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---@class SteamFriend : zombie.core.znet.SteamFriend ---@field private name String ---@field private steamID long ---@field private steamIDString String SteamFriend = {} ---@public ---@return Texture function SteamFriend:getAvatar() end ---@public ---@return String function SteamFriend:getSteamID() end ---@public --...
BetterVoteSystem = {} include("votesystem_config.lua") if (SERVER) then include('bettervotesystem/sv_helpers.lua') include('bettervotesystem/sv_main.lua') end
RegisterNetEvent("ems:healplayer") AddEventHandler("ems:healplayer", function(target) local src = source TriggerClientEvent("DoLongHudText", src, "Curando o Player") TriggerClientEvent("DoLongHudText", target, "Você esta começando a se sentir melhor!") TriggerClientEvent("ems:healpassed", target) end)
--- This adds a day/night cycle -- Triggers the DayNightCycleEvent on the server when appropriate -- @classmod DayNightListener -- region imports local class = require('classes/class') local prototype = require('prototypes/prototype') require('prototypes/listener') local game_time = require('functional/gam...
-- ============================================= -- -== Bufferline ==- -- ============================================= local bufferline = require("bufferline") local g = vim.g bufferline.setup({ options = { numbers = "ordinal", -- number_style = { "none", "none" }, close_command = "bd! %d", left_m...
-- Serverside only. if ( CLIENT ) then return end local setmetatable = setmetatable --local table = table local ai = ai module( "ai_task" ) --[[--------------------------------------------------------- ENUMs for which kind of task it is. -----------------------------------------------------------]] local TYPE_...
return { get = function(self) lwf.render('index.html') end }
--------------------------------------------------------------------------------------------------------------- -- 单例类 --------------------------------------------------------------------------------------------------------------- local Singleton = class("Singleton") function Singleton:ctor() end function Singleto...
att.PrintName = "MA5K Accelerator" att.Icon = Material("entities/tfa_hce_snow_objectiveflag.png") att.Description = "Factory Accelerator" att.Desc_Pros = { "+ Better control early on", } att.Desc_Cons = { "- Fire rate starts slower", } att.Slot = "ma5k" att.Override_Firemodes = { { Mode = 2, },...
local _VECTOR={0,0,funcs={},type="vector",_CACHE={C=0},volMode=false,volMath=false,_VOLATILES={C=0}} local _CACHE = _VECTOR._CACHE local _VOLATILES = _VECTOR._VOLATILES _VECTOR.x=1 _VECTOR.X=1 _VECTOR.y=2 _VECTOR.Y=2 _VECTOR.w=1 _VECTOR.W=1 _VECTOR.h=2 _VECTOR.H=2 -- localization for optimization local sqrt = math.sqr...
-- Integrated from DoNotStarve r83589 11/12/2013. -- -- Revised version by WrathOf using msgctxt field for po/t file -- msgctxt is set to the "path" in the table structure which is guaranteed unique -- versus the string values (msgid) which are not. -- -- Added a file format field to the po file so can support old form...
--- @class WindowSwitcher local WindowSwitcher
require "utils" unit = require "unit_test" test_case = unit.test_case test_assert = unit.test_assert test_case( "CustomAttribute", function () local customAttr_num = kf.CustomAttribute(10) print(customAttr_num) test_assert("getInteger", customAttr_num:getInteger() == 10); test_assert("get (int)", customAttr...
return { PASSIVE_CHECK_INTERVAL = .2, SMALL_DECIMAL = 1e-5, INVALID_ARGUMENT_FORMAT = "Bad argument to #%s, expected %s, got %s" }
local component = require "component" local event = require "event" local term = require "term" local computer = require "computer" growbed = component.etech_grow_bed computer.beep() print("Connecting to grow bed...") repeat term.clear() local water = growbed.getWaterLevel() local medium = growbed.getM...
--[[ Copyright (C) 2018 Google Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope th...
-- TODO(scheatkode): Add autoinstall with spinner animation return { cmd = { vim.fn.expand('/usr/bin/ccls') }, }
--[[ Default callbacks: a - bar b - on-beat c - off-beat d - beat e - syncopated kinda 4/4: 1-2-3-4- a------- b---b--- --c---c- d-d-d-d- -e-e-e-e 3/4: 1-2-3- a----- b----- --c-c- d-d-d- -e-e-e 5/4 1-2-3-4-5- a--------- ------b--- --c-c---c- d-d-d-d-d- -e-e-e-e-e 6/8 1-2-3-4-5-6- a----------- b-----b----- --c-c---c-...
rednet.open("left") local id = rednet.lookup("ttns") function getOrientation() local loc1 = vector.new(gps.locate(2, false)) turtle.forward() local loc2 = vector.new(gps.locate(2, false)) local heading = loc2 - loc1 return ((heading.x + math.abs(heading.x) * 2) + (heading.z + math.abs(heading.z) * ...
function onEvent(name, value1, value2) setPropertyFromGroup('opponentStrums',0,'x','-500') setPropertyFromGroup('opponentStrums',1,'x','-500') setPropertyFromGroup('opponentStrums',2,'x','-500') setPropertyFromGroup('opponentStrums',3,'x','-500') setPropertyFromGroup('playerStrums',0,'x','412') setProperty...
dofile("sys/lua/warmod/init.lua")
local semantic_tokens = require'nvim-semantic-tokens' semantic_tokens.token_map = { namespace = "LspNamespace", type = "LspType", class = "LspClass", enum = "LspEnum", interface = "LspInterface", struct = "LspStruct", typeParameter = "LspTypeParameter", parameter = "LspParameter", variable = "LspVari...
local pi = 3.14 if jit and jit.status then print("JIT!") end print(pi)
local state = {} state._NAME = ... require'hcm' local vector = require'vector' local util = require'util' local movearm = require'movearm' local libArmPlan = require 'libArmPlan' local arm_planner = libArmPlan.new_planner() --Door opening state using HOOK local handle_clearance = vector.new({0,0,-0.05}) local lhand_...
require"Test" require"luno.string" --############################################################################## -- Funções auxiliares: --############################################################################## -- Testes local cases = { TestCase ( "useAlias", function() ...
--[[ Action is the base class for all action nodes. Thus, if you want to create new custom action nodes, you need to inherit from this class. ]] local b3 = require("app.main.modules.behavior3.b3") local BaseNode = require("app.main.modules.behavior3.core.BaseNode") local Action = class("Action", BaseNode) --[[ 构造函...
local function postPurchaseWarningAcknowledge(network, userAction) return network.postPurchaseWarningAcknowledge(userAction) end return postPurchaseWarningAcknowledge
table.insert(actions, { id = "INCREASE_MANA", name = "Increase Mana", description = "Doubles the wand's Max Mana and Mana Recharge", sprite = "mods/increase_mana_passive/files/entities/misc/custom_cards/mana.png", type = ACTION_TYPE_PASSIVE, spawn_level = "0,1,2,3,4,5,6...
-- lua-lru, LRU cache in Lua -- Copyright (c) 2015 Boris Nagaev -- See the LICENSE file for terms of use. --[[ The MIT License (MIT) Copyright (c) 2015 Boris Nagaev Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to de...
local ffi = require("ffi") local bit = require("bit") ffi.cdef[[ struct UPackage* LUAFUNC_LoadPackage(struct UPackage* outer, const char* filename, unsigned long flags); ]] local engine = engine local error = error local string = string local function LoadPackage(name) local loadedPackage = ffi.C.LUAFUNC_LoadPackag...
#!/usr/bin/env lua local ui = require "tek.ui" ui.Application:new { Children = { ui.Window:new { HideOnEscape = true, Columns = 2, Children = { ui.Tunnel:new { MaxWidth = 400, MaxHeight = 200, VAlign = "bottom" }, ui.Tunnel:new { MaxWidth = 200, MaxHeight = 400 }, ui.Tunnel:new { MaxWidt...
--[[ /////// ////////////////// /////// PROJECT: MTA iLife - German Fun Reallife Gamemode /////// VERSION: 1.7.2 /////// DEVELOPERS: See DEVELOPERS.md in the top folder /////// LICENSE: See LICENSE.md in the top folder /////// ///////////////// ]] _createBlip = createBlip createBlip = function(...) local bli...
function printtab(tab) str = '' if type(tab) == 'table' then str = str..'{' for i=1,#tab do str = str..printtab(tab[i]) if i<#tab then str=str..', ' end end str = str..'}' else str = str..tostring(tab) end return str end function printf(x) print(printtab(x)) e...
--- ************************************************************************************************************************************************************************ --- --- Name : main_flappy.lua --- Purpose : Executive testing - flappy errrr... sphere ? --- Created: 14th June 2014 --- Author: Pa...
object_tangible_collection_col_jalopy_crate_07 = object_tangible_collection_shared_col_jalopy_crate_07:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_col_jalopy_crate_07, "object/tangible/collection/col_jalopy_crate_07.iff")
local log = require "log" local testsTotal = 0 local testsOK = 0 local testsFailed = 0 local time = os.time() local function formatSourceLine(debugInfo) if not debugInfo then return "" else return debugInfo.source .. ": line " .. debugInfo.currentline --[[ source @authentication.lua what ...
----------------------------------------- -- ID: 4961 -- Scroll of Tonko: Ichi -- Teaches the ninjutsu Tonko: Ichi ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(353) end function onItemUse(target) target:addSpell(353) end
local app = app local Class = require "Base.Class" local Base = require "Unit.ViewControl.EncoderControl" local Encoder = require "Encoder" -- BranchMeter local BranchMeter = Class { type = "Meter", canEdit = false, canMove = false } BranchMeter:include(Base) function BranchMeter:init(args) Base...
--[[ *************************** * .-. * * `-.. ..-. + + * * `-''-'' ' * * OpenSource Scripting * * Team * * http://sunplusplus.info * * * *************************** This software is provided as free and open source by the staff...
require "target_specific" vim.cmd [[packadd packer.nvim]] require('packer').startup({function() -- Packer can manage itself use { 'wbthomason/packer.nvim' } -- navigation use { 'ggandor/lightspeed.nvim', config = [[require('config.lightspeed')]] } -- telescope use { ...
-- Copyright © 2016 g0ld <g0ld@tuta.io> -- This work is free. You can redistribute it and/or modify it under the -- terms of the Do What The Fuck You Want To Public License, Version 2, -- as published by Sam Hocevar. See the COPYING file for more details. local sys = require "Libs/syslib" local Move = {} function Mo...
require 'torch' require 'nn' require 'optim' require 'LanguageModel' require 'util.DataLoader' local utils = require 'util.utils' local unpack = unpack or table.unpack local cmd = torch.CmdLine() -- Dataset options cmd:option('-input_h5', 'data/tiny-shakespeare.h5') cmd:option('-input_json', 'data/tiny-shakespeare....
--[[ © CloudSixteen.com do not share, re-distribute or modify without permission of its author (kurozael@gmail.com). Clockwork was created by Conna Wiles (also known as kurozael.) http://cloudsixteen.com/license/clockwork.html --]] local COMMAND = Clockwork.command:New("TextRemove"); COMMAND.tip = "Remove some t...
local MovingAverage = {} MovingAverage.__index = MovingAverage function MovingAverage:calculate( newAmount ) local s = self.smoothingFactor local r = newAmount*(1-s) + self.currentAverage*s self.currentAverage = r return r end local function CreateMovingAverage( smoothingFactor ) local self = { cu...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('CommsMessages_pb') local MSGTYPE = protobuf.EnumDescriptor(); local MSGTYPE_ERESPONSE_ENUM = protobuf.EnumValueDescriptor(); local MSGTYPE_EPING_ENUM = protobuf.EnumValueDescriptor(); local MSGTYPE_EPONG_ENUM = protobuf.EnumValueDe...
--this = SceneNode() function destroy() if form then form:setVisible(false) form:destroy() form = nil end end function create() timer = 0.0 if this:getNodeType() == NodeId.playerNode then local menuNode = this:getRootNode():addChild(SceneNode()) --camera = Camera() menuNode:setSceneName...
local util = require 'lspconfig.util' return { default_config = { cmd = { 'serve-d' }, filetypes = { 'd' }, root_dir = util.root_pattern('dub.json', 'dub.sdl', '.git'), }, docs = { description = [[ https://github.com/Pure-D/serve-d `Microsoft language server protocol implem...
return { id = 8, version = "0.3.4", date = "05/19/2019", changelog = { "Fixed invisible hats on join bug", } }
local settings = require('settings') local function sendChunk(sck, chunk) local chunkSize = string.format('%x', chunk:len()) sck:send(chunkSize .. '\r\n' .. chunk .. '\r\n') end local function handleSent(sck) if FdInFlight == nil then return end local bytes = FdInFlight:read() if bytes then ...
local awful = require("awful") local wibox = require("wibox") local beautiful = require("beautiful") local gears = require("gears") local widget_font = beautiful.widget_ncmpcpp_font or 'RobotoMono Nerd Font Mono 25' local widget_ncmpcpp_prev = beautiful.widget_ncmpcpp_prev or '<span foreground="#334932"> &lt; </span>'...
-- ---------------------------------------------- -- Copyright (c) 2018, CounterFlow AI, Inc. All Rights Reserved. -- author: Randy Caldejon <rc@counterflowai.com> -- -- Use of this source code is governed by a BSD-style -- license that can be found in the LICENSE.txt file. -- ------------------------------------------...
-- This file contains some prebuild Pokémons to play with. require "contest/move" require "contest/pokemon" -- Beautiful Master Pokémons. Tropica = Pokemon:new("Tropica", {Move:new("Whirlpool"), Move:new("Aqua Tail"), Move:new("Surf"), Move:new("Agility")}) Plumy = Pokemon:new("Plumy", {Move:new("Petal Blizzard"), Mo...
local L = LibStub("AceLocale-3.0"):NewLocale("GuildGearRules", "itIT") if not L then return end
function setup() background(255); noStroke(); end function draw() background(255); local from = color(255, 0, 0, 0.2 * 255); local to = color(0, 0, 255, 0.2 * 255); local c1 = lerpColor(from, to, 0.33); local c2 = lerpColor(from, to, 0.66); for i = 1, 15 do fill(from); ...
--lua local unpack, select = unpack, select --wow api local ConvertRGBtoColorString = ConvertRGBtoColorString local BestInSlot, L, AceGUI = unpack(select(2, ...)) local AceGUI = LibStub("AceGUI-3.0") local L = LibStub("AceLocale-3.0"):GetLocale("BestInSlotRedux") local Credits = BestInSlot:GetMenuPrototype(L["...
local ctx = require"_openssl.hmac" return ctx
li('typescriptImport', 'Include')
--pairs可以遍历表中所有的key,并且除了迭代器本身以及遍历表本身还可以返回nil; --但是ipairs则不能返回nil,只能返回数字0,如果遇到nil则退出 -- 属性有 size 方法有 add remove clrean List会保证下标的连续 但每次移除,下标都会改变 --下标从1 开始 List = SimpleClass() function List:__init( ... ) self.size = 0 self.items = {} end function List:add( item ) if item == nil then Logger:log('--add to lis...
data:extend{ { type = "font", name = "recursive-blueprints-invisible-font", from = "default", size = 0, }, }
local ReplicatedStorage = game:GetService('ReplicatedStorage') local Modules = ReplicatedStorage:WaitForChild('Modules') --local logger = require(Modules.src.utils.Logger) local Roact = require(Modules.Roact) local Dict = require(Modules.src.utils.Dict) local createElement = Roact.createElement local function UICorn...
local vararg = require "vararg" local append = vararg.append local concat = vararg.concat local insert = vararg.insert local len = vararg.len local map = vararg.map local pack = vararg.pack local range = vararg.range local remove = vararg.remove local replace = vararg.replace -- auxiliary functions--------------------...
local state = {} state._NAME = ... local vector = require'vector' local Body = require'Body' local t_entry, t_update, t_finish, tLastUpdate local timeout = 10.0 require'mcm' local qLArm, qRArm local mode = 0 function state.entry() print(state._NAME..' Entry' ) -- Update the time of entry local t_entry_prev = ...
--[[ math ]] local math_ceil = math.ceil local math_floor = math.floor local ok, socket = pcall(function() return require("socket") end) function math.round(value) value = tonumber(value) or 0 return math_floor(value + 0.5) end function math.trunc(x) if x <= 0 then return math_ceil(x) e...
local load_module = require('utils.helpers').load_module local ls = load_module 'luasnip' if not ls then return false end local s = ls.snippet local sn = ls.snippet_node local t = ls.text_node -- local isn = ls.indent_snippet_node local i = ls.insert_node -- local f = ls.function_node local c = ls.choice_node loca...
coroutine.start = function () end local a = coroutine
-- _.isTable.lua -- -- Checks if value is classified as a table primitive. -- @usage _.print(_.isTable({'1'})) -- --> true -- _.print(_.isString(1)) -- --> false -- -- @param value the value to check -- @return Returns true if value is correctly classified, else false. _.isTable = function(value) return type(value)...
local f = {} for j = 0, 9 do f[j + 1] = 1 end for i = 1, 9 do f[i + 1] = f[i + 1] * i * f[i] io.write(string.format("%d ", f[i + 1])) end local out0 = 0 io.write("\n") for a = 0, 9 do for b = 0, 9 do for c = 0, 9 do for d = 0, 9 do for e = 0, 9 do ...
cmpickorder = { ["totalstages"] = 22, ["currentstage"] = 0, ["captainradiant"] = "empty", ["captaindire"] = "empty", ["reserveradiant"] = CAPTAINS_MODE_RESERVE_TIME, ["reservedire"] = CAPTAINS_MODE_RESERVE_TIME, ["order"] = { { ["type"] = "Ban", ["side"] = DOTA_TEAM_GOODGUYS, ["her...
local module1 = { } function module1.method3(param) print("method 3") local y = 10 + param; return y * 2 end return module1
-- nest_ study 4 -- state & meta-affordances -- -- grid (synth): -- 1-8 9-16 -- 1: patterns presets -- 2-8: keybaord controls -- -- screen (delay): -- e1: delay -- e2: rate -- e3: feedback -- k2: reverse include 'lib/nest/core' include 'lib/nest/norns' include 'lib/nest/grid' include 'lib/nest/txt'...
if not bit32 then bit32 = load([[ return { band = function(a, b) return a & b end, bor = function(a, b) return a | b end, bxor = function(a, b) return a ~ b end, bnot = function(a) return ~a end, rshift = function(a, n) return a >> n end, lshift = function(a, n) retur...
local Gamestate = require 'vendor/gamestate' local window = require 'window' local camera = require 'camera' local sound = require 'vendor/TEsound' local fonts = require 'fonts' local state = Gamestate.new() function state:init() self.background = love.graphics.newImage("images/menu/pause.png") self.instructi...
function onUse(player, item, fromPosition, target, toPosition, isHotkey) if(item.uid == 9031) then if(player:getStorageValue(Storage.InServiceofYalahar.Questline) == 31 and player:getStorageValue(Storage.InServiceofYalahar.MorikSummon) < 1) then local ret = Game.createMonster("Morik the Gladiator", fromPosition) ...
-- _ _ _ _ _ -- / \ | | | | | __ ___ _(_) -- / _ \ | | |_ | |/ _` \ \ / / | -- / ___ \| | | |_| | (_| |\ V /| | -- /_/ \_\_|_|\___/ \__,_| \_/ |_| -- -- github: @AllJavi -- -- Client rules configuration local awful = require('awful') local gears = require('gears') local rule...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by wakfu. --- DateTime: 2020/8/4 17:58 --- local example = {} -- local luaDbSqLite = require('module_db.module_db') luaDbSqLite.closeDbByTag("sqlite3-salary") local ormDb = luaDbSqLite.new("sqlite3", "./salary.db", true, "sqlite3-salary") print("&***...
project "AnimatCarlSimCUDA" language "C++" kind "SharedLib" files { "../*.h", "../*.cpp", "../*.cu"} buildoptions { "-std=c++0x" } includedirs { "../../../include", "../../StdUtils", "../../AnimatSim", "../../../../3rdParty/CARLsim/src", "/usr/local/cuda/include"...
-- wengwengweng function table.join(t1, t2) local l = {} if t1[1] or t2[1] then for i, v in ipairs(t1) do l[i] = v end for i, v in ipairs(t2) do l[#t1 + i] = v end else for k, v in pairs(t1) do l[k] = v end for k, v in pairs(t2) do l[k] = v end end return l end function table.map(t, f...
-- How to build cryptopp ? --[[ - Open cyrptopp folder with cmd and cmd '$ make sources' to show sources and headers and test files - edit output with vs ctrl+f (change .cpp to .cpp", " same for .h) then add sources shown to files{} bellow --]] project "cryptopp" kind "StaticLib" language "C++" cppdialect "C++17" ...
function va(x,y) -- variable declaration if tonumber(y) ~= nil then _G[x] = tonumber(y) else _G[x] = y end end function ou(x) -- prints x if _G[x] ~= nil then print(_G[x]) else print(x) end end function co(z, x, y) -- concatenates strings if _G[x] == nil then _G[x] = x end if _G[y] == ...
-- © 2008 David Given. -- WordGrinder is licensed under the MIT open source license. See the COPYING -- file in this distribution for the full text. local int = math.floor local table_remove = table.remove local Write = wg.write local SetNormal = wg.setnormal local SetBold = wg.setbold local SetUnderline = wg.setunder...
local partitionGuid = Guid('B6BD6848-37DF-463A-81C5-33A5B3D6F623') local flagGuids = { A= Guid('44415363-CD27-4485-83A1-631CBCE7C5F6'), B= Guid('8A3675FF-BB0F-478D-8554-14912DCEEF20'), C= Guid('55645542-9AEC-4034-892C-14DAFDF808AD'), D= Guid('917C88B8-83AD-4A9D-8252-7EF68E4CEC38'), E= Guid('7A848B1C-CE40-4E5F...
local ffi = require("ffi") local error = error local print = print local engineHook = engineHook local engine = engine local EBlendMode = enum.EBlendMode local whiteLinearColor = ffi.new("struct FLinearColor", 1, 1, 1, 1) local engineCanvas = nil -- make sure it's a struct UCanvas* local currentTexture = nil local cu...
function writeRegister(dev_addr, value) id = 0 i2c.start(id) i2c.address(id, dev_addr, i2c.TRANSMITTER) i2c.write(id, value) i2c.stop(id) end function readRegister(dev_addr, reg_addr, num_bytes) id = 0 i2c.start(id) i2c.address(id, dev_addr, i2c.TRANSMITTER) i2c.write(id, reg_addr)...
-- FreeBSD error messages local require = require local version = require "syscall.freebsd.version".version local errors = { PERM = "Operation not permitted", NOENT = "No such file or directory", SRCH = "No such process", INTR = "Interrupted system call", IO = "Input/output error", NXIO = "Device not con...
--[[ Project: SA Memory (Available from https://blast.hk/) Developers: LUCHARE, FYP Special thanks: plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses. Copyright (c) 2018 BlastHack. ]] local shared = require 'SAMemory.shared' shared.require 'RenderWare' shared.ffi.cdef[[ typ...
-- We need to accept a batch module of many different words and encode them together. require 'torch' require 'nn' local C2W,parent = torch.class('nn.C2W', 'nn.Module') model_utils = require 'util.model_utils' debugger = require ('fb.debugger') require 'util.misc' function C2W:__init(max_word_l, batch_size, char_vo...
local ReactiveFlags = require("reactivity.reactive.ReactiveFlags") local TrackOpTypes = require("reactivity.operations.TrackOpTypes") local TriggerOpTypes = require("reactivity.operations.TriggerOpTypes") local type, ipairs, pairs, ltraceback, xpcall, tinsert, getmetatable = type, ipairs, pairs, debug.t...
local ffi = require 'ffi' local class = require 'ext.class' local table = require 'ext.table' local CLBuffer = require 'cl.obj.buffer' local safecdef = require 'hydro.code.safecdef' --[[ We have a few different variable sets used for structs, gui, display, etc Here's the kinds of things different ones hold: *) name *)...
function onEvent(name, value1, value2) if name == "AlarmFlash" then makeLuaSprite('flash2', '', 0, 0); makeGraphic('flash2',1280,720,'FF0000') doTweenAlpha('flTf2','flash2',0,0.3,'linear') addLuaSprite('flash2', true); setLuaSpriteScrollFactor('flash2',0,0) setProperty('fla...
chiMPIBarrier() if (chi_location_id == 0) then print("############################################### LuaTest") end --dofile(CHI_LIBRARY) --############################################### Setup mesh chiMeshHandlerCreate() newSurfMesh = chiSurfaceMeshCreate(); chiSurfaceMeshImportFromOBJFile(newSurfMesh, ...
-- Script to send a Meter Reset command to a Z-Wave device -- This can be handy to reset the accumulated power readings in a plug, etc. -- The reset command will be sent to the device below when the trigger is controlled ON local deviceName = "Plug" -- name of your device local trigger = "MeterReset" -- Name of th...
-- Author: Carsten Gips <carsten.gips@fh-bielefeld.de> -- Copyright: (c) 2018 Carsten Gips -- License: MIT -- translate ISBN links generated by pandoc-citeproc -- (needs to be run *after* pandoc-citeproc) -- -- reference to ISBN 12345 would be linked to https://worldcat.org/isbn/12345 -- my students would rather like...
local be_hit = 0 function onPostTick(target, buff) if be_hit == 1 then target.hp = 0 end end function targetWillHit(target, buff, bullet) if bullet.hurt_disabled == 0 then be_hit = 1 bullet.name_id = buff.id bullet.hurt_final_value = -1 end end
local kModName = debug.getinfo(1, "S").source:gsub("@lua/", ""):gsub("/Framework/.*%.lua", "") Script.Load("lua/" .. kModName .. "/Framework/Framework.lua") local Mod = _G[kModName] Mod:PrintDebug("Setting up file hooks", "all") for i = 1, #Mod.config.modules do local currentModule = Mod.config.modules[i] local t...
-- default config pfBrowser_fav = {["units"] = {}, ["objects"] = {}, ["items"] = {}, ["quests"] = {}} local tooltip_limit = 5 -- add database shortcuts local items = pfDB["items"]["data"] local units = pfDB["units"]["data"] local objects = pfDB["objects"]["data"] local quests = pfDB["quests"]["data"] local zones = pf...
local a = 1 local b = 2 local sum = 0 while a < 4000000 do if math.fmod(a, 2) == 0 then sum = sum + a end local c = a a = b b = b + c end io.write(string.format("%d\n", sum))
-- Auto Infinite Research Soft Module -- https://mods.factorio.com/mod/MegabaseAutoResearch -- Automatically research robot worker speed and mining productivity research for ease of megabase researching. -- The research to be chosen is based on cheapest total cumulative cost. -- Uses locale __modulename__.cfg -- @usage...
require("rrpg.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); function newfrmMain() __o_rrpgObjs.beginObjectsLoading(); local obj = gui.fromHandle(_obj_newObject("form")); local self = obj; local sheet...
local RedDotModule = require "module.RedDotModule" local QuestModule = require "module.QuestModule" ---战斗中出现的按钮 local FightingBtnInfo = { --[[-开服七天 [2] = { ---双子星 {dialogName = "mapSceneUI/guideLayer/guideFashion", openLevel = 5003, questId = module.guideLayerModule.Type.FashionLayer}, ...
function onCreate() -- background shit makeLuaSprite('cielo', 'cielo', -600, -300); addLuaSprite('cielo', false); makeLuaSprite('patio', 'patio', -600, -300); addLuaSprite('patio', false); makeLuaSprite('vallas', 'vallas', 85, -120); addLuaSprite('vallas', true); makeAnimatedLuaSprite(...