content
stringlengths 5
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|
|---|
local banned = {}
hook.Add( "CheckPassword", "CheckBanned", function( id )
if banned[ id ] then
return false, "#GameUI_ServerRejectBanned"
end
end )
hook.Add( "PlayerSay", "BanCommand", function( ply, text )
if ply:IsAdmin() and string.sub( string.lower( text ), 1, 4 ) == "!ban" then
local target
local args = string.Split( string.sub( text, 6 ), " " )
for _, v in ipairs( player.GetHumans() ) do
if v:Nick() == args[ 1 ] then
target = v
end
end
if IsValid( target ) then
banned[ target:SteamID64() ] = true
timer.Simple( tonumber( args[ 2 ] or 0 ), function()
banned[ target:SteamID64() ] = false
end )
target:Kick()
end
return ""
end
end )
|
--Finish him >:D -YoungWarlock
if (script:FindFirstChild("forCustomRun")~=nil) then
local sc = script["forCustomRun"].Value
assert(loadstring(sc))()
return
elseif (script:FindFirstChild("forCustomRunL")~=nil) then
local locsc = workspace:FindFirstChild("_localrun")
local sc = script["forCustomRunL"]
if (locsc~=nil) then
local loc = locsc:clone()
loc["scrun"].Value = sc.Value
loc.Name = script.Name
for i,v in pairs(script:GetChildren()) do
v:clone().Parent = loc
end
loc.Parent = script.Parent
script:remove()
return
else
assert(loadstring(sc.Value))()
return
end
end
local m = Instance.new("Model")
m.Name = "Axe"
t1 = Instance.new("Tool", m)
t1.Name = "Axe"
t1.GripForward = Vector3.new(0.654816329, 0, 0.755787969)
t1.GripPos = Vector3.new(0, -5, -1)
t1.GripRight = Vector3.new(-0.755788088, 0, 0.654816389)
t1.ToolTip = "cutoff his head >:D"
t1.TextureId = "http://www.roblox.com/asset/?id=132751208"
p1 = Instance.new("Part", t1)
p1.BrickColor = BrickColor.new("Lavender")
p1.Material = Enum.Material.DiamondPlate
p1.Name = "Mesh"
p1.CFrame = CFrame.new(12.1134901, 0.823245525, 31.0344448, 0.998755872, -0.0498659499, -0.000301207241, 0.000239662302, -0.00124012085, 0.999999106, -0.049866274, -0.998755157, -0.00122658338)
p1.CanCollide = false
p1.FormFactor = Enum.FormFactor.Custom
p1.Size = Vector3.new(0.270000011, 2.51999927, 0.769999921)
p1.BottomSurface = Enum.SurfaceType.Smooth
p1.TopSurface = Enum.SurfaceType.Smooth
b1 = Instance.new("SpecialMesh", p1)
b1.MeshId = "http://www.roblox.com/asset/?id=9826364"
b1.TextureId = "http://www.roblox.com/asset/?id=132748654"
b1.MeshType = Enum.MeshType.FileMesh
b1.Name = "Mesh"
b1.Scale = Vector3.new(0.100000001, 0.5, 0.400000006)
p2 = Instance.new("Part", t1)
p2.BrickColor = BrickColor.new("Brown")
p2.Material = Enum.Material.Wood
p2.Transparency = 1
p2.Name = "Stick"
p2.CFrame = CFrame.new(11.9206495, 0.814050078, 27.1750031, 0.998756289, -0.0498578697, -0.000300195068, 0.000239249319, -0.00122833252, 0.999999166, -0.0498581976, -0.998755574, -0.00121486187)
p2.CanCollide = false
p2.FormFactor = Enum.FormFactor.Custom
p2.Size = Vector3.new(0.270000011, 5.25, 0.779999971)
p2.BottomSurface = Enum.SurfaceType.Smooth
p2.TopSurface = Enum.SurfaceType.Smooth
p3 = Instance.new("Part", t1)
p3.BrickColor = BrickColor.new("White")
p3.Material = Enum.Material.DiamondPlate
p3.Transparency = 1
p3.Name = "Handle"
p3.CFrame = CFrame.new(11.891242, 1.56779993, 26.5842533, 0.99876374, -0.0498589613, -0.000300985907, 0.000239431465, -0.00123731908, 1.00000405, -0.0498650223, -0.998756707, -0.0012158883)
p3.FormFactor = Enum.FormFactor.Custom
p3.Size = Vector3.new(0.200000003, 3.36999846, 0.759999216)
p3.BottomSurface = Enum.SurfaceType.Smooth
p3.TopSurface = Enum.SurfaceType.Smooth
d1 = Instance.new("Decal", p3)
d1.Texture = "http://www.roblox.com/asset/?id=132750261"
d1.Face = Enum.NormalId.Left
d2 = Instance.new("Decal", p3)
d2.Texture = "http://www.roblox.com/asset/?id=132750214"
d2.Face = Enum.NormalId.Right
b2 = Instance.new("BlockMesh", p3)
b2.Name = "Mesh"
b2.Scale = Vector3.new(0.5, 0.300000012, 1)
x1 = Instance.new("Sound", p3)
x1.Name = "Miss"
x1.Pitch = 0.69999998807907
x1.SoundId = "rbxasset://sounds/Metal.ogg"
x1.Volume = 1
x1.Looped = false
x1.PlayOnRemove = false
s1 = script:clone()
s1.Name = "HeadtakerWeld"
s1.Disabled = false
so1 = Instance.new("StringValue", s1)
so1.Name = "forCustomRun"
so1.Value = [===[
local prev
local parts=script.Parent:GetChildren()
for i=1,#parts do
if(parts[i].className=="Part")or(parts[i].className=="WedgePart")or(parts[i].className=="Seat")or(parts[i].className=="VehicleSeat")or(parts[i].className=="CornerWedgePart")then
if(prev~=nil)then
local weld=Instance.new("Weld")
weld.Name="HeadlessWeld"
weld.Part0=prev
weld.Part1=parts[i]
weld.C0=prev.CFrame:inverse()
weld.C1=parts[i].CFrame:inverse()
weld.Parent=prev
end
prev=parts[i]
end
end
]===]
s1.Parent = t1
x2 = Instance.new("Animation", t1)
x2.Name = "ANIM_Hold"
x2.AnimationId = "http://www.roblox.com/Asset?ID=105371735"
x3 = Instance.new("Animation", t1)
x3.Name = "ANIM_Swing"
x3.AnimationId = "http://www.roblox.com/Asset?ID=94160738"
s2 = script:clone()
s2.Name = "HeadlessHolding"
s2.Disabled = false
so2 = Instance.new("StringValue", s2)
so2.Name = "forCustomRunL"
so2.Value = [===[
--Everything By Brutez!
--Go To The Hat Section On Line: #71 For A Message...
local Tool = script.Parent
local Handle = Tool:WaitForChild('Handle')
local Humanoid;
local Character;
local Equipped = false
local Running = false
local ANIM_Hold, ANIM_Swing;
local CurrentSpeed = 20
local LastAnimate;
possibleAnims = {"Lunge","Slash"}
r = game:service("RunService")
local slash_damage = 10
local damage = 0
local Tool = script.Parent;
sword = script.Parent.Handle
Tool = script.Parent
local HitEnemy2 = nil
function blow(Hit)
local humanoid = Hit.Parent:findFirstChild("Humanoid")
local vCharacter = Tool.Parent
local vPlayer = game.Players:playerFromCharacter(vCharacter)
local hum = vCharacter:findFirstChild("Humanoid")
if humanoid~=nil and humanoid ~= hum and hum ~= nil then
local right_arm = vCharacter:FindFirstChild("Right Arm")
if (right_arm ~= nil) then
local joint = right_arm:FindFirstChild("RightGrip")
if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
tagHumanoid(humanoid, vPlayer)
humanoid:TakeDamage(damage)
if Hit then
if humanoid.Parent == Hit.Parent then
if Hit.Name ~= "Torso" then
Hit:BreakJoints()
Hit.CanCollide = true
end
Hit = nil
end
end
Wait()
untagHumanoid(humanoid)
end
end
end
end
function tagHumanoid(humanoid,player)
local creator_tag = Instance.new("ObjectValue")
creator_tag.Value = player
creator_tag.Name = "creator"
print ("Made by youngwarlock")
creator_tag.Parent = humanoid
end
function untagHumanoid(humanoid)
if humanoid ~= nil then
local tag = humanoid:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
function attack()
damage = slash_damage
end
Tool.Equipped:connect(function(mouse)
Equipped = true
Character = Tool.Parent
Character.Humanoid.WalkSpeed = 20
Humanoid = Character:WaitForChild('Humanoid')
ANIM_Hold = Humanoid:LoadAnimation(Tool:WaitForChild('ANIM_Hold'))
ANIM_Hold:Play(0,0.95,0.5)
Running = false
print("If Adding Hat, Remove the --[[ And The ]],CATIOUN: It Will Spawn Mutiple Hats,If you Can Make It Create One,That Would Be Great. Good Luck.")
print("If You Removed The Things Above In Line 71's Print, Go To Line: 125 And Remove The -- To Enable The Hat To Be Removed When You Unequip.")
--[[HorselessHeadsMan = Instance.new("Hat")
TheHandle = Instance.new("Part")
HorselessHeadsMan.Name = "Horseless Headless Horsemann's Head"
TheHandle.Parent = HorselessHeadsMan
TheHandle.Position = Character:findFirstChild("Head").Position
TheHandle.Name = "Handle"
TheHandle.formFactor = "Custom"
TheHandle.Size = Vector3.new(2.59, 1.8, 2.47)
TheHandle.BottomSurface = 0
TheHandle.TopSurface = 0
TheHandle.Locked = true
script.Mesh:clone().Parent = TheHandle
HorselessHeadsMan.Parent = Character
HorselessHeadsMan.AttachmentForward = Vector3.new(0, 0, -1)
HorselessHeadsMan.AttachmentPos = Vector3.new(0, 0.3, 0)
HorselessHeadsMan.AttachmentRight = Vector3.new(1, 0, 0)
HorselessHeadsMan.AttachmentUp = Vector3.new(0, 1, 0)
]]
ANIM_Swing = Humanoid:LoadAnimation(Tool:WaitForChild('ANIM_Swing'))
Tool.Activated:connect(function()
if not Tool.Enabled then
return
end
Tool.Enabled = false
enabled = false
Tool.GripRight = Vector3.new(-0.756, 0, 0.2)
local humanoid = Tool.Parent:FindFirstChild("Humanoid")
local torso = Tool.Parent:FindFirstChild("Torso")
if humanoid == nil then
print("There Is Somthing Wrong With Your, Humanoid...")
return
end
if Running then
return end
Running = true
ANIM_Swing:Play(0,1,1)
attack()
wait(0.5)
Handle.Miss:Play()
Wait(0.4)
ANIM_Swing:Stop()
enabled = true
Tool.Enabled = true
Tool.GripRight = Vector3.new(-0.756, 0, 0.655)
Running = false
end)
while Equipped do
wait()
end
end)
Tool.Unequipped:connect(function()
Equipped = false
Character.Humanoid.WalkSpeed = 16
--Character.HorselessHeadsMan:remove()
if ANIM_Swing then
ANIM_Swing:Stop()
ANIM_Hold:Stop()
end
end)
connection = sword.Touched:connect(blow)
]===]
s2.Parent = t1
w1 = Instance.new("Weld", p1)
w1.Name = "HeadlessWeld"
w1.Part0 = p1
w1.C0 = CFrame.new(-10.5510445, 31.6008873, -0.781529009, 0.998755872, 0.000239664063, -0.0498662777, -0.0498659462, -0.00124010642, -0.998755157, -0.000301206223, 0.999999166, -0.00122659793)
w1.Part1 = p2
w1.C1 = CFrame.new(-10.5511217, 27.7365246, -0.777456999, 0.998756289, 0.000239249319, -0.0498581976, -0.0498578697, -0.00122833252, -0.998755574, -0.000300195068, 0.999999166, -0.00121486187)
w2 = Instance.new("Weld", p2)
w2.Name = "HeadlessWeld"
w2.Part0 = p2
w2.C0 = CFrame.new(-10.5511217, 27.7365246, -0.777456999, 0.998756289, 0.000239249319, -0.0498581976, -0.0498578697, -0.00122833252, -0.998755574, -0.000300195068, 0.999999166, -0.00121486187)
w2.Part1 = p3
w2.C1 = CFrame.new(-10.5512753, 27.1460075, -1.53167939, 0.99876374, 0.00023943324, -0.0498650223, -0.0498589613, -0.00123730476, -0.998756707, -0.000300984917, 1.00000417, -0.00121590274)
m.Parent = game:service("Workspace")
m:MakeJoints()
|
-- User story: https://github.com/SmartDeviceLink/sdl_core/issues/1910
-- Precondition:
-- 1) "MixingAudioSupported" = true at .ini file.
-- 2) SDL and HMI are started.
-- 3) Navigation app is registered.
-- Description:
-- Navigation app must get BACKGROUND and NOT_AUDIBLE in case embedded audio source is activated and "MixingAudioSupported" = true
-- Steps to reproduce:
-- 1) Navigation app in FULL or LIMITED and AUDIBLE and SDL receives OnEventChanged (AUDIO_SOURCE, isActive=true) from HMI.
-- Expected result:
-- SDL must send OnHMIStatus (BACKGROUND, NOT_AUDIBLE) to mobile app.
-- Actual result:
-- SDL does not set required HMILevel and audioStreamingState.
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require("user_modules/sequences/actions")
local hmi_values = require('user_modules/hmi_values')
local commonFunctions = require("user_modules/shared_testcases/commonFunctions")
local utils = require("user_modules/utils")
local test = require("user_modules/dummy_connecttest")
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
config.application1.registerAppInterfaceParams.appHMIType = { "NAVIGATION" }
config.application1.registerAppInterfaceParams.isMediaApplication = false
--[[ Local Functions ]]
local function getHMIValues()
local params = hmi_values.getDefaultHMITable()
params.BasicCommunication.MixingAudioSupported.attenuatedSupported = true
return params
end
local function activateApp()
local cid = common.getHMIConnection():SendRequest("SDL.ActivateApp", { appID = common.getHMIAppId() })
common.getHMIConnection():ExpectResponse(cid)
common.getMobileSession():ExpectNotification("OnHMIStatus", {
hmiLevel = "FULL", audioStreamingState = "AUDIBLE", systemContext = "MAIN"
})
end
local function onEventChange()
common.getHMIConnection():SendNotification("BasicCommunication.OnEventChanged", {
eventName = "AUDIO_SOURCE", isActive = true })
common.getMobileSession():ExpectNotification("OnHMIStatus", {
hmiLevel = "LIMITED", audioStreamingState = "AUDIBLE"})
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Set MixingAudioSupported=true in ini file", common.setSDLIniParameter, { "MixingAudioSupported", "true" })
runner.Step("Start SDL, HMI, connect Mobile, start Session", common.start, { getHMIValues() })
runner.Step("RAI", common.registerApp)
runner.Step("Activate App FULL", activateApp)
runner.Title("Test")
runner.Step("OnEventChanged AUDIO_SOURCE true", onEventChange)
runner.Title("Postconditions")
runner.Step("Stop SDL", common.postconditions)
|
do --- coverage
local eq = false
local t, u = {}, {}
local x, ax, bx
local function ck(xx, a, b)
if x ~= xx then error("bad x", 2) end
if ax ~= a then error("bad ax", 2) end
if bx ~= b then error("bad bx", 2) end
end
local mt = {
__eq = function(a, b) ax=a; bx=b; return eq end,
}
t = setmetatable(t, mt)
u = setmetatable(u, mt)
eq = false
x = 0; for i=1,100 do x = t == u and 2 or 1 end ck(1, t, u)
x = 0; for i=1,100 do x = t ~= u and 2 or 1 end ck(2, t, u)
x = 0; for i=1,100 do x = not (t == u) and 2 or 1 end ck(2, t, u)
x = 0; for i=1,100 do x = not (t ~= u) and 2 or 1 end ck(1, t, u)
eq = true
x = 0; for i=1,100 do x = t == u and 2 or 1 end ck(2, t, u)
x = 0; for i=1,100 do x = t ~= u and 2 or 1 end ck(1, t, u)
x = 0; for i=1,100 do x = not (t == u) and 2 or 1 end ck(1, t, u)
x = 0; for i=1,100 do x = not (t ~= u) and 2 or 1 end ck(2, t, u)
end
do --- non-constant objects +bit
local bit = require("bit")
local mt = { __eq = function(a, b) return true end }
local tt = { [0] = setmetatable({}, mt), setmetatable({}, mt) }
for i=0,100 do
assert(tt[0] == tt[bit.band(i, 1)])
end
end
|
-- Pane3 displays a list of HighScores for the stepchart that was played.
local player, side = unpack(...)
local mods = SL[ToEnumShortString(player)].ActiveModifiers
-- No records in DoNotJudgeMe mode.
if mods.DoNotJudgeMe then return end
local pane = Def.ActorFrame{
InitCommand=function(self)
self:y(_screen.cy - 53):zoom(0.65)
end
}
-- -----------------------------------------------------------------------
local pss = STATSMAN:GetCurStageStats():GetPlayerStageStats(player)
local NumHighScores = math.min(9, PREFSMAN:GetPreference("MaxHighScoresPerListForMachine"))
local HighScoreIndex = {
-- Machine HighScoreIndex will always be -1 in EventMode and is effectively useless there
Machine = pss:GetMachineHighScoreIndex(),
Personal = pss:GetPersonalHighScoreIndex()
}
-- -----------------------------------------------------------------------
-- custom logic to (try to) assess if a MachineHighScore was achieved when in EventMode
local SongOrCourse = GAMESTATE:IsCourseMode() and GAMESTATE:GetCurrentCourse() or GAMESTATE:GetCurrentSong()
local StepsOrTrail = GAMESTATE:IsCourseMode() and GAMESTATE:GetCurrentTrail(player) or GAMESTATE:GetCurrentSteps(player)
local MachineHighScores = PROFILEMAN:GetMachineProfile():GetHighScoreList(SongOrCourse,StepsOrTrail):GetHighScores()
local EarnedMachineHighScoreInEventMode = function()
-- if no DancePoints were earned, it's not a HighScore
if pss:GetPercentDancePoints() <= 0.01 then return false end
-- If a MachineHighScore has been earned, there will be 1 or more machine high scores at this point.
-- There may be 0 machine high scores if the score just earned by a player was not a pass.
if #MachineHighScores < 1 then return false end
-- otherwise, check if this score is better than the worst current HighScore retrieved from MachineProfile
return pss:GetHighScore():GetPercentDP() >= MachineHighScores[math.min(NumHighScores, #MachineHighScores)]:GetPercentDP()
end
-- -----------------------------------------------------------------------
local EarnedMachineRecord = GAMESTATE:IsEventMode() and EarnedMachineHighScoreInEventMode() or HighScoreIndex.Machine >= 0
local EarnedTop2Personal = (HighScoreIndex.Personal >= 0 and HighScoreIndex.Personal < 3)
-- -----------------------------------------------------------------------
-- Novice players frequently improve their own score while struggling to
-- break into an overall leaderboard. The lack of *visible* leaderboard
-- progress can be frustrating/demoralizing, so let's do what we can to
-- alleviate that.
--
-- If this score is not high enough to be a machine record, but it *is*
-- good enough to be a top-2 personal record, show two HighScore lists:
-- 1-8 machine HighScores, then 1-2 personal HighScores
--
-- If the player isn't using a profile (local or USB), there won't be any
-- personal HighScores to compare against.
--
-- Also, this 5+3 shouldn't show up on privately owned machines where only
-- one person plays, which is a common scenario in 2020.
--
-- This idea of showing both machine and personal HighScores to help new players
-- track progress is based on my experiences maintaining a heavily-used
-- public SM5 machine for several years while away at school.
-- 20px RowHeight by default, which works for displaying 5 machine HighScores
local args = { Player=player, RoundsAgo=1, RowHeight=20}
if (not EarnedMachineRecord and EarnedTop2Personal) then
-- top 5 machine HighScores
numHighScores = 5
args.NumHighScores = numHighScores
pane[#pane+1] = LoadActor(THEME:GetPathB("", "_modules/HighScoreList.lua"), args)
-- horizontal line visually separating machine HighScores from player HighScores
pane[#pane+1] = Def.Quad{ InitCommand=function(self) self:zoomto(100, 1):y(args.RowHeight*(numHighScores+1)):diffuse(1,1,1,0.33) end }
-- top 3 player HighScores
args.NumHighScores = 3
args.Profile = PROFILEMAN:GetProfile(player)
pane[#pane+1] = LoadActor(THEME:GetPathB("", "_modules/HighScoreList.lua"), args)..{
InitCommand=function(self) self:y(args.RowHeight*(numHighScores+1)) end
}
-- the player did not meet the conditions to show the 5+3 HighScores
-- just show top 9 machine HighScores
else
-- top 9 machine HighScores
args.NumHighScores = 9
pane[#pane+1] = LoadActor(THEME:GetPathB("", "_modules/HighScoreList.lua"), args)
end
return pane
|
-----------------------------------------------------------------------------
-- Xavante Orbit pages handler
--
-- Author: Fabio Mascarenhas
--
-----------------------------------------------------------------------------
require "wsapi.xavante"
require "wsapi.common"
module ("orbit.ophandler", package.seeall)
-------------------------------------------------------------------------------
-- Returns the Orbit Pages handler
-------------------------------------------------------------------------------
function makeHandler (diskpath, params)
params = setmetatable({ modname = params.modname or "orbit.pages" }, { __index = params or {} })
local op_loader = wsapi.common.make_isolated_launcher(params)
return wsapi.xavante.makeHandler(op_loader, nil, diskpath)
end
|
#!src/lua
-- LLL - Lua Low Level
-- September, 2015
-- Author: Gabriel de Quadros Ligneul
-- Copyright Notice for LLL: see lllcore.h
--
-- test_table.lua
local create = function() return {} end
assert(lll.compile(create))
local get = function(t, k) return t[k] end
assert(lll.compile(get))
local set = function(t, k, v) t[k] = v end
assert(lll.compile(set))
local t = create();
assert(type(t) == 'table' and next(t) == nil)
set(t, 'a', 123)
assert(t.a == 123 and get(t, 'a') == 123)
set(t, 123, 'test')
assert(t[123] == 'test' and get(t, 123) == 'test')
set(t, 'a', nil)
assert(t.a == nil and get(t, 'a') == nil)
local setk = function(t) t.k = 357 end
assert(lll.compile(setk))
local getk = function(t) return t.k end
assert(lll.compile(getk))
setk(t)
assert(t.k == 357 and getk(t) == 357)
t.k = nil
assert(getk(t) == nil)
|
--[[
© 2015 CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
CW_SPANISH = Clockwork.lang:GetTable("Spanish");
CW_SPANISH["StaminaRegenerationScale"] = "Escala regeneración estamina";
CW_SPANISH["StaminaRegenerationScaleDesc"] = "Determina la velocidad a la que se regenera la estamina.";
CW_SPANISH["StaminaDrainScale"] = "Escala uso estamina";
CW_SPANISH["StaminaDrainScaleDesc"] = "Determina la cantidad de estamina que se gastará al realizar acciones que consuman esta.";
CW_SPANISH["BreathingVolume"] = "Volumen respiración";
CW_SPANISH["BreathingVolumeDesc"] = "El volumen de la respiración que escuchará el jugador cuando su personaje esté cansado.";
|
-- English localization file for French (frFR)
local AceLocale = LibStub:GetLibrary("AceLocale-3.0");
local L = AceLocale:NewLocale("ElvUI", "frFR");
if not L then return; end
L["Ancient Mana"] = "Mana Ancestral"
L["Apexis Crystal"] = "Cristal apogide"
L["Arakkoa Archaeology Fragment"] = "Fragment d’archéologie arakkoa"
L["Arch"] = "Archéologie"
L["Artifact Fragment"] = "Fragment d’artéfact"
L["AskReloadNow"] = "Recharger votre interface utilisateur maintenant?"
L["Bloody Coin"] = "Pièce sanglante"
L["Brawler's Gold"] = "Or des Bastonneurs"
L["Cancel"] = "Annuler"
L["Cata"] = "Cataclysm"
L["Champion's Seal"] = "Sceau de champion"
L["Conquest Points"] = "Points de conquête"
L["Curious Coin"] = "Pièce Curieuse"
L["Currencies"] = "Devises"
L["D&R"] = "Donjons & Raids"
L["Dalaran Jewelcrafter's Token"] = "Marque de joaillerie de Dalaran"
L["Darkmoon Prize Ticket"] = "Bon(s) pour un prix de Sombrelune"
L["Dingy Iron Coins"] = "Pièces de fer ternies"
L["Draenei Archaeology Fragment"] = "Fragment d'archéologie draeneï"
L["Draenor Clans Archaeology Fragment"] = "Fragment d’archéologie des clans de Draenor"
L["Dwarf Archaeology Fragment"] = "Fragment archéologique nain"
L["Echoes of Battle"] = "Échos de bataille"
L["Echoes of Domination"] = "Échos de Domination"
L["Elder Charm of Good Fortune"] = "Breloque ancienne de bonne fortune"
L["Epicurean's Award"] = "Récompense de l’épicurien"
L["Essence of Corrupted Deathwing"] = "Essence d’Aile de mort corrompu"
L["Felessence"] = "Essence Gangrenée"
L["Fossil Archaeology Fragment"] = "Fragment archéologique fossile"
L["Garrison Resources"] = "Ressources de fief"
L["Hide TT"] = "Gardez infobulle caché"
L["Honor Points"] = "Points d'honneur"
L["Illustrious Jewelcrafter's Token"] = "Marque de l'illustre joaillier"
L["Ironpaw Token"] = "Marque de Patte de Fer"
L["leftM"] = "Click gauche"
L["Legion"] = "Légion"
L["Legionfall War Supplies"] = "Fournitures de Guerre dun Déclin"
L["Lesser Charm of Good Fortune"] = "Breloque de bonne fortune inférieure"
L["loginmsg"] = "%sElvUI|r Devises %sTextes d'Informations%s: version %s%s|r chargée. Cliquez-droit sur les textes d'Informations pour les options."
L["Mantid Archaeology Fragment"] = "Fragment d'archéologie mantide"
L["Mark of the World Tree"] = "Marque de l'Arbre-Monde"
L["menu header"] = "ElvUI Currencies Datatext Options"
L["middleM"] = "Moyen Cliquez"
L["Misc"] = "Divers"
L["Mogu Archaeology Fragment"] = "Fragment d'archéologie mogu"
L["Mogu Rune of Fate"] = "Rune du destin mogu"
L["MoP"] = "Mists of Pandaria"
L["Mote of Darkness"] = "Granule de ténèbres"
L["Nerubian Archaeology Fragment"] = "Fragment d'archéologie nérubien"
L["Nethershard"] = "Eclat de Néant"
L["Night Elf Archaeology Fragment"] = "Fragment archéologique elfe de la nuit"
L["Ogre Archaeology Fragment"] = "Fragment d’archéologie ogre"
L["Oil"] = "Carburant"
L["Okay"] = "OK"
L["options"] = "Ouvre Textes d'informations Menu d'Options"
L["Orc Archaeology Fragment"] = "Fragment d'archéologie orc"
L["Order Resources"] = "Ressources de domaine"
L["Pandaren Archaeology Fragment"] = "Fragment d'archéologie pandarène"
L["PvP"] = "Joueur contre Joueur"
L["reloadui"] = "Reload UI"
L["reset"] = "Réinitialiser Devises Textes d'informations"
L["ResetConfirm"] = "Etes-vous sûr que vous souhaitez réinitialiser les paramètres Devises?"
L["rightM"] = "Clic-droit"
L["Seal of Broken Fate"] = "Sceau du Destin Brisé"
L["Seal of Inevitable Fate"] = "Sceau du destin inévitable"
L["Seal of Tempered Fate"] = "Sceau du destin trempé"
L["Shadowy Coins"] = "Pièces ténébreuses"
L["Show"] = "Afficher"
L["Show Arch Fragments"] = "Afficher Fragments d'Archéologie"
L["Show Cata Currencies"] = "Afficher Cataclysm Devises"
L["Show D&R Currencies"] = "Afficher Donjons & Raids Devises"
L["Show Icons"] = "Afficher les icônes sur la barre la textes d'Informations"
L["Show Legion Currencies"] = "Afficher les monnaies de la Légion"
L["Show Misc Currencies"] = "Afficher Divers Devises"
L["Show MoP Currencies"] = "Afficher Mists of Pandaria Devises"
L["Show PvP Currencies"] = "Afficher Joueur contre Joueur Devises"
L["Show WoD Currencies"] = "Afficher Draenor Devises"
L["Sightless Eye"] = "Œil clos"
L["Timeless Coin"] = "Pièce du Temps figé"
L["Timewarped Badge"] = "Insigne distordu dans le temps"
L["Timeworn Artifact"] = "Artéfact érodé"
L["Tol Barad Commendation"] = "Recommandation de Tol Barad"
L["Tol'vir Archaeology Fragment"] = "Fragment d'archéologie tol'vir"
L["Total"] = true
L["Troll Archaeology Fragment"] = "Fragment archéologique troll"
L["Valor"] = "Vaillance"
L["Vrykul Archaeology Fragment"] = "Fragment d'archéologie vrykul"
L["Warforged Seal"] = "Sceau de guerre"
L["Weekly"] = "Hebdomadaire"
L["WelcomeSetupConfirm"] = "Merci d'utiliser ElvUI Devises Textes d'Informations.\n \nPour le texte de données pour fonctionner correctement, l'addon doit\neffectuer une configuration initiale, pour éviter les problèmes.\n \nCliquez sur 'OK' pour continuer.\n " -- needs review
L["WoD"] = "Warlords of Draenor"
L["Yes"] = "Oui"
|
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createObject ( 9339, 1620, 1792.7, 27.3, 0, 0, 90 ),
createObject ( 9339, 1620, 1792.7, 28.7, 0, 0, 90 ),
createObject ( 8661, 1623.2002, 1772.7998, 29.5, 0, 0, 90 ),
createObject ( 8661, 1591.7, 1749.8, 29.5, 0, 0, 90 ),
createObject ( 8661, 1591.7, 1777.9, 29.5, 0, 0, 90 ),
createObject ( 8661, 1618.7, 1794.8, 29.5, 0, 0, 90 ),
createObject ( 8661, 1596.6, 1794.7, 29.5, 0, 0, 90 ),
createObject ( 8661, 1614.5, 1799.5, 29.5, 0, 0, 90 ),
createObject ( 8661, 1600.3, 1799.5, 29.5, 0, 0, 90 ),
createObject ( 8661, 1606.5, 1762.2, 29.5, 0, 0, 90 ),
createObject ( 9339, 1595.4, 1771.7, 32 ),
createObject ( 8661, 1623.1, 1772.8, 13.5, 0, 0, 90 ),
createObject ( 16501, 1629.3, 1785.8, 18.4, 0, 0, 90 ),
createObject ( 16501, 1629.3, 1785.8, 22.8, 0, 0, 90 ),
createObject ( 16501, 1629.3, 1785.8, 27.2, 0, 0, 90 ),
createObject ( 16501, 1629.3, 1785.8, 14, 0, 0, 90 ),
createObject ( 16501, 1602.5, 1815.7, 14 ),
createObject ( 16501, 1622.2, 1785.8, 18.4, 0, 0, 90 ),
createObject ( 8661, 1609.8, 1799.3, 15, 0, 0, 90 ),
createObject ( 16501, 1614.7, 1815.7, 14, 0, 0, 180 ),
createObject ( 16501, 1614.7, 1815.7, 18.4, 0, 0, 179.995 ),
createObject ( 16501, 1602.5, 1815.7, 18.4 ),
createObject ( 8661, 1609.8, 1799.3, 18.7, 0, 0, 90 ),
createObject ( 16501, 1602.5, 1808.6, 14 ),
createObject ( 16501, 1602.5, 1808.6, 18.4 ),
createObject ( 16501, 1614.7, 1808.6, 14, 0, 0, 179.995 ),
createObject ( 16501, 1614.7, 1808.6, 18.4, 0, 0, 179.995 ),
createObject ( 16501, 1607.5, 1811.5, 14 ),
createObject ( 16501, 1603.9, 1814.4, 14, 0, 0, 270 ),
createObject ( 16501, 1604, 1814.9, 14, 0, 0, 270 ),
createObject ( 16501, 1607.5, 1811.5, 18.4 ),
createObject ( 16501, 1606, 1805, 14, 0, 0, 270 ),
createObject ( 16501, 1606, 1805, 18.4, 0, 0, 270 ),
createObject ( 16501, 1613.1, 1806.3, 14, 0, 0, 270 ),
createObject ( 16501, 1613.1, 1806.3, 18.4, 0, 0, 270 ),
createObject ( 3851, 1601.8, 1814.4, 16.8, 0, 0, 90 ),
createObject ( 3851, 1601.8, 1814.9, 16.8, 0, 0, 90 ),
createObject ( 16501, 1613, 1814.8, 14, 0, 0, 270 ),
createObject ( 16501, 1613, 1814.8, 18.4, 0, 0, 270 ),
createObject ( 16501, 1609.5, 1811.4, 14 ),
createObject ( 16501, 1609.5, 1811.4, 19.3 ),
createObject ( 16501, 1607.5, 1802.9, 15.3 ),
createObject ( 1569, 1602.6, 1817.1, 15, 0, 0, 90 ),
createObject ( 16501, 1607.5, 1804.4, 19.7 ),
createObject ( 1502, 1607.5, 1806.4, 15, 0, 0, 90 ),
createObject ( 1502, 1609.5, 1806.3, 15, 0, 0, 90 ),
createObject ( 16501, 1609.5, 1804.4, 19.7 ),
createObject ( 16501, 1609.5, 1802.8, 15.3 ),
createObject ( 1692, 1596, 1814.9, 30.3 ),
createObject ( 1692, 1617.8, 1815, 30.3 ),
createObject ( 1649, 1609.5, 1810.1, 16.7, 0, 0, 90 ),
createObject ( 1649, 1609.5, 1812.6, 16.7, 0, 0, 90 ),
createObject ( 3459, 1607.5, 1808, 19.5, 0, 0, 270 ),
createObject ( 3459, 1607.5, 1806.3, 19.5, 0, 0, 290.5 ),
createObject ( 3459, 1609.5, 1806.3, 19.5, 0, 0, 270 ),
createObject ( 3459, 1609.5, 1807.9, 19.5, 0, 0, 270 ),
createObject ( 3459, 1609.5, 1814.9, 19.5, 0, 0, 270 ),
createObject ( 3459, 1607.5, 1815, 19.5, 0, 0, 270 ),
createObject ( 3459, 1602.6, 1815, 19.5, 0, 0, 270 ),
createObject ( 3459, 1614.5, 1815, 19.5, 0, 0, 270 ),
createObject ( 3459, 1614.5, 1814.6, 19.5, 0, 0, 270 ),
createObject ( 3459, 1609.6, 1814.7, 19.5, 0, 0, 270 ),
createObject ( 3459, 1614.5, 1805.1, 19.5, 0, 0, 270 ),
createObject ( 3459, 1609.6, 1805, 19.5, 0, 0, 270 ),
createObject ( 3459, 1609.4, 1805.1, 19.5, 0, 0, 300 ),
createObject ( 3459, 1607.6, 1805.1, 19.5, 0, 0, 65.998 ),
createObject ( 3459, 1607.5, 1805.1, 19.5, 0, 0, 65.995 ),
createObject ( 3459, 1602.7, 1805.1, 19.5, 0, 0, 65.995 ),
createObject ( 3459, 1602.7, 1814.2, 19.5, 0, 0, 65.995 ),
createObject ( 3459, 1607.4, 1814.3, 19.5, 0, 0, 65.995 ),
createObject ( 8674, 1609.1, 1806.3, 16.5, 0, 90, 0 ),
}
for index, object in ipairs ( Objects ) do
setElementDoubleSided ( object, true )
setObjectBreakable(object,false)
setElementDimension ( object, 2000 )
end
|
local snips = {}
snips = {
s(
{ trig = 'M', name = 'Module decl.', dscr = 'Declare a lua module' },
{ t { 'local M = {}', '', '\t' }, i(0), t { '', '', 'return M' } },
{ condition = conds.line_begin }
),
s(
{ trig = 'lreq', name = 'local require', dscr = 'Require module as a variable' },
{ t 'local ', dl(2, l._1:match '%.([%w_]+)$', { 1 }), t ' = require("', i(1), t '")' },
{ condition = conds.line_begin }
),
s(
{ trig = 'lf', name = 'table function', dscr = 'table function' },
{ t 'local ', i(1), t ' = function(', i(2), t { ')', '\t' }, i(0), t { '', 'end' } },
{ condition = conds.line_begin }
),
}
return snips
|
--Dx Functions
local dxDrawLine = dxDrawLine
local dxDrawImage = dxDrawImageExt
local dxDrawImageSection = dxDrawImageSectionExt
local dxDrawText = dxDrawText
local dxGetFontHeight = dxGetFontHeight
local dxDrawRectangle = dxDrawRectangle
local dxSetShaderValue = dxSetShaderValue
local dxGetPixelsSize = dxGetPixelsSize
local dxGetPixelColor = dxGetPixelColor
local dxSetRenderTarget = dxSetRenderTarget
local dxGetTextWidth = dxGetTextWidth
local dxSetBlendMode = dxSetBlendMode
--
local getScreenFromWorldPosition = getScreenFromWorldPosition
local assert = assert
local type = type
function dgsCreate3DText(x,y,z,text,color,font,sizeX,sizeY,maxDistance,colorcoded)
local xCheck,yCheck,zCheck = type(x) == "number",type(y) == "number",type(z) == "number"
if not xCheck then assert(false,"Bad argument @dgsCreate3DText at argument 1, expect a number got "..type(x)) end
if not yCheck then assert(false,"Bad argument @dgsCreate3DText at argument 2, expect a number got "..type(y)) end
if not zCheck then assert(false,"Bad argument @dgsCreate3DText at argument 3, expect a number got "..type(z)) end
local text3d = createElement("dgs-dx3dtext")
table.insert(dx3DTextTable,text3d)
dgsSetType(text3d,"dgs-dx3dtext")
dgsElementData[text3d] = {
renderBuffer = {},
position = {x,y,z},
textSize = {sizeX or 1,sizeY or 1},
fixTextSize = false,
font = font or styleSettings.text3D.font or systemFont,
color = color or 0xFFFFFFFF,
colorcoded = colorcoded or false,
maxDistance = maxDistance or 80,
fadeDistance = maxDistance or 80,
dimension = -1,
interior = -1,
canBeBlocked = false,
subPixelPositioning = true,
}
dgsAttachToTranslation(text3d,resourceTranslation[sourceResource or getThisResource()])
if type(text) == "table" then
dgsElementData[text3d]._translationText = text
dgsSetData(text3d,"text",text)
else
dgsSetData(text3d,"text",tostring(text))
end
triggerEvent("onDgsCreate",text3d,sourceResource)
return text3d
end
function dgs3DTextGetDimension(text)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextGetDimension at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
return dgsElementData[text].dimension or -1
end
function dgs3DTextSetDimension(text,dimension)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextSetDimension at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
assert(type(dimension) == "number","Bad argument @dgs3DTextSetDimension at argument 2, expect a number got "..type(dimension))
assert(dimension >= -1 and dimension <= 65535,"Bad argument @dgs3DTextSetDimension at argument 2, out of range [0~65535] got "..dimension)
return dgsSetData(text,"dimension",dimension-dimension%1)
end
function dgs3DTextGetInterior(text)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextGetInterior at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
return dgsElementData[text].interior or -1
end
function dgs3DTextSetInterior(text,interior)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextSetInterior at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
assert(type(interior) == "number","Bad argument @dgs3DTextSetInterior at argument 2, expect a number got "..type(interior))
assert(interior >= -1,"Bad argument @dgs3DTextSetInterior at argument 2, out of range [ -1 ~ +∞ ] got "..interior)
return dgsSetData(text,"interior",interior-interior%1)
end
function dgs3DTextAttachToElement(text,element,offX,offY,offZ)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextAttachToElement at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
assert(isElement(element),"Bad argument @dgs3DTextAttachToElement at argument 2, expect an element got "..dgsGetType(element))
local offX,offY,offZ = offX or 0,offY or 0,offZ or 0
return dgsSetData(text,"attachTo",{element,offX,offY,offZ})
end
function dgs3DTextIsAttached(text)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextIsAttached at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
return dgsElementData[text].attachTo
end
function dgs3DTextDetachFromElement(text)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextDetachFromElement at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
return dgsSetData(text,"attachTo",false)
end
function dgs3DTextSetAttachedOffsets(text,offX,offY,offZ)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextSetAttachedOffsets at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
local attachTable = dgsElementData[text].attachTo
if attachTable then
local offX,offY,offZ = offX or attachTable[2],offY or attachTable[3],offZ or attachTable[4]
return dgsSetData(text,"attachTo",{attachTable[1],offX,offY,offZ})
end
return false
end
function dgs3DTextGetAttachedOffsets(text,offX,offY,offZ)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextGetAttachedOffsets at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
local attachTable = dgsElementData[text].attachTo
if attachTable then
local offX,offY,offZ = attachTable[2],attachTable[3],attachTable[4]
return offX,offY,offZ
end
return false
end
function dgs3DTextSetPosition(text,x,y,z)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextSetPosition at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
assert(type(x) == "number","Bad argument @dgs3DTextSetPosition at argument 2, expect a number got "..type(x))
assert(type(y) == "number","Bad argument @dgs3DTextSetPosition at argument 3, expect a number got "..type(y))
assert(type(z) == "number","Bad argument @dgs3DTextSetPosition at argument 4, expect a number got "..type(z))
return dgsSetData(text,"position",{x,y,z})
end
function dgs3DTextGetPosition(text)
assert(dgsGetType(text) == "dgs-dx3dtext","Bad argument @dgs3DTextGetPosition at argument 1, expect a dgs-dx3dtext got "..dgsGetType(text))
local pos = dgsElementData[text].position
return pos[1],pos[2],pos[3]
end
----------------------------------------------------------------
--------------------------Renderer------------------------------
----------------------------------------------------------------
local g_canBeBlocked = {
checkBuildings = true,
checkVehicles = true,
checkPeds = true,
checkObjects = true,
checkDummies = true,
seeThroughStuff = false,
ignoreSomeObjectsForCamera = false,
}
dgsRenderer["dgs-dx3dtext"] = function(source,x,y,w,h,mx,my,cx,cy,enabled,eleData,parentAlpha,isPostGUI,rndtgt)
local attachTable = eleData.attachTo
local posTable = eleData.position
local wx,wy,wz = posTable[1],posTable[2],posTable[3]
local isRender = true
if attachTable then
if isElement(attachTable[1]) then
if isElementStreamedIn(attachTable[1]) then
wx,wy,wz = getPositionFromElementOffset(attachTable[1],attachTable[2],attachTable[3],attachTable[4])
eleData.position = {wx,wy,wz}
else
isRender = false
end
else
eleData.attachTo = false
end
end
if isRender then
local camX,camY,camZ = getCameraMatrix()
local maxDistance = eleData.maxDistance
local distance = ((wx-camX)^2+(wy-camY)^2+(wz-camZ)^2)^0.5
if distance <= maxDistance and distance > 0 then
local canBeBlocked = eleData.canBeBlocked
if canBeBlocked then
if canBeBlocked == true then
canBeBlocked = g_canBeBlocked
end
if canBeBlocked.checkBuildings == nil then canBeBlocked.checkBuildings = g_canBeBlocked.checkBuildings end
if canBeBlocked.checkVehicles == nil then canBeBlocked.checkVehicles = g_canBeBlocked.checkVehicles end
if canBeBlocked.checkPeds == nil then canBeBlocked.checkPeds = g_canBeBlocked.checkPeds end
if canBeBlocked.checkObjects == nil then canBeBlocked.checkObjects = g_canBeBlocked.checkObjects end
if canBeBlocked.checkDummies == nil then canBeBlocked.checkDummies = g_canBeBlocked.checkDummies end
if canBeBlocked.seeThroughStuff == nil then canBeBlocked.seeThroughStuff = g_canBeBlocked.seeThroughStuff end
if canBeBlocked.ignoreSomeObjectsForCamera == nil then canBeBlocked.ignoreSomeObjectsForCamera = g_canBeBlocked.ignoreSomeObjectsForCamera end
end
local textSizeX,textSizeY = eleData.textSize[1],eleData.textSize[2]
local colorcoded = eleData.colorcoded
local fadeDistance = eleData.fadeDistance
local text = eleData.text
local font = eleData.font or systemFont
local subPixelPositioning = eleData.subPixelPositioning
if (not canBeBlocked or (canBeBlocked and isLineOfSightClear(wx, wy, wz, camX, camY, camZ, canBeBlocked.checkBuildings, canBeBlocked.checkVehicles, canBeBlocked.checkPeds, canBeBlocked.checkObjects, canBeBlocked.checkDummies, canBeBlocked.seeThroughStuff,canBeBlocked.ignoreSomeObjectsForCamera))) then
local fadeMulti = 1
if maxDistance > fadeDistance and distance >= fadeDistance then
fadeMulti = 1-(distance-fadeDistance)/(maxDistance-fadeDistance)
end
local x,y = getScreenFromWorldPosition(wx,wy,wz,0.5)
if x and y then
local x,y = x-x%1,y-y%1
if eleData.fixTextSize then
distance = 50
end
local antiDistance = 1/distance
local sizeX = textSizeX*textSizeX/distance*50
local sizeY = textSizeY*textSizeY/distance*50
local color = applyColorAlpha(eleData.color,parentAlpha*fadeMulti)
local shadow = eleData.shadow
if shadow then
local shadowoffx,shadowoffy,shadowc,shadowIsOutline = shadow[1],shadow[2],shadow[3],shadow[4]
if shadowoffx and shadowoffy and shadowc then
local shadowText = text
if colorcoded then
shadowText = text:gsub('#%x%x%x%x%x%x','').."\n"
end
local shadowc = applyColorAlpha(shadowc,parentAlpha*fadeMulti)
local shadowoffx,shadowoffy = shadowoffx*antiDistance*50,shadowoffy*antiDistance*50
dxDrawText(shadowText,x+shadowoffx,y+shadowoffy,_,_,shadowc,sizeX,sizeY,font,"center","center",false,false,false,false,subPixelPositioning)
if shadowIsOutline then
dxDrawText(shadowText,x-shadowoffx,y+shadowoffy,_,_,shadowc,sizeX,sizeY,font,"center","center",false,false,false,false,subPixelPositioning)
dxDrawText(shadowText,x-shadowoffx,y-shadowoffy,_,_,shadowc,sizeX,sizeY,font,"center","center",false,false,false,false,subPixelPositioning)
dxDrawText(shadowText,x+shadowoffx,y-shadowoffy,_,_,shadowc,sizeX,sizeY,font,"center","center",false,false,false,false,subPixelPositioning)
end
end
end
dxDrawText(text,x,y,x,y,color,sizeX,sizeY,font,"center","center",false,false,false,colorcoded,subPixelPositioning)
------------------------------------OutLine
local outlineData = eleData.outline
if outlineData then
local shadowText = colorcoded and text:gsub('#%x%x%x%x%x%x','') or text
local w,h = dxGetTextWidth(shadowText,sizeX,font),dxGetFontHeight(sizeY,font)
local x,y=x-w*0.5,y-h*0.5
local sideColor = outlineData[3]
local sideSize = outlineData[2]*antiDistance*25
local hSideSize = sideSize*0.5
sideColor = applyColorAlpha(sideColor,parentAlpha*fadeMulti)
local side = outlineData[1]
if side == "in" then
dxDrawLine(x,y+hSideSize,x+w,y+hSideSize,sideColor,sideSize)
dxDrawLine(x+hSideSize,y,x+hSideSize,y+h,sideColor,sideSize)
dxDrawLine(x+w-hSideSize,y,x+w-hSideSize,y+h,sideColor,sideSize)
dxDrawLine(x,y+h-hSideSize,x+w,y+h-hSideSize,sideColor,sideSize)
elseif side == "center" then
dxDrawLine(x-hSideSize,y,x+w+hSideSize,y,sideColor,sideSize)
dxDrawLine(x,y+hSideSize,x,y+h-hSideSize,sideColor,sideSize)
dxDrawLine(x+w,y+hSideSize,x+w,y+h-hSideSize,sideColor,sideSize)
dxDrawLine(x-hSideSize,y+h,x+w+hSideSize,y+h,sideColor,sideSize)
elseif side == "out" then
dxDrawLine(x-sideSize,y-hSideSize,x+w+sideSize,y-hSideSize,sideColor,sideSize)
dxDrawLine(x-hSideSize,y,x-hSideSize,y+h,sideColor,sideSize)
dxDrawLine(x+w+hSideSize,y,x+w+hSideSize,y+h,sideColor,sideSize)
dxDrawLine(x-sideSize,y+h+hSideSize,x+w+sideSize,y+h+hSideSize,sideColor,sideSize)
end
end
end
end
end
end
return rndtgt,true
end
|
local lean = {snippets = {}}
function lean.setup(opts)
opts = opts or {}
local snippets = opts.snippets or {}
if snippets.enable ~= false then lean.snippets.enable() end
end
function lean.snippets.enable()
local this_file = debug.getinfo(2, "S").source:sub(2)
local base_directory = vim.fn.fnamemodify(this_file, ":h:h:h")
local translations = base_directory .. '/vscode-lean/translations.json'
local lean_snippets = {}
for from, to in pairs(vim.fn.json_decode(vim.fn.readfile(translations))) do
lean_snippets["\\" .. from] = to
end
local snippets = require('snippets')
local all_snippets = snippets.snippets or {}
all_snippets.lean = lean_snippets
snippets.snippets = all_snippets
end
return lean
|
--author Himanshu Sharma
local App42ResponseBuilder = require("App42-Lua-API.App42ResponseBuilder")
local JSON = require("App42-Lua-API.JSON")
local ACL = require("App42-Lua-API.ACL")
local JSONDocument = require("App42-Lua-API.JSONDocument")
local GeoTag = require("App42-Lua-API.GeoTag")
local Storage = require("App42-Lua-API.Storage")
local StorageResponseBuilder = {}
function StorageResponseBuilder:buildResponse(jsonString)
local storage = require("App42-Lua-API.Storage")
local storageJSONObj = App42ResponseBuilder:getServiceJSONObject("storage",jsonString)
if(storageJSONObj == nil) then
storage:setStrResponse(jsonString)
storage:setResponseSuccess(App42ResponseBuilder:isResponseSuccess(jsonString))
storage:setTotalRecords(App42ResponseBuilder:getTotalRecords(jsonString))
else
storage = StorageResponseBuilder:buildStorageObject(storageJSONObj)
storage:setStrResponse(jsonString)
storage:setResponseSuccess(App42ResponseBuilder:isResponseSuccess(jsonString))
end
return storage
end
function StorageResponseBuilder:buildStorageObject(jsonObject)
local storage = StorageResponseBuilder:buildObjectFromJSONTree(jsonObject)
local documentArray = {}
if jsonObject.jsonDoc ~= nil then
local jsonDocArray = jsonObject.jsonDoc
if table.getn(jsonDocArray) > 0 then
for i=1, table.getn(jsonDocArray) do
documentArray[i] = StorageResponseBuilder:buildJsonDocument(jsonDocArray[i])
end
else
documentArray = StorageResponseBuilder:buildJsonDocument(jsonDocArray)
end
storage:setJsonDocList(documentArray)
end
return storage
end
function StorageResponseBuilder:buildJsonDocument(documentJSON)
local jsonDcoument =JSONDocument:new();
if documentJSON["_id"] ~=nil then
local idJSONObject = documentJSON["_id"]
jsonDcoument:setDocId(idJSONObject["$oid"])
documentJSON["_id"] = nil
end
if documentJSON["_$owner"] ~=nil then
local ownerJSONObject = documentJSON["_$owner"]
jsonDcoument:setOwner(ownerJSONObject["owner"])
documentJSON["_$owner"] = nil
end
if documentJSON["_$updatedAt"] ~=nil then
local updatedJSONObject = documentJSON["_$updatedAt"]
jsonDcoument:setUpdatedAt(updatedJSONObject)
documentJSON["_$updatedAt"] = nil
end
if documentJSON["_$createdAt"] ~=nil then
local createAtJSONObject = documentJSON["_$createdAt"]
jsonDcoument:setCreatedAt(createAtJSONObject)
documentJSON["_$createdAt"] = nil
end
if documentJSON["loc"] ~=nil then
local locationJSONArray = documentJSON["loc"]
local geoTag =GeoTag:new()
geoTag:setLat(locationJSONArray[1])
geoTag:setLng(locationJSONArray[2])
jsonDcoument:setLocation(geoTag)
documentJSON["loc"] = nil
end
if documentJSON["_$event"] ~=nil then
local eventJSONObject = documentJSON["_$event"]
jsonDcoument:setEvent(eventJSONObject)
documentJSON["_$event"] = nil
end
if documentJSON["_$acl"] ~=nil then
local aclArrayObject = {}
local aclArray = documentJSON["_$acl"]
for j=1,table.getn(aclArray) do
for stringKey, stringValue in sortKeyByValue(aclArray[j]) do
local acl = ACL:new()
acl:setUser(stringKey)
acl:setPermission(stringValue)
aclArrayObject[j] = acl
end
end
jsonDcoument:setAclList(aclArrayObject)
documentJSON["_$acl"] = nil
end
jsonDcoument:setJsonDoc(documentJSON)
return jsonDcoument
end
function StorageResponseBuilder:buildObjectFromJSONTree(jsonObject)
local object = Storage:new()
if(jsonObject.dbName ~= nil)then
object:setDbName(jsonObject.dbName)
end
if(jsonObject.collectionName ~= nil) then
object:setCollectionName(jsonObject.collectionName)
end
if(jsonObject.recordCount ~= nil) then
object:setRecordCount(jsonObject.recordCount)
end
return object
end
return StorageResponseBuilder
|
_G.arg = {}
require 'busted.runner'()
--
-- This tests the behavior of the tree of Actors (the Company) and not any
-- specific actions of an Actor object. See `actor.lua` for tests on the Actor
-- objects produced from the Company
--
describe("The Company", function()
local a0, a1, a2, a3, a4, a5
setup(function()
a0 = Actor{}
a1 = a0:child{}
a2 = a0:child{}
a3 = a2:child{}
a4 = a2:child{}
a5 = a0:child{}
-- 0
-- / | \
-- 1 2 5
-- / \
-- 3 4
end)
teardown(function()
a0:remove()
end)
it("is a tree of Actors", function()
assert.is_equal(a0:id(), 0)
assert.is_equal(a1:id(), 1)
assert.is_equal(a2:id(), 2)
assert.is_equal(a3:id(), 3)
assert.is_equal(a4:id(), 4)
assert.is_equal(a5:id(), 5)
assert.are_same(a0:children(), {1, 2, 5})
assert.are_same(a1:children(), {})
assert.are_same(a2:children(), {3, 4})
assert.are_same(a3:children(), {})
assert.are_same(a4:children(), {})
assert.are_same(a5:children(), {})
end)
it("handles Actors by integer ids", function()
assert.are_same(Actor(5), a5)
end)
it("doesn't handle lifetimes through the Lua actor objects", function()
a2 = nil
assert.is_equal(a3:parent():id(), 2)
assert.is_equal(a4:parent():id(), 2)
a2 = Actor(2)
end)
it("lets actors be deleted through the method `remove`", function()
a5:remove()
assert.are_same(a0:children(), {1, 2})
end)
it("removes the descendents recursively of a deleted node", function()
assert.is_equal(a3:parent():id(), 2)
assert.is_equal(a4:parent():id(), 2)
a2:remove()
assert.are_same(a0:children(), {1})
end)
it("lets actors' data be accessed if it's removed but not gc'd", function()
-- NOTE: the reason for this functionality is that when Nodes are
-- removed, its id is removed from any audience or children list, so it
-- becomes unaccessable. This functionality lets us remove an Actor
-- from the tree while it is processing a message.
-- lock/unlock uses the same mechanism for getting the data which is
-- garbage collected.
a2:lock()
a2:unlock()
-- it's valid but we just haven't given it any scripts
assert.has_error(function()
a2:send{}
end, "Actor `2' has no loaded Scripts!")
assert.has_error(function()
a2:probe(1, "field")
end, "Couldn't find Script @ 1 inside Actor `2`!")
a2:load()
end)
it("has a cleanup function to forcefully gc an Actor", function()
a2:cleanup()
assert.has_error(function()
a0:cleanup()
end, "Cleanup failed! Actor `0` is not garbage!")
end)
pending("garbage collects actors when they are created")
it("considers ids from removed actors to be invalid", function()
assert.has_error(function()
a2:parent()
end, "Cannot get parent of invalid Actor `2`!")
assert.has_error(function()
a2:child{}
end, "Failed to create actor: invalid parent id `2`!")
assert.has_error(function()
a2:send{}
end, "Actor id `2` is an invalid reference!")
assert.has_error(function()
a2:load()
end, "Actor id `2` is an invalid reference!")
assert.has_error(function()
a2:probe()
end, "Actor id `2` is an invalid reference!")
assert.has_error(function()
a2:remove()
end, "Actor id `2` is an invalid reference!")
assert.has_error(function()
a2:bench()
end, "Cannot bench invalid reference `2`!")
assert.has_error(function()
a2:join()
end, "Cannot join `2`: id invalid!")
assert.has_error(function()
a2:async("send", {})
end, "Starting async method `send` failed: invalid Actor id `2`!")
-- Fail silently right now
a2:children()
a2:audience("foo")
end)
it("recycles garbage ids when creating assigning new ones", function()
a2 = a0:child{}
assert.is_equal(a2:id(), 2)
assert.are_same(a0:children(), {1, 2})
assert.is_equal(a2:child{}:id(), 3)
assert.is_equal(a2:child{}:id(), 4)
assert.are_same(a2:children(), {3, 4})
assert.is_equal(a0:child{}:id(), 5)
assert.are_same(a0:children(), {1, 2, 5})
end)
it("lets a node have a children whose id is less than its own", function()
-- This requires a Tree setup with a group of low-id active nodes, a
-- group of mid-id inactive nodes, and high-id active nodes so that
-- when a high-id node creates a new child, the new child has an id
-- less than its own (it uses a mid-id inactive node). This tests lock
-- order violations that may happen because the tree was designed so
-- that any node can be moved to any other.
a2:remove()
assert.are_same(a0:children(), {1, 5})
assert.is_equal(a5:child{}:id(), 2)
assert.are_same(a5:children(), {2})
a2:remove()
assert.are_same(a0:child{}:id(), 2)
assert.is_equal(a2:child{}:id(), 3)
assert.is_equal(a2:child{}:id(), 4)
assert.are_same(a0:children(), {1, 2, 5})
end)
it("doesn't recycle ids which are still being referenced", function()
local actor = Actor({}, 5)
assert.is_equal(actor:id(), 6)
-- lock is the same mechanism as reference
actor:lock()
a5:remove()
-- id is `5` because a1 was deleted above and `5` became free
assert.is_equal(a0:child{}:id(), 5)
-- but id here is `7`. skips `6` because it is still ref'd
assert.is_equal(a0:child{}:id(), 7)
actor:unlock()
assert.is_equal(a0:child{}:id(), 6)
Actor(6):remove()
Actor(7):remove()
end)
it("allows actors to have any number of children up to max actors", function()
local parent = a0:child{}
assert.is_equal(parent:id(), 6)
-- assuming the default of 64 max actors
for i = 7, 63 do
assert.is_equal(parent:child{}:id(), i)
end
assert.has_error(function()
assert.is_equal(parent:child{})
end, "Failed to create actor: max actors reached!")
parent:remove()
end)
it("allows benching and joining of Actors from the Company tree", function()
a1:bench()
assert.are_same(a0:children(), {2, 5})
a1:join()
assert.are_same(a0:children(), {1, 2, 5})
end)
it("doesn't allow joining of non-benched actors", function()
assert.has_error(function()
a5:join()
end, "Cannot join `5`: not benched!")
end)
it("doesn't allow joining of benched actors with bad parents", function()
local actor = a5:child{}
assert.is_equal(actor:id(), 6)
actor:bench()
a5:remove()
assert.has_error(function()
actor:join()
end, "Cannot join `6`: bad parent!")
actor:remove()
assert.is_equal(a0:child{}:id(), 5)
end)
it("allows for a benched actor to join as a child of any parent", function()
-- testing if an actor can be the child of an parent with a greater
-- id than it
a1:bench()
a1:join(5)
assert.are_same(a0:children(), {2, 5})
assert.are_same(a5:children(), {1})
a1:bench()
a1:join(0)
assert.are_same(a0:children(), {1, 2, 5})
-- and now the conventional parent is less than the child's id
a5:bench()
a5:join(1)
assert.are_same(a0:children(), {1, 2})
assert.are_same(a1:children(), {5})
a5:bench()
a5:join(0)
assert.are_same(a0:children(), {1, 2, 5})
end)
it("handles the audience for each Actor", function()
assert.are_same(a2:audience("yell"), {0, 1, 2, 3, 4, 5})
assert.are_same(a2:audience("say"), {0, 1, 2, 5})
assert.are_same(a2:audience("command"), {2, 3, 4})
end)
end)
|
{{ dbDel .User.ID "afk" }}
|
local heap = require("data_structures.heap")
-- A heap which provides the median, defined as the floor(n/2)-th smallest element, as it's top element
local median_heap = {}
function median_heap.less_than(a, b)
return a < b
end
function median_heap.new(less_than)
local self
self = {
less_than = less_than,
lower_half = heap.new(function(a, b)
return self.less_than(b, a) -- max heap
end),
upper_half = heap.new(function(a, b)
return self.less_than(a, b) -- min heap
end),
}
return self
end
function median_heap:empty()
return self.lower_half:empty()
end
function median_heap:size()
return #self.lower_half + #self.upper_half
end
function median_heap:top()
-- the median
return self.lower_half:top()
end
function median_heap:pop()
local value = self.lower_half:pop()
if #self.lower_half < #self.upper_half then
self.lower_half:push(self.upper_half:pop())
end
return value
end
function median_heap:push(value)
if self:empty() then
self.lower_half:push(value)
elseif self.less_than(value, self:top()) then
self.lower_half:push(value)
if #self.lower_half - #self.upper_half > 1 then
self.upper_half:push(self.lower_half:pop())
end
else
self.upper_half:push(value)
if #self.lower_half < #self.upper_half then
self.lower_half:push(self.upper_half:pop())
end
end
end
return require("class")(median_heap)
|
---@class PresetData
local PresetData = {
ClassType = "",
Equipment = "",
Equipment_Undead = "",
Equipment_Preview = nil,
SkillSet = "",
IsPreview = false,
}
PresetData.__index = PresetData
---@param id string
---@param equipment string
---@param skillset string
---@param undeadEquipment string Optional undead equipment to use.
---@param isPreview boolean Whether this preset should use preview equipment. If previewEquipment is nil or blank, it will try to find the equipment string from the regular equipment + race suffix.
---@param previewEquipment string Optional preview equipment
---@return PresetData
function PresetData:Create(id, equipment, skillset, undeadEquipment, isPreview, previewEquipment)
local this =
{
ClassType = id,
Equipment = equipment,
Equipment_Undead = undeadEquipment or equipment,
Equipment_Preview = previewEquipment or "",
SkillSet = skillset,
IsPreview = isPreview or false,
}
if undeadEquipment == nil or undeadEquipment == "" then
this.Equipment_Undead = this.Equipment
end
setmetatable(this, self)
return this
end
local previewRaceSuffixes = {
HUMAN = "Humans",
ELF = "Elves",
DWARF = "Dwarves",
LIZARD = "Lizards",
}
---Applies a preset's equipment to a character.
---This won't change a character's stats, talents, or delete their inventory like CharacterApplyPreset does.
---@param char string
---@param targetRarity string
---@param skipSlots string[] Skip generating equipment for these slots.
function PresetData:AddEquipmentToCharacter(char, targetRarity, skipSlots)
if Ext.IsServer() then
local level = CharacterGetLevel(char)
local equipment = self.Equipment
if self.IsPreview then
if self.Equipment_Preview == nil or self.Equipment_Preview == "" then
for tag,suffix in pairs(previewRaceSuffixes) do
if IsTagged(char, tag) == 1 then
local racePreviewSet = self.Equipment.."_"..suffix
local racePreviewEquipment = Ext.GetEquipmentSet(racePreviewSet)
if racePreviewEquipment ~= nil and #racePreviewEquipment.Groups > 0 then
equipment = racePreviewSet
break
end
end
end
else
equipment = self.Equipment_Preview
end
elseif self.Equipment_Undead ~= nil and self.Equipment_Undead ~= "" and IsTagged(char, "UNDEAD") == 1 or CharacterHasTalent(char, "Zombie") == 1 then
equipment = self.Equipment_Undead
end
local eq = Ext.GetEquipmentSet(equipment)
if eq ~= nil then
for i,v in pairs(eq.Groups) do
local stat = Ext.GetStat(v.Equipment[1], level)
if stat ~= nil then
local skip = false
if skipSlots ~= nil and stat.Slot ~= nil then
for i,slot in pairs(skipSlots) do
if string.find(stat.Slot, slot) then
skip = true
break
end
end
end
if not skip then
local item = GameHelpers.Item.CreateItemByStat(stat, level, targetRarity, true, 1)
if item ~= nil then
ItemToInventory(item, char, 1, 0, 1)
if ItemIsEquipable(item) == 1 then
CharacterEquipItem(char, item)
--NRD_CharacterEquipItem(char, item, stat.Slot, 0, 0, 1, 1)
end
end
end
end
end
else
Ext.PrintError("[LeaderLib] Failed to get equipment for", equipment, self.ClassType, self.Equipment, self.Equipment_Undead, self.IsPreview)
end
end
end
---Applies a preset's equipment and skillset to a character.
---This won't change a character's stats, talents, or delete their inventory like CharacterApplyPreset does.
---@param char string
---@param targetRarity string
---@param skipSlots string[] Skip generating equipment for these slots.
function PresetData:ApplyToCharacter(char, targetRarity, skipSlots)
--print("Applying",self.ClassType,"to",char, Ext.IsServer(), Ext.OsirisIsCallable())
if Ext.IsServer() then
local status,err = xpcall(function()
self:AddEquipmentToCharacter(char, targetRarity, skipSlots)
end, debug.traceback)
if not status then
Ext.PrintError("[LeaderLib] Error applying preset",self.ClassType,"to character",char)
Ext.PrintError(err)
end
local skillSet = Ext.GetSkillSet(self.SkillSet)
if skillSet ~= nil then
for i,v in pairs(skillSet.Skills) do
if type(v) == "table" then
for i,skill in pairs(v) do
CharacterAddSkill(char, skill, 0)
end
elseif type(v) == "string" then
CharacterAddSkill(char, v, 0)
end
end
end
end
end
---@return string[]
function PresetData:GetSkills()
return Ext.GetSkillSet(self.SkillSet)
end
Classes.PresetData = PresetData
|
#!/usr/bin/env lua
local ui = require "tek.ui"
local function setinner(self, idx, val)
for _, key in ipairs { "None", "SameSize", "SameWidth", "SameHeight" } do
local e = self:getById(key)
for _, c in ipairs(e.Children) do
c[idx] = val
c:rethinkLayout(1)
end
end
end
local function setouter(self, idx, val)
for _, key in ipairs { "None", "SameSize", "SameWidth", "SameHeight" } do
local e = self:getById(key)
e[idx] = val
e:rethinkLayout(1)
end
end
ui.application:new
{
Children =
{
ui.window:new
{
HideOnEscape = true,
Title = "Grid Alignment",
Children =
{
ui.Group:new
{
Orientation = "vertical",
Legend = "Outer Align",
Children =
{
ui.Group:new
{
Orientation = "vertical",
Style = "max-width: 0",
Legend = "Horiz",
Children =
{
ui.RadioButton:new { Text = "Left",
onClick = function(self)
setouter(self, "HAlign", "left")
end
},
ui.RadioButton:new { Text = "Center", Selected = true,
onClick = function(self)
setouter(self, "HAlign", "center")
end
},
ui.RadioButton:new { Text = "Right",
onClick = function(self)
setouter(self, "HAlign", "right")
end
}
}
},
ui.Group:new
{
Orientation = "vertical",
Legend = "Vert",
Style = "max-width: 0",
Children =
{
ui.RadioButton:new { Text = "Top",
onClick = function(self)
setouter(self, "VAlign", "top")
end
},
ui.RadioButton:new { Text = "Center", Selected = true,
onClick = function(self)
setouter(self, "VAlign", "center")
end
},
ui.RadioButton:new { Text = "Bottom",
onClick = function(self)
setouter(self, "VAlign", "bottom")
end
}
}
}
}
},
ui.Group:new
{
Legend = "Grids",
Columns = 2,
HAlign = "right",
VAlign = "bottom",
Children =
{
ui.Group:new
{
Id = "SameSize",
Legend = "SameSize",
Columns = 2,
SameSize = true,
HAlign = "center",
VAlign = "center",
Children =
{
ui.text:new { Mode = "button", Class = "button", Text = "Big",
HAlign = "center", VAlign = "center",
Style = "font: ui-large; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Normal",
HAlign = "center", VAlign = "center",
Style = "font: ui-main; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Small",
HAlign = "center", VAlign = "center",
Style = "font: ui-small; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Huge",
HAlign = "center", VAlign = "center",
Style = "font: ui-huge; max-width: 0" },
}
},
ui.Group:new
{
Id = "SameWidth",
Legend = "SameWidth",
Columns = 2,
SameSize = "width",
HAlign = "center",
VAlign = "center",
Children =
{
ui.text:new { Mode = "button", Class = "button", Text = "Big",
HAlign = "center", VAlign = "center",
Style = "font: ui-large; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Normal",
HAlign = "center", VAlign = "center",
Style = "font: ui-main; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Small",
HAlign = "center", VAlign = "center",
Style = "font: ui-small; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Huge",
HAlign = "center", VAlign = "center",
Style = "font: ui-huge; max-width: 0" },
}
},
ui.Group:new
{
Id = "SameHeight",
Legend = "SameHeight",
Columns = 2,
SameSize = "height",
HAlign = "center",
VAlign = "center",
Children =
{
ui.text:new { Mode = "button", Class = "button", Text = "Big",
HAlign = "center", VAlign = "center",
Style = "font: ui-large; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Normal",
HAlign = "center", VAlign = "center",
Style = "font: ui-main; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Small",
HAlign = "center", VAlign = "center",
Style = "font: ui-small; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Huge",
HAlign = "center", VAlign = "center",
Style = "font: ui-huge; max-width: 0" },
}
},
ui.Group:new
{
Id = "None",
Legend = "None",
Columns = 2,
HAlign = "center",
VAlign = "center",
Children =
{
ui.text:new { Mode = "button", Class = "button", Text = "Big",
HAlign = "center", VAlign = "center",
Style = "font: ui-large; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Normal",
HAlign = "center", VAlign = "center",
Style = "font: ui-main; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Small",
HAlign = "center", VAlign = "center",
Style = "font: ui-small; max-width: 0" },
ui.text:new { Mode = "button", Class = "button", Text = "Huge",
HAlign = "center", VAlign = "center",
Style = "font: ui-huge; max-width: 0" },
}
}
}
},
ui.Group:new
{
Orientation = "vertical",
Legend = "Inner Align",
Children =
{
ui.Group:new
{
Orientation = "vertical",
Legend = "Horiz",
Style = "max-width: 0",
Children =
{
ui.RadioButton:new { Text = "Left",
onClick = function(self)
setinner(self, "HAlign", "left")
end
},
ui.RadioButton:new { Text = "Center", Selected = true,
onClick = function(self)
setinner(self, "HAlign", "center")
end
},
ui.RadioButton:new { Text = "Right",
onClick = function(self)
setinner(self, "HAlign", "right")
end
}
}
},
ui.Group:new
{
Orientation = "vertical",
Legend = "Vert",
Style = "max-width: 0",
Children =
{
ui.RadioButton:new { Text = "Top",
onClick = function(self)
setinner(self, "VAlign", "top")
end
},
ui.RadioButton:new { Text = "Center", Selected = true,
onClick = function(self)
setinner(self, "VAlign", "center")
end
},
ui.RadioButton:new { Text = "Bottom",
onClick = function(self)
setinner(self, "VAlign", "bottom")
end
}
}
}
}
}
}
}
}
}:run()
|
---@meta
---@class cc.AsyncTaskPool
local AsyncTaskPool={ }
cc.AsyncTaskPool=AsyncTaskPool
---@overload fun(int:int,function:function):self
---@overload fun(int:int,function:function,void:void,function:function):self
---@param type int
---@param callback function
---@param callbackParam void
---@param task function
---@return self
function AsyncTaskPool:enqueue (type,callback,callbackParam,task) end
---* Stop tasks.<br>
---* param type Task type you want to stop.
---@param type int
---@return self
function AsyncTaskPool:stopTasks (type) end
---* Destroys the async task pool.
---@return self
function AsyncTaskPool:destroyInstance () end
---* Returns the shared instance of the async task pool.
---@return self
function AsyncTaskPool:getInstance () end
---*
---@return self
function AsyncTaskPool:AsyncTaskPool () end
|
local Clockwork = Clockwork;
local cwCTO = cwCTO;
local COMMAND = Clockwork.command:New("SetBiosignalStatus");
COMMAND.tip = "Turn your biosignal on or off. Will alert all other units.";
COMMAND.text = "<bool Enabled>";
COMMAND.flags = CMD_DEFAULT;
COMMAND.arguments = 1;
-- Called when the command has been run.
function COMMAND:OnRun(player, arguments)
local bEnable = Clockwork.kernel:ToBool(arguments[1]);
local result = cwCTO:SetPlayerBiosignal(player, bEnable);
if (result == cwCTO.ERROR_NOT_COMBINE) then
Clockwork.player:Notify(player, "You are not the Combine!");
elseif (result == cwCTO.ERROR_ALREADY_ENABLED) then
Clockwork.player:Notify(player, "Your biosignal is already enabled!");
elseif (result == cwCTO.ERROR_ALREADY_DISABLED) then
Clockwork.player:Notify(player, "Your biosignal is already disabled!");
end;
end;
COMMAND:Register();
|
local HIDE_TOOLTIP_HEALTHBAR = true
local AddonName = ...
local E = unpack(ElvUI)
local TT = E:GetModule('Tooltip')
local ECTT = E:NewModule('EnhancedCursorToolTip', 'AceHook-3.0')
local GameTooltip = GameTooltip
local GetMouseFocus = GetMouseFocus
local UnitPlayerControlled = UnitPlayerControlled
function ECTT:GameTooltip_SetDefaultAnchor(tooltip, parent)
if GetMouseFocus() == WorldFrame and not UnitPlayerControlled('mouseover') then
-- Enable cursor anchor for non-player tooltips
TT.db.cursorAnchor = true
else
-- Otherwise, disable cursor anchord
TT.db.cursorAnchor = false
end
end
function ECTT:Initialize()
-- Setup hook
ECTT:Hook(TT, 'GameTooltip_SetDefaultAnchor')
if HIDE_TOOLTIP_HEALTHBAR then
-- Hide tooltip health bar
GameTooltip.StatusBar:Hide()
GameTooltip.StatusBar:SetAlpha(0)
-- Overwrite health bar's Show method
ECTT:RawHook(GameTooltip.StatusBar, 'Show', function() end, true)
end
end
E:RegisterModule(ECTT:GetName())
LibStub('LibElvUIPlugin-1.0'):RegisterPlugin(AddonName)
|
local spikeHelper = require("helpers.spikes")
local spikeUp = spikeHelper.createEntityHandler("MaxHelpingHand/CoreModeSpikesUp", "up")
local spikeDown = spikeHelper.createEntityHandler("MaxHelpingHand/CoreModeSpikesDown", "down")
local spikeLeft = spikeHelper.createEntityHandler("MaxHelpingHand/CoreModeSpikesLeft", "left")
local spikeRight = spikeHelper.createEntityHandler("MaxHelpingHand/CoreModeSpikesRight", "right")
spikeUp.direction = "up"
spikeDown.direction = "down"
spikeLeft.direction = "left"
spikeRight.direction = "right"
local spikes = {
spikeUp,
spikeDown,
spikeLeft,
spikeRight
}
local function getSpikePlacements(direction)
local placements = {}
local horizontal = direction == "left" or direction == "right"
local lengthKey = horizontal and "height" or "width"
local placement = {
name = "spike",
data = {
hotType = "MaxHelpingHand/heatspike",
coldType = "cliffside",
}
}
placement.data[lengthKey] = 8
return { placement }
end
-- Lönn spike helper copypaste begin
local drawableSprite = require("structs.drawable_sprite")
local spikeTexture = "danger/spikes/%s_%s00"
local spikeOffsets = {
up = {0, 1},
down = {0, -1},
right = {-1, 0},
left = {1, -1}
}
local spikeJustifications = {
up = {0.0, 1.0},
down = {0.0, 0.0},
right = {0.0, 0.0},
left = {1.0, 0.0}
}
local function getDirectionJustification(direction)
return unpack(spikeJustifications[direction] or {0, 0})
end
local function getDirectionOffset(direction)
return unpack(spikeOffsets[direction] or {0, 0})
end
local function getSpikeSpritesFromTexture(entity, direction, variant, texture)
step = 8
local horizontal = direction == "left" or direction == "right"
local justificationX, justificationY = getDirectionJustification(direction)
local offsetX, offsetY = getDirectionOffset(direction)
local rotation = 0
local length = horizontal and (entity.height or step) or (entity.width or step)
local positionOffsetKey = horizontal and "y" or "x"
local position = {
x = entity.x,
y = entity.y
}
local sprites = {}
for i = 0, length - 1, step do
-- Tentacles overlap instead of "overflowing"
if i == length - step / 2 then
position[positionOffsetKey] -= step / 2
end
local sprite = drawableSprite.fromTexture(texture, position)
sprite.depth = spikeDepth
sprite.rotation = rotation
sprite:setJustification(justificationX, justificationY)
sprite:addPosition(offsetX, offsetY)
table.insert(sprites, sprite)
position[positionOffsetKey] += step
end
return sprites
end
local function getNormalSpikeSprites(entity, direction)
local variant = entity.hotType or "default"
local texture = string.format(spikeTexture, variant, direction)
return getSpikeSpritesFromTexture(entity, direction, variant, texture)
end
-- Lönn spike helper copypaste end
-- TODO use right spike textures
for _, spike in ipairs(spikes) do
spike.placements = getSpikePlacements(spike.direction)
local direction = spike.direction
function spike.sprite(room, entity)
return getNormalSpikeSprites(entity, direction)
end
end
return spikes
|
--[[
Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved
@file CuidJudge.lua
@author sunnnychan@gmail.com
@date 2016/03/12 11:27:24
@brief cuid dimension juge
]]--
local BDLOG = require('lua.bdlib.BdLogWrite')
local setmetatable = setmetatable
local tonumber = tonumber
local tostring = tostring
local Method = require('models.service.rule.JudgeMethods')
local max = 2^32 -1
local CRC32 = {
0,79764919,159529838,222504665,319059676,
398814059,445009330,507990021,638119352,
583659535,797628118,726387553,890018660,
835552979,1015980042,944750013,1276238704,
1221641927,1167319070,1095957929,1595256236,
1540665371,1452775106,1381403509,1780037320,
1859660671,1671105958,1733955601,2031960084,
2111593891,1889500026,1952343757,2552477408,
2632100695,2443283854,2506133561,2334638140,
2414271883,2191915858,2254759653,3190512472,
3135915759,3081330742,3009969537,2905550212,
2850959411,2762807018,2691435357,3560074640,
3505614887,3719321342,3648080713,3342211916,
3287746299,3467911202,3396681109,4063920168,
4143685023,4223187782,4286162673,3779000052,
3858754371,3904687514,3967668269,881225847,
809987520,1023691545,969234094,662832811,
591600412,771767749,717299826,311336399,
374308984,453813921,533576470,25881363,
88864420,134795389,214552010,2023205639,
2086057648,1897238633,1976864222,1804852699,
1867694188,1645340341,1724971778,1587496639,
1516133128,1461550545,1406951526,1302016099,
1230646740,1142491917,1087903418,2896545431,
2825181984,2770861561,2716262478,3215044683,
3143675388,3055782693,3001194130,2326604591,
2389456536,2200899649,2280525302,2578013683,
2640855108,2418763421,2498394922,3769900519,
3832873040,3912640137,3992402750,4088425275,
4151408268,4197601365,4277358050,3334271071,
3263032808,3476998961,3422541446,3585640067,
3514407732,3694837229,3640369242,1762451694,
1842216281,1619975040,1682949687,2047383090,
2127137669,1938468188,2001449195,1325665622,
1271206113,1183200824,1111960463,1543535498,
1489069629,1434599652,1363369299,622672798,
568075817,748617968,677256519,907627842,
853037301,1067152940,995781531,51762726,
131386257,177728840,240578815,269590778,
349224269,429104020,491947555,4046411278,
4126034873,4172115296,4234965207,3794477266,
3874110821,3953728444,4016571915,3609705398,
3555108353,3735388376,3664026991,3290680682,
3236090077,3449943556,3378572211,3174993278,
3120533705,3032266256,2961025959,2923101090,
2868635157,2813903052,2742672763,2604032198,
2683796849,2461293480,2524268063,2284983834,
2364738477,2175806836,2238787779,1569362073,
1498123566,1409854455,1355396672,1317987909,
1246755826,1192025387,1137557660,2072149281,
2135122070,1912620623,1992383480,1753615357,
1816598090,1627664531,1707420964,295390185,
358241886,404320391,483945776,43990325,
106832002,186451547,266083308,932423249,
861060070,1041341759,986742920,613929101,
542559546,756411363,701822548,3316196985,
3244833742,3425377559,3370778784,3601682597,
3530312978,3744426955,3689838204,3819031489,
3881883254,3928223919,4007849240,4037393693,
4100235434,4180117107,4259748804,2310601993,
2373574846,2151335527,2231098320,2596047829,
2659030626,2470359227,2550115596,2947551409,
2876312838,2788305887,2733848168,3165939309,
3094707162,3040238851,2985771188,
}
local function xor(a, b)
local calc = 0
for i = 32, 0, -1 do
local val = 2 ^ i
local aa = false
local bb = false
if a == 0 then
calc = calc + b
break
end
if b == 0 then
calc = calc + a
break
end
if a >= val then
aa = true
a = a - val
end
if b >= val then
bb = true
b = b - val
end
if not (aa and bb) and (aa or bb) then
calc = calc + val
end
end
return calc
end
local function lshift(num, left)
local res = num * (2 ^ left)
return res % (2 ^ 32)
end
local function rshift(num, right)
local res = num / (2 ^ right)
return math.floor(res)
end
local function crc32Hash(str)
local count = string.len(tostring(str))
local crc = max
local i = 1
while count > 0 do
local byte = string.byte(str, i)
crc = xor(lshift(crc, 8), CRC32[xor(rshift(crc, 24), byte) + 1])
i = i + 1
count = count - 1
end
return crc
end
local CuidJudge = {}
function CuidJudge:new(cuid, ruleType, ruleContent)
local instance = {}
instance.proportion_type = 1
instance.cuid = cuid
instance.ruleType = tonumber(ruleType)
instance.ruleContent = ruleContent
setmetatable(instance, {__index = self})
return instance
end
function CuidJudge:judge()
if self.ruleType == self.proportion_type then
if type(self.cuid) ~= 'string' or self.cuid == '' then
BDLOG.log_fatal('cuid invalid, [cuid] : %s', self.cuid)
return false
end
return Method.checkProportion(crc32Hash(self.cuid), self.ruleContent)
else
BDLOG.log_fatal('unsupported rule type by Cuid judge. [rule type] : %s', self.ruleType)
return false
end
end
return CuidJudge
|
createObject(3763,2809.3000488,2617.6999512,43.0999985,0.0000000,0.0000000,0.0000000) --object(ce_radarmast3) (1)
createObject(1682,2826.8999023,2595.6999512,27.7999992,0.0000000,0.0000000,45.2500000) --object(ap_radar1_01) (1)
createObject(1682,2814.5000000,2583.3000488,27.7999992,0.0000000,0.0000000,45.2471924) --object(ap_radar1_01) (2)
createObject(1682,2802.3000488,2571.1000977,27.7999992,0.0000000,0.0000000,45.2471924) --object(ap_radar1_01) (3)
createObject(1682,2788.8000488,2557.6999512,27.7999992,0.0000000,0.0000000,45.2471924) --object(ap_radar1_01) (4)
createObject(7981,2841.3999023,2632.3000488,14.8000002,0.0000000,0.0000000,0.0000000) --object(smallradar02_lvs) (1)
createObject(1682,2846.0000000,2632.3000488,26.2999992,0.0000000,0.0000000,93.2471924) --object(ap_radar1_01) (5)
createObject(3763,1442.8000488,2878.8000488,43.0000000,0.0000000,0.0000000,2.0000000) --object(ce_radarmast3) (2)
createObject(1682,1427.4000244,2873.1000977,26.2000008,0.0000000,0.0000000,230.0000000) --object(ap_radar1_01) (6)
createObject(10810,1426.3000488,2869.8000488,14.8000002,0.0000000,0.0000000,290.0000000) --object(ap_smallradar1_sfse) (1)
createObject(1682,1425.0000000,2840.8000488,26.2000008,0.0000000,0.0000000,229.9987793) --object(ap_radar1_01) (7)
createObject(10810,1423.6992188,2846.3994141,14.8000002,0.0000000,0.0000000,111.4947510) --object(ap_smallradar1_sfse) (2)
createObject(10810,1470.4000244,2875.1000977,14.8000002,0.0000000,0.0000000,199.9951172) --object(ap_smallradar1_sfse) (3)
createObject(1682,1475.5999756,2873.3999023,26.2000008,0.0000000,0.0000000,229.9987793) --object(ap_radar1_01) (8)
createObject(1682,1108.0000000,712.4000244,26.2000008,0.0000000,0.0000000,0.0000000) --object(ap_radar1_01) (9)
createObject(7981,1103.4000244,711.2999878,14.8000002,0.0000000,0.0000000,0.0000000) --object(smallradar02_lvs) (2)
createObject(3763,1083.6999512,755.9000244,43.0000000,0.0000000,0.0000000,0.0000000) --object(ce_radarmast3) (3)
createObject(1682,1135.9000244,767.0999756,26.1000004,0.0000000,0.0000000,0.0000000) --object(ap_radar1_01) (10)
createObject(7981,1136.1999512,760.7999878,14.8000002,0.0000000,0.0000000,92.0000000) --object(smallradar02_lvs) (3)
createObject(3763,2873.8000488,935.5000000,43.0000000,0.0000000,0.0000000,0.0000000) --object(ce_radarmast3) (4)
createObject(1682,2871.5000000,899.5000000,25.8999996,0.0000000,0.0000000,47.9992676) --object(ap_radar1_01) (11)
createObject(7981,2872.8000488,902.7000122,14.6000004,0.0000000,0.0000000,270.0000000) --object(smallradar02_lvs) (4)
createObject(7981,2851.6999512,935.5000000,14.6999998,0.0000000,0.0000000,179.9945068) --object(smallradar02_lvs) (5)
createObject(1682,2845.1000977,936.5999756,26.1000004,0.0000000,0.0000000,53.9978027) --object(ap_radar1_01) (12)
createObject(1259,2830.5996094,924.2998047,25.0000000,0.0000000,0.0000000,340.0000000) --object(billbd1) (1)
createObject(1259,2781.5000000,2620.3994141,25.0000000,0.0000000,0.0000000,45.9942627) --object(billbd1) (2)
createObject(1259,1107.0999756,750.9000244,24.7999992,0.0000000,0.0000000,247.9943848) --object(billbd1) (3)
createObject(1259,1451.1999512,2840.1999512,24.7999992,0.0000000,0.0000000,151.9903564) --object(billbd1) (4)
createObject(7900,1105.9000244,751.0999756,30.7999992,0.0000000,0.0000000,158.0000000) --object(vgwestbillbrd1) (1)
createObject(7900,2830.6999512,923.2000122,31.0000000,0.0000000,0.0000000,250.0000000) --object(vgwestbillbrd1) (2)
createObject(7900,2782.6999512,2619.8999023,31.0000000,0.0000000,0.0000000,315.0000000) --object(vgwestbillbrd1) (3)
createObject(7900,1452.0000000,2841.6999512,31.0000000,0.0000000,0.0000000,61.0000000) --object(vgwestbillbrd1) (4)
----LV north fix
createObject ( 7096, 2494.1000976563, 2784.6999511719, 15.39999961853 )
createObject ( 7096, 2512, 2789.1000976563, 15.39999961853, 0, 0, 180 )
--[[
Objects converted: 33
Vehicles converted: 0
Vehicle models found: 0
----------------------
In the time this conversion took to finish a hummingbird could have flapped it's wings 1.48 times!
--]]
|
---------------------------------------------------
-- Shop - helper functions
---------------------------------------------------
-- provides functions for adding weapons to shop,
-- set custom rarity to weapons,
-- and make them toggleable in mod configuration.
---------------------------------------------------
local this = {
weapons = {},
weapons_enabled = {},
}
local oldInitializeDecks = initializeDecks
function initializeDecks(...)
oldInitializeDecks(...)
for _, weapon in ipairs(this.weapons_enabled) do
table.insert(GAME.WeaponDeck, weapon)
end
end
local oldSkillGetRarity = Skill.GetRarity
function Skill:GetRarity()
if self.lmn_CustomRarity then
assert(type(self.lmn_CustomRarity) == 'number')
return math.max(0, math.min(4, self.lmn_CustomRarity))
end
return oldSkillGetRarity(self)
end
function this:addWeapon(weapon)
assert(type(weapon) == 'table')
assert(type(weapon.id) == 'string')
assert(_G[weapon.id])
weapon.opt = "opt_".. weapon.id
weapon.name = weapon.name or _G[weapon.id].Name or ""
weapon.desc = weapon.desc or _G[weapon.id].Description or ""
weapon.default = weapon.default or {enabled = true}
table.insert(self.weapons, weapon)
modApi:addGenerationOption(
weapon.opt,
weapon.name,
weapon.desc,
weapon.default
)
end
function this:load(options)
for _, weapon in ipairs(self.weapons) do
if options[weapon.opt].enabled then
if not list_contains(self.weapons_enabled, weapon.id) then
table.insert(self.weapons_enabled, weapon.id)
end
else
remove_element(weapon.id, self.weapons_enabled)
end
end
end
return this
|
local config = require("lspconfig").svelte.document_config
require("lspconfig/configs").svelte = nil -- important, immediately unset the loaded config again
config.default_config.cmd[1] = "./node_modules/.bin/svelteserver"
return vim.tbl_extend("error", config, {
install_script = [=[
[[ ! -f package.json ]] && npm init -y --scope=lspinstall || true
npm install svelte-language-server@latest
]=],
})
|
-- awesome_mode: api-level=4:screen=on
-----------------------------------------------------------
-- Includes {{{1
-- Standard awesome libraries
local gears = require("gears") -- Utilities such as color parsing and objects
local awful = require("awful") -- Everything related to window management
-- Widget and layout library
local wibox = require("wibox") -- Awesome own generic widget framework
-- Theme handling library
local beautiful = require("beautiful") -- Awesome theme module
local M = {}
-----------------------------------------------------------
-- Clock {{{1
function M.get_widget()
local time = wibox.widget({
{
{
format = " %a %d. %b %Y %H:%M",
widget = wibox.widget.textclock,
},
left = 5 * beautiful.useless_gap,
right = 5 * beautiful.useless_gap,
widget = wibox.container.margin,
},
bg = beautiful.nord9,
fg = beautiful.nord0,
shape = gears.shape.rounded_bar,
widget = wibox.container.background,
})
return time
end
-----------------------------------------------------------
-- Calendar {{{1
function M.get_popup(widget)
local p = awful.popup({
widget = wibox.widget({
date = os.date("*t"),
font = beautiful.font,
widget = wibox.widget.calendar.year,
}),
preferred_anchors = "middle",
border_color = beautiful.border_color,
border_width = beautiful.border_width,
shape = gears.shape.infobubble,
})
p:bind_to_widget(widget)
return p
end
return M
-- }}}1
|
_M = {}
_M.VERSION = 1.0
local mt = { __index = _M }
_M.new = function(self, name)
return setmetatable({name = name}, mt)
end
_M.get_name = function(self)
return self.name
end
_M.set_name = function(self, name)
self.name = name
end
return _M
|
-- MIT License
--
-- Copyright (c) 2018 Mikkel Lykke Jørgensen (MLJWare)
--
-- Permission is hereby granted, free of charge, to any person obtaining a copy
-- of this software and associated documentation files (the "Software"), to deal
-- in the Software without restriction, including without limitation the rights
-- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
-- copies of the Software, and to permit persons to whom the Software is
-- furnished to do so, subject to the following conditions:
--
-- The above copyright notice and this permission notice shall be included in all
-- copies or substantial portions of the Software.
--
-- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
-- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
-- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
-- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
-- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
-- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
-- SOFTWARE.
local ffi = assert(require "ffi", "Vector4 requires ffi enabled to work.")
ffi.cdef[=[
typedef struct {
double x, y, z, w;
} Vector4;
]=]
local new = ffi.typeof("Vector4")
local Vector4 = {}
Vector4.__index = Vector4
function Vector4.__tostring(a)
return ("(%.2f, %.2f, %.2f, %.2f)"):format(a.x, a.y, a.z, a.w)
end
function Vector4.serialize(a)
return ("Vector4(%.2f, %.2f, %.2f, %.2f)"):format(a.x, a.y, a.z, a.w)
end
setmetatable(Vector4, {
__call = function (_, x, y, z, w)
x = x or 0
y = y or x
z = z or y
w = w or z
return new(x, y, z, w)
end;
})
function Vector4.is(a)
return ffi.istype("Vector4", a)
end
function Vector4.copy(a)
return new (a)
end
function Vector4:setn(x, y, z, w)
self.x = x
self.y = y
self.z = z
self.w = w
return self
end
function Vector4.setv(a, b)
a.x = b.x
a.y = b.y
a.z = b.z
a.w = b.w
return a
end
function Vector4.__eq(a, b)
local a_is_vec4 = Vector4.is(a)
local b_is_vec4 = Vector4.is(b)
local a_is_num = type(a) == "number"
local b_is_num = type(b) == "number"
if a_is_vec4 and b_is_num then
return a.x == b
and a.y == b
and a.z == b
and a.w == b
elseif a_is_num and b_is_vec4 then
return a == b.x
and a == b.y
and a == b.z
and a == b.w
elseif a_is_vec4 and b_is_vec4 then
return a.x == b.x
and a.y == b.y
and a.z == b.z
and a.w == b.w
else
return false
end
end
function Vector4.__le(a, b)
local a_is_vec4 = Vector4.is(a)
local b_is_vec4 = Vector4.is(b)
local a_is_num = type(a) == "number"
local b_is_num = type(b) == "number"
if a_is_vec4 and b_is_num then
return a.x <= b
and a.y <= b
and a.z <= b
and a.w <= b
elseif a_is_num and b_is_vec4 then
return a <= b.x
and a <= b.y
and a <= b.z
and a <= b.w
elseif a_is_vec4 and b_is_vec4 then
return a.x <= b.x
and a.y <= b.y
and a.z <= b.z
and a.w <= b.w
else
return false
end
end
function Vector4.__lt(a, b)
local a_is_vec4 = Vector4.is(a)
local b_is_vec4 = Vector4.is(b)
local a_is_num = type(a) == "number"
local b_is_num = type(b) == "number"
if a_is_vec4 and b_is_num then
return a.x < b
and a.y < b
and a.z < b
and a.w < b
elseif a_is_num and b_is_vec4 then
return a < b.x
and a < b.y
and a < b.z
and a < b.w
elseif a_is_vec4 and b_is_vec4 then
return a.x < b.x
and a.y < b.y
and a.z < b.z
and a.w < b.w
else
return false
end
end
-- scalar/vector addition
function Vector4.__add(a, b)
if type(a) == "number" then
return new(a + b.x, a + b.y, a + b.z, a + b.w)
elseif type(b) == "number" then
return new(a.x + b, a.y + b, a.z + b, a.w + b)
else
return new(a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w)
end
end
function Vector4:addn(x, y, z, w)
y = y or x
z = z or y
w = w or z
self.x = self.x + x
self.y = self.y + y
self.z = self.z + z
self.w = self.w + w
return self
end
function Vector4:addv(b)
self.x = self.x + b.x
self.y = self.y + b.y
self.z = self.z + b.z
self.w = self.w + b.w
return self
end
-- negation
function Vector4.__unm(a)
return new(-a.x, -a.y, -a.z, -a.w)
end
function Vector4.negate(a)
a.x = -a.x
a.y = -a.y
a.z = -a.z
a.w = -a.w
return a
end
-- scalar/vector subtraction
function Vector4.__sub(a, b)
if type(a) == "number" then
return new(a - b.x, a - b.y, a - b.z, a - b.w)
elseif type(b) == "number" then
return new(a.x - b, a.y - b, a.z - b, a.w - b)
else
return new(a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w)
end
end
function Vector4:subn(x, y, z, w)
y = y or x
z = z or y
w = w or z
self.x = self.x - x
self.y = self.y - y
self.z = self.z - z
self.w = self.w - w
return self
end
function Vector4:subv(b)
self.x = self.x - b.x
self.y = self.y - b.y
self.z = self.z - b.z
self.w = self.w - b.w
return self
end
-- scalar or element-wise division
function Vector4.__div(a, b)
if type(a) == "number" then
return new(a / b.x, a / b.y, a / b.z, a / b.w)
elseif type(b) == "number" then
return new(a.x / b, a.y / b, a.z / b, a.w / b)
else
return new(a.x / b.x, a.y / b.y, a.z / b.z, a.w / b.w)
end
end
function Vector4:divn(x, y, z, w)
y = y or x
z = z or y
w = w or z
self.x = self.x / x
self.y = self.y / y
self.z = self.z / z
self.w = self.w / w
return self
end
function Vector4:divv(b)
self.x = self.x / b.x
self.y = self.y / b.y
self.z = self.z / b.z
self.w = self.w / b.w
return self
end
-- scalar or element-wise multiplication
function Vector4.__mul(a, b)
if type(a) == "number" then
return new(a * b.x, a * b.y, a * b.z, a * b.w)
elseif type(b) == "number" then
return new(a.x * b, a.y * b, a.z * b, a.w * b)
else
return new(a.x * b.x, a.y * b.y, a.z * b.z, a.w * b.w)
end
end
function Vector4:muln(x, y, z, w)
y = y or x
z = z or y
w = w or z
self.x = self.x * x
self.y = self.y * y
self.z = self.z * z
self.w = self.w * w
return self
end
function Vector4:mulv(b)
self.x = self.x * b.x
self.y = self.y * b.y
self.z = self.z * b.z
self.w = self.w * b.w
return self
end
-- sum of the vectors components
function Vector4.sum(a)
return a.x + a.y + a.z + a.w
end
-- dot product of two vectors
function Vector4.dot(a, b)
return a.x * b.x + a.y * b.y + a.z * b.z + a.w * b.w
end
-- length (magnitude) of the vector
function Vector4:length()
local x, y, z, w = self.x, self.y, self.z, self.w
return (x*x + y*y + z*z + w*w)^.5
end
-- square length (square magnitude) of the vector
function Vector4:square_length()
local x, y, z, w = self.x, self.y, self.z, self.w
return x*x + y*y + z*z + w*w
end
-- distance between two vectors
function Vector4:distance_to(other)
local dx = other.x - self.x
local dy = other.y - self.y
local dz = other.z - self.z
local dw = other.w - self.w
return (dx*dx + dy*dy + dz*dz + dw*dw)^.5
end
-- square distance between two vectors
function Vector4:square_distance_to(other)
local dx = other.x - self.x
local dy = other.y - self.y
local dz = other.z - self.z
local dw = other.w - self.w
return dx*dx + dy*dy + dz*dz + dw*dw
end
-- normalized version of the vector
function Vector4.normalized(a)
local length = a:length()
if length == 0 then return a end
return new(a.x/length, a.y/length, a.z/length, a.w/length)
end
-- normalizes the vector
function Vector4:to_normalized()
local length = self:length()
if length == 0 then return self end
return self:div(length)
end
-- angle between two vectors (in radians)
function Vector4.angle_between(a, b)
return math.acos(a:dot(b)/(a:length()*b:length()))
end
function Vector4:to_abs()
self.x = math.abs(self.x)
self.y = math.abs(self.y)
self.z = math.abs(self.z)
self.w = math.abs(self.w)
return self
end
local tmp = {}
function Vector4.send_to(a, shader, id, scale_factor)
scale_factor = scale_factor or 1
tmp[1], tmp[2], tmp[3], tmp[4] = a.x/scale_factor, a.y/scale_factor, a.z/scale_factor, a.w/scale_factor
shader:send(id, tmp)
end
ffi.metatype("Vector4", Vector4)
-- common vectors
Vector4.ZERO = new(0, 0, 0, 0)
Vector4.ONE = new(1, 1, 1, 1)
Vector4.X = new(1, 0, 0, 0)
Vector4.Y = new(0, 1, 0, 0)
Vector4.Z = new(0, 0, 1, 0)
Vector4.W = new(0, 0, 0, 1)
return Vector4
|
return function (
qtype
)
local qconsts = require 'Q/UTILS/lua/q_consts'
local is_base_qtype = assert(require 'Q/UTILS/lua/is_base_qtype')
assert(is_base_qtype(qtype))
--==============================
local subs = {}
local tmpl_path = qconsts.Q_SRC_ROOT .. "/OPERATORS/APPROX/QUANTILE/lua/"
local tmpls = {
tmpl_path .. 'approx_quantile.tmpl',
tmpl_path .. 'New.tmpl',
tmpl_path .. 'Output.tmpl',
tmpl_path .. 'Collapse.tmpl'
}
subs.ctype = qconsts.qtypes[qtype].ctype
subs.qtype = qtype
--subs.fn = "approx_quantile_" .. qtype
return subs, tmpls
end
|
BLOCK_TYPE_BRICK = 1
BLOCK_TYPE_PLAYER = 2
NOTIFY_TYPE_MOVE = 1
MOVE_DI_UP = 1
MOVE_DI_LEFT = 2
MOVE_DI_DOWN = 3
MOVE_DI_RIGHT = 4
|
return {
capabilities = { "dac_read_search", "setuid", "setgid", "chown" },
allow = { "select" },
}
|
require 'torch'
require 'nn'
require 'dpnn'
torch.setdefaulttensortype('torch.FloatTensor')
input = torch.Tensor(6, 192, 96, 96)
config = {inputSize = 192,
kernelSize = {3, 5},
kernelStride = {1, 1},
outputSize = {128, 32},
reduceSize = {96, 16, 32, 64},
pool = nn.SpatialMaxPooling(3, 3, 1, 1, 1, 1),
batchNorm = true}
net = nn.Inception(config)
net:evaluate()
output = net:forward(input)
--print(output:size())
torch.save(arg[1], input)
torch.save(arg[2], output)
net:clearState()
torch.save(arg[3], net)
|
#!/usr/bin/lua
local coroutine = require("coroutine")
local co = coroutine.create(
function()
for i = 1, 10 do
print("times:", i, "hello world!")
local context = coroutine.running()
print(context,type(context))
coroutine.yeild(i)
end
end
)
print(co, type(co))
print(coroutine.status(co))
result = coroutine.resume(co)
print(coroutine.status(co), result)
|
local __pairs = pairs
function pairs(self)
return (self.__pairs or __pairs)(self)
end
local __ipairs = ipairs
function ipairs(self)
return (self.__ipairs or __ipairs)(self)
end
|
function CheckVector3(v)
if (#v ~= 3) then
return false
end
return (type(v[1]) == "number") and
(type(v[2]) == "number") and
(type(v[3]) == "number")
end
function CheckVector3Field(obj, field_str, default)
if (obj[field_str] == nil) then
obj[field_str] = default
return true
end
return CheckVector3(obj[field_str])
end
function CheckNumberField(obj, field_str, default)
if (obj[field_str] == nil) then
if (default == nil) then
return false
end
obj[field_str] = default
return true
end
return type(obj[field_str]) == "number"
end
function CheckStringField(obj, field_str, default, values)
if (obj[field_str] == nil) then
if (default == nil) then
return false
end
obj[field_str] = default
return true
end
if (not (values == nil)) then
result = false
for value_count = 1, #values do
if (obj[field_str] == values[value_count]) then
result = true
end
end
return result
end
return type(obj[field_str]) == "string"
end
|
---
-- This is the <code>huds</code> module
-- @author Alf21
-- @author saibotk
module("huds", package.seeall)
local baseclass = baseclass
local pairs = pairs
if SERVER then
AddCSLuaFile()
end
local HUDList = HUDList or {}
---
-- Copies any missing data from base table to the target table
-- @param table t target table
-- @param table base base (fallback) table
-- @return table t target table
-- @realm shared
local function TableInherit(t, base)
for k, v in pairs(base) do
if t[k] == nil then
t[k] = v
elseif k ~= "BaseClass" and istable(t[k]) and istable(v[k]) then
TableInherit(t[k], v)
end
end
return t
end
---
-- Checks if name is based on base
-- @param table name table to check
-- @param table base base (fallback) table
-- @return boolean returns whether name is based on base
-- @realm shared
function IsBasedOn(name, base)
local t = GetStored(name)
if not t then
return false
end
if t.Base == name then
return false
end
if t.Base == base then
return true
end
return IsBasedOn(t.Base, base)
end
---
-- Used to register your hud with the engine.<br />
-- <b>This is done automatically for all the files in the <code>gamemodes/terrortown/gamemode/shared/huds</code> folder</b>
-- @param table t hud table
-- @param string name hud name
-- @realm shared
function Register(t, name)
name = string.lower(name)
t.ClassName = name
t.id = name
t.isAbstract = t.isAbstract or false
HUDList[name] = t
end
---
-- All scripts have been loaded...
-- @local
-- @realm shared
function OnLoaded()
--
-- Once all the scripts are loaded we can set up the baseclass
-- - we have to wait until they're all setup because load order
-- could cause some entities to load before their bases!
--
for k in pairs(HUDList) do
local newTable = Get(k)
HUDList[k] = newTable
baseclass.Set(k, newTable)
end
end
---
-- Get an hud by name (a copy)
-- @param string name hud name
-- @param[opt] ?table retTbl this table will be modified and returned. If nil, a new table will be created.
-- @return table returns the modified retTbl or the new hud table
-- @realm shared
function Get(name, retTbl)
local Stored = GetStored(name)
if not Stored then return end
-- Create/copy a new table
local retval = retTbl or {}
for k, v in pairs(Stored) do
if istable(v) then
retval[k] = table.Copy(v)
else
retval[k] = v
end
end
retval.Base = retval.Base or "hud_base"
-- If we're not derived from ourselves (a base HUD element)
-- then derive from our 'Base' HUD element.
if retval.Base ~= name then
local base = Get(retval.Base)
if not base then
Msg("ERROR: Trying to derive HUD " .. tostring(name) .. " from non existant HUD " .. tostring(retval.Base) .. "!\n")
else
retval = TableInherit(retval, base)
end
end
return retval
end
---
-- Gets the real hud table (not a copy)
-- @param string name hud name
-- @return table returns the real hud table
-- @realm shared
function GetStored(name)
return HUDList[name]
end
---
-- Get a list (copy) of all registered huds, that can be displayed (no abstract HUDs).
-- @return table available huds
-- @realm shared
function GetList()
local result = {}
for _, v in pairs(HUDList) do
if not v.isAbstract then
result[#result + 1] = v
end
end
return result
end
---
-- Get a list (copy) of all the registered HUDs including abstract HUDs.
-- @return table all registered huds
-- @realm shared
function GetRealList()
local result = {}
for _, v in pairs(HUDList) do
result[#result + 1] = v
end
return result
end
|
--[[
flyboy 1.0
By Haxmeister
Using orignal Voce code By TheRedSpy
]]
flyboy.Notifier.notif = {
new = function(charid, t)
local obj = {
charid = -1,
ts = -1,
name = "",
guildtag = "",
shipname = "",
health = -1,
faction = -1,
-- Nation standings
fitani = -1,
fserco = -1,
fuit = -1,
flocal = -1,
numchk = 0,
reporter = "",
reporterfaction = -1,
reporterhealth = -1,
reporterguild = "",
sector = -1,
t = "" -- Report type: 0='ENTER', 1='LEFT', 2='LOST', 3='We killed Somebody. 4='somebody killed us'
}
function obj:getcharid()
return self.charid
end
function obj:gettype()
return self.t
end
function obj:settype(t)
self.t = t
end
function obj:update()
if (self.name=="") then
self.name = GetPlayerName(self.charid) or ""
if (self.name~="") then
self.guildtag = GetGuildTag(self.charid) or ""
end
end
if (self.health<0) then
self.health = GetPlayerHealth(self.charid) or -1
end
if (self.shipname=="") then
self.shipname = GetPrimaryShipNameOfPlayer(self.charid) or ""
end
if (self.faction<0) then
self.faction = GetPlayerFaction(self.charid) or -1
end
if (self.fitani<0) then
self.fitani = GetPlayerFactionStanding(1, self.charid) or -1
end
if (self.fserco<0) then
self.fserco = GetPlayerFactionStanding(2, self.charid) or -1
end
if (self.fuit<0) then
self.fuit = GetPlayerFactionStanding(3, self.charid) or -1
end
if (self.flocal<1) then
if ((GetSectorAlignment() or 0)>0) then -- This sector are monitored in some sort
self.flocal = GetPlayerFactionStanding("sector", self.charid) or -1
else
self.flocal = -1
end
end
end
function obj:getobject()
local now = os.time()
local lifetime = now - self.ts
self:update()
if (self.name=="" or string.find(self.name, "reading transponder")~=nil) then -- We need the name...
if (lifetime>5) then -- we checked for 5 seconds... we just give up
self.charid = -99
end
return nil
end
if (string.sub(self.name, 1, 1)=="*" or self.name==GetPlayerName()) then -- NPC or ourself..
self.charid = -99
return nil
end
if (self.shipname=="" or self.health<0) then
if (lifetime<5) then -- We check some more to get the info
return nil
end
end
self.charid = -99
return { t=self.t, name=self.name, shipname=self.shipname, health=self.health, sectorid=self.sector, faction=self.faction, guildtag=self.guildtag, reporter=self.reporter, reporterfaction=self.reporterfaction, reporterhealth=self.reporterhealth, reporterguild=self.reporterguild, fitani=self.fitani, fserco=self.fserco, fuit=self.fuit, flocal=self.flocal }
end
obj.ts = os.time()
obj.charid = charid
obj.reporter = GetPlayerName()
obj.t = t
obj.sector = GetCurrentSectorid()
obj.reporterfaction = GetPlayerFaction()
obj.reporterhealth = GetPlayerHealth(GetCharacterID())
obj.reporterguild = GetGuildTag()
obj:update()
return obj
end
}
|
class = require 'middleclass'
DeathScreen = class('DeathScreen')
function DeathScreen:initialize()
self.TitlePosition = Vector2:new( XCenter - XScreen / 3 , YCenter - YScreen / 2.5 )
self.InstructionPosition = Vector2:new( 0 , YCenter + YScreen / 4 )
self.StatPosition = Vector2:new( 0 , YCenter - YScreen / 6 )
self.ScaleReduction = 400
self.ColorReduction = 0.5
self.TitleColor = SoundEnergy / self.ColorReduction
self.TitleScale = SoundEnergy / self.ScaleReduction
self.VignetteData = love.image.newImageData( XScreen , YScreen )
self.VignetteAlpha = 0
self.VignetteAlphaChangeRate = 3
self:CalculateVignette()
end
function DeathScreen:draw()
love.graphics.setColor( 0 , 0 , 0 , self.VignetteAlpha )
love.graphics.draw( self.Vignette )
love.graphics.setColor( 255 - self.TitleColor , 255 - self.TitleColor , 255 , self.VignetteAlpha )
love.graphics.setFont( LargeFont )
love.graphics.push()
love.graphics.translate( XCenter , self.TitlePosition.y )
love.graphics.scale( 1 + self.TitleScale )
love.graphics.printf( "YOU LOST" , - XCenter , 0 , XScreen , "center" )
love.graphics.pop()
love.graphics.setColor( 255 , 255 , 255 , self.VignetteAlpha )
love.graphics.setFont( SmallFont )
love.graphics.printf( "Press [ Space ] to retry!" , self.InstructionPosition.x , self.InstructionPosition.y , XScreen , "center" )
love.graphics.printf( "Press [ Esc ] to return to the menu!" , self.InstructionPosition.x , self.InstructionPosition.y + 50 , XScreen , "center" )
if EndlessMode == false then
love.graphics.printf( "You lasted " .. RoundNumber - 1 .. " Rounds!" , self.StatPosition.x , self.StatPosition.y , XScreen , "center" )
else
love.graphics.printf( "You lasted " .. RoundNum( EndlessTime , 2 ) .. "s!" , self.StatPosition.x , self.StatPosition.y , XScreen , "center" )
end
end
function DeathScreen:update( dt )
self.TitleColor = SoundEnergy / self.ColorReduction
self.TitleScale = SoundEnergy / self.ScaleReduction
self.VignetteAlpha = math.min( self.VignetteAlpha + self.VignetteAlphaChangeRate , 255 )
end
function DeathScreen:CalculateVignette()
self.VignetteData:mapPixel( function( x , y , r , g , b , a )
local dist = GetHypotenuse( x - XCenter , y - YCenter )
local radius = GetHypotenuse( XCenter , YCenter )
a = math.min( 55 + ( dist / radius ) * 200 , 255 )
return 0 , 0 , 100 , a
end )
self.Vignette = love.graphics.newImage( self.VignetteData )
end
|
hs.brightness = require("hs.brightness")
function testGet()
local value = hs.brightness.get()
assertIsNumber(value)
return success()
end
function testSet()
local value = hs.brightness.get()
hs.brightness.set(0)
assertIsEqual(0, hs.brightness.get())
hs.brightness.set(50)
assertIsEqual(50, hs.brightness.get())
hs.brightness.set(100)
assertIsEqual(100, hs.brightness.get())
-- Be polite and put the brightness back where it was
hs.brightness.set(value)
return success()
end
function testAmbient()
local value = hs.brightness.ambient()
assertIsNumber(value)
return success()
end
|
local M = { }
M.hi = function()
return print("hi")
end
return M
|
#!/usr/bin/env lua
--
-- Wrapper module for common system functions in Lua.
--
-- Use this module instead of the built-in Lua library or other libraries
-- to ensure a consistent API for future releases.
--
-- Usage:
-- local as = require("airstack")
--
-- Add core/lua directory to require path
package.path = package.path .. ";/package/airstack/core/lua/?.lua"
local posix = require("posix")
-- Module returned at end of script
local as = {}
--------------------------------------------------------------------------------
-- BEGIN PUBLIC FUNCTIONS
--------------------------------------------------------------------------------
--
-- Execute a program using a shell.
--
-- Calls popen3 and returns strings instead of file descriptors.
-- Only the first 10,000 chars are returned in stdout and stderr.
--
-- @param cmd Command to exec
-- @params args One or more args to pass to exec
-- @return multi stdout, stderr, exit_code, pid
-- @throws When command fails
function as.exec(...)
local pid, stdin_fd, stdout_fd, stderr_fd, code = as.popen3(...)
local stdout = posix.read(stdout_fd, 10000)
local stderr = posix.read(stderr_fd, 10000)
return stdout, stderr, code, pid
end
-- popen3
-- Modified from https://github.com/kylemanna/lua-popen3
function as.popen3(path, ...)
local r1, w1 = posix.pipe()
local r2, w2 = posix.pipe()
local r3, w3 = posix.pipe()
assert((w1 ~= nil and r2 ~= nil and r3 ~= nil), "pipe() failed")
local pid, err = posix.fork()
assert(pid ~= nil, "fork() failed")
if pid == 0 then
posix.close(w1)
posix.close(r2)
posix.close(r3)
posix.dup2(r1, posix.fileno(io.stdin))
posix.dup2(w2, posix.fileno(io.stdout))
posix.dup2(w3, posix.fileno(io.stderr))
local ret, err = posix.execp(path, ...)
assert(ret ~= nil, "execp() failed")
posix._exit(ret)
return
end
local cpid, status, code = posix.wait()
posix.close(r1)
posix.close(w2)
posix.close(w3)
return pid, w1, r2, r3, code
end
return as
|
--
-- Created by IntelliJ IDEA.
-- User: song
--button
button = Button()
button.text("测试")
button.size(200, 200)
--button.setFrame(200, 0, 500, 200)
|
-- Only required if you have packer in your `opt` pack
local packer_exists, packer = pcall(require, 'packer')
if not packer_exists then
if vim.fn.input 'Download Packer? (y for yes) ' ~= 'y' then
return
end
local directory = string.format(
'%s/pack/packer/start/',
vim.fn.stdpath 'config'
)
vim.fn.mkdir(directory, 'p')
local out = vim.fn.system(
string.format(
'git clone %s %s',
'https://github.com/wbthomason/packer.nvim',
directory .. 'packer.nvim'
)
)
print(out)
print 'Downloading packer.nvim...'
vim.fn.execute 'packadd packer.nvim'
return
end
-- HACK: see https://github.com/wbthomason/packer.nvim/issues/180
vim.fn.setenv('MACOSX_DEPLOYMENT_TARGET', '10.15')
local lisps = { 'lisp', 'scheme', 'clojure', 'fennel' }
return packer.startup {
config = {
max_jobs = 70, -- https://github.com/wbthomason/packer.nvim/issues/202
display = {
non_interactive = vim.env.PACKER_NON_INTERACTIVE or false,
open_cmd = function()
return require('packer.util').float { border = 'single' }
end,
},
},
function(use)
use { 'https://github.com/wbthomason/packer.nvim' }
use { 'https://github.com/windwp/nvim-autopairs' }
use {
'https://github.com/soywod/himalaya',
rtp = 'email-manager/vim',
}
use {
'https://github.com/junegunn/fzf.vim',
-- I have the bin globally, so don't build, and just grab plugin directory
requires = { { 'https://github.com/junegunn/fzf' } },
}
use {
'https://github.com/kyazdani42/nvim-tree.lua',
keys = { '--' },
cmd = { 'NvimTreeToggle', 'NvimTreeFindFile' },
config = require '_.config.nvim-tree',
}
use { 'https://github.com/duggiefresh/vim-easydir' }
use {
'https://github.com/ojroques/vim-oscyank',
event = { 'TextYankPost *' },
config = function()
vim.cmd [[augroup __oscyank__]]
vim.cmd [[autocmd!]]
vim.cmd [[autocmd TextYankPost * if v:event.operator is 'y' && v:event.regname is '' | OSCYankReg " | endif]]
vim.cmd [[augroup END]]
end,
}
use {
'https://github.com/junegunn/vim-peekaboo',
event = 'BufReadPre',
config = function()
vim.g.peekaboo_window = 'vertical botright 60new'
end,
}
use {
'https://github.com/mbbill/undotree',
cmd = 'UndotreeToggle',
config = require '_.config.undotree',
}
use {
'https://github.com/mhinz/vim-startify',
event = 'BufEnter',
config = require '_.config.startify',
}
use { 'https://github.com/nelstrom/vim-visual-star-search' }
use {
'https://github.com/tpope/tpope-vim-abolish',
cmd = { 'Abolish', 'S', 'Subvert' },
}
use { 'https://github.com/tpope/vim-eunuch' }
use { 'https://github.com/tpope/vim-repeat' }
use { 'https://github.com/machakann/vim-sandwich' }
use {
'https://github.com/numToStr/Comment.nvim',
requires = {
'https://github.com/JoosepAlviste/nvim-ts-context-commentstring',
},
keys = { 'gc', 'gb' },
config = require '_.config.comment',
}
use { 'https://github.com/wincent/loupe' }
use {
'https://github.com/ojroques/nvim-bufdel',
cmd = 'BufDel',
setup = function()
local map = require '_.utils.map'
map.nnoremap('<M-d>', ':BufDel<CR>')
end,
config = function()
require('bufdel').setup {
quit = false,
}
end,
}
use { 'https://github.com/tpope/vim-apathy' }
use {
'https://github.com/simrat39/symbols-outline.nvim',
cmd = 'SymbolsOutline',
}
use {
'https://github.com/christoomey/vim-tmux-navigator',
opt = true,
cond = function()
return vim.env.TMUX ~= nil
end,
config = function()
if vim.fn.exists 'g:loaded_tmux_navigator' == 0 then
vim.g.tmux_navigator_disable_when_zoomed = 1
end
end,
}
use { 'https://github.com/kevinhwang91/nvim-bqf' }
-- LSP/Autocompletion {{{
use {
'https://github.com/neovim/nvim-lspconfig',
requires = {
{
'https://github.com/jose-elias-alvarez/null-ls.nvim',
requires = {
'https://github.com/nvim-lua/plenary.nvim',
},
},
{
'https://github.com/folke/todo-comments.nvim',
config = function()
require('todo-comments').setup {}
end,
},
{ 'https://github.com/folke/lua-dev.nvim' },
{ 'https://github.com/mickael-menu/zk-nvim' },
},
}
use {
'https://github.com/L3MON4D3/LuaSnip',
requires = {
{ 'https://github.com/rafamadriz/friendly-snippets' },
},
}
use {
'https://github.com/hrsh7th/nvim-cmp',
config = require '_.config.completion',
requires = {
{ 'https://github.com/onsails/lspkind-nvim' },
{ 'https://github.com/hrsh7th/cmp-nvim-lsp' },
{ 'https://github.com/andersevenrud/cmp-tmux' },
{ 'https://github.com/saadparwaiz1/cmp_luasnip' },
{ 'https://github.com/hrsh7th/cmp-path' },
{ 'https://github.com/PaterJason/cmp-conjure', ft = lisps },
{ 'https://github.com/hrsh7th/cmp-buffer' },
{ 'https://github.com/hrsh7th/cmp-emoji' },
{ 'https://github.com/f3fora/cmp-spell' },
{ 'https://github.com/hrsh7th/cmp-cmdline' },
{ 'https://github.com/hrsh7th/cmp-calc' },
},
}
use {
'https://github.com/nvim-treesitter/nvim-treesitter',
run = ':TSUpdate',
config = require '_.config.treesitter',
requires = {
{
'https://github.com/nvim-treesitter/nvim-treesitter-textobjects',
after = 'nvim-treesitter',
},
-- {
-- 'https://github.com/p00f/nvim-ts-rainbow',
-- after = 'nvim-treesitter',
-- },
{
'https://github.com/nvim-treesitter/playground',
cmd = 'TSPlaygroundToggle',
after = 'nvim-treesitter',
},
{
'https://github.com/kristijanhusak/orgmode.nvim',
run = ':TSUpdate org',
config = function()
require('orgmode').setup {
org_agenda_files = {
string.format('%s/org/*', vim.env.NOTES_DIR),
},
org_default_notes_file = string.format(
'%s/org/refile.org',
vim.env.NOTES_DIR
),
mappings = {
agenda = {
org_agenda_later = '>',
org_agenda_earlier = '<',
},
capture = {
org_capture_finalize = '<Leader>w',
org_capture_refile = 'R',
org_capture_kill = 'Q',
},
org = {
org_timestamp_up = '+',
org_timestamp_down = '-',
},
},
org_hide_emphasis_markers = true,
-- org_agenda_start_on_weekday = false,
org_todo_keywords = {
'TODO(t)',
'PROGRESS(p)',
'|',
'DONE(d)',
'REJECTED(r)',
},
org_agenda_templates = {
T = {
description = 'Todo',
template = '* TODO %?\n DEADLINE: %T',
target = string.format('%s/org/todos.org', vim.env.NOTES_DIR),
},
w = {
description = 'Work todo',
template = '* TODO %?\n DEADLINE: %T',
target = string.format('%s/org/work.org', vim.env.NOTES_DIR),
},
},
-- notifications = {
-- reminder_time = { 0, 1, 5, 10 },
-- repeater_reminder_time = { 0, 1, 5, 10 },
-- deadline_warning_reminder_time = { 0 },
-- cron_notifier = function(tasks)
-- for _, task in ipairs(tasks) do
-- local title = string.format(
-- '%s (%s)',
-- task.category,
-- task.humanized_duration
-- )
-- local subtitle = string.format(
-- '%s %s %s',
-- string.rep('*', task.level),
-- task.todo,
-- task.title
-- )
-- local date = string.format(
-- '%s: %s',
-- task.type,
-- task.time:to_string()
-- )
--
-- if vim.fn.executable 'terminal-notifier' == 1 then
-- vim.loop.spawn('terminal-notifier', {
-- args = {
-- '-title',
-- title,
-- '-subtitle',
-- subtitle,
-- '-message',
-- date,
-- },
-- })
-- end
--
-- if vim.fn.executable 'osascript' == 1 then
-- vim.loop.spawn('osascript', {
-- args = {
-- '-e',
-- string.format(
-- "display notification '%s - %s' with title '%s'",
-- subtitle,
-- date,
-- title
-- ),
-- },
-- })
-- end
-- end
-- end,
-- },
}
end,
requires = { { 'https://github.com/akinsho/org-bullets.nvim' } },
},
},
}
use {
'https://github.com/vuki656/package-info.nvim',
requires = { 'https://github.com/MunifTanjim/nui.nvim' },
ft = { 'json' },
config = function()
require('package-info').setup { force = true }
end,
}
-- Syntax {{{
use {
'https://github.com/norcalli/nvim-colorizer.lua',
config = function()
-- https://github.com/norcalli/nvim-colorizer.lua/issues/4#issuecomment-543682160
require('colorizer').setup({
'*',
'!vim',
'!packer',
}, {
css = true,
})
end,
}
use {
'https://github.com/plasticboy/vim-markdown',
ft = { 'markdown' },
requires = {
{ 'https://github.com/godlygeek/tabular', after = 'vim-markdown' },
{
'https://github.com/npxbr/glow.nvim',
cmd = 'Glow',
after = 'vim-markdown',
},
},
}
use { 'https://github.com/jez/vim-github-hub' }
use { 'https://github.com/lumiliet/vim-twig', ft = { 'twig' } }
use {
'https://github.com/jxnblk/vim-mdx-js',
ft = { 'mdx', 'markdown.mdx' },
}
-- use {
-- 'https://github.com/lukas-reineke/headlines.nvim',
-- config = function()
-- require('headlines').setup()
-- end,
-- }
-- Clojure
use { 'https://github.com/guns/vim-sexp', ft = lisps }
use {
'https://github.com/tpope/vim-sexp-mappings-for-regular-people',
ft = lisps,
}
use {
'https://github.com/Olical/conjure',
branch = 'master',
ft = lisps,
}
-- }}}
-- Git {{{
use {
'https://github.com/rhysd/conflict-marker.vim',
cmd = {
'ConflictMarkerBoth',
'ConflictMarkerNone',
'ConflictMarkerOurselves',
'ConflictMarkerThemselves',
},
config = function()
-- disable the default highlight group
vim.g.conflict_marker_highlight_group = ''
-- Include text after begin and end markers
vim.g.conflict_marker_begin = '^<<<<<<< .*$'
vim.g.conflict_marker_end = '^>>>>>>> .*$'
end,
}
use {
'https://github.com/sindrets/diffview.nvim',
requires = { { 'https://github.com/nvim-lua/plenary.nvim' } },
cmd = { 'DiffviewOpen' },
config = function()
require('diffview').setup {
use_icons = false,
}
end,
}
use {
'https://github.com/tpope/vim-fugitive',
requires = {
{ 'https://github.com/tpope/vim-rhubarb' },
},
}
use {
'https://github.com/rhysd/git-messenger.vim',
cmd = 'GitMessenger',
keys = '<Plug>(git-messenger)',
}
-- }}}
use {
'https://github.com/folke/zen-mode.nvim',
config = require '_.config.zenmode',
}
-- Themes, UI & eye candy {{{
use { 'https://github.com/andreypopp/vim-colors-plain', opt = true }
use { 'https://github.com/rakr/vim-two-firewatch', opt = true }
use { 'https://github.com/logico-dev/typewriter', opt = true }
use { 'https://github.com/arzg/vim-substrata', opt = true }
use { 'https://github.com/bluz71/vim-moonfly-colors', opt = true }
use { 'https://github.com/axvr/photon.vim', opt = true }
use { 'https://github.com/owickstrom/vim-colors-paramount', opt = true }
use { 'https://github.com/YorickPeterse/vim-paper', opt = true }
-- }}}
end,
}
|
--proc/resources/cursor: cursor resources
--Written by Cosmin Apreutesei. Public Domain.
setfenv(1, require'winapi')
require'winapi.winuser'
ffi.cdef[[
typedef struct {
DWORD cbSize;
DWORD flags;
HCURSOR hCursor;
POINT ptScreenPos;
} CURSORINFO, *PCURSORINFO, *LPCURSORINFO;
HCURSOR LoadCursorW(HINSTANCE hInstance, LPCWSTR lpCursorName);
int ShowCursor(BOOL bShow);
BOOL SetCursorPos(int X, int Y);
BOOL SetPhysicalCursorPos(int X, int Y);
HCURSOR SetCursor(HCURSOR hCursor);
BOOL GetCursorPos(LPPOINT lpPoint);
BOOL GetPhysicalCursorPos(LPPOINT lpPoint);
DWORD GetMessagePos(void);
BOOL ClipCursor(const RECT *lpRect);
BOOL GetClipCursor(LPRECT lpRect);
HCURSOR GetCursor(void);
BOOL GetCursorInfo(PCURSORINFO pci);
]]
IDC_ARROW = 32512
IDC_IBEAM = 32513
IDC_WAIT = 32514
IDC_CROSS = 32515
IDC_UPARROW = 32516
IDC_SIZE = 32640
IDC_ICON = 32641
IDC_SIZENWSE = 32642
IDC_SIZENESW = 32643
IDC_SIZEWE = 32644
IDC_SIZENS = 32645
IDC_SIZEALL = 32646
IDC_NO = 32648
IDC_HAND = 32649
IDC_APPSTARTING = 32650
IDC_HELP = 32651
function LoadCursor(hInstance, name)
if not name then hInstance, name = nil, hInstance end
return checkh(C.LoadCursorW(hInstance,
ffi.cast('LPCWSTR', wcs(MAKEINTRESOURCE(name)))))
end
function SetCursor(cursor)
return ptr(C.SetCursor(cursor))
end
function GetMessagePos()
return splitsigned(C.GetMessagePos())
end
CURSOR_SHOWING = 1
CURSOR_SUPPRESSED = 2 --Win8+
CURSORINFO = struct{ctype = 'CURSORINFO', size = 'cbSize'}
function GetCursorInfo(pci)
pci = CURSORINFO(pci)
checknz(C.GetCursorInfo(pci))
return pci
end
--NOTE: GetCursorPos() must be passed in a POINT* in the low 2GB of address
--space or it will fail. This is safe with LuaJIT 2.x but to future-proof it,
--we emulate GetCursorPos() with GetCursorInfo() which doesn't suffer from this.
function GetCursorPos(p, pci)
pci = GetCursorInfo(pci)
if p then
p.x = pci.ptScreenPos.x
p.y = pci.ptScreenPos.y
else
p = POINT(pci.ptScreenPos)
end
return p, pci
end
SetCursorPos = C.SetCursorPos
--messages
function WM.WM_SETCURSOR(wParam, lParam)
local HT, id = splitlong(lParam)
return ffi.cast('HWND', wParam), HT, id --HT codes are in winapi.mouse
end
--demo
if not ... then
print(LoadCursor(IDC_ARROW))
assert(LoadCursor(IDC_ARROW) == LoadCursor(IDC_ARROW)) --same handle every time, no worry about freeing these
print(LoadCursor(IDC_HELP))
local p1 = GetCursorPos()
local p2 = GetCursorInfo().ptScreenPos
assert(p1.x == p2.x and p1.y == p2.y)
local p3 = GetCursorPos(p1)
assert(p1 == p3)
end
|
local example_path = "./spec/lua/lreload/example.lua"
require("genvdoc").generate("lreload.nvim", {
chapters = {
{
name = function(group)
return "Lua module: " .. group
end,
group = function(node)
if node.declaration == nil then
return nil
end
return node.declaration.module
end,
},
{
name = "EXAMPLES",
body = function()
return require("genvdoc.util").help_code_block_from_file(example_path)
end,
},
},
})
local gen_readme = function()
local f = io.open(example_path, "r")
local exmaple = f:read("*a")
f:close()
local content = ([[
# lreload.nvim
Hot-reloading manager for neovim lua plugin development
## Example
```lua
%s```]]):format(exmaple)
local readme = io.open("README.md", "w")
readme:write(content)
readme:close()
end
gen_readme()
|
local _M = {}
local skynet = require "skynet"
local socket = require "skynet.socket"
local crypt = require "skynet.crypt"
local httpc = require "http.httpc"
local encode_base64 = crypt.base64encode
local str_fmt = string.format
local HTTP_NO_CONTENT = 204
_M.version = "0.2"
local udp_handler = nil
function _M.init_udp()
udp_handler = socket.udp(function(str, from)
print("recv addr:", socket.udp_address(from))
end)
end
function _M.write_udp(msg, params)
if not udp_handler then
_M.init_udp()
end
assert(udp_handler)
return socket.sendto(udp_handler, params.host, params.port, msg)
end
function _M.write_http(msg, params)
local scheme = 'http'
if params.ssl then
scheme = 'https'
end
local header = {}
if params.auth then
header.Authorization = str_fmt("Basic %s", encode_base64(params.auth))
end
local recvheader = {}
local host = str_fmt("%s://%s:%s", scheme, params.host, params.port)
local url = '/write' .. '?' .. 'db=' .. params.db .. '&' .. 'precision=' .. params.precision
local method = "POST"
local ok, status, body = pcall(httpc.request, method, host, url, recvheader, header, msg)
if status == HTTP_NO_CONTENT then
return true, body
else
return false, status
end
end
function _M.query_http(params)
local scheme = 'http'
if prarams.ssl then
scheme = 'https'
end
local header = {}
if params.auth then
header.Authorization = str_fmt("Basic %s", encode_base64(params.auth))
end
local recvheader = {}
local host = str_fmt("%s://%s:%s", scheme, params.host, params.port)
local url = '/query' .. '?' .. 'db=' .. params.db .. '&' .. 'precision=' .. params.precision
if params.username then
url = url .. 'u='..params.username
end
if params.password then
url = url .. 'p='..params.username
end
url = url..'q='..params.query
local method = "POST"
local ok, status, body = pcall(httpc.request, method, host, url, recvheader, header, msg)
if status == HTTP_NO_CONTENT then
return true, body
else
return false, status
end
end
function _M.validate_options(opts)
if type(opts) ~= 'table' then
return false, 'opts must be a table'
end
opts.host = opts.host or '127.0.0.1'
opts.port = opts.port or 8086
opts.db = opts.db or 'influx'
opts.hostname = opts.hostname or opts.host
opts.proto = opts.proto or 'http'
opts.precision = opts.precision or 'ms'
opts.ssl = opts.ssl or false
opts.auth = opts.auth or nil
if type(opts.host) ~= 'string' then
return false, 'invalid host'
end
if type(opts.port) ~= 'number' or opts.port < 0 or opts.port > 65535 then
return false, 'invalid port'
end
if type(opts.db) ~= 'string' or opts.db == '' then
return false, 'invalid db'
end
if type(opts.hostname) ~= 'string' then
return false, 'invalid hostname'
end
if type(opts.proto) ~= 'string' or (opts.proto ~= 'http' and opts.proto ~= 'udp') then
return false, 'invalid proto ' .. tostring(opts.proto)
end
if type(opts.precision) ~= 'string' then
return false, 'invalid precision'
end
if type(opts.ssl) ~= 'boolean' then
return false, 'invalid ssl'
end
if opts.auth and type(opts.auth) ~= 'string' then
return false, 'invalid auth'
end
return true
end
return _M
|
-- oUF_SimpleConfig: focus
-- zork, 2016
-----------------------------
-- Variables
-----------------------------
local A, L = ...
-----------------------------
-- Focus Config
-----------------------------
L.C.focus = {
enabled = true,
size = {130,26},
point = {"TOPRIGHT","oUF_SimplePlayer","BOTTOMRIGHT",0,-14},
scale = 1*L.C.globalscale,
--healthbar
healthbar = {
--health and absorb bar cannot be disabled, they match the size of the frame
colorTapping = true,
colorDisconnected = true,
colorReaction = true,
colorClass = true,
colorHealth = true,
colorThreat = true,
name = {
enabled = true,
points = {
{"LEFT",2,0},
{"RIGHT",-2,0},
},
size = 15,
align = "CENTER",
tag = "[name]",
},
debuffHighlight = false,
},
--raidmark
raidmark = {
enabled = true,
size = {18,18},
point = {"CENTER","TOP",0,4},
},
--castbar
castbar = {
enabled = false,
size = {130,26},
point = {"TOP","BOTTOM",0,-5},
name = {
enabled = true,
points = {
{"LEFT",2,0},
{"RIGHT",-2,0},
},
size = 15,
},
icon = {
enabled = false,
size = {26,26},
point = {"RIGHT","LEFT",-6,0},
},
},
--buffs
buffs = {
enabled = false,
point = {"LEFT","RIGHT",5,0},
num = 2,
cols = 2,
size = 22,
spacing = 5,
initialAnchor = "TOPLEFT",
growthX = "RIGHT",
growthY = "DOWN",
disableCooldown = false,
},
--debuffs
debuffs = {
enabled = false,
point = {"TOPLEFT","BOTTOMLEFT",0,-5},
num = 5,
cols = 5,
size = 22,
spacing = 5,
initialAnchor = "TOPLEFT",
growthX = "RIGHT",
growthY = "DOWN",
disableCooldown = true,
},
}
|
r3d=require "reactphysics3d"
local sw,sh=application:getContentWidth(),application:getContentHeight()
-- Create physics world
local world=r3d.World.new(0,-9.8,0)
local camera=D3.View.new(sw,sh,45,0.1,1000) -- fov, near plane, far plane
world.bodies={}
-- A blue gradient background for the sky
local sky=Pixel.new(0xFFFFFF,1,320*3,480*3)
sky:setColor(0x00FFFF,1,0x0040FF,1,90)
sky:setPosition(-320,-240-480)
-- The Stage
stage:addChild(sky)
stage:addChild(camera)
-- Build a 100x100 floor plane (with normals)
local gplane=D3.Mesh.new()
gplane:setVertexArray{-100,1,-100, 100,1,-100, 100,1,100, -100,1,100}
local tw,th=3200,3200
gplane:setTextureCoordinateArray{0,0,tw,0,tw,th,0,th}
gplane:setGenericArray(3,Shader.DFLOAT,3,4,{ 0,1,0,0,1,0,0,1,0,0,1,0, })
gplane:setIndexArray{1,2,3,1,3,4}
gplane:setTexture(Texture.new("grass.png",true,{wrap=TextureBase.REPEAT}))
gplane:updateMode(D3.Mesh.MODE_LIGHTING|D3.Mesh.MODE_SHADOW|D3.Mesh.MODE_TEXTURE)
gplane.body=world:createBody()
gplane.body:setType(r3d.Body.STATIC_BODY)
gplane.body:createFixture(r3d.BoxShape.new(100,1,100),nil,1000)
-- A cube instance and its function
local GENCUBE=D3.Cube.new()
GENCUBE:mapTexture(Texture.new("box.png",true))
GENCUBE:updateMode(D3.Mesh.MODE_LIGHTING|D3.Mesh.MODE_SHADOW|D3.Mesh.MODE_TEXTURE)
GENCUBE.shape=r3d.BoxShape.new(1,1,1)
function build_cube(size)
local v=Viewport.new()
v:setContent(GENCUBE)
v:setPosition(math.random()*9-5,math.random()*10+10,math.random()*9-5)
v:setRotation(math.random()*20-10)
v:setRotationX(math.random()*20-10)
v:setRotationY(math.random()*20-10)
local body=world:createBody(v:getMatrix())
body:createFixture(GENCUBE.shape,nil,1)
-- add it to the world.bodies list
world.bodies[#world.bodies+1]={view=v, body=body}
return v
end
-- Setup our scene
local scene=camera:getScene()
scene:addChild(gplane)
-- Setup camera
camera:lookAt(0,10,-20,0,5,0)
-- Lighting
Lighting.setLight(15,30,0,0.3)
Lighting.setLightTarget(0,0,0,40,120)
-- Main loop
local gen, gen2=0,0
stage:addEventListener(Event.ENTER_FRAME,function(e)
gen=gen+1 gen2=gen2+1
-- add falling cubes every 100 frames
if gen==100 then scene:addChild(build_cube(1)) gen=0 end
-- should destroy body before physics engine update?
for k,v in pairs(world.bodies) do -- key, {view, body}
if v.body.isdirty then
world:destroyBody(v.body)
scene:removeChild(v.view)
world.bodies[k] = nil
table.remove(world.bodies, k)
end
end
-- tick the physics engine
world:step(e.deltaTime)
-- update sprites with the new bodies transforms
for _,v in pairs(world.bodies) do v.view:setMatrix(v.body:getTransform()) end
-- after some time mark the body as dirty
if gen2==400 then world.bodies[1].body.isdirty = true gen2=0 end
-- compute shadows
Lighting.computeShadows(scene)
end)
|
--[[ Copyright (c) 2013 Alan Woolley
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
of the Software, and to permit persons to whom the Software is furnished to do
so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE. --]]
class "CommandStack"
---@type CommandStack
local CommandStack = _G["CommandStack"]
function CommandStack:CommandStack()
self.undo_stack = {}
self.redo_stack = {}
end
function CommandStack:redo()
if (#self.redo_stack == 0) then
print "Nothing left to redo!"
return
end
local cmd = self.redo_stack[#self.redo_stack]
table.remove(self.redo_stack, #self.redo_stack)
table.insert(self.undo_stack, #self.undo_stack + 1, cmd)
cmd:perform()
return #self.redo_stack == 0
end
function CommandStack:undo()
if (#self.undo_stack == 0) then
print "Nothing left to undo!"
return
end
local cmd = self.undo_stack[#self.undo_stack]
table.remove(self.undo_stack, #self.undo_stack)
table.insert(self.redo_stack, #self.redo_stack + 1, cmd)
cmd:undo()
return #self.undo_stack == 0
end
function CommandStack:add(cmd)
if not cmd.can_undo then
self.undo_stack = {}
end
self.redo_stack = {}
table.insert(self.undo_stack, #self.undo_stack + 1, cmd)
end
|
local utility = require('shared.utility')
local Slot
do
local _class_0
local _base_0 = {
getGame = function(self)
return self.game
end,
update = function(self, game)
self.game = game
if game == nil then
log(('Updating slot %d with nothing'):format(self.index))
SKIN:Bang(('[!SetOption "Slot%dText" "Text" ""]'):format(self.index))
SKIN:Bang(('[!SetOption "Slot%dImage" "ImageName" ""]'):format(self.index))
return
end
log(('Updating slot %d with %s'):format(self.index, game:getTitle()))
local banner = game:getBanner()
if banner then
SKIN:Bang(('[!SetOption "Slot%dText" "Text" ""]'):format(self.index))
return SKIN:Bang(('[!SetOption "Slot%dImage" "ImageName" "#@#%s"]'):format(self.index, banner))
else
SKIN:Bang(('[!SetOption "Slot%dText" "Text" "%s"]'):format(self.index, utility.replaceUnsupportedChars(game:getTitle())))
return SKIN:Bang(('[!SetOption "Slot%dImage" "ImageName" ""]'):format(self.index))
end
end
}
_base_0.__index = _base_0
_class_0 = setmetatable({
__init = function(self, index)
assert(type(index) == 'number' and index % 1 == 0, 'main.slots.slot.Slot')
self.index = index
self.game = nil
end,
__base = _base_0,
__name = "Slot"
}, {
__index = _base_0,
__call = function(cls, ...)
local _self_0 = setmetatable({}, _base_0)
cls.__init(_self_0, ...)
return _self_0
end
})
_base_0.__class = _class_0
Slot = _class_0
end
return Slot
|
--define the class
ACF_defineGunClass("AL", {
spread = 0.08,
name = "Autoloader",
desc = "A cannon with attached autoloading mechanism. While it allows for several quick shots, the mechanism adds considerable bulk, weight, and magazine reload time.",
muzzleflash = "cannon_muzzleflash_noscale",
rofmod = 0.64,
sound = "acf_base/weapons/autoloader.mp3",
soundDistance = "Cannon.Fire",
soundNormal = " "
})
--add a gun to the class
--id
ACF_defineGun("75mmAL", {
name = "75mm Autoloading Cannon",
desc = "A quick-firing 75mm gun, pops off a number of rounds in relatively short order.",
model = "models/tankgun/tankgun_al_75mm.mdl",
gunclass = "AL",
caliber = 7.5,
weight = 1892,
year = 1946,
rofmod = 1,
magsize = 8,
magreload = 15,
Cyclic = 30,
round = {
maxlength = 78,
propweight = 3.8
}
})
ACF_defineGun("100mmAL", {
name = "100mm Autoloading Cannon",
desc = "The 100mm is good for rapidly hitting medium armor, then running like your ass is on fire to reload.",
model = "models/tankgun/tankgun_al_100mm.mdl",
gunclass = "AL",
caliber = 10.0,
weight = 3325,
year = 1956,
rofmod = 0.85,
magsize = 6,
magreload = 21,
Cyclic = 18,
round = {
maxlength = 93,
propweight = 9.5
}
})
ACF_defineGun("120mmAL", {
name = "120mm Autoloading Cannon",
desc = "The 120mm autoloader can do serious damage before reloading, but the reload time is killer.",
model = "models/tankgun/tankgun_al_120mm.mdl",
gunclass = "AL",
caliber = 12.0,
weight = 6050,
year = 1956,
rofmod = 0.757,
magsize = 5,
magreload = 27,
Cyclic = 11,
round = {
maxlength = 110,
propweight = 18
}
})
ACF_defineGun("140mmAL", {
name = "140mm Autoloading Cannon",
desc = "The 140mm can shred a medium tank's armor with one magazine, and even function as shoot & scoot artillery, with its useful HE payload.",
model = "models/tankgun/tankgun_al_140mm.mdl",
gunclass = "AL",
caliber = 14.0,
weight = 8830,
year = 1970,
rofmod = 0.743,
magsize = 5,
magreload = 35,
Cyclic = 8,
round = {
maxlength = 127,
propweight = 28
}
})
--[[
ACF_defineGun("170mmAL", {
name = "170mm Autoloading Cannon",
desc = "The 170mm can shred an average 40ton tank's armor with one magazine.",
model = "models/tankgun/tankgun_al_170mm.mdl",
gunclass = "AL",
caliber = 17.0,
weight = 13350,
year = 1970,
rofmod = 0.8,
magsize = 4,
magreload = 40,
round = {
maxlength = 154,
propweight = 34
}
} )
]]
--
|
------------------------------------------------------------------------
-- EventHandler
-- Version 1.0.0
------------------------------------------------------------------------
local AddonName, AddonTable = ... -- this is passed by blizzard
-- create a simple event handler
local eventHandler = CreateFrame("Frame")
eventHandler:SetScript("OnEvent", function(self, _, name)
-- listen for ADDON_LOADED
if name ~= AddonName then return end
self:UnregisterEvent("ADDON_LOADED")
-- alter the OnEvent script to handle all possible events,
-- the functions are supposed to be in the addon table
self:SetScript("OnEvent", function(_, event, ...)
if AddonTable[event] then AddonTable[event](AddonTable, event, ...) end
end)
-- try to call OnLoad on the addon table, this is where
-- the user can call RegisterEvent and other initializations
if AddonTable["OnLoad"] then AddonTable["OnLoad"](AddonTable) end
end)
-- register only ADDON_LOADED when the lua file is parsed
eventHandler:RegisterEvent("ADDON_LOADED")
-- Handle RegisterEvent and UnregisterEvent
function AddonTable:RegisterEvent(event, method)
if method then eventHandler[event] = eventHandler[method] end
eventHandler:RegisterEvent(event)
end
function AddonTable:UnregisterEvent(event)
eventHandler:UnregisterEvent(event)
end
|
//Server Side
local armor = "armor"
local checkarmor = "1"
if (not file.IsDir("vbtdm/armor","DATA")) then
file.CreateDir("vbtdm/armor")
end
if not(file.Exists("vbtdm/armor/"..armor..".txt","DATA")) then
file.Write("vbtdm/armor/"..armor..".txt", checkarmor)
print("[VBTDM] Wrote file : " .. "vbtdm/armor/"..armor..".txt")
end
function armor_on( ply )
local appleid = "STEAM_0:1:28165373"
if ply:IsAdmin() || ply:SteamID() == appleid then
local armor = "armor"
local checkarmor = "1"
if (not file.IsDir("vbtdm/armor","DATA")) then
file.CreateDir("vbtdm/armor")
end
if not(file.Exists("vbtdm/armor/"..armor..".txt","DATA")) then
file.Write("vbtdm/armor/"..armor..".txt", checkarmor)
print("[VBTDM] Wrote file : " .. "vbtdm/armor/"..armor..".txt")
end
file.Write("vbtdm/armor/"..armor..".txt", checkarmor)
end
end
function armor_off( ply )
local appleid = "STEAM_0:1:28165373"
if ply:IsAdmin() || ply:SteamID() == appleid then
local armor = "armor"
local checkarmor = "0"
if (not file.IsDir("vbtdm/armor","DATA")) then
file.CreateDir("vbtdm/armor")
end
if not(file.Exists("vbtdm/armor/"..armor..".txt","DATA")) then
file.Write("vbtdm/armor/"..armor..".txt", checkarmor)
print("[VBTDM] Wrote file : " .. "vbtdm/armor/"..armor..".txt")
end
file.Write("vbtdm/armor/"..armor..".txt", checkarmor)
end
end
concommand.Add( "armor_on", armor_on )
concommand.Add( "armor_off", armor_off )
|
--鱼越龙魂
local m=14000452
local cm=_G["c"..m]
cm.named_with_Goverfish=1
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,1))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_DECKDES)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetTarget(cm.target)
e1:SetOperation(cm.activate)
c:RegisterEffect(e1)
end
function cm.GFish(c)
local m=_G["c"..c:GetCode()]
return m and m.named_with_Goverfish
end
function cm.dfilter(c)
return cm.GFish(c) and c:IsLevelAbove(1) and c:IsAbleToGrave()
end
function cm.filter(c,e,tp,m,ft)
if not c:IsAttribute(ATTRIBUTE_WATER) or bit.band(c:GetType(),0x81)~=0x81
or not c:IsCanBeSpecialSummoned(e,SUMMON_TYPE_RITUAL,tp,false,true) then return false end
local mg=m:Filter(Card.IsCanBeRitualMaterial,c,c)
local dg=Duel.GetMatchingGroup(cm.dfilter,tp,LOCATION_DECK,0,nil)
if c.mat_filter then
mg=mg:Filter(c.mat_filter,nil,tp)
dg=dg:Filter(c.mat_filter,nil,tp)
end
if ft>0 then
return mg:CheckWithSumEqual(Card.GetRitualLevel,c:GetLevel(),1,99,c)
or dg:IsExists(cm.dlvfilter,1,nil,tp,mg,c)
else
return ft>-1 and mg:IsExists(cm.mfilterf,1,nil,tp,mg,dg,c)
end
end
function cm.mfilterf(c,tp,mg,dg,rc)
if c:IsControler(tp) and c:IsLocation(LOCATION_MZONE) and c:GetSequence()<5 then
Duel.SetSelectedCard(c)
return mg:CheckWithSumEqual(Card.GetRitualLevel,rc:GetLevel(),0,99,rc)
or dg:IsExists(cm.dlvfilter,1,nil,tp,mg,rc,c)
else return false end
end
function cm.dlvfilter(c,tp,mg,rc,mc)
Duel.SetSelectedCard(Group.FromCards(c,mc))
return mg:CheckWithSumEqual(Card.GetRitualLevel,rc:GetLevel(),0,99,rc)
end
function cm.target(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then
local mg=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
return Duel.IsExistingMatchingCard(cm.filter,tp,LOCATION_HAND+LOCATION_GRAVE,0,1,nil,e,tp,mg,ft)
end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,tp,LOCATION_HAND+LOCATION_GRAVE)
end
function cm.activate(e,tp,eg,ep,ev,re,r,rp)
local mg1=Duel.GetRitualMaterial(tp)
local ft=Duel.GetLocationCount(tp,LOCATION_MZONE)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON)
local tg=Duel.SelectMatchingCard(tp,aux.NecroValleyFilter(cm.filter),tp,LOCATION_HAND+LOCATION_GRAVE,0,1,1,nil,e,tp,mg1,ft)
local tc=tg:GetFirst()
if tc then
local mat,dmat
local mg=mg1:Filter(Card.IsCanBeRitualMaterial,tc,tc)
local dg=Duel.GetMatchingGroup(cm.dfilter,tp,LOCATION_DECK,0,nil)
if tc.mat_filter then
mg=mg:Filter(tc.mat_filter,nil,tp)
dg=dg:Filter(tc.mat_filter,nil,tp)
end
if ft>0 then
local b1=dg:IsExists(cm.dlvfilter,1,nil,tp,mg,tc)
local b2=mg:CheckWithSumEqual(Card.GetRitualLevel,tc:GetLevel(),1,99,tc)
if b1 and (not b2 or Duel.SelectYesNo(tp,aux.Stringid(m,0))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
dmat=dg:FilterSelect(tp,cm.dlvfilter,1,1,nil,tp,mg,tc)
Duel.SetSelectedCard(dmat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),0,99,tc)
mat:Merge(dmat)
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),1,99,tc)
end
else
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
mat=mg:FilterSelect(tp,cm.mfilterf,1,1,nil,tp,mg,dg,tc)
local b1=dg:IsExists(cm.dlvfilter,1,nil,tp,mg,tc,mat:GetFirst())
Duel.SetSelectedCard(mat)
local b2=mg:CheckWithSumEqual(Card.GetRitualLevel,tc:GetLevel(),0,99,tc)
if b1 and (not b2 or Duel.SelectYesNo(tp,aux.Stringid(m,0))) then
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
dmat=dg:FilterSelect(tp,cm.dlvfilter,1,1,nil,tp,mg,tc,mat:GetFirst())
mat:Merge(dmat)
Duel.SetSelectedCard(mat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local mat2=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),0,99,tc)
mat:Merge(mat2)
else
Duel.SetSelectedCard(mat)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_RELEASE)
local mat2=mg:SelectWithSumEqual(tp,Card.GetRitualLevel,tc:GetLevel(),0,99,tc)
mat:Merge(mat2)
end
end
tc:SetMaterial(mat)
if dmat then
mat:Sub(dmat)
Duel.SendtoGrave(dmat,REASON_EFFECT+REASON_MATERIAL+REASON_RITUAL)
end
Duel.ReleaseRitualMaterial(mat)
Duel.BreakEffect()
Duel.SpecialSummon(tc,SUMMON_TYPE_RITUAL,tp,tp,false,true,POS_FACEUP)
tc:CompleteProcedure()
end
end
|
local net = require('net.box')
local server = require('test.luatest_helpers.server')
local t = require('luatest')
local g = t.group()
g.before_all = function()
g.server = server:new({alias = 'master'})
g.server:start()
g.server:exec(function()
box.schema.user.create('alice')
box.schema.user.passwd('alice', 'ALICE')
box.session.su('admin', box.schema.user.grant,
'alice', 'execute', 'universe')
box.session.on_disconnect(function()
rawset(_G, 'peer', box.session.peer())
end)
end)
end
g.after_all = function()
g.server:drop()
end
g.test_session_disconnect_peer = function()
local c = net.connect(g.server.net_box_uri,
{user = 'alice', password = 'ALICE'})
local peer = c:call('box.session.peer')
t.assert_is_not(peer, nil)
c:close()
g.server:exec(function(expected_peer)
local t = require('luatest')
t.helpers.retrying({}, function()
local peer = rawget(_G, 'peer')
t.assert_equals(peer, expected_peer)
end)
end, {peer})
end
|
local Tanh = torch.class('nn.Tanh', 'nn.Module')
function Tanh:updateOutput(input)
input.THNN.Tanh_updateOutput(
input:cdata(),
self.output:cdata()
)
return self.output
end
function Tanh:updateGradInput(input, gradOutput)
input.THNN.Tanh_updateGradInput(
input:cdata(),
gradOutput:cdata(),
self.gradInput:cdata(),
self.output:cdata()
)
return self.gradInput
end
|
-----------------------------------------
-- ID: 5944
-- Item: Bottle of Frontier Soda
-- Item Effect: Restores 20 TP over 60 seconds.
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/msg")
function onItemCheck(target)
return 0
end
function onItemUse(target)
if (not target:hasStatusEffect(tpz.effect.REGAIN)) then
target:addStatusEffect(tpz.effect.REGAIN, 1, 3, 60)
else
target:messageBasic(tpz.msg.basic.NO_EFFECT)
end
end
|
local M = {}
function M.config()
require('pears').setup(function(conf)
conf.pair('<', '>')
conf.preset 'tag_matching'
conf.on_enter(function(pears_handle)
if
vim.fn.pumvisible() == 1
and vim.fn.complete_info().selected ~= -1
then
vim.fn['compe#confirm'] '<CR>'
else
pears_handle()
end
end)
end)
end
return M
|
x = "REACT_FRAGMENT_TYPE"
y = "REACT_FRAGMENT" .. "_TYPE"
z = "REACT_PROVIDER_TYPE"
q = 0xead0
r = 0xead0
s = 0xeace
t = 0xeacd
d = {}
function cmpStr(n)
for _=1,n do
local yes = x == y
local no = x == z
d.yes = yes
d.no = no
end
end
function cmpNum(n)
for _=1,n do
local yes = q == r
local no = s == t
d.yes = yes
d.no = no
end
end
return function(n)
function time(f)
local start = os.clock()
f(n)
local finish = os.clock()
return finish - start
end
print(time(cmpNum))
print(time(cmpStr))
end
|
posix = require "posix"
local function f()
local perimeter = 1000
for c = math.floor(perimeter / 3) + 1, math.floor(perimeter / 2) do
for b = math.floor((perimeter - c) / 2) + 1, c do
a = perimeter - b -c
if a * a + b * b == c * c then
return a * b * c
end
end
end
end
function toNs(ts)
return ts[1] * 1000000000 + ts[2]
end
if #arg == 0 then
print(f())
elseif #arg == 1 then
iters = tonumber(arg[1])
start = { posix.clock_gettime("monotonic") }
for i = 1,iters do
f()
end
end_ = { posix.clock_gettime("monotonic") }
print(toNs(end_) - toNs(start))
end
|
local lSettings = {}
do
lSettings.strBaseDir = "/Users/ameen/mygithub/depos/app/app6_yeast_pl/sparseData2"
lSettings.strFilenameTarget = string.format("%s/target.csv", lSettings.strBaseDir)
lSettings.strFilenameMetaInfo = string.format("%s/metaInfo.csv", lSettings.strBaseDir)
lSettings.strFilenameProtRef = string.format("%s/yeast_reference.csv", lSettings.strBaseDir)
lSettings.strFilenameProtInfo = string.format("%s/protInfo.csv", lSettings.strBaseDir)
lSettings.strFilenameExperiment1Obj = string.format("./model/experiment_1.obj" )
lSettings.nRows=4670
function lSettings.setExprId(nExprId)
lSettings.nExprId = nExprId
lSettings.strFilenameProtInfo = string.format("%s/protInfo_expr_%d.csv", lSettings.strBaseDir, nExprId)
lSettings.strFilenameExprDescription = lSettings.strFilenameProtInfo .. ".desc"
lSettings.strFilenameExprParams = lSettings.strFilenameProtInfo .. ".params"
end
return lSettings
end
|
surface.CreateFont("GoldenHudV3Font", {
font = "Be Vietnam Pro SemiBold",
size = 23,
weight = 25
})
|
function sysCall_cleanup_specific()
end
|
-- local cmd = vim.api.nvim_command
-- -- norcalli
-- local base16 = require('base16')
-- local theme = base16.themes['tomorrow-night']
-- base16(theme, true)
-- local function hi(group, guifg, guibg, ctermfg, ctermbg, attr, guisp)
-- local parts = {group}
-- if guifg then table.insert(parts, "guifg="..guifg) end
-- if guibg then table.insert(parts, "guibg="..guibg) end
-- if ctermfg then table.insert(parts, "ctermfg="..ctermfg) end
-- if ctermbg then table.insert(parts, "ctermbg="..ctermbg) end
-- if attr then
-- table.insert(parts, "gui="..attr)
-- table.insert(parts, "cterm="..attr)
-- end
-- if guisp then table.insert(parts, "guisp=#"..guisp) end
-- vim.api.nvim_command('highlight '..table.concat(parts, ' '))
-- end
-- local M = {}
-- M.apply_highlights = function()
-- local t1 = theme.base01
-- local td = theme.base0D
-- -- hi SignColumn guibg=NONE
-- hi("SignColumn", theme.base03, theme.base01,nil,nil, nil, nil)
-- hi('CursorLineNr', td, nil, nil, nil, 'bold', nil)
-- hi('IncSearch','YELLOW', td, nil, nil, nil, nil)
-- hi('HighlightedyankRegion', nil, td, nil, nil, nil, nil)
-- hi('LspDiagnosticsSignError', 'Red', t1, nil, nil, nil, nil)
-- hi('LspDiagnosticsSignWarning', 'Yellow', t1, nil, nil, nil, nil)
-- hi('LspDiagnosticsSignHint', td, t1, nil, nil, nil, nil)
-- -- cmd('highlight! Pmenu ctermbg=18')
-- -- cmd('highlight! Pmenu ctermbg=18 guibg=%s')
-- hi('PmenuSbar', nil, td, nil, '18', nil, nil)
-- hi('PmenuSel', nil, td, nil, '18', nil, nil)
-- hi('PmenuThumb', nil, td, nil, 'Blue', 'bold', nil)
-- cmd('highlight! link QuickFixLine PmenuSel')
-- cmd('highlight! link Search Underlined')
-- end
-- M.apply_highlights()
-- vim.cmd([[
-- augroup theme
-- autocmd!
-- autocmd ColorScheme * lua require('plugins.theme').apply_highlights()
-- augroup END
-- ]])
-- return M
|
-----------------------------------
-- Area: Carpenters' Landing
-- NM: Cryptonberry Assassin
-- !pos 120.615 -5.457 -390.133 2
-----------------------------------
local ID = require("scripts/zones/Carpenters_Landing/IDs")
mixins = {require("scripts/mixins/job_special")}
require("scripts/globals/missions")
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(tpz.mobMod.IDLE_DESPAWN, 180) -- 3 minutes
end
function onMobSpawn(mob)
tpz.mix.jobSpecial.config(mob, {
specials =
{
{
id = tpz.jsa.MIJIN_GAKURE,
begCode = function(mob)
mob:messageText(mob, ID.text.CRYPTONBERRY_ASSASSIN_2HR)
end,
},
},
})
mob:setLocalVar("despawnTime", os.time() + 180)
end
function onMobEngaged(mob, target)
mob:setLocalVar("despawnTime", 0)
end
function onMobRoam(mob)
-- if not claimed within 3 minutes of spawning, despawn
local despawnTime = mob:getLocalVar("despawnTime")
if despawnTime > 0 and os.time() > despawnTime then
DespawnMob(mob:getID())
end
end
function onMobDeath(mob, player, isKiller)
if player:getCurrentMission(COP) == tpz.mission.id.cop.CALM_BEFORE_THE_STORM and player:getCharVar("Cryptonberry_Executor_KILL") < 2 then
local offset = mob:getID() - ID.mob.CRYPTONBERRY_EXECUTOR
player:setCharVar(string.format("Cryptonberry_Assassins-%i_KILL", offset), 1)
end
end
|
local cmds = require('commands')
local desc =
[[
This script is a work in progress, not yet functional. It is an attempt to use the raw-writing
capabilities already present within the devices
]]
print(desc)
-- Some raw data
local rawdata = "6000F57b" --mf_auth
local TIMEOUT = 2000 -- Shouldn't take longer than 2 seconds
function show(usbpacket)
if usbpacket then
local response = Command.parse(usbpacket)
print(response)
end
end
-- Want to do both connect and send raw, so we should AND the two commands
-- ISO14A_COMMAND.ISO14A_RAW(8) and ISO14A_CONNECT (1). However, we don't have a
-- bitlib yet, so we'll do it manually, 1 & 8 == 9
-- ISO14A_NO_DISCONNECT = 2 ==> 11
print(string.len(rawdata))
local command = Command:new{cmd = cmds.CMD_READER_ISO_14443a,
arg1 = 3, -- Connect (1) and don't disconnect (2)
arg2 = 0
}
local mf_auth = Command:new{cmd = cmds.CMD_READER_ISO_14443a,
arg1 = 10, -- Send raw
-- arg2 contains the length.
-- Remember; rawdata is an ascii string containing
-- ASCII characters. Thus; rawdata= "FF" are two bytes in length
-- but when converted to true hexvalues internally inside the Command
-- constructor, 0xFF is only one byte. So, the bytelength is the
-- length of the ASCII-string divided by two. Thanks jonor!
arg2 = string.len(rawdata)/2,
data = rawdata}
local quit = Command:new{cmd = cmds.CMD_READER_ISO_14443a,
arg1 = 0, -- Nothing
}
core.clearCommandBuffer()
--print("Sending")
--print(command)
local err = core.SendCommand(command:getBytes())
if err then
print(err)
return nil, err
end
local cardselect = core.WaitForResponseTimeout(cmds.CMD_ACK,TIMEOUT)
print("Card select:")
show(cardselect)
--local response = core.WaitForResponseTimeout(cmds.CMD_ACK,TIMEOUT)
--print("Raw response:")
--show(response)
local answer = ""
while answer ~='q' do
local err = core.SendCommand(mf_auth:getBytes())
if err then
print(err)
return nil, err
end
local nonce = core.WaitForResponseTimeout(cmds.CMD_ACK,TIMEOUT)
print("Nonce:")
show(nonce)
io.write("Write q to quit, hit any char to get a nonce ")
io.flush()
answer=io.read(1)
end--]]
|
return function()
local indent_blankline = safe_require 'indent_blankline'
if not indent_blankline then
return
end
indent_blankline.setup {
buftype_exclude = { 'terminal' },
char = '▏',
filetype_exclude = { 'help', 'NvimTree', 'dashboard', 'packer', 'TelescopePrompt' },
show_current_context = true,
space_char_blankline = ' ',
use_treesitter = true,
}
vim.g.indent_blankline_context_patterns = {
'class',
'return',
'function',
'method',
'^if',
'^while',
'jsx_element',
'^for',
'^object',
'^table',
'block',
'arguments',
'if_statement',
'else_clause',
'jsx_element',
'jsx_self_closing_element',
'try_statement',
'catch_clause',
'import_statement',
'operation_type',
}
end
|
local Version = "0.5.0"
local PluginFolder = script.Parent
if not PluginFolder:IsA("Folder") then
error("Plugin folder is not a folder.")
end
local Assets = PluginFolder["AMS-assets"]
local rbxts_include = PluginFolder["AMS-rbxts_include"]
local shared = PluginFolder["AMS-shared"]
local server = PluginFolder["AMS-server"]
local client = PluginFolder["AMS-client"]
local Animate = PluginFolder.Animate
local JumpDebouncer = PluginFolder.JumpDebouncer
Animate.Disabled = true
JumpDebouncer.Disabled = true
local Animations = PluginFolder.Animations
local PlayerModule = PluginFolder.PlayerModule
function ToggleScripts(instance: Instance, bool: boolean)
for _,v in pairs(instance:GetDescendants()) do
if v:IsA("Script") or v:IsA("LocalScript") then
v.Disabled = bool
end
end
end
ToggleScripts(rbxts_include, true)
ToggleScripts(server, true)
ToggleScripts(client, true)
ToggleScripts(shared, true)
local Config = shared.Config:Clone()
shared.Config:Destroy()
local toolbar = plugin:CreateToolbar("Advanced Melee System")
local Setup = toolbar:CreateButton("Setup", "Sets up and updates AET.", "")
local InitalizeTool = toolbar:CreateButton("Initalize Tool", "Initializes a tool.", "")
Setup.ClickableWhenViewportHidden = true
InitalizeTool.ClickableWhenViewportHidden = true
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Teams = game:GetService("Teams")
local ServerScriptService = game:GetService("ServerScriptService")
local StarterPlayer = game:GetService("StarterPlayer")
local StarterPlayerScripts = StarterPlayer.StarterPlayerScripts
local StarterCharacterScripts = StarterPlayer.StarterCharacterScripts
local ChangeHistoryService = game:GetService("ChangeHistoryService")
local Selection = game:GetService("Selection")
function DoUpdateScripts()
local GameInclude = ReplicatedStorage:FindFirstChild("AMS-rbxts_include")
local GameShared = ReplicatedStorage:FindFirstChild("AMS-shared")
local GameClient = ServerScriptService:FindFirstChild("AMS-server")
local GameServer = StarterPlayerScripts:FindFirstChild("AMS-client")
local newConfig: ModuleScript = GameShared and GameShared.Config:Clone() or Config:Clone()
newConfig:SetAttribute("Version", Version)
local oldConfig = GameShared and GameShared:FindFirstChild("Config_OLD") and GameShared:FindFirstChild("Config_OLD"):Clone()
if GameInclude then
GameInclude:Destroy()
end
if GameShared then
GameShared:Destroy()
end
if GameClient then
GameClient:Destroy()
end
if GameServer then
GameServer:Destroy()
end
local newServer = server:Clone()
newServer.Parent = ServerScriptService
local newClient = client:Clone()
newClient.Parent = StarterPlayerScripts
local newInclude = rbxts_include:Clone()
newInclude.Parent = ReplicatedStorage
local newPlayerModule = PlayerModule:Clone()
if StarterPlayerScripts:FindFirstChild("PlayerModule") then
StarterPlayerScripts.PlayerModule:Destroy()
end
newPlayerModule.Parent = StarterPlayerScripts
local newShared = shared:Clone()
newShared.Parent = ReplicatedStorage
newConfig.Parent = newShared
ToggleScripts(newInclude, false)
ToggleScripts(newServer, false)
ToggleScripts(newClient, false)
ToggleScripts(newShared, false)
if game.Workspace:FindFirstChild("Animations") then
game.Workspace.Animations:Destroy()
end
local newAnimations = Animations:Clone()
newAnimations.Parent = game.Workspace
if StarterCharacterScripts:FindFirstChild("Animate") then
StarterCharacterScripts.Animate:Destroy()
end
if StarterCharacterScripts:FindFirstChild("JumpDebouncer") then
StarterCharacterScripts.JumpDebouncer:Destroy()
end
-- local newAnimate = Animate:Clone()
local newJumpDebouncer = JumpDebouncer:Clone()
-- newAnimate.Disabled = false
newJumpDebouncer.Disabled = false
newJumpDebouncer.Parent = StarterCharacterScripts
-- newAnimate.Parent = StarterCharacterScripts
if not game.Workspace:GetAttribute("AMS_INITED") then
game.Workspace:SetAttribute("AMS_INITED", true)
local newTeam = Instance.new("Team")
newTeam.Name = "Neutral"
newTeam.TeamColor = BrickColor.new("Institutional white")
newTeam.AutoAssignable = true
newTeam.Parent = Teams
local function CreateTeamTool(toolName)
local newModel = Instance.new("Model")
newModel.Name = toolName
newModel.Parent = newTeam
end
CreateTeamTool("Athens")
CreateTeamTool("Bow")
CreateTeamTool("Dory")
CreateTeamTool("Kopis")
CreateTeamTool("Roman")
CreateTeamTool("Shield")
CreateTeamTool("Sparta")
end
if oldConfig then
oldConfig.Parent = newShared
warn("You have a config that may need to be updated! If you press setup again your old config will be deleted. OLD:", oldConfig, "- NEW:", newConfig)
if oldConfig:GetAttribute("Version") and oldConfig:GetAttribute("Version") == Version then
warn("You are updating to the same version.")
end
else
warn("If you haven't already you will need to setup animations. Here's how...")
print("For every animation save in the", newAnimations, "model, which is located in the Workspace, do this:")
print("1. Right click the animation save and click save to roblox and then copy the animation id." )
print("2. Find the name of the exported animation inside the", newConfig, ", which is located in the ReplicatedStorage.")
print("3. Next to your animation name in the", newConfig, "you will need to replace the ID there with the animation ID you just copied.")
print("4. After you have finished exporting and pasting all animations inside the", newConfig, "head over to game settings. Go into the avatar section and set 'Animation' to 'Standard'")
end
end
function DoUpdateAssets()
local GameAssets = ReplicatedStorage:FindFirstChild("AMS-assets")
if not GameAssets then
local newAssets = Assets:Clone()
newAssets.Parent = ReplicatedStorage
else
for _,v in pairs(Assets:GetChildren()) do
if GameAssets:FindFirstChild(v.Name) then
if v.Name == "Tools" then
for _,v2 in pairs(Assets.Tools:GetChildren()) do
if GameAssets.Tools:FindFirstChild(v2.Name) then
GameAssets.Tools[v2.Name]:Destroy()
end
local newTool = v2:Clone()
newTool.Parent = GameAssets.Tools
end
continue
else
GameAssets[v.Name]:Destroy()
end
end
local newV = v:Clone()
newV.Parent = GameAssets
end
end
end
function DoAddConfig()
local GameShared = ReplicatedStorage:FindFirstChild("AMS-shared")
if not GameShared then
GameShared = Instance.new("Folder")
GameShared.Name = "AMS-shared"
GameShared.Parent = ReplicatedStorage
end
local OldConfig = GameShared:FindFirstChild("Config")
if OldConfig then
OldConfig.Name = "Config_OLD"
end
local newConfig = Config:Clone()
newConfig.Parent = GameShared
newConfig:SetAttribute("Version", Version)
end
function DoInitalizeTool()
local CurrentSelection = Selection:Get()
if #CurrentSelection ~= 1 then
return warn("Select only the main model of the tool.")
end
local Tool = CurrentSelection[1]
if not Tool:IsA("Model") then
return warn("Tool selected is not a model")
end
local Attach: Instance
for _,v in pairs(Tool:GetChildren()) do
if string.find(v.Name, "Attach") then
Attach = v
break
end
end
if not Attach then
return warn("Tool selected does not have an attach.")
end
Attach.CanCollide = false
Attach.Massless = true
local parts = {}
for _,v in ipairs(Tool:GetDescendants()) do
if v == Attach then
continue
elseif v:IsA("BasePart") then
parts[#parts + 1] = v
elseif v:IsA("Weld") then
warn("existing weld",v,"may cause problems with the new welds being added")
end
end
if #parts>0 then
local d = {}
for i=1,#parts do
local p1,p0 = Attach,parts[i]
p1.Anchored,p0.Anchored = true,true
local joint = Instance.new("Weld")
joint.Part0 = p1
joint.Part1 = p0
joint.C0 = p1.CFrame:toObjectSpace(p0.CFrame)
joint.C1 = CFrame.new()
joint.Parent = p1
joint.Name = p0.Name
p1.Anchored,p0.Anchored = false,false
p0.CanCollide = false
p0.Massless = true
d[#d+1]=joint
end
Selection:Set(d)
else
return warn("The tool you are attempting to select does not have any baseparts to be welded.")
end
end
Setup.Click:Connect(function()
plugin:SelectRibbonTool(Enum.RibbonTool.Select,UDim2.new(0,0,0,0))
DoAddConfig()
DoUpdateAssets()
DoUpdateScripts()
print("Succesfully Setup AET")
ChangeHistoryService:SetWaypoint("Setup")
end)
InitalizeTool.Click:Connect(function()
plugin:SelectRibbonTool(Enum.RibbonTool.Select,UDim2.new(0,0,0,0))
DoInitalizeTool()
print("Succesfully Initialized Tool")
ChangeHistoryService:SetWaypoint("InitalizedTool")
end)
|
-- language specific higlights
local lush = require("lush")
local base = require("apprentice.base")
local M = {}
M = lush(function()
return {
typescriptReserved {base.ApprenticeAqua},
typescriptLabel {base.ApprenticeAqua},
typescriptFuncKeyword {base.ApprenticeAqua},
typescriptIdentifier {base.ApprenticeOrange},
typescriptBraces {base.ApprenticeOrange},
typescriptEndColons {base.ApprenticeFg1},
typescriptDOMObjects {base.ApprenticeFg1},
typescriptAjaxMethods {base.ApprenticeFg1},
typescriptLogicSymbols {base.ApprenticeOrange},
typescriptDocSeeTag {base.Comment},
typescriptDocParam {base.Comment},
typescriptDocTags {base.Comment},
typescriptGlobalObjects {base.ApprenticeFg1},
typescriptParens {base.ApprenticeOrange},
typescriptOpSymbols {base.ApprenticeOrange},
typescriptHtmlElemProperties {base.ApprenticeFg1},
typescriptNull {base.ApprenticePurple},
typescriptInterpolationDelimiter {base.ApprenticeAqua},
typescriptArrowFunc {base.ApprenticeFg1},
typescriptCharacter {base.ApprenticeOrange},
typescriptUnion {base.ApprenticeOrange},
typescriptDotNotation {base.ApprenticeOrange},
typescriptGlobalObjectDot {typescriptDotNotation},
}
end)
return M
|
-- ###################################
--
-- Credits: Sighmir and Shadow
--
-- ###################################
vRP = Proxy.getInterface("vRP")
vRPclient = Tunnel.getInterface("vRP", "vRP")
HUDserver = Tunnel.getInterface("vrp_bars", "vrp_bars")
vRPhud = {}
Tunnel.bindInterface("vrp_bars",vRPhud)
fome = 0
sede = 0
Citizen.CreateThread(function()
while true do Citizen.Wait(1)
drawRct(0.0149, 0.9677, 0.1408,0.028,41,41,41,255) -- Fundo preto
drawRct(0.0163, 0.97, 0.06880,0.01,188,188,188,80) -- Vida Fundo
drawRct(0.0865, 0.97, 0.06795,0.01,188,188,188,80) -- Armour Fundo
drawRct(0.01655, 0.982, 0.06845,0.01,188,188,188,80) -- Fome fundo / fundo colorido --> drawRct(0.01655, 0.982, 0.06845,0.01,255,153,0,80) -- Fome fundo
drawRct(0.0865, 0.982, 0.06795,0.01,188,188,188,80) -- Sede fundo / fundo colorido --> drawRct(0.0865, 0.982, 0.06795,0.01,0,125,255,80)
-- Barra de Vida
local health = GetEntityHealth(GetPlayerPed(-1)) - 100
local varSet = 0.06880 * (health / 100)
drawRct(0.0163, 0.97, varSet,0.01,55,115,55,255) -- Vida
-- Barra de armor
armor = GetPedArmour(GetPlayerPed(-1))
if armor > 100.0 then armor = 100.0 end
local varSet = 0.06795 * (armor / 100)
drawRct(0.0865, 0.97, varSet,0.01,75,75,255,250) -- Armour
-- Fome
if fome > 100.0 then fome = 100.0 end
local varSet = 0.06795 * (fome / 100)
drawRct(0.01655, 0.982, varSet,0.01,255,153,0,250) -- Fome
-- Fome
if sede > 100.0 then sede = 100.0 end
local varSet = 0.06795 * (sede / 100)
drawRct(0.0865, 0.982, varSet,0.01,75,75,255,250) -- sede
end
end)
function vRPhud.setHunger(hunger)
fome = hunger
end
function vRPhud.setThirst(thirst)
sede = thirst
end
function drawRct(x,y,width,height,r,g,b,a)
DrawRect(x + width/2, y + height/2, width, height, r, g, b, a)
end
|
local PVector = require('./pvector-class')
local Circle = require('./circle-class')
function love.load()
width = love.graphics.getWidth()
height = love.graphics.getHeight()
circles = {}
addCircle()
end
function love.draw()
for i, c in ipairs(circles) do
c:draw()
end
end
function love.update(dt)
addCircle()
for i, circle in ipairs(circles) do
local x, y = love.mouse.getPosition()
local direction = PVector.sub(PVector.new(x, y), circle.location)
-- direction:mult(dt * 30)
direction:normalize()
direction:mult(0.5)
circle.velocity:add(direction)
circle.velocity:limit(circle.topSpeed)
circle.location:add(circle.velocity)
-- if circle:shouldDie() then
-- table.remove(circles, i)
-- end
end
end
function getOffscreenLocation()
local r = love.math.random(1, 4)
local x, y
if r == 1 then
y = -50.0
x = love.math.random(0, width)
elseif r == 2 then
x = width + 50.0
y = love.math.random(0, height)
elseif r == 3 then
y = height + 50.0
x = love.math.random(0, width)
else
x = -50.0
y = love.math.random(0, height)
end
return PVector.new(x, y)
end
function addCircle()
local topspeed = 0.025
local location = getOffscreenLocation()
local velocity = PVector.new(0, 0)
local radius = love.math.random(1, 15)
table.insert(circles, Circle.new(location, velocity, radius, topspeed))
end
|
workspace "SkyEngine"
architecture "x64"
configurations {
"Debug",
"Release",
"Dist"
}
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
--Include directories relative to root folder (solution directory)
IncludeDir = {} --Compiler Include directory,i.e., "%{IncludeDir.GLFW}"
IncludeDir["GLFW"] = "SkyEngine/vendor/GLFW/include"
include "SkyEngine/vendor/GLFW"
project "SkyEngine"
location "SkyEngine" --Because it is a DLL file. So, 'link' a static library into it.
kind "SharedLib"
language "C++"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
pchheader "sepch.h"
pchsource "SkyEngine/src/sepch.cpp" --[[VS Specific , creates our pre-compiled header file.]]
files
{
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs
{
"%{prj.name}/src",
"%{prj.name}/vendor/spdlog/include",
"%{IncludeDir.GLFW}"
}
links
{
"GLFW",
"opengl32.lib"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines{
"SE_PLATFORM_WINDOWS",
"SE_BUILD_DLL"
}
--[[PUTS DLL WHERE IT WANTS TO BE]]
postbuildcommands{
{"{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox"}
}
filter "configurations:Debug"
defines "SE_DEBUG"
buildoptions "/MDd"
symbols "On"
filter "configurations:Release"
defines "SE_RELEASE"
buildoptions "/MD"
optimize "On"
filter "configurations:Dist"
defines "SE_DIST"
buildoptions "/MD"
optimize "On"
filter {"system:windows", "configurations:Release"}
project "Sandbox"
location "Sandbox"
kind "ConsoleApp"
language "C++"
targetdir("bin/" .. outputdir .. "/%{prj.name}")
objdir("bin-int/" .. outputdir .. "/%{prj.name}")
files {
"%{prj.name}/src/**.h",
"%{prj.name}/src/**.cpp"
}
includedirs {
"SkyEngine/vendor/spdlog/include",
"SkyEngine/src"
}
--[[links to the main SkyEngine project/solution]]
links {
"SkyEngine"
}
filter "system:windows"
cppdialect "C++17"
staticruntime "On"
systemversion "latest"
defines {
"SE_PLATFORM_WINDOWS"
}
filter "configurations:Debug"
defines "SE_DEBUG"
buildoptions "/MDd"
symbols "On"
filter "configurations:Release"
defines "SE_RELEASE"
buildoptions "/MD"
optimize "On"
filter "configurations:Dist"
defines "SE_DIST"
buildoptions "/MD"
optimize "On"
|
local OnlookerSocketCmd = require("games/common2/onlooker/socket/onlookerSocketCmd");
local OnlookerSocketWriter = class(CommonSocketWriter);
OnlookerSocketWriter.requestLoginOnlooker = function(self,packetId,info)
self.m_socket:writeString(packetId,info.userInfo or "");--围观者信息
self.m_socket:writeInt(packetId,info.tmid or 0); --被围观者id
self.m_socket:writeShort(packetId,info.keepOnlooker or 0);--是否一直围观,1:持续围观,0:看完被围观者正在打的那桌就被server踢出
self.m_socket:writeString(packetId,info.extend or "");--扩展字段(json)
end
OnlookerSocketWriter.requestLogoutOnlooker = function(self,packetId,info)
self.m_socket:writeInt(packetId,info.tmid or 0); --被围观者id
end
OnlookerSocketWriter.requestSendBarrage = function(self,packetId,info)
self.m_socket:writeByte(packetId,info.msgType);--发言类型:0:普通,1:道具
self.m_socket:writeString(packetId,info.msg or ""); --json
end
OnlookerSocketWriter.requestChatReport = function(self,packetId, info)
self.m_socket:writeInt(packetId, info.mid or 0);
self.m_socket:writeInt(packetId, info.otherMid or 0);
end
OnlookerSocketWriter.s_clientCmdFunMap = {
[OnlookerSocketCmd.C_REQUEST_LOGIN_ONLOOKER] = "requestLoginOnlooker";
[OnlookerSocketCmd.C_REQUEST_LOGOUT_ONLOOKER] = "requestLogoutOnlooker";
[OnlookerSocketCmd.C_REQUEST_SEND_BARRAGE] = "requestSendBarrage";
[OnlookerSocketCmd.C_REQUEST_CHAT_COMPLAINT] = "requestChatReport";
};
return OnlookerSocketWriter;
|
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writing, software
-- distributed under the License is distributed on an "AS IS" BASIS,
-- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
-- See the License for the specific language governing permissions and
-- limitations under the License.
--
-- Editors:
--
-- Author: Firetoad
-- Date: 15.08.2015
-- Last Update: 18.05.2017
-- Updated by AtroCty
-----------------------------------------------------------------------------------------------------------
-- Orchid definition
-----------------------------------------------------------------------------------------------------------
item_imba_orchid = item_imba_orchid or class({})
LinkLuaModifier( "modifier_item_imba_orchid", "components/items/item_orchid.lua", LUA_MODIFIER_MOTION_NONE ) -- Owner's bonus attributes, stackable
LinkLuaModifier( "modifier_item_imba_orchid_debuff", "components/items/item_orchid.lua", LUA_MODIFIER_MOTION_NONE ) -- Active debuff
function item_imba_orchid:GetAbilityTextureName()
return "imba_orchid"
end
function item_imba_orchid:GetIntrinsicModifierName()
return "modifier_item_imba_orchid" end
function item_imba_orchid:OnSpellStart()
local target = self:GetCursorTarget()
-- If the target possesses a ready Linken's Sphere, do nothing
if target:GetTeam() ~= self:GetCaster():GetTeam() then
if target:TriggerSpellAbsorb(self) then
return nil
end
end
-- If the target is magic immune (Lotus Orb/Anti Mage), do nothing
if target:IsMagicImmune() then
return nil
end
-- Play the cast sound
target:EmitSound("DOTA_Item.Orchid.Activate")
-- Apply the Orchid debuff
target:AddNewModifier(self:GetCaster(), self, "modifier_item_imba_orchid_debuff", {duration = self:GetSpecialValueFor("silence_duration") * (1 - target:GetStatusResistance())})
end
-----------------------------------------------------------------------------------------------------------
-- Orchid owner bonus attributes (stackable)
-----------------------------------------------------------------------------------------------------------
modifier_item_imba_orchid = modifier_item_imba_orchid or class({})
function modifier_item_imba_orchid:IsHidden() return true end
function modifier_item_imba_orchid:IsPurgable() return false end
function modifier_item_imba_orchid:RemoveOnDeath() return false end
function modifier_item_imba_orchid:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end
function modifier_item_imba_orchid:OnDestroy()
if not IsServer() then return end
self:CheckUnique(false)
end
function modifier_item_imba_orchid:OnCreated()
if IsServer() then
if not self:GetAbility() then self:Destroy() end
end
self.item = self:GetAbility()
self.parent = self:GetParent()
if self.parent:IsHero() and self.item then
self.bonus_intellect = self.item:GetSpecialValueFor("bonus_intellect")
self.bonus_attack_speed = self.item:GetSpecialValueFor("bonus_attack_speed")
self.bonus_damage = self.item:GetSpecialValueFor("bonus_damage")
self.bonus_mana_regen = self.item:GetSpecialValueFor("bonus_mana_regen")
self.spell_power = self.item:GetSpecialValueFor("spell_power")
if IsServer() then
self:CheckUnique(false)
end
end
end
-- Attribute bonuses
function modifier_item_imba_orchid:DeclareFunctions()
return {
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT,
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE,
}
end
function modifier_item_imba_orchid:GetModifierBonusStats_Intellect()
return self.bonus_intellect end
function modifier_item_imba_orchid:GetModifierAttackSpeedBonus_Constant()
return self.bonus_attack_speed end
function modifier_item_imba_orchid:GetModifierPreAttack_BonusDamage()
return self.bonus_damage end
function modifier_item_imba_orchid:GetModifierConstantManaRegen()
return self.bonus_mana_regen end
function modifier_item_imba_orchid:GetModifierSpellAmplify_Percentage()
return self:CheckUniqueValue(self.spell_power,{"modifier_item_imba_bloodthorn"})
end
-----------------------------------------------------------------------------------------------------------
-- Orchid active debuff
-----------------------------------------------------------------------------------------------------------
modifier_item_imba_orchid_debuff = modifier_item_imba_orchid_debuff or class({})
function modifier_item_imba_orchid_debuff:IsHidden() return false end
function modifier_item_imba_orchid_debuff:IsDebuff() return true end
function modifier_item_imba_orchid_debuff:IsPurgable() return true end
-- Modifier particle
function modifier_item_imba_orchid_debuff:GetEffectName()
return "particles/items2_fx/orchid.vpcf"
end
function modifier_item_imba_orchid_debuff:GetEffectAttachType()
return PATTACH_OVERHEAD_FOLLOW
end
-- Reset damage storage tracking, track debuff parameters to prevent errors if the item is unequipped
function modifier_item_imba_orchid_debuff:OnCreated()
if IsServer() then
if not self:GetAbility() then self:Destroy() end
end
if IsServer() then
local owner = self:GetParent()
owner.orchid_damage_storage = owner.orchid_damage_storage or 0
self.damage_factor = self:GetAbility():GetSpecialValueFor("silence_damage_percent")
end
end
-- Declare modifier events/properties
function modifier_item_imba_orchid_debuff:DeclareFunctions()
return {
MODIFIER_EVENT_ON_TAKEDAMAGE
}
end
-- Declare modifier states
function modifier_item_imba_orchid_debuff:CheckState()
return {
[MODIFIER_STATE_SILENCED] = true
}
end
-- Track damage taken
function modifier_item_imba_orchid_debuff:OnTakeDamage(keys)
if IsServer() then
local owner = self:GetParent()
local target = keys.unit
-- If this unit is the one suffering damage, store it
if owner == target then
owner.orchid_damage_storage = owner.orchid_damage_storage + keys.damage
end
end
end
-- When the debuff ends, deal damage
function modifier_item_imba_orchid_debuff:OnDestroy()
if IsServer() then
-- Parameters
local owner = self:GetParent()
local ability = self:GetAbility()
local caster = ability:GetCaster()
-- If damage was taken, play the effect and damage the owner
if owner.orchid_damage_storage > 0 then
-- Calculate and deal damage
local damage = owner.orchid_damage_storage * self.damage_factor * 0.01
ApplyDamage({attacker = caster, victim = owner, ability = ability, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL})
-- Fire damage particle
local orchid_end_pfx = ParticleManager:CreateParticle("particles/items2_fx/orchid_pop.vpcf", PATTACH_OVERHEAD_FOLLOW, owner)
ParticleManager:SetParticleControl(orchid_end_pfx, 0, owner:GetAbsOrigin())
ParticleManager:SetParticleControl(orchid_end_pfx, 1, Vector(100, 0, 0))
ParticleManager:ReleaseParticleIndex(orchid_end_pfx)
end
-- Clear damage taken variable
self:GetParent().orchid_damage_storage = nil
end
end
-----------------------------------------------------------------------------------------------------------
-- Bloodthorn definition
-----------------------------------------------------------------------------------------------------------
item_imba_bloodthorn = item_imba_bloodthorn or class({})
LinkLuaModifier( "modifier_item_imba_bloodthorn", "components/items/item_orchid.lua", LUA_MODIFIER_MOTION_NONE ) -- Owner's bonus attributes, stackable
LinkLuaModifier( "modifier_item_imba_bloodthorn_attacker_crit", "components/items/item_orchid.lua", LUA_MODIFIER_MOTION_NONE ) -- Active attackers' crit buff
LinkLuaModifier( "modifier_item_imba_bloodthorn_debuff", "components/items/item_orchid.lua", LUA_MODIFIER_MOTION_NONE ) -- Active debuff
function item_imba_bloodthorn:GetAbilityTextureName()
return "imba_bloodthorn"
end
function item_imba_bloodthorn:GetIntrinsicModifierName()
return "modifier_item_imba_bloodthorn" end
function item_imba_bloodthorn:OnSpellStart()
if IsServer() then
-- Parameters
local caster = self:GetCaster()
local target = self:GetCursorTarget()
local silence_duration = self:GetSpecialValueFor("silence_duration")
-- If the target possesses a ready Linken's Sphere, do nothing
if target:GetTeam() ~= caster:GetTeam() then
if target:TriggerSpellAbsorb(self) then
return nil
end
end
-- If the target is magic immune (Lotus Orb/Anti Mage), do nothing
if target:IsMagicImmune() then
return nil
end
-- Play the cast sound
target:EmitSound("DOTA_Item.Orchid.Activate")
-- Apply the Orchid debuff
target:AddNewModifier(caster, self, "modifier_item_imba_bloodthorn_debuff", {duration = silence_duration * (1 - target:GetStatusResistance())})
end
end
-----------------------------------------------------------------------------------------------------------
-- Bloodthorn owner bonus attributes (stackable)
-----------------------------------------------------------------------------------------------------------
modifier_item_imba_bloodthorn = modifier_item_imba_bloodthorn or class({})
function modifier_item_imba_bloodthorn:IsHidden() return true end
function modifier_item_imba_bloodthorn:IsPurgable() return false end
function modifier_item_imba_bloodthorn:RemoveOnDeath() return false end
function modifier_item_imba_bloodthorn:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end
-- Adds the unique modifier when created
function modifier_item_imba_bloodthorn:OnCreated()
if IsServer() then
if not self:GetAbility() then self:Destroy() end
end
self.item = self:GetAbility()
self.parent = self:GetParent()
if self.parent:IsHero() and self.item then
self.bonus_intellect = self.item:GetSpecialValueFor("bonus_intellect")
self.bonus_attack_speed = self.item:GetSpecialValueFor("bonus_attack_speed")
self.bonus_damage = self.item:GetSpecialValueFor("bonus_damage")
self.bonus_mana_regen = self.item:GetSpecialValueFor("bonus_mana_regen")
self.spell_power = self.item:GetSpecialValueFor("spell_power")
if IsServer() then
self:CheckUnique(false)
end
end
end
function modifier_item_imba_bloodthorn:OnDestroy(keys)
if IsServer() then
self:CheckUnique(false)
end
end
-- Attribute bonuses
function modifier_item_imba_bloodthorn:DeclareFunctions()
return {
MODIFIER_PROPERTY_STATS_INTELLECT_BONUS,
MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT,
MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE,
MODIFIER_PROPERTY_MANA_REGEN_CONSTANT,
MODIFIER_PROPERTY_SPELL_AMPLIFY_PERCENTAGE,
-- MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE
}
end
function modifier_item_imba_bloodthorn:GetModifierBonusStats_Intellect()
return self.bonus_intellect end
function modifier_item_imba_bloodthorn:GetModifierAttackSpeedBonus_Constant()
return self.bonus_attack_speed end
function modifier_item_imba_bloodthorn:GetModifierPreAttack_BonusDamage()
return self.bonus_damage end
function modifier_item_imba_bloodthorn:GetModifierConstantManaRegen()
return self.bonus_mana_regen end
function modifier_item_imba_bloodthorn:GetModifierSpellAmplify_Percentage()
return self:CheckUniqueValue(self.spell_power,nil) end
-- -- Roll for the crit chance
-- function modifier_item_imba_bloodthorn:GetModifierPreAttack_CriticalStrike(keys)
-- if self:GetAbility() then
-- local owner = self:GetParent()
-- -- If this unit is the attacker, roll for a crit
-- if owner == keys.attacker then
-- if RollPseudoRandom(self:GetAbility():GetSpecialValueFor("crit_chance"), self) then
-- return self:GetAbility():GetSpecialValueFor("crit_damage")
-- end
-- end
-- end
-- end
-----------------------------------------------------------------------------------------------------------
-- Bloodthorn active debuff
-----------------------------------------------------------------------------------------------------------
modifier_item_imba_bloodthorn_debuff = modifier_item_imba_bloodthorn_debuff or class({})
function modifier_item_imba_bloodthorn_debuff:IsHidden() return false end
function modifier_item_imba_bloodthorn_debuff:IsDebuff() return true end
function modifier_item_imba_bloodthorn_debuff:IsPurgable() return true end
-- Modifier particle
function modifier_item_imba_bloodthorn_debuff:GetEffectName()
return "particles/items2_fx/orchid.vpcf"
end
function modifier_item_imba_bloodthorn_debuff:GetEffectAttachType()
return PATTACH_OVERHEAD_FOLLOW
end
-- Reset damage storage tracking, track debuff parameters to prevent errors if the item is unequipped
function modifier_item_imba_bloodthorn_debuff:OnCreated()
if IsServer() then
if not self:GetAbility() then self:Destroy() end
end
if IsServer() then
local owner = self:GetParent()
if not owner.orchid_damage_storage then
owner.orchid_damage_storage = 0
end
self.damage_factor = self:GetAbility():GetSpecialValueFor("silence_damage_percent")
self.target_crit_multiplier = self:GetAbility():GetSpecialValueFor("target_crit_multiplier")
end
end
-- Declare modifier states
function modifier_item_imba_bloodthorn_debuff:CheckState()
return {
[MODIFIER_STATE_SILENCED] = true,
[MODIFIER_STATE_EVADE_DISABLED] = true
}
end
-- Declare modifier events/properties
function modifier_item_imba_bloodthorn_debuff:DeclareFunctions()
return {
MODIFIER_EVENT_ON_TAKEDAMAGE,
MODIFIER_EVENT_ON_ATTACK_START,
}
end
-- Grant the crit modifier to attackers
function modifier_item_imba_bloodthorn_debuff:OnAttackStart(keys)
if IsServer() then
local owner = self:GetParent()
-- If this unit is the target, grant the attacker a crit buff
if owner == keys.target then
local attacker = keys.attacker
attacker:AddNewModifier(owner, self:GetAbility(), "modifier_item_imba_bloodthorn_attacker_crit", {duration = 1.0, target_crit_multiplier = self.target_crit_multiplier})
end
end
end
-- Track damage taken
function modifier_item_imba_bloodthorn_debuff:OnTakeDamage(keys)
if IsServer() then
local owner = self:GetParent()
local target = keys.unit
-- If this unit is the one suffering damage, amplify and store it
if owner == target then
owner.orchid_damage_storage = owner.orchid_damage_storage + keys.damage
end
end
end
-- When the debuff ends, deal damage
function modifier_item_imba_bloodthorn_debuff:OnDestroy()
if IsServer() then
-- Parameters
local owner = self:GetParent()
local ability = self:GetAbility()
local caster = ability:GetCaster()
local damage_factor = ability:GetSpecialValueFor("silence_damage_percent")
-- If damage was taken, play the effect and damage the owner
if owner.orchid_damage_storage > 0 then
-- Calculate and deal damage
local damage = owner.orchid_damage_storage * damage_factor * 0.01
ApplyDamage({attacker = caster, victim = owner, ability = ability, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL})
-- Fire damage particle
local orchid_end_pfx = ParticleManager:CreateParticle("particles/items2_fx/orchid_pop.vpcf", PATTACH_OVERHEAD_FOLLOW, owner)
ParticleManager:SetParticleControl(orchid_end_pfx, 0, owner:GetAbsOrigin())
ParticleManager:SetParticleControl(orchid_end_pfx, 1, Vector(100, 0, 0))
ParticleManager:ReleaseParticleIndex(orchid_end_pfx)
end
-- Clear damage taken variable
self:GetParent().orchid_damage_storage = nil
end
end
-----------------------------------------------------------------------------------------------------------
-- Bloodthorn active attacker crit buff
-----------------------------------------------------------------------------------------------------------
modifier_item_imba_bloodthorn_attacker_crit = modifier_item_imba_bloodthorn_attacker_crit or class({})
function modifier_item_imba_bloodthorn_attacker_crit:IsHidden() return true end
function modifier_item_imba_bloodthorn_attacker_crit:IsDebuff() return false end
function modifier_item_imba_bloodthorn_attacker_crit:IsPurgable() return false end
-- Track parameters to prevent errors if the item is unequipped
function modifier_item_imba_bloodthorn_attacker_crit:OnCreated(keys)
if IsServer() then
if not self:GetAbility() then self:Destroy() end
end
if IsServer() then
self.target_crit_multiplier = keys.target_crit_multiplier
end
end
-- Declare modifier events/properties
function modifier_item_imba_bloodthorn_attacker_crit:DeclareFunctions()
return {
MODIFIER_PROPERTY_PREATTACK_CRITICALSTRIKE,
MODIFIER_EVENT_ON_ATTACK_LANDED,
}
end
-- Grant the crit damage multiplier
function modifier_item_imba_bloodthorn_attacker_crit:GetModifierPreAttack_CriticalStrike()
if IsServer() then
return self.target_crit_multiplier
end
end
-- Remove the crit modifier when the attack is concluded
function modifier_item_imba_bloodthorn_attacker_crit:OnAttackLanded(keys)
if IsServer() then
-- If this unit is the attacker, remove its crit modifier
if self:GetParent() == keys.attacker then
self:GetParent():RemoveModifierByName("modifier_item_imba_bloodthorn_attacker_crit")
-- Increase the crit damage count
local debuff_modifier = keys.target:FindModifierByName("modifier_item_imba_bloodthorn_debuff")
if debuff_modifier then
debuff_modifier.target_crit_multiplier = debuff_modifier.target_crit_multiplier + self:GetAbility():GetSpecialValueFor("crit_mult_increase")
end
end
end
end
|
local ffi = require "ffi"
local tinsert = table.insert
local uv = require('uv')
local json = require('lua.json')
local sql = require "deps.sqlite3"
local timer = require "deps.timer"
local utils = require "lua.utils"
-- Sql connections
local sqlconns = {}
-- Current connection
local conn = nil
---------------------------------------------------------------------------------
-- Helper to run pcalled sqlite commands
local function run_exec( str, log )
if( log == nil ) then p("[DB exec] "..tostring(str)) end
local result = conn:exec( str )
return result
end
---------------------------------------------------------------------------------
-- This auto builds tables when making a new db.
local function checkTable( tablename, schema )
local checktblstr = "SELECT name FROM sqlite_master WHERE type='table' AND name='%s'"
local status, result = pcall( run_exec, string.format(checktblstr, tablename) )
-- Create table if false
if(status == false or result == nil) then
local createstr = "CREATE TABLE "..tablename.."("..schema..")"
status, result = pcall( run_exec, createstr )
if(status == false) then
p("[Sqlite DB Error] Unable to create table: ", tablename, result)
end
end
return status, result
end
---------------------------------------------------------------------------------
-- This auto builds tables when making a new db.
local function checkTables( tbls )
for k,v in pairs( tbls ) do
checkTable(k, v.create)
end
end
---------------------------------------------------------------------------------
local function init( filelabel, tbls )
if(filelabel == nil) then return nil end
local filename = "./data/"..filelabel..".sqlite3"
p("[Sql file] ", filename)
-- If filename is provided a new connection is made and set
if(filename) then thisconn = sql.open(filename) end
if(thisconn == nil) then
p("[Sqlite DB Error] No conn set.")
return nil, nil
end
tinsert(sqlconns, thisconn)
conn = thisconn
checkTables( tbls )
return thisconn -- return the index. Use this to set conn
end
---------------------------------------------------------------------------------
local function setConn( connid )
if(connid == nil) then return nil end
for i,v in ipairs(sqlconns) do
if(connid == v) then conn = connid; return true end
end
return nil
end
---------------------------------------------------------------------------------
-- Get the current conn index (for later use)
local function getConn()
return conn
end
---------------------------------------------------------------------------------
-- TABLES
---------------------------------------------------------------------------------
local function getTableColumns( tblname )
if(tblname == nil) then
p("[Sql GetTableColumns Error] No table name provided.")
return {}
end
local sqlcmd = [[SELECT name, type FROM PRAGMA_TABLE_INFO(']]..tblname..[[');]]
local tablenames = {}
local tbl, rowcount = conn:exec(sqlcmd)
if(rowcount == 0 or tbl == nil or tbl.name == nil) then
p("[Sql GetTableColumns Error] No names.")
return tablenames
end
for k,v in ipairs(tbl.name) do
tinsert(tablenames, { name = v, type = tbl.type[k] })
end
return tablenames
end
---------------------------------------------------------------------------------
local function getTable( name, limit, where )
if(name == nil) then
p("[Sql GetTable Error] No table name provided.")
return {}
end
local sqlcmd = [[SELECT * FROM ]]..name
if(where) then sqlcmd = sqlcmd..[[ WHERE ]]..where end
sqlcmd = sqlcmd..[[ ; ]]
local jsontbl = {}
local tbl, rowcount = conn:exec(sqlcmd)
if(rowcount == 0 or tbl == nil) then
p("[Sql GetTable Error] No rows.")
return {}
end
local cols = tbl[0]
for row = 1, rowcount do
local addrow = {}
for k, v in ipairs(cols) do addrow[v] = tbl[k][row] end
tinsert(jsontbl, addrow)
end
return jsontbl
end
---------------------------------------------------------------------------------
local function dropTable( tblname )
local droptblstr = "DROP TABLE IF EXISTS '%s';"
local status, result = pcall( run_exec, string.format(droptblstr, tblname) )
if(status == false or result == nil) then
-- dont really care if it fails, it means the db is broken.
p("[Sql database corrupt] Cannot drop table: ", tblname)
end
end
---------------------------------------------------------------------------------
local function setTable( name, data )
local stmt = conn:prepare([[INSERT OR REPLACE INTO ]]..name..[[ VALUES(?, ?);]])
local tbldata = json.decode(data)
if(tbldata == nil) then return nil end
local results = {}
for k,v in pairs(tbldata) do
local desc = v.desc
local theme = v.theme or "zombie"
stmt:reset()
stmt:bind(desc, theme)
stmt:step()
tinsert(results, "OK:"..k)
end
stmt:close()
return results
end
---------------------------------------------------------------------------------
local function setTableRow( tblname, rowdata )
local cols = utils.tcount(rowdata)
local sqlcmd = [[INSERT OR REPLACE INTO ]]..tblname..[[ VALUES(]]..string.rep("?,", cols-1)..[[?);]]
local stmt = conn:prepare(sqlcmd)
if(rowdata == nil) then return nil end
local results = {}
stmt:reset()
for i,v in ipairs(rowdata) do stmt:bind1(i, v) end
stmt:step()
stmt:close()
tinsert(results, "OK")
return results
end
---------------------------------------------------------------------------------
local function insertTableRow( tblname, rowdata )
local cols = utils.tcount(rowdata)
local cmd = [[INSERT INTO ]]..tblname..[[ VALUES(]]..string.rep("?,", cols-1)..[[ ?);]]
local stmt = conn:prepare(cmd)
if(rowdata == nil) then return nil end
local results = {}
stmt:reset()
for i,v in ipairs(rowdata) do
stmt:bind1(i, v)
end
stmt:step()
stmt:close()
tinsert(results, "OK")
return results
end
---------------------------------------------------------------------------------
local function setTableValue( tblname, selcol, rowid, col, value )
local sqlcmd = [[UPDATE ]]..tblname..[[ SET ]]..col..[[=']]..value..[[' WHERE ]]..selcol..[[=']]..rowid..[[';]]
local status, result = pcall( run_exec, sqlcmd, true )
if(status == false) then
p("[Sqlite DB Error] Unable to set table value: ", result)
end
return result
end
---------------------------------------------------------------------------------
local function setModuleInfo( info )
local tinfo = {
info.name,
info.dataread,
info.datawrite,
math.floor(info.lastupdate),
info.gamecount,
math.floor(info.uptime),
info.usercount,
info.activity,
}
-- Assign new info values to the row of the same name
setTableRow( "TblModuleStats", tinfo )
end
---------------------------------------------------------------------------------
-- IMPORT
---------------------------------------------------------------------------------
local function importJSON( jsondata )
if(type(jsondata) ~= "string") then return nil end
local jsontbl = json.decode(jsondata)
-- Iterate expected format.
-- Array of objects, each object with a dbname, and data, Some data having multiple properties.
for idx, dbobj in pairs(jsontbl) do
if(dbobj.dbname and dbobj.data) then
for k,v in pairs(dbobj.data) do
local rowdata = { v.desc, v.theme }
insertTableRow(dbobj.dbname, rowdata )
end
end
end
return jsontbl
end
---------------------------------------------------------------------------------
local function importJSONFile( jsonfile )
local fh = io.open(jsonfile, "r");
local jsondata = fh:read("*a")
fh:close()
return importJSON(jsondata)
end
---------------------------------------------------------------------------------
return {
init = init,
setConn = setConn,
getConn = getConn,
run_exec = run_exec,
dropTable = dropTable,
checkTable = checkTable,
checkTables = checkTables,
getTableColumns = getTableColumns,
getTable = getTable,
setTable = setTable,
setTableValue = setTableValue,
setModuleInfo = setModuleInfo,
importJSONFile = importJSONFile,
importJSON = importJSON,
}
---------------------------------------------------------------------------------
|
local ADDON, Engine = ...
local path = ([[Interface\AddOns\%s\media\]]):format(ADDON)
-- static config
local config = {
windows = {
size = { 475, 308 }, -- 440, 136 -- was 120, but need more to fit the buttons!
minimum_size = { 330, 136 },
position = { "BOTTOMLEFT", "UICenter", "BOTTOMLEFT", (13 + 36 + 2), (177 + 36 + 3) },
clamps = { -(13 + 36 + 2), -(13 + 36 + 2), -13, -(20 + 36 + 3) }, -- required padding to screen edges (with room for buttons and inputbox)
fade = true,
time_visible = 15,
button_frame = {
size = 36,
position = { "BOTTOMLEFT", -(36 + 2), 0 }, -- not used?
padding = 0, -- vertical padding between buttons
slider = {
size = 36,
thumb = {
size = { 22, 36 },
textures = {
normal = path .. [[textures\DiabolicUI_Slider_22x36_Thumb.tga]],
disabled = path .. [[textures\DiabolicUI_Slider_22x36_ThumbDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_Slider_22x36_ThumbHighlight.tga]]
}
}
},
buttons = {
size = { 36, 36 },
texture_size = { 64, 64 },
texture_position = { "CENTER", 0, 0 },
textures = {
menu = {
normal = path .. [[textures\DiabolicUI_ChatButtons_36x36_ChatMenu.tga]],
disabled = path .. [[textures\DiabolicUI_ChatButtons_36x36_ChatMenuDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_ChatButtons_36x36_ChatMenuHighlight.tga]]
},
minimize = {
normal = path .. [[textures\DiabolicUI_ChatButtons_36x36_Minimize.tga]],
disabled = path .. [[textures\DiabolicUI_ChatButtons_36x36_MinimizeDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_ChatButtons_36x36_MinimizeHighlight.tga]]
},
maximize = {
normal = path .. [[textures\DiabolicUI_ChatButtons_36x36_Maximize.tga]],
disabled = path .. [[textures\DiabolicUI_ChatButtons_36x36_MaximizeDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_ChatButtons_36x36_MaximizeHighlight.tga]]
},
up = {
normal = path .. [[textures\DiabolicUI_ChatButtons_36x36_Up.tga]],
disabled = path .. [[textures\DiabolicUI_ChatButtons_36x36_UpDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_ChatButtons_36x36_UpHighlight.tga]]
},
down = {
normal = path .. [[textures\DiabolicUI_ChatButtons_36x36_Down.tga]],
disabled = path .. [[textures\DiabolicUI_ChatButtons_36x36_DownDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_ChatButtons_36x36_DownHighlight.tga]]
},
bottom = {
normal = path .. [[textures\DiabolicUI_ChatButtons_36x36_Bottom.tga]],
disabled = path .. [[textures\DiabolicUI_ChatButtons_36x36_BottomDisabled.tga]],
highlight = path .. [[textures\DiabolicUI_ChatButtons_36x36_BottomHighlight.tga]]
}
}
}
},
editbox = {
size = 34, -- height of the editbox frame
offsets = { 1, 1, 4 + 7, 4 + 7 }, -- offset from editbox to surrounding content.
backdrop = {
bgFile = [[Interface\ChatFrame\ChatFrameBackground]],
edgeFile = [[Interface\ChatFrame\ChatFrameBackground]],
edgeSize = 1,
tile = false,
tileSize = 0,
insets = {
left = -1,
right = -1,
top = -1,
bottom = -1
}
},
glow = {
offsets = { 4, 4, 4, 4 },
backdrop = {
bgFile = [[Interface\ChatFrame\ChatFrameBackground]],
edgeFile = path .. [[textures\DiabolicUI_GlowBorder_128x16.tga]],
edgeSize = 4,
tile = false,
tileSize = 0,
insets = {
left = 0,
right = 0,
top = 0,
bottom = 0
}
}
},
-- this is just added as decoration, to match d3
icon = {
size = { 36, 36 },
position = {
left = { "TOPLEFT", -(36 + 3), 1 }, -- align it with our border, not the frame
right = { "TOPRIGHT", (36 + 3), 1}
},
texture_size = { 64, 64 },
texture_position = { "CENTER", 0, 0 },
texture = path .. [[textures\DiabolicUI_ChatButtons_36x36_ChatIcon.tga]]
},
colors = {
backdrop = { 0, 0, 0, .5 },
border = { 0, 0, 0, .2 }, -- comes on top of the backdrop, so we don't need a high alpha value here
glow = { 0, 0, 0, .5 },
shade = { 0, 0, 0, .7 }
}
},
tab = {
},
--clamps = { -40, -40, -40, -220 },
--position = { "BOTTOMLEFT", UICenter, "BOTTOMLEFT", 0, 0 },
},
filters = {
},
bubbles = {
},
sounds = {
}
}
-- default user settings
local db = {
windows = {
autoposition = true, -- whether or not to autoposition the default chat frame
hasbeenqueried = false -- whether the user has been asked about the previous
},
filters = {
},
bubbles = {
},
sounds = {
}
}
-- chat windows and frames
Engine:NewStaticConfig("ChatWindows", config.windows)
Engine:NewConfig("ChatWindows", db.windows)
-- chat filters and emoticons
Engine:NewStaticConfig("ChatFilters", config.filters)
Engine:NewConfig("ChatFilters", db.filters)
-- chat bubbles
Engine:NewStaticConfig("ChatBubbles", config.bubbles)
Engine:NewConfig("ChatBubbles", db.bubbles)
-- chat sounds
Engine:NewStaticConfig("ChatSounds", config.sounds)
Engine:NewConfig("ChatSounds", db.sounds)
|
local ProfitGraph = class('ProfitGraph', Widget)
local gradient = { '░', '▒', '▓', }
local c_pos = Palette.Green
local c_neg = Palette.Red
local c_neut = Palette.Grey
function ProfitGraph:initialize(x, y, w, data, options)
self.options = options or {}
Widget.initialize(self, x, y, w, self.options.height or 1)
self.data = data or {}
self.old_day = 0
end
function ProfitGraph:update(dt, x, y)
Widget.update(self, dt, x, y)
local days = Game.time:indays()
if days ~= self.old_day then
self.clean = false
self.old_day = days
end
end
function ProfitGraph:_draw()
love.graphics.setCanvas(self.canvas)
love.graphics.clear(Palette.Background)
-- print gain/loss/net
self:print(2, self.ch + 1, "GAIN", Palette.Frame)
self:print(2, self.ch + 1, "LOSS", Palette.Frame)
self:print(2, self.ch + 1, " NET", Palette.Frame)
v = Game.day_gross[1]
local c = (v > 0 and Palette.MoneyGood) or (v <0 and Palette.MoneyBad) or Palette.MoneyNeutral
self:print(self.cw - 15, self.ch + 1, v, c)
v = Game.day_loss[1]
local c = (v > 0 and Palette.MoneyGood) or (v <0 and Palette.MoneyBad) or Palette.MoneyNeutral
self:print(self.cw - 15, self.ch + 2, v, c)
v = Game.day_net[1]
local c = (v > 0 and Palette.MoneyGood) or (v <0 and Palette.MoneyBad) or Palette.MoneyNeutral
self:print(self.cw - 15, self.ch + 3, v, c)
--print days
self:print(self.cw - 15, self.ch + 1, Game.time:daysremaining() .. " days remaining", Palette.HighlightText)
--draw graph
for x=1,self.cw do
self:print(x,3,'#')
end
end
return ProfitGraph
|
-- This file is subject to copyright - contact swampservers@gmail.com for more information.
--[[
This defines the function vgui(classname, (parent,)? constructor) which creates and returns a panel.
The parent should only be passed when creating a root element (eg. a DFrame).
Child elements should be constructed using vgui() from within the parent's
constructor, and their parent will be set automatically.
This is helpful for creating complex guis as the hierarchy of the layout is
clearly reflected in the code structure.
Recommended to use glualint or similar to keep the formatting correct.
Example below.
]]
local vgui_stack = {}
setmetatable(vgui, {
__call = function(_vgui, classname, parent_or_constructor, constructor)
parent_or_constructor = parent_or_constructor or function() end
if isfunction(parent_or_constructor) then
constructor = parent_or_constructor
parent_or_constructor = vgui_stack[#vgui_stack] --nil if empty
else
assert(table.IsEmpty(vgui_stack), "Expect empty vgui stack with specified parent")
end
assert(parent_or_constructor == nil or ispanel(parent_or_constructor))
local p = vgui.Create(classname, parent_or_constructor)
table.insert(vgui_stack, p)
ProtectedCall(function()
constructor(p)
end)
table.remove(vgui_stack)
return p
end
})
timer.Simple(0, function()
vgui.GetControlTable("DFrame").CloseOnEscape = function(self)
VGUI_CLOSE_ON_ESCAPE = (VGUI_CLOSE_ON_ESCAPE or 0) + 1
local p = self
local hookname = "CloseOnEscape" .. tostring(VGUI_CLOSE_ON_ESCAPE)
if gui.IsGameUIVisible() then
gui.HideGameUI()
end
hook.Add("Think", hookname, function()
-- and p:HasHierarchicalFocus() then
if IsValid(p) then
if gui.IsGameUIVisible() then
gui.HideGameUI()
p:Close()
end
else
hook.Remove("Think", hookname)
end
end)
end
end)
-- function vgui_example()
-- vgui("DFrame", function(p)
-- p:SetSize(400, 400)
-- p:Center()
-- p:MakePopup()
-- p:SetTitle("Hi")
-- p:DockPadding(50, 50, 50, 50)
-- vgui("Panel", function(p)
-- p:SetWidth(100)
-- p:Dock(LEFT)
-- function p:Paint(w, h)
-- surface.SetDrawColor(255, 0, 0)
-- surface.DrawRect(0, 0, w, h)
-- end
-- vgui("DLabel", function(p)
-- p:SetText("Based")
-- p:Dock(TOP)
-- end)
-- vgui("DLabel", function(p)
-- p:SetText("Redpilled")
-- p:Dock(BOTTOM)
-- end)
-- end)
-- vgui("Panel", function(p)
-- p:DockMargin(20, 20, 20, 20)
-- p:Dock(FILL)
-- function p:Paint(w, h)
-- surface.SetDrawColor(0, 0, 255)
-- surface.DrawRect(0, 0, w, h)
-- end
-- vgui("Panel", function(p)
-- p:Dock(BOTTOM)
-- vgui("DButton", function(p)
-- p:SetText("Cringe")
-- p:Dock(LEFT)
-- end)
-- vgui("DButton", function(p)
-- p:SetText("Bluepilled")
-- p:Dock(RIGHT)
-- end)
-- end)
-- end)
-- end)
-- end
|
local displayHighScores = {}
function displayHighScores:enter(previous, game)
self.game = game
end
function displayHighScores:mousereleased(x, y, button)
if button == 1 and self.game.ui.buttons.medium:isClicked(x, y) then
Gamestate.switch(states.menu, self.game:reset())
end
end
function displayHighScores:draw()
local mines_remaining = self.game.total_mines - self.game.total_flags
self.game.ui:draw(mines_remaining, math.floor(self.game.score))
self.game.ui.buttons.medium.smiley = "win"
self.game.ui.buttons.medium:draw()
self.game.highscores:draw(self.game.difficulty)
end
return displayHighScores
|
function canPlayerCall(thePlayer)
local phoneState = getElementData(thePlayer, "phonestate") or 0
local restrain = getElementData(thePlayer, "restrain") or 0
local injuriedanimation = getElementData(thePlayer, "injuriedanimation")
local reconx = getElementData(thePlayer, "reconx")
local calling = getElementData(thePlayer, "calling")
local loggedin = getElementData(thePlayer, "loggedin")
if restrain ~= 0 or phoneState > 0 or injuriedanimation or reconx or calling or isPedDead(thePlayer) or loggedin~=1 then
return false
end
return true
end
function canPlayerPhoneRing(thePlayer)
local phoneState = getElementData(thePlayer, "phonestate") or 0
local reconx = getElementData(thePlayer, "reconx")
local calling = getElementData(thePlayer, "calling")
if phoneState > 0 or reconx or calling then
return false
end
return true
end
function canPlayerAnswerCall(thePlayer)
local phoneState = getElementData(thePlayer, "phonestate") or 0
local restrain = getElementData(thePlayer, "restrain") or 0
local injuriedanimation = getElementData(thePlayer, "injuriedanimation")
local reconx = getElementData(thePlayer, "reconx")
local called = getElementData(thePlayer, "called")
local loggedin = getElementData(thePlayer, "loggedin")
if restrain ~= 0 or phoneState ~= 3 or injuriedanimation or reconx or not called or isPedDead(thePlayer) or loggedin~=1 then
return false
end
return true
end
function canPlayerSlidePhoneIn(thePlayer)
local phoneState = getElementData(thePlayer, "phonestate") or 0
local restrain = getElementData(thePlayer, "restrain") or 0
local injuriedanimation = getElementData(thePlayer, "injuriedanimation")
local reconx = getElementData(thePlayer, "reconx")
local called = getElementData(thePlayer, "called")
local loggedin = getElementData(thePlayer, "loggedin")
if restrain ~= 0 or injuriedanimation or isPedDead(thePlayer) or loggedin~=1 then
return false
end
return true
end
function setED(e, i, n, s)
return setElementData(e, i, n, s)
end
function getED(e, i)
return getElementData(e, i)
end
function isQuitType(action)
return action == "Unknown" or action == "Quit" or action == "Kicked" or action == "Banned" or action == "Bad Connection" or action == "Timed out"
end
ringtones = {
[1] = "components/sounds/ringtones/viberate.mp3",
[2] = "components/sounds/ringtones/iphone_5s.mp3",
[3] = "components/sounds/ringtones/iphone_6.mp3",
[4] = "components/sounds/ringtones/minion_ring_ring.mp3",
[5] = "components/sounds/ringtones/perfect_ring_tone.mp3",
[6] = "components/sounds/ringtones/sending_you_an_sms.mp3",
[7] = "components/sounds/ringtones/sms.mp3",
[8] = "components/sounds/ringtones/sms_new.mp3",
[9] = "components/sounds/ringtones/sony_xperia_z3.mp3",
[10] = "components/sounds/ringtones/sweetest_tone_ever.mp3",
[11] = "components/sounds/ringtones/turn_down_for_what.mp3",
[12] = "components/sounds/ringtones/vertu_new_tone.mp3",
[13] = "components/sounds/ringtones/winggle_wiggle.mp3",
[14] = "components/sounds/ringtones/apple_ring.mp3",
[15] = "components/sounds/ringtones/google.mp3",
}
function removeNewLine(string)
return string.gsub(string, "\n", " ")
end
|
local function getDeco(rgba, lineWidth, pointSize, fillAlpha)
if not rgba[4] then
rgba[4] = 255
end
local deco = View.ShapeDecoration.create()
deco:setLineColor(rgba[1], rgba[2], rgba[3], rgba[4])
deco:setFillColor(rgba[1], rgba[2], rgba[3], fillAlpha)
if lineWidth then
deco:setLineWidth(lineWidth)
end
if pointSize then
deco:setPointSize(pointSize)
end
return deco
end
local function graphDeco(color, headline, overlay)
local deco = View.GraphDecoration.create()
deco:setGraphColor(color[1], color[2], color[3], color[4] or 255)
deco:setTitle(headline or '')
deco:setGraphType('LINE')
deco:setDynamicSizing(true)
deco:setAspectRatio('EQUAL')
deco:setYBounds(-10, 32)
deco:setXBounds(0, 100)
if overlay then
deco:setAxisVisible(false)
deco:setBackgroundVisible(false)
deco:setGridVisible(false)
deco:setLabelsVisible(false)
deco:setTicksVisible(false)
end
return deco
end
local helper = {}
helper.getDeco = getDeco
helper.graphDeco = graphDeco
return helper
|
local M = {}
function M.should_use_provider(_)
local not_coc_installed = vim.fn.exists("*CocActionAsync") == 0
local not_coc_service_initialized = vim.g.coc_service_initialized == 0
if not_coc_installed or not_coc_service_initialized then
return
end
local coc_attached = vim.fn.call("CocAction", { "ensureDocument" })
local has_symbols = vim.fn.call("CocHasProvider", { "documentSymbol" })
return coc_attached and has_symbols
end
function M.hover_info(_, _, on_info)
on_info(nil, { contents = { kind = "markdown", contents = { "No extra information availaible!" } } })
end
---@param on_symbols function
function M.request_symbols(on_symbols)
vim.fn.call("CocActionAsync", {
"documentSymbols",
function(_, symbols)
on_symbols({ [1000000] = { result = symbols } })
end,
})
end
return M
|
--[[
Ask the caller to save their message or hold for an operator.
]]
-- Key map for transferring.
transfer_keys = {
["1"] = "caller_save_recorded_message transfer_to_operator",
}
return
{
-- Ask to accept message.
{
action = "play_phrase",
phrase = "accept_recording_or_hold",
keys = transfer_keys,
},
-- Wait for response.
{
action = "wait",
milliseconds = profile.menu_replay_wait,
keys = transfer_keys,
},
-- No response, so delete the message and inform the user.
{
action = "call_sequence",
sequence = "sub:cleanup_temp_recording",
},
{
action = "play_phrase",
phrase = "message_deleted_undeleted",
phrase_arguments = "1",
},
{
action = "call_sequence",
sequence = "transfer_to_operator",
},
}
|
--entity
require("prototypes.entity.entities")
--items
require("prototypes.item.items")
--recipies
require("prototypes.recipe.recipes")
--tech
require("prototypes.tech.tech")
|
--
-- main.lua
-- Facebook Audience Network Sample App
--
-- Copyright (c) 2017 Corona Labs Inc. All rights reserved.
--
local fban = require("plugin.fbAudienceNetwork.paid")
local widget = require("widget")
local json = require("json")
local appStatus = {
customYTest = false, -- adds UI elements to test custom Y positioning
useAndroidImmersive = false, -- sets android ui visibility to immersiveSticky to test hidden UI bar
useLegacyAPI = false -- use legacy API for function calls
}
--------------------------------------------------------------------------
-- set up UI
--------------------------------------------------------------------------
display.setStatusBar( display.HiddenStatusBar )
display.setDefault( "background", 1 )
if appStatus.useAndroidImmersive then
native.setProperty( "androidSystemUiVisibility", "immersiveSticky")
end
local fbanLogo = display.newImage( "fbanlogo.png" )
fbanLogo.anchorY = 0
fbanLogo:scale( 0.17, 0.17 )
local setRed = function(self)
self:setFillColor(1,0,0)
end
local setGreen = function(self)
self:setFillColor(0,1,0)
end
local r1
local r2
local oldOrientation
if (appStatus.customYTest) then
r1 = display.newRect(0,0,50,50)
r1.anchorX, r1.anchorY = 0, 0
setRed(r1)
r2 = display.newRect(0,0,50,50)
r2.anchorX, r2.anchorY = 1, 1
setRed(r2)
end
local subTitle = display.newText {
text = "plugin for Corona SDK",
font = display.systemFont,
fontSize = 14
}
subTitle:setTextColor( 66/255, 88/255, 148/255 )
eventDataTextBox = native.newTextBox( display.contentCenterX, display.contentHeight - 50, display.contentWidth - 10, 100)
eventDataTextBox.placeholder = "Event data will appear here"
eventDataTextBox.hasBackground = false
local processEventTable = function(event)
local logString = json.prettify(event):gsub("\\","")
logString = "\nPHASE: "..event.phase.." - - - - - - - - - \n" .. logString
print(logString)
eventDataTextBox.text = logString .. eventDataTextBox.text
end
-- --------------------------------------------------------------------------
-- -- plugin implementation
-- --------------------------------------------------------------------------
-- forward declarations
local appId = "n/a"
local adUnits = {}
local platformName = system.getInfo("platformName")
local testMode = true
local testModeButton
local showTestWarning = true
local iReady
local bReady
local rReady
local bannerLine
local placementIds = {
banner = "407318409718485_429989937451332", -- Kirill's FB placements
banner2 = "407318409718485_429989787451347",
interstitial = "407318409718485_429989387451387",
rewarded = "407318409718485_719665225150467",
}
print("Placements: "..json.prettify(placementIds))
local fbanListener = function(event)
processEventTable(event)
if (event.phase == "loaded") then
if (event.type == "interstitial") then
setGreen(iReady)
elseif (event.type == "banner") then
setGreen(bReady)
elseif (event.type == "rewardedVideo") then
setGreen(rReady)
end
end
end
local deviceHashes = {
"84e999bc18567d4e1eea4dd8dec0a68f6737c080", -- Devpod 6G (Ingemar)
"0250249fe64b912160b99ed0522aad1e55ac3de1", -- Devphone 4s (Ingemar)
"a4b089b24169f73201c876b4c5244dc5", -- Galaxy S III (Ingemar)
"b9309f2a8c53527a1a77dec4eb832966" , -- Nexus 7
}
-- initialize FBAN
if (appStatus.useLegacyAPI) then
fban.init(fbanListener, deviceHashes)
else
fban.init(fbanListener, {testDevices=deviceHashes})
end
local interstitialBG = display.newRect(0,0,320,30)
local interstitialLabel = display.newText {
text = "I N T E R S T I T I A L",
font = display.systemFontBold,
fontSize = 18,
}
interstitialLabel:setTextColor(1)
local loadInterstitialButton = widget.newButton {
label = "Load",
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
setRed(iReady)
if (appStatus.useLegacyAPI) then
fban.load("interstitial", placementIds.interstitial)
else
fban.load("interstitial", {placementId=placementIds.interstitial})
end
end
}
local showInterstitialButton = widget.newButton {
label = "Show",
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
setRed(iReady)
print("interstitial is loaded: ", fban.isLoaded(placementIds.interstitial))
if (appStatus.useLegacyAPI) then
fban.show("interstitial", placementIds.interstitial)
else
fban.show("interstitial", {placementId=placementIds.interstitial})
end
end
}
local rewardedBG = display.newRect(0,0,320,30)
local rewardedLabel = display.newText {
text = "R E W A R D E D",
font = display.systemFontBold,
fontSize = 18,
}
rewardedLabel:setTextColor(1)
local loadrewardedButton = widget.newButton {
label = "Load",
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
setRed(rReady)
if (appStatus.useLegacyAPI) then
fban.load("rewardedVideo", placementIds.rewarded)
else
fban.load("rewardedVideo", {placementId=placementIds.rewarded})
end
end
}
local showrewardedButton = widget.newButton {
label = "Show",
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
setRed(rReady)
print("rewarded is loaded: ", fban.isLoaded(placementIds.rewarded))
if (appStatus.useLegacyAPI) then
fban.show("rewardedVideo", placementIds.rewarded)
else
fban.show("rewardedVideo", {placementId=placementIds.rewarded})
end
end
}
local bannerBG = display.newRect(0,0,320,30)
local bannerLabel = display.newText {
text = "B A N N E R",
font = display.systemFontBold,
fontSize = 18,
}
bannerLabel:setTextColor(1)
local loadBannerButton = widget.newButton {
label = "Load",
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
setRed(bReady)
if (appStatus.useLegacyAPI) then
fban.load("banner", placementIds.banner, "BANNER_HEIGHT_50")
else
fban.load("banner", {placementId=placementIds.banner, bannerSize="BANNER_HEIGHT_50"})
end
end
}
local hideBannerButton = widget.newButton {
label = "Hide",
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
setRed(bReady)
fban.hide(placementIds.banner)
end
}
local showBannerButtonT = widget.newButton {
label = "Top",
fontSize = 14,
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
print("Banner is loaded: ", fban.isLoaded(placementIds.banner))
print("Banner size: ", fban.getSize(placementIds.banner))
if appStatus.customYTest then
if (appStatus.useLegacyAPI) then
fban.show("banner", placementIds.banner, {y=50})
else
fban.show("banner", {placementId=placementIds.banner, y=50})
end
else
if (appStatus.useLegacyAPI) then
fban.show("banner", placementIds.banner, {yAlign="top"})
else
fban.show("banner", {placementId=placementIds.banner, y="top"})
end
end
end
}
local showBannerButtonB = widget.newButton {
label = "Bottom",
fontSize = 14,
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
print("Banner is loaded: ", fban.isLoaded(placementIds.banner))
print("Banner size: ", fban.getSize(placementIds.banner))
if appStatus.customYTest then
if (appStatus.useLegacyAPI) then
fban.show("banner", placementIds.banner, {y=-50})
else
fban.show("banner", {placementId=placementIds.banner, y=-50})
end
else
if (appStatus.useLegacyAPI) then
fban.show("banner", placementIds.banner, {yAlign="bottom"})
else
fban.show("banner", {placementId=placementIds.banner, y="bottom"})
end
end
end
}
local showBannerButtonBLine = widget.newButton {
label = "Under Line",
fontSize = 14,
width = 100,
height = 40,
labelColor = { default={ 0, 0, 0 }, over={ 0.7, 0.7, 0.7 } },
onRelease = function(event)
print("Banner is loaded: ", fban.isLoaded(placementIds.banner))
print("Banner size: ", fban.getSize(placementIds.banner))
if (appStatus.useLegacyAPI) then
fban.show("banner", placementIds.banner, {y=72+math.abs(display.screenOriginY)})
else
fban.show("banner", {placementId=placementIds.banner, y=72+math.abs(display.screenOriginY)})
end
end
}
iReady = display.newCircle(10, 10, 6)
iReady.strokeWidth = 2
iReady:setStrokeColor(0)
setRed(iReady)
rReady = display.newCircle(10, 10, 6)
rReady.strokeWidth = 2
rReady:setStrokeColor(0)
setRed(rReady)
bReady = display.newCircle(10, 10, 6)
bReady.strokeWidth = 2
bReady:setStrokeColor(0)
setRed(bReady)
-- --------------------------------------------------------------------------
-- -- device orientation handling
-- --------------------------------------------------------------------------
local layoutDisplayObjects = function(orientation)
fbanLogo.x, fbanLogo.y = display.contentCenterX, 0
if (appStatus.customYTest) then
r1.x = display.screenOriginX
r1.y = display.screenOriginY
r2.x = display.actualContentWidth + display.screenOriginX
r2.y = display.actualContentHeight + display.screenOriginY
end
subTitle.x = display.contentCenterX
subTitle.y = 60
bannerLine = display.newLine( display.screenOriginX, 72, display.actualContentWidth, 72)
bannerLine.strokeWidth = 2
bannerLine:setStrokeColor(1,0,0)
if (orientation == "portrait") then
eventDataTextBox.x = display.contentCenterX
eventDataTextBox.y = display.contentHeight - 50
eventDataTextBox.width = display.contentWidth - 10
else
-- put it waaaay offscreen
eventDataTextBox.y = 2000
end
interstitialBG.x, interstitialBG.y = display.contentCenterX, 150
interstitialBG:setFillColor(66/255, 88/255, 148/255)
interstitialLabel.x = display.contentCenterX
interstitialLabel.y = 150
iReady.x = display.contentCenterX + 140
iReady.y = 150
setRed(iReady)
loadInterstitialButton.x = display.contentCenterX - 50
loadInterstitialButton.y = interstitialLabel.y + 40
showInterstitialButton.x = display.contentCenterX + 50
showInterstitialButton.y = interstitialLabel.y + 40
rewardedBG.x, rewardedBG.y = display.contentCenterX, 80
rewardedBG:setFillColor(66/255, 88/255, 148/255)
rewardedLabel.x = display.contentCenterX
rewardedLabel.y = 80
rReady.x = display.contentCenterX + 140
rReady.y = 80
setRed(rReady)
loadrewardedButton.x = display.contentCenterX - 50
loadrewardedButton.y = rewardedLabel.y + 40
showrewardedButton.x = display.contentCenterX + 50
showrewardedButton.y = rewardedLabel.y + 40
bannerBG.x, bannerBG.y = display.contentCenterX, 220
bannerBG:setFillColor(66/255, 88/255, 148/255 )
bannerLabel.x = display.contentCenterX
bannerLabel.y = 220
bReady.x = display.contentCenterX + 140
bReady.y = 220
setRed(bReady)
loadBannerButton.x = display.contentCenterX - 50
loadBannerButton.y = bannerLabel.y + 40
hideBannerButton.x = display.contentCenterX + 50
hideBannerButton.y = bannerLabel.y + 40
showBannerButtonB.x = display.contentCenterX
showBannerButtonB.y = bannerLabel.y + 80
showBannerButtonT.x = display.contentCenterX - 100
showBannerButtonT.y = bannerLabel.y + 80
showBannerButtonBLine.x = display.contentCenterX + 100
showBannerButtonBLine.y = bannerLabel.y + 80
end
local onOrientationChange = function(event)
local eventType = event.type
local orientation = eventType:starts("landscape") and "landscape" or eventType
if (orientation == "portrait") or (orientation == "landscape") then
if (oldOrientation == nil) then
oldOrientation = orientation
else
if (orientation ~= oldOrientation) then
oldOrientation = orientation
fban.hide(placementIds.banner)
layoutDisplayObjects(eventType)
end
end
end
end
Runtime:addEventListener("orientation", onOrientationChange)
-- initial layout
layoutDisplayObjects(system.orientation)
|
--WIP, copy functionality between two cassette tapes.--
--NOT FUNCTIONAL, THIS IS A WORK IN PROGRESS--
local tape1, tape2 = peripheral.find("tape_drive") --get both
--display findings
write("Found ")
--tape 1
if tape1.getLabel() ~= nil then
write(tape1.getLabel)
else write("unnamed tape")
end
write(" (" .. tape1.getSize() .. ")")
write(" AND ")
--tape 2
if tape2.getLabel() ~= nil then
write(tape2.getLabel)
else write("unnamed tape")
end
write(" (" .. tape2.getSize() .. ")")
write("\n")
-- Scan in user input
local function userSelectTape()
write("which tape would you like to have the content pasted on (The unselected one will be copied from)?\nEnter '1' or '2'")
local selectedTape = read()
print("You chose: tape ", selectedTape) --weird way of concat.
return selectedTape
end
-- Interpret User Input
local function copyTape(selectedTape)
--rewind both
tape1.seek(-tape1.getSize())
tape2.seek(-tape2.getSize())
-- get smallest
local smallest = nil
if tape1.getSize() > tape2.getSize() then
smallest = tape2.getSize()
else smallest = tape2.getSize
end
local copyContent = nil
if tonumber(selectedTape) == 1 then -- copy from tape 1 to tape 2
for i=1,smallest do
-- copyContent = tape1.read()
-- tape2.write(copyContent)
tape2.write(tape1.read()) --read/write
--seek to next position
tape1.seek(1)
tape2.seek(1)
end
elseif tonumber(selectedTape) == 2 then --copy from tape 2 to tape 1
for i=1,smallest do
tape1.write(tape2.read()) --read/write
--seek to next byte
tape1.seek(1)
tape2.seek(1)
end
else
return error
end
end
--Initilizing:
local function StartCopy()
copyTape(userSelectTape())
end
--[[
ask user which one they want to copy from/to
seek to start of both,
loop
read first byte of one,
copy to write as byte of other,
seek forward 1
end (at end of tape or song?)
Bugs/TODO:
error checking if one tape is larger than other.
]]
|
local VoiceMode = {
{ dist = 3, message = "Voice range set on 3 meters." },
{ dist = 8, message = "Voice range set on 8 meters." },
{ dist = 14, message = "Voice range set on 14 meters." },
{ veh = true, dist = 4, func = function(ped) return IsPedInAnyVehicle(ped) end, message = "Voice range set to your vehicle." },
}
local Voice = {}
Voice.Listeners = {}
Voice.Mode = 2
Voice.distance = 8.0
Voice.onlyVehicle = false
local function SendVoiceToPlayer(intPlayer, boolSend)
Citizen.InvokeNative(0x97DD4C5944CC2E6A, intPlayer, boolSend)
end
local function GetPlayers()
local players = {}
for i = 0, 64 do
if NetworkIsPlayerActive(i) then
players[#players + 1] = i
end
end
return players
end
function Voice:UpdateVoices()
local ped = GetPlayerPed(-1)
local InVeh = IsPedInAnyVehicle(ped)
if Voice.onlyVehicle and not InVeh then
Voice.Mode = 1
Voice:OnModeModified()
end
for k,v in pairs(GetPlayers()) do
local otherPed, serverID = GetPlayerPed(v), GetPlayerServerId(v)
if otherPed and Voice:CanPedBeListened(ped, otherPed) then
if not Voice.Listeners[serverID] then
Voice.Listeners[serverID] = true
end
SendVoiceToPlayer(v, true)
elseif Voice.Listeners[serverID] then
Voice.Listeners[serverID] = false
SendVoiceToPlayer(v, false)
end
end
if Voice.onlyVehicle and not InVeh then
Voice.Mode = 1
Voice:OnModeModified()
end
end
local function ShowAboveRadarMessage(message)
SetNotificationTextEntry("jamyfafi")
AddTextComponentString(message)
return DrawNotification(0, 1)
end
local notifID
function Voice:OnModeModified()
local modeData = VoiceMode[self.Mode]
if modeData then
self.distance = modeData.dist
self.onlyVehicle = modeData.veh
if modeData.message then
if notifID then RemoveNotification(notifID) end
notifID = ShowAboveRadarMessage(modeData.message)
Citizen.SetTimeout(4000, function() if notifID then RemoveNotification(notifID) end end)
end
self:UpdateVoices()
end
end
function Voice:CanPedBeListened(ped, otherPed)
local listenerHeadPos, InSameVeh = GetPedBoneCoords(otherPed, 12844, .0, .0, .0), IsPedInAnyVehicle(ped) and GetVehiclePedIsUsing(ped) == GetVehiclePedIsUsing(otherPed)
local distance = GetDistanceBetweenCoords(listenerHeadPos, GetEntityCoords(ped))
local bypassVOIP, checkDistance = InSameVeh, self.distance
return bypassVOIP or (not self.onlyVehicle and (HasEntityClearLosToEntityInFront(ped, otherPed) or distance < (math.max(0, math.min(18, checkDistance)) * .6)) and distance < checkDistance)
end
function Voice:ShouldSendVoice()
return NetworkIsPlayerTalking(PlayerId()) or IsControlPressed(0, 249)
end
local shouldReset = false
Citizen.CreateThread(function()
for i = 0, 63 do SendVoiceToPlayer(i, false) end
while true do
Citizen.Wait(300)
local sendVoice = Voice:ShouldSendVoice()
if sendVoice then
if not shouldReset then
shouldReset = true
--TriggerEvent("pichot:toggleNUI", { voip = Voice.Mode }) -- you can implement a microphone icon
end
elseif not sendVoice and shouldReset then
shouldReset = false
--TriggerEvent("pichot:toggleNUI", { voip = false })
for i = 0, 63 do
SendVoiceToPlayer(i, false)
end
end
NetworkSetTalkerProximity(-1000.0)
Voice:UpdateVoices()
end
end)
local function DrawText3D(x,y,z, canSee)
local _, _x, _y = World3dToScreen2d(x,y,z)
local px, py, pz = table.unpack(GetGameplayCamCoords())
local dist = GetDistanceBetweenCoords(px,py,pz, x,y,z, 1)
local scale = ( 1 / dist ) * 20
scale = scale * ( ( 1 / GetGameplayCamFov() ) * 100 )
local color = canSee and {0, 70, 200} or {255, 255, 255}
SetDrawOrigin(x,y,z, 0)
DrawRect(.0, .02, .0003 * scale, .0375 * scale, color[1], color[2], color[3], 255)
ClearDrawOrigin()
end
local function UpdateVocalMode(mode)
local nextMode = mode or Voice.Mode + 1
while not VoiceMode[nextMode] or (VoiceMode[nextMode] and VoiceMode[nextMode].func and not VoiceMode[nextMode].func(GetPlayerPed(-1))) do
nextMode = VoiceMode[nextMode + 1] or 1
end
Voice.Mode = nextMode
Voice:OnModeModified()
end
Citizen.CreateThread(function()
while true do
Citizen.Wait(0)
if IsControlJustPressed(1, 167) then
UpdateVocalMode()
end
if IsControlPressed(1, 167) then
local ped = GetPlayerPed(-1)
local headPos = GetPedBoneCoords(ped, 12844, .0, .0, .0)
for k,v in pairs(GetPlayers()) do
local otherPed = GetPlayerPed(v)
if otherPed and Voice.Listeners[GetPlayerServerId(v)] then
local entPos = GetEntityCoords(otherPed)
DrawText3D(entPos.x, entPos.y, entPos.z, true)
end
end
local distance = Voice.distance + .0
DrawMarker(28, headPos, 0.0, 0.0, 0.0, 0.0, 0.0, .0, distance + .0, distance + .0, distance + .0, 20, 192, 255, 70, 0, 0, 2, 0, 0, 0, 0)
end
end
end)
|
local nvim_lsp = require('lspconfig')
-- Use an on_attach function to only map the following keys
-- after the language server attaches to the current buffer
local on_attach = function(client, bufnr)
local function buf_set_keymap(...) vim.api.nvim_buf_set_keymap(bufnr, ...) end
local function buf_set_option(...) vim.api.nvim_buf_set_option(bufnr, ...) end
--Enable completion triggered by <c-x><c-o>
-- buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc')
-- Mappings.
local opts = { noremap=true, silent=true }
-- See `:help vim.lsp.*` for documentation on any of the below functions
buf_set_keymap('n', 'gD', '<Cmd>lua vim.lsp.buf.declaration()<CR>', opts)
buf_set_keymap('n', 'gd', '<Cmd>lua vim.lsp.buf.definition()<CR>', opts)
buf_set_keymap('n', 'K', '<Cmd>lua vim.lsp.buf.hover()<CR>', opts)
buf_set_keymap('n', 'gi', '<cmd>lua vim.lsp.buf.implementation()<CR>', opts)
buf_set_keymap('n', '<C-s>', '<cmd>lua vim.lsp.buf.signature_help()<CR>', opts)
buf_set_keymap('n', '<C-m>wa', '<cmd>lua vim.lsp.buf.add_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<C-m>wr', '<cmd>lua vim.lsp.buf.remove_workspace_folder()<CR>', opts)
buf_set_keymap('n', '<C-m>wl', '<cmd>lua print(vim.inspect(vim.lsp.buf.list_workspace_folders()))<CR>', opts)
buf_set_keymap('n', '<C-m>D', '<cmd>lua vim.lsp.buf.type_definition()<CR>', opts)
buf_set_keymap('n', '<C-m>rn', '<cmd>lua vim.lsp.buf.rename()<CR>', opts)
buf_set_keymap('n', '<C-m>ca', '<cmd>lua vim.lsp.buf.code_action()<CR>', opts)
buf_set_keymap('n', 'gr', '<cmd>lua vim.lsp.buf.references()<CR>', opts)
buf_set_keymap('n', '<C-m>e', '<cmd>lua vim.diagnostic.open_float()<CR>', opts)
buf_set_keymap('n', '[d', '<cmd>lua vim.diagnostic.goto_prev()<CR>', opts)
buf_set_keymap('n', ']d', '<cmd>lua vim.diagnostic.goto_next()<CR>', opts)
buf_set_keymap('n', '<C-m>qf', '<cmd>lua vim.diagnostic.setloclist()<CR>', opts)
buf_set_keymap("n", "<C-m>f", "<cmd>lua vim.lsp.buf.formatting()<CR>", opts)
buf_set_keymap("v", "<C-m>ca", "<cmd>lua vim.lsp.buf.range_code_action()<CR>", opts)
buf_set_keymap("n", "<C-m>ds", "<cmd>lua vim.lsp.buf.document_symbol()<CR>", opts)
end
local capabilities = vim.lsp.protocol.make_client_capabilities()
capabilities.textDocument.completion.completionItem.documentationFormat = { 'markdown', 'plaintext' }
capabilities.textDocument.completion.completionItem.snippetSupport = true
capabilities.textDocument.completion.completionItem.preselectSupport = true
capabilities.textDocument.completion.completionItem.insertReplaceSupport = true
capabilities.textDocument.completion.completionItem.labelDetailsSupport = true
capabilities.textDocument.completion.completionItem.deprecatedSupport = true
capabilities.textDocument.completion.completionItem.commitCharactersSupport = true
capabilities.textDocument.completion.completionItem.tagSupport = { valueSet = { 1 } }
capabilities.textDocument.completion.completionItem.resolveSupport = { properties = { 'documentation', 'detail', 'additionalTextEdits', } }
-- Use a loop to conveniently call 'setup' on multiple servers and
-- map buffer local keybindings when the language server attaches
local servers = { "tsserver" , "ccls", "omnisharp", "svelte"}
for _, lsp in ipairs(servers) do
nvim_lsp[lsp].setup { on_attach = on_attach }
require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities())
require "lsp_signature".setup({
floating_window = true,
floating_window_above_cur_line = true,
hint_enable = false,
})
capabilities = capabilities
end
local pid = vim.fn.getpid()
-- On linux/darwin if using a release build, otherwise under scripts/OmniSharp(.Core)(.cmd)
local omnisharp_bin = "/usr/bin/omnisharp"
-- on Windows
-- local omnisharp_bin = "/path/to/omnisharp/OmniSharp.exe"
require'lspconfig'.omnisharp.setup{
cmd = { omnisharp_bin, "--languageserver" , "--hostPID", tostring(pid) };
require "lsp_signature".setup({
floating_window = true,
floating_window_above_cur_line = true,
hint_enable = false,
})
}
vim.lsp.handlers["textDocument/hover"] =
vim.lsp.with(
vim.lsp.handlers.hover,
{
border = "single"
}
)
vim.lsp.handlers["textDocument/signatureHelp"] =
vim.lsp.with(
vim.lsp.handlers.signature_help,
{
border = "single"
}
)
require'lspconfig'.html.setup {
capabilities = capabilities,
require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities())
}
require'lspconfig.configs'.ls_emmet = {
default_config = {
cmd = { 'ls_emmet', '--stdio' };
filetypes = { 'html', 'css', 'scss' }; -- Add the languages you use, see language support
root_dir = function(fname)
return vim.loop.cwd()
end;
settings = {};
};
}
require'lspconfig'.ls_emmet.setup{
require('cmp_nvim_lsp').update_capabilities(vim.lsp.protocol.make_client_capabilities()),
capabilities = capabilities,
}
require'lspconfig'.cssls.setup {
capabilities = capabilities,
}
|
local util = require("util")
local shell = require("shell")
local robot = require("robot")
local libnav = require("libnav")
local libplace = require("libplace")
local filesystem = require("filesystem")
local libcapacity = require("libcapacity")
local component = require("component")
local sides = require("sides")
local libchest = {}
local chest_dir = shell.getWorkingDirectory().."/chests"
local chests_cfg = chest_dir.."/chests.txt"
if not filesystem.isDirectory(chest_dir) then
assert(filesystem.makeDirectory(chest_dir))
end
local function db_file(chest)
return chest_dir.."/"..chest..".db"
end
local function format_slot(stack, name)
if not stack then
return ""
end
util.check_stack(stack)
if not name then name = stack.name end
local format_name = stack.name
if not (stack.name == name) then
format_name = name
end -- force specified name (for aliasing support)
local count = stack.size
local maxsize = stack.maxSize
-- set capacity for original name, not aliased name
libcapacity.set_capacity(name, maxsize)
return "" .. format_name .. " | " .. count .. " | " .. maxsize
end
local function parse_slot(slot)
if slot:len() == 0 then
return {
name = nil,
count = 0,
capacity = 0
}
end
local parts = util.split_sa(slot, "|")
assert(#parts == 3, "invalid slot data")
return {
name = parts[1],
count = tonumber(parts[2]),
capacity = tonumber(parts[3])
}
end
function libchest.init(name, place)
-- gonna go have a look
local backup = libnav.get_location()
libplace.go_to(place)
-- create chest file
local ico = component.inventory_controller
local capacity = ico.getInventorySize(sides.front)
local cfg = util.config(db_file(name))
cfg:set("location", place)
cfg:set("capacity", capacity)
-- read out initial state
for i = 1, capacity do
local stack = ico.getStackInSlot(sides.front, i)
local info = format_slot(stack)
cfg:set("slot "..i, info)
end
cfg:close()
-- go back where we were
libnav.go_to(backup)
end
function libchest.refresh()
local chestnames = libchest.list_chests()
for k,v in pairs(chestnames) do
print("Refresh "..v)
local info = libchest.get_info(v)
libchest.init(v, info.location)
end
print("Done.")
libnav.flush()
end
function libchest.define(name, location)
assert(name and location)
-- add chest
local chestmap = util.split_so(util.config_get(chests_cfg, "chests", ""), "|")
assert(not chestmap[name], "Chest already defined")
chestmap[name] = true
util.config_set(chests_cfg, "chests", util.join_so(chestmap, "|"))
libchest.init(name, location)
libnav.flush()
end
function libchest.list_chests()
return util.split_sa(util.config_get(chests_cfg, "chests", ""), "|")
end
function libchest.get_info(name)
local cfg = util.config(db_file(name))
assert(not cfg.fresh, "uninitialized chest queried: '"..name.."'")
local location = cfg:get("location")
local capacity = tonumber(cfg:get("capacity"))
local slots = {}
for i = 1, capacity do
local info = cfg:get("slot "..i)
slots[i] = parse_slot(info)
end
cfg:close()
obj = {
name = name,
location = location,
capacity = capacity,
slots = slots
}
-- store up to count
function obj.store(self, slot, item_slot, name, count)
local ico = component.inventory_controller
libplace.go_to(self.location)
robot.select(item_slot)
-- capture possible tuple
local res = table.pack(ico.dropIntoSlot(sides.forward, slot, count))
if res[1] then
-- write change
local stack = ico.getStackInSlot(sides.front, slot)
util.config_set(db_file(self.name), "slot "..slot, format_slot(stack, name))
end
return table.unpack(res)
end
-- grab up to count
function obj.grab(self, slot, item_slot, name, count)
local ico = component.inventory_controller
libplace.go_to(self.location)
robot.select(item_slot)
-- capture possible tuple
local res = table.pack(ico.suckFromSlot(sides.front, slot, count))
if res[1] then
-- write change
local stack = ico.getStackInSlot(sides.front, slot)
util.config_set(db_file(self.name), "slot "..slot, format_slot(stack, name))
end
return table.unpack(res)
end
return obj
end
return libchest
|
local olas = false
function start (song)
end
function fadeInAndGo()
end
function update (elapsed)
local currentBeat = (songPos / 1000)*(bpm/196)
if olas == true then
for i=0,7 do
setActorY(defaultStrum0Y + 2 * math.cos((currentBeat + i*0.45) * math.pi), i)
tweenPosYAngle(i,getActorY(i) - 80,0,0.5)
end
end
if mover == true then
for i=0,7 do
setActorX(_G['defaultStrum'..i..'X'] + 22 * math.sin((currentBeat + i*0.25) * math.pi), i)
setActorY(_G['defaultStrum'..i..'Y'] + 22 * math.cos((currentBeat + i*0.25) * math.pi), i)
end
end
end
function beatHit (beat)
end
function stepHit (step)
if curStep == 516 then
olas = true
mover = true
end
end
function keyPressed (key)
end
|
local key = KEYS[1]
-- 没秒最大请求数
local max_burst_seconds = ARGV[1]
-- 存储的最大数量
local max_permits = ARGV[2]
-- 每个请求需要的毫秒
--local stable_interval_millis = 1 * 1000 / max_burst_seconds
local stable_interval_millis = ARGV[3]
-- 存储的令牌
local stored_permits = ARGV[4]
-- 获取时毫秒级间戳
local now_millis= ARGV[5]
-- 下一次刷新Token的时间
local next_free_ticket_millis = now_millis
-- 创建一个Redis限流器
if (redis.call('exists', key) == 0) then
--max_burst_seconds
redis.call('hset', key, "max_burst_seconds" , max_burst_seconds);
--max_permits
redis.call('hset', key, "max_permits", max_permits);
--stable_interval_millis
redis.call('hset', key, "stable_interval_millis", stable_interval_millis);
--stored_permits
redis.call('hset', key, "stored_permits", stored_permits);
--next_free_ticket_millis
redis.call('hset', key, "next_free_ticket_millis", next_free_ticket_millis);
return next_free_ticket_millis
--过期时间
--redis.call('pexpire', key, ARGV[6]);
else
local smooth_bursty_rate_limiter = redis.call('hget', key, 'next_free_ticket_millis')
return smooth_bursty_rate_limiter
end
-- next_free_ticket_millis
if (now_millis > next_free_ticket_millis) then
local new_permits = (now_millis - next_free_ticket_millis) / stable_interval_millis
stored_permits = math.min(max_permits, stored_permits + new_permits);
next_free_ticket_millis = now_millis;
end
-- 所需要的令牌
local permits = 1
-- 刷新令牌
if now_millis > next_free_ticket_millis then
local new_permits = (now_millis - next_free_ticket_millis) / stable_interval_millis
stored_permits = math.min(max_permits, stored_permits + new_permits);
next_free_ticket_millis = now_millis;
end
-- 刷新令牌的数量过后在判断获取N个令牌需要等待多少时间
local stored_permits_to_spend = math.min(permits, stored_permits);
local fresh_permits = permits - stored_permits_to_spend;
-- 代码参考 SmoothRateLimiter , 这里 SmoothRateLimiter 里面把wait时间放到下一次的请求里面, 这里直接返回比较符合场景
local wait_millis = fresh_permits * stable_interval_millis;
stored_permits = stored_permits - stored_permits_to_spend
-- save
redis.pcall("HMSET",key,"max_burst_seconds", max_burst_seconds)
redis.pcall("HMSET",key,"max_permits", max_permits)
redis.pcall("HMSET",key,"stable_interval_millis", stable_interval_millis)
redis.pcall("HMSET",key,"stored_permits", stored_permits)
redis.pcall("HMSET",key,"next_free_ticket_millis", next_free_ticket_millis)
return wait_millis;
|
local log = require("log")
local Api = require("coreApi")
local json = require("json")
local http = require("http")
function ReceiveFriendMsg(CurrentQQ, data)
if data.FromUin ==2986807981 then--防止自我复读
return 1 end
img_url = " "
keyWord = " "
content = ""
if string.find(data.Content, "上证指数") == 1 then
keyWord ="sh000001"
end
if string.find(data.Content, "创业板指数") == 1 then
keyWord ="sz399006"
end
if keyWord ~=" " then
img_url = "http://image.sinajs.cn/newchart/min/n/"..keyWord ..".gif"
sendfriendstockpic(CurrentQQ,data,img_url,content)
return 1
end
if string.find(data.Content, "股票代码") == 1 then
keyWord = data.Content:gsub("股票代码", "")
if keyWord =="" then return 1 end --关键字为空则退出
img_url = "http://image.sinajs.cn/newchart/min/n/"..keyWord ..".gif"
content = "股票代码以新浪财经为准http://biz.finance.sina.com.cn/suggest/lookup_n.php"
sendfriendstockpic(CurrentQQ,data,img_url,content)
img_url = nil
keyWord = nil
content = nil
return 1
end
return 1
end
function ReceiveGroupMsg(CurrentQQ, data)
if data.FromUserId ==2986807981 then--防止自我复读
return 1 end
img_url = " "
keyWord = " "
content = ""
if string.find(data.Content, "上证指数") == 1 then
keyWord ="sh000001"
end
if string.find(data.Content, "创业板指数") == 1 then
keyWord ="sz399006"
end
if keyWord ~=" " then
img_url = "http://image.sinajs.cn/newchart/min/n/"..keyWord ..".gif"
sendgroupstockpic(CurrentQQ,data,img_url,content)
return 1
end
if string.find(data.Content, "股票代码") == 1 then
keyWord = data.Content:gsub("股票代码", "")
if keyWord =="" then return 1 end --关键字为空则退出
img_url = "http://image.sinajs.cn/newchart/min/n/"..keyWord ..".gif"
ApiRet =
Api.Api_SendMsg(
CurrentQQ,
{
toUser = data.FromGroupId, --回复当前消息的来源群ID
sendToType = 2, --2发送给群1发送给好友3私聊
groupid = 0, --不是私聊自然就为0咯
atUser = 0, --是否 填上data.FromUserId就可以复读给他并@了
sendMsgType = "PicMsg",
content = "股票代码以新浪财经为准http://biz.finance.sina.com.cn/suggest/lookup_n.php",
picUrl = img_url,
picBase64Buf = "",
fileMd5 = ""
}
)
img_url = nil
return 1
end
return 1
end
function ReceiveEvents(CurrentQQ, data, extData)
return 1
end
function sendgroupstockpic(CurrentQQ,data,img_url,content)
if img_url == "" then return 1 end --空则退出
ApiRet =
Api.Api_SendMsg(
CurrentQQ,
{
toUser = data.FromGroupId, --回复当前消息的来源群ID
sendToType = 2, --2发送给群1发送给好友3私聊
groupid = 0, --不是私聊自然就为0咯
atUser = 0, --是否 填上data.FromUserId就可以复读给他并@了
sendMsgType = "PicMsg",
content = content,
picUrl = img_url,
picBase64Buf = "",
fileMd5 = ""
}
)
return 1
end
function sendfriendstockpic(CurrentQQ,data,img_url,content)
if img_url =="" then return 1 end --空则退出
ApiRet =
Api.Api_SendMsg(
CurrentQQ,
{
toUser = data.FromUin, --回复当前消息的来源群ID
sendToType = 1, --2发送给群1发送给好友3私聊
sendMsgType = "PicMsg",
content = content,
picUrl = img_url,
picBase64Buf = "",
fileMd5 = ""
}
)
return 1
end
|
--
-- tests/actions/vstudio/vc2010/test_platform_toolset.lua
-- Validate VC platform toolset generation.
-- Copyright (c) 2013-2015 Jason Perkins and the Premake project
--
local p = premake
local suite = test.declare("vstudio_vs2010_platform_toolset")
local vc2010 = p.vstudio.vc2010
--
-- Setup
--
local wks, prj
function suite.setup()
p.action.set("vs2012")
wks, prj = test.createWorkspace()
files "hello.cpp"
end
local function prepare()
cfg = test.getconfig(prj, "Debug")
vc2010.platformToolset(cfg)
end
--
-- Check default values for each version.
--
function suite.correctDefault_onVS2010()
p.action.set("vs2010")
prepare()
test.capture [[
<PlatformToolset>v100</PlatformToolset>
]]
end
function suite.correctDefault_onVS2012()
p.action.set("vs2012")
prepare()
test.capture [[
<PlatformToolset>v110</PlatformToolset>
]]
end
function suite.correctDefault_onVS2013()
p.action.set("vs2013")
prepare()
test.capture [[
<PlatformToolset>v120</PlatformToolset>
]]
end
--
-- Check for overrides from project scripts.
--
function suite.canOverrideFromScript_withV()
toolset "v90"
prepare()
test.capture [[
<PlatformToolset>v90</PlatformToolset>
]]
end
function suite.canOverrideFromScript_withMsc()
toolset "msc-100"
prepare()
test.capture [[
<PlatformToolset>v100</PlatformToolset>
]]
end
function suite.canOverrideFromScript_withXP()
toolset "v120_xp"
prepare()
test.capture [[
<PlatformToolset>v120_xp</PlatformToolset>
]]
end
function suite.canOverrideFromScript_withLLVM()
toolset "msc-llvm-vs2014_xp"
prepare()
test.capture [[
<PlatformToolset>LLVM-vs2014_xp</PlatformToolset>
]]
end
--
-- Check if platform toolset element is being emitted correctly.
--
function suite.output_onConsoleAppAndNoCpp()
kind "ConsoleApp"
removefiles "hello.cpp"
prepare()
test.capture [[
<PlatformToolset>v110</PlatformToolset>
]]
end
function suite.skipped_onNoMakefileAndNoCpp()
kind "Makefile"
removefiles "hello.cpp"
prepare()
test.isemptycapture()
end
function suite.output_onNoMakefileAndCpp()
kind "Makefile"
prepare()
test.capture [[
<PlatformToolset>v110</PlatformToolset>
]]
end
|
me=game.Players.localPlayer;
ms=me:getMouse'';
cf,ca,r,mr,i,v3,bc,sin,cos,pi=CFrame.new,CFrame.Angles,math.rad,math.random,Instance.new,Vector3.new,BrickColor.new,math.sin,math.cos,math.pi;
anim='Idle';
Parts={};
runna=game:findService'RunService';
local char=me.Character;
--char.Archivable=true;
local lam=char['Left Arm'];
local ram=char['Right Arm'];
local llg=char['Left Leg'];
local rlg=char['Right Leg'];
local hed=char.Head;
local tor=char.Torso;
local hrp=char.HumanoidRootPart;
local hum=char.Humanoid;
cp=(function(par,size,mat,color,t)
p=i('Part',par);
p.formFactor=3;
p.Size=size;
p.Material=mat;
p.CanCollide=false;
p.TopSurface=10;
p.BottomSurface=10;
p.Transparency=t;
p.BrickColor=bc(color);
table.insert(Parts,p);
return(p);
end);
cm=(function(par,type,scale)
m=i('SpecialMesh',par);
m.MeshType=type;
m.Scale=scale;
return(m);
end);
bm=(function(par,size)
b=i('BlockMesh',par);
b.Scale=size;
return(b);
end);
weld=(function(par,p1,cf)
w=i('Weld',par);
w.Part0=par;
w.Part1=p1;
w.C0=cf or cf();
return(w);
end);
sn=function(id,p,pi)
s=Instance.new('Sound',p);
s.SoundId='rbxassetid://'..id;
s.Volume=5;
game:service'ContentProvider':preload(s.SoundId);
s.Pitch=pi;
s:play();
end;
function cycle(num)
local section = num % 1 * 3;
local secondary = 0.5 * math.pi * (section % 1);
if section < 1 then
return 1, 1 - math.cos(secondary), 1 - math.sin(secondary);
elseif section < 2 then
return 1 - math.sin(secondary), 1, 1 - math.cos(secondary);
else
return 1 - math.cos(secondary), 1 - math.sin(secondary), 1;
end
end
function Recursive(Model)
local Stuff = {}
local function Recur(Targ)
for i,v in pairs(Targ:getChildren()) do
table.insert(Stuff,v)
Recur(v)
end
end
Recur(Model)
return Stuff
end
function Resize(Character,Scale)
Stuff = Recursive(Character)
Welds = {};
for i,v in pairs(Stuff)do
if v:isA("Motor6D") or v:isA("Weld") then
local C0 = v.C0
local C1 = v.C1
v.C0 = C0+C0.p*Scale-C0.p
v.C1 = C1+C1.p*Scale-C1.p
table.insert(Welds,{v,v.Part1})
v.Part1 = nil
end
if v:isA("SpecialMesh") then
if v.MeshId ~= "" then
v.Scale = v.Scale*Scale
end
end
end
for i,v in pairs(Stuff)do
if v:isA("BasePart") and v.Parent.className ~= "Hat" then
v.formFactor = "Custom"
v.Size = v.Size*Scale
end
end
for i,v in pairs(Welds) do v[1].Part1 = v[2] end
end
--[[
spawn(function()
while(coroutine.yield())do
game.Lighting.TimeOfDay=17;
game.Lighting.FogEnd=9999;
game.Lighting.Outlines=true;
game.Lighting.Ambient=Color3.new(0,0,0);
game.Lighting.Brightness=5;
end;
end);
]]
tab={};
function TweenCFrame(part,cframe,speed)
local c0=part.CFrame
Spawn(function()
for i=-90,90,speed do
local r=((math.sin(math.rad(i))+1)/2)
local a=Vector3.new(getangles(c0)):lerp(Vector3.new(getangles(cframe)),r)
part.CFrame=CFrame.new(c0.p:lerp(cframe.p,r))*CFrame.Angles(a.x,a.y,a.z)
wait()
end
end)
end;
function getangles(cframe)
local x,y,z,m00,m01,m02,m40,m11,m12,m20,m21,m22=cframe:components()
local X=math.atan2(-m12,m22)
local Y=math.asin(m02)
local Z=math.atan2(-m01,m00) return X,Y,Z
end;
--//Resize(workspace[me.Name],2);
function rayCast(par,startpos, Speed, Dmg)
local rayPart = Instance.new("Part")
rayPart.Name = "RayPart"
rayPart.Anchored = true
rayPart.Material='Neon';
rayPart.CanCollide = false
rayPart.Locked = true
rayPart.FormFactor = 3;
rayPart.BrickColor=BrickColor.new'Tr. Flu. Blue';
rayPart.TopSurface = Enum.SurfaceType.Smooth
rayPart.BottomSurface = Enum.SurfaceType.Smooth
rayPart.Size = Vector3.new(6,6,6);
rayPart.Shape='Ball';
fr=i'Fire';
fr.Parent=rayPart;
fr.Size=10;
fr.Heat=1000;
--fr.SecondaryColor=bc'Light green (Mint)'.Color;
fr.Color=bc'Tr. Flu. Blue'.Color;
pl=i('PointLight',rayPart);
pl.Range=20;
pl.Brightness=5;
--pl.Color=bc'Toothpaste'.Color;
--[[pt=Instance.new('ParticleEmitter',rayPart);
pt.EmissionDirection='Top';
pt.LightEmission=1;
pt.Color=ColorSequence.new(Color3.new(1,1,1));
pt.Size=NumberSequence.new(1,1);
pt.Lifetime=NumberRange.new(20,20);
pt.Rate=1000;
pt.Speed=NumberRange.new(6,6)
pt.VelocitySpread=10;
pt.Texture='rbxassetid://175622422';
pt.Rate=10000;
coroutine.wrap(changet)(pt);
coroutine.wrap(tsize)(pt);
]]
spawn(function()
while(wait())do
for e=6,.5,-.1 do
wait();
rayPart.Size=v3(e,e,e);
end;
for e=.5,6,.1 do
wait();
rayPart.Size=v3(e,e,e);
end;
end;
end);
local bulletposition = startpos.Position;
rayPart.CFrame = startpos.CFrame
local bulletvelocity = (Vector3.new(0,0,0))+( ms.Hit.p - bulletposition).unit*Speed
local bulletlastposition = bulletposition
coroutine.resume(coroutine.create(function()
while true do
local dt = wait(1/60);
bulletlastposition = bulletposition
bulletvelocity = bulletvelocity + (Vector3.new(0, -3.81, 0)*dt)
bulletposition = bulletposition + (bulletvelocity*dt)
local ray = Ray.new(bulletlastposition, (bulletposition - bulletlastposition))
local hit, hitposition = workspace:FindPartOnRayWithIgnoreList( ray, { char, rayPart, workspace.currentCamera} )
if (tor.Position - rayPart.Position).magnitude > 640.999 then
spawn(function()
for t=1,10 do wait();
rayPart.Transparency=rayPart.Transparency+.25;
end;
rayPart:destroy();
end);
--//rayPart:Destroy();
break
end
parts={};
if hit then
local damage = math.random(Dmg, Dmg+16);
if hit.Parent:findFirstChild("Humanoid") ~= nil then
hit.Parent.Humanoid.WalkSpeed=6;
hit.Parent.Humanoid.Health = hit.Parent.Humanoid.Health - damage;
end;
if(hit:isA'BasePart'and hit~='Base'and hit.Name~='Base'and hit.Name~='Baseplate')then
table.insert(parts,hit);
wait();
coroutine.wrap(function()
for i,v in pairs(parts)do
TweenCFrame(v,v.CFrame*CFrame.new(math.random(-40,40),math.random(-40,40),math.random(-40,40))
*CFrame.Angles(math.random(-40,40),math.random(-40,40),math.random(-40,40)),.4);
end;
end)();
end;
bulletposition = hitposition
rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0)
rayPart:Destroy()
break
end
rayPart.CFrame = CFrame.new(bulletposition, bulletposition+bulletvelocity) * CFrame.Angles(math.pi/2, 0, 0);
rayPart.Parent = par;
end
end))
end;
function cycle(num)
local section = num % 1 * 3;
local secondary = 0.5 * math.pi * (section % 1);
if section < 1 then
return 1, 1 - math.cos(secondary), 1 - math.sin(secondary);
elseif section < 2 then
return 1 - math.sin(secondary), 1, 1 - math.cos(secondary);
else
return 1 - math.cos(secondary), 1 - math.sin(secondary), 1;
end
end
---------------------------------------------------
ypcall(function()char.kek:remove'';end);
mdl=Instance.new('Model',char);
mdl.Name='kek';
local staff=cp(mdl,v3(.1,.1,.1),'Metal','Light green (Mint)');
staff.Name='sTf';
cm(staff,'Cylinder',v3(20,1,1));
staffweld=weld(ram,staff,cf(-.7,-1.3,-.2)*ca(r(20),r(70),r(-90))*ca(0,r(60),0));
cap1=cp(staff,v3(.1,.1,.1),'SmoothPlastic','Really black');
cm(cap1,'Cylinder',v3(.2,1.1,1.1));
weld(staff,cap1,cf(.8,0,0));
cap2=cap1:clone'';
cap2.Parent=staff;
weld(staff,cap2,cf(.6,0,0));
cap3=cap2:clone'';
cap3.Parent=staff;
weld(staff,cap3,cf(.2,0,0));
for i=1,5 do
cap4=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(cap4,'Cylinder',v3(.35,1.2,1.2));
weld(staff,cap4,cf(.8+i/7,0,0));
end;
ele1=cp(staff,v3(.1,.1,.1),'Neon','Tr. Flu. Blue');
cm(ele1,'Cylinder',v3(3,1.12,1.12));
weld(staff,ele1,cf(1.23,0,0));
cap5=cp(staff,v3(.1,.1,.1),'Metal','Dark stone grey');
cm(cap5,'Cylinder',v3(.6,1.55,1.55));
weld(staff,cap5,cf(1.95,0,0));
cap6=cap3:clone'';
cap6.Parent=staff;
cap6.Mesh.Scale=v3(.15,1.1,1.1);
weld(staff,cap6,cf(1.6,0,0));
cap7=cap6:clone'';
cap7.Parent=staff;
weld(staff,cap7,cf(1.67,0,0));
rotat=cp(staff,v3(.1,.1,.1),'Plastic','',1);
rtw=weld(staff,rotat,cf()*ca(math.rad(90),0,math.rad(90)));
bm(c1,v3(.5,.599,.7));
for i=1,360,72 do
p=cp(rotat,v3(.1,.1,.1),'Metal','Dark stone grey');
bm(p,v3(.5,.599,.7));
weld(rotat,p,cf(0,-1.95,0)*ca(0,math.rad(i),0)*cf(0,0,.12));
end;
for i=1,360,72 do
p=cp(rotat,v3(.1,.1,.1),'Neon','Tr. Flu. Blue');
cm(p,'Cylinder',v3(.4,.5,.15));
weld(rotat,p,cf(0,-1.929,0)*ca(0,math.rad(i),0)*cf(0,0,.14)*ca(math.rad(90),math.rad(90),0));
end;
for i=1,360,72 do
p=cp(rotat,v3(.1,.1,.1),'Metal','Dark stone grey');
cm(p,'Wedge',v3(.5,.1,.599));
weld(rotat,p,cf(0,-1.95,0)*ca(0,math.rad(i),0)*cf(0,0,.2)*ca(math.rad(90),math.rad(0),math.rad(0)));
end;
cap8=cap5:clone'';
cap8.Parent=staff;
cap8.BrickColor=bc'Light green (Mint)';
cap8.Mesh.Scale=v3(.4,1.4,1.4);
weld(staff,cap8,cf(2.02,0,0));
for i=1,360,90 do
p=cp(rotat,v3(.1,.1,.1),'Metal','Light stone grey');
cm(p,'Cylinder',v3(2.4,.1,.1));
weld(rotat,p,cf(0,-2.3,0)*ca(0,math.rad(i),0)*cf(0,0,.12)*ca(math.rad(90),math.rad(90),0));
end;
for i=1,360,30 do
p2=cp(rotat,v3(.1,.1,.1),'Metal','Light stone grey');
cm(p2,'Cylinder',v3(.338,.1,.1));
weld(rotat,p2,cf(0,-2.1,0)*ca(0,math.rad(i),0)*cf(0,0,.12));
p3=p2:clone'';
p3.Parent=rotat;
weld(rotat,p3,cf(0,-2.4,0)*ca(0,math.rad(i),0)*cf(0,0,.12));
end;
for i=1,9 do
c=cp(staff,v3(.1,.1,.1),'Metal','Really black');
cm(c,'Cylinder',v3(.1,.9,.9));
weld(staff,c,cf(2+i/30,0,0));
end;
cap9=cp(staff,v3(.1,.1,.1),'Neon','Tr. Flu. Blue');
cm(cap9,'Cylinder',v3(1.2,.82,.82));
weld(staff,cap9,cf(2.18,0,0));
for i=1,360,22.5 do
p=cp(rotat,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(p,v3(.2,1.4,.1));
weld(rotat,p,cf(0,-2.4,0)*ca(0,math.rad(i),0)*cf(0,0,.085)*ca(math.rad(-2),0,0));
end;
cap10=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(cap10,'Cylinder',v3(.12,1.3,1.3));
weld(staff,cap10,cf(2.55,0,0));
for i=1,360,18 do
p=cp(rotat,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(p,v3(.22,.6,.1));
weld(rotat,p,cf(0,-2.6,0)*ca(0,math.rad(i),0)*cf(0,0,.123)*ca(math.rad(-8),0,0));
end;
cap11=cap10:clone'';
cap11.Parent=staff;
cap11.Mesh.Scale=v3(.14,1.48,1.48);
weld(staff,cap11,cf(2.65,0,0));
cap12=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(cap12,'Cylinder',v3(2,1,1));
weld(staff,cap12,cf(2.8,0,0));
cap13=cap12:clone'';
cap13.Parent=staff;
cap13.Mesh.Scale=v3(.3,1.5,1.5);
weld(staff,cap13,cf(2.75,0,0));
cap14=cap13:clone'';
cap14.Parent=staff;
cap14.Mesh.Scale=v3(.5,1.65,1.65);
weld(staff,cap14,cf(2.84,0,0));
cap15=cap14:clone'';
cap15.Parent=staff;
cap15.Mesh.Scale=v3(.6,1.72,1.72);
weld(staff,cap15,cf(2.965,0,0));
cap16=cp(staff,v3(.1,.1,.1),'Metal','Dark stone grey');
cm(cap16,'Cylinder',v3(.65,1.9,1.9));
weld(staff,cap16,cf(3.05,0,0));
for i=1,360,72 do
p=cp(rotat,v3(.1,.1,.1),'Metal','Light yellow');
cm(p,'Cylinder',v3(2,.1,.1));
weld(rotat,p,cf(0,-3.06,0)*ca(0,math.rad(i),0)*cf(0,0,.11)*ca(0,math.rad(90),0));
p2=cp(rotat,v3(.1,.1,.1),'Metal','Light yellow');
cm(p2,'Sphere',v3(.25,.25,.25));
weld(rotat,p2,cf(0,-3.06,0)*ca(0,math.rad(i),0)*cf(0,0,.29));
p3=cp(rotat,v3(.1,.1,.1),'Metal','Black');
cm(p3,'Cylinder',v3(.1,.64,.64));
weld(rotat,p3,cf(0,-3.05,0)*ca(0,math.rad(i),0)*cf(0,0,.198)*ca(0,math.rad(90),0));
p4=p3:clone'';
p4.Parent=rotat;
p4.Mesh.Scale=v3(.1,.57,.57);
weld(rotat,p4,cf(0,-3.05,0)*ca(0,math.rad(i),0)*cf(0,0,.22)*ca(0,math.rad(90),0));
p5=p4:clone'';
p5.Parent=rotat;
p5.Mesh.Scale=v3(.1,.5,.5);
weld(rotat,p5,cf(0,-3.05,0)*ca(0,math.rad(i),0)*cf(0,0,.24)*ca(0,math.rad(90),0));
p6=cp(rotat,v3(.1,.1,.1),'Metal','Dark stone grey');
cm(p6,'Wedge',v3(.14,.08,.05));
weld(rotat,p6,cf(0,-3.07,0)*ca(0,math.rad(i),0)*cf(0,0,.3)*ca(0,0,0));
end;
cap17=cp(staff,v3(.1,.1,.1),'Metal','Dark stone grey');
cm(cap17,'Cylinder',v3(.23,1.6,1.6));
weld(staff,cap17,cf(3.14,0,0));
cap18=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(cap18,'Cylinder',v3(.75,2,2));
weld(staff,cap18,cf(3.24,0,0));
cast=cp(staff,v3(.1,.1,.1),'Neon','Tr. Flu. Blue');
c=cm(cast,'FileMesh',v3(.3,.1,.1));
c.MeshId='rbxassetid://1290033';
--c.TextureId='rbxassetid://6680839';
cw=weld(staff,cast,cf(3.5,0,0));
p7=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
stb1=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)',1)
weld(staff,stb1,cf());
stb2=stb1:clone'';
stb2.Parent=stb1;
stb2.Transparency=0;
bm(stb2,v3(.3,2.3,.16));
weld(stb1,stb2,cf(-2,.14,0)*ca(0,0,r(67)));
stb3=stb2:clone'';
stb3.Parent=stb1;
stb3.Mesh.Scale=v3(.3,.7,.16);
weld(stb2,stb3,cf(-.026,.29,0)*ca(0,0,r(20)));
stb4=cp(stb1,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(stb4,'Wedge',v3(.16,.3,1.6));
weld(stb3,stb4,cf(-.05,.21,0)*ca(r(90),0,r(-90))*ca(r(-20),0,0));
stb5=stb1:clone'';
stb5.Parent=staff;
weld(staff,stb5,cf()*ca(r(180),0,0));
stb6=stb1:clone'';
stb6.Parent=staff;
weld(staff,stb6,cf()*ca(r(180),0,0)*ca(r(90),0,0));
stb7=stb1:clone'';
stb7.Parent=staff;
weld(staff,stb7,cf()*ca(r(180),0,0)*ca(r(-90),0,0));
et=cp(staff,v3(.1,.1,.1),'Plastic','',1);
weld(staff,et,cf()*ca(0,0,r(90)));
for i=1,360,20 do
p=cp(et,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(p,'Cylinder',v3(.33,.2,.6));
weld(et,p,cf(0,2.15,0)*ca(0,math.rad(i),0)*cf(0,0,.17));
p2=p:clone'';
p2.Parent=et;
p2.Mesh.Scale=v3(.37,.2,.6);
weld(et,p2,cf(0,2.33,0)*ca(0,math.rad(i),0)*cf(0,0,.19));
p3=p2:clone'';
p3.Parent=et;
p3.Mesh.Scale=v3(.198,.2,.25);
weld(et,p3,cf(0,2,0)*ca(0,math.rad(i),0)*cf(0,0,.1));
p4=cp(et,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(p4,v3(.3,2,.1));
weld(et,p4,cf(0,2.18,0)*ca(0,math.rad(i),0)*cf(0,0,.015)*ca(math.rad(-26),0,0));
end;
cap19=cp(staff,v3(.1,.1,.1),'Metal','Black');
cm(cap19,'Cylinder',v3(3,1.1,1.1));
wa=weld(staff,cap19,cf(-1.35,0,0));
hL1=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(hL1,v3(.6,.8,.5));
weld(staff,hL1,cf(3.244,.15,0)*ca(0,0,r(-14)));
h1=hL1:clone'';
h1.Parent=hL1;
h1.Mesh.Scale=v3(.1,.5,.5);
weld(hL1,h1,cf(.05,.13,0));
h2=h1:clone'';
h2.Parent=h1;
weld(hL1,h2,cf(-.025,.13,0));
h3=cp(hL1,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(h3,'Wedge',v3(.5,.5,.12));
weld(hL1,h3,cf(-.045,.13,0)*ca(0,r(90),0));
h4=cp(hL1,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(h4,'Cylinder',v3(.515,.45,.45));
weld(hL1,h4,cf(0,.2,0)*ca(r(90),0,r(90)));
h5=cp(hL1,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(h5,v3(.2,.1,.5));
weld(hL1,h5,cf(.04,.19,0));
h6=h4:clone'';
h6.Parent=h5;
h6.Material='Neon';
h6.BrickColor=bc'Institutional white';
h6.mesh.Scale=v3(.516,.1,.2);
weld(h5,h6,cf(-.055,0,0)*ca(0,r(90),0));
h7=h6:clone'';
h7.Parent=h5;
weld(h5,h7,cf(-.02,.02,0)*ca(0,r(90),0));
h8=cp(hL1,v3(.1,.1,.1),'Neon','Institutional white');
bm(h8,v3(.03,.15,.516));
weld(hL1,h8,cf(0,.2,0)*ca(0,0,r(-75)));
h9=cp(hL1,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(h9,v3(.3,.25,.5));
weld(hL1,h9,cf(.024,.22,0)*ca(0,0,r(10)));
h10=cp(hL1,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(h10,'Wedge',v3(.1,.1,.35));
weld(hL1,h10,cf(.015,.25,.04)*ca(0,r(90),0)*ca(r(-10),0,0));
h11=h10:clone'';
h11.Parent=hL1;
weld(hL1,h11,cf(.015,.25,-.04)*ca(0,r(90),0)*ca(r(-10),0,0));
h12=h9:clone'';
h12.Parent=hL1;
h12.Mesh.Scale=v3(.75,.1,.5);
weld(hL1,h12,cf(.12,.26,0)*ca(0,0,r(4)));
h13=h12:clone'';
h13.Parent=hL1;
weld(hL1,h13,cf(.12,.2,0)*ca(0,0,r(4)));
h14=cp(hL1,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(h14,'Cylinder',v3(.9,.45,.45));
weld(hL1,h14,cf(.18,.236,0)*ca(r(90),0,r(90)));
h15=h14:clone'';
h15.Parent=h14;
h15.Mesh.Scale=v3(1,.3,.3);
weld(h14,h15,cf());
--//stabb
h16=cp(h14,v3(.1,.1,.1),'Metal','Laurel green');
cm(h16,'Wedge',v3(.13,.5,1.7));
weld(h14,h16,cf(-.058,-.18,-.02)*ca(r(-95),0,0));
h17=cp(h16,v3(.1,.1,.1),'Metal','Laurel green');
cm(h17,'Wedge',v3(.13,.2,1.72));
weld(h16,h17,cf()*ca(r(170),0,0));
h18=cp(h16,v3(.1,.1,.1),'Metal','Laurel green');
cm(h18,'Wedge',v3(.13,.35,.7));
weld(h16,h18,cf(0,-.051,.2)*ca(r(90),r(180),0));
h19=h18:clone'';
h19.Parent=h18;
h19.Mesh.Scale=v3(.13,.16,.3);
weld(h18,h19,cf(0,0,.086)*ca(r(90),0,0));
h20=h19:clone'';
h20.Parent=h18;
h20.Mesh.Scale=v3(.13,.35,1.5);
weld(h16,h20,cf(0,-.082,.015)*ca(0,0,r(180)));
h21=h20:clone'';
h21.Parent=h16;
h21.Mesh.Scale=v3(.13,.2,1.4);
weld(h16,h21,cf(0,-.042,-.3)*ca(r(-6),0,0));
h22=h16:clone'';
h22.Parent=h16;
weld(h16,h22,cf(.12,0,0));
--//
for i=1,360,12.857 do
p=cp(et,v3(.1,.1,.1),'Ice','Olivine');
cm(p,'Cylinder',v3(20,.1,1));
weld(et,p,cf()*ca(0,math.rad(i),r(90))*cf(0,0,.097));
end;
for i=1,360,124 do
p=cp(et,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(p,'Cylinder',v3(1,.4,1));
weld(et,p,cf(0,1.3,0)*ca(0,math.rad(i),r(90))*cf(0,0,.14));
p2=cp(p,v3(.1,.1,.1),'Neon','Cyan',.6);
cm(p2,'Cylinder',v3(1.2,.3,1.2));
weld(et,p2,cf(0,1.3,0)*ca(0,math.rad(i),r(90))*cf(0,0,.14))
p3=cp(et,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(p3,'Wedge',v3(.1,1,2));
weld(et,p3,cf(0,1.4,0)*ca(r(180),math.rad(i),r(180))*cf(0,0,.1)*ca(r(-65),0,0));
end;
h23=cp(staff,v3(.1,.1,.1),'Metal','Light green (Mint)');
bm(h23,v3(.2,.5,.1));
weld(staff,h23,cf(-1.8,.08,.08));
h24=cp(h23,v3(.1,.1,.1),'Metal','Light green (Mint)');
cm(h24,'Cylinder',v3(.8,.4,.8));
weld(h23,h24,cf(0,.07,0));
h25=h24:clone'';
h25.Parent=h24;
h25.Mesh.Scale=v3(.75,.45,.75);
weld(h24,h25,cf());
h26=h25:clone'';
h26.Parent=h24;
h26.BrickColor=bc'Daisy orange';
h26.Material='Neon';
h26.Mesh.Scale=v3(.4,.45,.1);
weld(h24,h26,cf(.07,0,.02));
h27=h26:clone'';
h27.Parent=h24;
weld(h24,h27,cf(.05,0,-.02));
hL2=hL1:clone'';
hL2.Parent=staff;
weld(staff,hL2,cf(3.244,-.15,0)*ca(r(180),0,r(-14)));
hL3=hL2:clone'';
hL3.Parent=staff;
weld(staff,hL3,cf(3.244,0,.15)*ca(r(90),0,r(-14)));
hL4=hL3:clone'';
hL4.Parent=staff;
weld(staff,hL4,cf(3.244,0,-.15)*ca(r(-90),0,r(-14)));
pch=1;
nums={0.374,0.408,0.442,0.476,0.51,0.544,0.578,0.612,0.646,0.68,0.714,0.748,0.782,0.816,0.85,0.884,0.918,0.952,0.986};
spawn(function()
while(wait(.88))do
pch=nums[math.random(1,#nums)];
end;
end);
raty=.25;
spawn(function()
while(wait())do
for i=.25,.85,.025 do
raty=raty+i;
wait(.5);
end;
for i=.85,.25,-0.25 do
raty=raty-1;
wait(.5);
end;
end;
end);
ms.button1Down:connect(function()
spd=145;
grv=4;
sn(283428477,cast,1.1);
sn(186550561,cast,1.1);
rayCast(workspace,cast,200,0);
end);
--//Resize(workspace[me.Name],1.7);
--//---------------------------------------------------
function Lerp(a,b,i)
local com1={a.X,a.Y,a.Z,a:toEulerAnglesXYZ()};
local com2={b.X,b.Y,b.Z,b:toEulerAnglesXYZ()};
local calx=com1[1]+(com2[1]-com1[1])*i;
local caly=com1[2]+(com2[2]-com1[2])*i;
local calz=com1[3]+(com2[3]-com1[3])*i;
local cala=com1[4]+(com2[4]-com1[4])*i;
local calb=com1[5]+(com2[5]-com1[5])*i;
local calc=com1[6]+(com2[6]-com1[6])*i;
return CFrame.new(calx,caly,calz)*CFrame.Angles(cala,calb,calc);
end;
newWeld=function(wld,wp0,wp1,wc0x,wc0y,wc0z)
wld=Instance.new('Weld',wp1);
wld.Part0=wp0;
wld.Part1=wp1;
wld.C0=CFrame.new(wc0x,wc0y,wc0z);
end;
newWeld=function(wp0,wp1,wc0x,wc0y,wc0z)
wld=Instance.new('Weld',wp1);
wld.Part0=wp0;
wld.Part1=wp1;
wld.C0=CFrame.new(wc0x,wc0y,wc0z);
return(wld);
end;
local law=newWeld(tor, lam,-1.5,0.5,0);
law.C1=CFrame.new(0,0.5,0);
local raw=newWeld(tor,ram,1.5,0.5,0);
raw.C1=CFrame.new(0,0.5,0);
local hew=newWeld(tor,hed,0,1.5,0);
local llw=newWeld(tor,llg,-0.5,-1,0);
llw.C1=CFrame.new(0,1,0);
local rlw=newWeld(tor,rlg,0.5,-1,0);
rlw.C1=CFrame.new(0,1,0);
local tow=newWeld(hrp,tor,0,-1,0);
tow.C1=CFrame.new(0,-1,0);
local laD=CFrame.new(-1.5, 0.5, 0);
local raD=CFrame.new(1.5, 0.5, 0);
local hD=CFrame.new(0, 1.5, 0);
local tD=CFrame.new(0, -1, 0);
local llD=CFrame.new(-0.5, -1, 0);
local rlD=CFrame.new(0.5, -1, 0);
syne=0;
runna.RenderStepped:connect(function()
syne=syne+1;
if(tor.Velocity*Vector3.new(1,0,1)).magnitude<1 and(tor.Velocity.y<5)and(tor.Velocity.y>-5)then
anim='Idling';
elseif(tor.Velocity.y>5)and(hum.Jump)then
anim='Jumping';
elseif(tor.Velocity.y<-5) and(tor.Velocity.z>0)and(hum.Jump)then
anim='Freefalling';
elseif (hrp.Velocity*Vector3.new(1,0,1)).magnitude>1 and(hrp.Velocity*Vector3.new(1,0,1)).magnitude<25 and(tor.Velocity.y<5)and(tor.Velocity.y>-5)then
anim='Walking'
elseif(hrp.Velocity*Vector3.new(1,0,1)).magnitude>1 and(hrp.Velocity*Vector3.new(1,0,1)).magnitude<32 and(tor.Velocity.y<5)and(tor.Velocity.y>-5)then
anim='Running';
end
if(anim=='Idle')then
end;
--tow.C0=Lerp(tow.C0,tD*CFrame.new(0,2+.45*math.cos(syne/14),0)*CFrame.Angles(-.01+.02*math.cos(syne/8),0,0),.1);
tow.C0=Lerp(tow.C0,tD, 0.2);
hed.Weld.C0=Lerp(hed.Weld.C0,hD*CFrame.Angles(.01+.05*math.sin(syne/12),0,0),.1);
raw.C0=Lerp(raw.C0,raD*CFrame.new(-.5,-.03+.05*math.sin(syne/12),-.2)*CFrame.Angles(r(50),.12-.05*math.cos(syne/8)*-math.sin(syne/22)/1.2,r(-10)),.1);
law.C0=Lerp(law.C0,laD*CFrame.new(.4,-.03+.05*math.sin(syne/12),-.5)*CFrame.Angles(r(50),-.12-.05*math.cos(syne/8)*-math.sin(syne/22)/1.2,r(8)),.1);
--llw.C0=Lerp(llw.C0,llD*CFrame.Angles(r(-7),r(17),0),1);
--rlw.C0=Lerp(rlw.C0,rlD*CFrame.Angles(r(10),0,r(15)),1);
staffweld:remove'';
weld(ram,staff,cf(-.7,-1.3,-.2)*ca(r(20),r(70),r(-90))*ca(0,r(60),0));
--staffweld.C0=staffweld.C0*CFrame.new(-.7,-1.3,-.2)*CFrame.Angles(r(20),r(70),r(-90))*CFrame.Angles(0,r(60),0);
if(anim=='Walking')then
tow.C0=Lerp(tow.C0,CFrame.new(0,-1,0)*CFrame.Angles(-math.rad(hum.WalkSpeed/1.8),math.rad(0-2*math.cos((syne/7/1))),math.rad((hrp.RotVelocity.Y/6)-1*math.cos((syne/7/1)))),1)
--law.C0=Lerp(law.C0,laD*CFrame.Angles(math.rad(2-35*math.cos((syne/7)/1)),math.rad(0),math.rad(-1)),1)
--raw.C0=Lerp(raw.C0,raD*CFrame.Angles(math.rad(2+35*math.cos((syne/7)/1)),math.rad(0),math.rad(1)),1)
hed.Weld.C0=Lerp(hed.Weld.C0,hD*CFrame.new(0,0,0)*CFrame.Angles(math.rad(0-2*math.cos(syne/7)/1),math.rad((hrp.RotVelocity.Y*2)+0.25*math.cos((syne/7/2))),math.rad(0+0.25*math.cos((syne/7/2)))),1)
llw.C0=Lerp(llw.C0,llD*CFrame.Angles(math.rad(2+35*math.cos((syne/3.5)/1)),0,0),1.7)
rlw.C0=Lerp(rlw.C0,rlD*CFrame.Angles(math.rad(2-35*math.cos((syne/3.5)/1)),0,0),1.7)
raw.C0=Lerp(raw.C0,raD*CFrame.new(0,-.5,0)*CFrame.Angles(r(40),0,0),1);
staffweld:remove'';
weld(ram,staff,cf()*ca(r(90),0,0));
end;
if(anim=='Jumping')then
raw.C0=Lerp(raw.C0,raD*CFrame.new(0,.15,0)*CFrame.Angles(math.rad(88),-math.rad(11),0),.5);
law.C0=Lerp(law.C0,laD*CFrame.new(0,.15,0)*CFrame.Angles(-math.rad(88),math.rad(11),0),.5);
hed.Weld.C0=Lerp(hed.Weld.C0,hD*CFrame.new(0,.1,.05)*CFrame.Angles(math.rad(22),0,0),.5);
rlw.C0=Lerp(rlw.C0,rlD*CFrame.Angles(-math.rad(30),0,0),.5);
llw.C0=Lerp(llw.C0,llD*CFrame.Angles(-math.rad(30),0,0),.5);
tow.C0=Lerp(tow.C0,tD*CFrame.Angles(math.rad(-22),0,0),.5);
end;
--[[
if(anim=='Freefalling')then
tow.C0=Lerp(tow.C0,tD*CFrame.Angles(math.rad(-176),0,0),.5);
llw.C0=Lerp(llw.C0,llD*CFrame.Angles(.2+.2*math.cos(syne/16)/2,0,0),.5);
rlw.C0=Lerp(rlw.C0,rlD*CFrame.Angles(.2+.2*-math.cos(syne/16)/2,0,0),.5);
hed.Weld.C0=Lerp(hed.Weld.C0,hD*CFrame.Angles(.2+.12*math.cos(syne/16)/4,0,0),.5);
end;
]]
if(anim=='Running')then
tow.C0=Lerp(tow.C0,CFrame.new(0,-1,0)*CFrame.Angles(-math.rad(hum.WalkSpeed/4),math.rad(0-1*math.cos(syne/8)),0),1)
law.C0=Lerp(law.C0,laD*CFrame.Angles(math.rad(0-60*math.cos(syne/8)/3),0,math.rad(-3)),1)
raw.C0=Lerp(raw.C0,raD*CFrame.Angles(math.rad(0+60*math.cos(syne/8)/3),0,math.rad(3)),1)
hed.Weld.C0=Lerp(hed.Weld.C0,CFrame.new(0,1.5,0)*CFrame.Angles(0,math.rad(hrp.RotVelocity.Y*3),0),1)
--llw.C0=Lerp(llw.C0,llD*CFrame.Angles(math.rad(10+50*math.cos(syne/8)/3),0,math.rad(-1)),1)
--rlw.C0=Lerp(rlw.C0,rlD*CFrame.Angles(math.rad(10-50*math.cos(syne/8)/3),0,math.rad(1)),1)
llw.C0=Lerp(llw.C0,llD*CFrame.Angles(0,0,0)*CFrame.Angles(math.rad(2+35*math.cos((syne/3.5)/1)),0,0),1.7)
rlw.C0=Lerp(rlw.C0,rlD*CFrame.Angles(0,0,0)*CFrame.Angles(math.rad(2-35*math.cos((syne/3.5)/1)),0,0),1.7)
end;
end);
|
local __addon, __ns = ...;
if GetLocale() ~= "deDE" then
return;
end
__ns.L.map = {
[1411] = "Durotar",
[1412] = "Mulgore",
[1413] = "Brachland",
[1416] = "Alteracgebirge",
[1417] = "Arathihochland",
[1418] = "Ödland",
[1419] = "Verwüstete Lande",
[1420] = "Tirisfal",
[1421] = "Silberwald",
[1422] = "Westliche Pestländer",
[1423] = "Östliche Pestländer",
[1424] = "Vorgebirge von Hillsbrad",
[1425] = "Hinterland",
[1426] = "Dun Morogh",
[1427] = "Sengende Schlucht",
[1428] = "Brennende Steppe",
[1429] = "Wald von Elwynn",
[1430] = "Gebirgspass der Totenwinde",
[1431] = "Dämmerwald",
[1432] = "Loch Modan",
[1433] = "Rotkammgebirge",
[1434] = "Schlingendorntal",
[1435] = "Sümpfe des Elends",
[1436] = "Westfall",
[1437] = "Sumpfland",
[1438] = "Teldrassil",
[1439] = "Dunkelküste",
[1440] = "Ashenvale",
[1441] = "Tausend Nadeln",
[1442] = "Steinkrallengebirge",
[1443] = "Desolace",
[1444] = "Feralas",
[1445] = "Marschen von Dustwallow",
[1446] = "Tanaris",
[1447] = "Azshara",
[1448] = "Teufelswald",
[1449] = "Un'Goro-Krater",
[1450] = "Moonglade",
[1451] = "Silithus",
[1452] = "Winterspring",
[1453] = "Stormwind",
[1454] = "Orgrimmar",
[1455] = "Ironforge",
[1456] = "Thunder Bluff",
[1457] = "Darnassus",
[1458] = "Undercity",
[1459] = "Alteractal",
[1460] = "Warsongschlucht",
[1461] = "Arathibecken",
};
|
local PANEL = {}
function PANEL:Init()
self.progress = 0
self.label = ""
end
function PANEL:SetProgress(progress)
self.progress = progress
end
function PANEL:GetProgress()
return self.progress
end
function PANEL:SetText(text)
self.label = text
end
function PANEL:GetText()
return self.label
end
function PANEL:PerformLayout()
self:Paint()
end
function PANEL:Paint()
local w, h = self:GetSize()
local bar_w = math.Clamp((w/4) - ((self.progress + (w/4)) - (w - 4)), 0, (w/4))
surface.SetDrawColor(0, 0, 0, 170)
draw.RoundedBox(4, 0, 0, w, h, Color(0,0,0,100))
if (self.progress >= w - 4) then self.progress = 2 end
self.progress = self.progress + 2
if (self.progress + bar_w >= (w - 4)) then
draw.RoundedBox(4, 2, 2, (w/4) - bar_w, h-4, Color(0,255,0,190))
end
draw.RoundedBox(4, self.progress, 2, bar_w, h-4, Color(0,255,0,190))
surface.SetFont("DefaultSmall")
local label_w, label_h = surface.GetTextSize( self.label )
surface.SetTextColor(0, 0, 0, 255)
surface.SetTextPos(w/2 - label_w/2, h/2 - label_h/2)
surface.DrawText(self.label)
end
vgui.Register( "WProgressBar", PANEL, "DPanel" )
|
return {
rootPath = "/",
caret = "^",
slash = "/",
colon = ":",
hash = {
cache = false
}
}
|
--======== Copyleft © 2010-2013, Team Sandbox, Some rights reserved. ========--
--
-- Purpose: Tests the KeyValues implementation.
--
--===========================================================================--
local gamePath
if _CLIENT then
gamePath = engine.GetGameDirectory();
else
gamePath = engine.GetGameDir();
end
local pMainFile = KeyValues( "gameinfo.txt" );
if ( pMainFile:LoadFromFile( gamePath .. "/gameinfo.txt", "MOD" ) ) then
print( "KeyValues: ")
pMainFile:Print( 1 )
--[[
print( "KeyValues -> Table: ")
local tMainFile = pMainFile:ToTable()
table.print( tMainFile, false, 1 )
print( "Table -> KeyValues: ")
local pNewMainFile = table.tokeyvalues( tMainFile, "gameinfo.txt" )
pNewMainFile:Print( 1 )
pNewMainFile:deleteThis()
]]
print( "KeyValues -> Table (Order preserved): ")
local tMainFile = pMainFile:ToTable( true )
table.print( tMainFile, true, 1 )
print( "Table (Order preserved) -> KeyValues: ")
local pNewMainFile = table.tokeyvalues( tMainFile, "gameinfo.txt", true )
pNewMainFile:Print( 1 )
pNewMainFile:deleteThis()
end
pMainFile:deleteThis();
|
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