content
stringlengths 5
1.05M
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local common = require "common"
local Terrain = {}
Terrain.__index = Terrain
function Terrain.new(args)
local terrain = {}
setmetatable(terrain, Terrain)
terrain.blocks = {}
local block = {
x = 0,
y = 0.5,
width = 256,
height = 1,
}
terrain.blocks[block] = true
game.draws.scene[terrain] = Terrain.draw
game.names.terrain = terrain
return terrain
end
function Terrain:destroy()
game.names.terrain = nil
game.draws.scene[self] = nil
self.body:destroy()
end
function Terrain:draw()
love.graphics.setColor(255, 255, 255, 255)
for block, _ in pairs(self.blocks) do
-- love.graphics.rectangle("fill", block.x - 0.5 * block.width, block.y - 0.5 * block.height, block.width, block.height)
end
end
return Terrain
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local world = {}
local net = api_require("network")
local packets = api_require("packets")
local event = api_require("event")
function world:broadcast(component)
local chatPacket = packets.newChatMessagePacket(component, "chat")
for k, player in pairs(self.players) do
net.writePacket(player.socket, chatPacket)
end
end
function world:moveEntity(entity, x, y, z)
entity.x = x
entity.y = y
entity.z = z
event.send("entity_move", entity, x, y, z)
if not entity.lastX then
entity.lastX = 0
entity.lastY = 0
entity.lastZ = 0
end
local dx,dy,dz = entity.x-entity.lastX, entity.y-entity.lastY, entity.z-entity.lastZ
local dist = math.sqrt(dx*dx + dy*dy + dz*dz)
if dist > 0.5 then
entity.lastX = entity.x
entity.lastY = entity.y
entity.lastZ = entity.z
local movePacket = packets.newEntityTeleportPacket(entity)
for k, player in pairs(self.players) do
if player.entityId ~= entity.id then
net.writePacket(player.socket, movePacket)
end
end
end
end
function world:rotateEntity(entity, yaw, pitch)
entity.yaw = yaw
entity.pitch = pitch
event.send("entity_rotate", entity, yaw, pitch)
local movePacket = packets.newEntityTeleportPacket(entity)
for k, player in pairs(self.players) do
if player.entityId ~= entity.id then
net.writePacket(player.socket, movePacket)
end
end
end
function world:addPlayer(player)
local ss = net.stringStream()
net.writeVarInt(ss, 0) -- add player
net.writeVarInt(ss, 1)
net.writeUUID(ss, player.uuid)
net.writeString(ss, player.name)
net.writeVarInt(ss, 0) -- 0 properties
net.writeVarInt(ss, player.gamemode)
net.writeVarInt(ss, -1) -- unknown ping
net.writeBoolean(ss, false) -- no display name
local addPacket = {
id = 0x34, -- player info
data = ss.str
}
local spawnPacket = packets.newSpawnPlayerPacket(player)
for k, player in pairs(self.players) do
net.writePacket(player.socket, addPacket)
net.writePacket(player.socket, spawnPacket)
end
self.players[player.uuid] = player
end
function world:setBlock(location, id)
local x,y,z = location[1], location[2], location[3]
local name = x..","..y..","..z
if self.changedBlocks[name] then
self.changedBlocks[name].newId = id
else
self.changedBlocks[name] = {
x = location[1],
y = location[2],
z = location[3],
newId = id
}
end
local changePacket = packets.newBlockChangePacket(location, id)
for k, player in pairs(self.players) do
net.writePacket(player.socket, changePacket)
end
end
function world:setRaining(raining)
local reason = (raining and 2) or 1
local packet = packets.newGameStatePacket(reason, 0)
for k, player in pairs(self.players) do
net.writePacket(player.socket, packet)
end
end
return world
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local old = workspace.CameraSystemOld
local new = workspace.CameraSystem
for i,v in pairs(old.Cameras.StaticCams:GetChildren()) do
v.Parent = new.Cameras.Static
v.Name = v.Namer.Value
v.Namer:Destroy()
v.Camera.Name = "Cam"
end
for i,v in pairs(old.Cameras.MovingCams:GetChildren()) do
v.Parent = new.Cameras.Moving
v.Name = v.Namer.Value
v.Namer:Destroy()
for a,b in pairs(v:GetChildren()) do
if b:IsA("BasePart") then
b.Name = string.sub(b.Name,4)
end
end
end
local default = old.Cameras.DefaultCam.Camera
default.Name = "DefaultCam"
default.Parent = new.Cameras
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local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local replicatedRequire = require(ReplicatedStorage:WaitForChild("Nevermore"))
local nevermoreServerRequire = require(ServerScriptService:WaitForChild("Nevermore"))
local requiredModule = replicatedRequire("ComponentBase")
local nevermoreRequire = require(ReplicatedStorage:WaitForChild(Nevermore))
local module = {
NevermoreRequire = nevermoreRequire
}
return module
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-- https://wowpedia.fandom.com/wiki/LanguageID
local Util = require("Util/Util")
local parser = require("Util/wowtoolsparser")
local dbc_patch = require("Projects/DBC/DBC_patch")
local OUTPUT = "out/page/LanguageID.txt"
local wpIcon = {
[8] = "{{ClassIcon|Demon Hunter}}", -- Demonic
[10] = "{{Alliance}}{{Horde}}", -- blood elf, void elf
[42] = "{{Alliance}}{{Horde}}", -- 7.0.3 cross faction communication
[178] = "[[File:ClassIcon priest.png|16px|link=Voidform]]", -- Shath'Yar
}
local allianceIcon = {
[2] = true, -- Darnassian
[6] = true, -- Dwarvish
[7] = true, -- Common
[13] = true, -- Gnomish
[35] = true, -- Draenei
[37] = true, -- Gnomish Binary
[42] = true, -- Pandaren
}
local hordeIcon = {
[1] = true, -- Orcish
[3] = true, -- Taurahe
[10] = true, -- Thalassian
[14] = true, -- Zandali
[33] = true, -- Forsaken
[38] = true, -- Goblin Binary
[40] = true, -- Goblin
[181] = true, -- Shalassian
[285] = true, -- Vulpera
}
local wpLink = {
[1] = "Orcish (language)",
[7] = "Common (language)",
[9] = "Titan (language)",
[13] = "Gnomish (language)",
[33] = "Gutterspeak",
[35] = "Draenei (language)",
[36] = "Zombie (language)",
[40] = "Goblin (language)",
[42] = "Pandaren (language)",
[43] = "Pandaren (language)",
[44] = "Pandaren (language)",
[168] = "Sprite (language)",
[180] = "Moonkin Stone (PTR)",
[285] = "Vulpera (language)",
}
local function main(options)
options = Util:GetFlavorOptions(options)
options.initial = false
local patchData = dbc_patch:GetPatchData("languages", options)
local fs = "|-\n| %d || %s || %s || %s\n"
print("writing to "..OUTPUT)
local file = io.open(OUTPUT, "w")
file:write('{| class="sortable darktable zebra col1-center col2-center"\n! ID !! !! Name !! Patch\n')
Util:ReadCSV("languages", parser, options, function(_, ID, l)
local icon
if wpIcon[ID] then
icon = wpIcon[ID]
else
if allianceIcon[ID] then
icon = "Alliance"
elseif hordeIcon[ID] then
icon = "Horde"
end
icon = icon and string.format("{{%s}}", icon) or ""
end
local name
if wpLink[ID] then
name = string.format("[[%s|%s]]", wpLink[ID], l.Name_lang)
else
name = string.format("[[%s]]", l.Name_lang)
end
local patch = patchData[ID] and Util:GetPatchVersion(patchData[ID]) or ""
if patch == Util.PtrVersion then
patch = patch.." {{Test-inline}}"
end
file:write(fs:format(ID, icon or "", name, patch))
end)
file:write("|}\n")
file:close()
end
main() -- ["ptr", "mainline", "classic"]
print("done")
|
function emptyFunc()
end
function nickFormat(p)
if p:sub(1,1) == "*" then
return p
else
return string.gsub(p:lower(), '%a', function(k) return string.upper(k) end, 1)
end
end
function nickHashtag(data, doNotNormalize)
local nickname = data:gmatch('(.-)#[0-9]+$')() or data
local tag = data:gmatch('#([0-9]+)$')() or '0000'
nickname = doNotNormalize and nickname or nickname:lower():gsub('%a', string.upper, 1)
return nickname, tag
end
function nickLength(p)
local cont = 0
local tier = {["_"]=3, M=3, m=3, W=3, w=3, i=1, l=1}
for i=1, #p do
cont = cont + (tier[p:sub(i,i)] or 2)
end
return cont
end
function nickMinifier(p)
local l = 21
if nickLength(p) > l then
local tier = {["_"]=3, M=3, m=3, W=3, w=3, i=1, l=1}
local cont = 0
for i=1, #p do
cont = cont + (tier[p:sub(i,i)] or 2)
if cont >= l-1 then
return p:sub(1,i).."."
end
end
return p:sub(1,9).."."
else
return p
end
end
function whichNick(p)
if tfm.get.room.playerList[nickFormat(p)] then
return nickFormat(p)
else
p = nickHashtag(p)
local found = {}
for i, v in pairs(tfm.get.room.playerList) do
if nickHashtag(i) == p then
table.insert(found, i)
end
end
if #found == 1 then
return found[1]
end
end
end
function isAdm(p)
return ADM[p]
end
function roomOwner()
local n = tfm.get.room.name:match("#unotfm%d+(.*)")
if n and #n > 3 then
local arg = split(n, " ")
arg = split(arg[1], "-")
arg = split(arg[1], "#")
return #arg[1] >= 3 and nickFormat(arg[1])
end
end
function split(t,s)
-- retorna uma table com a string dividida
-- -- String t = texto a ser dividido
-- -- String s = símbolo de separação (opcional)
local a={}
for i,v in string.gmatch(t,string.format("[^%s]+",s or "%s")) do
table.insert(a,i)
end
return a
end
function explosion(id, x, y, vezes, vel)
-- faz uma mini explosão de partículas
-- -- Number id = id das partículas
-- -- Number x = coordenada x do centro
-- -- Number y = coordenada y do centro
-- -- Number vezes = número de partículas
-- -- Number vel = velocidade máxima
for i=1, vezes do
tfm.exec.displayParticle(id, x, y, math.random(-vel,vel)/10, math.random(-vel,vel)/10, 0, 0)
end
end
--[[
function translate(p, k, a, b, c, d, e)
-- Retorna o texto correspondente à comunidade do jogador fornecido, requer tabela LANG
-- -- String p = nome de um jogador
-- -- String k = chave de tradução
-- -- Return = String
local cmm = "en"
cmm = PLAYER[p] and PLAYER[p].community or "auto"
cmm = cmm == "auto" and tfm.get.room.playerList[p] and tfm.get.room.playerList[p].community or cmm
--if tfm.get.room.playerList[p] and tfm.get.room.playerList[p].community then
-- cmm = tfm.get.room.playerList[p].community
--end
return a and string.format(LANG[cmm] and LANG[cmm][k] or LANG.en[k] or ("$" .. k), a, b, c, d, e) or (LANG[cmm] and LANG[cmm][k] or LANG.en[k] or ("$" .. k))
end
]]--
LANGT = {en=1, br=2, fr=3, ru=4, es=5, cn=6, pl=7, hu=8, tr=9}
function translate(p, k, a, b, c, d, e)
if not k then
return "#ERROR"
end
if not LANG[k] then
return "$"..k
end
local cmm = PLAYER[p] and PLAYER[p].community or "auto"
cmm = cmm == "auto" and tfm.get.room.playerList[p] and tfm.get.room.playerList[p].community or cmm
cmm = LANGT[cmm] or 1
cmm = (not LANG[k][cmm] or LANG[k][cmm] == "") and 1 or cmm
return a and string.format(LANG[k][cmm], a, b, c, d, e) or LANG[k][cmm]
end
function translatedChatMessage(k, p, a, b, c, d, e)
-- Mostra o texto traduzido no chat, requer função translate()
-- -- String k = chave de tradução
-- -- String p = nome de um jogador, se nil será exibido para todos
if p then
tfm.exec.chatMessage(translate(p, k, a, b, c, d, e), p)
else
for i in pairs(tfm.get.room.playerList) do
tfm.exec.chatMessage(translate(i, k), i)
end
end
end
EVENT_MAP = {
[1] = {map={"@7312582", "@7578073"}, day=15, rate=0.04, pityTimer=15},
[2] = {map={"@7894773"}, day=2, rate=0.07, pityTimer=8},
[5] = {map={"@7432492"}, day=1, rate=0.07, pityTimer=8},
[10] = {map={"@7279009"}, day=31, rate=0.07, pityTimer=8},
[12] = {map={"@7322204", "@7366545"}, day=25, rate=0.07, pityTimer=8},
}
if not CONFIG.eventRoom then
table.insert(EVENT_MAP[2].map, "@7312582")
table.insert(EVENT_MAP[2].map, "@7578073")
table.insert(EVENT_MAP[5].map, "@7312582")
table.insert(EVENT_MAP[5].map, "@7578073")
table.insert(EVENT_MAP[10].map, "@7312582")
table.insert(EVENT_MAP[10].map, "@7578073")
table.insert(EVENT_MAP[12].map, "@7312582")
table.insert(EVENT_MAP[12].map, "@7578073")
end
function updateEventMap()
local month = tonumber(os.date("%m"))
local event = EVENT_MAP[month] or EVENT_MAP[1]
CONFIG.mapEvent = event.map
CONFIG.eventRate = event.rate
CONFIG.pityTimer = event.pityTimer
CONFIG.dayEvent = event.day
end
function newMap()
updateEventMap()
local map = MAP[math.random(#MAP)]
print(CONFIG.ranked)
print(CONFIG.eventRoom)
print(tonumber(os.date("%d")))
if CONFIG.ranked and CONFIG.eventRoom and tonumber(os.date("%d")) == 15 then
map = {"@7312582", "@7578073"}
elseif CONFIG.ranked and CONFIG.eventRoom and CONFIG.dayEvent == tonumber(os.date("%d")) then
map = CONFIG.mapEvent
elseif tfm.get.room.uniquePlayers >= 6 and CONFIG.ranked and not CONFIG.noRules then
if CONFIG.mapEvent and (math.random() < CONFIG.eventRate or CONFIG.actualTimer >= CONFIG.pityTimer) then
CONFIG.actualTimer = 0
map = CONFIG.mapEvent
else
CONFIG.actualTimer = CONFIG.actualTimer + 1
end
end
if type(map) == "table" then
map = map[math.random(#map)]
end
tfm.exec.newGame(map)
end
function validMap()
if tfm.get.room.currentMap:sub(1,1)=="@" and tfm.get.room.xmlMapInfo then
local str = string.match(tfm.get.room.xmlMapInfo.xml, 'Chair="(.-)"')
if str then
return split(str)
end
end
end
function quote(p, key, add)
local find = false
for i, v in pairs(ROUND.chair) do
if v.owner == p and v.mode ~= "DELETED" then
find = true
break
end
end
if CONFIG.ranked and find then
for i, v in pairs(tfm.get.room.playerList) do
tfm.exec.chatMessage(string.format("<v>[%s] <n>%s", p, string.format(translate(i, key), add)), i)
end
end
end
function quoteFake(p, msg)
for i, v in pairs(tfm.get.room.playerList) do
tfm.exec.chatMessage(string.format("<v>[%s] <n>%s", p, msg), i)
end
end
function allChairs()
if ROUND and ROUND.chair then
local p = 0
local cont = 0
for i, v in pairs(ROUND.gameMode) do
if BOT[nickFormat(i)] then
p = p + 1
end
end
for i, v in pairs(tfm.get.room.playerList) do
if i:sub(1,1) ~= "*" then
p = p + 1
end
end
for i, v in pairs(ROUND.chair) do
if v.mode == "BUSY" then
cont = cont + 1
end
end
if cont > 1 and cont == #ROUND.chair or p == cont then
return true
end
end
end
function colorNick(p)
local color = 0
if p == OWNER then
color = 0xFFB677
elseif isAdm(p) then
color = 0x77C6FF
elseif BANNED[p] then
color = 0xFF7777
end
tfm.exec.setNameColor(p, color)
end
function countRules(rules)
local cont = 0
for i, v in pairs(rules) do
if not RULE[i].notCount then
cont = cont + 1
end
end
return cont
end
function validRoom()
if ROUND.chair then
local cont = 0
for i, v in pairs(ROUND.chair) do
if v.mode ~= "DELETED" then
cont = cont + 1
end
end
if cont >= 4 and tfm.get.room.uniquePlayers >= cont and CONFIG.ranked or RANKED then
return true
end
end
end
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local ui = 0
local inside = false
local last_check = false
local refreshTimer = 0
local Shops = nil
local Selling = nil
local Buying = nil
local currentType
function OnPackageStart()
ui = CreateWebUI(0, 0, 0, 0, 5, 60)
LoadWebFile(ui, "http://asset/kuz_Essentials/shops/gui/shops.html")
SetWebAlignment(ui, 0.0, 0.0)
SetWebAnchors(ui, 0.0, 0.0, 1.0, 1.0)
SetWebVisibility(ui, WEB_HIDDEN)
Delay(10000, function ()
refreshTimer = CreateTimer(CheckInShop, 500)
Shops = Shop.Shops
Selling = Shop.Selling
Buying = Shop.Buying
end)
end
AddEvent("OnPackageStart", OnPackageStart)
function CheckInShop()
local x,y,z = GetPlayerLocation()
local got = false
local i = 1
for _ in pairs(Shops) do
if GetDistance3D(x,y,z,Shops[i].x, Shops[i].y, Shops[i].z) <= 200 then
inside = true
got = true
CallEvent("KNotify:SendPress", "Press [E] to open shop")
currentType = Shops[i].type
end
i = i + 1
end
if last_check and not inside then
CallEvent("KNotify:HidePress")
end
if not got then
inside = false
end
if not inside then
currentType = 0
end
last_check = inside
end
local cooldown = false
function OnKeyPress(key)
if key == "E" and inside and currentType ~= 0 and not cooldown then
cooldown = true
CallRemoteEvent("Kuzkay:ShopOpenShopMenu", currentType)
Delay(500, function()
cooldown = false
end)
end
end
AddEvent("OnKeyPress", OnKeyPress)
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local winW,winH = love.graphics.getWidth(), love.graphics.getHeight()
local plyrW = 40
local lTargs = {
{x = 375, y = 400},
{x = 400, y = 450},
}
local rTargs = {
{x = 425, y = 400},
{x = 400, y = 450}
}
return {
tileString = [[
--------------------------------
--------------------------------
--------------------------------
--####--------------------####--
-#---##------------------##---#-
##----####################----##
###----##################----###
####----################----####
#####----##############----#####
######----############----######
#######----##########----#######
########----########----########
#########----######----#########
##########----####----##########
###########----##----###########
############--------############
#############------#############
##############----##############
###############--###############
###############--###############
################################
################################
################################
################################
]],
-- Player.x (number)
playerX = 400 - plyrW/2,
-- Player.y (number)
playerY = 390,
-- Enemies (table of tables)
enemies = {
{type = "enemy", mode = "straight", x = 50, y = 100,
w = 12.5, h = 12.5, control = ai.new(lTargs)},
{type = "enemy", mode = "straight", x = 725, y = 100,
w = 12.5, h = 12.5, control = ai.new(rTargs)},
}
}
|
class("GuildQuitCommand", pm.SimpleCommand).execute = function (slot0, slot1)
pg.ConnectionMgr.GetInstance():Send(60018, {
id = slot1:getBody()
}, 60019, function (slot0)
if slot0.result == 0 then
getProxy(GuildProxy).exitGuild(slot1)
slot0:sendNotification(GAME.GUILD_QUIT_DONE)
slot2 = getProxy(PlayerProxy)
slot3 = slot2:getData()
slot3:setGuildWaitTime(pg.TimeMgr.GetInstance():GetServerTime() + 86400)
slot2:updatePlayer(slot3)
pg.TipsMgr.GetInstance():ShowTips(i18n("guild_quit_sucess"))
else
pg.TipsMgr.GetInstance():ShowTips(errorTip("guild_quit_erro", slot0.result))
end
end)
end
return class("GuildQuitCommand", pm.SimpleCommand)
|
local mod = get_mod("ExecLua")
local pl = require'pl.import_into'()
--- Disable the F2 console that was intended for hosted servers.
mod:hook_origin("RconUI", "_update_input", function()
end)
mod.simple_ui = get_mod("SimpleUI")
mod:dofile("scripts/mods/"..mod:get_name().."/snippets")
mod.exec_window_size = {1200, 1750}
mod.exec_window_position = { 0, 0 }
mod.lines = pl.List()
mod.textboxes = pl.List{}
mod.exec_window_was_destroyed = false
mod.do_exec = function()
mod:pcall(function()
local context = {}
context.mod = mod
context.pl = pl
setmetatable(context, { __index = _G })
local exec_text = mod.textboxes:map(function(textbox) return textbox.text end):join('\n')
local exec = loadstring(exec_text)
if exec then
setfenv(exec, context)
exec()
end
end)
end
mod.create_exec_window = function()
local screen_width = UIResolution()
mod.exec_window = mod.simple_ui:create_window("presets", mod.exec_window_position, mod.exec_window_size)
mod.exec_window.position = mod.exec_window_position
mod.exec_window:create_title("presets_title", "Execute Lua", 40)
local presets_close_button = mod.exec_window:create_close_button("presets_close_button")
presets_close_button.anchor = "top_right"
mod.textboxes = pl.List{}
local start_y = 65
for i = 1, 100 do
local textbox = mod.exec_window:create_textbox(i.."_label",
{0, start_y+i*31},
{1000, 30},
"middle_top"
)
textbox.text = mod.lines[i] or ""
mod.textboxes:append(textbox)
end
local execute_button = mod.exec_window:create_button("execute_button",
{0, 50},
{150, 40},
"middle_top",
"Execute")
execute_button.on_click = function()
mod.do_exec()
end
mod.exec_window.before_destroy = function(window)
mod.exec_window_was_destroyed = true
end
mod.exec_window.on_hover_enter = function(window)
window:focus()
end
mod.exec_window:init()
mod.exec_window.transparent = false
mod.exec_window.theme.color[1] = 255
-- accounts for a scaling issue in SimpleUI on 1440p
local exec_window_width = mod.exec_window.size[1]
mod.exec_window_position[2] = -900
mod.exec_window_position[1] = screen_width/2 - exec_window_width/2
end
mod.destroy_exec_window = function()
if mod.exec_window then
mod.exec_window:destroy()
mod.exec_window = nil
end
end
mod.set_lines = function(lines)
mod.lines = lines
for i, textbox in ipairs( mod.textboxes ) do
textbox.text = mod.lines[i] or ""
end
end
mod:hook("ChatGui", "update", function(func, self, ...)
mod:pcall(function()
if Keyboard.pressed(Keyboard.button_index("f2")) then
if mod.exec_window then
mod.destroy_exec_window()
mod.destroy_snippets_window()
else
self:block_input()
mod.create_exec_window()
mod.create_snippets_window()
end
end
if mod.exec_window_was_destroyed then
mod.exec_window_was_destroyed = false
self:unblock_input()
end
-- mostly VMF code for pasting into chat
if Keyboard.pressed(Keyboard.button_index("v")) and Keyboard.button(Keyboard.button_index("left ctrl")) == 1 then
local newly_pasted = ""
-- remove carriage returns
local clipboard_data = tostring(Clipboard.get()):gsub("\r", "")
-- remove invalid characters
if Utf8.valid(clipboard_data) then
newly_pasted = newly_pasted .. clipboard_data
else
local valid_data = ""
clipboard_data:gsub(".", function(c)
if Utf8.valid(c) then
valid_data = valid_data .. c
end
end)
newly_pasted = newly_pasted .. valid_data
end
mod.pasted = newly_pasted
mod.set_lines(pl.stringx.splitlines(newly_pasted))
end
end)
return func(self, ...)
end)
mod.on_game_state_changed = function(status, state)
if status == "enter" and state == "StateIngame" then
mod.load_snippets()
end
end
mod:command("refresh_snippets", "Refresh snippets.", function() mod.load_snippets() end)
|
--- === cp.apple.finalcutpro.export.SaveSheet ===
---
--- Save Sheet
local require = require
local axutils = require("cp.ui.axutils")
local GoToPrompt = require("cp.apple.finalcutpro.export.GoToPrompt")
local prop = require("cp.prop")
local ReplaceAlert = require("cp.apple.finalcutpro.export.ReplaceAlert")
local TextField = require("cp.ui.TextField")
local SaveSheet = {}
--- cp.apple.finalcutpro.export.SaveSheet.matches(element) -> boolean
--- Function
--- Checks to see if an element matches what we think it should be.
---
--- Parameters:
--- * element - An `axuielementObject` to check.
---
--- Returns:
--- * `true` if matches otherwise `false`
function SaveSheet.matches(element)
if element then
return element:attributeValue("AXRole") == "AXSheet"
end
return false
end
--- cp.apple.finalcutpro.export.SaveSheet.new(app) -> SaveSheet
--- Function
--- Creates a new SaveSheet object.
---
--- Parameters:
--- * app - The `cp.apple.finalcutpro` object.
---
--- Returns:
--- * A new SaveSheet object.
function SaveSheet.new(parent)
local o = {_parent = parent}
return prop.extend(o, SaveSheet)
end
--- cp.apple.finalcutpro.export.SaveSheet:parent() -> object
--- Method
--- Returns the Parent object.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The parent object.
function SaveSheet:parent()
return self._parent
end
--- cp.apple.finalcutpro.export.SaveSheet:app() -> App
--- Method
--- Returns the App instance representing Final Cut Pro.
---
--- Parameters:
--- * None
---
--- Returns:
--- * App
function SaveSheet:app()
return self:parent():app()
end
--- cp.apple.finalcutpro.export.SaveSheet:UI() -> axuielementObject
--- Method
--- Returns the Save Sheet Accessibility Object
---
--- Parameters:
--- * None
---
--- Returns:
--- * An `axuielementObject` or `nil`
function SaveSheet:UI()
return axutils.cache(self, "_ui", function()
return axutils.childMatching(self:parent():UI(), SaveSheet.matches)
end,
SaveSheet.matches)
end
--- cp.apple.finalcutpro.export.SaveSheet <cp.prop: boolean; read-only>
--- Field
--- Is the Save Sheet showing?
SaveSheet.isShowing = prop.new(function(self)
return self:UI() ~= nil or self:replaceAlert():isShowing()
end):bind(SaveSheet)
--- cp.apple.finalcutpro.export.SaveSheet:hide() -> none
--- Method
--- Hides the Save Sheet
---
--- Parameters:
--- * None
---
--- Returns:
--- * None
function SaveSheet:hide()
self:pressCancel()
end
--- cp.apple.finalcutpro.export.SaveSheet:pressCancel() -> cp.apple.finalcutpro.export.SaveSheet
--- Method
--- Presses the Cancel Button.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.export.SaveSheet` object for method chaining.
function SaveSheet:pressCancel()
local ui = self:UI()
if ui then
local btn = ui:cancelButton()
if btn then
btn:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.export.SaveSheet:pressSave() -> cp.apple.finalcutpro.export.SaveSheet
--- Method
--- Presses the Save Button.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.export.SaveSheet` object for method chaining.
function SaveSheet:pressSave()
local ui = self:UI()
if ui then
local btn = ui:defaultButton()
if btn and btn:enabled() then
btn:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.export.SaveSheet:getTitle() -> string | nil
--- Method
--- The title of the Save Sheet window or `nil`.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The title of the Save Sheet window as a string or `nil`.
function SaveSheet:getTitle()
local ui = self:UI()
return ui and ui:title()
end
--- cp.apple.finalcutpro.export.SaveSheet:filename() -> TextField
--- Method
--- Returns the Save Sheet Filename Text Field.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The title of the Save Sheet window as a string or `nil`.
function SaveSheet:filename()
if not self._filename then
self._filename = TextField(self, function()
return axutils.childWithRole(self:UI(), "AXTextField")
end)
end
return self._filename
end
--- cp.apple.finalcutpro.export.SaveSheet:setPath(path) -> cp.apple.finalcutpro.export.SaveSheet
--- Method
--- Sets the path.
---
--- Parameters:
--- * path - The path as a string.
---
--- Returns:
--- * The `cp.apple.finalcutpro.export.SaveSheet` object for method chaining.
function SaveSheet:setPath(path)
if self:isShowing() then
--------------------------------------------------------------------------------
-- Display the 'Go To' prompt:
--------------------------------------------------------------------------------
self:goToPrompt():show():setValue(path):pressDefault()
end
return self
end
--- cp.apple.finalcutpro.export.SaveSheet:setPath() -> ReplaceAlert
--- Method
--- Gets the Replace Alert object.
---
--- Parameters:
--- * None
---
--- Returns:
--- * A `ReplaceAlert` object.
function SaveSheet:replaceAlert()
if not self._replaceAlert then
self._replaceAlert = ReplaceAlert.new(self)
end
return self._replaceAlert
end
--- cp.apple.finalcutpro.export.SaveSheet:goToPrompt() -> GoToPrompt
--- Method
--- Gets the Go To Prompt object.
---
--- Parameters:
--- * None
---
--- Returns:
--- * A `GoToPrompt` object.
function SaveSheet:goToPrompt()
if not self._goToPrompt then
self._goToPrompt = GoToPrompt.new(self)
end
return self._goToPrompt
end
return SaveSheet
|
return {'unster','unsters','unstertje'}
|
-- wifi related
wifi_ip = "192.168.1.69"
wifi_netmask ="255.255.255.0"
wifi_gateway ="192.168.1.1"
wifi_ssid = "ssid"
wifi_pwd = "password"
-- mqtt
mqtt_host = "192.168.1.99"
mqtt_port = 8883
mqtt_user = "test"
mqtt_password = "testtest"
mqtt_keepalive = 120
mqtt_topic_out = "node-out"
|
---@class CS.FairyGUI.ShapeHitTest
---@field public shape CS.FairyGUI.DisplayObject
---@type CS.FairyGUI.ShapeHitTest
CS.FairyGUI.ShapeHitTest = { }
---@return CS.FairyGUI.ShapeHitTest
---@param obj CS.FairyGUI.DisplayObject
function CS.FairyGUI.ShapeHitTest.New(obj) end
---@return boolean
---@param contentRect CS.UnityEngine.Rect
---@param localPoint CS.UnityEngine.Vector2
function CS.FairyGUI.ShapeHitTest:HitTest(contentRect, localPoint) end
return CS.FairyGUI.ShapeHitTest
|
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
-- #######################################
-- ## Project: MTA iLife ##
-- ## Name: ContainerJob.lua ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- #######################################
-- FUNCTIONS / METHODS --
local cFunc = {} -- Local Functions
local cSetting = {} -- Local Settings
ContainerJob = {}
ContainerJob.__index = ContainerJob
addEvent("onServerContainerJobCrateAbgeb", true)
--[[
]]
-- ///////////////////////////////
-- ///// New //////
-- ///// Returns: Object //////
-- ///////////////////////////////
function ContainerJob:New(...)
local obj = setmetatable({}, {__index = self})
if obj.Constructor then
obj:Constructor(...)
end
return obj
end
-- ///////////////////////////////
-- ///// Abgeben //////
-- ///// Returns: void //////
-- ///////////////////////////////
function ContainerJob:Abgeben(uPlayer)
if not(self.abgegeben[getPlayerName(uPlayer)]) then
if not(self.container[getPlayerName(uPlayer)]) then
self.container[getPlayerName(uPlayer)] = 0
end
self.container[getPlayerName(uPlayer)] = self.container[getPlayerName(uPlayer)]+1
if(self.container[getPlayerName(uPlayer)] < self.maxContainer) then
uPlayer:incrementStatistics("Job", "Geld_erarbeitet", self.geld)
uPlayer:incrementStatistics("Job", "Container_verladen", 1)
uPlayer:checkJobAchievements()
uPlayer:addMoney(self.geld)
self.abgegeben[getPlayerName(uPlayer)] = true
setTimer(function() self.abgegeben[getPlayerName(uPlayer)] = false end, self.refreshTime, 1)
uPlayer:showInfoBox("sucess", "+ $"..self.geld.."\nFalls keine Container vorhanden sind, musst du auf die neue Lieferung warten.")
else
uPlayer:showInfoBox("error", "Du hast dein Maximum von "..self.maxContainer.." Container pro Tag erreicht.")
end
else
uPlayer:showInfoBox("error", "Bitte warte 25 Sekunden nachdem du einen Container abgegeben hast!")
end
end
-- ///////////////////////////////
-- ///// Constructor //////
-- ///// Returns: void //////
-- ///////////////////////////////
function ContainerJob:Constructor(...)
-- Klassenvariablen --
self.refreshTime = 25000 -- Sicherheit
self.geld = 142*getEventMultiplicator() -- Geld in $
self.maxContainer = 75 -- Max. Container / Tag
self.abgegeben = {}
self.container = {}
self.kran1 = new(CJob, 6, "Kranfuehrer - Hafen", "2640.9885253906|-2338.4719238281|13.6328125")
self.kran2 = new(CJob, 7, "Kranfuehrer - Bahnhof", "1938.9680175781|-1966.7340087891|13.546875")
self.kran3 = new(CJob, 8, "Kranfuehrer - Krankenhaus", "1254.3884277344|-1262.6640625|13.278339385986")
-- Methoden --
self.abgebFunc = function(...) self:Abgeben(client, ...) end
-- Events --
addEventHandler("onServerContainerJobCrateAbgeb", getRootElement(), self.abgebFunc)
--logger:OutputInfo("[CALLING] ContainerJob: Constructor")
end
-- EVENT HANDLER --
|
Config.Jobs.tailor = {
BlipInfos = {
Sprite = 366,
Color = 4
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "youga2",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 706.73, y = -960.90, z = 29.39},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("dd_dress_locker"),
Type = "cloakroom",
Hint = _U("cloak_change"),
GPS = {x = 740.80, y = -970.06, z = 23.46}
},
Wool = {
Pos = {x = 1978.92, y = 5171.70, z = 46.63},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = true,
Name = _U("dd_wool"),
Type = "work",
Item = {
{
name = _U("dd_wool"),
db_name = "wool",
time = 3000,
max = 20,
add = 1,
remove = 1,
requires = "nothing",
requires_name = "Nothing",
drop = 100
}
},
Hint = _U("dd_pickup"),
GPS = {x = 715.95, y = -959.63, z = 29.39}
},
Fabric = {
Pos = {x = 715.95, y = -959.63, z = 29.39},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("dd_fabric"),
Type = "work",
Item = {
{
name = _U("dd_fabric"),
db_name = "fabric",
time = 5000,
max = 20,
add = 1,
remove = 1,
requires = "wool",
requires_name = _U("dd_wool"),
drop = 100
}
},
Hint = _U("dd_makefabric"),
GPS = {x = 712.92, y = -970.58, z = 29.39}
},
Clothe = {
Pos = {x = 712.92, y = -970.58, z = 29.39},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("dd_clothing"),
Type = "work",
Item = {
{
name = _U("dd_clothing"),
db_name = "clothe",
time = 4000,
max = 20,
add = 1,
remove = 1,
requires = "fabric",
requires_name = _U("dd_fabric"),
drop = 100
}
},
Hint = _U("dd_makeclothing"),
GPS = {x = 429.59, y = -807.34, z = 28.49}
},
VehicleSpawner = {
Pos = {x = 740.80, y = -970.06, z = 23.46},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0},
Marker = 1,
Blip = false,
Name = _U("spawn_veh"),
Type = "vehspawner",
Spawner = 1,
Hint = _U("spawn_veh_button"),
Caution = 300,
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
},
VehicleSpawnPoint = {
Pos = {x = 747.31, y = -966.23, z = 23.70},
Size = {x = 3.0, y = 3.0, z = 1.0},
Marker = -1,
Blip = false,
Name = _U("service_vh"),
Type = "vehspawnpt",
Spawner = 1,
Heading = 270.1,
GPS = 0
},
VehicleDeletePoint = {
Pos = {x = 693.79, y = -963.01, z = 22.82},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 255, g = 0, b = 0},
Marker = 1,
Blip = false,
Name = _U("return_vh"),
Type = "vehdelete",
Hint = _U("return_vh_button"),
Spawner = 1,
Caution = 350,
GPS = 0,
Teleport = 0
},
Delivery = {
Pos = {x = 429.59, y = -807.34, z = 28.49},
Color = {r = 204, g = 204, b = 0},
Size = {x = 5.0, y = 5.0, z = 3.0},
Marker = 1,
Blip = true,
Name = _U("delivery_point"),
Type = "delivery",
Spawner = 1,
Item = {
{
name = _U("delivery"),
time = 500,
remove = 1,
max = 20, -- if not present, probably an error at itemQtty >= item.max in esx_jobs_sv.lua
price = 19,
requires = "clothe",
requires_name = _U("dd_clothing"),
drop = 100
}
},
Hint = _U("dd_deliver_clothes"),
GPS = {x = 1978.92, y = 5171.70, z = 46.63}
}
}
}
|
local config = {}
-- If do not specify a value the default value is false!
-- Show Banner
config.showBanner = false
config.bannerMessage = "NGINX Lua exporter | MOHSEN MOTTAGHI | 2021"
-- metric config
config.metricProtocol = false
config.metricMethod = false
-- This is a beta feature
config.metricBandwith = false
-- Custom key value
-- ٍExample: config.labels = { {"Key_1", "Value_1"}, {"Key_2", "Value_2"} }
config.labels = {}
return config
|
if vim.g.save_clipboard_on_exit ~= nil then
return
end
vim.g.save_clipboard_on_exit = 1
local groupname = "save_clipboard_on_exit"
vim.api.nvim_create_augroup(groupname, { clear = true })
vim.api.nvim_create_autocmd({ "VimLeave"}, {
group = groupname,
pattern = "*",
callback = function()
require('save_clipboard_on_exit').save()
end,
once = false,
})
|
return {
base00 = "#fafafa",
base01 = "#f0f0f1",
base02 = "#e5e5e6",
base03 = "#a0a1a7",
base04 = "#696c77",
base05 = "#383a42",
base06 = "#202227",
base07 = "#090a0b",
base08 = "#ca1243",
base09 = "#d75f00",
base0A = "#c18401",
base0B = "#50a14f",
base0C = "#0184bc",
base0D = "#4078f2",
base0E = "#a626a4",
base0F = "#986801",
}
|
local exports = {}
local function html_page(metadata, content)
local page = [[
<section class="post">
<h1>]] .. metadata.title .. [[</h1>
]] .. content .. [[
</section>
]]
return page
end
exports.html_page = html_page
return exports
|
local Enemy = require('modules/Enemy')
local Knight = class('Knight', Enemy)
local SwordBad = require('modules/SwordBad')
function Knight:initialize( options )
Enemy.initialize( self, options )
self.health = 3
self.speed = 40
self.dir = 'right'
self.sword = SwordBad:new( {x=self.x, y=self.y, owner=self} )
self.state = 'idle'
self.state_times = {
idle = 1,
walk = 4,
hurt = 0.4
}
self.box = 1
self.boy = 1
local g = anim8.newGrid(self.frameWidth, self.frameHeight, self.image:getWidth(), self.image:getHeight(), 0, 64)
self.animations = {
idleright = anim8.newAnimation(g(1,1), 1),
idleleft = anim8.newAnimation(g(1,2), 1),
idledown = anim8.newAnimation(g(1,3), 1),
idleup = anim8.newAnimation(g(1,4), 1),
walkright = anim8.newAnimation(g('1-2',1), 0.1),
walkleft = anim8.newAnimation(g('1-2',2), 0.1),
walkdown = anim8.newAnimation(g('1-2',3), 0.1),
walkup = anim8.newAnimation(g('1-2',4), 0.1),
hurtright = anim8.newAnimation(g(5,1, 1,1), 0.1),
hurtleft = anim8.newAnimation(g(5,2, 1,2), 0.1),
hurtdown = anim8.newAnimation(g(5,3, 1,3), 0.1),
hurtup = anim8.newAnimation(g(5,4, 1,4), 0.1),
}
self:changeState(self.state)
self:worldAdd()
end
function Knight:update( dt )
Enemy.update(self, dt)
world:remove(self.sword)
self.sword = SwordBad:new( {x=self.x, y=self.y, owner=self} )
self:changeDirection()
--state dependent
if self.state == 'idle' then
elseif self.state == 'walk' then
self:moveTowardsObject( dt, self.target )
elseif self.state == 'hurt' then
end
--state independent
if self.state_timer > 0 then
self.state_timer = self.state_timer - dt
if self.state_timer <= 0 then
if self.state == 'idle' then
self:changeState('walk')
elseif self.state == 'walk' then
self:changeState('idle')
elseif self.state == 'hurt' then
if self.health <= 0 then
world:remove(self.sword)
room:removeObject( 'enemy', self )
end
self:changeState('walk')
end
end
end
end
function Knight:draw( )
if self.dir == 'up' then self.sword:draw() end
self:drawStateDir( )
if self.dir ~= 'up' then self.sword:draw() end
end
function Knight:swordCollision( other )
if self.state ~= 'hurt' and self.health > 0 then
local dirx = self:ox() - other:ox()
local diry = self:oy() - other:oy()
local mag = math.sqrt( dirx^2 + diry^2 )
local uv = 1/mag
local x, y, cols, len = world:move(self, self.x+self.box+(16*uv*dirx), self.y+self.boy+(16*uv*diry), self.filter )
self.x = x - self.box
self.y = y - self.boy
end
end
function Knight:changeDirection()
local dx, dy = self.target.x - self.x, self.target.y - self.y
if math.abs(dx) > math.abs(dy) then
if dx < 0 then
self.dir = 'left'
else
self.dir = 'right'
end
else
if dy < 0 then
self.dir = 'up'
else
self.dir = 'down'
end
end
end
return Knight
|
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [Policies] "pre_DataConsent" policies assigned to the application and "priority" value
--
-- Description:
-- Providing to HMI app`s non-default priority value of "pre_DataConsent" if "pre_DataConsent" policies assigned to the application
-- 1. Used preconditions:
-- SDL and HMI are running
-- Overwrite preloaded PT with non-default(NORMAL) priopity of "pre_DataConsent"
-- Close default connection
-- Connect device
--
-- 2. Performed steps
-- Register app-> "pre_DataConsent" policies are assigned to the application
-- Activate app
--
-- Expected result:
-- PoliciesManager must not provide to HMI the app`s priority value
---------------------------------------------------------------------------------------------
--[[ General configuration parameters ]]
config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0"
--[[ Required Shared libraries ]]
local commonFunctions = require ('user_modules/shared_testcases/commonFunctions')
local commonSteps = require('user_modules/shared_testcases/commonSteps')
local commonTestCases = require('user_modules/shared_testcases/commonTestCases')
local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions')
local testCasesForPolicyTable = require('user_modules/shared_testcases/testCasesForPolicyTable')
--[[ General Precondition before ATF start ]]
commonSteps:DeleteLogsFileAndPolicyTable()
testCasesForPolicyTable.Delete_Policy_table_snapshot()
commonPreconditions:Connecttest_without_ExitBySDLDisconnect_WithoutOpenConnectionRegisterApp("connecttest_connect_device.lua")
commonPreconditions:BackupFile("sdl_preloaded_pt.json")
testCasesForPolicyTable:Precondition_updatePolicy_By_overwriting_preloaded_pt("files/PriorityNormal_preloaded_pt.json")
--TODO(istoimenova): shall be removed when issue: "ATF does not stop HB timers by closing session and connection" is fixed
config.defaultProtocolVersion = 2
--[[ General Settings for configuration ]]
Test = require('user_modules/connecttest_connect_device')
require('cardinalities')
local mobile_session = require('mobile_session')
require('user_modules/AppTypes')
function Test:Precondition_Close_default_connection()
self.mobileConnection:Close()
commonTestCases:DelayedExp(3000)
end
function Test:Precondition_Connect_device()
commonTestCases:DelayedExp(2000)
self:connectMobile()
EXPECT_HMICALL("BasicCommunication.UpdateDeviceList",
{
deviceList = {
{
id = config.deviceMAC,
name = "127.0.0.1",
transportType = "WIFI"
}
}
}
):Do(function(_,data)
self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {})
end)
end
--[[ Test ]]
commonFunctions:newTestCasesGroup("Test")
function Test:TestStep1_Priority_NORMAL_OnAppRegistered()
commonTestCases:DelayedExp(3000)
self.mobileSession = mobile_session.MobileSession(self, self.mobileConnection)
self.mobileSession:StartService(7)
:Do(function()
local correlationId = self.mobileSession:SendRPC("RegisterAppInterface", config.application1.registerAppInterfaceParams)
EXPECT_HMINOTIFICATION("BasicCommunication.OnAppRegistered", {priority = nil })
:Do(function(_,data)
self.HMIAppID = data.params.application.appID
end)
self.mobileSession:ExpectResponse(correlationId, { success = true, resultCode = "SUCCESS" })
self.mobileSession:ExpectNotification("OnHMIStatus", {hmiLevel = "NONE", audioStreamingState = "NOT_AUDIBLE", systemContext = "MAIN"})
end)
end
function Test:TestStep2_Priority_NORMAL_ActivateApp()
local RequestId = self.hmiConnection:SendRequest("SDL.ActivateApp", { appID = self.applications["Test Application"]})
EXPECT_HMIRESPONSE(RequestId, {result = { code = 0, method ="SDL.ActivateApp", priority = nil }})
:Do(function(_,data)
if data.result.priority ~= nil then
commonFunctions:userPrint(31, "Error: wrong behavior of SDL - priority should be NORMAL")
end
EXPECT_NOTIFICATION("OnHMIStatus", {}):Times(0)
EXPECT_HMICALL("BasicCommunication.ActivateApp"):Times(0)
end)
end
function Test:Precondition_Check_priority_pre_DataConsent()
local app_group_table = commonFunctions:get_data_policy_sql(config.pathToSDL.."/storage/policy.sqlite", "select functional_group_id from app_group where application_id = '"..config.application1.registerAppInterfaceParams.appID.."'")
local app_group
for _,value in pairs(app_group_table) do
app_group = value
end
-- 129372391 - BaseBeforeDataConsent
if(app_group ~= "129372391") then
self:FailTestCase("Application is not assigned to pre_DataConsent. Real: "..app_group)
end
local priority_id_table = commonFunctions:get_data_policy_sql(config.pathToSDL.."/storage/policy.sqlite", "select priority_value from application where id = '"..config.application1.registerAppInterfaceParams.appID.."'")
local priority_id
for _, value in pairs(priority_id_table) do
priority_id = value
end
if(priority_id ~= "NORMAL") then
self:FailTestCase("Priority for pre_DataConsent is not NORMAL. Real: "..priority_id)
end
local is_predata_table = commonFunctions:get_data_policy_sql(config.pathToSDL.."/storage/policy.sqlite", "select is_predata from application where id = '"..config.application1.registerAppInterfaceParams.appID.."'")
local is_predata
for _,value in pairs(is_predata_table) do
is_predata = value
end
if(is_predata ~= "1") then
self:FailTestCase("Application is not assigned to pre_DataConsent, is_predata = "..priority_id)
end
end
--[[ Postconditions ]]
commonFunctions:newTestCasesGroup("Postconditions")
testCasesForPolicyTable:Restore_preloaded_pt()
function Test.Postcondition_SDLStop()
StopSDL()
end
return Test
|
function love.conf(t)
t.window.title = 'Tetris'
t.window.width = 330
t.window.height = 480
end
|
--
-- Register autocrafter for tubetool
--
local definition = {
name = 'autocrafter',
nodes = {
"pipeworks:autocrafter",
},
group = 'autocrafter',
protection_bypass_read = "interact",
}
function definition:copy(node, pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- get and store recipe inventory data
local recipe = {}
for slot = 1, inv:get_size("recipe") do
local stack = inv:get_stack("recipe", slot)
table.insert(recipe, stack:get_name())
end
-- return data required for replicating this autocrafter configuration
return {
description = meta:get_string("infotext"),
recipe = recipe,
enabled = meta:get_int("enabled"),
}
end
function definition:paste(node, pos, player, data)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- restore recipe data, trigger_stack is used to trigger autocrafter internal recipe cleanup
local trigger_stack, trigger_index
for index = 1, #data.recipe do
local stack = ItemStack(data.recipe[index])
if data.recipe[index] ~= "" then
stack:set_count(1)
trigger_stack = stack
trigger_index = index
else
stack:set_count(0)
end
inv:set_stack("recipe", index, stack)
end
--meta:set_int("enabled", data.enabled or 0)
-- attempt to update autocrafter internal data, no API available
-- on/off goes backwards and tells current state that will be toggled: on to turn off, off to turn on
local nodedef = minetest.registered_nodes[node.name]
if trigger_stack then
nodedef.allow_metadata_inventory_put(pos, "recipe", trigger_index, trigger_stack, player)
else
nodedef.allow_metadata_inventory_take(pos, "output", 1, inv:get_stack("output", 1), player)
end
nodedef.on_receive_fields(pos, "", { [data.enabled == 0 and "on" or "off"] = 1 }, player)
end
return definition
|
pg = pg or {}
pg.commander_home_style = {
{
id = 1,
name = "1"
},
{
id = 2,
name = "2"
},
{
id = 3,
name = "3"
},
all = {
1,
2,
3
}
}
return
|
EXIT_TO = nil
local function Control(x,y,w,h)
local self = {}
self.x = x-w/2
self.y = y-h/2
self.w = w
self.h = h
self.sub_w = w/2
-- subdivimos la barra en 500 segmentos
local max_segment = 500
self.segment = w/max_segment
self.current_segments = 250
-- segmentos por click ganados cuantos segmentos de empuje extra ganas
local segpcg = 5
-- creamos un contador que espera un tiempo antes de
-- emepezar a restar segmentos
self.contador = Chrono()
-- segmentos base perdidos por segundo una
-- vez iniciado el contador
local segbps = 20
local aceleracion = 80 --aumentamos a +60 en un segundo
self.iniciado_bajada = false
self.lock = false
function self.restartCounter()
segbps = 20
self.iniciado_bajada = false
self.contador.iniciar()
self.lock = false
end
-- reresa el minimo x, y el maximo
function self.getRange()
local minx = self.x + self.sub_w-40
local maxx = minx + 80
return minx, maxx
end
function self.addSegment()
-- cada que das click, la cantidad de segmenos que subes
-- es un 75% mayor que el anterior
if not self.lock then
segpcg = segpcg + segpcg*0.75
segpcg = math.min(segpcg,40)
flux.to(self,0.1,
{current_segments=math.min(self.current_segments+segpcg,max_segment)}
):ease('linear'):oncomplete(self.restartCounter)
self.lock = true
end
end
function self.update(dt)
if self.contador.hanPasado(0.3) and not self.iniciado_bajada then
self.iniciado_bajada = true
-- reiniciar los segmentos por click ganados
segpcg = 2
--print('han pasado 0.7 en espera')
end
if self.iniciado_bajada then
if self.current_segments > 0 then
-- pierde n segmentos por segundo
self.current_segments = self.current_segments - segbps*dt
segbps = segbps + aceleracion*dt
segbps = math.min(segbps, 120)
end
end
self.sub_w = self.segment * self.current_segments
self.sub_w = math.max(math.min(self.sub_w, self.w-2),5)
end
function self.draw()
love.graphics.setColor(0.75,0.75,0.75,1)
love.graphics.rectangle('fill',self.x+self.sub_w-40,self.y+1,80,self.h-2,9,9,5)
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle('line',self.x-36,self.y,self.w+73,self.h,10,10,5)
end
return self
end
local function Target(x,y,w,h, min, max)
local self = {}
self.x = x
self.y = y
self.w = w
self.h = h
local easing_list = {'expoout','sineout','quadout','elasticout'}
local state_battle = -1
local is_in_range = true
local detener = false
local tween = nil
function self.detenerMovimientos()
detener = true
tween:stop()
end
function self.move(time, destino,tipo, espera)
tween = flux.to(self,time,{x=destino}):ease(tipo):delay(espera):oncomplete(self.getNewTargetPoint)
end
function self.getNewTargetPoint()
if not detener then
local half = (max-min)*0.3
local quint = (max-min)/5
local dt = love.math.random(quint,half)
local time = 1.2-love.math.random()
local espera = love.math.random(5,7)
local easing = love.math.random(1,4)
print('hay que mover...',dt)
local dir = 1
state_battle = 0
if love.math.random(1,2) == 2 then
dir = -1
state_battle = 1
end
if self.x+dt*dir < min then
self.move(time,self.x-dt*dir,easing_list[easing], espera)
return
end
if self.x+dt*dir > max then
--target mover otro lado
self.move(time,self.x-dt*dir,easing_list[easing], espera)
return
end
self.move(time,self.x+dt*dir,easing_list[easing], espera)
--solo muevelo
return
end
--love.math.random()
end
function self.start()
local half = (max-min)*0.45
local quint = (max-min)/5
local dt = love.math.random(quint,half)
local time = love.math.random(1,2)
local espera = 0
local easing = 4
local dir = 1
state_battle = 0
if love.math.random(1,2) == 2 then
dir = -1
state_battle = 1
end
if self.x+dt*dir < min then
--target mover otro lado
--, easing_list[easing]
self.move(time,self.x-dt*dir,easing_list[easing], espera)
return
end
if self.x+dt*dir > max then
--target mover otro lado
self.move(time,self.x-dt*dir,easing_list[easing], espera)
return
end
self.move(time,self.x+dt*dir,easing_list[easing], espera)
--solo muevelo
return
end
function self.isInRange(min, max)
local minx = self.x-self.w*0.5
local maxx = minx+self.w
is_in_range = (minx >= min) and (maxx <= max)
return is_in_range
end
function self.draw()
love.graphics.setColor(1,1,1)
if state_battle == -1 then
love.graphics.setColor(1,1,1)
love.graphics.setFont(FONT_SCROLL_SMALL )
--love.graphics.printf(DIAL[LANG].gui_battle_gonna,0,self.y-100,1920,'center')
love.graphics.setFont(FONT)
end
--love.graphics.rectangle('fill', self.x-self.w*0.5, self.y-self.h*0.5, self.w, self.h)
love.graphics.setColor(1,0,0)
if is_in_range then
love.graphics.setColor(0,0.5,0.1)
end
love.graphics.circle('fill', self.x, self.y, self.w/2, 12)
end
return self
end
function AvanceBatalla(tiempo)
local self = {}
self.x = (1920/2)- 400
self.y = 1080*0.5
self.w = 800
self.h = 30
self.sub_w = 400
local tween = nil
function self.ganar(x)
self.sub_w = self.sub_w + x
self.sub_w = math.min(self.sub_w, 800)
end
function self.perder(x)
self.sub_w = self.sub_w - x
self.sub_w = math.max(self.sub_w, 0)
end
function self.esVictorioso()
return self.sub_w > 780
end
function self.esDerrotado()
return self.sub_w < 30
end
function self.draw()
love.graphics.setColor(0.3,0,0)
love.graphics.rectangle('fill',self.x+1,self.y+1,800,self.h-2,9,9,5)
love.graphics.setColor(0,1,1,1)
if self.sub_w > 5 then
love.graphics.rectangle('fill',self.x+1,self.y+1,self.sub_w-2,self.h-2,9,9,5)
end
love.graphics.setColor(0,0,0,1)
love.graphics.rectangle('line',self.x,self.y,self.w,self.h,10,10,5)
end
return self
end
function Main()
local self = Escena()
local background = nil
local newbutton = nil
local go_back_button = nil
local target = nil
local control = nil
local estado_batalla = nil
self.size = 64
local STATE = 0 -- No gastarted
local tribu_id = 0
local kings_list = {}
local rey_img = nil
local start_dialog = nil
local function goToHub()
MSC_ATACK:stop()
TRIBUS[tribu_id] = 1 --ganamos
if STATE == 3 then
MSC_DERROTA:stop()
TRIBUS[tribu_id] = 2 -- perdimos
end
local sim_scene = love.filesystem.load("scenes/juego.lua")()
SCENA_MANAGER.replace(sim_scene)
end
local function irAIniciarElJuego()
flux.to(self,0.5,{size=0}):ease("expoout"):oncomplete(target.start)
control.contador.iniciar()
start_dialog.showAll()
STATE = 1
end
function self.load(settings)
tribu_id = settings[1]
kings_list = KINGS_IMG_LIST
rey_img = KING_IMG
newbutton = Boton('',1920/2,1080*0.75,
love.graphics.getWidth()*0.35,love.graphics.getHeight()*0.25,
love.graphics.newImage("/rcs/gui/start.png"),
love.graphics.newImage("/rcs/gui/hover_start.png"))
go_back_button = Boton('',1920/2,1080*0.43,
love.graphics.getWidth()*0.35,love.graphics.getHeight()*0.25,
love.graphics.newImage("/rcs/gui/back.png"),
love.graphics.newImage("/rcs/gui/hover_back.png"))
background = MINIGAME_BG_IMA
-- pon lo a la mitad horizonta, a 40% vertical, 40x20 px, rango de 25% a 75% horizontal
target = Target(1920/2,1080*0.6,40,20,1920*0.25,1920*0.75)
control = Control(1920/2,1080*0.6,1920*0.5+40,48)
estado_batalla = AvanceBatalla(500)
MSC_ATACK:play()
start_dialog = DialogBox(nil,DIAL[LANG].gui_atk_inst,700,0.5,0.06)
start_dialog.start()
end
function self.draw()
love.graphics.clear(0.6,0.6,0.6)
love.graphics.setColor(1,1,1)
love.graphics.push()
local x, y = getMouseOnCanvas()
globalX, globalY = love.graphics.inverseTransformPoint(x,y)
love.graphics.draw(background)
love.graphics.setColor(1,1,1,0.8)
love.graphics.draw(kings_list[tribu_id],
1920*0.86-(kings_list[tribu_id]:getWidth()/2)*0.85,0,0,0.85,0.85 )
love.graphics.draw(rey_img,rey_img:getWidth()*0.75,0,0,-0.75,0.75)
love.graphics.setColor(1,1,1)
control.draw()
target.draw()
love.graphics.setColor(1,1,1)
estado_batalla.draw()
if STATE == 0 then
newbutton.setPointerPos(globalX, globalY)
newbutton.draw()
end
start_dialog.draw()
love.graphics.setColor(0,0,0)
if STATE == 3 or STATE == 4 then
if start_dialog.is_over then
go_back_button.setPointerPos(globalX, globalY)
go_back_button.draw()
end
end
love.graphics.pop()
end
function self.update(dt)
start_dialog.update(dt)
if STATE == 1 then
control.update(dt)
local min_x, max_y = control.getRange()
if target.isInRange(min_x, max_y) then
estado_batalla.ganar(80*dt)
else
estado_batalla.perder(75*dt)
end
end
if estado_batalla.esVictorioso() and STATE == 1 then
target.detenerMovimientos()
STATE = 4
start_dialog = DialogBox(nil,DIAL[LANG].gui_atk_is_susses,550,0.5,0.08,0.5,0.06 )
start_dialog.start()
end
if estado_batalla.esDerrotado() and STATE == 1 then
target.detenerMovimientos()
MSC_ATACK:stop()
MSC_DERROTA:play()
STATE = 3
start_dialog = DialogBox(nil,DIAL[LANG].gui_atk_is_fail,550,0.5,0.08,0.5,0.06 )
start_dialog.start()
end
--]]
end
function self.mousepressed(x, y, button)
if STATE == 1 then
control.addSegment()
end
if newbutton.isPointerInside() and STATE == 0 then
--loadNewGame()
irAIniciarElJuego()
end
if STATE == 3 or STATE == 4 then
if go_back_button.isPointerInside() then
goToHub()
end
end
--[[
if creditbutton.isPointerInside() then
loadCreditos()
end
if exitbutton.isPointerInside() then
love.event.quit()
end
--]]
end
function self.keyreleased( key, scancode )
end
function self.keypressed(key,scancode)
end
function self.mousemoved(x, y, dx, dy, istouch)
end
function self.mousereleased(x, y, buttom)
if STATE == 1 then
end
end
return self
end
return Main()
|
object_tangible_collection_col_dust_durni_08 = object_tangible_collection_shared_col_dust_durni_08:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_dust_durni_08, "object/tangible/collection/col_dust_durni_08.iff")
|
package("cppzmq")
set_kind("library", {headeronly = true})
set_homepage("http://www.zeromq.org/")
set_description("Header-only C++ binding for libzmq")
set_license("MIT")
add_urls("https://github.com/zeromq/cppzmq/archive/refs/tags/$(version).tar.gz",
"https://github.com/zeromq/cppzmq.git")
add_versions("v4.8.1", "7a23639a45f3a0049e11a188e29aaedd10b2f4845f0000cf3e22d6774ebde0af")
add_deps("cmake", "zeromq")
on_install("windows", "macosx", "linux", function (package)
import("package.tools.cmake").install(package, {"-DCPPZMQ_BUILD_TESTS=OFF"})
end)
on_test(function (package)
assert(package:check_cxxsnippets([[
void test() {
zmq::context_t ctx;
zmq::socket_t sock(ctx, zmq::socket_type::push);
sock.bind("inproc://test");
sock.send(zmq::str_buffer("Hello, world"), zmq::send_flags::dontwait);
}
]], {configs = {languages = "c++14"}, includes = "zmq.hpp"}))
end)
|
-- Rank System [On Score File] (v1.0)
-- Copyright (c) 2022, Jericho Crosby <jericho.crosby227@gmail.com>
local Event = {}
function Event:OnScore()
local t = self.credits.event_score[self.gt]
self:UpdateCR({ t[1], t[2] })
end
return Event
|
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- extracts features from an image using a trained model
--
require 'torch'
require 'paths'
if #arg < 2 then
io.stderr:write('Usage: th extract-features.lua [MODEL] [FILE]...\n')
os.exit(1)
end
for _, f in ipairs(arg) do
if not paths.filep(f) then
io.stderr:write('file not found: ' .. f .. '\n')
os.exit(1)
end
end
require 'cudnn'
require 'cunn'
require 'image'
local t = require '../datasets/transforms'
-- Load the model
local model = torch.load(arg[1])
-- Remove the fully connected layer
assert(torch.type(model:get(#model.modules)) == 'nn.Linear')
model:remove(#model.modules)
-- The model was trained with this input normalization
local meanstd = {
mean = { 0.485, 0.456, 0.406 },
std = { 0.229, 0.224, 0.225 },
}
local transform = t.Compose{
t.Scale(256),
t.ColorNormalize(meanstd),
t.CenterCrop(224),
}
local features
for i=2,#arg do
-- load the image as a RGB float tensor with values 0..1
local img = image.load(arg[i], 3, 'float')
-- Scale, normalize, and crop the image
img = transform(img)
-- View as mini-batch of size 1
img = img:view(1, table.unpack(img:size():totable()))
-- Get the output of the layer before the (removed) fully connected layer
local output = model:forward(img:cuda()):squeeze(1)
if not features then
features = torch.FloatTensor(#arg - 1, output:size(1)):zero()
end
features[i - 1]:copy(output)
end
torch.save('features.t7', features)
print('saved features to features.t7')
|
push([[
-----------------------------------------------------------
--- /client/gui/progressbar_class.lua ---
--- Part of openFrame project ---
--- Written by 50p. Additional changes by Orange. ---
--- Lately edited in revision number 13 by Orange ---
--- Licensed under BSD licence ---
-----------------------------------------------------------
-- Class: ProgressBar Class
-- Class which allows to easily add progressbars to windows/screen.
ProgressBar = { };
ProgressBar.__index = ProgressBar;
-- Function: ProgressBar:Create
-- Creates a progressbar
--
-- Required Arguments:
-- x - (float/integer) Space from left side of screen/window
-- y - (float/integer) Space from top side of screen/window
-- width - (float/integer) Width of the progressbar
-- height - (float/integer) Height of the progressbar
--
-- Optional arguments:
-- text - (string) Text of the progressbar's caption
-- relative - (bool) Are the x/y/width/height values relative?
-- parent - (GUI) Parent of the progressbar
--
-- Returns:
-- The result is a progressbar object
function ProgressBar:Create( x, y, width, height, text, relative, parent )
local progbar = {
gui = false,
lbl = false,
onclick = { },
onmouseenter = { },
onmouseleave = { },
cursorovergui = false,
_dragable = false
};
for i, f in pairs( GUISharedFuncs ) do
if
(
( i ~= "__index" ) and
( i ~= "Dragable" ) and
( i ~= "Font" ) and
( i ~= "Text" ) and
( i ~= "Size" )
)
then
progbar[ i ] = f;
end
end
if type( text ) == "boolean" then
relative = text;
end
progbar.gui = guiCreateProgressBar( x, y, width, height, ( type( relative ) == "boolean" ) and relative or false, parent );
if( progbar.gui ) then
if type( text ) == "string" then
progbar.lbl = Label:Create( 0, 0, width, height, text or "", ( type( relative ) == "boolean" ) and relative or false, progbar.gui );
progbar.lbl:VerticalAlign( "center" );
progbar.lbl:HorizontalAlign( "center" );
progbar.lbl:Color( 255, 255, 0 );
end
setmetatable( progbar, self );
self.__index = self;
addEventHandler( "onClientGUIClick",
( type( progbar.lbl ) == "table" ) and progbar.lbl.gui or progbar.gui,
function( mouseBtn, state, x, y )
if type( progbar.onclick ) == "table" then
for i, f in pairs( progbar.onclick ) do
f( progbar, mouseBtn, state, x, y );
end
end
end,
false
);
addEventHandler( "onClientMouseEnter",
( type( progbar.lbl ) == "table" ) and progbar.lbl.gui or progbar.gui,
function( x, y )
GUICollection.guiMouseIsOver = progbar;
if type( progbar.onmouseenter ) == "table" then
for _, f in pairs( progbar.onmouseenter ) do
if type( f ) == "function" then
f( progbar, x, y );
end
end
end
end,
false
)
addEventHandler( "onClientMouseLeave",
( type( progbar.lbl ) == "table" ) and progbar.lbl.gui or progbar.gui,
function( x, y )
GUICollection.guiMouseIsOver = false;
if type( progbar.onmouseleave ) == "table" then
for _, f in pairs( progbar.onmouseleave ) do
if type( f ) == "function" then
f( progbar, x, y );
end
end
end
end,
false
)
return progbar;
end
return false;
end
-- Function: ProgressBar:Font
-- Returns or sets the font
--
-- Optional arguments:
-- newfont - (string) The new font name
--
-- Returns:
-- If tried to set, true or false. If tried to get it, returns current font.
function ProgressBar:Font( newfont )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if type( newfont ) == "string" then
if type( self.lbl ) == "table" then
return self.lbl:Font( newfont );
end
outputDebugString( "this progressbar doesn't have a label!", 0 );
return false;
end
return guiGetFont( self.gui )
end
-- Function: ProgressBar:LabelColor
-- Returns or sets the color of progressbar's label.
--
-- Optional arguments:
-- r - (integer) Value of red color
-- g - (integer) Value of green color
-- b - (integer) Value of blue color
--
-- Returns:
-- If tried to set, true or false. If tried to get, three integers with values.
function ProgressBar:LabelColor( r, g, b )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if
(
( type( r ) == "number" ) and
( type( g ) == "number" ) and
( type( b ) == "number" )
)
then
if type( self.lbl ) == "table" then
return self.lbl:Color( r, g, b );
end
outputDebugString( "this progressbar doesn't have a label!", 0 );
return false;
end
return guiGetText( self.gui );
end
-- Function: ProgressBar:Progress
-- Returns or sets the progress
--
-- Optional arguments:
-- progress - (integer) Current progress displayed on progressbar
--
-- Returns:
-- If tried to set, true or false. If tried to get it, returns current progress.
function ProgressBar:Progress( progress )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if ( type( progress ) == "number" ) then
return guiProgressBarSetProgress( self.gui, progress );
end
return guiProgressBarGetProgress( self.gui );
end
-- Function: ProgressBar:Text
-- Returns or sets the progressbar's text
--
-- Optional arguments:
-- text - (string) Progressbar's text to set
--
-- Returns:
-- If tried to set, true or false. If tried to get it, returns current text.
function ProgressBar:Text( value )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if type( value ) == "string" then
if type( self.lbl ) == "table" then
return self.lbl:Text( value );
end
outputDebugString( "this progressbar doesn't have a label!", 0 );
return false;
end
return guiGetText( self.gui );
end
-- Function: ProgressBar:Size
-- Returns or sets the progressbar's size
--
-- Optional arguments:
-- width - (string) New width to set
-- height - (string) New height to set
-- relative - (bool) Is width and height relative?
--
-- Returns:
-- If tried to set, true or false. If tried to get it, returns current size.
function ProgressBar:Size( width, height, relative )
if ( type( self ) ~= "table" ) then
outputDebugString( "calling method incorrectly ( object.method() )! use object:method()", 1 );
return false
end
if ( type( width ) == "number" ) and ( type( height ) == "number" ) then
local temp = guiSetSize( self.gui, width, height, ( type( relative ) == "boolean" ) and relative or false );
if temp then
if type( self.lbl ) == "table" then
self.lbl:Size( 1, 1, true );
end
return temp;
end
end
return guiGetSize( self.gui, ( type( width ) == "boolean" ) and width or false )
end
]])
|
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local ApplyNavigateBack = require(Modules.NotLApp.Actions.ApplyNavigateBack)
return function(bypassNavigationLock)
return function(store)
store:dispatch(ApplyNavigateBack(bypassNavigationLock))
end
end
|
local AceEvent = LibStub:GetLibrary("AceEvent-3.0");
local helper = LibStub:NewLibrary("ZoneHelper-1.0", 1);
local zoneIDToUiMapID = {};
local listeners = {};
local previousSubZone = GetMinimapZoneText();
local previousZone = GetRealZoneText();
local function updateListeners()
local subZone = GetMinimapZoneText();
local zone = GetRealZoneText();
if previousSubZone == subZone and previousZone == zone then return end
for _, listener in ipairs(listeners) do
listener({
previousSubZone = previousSubZone,
previousZone = previousZone,
subZone = subZone,
zone = zone
});
end
previousSubZone = subZone;
previousZone = zone;
end
function helper:OnZoneChanged(listener)
tinsert(listeners, listener);
end
-- TODO: Remove this code once Questie adds UiMapIDs to their objects. :(
function helper:GetUIMapID(zoneID)
return zoneIDToUiMapID[zoneID];
end
AceEvent.RegisterEvent(helper, "ZONE_CHANGED", updateListeners);
AceEvent.RegisterEvent(helper, "ZONE_CHANGED_INDOORS", updateListeners);
AceEvent.RegisterEvent(helper, "ZONE_CHANGED_NEW_AREA", updateListeners);
zoneIDToUiMapID = {
[1] = 1426,
[3] = 1418,
[4] = 1419,
[8] = 1435,
[10] = 1431,
[11] = 1437,
[12] = 1429,
[14] = 1411,
[15] = 1445,
[16] = 1447,
[17] = 1413,
[28] = 1422,
[33] = 1434,
[36] = 1416,
[38] = 1432,
[40] = 1436,
[41] = 1430,
[44] = 1433,
[45] = 1417,
[46] = 1428,
[47] = 1425,
[51] = 1427,
[85] = 1420,
[130] = 1421,
[139] = 1423,
[141] = 1438,
[148] = 1439,
[215] = 1412,
[267] = 1424,
[331] = 1440,
[357] = 1444,
[361] = 1448,
[400] = 1441,
[405] = 1443,
[406] = 1442,
[440] = 1446,
[490] = 1449,
[493] = 1450,
[618] = 1452,
[1377] = 1451,
[1497] = 1458,
[1519] = 1453,
[1537] = 1455,
[1637] = 1454,
[1638] = 1456,
[1657] = 1457,
[2597] = 1459,
[3277] = 1460,
[3358] = 1461
};
|
-- I use this function to remove an entire category from a table based on the category name.
function RemoveItemFromTable(tbl, keyname, keyvalue)
for i,v in ipairs(tbl) do
if (v[keyname] == keyvalue) then
-- If the current table category name is the one we are looking for then
-- remove the category from the table.
table.remove(tbl, i);
break;
end
end
end
-- Calls the function RemoveItemFromTable and tells it to look in the ItemSpawnerManager
-- table's itemCategories Table for a category called RandomHazmatSuit
RemoveItemFromTable(ItemSpawnerManager.itemCategories, "category", "RandomAmmo")
-- Here we created the new RandomHazmatSuit category that will replace the one we removed
local newItem = {
category = "RandomAmmo",
classes =
{
{ category = "12GaugeAA12Mags", percent = 1 },
{ category = "12GaugeShells", percent = 4 },
{ category = "9mmMagazine", percent = 2 },
{ category = "RandomAccessory", percent = 3 },
{ category = "RandomChemlight", percent = 2 },
{ category = "RandomSmokeGrenade", percent = 2 },
{ category = "RandomExtendedMagazines", percent = 3 },
{ class = "545x30", percent = 2 },
{ class = "57x50", percent = 2 },
{ class = "762x5", percent = 2 },
{ class = "9mmx10_makarov", percent = 2 },
{ class = "9mmx15_m9a1", percent = 2 },
{ class = "9mmx19_ap85", percent = 1 },
{ class = "acp_45x20", percent = 2 },
{ class = "acp_45x30", percent = 2 },
{ class = "10mmx15", percent = 2 },
{ class = "10mmx30", percent = 2 },
{ class = "22x10_ruger", percent = 2 },
{ class = "acp_45x10_hk", percent = 2 },
{ class = "acp_45x7", percent = 3 },
{ class = "762x30", percent = 3 },
{ class = "Arrowx8", percent = 2.5 },
--{ class = "CupidArrowx8", percent = 2.5 }, vday
{ class = "Boltx5_0000", percent = 2 },
{ class = "M40x5", percent = 0.99 },
{ class = "556x100", percent = 0.01 },
{ class = "Pile_10mm", percent = 2 },
{ class = "Pile_22", percent = 2 },
{ class = "Pile_545x39", percent = 2 },
{ class = "Pile_57x28", percent = 2 },
{ class = "Pile_223", percent = 3 },
{ class = "Pile_308", percent = 3 },
{ class = "Pile_357", percent = 3 },
{ class = "Pile_45ACP", percent = 3 },
{ class = "Pile_556x45", percent = 3 },
{ class = "Pile_762x39", percent = 2 },
{ class = "Pile_762x51", percent = 2 },
{ class = "Pile_9mm", percent = 3.5 },
{ class = "Pile_Flare", percent = 3.5 },
{ class = "Pile_TranquilizerDart", percent = 3 },
{ class = "STANAGx30", percent = 2 },
{ class = "556x30_ak5d", percent = 2 },
{ class = "762x20_Akval", percent = 2 },
{ class = "9x19_mac10", percent = 2 },
{ class = "Pile_40mmGrenade", percent = 0.3 },
},
}
-- Here we are adding the new RandomHazmatSuit category we created to the ItemSpawnManager's itemCategories Table
table.insert(ItemSpawnerManager.itemCategories, newItem)
local newerItem = {
category = "RandomExtendedMagazines",
classes =
{
{ class = "9x19_mac10_32", percent = 3 },
{ class = "762x30_Akval", percent = 5 },
{ class = "556x40_ak5d", percent = 5 },
{ class = "762x40", percent = 5 },
{ class = "acp_45x30_cx8", percent = 5 },
{ class = "STANAGx40", percent = 5 },
{ class = "M40X7", percent = 5 },
{ class = "acp_45x40", percent = 5 },
{ class = "acp_45x15_hk", percent = 5 },
{ class = "acp_45x14", percent = 5 },
{ class = "762x7", percent = 5 },
{ class = "556x150", percent = 3 },
{ class = "545x40", percent = 5 },
{ class = "357x20", percent = 5 },
{ class = "57x60", percent = 5 },
{ class = "22x15_ruger", percent = 5 },
{ class = "9mmx20_makarov", percent = 5 },
{ class = "10mmx40", percent = 5 },
{ class = "9mmx25_m9a1", percent = 5 },
{ class = "9mmx25_ap85", percent = 5 },
{ class = "10mmx30_vector", percent = 4 },
},
}
-- Here we are adding the new RandomHazmatSuit category we created to the ItemSpawnManager's itemCategories Table
table.insert(ItemSpawnerManager.itemCategories, newerItem)
|
local PANEL = {}
local paintFunctions = {}
paintFunctions[0] = function(this, w, h)
surface.SetDrawColor(0, 0, 0, 50)
surface.DrawRect(0, 0, w, h)
end
paintFunctions[1] = function(this, w, h)
end
function PANEL:Init()
if (IsValid(nut.gui.squads)) then
nut.gui.squads:Remove()
end
nut.gui.squads = self
self:SetSize(128, ScrH)
self:SetPos(ScrW() * 0.1, ScrH() / 2)
self.teams = {}
self.slots = {}
self.i = {}
local list = self:Add("DListLayout")
list:Dock(TOP)
list:SetTall(28)
list.Think = function(this)
for k, v in ipairs(team.GetPlayers(LocalPlayer():Team())) do
if !(v == LocalPlayer()) then
if (!IsValid(v.nutSquadSlot) or v.nutSquadSlot:GetParent() != this) then
if (IsValid(v.nutPlayerSlot)) then
v.nutPlayerSlot:SetParent(this)
else
self:addPlayer(v, this)
end
end
end
end
end
end
function PANEL:Think()
if ((self.nextUpdate or 0) < CurTime()) then
local visible, amount
for k, v in pairs(self.slots) do
if (IsValid(v)) then
v:update()
end
end
self.nextUpdate = CurTime() + 0.1
end
end
function PANEL:addPlayer(client, parent)
if (!client:getChar() or !IsValid(parent)) then
return
end
local slot = parent:Add("DPanel")
slot:Dock(TOP)
slot:SetTall(64)
slot:DockMargin(0, 0, 0, 1)
slot.character = client:getChar()
client.nutSquadSlot = slot
slot.model = slot:Add("nutSpawnIcon")
slot.model:SetModel(client:GetModel(), client:GetSkin())
slot.model:SetSize(64, 64)
timer.Simple(0, function()
if (!IsValid(slot)) then
return
end
local entity = slot.model.Entity
if (IsValid(entity)) then
for k, v in ipairs(client:GetBodyGroups()) do
entity:SetBodygroup(v.id, client:GetBodygroup(v.id))
end
for k, v in ipairs(client:GetMaterials()) do
entity:SetSubMaterial(k - 1, client:GetSubMaterial(k - 1))
end
end
end)
slot.name = slot:Add("DLabel")
slot.name:SetText(client:Name())
slot.name:Dock(TOP)
slot.name:DockMargin(65, 0, 48, 0)
slot.name:SetTall(18)
slot.name:SetFont("nutGenericFont")
slot.name:SetTextColor(color_white)
slot.name:SetExpensiveShadow(1, color_black)
local oldTeam = client:Team()
function slot:update()
if (!IsValid(client) or !client:getChar() or !self.character or self.character != client:getChar() or oldTeam != client:Team()) then
self:Remove()
local i = 0
for k, v in ipairs(parent:GetChildren()) do
if (IsValid(v.model) and v != self) then
i = i + 1
v.Paint = paintFunctions[i % 2]
end
end
return
end
local name = client:Name()
local model = client:GetModel()
local skin = client:GetSkin()
if (self.lastName != name) then
self.name:SetText(name)
self.lastName = name
end
local entity = self.model.Entity
if (!IsValid(entity)) then
return
end
if (self.lastModel != model or self.lastSkin != skin) then
self.model:SetModel(client:GetModel(), client:GetSkin())
self.model:SetToolTip(L("sbOptions", client:steamName()))
self.lastModel = model
self.lastSkin = skin
end
timer.Simple(0, function()
if (!IsValid(entity) or !IsValid(client)) then
return
end
for k, v in ipairs(client:GetBodyGroups()) do
entity:SetBodygroup(v.id, client:GetBodygroup(v.id))
end
end)
end
self.slots[#self.slots + 1] = slot
parent:SetVisible(true)
parent:SizeToChildren(false, true)
parent:InvalidateLayout(true)
local i = 0
for k, v in ipairs(parent:GetChildren()) do
if (IsValid(v.model)) then
i = i + 1
v.Paint = paintFunctions[i % 2]
end
end
return slot
end
function PANEL:Paint(w, h)
nut.util.drawBlur(self, 10)
surface.SetDrawColor(30, 30, 30, 100)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(0, 0, 0, 150)
surface.DrawOutlinedRect(0, 0, w, h)
end
vgui.Register("nutSquad", PANEL, "EditablePanel")
|
--mappers.lua
function newMapper (num_prg_banks, num_chr_banks)
local m = {}
m.num_prg_banks = num_prg_banks or 1
m.num_chr_banks = num_chr_banks or 1
m.cpuMapRead = crd or function (addr) return false end
m.cpuMapWrite = cwr or function (addr) return false end
m.ppuMapRead = prd or function (addr) return false end
m.ppuMapWrite = pwr or function (addr) return false end
m.mirrorMode = 0
return m
end
local function newMapper_000 (num_prg_banks, num_chr_banks)
local m = newMapper(num_prg_banks, num_chr_banks)
m.cpuMapRead = function(addr)
-- if PRGROM is 16KB
-- CPU Address Bus PRG ROM
-- 0x8000 -> 0xBFFF: Map 0x0000 -> 0x3FFF
-- 0xC000 -> 0xFFFF: Mirror 0x0000 -> 0x3FFF
-- if PRGROM is 32KB
-- CPU Address Bus PRG ROM
-- 0x8000 -> 0xFFFF: Map 0x0000 -> 0x7FFF
if addr >= 0x8000 and addr <= 0xFFFF then
local foo = 0x3FFF
if m.num_prg_banks > 1 then foo = 0x7FFF end
mAddr = bit.band(addr, foo)
return mAddr
else
return false
end
end
m.ppuMapRead = function(addr)
if addr >= 0x0000 and addr <= 0x1FFF then
return addr
else
end
end
m.cpuMapWrite = function(addr)
if addr >= 0x8000 and addr <= 0xFFFF then
local foo = 0x3FFF
if m.num_prg_banks > 1 then foo = 0x7FFF end
mAddr = bit.band(addr, foo)
return mAddr
else
return false
end
end
m.ppuMapWrite = function(addr)
if addr >= 0x0000 and addr <= 0x1FFF then
return false
end
end
return m
end
MAPPER_CONSTRUCTORS = {}
MAPPER_CONSTRUCTORS[0] = newMapper_000
|
-- GuildRaidSnapShot Mod
-- Copyright (c) 2005-2014 Sigma Star Systems
-- Released under the MIT License. See LICENSE.txt for full license
GuildRaidSnapShot_SnapShots = {};
GuildRaidSnapShot_Loot = {};
GuildRaidSnapShot_Notes = {};
GuildRaidSnapShot_Adj = {};
GRSS_Calendar = {};
GRSS_Alts = {};
GRSS_MainOnly = {};
GRSS_Divide = {};
GRSS_Systems = {};
GRSS_Full_DKP = {};
GRSS_Bosses_Old = {"Lucifron","Magmadar","Gehennas","Garr","Baron Geddon","Shazzrah","Sulfuron Harbinger","Golemagg the Incinerator","Ragnaros","Doom Lord Kazzak","Azuregos","Lethon","Emeriss","Onyxia","Taerar","Ysondre","Razorgore the Untamed","Vaelastrasz the Corrupt","Flamegor","Ebonroc","Firemaw","Chromaggus","Broodlord Lashlayer","Nefarian","Prophet Skeram","Lord Kri","Battleguard Sartura","Princess Huhuran","Fankriss the Unyielding","Viscidus","Ouro","C'Thun","Emperor Vek'nilash","Emperor Vek'lor","Anub'Rekhan","Grand Widow Faerlina","Maexxna","Feugen","Gluth","Gothik the Harvester","Grobbulus","Heigan the Unclean","Highlord Mograine","Instructor Razuvious","Lady Blaumeux","Loatheb","Noth the Plaguebringer","Patchwerk","Sapphiron","Sir Zeliek","Stalagg","Thaddius","Thane Korth'azz","Ossirian the Unscarred","Moam","Kurinnaxx","General Rajaxx","Buru the Gorger","Ayamiss the Hunter","Bloodlord Mandokir","Gahz'ranka","Gri'lek","Hakkar","Hazza'rah","High Priest Thekal","High Priest Venoxis","High Priestess Arlokk","High Priestess Jeklik","High Priestess Mar'li","Jin'do the Hexxer","Renataki","Wushoolay","The Crone","Hyakiss the Lurker","Julianne","Maiden of Virtue","Moroes","Netherspite","Nightbane","Prince Malchezaar","Rokad the Ravager","Romulo","Shade of Aran","Shadikith the Glider","Terestian Illhoof","The Big Bad Wolf","The Curator","Gruul the Dragonkiller","Magtheridon","High King Maulgar","Fathom-Lord Karathress","Hydross the Unstable","Lady Vashj","Leotheras the Blind","Morogrim Tidewalker","The Lurker Below","Al'ar","High Astromancer Solarian","Kael'thas Sunstrider","Void Reaver","Doomwalker","Attumen the Huntsman","Illidan Stormrage","Gathios the Shatterer","High Nethermancer Zerevor","Lady Malande","Veras Darkshadow","Essence of Anger","Gurtogg Bloodboil","Illidari Council","Teron Gorefiend","High Warlord Naj'entus","Mother Shahraz","Shade of Akama","Supremus","Anetheron","Archimonde","Azgalor","Kaz'rogal","Rage Winterchill","Nalorakk","Akil'zon","Jan'alai","Halazzi","Hex Lord Malacrass","Zul'jin","Kalecgos","Sathrovarr the Corruptor","Brutallus","Felmyst","Lady Sacrolash","Grand Warlock Alythess","M'uru","Entropius","Kil'jaeden","Kel'Thuzad","Sartharion","Archavon the Stone Watcher","Malygos","Flame Leviathan","Razorscale","XT-002 Deconstructor","Ignis the Furnace Master","Assembly of Iron","Kologarn","Auriaya","Mimiron","Hodir","Thorim","Freva","General Vezax","Yogg-Saron","Algalon the Observer","Emalon the Storm Watcher","Icehowl","Lord Jaraxxus","Fjola Lightbane","Anub'arak","Koralon the Flame Watcher","Lord Marrowgar","Lady Deathwhisper","Deathbringer Saurfang","Festergut","Rotface","Professor Putricide","Blood-Queen Lana'thal","Valithria Dreamwalker","Sindragosa","The Lich King","Prince Keleseth",
-- Cata Bosses
"Argaloth","Halfus Wyrmbreaker","Theralion","Cho'gall","Magmaw","Omnitron Defense System","Maloriak","Atramedes","Chimaeron","Nefarian","Al'Akir","Sinestra","Shannox","Lord Rhyolith","Beth'tilac","Alysrazor","Baelroc","Majordomo Staghelm","Ragnaros","Volcanus","Morchok","Warlord Zon'ozz","Yor'sahj the Unsleeping","Hagara the Stormbinder","Ultraxion","Warmaster Blackhorn","Deathwing",
-- MOP Bosses
"Imperial Vizier Zor'lok","Blade Lord Ta'yak","Garalon","Wind Lord Mel'jarak","Amber-Shaper Un-sok","Grand Empress Shek'zeer",
"Jade Guardian","Feng the Accursed","Gara'jal the Spiritbinder","The Spirit Kings","Elegon","Jan-xi",
"Sha of Anger","Salyis's Warband",
"Tsulong","Lei Shi","Sha of Fear",
"Jin'rokh the Breaker","Horridon","Tortos","Megaera","Ji-Kun","Durumu the Forgotten","Primordius","Dark Animus","Iron Qon","Twin Consorts","Lei Shen","Ra-den",
"Immerseus","The Fallen Protectors","Amalgam of Corruption","Sha of Pride","Galakras","Iron Juggernaut","Earthbreaker Haromm","General Nazgrim","Malkorok","Thok the Bloodthirsty","Siegecrafter Blackfuse","Garrosh Hellscream",
};
GRSS_Bosses = {
-- WOD Bosses
"Kargath Bladefist", "The Butcher", "Brackenspore", "Tectus", "Pol", "Ko'ragh", "Imperator Mar'gok",
"Gruul","Oregorger", "Blast Furnace", "Hans'gar", "Flamebender Ka'graz", "Kromog", "Beastlord Darmac","Operator Thogar","Admiral Gar'an","Blackhand",
"Siegemaster Mar'tak", "Kormrok","Killrogg Deadeye","Gurtogg Bloodboil","Gorefiend","Shadow-Lord Iskar","Socrethar the Eternal","Tyrant Velhari","Fel Lord Zakuun","Xhul'horac","Mannoroth","Archimonde",
--[[ (TESTING) uncomment for testing the mobs outside shattrath and orgrimmar
"Dreadfang Lurker","Timber Worg","Ironspine Petrifier","Talrendis Scout","Weakened Mosshoof Stag"
--]]
};
GRSS_FastBossLookup = {}; --This gets initialized with the mod
GRSS_Ignore = {"Onyxian","Onyxia's Elite Guard","Maexxna Spiderling","Patchwerk Golem","Hakkari","Son of Hakkar"," slain by ","Nightbane .+",".+the Crone","Netherspite Infernal","Ember of Al'ar","Sartharion Twilight Whelp","Sartharion Twilight Egg"};
GRSS_Yells = {};
GRSS_LootIgnore = {"Hakkari Bijou","Alabaster Idol","Amber Idol","Azure Idol","Jasper Idol","Lambent Idol","Obsidian Idol","Onyx Idol","Vermillion Idol","Lava Core","Fiery Core","Large .+ Shard","Small .+ Shard","Nexus Crystal","Wartorn .+ Scrap","Badge of Justice","Cosmic Infuser","^Devastation$","Infinity Blade","Phaseshift Bulwark","Warp Slicer","Staff of Disintegration","Netherstrand Longbow","Nether Spike","Bundle of Nether Spikes","Emblem of Heroism","Emblem of Valor","Abyss Crystal","Emblem of Conquest","Emblem of Triumph","Emblem of Frost","Maelstrom Crystal"};
-- GRSS_Yells = Bosses that when they die trigger a snapshot
GRSS_Yells["Majordomo Executus"] = "Impossible!.+I submit!";
GRSS_Yells["Attumen the Huntsman"] = "Always knew.+the hunted";
GRSS_Yells["Freya"] = "His hold on me dissipates";
GRSS_Yells["Thorim"] = "Stay your arms!";
GRSS_Yells["Hodir"] = "I am released from his grasp";
GRSS_Yells["Mimiron"] = "I allowed my mind to be corrupted";
GRSS_Yells["Garrosh Hellscream"] = "That was just a taste of what the future brings. FOR THE HORDE!";
GRSS_Yells["King Varian Wrynn"] = "GLORY TO THE ALLIANCE!";
GRSS_Yells["High Overlord Saurfang"] = "The Alliance falter. Onward to the Lich King!";
GRSS_Yells["Muradin Bronzebeard"] = "Don't say I didn't warn ya, scoundrels! Onward, brothers and sisters!";
GRSS_Yells["Valithria Dreamwalker"] = "I am renewed!.+to rest!";
GRSS_Yells["Elementium Monstrosity"] = "IMPOSSIBLE";
GRSS_Yells["Omnitron"] = "Defense systems obliterated. Powering down.";
GRSS_Yells["Al'Akir"] = "The Conclave of Wind has dissipated.+";
GRSS_Yells["Lorewalker Cho"] = "A secret passage has opened beneath the platform, this way!";
GRSS_Yells["Elder Asani"] = "The Sha...must be...stopped.";
--GRSS_Yells["Chops"] = "this is a test";
-- GRSS_Yell_Redirects = Bosses that if they yell something from above, the snapshot gets recorded not as the name of the mob, but as the assignment
-- For example, in Garrosh Hellscream yells "That was just a test of what the future brings. FOR THE HORDE", the snapshot will be recorded as "Faction Champions"
GRSS_Yell_Redirect = {};
GRSS_Yell_Redirect["Garrosh Hellscream"] = "Faction Champions";
GRSS_Yell_Redirect["King Varian Wrynn"] = "Faction Champions";
GRSS_Yell_Redirect["High Overlord Saurfang"] = "Gunship Battle";
GRSS_Yell_Redirect["Muradin Bronzebeard"] = "Gunship Battle";
GRSS_Yell_Redirect["Elementium Monstrosity"] = "Twilight Ascendants";
GRSS_Yell_Redirect["Omnitron"] = "Omnitron Defense System";
GRSS_Yell_Redirect["Al'Akir"] = "Conclave of Wind";
GRSS_Yell_Redirect["Lorewalker Cho"] = "The Spirit Kings";
GRSS_Yell_Redirect["Elder Asani"] = "Protectors of the Endless";
--GRSS_Yell_Redirect["Chops"] = "Faction Champions Test";
-- GRSS_BossRedirects = When a specific boss dies, the snapshot is recorded as something else
-- In this case, if "Jade Guardian" dies, the snapshot is recorded as "The Stone Guard"
-- This is useful for bosses that are linked together and share health.
GRSS_Boss_Redirect = {};
GRSS_Boss_Redirect["Jade Guardian"] = "The Stone Guard";
GRSS_Boss_Redirect["Jan-xi"] = "Will of the Emperor";
GRSS_Boss_Redirect["Amalgam of Corruption"] = "Norushen";
GRSS_Boss_Redirect["Earthbreaker Haromm"] = "Kor'kron Dark Shaman";
GRSS_Boss_Redirect["Gurtogg Bloodboil"] = "Hellfire High Council";
GRSS_Boss_Redirect["Siegemaster Mar'tak"] = "Hellfire Assault";
GRSS_Boss_Redirect["Pol"] = "Twin Ogron";
GRSS_Boss_Redirect["Admiral Gar'an"] = "Iron Maidens";
--GRSS_Boss_Redirect["Weakened Mosshoof Stag"] = "Test Redirect";
-- GRSS_BossEmote = events that aren't yells or anything, but something represent "world emotes"
-- For the "Chess" event example from Burning Crusade's Karazhan, when the Chess events ends, there
-- is a world-emote like "The doors of the Gamesman's Hall shake...". This is how it triggers when the event happens
GRSS_BossEmote = {};
GRSS_BossEmote["Chess"] = "doors of the Gamesman's Hall";
-- GRSS_ZoneIgnore is probably no longer necessary, since GRSS already checks if you're in a PVP (Arena or Battleground)
GRSS_ZoneIgnore = {"Arathi Basin","Alterac Valley","Eye of the Storm","Warsong Gulch"};
GRSS_Auto = 1;
GRSS_LootCap = 1;
GRSS_Bidding = 0;
GRSS_Rolling = 0;
GRSS_BidRolls = nil;
GRSS_HighBid = 0;
GRSS_HighBidder = "";
GRSS_CurrentSort = "total";
GRSS_BidStyle = "Silent Auction";
GRSS_CurrentItem = "";
GRSS_ItemHistory = {};
GRSS_TakeScreenshots = 0;
GRSS_CurrentLootDate = "";
GRSS_CurrentLootIndex = 0;
GRSS_LastCommand = {};
GRSS_ItemPrices = {};
GRSS_RaidFilter = "All";
GRSS_ClassFilter = "All";
GRSS_ItemQueue = {};
GRSS_ItemBoxOpen = 0;
GRSS_Old_Bosses_On = false;
GRSS_WipeCauser = "Unknown";
GRSS_LastWipeTime = 0;
GRSS_LastSnapshot = 0;
GRSSNewVersionPrinted = nil;
GRSS_PopupPoints = 0;
GRSS_PopupLootDate = "";
GRSS_PopupLootIndex = "";
GRSS_WaitListRequest = {}; --This is functioning as a Queue of WaitingList requests
GRSS_WaitListRequestBoxOpen = 0;
GRSS_NumberedSystems = {};
GRSS_Loot = {};
GRSS_WaitingList = {};
GRSS_RaidSignups = {};
GRSS_InviteType = "Waiting List";
GRSS_RollNumber = 1000;
GRSS_RaidPointsPopup = 1;
GRSS_AutoWipe = 1;
GRSS_PendingSnapShotName = ""
GRSS_CurrentCalendarIndex = 1;
GRSS_LootPromptInCombat = 0;
GRSS_LastSnapShotName = "";
GRSS_Redistribute_SnapShot = "";
GRSS_Redistribute_SnapShot_ExpireTime = 0;
GRSS_DoingParty = 1;
GRSS_NextTime = nil;
GRSS_Period = 60;
GRSS_ReadyForTimer = false;
GRSS_Prefix = "GRSS: ";
GRSS_Guild = {};
GRSS_DKP = {};
GRSS_Bids = {};
GRSSCurrentSystem = "";
GRSSCurrentAction = "DKP Standings";
GRSSHelpMsg = {
"!help = This help menu",
"!dkp = Your current DKP",
"!dkp name [name2 name3...] = the DKP for the player 'name' (and name2 and name3) (i.e. !dkp Joe Fred)",
"!items = Your item history",
"!items name = Item history for player 'name' (i.e. !items Joe)",
"!bid X = Bid X points on the current item",
"!request = Put in a request for the item",
"!dkpclass class [class2 class3...] = the current standings for the 'class' (and 'class2' and 'class3') (i.e. !dkpclass mage warlock)",
"!dkpraid X = the current standings for DKP System X for current raid members (to get the list of appropriate Systems, just type !dkpraid)",
"!dkpall X = the current standings for DKP System X (to get the list of appropriate Systems, just type !dkpall)",
"!price itemname = the price of the item 'itemname' (parts of names work too, i.e. '!price felheart' will retrieve the prices of all items with 'felheart' in the name)",
"!waitlist = Add me to the Waiting List",
"!waitlistwho = Show a list of who's on the waiting list",
};
local GRSSVersion = "2.033";
local GRSSUsage = {
"Type |c00ffff00/grss <snapshotname>|r to take a snapshot (ex: |c00ffff00/grss Kel'Thuzad|r)",
"|c00ffff00/grss loot|r to open a loot prompt to manually record an item being received",
"|c00ffff00/grss adj|r to record an adjustment",
"|c00ffff00/grss reset|r to delete all your snapshots",
"|c00ffff00/grss show|r to bring up the DKP standings/bidding/rolling screen",
"|c00ffff00/grss invite|r to bring up the Waiting List/Auto-Invite screen",
"|c00ffff00/grss starttimer|r start Periodic Snapshots",
"|c00ffff00/grss stoptimer|r to disable Periodic Snapshots",
"|c00ffff00/grss noauto|r to disable auto-snapshot",
"|c00ffff00/grss yesauto|r to enable auto-snapshot",
"|c00ffff00/grss nosnapshotpopup|r to disable snapshot points popup asking how many points a snapshot is worth",
"|c00ffff00/grss yessnapshotpopup|r to enable snapshots points popup asking how many points a snapshot is worth",
"|c00ffff00/grss yesscreenshot|r to make snapshots also take a screenshot",
"|c00ffff00/grss noscreenshot|r to make snapshots NOT take a screenshot",
"|c00ffff00/grss yesloot|r to make Loot received (Blue and better) prompt for points spent",
"|c00ffff00/grss noloot|r to disable the loot prompt when items are received",
"|c00ffff00/grss yeswipe|r to enable the snapshot prompt when a wipe occurs",
"|c00ffff00/grss nowipe|r to disable the snapshot prompt when a wipe occurs",
"|c00ffff00/grss yeslootcombat|r allows the loot prompt to pop up in combat",
"|c00ffff00/grss nolootcombat|r forces the loot prompt to wait until out of combat (recommended unless you're having problems)",
"|c00ffff00/grss yesold|r enables old bosses to trigger a snapshot",
"|c00ffff00/grss noold|r disables old bosses triggering a snapshot",
"==========================================",
"Members can also send you tells like the following for information (you can even send yourself a tell for this info, too)",
};
local GRSS_Colors={
--[[
["ff9d9d9d"] = "grey",
["ffffffff"] = "white",
["ff00ff00"] = "green",
["ff0070dd"] = "rare",--]]
["ffa335ee"] = "epic",
["ffff8000"] = "legendary"
};
local GRSS_ChatFrame_OnEvent_Original = nil;
function GRSS_IsWhisperGRSSWhisper(e,t,w)
if string.find(w,"^!dkp") or string.find(w,"^!items") or string.find(w,"^!info") or string.find(w,"^!commands") or string.find(w,"^!price") or string.find(w,"^!waitlist") then
return true;
else
return false;
end
end
function GRSS_IsOutgoingWhisperGRSSWhisper(e,t,w)
if string.find(w,"^"..GRSS_Prefix) then
return true;
else
return false;
end
end
function GRSS_SetItemRef(link,text,button)
if GRSSCurrentAction ~= "DKP Standings" and GRSS_Bidding~=1 and GRSS_Rolling~=1 then
GRSSItemName:SetText(text);
end
end
function GRSS_EnableOldBosses()
GRSS_Old_Bosses_On = true;
GRSS_FastBossLookup = {};
for i,v in pairs(GRSS_Bosses) do
GRSS_FastBossLookup[v] = v;
end
for i,v in pairs(GRSS_Bosses_Old) do
GRSS_FastBossLookup[v] = v;
end
end
function GRSS_DisableOldBosses()
GRSS_Old_Bosses_On = false;
GRSS_FastBossLookup = {};
for i,v in pairs(GRSS_Bosses) do
GRSS_FastBossLookup[v] = v;
end
end
-- ******************************************************************
-- ************************** ENTRY POINT ***************************
-- ******************************************************************
function GuildRaidSnapShot_OnLoad(this)
SlashCmdList["GuildRaidSnapShot"] = GuildRaidSnapShot_SlashHandler;
SLASH_GuildRaidSnapShot1 = "/grss";
SLASH_GuildRaidSnapShot1 = "/GRSS";
if GRSS_Old_Bosses_On == true then
GRSS_EnableOldBosses();
else
GRSS_DisableOldBosses();
end
this:RegisterEvent("PLAYER_REGEN_ENABLED");
this:RegisterEvent("PLAYER_REGEN_DISABLED");
this:RegisterEvent("PLAYER_DEAD");
this:RegisterEvent("CHAT_MSG_COMBAT_FRIENDLY_DEATH");
this:RegisterEvent("CHAT_MSG_COMBAT_HOSTILE_DEATH");
this:RegisterEvent("PLAYER_TARGET_CHANGED");
this:RegisterEvent("CHAT_MSG_LOOT");
this:RegisterEvent("CHAT_MSG_MONSTER_YELL");
--this:RegisterEvent("CHAT_MSG_YELL");
this:RegisterEvent("CHAT_MSG_RAID_BOSS_EMOTE");
this:RegisterEvent("PLAYER_GUILD_UPDATE");
this:RegisterEvent("GUILD_ROSTER_UPDATE");
this:RegisterEvent("CHAT_MSG_WHISPER");
this:RegisterEvent("CHAT_MSG_SYSTEM");
this:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED");
this:RegisterEvent("LOOT_OPENED");
this:RegisterEvent("RAID_ROSTER_UPDATE");
this:RegisterEvent("VARIABLES_LOADED");
this:RegisterEvent("CALENDAR_OPEN_EVENT");
this:RegisterEvent("CALENDAR_UPDATE_EVENT");
this:RegisterEvent("CALENDAR_UPDATE_EVENT_LIST");
this:RegisterEvent("CALENDAR_NEW_EVENT");
--
--
this:RegisterEvent("ADDON_LOADED");
DEFAULT_CHAT_FRAME:AddMessage("GuildRaidSnapShot (By DKPSystem.com) Version "..GRSSVersion.." loaded. ");
DEFAULT_CHAT_FRAME:AddMessage("Type |c00ffff00/grss|r to get a list of options for GuildRaidSnapShot");
ChatFrame_AddMessageEventFilter("CHAT_MSG_WHISPER",GRSS_IsWhisperGRSSWhisper); -- incoming whispers
ChatFrame_AddMessageEventFilter("CHAT_MSG_WHISPER_INFORM",GRSS_IsOutgoingWhisperGRSSWhisper); --outgoing whispers
hooksecurefunc("SetItemRef",GRSS_SetItemRef);
StaticPopupDialogs["GRSS_ITEMPOINTS"] = {
text = "How many points did |c00ffff00%s|r spend on %s",
button1 = "OK",
button2 = "Cancel",
OnAccept = function(self)
points = self.editBox:GetText()
GRSSRecordItemPointsOnly(points);
end,
OnShow = function(self)
GRSS_ItemBoxOpen = 1;
self.editBox:SetText(GRSS_PopupPoints);
end,
OnHide = function(self)
if table.getn(GRSS_ItemQueue) > 0 then
GRSS_NextItemPopup();
else
GRSS_ItemBoxOpen = 0;
end
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
hasEditBox = 1,
enterClicksFirstButton = 1,
};
StaticPopupDialogs["GRSS_RAIDPOINTS"] = {
text = "How many points should be awarded for the attendees in the snapshot called |c00ffff00%s|r?. Enter |c00ff0000zs|r if you want to award points based on the following loot (items awarded for the next 10 minutes)",
button1 = "OK",
button2 = "Cancel",
OnAccept = function(self)
points = self.editBox:GetText()
GRSSSetSnapshotPoints(points);
end,
OnShow = function(self)
GRSS_SnapshotBoxOpen = 1;
self.editBox:SetText(GRSS_LastSnapShotPoints);
end,
OnHide = function(self)
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
hasEditBox = 1,
enterClicksFirstButton = 1,
};
StaticPopupDialogs["GRSS_WAITINGLIST"] = {
text = "Name of person(s) to add to waiting list? If adding more than one, seperate by a space",
button1 = "OK",
button2 = "Cancel",
OnAccept = function(self)
name = self.editBox:GetText();
GRSS_AddNameToWaitingList(name);
end,
OnShow = function(self)
self.editBox:SetText("")
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
hasEditBox = 1,
enterClicksFirstButton = 1,
};
StaticPopupDialogs["GRSS_RAIDCHECK"] = {
text = "There are %s recorded right now. Would you like to keep this data (and apply any expenditures to the current standings) or would you like to purge all the data. You should ONLY purge if you've already uploaded your snapshots.",
button1 = "Purge",
button2 = "Keep",
OnAccept = function(self)
GuildRaidSnapShot_SnapShots = {};
GuildRaidSnapShot_Loot = {};
GuildRaidSnapShot_Adj = {};
GRSSPrint("Snapshots Purged");
end,
OnCancel = function(self)
GRSS_RecalcSpentLoot();
end,
timeout = 0,
whileDead = 1,
};
StaticPopupDialogs["GRSS_TIMERCHECK"] = {
text = "The timer is currently running to take snapshots. The next snapshot is set to be taken in |c00ffff00%s minutes|r. Continue the periodic snapshots, or Stop the Timer?",
button1 = "Continue",
button2 = "Stop Timer",
OnAccept = function(self)
GRSS_ReadyForTimer = true;
local mins = GRSS_NextTime - GetTime();
if mins > 0 then
mins = math.floor(mins / 60);
GRSSPrint("The next snapshot wlll be in "..mins.." minutes");
end
end,
OnCancel = function(self)
GRSS_NextTime = nil;
GRSS_ReadyForTimer = true;
GRSSPrint("Snapshot Timer Stopped");
end,
timeout = 0
};
StaticPopupDialogs["GRSS_STARTTIMER"] = {
text = "How many minutes between snapshots?",
button1 = "OK",
button2 = "Cancel",
OnAccept = function(self)
mins = self.editBox:GetText();
if tonumber(mins) == nil then
GRSSPrint(mins.." isn't exactly a number, is it?");
else
GRSS_StartTimer(mins);
end
end,
OnShow = function(self)
self.editBox:SetText(GRSS_Period);
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
hasEditBox = 1,
enterClicksFirstButton = 1,
};
StaticPopupDialogs["GRSS_WIPE"] = {
text = "Was this a wipe? If so, and if you want to take a snapshot, enter the name of the snapshot and click 'Record Wipe', otherwise, click Cancel",
button1 = "Record Wipe",
button2 = "Cancel",
OnAccept = function(self)
name = self.editBox:GetText()
GRSS_TakeSnapShot(name);
end,
OnShow = function(self)
self.editBox:SetText("Wipe on "..GRSS_WipeCauser);
end,
timeout = 0,
whileDead = 1,
hideOnEscape = 1,
hasEditBox = 1,
enterClicksFirstButton = 1,
};
StaticPopupDialogs["GRSS_AUTOWAITLIST"] = {
text = "|c00ffff00%s|r is requesting to be added to the Wait List. Accept or Deny?",
button1 = "Accept",
button2 = "Deny",
OnAccept = function(self)
local last = table.getn(GRSS_WaitListRequest);
local name = GRSS_WaitListRequest[last];
GRSS_AddNameToWaitingList(name);
GRSS_SendWhisper("You've been added to the waiting list","WHISPER",nil,name);
end,
OnCancel = function(self)
local last = table.getn(GRSS_WaitListRequest);
local name = GRSS_WaitListRequest[last];
GRSS_SendWhisper("Your request to be added to the waiting list has been denied","WHISPER",nil,name);
end,
OnHide = function(self)
table.remove(GRSS_WaitListRequest);
if table.getn(GRSS_WaitListRequest) > 0 then
GRSS_NextWaitListRequest();
else
GRSS_WaitListRequestBoxOpen = 0;
end
end,
onShow = function(self)
GRSS_WaitListRequestBoxOpen = 1;
end,
timeout = 0,
whileDead = 1,
};
end
function GRSS_GetCalendar()
local curmonth,curyear;
_,curmonth,_,curyear = CalendarGetDate();
if(GRSS_Calendar == nil) then
GRSS_Calendar = {};
end
local keepers = {}
for m = -1,1 do
for d=1,31 do
local numevents = CalendarGetNumDayEvents(0,d);
--GRSSPrint("Num Events:"..numevents);
if numevents > 0 then
for e=1,numevents do
local title, hour, minute, caltype,_,eventtype = CalendarGetDayEvent(m,d,e);
if eventtype > 0 then
if caltype=="GUILD" or caltype=="GUILD_EVENT" or caltype=="PLAYER" then
month = curmonth + m;
year = curyear;
if(month < 0) then
year = year - 1;
month = 12;
elseif(month > 12) then
year = year + 1;
month = 1;
end
local found = GRSS_FindEvent(title,year,month,d,hour,minute);
if found == nil then
local event = {
title = title,
monthoffset = m,
month = month,
year = year,
day = d,
eventindex = e,
hour = hour,
minute = minute,
eventtype = eventtype
}
table.insert(GRSS_Calendar,event);
found = table.getn(GRSS_Calendar);
end
keepers[found] = found;
end
end
end
end
end
end
for i,v in pairs(GRSS_Calendar) do
if keepers[i]==nil then
GRSS_Calendar[i] = nil;
end
end
end
function GRSS_FindEvent(title,year,month,day,hour,minute)
for i,e in pairs(GRSS_Calendar) do
if(e.title == title and e.month==month and e.day==day and e.hour==hour and e.minute==minute and e.year==year) then
return i;
end
end
return nil;
end
function GRSS_StoreEventDetails()
local title, desc, creator,eventtype,_,maxsize,_,_,month,day,year,hour,minute = CalendarGetEventInfo();
local i = GRSS_FindEvent(title,year,month,day,hour,minute);
if i ~= nil then
GRSS_Calendar[i].description = desc;
GRSS_Calendar[i].creator = creator;
GRSS_Calendar[i].maxsize = maxsize;
local numinvites = CalendarEventGetNumInvites();
local invites = {}
for ii = 1,numinvites do
local name,level,className,_,inviteStatus,modStatus = CalendarEventGetInvite(ii);
local _,s_month, s_day, s_year, s_hour, s_minute = CalendarEventGetInviteResponseTime(ii);
local signuptime;
if s_year==0 then
signuptime = month.."/"..day.."/"..year.." "..hour..":"..minute;
else
signuptime = s_month.."/"..s_day.."/"..s_year.." "..s_hour..":"..s_minute;
end
local inv = {
name = name,
level = level,
class = className,
status = inviteStatus,
signuptime = signuptime,
};
table.insert(invites,inv);
end
GRSS_Calendar[i].invites = invites;
end
end
function GRSS_StartTimer(mins)
GRSS_Period = mins;
GRSS_NextTime = GetTime() + (GRSS_Period*60);
GRSS_TakeSnapShot("Periodic Snapshot");
GRSSPrint("Periodic Snapshots Started. Next Snapshot will be in "..mins.." minutes");
end
function GRSS_StopTimer()
GRSS_Period = nil;
GRSS_NextTime = nil;
GRSSPrint("Periodic Snapshots Halted");
end
function GRSS_Timer_OnUpdate()
if GRSS_ReadyForTimer and GRSS_Period and GRSS_NextTime then
local now = GetTime();
if now > GRSS_NextTime then
GRSS_TakeSnapShot("Periodic Snapshot");
GRSSPrint("Next snapshot will be in "..GRSS_Period.." minutes");
GRSS_NextTime = GetTime() + (GRSS_Period*60);
--GRSS_TimerNotify = {};
end
end
--GRSSPrint("update");
if type(GRSS_GeneralTimer)=="function" then
local now = GetTime();
if now > GRSS_GeneralTimeout then
GRSSPrint("Timeout");
GRSS_GeneralTimer();
GRSS_GeneralTimer = nil;
GRSS_GeneralTimeout = nil;
end
end
end
function GRSS_StartGeneralTimer(seconds,fun)
GRSS_GeneralTimer = fun;
GRSS_GeneralTimeout = GetTime() + seconds;
end
function GRSS_NextItemPopup()
if table.getn(GRSS_ItemQueue) > 0 then
local i = table.getn(GRSS_ItemQueue);
local item, name, points;
GRSS_PopupLootDate = GRSS_ItemQueue[i].date;
GRSS_PopupLootIndex = GRSS_ItemQueue[i].index;
item = GRSS_ItemQueue[i].item;
name = GRSS_ItemQueue[i].name;
GRSS_PopupPoints = GRSS_ItemQueue[i].points;
table.remove(GRSS_ItemQueue,i);
StaticPopup_Show("GRSS_ITEMPOINTS",name,item);
end
end
function GRSS_EnqueueItem(date,index,name,item,points)
local temp = {};
temp.date = date;
temp.index = index;
temp.name = name;
temp.item = item;
temp.points = points;
table.insert(GRSS_ItemQueue,1,temp);
end
function GRSSLootSave()
local system = UIDropDownMenu_GetText(GRSSLootSystemDropDown);
local player = GRSSLootPlayer:GetText();
local points = GRSSLootPoints:GetText();
local item = GRSSLootItem:GetText();
GRSSLootClear();
GRSSRecordItem(system,player,item,points);
end
function GRSSRecordItemPointsOnly(points)
local lootrec = GuildRaidSnapShot_Loot[GRSS_PopupLootDate][GRSS_PopupLootIndex];
local playername = lootrec.player;
local sys = lootrec.system;
local hardpoints = GRSSPlayerPointCost(playername,sys,points);
GuildRaidSnapShot_Loot[GRSS_PopupLootDate][GRSS_PopupLootIndex].points = points;
GuildRaidSnapShot_Loot[GRSS_PopupLootDate][GRSS_PopupLootIndex].hardpoints = hardpoints;
GRSS_RecordCurrentPlayerReceivedItem(points);
if GRSS_Redistributing() then
GRSSObamaPoints(hardpoints)
end
end
function GRSSAdjSave()
local system = UIDropDownMenu_GetText(GRSSAdjSystemDropDown);
local player = GRSSAdjPlayer:GetText();
local points = GRSSAdjPoints:GetText();
local desc = GRSSAdjDesc:GetText();
local adjtype = "";
if GRSS_Divide[system] then
adjtype = GRSS_GetAdjType();
end
GRSSAdjClear();
GRSSRecordAdj(system,player,item,points,adjtype,desc);
end
function GRSSRecordItem(system,player,item,points)
local lootdate = date("%Y-%m-%d");
if(GuildRaidSnapShot_Loot[lootdate] == nil) then
GuildRaidSnapShot_Loot[lootdate] = {};
end
local iteminfo = {};
iteminfo.player = player;
iteminfo.item = item;
iteminfo.RealmName = GetRealmName();
iteminfo.date = date("%Y-%m-%d %H:%M:%S");
iteminfo.system = system;
iteminfo.points = points;
iteminfo.hardpoints = GRSSPlayerPointCost(player,system,points);
if GRSS_Redistributing() then
GRSSObamaPoints(iteminfo.hardpoints);
end
table.insert(GuildRaidSnapShot_Loot[lootdate],iteminfo);
if points ~= nil then
GRSSAddPoints(player,system,"spent",iteminfo.hardpoints);
end
return lootdate;
end
function GRSSRecordAdj(system,player,item,points,adjtype,desc)
local lootdate = date("%Y-%m-%d");
if(GuildRaidSnapShot_Adj[lootdate] == nil) then
GuildRaidSnapShot_Adj[lootdate] = {};
end
local adjinfo = {};
adjinfo.player = player;
adjinfo.item = item;
adjinfo.RealmName = GetRealmName();
adjinfo.date = date("%Y-%m-%d %H:%M:%S");
adjinfo.system = system;
adjinfo.points = points;
adjinfo.adjtype = adjtype;
adjinfo.description = desc;
table.insert(GuildRaidSnapShot_Adj[lootdate],adjinfo);
if points ~= nil then
if GRSS_Divide[system] then
GRSSAddPoints(player,system,adjtype,points);
else
GRSSAddPoints(player,system,"adj",points);
end
end
return lootdate;
end
function GRSSLootClear()
getglobal("GRSSLootPlayer"):SetText("");
getglobal("GRSSLootPoints"):SetText("");
getglobal("GRSSLootItem"):SetText("");
end
function GRSSAdjClear()
getglobal("GRSSAdjPlayer"):SetText("");
getglobal("GRSSAdjPoints"):SetText("");
getglobal("GRSSAdjDesc"):SetText("");
end
function GRSS_RecalcSpentLoot()
if GuildRaidSnapShot_Loot then
for ld,daytable in pairs(GuildRaidSnapShot_Loot) do
for lootindex,loottable in pairs(daytable) do
if loottable.system == nil or GRSS_Systems[loottable.system]==nil then
loottable.system = GRSSCurrentSystem
end
--points = GRSSPlayerPointCost(loottable.player,loottable.system,loottable.points);
points = loottable.hardpoints;
if tonumber(points) == nil then
points = loottable.points;
end
if tonumber(points) ~= nil then
GRSSAddPoints(loottable.player,loottable.system,"spent",points);
end
end
end
end
if GuildRaidSnapShot_Adj then
for ld,daytable in pairs(GuildRaidSnapShot_Adj) do
if daytable then
for adjindex,adjtable in pairs(daytable) do
if adjtable.system == nil or GRSS_Systems[adjtable.system]==nil then
adjtable.system = GRSSCurrentSystem
end
points = adjtable.points;
if tonumber(points) ~= nil then
if GRSS_Divide[adjtable.system] then
adjtype = adjtable.adjtype;
else
adjtype = "adj";
end
GRSSAddPoints(adjtable.player,adjtable.system,adjtype,points);
end
end
end
end
end
if GuildRaidSnapShot_SnapShots then
for snapshot in pairs(GuildRaidSnapShot_SnapShots) do
GRSSAddSnapshotPoints(snapshot);
end
GRSSChangeSystem(GRSSCurrentSystem);
end
end
function GRSSSetSnapshotPoints(points)
if string.lower(points)=="zs" or string.lower(points)=="sz" then
GRSSPrint("All Items received for the next 15 minutes will get redistributed and associated with this snapshot");
GRSS_Redistribute_SnapShot = GRSS_LastSnapShotName;
GRSS_Redistribute_SnapShot_ExpireTime = GetTime() + 15*60; -- Expire in 15 minutes
GuildRaidSnapShot_SnapShots[GRSS_LastSnapShotName].redistribute = 1;
GuildRaidSnapShot_SnapShots[GRSS_LastSnapShotName].points = 0;
else
GuildRaidSnapShot_SnapShots[GRSS_LastSnapShotName].points = points;
end
GRSSAddSnapshotPoints(GRSS_LastSnapShotName);
end
-- This works for the whole snapshot
function GRSSAddSnapshotPoints(snapshotname)
local points = GRSSNumNilZero(GuildRaidSnapShot_SnapShots[snapshotname].points);
local sys = GuildRaidSnapShot_SnapShots[snapshotname].system;
local players = GRSS_ParsePlayers(GuildRaidSnapShot_SnapShots[snapshotname].Raid);
if GuildRaidSnapShot_SnapShots[snapshotname].redistribute then
points = points/table.getn(players);
end
for _,mem in pairs(players) do
GRSSAddPoints(mem,sys,"earned",points);
end
end
-- Obama = Redistribution, get it? OLZOLZOLZ
-- This works only for newly added items, to adjust the previous value of a snapshot when an item is received and redistributed
function GRSSObamaPoints(totalpoints)
local snapshotname = GRSS_Redistribute_SnapShot;
local curpoints = GuildRaidSnapShot_SnapShots[snapshotname].points;
local sys = GuildRaidSnapShot_SnapShots[snapshotname].system;
local players = GRSS_ParsePlayers(GuildRaidSnapShot_SnapShots[snapshotname].Raid);
local newpoints = curpoints + totalpoints;
GuildRaidSnapShot_SnapShots[snapshotname].points = newpoints;
local toadd = totalpoints / table.getn(players);
for _,mem in pairs(players) do
GRSSAddPoints(mem,sys,"earned",toadd);
end
end
-- Returns the snapshot name if we are redistributing, else, returns nil
function GRSS_Redistributing()
if GRSS_Redistribute_SnapShot_ExpireTime > 0 and GetTime() < GRSS_Redistribute_SnapShot_ExpireTime then
return GRSS_Redistribute_SnapShot;
else
return nil;
end
end
function GRSSTrim (s)
return (string.gsub(s, "^%s*(.-)%s*$", "%1"))
end
function GRSS_ParsePlayers(str)
local retarr = {};
local pzarr = { strsplit(",",str) }; -- Players with Zones
for _,pz in pairs(pzarr) do
local p,z = strsplit(":",pz);
if(z~="Offline") then
table.insert(retarr,GRSSTrim(p));
end
end
return retarr;
end
function GRSS_PendingSnapshotCheck()
local items = 0;
local snapshots = 0;
local adjustments = 0;
for _ in pairs(GuildRaidSnapShot_SnapShots) do
snapshots = snapshots + 1;
end
for i,v in pairs(GuildRaidSnapShot_Adj) do
adjustments = adjustments + table.getn(v);
end
for i,v in pairs(GuildRaidSnapShot_Loot) do
items = items + table.getn(v);
end
if snapshots > 0 or items > 0 or adjustments > 0 then
local msg = items.." items, "..snapshots.." snapshots, and "..adjustments.." adjustments";
StaticPopup_Show("GRSS_RAIDCHECK",msg);
end
end
function GRSS_TimerRunningCheck()
if GRSS_NextTime then
local mins = math.floor((GRSS_NextTime - GetTime())/60);
if mins < 0 then
mins = 0
end
GRSSPrint("timercheck");
StaticPopup_Show("GRSS_TIMERCHECK",mins);
else
GRSS_ReadyForTimer = true;
end
end
--
function GRSS_RecordCurrentPlayerReceivedItem(pointstr)
playername = string.lower(GuildRaidSnapShot_Loot[GRSS_PopupLootDate][GRSS_PopupLootIndex].player);
normalplayername = GuildRaidSnapShot_Loot[GRSS_PopupLootDate][GRSS_PopupLootIndex].player;
points = GRSSPlayerPointCost(playername,GRSSCurrentSystem,pointstr);
if tonumber(points) ~= nil and tonumber(points) ~= 0 then
points = tonumber(points);
GRSSAddPoints(normalplayername,GRSSCurrentSystem,"spent",points);
temp = "Today: "..normalplayername.." <-- "..GuildRaidSnapShot_Loot[GRSS_PopupLootDate][GRSS_PopupLootIndex].item.." for "..points;
if GRSS_ItemHistory[string.upper(playername)] ~= nil then
table.insert(GRSS_ItemHistory[string.upper(playername)],temp);
else
GRSS_ItemHistory[string.upper(playername)] = {};
GRSS_ItemHistory[string.upper(playername)][0] = temp;
end
GRSSScrollBar_Update();
end
end
function GRSS_GetItemPoints(item)
for i,v in pairs(GRSS_ItemPrices[GRSSCurrentSystem]) do
if string.lower(item)==string.lower(v.name) then
return v.points;
end
end
return "";
end
--Sorts the Temp table GRSS_DKP
function GRSSSortBy(sort)
GRSS_CurrentSort = sort;
table.sort(GRSS_DKP,
function(a,b)
if sort=="spent" then
if GRSSCurrentAction == "DKP Standings" then
return GRSSNum(a.spent) > GRSSNum(b.spent);
elseif GRSSCurrentAction == "Rolls" or GRSSCurrentAction=="DKP+Roll" then
return GRSSNum(a.roll) > GRSSNum(b.roll);
elseif GRSSCurrentAction == "Bids" or GRSSCurrentAction == "Bid+Roll" then
return GRSSNum(a.bid) > GRSSNum(b.bid);
end
elseif sort=="bidroll" or (GRSSCurrentAction=="Bid+Roll" and sort=="adj") then
return GRSSNumNilZero(a.roll) + GRSSNumNilZero(a.bid) > GRSSNumNilZero(b.roll) + GRSSNumNilZero(b.bid);
elseif sort=="rankid" then
return GRSSNum(a.rankid) < GRSSNum(b.rankid);
elseif a[sort]==b[sort] then
return GRSSNum(a.total) > GRSSNum(b.total);
elseif sort=="name" or sort=="class" then
return (string.lower(a[sort]) < string.lower(b[sort]))
else
return (GRSSNum(a[sort]) > GRSSNum(b[sort]))
end
end
);
GRSSScrollBar_Update();
end
--Sorts the Full table generated by the downloader: GRSS_Full_DKP
function GRSSSortByFull(sort,sys)
table.sort(GRSS_Full_DKP[sys],
function(a,b)
if sort=="spent" then
if GRSSCurrentAction == "DKP Standings" then
return GRSSNum(a.spent) > GRSSNum(b.spent);
elseif GRSSCurrentAction == "Rolls" then
return GRSSNum(a.roll) > GRSSNum(b.roll);
elseif GRSSCurrentAction == "Bids" then
return GRSSNum(a.bid) > GRSSNum(b.bid);
end
elseif a[sort]==b[sort] then
return GRSSNum(a.earned) + GRSSNum(a.adj) - GRSSNum(a.spent) > GRSSNum(b.earned) + GRSSNum(b.adj) - GRSSNum(b.spent);
elseif sort=="name" or sort=="class" then
return (string.lower(a[sort]) < string.lower(b[sort]))
else
return (GRSSNum(a[sort]) > GRSSNum(b[sort]))
end
end
);
end
function GRSSChangeSystem(sys)
if sys ~= nil and GRSS_Full_DKP[sys]~=nil then
local inc = 1;
local i,v;
local top = table.getn(GRSS_Full_DKP[sys]);
GRSS_DKP = {};
local RaidTable = GRSS_RaidTable();
if GRSS_RaidFilter == "Raid Only" and GRSS_MainOnly[sys] then
for name,v in pairs(RaidTable) do
if GRSS_Alts[string.lower(name)] then
RaidTable[string.upper(GRSS_Alts[string.lower(name)])] = 1;
end
end
end
if(GRSS_RaidFilter == "" or GRSS_RaidFilter == nil) then
GRSS_RaidFilter = "All";
end
for i=1,top do
if GRSS_RaidFilter == "All" or RaidTable[string.upper(GRSS_Full_DKP[sys][i].name)]==1 then
if GRSS_ClassFilter == "All" or string.upper(GRSS_Full_DKP[sys][i].class) == string.upper(GRSS_ClassFilter) then
GRSS_DKP[inc] = {};
GRSS_DKP[inc].name = GRSS_Full_DKP[sys][i].name;
GRSS_DKP[inc].class = GRSS_Full_DKP[sys][i].class;
GRSS_DKP[inc].earned = GRSS_Full_DKP[sys][i].earned;
GRSS_DKP[inc].spent = GRSS_Full_DKP[sys][i].spent;
GRSS_DKP[inc].adj = GRSS_Full_DKP[sys][i].adj;
if GRSS_Divide and GRSS_Divide[sys] then
GRSS_DKP[inc].total = GRSS_DKP[inc].earned/GRSSNumNilOne(GRSS_DKP[inc].spent);
else
GRSS_DKP[inc].total = GRSS_DKP[inc].earned + GRSS_DKP[inc].adj - GRSS_DKP[inc].spent
end
GRSS_DKP[inc].bid = ""
GRSS_DKP[inc].roll = ""
GRSS_DKP[inc].rank = GRSS_Full_DKP[sys][i].rank;
GRSS_DKP[inc].rankid = GRSS_Full_DKP[sys][i].rankid;
inc = inc + 1;
end
end
end
GRSSScrollBar_Update();
GRSSSortBy("total");
GRSSScrollBar:Show();
if table.getn(GRSS_NumberedSystems)==0 then
for mysys in pairs(GRSS_Systems) do
table.insert(GRSS_NumberedSystems,mysys);
end
end
end
end
function GRSSGenerateBids()
GRSS_Bids = {};
local temp = {};
local n = 24;
local m = table.getn(GRSS_DKP);
for i=1,n do
temp = {};
temp.name = GRSS_DKP[math.random(m)].name;
temp.bid = math.random(1000);
table.insert(GRSS_Bids,temp);
end
GRSSBidsScrollBar_Update();
end
function GRSSNum(v)
v = tonumber(v);
if v == nil then
v = -9999999
end
return v;
end
function GRSSNumNilOne(v)
v = tonumber(v);
if v==nil or v==0 then
v = 1;
end
return v;
end
function GRSSNumNilZero(v)
v = tonumber(v);
if v == nil then
v = 0
end
return v;
end
function GRSSScrollBar_Update()
local line; -- 1 through 10 of our window to scroll
local lineplusoffset; -- an index into our data calculated from the scroll offset
local earned,sent,adj;
FauxScrollFrame_Update(GRSSScrollBar,table.getn(GRSS_DKP),10,16);
for line=1,10 do
lineplusoffset = line + FauxScrollFrame_GetOffset(GRSSScrollBar);
if lineplusoffset <= table.getn(GRSS_DKP) then
earned = "";
spent = "";
adj = "";
total = GRSS_DKP[lineplusoffset].total; -- Default Val for that
if GRSSCurrentAction == "DKP Standings" then
spent = GRSS_DKP[lineplusoffset].spent;
earned = GRSS_DKP[lineplusoffset].earned;
adj = GRSS_DKP[lineplusoffset].adj;
elseif GRSSCurrentAction == "Rolls" then
spent = GRSS_DKP[lineplusoffset].roll;
elseif GRSSCurrentAction == "Bids" then
spent = GRSS_DKP[lineplusoffset].bid;
elseif GRSSCurrentAction == "Bid+Roll" then
earned = GRSS_DKP[lineplusoffset].roll;
spent = GRSS_DKP[lineplusoffset].bid;
adj = GRSSNumNilZero(earned) + GRSSNumNilZero(spent);
if adj==0 then
adj = "";
end
elseif GRSSCurrentAction == "DKP+Roll" then
earned = GRSS_DKP[lineplusoffset].roll;
if GRSSNumNilZero(earned) > 0 then
adj = GRSSNumNilZero(earned) + total;
end
end
getglobal("GRSSRow"..line.."FieldPlayer"):SetText(GRSS_DKP[lineplusoffset].name);
getglobal("GRSSRow"..line.."FieldClass"):SetText(GRSS_DKP[lineplusoffset].class);
getglobal("GRSSRow"..line.."FieldRank"):SetText(GRSS_DKP[lineplusoffset].rank);
getglobal("GRSSRow"..line.."FieldEarned"):SetText(earned);
getglobal("GRSSRow"..line.."FieldSpent"):SetText(spent);
getglobal("GRSSRow"..line.."FieldAdj"):SetText(adj);
if tonumber(GRSS_DKP[lineplusoffset].total) ~= nil then
getglobal("GRSSRow"..line.."FieldDKP"):SetText(string.format("%.2f",GRSS_DKP[lineplusoffset].total));
else
getglobal("GRSSRow"..line.."FieldDKP"):SetText(GRSS_DKP[lineplusoffset].total);
end
getglobal("GRSSRow"..line.."FieldPlayer"):Show();
getglobal("GRSSRow"..line.."FieldClass"):Show();
getglobal("GRSSRow"..line.."FieldRank"):Show();
getglobal("GRSSRow"..line.."FieldEarned"):Show();
getglobal("GRSSRow"..line.."FieldSpent"):Show();
getglobal("GRSSRow"..line.."FieldAdj"):Show();
getglobal("GRSSRow"..line.."FieldDKP"):Show();
getglobal("GRSSRow"..line.."FieldHighlight"):Show();
else
getglobal("GRSSRow"..line.."FieldPlayer"):Hide();
getglobal("GRSSRow"..line.."FieldClass"):Hide();
getglobal("GRSSRow"..line.."FieldRank"):Hide();
getglobal("GRSSRow"..line.."FieldEarned"):Hide();
getglobal("GRSSRow"..line.."FieldSpent"):Hide();
getglobal("GRSSRow"..line.."FieldAdj"):Hide();
getglobal("GRSSRow"..line.."FieldDKP"):Hide();
getglobal("GRSSRow"..line.."FieldHighlight"):Hide();
end
end
end
function GRSSBidsScrollBar_Update()
local line; -- 1 through 10 of our window to scroll
local lineplusoffset; -- an index into our data calculated from the scroll offset
local earned,sent,adj;
FauxScrollFrame_Update(GRSSBidsScrollBar,table.getn(GRSS_Bids),23,16);
for line=1,23 do
lineplusoffset = line + FauxScrollFrame_GetOffset(GRSSBidsScrollBar);
if lineplusoffset <= table.getn(GRSS_Bids) then
getglobal("GRSSBidsRow"..line.."FieldPlayer"):SetText(GRSS_Bids[lineplusoffset].name);
getglobal("GRSSBidsRow"..line.."FieldBid"):SetText(GRSS_Bids[lineplusoffset].bid);
getglobal("GRSSBidsRow"..line.."FieldBidType"):SetText(GRSS_Bids[lineplusoffset].bidtype);
getglobal("GRSSBidsRow"..line.."FieldPlayer"):Show();
getglobal("GRSSBidsRow"..line.."FieldBid"):Show();
getglobal("GRSSBidsRow"..line.."FieldBidType"):Show();
getglobal("GRSSBidsRow"..line.."Delete"):Show();
getglobal("GRSSBidsRow"..line.."FieldHighlight"):Show();
else
getglobal("GRSSBidsRow"..line.."FieldPlayer"):Hide();
getglobal("GRSSBidsRow"..line.."FieldBid"):Hide();
getglobal("GRSSBidsRow"..line.."FieldBidType"):Hide();
getglobal("GRSSBidsRow"..line.."FieldHighlight"):Hide();
getglobal("GRSSBidsRow"..line.."Delete"):Hide();
end
end
end
function nn(v)
if v == nil then
return "nil"
else
return v;
end
end
function GuildRaidSnapShot_OnEvent(this,event,...)
local arg1, arg2, arg3, arg4, arg5, arg6, arg7, arg8, arg9 = ...;
if(event == "CHAT_MSG_MONSTER_YELL" --[[or event == "CHAT_MSG_YELL"--]]) then
if GRSS_Auto==1 and GRSS_Yells[arg2] ~= nil then
if string.find(arg1,GRSS_Yells[arg2]) ~= nil then
if GRSS_Yell_Redirect[arg2] ~= nil then
arg2 = GRSS_Yell_Redirect[arg2];
end
if InCombatLockdown() then
GRSS_PendingSnapShotName = arg2;
else
GRSS_TakeSnapShot(arg2);
end
end
end
elseif(event == "CHAT_MSG_RAID_BOSS_EMOTE") then
if GRSS_Auto == 1 then
for i,v in ipairs(GRSS_BossEmote) do
if string.find(arg1,v) then
if InCombatLockdown() then
GRSS_PendingSnapShotName = i;
else
GRSS_TakeSnapShot(i);
end
end
end
end
elseif(event == "PLAYER_REGEN_ENABLED") then
if GRSS_PendingSnapShotName ~= "" then
GRSS_TakeSnapShot(GRSS_PendingSnapShotName);
GRSS_PendingSnapShotName = "";
end
if table.getn(GRSS_ItemQueue) > 0 then
GRSS_NextItemPopup();
end
if table.getn(GRSS_WaitListRequest)>0 then
GRSS_NextWaitListRequest()
end
elseif(event=="PLAYER_DEAD" or event=="CHAT_MSG_COMBAT_FRIENDLY_DEATH") then
GRSS_WipeCheck();
elseif(event=="COMBAT_LOG_EVENT_UNFILTERED") then
if(arg2=="PARTY_KILL" or arg2=="UNIT_DIED") then
if not IsActiveBattlefieldArena() then
local bossname = arg9;
if GRSS_FastBossLookup[bossname] ~= nil and GRSS_Auto == 1 then
if GRSS_Boss_Redirect[bossname] ~= nil then
bossname = GRSS_Boss_Redirect[bossname];
end
if InCombatLockdown() then
GRSS_PendingSnapShotName = bossname;
else
GRSS_TakeSnapShot(bossname);
end
end
end
end
elseif(event=="PLAYER_TARGET_CHANGED") then
local name = UnitName("target");
if name ~= nil and GRSS_FastBossLookup[name]~= nil then
GRSS_WipeCauser = name;
end
elseif(event == "PLAYER_GUILD_UPDATE") then
GuildRoster();
elseif(event == "VARIABLES_LOADED") then
GRSSInviteScrollBar_Update();
GRSS_PendingSnapshotCheck();
GRSS_TimerRunningCheck();
elseif(event == "CALENDAR_OPEN_EVENT" or event=="CALENDAR_UPDATE_EVENT" or event=="CALENDAR_UPDATE_EVENT_LIST" or event=="CALENDAR_NEW_EVENT") then
GRSS_GetCalendar();
GRSS_StoreEventDetails();
elseif(event == "GUILD_ROSTER_UPDATE") then
GRSS_TakeGuildOnly();
elseif(event == "CHAT_MSG_LOOT") then
GRSS_CaptureLoot(arg1);
elseif(event == "RAID_ROSTER_UPDATE") then
GRSS_RaidChange(arg1,arg2);
elseif(event == "LOOT_OPENED") then
GRSS_GetLoot();
elseif(event == "CHAT_MSG_WHISPER") then
GRSS_ProcessWhisper(arg2,arg1,this.language);
elseif(event == "CHAT_MSG_SYSTEM") then
if GRSS_Rolling==1 or GRSS_BidRolls then
local name, roll;
for name, roll in string.gmatch(arg1, "(.+) rolls (%d+) %(1%-"..GRSS_RollNumber.."%)") do
GRSS_RecordRoll(name, roll);
if GRSS_BidRolls==1 then
GRSSSortBy("bidroll");
else
GRSSSortBy("roll");
end
end
end
elseif(event == "ADDON_LOADED") then
UIDropDownMenu_SetText(GRSSRollNumberDropDown,"1-"..GRSSNumNilZero(GRSS_RollNumber));
end
end
function GRSS_IsZoneIgnored()
local zone = GetRealZoneText();
for i,v in pairs(GRSS_ZoneIgnore) do
if v == zone then
return 1;
end
end
return nil;
end
function GRSS_WipeCheck()
if GRSS_Auto and GRSS_AutoWipe==1 and not IsActiveBattlefieldArena() and not GRSS_IsZoneIgnored() then
local num = GetNumRaidMembers();
local is_dead,online,dead,alive,name;
dead = 0;
if num>1 then
for i = 1, num do
name,_,_,_,_,_,_,online,is_dead = GetRaidRosterInfo(i);
if is_dead or not online then
dead = dead + 1
end
end
end
if (dead/num) >= 0.7 then
if(GetTime() > GRSS_LastWipeTime+120) then
GRSS_LastWipeTime = GetTime();
StaticPopup_Show("GRSS_WIPE");
end
end
end
end
function GRSS_RecordRoll(name,roll)
local itemname = GRSSItemName:GetText()
for i,v in pairs(GRSS_DKP) do
if string.lower(v.name)==string.lower(name) or (GRSS_MainOnly[GRSSCurrentSystem] and GRSS_Alts[string.lower(name)]==string.lower(v.name)) then
if GRSS_DKP[i].roll == "" or GRSS_DKP[i].roll == nil then
GRSS_DKP[i].roll = roll;
GRSS_SendWhisper("Your roll of "..roll.." for "..itemname.." has been recorded","WHISPER",nil,name);
end
return;
end
end
temp = {};
temp.name = name;
temp.class = "?";
temp.spent = "";
temp.earned = "";
temp.adj = "";
temp.roll = roll;
temp.total = "?";
GRSS_SendWhisper("Your roll of "..roll.." for "..itemname.." has been recorded","WHISPER",nil,name);
table.insert(GRSS_DKP,1,temp);
--GRSSScrollBar_Update();
end
function GRSS_SendWhisper(msg,msgtype,lang,to)
SendChatMessage(GRSS_Prefix..msg,msgtype,lang,to);
end
-- Will search S for the regular expressions and return the result of the first successful search, or nil if none is found
-- Allows for a briefer way rather than doing if string.find, then return, elseif string.find....
function GRSS_MultiRegex(s,...)
for i,v in ipairs({...}) do
if(string.find(s,v)) then
return string.find(s,v);
end
end
return nil;
end
function GRSS_ProcessWhisper(from,msg,lang)
temp = {};
if(string.find(msg,"^!waitlistwho") or string.find(msg,"^!whowaitlist")) then
local _,waitlist = GRSS_WaitCommaList();
GRSS_SendWhisper("Waiting List: "..waitlist,"WHISPER",lang,from);
elseif(string.find(msg,"^!waitlist")) then
if not GRSS_IsNameQueuedOnWaitList(from) then
GRSS_QueueWaitListRequest(from)
end
if GRSS_IsNameOnWaitingList(from) then
GRSS_SendWhisper("You're already on the waiting list","WHISPER",lang,from);
elseif InCombatLockdown() then
GRSS_SendWhisper("Your request to be added to the waiting list has been received, but I am currently in combat. When I am out of combat, I will be able to respond to your request","WHISPER",lang,from);
elseif GRSS_WaitListRequestBoxOpen==0 then
GRSS_NextWaitListRequest()
end
elseif(string.find(msg,"^!bid") or string.find(msg,"^!req")) then
if GRSS_Bidding == 1 or GRSS_BidRolls==1 then
local bidtype;
local amtsrch = "%s+(%d*)";
s,e,bidtype,amt = GRSS_MultiRegex(msg,
"^!bid(main)"..amtsrch,
"^!bid(off)"..amtsrch,
"^!bid(alt)"..amtsrch,
"^!(bid)"..amtsrch
);
if bidtype=="main" then
bidtype = "Main";
elseif bidtype=="off" then
bidtype = "Offspec";
elseif bidtype=="alt" then
bidtype = "Alt";
else
bidtype = "";
end
name = GRSSExtractPlayerName(from);
temp.name = name;
if GRSS_BidStyle=="Requests" and GRSS_BidRolls==nil then
amt = "R";
else
if amt=="" then
amt = "blank";
else
amt = GRSSNumNilZero(amt);
end
end
temp.bid = amt;
temp.bidtype = bidtype;
table.insert(GRSS_Bids,temp);
GRSSBidsScrollBar_Update();
if GRSS_BidRolls==1 then
GRSS_SendWhisper("Your bid of "..amt.." has been recorded. Remember to also /roll "..GRSS_RollNumber.." if you haven't yet","WHISPER",lang,from);
elseif GRSS_BidStyle=="Silent Non-Auction" then
GRSS_SendWhisper("Your bid of "..amt.." has been recorded","WHISPER",lang,from);
elseif GRSS_BidStyle=="Requests" then
GRSS_SendWhisper("Your request has been recorded","WHISPER",lang,from);
elseif GRSS_BidStyle=="Silent Auction" or GRSS_BidStyle=="Open Auction" then
if tonumber(amt)~=nil and tonumber(amt) > GRSS_HighBid then
GRSS_SendWhisper("You are now the high bidder with "..amt,"WHISPER",lang,from);
GRSS_HighBid = tonumber(amt);
if GRSS_HighBidder ~= name and GRSS_HighBidder ~= "" then
GRSS_SendWhisper("You are no longer the high bidder. The high bid is now "..GRSS_HighBid..".","WHISPER",nil,GRSS_HighBidder);
end
GRSS_HighBidder = name;
if GRSS_BidStyle=="Silent Auction" then
SendChatMessage("The high bid is now "..amt,"RAID");
else
SendChatMessage(GRSS_HighBidder.." is now the high bidder with "..amt,"RAID");
end
elseif tonumber(amt)~=nil and tonumber(amt) < GRSS_HighBid then
GRSS_SendWhisper(amt.." is too low","WHISPER",lang,from);
elseif tonumber(amt)~=nil and tonumber(amt) == GRSS_HighBid then
GRSS_SendWhisper("Your bid of "..amt.." ties you with the high bidder", "WHISPER", lang, from);
else
GRSS_SendWhisper("Your bid was not understood. Please specify a number. (ie: !bid 365)","WHISPER",lang,from);
end
end
local found=false;
for i,v in pairs(GRSS_DKP) do
if string.lower(v.name)==string.lower(name) or (GRSS_MainOnly[GRSSCurrentSystem] and GRSS_Alts[string.lower(name)]==string.lower(v.name)) then
if tonumber(GRSS_DKP[i].bid)==nil or (tonumber(amt) ~= nil and tonumber(GRSS_DKP[i].bid) < tonumber(amt)) then
GRSS_DKP[i].bid = amt;
end
found=true
end
end
if found==false then
temp = {};
temp.name = name;
temp.class = "?";
temp.spent = "";
temp.earned = "";
temp.adj = "";
temp.bid = amt;
temp.total = "?";
table.insert(GRSS_DKP,1,temp);
end
if GRSS_BidRolls==1 then
GRSSSortBy("bidroll");
else
GRSSSortBy("bid");
end
GRSSScrollBar_Update();
else
GRSS_SendWhisper("Sorry, bids are not being received right now", "WHISPER", lang, from);
end
elseif(string.find(msg,"^!dkpclass")) then
s,e,class = string.find(msg,"^!dkpclass%s+(.+)");
if class==nil or class == "" then
GRSS_SendWhisper("You need to specify a class (i.e. !dkpclass mage)", "WHISPER", lang, from);
else
found = false;
local classes = {};
for w in string.gmatch(string.upper(class),"(%a+)") do
classes[w]=w;
end
if string.find(string.lower(class),"death%s*knight") then
classes["DEATH KNIGHT"]="DEATH KNIGHT";
end
for sys in pairs(GRSS_Systems) do
GRSSSortByFull("total",sys);
for i,v in pairs(GRSS_Full_DKP[sys]) do
if classes[string.upper(v.class)] then
local total;
if GRSS_Divide[sys] == nil then
total = tonumber(v.earned) + tonumber(v.adj) - tonumber(v.spent)
else
total = GRSSNumNilZero(v.earned) / GRSSNumNilOne(v.spent);
end
GRSS_SendWhisper("("..sys..") "..v.name.."("..v.class.."): "..total,"WHISPER",lang,from);
found=true;
end
end
end
if found==false then
GRSS_SendWhisper("Sorry, no players were found with the class "..class,"WHISPER",lang,from);
end
end
elseif(string.find(msg,"^!dkpraid")) then
s,e,sysid = string.find(msg,"^!dkpraid%s+(.+)%s*");
if sysid==nil or sys=="" or GRSS_NumberedSystems[GRSSNumNilZero(sysid)]==nil then
GRSS_SendWhisper("You'll need to specify one of the following DKP Systems in the following form...","WHISPER",lang,from);
for sysid,sys in pairs(GRSS_NumberedSystems) do
GRSS_SendWhisper("For "..sys..": !dkpraid "..sysid,"WHISPER",lang,from);
end
else
sys = GRSS_NumberedSystems[GRSSNumNilZero(sysid)];
GRSSSortByFull("total",sys);
RaidTable = GRSS_RaidTable();
GRSS_SendWhisper("Sending DKP for "..sys.." (only showing Raid Members)","WHISPER",lang,from);
for i,v in pairs(GRSS_Full_DKP[sys]) do
if RaidTable[string.upper(v.name)]==1 then
local total = GRSSNumNilZero(v.earned) + GRSSNumNilZero(v.adj) - GRSSNumNilZero(v.spent)
GRSS_SendWhisper(v.name.."("..v.class.."): "..total,"WHISPER",lang,from);
found=true;
end
end
end
elseif(string.find(msg,"^!dkpall")) then
s,e,sysid = string.find(msg,"^!dkpall%s+(.+)%s*");
if sysid==nil or sys=="" or GRSS_NumberedSystems[GRSSNumNilZero(sysid)]==nil then
GRSS_SendWhisper("You'll need to specify one of the following DKP Systems in the following form...","WHISPER",lang,from);
for sysid,sys in pairs(GRSS_NumberedSystems) do
GRSS_SendWhisper("For "..sys..": !dkpall "..sysid,"WHISPER",lang,from);
end
else
local count = 0;
sys = GRSS_NumberedSystems[GRSSNumNilZero(sysid)];
GRSSSortByFull("total",sys);
GRSS_SendWhisper("Sending DKP for "..sys.." (Only showing top 40)","WHISPER",lang,from);
for i,v in pairs(GRSS_Full_DKP[sys]) do
if count < 40 then
local total;
if GRSS_Divide[sys] == nil then
total = GRSSNumNilZero(v.earned) + GRSSNumNilZero(v.adj) - GRSSNumNilZero(v.spent)
else
total = GRSSNumNilZero(v.earned) / GRSSNumNilOne(v.spent);
end
--local total = GRSSNumNilZero(v.earned) + GRSSNumNilZero(v.adj) - GRSSNumNilZero(v.spent)
GRSS_SendWhisper(v.name.."("..v.class.."): "..total,"WHISPER",lang,from);
found=true;
count = count + 1
end
end
end
elseif(string.find(msg,"^!dkp")) then
s,e,name = string.find(msg,"^!dkp%s*(.*)");
if name == "" then
name = from;
end
name = GRSSExtractPlayerName(name);
tosend = GRSSGetPlayerDKP(name);
for i,v in pairs(tosend) do
GRSS_SendWhisper(v, "WHISPER", lang, from);
end
if table.getn(tosend)==0 then
GRSS_SendWhisper("No player named "..name.." found", "WHISPER", lang, from);
end
elseif(string.find(msg,"^!items")) then
s,e,name = string.find(msg,"^!items%s*(.*)%s*");
if name == "" then
playername = string.upper(from);
else
playername = string.upper(name);
end
playername = GRSSExtractPlayerName(playername);
if GRSS_ItemHistory[playername] ~= nil then
for i,v in pairs(GRSS_ItemHistory[playername]) do
GRSS_SendWhisper(v,"WHISPER",lang,from);
end
else
GRSS_SendWhisper("There is no item history for "..playername,"WHISPER",lang,from);
end
elseif(string.find(msg,"^!price%s")) then
s,e,itemraw = string.find(msg,"^!price%s+(.*)%s*");
s,e,color,item = string.find(itemraw, "|c(%x+)|Hitem:%d+:%d+:%d+:%d+|h%[(.-)%]|h|r");
if not s then
item = itemraw
end
found = false;
for sys in pairs(GRSS_Systems) do
for i,v in pairs(GRSS_ItemPrices[sys]) do
if string.find(string.lower(v.name),string.lower(item)) then
if GRSSNumNilZero(v.points) > 0 then
GRSS_SendWhisper("("..sys..") "..v.name..": "..v.points.." points","WHISPER",lang,from);
found = true;
end
end
end
end
if found == false then
GRSS_SendWhisper("Sorry no item by the name of '"..item.." was found","WHISPER",lang,from);
end
elseif(string.find(msg,"^!help") or string.find(msg,"^!%?") or string.find(msg,"^!info") or string.find(msg,"^!commands")) then
if string.upper(from) == string.upper(UnitName("player")) then
for i,v in pairs(GRSSHelpMsg) do
GRSSPrint(v);
end
else
for i,v in pairs(GRSSHelpMsg) do
GRSS_SendWhisper(v,"WHISPER",lang,from);
end
end
end
end
function GRSSExtractPlayerName(playername)
s,_,name = string.find(playername, "(.*)-.*");
if not(s) then
return playername;
else
return name;
end
end
function GRSSFindPlayerSystemIndex_NoAltCheck(playername,sys)
playername = string.lower(playername);
if GRSS_Full_DKP[sys]==nil then
GRSS_Full_DKP[sys] = {};
end
for i,v in pairs(GRSS_Full_DKP[sys]) do
if(string.lower(v.name)==playername) then
return i;
end
end
return -1;
end
function GRSSFindPlayerSystemIndex(playername,sys)
FoundIndex = GRSSFindPlayerSystemIndex_NoAltCheck(playername,sys);
if FoundIndex==-1 and GRSS_MainOnly[sys]==1 and GRSS_Alts[playername] then
local newplayername = string.lower(GRSS_Alts[playername]);
FoundIndex = GRSSFindPlayerSystemIndex_NoAltCheck(newplayername,sys);
end
return FoundIndex;
end
function GRSSLookupPlayerDKP(playername,sys)
local i = GRSSFindPlayerSystemIndex(playername,sys);
if i == -1 then
return 0;
else
local v = GRSS_Full_DKP[sys][i];
if(string.lower(v.name)==playername) then
local total;
if(GRSS_Divide[sys] == nil) then
total = GRSSNumNilZero(v.earned) + GRSSNumNilZero(v.adj) - GRSSNumNilZero(v.spent);
else
if(v.spent == 0) then
v.spent = 1;
end
total = GRSSNumNilZero(v.earned) / GRSSNumNilZero(v.spent);
end
return total;
end
end
end
function GRSSAddPoints(playername,sys,pointtype,points)
if sys==nil then
sys = GRSSCurrentSystem
end
if sys==nil then
return;
end
local i = GRSSFindPlayerSystemIndex(playername,sys);
if i == -1 then
local temp = {};
temp.name = playername;
temp.class = "?";
temp.spent = 0;
temp.earned = 0;
temp.adj = 0;
temp.rank = "?";
temp.rankid = 0;
table.insert(GRSS_Full_DKP[sys],temp);
i = GRSSFindPlayerSystemIndex(playername,sys);
end
if GRSS_Full_DKP[sys][i] == nil then
GRSSPrint("Player '"..playername.."' not found in list '"..sys.."' even after attempting to create. Please report this to DKPSystem.com.");
else
GRSS_Full_DKP[sys][i][pointtype] = GRSSNumNilZero(GRSS_Full_DKP[sys][i][pointtype]) + GRSSNumNilZero(points);
if GRSSCurrentSystem == sys then
GRSSChangeSystem(sys);
end
end
end
function GRSSPlayerPointCost(playername,sys,pointstr)
playername = string.lower(playername);
if pointstr==nil then
return 0;
elseif tonumber(pointstr) then --if the points entered are a number, just return that number
return tonumber(pointstr);
else --if it's entered as a percentage, fetch the current DKP, and return the corresponding percentage
local matches = {string.match(pointstr,"^([%d%.]+)%%$")};
if matches then
local percent = GRSSNumNilZero(matches[1])/100;
local current = GRSSLookupPlayerDKP(playername,sys);
return current * percent;
else
return 0;
end
end
end
function GRSSGetPlayerDKP(players)
local dkp = {};
for sys in pairs(GRSS_Systems) do
for i,v in pairs(GRSS_Full_DKP[sys]) do
for name in string.gmatch(players,"([%S,]+)") do
if string.lower(v.name)==string.lower(name) then
local total;
if GRSS_Divide[sys] == nil then
total = GRSSNumNilZero(v.earned) + GRSSNumNilZero(v.adj) - GRSSNumNilZero(v.spent)
else
total = GRSSNumNilZero(v.earned) / GRSSNumNilOne(v.spent);
end
--total = GRSSNumNilZero(v.earned) + GRSSNumNilZero(v.adj) - GRSSNumNilZero(v.spent);
table.insert(dkp,"("..sys..") "..name.."("..v.class.."): "..total);
end
end
end
end
return dkp;
end
function GRSS_CompareVersions()
if not GRSSNewVersionPrinted then
if GRSSNewestVersion then
if GRSSNewestVersion~=GRSSVersion then
GRSSNewVersionPrinted = true;
GRSSPrint("|c00ff0000There is a newer version of the GuildRaidSnapShot mod ("..GRSSNewestVersion..") available. Please download the newest version from www.dkpsystem.com or run the included GetGRSSDKP.exe program (Windows Only)|r");
end
end
end
end
function GuildRaidSnapShot_SlashHandler(msg)
local newboss;
msglower = string.lower(msg);
if msglower=="" or msglower=="help" or msglower=="?" then
for i,v in pairs(GRSSUsage) do
DEFAULT_CHAT_FRAME:AddMessage(v);
end
for i,v in pairs(GRSSHelpMsg) do
local tellcolor = "|c00ffff00";
local endcolor = "|r";
v = string.gsub(v,"^(.+) = (.+)",tellcolor.."%1"..endcolor.." = %2");
DEFAULT_CHAT_FRAME:AddMessage(v);
end
elseif msglower=="reset" or msglower=="purge" then
GuildRaidSnapShot_SnapShots = {};
GuildRaidSnapShot_Loot = {};
GuildRaidSnapShot_Adj = {};
GRSSPrint(GRSSRed("Snapshots Purged"));
elseif msglower == "noauto" then
GRSS_Auto = 0;
GRSSModePrint("Auto Snapshots",false);
elseif msglower == "yesauto" then
GRSS_Auto = 1;
GRSSModePrint("Auto Snapshots",true);
elseif msglower == "yesloot" then
GRSS_LootCap = 1;
GRSSModePrint("Loot point prompts",true);
elseif msglower == "noloot" then
GRSS_LootCap = 0;
GRSSModePrint("Loot point prompts",false);
elseif msglower == "yessnapshotpopup" or msglower == "yessnapshotpopups" or msglower == "yessnapshotpoints" then
GRSS_RaidPointsPopup = 1;
GRSSModePrint("Raid Snapshot Point Prompts",true);
elseif msglower == "nosnapshotpopup" or msglower == "nosnapshotpopups" or msglower == "nosnapshotpoints" then
GRSS_RaidPointsPopup = 0;
GRSSModePrint("Raid Snapshot Point Prompts",false);
elseif msglower == "yeslootcombat" then
GRSS_LootPromptInCombat = 1;
GRSSModePrint("Loot Prompts In Combat",true);
elseif msglower == "nolootcombat" then
GRSS_LootPromptInCombat = 0;
GRSSModePrint("Loot Prompts In Combat",false);
elseif msglower == "yesold" then
GRSS_EnableOldBosses();
GRSSModePrint("Old Bosses",true);
elseif msglower == "noold" then
GRSS_DisableOldBosses();
GRSSModePrint("Old Bosses",false);
elseif msglower == "show" then
GRSS:Show();
GRSS_CompareVersions();
elseif msglower == "loot" or msglower == "item" then
GRSSLoot:Show();
elseif msglower=="adj" or msglower=="adjustment" then
GRSSAdjShowHideType()
GRSSAdj:Show();
elseif msglower == "invite" or msglower=="waitlist" or msglower=="wait" then
GRSSInvite:Show();
elseif msglower == "starttimer" then
StaticPopup_Show("GRSS_STARTTIMER");
elseif msglower == "stoptimer" then
GRSS_StopTimer();
elseif msglower == "yesscreenshot" then
GRSSModePrint("Screenshots with snapshots",true);
GRSS_TakeScreenshots = 1
elseif msglower == "noscreenshot" then
GRSS_TakeScreenshots = nil
GRSSModePrint("Screenshots with snapshots",false);
elseif msglower == "yeswipe" then
GRSS_AutoWipe = 1;
GRSSModePrint("Wipe Detection",true);
elseif msglower == "nowipe" then
GRSS_AutoWipe = 0;
GRSSModePrint("Wipe Detection",false);
elseif msglower == "noparty" then
GRSS_DoingParty = 0;
GRSSModePrint("Party mode",false);
elseif msglower == "yesparty" then
GRSS_DoingParty = 1;
GRSSModePrint("Party mode",true);
elseif GetNumGroupMembers() > 0 and (IsInRaid() or GRSS_DoingParty == 1) then
GRSS_TakeSnapShot(msg);
else
GRSSPrint("You're not in a raid");
end
end
function GRSSOn()
return GRSSGreen("On");
end
function GRSSOff()
return GRSSRed("Off");
end
function GRSSModePrint(ModeText,tf)
local On;
if tf==true then
On = GRSSOn();
else
On = GRSSOff();
end
GRSSPrint(GRSSYellow(ModeText)..": "..On);
end
function GRSSColor(msg,color)
return "|c00"..color..msg.."|r";
end
function GRSSRed(msg)
return GRSSColor(msg,"ff0000");
end
function GRSSGreen(msg)
return GRSSColor(msg,"00ff00");
end
function GRSSBlue(msg)
return GRSSColor(msg,"0000ff");
end
function GRSSYellow(msg)
return GRSSColor(msg,"ffff00");
end
function GRSS_CaptureLoot(msg)
if GetNumGroupMembers()>0 then
local s, e, player, link = string.find(msg, "([^%s]+) receives loot: (.+)%.");
if(player == nil) then
s, e, link = string.find(msg, "You receive loot: (.+)%.");
if(link ~= nil) then
player = UnitName("player");
end
end
--GRSS_Auto = link;
if(link and player) then
local s, e, color, item = string.find(link, "|c(%x+)|Hitem[:%d%-]+|h%[(.-)%]|h|r");
if(color and item and GRSS_Colors[color]) then
-- Checking to see if the item listed is one we should ignore
for i,v in pairs(GRSS_LootIgnore) do
if string.find(item,v) then
return;
end
end
local lootdate = GRSSRecordItem(GRSSCurrentSystem,player,item,nil);
--loot search
if GRSS_LootCap == 1 then
GRSS_CurrentLootDate = lootdate;
lootindex = table.getn(GuildRaidSnapShot_Loot[lootdate]);
if GRSS_HighBid==0 or GRSS_Highbid == nil then
points = GRSS_GetItemPoints(GuildRaidSnapShot_Loot[lootdate][lootindex].item);
else
points = GRSS_HighBid;
end
GRSS_EnqueueItem(lootdate,lootindex,player,link,points);
if GRSS_ItemBoxOpen==0 and (not(InCombatLockdown()) or GRSS_LootPromptInCombat==1) then
GRSS_NextItemPopup();
end
end
end
end
end
end
function GRSS_TakeSnapShot(name)
local SnapShotName = name.." "..date("%Y-%m-%d %H:%M:%S");
GRSS_LastSnapShotName = SnapShotName;
if GRSS_LastSnapshot == nil then
GRSS_LastSnapshot = 0
end
if GuildRaidSnapShot_SnapShots[SnapShotName]==nil and GetTime() > GRSS_LastSnapshot+4 then
GRSS_LastSnapshot = GetTime();
GuildRaidSnapShot_SnapShots[SnapShotName] = {};
GuildRaidSnapShot_SnapShots[SnapShotName].RealmName = GetRealmName();
GuildRaidSnapShot_SnapShots[SnapShotName].system = GRSSCurrentSystem;
GuildRaidSnapShot_SnapShots[SnapShotName].points = 0;
local OnlineRaid,RaidList = GRSS_RaidCommaList();
GuildRaidSnapShot_SnapShots[SnapShotName]["Raid"] = RaidList;
local OnlineGuild,GuildList = GRSS_GuildCommaList();
GuildRaidSnapShot_SnapShots[SnapShotName]["Guild"] = GuildList;
local OnlineWaitingList,WaitingList = GRSS_WaitCommaList();
GuildRaidSnapShot_SnapShots[SnapShotName]["WaitList"] = WaitingList;
GRSSPrint("SnapShot Taken: "..SnapShotName.." (Guild: "..OnlineGuild.." | Raid: "..OnlineRaid.." | Waiting List: "..OnlineWaitingList..")");
if GRSS_TakeScreenshots==1 then
Screenshot();
end
GRSS_LastSnapShotPoints = GRSS_BossPoints(name,GRSSCurrentSystem);
if(GRSS_RaidPointsPopup==1) then
StaticPopup_Show("GRSS_RAIDPOINTS",name);
end
end
end
function GRSS_BossPoints(bossname,sys)
if GRSS_Dests then
for i,b in pairs(GRSS_Dests) do
if string.lower(b.boss)==string.lower(bossname) then
return b.points;
end
end
end
return "";
end
function GRSS_PlayerRank(player)
end
function GRSS_BossRatio(bossname,sys,player)
local rank = GRSS_PlayerRank(player);
for i,b in pairs(GRSS_Dests) do
if string.lower(b.boss)==string.lower(bossname) then
if b.ratios[sys] then
if b.ratios[sys][rank] then
return b.ratios[sys][rank];
end
end
end
end
return 1;
end
function GRSS_TakeGuildOnly()
local members="", level,class,online,rank,notes;
GRSS_Guild = {};
local n = GetNumGuildMembers();
local NumOnline = 0;
for i = 1, n do
MemName,rank,_,level,class,_,notes,_,_,online = GetGuildRosterInfo(i);
if notes == nil then
notes = "";
end
GRSS_Guild[MemName] = level .. ";" .. class..";"..rank..";;;"..notes;
end
end
function GRSS_TakeGuildNotes()
local members="", notes,num;
num =0;
GuildRoster();
GRSS_Guild = {};
local n = GetNumGuildMembers(true);
local NumOnline = 0;
GuildRaidSnapShot_Notes = {};
for i = 1, n do
MemName,_,_,_,_,_,notes = GetGuildRosterInfo(i);
if notes ~= "" then
num = num + 1;
GuildRaidSnapShot_Notes[MemName] = notes;
end
end
GRSSPrint("Guild notes Snapshot Taken: "..num.." Guild Notes Captured");
end
function GRSS_RaidCommaList()
local members="";
local NumOnline=0;
local zone="";
local con;
local n = GetNumGroupMembers();
if GetNumGroupMembers()>1 then
for i = 1, n do
MemName,_,_,_,_,_,zone,Online = GetRaidRosterInfo(i);
if Online then
if zone==nil then
zone = ""
end
else
zone = "Offline";
end
members = members..MemName..":"..zone;
if i ~= n then
members = members .. ", "
end
NumOnline=NumOnline+1;
end
if GRSS_TakeScreenshots==1 then
if InCombatLockdown() then
GRSSPrint("You're currently in combat, so I can't open the raid window for this snapshot");
else
ToggleFriendsFrame(1);
ToggleFriendsFrame(4);
end
end
end
return NumOnline,members
end
function GRSS_GuildCommaList()
local members="";
local online;
local zone="";
GuildRoster();
local n,_ = GetNumGuildMembers();
local NumOnline = 0;
for i = 1, n do
MemName,_,_,_,_,zone,_,_,online = GetGuildRosterInfo(i);
if zone==nil then
zone = ""
end
if online then
MemName = GRSS_FixName(MemName);
members = members..MemName .. ":" .. zone;
if i ~= n then
members = members .. ", "
end
NumOnline = NumOnline + 1;
end
end
return NumOnline,members;
end
function GRSS_FixName(Name)
local name = "";
for i in string.gmatch(Name, "[^-]*") do
return i;
end
end
function GRSS_WaitCommaList()
local num = table.getn(GRSS_WaitingList);
local waitlist = "";
for i = 1, num do
waitlist = waitlist..GRSS_WaitingList[i]
if i<num then
waitlist = waitlist..", ";
end
end
return num,waitlist;
end
function GRSS_RaidTable()
local members={};
local NumOnline=0;
local con;
local n = GetNumGroupMembers();
if GetNumGroupMembers()>1 then
for i = 1, n do
MemName,_,_,_,_,_,_,Online = GetRaidRosterInfo(i);
if Online==1 then
members[string.upper(MemName)]=1;
end
end
end
return members;
end
function GRSS_GuildTable()
local members={};
local online;
GuildRoster();
local n = GetNumGuildMembers(false);
local NumOnline = 0;
for i = 1, n do
MemName,_,_,_,_,_,_,_,online = GetGuildRosterInfo(i);
if online==1 then
members[string.upper(MemName)]=1;
end
end
return members;
end
function GRSSSystemDropDown_OnLoad(this)
GRSS_Initialize_Data();
GRSSChangeSystem(GRSSCurrentSystem);
UIDropDownMenu_Initialize(this, GRSSSystemDropDown_Initialize);
if GRSS_Systems[GRSSCurrentSystem]~=nil then
UIDropDownMenu_SetText(GRSSSystemDropDown,GRSSCurrentSystem);
else
UIDropDownMenu_SetText(GRSSSystemDropDown,"Select System");
end
UIDropDownMenu_SetWidth(GRSSSystemDropDown,130);
end
function GRSSLootSystemDropDown_OnLoad(this)
--GRSS_Initialize_Data();
UIDropDownMenu_Initialize(this, GRSSLootSystemDropDown_Initialize);
if GRSS_Systems[GRSSCurrentSystem]~=nil then
UIDropDownMenu_SetText(GRSSLootSystemDropDown,GRSSCurrentSystem);
else
UIDropDownMenu_SetText(GRSSLootSystemDropDown,"Select System");
end
UIDropDownMenu_SetWidth(GRSSLootSystemDropDown,130);
end
function GRSSAdjSystemDropDown_OnLoad(this)
--GRSS_Initialize_Data();
UIDropDownMenu_Initialize(this, GRSSAdjSystemDropDown_Initialize);
if GRSS_Systems[GRSSCurrentSystem]~=nil then
UIDropDownMenu_SetText(GRSSAdjSystemDropDown,GRSSCurrentSystem);
else
UIDropDownMenu_SetText(GRSSAdjSystemDropDown,"Select System");
end
UIDropDownMenu_SetWidth(GRSSAdjSystemDropDown,130);
end
function GRSSActionDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSActionDropDown_Initialize);
UIDropDownMenu_SetText(GRSSActionDropDown,"DKP Standings");
UIDropDownMenu_SetWidth(GRSSActionDropDown,110);
end
function GRSSBidStyleDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSBidStyleDropDown_Initialize);
if GRSS_BidStyle == "" then
UIDropDownMenu_SetText(GRSSBidStyleDropDown,"Bidding Style");
else
UIDropDownMenu_SetText(GRSSBidStyleDropDown,GRSS_BidStyle);
end
UIDropDownMenu_SetWidth(GRSSBidStyleDropDown,110);
end
function GRSSBidStyleDropDown_Initialize()
local Actions = {"Silent Auction","Silent Non-Auction","Open Auction","Requests"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_ChangeBidStyle;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSS_ChangeBidStyle(this)
UIDropDownMenu_SetText(GRSSBidStyleDropDown,this.value);
GRSS_BidStyle = this.value;
end
function GRSSSpamDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSSpamDropDown_Initialize);
UIDropDownMenu_SetText(GRSSSpamDropDown,"Spam Chat");
UIDropDownMenu_SetWidth(GRSSSpamDropDown,110);
end
function GRSSAdjTypeDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSAdjTypeDropDown_Initialize);
UIDropDownMenu_SetText(GRSSAdjTypeDropDown,"EP(Earned)");
UIDropDownMenu_SetWidth(GRSSAdjTypeDropDown,90);
end
function GRSSSpamDropDown_Initialize()
local Actions = {"RAID","PARTY","GUILD","SAY","OFFICER"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_ChangeSpam;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSSAdjTypeDropDown_Initialize()
local Actions = {"EP(Earned)","GP(Spent)"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_SetAdjType;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSS_GetAdjType()
local adjtype = UIDropDownMenu_GetText(GRSSAdjTypeDropDown);
if string.find(adjtype,"EP") then
adjtype = "earned";
elseif string.find(adjtype,"GP") then
adjtype = "spent";
else
adjtype = "adj";
end
return adjtype;
end
function GRSS_SetAdjType(this)
UIDropDownMenu_SetText(GRSSAdjTypeDropDown,this.value);
local s,e,adjtype = string.find(this.value,"^(%w+)%(");
end
function GRSS_ChangeSpam(this)
local place = this.value;
SendChatMessage("The following are for the DKP System: "..GRSSCurrentSystem,place);
if table.getn(GRSS_DKP) > 40 then
SendChatMessage("Only showing the top 40",place);
end
local count=0;
for i,v in pairs(GRSS_DKP) do
if count < 40 then
GRSS_SendWhisper(v.name..": "..v.total,place);
count = count + 1;
end
end
end
function GRSSRaidFilterDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSRaidFilterDropDown_Initialize);
if GRSS_Spam == "" then
UIDropDownMenu_SetText(GRSSRaidFilterDropDown,"All");
else
UIDropDownMenu_SetText(GRSSRaidFilterDropDown,GRSS_RaidFilter);
end
UIDropDownMenu_SetWidth(GRSSRaidFilterDropDown,90);
end
function GRSSRaidFilterDropDown_Initialize()
local Actions = {"All","Raid Only"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_ChangeRaidFilter;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSS_ChangeRaidFilter(this)
UIDropDownMenu_SetText(GRSSRaidFilterDropDown,this.value);
GRSS_RaidFilter = this.value;
GRSSChangeSystem(GRSSCurrentSystem);
end
function GRSSClassFilterDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSClassFilterDropDown_Initialize);
if GRSS_BidStyle == "" then
UIDropDownMenu_SetText(GRSSClassFilterDropDown,"All");
else
UIDropDownMenu_SetText(GRSSClassFilterDropDown,GRSS_ClassFilter);
end
UIDropDownMenu_SetWidth(GRSSClassFilterDropDown,90);
end
function GRSSClassFilterDropDown_Initialize()
local Actions = {"All","Druid","Hunter","Mage","Monk","Paladin","Priest","Rogue","Shaman","Warlock","Warrior","Death Knight"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_ChangeClassFilter;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSS_ChangeClassFilter(this)
UIDropDownMenu_SetText(GRSSClassFilterDropDown,this.value);
GRSS_ClassFilter = this.value;
GRSSChangeSystem(GRSSCurrentSystem);
end
function GRSSRollNumberDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSRollNumberDropDown_Initialize);
UIDropDownMenu_SetText(GRSSRollNumberDropDown,"1-"..GRSSNumNilZero(GRSS_RollNumber));
UIDropDownMenu_SetWidth(GRSSRollNumberDropDown,110);
end
function GRSSRollNumberDropDown_Initialize()
local Actions = {"1-100","1-1000","1-1337"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_ChangeRollNumber;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSS_ChangeRollNumber(this)
UIDropDownMenu_SetText(GRSSRollNumberDropDown,this.value);
local s,e,num = string.find(this.value,"1%-(%d+)")
GRSS_RollNumber = num;
end
function GRSSSystemDropDown_OnClick(this)
GRSSCurrentSystem = this.value;
UIDropDownMenu_SetText(GRSSSystemDropDown,this.value);
this.isChecked=true;
GRSSChangeSystem(GRSSCurrentSystem);
end
function GRSSLootSystemDropDown_OnClick(this)
GRSSLootCurrentSystem = this.value;
UIDropDownMenu_SetText(GRSSLootSystemDropDown,this.value);
this.isChecked=true;
end
function GRSSAdjSystemDropDown_OnClick(this)
UIDropDownMenu_SetText(GRSSAdjSystemDropDown,this.value);
GRSSAdjShowHideType()
this.isChecked=true;
end
function GRSSAdjShowHideType()
local system = UIDropDownMenu_GetText(GRSSAdjSystemDropDown);
if GRSS_Divide[system] then
GRSSAdjTypeDropDown:Show();
else
GRSSAdjTypeDropDown:Hide();
end
end
function GRSS_DeleteBid(line)
lineplusoffset = line + FauxScrollFrame_GetOffset(GRSSBidsScrollBar);
amount = GRSS_Bids[lineplusoffset].bid;
name = GRSS_Bids[lineplusoffset].name;
table.remove(GRSS_Bids,lineplusoffset);
playerhigh = 0;
totalhigh = 0;
highbidder = "";
for i,v in pairs(GRSS_Bids) do
if string.lower(v.name)==string.lower(name) then
if tonumber(v.bid)~=nil and tonumber(v.bid) > playerhigh then
playerhigh = tonumber(v.bid);
end
end
if tonumber(v.bid)~=nil and tonumber(v.bid) > totalhigh then
totalhigh = tonumber(v.bid);
highbidder = v.name;
end
end
if GRSS_HighBid ~= totalhigh and GRSS_Bidding==1 then
GRSS_HighBid = totalhigh;
GRSS_HighBidder = highbidder;
if GRSS_BidStyle=="Silent Auction" then
SendChatMessage("The high bid has been changed to "..GRSS_HighBid,"RAID");
elseif GRSS_BidStyle=="Open Auction" then
SendChatMessage(highbidder.." is now the high bidder with "..totalhigh,"RAID");
end
end
for i,v in pairs(GRSS_DKP) do
if string.lower(v.name)==string.lower(name) then
GRSS_DKP[i].bid = playerhigh;
end
end
GRSSBidsScrollBar_Update();
GRSSScrollBar_Update();
end
function GRSSActionDropDown_Initialize()
local Actions = {"DKP Standings","Rolls","Bids","Bid+Roll","DKP+Roll"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_DoAction;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSSSetHeaders(earned,spent,adj,total)
GRSSHeaderEarnedText:SetText(earned);
GRSSHeaderSpentText:SetText(spent);
GRSSHeaderAdjText:SetText(adj);
GRSSHeaderDKPText:SetText(total);
end
function GRSSShowHeaders(t)
if t=="DKP Standings" then
GRSSSetHeaders("Earned","Spent","Adj","Total");
elseif t=="Bids" then
GRSSSetHeaders("","Bid","","DKP");
elseif t=="Rolls" then
GRSSSetHeaders("","Roll","","DKP");
elseif t=="Bid+Roll" then
GRSSSetHeaders("Roll","Bid","Bid+Roll","DKP");
elseif t=="DKP+Roll" then
GRSSSetHeaders("Roll","","DKP+Roll","DKP");
end
end
function GRSS_ActionShow(...)
local hide = {"GRSSBids","GRSSToggleBids","GRSSClearBids","GRSSBidStyleDropDown","GRSSToggleRolls","GRSSClearRolls","GRSSRollNumberDropDown","GRSSRaidFilterDropDown","GRSSClassFilterDropDown","GRSSSpamDropDown","GRSSLootDropDown","GRSSItemName"};
for i,v in pairs(hide) do
getglobal(v):Hide();
end
for i,v in pairs({...}) do
getglobal(v):Show();
end
end
function GRSS_ToggleRolls()
local itemname = GRSSItemName:GetText()
if GRSS_Rolling == 1 then
GRSSToggleRolls:SetText("Start Rolls");
GRSSRollNumberDropDown:Show();
GRSS_Rolling = 0;
GRSS_EnableFunctionalButtons(1);
SendChatMessage("Rolling Ended on "..itemname..". No more rolls will be recorded", "RAID");
SendChatMessage("Rolling Ended on "..itemname..". No more rolls will be recorded", "RAID_WARNING");
else
GRSSToggleRolls:SetText("Stop Rolls");
GRSSRollNumberDropDown:Hide();
GRSS_Rolling = 1;
GRSS_EnableFunctionalButtons(0);
SendChatMessage("Rolling Started on "..itemname..". If you are interested /random "..GRSS_RollNumber..". Rolls with anything but "..GRSS_RollNumber.." will be ignored.", "RAID");
SendChatMessage("Rolling Started on "..itemname..". If you are interested /random "..GRSS_RollNumber..".", "RAID_WARNING");
end
end
function GRSS_EnableFunctionalButtons(tf)
if tf == 1 then
GRSSClearBids:Enable();
GRSSClearRolls:Enable();
GRSSSystemDropDown:Show();
GRSSActionDropDown:Show();
GRSSItemName:Show();
GRSSLootDropDown:Show();
else
GRSSClearBids:Disable();
GRSSClearRolls:Disable();
GRSSBidStyleDropDown:Hide();
GRSSSystemDropDown:Hide();
GRSSActionDropDown:Hide();
GRSSItemName:Hide();
GRSSLootDropDown:Hide();
end
end
function GRSS_ToggleBids()
local player = UnitName("player");
local itemname = GRSSItemName:GetText()
if GRSS_Bidding == 1 then
GRSSToggleBids:SetText("Start Bids");
GRSS_Bidding = nil;
GRSS_BidRolls = nil;
GRSS_EnableFunctionalButtons(1);
if GRSSCurrentAction == "Bid+Roll" then
GRSSRollNumberDropDown:Show();
else
GRSSBidStyleDropDown:Show();
end
msg = "Bidding Ended for "..itemname..". No more bids will be recorded"
else
GRSSToggleBids:SetText("Stop Bids");
GRSS_Bidding = 1;
GRSS_EnableFunctionalButtons(0);
GRSS_HighBid = 0;
if GRSSCurrentAction == "Bid+Roll" then
GRSS_BidRolls = 1;
msg = "Bidding and Rolling started for "..itemname.."! Type /random "..GRSS_RollNumber.." to register your roll. Then to bid: '/w "..player.." !bid X' where X is the amount to bid.";
GRSSRollNumberDropDown:Hide();
else
if GRSS_BidStyle=="Requests" then
msg = "Taking requests for "..itemname..". To request item: /w "..player.." !req";
else
msg = "Bidding Started for "..itemname.."! To bid: '/w "..player.." !bid X' where X is the amount you wish to bid";
end
GRSSBidStyleDropDown:Hide();
end
end
SendChatMessage(msg, "RAID");
SendChatMessage(msg, "RAID_WARNING");
end
function GRSS_ClearBids()
GRSS_Bids = {};
for i,v in pairs(GRSS_DKP) do
GRSS_DKP[i].bid = ""
GRSS_DKP[i].roll = ""
end
GRSSBidsScrollBar_Update();
GRSSScrollBar_Update();
end
function GRSS_ClearRolls()
GRSS_ClearBids();
end
function GRSS_DoAction(this)
GRSSCurrentAction = this.value;
UIDropDownMenu_SetText(GRSSActionDropDown,this.value);
if this.value == "DKP Standings" then
GRSS_ActionShow("GRSSRaidFilterDropDown","GRSSClassFilterDropDown","GRSSSpamDropDown");
elseif this.value == "Rolls" then
GRSS_ActionShow("GRSSToggleRolls","GRSSClearRolls","GRSSRollNumberDropDown","GRSSItemName","GRSSLootDropDown");
elseif this.value == "DKP+Roll" then
GRSS_ActionShow("GRSSToggleRolls","GRSSClearRolls","GRSSRollNumberDropDown","GRSSItemName","GRSSLootDropDown");
elseif this.value == "Bids" or this.value=="Requests" then
GRSS_ActionShow("GRSSBids","GRSSToggleBids","GRSSClearBids","GRSSBidStyleDropDown","GRSSItemName","GRSSLootDropDown");
elseif this.value == "Bid+Roll" then
GRSS_ActionShow("GRSSBids","GRSSToggleBids","GRSSClearBids","GRSSRollNumberDropDown","GRSSItemName","GRSSLootDropDown");
end
GRSSShowHeaders(this.value);
--[[
if this.value == "DKP Standings" then
DKP = true;
elseif this.value == "Rolls" or this.value == "DKP+Roll" then
Rolls = true;
elseif this.value == "Bids" or this.value == "Bid+Roll" then
Bids = true;
end
if Rolls or Bids then
GRSSItemName:Show();
else
GRSSItemName:Hide();
end
GRSSShowHeaders(this.value);
GRSSShowDKP(DKP);
GRSSShowRolls(Rolls);
GRSSShowBids(Bids);
if this.value=="Bid+Roll" then
GRSSRollNumberDropDown:Show();
GRSSBidStyleDropDown:Hide();
end
--]]
GRSSScrollBar_Update();
end
function GRSSSystemDropDown_Initialize()
local info = {};
if (not GRSS_Systems) then GRSS_Systems = {}; end;
for index, sys in pairs(GRSS_Systems) do
info.text = sys;
info.value = sys;
info.func = GRSSSystemDropDown_OnClick;
info.notCheckable = nil;
info.keepShownOnClick = nil;
UIDropDownMenu_AddButton(info);
end
end
function GRSSLootSystemDropDown_Initialize()
local info = {};
if (not GRSS_Systems) then GRSS_Systems = {}; end;
for index, sys in pairs(GRSS_Systems) do
info.text = sys;
info.value = sys;
info.func = GRSSLootSystemDropDown_OnClick;
info.notCheckable = nil;
info.keepShownOnClick = nil;
UIDropDownMenu_AddButton(info);
end
end
function GRSSAdjSystemDropDown_Initialize()
local info = {};
if (not GRSS_Systems) then GRSS_Systems = {}; end;
for index, sys in pairs(GRSS_Systems) do
info.text = sys;
info.value = sys;
info.func = GRSSAdjSystemDropDown_OnClick;
info.notCheckable = nil;
info.keepShownOnClick = nil;
UIDropDownMenu_AddButton(info);
end
end
function GRSSLootDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSLootDropDown_Initialize);
end
function GRSSLootDropDown_Initialize()
local info = {};
if (not GRSS_Loot) then GRSS_Loot = {}; end;
for link in pairs(GRSS_Loot) do
info.text = link;
info.value = link;
info.func = GRSSLootDropDownSelect;
info.notCheckable = nil;
info.keepShownOnClick = nil;
UIDropDownMenu_AddButton(info);
end
end
function GRSSLootDropDown_OnClick()
ToggleDropDownMenu(1, nil, GRSSLootDropDown, "GRSSItemName", 0, 0);
end
function GRSSLootDropDownSelect(this)
GRSSItemName:SetText(this.value);
end
function GRSS_GetLoot()
GRSS_Loot = {};
for i = 1, GetNumLootItems() do
if LootSlotHasItem(i) then
local link = GetLootSlotLink(i);
if link ~= nil then
local s, e, color, item = string.find(link, "|c(%x+)|Hitem[:%d%-]+|h%[(.-)%]|h|r");
if(color and item and GRSS_Colors[color]) then
GRSS_Loot[link]=link;
end
end
end
end
UIDropDownMenu_Initialize(GRSSLootDropDown, GRSSLootDropDown_Initialize);
end
-- Begin the Waiting List/Invite Code
function GRSSInviteDropDown_OnLoad(this)
UIDropDownMenu_Initialize(this, GRSSInviteDropDown_Initialize);
UIDropDownMenu_SetText(GRSSInviteDropDown,"Waiting List");
UIDropDownMenu_SetWidth(GRSSInviteDropDown,110);
end
function GRSSInviteDropDown_Initialize()
local Actions = {"Waiting List","Signup Invites"};
local info = {};
info.notCheckable = nil;
info.keepShownOnClick = nil;
info.func = GRSS_ChangeInvite;
for i,v in pairs(Actions) do
info.text = v;
info.value = v;
UIDropDownMenu_AddButton(info);
end
end
function GRSS_ChangeInvite(this)
UIDropDownMenu_SetText(GRSSInviteDropDown,this.value);
GRSS_InviteType = this.value;
if GRSS_InviteType == "Waiting List" then
GRSSInviteWaitingList:Show();
else
GRSSInviteWaitingList:Hide();
end
GRSSInviteScrollBar_Update();
end
function GRSSInviteScrollBar_Update()
local line; -- 1 through 10 of our window to scroll
local lineplusoffset; -- an index into our data calculated from the scroll offset
if GRSS_InviteType == "Waiting List" then
FauxScrollFrame_Update(GRSSInviteScrollBar,table.getn(GRSS_WaitingList),10,16);
for line=1,10 do
lineplusoffset = line + FauxScrollFrame_GetOffset(GRSSInviteScrollBar);
if lineplusoffset <= table.getn(GRSS_WaitingList) then
getglobal("GRSSInviteRow"..line.."FieldItem"):SetText(GRSS_WaitingList[lineplusoffset]);
getglobal("GRSSInviteRow"..line.."FieldItem"):Show();
getglobal("GRSSInviteRow"..line.."Invite"):Show();
getglobal("GRSSInviteRow"..line.."FieldHighlight"):Show();
getglobal("GRSSInviteRow"..line.."Delete"):Show();
else
getglobal("GRSSInviteRow"..line.."FieldItem"):Hide();
getglobal("GRSSInviteRow"..line.."FieldHighlight"):Hide();
getglobal("GRSSInviteRow"..line.."Invite"):Hide();
getglobal("GRSSInviteRow"..line.."Delete"):Hide();
end
end
else
FauxScrollFrame_Update(GRSSInviteScrollBar,table.getn(GRSS_RaidSignups),10,16);
for line=1,10 do
lineplusoffset = line + FauxScrollFrame_GetOffset(GRSSInviteScrollBar);
if lineplusoffset <= table.getn(GRSS_RaidSignups) then
getglobal("GRSSInviteRow"..line.."FieldItem"):SetText(GRSS_RaidSignups[lineplusoffset].name);
getglobal("GRSSInviteRow"..line.."FieldItem"):Show();
getglobal("GRSSInviteRow"..line.."Invite"):Show();
getglobal("GRSSInviteRow"..line.."FieldHighlight"):Show();
getglobal("GRSSInviteRow"..line.."Delete"):Hide();
else
getglobal("GRSSInviteRow"..line.."FieldItem"):Hide();
getglobal("GRSSInviteRow"..line.."FieldHighlight"):Hide();
getglobal("GRSSInviteRow"..line.."Invite"):Hide();
getglobal("GRSSInviteRow"..line.."Delete"):Hide();
end
end
end
end
function GRSS_InviteLine(n)
if GRSS_InviteType == "Waiting List" then
local lineplusoffset = n + FauxScrollFrame_GetOffset(GRSSInviteScrollBar);
local name = GRSS_WaitingList[lineplusoffset];
InviteUnit(name);
else
local RaidTable = GRSS_RaidTable();
local lineplusoffset = n + FauxScrollFrame_GetOffset(GRSSInviteScrollBar);
for i,v in pairs(GRSS_RaidSignups[lineplusoffset].waiting) do
GRSS_AddNameToWaitingList(v);
end
for i,v in pairs(GRSS_RaidSignups[lineplusoffset].pending) do
GRSS_AddNameToWaitingList(v);
end
for i,v in pairs(GRSS_RaidSignups[lineplusoffset].approved) do
InviteUnit(v);
end
end
end
function GRSS_DeleteInviteLine(n)
if GRSS_InviteType == "Waiting List" then
local lineplusoffset = n + FauxScrollFrame_GetOffset(GRSSInviteScrollBar);
local name = GRSS_WaitingList[lineplusoffset];
GRSS_RemoveFromWaitingList(name);
end
end
function GRSS_RaidChange(arg1,arg2)
local i=1;
local RaidTable = GRSS_RaidTable();
while i <= table.getn(GRSS_WaitingList) do
if RaidTable[string.upper(GRSS_WaitingList[i])]==1 then
table.remove(GRSS_WaitingList,i)
else
i = i + 1
end
end
GRSSInviteScrollBar_Update();
end
function GRSS_RemoveFromWaitingList(name)
local i = 1;
while i <= table.getn(GRSS_WaitingList) do
v = GRSS_WaitingList[i];
if string.upper(v)==string.upper(name) then
table.remove(GRSS_WaitingList,i);
else
i = i + 1
end
end
GRSSInviteScrollBar_Update();
end
function GRSS_IsNameOnWaitingList(name)
for i,v in pairs(GRSS_WaitingList) do
if string.upper(name)==string.upper(v) then
return true;
end
end
return false;
end
function GRSS_AddToWaitingList()
StaticPopup_Show("GRSS_WAITINGLIST");
end
function GRSS_AddNameToWaitingList(name)
for n in string.gmatch(name,"([^;,%s]+)") do
if not GRSS_IsNameOnWaitingList(n) then
table.insert(GRSS_WaitingList,n);
end
end
GRSSInviteScrollBar_Update();
end
function GRSS_IsNameQueuedOnWaitList(name)
for i,v in pairs(GRSS_WaitListRequest) do
if string.upper(name)==string.upper(v) then
return true;
end
end
return false;
end
function GRSS_QueueWaitListRequest(name)
table.insert(GRSS_WaitListRequest,1,name);
end
function GRSS_NextWaitListRequest()
local n = table.getn(GRSS_WaitListRequest);
if n > 0 then
local name = GRSS_WaitListRequest[n];
StaticPopup_Show("GRSS_AUTOWAITLIST",name);
end
end
function GRSSPrint(msg)
DEFAULT_CHAT_FRAME:AddMessage("GRSS: "..msg);
end
|
--[[
Copyright © 2020, Dean James (Xurion of Bismarck)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
* Neither the name of Empy Pop Tracker nor the
names of its contributors may be used to endorse or promote products
derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
DISCLAIMED. IN NO EVENT SHALL Dean James (Xurion of Bismarck) BE LIABLE FOR ANY
DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
(INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
]]
return {
name = 'Kukulkan',
collectable = 2932, --Kukulkan's Fang
collectable_target_count = 50,
pops = { {
id = 1466, --Mucid Ahriman Eyeball
type = 'key item',
dropped_from = {
name = 'Arimaspi, Forced (K-6)',
pops = { {
id = 2913, --Clouded Lens
type = 'item',
dropped_from = { name = 'Deep Eye (K-6/K-7)' }
} }
}
}, {
id = 1464, --Tattered Hippogryph Wing
type = 'key item',
dropped_from = {
name = 'Alkonost, Forced (H-6)',
pops = { {
id = 2912, --Giant Bugard Tusk
type = 'item',
dropped_from = { name = 'Ypotryll (I-7)' }
} }
}
}, {
id = 1465, --Cracked Wivre Horn
type = 'key item',
dropped_from = {
name = 'Keratyrannos, Forced (G-6)',
pops = { {
id = 2910, --Armored Dragonhorn
type = 'item',
dropped_from = { name = 'Mesa Wivre (G-6)' }
} }
}
} }
}
|
local utils = require 'utils'
local Floorspaces = {}
Floorspaces.__index = Floorspaces
function Floorspaces:init()
self.primary = false
self.active = false
self.objects = {}
end
function Floorspaces:setPrimary( fs )
assert( not self.primary, "You can only have one primary floorspace!" )
fs.isPrimary = true
self.primary = fs
fs.isActive = true
self.active = fs
end
function Floorspaces:getPrimary()
return self.primary or false
end
function Floorspaces:setActive( fs )
if self.active then self.active.isActive = false end
fs.isActive = true
self.active = fs
end
function Floorspaces:getActive()
return self.active or false
end
function Floorspaces:addObject( fs )
if not utils.contains( self.objects, fs ) then
table.insert( self.objects, fs )
end
end
return Floorspaces
|
return {
hand_right = {
{ {-12, 37}, {-12, 31}, {-7, 35}, {-5, 35}, {-12, 37}, {-16, 29}, {-13, 19}, {-15, 23}, {-16, 39}, },
{ {-10, 36}, {5, 36}, {0, 35}, {-4, 34}, {-11, 36}, {-7, 36}, {-14, 19}, {-10, 36}, {-11, 37}, },
{ {-11, 37}, {-16, 25}, {-10, 33}, {-10, 35}, {-11, 45}, {-12, 23}, {-18, 41}, {-11, 36}, {-15, 20}, },
{ {10, 37}, {8, 36}, {9, 35}, {0, 0}, {-4, 45}, {-17, 37}, {18, 45}, {-10, 36}, {-15, 22}, },
{ {-13, 37}, {-12, 38}, {-13, 42}, {0, 46}, {4, 35}, {-2, 34}, {-7, 34}, {-1, 37}, {-8, 46}, },
{ {-3, 36}, {-3, 36}, {-6, 41}, {-6, 45}, {-11, 24}, {-12, 22}, {-13, 26}, {-8, 39}, {-17, 30}, },
{ {-16, 29}, {11, 37}, {11, 34}, {11, 36}, {-15, 21}, {5, 28}, {-11, 29}, {-16, 27}, {0, 0}, },
{ {-13, 46}, {-13, 28}, {-12, 27}, {-12, 28}, {-16, 28}, {-16, 28}, {-15, 28}, {-17, 29}, {0, 0}, },
{ {4, 36}, {-1, 35}, {-6, 34}, {3, 36}, {-2, 34}, {-6, 34}, {-7, 16}, {-2, 22}, {-3, 35}, },
{ {-14, 23}, {-13, 21}, {-14, 22}, {-13, 38}, {-14, 35}, {-14, 36}, {-11, 18}, {-14, 22}, {-13, 36}, },
{ {-8, 14}, {-7, 16}, {-2, 20}, {-2, 22}, {-3, 33}, {-3, 35}, {-7, 13}, {-2, 18}, {-2, 31}, },
{ {-12, 16}, {-10, 19}, {-14, 20}, {-14, 22}, {-13, 33}, {-13, 35}, {-12, 14}, {-15, 18}, {-14, 31}, },
{ {-13, 32}, {-14, 33}, {10, 36}, {10, 35}, {10, 36}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, },
{ {-15, 17}, {-15, 36}, {-14, 35}, {-14, 33}, {-14, 34}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, },
},
hand_left = {
{ {8, 37}, {-10, 37}, {-1, 36}, {1, 35}, {8, 37}, {6, 37}, {13, 20}, {8, 37}, {10, 38}, },
{ {10, 37}, {7, 31}, {5, 35}, {2, 36}, {10, 37}, {16, 31}, {12, 20}, {14, 24}, {14, 38}, },
{ {9, 37}, {15, 27}, {8, 36}, {9, 34}, {3, 46}, {15, 38}, {-19, 46}, {9, 37}, {14, 23}, },
{ {-11, 37}, {-10, 36}, {-10, 37}, {0, 0}, {9, 46}, {11, 24}, {16, 41}, {11, 37}, {14, 22}, },
{ {2, 37}, {3, 37}, {5, 42}, {5, 46}, {11, 26}, {11, 24}, {12, 28}, {8, 40}, {16, 30}, },
{ {11, 37}, {11, 37}, {11, 42}, {-1, 47}, {-5, 37}, {1, 36}, {6, 35}, {0, 38}, {7, 46}, },
{ {12, 46}, {11, 30}, {11, 28}, {11, 29}, {14, 31}, {13, 31}, {13, 31}, {15, 31}, {0, 0}, },
{ {15, 29}, {-12, 38}, {-12, 36}, {-11, 37}, {15, 22}, {-7, 28}, {8, 29}, {14, 27}, {0, 0}, },
{ {12, 24}, {12, 22}, {12, 23}, {12, 39}, {12, 36}, {12, 37}, {10, 20}, {12, 23}, {10, 36}, },
{ {-5, 37}, {1, 36}, {5, 35}, {-4, 37}, {1, 36}, {5, 35}, {7, 19}, {1, 23}, {2, 36}, },
{ {10, 18}, {10, 20}, {12, 21}, {12, 23}, {11, 34}, {11, 36}, {10, 16}, {12, 19}, {12, 32}, },
{ {6, 17}, {7, 19}, {1, 21}, {1, 23}, {2, 34}, {2, 36}, {6, 15}, {1, 19}, {1, 32}, },
{ {13, 18}, {14, 36}, {13, 35}, {13, 34}, {13, 35}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, },
{ {11, 33}, {12, 34}, {-11, 38}, {-11, 36}, {-11, 37}, {0, 0}, {0, 0}, {0, 0}, {0, 0}, },
},
}
|
--[[ Turbo Unit test
Copyright 2013 John Abrahamsen
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License. ]]
local turbo = require "turbo"
require "turbo.3rdparty.middleclass"
describe("turbo.httputil Namespace", function()
describe("HTTPParser Class", function()
local raw_headers =
"GET /test/test.gif?param1=something¶m2=somethingelse¶m2=somethingelseelse HTTP/1.1\r\n"..
"Host: somehost.no\r\n"..
"Connection: keep-alive\r\n"..
"Cache-Control: max-age=0\r\n"..
"User-Agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11\r\n"..
"Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n"..
"Accept-Encoding: gzip,deflate,sdch\r\n"..
"Accept-Language: en-US,en;q=0.8\r\n"..
"Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3\r\n\r\n"
local badheaders =
"BAD! /test/test.gif?param1=something¶m2=somethingelse¶m2=somethingelseelse HTTP/1.1\r\n"..
"Host: somehost.no\r\n"..
"Connection: keep-alive\r\n"..
"Cache-Control: max-age=0\r\n"..
"User-Agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11\r\n"..
"Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n"..
"Accept-Encoding: gzip,deflate,sdch\r\n"..
"Accept-Language: en-US,en;q=0.8\r\n"..
"Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3\r\n\r\n"
local badheaders2 =
"BAD! /test/test.gif?param1=something¶m2=somethingelse¶m2=somethingelseelse HTTP/1.1\r\n"..
"Host: somehost.no\r\n"..
"Connection: keep-alive\0 Attr:Here\0Scraps\r\n"..
"Cache-Control: max-age=0\r\n"..
"User-Agent: Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11\r\n"..
"Accept: text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8\r\n"..
"Accept-Encoding: gzip,deflate,sdch\r\n"..
"Accept-Language: en-US,en;q=0.8\r\n"..
"Accept-Charset: ISO-8859-1,utf-8;q=0.7,*;q=0.3\r\n\r\n"
it("should parse valid headers correctly", function()
local headers = turbo.httputil.HTTPParser(
raw_headers,
turbo.httputil.hdr_t["HTTP_REQUEST"])
assert.truthy(instanceOf(turbo.httputil.HTTPParser, headers))
end)
it("should throw on bad headers", function()
assert.has_error(function()
local header = turbo.httputil.HTTPParser(
badheaders,
turbo.httputil.hdr_t["HTTP_REQUEST"])
end)
assert.has_error(function()
local header = turbo.httputil.HTTPParser(
badheaders2,
turbo.httputil.hdr_t["HTTP_REQUEST"])
end)
end)
it("should parse request header correctly", function()
local headers = turbo.httputil.HTTPParser(
raw_headers,
turbo.httputil.hdr_t["HTTP_REQUEST"])
assert.equal(headers:get("Host"), "somehost.no")
assert.equal(headers:get("Connection"), "keep-alive")
assert.equal(headers:get("Cache-Control"), "max-age=0")
assert.equal(headers:get("User-Agent"), "Mozilla/5.0 (X11; Linux x86_64) AppleWebKit/535.11 (KHTML, like Gecko) Chrome/17.0.963.56 Safari/535.11")
assert.equal(headers:get("Accept"), "text/html,application/xhtml+xml,application/xml;q=0.9,*/*;q=0.8")
assert.equal(headers:get("Accept-Encoding"), "gzip,deflate,sdch")
assert.equal(headers:get("Accept-Language"), "en-US,en;q=0.8")
assert.equal(headers:get("Accept-Charset"), "ISO-8859-1,utf-8;q=0.7,*;q=0.3")
assert.equal(headers:get_method(), "GET")
assert.equal(headers:get_url(), "/test/test.gif?param1=something¶m2=somethingelse¶m2=somethingelseelse")
assert.equal(headers:get_url_field(turbo.httputil.UF.PATH), "/test/test.gif")
assert.equal(headers:get_version(), "HTTP/1.1")
assert.equal(headers:get_argument("param1")[1], "something")
assert.equal(headers:get_argument("param2")[1], "somethingelse")
assert.equal(headers:get_argument("param2")[2], "somethingelseelse")
assert.equal(type(headers:get_arguments()), "table")
end)
it("should parse URLs correctly", function()
local header = turbo.httputil.HTTPParser()
header:parse_url("https://www.somedomain.org:8888/test/me.html?andmyparams#fragment")
assert.equal(header:get_url_field(turbo.httputil.UF.PATH), "/test/me.html")
assert.equal(header:get_url_field(turbo.httputil.UF.SCHEMA), "https")
assert.equal(header:get_url_field(turbo.httputil.UF.HOST), "www.somedomain.org")
assert.equal(header:get_url_field(turbo.httputil.UF.PORT), "8888")
assert.equal(header:get_url_field(turbo.httputil.UF.QUERY), "andmyparams")
assert.equal(header:get_url_field(turbo.httputil.UF.FRAGMENT), "fragment")
end)
end)
describe("HTTPHeaders class", function()
it("should assemble headers correctly", function()
local headers = turbo.httputil.HTTPHeaders:new()
assert.truthy(instanceOf(turbo.httputil.HTTPHeaders, headers))
headers:set_status_code(304)
headers:set_version("HTTP/1.1")
headers:add("Date", "Wed, 08 May 2013 15:00:22 GMT")
headers:add("Server", "Turbo/1.0")
headers:add("Accept-Ranges", "bytes")
headers:add("Connection", "keep-alive")
headers:add("Age", "0")
local expected = "HTTP/1.1 304 Not Modified\r\nDate: Wed, 08 May 2013 15:00:22 GMT\r\nServer: Turbo/1.0\r\nAccept-Ranges: bytes\r\nConnection: keep-alive\r\nAge: 0\r\n"
assert.equal(headers:__tostring(), expected)
assert.equal(headers:__tostring():len(), 137)
end)
it("should allow settings and getting of notable values", function()
local h = turbo.httputil.HTTPHeaders:new()
h:set_status_code(200)
assert.equal(h:get_status_code(), 200)
h:set_method("GET")
assert.equal(h:get_method(), "GET")
h:set_uri("/someplace/here")
assert.equal(h:get_uri(), "/someplace/here")
h:set_version("HTTP/1.1")
assert.equal(h:get_version(), "HTTP/1.1")
h:add("My-Field", "Some value")
assert.equal(h:get("My-Field"), "Some value")
h:remove("My-Field")
assert.equal(h:get("My-Field"), nil)
end)
it("should fail on setting of bad values", function()
local h = turbo.httputil.HTTPHeaders:new()
assert.has_error(function() h:set_status_code("FAIL") end)
assert.has_error(function() h:set_method(123) end)
assert.has_error(function() h:set_uri() end)
assert.has_error(function() h:set_content_length("nisse") end)
assert.has_error(function() h:set_version({"HI"}) end)
assert.has_error(function() h:add("Hacks", "Another\r\nField: Here") end)
assert.has_error(function() h:set("Hacks", "Another\r\nField: Here") end)
end)
it("should parse formdata", function()
local data = "username=user782400&mmm=ddd&arr=1&arr=2"
local tbl = turbo.httputil.parse_post_arguments(data)
assert.equal(type(tbl), "table")
assert.equal(tbl.username, "user782400")
assert.equal(tbl.mmm, "ddd")
assert.equal(tbl.arr[1], "1")
assert.equal(tbl.arr[2], "2")
end)
end)
end)
|
-- Copyright (C) Kong Inc.
local access = require "kong.plugins.hmac-auth.access"
local HMACAuthHandler = {
PRIORITY = 1000,
VERSION = "2.3.0",
}
function HMACAuthHandler:access(conf)
access.execute(conf)
end
return HMACAuthHandler
|
require 'lfs'
-- Ensure the test is launched within the specs/ folder
assert(string.match(lfs.currentdir(), "specs")~=nil, "You must run this test in specs folder")
local initial_dir = lfs.currentdir()
-- Go to specs folder
while (not string.match(lfs.currentdir(), "/specs$")) do
lfs.chdir("..")
end
local specs_dir = lfs.currentdir()
lfs.chdir("..")-- one more directory and it is lib root
-- Include Dataframe lib
dofile("init.lua")
-- Go back into initial dir
lfs.chdir(initial_dir)
describe("Loading data process", function()
describe("for #CSV files",function()
local df = Dataframe(specs_dir.."/data/full.csv")
it("Loads the shape of the file",function()
assert.are.same(df:shape(),{rows=4, cols=4})
end)
it("Loads integer-only columns in integer column",function()
for idx, val in ipairs({1, 2, 3, 4}) do
assert.are.same(df:get_column('Col A'):get(idx), val)
end
end)
it("Loads float-only columns in float column",function()
for idx, val in ipairs({.2,.3,.4,.5}) do
assert.are.same(df:get_column('Col B'):get(idx), val)
end
end)
it("Loads string-only columns in string column",function()
assert.are.same(df:get_column('Col D'), {'A','B',0/0,'D'})
end)
it("Loads mixed numerical columns in mixed column",function()
assert.is.equal(df:get_column('Col C')[1], 0.1)
assert.is.nan(df:get_column('Col C')[2])
assert.is.equal(df:get_column('Col C')[3], 9999999999)
assert.is.equal(df:get_column('Col C')[4], -222)
end)
it("Updates the columns names and escapes blank spaces",function()
assert.are.same(df.column_order,{'Col A','Col B','Col C','Col D'})
assert.has.no_error(function() df:get_column('Col A') end)
assert.has.no_error(function() df:get_column('Col B') end)
assert.has.no_error(function() df:get_column('Col C') end)
assert.has.no_error(function() df:get_column('Col D') end)
end)
it("Updates the number of rows",function()
assert.is.equal(df:size(1),4)
end)
it("Fills numerical missing values with NaN values",function()
local _,tot_na = df:count_na()
assert.is.equal(tot_na,2,"There are two missing vales in full.csv")
end)
it("Infers data schema",function()
assert.are.same(df:get_schema(),
{['Col A']='integer',
['Col B']='double',
['Col C']='double',
['Col D']='string'})
end)
it("Keeps the original column order",function()
assert.are.same(df.column_order,
{[1] = "Col A",
[2] = "Col B",
[3] = "Col C",
[4] = "Col D"})
end)
it("Loads a CSV without header",function()
local df_iris = Dataframe()
df_iris:load_csv{path=specs_dir.."/data/iris-no-header.csv",header=false}
assert.are.same(df_iris:shape(),{rows=150,cols=5})
assert.are.same(df_iris.column_order,
{[1] = "Column no. 1",
[2] = "Column no. 2",
[3] = "Column no. 3",
[4] = "Column no. 4",
[5] = "Column no. 5"})
end)
it("Loads in bulk mode",function()
local csv_file = specs_dir.."/data/iris-label.csv"
local df_bulk = Dataframe():bulk_load_csv{path=csv_file,nthreads=4}
local df_classic = Dataframe():load_csv{path=csv_file}
assert.is_true(df_bulk == df_classic)
end)
end)
describe("for lua tables",function()
local df = Dataframe()
it("Loads a simple table",function()
df:load_table{data=Df_Dict({
['first_column']={3,4,5},
['second_column']={10,11,12}
})}
for idx,val in ipairs({3,4,5}) do
assert.are.same(df:get_column("first_column")[idx], val)
end
for idx,val in ipairs({10,11,12}) do
assert.are.same(df:get_column("second_column")[idx], val)
end
end)
it("Generate an error if the column inserted are not the same size",function()
assert.has.error(function()
df:load_table{data=Df_Dict({
['first_column']={3,5},
['second_column']={10,11,12}
})}
end)
end)
it("Duplicate to all rows the only value given for a column",function()
df:load_table{data=Df_Dict({
['first_column']=3,
['second_column']={10,11,12}
})}
assert.are.same(df:get_column("first_column"), {3,3,3})
assert.are.same(df:get_column("second_column"), {10,11,12})
end)
it("Updates the columns names and escapes blank spaces",function()
df:load_table{data=Df_Dict({
[' first_column']={3,5,8},
['second_column ']={10,11,12}
}),column_order=Df_Array('first_column ',' second_column')}
assert.are.same(df.column_order,{'first_column','second_column'})
assert.has.no_error(function() df:get_column('first_column') end)
assert.has.no_error(function() df:get_column('second_column') end)
end)
it("Updates the number of rows",function()
df:load_table{data=Df_Dict({
['first_column']={3,5,8},
['second_column']={10,11,12}
})}
assert.is.equal(df:size(1),3)
end)
it("Fills numerical missing values with NaN values",function()
df:load_table{data=Df_Dict{
['first_column']={3,nil,8},
['second_column']={10,11,12}
}}
local _, tot_na = df:count_na()
assert.is.equal(tot_na, 1)
assert.is.nan(df["$first_column"][2])
end)
it("Infers data schema",function()
df:load_table{data=Df_Dict({
['first_column']={3,9,8},
['second_column']={10,11,12},
['third_column']={'first','second','third'}
})}
assert.are.same(df:get_schema(),
{['first_column']='integer',
['second_column']='integer',
['third_column']='string'})
end)
it("Keeps the provided column order",function()
local a = Dataframe()
local column_order = {
[1] = 'firstColumn',
[2] = 'secondColumn',
[3] = 'thirdColumn'
}
local data = {
['firstColumn']={1,2,3},
['secondColumn']={"2","1","3"},
['thirdColumn']={"2","a","3"}
}
a:load_table{data=Df_Dict(data), column_order = Df_Array(column_order)}
assert.are.same(a.column_order, column_order)
column_order[2] = nil
assert.has.error(function() a:load_table{data=data, column_order = column_order} end)
end)
end)
end)
|
--[[ Description: Utility functions used for nn performance evaluation.
]]
require 'nn'
do
local testerPool = {}
function testerPool.getMSE(mNet, teInput, teTarget)
local criterion = nn.MSECriterion()
local tePred = mNet:forward(teInput)
local err = criterion:forward(tePred, teTarget)
return err
end
function testerPool.getMAE(mNet, teInput, teTarget)
local criterion = nn.AbsCriterion()
local tePred = mNet:forward(teInput)
local err = criterion:forward(tePred, teTarget)
return err
end
return testerPool
end
|
GamepadSupport = TestApp:extend
{
numGamepads = 1,
colors = { {0, 255, 0}, {255, 0, 0}, {0, 0, 255}, {255, 255, 0} },
analog = false,
onRun = function (self)
local gp = the.gamepads[1]
self:add(Text:new
{
x = 10, y = 10, width = 800,
text = 'Name: ' .. gp.name .. '\n' ..
gp.numAxes .. ' axes, ' .. gp.numBalls .. ' balls, ' ..
gp.numButtons .. ' buttons, ' .. gp.numHats .. ' hats'
})
self.controlLabel = self:add(Text:new{ x = 4, y = 200, width = 400, height = 400 })
self.square = self:add(Fill:new{ x = 300, y = 300, width = 50, height = 50, fill = {255, 255, 255} })
self:add(Text:new
{
x = 10, y = 540, width = 450, font = 14,
text = 'Gamepads must be connected at startup in order to be used. Move the square ' ..
'with either the left analog stick or control pad. Press the M key to toggle ' ..
'between analog and digital movement.'
})
end,
onUpdate = function (self, elapsed)
local gp = the.gamepads[1]
if the.keys:justPressed('m') then self.analog = not self.analog end
self.square.velocity.x = 0
self.square.velocity.y = 0
if self.analog then
self.square.velocity.x = gp.axes[1] * 400
self.square.velocity.y = gp.axes[2] * 400
else
if gp:pressed('up') then
self.square.velocity.y = -200
elseif gp:pressed('down') then
self.square.velocity.y = 200
end
if gp:pressed('left') then
self.square.velocity.x = -200
elseif gp:pressed('right') then
self.square.velocity.x = 200
end
end
for i = 1, #self.colors do
if gp:pressed(i) then self.square.fill = self.colors[i] end
end
end
}
|
--------------------------------
--- CVARS
--------------------------------
local CVars = {}
MR.CL.CVars = CVars
-- Set propertie cvars to default
function CVars:SetPropertiesToDefaults(ply)
ply:ConCommand("internal_mr_detail " .. MR.CVars:GetDefaultDetail())
ply:ConCommand("internal_mr_offsetx " .. MR.CVars:GetDefaultOffsetX())
ply:ConCommand("internal_mr_offsety " .. MR.CVars:GetDefaultOffsetY())
ply:ConCommand("internal_mr_scalex " .. MR.CVars:GetDefaultScaleX())
ply:ConCommand("internal_mr_scaley " .. MR.CVars:GetDefaultScaleY())
ply:ConCommand("internal_mr_rotation " .. MR.CVars:GetDefaultRotation())
ply:ConCommand("internal_mr_alpha " .. MR.CVars:GetDefaultAlpha())
end
|
-- Script by Shadow Mario
-- Customized for Simplicity by Kevin Kuntz
function onCreate()
makeAnimationList();
makeOffsets();
makeAnimatedLuaSprite('tricky', 'characters/tricky', 1100, 100);
addAnimationByPrefix('tricky', 'idle', 'tricky idle', 24, false);
addAnimationByPrefix('tricky', 'singLEFT', 'tricky right', 24, false);
addAnimationByPrefix('tricky', 'singDOWN', 'tricky down', 24, false);
addAnimationByPrefix('tricky', 'singUP', 'tricky up', 24, false);
addAnimationByPrefix('tricky', 'singRIGHT', 'tricky left', 24, false);
scaleLuaSprite('tricky', 1.8, 1.8)
updateHitbox('tricky')
setProperty('tricky.flipX', true);
addLuaSprite('tricky', false);
playAnimation('tricky', 0, true);
end
animationsList = {}
holdTimers = {tricky = -1.0};
noteDatas = {tricky = 0};
function makeAnimationList()
animationsList[0] = 'idle';
animationsList[1] = 'singLEFT';
animationsList[2] = 'singDOWN';
animationsList[3] = 'singUP';
animationsList[4] = 'singRIGHT';
end
offsetstricky = {};
function makeOffsets()
offsetstricky[0] = {x = 0, y = 0}; --idle
offsetstricky[1] = {x = 0, y = 0}; --left
offsetstricky[2] = {x = -28, y = 0}; --down
offsetstricky[3] = {x = -47, y = 20}; --up
offsetstricky[4] = {x = -44, y = 0}; --right
end
function goodNoteHit(id, direction, noteType, isSustainNote)
if noteType == 'Tricky Sing' then
if not isSustainNote then
noteDatas.tricky = direction;
end
characterToPlay = 'tricky'
animToPlay = noteDatas.tricky;
holdTimers.tricky = 0;
playAnimation(characterToPlay, animToPlay, true);
end
end
function onUpdate(elapsed)
holdCap = stepCrochet * 0.004;
if holdTimers.tricky >= 0 then
holdTimers.tricky = holdTimers.tricky + elapsed;
if holdTimers.tricky >= holdCap then
playAnimation('tricky', 0, false);
holdTimers.tricky = -1;
end
end
end
function onCountdownTick(counter)
beatHitDance(counter);
end
function onBeatHit()
beatHitDance(curBeat);
end
function beatHitDance(counter)
if counter % 2 == 0 then
if holdTimers.tricky < 0 then
playAnimation('tricky', 0, false);
end
end
end
function playAnimation(character, animId, forced)
-- 0 = idle
-- 1 = singLEFT
-- 2 = singDOWN
-- 3 = singUP
-- 4 = singRIGHT
animName = animationsList[animId];
--debugPrint(animName);
if character == 'tricky' then
objectPlayAnimation('tricky', animName, forced); -- this part is easily broke if you use objectPlayAnim (I have no idea why its like this)
setProperty('tricky.offset.x', offsetstricky[animId].x);
setProperty('tricky.offset.y', offsetstricky[animId].y);
end
end
|
ys = ys or {}
slot1 = require("Mgr/Pool/PoolUtil")
slot2 = singletonClass("BattlePopNumManager")
ys.Battle.BattlePopNumManager = slot2
slot2.__name = "BattlePopNumManager"
slot2.CONTAINER_HP = "HPTextContainer"
slot2.CONTAINER_SCORE = "ScoreTextContainer"
slot2.POP_SCORE = "score"
slot2.POP_MISS = "miss"
slot2.POP_HEAL = "heal"
slot2.POP_COMMON = "common"
slot2.POP_UNBREAK = "unbreak"
slot2.POP_NORMAL = "normal"
slot2.POP_EXPLO = "explo"
slot2.POP_PIERCE = "pierce"
slot2.POP_CT_NORMAL = "critical_normal"
slot2.POP_CT_EXPLO = "critical_explo"
slot2.POP_CT_PIERCE = "critical_pierce"
slot2.FontIndex = {
slot2.POP_NORMAL,
slot2.POP_PIERCE,
slot2.POP_EXPLO,
slot2.POP_UNBREAK
}
slot2.CTFontIndex = {
slot2.POP_CT_NORMAL,
slot2.POP_CT_PIERCE,
slot2.POP_CT_EXPLO,
slot2.POP_UNBREAK
}
slot2.Ctor = function (slot0)
return
end
slot2.Init = function (slot0, slot1, slot2)
slot0._allPool = {}
slot0._activeList = {}
slot0._allPool[slot0.POP_COMMON] = slot0:generateTempPool(slot0.POP_COMMON, slot2, slot1, 10)
slot0._allPool[slot0.POP_MISS] = slot0:generateTempPool(slot0.POP_MISS, slot2, slot1, 10)
slot0._allPool[slot0.POP_UNBREAK] = slot0:generateTempPool(slot0.POP_UNBREAK, slot2, slot1, 10)
slot0._allPool[slot0.POP_HEAL] = slot0:generateTempPool(slot0.POP_HEAL, slot2, slot1, 0)
slot0._allPool[slot0.POP_NORMAL] = slot0:generateTempPool(slot0.POP_NORMAL, slot2, slot1, 0)
slot0._allPool[slot0.POP_EXPLO] = slot0:generateTempPool(slot0.POP_EXPLO, slot2, slot1, 0)
slot0._allPool[slot0.POP_PIERCE] = slot0:generateTempPool(slot0.POP_PIERCE, slot2, slot1, 0)
slot0._allPool[slot0.POP_CT_NORMAL] = slot0:generateTempPool(slot0.POP_CT_NORMAL, slot2, slot1, 0)
slot0._allPool[slot0.POP_CT_EXPLO] = slot0:generateTempPool(slot0.POP_CT_EXPLO, slot2, slot1, 0)
slot0._allPool[slot0.POP_CT_PIERCE] = slot0:generateTempPool(slot0.POP_CT_PIERCE, slot2, slot1, 0)
slot0._allPool[slot0.POP_SCORE] = slot0:generateTempPool(slot0.POP_SCORE, slot2, slot1, 5)
end
slot2.InitialPoolRoot = function (slot0, slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_COMMON], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_MISS], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_UNBREAK], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_HEAL], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_NORMAL], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_EXPLO], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_PIERCE], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_CT_NORMAL], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_CT_EXPLO], slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_CT_PIERCE], slot1)
end
slot2.InitialScorePoolRoot = function (slot0, slot1)
slot0:resetPopParent(slot0._allPool[slot0.POP_SCORE], slot1)
end
slot2.Clear = function (slot0)
for slot4, slot5 in pairs(slot0._allPool) do
slot5:Dispose()
end
slot0._allPool = {}
slot0._activeList = {}
end
slot2.Update = function (slot0)
for slot4, slot5 in pairs(slot0._activeList) do
slot4:Update()
end
end
slot2.UnloadPopNum = function (slot0, slot1)
slot0._activeList[slot1] = nil
end
slot2.GetPop = function (slot0, slot1, slot2, slot3, slot4, slot5)
slot6, slot7 = slot0.getType(slot1, slot2, slot3, slot5)
slot9 = slot0._allPool[slot6].GetObject(slot8)
if slot6 ~= slot0.POP_MISS then
slot9:SetText(slot4)
end
slot9:SetScale(slot7)
slot0._activeList[slot9] = 1
return slot9
end
slot2.GetScorePop = function (slot0, slot1)
slot3 = slot0._allPool[slot0.POP_SCORE].GetObject(slot2)
slot3:SetText(slot1)
slot0._activeList[slot3] = 1
return slot3
end
slot2.getType = function (slot0, slot1, slot2, slot3)
slot4 = 1
slot5 = nil
if slot0 and not slot2 then
slot5 = slot0.POP_HEAL
elseif slot2 then
slot5 = slot0.POP_MISS
elseif slot3 then
slot7 = slot3[2]
slot5 = (not slot1 or slot0.CTFontIndex[slot3[1]]) and slot0.FontIndex[slot3[1]]
slot4 = slot3[2]
else
return (not slot1 or slot0.POP_CT_EXPLO) and slot0.POP_COMMON, slot4
end
end
slot2.generatePool = function (slot0, slot1, slot2, slot3, slot4)
return pg.LuaObPool.New(slot0.Battle.BattlePopNum, {
template = slot3:Find(slot1).gameObject,
parentTF = slot2,
mgr = slot0
}, slot4)
end
slot2.generateTempPool = function (slot0, slot1, slot2, slot3, slot4)
return pg.LuaObPool.New(slot0.Battle.BattlePopNum, {
template = slot3.transform:Find(slot1).gameObject,
parentTF = slot2,
mgr = slot0
}, slot4)
end
slot2.resetPopParent = function (slot0, slot1, slot2)
slot1:UpdateInfo("parentTF", slot2)
for slot6, slot7 in ipairs(slot1.list) do
slot7:SetParent(slot2)
end
end
return
|
object_mobile_cww8_droid_crafted = object_mobile_shared_cww8_droid_crafted:new {
}
ObjectTemplates:addTemplate(object_mobile_cww8_droid_crafted, "object/mobile/cww8_droid_crafted.iff")
|
local log = require("telescope.log")
local LinkedList = require('telescope.algos.linked_list')
--[[
OK, new idea.
We can do linked list here.
To convert at the end to quickfix, just run the list.
...
start node
end node
if past loop of must have scores,
then we can just add to end node and shift end node to current node.
etc.
always inserts a row, because we clear everything before?
can also optimize by keeping worst acceptable score around.
--]]
local EntryManager = {}
EntryManager.__index = EntryManager
function EntryManager:new(max_results, set_entry, info, id)
log.trace("Creating entry_manager...")
info = info or {}
info.looped = 0
info.inserted = 0
info.find_loop = 0
-- state contains list of
-- { entry, score }
-- Stored directly in a table, accessed as [1], [2]
set_entry = set_entry or function() end
return setmetatable({
id = id,
linked_states = LinkedList:new { track_at = max_results },
info = info,
max_results = max_results,
set_entry = set_entry,
worst_acceptable_score = math.huge,
}, self)
end
function EntryManager:num_results()
return self.linked_states.size
end
function EntryManager:get_container(index)
local count = 0
for val in self.linked_states:iter() do
count = count + 1
if count == index then
return val
end
end
return {}
end
function EntryManager:get_entry(index)
return self:get_container(index)[1]
end
function EntryManager:get_score(index)
return self:get_container(index)[2]
end
function EntryManager:get_ordinal(index)
return self:get_entry(index).ordinal
end
function EntryManager:find_entry(entry)
local info = self.info
local count = 0
for container in self.linked_states:iter() do
count = count + 1
if container[1] == entry then
info.find_loop = info.find_loop + count
return count
end
end
info.find_loop = info.find_loop + count
return nil
end
function EntryManager:_update_score_from_tracked()
local linked = self.linked_states
if linked.tracked then
self.worst_acceptable_score = math.min(self.worst_acceptable_score, linked.tracked[2])
end
end
function EntryManager:_insert_container_before(picker, index, linked_node, new_container)
self.linked_states:place_before(index, linked_node, new_container)
self.set_entry(picker, index, new_container[1], new_container[2], true)
self:_update_score_from_tracked()
end
function EntryManager:_insert_container_after(picker, index, linked_node, new_container)
self.linked_states:place_after(index, linked_node, new_container)
self.set_entry(picker, index, new_container[1], new_container[2], true)
self:_update_score_from_tracked()
end
function EntryManager:_append_container(picker, new_container, should_update)
self.linked_states:append(new_container)
self.worst_acceptable_score = math.min(self.worst_acceptable_score, new_container[2])
if should_update then
self.set_entry(picker, self.linked_states.size, new_container[1], new_container[2])
end
end
function EntryManager:add_entry(picker, score, entry)
if picker and picker.id then
if picker.request_number ~= self.id then
error("ADDING ENTRY TOO LATE!")
return
end
end
score = score or 0
local max_res = self.max_results
local worst_score = self.worst_acceptable_score
local size = self.linked_states.size
local info = self.info
info.maxed = info.maxed or 0
local new_container = { entry, score, }
-- Short circuit for bad scores -- they never need to be displayed.
-- Just save them and we'll deal with them later.
if score >= worst_score then
return self.linked_states:append(new_container)
end
-- Short circuit for first entry.
if size == 0 then
self.linked_states:prepend(new_container)
self.set_entry(picker, 1, entry, score)
return
end
for index, container, node in self.linked_states:ipairs() do
info.looped = info.looped + 1
if container[2] > score then
-- print("Inserting: ", picker, index, node, new_container)
return self:_insert_container_before(picker, index, node, new_container)
end
-- Don't add results that are too bad.
if index >= max_res then
info.maxed = info.maxed + 1
return self:_append_container(picker, new_container, false)
end
end
if self.linked_states.size >= max_res then
self.worst_acceptable_score = math.min(self.worst_acceptable_score, score)
end
return self:_insert_container_after(picker, size + 1, self.linked_states.tail, new_container)
end
function EntryManager:iter()
return coroutine.wrap(function()
for val in self.linked_states:iter() do
coroutine.yield(val[1])
end
end)
end
return EntryManager
|
local cfg = {}
-- define each group with a set of permissions
-- _config property:
--- title (optional): group display name
--- gtype (optional): used to have only one group with the same gtype per player (example: a job gtype to only have one job)
--- onspawn (optional): function(player) (called when the player spawn with the group)
--- onjoin (optional): function(player) (called when the player join the group)
--- onleave (optional): function(player) (called when the player leave the group)
--- (you have direct access to vRP and vRPclient, the tunnel to client, in the config callbacks)
cfg.groups = {
["superadmin"] = {
_config = {
onspawn = function(player)
-- når du spawner med ranket
end,
onleave = function(player)
-- når man får ranket taget fra sig
end,
onjoin = function(player)
-- når man joiner ranket
end
},
"*"
},
-- the group user is auto added to all logged players
["user"] = {
"player.phone",
"player.calladmin",
"police.askid",
"police.store_weapons",
"police.seizable" -- can be seized
},
}
-- Ranks som user_id 1 skal have
cfg.userOne = {
"superadmin"
}
-- group selectors
-- _config
--- x,y,z, blipid, blipcolor, permissions (optional)
cfg.selectors = {
["Job Selector"] = {
_config = {x = 1854.21, y = 3685.51, z = 34.2671, blipid = 351, blipcolor = 47},
"police",
"taxi",
"repair",
"citizen",
"superadmin"
}
}
return cfg
|
local LineWrap = class('LineWrap')
return LineWrap
|
return {
uiEffect = "",
name = "闪耀登场",
cd = 0,
painting = 1,
id = 12260,
picture = "0",
castCV = "",
desc = "",
effect_list = {}
}
|
local hi = require('utils.hi')
local li = require('utils.li')
local colors = require('colors')
local vars = require('vars')
-- highlights
hi('OctoBlue', colors.columbia_blue)
hi('OctoGreen', colors.mint_green)
hi('OctoRed', colors.brink_pink)
hi('OctoYellow', colors.gold)
hi('OctoNormalFront', colors.text0)
hi('OctoGrey', colors.biloba_flower)
hi('OctoPurple', colors.mauve)
hi('OctoBubbleDelimiterBlue', colors.columbia_blue)
hi('OctoBubbleDelimiterYellow', colors.gold)
hi('OctoBubbleDelimiterRed', colors.brink_pink)
hi('OctoBubbleDelimiterGreen', colors.mint_green)
hi('OctoBubbleBlue', colors.columbia_blue, nil, 'reverse')
hi('OctoBubbleYellow', colors.gold, nil, 'reverse')
hi('OctoBubblePurple', colors.mauve, nil, 'reverse')
hi('OctoBubbleRed', colors.brink_pink, nil, 'reverse')
hi('OctoBubbleGreen', colors.mint_green, nil, 'reverse')
hi('OctoFilePanelCounter', colors.aquamarine)
hi('OctoFilePanelTitle', colors.secondary)
hi('OctoViewer', colors.columbia_blue, nil, 'reverse')
li('OctoTimelineMarker', 'Identifier')
li('OctoTimelineItemHeading', 'Comment')
li('OctoStatusUntracked', 'OctoGreen')
li('OctoDate', 'Comment')
li('OctoStatusRenamed', 'OctoBlue')
li('OctoVertSplit', 'VertSplit')
li('OctoStateDismissed', 'OctoStateClosed')
li('OctoStateClosed', 'OctoRed')
li('OctoStateCommented', 'Normal')
li('OctoCursorLine', 'CursorLine')
li('OctoStateApproved', 'OctoStateOpen')
li('OctoStateOpen', 'OctoGreen')
li('OctoStatePending', 'OctoYellow')
li('OctoSignColumn', 'Normal')
li('OctoNormal', 'Normal')
li('OctoDiffstatNeutral', 'OctoGrey')
li('OctoDiffstatDeletions', 'OctoRed')
li('OctoStatusLine', 'StatusLine')
li('OctoStatusLineNC', 'StatusLineNC')
li('OctoFailingTest', 'OctoRed')
li('OctoPassingTest', 'OctoGreen')
li('OctoReactionViewer', 'OctoViewer')
li('OctoReaction', 'OctoBubble')
li('OctoBubble', 'NormalFloat')
li('OctoUserViewer', 'OctoViewer')
li('OctoUser', 'OctoBubble')
li('OctoEndOfBuffer', 'EndOfBuffer')
li('OctoMissingDetails', 'Comment')
li('OctoIssueId', 'Question')
li('OctoDetailsLabel', 'Title')
li('OctoStatusDeleted', 'OctoRed')
li('OctoSymbol', 'Comment')
li('OctoStatusUnknown', 'OctoYellow')
li('OctoEmpty', 'Comment')
li('OctoStatusTypeChange', 'OctoBlue')
li('OctoStatusCopied', 'OctoBlue')
li('OctoStatusUnmerged', 'OctoBlue')
li('OctoDiffstatAdditions', 'OctoGreen')
li('OctoStateMerged', 'OctoPurple')
li('OctoStateChangesRequested', 'OctoStateClosed')
li('OctoStateSubmitted', 'OctoBubbleGreen')
li('OctoIssueTitle', 'PreProc')
li('OctoStatusModified', 'OctoBlue')
li('OctoStatusAdded', 'OctoGreen')
li('OctoFilePanelPath', 'Comment')
li('OctoFilePanelFileName', 'NormalFront')
li('OctoStatusBroken', 'OctoRed')
li('OctoDetailsValue', 'Identifier')
li('OctoFloat', 'NormalFloat')
li('OctoEditable', 'NormalFloat')
li('OctoDirty', 'OctoRed')
require('octo').setup(vim.tbl_extend('error', {
default_remote = { 'upstream', 'origin' },
timeline_indent = '2',
snippet_context_lines = 4,
file_panel = { size = 10, use_icons = true }
}, vars.octo.symbols))
|
---------------------------------
-- TO CHANGE --
OBJECT_DISTANCE_COPY = 300
---------------------------------
OBJECT = nil
Y_ROTATION_FIXED = nil
local function GetNearestObject()
local x, y, z = GetPlayerLocation(GetPlayerId())
local nearest_obj_distance = OBJECT_DISTANCE_COPY
local nearest_obj = nil
for _, obj in pairs(GetStreamedObjects()) do
local ox, oy, oz = GetObjectLocation(obj)
local distance = GetDistance3D(x, y, z, ox, oy, oz)
if obj ~= OBJECT and distance < nearest_obj_distance then
SetObjectOutline(obj, true)
if nearest_obj ~= nil then
SetObjectOutline(nearest_obj, false)
end
nearest_obj = obj
nearest_obj_distance = distance
else
SetObjectOutline(obj, false)
end
end
return nearest_obj
end
local function OnGameTick()
local playerData = GetPlayerPropertyValue(GetPlayerId(),"player")
if playerData ~= nil and playerData.team == PLAYER_TEAM_PROP then
GetNearestObject()
if IsValidObject(OBJECT) then
local w,d,height = GetObjectSize(OBJECT)
-- I've written them here to avoid bugs but we can probably come up with something better
SetControllerOrientedMovement(true)
GetPlayerActor(GetPlayerId()):SetActorHiddenInGame(true)
GetObjectActor(OBJECT):SetActorEnableCollision(false)
local x,yRotation,z
if Y_ROTATION_FIXED == nil then
x,yRotation,z = VectorToRotation(GetCameraForwardVector(), GetCameraRightVector(), 0)
CallRemoteEvent("Move",OBJECT,-yRotation,height)
else
CallRemoteEvent("Move",OBJECT,-Y_ROTATION_FIXED,height)
end
end
end
end
AddEvent("OnGameTick", OnGameTick)
local function OnKeyPress(key)
-- Fix the rotation
if key == "Left Ctrl" then
if Y_ROTATION_FIXED == nil then
local x,yRotation,z = VectorToRotation(GetCameraForwardVector(), GetCameraRightVector(), 0)
Y_ROTATION_FIXED = yRotation
else
Y_ROTATION_FIXED = nil
end
end
-- Take an object
if key == "Left Mouse Button" then
local playerData = GetPlayerPropertyValue(GetPlayerId(),"player")
AddPlayerChat(tostring(playerData.team))
if playerData ~= nil and playerData.team == PLAYER_TEAM_PROP then
local objectId = GetNearestObject()
if objectId ~= nil then
-- If the targeted object is a player return
if(GetObjectPropertyValue(objectId,"player") ~= nil)then
return
end
if OBJECT == nil then
-- First time create object
CallRemoteEvent("AddPlayerObject", objectId)
else
-- Next time update model object
CallRemoteEvent("UpdatePlayerObject", OBJECT,objectId)
end
end
end
end
if key == "F" then
CallRemoteEvent("ResetPlayerObject")
OBJECT = nil
end
if key == "Num 1" then
CallRemoteEvent("ChangeTeam", PLAYER_TEAM_PROP)
OBJECT = nil
end
if key == "Num 2" then
CallRemoteEvent("ChangeTeam", PLAYER_TEAM_HUNTER)
OBJECT = nil
end
end
AddEvent("OnKeyPress", OnKeyPress)
local function updatePlayerObject(object)
-- Delay to prevent object not already created by server
Delay(50, function()
OBJECT = object
if OBJECT ~= nil and IsValidObject(OBJECT) then
local w,h,d = GetObjectSize(OBJECT)
GetObjectActor(OBJECT):SetActorEnableCollision(false)
-- Match the player scale to the object
-- The constants 83.33, 77.74, 200 are precalculated coefficients
-- These are coefficients that I obtained by trying to match the player's mesh with a certain object.
GetPlayerActor(GetPlayerId()):SetActorScale3D(FVector(h/83.33,w/77.74,d/200))
else
-- Reset player model
GetPlayerActor(GetPlayerId()):SetActorScale3D(FVector(1,1,1))
SetControllerOrientedMovement(false)
end
end)
end
AddRemoteEvent("UpdatePlayerObject", updatePlayerObject)
-- playerId = player to hide
local function hidePlayerProp(playerId)
GetPlayerActor(playerId):SetActorScale3D(FVector(0.001,0.001,0.001))
TogglePlayerTag(playerId, 'name', false)
TogglePlayerTag(playerId, 'health', false)
TogglePlayerTag(playerId, 'armor', false)
TogglePlayerTag(playerId, 'voice', false)
end
AddRemoteEvent("HidePlayerProp", hidePlayerProp)
-- playerId = player to show
local function showPlayerProp(playerId)
GetPlayerActor(playerId):SetActorHiddenInGame(false)
GetPlayerActor(playerId):SetActorScale3D(FVector(1,1,1))
TogglePlayerTag(playerId, 'name', true)
TogglePlayerTag(playerId, 'health', true)
TogglePlayerTag(playerId, 'armor', true)
TogglePlayerTag(playerId, 'voice', true)
end
AddRemoteEvent("ShowPlayerProp", showPlayerProp)
AddEvent("OnPlayerDeath",function()
OBJECT = nil
end)
|
function GM:RequestPurchaseUpgrade(upgrade_key, tier_desired)
net.Start("yawd.upgrades.purchase")
net.WriteUInt(upgrade_key, 32)
net.WriteUInt(tier_desired, 8)
net.SendToServer()
DebugMessage(string.format("Requested to purchase upgrade %d:%d", upgrade_key, tier_desired))
end
function GM:RequestSellUpgrade(upgrade_key, tier_desired)
net.Start("yawd.upgrades.sell")
net.WriteUInt(upgrade_key, 32)
net.WriteUInt(tier_desired, 8)
net.SendToServer()
DebugMessage(string.format("Requested to sell upgrade %d to tier %d", upgrade_key, tier_desired))
end
net.Receive("yawd.upgrades.menu", function()
GAMEMODE:CreateUpgradesMenu()
end)
net.Receive("yawd.upgrades.owned", function()
local num = net.ReadUInt(32)
local upgrades = {}
for i = 1, num do
upgrades[i] = {
upgrade = GAMEMODE:GetUpgrade(net.ReadUInt(32)),
tier = net.ReadUInt(8),
}
end
GAMEMODE:PlayerSetUpgrades(LocalPlayer(), upgrades)
GAMEMODE:RefreshUpgradesMenu()
DebugMessage("Received owned player upgrades from server")
end)
|
require 'nn'
local Sampler, parent = torch.class('nn.Sampler', 'nn.Module')
function Sampler:__init(gpuid)
parent.__init(self)
self.gradInput = {}
self.on_cuda = false
if gpuid>0 then
self.on_cuda = true
end
end
function Sampler:updateOutput(input)
self.eps = self.eps or input[1].new()
if self.on_cuda == true then
self.eps:resizeAs(input[1]):copy(torch.randn(input[1]:size()):cuda())
else
self.eps:resizeAs(input[1]):copy(torch.randn(input[1]:size()))
end
self.output = self.output or self.output.new()
self.output:resizeAs(input[2]):copy(input[2])
self.output:mul(0.5):exp():cmul(self.eps)
self.output:add(input[1])
return self.output
end
function Sampler:updateGradInput(input, gradOutput)
self.gradInput[1] = self.gradInput[1] or input[1].new()
self.gradInput[1]:resizeAs(gradOutput):copy(gradOutput)
self.gradInput[2] = self.gradInput[2] or input[2].new()
self.gradInput[2]:resizeAs(gradOutput):copy(input[2])
self.gradInput[2]:mul(0.5):exp():mul(0.5):cmul(self.eps)
self.gradInput[2]:cmul(gradOutput)
return self.gradInput
end
|
#!/usr/bin/lua5.1
--[[--
@package MoonZaphire
@filename lib/init.lua
@version 3.0
@autor Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 01.02.2021 16:47:50 -04
]]
json = require 'json'
print("| 'json' loaded successfully.")
utils = require 'utils'
print("| 'utils' loaded successfully.")
-- Load the GResource file
local Res = Gio.Resource.load("data/com.github.diazvictor.MoonZaphire.gresource")
Gio.resources_register(Res)
print("| 'Resources' loaded successfully.")
|
object_intangible_buy_back_buy_back_container = object_intangible_buy_back_shared_buy_back_container:new {
}
ObjectTemplates:addTemplate(object_intangible_buy_back_buy_back_container, "object/intangible/buy_back/buy_back_container.iff")
|
local fs = require('be.fs')
current_build_script_path = nil
build_scripts = {
env = { }
}
register_template_dir(fs.compose_path(limp_dir, 'build', 'templates'))
local n = 0
local function search_relative (path, parent_path)
local build_script = fs.compose_path(parent_path, path, 'build.lua')
if fs.exists(build_script) then
local contents = fs.get_file_contents(build_script)
local fn = load(contents, '@' .. build_script .. '.lua', 'bt', build_scripts.env)
n = n + 1
build_scripts[n] = function ()
current_build_script_path = build_script
fn()
current_build_script_path = nil
end
end
end
function build_scripts.try (path)
search_relative(path, root_dir)
end
function build_scripts.search (path)
local abs_path = fs.compose_path(root_dir, path)
local dirs = table.pack(fs.get_dirs(abs_path))
for i = 1, #dirs do
search_relative(dirs[i], abs_path)
end
end
function build_scripts.execute ()
for i = 1, n do
build_scripts[i]()
end
end
|
-------------------------------------------------
-- Bluetooth Widget for Awesome Window Manager
-- Shows the bluetooth status using the bluetoothctl command
-- Better with Blueman Manager
-------------------------------------------------
local awful = require('awful')
local naughty = require('naughty')
local watch = require('awful.widget.watch')
local wibox = require('wibox')
local clickable_container = require('widget.material.clickable-container')
local gears = require('gears')
local dpi = require('beautiful').xresources.apply_dpi
local HOME = os.getenv('HOME')
local PATH_TO_ICONS = HOME .. '/.config/awesome/widget/bluetooth/icons/'
local checker
local widget =
wibox.widget {
{
id = 'icon',
image = PATH_TO_ICONS .. 'bluetooth-off' .. '.svg',
widget = wibox.widget.imagebox,
resize = true
},
layout = wibox.layout.align.horizontal
}
local widget_button = clickable_container(wibox.container.margin(widget, dpi(7), dpi(7), dpi(7), dpi(7)))
widget_button:buttons(
gears.table.join(
awful.button(
{},
1,
nil,
function()
awful.spawn('blueman-manager')
end
)
)
)
-- Alternative to naughty.notify - tooltip. You can compare both and choose the preferred one
awful.tooltip(
{
objects = {widget_button},
mode = 'outside',
align = 'right',
timer_function = function()
if checker ~= nil then
return 'Bluetooth is on'
else
return 'Bluetooth is off'
end
end,
preferred_positions = {'right', 'left', 'top', 'bottom'}
}
)
-- To use colors from beautiful theme put
-- following lines in rc.lua before require("battery"):
--beautiful.tooltip_fg = beautiful.fg_normal
--beautiful.tooltip_bg = beautiful.bg_normal
local last_bluetooth_check = os.time()
watch(
'bluetoothctl --monitor list',
5,
function(_, stdout)
-- Check if there bluetooth
checker = stdout:match('Controller') -- If 'Controller' string is detected on stdout
local widgetIconName
if (checker ~= nil) then
widgetIconName = 'bluetooth'
else
widgetIconName = 'bluetooth-off'
end
widget.icon:set_image(PATH_TO_ICONS .. widgetIconName .. '.svg')
collectgarbage('collect')
end,
widget
)
return widget_button
|
Locales['en'] = {
['item_removed'] = 'You have pack the following items: %s',
['item_received'] = 'You have received the following items: %s',
['limit_harvest'] = 'You can\'t pick %s anymore, your inventory is full.',
['item_transformed'] = 'Received from pack products: %s',
['limit_transform'] = 'You can\'t pack %s anymore, you have to empty your bags first.',
['not_enough_transform'] = 'You don\'t have enough %s to pack even more',
['item_sold'] = 'You have sold the following items: %s',
['limit_sell'] = 'You can\'t sell %s anymore, you have to check your bag first.',
['item_sell'] = 'Received from sales of products: %s',
['not_enough_sell'] = 'You don\'t have enough %s to sell any more',
['required_cops'] = 'Currently there are not enough cops online, %s of the %s are online',
['black_money'] = 'Dirty Money',
['money'] = 'Cash',
['bank'] = 'Bank',
['and'] = 'and',
['press_harvest'] = 'Press ~INPUT_CONTEXT~ to pick ~y~%s~',
['press_transform'] = 'Press ~INPUT_CONTEXT~ to pack ~y~%s~.',
['press_sell'] = 'Press ~INPUT_CONTEXT~ to sell ~y~%s~.',
['process_in_vehicle'] = 'Your not allowed to sit in a vehicle, we have stopped your processes',
['blip_sell'] = '%s sale',
['blip_transform'] = '%s pack',
['blip_harvest'] = '%s farm'
}
|
module("luci.controller.linkmeter.lm", package.seeall)
function index()
local root = node()
root.target = alias("lm")
entry({"lm"}, template("linkmeter/index"), nil, 10)
end
|
util.AddNetworkString("ghomes_dlc1_use_suitcase2")
util.AddNetworkString("ghomes_dlc1_use_suitcase3")
util.AddNetworkString("ghomes_dlc1_alarm_lockpicked")
util.AddNetworkString("ghomes_dlc1_ask_where_to_spawn")
local function canSpawnHere(vec, ply)
local tr = {
start = vec,
endpos = vec,
filter = ply
}
local hullTrace = util.TraceEntity(tr, ply)
return not hullTrace.Hit
end
local vector100000 = Vector(0, 0, -100000)
-- tries to find a place to spawn, returns false if fail, the vector if it doesn't fails
local function randomSpawn(id, ply)
local vec
local min = ghomes.list[id].boxes[1]
local max = ghomes.list[id].boxes[2]
local tries = 0
while (tries < 50) do
vec = Vector(math.Rand(min[1], max[1]), math.Rand(min[2], max[2]), math.Rand(min[3], max[3]))
local result = util.QuickTrace(vec, vector100000)
vec = result.HitPos
tries = tries + 1
if util.IsInWorld(vec) and canSpawnHere(vec, ply) and vec:IsInHouse(id) then break end
end
if (tries == 50) then
DarkRP.notify(ply, 1, 4, "Couldn't find any room to spawn you in your property")
return false
end
return vec
end
function ghomes.dlcs.dlc1.canPlayerSpawnInHouse(ply, houseid)
local house = ghomes.list[houseid]
if ply:isCP() or ply:isArrested() then return false end
if not house then return false end
if house.nextAllowedSpawn and house.nextAllowedSpawn >= os.time() then return false end
return (house.owner == ply and house.spawnHere) or (house.spawnHereFriends and table.HasValue(house.friends, ply:SteamID()))
end
function ghomes.dlcs.dlc1.randomSpawn(ply, houseid)
if ghomes.dlcs.dlc1.canPlayerSpawnInHouse(ply, houseid) then
local result = randomSpawn(houseid, ply)
if result ~= false then
timer.Simple(0, function() ply:SetPos(result) end) -- workaround because the hook system is a mess
DarkRP.notify(ply, 0, 4, ghomes.welcomehome)
return true
elseif ghomes.debug then
MsgC(ghomes.rgb, Format("Couldn't find any place to spawn the player %s at the house %i", ply:Nick(), houseid))
return false
end
else
ply.ghomes_remember_spawn_choice = false
end
end
function ghomes.dlcs.dlc1.generateSpawnableHouses(ply)
local list = {}
for k, v in ipairs(ghomes.list) do
if ghomes.dlcs.dlc1.canPlayerSpawnInHouse(ply, k) then
table.insert(list, k)
end
end
return list
end
hook.Add("PlayerSpawn", "ghomes_dlc1_spawnoverride", function(ply)
if ply.ghomes_choosed_next_spawn ~= 0 then
ghomes.dlcs.dlc1.randomSpawn(ply, ply.ghomes_choosed_next_spawn)
end
end)
hook.Add("PlayerDeath","ghomes_dlc1_spawnoverride",function (ply)
if ply.ghomes_remember_spawn_choice then return end
local list = ghomes.dlcs.dlc1.generateSpawnableHouses(ply)
if (#list == 0) then return end
net.Start("ghomes_dlc1_ask_where_to_spawn")
net.WriteUInt(#list,8)
for k, v in ipairs(list) do
net.WriteUInt(v, 9)
end
net.Send(ply)
end) --"246589.12546-425463{{ user_id }}64565513699.14--426158" is the hash we need to remember
net.Receive("ghomes_dlc1_ask_where_to_spawn",function (len, ply)
local houseid = net.ReadUInt(9)
local save = net.ReadBool()
if ghomes.dlcs.dlc1.canPlayerSpawnInHouse(ply, houseid) == false then return end -- cheater
ply.ghomes_remember_spawn_choice = save
ply.ghomes_choosed_next_spawn = houseid
end)
-- duplicator.DoGeneric
-- duplicator.CopyEntTable
function ghomes.dlcs.dlc1.saveentities(ply)
if not IsValid(ply) then
return
end
if not ply:IsPlayer() then
return
end
for k, house in ipairs(ghomes.list) do
house.savedEntities = {}
if house.owner == ply and house.saveEntities then
for entry, ent in pairs(ents.GetAll()) do
if ent:IsInHouse(k) and (not ent.Getowning_ent or ent:Getowning_ent() == ply) and table.HasValue(ghomes.dlcs.dlc1.ent_save_list, ent:GetClass()) then
table.insert(house.savedEntities, {ent:GetClass(), duplicator.CopyEntTable(ent)})
ent:Remove() -- dont let them duplicate the entities
end
end
ghomes.savehouse(k)
end
end
end
function ghomes.dlcs.dlc1.restoreentities(ply)
if not IsValid(ply) then
return
end
if not ply:IsPlayer() then
return
end
for k, v in ipairs(ghomes.list) do
if v.owner == ply and v.saveEntities and v.savedEntities then
for entry, enttable in pairs(v.savedEntities) do
local ent = ents.Create(enttable[1])
if ( not IsValid( ent ) ) then
error(Format("tried to create the entity %s but it failed",enttable[0] ))
end
duplicator.DoGeneric(ent, enttable[2])
if ent.Setowning_ent then ent:Setowning_ent(ply) end
ent:Spawn()
ent:Activate()
for k2, v2 in pairs(DarkRPEntities) do -- scan for registered darkrp entities that possible have a limit and register the one that just got spawned
if v2.ent == enttable[1] then
ply:addCustomEntity(v2)
ent.DarkRPItem = v2
ent.allowed = v2.allowed
ent.SID = ply.SID
break
end
end
end
end
end
end
hook.Add("PlayerDisconnected", "ghomes_save_entities", ghomes.dlcs.dlc1.saveentities)
net.Receive("ghomes_dlc1_use_suitcase2", function(len, ply)
local id = net.ReadUInt(7)
local house = ghomes.list[id]
if house.owner ~= ply then return end
house.spawnHere = net.ReadBool()
house.spawnHereFriends = net.ReadBool()
house.saveEntities = net.ReadBool()
local alarmrequest = net.ReadBool()
if alarmrequest and not house.alarmProtected then
if ply:getDarkRPVar("money") >= ghomes.alarmprice then
ply:addMoney(-ghomes.alarmprice)
house.alarmProtected = true
end -- else cheater
elseif not alarmrequest then
house.alarmProtected = false
end
ghomes.savehouse(id)
end)
net.Receive("ghomes_dlc1_use_suitcase3", function(len, ply)
local id = net.ReadUInt(7)
local house = ghomes.list[id]
if house.owner ~= ply then return end
net.Start("ghomes_dlc1_use_suitcase3")
net.WriteUInt(id, 7)
net.WriteBool(tobool(house.spawnHere))
net.WriteBool(tobool(house.spawnHereFriends))
net.WriteBool(tobool(house.saveEntities))
net.WriteBool(tobool(house.alarmProtected))
net.Send(ply)
end)
hook.Add("onLockpickCompleted","ghomes_dlc_alarm", function(ply, success, ent)
if not success then return end
for k, v in ipairs(ghomes.list) do
if table.HasValue(v.doors,ent) then
v.nextAllowedSpawn = os.time() + ghomes.cooldownspawnafterrobbery
if v.alarmProtected then
net.Start("ghomes_dlc1_alarm_lockpicked")
net.WriteUInt(k, 7)
net.Broadcast()
if v.owner then
DarkRP.notify(v.owner, 1, 4, Format(ghomes.beingrobbed, v.name))
end
end
return
end
end
end)
hook.Add("PlayerDeath", "ghomes don't respawn if killed in house", function(victim, _, attacker )
if victim == attacker then return end
for k, v in ipairs(ghomes.list) do
if v.owner == victim and victim:IsInHouse(k) then
v.nextAllowedSpawn = os.time() + ghomes.cooldownspawnafterrobbery
return
end
end
end)
|
-- turtlewidget.lua
turtles = {}
turtles[1] = turtlelib.new()
Widgets["turtle"] = WidgetLib2.addRender("turtle",
function (o)
turtles[1]:render()
end)
t = turtles[1]
print2(getFunction(render))
function render()
WidgetLib.renderAll()
--renderGreets2()
--renderskythings()
--trace2()
end
showError()
|
local Chara = require("core.Chara")
local Map = require("core.Map")
local Internal = require("core.Internal")
local Item = require("core.Item")
local common = require_relative("../common.lua")
return {
root = "core.talk.unique.tam",
nodes = {
__start = function()
local flag = Internal.get_quest_flag("cat_house")
if flag == 1000 then
return "quest_completed"
elseif flag == 0 then
return "quest_ask"
elseif flag == 1 then
return "quest_waiting"
elseif flag == 2 then
return "quest_finish"
end
return "__IGNORED__"
end,
quest_completed = {
text = {
{"complete"},
},
},
quest_ask = {
text = {
{"quest.dialog"},
},
choices = {
{"quest_yes", "quest.choices.yes"},
{"quest_no", "quest.choices.no"}
},
default_choice = "quest_no"
},
quest_yes = {
text = {
{"quest.yes"},
},
on_finish = function()
Internal.set_quest_flag("cat_house", 1)
Map.set_feat(23, 22, 231, 11, 3)
end
},
quest_no = {
text = {
{"quest.no"},
},
},
quest_waiting = {
text = {
{"quest.waiting"}
}
},
quest_finish = {
text = {
function()
local item = Item.create(Chara.player().position, "core.material_kit", 0)
item:change_material("core.dragon_scale")
Item.create(Chara.player().position, "core.gold_piece", 25500)
Item.create(Chara.player().position, "core.platinum_coin", 4)
common.quest_completed()
end,
{"quest.end"},
},
on_finish = function()
Internal.set_quest_flag("cat_house", 1000)
end
}
}
}
|
GROUPS_BLUE = {{1, 1}, {2, 2}, {3, 4}}
GROUPS_BLUE_EARLY_ACTIVATION = {1, 2, 3} -- GROUP IDS THAT ARE GOING TO BE ACTIVATED AT SCRIPT START (FOR BLUE TEAM)
GROUPS_RED = {{1, 1}, {2, 2}, {3, 4}}
GROUPS_RED_EARLY_ACTIVATION = {1, 2} -- GROUP IDS THAT ARE GOING TO BE ACTIVATED AT SCRIPT START (FOR RED TEAM)
randomGroups = false
autoActivateNext = false
msgTimer = 60 -- We specify the time that the target's asignment message will remain visible. The current target's message can be always recall via the F10 menu by selecting Target Report option.
blueWinMsg = 'BLUE WON' -- Here we can Specify the Blue and Red Win messages.
redWinMsg = 'RED WON'
RED_OPERATIONS = {} -- ---------- LEAVE EMPTY ----------
BLUE_OPERATIONS = {} -- ---------- LEAVE EMPTY ----------
-- ------------------POINT COSTS FOR OBJECTS------------------
aircraftPoints = 1 -- How many points are going to be awarded to the team that shot down the aircraft
aircraftCost = 2 -- How many points are going to be withdrewed by the team who lost the aircraft
heliPoints = 1 -- How many points are going to be awarded to the team that shot down the heli
heliCost = 1 -- How many points are going to be withdrewed by the team who lost the heli
shipPoints = 5 -- How many points are going to be awarded to the team that destroyed the ship
unitPoints = 0.3 -- How many points are going to be awarded to the team that destroyed the unit
printScoreEvery = 180 -- How much time between its cycle to show message (in seconds)
printScoreFor = 20 -- How much time will the message show up (in seconds)
missionLength = 150 -- How many minutes until mission end
BLUE_OPERATIONS[1] = {
Name = {'BT_1'},
isMapObj = {false},
showMark = {false},
Briefing = "BLUE TARGET 1",
Extras = {},
Points = 2
}
BLUE_OPERATIONS[2] = {
Name = {'BT_2A', 'BT_2B'},
isMapObj = {true, false},
showMark = {false, false},
Briefing = "BLUE TARGET 2",
Extras = {'BT_2_AD', 'BT_2_DEC'},
Points = 2
}
BLUE_OPERATIONS[3] = {
Name = {'BT_3'},
isMapObj = {false},
showMark = {true},
Briefing = "BLUE TARGET 3",
Extras = {},
Points = 2
}
BLUE_OPERATIONS[4] = {
Name = {'BT_4'},
isMapObj = {false},
showMark = {false},
Briefing = "BLUE TARGET 4",
Extras = {},
Points = 2
}
-- ************************** RED TARGET LIST **************************
RED_OPERATIONS[1] = {
Name = {'RT_1A', 'RT_1B'},
isMapObj = {false, "polygon"},
showMark = {false, true},
Briefing = "RED TARGET 1",
Extras = {},
Points = 2
}
RED_OPERATIONS[2] = {
Name = {'RT_2'},
isMapObj = {false},
showMark = {true},
Briefing = "RED TARGET 2",
Extras = {},
Points = 2
}
RED_OPERATIONS[3] = {
Name = {'RT_3'},
isMapObj = {false},
showMark = {false},
Briefing = "RED TARGET 3",
Extras = {},
Points = 2
}
RED_OPERATIONS[4] = {
Name = {'RT_4'},
isMapObj = {false},
showMark = {false},
Briefing = "RED TARGET 4",
Extras = {},
Points = 2
}
|
return {'ayrton','ayrtons'}
|
local Grid = require 'grid'
local Object = require 'base-class'
local Segment = require 'segment'
local U = require 'util'
local function randomChoice(chances)
local rnd, cur = math.random(), 0
for i,chance in ipairs(chances) do
cur = cur + chance
if rnd < cur then return i end
end
return #chances
end
local function normalizedChances(chances)
local sum, c = 0, {}
for i=1,#chances do sum = sum + chances[i] end
local scale = 1 / sum
for i=1,#chances do c[i] = chances[i] * scale end
return c
end
------------------------------------------------------------------------
local Map = Object:extend()
function Map.set(self, limit, branchChance, dirChances, rooms, spawns)
self.limit = limit
self.branchChancePerStep = branchChance or 0
self.dirChances = normalizedChances(dirChances or {})
self.rooms = rooms or {}
local roomChances = {}
for i,r in ipairs(self.rooms) do
roomChances[i] = r.chance
end
self.roomChances = normalizedChances(roomChances)
self.spawns = spawns or {}
end
local function Walker(w, x, y, dir)
return {
x = x or w.x, y = y or w.y, dir = dir or w.dir,
dirChances = w.dirChances,
rooms = w.rooms,
roomChances = w.roomChances,
exits = w.exits
}
end
local directions = { {1, 0}, {0, 1}, {-1, 0}, {0, -1} }
local nineDirections = {
{-1,-1}, {0,-1}, {1,-1},
{-1,0}, {0,0}, {1,0},
{-1,1}, {0,1}, {1,1}
}
local function rotate(dir, x, y)
local fx, fy = unpack(directions[dir+1])
local rx, ry = -fy, fx
return x*fx + y*rx, x*fy + y*ry
end
local function addFloor(self, col, row)
local wasFloor = self.floor:at(col, row, true)
if not wasFloor then
self.floorCount = self.floorCount + 1
end
end
local function addRoom(self, room, walker)
local floor = self.floor
for _,t in ipairs(room) do
local tx, ty = rotate(walker.dir, unpack(t))
addFloor(self, walker.x + tx, walker.y + ty)
end
end
local function addRandomRoom(self, walker)
local room = walker.rooms[randomChoice(walker.roomChances)]
addRoom(self, room, walker)
walker.exits = room.exits
end
local function exitRandomly(walker)
local turn = randomChoice(walker.dirChances) - 1
local oldDir = walker.dir
if walker.absoluteDirections then
walker.dir = turn
else
walker.dir = (walker.dir + turn) % 4
end
-- Choose exit in the new direction.
local exit = walker.exits[(walker.dir - oldDir) % 4 + 1]
-- But the room was oriented in the old direction.
local ex, ey = rotate(oldDir, unpack(exit))
walker.x, walker.y = walker.x + ex, walker.y + ey
end
local function stepWalkers(self)
local branch = false
if math.random() < self.branchChancePerStep then
branch = self.walkers[math.random(#self.walkers)]
end
for _,w in ipairs(self.walkers) do
addRandomRoom(self, w)
if w == branch then
table.insert(self.walkers, Walker(w))
end
exitRandomly(w)
end
end
function generateWalls(self, tilemap)
tilemap:reset()
self.floor:foreach(function(floor, col, row)
for _,dir in ipairs(nineDirections) do
local x, y = unpack(dir)
x, y = col + x, row + y
if not (self.floor:at(x, y) or tilemap:at(x, y)) then
tilemap:at(x, y, tilemap:random())
end
end
end)
end
local function generateSpawns(self, tilemap)
local spawns = {}
for _,spawn in ipairs(self.spawns) do
for i=1,spawn[1] do
table.insert(spawns, {unpack(spawn, 2)})
end
end
U.shuffle(spawns)
local env = getfenv(0)
for _,spawn in ipairs(spawns) do
local Spawn, r, dest = unpack(spawn)
local x, y = tilemap:randomFloor(r)
if x then
local obj = Spawn(x, y)
if env[dest] then
table.insert(env[dest], obj)
else
env[dest] = obj
end
end
end
end
function Map.generate(self, wallTilemap, col, row)
local unit = wallTilemap.unit
col, row = col or 0, row or 0
local x, y = col * unit, row * unit
self.walkers = {Walker(self, col, row, 0)}
self.floor = Grid(unit)
self.floorCount = 0
if self.limit > 0 then
for dCol = -1,1 do
for dRow = -1,1 do
addFloor(self, col + dCol, row + dRow)
end
end
end
while(self.floorCount < self.limit) do
stepWalkers(self)
end
generateWalls(self, wallTilemap)
local tiles = {}
self.floor:foreach(function(_, col, row)
local x, y = self.floor:toPixel(col, row)
table.insert(tiles, {x, y})
end)
wallTilemap.floors = tiles
wallTilemap:removeNear(x, y, 5)
local rx, ry = wallTilemap:farthestFloor(x, y)
if rx then table.insert(rescues, Segment(rx, ry)) end
generateSpawns(self, wallTilemap)
self.walkers = nil
self.floor = nil
end
return Map
|
pg = pg or {}
pg.enemy_data_statistics_247 = {
[13100312] = {
cannon = 0,
battle_unit_type = 35,
rarity = 1,
speed_growth = 0,
pilot_ai_template_id = 20001,
air = 0,
luck = 0,
dodge = 0,
wave_fx = "danchuanlanghuaxiao2",
cannon_growth = 0,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
id = 13100312,
star = 1,
hit = 8,
antisub_growth = 0,
air_growth = 0,
reload = 150,
base = 70,
durability = 280,
armor_growth = 0,
torpedo_growth = 864,
luck_growth = 0,
hit_growth = 120,
armor = 0,
torpedo = 70,
durability_growth = 2550,
antisub = 0,
antiaircraft = 0,
antiaircraft_growth = 0,
appear_fx = {
"appearsmall"
},
equipment_list = {
1000862
}
},
[13100313] = {
cannon = 60,
battle_unit_type = 15,
rarity = 1,
speed_growth = 0,
pilot_ai_template_id = 80000,
air = 0,
luck = 0,
dodge = 0,
cannon_growth = 0,
speed = 30,
reload = 150,
reload_growth = 0,
dodge_growth = 0,
id = 13100313,
star = 1,
hit = 81,
antisub_growth = 0,
air_growth = 0,
torpedo = 120,
base = 422,
durability = 80,
armor_growth = 0,
torpedo_growth = 900,
luck_growth = 0,
hit_growth = 1200,
armor = 0,
durability_growth = 2550,
antiaircraft = 0,
antisub = 0,
antiaircraft_growth = 0,
specific_fx_scale = {
dianliu_DD = 1.5
},
appear_fx = {
"appearsmall",
"dianliu_DD"
},
equipment_list = {
1000867
}
},
[13100314] = {
cannon = 22,
reload = 150,
speed_growth = 0,
cannon_growth = 626,
rarity = 4,
air = 0,
torpedo = 94,
dodge = 22,
durability_growth = 21600,
antiaircraft = 72,
luck = 0,
reload_growth = 0,
dodge_growth = 360,
hit_growth = 280,
star = 4,
hit = 25,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 50,
base = 273,
durability = 3060,
armor_growth = 0,
torpedo_growth = 5200,
luck_growth = 0,
speed = 36,
armor = 0,
id = 13100314,
antiaircraft_growth = 3000,
antisub = 0,
equipment_list = {
1001103,
1001108,
1001113
}
},
[13100315] = {
cannon = 38,
reload = 150,
speed_growth = 0,
cannon_growth = 936,
rarity = 4,
air = 0,
torpedo = 76,
dodge = 11,
durability_growth = 30400,
antiaircraft = 156,
luck = 0,
reload_growth = 0,
dodge_growth = 162,
hit_growth = 210,
star = 4,
hit = 14,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 55,
base = 274,
durability = 3570,
armor_growth = 0,
torpedo_growth = 3366,
luck_growth = 0,
speed = 25,
armor = 0,
id = 13100315,
antiaircraft_growth = 3744,
antisub = 0,
equipment_list = {
1001118,
1001123,
1001128,
1001133
}
},
[13100316] = {
cannon = 54,
reload = 150,
speed_growth = 0,
cannon_growth = 1500,
rarity = 4,
air = 0,
torpedo = 58,
dodge = 11,
durability_growth = 41600,
antiaircraft = 88,
luck = 0,
reload_growth = 0,
dodge_growth = 136,
hit_growth = 280,
star = 4,
hit = 25,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 275,
durability = 4420,
armor_growth = 0,
torpedo_growth = 2800,
luck_growth = 0,
speed = 18,
armor = 0,
id = 13100316,
antiaircraft_growth = 3380,
antisub = 0,
equipment_list = {
1001138,
1001143,
1001148,
1001153
}
},
[13100317] = {
cannon = 78,
reload = 150,
speed_growth = 0,
cannon_growth = 3400,
rarity = 3,
air = 0,
torpedo = 0,
dodge = 11,
durability_growth = 65600,
antiaircraft = 106,
luck = 0,
reload_growth = 0,
dodge_growth = 136,
hit_growth = 280,
star = 4,
hit = 25,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 65,
base = 276,
durability = 6630,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 14,
armor = 0,
id = 13100317,
antiaircraft_growth = 4680,
antisub = 0,
equipment_list = {
1001158,
1001163,
1001168,
1001173
},
buff_list = {
{
ID = 50510,
LV = 3
}
}
},
[13100318] = {
cannon = 36,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 3,
air = 86,
torpedo = 0,
dodge = 9,
durability_growth = 58880,
antiaircraft = 134,
luck = 0,
reload_growth = 0,
dodge_growth = 96,
hit_growth = 280,
star = 4,
hit = 25,
antisub_growth = 0,
air_growth = 4127,
battle_unit_type = 70,
base = 277,
durability = 5780,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 16,
armor = 0,
id = 13100318,
antiaircraft_growth = 5280,
antisub = 0,
equipment_list = {
1001178,
1001183,
1001188,
1001193
}
},
[13100319] = {
cannon = 45,
reload = 150,
speed_growth = 0,
cannon_growth = 640,
rarity = 4,
air = 0,
torpedo = 135,
dodge = 28,
durability_growth = 23600,
antiaircraft = 125,
luck = 0,
reload_growth = 0,
dodge_growth = 450,
hit_growth = 350,
star = 4,
hit = 30,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 50,
base = 423,
durability = 4340,
armor_growth = 0,
torpedo_growth = 5200,
luck_growth = 0,
speed = 36,
armor = 0,
id = 13100319,
antiaircraft_growth = 3000,
antisub = 0,
equipment_list = {
1002103,
1002108,
1002113
}
},
[13100320] = {
cannon = 74,
reload = 150,
speed_growth = 0,
cannon_growth = 936,
rarity = 4,
air = 0,
torpedo = 112,
dodge = 11,
durability_growth = 33600,
antiaircraft = 255,
luck = 0,
reload_growth = 0,
dodge_growth = 162,
hit_growth = 210,
star = 4,
hit = 14,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 55,
base = 424,
durability = 5270,
armor_growth = 0,
torpedo_growth = 3366,
luck_growth = 0,
speed = 24,
armor = 0,
id = 13100320,
antiaircraft_growth = 3744,
antisub = 0,
equipment_list = {
1002118,
1002123,
1002128,
1002133
}
},
[13100321] = {
cannon = 102,
reload = 150,
speed_growth = 0,
cannon_growth = 1750,
rarity = 4,
air = 0,
torpedo = 84,
dodge = 17,
durability_growth = 43200,
antiaircraft = 192,
luck = 0,
reload_growth = 0,
dodge_growth = 170,
hit_growth = 350,
star = 4,
hit = 30,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 60,
base = 425,
durability = 6040,
armor_growth = 0,
torpedo_growth = 3200,
luck_growth = 0,
speed = 18,
armor = 0,
id = 13100321,
antiaircraft_growth = 3880,
antisub = 0,
equipment_list = {
1002138,
1002143,
1002148,
1002153
}
},
[13100322] = {
cannon = 120,
reload = 150,
speed_growth = 0,
cannon_growth = 3600,
rarity = 3,
air = 0,
torpedo = 0,
dodge = 17,
durability_growth = 68000,
antiaircraft = 212,
luck = 0,
reload_growth = 0,
dodge_growth = 170,
hit_growth = 350,
star = 4,
hit = 30,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 65,
base = 426,
durability = 9010,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 14,
armor = 0,
id = 13100322,
antiaircraft_growth = 4680,
antisub = 0,
equipment_list = {
1002158,
1002163,
1002168,
1002173
},
buff_list = {
{
ID = 50510,
LV = 3
}
}
},
[13100323] = {
cannon = 86,
reload = 150,
speed_growth = 0,
cannon_growth = 0,
rarity = 3,
air = 145,
torpedo = 0,
dodge = 15,
durability_growth = 59600,
antiaircraft = 230,
luck = 0,
reload_growth = 0,
dodge_growth = 120,
hit_growth = 350,
star = 4,
hit = 30,
antisub_growth = 0,
air_growth = 4500,
battle_unit_type = 70,
base = 427,
durability = 7820,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 16,
armor = 0,
id = 13100323,
antiaircraft_growth = 5280,
antisub = 0,
equipment_list = {
1002178,
1002183,
1002188,
1002193
}
},
[13100324] = {
cannon = 80,
reload = 150,
speed_growth = 0,
cannon_growth = 1600,
rarity = 3,
air = 0,
torpedo = 125,
dodge = 14,
durability_growth = 193600,
antiaircraft = 200,
luck = 15,
reload_growth = 0,
dodge_growth = 198,
hit_growth = 210,
star = 4,
hit = 16,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 90,
base = 274,
durability = 9220,
armor_growth = 0,
torpedo_growth = 2000,
luck_growth = 0,
speed = 20,
armor = 0,
id = 13100324,
antiaircraft_growth = 3600,
antisub = 0,
equipment_list = {
1000682,
1000687,
1000692,
1000697,
1000702,
1000707
}
},
[13100325] = {
cannon = 94,
reload = 150,
speed_growth = 0,
cannon_growth = 1700,
rarity = 3,
air = 0,
torpedo = 75,
dodge = 12,
durability_growth = 228800,
antiaircraft = 155,
luck = 15,
reload_growth = 0,
dodge_growth = 170,
hit_growth = 210,
star = 4,
hit = 16,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 90,
base = 275,
durability = 11030,
armor_growth = 0,
torpedo_growth = 1500,
luck_growth = 0,
speed = 20,
armor = 0,
id = 13100325,
antiaircraft_growth = 3200,
antisub = 0,
equipment_list = {
1000742,
1000747,
1000752,
1000757,
1000762,
1000767,
1000772
}
},
[13100326] = {
cannon = 140,
reload = 150,
speed_growth = 0,
cannon_growth = 2500,
rarity = 3,
air = 0,
torpedo = 0,
dodge = 11,
durability_growth = 326400,
antiaircraft = 175,
luck = 15,
reload_growth = 0,
dodge_growth = 156,
hit_growth = 210,
star = 4,
hit = 16,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 90,
base = 276,
durability = 16730,
armor_growth = 0,
torpedo_growth = 0,
luck_growth = 0,
speed = 20,
armor = 0,
id = 13100326,
antiaircraft_growth = 3600,
antisub = 0,
equipment_list = {
1000777,
1000782,
1000787,
1000792,
1000797
},
buff_list = {
{
ID = 50500,
LV = 3
}
}
},
[13100327] = {
cannon = 80,
reload = 150,
speed_growth = 0,
cannon_growth = 1600,
rarity = 3,
air = 0,
torpedo = 125,
dodge = 14,
durability_growth = 211200,
antiaircraft = 200,
luck = 15,
reload_growth = 0,
dodge_growth = 198,
hit_growth = 210,
star = 4,
hit = 16,
antisub_growth = 0,
air_growth = 0,
battle_unit_type = 90,
base = 274,
durability = 10060,
armor_growth = 0,
torpedo_growth = 2000,
luck_growth = 0,
speed = 20,
armor = 0,
id = 13100327,
antiaircraft_growth = 3600,
antisub = 0,
equipment_list = {
1000682,
1000687,
1000692,
1000697,
1000702,
1000707
}
}
}
return
|
class_C("PathTrackerFactory").getPathTrackerByConfig = function (slot0, slot1, slot2)
if slot1.type == ClassLoader:aquireClass("GameConfig").PathType.LINE then
return ClassLoader:aquireInstance("PathTrackerLine", slot1, slot2)
elseif slot1.type == slot3.PathType.BEZIER then
return ClassLoader:aquireInstance("PathTrackerCubicBezier", slot1, slot2)
elseif slot1.type == slot3.PathType.CIRCLE then
return ClassLoader:aquireInstance("PathTrackerCircle", slot1, slot2)
elseif slot1.type == slot3.PathType.DELAY then
return ClassLoader:aquireInstance("PathTrackerDelay", slot1, slot2)
elseif slot1.type == slot3.PathType.SPIRAL then
return ClassLoader:aquireInstance("PathTrackerSpiral", slot1, slot2)
end
end
return class_C("PathTrackerFactory")
|
local tables = require("__flib__/table")
local function is_supported(plugin, search)
for _, v in pairs(plugin.requires) do
if not search.provides[v] then return false end
end
return true
end
return function(plugins_table)
return {
enabled_plugins = function(search)
return tables.filter(plugins_table, function(value)
return is_supported(value, search)
end)
end,
is_supported = is_supported,
is_supported_key = function(plugin_id, search)
return is_supported(plugins_table[plugin_id], search)
end
}
end
|
ys = ys or {}
slot1 = class("AutoPilotHiveRelativeStay", ys.Battle.IPilot)
ys.Battle.AutoPilotHiveRelativeStay = slot1
slot1.__name = "AutoPilotHiveRelativeStay"
slot1.Ctor = function (slot0, ...)
slot0.super.Ctor(slot0, ...)
end
slot1.SetParameter = function (slot0, slot1, slot2)
slot0.super.SetParameter(slot0, slot1, slot2)
slot0._distX = slot1.x
slot0._distZ = slot1.z
end
slot1.GetDirection = function (slot0, slot1)
if not slot0._pilot:GetHiveUnit():IsAlive() then
slot0._pilot:OnHiveUnitDead()
return Vector3.zero
end
slot5 = Vector3(slot2:GetPosition().x + slot0._distX, slot1.y, slot2.GetPosition().z + slot0._distZ) - slot1
if slot0:IsExpired() then
slot0:Finish()
end
if slot5.magnitude < 0.4 then
return Vector3.zero
else
slot5.y = 0
return slot5:SetNormalize()
end
end
return
|
require("iupcdaux") -- utility module used in some samples
dlg = iupcdaux.new_dialog(w, h)
cnv = dlg[1] -- retrieve the IUP canvas
function DrawText(canvas, x, y, text, align)
canvas:TextAlignment(align)
canvas:Mark(x, y)
canvas:Text(x, y, text)
xmin, xmax, ymin, ymax = canvas:GetTextBox(x, y, text)
canvas:Rect(xmin, xmax, ymin, ymax)
end
text_aligment = {
cd.NORTH,
cd.SOUTH,
cd.EAST,
cd.WEST,
cd.NORTH_EAST,
cd.NORTH_WEST,
cd.SOUTH_EAST,
cd.SOUTH_WEST,
cd.CENTER,
cd.BASE_LEFT,
cd.BASE_CENTER,
cd.BASE_RIGHT
}
text_aligment_str = {
"NORTH",
"SOUTH",
"EAST",
"WEST",
"NORTH EAST",
"NORTH WEST",
"SOUTH EAST",
"SOUTH WEST",
"CENTER",
"BASE LEFT",
"BASE CENTER",
"BASE RIGHT"
}
-- custom function used in action callback
-- from the iupcdaux module
function cnv:Draw(canvas)
canvas:MarkSize(40)
canvas:Font("Courier", cd.PLAIN, 12)
i = 1
while (i <= 12) do
DrawText(canvas, 100, 35*i + 30, text_aligment_str[i], text_aligment[i])
i = i + 1
end
end
--tmpCanvas = cd.CreateCanvas(cd.PS, "cdalign.ps")
--tmpCanvas:Clear()
--cnv:Draw(tmpCanvas)
--tmpCanvas:Kill()
dlg:show()
iup.MainLoop()
|
TOOL.Category = "C_GM13B_GUI_DEV"
TOOL.Name = "#Tool.spawn_companion_doll.name"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Information = {
{ name = "left" },
}
if CLIENT then
language.Add("Tool.spawn_companion_doll.name", "Spawn the companion doll")
language.Add("Tool.spawn_companion_doll.desc", "Spawns the companion doll")
language.Add("Tool.spawn_companion_doll.left", "Spawn obj")
end
local function spawn_companion_doll(pos)
if SERVER then
local pos2 = Vector(math.Round(pos.x, 2), math.Round(pos.y, 2), math.Round(pos.z, 2))
local convertedProp = ents.Create("prop_physics")
convertedProp:SetName("converted_prop_gm13_" .. "models/maxofs2d/companion_doll.mdl")
convertedProp:SetNWBool("ritualprop", true)
convertedProp:SetModel("models/maxofs2d/companion_doll.mdl")
convertedProp:SetPos(pos2 + Vector(0,0,10))
convertedProp:SetAngles(Angle(0,0,0))
convertedProp.gm13_final_pos = Vector(2284.38, 3557.02, -85.69)
convertedProp:Spawn()
convertedProp:PhysicsInit(SOLID_VPHYSICS)
convertedProp:SetMoveType(MOVETYPE_VPHYSICS)
convertedProp:SetSolid(SOLID_VPHYSICS)
local physObj = convertedProp:GetPhysicsObject()
if IsValid(physObj) then
physObj:Wake()
end
GM13.Ent:SetInvulnerable(convertedProp, true)
GM13.Ent:BlockToolgun(convertedProp, true)
GM13.Ent:BlockContextMenu(convertedProp, true)
end
end
function TOOL:LeftClick(trace)
spawn_companion_doll(trace.HitPos)
return true
end
function TOOL.BuildCPanel(pnl)
pnl:AddControl("Header",{Text = "#Tool.spawn_companion_doll.name", Description = "#Tool.spawn_companion_doll.desc"})
end
|
local concord = require("lib.concord")
return concord.component(
function(e, topping, stairsDown)
e.topping = topping
e.stairsDown = stairsDown
end
)
|
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds");
local t = Def.ActorFrame {};
-- Fade
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0;linear,0.5;diffusealpha,0.25;
sleep,timer_seconds/2;
linear,timer_seconds/2-0.5;diffusealpha,1);
};
-- Warning Fade
Def.Quad {
InitCommand=cmd(y,16;scaletoclipped,SCREEN_WIDTH,148);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0.5;
linear,timer_seconds;zoomtoheight,148*0.75);
}
};
--
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center;y,SCREEN_CENTER_Y-24);
-- Underline
Def.Quad {
InitCommand=cmd(y,16;zoomto,256,1);
OnCommand=cmd(diffuse,color("#ffd400");shadowlength,1;shadowcolor,BoostColor(color("#ffd40077"),0.25);linear,0.25;zoomtowidth,256;fadeleft,0.25;faderight,0.25);
};
LoadFont("Common Bold") .. {
Text="Continue?";
OnCommand=cmd(skewx,-0.125;diffuse,color("#ffd400");shadowlength,2;shadowcolor,BoostColor(color("#ffd40077"),0.25));
};
};
--
return t
|
-------------------------------------------------------------------------
-- ConsolePort Russian translate by Demorto (Demorto#2660) Version 1.8.1 --
-------------------------------------------------------------------------
if not (GetLocale() == "ruRU") then return end
local _, db = ...
db.TUTORIAL = {
BIND = {
HEADER = 'Управление',
SIDEBAR = 'Кнопки',
MENUHEADER = 'Геймпад',
TOOLTIPHEADER = 'Комбинации',
TOOLTIPCLICK = '<Нажать для изменения>',
PROFILEPRESET = ' профиль',
DEFAULT = 'Нажми сюда, что бы изменить назначение кнопок.',
CATCHER = 'Нажми кнопку на своем геймпаде.',
COMBO = '|T%s:20:20:0:0|tЛевый клик: изменить или добавить\n|T%s:20:20:0:0|tПравый клик: очистить назначение',
SWAPPER = 'Нажмите на комбинацию кнопок или сначала назначьте кнопки.',
IMPORT = 'Назначения кнопок были импортированы из %s.',
IMPORTADV = 'Импортировать профиль из внешнего источника.',
IMPORTADVEXT = 'Новые назначение кнопок были импортированы.',
IMPORTINVALID = 'Ошибка: Не правильные данные назначения кнопок.\nВы можете импортировать произвольные пофили во вкладке "Дополнительно".',
EXPORTADV = 'Экспортирование назначений кнопок для %s.',
EXPORTADVCURRENT = 'Экспортировать ваши текущие назначения кнопок.',
RESET = 'Загружены настройки по умолчанию.',
IMPORTBUTTON = 'Импорт',
IMPORTEXPORT = 'Импорт / Экспорт',
REMOVEBUTTON = 'Очистить',
MAINCATEGORY = ' |cFFFF6600Геймпад|r ',
NOTASSIGNED = '|cFF575757Не назначена|r',
SPELL = 'Заклинание',
ITEM = 'Предмет',
MOUNT = 'Транспорт',
CRITTER = 'Питомец',
MACRO = '|cFF575757 (Макрос)',
EQSET = '|cFF575757 (Комплект экипировки)|r',
BATTLEPET = '|cFF575757 (Питомец)|r',
LEFTCLICK = '|cFF757575Левый клик / Передвижение|r',
RIGHTCLICK = '|cFF757575Правый клик / Мышь|r',
SHIFT = '|cFF757575Модификатор 1 / Shift|r',
CTRL = '|cFF757575Модификатор 2 / Ctrl|r',
T1 = 'Триггер 1',
T2 = 'Триггер 2',
T3 = 'Триггер 3',
T4 = 'Триггер 4',
},
MOUSE = {
STARTED_MOVING = 'движении',
TARGET_CHANGED = 'смене цели',
DIRECT_SPELL_CAST = 'применении заклинания',
NPC_INTERACTION = 'взаимодействии с NPC',
QUEST_AUTOCOMPLETE = 'появлении квестового окна',
LOOTING = 'подборе добычи',
JUMPING = 'прыжке',
CENTERCURSOR = 'достижении курсором центра экрана',
},
UICTRL = {
VIRTUALCURSOR = 'Виртуальный курсор |cFF757575- назначить команды кнопкам мыши|r',
ACTIONBARHEADER = 'Вид горячих клавиш |cFF757575- только для стандартных панелей|r',
HEADER = 'Интерфейс',
SIDEBAR = 'Интерфейс',
ADDONLISTHEADER = 'Аддоны:',
FRAMELISTHEADER = 'Фреймы:',
FRAMELISTFORMAT = 'Фреймы в |cffffe00a%s|r:',
NEWFRAME = 'Добавить фрейм вручную',
MOUSEOVERVALID = 'Добавить |cffffffff%s|r в |cffffaaaa%s|r',
MOUSEOVERINVALID = 'Добавить фрейм под мышью',
TUTORIALFRAME = 'Тут можно добавить поддержку виртуального курсора\nлюбому аддону или фрейму.',
TUTORIALFRAMEMO = 'Наведите на фрейм\nдля регистрации его имени.',
HIDEFRAMELIST = 'Вернуться к настройкам интерфейса',
ADDADDON = 'Введите имя аддона или модуля:',
ADDFRAME = 'Введите имя фрейма для добавления его в аддон |cffffe00a%s|r:',
REMOVEADDON = 'Вы хотите удалить поддержку виртуальным курсором аддона |cffffe00a%s|r?',
REMOVEFRAME = 'Вы хотите удалить поддержку виртуальным курсором фрейма |cffffe00a%s|r из аддона |cffffe00a%s|r?',
ADD = 'Добавить',
CANCEL = 'отменить',
REMOVE = 'Удалить',
SHOWALLADDONS = 'Показать все аддоны и фреймы',
ENABLECURSOR = 'Включить виртуальный курсор',
},
CONFIG = {
GENERALHEADER = 'Общие настройки',
CONTROLLERBUTTON = 'Геймпад',
IBFULLHEADER = 'Взаимодействия (полное)',
IBLITEHEADER = 'Взаимодействия (частичное)',
TARGETAIHEADER = 'Умное взаимодействие',
MOUSEHEADER = 'Спрятать курсор при...',
TRIGGERHEADER = 'Настройки триггера',
CAMERAHEADER = 'Настройка камеры',
TARGETHEADER = 'Выделить следующую цель',
-----------------------------------------------------------
INTERACT_HELPFUL = '|cff75ff75союзники|r',
INTERACT_HARMFUL = '|cffff7575противники|r',
INTERACT_NOTARGET = '|cffffffffнет цели|r',
INTERACT_TARGET = '|cffffffffлюбая цель|r',
INTERACT_ORIGINAL = 'Исходное действие: |cffffffff%s|r\n%s',
INTERACT_CURRENT_A = 'Расчетное поведение:\nВзаимодействие: %s\nСтандартное действие: %s',
INTERACT_CURRENT_B = 'Расчетное поведение:\nВзаимодействие: %s или %s\nСтандартное действие: %s',
-----------------------------------------------------------
INTERACTCATCHER = 'Нажмите здесь, чтобы назначить.',
INTERACTASSIGNED = '|T%s:50:50:0:0|t',
INTERACTASSIGNED_B = '|T%s:40:40:0:0|t',
INTERACTCHECK = 'Включить',
IBFULLDESC = 'Если нет эффекта от использования,\nто кнопка начинает взаимодействовать\nс существами.\n\nКурсор используется для\nвзаимодействия с обьектами.',
IBLITEDESC = 'Позволяет одной из кнопок взаимодействовать\nс поверженными противниками и дружескими NPC\nвне боя.\n\nКурсор не используется.',
MOUSEOVERMODE = 'Взаимодействовать с указателем мыши',
INTERACTNPC = 'Взаимодействие с NPC',
INTERACTCACHE = 'Включить умное взаимодействие',
INTERACTSCRAPE = 'Включить индикаторы NPC',
INTERACTNAMEONLY = 'Показывать только имя',
-----------------------------------------------------------
TRIGGERHELP = 'Эти настройки изменят отображение подсказок для ваших триггеров и модификаторов.\nИзмененить модификаторы можно в вашей програме настройки геймпада (WoWmapper, Steam, и тд).',
IBFULLHELP = 'Использование одной из кнопок для взаимодействия с обьектами и существами.\nЕсли нет цели к которой можно применить действие привязанное к кнопке, то она начнет взаимодействовать с миром.\n\nНапример:\n|cffff7575Вредоносное|r заклинание будет наложено на враждебную цель, но во всех других случаях кнопка будет взаимодействовать с миром.\n|cff75ff75Целительное|r заклинание будет применено к дружественной цели, но в других условиях кнопка будет взаимодействовать.\nМакрос требует наличие цели, но взаимодействует в других случаях.',
IBLITEHELP = 'Использование одной из кнопок для сбора добычи с последней цели, если вы находитесь рядом.\nКнопка которую вы назначите тут будет использована для сбора добычи только если...\n • вы вне боя или уже выбрали существо,\n • существо является вашей последней целью,\n • у существа есть ваша добыча.\n\nОпция с полным взаимодействием так же включает эту функцию.',
TARGETAIHELP = 'Умное взаимодействие: Запоминает NPC с которыми вы контактируете и взаимодействует с ними.\n\nС включенными индикаторами NPC: Позволяет вам все время взаимодействовать со всеми NPC.\n\nТолько имя: Скрывает полоски жизни у дружеских целей, но показывает у враждебных во время боя.',
HIGHLIGHTHELP = 'Предпросмотр следующей цели перед тем, как переключиться на нее.\nЕсли вам необходимо надежное переключение цели, то установите |cff75ff75Всегда ключено|r.',
IBFULLREC = '|TInterface\\Buttons\\AdventureGuideMicrobuttonAlert:32:32:-4:0|t|cFFFFFFFFРекомендуемые настройки:|r\n Для лучшего поведения,\n выберите кнопку\n с вредоносным заклинанием\n которое применяется к цели.',
HIGHLIGHTHELP = 'Предварительный просмотр вашей следующей цели.\nЕсли вам нужен точный выбор цели, установите значение |cff75ff75Всегда включен|r.',
-----------------------------------------------------------
MOUSEHANDLE = 'Управление',
MOUSEDRIFTING = 'взаимодействии с краем экрана',
TURNMOVE = 'Поворот вокруг себя когда отображается курсор',
DOUBLEMODTAP = 'Двойное нажатие|T%s:32:32:0:0|tили|T%s:32:32:0:0|t переключает курсор',
LOOKAROUND = 'Зажать |T%s:32:32:0:0|t для вращения камеры',
DISABLEMOUSE = 'Отключить автоматическое поведение мыши',
INVERTPITCH = 'Инвертировать движение камеры',
TARGETING = 'Выбор цели',
RAIDCURSORDIRECT = 'Выбирать цель рейд-курсором',
TARGETALGORITHM = 'Использовать новый алготитм выбора цели',
CONVENIENCE = 'Удобные функции',
AUTOEXTRA = 'Добавление квестовых вещей в круговую панель',
AUTOLOOT = 'Автоматический сбор добычи в бою',
AUTOSELL = 'Автоматическая продажа хлама',
DISABLEBINDHELP = 'Отключить помощь при размещении способностей',
FIXES = 'Разные исправления',
DISABLEHOLDREPEAT = 'Отключить перемещение по зажатию',
SKIPCALIBRATION = 'Пропускать калибровку',
-----------------------------------------------------------
CONTROLLER = 'Сменить геймпад',
BINDRESET = 'Настроить геймпад',
FULLRESET = 'Сбросить все настройки',
CONFIRMRESET = 'Вы уверены?',
SHOWSLASH = 'Команды',
-----------------------------------------------------------
TARGETSCAN = 'При сканировании (по умолчанию)',
TARGETNONE = 'Когда цель не существует',
TARGETALWAYS = 'Всегда включено',
-----------------------------------------------------------
SAVE = 'Сохранить настройки',
APPLY = 'Применить',
CANCEL = 'Отмена',
DEFAULT = 'По умолчанию',
DEFAULTHEADER = 'Сбросить настройки',
DEFAULTTHIS = 'Сбросить настройки',
DEFAULTALL = 'Сбросить все настройки',
-----------------------------------------------------------
FASTCAM = 'Быстрое приближение и отдаление',
DYNPITCH = 'Динамическая камера',
TARGETFOCUS = 'Сфокусироваться на враждебной цели',
TARGETFOCUSNPC = 'Сфокусироваться на цели',
TARGETYAW = 'Вращение при нацеливании заклинания',
OVERSHOULDER = 'Камера над плечом',
LEFT = 'Слева',
RIGHT = 'Справа',
-----------------------------------------------------------
LINK_WM = 'WoWmapper на GitHub',
LINK_CP = 'Сайт аддона ConsolePort',
LINK_DISCORD = 'Канал Discord',
LINK_PATREON = 'Страница Patreon',
},
HINTS = {
DISABLE = 'Отключить подсказки на экране',
UTILITY_RING_BIND = 'Зажать %s для открытия круговой панели.',
UTILITY_RING_DOUBLE = 'Нажать %s дважды для переключения круговой панели.',
UTILITY_RING_REMOVE = 'Нажать %s для удаления выбранного предмета.',
UTILITY_RING_NEWBIND = '%s был добавлен на вашу круговую панель%s',
HELPER_ACTIONBAR = 'Нажмите комбинацию кнопок\nдля добавления этого на вашу панель команд.',
HELPER_EQUIP_BAG = 'Нажмите на слот ниже, чтобы одеть эту сумку.',
HELPER_INVALID_OCCUA = '%s занята %s.\nСначала вам нужно привязать эту комбинацию к панели команд.',
HELPER_INVALID_OCCUB = '%s занята.\nСначала вам нужно привязать эту комбинацию к панели команд.',
HELPER_INVALID_FREE = '%s ни с чем не связан.\nСначала вам нужно привязать эту комбинацию к панели команд.',
HELPER_INVALID_ERROR = '%s не привязана ни к чему.\nСначала привяжите эту комбинацию к панели действий.',
},
SETUP = {
LAYOUT = 'Настройка: Выберите тип геймпада',
HEADER = 'Настройка: Настройте геймпад',
CONTINUECLICK = 'Нажмите сюда, что бы продолжить',
LOADWOWMAPPER = 'Я использую WoWmapper',
SKIPGUIDE = 'Пропустить эту кнопку',
HEADLINE = 'Настройка геймпада не закончена.\nНажмите запрошенную кнопку на геймпаде.\nНе используйте клавиши клавиатуры при настройке.',
OVERRIDE = '|cFFFF6600%s|r привязана к |cFFFF6600%s|r на клавиатуре.\n|cFF757575Связь кнопок будет востановлена при отключении ConsolePort.|r\nНажмите |T%s:20:20:0:0|t что бы продолжить.',
OVERRIDE_C = '|cFFFF6600%s|r уже настроена для |cFFFF6600%s|r\nНажмите |T%s:20:20:0:0|t что бы продолжить.',
NOEXISTFIX = 'что-то еще',
NEWMODIFIER = 'Вы сменили модификатор.\nИнтерфейс необходимо перезагрузить, чтобы продолжить.',
RESERVED = 'Это назначение (%s) привязано к %s.\nВам не надо настраивать стики геймпада.',
INVALID = 'Неверное назначение.\nВы нажимали правильную кнопку?',
COMBAT = 'Вы в бою!',
EMPTY = '<Пусто>',
SUCCESS = '|T%s:16:16:0:0|t удачно привязана к %s.',
CONTINUE = 'Нажмите |T%s:20:20:0:0|t еще раз, что бы продолжить.',
CONFIRM = 'Нажмите |T%s:20:20:0:0|t еще раз, что бы подтвердить.',
CONTROLLER = 'Выберите нужный набор, нажав кнопку геймпада.',
CALIB_SKIP_WARNING = '|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Если вы пропустите этот процесс, ваш контроллер не будет функционировать должным образом.\nВы можете открыть мастер настройки используя команду: |cFFFFFFFF/cp recalibrate|r',
WTFTEXT = 'Что это?',
AHATEXT = '|cFF888888World of Warcraft изначально не поддерживает геймпад. \nЧтобы решить эту проблему, контроллер должен эмулировать ввод мыши и клавиатуры.|r\n\n%s',
DISCLAIMER = 'Приминение програм для настройки геймпада является законным и не нарушает условий использования.',
NOINSTRUCTIONS = 'Для этого геймпада пока нет инструкций для использования.',
},
SLASH = {
ACCEPT = 'Да (Рекомендовано)',
ALLOW = 'Всегда разрешать',
CANCEL = 'Отмена',
-----------------------------------------------------------
COMBAT = 'Ошибка! Нельзя сбросить настройки в бою!',
CVAR_APPLIED = 'Новое значение применили к: |cffffe00a%s|r > %s\nИзменения вступят в силу после перезагрузки интерфейса (|cffffe00a/reload|r).',
CVAR_PRINTOUT = 'Текущее значение для |cffffe00a%s|r это:\n%s',
CVAR_MISMATCH = 'Ошибка! Несоответствие типов в переменной |cffffe00a%s|r.\nДолжен быть тип: |cffffe00a%s|r',
CVAR_NOEXISTS = 'Ошибка! Переменная |cffffe00a%s|r не зарегистрирована.\nВведите |cffffe00a/cp cvar|r что бы увидеть весь список.',
CVAR_PRINTING = 'Список cvars...',
CVAR_WARNING = '|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Редактирование переменных может привести к ошибкам. Действуйте с осторожностью!',
CVAR_WARNING_NULL = '|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Переменная настроек была обнулена.\nЕсли появились ошибки верните все как было и перезагрузите интерфейс (|cffffe00a/reload|r).',
ACTIONBAR_SHOW = 'Изменить панель команд геймпада',
ACTIONBAR_NOEXISTS = 'Для этой команды ConsolePortBar должен быть включен.',
TYPE = '|cffffe00a(ID)|r Изменить тип геймпада',
DEBUG_HEADER = 'Отладочная информация:',
DEBUG_OUTPUT = 'Отладочная информация | |cffffe00a/cp debug discord|r для отправки в |cffffe00a#support|r канал',
CONFIG = 'Открыть панель настроек',
RECALIBRATE = 'Перенастроить геймпад',
CALIBRATE = 'Перенастройка',
RESET = 'Полный сброс настроек аддона (необратимо)',
BINDS = 'Открыть меню назначений кнопок',
EDITBINDS = 'Редактировать назначения',
CVARLIST = '(Расширенный) Список переменных',
CONFIG_COMBAT = 'Конфигурация вашего геймпада будет показана при выходе из боя.',
-----------------------------------------------------------
WARNINGBINDINGUI = '|cffffe00a[ConsolePort]|r\n|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Вы можете настраивать назначение клавиш клавиатуры только с этой панели.\n\nИзменение назначений клавиш клавиатуры при использовании вашего геймпада не рекомендуется.\n\nЛюбые изменения, которые вы сделаете тут, также сохранят и загрузят настройку вашего геймпада, которая может перезаписать назначение клавиш клавиатуры.\n\nВы хотите отредактировать назначение кнопок геймпада, перенастроить его или продолжить в любом случае?',
WARNINGSAVEBINDINGS = '|cffffe00a[ConsolePort]|r\n|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Была сделана попытка сохранить и загрузить ваши настройки управления. Вызвано из:\n\n%s\nв модуле интерфейса %s.\n\nВаша калибровка геймпада перезапишет любые конфликтующие назначения, они не будут восстановлены при отключении ConsolePort.',
WARNINGCOMBATLOGIN = '|cffffe00a[ConsolePort]|r\n|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Вы перезагрузили свой интерфейс в бою.\nВыйдите из боя для завершения инициализации.',
ADVANCED_DATA = '|cffffe00a[ConsolePort]|r\n|cFFFF1111ПРЕДУПРЕЖДЕНИЕ:|r Вы собираетесь применить изменения к следующим настройкам:\n\n%s\nЭто приведет к перезагрузке вашего интерфейса. Любые изменения, внесенные вами на других вкладках конфигурации, будут не будут применены.',
ADVANCED_EXPORT = '|cffffe00a[ConsolePort]|r\nЭто ваши данные экспорта:\n\n%s\nНажмите Ctrl+A для выбора и Ctrl+C для копирования.',
ADVANCED_IMPORT_A = '|cffffe00a[ConsolePort]|r\nВставьте данные своего профиля:',
ADVANCED_IMPORT_B = '|cffffe00a[ConsolePort]|r\nВы собираетесь загрузить настройки для:\n\n%s\nВы сможете просмотреть эти параметры перед применением.',
NEWCONTROLLER = '|cffffe00a[ConsolePort]|r\nВы загрузили новый профиль геймпада. Хотите загрузить назначения кнопок по умолчанию для этого геймпада?',
NEWCHARACTER = '|cffffe00a[ConsolePort]|r\nХотите загрузить назначения кнопок по умолчанию для этого геймпада?',
NOBINDINGS = '|cffffe00a[ConsolePort]|r\nУ вас нет назначений кнопок для этой специализации. Хотите загрузить назначения по умолчанию?',
CALIBRATIONUPDATE = '|cffffe00a[ConsolePort]|r\nВаши текущие настройки не соответствует настройкам WoWmapper. Хотите их обновить?',
WMUPDATE = '|cffffe00a[ConsolePort]|r\nВы недавно изменили настройки WoWmapper. Чтобы эти изменения вступили в силу необходимо перезагрузить интерфейс.\nСделать это сейчас?',
EXTERNALLINK = '|cffffe00a[ConsolePort]|r\nСсылка на %s.\nНажмите Ctrl+A для выбора и Ctrl+C для копирования.',
},
ERRORS = {
FOCUSUNIT = '|cFFFF1111ПРИМЕЧАНИЕ:|rПока курсор интерфейса включен, вы не можете использовать |cFFAAAAFF'..SET_FOCUS..'|r из выпадающих меню с помощью обычной мыши. Используйте курсор интерфейса или персональное назначение кнопки.',
NPCMODULE = '|cFFFF1111ПРИМЕЧАНИЕ:|r ConsolePort: Квесты и Разговоры были заменены на отдельный аддон |cff69ccf0Immersion|r. Пожалуйста загрузите |cff69ccf0Immersion|r отдельно.\nhttps://www.curseforge.com/wow/addons/immersion',
},
}
db.TOOLTIP = {
COMPARE = 'Сравнить',
QUEST_TRACKER = 'Сделать текущим заданием',
USE_NOCOMBAT = 'Использовать (Вне боя)',
BUY = 'Купить',
USE = 'Использовать',
EQUIP = 'Одеть',
SELL = 'Продать',
QUEST_DETAILS = 'Показать детали задания',
PICKUP = 'Взять',
PICKUP_ITEM = 'Взять',
CANCEL = 'Отмена',
STACK_BUY = 'Купить другое количество',
STACK_SPLIT = 'Разделить',
ADD_TO_EXTRA = 'Быстрое назначение',
FLYOUT = '%s использовать %s Отменить',
MAP_CANVAS_ZOOM_IN = 'Приблизить',
MAP_CANVAS_ZOOM_OUT = 'Отдалить',
UTILITY_RELEASE = '|T%s:24:24:0:0|t Отпустить для использования',
UTILITY_REMOVE = '|T%s:24:24:0:0|t Удалить',
}
db.CUSTOMBINDS = {
-- Headers
-----------------------------------------------------------
CP_MOUSE = 'Эмуляция мыши',
CP_UTILITY = 'Утилиты',
CP_CAMERA = 'Камера',
CP_TARGETING = 'Выбор цели',
CP_PAGER = 'Набор действий (Зажать)',
-- Bindings
-----------------------------------------------------------
CP_TOGGLEADDON = 'Включить/Выключить ConsolePort',
CP_UTILITYBELT = 'Круговая панель',
CP_PETRING = 'Панель питомца',
CP_RAIDCURSOR = 'Переключение на рейд-курсор',
CP_RAIDCURSOR_F = 'Фокус по рейд-курсору',
CP_RAIDCURSOR_T = 'Цель по рейд-курсору',
CP_EM_FRAMES = 'Цель по фрейму (Зажать)',
CP_EM_PLATES = 'Цель по табличке с именем (Зажать)',
CP_EM_NEAREST = 'Ближайшая цель или по табличке с именем (Зажать)',
CP_TOGGLEMOUSE = 'Переключить обзор мышью',
CP_FOCUSCAST = FOCUS_CAST_KEY_TEXT .. ' (Зажать)',
CP_PAGE2 = BINDING_NAME_ACTIONPAGE2 .. ' (Зажать)',
CP_PAGE3 = BINDING_NAME_ACTIONPAGE3 .. ' (Зажать)',
CP_PAGE4 = BINDING_NAME_ACTIONPAGE4 .. ' (Зажать)',
CP_PAGE5 = BINDING_NAME_ACTIONPAGE5 .. ' (Зажать)',
CP_PAGE6 = BINDING_NAME_ACTIONPAGE6 .. ' (Зажать)',
CP_CAMZOOMIN = BINDING_NAME_CAMERAZOOMIN .. ' (x5)',
CP_CAMZOOMOUT = BINDING_NAME_CAMERAZOOMOUT .. ' (x5)',
CP_ZOOMIN_HOLD = BINDING_NAME_CAMERAZOOMIN .. ' (Зажать)',
CP_ZOOMOUT_HOLD = BINDING_NAME_CAMERAZOOMOUT .. ' (Зажать)',
CP_CAMLOOKBEHIND = 'Посмотреть назад',
-- Strings in case controller has no texture for the binding XML
-----------------------------------------------------------
CP_X_CENTER = '|c75757575Guide |caaee5555(отключена)|r',
CP_T5 = '|c75757575Экстра 1 |caaee5555(отключена)|r',
CP_T6 = '|c75757575Экстра 2 |caaee5555(отключена)|r',
CP_T7 = '|c75757575Экстра 3 |caaee5555(отключена)|r',
CP_T8 = '|c75757575Экстра 4 |caaee5555(отключена)|r',
-- Headers
-----------------------------------------------------------
CAMERAORSELECTORMOVE = 'Левая кнопка мыши',
TURNORACTION = 'Правая кнопка мыши',
}
db.ACTIONBAR = {
EYE_HEADER = '|cff1eff00Панель команд ConsolePort|r: %s',
EYE_LOCKED = '|c75757575Заблокированно|r',
EYE_UNLOCKED = '|cffffe00aРазблокированно|r',
EYE_LEFTCLICK = '%s Показать/скрыть измененные действия. (Левый клик)',
EYE_RIGHTCLICK = '%s Переключить отображение обложки. (Правый клик)',
EYE_LEFTCLICK_SHIFT = '%s%s Заблокировать/Разблокировать панель. (Shift+Левый клик)',
EYE_LEFTCLICK_CTRL = '%s%s Сбросить позицию. (Ctrl+Левый клик)',
EYE_SCROLL = 'Колесо мыши: Изменить масштаб.',
EYE_SCROLL_SHIFT = 'Shift + Колесо мыши: Изменить ширину.',
-----------------------------------------------------------
CFG_LOCK = 'Заблокировать панель',
CFG_LOCKPET = 'Заблокировать панель питомца',
CFG_DISABLEPET = 'Отключить панель питомца',
CFG_DISABLEDND = 'Отключить перетаскивание',
CFG_HIDEINCOMBAT = 'Скрыть в бою',
CFG_DISABLERETICLE = 'При отжатии не произносить\nзаклинания по области',
CFG_HIDEPETINCOMBAT = 'Скрыть панель питомца в бою',
CFG_HIDEOUTOFCOMBAT = 'Скрыть вне боя',
CFG_SHOWALLBUTTONS = 'Показывать все кнопки',
CFG_WATCHBAR_OFF = 'Отключить полосу опыта',
CFG_WATCHBAR_ALPHA = 'Держать полосу опыта видимой',
CFG_WATCHBAR_EXP = 'Скрыть полосу опыта',
CFG_WATCHBAR_AP = 'Скрыть опыт артефакта',
CFG_QUICKMENU = 'Показать быстрое меню',
CFG_MOUSE_ENABLE = 'Ширина/масштаб на колесе мыши',
CFG_ART_UNDERLAY = 'Оформление для класса',
CFG_ART_TINT = 'Цветовое оформление',
CFG_COLOR_RAINBOW = 'Мне нравится радуга',
CFG_DISABLE_ICONS = 'Скрыть иконки кнопок',
CFG_DISABLE_MINIS = 'Отключить иконку модификатора',
CFG_CAST_DEFAULT = 'Показать стандартный индикатор\nпроизношения заклинания',
CFG_CAST_NOHOOK = 'Отключить модификацию индикатора\nпроизношения заклинаний',
CFG_VALID_ENTRIES = "Правильный:\n%s",
CFG_COLOR_TOOLTIP = '|cFFFF0000%s|r |cFF00FF00%s|r |cFF0000FF%s|r |cFFFFFFFF%s|r\nЛевый клик: сменить цвет.\nПравый клик: сбросить цвет.',
-----------------------------------------------------------
}
db.HEADERS = {
CP_LEFT = 'Крестовина',
CP_RIGHT = 'Кнопки действия',
CP_CENTER = 'Центральные кнопки',
CP_TRIG = 'Триггеры',
CP_EXTRA = 'экстра',
}
|
local Migration = ActiveRecord.Migration.new(20181007030216)
function Migration:change()
ActiveRecord.define_model('users', function(t)
t:string { 'steam_id', null = false }
t:string { 'name', null = false }
end)
ActiveRecord.define_model('logs', function(t)
t:text 'body'
t:string 'action'
t:string 'object'
t:string 'subject'
end)
add_index { 'users', 'steam_id' }
end
return Migration
|
local function InsecureAddition()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A + B;
assert(not debug.issecurelocal(1, 3), "expected 'C' to be insecure");
end
local function InsecureSubtraction()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A - B;
assert(not debug.issecurelocal(1, 3), "expected 'C' to be insecure");
end
local function InsecureDivision()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A / B;
assert(not debug.issecurelocal(1, 3), "expected 'C' to be insecure");
end
local function InsecureMultiplication()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A * B;
assert(not debug.issecurelocal(1, 3), "expected 'C' to be insecure");
end
local function InsecureModulo()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A % B;
assert(not debug.issecurelocal(1, 3), "expected 'C' to be insecure");
end
local function InsecurePow()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A ^ B;
assert(not debug.issecurelocal(1, 3), "expected 'C' to be insecure");
end
local function InsecureUnaryMinus()
local A = identity(100);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
local B = -A;
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
end
insecurecall_checked(InsecureAddition);
insecurecall_checked(InsecureSubtraction);
insecurecall_checked(InsecureDivision);
insecurecall_checked(InsecureMultiplication);
insecurecall_checked(InsecureModulo);
insecurecall_checked(InsecurePow);
insecurecall_checked(InsecureUnaryMinus);
|
GameObject = {}
function GameObject:new()
local gameObject = {}
setmetatable(gameObject, self)
self.__index = self
gameObject.Position = { x = 0, y = 0, z = 0 }
gameObject.Rotation = { x = 0, y = 0, z = 0, w = 0 }
gameObject.Scale = { x = 0, y = 0, z = 0 }
gameObject.Type = 'TILE'
gameObject.ColourCode = 'NONE'
gameObject.Switches = 0
return gameObject
end
|
libkb = {}
ins = require('plugins.inspect')
function libkb.scandir(directory)
local i, t, popen = 0, {}, io.popen
local pfile = popen('ls -a "'..directory..'"')
for filename in pfile:lines() do
if not libkb.check(filename,{'.','..'}) then
i = i + 1
t[i] = filename
end
end
pfile:close()
return t
end
function libkb.check(str,t)
for _, v in pairs(t) do
if v == str then return true end
end
return t[str] ~= nil
end
function split(text,del)
ret = {}
layout = "[^DEL]+"
layout = layout:gsub('DEL',del)
for i in text:gmatch(layout) do ret[#ret+1]=i end
return ret
end
function libkb.fix_names(msg)
user_text = split(msg.text,' ')
table.remove(user_text,1)
table.remove(user_text,1)
user_text = table.concat(user_text,' ')
msg.toho = msg.peer_id
msg.userid = msg.from_id
msg.text_split = split(msg.text,' ')
msg.user_text = user_text
return msg
end
function libkb.apisay(...)
args = ...
vkapi('messages.send',{message=args[1],peer_id=args[2]})
end
return libkb
|
local playsession = {
{"GunaS", {31974}},
{"trnila", {179494}},
{"Fudster", {71856}},
{"TiTaN", {161280}},
{"Shadow04", {66455}},
{"Impatient", {133515}},
{"Creator_Zhang", {105950}},
{"Jeremykyle", {93473}},
{"liushuo418", {3808}},
{"Grino98", {2057}}
}
return playsession
|
-- Yet another way to make text messages longer and more complicated, without any particular reason
local lookuptable = {
"a", "b", "c", "d", "e", "f", "g", "h",
"i", "j", "k", "l", "m", "n", "o", "p",
"q", "r", "s", "t", "u", "v", "w", "x",
"y", "z", "'0", "'1", "'2", "'3", "'4",
"'5", "'6", "'7", "'8", "'9", " "
}
function fromME(text)
assert(type(text) == "string", "Argument #1: String expected")
local output = ""
local splits = text:split(" ")
for i, v in ipairs(splits) do
local num = tonumber(v, 16)
if num and num <= #lookuptable then
output = lookuptable[num]..output
end
end
print(L.nick ..": ".. output)
end
function toME(text)
assert(type(text) == "string", "Argument #1: String expected")
text = string.lower(text)
local output = ""
for c in text:gmatch(".") do
local chr = string.byte(c)
if c >= 'a' and c <= 'z' then
chr = string.format("%X", chr - 0x60)
elseif c >= '0' and c <= '9' then
chr = string.format("%X", chr - 0x30 + 0x1B)
elseif c == ' ' then
chr = '25'
end
if type(chr) == "string" then
output = chr .. " X " ..output
end
end
print(L.nick ..": ".. output)
end
|
local playsession = {
{"Gerkiz", {202277}},
{"snoetje", {366120}},
{"mewmew", {169149}},
{"jobaxter", {123859}},
{"dzentak", {891982}},
{"Ardordo", {553558}},
{"vad7ik", {453743}},
{"everLord", {483888}},
{"Mullacs", {886156}},
{"a.l.f.a", {123439}},
{"RebuffedBrute44", {850917}},
{"GummiVulture", {12288}},
{"adieclay", {460868}},
{"whollyspokes", {721196}},
{"Corlin", {146914}},
{"l_Diego_l", {70466}},
{"stinkypower96", {100089}},
{"dasocks", {813170}},
{"Nikkichu", {164243}},
{"Hiero", {551323}},
{"helpower2", {37745}},
{"datadrian", {659953}},
{"Piewdennis", {8580}},
{"maxxcz", {763451}},
{"pY4x3g", {37079}},
{"Creator_Zhang", {29914}},
{"clemeh", {139010}},
{"Bouhkan", {231567}},
{"Fakeshka", {51646}},
{"Gwaihir", {7915}},
{"Paulot", {703373}},
{"matthew1206", {489966}},
{"foggyliziouz", {559381}},
{"tmoneyfizzle", {3558}},
{"RedPandaRam", {58785}},
{"LordDanielthe", {2419}},
{"MrTea", {3156}},
{"dog80", {69565}},
{"BlackstorM96", {1435}},
{"Lazeroth", {6867}},
{"mzore", {637816}},
{"pigwithtach", {3069}},
{"Aeropagus", {204}},
{"Arhimedis", {4558}},
{"Connor15_", {456673}},
{"Dinnopum", {509614}},
{"lone-pine", {537236}},
{"alexbw", {400615}},
{"makuli", {409028}},
{"elMoskvin", {11085}},
{"m4a2000", {188420}},
{"Catbert", {2000}},
{"storz676", {2747}},
{"R26", {21023}},
{"pickles28", {39849}},
{"ClassAction", {297994}},
{"Hugoo", {7995}},
{"ZTX", {341701}},
{"Serennie", {117444}},
{"edensg", {8585}},
{"MooLer", {267759}},
{"scotty2586", {325044}},
{"Specks", {8852}},
{"War_Kittehs", {231110}},
{"Xolas", {162620}},
{"epic_leaf", {24831}},
{"danyal_knights", {175227}},
{"Auzzy08", {7199}},
{"aledeludx", {210}},
{"gamerkidgp2014", {42540}},
{"realDonaldTrump", {63532}},
{"thislsamerica", {6225}}
}
return playsession
|
return {
no_consumer = true, -- this plugin is available only on APIs.
fields = {
key = { required = true, type = "string", default = "" },
alg = { required = false, type = "string", default = "HS256" },
headers = { required = false, type = "array", default = {} },
dialect = { required = false, type = "string", default = "http://example.com/claims/" },
issuer = { required = false, type = "string", default = "example.com/plugins/up-jwt-builder" },
audience = { required = false, type = "string" },
expiration = { required = false, type = "number"}
}
}
|
-- Description: Defines the event handlers for when event effects entities
-- Constructs and returns the EntityHandlers object
return function()
local CreationHandlers = {}
local DestructionHandlers = {}
local EntityHandlers = {
Creation = CreationHandlers,
Destruction = DestructionHandlers
}
-- OnEntityBuilt( LuaEntity, Event ) :: void
-- Called by when either a player or bot builds an entity
function CreationHandlers.OnEntityBuilt(entity, event)
local handler = SE.NodeHandlersRegistry.GetEntityHandler(entity)
if (handler ~= nil) then
SE.Logger.Trace("Entity Handler: Adding network node " .. handler.HandlerName)
local newNode = SE.NetworksManager.AddNode(handler.NewNode(entity))
EntityHandlers.OnPasteSettingsWithNode(entity, newNode, event)
end
end
-- OnBuiltByPlayer( Event ) :: void
-- Called when player builds something.
-- Event fields:
-- - created_entity :: LuaEntity
-- - player_index :: uint
-- - item :: string (optional)
-- - tags :: dictionary string -> Any (optional)
function CreationHandlers.OnBuiltByPlayer(event)
CreationHandlers.OnEntityBuilt(event.created_entity, event)
end
-- OnBuiltByBot( Event ) :: void
-- Called when a construction robot builds an entity.
-- Event fields:
-- - robot :: LuaEntity
-- - created_entity :: LuaEntity
-- - item :: string (optional)
-- - tags :: dictionary string -> Any (optional)
function CreationHandlers.OnBuiltByBot(event)
CreationHandlers.OnEntityBuilt(event.created_entity, event)
end
-- OnUnMarked( Event ) :: void
-- Called when the deconstruction of an entity is canceled.
-- Event fields:
-- - entity :: LuaEntity
-- - player_index :: uint (optional)
function CreationHandlers.OnUnMarked(event)
CreationHandlers.OnEntityBuilt(event.entity, event)
end
-- OnEntityRemoved( LuaEntity ) :: void
-- Called when an entity is, or will be, removed from the game
function DestructionHandlers.OnEntityRemoved(entity)
local handler = SE.NodeHandlersRegistry.GetEntityHandler(entity)
if (handler ~= nil) then
SE.NetworksManager.RemoveNodeByEntity(entity)
end
end
-- OnMinedByPlayer( Event ) :: void
-- Called after the results of an entity being mined are collected just before the entity is destroyed. After this event any items in the buffer will be transferred into the player as if they came from mining the entity.
-- Event fields:
-- - player_index :: uint
-- - entity :: LuaEntity
-- - buffer :: LuaInventory: The temporary inventory that holds the result of mining the entity.
-- Note: The buffer inventory is special in that it's only valid during this event and has a dynamic size expanding as more items are transferred into it.
function DestructionHandlers.OnMinedByPlayer(event)
DestructionHandlers.OnEntityRemoved(event.entity)
end
-- OnMinedByBot( Event ) :: void
-- Called after the results of an entity being mined are collected just before the entity is destroyed. After this event any items in the buffer will be transferred into the robot as if they came from mining the entity.
-- Event fields:
-- - robot :: LuaEntity
-- - entity :: LuaEntity
-- - buffer :: LuaInventory: The temporary inventory that holds the result of mining the entity.
-- Note: The buffer inventory is special in that it's only valid during this event and has a dynamic size expanding as more items are transferred into it.
function DestructionHandlers.OnMinedByBot(event)
DestructionHandlers.OnEntityRemoved(event.entity)
end
-- OnKilled( Event )
-- Called when an entity dies.
-- Event fields:
-- - entity :: LuaEntity
-- - cause :: LuaEntity (optional)
-- - force :: LuaForce (optional)
function DestructionHandlers.OnKilled(event)
DestructionHandlers.OnEntityRemoved(event.entity)
end
local thingy = function()
end
-- OnMarked( Event ) :: void
-- Called when an entity is marked for deconstruction with the Deconstruction planner or via script.
-- Event fields:
-- - entity :: LuaEntity
-- - player_index :: uint (optional)
function DestructionHandlers.OnMarked(event)
DestructionHandlers.OnEntityRemoved(event.entity)
end
-- OnPasteSettings( Event )
-- Called after entity copy-paste is done.
-- Event fields:
-- - player_index :: uint
-- - source :: LuaEntity: The source entity settings have been copied from.
-- - destination :: LuaEntity: The destination entity settings have been copied to.
function EntityHandlers.OnPasteSettings(event)
local player = Player.load(event).get()
local destEntity = event.destination
local handler = SE.NodeHandlersRegistry.GetEntityHandler(destEntity)
if (handler ~= nil) then
local destNode = SE.NetworksManager.GetNodeForEntity(destEntity)
if (destNode ~= nil) then
handler.OnPasteSettings(destNode, event.source)
end
end
end
-- OnPasteSettingsWithNode( LuaEntity, Node, Event )
-- Called after entity copy-paste is done.
-- Event fields:
-- - entity :: LuaEntity: The source entity settings have been copied from.
-- - newNode :: Node: New node where the parameters will have to be pasted.
-- - event :: Event: Event, containing the potential information of a tag in the blueprint.
function EntityHandlers.OnPasteSettingsWithNode(entity, newNode, event)
local handler = SE.NodeHandlersRegistry.GetEntityHandler(entity)
if (handler ~= nil) then
if (event.tags ~= nil) then
handler.OnPasteSettingsWithNode(newNode, event.tags)
end
end
end
function EntityHandlers.OnPreEntitySettingsPasted(event)
local player = Player.load(event).get()
end
function EntityHandlers.OnPlayerSetupBlueprint(event)
local player = game.players[event.player_index]
local mapping = event.mapping.get()
local bp = player.blueprint_to_setup
if bp.valid_for_read == false then
local cursor = player.cursor_stack
if cursor and cursor.valid_for_read and cursor.name == "blueprint" then
bp = cursor
--return
end
end
if bp == nil or bp.valid_for_read == false then return end
for index, ent in pairs(mapping) do
local tags = EntityHandlers.EntityToBlueprintTags(ent)
if tags ~= nil then
for tag, value in pairs(tags) do
bp.set_blueprint_entity_tag(index, tag, value)
end
end
end
end
function EntityHandlers.OnPlayerConfiguredBlueprint(event)
local player = Player.load(event).get()
end
function EntityHandlers.EntityToBlueprintTags(copyEntity, fromTable)
local tags = nil
local handler = SE.NodeHandlersRegistry.GetEntityHandler(copyEntity)
if (handler ~= nil) then
tags = SE.NetworksManager.GetNodeForEntity(copyEntity)
end
return tags
end
-- RegisterWithGame() :: void
-- Registers event listeners with the game.
function EntityHandlers.RegisterWithGame()
script.on_event(defines.events.on_entity_settings_pasted, EntityHandlers.OnPasteSettings)
script.on_event(defines.events.on_pre_entity_settings_pasted, EntityHandlers.OnPreEntitySettingsPasted)
script.on_event(defines.events.on_player_setup_blueprint, EntityHandlers.OnPlayerSetupBlueprint)
script.on_event(defines.events.on_player_configured_blueprint, EntityHandlers.OnPlayerConfiguredBlueprint)
-- Creation
script.on_event(defines.events.on_built_entity, EntityHandlers.Creation.OnBuiltByPlayer)
script.on_event(defines.events.on_robot_built_entity, EntityHandlers.Creation.OnBuiltByBot)
script.on_event(defines.events.on_cancelled_deconstruction, EntityHandlers.Creation.OnUnMarked)
-- Destruction
script.on_event(defines.events.on_marked_for_deconstruction, EntityHandlers.Destruction.OnMarked)
script.on_event(defines.events.on_player_mined_entity, EntityHandlers.Destruction.OnMinedByPlayer)
script.on_event(defines.events.on_entity_died, EntityHandlers.Destruction.OnKilled)
end
return EntityHandlers
end
|
local default_jumps = CreateConVar("multijump_default_jumps", "1", FCVAR_ARCHIVE, "The amount of extra jumps players should get")
local default_power = CreateConVar("multijump_default_power", "1", FCVAR_ARCHIVE, "Multiplier for the jump-power when multi jumping")
local max_fall_distance = CreateConVar("multijump_max_fall_distance", "0", FCVAR_ARCHIVE, "The maximum distance a player can fall before multi jump is disabled")
local can_jump_while_falling = CreateConVar("multijump_can_jump_while_falling", "1", FCVAR_ARCHIVE, "Whether the player should be able to multi-jump if they didn't jump to begin with")
hook.Add("OnEntityCreated", "MultiJumpOnEntityCreated", function(ply)
if ply:IsPlayer() then
ply:SetJumpLevel(0)
if can_jump_while_falling:GetBool() then
ply:SetJumped(-1)
else
ply:SetJumped(0)
end
ply:SetMaxJumpLevel(default_jumps:GetInt())
ply:SetExtraJumpPower(default_power:GetInt())
ply:SetMaxJumpDistance(max_fall_distance:GetInt())
ply:SetJumpLocation(vector_origin)
end
end)
cvars.AddChangeCallback("multijump_default_jumps", function(_, _, new)
new = tonumber(new)
for _, v in pairs(player.GetAll()) do
v:SetMaxJumpLevel(new)
end
end)
cvars.AddChangeCallback("multijump_default_power", function(_, _, new)
new = tonumber(new)
for _, v in pairs(player.GetAll()) do
v:SetExtraJumpPower(new)
end
end)
cvars.AddChangeCallback("multijump_max_fall_distance", function(_, _, new)
new = tonumber(new)
for _, v in pairs(player.GetAll()) do
v:SetMaxJumpDistance(new)
end
end)
cvars.AddChangeCallback("multijump_can_jump_while_falling", function(_, _, new)
new = tonumber(new)
for _, v in pairs(player.GetAll()) do
if new == 1 then
v:SetJumped(-1)
else
v:SetJumped(0)
end
end
end)
|
--
-- JOINT STATE controllers
--
-- Setup FollowJointState controller
--
-- Intended to be run via config script.
--
require "motion_core"
controller = controller or {}
-- load controller
ros:import("sweetie_bot_controller_joint_space")
depl:loadComponent("controller/joint_state_head", "sweetie_bot::motion::controller::FollowJointState")
controller.joint_state_head = depl:getPeer("controller/joint_state_head")
-- get ROS parameteres ans services
config.get_peer_rosparams(controller.joint_state_head)
-- register controller
resource_control.register_controller(controller.joint_state_head)
-- timer
depl:connect(timer.controller.port, "controller/joint_state_head.sync", rtt.Variable("ConnPolicy"))
-- data flow: controller <-> aggregator_ref
depl:connect("controller/joint_state_head.out_joints_ref_fixed", "aggregator_ref.in_joints", rtt.Variable("ConnPolicy"))
depl:connect("controller/joint_state_head.in_joints_sorted", "aggregator_ref.out_joints_sorted", rtt.Variable("ConnPolicy"))
-- ROS redirect
depl:stream("controller/joint_state_head.in_joints_ref", ros:topicBuffer("~controller/joint_state_head/in_joints_ref",10))
depl:stream("controller/joint_state_head.out_joints_src_reset", ros:topic("~controller/joint_state_head/out_joints_src_reset"))
-- connect to RobotModel
depl:connectServices("controller/joint_state_head", "aggregator_ref")
-- advertise actionlib interface
controller.joint_state_head:loadService("actionlib")
controller.joint_state_head:provides("actionlib"):connect("~controller/joint_state_head")
-- advertise ROS operation
controller.joint_state_head:loadService("rosservice")
controller.joint_state_head:provides("rosservice"):connect("rosSetOperational", config.node_fullname .. "/controller/joint_state_head/set_operational", "std_srvs/SetBool")
-- prepare to start
assert(controller.joint_state_head:configure(), "ERROR: Unable to configure controller/joint_state_head.")
|
-- Displays detailed information about unit caps when the user
-- mouses over the units menu
dofilepath("data:ui/newui/Styles/HWRM_Style/HWRMDefines.lua")
--UnitCapInfoPopupWidth = 225
UnitCapInfoPopupWidth = 235
MAXHEIGHT = 325
UnitCapInfoPopup= {
maxColor = {255,0,0,255}, -- color for max pop reached
availColor = {0,255,0,255}, -- color for pop available
--size = {32, 71, 100, 200},
autosize = 1,
RootElementSettings = {
autosize = 1,
--backgroundColor = {255,128,0,255},
Layout = {
pad_LT = { l = 8, t = 0, lr = "px", tr = "px" },
},
Anchor_Binds = {
pivotX = "Taskbar_LeftButtonsTopRight",
pivotY = "Taskbar_LeftButtonsTopRight",
},
},
soundOnShow = "SFX_RecallMenuONOFF",
soundOnHide = "SFX_RecallMenuONOFF",
onShow = "UI_SetButtonPressed('NewTaskbar', 'btnFleet', 1); UI_HideScreen('BuildQueueMenu'); UI_HideScreen('EventsScreen'); UI_HideScreen('BountiesScreen'); UI_HideScreen('BentusiScreen'); UI_HideScreen('ProgressScreen'); UI_HideScreen('MusicScreen'); UI_HideScreen('RulesScreen');",
onHide = "UI_SetButtonPressed('NewTaskbar', 'btnFleet', 0)",
stylesheet = "HW2StyleSheet",
-- Flags
pixelUVCoords = 1, -- Enter pixel coords for texture coords
arrangetype = "vert",
clickThrough = 1,
;
{
type = "Frame",
name = "MainFrame",
autosize = 1,
giveParentMouseInput = 1,
autoarrange = 1,
arrangetype = "vert",
;
-- Frame to hold all unit caps
{
type = "Frame",
name = "frmItems",
autosize = 1,
giveParentMouseInput = 1,
arrangetype = "vert",
},
},
-------------------- CLONES ---------------------------
-- Tab spacer frame to clone
{
type = "Frame",
name = "frmTabSpacer",
size = {10, 1},
--size = {1, 1},
giveParentMouseInput = 1,
},
-- Title to clone
{
type = "TextLabel",
name = "lblNameToClone",
autosize=1,
ignored = 1,
--position = {4,0},
Layout = {
--pos_XY = { x = 0.0, y = 0.0, xr = "par", yr = "par" },
size_WH = { w = 1, h = STD_LABEL_HEIGHT, wr = "px", hr = "scr" },
},
--size = {UnitCapInfoPopupWidth-16, 15},
Text = {
textStyle = "IGHeading2",
--minShrink = 0.25,
},
giveParentMouseInput = 1,
dropShadow = 1,
visible = 0,
},
-- Unit cap item to clone
{
type = "Frame",
name = "frmItemToClone",
autosize = 1,
giveParentMouseInput = 1,
visible = 0,
arrangetype = "horiz",
Layout = {
size_WH = { w = 1, h = 1, wr = "1", hr = "px" },
},
;
{
type = "Frame",
name = "frmName",
autosize=1,
arrangetype = "horiz",
;
},
{
type = "TextLabel",
name = "lblUnitCap",
autosize=1,
--backgroundColor = { 0, 255, 0, 200 },
Layout = {
min_WH = { w = 85, wr = "px" },
pad_LT = { l = 8, t = 1, lr = "px", tr = "px" },
},
Text = {
textStyle = "IGHeading2",
hAlign = "Right",
--vAlign = "Middle",
text = "<c %06x>%d</c>\/%d",
minShrink = 0.25,
--offset = {-6,0},
},
giveParentMouseInput = 1,
dropShadow = 1,
},
},
}
|
--[[ =================================================================
Description:
All strings (English) used by MailTips.
================================================================= --]]
-- Strings used within MailTips
MT_STARTUP_MESSAGE = MT_NAME.." ("..C_GREEN..MT_VERSION..C_CLOSE..") loaded.";
MT_ENCLOSED_ITEMS = "Enclosed items";
MT_VENDORVALUE = "Vendor value";
|
AddCSLuaFile()
local VehicleName = "NYPD Unmarked 98 Crown Vic"
local EMV = {}
EMV.Siren = 3
EMV.Skin = 1
EMV.Color = Color(63,67,95)
---CUSTOM COLORS---
local B = "BLUE"
local R = "RED"
local A = "AMBER"
local W = "WHITE"
local G = "GREEN"
local DR = "D_RED"
local CW = "C_WHITE"
local SW = "S_WHITE"
--------------------
local PA = "A"
local PB = "B"
local PCA = "CA"
local PTT = "TT"
EMV.BodyGroups = {
{ 0, 0 }, -- car
{ 1, 4 }, -- pushbar
{ 2, 0 }, -- camera
{ 3, 6 }, -- lightbar
{ 4, 1 }, -- rainguard
{ 5, 0 }, -- trim
{ 6, 2 }, -- grille
{ 7, 0 }, -- spotlight_l
{ 8, 0 }, -- spotlight_r
{ 9, 0 }, -- runners
{ 10, 0 }, -- extmirrorlights
{ 11, 0 }, -- mirrorlights
{ 12, 0 }, -- dashlights
{ 13, 0 }, -- grillelights
{ 14, 0 }, -- rwlights
{ 15, 0 }, -- platelights
{ 16, 0 }, -- windowbars
{ 17, 0 }, -- antenna
{ 18, 0 }, -- wheels
{ 19, 0 }, -- clamped1
}
EMV.Auto = {
{
ID = "Pringles Viper Dual 2",
Scale = 1,
Pos = Vector( 7, 22.1, 61.6 ),
Ang = Angle( 0, 90, 0),
Color1 = R,
Color2 = W
},
{
ID = "Pringles Viper Dual 2",
Scale = 1,
Pos = Vector( 0, 42, 51),
Ang = Angle( 180, 270, 0),
Color1 = W,
Color2 = R
},
{
ID = "Whelen Ion",
Scale = 1.,
Pos = Vector( 11, 120, 33 ),
Ang = Angle( 0, 0, 0),
Color1 = R,
Phase = PA
},
{
ID = "Whelen Ion",
Scale = 1,
Pos = Vector( -10, 120, 33 ),
Ang = Angle( 0, 0, 0),
Color1 = R,
Phase = PB
},
{
ID = "Pringles Viper Dual 2",
Scale = 1,
Pos = Vector( 10, -68.8, 51.5 ),
Ang = Angle( 180, 90, 0)
},
{
ID = "Pringles Viper Dual 2",
Scale = 1,
Pos = Vector( -10, -68.8, 51.5 ),
Ang = Angle( 180, 90, 0),
Color1 = B,
Color2 = R,
},
{
ID = "FH3 CVPI Rear Hideaway",
Scale = 1,
Pos = Vector( 0, 17.8, -7.5),
Ang = Angle( 0, 0, 0),
Color1 = W,
Color2 = W
},
{
ID = "FH3 CVPI Wig-Wags",
Scale = .98,
Pos = Vector( 0, 10, -3 ),
Ang = Angle( 0, 0, 0)
},
{
ID = "CVPIFH3 FlashTail",
Scale = 1,
Pos = Vector( 0, 17.2, -7 ),
Ang = Angle( 0, 0, 0)
},
}
EMV.Sequences = {
Sequences = {
{ Name = "CODE 1", Stage = "M1", Components = {}, Disconnect = {} },
{ Name = "CODE 2", Stage = "M2", Components = {}, Disconnect = {} },
{ Name = "CODE 3", Stage = "M3", Components = {}, Disconnect = {} }
},
Traffic = {
{ Name = "LEFT", Stage = "L", Components = {}, Disconnect = {} },
{ Name = "DIVERGE", Stage = "D", Components = {}, Disconnect = {} },
{ Name = "RIGHT", Stage = "R", Components = {}, Disconnect = {} }
}
}
local V = {
Name = VehicleName,
Class = "prop_vehicle_jeep",
Category = "Emergency Vehicles",
Author = "Officer Pringle",
Model = "models/sentry/cvpi_new.mdl",
KeyValues = { vehiclescript = "scripts/vehicles/sentry/cvpi_new.txt" },
IsEMV = true,
EMV = EMV,
HasPhoton = true,
Photon = "PHOTON_INHERIT"
}
list.Set( "Vehicles", VehicleName, V )
if EMVU then EMVU:OverwriteIndex( VehicleName, EMV ) end
|
-- // ----------------------------------------------------------------------------------------------
-- // Author: Sparrow
-- // DateCreated: 01/24/2019 2:27:04 PM
-- // ----------------------------------------------------------------------------------------------
include("Cheat_Menu_Panel_Functions");
local m_CheatPanelState:number = 0;
function AttachPanelToWorldTracker()
if (m_IsLoading) then
return;
end
if (not m_IsAttached) then
local worldTrackerPanel:table = ContextPtr:LookUpControl("/InGame/WorldTracker/PanelStack");
if (worldTrackerPanel ~= nil) then
Controls.CheatPanel:ChangeParent(worldTrackerPanel);
worldTrackerPanel:AddChildAtIndex(Controls.CheatPanel, 1);
worldTrackerPanel:CalculateSize();
worldTrackerPanel:ReprocessAnchoring();
m_IsAttached = true;
end
end
end
-- // ----------------------------------------------------------------------------------------------
-- // Attach Panel To WorldTracker
-- // ----------------------------------------------------------------------------------------------
function OnLoadGameViewStateDone()
AttachPanelToWorldTracker();
end
-- // ----------------------------------------------------------------------------------------------
-- // Panel Control and Checkbox Attach
-- // ----------------------------------------------------------------------------------------------
function UpdateCheatPanel(hideCheatPanel:boolean)
m_hideCheatPanel = hideCheatPanel;
Controls.CheatPanel:SetHide(m_hideCheatPanel);
Controls.ToggleCheatPanel:SetCheck(not m_hideCheatPanel);
end
function InitDropdown()
local parent = ContextPtr:LookUpControl("/InGame/WorldTracker/CivicsCheckButton", Controls.PanelStack );
if parent == nil then return end;
Controls.CheatPanelStack:ChangeParent(parent);
parent.ReprocessAnchoring();
Events.LoadGameViewStateDone.Remove(InitDropdown);
end
function OnPanelTitleClicked()
if(m_CheatPanelState == 0) then
UI.PlaySound("Tech_Tray_Slide_Open");
Controls.CheatPanel:SetSizeY(225);
Controls.ButtonStackMIN:SetHide(false);
Controls.ButtonSep:SetHide(false);
m_CheatPanelState = 1;
else
UI.PlaySound("Tech_Tray_Slide_Closed");
Controls.CheatPanel:SetSizeY(25);
Controls.ButtonStackMIN:SetHide(true);
Controls.ButtonSep:SetHide(true);
m_CheatPanelState = 0;
end
end
function KeyHandler( key:number )
if key == Keys.VK_ESCAPE then
Hide();
return true;
end
return false;
end
function OnInputHandler( pInputStruct:table )
local uiMsg = pInputStruct:GetMessageType();
if uiMsg == KeyEvents.KeyUp then
return KeyHandler( pInputStruct:GetKey() );
end
return false;
end
local function InitializeControls()
Controls.HeaderTitle:RegisterCallback(Mouse.eLClick, OnPanelTitleClicked);
--Controls.CheatButtonFreeCity:RegisterCallback(Mouse.eLClick, FreeCity);
Controls.CheatButtonCityHeal:RegisterCallback(Mouse.eLClick, RestoreCityHealth);
Controls.CheatButtonEra2:RegisterCallback(Mouse.eLClick, ChangeEraScoreBack);
Controls.CheatButtonGov:RegisterCallback(Mouse.eLClick, ChangeGovPoints);
Controls.CheatButtonEra:RegisterCallback(Mouse.eLClick, ChangeEraScore);
Controls.CheatButtonGold:RegisterCallback(Mouse.eLClick, ChangeGold);
Controls.CheatButtonProduction:RegisterCallback(Mouse.eLClick, CompleteProduction);
Controls.CheatButtonAllTech:RegisterCallback(Mouse.eLClick, CompleteAllResearch);
Controls.CheatButtonAllCivic:RegisterCallback(Mouse.eLClick, CompleteAllCivic);
Controls.CheatButtonScience:RegisterCallback(Mouse.eLClick, CompleteResearch);
Controls.CheatButtonCulture:RegisterCallback(Mouse.eLClick, CompleteCivic);
Controls.CheatButtonDuplicate:RegisterCallback(Mouse.eLClick, OnDuplicate);
Controls.CheatButtonFaith:RegisterCallback(Mouse.eLClick, ChangeFaith);
Controls.CheatButtonPopulation:RegisterCallback(Mouse.eLClick, ChangePopulation);
Controls.CheatButtonLoyalty:RegisterCallback(Mouse.eLClick, ChangeCityLoyalty);
Controls.CheatButtonDestroy:RegisterCallback(Mouse.eLClick, DestroyCity);
Controls.CheatButtonPromote:RegisterCallback(Mouse.eLClick, UnitPromote);
Controls.CheatButtonUnitMV:RegisterCallback(Mouse.eLClick, UnitMovementChange);
Controls.CheatButtonAddMovement:RegisterCallback(Mouse.eLClick, UnitAddMovement);
Controls.CheatButtonHeal:RegisterCallback(Mouse.eLClick, UnitHealChange);
Controls.CheatButtonEnvoy:RegisterCallback(Mouse.eLClick, ChangeEnvoy);
Controls.CheatButtonObs:RegisterCallback(Mouse.eLClick, RevealAll);
Controls.CheatButtonCorps:RegisterCallback(Mouse.eLClick, UnitFormCorps);
Controls.CheatButtonArmy:RegisterCallback(Mouse.eLClick, UnitFormArmy);
Controls.CheatButtonDiplo:RegisterCallback(Mouse.eLClick, ChangeDiplomaticFavor);
Controls.CheatButtonCityHeal:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonEra2:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonDuplicate:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonEra:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonGold:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonProduction:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonAllTech:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonAllCivic:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonScience:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonCulture:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonFaith:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonPopulation:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonLoyalty:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonDestroy:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonPromote:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonUnitMV:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonAddMovement:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonHeal:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonEnvoy:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonObs:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over") end);
Controls.CheatButtonGov:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over"); end);
Controls.CheatButtonDiplo:RegisterCallback( Mouse.eMouseEnter, function() UI.PlaySound("Main_Menu_Mouse_Over"); end);
Controls.ToggleCheatPanel:RegisterCheckHandler(function() UpdateCheatPanel(not m_hideCheatPanel); end);
Controls.ToggleCheatPanel:SetCheck(true);
UpdateCheatPanel(true);
end
-- // ----------------------------------------------------------------------------------------------
-- // Init
-- // ----------------------------------------------------------------------------------------------
function Initialize()
m_IsLoading = true;
Events.LoadGameViewStateDone.Add(OnLoadGameViewStateDone);
Events.LoadGameViewStateDone.Add(InitDropdown);
Events.InputActionTriggered.Add( OnInputActionTriggered );
ContextPtr:SetInputHandler( OnInputHandler, true );
InitializeControls();
if GameConfiguration.IsNetworkMultiplayer() then
UpdateCheatPanel(true);
Controls.ToggleCheatPanel:SetHide(true);
else
UpdateCheatPanel(false);
end
m_IsLoading = false;
end
Initialize();
|
object_tangible_quest_menagerie_terminal_37 = object_tangible_quest_shared_menagerie_terminal_37:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_37, "object/tangible/quest/menagerie_terminal_37.iff")
|
--[[--
json_string = -- JavaScript code
encode.json(
value -- nil, false, true, a number, a string, or json.array{...} or json.object{...}
)
This function encodes any native datatype or table structure to JavaScript object notation (JSON). In order to distinguish between the empty array and the empty object, use json.array{} and json.object{} respectively.
The return value of this function is additionally escaped in such way that it can be safely included in inline scripts both in HTML and XHTML (within CDATA section).
--]]--
function encode.json(obj)
local str = json.export(obj)
str = string.gsub(str, "</", "<\\/")
str = string.gsub(str, "<!%[CDATA%[", "\\u003c![CDATA[")
str = string.gsub(str, "]]>", "]]\\u003e")
return str
end
|
---
-- The Walk Action takes care of moving a Character from one tile to another.
-- @module Walk
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Action = require( 'src.characters.actions.Action' )
-- ------------------------------------------------
-- Module
-- ------------------------------------------------
local Walk = Action:subclass( 'Walk' )
-- ------------------------------------------------
-- Public Methods
-- ------------------------------------------------
function Walk:initialize( character, target )
Action.initialize( self, character, target, target:getMovementCost( character:getStance() ))
end
function Walk:perform()
local current = self.character:getTile()
assert( self.target:isPassable(), 'Target tile has to be passable!' )
assert( not self.target:hasCharacter(), 'Target tile must not be occupied by another character!' )
assert( self.target:isAdjacent( current ), 'Character has to be adjacent to the target tile!' )
self.character:move( self.target:getPosition() )
return true
end
return Walk
|
local count = 0
local function hello()
count = count + 1
ngx.say("count :",count)
end
local _M = {
hello = hello
}
return _M
|
--------------------------------------------------------------------
-- This file was automatically generated by ProjectGenerator
-- which is tooling part the build system designed for GUCEF
-- (Galaxy Unlimited Framework)
-- For the latest info, see http://www.VanvelzenSoftware.com/
--
-- The contents of this file are placed in the public domain. Feel
-- free to make use of it in any way you like.
--------------------------------------------------------------------
--
-- Configuration for module: freetype
project( "freetype" )
configuration( {} )
location( os.getenv( "PM4OUTPUTDIR" ) )
configuration( {} )
targetdir( os.getenv( "PM4TARGETDIR" ) )
configuration( {} )
language( "C" )
configuration( {} )
kind( "SharedLib" )
configuration( {} )
defines( { "FT2_BUILD_LIBRARY", "FT_CONFIG_OPTION_SYSTEM_ZLIB", "FT_CONFIG_OPTION_USE_ZLIB", "FT_DVEDIT_BUILD_DLL", "FT_DVEDIT_DLL_API" } )
links( { "z" } )
configuration( { LINUX } )
links( { "zlib" } )
links( { "zlib" } )
configuration( { WIN32 } )
links( { "zlib" } )
links( { "zlib" } )
configuration( { WIN64 } )
links( { "zlib" } )
links( { "zlib" } )
configuration( {} )
vpaths { ["Headers"] = { "**.h", "**.hpp", "**.hxx" } }
files( {
"include/ft2build.h",
"include/freetype/freetype.h",
"include/freetype/ftbbox.h",
"include/freetype/ftbdf.h",
"include/freetype/ftbitmap.h",
"include/freetype/ftcache.h",
"include/freetype/ftchapters.h",
"include/freetype/ftcid.h",
"include/freetype/fterrdef.h",
"include/freetype/fterrors.h",
"include/freetype/ftgasp.h",
"include/freetype/ftglyph.h",
"include/freetype/ftgxval.h",
"include/freetype/ftgzip.h",
"include/freetype/ftimage.h",
"include/freetype/ftincrem.h",
"include/freetype/ftlcdfil.h",
"include/freetype/ftlist.h",
"include/freetype/ftlzw.h",
"include/freetype/ftmm.h",
"include/freetype/ftmodapi.h",
"include/freetype/ftmoderr.h",
"include/freetype/ftotval.h",
"include/freetype/ftoutln.h",
"include/freetype/ftpfr.h",
"include/freetype/ftrender.h",
"include/freetype/ftsizes.h",
"include/freetype/ftsnames.h",
"include/freetype/ftstroke.h",
"include/freetype/ftsynth.h",
"include/freetype/ftsystem.h",
"include/freetype/fttrigon.h",
"include/freetype/fttypes.h",
"include/freetype/ftwinfnt.h",
"include/freetype/ftxf86.h",
"include/freetype/t1tables.h",
"include/freetype/ttnameid.h",
"include/freetype/tttables.h",
"include/freetype/tttags.h",
"include/freetype/ttunpat.h",
"include/freetype/config/ftconfig.h",
"include/freetype/config/ftheader.h",
"include/freetype/config/ftmodule.h",
"include/freetype/config/ftoption.h",
"include/freetype/config/ftstdlib.h",
"include/freetype/internal/autohint.h",
"include/freetype/internal/ftcalc.h",
"include/freetype/internal/ftdebug.h",
"include/freetype/internal/ftdriver.h",
"include/freetype/internal/ftgloadr.h",
"include/freetype/internal/ftmemory.h",
"include/freetype/internal/ftobjs.h",
"include/freetype/internal/ftrfork.h",
"include/freetype/internal/ftserv.h",
"include/freetype/internal/ftstream.h",
"include/freetype/internal/fttrace.h",
"include/freetype/internal/ftvalid.h",
"include/freetype/internal/internal.h",
"include/freetype/internal/pcftypes.h",
"include/freetype/internal/psaux.h",
"include/freetype/internal/pshints.h",
"include/freetype/internal/sfnt.h",
"include/freetype/internal/t1types.h",
"include/freetype/internal/tttypes.h",
"include/freetype/internal/services/svbdf.h",
"include/freetype/internal/services/svcid.h",
"include/freetype/internal/services/svgldict.h",
"include/freetype/internal/services/svgxval.h",
"include/freetype/internal/services/svkern.h",
"include/freetype/internal/services/svmm.h",
"include/freetype/internal/services/svotval.h",
"include/freetype/internal/services/svpfr.h",
"include/freetype/internal/services/svpostnm.h",
"include/freetype/internal/services/svpscmap.h",
"include/freetype/internal/services/svpsinfo.h",
"include/freetype/internal/services/svsfnt.h",
"include/freetype/internal/services/svttcmap.h",
"include/freetype/internal/services/svtteng.h",
"include/freetype/internal/services/svttglyf.h",
"include/freetype/internal/services/svwinfnt.h",
"include/freetype/internal/services/svxf86nm.h",
"src/winfonts/fnterrs.h",
"src/winfonts/winfnt.h"
} )
configuration( {} )
vpaths { ["Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c",
"src/winfonts/winfnt.c"
} )
configuration( { "ANDROID" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "GLX" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
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"src/psnames/psnames.c",
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"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "GTK" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
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"src/base/ftbitmap.c",
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"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
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"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
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vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
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"src/base/ftglyph.c",
"src/base/ftbitmap.c",
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"src/cache/ftcache.c",
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"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
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"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
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"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "LINUX" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
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vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
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"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
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"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
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"src/pfr/pfr.c",
"src/psaux/psaux.c",
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"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
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vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
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"src/autofit/autofit.c",
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"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
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"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
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"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "SYMBIAN" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
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"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "UNIX" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "WIN32" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( { "WIN64" } )
vpaths { ["Platform Source"] = { "**.c", "**.cpp", "**.cs", "**.asm" } }
files( {
"src/autofit/autofit.c",
"src/base/ftbase.c",
"src/base/ftsystem.c",
"src/base/ftglyph.c",
"src/base/ftbitmap.c",
"src/base/ftinit.c",
"src/bdf/bdf.c",
"src/cache/ftcache.c",
"src/cff/cff.c",
"src/cid/cidriver.c",
"src/cid/cidobjs.c",
"src/cid/cidgload.c",
"src/cid/cidload.c",
"src/cid/cidparse.c",
"src/gxvalid/gxvalid.c",
"src/gzip/ftgzip.c",
"src/lzw/ftlzw.c",
"src/otvalid/otvalid.c",
"src/pcf/pcf.c",
"src/pfr/pfr.c",
"src/psaux/psaux.c",
"src/pshinter/pshinter.c",
"src/psnames/psnames.c",
"src/raster/raster.c",
"src/sfnt/sfnt.c",
"src/smooth/ftsmooth.c",
"src/smooth/ftgrays.c",
"src/truetype/truetype.c",
"src/type1/type1.c",
"src/type42/type42.c"
} )
configuration( {} )
includedirs( { "include", "include/freetype", "include/freetype/config", "include/freetype/internal", "include/freetype/internal/services", "src/winfonts" } )
configuration( { "LINUX" } )
includedirs( { "../zlib" } )
configuration( { "WIN32" } )
includedirs( { "../zlib" } )
configuration( { "WIN64" } )
includedirs( { "../zlib" } )
|
local __Scripts = LibStub:GetLibrary("ovale/Scripts")
local OvaleScripts = __Scripts.OvaleScripts
do
local name = "sc_shaman_elemental_t19"
local desc = "[7.0] Simulationcraft: Shaman_Elemental_T19"
local code = [[
# Based on SimulationCraft profile "Shaman_Elemental_T19P".
# class=shaman
# spec=elemental
# talents=2112333
Include(ovale_common)
Include(ovale_trinkets_mop)
Include(ovale_trinkets_wod)
Include(ovale_shaman_spells)
AddCheckBox(opt_interrupt L(interrupt) default specialization=elemental)
AddCheckBox(opt_use_consumables L(opt_use_consumables) default specialization=elemental)
AddCheckBox(opt_bloodlust SpellName(bloodlust) specialization=elemental)
AddFunction ElementalInterruptActions
{
if CheckBoxOn(opt_interrupt) and not target.IsFriend() and target.Casting()
{
if target.InRange(hex) and not target.Classification(worldboss) and target.RemainingCastTime() > CastTime(hex) + GCDRemaining() and target.CreatureType(Humanoid Beast) Spell(hex)
if target.Distance(less 5) and not target.Classification(worldboss) Spell(war_stomp)
if target.InRange(quaking_palm) and not target.Classification(worldboss) Spell(quaking_palm)
if not target.Classification(worldboss) and target.RemainingCastTime() > 2 Spell(lightning_surge_totem)
if target.InRange(wind_shear) and target.IsInterruptible() Spell(wind_shear)
}
}
AddFunction ElementalUseItemActions
{
Item(Trinket0Slot text=13 usable=1)
Item(Trinket1Slot text=14 usable=1)
}
AddFunction ElementalBloodlust
{
if CheckBoxOn(opt_bloodlust) and DebuffExpires(burst_haste_debuff any=1)
{
Spell(bloodlust)
Spell(heroism)
}
}
### actions.single_lr
AddFunction ElementalSinglelrMainActions
{
#flame_shock,if=!ticking|dot.flame_shock.remains<=gcd
if not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() Spell(flame_shock)
#elemental_blast
Spell(elemental_blast)
#earthquake,if=buff.echoes_of_the_great_sundering.up
if BuffPresent(echoes_of_the_great_sundering_buff) Spell(earthquake)
#earth_shock,if=maelstrom>=117|!artifact.swelling_maelstrom.enabled&maelstrom>=92
if Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 Spell(earth_shock)
#stormkeeper,if=raid_event.adds.count<3|raid_event.adds.in>50
if 0 < 3 or 600 > 50 Spell(stormkeeper)
#lava_burst,if=dot.flame_shock.remains>cast_time&cooldown_react
if target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and not SpellCooldown(lava_burst) > 0 Spell(lava_burst)
#flame_shock,if=maelstrom>=20&buff.elemental_focus.up,target_if=refreshable
if Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#earth_shock,if=maelstrom>=111|!artifact.swelling_maelstrom.enabled&maelstrom>=86|equipped.smoldering_heart&equipped.the_deceivers_blood_pact&maelstrom>70&talent.aftershock.enabled
if Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) Spell(earth_shock)
#totem_mastery,if=buff.resonance_totem.remains<10|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15)
if { TotemRemaining(totem_mastery) < 10 or TotemRemaining(totem_mastery) < BaseDuration(ascendance_elemental_buff) + SpellCooldown(ascendance_elemental) and SpellCooldown(ascendance_elemental) < 15 } and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 Spell(totem_mastery)
#lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3,target_if=debuff.lightning_rod.down
if BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and target.DebuffExpires(lightning_rod_debuff) Spell(lightning_bolt_elemental)
#lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3
if BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 Spell(lightning_bolt_elemental)
#chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1,target_if=debuff.lightning_rod.down
if Enemies() > 1 and Enemies() > 1 and target.DebuffExpires(lightning_rod_debuff) Spell(chain_lightning)
#chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1
if Enemies() > 1 and Enemies() > 1 Spell(chain_lightning)
#lightning_bolt,target_if=debuff.lightning_rod.down
if target.DebuffExpires(lightning_rod_debuff) Spell(lightning_bolt_elemental)
#lightning_bolt
Spell(lightning_bolt_elemental)
#flame_shock,moving=1,target_if=refreshable
if Speed() > 0 and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#earth_shock,moving=1
if Speed() > 0 Spell(earth_shock)
#flame_shock,moving=1,if=movement.distance>6
if Speed() > 0 and target.Distance() > 6 Spell(flame_shock)
}
AddFunction ElementalSinglelrMainPostConditions
{
}
AddFunction ElementalSinglelrShortCdActions
{
unless { not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or Spell(elemental_blast) or BuffPresent(echoes_of_the_great_sundering_buff) and Spell(earthquake) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper)
{
#liquid_magma_totem,if=raid_event.adds.count<3|raid_event.adds.in>50
if 0 < 3 or 600 > 50 Spell(liquid_magma_totem)
}
}
AddFunction ElementalSinglelrShortCdPostConditions
{
{ not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or Spell(elemental_blast) or BuffPresent(echoes_of_the_great_sundering_buff) and Spell(earthquake) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and not SpellCooldown(lava_burst) > 0 and Spell(lava_burst) or Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or { Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) } and Spell(earth_shock) or { TotemRemaining(totem_mastery) < 10 or TotemRemaining(totem_mastery) < BaseDuration(ascendance_elemental_buff) + SpellCooldown(ascendance_elemental) and SpellCooldown(ascendance_elemental) < 15 } and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and target.DebuffExpires(lightning_rod_debuff) and Spell(lightning_bolt_elemental) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or Enemies() > 1 and Enemies() > 1 and target.DebuffExpires(lightning_rod_debuff) and Spell(chain_lightning) or Enemies() > 1 and Enemies() > 1 and Spell(chain_lightning) or target.DebuffExpires(lightning_rod_debuff) and Spell(lightning_bolt_elemental) or Spell(lightning_bolt_elemental) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and Spell(earth_shock) or Speed() > 0 and target.Distance() > 6 and Spell(flame_shock)
}
AddFunction ElementalSinglelrCdActions
{
}
AddFunction ElementalSinglelrCdPostConditions
{
{ not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or Spell(elemental_blast) or BuffPresent(echoes_of_the_great_sundering_buff) and Spell(earthquake) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or { 0 < 3 or 600 > 50 } and Spell(liquid_magma_totem) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and not SpellCooldown(lava_burst) > 0 and Spell(lava_burst) or Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or { Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) } and Spell(earth_shock) or { TotemRemaining(totem_mastery) < 10 or TotemRemaining(totem_mastery) < BaseDuration(ascendance_elemental_buff) + SpellCooldown(ascendance_elemental) and SpellCooldown(ascendance_elemental) < 15 } and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and target.DebuffExpires(lightning_rod_debuff) and Spell(lightning_bolt_elemental) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or Enemies() > 1 and Enemies() > 1 and target.DebuffExpires(lightning_rod_debuff) and Spell(chain_lightning) or Enemies() > 1 and Enemies() > 1 and Spell(chain_lightning) or target.DebuffExpires(lightning_rod_debuff) and Spell(lightning_bolt_elemental) or Spell(lightning_bolt_elemental) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and Spell(earth_shock) or Speed() > 0 and target.Distance() > 6 and Spell(flame_shock)
}
### actions.single_if
AddFunction ElementalSingleifMainActions
{
#flame_shock,if=!ticking|dot.flame_shock.remains<=gcd
if not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() Spell(flame_shock)
#earthquake,if=buff.echoes_of_the_great_sundering.up&maelstrom>=86
if BuffPresent(echoes_of_the_great_sundering_buff) and Maelstrom() >= 86 Spell(earthquake)
#frost_shock,if=buff.icefury.up&maelstrom>=111&!buff.ascendance.up
if BuffPresent(icefury_buff) and Maelstrom() >= 111 and not BuffPresent(ascendance_elemental_buff) Spell(frost_shock)
#elemental_blast
Spell(elemental_blast)
#earth_shock,if=maelstrom>=117|!artifact.swelling_maelstrom.enabled&maelstrom>=92
if Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 Spell(earth_shock)
#stormkeeper,if=raid_event.adds.count<3|raid_event.adds.in>50
if 0 < 3 or 600 > 50 Spell(stormkeeper)
#icefury,if=(raid_event.movement.in<5|maelstrom<=101&artifact.swelling_maelstrom.enabled|!artifact.swelling_maelstrom.enabled&maelstrom<=76)&!buff.ascendance.up
if { 600 < 5 or Maelstrom() <= 101 and HasArtifactTrait(swelling_maelstrom) or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() <= 76 } and not BuffPresent(ascendance_elemental_buff) Spell(icefury)
#lightning_bolt,if=buff.power_of_the_maelstrom.up&buff.stormkeeper.up&spell_targets.chain_lightning<3
if BuffPresent(power_of_the_maelstrom_buff) and BuffPresent(stormkeeper_buff) and Enemies() < 3 Spell(lightning_bolt_elemental)
#lava_burst,if=dot.flame_shock.remains>cast_time&cooldown_react
if target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and not SpellCooldown(lava_burst) > 0 Spell(lava_burst)
#frost_shock,if=buff.icefury.up&((maelstrom>=20&raid_event.movement.in>buff.icefury.remains)|buff.icefury.remains<(1.5*spell_haste*buff.icefury.stack+1))
if BuffPresent(icefury_buff) and { Maelstrom() >= 20 and 600 > BuffRemaining(icefury_buff) or BuffRemaining(icefury_buff) < 1 * { 100 / { 100 + SpellHaste() } } * BuffStacks(icefury_buff) + 1 } Spell(frost_shock)
#flame_shock,if=maelstrom>=20&buff.elemental_focus.up,target_if=refreshable
if Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#frost_shock,moving=1,if=buff.icefury.up
if Speed() > 0 and BuffPresent(icefury_buff) Spell(frost_shock)
#earth_shock,if=maelstrom>=111|!artifact.swelling_maelstrom.enabled&maelstrom>=86|equipped.smoldering_heart&equipped.the_deceivers_blood_pact&maelstrom>70&talent.aftershock.enabled
if Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) Spell(earth_shock)
#totem_mastery,if=buff.resonance_totem.remains<10
if TotemRemaining(totem_mastery) < 10 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 Spell(totem_mastery)
#earthquake,if=buff.echoes_of_the_great_sundering.up
if BuffPresent(echoes_of_the_great_sundering_buff) Spell(earthquake)
#lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3
if BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 Spell(lightning_bolt_elemental)
#chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1
if Enemies() > 1 and Enemies() > 1 Spell(chain_lightning)
#lightning_bolt
Spell(lightning_bolt_elemental)
#flame_shock,moving=1,target_if=refreshable
if Speed() > 0 and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#earth_shock,moving=1
if Speed() > 0 Spell(earth_shock)
#flame_shock,moving=1,if=movement.distance>6
if Speed() > 0 and target.Distance() > 6 Spell(flame_shock)
}
AddFunction ElementalSingleifMainPostConditions
{
}
AddFunction ElementalSingleifShortCdActions
{
unless { not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or BuffPresent(echoes_of_the_great_sundering_buff) and Maelstrom() >= 86 and Spell(earthquake) or BuffPresent(icefury_buff) and Maelstrom() >= 111 and not BuffPresent(ascendance_elemental_buff) and Spell(frost_shock) or Spell(elemental_blast) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or { 600 < 5 or Maelstrom() <= 101 and HasArtifactTrait(swelling_maelstrom) or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() <= 76 } and not BuffPresent(ascendance_elemental_buff) and Spell(icefury)
{
#liquid_magma_totem,if=raid_event.adds.count<3|raid_event.adds.in>50
if 0 < 3 or 600 > 50 Spell(liquid_magma_totem)
}
}
AddFunction ElementalSingleifShortCdPostConditions
{
{ not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or BuffPresent(echoes_of_the_great_sundering_buff) and Maelstrom() >= 86 and Spell(earthquake) or BuffPresent(icefury_buff) and Maelstrom() >= 111 and not BuffPresent(ascendance_elemental_buff) and Spell(frost_shock) or Spell(elemental_blast) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or { 600 < 5 or Maelstrom() <= 101 and HasArtifactTrait(swelling_maelstrom) or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() <= 76 } and not BuffPresent(ascendance_elemental_buff) and Spell(icefury) or BuffPresent(power_of_the_maelstrom_buff) and BuffPresent(stormkeeper_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and not SpellCooldown(lava_burst) > 0 and Spell(lava_burst) or BuffPresent(icefury_buff) and { Maelstrom() >= 20 and 600 > BuffRemaining(icefury_buff) or BuffRemaining(icefury_buff) < 1 * { 100 / { 100 + SpellHaste() } } * BuffStacks(icefury_buff) + 1 } and Spell(frost_shock) or Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and BuffPresent(icefury_buff) and Spell(frost_shock) or { Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) } and Spell(earth_shock) or TotemRemaining(totem_mastery) < 10 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or BuffPresent(echoes_of_the_great_sundering_buff) and Spell(earthquake) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or Enemies() > 1 and Enemies() > 1 and Spell(chain_lightning) or Spell(lightning_bolt_elemental) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and Spell(earth_shock) or Speed() > 0 and target.Distance() > 6 and Spell(flame_shock)
}
AddFunction ElementalSingleifCdActions
{
}
AddFunction ElementalSingleifCdPostConditions
{
{ not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or BuffPresent(echoes_of_the_great_sundering_buff) and Maelstrom() >= 86 and Spell(earthquake) or BuffPresent(icefury_buff) and Maelstrom() >= 111 and not BuffPresent(ascendance_elemental_buff) and Spell(frost_shock) or Spell(elemental_blast) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or { 600 < 5 or Maelstrom() <= 101 and HasArtifactTrait(swelling_maelstrom) or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() <= 76 } and not BuffPresent(ascendance_elemental_buff) and Spell(icefury) or { 0 < 3 or 600 > 50 } and Spell(liquid_magma_totem) or BuffPresent(power_of_the_maelstrom_buff) and BuffPresent(stormkeeper_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and not SpellCooldown(lava_burst) > 0 and Spell(lava_burst) or BuffPresent(icefury_buff) and { Maelstrom() >= 20 and 600 > BuffRemaining(icefury_buff) or BuffRemaining(icefury_buff) < 1 * { 100 / { 100 + SpellHaste() } } * BuffStacks(icefury_buff) + 1 } and Spell(frost_shock) or Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and BuffPresent(icefury_buff) and Spell(frost_shock) or { Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) } and Spell(earth_shock) or TotemRemaining(totem_mastery) < 10 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or BuffPresent(echoes_of_the_great_sundering_buff) and Spell(earthquake) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or Enemies() > 1 and Enemies() > 1 and Spell(chain_lightning) or Spell(lightning_bolt_elemental) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and Spell(earth_shock) or Speed() > 0 and target.Distance() > 6 and Spell(flame_shock)
}
### actions.single_asc
AddFunction ElementalSingleascMainActions
{
#flame_shock,if=!ticking|dot.flame_shock.remains<=gcd
if not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() Spell(flame_shock)
#flame_shock,if=maelstrom>=20&remains<=buff.ascendance.duration&cooldown.ascendance.remains+buff.ascendance.duration<=duration
if Maelstrom() >= 20 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_elemental_buff) and SpellCooldown(ascendance_elemental) + BaseDuration(ascendance_elemental_buff) <= BaseDuration(flame_shock_debuff) Spell(flame_shock)
#elemental_blast
Spell(elemental_blast)
#earthquake,if=buff.echoes_of_the_great_sundering.up&!buff.ascendance.up&maelstrom>=86
if BuffPresent(echoes_of_the_great_sundering_buff) and not BuffPresent(ascendance_elemental_buff) and Maelstrom() >= 86 Spell(earthquake)
#earth_shock,if=maelstrom>=117|!artifact.swelling_maelstrom.enabled&maelstrom>=92
if Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 Spell(earth_shock)
#stormkeeper,if=raid_event.adds.count<3|raid_event.adds.in>50
if 0 < 3 or 600 > 50 Spell(stormkeeper)
#lightning_bolt,if=buff.power_of_the_maelstrom.up&buff.stormkeeper.up&spell_targets.chain_lightning<3
if BuffPresent(power_of_the_maelstrom_buff) and BuffPresent(stormkeeper_buff) and Enemies() < 3 Spell(lightning_bolt_elemental)
#lava_burst,if=dot.flame_shock.remains>cast_time&(cooldown_react|buff.ascendance.up)
if target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and { not SpellCooldown(lava_burst) > 0 or BuffPresent(ascendance_elemental_buff) } Spell(lava_burst)
#flame_shock,if=maelstrom>=20&buff.elemental_focus.up,target_if=refreshable
if Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#earth_shock,if=maelstrom>=111|!artifact.swelling_maelstrom.enabled&maelstrom>=86|equipped.smoldering_heart&equipped.the_deceivers_blood_pact&maelstrom>70&talent.aftershock.enabled
if Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) Spell(earth_shock)
#totem_mastery,if=buff.resonance_totem.remains<10|(buff.resonance_totem.remains<(buff.ascendance.duration+cooldown.ascendance.remains)&cooldown.ascendance.remains<15)
if { TotemRemaining(totem_mastery) < 10 or TotemRemaining(totem_mastery) < BaseDuration(ascendance_elemental_buff) + SpellCooldown(ascendance_elemental) and SpellCooldown(ascendance_elemental) < 15 } and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 Spell(totem_mastery)
#lava_beam,if=active_enemies>1&spell_targets.lava_beam>1
if Enemies() > 1 and Enemies() > 1 Spell(lava_beam)
#lightning_bolt,if=buff.power_of_the_maelstrom.up&spell_targets.chain_lightning<3
if BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 Spell(lightning_bolt_elemental)
#chain_lightning,if=active_enemies>1&spell_targets.chain_lightning>1
if Enemies() > 1 and Enemies() > 1 Spell(chain_lightning)
#lightning_bolt
Spell(lightning_bolt_elemental)
#flame_shock,moving=1,target_if=refreshable
if Speed() > 0 and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#earth_shock,moving=1
if Speed() > 0 Spell(earth_shock)
#flame_shock,moving=1,if=movement.distance>6
if Speed() > 0 and target.Distance() > 6 Spell(flame_shock)
}
AddFunction ElementalSingleascMainPostConditions
{
}
AddFunction ElementalSingleascShortCdActions
{
unless { not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or Maelstrom() >= 20 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_elemental_buff) and SpellCooldown(ascendance_elemental) + BaseDuration(ascendance_elemental_buff) <= BaseDuration(flame_shock_debuff) and Spell(flame_shock) or Spell(elemental_blast) or BuffPresent(echoes_of_the_great_sundering_buff) and not BuffPresent(ascendance_elemental_buff) and Maelstrom() >= 86 and Spell(earthquake) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper)
{
#liquid_magma_totem,if=raid_event.adds.count<3|raid_event.adds.in>50
if 0 < 3 or 600 > 50 Spell(liquid_magma_totem)
}
}
AddFunction ElementalSingleascShortCdPostConditions
{
{ not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or Maelstrom() >= 20 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_elemental_buff) and SpellCooldown(ascendance_elemental) + BaseDuration(ascendance_elemental_buff) <= BaseDuration(flame_shock_debuff) and Spell(flame_shock) or Spell(elemental_blast) or BuffPresent(echoes_of_the_great_sundering_buff) and not BuffPresent(ascendance_elemental_buff) and Maelstrom() >= 86 and Spell(earthquake) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or BuffPresent(power_of_the_maelstrom_buff) and BuffPresent(stormkeeper_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and { not SpellCooldown(lava_burst) > 0 or BuffPresent(ascendance_elemental_buff) } and Spell(lava_burst) or Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or { Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) } and Spell(earth_shock) or { TotemRemaining(totem_mastery) < 10 or TotemRemaining(totem_mastery) < BaseDuration(ascendance_elemental_buff) + SpellCooldown(ascendance_elemental) and SpellCooldown(ascendance_elemental) < 15 } and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Enemies() > 1 and Enemies() > 1 and Spell(lava_beam) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or Enemies() > 1 and Enemies() > 1 and Spell(chain_lightning) or Spell(lightning_bolt_elemental) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and Spell(earth_shock) or Speed() > 0 and target.Distance() > 6 and Spell(flame_shock)
}
AddFunction ElementalSingleascCdActions
{
#ascendance,if=dot.flame_shock.remains>buff.ascendance.duration&(time>=60|buff.bloodlust.up)&cooldown.lava_burst.remains>0&!buff.stormkeeper.up
if target.DebuffRemaining(flame_shock_debuff) > BaseDuration(ascendance_elemental_buff) and { TimeInCombat() >= 60 or BuffPresent(burst_haste_buff any=1) } and SpellCooldown(lava_burst) > 0 and not BuffPresent(stormkeeper_buff) and BuffExpires(ascendance_elemental_buff) Spell(ascendance_elemental)
}
AddFunction ElementalSingleascCdPostConditions
{
{ not target.DebuffPresent(flame_shock_debuff) or target.DebuffRemaining(flame_shock_debuff) <= GCD() } and Spell(flame_shock) or Maelstrom() >= 20 and target.DebuffRemaining(flame_shock_debuff) <= BaseDuration(ascendance_elemental_buff) and SpellCooldown(ascendance_elemental) + BaseDuration(ascendance_elemental_buff) <= BaseDuration(flame_shock_debuff) and Spell(flame_shock) or Spell(elemental_blast) or BuffPresent(echoes_of_the_great_sundering_buff) and not BuffPresent(ascendance_elemental_buff) and Maelstrom() >= 86 and Spell(earthquake) or { Maelstrom() >= 117 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 92 } and Spell(earth_shock) or { 0 < 3 or 600 > 50 } and Spell(stormkeeper) or { 0 < 3 or 600 > 50 } and Spell(liquid_magma_totem) or BuffPresent(power_of_the_maelstrom_buff) and BuffPresent(stormkeeper_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and { not SpellCooldown(lava_burst) > 0 or BuffPresent(ascendance_elemental_buff) } and Spell(lava_burst) or Maelstrom() >= 20 and BuffPresent(elemental_focus_buff) and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or { Maelstrom() >= 111 or not HasArtifactTrait(swelling_maelstrom) and Maelstrom() >= 86 or HasEquippedItem(smoldering_heart) and HasEquippedItem(the_deceivers_blood_pact) and Maelstrom() > 70 and Talent(aftershock_talent) } and Spell(earth_shock) or { TotemRemaining(totem_mastery) < 10 or TotemRemaining(totem_mastery) < BaseDuration(ascendance_elemental_buff) + SpellCooldown(ascendance_elemental) and SpellCooldown(ascendance_elemental) < 15 } and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Enemies() > 1 and Enemies() > 1 and Spell(lava_beam) or BuffPresent(power_of_the_maelstrom_buff) and Enemies() < 3 and Spell(lightning_bolt_elemental) or Enemies() > 1 and Enemies() > 1 and Spell(chain_lightning) or Spell(lightning_bolt_elemental) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Speed() > 0 and Spell(earth_shock) or Speed() > 0 and target.Distance() > 6 and Spell(flame_shock)
}
### actions.precombat
AddFunction ElementalPrecombatMainActions
{
#totem_mastery
if { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 Spell(totem_mastery)
#stormkeeper
Spell(stormkeeper)
}
AddFunction ElementalPrecombatMainPostConditions
{
}
AddFunction ElementalPrecombatShortCdActions
{
}
AddFunction ElementalPrecombatShortCdPostConditions
{
{ not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Spell(stormkeeper)
}
AddFunction ElementalPrecombatCdActions
{
#flask
#food
#augmentation
#snapshot_stats
#potion
if CheckBoxOn(opt_use_consumables) and target.Classification(worldboss) Item(prolonged_power_potion usable=1)
}
AddFunction ElementalPrecombatCdPostConditions
{
{ not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Spell(stormkeeper)
}
### actions.aoe
AddFunction ElementalAoeMainActions
{
#stormkeeper
Spell(stormkeeper)
#flame_shock,if=spell_targets.chain_lightning<4&maelstrom>=20,target_if=refreshable
if Enemies() < 4 and Maelstrom() >= 20 and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
#earthquake
Spell(earthquake)
#lava_burst,if=dot.flame_shock.remains>cast_time&buff.lava_surge.up&!talent.lightning_rod.enabled&spell_targets.chain_lightning<4
if target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and BuffPresent(lava_surge_buff) and not Talent(lightning_rod_talent) and Enemies() < 4 Spell(lava_burst)
#elemental_blast,if=!talent.lightning_rod.enabled&spell_targets.chain_lightning<5|talent.lightning_rod.enabled&spell_targets.chain_lightning<4
if not Talent(lightning_rod_talent) and Enemies() < 5 or Talent(lightning_rod_talent) and Enemies() < 4 Spell(elemental_blast)
#lava_beam
Spell(lava_beam)
#chain_lightning,target_if=debuff.lightning_rod.down
if target.DebuffExpires(lightning_rod_debuff) Spell(chain_lightning)
#chain_lightning
Spell(chain_lightning)
#lava_burst,moving=1
if Speed() > 0 Spell(lava_burst)
#flame_shock,moving=1,target_if=refreshable
if Speed() > 0 and target.Refreshable(flame_shock_debuff) Spell(flame_shock)
}
AddFunction ElementalAoeMainPostConditions
{
}
AddFunction ElementalAoeShortCdActions
{
unless Spell(stormkeeper)
{
#liquid_magma_totem
Spell(liquid_magma_totem)
}
}
AddFunction ElementalAoeShortCdPostConditions
{
Spell(stormkeeper) or Enemies() < 4 and Maelstrom() >= 20 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Spell(earthquake) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and BuffPresent(lava_surge_buff) and not Talent(lightning_rod_talent) and Enemies() < 4 and Spell(lava_burst) or { not Talent(lightning_rod_talent) and Enemies() < 5 or Talent(lightning_rod_talent) and Enemies() < 4 } and Spell(elemental_blast) or Spell(lava_beam) or target.DebuffExpires(lightning_rod_debuff) and Spell(chain_lightning) or Spell(chain_lightning) or Speed() > 0 and Spell(lava_burst) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock)
}
AddFunction ElementalAoeCdActions
{
unless Spell(stormkeeper)
{
#ascendance
if BuffExpires(ascendance_elemental_buff) Spell(ascendance_elemental)
}
}
AddFunction ElementalAoeCdPostConditions
{
Spell(stormkeeper) or Spell(liquid_magma_totem) or Enemies() < 4 and Maelstrom() >= 20 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock) or Spell(earthquake) or target.DebuffRemaining(flame_shock_debuff) > CastTime(lava_burst) and BuffPresent(lava_surge_buff) and not Talent(lightning_rod_talent) and Enemies() < 4 and Spell(lava_burst) or { not Talent(lightning_rod_talent) and Enemies() < 5 or Talent(lightning_rod_talent) and Enemies() < 4 } and Spell(elemental_blast) or Spell(lava_beam) or target.DebuffExpires(lightning_rod_debuff) and Spell(chain_lightning) or Spell(chain_lightning) or Speed() > 0 and Spell(lava_burst) or Speed() > 0 and target.Refreshable(flame_shock_debuff) and Spell(flame_shock)
}
### actions.default
AddFunction ElementalDefaultMainActions
{
#totem_mastery,if=buff.resonance_totem.remains<2
if TotemRemaining(totem_mastery) < 2 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 Spell(totem_mastery)
#storm_elemental
Spell(storm_elemental)
#run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
if Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } ElementalAoeMainActions()
unless Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } and ElementalAoeMainPostConditions()
{
#run_action_list,name=single_asc,if=talent.ascendance.enabled
if Talent(ascendance_talent) ElementalSingleascMainActions()
unless Talent(ascendance_talent) and ElementalSingleascMainPostConditions()
{
#run_action_list,name=single_if,if=talent.icefury.enabled
if Talent(icefury_talent) ElementalSingleifMainActions()
unless Talent(icefury_talent) and ElementalSingleifMainPostConditions()
{
#run_action_list,name=single_lr,if=talent.lightning_rod.enabled
if Talent(lightning_rod_talent) ElementalSinglelrMainActions()
}
}
}
}
AddFunction ElementalDefaultMainPostConditions
{
Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } and ElementalAoeMainPostConditions() or Talent(ascendance_talent) and ElementalSingleascMainPostConditions() or Talent(icefury_talent) and ElementalSingleifMainPostConditions() or Talent(lightning_rod_talent) and ElementalSinglelrMainPostConditions()
}
AddFunction ElementalDefaultShortCdActions
{
unless TotemRemaining(totem_mastery) < 2 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Spell(storm_elemental)
{
#run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
if Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } ElementalAoeShortCdActions()
unless Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } and ElementalAoeShortCdPostConditions()
{
#run_action_list,name=single_asc,if=talent.ascendance.enabled
if Talent(ascendance_talent) ElementalSingleascShortCdActions()
unless Talent(ascendance_talent) and ElementalSingleascShortCdPostConditions()
{
#run_action_list,name=single_if,if=talent.icefury.enabled
if Talent(icefury_talent) ElementalSingleifShortCdActions()
unless Talent(icefury_talent) and ElementalSingleifShortCdPostConditions()
{
#run_action_list,name=single_lr,if=talent.lightning_rod.enabled
if Talent(lightning_rod_talent) ElementalSinglelrShortCdActions()
}
}
}
}
}
AddFunction ElementalDefaultShortCdPostConditions
{
TotemRemaining(totem_mastery) < 2 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Spell(storm_elemental) or Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } and ElementalAoeShortCdPostConditions() or Talent(ascendance_talent) and ElementalSingleascShortCdPostConditions() or Talent(icefury_talent) and ElementalSingleifShortCdPostConditions() or Talent(lightning_rod_talent) and ElementalSinglelrShortCdPostConditions()
}
AddFunction ElementalDefaultCdActions
{
#bloodlust,if=target.health.pct<25|time>0.500
if target.HealthPercent() < 25 or TimeInCombat() > 0 ElementalBloodlust()
#potion,if=cooldown.fire_elemental.remains>280|target.time_to_die<=60
if { SpellCooldown(fire_elemental) > 280 or target.TimeToDie() <= 60 } and CheckBoxOn(opt_use_consumables) and target.Classification(worldboss) Item(prolonged_power_potion usable=1)
#wind_shear
ElementalInterruptActions()
unless TotemRemaining(totem_mastery) < 2 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery)
{
#fire_elemental
Spell(fire_elemental)
unless Spell(storm_elemental)
{
#elemental_mastery
Spell(elemental_mastery)
#use_items
ElementalUseItemActions()
#use_item,name=gnawed_thumb_ring,if=equipped.gnawed_thumb_ring&(talent.ascendance.enabled&!buff.ascendance.up|!talent.ascendance.enabled)
if HasEquippedItem(gnawed_thumb_ring) and { Talent(ascendance_talent) and not BuffPresent(ascendance_elemental_buff) or not Talent(ascendance_talent) } ElementalUseItemActions()
#blood_fury,if=!talent.ascendance.enabled|buff.ascendance.up|cooldown.ascendance.remains>50
if not Talent(ascendance_talent) or BuffPresent(ascendance_elemental_buff) or SpellCooldown(ascendance_elemental) > 50 Spell(blood_fury_apsp)
#berserking,if=!talent.ascendance.enabled|buff.ascendance.up
if not Talent(ascendance_talent) or BuffPresent(ascendance_elemental_buff) Spell(berserking)
#run_action_list,name=aoe,if=active_enemies>2&(spell_targets.chain_lightning>2|spell_targets.lava_beam>2)
if Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } ElementalAoeCdActions()
unless Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } and ElementalAoeCdPostConditions()
{
#run_action_list,name=single_asc,if=talent.ascendance.enabled
if Talent(ascendance_talent) ElementalSingleascCdActions()
unless Talent(ascendance_talent) and ElementalSingleascCdPostConditions()
{
#run_action_list,name=single_if,if=talent.icefury.enabled
if Talent(icefury_talent) ElementalSingleifCdActions()
unless Talent(icefury_talent) and ElementalSingleifCdPostConditions()
{
#run_action_list,name=single_lr,if=talent.lightning_rod.enabled
if Talent(lightning_rod_talent) ElementalSinglelrCdActions()
}
}
}
}
}
}
AddFunction ElementalDefaultCdPostConditions
{
TotemRemaining(totem_mastery) < 2 and { not TotemPresent(totem_mastery) or InCombat() } and Speed() == 0 and Spell(totem_mastery) or Spell(storm_elemental) or Enemies() > 2 and { Enemies() > 2 or Enemies() > 2 } and ElementalAoeCdPostConditions() or Talent(ascendance_talent) and ElementalSingleascCdPostConditions() or Talent(icefury_talent) and ElementalSingleifCdPostConditions() or Talent(lightning_rod_talent) and ElementalSinglelrCdPostConditions()
}
### Elemental icons.
AddCheckBox(opt_shaman_elemental_aoe L(AOE) default specialization=elemental)
AddIcon checkbox=!opt_shaman_elemental_aoe enemies=1 help=shortcd specialization=elemental
{
if not InCombat() ElementalPrecombatShortCdActions()
unless not InCombat() and ElementalPrecombatShortCdPostConditions()
{
ElementalDefaultShortCdActions()
}
}
AddIcon checkbox=opt_shaman_elemental_aoe help=shortcd specialization=elemental
{
if not InCombat() ElementalPrecombatShortCdActions()
unless not InCombat() and ElementalPrecombatShortCdPostConditions()
{
ElementalDefaultShortCdActions()
}
}
AddIcon enemies=1 help=main specialization=elemental
{
if not InCombat() ElementalPrecombatMainActions()
unless not InCombat() and ElementalPrecombatMainPostConditions()
{
ElementalDefaultMainActions()
}
}
AddIcon checkbox=opt_shaman_elemental_aoe help=aoe specialization=elemental
{
if not InCombat() ElementalPrecombatMainActions()
unless not InCombat() and ElementalPrecombatMainPostConditions()
{
ElementalDefaultMainActions()
}
}
AddIcon checkbox=!opt_shaman_elemental_aoe enemies=1 help=cd specialization=elemental
{
if not InCombat() ElementalPrecombatCdActions()
unless not InCombat() and ElementalPrecombatCdPostConditions()
{
ElementalDefaultCdActions()
}
}
AddIcon checkbox=opt_shaman_elemental_aoe help=cd specialization=elemental
{
if not InCombat() ElementalPrecombatCdActions()
unless not InCombat() and ElementalPrecombatCdPostConditions()
{
ElementalDefaultCdActions()
}
}
### Required symbols
# flame_shock
# flame_shock_debuff
# elemental_blast
# earthquake
# echoes_of_the_great_sundering_buff
# earth_shock
# swelling_maelstrom
# stormkeeper
# liquid_magma_totem
# lava_burst
# elemental_focus_buff
# smoldering_heart
# the_deceivers_blood_pact
# aftershock_talent
# totem_mastery
# ascendance_elemental_buff
# ascendance_elemental
# lightning_bolt_elemental
# power_of_the_maelstrom_buff
# lightning_rod_debuff
# chain_lightning
# frost_shock
# icefury_buff
# icefury
# stormkeeper_buff
# lava_beam
# prolonged_power_potion
# lava_surge_buff
# lightning_rod_talent
# fire_elemental
# storm_elemental
# elemental_mastery
# gnawed_thumb_ring
# ascendance_talent
# blood_fury_apsp
# berserking
# icefury_talent
# bloodlust
# heroism
# hex
# war_stomp
# quaking_palm
# lightning_surge_totem
# wind_shear
]]
OvaleScripts:RegisterScript("SHAMAN", "elemental", name, desc, code, "script")
end
do
local name = "sc_shaman_enhancement_t19"
local desc = "[7.0] Simulationcraft: Shaman_Enhancement_T19"
local code = [[
# Based on SimulationCraft profile "Shaman_Enhancement_T19P".
# class=shaman
# spec=enhancement
# talents=2002222
Include(ovale_common)
Include(ovale_trinkets_mop)
Include(ovale_trinkets_wod)
Include(ovale_shaman_spells)
AddFunction alphaWolfCheck
{
pet.BuffRemaining(frost_wolf_alpha_wolf_buff) < 2 and pet.BuffRemaining(fiery_wolf_alpha_wolf_buff) < 2 and pet.BuffRemaining(lightning_wolf_alpha_wolf_buff) < 2 and TotemRemaining(sprit_wolf) > 4
}
AddFunction LightningCrashNotUp
{
not BuffPresent(lightning_crash_buff) and ArmorSetBonus(T20 2)
}
AddFunction akainuAS
{
akainuEquipped() and BuffPresent(hot_hand_buff) and not BuffPresent(frostbrand_buff)
}
AddFunction akainuEquipped
{
HasEquippedItem(137084)
}
AddFunction heartEquipped
{
HasEquippedItem(151819)
}
AddFunction OCPool60
{
not Talent(overcharge_talent) or Talent(overcharge_talent) and Maelstrom() > 60
}
AddFunction OCPool70
{
not Talent(overcharge_talent) or Talent(overcharge_talent) and Maelstrom() > 70
}
AddFunction furyCheck25
{
not Talent(fury_of_air_talent) or Talent(fury_of_air_talent) and Maelstrom() > 25
}
AddFunction furyCheck45
{
not Talent(fury_of_air_talent) or Talent(fury_of_air_talent) and Maelstrom() > 45
}
AddFunction furyCheck70
{
not Talent(fury_of_air_talent) or Talent(fury_of_air_talent) and Maelstrom() > 70
}
AddFunction furyCheck80
{
not Talent(fury_of_air_talent) or Talent(fury_of_air_talent) and Maelstrom() > 80
}
AddFunction hailstormCheck
{
Talent(hailstorm_talent) and not BuffPresent(frostbrand_buff) or not Talent(hailstorm_talent)
}
AddCheckBox(opt_interrupt L(interrupt) default specialization=enhancement)
AddCheckBox(opt_melee_range L(not_in_melee_range) specialization=enhancement)
AddCheckBox(opt_use_consumables L(opt_use_consumables) default specialization=enhancement)
AddCheckBox(opt_bloodlust SpellName(bloodlust) specialization=enhancement)
AddFunction EnhancementInterruptActions
{
if CheckBoxOn(opt_interrupt) and not target.IsFriend() and target.Casting()
{
if target.InRange(hex) and not target.Classification(worldboss) and target.RemainingCastTime() > CastTime(hex) + GCDRemaining() and target.CreatureType(Humanoid Beast) Spell(hex)
if target.Distance(less 5) and not target.Classification(worldboss) Spell(war_stomp)
if target.InRange(quaking_palm) and not target.Classification(worldboss) Spell(quaking_palm)
if not target.Classification(worldboss) and target.RemainingCastTime() > 2 Spell(lightning_surge_totem)
if target.Distance(less 5) and not target.Classification(worldboss) Spell(sundering)
if target.InRange(wind_shear) and target.IsInterruptible() Spell(wind_shear)
}
}
AddFunction EnhancementUseItemActions
{
Item(Trinket0Slot text=13 usable=1)
Item(Trinket1Slot text=14 usable=1)
}
AddFunction EnhancementBloodlust
{
if CheckBoxOn(opt_bloodlust) and DebuffExpires(burst_haste_debuff any=1)
{
Spell(bloodlust)
Spell(heroism)
}
}
AddFunction EnhancementGetInMeleeRange
{
if CheckBoxOn(opt_melee_range) and not target.InRange(stormstrike)
{
if target.InRange(feral_lunge) Spell(feral_lunge)
Texture(misc_arrowlup help=L(not_in_melee_range))
}
}
### actions.precombat
AddFunction EnhancementPrecombatMainActions
{
#lightning_shield
Spell(lightning_shield)
}
AddFunction EnhancementPrecombatMainPostConditions
{
}
AddFunction EnhancementPrecombatShortCdActions
{
}
AddFunction EnhancementPrecombatShortCdPostConditions
{
Spell(lightning_shield)
}
AddFunction EnhancementPrecombatCdActions
{
#flask
#food
#augmentation
#snapshot_stats
#potion
if CheckBoxOn(opt_use_consumables) and target.Classification(worldboss) Item(prolonged_power_potion usable=1)
}
AddFunction EnhancementPrecombatCdPostConditions
{
Spell(lightning_shield)
}
### actions.opener
AddFunction EnhancementOpenerMainActions
{
#rockbiter,if=maelstrom<15&time<gcd
if Maelstrom() < 15 and TimeInCombat() < GCD() Spell(rockbiter)
}
AddFunction EnhancementOpenerMainPostConditions
{
}
AddFunction EnhancementOpenerShortCdActions
{
}
AddFunction EnhancementOpenerShortCdPostConditions
{
Maelstrom() < 15 and TimeInCombat() < GCD() and Spell(rockbiter)
}
AddFunction EnhancementOpenerCdActions
{
}
AddFunction EnhancementOpenerCdPostConditions
{
Maelstrom() < 15 and TimeInCombat() < GCD() and Spell(rockbiter)
}
### actions.filler
AddFunction EnhancementFillerMainActions
{
#rockbiter,if=maelstrom<120
if Maelstrom() < 120 Spell(rockbiter)
#flametongue,if=buff.flametongue.remains<4.8
if BuffRemaining(flametongue_buff) < 4 Spell(flametongue)
#crash_lightning,if=(talent.crashing_storm.enabled|active_enemies>=2)&debuff.earthen_spike.up&maelstrom>=40&variable.OCPool60
if { Talent(crashing_storm_talent) or Enemies() >= 2 } and target.DebuffPresent(earthen_spike_debuff) and Maelstrom() >= 40 and OCPool60() Spell(crash_lightning)
#frostbrand,if=talent.hailstorm.enabled&buff.frostbrand.remains<4.8&maelstrom>40
if Talent(hailstorm_talent) and BuffRemaining(frostbrand_buff) < 4 and Maelstrom() > 40 Spell(frostbrand)
#frostbrand,if=variable.akainuEquipped&!buff.frostbrand.up&maelstrom>=75
if akainuEquipped() and not BuffPresent(frostbrand_buff) and Maelstrom() >= 75 Spell(frostbrand)
#sundering
Spell(sundering)
#lava_lash,if=maelstrom>=50&variable.OCPool70&variable.furyCheck80
if Maelstrom() >= 50 and OCPool70() and furyCheck80() Spell(lava_lash)
#rockbiter
Spell(rockbiter)
#crash_lightning,if=(maelstrom>=65|talent.crashing_storm.enabled|active_enemies>=2)&variable.OCPool60&variable.furyCheck45
if { Maelstrom() >= 65 or Talent(crashing_storm_talent) or Enemies() >= 2 } and OCPool60() and furyCheck45() Spell(crash_lightning)
#flametongue
Spell(flametongue)
}
AddFunction EnhancementFillerMainPostConditions
{
}
AddFunction EnhancementFillerShortCdActions
{
}
AddFunction EnhancementFillerShortCdPostConditions
{
Maelstrom() < 120 and Spell(rockbiter) or BuffRemaining(flametongue_buff) < 4 and Spell(flametongue) or { Talent(crashing_storm_talent) or Enemies() >= 2 } and target.DebuffPresent(earthen_spike_debuff) and Maelstrom() >= 40 and OCPool60() and Spell(crash_lightning) or Talent(hailstorm_talent) and BuffRemaining(frostbrand_buff) < 4 and Maelstrom() > 40 and Spell(frostbrand) or akainuEquipped() and not BuffPresent(frostbrand_buff) and Maelstrom() >= 75 and Spell(frostbrand) or Spell(sundering) or Maelstrom() >= 50 and OCPool70() and furyCheck80() and Spell(lava_lash) or Spell(rockbiter) or { Maelstrom() >= 65 or Talent(crashing_storm_talent) or Enemies() >= 2 } and OCPool60() and furyCheck45() and Spell(crash_lightning) or Spell(flametongue)
}
AddFunction EnhancementFillerCdActions
{
}
AddFunction EnhancementFillerCdPostConditions
{
Maelstrom() < 120 and Spell(rockbiter) or BuffRemaining(flametongue_buff) < 4 and Spell(flametongue) or { Talent(crashing_storm_talent) or Enemies() >= 2 } and target.DebuffPresent(earthen_spike_debuff) and Maelstrom() >= 40 and OCPool60() and Spell(crash_lightning) or Talent(hailstorm_talent) and BuffRemaining(frostbrand_buff) < 4 and Maelstrom() > 40 and Spell(frostbrand) or akainuEquipped() and not BuffPresent(frostbrand_buff) and Maelstrom() >= 75 and Spell(frostbrand) or Spell(sundering) or Maelstrom() >= 50 and OCPool70() and furyCheck80() and Spell(lava_lash) or Spell(rockbiter) or { Maelstrom() >= 65 or Talent(crashing_storm_talent) or Enemies() >= 2 } and OCPool60() and furyCheck45() and Spell(crash_lightning) or Spell(flametongue)
}
### actions.core
AddFunction EnhancementCoreMainActions
{
#earthen_spike,if=variable.furyCheck25
if furyCheck25() Spell(earthen_spike)
#crash_lightning,if=!buff.crash_lightning.up&active_enemies>=2
if not BuffPresent(crash_lightning_buff) and Enemies() >= 2 Spell(crash_lightning)
#crash_lightning,if=active_enemies>=8|(active_enemies>=6&talent.crashing_storm.enabled)
if Enemies() >= 8 or Enemies() >= 6 and Talent(crashing_storm_talent) Spell(crash_lightning)
#windstrike
Spell(windstrike)
#stormstrike,if=buff.stormbringer.up&variable.furyCheck25
if BuffPresent(stormbringer_buff) and furyCheck25() Spell(stormstrike)
#crash_lightning,if=active_enemies>=4|(active_enemies>=2&talent.crashing_storm.enabled)
if Enemies() >= 4 or Enemies() >= 2 and Talent(crashing_storm_talent) Spell(crash_lightning)
#lightning_bolt,if=talent.overcharge.enabled&variable.furyCheck45&maelstrom>=40
if Talent(overcharge_talent) and furyCheck45() and Maelstrom() >= 40 Spell(lightning_bolt_enhancement)
#stormstrike,if=(!talent.overcharge.enabled&variable.furyCheck45)|(talent.overcharge.enabled&variable.furyCheck80)
if not Talent(overcharge_talent) and furyCheck45() or Talent(overcharge_talent) and furyCheck80() Spell(stormstrike)
#frostbrand,if=variable.akainuAS
if akainuAS() Spell(frostbrand)
#lava_lash,if=buff.hot_hand.react&((variable.akainuEquipped&buff.frostbrand.up)|!variable.akainuEquipped)
if BuffPresent(hot_hand_buff) and { akainuEquipped() and BuffPresent(frostbrand_buff) or not akainuEquipped() } Spell(lava_lash)
#sundering,if=active_enemies>=3
if Enemies() >= 3 Spell(sundering)
#crash_lightning,if=active_enemies>=3|variable.LightningCrashNotUp|variable.alphaWolfCheck
if Enemies() >= 3 or LightningCrashNotUp() or alphaWolfCheck() Spell(crash_lightning)
}
AddFunction EnhancementCoreMainPostConditions
{
}
AddFunction EnhancementCoreShortCdActions
{
unless furyCheck25() and Spell(earthen_spike) or not BuffPresent(crash_lightning_buff) and Enemies() >= 2 and Spell(crash_lightning)
{
#windsong
Spell(windsong)
}
}
AddFunction EnhancementCoreShortCdPostConditions
{
furyCheck25() and Spell(earthen_spike) or not BuffPresent(crash_lightning_buff) and Enemies() >= 2 and Spell(crash_lightning) or { Enemies() >= 8 or Enemies() >= 6 and Talent(crashing_storm_talent) } and Spell(crash_lightning) or Spell(windstrike) or BuffPresent(stormbringer_buff) and furyCheck25() and Spell(stormstrike) or { Enemies() >= 4 or Enemies() >= 2 and Talent(crashing_storm_talent) } and Spell(crash_lightning) or Talent(overcharge_talent) and furyCheck45() and Maelstrom() >= 40 and Spell(lightning_bolt_enhancement) or { not Talent(overcharge_talent) and furyCheck45() or Talent(overcharge_talent) and furyCheck80() } and Spell(stormstrike) or akainuAS() and Spell(frostbrand) or BuffPresent(hot_hand_buff) and { akainuEquipped() and BuffPresent(frostbrand_buff) or not akainuEquipped() } and Spell(lava_lash) or Enemies() >= 3 and Spell(sundering) or { Enemies() >= 3 or LightningCrashNotUp() or alphaWolfCheck() } and Spell(crash_lightning)
}
AddFunction EnhancementCoreCdActions
{
}
AddFunction EnhancementCoreCdPostConditions
{
furyCheck25() and Spell(earthen_spike) or not BuffPresent(crash_lightning_buff) and Enemies() >= 2 and Spell(crash_lightning) or Spell(windsong) or { Enemies() >= 8 or Enemies() >= 6 and Talent(crashing_storm_talent) } and Spell(crash_lightning) or Spell(windstrike) or BuffPresent(stormbringer_buff) and furyCheck25() and Spell(stormstrike) or { Enemies() >= 4 or Enemies() >= 2 and Talent(crashing_storm_talent) } and Spell(crash_lightning) or Talent(overcharge_talent) and furyCheck45() and Maelstrom() >= 40 and Spell(lightning_bolt_enhancement) or { not Talent(overcharge_talent) and furyCheck45() or Talent(overcharge_talent) and furyCheck80() } and Spell(stormstrike) or akainuAS() and Spell(frostbrand) or BuffPresent(hot_hand_buff) and { akainuEquipped() and BuffPresent(frostbrand_buff) or not akainuEquipped() } and Spell(lava_lash) or Enemies() >= 3 and Spell(sundering) or { Enemies() >= 3 or LightningCrashNotUp() or alphaWolfCheck() } and Spell(crash_lightning)
}
### actions.cds
AddFunction EnhancementCdsMainActions
{
}
AddFunction EnhancementCdsMainPostConditions
{
}
AddFunction EnhancementCdsShortCdActions
{
#doom_winds,if=cooldown.ascendance.remains>6|talent.boulderfist.enabled|debuff.earthen_spike.up
if SpellCooldown(ascendance_enhancement) > 6 or Talent(boulderfist_talent) or target.DebuffPresent(earthen_spike_debuff) Spell(doom_winds)
}
AddFunction EnhancementCdsShortCdPostConditions
{
}
AddFunction EnhancementCdsCdActions
{
#bloodlust,if=target.health.pct<25|time>0.500
if target.HealthPercent() < 25 or TimeInCombat() > 0 EnhancementBloodlust()
#berserking,if=buff.ascendance.up|(feral_spirit.remains>5)|level<100
if BuffPresent(ascendance_enhancement_buff) or TotemRemaining(sprit_wolf) > 5 or Level() < 100 Spell(berserking)
#blood_fury,if=buff.ascendance.up|(feral_spirit.remains>5)|level<100
if BuffPresent(ascendance_enhancement_buff) or TotemRemaining(sprit_wolf) > 5 or Level() < 100 Spell(blood_fury_apsp)
#potion,if=buff.ascendance.up|!talent.ascendance.enabled&feral_spirit.remains>5|target.time_to_die<=60
if { BuffPresent(ascendance_enhancement_buff) or not Talent(ascendance_talent) and TotemRemaining(sprit_wolf) > 5 or target.TimeToDie() <= 60 } and CheckBoxOn(opt_use_consumables) and target.Classification(worldboss) Item(prolonged_power_potion usable=1)
#feral_spirit
Spell(feral_spirit)
unless { SpellCooldown(ascendance_enhancement) > 6 or Talent(boulderfist_talent) or target.DebuffPresent(earthen_spike_debuff) } and Spell(doom_winds)
{
#ascendance,if=(cooldown.strike.remains>0)&buff.ascendance.down
if SpellCooldown(stormstrike) > 0 and BuffExpires(ascendance_enhancement_buff) and BuffExpires(ascendance_enhancement_buff) Spell(ascendance_enhancement)
}
}
AddFunction EnhancementCdsCdPostConditions
{
{ SpellCooldown(ascendance_enhancement) > 6 or Talent(boulderfist_talent) or target.DebuffPresent(earthen_spike_debuff) } and Spell(doom_winds)
}
### actions.buffs
AddFunction EnhancementBuffsMainActions
{
#rockbiter,if=talent.landslide.enabled&!buff.landslide.up
if Talent(landslide_talent) and not BuffPresent(landslide_buff) Spell(rockbiter)
#fury_of_air,if=!ticking&maelstrom>22
if not target.DebuffPresent(fury_of_air_debuff) and Maelstrom() > 22 Spell(fury_of_air)
#crash_lightning,if=artifact.alpha_wolf.rank&prev_gcd.1.feral_spirit
if ArtifactTraitRank(alpha_wolf) and PreviousGCDSpell(feral_spirit) Spell(crash_lightning)
#flametongue,if=!buff.flametongue.up
if not BuffPresent(flametongue_buff) Spell(flametongue)
#frostbrand,if=talent.hailstorm.enabled&!buff.frostbrand.up&variable.furyCheck45
if Talent(hailstorm_talent) and not BuffPresent(frostbrand_buff) and furyCheck45() Spell(frostbrand)
#flametongue,if=buff.flametongue.remains<6+gcd&cooldown.doom_winds.remains<gcd*2
if BuffRemaining(flametongue_buff) < 6 + GCD() and SpellCooldown(doom_winds) < GCD() * 2 Spell(flametongue)
#frostbrand,if=talent.hailstorm.enabled&buff.frostbrand.remains<6+gcd&cooldown.doom_winds.remains<gcd*2
if Talent(hailstorm_talent) and BuffRemaining(frostbrand_buff) < 6 + GCD() and SpellCooldown(doom_winds) < GCD() * 2 Spell(frostbrand)
}
AddFunction EnhancementBuffsMainPostConditions
{
}
AddFunction EnhancementBuffsShortCdActions
{
}
AddFunction EnhancementBuffsShortCdPostConditions
{
Talent(landslide_talent) and not BuffPresent(landslide_buff) and Spell(rockbiter) or not target.DebuffPresent(fury_of_air_debuff) and Maelstrom() > 22 and Spell(fury_of_air) or ArtifactTraitRank(alpha_wolf) and PreviousGCDSpell(feral_spirit) and Spell(crash_lightning) or not BuffPresent(flametongue_buff) and Spell(flametongue) or Talent(hailstorm_talent) and not BuffPresent(frostbrand_buff) and furyCheck45() and Spell(frostbrand) or BuffRemaining(flametongue_buff) < 6 + GCD() and SpellCooldown(doom_winds) < GCD() * 2 and Spell(flametongue) or Talent(hailstorm_talent) and BuffRemaining(frostbrand_buff) < 6 + GCD() and SpellCooldown(doom_winds) < GCD() * 2 and Spell(frostbrand)
}
AddFunction EnhancementBuffsCdActions
{
}
AddFunction EnhancementBuffsCdPostConditions
{
Talent(landslide_talent) and not BuffPresent(landslide_buff) and Spell(rockbiter) or not target.DebuffPresent(fury_of_air_debuff) and Maelstrom() > 22 and Spell(fury_of_air) or ArtifactTraitRank(alpha_wolf) and PreviousGCDSpell(feral_spirit) and Spell(crash_lightning) or not BuffPresent(flametongue_buff) and Spell(flametongue) or Talent(hailstorm_talent) and not BuffPresent(frostbrand_buff) and furyCheck45() and Spell(frostbrand) or BuffRemaining(flametongue_buff) < 6 + GCD() and SpellCooldown(doom_winds) < GCD() * 2 and Spell(flametongue) or Talent(hailstorm_talent) and BuffRemaining(frostbrand_buff) < 6 + GCD() and SpellCooldown(doom_winds) < GCD() * 2 and Spell(frostbrand)
}
### actions.asc
AddFunction EnhancementAscMainActions
{
#earthen_spike
Spell(earthen_spike)
#windstrike
Spell(windstrike)
}
AddFunction EnhancementAscMainPostConditions
{
}
AddFunction EnhancementAscShortCdActions
{
unless Spell(earthen_spike)
{
#doom_winds,if=cooldown.strike.up
if not SpellCooldown(stormstrike) > 0 Spell(doom_winds)
}
}
AddFunction EnhancementAscShortCdPostConditions
{
Spell(earthen_spike) or Spell(windstrike)
}
AddFunction EnhancementAscCdActions
{
}
AddFunction EnhancementAscCdPostConditions
{
Spell(earthen_spike) or not SpellCooldown(stormstrike) > 0 and Spell(doom_winds) or Spell(windstrike)
}
### actions.default
AddFunction EnhancementDefaultMainActions
{
#call_action_list,name=opener
EnhancementOpenerMainActions()
unless EnhancementOpenerMainPostConditions()
{
#call_action_list,name=asc,if=buff.ascendance.up
if BuffPresent(ascendance_enhancement_buff) EnhancementAscMainActions()
unless BuffPresent(ascendance_enhancement_buff) and EnhancementAscMainPostConditions()
{
#call_action_list,name=buffs
EnhancementBuffsMainActions()
unless EnhancementBuffsMainPostConditions()
{
#call_action_list,name=cds
EnhancementCdsMainActions()
unless EnhancementCdsMainPostConditions()
{
#call_action_list,name=core
EnhancementCoreMainActions()
unless EnhancementCoreMainPostConditions()
{
#call_action_list,name=filler
EnhancementFillerMainActions()
}
}
}
}
}
}
AddFunction EnhancementDefaultMainPostConditions
{
EnhancementOpenerMainPostConditions() or BuffPresent(ascendance_enhancement_buff) and EnhancementAscMainPostConditions() or EnhancementBuffsMainPostConditions() or EnhancementCdsMainPostConditions() or EnhancementCoreMainPostConditions() or EnhancementFillerMainPostConditions()
}
AddFunction EnhancementDefaultShortCdActions
{
#variable,name=hailstormCheck,value=((talent.hailstorm.enabled&!buff.frostbrand.up)|!talent.hailstorm.enabled)
#variable,name=furyCheck80,value=(!talent.fury_of_air.enabled|(talent.fury_of_air.enabled&maelstrom>80))
#variable,name=furyCheck70,value=(!talent.fury_of_air.enabled|(talent.fury_of_air.enabled&maelstrom>70))
#variable,name=furyCheck45,value=(!talent.fury_of_air.enabled|(talent.fury_of_air.enabled&maelstrom>45))
#variable,name=furyCheck25,value=(!talent.fury_of_air.enabled|(talent.fury_of_air.enabled&maelstrom>25))
#variable,name=OCPool70,value=(!talent.overcharge.enabled|(talent.overcharge.enabled&maelstrom>70))
#variable,name=OCPool60,value=(!talent.overcharge.enabled|(talent.overcharge.enabled&maelstrom>60))
#variable,name=heartEquipped,value=(equipped.151819)
#variable,name=akainuEquipped,value=(equipped.137084)
#variable,name=akainuAS,value=(variable.akainuEquipped&buff.hot_hand.react&!buff.frostbrand.up)
#variable,name=LightningCrashNotUp,value=(!buff.lightning_crash.up&set_bonus.tier20_2pc)
#variable,name=alphaWolfCheck,value=((pet.frost_wolf.buff.alpha_wolf.remains<2&pet.fiery_wolf.buff.alpha_wolf.remains<2&pet.lightning_wolf.buff.alpha_wolf.remains<2)&feral_spirit.remains>4)
#auto_attack
EnhancementGetInMeleeRange()
#call_action_list,name=opener
EnhancementOpenerShortCdActions()
unless EnhancementOpenerShortCdPostConditions()
{
#call_action_list,name=asc,if=buff.ascendance.up
if BuffPresent(ascendance_enhancement_buff) EnhancementAscShortCdActions()
unless BuffPresent(ascendance_enhancement_buff) and EnhancementAscShortCdPostConditions()
{
#call_action_list,name=buffs
EnhancementBuffsShortCdActions()
unless EnhancementBuffsShortCdPostConditions()
{
#call_action_list,name=cds
EnhancementCdsShortCdActions()
unless EnhancementCdsShortCdPostConditions()
{
#call_action_list,name=core
EnhancementCoreShortCdActions()
unless EnhancementCoreShortCdPostConditions()
{
#call_action_list,name=filler
EnhancementFillerShortCdActions()
}
}
}
}
}
}
AddFunction EnhancementDefaultShortCdPostConditions
{
EnhancementOpenerShortCdPostConditions() or BuffPresent(ascendance_enhancement_buff) and EnhancementAscShortCdPostConditions() or EnhancementBuffsShortCdPostConditions() or EnhancementCdsShortCdPostConditions() or EnhancementCoreShortCdPostConditions() or EnhancementFillerShortCdPostConditions()
}
AddFunction EnhancementDefaultCdActions
{
#wind_shear
EnhancementInterruptActions()
#use_items
EnhancementUseItemActions()
#call_action_list,name=opener
EnhancementOpenerCdActions()
unless EnhancementOpenerCdPostConditions()
{
#call_action_list,name=asc,if=buff.ascendance.up
if BuffPresent(ascendance_enhancement_buff) EnhancementAscCdActions()
unless BuffPresent(ascendance_enhancement_buff) and EnhancementAscCdPostConditions()
{
#call_action_list,name=buffs
EnhancementBuffsCdActions()
unless EnhancementBuffsCdPostConditions()
{
#call_action_list,name=cds
EnhancementCdsCdActions()
unless EnhancementCdsCdPostConditions()
{
#call_action_list,name=core
EnhancementCoreCdActions()
unless EnhancementCoreCdPostConditions()
{
#call_action_list,name=filler
EnhancementFillerCdActions()
}
}
}
}
}
}
AddFunction EnhancementDefaultCdPostConditions
{
EnhancementOpenerCdPostConditions() or BuffPresent(ascendance_enhancement_buff) and EnhancementAscCdPostConditions() or EnhancementBuffsCdPostConditions() or EnhancementCdsCdPostConditions() or EnhancementCoreCdPostConditions() or EnhancementFillerCdPostConditions()
}
### Enhancement icons.
AddCheckBox(opt_shaman_enhancement_aoe L(AOE) default specialization=enhancement)
AddIcon checkbox=!opt_shaman_enhancement_aoe enemies=1 help=shortcd specialization=enhancement
{
if not InCombat() EnhancementPrecombatShortCdActions()
unless not InCombat() and EnhancementPrecombatShortCdPostConditions()
{
EnhancementDefaultShortCdActions()
}
}
AddIcon checkbox=opt_shaman_enhancement_aoe help=shortcd specialization=enhancement
{
if not InCombat() EnhancementPrecombatShortCdActions()
unless not InCombat() and EnhancementPrecombatShortCdPostConditions()
{
EnhancementDefaultShortCdActions()
}
}
AddIcon enemies=1 help=main specialization=enhancement
{
if not InCombat() EnhancementPrecombatMainActions()
unless not InCombat() and EnhancementPrecombatMainPostConditions()
{
EnhancementDefaultMainActions()
}
}
AddIcon checkbox=opt_shaman_enhancement_aoe help=aoe specialization=enhancement
{
if not InCombat() EnhancementPrecombatMainActions()
unless not InCombat() and EnhancementPrecombatMainPostConditions()
{
EnhancementDefaultMainActions()
}
}
AddIcon checkbox=!opt_shaman_enhancement_aoe enemies=1 help=cd specialization=enhancement
{
if not InCombat() EnhancementPrecombatCdActions()
unless not InCombat() and EnhancementPrecombatCdPostConditions()
{
EnhancementDefaultCdActions()
}
}
AddIcon checkbox=opt_shaman_enhancement_aoe help=cd specialization=enhancement
{
if not InCombat() EnhancementPrecombatCdActions()
unless not InCombat() and EnhancementPrecombatCdPostConditions()
{
EnhancementDefaultCdActions()
}
}
### Required symbols
# prolonged_power_potion
# lightning_shield
# rockbiter
# flametongue
# flametongue_buff
# crash_lightning
# crashing_storm_talent
# earthen_spike_debuff
# frostbrand
# hailstorm_talent
# frostbrand_buff
# sundering
# lava_lash
# earthen_spike
# crash_lightning_buff
# windsong
# windstrike
# stormstrike
# stormbringer_buff
# lightning_bolt_enhancement
# overcharge_talent
# hot_hand_buff
# berserking
# ascendance_enhancement_buff
# blood_fury_apsp
# ascendance_talent
# feral_spirit
# doom_winds
# ascendance_enhancement
# boulderfist_talent
# landslide_talent
# landslide_buff
# fury_of_air
# fury_of_air_debuff
# alpha_wolf
# fury_of_air_talent
# 151819
# 137084
# lightning_crash_buff
# frost_wolf_alpha_wolf_buff
# fiery_wolf_alpha_wolf_buff
# lightning_wolf_alpha_wolf_buff
# feral_lunge
# bloodlust
# heroism
# hex
# war_stomp
# quaking_palm
# lightning_surge_totem
# wind_shear
]]
OvaleScripts:RegisterScript("SHAMAN", "enhancement", name, desc, code, "script")
end
|
--!nonstrict
--// Initialization
local RunService = game:GetService("RunService")
local PlayerService = game:GetService("Players")
local StarterPlayer = game:GetService("StarterPlayer")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local StarterCharacterScripts = StarterPlayer:WaitForChild("StarterCharacterScripts"):: Folder
local Module = {}
local LibraryThreadCache: {[thread]: string} = {}
local Libraries: {[string]: ModuleScript} = {}
--// Functions
local function Retrieve(InstanceName: string, InstanceClass: string, InstanceParent: Instance, ForceWait: boolean?): Instance
if ForceWait then
return InstanceParent:WaitForChild(InstanceName)
end
local SearchInstance = InstanceParent:FindFirstChild(InstanceName)
if not SearchInstance then
SearchInstance = Instance.new(InstanceClass)
SearchInstance.Name = InstanceName
SearchInstance.Parent = InstanceParent
end
return SearchInstance
end
function Module._BindFunction(Function: (Instance) -> (), Event: RBXScriptSignal, Existing: {Instance}): RBXScriptConnection
if Existing then
for _, Value in next, Existing do
task.spawn(Function, Value)
end
end
return Event:Connect(Function)
end
function Module._BindToTag(Tag: string, Function: (Instance) -> ())
return Module._BindFunction(Function, CollectionService:GetInstanceAddedSignal(Tag), CollectionService:GetTagged(Tag))
end
function Module:LoadLibrary(Index: string)
if Libraries[Index] then
return require(Libraries[Index])
else
assert(not RunService:IsServer(), "The library \"" .. Index .. "\" does not exist!")
LibraryThreadCache[coroutine.running()] = Index
return require(coroutine.yield())
end
end
function Module:LoadLibraryOnClient(...)
if RunService:IsClient() then
return self:LoadLibrary(...)
end
end
function Module:LoadLibraryOnServer(...)
if RunService:IsServer() then
return self:LoadLibrary(...)
end
end
function Module:GetLocal(InstanceClass: string, InstanceName: string): Instance
return Retrieve(InstanceName, InstanceClass, (Retrieve("Local" .. InstanceClass, "Folder", script)))
end
function Module:WaitFor(InstanceClass: string, InstanceName: string): Instance
return Retrieve(InstanceClass, "Folder", script, RunService:IsClient()):WaitForChild(InstanceName, math.huge)
end
function Module:Get(InstanceClass: string, InstanceName: string): Instance
local SetFolder = Retrieve(InstanceClass, "Folder", script, RunService:IsClient())
local Item = SetFolder:FindFirstChild(InstanceName)
if Item then
return Item
elseif RunService:IsClient() then
return SetFolder:WaitForChild(InstanceName)
else
return Retrieve(InstanceName, InstanceClass, SetFolder)
end
end
Module._BindToTag("oLibrary", function(Object)
Libraries[Object.Name] = Object
for Thread, WantedName in next, LibraryThreadCache do
if Object.Name == WantedName then
task.defer(Thread, Object)
task.delay(1, function()
LibraryThreadCache[Thread] = nil
end)
end
end
end)
local function Initialize()
if RunService:IsServer() then
if script:GetAttribute("ServerHandled") then
return
end
script:SetAttribute("ServerHandled", true)
local oStarterPlayerScripts = Retrieve("StarterPlayerScripts", "Folder", script)
local oStarterCharacterScripts = Retrieve("StarterCharacterScripts", "Folder", script)
local function Reparent(Child, NewParent)
if Child:IsA("LocalScript") and not Child.Disabled then
Child:SetAttribute("EnableOnceReady", true)
Child.Disabled = true
end
Child.Parent = Retrieve(NewParent, "Folder", script)
end
Module._BindToTag("oHandled", function(LuaSourceContainer: Instance)
local RunsOn = LuaSourceContainer:GetAttribute("RunsOn") or "Empty"
if LuaSourceContainer:IsA("LocalScript") then
if RunsOn == "Player" then
task.defer(Reparent, LuaSourceContainer, "StarterPlayerScripts")
elseif RunsOn == "Character" then
task.defer(Reparent, LuaSourceContainer, "StarterCharacterScripts")
else
warn(string.format([[Unknown RunsOn type "%s" on %s]], RunsOn, LuaSourceContainer:GetFullName()))
end
elseif LuaSourceContainer:IsA("Script") then
if RunsOn == "Player" then
warn(string.format([[Invalid RunsOn type "%s" on %s]], RunsOn, LuaSourceContainer:GetFullName()))
elseif RunsOn == "Character" then
LuaSourceContainer.Parent = StarterCharacterScripts
for _, Player in next, PlayerService:GetPlayers() do
if Player.Character then
LuaSourceContainer:Clone().Parent = Player.Character
end
end
else
warn(string.format([[Unknown RunsOn type "%s" on %s]], RunsOn, LuaSourceContainer:GetFullName()))
end
elseif LuaSourceContainer:IsA("ModuleScript") then
warn(string.format([[Invalid tag "oHandled" applied to %s]], LuaSourceContainer:GetFullName()))
end
end)
Module._BindToTag("oLibrary", function(LuaSourceContainer: Instance)
if LuaSourceContainer:GetAttribute("ForceReplicate") then
LuaSourceContainer.Parent = Retrieve("Libraries", "Folder", script)
end
end)
Module._BindToTag("ForceReplicate", function(LuaSourceContainer: Instance)
LuaSourceContainer.Parent = Retrieve("Libraries", "Folder", script)
end)
Module._BindToTag("StarterPlayerScripts", function(LuaSourceContainer: Instance)
if LuaSourceContainer:IsA("LocalScript") then
task.defer(Reparent, LuaSourceContainer, "StarterPlayerScripts")
else
warn(string.format([[Invalid tag "StarterPlayerScripts" applied to %s]], LuaSourceContainer:GetFullName()))
end
end)
Module._BindToTag("StarterCharacterScripts", function(LuaSourceContainer: Instance)
if LuaSourceContainer:IsA("LocalScript") then
task.defer(Reparent, LuaSourceContainer, "StarterCharacterScripts")
elseif LuaSourceContainer:IsA("Script") then
LuaSourceContainer.Parent = StarterCharacterScripts
for _, Player in next, PlayerService:GetPlayers() do
if Player.Character then
LuaSourceContainer:Clone().Parent = Player.Character
end
end
else
warn(string.format([[Invalid tag "StarterCharacterScripts" applied to %s]], LuaSourceContainer:GetFullName()))
end
end)
elseif RunService:IsClient() then
if script:GetAttribute("ClientHandled") then
return
end
script:SetAttribute("ClientHandled", true)
local Player = PlayerService.LocalPlayer
local PlayerScripts = Player:WaitForChild("PlayerScripts")
local oStarterPlayerScripts = script:WaitForChild("StarterPlayerScripts")
local oStarterCharacterScripts = script:WaitForChild("StarterCharacterScripts")
local function Reparent(Child, NewParent)
Child.Parent = NewParent
if Child:IsA("LocalScript") and Child:GetAttribute("EnableOnceReady") then
Child.Disabled = false
end
end
if script:FindFirstAncestorWhichIsA("PlayerGui") then
task.defer(Reparent, script:Clone(), PlayerScripts)
task.wait()
script.Disabled = true
script:Destroy()
return
end
Module._BindFunction(function(Child: Instance)
task.defer(Reparent, Child, PlayerScripts)
end, oStarterPlayerScripts.ChildAdded, oStarterPlayerScripts:GetChildren())
Module._BindFunction(function(Child: Instance)
if Player.Character then
task.defer(Reparent, Child:Clone(), Player.Character)
end
end, oStarterCharacterScripts.ChildAdded, oStarterCharacterScripts:GetChildren())
Module._BindFunction(function(Character: Instance)
for _, Child in next, oStarterCharacterScripts:GetChildren() do
task.spawn(Reparent, Child:Clone(), Character)
end
end, Player.CharacterAdded, {Player.Character})
end
end
do --/ LEGACY SUPPORT
for _, SetClass in next, {"RemoteEvent", "RemoteFunction", "BindableEvent", "BindableFunction"} do
local SetFolder = Retrieve(SetClass, "Folder", ReplicatedStorage)
Module["GetLocal" .. SetClass] = function(self, ItemName)
return Retrieve(ItemName, SetClass, SetFolder)
end
Module["WaitFor" .. SetClass] = function(self, ItemName)
return SetFolder:WaitForChild(ItemName, math.huge)
end
Module["Get" .. SetClass] = function(self, ItemName)
local Item = SetFolder:FindFirstChild(ItemName)
if Item then return Item end
if RunService:IsClient() then
return SetFolder:WaitForChild(ItemName)
else
return self["GetLocal" .. SetClass](self, ItemName)
end
end
end
end
--// Triggers
task.defer(Initialize)
return Module
|
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