content stringlengths 5 1.05M |
|---|
local common = require "common"
local Terrain = {}
Terrain.__index = Terrain
function Terrain.new(args)
local terrain = {}
setmetatable(terrain, Terrain)
terrain.blocks = {}
local block = {
x = 0,
y = 0.5,
width = 256,
height = 1,
}
terrain.blocks[block] = true
game.draws.scene[terr... |
local world = {}
local net = api_require("network")
local packets = api_require("packets")
local event = api_require("event")
function world:broadcast(component)
local chatPacket = packets.newChatMessagePacket(component, "chat")
for k, player in pairs(self.players) do
net.writePacket(player.socket, chatPacket)
en... |
local old = workspace.CameraSystemOld
local new = workspace.CameraSystem
for i,v in pairs(old.Cameras.StaticCams:GetChildren()) do
v.Parent = new.Cameras.Static
v.Name = v.Namer.Value
v.Namer:Destroy()
v.Camera.Name = "Cam"
end
for i,v in pairs(old.Cameras.MovingCams:GetChildren()) do
v.Parent = n... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local ServerScriptService = game:GetService("ServerScriptService")
local replicatedRequire = require(ReplicatedStorage:WaitForChild("Nevermore"))
local nevermoreServerRequire = require(ServerScriptService:WaitForChild("Nevermore"))
local requiredModule =... |
-- https://wowpedia.fandom.com/wiki/LanguageID
local Util = require("Util/Util")
local parser = require("Util/wowtoolsparser")
local dbc_patch = require("Projects/DBC/DBC_patch")
local OUTPUT = "out/page/LanguageID.txt"
local wpIcon = {
[8] = "{{ClassIcon|Demon Hunter}}", -- Demonic
[10] = "{{Alliance}}{{Horde}}", -... |
function emptyFunc()
end
function nickFormat(p)
if p:sub(1,1) == "*" then
return p
else
return string.gsub(p:lower(), '%a', function(k) return string.upper(k) end, 1)
end
end
function nickHashtag(data, doNotNormalize)
local nickname = data:gmatch('(.-)#[0-9]+$')() or data
local tag = data:gmatch('#([0-9]+)$'... |
local ui = 0
local inside = false
local last_check = false
local refreshTimer = 0
local Shops = nil
local Selling = nil
local Buying = nil
local currentType
function OnPackageStart()
ui = CreateWebUI(0, 0, 0, 0, 5, 60)
LoadWebFile(ui, "http://asset/kuz_Essentials/shops/gui/shops.html")
SetWebAlignme... |
local winW,winH = love.graphics.getWidth(), love.graphics.getHeight()
local plyrW = 40
local lTargs = {
{x = 375, y = 400},
{x = 400, y = 450},
}
local rTargs = {
{x = 425, y = 400},
{x = 400, y = 450}
}
return {
tileString = [[
--------------------------------
--------------------------------
--------... |
class("GuildQuitCommand", pm.SimpleCommand).execute = function (slot0, slot1)
pg.ConnectionMgr.GetInstance():Send(60018, {
id = slot1:getBody()
}, 60019, function (slot0)
if slot0.result == 0 then
getProxy(GuildProxy).exitGuild(slot1)
slot0:sendNotification(GAME.GUILD_QUIT_DONE)
slot2 = getProxy(PlayerP... |
local mod = get_mod("ExecLua")
local pl = require'pl.import_into'()
--- Disable the F2 console that was intended for hosted servers.
mod:hook_origin("RconUI", "_update_input", function()
end)
mod.simple_ui = get_mod("SimpleUI")
mod:dofile("scripts/mods/"..mod:get_name().."/snippets")
mod.exec_window_size = {1200, ... |
--- === cp.apple.finalcutpro.export.SaveSheet ===
---
--- Save Sheet
local require = require
local axutils = require("cp.ui.axutils")
local GoToPrompt = require("cp.apple.finalcutpro.export.GoToPrompt")
local prop = require("cp.pr... |
return {'unster','unsters','unstertje'} |
-- wifi related
wifi_ip = "192.168.1.69"
wifi_netmask ="255.255.255.0"
wifi_gateway ="192.168.1.1"
wifi_ssid = "ssid"
wifi_pwd = "password"
-- mqtt
mqtt_host = "192.168.1.99"
mqtt_port = 8883
mqtt_user = "test"
mqtt_password = "testtest"
mqtt_keepalive = 120
mqtt_topic_out = "node-out" |
---@class CS.FairyGUI.ShapeHitTest
---@field public shape CS.FairyGUI.DisplayObject
---@type CS.FairyGUI.ShapeHitTest
CS.FairyGUI.ShapeHitTest = { }
---@return CS.FairyGUI.ShapeHitTest
---@param obj CS.FairyGUI.DisplayObject
function CS.FairyGUI.ShapeHitTest.New(obj) end
---@return boolean
---@param contentRect CS.Uni... |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
-- #######################################
-- ## Project: MTA i... |
Config.Jobs.tailor = {
BlipInfos = {
Sprite = 366,
Color = 4
},
Vehicles = {
Truck = {
Spawner = 1,
Hash = "youga2",
Trailer = "none",
HasCaution = true
}
},
Zones = {
CloakRoom = {
Pos = {x = 706.73, y = -960.90, z = 29.39},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204... |
local config = {}
-- If do not specify a value the default value is false!
-- Show Banner
config.showBanner = false
config.bannerMessage = "NGINX Lua exporter | MOHSEN MOTTAGHI | 2021"
-- metric config
config.metricProtocol = false
config.metricMethod = false
-- This is a beta feature
config.metricBandwith = false... |
if vim.g.save_clipboard_on_exit ~= nil then
return
end
vim.g.save_clipboard_on_exit = 1
local groupname = "save_clipboard_on_exit"
vim.api.nvim_create_augroup(groupname, { clear = true })
vim.api.nvim_create_autocmd({ "VimLeave"}, {
group = groupname,
pattern = "*",
callback = function()
require('save_clipbo... |
return {
base00 = "#fafafa",
base01 = "#f0f0f1",
base02 = "#e5e5e6",
base03 = "#a0a1a7",
base04 = "#696c77",
base05 = "#383a42",
base06 = "#202227",
base07 = "#090a0b",
base08 = "#ca1243",
base09 = "#d75f00",
base0A = "#c18401",
base0B = "#50a14f",
base0C = "#0184bc",
base0D = ... |
local exports = {}
local function html_page(metadata, content)
local page = [[
<section class="post">
<h1>]] .. metadata.title .. [[</h1>
]] .. content .. [[
</section>
]]
return page
end
exports.html_page = html_page
return exports
|
local Enemy = require('modules/Enemy')
local Knight = class('Knight', Enemy)
local SwordBad = require('modules/SwordBad')
function Knight:initialize( options )
Enemy.initialize( self, options )
self.health = 3
self.speed = 40
self.dir = 'right'
self.sword = SwordBad:new( {x=self.x, y=self.y, own... |
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [Policies] "pre_DataConsent" policies assigned to the application and "priority" value
--
-- Description:
-- Providing to HMI app`s non-default priority value of "pre_DataConsent" if "pre_DataConsent... |
function love.conf(t)
t.window.title = 'Tetris'
t.window.width = 330
t.window.height = 480
end |
--
-- Register autocrafter for tubetool
--
local definition = {
name = 'autocrafter',
nodes = {
"pipeworks:autocrafter",
},
group = 'autocrafter',
protection_bypass_read = "interact",
}
function definition:copy(node, pos, player)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
-- get a... |
pg = pg or {}
pg.commander_home_style = {
{
id = 1,
name = "1"
},
{
id = 2,
name = "2"
},
{
id = 3,
name = "3"
},
all = {
1,
2,
3
}
}
return
|
EXIT_TO = nil
local function Control(x,y,w,h)
local self = {}
self.x = x-w/2
self.y = y-h/2
self.w = w
self.h = h
self.sub_w = w/2
-- subdivimos la barra en 500 segmentos
local max_segment = 500
self.segment = w/max_segment
self.current_segments = 250
--... |
object_tangible_collection_col_dust_durni_08 = object_tangible_collection_shared_col_dust_durni_08:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_col_dust_durni_08, "object/tangible/collection/col_dust_durni_08.iff") |
package("cppzmq")
set_kind("library", {headeronly = true})
set_homepage("http://www.zeromq.org/")
set_description("Header-only C++ binding for libzmq")
set_license("MIT")
add_urls("https://github.com/zeromq/cppzmq/archive/refs/tags/$(version).tar.gz",
"https://github.com/zeromq/cppzmq... |
-- Rank System [On Score File] (v1.0)
-- Copyright (c) 2022, Jericho Crosby <jericho.crosby227@gmail.com>
local Event = {}
function Event:OnScore()
local t = self.credits.event_score[self.gt]
self:UpdateCR({ t[1], t[2] })
end
return Event |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- extracts fea... |
push([[
-----------------------------------------------------------
--- /client/gui/progressbar_class.lua ---
--- Part of openFrame project ---
--- Written by 50p. Additional changes by Orange. ---
--- Lately edited in revision number 13 by Orange ---
--- Li... |
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local ApplyNavigateBack = require(Modules.NotLApp.Actions.ApplyNavigateBack)
return function(bypassNavigationLock)
return function(store)
store:dispatch(ApplyNavigateBack(bypassNavigationLock))
end
end
|
local AceEvent = LibStub:GetLibrary("AceEvent-3.0");
local helper = LibStub:NewLibrary("ZoneHelper-1.0", 1);
local zoneIDToUiMapID = {};
local listeners = {};
local previousSubZone = GetMinimapZoneText();
local previousZone = GetRealZoneText();
local function updateListeners()
local subZone = GetMinimapZoneText()... |
-- I use this function to remove an entire category from a table based on the category name.
function RemoveItemFromTable(tbl, keyname, keyvalue)
for i,v in ipairs(tbl) do
if (v[keyname] == keyvalue) then
-- If the current table category name is the one we are looking for then
-- remove the ca... |
local PANEL = {}
local paintFunctions = {}
paintFunctions[0] = function(this, w, h)
surface.SetDrawColor(0, 0, 0, 50)
surface.DrawRect(0, 0, w, h)
end
paintFunctions[1] = function(this, w, h)
end
function PANEL:Init()
if (IsValid(nut.gui.squads)) then
nut.gui.squads:Rem... |
--mappers.lua
function newMapper (num_prg_banks, num_chr_banks)
local m = {}
m.num_prg_banks = num_prg_banks or 1
m.num_chr_banks = num_chr_banks or 1
m.cpuMapRead = crd or function (addr) return false end
m.cpuMapWrite = cwr or function (addr) return false end
m.ppuMapRead = prd or function (addr... |
-- GuildRaidSnapShot Mod
-- Copyright (c) 2005-2014 Sigma Star Systems
-- Released under the MIT License. See LICENSE.txt for full license
GuildRaidSnapShot_SnapShots = {};
GuildRaidSnapShot_Loot = {};
GuildRaidSnapShot_Notes = {};
GuildRaidSnapShot_Adj = {};
GRSS_Calendar = {};
GRSS_Alts = {};
GRSS_MainOnly = {};
GRS... |
--[[
Copyright © 2020, Dean James (Xurion of Bismarck)
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of con... |
local utils = require 'utils'
local Floorspaces = {}
Floorspaces.__index = Floorspaces
function Floorspaces:init()
self.primary = false
self.active = false
self.objects = {}
end
function Floorspaces:setPrimary( fs )
assert( not self.primary, "You can only have one primary floorspace!" )
fs.isPrimary = true... |
return {
hand_right = {
{ {-12, 37}, {-12, 31}, {-7, 35}, {-5, 35}, {-12, 37}, {-16, 29}, {-13, 19}, {-15, 23}, {-16, 39}, },
{ {-10, 36}, {5, 36}, {0, 35}, {-4, 34}, {-11, 36}, {-7, 36}, {-14, 19}, {-10, 36}, {-11, 37}, },
{ {-11, 37}, {-16, 25}, {-10, 33}, {-10, 35}, {-11, 45}, {-12, 23}, {-18, 41... |
--[[ Turbo Unit test
Copyright 2013 John Abrahamsen
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in wr... |
-- Copyright (C) Kong Inc.
local access = require "kong.plugins.hmac-auth.access"
local HMACAuthHandler = {
PRIORITY = 1000,
VERSION = "2.3.0",
}
function HMACAuthHandler:access(conf)
access.execute(conf)
end
return HMACAuthHandler
|
require 'lfs'
-- Ensure the test is launched within the specs/ folder
assert(string.match(lfs.currentdir(), "specs")~=nil, "You must run this test in specs folder")
local initial_dir = lfs.currentdir()
-- Go to specs folder
while (not string.match(lfs.currentdir(), "/specs$")) do
lfs.chdir("..")
end
local specs_d... |
--[[ Description: Utility functions used for nn performance evaluation.
]]
require 'nn'
do
local testerPool = {}
function testerPool.getMSE(mNet, teInput, teTarget)
local criterion = nn.MSECriterion()
local tePred = mNet:forward(teInput)
local err = criterion:forward(tePred, teTarget)
return err... |
GamepadSupport = TestApp:extend
{
numGamepads = 1,
colors = { {0, 255, 0}, {255, 0, 0}, {0, 0, 255}, {255, 255, 0} },
analog = false,
onRun = function (self)
local gp = the.gamepads[1]
self:add(Text:new
{
x = 10, y = 10, width = 800,
text = 'Name: ' .. gp.name .. '\n' ..
gp.numAxes... |
--------------------------------
--- CVARS
--------------------------------
local CVars = {}
MR.CL.CVars = CVars
-- Set propertie cvars to default
function CVars:SetPropertiesToDefaults(ply)
ply:ConCommand("internal_mr_detail " .. MR.CVars:GetDefaultDetail())
ply:ConCommand("internal_mr_offsetx " .. MR.CVars:GetDef... |
-- Script by Shadow Mario
-- Customized for Simplicity by Kevin Kuntz
function onCreate()
makeAnimationList();
makeOffsets();
makeAnimatedLuaSprite('tricky', 'characters/tricky', 1100, 100);
addAnimationByPrefix('tricky', 'idle', 'tricky idle', 24, false);
addAnimationByPrefix('tricky', 'singLEFT', 'tric... |
ys = ys or {}
slot1 = require("Mgr/Pool/PoolUtil")
slot2 = singletonClass("BattlePopNumManager")
ys.Battle.BattlePopNumManager = slot2
slot2.__name = "BattlePopNumManager"
slot2.CONTAINER_HP = "HPTextContainer"
slot2.CONTAINER_SCORE = "ScoreTextContainer"
slot2.POP_SCORE = "score"
slot2.POP_MISS = "miss"
slot2.POP_HEAL... |
object_mobile_cww8_droid_crafted = object_mobile_shared_cww8_droid_crafted:new {
}
ObjectTemplates:addTemplate(object_mobile_cww8_droid_crafted, "object/mobile/cww8_droid_crafted.iff")
|
local log = require("telescope.log")
local LinkedList = require('telescope.algos.linked_list')
--[[
OK, new idea.
We can do linked list here.
To convert at the end to quickfix, just run the list.
...
start node
end node
if past loop of must have scores,
then we can just add to end node and shift end node to curr... |
local cfg = {}
-- define each group with a set of permissions
-- _config property:
--- title (optional): group display name
--- gtype (optional): used to have only one group with the same gtype per player (example: a job gtype to only have one job)
--- onspawn (optional): function(player) (called when the player spaw... |
local LineWrap = class('LineWrap')
return LineWrap
|
return {
uiEffect = "",
name = "闪耀登场",
cd = 0,
painting = 1,
id = 12260,
picture = "0",
castCV = "",
desc = "",
effect_list = {}
}
|
local hi = require('utils.hi')
local li = require('utils.li')
local colors = require('colors')
local vars = require('vars')
-- highlights
hi('OctoBlue', colors.columbia_blue)
hi('OctoGreen', colors.mint_green)
hi('OctoRed', colors.brink_pink)
hi('OctoYellow', colors.gold)
hi('OctoNormalFront', colors.text0)
hi('OctoGr... |
---------------------------------
-- TO CHANGE --
OBJECT_DISTANCE_COPY = 300
---------------------------------
OBJECT = nil
Y_ROTATION_FIXED = nil
local function GetNearestObject()
local x, y, z = GetPlayerLocation(GetPlayerId())
local nearest_obj_distance = OBJECT_DISTANCE_COPY
local nearest_... |
function GM:RequestPurchaseUpgrade(upgrade_key, tier_desired)
net.Start("yawd.upgrades.purchase")
net.WriteUInt(upgrade_key, 32)
net.WriteUInt(tier_desired, 8)
net.SendToServer()
DebugMessage(string.format("Requested to purchase upgrade %d:%d", upgrade_key, tier_desired))
end
function GM:RequestSellUpgrade(upg... |
require 'nn'
local Sampler, parent = torch.class('nn.Sampler', 'nn.Module')
function Sampler:__init(gpuid)
parent.__init(self)
self.gradInput = {}
self.on_cuda = false
if gpuid>0 then
self.on_cuda = true
end
end
function Sampler:updateOutput(input)
self.eps = self.eps or input[1].new... |
#!/usr/bin/lua5.1
--[[--
@package MoonZaphire
@filename lib/init.lua
@version 3.0
@autor Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 01.02.2021 16:47:50 -04
]]
json = require 'json'
print("| 'json' loaded successfully.")
utils = require 'utils'
print("| 'utils' loaded succe... |
object_intangible_buy_back_buy_back_container = object_intangible_buy_back_shared_buy_back_container:new {
}
ObjectTemplates:addTemplate(object_intangible_buy_back_buy_back_container, "object/intangible/buy_back/buy_back_container.iff")
|
local fs = require('be.fs')
current_build_script_path = nil
build_scripts = {
env = { }
}
register_template_dir(fs.compose_path(limp_dir, 'build', 'templates'))
local n = 0
local function search_relative (path, parent_path)
local build_script = fs.compose_path(parent_path, path, 'build.lua')
if fs.exists(... |
-------------------------------------------------
-- Bluetooth Widget for Awesome Window Manager
-- Shows the bluetooth status using the bluetoothctl command
-- Better with Blueman Manager
-------------------------------------------------
local awful = require('awful')
local naughty = require('naughty')
local watch = ... |
Locales['en'] = {
['item_removed'] = 'You have pack the following items: %s',
['item_received'] = 'You have received the following items: %s',
['limit_harvest'] = 'You can\'t pick %s anymore, your inventory is full.',
['item_transformed'] = 'Received from pack products: %s',
['limit_transform'] = 'Y... |
module("luci.controller.linkmeter.lm", package.seeall)
function index()
local root = node()
root.target = alias("lm")
entry({"lm"}, template("linkmeter/index"), nil, 10)
end
|
util.AddNetworkString("ghomes_dlc1_use_suitcase2")
util.AddNetworkString("ghomes_dlc1_use_suitcase3")
util.AddNetworkString("ghomes_dlc1_alarm_lockpicked")
util.AddNetworkString("ghomes_dlc1_ask_where_to_spawn")
local function canSpawnHere(vec, ply)
local tr = {
start = vec,
endpos = vec,
filter = ply
}
loca... |
-- turtlewidget.lua
turtles = {}
turtles[1] = turtlelib.new()
Widgets["turtle"] = WidgetLib2.addRender("turtle",
function (o)
turtles[1]:render()
end)
t = turtles[1]
print2(getFunction(render))
function render()
WidgetLib.renderAll()
--renderGreets2()
--renderskythings()
--trace2()
end
showError()
|
local Chara = require("core.Chara")
local Map = require("core.Map")
local Internal = require("core.Internal")
local Item = require("core.Item")
local common = require_relative("../common.lua")
return {
root = "core.talk.unique.tam",
nodes = {
__start = function()
local flag = Internal.get_quest_f... |
GROUPS_BLUE = {{1, 1}, {2, 2}, {3, 4}}
GROUPS_BLUE_EARLY_ACTIVATION = {1, 2, 3} -- GROUP IDS THAT ARE GOING TO BE ACTIVATED AT SCRIPT START (FOR BLUE TEAM)
GROUPS_RED = {{1, 1}, {2, 2}, {3, 4}}
GROUPS_RED_EARLY_ACTIVATION = {1, 2} -- GROUP IDS THAT ARE GOING TO BE ACTIVATED AT SCRIPT START (FOR RED TEAM)
randomGroups ... |
return {'ayrton','ayrtons'} |
local Grid = require 'grid'
local Object = require 'base-class'
local Segment = require 'segment'
local U = require 'util'
local function randomChoice(chances)
local rnd, cur = math.random(), 0
for i,chance in ipairs(chances) do
cur = cur + chance
if rnd < cur then return i end
end
return #chances
end
local f... |
pg = pg or {}
pg.enemy_data_statistics_247 = {
[13100312] = {
cannon = 0,
battle_unit_type = 35,
rarity = 1,
speed_growth = 0,
pilot_ai_template_id = 20001,
air = 0,
luck = 0,
dodge = 0,
wave_fx = "danchuanlanghuaxiao2",
cannon_growth = 0,
speed = 15,
reload_growth = 0,
dodge_growth = 0,
id... |
class_C("PathTrackerFactory").getPathTrackerByConfig = function (slot0, slot1, slot2)
if slot1.type == ClassLoader:aquireClass("GameConfig").PathType.LINE then
return ClassLoader:aquireInstance("PathTrackerLine", slot1, slot2)
elseif slot1.type == slot3.PathType.BEZIER then
return ClassLoader:aquireInstance("Path... |
local tables = require("__flib__/table")
local function is_supported(plugin, search)
for _, v in pairs(plugin.requires) do
if not search.provides[v] then return false end
end
return true
end
return function(plugins_table)
return {
enabled_plugins = function(search)
return t... |
ys = ys or {}
slot1 = class("AutoPilotHiveRelativeStay", ys.Battle.IPilot)
ys.Battle.AutoPilotHiveRelativeStay = slot1
slot1.__name = "AutoPilotHiveRelativeStay"
slot1.Ctor = function (slot0, ...)
slot0.super.Ctor(slot0, ...)
end
slot1.SetParameter = function (slot0, slot1, slot2)
slot0.super.SetParameter(slot0, sl... |
require("iupcdaux") -- utility module used in some samples
dlg = iupcdaux.new_dialog(w, h)
cnv = dlg[1] -- retrieve the IUP canvas
function DrawText(canvas, x, y, text, align)
canvas:TextAlignment(align)
canvas:Mark(x, y)
canvas:Text(x, y, text)
xmin, xmax, ymin, ymax = canvas:GetTextBox(x, y, text)
can... |
TOOL.Category = "C_GM13B_GUI_DEV"
TOOL.Name = "#Tool.spawn_companion_doll.name"
TOOL.Command = nil
TOOL.ConfigName = ""
TOOL.Information = {
{ name = "left" },
}
if CLIENT then
language.Add("Tool.spawn_companion_doll.name", "Spawn the companion doll")
language.Add("Tool.spawn_companion_doll.desc", "Spawns the co... |
local concord = require("lib.concord")
return concord.component(
function(e, topping, stairsDown)
e.topping = topping
e.stairsDown = stairsDown
end
)
|
local timer_seconds = THEME:GetMetric(Var "LoadingScreen","TimerSeconds");
local t = Def.ActorFrame {};
-- Fade
t[#t+1] = Def.ActorFrame {
InitCommand=cmd(Center);
Def.Quad {
InitCommand=cmd(scaletoclipped,SCREEN_WIDTH,SCREEN_HEIGHT);
OnCommand=cmd(diffuse,Color.Black;diffusealpha,0;linear,0.5;diffusealpha,0.25... |
-------------------------------------------------------------------------
-- ConsolePort Russian translate by Demorto (Demorto#2660) Version 1.8.1 --
-------------------------------------------------------------------------
if not (GetLocale() == "ruRU") then return end
local _, db = ...
db.TUTORIAL = {
BIND = {
... |
local Migration = ActiveRecord.Migration.new(20181007030216)
function Migration:change()
ActiveRecord.define_model('users', function(t)
t:string { 'steam_id', null = false }
t:string { 'name', null = false }
end)
ActiveRecord.define_model('logs', function(t)
t:text 'body'
... |
local function InsecureAddition()
local A = identity(100);
local B = identity(200);
assert(not issecure(), "expected state to be insecure");
assert(not debug.issecurelocal(1, 1), "expected 'A' to be insecure");
assert(not debug.issecurelocal(1, 2), "expected 'B' to be insecure");
local C = A + B;
ass... |
GameObject = {}
function GameObject:new()
local gameObject = {}
setmetatable(gameObject, self)
self.__index = self
gameObject.Position = { x = 0, y = 0, z = 0 }
gameObject.Rotation = { x = 0, y = 0, z = 0, w = 0 }
gameObject.Scale = { x = 0, y = 0, z = 0 }
gameObject.Type = 'TILE'
gameObje... |
libkb = {}
ins = require('plugins.inspect')
function libkb.scandir(directory)
local i, t, popen = 0, {}, io.popen
local pfile = popen('ls -a "'..directory..'"')
for filename in pfile:lines() do
if not libkb.check(filename,{'.','..'}) then
i = i + 1
t[i] = filename
... |
local playsession = {
{"GunaS", {31974}},
{"trnila", {179494}},
{"Fudster", {71856}},
{"TiTaN", {161280}},
{"Shadow04", {66455}},
{"Impatient", {133515}},
{"Creator_Zhang", {105950}},
{"Jeremykyle", {93473}},
{"liushuo418", {3808}},
{"Grino98", {2057}}
}
return playsession |
-- Yet another way to make text messages longer and more complicated, without any particular reason
local lookuptable = {
"a", "b", "c", "d", "e", "f", "g", "h",
"i", "j", "k", "l", "m", "n", "o", "p",
"q", "r", "s", "t", "u", "v", "w", "x",
"y", "z", "'0", "'1", "'2", "'3", "'4",
"'5", "'6", "'7", "'8", "'9", " ... |
local playsession = {
{"Gerkiz", {202277}},
{"snoetje", {366120}},
{"mewmew", {169149}},
{"jobaxter", {123859}},
{"dzentak", {891982}},
{"Ardordo", {553558}},
{"vad7ik", {453743}},
{"everLord", {483888}},
{"Mullacs", {886156}},
{"a.l.f.a", {123439}},
{"RebuffedBrute44", {850917}},
{"GummiVulture", {12288}},... |
return {
no_consumer = true, -- this plugin is available only on APIs.
fields = {
key = { required = true, type = "string", default = "" },
alg = { required = false, type = "string", default = "HS256" },
headers = { required = false, type = "array", default = {} },
dialect = { required = false, type... |
-- Description: Defines the event handlers for when event effects entities
-- Constructs and returns the EntityHandlers object
return function()
local CreationHandlers = {}
local DestructionHandlers = {}
local EntityHandlers = {
Creation = CreationHandlers,
Destruction = DestructionHandlers
... |
local default_jumps = CreateConVar("multijump_default_jumps", "1", FCVAR_ARCHIVE, "The amount of extra jumps players should get")
local default_power = CreateConVar("multijump_default_power", "1", FCVAR_ARCHIVE, "Multiplier for the jump-power when multi jumping")
local max_fall_distance = CreateConVar("multijump_max_fa... |
--
-- JOINT STATE controllers
--
-- Setup FollowJointState controller
--
-- Intended to be run via config script.
--
require "motion_core"
controller = controller or {}
-- load controller
ros:import("sweetie_bot_controller_joint_space")
depl:loadComponent("controller/joint_state_head", "sweetie_bot::motion::controlle... |
-- Displays detailed information about unit caps when the user
-- mouses over the units menu
dofilepath("data:ui/newui/Styles/HWRM_Style/HWRMDefines.lua")
--UnitCapInfoPopupWidth = 225
UnitCapInfoPopupWidth = 235
MAXHEIGHT = 325
UnitCapInfoPopup= {
maxColor = {255,0,0,255}, -- color for max pop reached
availColor... |
--[[ =================================================================
Description:
All strings (English) used by MailTips.
================================================================= --]]
-- Strings used within MailTips
MT_STARTUP_MESSAGE = MT_NAME.." ("..C_GREEN..MT_VERSION..C_CLOSE..") loa... |
AddCSLuaFile()
local VehicleName = "NYPD Unmarked 98 Crown Vic"
local EMV = {}
EMV.Siren = 3
EMV.Skin = 1
EMV.Color = Color(63,67,95)
---CUSTOM COLORS---
local B = "BLUE"
local R = "RED"
local A = "AMBER"
local W = "WHITE"
local G = "GREEN"
local DR = "D_RED"
local CW = "C_WHITE"
local SW = "S_WHITE"
-----------... |
-- // ----------------------------------------------------------------------------------------------
-- // Author: Sparrow
-- // DateCreated: 01/24/2019 2:27:04 PM
-- // ----------------------------------------------------------------------------------------------
include("Cheat_Menu_Panel_Functions");
local m_CheatPa... |
object_tangible_quest_menagerie_terminal_37 = object_tangible_quest_shared_menagerie_terminal_37:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_37, "object/tangible/quest/menagerie_terminal_37.iff")
|
--[[--
json_string = -- JavaScript code
encode.json(
value -- nil, false, true, a number, a string, or json.array{...} or json.object{...}
)
This function encodes any native datatype or table structure to JavaScript object notation (JSON). In order to distinguish between the empty array and the empty object,... |
---
-- The Walk Action takes care of moving a Character from one tile to another.
-- @module Walk
--
-- ------------------------------------------------
-- Required Modules
-- ------------------------------------------------
local Action = require( 'src.characters.actions.Action' )
-- -------------------------------... |
local count = 0
local function hello()
count = count + 1
ngx.say("count :",count)
end
local _M = {
hello = hello
}
return _M
|
--------------------------------------------------------------------
-- This file was automatically generated by ProjectGenerator
-- which is tooling part the build system designed for GUCEF
-- (Galaxy Unlimited Framework)
-- For the latest info, see http://www.VanvelzenSoftware.com/
--
-- The contents of this file... |
local __Scripts = LibStub:GetLibrary("ovale/Scripts")
local OvaleScripts = __Scripts.OvaleScripts
do
local name = "sc_shaman_elemental_t19"
local desc = "[7.0] Simulationcraft: Shaman_Elemental_T19"
local code = [[
# Based on SimulationCraft profile "Shaman_Elemental_T19P".
# class=shaman
# spec=elemental
#... |
--!nonstrict
--// Initialization
local RunService = game:GetService("RunService")
local PlayerService = game:GetService("Players")
local StarterPlayer = game:GetService("StarterPlayer")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CollectionService = game:GetService("CollectionService")
local S... |
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