content stringlengths 5 1.05M |
|---|
require('nis.utils')
require('nis.message_window')
local graphic = require('nis.graphic')
local function helper(suggestions, window)
local toshow = ""
if not window.subwindows.notifier then
window.subwindows.notifier = MessageWindow.new()
end
for _, suggestion in pairs(suggestions) do
toshow = toshow.."... |
--[[
Drt-Utilities v1.1.0.1
A collection of common tools
MIT License
Copyright (c) 2019 Down Right Technical Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including ... |
-- Copyright 2022 philh30
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in writ... |
------------------------------------------------------------------------####################
PetAutoCraft = {}-- ##Global Variables##
------------------------------------------------------------------------####################
PetAutoCraft.Events = {} --Table that will contain all the event func... |
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
_______ _ _ _ _____
|__ __(_) | | | |_ _|
| | _ __ _ ___ _ __ | | | | | |
| | | |/ _` |/ _ \ '__| | | | | | |
... |
-- Base16 Byss Dark color
-- Author: Billie Thompson (http://github.com/PurpleBooth)
-- to be use in your theme.lua
-- symlink or copy to config folder `local color = require('color')`
local M = {}
M.base00 = "#010114" -- ----
M.base01 = "#022C64" -- ---
M.base02 = "#006AA3" -- --
M.base03 = "#0096C7" -- -
M.base04 ... |
return {'valentijnsdag','val','valabel','valappel','valavond','valbeveiliging','valbijl','valblok','valbrug','valdeur','vale','valentie','valentijnskaart','valeriaan','valeriaanwortel','valeur','valeurs','valgordijn','valhek','valhelm','valhoed','valhoek','valhoogte','validatie','valide','valideren','validering','valid... |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.6.0",
orientation = "orthogonal",
renderorder = "right-down",
width = 40,
height = 22,
tilewidth = 16,
tileheight = 16,
nextlayerid = 6,
nextobjectid = 1,
properties = {},
tilesets = {
{
name = "0x72_16x16... |
function MenuSceneManager:_setup_lobby_characters()
local num_player_slots = BigLobbyGlobals:num_player_slots()
-- Original Code --
if self._lobby_characters then
for _, unit in ipairs(self._lobby_characters) do
self:_delete_character_mask(unit)
World:delete_unit(unit)
end
end
self._lobby_characters ... |
--[[
Swaggy Jenkins
Jenkins API clients generated from Swagger / Open API specification
The version of the OpenAPI document: 1.1.2-pre.0
Contact: blah@cliffano.com
Generated by: https://openapi-generator.tech
]]
-- github_repositorieslinks class
local github_repositorieslinks = {}
local github_repositories... |
local skyla = require "skyla"
local C = require "skyla_panel"
local parent = require "skyla.game_object.node"
local panel = {
init = C.init,
}
setmetatable(panel, {__index = parent})
function panel.new(...)
local obj = {
__cobj = C.new(...),
__children = {},
}
setmetatable(obj, {__in... |
-- This file is generated by proto-gen-lua. DO NOT EDIT.
-- The protoc version is 'v3.19.2'
-- The proto-gen-lua version is 'Develop'
local protobuf = require "protobuf.protobuf"
local registry = require "protobuf.registry"
local proto3_fields_pb_desc = require "proto3.fields_pb_desc"
local proto3_fields_pb = {}
-... |
solution "freeglut"
configurations {"Debug", "Release"}
defines {"_CRT_SECURE_NO_WARNINGS", "_SCL_SECURE_NO_WARNINGS"}
dofile("freeglut.lua");
local dirs = os.matchdirs("progs/demos/*")
for i, dir in ipairs(dirs) do
local baseDir = path.getname(dir);
if(baseDir ~= "bin" and baseDir ~= "obj") then
project(bas... |
--[[--------------------------
FILE: sprite.lua
AUTH: Ibrahim Sardar
DATE: 11 / 11 / 2016
--]]--------------------------
-- dependencies
require("SECL")
--| Sprite Class
--|
Sprite = class()
-- -\
-- --> --- PROPERTIES ----------------------------------------<
-- -/... |
server_scripts {
'server.lua'
} |
redis = require 'redis-async.redis_conn'
return redis
|
local utils = require "kong.tools.utils"
local cjson = require "cjson"
local pl_pretty = require "pl.pretty"
local tablex = require "pl.tablex"
local app_helpers = require "lapis.application"
local arguments = require "kong.api.arguments"
local Errors = require "kong.db.errors"
local singletons = require "kong.singleto... |
if not modules then modules = { } end modules ['toks-map'] = {
version = 1.001,
author = "Hans Hagen, PRAGMA-ADE, Hasselt NL",
copyright = "PRAGMA ADE / ConTeXt Development Team",
license = "see context related readme files"
}
-- Even more experimental ... this used to be part of toks-ini but as... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
--[[--------------------------------------------------------------------------
--
-- File: UIScrollBar.lua
-- Copyright (c) Ubisoft Entertainment. All rights reserved.
--
-- Project: Ubitoys.Tag
-- Date: Novermber 09, 2010
--
-------------------------------------... |
--- Notes
--- We need to document not just how this works internally
--- but _also_ what events this catches
--- what autocommands we rely on
--- what autocommands we fire off
--- what we interact with
--- Basically everything
local utils = require('netman.utils')
local netman_options = require('netman.options')
local... |
-- import
local EventDispatcherEntity = require 'candy.common.EventDispatcherEntity'
---@class DisplayObject : EventDispatcherEntity
local DisplayObject = CLASS: DisplayObject ( EventDispatcherEntity )
:MODEL {}
function DisplayObject:__init ()
self.prop = self:_createRenderProp ()
self.touchEnabled = tru... |
t = {}
local key, value = "index", "value"
t[key] = value
function test()
return t[key]
end
jit("compile", test)
local res = test()
assert(res == value)
--[[
function <../tests/7_OP_GETTABLE.lua:4,6> (5 instructions at 0x83d770)
0 params, 2 slots, 2 upvalues, 0 locals, 1 constant, 0 functions
1 [5] GETTABUP 0 0... |
RegisterClientScript()
local scale = 0.75
local weapon = ScriptedWeapon({
Cooldown = 0.5,
Scale = scale,
Sprite = "placeholder/baguette.png",
SpriteOrigin = Vec2(40, 20) * scale,
WeaponOffset = Vec2(20, -60) -- This should not be here
})
RegisterClientAssets(weapon.Sprite)
local maxDist = 1000
if (SERVER) the... |
PLoop(function()
namespace "KittyBox.Layout"
-- A time interpolator defines the rate of change of an animation. This allows animations to have non-linear motion, such as acceleration and deceleration.
interface "Interpolator"(function()
-- Maps a value representing the elapsed fractio... |
-- This code is under copyright, and is bound to the agreement stated in the EULA.
-- Any 3rd party content has been used as either public domain or with permission.
-- © Copyright 2014-2018 Aritz Beobide-Cardinal All rights reserved.
ARCBank = ARCBank or {}
function ARCBank.Msg(msg)
if ARCBank.Settings && ARCBank.S... |
setProperty('timeBarBG.visible', false);
setProperty('timeBar.visible', false);
For Source:
In PlayState (1.5.2) on line 898:
timeBarBG.visible = false;
And in line 910:
timeBar.visible = showTime;
|
for i = 1,2000 do
NodeAdd("Item", "item"..i, "{\"name\":".."\"item"..i.."\"}")
end
for i = 1,100000 do
NodeAdd("Person", "person"..i, "{\"username\":".."\"person"..i.."\"}")
for j = 1,100 do
RelationshipAdd("LIKES", "Person", "person"..i, "Item", "item"..math.random(2000), "{\"weight\":"..10 * math.rand... |
require 'nn'
require 'torch'
require 'optim'
require 'cutorch'
require 'cunn'
require 'hdf5'
require 'misc.OuterProd'
cjson=require('cjson')
-------------------------------------------------------------------------------
-- Input arguments and options
-------------------------------------------------------------------... |
local K, C = unpack(select(2, ...))
if not (C["Skins"].DBM and K.CheckAddOnState("DBM-Core") and K.CheckAddOnState("DBM-StatusBarTimers") and K.CheckAddOnState("DBM-DefaultSkin")) then
return
end
--local DBMFont = K.GetFont(C["Skins"].Font)
--local DBMTexture = K.GetTexture(C["Skins"].Texture)
local _G = _G
local C... |
--
-- Elemental drives are used to store magical energy (Elegens, hence the 'ele')
--
minetest.register_craftitem("yatm_dscs:ele_drive_t1", {
basename = "yatm_dscs:ele_drive",
base_description = "Elemental Drive",
description = "Elemental Drive (Tier 1)",
groups = {inventory_drive = 1, ele_drive = 1},
inve... |
local Shortcut = R 'nvim.newutil.keymap'
R'nvim-comment-frame'.setup({ disable_default_keymap = true })
Shortcut:mode('n'):options():noremap():next():keymap(
',C', ':lua require(\'nvim-comment-frame\').add_comment()<CR>')
|
---------------------------------------------
-- Aqua Breath
--
-- Description: Deals Water damage to enemies within a fan-shaped area.
-- Type: Breath
-- Utsusemi/Blink absorb: Ignores shadows
-- Range: Unknown cone
-- Notes:
---------------------------------------------
require("scripts/globals/settings")
requi... |
-- Script de bootstrap, en appuyant sur le bouton ça démarre start_boot,
-- autrement en attendant 8 secondes cela démarre start_boot
print("\n init.lua zf200717.1625\n")
zswitch=3 --switch flash
gpio.mode(zswitch, gpio.INT, gpio.PULLUP)
initalarme=tmr.create()
function hvbouton()
gpio.trig(zswitch, "none")
... |
--[[ This program runs scripts that demonstrate what you can do with spirograph graphics. To execute this program [click here](macro:run), press `F6` on the keyboard, or click on `Project | Run` menu at the top of this window. After you explore the demos you can open each of the files to study and tweak them. ]]
requi... |
return {
Codecs = require(script.Codecs),
CFrame = require(script.CFrameUtils),
Color = require(script.ColorUtils),
JSON = require(script.JSONUtils),
Math = require(script.MathUtils),
Part = require(script.PartUtils),
Raycast = require(script.RaycastUtils),
Screen = require(script.Screen... |
if os.target() == "windows" then dofile("premake5-cuda-vs.lua") end
if os.target() == "linux" then dofile("premake5-cuda-linux.lua") end
|
-- Copyright (C) by Hiroaki Nakamura (hnakamur)
local resty_cookie = require "resty.cookie"
local setmetatable = setmetatable
local _M = { _VERSION = '0.1.0' }
local mt = { __index = _M }
function _M.new(self, config)
local cookie_manager, err = resty_cookie:new()
if not cookie_manager then
return n... |
roomboxesLayer=
{
name="roomboxesLayer",type=0,typeName="View",time=0,report=0,x=0,y=0,width=1280,height=800,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignTopLeft,
{
name="t_bg",type=1,typeName="Image",time=59810693,report=0,x=0,y=0,width=1280,height=720,visible=1,fillParentWidth=1,fillParentHeight... |
--[[
lang.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
English language
]]--
return {
------ HEADERS AND OPTIONS ----------------------------------------------------------
enter = "Press Enter",
loading = "Loading",
play = "Play",
letsHa... |
-- math functions
function ceil_log2(x)
local n = 0
while x > 1 do
x = x >> 1
n = n + 1
end
return n
end
-- overflow-safe L2 distance
-- from FReDs72
function l2_dist(dx, dy)
dx = abs(dx)
dy = abs(dy)
local d = max(dx, dy)
local n = min(dx, dy) / d
return d * sqrt(n ^ 2 + 1)
end
|
-- **Big thing that contains all sorts of fun stuff related to ms based scoring and adapting existing systems to it**
-- probably need to reorganize large parts of this
-- global here
ms = {}
-- *Values and stuff*
-- Make the distinction between ms timed and non-timed judgments
-- Radar values people on earth actuall... |
--自己实现的功用函数
local skynet = require "skynet"
local log = require "log"
local comfun = {}
--number取整
function comfun.get_int_part(x)
if x < 0 then
return math.ceil(x)
end
if math.ceil(x) == x then
x = math.ceil(x)
else
x = math.ceil(x) - 1
end
return x
end
--外部请求处理
func... |
class("ActiveWorldBossCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot2 = slot1:getBody()
if not getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_WORLD_WORLDBOSS) or slot4:isEnd() then
return
end
print("active boss : ", slot2.arg1)
pg.ConnectionMgr.GetInstance():Send(1120... |
local resty_md5 = require "resty.md5"
local openssl = require "openssl"
local CIPHER_ENC_ENCRYPTION = 1
local CIPHER_ENC_DECRYPTION = 0
local METHOD_INFO_KEY_LEN = 1
local METHOD_INFO_IV_LEN = 2
local METHOD_INFO_CRYPTO = 3
local method_supported = openssl.ciphers
local cached_keys = {}
local _M = { _VERSION = '0... |
-- Workers (or the Executor processes they manage) could fail at any moment. In order to
-- recover from this, we need to 1. discover that it has occurred, and 2. ensure that
-- any pending tasks (either read from the queue and not executed or failed
-- mid-execution) are processed by another worker.
--
-- To achieve t... |
function bulletinit()
bullets, actions = {}, {}
end
-- Function to spawn bullet, overload to spawnbullet to not include a default speed
function spawnbullet(spawnx, spawny, isgoingleft, isforplayers)
spawnbulletoverload(spawnx, spawny, 1, isgoingleft, isforplayers)
end
-- Function to play the bullet fx
function b... |
-- ======= Copyright (c) 2003-2011, Unknown Worlds Entertainment, Inc. All rights reserved. =======
--
-- lua\OrdersMixin.lua
--
-- Created by: Brian Cronin (brianc@unknownworlds.com)
--
-- ========= For more information, visit us at http://www.unknownworlds.com =====================
Script.Load("lua/TechTreeCo... |
local skynet = require "skynet"
local bewater = require "bw.bewater"
local log = require "bw.log"
local rank_cls = require "sys.rank.rank"
local trace = log.trace("rank.server")
local ranks = {}
local CMD = {}
function CMD.update(rank_name, k, v)
local rank = ranks[rank_name]
rank:update(k, v)
... |
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
local BUTTON = "OverrideActionBarButton%d"
-----------------------
-- Rare: Escaped Wilderling
-----------------------
local RARE = "Escaped Wilderling"
local MESSAGE = "Spam <SpaceBar> to complete!"
local locale = GetLocale()
if locale == "zhCN" or locale == "zhTW" ... |
function param1(str)
chainhelper:log("param1 test. str:"..str)
end
function param2(str, flag)
if (flag)
then
chainhelper:log("param2 test. flag true. str:"..str)
else
chainhelper:log("param2 test. flag false. str:"..str)
end
end
function param3(in_str, in_bool, in_num)
chainhel... |
UpdateTeamCommand = Command:extends{}
UpdateTeamCommand.className = "UpdateTeamCommand"
function UpdateTeamCommand:init(team)
self.team = team
end
function UpdateTeamCommand:execute()
if not self.old then
self.old = SB.model.teamManager:getTeam(self.team.id)
end
SB.model.teamManager:setTeam(se... |
local Packages = script.Parent.Parent.Parent.Parent.Parent.Parent
local Roact = require(Packages.Roact)
local LoadingSpinner = require(Packages.UIBlox.App.Loading.LoadingSpinner)
return {
stories = {
DefaultRate = Roact.createElement(LoadingSpinner, {
position = UDim2.fromScale(0.5, 0.5),
anchorPoint = Vecto... |
file.CreateDir('ppm2')
file.CreateDir('ppm2/backups')
file.CreateDir('ppm2/thumbnails')
for _, ffind in ipairs(file.Find('ppm2/*.txt', 'DATA')) do
local fTarget = ffind:sub(1, -5)
if not file.Exists('ppm2/' .. fTarget .. '.dat', 'DATA') then
local fRead = file.Read('ppm2/' .. ffind, 'DATA')
local json = uti... |
function CommandStation:GetTechButtons()
return { kTechId.NanoShieldTech, kTechId.CatPackTech, kTechId.PowerSurgeTech, kTechId.MedTech1, kTechId.MedTech2 }
end
|
local dPressed = false
local aPressed = false
local wPressed = false
local spacePressed = false
local physics = require("physics")
local options =
{
frames =
{
{ -- frame 1 main
x = 0,
y = 0,
width = 207,
height = 294
},
{ -- frame 2
... |
local mvector = metavector_mod.require("metavectors")
benchmark.register("metavectors:metavectors",{
warmup = 5000,
loops = 2000,
before = function()
local x = math.ceil(math.random()*100)
local y = math.ceil(math.random()*100)
local z = math.ceil(math.random()*100)
return {x,y,z}
end,
run = function(data... |
ChatSystemLib.PostOnChannel(ChatSystemLib.ChatChannel_System, "[WSRP Housing Directory] Entity: Dominion Directory Loaded.")
return {
{ title = "Valiantheart Coliseum", owner = "Erallia Valiantheart", hours = "Refer to Owner for hours", staff = "Erallia Valiantheart", description = "The Valiantheart Coliseum and Tav... |
--[[
Based on a plugin by topkecleon. Licensed under GNU AGPLv3
https://github.com/topkecleon/otouto/blob/master/LICENSE.
Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com>
This code is licensed under the MIT. See LICENSE for details.
]]
local lastfm = {}
local mattata = require('matta... |
if #arg ~= 2 then
print("usage: lua sort_hiscore.lua hiscore.dat mame.lst")
return
end
local datfile = io.open(arg[1])
if not datfile then
return
end
local entries = {{}}
local namelist = false
local comment = false
local entry = entries[1]
for line in datfile:lines() do
local function next_entry()
entries[#en... |
g_SplitTimes = {}
g_DrawList = {}
g_Rank = nil
--[[
g_DrawList ={
{rank = 1, name = "#FF0000SDK1"},
{rank = 2, name = "8888888888888888888888"},
{rank = 3, name = "SD#FFF000K3", line = true},
{rank = 8, name = "SDK8"},
{rank = 9, name = "SDK9"},
{rank = 10, name = "SDK10", player = getLocalPlayer()},
{rank = 11, name =... |
local set = {1, 2, 3}
local set2 = {2, 3, 4}
local union = function(self, set)
local result = {}
local temp = {}
for i, v in ipairs(self) do temp[v] = true end
for i, v in ipairs(set) do temp[v] = true end
for k, v in pairs(temp) do
table.insert(result, k)
--result[#re... |
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local callback = require "moonpie.callback"
local logger = require "moonpie.logger"
local EventSystem = {}
local events = {}
function EventSystem.subscribe(event_name, handler... |
--[[
$Id$
Copyright © 2011 the VideoLAN team
Authors: Konstantin Pavlov (thresh@videolan.org)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your opt... |
data:extend({
{
type = "explosion",
name = "ntc-cannot-build",
flags = {"not-on-map"},
animations =
{
{
filename = "__StrictEngagements__/graphics/null.png",
priority = "low",
width = 32,
height = 32,
frame_count = 1,
line_length = 1,
animation_speed = 1
},
},
light = ... |
CLGAMEMODESUBMENU.base = "base_gamemodesubmenu"
CLGAMEMODESUBMENU.priority = 0
CLGAMEMODESUBMENU.title = "submenu_addons_heroes_title"
function CLGAMEMODESUBMENU:Populate(parent)
local form = vgui.CreateTTT2Form(parent, "header_addons_heroes")
form:MakeCheckBox({
label = "label_heroes_auto_place_enable",
conva... |
local TREE = {}
--Name of the skill tree
TREE.Name = "Sorcier"
--Description of the skill tree
TREE.Description = "Visitez les recoins les plus sombres de la Force"
--Icon for the skill tree ( Appears in category menu and above the skills )
TREE.TreeIcon = "wos/forceicons/lightstream.png"
--What is the color fo... |
function onCreate()
makeLuaSprite('chica1', 'chica1', -550, -500);
setLuaSpriteScrollFactor('chica1', 1, 1);
scaleObject('chica1', 1.5, 1.5);
addLuaSprite('chica1', false);
close(true);
end |
local lines = {}
for line in (s .. "\n"):gmatch("(.-)\n") do
local this = {}
for word in line:gmatch("%S+") do
table.insert(this, 1, word)
end
lines[#lines + 1] = table.concat(this, " ")
end
print(table.concat(lines, "\n"))
|
local _, private = ...
if private.isClassic then return end
--[[ Lua Globals ]]
-- luacheck: globals
--[[ Core ]]
local Aurora = private.Aurora
local Base, Skin = Aurora.Base, Aurora.Skin
--do --[[ AddOns\Blizzard_Contribution.lua ]]
--end
--do --[[ AddOns\Blizzard_Contribution.xml ]]
--end
function private.AddOns... |
local json = require("cjson")
local pg = require("resty.postgres")
--------------------------------
-- LIBRARIES
--------------------------------
function exit_now(status, msg)
if status ~= ngx.HTTP_OK then
ngx.status = status
end
if msg then
ngx.say(json.encode(msg))
end
local re... |
-- options
require('options')
-- packages
require('pack')
-- mappings
require('mappings')
-- plugins
require('plugins.setups')
require('plugins.compe')
require('plugins.emmet')
require('plugins.gitblame')
require('plugins.gitsigns')
require('plugins.hardline')
require('plugins.lspconfig')
require('plugins.nord')
req... |
size = {64, 64}
addSearchPath(sasl.getXPlanePath ().."/Resources/bitmaps/interface")
local bg = sasl.gl.loadImage("KLNpopup.dds", 0, 0, 64, 64)
--defineProperty("KLN90popupvisible", globalPropertyi("sim/custom/xap/KLN90pop/visible"))
--defineProperty("MD41visible", globalPropertyi("sim/custom/xap/MD41/visible"))
--... |
--[=[
Represents a cooldown state with a time limit. See [CooldownBase] for more API.
@server
@class Cooldown
]=]
local require = require(script.Parent.loader).load(script)
local CooldownBase = require("CooldownBase")
local TimeSyncService = require("TimeSyncService")
local CooldownConstants = require("CooldownCo... |
local I18N = require("core.I18N")
I18N.add_data_text(
"core.buff",
{
holy_shield = {
name = "Holy Shield",
apply = "{name($1)} begin{s($1)} to shine.",
description = "Increases PV by {$1} /RES+ fear",
},
mist_of_silence = {
name = "Mist of Silence",
... |
local base_app = require 'app.base'
local event = require 'app.event'
local app = base_app:subclass("FREEIOE_DATA_SIM_APP")
app.static.API_VER = 4
function app:initialize(name, sys, conf)
base_app.initialize(self, name, sys, conf)
end
function app:on_start()
local inputs = { { name = 'count', desc = 'Event count'... |
local function gen_trigger_menu(event)
local res = {
{
name = "add",
hidden = true,
label = "Add",
description = "Add a new trigger event",
kind = "value",
validator = function(val)
if #val == 0 or not string.find(val, "=") then
return;
end
end,
handler = function(val)
local ... |
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file.
function GTGUI.Element:TextEditor(_internalPtr)
self:SubEditor(_internalPtr);
self.TextBox = GTGUI.Server.CreateElement(self, "text-editor-textbox");
self.TextBox:MultiLineTextBox();
self.Panel = GTGUI.Server.CreateElement(self, ... |
if not nyagos then
print("This is a script for nyagos not lua.exe")
os.exit()
end
nyagos.on_command_not_found = function(args)
nyagos.writerr(args[0]..": コマンドではない。\n")
return true
end
local cd = nyagos.alias.cd
nyagos.alias.cd = function(args)
local success=true
for i=1,#args do
... |
local CONFIG = require(script.Parent:WaitForChild("Configuration"))
local MouseRay = {} do
local Ray = Ray.new
local CFrame = CFrame.new
local Camera = workspace.CurrentCamera
local cache = {nil, CFrame()}
MouseRay.new = function(position, targetFilter)
local newRay = Camera:ScreenPointTo... |
return {
enchantment = {
it = function(desc)
return ("それは%s"):format(desc)
end,
item_ego = {
major = {
elona = {
silence = function(_1) return ("静寂の%s"):format(_1) end,
res_blind = function(_1) return ("耐盲目の%s"):format(_1) end,
... |
local util = require("tokyonight.util")
local M = {}
---@param config Config
---@return ColorScheme
function M.setup(config)
config = config or require("tokyonight.config")
-- Color Palette
---@class ColorScheme
local colors = {}
colors = {
none = "NONE",
white = "#eeeeee",
bg_dark = "#1f2335"... |
Menu = Class("Menu")
function Menu:init()
self.state = 'home'
self.music = love.audio.newSource("music/menu.wav", "stream")
self.music:setLooping(true)
self.dress = suit.new()
self.dress.theme.color = {
normal = {bg = rgb{54, 194, 244}, fg = rgb{255, 255, 255}},
hovered =... |
print "HTTP/1.1 200 OK"
print "Cache-Control: private, no-store, no-cache, must-revalidate"
print ""
fa.control("fioset", 0)
print("WiFi turned off. Remove card and reinsert to restore.")
|
if select(2, UnitClass("player")) ~= "WARLOCK" then return end
local mod = DBM:NewMod("d594", "DBM-Scenario-MoP")
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 2 $"):sub(12, -3))
mod:SetZone()
mod:RegisterCombat("scenario", 1112)
mod:RegisterEventsInCombat(
"SPELL_CAST_START",
"SPELL... |
---
--- __init__.lua
---
--- Copyright (C) 2018-2019 Xrysnow. All rights reserved.
---
Include('core_x/import.lua')
for _, n in ipairs({ 'std', 'table', 'util', 'ext' }) do
require('core_x.' .. n)
end
require('math.__init__')
lstg.eventDispatcher = require('core_x.EventDispatcher').create()
lstg.fs = require('co... |
local ACF = ACF
local Classes = ACF.Classes
local AmmoTypes = Classes.AmmoTypes
local BoxSize = Vector()
local Ammo, BulletData
local CrateText = [[
Crate Armor: %s mm
Crate Mass : %s
Crate Capacity : %s round(s)]]
local function CopySettings(Settings)
local Copy = {}
if Settings then
for K, V in p... |
dofile(minetest.get_modpath("better_caves_mushroom") .. "/nodes.lua")
dofile(minetest.get_modpath("better_caves_mushroom") .. "/node_ids.lua")
dofile(minetest.get_modpath("better_caves_mushroom") .. "/schematics.lua")
dofile(minetest.get_modpath("better_caves_mushroom") .. "/biomes.lua")
|
slot0 = class("WSPortTask", import("...BaseEntity"))
slot0.Fields = {
btnOnGoing = "userdata",
txDesc = "userdata",
onDrop = "function",
transform = "userdata",
task = "table",
rtType = "userdata",
progress = "userdata",
onButton = "function",
rtRarity = "userdata",
timer = "number",
rtName = "userdata",
tx... |
----------------------------------------------------
-- Hax Racing 2019 / Haxardous & Marcel
----------------------------------------------------
local showColorCodes = true; -- Shows player's names colorcoded if set to true, and if set to false it doesn't
local defaultHexCode = "#FFFFFF"; -- Hex code for wh... |
local userInput = Engine.GameWindow.UserInput
local controller = {
Bindings = {
ForwardsKey = userInput:GetInput(Enum.InputCode.W),
BackwardsKey = userInput:GetInput(Enum.InputCode.A),
LeftKey = userInput:GetInput(Enum.InputCode.S),
RightKey = userInput:GetInput(Enum.InputCode.D),
UpKey = userInput:GetInput... |
local Festival_Sign_Base = {
[1] = {ID = 1, TeamId = 1, Count = 1, BOUNS = "1,2,0,1,5000", },
[2] = {ID = 2, TeamId = 1, Count = 2, BOUNS = "2,2,0,70000005,5", },
[3] = {ID = 3, TeamId = 1, Count = 3, BOUNS = "3,2,0,10000001,1", },
[4] = {ID = 4, TeamId = 1, Count = 4, BOUNS = "4,2,0,2,50", },
[5] = {ID = 5, TeamId... |
local path = (...):gsub('%.[^%.]+$', '')
-- back it up, back it up, back it up...
path = path:sub(1,path:match("^.*()%."))
local Class = require(path.."thirdparty.hump.class")
local cpml = require(path.."thirdparty.cpml")
local lume = require(path.."thirdparty.lume")
local patchy = require(pa... |
-- Tests for derivative.lua
local drv = require 'derivative'
local total, pass = 0, 0
local function dec(str, len)
return #str < len
and str .. (('.'):rep(len-#str))
or str:sub(1,len)
end
local function run(message, f)
total = total + 1
local ok, err = pcall(f)
if ok then pass = pass + 1 end
loc... |
function love.load()
text = ""
enet = require "enet"
host = enet.host_create("*:1051")
end
function love.draw()
love.graphics.print(text)
end
function love.update(dt)
local event = host:service(100)
while event do
if event.type == "connect" then
text = text .. tostring(event.peer) .. " is connected.\n"
e... |
--[[
This Roact component represents our entire game.
In most cases, you'll only use Roact for constructing your UI, but in this
project, I elected to try to manage the game world partially with Roact as
well for fun.
The traditional top-level component name in React is "App," we generally use
that for Roact to... |
---------------------------------------------
-- Tempest Wing
-- Family: Bahamut
-- Description: Turbulence deals Wind damage to enemies within a very wide area of effect. Additional effect: Knockback
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: Cone
-- Notes:
------------------------------... |
--[[
This file is part of BlauLock, a ComputerCraft program
that adds password protection on startup.
Author: Daniel 'xBlau' Mosquera <daniel+github@blaudev.es>
Repository: https://github.com/xblau/blaulock
THIS FILE IS DISTRIBUTED UNDER THE TERMS OF THE MIT LICENSE
]]
local oldPullEvent = os.p... |
local energyrequired = 1
local steamamount1 = 25
local steamamount2 = 21
if settings.startup['seablock-evil-mode-steam-recipe-mode'].value == "0_0_5" then
energyrequired = 1.75
steamamount1 = 49
steamamount2 = 42
end
data:extend({
-- 1 steam(165 degree) == 30kJ
-- 1 h2 needed 30kJ with electrolysis I
{... |
--[[
Copyright (c) 2016 Calvin Rose <calsrose@gmail.com>
Permission is hereby granted, free of charge, to any person obtaining a copy of
this software and associated documentation files (the "Software"), to deal in
the Software without restriction, including without limitation the rights to
use, copy, modify, merge, p... |
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