content
stringlengths 5
1.05M
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--Class for sprites. Should extend Object
Enemy2 = {
maxVelocityX = 100,
weapon = {}
}
function Enemy2:new(X,Y)
s = Enemy:new(X,Y)
setmetatable(s, self)
setmetatable(self, Enemy)
self.__index = self
s.aiStage = 1
s.health = 2
s.maxHealth = 2
s.score = 200
s.NUMROUTES = 1
s.attackPower = 1
--s.accelerationY = 200
s.y = General.screenH - 200
s.sfxHurt = love.audio.newSource(LevelManager:getSound("hurt_2"))
return s
end
function Enemy2:setAnimations()
self:addAnimation("idle_0", {1,2}, .1, true)
self:addAnimation("fire_0", {3}, .5, false)
self:addAnimation("idle_10", {4,5}, .1, true)
self:addAnimation("fire_10", {6}, .5, false)
self:addAnimation("idle_20", {7,8}, .1, true)
self:addAnimation("fire_20", {9}, .5, false)
self:addAnimation("idle_30", {10,11}, .1, true)
self:addAnimation("fire_30", {12}, .5, false)
self:addAnimation("idle_35", {13,14}, .1, true)
self:addAnimation("fire_35", {15}, .5, false)
end
function Enemy2:respawn(SpawnX, SpawnY)
if SpawnY == nil then
Enemy.respawn(self, SpawnX, General.screenH-120)
else
Enemy.respawn(self, SpawnX, SpawnY)
end
end
function Enemy2:doConfig()
Enemy.doConfig(self)
self:setCollisionBox(40, 48, 122, 65)
self.dropRate = .7
--Create gun
self.weapon = Emitter:new(0, 0)
for j=1, 2 do
--Create bullets
local curBullet = Sprite:new(0, 0, LevelManager:getParticle("bullet-red"))
curBullet.attackPower = 1
self.weapon:addParticle(curBullet)
GameState.enemyBullets:add(curBullet)
end
self.weapon:setSpeed(300, 350)
self.weapon:start(false, 10, 1, -1)
self.weapon:setOffset(58)
self.weapon:stop()
self.weapon:lockParent(self, true, 51, -4)
GameState.emitters:add(self.weapon)
end
function Enemy2:update()
self.weapon:lockTarget(GameState.player, 0, GameState.player.velocityX/3)
fireAngle = self.weapon:getAngle()
fireAngle = fireAngle * 180 / math.pi
fireAngle = 180 - fireAngle
if self.aiStage == 1 then
--Move to firing point
if self:getScreenX() <= General.screenW - 200 then
self:updateStage()
Timer:new(8, self, Enemy.updateStage)
self.weapon:restart()
end
if fireAngle < 10 then
self:playAnimation("idle_0")
elseif fireAngle < 20 then
self:playAnimation("idle_10")
elseif fireAngle < 30 then
self:playAnimation("idle_20")
elseif fireAngle < 35 then
self:playAnimation("idle_30")
elseif fireAngle < 90 then
self:playAnimation("idle_35")
else
self:playAnimation("idle_0")
end
elseif self.aiStage == 2 then
--self.weapon:setAngle(180 - weaponAngle, 0)
self.x = General:getCamera().x + General.screenW - 200
if fireAngle < 10 then
self:playAnimation("idle_0")
elseif fireAngle < 20 then
self:playAnimation("idle_10")
elseif fireAngle < 30 then
self:playAnimation("idle_20")
elseif fireAngle < 35 then
self:playAnimation("idle_30")
elseif fireAngle < 90 then
self:playAnimation("idle_35")
else
self:playAnimation("idle_0")
end
else
s.velocityX = 10
self.weapon:stop()
self:playAnimation("idle_0")
end
if self:getScreenX() + self.width < 0 then
self:setExists(false)
end
Enemy.update(self)
end
function Enemy2:getType()
return "Enemy2"
end
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ITEM.name = "Карта"
ITEM.desc = "Карта окрестностей Майенны"
ITEM.model = "models/maps.mdl"
ITEM.category = "misc"
ITEM.functions.View = {
name = "Осмотреть",
icon = "icon16/map.png",
onClick = function(item)
local frame = vgui.Create("DFrame")
frame:SetSize(840, 850)
frame:SetTitle(item.name)
frame:MakePopup()
frame:Center()
frame.html = frame:Add("DHTML")
frame.html:Dock(FILL)
frame.html:SetHTML([[<html>
<body style="background-color: #ECECEC; color: #282B2D; font-family: 'Book Antiqua', Palatino, 'Palatino Linotype', 'Palatino LT STD', Georgia, serif; font-size 16px; text-align: justify;">
<center>
<img src="http://i82.fastpic.ru/big/2016/0924/2b/09bed63793b38d7cc5c91acc93eaaf2b.png"></img>
</center>
</body>
</html>]])
end,
onRun = function(item)
item.player:EmitSound("hgn/crussaria/devices/parchment_open.wav")
if !IsValid(item.entity) then
item.player:emote("map")
end
return false
end
}
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--[[
Author: LearningDave
Date: december, 6th 2015.
Steals mana from target
]]
function StealManaBunshin( event )
if (event.ability:IsCooldownReady()) then
if not event.target:IsBuilding() and event.target:GetMaxMana() > 0 and not event.target:IsMagicImmune() then
-- Variables
local caster = event.caster
local ability = event.ability
local target = event.target
local manasteal_percentage = event.ability:GetLevelSpecialValueFor("manasteal_percentage", event.ability:GetLevel() - 1 )
local mana = target:GetMana()
target:EmitSound("kisame_samehada_trigger")
local reduce_mana_amount = target:GetMana() / 100 * manasteal_percentage
local new_mana = mana - reduce_mana_amount
target:SetMana(new_mana)
local mana_for_kisame = reduce_mana_amount / 2
caster:GetOwner():SetMana(caster:GetOwner():GetMana() + mana_for_kisame)
-- Fire particle
local fxIndex = ParticleManager:CreateParticle( "particles/generic_gameplay/generic_manaburn.vpcf", PATTACH_CUSTOMORIGIN, target )
ParticleManager:SetParticleControl( fxIndex, 0, target:GetAbsOrigin() )
ParticleManager:SetParticleControlEnt( fxIndex, 1, target, PATTACH_POINT_FOLLOW, "attach_hitloc", target:GetAbsOrigin(), true )
event.ability:StartCooldown(event.ability:GetCooldown(event.ability:GetLevel() - 1))
end
end
end
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local EQUIPMENT = script:FindAncestorByType("Equipment")
EQUIPMENT.serverUserData.KillEvents = {}
function ActivateRegen(player, damage)
if(Object.IsValid(EQUIPMENT) ) then
if(damage.sourcePlayer == EQUIPMENT.owner) and (player ~= EQUIPMENT.owner) then
Events.Broadcast("ActivateRegen",EQUIPMENT.owner)
end
end
end
function AddPlayer(player)
EQUIPMENT.serverUserData.KillEvents[player] = player.diedEvent:Connect(ActivateRegen)
end
function RemovePlayer(player)
if Object.IsValid(EQUIPMENT) then
local listener = EQUIPMENT.serverUserData.KillEvents[player]
if listener and listener.isConnected then
listener:Disconnect()
end
EQUIPMENT.serverUserData.KillEvents[player] = nil
end
end
for _, player in pairs(Game.GetPlayers()) do
AddPlayer(player)
end
function DestroyedEvent()
for k,v in pairs(Game.GetPlayers()) do
RemovePlayer(v)
end
for k,v in pairs(EQUIPMENT.serverUserData.Events) do
v:Disconnect()
end
for k,v in pairs(EQUIPMENT.serverUserData.KillEvents) do
v:Disconnect()
end
end
EQUIPMENT.serverUserData.Events = {
Game.playerJoinedEvent:Connect(AddPlayer),
Game.playerLeftEvent:Connect(RemovePlayer),
EQUIPMENT.destroyEvent:Connect(DestroyedEvent)
}
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-- String Util
-- Stephen Leitnick
-- December 3, 2019
--[[
StringUtil.Trim(String str)
StringUtil.TrimStart(String str)
StringUtil.TrimEnd(String str)
StringUtil.EqualsIgnoreCase(String str, String compare)
StringUtil.RemoveWhitespace(String str)
StringUtil.RemoveExcessWhitespace(String str)
StringUtil.EndsWith(String str, String endsWith)
StringUtil.StartsWith(String str, String startsWith)
StringUtil.Contains(String str, String contains)
StringUtil.ToCharArray(String str)
StringUtil.ToByteArray(String str)
StringUtil.ByteArrayToString(Table bytes)
StringUtil.ToCamelCase(String str)
StringUtil.ToPascalCase(String str)
StringUtil.ToSnakeCase(String str [, uppercase])
StringUtil.ToKebabCase(String str [, uppercase])
StringUtil.Escape(str)
StringUtil.StringBuilder()
EXAMPLES:
Trim:
Trims whitespace from the start and end of the string.
StringUtil.Trim(" hello world ") == "hello world"
TrimStart:
The same as Trim, but only trims the start of the string.
StringUtil.TrimStart(" hello world ") == "hello world "
TrimEnd:
The same as Trim, but only trims the end of the string.
StringUtil.TrimEnd(" hello world ") == " hello world"
EqualsIgnoreCase:
Checks if two strings are equal, but ignores their case.
StringUtil.EqualsIgnoreCase("HELLo woRLD", "hEllo wORLd") == true
RemoveWhitespace:
Removes all whitespace from a string.
StringUtil.RemoveWhitespace(" hello World!\n") == "helloWorld!"
RemoveExcessWhitespace:
Replaces all whitespace with a single space. This does not trim the string.
StringUtil.RemoveExcessWhitespace("This is a \n test") == "This is a test"
EndsWith:
Checks if a string ends with a certain string.
StringUtil.EndsWith("Hello world", "rld") == true
StartsWith:
Checks if a string starts with a certain string.
StringUtil.StartsWith("Hello world", "He") == true
Contains:
Checks if a string contains another string.
StringUtil.Contains("Hello world", "lo wor") == true
ToCharArray:
Returns a table of all the characters in the string.
StringUtil.ToCharArray("Hello") >>> {"H","e","l","l","o"}
ToByteArray:
Returns a table of all the bytes of each character in the string.
StringUtil.ToByteArray("Hello") >>> {72,101,108,108,111}
ByteArrayToString:
Transforms an array of bytes into a string.
StringUtil.ByteArrayToString({97, 98, 99}) == "abc"
ToCamelCase:
Returns a string in camelCase.
StringUtil.ToCamelCase("Hello_world-abc") == "helloWorldAbc"
ToPascalCase:
Returns a string in PascalCase.
StringUtil.ToPascalCase("Hello_world-abc") == "HelloWorldAbc"
ToSnakeCase:
Returns a string in snake_case or SNAKE_CASE.
StringUtil.ToPascalCase("Hello_world-abc") == "hello_world_abc"
StringUtil.ToPascalCase("Hello_world-abc", true) == "HELLO_WORLD_ABC"
ToKebabCase:
Returns a string in kebab-case or KEBAB-CASE.
StringUtil.ToKebabCase("Hello_world-abc") == "hello-world-abc"
StringUtil.ToKebabCase("Hello_world-abc", true) == "HELLO-WORLD-ABC"
Escape:
Escapes a string from pattern characters. In other words, it prefixes
any special pattern characters with a %. For example, the dollar
sign $ would become %$. See the example below.
StringUtil.Escape("Hello. World$ ^-^") == "Hello%. World%$ %^%-%^"
StringBuilder:
Creates a StringBuilder object that can be used to build a string. This
is useful when a large string needs to be concatenated. Traditional
concatenation of a string using ".." can be a performance issue, and thus
StringBuilders can be used to store the pieces of the string in a table
and then concatenate them all at once.
local builder = StringUtil.StringBuilder()
builder:Append("world")
builder:Prepend("Hello ")
builder:ToString() == "Hello world"
tostring(builder) == "Hello world"
--]]
local StringUtil = {}
local MAX_TUPLE = 7997
function StringUtil.Escape(str)
local escaped = str:gsub("([%.%$%^%(%)%[%]%+%-%*%?%%])", "%%%1")
return escaped
end
function StringUtil.Trim(str)
return str:match("^%s*(.-)%s*$")
end
function StringUtil.TrimStart(str)
return str:match("^%s*(.+)")
end
function StringUtil.TrimEnd(str)
return str:match("(.-)%s*$")
end
function StringUtil.RemoveExcessWhitespace(str)
return str:gsub("%s+", " ")
end
function StringUtil.RemoveWhitespace(str)
return str:gsub("%s+", "")
end
function StringUtil.EndsWith(str, ends)
return str:match(StringUtil.Escape(ends) .. "$") ~= nil
end
function StringUtil.StartsWith(str, starts)
return str:match("^" .. StringUtil.Escape(starts)) ~= nil
end
function StringUtil.Contains(str, contains)
return str:find(contains) ~= nil
end
function StringUtil.StringBuilder()
local sb = {}
local str = {}
function sb:Append(s)
str[#str + 1] = s
end
function sb:Prepend(s)
table.insert(str, 1, s)
end
function sb:ToString()
return table.concat(str, "")
end
setmetatable(sb, {__tostring=sb.ToString})
return sb
end
function StringUtil.ToCharArray(str)
local len = #str
local chars = table.create(len)
for i = 1,len do
chars[i] = str:sub(i, i)
end
return chars
end
function StringUtil.ToByteArray(str)
local len = #str
if (len == 0) then return {} end
if (len <= MAX_TUPLE) then
return table.pack(str:byte(1, #str))
end
local bytes = table.create(len)
for i = 1,len do
bytes[i] = str:sub(i, i):byte()
end
return bytes
end
function StringUtil.ByteArrayToString(bytes)
local size = #bytes
if (size <= MAX_TUPLE) then
return string.char(table.unpack(bytes))
end
local numChunks = math.ceil(size / MAX_TUPLE)
local stringBuild = table.create(numChunks)
for i = 1, numChunks do
local chunk = string.char(table.unpack(bytes, ((i - 1) * MAX_TUPLE) + 1, math.min(size, ((i - 1) * MAX_TUPLE) + MAX_TUPLE)))
stringBuild[i] = chunk
end
return table.concat(stringBuild, "")
end
function StringUtil.EqualsIgnoreCase(str1, str2)
return (str1:lower() == str2:lower())
end
function StringUtil.ToCamelCase(str)
str = str:gsub("[%-_]+([^%-_])", function(s) return s:upper() end)
return str:sub(1, 1):lower() .. str:sub(2)
end
function StringUtil.ToPascalCase(str)
str = StringUtil.ToCamelCase(str)
return str:sub(1, 1):upper() .. str:sub(2)
end
function StringUtil.ToSnakeCase(str, uppercase)
str = str:gsub("[%-_]+", "_"):gsub("([^%u%-_])(%u)", function(s1, s2) return s1 .. "_" .. s2:lower() end)
if (uppercase) then str = str:upper() else str = str:lower() end
return str
end
function StringUtil.ToKebabCase(str, uppercase)
str = str:gsub("[%-_]+", "-"):gsub("([^%u%-_])(%u)", function(s1, s2) return s1 .. "-" .. s2:lower() end)
if (uppercase) then str = str:upper() else str = str:lower() end
return str
end
setmetatable(StringUtil, {__index = string})
return StringUtil
|
kMarineInitialIndivRes = 20
kAlienInitialIndivRes = 15
|
-- Enable Lua module caching if available for a speed boost
local ok, impatient = pcall(require, "impatient")
if ok then
impatient.enable_profile()
else
vim.notify("impatient.nvim not found. Lua module caching is disabled.", "warn")
end
-- Check if Nix is managing Vim packages. If not, load them with Packer.
-- if not vim.env.NVIM_PBAR_PLUGINS then
-- vim.notify("loading packer")
-- require("config.packer")
-- end
-- Load configuration
require("config.options")
require("config.notify")
require("config.theme")
require("config.treesitter")
require("config.lsp")
require("config.dap")
require("config.completion")
require("config.telescope")
require("config.editor")
require("config.statusline")
require("config.keybinds")
|
local Mef = require("api.Mef")
local Chara = require("api.Chara")
local Event = require("api.Event")
local I18N = require("api.I18N")
local Gui = require("api.Gui")
local Input = require("api.Input")
local Map = require("api.Map")
local World = require("api.World")
local Log = require("api.Log")
local Env = require("api.Env")
local IChara = require("api.chara.IChara")
local draw = require("internal.draw")
local field = require("game.field")
local config = require("internal.config")
local data = require("internal.data")
local save = require("internal.global.save")
local chara_make = require("game.chara_make")
local Save = require("api.Save")
local state = require("internal.global.field_logic_state")
local fs = require("util.fs")
local SaveFs = require("api.SaveFs")
local Rand = require("api.Rand")
local main_state = require("internal.global.main_state")
local DeathMenu = require("api.gui.menu.DeathMenu")
local field_logic = {}
local dt = 0
function field_logic.setup_new_game(player, save_id)
main_state.is_in_game = true
field.map = nil
local scenario = data["base.scenario"]:ensure(save.base.scenario)
assert(class.is_an(IChara, player))
Chara.set_player(player)
if save_id == nil then
save_id = ("%s_%d"):format(player.name, os.time())
end
save_id = fs.sanitize(save_id, "_")
if string.len(save_id) == 0 then
error("Save ID must be greater than 0 characters in length.")
end
local path = SaveFs.save_path("", "save", save_id)
if fs.exists(path) then
error(("Save '%s' already exists."):format(save_id))
end
config.base._save_id = fs.sanitize(save_id)
scenario:on_game_start(player)
assert(Map.current(), "Scenario must set the current map")
assert(player:current_map() == Map.current(), "Player must exist in current map")
save.base.home_map_uid = save.base.home_map_uid or Map.current().uid
assert(save.base.home_map_uid)
Env.update_play_time()
Event.trigger("base.on_new_game")
-- >>>>>>>> shade2/economy.hsp:20 snd seSave:gosub *game_save ..
Save.save_game()
-- <<<<<<<< shade2/economy.hsp:20 snd seSave:gosub *game_save ..
end
function field_logic.quickstart()
field:init_global_data()
save.base.scenario = config.base.quickstart_scenario
assert(config.base.quickstart_scenario)
assert(save.base.scenario)
-- We will want to act as if the character making GUI is active, because that
-- will force the player's equipment to be generated uncursed, along with
-- some other special behaviors (search for CharaMake.is_active()).
chara_make.set_is_active_override(true)
local ok, err = xpcall(function()
local me = Chara.create(config.base.quickstart_chara_id, nil, nil, {no_build=true, ownerless=true})
me.gender = Rand.choice { "female", "male" }
-- HACK: We have to apply race/class ourselves as the charamake process
-- will assume the GUI will do so
local Skill = require("mod.elona_sys.api.Skill")
Skill.apply_race_params(me, me.race)
Skill.apply_class_params(me, me.class)
me:emit("base.on_finalize_player")
me:emit("base.on_initialize_player")
me:build()
return me
end, debug.traceback)
chara_make.set_is_active_override(false)
if not ok then
error(err)
end
local save_id = "quickstart"
local path = SaveFs.save_path("", "save", save_id)
if fs.exists(path) then
fs.remove(path)
end
local me = err
field_logic.setup_new_game(me, save_id)
Gui.mes("Quickstarted game.")
end
function field_logic.setup()
-- This function gets called again if field_logic.query() throws an
-- error, so don't rerun base.on_game_initialize.
if not field.repl then
field:setup_repl()
end
if not main_state.is_in_game then
Event.trigger("base.on_game_initialize")
end
end
function field_logic.update_chara_time_this_turn(time_this_turn)
for _, chara in Chara.iter() do
-- Ensure all characters (including the player) have a
-- turn cost at least as much as the player's starting
-- turn cost, since the player always goes first at the
-- beginning of a turn.
chara.time_this_turn = chara.time_this_turn + chara:emit("base.on_calc_speed") * time_this_turn
end
end
local function update_mefs(map)
for _, mef in Mef.iter(map) do
mef:step_turn()
end
end
function field_logic.turn_begin()
local turn_result = Event.trigger("base.on_turn_begin", {}, nil)
if turn_result then
-- return turn_result
end
update_mefs(field.map)
local player = Chara.player()
if not Chara.is_alive(player) then
-- NOTE: should be an internal event, separate from ones that
-- event callbacks may return.
return "player_died", player
end
if player:has_activity() and config.base.auto_turn_speed ~= "highest" then
local anim_wait = player.activity:get_animation_wait()
if anim_wait > 0 then
dt = coroutine.yield()
field:update(dt)
end
end
-- In Elona, the player always goes first at the start of each
-- turn, followed by allies, adventurers, then others. This was
-- previously accomplished by simply iterating the cdata[] array by
-- increasing index, since the player was always index 0, allies
-- index 1-15, adventurers 15-56, and so on.
state.player_finished_turn = false
state.chara_iter, state.chara_iter_state, state.chara_iter_index = Chara.iter_all()
local speed = player:emit("base.on_calc_speed")
-- All characters will start with at least this much time during
-- this turn.
local starting_turn_time = (field:turn_cost() - player.time_this_turn) / speed + 1
-- TODO: world map continuous action
local update_time_this_turn = true
if update_time_this_turn then
field_logic.update_chara_time_this_turn(starting_turn_time)
end
-- BUG: don't pass time if just loaded from save
World.pass_time_in_seconds(starting_turn_time / 5 + 1)
Event.trigger("base.on_hud_message", {action="new_turn"})
return "pass_turns"
end
function field_logic.determine_turn()
local player = Chara.player()
assert(player ~= nil)
if state.chara_iter == nil then
Log.warn("chara iter was nil, probably hotloaded.")
return nil
end
-- TODO: check if player can go first, then allies, then others.
if not state.player_finished_turn then
state.player_finished_turn = true
return player
end
-- HACK: use a better way that also orders allies first
local found = nil
local chara
local going = true
local any_moved = true
while going do
repeat
state.chara_iter_index, chara = state.chara_iter(state.chara_iter_state, state.chara_iter_index)
if chara ~= nil and chara.time_this_turn >= field:turn_cost() then
found = chara
any_moved = true
end
until found ~= nil or state.chara_iter_index == nil
if found or any_moved == false then
going = false
end
if state.chara_iter_index == nil then
any_moved = false
state.chara_iter, state.chara_iter_state, state.chara_iter_index = Chara.iter_all()
end
end
return found
end
function field_logic.pass_turns()
local chara = field_logic.determine_turn()
if chara == nil then
-- Start a new turn.
return "turn_begin"
end
if config.base.anime_wait_type == "at_turn_start" then
Gui.wait_for_draw_callbacks()
end
local is_first_turn = save.base.is_first_turn
if is_first_turn then
save.base.is_first_turn = false
end
chara.time_this_turn = chara.time_this_turn - field:turn_cost()
chara.turns_alive = chara.turns_alive + 1
local result = chara:emit("base.before_chara_turn_start", {is_first_turn=is_first_turn}, {blocked=false})
if result.blocked then
if result.wait then
Gui.wait(result.wait, true)
end
return result.turn_result or "turn_end", chara
end
-- EVENT: before_chara_begin_turn
-- wet if outdoors and rain
-- BUILTIN: gain level
-- if Chara.is_player(chara) then
-- actually means beginning of all turns.
-- refresh speed?
-- prevent escape
-- RETURN: potentially exit map here
-- proc map events
-- ether disease
-- end
if chara:is_player() and not Chara.is_alive(chara) then
return "player_died", chara
end
-- proc mef
-- proc buff
local result = chara:emit("base.on_chara_pass_turn", {}, {blocked=false})
if result.blocked then
return result.turn_result or "turn_end", chara
end
-- >>>>>>>> shade2/main.hsp:821 if cc=pc:if (cRowAct(cc)!rowActEat)&(cRowAct(cc) ...
if chara:is_player() and chara:has_activity() then
chara:_proc_activity_interrupted()
end
-- <<<<<<<< shade2/main.hsp:821 if cc=pc:if (cRowAct(cc)!rowActEat)&(cRowAct(cc) ..
-- proc refresh if transferred
if chara:has_activity() then
local turn_result = chara:pass_activity_turn()
if config.base.auto_turn_speed ~= "highest"
and chara.activity
and chara.activity:get_animation_wait() > 0
then
Gui.update_screen()
end
if turn_result then
return turn_result, chara
end
Log.warn("Activity '%s' on chara %d (%s) did not return turn result", chara:get_activity()._id, chara.uid, chara._id)
return "pass_turns"
end
if Chara.is_alive(chara) then
if chara:is_player() then
return "player_turn", chara
else
return "npc_turn", chara
end
end
return "pass_turns"
end
function field_logic.player_turn()
local player = Chara.player()
player.target_location = nil
return "player_turn_query"
end
-- base.on_player_query_frame needs to be efficient as possible since it will
-- get called on every frame, so don't allocate an event params table inside the
-- loop.
local EVENT_ARGS = {}
function field_logic.player_turn_query()
local result
local going = true
local player = Chara.player()
if not Chara.is_alive(player) then
return "player_died", player
end
if state.about_to_autosave then
state.about_to_autosave = false
Save.save_game()
end
Gui.update_screen(dt, true)
-- Wait for draw callbacks if necessary.
dt = coroutine.yield()
while field:update_draw_callbacks(dt) do
dt = coroutine.yield()
end
if config.base.anime_wait_type == "at_turn_start" then
Gui.wait_for_draw_callbacks()
end
result = Event.trigger("base.on_player_turn")
if result then
field:update(dt)
return result, player
end
while going do
if field.map_changed then
-- Game was loaded while we were querying for input; clear the list of
-- characters to act and start again from "turn_begin".
result = "player_turn_query"
going = false
break
end
local ran, turn_result = field:run_actions(dt, player)
field:update(dt)
if field.repl then
local success, turn_result = field.repl:execute_all_deferred()
if success and turn_result then
result = turn_result
going = false
break
end
end
if ran == true then
result = turn_result or "player_turn_query"
going = false
break
end
field.no_scroll_this_update = false
table.clear(EVENT_ARGS)
Event.trigger("base.on_player_turn_query_frame", EVENT_ARGS)
dt = coroutine.yield()
end
-- TODO: convert public to internal event
return result, player
end
function field_logic.npc_turn(npc)
assert(not npc:is_player())
local Ai = require("api.Ai")
Ai.run(npc.ai, npc)
return "turn_end", npc
end
function field_logic.turn_end(chara)
if not Chara.is_alive(chara) then
return "pass_turns"
end
local result = chara:emit("base.on_chara_turn_end", {}, {regeneration=true})
local regen = result.regeneration
if Chara.is_player(chara) then
-- hunger
-- sleep
else
-- quest delivery flag
end
-- party time emoicon
if regen then
chara:emit("base.on_regenerate")
end
-- proc timestop
return "pass_turns"
end
local function do_revive_player()
local player = Chara.player()
assert(player:revive())
local success, map = Map.load(save.base.home_map_uid)
if success then
Map.travel_to(map)
else
Log.error("Game has not been saved yet, reviving in current map instead. Scenarios should always save the game when first starting. (%s)", map)
end
player:emit("base.on_player_death_revival")
end
local function revive_player()
state.player_about_to_respawn = true
local ok, err = xpcall(do_revive_player, debug.traceback)
state.player_about_to_respawn = false
if not ok then
error(err)
end
end
function field_logic.player_died(player)
Gui.play_sound("base.dead1")
Gui.update_screen()
local result = Event.trigger("base.on_player_death", {player = player})
if result then
return result
end
Gui.mes("misc.death.good_bye")
Gui.mes("misc.death.you_leave_dying_message")
local last_words = Input.query_text(16, true)
if last_words == nil or last_words == "" then
last_words = I18N.get("misc.death.dying_message", "system.last_words")
else
last_words = I18N.get("misc.death.dying_message", last_words)
end
local bones = save.base.bones
--[[
{
title = "Elegant crimson",
name = "Xero",
last_words = "\"Gee, that smarts!\"",
date = DateTime:new(),
death_cause = "died from loss of blood",
map_name = "Lesimas",
score = 9999,
image = "elona.human_male",
color = {255, 255, 255}
}
--]]
local map = Map.current()
local bone = {
title = player.title,
name = player.name,
last_words = last_words,
date = table.deepcopy(save.base.date),
death_cause = "TODO",
map_name = map.name,
score = World.calc_score(),
image = player.image,
color = player.color or {255, 255, 255}
}
local MAX_BONES = 80
if #bones >= MAX_BONES then
-- Remove lowest scoring record.
bones[#bones] = bone
else
bones[#bones+1] = bone
end
table.sort(bones, function(a, b) return a.score > b.score end)
save.base.bones = bones
local result, canceled = DeathMenu:new(bones, bone):query()
if canceled or result.index == 1 then
revive_player()
return "turn_begin"
end
return "title_screen"
end
function field_logic.run_one_event(event, target_chara)
local cb = nil
Log.trace("Turn event: %s (%s)", event, target_chara)
if Chara.player() == nil then
-- Something went wrong; at least boot the game back to the
-- title so it doesn't have to be restarted.
Log.error("Player is nil, returning to title.")
return false
end
if field.map_changed == true then
event = "turn_begin"
field.map_changed = false
end
if event == "turn_begin" then
cb = field_logic.turn_begin
elseif event == "turn_end" then
cb = field_logic.turn_end
elseif event == "player_died" then
cb = field_logic.player_died
elseif event == "player_turn" then
cb = field_logic.player_turn
elseif event == "player_turn_query" then
cb = field_logic.player_turn_query
elseif event == "npc_turn" then
cb = field_logic.npc_turn
elseif event == "pass_turns" then
cb = field_logic.pass_turns
elseif event == "title_screen" then
return false, event
elseif event == "quit" then
return false, event
end
if type(cb) ~= "function" then
error("Unknown turn event " .. inspect(event))
end
local success
success, event, target_chara = xpcall(function() return cb(target_chara) end, debug.traceback)
if not success then
-- pass the error up to the main loop so the error screen can be
-- displayed
coroutine.yield(event)
event = "player_turn_query"
target_chara = nil
end
return true, event, target_chara
end
function field_logic.query()
Log.info("Entered main loop.")
field_logic.setup()
local event = "turn_begin"
local going = true
local target_chara
main_state.is_in_game = true
draw.push_layer(field.hud)
draw.push_layer(field)
field:reset_scrolling()
Gui.update_screen()
while going do
going, event, target_chara = field_logic.run_one_event(event, target_chara)
end
draw.pop_layer()
draw.pop_layer()
field.map = nil
main_state.is_in_game = false
return event
end
return field_logic
|
local UIListLayout = import("./UIListLayout")
local typeof = import("../functions/typeof")
describe("instances.UIListLayout", function()
it("should instantiate", function()
local instance = UIListLayout:new()
assert.not_nil(instance)
end)
it("should inherit from UIGridStyleLayout", function()
local instance = UIListLayout:new()
assert.True(instance:IsA("UIGridStyleLayout"))
end)
it("should have properties defined", function()
local instance = UIListLayout:new()
assert.equals(typeof(instance.Padding), "UDim")
end)
end)
|
object_tangible_content_wod_token_2 = object_tangible_content_shared_wod_token_2:new {
}
ObjectTemplates:addTemplate(object_tangible_content_wod_token_2, "object/tangible/content/wod_token_2.iff")
|
local Root = script:GetCustomProperty("Root"):WaitForObject()
local Registry = script:GetCustomProperty("Registrty"):WaitForObject()
local function Update(_, prop)
if prop == "ActiveChart" then
local children = Root:GetChildren()
local activestring = Registry:GetCustomProperty("ActiveChart")
for i = 1, #activestring do
local c = activestring:sub(i, i)
if children[i].clientUserData.trapActivateEvent then
if c == "1" then
if children[i].clientUserData.trapActivationLast ~= true then
children[i].clientUserData.trapActivationLast = true
children[i].clientUserData.trapActivateEvent:_Fire(true)
end
else
if children[i].clientUserData.trapActivationLast ~= false then
children[i].clientUserData.trapActivationLast = false
children[i].clientUserData.trapActivateEvent:_Fire(false)
end
end
end
end
end
end
Registry.networkedPropertyChangedEvent:Connect(Update)
|
-- lib/server/groups.lua
-- functions for managing the player groups
function BSU.RegisterGroup(id, name, color, usergroup, inherit)
BSU.SQLInsert(BSU.SQL_GROUPS,
{
id = id,
name = name,
color = type(color) == "table" and BSU.ColorToHex(color) or string.gsub(color, "#", ""),
usergroup = usergroup,
inherit = inherit
}
)
end
function BSU.RemoveGroup(id)
BSU.SQLDeleteByValues(BSU.SQL_GROUPS, { id = id })
end
function BSU.GetAllGroups()
return BSU.SQLSelectAll(BSU.SQL_GROUPS) or {}
end
-- get group by its numeric id
function BSU.GetGroupByID(id)
local query = BSU.SQLSelectByValues(BSU.SQL_GROUPS, { id = id })
return query and query[1]
end
-- get all groups with the
function BSU.GetGroupsByName(name)
return BSU.SQLSelectByValues(BSU.SQL_GROUPS, { name = name }) or {}
end
function BSU.SetGroupData(id, values)
BSU.SQLUpdateByValues(BSU.SQL_GROUPS, { id = id }, values)
end
-- setup teams
function BSU.PopulateTeams()
local groups = BSU.GetAllGroups()
for k, v in ipairs(groups) do
team.SetUp(v.id, v.name, BSU.HexToColor(v.color))
end
end
|
--- Main module for the Google Analytics implementation for the Defold game
-- engine.
--
-- @usage
-- local ga = require "googleanalytics.ga"
--
-- function init(self)
-- ga.get_default_tracker().screenview("my_cool_screen")
-- end
--
-- function update(self, dt)
-- ga.update()
-- end
--
-- function on_input(self, action_id, action)
-- if gui.pick_node(node, action.x, action.y) and action.pressed then
-- go.get_default_tracker().event("category", "action"))
-- end
-- end
local tracker = require "googleanalytics.tracker"
local queue = require "googleanalytics.internal.queue"
local M = {
dispatch_period = tonumber(sys.get_config("googleanalytics.dispatch_period", 30 * 60)),
}
local default_tracker = nil
--- Get the default tracker
-- @return Tracker instance
function M.get_default_tracker()
if not default_tracker then
local tracking_id = sys.get_config("googleanalytics.tracking_id")
assert(tracking_id, "You must set tracking_id in section [googleanalytics] in game.project before using this module")
default_tracker = tracker.create(tracking_id)
end
return default_tracker
end
--- Dispatch hits to Google Analytics
function M.dispatch()
queue.dispatch()
end
--- Update the Google Analytics module.
-- This will check if automatic dispatch of hits are enabled and if so, if it is
-- time to dispatch stored hits.
function M.update()
-- manual dispatch only?
if M.dispatch_period <= 0 then
return
end
if not queue.last_dispatch_time or (socket.gettime() >= (queue.last_dispatch_time + M.dispatch_period)) then
M.dispatch()
end
end
return M
|
-- type = github -- DO NOT REMOVE THIS LINE!
local name = "jx"
local version = "3.2.279"
local org = "jenkins-x"
local repo = "jx"
local base_url = "https://github.com/" .. org .. "/" .. repo
food = {
name = name,
description = "JX is a command line tool for installing and using Jenkins X",
license = "Apache-2.0",
homepage = "https://jenkins-x.io/",
version = version,
packages = {
{
os = "darwin",
arch = "amd64",
url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "-darwin-amd64.tar.gz",
sha256 = "34b84a4c2a132a24c85ba8fd80ee2ea09c6cb40b9e137b1ce71efe172e54ab63",
resources = {
{
path = name,
installpath = "bin/" .. name,
executable = true
}
}
},
{
os = "darwin",
arch = "arm64",
url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "-darwin-arm64.tar.gz",
sha256 = "afc7d3c0c8711fd51f59402b32d34d16be097a341005af9c24737e77d51036d3",
resources = {
{
path = name,
installpath = "bin/" .. name,
executable = true
}
}
},
{
os = "linux",
arch = "amd64",
url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "-linux-amd64.tar.gz",
sha256 = "550ae3552673b0d68cc2b8bb5f3b21b2d1f34054c5cfc41ecba345185a574188",
resources = {
{
path = name,
installpath = "bin/" .. name,
executable = true
}
}
},
{
os = "windows",
arch = "amd64",
url = base_url .. "/releases/download/v" .. version .. "/" .. name .. "-windows-amd64.zip",
sha256 = "39ed90d483da071f976cf26f80f95de28fc9e07f0f07bef0edd03d18fb7324e0",
resources = {
{
path = name .. ".exe",
installpath = "bin\\" .. name .. ".exe"
}
}
}
}
}
|
data:extend(
{
{
type = "item",
name = "economics-buyer-chest",
icon = "__Economics__/graphics/icons/economics-buyer-chest.png",
flags = {"goes-to-quickbar"},
subgroup = "storage",
order = "a[items]-e[economics-buyer-chest]",
place_result = "economics-buyer-chest",
stack_size = 50
},
{
type = "item",
name = "economics-seller-chest",
icon = "__Economics__/graphics/icons/economics-seller-chest.png",
flags = {"goes-to-quickbar"},
subgroup = "storage",
order = "a[items]-e[economics-seller-chest]",
place_result = "economics-seller-chest",
stack_size = 50
}
}
)
|
local function GetItem(desiredItemID)
for i = 1, 16, 1 do
local data = turtle.getItemDetail(i)
if(data ~= nil) then
if(data.name == desiredItemID) then
return i
end
end
end
-- to avoid "too long without yielding" error:
turtle.inspect()
end
local function DropItem(desiredItemID)
for i = 1, 16, 1 do
local data = turtle.getItemDetail(i)
if(data ~= nil) then
if(data.name == desiredItemID) then
turtle.select(i)
turtle.drop()
end
end
end
end
local function isInvFull()
for i = 1, 16, 1 do
local data = turtle.getItemDetail(i)
if(data == nil) then
return false
end
end
return true
end
local function readState()
local file = fs.open("State.txt","a")
file.flush()
return fs.open("State.txt","r")
end
local function writeState(state)
local file = fs.open("State.txt","w")
file.write(state)
file.flush()
end
-- should create functions which automatically look if the way is free (for forward and up and that stuff)
return { GetItem = GetItem, DropItem = DropItem, isInvFull = isInvFull, readState = readState, writeState = writeState}
|
--============================================================================--
-- initialization.lua
--============================================================================--
require 'util'
require ('config')
require 'scripts/utils'
--============================================================================--
-- initialize_subterra()
--
-- initiate mod and generate underground surface
-- wired in control.lua:game.on_init
--============================================================================--
function initialize_subterra ()
debug("Starting SubTerra Initialization")
local max_depth = settings.startup["subterra-max-depth"].value
global.max_depth = max_depth
local top_surface = game.surfaces['nauvis']
local gen_settings = get_underground_settings(top_surface)
-- create surface(s) with no resources
-- for i = 1, max_depth do
-- local layer_name = "underground_" .. tostring(i)
-- if game.surfaces[layer_name] == nil then
-- game.create_surface(layer_name, gen_settings)
-- game.surfaces[layer_name].daytime = 0.5
-- game.surfaces[layer_name].freeze_daytime = true
-- end
-- if remote.interfaces["RSO"] then
-- remote.call("RSO", "ignoreSurface", layer_name)
-- end
-- end
-- create force_proxies
-- global.force_proxies = {}
-- for name, force in pairs(game.forces) do
-- force_proxies[name] = {
-- }
-- end
-- create player proxies
global.player_proxies = {}
global.drawing_players = {}
debug("Player Count: " .. tostring(# game.players))
for i, p in pairs(game.players) do
debug("Creating proxy for player: " .. p.name)
add_player_proxy(i)
end
-- initialize layers container
global.layers = {}
local ground =
{
index = 1,
layer_above = nil,
surface = top_surface,
telepads = Quadtree:new(),
pad_ghosts = Quadtree:new(),
belt_ghosts = Quadtree:new(),
power_ghosts = Quadtree:new()
}
ground.telepads:rebuild_index()
ground.pad_ghosts:rebuild_index()
ground.belt_ghosts:rebuild_index()
ground.power_ghosts:rebuild_index()
table.insert(global.layers, ground)
global.layers["nauvis"] = global.layers[1]
for i = 1, global.max_depth do
local l_name, layer = create_layer(i, gen_settings)
table.insert(global.layers, layer)
global.layers[l_name] = layer
end
local middle, radius = get_generated_extents(top_surface)
-- debug("World Rect: {" .. middle[1] .. ", " .. middle[2] .. "} radius = " .. radius .. "\n")
-- debug("X: " .. minx .. ", " .. maxx)
-- debug("Y: " .. miny .. ", " .. maxy)
-- debug("")
-- set adjacency and kickstart chunk generation
global.layers[1].layer_below = global.layers[2]
for i = 2, max_depth + 1 do
local layer = global.layers[i]
--layer.surface.request_to_generate_chunks({0,0}, 10)
layer.surface.request_to_generate_chunks(middle, radius)
layer.layer_above = global.layers[i-1]
if i <= max_depth then
layer.layer_below = global.layers[i+1]
else
layer.layer_below = nil
end
end
-- initialize proxy containers
if not global.belt_inputs then global.belt_inputs = {} end
if not global.belt_outputs then global.belt_outputs = {} end
if not global.power_proxies then global.power_proxies = {} end
if not global.power_array then global.power_array = {} end
if not global.current_depth then global.current_depth = {} end
for index, force in pairs(game.forces) do
global.current_depth[force.name] = 0
end
-- set underground enitity list
initialize_belt_elevators()
initialize_underground_blacklist()
initialize_underground_whitelist()
initialize_underground_type_whitelist()
-- intialize radar proxy table
-- will only be populated runtime
global.radar_proxies = {} -- indexed by unit_number, for lookup from entity
global.radar_proxy_array = {} -- compact array of all proxies, for iterating over on_tick
global.radar_proxy_forces = {} -- compact arrays indexed by force name, for iterating over on tech rechearhed
for name, force in pairs(game.forces) do
global.radar_proxy_forces[name] = {}
end
debug("SubTerra Initialization Complete")
end
function initialize_underground_blacklist()
if not global.underground_blacklist then global.underground_blacklist = {} end
local blacklist = global.underground_blacklist
-- required entities
for name,_ in pairs(subterra.config.underground_blacklist) do
blacklist[name] = true
end
-- add entities from settings
local blacklist_string = settings.startup["subterra-blacklist"].value or ""
local new_list = split(blacklist_string, ";")
global.blacklist_string = blacklist_string
for _, name in pairs(new_list) do
log("blacklist: " .. name)
blacklist[name] = true
end
end
function initialize_underground_whitelist()
if not global.underground_whitelist then global.underground_whitelist = {} end
local whitelist = global.underground_whitelist
-- required entities
for name,_ in pairs(subterra.config.underground_entities) do
whitelist[name] = true
end
-- add entities from settings
local whitelist_string = settings.startup["subterra-whitelist"].value or ""
local new_list = split(whitelist_string, ";")
global.whitelist_string = whitelist_string
for _, name in pairs(new_list) do
log("whitelist: " .. name)
whitelist[name] = true
end
end
function initialize_underground_type_whitelist()
if not global.underground_types then global.underground_types = {} end
local whitelist = global.underground_types
-- required entities
for name,_ in pairs(subterra.config.underground_types) do
whitelist[name] = true
end
-- add entities from settings
local whitelist_string = settings.startup["subterra-whitelist"].value or ""
local new_list = split(whitelist_string, ";")
global.whitelist_string = whitelist_string
for _, name in pairs(new_list) do
log("whitelist: " .. name)
whitelist[name] = true
end
end
function initialize_belt_elevators()
local belt_elevators = {}
for name, prototype in pairs(game.entity_prototypes) do
if string.find(prototype.name, "subterra%-%a*%-*transport%-belt") then
belt_elevators[name] = true
end
end
global.belt_elevators = belt_elevators
end
function on_load()
for i, layer in pairs(global.layers) do
local pads = layer.telepads
if pads and not getmetatable(pads) then
setmetatable(pads, Quadtree)
pads:rebuild_metatables()
end
local pad_ghosts = layer.pad_ghosts
if pad_ghosts and not getmetatable(pad_ghosts) then
setmetatable(pad_ghosts, Quadtree)
pad_ghosts:rebuild_metatables()
end
local belt_ghosts = layer.belt_ghosts
if belt_ghosts and not getmetatable(belt_ghosts) then
setmetatable(belt_ghosts, Quadtree)
belt_ghosts:rebuild_metatables()
end
local power_ghosts = layer.power_ghosts
if power_ghosts and not getmetatable(power_ghosts) then
setmetatable(power_ghosts, Quadtree)
power_ghosts:rebuild_metatables()
end
end
end
|
-- Image and Animation Assets for fire dart.
local assets =
{
-- Animations.
Asset("ANIM", "anim/fire_dart.zip"),
-- Inventory images.
Asset("ATLAS", "images/inventoryimages/fire_dart.xml"),
Asset("IMAGE", "images/inventoryimages/fire_dart.tex"),
}
-- Load additional Prefabs, just in case.
local prefabs =
{
"impact"
}
-- On a hit, hit the target and damage it. Remove dart afterwards.
local function OnHit(inst, attacker, target)
local impactfx = SpawnPrefab("impact")
if impactfx ~= nil then
local follower = impactfx.entity:AddFollower()
follower:FollowSymbol(target.GUID, target.components.combat.hiteffectsymbol, 0, 0, 0)
if attacker ~= nil then
impactfx:FacePoint(attacker.Transform:GetWorldPosition())
target.components.combat:SuggestTarget(attacker)
target.components.combat:GetAttacked(attacker, TUNING.BLOWGUN_REVAMPED.FIRE_DART_DAMAGE)
end
end
inst:Remove()
end
-- On a miss, spawn the dart for pickup. Remove projectile dart afterwards.
local function OnMiss(inst, attacker, target)
local dart = SpawnPrefab("fire_dart")
if dart then
local x, y, z = inst.Transform:GetWorldPosition()
dart.Transform:SetPosition(x, y, z)
end
inst:Remove()
end
-- Orient the dart so that it looks correct.
local function OnThrown(inst, data)
inst.AnimState:SetOrientation(ANIM_ORIENTATION.OnGround)
end
-- Handle animation of dart.
local function DartThrown(inst)
inst:AddTag("NOCLICK")
inst.persists = false
inst.AnimState:PlayAnimation("projectile")
end
-- Fire Darat Definition / Initialization
local function fn()
local inst = CreateEntity()
inst.entity:AddTransform()
inst.entity:AddAnimState()
inst.entity:AddNetwork()
MakeInventoryPhysics(inst)
RemovePhysicsColliders(inst)
inst.AnimState:SetBank("fire_dart")
inst.AnimState:SetBuild("fire_dart")
inst.AnimState:PlayAnimation("idle")
inst.entity:SetPristine()
inst:AddTag("projectile")
inst:AddTag("ammunuition")
if not TheWorld.ismastersim then
return inst
end
-- Make dart inspectable.
inst:AddComponent("inspectable")
-- Make dart an inventory item.
inst:AddComponent("inventoryitem")
inst.components.inventoryitem.imagename = "fire_dart"
inst.components.inventoryitem.atlasname = "images/inventoryimages/fire_dart.xml"
-- Handle stack size.
inst:AddComponent("stackable")
inst.components.stackable.maxsize = TUNING.STACK_SIZE_SMALLITEM
-- Make dart into ammunition.
inst:AddComponent("ammunition")
-- Make dart a projectile.
inst:AddComponent("projectile")
inst.components.projectile:SetSpeed(TUNING.BLOWGUN_REVAMPED.FIRE_DART_SPEED)
inst.components.projectile:SetHoming(TUNING.BLOWGUN_REVAMPED.FIRE_DART_HOMING)
inst.components.projectile:SetRange(TUNING.BLOWGUN_REVAMPED.BLOWGUN_RANGE)
-- Handle dart actions.
inst.components.projectile:SetOnHitFn(OnHit)
inst.components.projectile:SetOnMissFn(OnMiss)
inst.components.projectile:SetOnThrownFn(OnThrown)
inst:ListenForEvent("onthrown", DartThrown)
MakeHauntableLaunch(inst)
return inst
end
return Prefab("fire_dart", fn, assets)
|
-- local discordia = require('discordia')
local stars = setmetatable({}, {__index = function() return 0 end})
local function star(msg)
if msg.author.discriminator ~= '0000' then return end
local embed = msg.embed
if not embed then return end
if not embed.title then return end
if not embed.title:find('New star added') then return end
if not embed.author then return end
if not embed.author.name then return end
local key = msg.channel.id .. embed.author.name .. embed.title
stars[key] = stars[key] + 1
if stars[key] > 1 then
if stars[key] == 2 then
msg.client.owner:sendf(
'Star spam detected at %q (%q) by %q',
msg.channel.name,
msg.channel.id,
embed.author.name
)
end
return true
end
end
return function(msg)
local channel = msg.channel
local guild = channel.guild
local bot = guild.me
if bot:hasPermission(channel, 'manageMessages') then
if star(msg) then -- github star spam
return msg:delete()
end
end
end
|
mapFields = require "lib/mapFields"
target.play_portal_sound_effect()
target.modify_skill(20000016, 0, -1)
target.modify_skill(20000016, 1, 0)
target.transfer_field(mapFields.getID("BurningForest3"), 1)
|
--[[=============================================================================
ON_INIT, Timer,s and Property management functions
Copyright 2015 Control4 Corporation. All Rights Reserved.
===============================================================================]]
require "common.c4_driver_declarations"
require "lib.c4_log"
require "lib.c4_timer"
-- Set template version for this file
if (TEMPLATE_VERSION ~= nil) then
TEMPLATE_VERSION.c4_common = "2014.10.31"
end
--[[=============================================================================
Create and Initialize Logging
===============================================================================]]
function ON_DRIVER_EARLY_INIT.c4_common()
-- Create a logger
LOG = c4_log:new("Template_c4z Change Name")
end
function ON_DRIVER_INIT.c4_common()
-- Create Log Timer
gC4LogTimer = c4_timer:new("Log Timer", 45, "MINUTES", OnLogTimerExpired)
end
--[[=============================================================================
Log timer callback function
===============================================================================]]
function OnLogTimerExpired()
LogWarn("Turning Log Mode Off (timer expired)")
gC4LogTimer:KillTimer()
C4:UpdateProperty("Log Mode", "Off")
OnPropertyChanged("Log Mode")
end
gForceLogging = false
function ON_PROPERTY_CHANGED.LogMode(propertyValue)
gC4LogTimer:KillTimer()
if (gForceLogging) then
LOG:OutputPrint(true)
LOG:OutputC4Log(true)
else
LOG:OutputPrint(propertyValue:find("Print") ~= nil)
LOG:OutputC4Log(propertyValue:find("Log") ~= nil)
if (propertyValue == "Off") then
return
end
gC4LogTimer:StartTimer()
end
end
function ON_PROPERTY_CHANGED.LogLevel(propertyValue)
if (gForceLogging) then
LOG:SetLogLevel("5 - Debug")
else
LOG:SetLogLevel(propertyValue)
end
end
--[[=============================================================================
Print Template Versions
===============================================================================]]
function TemplateVersion()
print ("\nTemplate Versions")
print ("-----------------------")
for k, v in pairs(TEMPLATE_VERSION) do
print (k .. " = " .. v)
end
print ("")
end
|
local home = {}
local properties = {}
local json = require("json")
local zip = require("plugin.zip")
function home:render(params)
------------------------------------------------------------------------------
-- Declarations
------------------------------------------------------------------------------
local showBlur, closeBlur, showTextOnBlur, callBackFunc, getSubscription, getSubscribeIrancell
local background = display.newImage( "images/mainBackGround.jpg")
background.x = backgroundX
background.y = backgroundY
table.insert(properties, background)
local pageTitleBackground = display.newImage("images/titleBackGround.png")
pageTitleBackground.x = pageTitleBackgroundX
pageTitleBackground.y = pageTitleBackgroundY
pageTitleBackground.name = "pageTitle"
table.insert(properties, pageTitleBackground)
local pageTitle = display.newText(texts.home.pageTitle, pageTitleX, pageTitleY, fonts.lalezar, fonts.pageTitleSize)
table.insert(properties, pageTitle)
local apps = nil
apps = display.newImage( "images/home/apps.png")
apps.height, apps.width = 126, 126
apps.x = centerX + 0.4 * screenWidth
apps.y = centerY + (-0.1) * screenHeight
apps.name = "apps"
table.insert(properties, apps)
local cheetah = display.newImage("images/cheetah.png")
cheetah.x = cheetahX
cheetah.y = cheetahY
table.insert(properties, cheetah)
local deer = display.newImage("images/deer.png")
deer.x = 135
deer.y = display.actualContentHeight - 145
table.insert(properties, deer)
local picture = display.newImage( "images/paint/pic.png")
picture.x = display.contentCenterX - 480
picture.y = screenTop + 0.14 * screenHeight
picture.name = "picture"
table.insert(properties, picture)
local pictureInner = nil
pictureInner = display.newImage(appConfig:getAvatarAddress())
pictureInner.x = picture.x
pictureInner.y = picture.y
pictureInner.width = picture.width * .9
pictureInner.height = picture.height * .9
table.insert(properties, pictureInner)
-- local productsIcon = nil
-- productsIcon = display.newImage("images/buy.png")
-- productsIcon.height, productsIcon.width = 126, 126
-- productsIcon.x = centerX + 0.4 * screenWidth
-- productsIcon.y = centerY - 0.165 * screenHeight
-- productsIcon.name = "productsIcon"
-- table.insert(properties, productsIcon)
local competitionHistory = display.newImage( "images/cup.png")
competitionHistory.x = centerX + 0.01 * screenWidth
competitionHistory.y = centerY + 0.230 * screenHeight
competitionHistory.name = "competitionHistory"
table.insert(properties, competitionHistory)
local painting = display.newImage( "images/home/painting.png")
painting.x = centerX - 0.150 * screenWidth
painting.y = centerY - 0.190 * screenHeight
painting.name = "painting"
table.insert(properties, painting)
local coloring = display.newImage( "images/home/coloring.png")
coloring.x = centerX + 0.170 * screenWidth
coloring.y = centerY - 0.190 * screenHeight
coloring.name = "coloring"
table.insert(properties, coloring)
local selected = display.newImage( "images/home/select.png")
selected.x = centerX - 0.150 * screenWidth
selected.y = centerY + 0.05 * screenHeight
selected.name = "selected"
table.insert(properties, selected)
local gallery = display.newImage( "images/home/gallery.png")
gallery.x = centerX + 0.175 * screenWidth
gallery.y = centerY + 0.05 * screenHeight
gallery.name = "gallery"
table.insert(properties, gallery)
local exit = display.newImage( "images/home/exit.png")
exit.height, exit.width = 126, 126
exit.x = display.contentCenterX - 480
exit.y = centerY - 0.150 * screenHeight
exit.name = "exit"
table.insert(properties, exit)
if not appConfig:isParentSet() then
navigate("slidSwiper1")
end
native.showPopup( "requestAppPermission", {
appPermission = { "Camera", "Storage"},
urgency = "Normal",
listener = permissionsListener,
} )
renderSoundButton()
local function exitFunction()
if isAlertRendered then
return true
else
isExitAlertRendered = true
alert({
textImage = images.alerts.exit,
isYesNo = true,
callBack = function(index)
if index == 1 then
os.exit()
elseif index == 2 then
end
end})
return true
end
end -- end of exit function
local function buttonTouchHandlers(event)
if event.phase == "began" then
audio.stop(clickSoundCannel)
audio.play(clickSound, clickPlayOptions)
event.target.width = event.target.width * clickResizeFactor
event.target.height = event.target.height * clickResizeFactor
if event.target.name == "picture" then
pictureInner.width = pictureInner.width * clickResizeFactor
pictureInner.height = pictureInner.height * clickResizeFactor
end
display.getCurrentStage():setFocus( event.target )
event.target.isFocus = true
end
if not event.target.isFocus then
return false
end
if event.phase then
print("&&&&&$$$$$$$#@#########@@@@@")
print(appConfig)
print(appConfig:getFlagCheckStatus())
print(appConfig:getTypeOperator())
if not appConfig:getFlagCheckStatus() then
if appConfig:getTypeOperator() == texts.typeOperator.mci then
if appConfig:getReferenceCode() then
-- getSubscription()
else
-- navigate("slidSwiper1")
end
else
if appConfig:getToken() then
getSubscribeIrancell()
else
navigate("slidSwiper1")
end
end
appConfig:setFlagCheckStatus(true)
end
end
if event.phase == "ended" then
event.target.width = event.target.width / clickResizeFactor
event.target.height = event.target.height / clickResizeFactor
if event.target.name == "painting" then
navigate("paint")
end
if event.target.name == "selected" then
navigate("selected")
end
if event.target.name == "gallery" then
navigate("gallery")
end
if event.target.name == "coloring" then
navigate("coloringCategoriesList")
end
if event.target.name == "apps" then
navigate("dorsa")
end
if event.target.name == "pageTitle" then
navigate("about")
end
if event.target.name == "picture" then
pictureInner.width = pictureInner.width / clickResizeFactor
pictureInner.height = pictureInner.height / clickResizeFactor
navigate("users")
end
-- if event.target.name == "productsIcon" then
-- print('productsIcon')
-- navigate("products")
-- end
if event.target.name == "exit" then
exitFunction()
end
if event.target.name == "competitionHistory" then
if appConfig:isParentSet() then
alert({
textImage = images.alerts.sendPainting,
isCustomeBtn = true,
isYesNo = true,
callBack = function(index)
if index == 1 then
navigate("gallery")
elseif index == 2 then
loadimg()
elseif index == 3 then
showLoading()
local function onComplete( event )
if event.completed then
local pictureName = saveImageFromGallery("tempCameraImage.jpg", system.DocumentsDirectory)
local params = {
directoryAddress = appConfig:getUserName().."/savedPictures/"..pictureName,
dir = system.DocumentsDirectory,
image = appConfig:getUserName().."/savedPictures/"..pictureName.."/main.png",
name = pictureName,
isFromGallery = true
}
navigate("showSavedPicture", params)
closeLoading()
else
closeLoading()
end
end
os.remove( system.pathForFile( "tempCameraImage.jpg", system.DocumentsDirectory ) )
local function permissionsListener( event )
print( "permissionsListener")
end
if media.hasSource( media.Camera ) then
media.capturePhoto( {
mediaSource = media.Camera,
listener = onComplete,
destination = { baseDir = system.DocumentsDirectory, filename = "tempCameraImage.jpg" }
} )
else
native.showAlert( "خطا", "این دستگاه فاقد دوربین می باشد", { "تایید" } )
end
end
end})
else
alert({
textImage = images.alerts.parentNotSet,
isYesNo = true,
callBack = function(index)
if index == 1 then
navigate("parent", getCurrentRoute())
elseif index == 2 then
end
end})
end
end
event.target.isFocus = false
display.getCurrentStage():setFocus(nil)
end
end
painting:addEventListener("touch", buttonTouchHandlers)
coloring:addEventListener("touch", buttonTouchHandlers)
selected:addEventListener("touch", buttonTouchHandlers)
gallery:addEventListener("touch", buttonTouchHandlers)
picture:addEventListener("touch", buttonTouchHandlers)
pageTitleBackground:addEventListener("touch", buttonTouchHandlers)
-- productsIcon:addEventListener("touch", buttonTouchHandlers)
apps:addEventListener("touch", buttonTouchHandlers)
exit:addEventListener("touch", buttonTouchHandlers)
competitionHistory:addEventListener("touch", buttonTouchHandlers)
-------------------------------------------------------------------------------------------------------------------
-------------------------------------------------------------------------------------------------------------------
------------------------------------------------------------------------------
-- Functions
------------------------------------------------------------------------------
local blur = nil
local text = nil
------------------------------------------------------------------------------
------------------------------------------------------------------------------
callBackFunc = function()
if not appConfig:hasUser() then
navigate("slidSwiper1")
end
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
showTextOnBlur = function(newText)
print("(showTextOnBlur&&&&&)")
if text then
display.remove(text)
text = nil
end
text = display.newText({
text = newText,
x = centerX,
y = centerY,
font = fonts.lalezar,
fontSize = 46,
})
text:setFillColor(1, 1, 1, 1)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
closeBlur = function(triggerCallBack)
print("close blur &&&&&& kjh")
local function removeGroup(cb1)
display.remove(blur)
blur = nil
if text then
display.remove(text)
text = nil
end
-- authenticationCode.isVisible = true
if triggerCallBack then
print("triggerCallBack")
print(triggerCallBack)
callBackFunc()
end
end
transition.to(blur, { alpha = 0, onComplete = removeGroup})
return true
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
showBlur = function()
if blur then
return
end
blur = display.captureScreen()
blur.x, blur.y = centerX, centerY
blur:setFillColor(.1, .1, .1)
blur.fill.effect = "filter.blur"
blur.alpha = 0
-- authenticationCode.isVisible = false
transition.to(blur, {alpha = 1})
blur:addEventListener("tap", function() return true end)
blur:addEventListener("touch", function() return true end)
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
function getSubscription()
print("&&&&&&&&&&&&&&&&&^^^^^^^^^^^^^^############")
local function networkListener( event )
print(event.response)
local response = json.decode(event.response)
print(event.response)
print("homePage loooog")
if ( event.isError ) then
showTextOnBlur(texts.buyProduct.problemInConnectingToServer)
timer.performWithDelay( 1000, closeBlur() )
else
-------------------------------------------------------------------------- NEEDS CHANGING
print(event.status)
if event.status == 200 then
appConfig:setParentFromJSON(event.response)
if response.data[1].product_status == 'INACTIVE' then
navigate("slidSwiper0")
appConfig:eraseUsers()
appConfig:eraseParent()
end
elseif event.status == 409 then
showTextOnBlur(texts.parent.wrongInformation)
timer.performWithDelay( 1500, closeBlur() )
elseif event.status == 400 then
showTextOnBlur(texts.parent.wrongInformation)
timer.performWithDelay( 1500, closeBlur() )
else
errorResponse(response)
timer.performWithDelay( 1500, closeBlur() )
end
end
end
print(referenceCode)
local tempUrl = { urls.getSubscription, "?user_number=", appConfig:getParentPhone(), urls.serviceCodeProductCode, "&reference_code=", appConfig:getReferenceCode()}
print(table.concat(tempUrl))
network.request( table.concat(tempUrl), "GET", networkListener)
end
-----------------------------------------------------------------------------------------
------------------------------------------------------------------------------
function getSubscribeIrancell()
local function netCheckSubscribeListener( event )
-------------------------------------------------------------------------- NEEDS CHANGING
if event.status == 200 then
local response = json.decode(event.response)
timer.performWithDelay( 2000, closeBlur())
print("its okkkkkk")
print(response.cancelReason)
if response.cancelReason ~= nil then
appConfig:eraseUsers()
appConfig:eraseParent()
navigate("slidSwiper0")
end
else
showTextOnBlur(texts.parent.wrongInformation)
timer.performWithDelay( 1500, closeBlur() )
end
end
local tempUrl = { urls.serviceCheckSubscribIrancell, appConfig:getToken(), "?access_token=", accessToken}
network.request( table.concat(tempUrl), "GET", netCheckSubscribeListener)
end
end
function home:close()
closeSoundButton()
if #properties > 0 then
for n = #properties, 1, - 1 do
display.remove(properties[n])
properties[n] = nil
end
end
end
return home
|
--
function setup()
FONT_load("AlexBrush","asset://AlexBrush-Regular-OTF.otf")
end
function execute(deltaT)
sysLoad("asset://List.lua")
end
function leave()
end
|
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
require "OptionScreens/CharacterCreationMain"
---@class CoopCharacterCreationMain : CharacterCreationMain
CoopCharacterCreationMain = CharacterCreationMain:derive("CoopCharacterCreationMain")
function CoopCharacterCreationMain:onOptionMouseDown(button, x, y)
if button.internal == "BACK" then
self:setVisible(false)
CharacterCreationProfession.instance:setVisible(true, self.joyfocus)
end
if button.internal == "NEXT" then
self:setVisible(false)
CoopCharacterCreation.instance:accept()
end
if button.internal == "RANDOM" then
CharacterCreationHeader.instance:onOptionMouseDown(button, x, y)
end
end
function CoopCharacterCreationMain:new(x, y, width, height)
local o = CharacterCreationMain.new(self, x, y, width, height)
o:setUIName("CoopCharacterCreationMain")
return o
end
|
local nvim = require("nvim")
local util = require("fzfmania.util")
local fzf_cmd = require("fzf-lua.cmd")
local fzf = require("fzf-lua")
local fzfgrep = require("fzf-lua.providers.grep")
local function op(desc)
return { silent = true, desc = desc }
end
local function _config(opts)
if opts.commands then --{{{
local o = op("Show commands")
if opts.frontend then
vim.keymap.set("n", opts.commands, function()
fzf_cmd.load_command("commands")
end, o)
else
vim.keymap.set("n", opts.commands, ":Commands<CR>", o)
end
end --}}}
if opts.history then --{{{
if opts.frontend then
vim.keymap.set("n", opts.history, fzf.oldfiles, op("Show history"))
else
vim.keymap.set("n", opts.history, ":History<CR>", op("Show history"))
end
end --}}}
if opts.files then --{{{
local o = op("Show files")
if opts.frontend then
vim.keymap.set("n", opts.files, fzf.files, o)
else
vim.keymap.set("n", opts.files, ":Files<CR>", o)
end
end --}}}
if opts.files_location then --{{{
local o = op("Show all files in home directory")
if opts.frontend then
vim.keymap.set("n", opts.files_location.key, function()
fzf.files({ cwd = opts.files_location.loc })
end, o)
else
local command = string.format(":Files %s<CR>", opts.files_location.loc)
vim.keymap.set("n", opts.files_location.key, command, o)
end
end --}}}
if opts.buffers then --{{{
local o = op("Show buffers")
if opts.frontend then
vim.keymap.set("n", opts.buffers, fzf.buffers, o)
else
vim.keymap.set("n", opts.buffers, ":Buffers<CR>", o)
end
end --}}}
if opts.delete_buffers then --{{{
local o = op("Delete buffers")
if opts.frontend then
vim.keymap.set("n", opts.delete_buffers, util.delete_buffers, o)
else
vim.keymap.set("n", opts.delete_buffers, util.delete_buffers_native, o)
end
end --}}}
if opts.git_files then --{{{
local o = op("Show files in git (git ls-files)")
if opts.frontend then
vim.keymap.set("n", opts.git_files, fzf.git_files, o)
else
vim.keymap.set("n", opts.git_files, ":GitFiles<CR>", o)
end
end --}}}
if opts.buffer_lines then --{{{
local o = op("Grep lines of current buffer")
local header = "'<CR>:jumps to line, <C-w>:adds to locallist, <C-q>:adds to quickfix list'"
if opts.frontend then
vim.keymap.set("n", opts.buffer_lines, function()
fzf.blines({
fzf_opts = { ["--header"] = header },
})
end, o)
else
vim.keymap.set("n", opts.buffer_lines, function()
util.lines_grep(util.fzf_actions, header)
end, o)
end
end --}}}
if opts.all_buffer_lines then --{{{
local o = op("Search in lines of all open buffers")
if opts.frontend then
vim.keymap.set("n", opts.all_buffer_lines, fzf.lines, o)
else
vim.keymap.set("n", opts.all_buffer_lines, ":Lines<CR>", o)
end
end --}}}
if opts.complete_dict then --{{{
-- Replace the default dictionary completion with fzf-based fuzzy completion.
vim.keymap.set("i", "<c-x><c-k>", function()
vim.fn["fzf#vim#complete"]("cat /usr/share/dict/words-insane")
end, op("Dict completion"))
end --}}}
if opts.complete_path then --{{{
vim.keymap.set("i", opts.complete_path, "<Plug>(fzf-complete-path)", op("Path completion"))
end --}}}
if opts.complete_line then --{{{
vim.keymap.set("i", opts.complete_line, "<Plug>(fzf-complete-line)", op("Line completion"))
end --}}}
if opts.spell_suggestion then --{{{
if opts.frontend then
vim.keymap.set(
"n",
opts.spell_suggestion,
fzf.spell_suggest,
{ desc = "Show spell suggestions" }
)
else
vim.keymap.set("n", opts.spell_suggestion, function()
local term = vim.fn.expand("<cword>")
vim.fn["fzf#run"]({
source = vim.fn.spellsuggest(term),
sink = function(new_term)
require("arshlib.quick").normal("n", '"_ciw' .. new_term .. "")
end,
down = 10,
})
end, { desc = "Show spell suggestions" })
end
end --}}}
if opts.in_files then --{{{
local in_files = opts.in_files
local in_files_names = nil
if type(in_files) == "table" then
in_files_names = in_files[2]
in_files = in_files[1]
end
local o = { desc = "Find in files" }
if opts.frontend then
vim.keymap.set("n", in_files, fzf.grep_project, o)
if in_files_names then
vim.keymap.set("n", in_files_names, function()
fzf.grep_project({ fzf_opts = { ["--nth"] = "1.." } })
end, o)
end
else
vim.keymap.set("n", in_files, util.ripgrep_search, o)
if in_files_names then
vim.keymap.set("n", in_files_names, function()
util.ripgrep_search("", false, true)
end, o)
end
end
end --}}}
if opts.in_files_force then --{{{
local in_files_force = opts.in_files_force
local in_files_force_name = nil
if type(in_files_force) == "table" then
in_files_force_name = in_files_force[2]
in_files_force = in_files_force[1]
end
local o = { desc = "Find in files (ignore .gitignore)" }
if opts.frontend then
vim.keymap.set("n", in_files_force, function()
fzf.grep({
search = "",
rg_opts = "--no-ignore",
fzf_opts = { ["--nth"] = "2.." },
})
end, o)
if in_files_force_name then
vim.keymap.set("n", in_files_force_name, function()
fzf.grep({
search = "",
rg_opts = "--no-ignore",
fzf_opts = { ["--nth"] = "1.." },
})
end, o)
end
else
vim.keymap.set("n", in_files_force, function()
util.ripgrep_search("", true)
end, o)
if in_files_force_name then
vim.keymap.set("n", in_files_force_name, function()
util.ripgrep_search("", true, true)
end, o)
end
end
end --}}}
if opts.incremental_search then --{{{
local o = { desc = "Incremental search with rg" }
if opts.frontend then
vim.keymap.set("n", opts.incremental_search, function()
fzf.live_grep({ exec_empty_query = true })
end, o)
else
vim.keymap.set("n", opts.incremental_search, function()
util.ripgrep_search_incremental("", true)
end, o)
end
end --}}}
if opts.current_word then --{{{
local current_word = opts.current_word
local current_word_names = nil
if type(current_word) == "table" then
current_word_names = current_word[2]
current_word = current_word[1]
end
local o = { desc = "Search over current word" }
if opts.frontend then
vim.keymap.set("n", current_word, function()
fzfgrep.grep_cword({ fzf_opts = { ["--nth"] = "2.." } })
end, o)
if current_word_names then
vim.keymap.set("n", current_word_names, fzfgrep.grep_cword, o)
end
else
vim.keymap.set("n", current_word, function()
util.ripgrep_search(vim.fn.expand("<cword>"))
end, o)
if current_word_names then
vim.keymap.set("n", current_word_names, function()
util.ripgrep_search(vim.fn.expand("<cword>"), false, true)
end, o)
end
end
end --}}}
if opts.current_word_force then --{{{
local current_word_force = opts.current_word_force
local current_word_force_names = nil
if type(current_word_force) == "table" then
current_word_force_names = current_word_force[2]
current_word_force = current_word_force[1]
end
local o = { desc = "Search over current word (ignore .gitignore)" }
if opts.frontend then
vim.keymap.set("n", current_word_force, function()
fzfgrep.grep_cword({
rg_opts = "--no-ignore",
fzf_opts = { ["--nth"] = "2.." },
})
end, o)
if current_word_force_names then
vim.keymap.set("n", current_word_force_names, function()
fzfgrep.grep_cword({
rg_opts = "--no-ignore",
})
end, o)
end
else
vim.keymap.set("n", current_word_force, function()
util.ripgrep_search(vim.fn.expand("<cword>"), true)
end, o)
if current_word_force_names then
vim.keymap.set("n", current_word_force_names, function()
util.ripgrep_search(vim.fn.expand("<cword>"), true, true)
end, o)
end
end
end --}}}
if opts.marks then --{{{
local o = { desc = "Show marks" }
if opts.frontend then
vim.keymap.set("n", opts.marks, fzf.marks, o)
else
vim.keymap.set("n", opts.marks, ":Marks<CR>", o)
end
end --}}}
if opts.tags then --{{{
vim.keymap.set("n", opts.tags, nvim.ex.BTags, op("Show tags"))
end --}}}
end
return {
config = _config,
}
-- vim: fdm=marker fdl=0
|
#!/usr/bin/env lua
--------------------------------------------------------------------------------
-- @script Lua Module Pre-Loader
-- @version 1.1
-- @author Renato Maia <maia@tecgraf.puc-rio.br>
--
local assert = assert
local ipairs = ipairs
local pairs = pairs
local select = select
local io = require "io"
local os = require "os"
module("preloader", require "loop.compiler.Arguments")
local FILE_SEP = "/"
local FUNC_SEP = "_"
local OPEN_PAT = "int%s+luaopen_([%w_]+)%s*%(%s*lua_State%s*%*[%w_]*%);"
help = false
names = false
include = {}
funcname = ""
output = "preload"
prefix = "LUAPRELOAD_API"
directory = ""
_optpat = "^%-(%-?%w+)(=?)(.-)$"
_alias = {
I = "include",
["-help"] = "help",
}
for name in pairs(_M) do
_alias[name:sub(1, 1)] = name
end
local start, errmsg = _M(...)
if not start or help then
if errmsg then io.stderr:write("ERROR: ", errmsg, "\n") end
io.stderr:write([[
Lua Module Pre-Loader 1.1 Copyright (C) 2006-2008 Tecgraf, PUC-Rio
Usage: ]],_NAME,[[.lua [options] [inputs]
[inputs] is a sequence of names that may be header file paths or package
names, use the options described below to indicate how they should be
interpreted. If no [inputs] is provided then such names are read from the
standard input.
Options:
-d, -directory Directory where the output files should be generated. Its
default is the current directory.
-I, -i, -include Adds a directory to the list of paths where the header files
are searched.
-f, -funcname Name of the generated function that pre-loads all library
modules. Its default is 'luapreload_' plus the name defined
by option '-output'.
-n, -names Flag that indicates provided input names are actually
package names and not header files.
-o, -output Name used to form the name of the files generated. Two files
are generated: a source code file with the sufix '.c' with
the pre-loading code and a header file with the sufix '.h'
with function signatures. Its default is ']],output,[['.
-p, -prefix Prefix added to the signature of the functions generated.
Its default is ']],prefix,[['.
]])
os.exit(1)
end
--------------------------------------------------------------------------------
local function escapepattern(pattern)
return pattern:gsub("([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%%1")
end
local filesep = escapepattern(FILE_SEP)
local funcsep = escapepattern(FUNC_SEP)
local function adjustpath(path)
if path ~= "" and not path:find(filesep.."$") then
return path..FILE_SEP
end
return path
end
local filepath = adjustpath(directory)..output
if funcname == "" then funcname = "luapreload_"..output end
--------------------------------------------------------------------------------
local function openheader(name)
local file, errmsg = io.open(name)
if not file then
for _, path in ipairs(include) do
path = adjustpath(path)..name
file, errmsg = io.open(path)
if file then break end
end
end
return file, errmsg
end
--------------------------------------------------------------------------------
local outh = assert(io.open(filepath..".h", "w"))
local guard = output:upper():gsub("[^%w]", "_")
outh:write([[
#ifndef __]],guard,[[__
#define __]],guard,[[__
#ifndef ]],prefix,[[
#define ]],prefix,[[
#endif
]],prefix,[[ int ]],funcname,[[(lua_State *L);
#endif /* __]],guard,[[__ */
]])
outh:close()
--------------------------------------------------------------------------------
local inputs = { select(start, ...) }
if #inputs == 0 then
for name in io.stdin:lines() do
inputs[#inputs+1] = name
end
end
local outc = assert(io.open(filepath..".c", "w"))
outc:write([[
#include <lua.h>
#include <lauxlib.h>
]])
for i, input in ipairs(inputs) do
if names then
outc:write('int luaopen_',input:gsub("%.", FUNC_SEP),'(lua_State*);\n')
else
outc:write('#include "',input,'"\n')
end
end
outc:write([[
#include "]],output,[[.h"
]],prefix,[[ int ]],funcname,[[(lua_State *L) {
luaL_findtable(L, LUA_GLOBALSINDEX, "package.preload", ]], #inputs, [[);
]])
local code = [[
lua_pushcfunction(L, luaopen_%s);
lua_setfield(L, -2, "%s");
]]
for i, input in ipairs(inputs) do
if names then
outc:write(code:format(input:gsub("%.", FUNC_SEP), input))
else
local input = assert(openheader(input))
local header = input:read("*a")
input:close()
for func in header:gmatch(OPEN_PAT) do
outc:write(code:format(func, func:gsub(funcsep, ".")))
end
end
end
outc:write([[
lua_pop(L, 1);
return 0;
}
]])
outc:close()
|
local function github(user, repo, branch, file, name)
local url = "https://github.com/"..textutils.urlEncode(user).."/"..textutils.urlEncode(repo).."/raw/"..textutils.urlEncode(branch).."/"..textutils.urlEncode(file)
shell.run("wget",url,name)
end
local function pastebin(paste, file)
shell.run("pastebin","get",paste,file)
end
pastebin("4nRg9CHU","json.lua")
github("justync7","jua","master","jua.lua","jua.lua")
github("justync7","w.lua","master","w.lua","w.lua")
github("justync7","r.lua","master","r.lua","r.lua")
github("justync7","k.lua","master","k.lua","k.lua")
github("justync7","k.lua","master","example.lua","kexample.lua")
print("Bootstrapped! You now have the proper dependencies and kexample.lua in your current directory.")
|
-- FILE: alt_set_1000.lua
-- VERSION: 1.0
-- AUTHOR: Carsten Lynker
-- DESCRIPTION: Will increase or decrese the value of the autopilot's altitude setting
-- to the next 1000th, to tune in the values more effective.
-- You can easily modify this script to change the step size.
-- set the dataref ALT to read and write the altitude tuned into the autopilot
dataref("ALT", "sim/cockpit2/autopilot/altitude_dial_ft", "writable")
-- create a command to increase the altitude value of the autopilot
create_command("FlyWithLua/autopilot/inc_alt_1000",
"Increase the altitude to the next 1000 value",
"ALT = math.floor(ALT / 1000 + 1) * 1000",
"",
"")
-- create a command to increase the altitude value of the autopilot
create_command("FlyWithLua/autopilot/dec_alt_1000",
"Decrease the altitude to the next 1000 value",
"ALT = math.floor( (ALT - 1) / 1000) * 1000",
"",
"")
|
function onCreate()
-- background shit
makeLuaSprite('eteledstageback1', 'eteledstageback1', -600, -300);
setScrollFactor('stageback', 0.9, 0.9);
makeAnimatedLuaSprite('miibuttons','miibuttons',-350,0)addAnimationByPrefix('miibuttons','dance','miibuttons anim',6,true)
objectPlayAnimation('miibuttons','dance',false)
setScrollFactor('miibuttons', 0.9, 0.9);
addLuaSprite('eteledstageback1', false);
addLuaSprite('miibuttons', true);
close(true); --For performance reasons, close this script once the stage is fully loaded, as this script won't be used anymore after loading the stage
end
|
if SERVER then
AddCSLuaFile()
end
SWEP.Author = "add___123"
SWEP.Base = "weapon_base"
SWEP.PrintName = "Light SMG"
SWEP.Instructions = ""
SWEP.ViewModel = "models/weapons/c_smg1.mdl"
SWEP.WorldModel = "models/weapons/w_smg1.mdl"
SWEP.ViewModelFlip = false
SWEP.UseHands = true
SWEP.Weight = 5
SWEP.AutoSwitchTo = false
SWEP.AutoSwitchFrom = false
SWEP.Slot = 1
SWEP.SlotPos = 4
SWEP.DrawAmmo = true
SWEP.DrawCrosshair = true
SWEP.Spawnable = false
SWEP.AdminSpawnable = false
SWEP.Primary.ClipSize = 30
SWEP.Primary.DefaultClip= 30
SWEP.Primary.Ammo = "SMG1"
SWEP.Primary.Recoil = 0.25
SWEP.Primary.Damage = 15
SWEP.Primary.Spread = 0.03
SWEP.Primary.Delay = 0.1
SWEP.Primary.Automatic = true
SWEP.Secondary.ClipSize = -1
SWEP.Secondary.DefaultClip = -1
SWEP.Secondary.Ammo = "none"
SWEP.Secondary.Automatic= false
SWEP.ShouldDropOnDie = false
local shootSound = "weapons/smg1/smg1_fire1.wav"
function SWEP:Initialize()
self:SetHoldType("smg")
end
function SWEP:PrimaryAttack()
if self:CanPrimaryAttack() then
local ply = self:GetOwner()
ply:EmitSound(shootSound, 100, 100, 0.25)
self:SetNextPrimaryFire(CurTime() + self.Primary.Delay)
self:SendWeaponAnim(ACT_VM_PRIMARYATTACK)
ply:SetAnimation(PLAYER_ATTACK1)
local mult = 1
if ply:GetModel() == "models/player/police.mdl" then
mult = 1.2
end
local bullet = {
Num = self.Primary.NumShots,
Src = ply:GetShootPos(),
Dir = ply:GetAimVector(),
Spread = Vector(self.Primary.Spread, self.Primary.Spread, 0),
Tracer = 1,
TracerName = "AirboatGunTracer",
Force = 1000,
Damage = self.Primary.Damage * mult,
AmmoType = self.Primary.Ammo,
}
ply:FireBullets(bullet)
self:TakePrimaryAmmo(1)
ply:ViewPunch(Angle(-1 * self.Primary.Recoil, math.random(-0.2, 0.2) * self.Primary.Recoil, 0))
self:ShootEffects()
else
self:Reload()
end
end
function SWEP:Reload()
local ply = self:GetOwner()
self:SetNextPrimaryFire(CurTime() + 1.5)
self:DefaultReload( ACT_VM_RELOAD )
ply:SetAnimation(PLAYER_RELOAD)
self:EmitSound("weapons/smg1/smg1_reload.wav")
timer.Simple(1.5, function()
if IsValid(ply) and IsValid(self) then
ply:SetAmmo(self.Primary.ClipSize, self.Primary.Ammo)
end
end)
end
function SWEP:CanSecondaryAttack()
return false
end
function SWEP:Deploy()
local ply = self:GetOwner()
ply:SetAmmo(self.Primary.ClipSize, self.Primary.Ammo)
end
|
AddCommand("ban", function(player, dest, reason)
if PLAYER_HAVE_PERMISSION(player, "essential.ban") == false then MessageChat(player, 4, " You don't haver permission to execute this commande !") return end
if dest == nil then MessageChat(player, 4, " syntaxe error /ban [player] ([reason]) !") return end
if PlayerData[tonumber(dest)] == nil then MessageChat(player, 4, " "..dest.." is not valide player !") return end
PLAYER_BAN(tonumber(dest), reason)
MessageChat(player, 3, "Player "..GetPlayerName(dest).." has ben ban frome the server !")
end)
AddCommand("unban", function(player, steamId)
if PLAYER_HAVE_PERMISSION(player, "essential.unban") == false then MessageChat(player, 4, " You don't haver permission to execute this commande !") return end
if steamId == nil then MessageChat(player, 4, " syntaxe error /unban [steamId] !") return end
PLAYER_UNBAN(steamId)
MessageChat(player, 3, steamId.." has ben unban frome the server !")
end)
|
--Copyright (C) 2009 <SWGEmu>
--This File is part of Core3.
--This program is free software; you can redistribute
--it and/or modify it under the terms of the GNU Lesser
--General Public License as published by the Free Software
--Foundation; either version 2 of the License,
--or (at your option) any later version.
--This program is distributed in the hope that it will be useful,
--but WITHOUT ANY WARRANTY; without even the implied warranty of
--MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--See the GNU Lesser General Public License for
--more details.
--You should have received a copy of the GNU Lesser General
--Public License along with this program; if not, write to
--the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
--Linking Engine3 statically or dynamically with other modules
--is making a combined work based on Engine3.
--Thus, the terms and conditions of the GNU Lesser General Public License
--cover the whole combination.
--In addition, as a special exception, the copyright holders of Engine3
--give you permission to combine Engine3 program with free software
--programs or libraries that are released under the GNU LGPL and with
--code included in the standard release of Core3 under the GNU LGPL
--license (or modified versions of such code, with unchanged license).
--You may copy and distribute such a system following the terms of the
--GNU LGPL for Engine3 and the licenses of the other code concerned,
--provided that you include the source code of that other code when
--and as the GNU LGPL requires distribution of source code.
--Note that people who make modified versions of Engine3 are not obligated
--to grant this special exception for their modified versions;
--it is their choice whether to do so. The GNU Lesser General Public License
--gives permission to release a modified version without this exception;
--this exception also makes it possible to release a modified version
--which carries forward this exception.
object_installation_mining_liquid_shared_mining_liquid_harvester_style_1 = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_mining_liquid_harvester_style_1.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_mobile_chem_refinery.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "clientdata/installation/client_shared_mining_liquid_harvester_style_1.cdf",
clientGameObjectType = 4099,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 4099,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@installation_n:liquid_mine",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/mining_liquid/shared_mining_liquid_harvester_style_1.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2015682736,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff", "object/installation/mining_liquid/base/shared_mining_liquid_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_mining_liquid_harvester_style_1, "object/installation/mining_liquid/shared_mining_liquid_harvester_style_1.iff")
object_installation_mining_liquid_shared_mining_liquid_harvester_style_2 = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_mining_liquid_harvester_style_2.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_min_liquid_s01_u0.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "clientdata/installation/client_shared_mining_liquid_harvester_style_2.cdf",
clientGameObjectType = 4099,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 4099,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@installation_n:liquid_mine_medium",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/mining_liquid/shared_mining_liquid_harvester_style_2.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2738047015,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff", "object/installation/mining_liquid/base/shared_mining_liquid_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_mining_liquid_harvester_style_2, "object/installation/mining_liquid/shared_mining_liquid_harvester_style_2.iff")
object_installation_mining_liquid_shared_mining_liquid_harvester_style_3 = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_mining_liquid_harvester_style_3.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_creature_farm_s01_u0.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "clientdata/installation/client_shared_mining_organic_creature_farm.cdf",
clientGameObjectType = 4099,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 4099,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@installation_n:liquid_mine_heavy",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/mining_liquid/shared_mining_liquid_harvester_style_3.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3929943978,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff", "object/installation/mining_liquid/base/shared_mining_liquid_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_mining_liquid_harvester_style_3, "object/installation/mining_liquid/shared_mining_liquid_harvester_style_3.iff")
object_installation_mining_liquid_shared_mining_liquid_moisture_harvester = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_mining_liquid_moisture_harvester.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_min_moisture_s01_u0.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "clientdata/installation/client_shared_mining_moisture_harvester_style_1.cdf",
clientGameObjectType = 4099,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 4099,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@installation_n:moisture_mine",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/mining_liquid/shared_mining_liquid_moisture_harvester.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 2235626870,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff", "object/installation/mining_liquid/base/shared_mining_liquid_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_mining_liquid_moisture_harvester, "object/installation/mining_liquid/shared_mining_liquid_moisture_harvester.iff")
object_installation_mining_liquid_shared_mining_liquid_moisture_harvester_heavy = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_mining_liquid_moisture_harvester_heavy.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_moisture_lrg.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "",
clientGameObjectType = 4099,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 4099,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@installation_n:moisture_mine_heavy",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/mining_liquid/shared_mining_liquid_moisture_harvester_heavy.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 1305511934,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff", "object/installation/mining_liquid/base/shared_mining_liquid_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_mining_liquid_moisture_harvester_heavy, "object/installation/mining_liquid/shared_mining_liquid_moisture_harvester_heavy.iff")
object_installation_mining_liquid_shared_mining_liquid_moisture_harvester_medium = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_mining_liquid_moisture_harvester_medium.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/ins_all_moisture_med.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "",
clientGameObjectType = 4099,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "",
gameObjectType = 4099,
locationReservationRadius = 0,
lookAtText = "",
noBuildRadius = 0,
objectName = "@installation_n:moisture_mine_medium",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/mining_liquid/shared_mining_liquid_moisture_harvester_medium.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 3152239258,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff", "object/installation/mining_liquid/base/shared_mining_liquid_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_mining_liquid_moisture_harvester_medium, "object/installation/mining_liquid/shared_mining_liquid_moisture_harvester_medium.iff")
object_installation_mining_liquid_shared_resource_harvester = SharedInstallationObjectTemplate:new {
clientTemplateFileName = "object/installation/mining_liquid/shared_resource_harvester.iff"
--Data below here is deprecated and loaded from the tres, keeping for easy lookups
--[[
appearanceFilename = "appearance/tatt_ming_hydro_evaporator.apt",
arrangementDescriptorFilename = "",
certificationsRequired = {},
clearFloraRadius = 15,
clientDataFile = "",
clientGameObjectType = 4096,
collisionActionBlockFlags = 0,
collisionActionFlags = 51,
collisionActionPassFlags = 1,
collisionMaterialBlockFlags = 0,
collisionMaterialFlags = 1,
collisionMaterialPassFlags = 0,
containerType = 0,
containerVolumeLimit = 1,
customizationVariableMapping = {},
detailedDescription = "@item_n:default_craftable",
gameObjectType = 4096,
locationReservationRadius = 0,
lookAtText = "string_id_table",
noBuildRadius = 0,
objectName = "@string_table:Moisture Harvester",
onlyVisibleInTools = 0,
paletteColorCustomizationVariables = {},
portalLayoutFilename = "",
rangedIntCustomizationVariables = {},
scale = 1,
scaleThresholdBeforeExtentTest = 0.5,
sendToClient = 1,
slotDescriptorFilename = "abstract/slot/descriptor/tangible.iff",
snapToTerrain = 1,
socketDestinations = {},
structureFootprintFileName = "footprint/installation/base/shared_installation_base.sfp",
surfaceType = 1,
targetable = 1,
totalCellNumber = 0,
useStructureFootprintOutline = 0,
clientObjectCRC = 860426391,
derivedFromTemplates = {"object/object/base/shared_base_object.iff", "object/tangible/base/shared_tangible_base.iff", "object/tangible/base/shared_tangible_craftable.iff", "object/installation/base/shared_installation_base.iff"}
]]
}
ObjectTemplates:addClientTemplate(object_installation_mining_liquid_shared_resource_harvester, "object/installation/mining_liquid/shared_resource_harvester.iff")
|
print('hello world')
-- define a function
function fact(n)
if n == 0 then
return 1
else
return n * fact(n - 1)
end
end
--print('Enter a number:')
--num = io.read('*n')
num = 3
print(fact(num))
--block comments
--[[
print(10)
--]]
print(b)
b = 22
print(b)
b = nil
print(b)
-- 1.1
function fact2(n)
if n < 0 then
print('Bad entry, factorials are for positives.')
elseif n == 0 then
return 1
else
return n * fact2(n - 1)
end
end
print(fact2(-2))
-- 1.4
print('Valid Names:')
print('___ _end END NULL')
-- 1.5
print('Filename is: ', arg[0])
|
local UniversalAppOnWindows = game:GetEngineFeature("UniversalAppOnWindows")
game:DefineFastFlag("InGameMenuOpenOnHover", false)
return function()
return UniversalAppOnWindows and game:GetFastFlag("InGameMenuOpenOnHover")
end
|
-----------------------------------
-- Area: Grauberg [S]
-- Mob: Ajattara
-- Note: PH for Scitalis
-----------------------------------
local ID = require("scripts/zones/Grauberg_[S]/IDs")
require("scripts/globals/mobs")
-----------------------------------
function onMobDeath(mob, player, isKiller)
end
function onMobDespawn(mob)
tpz.mob.phOnDespawn(mob, ID.mob.SCITALIS_PH, 5, 3600) -- 1 hour
end
|
Action = {}
local bot = GetBot()
local NEARBY_RADIUS = 1500
local ACTION_MOVE = 0
local ACTION_ATTACK_HERO = 1
local ACTION_ATTACK_CREEP = 2
local ACTION_USE_ABILITY = 3
local ACTION_ATTACK_TOWER = 4
local ACTION_MOVE_DISCRETE = 5
local ACTION_DO_NOTHING = 6
local last_time_move = GameTime()
local wrong_action = 0
local ABILITY = {
bot:GetAbilityByName('nevermore_shadowraze1'),
bot:GetAbilityByName('nevermore_shadowraze2'),
bot:GetAbilityByName('nevermore_shadowraze3'),
bot:GetAbilityByName('nevermore_requiem')
}
function Action.last_time_moved()
return last_time_move
end
--- Move by the delta vector.
-- @param delta_vector
--
function move_delta(delta_vector)
print('MOVE DELTA', delta_vector[1], delta_vector[2])
last_time_move = GameTime()
local position = bot:GetLocation()
position[1] = position[1] + delta_vector[1]
position[2] = position[2] + delta_vector[2]
bot:Action_MoveToLocation(position)
end
--- Move towards the specified angle.
-- @param direction value from 0-15 that maps to direction/8*pi
--
function move_discrete(direction)
print('MOVE DISCRETE', direction)
local radius = 150
local angle = direction * (math.pi / 8)
local cos_theta = math.cos(angle)
local sin_theta = math.sin(angle)
move_delta({ radius * cos_theta, radius * sin_theta })
end
--- Use ability.
-- @param ability_idx index of ability in 'ABILITY' table.
--
function use_ability(ability_idx)
print('USE ABILITY', ability_idx)
local ability = ABILITY[ability_idx]
if ability:IsFullyCastable() then
bot:Action_UseAbility(ability)
else
wrong_action = 1
end
end
--- Attack the closest enemy hero nearby.
function attack_hero()
print('ATTACK HERO')
local enemy_heroes_list = bot:GetNearbyHeroes(NEARBY_RADIUS, true, BOT_MODE_NONE)
if #enemy_heroes_list > 0 then
bot:Action_AttackUnit(enemy_heroes_list[1], false)
else
wrong_action = 1
end
end
--- Attack enemy creep.
-- @param creep_idx index of creep in nearby creeps table.
--
function attack_creep(creep_idx)
print('ATTACK CREEP', creep_idx)
local enemy_creeps = bot:GetNearbyCreeps(NEARBY_RADIUS, true)
if #enemy_creeps >= creep_idx then
bot:Action_AttackUnit(enemy_creeps[creep_idx], false)
else
wrong_action = 1
end
end
-- Attack nearby enemy tower.
function attack_tower()
print('ATTACK TOWER')
local towers = bot:GetNearbyTowers(NEARBY_RADIUS, true)
if #towers > 0 then
bot:Action_AttackUnit(towers[1], false)
else
wrong_action = 1
end
end
-- Take all available abilities' upgrades.
function upgrade_abilities()
for _, ability in ipairs(ABILITY) do
if ability:CanAbilityBeUpgraded() then
bot:ActionImmediate_LevelAbility(ability:GetName())
end
end
end
--- Execute given action.
-- @param action_info action info {'action': action id, 'params': action parameters}
--
function Action.execute_action(action_info)
local action = action_info['action']
local action_params = action_info['params']
wrong_action = 0
upgrade_abilities()
if action == ACTION_MOVE then
-- Consider params[1], params[2] as x, y of a delta vector
move_delta(action_params)
elseif action == ACTION_MOVE_DISCRETE then
-- Move towards the angle computed as (params[1] / 8 * pi)
move_discrete(action_params[1])
elseif action == ACTION_USE_ABILITY then
-- Consider params[1] as an ability index
use_ability(action_params[1])
elseif action == ACTION_ATTACK_HERO then
-- Attacks the closest enemy hero.
attack_hero()
elseif action == ACTION_ATTACK_CREEP then
-- Consider params[1] as an index in the nearby creeps table
attack_creep(action_params[1])
elseif action == ACTION_ATTACK_TOWER then
-- Attacks the closes enemy tower.
attack_tower()
elseif action == ACTION_DO_NOTHING then
-- do nothing
end
return wrong_action
end
return Action;
|
MLIB = MLIB or {}
MLIB.Installed = true
MLIB.Verison = "v2.0.3"
WSG = {}
function MLIB.Print(...)
MsgC(Color(225, 20, 30), "[MLIB - " ..MLIB.Verison.." ] ", Color(129, 225, 20), ..., "\n\r")
end
hook.Add("ROOKI_load_prio_register", "rooki_loadutils", function()
rookiutil.new("Edge HUD Utils", {
{
Autoload = true, -- Ob es automatisch CL, SH und SV erkennen soll muss natürlich genormt sein deswegen!
Path = "rooki_modules", -- Jaaa hmmm........ zur relation von lua/
Realm = ROOKI.realms.ROOKI_CLIENT -- Ist beim Autoload "useless"
},
}, {
Active = true
})
end)
|
local lwtk = require"lwtk"
local call = lwtk.call
local ChildLookup = lwtk.ChildLookup
local getParent = lwtk.get.parent
local getChildLookup = lwtk.get.childLookup
local getStyle = lwtk.get.style
local Super = lwtk.MouseDispatcher(lwtk.Compound(lwtk.Widget))
local Group = lwtk.newClass("lwtk.Group", Super)
local Super_addChild = Super.addChild
function Group:new(initParams)
Super.new(self)
getChildLookup[self] = ChildLookup(self)
local childList = {}
if initParams then
for i = 1, #initParams do
childList[#childList + 1] = initParams[i]
initParams[i] = nil
end
end
for i = 1, #childList do
self:addChild(childList[i])
end
self:setInitParams(initParams)
end
function Group:_clearChildLookup()
ChildLookup.clear(getChildLookup[self])
local p = getParent[self]
if p then
p:_clearChildLookup()
end
end
function Group:childById(id)
local id1, id2 = id:match("^([^/]*)/(.*)$")
if id1 then
local c = getChildLookup[self][id1]
if c and c.childById then
return c:childById(id2)
end
else
return getChildLookup[self][id]
end
end
function Group:addChild(child)
Super_addChild(self, child)
self:_clearChildLookup()
local style = getStyle[self]
if style then
call("_setStyleFromParent", child, style)
end
self:triggerLayout()
return child
end
return Group
|
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local lib = ReplicatedStorage.lib
local common = ReplicatedStorage.common
local util = common.util
local Dictionary = require(util.Dictionary)
local RECS = require(lib.RECS)
return RECS.defineComponent({
name = "Rig",
generator = function(props)
return Dictionary.join({
rigModel = nil,
}, props)
end,
})
|
local ReactFiberScheduler = require "ReactFiberScheduler"
local pi = require "pi"
pi(ReactFiberScheduler)
|
local dap = require'dap'
dap.adapters.node2 = {
type = 'executable',
command = 'node',
args = {os.getenv('HOME') .. '/vscode-node-debug2/out/src/nodeDebug.js'},
}
dap.configurations.javascript = {
{
type = 'node2',
request = 'launch',
program = '${file}',
cwd = vim.fn.getcwd(),
sourceMaps = true,
protocol = 'inspector',
console = 'integratedTerminal',
},
}
vim.fn.sign_define('DapBreakpoint', {text='🛑', texthl='', linehl='', numhl=''})
vim.fn.sign_define('DapStopped', {text='🟢', texthl='', linehl='', numhl=''})
local nvim_set_keymap = vim.api.nvim_set_keymap
local opts = {noremap = true, silent = true}
nvim_set_keymap('n', '<F5>', ':lua require\'dap\'.continue()<CR>', opts)
nvim_set_keymap('n', '<F10>', ':lua require\'dap\'.step_over()<CR>', opts)
nvim_set_keymap('n', '<F11>', ':lua require\'dap\'.step_into()<CR>', opts)
nvim_set_keymap('n', '<F12>', ':lua require\'dap\'.step_out()<CR>', opts)
nvim_set_keymap('n', '<leader>b', ':lua require\'dap\'.toggle_breakpoint()<CR>', opts)
nvim_set_keymap('n', '<leader>B', ':lua require\'dap\'.set_breakpoint(vim.fn.input(\'Breakpoint condition: \'))<CR>', opts)
nvim_set_keymap('n', '<leader>lp', ':lua require\'dap\'.set_breakpoint(nil, nil, vim.fn.input(\'Log point message: \'))<CR>', opts)
nvim_set_keymap('n', '<leader>dr', ':lua require\'dap\'.repl.open()<CR>', opts)
nvim_set_keymap('n', '<leader>dl', ':lua require\'dap\'.run_last()<CR>', opts)
|
-- -*- coding:utf-8; -*-
--- misc/ip.lua
-- @script ip
-- @author:phenix3443@gmail.com
-- bin/resty --shdict "falcon 20m" --errlog-level debug --http-include nginx/lua/test/test.nginx.conf nginx/lua/test/mmdb_helper.lua
local sp = require("serpent")
local lu = require("luaunit")
local MMH = require("misc.mmdb_helper")
local city_db = ngx.config.prefix() .. "lua/misc/GeoLite2-City.mmdb"
local asn_db = ngx.config.prefix() .. "lua/misc/GeoLite2-ASN.mmdb"
local mmh = MMH(city_db, asn_db)
_G.test_mm_helper = {}
function test_mm_helper:setUp()
end
function test_mm_helper:test_get_city_info_ipv4()
local ip = "223.255.254.254"
local info = mmh:get_city_info(ip)
-- print(sp.block(info))
lu.assertNotNil(info)
end
function test_mm_helper:test_get_city_info_invalid_ipv4()
local ip = "127.0.0.1"
local info = mmh:get_city_info(ip)
lu.assertNil(info)
end
function test_mm_helper:test_get_city_info_ipv6()
local ip = "2607:f8b0:4004:801::100e"
local info = mmh:get_city_info(ip)
lu.assertNotNil(info)
-- print(sp.block(info))
end
function test_mm_helper:test_get_isp_info_ipv4()
local ip = "223.255.254.254"
local info = mmh:get_isp_info(ip)
lu.assertNotNil(info)
-- print(sp.block(info))
end
function test_mm_helper:test_get_isp_info_ipv6()
local ip = "2607:f8b0:4004:801::100e"
local info = mmh:get_isp_info(ip)
lu.assertNotNil(info)
-- print(sp.block(info))
end
os.exit(lu.LuaUnit.run())
|
IngameMenuUpperSpaceComposition = IngameMenuUpperSpaceComposition or {}
function IngameMenuUpperSpaceComposition.Create(_ARG_0_, _ARG_1_)
local oComposition = IngameMenuUpperSpaceComposition.CreateIngameMenuUpperSpaceComposition(_ARG_0_, _ARG_1_)
return oComposition
end
function IngameMenuUpperSpaceComposition.CreateIngameMenuUpperSpaceComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = IngameMenuUpperSpaceComposition.CreateSpecialAbilitiesIconsComposition("SpecialAbilitiesIconsComposition",
{X = "0.00000", Y = "0.00000", SizeX = "0.18750", SizeY = "0.25000", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateStatusComposition("StatusComposition", { X = "0.18750", Y = "0.00000", SizeX = "1.01875", SizeY = "0.26667", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateSpecialAbilitiesIconsComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("Background", "CSprite",
{ X = "0.00000", Y = "0.00000", SizeX = "0.18750", SizeY = "0.25000", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "0.14000",
ColorG = "0.14000", ColorB = "0.14000", ColorA = "0.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "WhiteSquare", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateAbilitySelectorComposition("AbilitiesSelector",
{ X = "0.00000", Y = "0.00833", SizeX = "0.16875", SizeY = "0.22500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateAbilitySelectorComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("CancelTL", "CSprite", { X = "0.01563", Y = "0.03750", SizeX = "0.06875", SizeY = "0.09167", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Cancel12", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("CancelTR", "CSprite",
{ X = "0.08438", Y = "0.03750", SizeX = "0.06875", SizeY = "0.09167", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = false, Enabled = true, SkinItemType = "",
Autosize = false, SpriteSheetItem = "Cancel12", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("CancelBL", "CSprite", { X = "0.01563", Y = "0.12917", SizeX = "0.06875", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000",FlipX = false, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Cancel12", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("CancelBR", "CSprite", { X = "0.08438", Y = "0.12917", SizeX = "0.06875", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Cancel12", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateScanningPulseComposition("ScanningPulse", { X = "0.03750", Y = "0.01667", SizeX = "0.08750", SizeY = "0.12500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateEnergyShieldComposition("EnergyShield", { X = "0.00000", Y = "0.06667", SizeX = "0.08125", SizeY = "0.12500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateEnergyWaveComposition("EnergyWave", { X = "0.10625", Y = "0.06667", SizeX = "0.08125", SizeY = "0.12500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreatePhaseDisplacementComposition("PhaseDisplacement", { X = "0.03750", Y = "0.15833", SizeX = "0.08750", SizeY = "0.12500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ClosureTL", "CSprite", { X = "0.02813", Y = "0.05417", SizeX = "0.01563", SizeY = "0.02083", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Close", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ClosureTR", "CSprite", { X = "0.12500", Y = "0.05417", SizeX = "0.01562", SizeY = "0.02083", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Close", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ClosureBL", "CSprite", { X = "0.02813", Y = "0.18334", SizeX = "0.01562", SizeY = "0.02083", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Close", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ClosureBR", "CSprite", { X = "0.12500", Y = "0.18334", SizeX = "0.01562", SizeY = "0.02083", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Close", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale"})
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateScanningPulseComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("FX_Static", "CSprite", { X = "0.08750", Y = "0.00417", SizeX = "0.08125", SizeY = "0.07083", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "1.57044", FlipX = false, FlipY = false,
Enabled = true, SkinItemType = "", Autosize = true, SpriteSheetItem = "FX_Base", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FX_Dynamic", "CSprite", { X = "0.08750", Y = "0.00417", SizeX = "0.05312", SizeY = "0.10833", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "1.56999", FlipX = false, FlipY = false,
Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "WhiteSquare", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Frame", "CSprite", { X = "0.09375", Y = "0.00000", SizeX = "0.08125", SizeY = "0.12499", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "1.57027", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Normal", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Icon", "CSprite", { X = "0.02500", Y = "0.00417", SizeX = "0.04687", SizeY = "0.06250", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "IconS_ScanningPulse", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateEnergyShieldComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("FX_Static", "CSprite", {
X = "0.00313", Y = "0.00833", SizeX = "0.05312", SizeY = "0.10834", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = true, SpriteSheetItem = "FX_Base", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale"})
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FX_Dynamic", "CSprite", { X = "0.00313", Y = "0.00833", SizeX = "0.05312", SizeY = "0.10834", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "WhiteSquare", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Frame", "CSprite", { X = "0.00000", Y = "0.00000", SizeX = "0.08125", SizeY = "0.12500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Normal", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Icon", "CSprite", { X = "0.00313", Y = "0.03333", SizeX = "0.04687", SizeY = "0.06250", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "IconS_EnergyShield", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateEnergyWaveComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("FX_Static", "CSprite", { X = "0.00625", Y = "0.00834", SizeX = "0.05312", SizeY = "0.10833", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = true, SpriteSheetItem = "FX_Base", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FX_Dynamic", "CSprite", { X = "0.00625", Y = "0.00834", SizeX = "0.05312", SizeY = "0.10833", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "WhiteSquare", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Frame", "CSprite", { X = "-0.01875", Y = "-0.00000", SizeX = "0.08125", SizeY = "0.12500", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Normal", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Icon", "CSprite", { X = "0.01250", Y = "0.03333", SizeX = "0.04687", SizeY = "0.06250", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "IconS_EnergyWave", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreatePhaseDisplacementComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("FX_Static", "CSprite", { X = "0.00625", Y = "0.07917", SizeX = "0.08125", SizeY = "0.07083", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "-1.57044", FlipX = false, FlipY = false,Enabled = true, SkinItemType = "", Autosize = true, SpriteSheetItem = "FX_Base", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FX_Dynamic", "CSprite", { X = "0.00625", Y = "0.07917", SizeX = "0.05312", SizeY = "0.10833", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "-1.56999", FlipX = false, FlipY = false,Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "WhiteSquare", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Frame", "CSprite", { X = "0.00000", Y = "0.08333", SizeX = "0.08125", SizeY = "0.12499", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "-1.57027", FlipX = false, FlipY = false,
Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ButtonSpecialHabilities_Normal", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Icon", "CSprite", { X = "0.02500", Y = "0.01667", SizeX = "0.04687", SizeY = "0.06250", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "IconS_PhaseDisplacement", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateStatusComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = IngameMenuUpperSpaceComposition.CreateUpperScreenHighlightComposition("UpperScreenHighlight", { X = "-0.03141", Y = "-0.21458", SizeX = "-0.03141", SizeY = "-0.21458", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "0.00000", ColorG = "0.00000", ColorB = "0.00000", ColorA = "1.00000" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("BackgroundOrnamentUpLeftLower", "CSprite", { X = "-0.20625", Y = "0.08750", SizeX = "0.49375", SizeY = "0.10000", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Head_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale"})
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("BackgroundOrnamentUpRightLower", "CSprite", { X = "0.28750", Y = "0.08750", SizeX = "0.49375", SizeY = "0.10000", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Head_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("BackgroundOrnamentUpRightUpper", "CSprite", { X = "0.33125", Y = "-0.00416", SizeX = "0.49999", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Head_A", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("BackgroundOrnamentUpLeftUpper", "CSprite", { X = "-0.25624", Y = "-0.00416", SizeX = "0.49999", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Head_A", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateEnergyTanksContainerComposition("EnergyTanksContainerComposition", { X = "0.09062", Y = "0.02083", SizeX = "0.29688", SizeY = "0.08750", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("EnergyCounter", "CText", { X = "0.01250", Y = "0.00833", SizeX = "0.06876", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Text = "test", Font = "digital_big", TextAlignment = "Right", Autosize = false, Outline = false, EmbeddedSpritesSuffix = "", BlinkColorR = "1.00000", BlinkColorG = "1.00000", BlinkColorB = "1.00000", BlinkAlpha = "1.00000", Blink = "-1.00000" })
oContainer:AddChild(oChild)
oChild = IngameMenuUpperSpaceComposition.CreateSpecialEnergyBarComponentsComposition("SpecialEnergyBarComponents", { X = "-0.01250", Y = "0.15833", SizeX = "0.52187", SizeY = "0.08333", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ReserveTankE", "CSprite", { X = "0.38125", Y = "0.02083", SizeX = "0.05312", SizeY = "0.05416", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ReseveTank_E_Empty", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ReserveTankS", "CSprite", { X = "0.44375", Y = "0.02083", SizeX = "0.05312", SizeY = "0.05416", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ReseveTank_S_Empty", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("ReserveTankM", "CSprite", { X = "0.50625", Y = "0.02083", SizeX = "0.05312", SizeY = "0.05416", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "ReseveTank_M_Empty", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("MissilesSelection", "CSprite", { X = "0.06250", Y = "0.09167", SizeX = "0.15001", SizeY = "0.06249", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Weaponflare", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SuperMissilesSelection", "CSprite", { X = "0.23125", Y = "0.09167", SizeX = "0.13125", SizeY = "0.06249", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Weaponflare", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("PowerBombsSelection", "CSprite", { X = "0.38125", Y = "0.09167", SizeX = "0.13126", SizeY = "0.06249", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Weaponflare", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SGI_Missile", "CSprite", { X = "0.07500", Y = "0.10000", SizeX = "0.02501", SizeY = "0.04583", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Icon_Missiles", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SGC_Missile", "CText", { X = "0.10938", Y = "0.07917", SizeX = "0.10001", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "0.76000", ColorG = "0.90000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Text = "250", Font = "digital_hefty", TextAlignment = "Left", Autosize = false, Outline = false, EmbeddedSpritesSuffix = "", BlinkColorR = "1.00000", BlinkColorG = "1.00000", BlinkColorB = "1.00000", BlinkAlpha = "1.00000", Blink = "-1.00000" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SGI_SuperMissile", "CSprite", { X = "0.24375", Y = "0.10000", SizeX = "0.04063", SizeY = "0.04583", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Icon_SuperMissiles", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SGC_SuperMissile", "CText", { X = "0.29375", Y = "0.07917", SizeX = "0.06564", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "0.76000", ColorG = "0.90000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Text = "50", Font = "digital_hefty", TextAlignment = "Left", Autosize = false, Outline = false, EmbeddedSpritesSuffix = "", BlinkColorR = "1.00000", BlinkColorG = "1.00000", BlinkColorB = "1.00000", BlinkAlpha = "1.00000", Blink = "-1.00000" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SGI_PowerBomb", "CSprite", { X = "0.39375", Y = "0.10000", SizeX = "0.03750", SizeY = "0.04583", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Icon_PowerBombs", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SGC_PowerBomb", "CText", { X = "0.44062", Y = "0.07917", SizeX = "0.06564", SizeY = "0.09166", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "0.76000", ColorG = "0.90000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Text = "30", Font = "digital_hefty", TextAlignment = "Left", Autosize = false, Outline = false, EmbeddedSpritesSuffix = "", BlinkColorR = "1.00000", BlinkColorG = "1.00000", BlinkColorB = "1.00000", BlinkAlpha = "1.00000", Blink = "-1.00000" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("EnergyFlare", "CSprite", { X = "-0.04688", Y = "-0.00833", SizeX = "0.48440", SizeY = "0.12498", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_01", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FlareReserveTankE", "CSprite", { X = "0.34687", Y = "0.00417", SizeX = "0.12501", SizeY = "0.10415", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = false, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_02", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FlareReserveTankA", "CSprite", { X = "0.40937", Y = "0.00417", SizeX = "0.12501", SizeY = "0.10415", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = false, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_02", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FlareReserveTankM", "CSprite", { X = "0.47187", Y = "0.00417", SizeX = "0.12501", SizeY = "0.10415", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = false, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_02", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("FlareSE", "CSprite", { X = "0.02813", Y = "0.14167", SizeX = "0.53128", SizeY = "0.12498", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_01", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("MissilesFlare", "CSprite", { X = "0.05000", Y = "0.07917", SizeX = "0.17189", SizeY = "0.10415", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_02", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SuperMissilesFlare", "CSprite", { X = "0.21563", Y = "0.07917", SizeX = "0.15626", SizeY = "0.10415", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_02", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("PowerBombsFlare", "CSprite", { X = "0.36875", Y = "0.07917", SizeX = "0.15626", SizeY = "0.10415", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Flare_02", BlendMode = "Additive", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateUpperScreenHighlightComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateEnergyTanksContainerComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("Tank7", "CSprite", { X = "0.15625", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank8", "CSprite", { X = "0.18438", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank6", "CSprite", { X = "0.12812", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank9", "CSprite", { X = "0.21250", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank10", "CSprite", { X = "0.24063", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank2", "CSprite", { X = "0.01563", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank3", "CSprite", { X = "0.04375", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank1", "CSprite", { X = "-0.01250", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank4", "CSprite", { X = "0.07187", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("Tank5", "CSprite", { X = "0.10000", Y = "-0.01667", SizeX = "0.04376", SizeY = "0.08752", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "1.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
function IngameMenuUpperSpaceComposition.CreateSpecialEnergyBarComponentsComposition(_ARG_0_, _ARG_1_)
local oContainer = GUI.CreateDisplayObjectEx(_ARG_0_, "CDisplayObjectContainer", {})
local oChild = nil
oChild = GUI.CreateDisplayObjectEx("LineBarsLow_01", "CSprite", { X = "0.03125", Y = "0.02917", SizeX = "0.11250", SizeY = "0.06666", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "LineBarsLow_01", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Max_Middle", "CSprite", { X = "0.08125", Y = "0.03333", SizeX = "0.43750", SizeY = "0.01666", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "0.07000", ColorG = "0.25000", ColorB = "0.34000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "WhiteSquare", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("LineBarsLow_00", "CSprite", { X = "-0.00625", Y = "0.01250", SizeX = "0.04063", SizeY = "0.03750", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "LineBarsLow_05", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("LineBarsLow_03", "CSprite", { X = "0.44063", Y = "0.05417", SizeX = "0.06562", SizeY = "0.03750", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "LineBarsLow_03", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("LineBarsLow_02", "CSprite", { X = "0.14375", Y = "0.05417", SizeX = "0.29686", SizeY = "0.03750", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "LineBarsLow_02", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Previous_Left", "CSprite", { X = "0.06563", Y = "0.01667", SizeX = "0.01563", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "0.00000", ColorB = "0.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_01_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Previous_Middle", "CSprite", { X = "0.08125", Y = "0.01667", SizeX = "0.43748", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "0.00000", ColorB = "0.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_01", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Previous_Right", "CSprite", { X = "0.51875", Y = "0.01668", SizeX = "0.01563", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, ColorR = "1.00000", ColorG = "0.00000", ColorB = "0.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_01_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Current_Left", "CSprite", { X = "0.06563", Y = "0.01667", SizeX = "0.01563", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "0.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_01_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Current_Middle", "CSprite", { X = "0.08125", Y = "0.01667", SizeX = "0.43748", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, ColorR = "1.00000", ColorG = "1.00000", ColorB = "0.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_01", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_Current_Right", "CSprite", { X = "0.51875", Y = "0.01668", SizeX = "0.01563", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, ColorR = "1.00000", ColorG = "1.00000", ColorB = "0.00000", ColorA = "1.00000", Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_01_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_SPH_Left", "CSprite", { X = "0.45937", Y = "0.01667", SizeX = "0.01563", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_02_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_SPH_Right", "CSprite", { X = "0.51875", Y = "0.01668", SizeX = "0.01563", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = true, FlipY = true, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_02_B", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
oChild = GUI.CreateDisplayObjectEx("SEB_SPH_Middle", "CSprite", { X = "0.47500", Y = "0.01667", SizeX = "0.04375", SizeY = "0.04999", ScaleX = "1.00000", ScaleY = "1.00000", Angle = "0.00000", FlipX = false, FlipY = false, Enabled = true, SkinItemType = "", Autosize = false, SpriteSheetItem = "Bar_02", BlendMode = "AlphaBlend", USelMode = "Scale", VSelMode = "Scale" })
oContainer:AddChild(oChild)
GUI.SetHierarchyProperties(oContainer, _ARG_1_)
return oContainer
end
|
local ArtifactUI =
{
Name = "ArtifactUI",
Type = "System",
Namespace = "C_ArtifactUI",
Functions =
{
{
Name = "AddPower",
Type = "Function",
Arguments =
{
{ Name = "powerID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "success", Type = "bool", Nilable = false },
},
},
{
Name = "ApplyCursorRelicToSlot",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
},
{
Name = "CanApplyArtifactRelic",
Type = "Function",
Arguments =
{
{ Name = "relicItemID", Type = "number", Nilable = false },
{ Name = "onlyUnlocked", Type = "bool", Nilable = false },
},
Returns =
{
{ Name = "canApply", Type = "bool", Nilable = false },
},
},
{
Name = "CanApplyCursorRelicToSlot",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "canApply", Type = "bool", Nilable = false },
},
},
{
Name = "CanApplyRelicItemIDToEquippedArtifactSlot",
Type = "Function",
Arguments =
{
{ Name = "relicItemID", Type = "number", Nilable = false },
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "canApply", Type = "bool", Nilable = false },
},
},
{
Name = "CanApplyRelicItemIDToSlot",
Type = "Function",
Arguments =
{
{ Name = "relicItemID", Type = "number", Nilable = false },
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "canApply", Type = "bool", Nilable = false },
},
},
{
Name = "CheckRespecNPC",
Type = "Function",
Returns =
{
{ Name = "canRespec", Type = "bool", Nilable = false },
},
},
{
Name = "Clear",
Type = "Function",
},
{
Name = "ClearForgeCamera",
Type = "Function",
},
{
Name = "ConfirmRespec",
Type = "Function",
},
{
Name = "DoesEquippedArtifactHaveAnyRelicsSlotted",
Type = "Function",
Returns =
{
{ Name = "hasAnyRelicsSlotted", Type = "bool", Nilable = false },
},
},
{
Name = "GetAppearanceInfo",
Type = "Function",
Arguments =
{
{ Name = "appearanceSetIndex", Type = "number", Nilable = false },
{ Name = "appearanceIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
{ Name = "appearanceName", Type = "string", Nilable = false },
{ Name = "displayIndex", Type = "number", Nilable = false },
{ Name = "unlocked", Type = "bool", Nilable = false },
{ Name = "failureDescription", Type = "string", Nilable = true },
{ Name = "uiCameraID", Type = "number", Nilable = false },
{ Name = "altHandCameraID", Type = "number", Nilable = true },
{ Name = "swatchColorR", Type = "number", Nilable = false },
{ Name = "swatchColorG", Type = "number", Nilable = false },
{ Name = "swatchColorB", Type = "number", Nilable = false },
{ Name = "modelOpacity", Type = "number", Nilable = false },
{ Name = "modelSaturation", Type = "number", Nilable = false },
{ Name = "obtainable", Type = "bool", Nilable = false },
},
},
{
Name = "GetAppearanceInfoByID",
Type = "Function",
Arguments =
{
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "artifactAppearanceSetID", Type = "number", Nilable = false },
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
{ Name = "appearanceName", Type = "string", Nilable = false },
{ Name = "displayIndex", Type = "number", Nilable = false },
{ Name = "unlocked", Type = "bool", Nilable = false },
{ Name = "failureDescription", Type = "string", Nilable = true },
{ Name = "uiCameraID", Type = "number", Nilable = false },
{ Name = "altHandCameraID", Type = "number", Nilable = true },
{ Name = "swatchColorR", Type = "number", Nilable = false },
{ Name = "swatchColorG", Type = "number", Nilable = false },
{ Name = "swatchColorB", Type = "number", Nilable = false },
{ Name = "modelOpacity", Type = "number", Nilable = false },
{ Name = "modelSaturation", Type = "number", Nilable = false },
{ Name = "obtainable", Type = "bool", Nilable = false },
},
},
{
Name = "GetAppearanceSetInfo",
Type = "Function",
Arguments =
{
{ Name = "appearanceSetIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "artifactAppearanceSetID", Type = "number", Nilable = false },
{ Name = "appearanceSetName", Type = "string", Nilable = false },
{ Name = "appearanceSetDescription", Type = "string", Nilable = false },
{ Name = "numAppearances", Type = "number", Nilable = false },
},
},
{
Name = "GetArtifactArtInfo",
Type = "Function",
Returns =
{
{ Name = "artifactArtInfo", Type = "ArtifactArtInfo", Nilable = false },
},
},
{
Name = "GetArtifactInfo",
Type = "Function",
Returns =
{
{ Name = "itemID", Type = "number", Nilable = false },
{ Name = "altItemID", Type = "number", Nilable = true },
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
{ Name = "xp", Type = "number", Nilable = false },
{ Name = "pointsSpent", Type = "number", Nilable = false },
{ Name = "quality", Type = "number", Nilable = false },
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
{ Name = "appearanceModID", Type = "number", Nilable = false },
{ Name = "itemAppearanceID", Type = "number", Nilable = true },
{ Name = "altItemAppearanceID", Type = "number", Nilable = true },
{ Name = "altOnTop", Type = "bool", Nilable = false },
{ Name = "tier", Type = "number", Nilable = false },
},
},
{
Name = "GetArtifactItemID",
Type = "Function",
Returns =
{
{ Name = "itemID", Type = "number", Nilable = false },
},
},
{
Name = "GetArtifactTier",
Type = "Function",
Returns =
{
{ Name = "tier", Type = "number", Nilable = true },
},
},
{
Name = "GetArtifactXPRewardTargetInfo",
Type = "Function",
Arguments =
{
{ Name = "artifactCategoryID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
},
},
{
Name = "GetCostForPointAtRank",
Type = "Function",
Arguments =
{
{ Name = "rank", Type = "number", Nilable = false },
{ Name = "tier", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "cost", Type = "number", Nilable = false },
},
},
{
Name = "GetEquippedArtifactArtInfo",
Type = "Function",
Returns =
{
{ Name = "artifactArtInfo", Type = "ArtifactArtInfo", Nilable = false },
},
},
{
Name = "GetEquippedArtifactInfo",
Type = "Function",
Returns =
{
{ Name = "itemID", Type = "number", Nilable = false },
{ Name = "altItemID", Type = "number", Nilable = true },
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
{ Name = "xp", Type = "number", Nilable = false },
{ Name = "pointsSpent", Type = "number", Nilable = false },
{ Name = "quality", Type = "number", Nilable = false },
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
{ Name = "appearanceModID", Type = "number", Nilable = false },
{ Name = "itemAppearanceID", Type = "number", Nilable = true },
{ Name = "altItemAppearanceID", Type = "number", Nilable = true },
{ Name = "altOnTop", Type = "bool", Nilable = false },
{ Name = "tier", Type = "number", Nilable = false },
},
},
{
Name = "GetEquippedArtifactItemID",
Type = "Function",
Returns =
{
{ Name = "itemID", Type = "number", Nilable = false },
},
},
{
Name = "GetEquippedArtifactNumRelicSlots",
Type = "Function",
Arguments =
{
{ Name = "onlyUnlocked", Type = "bool", Nilable = false, Default = false, Documentation = { "If true then only the relic slots that are unlocked will be considered." } },
},
Returns =
{
{ Name = "numRelicSlots", Type = "number", Nilable = false },
},
},
{
Name = "GetEquippedArtifactRelicInfo",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
{ Name = "slotTypeName", Type = "string", Nilable = false, Documentation = { "Matches the socket identifiers used in the socketing system." } },
{ Name = "link", Type = "string", Nilable = false },
},
},
{
Name = "GetEquippedRelicLockedReason",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "lockedReason", Type = "string", Nilable = true },
},
},
{
Name = "GetForgeRotation",
Type = "Function",
Returns =
{
{ Name = "forgeRotationX", Type = "number", Nilable = false },
{ Name = "forgeRotationY", Type = "number", Nilable = false },
{ Name = "forgeRotationZ", Type = "number", Nilable = false },
},
},
{
Name = "GetItemLevelIncreaseProvidedByRelic",
Type = "Function",
Arguments =
{
{ Name = "itemLinkOrID", Type = "string", Nilable = false },
},
Returns =
{
{ Name = "itemIevelIncrease", Type = "number", Nilable = false },
},
},
{
Name = "GetMetaPowerInfo",
Type = "Function",
Returns =
{
{ Name = "spellID", Type = "number", Nilable = false, StrideIndex = 1 },
{ Name = "powerCost", Type = "number", Nilable = false, StrideIndex = 2 },
{ Name = "currentRank", Type = "number", Nilable = false, StrideIndex = 3 },
},
},
{
Name = "GetNumAppearanceSets",
Type = "Function",
Returns =
{
{ Name = "numAppearanceSets", Type = "number", Nilable = false },
},
},
{
Name = "GetNumObtainedArtifacts",
Type = "Function",
Returns =
{
{ Name = "numObtainedArtifacts", Type = "number", Nilable = false },
},
},
{
Name = "GetNumRelicSlots",
Type = "Function",
Arguments =
{
{ Name = "onlyUnlocked", Type = "bool", Nilable = false, Default = false, Documentation = { "If true then only the relic slots that are unlocked will be considered." } },
},
Returns =
{
{ Name = "numRelicSlots", Type = "number", Nilable = false },
},
},
{
Name = "GetPointsRemaining",
Type = "Function",
Returns =
{
{ Name = "pointsRemaining", Type = "number", Nilable = false },
},
},
{
Name = "GetPowerHyperlink",
Type = "Function",
Arguments =
{
{ Name = "powerID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "link", Type = "string", Nilable = false },
},
},
{
Name = "GetPowerInfo",
Type = "Function",
Arguments =
{
{ Name = "powerID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "powerInfo", Type = "ArtifactPowerInfo", Nilable = false },
},
},
{
Name = "GetPowerLinks",
Type = "Function",
Arguments =
{
{ Name = "powerID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "linkingPowerID", Type = "table", InnerType = "number", Nilable = false },
},
},
{
Name = "GetPowers",
Type = "Function",
Returns =
{
{ Name = "powerID", Type = "table", InnerType = "number", Nilable = false },
},
},
{
Name = "GetPowersAffectedByRelic",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "powerIDs", Type = "number", Nilable = false, StrideIndex = 1 },
},
},
{
Name = "GetPowersAffectedByRelicItemLink",
Type = "Function",
Arguments =
{
{ Name = "relicItemInfo", Type = "string", Nilable = false },
},
Returns =
{
{ Name = "powerIDs", Type = "number", Nilable = false, StrideIndex = 1 },
},
},
{
Name = "GetPreviewAppearance",
Type = "Function",
Returns =
{
{ Name = "artifactAppearanceID", Type = "number", Nilable = true },
},
},
{
Name = "GetRelicInfo",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
{ Name = "slotTypeName", Type = "string", Nilable = false, Documentation = { "Matches the socket identifiers used in the socketing system." } },
{ Name = "link", Type = "string", Nilable = false },
},
},
{
Name = "GetRelicInfoByItemID",
Type = "Function",
Arguments =
{
{ Name = "itemID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
{ Name = "slotTypeName", Type = "string", Nilable = false, Documentation = { "Matches the socket identifiers used in the socketing system." } },
{ Name = "link", Type = "string", Nilable = false },
},
},
{
Name = "GetRelicLockedReason",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "lockedReason", Type = "string", Nilable = true },
},
},
{
Name = "GetRelicSlotType",
Type = "Function",
Arguments =
{
{ Name = "relicSlotIndex", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "slotTypeName", Type = "string", Nilable = false },
},
},
{
Name = "GetRespecArtifactArtInfo",
Type = "Function",
Returns =
{
{ Name = "artifactArtInfo", Type = "ArtifactArtInfo", Nilable = false },
},
},
{
Name = "GetRespecArtifactInfo",
Type = "Function",
Returns =
{
{ Name = "itemID", Type = "number", Nilable = false },
{ Name = "altItemID", Type = "number", Nilable = true },
{ Name = "name", Type = "string", Nilable = false },
{ Name = "icon", Type = "number", Nilable = false },
{ Name = "xp", Type = "number", Nilable = false },
{ Name = "pointsSpent", Type = "number", Nilable = false },
{ Name = "quality", Type = "number", Nilable = false },
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
{ Name = "appearanceModID", Type = "number", Nilable = false },
{ Name = "itemAppearanceID", Type = "number", Nilable = true },
{ Name = "altItemAppearanceID", Type = "number", Nilable = true },
{ Name = "altOnTop", Type = "bool", Nilable = false },
{ Name = "tier", Type = "number", Nilable = false },
},
},
{
Name = "GetRespecCost",
Type = "Function",
Returns =
{
{ Name = "cost", Type = "number", Nilable = false },
},
},
{
Name = "GetTotalPowerCost",
Type = "Function",
Arguments =
{
{ Name = "startingTrait", Type = "number", Nilable = false },
{ Name = "numTraits", Type = "number", Nilable = false },
{ Name = "artifactTier", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "totalArtifactPowerCost", Type = "number", Nilable = false },
},
},
{
Name = "GetTotalPurchasedRanks",
Type = "Function",
Returns =
{
{ Name = "totalPurchasedRanks", Type = "number", Nilable = false },
},
},
{
Name = "IsArtifactDisabled",
Type = "Function",
Returns =
{
{ Name = "artifactDisabled", Type = "bool", Nilable = false },
},
},
{
Name = "IsAtForge",
Type = "Function",
Returns =
{
{ Name = "isAtForge", Type = "bool", Nilable = false },
},
},
{
Name = "IsEquippedArtifactDisabled",
Type = "Function",
Returns =
{
{ Name = "artifactDisabled", Type = "bool", Nilable = false },
},
},
{
Name = "IsEquippedArtifactMaxed",
Type = "Function",
Returns =
{
{ Name = "artifactMaxed", Type = "bool", Nilable = false },
},
},
{
Name = "IsMaxedByRulesOrEffect",
Type = "Function",
Returns =
{
{ Name = "isEffectivelyMaxed", Type = "bool", Nilable = false },
},
},
{
Name = "IsPowerKnown",
Type = "Function",
Arguments =
{
{ Name = "powerID", Type = "number", Nilable = false },
},
Returns =
{
{ Name = "known", Type = "bool", Nilable = false },
},
},
{
Name = "IsViewedArtifactEquipped",
Type = "Function",
Returns =
{
{ Name = "isViewedArtifactEquipped", Type = "bool", Nilable = false },
},
},
{
Name = "SetAppearance",
Type = "Function",
Arguments =
{
{ Name = "artifactAppearanceID", Type = "number", Nilable = false },
},
},
{
Name = "SetForgeCamera",
Type = "Function",
},
{
Name = "SetForgeRotation",
Type = "Function",
Arguments =
{
{ Name = "forgeRotationX", Type = "number", Nilable = false },
{ Name = "forgeRotationY", Type = "number", Nilable = false },
{ Name = "forgeRotationZ", Type = "number", Nilable = false },
},
},
{
Name = "SetPreviewAppearance",
Type = "Function",
Documentation = { "Call without an argument to clear the preview." },
Arguments =
{
{ Name = "artifactAppearanceID", Type = "number", Nilable = false, Default = 0 },
},
},
{
Name = "ShouldSuppressForgeRotation",
Type = "Function",
Returns =
{
{ Name = "shouldSuppressForgeRotation", Type = "bool", Nilable = false },
},
},
},
Events =
{
{
Name = "ArtifactClose",
Type = "Event",
LiteralName = "ARTIFACT_CLOSE",
},
{
Name = "ArtifactEndgameRefund",
Type = "Event",
LiteralName = "ARTIFACT_ENDGAME_REFUND",
Payload =
{
{ Name = "numRefundedPowers", Type = "number", Nilable = false },
{ Name = "refundedTier", Type = "number", Nilable = false },
{ Name = "bagOrSlotIndex", Type = "number", Nilable = false },
{ Name = "slotIndex", Type = "number", Nilable = true },
},
},
{
Name = "ArtifactRelicForgeClose",
Type = "Event",
LiteralName = "ARTIFACT_RELIC_FORGE_CLOSE",
},
{
Name = "ArtifactRelicForgePreviewRelicChanged",
Type = "Event",
LiteralName = "ARTIFACT_RELIC_FORGE_PREVIEW_RELIC_CHANGED",
},
{
Name = "ArtifactRelicForgeUpdate",
Type = "Event",
LiteralName = "ARTIFACT_RELIC_FORGE_UPDATE",
},
{
Name = "ArtifactRelicInfoReceived",
Type = "Event",
LiteralName = "ARTIFACT_RELIC_INFO_RECEIVED",
},
{
Name = "ArtifactRespecPrompt",
Type = "Event",
LiteralName = "ARTIFACT_RESPEC_PROMPT",
},
{
Name = "ArtifactTierChanged",
Type = "Event",
LiteralName = "ARTIFACT_TIER_CHANGED",
Payload =
{
{ Name = "newTier", Type = "number", Nilable = false },
{ Name = "bagOrSlotIndex", Type = "number", Nilable = false },
{ Name = "slotIndex", Type = "number", Nilable = true },
},
},
{
Name = "ArtifactUpdate",
Type = "Event",
LiteralName = "ARTIFACT_UPDATE",
Payload =
{
{ Name = "newItem", Type = "bool", Nilable = false },
},
},
{
Name = "ArtifactXpUpdate",
Type = "Event",
LiteralName = "ARTIFACT_XP_UPDATE",
},
},
Tables =
{
{
Name = "ArtifactArtInfo",
Type = "Structure",
Fields =
{
{ Name = "textureKit", Type = "string", Nilable = false },
{ Name = "titleName", Type = "string", Nilable = false },
{ Name = "titleColor", Type = "table", Mixin = "ColorMixin", Nilable = false },
{ Name = "barConnectedColor", Type = "table", Mixin = "ColorMixin", Nilable = false },
{ Name = "barDisconnectedColor", Type = "table", Mixin = "ColorMixin", Nilable = false },
{ Name = "uiModelSceneID", Type = "number", Nilable = false },
{ Name = "spellVisualKitID", Type = "number", Nilable = false },
},
},
{
Name = "ArtifactPowerInfo",
Type = "Structure",
Fields =
{
{ Name = "spellID", Type = "number", Nilable = false },
{ Name = "cost", Type = "number", Nilable = false },
{ Name = "currentRank", Type = "number", Nilable = false },
{ Name = "maxRank", Type = "number", Nilable = false },
{ Name = "bonusRanks", Type = "number", Nilable = false },
{ Name = "numMaxRankBonusFromTier", Type = "number", Nilable = false },
{ Name = "prereqsMet", Type = "bool", Nilable = false },
{ Name = "isStart", Type = "bool", Nilable = false },
{ Name = "isGoldMedal", Type = "bool", Nilable = false },
{ Name = "isFinal", Type = "bool", Nilable = false },
{ Name = "tier", Type = "number", Nilable = false },
{ Name = "position", Type = "table", Mixin = "Vector2DMixin", Nilable = false },
{ Name = "offset", Type = "table", Mixin = "Vector2DMixin", Nilable = true },
{ Name = "linearIndex", Type = "number", Nilable = true },
},
},
},
};
APIDocumentation:AddDocumentationTable(ArtifactUI);
|
local draw = draw
local math = math
local string = string
local GetLang = LANG.GetUnsafeLanguageTable
local util = util
local base = "old_ttt_element"
DEFINE_BASECLASS(base)
HUDELEMENT.Base = base
if CLIENT then
local x = 0
local y = 0
local const_defaults = {
basepos = {x = 0, y = 0},
size = {w = HUDELEMENT.maxwidth, h = HUDELEMENT.maxheight},
minsize = {w = HUDELEMENT.maxwidth, h = HUDELEMENT.maxheight}
}
---
-- @ignore
function HUDELEMENT:Initialize()
BaseClass.Initialize(self)
end
---
-- @ignore
function HUDELEMENT:GetDefaults()
const_defaults["size"] = {w = self.maxwidth, h = self.maxheight}
const_defaults["minsize"] = {w = self.maxwidth, h = self.maxheight}
const_defaults["basepos"] = {x = self.margin, y = ScrH() - (self.margin + self.maxheight)}
return const_defaults
end
---
-- @ignore
function HUDELEMENT:PerformLayout()
local pos = self:GetPos()
x = pos.x
y = pos.y
BaseClass.PerformLayout(self)
end
---
-- Draws the old role icon
-- @param number xPos
-- @param number yPos
-- @param number wSize width
-- @param number hSize height
-- @param Material iconMat the role icon
-- @param Color col
-- @realm client
local function DrawOldRoleIcon(xPos, yPos, wSize, hSize, iconMat, col)
local base_mat = Material("vgui/ttt/dynamic/base")
local base_overlay = Material("vgui/ttt/dynamic/base_overlay")
surface.SetDrawColor(col.r, col.g, col.b, col.a)
surface.SetMaterial(base_mat)
surface.DrawTexturedRect(xPos, yPos, wSize, hSize)
surface.SetDrawColor(col.r, col.g, col.b, col.a)
surface.SetMaterial(base_overlay)
surface.DrawTexturedRect(xPos, yPos, wSize, hSize)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(iconMat)
surface.DrawTexturedRect(xPos, yPos, wSize, hSize)
end
---
-- @ignore
function HUDELEMENT:Draw()
local client = LocalPlayer()
local L = GetLang()
local maxwidth = self.maxwidth
local width = maxwidth
local height = self.maxheight
local margin = self.margin
if client:Alive() and client:Team() == TEAM_TERROR then
self:DrawBg(x, y, width, height, client)
local bar_height = 25
local bar_width = width - self.dmargin
-- Draw health
local health = math.max(0, client:Health())
local health_y = y + margin
local health_string = health
if not GetGlobalBool("ttt_armor_classic", false) and client:GetArmor() > 0 then
health_string = health_string .. " + " .. client:GetArmor()
end
self:PaintBar(x + margin, health_y, bar_width, bar_height, self.health_colors, health / client:GetMaxHealth())
self:ShadowedText(health_string, "HealthAmmo", x + bar_width, health_y, COLOR_WHITE, TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT)
-- Draw ammo
local ammo_y = health_y + bar_height + margin
if client:GetActiveWeapon().Primary then
local ammo_clip, ammo_max, ammo_inv = self:GetAmmo(client)
if ammo_clip ~= -1 then
local text = string.format("%i + %02i", ammo_clip, ammo_inv)
self:PaintBar(x + margin, ammo_y, bar_width, bar_height, self.ammo_colors, ammo_clip / ammo_max)
self:ShadowedText(text, "HealthAmmo", x + bar_width, ammo_y, COLOR_WHITE, TEXT_ALIGN_RIGHT, TEXT_ALIGN_RIGHT)
end
end
-- sprint bar
local sbh = 8 -- spring bar height
if GetGlobalBool("ttt2_sprint_enabled", true) then
self:PaintBar(x + margin, ammo_y + bar_height + 5, bar_width, sbh, self.sprint_colors, client.sprintProgress)
end
local hastewidth = self.hastewidth
local bgheight = self.bgheight
local smargin = self.smargin
local tmp = width - hastewidth - bgheight - smargin * 2
-- Draw the current role
local round_state = GAMEMODE.round_state
local traitor_y = y - 30
local text
if round_state == ROUND_ACTIVE then
text = L[client:GetSubRoleData().name]
else
text = L[self.roundstate_string[round_state]]
end
self:ShadowedText(text, "TraitorState", x + tmp * 0.5, traitor_y, COLOR_WHITE, TEXT_ALIGN_CENTER)
-- Draw team icon
local team = client:GetTeam()
if team ~= TEAM_NONE and round_state == ROUND_ACTIVE and not TEAMS[team].alone then
local t = TEAMS[team]
if t.iconMaterial then
DrawOldRoleIcon(x + tmp + smargin, traitor_y, bgheight, bgheight, t.iconMaterial, t.color or COLOR_BLACK)
end
end
-- Draw round time
local is_haste = HasteMode() and round_state == ROUND_ACTIVE
local is_traitor = client:IsActive() and client:GetTeam() == TEAM_TRAITOR
local endtime = GetGlobalFloat("ttt_round_end", 0) - CurTime()
local font = "TimeLeft"
local color = COLOR_WHITE
tmp = width + x - hastewidth + smargin + hastewidth * 0.5
local rx = tmp
local ry = traitor_y + 3
-- Time displays differently depending on whether haste mode is on,
-- whether the player is traitor or not, and whether it is overtime.
if is_haste then
local hastetime = GetGlobalFloat("ttt_haste_end", 0) - CurTime()
if hastetime < 0 then
if not is_traitor or math.ceil(CurTime()) % 7 <= 2 then
-- innocent or blinking "overtime"
text = L.overtime
font = "Trebuchet18"
-- need to hack the position a little because of the font switch
ry = ry + 5
rx = rx - 3
else
-- traitor and not blinking "overtime" right now, so standard endtime display
text = util.SimpleTime(math.max(0, endtime), "%02i:%02i")
color = COLOR_RED
end
else
-- still in starting period
local t = hastetime
if is_traitor and math.ceil(CurTime()) % 6 < 2 then
t = endtime
color = COLOR_RED
end
text = util.SimpleTime(math.max(0, t), "%02i:%02i")
end
else
-- bog standard time when haste mode is off (or round not active)
text = util.SimpleTime(math.max(0, endtime), "%02i:%02i")
end
self:ShadowedText(text, font, rx, ry, color, TEXT_ALIGN_CENTER)
if is_haste then
draw.SimpleText(L.hastemode, "TabLarge", tmp, traitor_y - 8, COLOR_WHITE, TEXT_ALIGN_CENTER)
end
else
-- Draw round state
local smargin = self.smargin
local hastewidth = self.hastewidth
local bg_colors = self.bg_colors
local round_y = y + height - self.bgheight
height = self.bgheight
-- move up a little on low resolutions to allow space for spectator hints
if ScrW() < 1000 then
round_y = round_y - 15
end
local time_x = width - hastewidth
local time_y = round_y + 4
draw.RoundedBox(8, x, round_y, width, height, bg_colors.background_main)
draw.RoundedBox(8, x, round_y, time_x, height, bg_colors.noround)
-- Draw current round state
local text = L[self.roundstate_string[GAMEMODE.round_state]]
self:ShadowedText(text, "TraitorState", x + (width - hastewidth) * 0.5, round_y, COLOR_WHITE, TEXT_ALIGN_CENTER)
-- Draw round/prep/post time remaining
text = util.SimpleTime(math.max(0, GetGlobalFloat("ttt_round_end", 0) - CurTime()), "%02i:%02i")
self:ShadowedText(text, "TimeLeft", x + time_x + smargin + hastewidth * 0.5, time_y, COLOR_WHITE, TEXT_ALIGN_CENTER)
end
end
end
|
local DebugLogger = require "lil.DebugLogger"
local OsFacts = require "lil.OsFacts"
local StringUtils = require "lil.StringUtils"
local useFile = function(filePath, mode, useBlock)
local file = assert(io.open(filePath, mode))
local useBlockOk, useBlockErrorOrRetVal = xpcall(function()
return useBlock(file)
end, debug.traceback)
pcall(function()
file:close()
end)
if not useBlockOk then
error(useBlockErrorOrRetVal)
end
return useBlockErrorOrRetVal
end
local appendTextToFile = function(filePath, text)
DebugLogger.log("appending text to file with filePath = '%s'", filePath)
return useFile(filePath, "a", function(file)
return file:write(text)
end)
end
local getFileSizeInBytes = function(filePath)
DebugLogger.log("get file size in bytes with filePath = '%s'", filePath)
return useFile(filePath, "r", function(file)
return file:seek("end")
end)
end
local fileExists = function(filePath)
DebugLogger.log("checking if file exists with filePath = '%s'", filePath)
local file, fileOpenError = io.open(filePath)
pcall(function()
file:close()
end)
return file and not fileOpenError
end
local getFileDirectory = function(filePath)
DebugLogger.log("get file directory with filePath = '%s'", filePath)
local lastSeperatorIndex = filePath:match(OsFacts.lastDirectorySeperatorRegex)
if not lastSeperatorIndex then
return string.format(".%s", OsFacts.directorySeperator)
end
return filePath:sub(0, lastSeperatorIndex)
end
local getFileName = function(filePath)
DebugLogger.log("get file directory with filePath = '%s'", filePath)
local lastSeperatorIndex = filePath:match(OsFacts.lastDirectorySeperatorRegex)
if not lastSeperatorIndex then
return filePath
end
local fileName = StringUtils.replacePatternIfPresent(filePath:sub(lastSeperatorIndex), OsFacts.directorySeperator, "")
DebugLogger.log("get file directory returning with fileName = '%s'", fileName)
return fileName
end
local combinePaths = function(left, right)
DebugLogger.log("combine paths with left = '%s' and right = '%s'", left, right)
return string.format("%s%s%s", left, OsFacts.directorySeperator, right):gsub(OsFacts.directorySeperatorRegex, OsFacts.directorySeperator)
end
return
{
useFile = useFile,
appendTextToFile = appendTextToFile,
getFileSizeInBytes = getFileSizeInBytes,
fileExists = fileExists,
getFileDirectory = getFileDirectory,
getFileName = getFileName,
combinePaths = combinePaths
}
|
local S = mobs.intllib
-- Warthog originally by KrupnoPavel, B3D model by sirrobzeroone
mobs:register_mob("mobs_animal:pumba", {
stepheight = 0.6,
type = "animal",
passive = false,
attack_type = "dogfight",
group_attack = true,
owner_loyal = true,
attack_npcs = false,
reach = 2,
damage = 2,
hp_min = 5,
hp_max = 15,
armor = 200,
collisionbox = {-0.4, -0.01, -0.4, 0.4, 0.95, 0.4},
visual = "mesh",
mesh = "mobs_pumba.b3d",
textures = {
{"mobs_pumba.png"},
},
makes_footstep_sound = true,
sounds = {
random = "mobs_pig",
attack = "mobs_pig_angry",
},
walk_velocity = 2,
run_velocity = 3,
jump = true,
jump_height = 6,
pushable = true,
follow = {"default:apple", "farming:potato"},
view_range = 10,
drops = {
{name = "mobs:pork_raw", chance = 1, min = 1, max = 3},
},
water_damage = 0,
lava_damage = 5,
light_damage = 0,
fear_height = 2,
animation = {
speed_normal = 15,
stand_start = 25,
stand_end = 55,
walk_start = 70,
walk_end = 100,
punch_start = 70,
punch_end = 100,
},
on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 8, true, true) then return end
if mobs:protect(self, clicker) then return end
if mobs:capture_mob(self, clicker, 0, 5, 50, false, nil) then return end
end,
})
local spawn_on = {"default:dirt_with_grass"}
local spawn_by = {"group:grass"}
if minetest.get_mapgen_setting("mg_name") ~= "v6" then
spawn_on = {"default:dirt_with_dry_grass", "default:dry_dirt_with_dry_grass"}
spawn_by = {"group:dry_grass"}
end
if minetest.get_modpath("ethereal") then
spawn_on = {"ethereal:mushroom_dirt"}
spawn_by = {"flowers:mushroom_brown", "flowers:mushroom_red"}
end
mobs:spawn({
name = "mobs_animal:pumba",
nodes = spawn_on,
neighbors = spawn_by,
min_light = 14,
interval = 60,
chance = 8000, -- 15000
min_height = 0,
max_height = 200,
day_toggle = true,
})
mobs:register_egg("mobs_animal:pumba", S("Warthog"), "mobs_pumba_inv.png")
mobs:alias_mob("mobs:pumba", "mobs_animal:pumba") -- compatibility
-- raw porkchop
minetest.register_craftitem(":mobs:pork_raw", {
description = S("Raw Porkchop"),
inventory_image = "mobs_pork_raw.png",
on_use = minetest.item_eat(4),
groups = {food_meat_raw = 1, food_pork_raw = 1, flammable = 2},
})
-- cooked porkchop
minetest.register_craftitem(":mobs:pork_cooked", {
description = S("Cooked Porkchop"),
inventory_image = "mobs_pork_cooked.png",
on_use = minetest.item_eat(8),
groups = {food_meat = 1, food_pork = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
output = "mobs:pork_cooked",
recipe = "mobs:pork_raw",
cooktime = 5,
})
|
-- Last Change: 2022 Apr 16
if vim.g.loaded_nvim_treesitter then
return
end
vim.g.loaded_nvim_treesitter = true
-- setup modules
require("nvim-treesitter").setup()
local api = vim.api
-- define autocommands
local augroup = api.nvim_create_augroup("NvimTreesitter", {})
api.nvim_create_autocmd("Filetype", {
pattern = "query",
group = augroup,
callback = function()
api.nvim_clear_autocmds {
group = augroup,
event = "BufWritePost",
}
api.nvim_create_autocmd("BufWritePost", {
group = augroup,
buffer = 0,
callback = function(opts)
require("nvim-treesitter.query").invalidate_query_file(opts.file)
end,
desc = "Invalidate query file",
})
end,
desc = "Reload query",
})
-- define highlights
local highlights = {
TSNone = { default = true },
TSPunctDelimiter = { link = "Delimiter", default = true },
TSPunctBracket = { link = "Delimiter", default = true },
TSPunctSpecial = { link = "Delimiter", default = true },
TSConstant = { link = "Constant", default = true },
TSConstBuiltin = { link = "Special", default = true },
TSConstMacro = { link = "Define", default = true },
TSString = { link = "String", default = true },
TSStringRegex = { link = "String", default = true },
TSStringEscape = { link = "SpecialChar", default = true },
TSStringSpecial = { link = "SpecialChar", default = true },
TSCharacter = { link = "Character", default = true },
TSCharacterSpecial = { link = "SpecialChar", default = true },
TSNumber = { link = "Number", default = true },
TSBoolean = { link = "Boolean", default = true },
TSFloat = { link = "Float", default = true },
TSFunction = { link = "Function", default = true },
TSFuncBuiltin = { link = "Special", default = true },
TSFuncMacro = { link = "Macro", default = true },
TSParameter = { link = "Identifier", default = true },
TSParameterReference = { link = "TSParameter", default = true },
TSMethod = { link = "Function", default = true },
TSField = { link = "Identifier", default = true },
TSProperty = { link = "Identifier", default = true },
TSConstructor = { link = "Special", default = true },
TSAnnotation = { link = "PreProc", default = true },
TSAttribute = { link = "PreProc", default = true },
TSNamespace = { link = "Include", default = true },
TSSymbol = { link = "Identifier", default = true },
TSConditional = { link = "Conditional", default = true },
TSRepeat = { link = "Repeat", default = true },
TSLabel = { link = "Label", default = true },
TSOperator = { link = "Operator", default = true },
TSKeyword = { link = "Keyword", default = true },
TSKeywordFunction = { link = "Keyword", default = true },
TSKeywordOperator = { link = "TSOperator", default = true },
TSKeywordReturn = { link = "TSKeyword", default = true },
TSException = { link = "Exception", default = true },
TSDebug = { link = "Debug", default = true },
TSDefine = { link = "Define", default = true },
TSPreProc = { link = "PreProc", default = true },
TSStorageClass = { link = "StorageClass", default = true },
TSTodo = { link = "Todo", default = true },
TSType = { link = "Type", default = true },
TSTypeBuiltin = { link = "Type", default = true },
TSTypeQualifier = { link = "Type", default = true },
TSTypeDefinition = { link = "Typedef", default = true },
TSInclude = { link = "Include", default = true },
TSVariableBuiltin = { link = "Special", default = true },
TSText = { link = "TSNone", default = true },
TSStrong = { bold = true, default = true },
TSEmphasis = { italic = true, default = true },
TSUnderline = { underline = true },
TSStrike = { strikethrough = true },
TSMath = { link = "Special", default = true },
TSTextReference = { link = "Constant", default = true },
TSEnvironment = { link = "Macro", default = true },
TSEnvironmentName = { link = "Type", default = true },
TSTitle = { link = "Title", default = true },
TSLiteral = { link = "String", default = true },
TSURI = { link = "Underlined", default = true },
TSComment = { link = "Comment", default = true },
TSNote = { link = "SpecialComment", default = true },
TSWarning = { link = "Todo", default = true },
TSDanger = { link = "WarningMsg", default = true },
TSTag = { link = "Label", default = true },
TSTagDelimiter = { link = "Delimiter", default = true },
TSTagAttribute = { link = "TSProperty", default = true },
}
for k, v in pairs(highlights) do
api.nvim_set_hl(0, k, v)
end
|
function distortions.pinch(x, y)
local slen = (x * x + y * y)
slen = (slen * slen) * 0.0005
return (x / slen), (y / slen)
end
function distortions.lens(x, y, width)
local delta = vector_distance( 0, 0, x, y )
local radius = width/2
local newLength = 0
if delta < radius then
newLength = radius - math.sqrt( radius * radius - delta * delta ) - delta
newLength = newLength / delta
end
return x*newLength, y*newLength
end
function distortions.spin( degrees )
return function( x, y, w, h )
local delta = vector_distance( 0, 0, x, y )
local radius = w/2
local angle = vector_direction( 0, 0, x, y )
if ( delta < radius ) then
local factor = 1 - delta/radius
local newX, newY= angle_vector( angle + degrees * factor, delta )
return vector_diff( x, y, newX, newY )
end
return 0,0
end
end
distortions.swirl = distortions.spin(90)
function distortions.ripple(waves, distance )
return function( x, y, w, h )
local delta = vector_distance( 0, 0, x, y )
local radius = w/2
local angle = vector_direction( 0, 0, x, y )
if ( delta < radius ) then
local factor = delta/radius
return angle_vector( angle, -distance * math.sin(math.pi * waves * factor) )
end
return 0, 0
end
end
|
require("utils/functions.lua")
-- Teleport the player inside the Mobile Factory --
function teleportPlayerInside(player)
-- Check Internal Surface and Player --
if global.MF.fS == nil then game.print("Factory surface lost") return end
if player == nil then return end
-- Save the visited Factory once variable --
setPlayerVariable(player.name, "VisitedFactory", true)
-- Get the Player direction --
local direction = player.walking_state.direction
-- Calcul the future position --
local position
if direction == defines.direction.north then
position = {0,-2}
elseif direction == defines.direction.northeast or direction == defines.direction.east or direction == defines.direction.southeast then
position = {2,0}
elseif direction == defines.direction.south then
position = {0,2}
else
position = {-2,0}
end
--Test where the Player can be teleported and teleport the Player --
if global.MF.fS.can_place_entity{name="character", position = position} then
player.teleport(position, global.MF.fS)
elseif global.MF.fS.can_place_entity{name="character", position = {2, 0}} then
player.teleport({2,0}, global.MF.fS)
elseif global.MF.fS.can_place_entity{name="character", position = {-2, 0}} then
player.teleport({-2,0}, global.MF.fS)
elseif global.MF.fS.can_place_entity{name="character", position = {0, 2}} then
player.teleport({0,2}, global.MF.fS)
else
player.teleport({0,-2}, global.MF.fS)
end
-- Play the sound --
player.surface.play_sound{path="MFEnter", position=player.position}
-- Save the Mobile Factory last surface and position --
global.MF.lastSurface = global.MF.ent.surface
global.MF.lastPosX = global.MF.ent.position.X
global.MF.lastPosY = global.MF.ent.position.Y
end
-- Teleport the player outside the Mobile Factory --
function teleportPlayerOutside(player)
-- Check if the Player is on the right Surface --
if player.surface.name ~= _mfSurfaceName and player.surface.name ~= _mfControlSurfaceName then return end
-- Check if the Mobile Factory Vehicle is valid --
if global.MF == nil or global.MF.ent.valid == false then
-- Unable to find the Mobile Factory --
player.print("Unable to find the Mobile Factory vehicle (Destroyed? Changed surface?), teleporting to spawn point")
if global.MF.lastSurface ~= nil then
-- Teleport the Player to the last know position --
player.teleport({0,0}, global.MF.lastSurface)
else
-- Teleport the Player to the spawm point --
player.teleport({0,0}, "nauvis")
end
return
end
-- Get the Player direction --
local direction = player.walking_state.direction
-- Calcul the future position --
local position
if direction == defines.direction.north then
position = {global.MF.ent.position.x, global.MF.ent.position.y -5}
elseif direction == defines.direction.northeast or direction == defines.direction.east or direction == defines.direction.southeast then
position = {global.MF.ent.position.x + 2, global.MF.ent.position.y}
elseif direction == defines.direction.south then
position = {global.MF.ent.position.x, global.MF.ent.position.y + 5}
else
position = {global.MF.ent.position.x -5, global.MF.ent.position.y}
end
-- Teleport the Player --
if global.MF.ent.surface.can_place_entity{name="character", position=position} then
player.teleport(position, global.MF.ent.surface)
elseif global.MF.ent.surface.can_place_entity{name="character", position = {global.MF.ent.position.x + 5, global.MF.ent.position.y}} then
player.teleport({global.MF.ent.position.x + 5, global.MF.ent.position.y}, global.MF.ent.surface)
elseif global.MF.ent.surface.can_place_entity{name="character", position = {global.MF.ent.position.x -5, global.MF.ent.position.y}} then
player.teleport({global.MF.ent.position.x - 5, global.MF.ent.position.y}, global.MF.ent.surface)
elseif global.MF.ent.surface.can_place_entity{name="character", position = {global.MF.ent.position.x, global.MF.ent.position.y - 7}} then
player.teleport({global.MF.ent.position.x, global.MF.ent.position.y - 7}, global.MF.ent.surface)
else
player.teleport({global.MF.ent.position.x, global.MF.ent.position.y + 7}, global.MF.ent.surface)
end
-- Play the sound --
player.surface.play_sound{path="MFLeave", position=player.position}
end
-- Teleport the player from the Factory to the Control Center --
function teleportPlayerToControlCenter(player)
-- Check the Player --
if player == nil then return end
-- Check if the Control Center Surface is valid --
if global.MF.ccS == nil then game.print("Control Center surface lost") return end
-- Teleport the Player --
player.teleport({0,4}, global.MF.ccS)
-- Play the sound --
player.surface.play_sound{path="MFEnter", position=player.position}
end
-- Teleport the player from Control Center to the Factory --
function teleportPlayerToFactory(player)
-- Check if the Factory Surface is valid --
if global.MF.fS == nil then game.print("Factory surface lost") return end
-- Teleport the Player --
player.teleport({0,-30}, global.MF.fS)
-- Play the sound --
player.surface.play_sound{path="MFEnter", position=player.position}
end
|
--[[
TheNexusAvenger
Class for a Dodgeball round.
--]]
local SCORE_TO_END = 3
local INTERMISSION_TIME_SECONDS = 5
local TEAM_END_DELAY_SECONDS = 5
local TEAM_COLOR_NAME_TO_NAME = {
["Bright red"] = "Red team",
["Bright blue"] = "Blue team",
}
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local NexusReplication = require(ReplicatedStorage:WaitForChild("External"):WaitForChild("NexusReplication"))
local Dodgeball = require(ReplicatedStorage:WaitForChild("Round"):WaitForChild("BaseTeamRound")):Extend()
Dodgeball:SetClassName("Dodgeball")
NexusReplication:RegisterType("Dodgeball",Dodgeball)
--[[
Creates the round object.
--]]
function Dodgeball:__new()
self:InitializeSuper()
self.Name = "Dodgeball"
--Set up the scores.
if NexusReplication:IsServer() then
self.TeamScores = NexusReplication:CreateObject("ReplicatedTable")
self.TeamScores:Set("Bright blue",0)
self.TeamScores:Set("Bright red",0)
end
self:AddToSerialization("TeamScores")
end
--[[
Starts the round.
--]]
function Dodgeball:RoundStarted()
--Spawn the players.
for _,Player in pairs(self.Players:GetAll()) do
self:SetSpawningEnabled(Player,true)
self:SpawnPlayer(Player)
end
--Run matches until the round ends.
coroutine.wrap(function()
while self.Timer.State ~= "COMPLETE" do
--Run a match.
wait(INTERMISSION_TIME_SECONDS)
self:RunDoggeballMatch()
--Stop the match if a team has enough points.
if self.Timer.State ~= "COMPLETE" then
for _,Score in pairs(self.TeamScores:GetAll()) do
if Score >= SCORE_TO_END then
self.Timer:Complete()
break
end
end
end
end
end)()
--Wait for the timer to complete.
while self.Timer.State ~= "COMPLETE" do
self.Timer:GetPropertyChangedSignal("State"):Wait()
end
--End the round.
self:End()
end
--[[
Runs a dodgeball match.
--]]
function Dodgeball:RunDoggeballMatch()
local DamageService = self:GetService("DamageService")
local LocalEffectService = self:GetService("LocalEffectService")
--Determine the players.
local ActiveMatchPlayers = {}
for _,Player in pairs(self.Players:GetAll()) do
local Character = Player.Character
local TeamColorName = Player.TeamColor.Name
if not ActiveMatchPlayers[TeamColorName] then
ActiveMatchPlayers[TeamColorName] = {}
end
if Character then
local Humanoid = Character:FindFirstChild("Humanoid")
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local Backpack = Player:FindFirstChild("Backpack")
if Humanoid and Humanoid.Health >= 0 and HumanoidRootPart and Backpack then
table.insert(ActiveMatchPlayers[TeamColorName],Player)
end
end
end
--[[
Removes a player from the match.
--]]
local function RemovePlayer(Player)
for _,TeamPlayers in pairs(ActiveMatchPlayers) do
for i,OtherPlayer in pairs(TeamPlayers) do
if Player == OtherPlayer then
table.remove(TeamPlayers,i)
break
end
end
end
end
--Connect players leaving the match.
local MatchEvents = {}
table.insert(MatchEvents,self.Players.ItemRemoved:Connect(RemovePlayer))
--Move the players.
local MatchActive = true
local Zones = {
["Bright red"] = self.Map:WaitForChild("Arena"):WaitForChild("RedZone"),
["Bright blue"] = self.Map:WaitForChild("Arena"):WaitForChild("BlueZone"),
}
for TeamColorName,TeamPlayers in pairs(ActiveMatchPlayers) do
local TeamZone = Zones[TeamColorName]
local ZoneSize2 = TeamZone.Size/2
if TeamZone then
for _,Player in pairs(TeamPlayers) do
local Character = Player.Character
if Character then
local Humanoid = Character:FindFirstChild("Humanoid")
local HumanoidRootPart = Character:FindFirstChild("HumanoidRootPart")
local Backpack = Player:FindFirstChild("Backpack")
if Humanoid and Humanoid.Health >= 0 and HumanoidRootPart and Backpack then
--Move the player and give a superball.
HumanoidRootPart.CFrame = TeamZone.CFrame * CFrame.new(TeamZone.Size.X * ((math.random() * 0.8) - 0.4),3,TeamZone.Size.Z * (0.25 + (0.2 * math.random())))
self:SetTools(Player,{"Superball"})
coroutine.wrap(function()
--Connect the character dieing.
table.insert(MatchEvents,DamageService:GetWOEvent(Player):Connect(function()
RemovePlayer(Player)
end))
--Equip the superball.
Humanoid:EquipTool(Backpack:WaitForChild("Superball"))
--Kill the player if the exit the zone.
while MatchActive and Humanoid.Health > 0 do
local LocalCharacterPosition = TeamZone.CFrame:Inverse() * HumanoidRootPart.CFrame
if LocalCharacterPosition.X < -ZoneSize2.X or LocalCharacterPosition.X > ZoneSize2.X or LocalCharacterPosition.Z < -ZoneSize2.Z or LocalCharacterPosition.Z > ZoneSize2.Z then
Humanoid.Health = 0
LocalEffectService:PlayLocalEffect(Player,"DisplayAlert","Don't cross the line!")
end
wait()
end
end)()
end
end
end
end
end
--Wait for only 1 team to remain.
while self.Timer.State ~= "COMPLETE" do
--Get the teams with players.
local TeamsWithPlayers = {}
for TeamColorName,TeamPlayers in pairs(ActiveMatchPlayers) do
if #TeamPlayers > 0 then
table.insert(TeamsWithPlayers,TeamColorName)
end
end
--Award the point to the team and stop the loop if there is 1 team.
if #TeamsWithPlayers == 0 then
--Display the message.
self:BroadcastLocalEffect("DisplayAlert","No team wins!")
--Break the match loop.
break
elseif #TeamsWithPlayers == 1 then
--Display the message.
local WinningTeamColorName = TeamsWithPlayers[1]
if TEAM_COLOR_NAME_TO_NAME[WinningTeamColorName] then
self:BroadcastLocalEffect("DisplayAlert",tostring(TEAM_COLOR_NAME_TO_NAME[WinningTeamColorName]).." wins!")
end
--Award a point.
self.TeamScores:Set(WinningTeamColorName,self.TeamScores:Get(WinningTeamColorName) + 1)
--Break the match loop.
break
end
--Wait to continue.
wait()
end
MatchActive = false
--Respawn the remaining players.
wait(TEAM_END_DELAY_SECONDS)
for _,TeamPlayers in pairs(ActiveMatchPlayers) do
for _,Player in pairs(TeamPlayers) do
self:SpawnPlayer(Player)
end
end
--Disconnect the events.
for _,Event in pairs(MatchEvents) do
Event:Disconnect()
end
end
--[[
Disposes of the object.
--]]
function Dodgeball:Dispose()
self.super:Dispose()
--Destroy the objects.
self.TeamScores:Destroy()
end
return Dodgeball
|
return 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1141133]=true,[111111131]=true,[3111311]=true,[1114412]=true,[22411211]=true,[3111314]=true,[14111123]=true,[11211113]=true,[2122133]=true,[1141142]=true,[231113111]=true,[122123111]=true,[12211112]=true,[111111134]=true,[3111323]=true,[14111132]=true,[43421]=true,[322133]=true,[13214111]=true,[1131143]=true,[414113]=true,[112111133]=true,[112121123]=true,[3111332]=true,[22221221]=true,[422]=true,[23411111]=true,[122111123]=true,[111111431]=true,[11123114]=true,[11111243]=true,[211112213]=true,[3111341]=true,[12231113]=true,[431]=true,[11211143]=true,[311112113]=true,[434]=true,[414131]=true,[11143211]=true,[332213]=true,[244211]=true,[213431]=true,[21111224]=true,[3113111]=true,[11131322]=true,[443]=true,[11112233]=true,[11224211]=true,[332222]=true,[3314111]=true,[112114112]=true,[111111323]=true,[242114]=true,[31222211]=true,[111114131]=true,[33221]=true,[41414]=true,[1223111]=true,[33224]=true,[231111113]=true,[1223114]=true,[112113131]=true,[1222223]=true,[123341]=true,[11431211]=true,[41423]=true,[412112]=true,[33233]=true,[111242111]=true,[3232211]=true,[112142111]=true,[311111123]=true,[111141131]=true,[113111]=true,[41432]=true,[11121113]=true,[113114]=true,[1141211]=true,[321111221]=true,[242141]=true,[1141214]=true,[113222111]=true,[3142112]=true,[41441]=true,[11114132]=true,[2122211]=true,[111311231]=true,[2421221]=true,[2122214]=true,[111131111]=true,[112411112]=true,[211433]=true,[111131114]=true,[142111211]=true,[111411131]=true,[14111213]=true,[31214]=true,[112112111]=true,[11141213]=true,[3312113]=true,[112112114]=true,[131111411]=true,[111413]=true,[3111413]=true,[13112321]=true,[321221111]=true,[1311224]=true,[1141241]=true,[112221311]=true,[114121211]=true,[22231112]=true,[111311123]=true,[3111422]=true,[14111231]=true,[11131142]=true,[2122241]=true,[11141132]=true,[11422211]=true,[111331211]=true,[111131141]=true,[11134112]=true,[32111111]=true,[1332113]=true,[31241]=true,[32111114]=true,[422411]=true,[31244]=true,[414221]=true,[1221134]=true,[1143311]=true,[11411213]=true,[324113]=true,[1132232]=true,[31111214]=true,[11131412]=true,[123413]=true,[11123222]=true,[1221143]=true,[2243111]=true,[14112212]=true,[14212112]=true,[111131]=true,[14131112]=true,[23112221]=true,[111134]=true,[33311]=true,[311111231]=true,[332321]=true,[33314]=true,[4121123]=true,[21111332]=true,[32111141]=true,[31111223]=true,[214211111]=true,[311211131]=true,[31121213]=true,[431114]=true,[33323]=true,[4121132]=true,[31221113]=true,[242222]=true,[3224111]=true,[4133]=true,[411111131]=true,[11211314]=true,[111311411]=true,[33332]=true,[231111221]=true,[1223222]=true,[1133111]=true,[144311]=true,[114111311]=true,[1133114]=true,[11211323]=true,[22211132]=true,[33341]=true,[42211112]=true,[2114111]=true,[31211111]=true,[1141313]=true,[2114114]=true,[21113411]=true,[11211332]=true,[11121221]=true,[113222]=true,[23111]=true,[11121224]=true,[23311211]=true,[23114]=true,[4123211]=true,[13131221]=true,[11211341]=true,[1123133]=true,[31111412]=true,[111114221]=true,[31212113]=true,[2122322]=true,[21232211]=true,[3312212]=true,[2331221]=true,[111131222]=true,[114113111]=true,[12223211]=true,[2241113]=true,[31322]=true,[211141211]=true,[1134221]=true,[3312221]=true,[112112222]=true,[131222111]=true,[1222241]=true,[3222113]=true,[114233]=true,[11213411]=true,[1311332]=true,[23141]=true,[31334]=true,[2411111]=true,[23144]=true,[1131113]=true,[2411114]=true,[12323111]=true,[111112421]=true,[123323]=true,[214133]=true,[31343]=true,[11123312]=true,[2112113]=true,[1421111]=true,[3222131]=true,[1241411]=true,[21111413]=true,[32111222]=true,[11211242]=true,[111224]=true,[21113]=true,[1221242]=true,[132121211]=true,[12341]=true,[324221]=true,[11212241]=true,[111313211]=true,[11242112]=true,[234113]=true,[11222231]=true,[1313411]=true,[1122323]=true,[33413]=true,[11322131]=true,[242111111]=true,[11411111]=true,[114111113]=true,[111242]=true,[113141]=true,[311121221]=true,[22211213]=true,[33422]=true,[2112143]=true,[1221224]=true,[242321]=true,[11111441]=true,[1432211]=true,[41112212]=true,[11211413]=true,[12321131]=true,[33431]=true,[1232213]=true,[412313]=true,[1233212]=true,[114111131]=true,[311411111]=true,[222111311]=true,[11211422]=true,[3134111]=true,[22211231]=true,[2221223]=true,[22311131]=true,[322211]=true,[1141412]=true,[1232231]=true,[322214]=true,[11211431]=true,[122131112]=true,[2332112]=true,[111111311]=true,[313111211]=true,[11111231]=true,[1141421]=true,[2114222]=true,[21224111]=true,[411112112]=true,[1111223]=true,[142211]=true,[14111411]=true,[11121332]=true,[1311413]=true,[23222]=true,[211133111]=true,[322232]=true,[1121213]=true,[1122212]=true,[112321211]=true,[1221113]=true,[31212221]=true,[441131]=true,[1221311]=true,[31424]=true,[322241]=true,[1221314]=true,[12221123]=true,[311121113]=true,[2241221]=true,[1113134]=true,[222311111]=true,[331111112]=true,[31433]=true,[11131211]=true,[111211211]=true,[12221132]=true,[3222221]=true,[111211214]=true,[4412111]=true,[11211134]=true,[3132113]=true,[111314]=true,[11123411]=true,[1221332]=true,[1131221]=true,[2411222]=true,[132113111]=true,[1131224]=true,[4113113]=true,[11212133]=true,[111323]=true,[11111132]=true,[2112221]=true,[433211]=true,[22211123]=true,[2112224]=true,[21222113]=true,[11111123]=true,[11242211]=true,[111332]=true,[21221]=true,[2111414]=true,[443111]=true,[21224]=true,[211131113]=true,[111114311]=true,[242411]=true,[113441]=true,[234221]=true,[11112413]=true,[1424111]=true,[111344]=true,[144113]=true,[1122242]=true,[1223411]=true,[11412212]=true,[114111221]=true,[1222142]=true,[23141111]=true,[1232132]=true,[1113323]=true,[411113]=true,[11113211]=true,[412412]=true,[11412221]=true,[11113214]=true,[314111]=true,[1133312]=true,[11322113]=true,[314114]=true,[113411]=true,[11111423]=true,[412421]=true,[113414]=true,[13122311]=true,[4111112]=true,[132111113]=true,[111141311]=true,[314123]=true,[111123212]=true,[11214131]=true,[12213131]=true,[113423]=true,[23312]=true,[1221413]=true,[322322]=true,[111131411]=true,[314132]=true,[1222412]=true,[2221412]=true,[13241111]=true,[1124411]=true,[11113241]=true,[11114123]=true,[322331]=true,[122423]=true,[314141]=true,[1121432]=true,[232223]=true,[142112]=true,[1422113]=true,[111411311]=true,[11141231]=true,[31122212]=true,[23333]=true,[4111142]=true,[3222311]=true,[422111111]=true,[122211113]=true,[124211]=true,[43111211]=true,[11133131]=true,[11111213]=true,[23342]=true,[12221231]=true,[141112112]=true,[312113]=true,[1141223]=true,[32111411]=true,[13111322]=true,[142133]=true,[1122413]=true,[3341111]=true,[112141112]=true,[1411223]=true,[111211322]=true,[122211131]=true,[1421213]=true,[3132221]=true,[111422]=true,[11234111]=true,[112113221]=true,[314]=true,[11111234]=true,[4121411]=true,[1131332]=true,[4113221]=true,[31211]=true,[413111111]=true,[311211311]=true,[112311113]=true,[111434]=true,[33211211]=true,[2112332]=true,[21222221]=true,[1133222]=true,[312143]=true,[31221131]=true,[11121143]=true,[411111311]=true,[111443]=true,[21332]=true,[211131221]=true,[41111231]=true,[212321111]=true,[4111223]=true,[41211131]=true,[4121213]=true,[11123111]=true,[2231132]=true,[144221]=true,[3431]=true,[1334111]=true,[31121123]=true,[1223141]=true,[111311]=true,[13114211]=true,[1121231]=true,[314213]=true,[31113131]=true,[211211111]=true,[312233]=true,[11141411]=true,[211211114]=true,[2114411]=true,[1121132]=true,[4141112]=true,[314222]=true,[224111]=true,[33111131]=true,[11232113]=true,[224114]=true,[23411]=true,[11234]=true,[132111221]=true,[23414]=true,[314231]=true,[43133]=true,[12213113]=true,[111311111]=true,[2233211]=true,[11132]=true,[4121231]=true,[11114411]=true,[23423]=true,[31114112]=true,[111124211]=true,[111224111]=true,[3214211]=true,[1422212]=true,[211211141]=true,[142214]=true,[31122311]=true,[112123211]=true,[4111241]=true,[11212421]=true,[232331]=true,[1121342]=true,[1422221]=true,[1123214]=true,[14132111]=true,[111412112]=true,[23441]=true,[11222411]=true,[2411411]=true,[312212]=true,[13112213]=true,[1122341]=true,[3132311]=true,[13321112]=true,[122121113]=true,[111113114]=true,[13211]=true,[11111324]=true,[2112413]=true,[13214]=true,[32222111]=true,[312224]=true,[142241]=true,[12211421]=true,[113122211]=true,[122213111]=true,[21413]=true,[12221411]=true,[222131111]=true,[31411112]=true,[1123241]=true,[31223]=true,[123212111]=true,[12321311]=true,[2231213]=true,[11111342]=true,[31112111]=true,[1332131]=true,[134312]=true,[31112114]=true,[222131]=true,[222113111]=true,[3212213]=true,[222134]=true,[2141111]=true,[22211411]=true,[13241]=true,[2141114]=true,[33121211]=true,[13244]=true,[12211133]=true,[1224131]=true,[222143]=true,[223112111]=true,[22311311]=true,[2231231]=true,[21443]=true,[223223]=true,[2331131]=true,[12211142]=true,[431111111]=true,[234212]=true,[111111113]=true,[11111411]=true,[3122123]=true,[11211311]=true,[31112141]=true,[23]=true,[1244111]=true,[1111241]=true,[314321]=true,[1121234]=true,[311123111]=true,[3122132]=true,[2141141]=true,[211211222]=true,[11441111]=true,[1221131]=true,[111113141]=true,[1222133]=true,[1121243]=true,[112112141]=true,[2311133]=true,[224222]=true,[134111]=true,[1414112]=true,[311111111]=true,[134114]=true,[31114211]=true,[21221111]=true,[12213221]=true,[122213]=true,[111111143]=true,[311131112]=true,[142313]=true,[31421111]=true,[214111211]=true,[111113]=true,[2311211]=true,[111113411]=true,[122211311]=true,[11243]=true,[1112243]=true,[142322]=true,[3124211]=true,[112112411]=true,[311112221]=true,[11111414]=true,[112133111]=true,[1232123]=true,[4141211]=true,[1123322]=true,[2231123]=true,[1111133]=true,[134141]=true,[1121123]=true,[113114111]=true,[11111333]=true,[1242113]=true,[11211233]=true,[312323]=true,[111143111]=true,[122121221]=true,[111113222]=true,[411311111]=true,[11111432]=true,[2223113]=true,[13322]=true,[31411211]=true,[312332]=true,[11214311]=true,[141422]=true,[1412111]=true,[222224]=true,[132113]=true,[1412114]=true,[1221431]=true,[1114313]=true,[31112213]=true,[123242]=true,[33113111]=true,[223142]=true,[222233]=true,[31111322]=true,[3421211]=true,[111143]=true,[11232221]=true,[31112222]=true,[4142111]=true,[131112113]=true,[3212321]=true,[222242]=true,[131122211]=true,[1111433]=true,[431141]=true,[2141222]=true,[113411111]=true,[3331112]=true,[3113]=true,[1221323]=true,[314411]=true,[1121324]=true,[1412141]=true,[2311214]=true,[132143]=true,[11131421]=true,[113112113]=true,[1113242]=true,[111413111]=true,[4111412]=true,[1121333]=true,[1114241]=true,["collect"]=true,[2221112]=true,[11241311]=true,[1124231]=true,[3131]=true,[11324]=true,[4111421]=true,[3134]=true,[12213311]=true,[2223131]=true,[111111233]=true,[1113131]=true,[11131313]=true,[11142212]=true,[11333]=true,[1241111]=true,[3143]=true,[1111112]=true,[33111113]=true,[111111242]=true,[311131211]=true,[142412]=true,[2221133]=true,[134222]=true,[111332111]=true,[11133311]=true,[1113431]=true,[112442]=true,[322223]=true,[322313]=true,[11312213]=true,[2221142]=true,[1332311]=true,[1112]=true,[1143131]=true,[311111114]=true,[44123]=true,[1411241]=true,[312413]=true,[41411]=true,[142112111]=true,[432221]=true,[142223]=true,[11314211]=true,[111322211]=true,[44132]=true,[1411133]=true,[1111142]=true,[222311]=true,[41131112]=true,[311211113]=true,[222314]=true,[11222123]=true,[141413]=true,[1242221]=true,[311113211]=true,[31111421]=true,[311213111]=true,[12211313]=true,[312212111]=true,[21124211]=true,[11222132]=true,[2223221]=true,[431222]=true,[341111]=true,[3122231]=true,[13433]=true,[341114]=true,[31321211]=true,[222332]=true,[132221]=true,[1412222]=true,[131114111]=true,[132224]=true,[3114113]=true,[222211211]=true,[341123]=true,[411113111]=true,[222341]=true,[1121414]=true,[314111111]=true,[1113224]=true,[34211]=true,[11121413]=true,[3331211]=true,[341132]=true,[412112111]=true,[41211311]=true,[1121423]=true,[412223]=true,[3122321]=true,[111111314]=true,[11411]=true,[422213]=true,[341141]=true,[11414]=true,[1112423]=true,[3224]=true,[3111131]=true,[2311322]=true,[224411]=true,[122111132]=true,[113112221]=true,[311213]=true,[11423]=true,[4222112]=true,[3233]=true,[33221111]=true,[4111133]=true,[111111332]=true,[21122213]=true,[3111431]=true,[131411111]=true,[11432]=true,[3411113]=true,[3242]=true,[343211]=true,[311243]=true,[111111341]=true,[411143]=true,[412142]=true,[3112112]=true,[11441]=true,[3114131]=true,[1324211]=true,[11444]=true,[44213]=true,[4113131]=true,[41213111]=true,[411413]=true,[2221241]=true,[3141131]=true,[3411131]=true,[331112111]=true,[23312111]=true,[114311]=true,[111314111]=true,[331223]=true,[11312321]=true,[341213]=true,[214211]=true,[441113]=true,[3112133]=true,[214214]=true,[44231]=true,[11431112]=true,[423113]=true,[122311211]=true,[41131211]=true,[1111244]=true,[222413]=true,[3112142]=true,[11132111]=true,[11113322]=true,[11113133]=true,[11132114]=true,[11114321]=true,[12211412]=true,[11124311]=true,[222422]=true,[31313111]=true,[112131221]=true,[1241]=true,[11213222]=true,[13141211]=true,[1244]=true,[211111133]=true,[112141211]=true,[1113311]=true,[111142112]=true,[214241]=true,[1113314]=true,[2141411]=true,[42212]=true,[1322213]=true,[341222]=true,[3323111]=true,[112241111]=true,[41211113]=true,[11324111]=true,[3122411]=true,[132332]=true,[3114221]=true,[34133]=true,[3311]=true,[122131211]=true,[111312113]=true,[3314]=true,[1221422]=true,[1113332]=true,[212213]=true,[122231111]=true,[21413111]=true,[31141112]=true,[42233]=true,[1222421]=true,[3323]=true,[3114311]=true,[1113341]=true,[111111422]=true,[211322111]=true,[1232411]=true,[21114113]=true,[42242]=true,[11134211]=true,[3332]=true,[22213211]=true,[2221421]=true,[332111111]=true,[22313111]=true,[31311113]=true,[2231411]=true,[134411]=true,[223241]=true,[3341]=true,[313211]=true,[33111311]=true,[3344]=true,[21122321]=true,[2331311]=true,[212243]=true,[122132]=true,[3411221]=true,[11213111]=true,[12212111]=true,[31113113]=true,[3321113]=true,[1111421]=true,[212221211]=true,[112131113]=true,[131112221]=true,[1121411]=true,[3112223]=true,[11114213]=true,[1313]=true,[11213114]=true,[1234211]=true,[11214113]=true,[1112441]=true,[1111334]=true,[322211111]=true,[122231]=true,[21411113]=true,[11133113]=true,[211111211]=true,[423212]=true,[11213141]=true,[211111214]=true,[1111343]=true,[1144112]=true,[3112241]=true,[214322]=true,[431411]=true,[1222313]=true,[423221]=true,[124214]=true,[13133111]=true,[12323]=true,[333113]=true,[2221313]=true,[1412411]=true,[3111143]=true,[132413]=true,[11132222]=true,[1343]=true,[34112]=true,[1314113]=true,[1111313]=true,[111142211]=true,[11213]=true,[1113413]=true,[413]=true,[42311]=true,[111134111]=true,[211111241]=true,[42314]=true,[333131]=true,[1121441]=true,[11421221]=true,[1113422]=true,[113243]=true,[11212112]=true,[1322321]=true,[12212411]=true,[42323]=true,[111312212]=true,[3413]=true,[22232111]=true,[3233111]=true,[1441112]=true,[41121113]=true,[431111]=true,[31141211]=true,[112133]=true,[111312221]=true,[3422]=true,[1142111]=true,[122123]=true,[212321]=true,[1142114]=true,[32122211]=true,[212324]=true,[42341]=true,[1221233]=true,[14411111]=true,[331112]=true,[13131113]=true,[3434]=true,[11133221]=true,[111431111]=true,[21114221]=true,[11212142]=true,[32111]=true,[1114421]=true,[11243111]=true,[32114]=true,[3443]=true,[1111412]=true,[31311221]=true,[12242111]=true,[212213111]=true,[1224311]=true,[3112313]=true,[122234]=true,[44411]=true,[2223311]=true,[331133]=true,[222431]=true,[22343]=true,[1111424]=true,[111431]=true,[11132141]=true,[122243]=true,[1412]=true,[3321221]=true,[331142]=true,[11423111]=true,[2111111]=true,[3231113]=true,[33131111]=true,[3112331]=true,[2113331]=true,[1421]=true,[11132411]=true,[112121231]=true,[1424]=true,[11124113]=true,[1111442]=true,[1144211]=true,[222323]=true,[21411221]=true,[1113233]=true,[331421]=true,[11342]=true,[1433]=true,[211111322]=true,[11341211]=true,[3411311]=true,[4111313]=true,[21421211]=true,[21112223]=true,[141311]=true,[11132321]=true,[124322]=true,[341411]=true,[141131111]=true,[333221]=true,[34214]=true,[14113211]=true,[31111241]=true,[212211113]=true,[21113141]=true,[11331221]=true,[141431]=true,[42413]=true,[14132]=true,[34223]=true,[141323]=true,[1224113]=true,[144131]=true,[122111411]=true,[311231111]=true,[31123211]=true,[42422]=true,[31133111]=true,[3112421]=true,[11421113]=true,[413114]=true,[1441211]=true,[311342]=true,[31223111]=true,[312341]=true,[32114111]=true,[411131111]=true,[34241]=true,[2114141]=true,[2422211]=true,[411242]=true,[1142213]=true,[412241]=true,[3143111]=true,[42212111]=true,[4221311]=true,[23111114]=true,[331211]=true,[422231]=true,[2123213]=true,[331214]=true,[112412111]=true,[212432]=true,[111132113]=true,[311231]=true,[114131]=true,[122324]=true,[413141]=true,[114134]=true,[14321111]=true,[41213]=true,[112113113]=true,[31112411]=true,[13212221]=true,[3112412]=true,[122333]=true,[32222]=true,[1312223]=true,[1222112]=true,[412133]=true,[422123]=true,[311123]=true,[31142111]=true,[311111141]=true,[122342]=true,[13211111]=true,[4113311]=true,[31131113]=true,[13211114]=true,[113311211]=true,[243113]=true,[241133]=true,[31142]=true,[311423]=true,[112112]=true,[32112113]=true,[32213]=true,[32243]=true,[3141311]=true,[3231221]=true,[31412]=true,[131141111]=true,[113221112]=true,[3141113]=true,[34112111]=true,[411131]=true,[341231]=true,[11124221]=true,[411134]=true,[333311]=true,[34142]=true,[11123141]=true,[11411114]=true,[111222311]=true,[11122331]=true,[13211141]=true,[111422111]=true,[3311111]=true,[112111112]=true,[34313]=true,[3311114]=true,[21112331]=true,[112311221]=true,[2322311]=true,[112142]=true,[112421111]=true,[331111211]=true,[1134311]=true,[34322]=true,[3311123]=true,[12231221]=true,[243221]=true,[122411111]=true,[1433111]=true,[12241211]=true,[11212313]=true,[12341111]=true,[34331]=true,[3311132]=true,[1224221]=true,[11231111]=true,[2414111]=true,[111212213]=true,[1134113]=true,[1113221]=true,[1123211]=true,[1112111]=true,[3311141]=true,[413222]=true,[323111]=true,[111211241]=true,[11331113]=true,[323114]=true,[122411]=true,[111311141]=true,[114221]=true,[122414]=true,[11122223]=true,[114224]=true,[24113]=true,[11131214]=true,[11132213]=true,[3142211]=true,[112421]=true,[23111222]=true,[111341111]=true,[11122232]=true,[2123321]=true,[331322]=true,[241211]=true,[111211133]=true,[111132221]=true,[241214]=true,[31221311]=true,[122432]=true,[32321]=true,[114242]=true,[112121411]=true,[32324]=true,[323141]=true,[1113113]=true,[233111111]=true,[3223112]=true,[1431113]=true,[11131133]=true,[1312331]=true,[11231]=true,[32333]=true,[1142]=true,[24143]=true,[112313111]=true,[2412113]=true,[11411141]=true,[41111123]=true,[1334]=true,[31131221]=true,[13211222]=true,[32321111]=true,[411224]=true,[321113]=true,[112313]=true,[1113143]=true,[41111132]=true,[32112221]=true,[1223]=true,[112223]=true,[12233111]=true,[411233]=true,[122441]=true,[13343]=true,[4122212]=true,[3141221]=true,[111231113]=true,[4331111]=true,[1112411]=true,[111341]=true,[31211114]=true,[131311211]=true,[34412]=true,[3311213]=true,[12233]=true,[11123]=true,[114112112]=true,[112241]=true,[112343]=true,[111233]=true,[112244]=true,[34421]=true,[3311222]=true,[321143]=true,[1142222]=true,[21141113]=true,[3221114]=true,[41113211]=true,[11212412]=true,[1143221]=true,[114422]=true,[3311231]=true,[1143113]=true,[1142141]=true,[114314]=true,[111214211]=true,[14121221]=true,[31211141]=true,[114341]=true,[1343111]=true,[34111112]=true,[112111241]=true,[2111114]=true,[1142411]=true,[141311111]=true,[323213]=true,[1413221]=true,[122132111]=true,[14231111]=true,[2441]=true,[142421]=true,[114323]=true,[331412]=true,[3221141]=true,[323222]=true,[233111]=true,[14231]=true,[11241113]=true,[233114]=true,[32411]=true,[114332]=true,[24221]=true,[32414]=true,[112113311]=true,[24224]=true,[14123111]=true,[141341]=true,[233123]=true,[14123]=true,[2111141]=true,[24111113]=true,[32423]=true,[2111144]=true,[24233]=true,[241322]=true,[11241131]=true,[233132]=true,[41111213]=true,[1442]=true,[411311]=true,[32432]=true,[21132311]=true,[411314]=true,[11411123]=true,[32221211]=true,[233141]=true,[411211211]=true,[41121221]=true,[3122213]=true,[1341113]=true,[131111]=true,[411323]=true,[11411132]=true,[2412221]=true,[43211111]=true,[1132223]=true,[4114112]=true,[1133]=true,[4223111]=true,[211222211]=true,[411332]=true,[321221]=true,[134111111]=true,[2113223]=true,[321224]=true,[231113]=true,[211211]=true,[111122123]=true,[241211111]=true,[411341]=true,[112334]=true,[22223]=true,[2411141]=true,[112111313]=true,[41123111]=true,[1142321]=true,[111122132]=true,[3242111]=true,[31211222]=true,[4241111]=true,[22232]=true,[2144]=true,[3313211]=true,[11413211]=true,[33242]=true,[441311]=true,[33131]=true,[331313]=true,[124133]=true,[312111221]=true,[3413111]=true,[413411]=true,[33134]=true,[21141221]=true,[3221222]=true,[22331111]=true,[4411112]=true,[224111111]=true,[3131114]=true,[322111211]=true,[31121132]=true,[114413]=true,[134]=true,[4112111]=true,[323312]=true,[21332111]=true,[4112114]=true,[311111411]=true,[11322311]=true,[311441]=true,[2111222]=true,[24311]=true,[1132331]=true,[323321]=true,[21221114]=true,[211211411]=true,[3221]=true,[233213]=true,[1341221]=true,[114431]=true,[442112]=true,[2333111]=true,[1141322]=true,[1311143]=true,[12222212]=true,[3131141]=true,[233222]=true,[143111]=true,[124111211]=true,[12411221]=true,[143114]=true,[24211211]=true,[24332]=true,[4112141]=true,[241111211]=true,[233231]=true,[122212112]=true,[3113141]=true,[132221111]=true,[13211411]=true,[11112212]=true,[21221141]=true,[11411222]=true,[141113111]=true,[211133]=true,[1132313]=true,[1311221]=true,[1124123]=true,[112412]=true,[323111111]=true,[411422]=true,[211214111]=true,[332411]=true,[111212321]=true,[11412113]=true,[12411113]=true,[1124132]=true,[143141]=true,[21121241]=true,[411431]=true,[112424]=true,[22313]=true,[233]=true,[14311211]=true,[4331]=true,[313133]=true,[3241211]=true,[4231211]=true,[41411111]=true,[112433]=true,[11112242]=true,[3311411]=true,[321332]=true,[231221]=true,[113141111]=true,[32141111]=true,[231224]=true,[141113]=true,[1421114]=true,[22331]=true,[11414111]=true,[112111421]=true,[22334]=true,[44321]=true,[124241]=true,[23122211]=true,[224141]=true,[1421123]=true,[34211111]=true,[1131413]=true,[211241]=true,[311111]=true,[113144]=true,[141111113]=true,[311114]=true,[141131]=true,[1421132]=true,[2133311]=true,[141134]=true,[31121231]=true,[323]=true,[211212113]=true,[341111111]=true,[323411]=true,[213323]=true,[1421141]=true,[3131222]=true,[141143]=true,[1431221]=true,[4442]=true,[1313222]=true,[141111131]=true,[311132]=true,[24413]=true,[4112222]=true,[311222111]=true,[12214112]=true,[21111143]=true,[1133141]=true,[442211]=true,[1313141]=true,[311141]=true,[21221222]=true,[23114111]=true,[311144]=true,[11333111]=true,[1133411]=true,[1423211]=true,[22433]=true,[143213]=true,[32141]=true,[2144111]=true,[113333]=true,[32144]=true,[143111111]=true,[41111411]=true,[31133]=true,[1124213]=true,[143222]=true,[231221111]=true,[1333112]=true,[1314221]=true,[24113111]=true,[312121211]=true,[14321]=true,[3211133]=true,[313214]=true,[13322111]=true,[23112113]=true,[111114113]=true,[21111221]=true,[11112323]=true,[311311211]=true,[321413]=true,[14243]=true,[313223]=true,[223112]=true,[3113411]=true,[11231114]=true,[42211211]=true,[23111111]=true,[13212113]=true,[324311]=true,[31412111]=true,[41311211]=true,[4131221]=true,[12212114]=true,[31211411]=true,[2232212]=true,[11112341]=true,[32411111]=true,[2441111]=true,[22424]=true,[313241]=true,[14234]=true,[14221211]=true,[2331113]=true,[223133]=true,[413111]=true,[3422111]=true,[112222112]=true,[2142113]=true,[31421]=true,[3221411]=true,[231332]=true,[11231141]=true,[1421222]=true,[124211111]=true,[141224]=true,[111411113]=true,[22442]=true,[32311211]=true,[321121211]=true,[12212141]=true,[13111214]=true,[1421231]=true,[111112112]=true,[141233]=true,[31112321]=true,[2111411]=true,[12212]=true,[4133111]=true,[311222]=true,[212211221]=true,[32221112]=true,[1122233]=true,[141242]=true,[4321211]=true,[31214111]=true,[211212221]=true,[242213]=true,[434111]=true,[3431111]=true,[311111222]=true,[311234]=true,[233411]=true,[21143111]=true,[111112133]=true,[241241]=true,[114311111]=true,[31111112]=true,[13111241]=true,[21143]=true,[3211211]=true,[3221111]=true,[24311111]=true,[3211214]=true,[311132111]=true,[13111211]=true,[2111441]=true,[12242]=true,[11411411]=true,[13111133]=true,[32441]=true,[24314]=true,[312113111]=true,[14213]=true,[143321]=true,[24341]=true,[231143]=true,[34111211]=true,[31111133]=true,[23111411]=true,[13411211]=true,[311141111]=true,[1124321]=true,[33111221]=true,[2314211]=true,[321111113]=true,[321113111]=true,[31111142]=true,[111323111]=true,[331241]=true,[3211241]=true,[313322]=true,[111122411]=true,[23222111]=true,[3121133]=true,[2111333]=true,[312221]=true,[2224112]=true,[432113]=true,[24121211]=true,[313331]=true,[14324]=true,[231413]=true,[11231222]=true,[14213111]=true,[31241111]=true,[1413113]=true,[312221111]=true,[111241211]=true,[42311111]=true,[14333]=true,[12212222]=true,[31322111]=true,}
|
local E, L, V, P, G, _ = unpack(ElvUI); --Inport: Engine, Locales, PrivateDB, ProfileDB, GlobalDB
local R = E:NewModule('RLBox', 'AceEvent-3.0', 'AceTimer-3.0')
RLBox = R
local LibGroupInspect = LibStub("LibGroupInSpecT-1.1")
if not LibGroupInspect then return; end
local WPCache = {}
local WHISPERMSG = "EUI:".. L["Group %s has been casted and ending in %d seconds, Prepare!"];
local SPELLID_SOULSTONERESURRECTION = 20707
local SPELLID_SOULSTONERESURRECTION_WHENDEAD = 95750
local castMsg = "EUI:%s ".. L['Casted'].." \124cff71d5ff\124Hspell:%d\124h[%s]\124h\124r!"..L['Duration']..":%ss";
local readyMsg = "EUI:%s 's \124cff71d5ff\124Hspell:%d\124h[%s]\124h\124r ".. READY..'!';
local OFFLINETEXTURE = 137007;
local len, gmatch, tsort, ceil, format, floor = string.len, string.gmatch, table.sort, math.ceil, string.format, math.floor
local pairs, tostring, unpack, tonumber, select = pairs, tostring, unpack, tonumber, select
local IsInInstance = IsInInstance
local GetInstanceInfo = GetInstanceInfo
local GetNumGroupMembers = GetNumGroupMembers
local GetNumSubgroupMembers = GetNumSubgroupMembers
local UnitGUID = UnitGUID
local UnitFactionGroup = UnitFactionGroup
local UnitName = UnitName
local UnitLevel = UnitLevel
local UnitRace = UnitRace
local IsPartyLFG = IsPartyLFG
local GetSpellInfo = GetSpellInfo
local CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS = CUSTOM_CLASS_COLORS, RAID_CLASS_COLORS
local SendChatMessage = SendChatMessage
local collectgarbage = collectgarbage
local PLAYER_IS_WARLOCK
local unusedOverlays = {}
local RCOLOR = {
{.31,.31,.31},
{234/255,18/255,0},
{234/255,134/255,0},
{233/255,220/255,0},
{146/255,232/255,2/255},
{0,233/255,24/255},
{2/255,233/255,174/255},
{2/255,146/255,232/255},
{226/255,2/255,232/255},
{1,1,1}
}
local REQUIREMENT_KEYS = {
--note that class isn't a requirement because it's specified by the spell
PLAYER_LEVEL = 10,
PLAYER_NAMES = 15,
PLAYER_RACE = 20,
TALENT_NAME = 25,
TALENT_SPEC = 30,
}
local ADJUSTMENT_KEYS = {
PLAYER_NAME = 5,
PLAYER_LEVEL = 10,
TALENT_NAME = 25,
TALENT_SPEC = 30,
}
local function FormatTime(time)
if time >= 60 then
return format("%.2d:%.2d", floor(time / 60), time % 60)
else
return format("%.2d", time)
end
end
local function BuildPlayerList(guid, info, unit)
if not R.Players[guid] then
R.Players[guid] = {}
end
local player = R.Players[guid]
player.info = info
player.guid = guid
player.name = info.name
player.realm = info.realm
player.class = info.class
player.unit = unit
return player
end
local function GetKVTableLength(tab)
if not tab then return; end
local num = 0
for k, v in pairs(tab) do
num = num + 1
end
return num
end
local function GetSpellDuration(spellID)
if spellID and E.global.RLBox.SPELL_MONITOR_SCHEMA.spellmetadata[spellID] and E.global.RLBox.SPELL_MONITOR_SCHEMA.spellmetadata[spellID].duration then
return tonumber(E.global.RLBox.SPELL_MONITOR_SCHEMA.spellmetadata[spellID].duration)
end
return -1
end
local function CheckUnitIsOut(unit)
if not unit then return true; end
local inInstance, instanceType = IsInInstance()
local _, _, _, _, maxPlayers, _, _ = GetInstanceInfo()
local raidNum = GetNumGroupMembers()
if inInstance and instanceType == "raid" then raidNum = maxPlayers end
if unit and unit:find('raid') and tonumber(string.sub(unit, 5))>raidNum then return true; end
return false;
end
local function ConvertSpellIdIfSoulstone(spellID)
if spellID == SPELLID_SOULSTONERESURRECTION or spellID == SPELLID_SOULSTONERESURRECTION_WHENDEAD then
return SPELLID_SOULSTONERESURRECTION
else
return spellID
end
end
local function GetUnitFromName(name, guid) --改为GUID判断识别玩家
if IsInRaid() then
local numRaidMembers = GetNumGroupMembers()
for i = 1, numRaidMembers do
local unit = "raid"..i
if UnitGUID(unit) == guid then
return unit
end
end
elseif UnitInParty("player") then
local numPartyMembers = GetNumSubgroupMembers()
for i = 1, numPartyMembers do
local unit = "party"..i
if UnitGUID(unit) == guid then
return unit
end
end
else
if UnitGUID('player') == guid then
return 'player'
end
--error("this function wasn't supposed to be called while not in a group. Please report to author")
end
return nil
end
local function CheckAlliance(unit, alliance)
local playerAlliance = select(1, UnitFactionGroup('player'))
if not alliance or playerAlliance == alliance or alliance == 'NONE' then
return true
else
return false
end
end
local function CheckName(unit, name)
return UnitName(unit) == name
end
local function CheckNames(unit, names)
if not names then return true end
if len(names) == 0 then return true end
for v in gmatch(names, "[^ ]+") do
if CheckName(unit, v) == true then
return true
end
end
return false
end
local function CheckLevel(unit, level)
return UnitLevel(unit) >= level
end
local function CheckRace(unit, race)
return UnitRace(unit) == race
end
local function IsTalentAvailable(guid, talent_id)
local info = LibGroupInspect:GetCachedInfo(guid)
if not info then return false end -- We're still waiting to get this data
local available = false
for key, spellInfo in pairs(info.talents) do
if (spellInfo.talent_id == talent_id) then
available = true
break
end
end
return available;
end
local function GetPrimarySpecializationForGuid(guid)
local info = LibGroupInspect:GetCachedInfo(guid);
if not info then return nil end -- We're still waiting to get this data
return info.global_spec_id;
end
local function CheckTalentName(guid, talent_id)
if not talent_id or talent_id == 0 then return; end
local available = IsTalentAvailable(guid, talent_id);
return available;
end
local function CheckTalentSpec(guid, specializationId, specializationId2)
if not specializationId or specializationId == 0 then return true; end
local specId = GetPrimarySpecializationForGuid(guid) --returns the name of the primary talent tree
return ((specId == specializationId) or (specId == specializationId2))
end
local function CheckRequirement(guid, unit, requirement)
if requirement.k == REQUIREMENT_KEYS.PLAYER_LEVEL then
return CheckLevel(unit, requirement.level)
elseif requirement.k == REQUIREMENT_KEYS.PLAYER_RACE then
return CheckRace(unit, requirement.race)
elseif requirement.k == REQUIREMENT_KEYS.PLAYER_NAMES then
return CheckNames(unit, requirement.names)
elseif requirement.k == REQUIREMENT_KEYS.TALENT_NAME then
if (requirement.talent_id ~= nil) then
return CheckTalentName(guid, requirement.talent_id)
end
elseif requirement.k == REQUIREMENT_KEYS.TALENT_SPEC then
return CheckTalentSpec(guid, requirement.specialization, requirement.specialization2)
end
end
local function CheckSpellRequirements(guid, unit, spellid, specid, specidx)
--if we make it through all of the requirements without one returning nil, then return success
if specid then
if not CheckTalentSpec(guid, specid) then
return nil
end
end
if specidx then
if (not CheckTalentName(guid, specidx)) then
return nil
end
end
for reqSpellId, reqs in pairs(E.global.RLBox.SPELL_MONITOR_SCHEMA.requirements) do
if reqSpellId == spellid then
for reqindex, req in pairs(reqs) do
if not CheckRequirement(guid, unit, req) then
return nil
end
end
end
end
return 1
end
local function GetAdjustmentOffset(unit, guid, adjustment)
if adjustment.k == ADJUSTMENT_KEYS.PLAYER_NAME then
if CheckName(unit, adjustment.name) == true then
return adjustment.o
end
elseif adjustment.k == ADJUSTMENT_KEYS.PLAYER_LEVEL then
if CheckLevel(unit, adjustment.level) == true then
return adjustment.o
end
elseif adjustment.k == ADJUSTMENT_KEYS.TALENT_NAME then
if CheckTalentName(unit, adjustment.talentIndex) == true then
return adjustment.o
end
elseif adjustment.k == ADJUSTMENT_KEYS.TALENT_SPEC then
if CheckTalentSpec(guid, adjustment.specialization) == true then
return adjustment.offset
end
end
return nil --no offset
end
local function GetAdjustedDuration(unit, guid, spellid, duration)
local adjusted = duration
--if we make it through all of the requirements without one returning nil, then return success
for adjSpellId, adjs in pairs(E.global.RLBox.SPELL_MONITOR_SCHEMA.adjustments) do
if adjSpellId == spellid then
--loop through the adjustments of this spell
for adjindex, adj in pairs(adjs) do
local offset = GetAdjustmentOffset(unit, guid, adj)
if offset then
adjusted = adjusted + offset
end
end
end
end
return adjusted
end
local function createOverlay(btn)
local isize = btn:GetWidth()
local overlay = tremove(unusedOverlays)
if not overlay then
overlay = CreateFrame("Frame", nil, btn, "RLBoxSpellActivationAlert")
end
overlay:ClearAllPoints()
overlay:SetParent(btn)
overlay:SetAlpha(0.7)
overlay:SetPoint("TOPLEFT", btn, "TOPLEFT", -isize * 0.4, isize * 0.4)
overlay:SetPoint("BOTTOMRIGHT", btn, "BOTTOMRIGHT", isize * 0.4, -isize * 0.4);
btn.overlay = overlay
overlay.animIn:Play()
end
function R:OverlayGlowAnimOutFinished(animGroup)
local overlay = animGroup:GetParent()
overlay:Hide()
tinsert(unusedOverlays, overlay)
end
function R:BuildPlayerSpellCache(player, guid)
if player.spellcache then wipe(player.spellcache) end player.spellcache = {}
local unit = GetUnitFromName(player.name, guid)
if not unit then
--error("GetUnitFromName returned nil")
return nil --something wrong happened, just return as though they didn't meet requirement. I've seen this before after reloading UI while in a raid
end
for i = 1, 3 do
local anchor = _G['EUIRaidToolBox'..i]
local tmptable
if anchor then
if anchor.ID == 1 then
tmptable = E.global.RLBox.DEFAULT_SPELLS
end
if anchor.ID == 2 then
tmptable = E.global.RLBox.OTHER_SPELLS
end
if anchor.ID == 3 then
tmptable = E.global.RLBox.MISC_SPELLS
end
for _, spell in pairs(tmptable) do
local class = spell[1]
local spellid = spell[2]
local enabled = spell[3]
local alliance = spell[4]
local cooldown = spell[5]
local specid = spell[6]
local specidx = spell[7]
if enabled and (class == "ANY" or class == player.class) and CheckSpellRequirements(guid, unit, spellid, specid, specidx) and CheckAlliance(unit, alliance) then
-- local name, rank, icon, cost, funnel, powerType, castTime, minRange, maxRange = GetSpellInfo(spell.id);
--spells without a base duration are NOT followed through with
local cds = cooldown or E.global.RLBox.SPELL_MONITOR_SCHEMA.cooldowns[spellid]
if cds then --dbg.classes[player.class] then
local duration = GetAdjustedDuration(unit, guid, spellid, cds)
player.spellcache[spellid] = duration
end
end
end
end
end
end
function R:GroupInSpecT_Update(event, guid, unit, info)
if info and info.name and info.class_id then
local player = BuildPlayerList(guid, info, unit)
R:BuildPlayerSpellCache(player, guid)
R:CalcBarsNum()
end
end
function R:GroupInSpecT_Remove(guid)
if R.Players[guid] and R.Players[guid].name then
R.Players[guid] = nil
end
end
local function StopTimer(icon)
icon.right:SetText(' ')
icon.bar:SetValue(0)
icon.bar:SetScript("OnUpdate", nil)
WPCache['p'..icon.partyno] = false
icon:GetNormalTexture():SetDesaturated(false);
if icon.overlay then
if icon.overlay.animIn:IsPlaying() then
icon.overlay.animIn:Stop()
end
icon.overlay.animOut:Play()
icon.overlay = nil
end
end
local function OnEnter(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddDoubleLine(self.partytext:GetText()..self.left:GetText()..'-'..self.spellname, self.right:GetText())
GameTooltip:SetClampedToScreen(true)
GameTooltip:Show()
end
local function OnLeave(self)
GameTooltip:Hide()
end
local function OnMouseDown(self, button)
if button == "LeftButton" then
local channel = self.StartChannel
if not channel or channel == 'NONE' then return; end
if channel == 'RAID' and IsPartyLFG() then channel = 'INSTANCE_CHAT' end
SendChatMessage(format("EUI:%s: %s", (self.partytext:GetText() or ' ')..(self.left:GetText() or ' ')..'-'..(self.spellname or ' '), self.right:GetText() or ' '), channel)
elseif button == "RightButton" then
StopTimer(self)
end
end
local function PostionBar(anchor, DB)
if anchor and anchor.Bars and #anchor.Bars > 0 then
if R.db.party then
tsort(anchor.Bars, function(a, b)
return a.partyno < b.partyno
end)
else
tsort(anchor.Bars, function(a, b)
return a.spellid < b.spellid
end)
end
local perrow = ceil(1 + #anchor.Bars /2)
if perrow < DB.minperrow then perrow = DB.minperrow end
if R.db.UIType == 'bar' then
for i = 1, #anchor.Bars do
local Icon = anchor.Bars[i]
Icon:ClearAllPoints()
if i == 1 then
Icon:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 2, -6)
elseif (i % perrow) == 0 then
Icon:SetPoint("LEFT", anchor.Bars[1].bar, "RIGHT", 6, DB.BarHeight + 2)
else
Icon:SetPoint("TOP", anchor.Bars[i-1], "BOTTOM", 0, -6)
end
end
else
for i = 1, #anchor.Bars do
local Icon = anchor.Bars[i]
Icon:ClearAllPoints()
local lastColumnButton = anchor.Bars[i-DB.rownums]
if i == 1 then
Icon:SetPoint("TOPLEFT", anchor, "BOTTOMLEFT", 2, -6)
elseif (i-1) % DB.rownums == 0 then
Icon:SetPoint("TOP", lastColumnButton, "BOTTOM", 0, -(DB.FontSize + 6))
else
Icon:SetPoint("LEFT", anchor.Bars[i-1], "RIGHT", DB.IconSize/3, 0)
end
end
end
end
end
local function CalcMaxPartyNO()--查询现有减伤条中最大的分组号
local no = 1
local anchor = _G['EUIRaidToolBox1']
if anchor.Bars and #anchor.Bars > 0 then
for k = 1, #anchor.Bars -1 do
local icon = anchor.Bars[k]
no = icon.partyno > no and icon.partyno or no
end
end
return no
end
local function SendCooldownInfo(partyno, wpTime)--向下一组分组的成员发送密语信息,如果已是最大组则向第一组发送
local anchor = _G['EUIRaidToolBox1']
if anchor.Bars and #anchor.Bars > 0 then
for i = 1, #anchor.Bars -1 do
local icon = anchor.Bars[i]
local target = icon.playername
local realm = icon.realm
if realm and realm ~= GetRealmName() then
target = target..'-'..realm
end
local msg = format(WHISPERMSG, partyno, wpTime)
if (icon.partyno == partyno + 1) or (partyno > 1 and partyno == CalcMaxPartyNO() and icon.partyno == 1) then
if icon.curtex ~= OFFLINETEXTURE then
SendChatMessage(msg, "WHISPER", nil, target)
end
end
end
end
end
local function iconOnUpdate(self)
if self.endTime and self.duration then
local time = GetTime();
if (time > self.endTime) then
self.endTime = nil
self.duration = nil
self.durationtext:SetText(' ')
if R.db.UIType == 'icon' and self.overlay then
if self.overlay.animIn:IsPlaying() then
self.overlay.animIn:Stop()
end
self.overlay.animOut:Play()
self.overlay = nil
end
else
local remaining = format('%d', self.endTime - time)
self.durationtext:SetText(remaining)
if not WPCache['p'..self.partyno] and E.db.RLBox.wpTime > 0 and tonumber(remaining) == E.db.RLBox.wpTime then
SendCooldownInfo(self.partyno, E.db.RLBox.wpTime)
WPCache['p'..self.partyno] = true
end
if R.db.UIType == 'icon' and not self.overlay then self:CreateOverlay(); end
end
end
local unit = GetUnitFromName(self.playername, self.guid)
if unit and (UnitIsDeadOrGhost(unit) or not UnitIsConnected(unit)) then
if self.curtex ~= OFFLINETEXTURE then
self:SetNormalTexture(OFFLINETEXTURE)
self:GetNormalTexture():SetTexCoord(0.5, 0.75, 0.25, 0.5)
self.curtex = OFFLINETEXTURE
end
else
if self.curtex ~= self.oldicon then
self:SetNormalTexture(self.oldicon)
self:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
self.curtex = self.oldicon
end
end
if self.curtex == OFFLINETEXTURE then
-- E:StopFlash(self)
E:Flash(self, 1.2)
else
E:StopFlash(self)
end
end
function R:UpdateBoxUI(anchor, toggle)
if not anchor then return; end
if InCombatLockdown() then
E:Print(L["ATTENTION_TIP4"]);
return;
end
if #anchor.Bars > 0 then
for n = 1, #anchor.Bars do
if anchor.Bars[n] then
anchor.Bars[n]:Hide()
if toggle then StopTimer(anchor.Bars[n]) end
-- anchor.Bars[n] = nil
end
end
wipe(anchor.Bars)
end
local tmptable, DB
if anchor.ID == 1 then
tmptable = E.global.RLBox.DEFAULT_SPELLS
DB = R.db.DEFAULT
end
if anchor.ID == 2 then
tmptable = E.global.RLBox.OTHER_SPELLS
DB = R.db.OTHER
end
if anchor.ID == 3 then
tmptable = E.global.RLBox.MISC_SPELLS
DB = R.db.MISC
end
local barid = 0
for i, default in pairs(tmptable) do
local class = default[1]
local spellid = default[2]
local enabled = default[3]
local alliance = default[4]
local cooldown = default[5]
local title,_, icon = GetSpellInfo(spellid)
if not class then class = "PRIEST" end
local color = (CUSTOM_CLASS_COLORS and CUSTOM_CLASS_COLORS[class] or RAID_CLASS_COLORS[class])
if enabled then
for playerGuid, player in pairs(R.Players) do
local unit = GetUnitFromName(player.name, playerGuid)
-- local cds = cooldown or player.spellcache[spellid]
local cds = player.spellcache[spellid]
if cds and CheckAlliance(alliance) and not CheckUnitIsOut(unit) and class == player.class then
barid = barid + 1
local Icon
if R.db.UIType == 'bar' then
Icon = R:CreateIconBar(anchor, barid, DB);
else
Icon = R:CreateIconModule(anchor, barid, DB);
end
Icon.left:SetText(E:ShortenString(player.name, R.db.UIType == 'bar' and 4 or 2))
Icon.left:SetTextColor(color.r, color.g, color.b)
Icon:SetNormalTexture(icon)
Icon:GetNormalTexture():SetTexCoord(0.1, 0.9, 0.1, 0.9)
Icon.cds = cds
Icon.oldicon = icon
Icon.curtex = icon
Icon.spellname = title
Icon.spellid = spellid
Icon.guid = playerGuid
Icon.playername = player.name
Icon.realm = player.realm
Icon.StartChannel = DB.sendStartMsg
Icon.EndChannel = DB.sendEndMsg
Icon:SetScript("OnUpdate", iconOnUpdate)
Icon.bar:SetMinMaxValues(0, cds)
Icon.bar:SetValue(0)
Icon.bar:SetStatusBarColor(color.r, color.g, color.b)
Icon.bar.bg:SetVertexColor(color.r, color.g, color.b, 0.25)
Icon:Show()
tinsert(anchor.Bars, Icon)
end
end
end
end
anchor.title:SetText(L['EUIRaidToolBox'..anchor.ID]..': '..#anchor.Bars..'/'..#anchor.Bars)
PostionBar(anchor, DB)
end
function R:CreateIconBar(parent, id, DB)
if _G["EUIRLBox"..parent:GetName().."Icon"..id] then
local icon = _G["EUIRLBox"..parent:GetName().."Icon"..id]
icon:Size(DB.IconSize)
icon.durationtext:FontTemplate(nil, DB.IconSize -6 , 'OUTLINE')
icon.bar:Size(DB.BarWidth, DB.BarHeight)
icon.right:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.left:FontTemplate(nil, DB.FontSize, 'OUTLINE')
if icon.add then icon.add:Size(floor(DB.IconSize/2)) end
if icon.sut then icon.sut:Size(floor(DB.IconSize/2)) end
icon.partytext:FontTemplate(nil, DB.FontSize-2, 'OUTLINE')
return _G["EUIRLBox"..parent:GetName().."Icon"..id];
end
local icon = CreateFrame("Button", "EUIRLBox"..parent:GetName().."Icon"..id, parent)
icon:Size(DB.IconSize)
icon.id = id
icon.spellname = ' '
icon.backdrop = CreateFrame("Frame", nil, icon)
icon.backdrop:Point("TOPLEFT", -2, 2)
icon.backdrop:Point("BOTTOMRIGHT", 2, -2)
icon.backdrop:SetTemplate()
icon.backdrop:SetFrameStrata("BACKGROUND")
icon.partyno = 1
icon.durationtext = icon:CreateFontString(nil, 'OVERLAY')
icon.durationtext:FontTemplate(nil, DB.IconSize -6 , 'OUTLINE')
icon.durationtext:SetText('')
icon.durationtext:SetPoint('CENTER')
icon.durationtext:SetJustifyH('CENTER')
icon.durationtext:SetTextColor(1, 0.5, 0)
icon.bar = CreateFrame("Statusbar", nil, icon)
icon.bar:SetFrameStrata("LOW")
icon.bar:Size(DB.BarWidth, DB.BarHeight)
icon.bar:SetStatusBarTexture(E["media"].normTex)
icon.bar:SetPoint("BOTTOMLEFT", icon, "BOTTOMRIGHT", 6, 0)
icon.bar:SetOrientation("HORIZONTAL")
icon.bar.backdrop = CreateFrame("Frame", nil, icon.bar)
icon.bar.backdrop:Point("TOPLEFT", -2, 2)
icon.bar.backdrop:Point("BOTTOMRIGHT", 2, -2)
icon.bar.backdrop:SetTemplate()
icon.bar.backdrop:SetFrameStrata("BACKGROUND")
icon.bar.bg = icon.bar:CreateTexture(nil, "BACKGROUND")
icon.bar.bg:SetAllPoints(icon.bar)
icon.bar.bg:SetTexture(E["media"].glossTex)
if R.db.party then
icon.add = CreateFrame("Button", nil, icon)
icon.add:Size(floor(DB.IconSize/2))
icon.add:Point('BOTTOMRIGHT', icon.bar, 'TOPRIGHT', -floor(DB.IconSize/2), 4)
icon.add:SetTemplate('Transparent')
icon.add:StyleButton()
icon.add:SetFrameLevel(icon:GetFrameLevel() + 2)
icon.add.text = icon.add:CreateFontString(nil, 'OVERLAY')
icon.add.text:FontTemplate()
icon.add.text:SetText('+')
icon.add.text:SetPoint('CENTER')
icon.add.text:SetJustifyH('CENTER')
icon.add:SetScript('OnClick', function(self)
local icon = self:GetParent()
icon.partyno = icon.partyno +1;
if icon.partyno > 10 then icon.partyno = 10 end
icon.partytext:SetText(tostring(icon.partyno)..'-')
icon.partytext:SetTextColor(unpack(RCOLOR[icon.partyno]))
icon.backdrop:SetBackdropBorderColor(unpack(RCOLOR[icon.partyno]))
end)
icon.add:SetAlpha(0)
icon.add:SetScript("OnEnter", function(self)
E:UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
E:UIFrameFadeIn(self:GetParent().sut, 0.2, self:GetParent().sut:GetAlpha(), 1)
end)
icon.add:SetScript("OnLeave", function(self)
E:UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0)
E:UIFrameFadeOut(self:GetParent().sut, 0.2, self:GetParent().sut:GetAlpha(), 0)
end)
icon.sut = CreateFrame("Button", nil, icon)
icon.sut:Size(floor(DB.IconSize/2))
icon.sut:Point('BOTTOMRIGHT', icon.bar, 'TOPRIGHT', 2, 4)
icon.sut:SetTemplate('Transparent')
icon.sut:StyleButton()
icon.sut:SetFrameLevel(icon:GetFrameLevel() + 2)
icon.sut.text = icon.sut:CreateFontString(nil, 'OVERLAY')
icon.sut.text:FontTemplate()
icon.sut.text:SetText('-')
icon.sut.text:SetPoint('CENTER')
icon.sut.text:SetJustifyH('CENTER')
icon.sut:SetScript('OnClick', function(self)
local icon = self:GetParent()
icon.partyno = icon.partyno -1;
if icon.partyno < 1 then icon.partyno = 1 end
icon.partytext:SetText(tostring(icon.partyno)..'-')
icon.partytext:SetTextColor(unpack(RCOLOR[icon.partyno]))
icon.backdrop:SetBackdropBorderColor(unpack(RCOLOR[icon.partyno]))
end)
icon.sut:SetAlpha(0)
icon.sut:SetScript("OnEnter", function(self)
E:UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
E:UIFrameFadeIn(self:GetParent().add, 0.2, self:GetParent().add:GetAlpha(), 1)
end)
icon.sut:SetScript("OnLeave", function(self)
E:UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0)
E:UIFrameFadeOut(self:GetParent().add, 0.2, self:GetParent().add:GetAlpha(), 0)
end)
end
icon.right = icon.bar:CreateFontString(nil, "OVERLAY")
icon.right:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.right:Point("BOTTOMRIGHT", icon.bar, "TOPRIGHT", 1, 3)
icon.right:SetJustifyH("RIGHT")
icon.right:SetText(' ')
icon.left = icon.bar:CreateFontString(nil, "OVERLAY")
icon.left:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.left:Point("BOTTOMLEFT", icon.bar, "TOPLEFT", 8, 3)
icon.left:SetJustifyH("CENTER")
icon.left:SetText(' ')
icon.partytext = icon.bar:CreateFontString(nil, "OVERLAY")
icon.partytext:FontTemplate(nil, DB.FontSize-2, 'OUTLINE')
icon.partytext:SetPoint("BOTTOMLEFT", icon.bar, "TOPLEFT", -2, 3)
icon.partytext:SetJustifyH('LEFT')
icon.partytext:SetText('1-')
icon.partytext:SetTextColor(unpack(RCOLOR[1]))
icon.backdrop:SetBackdropBorderColor(unpack(RCOLOR[1]))
icon:SetScript("OnEnter", OnEnter)
icon:SetScript("OnLeave", OnLeave)
icon:SetScript("OnMouseDown", OnMouseDown)
return icon
end
function R:CreateIconModule(parent, id, DB)
if _G["EUIRLBox"..parent:GetName().."IconModule"..id] then
local icon = _G["EUIRLBox"..parent:GetName().."IconModule"..id]
icon:Size(DB.IconSize)
icon.durationtext:FontTemplate(nil, DB.IconSize -6 , 'OUTLINE')
icon.bar:Size(6, DB.IconSize)
if icon.add then icon.add:Size(floor(DB.IconSize/2)) end
if icon.sut then icon.sut:Size(floor(DB.IconSize/2)) end
icon.right:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.left:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.partytext:FontTemplate(nil, DB.FontSize, 'OUTLINE')
return _G["EUIRLBox"..parent:GetName().."IconModule"..id];
end
local icon = CreateFrame("Button", "EUIRLBox"..parent:GetName().."IconModule"..id, parent)
icon:Size(DB.IconSize)
icon.id = id
icon.spellname = ' '
icon.CreateOverlay = createOverlay
icon.backdrop = CreateFrame("Frame", nil, icon)
icon.backdrop:Point("TOPLEFT", -2, 2)
icon.backdrop:Point("BOTTOMRIGHT", 2, -2)
icon.backdrop:SetTemplate()
icon.backdrop:SetFrameStrata("BACKGROUND")
icon.partyno = 1
icon.durationtext = icon:CreateFontString(nil, 'OVERLAY')
icon.durationtext:FontTemplate(nil, DB.IconSize -6 , 'OUTLINE')
icon.durationtext:SetText('')
icon.durationtext:SetPoint('CENTER')
icon.durationtext:SetJustifyH('CENTER')
icon.durationtext:SetTextColor(1, 0.5, 0)
icon.bar = CreateFrame("Statusbar", nil, icon) --图标模式下不显示计时条
icon.bar:SetFrameStrata("LOW")
icon.bar:Size(6, DB.IconSize)
icon.bar:SetStatusBarTexture(E["media"].normTex)
-- icon.bar:SetPoint("LEFT", icon, "RIGHT", 2, 0)
icon.bar:SetOrientation("VERTICAL")--HORIZONTAL
icon.bar.backdrop = CreateFrame("Frame", nil, icon.bar)
icon.bar.backdrop:Point("TOPLEFT", -2, 2)
icon.bar.backdrop:Point("BOTTOMRIGHT", 2, -2)
icon.bar.backdrop:SetTemplate()
icon.bar.backdrop:SetFrameStrata("BACKGROUND")
icon.bar.bg = icon.bar:CreateTexture(nil, "BACKGROUND")
icon.bar.bg:SetAllPoints(icon.bar)
icon.bar.bg:SetTexture(E["media"].glossTex)
if R.db.party then
icon.add = CreateFrame("Button", nil, icon)
icon.add:Size(floor(DB.IconSize/2))
icon.add:Point('TOPLEFT', icon, 'TOPLEFT', 1, -1)
icon.add:SetTemplate('Transparent')
icon.add:StyleButton()
icon.add:SetFrameLevel(icon:GetFrameLevel() + 2)
icon.add.text = icon.add:CreateFontString(nil, 'OVERLAY')
icon.add.text:FontTemplate()
icon.add.text:SetText('+')
icon.add.text:SetPoint('CENTER')
icon.add.text:SetJustifyH('CENTER')
icon.add:SetScript('OnClick', function(self)
local icon = self:GetParent()
icon.partyno = icon.partyno +1;
if icon.partyno > 10 then icon.partyno = 10 end
icon.partytext:SetText(tostring(icon.partyno)..'-')
icon.partytext:SetTextColor(unpack(RCOLOR[icon.partyno]))
icon.backdrop:SetBackdropBorderColor(unpack(RCOLOR[icon.partyno]))
end)
icon.add:SetAlpha(0)
icon.add:SetScript("OnEnter", function(self)
E:UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
E:UIFrameFadeIn(self:GetParent().sut, 0.2, self:GetParent().sut:GetAlpha(), 1)
end)
icon.add:SetScript("OnLeave", function(self)
E:UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0)
E:UIFrameFadeOut(self:GetParent().sut, 0.2, self:GetParent().sut:GetAlpha(), 0)
end)
icon.sut = CreateFrame("Button", nil, icon)
icon.sut:Size(floor(DB.IconSize/2))
icon.sut:Point('BOTTOMLEFT', icon, 'BOTTOMLEFT', 1, 1)
icon.sut:SetTemplate('Transparent')
icon.sut:StyleButton()
icon.sut:SetFrameLevel(icon:GetFrameLevel() + 2)
icon.sut.text = icon.sut:CreateFontString(nil, 'OVERLAY')
icon.sut.text:FontTemplate()
icon.sut.text:SetText('-')
icon.sut.text:SetPoint('CENTER')
icon.sut.text:SetJustifyH('CENTER')
icon.sut:SetScript('OnClick', function(self)
local icon = self:GetParent()
icon.partyno = icon.partyno -1;
if icon.partyno < 1 then icon.partyno = 1 end
icon.partytext:SetText(tostring(icon.partyno)..'-')
icon.partytext:SetTextColor(unpack(RCOLOR[icon.partyno]))
icon.backdrop:SetBackdropBorderColor(unpack(RCOLOR[icon.partyno]))
end)
icon.sut:SetAlpha(0)
icon.sut:SetScript("OnEnter", function(self)
E:UIFrameFadeIn(self, 0.2, self:GetAlpha(), 1)
E:UIFrameFadeIn(self:GetParent().add, 0.2, self:GetParent().add:GetAlpha(), 1)
end)
icon.sut:SetScript("OnLeave", function(self)
E:UIFrameFadeOut(self, 0.2, self:GetAlpha(), 0)
E:UIFrameFadeOut(self:GetParent().add, 0.2, self:GetParent().add:GetAlpha(), 0)
end)
end
icon.right = icon:CreateFontString(nil, "OVERLAY")
icon.right:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.right:Point("CENTER", icon, "CENTER", 0, 0)
icon.right:SetJustifyH("CENTER")
icon.right:SetText(' ')
icon.right:SetTextColor(1, 0.1, 0)
icon.left = icon:CreateFontString(nil, "OVERLAY")
icon.left:FontTemplate(nil, DB.FontSize, 'OUTLINE')
icon.left:Point("TOP", icon, "BOTTOM", 0, -3)
icon.left:SetJustifyH("CENTER")
icon.left:SetText(' ')
icon.partytext = icon:CreateFontString(nil, "OVERLAY")
icon.partytext:FontTemplate(nil, DB.FontSize, 'OUTLINE')
if R.db.party then
icon.partytext:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", 0, 0)
end
icon.partytext:SetJustifyH('LEFT')
icon.partytext:SetText('1-')
icon.partytext:SetTextColor(unpack(RCOLOR[1]))
icon.backdrop:SetBackdropBorderColor(unpack(RCOLOR[1]))
icon:SetScript("OnEnter", OnEnter)
icon:SetScript("OnLeave", OnLeave)
icon:SetScript("OnMouseDown", OnMouseDown)
return icon
end
local function barOnUpdate(self)
local time = GetTime();
local icon = self:GetParent()
if (time > self.endTime) then
self.endTime = 0
icon.right:SetText('')
self:SetValue(0)
self:SetScript("OnUpdate", nil)
icon:GetNormalTexture():SetDesaturated(false);
if not icon.sendready then
if icon.EndChannel and icon.EndChannel ~= 'NONE' then
if icon.EndChannel == 'RAID' and IsPartyLFG() then icon.EndChannel = 'INSTANCE_CHAT' end
SendChatMessage(format(readyMsg, icon.partytext:GetText()..icon.playername, icon.spellid, icon.spellname), icon.EndChannel)
end
icon.sendready = true
icon.sendcast = false
end
WPCache['p'..icon.partyno] = false
-- E:StopFlash(icon)
E:Flash(icon, 1)
else
local remaining = self.endTime - time
if R.db.UIType == 'icon' then
if (not icon.duration) or (icon.duration and icon.duration < 0) then --无持续时间显示时才显示CD计时
icon.right:SetText(FormatTime(self.endTime - time))
end
else
icon.right:SetText(FormatTime(self.endTime - time))
end
self:SetValue(math.floor(remaining))
icon:GetNormalTexture():SetDesaturated(true);
end
end
function R:COMBAT_LOG_EVENT_UNFILTERED(...)
local _, event, _, sourceGUID, sourceName, _, _, _, _, _, _, spellID = CombatLogGetCurrentEventInfo()
if event ~= "SPELL_RESURRECT" and event ~= "SPELL_CAST_SUCCESS" and event ~= "SPELL_AURA_APPLIED" then return end
if not sourceName or not spellID or not sourceGUID then return end
spellID = ConvertSpellIdIfSoulstone(spellID)
if spellID == 61391 then spellID = 132469 end --转换台风技能
if not GetSpellInfo(spellID) then return; end
for k=1, 3 do
local f = _G["EUIRaidToolBox"..k]
if f and f.Bars and #f.Bars > 0 then
for i=1, #f.Bars do
if f.Bars[i].spellid == spellID and f.Bars[i].guid == sourceGUID then
local icon = f.Bars[i]
if icon.cds and icon.cds > 0 then
icon.duration = GetSpellDuration(spellID)
if not icon.sendcast then
local channel = icon.StartChannel
if channel and channel ~= 'NONE' then
if channel == 'RAID' and IsPartyLFG() then channel = 'INSTANCE_CHAT' end
SendChatMessage(format(castMsg, icon.partytext:GetText()..icon.playername, spellID, icon.spellname, icon.duration or NONE), channel)
end
icon.sendcast = true;
icon.sendready = false
end
if icon.duration and icon.duration > 0 then
icon.startTime = GetTime()
icon.endTime = GetTime() + icon.duration
-- icon:SetScript('OnUpdate', iconDurationOnUpdate)
end
icon.bar.startTime = GetTime();
icon.bar.endTime = GetTime() + icon.cds;
icon.bar:SetMinMaxValues(0, icon.cds);
icon.bar:SetScript('OnUpdate', barOnUpdate)
end
break;
end
end
end
end
end
local function resetbars(f)
if f and f.Bars and #f.Bars > 0 then
for i=1, #f.Bars do
f.Bars[i]:Hide()
f.Bars[i] = nil
end
f.Bars = nil
f.Bars = {}
f.title:SetText(L['EUIRaidToolBox'..f.ID])
end
end
function R:ResetBars(f, all)
if not f or all then
for i = 1, 3 do
resetbars(_G['EUIRaidToolBox'..i])
end
else
resetbars(f)
end
if all and R.Players then
for k, v in pairs(R.Players) do
if v.spellcache then wipe(v.spellcache) end
end
wipe(R.Players)
R.Players = nil
R.Players = {}
end
collectgarbage("collect");
end
local function createAnchor(i)
local frame = CreateFrame("Button", "EUIRaidToolBox"..i, E.UIParent)
frame:StyleButton()
frame:SetTemplate("Transparent")
frame:RegisterForClicks('AnyUp', 'AnyDown')
frame:SetScript("OnClick", function(self, btn)
if btn == 'RightButton' then
R:ResetBars(self, IsShiftKeyDown());
else
R:UpdateBoxUI(self, true);
end
end)
frame:SetSize(18, 18)
frame:SetNormalTexture("Interface\\AddOns\\ElvUI\\media\\textures\\reload.tga")
frame:SetPushedTexture("Interface\\AddOns\\ElvUI\\media\\textures\\reload.tga")
frame:SetScript("OnEnter", function(self)
GameTooltip:SetOwner(self, "ANCHOR_RIGHT")
GameTooltip:AddDoubleLine(L["Left button:"], REFRESH, .6, .6, .6, 1, 1, 1)
GameTooltip:AddDoubleLine(L["Right button:"], RESET, .6, .6, .6, 1, 1, 1)
GameTooltip:AddDoubleLine(L["shiftztype2"], RESET..ALL, .6, .6, .6, 1, 1, 1)
GameTooltip:SetClampedToScreen(true)
GameTooltip:Show()
end)
frame:SetScript("OnLeave", function() GameTooltip:Hide() end)
frame:SetClampedToScreen(true)
if i == 1 then
frame:Point("TOPLEFT", 4, -28)
elseif i == 2 then
frame:Point("TOPLEFT", 328, -28)
else
frame:Point("TOPLEFT", 488, -28)
end
frame.ID = i
frame.Bars = {}
E:CreateMover(frame, "EUIRaidToolBox"..i.."Mover", L['EUIRaidToolBox'..i], nil, nil, nil, "ALL,EUI", nil, "euiscript,RLBox", "db,RLBox,enable")
frame.title = frame:CreateFontString(nil, 'OVERLAY')
frame.title:FontTemplate(nil, R.db.TitleFontSize, 'OUTLINE')
frame.title:Point("LEFT", frame, "RIGHT", 2, 0)
frame.title:SetJustifyH("LEFT")
frame.title:SetText(L['EUIRaidToolBox'..i])
frame.title:SetTextColor(TOOLTIP_DEFAULT_COLOR.r, TOOLTIP_DEFAULT_COLOR.g, TOOLTIP_DEFAULT_COLOR.b)
end
function R:CreateAnchor(toggle)
if not toggle then
for i=1, 3 do
local f = _G["EUIRaidToolBox"..i]
if f then
f:Hide();
R:ResetBars(f)
end
end
return;
end
for i=1, 3 do
if i == 1 and self.db.DEFAULT.enable then createAnchor(i); end
if i == 2 and self.db.OTHER.enable then createAnchor(i); end
if i == 3 and self.db.MISC.enable then createAnchor(i); end
end
end
function R:CalcBarsNum()
if R.Players then
for i = 1, 3 do
local num = 0
local anchor = _G['EUIRaidToolBox'..i]
if anchor then
local tmptable
if anchor.ID == 1 then
tmptable = E.global.RLBox.DEFAULT_SPELLS
end
if anchor.ID == 2 then
tmptable = E.global.RLBox.OTHER_SPELLS
end
if anchor.ID == 3 then
tmptable = E.global.RLBox.MISC_SPELLS
end
for i, default in pairs(tmptable) do
local class = default[1]
local spellid = default[2]
for playerGuid, player in pairs(R.Players) do
local cds = player.spellcache[spellid]
if cds then
num = num + 1
end
end
end
if num ~= #anchor.Bars then
if not InCombatLockdown() then
R:UpdateBoxUI(anchor)
else
num = E.ValColor..num..'|r'
R:RegisterEvent('PLAYER_REGEN_ENABLED')
end
end
anchor.title:SetText(L['EUIRaidToolBox'..i]..': '..num..'/'..#anchor.Bars)
end
end
end
end
function R:PLAYER_REGEN_ENABLED()
if InCombatLockdown() then return; end
for i = 1, 3 do
local num = 0
local anchor = _G['EUIRaidToolBox'..i]
if anchor then
R:UpdateBoxUI(anchor)
end
end
R:UnregisterEvent('PLAYER_REGEN_ENABLED')
end
function R:GROUP_ROSTER_UPDATE()
if not R.Players then return; end
if not IsInRaid() then
R:ResetBars();
return
end
local inInstance, instanceType = IsInInstance()
local _, _, _, _, maxPlayers, _, _ = GetInstanceInfo()
local raidNum = GetNumGroupMembers()
if inInstance and instanceType == "raid" then raidNum = maxPlayers end
for i = 1, raidNum do
local unit = "raid"..i
local guid = UnitGUID(unit)
local info = LibGroupInspect:GetCachedInfo(guid)
if info and info.name and info.class_id then
local player = BuildPlayerList(guid, info, unit)
R:BuildPlayerSpellCache(player, guid)
end
end
for guid, player in pairs(R.Players) do
local unit = GetUnitFromName(player.name, guid)
if CheckUnitIsOut(unit) then
if player.spellcache then
wipe(player.spellcache)
player.spellcache = nil
end
R.Players[guid] = nil;
end
end
R:CalcBarsNum()
end
function R:ZONE_CHANGED()
if not IsInInstance() then
R:ResetBars();
end
end
function R:Toggle()
if E.db.RLBox.enable then
wipe(R.Players)
self:CreateAnchor(true)
LibGroupInspect.RegisterCallback(R, "GroupInSpecT_Update");
LibGroupInspect.RegisterCallback(R, "GroupInSpecT_Remove");
self:RegisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:RegisterEvent("GROUP_ROSTER_UPDATE")
self:RegisterEvent("ZONE_CHANGED")
else
self:CreateAnchor(false)
LibGroupInspect.UnregisterCallback(R, "GroupInSpecT_Update");
LibGroupInspect.UnregisterCallback(R, "GroupInSpecT_Remove");
self:UnregisterEvent("COMBAT_LOG_EVENT_UNFILTERED")
self:UnregisterEvent("GROUP_ROSTER_UPDATE")
self:UnregisterEvent("ZONE_CHANGED")
end
end
function R:Initialize()
self.db = E.db.RLBox
if not self.db then return; end
R.Players = {}
self:Toggle()
end
local function InitializeCallback()
R:Initialize()
end
E:RegisterModule(R:GetName(), InitializeCallback)
|
a = 100
b = 110
print(a+b)
print("Hello World")
for i=0,10000 do
print(i)
end
|
-----------------------------------
-- Area: Dynamis - Buburimu
-- Mob: Apocalyptic Beast
-- Note: Mega Boss
-----------------------------------
require("scripts/globals/dynamis")
-----------------------------------
function onMobDeath(mob, player, isKiller)
dynamis.megaBossOnDeath(mob, player, isKiller)
end
|
local Config = require('config')
local GPS = require('gps')
local turtle = _G.turtle
local Home = { }
function Home.go()
local config = { }
Config.load('gps', config)
if config.home then
if turtle.enableGPS() then
return turtle.pathfind(config.home)
end
end
end
function Home.set()
local config = { }
Config.load('gps', config)
local pt = GPS.getPoint()
if pt then
local originalHeading = turtle.point.heading
local heading = GPS.getHeading()
if heading then
local turns = (turtle.point.heading - originalHeading) % 4
pt.heading = (heading - turns) % 4
config.home = pt
Config.update('gps', config)
pt = GPS.getPoint()
pt.heading = heading
turtle.setPoint(pt, true)
turtle._goto(config.home)
return config.home
end
end
end
return Home
|
local System = System
local SystemNumerics = System.Numerics
local tan = math.tan
local cos = math.cos
local sin = math.sin
local abs = math.abs
local new = function (cls, ...)
local this = setmetatable({}, cls)
return this, cls.__ctor__(this, ...)
end
local Matrix3x2 = {}
Matrix3x2.__ctor__ = function(this, m11, m12, m21, m22, m31, m32)
this.M11 = m11 or 0
this.M12 = m12 or 0
this.M21 = m21 or 0
this.M22 = m22 or 0
this.M31 = m31 or 0
this.M32 = m32 or 0
local mt = getmetatable(this)
mt.__unm = Matrix3x2.op_UnaryNegation
setmetatable(this, mt)
end
Matrix3x2.getIdentity = function ()
return new(Matrix3x2, 1, 0, 0, 1, 0, 0)
end
Matrix3x2.getIsIdentity = function (this)
return this.M11 == 1 and this.M22 == 1 and this.M12 == 0 and this.M21 == 0 and this.M31 == 0 and this.M32 == 0
end
Matrix3x2.getTranslation = function (this)
return SystemNumerics.Vector2(this.M31, this.M32)
end
Matrix3x2.setTranslation = function (this, value)
this.M31 = value.X
this.M32 = value.Y
end
Matrix3x2.CreateTranslation = function (position, yPosition)
if yPosition == nil then
-- Vector2
local result = new(Matrix3x2)
result.M11 = 1.0
result.M12 = 0.0
result.M21 = 0.0
result.M22 = 1.0
result.M31 = position.X
result.M32 = position.Y
return result:__clone__()
else
-- singles
local result = new(Matrix3x2)
result.M11 = 1.0
result.M12 = 0.0
result.M21 = 0.0
result.M22 = 1.0
result.M31 = position
result.M32 = yPosition
return result:__clone__()
end
end
Matrix3x2.CreateScale = function(val1, val2, val3)
if val3 == nil then
if val2 == nil then
if val1.X == nil then
-- CreateScale(Single)
local result = new(Matrix3x2)
result.M11 = val1
result.M12 = 0.0
result.M21 = 0.0
result.M22 = val1
result.M31 = 0.0
result.M32 = 0.0
return result:__clone__()
else
-- CreateScale(Vector2)
local result = new(Matrix3x2)
result.M11 = val1.X
result.M12 = 0.0
result.M21 = 0.0
result.M22 = val1.Y
result.M31 = 0.0
result.M32 = 0.0
return result:__clone__()
end
else
if val2.X == nil then
-- CreateScale(Single, Single)
local result = new(Matrix3x2)
result.M11 = val1
result.M12 = 0.0
result.M21 = 0.0
result.M22 = val2
result.M31 = 0.0
result.M32 = 0.0
return result:__clone__()
else
if val1.X == nil then
-- CreateScale(Single, Vector2)
local result = new(Matrix3x2)
local tx = val2.X * (1 - val1)
local ty = val2.Y * (1 - val1)
result.M11 = val1
result.M12 = 0.0
result.M21 = 0.0
result.M22 = val1
result.M31 = tx
result.M32 = ty
return result:__clone__()
else
-- CreateScale(Vector2, Vector2)
local result = new(Matrix3x2)
local tx = val2.X * (1 - val1.X)
local ty = val2.Y * (1 - val1.Y)
result.M11 = val1.X
result.M12 = 0.0
result.M21 = 0.0
result.M22 = val1.Y
result.M31 = tx
result.M32 = ty
return result:__clone__()
end
end
end
else
-- CreateScale(Single, Single, Vector2)
local result = new(Matrix3x2)
local tx = val3.X * (1 - val1)
local ty = val3.Y * (1 - val2)
result.M11 = val1
result.M12 = 0.0
result.M21 = 0.0
result.M22 = val2
result.M31 = tx
result.M32 = ty
return result:__clone__()
end
end
Matrix3x2.CreateSkew = function (radiansX, radiansY, centerPoint)
if centerPoint == nil then
local result = new(Matrix3x2)
local xTan = System.ToSingle(tan(radiansX))
local yTan = System.ToSingle(tan(radiansY))
result.M11 = 1.0
result.M12 = yTan
result.M21 = xTan
result.M22 = 1.0
result.M31 = 0.0
result.M32 = 0.0
return result:__clone__()
else
local result = new(Matrix3x2)
local xTan = System.ToSingle(tan(radiansX))
local yTan = System.ToSingle(tan(radiansY))
local tx = - centerPoint.Y * xTan
local ty = - centerPoint.X * yTan
result.M11 = 1.0
result.M12 = yTan
result.M21 = xTan
result.M22 = 1.0
result.M31 = tx
result.M32 = ty
return result:__clone__()
end
end
Matrix3x2.CreateRotation = function (radians, centerPoint)
if centerPoint == nil then
local result = new(Matrix3x2)
radians = System.ToSingle(math.IEEERemainder(radians, 6.28318530717959 --[[Math.PI * 2]]))
local c, s
-- 0.1% of a degree
if radians > - 1.745329E-05 --[[epsilon]] and radians < 1.745329E-05 --[[epsilon]] then
-- Exact case for zero rotation.
c = 1
s = 0
elseif radians > 1.57077887350062 --[[Math.PI / 2 - epsilon]] and radians < 1.57081378008917 --[[Math.PI / 2 + epsilon]] then
-- Exact case for 90 degree rotation.
c = 0
s = 1
elseif radians < -3.14157520029552 --[[-Math.PI + epsilon]] or radians > 3.14157520029552 --[[Math.PI - epsilon]] then
-- Exact case for 180 degree rotation.
c = - 1
s = 0
elseif radians > -1.57081378008917 --[[-Math.PI / 2 - epsilon]] and radians < -1.57077887350062 --[[-Math.PI / 2 + epsilon]] then
-- Exact case for 270 degree rotation.
c = 0
s = - 1
else
-- Arbitrary rotation.
c = System.ToSingle(cos(radians))
s = System.ToSingle(sin(radians))
end
-- [ c s ]
-- [ -s c ]
-- [ 0 0 ]
result.M11 = c
result.M12 = s
result.M21 = - s
result.M22 = c
result.M31 = 0.0
result.M32 = 0.0
return result:__clone__()
else
local result = new(Matrix3x2)
radians = System.ToSingle(math.IEEERemainder(radians, 6.28318530717959 --[[Math.PI * 2]]))
local c, s
-- 0.1% of a degree
if radians > - 1.745329E-05 --[[epsilon]] and radians < 1.745329E-05 --[[epsilon]] then
-- Exact case for zero rotation.
c = 1
s = 0
elseif radians > 1.57077887350062 --[[Math.PI / 2 - epsilon]] and radians < 1.57081378008917 --[[Math.PI / 2 + epsilon]] then
-- Exact case for 90 degree rotation.
c = 0
s = 1
elseif radians < -3.14157520029552 --[[-Math.PI + epsilon]] or radians > 3.14157520029552 --[[Math.PI - epsilon]] then
-- Exact case for 180 degree rotation.
c = - 1
s = 0
elseif radians > -1.57081378008917 --[[-Math.PI / 2 - epsilon]] and radians < -1.57077887350062 --[[-Math.PI / 2 + epsilon]] then
-- Exact case for 270 degree rotation.
c = 0
s = - 1
else
-- Arbitrary rotation.
c = System.ToSingle(cos(radians))
s = System.ToSingle(sin(radians))
end
local x = centerPoint.X * (1 - c) + centerPoint.Y * s
local y = centerPoint.Y * (1 - c) - centerPoint.X * s
-- [ c s ]
-- [ -s c ]
-- [ x y ]
result.M11 = c
result.M12 = s
result.M21 = - s
result.M22 = c
result.M31 = x
result.M32 = y
return result:__clone__()
end
end
Matrix3x2.GetDeterminant = function (this)
-- There isn't actually any such thing as a determinant for a non-square matrix,
-- but this 3x2 type is really just an optimization of a 3x3 where we happen to
-- know the rightmost column is always (0, 0, 1). So we expand to 3x3 format:
--
-- [ M11, M12, 0 ]
-- [ M21, M22, 0 ]
-- [ M31, M32, 1 ]
--
-- Sum the diagonal products:
-- (M11 * M22 * 1) + (M12 * 0 * M31) + (0 * M21 * M32)
--
-- Subtract the opposite diagonal products:
-- (M31 * M22 * 0) + (M32 * 0 * M11) + (1 * M21 * M12)
--
-- Collapse out the constants and oh look, this is just a 2x2 determinant!
return (this.M11 * this.M22) - (this.M21 * this.M12)
end
Matrix3x2.Invert = function (matrix, result)
local det = (matrix.M11 * matrix.M22) - (matrix.M21 * matrix.M12)
if result == nil then
result = new(Matrix3x2)
end
if abs(det) < 1.401298E-45 --[[Single.Epsilon]] then
result = new(Matrix3x2, System.Single.NaN, System.Single.NaN, System.Single.NaN, System.Single.NaN, System.Single.NaN, System.Single.NaN)
return false, result
end
local invDet = 1.0 / det
result.M11 = matrix.M22 * invDet
result.M12 = - matrix.M12 * invDet
result.M21 = - matrix.M21 * invDet
result.M22 = matrix.M11 * invDet
result.M31 = (matrix.M21 * matrix.M32 - matrix.M31 * matrix.M22) * invDet
result.M32 = (matrix.M31 * matrix.M12 - matrix.M11 * matrix.M32) * invDet
return true, result
end
Matrix3x2.Lerp = function (matrix1, matrix2, amount)
local result = new(Matrix3x2)
-- First row
result.M11 = matrix1.M11 + (matrix2.M11 - matrix1.M11) * amount
result.M12 = matrix1.M12 + (matrix2.M12 - matrix1.M12) * amount
-- Second row
result.M21 = matrix1.M21 + (matrix2.M21 - matrix1.M21) * amount
result.M22 = matrix1.M22 + (matrix2.M22 - matrix1.M22) * amount
-- Third row
result.M31 = matrix1.M31 + (matrix2.M31 - matrix1.M31) * amount
result.M32 = matrix1.M32 + (matrix2.M32 - matrix1.M32) * amount
return result:__clone__()
end
Matrix3x2.Negate = function (value)
local result = new(Matrix3x2)
result.M11 = - value.M11
result.M12 = - value.M12
result.M21 = - value.M21
result.M22 = - value.M22
result.M31 = - value.M31
result.M32 = - value.M32
return result:__clone__()
end
Matrix3x2.Add = function (value1, value2)
local result = new(Matrix3x2)
result.M11 = value1.M11 + value2.M11
result.M12 = value1.M12 + value2.M12
result.M21 = value1.M21 + value2.M21
result.M22 = value1.M22 + value2.M22
result.M31 = value1.M31 + value2.M31
result.M32 = value1.M32 + value2.M32
return result:__clone__()
end
Matrix3x2.Subtract = function (value1, value2)
local result = new(Matrix3x2)
result.M11 = value1.M11 - value2.M11
result.M12 = value1.M12 - value2.M12
result.M21 = value1.M21 - value2.M21
result.M22 = value1.M22 - value2.M22
result.M31 = value1.M31 - value2.M31
result.M32 = value1.M32 - value2.M32
return result:__clone__()
end
Matrix3x2.Multiply = function (value1, value2)
if value2.M11 == nil then
-- scalar
local result = new(Matrix3x2)
result.M11 = value1.M11 * value2
result.M12 = value1.M12 * value2
result.M21 = value1.M21 * value2
result.M22 = value1.M22 * value2
result.M31 = value1.M31 * value2
result.M32 = value1.M32 * value2
return result:__clone__()
else
-- matrix
local result = new(Matrix3x2)
-- First row
result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21
result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22
-- Second row
result.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21
result.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22
-- Third row
result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31
result.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32
return result:__clone__()
end
end
Matrix3x2.op_UnaryNegation = function (value)
local m = new(Matrix3x2)
m.M11 = - value.M11
m.M12 = - value.M12
m.M21 = - value.M21
m.M22 = - value.M22
m.M31 = - value.M31
m.M32 = - value.M32
return m:__clone__()
end
Matrix3x2.op_Addition = function (value1, value2)
local m = new(Matrix3x2)
m.M11 = value1.M11 + value2.M11
m.M12 = value1.M12 + value2.M12
m.M21 = value1.M21 + value2.M21
m.M22 = value1.M22 + value2.M22
m.M31 = value1.M31 + value2.M31
m.M32 = value1.M32 + value2.M32
return m:__clone__()
end
Matrix3x2.op_Subtraction = function (value1, value2)
local m = new(Matrix3x2)
m.M11 = value1.M11 - value2.M11
m.M12 = value1.M12 - value2.M12
m.M21 = value1.M21 - value2.M21
m.M22 = value1.M22 - value2.M22
m.M31 = value1.M31 - value2.M31
m.M32 = value1.M32 - value2.M32
return m:__clone__()
end
Matrix3x2.op_Multiply = function (value1, value2)
if value2.M11 == nil then
-- scalar
local result = new(Matrix3x2)
result.M11 = value1.M11 * value2
result.M12 = value1.M12 * value2
result.M21 = value1.M21 * value2
result.M22 = value1.M22 * value2
result.M31 = value1.M31 * value2
result.M32 = value1.M32 * value2
return result:__clone__()
else
-- matrix
local result = new(Matrix3x2)
-- First row
result.M11 = value1.M11 * value2.M11 + value1.M12 * value2.M21
result.M12 = value1.M11 * value2.M12 + value1.M12 * value2.M22
-- Second row
result.M21 = value1.M21 * value2.M11 + value1.M22 * value2.M21
result.M22 = value1.M21 * value2.M12 + value1.M22 * value2.M22
-- Third row
result.M31 = value1.M31 * value2.M11 + value1.M32 * value2.M21 + value2.M31
result.M32 = value1.M31 * value2.M12 + value1.M32 * value2.M22 + value2.M32
return result:__clone__()
end
end
Matrix3x2.op_Equality = function (value1, value2)
return (value1.M11 == value2.M11 and value1.M22 == value2.M22 and value1.M12 == value2.M12 and value1.M21 == value2.M21 and value1.M31 == value2.M31 and value1.M32 == value2.M32)
end
Matrix3x2.op_Inequality = function (value1, value2)
return (value1.M11 ~= value2.M11 or value1.M12 ~= value2.M12 or value1.M21 ~= value2.M21 or value1.M22 ~= value2.M22 or value1.M31 ~= value2.M31 or value1.M32 ~= value2.M32)
end
Matrix3x2.Equals = function (this, other)
if System.is(other, Matrix3x2) then
return (this.M11 == other.M11 and this.M22 == other.M22 and this.M12 == other.M12 and this.M21 == other.M21 and this.M31 == other.M31 and this.M32 == other.M32)
end
return false
end
Matrix3x2.ToString = function (this)
local sb = System.StringBuilder()
sb:Append("{ ")
sb:Append("{")
sb:Append("M11: ")
sb:Append(this.M11:ToString())
sb:Append(" M12: ")
sb:Append(this.M12:ToString())
sb:Append("} ")
sb:Append("{")
sb:Append("M21: ")
sb:Append(this.M21:ToString())
sb:Append(" M22: ")
sb:Append(this.M22:ToString())
sb:Append("} ")
sb:Append("{")
sb:Append("M31: ")
sb:Append(this.M31:ToString())
sb:Append(" M32: ")
sb:Append(this.M32:ToString())
sb:Append("} ")
sb:Append("}")
return sb:ToString()
end
Matrix3x2.GetHashCode = function (this)
return this.M11:GetHashCode() + this.M12:GetHashCode() + this.M21:GetHashCode() + this.M22:GetHashCode() + this.M31:GetHashCode() + this.M32:GetHashCode()
end
System.defStc("System.Numerics.Matrix3x2", Matrix3x2)
|
local modpath = minetest.get_modpath("mob_ai")
dofile(modpath.."/api.lua")
dofile(modpath.."/drivers.lua")
dofile(modpath.."/spawn.lua")
dofile(modpath.."/pathfinder.lua")
minetest.register_chatcommand("pathtest",{
description = "generate path at players feet",
func = function(name,param)
local player = minetest.get_player_by_name(name)
local pos = player:get_pos()
local pos2 = {x=pos.x+10,y=pos.y+0,z=pos.z+10}
local path = pathfinder.find_path(pos,pos2,{collisionbox = {0,0,0,0,2,0}},0)
print(dump(path))
print(dump(pos))
print(dump(pos2))
if path then
for _,step in pairs(path) do
minetest.set_node(step,{name = "default:cloud"})
end
end
end
})
|
local _, core = ...;
core.Data = {}
local Data = core.Data
Data.roster = {}
function Data:QueryForItem(id)
itemId = tonumber(id)
item = Item:CreateFromItemID(itemId)
item:ContinueOnItemLoad(function()
print(item:GetItemLink())
--local _, itemLink = GetItemInfo(id)
--print(itemLink)
end)
end
function Data:QueryForItemInstant(id)
local item = {}
item.itemId, item.itemType, item.itemSubType, item.itemEquipLoc, item.icon, item.classId, item.subClassId = GetItemInfoInstant(id)
return item
end
function Data:QueryForItemByLink(link)
item = Item:CreateFromItemLink(link)
item:ContinueOnItemLoad(function()
print(item:GetItemLink())
print(item:GetItemName())
--local _, itemLink = GetItemInfo(id)
--print(itemLink)
end)
end
-- function Data:AddMember(memberName)
-- --Name provided must be a member of current guild.
-- guildInfo = {GetGuildRosterInfo(memberName)}
-- for i=1,
-- end
function Data:PrintKeys(o)
for key,value in pairs(o) do
print("found member" .. key)
end
end
-------------------------------------
--GUILD INFO
-------------------------------------
function Data:RetrieveGuildInfo()
if Data.GuildMembers == nil then
Data.GuildMembers = {}
end
local numGuildMembers = GetNumGuildMembers()
if numGuildMembers ~= nil then
for i=1,numGuildMembers do
local guildMember = Data:RetrieveGuildMember(i)
Data.GuildMembers[guildMember.name] = guildMember
end
end
end
function Data:RetrieveGuildMember(i)
local results = {GetGuildRosterInfo(i)}
local guildMember = {}
guildMember.name = Data:SplitNameFromServer(results[1])
guildMember.rank = results[2]
guildMember.rankIndex = results[3]
guildMember.level = results[4]
guildMember.class = results[5]
return guildMember
end
function Data:PrintGuildMemberNames()
if Data.GuildMembers ~= nil then
local count = 0
for k, v in pairs(Data.GuildMembers) do
print(k, Data:SplitNameFromServer(v["name"]), v["rank"], v["rankIndex"], v["level"], v["class"])
count = count + 1
end
if count == 0 then
print("No guild members!")
end
end
end
function Data:SplitNameFromServer(name)
local dashLoc = name:find("-")
if dashLoc == nil then
return name
end
return name:sub(0, dashLoc - 1)
end
-------------------------------
-- ROSTER MANAGEMENT
-------------------------------
-- Not to be mistaken with guild, these functions are responsible for adding or removing members to/from the roster.
-- At the moment just supporting one roster but will eventually support multiple.
function Data:AddToRoster(name)
-- Try to find name in guild members
if Data.roster[name] ~= nil then
print(name .. " already present in roster!")
return
end
if Data.GuildMembers[name] ~= nil then
Data.roster[name] = Data:BuildRosterMember(Data.GuildMembers[name])
print("Inserted " .. name .. " into roster!")
else
print("Unable to find member in guild roster")
end
end
function Data:BuildRosterMember(guildMember)
local rosterMember = {}
rosterMember.name = Data:SplitNameFromServer(guildMember.name)
rosterMember.rank = guildMember.rank
rosterMember.rankIndex = guildMember.rankIndex
rosterMember.level = guildMember.level
rosterMember.class = guildMember.class
rosterMember.gear = {}
return rosterMember
end
function Data:PrintRoster()
if Data.roster ~= nil then
local count = 0
for k, v in pairs(Data.roster) do
print(k, v["name"], v["rank"], v["rankIndex"], v["level"], v["class"])
count = count + 1
end
if count == 0 then
print("No roster members!")
end
end
end
function Data:RemoveFromRoster(name)
-- Try to find name in guild members
if Data.roster[name] ~= nil then
Data.roster[name] = nil
print(name .. " removed from roster!")
else
print("Unable to find member in roster")
end
end
-- Assumes that arguments are rosterMember objects
function Data.defaultRosterSortOrder(member1, member2)
if not member1 then return false end
if not member2 then return false end
if member1.rankIndex ~= member2.rankIndex
then
return member1.rankIndex < member2.rankIndex
end
if member1.class ~= member2.class
then
return member1.class < member2.class
end
return member1.name < member2.name
end
------------------------------------
-- GEAR MANAGEMENT
------------------------------------
function Data:AddGearToMember(rosterMember, itemId)
print(rosterMember .. " " .. itemId)
print(table)
if Data.roster[rosterMember] == nil then
print("Unable to find member in roster")
return
end
if Data.roster[rosterMember].gear == nil then
Data.roster[rosterMember].gear = {}
end
table.insert(Data.roster[rosterMember].gear, itemId)
end
function Data:ListGear(rosterMember)
if Data.roster[rosterMember] == nil then
print("Unable to find member in roster")
return
end
if Data.roster[rosterMember].gear ~= nil then
local count = 0
for k, v in pairs(Data.roster[rosterMember].gear) do
print(v)
count = count + 1
end
if count == 0 then
print("No gear for " .. rosterMember .. "!")
end
end
end
function Data:BuildGearDetails(rosterMember)
local gearDetails = {}
print(rosterMember)
print(Data.roster)
if Data.roster[rosterMember].gear == nil then
return gearDetails
end
for key, value in ipairs(Data.roster[rosterMember].gear) do
local item = Data:QueryForItemInstant(value)
if item ~= nil then
table.insert(gearDetails, Data:QueryForItemInstant(value))
end
end
return gearDetails
end
-- Assumes that arguments are item objects
function Data.defaultGearSortOrder(item1, item2)
if item1.itemType ~= item2.itemType
then
return item1.itemType < item2.itemType
end
if item1.itemEquipLoc ~= item2.itemEquipLoc
then
return item1.itemEquipLoc < item2.itemEquipLoc
end
return item1.itemId < item2.itemId
end
|
local handler = call ( getResourceFromName ( "rp_mysql" ), "getDbHandler")
function getUserCharacters(thePlayer, userId)
local query = dbQuery(handler, "SELECT * FROM lsrp_characters WHERE char_gid = '"..tonumber(userId).."'")
local result = dbPoll(query, -1)
if result and result[1] then
charsarray = {}
local index = 0
local char_num = table.getn(result)
for i = 1, char_num do
charsarray[index] = {}
charsarray[index]["char_uid"] = result[i]["char_uid"]
charsarray[index]["char_name"] = result[i]["char_name"]
index = index + 1
end
--outputChatBox("showPlayerCharactersList, num of chars: "..char_num)
triggerClientEvent (thePlayer, "showPlayerCharactersList", thePlayer, charsarray)
else
showPopup(thePlayer, "Nie masz postaci!", 3)
return
end
end
--[[ LOGOWANIE NA KONTO GLOBALNE ]]--
function cef_submitServerLogin(thePlayer, login, password)
if not login or not password then
showPopup(source, "Uzupełnij wszystkie pola!", 3)
return
end
if string.len(password) > 1 then
local query = dbQuery(handler, "SELECT * FROM lsrp_members WHERE user_login = '".. login .."' AND user_passhash = MD5(CONCAT(MD5(user_salt), MD5('"..password.."')))")
local result = dbPoll ( query, -1 )
if result and result[1] then
local member_id = tonumber(result[1]["user_id"])
-- Active
if tonumber(result[1]["user_active"]) <= 0 then
kickPlayer(thePlayer, "Twoje konto nie jest aktywne.")
return
end
-- Beta
if tonumber(result[1]["user_beta_access"]) <= 0 then
kickPlayer(thePlayer, "Nie masz dostępu do beta.")
return
end
-- POBIERANIE USER_XXXXX
setElementData(thePlayer, "player.admin", result[1]["user_admin"])
setElementData(thePlayer, "player.gname", result[1]["user_login"])
setElementData(thePlayer, "player.color", result[1]["user_color"])
setElementData(thePlayer, "player.showtags", tonumber(result[1]["user_showtags"]))
setElementData(thePlayer, "player.shaders", tonumber(result[1]["user_shaders"]))
setElementData(thePlayer, "player.gamescore", tonumber(result[1]["user_gamepoints"]))
getUserCharacters(thePlayer, member_id)
else
showPopup(thePlayer, "Wprowadzono błędny login lub hasło!", 3)
return
end
if query then dbFree(query) end
else
showPopup(thePlayer, "Podane hasło ma nieprawidłową długość!", 3)
return
end
end
addEvent("cefCheckLogin",true)
addEventHandler("cefCheckLogin", root, cef_submitServerLogin)
--[[ WYBÓR POSTACI ]]--
function onPlayerSelectCharacterByUid(thePlayer, char_uid)
if thePlayer then
-- nowe mysql
local query = dbQuery(handler, "SELECT * FROM lsrp_characters WHERE char_uid = "..tonumber(char_uid))
local result = dbPoll ( query, -1 )
if result[1] and type(result) == 'table' then
outputDebugString("[login] Gracz "..result[1]['char_name'].." (UID: "..result[1]['char_uid']..") zalogował się do gry")
else
--outputChatBox("#990000Wpisałeś błędne hasło!", client, 255, 255, 255, true);
--triggerClientEvent(client, "setPlayerToLogin", client)
return
end
-- tutaj sprawdzanie hasła i zapis wszystkiego i tak dalej
setElementData(thePlayer, "player.displayname", result[1]['char_name'])
setElementData(thePlayer, "player.originalname", result[1]['char_name'])
-- zespawnuj gracza
--[[setElementData(client, "player.logged", true)
spawnPlayer(client, spawnX, spawnY, spawnZ)
fadeCamera(client, true)
setCameraTarget(client, client)]]--
-- Start: New spawning --
-- Some strange error when fresh connect.
setElementData(thePlayer, "player.logged", true)
if tonumber(result[1]["char_spawnplace"]) == 1 then
-- znajdź drzwi o uid
local uid = tonumber(result[1]["char_house"])
local door = exports.rp_doors:getDoorElementByUID(uid)
if not door then
spawnPlayer(thePlayer, spawnX, spawnY, spawnZ)
else
spawnPlayer(thePlayer, tonumber(getElementData(door, "door.exitx")), tonumber(getElementData(door, "door.exity")), tonumber(getElementData(door, "door.exitz")))
setElementDimension(thePlayer, tonumber(getElementData(door, "door.exitvw")))
setElementInterior(thePlayer, tonumber(getElementData(door, "door.exitint")))
end
else
spawnPlayer(thePlayer, spawnX, spawnY, spawnZ)
end
--fadeCamera(client, true)
--setCameraTarget(client, client)
-- END: New spawning --
-- przypisz wartości
setElementModel(thePlayer, result[1]["char_skin"])
setPlayerMoney(thePlayer, result[1]["char_cash"])
setElementData(thePlayer, "player.cash", result[1]["char_cash"])
setElementData(thePlayer, "player.bankcash", result[1]["char_bankcash"])
setElementData(thePlayer, "player.uid", result[1]["char_uid"])
setElementData(thePlayer, "player.gid", result[1]["char_gid"])
setElementData(thePlayer, "player.skin", result[1]["char_skin"])
setElementData(thePlayer, "player.afk", 0)
--setElementData(client, "player.admin", result[1]["user_admin"])
setElementData(thePlayer, "player.dl", 0)
setElementData(thePlayer, "player.gtx", false)
setElementData(thePlayer, "player.vehedit", nil)
setElementData(thePlayer, "player.coledit", nil)
--setElementData(client, "player.gname", result[1]["user_name"])
--setElementData(client, "player.color", result[1]["user_color"])
setElementData(thePlayer, "player.objedit", -1)
--setElementData(client, "player.gamescore", tonumber(result[1]["user_gamepoints"]))
setElementData(thePlayer, "player.logged", true)
setElementData(thePlayer, "player.aj", result[1]["char_aj"])
setElementData(thePlayer, "player.hours", result[1]["char_hours"])
setElementData(thePlayer, "player.minutes", result[1]["char_minutes"])
setElementData(thePlayer, "player.weapons", nil)
setElementData(thePlayer, "player.bw", tonumber(result[1]["char_bw"]))
setElementData(thePlayer, "player.lastw", false)
setElementData(thePlayer, "player.shooting", tonumber(result[1]["char_shooting"]))
setElementData(thePlayer, "player.phonenumber", tonumber(0))
--setElementData(client, "player.showtags", tonumber(result[1]["user_showtags"]))
--setElementData(client, "player.shaders", tonumber(result[1]["user_shaders"]))
-- Miejsce na bronie
setElementData(thePlayer, "player.pweapon", nil)
setElementData(thePlayer, "player.sweapon", nil)
local admin = tonumber(getElementData(thePlayer, "player.admin"))
if admin ~= 0 then
-- admin
if admin > 0 then
outputChatBox("#FF574F> Posiadasz uprawnienia administratora!", thePlayer, 255, 255, 255, true)
else
outputChatBox("#3399CC> Posiadasz uprawnienia supportera!", thePlayer, 255, 255, 255, true)
end
else
-- nie admin
-- kickPlayer(client, "Work in progress...")
-- return
end
-- styl chodu dla faceta
if result[1]["char_sex"] == 1 then
setPedWalkingStyle(thePlayer, 118)
end
-- styl chodu dla baby
if result[1]["char_sex"] == 2 then
setPedWalkingStyle(thePlayer, 129)
end
-- opis
setElementData(thePlayer, "player.describe", nil)
-- Dodaj event
triggerEvent ( "onPlayerLoginSQL", thePlayer)
-- wyczyść pamięć
if query then dbFree(query) end
-- tepnij do AJa po reconnecie
exports.rp_punish:checkJail(thePlayer)
-- ustaw numer telefonu
exports.rp_items:setPlayerPhoneNumberOnJoin(thePlayer)
setPlayerNametagShowing(thePlayer, false)
outputChatBox("#336699Witaj #FFFFFF".. getElementData(thePlayer, "player.gname") .."#336699! Zalogowałeś się do #FFFFFFLos Santos Role Play#336699, miłej gry!", thePlayer, 255, 255, 255, true)
-- sprawdź czy ma BW
setPlayerAfterLogBW(thePlayer, tonumber(result[1]["char_posx"]), tonumber(result[1]["char_posy"]), tonumber(result[1]["char_posz"]), tonumber(result[1]["char_int"]), tonumber(result[1]["char_vw"]))
-- dodaj, że postać zalogowana
local query = dbQuery(handler, "UPDATE lsrp_characters SET char_online = 1 WHERE char_uid = ".. getElementData(thePlayer, "player.uid") ..";")
dbFree(query)
-- HUD
setPlayerHudComponentVisible( thePlayer, "radar", false )
setPlayerHudComponentVisible( thePlayer, "ammo", false )
setPlayerHudComponentVisible( thePlayer, "health", false )
setPlayerHudComponentVisible( thePlayer, "clock", false )
setPlayerHudComponentVisible( thePlayer, "money", false )
setPlayerHudComponentVisible( thePlayer, "armour", false )
setPlayerHudComponentVisible( thePlayer, "weapon", false )
-- Hotfix
setPlayerName(thePlayer, result[1]['char_name'])
-- Nowe logowanie
if getElementDimension(thePlayer) == 0 then
triggerClientEvent(thePlayer, "closePlayerLoginForm", thePlayer, false)
else
setCameraTarget(thePlayer, thePlayer)
triggerClientEvent(thePlayer, "closePlayerLoginForm", thePlayer, true)
end
end
end
addEvent("onPlayerSelectCharacterByUid", true)
addEventHandler("onPlayerSelectCharacterByUid", getRootElement(), onPlayerSelectCharacterByUid)
|
--- === hs.network ===
---
--- This module provides functions for inquiring about and monitoring changes to the network.
local USERDATA_TAG = "hs.network"
local module = {}
-- module.reachability = require(USERDATA_TAG..".reachability")
-- module.host = require(USERDATA_TAG..".host")
-- module.configuration = require(USERDATA_TAG..".configuration")
-- module.ping = require(USERDATA_TAG..".ping")
-- auto-load submodules as needed
local submodules = {
reachability = USERDATA_TAG..".reachability",
host = USERDATA_TAG..".host",
configuration = USERDATA_TAG..".configuration",
ping = USERDATA_TAG..".ping",
}
setmetatable(module, {
__index = function(self, key)
if submodules[key] then
self[key] = require(submodules[key])
end
return rawget(self, key)
end,
})
local inspect = require("hs.inspect")
local fnutils = require("hs.fnutils")
local log = require"hs.logger".new(USERDATA_TAG, require"hs.settings".get(USERDATA_TAG .. ".logLevel") or "error")
module.log = log
-- private variables and methods -----------------------------------------
-- Public interface ------------------------------------------------------
--- hs.network.interfaces() -> table
--- Function
--- Returns a list of interfaces currently active for the system.
---
--- Parameters:
--- * None
---
--- Returns:
--- * A table containing a list of the interfaces active for the system. Logs an error and returns nil if there was a problem retrieving this information.
---
--- Notes:
--- * The names of the interfaces returned by this function correspond to the interface's BSD name, not the user defined name that shows up in the System Preferences's Network panel.
--- * This function returns *all* interfaces, even ones used by the system that are not directly manageable by the user.
module.interfaces = function()
local store = module.configuration.open()
if not store then
log.d("interfaces - unable to open system dynamic store")
return nil
end
local queryResult = store:contents("State:/Network/Interface")
local answer = queryResult and
queryResult["State:/Network/Interface"] and
queryResult["State:/Network/Interface"].Interfaces
if not answer then
log.df("interfaces - unexpected query results for State:/Network/Interface: %s", inspect(queryResult))
return nil
end
return answer
end
--- hs.network.interfaceDetails([interface | favorIPv6]) -> table
--- Function
--- Returns details about the specified interface or the primary interface if no interface is specified.
---
--- Parameters:
--- * interface - an optional string specifying the interface to retrieve details about. Defaults to the primary interface if not specified.
--- * favorIPv6 - an optional boolean specifying whether or not to prefer the primary IPv6 or the primary IPv4 interface if `interface` is not specified. Defaults to false.
---
--- Returns:
--- * A table containing key-value pairs describing interface details. Returns an empty table if no primary interface can be determined. Logs an error and returns nil if there was a problem retrieving this information.
---
--- Notes:
--- * When determining the primary interface, the `favorIPv6` flag only determines interface search order. If you specify true for this flag, but no primary IPv6 interface exists (i.e. your DHCP server only provides an IPv4 address an IPv6 is limited to local only traffic), then the primary IPv4 interface will be used instead.
module.interfaceDetails = function(interface)
if type(interface) == "boolean" then interface, favorIPv6 = nil, interface end
local store = module.configuration.open()
if not store then
log.d("interfaceDetails - unable to open system dynamic store")
return nil
end
if not interface then
local ipv4, ipv6 = module.primaryInterfaces()
interface = (favorIPv6 and ipv6 or ipv4) or (ipv4 or ipv6)
if not interface then
log.d("interfaceDetails - unable to determine a global primary IPv4 or IPv6 interface")
return nil
end
end
local prefix = "State:/Network/Interface/" .. interface .. "/"
local queryResult = store:contents(prefix .. ".*", true)
if not queryResult then
log.df("interfaceDetails - unexpected query results for State:/Network/Interface/%s/.*: %s", interface, inspect(queryResult))
return nil
end
local results = {}
for k, v in pairs(queryResult) do
local newK = k:match("^" .. prefix .. "(.*)$") or k
results[newK] = v
end
return results
end
--- hs.network.primaryInterfaces() -> ipv4Interface, ipv6Interface
--- Function
--- Returns the names of the primary IPv4 and IPv6 interfaces.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The name of the primary IPv4 interface or false if there isn't one, and the name of the IPv6 interface or false if there isn't one. Logs an error and returns a single nil if there was a problem retrieving this information.
---
--- Notes:
--- * The IPv4 and IPv6 interface names are often, but not always, the same.
module.primaryInterfaces = function()
local store = module.configuration.open()
if not store then
log.d("primaryInterfaces - unable to open system dynamic store")
return nil
end
local queryResult = store:contents("State:/Network/Global/IPv[46]", true)
if not queryResult then
log.df("primaryInterfaces - unexpected query results for State:/Network/Global/IPv[46]: %s", inspect(queryResult))
return nil
end
return
queryResult["State:/Network/Global/IPv4"] and queryResult["State:/Network/Global/IPv4"].PrimaryInterface or false,
queryResult["State:/Network/Global/IPv6"] and queryResult["State:/Network/Global/IPv6"].PrimaryInterface or false
end
--- hs.network.addresses([interface, ...]) -> table
--- Function
--- Returns a list of the IPv4 and IPv6 addresses for the specified interfaces, or all interfaces if no arguments are given.
---
--- Parameters:
--- * interface, ... - The interface names to return the IP addresses for. It should be specified as one of the following:
--- * one or more interface names, separated by a comma
--- * if the first argument is a table, it is assumes to be a table containing a list of interfaces and this list is used instead, ignoring any additional arguments that may be provided
--- * if no arguments are specified, then the results of [hs.network.interfaces](#interfaces) is used.
---
--- Returns:
--- * A table containing a list of the IP addresses for the interfaces as determined by the arguments provided.
---
--- Notes:
--- * The order of the IP addresses returned is undefined.
--- * If no arguments are provided, then this function returns the same results as `hs.host.addresses`, but does not block.
module.addresses = function(...)
local interfaces = table.pack(...)
if interfaces.n == 0 then interfaces = module.interfaces() end
if type(interfaces[1]) == "table" then interfaces = interfaces[1] end
local store = module.configuration.open()
if not store then
log.d("addresses - unable to open system dynamic store")
return nil
end
local queryResult = store:contents("State:/Network/Interface/.*/IPv[46]", true)
if not queryResult then
log.df("addresses - unexpected query results for State:/Network/Interface/.*/IPv[46]: %s", inspect(queryResult))
return nil
end
local results = {}
for k, v in pairs(queryResult) do
local intf, prot = k:match("^State:/Network/Interface/([^/]+)/(IPv[46])$")
if fnutils.contains(interfaces, intf) then
local suffix = (prot == "IPv6") and ("%" .. intf) or ""
for i2, v2 in ipairs(v.Addresses) do
table.insert(results, v2 .. suffix)
end
end
end
return results
end
--- hs.network.interfaceName([interface | favorIPv6]) -> string
--- Function
--- Returns the user defined name for the specified interface or the primary interface if no interface is specified.
--- * interface - an optional string specifying the interface to retrieve the name for. Defaults to the primary interface if not specified.
--- * favorIPv6 - an optional boolean specifying whether or not to prefer the primary IPv6 or the primary IPv4 interface if `interface` is not specified. Defaults to false.
---
--- Returns:
--- * A string containing the user defined name for the interface, if one exists, or false if the interface does not have a user defined name. Logs an error and returns nil if there was a problem retrieving this information.
---
--- Notes:
--- * Only interfaces which show up in the System Preferences Network panel will have a user defined name.
---
--- * When determining the primary interface, the `favorIPv6` flag only determines interface search order. If you specify true for this flag, but no primary IPv6 interface exists (i.e. your DHCP server only provides an IPv4 address an IPv6 is limited to local only traffic), then the primary IPv4 interface will be used instead.
module.interfaceName = function(interface, favorIPv6)
if type(interface) == "boolean" then interface, favorIPv6 = nil, interface end
local store = module.configuration.open()
if not store then
log.d("interfaceName - unable to open system dynamic store")
return nil
end
if not interface then
local ipv4, ipv6 = module.primaryInterfaces()
interface = (favorIPv6 and ipv6 or ipv4) or (ipv4 or ipv6)
if not interface then
log.d("interfaceName - unable to determine a global primary IPv4 or IPv6 interface")
return nil
end
end
local queryResult = store:contents("Setup:/Network/Service/.*/Interface", true)
if not queryResult then
log.df("interfaceName - unexpected query results for Setup:/Network/Service/.*/Interface: %s", inspect(queryResult))
return nil
end
local results = {}
for k, v in pairs(queryResult) do
if v.DeviceName == interface then return v.UserDefinedName end
end
return false
end
-- Return Module Object --------------------------------------------------
return module
|
-- -----------------------------------------------------------------------------
-- Temp fix to sasl logging issue
-- -----------------------------------------------------------------------------
function logDebug(message)
-- print(message)
end
-- -----------------------------------------------------------------------------
include "acars/acarsDatarefs.lua"
require "extraMaths"
network = require("network")
include "acars/acarsHandlers.lua"
include "settingsCore.lua"
|
//________________________________
//
// NS2 Single-Player Mod
// Made by JimWest, 2012
//
//________________________________
// base class for spawning npcs
class 'NpcQueueManager' (Entity)
NpcQueueManager.kMapName = "npc_queue_manager"
local kMaxQueueEntries = 30
local networkVars =
{
}
if Server then
local function UpdateQueue(self)
if #self.kNpcQueue > 0 and NpcUtility_GetCanSpawnNpc() then
for i, entry in ipairs(self.kNpcQueue) do
NpcUtility_Spawn(entry.origin, entry.className, entry.values, entry.waypoint)
table.remove(self.kNpcQueue, i)
if not NpcUtility_GetCanSpawnNpc() then
break
end
end
end
return true
end
function NpcQueueManager:OnCreate()
end
function NpcQueueManager:OnInitialized()
self.kNpcQueue = {}
self:AddTimedCallback(UpdateQueue, 1)
end
function NpcQueueManager:AddToQueue(values)
table.insert(self.kNpcQueue, values)
if #self.kNpcQueue > kMaxQueueEntries then
// if there are to many entries, delete the oldest one
table.remove(self.kNpcQueue, 1)
end
end
function NpcQueueManager:Reset()
kLastSpawnTime = 0
kSpawnedNpcs = 0
kNpcList = {}
self.kNpcQueue = {}
end
function NpcQueueManager:GetIsMapEntity()
return true
end
end
Shared.LinkClassToMap("NpcQueueManager", NpcQueueManager.kMapName, networkVars)
|
local invisibleBarrier = {}
invisibleBarrier.name = "MaxHelpingHand/OneWayInvisibleBarrierHorizontal"
invisibleBarrier.fillColor = {0.4, 0.4, 0.4, 0.8}
invisibleBarrier.borderColor = {0.0, 0.0, 0.0, 0.0}
invisibleBarrier.canResize = {false, true}
invisibleBarrier.placements = {
{
name = "left",
data = {
width = 8,
height = 8,
left = true,
letSeekersThrough = false
}
},
{
name = "right",
data = {
width = 8,
height = 8,
left = false,
letSeekersThrough = false
}
}
}
return invisibleBarrier
|
local playsession = {
{"CawaEast", {141906}},
{"HumaniTea", {143424}},
{"MrJSelig", {132928}},
{"LeeFactor", {3631}},
{"625dennis", {113905}},
{"James_Hackett", {77027}},
{"Llzzard", {61741}}
}
return playsession
|
require("arshlib.tables")
require("arshlib.strings")
|
#!/usr/bin/lua
--[[ includes ]]------------------------------------------------------------
require "luarocks.require"
require "json"
-- http://wiki.openwrt.org/doc/devel/uci-lua
package.cpath = package.cpath .. ";/Users/antoine/afrimesh/ext/darwin/lib/lua5.1/?.so"
package.cpath = package.cpath .. ";/usr/share/lua/5.1/?.so"
uci = require("uci")
uci = uci.cursor()
--[[ utils ]]------------------------------------------------------------
require "common"
--[[ logging ]]------------------------------------------------------------
require "logging"
require "logging.file"
logname = "/tmp/provision.log"
os.pexecute("touch " .. logname)
os.pexecute("chmod 0666 " .. logname)
log = logging.file(logname)
if not log then
log = logging.file("/dev/null")
end
-- log:setLevel(logging.INFO)
log:setLevel(logging.DEBUG)
log:info("provision.lua starting")
--[[ definitions ]]---------------------------------------------------------
function readconf()
local factory = {
mode = "ahdemo",
ssid = "potato",
bssid = "01:CA:FF:EE:BA:BE",
channel = "1",
network = "10.130.1.0",
netmask = "255.255.255.0",
root = "10.130.1.1",
}
local wireless = { }
uci:foreach("wireless", "wifi-iface",
function(entry)
local wifi = {
device = entry.device,
ssid = entry.ssid,
bssid = entry.bssid,
mode = entry.mode
}
wifi.interface = uci:get("network", wifi.device, "ifname")
wifi.address = uci:get("network", wifi.device, "ipaddr")
wifi.mac = os.pexecute("ifconfig " .. wifi.interface .. " | grep HWaddr | awk '{ print $5 }'")
wifi.mac = string.upper(wifi.mac)
wifi.type = uci:get("wireless", wifi.device, "type")
wifi.channel = uci:get("wireless", wifi.device, "channel")
table.insert(wireless, wifi)
end)
local ethernet = { }
ethernet.interface = uci:get("network.lan.ifname")
ethernet.address = uci:get("network.lan.ipaddr")
ethernet.mac = os.pexecute("ifconfig " .. ethernet.interface .. " | grep HWaddr | awk '{ print $5 }'")
ethernet.mac = string.upper(ethernet.mac)
local conf = {
provision = "/cgi-bin/villagebus.lua/provision/router",
deviceid = uci:get("afrimesh.settings.deviceid") or "",
root = uci:get("afrimesh.settings.root") or factory.root,
wireless = wireless,
ethernet = ethernet,
factory = factory
}
return conf
end
--[[ main ]]----------------------------------------------------------------
function main(arg)
local conf = readconf();
log:info("root: " .. conf.root)
log:info("id: " .. conf.deviceid)
log:info("mac: " .. conf.wireless[1].mac)
log:info("address: " .. conf.wireless[1].address)
log:debug("conf : " .. json.encode(conf))
-- check if device has been provisioned
common.REST({ host = conf.root,
verb = "GET",
path = conf.provision,
query = {
deviceid = conf.deviceid,
mac = conf.wireless[1].mac,
address = conf.wireless[1].address
}
},
function(error, data)
if error then -- TODO
print("Fail: " .. error)
return
end
print("Got: " .. data)
end)
--[[
name="/cgi-bin/villagebus/db/provision:$self:mac"
REQUEST="GET $name HTTP/1.0
"
provisioned_mac=`echo -n "$REQUEST" | nc $root 80 | grep jsonp | cut -d\" -f 2`
echo "provisioned: $provisioned_mac"
echo
[ "$wifi0_mac" == "$provisioned_mac" ] && {
logger "$wifi0_mac ($self) already provisioned, exiting."
echo "$wifi0_mac ($self) already provisioned, exiting."
echo
exit
}
# nuke any existing deviceid
uci del afrimesh.settings.deviceid
uci commit
]]--
end
main(arg)
|
function DIALOG()
NODE(0)
GETGLOBALTRIGGER("talked_sk_aw")
if result == 0 then
--064
SAYSPEECH("Was wollen Sie? Ich hab nichts mehr! Das verdammte Terroristenpack hat mir alles abgenommen. Nur wertlosen Plunder und radioaktives Zeug haben sie mir gelassen. Sind das etwa die 'umfangreichen Sicherheitsmassnahmen', von denen die CityAdmin immer spricht?",3064)
TRADE()
ENDDIALOG()
else
if result == 1 then
--64
SAYSPEECH("Was wollen Sie? Ich hab nichts mehr! Das verdammte Terroristenpack hat mir alles abgenommen. Nur wertlosen Plunder und radioaktives Zeug haben sie mir gelassen. Sind das etwa die 'umfangreichen Sicherheitsmassnahmen', von denen die CityAdmin immer spricht?",3064)
--65
ANSWERSPEECH("Dieses 'radioaktive Zeug'... worum handelt es sich dabei?",1,3065)
else
--064
SAYSPEECH("Was wollen Sie? Ich hab nichts mehr! Das verdammte Terroristenpack hat mir alles abgenommen. Nur wertlosen Plunder und radioaktives Zeug haben sie mir gelassen. Sind das etwa die 'umfangreichen Sicherheitsmassnahmen', von denen die CityAdmin immer spricht?",3064)
TRADE()
ENDDIALOG()
end
end
NODE(1)
--067
SAYSPEECH("Keine Ahnung - Deulithium oder Thithium oder so... Die Typen hatten so `ne Art Geigerzaehler dabei, mit dem sie mein gesamtes Lager abgeleuchtet haben... bei dem Zeug spielte der Apparat total verrueckt, und sie liessen es fallen wie heisse Kartoffeln... Dabei soll es einiges wert sein...",3067)
--068
ANSWERSPEECH("Gemaess Verordnung 17-TR-2 beschlagnahme ich das Deutrithium im Namen der Neocron City Administation. Geben Sie mir den Behaelter!",2,3068)
--069
ANSWERSPEECH("Hoeren Sie... ich haette Verwendung fuer das Zeug. Ich bin Agent der CityAdmin. Geben Sie mir die Chemikalien in dem Bewusstsein, Ihrer Regierung einen wertvollen Dienst erweisen zu koennen.",3,3069)
NODE(2)
--071
SAYSPEECH("Die NCA ist auch nicht besser als der Twilight Guardian... alle denken, sie koennten sich einfach nehmen, was sie wollen... Verdammt... hier, nehmen Sie den Behaelter, und dann verschwinden Sie aus meinem Laden!",3071)
GIVEITEM(714)
SETGLOBALTRIGGER("talked_sk_aw",2)
SENDLEVELMSG( "PAWNSHOP")
ENDDIALOG()
NODE(3)
--073
SAYSPEECH("...einen wertvollen Dienst? Meinen Sie, dass der Regierung dieser Dienst 500 Maeuse wert ist? Die haette ich naemlich gern fuer das Zeug...",3073)
--074
ANSWERSPEECH("Ersticken Sie nicht an Ihrer Liebe zur Regierung, Sir! - Hier haben Sie das Geld - und jetzt her mit dem Kanister!",4,3074)
--075
ANSWERSPEECH("Ich habe nicht genug Geld bei mir... Ich komme wieder...",5,3075)
NODE(4)
TAKEMONEY(500)
GIVEITEM(714)
--078
SAYSPEECH("Es war mir ein Vergnuegen der Regierung gedient zu haben... Beehren Sie mich bald wieder... hehehe!",3078)
SETGLOBALTRIGGER("talked_sk_aw",2)
ENDDIALOG()
NODE(5)
GIVEITEM(714)
--079
SAYSPEECH("Schon gut... wenn es so dringend ist, dann nehmen Sie den Kanister. Weiss zwar nicht, wofuer sie das Zeug brauchen, aber ich wuensch Ihnen viel Glueck damit...",3079)
SETGLOBALTRIGGER("talked_sk_aw",2)
SHOWTUTORIALTEXT(1232,1)
ENDDIALOG()
end
|
dofile(FullSpeedSwarm._path .. "mutators/mutatorbigparty.lua")
local fs_original_mutatorsmanager_init = MutatorsManager.init
function MutatorsManager:init()
fs_original_mutatorsmanager_init(self)
table.insert(self._mutators, MutatorBigParty:new(self))
local id = MutatorBigParty._type
local data = Global.mutators.active_on_load[id]
if data then
local mutator = self:get_mutator_from_id(id)
table.insert(self:active_mutators(), {mutator = mutator})
for key, value in pairs(data) do
if Network:is_client() then
mutator:set_host_value(key, value)
end
end
mutator:setup(self)
end
end
|
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC.
****************************************************************************
]]
local ZO_SoulGemItemCharger_Gamepad = ZO_InventoryItemImprovement_Gamepad:Subclass()
function ZO_SoulGemItemCharger_Gamepad:New(...)
return ZO_InventoryItemImprovement_Gamepad.New(self, ...)
end
function ZO_SoulGemItemCharger_Gamepad:Initialize(control)
local function IsFilledSoulGem(bagId, slotIndex)
return IsItemSoulGem(SOUL_GEM_TYPE_FILLED, bagId, slotIndex)
end
local function SortComparator(left, right)
return GetSoulGemItemInfo(left.bag, left.index) < GetSoulGemItemInfo(right.bag, right.index)
end
ZO_InventoryItemImprovement_Gamepad.Initialize(
self,
control,
GetString(SI_CHARGE_WEAPON_TITLE),
"soulGemItemChargerGamepad",
GetString(SI_CHARGE_WEAPON_SELECT),
GetString(SI_CHARGE_WEAPON_NONE_FOUND),
GetString(SI_CHARGE_WEAPON_CONFIRM),
SOUNDS.INVENTORY_ITEM_APPLY_CHARGE,
IsFilledSoulGem,
SortComparator)
end
function ZO_SoulGemItemCharger_Gamepad:SetupScene()
SOUL_GEM_ITEM_CHARGER_SCENE_GAMEPAD = ZO_Scene:New(self.sceneName, SCENE_MANAGER)
SYSTEMS:RegisterGamepadRootScene("soulgem", SOUL_GEM_ITEM_CHARGER_SCENE_GAMEPAD)
end
function ZO_SoulGemItemCharger_Gamepad:UpdateTooltipOnSelectionChanged()
GAMEPAD_TOOLTIPS:LayoutPendingItemCharge(GAMEPAD_LEFT_TOOLTIP, self.itemBag, self.itemIndex, self.improvementKitBag, self.improvementKitIndex)
end
function ZO_SoulGemItemCharger_Gamepad:PerformItemImprovement()
ChargeItemWithSoulGem(self.itemBag, self.itemIndex, self.improvementKitBag, self.improvementKitIndex)
end
--[[ Globals ]]--
function ZO_Gamepad_SoulGemItemCharger_OnInitialize(control)
SOUL_GEM_ITEM_CHARGER_GAMEPAD = ZO_SoulGemItemCharger_Gamepad:New(control)
SYSTEMS:RegisterGamepadObject("soulgem", SOUL_GEM_ITEM_CHARGER_GAMEPAD)
end
|
local _, Addon = ...
-- if we don't have an extra action bar in this client, then quit
local ZoneAbilityFrame = _G.ZoneAbilityFrame
if not ZoneAbilityFrame then
Addon.Layout.zone = Addon.Layout.noop
Addon.Layout.zoneBar = Addon.Layout.noop
return
end
--------------------------------------------------------------------------------
-- Blizzard Workarounds
--------------------------------------------------------------------------------
-- tell the UIManager that we're handling the frame
ZoneAbilityFrame.ignoreFramePositionManager = true
--------------------------------------------------------------------------------
-- Layout Action
--------------------------------------------------------------------------------
local DEFAULTS = {
id = "zone",
point = "BOTTOM",
y = 160
}
local function addZoneAbilityFrame(bar)
bar:SetSize(ZoneAbilityFrame:GetSize())
bar:SetFrameStrata(ZoneAbilityFrame:GetFrameStrata())
ZoneAbilityFrame:ClearAllPoints()
ZoneAbilityFrame:SetParent(bar)
ZoneAbilityFrame:SetPoint("CENTER")
end
Addon.Layout.zone = function(options)
options = Addon:CopyDefaults(options, DEFAULTS)
local bar = Addon:CreateBar(options)
addZoneAbilityFrame(bar)
return bar
end
Addon.Layout.zoneBar = Addon.Layout.zone
|
-- ImageManager.lua
-- The image manager for LoveExtension Library
-- Copyright (c) 2011 Robert MacGregor
local Image = { }
Image.DataBase = { }
function Image.loadImage(File)
if (Image.getImageID(File) == nil) then
local nImage = love.graphics.newImage(File)
Image.DataBase[File] = nImage
table.insert(Image.DataBase, nImage)
return nImage
else
return Image.getImage(Image.getImageID(File))
end
return nil
end
function Image.getImageID(File)
if (Image.DataBase[File] == nil) then return nil end
local nImage = Image.DataBase[File]
for i = 0, table.getn(Image.DataBase) do
if (Image.DataBase[i] == nImage) then
return i
end
end
return nil
end
function Image.getCount()
return table.getn(Image.DataBase)
end
function Image.getImage(ID)
return Image.DataBase[ID]
end
return Image
|
ESX = nil
PlayerData = {}
Citizen.CreateThread(function()
while ESX == nil do
Citizen.Wait(10)
TriggerEvent("esx:getSharedObject", function(response)
ESX = response
end)
end
if ESX.IsPlayerLoaded() then
PlayerData = ESX.GetPlayerData()
RemoveVehicles()
Citizen.Wait(500)
LoadSellPlace()
SpawnVehicles()
end
end)
RegisterNetEvent("esx:playerLoaded")
AddEventHandler("esx:playerLoaded", function(response)
PlayerData = response
LoadSellPlace()
SpawnVehicles()
end)
RegisterNetEvent("esx-qalle-sellvehicles:refreshVehicles")
AddEventHandler("esx-qalle-sellvehicles:refreshVehicles", function()
RemoveVehicles()
Citizen.Wait(500)
SpawnVehicles()
end)
function LoadSellPlace()
Citizen.CreateThread(function()
local SellPos = Config.SellPosition
local Blip = AddBlipForCoord(SellPos["x"], SellPos["y"], SellPos["z"])
SetBlipSprite (Blip, 147)
SetBlipDisplay(Blip, 4)
SetBlipScale (Blip, 0.8)
SetBlipColour (Blip, 52)
SetBlipAsShortRange(Blip, true)
BeginTextCommandSetBlipName("STRING")
AddTextComponentString("Vente de voiture d'ocasion")
EndTextCommandSetBlipName(Blip)
while true do
local sleepThread = 500
local ped = PlayerPedId()
local pedCoords = GetEntityCoords(ped)
local dstCheck = GetDistanceBetweenCoords(pedCoords, SellPos["x"], SellPos["y"], SellPos["z"], true)
if dstCheck <= 10.0 then
sleepThread = 5
if dstCheck <= 4.2 then
ESX.Game.Utils.DrawText3D(SellPos, "Appuyez sur [E] pour ouvrir le menu", 0.4)
if IsControlJustPressed(0, 38) then
if IsPedInAnyVehicle(ped, false) then
OpenSellMenu(GetVehiclePedIsUsing(ped))
else
ESX.ShowNotification("Vous devez être dans un ~g~véhicule")
end
end
end
end
for i = 1, #Config.VehiclePositions, 1 do
if Config.VehiclePositions[i]["entityId"] ~= nil then
local pedCoords = GetEntityCoords(ped)
local vehCoords = GetEntityCoords(Config.VehiclePositions[i]["entityId"])
local dstCheck = GetDistanceBetweenCoords(pedCoords, vehCoords, true)
if dstCheck <= 2.0 then
sleepThread = 5
ESX.Game.Utils.DrawText3D(vehCoords, "[E] " .. Config.VehiclePositions[i]["price"] .. ":-", 0.4)
if IsControlJustPressed(0, 38) then
if IsPedInVehicle(ped, Config.VehiclePositions[i]["entityId"], false) then
OpenSellMenu(Config.VehiclePositions[i]["entityId"], Config.VehiclePositions[i]["price"], true, Config.VehiclePositions[i]["owner"])
else
ESX.ShowNotification("Vous devez être dans un ~g~véhicule")
end
end
end
end
end
Citizen.Wait(sleepThread)
end
end)
end
function OpenSellMenu(veh, price, buyVehicle, owner)
local elements = {}
if not buyVehicle then
if price ~= nil then
table.insert(elements, { ["label"] = "Changer le prix - " .. price .. " :-", ["value"] = "price" })
table.insert(elements, { ["label"] = "Put out for sale", ["value"] = "sell" })
else
table.insert(elements, { ["label"] = "Set Price - :-", ["value"] = "price" })
end
else
table.insert(elements, { ["label"] = "Acheter " .. price .. " - :-", ["value"] = "buy" })
if owner then
table.insert(elements, { ["label"] = "Enlever un véhicule", ["value"] = "remove" })
end
end
ESX.UI.Menu.Open('default', GetCurrentResourceName(), 'sell_veh',
{
title = "Vehicle Menu",
align = 'top-right',
elements = elements
},
function(data, menu)
local action = data.current.value
if action == "price" then
ESX.UI.Menu.Open('dialog', GetCurrentResourceName(), 'sell_veh_price',
{
title = "Vehicle Price"
},
function(data2, menu2)
local vehPrice = tonumber(data2.value)
menu2.close()
menu.close()
OpenSellMenu(veh, vehPrice)
end, function(data2, menu2)
menu2.close()
end)
elseif action == "sell" then
local vehProps = ESX.Game.GetVehicleProperties(veh)
ESX.TriggerServerCallback("esx-qalle-sellvehicles:isVehicleValid", function(valid)
if valid then
DeleteVehicle(veh)
ESX.ShowNotification("You put out the ~g~vehicle~s~ for sale - " .. price .. " :-")
menu.close()
else
ESX.ShowNotification("You must ~r~own~s~ the ~g~vehicle!~s~ / it's ~r~already~s~ " .. #Config.VehiclePositions .. " vehicles for sale!")
end
end, vehProps, price)
elseif action == "buy" then
ESX.TriggerServerCallback("esx-qalle-sellvehicles:buyVehicle", function(isPurchasable, totalMoney)
if isPurchasable then
DeleteVehicle(veh)
ESX.ShowNotification("You ~g~bought~s~ the vehicle for " .. price .. " :-")
menu.close()
else
ESX.ShowNotification("You ~r~don't~s~ have enough cash, it's missing " .. price - totalMoney .. " :-")
end
end, ESX.Game.GetVehicleProperties(veh), price)
elseif action == "remove" then
ESX.TriggerServerCallback("esx-qalle-sellvehicles:buyVehicle", function(isPurchasable, totalMoney)
if isPurchasable then
DeleteVehicle(veh)
ESX.ShowNotification("You ~g~removed~s~ the vehicle")
menu.close()
end
end, ESX.Game.GetVehicleProperties(veh), 0)
end
end, function(data, menu)
menu.close()
end)
end
function RemoveVehicles()
local VehPos = Config.VehiclePositions
for i = 1, #VehPos, 1 do
local veh, distance = ESX.Game.GetClosestVehicle(VehPos[i])
if DoesEntityExist(veh) and distance <= 1.0 then
DeleteEntity(veh)
end
end
end
function SpawnVehicles()
local VehPos = Config.VehiclePositions
ESX.TriggerServerCallback("esx-qalle-sellvehicles:retrieveVehicles", function(vehicles)
for i = 1, #vehicles, 1 do
local vehicleProps = vehicles[i]["vehProps"]
LoadModel(vehicleProps["model"])
VehPos[i]["entityId"] = CreateVehicle(vehicleProps["model"], VehPos[i]["x"], VehPos[i]["y"], VehPos[i]["z"] - 0.975, VehPos[i]["h"], false)
VehPos[i]["price"] = vehicles[i]["price"]
VehPos[i]["owner"] = vehicles[i]["owner"]
ESX.Game.SetVehicleProperties(VehPos[i]["entityId"], vehicleProps)
FreezeEntityPosition(VehPos[i]["entityId"], true)
SetEntityAsMissionEntity(VehPos[i]["entityId"], true, true)
SetModelAsNoLongerNeeded(vehicleProps["model"])
end
end)
end
LoadModel = function(model)
while not HasModelLoaded(model) do
RequestModel(model)
Citizen.Wait(1)
end
end
|
local cjson = require("cjson")
local _M = {}
_M.mysql = {}
function _M.mysql.replace_meta_value(store,key,value)
return store:update({
sql = "replace into meta SET `key`=?, `value`=?",
params = { key, value }
})
end
function _M.mysql.select_meta_value(store,key)
return store:query({
sql = "select `value` from meta where `key`=?",
params = { key }
})
end
function _M.mysql.select_redirect_rules(store)
return store:query({
sql = "select `value` from redirect order by id asc"
})
end
function _M.mysql.insert_redirect_rules(store,key,value)
return store:insert({
sql = "insert into redirect(`key`, `value`) values(?,?)",
params = { key, cjson.encode(value)}
})
end
function _M.mysql.delete_redirect_rules(store,key)
return store:delete({
sql = "delete from redirect where `key`=?",
params = { key }
})
end
function _M.mysql.update_redirect_rules(store,key,value)
return store:update({
sql = "update redirect set `value`=? where `key`=?",
params = { cjson.encode(value), key }
})
end
_M.pgsql = {}
function _M.pgsql.replace_meta_value(store,key,value)
return store:update({
sql = "select replace_meta_value(?,?);",
params = { key, value }
})
end
function _M.pgsql.select_meta_value(store,key)
return store:query({
sql = "select value from meta where key=?",
params = { key }
})
end
function _M.pgsql.select_redirect_rules(store)
return store:query({
sql = "select value from redirect order by id asc"
})
end
function _M.pgsql.insert_redirect_rules(store,key,value)
return store:insert({
sql = "insert into redirect(key, value) values(?,?)",
params = { key, value}
})
end
function _M.pgsql.delete_redirect_rules(store,key)
return store:delete({
sql = "delete from redirect where key=?",
params = { key }
})
end
function _M.pgsql.update_redirect_rules(store,key,value)
return store:update({
sql = "update redirect set value=? where key=?",
params = { value, key }
})
end
function _M.replace_meta_value(store,key,value)
return _M[store.store_type].replace_meta_value(store,key,value)
end
function _M.select_meta_value(store,key)
return _M[store.store_type].select_meta_value(store,key)
end
function _M.select_redirect_rules(store)
return _M[store.store_type].select_redirect_rules(store)
end
function _M.insert_redirect_rules(store,key,value)
return _M[store.store_type].insert_redirect_rules(store,key,value)
end
function _M.delete_redirect_rules(store,key)
return _M[store.store_type].delete_redirect_rules(store,key)
end
function _M.update_redirect_rules(store,key,value)
return _M[store.store_type].update_redirect_rules(store,key,value)
end
return _M
|
--------------------------------------------------------------------------------
-- 81-703 controller panel
--------------------------------------------------------------------------------
-- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o.
-- Contains proprietary code. See license.txt for additional information.
--------------------------------------------------------------------------------
Metrostroi.DefineSystem("81_703_Panel")
function TRAIN_SYSTEM:Initialize()
-- Выключатель батареи (ВБ)
self.Train:LoadSystem("VB","Relay","Switch", {bass = true})
self.Train:LoadSystem("AV","Relay","Switch", {bass = true})
self.Train:LoadSystem("VU","Relay","Switch", {bass = true,normally_closed = true})
self.Train:LoadSystem("VU1","Relay","Switch", {bass = true}) --Heater
self.Train:LoadSystem("VU2","Relay","Switch", {bass = true}) --EmergencyLights
self.Train:LoadSystem("VU3","Relay","Switch", {bass = true}) --CabLights
-- Buttons on the panel
self.Train:LoadSystem("KU1","Relay","Switch", {bass = true}) --MK
self.Train:LoadSystem("KU2","Relay","Switch", {bass = true}) --VUD1
self.Train:LoadSystem("KU3","Relay","Switch", {bass = true,normally_closed = true}) --VUD2
self.Train:LoadSystem("KU4","Relay","Switch", {bass = true}) --Lights on
self.Train:LoadSystem("KU5","Relay","Switch", {bass = true}) --Lights off
self.Train:LoadSystem("KU6","Relay","Switch", {bass = true}) --KDL
self.Train:LoadSystem("KU7","Relay","Switch", {bass = true}) --KDP
self.Train:LoadSystem("KU6K","Relay","Switch", {bass = true}) --KDLK
self.Train:LoadSystem("KU7K","Relay","Switch", {bass = true}) --KDPK
self.Train:LoadSystem("KU8","Relay","Switch", {bass = true}) --KSN
self.Train:LoadSystem("KU9","Relay","Switch", {bass = true}) --Vozvrat RP
self.Train:LoadSystem("KU10","Relay","Switch", {bass = true}) --KRZD
self.Train:LoadSystem("KU11","Relay","Switch", {bass = true}) --Door sig
self.Train:LoadSystem("KU12","Relay","Switch", {bass = true}) --Scepleniye
self.Train:LoadSystem("KU13","Relay","Switch", {bass = true}) --Left doors2
self.Train:LoadSystem("KU15","Relay","Switch", {bass = true}) --RezMK
self.Train:LoadSystem("KU16","Relay","Switch", {bass = true}) --Headlights
self.Train:LoadSystem("RCU","Relay","Switch", {bass = true})
self.Train:LoadSystem("R_UNch","Relay","Switch", {bass = true})
self.Train:LoadSystem("R_ZS","Relay","Switch", {bass = true})
self.Train:LoadSystem("R_G","Relay","Switch", {bass = true})
self.Train:LoadSystem("R_Radio","Relay","Switch", {bass = true})
self.Train:LoadSystem("R_Program1","Relay","Switch", {bass = true})
self.Train:LoadSystem("R_Program2","Relay","Switch", {bass = true})
self.Train:LoadSystem("RST","Relay","Switch", {bass = true, normally_closed=true})
self.Train:LoadSystem("PanelLamp","Relay","Switch", {bass = true, normally_closed=true})
self.V1 = 0
self.GRP = 0
self.RRP = 0
self.TW18 = 0
self.SD = 0
self.Headlights1 = 0
self.Headlights2 = 0
self.RedLights = 0
self.EmergencyLights2 = 0
self.EmergencyLights1 = 0
self.MainLights1 = 0
self.MainLights2 = 0
self.PanelLights = 0
self.Ring = 0
self.VPR = 0
self.AnnouncerPlaying = 0
self.PCBKPower = 0
end
function TRAIN_SYSTEM:ClientInitialize()
end
function TRAIN_SYSTEM:Outputs()
return { "V1","GRP","RRP","TW18","SD","Headlights1","Headlights2","RedLights","EmergencyLights2","EmergencyLights1","MainLights1","MainLights2","PanelLights","AnnouncerPlaying","VPR","Ring","CBKIPower","PCBKPower"}
end
|
--[[
2020-2021 Xalalau Xubilozo. MIT License
https://xalalau.com/
HACKS: For some reason these functions are EXTREMELY temperamental! I was unable to use the
nested code, to pass arguments and even to freely write variables or acceptable syntax. They
only work when it's this mess. Test each changed line if you want to touch them, or you'll
regret it bitterly!
Note: I can't check the stack in the wrong environment, so don't use this:
table.insert(BS.locals, some_function)
when there're _debug.getinfo or _debug.getlocal present.
]]
-- I can't pass arguments or move the functions to our environment, so I copy my tables locally
local BS_protectedCalls_Hack
local BS_traceBank_Hack
-- Protect against detouring and always get real results
local _debug = {}
_debug.getinfo = debug.getinfo
_debug.getlocal = debug.getlocal
local _string = {}
_string.Explode = string.Explode
_string.find = string.find
local _tostring = tostring
local _ipairs = ipairs
local _pairs = pairs
local __G = _G
-- Workaround to pass arguments
local argsPop = {}
-- Copy some tables locally (also a workaround)
function BS:Stack_Init()
BS_protectedCalls_Hack = table.Copy(self.protectedCalls)
BS_traceBank_Hack = self.traceBank
end
-- Insert arguments into argsPop
local function InsertArgs(args)
table.insert(argsPop, args)
end
table.insert(BS.locals, InsertArgs)
-- Check for prohibited function combinations (scanning by address)
-- If the stack is good, return false
-- If the stack is bad, return "protected func name"
local function Stack_Check()
local vars = { -- Note: adding new variables outside this table can break the function for some reason
increment = 1,
detected = 0,
currentFuncAddress,
currentFuncName
}
-- This is how I'm passing arguments
for k,arg in _ipairs(argsPop) do
vars.currentFuncAddress = arg[1]
vars.currentFuncName = arg[2]
argsPop[k] = nil
break
end
while true do
local func = _debug.getinfo(vars.increment, "flnSu" )
if func == nil then break end
local name, value = _debug.getlocal(1, 2, vars.increment)
if value then
-- Update the name and address using info from the trace bank, if it's the case
local traceBank = BS_traceBank_Hack[_tostring(value.func)]
if traceBank then
local func = __G
for k,v in _ipairs(_string.Explode(".", traceBank.name)) do
func = func[v]
end
value.func = func -- Use the address of the last function from the older stack, so we can keep track of what's happening
value.name = traceBank.name
end
-- Now we are going to check if it's a protected function call
if value.func then
-- Find the current call
if vars.detected == 0 and _tostring(value.func) == _tostring(vars.currentFuncAddress) then -- I tried to compare the addresses directly but it doesn't work here
-- Debug
--print("---> FOUND CURRENT CALL")
vars.detected = vars.detected + 1
value.name = vars.currentFuncName
else
-- Find a forbidden previous caller
for funcName,funcAddress in _pairs(BS_protectedCalls_Hack) do -- I tried to use the function address as index but it doesn't work here
if vars.detected == 1 and _tostring(value.func) == _tostring(funcAddress) then
-- Debug
--print("---> FOUND FORBIDDEN CALLER")
vars.detected = vars.detected + 1
value.name = funcName
end
end
end
end
end
-- Debug
--print(value.name and value.name or "")
--print(value.func)
-- Forbidden caller found
if vars.detected == 2 then
return value.name
end
vars.increment = vars.increment + 1
end
return false
end
function BS:Stack_Check(funcName)
InsertArgs({ self:Detours_GetFunction(funcName), funcName })
return Stack_Check()
end
-- Get the function of the higher call in the stack
local function Stack_GetTopFunctionAddress()
local vars = { increment = 1, func = nil }
while true do
local func = _debug.getinfo(vars.increment, "flnSu")
local name, value = _debug.getlocal(1, 2, vars.increment)
if func == nil then break end
if value then
vars.func = value.func
end
vars.increment = vars.increment + 1
end
return vars.func
end
function BS:Stack_GetTopFunctionAddress()
return Stack_GetTopFunctionAddress()
end
-- Return the result debug.getinfo result skipping our functions
local function Stack_SkipBSFunctions()
local vars = { -- Note: adding new variables outside this table can break the function for some reason
increment = 1,
skipLevel = false,
foundGetinfo = false,
foundBSAgain = false,
requiredStackLevel,
requiredFields,
luaFolder,
args
}
-- This is how I'm passing arguments
for k,arg in _ipairs(argsPop) do
vars.requiredStackLevel = arg[1]
vars.requiredFields = arg[2]
vars.luaFolder = arg[3]
argsPop[k] = nil
break
end
while true do
local func = _debug.getinfo(vars.increment, "flnSu" )
if func == nil then break end
local name, value = _debug.getlocal(1, 2, vars.increment)
if value then
-- Step 4: skip BS files.
-- The correct result is the top of the stack.
-- If the required stack level is out of bounds, this loop will break, because we skipped a level in step 2.
if vars.foundBSAgain then
local result = _debug.getinfo(vars.increment, vars.requiredFields)
if not _string.find(_debug.getinfo(vars.increment,"S")["short_src"], "/lua/" .. vars.luaFolder) then
if vars.requiredStackLevel == 1 then
return result
end
vars.requiredStackLevel = vars.requiredStackLevel - 1
end
-- Step 3: Keep going until stack level is 1 and return if it's not checking BS files.
-- If BS files are found, skip then.
elseif vars.foundGetinfo then
local result = _debug.getinfo(vars.increment, vars.requiredFields)
if result and
_string.find(_debug.getinfo(vars.increment,"S")["short_src"], "/lua/" .. vars.luaFolder) then
vars.foundBSAgain = true
else
if vars.requiredStackLevel == 1 then
return result
end
vars.requiredStackLevel = vars.requiredStackLevel - 1
end
-- Step 2: Skip a stack level, so we can check the stack locally using vars.
elseif vars.skipLevel then
vars.foundGetinfo = true
-- Step 1: Find debug.getinfo.
-- Return if the stack level is 1.
elseif value.func == debug.getinfo then
if vars.requiredStackLevel == 1 then
return _debug.getinfo(vars.increment, vars.requiredFields)
else
vars.skipLevel = true
vars.requiredStackLevel = vars.requiredStackLevel - 1
end
end
--Debug
--print(value.name)
--print(value.func == debug.getinfo)
end
vars.increment = vars.increment + 1
end
end
function BS:Stack_SkipBSFunctions(args)
table.insert(args, self.folder.lua)
InsertArgs(args)
return Stack_SkipBSFunctions()
end
|
-- Function values can be declared or assigned
function odd(x) return x % 2 == 1 end
square = function (x) return x * x end
twice = function (f, x) return f(f(x)) end
-- We can call anonymous functions
assert((function (x) return x + 5 end)(10) == 15)
-- We can pass function values to other functions
assert(twice(square, -3) == 81)
assert(twice(function (x) return x + 1 end, 5) == 7)
-- We can create and return new functions on the fly
function compose(f, g)
return function (x) return f(g(x)) end
end
is_odd_when_squared = compose(odd, square)
assert(is_odd_when_squared(7))
assert(not is_odd_when_squared(0))
-- Too many arguments are fine, extras are ignored
assert((function (x) return x + 1 end)(8, 2) == 9)
-- Not passing enough arguments is fine, extras get nil
do (function (x, y) assert(y == nil) end)(1) end
|
--------------------------------
-- @module EaseRateAction
-- @extend ActionEase
-- @parent_module cc
---@class cc.EaseRateAction:cc.ActionEase
local EaseRateAction = {}
cc.EaseRateAction = EaseRateAction
--------------------------------
--- brief Set the rate value for the ease rate action.
--- param rate The value will be set.
---@param rate number
---@return cc.EaseRateAction
function EaseRateAction:setRate(rate)
end
--------------------------------
--- brief Initializes the action with the inner action and the rate parameter.
--- param pAction The pointer of the inner action.
--- param fRate The value of the rate parameter.
--- return Return true when the initialization success, otherwise return false.
---@param pAction cc.ActionInterval
---@param fRate number
---@return boolean
function EaseRateAction:initWithAction(pAction, fRate)
end
--------------------------------
--- brief Get the rate value of the ease rate action.
--- return Return the rate value of the ease rate action.
---@return number
function EaseRateAction:getRate()
end
--------------------------------
---
---@param action cc.ActionInterval
---@param rate number
---@return cc.EaseRateAction
function EaseRateAction:create(action, rate)
end
return nil
|
-- See LICENSE for terms
-- add some shortened func names
dump = ChoGGi.ComFuncs.Dump
dumplua = ChoGGi.ComFuncs.DumpLua
dumptable = ChoGGi.ComFuncs.DumpTable
trans = ChoGGi.ComFuncs.Translate
MonitorFunc = ChoGGi.ComFuncs.MonitorFunctionResults
so = ChoGGi.ComFuncs.SelObject
-- used for console rules, so we can get around it spamming the log
local OpenInImageViewerDlg = ChoGGi.ComFuncs.OpenInImageViewerDlg
function OpenImageViewer(...)
OpenInImageViewerDlg(...)
end
local OpenInMultiLineTextDlg = ChoGGi.ComFuncs.OpenInMultiLineTextDlg
function OpenTextViewer(...)
OpenInMultiLineTextDlg(...)
end
local OpenInExamineDlg = ChoGGi.ComFuncs.OpenInExamineDlg
-- legacy (and used for console rules, so we can get around it spamming the log)
function OpenExamine(...)
OpenInExamineDlg(...)
end
function OpenExamineRet(...)
return OpenInExamineDlg(...)
end
-- short n sweet
ex = OpenExamine
exr = OpenExamineRet
function restart()
quit("restart")
end
reboot = restart
exit = quit
mh = GetTerrainCursorObjSel -- returns selected obj under cursor
mhc = GetTerrainCursorObj -- returns obj under cursor
mc = GetPreciseCursorObj
m = SelectionMouseObj
c = GetTerrainCursor -- cursor position on map
cs = terminal.GetMousePos -- cursor pos on screen
s = false -- used to store SelectedObj
function toboolean(str)
if str == "true" then
return true
elseif str == "false" then
return false
end
--~ return 0/0
end
-- add some simple functions to the cheatmenu for moving it/getting pos
function XShortcutsHost:SetPos(pt)
-- doesn't "stick"
self:SetBox(pt:x(), pt:y(), self.box:sizex(), self.box:sizey())
end
function XShortcutsHost:GetPos()
return ChoGGi_XWindow.GetPos(self, "idMenuBar")
end
function XShortcutsHost:GetSize()
local GetSize = ChoGGi_XWindow.GetSize
return GetSize(self, "idMenuBar") + GetSize(self, "idBottomContainer")
end
local function DiscoverTech(tech_id)
UICity:SetTechDiscovered(tech_id)
end
DiscoverTech_Old = DiscoverTech
-- for anyone still using it post-gagarin
if not rawget(_G, "DiscoverTech") then
_G.DiscoverTech = DiscoverTech
end
-- seems like a useful func to have
if not rawget(Colonist, "HasTrait") then
function Colonist:HasTrait(trait)
if self.traits[trait] then
return true
end
end
end
|
--[[
/*===========================================================================*
* Arch Engine - "Testers/graphicsConfig.lua" *
* *
* This is a tester script. It's purpose is to test some functionalities, *
* thus should be removed from releases. *
* Expect some hard coded, bizarre stuff. You've been warned ;) *
* *
* Marcelo de Matos Menezes - marcelodmmenezes@gmail.com *
* Created: 26/05/2018 *
* Last Modified: 26/05/2018 *
*===========================================================================*/
]]
depth_test = true
face_culling = true
blending = true
--clear_color = { 0.05, 0.08, 0.07, 1.0 }
clear_color = { 1.0, 1.0, 1.0, 1.0 }
--clear_color = { 0.0, 0.0, 0.0, 1.0 }
view_port = { 0, 0, 800, 600 }
--view_port = { 0, 0, 1920, 1080 }
fov = 45.0
active_camera = -1
|
return function (connection, req, args)
dofile('httpserver-header.lc')(connection, 200, 'html')
--define robot dance steps
--F=move forward, B=move backward, L=turn left, R=turn right, S=stop
local steps = 'FFSSFFRSRFFSFFSSBBSSBBSSBBSSBBSSFFSSFFSSFFSSFFLSLBBS' --Tango
local curStepIdx = 1
--1=GPIO5, 2=GPIO4, 3=GPIO0, 4=GPIO2, 5=GPIO14, 6=GPIO12,
--7=GPIO13, 8=GPIO15, 9=GPIO3, 10=GPIO1, 11=GPIO9, 12=GPIO10
local leftpwm, leftduty, leftpin1, leftpin2 = 1, 818, 2, 4 --GPIO5, 80%, GPIO4, GPIO2
local rightpwm,rightduty, rightpin1, rightpin2 = 5, 717, 6, 7 --GPIO14, 70%, GPIO12, GPIO13
-- timer id(0-6), interval in ms
local tmrId, tmrMs = 4, 800
-- init motors
pwm.setup(leftpwm, 500, leftduty)
pwm.start(leftpwm)
gpio.mode(leftpin1, gpio.OUTPUT)
gpio.mode(leftpin2, gpio.OUTPUT)
pwm.setup(rightpwm, 500, rightduty)
pwm.start(rightpwm)
gpio.mode(rightpin1, gpio.OUTPUT)
gpio.mode(rightpin2, gpio.OUTPUT)
--run step every tmrMs
tmr.alarm(tmrId, tmrMs, tmr.ALARM_SEMI, function()
local curStep = string.sub(steps, curStepIdx, curStepIdx)
if ((curStep ~= nil) and (curStep ~= '')) then
if (curStep == 'F') then
gpio.write(leftpin1, gpio.LOW)
gpio.write(leftpin2, gpio.HIGH)
gpio.write(rightpin1, gpio.LOW)
gpio.write(rightpin2, gpio.HIGH)
elseif (curStep == 'B') then
gpio.write(leftpin1, gpio.HIGH)
gpio.write(leftpin2, gpio.LOW)
gpio.write(rightpin1, gpio.HIGH)
gpio.write(rightpin2, gpio.LOW)
elseif (curStep == 'L') then
gpio.write(leftpin1, gpio.LOW)
gpio.write(leftpin2, gpio.HIGH)
gpio.write(rightpin1, gpio.HIGH)
gpio.write(rightpin2, gpio.LOW)
elseif (curStep == 'R') then
gpio.write(leftpin1, gpio.HIGH)
gpio.write(leftpin2, gpio.LOW)
gpio.write(rightpin1, gpio.LOW)
gpio.write(rightpin2, gpio.HIGH)
elseif (curStep == 'S') then
gpio.write(leftpin1, gpio.LOW)
gpio.write(leftpin2, gpio.LOW)
gpio.write(rightpin1, gpio.LOW)
gpio.write(rightpin2, gpio.LOW)
end
curStepIdx = curStepIdx + 1
tmr.start(tmrId)
else
pwm.stop(leftpwm)
gpio.write(leftpin1, gpio.LOW)
gpio.write(leftpin2, gpio.LOW)
pwm.stop(rightpwm)
gpio.write(rightpin1, gpio.LOW)
gpio.write(rightpin2, gpio.LOW)
tmr.unregister(tmrId)
end
end)
connection:send([===[<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title>robot.lua</title>
</head>
<body>
<h1>Running!</h1>
</body>
</html>]===])
end
|
-- Show off the template row layout
return function(ui)
if ui:windowBegin('Template Layout', 200, 100, 300, 200,
'title', 'border', 'movable', 'scalable') then
x, y, width, height = ui:windowGetContentRegion()
ui:layoutRow('dynamic', 40, 1)
ui:label('Scale me!');
ui:layoutTemplateBegin(height - 40)
ui:layoutTemplatePush('static', 75)
ui:layoutTemplatePush('dynamic')
ui:layoutTemplatePush('variable', 75)
ui:layoutTemplateEnd()
ui:button(nil, '#ff0000')
ui:button(nil, '#00ff00')
ui:button(nil, '#0000ff')
end
ui:windowEnd()
end
|
--[[
Swaggy Jenkins
Jenkins API clients generated from Swagger / Open API specification
The version of the OpenAPI document: 1.1.2-pre.0
Contact: blah@cliffano.com
Generated by: https://openapi-generator.tech
]]
-- extension_class_container_impl1map class
local extension_class_container_impl1map = {}
local extension_class_container_impl1map_mt = {
__name = "extension_class_container_impl1map";
__index = extension_class_container_impl1map;
}
local function cast_extension_class_container_impl1map(t)
return setmetatable(t, extension_class_container_impl1map_mt)
end
local function new_extension_class_container_impl1map(io_jenkins_blueocean_service_embedded_rest_pipeline_impl, io_jenkins_blueocean_service_embedded_rest_multi_branch_pipeline_impl, _class)
return cast_extension_class_container_impl1map({
["io.jenkins.blueocean.service.embedded.rest.PipelineImpl"] = io_jenkins_blueocean_service_embedded_rest_pipeline_impl;
["io.jenkins.blueocean.service.embedded.rest.MultiBranchPipelineImpl"] = io_jenkins_blueocean_service_embedded_rest_multi_branch_pipeline_impl;
["_class"] = _class;
})
end
return {
cast = cast_extension_class_container_impl1map;
new = new_extension_class_container_impl1map;
}
|
minetest.register_alias("lv_cable", "technic:lv_cable")
minetest.register_craft({
output = 'technic:lv_cable 6',
recipe = {
{'default:paper', 'default:paper', 'default:paper'},
{'default:copper_ingot', 'default:copper_ingot', 'default:copper_ingot'},
{'default:paper', 'default:paper', 'default:paper'},
}
})
technic.register_cable("LV", 2/16)
if minetest.get_modpath("digilines") then
local S = technic.getter
if minetest.get_modpath("digistuff") then
minetest.register_craft({
output = 'technic:lv_digi_cable 1',
type = "shapeless",
recipe = {'digistuff:digimese', 'technic:lv_cable'}
})
else
minetest.register_craft({
output = 'technic:lv_digi_cable 1',
recipe = {
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'technic:lv_cable', 'digilines:wire_std_00000000'},
{'digilines:wire_std_00000000', 'digilines:wire_std_00000000', 'digilines:wire_std_00000000'},
}
})
end
technic.register_cable("LV", 2/16, S("LV Cable (digiline)"), "_digi", {
digiline = {
wire = {
rules = {
{x = 1, y = 0, z = 0},
{x =-1, y = 0, z = 0},
{x = 0, y = 1, z = 0},
{x = 0, y =-1, z = 0},
{x = 0, y = 0, z = 1},
{x = 0, y = 0, z =-1}
}
}
}
})
end
|
local opts = {
server = {},
tools = {
autoSetHints = true,
hover_actions = {
border = {
{ "\226\149\173", "FloatBorder" },
{ "\226\148\128", "FloatBorder" },
{ "\226\149\174", "FloatBorder" },
{ "\226\148\130", "FloatBorder" },
{ "\226\149\175", "FloatBorder" },
{ "\226\148\128", "FloatBorder" },
{ "\226\149\176", "FloatBorder" },
{ "\226\148\130", "FloatBorder" },
},
},
hover_with_actions = true,
inlay_hints = {
max_len_align = false,
max_len_align_padding = 1,
other_hints_prefix = "=>",
parameter_hints_prefix = "<-",
right_align = false,
right_align_padding = 7,
show_parameter_hints = true,
},
runnables = { use_telescope = false },
},
}
require("rust-tools").setup(opts)
|
--[[ BEGIN CONFIGURATION ]]--
SEARCH_STEP_FRAMES = 30 -- Each step forward lasts this many frames.
SEARCH_FORWARD_FRAMES = 60
-- When you actually execute a move, play for this many frames. This should stay at 30 to keep
-- the framerate of image capture constant.
PLAY_FRAMES = 30
STEERING_BINS = 11 -- The steering is discretized into this many bins.
SEARCH_DEPTH = 1 -- The depth to search.
BENDING_ENERGY_WINDOW = 4
PROGRESS_WEIGHT = 1
VELOCITY_WEIGHT = 0.1
BENDING_ENERGY_WEIGHT = 0
USE_MAPPING = true
--[[ END CONFIGURATION ]]--
local chunk_args = {...}
local FRAMES_TO_SEARCH = chunk_args[1]
local RECORDING_FOLDER, RECORDING_START_FRAME = chunk_args[2], chunk_args[3]
if FRAMES_TO_SEARCH ~= nil then print("Searching for " .. FRAMES_TO_SEARCH .. " frames.") end
local util = require("util")
-- The save state will be temporarily stored in this file when performing a search.
local STATE_FILE = util.getTMPDir() .. '\\root.state'
local mode = util.readMode()
local course = util.readCourse()
if RECORDING_FOLDER == nil then
-- Ensure that there is a recoridngs folder, as well as a subfolder for the current track-mode combination.
os.execute('mkdir recordings\\' .. course .. '\\' .. mode)
-- Generate a recording id.
local RECORDING_ID = util.generateUUID()
print("Recording ID:", RECORDING_ID)
-- Create a folder for this recording.
RECORDING_FOLDER = 'recordings\\' .. course .. '\\' .. mode .. '\\search-' .. RECORDING_ID
os.execute('mkdir ' .. RECORDING_FOLDER)
-- Create an empty steering file that will be appended to.
os.execute('type nul > ' .. RECORDING_FOLDER .. '\\steering.txt')
end
client.unpause()
client.speedmode(800)
function onexit()
if steering_file ~= nil then
steering_file:close()
end
client.pause()
savestate.load(STATE_FILE)
client.speedmode(100)
client.unpause_av()
end
local exit_guid = event.onexit(onexit)
function eval_actions(actions, actions_history)
-- Calculate bending energy, which is a measure of the smoothness of the trajectory.
local bending_energy, window = 0, {}
for _, action in ipairs(actions) do
if #window < BENDING_ENERGY_WINDOW then table.insert(window, 1, action) end
end
for _, action in ipairs(actions_history) do
if #window < BENDING_ENERGY_WINDOW then table.insert(window, 1, action) end
end
bending_energy = util.bendingEnergy(window)
savestate.load(STATE_FILE)
local start_progress = util.readProgress()
for _, action in ipairs(actions) do
for i=1, SEARCH_STEP_FRAMES do
joypad.set({["P1 A"] = true})
joypad.setanalog({["P1 X Axis"] = util.convertSteerToJoystick(action, USE_MAPPING)})
emu.frameadvance()
end
end
for i=1, SEARCH_FORWARD_FRAMES do
joypad.set({["P1 A"] = true})
joypad.setanalog({["P1 X Axis"] = 0})
emu.frameadvance()
end
local end_progress = util.readProgress()
if end_progress > start_progress then
return PROGRESS_WEIGHT * util.readProgress() + VELOCITY_WEIGHT * util.readVelocity() - BENDING_ENERGY_WEIGHT * bending_energy
else
return PROGRESS_WEIGHT * (util.readProgress() - 3)
end
end
function best_next_action(actions_so_far, actions_history)
if #actions_so_far == SEARCH_DEPTH then
return nil, eval_actions(actions_so_far, actions_history)
end
local best_action = 0
table.insert(actions_so_far, 0)
local _, best_score = best_next_action(actions_so_far, actions_history)
table.remove(actions_so_far)
for action in util.linspace(-1, 1, STEERING_BINS) do
if math.abs(action) > 1e-5 then
table.insert(actions_so_far, action)
local _, score = best_next_action(actions_so_far, actions_history)
if score > best_score then
best_score = score
best_action = action
end
table.remove(actions_so_far)
end
end
return best_action, best_score
end
local recording_frame = 1
if RECORDING_START_FRAME ~= nil then recording_frame = RECORDING_START_FRAME end
local steering_file = io.open(RECORDING_FOLDER .. '\\steering.txt', 'a')
local actions_history = {}
while util.readProgress() < 3 do
client.pause_av()
start_time = os.time()
savestate.save(STATE_FILE)
action, score = best_next_action({}, actions_history)
end_time = os.time()
print("Action:", action, "Score:", score, "Time:", end_time - start_time)
table.insert(actions_history, action)
savestate.load(STATE_FILE)
client.screenshot(RECORDING_FOLDER .. '\\' .. recording_frame .. '.png')
steering_file:write(action .. '\n')
steering_file:flush()
recording_frame = recording_frame + 1
local start_progress = util.readProgress()
client.unpause_av()
for i=1, PLAY_FRAMES do
joypad.set({["P1 A"] = true})
joypad.setanalog({["P1 X Axis"] = util.convertSteerToJoystick(action, USE_MAPPING)})
emu.frameadvance()
if FRAMES_TO_SEARCH ~= nil then FRAMES_TO_SEARCH = FRAMES_TO_SEARCH - 1 end
end
local end_progress = util.readProgress()
if end_progress < start_progress then
print("Search AI is stuck!")
break
end
-- If we've finished the amount of frames we were asked to search, then stop.
if FRAMES_TO_SEARCH ~= nil and FRAMES_TO_SEARCH == 0 then break end
end
savestate.save(STATE_FILE)
onexit()
event.unregisterbyid(exit_guid)
return recording_frame
|
local CollisionUtil = {}
local self = CollisionUtil
local sqrt = math.sqrt
local min = math.min
local max = math.max
local pow = math.pow
local dist = function(x1,y1, x2,y2)
local dx, dy = x1-x2, y1-y2
return sqrt((dx*dx)+(dy*dy))
end
local clamp = function(v, a, b)
return max(a, min(b, v))
end
-- Point
function CollisionUtil.pointPoint(x1,y1, x2,y2)
return x1 == x2 and y1 == y2
end
function CollisionUtil.pointCircle(px,py, cx,cy,cr)
return dist(px,py, cx,cy) <= cr
end
function CollisionUtil.pointRect(px,py, rx,ry,rw,rh)
return px >= rx and px <= rx+rw and py >= ry and py <= ry+rh
end
function CollisionUtil.pointLine(px,py, x1,y1,x2,y2, precision)
return self.linePoint(x1,y1,x2,y2, px,py, precision)
end
function CollisionUtil.pointPolygon(px,py, poly)
return self.polygonPoint(poly, px,py)
end
-- Circle
function CollisionUtil.circlePoint(cx,cy,cr, px,py)
return self.pointCircle(px,py, cx,cy,cr)
end
function CollisionUtil.circleCircle(x1,y1,r1, x2,y2,r2)
return dist(x1,y1, x2,y2) <= r1+r2
end
function CollisionUtil.circleRect(cx,cy,cr, rx,ry,rw,rh)
return self.rectCircle(rx,ry,rw,rh, cx,cy,cr)
end
function CollisionUtil.circleLine(cx,cy,cr, x1,y1,x2,y2)
return self.lineCircle(x1,y1,x2,y2, cx,cy,cr)
end
function CollisionUtil.circlePolygon(cx,cy,cr, poly)
return self.polygonCircle(poly, cx,cy,cr)
end
-- Rectangle
function CollisionUtil.rectPoint(rx,ry,rw,rh, px,py)
return self.pointRect(px,py, rx,ry,rw,rh)
end
function CollisionUtil.rectCircle(rx,ry,rw,rh, cx,cy,cr)
local ex, ey = clamp(cx, rx, rx+rw), clamp(cy, ry, ry+rh)
return dist(cx,cy, ex,ey) <= cr
end
function CollisionUtil.rectRect(x1,y1,w1,h1, x2,y2,w2,h2)
return x1 + w1 >= x2 and x1 <= x2 + w2 and y1 + h1 >= y2 and y1 <= y2 + h2
end
function CollisionUtil.rectLine(rx,ry,rw,rh, x1,y1,x2,y2)
return self.lineRect(x1,y1,x2,y2, rx,ry,rw,rh)
end
function CollisionUtil.rectPolygon(rx,ry,rw,rh, poly)
return self.polygonRect(poly, rx,ry,rw,rh)
end
-- Line
function CollisionUtil.linePoint(x1,y1,x2,y2, px,py, precision)
local d1 = dist(px,py, x1,y1)
local d2 = dist(px,py, x2,y2)
local len = dist(x1,y1, x2,y2)
local buffer = precision or 0.01
return d1+d2 >= len-buffer and d1+d2 <= len+buffer
end
function CollisionUtil.lineCircle(x1,y1,x2,y2, cx,cy,cr)
local inside1 = self.pointCircle(x1,y1, cx,cy,cr)
local inside2 = self.pointCircle(x2,y2, cx,cy,cr)
if inside1 or inside2 then return true end
local len = dist(x1,y1, x2,y2)
local dot = (((cx-x1)*(x2-x1)) + ((cy-y1)*(y2-y1))) / pow(len,2)
local closest_x = x1 + (dot * (x2-x1))
local closest_y = y1 + (dot * (y2-y1))
if not self.linePoint(x1,y1,x2,y2, closest_x,closest_y) then return false end
return dist(closest_x,closest_y, cx,cy) <= cr
end
function CollisionUtil.lineRect(x1,y1,x2,y2, rx,ry,rw,rh)
return self.lineLine(x1,y1,x2,y2, rx,ry,rx,ry+rh) or
self.lineLine(x1,y1,x2,y2, rx+rw,ry,rx+rw,ry+rh) or
self.lineLine(x1,y1,x2,y2, rx,ry,rx+rw,ry) or
self.lineLine(x1,y1,x2,y2, rx,ry+rh,rx+rw,ry+rh) or
self.pointRect(x1,y1, rx,ry,rw,rh)
end
function CollisionUtil.lineLine(x1,y1,x2,y2, x3,y3,x4,y4)
local ua = ((x4-x3)*(y1-y3) - (y4-y3)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1))
local ub = ((x2-x1)*(y1-y3) - (y2-y1)*(x1-x3)) / ((y4-y3)*(x2-x1) - (x4-x3)*(y2-y1))
return ua >= 0 and ua <= 1 and ub >= 0 and ub <= 1
end
function CollisionUtil.linePolygon(x1,y1,x2,y2, poly)
return self.polygonLine(poly, x1,y1,x2,y2)
end
-- Polygon
function CollisionUtil.polygonPoint(poly, px,py)
local collided = false
for i = 1, #poly do
local vc = poly[i]
local vn = poly[(i % #poly) + 1]
if ((vc[2] > py) ~= (vn[2] > py)) and (px < (vn[1]-vc[1]) * (py-vc[2]) / (vn[2]-vc[2]) + vc[1]) then
collided = not collided
end
end
return collided
end
function CollisionUtil.polygonCircle(poly, cx,cy,cr)
local collided = false
for i = 1, #poly do
local vc = poly[i]
local vn = poly[(i % #poly) + 1]
if self.lineCircle(vc[1],vc[2],vn[1],vn[2], cx,cy,cr) then
return true
end
if ((vc[2] > cy) ~= (vn[2] > cy)) and (cx < (vn[1]-vc[1]) * (cy-vc[2]) / (vn[2]-vc[2]) + vc[1]) then
collided = not collided
end
end
return collided
end
function CollisionUtil.polygonRect(poly, rx,ry,rw,rh)
local collided = false
for i = 1, #poly do
local vc = poly[i]
local vn = poly[(i % #poly) + 1]
if self.lineRect(vc[1],vc[2],vn[1],vn[2], rx,ry,rw,rh) then
return true
end
if ((vc[2] > ry) ~= (vn[2] > ry)) and (rx < (vn[1]-vc[1]) * (ry-vc[2]) / (vn[2]-vc[2]) + vc[1]) then
collided = not collided
end
end
return collided
end
function CollisionUtil.polygonLine(poly, x1,y1,x2,y2)
local collided = false
for i = 1, #poly do
local vc = poly[i]
local vn = poly[(i % #poly) + 1]
if self.lineLine(vc[1],vc[2],vn[1],vn[2], x1,y1,x2,y2) then
return true
end
if ((vc[2] > y1) ~= (vn[2] > y1)) and (x1 < (vn[1]-vc[1]) * (y1-vc[2]) / (vn[2]-vc[2]) + vc[1]) then
collided = not collided
end
end
return collided
end
function CollisionUtil.polygonPolygon(poly1, poly2)
for i = 1, #poly1 do
local vc = poly1[i]
local vn = poly1[(i % #poly1) + 1]
if self.polygonLine(poly2, vc[1],vc[2],vn[1],vn[2]) then
return true
end
end
return (#poly1>0 and self.polygonPoint(poly2, poly1[1][1],poly1[1][2])) or
(#poly2>0 and self.polygonPoint(poly1, poly2[1][1],poly2[1][2]))
end
return CollisionUtil
|
client_script 'playertools_client.lua'
|
local gl = require("galaxyline")
local gls = gl.section
gl.short_line_list = {" "} -- keeping this table { } as empty will show inactive statuslines
local colors = {
bg = "#2e3440",
fg = "#e5e9f0",
green = "#A3BE8C",
red = "#bf616a",
lightbg = "#242831",
blue = "#81a1c1",
yellow = "#ebcb8b",
cyan = "#8fbcbb",
magenta = "#b48ead",
grey = "#3b4252"
}
gls.left[1] = {
icon_left = {
provider = function()
return ""
end,
highlight = {colors.blue, colors.bg}
}
}
gls.left[2] = {
statusIcon = {
provider = function()
return " ﮂ "
end,
highlight = {colors.bg, colors.blue},
separator = " ",
separator_highlight = {colors.blue, colors.lightbg}
}
}
gls.left[3] = {
viMode_icon = {
provider = function()
return ""
end,
highlight = {colors.fg, colors.lightbg},
separator = " ",
separator_highlight = {colors.cyan, colors.lightbg}
}
}
gls.left[4] = {
ViMode = {
provider = function()
local alias = {
n = "Normal",
i = "Insert",
c = "Command",
V = "Visual",
[""] = "Visual",
v = "Visual",
R = "Replace"
}
local current_Mode = alias[vim.fn.mode()]
if current_Mode == nil then
return " Terminal "
else
return " " .. current_Mode .. " "
end
end,
highlight = {colors.fg, colors.lightbg},
separator = " ",
separator_highlight = {colors.lightbg, colors.bg}
}
}
local checkwidth = function()
local squeeze_width = vim.fn.winwidth(0) / 2
if squeeze_width > 30 then
return true
end
return false
end
gls.left[5] = {
DiffAdd = {
provider = "DiffAdd",
condition = checkwidth,
icon = " ",
highlight = {colors.fg, colors.bg}
}
}
gls.left[6] = {
DiffModified = {
provider = "DiffModified",
condition = checkwidth,
icon = " ",
highlight = {colors.magenta, colors.bg}
}
}
gls.left[7] = {
DiffRemove = {
provider = "DiffRemove",
condition = checkwidth,
icon = " ",
highlight = {colors.magenta, colors.bg}
}
}
gls.left[8] = {
DiagnosticError = {
provider = "DiagnosticError",
icon = " ",
highlight = {colors.magenta, colors.bg}
}
}
gls.left[9] = {
DiagnosticWarn = {
provider = "DiagnosticWarn",
icon = " ",
highlight = {colors.yellow, colors.bg}
}
}
gls.right[1] = {
GitIcon = {
provider = function()
return " "
end,
condition = require("galaxyline.provider_vcs").check_git_workspace,
highlight = {colors.magenta, colors.lightbg},
separator = "",
separator_highlight = {colors.lightbg, colors.bg}
}
}
gls.right[2] = {
GitBranch = {
provider = "GitBranch",
condition = require("galaxyline.provider_vcs").check_git_workspace,
highlight = {colors.magenta, colors.lightbg}
}
}
gls.right[3] = {
FileIcon = {
provider = "FileIcon",
condition = buffer_not_empty,
highlight = {colors.bg, colors.cyan},
separator = " ",
separator_highlight = {colors.cyan, colors.lightbg}
}
}
gls.right[4] = {
FileName = {
provider = {"FileName"},
condition = buffer_not_empty,
highlight = {colors.cyan, colors.lightbg},
separator = "",
separator_highlight = {colors.lightbg, colors.bg}
}
}
gls.right[5] = {
time_icon = {
provider = function()
return " "
end,
separator = "",
separator_highlight = {colors.green, colors.bg},
highlight = {colors.lightbg, colors.green}
}
}
gls.right[6] = {
time = {
provider = function()
return " " .. os.date("%H:%M") .. " "
end,
highlight = {colors.green, colors.lightbg}
}
}
gls.right[7] = {
icon_right = {
provider = function()
return " "
end,
highlight = {colors.lightbg, colors.bg}
}
}
|
-- _.find.lua
--
-- Iterates over elements of collection, returning the first element
-- predicate returns truthy for. The predicate is bound to selfArg and
-- invoked with three arguments: (value, index|key, collection).
-- @usage _.print(_.find({{a = 1}, {a = 2}, {a = 3}, {a = 2}, {a = 3}}, function(v)
-- return v.a == 3
-- end))
-- --> {[a]=3}
--
-- @param collection The collection to search. (table|string)
-- @param predicate The function invoked per iteration
-- @param selfArg The self binding of predicate.
_.find = function (collection, predicate, selfArg)
for k, v in _.iter(collection) do
if callIteratee(predicate, selfArg, v, k, collection) then
return v
end
end
end
|
---------------------------------------------------------------------------------------------------
-- Issue: https://github.com/SmartDeviceLink/sdl_core/issues/2379
---------------------------------------------------------------------------------------------------
-- Description: Check SDL is able to ignore notification from HMI after cut off of fake parameters
-- and notification becomes invalid
-- Scenario: notification that SDL should use internally
--
-- Steps:
-- 1. HMI sends notification with fake parameter
-- SDL does:
-- - cut off fake parameters
-- - check whether notification is valid
-- - ignore notification in case if it's invalid
---------------------------------------------------------------------------------------------------
--[[ Required Shared libraries ]]
local runner = require('user_modules/script_runner')
local common = require("user_modules/sequences/actions")
--[[ Test Configuration ]]
runner.testSettings.isSelfIncluded = false
--[[ Local Functions ]]
local function activateApp()
local params = {
appID = "123", --invalid data type
fakeParam = "123"
}
common.getHMIConnection():SendNotification("BasicCommunication.OnAppActivated", params)
common.getMobileSession():ExpectNotification("OnHMIStatus")
:Times(0)
common.getHMIConnection():ExpectRequest("BasicCommunication.ActivateApp")
:Times(0)
end
--[[ Scenario ]]
runner.Title("Preconditions")
runner.Step("Clean environment", common.preconditions)
runner.Step("Start SDL, HMI, connect regular mobile, start Session", common.start)
runner.Step("Register App", common.registerAppWOPTU)
runner.Title("Test")
runner.Step("HMI sends OnAppActivated", activateApp)
runner.Title("Postconditions")
runner.Step("Stop SDL, restore SDL settings and PPT", common.postconditions)
|
--[[----------------------------------------------------------------------------
Implementation of the Gallery Remote Protocol.
Copyright (C) 2007-2009 Arnaud Mouronval <arnaud.mouronval@yahoo.com>
Copyright (C) 2007 Moritz Post <mail@moritzpost.de>
Released under the GNU GPL.
-----------------------------------------------------------------------------]]--
require 'TableUtils'
require 'StringUtils'
-- Lightroom SDK
local LrView = import 'LrView'
local LrFunctionContext = import 'LrFunctionContext'
local LrDialogs = import 'LrDialogs'
local LrLogger = import 'LrLogger'
local LrHttp = import 'LrHttp'
local LrTasks = import 'LrTasks'
local LrStringUtils = import 'LrStringUtils'
local LrPathUtils = import 'LrPathUtils'
local prefs = import 'LrPrefs'.prefsForPlugin()
local bind = LrView.bind
local share = LrView.share
-- Setup logger
local log = LrLogger( 'LR2Gallery' )
GalleryRemoteProtocol = {}
----------------------------------------------------------------------------------
-- Parses the gallery responds by creating a table
-- and mapping each gallery data set (key=value) to a table
-- by inserting a { key=galleryKey, value=galleryValue }
local function parseGalleryResponse( raw )
log:trace("Calling GalleryRemoteProtocol.parseGalleryResponse( Raw Message )")
log:debug("Raw Message:\n"..raw)
local flag = "#__GR2PROTO__"
local result = {}
local parsing = false
local flagJustFound = false
local lines = string.split( raw, "[^\n]+" )
-- loop over each line
for i,v in ipairs(lines) do
if string.sub( v, -13, -1 ) == flag then
parsing = true
flagJustFound = true
end
if parsing and not flagJustFound then
-- create entry for result table
local splitted = string.split( lines[i], "[^=]+" )
table.insert( result,
{ key = splitted[1], value = splitted[2] or "" }
)
end
flagJustFound = false
end
return result
end
-- Get a value from the parsed response table
local function getResponse( responseTable, key )
log:trace("Calling GalleryRemoteProtocol.getResponse( Key: "..key.." )")
for i,v in ipairs(responseTable) do
if responseTable[i].key == key then
return responseTable[i].value
end
end
return nil
end
-- Returns the proper URL for Gallery
function GalleryRemoteProtocol.getGalleryURL( server )
if server ~= nil then
log:trace("Calling GalleryRemoteProtocol.getGalleryURL( "..server.." )")
else
log:trace("Calling GalleryRemoteProtocol.getGalleryURL( nil )")
end
-- the url to construct
local url = ""
server = LrStringUtils.trimWhitespace( server )
-- add the http:// if required
if string.sub( server, 1, 7 ) ~= 'http://' then
url = 'http://'
end
-- add the trailing / if required
if string.sub( server, -1 ) ~= '/' then
url = url..server..'/'
else
url = url..server
end
return url
end
-- Returns the proper URL for the Gallery Remote controller
function GalleryRemoteProtocol.getGalleryRemoteURL( server )
if server ~= nil then
log:trace("Calling GalleryRemoteProtocol.getGalleryRemoteURL( "..server.." )")
else
log:trace("Calling GalleryRemoteProtocol.getGalleryRemoteURL( nil )")
end
-- the url to construct
local url = ""
if GalleryRemoteProtocol.galleryVersion == '1' then
-- Complete the URL
url = url..GalleryRemoteProtocol.getGalleryURL( server ).."gallery_remote2.php"
else
-- Complete the URL
url = url..GalleryRemoteProtocol.getGalleryURL( server ).."main.php?g2_controller=remote:GalleryRemote"
end
return url
end
-- Check the remote server by sending a no-op cmd to the remote Gallery
function GalleryRemoteProtocol.isRemoteProtocolEnabled(serverId)
log:trace("Calling GalleryRemoteProtocol.isRemoteProtocolEnabled( "..prefs.serverTable[serverId].label.." )")
-- get server
local server = prefs.serverTable[serverId].server
-- check the current version of Gallery
if prefs.serverTable[serverId].version ~= nil then
GalleryRemoteProtocol.galleryVersion = prefs.serverTable[serverId].version
else
GalleryRemoteProtocol.galleryVersion = '2'
end
local serverStatus = '0'
if GalleryRemoteProtocol.galleryVersion ~= '1' then
-- construct operation
local operation =
{ { name='g2_form[cmd]', value='no-op' }
}
-- send POST request to the gallery server
local response, debug = LrHttp.postMultipart( GalleryRemoteProtocol.getGalleryRemoteURL(server), operation )
-- parse reponse into easy to digest table format
responseTable = parseGalleryResponse( response )
-- get server response status
serverStatus = getResponse( responseTable, 'status' )
-- show error when the connection could not be established
if serverStatus ~= '0' then
LrDialogs.message(LOC "$$$/GalleryUpload/Dialog/NoConnectionPossible/Message=Could not establish a connection to the remote Gallery.",
LOC "$$$/GalleryUpload/Dialog/NoConnectionPossible/Info=Also make sure the remote module is enabled in the Gallery installation.",
"critical")
end
end
return serverStatus
end
-- Login to the remote Gallery
function GalleryRemoteProtocol.login(serverId)
log:trace("Calling GalleryRemoteProtocol.login( "..prefs.serverTable[serverId].label.." )")
-- reset the authentication token
GalleryRemoteProtocol.authToken = ""
-- get server
local server = prefs.serverTable[serverId].server
local response, debug
if GalleryRemoteProtocol.galleryVersion == '1' then
-- send GET request to the gallery server
response, debug = LrHttp.get( GalleryRemoteProtocol.getGalleryRemoteURL(server).."?cmd=login&protocol_version=2.0&uname="..prefs.serverTable[serverId].username.."&password="..prefs.serverTable[serverId].password )
else
-- construct operation
local operation =
{ { name='g2_form[cmd]', value='login' },
{ name='g2_form[protocol_version]', value='2.0' },
{ name='g2_form[uname]', value=prefs.serverTable[serverId].username },
{ name='g2_form[password]', value=prefs.serverTable[serverId].password }
}
-- send POST request to the gallery server
response, debug = LrHttp.postMultipart( GalleryRemoteProtocol.getGalleryRemoteURL(server), operation )
end
-- parse reponse into easy to digest table format
responseTable = parseGalleryResponse( response )
-- get server response status
local serverStatus = getResponse( responseTable, 'status' )
log:debug("Request Status: "..serverStatus)
-- show error when the connection could not be established
if serverStatus ~= '0' then
if serverStatus == '201' then
LrDialogs.message(LOC ("$$$/GalleryUpload/Dialog/201Error/Message=Could not log in to the remote server '^1'", server),
LOC "$$$/GalleryUpload/Dialog/201Error/Info=The login and/or password are incorrect.",
"critical")
elseif serverStatus == '202' then
LrDialogs.message(LOC ("$$$/GalleryUpload/Dialog/202Error/Message=Could not log in to the remote server '^1'", server),
LOC "$$$/GalleryUpload/Dialog/202Error/Info=The login and/or password are empty.",
"critical")
else
gallery:error ("Authentication: Unmanaged error code "..serverStatus.." from the remote server")
LrDialogs.message(LOC ("$$$/GalleryUpload/Dialog/LoginDetailsFaulty/Message=Could not log in to the remote server '^1'", server),
LOC "$$$/GalleryUpload/Dialog/LoginDetailsFaulty/Info=Make sure the login details and the server url are valid.",
"critical")
end
else
if GalleryRemoteProtocol.galleryVersion ~= '1' then
-- store current auth_token
GalleryRemoteProtocol.authToken = getResponse( responseTable, 'auth_token' )
log:debug("Authentication Token: "..GalleryRemoteProtocol.authToken)
end
end
return serverStatus
end
-- Get the list of albums from the server
function GalleryRemoteProtocol.getAlbumList(serverId)
log:trace("Calling GalleryRemoteProtocol.getAlbumList( "..prefs.serverTable[serverId].label.." )")
-- get server
local server = prefs.serverTable[serverId].server
local response, debug
if GalleryRemoteProtocol.galleryVersion == '1' then
response, debug = LrHttp.get( GalleryRemoteProtocol.getGalleryRemoteURL(server).."?cmd=fetch-albums-prune&protocol_version=2.2&no_perms=yes" )
else
-- construct operation
local operation =
{ { name='g2_form[cmd]', value='fetch-albums-prune' },
{ name='g2_form[protocol_version]', value='2.2' },
{ name='g2_form[no_perms]', value='yes' },
{ name='g2_authToken', value=GalleryRemoteProtocol.authToken },
}
-- send POST request to the gallery server
response, debug = LrHttp.postMultipart( GalleryRemoteProtocol.getGalleryRemoteURL(server), operation )
end
-- parse reponse into easy to digest table format
responseTable = parseGalleryResponse( response )
-- get server response status
local serverStatus = getResponse( responseTable, 'status' )
log:debug("Gallery Command Status: "..serverStatus)
-- build a list (table) of nodes from the data
local albumList = {}
-- show error when the connection could not be established
if serverStatus ~= '0' then
LrDialogs.message(LOC ( "$$$/GalleryUpload/Dialog/CouldNotFetchAlbums/Message=Could not fetch the list of albums from the server '^1'", server ),
LOC "$$$/GalleryUpload/Dialog/CouldNotFetchAlbums/Info=Make sure you have sufficient rights on the server.",
"critical")
else
local albumCount = getResponse( responseTable, 'album_count' )
log:debug("Album Count: "..albumCount)
-- create nodes
for i = 1, albumCount do
log:debug("inserting album \""..getResponse(responseTable, "album.name."..i).."\" to albumList")
table.insert(albumList, { name = getResponse(responseTable, "album.name."..i),
title = getResponse(responseTable, "album.title."..i),
summary = getResponse(responseTable, "album.summary."..i),
parent = getResponse(responseTable, "album.parent."..i),
children = {}
}
)
end
-- set children nodes
for k,album in pairs(albumList) do
log:debug("Looking for the parent album of album #"..k)
-- find parent node
for l,pAlbum in pairs(albumList) do
log:debug("Checking if album \""..pAlbum.name.. "\" is a match")
if pAlbum.name == album.parent then
-- add the current node id to the parent node as a child
table.insert(albumList[l].children, k)
log:debug("inserting album #"..k.." as child of album \""..albumList[l].name.."\"")
end
end
end
end
if GalleryRemoteProtocol.galleryVersion ~= '1' then
-- store current auth_token
GalleryRemoteProtocol.authToken = getResponse(responseTable, 'auth_token')
end
return serverStatus, albumList
end
-- Add a new album to the server
function GalleryRemoteProtocol.addAlbum(serverId, parentAlbum, albumName, albumTitle, albumDescription)
log:trace("Calling GalleryRemoteProtocol.addAlbum( "..prefs.serverTable[serverId].label..", "..parentAlbum..", "..albumName..", "..albumTitle..", "..albumDescription.." )")
-- get server
local server = prefs.serverTable[serverId].server
local response, debug
if GalleryRemoteProtocol.galleryVersion == '1' then
response, debug = LrHttp.get( GalleryRemoteProtocol.getGalleryRemoteURL(server).."?cmd=new-album&protocol_version=2.1&set_albumName="..parentAlbum.."&newAlbumName="..albumName.."&newAlbumTitle="..albumTitle.."&newAlbumDesc="..albumDescription )
else
-- construct operation
local operation =
{ { name='g2_form[cmd]', value='new-album' },
{ name='g2_form[protocol_version]', value='2.1' },
{ name='g2_form[set_albumName]', value=parentAlbum },
{ name='g2_form[newAlbumName]', value=albumName },
{ name='g2_form[newAlbumTitle]', value=albumTitle },
{ name='g2_form[newAlbumDesc]', value=albumDescription },
{ name='g2_authToken', value=GalleryRemoteProtocol.authToken },
}
-- send POST request to the gallery server
response, debug = LrHttp.postMultipart( GalleryRemoteProtocol.getGalleryRemoteURL(server), operation )
end
-- parse reponse into easy to digest table format
responseTable = parseGalleryResponse( response )
-- get server response status
local serverStatus = getResponse( responseTable, 'status' )
return serverStatus, getResponse( responseTable, 'album_name' )
end
-- Upload file to Gallery
function GalleryRemoteProtocol.uploadImage(serverId, album, imagePath, caption)
log:trace("Calling GalleryRemoteProtocol.uploadImage( "..prefs.serverTable[serverId].label..", "..album..", "..imagePath..", "..caption.." )")
-- get server
local server = prefs.serverTable[serverId].server
local filename = LrPathUtils.leafName( imagePath )
local response, debug, content
if GalleryRemoteProtocol.galleryVersion == '1' then
-- construct operation
content =
{ { name='cmd', value='add-item' },
{ name='protocol_version', value='2.0' },
{ name='set_albumName', value=album },
{ name='caption', value=caption },
{ name='userfile_name', value=filename },
{ name = 'userfile',
fileName = filename,
filePath = imagePath,
contentType = 'multipart/form-data'
}
}
else
-- construct operation
content =
{ { name='g2_form[cmd]', value='add-item' },
{ name='g2_form[protocol_version]', value='2.0' },
{ name='g2_form[set_albumName]', value=album },
{ name='g2_form[caption]', value=caption },
{ name='g2_form[force_filename]', value=filename },
{ name='g2_authToken', value=GalleryRemoteProtocol.authToken },
{ name = 'g2_userfile',
fileName = filename,
filePath = imagePath,
contentType = 'multipart/form-data'
}
}
end
-- send POST request to the gallery server
response, debug = LrHttp.postMultipart( GalleryRemoteProtocol.getGalleryRemoteURL(server), content )
-- parse reponse into easy to digest table format
responseTable = parseGalleryResponse( response )
-- get server response status
local serverStatus = getResponse( responseTable, 'status' )
return serverStatus
end
|
local images = nil -- don't reload the images each time
-- Import all of the cards, give them attributes.
function importCards(client)
-- Okay, lots of stuff here.
-- We're constructing a cards array with their image and value.
-- We're also giving each card a "charVal", which is a one-character representation of the card being sent.
if not images then
importImages(client)
end
local cards = {}
for i=1,12 do
table.insert(cards,{})
for j=1,4 do
table.insert(cards[i],{})
cards[i][j] = {image = images[i][j], value = 1, month = i, number = j, charVal = string.char(((i-1)*4)+j+64), x = 0, y = 0, size = 1, tweens = {}, canBeMatched = false}
end
end
-- Special case, dammit November
cards[11][3].value = 5
-- Most of the [2] cards are Ribbons.
for i=1,12 do
cards[i][2].value = 5
end
-- Except for these three annoyances:
cards[12][2].value = 1
cards[11][2].value = 10
cards[8][2].value = 10
-- Now, all of the cards are annoyances here!
local bigcards = {1,3,8,11,12}
for i=1,12 do
cards[i][1].value = 10
end
for i,j in pairs(bigcards) do
cards[j][1].value = 20
end
-- And finally, the Sake Cup, which is a world of its own.
cards[9][1].value = 7 -- 7 is a good number.
return cards
end
function importImage(client,i,j)
local months = {"january", "february", "march", "april", "may", "june", "july", "august", "september", "october", "november", "december"}
if client then
return love.graphics.newImage("assets/images/cards/"..months[i]..j..".png")
else
return ""
end
end
function importImages(client)
images = {}
for i=1,12 do
table.insert(images,{})
for j=1,4 do
images[i][j] = importImage(client, i, j)
end
end
end
|
--[[-----------------------------------------------------------------------------------------------------------------------
Play a sound
-----------------------------------------------------------------------------------------------------------------------]]--
local PLUGIN = {}
PLUGIN.Title = "Play"
PLUGIN.Description = "Play a sound or repeat the last one played."
PLUGIN.Author = "Overv"
PLUGIN.ChatCommand = "play"
PLUGIN.Usage = "[path=lastusedone]"
PLUGIN.Privileges = { "Play sound" }
function PLUGIN:Call( ply, args )
if ( ply:EV_HasPrivilege( "Play sound" ) ) then
local sound = args[1] or self.LastSound
if ( sound ) then
if ( string.match( sound, "^[a-zA-Z0-9/]+.wav$" ) ) then
if ( not file.Exists( "sound/" .. sound, "GAME" ) ) then
evolve:Notify( ply, evolve.colors.red, "Sound \"" .. sound .. "\" not found!" )
return
end
end
for _, pl in ipairs( player.GetAll() ) do
pl:ConCommand( "play " .. sound )
end
self.LastSound = sound
else
evolve:Notify( ply, evolve.colors.red, "No sound was specified yet!" )
end
else
evolve:Notify( ply, evolve.colors.red, evolve.constants.notallowed )
end
end
evolve:RegisterPlugin( PLUGIN )
|
return {
tag = 'modules',
summary = 'Provides information about the current operating system and platform.',
description = [[
The `lovr.system` provides information about the current operating system, and platform, and
hardware.
]]
}
|
object_tangible_quest_must_debris_door = object_tangible_quest_shared_must_debris_door:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_must_debris_door, "object/tangible/quest/must_debris_door.iff")
|
-- vim: set tabstop=2 softtabstop=2 shiftwidth=2 expandtab:
use "roman/golden-ratio"
|
local Path = require('plenary.path')
require('cmake').setup({
cmake_executable = 'cmake', -- CMake executable to run.
parameters_file = 'neovim.json', -- JSON file to store information about selected target, run arguments and build type.
build_dir = tostring(Path:new('{cwd}', 'build', '{os}-{build_type}')), -- Build directory. The expressions `{cwd}`, `{os}` and `{build_type}` will be expanded with the corresponding text values.
-- samples_path = tostring(script_path:parent():parent():parent() / 'samples'), -- Folder with samples. `samples` folder from the plugin directory is used by default.
default_projects_path = tostring(Path:new(vim.loop.os_homedir(), 'Projects')), -- Default folder for creating project.
configure_args = {'-D', 'CMAKE_EXPORT_COMPILE_COMMANDS=1'}, -- Default arguments that will be always passed at cmake configure step. By default tells cmake to generate `compile_commands.json`.
build_args = {'-j8'}, -- Default arguments that will be always passed at cmake build step.
on_build_output = nil, -- Callback which will be called on every line that is printed during build process. Accepts printed line as argument.
quickfix_height = 10, -- Height of the opened quickfix.
quickfix_only_on_error = false, -- Open quickfix window only if target build failed.
dap_open_command = require('dap').repl.open, -- Command to run after starting DAP session. You can set it to `false` if you don't want to open anything or `require('dapui').open` if you are using https://github.com/rcarriga/nvim-dap-ui
dap_configuration = {
name = "Launch",
type = "lldb",
request = "launch",
program = function() return vim.fn.input("Path to executable: ", vim.fn.getcwd() .. "/", "file") end,
cwd = "${workspaceFolder}",
stopOnEntry = false,
args = {},
runInTerminal = false
}
})
|
local function reql_error_formatter(err)
if type(err) ~= 'table' then return end
if err.ReQLError then
return err.message()
end
end
local version = require('semver')(string.match(_VERSION, '%d+%.%d+'))
describe('control', function()
local r
setup(function()
assert:add_formatter(reql_error_formatter)
r = require('rethinkdb')
function r.run(query, ...)
assert.is_table(query, ...)
return assert.is_table(query.run(query.r.c))
end
local reql_db = 'control'
local reql_table = 'func'
r.reql_db = r.reql.db(reql_db)
r.reql_table = r.reql.table(reql_table)
r.c = assert.is_table(r.connect())
r.run(r.reql.db_create(reql_db)).to_array()
r.c.use(reql_db)
r.run(r.reql.table_create(reql_table)).to_array()
end)
teardown(function()
if r.c then
r.run(r.reql_table.delete()).to_array()
end
r = nil
assert:remove_formatter(reql_error_formatter)
end)
it('branch db', function()
local cur = r.run(r.reql_db.branch(1, 2))
assert.is_nil(cur.to_array())
end)
it('branch error', function()
local cur = r.run(r.reql.branch(r.reql.error'a', 1, 2))
assert.is_nil(cur.to_array())
end)
it('branch false', function()
local cur = r.run(r.reql.branch(false, 1, 2))
assert.same({2}, assert.is_table(cur.to_array()))
end)
it('branch nil', function()
local cur = r.run(assert.is_table(r.reql().branch(1, 2)))
assert.same({2}, assert.is_table(cur.to_array()))
end)
it('branch num', function()
local cur = r.run(r.reql.branch(1, 'c', false))
assert.same({'c'}, assert.is_table(cur.to_array()))
end)
it('branch table', function()
local cur = r.run(r.reql_table.branch(1, 2))
assert.is_nil(cur.to_array())
end)
it('branch true', function()
local cur = r.run(r.reql.branch(true, 1, 2))
assert.same({1}, assert.is_table(cur.to_array()))
end)
it('do append', function()
local cur = r.run(r.reql{0, 1, 2}.call(function(v) return v.append(3) end))
assert.same({{0, 1, 2, 3}}, assert.is_table(cur.to_array()))
end)
if version.major >= 5 and version.minor > 1 then
it('do', function()
local cur = r.run(r.reql.call(function() return 1 end))
assert.same({1}, assert.is_table(cur.to_array()))
end)
it('do add', function()
local cur = r.run(r.reql.call(1, 2, function(x, y) return x.add(y) end))
assert.same({3}, assert.is_table(cur.to_array()))
end)
it('do extra arg', function()
local cur = r.run(r.reql.call(1, function(x, y) return x + y end))
assert.is_nil(cur.to_array())
end)
it('do missing arg', function()
local cur = r.run(r.reql.call(1, 2, function(x) return x end))
assert.is_nil(cur.to_array())
end)
end
it('do mul', function()
local cur = r.run(r.reql(1).call(function(v) return v.mul(2) end))
assert.same({2}, assert.is_table(cur.to_array()))
end)
it('do no args', function()
local cur = r.run(r.reql.call())
assert.is_nil(cur.to_array())
end)
it('do no func', function()
local cur = r.run(r.reql.call(1))
assert.same({1}, assert.is_table(cur.to_array()))
end)
it('do no return', function()
local cur = r.run(r.reql.call(1, function() end))
assert.is_not_nil(cur)
end)
it('do return nil', function()
local cur = r.run(r.reql.call(1, function() return nil end))
assert.is_not_nil(cur)
end)
it('do str add num', function()
local cur = r.run(r.reql'abc'.call(function(v) return v.add(3) end))
assert.is_nil(cur.to_array())
end)
it('do str add str add num', function()
local cur = r.run(r.reql'abc'.call(function(v) return v.add'def' end).add(3))
assert.is_nil(cur.to_array())
end)
it('do str append', function()
local cur = r.run(r.reql'abc'.call(function(v) return v.append(3) end))
assert.is_nil(cur.to_array())
end)
it('error', function()
local cur = r.run(r.reql.error'Hello World')
assert.is_nil(cur.to_array())
end)
it('js', function()
local cur = r.run(r.reql.js'1 + 1')
assert.same({2}, assert.is_table(cur.to_array()))
end)
it('js add add', function()
local cur = r.run(r.reql.js'1 + 1; 2 + 2')
assert.same({4}, assert.is_table(cur.to_array()))
end)
it('do js function add', function()
local cur = r.run(r.reql.call(1, 2, r.reql.js'(function(a, b) { return a + b; })'))
assert.same({3}, assert.is_table(cur.to_array()))
end)
it('do js function', function()
local cur = r.run(r.reql.call(1, r.reql.js'(function(x) { return x + 1; })'))
assert.same({2}, assert.is_table(cur.to_array()))
end)
it('do js function add str', function()
local cur = r.run(r.reql.call('foo', r.reql.js'(function(x) { return x + "bar"; })'))
assert.same({'foobar'}, assert.is_table(cur.to_array()))
end)
it('do js no timeout', function()
local cur = r.run(r.reql.js('1 + 2', {timeout = 1.2}))
assert.same({3}, assert.is_table(cur.to_array()))
end)
it('js function result', function()
local cur = r.run(r.reql.js'(function() { return 1; })')
assert.is_nil(cur.to_array())
end)
it('js function no wrap', function()
local cur = r.run(r.reql.js'function() { return 1; }')
assert.is_nil(cur.to_array())
end)
it('do js function missing arg', function()
local cur = r.run(r.reql.call(1, 2, r.reql.js'(function(a) { return a; })'))
assert.same({1}, assert.is_table(cur.to_array()))
end)
it('do js function extra arg', function()
local cur = r.run(r.reql.call(1, 2, r.reql.js'(function(a, b, c) { return a; })'))
assert.same({1}, assert.is_table(cur.to_array()))
end)
it('do js function return undefined', function()
local cur = r.run(r.reql.call(1, 2, r.reql.js'(function(a, b, c) { return c; })'))
assert.is_nil(cur.to_array())
end)
it('filter js', function()
local cur = r.run(r.reql.filter({1, 2, 3}, r.reql.js'(function(a) { return a >= 2; })'))
assert.same({{2, 3}}, assert.is_table(cur.to_array()))
end)
it('map js', function()
local cur = r.run(r.reql.map({1, 2, 3}, r.reql.js'(function(a) { return a + 1; })'))
assert.same({{2, 3, 4}}, assert.is_table(cur.to_array()))
end)
it('map js constant', function()
local cur = r.run(r.reql.map({1, 2, 3}, r.reql.js'1'))
assert.is_nil(cur.to_array())
end)
it('filter js undefined', function()
local cur = r.run(r.reql.filter({1, 2, 3}, r.reql.js'(function(a) {})'))
assert.is_nil(cur.to_array())
end)
it('map constant', function()
local cur = r.run(r.reql.map({1, 2, 3}, 1))
assert.is_nil(cur.to_array())
end)
it('filter constant str', function()
local cur = r.run(r.reql.filter({1, 2, 3}, 'foo'))
assert.same({{1, 2, 3}}, assert.is_table(cur.to_array()))
end)
it('filter constant obj', function()
local cur = r.run(r.reql.filter({1, 2, 3}, {}))
assert.same({{1, 2, 3}}, assert.is_table(cur.to_array()))
end)
it('filter nil', function()
local cur = r.run(r.reql.filter({1, 2, 3}, r.reql()))
assert.same({{}}, assert.is_table(cur.to_array()))
end)
it('filter false', function()
local cur = r.run(r.reql.filter({1, 2, 3}, false))
assert.same({{}}, assert.is_table(cur.to_array()))
end)
it('for each insert', function()
local cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.insert({id = row}) end))
assert.same({{deleted = 0, replaced = 0, unchanged = 0, errors = 0, skipped = 0, inserted = 3}}, assert.is_table(cur.to_array()))
assert.is_table(r.run(r.reql_table.delete()).to_array())
end)
it('count for each insert', function()
local cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.insert({id = row}) end))
assert.is_table(cur.to_array())
cur = r.run(r.reql_table.count())
assert.same({3}, assert.is_table(cur.to_array()))
assert.is_table(r.run(r.reql_table.delete()).to_array())
end)
it('for each update', function()
local cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.insert({id = row}) end))
assert.is_table(cur.to_array())
cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.update({foo = row}) end))
assert.same({{deleted = 0, replaced = 9, unchanged = 0, errors = 0, skipped = 0, inserted = 0}}, assert.is_table(cur.to_array()))
assert.is_table(r.run(r.reql_table.delete()).to_array())
end)
it('order_by limit variants', function()
local cur = r.run(
r.reql.for_each(
{1, 2, 3, 4, 5, 6, 7, 8, 9, 10},
function(row) return r.reql_table.insert({id = row}) end
)
)
assert.is_equal(10, assert.is_table(cur.to_array())[1].inserted)
cur = r.run(r.reql_table.limit(5)'id')
assert.same(5, #assert.is_table(cur.to_array()))
cur = r.run(r.reql_table.order_by(r.reql.desc('id'))'id')
assert.same({{10, 9, 8, 7, 6, 5, 4, 3, 2, 1}}, assert.is_table(cur.to_array()))
cur = r.run(r.reql_table.limit(5).order_by(r.reql.desc('id'))'id')
assert.same(5, #(assert.is_table(cur.to_array())[1]))
cur = r.run(r.reql_table.order_by(r.reql.desc('id')).limit(5)'id')
assert.same({{10, 9, 8, 7, 6}}, assert.is_table(cur.to_array()))
assert.same({10}, assert.is_table(r.run(r.reql_table.delete()'deleted').to_array()))
end)
it('for each insert with duplicates', function()
local cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.insert({id = row}) end))
assert.is_table(cur.to_array())
cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.update({foo = row}) end))
assert.is_table(cur.to_array())
cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return {r.reql_table.insert({id = row}), r.reql_table.insert({id = row * 10})} end))
local res = assert.is_table(cur.to_array())
assert.is_equal(3, res[1].errors)
assert.is_equal(3, res[1].inserted)
assert.is_table(r.run(r.reql_table.delete()).to_array())
end)
it('for each update many', function()
local cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.insert({id = row}) end))
assert.is_table(cur.to_array())
cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.update({foo = row}) end))
assert.is_table(cur.to_array())
cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return {r.reql_table.insert({id = row}), r.reql_table.insert({id = row * 10})} end))
assert.is_table(cur.to_array())
cur = r.run(r.reql.for_each({1, 2, 3}, function(row) return r.reql_table.update({foo = row}) end))
assert.same({{deleted = 0, replaced = 18, unchanged = 0, errors = 0, skipped = 0, inserted = 0}}, assert.is_table(cur.to_array()))
assert.is_table(r.run(r.reql_table.delete()).to_array())
end)
end)
|
--====================================================================--
-- dmc_corona/dmc_netstream.lua
--
-- Documentation: http://docs.davidmccuskey.com/
--====================================================================--
--[[
The MIT License (MIT)
Copyright (c) 2014-2015 David McCuskey
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
--]]
--====================================================================--
--== DMC Corona Library : Net Stream
--====================================================================--
-- Semantic Versioning Specification: http://semver.org/
local VERSION = "0.4.0"
--====================================================================--
--== DMC Corona Library Config
--====================================================================--
--====================================================================--
--== Support Functions
local Utils = {} -- make copying from dmc_utils easier
function Utils.extend( fromTable, toTable )
function _extend( fT, tT )
for k,v in pairs( fT ) do
if type( fT[ k ] ) == "table" and
type( tT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], tT[ k ] )
elseif type( fT[ k ] ) == "table" then
tT[ k ] = _extend( fT[ k ], {} )
else
tT[ k ] = v
end
end
return tT
end
return _extend( fromTable, toTable )
end
--====================================================================--
--== Configuration
local dmc_lib_data
-- boot dmc_corona with boot script or
-- setup basic defaults if it doesn't exist
--
if false == pcall( function() require( 'dmc_corona_boot' ) end ) then
_G.__dmc_corona = {
dmc_corona={},
}
end
dmc_lib_data = _G.__dmc_corona
--====================================================================--
--== DMC NetStream
--====================================================================--
--====================================================================--
--== Configuration
dmc_lib_data.dmc_netstream = dmc_lib_data.dmc_netstream or {}
local DMC_NETSTREAM_DEFAULTS = {
debug_active=false,
}
local dmc_netstream_data = Utils.extend( dmc_lib_data.dmc_netstream, DMC_NETSTREAM_DEFAULTS )
--====================================================================--
--== Imports
local UrlLib = require 'socket.url'
local Objects = require 'lib.dmc_lua.lua_objects'
local Patch = require 'dmc_patch'
local Sockets = require 'dmc_sockets'
local StatesMixModule = require 'dmc_states_mix'
local Utils = require 'lib.dmc_lua.lua_utils'
--====================================================================--
--== Setup, Constants
Patch.addPatch( 'string-format' )
local ObjectBase = Objects.ObjectBase
local StatesMix = StatesMixModule.StatesMix
local tconcat = table.concat
local tinsert = table.insert
local type = type
local pairs = pairs
local NetStream -- forward
local netstream_table = {}
local DEFAULT_PORT = 80
local DEFAULT_SPORT = 443
--====================================================================--
--== Support Functions
-- make up a generic request for the web server
--
local function createNetStream( params )
-- print( "createNetStream" )
params = params or {}
--==--
local ns = NetStream:new{
url = params.url,
method = params.method,
listener = params.listener,
http_params = params.params
}
netstream_table[ ns ] = ns
return ns
end
local function removeNetStream( netstream, event )
-- print( "removeNetStream" )
local ns = netstream_table[ netstream ]
if ns then
netstream_table[ netstream ] = nil
ns:removeSelf()
end
end
function createHttpRequest( params )
-- print( "NetStream:createHttpRequest")
params = params or {}
--==--
local http_params = params.http_params
local req_t = {
"%s %s HTTP/1.1" % { params.method, params.path },
"Host: %s" % params.host,
}
if type( http_params.headers ) == 'table' then
for k,v in pairs( http_params.headers ) do
tinsert( req_t, #req_t+1, "%s: %s" % { k, v } )
end
end
if http_params.body ~= nil then
tinsert( req_t, #req_t+1, "" )
tinsert( req_t, #req_t+1, http_params.body )
end
tinsert( req_t, #req_t+1, "\r\n" )
-- print( tconcat( req_t, "\r\n" ) )
return tconcat( req_t, "\r\n" )
end
--====================================================================--
--== Net Stream Class
--====================================================================--
NetStream = newClass( { ObjectBase, StatesMix }, { name="DMC NetStream" } )
--== Class Constants
NetStream.VERSION = VERSION
--== State Constants
NetStream.STATE_CREATE = 'state_create'
NetStream.STATE_NOT_CONNECTED = 'state_not_connected'
NetStream.STATE_CONNECTING = 'state_connecting'
NetStream.STATE_CONNECTED = 'state_connected'
--== Event Constants
NetStream.EVENT = 'dmc_netstream_event'
NetStream.CONNECTING = 'netstream_connecting_event'
NetStream.CONNECTED = 'netstream_connected_event'
NetStream.DATA = 'netstream_data_event'
NetStream.DISCONNECTED = 'netstream_disconnected_event'
NetStream.ERROR = 'netstream_error_event'
--======================================================--
-- Start: Setup Lua Objects
function NetStream:__init__( params )
-- print( "NetStream:__init__", params )
params = params or {}
StatesMix.__init__( self, params )
ObjectBase.__init__( self, params )
--==--
--== Create Properties ==--
self._url = params.url
self._method = params.method or 'GET'
self._listener = params.listener
self._http_params = params.http_params or {}
self._auto_connect = params.auto_connect ~= nil and params.auto_connect or true
self._header_wait = false
-- event listeners
self._onConnect_f = nil
self._onData_f = nil
-- from URL
self._host = ""
self._port = 0
self._path = ""
end
function NetStream:__initComplete__()
-- print( "NetStream:__initComplete__" )
ObjectBase.__initComplete__( self )
--==--
local url_parts = UrlLib.parse( self._url )
self._host = url_parts.host
self._port = url_parts.port
self._path = url_parts.path
if self._port == nil or self._port == 0 then
self._port = url_parts.scheme == 'https' and DEFAULT_SPORT or DEFAULT_PORT
end
if self._path == nil then
self._path = '/'
end
self._onConnect_f=self:createCallback( self._onConnect_handler )
self._onData_f=self:createCallback( self._onData_handler )
self._sock = Sockets:create( Sockets.ATCP )
-- SSL secure socket
self._sock.secure = url_parts.scheme == 'https' and true or false
-- set first state and transition
self:setState( self.STATE_CREATE )
-- delay so that event listeners can be setup by user
-- in time to get events
timer.performWithDelay( 1, function() self:gotoState( self.STATE_NOT_CONNECTED ) end )
end
function NetStream:__undoInitComplete__()
-- print( "NetStream:__undoInitComplete__" )
local o
o = self._sock
if o.removeSelf then o:removeSelf() end
self._sock = nil
--==--
ObjectBase.__undoInitComplete__( self )
end
-- END: Setup Lua Objects
--======================================================--
--====================================================================--
--== Public Methods
function NetStream:connect()
-- print( "NetStream:connect" )
if self:getState() == self.NOT_CONNECTED then
self:gotoState( self.STATE_CONNECTING )
end
end
--====================================================================--
--== State Machine
--== CREATE ==--
function NetStream:state_create( next_state, params )
-- print( "NetStream:state_create: >> ", next_state )
if next_state == NetStream.STATE_NOT_CONNECTED then
self:do_state_not_connected( params )
else
print( "WARNING :: NetStream:state_create " .. tostring( next_state ) )
end
end
--== NOT CONNECTED ==--
function NetStream:do_state_not_connected( params )
-- print( "NetStream:do_state_not_connected" )
params = params or {}
--==--
local event = params.event or nil -- might get event here
-- set state first so we can go to another
self:setState( self.STATE_NOT_CONNECTED )
if event then
-- we're coming from being connected
self:_send( nil, event.emsg )
self:dispatchEvent( self.DISCONNECTED, { emsg=event.emsg }, {merge=true} )
else
-- haven't connected yet
if self._auto_connect == true then
self:gotoState( self.STATE_CONNECTING )
end
end
end
function NetStream:state_not_connected( next_state, params )
-- print( "NetStream:state_not_connected: >> ", next_state )
if next_state == NetStream.STATE_CONNECTING then
self:do_state_connecting( params )
else
print( "WARNING :: NetStream:state_not_connected " .. tostring( next_state ) )
end
end
--== CONNECTING ==--
function NetStream:do_state_connecting( params )
-- print( "NetStream:do_state_connecting" )
params = params or {}
--==--
params.onConnect = self._onConnect_f
params.onData = self._onData_f
self._header_wait = false
-- set state first so we can go to another
self:setState( self.STATE_CONNECTING )
self:dispatchEvent( self.CONNECTING )
self._sock:connect( self._host, self._port, params )
end
function NetStream:state_connecting( next_state, params )
-- print( "NetStream:state_connecting: >> ", next_state )
if next_state == NetStream.STATE_CONNECTED then
self:do_state_connected( params )
elseif next_state == NetStream.STATE_NOT_CONNECTED then
self:do_state_not_connected( params )
else
print( "WARNING :: NetStream:state_connecting " .. tostring( next_state ) )
end
end
--== CONNECTED ==--
function NetStream:do_state_connected( params )
-- print( "NetStream:do_state_connected" )
params = params or {}
--==--
-- set state first so we can go to another
self:setState( self.STATE_CONNECTED )
self:dispatchEvent( self.CONNECTED )
end
function NetStream:state_connected( next_state, params )
-- print( "NetStream:state_connected: >> ", next_state )
if next_state == NetStream.STATE_NOT_CONNECTED then
self:do_state_not_connected( params )
else
print( "WARNING :: NetStream:state_connected " .. tostring( next_state ) )
end
end
--====================================================================--
--== Private Methods
--[[
Chunk contains the current chunk of data. When the transmission is over,
the function is called with an empty string (i.e. "") as the chunk.
If an error occurs, the function receives 'nil' as chunk and an error
message as 'err'
--]]
function NetStream:_send( data, emsg )
-- print("NetStream:_send", #data )
if self._listener then self._listener( { data=data, emsg=emsg } ) end
end
function NetStream:_handleErrorEvent( event )
-- print("NetStream:_handleErrorEvent", event )
self:_send( nil, event.emsg )
self:dispatchEvent( self.ERROR, { emsg=event.emsg }, {merge=true} )
self:gotoState( self.STATE_NOT_CONNECTED )
end
--====================================================================--
--== Event Handlers
function NetStream:_onConnect_handler( event )
-- print("NetStream:_onConnect_handler", event.status )
local sock = self._sock
local user_agent = 'dmc-netstream %s' % tostring( NetStream.VERSION )
if event.status == sock.CONNECTED then
-- print("=== Connection Established ===")
local http_params, http_header
http_params = self._http_params or {}
http_header = http_params.headers or {}
http_header = Utils.normalizeHeaders( http_header, {case='lower'} )
http_header['user-agent'] = http_header['user-agent'] or user_agent
http_params.headers = http_header -- put back
local p = {
host=self._host,
method=self._method,
path=self._path,
http_params = http_params
}
local bytes, err = sock:send( createHttpRequest( p ) )
elseif event.status == sock.CLOSED then
-- print("=== Connection Closed ===\n\n")
-- print( event.emsg )
self:gotoState( self.STATE_NOT_CONNECTED, { event=event } )
removeNetStream( self )
else
-- print("=== Connection Error ===")
self:_handleErrorEvent( event )
removeNetStream( self, event )
end
end
function NetStream:_onData_handler( event )
-- print("NetStream:_onData_handler", event.status )
event = event or {}
-- print( '>>', event.type, event.status, event.bytes )
--==--
local curr_state = self:getState()
local connecting_handler = function( e )
-- print("== Newline Handler ==")
if not e.data then
-- print( 'err>>', event.emsg )
self:_handleErrorEvent( event )
removeNetStream( self )
else
-- print("Received Data:\n")
-- for i,v in ipairs( e.data ) do print(i,v) end
-- print("\n")
self._header_wait = false
self:gotoState( self.STATE_CONNECTED )
end
end
local connected_handler = function( e )
-- print("=== Data Event ===\n\n")
-- print( 'data re>> ', e.data, e.emsg )
-- Utils.hexDump( e.data )
if e.data ~= nil then
self:_send( e.data, e.emsg )
self:dispatchEvent( self.DATA, { data=e.data, emsg=event.emsg }, {merge=true} )
end
end
if curr_state == self.STATE_CONNECTING and not self._header_wait then
self._sock:receiveUntilNewline( connecting_handler )
self._header_wait = true
elseif curr_state == self.STATE_CONNECTED then
self._sock:receive( '*a', connected_handler )
end
end
--====================================================================--
--== NetStream Facade
--====================================================================--
return {
newStream = createNetStream,
}
|
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