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--------------------------------
-- @module ShatteredTiles3D
-- @extend TiledGrid3DAction
-- @parent_module cc
---@class cc.ShatteredTiles3D:cc.TiledGrid3DAction
local ShatteredTiles3D = {}
cc.ShatteredTiles3D = ShatteredTiles3D
--------------------------------
--- brief Initializes the action with a range, shatter Z vertices, grid size and duration.
--- param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.
--- param gridSize Specify the size of the grid.
--- param range Specify the range of the shatter effect.
--- param shatterZ Specify whether shake on the z axis.
--- return If the Initialization success, return true; otherwise, return false.
---@param duration number
---@param gridSize size_table
---@param range number
---@param shatterZ boolean
---@return boolean
function ShatteredTiles3D:initWithDuration(duration, gridSize, range, shatterZ)
end
--------------------------------
--- brief Create the action with a range, whether of not to shatter Z vertices, grid size and duration.
--- param duration Specify the duration of the ShatteredTiles3D action. It's a value in seconds.
--- param gridSize Specify the size of the grid.
--- param range Specify the range of the shatter effect.
--- param shatterZ Specify whether shatter on the z axis.
--- return If the creation success, return a pointer of ShatteredTiles3D action; otherwise, return nil.
---@param duration number
---@param gridSize size_table
---@param range number
---@param shatterZ boolean
---@return cc.ShatteredTiles3D
function ShatteredTiles3D:create(duration, gridSize, range, shatterZ)
end
--------------------------------
---
---@return cc.ShatteredTiles3D
function ShatteredTiles3D:clone()
end
--------------------------------
---
---@param time number
---@return cc.ShatteredTiles3D
function ShatteredTiles3D:update(time)
end
--------------------------------
---
---@return cc.ShatteredTiles3D
function ShatteredTiles3D:ShatteredTiles3D()
end
return nil
|
-- Bozosort description
-- See : http://en.wikipedia.org/wiki/Bogosort#Related_algorithms
-- Checks if an array is sorted
local function is_sorted(array, comp)
local array_len = #array
if array_len <= 1 then return true end
for i = 2, array_len do
if not comp(array[i-1], array[i]) then
return false
end
end
return true
end
-- The Bozosort implementation:
-- tbl : a given table to be sorted
-- comp : (Optional) a comparison function.
-- defaults to function(a,b) return a < b end
-- Note: It is advised to use math.randomseed(os.time())
-- before calling this function. Lua's math.random() is
-- naturally deterministic and since Bozosort is based on
-- random swaps, this is necessary to ensure convergence
return function (tbl, comp)
comp = comp or function(a, b) return a < b end
local n = #tbl
while not is_sorted(tbl, comp) do
local i, j = math.random(n), math.random(n)
tbl[i], tbl[j] = tbl[j], tbl[i]
end
return tbl
end
|
--[[
--MIT License
--
--Copyright (c) 2019 manilarome
--Copyright (c) 2020 Tom Meyers
--
--Permission is hereby granted, free of charge, to any person obtaining a copy
--of this software and associated documentation files (the "Software"), to deal
--in the Software without restriction, including without limitation the rights
--to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
--copies of the Software, and to permit persons to whom the Software is
--furnished to do so, subject to the following conditions:
--
--The above copyright notice and this permission notice shall be included in all
--copies or substantial portions of the Software.
--
--THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
--IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
--FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
--AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
--LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
--OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
--SOFTWARE.
]]
-------------------------------------------------
-- Jira Widget for Awesome Window Manager
-- Shows the number of currently assigned issues
-- More details could be found here:
-- https://github.com/streetturtle/awesome-wm-widgets/tree/master/jira-widget
-- @author Pavel Makhov and Tom Meyers
-- @copyright 2019 Pavel Makhov
-- @copyright 2020 Tom Meyers
-------------------------------------------------
local wibox = require("wibox")
local watch = require("awful.widget.watch")
local json = require("jira-widget.json")
local spawn = require("awful.spawn")
local naughty = require("naughty")
local gears = require("gears")
local beautiful = require("beautiful")
local gfs = require("gears.filesystem")
local clickable_container = require("widget.material.clickable-container")
local dpi = require("beautiful").xresources.apply_dpi
local HOME_DIR = os.getenv("HOME")
local host = ""
local result = {}
local GET_ISSUES_CMD =
[[bash -c "curl -s --show-error -X GET -n '%s/rest/api/2/search?%s&fields=id,assignee,summary,status'"]]
local DOWNLOAD_AVATAR_CMD = [[bash -c "curl -n --create-dirs -o %s/.cache/awmw/jira-widget/avatars/%s %s"]]
local function show_warning(message)
naughty.notify {
preset = naughty.config.presets.critical,
title = "Jira Widget",
text = message
}
end
local image =
wibox.widget {
{
id = "c",
widget = wibox.widget.imagebox
},
layout = wibox.layout.fixed.horizontal,
set_icon = function(self, new_icon)
self:get_children_by_id("c")[1].image = new_icon
end
}
local button = wibox.container.margin(image, 0, dpi(5), 0, 0)
local jira_widget =
wibox.widget {
{
{
button,
id = "b",
layout = wibox.layout.stack
},
id = "a",
margins = 4,
layout = wibox.container.margin
},
{
id = "txt",
widget = wibox.widget.textbox
},
layout = wibox.layout.fixed.horizontal,
set_text = function(self, new_value)
self.txt.text = new_value
end,
set_icon = function(_, path)
image:set_icon(path)
end,
is_everything_ok = function(self, is_ok)
if is_ok then
image:set_opacity(1)
image:emit_signal("widget:redraw_needed")
else
self.txt:set_text("")
image:set_opacity(0.2)
image:emit_signal("widget:redraw_needed")
end
end
}
local popup =
awful.popup {
ontop = true,
visible = false,
shape = gears.shape.rounded_rect,
border_width = 1,
border_color = beautiful.bg_focus,
maximum_width = mouse.screen.geometry.width,
offset = {y = 5},
widget = {}
}
local grabber =
awful.keygrabber {
keybindings = {
awful.key {
modifiers = {},
key = "Escape",
on_press = function()
popup.visible = false
end
}
},
-- Note that it is using the key name and not the modifier name.
stop_key = "Escape",
stop_event = "release"
}
local number_of_issues
local warning_shown = false
local tooltip =
awful.tooltip {
mode = "outside",
preferred_positions = {"bottom"}
}
local function createRow(issue, host_in, path_to_avatar)
local row =
wibox.widget {
{
{
{
{
resize = true,
image = path_to_avatar,
forced_width = dpi(40),
forced_height = dpi(40),
widget = wibox.widget.imagebox
},
margins = 8,
layout = wibox.container.margin
},
{
{
markup = "<b>" .. issue.key .. "</b>",
align = "center",
forced_width = dpi(350), -- for horizontal alignment
widget = wibox.widget.textbox
},
{
text = issue.fields.summary,
widget = wibox.widget.textbox
},
{
text = issue.fields.status.name,
widget = wibox.widget.textbox
},
layout = wibox.layout.align.vertical
},
spacing = dpi(8),
layout = wibox.layout.fixed.horizontal
},
margins = dpi(8),
layout = wibox.container.margin
},
bg = beautiful.bg_normal,
widget = wibox.container.background
}
row:connect_signal(
"mouse::enter",
function(c)
c:set_bg(beautiful.bg_focus)
end
)
row:connect_signal(
"mouse::leave",
function(c)
c:set_bg(beautiful.bg_normal)
end
)
row:buttons(
awful.util.table.join(
awful.button(
{},
1,
function()
spawn.with_shell("xdg-open " .. host_in .. "/browse/" .. issue.key)
popup.visible = false
grabber:stop()
end
)
)
)
return row
end
local function createRowTable(issues, host_in)
local rows = {
{widget = wibox.widget.textbox},
layout = wibox.layout.fixed.vertical
}
for _, issue in ipairs(issues) do
local path_to_avatar = HOME_DIR .. "/.config/tde/jira-widget/jira-mark-gradient-blue.svg"
if issue.fields.assignee.accountId ~= nil then
path_to_avatar = os.getenv("HOME") .. "/.cache/awmw/jira-widget/avatars/" .. issue.fields.assignee.accountId
if not gfs.file_readable(path_to_avatar) then
spawn.easy_async(
string.format(
DOWNLOAD_AVATAR_CMD,
HOME_DIR,
issue.fields.assignee.accountId,
issue.fields.assignee.avatarUrls["48x48"]
)
)
end
end
table.insert(rows, createRow(issue, host_in, path_to_avatar))
end
return rows
end
local function createTable(result_in, host_in, maxelements)
if maxelements == nil then
maxelements = #result_in.issues
end
-- the partial variable hold the result set of one vertical table set
local partialIssues = {}
local previousTableIndex = 1
-- arr holds the information about one vertical table set
local arr = {}
for index, issue in ipairs(result_in.issues) do
-- get the index in the table
local tableIndex = math.ceil(index / maxelements)
if not (previousTableIndex == tableIndex) then
table.insert(arr, createRowTable(partialIssues, host_in))
-- reset variable for next vertical set
partialIssues = {}
previousTableIndex = tableIndex
end
table.insert(partialIssues, issue)
print("Inserting issue: " .. issue.key .. " into " .. tableIndex)
end
table.insert(arr, createRowTable(partialIssues, host_in))
local table_widget =
wibox.widget {
arr[1],
arr[2],
layout = wibox.layout.fixed.horizontal
}
--for _, row in ipairs(arr) do
-- table_widget:add(
-- {
-- row,
-- layout = wibox.layout.fixed.vertical
-- }
--)
--end
return table_widget
end
local function worker(args)
args = args or {}
local icon = args.icon or HOME_DIR .. "/.config/tde/jira-widget/jira-mark-gradient-blue.svg"
host = args.host or show_warning("Jira host is unknown")
local query = args.query or "jql=assignee=currentuser() AND resolution=Unresolved"
jira_widget:set_icon(icon)
local update_widget = function(widget, stdout, stderr, _, _)
if stderr ~= "" then
if not warning_shown then
show_warning(stderr)
warning_shown = true
widget:is_everything_ok(false)
tooltip:add_to_object(widget)
widget:connect_signal(
"mouse::enter",
function()
tooltip.text = stderr
end
)
end
return
end
warning_shown = false
tooltip:remove_from_object(widget)
widget:is_everything_ok(true)
result = json.decode(stdout)
number_of_issues = rawlen(result.issues)
if number_of_issues == 0 then
widget:set_visible(false)
return
end
widget:set_visible(true)
widget:set_text(number_of_issues)
popup:setup {
expand = "none",
layout = wibox.layout.align.horizontal,
createTable(result, host, 8)
}
end
jira_widget:buttons(
awful.util.table.join(
awful.button(
{},
1,
function()
if popup.visible then
popup.visible = not popup.visible
grabber:stop()
else
popup:move_next_to(mouse.current_widget_geometry)
grabber:start()
end
end
)
)
)
watch(string.format(GET_ISSUES_CMD, host, query:gsub(" ", "+")), 10, update_widget, jira_widget)
return clickable_container(wibox.container.margin(jira_widget, dpi(14), dpi(14), dpi(3), dpi(3)))
end
return worker(
{
host = "https://support.idalko.com"
}
)
|
function GBaySideBarClosed(DFrame, tab, settingbtnclicked, data, firstjoined)
if IsValid(SideBarOpened) then
SideBarOpened:Remove()
end
hook.Call("GBaySideBarClosed")
LocalPlayer().GBayOpenMenuTabStatus = false
if IsValid(GBayDFrameLogo) then
GBayDFrameLogo:Remove()
end
if IsValid(SideBarClosed) then
SideBarClosed:Close()
end
if IsValid(SideBarOpened) then
SideBarOpened:Close()
end
GBayDFrameLogo = vgui.Create("DImage", DFrame)
GBayDFrameLogo:SetPos(DFrame:GetWide() / 2 - 129 / 2, 20)
GBayDFrameLogo:SetSize(129, 59)
GBayDFrameLogo:SetImage("gbay/Logo2.png")
SideBarClosed = vgui.Create("DFrame", DFrame)
SideBarClosed:SetPos(0, 0)
SideBarClosed:SetSize(40, DFrame:GetTall())
SideBarClosed:SetDraggable(false)
SideBarClosed:SetTitle('')
SideBarClosed:ShowCloseButton(false)
SideBarClosed.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255)
surface.DrawRect(0, 0, w, h)
end
local SideBarOpenBtn = vgui.Create("DButton", SideBarClosed)
SideBarOpenBtn:SetPos(10, 10)
SideBarOpenBtn:SetSize(25, 25)
SideBarOpenBtn:SetText("+")
SideBarOpenBtn:SetFont("GBayLabelFontLarge")
SideBarOpenBtn:SetTextColor(Color(214, 214, 214))
SideBarOpenBtn.DoClick = function()
SideBarClosed:Close()
GBaySideBarOpened(DFrame, tab, false, data, firstjoined)
end
SideBarOpenBtn.Paint = function(s, w, h) end
local SideBarSettingsBtn = vgui.Create("DImageButton", SideBarClosed)
SideBarSettingsBtn:SetPos(10, SideBarClosed:GetTall() - 30)
SideBarSettingsBtn:SetImage("gbay/Settings.png")
SideBarSettingsBtn:SizeToContents()
SideBarSettingsBtn.DoClick = function()
GBaySideBarOpened(DFrame, "Dashboard", true, data, firstjoined)
end
end
function GBaySideBarOpened(DFrame, tab, settingbtnclicked, data, firstjoined)
if not firstjoined then
hook.Call("GBaySideBarOpened")
end
LocalPlayer().GBayOpenMenuTabStatus = true
if IsValid(GBayDFrameLogo) then
GBayDFrameLogo:Remove()
end
GBayDFrameLogo = vgui.Create("DImage", DFrame)
GBayDFrameLogo:SetPos(DFrame:GetWide() / 2 - 129 / 2 + 280 / 2, 20)
GBayDFrameLogo:SetSize(129, 59)
GBayDFrameLogo:SetImage("gbay/Logo2.png")
if IsValid(SideBarClosed) then
SideBarClosed:Close()
end
if IsValid(SideBarOpened) then
SideBarOpened:Close()
end
SideBarOpened = vgui.Create("DFrame", DFrame)
SideBarOpened:SetPos(0, 0)
SideBarOpened:SetSize(280, DFrame:GetTall())
SideBarOpened:SetDraggable(false)
SideBarOpened:SetTitle('')
SideBarOpened:ShowCloseButton(false)
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255)
surface.DrawRect(0, 0, w, h)
end
local SideBarCloseBtn = vgui.Create("DButton", SideBarOpened)
SideBarCloseBtn:SetPos(SideBarOpened:GetWide() - 30, 5)
SideBarCloseBtn:SetSize(25, 25)
SideBarCloseBtn:SetText("-")
SideBarCloseBtn:SetFont("GBayLabelFontLarge")
SideBarCloseBtn:SetTextColor(Color(214, 214, 214))
SideBarCloseBtn.Paint = function() end
SideBarCloseBtn.DoClick = function()
SideBarOpened:Close()
GBaySideBarClosed(DFrame, tab, false, data, firstjoined)
end
if tab == "PleaseRefresh" then
local GBayLogoSettings = Material("gbay/Settings_Logo.png")
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoSettings)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
if firstjoined then
draw.SimpleText("Server settings saved!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Please close this whole page", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("and reopen to use GBay!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
else
draw.SimpleText("Server settings saved!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Please close this sidebar to go to the", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("dashboard... Server settings will", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("not display diffrent untill you", "GBayLabelFont", w / 2, h / 2 + 60, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("restart GBay!", "GBayLabelFont", w / 2, h / 2 + 80, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
end
-- draw.SimpleText("Whats your server name?","GBayLabelFont",w / 2,140,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
-- draw.RoundedBox(0,0,200,w,2,Color(221,221,221))
-- draw.SimpleText("Can people pay for ads?","GBayLabelFont",w / 2,210,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
-- draw.RoundedBox(0,0,300,w,2,Color(221,221,221))
-- draw.SimpleText("Can people sell services?","GBayLabelFont",w / 2,310,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
-- draw.RoundedBox(0,0,400,w,2,Color(221,221,221))
-- draw.SimpleText("Can people create coupons?","GBayLabelFont",w / 2,410,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
-- draw.RoundedBox(0,0,500,w,2,Color(221,221,221))
-- draw.SimpleText("More content coming.","GBayLabelFontBold",w / 2,570,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
-- draw.SimpleText("Check updates tab often","GBayLabelFont",w / 2,590,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
-- draw.SimpleText(" to keep up to date!","GBayLabelFont",w / 2,610,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
--[[
draw.SimpleText("Description of the service?","GBayLabelFont",w / 2,260,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your shipment?","GBayLabelFont",w / 2,340,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Item??","GBayLabelFont",w / 2,400,Color( 137, 137, 137, 255 ),TEXT_ALIGN_CENTER)
]]
elseif tab == "PleaseRefreshOther" then
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
draw.SimpleText("Please Refresh!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("GBay needs to be refreshed!", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Close and then re-open!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
elseif tab == "Loading" then
net.Receive("GBayDoneLoading", function()
local newtype = net.ReadString()
local newdata = net.ReadTable()
if newtype == "Shipment" then
table.insert(data[3], newdata[1], newdata)
elseif newtype == "Service" then
table.insert(data[4], newdata[1], newdata)
elseif newtype == "Entity" then
table.insert(data[5], newdata[1], newdata)
end
GBaySideBarOpened(DFrame, "Terms", false, data, false)
end)
net.Receive("GBayDoneLoading2", function()
GBaySideBarOpened(DFrame, "PleaseRefreshOther", false, data, false)
end)
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
draw.SimpleText("Saving data to database!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Please wait while we process", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("and refresh all data on GBay!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
for k, v in pairs(mf.fireworks) do
if (not v.peaked) then
draw.RoundedBox(mf.size / 2, v.pos[1], v.pos[2], mf.size, mf.size, v.color)
else
local part = v.particles
for i = 1, #part do
draw.RoundedBox(mf.particlesize / 2, part[i].pos[1], part[i].pos[2], mf.particlesize, mf.particlesize, v.color)
end
end
end
end
SideBarOpened.Think = function(s)
if (math.random(0, 100) < 0.01 and #mf.fireworks <= 5) then
mf.newfirework(s, math.random(0, s:GetWide()), s:GetTall() + 5)
end
for k, v in pairs(mf.fireworks) do
if (v.color.a < 0) then
table.remove(mf.fireworks, k)
continue
end
if (not v.peaked) then
v.pos[2] = Lerp(mf.speed * FrameTime(), v.pos[2], s:GetTall() / v.peak)
else
if (v.particlenum ~= #v.particles) then
for i = 1, v.particlenum do
mf.newparticle(v, v.pos[1], v.pos[2])
end
else
local part = v.particles
for i = 1, v.particlenum do
if (part[i].peaked) then
part[i].pos[2] = part[i].pos[4] + v.pos[2]
part[i].pos[1] = part[i].pos[3] + v.pos[1]
else
if (part[i].pos[1] >= part[i].pos[3] + v.pos[1]) and (part[i].pos[2] >= part[i].pos[4] + v.pos[2]) then
part[i].peaked = true
else
part[i].pos[2] = Lerp(mf.particlespeed * FrameTime(), part[i].pos[2], part[i].pos[4] + v.pos[2])
part[i].pos[1] = Lerp(mf.particlespeed * FrameTime(), part[i].pos[1], part[i].pos[3] + v.pos[1])
end
end
end
end
v.color.a = v.color.a - 2
v.pos[2] = v.pos[2] + 0.5
end
if (v.pos[2] <= ((s:GetTall() / v.peak) + 5)) then
v.peaked = true
end
end
end
elseif tab == "TransPending" then
nomoney = false
wronginfo = false
error = false
samep = false
bought = false
success = false
net.Receive("GBayTransErrorReport", function()
report = net.ReadString()
nomoney = false
wronginfo = false
error = false
samep = false
bought = false
success = false
if report == "Money" then
nomoney = true
timer.Simple(5, function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end)
end
if report == "Info" then
wronginfo = true
timer.Simple(5, function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end)
end
if report == "Error" then
error = true
timer.Simple(5, function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end)
end
if report == "SamePlayer" then
samep = true
timer.Simple(5, function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end)
end
if report == "Bought" then
bought = true
timer.Simple(5, function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end)
end
if report == "Success" then
success = true
timer.Simple(5, function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end)
end
end)
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
if nomoney then
draw.SimpleText("No money!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("It looks like you do not have the funds", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("To purchase this item!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
elseif wronginfo then
draw.SimpleText("Ugh oh!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Something went wrong!", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Item was not found!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
elseif error then
draw.SimpleText("Uh Oh!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Something went wrong!", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Close GBay and try again!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
elseif samep then
draw.SimpleText("Uh Oh!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Something went wrong!", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Do not buy your own item!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
elseif bought then
draw.SimpleText("Uh Oh!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Something went wrong!", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Do not buy this twice!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
elseif success then
draw.SimpleText("Transaction Successful!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Your order has now been sent! ", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Please wait for the delivery", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
else
draw.SimpleText("Transaction Pending!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Please wait while we process...", "GBayLabelFont", w / 2, h / 2 + 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Errors will be reported below!", "GBayLabelFont", w / 2, h / 2 + 40, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
for k, v in pairs(mf.fireworks) do
if (not v.peaked) then
draw.RoundedBox(mf.size / 2, v.pos[1], v.pos[2], mf.size, mf.size, v.color)
else
local part = v.particles
for i = 1, #part do
draw.RoundedBox(mf.particlesize / 2, part[i].pos[1], part[i].pos[2], mf.particlesize, mf.particlesize, v.color)
end
end
end
end
SideBarOpened.Think = function(s)
if (math.random(0, 100) < 0.01 and #mf.fireworks <= 5) then
mf.newfirework(s, math.random(0, s:GetWide()), s:GetTall() + 5)
end
for k, v in pairs(mf.fireworks) do
if (v.color.a < 0) then
table.remove(mf.fireworks, k)
continue
end
if (not v.peaked) then
v.pos[2] = Lerp(mf.speed * FrameTime(), v.pos[2], s:GetTall() / v.peak)
else
if (v.particlenum ~= #v.particles) then
for i = 1, v.particlenum do
mf.newparticle(v, v.pos[1], v.pos[2])
end
else
local part = v.particles
for i = 1, v.particlenum do
if (part[i].peaked) then
part[i].pos[2] = part[i].pos[4] + v.pos[2]
part[i].pos[1] = part[i].pos[3] + v.pos[1]
else
if (part[i].pos[1] >= part[i].pos[3] + v.pos[1]) and (part[i].pos[2] >= part[i].pos[4] + v.pos[2]) then
part[i].peaked = true
else
part[i].pos[2] = Lerp(mf.particlespeed * FrameTime(), part[i].pos[2], part[i].pos[4] + v.pos[2])
part[i].pos[1] = Lerp(mf.particlespeed * FrameTime(), part[i].pos[1], part[i].pos[3] + v.pos[1])
end
end
end
end
v.color.a = v.color.a - 2
v.pos[2] = v.pos[2] + 0.5
end
if (v.pos[2] <= ((s:GetTall() / v.peak) + 5)) then
v.peaked = true
end
end
end
elseif tab == "Terms" then
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
draw.SimpleText("Item now on GBay!", "GBayLabelFontBold", w / 2, 20, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Here are some rules with selling...", "GBayLabelFont", w / 2, 45, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("At any time you may remove your", "GBayLabelFont", w / 2, 63, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("item or you can edit it by", "GBayLabelFont", w / 2, 83, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("clicking buttons below the", "GBayLabelFont", w / 2, 103, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("item. When your item is sold", "GBayLabelFont", w / 2, 123, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("You NEED to make sure you", "GBayLabelFont", w / 2, 143, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("keep the item and deliver", "GBayLabelFont", w / 2, 163, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("when the order is placed or you", "GBayLabelFont", w / 2, 183, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("risk receiving bad rep or a ban!", "GBayLabelFont", w / 2, 203, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Any questions please contact staff", "GBayLabelFont", w / 2, 223, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("a staff member", "GBayLabelFont", w / 2, 243, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("So lets recap the most important rules", "GBayLabelFont", w / 2, 303, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Save your shipment or remove it from", "GBayLabelFont", w / 2, 323, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("store before it is bought...", "GBayLabelFont", w / 2, 343, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Right when you are notified of the", "GBayLabelFont", w / 2, 383, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("purchase of your item please make", "GBayLabelFont", w / 2, 403, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("sure you deliver the item to the ", "GBayLabelFont", w / 2, 423, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("customer!", "GBayLabelFont", w / 2, 443, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
for k, v in pairs(mf.fireworks) do
if (not v.peaked) then
draw.RoundedBox(mf.size / 2, v.pos[1], v.pos[2], mf.size, mf.size, v.color)
else
local part = v.particles
for i = 1, #part do
draw.RoundedBox(mf.particlesize / 2, part[i].pos[1], part[i].pos[2], mf.particlesize, mf.particlesize, v.color)
end
end
end
end
SideBarOpened.Think = function(s)
if (math.random(0, 100) < 0.01 and #mf.fireworks <= 5) then
mf.newfirework(s, math.random(0, s:GetWide()), s:GetTall() + 5)
end
for k, v in pairs(mf.fireworks) do
if (v.color.a < 0) then
table.remove(mf.fireworks, k)
continue
end
if (not v.peaked) then
v.pos[2] = Lerp(mf.speed * FrameTime(), v.pos[2], s:GetTall() / v.peak)
else
if (v.particlenum ~= #v.particles) then
for i = 1, v.particlenum do
mf.newparticle(v, v.pos[1], v.pos[2])
end
else
local part = v.particles
for i = 1, v.particlenum do
if (part[i].peaked) then
part[i].pos[2] = part[i].pos[4] + v.pos[2]
part[i].pos[1] = part[i].pos[3] + v.pos[1]
else
if (part[i].pos[1] >= part[i].pos[3] + v.pos[1]) and (part[i].pos[2] >= part[i].pos[4] + v.pos[2]) then
part[i].peaked = true
else
part[i].pos[2] = Lerp(mf.particlespeed * FrameTime(), part[i].pos[2], part[i].pos[4] + v.pos[2])
part[i].pos[1] = Lerp(mf.particlespeed * FrameTime(), part[i].pos[1], part[i].pos[3] + v.pos[1])
end
end
end
end
v.color.a = v.color.a - 2
v.pos[2] = v.pos[2] + 0.5
end
if (v.pos[2] <= ((s:GetTall() / v.peak) + 5)) then
v.peaked = true
end
end
end
local TermsAccept = vgui.Create("DButton", SideBarOpened)
TermsAccept:SetPos(20, SideBarOpened:GetTall() - 40)
TermsAccept:SetSize(SideBarOpened:GetWide() - 40, 30)
TermsAccept:SetText("Accept")
TermsAccept:SetTextColor(Color(255, 255, 255))
TermsAccept.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
TermsAccept.DoClick = function()
GBaySideBarClosed(DFrame, "Dashboard", false, data, false)
end
elseif tab == "Settings" or settingbtnclicked then
local GBayLogoSettings = Material("gbay/Settings_Logo.png")
if not firstjoined then
playerisadmin = LocalPlayer():GBayIsSuperAdmin(data)
else
playerisadmin = true
end
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoSettings)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
if playerisadmin then
else
draw.SimpleText("Get outta here!", "GBayLabelFontBold", w / 2, h / 2, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Currently there are no user settings", "GBayLabelFont", w / 2, h / 2 - 30, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Maybe sometime soon!", "GBayLabelFont", w / 2, h / 2 - 60, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
end
if playerisadmin then
local ScrollList = vgui.Create("DPanelList", SideBarOpened)
ScrollList:SetPos(0, 140)
ScrollList:SetSize(SideBarOpened:GetWide(), SideBarOpened:GetTall() - 190)
ScrollList:EnableHorizontal(false)
ScrollList:SetSpacing(20)
ScrollList:EnableVerticalScrollbar(false)
if firstjoined then
servername = "Server Name"
adsyon = false
servsyon = false
coupsyon = false
ffpi = 0
mpfpi = 0
itfpi = 0
ttnoo = 0
npcposn = "100.0, 100.0, 100.0"
npcangn = "100.0, 100.0, 100.0"
npcmodels = "model"
elseif data == nil then
servername = "Server Name"
adsyon = false
servsyon = false
coupsyon = false
ffpi = 0
mpfpi = 0
itfpi = 0
ttnoo = 0
npcposn = "100.0, 100.0, 100.0"
npcangn = "100.0, 100.0, 100.0"
npcmodels = "model"
elseif data ~= nil then
servername = data[2][1][2]
adsyon = data[2][1][3]
servsyon = data[2][1][4]
coupsyon = data[2][1][5]
ffpi = data[2][1][6]
mpfpi = data[2][1][7]
itfpi = data[2][1][8]
ttnoo = data[2][1][9]
npcposn = data[2][1][10]
npcangn = data[2][1][11]
npcmodels = data[2][1][12]
end
local configs = {{"Please enter your MySQL Info!", "bttn:Submit MySQL Data", [[function GBayConfigsButtonFunction() net.Start("GBaySetMySQLFromConfig") net.SendToServer() end]]}, {"Whats your server name?", "text:15:Server Name", servername}, {"Can people pay for ads?", "bool", adsyon, adsboolt, adsboolf}, {"Can people sell services?", "bool", servsyon, servboolt, servboolf}, {"Can people create coupons?", "bool", coupsyon, coupst, coupf}, {"What is the fee for posting items?", "numb:Posting Fee", ffpi}, {"What is the max price for items?", "numb:Max price", mpfpi}, {"Item tax (%)", "numb:Tax (for 8% just type 8)", itfpi}, {"Time to notify players of orders", "numb:Time in minutes to notify players", ttnoo}, {"Mail NPC pos", "text:255:100.0, 100.0, 100.0", npcposn}, {"Mail NPC ang", "text:255:100.0, 100.0, 100.0", npcangn}, {"Input Mail NPC's Model?", "text:255:NPC Model", npcmodels}}
for k, v in pairs(configs) do
if string.Left(v[2], 4) == "text" or string.Left(v[2], 4) == "numb" then
sizey = 65
elseif string.Left(v[2], 4) == "bool" then
sizey = 85
end
local ItemMain = vgui.Create("DFrame")
ItemMain:SetSize(ScrollList:GetWide(0), sizey)
ItemMain:SetDraggable(false)
ItemMain:SetTitle("")
ItemMain:ShowCloseButton(false)
ItemMain.Paint = function(s, w, h)
draw.SimpleText(v[1], "GBayLabelFont", w / 2, 0, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, h - 2, w, 2, Color(221, 221, 221))
end
if string.Left(v[2], 4) == "bttn" then
local text = string.Explode(':', v[2])
local ItemMainBTN = vgui.Create("DButton", ItemMain)
ItemMainBTN:SetPos(20, 25)
ItemMainBTN:SetSize(SideBarOpened:GetWide() - 40, 20)
ItemMainBTN:SetText(text[2])
ItemMainBTN:SetTextColor(Color(255, 255, 255))
ItemMainBTN.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
ItemMainBTN.DoClick = function()
RunString(v[3])
GBayConfigsButtonFunction()
end
elseif string.Left(v[2], 4) == "text" then
local text = string.Explode(':', v[2])
local ItemMainTE = vgui.Create("DTextEntry", ItemMain)
ItemMainTE:SetPos(20, 25)
ItemMainTE:SetSize(SideBarOpened:GetWide() - 40, 20)
ItemMainTE:SetText(v[3])
ItemMainTE.OnTextChanged = function(s)
if string.len(s:GetValue()) > tonumber(text[2]) then
local timeleftforrestriction = 5
s:SetText(text[3] .. " must be < " .. text[2] .. " characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText(text[3])
s:SetEditable(true)
return
end
s:SetText(text[3] .. " must be < " .. text[2] .. " characters... (" .. timeleftforrestriction .. ")")
end)
else
v[3] = s:GetValue()
end
end
elseif string.Left(v[2], 4) == "bool" then
v[4] = vgui.Create("DCheckBoxLabel", ItemMain)
v[4]:SetPos(20, 30)
if data ~= nil then
if v[3] == 1 then
v[4]:SetValue(1)
else
v[4]:SetValue(0)
end
else
v[4]:SetValue(0)
end
v[4]:SetText("Yes")
v[4]:SetFont("GBayLabelFont")
v[4]:SetTextColor(Color(137, 137, 137))
v[4].OnChange = function(value)
v[3] = value:GetChecked()
if value then
if v[5]:GetChecked() then
v[5]:SetValue(0)
return
end
end
end
v[5] = vgui.Create("DCheckBoxLabel", ItemMain)
v[5]:SetPos(20, 55)
if data ~= nil then
if v[3] == 0 then
v[5]:SetValue(1)
else
v[5]:SetValue(0)
end
else
v[5]:SetValue(0)
end
v[5]:SetText("No")
v[5]:SetFont("GBayLabelFont")
v[5]:SetTextColor(Color(137, 137, 137))
v[5].OnChange = function(value)
if value then
if v[4]:GetChecked() then
v[4]:SetValue(0)
return
end
end
end
elseif string.Left(v[2], 4) == "numb" then
local text = string.Explode(':', v[2])
local ItemMainTE = vgui.Create("DTextEntry", ItemMain)
ItemMainTE:SetPos(20, 25)
ItemMainTE:SetSize(SideBarOpened:GetWide() - 40, 20)
ItemMainTE:SetText(v[3])
ItemMainTE:SetNumeric(true)
ItemMainTE.OnTextChanged = function(s)
v[3] = s:GetValue()
end
end
ScrollList:AddItem(ItemMain)
end
SaveSettingsBtn = vgui.Create("DButton", SideBarOpened)
SaveSettingsBtn:SetPos(20, SideBarOpened:GetTall() - 40)
SaveSettingsBtn:SetSize(SideBarOpened:GetWide() - 40, 30)
SaveSettingsBtn:SetText("Save Settings")
SaveSettingsBtn:SetTextColor(Color(255, 255, 255))
SaveSettingsBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SaveSettingsBtn.DoClick = function()
local datatosend = {}
for k, v in pairs(configs) do
table.insert(datatosend, #datatosend + 1, v[3])
end
net.Start("GBayUpdateSettings")
net.WriteTable(datatosend)
net.SendToServer()
GBaySideBarOpened(DFrame, "PleaseRefresh", false, {}, firstjoined)
end
end
elseif tab == "Dashboard" then
for k, v in pairs(data[1]) do
if v[2] == LocalPlayer():SteamID64() then
playerdata = v
end
end
local numbers = {playerdata[4], -playerdata[5], -playerdata[6]}
local sum = 0
local total = 0
for i = 1, #numbers do
sum = sum + numbers[i]
total = total + math.abs(numbers[i])
end
local percent = math.Round(numbers[1] / total * 100, 1)
if IsValid(player.GetBySteamID64(playerdata[2])) then
playerdatanick = player.GetBySteamID64(playerdata[2]):Nick()
else
playerdatanick = "Unknown"
end
if tostring(percent) == "nan" then
percent = "0"
end
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
draw.RoundedBox(0, 13, 38, 68, 68, Color(221, 221, 221))
draw.SimpleText(playerdatanick, "GBayLabelFontBold", 180, 60, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(percent .. "% positive feedback", "GBayLabelFontSmall", 165, 80, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(playerdata[4], "GBayLabelFontBold", 55, 155, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Positive", "GBayLabelFontSmall", 55, 175, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(playerdata[5], "GBayLabelFontBold", 155, 155, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Neutral", "GBayLabelFontSmall", 155, 175, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(playerdata[6], "GBayLabelFontBold", 245, 155, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Negative", "GBayLabelFontSmall", 245, 175, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("User Info", "GBayLabelFontSmall", 5, 230, Color(188, 188, 188, 255))
draw.RoundedBox(0, 0, 250, w, 2, Color(221, 221, 221))
draw.SimpleText("Player ID: " .. playerdata[1], "GBayLabelFontSmall", 5, 270, Color(188, 188, 188, 255))
draw.SimpleText("Player Rank: " .. playerdata[3], "GBayLabelFontSmall", 5, 300, Color(188, 188, 188, 255))
draw.SimpleText("Total Player Rep: " .. playerdata[4] + playerdata[5] + playerdata[6], "GBayLabelFontSmall", 5, 330, Color(188, 188, 188, 255))
draw.SimpleText("Below are your current items for sale!", "GBayLabelFontSmall", 5, 380, Color(188, 188, 188, 255))
draw.RoundedBox(0, 0, 400, w, 2, Color(221, 221, 221))
end
local PlayerAvatar = vgui.Create("AvatarImage", SideBarOpened)
PlayerAvatar:SetPos(15, 40)
PlayerAvatar:SetSize(64, 64)
PlayerAvatar:SetSteamID(playerdata[2], 64)
local PositiveIMG = vgui.Create("DImage", SideBarOpened)
PositiveIMG:SetPos(30, 160)
PositiveIMG:SizeToContents()
PositiveIMG:SetImage("gbay/Positive.png")
local NeutralIMG = vgui.Create("DImage", SideBarOpened)
NeutralIMG:SetPos(130, 160)
NeutralIMG:SizeToContents()
NeutralIMG:SetImage("gbay/Neutral.png")
local NegativeIMG = vgui.Create("DImage", SideBarOpened)
NegativeIMG:SetPos(220, 160)
NegativeIMG:SizeToContents()
NegativeIMG:SetImage("gbay/Negative.png")
local ScrollList = vgui.Create("DPanelList", SideBarOpened)
ScrollList:SetPos(5, 420)
ScrollList:SetSize(SideBarOpened:GetWide(), SideBarOpened:GetTall() - 440)
ScrollList:EnableHorizontal(true)
ScrollList:SetSpacing(20)
ScrollList:EnableVerticalScrollbar(true)
ScrollList.VBar.Paint = function(s, w, h) end
ScrollList.VBar.btnUp.Paint = function(s, w, h) end
ScrollList.VBar.btnDown.Paint = function(s, w, h) end
ScrollList.VBar.btnGrip.Paint = function(s, w, h) end
for k, v in pairs(data[3]) do
if v[2] == LocalPlayer():SteamID64() then
local ItemMain = vgui.Create("DFrame")
ItemMain:SetSize(270, 130)
ItemMain:SetDraggable(false)
ItemMain:SetTitle("")
ItemMain:ShowCloseButton(false)
ItemMain.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h - 30, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 34, Color(255, 255, 255))
draw.RoundedBox(0, 0, 0, 100, 100, Color(238, 238, 238))
end
if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(5, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(80, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
LocalPlayer().GBayOrderType = "Shipment"
LocalPlayer().GBayOrderItem = v
HomePanel:Remove()
GBayViewMoreItemFull("Shipment", DFrame, data, v)
LocalPlayer().GBayPlayerProfileWho = v[2]
GBaySideBarClosed(DFrame, "PlayerProfile", false, data, false)
end
local EditBTN = vgui.Create("DButton", ItemMain)
EditBTN:SetPos(95, ItemMain:GetTall() - 20)
EditBTN:SetSize(80, 20)
EditBTN:SetText("Edit")
EditBTN:SetTextColor(Color(255, 0, 0))
EditBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
EditBTN.DoClick = function()
LocalPlayer().GBayIsEditing = v[1]
GBaySideBarOpened(DFrame, "EditServ", false, data, false)
end
local RemoveBTN = vgui.Create("DButton", ItemMain)
RemoveBTN:SetPos(185, ItemMain:GetTall() - 20)
RemoveBTN:SetSize(80, 20)
RemoveBTN:SetText("Remove")
RemoveBTN:SetTextColor(Color(255, 0, 0))
RemoveBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
RemoveBTN.DoClick = function()
Derma_Query("Are you sure you want to remove this item?", "GBay Remove Item", "Yes", function()
net.Start("GBayRemoveShipment")
net.WriteFloat(v[1])
net.SendToServer()
end, "No", function() end)
end
else
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(20, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(ItemMain:GetWide() - 40, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
LocalPlayer().GBayOrderType = "Shipment"
LocalPlayer().GBayOrderItem = v
HomePanel:Remove()
GBayViewMoreItemFull("Shipment", DFrame, data, v)
LocalPlayer().GBayPlayerProfileWho = v[2]
GBaySideBarClosed(DFrame, "PlayerProfile", false, data, false)
end
end
local theweaponpic = false
if file.Exists("materials/vgui/entities/" .. v[5] .. ".vmt", "GAME") then
theweaponpic = "vgui/entities/" .. v[5] .. ".vmt"
elseif file.Exists("materials/entities/" .. v[5] .. ".png", "GAME") then
theweaponpic = "entities/" .. v[5] .. ".png"
end
local WeaponModel = vgui.Create("DImage", ItemMain)
WeaponModel:SetPos(0, 0)
WeaponModel:SetSize(100, 100)
WeaponModel:SetImage(theweaponpic)
local ItemName = vgui.Create("DLabel", ItemMain)
ItemName:SetPos(110, 10)
ItemName:SetSize(ItemMain:GetWide(), 20)
ItemName:SetText(v[3])
ItemName:SetTextColor(Color(0, 0, 0))
ItemName:SetFont("GBayLabelFontSmall")
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 30)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("User Rating: ")
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
for playerid, player in pairs(data[1]) do
if player[2] == v[2] then
playerdata = player
end
end
local thestars = 0
local numbers = {playerdata[4], -playerdata[5], -playerdata[6]}
local sum = 0
local total = 0
for i = 1, #numbers do
sum = sum + numbers[i]
total = total + math.abs(numbers[i])
end
local percent = math.Round(numbers[1] / total * 100, 1)
if percent <= 20 then
thestars = 1
elseif percent <= 40 then
thestars = 2
elseif percent <= 60 then
thestars = 3
elseif percent <= 80 then
thestars = 4
elseif percent <= 100 then
thestars = 5
end
local theposforstars = 185
for i = 1, thestars do
local RatingStars = vgui.Create("DImage", ItemMain)
RatingStars:SetPos(theposforstars, 35)
RatingStars:SetSize(10, 10)
RatingStars:SetImage("gbay/Star128.png")
theposforstars = theposforstars + 15
end
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 50)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("Price: " .. DarkRP.formatMoney(v[6]))
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
local PlayerAvatar = vgui.Create("EnhancedAvatarImage", ItemMain)
PlayerAvatar:SetPos(ItemMain:GetWide() - 40, 60)
PlayerAvatar:SetSize(34, 34)
PlayerAvatar:SetSteamID(v[2], 64)
ScrollList:AddItem(ItemMain)
end
end
for k, v in pairs(data[4]) do
if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then
local ItemMain = vgui.Create("DFrame")
ItemMain:SetSize(270, 130)
ItemMain:SetDraggable(false)
ItemMain:SetTitle("")
ItemMain:ShowCloseButton(false)
ItemMain.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h - 30, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 34, Color(255, 255, 255))
draw.RoundedBox(0, 0, 0, 100, 100, Color(238, 238, 238))
end
if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(5, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(80, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
LocalPlayer().GBayOrderType = "Service"
LocalPlayer().GBayOrderItem = v
HomePanel:Remove()
GBayViewMoreItemFull("Service", DFrame, data, v)
LocalPlayer().GBayPlayerProfileWho = v[2]
GBaySideBarClosed(DFrame, "PlayerProfile", false, data, false)
end
local EditBTN = vgui.Create("DButton", ItemMain)
EditBTN:SetPos(95, ItemMain:GetTall() - 20)
EditBTN:SetSize(80, 20)
EditBTN:SetText("Edit")
EditBTN:SetTextColor(Color(255, 0, 0))
EditBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
EditBTN.DoClick = function()
LocalPlayer().GBayIsEditing = v[1]
GBaySideBarOpened(DFrame, "EditServ", false, data, false)
end
local RemoveBTN = vgui.Create("DButton", ItemMain)
RemoveBTN:SetPos(185, ItemMain:GetTall() - 20)
RemoveBTN:SetSize(80, 20)
RemoveBTN:SetText("Remove")
RemoveBTN:SetTextColor(Color(255, 0, 0))
RemoveBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
RemoveBTN.DoClick = function()
Derma_Query("Are you sure you want to remove this item?", "GBay Remove Item", "Yes", function()
net.Start("GBayRemoveService")
net.WriteFloat(v[1])
net.SendToServer()
end, "No", function() end)
end
else
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(20, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(ItemMain:GetWide() - 40, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
LocalPlayer().GBayOrderType = "Service"
LocalPlayer().GBayOrderItem = v
HomePanel:Remove()
GBayViewMoreItemFull("Service", DFrame, data, v)
LocalPlayer().GBayPlayerProfileWho = v[2]
GBaySideBarClosed(DFrame, "PlayerProfile", false, data, false)
end
end
local ServModel = vgui.Create("DImage", ItemMain)
ServModel:SetPos(0, 0)
ServModel:SetSize(100, 100)
ServModel:SetImage("gbay/Services_Small.png")
local ItemName = vgui.Create("DLabel", ItemMain)
ItemName:SetPos(110, 10)
ItemName:SetSize(ItemMain:GetWide(), 20)
ItemName:SetText(v[3])
ItemName:SetTextColor(Color(0, 0, 0))
ItemName:SetFont("GBayLabelFontSmall")
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 30)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("User Rating: ")
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
for playerid, player in pairs(data[1]) do
if player[2] == v[2] then
playerdata = player
end
end
local thestars = 0
local numbers = {playerdata[4], -playerdata[5], -playerdata[6]}
local sum = 0
local total = 0
for i = 1, #numbers do
sum = sum + numbers[i]
total = total + math.abs(numbers[i])
end
local percent = math.Round(numbers[1] / total * 100, 1)
if percent <= 20 then
thestars = 1
elseif percent <= 40 then
thestars = 2
elseif percent <= 60 then
thestars = 3
elseif percent <= 80 then
thestars = 4
elseif percent <= 100 then
thestars = 5
end
local theposforstars = 185
for i = 1, thestars do
local RatingStars = vgui.Create("DImage", ItemMain)
RatingStars:SetPos(theposforstars, 35)
RatingStars:SetSize(10, 10)
RatingStars:SetImage("gbay/Star128.png")
theposforstars = theposforstars + 15
end
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 50)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("Price: " .. DarkRP.formatMoney(v[5]))
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
local PlayerAvatar = vgui.Create("EnhancedAvatarImage", ItemMain)
PlayerAvatar:SetPos(ItemMain:GetWide() - 40, 60)
PlayerAvatar:SetSize(34, 34)
PlayerAvatar:SetSteamID(v[2], 64)
ScrollList:AddItem(ItemMain)
end
end
for k, v in pairs(data[5]) do
if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then
local ItemMain = vgui.Create("DFrame")
ItemMain:SetSize(270, 130)
ItemMain:SetDraggable(false)
ItemMain:SetTitle("")
ItemMain:ShowCloseButton(false)
ItemMain.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h - 30, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 34, Color(255, 255, 255))
draw.RoundedBox(0, 0, 0, 100, 100, Color(238, 238, 238))
end
if LocalPlayer():GBayIsAdmin(data) or v[2] == LocalPlayer():SteamID64() then
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(5, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(80, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
LocalPlayer().GBayOrderType = "Entity"
LocalPlayer().GBayOrderItem = v
HomePanel:Remove()
GBayViewMoreItemFull("Entity", DFrame, data, v)
LocalPlayer().GBayPlayerProfileWho = v[2]
GBaySideBarClosed(DFrame, "PlayerProfile", false, data, false)
end
local EditBTN = vgui.Create("DButton", ItemMain)
EditBTN:SetPos(95, ItemMain:GetTall() - 20)
EditBTN:SetSize(80, 20)
EditBTN:SetText("Edit")
EditBTN:SetTextColor(Color(255, 0, 0))
EditBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
EditBTN.DoClick = function()
LocalPlayer().GBayIsEditing = v[1]
GBaySideBarOpened(DFrame, "EditEnt", false, data, false)
end
local RemoveBTN = vgui.Create("DButton", ItemMain)
RemoveBTN:SetPos(185, ItemMain:GetTall() - 20)
RemoveBTN:SetSize(80, 20)
RemoveBTN:SetText("Remove")
RemoveBTN:SetTextColor(Color(255, 0, 0))
RemoveBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
RemoveBTN.DoClick = function()
Derma_Query("Are you sure you want to remove this item?", "GBay Remove Item", "Yes", function()
net.Start("GBayRemoveEntity")
net.WriteFloat(v[1])
net.SendToServer()
end, "No", function() end)
end
else
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(20, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(ItemMain:GetWide() - 40, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
LocalPlayer().GBayOrderType = "Entity"
LocalPlayer().GBayOrderItem = v
HomePanel:Remove()
GBayViewMoreItemFull("Entity", DFrame, data, v)
LocalPlayer().GBayPlayerProfileWho = v[2]
GBaySideBarClosed(DFrame, "PlayerProfile", false, data, false)
end
end
local theweaponpic = false
if file.Exists("materials/vgui/entities/" .. v[5] .. ".vmt", "GAME") then
theweaponpic = "vgui/entities/" .. v[5] .. ".vmt"
elseif file.Exists("materials/entities/" .. v[5] .. ".png", "GAME") then
theweaponpic = "entities/" .. v[5] .. ".png"
end
local WeaponModel = vgui.Create("DImage", ItemMain)
WeaponModel:SetPos(0, 0)
WeaponModel:SetSize(100, 100)
WeaponModel:SetImage(theweaponpic)
local ItemName = vgui.Create("DLabel", ItemMain)
ItemName:SetPos(110, 10)
ItemName:SetSize(ItemMain:GetWide(), 20)
ItemName:SetText(v[3])
ItemName:SetTextColor(Color(0, 0, 0))
ItemName:SetFont("GBayLabelFontSmall")
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 30)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("User Rating: ")
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
for playerid, player in pairs(data[1]) do
if player[2] == v[2] then
playerdata = player
end
end
local thestars = 0
local numbers = {playerdata[4], -playerdata[5], -playerdata[6]}
local sum = 0
local total = 0
for i = 1, #numbers do
sum = sum + numbers[i]
total = total + math.abs(numbers[i])
end
local percent = math.Round(numbers[1] / total * 100, 1)
if percent <= 20 then
thestars = 1
elseif percent <= 40 then
thestars = 2
elseif percent <= 60 then
thestars = 3
elseif percent <= 80 then
thestars = 4
elseif percent <= 100 then
thestars = 5
end
local theposforstars = 185
for i = 1, thestars do
local RatingStars = vgui.Create("DImage", ItemMain)
RatingStars:SetPos(theposforstars, 35)
RatingStars:SetSize(10, 10)
RatingStars:SetImage("gbay/Star128.png")
theposforstars = theposforstars + 15
end
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 50)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("Price: " .. DarkRP.formatMoney(v[6]))
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
local PlayerAvatar = vgui.Create("EnhancedAvatarImage", ItemMain)
PlayerAvatar:SetPos(ItemMain:GetWide() - 40, 60)
PlayerAvatar:SetSize(34, 34)
PlayerAvatar:SetSteamID(v[2], 64)
ScrollList:AddItem(ItemMain)
end
end
elseif tab == "PlayerProfile" then
local playerdata = {}
for k, v in pairs(data[1]) do
if v[2] == LocalPlayer().GBayPlayerProfileWho then
playerdata = v
end
end
local numbers = {playerdata[4], -playerdata[5], -playerdata[6]}
local sum = 0
local total = 0
for i = 1, #numbers do
sum = sum + numbers[i]
total = total + math.abs(numbers[i])
end
local percent = math.Round(numbers[1] / total * 100, 1)
if IsValid(player.GetBySteamID64(playerdata[2])) then
playerdatanick = player.GetBySteamID64(playerdata[2]):Nick()
else
playerdatanick = "Unknown"
end
if tostring(percent) == "nan" then
percent = "0"
end
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
draw.RoundedBox(0, 13, 38, 68, 68, Color(221, 221, 221))
draw.SimpleText(playerdatanick, "GBayLabelFontBold", 180, 60, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(percent .. "% positive feedback", "GBayLabelFontSmall", 165, 80, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(playerdata[4], "GBayLabelFontBold", 55, 155, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Positive", "GBayLabelFontSmall", 55, 175, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(playerdata[5], "GBayLabelFontBold", 155, 155, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Neutral", "GBayLabelFontSmall", 155, 175, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(playerdata[6], "GBayLabelFontBold", 245, 155, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Negative", "GBayLabelFontSmall", 245, 175, Color(188, 188, 188, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("User Info", "GBayLabelFontSmall", 5, 230, Color(188, 188, 188, 255))
draw.RoundedBox(0, 0, 250, w, 2, Color(221, 221, 221))
draw.SimpleText("Player ID: " .. playerdata[1], "GBayLabelFontSmall", 5, 270, Color(188, 188, 188, 255))
draw.SimpleText("Player Rank: " .. playerdata[3], "GBayLabelFontSmall", 5, 300, Color(188, 188, 188, 255))
draw.SimpleText("Total Player Rep: " .. playerdata[4] + playerdata[5] + playerdata[6], "GBayLabelFontSmall", 5, 330, Color(188, 188, 188, 255))
draw.SimpleText("Below are this users items!", "GBayLabelFontSmall", 5, 380, Color(188, 188, 188, 255))
draw.RoundedBox(0, 0, 400, w, 2, Color(221, 221, 221))
end
if LocalPlayer():GBayIsSuperAdmin(data) then
local BanBTN = vgui.Create("DButton", SideBarOpened)
BanBTN:SetPos(20, 350)
BanBTN:SetSize(SideBarOpened:GetWide() / 3 - 20, 20)
BanBTN:SetText("Ban User")
BanBTN:SetTextColor(Color(255, 0, 0))
BanBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
BanBTN.DoClick = function()
Derma_StringRequest("GBay Ban Player", "How many days should this ban be?", "1", function(text)
net.Start("GBayBanPlayer")
net.WriteFloat(tonumber(text))
net.WriteString(playerdata[1])
net.SendToServer()
end, function(text) end)
end
local SetRankBTN = vgui.Create("DButton", SideBarOpened)
SetRankBTN:SetPos(SideBarOpened:GetWide() / 3 + 10, 350)
SetRankBTN:SetSize(SideBarOpened:GetWide() / 3 - 20, 20)
SetRankBTN:SetText("Set Rank")
SetRankBTN:SetTextColor(Color(185, 201, 229))
SetRankBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
SetRankBTN.DoClick = function()
Derma_StringRequest("GBay Set Player Rank", "What rank should this player be? (Superadmin or Admin only!)", "Admin", function(text)
net.Start("GBaySetPlayerRank")
net.WriteString(text)
net.WriteString(playerdata[1])
net.SendToServer()
end, function(text) end)
end
local EditUserBTN = vgui.Create("DButton", SideBarOpened)
EditUserBTN:SetPos(SideBarOpened:GetWide() / 3 + 10 + SideBarOpened:GetWide() / 3 - 10, 350)
EditUserBTN:SetSize(SideBarOpened:GetWide() / 3 - 20, 20)
EditUserBTN:SetText("Edit User")
EditUserBTN:SetTextColor(Color(185, 201, 229))
EditUserBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
EditUserBTN.DoClick = function()
local menu = DermaMenu()
menu:AddOption("Edit +rep", function()
Derma_StringRequest("GBay Set Player +rep", "What should the +rep be for this player?", "0", function(text)
net.Start("GBaySetprep")
net.WriteFloat(tonumber(text))
net.WriteFloat(tonumber(playerdata[1]))
net.SendToServer()
end, function(text) end)
end)
menu:AddOption("Edit neutral rep", function()
Derma_StringRequest("GBay Set Player neutral rep", "What should the neutral rep be for this player?", "0", function(text)
net.Start("GBaySetnrep")
net.WriteFloat(tonumber(text))
net.WriteFloat(tonumber(playerdata[1]))
net.SendToServer()
end, function(text) end)
end)
menu:AddOption("Edit -rep", function()
Derma_StringRequest("GBay Set Player -rep", "What should the -rep be for this player?", "0", function(text)
net.Start("GBaySetmrep")
net.WriteFloat(tonumber(text))
net.WriteFloat(tonumber(playerdata[1]))
net.SendToServer()
end, function(text) end)
end)
menu:AddOption("Close", function() end)
menu:Open()
end
elseif LocalPlayer():GBayIsAdmin(data) then
local BanBTN = vgui.Create("DButton", SideBarOpened)
BanBTN:SetPos(20, 350)
BanBTN:SetSize(SideBarOpened:GetWide() / 3 - 20, 20)
BanBTN:SetText("Ban User")
BanBTN:SetTextColor(Color(255, 0, 0))
BanBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
BanBTN.DoClick = function()
Derma_StringRequest("GBay Ban Player", "How many days should this ban be?", "1", function(text)
net.Start("GBayBanPlayer")
net.WriteFloat(tonumber(text))
net.WriteString(playerdata[1])
net.SendToServer()
end, function(text) end)
end
end
local PlayerAvatar = vgui.Create("AvatarImage", SideBarOpened)
PlayerAvatar:SetPos(15, 40)
PlayerAvatar:SetSize(64, 64)
PlayerAvatar:SetSteamID(playerdata[2], 64)
local PositiveIMG = vgui.Create("DImage", SideBarOpened)
PositiveIMG:SetPos(30, 160)
PositiveIMG:SizeToContents()
PositiveIMG:SetImage("gbay/Positive.png")
local NeutralIMG = vgui.Create("DImage", SideBarOpened)
NeutralIMG:SetPos(130, 160)
NeutralIMG:SizeToContents()
NeutralIMG:SetImage("gbay/Neutral.png")
local NegativeIMG = vgui.Create("DImage", SideBarOpened)
NegativeIMG:SetPos(220, 160)
NegativeIMG:SizeToContents()
NegativeIMG:SetImage("gbay/Negative.png")
local ScrollList = vgui.Create("DPanelList", SideBarOpened)
ScrollList:SetPos(5, 420)
ScrollList:SetSize(SideBarOpened:GetWide(), SideBarOpened:GetTall() - 440)
ScrollList:EnableHorizontal(true)
ScrollList:SetSpacing(20)
ScrollList:EnableVerticalScrollbar(true)
ScrollList.VBar.Paint = function(s, w, h) end
ScrollList.VBar.btnUp.Paint = function(s, w, h) end
ScrollList.VBar.btnDown.Paint = function(s, w, h) end
ScrollList.VBar.btnGrip.Paint = function(s, w, h) end
for k, v in pairs(data[3]) do
if v[2] == playerdata[2] then
local ItemMain = vgui.Create("DFrame")
ItemMain:SetSize(270, 130)
ItemMain:SetDraggable(false)
ItemMain:SetTitle("")
ItemMain:ShowCloseButton(false)
ItemMain.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h - 30, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 34, Color(255, 255, 255))
draw.RoundedBox(0, 0, 0, 100, 100, Color(238, 238, 238))
end
local ViewMoreBTN = vgui.Create("DButton", ItemMain)
ViewMoreBTN:SetPos(20, ItemMain:GetTall() - 20)
ViewMoreBTN:SetSize(ItemMain:GetWide() - 40, 20)
ViewMoreBTN:SetText("View More")
ViewMoreBTN:SetTextColor(Color(185, 201, 229))
ViewMoreBTN.Paint = function(s, w, h)
draw.RoundedBox(0, 0, 0, w, h, Color(238, 238, 238))
draw.RoundedBox(0, 2, 2, w - 4, h - 4, Color(255, 255, 255))
end
ViewMoreBTN.DoClick = function()
GBayViewMoreItemSmall("Shipment", DFrame, data, v)
end
local theweaponpic = false
if file.Exists("materials/vgui/entities/" .. v[5] .. ".vmt", "GAME") then
theweaponpic = "vgui/entities/" .. v[5] .. ".vmt"
elseif file.Exists("materials/entities/" .. v[5] .. ".png", "GAME") then
theweaponpic = "entities/" .. v[5] .. ".png"
end
local WeaponModel = vgui.Create("DImage", ItemMain)
WeaponModel:SetPos(0, 0)
WeaponModel:SetSize(100, 100)
WeaponModel:SetImage(theweaponpic)
local ItemName = vgui.Create("DLabel", ItemMain)
ItemName:SetPos(110, 10)
ItemName:SetSize(ItemMain:GetWide(), 20)
ItemName:SetText(v[3])
ItemName:SetTextColor(Color(0, 0, 0))
ItemName:SetFont("GBayLabelFontSmall")
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 30)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("User Rating: ")
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
local thestars = 0
local numbers = {playerdata[4], -playerdata[5], -playerdata[6]}
local sum = 0
local total = 0
for i = 1, #numbers do
sum = sum + numbers[i]
total = total + math.abs(numbers[i])
end
local percent = math.Round(numbers[1] / total * 100, 1)
if percent <= 20 then
thestars = 1
end
if percent <= 40 then
thestars = 2
end
if percent <= 60 then
thestars = 3
end
if percent <= 80 then
thestars = 4
end
if percent <= 100 then
thestars = 5
end
local theposforstars = 185
for i = 1, thestars do
local RatingStars = vgui.Create("DImage", ItemMain)
RatingStars:SetPos(theposforstars, 35)
RatingStars:SetSize(10, 10)
RatingStars:SetImage("gbay/Star128.png")
theposforstars = theposforstars + 15
end
local UserRatingText = vgui.Create("DLabel", ItemMain)
UserRatingText:SetPos(110, 50)
UserRatingText:SetSize(ItemMain:GetWide(), 20)
UserRatingText:SetText("Price: " .. DarkRP.formatMoney(v[6]))
UserRatingText:SetTextColor(Color(0, 0, 0))
UserRatingText:SetFont("GBayLabelFontSmall")
local PlayerAvatar = vgui.Create("EnhancedAvatarImage", ItemMain)
PlayerAvatar:SetPos(ItemMain:GetWide() - 40, 60)
PlayerAvatar:SetSize(34, 34)
PlayerAvatar:SetSteamID(v[2], 64)
ScrollList:AddItem(ItemMain)
end
end
elseif tab == "Create" then
local GBayLogoCreate = Material("gbay/Create_Logo.png")
local used = false
usedshipments = false
usedent = false
usedservice = false
tab = "Dashboard"
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCreate)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText("What type of item?", "GBayLabelFont", w / 2, 140, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
if usedshipments then
draw.SimpleText("Name of the shipment?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Description of the shipment?", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Select your weapon!", "GBayLabelFont", w / 2, 340, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your shipment?", "GBayLabelFont", w / 2, 400, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Shipment??", "GBayLabelFont", w / 2, 460, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 520, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
elseif usedservice then
draw.SimpleText("Name of the service?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Description of the service?", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your service?", "GBayLabelFont", w / 2, 340, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Service??", "GBayLabelFont", w / 2, 400, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 460, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 550, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
elseif usedent then
draw.SimpleText("Name of the entity?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Description of the entity?", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Select your entity!", "GBayLabelFont", w / 2, 340, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your entity?", "GBayLabelFont", w / 2, 400, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Entity??", "GBayLabelFont", w / 2, 460, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 520, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
end
local CreateItmType = vgui.Create("DComboBox", SideBarOpened)
CreateItmType:SetPos(20, 170)
CreateItmType:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmType:SetValue("Item Type")
CreateItmType:AddChoice("Shipment")
CreateItmType:AddChoice("Entity")
CreateItmType:AddChoice("Service")
CreateItmType.OnSelect = function(panel, index, value)
if used then
GBaySideBarClosed(DFrame, "Create", false, data, firstjoined)
GBaySideBarOpened(DFrame, "Create", false, data, false)
if value == "Shipment" then
local CreateItmShipName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmShipName:SetPos(20, 230)
CreateItmShipName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmShipName:SetText("Shipment name")
CreateItmShipName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Shipment name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment name")
s:SetEditable(true)
return
end
s:SetText("Shipment name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmShipDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmShipDesc:SetPos(20, 290)
CreateItmShipDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmShipDesc:SetText("Shipment Description")
CreateItmShipDesc:SetMultiline(true)
CreateItmShipDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Shipment description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment Description")
s:SetEditable(true)
return
end
s:SetText("Shipment description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelWepBtn = vgui.Create("DButton", SideBarOpened)
SelWepBtn:SetPos(20, 370)
SelWepBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepBtn:SetText("Select Shipmet (must be close)")
SelWepBtn:SetTextColor(Color(255, 255, 255))
SelWepBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepBtn.Weapon = nil
SelWepBtn.DoClick = function()
GBaySelectWeapon(DFrame, SelWepBtn)
end
local SelWepPrice = vgui.Create("DNumSlider", SideBarOpened)
SelWepPrice:SetPos(20, 430)
SelWepPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepPrice:SetText("")
SelWepPrice:SetMin(0)
SelWepPrice:SetMax(GBayConfig.MaxPrice)
SelWepPrice:SetDecimals(0)
local SelWepSubBtn = vgui.Create("DButton", SideBarOpened)
SelWepSubBtn:SetPos(20, 490)
SelWepSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepSubBtn:SetText("Submit Shipment")
SelWepSubBtn:SetTextColor(Color(255, 255, 255))
SelWepSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepSubBtn.DoClick = function()
net.Start("GBaySubmitShipment")
net.WriteString(CreateItmShipName:GetValue())
net.WriteString(CreateItmShipDesc:GetValue())
net.WriteEntity(SelWepBtn.Weapon)
net.WriteFloat(SelWepPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
usedshipments = true
elseif value == "Service" then
usedservice = true
local CreateItmServName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmServName:SetPos(20, 230)
CreateItmServName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmServName:SetText("Service name")
CreateItmServName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Service name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment name")
s:SetEditable(true)
return
end
s:SetText("Service name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmServDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmServDesc:SetPos(20, 290)
CreateItmServDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmServDesc:SetText("Service Description")
CreateItmServDesc:SetMultiline(true)
CreateItmServDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Service description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Service Description")
s:SetEditable(true)
return
end
s:SetText("Service description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelServPrice = vgui.Create("DNumSlider", SideBarOpened)
SelServPrice:SetPos(20, 370)
SelServPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelServPrice:SetText("")
SelServPrice:SetMin(0)
SelServPrice:SetMax(GBayConfig.MaxPrice)
SelServPrice:SetDecimals(0)
local SelServSubBtn = vgui.Create("DButton", SideBarOpened)
SelServSubBtn:SetPos(20, 430)
SelServSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelServSubBtn:SetText("Submit Service")
SelServSubBtn:SetTextColor(Color(255, 255, 255))
SelServSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelServSubBtn.DoClick = function()
net.Start("GBaySubmitService")
net.WriteString(CreateItmServName:GetValue())
net.WriteString(CreateItmServDesc:GetValue())
net.WriteFloat(SelServPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
end
else
if value == "Shipment" then
usedshipments = true
local CreateItmShipName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmShipName:SetPos(20, 230)
CreateItmShipName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmShipName:SetText("Shipment name")
CreateItmShipName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Shipment name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment name")
s:SetEditable(true)
return
end
s:SetText("Shipment name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmShipDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmShipDesc:SetPos(20, 290)
CreateItmShipDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmShipDesc:SetText("Shipment Description")
CreateItmShipDesc:SetMultiline(true)
CreateItmShipDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Shipment description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment Description")
s:SetEditable(true)
return
end
s:SetText("Shipment description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelWepBtn = vgui.Create("DButton", SideBarOpened)
SelWepBtn:SetPos(20, 370)
SelWepBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepBtn:SetText("Select Shipmet (must be close)")
SelWepBtn:SetTextColor(Color(255, 255, 255))
SelWepBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepBtn.Weapon = nil
SelWepBtn.DoClick = function()
GBaySelectWeapon(DFrame, SelWepBtn)
end
local SelWepPrice = vgui.Create("DNumSlider", SideBarOpened)
SelWepPrice:SetPos(20, 430)
SelWepPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepPrice:SetText("")
SelWepPrice:SetMin(0)
SelWepPrice:SetMax(GBayConfig.MaxPrice)
SelWepPrice:SetDecimals(0)
local SelWepSubBtn = vgui.Create("DButton", SideBarOpened)
SelWepSubBtn:SetPos(20, 490)
SelWepSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepSubBtn:SetText("Submit Shipment")
SelWepSubBtn:SetTextColor(Color(255, 255, 255))
SelWepSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepSubBtn.DoClick = function()
net.Start("GBaySubmitShipment")
net.WriteString(CreateItmShipName:GetValue())
net.WriteString(CreateItmShipDesc:GetValue())
net.WriteEntity(SelWepBtn.Weapon)
net.WriteFloat(SelWepPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
elseif value == "Service" then
usedservice = true
local CreateItmServName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmServName:SetPos(20, 230)
CreateItmServName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmServName:SetText("Service name")
CreateItmServName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Service name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment name")
s:SetEditable(true)
return
end
s:SetText("Service name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmServDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmServDesc:SetPos(20, 290)
CreateItmServDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmServDesc:SetText("Service Description")
CreateItmServDesc:SetMultiline(true)
CreateItmServDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Service description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Service Description")
s:SetEditable(true)
return
end
s:SetText("Service description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelServPrice = vgui.Create("DNumSlider", SideBarOpened)
SelServPrice:SetPos(20, 370)
SelServPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelServPrice:SetText("")
SelServPrice:SetMin(0)
SelServPrice:SetMax(GBayConfig.MaxPrice)
SelServPrice:SetDecimals(0)
local SelServSubBtn = vgui.Create("DButton", SideBarOpened)
SelServSubBtn:SetPos(20, 430)
SelServSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelServSubBtn:SetText("Submit Service")
SelServSubBtn:SetTextColor(Color(255, 255, 255))
SelServSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelServSubBtn.DoClick = function()
net.Start("GBaySubmitService")
net.WriteString(CreateItmServName:GetValue())
net.WriteString(CreateItmServDesc:GetValue())
net.WriteFloat(SelServPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
elseif value == "Entity" then
usedshipments = true
local CreateItmEntName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmEntName:SetPos(20, 230)
CreateItmEntName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmEntName:SetText("Entity name")
CreateItmEntName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Entity name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Entity name")
s:SetEditable(true)
return
end
s:SetText("Entity name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmEntDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmEntDesc:SetPos(20, 290)
CreateItmEntDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmEntDesc:SetText("Entity Description")
CreateItmEntDesc:SetMultiline(true)
CreateItmEntDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Entity description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Entity Description")
s:SetEditable(true)
return
end
s:SetText("Entity description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelEntBtn = vgui.Create("DButton", SideBarOpened)
SelEntBtn:SetPos(20, 370)
SelEntBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelEntBtn:SetText("Select Entity (must be close)")
SelEntBtn:SetTextColor(Color(255, 255, 255))
SelEntBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelEntBtn.Entity = nil
SelEntBtn.DoClick = function()
GBaySelectEntity(DFrame, SelEntBtn)
end
local SelEntPrice = vgui.Create("DNumSlider", SideBarOpened)
SelEntPrice:SetPos(20, 430)
SelEntPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelEntPrice:SetText("")
SelEntPrice:SetMin(0)
SelEntPrice:SetMax(GBayConfig.MaxPrice)
SelEntPrice:SetDecimals(0)
local SelWepSubBtn = vgui.Create("DButton", SideBarOpened)
SelWepSubBtn:SetPos(20, 490)
SelWepSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepSubBtn:SetText("Submit Entity")
SelWepSubBtn:SetTextColor(Color(255, 255, 255))
SelWepSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepSubBtn.DoClick = function()
net.Start("GBaySubmitEntity")
net.WriteString(CreateItmEntName:GetValue())
net.WriteString(CreateItmEntDesc:GetValue())
net.WriteEntity(SelEntBtn.Entity)
net.WriteFloat(SelEntPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
end
end
used = true
end
elseif tab == "CreateAds" then
local GBayLogoCreate = Material("gbay/Create_AdsLogo.png")
local thepricetopay = 0
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCreate)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText("Lets advertise your items!", "GBayLabelFont", w / 2, 140, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Please select an item!", "GBayLabelFont", w / 2, 170, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Advertise for: " .. DarkRP.formatMoney(thepricetopay) .. "!", "GBayLabelFont", w / 2, 230, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Advertise for 1 day!", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 520, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
local theadtype = ""
local theadid = 0
local PickItemToAd = vgui.Create("DComboBox", SideBarOpened)
PickItemToAd:SetPos(20, 200)
PickItemToAd:SetSize(SideBarOpened:GetWide() - 40, 20)
PickItemToAd:SetValue("Item")
for k, v in pairs(data[3]) do
if v[2] == LocalPlayer():SteamID64() then
PickItemToAd:AddChoice(v[3], {v, "Ship"})
end
end
for k, v in pairs(data[4]) do
if v[2] == LocalPlayer():SteamID64() then
PickItemToAd:AddChoice(v[3], {v, "Serv"})
end
end
for k, v in pairs(data[5]) do
if v[2] == LocalPlayer():SteamID64() then
PickItemToAd:AddChoice(v[3], {v, "Ent"})
end
end
PickItemToAd.OnSelect = function(panel, index, value)
if isnumber(panel:GetOptionData(index)[1][5]) then
theprice = panel:GetOptionData(index)[1][5]
else
theprice = panel:GetOptionData(index)[1][6]
end
theadtype = panel:GetOptionData(index)[2]
theadid = panel:GetOptionData(index)[1][1]
thepricetopay = theprice / 2
end
local PurchaseItemAds = vgui.Create("DButton", SideBarOpened)
PurchaseItemAds:SetPos(20, 290)
PurchaseItemAds:SetSize(SideBarOpened:GetWide() - 40, 20)
PurchaseItemAds:SetText("Purchase Advertisment")
PurchaseItemAds:SetTextColor(Color(255, 255, 255))
PurchaseItemAds.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
PurchaseItemAds.DoClick = function()
if theadtype ~= "" then
net.Start("GBayPurchaseAd")
net.WriteString(theadtype)
net.WriteString(theadid)
net.SendToServer()
end
end
elseif tab == "EditShip" then
local GBayLogoCreate = Material("gbay/Create_Logo.png")
usedshipments = true
tab = "Dashboard"
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCreate)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText("What type of item?", "GBayLabelFont", w / 2, 140, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
if usedshipments then
draw.SimpleText("Name of the shipment?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Description of the shipment?", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Select your weapon!", "GBayLabelFont", w / 2, 340, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your shipment?", "GBayLabelFont", w / 2, 400, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Item??", "GBayLabelFont", w / 2, 460, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 520, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
end
local CreateItmType = vgui.Create("DComboBox", SideBarOpened)
CreateItmType:SetPos(20, 170)
CreateItmType:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmType:SetValue("Shipment")
CreateItmType:AddChoice("Shipment")
local editingwep = nil
for k, v in pairs(data[3]) do
if v[1] == LocalPlayer().GBayIsEditing then
editingwep = v
end
end
local CreateItmShipName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmShipName:SetPos(20, 230)
CreateItmShipName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmShipName:SetText(editingwep[3])
CreateItmShipName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Shipment name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment name")
s:SetEditable(true)
return
end
s:SetText("Shipment name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmShipDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmShipDesc:SetPos(20, 290)
CreateItmShipDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmShipDesc:SetText(editingwep[4])
CreateItmShipDesc:SetMultiline(true)
CreateItmShipDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Shipment description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Shipment Description")
s:SetEditable(true)
return
end
s:SetText("Shipment description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelWepBtn = vgui.Create("DButton", SideBarOpened)
SelWepBtn:SetPos(20, 370)
SelWepBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepBtn:SetText(editingwep[5])
SelWepBtn:SetTextColor(Color(255, 255, 255))
SelWepBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepBtn.DoClick = function() end
local SelWepPrice = vgui.Create("DNumSlider", SideBarOpened)
SelWepPrice:SetPos(20, 430)
SelWepPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepPrice:SetText("")
SelWepPrice:SetMin(0)
SelWepPrice:SetMax(GBayConfig.MaxPrice)
SelWepPrice:SetValue(editingwep[6])
SelWepPrice:SetDecimals(0)
local SelWepSubBtn = vgui.Create("DButton", SideBarOpened)
SelWepSubBtn:SetPos(20, 490)
SelWepSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelWepSubBtn:SetText("Edit Shipment")
SelWepSubBtn:SetTextColor(Color(255, 255, 255))
SelWepSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelWepSubBtn.DoClick = function()
net.Start("GBayEditShipment")
net.WriteTable(editingwep)
net.WriteString(CreateItmShipName:GetValue())
net.WriteString(CreateItmShipDesc:GetValue())
net.WriteFloat(SelWepPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
usedshipments = true
elseif tab == "EditServ" then
local GBayLogoCreate = Material("gbay/Create_Logo.png")
usedservice = true
tab = "Dashboard"
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCreate)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText("What type of item?", "GBayLabelFont", w / 2, 140, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
if usedservice then
draw.SimpleText("Name of the service?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Description of the service?", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your shipment?", "GBayLabelFont", w / 2, 340, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Item??", "GBayLabelFont", w / 2, 400, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 560, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
end
local CreateItmType = vgui.Create("DComboBox", SideBarOpened)
CreateItmType:SetPos(20, 170)
CreateItmType:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmType:SetValue("Service")
CreateItmType:AddChoice("Service")
local editingwep = nil
for k, v in pairs(data[4]) do
if v[1] == LocalPlayer().GBayIsEditing then
editingwep = v
end
end
local CreateItmServName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmServName:SetPos(20, 230)
CreateItmServName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmServName:SetText(editingwep[3])
CreateItmServName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Service name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Service name")
s:SetEditable(true)
return
end
s:SetText("Service name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmServDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmServDesc:SetPos(20, 290)
CreateItmServDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmServDesc:SetText(editingwep[4])
CreateItmServDesc:SetMultiline(true)
CreateItmServDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Service description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Service Description")
s:SetEditable(true)
return
end
s:SetText("Service description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelServPrice = vgui.Create("DNumSlider", SideBarOpened)
SelServPrice:SetPos(20, 370)
SelServPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelServPrice:SetText("")
SelServPrice:SetMin(0)
SelServPrice:SetMax(GBayConfig.MaxPrice)
SelServPrice:SetValue(editingwep[6])
SelServPrice:SetDecimals(0)
local SelServSubBtn = vgui.Create("DButton", SideBarOpened)
SelServSubBtn:SetPos(20, 430)
SelServSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelServSubBtn:SetText("Edit Service")
SelServSubBtn:SetTextColor(Color(255, 255, 255))
SelServSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelServSubBtn.DoClick = function()
net.Start("GBayEditService")
net.WriteTable(editingwep)
net.WriteString(CreateItmServName:GetValue())
net.WriteString(CreateItmServDesc:GetValue())
net.WriteFloat(SelServPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
usedservice = true
elseif tab == "ManageServ" then
local playerselected = false
local GBayLogoCreate = Material("gbay/Create_Logo.png")
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCreate)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText("Manage buyers...", "GBayLabelFont", w / 2, 140, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
if playerselected then
draw.SimpleText("Finish this players service?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
draw.RoundedBox(0, 0, 560, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
local editingwep = nil
for k, v in pairs(data[4]) do
if v[1] == LocalPlayer().GBayIsEditing then
editingwep = v
end
end
local buyers = util.JSONToTable(editingwep[6])
local CreateItmType = vgui.Create("DComboBox", SideBarOpened)
CreateItmType:SetPos(20, 170)
CreateItmType:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmType:SetValue("Buyers")
for k, v in pairs(buyers) do
if IsValid(player.GetBySteamID64(v)) then
CreateItmType:AddChoice(v .. " (" .. player.GetBySteamID64(v):Nick() .. ")", v)
else
CreateItmType:AddChoice(v)
end
end
CreateItmType.OnSelect = function(panel, index, value)
playerselected = true
local SetDone = vgui.Create("DButton", SideBarOpened)
SetDone:SetPos(20, 230)
SetDone:SetSize(SideBarOpened:GetWide() - 40, 20)
SetDone:SetText("Mark As Done")
SetDone:SetTextColor(Color(255, 255, 255))
SetDone.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SetDone.DoClick = function()
Derma_Query("How would you rate this player?", "GBay mark service as done!", "Positive", function()
net.Start("GBayMarkServiceAsDone")
net.WriteFloat(editingwep[1])
net.WriteString(panel:GetOptionData(index))
net.WriteString("Positive")
net.SendToServer()
end, "Neutral", function()
net.Start("GBayMarkServiceAsDone")
net.WriteFloat(editingwep[1])
net.WriteString(panel:GetOptionData(index))
net.WriteString("Netural")
net.SendToServer()
end, "Negative", function()
net.Start("GBayMarkServiceAsDone")
net.WriteFloat(editingwep[1])
net.WriteString(panel:GetOptionData(index))
net.WriteString("Negative")
net.SendToServer()
end, "Close", function() end)
end
end
elseif tab == "EditEnt" then
local GBayLogoCreate = Material("gbay/Create_Logo.png")
usedshipments = true
tab = "Dashboard"
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCreate)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText("What type of item?", "GBayLabelFont", w / 2, 140, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
if usedent then
draw.SimpleText("Name of the entity?", "GBayLabelFont", w / 2, 200, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Description of the entity?", "GBayLabelFont", w / 2, 260, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Select your entity!", "GBayLabelFont", w / 2, 340, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("What is the price of your entity?", "GBayLabelFont", w / 2, 400, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Submit your Item??", "GBayLabelFont", w / 2, 460, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.RoundedBox(0, 0, 520, w, 2, Color(221, 221, 221))
draw.SimpleText("More content coming.", "GBayLabelFontBold", w / 2, 570, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText("Check updates tab often", "GBayLabelFont", w / 2, 590, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
draw.SimpleText(" to keep up to date!", "GBayLabelFont", w / 2, 610, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER)
end
end
local CreateItmType = vgui.Create("DComboBox", SideBarOpened)
CreateItmType:SetPos(20, 170)
CreateItmType:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmType:SetValue("Entity")
CreateItmType:AddChoice("Entity")
local editingwep = nil
for k, v in pairs(data[5]) do
if v[1] == LocalPlayer().GBayIsEditing then
editingwep = v
end
end
local CreateItmEntName = vgui.Create("DTextEntry", SideBarOpened)
CreateItmEntName:SetPos(20, 230)
CreateItmEntName:SetSize(SideBarOpened:GetWide() - 40, 20)
CreateItmEntName:SetText(editingwep[3])
CreateItmEntName.OnTextChanged = function(s)
if string.len(s:GetValue()) > 27 then
local timeleftforrestriction = 5
s:SetText("Entity name must be < 27 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Entity name")
s:SetEditable(true)
return
end
s:SetText("Entity name must be < 27 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local CreateItmEntDesc = vgui.Create("DTextEntry", SideBarOpened)
CreateItmEntDesc:SetPos(20, 290)
CreateItmEntDesc:SetSize(SideBarOpened:GetWide() - 40, 40)
CreateItmEntDesc:SetText(editingwep[4])
CreateItmEntDesc:SetMultiline(true)
CreateItmEntDesc.OnTextChanged = function(s)
if string.len(s:GetValue()) > 81 then
local timeleftforrestriction = 5
s:SetText("Entity description must be < 81 characters... (" .. timeleftforrestriction .. ")")
s:SetEditable(false)
timer.Create("GBayUnlockServerNameEntry", 1, 5, function()
timeleftforrestriction = timeleftforrestriction - 1
if timeleftforrestriction <= 0 then
s:SetText("Entity Description")
s:SetEditable(true)
return
end
s:SetText("Entity description must be < 81 characters... (" .. timeleftforrestriction .. ")")
end)
end
end
local SelEntBtn = vgui.Create("DButton", SideBarOpened)
SelEntBtn:SetPos(20, 370)
SelEntBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelEntBtn:SetText(editingwep[5])
SelEntBtn:SetTextColor(Color(255, 255, 255))
SelEntBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelEntBtn.DoClick = function() end
local SelEntPrice = vgui.Create("DNumSlider", SideBarOpened)
SelEntPrice:SetPos(20, 430)
SelEntPrice:SetSize(SideBarOpened:GetWide() - 40, 20)
SelEntPrice:SetText("")
SelEntPrice:SetMin(0)
SelEntPrice:SetMax(GBayConfig.MaxPrice)
SelEntPrice:SetValue(editingwep[6])
SelEntPrice:SetDecimals(0)
local SelEntSubBtn = vgui.Create("DButton", SideBarOpened)
SelEntSubBtn:SetPos(20, 490)
SelEntSubBtn:SetSize(SideBarOpened:GetWide() - 40, 20)
SelEntSubBtn:SetText("Edit Entity")
SelEntSubBtn:SetTextColor(Color(255, 255, 255))
SelEntSubBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
SelEntSubBtn.DoClick = function()
net.Start("GBayEditEntity")
net.WriteTable(editingwep)
net.WriteString(CreateItmEntName:GetValue())
net.WriteString(CreateItmEntDesc:GetValue())
net.WriteFloat(SelEntPrice:GetValue())
net.SendToServer()
GBaySideBarOpened(DFrame, "Loading", false, data, firstjoined)
end
usedent = true
elseif tab == "Purchase" then
if LocalPlayer().GBayBuyingItemT == "Shipment" then
local GBayLogoCheckOut = Material("gbay/Check_Out.png")
local postoputtext = 190
local keepgoing = true
local totalprice = 0
local costofone = LocalPlayer().GBayBuyingItem[6] / LocalPlayer().GBayBuyingItem[7]
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCheckOut)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText(LocalPlayer().GBayBuyingItem[3] .. " Purchase", "GBayLabelFontBold", w / 2, 150, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Quantity to purchase: " .. LocalPlayer().GBayBuyingItemQ, "GBayLabelFont", w / 2, 170, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
for i = 1, LocalPlayer().GBayBuyingItemQ do
if i > 10 then
if keepgoing then
local TheLabelForItems = vgui.Create("DLabel", SideBarOpened)
TheLabelForItems:SetPos(20, postoputtext)
TheLabelForItems:SetText("+" .. LocalPlayer().GBayBuyingItemQ - i .. " " .. LocalPlayer().GBayBuyingItem[3] .. " - " .. DarkRP.formatMoney(costofone * LocalPlayer().GBayBuyingItemQ - i))
TheLabelForItems:SetFont("GBayLabelFont")
TheLabelForItems:SetTextColor(Color(137, 137, 137, 255))
TheLabelForItems:SizeToContents()
keepgoing = false
totalprice = totalprice + costofone * LocalPlayer().GBayBuyingItemQ - i
end
else
local TheLabelForItems = vgui.Create("DLabel", SideBarOpened)
TheLabelForItems:SetPos(20, postoputtext)
TheLabelForItems:SetText("+1 " .. LocalPlayer().GBayBuyingItem[3] .. " - " .. DarkRP.formatMoney(costofone))
TheLabelForItems:SetFont("GBayLabelFont")
TheLabelForItems:SetTextColor(Color(137, 137, 137, 255))
TheLabelForItems:SizeToContents()
postoputtext = postoputtext + 20
totalprice = totalprice + costofone
end
end
local TheTaxRate = vgui.Create("DLabel", SideBarOpened)
TheTaxRate:SetPos(20, SideBarOpened:GetTall() - 160)
TheTaxRate:SetText("Price: " .. DarkRP.formatMoney(math.Round(totalprice)))
TheTaxRate:SetFont("GBayLabelFont")
TheTaxRate:SetTextColor(Color(137, 137, 137, 255))
TheTaxRate:SizeToContents()
local TheTaxRate = vgui.Create("DLabel", SideBarOpened)
TheTaxRate:SetPos(20, SideBarOpened:GetTall() - 140)
TheTaxRate:SetText("Tax Rate: " .. math.Round(GBayConfig.TaxToMultiplyBy * 100) .. "%")
TheTaxRate:SetFont("GBayLabelFont")
TheTaxRate:SetTextColor(Color(137, 137, 137, 255))
TheTaxRate:SizeToContents()
local TheTaxPrice = vgui.Create("DLabel", SideBarOpened)
TheTaxPrice:SetPos(20, SideBarOpened:GetTall() - 120)
TheTaxPrice:SetText("Tax: " .. DarkRP.formatMoney(math.Round(totalprice * GBayConfig.TaxToMultiplyBy)))
TheTaxPrice:SetFont("GBayLabelFont")
TheTaxPrice:SetTextColor(Color(137, 137, 137, 255))
TheTaxPrice:SizeToContents()
totalprice = totalprice + totalprice * GBayConfig.TaxToMultiplyBy
local TheFinalPrice = vgui.Create("DLabel", SideBarOpened)
TheFinalPrice:SetPos(20, SideBarOpened:GetTall() - 100)
TheFinalPrice:SetText("Subtotal: " .. DarkRP.formatMoney(math.Round(totalprice)))
TheFinalPrice:SetFont("GBayLabelFont")
TheFinalPrice:SetTextColor(Color(137, 137, 137, 255))
TheFinalPrice:SizeToContents()
local CheckOutBtn = vgui.Create("DButton", SideBarOpened)
CheckOutBtn:SetPos(20, SideBarOpened:GetTall() - 70)
CheckOutBtn:SetSize(SideBarOpened:GetWide() - 40, 40)
CheckOutBtn:SetText("Check out")
CheckOutBtn:SetTextColor(Color(255, 255, 255))
CheckOutBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
CheckOutBtn.DoClick = function()
net.Start("GBayPurchaseItem")
net.WriteString(LocalPlayer().GBayBuyingItemT)
net.WriteFloat(LocalPlayer().GBayBuyingItemQ)
net.WriteTable(LocalPlayer().GBayBuyingItem)
net.SendToServer()
GBaySideBarOpened(DFrame, "TransPending", false, data, firstjoined)
end
elseif LocalPlayer().GBayBuyingItemT == "Service" then
local GBayLogoCheckOut = Material("gbay/Check_Out.png")
local postoputtext = 190
local keepgoing = true
local totalprice = 0
local costofone = LocalPlayer().GBayBuyingItem[5]
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCheckOut)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText(LocalPlayer().GBayBuyingItem[3] .. " Purchase", "GBayLabelFontBold", w / 2, 150, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Quantity to purchase: " .. LocalPlayer().GBayBuyingItemQ, "GBayLabelFont", w / 2, 170, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
for i = 1, LocalPlayer().GBayBuyingItemQ do
if i > 10 then
if keepgoing then
local TheLabelForItems = vgui.Create("DLabel", SideBarOpened)
TheLabelForItems:SetPos(20, postoputtext)
TheLabelForItems:SetText("+" .. LocalPlayer().GBayBuyingItemQ - i .. " " .. LocalPlayer().GBayBuyingItem[3] .. " - " .. DarkRP.formatMoney(costofone * LocalPlayer().GBayBuyingItemQ - i))
TheLabelForItems:SetFont("GBayLabelFont")
TheLabelForItems:SetTextColor(Color(137, 137, 137, 255))
TheLabelForItems:SizeToContents()
keepgoing = false
totalprice = totalprice + costofone * LocalPlayer().GBayBuyingItemQ - i
end
else
local TheLabelForItems = vgui.Create("DLabel", SideBarOpened)
TheLabelForItems:SetPos(20, postoputtext)
TheLabelForItems:SetText("+1 " .. LocalPlayer().GBayBuyingItem[3] .. " - " .. DarkRP.formatMoney(costofone))
TheLabelForItems:SetFont("GBayLabelFont")
TheLabelForItems:SetTextColor(Color(137, 137, 137, 255))
TheLabelForItems:SizeToContents()
postoputtext = postoputtext + 20
totalprice = totalprice + costofone
end
end
local TheTaxRate = vgui.Create("DLabel", SideBarOpened)
TheTaxRate:SetPos(20, SideBarOpened:GetTall() - 160)
TheTaxRate:SetText("Price: " .. DarkRP.formatMoney(totalprice))
TheTaxRate:SetFont("GBayLabelFont")
TheTaxRate:SetTextColor(Color(137, 137, 137, 255))
TheTaxRate:SizeToContents()
local TheTaxRate = vgui.Create("DLabel", SideBarOpened)
TheTaxRate:SetPos(20, SideBarOpened:GetTall() - 140)
TheTaxRate:SetText("Tax Rate: " .. GBayConfig.TaxToMultiplyBy * 100 .. "%")
TheTaxRate:SetFont("GBayLabelFont")
TheTaxRate:SetTextColor(Color(137, 137, 137, 255))
TheTaxRate:SizeToContents()
local TheTaxPrice = vgui.Create("DLabel", SideBarOpened)
TheTaxPrice:SetPos(20, SideBarOpened:GetTall() - 120)
TheTaxPrice:SetText("Tax: " .. DarkRP.formatMoney(totalprice * GBayConfig.TaxToMultiplyBy))
TheTaxPrice:SetFont("GBayLabelFont")
TheTaxPrice:SetTextColor(Color(137, 137, 137, 255))
TheTaxPrice:SizeToContents()
totalprice = totalprice + totalprice * GBayConfig.TaxToMultiplyBy
local TheFinalPrice = vgui.Create("DLabel", SideBarOpened)
TheFinalPrice:SetPos(20, SideBarOpened:GetTall() - 100)
TheFinalPrice:SetText("Subtotal: " .. DarkRP.formatMoney(totalprice))
TheFinalPrice:SetFont("GBayLabelFont")
TheFinalPrice:SetTextColor(Color(137, 137, 137, 255))
TheFinalPrice:SizeToContents()
local CheckOutBtn = vgui.Create("DButton", SideBarOpened)
CheckOutBtn:SetPos(20, SideBarOpened:GetTall() - 70)
CheckOutBtn:SetSize(SideBarOpened:GetWide() - 40, 40)
CheckOutBtn:SetText("Check out")
CheckOutBtn:SetTextColor(Color(255, 255, 255))
CheckOutBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
CheckOutBtn.DoClick = function()
net.Start("GBayPurchaseItem")
net.WriteString(LocalPlayer().GBayBuyingItemT)
net.WriteFloat(LocalPlayer().GBayBuyingItemQ)
net.WriteTable(LocalPlayer().GBayBuyingItem)
net.SendToServer()
GBaySideBarOpened(DFrame, "TransPending", false, data, firstjoined)
end
elseif LocalPlayer().GBayBuyingItemT == "Entity" then
local GBayLogoCheckOut = Material("gbay/Check_Out.png")
local postoputtext = 190
local keepgoing = true
local totalprice = 0
local costofone = LocalPlayer().GBayBuyingItem[6]
SideBarOpened.Paint = function(s, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.DrawRect(0, 0, w, h)
surface.SetDrawColor(255, 255, 255, 255)
surface.SetMaterial(GBayLogoCheckOut)
surface.DrawTexturedRect(w / 2 - 129 / 2, 45, 129, 52)
draw.RoundedBox(0, 0, 130, w, 2, Color(221, 221, 221))
draw.SimpleText(LocalPlayer().GBayBuyingItem[3] .. " Purchase", "GBayLabelFontBold", w / 2, 150, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
draw.SimpleText("Quantity to purchase: " .. LocalPlayer().GBayBuyingItemQ, "GBayLabelFont", w / 2, 170, Color(137, 137, 137, 255), TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER)
end
for i = 1, LocalPlayer().GBayBuyingItemQ do
if i > 10 then
if keepgoing then
local TheLabelForItems = vgui.Create("DLabel", SideBarOpened)
TheLabelForItems:SetPos(20, postoputtext)
TheLabelForItems:SetText("+" .. LocalPlayer().GBayBuyingItemQ - i .. " " .. LocalPlayer().GBayBuyingItem[3] .. " - " .. DarkRP.formatMoney(costofone * LocalPlayer().GBayBuyingItemQ - i))
TheLabelForItems:SetFont("GBayLabelFont")
TheLabelForItems:SetTextColor(Color(137, 137, 137, 255))
TheLabelForItems:SizeToContents()
keepgoing = false
totalprice = totalprice + costofone * LocalPlayer().GBayBuyingItemQ - i
end
else
local TheLabelForItems = vgui.Create("DLabel", SideBarOpened)
TheLabelForItems:SetPos(20, postoputtext)
TheLabelForItems:SetText("+1 " .. LocalPlayer().GBayBuyingItem[3] .. " - " .. DarkRP.formatMoney(costofone))
TheLabelForItems:SetFont("GBayLabelFont")
TheLabelForItems:SetTextColor(Color(137, 137, 137, 255))
TheLabelForItems:SizeToContents()
postoputtext = postoputtext + 20
totalprice = totalprice + costofone
end
end
local TheTaxRate = vgui.Create("DLabel", SideBarOpened)
TheTaxRate:SetPos(20, SideBarOpened:GetTall() - 160)
TheTaxRate:SetText("Price: " .. DarkRP.formatMoney(totalprice))
TheTaxRate:SetFont("GBayLabelFont")
TheTaxRate:SetTextColor(Color(137, 137, 137, 255))
TheTaxRate:SizeToContents()
local TheTaxRate = vgui.Create("DLabel", SideBarOpened)
TheTaxRate:SetPos(20, SideBarOpened:GetTall() - 140)
TheTaxRate:SetText("Tax Rate: " .. GBayConfig.TaxToMultiplyBy * 100 .. "%")
TheTaxRate:SetFont("GBayLabelFont")
TheTaxRate:SetTextColor(Color(137, 137, 137, 255))
TheTaxRate:SizeToContents()
local TheTaxPrice = vgui.Create("DLabel", SideBarOpened)
TheTaxPrice:SetPos(20, SideBarOpened:GetTall() - 120)
TheTaxPrice:SetText("Tax: " .. DarkRP.formatMoney(totalprice * GBayConfig.TaxToMultiplyBy))
TheTaxPrice:SetFont("GBayLabelFont")
TheTaxPrice:SetTextColor(Color(137, 137, 137, 255))
TheTaxPrice:SizeToContents()
totalprice = totalprice + totalprice * GBayConfig.TaxToMultiplyBy
local TheFinalPrice = vgui.Create("DLabel", SideBarOpened)
TheFinalPrice:SetPos(20, SideBarOpened:GetTall() - 100)
TheFinalPrice:SetText("Subtotal: " .. DarkRP.formatMoney(totalprice))
TheFinalPrice:SetFont("GBayLabelFont")
TheFinalPrice:SetTextColor(Color(137, 137, 137, 255))
TheFinalPrice:SizeToContents()
local CheckOutBtn = vgui.Create("DButton", SideBarOpened)
CheckOutBtn:SetPos(20, SideBarOpened:GetTall() - 70)
CheckOutBtn:SetSize(SideBarOpened:GetWide() - 40, 40)
CheckOutBtn:SetText("Check out")
CheckOutBtn:SetTextColor(Color(255, 255, 255))
CheckOutBtn.Paint = function(s, w, h)
draw.RoundedBox(3, 0, 0, w, h, Color(0, 95, 168))
end
CheckOutBtn.DoClick = function()
net.Start("GBayPurchaseItem")
net.WriteString(LocalPlayer().GBayBuyingItemT)
net.WriteFloat(LocalPlayer().GBayBuyingItemQ)
net.WriteTable(LocalPlayer().GBayBuyingItem)
net.SendToServer()
GBaySideBarOpened(DFrame, "TransPending", false, data, firstjoined)
end
end
end
end
|
----------------------------------------
--
-- VerticalScrollingFrame.lua
--
-- Creates a scrolling frame that automatically updates canvas size
--
----------------------------------------
local plugin = _G.StudioWidgetsPluginGlobalDistributorObject
local GuiUtilities = require(script.Parent.GuiUtilities)
local VerticalScrollingFrame = {}
VerticalScrollingFrame.__index = VerticalScrollingFrame
function VerticalScrollingFrame.new(suffix)
local self = {}
setmetatable(self, VerticalScrollingFrame)
local section = Instance.new("Frame")
section.BorderSizePixel = 0
section.Size = UDim2.new(1, 0, 1, 0)
section.Position = UDim2.new(0, 0, 0, 0)
section.BackgroundTransparency = 1
section.Name = "VerticalScrollFrame" .. suffix
local scrollBackground = Instance.new("Frame")
scrollBackground.Name = "ScrollbarBackground"
scrollBackground.BackgroundColor3 = Color3.fromRGB(238, 238, 238)
scrollBackground.BorderColor3 = Color3.fromRGB(182, 182, 182)
scrollBackground.Size = UDim2.new(0, 15, 1, -2)
scrollBackground.Position = UDim2.new(1, -16, 0, 1)
scrollBackground.Parent = section
scrollBackground.ZIndex = 2;
local scrollFrame = Instance.new("ScrollingFrame")
scrollFrame.Name = "ScrollFrame" .. suffix
scrollFrame.VerticalScrollBarPosition = Enum.VerticalScrollBarPosition.Right
scrollFrame.VerticalScrollBarInset = Enum.ScrollBarInset.ScrollBar
scrollFrame.ElasticBehavior = Enum.ElasticBehavior.Never
scrollFrame.ScrollBarThickness = 17
scrollFrame.BorderSizePixel = 0
scrollFrame.BackgroundTransparency = 1
scrollFrame.ZIndex = 2
scrollFrame.TopImage = "http://www.roblox.com/asset/?id=1533255544"
scrollFrame.MidImage = "http://www.roblox.com/asset/?id=1535685612"
scrollFrame.BottomImage = "http://www.roblox.com/asset/?id=1533256504"
scrollFrame.Size = UDim2.new(1, 0, 1, 0)
scrollFrame.Position = UDim2.new(0, 0, 0, 0)
scrollFrame.Parent = section
local uiListLayout = Instance.new("UIListLayout")
uiListLayout.SortOrder = Enum.SortOrder.LayoutOrder
uiListLayout.Parent = scrollFrame
self._section = section
self._scrollFrame = scrollFrame
self._scrollBackground = scrollBackground
self._uiListLayout = uiListLayout
scrollFrame:GetPropertyChangedSignal("AbsoluteSize"):Connect(function() self:_updateScrollingFrameCanvas() end)
uiListLayout:GetPropertyChangedSignal("AbsoluteContentSize"):Connect(function() self:_updateScrollingFrameCanvas() end)
self:_updateScrollingFrameCanvas()
GuiUtilities.syncGuiElementScrollColor(scrollFrame)
GuiUtilities.syncGuiElementBorderColor(scrollBackground)
GuiUtilities.syncGuiElementTitleColor(scrollBackground)
return self
end
function VerticalScrollingFrame:_updateScrollbarBackingVisibility()
self._scrollBackground.Visible = self._scrollFrame.AbsoluteSize.y < self._uiListLayout.AbsoluteContentSize.y
end
function VerticalScrollingFrame:_updateScrollingFrameCanvas()
self._scrollFrame.CanvasSize = UDim2.new(0, 0, 0, self._uiListLayout.AbsoluteContentSize.Y)
self:_updateScrollbarBackingVisibility()
end
function VerticalScrollingFrame:GetContentsFrame()
return self._scrollFrame
end
function VerticalScrollingFrame:GetSectionFrame()
return self._section
end
--// RETURN
return VerticalScrollingFrame
|
local function is_empty(string)
return string == nil or string == ""
end
return is_empty
|
return {
name = "Recluse Archer",
appearance = 'archer',
max_hp = 12,
}
|
local StateManager = require("CoreLib.State.StateManager")
local Arena = require("Objects.Arena")
local AsteroidGenerator = require("Objects.AsteroidGenerator")
local DemoScene = StateManager:CreateAsyncState("DemoScene")
function DemoScene:Start()
local localCam = cameraNode_:GetScriptObject()
localCam:NoFollow()
localCam:DefaultPosition()
local lightNode = scene_:CreateChild("MainLight")
self:AddObject("MainLight", lightNode)
local light = lightNode:CreateComponent("Light")
light.lightType = LIGHT_DIRECTIONAL
light.range = 10.0
light.color = Color(1.0, 1.0, 1.0)
light.rotation = Quaternion(21, 59, 2)
light.lightMask = 1
local arenaNode = scene_:CreateChild("Arena")
self:AddObject("Arena", arenaNode)
arenaNode:CreateScriptObject("Arena")
local asteroidRoot = scene_:CreateChild("AsteroidRoot")
self:AddObject("AsteroidRoot", asteroidRoot)
local generator = asteroidRoot:CreateScriptObject("AsteroidGenerator")
generator:GenerateSets()
local titleNode = scene_:CreateChild("TitleNode")
self:AddObject("TitleNode", titleNode)
titleNode.position = Vector3(0, 1.5, -2)
titleNode.rotation = Quaternion(0, 180, 0)
local titleModel = titleNode:CreateComponent("StaticModel")
titleModel.model = cache:GetResource("Model", "Models/Title.mdl")
titleModel.material = cache:GetResource("Material", "Materials/Green.xml")
end
function DemoScene:Stop()
self:ReleaseObjects()
end
return DemoScene
|
workspace "gmsv_antifreeze"
configurations { "Release", "Release64", "Debug", "Debug64" }
location ( "projects/" .. os.get() )
project "gmsv_antifreeze"
kind "SharedLib"
language "C++"
cppdialect "C++11"
editandcontinue "Off"
vectorextensions "SSE4.1"
includedirs "../include/"
targetprefix ""
targetextension ".dll"
staticruntime "Off"
floatingpoint "Fast"
files
{
"src/**.*",
"../include/**.*"
}
configuration "Debug"
architecture "x86"
symbols "On"
optimize "Debug"
if os.is( "windows" ) then targetsuffix "_win32" end
if os.is( "macosx" ) then targetsuffix "_osx" end
if os.is( "linux" ) then targetsuffix "_linux" end
configuration "Debug64"
architecture "x86_64"
symbols "On"
optimize "Debug"
if os.is( "windows" ) then targetsuffix "_win64" end
if os.is( "macosx" ) then targetsuffix "_osx64" end
if os.is( "linux" ) then targetsuffix "_linux64" end
configuration "Release"
architecture "x86"
symbols "Off"
optimize "Speed"
omitframepointer "On"
flags { "LinkTimeOptimization" }
if os.is( "windows" ) then targetsuffix "_win32" end
if os.is( "macosx" ) then targetsuffix "_osx" end
if os.is( "linux" ) then targetsuffix "_linux" end
configuration "Release64"
architecture "x86_64"
symbols "Off"
optimize "Speed"
omitframepointer "On"
flags { "LinkTimeOptimization" }
if os.is( "windows" ) then targetsuffix "_win64" end
if os.is( "macosx" ) then targetsuffix "_osx64" end
if os.is( "linux" ) then targetsuffix "_linux64" end
|
local _, ns = ...
local stylesheet = ns.stylesheet
local function PowerBarPostUpdate(power, unit, cur, min, max)
if power.OnUpdate then
power.OnUpdate(cur, min, max)
end
end
local function PowerBarPostUpdateColor(power, unit, r, g, b)
local bg = power.bg
if(bg) then
local mu = bg.multiplier or 1
bg:SetVertexColor(r * mu, g * mu, b * mu, stylesheet.generic.backgroundAlpha or 0.5)
end
end
function ns.elements.AddPowerBar(self, unit)
local power = CreateFrame("StatusBar", nil, self.frames or self)
power:SetStatusBarTexture(ns.assets.STATUSBAR_FLAT)
power.colorPower = true
power.frequentUpdates = unit == "player" or unit == "target"
power.displayAltPower = unit == "boss"
local bg = power:CreateTexture(nil, "BACKGROUND")
bg:SetTexture(ns.assets.STATUSBAR_FLAT)
bg:SetAllPoints()
bg.multiplier = 1 / 3
power.bg = bg
local border = CreateFrame("Frame", nil, power)
Mixin(border, BackdropTemplateMixin)
border:SetBackdrop({
edgeFile = ns.assets.BORDER_PIXEL,
edgeSize = 6,
insets = { left = 1, right = 1, top = 1, bottom = 1 }
})
border:SetBackdropColor(0, 0, 0, 1)
border:SetAllPoints()
power.border = border
power.PostUpdate = PowerBarPostUpdate
power.PostUpdateColor = PowerBarPostUpdateColor
self.Power = power
return power
end
|
--[[
MrFlappy.lua
Copyright (C) 2016 Kano Computing Ltd.
License: http://www.gnu.org/licenses/gpl-2.0.txt GNU GPLv2
This is the dialogue you can have with Mr Flappy in Overworld on the Logic Lake 01.
]]--
return {
type = "repeat",
dialogues = {
--- 1) Welcome dialogue --------------------------------------------------------
{
type = "copy",
copy = {
"mrFlappy1"
},
arguments = {"FLAPPY_JUDOKA_BEST_SCORE"},
options = {
{ flappyJudoka = "CMD_FLAPPY_JUDOKA" } ,
{ maybeLater = 2 }
},
},
--- 2) Flappy Game -------------------------------------------------------------
{
type = "copy",
copy = {
"mrFlappy2"
},
arguments = {},
options = {},
},
--- the end ---
}
}
|
dependencies = {
basePath = "./deps"
}
function dependencies.load()
dir = path.join(dependencies.basePath, "premake/*.lua")
deps = os.matchfiles(dir)
for i, dep in pairs(deps) do
dep = dep:gsub(".lua", "")
require(dep)
end
end
function dependencies.imports()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.import()
end
end
end
function dependencies.projects()
for i, proj in pairs(dependencies) do
if type(i) == 'number' then
proj.project()
end
end
end
newoption {
trigger = "copy-to",
description = "Optional, copy the EXE to a custom folder after build, define the path here if wanted.",
value = "PATH"
}
newoption {
trigger = "dev-build",
description = "Enable development builds of the client."
}
dependencies.load()
workspace "server-list-exploit"
location "./build"
objdir "%{wks.location}/obj"
targetdir "%{wks.location}/bin/%{cfg.platform}/%{cfg.buildcfg}"
configurations {"Debug", "Release"}
architecture "x86"
platforms "x86"
systemversion "latest"
symbols "On"
staticruntime "On"
editandcontinue "Off"
warnings "Extra"
characterset "ASCII"
if _OPTIONS["dev-build"] then
defines {"DEV_BUILD"}
end
flags {"NoIncrementalLink", "NoMinimalRebuild", "MultiProcessorCompile", "No64BitChecks" }
filter "action:vs*"
buildoptions "/std:c++17"
defines { "_WINDOWS", "WIN32" }
filter "action:gmake*"
cppdialect "C++17"
buildoptions "-std=c++17"
defines { "_LINUX" }
configuration "Release"
optimize "Size"
buildoptions {"/GL"}
linkoptions { "/IGNORE:4702", "/LTCG" }
defines {"NDEBUG"}
flags {"FatalCompileWarnings"}
configuration "Debug"
optimize "Debug"
defines {"DEBUG", "_DEBUG"}
configuration {}
project "server-list-exploit"
kind "ConsoleApp"
language "C++"
pchheader "stdinc.hpp"
pchsource "src/stdinc.cpp"
files {"./src/**.hpp", "./src/**.cpp"}
includedirs {"./src", "%{prj.location}/src"}
-- links {"kernel32", "user32", "Ws2_32"}
dependencies.imports()
group "Dependencies"
dependencies.projects()
|
local u = require("utils")
-- ----------------
-- Window switching
-- ----------------
-- Alt + hjkl: jump between windows
-- Alt + HJKL: move windows around
u.nmap("<a-h>", "<c-w>h", { noremap = true })
u.nmap("<a-j>", "<c-w>j", { noremap = true })
u.nmap("<a-k>", "<c-w>k", { noremap = true })
u.nmap("<a-l>", "<c-w>l", { noremap = true })
u.nmap("<a-H>", "<c-w>H", { noremap = true })
u.nmap("<a-J>", "<c-w>J", { noremap = true })
u.nmap("<a-K>", "<c-w>K", { noremap = true })
u.nmap("<a-L>", "<c-w>L", { noremap = true })
u.tmap("<a-h>", "<c-\\><c-n><c-w>h", { noremap = true })
u.tmap("<a-j>", "<c-\\><c-n><c-w>j", { noremap = true })
u.tmap("<a-k>", "<c-\\><c-n><c-w>k", { noremap = true })
u.tmap("<a-l>", "<c-\\><c-n><c-w>l", { noremap = true })
u.tmap("<a-H>", "<c-\\><c-n><c-w>H", { noremap = true })
u.tmap("<a-J>", "<c-\\><c-n><c-w>J", { noremap = true })
u.tmap("<a-K>", "<c-\\><c-n><c-w>K", { noremap = true })
u.tmap("<a-L>", "<c-\\><c-n><c-w>L", { noremap = true })
-- Tab switching
u.tmap("<a-]>", "<c-\\><c-n>gt", { noremap = true })
u.nmap("<a-]>", "gt", { noremap = true })
u.tmap("<a-[>", "<c-\\><c-n>gT", { noremap = true })
u.nmap("<a-[>", "gT", { noremap = true })
u.nmap("<a-1>", "1gt", { noremap = true })
u.nmap("<a-2>", "2gt", { noremap = true })
u.nmap("<a-3>", "3gt", { noremap = true })
u.nmap("<a-4>", "4gt", { noremap = true })
u.nmap("<a-5>", "5gt", { noremap = true })
u.nmap("<a-6>", "6gt", { noremap = true })
u.nmap("<a-7>", "7gt", { noremap = true })
u.nmap("<a-8>", "8gt", { noremap = true })
u.nmap("<a-9>", "9gt", { noremap = true })
u.tmap("<a-1>", "<c-\\><c-n>1gt", { noremap = true })
u.tmap("<a-2>", "<c-\\><c-n>2gt", { noremap = true })
u.tmap("<a-3>", "<c-\\><c-n>3gt", { noremap = true })
u.tmap("<a-4>", "<c-\\><c-n>4gt", { noremap = true })
u.tmap("<a-5>", "<c-\\><c-n>5gt", { noremap = true })
u.tmap("<a-6>", "<c-\\><c-n>6gt", { noremap = true })
u.tmap("<a-7>", "<c-\\><c-n>7gt", { noremap = true })
u.tmap("<a-8>", "<c-\\><c-n>8gt", { noremap = true })
u.tmap("<a-9>", "<c-\\><c-n>9gt", { noremap = true })
|
local say = require("say")
local assertions = require("spec.assertions")
local hammerspoonMocker = require("spec.mock-hammerspoon")
assertions:init(say, assert)
-- Generate `requirePackage` function to mock external dependencies
local function requirePackageMocker(mocks)
mocks = mocks or {}
local defaultMocks = {
lustache = mocks.lustache or mock({
render = function() end
}),
middleclass = mocks.middleclass or mock(function()
return {
subclass = function()
return {}
end
}
end),
}
for key, value in pairs(mocks) do
defaultMocks[key] = value
end
mocks = defaultMocks
return function(name, isInternal)
if isInternal then
return mocks[name] or mock(dofile("src/"..name..".lua"))
else
return mocks[name]
end
end
end
-- SmartFolder `initialize` method test suite
local function initializeTests()
local tests = {
{
name = "creates a smart folder entity instance",
args = { "~/.savedSearch" },
},
}
-- Run `initialize` method tests
for _, test in pairs(tests) do
it(test.name, function()
local mockHs = hammerspoonMocker()
local SmartFolder = require("smart-folder")
local mockFs = {
pathToAbsolute = function() return test.args[1] end,
}
_G.hs = mock(mockHs({ fs = mockFs }))
SmartFolder.mergeShortcuts = function() end
SmartFolder:initialize(table.unpack(test.args))
assert.are.same(SmartFolder.path, test.args[1])
end)
end
end
-- SmartFolder `showFileSearchSelectionModal` method test suite
local function showFileSearchSelectionModalTests()
local tests = {
{
name = "creates a smart folder entity instance",
args = { "~/.savedSearch" },
shellOutput = "/test/path1\n/test/path2\n",
expectedChoices = {},
},
}
-- Run `showFileSearchSelectionModal` method tests
for _, test in pairs(tests) do
it(test.name, function()
local mockHs = hammerspoonMocker()
local SmartFolder = require("smart-folder")
local mockFs = {
pathToAbsolute = function() return test.args[1] end,
}
_G.hs = mock(mockHs({
fs = mockFs,
execute = function()
return test.shellOutput
end,
}))
SmartFolder.createFileChoices = function()
return test.expectedChoices
end
SmartFolder.showSelectionModal = function(choices)
assert.are.same(choices, test.expectedChoices)
end
SmartFolder:showFileSearchSelectionModal(table.unpack(test.args))
end)
end
end
-- SmartFolder `openFile` method test suite
local function openFileTests()
local tests = {
{
name = "does not open file without a selection",
args = { "~/.savedSearch" },
choice = nil,
opensFile = false,
},
{
name = "opens file with a path selection",
args = { "~/.savedSearch" },
choice = "/test/path",
opensFile = true,
},
}
-- Run `showFileSearchSelectionModal` method tests
for _, test in pairs(tests) do
it(test.name, function()
local SmartFolder = require("smart-folder")
SmartFolder.showFileSearchSelectionModal = function(_, _, callback)
return callback(test.choice)
end
SmartFolder:openFile(table.unpack(test.args))
end)
end
end
-- SmartFolder `copy` method test suite
local function copyTests()
local tests = {
{
name = "copies from a source file to a destination folder",
args = { "~/.savedSearch" },
choice1 = "/test/source.txt",
choice2 = "/test/destination",
navigates = true,
},
{
name = "cancels copying if no selection is made",
args = { "~/.savedSearch" },
navigates = false,
},
}
-- Run `copy` method tests
for _, test in pairs(tests) do
it(test.name, function()
local mockHs = hammerspoonMocker()
local SmartFolder = require("smart-folder")
local mockFs = {
pathToAbsolute = function() return test.args[1] end,
}
_G.hs = mock(mockHs({ fs = mockFs }))
SmartFolder.showFileSearchSelectionModal = function(_, _, callback)
return callback(test.choice1 and { path = test.choice1 } or nil)
end
SmartFolder.navigate = spy.new(function(_, _, callback)
return callback(test.choice2)
end)
SmartFolder.triggerAfterConfirmation = function(_, callback)
return callback()
end
SmartFolder.runFileModeApplescript = function(_, viewModel)
assert.are.same(viewModel.filePath1, test.choice1)
assert.are.same(viewModel.filePath2, test.choice2)
end
SmartFolder:copy(table.unpack(test.args))
assert.spy(SmartFolder.navigate).was.called(test.navigates and 1 or 0)
end)
end
end
-- SmartFolder `moveToTrash` method test suite
local function moveToTrashTests()
local tests = {
{
name = "does not open file without a selection",
args = { "~/.savedSearch" },
choice = nil,
movesToTrash = false,
},
{
name = "opens file with a path selection",
args = { "~/.savedSearch" },
choice = "/test/path",
movesToTrash = true,
},
}
-- Run `showFileSearchSelectionModal` method tests
for _, test in pairs(tests) do
it(test.name, function()
local moveToTrashSpy = spy.new(function() end);
_G.requirePackage = requirePackageMocker({
File = mock({
subclass = function() return {} end,
moveToTrash = moveToTrashSpy,
}),
})
local SmartFolder = require("smart-folder")
SmartFolder.showFileSearchSelectionModal = function(_, _, callback)
return callback(test.choice)
end
SmartFolder:moveToTrash(table.unpack(test.args))
assert.spy(moveToTrashSpy).was.called(test.movesToTrash and 1 or 0)
end)
end
end
-- SmartFolder `move` method test suite
local function moveTests()
local tests = {
{
name = "moves a selected source file to a destination folder",
args = { "~/.savedSearch" },
choice1 = "/test/source.txt",
choice2 = "/test/destination",
navigates = true,
},
{
name = "cancels moving if no selection is made",
args = { "~/.savedSearch" },
navigates = false,
},
}
-- Run `move` method tests
for _, test in pairs(tests) do
it(test.name, function()
local mockHs = hammerspoonMocker()
local SmartFolder = require("smart-folder")
local mockFs = {
pathToAbsolute = function() return test.args[1] end,
}
_G.hs = mock(mockHs({ fs = mockFs }))
SmartFolder.showFileSearchSelectionModal = function(_, _, callback)
return callback(test.choice1 and { path = test.choice1 } or nil)
end
SmartFolder.navigate = spy.new(function(_, _, callback)
return callback(test.choice2)
end)
SmartFolder.triggerAfterConfirmation = function(_, callback)
return callback()
end
SmartFolder.runFileModeApplescript = function(_, viewModel)
assert.are.same(viewModel.filePath1, test.choice1)
assert.are.same(viewModel.filePath2, test.choice2)
end
SmartFolder:move(table.unpack(test.args))
assert.spy(SmartFolder.navigate).was.called(test.navigates and 1 or 0)
end)
end
end
-- SmartFolder `openFileWith` method test suite
local function openFileWithTests()
local tests = {
{
name = "does not open file without a selection",
args = { "~/.savedSearch" },
choice = nil,
movesToTrash = false,
},
{
name = "opens file with a path selection",
args = { "~/.savedSearch" },
choice = "/test/path",
movesToTrash = true,
},
}
-- Run `showFileSearchSelectionModal` method tests
for _, test in pairs(tests) do
it(test.name, function()
local openFileWithSpy = spy.new(function() end);
_G.requirePackage = requirePackageMocker({
File = mock({
subclass = function() return {} end,
openWith = openFileWithSpy,
}),
})
local SmartFolder = require("smart-folder")
SmartFolder.showFileSearchSelectionModal = function(_, _, callback)
return callback(test.choice)
end
SmartFolder:openFileWith(table.unpack(test.args))
assert.spy(openFileWithSpy).was.called(test.movesToTrash and 1 or 0)
end)
end
end
-- SmartFolder `openInfoWindow` method test suite
local function openInfoWindowTests()
local tests = {
{
name = "does not open file without a selection",
args = { "~/.savedSearch" },
choice = nil,
movesToTrash = false,
},
{
name = "opens file with a path selection",
args = { "~/.savedSearch" },
choice = "/test/path",
movesToTrash = true,
},
}
-- Run `showFileSearchSelectionModal` method tests
for _, test in pairs(tests) do
it(test.name, function()
local openInfoWindowSpy = spy.new(function() end);
_G.requirePackage = requirePackageMocker({
File = mock({
subclass = function() return {} end,
openInfoWindow = openInfoWindowSpy,
}),
})
local SmartFolder = require("smart-folder")
SmartFolder.showFileSearchSelectionModal = function(_, _, callback)
return callback(test.choice)
end
SmartFolder:openInfoWindow(table.unpack(test.args))
assert.spy(openInfoWindowSpy).was.called(test.movesToTrash and 1 or 0)
end)
end
end
describe("smart-folder.lua (#smartfolder)", function()
-- Set globals
_G.spoonPath = ""
_G.SHORTCUT_MODKEY_INDEX = 1
_G.SHORTCUT_HOTKEY_INDEX = 2
_G.SHORTCUT_EVENT_HANDLER_INDEX = 3
_G.SHORTCUT_METADATA_INDEX = 4
before_each(function()
-- Setup each test with a fake Hammerspoon environment and mocked external dependencies
package.loaded["smart-folder"] = nil
_G.hs = mock(hammerspoonMocker()())
_G.requirePackage = requirePackageMocker({
File = mock({ subclass = function() return {} end }),
})
end)
after_each(function()
_G.hs = nil
_G.requirePackage = nil
end)
describe("`initialize` method", initializeTests)
describe("`showFileSearchSelectionModal` method", showFileSearchSelectionModalTests)
describe("`openFile` method", openFileTests)
describe("`copy` method", copyTests)
describe("`moveToTrash` method", moveToTrashTests)
describe("`move` method", moveTests)
describe("`openFileWith` method", openFileWithTests)
describe("`openInfoWindow` method", openInfoWindowTests)
end)
|
local _G = getfenv(0)
local unpack = unpack
local AtlasLoot = _G.AtlasLoot
local Search = {}
AtlasLoot.Addons.Search = Search
local AL = AtlasLoot.Locales
local db
function Search.Init()
db = AtlasLoot.db.Addons.Search
AtlasLoot.SlashCommands:Add("search", Search.Open, "/al search - Search")
end
AtlasLoot:AddInitFunc(Search.Init)
--################################
-- GUI
--################################
local function FrameOnDragStart(self, arg1)
if arg1 == "LeftButton" then
self:StartMoving()
end
end
local function FrameOnDragStop(self)
self:StopMovingOrSizing()
local a,b,c,d,e = self:GetPoint()
db.point = { a, nil, c, d, e }
end
local function FrameOnShow(self)
end
function Search:Open()
if not Search.GUI then
local frameName = "AtlasLoot_Search-Frame"
local frame = CreateFrame("Frame", frameName)
frame:ClearAllPoints()
frame:SetParent(UIParent)
frame:SetPoint(unpack(db.point))
frame:SetWidth(500)
frame:SetHeight(500)
frame:SetMovable(true)
frame:EnableMouse(true)
frame:RegisterForDrag("LeftButton")
frame:RegisterForDrag("LeftButton", "RightButton")
frame:SetScript("OnMouseDown", FrameOnDragStart)
frame:SetScript("OnMouseUp", FrameOnDragStop)
frame:SetScript("OnShow", FrameOnShow)
frame:SetToplevel(true)
frame:SetClampedToScreen(true)
frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background",
edgeFile = "Interface/Tooltips/UI-Tooltip-Border",
tile = true, tileSize = 16, edgeSize = 16,
insets = { left = 4, right = 4, top = 4, bottom = 4 }})
frame:SetBackdropColor(1,1,1,1)
frame:Hide()
tinsert(UISpecialFrames, frameName) -- allow ESC close
frame.CloseButton = CreateFrame("Button", frameName.."-CloseButton", frame, "UIPanelCloseButton")
frame.CloseButton:SetPoint("TOPRIGHT", frame, "TOPRIGHT")
frame.Title = frame:CreateFontString(nil, "ARTWORK", "GameFontNormal")
frame.Title:SetPoint("TOP", frame, "TOP", 0, -10)
frame.Title:SetText(AL["AtlasLoot Search"])
frame.NameBox = CreateFrame("EditBox", frameName.."-NameBox", frame, "SearchBoxTemplate")
frame.NameBox:SetPoint("TOPLEFT", frame, "TOPLEFT", 15, -20)
frame.NameBox:SetWidth(250)
frame.NameBox:SetHeight(35)
frame.NameBox:SetAutoFocus(false)
--frame.NameBox:SetTextInsets(0, 8, 0, 0)
frame.NameBox:SetMaxLetters(100)
frame.NameBox:SetScript("OnEnterPressed",function(self)
print(frame.NameBox:GetText())
frame.NameBox:ClearFocus()
end)
Search.GUI = frame
elseif Search.GUI:IsShown() then
Search.GUI:Hide()
return
end
Search.GUI:Show()
end
|
local Nefia = require("mod.elona.api.Nefia")
local Area = require("api.Area")
local Map = require("api.Map")
local ElonaCommand = require("mod.elona.api.ElonaCommand")
local Feat = require("api.Feat")
local IFeat = require("api.feat.IFeat")
local Assert = require("api.test.Assert")
local TestUtil = require("api.test.TestUtil")
function test_Nefia_create__sets_position_in_parent_map()
local north_tyris = Area.create_unique("elona.north_tyris", "root")
local _, north_tyris_map = assert(north_tyris:load_or_generate_floor(north_tyris:starting_floor()))
Map.set_map(north_tyris_map)
Feat.iter(north_tyris_map):each(IFeat.remove_ownership)
local player = TestUtil.set_player(north_tyris_map, 50, 20)
local nefia_area = Nefia.create("elona.dungeon", north_tyris, 5, 5)
Nefia.create_entrance(nefia_area, 50, 20, north_tyris_map)
ElonaCommand.descend(player)
Assert.eq(nefia_area, Area.current())
Assert.eq(north_tyris, Area.parent(nefia_area))
local x, y, floor = Area.parent(nefia_area):child_area_position(nefia_area)
Assert.eq(50, x)
Assert.eq(20, y)
Assert.eq(1, floor)
end
|
-- Needs lpack to unpack binary data.
require "pack"
-- Import relevant base types.
local types = require "base.types"
require "base.vec2"
require "base.vec3"
-- Module aliases.
local vec2 = types.vec2
local vec3 = types.vec3
-- Loads a procedural texture source file into a FlexRender texture.
-- Returns the resource ID of the texture.
local function procedural(filename)
local f = assert(io.open(filename, "r"))
local procedure = f:read("*a")
f:close()
return texture {
kind = "procedural",
code = procedure
}
end
-- Loads an uncompressed Targa image, assuming origin at bottom-left.
local function targa(filename)
local f = assert(io.open(filename, "rb"))
local _ = nil
local kind = nil
local width = nil
local height = nil
local depth = nil
local red = nil
local green = nil
local blue = nil
local rtex = {}
local gtex = {}
local btex = {}
-- Unpack the header data.
_ = assert(f:read(2))
_, kind = string.unpack(assert(f:read(1)), "b")
_ = assert(f:read(9))
_, width = string.unpack(assert(f:read(2)), "<H")
_, height = string.unpack(assert(f:read(2)), "<H")
_, depth = string.unpack(assert(f:read(1)), "b")
_ = assert(f:read(1))
-- Verify that we know how to load the image data.
if kind ~= 2 or depth ~= 24 then
error("Expected uncompressed Targa with 24-bit color.", 2)
end
-- Read in the image data.
for y = 0, height - 1 do
for x = 0, width - 1 do
_, blue, green, red = string.unpack(assert(f:read(3)), "bbb")
local index = y * width + x
rtex[index] = red / 255
gtex[index] = green / 255
btex[index] = blue / 255
end
end
f:close()
rtex.kind = "image"
gtex.kind = "image"
btex.kind = "image"
rtex.size = vec2(width, height)
gtex.size = vec2(width, height)
btex.size = vec2(width, height)
return texture(rtex), texture(gtex), texture(btex)
end
-- Module exports.
return {
procedural = procedural,
targa = targa
}
|
--[[------------------------------------------------------
lut.Test test
--]]------------------------------------------------------
package.path = './?.lua;'..package.path
local lub = require 'lub'
local lut = require 'lut'
local should = lut.Test('lut.Test', { coverage = false })
function should.assertTrue()
assertTrue(true)
end
should:test()
|
TrapConfig = { }
TrapConfig[1]={id=1,remark='普通伤害陷阱',remark2='',TrapLv=0,skinId=10008,clientType=2,type=1,hitEffectId={},triggerEffectId=51003021,deathEffectId=303024,stateEffectId=0,lifetime=12000,exeWay=2,validCount=0,coolDown=3000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=100,soulPercent=0,bloodValue=100,bloodPercent=0,parame1=0}
TrapConfig[2]={id=2,remark='普通治疗陷阱',remark2='',TrapLv=0,skinId=10005,clientType=1,type=1,hitEffectId={50000092},triggerEffectId=50000021,deathEffectId=402002,stateEffectId=0,lifetime=12000,exeWay=1,validCount=1,coolDown=2000,checkX=1,checkZ=1,hp=10,target=4,bornType=3,bornAngle=0,bornlength=10,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=-100,bloodValue=0,bloodPercent=-100,parame1=0}
TrapConfig[3]={id=3,remark='跟踪伤害陷阱',remark2='',TrapLv=0,skinId=10008,clientType=2,type=1,hitEffectId={},triggerEffectId=51003021,deathEffectId=303024,stateEffectId=0,lifetime=12000,exeWay=2,validCount=0,coolDown=3000,checkX=3,checkZ=3,hp=10,target=3,bornType=2,bornAngle=0,bornlength=1,moveType=3,moveSpeed=3,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=100,soulPercent=0,bloodValue=100,bloodPercent=0,parame1=0}
TrapConfig[4]={id=4,remark='跟踪治疗陷阱',remark2='',TrapLv=0,skinId=10007,clientType=2,type=1,hitEffectId={},triggerEffectId=900204,deathEffectId=402002,stateEffectId=0,lifetime=12000,exeWay=1,validCount=10,coolDown=1000,checkX=1,checkZ=1,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=3,moveSpeed=6,distance=0,lockingType=3,stateId=0,addBuffers=0,soulValue=0,soulPercent=100,bloodValue=0,bloodPercent=100,parame1=0}
TrapConfig[5]={id=5,remark='离开伤害陷阱',remark2='',TrapLv=0,skinId=10008,clientType=2,type=1,hitEffectId={},triggerEffectId=51003021,deathEffectId=303024,stateEffectId=0,lifetime=12000,exeWay=3,validCount=0,coolDown=3000,checkX=3,checkZ=3,hp=10,target=2,bornType=2,bornAngle=0,bornlength=1,moveType=3,moveSpeed=3,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=100,soulPercent=0,bloodValue=100,bloodPercent=0,parame1=0}
TrapConfig[6]={id=6,remark='跟踪治疗陷阱',remark2='',TrapLv=0,skinId=10007,clientType=2,type=1,hitEffectId={},triggerEffectId=900204,deathEffectId=402002,stateEffectId=0,lifetime=12000,exeWay=1,validCount=10,coolDown=1000,checkX=1,checkZ=1,hp=10,target=5,bornType=3,bornAngle=0,bornlength=3,moveType=3,moveSpeed=3,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=100,bloodValue=0,bloodPercent=100,parame1=0}
TrapConfig[1010200]={id=1010200,remark='渡劫法阵',remark2='1级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=7,coolDown=1000,checkX=3,checkZ=3,hp=7,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=5}
TrapConfig[1010201]={id=1010201,remark='渡劫法阵',remark2='2级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=14,coolDown=1000,checkX=3,checkZ=3,hp=14,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=10}
TrapConfig[1010202]={id=1010202,remark='渡劫法阵',remark2='3级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=21,coolDown=1000,checkX=3,checkZ=3,hp=21,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=15}
TrapConfig[1010203]={id=1010203,remark='渡劫法阵',remark2='4级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=28,coolDown=1000,checkX=3,checkZ=3,hp=28,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=20}
TrapConfig[1010204]={id=1010204,remark='渡劫法阵',remark2='5级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=35,coolDown=1000,checkX=3,checkZ=3,hp=35,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=25}
TrapConfig[1010205]={id=1010205,remark='渡劫法阵',remark2='6级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=42,coolDown=1000,checkX=3,checkZ=3,hp=42,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=30}
TrapConfig[1010206]={id=1010206,remark='渡劫法阵',remark2='7级防御法阵',TrapLv=0,skinId=10015,clientType=1,type=3,hitEffectId={},triggerEffectId=0,deathEffectId=50000301,stateEffectId=0,lifetime=3600000,exeWay=2,validCount=49,coolDown=1000,checkX=3,checkZ=3,hp=49,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=35}
TrapConfig[50000060]={id=50000060,remark='天雷',remark2='',TrapLv=0,skinId=19903,clientType=1,type=1,hitEffectId={},triggerEffectId=50000050,deathEffectId=0,stateEffectId=0,lifetime=2000,exeWay=2,validCount=1,coolDown=1000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=3,moveType=1,moveSpeed=0,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=100,bloodPercent=20000,parame1=0}
TrapConfig[50000120]={id=50000120,remark='陨石',remark2='',TrapLv=0,skinId=19903,clientType=1,type=1,hitEffectId={},triggerEffectId=50000120,deathEffectId=0,stateEffectId=0,lifetime=2000,exeWay=2,validCount=1,coolDown=1000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=3,moveType=1,moveSpeed=0,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=100,bloodPercent=20000,parame1=0}
TrapConfig[50000130]={id=50000130,remark='岩爆',remark2='',TrapLv=0,skinId=19903,clientType=1,type=1,hitEffectId={},triggerEffectId=50000130,deathEffectId=0,stateEffectId=0,lifetime=2000,exeWay=2,validCount=1,coolDown=1000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=3,moveType=1,moveSpeed=0,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=100,bloodPercent=20000,parame1=0}
TrapConfig[50000140]={id=50000140,remark='飓风',remark2='',TrapLv=0,skinId=10009,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=10000,exeWay=2,validCount=10,coolDown=1000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=3,moveType=1,moveSpeed=0,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=100,bloodPercent=20000,parame1=0}
TrapConfig[50000150]={id=50000150,remark='漩涡',remark2='',TrapLv=0,skinId=10010,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=10000,exeWay=2,validCount=10,coolDown=1000,checkX=6,checkZ=6,hp=10,target=1,bornType=2,bornAngle=0,bornlength=3,moveType=1,moveSpeed=0,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=100,bloodPercent=20000,parame1=0}
TrapConfig[51020030]={id=51020030,remark='飓风狼',remark2='陷阱技能·飓风狼',TrapLv=0,skinId=10009,clientType=2,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=8000,exeWay=2,validCount=8,coolDown=1000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=1,moveType=3,moveSpeed=3,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=10000,parame1=0}
TrapConfig[51020040]={id=51020040,remark='飓风狼',remark2='控制技能·飓风狼',TrapLv=0,skinId=10009,clientType=2,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=8000,exeWay=2,validCount=8,coolDown=1000,checkX=3,checkZ=3,hp=10,target=1,bornType=2,bornAngle=0,bornlength=1,moveType=3,moveSpeed=3,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=10000,parame1=0}
TrapConfig[51063051]={id=51063051,remark='古妖',remark2='技能·治疗',TrapLv=0,skinId=10011,clientType=1,type=5,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=10000,exeWay=2,validCount=10,coolDown=1000,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-100,parame1=0}
TrapConfig[51047240]={id=51047240,remark='孟驼子·合体',remark2='刺骨',TrapLv=0,skinId=11043,clientType=2,type=5,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=5000,exeWay=2,validCount=0,coolDown=1000,checkX=3,checkZ=3,hp=0,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=3,moveSpeed=5,distance=0,lockingType=2,stateId=0,addBuffers=0,soulValue=0,soulPercent=500,bloodValue=0,bloodPercent=500,parame1=0}
TrapConfig[51048240]={id=51048240,remark='藤化元',remark2='咒煞',TrapLv=0,skinId=11045,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=5000,exeWay=2,validCount=0,coolDown=1000,checkX=5,checkZ=5,hp=0,target=1,bornType=1,bornAngle=0,bornlength=5,moveType=1,moveSpeed=5,distance=0,lockingType=1,stateId=0,addBuffers=51048240,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[55029011]={id=55029011,remark='傀儡妖星',remark2='雷击5*5',TrapLv=0,skinId=11025,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=30000,exeWay=2,validCount=0,coolDown=1000,checkX=5,checkZ=5,hp=0,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=55029011,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[55029012]={id=55029012,remark='傀儡妖星',remark2='眩晕5*5',TrapLv=0,skinId=11035,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=30000,exeWay=2,validCount=0,coolDown=5000,checkX=5,checkZ=5,hp=0,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=55029012,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[55029013]={id=55029013,remark='傀儡妖星',remark2='沉默5*5',TrapLv=0,skinId=11065,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=30000,exeWay=2,validCount=0,coolDown=1000,checkX=5,checkZ=5,hp=0,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=55029013,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[55029014]={id=55029014,remark='傀儡妖星',remark2='虚弱5*5',TrapLv=0,skinId=11085,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=30000,exeWay=2,validCount=0,coolDown=1000,checkX=5,checkZ=5,hp=0,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=55029014,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[55029015]={id=55029015,remark='傀儡妖星',remark2='易伤5*5',TrapLv=0,skinId=11075,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=30000,exeWay=2,validCount=0,coolDown=1000,checkX=5,checkZ=5,hp=0,target=1,bornType=2,bornAngle=0,bornlength=5,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=55029015,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70205501]={id=70205501,remark='分身·古妖·技能',remark2='立定成佛·治疗',TrapLv=1,skinId=10011,clientType=1,type=5,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=10000,exeWay=2,validCount=10,coolDown=1000,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=0,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-100,parame1=0}
TrapConfig[70206001]={id=70206001,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=1,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-2500,parame1=0}
TrapConfig[70206002]={id=70206002,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=2,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-3000,parame1=0}
TrapConfig[70206003]={id=70206003,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=3,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-3500,parame1=0}
TrapConfig[70206004]={id=70206004,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=4,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-4000,parame1=0}
TrapConfig[70206005]={id=70206005,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=5,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-4500,parame1=0}
TrapConfig[70206006]={id=70206006,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=6,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-5000,parame1=0}
TrapConfig[70206007]={id=70206007,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=7,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-5500,parame1=0}
TrapConfig[70206008]={id=70206008,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=8,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-6000,parame1=0}
TrapConfig[70206009]={id=70206009,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=9,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-6500,parame1=0}
TrapConfig[70206010]={id=70206010,remark='分身·古妖·技能',remark2='妖·甘霖',TrapLv=10,skinId=10011,clientType=1,type=6,hitEffectId={50000092},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=2,validCount=0,coolDown=900,checkX=5,checkZ=5,hp=10,target=4,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=18,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=-7000,parame1=0}
TrapConfig[70407001]={id=70407001,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=1,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4000,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407002]={id=70407002,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=2,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4400,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407003]={id=70407003,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=3,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=4800,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407004]={id=70407004,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=4,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=5200,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407005]={id=70407005,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=5,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=5600,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407006]={id=70407006,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=6,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=6000,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407007]={id=70407007,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=7,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=6400,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407008]={id=70407008,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=8,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=6800,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407009]={id=70407009,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=9,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=7200,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
TrapConfig[70407010]={id=70407010,remark='分身·古仙·技能',remark2='仙·天机',TrapLv=10,skinId=10012,clientType=1,type=1,hitEffectId={},triggerEffectId=0,deathEffectId=0,stateEffectId=0,lifetime=7600,exeWay=1,validCount=0,coolDown=0,checkX=4,checkZ=4,hp=10,target=1,bornType=1,bornAngle=0,bornlength=1,moveType=1,moveSpeed=0,distance=0,lockingType=1,stateId=21,addBuffers=0,soulValue=0,soulPercent=0,bloodValue=0,bloodPercent=0,parame1=0}
|
local L = LibStub:GetLibrary("AceLocale-3.0"):GetLocale("Grid2")
local Grid2 = Grid2
-- shared methods
local function GetTexCoordEmpty()
return 0,0.05,0,0.05
end
local function GetTexCoordIcon()
return 0.55, 0.93, 0.07, 0.42
end
local text = L["combat"]
local function GetText(self,unit)
return text
end
local function GetPercent(self, unit)
return self.dbx.color1.a, text
end
local function GetIcon()
return [[Interface\CharacterFrame\UI-StateIcon]]
end
-- combat status
local Combat = Grid2.statusPrototype:new("combat")
local UnitAffectingCombat = UnitAffectingCombat
local timer
local cache = {}
Combat.GetColor = Grid2.statusLibrary.GetColor
Combat.GetPercent = GetPercent
Combat.GetText = GetText
Combat.GetIcon = GetIcon
local function UpdateUnits()
for unit in Grid2:IterateRosterUnits() do
local value = UnitAffectingCombat(unit)
if value ~= cache[unit] then
cache[unit] = value
Combat:UpdateIndicators(unit)
end
end
end
function Combat:OnEnable()
self:UpdateDB()
self:RegisterMessage("Grid_UnitUpdated")
self:RegisterMessage("Grid_UnitLeft")
timer:Play()
end
function Combat:OnDisable()
self:UnregisterMessage("Grid_UnitUpdated")
self:UnregisterMessage("Grid_UnitLeft")
timer:Stop()
wipe(cache)
end
function Combat:Grid_UnitUpdated(_, unit)
cache[unit] = UnitAffectingCombat(unit)
end
function Combat:Grid_UnitLeft(_, unit)
cache[unit] = nil
end
function Combat:IsActive(unit)
return cache[unit]
end
function Combat:UpdateDB()
self.GetTexCoord = self.dbx.useEmptyIcon and GetTexCoordEmpty or GetTexCoordIcon
timer = timer or Grid2:CreateTimer( UpdateUnits, 1, false)
end
local function Create(baseKey, dbx)
Grid2:RegisterStatus(Combat, {"color", "icon", "percent", "text"}, baseKey, dbx)
return Combat
end
Grid2.setupFunc["combat"] = Create
Grid2:DbSetStatusDefaultValue( "combat", {type = "combat", color1 = {r=1,g=0,b=0,a=1}} )
-- combat-mine status
local MyCombat = Grid2.statusPrototype:new("combat-mine")
local inCombat
MyCombat.GetColor = Grid2.statusLibrary.GetColor
MyCombat.GetPercent = GetPercent
MyCombat.GetText = GetText
MyCombat.GetIcon = GetIcon
function MyCombat:IsActive()
return inCombat
end
function MyCombat:OnEnable()
self:UpdateDB()
self:RegisterEvent("PLAYER_REGEN_ENABLED", "CombatChanged" )
self:RegisterEvent("PLAYER_REGEN_DISABLED", "CombatChanged" )
inCombat = InCombatLockdown()
end
function MyCombat:OnDisable()
self:UnregisterEvent("PLAYER_REGEN_ENABLED")
self:UnregisterEvent("PLAYER_REGEN_DISABLED")
end
function MyCombat:CombatChanged(event)
inCombat = (event=='PLAYER_REGEN_DISABLED')
self:UpdateAllUnits()
end
function MyCombat:UpdateDB()
self.GetTexCoord = self.dbx.useEmptyIcon and GetTexCoordEmpty or GetTexCoordIcon
end
local function Create(baseKey, dbx)
Grid2:RegisterStatus(MyCombat, {"color", "icon", "percent", "text"}, baseKey, dbx)
return MyCombat
end
Grid2.setupFunc["combat-mine"] = Create
Grid2:DbSetStatusDefaultValue( "combat-mine", {type = "combat-mine", color1 = {r=1,g=0,b=0,a=1}} )
|
quest = {"proda tako da u silosu ostane ", "doda u silos, ako u silos može da stane "}
relat = {" manje ", " više ", " ne više ", " ne manje "}
|
dofile "configs.lua"
local uv = require "luv"
local passive = assert(uv.new_tcp())
assert(passive:bind(host, port))
assert(passive:listen(conncount, function (err)
assert(not err, err)
local stream = uv.new_tcp()
assert(passive:accept(stream))
local missing = msgtotal*msgsize
assert(stream:read_start(function (err, chunk)
missing = missing-#chunk
if missing <= 0 then
stream:close()
passive:close()
end
end))
end))
local stream = uv.new_tcp()
local missing = msgtotal
local function onwrite(err)
assert(not err, err)
missing = missing-1
if missing > 0 then
assert(stream:write(msgdata, onwrite))
else
stream:close()
end
end
stream:connect(host, port, function (err)
assert(not err, err)
assert(stream:write(msgdata, onwrite))
end)
uv.run()
|
--[[Arcane Orb
Author: chrislotix
Date: 05.01.2015.]]
function ArcaneOrb( keys )
local ability = keys.ability
local caster = keys.caster
local mana = caster:GetMana()
local target = keys.target
local summon_damage = ability:GetLevelSpecialValueFor("illusion_damage", (ability:GetLevel() -1))
local extra_damage = ability:GetLevelSpecialValueFor("mana_pool_damage_pct", (ability:GetLevel() -1)) / 100
local damage_table = {}
damage_table.attacker = caster
damage_table.damage_type = ability:GetAbilityDamageType()
damage_table.ability = ability
damage_table.victim = target
if not target:IsRealHero() or target:IsSummoned() then
damage_table.damage = mana * extra_damage + summon_damage
else
damage_table.damage = mana * extra_damage
end
ApplyDamage(damage_table)
end
|
-- On map load writes the current season to gamelog.txt
local seasons = {
[-1] = 'Nothing', -- worldgen
[0] = 'Spring',
[1] = 'Summer',
[2] = 'Autumn',
[3] = 'Winter',
}
local args = {...}
local function write_gamelog(msg)
local log = io.open('gamelog.txt', 'a')
log:write(msg.."\n")
log:close()
end
if args[1] == 'disable' then
dfhack.onStateChange[_ENV] = nil
else
dfhack.onStateChange[_ENV] = function(op)
if op == SC_WORLD_LOADED then
write_gamelog(seasons[df.global.cur_season]..' has arrived on the calendar.')
end
end
end
|
-- Get file to touch
local tArgs = { ... }
if #tArgs == 0 then
print( "Usage: touch <path>" )
return
end
-- Error checking
local sPath = shell.resolve( tArgs[1] )
if not fs.isReadOnly( sPath ) then
file = fs.open(sPath, 'a')
file.writeLine('')
file:close()
return
else
if fs.isDir( sPath ) then
printError("folder is read only")
else
printError("file is read only")
end
end
|
--------------------------------------------------------------------------------
-- GY-MCU680V1 module for NodeMCU
-- LICENCE: http://opensource.org/licenses/MIT
-- @shimosaurus, 1 Mar 2019
--------------------------------------------------------------------------------
--Use:
--require("mcu680"):init(Tx_pin, Rx_pin)
--require("mcu680"):read(function(temperature, humidity, pressure, iaq_accuracy, iaq, gas_resistance, altitude)
-- print(string.format("Temperature: %g C", temperature/100))
-- print(string.format("Humidity: %g %%", humidity/100))
-- print(string.format("Pressure: %g hPa", pressure/100))
-- print(string.format("IAQ accuracy: %g", iaq_accuracy))
-- print(string.format("IAQ: %g", iaq))
-- print(string.format("Gas resistance: %g Ohm", gas_resistance))
-- print(string.format("Altitude: %g m", altitude))
--end)
--
local modname = ...
-- Used modules and functions
local string, print, softuart, struct, bit =
string, print, softuart, struct, bit
-- Local functions
local node_task_post, node_task_LOW_PRIORITY = node.task.post, node.task.LOW_PRIORITY
local string_char, string_format = string.char, string.format
local softuart_setup = softuart.setup
local struct_unpack = struct.unpack
local bit_band, bit_rshift = bit.band, bit.rshift
string, softuart, struct, bit = nil
local cb, suart
local function _chsum(data)
local sum = 0
for i = 1, 19 do
sum = sum + data:byte(i)
end
return (sum % 256) == data:byte(20)
end
local function init(self, tx, rx)
suart = softuart_setup(9600, tx, rx)
--config commands. don't know if needed:
suart:write(string_char(0xA5, 0x55, 0x3F, 0x39))
suart:write(string_char(0xA5, 0x56, 0x02, 0xFD))
local data = ""
suart:on("data", 20, function(d)
data = data .. d
local i = 0
while i <= #data do
i = i + 1
if #data > i and data:byte(i) == 0x5A and data:byte(i+1) == 0x5A then
data = data:sub(i)
if #data >= 20 and _chsum(data) then
local temperature = struct_unpack(">h", data:sub(5,6))
local humidity = struct_unpack(">h", data:sub(7,8))
local pressure = struct_unpack(">i3", data:sub(9,11))
local iaq_accuracy = bit_rshift(bit_band(data:byte(12), 0xF0), 4)
local iaq = struct_unpack(">h", string_char(bit_band(data:byte(12), 0x0F), data:byte(13)))
local gas_resistance = struct_unpack(">L", data:sub(14,17))
local altitude = struct_unpack(">h", data:sub(18,19))
data = data:sub(21)
i = 0
if cb then
node_task_post(node_task_LOW_PRIORITY, function() return cb(temperature, humidity, pressure, iaq_accuracy, iaq, gas_resistance, altitude) end)
node_task_post(node_task_LOW_PRIORITY, function() cb = nil end)
end
end
end
end
end, 0)
end
local function read(self, lcb)
cb = lcb
end
-- Set module name as parameter of require and return module table
local M = {
read = read, init = init
}
_G[modname or 'mcu680'] = M
return M
|
local CorePackages = game:GetService("CorePackages")
local Cryo = require(CorePackages.Cryo)
local Rodux = require(CorePackages.Rodux)
local InspectAndBuyFolder = script.Parent.Parent
local AssetInfo = require(InspectAndBuyFolder.Models.AssetInfo)
local SetAssets = require(InspectAndBuyFolder.Actions.SetAssets)
local SetBundlesAssetIsPartOf = require(InspectAndBuyFolder.Actions.SetBundlesAssetIsPartOf)
return Rodux.createReducer(
{}
, {
--[[
Set a group of assets, joining with any existing assets.
]]
[SetAssets.name] = function(state, action)
local assets = {}
for _, asset in ipairs(action.assets) do
assert(asset.assetId ~= nil, "Expected an asset id when setting an asset's information.")
local currentAsset = state[asset.assetId] or {}
assets[asset.assetId] = Cryo.Dictionary.join(currentAsset, asset)
end
assets = Cryo.Dictionary.join(state, assets)
return assets
end,
--[[
Sets the list of bundles an asset is part of. At this point
the asset should already exist in the store. This is called
after the user navigates to the details page.
]]
[SetBundlesAssetIsPartOf.name] = function(state, action)
local assetId = tostring(action.assetId)
local bundles = action.bundleIds
local currentAsset = state[assetId] or {}
local asset = AssetInfo.fromGetAssetBundles(assetId, bundles)
asset = Cryo.Dictionary.join(currentAsset, asset)
return Cryo.Dictionary.join(state, {[assetId] = asset })
end,
})
|
return {
version = "1.2",
luaversion = "5.1",
tiledversion = "1.2.3",
orientation = "orthogonal",
renderorder = "right-down",
width = 100,
height = 300,
tilewidth = 32,
tileheight = 32,
nextlayerid = 8,
nextobjectid = 472,
properties = {},
tilesets = {
{
name = "test-tileset",
firstgid = 1,
filename = "../../map-editing/tilesets/test-tileset.tsx",
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/map/test-tileset-image.png",
imagewidth = 32,
imageheight = 64,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 32,
height = 32
},
properties = {},
terrains = {},
tilecount = 2,
tiles = {
{
id = 1,
properties = {
["collidable"] = true
}
}
}
},
{
name = "cloud-001",
firstgid = 3,
filename = "../../map-editing/tilesets/cloud-001.tsx",
tilewidth = 337,
tileheight = 155,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/cloud-001.png",
imagewidth = 337,
imageheight = 155,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 337,
height = 155
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "cloud-003",
firstgid = 4,
filename = "../../map-editing/tilesets/cloud-003.tsx",
tilewidth = 337,
tileheight = 165,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/cloud-003.png",
imagewidth = 337,
imageheight = 165,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 337,
height = 165
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-006",
firstgid = 5,
filename = "../../map-editing/tilesets/grass-tuft-006.tsx",
tilewidth = 127,
tileheight = 163,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-006.png",
imagewidth = 127,
imageheight = 163,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 127,
height = 163
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-005",
firstgid = 6,
filename = "../../map-editing/tilesets/grass-tuft-005.tsx",
tilewidth = 81,
tileheight = 119,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-005.png",
imagewidth = 81,
imageheight = 119,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 81,
height = 119
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "cloud-002",
firstgid = 7,
filename = "../../map-editing/tilesets/cloud-002.tsx",
tilewidth = 319,
tileheight = 148,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/cloud-002.png",
imagewidth = 319,
imageheight = 148,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 319,
height = 148
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "ground-base",
firstgid = 8,
filename = "../../map-editing/tilesets/ground-base.tsx",
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
columns = 17,
image = "../assets/art/environment-textures/ground-base.png",
imagewidth = 574,
imageheight = 566,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 32,
height = 32
},
properties = {},
terrains = {},
tilecount = 289,
tiles = {}
},
{
name = "sky",
firstgid = 297,
filename = "../../map-editing/tilesets/sky.tsx",
tilewidth = 375,
tileheight = 375,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/map/sky.png",
imagewidth = 396,
imageheight = 376,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 375,
height = 375
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-004",
firstgid = 298,
filename = "../../map-editing/tilesets/grass-tuft-004.tsx",
tilewidth = 69,
tileheight = 119,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-004.png",
imagewidth = 69,
imageheight = 119,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 69,
height = 119
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "rock-003",
firstgid = 299,
filename = "../../map-editing/tilesets/rock-003.tsx",
tilewidth = 125,
tileheight = 105,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/rock-003.png",
imagewidth = 125,
imageheight = 105,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 125,
height = 105
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "rock-005",
firstgid = 300,
filename = "../../map-editing/tilesets/rock-005.tsx",
tilewidth = 302,
tileheight = 116,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/rock-005.png",
imagewidth = 302,
imageheight = 116,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 302,
height = 116
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "tree-square",
firstgid = 301,
filename = "../../map-editing/tilesets/tree-square-tileset.tsx",
tilewidth = 353,
tileheight = 680,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/tree-square.png",
imagewidth = 353,
imageheight = 680,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 353,
height = 680
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "rock-004",
firstgid = 302,
filename = "../../map-editing/tilesets/rock-004.tsx",
tilewidth = 101,
tileheight = 68,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/rock-004.png",
imagewidth = 101,
imageheight = 68,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 101,
height = 68
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-003",
firstgid = 303,
tilewidth = 102,
tileheight = 95,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-003.png",
imagewidth = 102,
imageheight = 95,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 102,
height = 95
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-002",
firstgid = 304,
filename = "../../map-editing/tilesets/grass-tuft-002.tsx",
tilewidth = 72,
tileheight = 115,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-002.png",
imagewidth = 72,
imageheight = 115,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 72,
height = 115
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-009",
firstgid = 305,
filename = "../../map-editing/tilesets/grass-tuft-009.tsx",
tilewidth = 171,
tileheight = 211,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-009.png",
imagewidth = 171,
imageheight = 211,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 171,
height = 211
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-tuft-007",
firstgid = 306,
filename = "../../map-editing/tilesets/grass-tuft-007.tsx",
tilewidth = 183,
tileheight = 97,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-tuft-007.png",
imagewidth = 183,
imageheight = 97,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 183,
height = 97
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "bush-005",
firstgid = 307,
filename = "../../map-editing/tilesets/bush-005.tsx",
tilewidth = 292,
tileheight = 458,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/bush-005.png",
imagewidth = 292,
imageheight = 458,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 292,
height = 458
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "bush-002",
firstgid = 308,
filename = "../../map-editing/tilesets/bush-002.tsx",
tilewidth = 261,
tileheight = 410,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/bush-002.png",
imagewidth = 261,
imageheight = 410,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 261,
height = 410
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "bush-004",
firstgid = 309,
filename = "../../map-editing/tilesets/bush-004.tsx",
tilewidth = 438,
tileheight = 301,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/bush-004.png",
imagewidth = 438,
imageheight = 301,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 438,
height = 301
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "bush-003",
firstgid = 310,
filename = "../../map-editing/tilesets/bush-003.tsx",
tilewidth = 337,
tileheight = 301,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/bush-003.png",
imagewidth = 337,
imageheight = 301,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 337,
height = 301
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "bush-006",
firstgid = 311,
filename = "../../map-editing/tilesets/bush-006.tsx",
tilewidth = 417,
tileheight = 552,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/bush-006.png",
imagewidth = 417,
imageheight = 552,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 417,
height = 552
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-pattern-005",
firstgid = 312,
filename = "../../map-editing/tilesets/grass-pattern-005.tsx",
tilewidth = 712,
tileheight = 498,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-pattern-005.png",
imagewidth = 712,
imageheight = 498,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 712,
height = 498
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass-pattern-004",
firstgid = 313,
filename = "../../map-editing/tilesets/grass-pattern-004.tsx",
tilewidth = 712,
tileheight = 498,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-pattern-004.png",
imagewidth = 712,
imageheight = 498,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 712,
height = 498
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "grass_pattern_003",
firstgid = 314,
filename = "../../map-editing/tilesets/grass-pattern-003.tsx",
tilewidth = 712,
tileheight = 498,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/grass-pattern-003.png",
imagewidth = 712,
imageheight = 498,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 712,
height = 498
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "rock-001",
firstgid = 315,
filename = "../../map-editing/tilesets/rock-001.tsx",
tilewidth = 284,
tileheight = 137,
spacing = 0,
margin = 0,
columns = 1,
image = "../assets/art/environment-textures/rock-001.png",
imagewidth = 284,
imageheight = 137,
tileoffset = {
x = 0,
y = 0
},
grid = {
orientation = "orthogonal",
width = 284,
height = 137
},
properties = {},
terrains = {},
tilecount = 1,
tiles = {}
},
{
name = "rock-002",
firstgid = 316,
filename = "../../map-editing/tilesets/rock-002.tsx",
tilewidth = 126,
tileheight = 106,
spacing = 0,
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30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 30, 26, 26, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 30, 26, 26, 30, 30, 30, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 30, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 30, 30, 26, 26, 26, 26, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 26, 26, 26, 30, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 30, 26, 26, 26, 26, 26, 30, 30, 30, 30, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 30, 26, 26, 30, 30, 30, 30, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 30, 30, 26, 26, 30, 30, 30, 30, 30, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
30, 26, 26, 26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
26, 26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
26, 26, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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type = "",
shape = "rectangle",
x = 2292.39,
y = 4269.99,
width = 103.568,
height = 107.386,
rotation = -29.7115,
gid = 303,
visible = true,
properties = {}
},
{
id = 471,
name = "",
type = "",
shape = "rectangle",
x = 2190.12,
y = 4379.14,
width = 81,
height = 119,
rotation = -411.59,
gid = 6,
visible = true,
properties = {}
}
}
},
{
type = "objectgroup",
id = 7,
name = "hangybags",
visible = true,
opacity = 1,
offsetx = 0,
offsety = 0,
draworder = "topdown",
properties = {},
objects = {
{
id = 349,
name = "hangingBag",
type = "",
shape = "point",
x = 1628,
y = 4383,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 350,
name = "hangingBag",
type = "",
shape = "point",
x = 908,
y = 4855,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 351,
name = "hangingBag",
type = "",
shape = "point",
x = 1552,
y = 4819,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 352,
name = "hangingBag",
type = "",
shape = "point",
x = 594,
y = 5192,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 353,
name = "hangingBag",
type = "",
shape = "point",
x = 1247,
y = 5067,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 354,
name = "hangingBag",
type = "",
shape = "point",
x = 1718,
y = 5411,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 355,
name = "hangingBag",
type = "",
shape = "point",
x = 993,
y = 5418,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 356,
name = "hangingBag",
type = "",
shape = "point",
x = 435,
y = 5538,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 357,
name = "hangingBag",
type = "",
shape = "point",
x = 1016,
y = 5789,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 358,
name = "hangingBag",
type = "",
shape = "point",
x = 1358,
y = 6064,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 359,
name = "hangingBag",
type = "",
shape = "point",
x = 2184,
y = 5648,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 360,
name = "hangingBag",
type = "",
shape = "point",
x = 1912,
y = 5038,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 361,
name = "hangingBag",
type = "",
shape = "point",
x = 1872,
y = 5861,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
},
{
id = 363,
name = "hangingBag",
type = "",
shape = "point",
x = 2422,
y = 2121,
width = 0,
height = 0,
rotation = 0,
visible = true,
properties = {
["bagHeight"] = 150,
["bagWidth"] = 80,
["pivotingJoint"] = true,
["ropeLength"] = 150,
["texturPpathAnchor"] = "assets/art/gameobject-textures/sandbag_anchortexture.png",
["texturePathBag"] = "assets/art/gameobject-textures/sandbag_bagtexture.png",
["texturePathRope"] = "assets/art/gameobject-textures/sandbag_ropetexture.png"
}
}
}
}
}
}
|
---@class CS.UnityEngine.HumanBone : CS.System.ValueType
---@field public limit CS.UnityEngine.HumanLimit
---@field public boneName string
---@field public humanName string
---@type CS.UnityEngine.HumanBone
CS.UnityEngine.HumanBone = { }
return CS.UnityEngine.HumanBone
|
html = {}
function html:input(type, value)
return string.format('<input type="%s" value="%s"/>', type, value)
end
|
local rng = require'rng'
-- global facility function
function random(len) return RNG.new():octet(len) end
return rng
|
--[[
Copyright 2012 The lev Authors. All Rights Reserved.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS-IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
--]]
local exports = {}
exports['lev.fs:\tfs_utime'] = function(test)
local fs = lev.fs
local path = '_test_tmp1.txt'
fs.unlink(path)
local err, fd = fs.open(path, 'w', '0666')
local atime, mtime = 1234, 5678
err = fs.futime(fd, atime, mtime)
test.is_nil(err)
local stat
err, stat = fs.fstat(fd)
test.equal(stat.atime, atime)
-- Disable this test because it fails on Travis.
--test.equal(stat:mtime(), mtime)
fs.close(fd)
atime, mtime = 4321, 8765
err = fs.utime(path, atime, mtime)
test.is_nil(err)
err, stat = fs.stat(path)
test.equal(stat.atime, atime)
test.equal(stat.mtime, mtime)
fs.unlink(path)
test.done()
end
return exports
|
----------------------------------------------------------------------
--
-- This script performs training and testing for evaluation on
-- covnet model on a
-- classification problem.
--
--
-- Ritambhara Singh
----------------------------------------------------------------------
require 'torch'
---------------------------------------------------------------------
print '==> processing options'
local set = function()
cmd = torch.CmdLine()
cmd:text()
cmd:text('DeepChrome Pipeline options')
cmd:text()
cmd:text('Options:')
-- global:
cmd:option('-epoch', 1, 'epoch number of best model')
--data:
cmd:option('-dataDir', "data/", 'The data home location')
cmd:option('-dataset', "toy/", 'Dataset name, corresponds to the folder name in dataDir')
cmd:option('-resultsDir', "results/", 'The data home location')
cmd:option('-name', "", 'Optionally, give a name for this model')
cmd:option('-tssize', "9", 'Test set size (number of genes)')
opt = cmd:parse(arg or {})
end
set()
----------------------------------------------------------------------
print '==> executing all'
dofile '1_data.lua'
--perform testing:
dofile '6_eval.lua'
--perform visualization
dofile '7_viz.lua'
----------------------------------------------------------------------
print '==> evaluation!'
test()
print '==> visualization!'
viz_model()
|
-- first strip out UTF8 BOM from files with powershell
local lfs = require "lfs"
local FRAMEXML = "../#FrameXML/Generate-Globals/wow-ui-source/"
-- too lazy to parse FrameXML_TBC.toc or whatever the new file loading structure is
local flavors = {
mainline = {FRAMEXML.."Interface"},
tbc = {
FRAMEXML.."Interface",
FRAMEXML.."Interface_TBC",
},
vanilla = {
FRAMEXML.."Interface",
FRAMEXML.."Interface_Vanilla",
},
}
local OUT_PATH = "../BlizzardInterfaceResources/Resources"
local skipDir = {
["."] = true,
[".."] = true,
["GlueXML"] = true,
}
local dataTypes = {
mixin = {
label = "Mixins",
data = {},
tostring = function(name)
return string.format('\t"%s",', name)
end,
},
template = {
label = "Templates",
data = {},
tostring = function(tbl)
local s = string.format('\t["%s"] = {type = "%s"', tbl.name, tbl.object)
if tbl.mixin then
s = s..string.format(', mixin = "%s"', tbl.mixin)
end
if tbl.inherits then
s = s..string.format(', inherits = "%s"', tbl.inherits)
end
if tbl.intrinsic then
s = s..string.format(', intrinsic = true', tbl.inherits)
end
s = s.."},"
return s
end,
},
}
local mixinFunc = {
CreateFromMixins = "CreateFromMixins%((.-)%)",
CreateAndInitFromMixin = "CreateAndInitFromMixin%((.-)[,%)]", -- 9 mixins
}
local filterMixinArgs = {
[""] = true, -- no args
["..."] = true, -- definition
["baseModule or DEFAULT_OBJECTIVE_TRACKER_MODULE"] = true,
["dataProvider"] = true,
["mixin"] = true,
["nodeMixin"] = true,
["self"] = true,
["subSystemMixin"] = true,
}
local filterTemplates = {
-- AddOns\Blizzard_GuildControlUI\Blizzard_GuildControlUI.xml
GuildBankTabPermissionsTabTemplate = true, -- commented out
}
local function SortTable(tbl)
local t = {}
for k in pairs(tbl) do
table.insert(t, k)
end
table.sort(t, function(a, b)
return a:lower() < b:lower()
end)
return t
end
local m = {}
function m:IterateFiles(folder)
for fileName in lfs.dir(folder) do
local path = folder.."/"..fileName
local attr = lfs.attributes(path)
if attr.mode == "directory" then
if not skipDir[fileName] then
self:IterateFiles(path)
end
else
if fileName:find("%.xml") then
self:ParseXml(path, fileName)
elseif fileName:find("%.lua") then
self:ParseLua(path)
end
end
end
end
function m:ParseXml(path, fileName)
-- could use xml2lua for less dumb parsing
local file = io.open(path, "r")
local lookbackLines, lineIdx = {}, 0
for line in file:lines() do
lineIdx = lineIdx + 1
local mixin = self:FindAttribute(line, "mixin")
if mixin then
self:HandleCommaString(dataTypes.mixin.data, mixin)
end
local virtual = self:FindAttribute(line, "virtual")
local intrinsic = self:FindAttribute(line, "intrinsic")
if virtual == "true" or intrinsic then -- attribute value for IMECandidatesFrame is "false"
local objectType = line:match('<(.-) ')
local name = line:match(' name%s?="(.-)"')
if not name and fileName == "SecureHandlerTemplates.xml" then
-- not everything is on 1 line e.g. SecureHandlerDragTemplate
line = lookbackLines[lineIdx-2]..lookbackLines[lineIdx-1]..line
objectType, name = line:match('<(.-) name%s?="(.-)"')
end
if name and not filterTemplates[name] and not name:find("%$") then
dataTypes.template.data[name] = {
name = name,
object = objectType,
inherits = self:FindAttribute(line, "inherits"),
mixin = mixin,
intrinsic = intrinsic,
}
end
end
lookbackLines[lineIdx] = line
end
file:close()
end
function m:ParseLua(path)
local file = io.open(path, "r")
for line in file:lines() do
for _, pattern in pairs(mixinFunc) do
local attrValue = line:match(pattern)
if attrValue and not filterMixinArgs[attrValue] then
self:HandleCommaString(dataTypes.mixin.data, attrValue)
end
end
end
file:close()
end
function m:FindAttribute(line, name)
local pattern = name..'%s?="(.-)"'
return line:match(pattern)
end
function m:HandleCommaString(tbl, str)
if str:find(",") then
for part in str:gmatch("[^%s,]+") do
tbl[part] = part
end
else
tbl[str] = str
end
end
function m:WriteDataFile(info)
local fullPath = OUT_PATH.."/"..info.label..".lua"
print("writing", fullPath)
local file = io.open(fullPath, "w")
file:write(string.format("local %s = {\n", info.label))
for _, key in pairs(SortTable(info.data)) do
local value = info.data[key]
local text = info.tostring(value)
file:write(text.."\n")
end
file:write(string.format("}\n\nreturn %s\n", info.label))
file:close()
end
function m:main(flavor)
for _, folder in pairs(flavors[flavor]) do
m:IterateFiles(folder)
end
for _, info in pairs(dataTypes) do
m:WriteDataFile(info)
end
end
return m
|
local function onEvent(self, event, rollID, ...)
if GetZoneText() ~= "Zul'Gurub" then
-- Only want to run this in ZG
return
end
texture, name = GetLootRollItemInfo(rollID)
if(string.find(name," Coin") or string.find(name,"Hakkari Bijou")) then
RollOnLoot(arg1, 1)
end
end
frame = CreateFrame("Frame");
frame:SetScript("OnEvent", onEvent);
frame:RegisterEvent("START_LOOT_ROLL")
|
local Modules = script.Parent.Parent.Parent.Parent
local Roact = require(Modules.Roact)
local ComplexStringInput = require(script.Parent.ComplexStringInput)
local uDimPattern = "^([%-%d%.]+),([%-%d%.]+)$"
local function createUDimFromString(str)
local scale, offset = str:match(uDimPattern)
if not scale or not offset then
return
end
return UDim.new(scale, offset)
end
local function createShortStringFromUDim(uDim: UDim)
return string.format("%.3f, %.0f", uDim.Scale, uDim.Offset):gsub("%.?0+$", ""):gsub("%.?0+,", ",")
end
local function UDimInput(props)
return Roact.createElement(ComplexStringInput, {
Key = props.Key,
Value = createShortStringFromUDim(props.Value),
Validate = function(raw)
local udim = createUDimFromString(raw:gsub("%s", ""))
if not udim then
return false
else
return true, createShortStringFromUDim(udim)
end
end,
Parse = function(raw)
return createUDimFromString(raw:gsub("%s", ""))
end,
OnChanged = props.OnChanged,
})
end
return UDimInput
|
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0x10,
0xc1, 0x04,
0xc4, 0x04, 0x01, 0x00, 0x00, 0x02,
0x03,
0xc5, 0x01, 0x00,
0x03,
0xc5, 0x00, 0x01,
0x0f,
0xc5, 0x00, 0x02,
0xc4, 0x00, 0x01, 0x00, 0x00, 0x00,
0x04,
0xc1, 0x00,
0xd3, 0x1e,
0x00,
0xca, 0x1e, 0x01,
0xc4, 0x00, 0x01, 0x00, 0x00, 0x02,
0x02,
0xc3, 0x01,
0x00,
0xd0, 0x00,
0xd2, 0x02, 0x00, 0x32,
0x0c, 0x30,
0xc9, 0x64,
0xc0, 0x03, 0x01, 0x00, 0x00,
0xc0, 0x17, 0x01, 0x00, 0x00,
0xc0, 0x16, 0x01, 0x00, 0x00,
0xc4, 0x0e, 0x01, 0x00, 0x00, 0x02,
0x02,
0xdc, 0x0d,
0x00,
0xc0, 0x19, 0x00, 0x18,
0xc1, 0x0d,
0xc0, 0x05, 0x01, 0x00, 0x00,
0xc0, 0x04, 0x01, 0x00, 0x00,
0xc5, 0x00, 0x03,
0xd0, 0x03,
0xc7, 0x00, 0x01, 0x76,
0x01, 0x5b,
0xc4, 0x06, 0x01, 0x00, 0x07, 0x01,
0x53,
0xc0, 0x07, 0x01, 0x00, 0x00,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x00,
0x27,
0xc4, 0x09, 0x01, 0x00, 0x14, 0x03,
0x02,
0xc1, 0x01,
0x02,
0xcb, 0x04,
0xc5, 0x01, 0x05,
0xd4, 0x01,
0xd5, 0x01,
0xc6,
0xc4, 0x01, 0x01, 0x00, 0x03, 0x02,
0x0b,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x02,
0x03,
0xc5, 0x01, 0x06,
0x00,
0x00,
0x1a,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x02,
0x12,
0xc2, 0x17,
0xc4, 0x17, 0x01, 0x00, 0x05, 0x00,
0x08,
0xc5, 0x01, 0x07,
0xc0, 0x17, 0x01, 0x00, 0x00,
0x00,
0x00,
0xd0, 0x00,
0xc5, 0x00, 0x08,
0x00,
0x02, 0x63,
0xc8, 0x13,
0xc4, 0x13, 0x01, 0x00, 0x01, 0x02,
0x56,
0xde, 0x10,
0xc4, 0x06, 0x01, 0x00, 0x01, 0x03,
0x36,
0xc4, 0x10, 0x01, 0x00, 0x04, 0x02,
0x0b,
0xd9, 0x10,
0xc4, 0x10, 0x00, 0x11, 0x03,
0x02,
0xc3, 0x03,
0x00,
0x00,
0xc4, 0x06, 0x01, 0x00, 0x06, 0x01,
0x1b,
0xc4, 0x0f, 0x01, 0x00, 0x01, 0x02,
0x13,
0xc4, 0x10, 0x01, 0x00, 0x03, 0x02,
0x0b,
0xd9, 0x10,
0xc4, 0x10, 0x00, 0x12, 0x03,
0x02,
0xc3, 0x04,
0x00,
0x00,
0x00,
0x00,
0x00,
0xc4, 0x10, 0x01, 0x00, 0x05, 0x02,
0x0e,
0xd9, 0x10,
0xc5, 0x01, 0x09,
0xc0, 0x05, 0x00, 0x10,
0xc0, 0x15, 0x01, 0x00, 0x02,
0x00,
0x00,
0xc5, 0x00, 0x0a,
0x0b, 0x02,
0xd0, 0x04,
0x00, 0x1c,
0xc4, 0x06, 0x01, 0x00, 0x06, 0x01,
0x12,
0xc5, 0x00, 0x0b,
0xc2, 0x07,
0xc4, 0x07, 0x01, 0x00, 0x01, 0x00,
0x05,
0xc0, 0x07, 0x01, 0x00, 0x00,
0x00,
0x00,
0xd0, 0x00,
0x09, 0x4d,
0xc4, 0x01, 0x01, 0x00, 0x00, 0x02,
0x13,
0xc4, 0x02, 0x01, 0x00, 0x00, 0x00,
0x0b,
0xc1, 0x02,
0xc5, 0x00, 0x0c,
0xc0, 0x01, 0x00, 0x09,
0xd0, 0x00,
0x00,
0x00,
0xc4, 0x04, 0x01, 0x00, 0x00, 0x03,
0x13,
0xc2, 0x14,
0xc4, 0x14, 0x01, 0x00, 0x05, 0x00,
0x05,
0xc0, 0x14, 0x01, 0x00, 0x00,
0x00,
0xce, 0x00, 0x14, 0x00,
0x00,
0xc4, 0x15, 0x01, 0x00, 0x01, 0x02,
0x03,
0xc5, 0x01, 0x0a,
0x00,
0xc4, 0x15, 0x01, 0x00, 0x03, 0x01,
0x02,
0xc1, 0x15,
0x00,
0xc2, 0x03,
0x0c, 0x07,
0xd0, 0x00,
0xc0, 0x14, 0x01, 0x00, 0x00,
0x0d, 0x04,
0xce, 0x01, 0x01, 0x01,
0x0e, 0x32,
0xc4, 0x06, 0x01, 0x00, 0x01, 0x02,
0x0e,
0xc0, 0x15, 0x01, 0x00, 0x00,
0xd5, 0xff,
0xc5, 0x01, 0x0d,
0xc0, 0x04, 0x00, 0x00,
0x17,
0xd5, 0x00,
0xc0, 0x04, 0x01, 0x00, 0x00,
0xc4, 0x06, 0x01, 0x00, 0x02, 0x02,
0x08,
0xc0, 0x15, 0x01, 0x00, 0x00,
0xc5, 0x01, 0x0e,
0x00,
0xc0, 0x05, 0x01, 0x00, 0x0a,
0xc7, 0x03, 0x00, 0x11,
0x0c, 0x07,
0xc5, 0x00, 0x0f,
0xd5, 0x01,
0xcb, 0x10,
0x0d, 0x02,
0xd0, 0x01,
0x0b, 0x02,
0xd0, 0x04,
0xc7, 0x04, 0x00, 0x14,
0x0c, 0x07,
0xc5, 0x00, 0x11,
0xd5, 0x01,
0xcb, 0x12,
0x0d, 0x02,
0xd0, 0x02,
0x0b, 0x05,
0xd0, 0x02,
0xdf,
0xd0, 0x04,
0xc7, 0x05, 0x00, 0x25,
0x0c, 0x08,
0xc5, 0x00, 0x11,
0xdf,
0xc0, 0x14, 0x00, 0x0c,
0x09, 0x19,
0xc4, 0x14, 0x01, 0x00, 0x02, 0x01,
0x08,
0xc5, 0x01, 0x13,
0xd7,
0xd4, 0x00,
0xd0, 0x03,
0x09,
0xc1, 0x14,
0xcd, 0x00, 0x14, 0x00,
0xc5, 0x00, 0x0b,
0xc7, 0x01, 0x00, 0x72,
0x0c, 0x23,
0xc5, 0x01, 0x14,
0xc4, 0x19, 0x01, 0x00, 0x00, 0x02,
0x07,
0xd8, 0x15,
0xc0, 0x16, 0x01, 0x00, 0x07,
0x11,
0xca, 0x1e, 0x00,
0xd4, 0xff,
0xc4, 0x0d, 0x01, 0x00, 0x00, 0x02,
0x02,
0xd8, 0x16,
0x02,
0xd8, 0x17,
0x02, 0x2c,
0xc8, 0x13,
0xc4, 0x13, 0x01, 0x00, 0x01, 0x02,
0x1f,
0xde, 0x10,
0xc4, 0x19, 0x01, 0x00, 0x00, 0x00,
0x15,
0xc4, 0x10, 0x01, 0x00, 0x05, 0x02,
0x0d,
0xd9, 0x10,
0xc4, 0x10, 0x00, 0x0d, 0x02,
0x04,
0xd5, 0x0a,
0xc3, 0x05,
0x00,
0x00,
0x00,
0x00,
0xc5, 0x00, 0x0a,
0x09, 0x1d,
0xc2, 0x16,
0xc4, 0x16, 0x01, 0x00, 0x06, 0x02,
0x13,
0xc0, 0x16, 0x01, 0x00, 0x00,
0xc4, 0x0d, 0x01, 0x00, 0x00, 0x02,
0x03,
0xc5, 0x00, 0x18,
0x03,
0xc5, 0x00, 0x19,
0x00,
}
return byteCode
|
curse_protection = {
cast = function(player)
local duration = 285000
player:sendAction(6, 20)
player:sendStatus()
player:sendAnimation(11)
player:playSound(702)
player:setDuration("curse_protection", duration)
end,
uncast = function(player)
player:sendMinitext("End of protection")
end
}
|
function onCreate()
makeLuaSprite('theRoom','room',-600,-350)
addLuaSprite('theRoom',false)
setLuaSpriteScrollFactor('theRoom', 0.9, 0.9);
makeLuaSprite('theShadow','shadow',-400, -300)
addLuaSprite('theShadow',true)
setLuaSpriteScrollFactor('theShadow', 0, 0);
makeAnimatedLuaSprite('doomKitty','doom',0,530)
addAnimationByPrefix('doomKitty','doombop','doombop',24,true)
addLuaSprite('doomKitty',false)
objectPlayAnimation('doomKitty','doombop',true)
setLuaSpriteScrollFactor('doomKitty', 0.95, 0.95);
makeAnimatedLuaSprite('mrBuns','buns',550,550)
addAnimationByPrefix('mrBuns','bunsbop','bunsbop',24,true)
addLuaSprite('mrBuns',false)
objectPlayAnimation('mrBuns','bunsbop',true)
setLuaSpriteScrollFactor('mrBuns', 0.95, 0.95);
end
function onBeatHit()-- for every beat
-- body
end
function onStepHit()-- for every step
-- body
end
function onUpdate()
-- body
end
|
----------------------
--------------------
-- Table Functions
----------------
--------------
------------
----------
--------
------
----
--
------------------
-- Private Functions
--------
------
----
--
-- ref: https://web.archive.org/web/20131225070434/http://snippets.luacode.org/snippets/Deep_Comparison_of_Two_Values_3
local function __deepcompare(t1, t2, ignore_mt)
-- native check
if not _:isTable(t1) or not _:isTable(t2) then
return t1 == t2
end
-- respect metatable `__eq` check, if found..
local mt = getmetatable(v1)
if not ignore_mt and mt and mt.__eq then
return t1 == t2
end
-- test t1 == t2
for k1, v1 in pairs(t1) do
if t2[k1] == nil or not __deepcompare(v1, t2[k1]) then
return false
end
end
-- test t2 == t1
for k2, v2 in pairs(t2) do
if t1[k2] == nil or not __deepcompare(t1[k2], v2) then
return false
end
end
return true
end
------------------
-- Public Functions
--------
------
----
--
-- _:is_(var)
-- Determines if `var` is a native lander `function`.
--
-- @param mixed(var)
-- @return boolean
function _:is_(var)
return _:isString(var) and _:isFunction(_[var])
end
-- _:isArray(var)
-- Determines if `var` is an "array"
-- (e.g. contains no named-indexes).
--
-- Note:
-- "Array" functions will always use `ipairs`
--
-- @param mixed(var)
-- @return boolean
function _:isArray(var)
if not _:isTable(var) then return false end
--
return #var == _:size(var)
end
-- _:isBoolean(var)
-- Determines if `var` is a boolean value
--
-- @param mixed(var)
-- @return boolean
function _:isBoolean(var)
return _.__type(var) == 'boolean'
end
-- _:isEmpty(var)
-- Determines if `var` is an "empty" value.
--
-- @param mixed(var)
-- @return boolean
function _:isEmpty(var)
if _:isTable(var) then return _.__next(var) == nil
elseif _:isBoolean(var) then return var == false
elseif _:isString(var) then return var == ''
elseif _:isNumber(var) then return var == 0
end
-- TODO: what about other types?
return var == nil
end
-- _:isEqual(left, right)
-- Determines if `left == right`, with tables
-- undergoing recursive equality.
--
-- Notes:
-- * Lua's native equality operator tests data types.
-- * `metatable __eq` functions are respected.
--
-- @param mixed(left)
-- @param mixed(right)
-- @return boolean
function _:isEqual(left, right)
return __deepcompare(left, right)
end
-- _:isEven(var)
-- Determines if `var` is an even number.
--
-- @param mixed(var)
-- @return boolean
function _:isEven(var)
if not _:isNumber(var) then
return false
end
return var % 2 == 0
end
-- _:isFalsey(var)
-- Determines if `var` is a falsey value (e.g. `nil`, `false`).
--
-- @param mixed(var)
-- @return boolean
function _:isFalsey(var)
if var then
return false
end
return true
end
-- _:isFunction(var)
-- Determines if `var` is a `function`.
--
-- @param mixed(var)
-- @return boolean
function _:isFunction(var)
return _.__type(var) == 'function' or
_:is_(var)
end
-- _:isNaN(var)
-- Determines if `var` is not a `number`.
--
-- @param mixed(var)
-- @return boolean
function _:isNaN(var)
return not _:isNumber(var)
end
-- _:isNegative(var)
-- Determines if `var` is a negative number.
--
-- @param mixed(var)
-- @return boolean
function _:isNegative(var)
if not _:isNumber(var) then
return false
end
return var < 0
end
-- _:isNil(var)
-- Determines if `var` is nil.
--
-- @param mixed(var)
-- @return boolean
function _:isNil(var)
return var == nil
end
-- _:isNotNil(var)
-- Determines if `var` is not nil.
--
-- @param mixed(var)
-- @return boolean
function _:isNotNil(var)
return var ~= nil
end
-- _:isNumber(var)
-- Determines if `var` is a number.
--
-- @param mixed(var)
-- @return boolean
function _:isNumber(var)
return _.__type(var) == 'number'
end
-- _:isOdd(var)
-- Determines if `var` is an odd number.
--
-- @param mixed(var)
-- @return boolean
function _:isOdd(var)
if not _:isNumber(var) then
return false
end
return var % 2 ~= 0
end
-- _:isPositive(var)
-- Determines if `var` is a positive number (including 0).
--
-- @param mixed(var)
-- @return boolean
function _:isPositive(var)
if not _:isNumber(var) then
return false
end
return var >= 0
end
-- _:isRegex(var)
-- Alias for [_:isRegexPattern](#isRegexPattern).
--
-- @param mixed(var)
-- @return boolean
function _:isRegex(var)
return _:isRegexPattern(var)
end
-- _:isRegexPattern(var)
-- Determines if `var` is a regex pattern.
--
-- @param mixed(var)
-- @return boolean
function _:isRegexPattern(var)
return pcall(function() _.__re.compile(var) end)
end
-- _:isSequence(var)
-- Determines if `var` is a "sequence"
-- (e.g. an ordered, indexed table).
--
-- @param mixed(var)
-- @return boolean
function _:isSequence(var)
if not _:isArray(var) then return false end
--
local prev
for _, v in ipairs(var) do
if prev and prev > v then
return false
end
-- update `prev` for next comparison
prev = v
end
return true
end
-- _:isSet(var)
-- Determines if `var` is a set (e.g. a table with
-- named indexes for uniqueness; order is not important).
--
-- Note:
-- For the definition of a "set" we are using
-- [this reference](https://www.lua.org/pil/11.5.html).
--
-- @param mixed(var)
-- @return boolean
function _:isSet(var)
if not _:isArray(var) then return false end
--
return _:isEqual(var, _:unique(var))
end
-- _:isString(var)
-- Determines if `var` is a `string` value.
--
-- @param mixed(var)
-- @return boolean
function _:isString(var)
return _.__type(var) == 'string'
end
-- _:isTable(var)
-- Determines if `var` is a `table` value.
--
-- @param mixed(var)
-- @return boolean
function _:isTable(var)
return _.__type(var) == 'table'
end
-- _:isTruthy(var)
-- Determines if `var` is a truthy value (e.g. NOT `nil`, `false`).
--
-- @param mixed(var)
-- @return boolean
function _:isTruthy(var)
if var then
return true
end
return false
end
-- _:isThread(var)
-- Determines if `var` is a `thread` value.
--
-- @param mixed(var)
-- @return boolean
function _:isThread(var)
return _.__type(var) == 'thread'
end
-- _:isZero(var)
-- Determines if `var` equals zero.
--
-- @param mixed(var)
-- @return boolean
function _:isZero(var)
return var == 0
end
|
return {
-- Poke = {mapName, huntType}
["Bellsprout"] = {"Route 24", "grass"},
["Caterpie"] = {"Viridian Forest", "grass"},
["Diglett"] = {"Digletts Cave Entrance 2", "cave"},
["Doduo"] = {"Route 16", "grass"},
["Drowzee"] = {"Route 11", "grass"},
["Geodude"] = {"Rock Tunnel 1", "cave"},
["Horsea"] = {"Route 6", "water"},
["Krabby"] = {"Route 6", "water"},
["Magikarp"] = {"Route 10", "water"},
["Magnemite"] = {"Route 10", "grass"},
["NidoranF"] = {"Route 10", "grass"},
["Nidoran M"] = {"Route 10", "grass"},
["Oddish"] = {"Route 25", "grass"},
["Pidgey"] = {"Route 4", "grass"},
["Sandshrew"] = {"Digletts Cave", "cave"},
["Slowpoke"] = {"Route 12", "water"},
["Spearow"] = {"Route 4", "grass"},
["Tentacool"] = {"Route 10", "water"},
["Venonat"] = {"Route 12", "grass"},
["Weedle"] = {"Viridian Forest", "grass"},
["Zubat"] = {"Digletts Cave Entrance 2", "cave"},
-- Item = {Location, {x,y}},
["HP Up"] = {"Celadon Mart 5", {3,9}},
["Protein"] = {"Celadon Mart 5", {3,9}},
["Iron"] = {"Celadon Mart 5", {3,9}},
["Carbos"] = {"Celadon Mart 5", {3,9}},
["Calcium"] = {"Celadon Mart 5", {3,9}},
["Zinc"] = {"Celadon Mart 5", {3,9}},
["Bone Moss"] = {"Pokemon Tower 3F", {16,7}},
["Hearth Peach"] = {"Viridian Forest", {42,62}},
["Sparky Blossom"] = {"Power Plant", {1,1}},
}
|
local io = {}
io.width = 64 * 2
io.init = function(gameboy)
io.canvas = love.graphics.newCanvas(64, 400)
io.gameboy = gameboy
io.background_image = love.graphics.newImage("images/debug_io_background.png")
end
io.draw = function(x, y)
love.graphics.setCanvas(io.canvas)
love.graphics.clear()
love.graphics.setColor(1, 1, 1)
love.graphics.draw(io.background_image, 0, 0)
io.print_values(io.gameboy)
love.graphics.setCanvas() -- reset to main FB
love.graphics.setColor(1, 1, 1)
love.graphics.push()
love.graphics.scale(2, 2)
love.graphics.draw(io.canvas, x / 2, y / 2)
love.graphics.pop()
end
local io_values = {
[0] = {
-- joypad
{0xFF00, "JOY"},
-- serial transfer cable (unimplemented entirely)
{0xFF01, "SB"},
{0xFF02, "SC"},
-- timers
{0xFF04, "DIV"},
{0xFF05, "TIMA"},
{0xFF06, "TMA"},
{0xFF07, "TAC"},
-- interrupt flags (this holds currently requested interrupts)
{0xFF0F, "IF"},
-- graphics
{0xFF40, "LCDC"},
{0xFF41, "STAT"},
{0xFF42, "SCY"},
{0xFF43, "SCX"},
{0xFF44, "LY"},
{0xFF45, "LYC"},
{0xFF47, "BGP"},
{0xFF48, "OBP0"},
{0xFF49, "OBP1"},
{0xFF4A, "WY"},
{0xFF4B, "WX"},
-- Interrupt enable
{0xFFFF, "IE"},
{},
-- sound
{0xFF10, "NR10"},
{0xFF11, "NR11"},
{0xFF12, "NR12"},
{0xFF13, "NR13"},
{0xFF14, "NR14"},
--{},
{0xFF16, "NR21"},
{0xFF17, "NR22"},
{0xFF18, "NR23"},
{0xFF19, "NR24"},
--{},
{0xFF1A, "NR30"},
{0xFF1B, "NR31"},
{0xFF1C, "NR32"},
{0xFF1D, "NR33"},
{0xFF1E, "NR34"},
--{},
{0xFF20, "NR41"},
{0xFF21, "NR42"},
{0xFF22, "NR43"},
{0xFF23, "NR44"},
--{},
{0xFF24, "NR50"},
{0xFF25, "NR51"},
{0xFF26, "NR52"},
}
}
function io.print_value(gameboy, name, address, x, y)
love.graphics.print(string.format("%04X [%- 4s] %02X", address, name, gameboy.memory[address]), x, y)
end
function io.print_values(gameboy)
love.graphics.setColor(0, 0, 0)
for x, column in pairs(io_values) do
for i, io_value in ipairs(column) do
if #io_value == 2 then
io.print_value(gameboy, io_value[2], io_value[1], 4 + x, 7 * (i) + 10)
end
end
end
end
return io
|
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
return function(l, t, r, b)
return setmetatable({
left = l,
right = r,
top = t,
bottom = b,
contains = function(self, x, y)
return x >= self.left and x <= self.right and
y >= self.top and y <= self.bottom
end
}, {
__tostring = function(tbl)
return string.format("Region (%d,%d)-(%d,%d)", tbl.left, tbl.top, tbl.right, tbl.bottom)
end
})
end
|
local _, ns = ...
----------------------------------------------------------------------------------------
-- Settings for DarkUI Option GUI
----------------------------------------------------------------------------------------
ns.Categories = {}
ns.OptionList = {}
ns.Hooks = {}
ns.opt_widgets = {}
|
resource_manifest_version "05cfa83c-a124-4cfa-a768-c24a5811d8f9"
file 'int_medical.ytyp'
data_file 'DLC_ITYP_REQUEST' 'int_medical.ytyp'
|
---@type ZxUIText
local ZxUIText = LibStub("AceAddon-3.0"):GetAddon("ZxUIText")
---@class CoreFactory47
local CoreFactory47 = {}
CoreFactory47.__index = CoreFactory47
ZxUIText.CoreFactory47 = CoreFactory47
CoreFactory47._frameEnableToggleList = {}
CoreFactory47._prevDisabledOptionsList = {}
---@param curModule table
---Explicitly call OnEnable() and OnDisable() depending on the module's IsEnabled()
---This function is exactly like refreshConfig(), except it is called only during initialization.
function CoreFactory47:initModuleEnableState(curModule)
if type(curModule.handleEnableToggle) == "function" then curModule:handleEnableToggle() end
if curModule:IsEnabled() then
curModule:OnEnable()
else
curModule:OnDisable()
end
curModule:refreshConfig()
end
---@param optionInstance table Instance of an option object, such as BarTemplateEnableOptions or
-- Aura47Options
---@param curModule table The current module, such as PlayerHealth47 or TargetDebuffs47
---@return table
function CoreFactory47:registerAndReturnOptionTable(optionInstance, curModule)
optionInstance:registerModuleOptionsTable()
local optionTable = optionInstance.options
return optionTable
end
-- ####################################
-- # PRIVATE FUNCTIONS
-- ####################################
|
local TCls = {prop = nil}
function TCls:new(o)
o = o or {}
setmetatable(o, self)
self.__index = self
self.prop = 123
return o
end
function TCls:pp()
print(self.prop)
end
local tc = TCls:new(nil)
tc:pp()
|
--Config
ScriptHost:LoadScript("scripts/settings/experimental.lua")
ScriptHost:LoadScript("scripts/settings/tracking.lua")
ScriptHost:LoadScript("scripts/settings/fileio.lua")
ScriptHost:LoadScript("scripts/settings/settings.lua")
ScriptHost:LoadScript("scripts/settings/defaults.lua")
--Essentials
ScriptHost:LoadScript("scripts/static.lua")
ScriptHost:LoadScript("scripts/global.lua")
ScriptHost:LoadScript("scripts/events.lua")
--SDK
ScriptHost:LoadScript("scripts/sdk/base/class.lua")
ScriptHost:LoadScript("scripts/sdk/base/custom_item.lua")
ScriptHost:LoadScript("scripts/sdk/base/consumableitem.lua")
--Items
Tracker:AddItems("items/common.json")
Tracker:AddItems("items/regions.json")
Tracker:AddItems("items/keysanity_dungeon_items.json")
Tracker:AddItems("items/keys.json")
Tracker:AddItems("items/doors.json")
Tracker:AddItems("items/labels.json")
Tracker:AddItems("items/capturebadges.json")
--Custom Items
ScriptHost:LoadScript("scripts/sdk/extconsumableitem.lua")
ScriptHost:LoadScript("scripts/sdk/surrogateitem.lua")
ScriptHost:LoadScript("scripts/custom/mapcompassbk.lua")
ScriptHost:LoadScript("scripts/custom/modes/worldstatemode.lua")
ScriptHost:LoadScript("scripts/custom/modes/keysanitymode.lua")
ScriptHost:LoadScript("scripts/custom/modes/entranceshufflemode.lua")
ScriptHost:LoadScript("scripts/custom/modes/doorshufflemode.lua")
ScriptHost:LoadScript("scripts/custom/modes/owshufflemode.lua")
ScriptHost:LoadScript("scripts/custom/modes/retromode.lua")
ScriptHost:LoadScript("scripts/custom/modes/poolmode.lua")
ScriptHost:LoadScript("scripts/custom/modes/glitchmode.lua")
ScriptHost:LoadScript("scripts/custom/modes/racemode.lua")
ScriptHost:LoadScript("scripts/custom/gtcrystalreq.lua")
ScriptHost:LoadScript("scripts/custom/goalsetting.lua")
ScriptHost:LoadScript("scripts/custom/savestorage.lua")
ScriptHost:LoadScript("scripts/custom/doors/doordungeonselect.lua")
ScriptHost:LoadScript("scripts/custom/doors/doortotalchest.lua")
loadMCBK()
loadDungeonChests()
if Tracker.ActiveVariantUID == "items_only" then
Tracker:AddLayouts("layouts/layouts_base_custom.json")
Tracker:AddLayouts("layouts/layouts_base_shared.json")
Tracker:AddLayouts("layouts/layouts_custom.json")
if LAYOUT_ENABLE_ALTERNATE_DUNGEON_VIEW then
Tracker:AddLayouts("layouts/layouts_dungeonalt_shared.json")
end
Tracker:AddLayouts("layouts/layouts_shared.json")
Tracker:AddLayouts("layouts/dungeon_grid.json")
Tracker:AddLayouts("layouts/tracker.json")
Tracker:AddLayouts("layouts/broadcast_standard.json")
else
ScriptHost:LoadScript("scripts/custom/doors/dynamicrequirement.lua")
ScriptHost:LoadScript("scripts/custom/doors/roomgroupselect.lua")
ScriptHost:LoadScript("scripts/custom/doors/roomselectslot.lua")
ScriptHost:LoadScript("scripts/custom/doors/doorslotselect.lua")
ScriptHost:LoadScript("scripts/custom/doors/doorslot.lua")
loadDynamicRequirement()
loadDoorSlots()
--Maps
Tracker:AddMaps("maps/maps.json")
--Layouts
Tracker:AddLayouts("layouts/layouts_capture.json")
--Map Locations
ScriptHost:LoadScript("scripts/logic_common.lua")
ScriptHost:LoadScript("scripts/logic_custom.lua")
Tracker:AddLocations("locations/bosses.json")
Tracker:AddLocations("locations/regions.json")
Tracker:AddLocations("locations/dungeons.json")
Tracker:AddLocations("locations/dungeonmap.json")
Tracker:AddLocations("locations/underworld.json")
Tracker:AddLocations("locations/overworld.json")
Tracker:AddLocations("locations/entrances.json")
Tracker:AddLocations("locations/edges.json")
Tracker:AddLocations("locations/ghosts.json")
--Custom Items
DoorDungeonSelect()
DoorTotalChest("Chests", "chest", "item", "images/0058.png")
DoorTotalChest("Keys", "key", "smallkey", "images/SmallKey2.png")
WorldStateMode(false):linkSurrogate(WorldStateMode(true))
KeysanityMode(false, "Map"):linkSurrogate(KeysanityMode(true, "Map"))
KeysanityMode(false, "Compass"):linkSurrogate(KeysanityMode(true, "Compass"))
KeysanityMode(false, "Small Key"):linkSurrogate(KeysanityMode(true, "Small Key"))
KeysanityMode(false, "Big Key"):linkSurrogate(KeysanityMode(true, "Big Key"))
EntranceShuffleMode(false):linkSurrogate(EntranceShuffleMode(true))
DoorShuffleMode(false):linkSurrogate(DoorShuffleMode(true))
OverworldShuffleMode(false):linkSurrogate(OverworldShuffleMode(true))
RetroMode(false):linkSurrogate(RetroMode(true))
PoolMode(0, "Shopsanity"):linkSurrogate(PoolMode(1, "Shopsanity"))
OBJ_POOL_KEYDROP = PoolMode(0, "Key Drop")
OBJ_POOL_KEYDROP:linkSurrogate(PoolMode(1, "Key Drop"):linkSurrogate(PoolMode(2, "Key Drop"):linkSurrogate(OBJ_POOL_KEYDROP, true), true), true)
GlitchMode(false):linkSurrogate(GlitchMode(true))
RaceMode(false):linkSurrogate(RaceMode(true))
GTCrystalReq()
GoalSetting()
SaveStorage()
--Tracker Layout
Tracker:AddLayouts("layouts/layouts_base_custom.json") --anything defined here overrides layouts defined in 'layouts_base_shared'
Tracker:AddLayouts("layouts/layouts_base_shared.json")
Tracker:AddLayouts("layouts/layouts_custom.json") --anything defined here overrides layouts defined in 'layouts_shared'
if LAYOUT_ENABLE_ALTERNATE_DUNGEON_VIEW then
Tracker:AddLayouts("layouts/layouts_dungeonalt_shared.json")
end
Tracker:AddLayouts("layouts/layouts_shared.json")
Tracker:AddLayouts("layouts/dungeon_keys_grid.json")
Tracker:AddLayouts("layouts/entrance_grid.json")
Tracker:AddLayouts("layouts/tracker.json")
--Broadcast Layout
Tracker:AddLayouts("layouts/keys.json")
if Tracker.ActiveVariantUID == "mystery" or Tracker.ActiveVariantUID == "items_only_keys" then
Tracker:AddLayouts("layouts/broadcast_keysanity.json")
else
Tracker:AddLayouts("layouts/maps.json")
if string.find(Tracker.ActiveVariantUID, "er_") then
Tracker:AddLayouts("layouts/broadcast_erkeysanity.json")
else
Tracker:AddLayouts("layouts/broadcast_keysanity.json")
end
end
end
--Load Global Variables
initGlobalVars()
--Default Settings
Tracker.DisplayAllLocations = PREFERENCE_DISPLAY_ALL_LOCATIONS
Tracker.AlwaysAllowClearing = PREFERENCE_ALWAYS_ALLOW_CLEARING_LOCATIONS
Tracker.PinLocationsOnItemCapture = PREFERENCE_PIN_LOCATIONS_ON_ITEM_CAPTURE
Tracker.AutoUnpinLocationsOnClear = PREFERENCE_AUTO_UNPIN_LOCATIONS_ON_CLEAR
if _VERSION == "Lua 5.3" then
ScriptHost:LoadScript("scripts/fileio.lua")
ScriptHost:LoadScript("scripts/autotracking.lua")
else
print("Auto-tracker is unsupported by your tracker version")
end
|
supplyLimit("Fighter",48)
supplyLimit("Frigate",60)
supplyLimit("Capital",16)
supplyLimit("Utility",56)
supplyLimit("ResourceController",8)
supplyLimit("Platform",60)
|
--!nocheck
--[[
Filename: TenFootInterface.lua
Written by: jeditkacheff
Version 1.0
Description: Setups up some special UI for ROBLOX TV gaming
--]]
-------------- CONSTANTS --------------
local HEALTH_GREEN_COLOR = Color3.new(27/255, 252/255, 107/255)
local DISPLAY_POS_INIT_INSET = 0
local DISPLAY_ITEM_OFFSET = 4
local FORCE_TEN_FOOT_INTERFACE = false
-------------- SERVICES --------------
local CoreGui = game:GetService("CoreGui")
local RobloxGui = CoreGui:WaitForChild("RobloxGui")
local UserInputService = game:GetService("UserInputService")
local GuiService = game:GetService("GuiService")
local Players = game:GetService("Players")
------------------ VARIABLES --------------------
local tenFootInterfaceEnabled = false
do
local platform = UserInputService:GetPlatform()
tenFootInterfaceEnabled = (platform == Enum.Platform.XBoxOne or platform == Enum.Platform.WiiU or platform == Enum.Platform.PS4 or
platform == Enum.Platform.AndroidTV or platform == Enum.Platform.XBox360 or platform == Enum.Platform.PS3 or
platform == Enum.Platform.Ouya or platform == Enum.Platform.SteamOS)
end
if FORCE_TEN_FOOT_INTERFACE then
tenFootInterfaceEnabled = true
end
local Util = {}
do
function Util.Create(instanceType)
return function(data)
local obj = Instance.new(instanceType)
for k, v in pairs(data) do
if type(k) == 'number' then
v.Parent = obj
else
obj[k] = v
end
end
return obj
end
end
end
local function CreateModule()
local this = {}
local nextObjectDisplayYPos = DISPLAY_POS_INIT_INSET
local displayStack = {}
local displayStackChanged = Instance.new("BindableEvent")
local healthContainerPropertyChanged = Instance.new("BindableEvent")
-- setup base gui
local function createContainer()
if not this.Container then
this.Container = Util.Create'ImageButton'
{
Name = "TopRightContainer";
Size = UDim2.new(0, 350, 0, 100);
Position = UDim2.new(1,-415,0,10);
AutoButtonColor = false;
Image = "";
Active = false;
BackgroundTransparency = 1;
Parent = RobloxGui;
};
end
end
function removeFromDisplayStack(displayObject)
local moveUpFromHere = nil
for i = 1, #displayStack do
if displayStack[i] == displayObject then
moveUpFromHere = i + 1
break
end
end
local prevObject = displayObject
for i = moveUpFromHere, #displayStack do
local objectToMoveUp = displayStack[i]
objectToMoveUp.Position = UDim2.new(objectToMoveUp.Position.X.Scale, objectToMoveUp.Position.X.Offset,
objectToMoveUp.Position.Y.Scale, prevObject.AbsolutePosition.Y)
prevObject = objectToMoveUp
end
displayStackChanged:Fire()
end
function addBackToDisplayStack(displayObject)
local moveDownFromHere = 0
for i = 1, #displayStack do
if displayStack[i] == displayObject then
moveDownFromHere = i + 1
break
end
end
local prevObject = displayObject
for i = moveDownFromHere, #displayStack do
local objectToMoveDown = displayStack[i]
local nextDisplayPos = prevObject.AbsolutePosition.Y + prevObject.AbsoluteSize.Y + DISPLAY_ITEM_OFFSET
objectToMoveDown.Position = UDim2.new(objectToMoveDown.Position.X.Scale, objectToMoveDown.Position.X.Offset,
objectToMoveDown.Position.Y.Scale, nextDisplayPos)
prevObject = objectToMoveDown
end
displayStackChanged:Fire()
end
function addToDisplayStack(displayObject)
local lastDisplayed = nil
if #displayStack > 0 then
lastDisplayed = displayStack[#displayStack]
end
displayStack[#displayStack + 1] = displayObject
local nextDisplayPos = DISPLAY_POS_INIT_INSET
if lastDisplayed then
nextDisplayPos = lastDisplayed.AbsolutePosition.Y + lastDisplayed.AbsoluteSize.Y + DISPLAY_ITEM_OFFSET
end
displayObject.Position = UDim2.new(displayObject.Position.X.Scale, displayObject.Position.X.Offset,
displayObject.Position.Y.Scale, nextDisplayPos)
createContainer()
displayObject.Parent = this.Container
displayObject.Changed:connect(function(prop)
if prop == "Visible" then
if not displayObject.Visible then
removeFromDisplayStack(displayObject)
else
addBackToDisplayStack(displayObject)
end
end
end)
displayStackChanged:Fire()
end
function this:CreateHealthBar()
this.HealthContainer = Util.Create'Frame'{
Name = "HealthContainer";
Size = UDim2.new(1, -86, 0, 50);
Position = UDim2.new(0, 92, 0, 0);
BorderSizePixel = 0;
BackgroundColor3 = Color3.new(0,0,0);
BackgroundTransparency = 0.5;
};
local healthFillHolder = Util.Create'Frame'{
Name = "HealthFillHolder";
Size = UDim2.new(1, -10, 1, -10);
Position = UDim2.new(0, 5, 0, 5);
BorderSizePixel = 0;
BackgroundColor3 = Color3.new(1,1,1);
BackgroundTransparency = 1.0;
Parent = this.HealthContainer;
};
local healthFill = Util.Create'Frame'{
Name = "HealthFill";
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BorderSizePixel = 0;
BackgroundTransparency = 0.0;
BackgroundColor3 = HEALTH_GREEN_COLOR;
Parent = healthFillHolder;
};
local healthText = Util.Create'TextLabel'{
Name = "HealthText";
Size = UDim2.new(0, 98, 0, 50);
Position = UDim2.new(0, -100, 0, 0);
BackgroundTransparency = 0.5;
BackgroundColor3 = Color3.new(0,0,0);
Font = Enum.Font.SourceSans;
FontSize = Enum.FontSize.Size36;
Text = "Health";
TextColor3 = Color3.new(1,1,1);
BorderSizePixel = 0;
Parent = this.HealthContainer;
};
local username = Util.Create'TextLabel'{
Visible = false
}
local accountType = Util.Create'TextLabel'{
Visible = false
}
addToDisplayStack(this.HealthContainer)
createContainer()
this.HealthContainer.Changed:connect(function()
healthContainerPropertyChanged:Fire()
end)
return this.Container, username, this.HealthContainer, healthFill, accountType
end
function this:CreateAccountType(accountTypeTextShort)
this.AccountTypeContainer = Util.Create'Frame'{
Name = "AccountTypeContainer";
Size = UDim2.new(0, 50, 0, 50);
Position = UDim2.new(1, -55, 0, 10);
BorderSizePixel = 0;
BackgroundColor3 = Color3.new(0,0,0);
BackgroundTransparency = 0.5;
Parent = RobloxGui;
};
local accountTypeTextLabel = Util.Create'TextLabel'{
Name = "AccountTypeText";
Size = UDim2.new(1, 0, 1, 0);
Position = UDim2.new(0, 0, 0, 0);
BackgroundTransparency = 1;
BackgroundColor3 = Color3.new(0,0,0);
Font = Enum.Font.SourceSans;
FontSize = Enum.FontSize.Size36;
Text = accountTypeTextShort;
TextColor3 = Color3.new(1,1,1);
BorderSizePixel = 0;
Parent = this.AccountTypeContainer;
TextXAlignment = Enum.TextXAlignment.Center;
TextYAlignment = Enum.TextYAlignment.Center;
};
end
function this:SetupTopStat()
local topStatEnabled = true
local displayedStat = nil
local displayedStatChangedCon = nil
local displayedStatParentedCon = nil
local leaderstatsChildAddedCon = nil
local tenFootInterfaceStat = nil
local function makeTenFootInterfaceStat()
if tenFootInterfaceStat then return end
tenFootInterfaceStat = Util.Create'Frame'{
Name = "OneStatFrame";
Size = UDim2.new(1, 0, 0, 36);
Position = UDim2.new(0, 0, 0, 0);
BorderSizePixel = 0;
BackgroundTransparency = 1;
};
local statName = Util.Create'TextLabel'{
Name = "StatName";
Size = UDim2.new(0.5,0,0,36);
BackgroundTransparency = 1;
Font = Enum.Font.SourceSans;
FontSize = Enum.FontSize.Size36;
TextStrokeColor3 = Color3.new(104/255, 104/255, 104/255);
TextStrokeTransparency = 0;
Text = " StatName:";
TextColor3 = Color3.new(1,1,1);
TextXAlignment = Enum.TextXAlignment.Left;
BorderSizePixel = 0;
ClipsDescendants = true;
Parent = tenFootInterfaceStat;
};
local statValue = statName:clone()
statValue.Position = UDim2.new(0.5,0,0,0)
statValue.Name = "StatValue"
statValue.Text = "123,643,231"
statValue.TextXAlignment = Enum.TextXAlignment.Right
statValue.Parent = tenFootInterfaceStat
addToDisplayStack(tenFootInterfaceStat)
end
local function setDisplayedStat(newStat)
if displayedStatChangedCon then displayedStatChangedCon:disconnect() displayedStatChangedCon = nil end
if displayedStatParentedCon then displayedStatParentedCon:disconnect() displayedStatParentedCon = nil end
displayedStat = newStat
if displayedStat then
makeTenFootInterfaceStat()
updateTenFootStat(displayedStat)
displayedStatParentedCon = displayedStat.AncestryChanged:connect(function() updateTenFootStat(displayedStat, "Parent") end)
displayedStatChangedCon = displayedStat.Changed:connect(function(prop) updateTenFootStat(displayedStat, prop) end)
end
end
function updateTenFootStat(statObj, property)
if property and property == "Parent" then
tenFootInterfaceStat.StatName.Text = ""
tenFootInterfaceStat.StatValue.Text = ""
setDisplayedStat(nil)
tenFootInterfaceChanged()
else
if topStatEnabled then
tenFootInterfaceStat.StatName.Text = " " .. tostring(statObj.Name) .. ":"
tenFootInterfaceStat.StatValue.Text = tostring(statObj.Value)
else
tenFootInterfaceStat.StatName.Text = ""
tenFootInterfaceStat.StatValue.Text = ""
end
end
end
local function isValidStat(obj)
return obj:IsA('StringValue') or obj:IsA('IntValue') or obj:IsA('BoolValue') or obj:IsA('NumberValue') or
obj:IsA('DoubleConstrainedValue') or obj:IsA('IntConstrainedValue')
end
local function tenFootInterfaceNewStat( newStat )
if not displayedStat and isValidStat(newStat) then
setDisplayedStat(newStat)
end
end
local localPlayer = Players.LocalPlayer
while not localPlayer do
Players.PlayerAdded:wait()
localPlayer = Players.LocalPlayer
end
function tenFootInterfaceChanged()
local leaderstats = localPlayer:FindFirstChild('leaderstats')
if leaderstats then
local statChildren = leaderstats:GetChildren()
for i = 1, #statChildren do
tenFootInterfaceNewStat(statChildren[i])
end
if leaderstatsChildAddedCon then leaderstatsChildAddedCon:disconnect() end
leaderstatsChildAddedCon = leaderstats.ChildAdded:connect(function(newStat)
tenFootInterfaceNewStat(newStat)
end)
end
end
local leaderstats = localPlayer:FindFirstChild('leaderstats')
if leaderstats then
tenFootInterfaceChanged()
else
localPlayer.ChildAdded:connect(tenFootInterfaceChanged)
end
--Top Stat Public API
local topStatApiTable = {}
function topStatApiTable:SetTopStatEnabled(value)
topStatEnabled = value
if displayedStat then
updateTenFootStat(displayedStat, "")
end
end
return topStatApiTable
end
return this
end
-- Public API
local moduleApiTable = {}
local TenFootInterfaceModule = CreateModule()
function moduleApiTable:IsEnabled()
return tenFootInterfaceEnabled
end
function moduleApiTable:CreateHealthBar()
return TenFootInterfaceModule:CreateHealthBar()
end
function moduleApiTable:CreateAccountType(accountTypeText)
return TenFootInterfaceModule:CreateAccountType(accountTypeText)
end
function moduleApiTable:SetupTopStat()
return TenFootInterfaceModule:SetupTopStat()
end
return moduleApiTable
|
local function colorEqual(a,b)
return a[1] == b[1] and a[2] == b[2] and a[3] == b[3] and a[4] == b[4]
end
return function(path)
local info = assert(require('levels.'..path), "Cannot load level "..path)
local m = love.image.newImageData("levels/"..path..".png")
local color_to_code = {
{{m:getPixel(0,0)}, {1,0,0,0}},
{{m:getPixel(1,0)}, {0,1,0,0}},
{{m:getPixel(2,0)}, {0,0,1,0}},
{{m:getPixel(3,0)}, {0,0,0,1}},
}
local goal_color = {m:getPixel(4,0)}
info.goals = {}
local control = {0,0,0}
local map = love.image.newImageData(WIDTH, HEIGHT)
map:mapPixel(function(x,y)
local c = {m:getPixel(x,y+1)}
for i,cc in ipairs(color_to_code) do
if colorEqual(cc[1], c) then
control[i] = (control[i] or 0) + 1
return unpack(cc[2])
end
end
if colorEqual(goal_color, c) then
info.goals[#info.goals+1] = vector(x,y)
info.goals[#info.goals].nr = #info.goals
end
return 0,0,0,0
end)
info.reset = function(timer)
info.map = love.image.newImageData(map:getWidth(), map:getHeight())
info.map:paste(map, 0,0,0,0, map:getWidth(), map:getHeight())
info.map_img = love.graphics.newImage(info.map)
info.molds = info.initMolds(info.map)
info.control = class.clone(control)
for i,g in ipairs(info.goals) do
info.goals[i] = vector(g:unpack())
end
info.onLoad(info, timer or Timer)
end
info.everyFrame = info.everyFrame or function() end
return info
end
|
return (function(RedisDb)
function RedisDb:hdel(self,k, ...)
local arg = {...}
assert(#arg > 0)
local r = 0
local x = RedisDb.xgetw(self,k,"hash")
for i=1,#arg do
assert((type(arg[i]) == "string"))
if x[arg[i]] then r = r + 1 end
x[arg[i]] = nil
end
if empty(self,k) then self[k] = nil end
return r
end
function RedisDb:hexists(self,k,k2)
return not not RedisDb.hget(self,k,k2)
end
function RedisDb:hget(self,k,k2)
assert((type(k2) == "string"))
local x = RedisDb.xgetr(self,k,"hash")
return x[k2]
end
function RedisDb:hset(self,k,k2,v)
assert((type(k2) == "string") and (type(v) == "string"))
local x = RedisDb.xgetw(self,k,"hash")
x[k2] = v
return true
end
end)
|
data:extend(
{
---- Celluluse
{
type = "item",
name = "bi-cellulose",
icon = "__Bio_Industries__/graphics/icons/cellulose.png",
flags = {"goes-to-main-inventory"},
subgroup = "intermediate-product",
order = "b[cellulose]",
stack_size = 200
},
--- BioReactor
{
type = "item",
name = "bi-bioreactor",
icon = "__Bio_Industries__/graphics/icons/bioreactor.png",
flags = {"goes-to-quickbar"},
subgroup = "production-machine",
order = "a[bi]-d[bi-bioreactor]",
place_result = "bi-bioreactor",
stack_size = 10
},
})
|
--[[
TTT -> Boot Entry (ServerSide)
by Tassilo (https://github.com/TASSIA710)
--]]
-- Generic stuff
local start = SysTime()
AddCSLuaFile("sh_logging.lua")
include("sh_logging.lua")
-- Print start
Log.Info("------------------------------")
Log.Info("Booting...")
-- Load shared
AddCSLuaFile("shared.lua")
include("shared.lua")
-- Boot sequence
AddCSLuaFile("core/cl_init.lua")
include("core/sv_init.lua")
-- Start gamemode
-- TODO
-- Print finished
Log.Info("Done! Took " .. math.Round((SysTime() - start) * 1000, 2) .. "ms")
Log.Info("------------------------------")
|
local module = {}
local Sending = {}
local SpyMode = false
local Connected = false
local Confirmation = false
local Id = ""
local SearchWord = ""
local BaseURL = "http://omegle.com/"
local http = game:GetService("HttpService")
local chatservice = game:GetService("Chat")
local Event = Instance.new("BindableEvent")
local Colors = {
Cyan = Color3.fromRGB(0,255,255),
Blue = Color3.fromRGB(0,0,255),
Yellow = Color3.fromRGB(255,255,0),
Red = Color3.fromRGB(255,0,0),
Green = Color3.fromRGB(0,255,0)
}
local SendEvent = function(m,c)
Event:Fire(m,c)
end
local toHex = function(n)
local b, k, ret, i, d = 16, "0123456789ABCDEF", "", 0, nil
while n>0 do
i = i + 1
n, d = math.floor(n/b), n%b + 1
ret = string.sub(k, d, d)..ret
end
return ret
end
local MessageSplit = function(message, prefix)
local r = {}
for c in message:gmatch('([^'..prefix..']+)') do
r[#r+1] = c end
return r
end
function fromHex(str)
return (str:gsub('..', function (cc)
return string.char(tonumber(cc, 16))
end))
end
local New;
local GetNewId;
GetNewId = function(spy)
local token = http:UrlEncode('["'..SearchWord..'"]')
local url = BaseURL.."start?caps=recaptcha2&firstevents=1&spid=&randid="..toHex(math.random(1,500000)).."&topics="..token.."&lang=en"
Id = http:GetAsync(url,false)
if Id:find("You are temporarily banned.") then
SendEvent('You are temporarily banned',Colors.Red)
elseif Id:find("\[[\"waiting\"]],") then
SendEvent("Queued, reconnecting",Colors.Red)
New()
end
end
New = function()
Connected = false
local r,e = pcall(function()
local spy = "&wantsspy=1"
if not SpyMode then spy = "" end
GetNewId(spy)
if Id and Id:sub(1,1) == "{" then
Id = http:JSONDecode(Id).clientID
Connected = true
end
end)
if (not r) then
warn("Connection error:",e)
SendEvent('Connection error : '..e,Colors.Red)
end
SendEvent('Connected',Colors.Blue)
end
local SendConfirmation = function()
if Confirmation == true then
local confirmation = "Your connected to a roblox server! https://www.roblox.com/games/4600186951/Omegle-Chat"
table.insert(Sending,{player=nil,address=BaseURL.."send",message="msg=["..http:UrlEncode(confirmation).."&id="..http:UrlEncode(Id),base=confirmation})
SendEvent('Sent confirmation',Colors.Blue)
end
end
local Disconnect = function()
http:PostAsync(BaseURL.."disconnect","id="..http:UrlEncode(Id), 2)
Connected = false
SendEvent('Disconnected',Colors.Blue)
end
local Chatted;
Chatted = function(p,m)
if m:sub(0,1) ~= "/" then
if m:sub(0,4) == "!new" or m:sub(0,8) == "!connect" then
pcall(function()
Disconnect()
end)
New()
elseif m:sub(0,3) == "!sw" then
SpyMode = (not SpyMode)
elseif m:sub(0,3) == "!dc" then
Disconnect()
elseif m:sub(0,4) == "!key" then
SearchWord = m:sub(6)
Disconnect()
New()
elseif m:sub(0,8) == "!confirm" then
Confirmation = (not Confirmation)
else
if Connected == true then
--m = chatservice:FilterStringForBroadcast(m, p)
table.insert(Sending,{player=p,address=BaseURL.."send",message="msg=["..http:UrlEncode(m).."&id="..http:UrlEncode(Id),base=m})
end
end
end
end
module.connectPlayer = function(p)
p.Chatted:Connect(function(m)
Chatted(p,m)
end)
SendEvent(p.Name.." chat connected",Colors.Yellow)
end
spawn(function()
while true do
pcall(function()
local received = http:PostAsync(BaseURL.."events","id="..http:UrlEncode(Id), 2)
local chatdata = http:JSONDecode(received)
if type(chatdata) == "table" and chatdata[1] ~= nil then
local context = chatdata[1]
if context[1]:lower() == "connected" then
SendEvent("[Stranger Connected]",Colors.Green)
SendConfirmation()
elseif context[1]:lower() == "gotmessage" then
local msg = context[2]
--msg = chatservice:FilterStringForBroadcast(msg, game.Players:GetPlayers()[1])
SendEvent("[Stranger]:"..msg,Colors.Cyan)
elseif context[1]:lower() == "typing" then
SendEvent("[Stranger Is Typing]",Colors.Green)
elseif context[1]:lower() == "strangerdisconnected" then
New()
SendEvent("[Stranger Left, reconnecting]",Colors.Blue)
elseif context[1]:lower() == "identdigests" then
else
print(context[1]:lower(),context[2]:lower())
end
end
end)
wait(.35)
end
end)
spawn(function()
while true do
pcall(function()
if #Sending > 0 then
local Outgoing = Sending[1]
local Address = Outgoing.address
local Message = Outgoing.message
local BaseMsg = Outgoing.base
local reqpost = http:PostAsync(Address, Message, 2)
table.remove(Sending, 1)
SendEvent("[You]: "..BaseMsg,Colors.Yellow)
end
end)
wait(.35)
end
end)
game:BindToClose(function()
Disconnect()
end)
return {Connect=module.connectPlayer,OnNetworkEvent=Event}
|
-- Generated by CSharp.lua Compiler
local System = System
local SlipeMtaDefinitions
System.import(function (out)
SlipeMtaDefinitions = Slipe.MtaDefinitions
end)
System.namespace("Slipe.Server.Acl", function (namespace)
-- <summary>
-- Class that wraps static ACL functions
-- </summary>
namespace.class("AclFile", function (namespace)
local Reload, Save
-- <summary>
-- This function reloads the ACL's and the ACL groups from the ACL XML file. All ACL and ACL group elements are invalid after a call to this and should not be used anymore.
-- </summary>
Reload = function ()
return SlipeMtaDefinitions.MtaServer.AclReload()
end
-- <summary>
-- The ACL XML file is automatically saved whenever the ACL is modified, but the automatic save can be delayed by up to 10 seconds for performance reasons. Calling this function will force an immediate save.
-- </summary>
Save = function ()
return SlipeMtaDefinitions.MtaServer.AclSave()
end
return {
Reload = Reload,
Save = Save,
__metadata__ = function (out)
return {
methods = {
{ "Reload", 0x8E, Reload, System.Boolean },
{ "Save", 0x8E, Save, System.Boolean }
},
class = { 0xE }
}
end
}
end)
end)
|
Key = require("lib.Keyboard")
Tween = require("lib.Tween")
local GPM = require("lib.GamepadMgr")
local SM = require("lib.SceneMgr")
local Event = require("lib.Events")
local sm
local gpm = GPM({"assets/gamecontrollerdb.txt"})
function love.load()
--Love2D game settings
love.graphics.setDefaultFilter('nearest', 'nearest')
local font = love.graphics.newFont("assets/SuperMario256.ttf", 20)
--set the font to the one above
love.graphics.setFont(font)
_G.events = Event(false)
Key:hook_love_events()
gpm.event:hook('controller_added', on_controller_added)
gpm.event:hook('controller_removed', on_controller_removed)
sm = SM("scenes", {"MainMenu", "Test", "TweenTest"})
--sm:switch("MainMenu")
--sm:switch("Test")
sm:switch("TweenTest")
end
function on_controller_added(joyId)
print("controller " .. joyId .. "added")
end
function on_controller_removed(joyId)
print("controller " .. joyId .. "removed")
end
function love.update(dt)
if dt > 0.035 then return end
-- if Key:key_down(",") then
-- sm:switch("MainMenu")
-- elseif Key:key_down(".") then
-- sm:switch("Test")
-- end
sm:update(dt)
Key:update(dt)
gpm:update(dt)
Tween.update(dt)
end
function love.draw()
sm:draw()
end
|
tigris.magic.register_potion("tigris_magic:health_potion", {
description = "Health Restoration Potion",
longdesc = "Restores a large amount of health.",
color = "#F00",
emblem = "defense",
on_use = function(itemstack, player)
player:set_hp(player:get_hp() + 7)
return true
end,
})
minetest.register_craft({
output = "tigris_magic:health_potion",
type = "shapeless",
recipe = {"tigris_magic:minor_health_potion", "tigris_magic:blood_essence", "tigris_mobs:mese_heart"},
})
|
--[[--ldoc desc
@Module GameScene8.lua
@Author JasonLiu
Date: 2018-10-24 10:51:43
Last Modified by: JasonLiu
Last Modified time: 2018-10-25 11:48:48
]]
local BetViewCtr = require("app.demo.JasonLiu.module.bet.BetViewCtr")
local function main()
local scene = cc.Scene:create()
scene:addChild(BetViewCtr:create():getView():move(display.cx, display.cy))
scene:addChild(CreateBackMenuItem())
return scene
end
return main
|
local colors = {
head = Color(192, 57, 43, 255),
back = Color(236, 240, 241, 255),
text = Color(255, 255, 255, 255),
text_blue = Color(52, 152, 219, 255),
btn = Color(52, 73, 94, 255),
btn_hover = Color(44, 62, 80, 255),
btn_disabled = Color(52, 73, 94, 150),
open = Color(46, 204, 113, 255),
open_hover = Color(39, 174, 96, 255),
open_disabled = Color(46, 2014, 113, 150),
cancel = Color(231, 76, 60, 255),
cancel_hover = Color(192, 57, 43, 255),
bar = Color(189, 195, 199, 255),
barup = Color(127, 140, 141, 255),
closed = Color(230, 126, 34, 255),
closed_hover = Color(211, 84, 0, 255),
info_back = Color(189, 195, 199, 255),
gray = Color(189, 195, 199, 255),
gray_hover = Color(127, 140, 141, 255),
}
--[[asdf]]--
surface.CreateFont("shopHead", {font = "OpenSans-Bold", size = 60, weight = 500})
surface.CreateFont("shopBtn", {font = "OpenSans-Regular", size = 30, weight = 500})
surface.CreateFont("shopBtnSmall", {font = "OpenSans-Light", size = 15, weight = 500})
net.Receive("Shop_UpdateClientItems", function()
local items = net.ReadString() or " "
local equiped = net.ReadString() or " "
timer.Create("timers_r_gay", 0.1, 0, function()
if (LocalPlayer() and IsValid(LocalPlayer())) then
LocalPlayer().Items = util.JSONToTable(items)
LocalPlayer().Equiped = util.JSONToTable(equiped)
timer.Destroy("timers_r_gay")
MsgN("UPDATED")
end
end)
end)
local function createShopGUI()
if (!LocalPlayer():IsSuperAdmin()) then chat.AddText("This is in beta, only super admins may use it!"); return; end
local function getItemsForCategory(sCat)
local tbl = {}
for k,v in pairs(shop.Items) do
if (v.category == sCat) then
tbl[k] = v
end
end
return tbl
end
local frame = vgui.Create("DFrame")
frame:SetSize(837, 545)
frame:Center()
frame:SetTitle(" ")
frame:MakePopup()
frame:ShowCloseButton(true)
function frame:Paint(w, h)
draw.RoundedBox(0, 0, 0, w, h, colors.back);
draw.RoundedBox(0, 0, 0, w, 100, colors.head);
draw.SimpleText("CShop", "shopHead", w / 2, 20, colors.text, TEXT_ALIGN_CENTER);
end
local catScroll = vgui.Create("DScrollPanel", frame)
catScroll:SetSize(200, frame:GetTall() - 5)
catScroll:SetPos(5, 110)
local catList = vgui.Create("DIconLayout")
catScroll:AddItem(catList)
catList:SetSize(catScroll:GetWide(), catScroll:GetTall())
catList:SetPos(0, 0)
catList:SetSpaceY(2)
local itScroll = vgui.Create("DScrollPanel", frame)
itScroll:SetSize(frame:GetWide() - 210, frame:GetTall() - 35)
itScroll:SetPos(210, 110)
local itList = vgui.Create("DIconLayout")
itScroll:AddItem(itList)
itList:SetSize(itScroll:GetWide() - 5, itScroll:GetTall())
itList:SetPos(0, 0)
itList:SetSpaceY(1)
local close = vgui.Create("DButton", frame)
close:SetSize(150, 25)
close:SetPos(frame:GetWide() - close:GetWide() - 5, frame:GetTall() - close:GetTall() - 5)
close:SetText("")
local ca = false;
function close:OnCursorEntered() ca = true; end
function close:OnCursorExited() ca = false; end
function close:Paint(w, h)
if (ca) then
draw.RoundedBox(0, 0, 0, close:GetWide(), close:GetTall(), colors.cancel_hover);
else
draw.RoundedBox(0, 0, 0, close:GetWide(), close:GetTall(), colors.cancel);
end
draw.SimpleText("Close", "shopBtnSmall", close:GetWide() / 2, 6, colors.text, TEXT_ALIGN_CENTER);
end
function close:DoClick()
frame:Remove()
end
local function populateItemList(items)
itList:Clear()
for k,v in pairs(items) do
local pnl = vgui.Create("DPanel", itList)
pnl:SetSize(itList:GetWide(), 75)
function pnl:Paint(w, h)
draw.RoundedBox(0, 0, 0, w, h, colors.gray_hover);
end
local it = vgui.Create("DLabel", pnl)
it:SetPos(0, 5)
it:SetText(k)
it:SetFont("shopBtnSmall")
it:SetTextColor(colors.text)
it:SizeToContents()
it:CenterHorizontal()
local txt = "Cost: "..v.price.." Dollars"
if (v.canSell and LocalPlayer():ownsItem(k)) then
txt = "Refund: "..v.sell.." Dollars"
elseif (!v.canSell and LocalPlayer():ownsItem(k)) then
txt = "No refund"
end
surface.SetFont(it:GetFont())
local w,h = surface.GetTextSize(txt)
local costp = vgui.Create("DPanel", pnl)
costp:SetPos(pnl:GetWide() - 150 - 5, 0)
costp:SetSize(150, 25)
function costp:Paint(w, h)
draw.RoundedBox(0, 0, 0, w, h, colors.gray);
end
local cost = vgui.Create("DLabel", costp)
cost:SetPos(0, 5)
cost:SetText(txt)
cost:SetTextColor(colors.text)
cost:SetFont("shopBtnSmall")
cost:SizeToContents()
cost:CenterHorizontal()
if (v.display.type == "material") then
local mat = vgui.Create("DPanel", pnl)
mat:SetSize(65, 65)
mat:SetPos(5, 5)
function mat:Paint(width, height)
surface.SetMaterial(Material(v.display.path, "noclamp"))
surface.SetDrawColor(Color(255, 255, 255, 255))
surface.DrawTexturedRect(0, 0, width, height)
end
elseif (v.display.type == "model") then
local mod = vgui.Create("DModelPanel", pnl)
mod:SetSize(65, 65)
mod:SetPos(5, 5)
mod:SetModel(Model(v.display.path))
end
local desc = vgui.Create("DLabel", pnl)
desc:SetPos(75, 30)
desc:SetSize(pnl:GetWide() - 75 - 155, pnl:GetTall() - 40)
desc:SetText(v.description or "No description")
desc:SetWrap(true)
desc:SetFont("shopBtnSmall");
desc:SetTextColor(colors.text)
if (LocalPlayer():ownsItem(k)) then
local eq = vgui.Create("DButton", pnl)
eq:SetSize(150, 25)
eq:SetPos(pnl:GetWide() - eq:GetWide() - 160, pnl:GetTall() - 30)
local t = "Equip"
local eqi = LocalPlayer():getEquipedPerCategory(v.category)
if (eqi[k]) then
t = "Holster"
else
local catMax = shop.Categories[v.category].maxEquiped
if (#eqi + 1 > catMax) then
eq:SetDisabled(true)
eq:SetToolTip("You can't equip any more for this category!")
end
end
local e = false;
function eq:OnCursorEntered() e = true; end
function eq:OnCursorExited() e = false; end
function eq:Paint(w, h)
if (e) then
draw.RoundedBox(0, 0, 0, w, h, colors.closed_hover);
else
draw.RoundedBox(0, 0, 0, w, h, colors.closed);
end
draw.SimpleText(t, "shopBtnSmall", w / 2, 6, colors.text, TEXT_ALIGN_CENTER);
end
function eq:DoClick()
if (eqi[k]) then
net.Start("Shop_HolsterItem")
net.WriteString(k)
net.SendToServer()
else
net.Start("Shop_EquipItem")
net.WriteString(k)
net.SendToServer()
end
end
eq:SetText(" ")
local sell = vgui.Create("DButton", pnl)
sell:SetSize(150, 25)
sell:SetText(" ")
sell:SetPos(pnl:GetWide() - sell:GetWide() - 5, pnl:GetTall() - sell:GetTall() - 5)
if (!v.canSell) then
sell:SetDisabled(true)
sell:SetToolTip("This item is un-sellable!")
end
function sell:DoClick()
net.Start("Shop_SellItem")
net.WriteString(k)
net.SendToServer()
end
local sa = false;
function sell:OnCursorEntered() sa = true; end
function sell:OnCursorExited() sa = false; end
function sell:Paint(w, h)
if (sa) then
draw.RoundedBox(0, 0, 0, w, h, colors.cancel_hover);
else
draw.RoundedBox(0, 0, 0, w, h, colors.cancel);
end
draw.SimpleText("Sell", "shopBtnSmall", w / 2, 6, colors.text, TEXT_ALIGN_CENTER);
end
else
local buy = vgui.Create("DButton", pnl)
buy:SetSize(150, 25)
buy:SetText(" ")
buy:SetPos(pnl:GetWide() - buy:GetWide() - 5, pnl:GetTall() - buy:GetTall() - 5)
if (!LocalPlayer():canAfford(v.price)) then
buy:SetDisabled(true)
buy:SetText("You can't afford this!")
end
function buy:DoClick()
net.Start("Shop_BuyItem")
net.WriteString(k)
net.SendToServer()
end
local ba = false;
function buy:OnCursorEntered() ba = true; end
function buy:OnCursorExited() ba = false; end
buy.Paint = function()
if (ba) then
draw.RoundedBox(0, 0, 0, buy:GetWide(), buy:GetTall(), colors.open_hover);
else
draw.RoundedBox(0, 0, 0, buy:GetWide(), buy:GetTall(), colors.open);
end
draw.SimpleText("Buy", "shopBtnSmall", buy:GetWide() / 2, 6, colors.text, TEXT_ALIGN_CENTER);
end
end
end
end
local ct = 0
local activeCat = "";
for k,v in pairs(shop.Categories or {}) do
local catBtn = vgui.Create("DButton", catList)
catBtn:SetSize(catList:GetWide(), 25)
catBtn:SetText("")
if (v.image) then
catBtn:SetImage(v.image)
end
function catBtn:DoClick()
local items = getItemsForCategory(k)
populateItemList(items)
activeCat = k;
end
if (ct == 0) then
local items = getItemsForCategory(k)
populateItemList(items)
end
local cb = false;
function catBtn:OnCursorEntered() cb = true; end
function catBtn:OnCursorExited() cb = false; end
catBtn.Paint = function()
if (k == activeCat) then
if (cb) then
draw.RoundedBox(0, 0, 0, catBtn:GetWide(), catBtn:GetTall(), colors.btn_hover);
else
draw.RoundedBox(0, 0, 0, catBtn:GetWide(), catBtn:GetTall(), colors.btn);
end
draw.SimpleText(k, "shopBtnSmall", catBtn:GetWide() / 2, 6, colors.text, TEXT_ALIGN_CENTER);
else
if (cb) then
draw.RoundedBox(0, 0, 0, catBtn:GetWide(), catBtn:GetTall(), colors.gray_hover);
else
draw.RoundedBox(0, 0, 0, catBtn:GetWide(), catBtn:GetTall(), colors.gray);
end
draw.SimpleText(k, "shopBtnSmall", catBtn:GetWide() / 2, 6, colors.text, TEXT_ALIGN_CENTER);
end
end
end
end
concommand.Add("shop", createShopGUI)
|
-- Event notes hooks
function onEvent(name, value1, value2)
if name == 'Regeneration' then
heal = tonumber(value1);
setProperty('health', getProperty('health') + heal);
end
targetAlpha = tonumber(value2);
if duration > 0 then
duration = duration - 1 * elapsed;
setProperty('health', getProperty('health') + value2 * elapsed);
end
end
|
add_rules("mode.debug","mode.release")
option("configure")
set_default(true)
set_showmenu(true)
option("demo")
set_default(true)
set_showmenu(true)
option("demo_path")
set_showmenu(true)
if has_config("configure")
then
target("configure1")
on_load(function ( target )
import("core.project.config")
str=path.absolute(config.buildir())
str1=string.gsub(str,"\\","/")
str2="#define MESH_VIEWER_PATH \""..str1.."/..\""
io.writefile("include/config.h",str2)
end)
includes("src/*.lua")
if has_config("demo")
then
target("main")
add_deps("viewer")
set_targetdir("bin")
set_kind("binary")
add_files("$(demo_path)/*.cpp","$(demo_path)/*.c")
---print("fdsfsdfd")
add_includedirs("include","$(demo_path)/include","thirdpart/cstructures/include","thirdpart/glad/include","thirdpart/glfw/include","thirdpart/freetype/include")
if is_plat("windows","mingw") then
--- print("windwos")
add_links("cstructures","glfw3","opengl32","freetype","viewer","gdi32","comdlg32","advapi32","Z")
end
if is_plat("linux") then
add_links("cstructures","glfw3", "GL", "Xrandr", "Xi", "X11", "Xxf86vm", "pthread", "Xinerama", "Xcursor", "dl", "freetype", "png", "z", "harfbuzz")
end
add_linkdirs("lib","temp_libs")
add_ldflags("-no-pie ")
end
end
-- target("viewer_matrix4x4")
-- set_kind("static")
-- set_targetdir("temp_libs")
-- add_files("src/Math/*.c")
-- add_includedirs("include")
-- add_ldflags(-static-libstdc++ -static-libgcc)
-- add_links(glfw3 Gl Xrandr Xi X11 Xxf86vm pthread Xinerama Xcursor m dl freetype png z harf buzz)
-- target("main")
-- set_kind("binary")
-- add_files("Demo/*.cpp","Demo/*.c")
-- add_includedirs("include","Demo/include","thirdpart/cstructures/include","thirdpart/glad/include","thirdpart/glfw/include","thirdpart/freetype/incldue")
|
--
-- Created by IntelliJ IDEA.
-- User: macbookair
-- Date: 09/04/17
-- Time: 22:48
-- To change this template use File | Settings | File Templates.
--
--[[
-- TODO:
- * Gerar SQL CREATE TABLE
* Gerar SQL Insert
* Gerar SQL Select
* Gerar SQL Where
* Gerar SQL order
* Gerar SQL group
]]
local class = require("lib.external.30log")
require("lib.util.table_util")
--[[
-- Generates SQLs queries as strings to be used on SQLite
]]
Table = class("Table")
function Table:_isModelValid(model)
if model == nil or type(model) ~= "table" then
error("A model was expected to be different from nil and as a lua table.")
end
if model.name == nil or model.columns == nil or type(model.columns) ~= "table" then
error("Your model must have a name and a columns as properties.")
end
return true
end
function Table:_extractValuesForColumnsFromModel(model)
local columnValues = {}
for columnName, definitions in pairs(model.columns) do
local columnValue = "null"
if model[columnName] ~= nil then
if type(model[columnName]) == "string" then
columnValue = "'"..model[columnName].."'"
else
columnValue = model[columnName]
end
end
--table.insert(columnValues, columnValue)
columnValues[columnName] = columnValue
end
return columnValues
end
-- TODO: verificar para que o usuário não coloque nomes inválidos para a coluna (http://www.sqlite.org/lang_keywords.html)
function Table:_generateSQL(model)
local sql
if self:_isModelValid(model) then
local sizeOfColumns = table.getSize(model.columns)
local counterForLoop = sizeOfColumns
--[[for columnName, definitions in pairs(model.columns) do
numberOfColumns = numberOfColumns+1
end]]
sql = "CREATE TABLE IF NOT EXISTS "..model.name.." ("
for columnName, definitions in pairs(model.columns) do
local columnDefinitionSQL = ""
for k,v in pairs(definitions) do
if k == "notNull" and v == true then
columnDefinitionSQL = columnDefinitionSQL.."not null"
end
end
sql = sql.." "..columnName.." "..columnDefinitionSQL..""
counterForLoop = counterForLoop-1
if counterForLoop == 0 then
--sql = sql..")"
else
sql = sql..","
end
end
local sqlForeignKeys = ""
if model.belongsTo ~= nil and type(model.belongsTo) == "table" then
local sizeOfBelongsTo = table.getSize(model.belongsTo)
local counterForLoop = sizeOfBelongsTo
for foreignKey, foreignTable in pairs(model.belongsTo) do
sql = sql..", "..foreignKey.."_id"
sqlForeignKeys = sqlForeignKeys..", ".."FOREIGN KEY("..foreignKey.."_id) REFERENCES "..foreignTable.."(rowid)"
counterForLoop = counterForLoop-1
if counterForLoop == 0 then
--sql = sql..")"
else
--sql = sql..","
end
end
sql = sql..sqlForeignKeys
--else
end
sql = sql..")"
--FOREIGN KEY(chave_primaria) REFERENCES tabela_externa(id_externo)
end
return sql
end
function Table:_generateSQLInsert(model)
local sql = nil
if self:_isModelValid(model) then
--local columnValues = {}
local columnValues = self:_extractValuesForColumnsFromModel(model)
local sizeOfColumns = table.getSize(model.columns)
local counterForLoop = sizeOfColumns
sql = "INSERT INTO "..model.name
local sqlColumns = " ("
local sqlValues = " VALUES ("
if model.belongsTo ~= nil and type(model.belongsTo) == "table" then
local sizeOfBelongsTo = table.getSize(model.belongsTo)
local counterForLoop = sizeOfBelongsTo
for foreignKey, foreignTableName in pairs(model.belongsTo) do
-- verificar se existe um atributo model[foreignkey]
local columnName = foreignKey.."_id"
local columnValue = "null"
if model[foreignKey] ~= nil and
type(model[foreignKey]) == "table" and
model[foreignKey].rowid ~= nil and
type(model[foreignKey].rowid) == "number" then
columnValue = model[foreignKey].rowid
end
sqlColumns = sqlColumns..""..columnName
sqlValues = sqlValues..""..columnValue
if counterForLoop ~= 0 then
sqlColumns = sqlColumns..","
sqlValues = sqlValues..","
end
counterForLoop = counterForLoop-1
end
end
for columnName, columnValue in pairs(columnValues) do
sqlColumns = sqlColumns..""..columnName
sqlValues = sqlValues..""..columnValue
counterForLoop = counterForLoop-1
if counterForLoop == 0 then
sqlColumns = sqlColumns..")"
sqlValues = sqlValues..")"
else
sqlColumns = sqlColumns..","
sqlValues = sqlValues..","
end
end
sql = sql..sqlColumns..sqlValues
end
return sql
end
function Table:_generateSQLSelect(model)
local sql = nil
if model ~= nil and model.name ~= nil and type(model.name) == "string" then
--sql = "SELECT "..model.name..".rowid, * FROM "..model.name
sql = "SELECT t1.rowid as "..model.name.."_rowid, "--..", a.*, b.* FROM "..model.name.." as a"
local sizeOfColumns = table.getSize(model.columns)
local counterForLoop = sizeOfColumns
-- this counter will be used to differentiate columns for every table when joining
local tableCount = 2
for columnName, definitions in pairs(model.columns) do
sql = sql.."t1."..columnName.." as "..model.name.."_"..columnName
counterForLoop = counterForLoop-1
if counterForLoop ~= 0 then
sql = sql..","
end
end
local foreignKeySQL = ""
if model.belongsTo ~= nil and type(model.belongsTo) == "table" then
-- SELECT a.rowid as a_rowid, * FROM Casa as a LEFT OUTER JOIN Pessoa as b on a.pessoa_id = b.rowid
for foreignKey, foreignTable in pairs(model.belongsTo) do
foreignKeySQL = foreignKeySQL.." LEFT OUTER JOIN "
--sql = sql..foreignTable.." ON "..model.name.."."..foreignKey.."_id = "..foreignTable..".rowid"
foreignKeySQL = foreignKeySQL..foreignTable.." as t"..tableCount.." ON t1."..foreignKey.."_id = t"..tableCount..".rowid"
-- TODO: ao recuperar do servidor, então construir para o JOIN
-- "SELECT t1.rowid as Casa_rowid, t1.nome as Casa_nome,t1.idade as Casa_idade, t2.sobrenome as Pessoa_sobrenome, t2.cpf as Pessoa_cpf FROM Casa as t1 LEFT OUTER JOIN Pessoa as t2 ON t1.pessoa_id = t2.rowid"
local myClass = require("models."..foreignTable)
-- TODO: do validations on foreigntable to check if it contains columns, name and such.
sql = sql..", t"..tableCount..".rowid as "..foreignKey.."_rowid"
for columnName, definitions in pairs(myClass.columns) do
sql = sql..", t"..tableCount.."."..columnName.." as "..foreignKey.."_"..columnName
end
tableCount = tableCount+1
end
end
sql = sql.." FROM "..model.name.." as t1"
sql = sql..foreignKeySQL
-- where e or
if model.whereClause ~= nil then
if type(model.whereClause) ~= "string" then
error("An invalid WHERE clause was passed.")
end
if model.orClause ~= nil and type(model.orClause) ~= "string" then
error("An invalid OR clause was passed.")
end
sql = sql..model.whereClause
if model.orClause ~= nil then
sql = sql..model.orClause
end
end
else
error("A model was expected to be different from nil and as a lua table. Also it must have a name.")
end
return sql
end
function Table:_generateSQLDelete(model)
local sql = nil
if model ~= nil and model.name ~= nil and type(model.name) == "string" and model.rowid ~= nil then
sql = "DELETE FROM "..model.name.." WHERE rowid = "..model.rowid
else
error("A model was expected to be different from nil and as a lua table. Also it must have a name and a rowid.")
end
return sql
end
-- SELECT t1.rowid as Casa_rowid, t1.nome as Casa_nome,t1.idade as Casa_idade, t2.rowid as pessoa_rowid, t2.sobrenome as pessoa_sobrenome, t2.cpf as pessoa_cpf FROM Casa as t1 LEFT OUTER JOIN Pessoa as t2 ON t1.pessoa_id = t2.rowid WHERE t1.pessoa_id = 1
--[[
-- Creates a SQL in format: column = value for use in WHERE.
]]
function Table:_generateColumnValueForConditions(conditions, separator)
if type(separator) ~= "string" or separator == "" then
error("You passed a invalid separator. It must be a string and not be empty.")
end
local sql = ""
local sizeOfColumns = table.getSize(conditions)
local counterForLoop = sizeOfColumns
for column, value in pairs(conditions) do
if type(value) == "string" then
value = "'"..value.."'"
end
sql = sql.." t1."..column.." = "..value
counterForLoop = counterForLoop-1
if counterForLoop ~= 0 then
sql = sql.." "..separator
end
end
return sql
end
-- TODO: fazer com que as conditions estejam associadas ao model
function Table:_generateSQLWhere(conditions)
if conditions == nil or type(conditions) ~= "table" then
error("Cannot create where clause without conditions.")
end
local sizeOfColumns = table.getSize(conditions)
if sizeOfColumns == 0 then
error("Cannot create where clause with empty conditions.")
end
local sql = " WHERE"
sql = sql..self:_generateColumnValueForConditions(conditions, 'AND')
return sql
end
function Table:_generateSQLWhereOR(conditions)
if conditions == nil or type(conditions) ~= "table" then
error("Cannot create where clause without conditions.")
end
local sizeOfColumns = table.getSize(conditions)
if sizeOfColumns == 0 then
error("Cannot create where clause with empty conditions.")
end
local sql = " OR"
sql = sql..self:_generateColumnValueForConditions(conditions, 'OR')
return sql
end
function Table:_generateSQLUpdate(model)
local sql
local columnValues = self:_extractValuesForColumnsFromModel(model)
local sizeOfColumns = table.getSize(model.columns)
local counterForLoop = sizeOfColumns
if model ~= nil and model.name ~= nil and type(model.name) == "string" and model.rowid ~= nil then
sql = "UPDATE "..model.name.." SET"
for columnName, columnValue in pairs(columnValues) do
sql = sql.." "..columnName.." = "..columnValue
counterForLoop = counterForLoop-1
if counterForLoop == 0 then
sql = sql..""
else
sql = sql..","
end
end
if model.belongsTo ~= nil and type(model.belongsTo) == "table" then
for foreignKey, foreignTable in pairs(model.belongsTo) do
if model[foreignKey] ~= nil and type(model[foreignKey]) == "table" and model[foreignKey].rowid ~= nil then
sql = sql..", "..foreignKey.."_id = "..model[foreignKey].rowid
else
sql = sql..", "..foreignKey.."_id = null"
end
end
end
sql = sql.." WHERE rowid = "..model.rowid
else
error("A model was expected to be different from nil and as a lua table. Also it must have a name and a rowid.")
end
return sql
end
return Table
|
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
TRAIT.name = "Outgoing";
TRAIT.opposite = "Shy";
TRAIT.description = "Let's head out, I'm ready for a good time.";
TRAIT.category = "Mentality";
TRAIT.icon = "materials/terranova/ui/traits/outgoing.png";
|
-- use {
-- "luisiacc/gruvbox-baby",
-- config = function()
-- require("colorschemes.gruvbox_baby")
-- end
-- }
vim.g.transparent_mode = 1
vim.cmd("colo gruvbox-baby")
|
--Scope: 1
local move = table.move
local insert = table.insert
local remove = table.remove
local create = table.create
local function setmeta() end --see Source file for implementation
local function getIndex(self, num, pos)
return type(num) == 'number' and (num > 0 and num or num + #self + 1) or error('bad argument #' .. pos .. '(number expected, got ' .. type(num) .. ')', 2)
end
local function get(self, val)
if type(val) == 'number' then
return self[(val > 0 and val or val + #self + 1)]
else
return self[val]
end
end
local function concat(self, sep)
local components = {}
for i,v in ipairs(self) do
components[#components + 1] = tostring(v)
end
return table.concat(components, sep or '')
end
local function fill(self, first, second, third)
local dType = type(second)
if dType == 'number' then
insert(self, getIndex(self, second), first)
elseif dType == 'table' then
if next(second) then
if third then
for i,v in pairs(second) do
self[getIndex(self, v)] = first
end
else
for i,v in pairs(second) do
insert(self, getIndex(self, v), first)
end
end
else
local length = #self
move(create(length, first), 1, length, 1, self)
end
else
error('bad argument #2 (number or table expected)', 2)
end
end
|
return {
no_consumer = true,
fields = {
url = { required = true, type = "url" },
path = { required = true, type = "string" },
authResponseHeaders = { type = "array" },
connect_timeout = { default = 30000, type = "number" },
send_timeout = { default = 30000, type = "number" },
read_timeout = { default = 30000, type = "number" }
}
}
|
local redis = require "resty.redis"
local persona = require 'persona'
local config = ngx.shared.config
-- Only load config once. TODO Needs a /reload url to reload config / unset it.
if not config then
local f = assert(io.open(ROOT_PATH .. "/etc/config.json", "r"))
local c = f:read("*all")
f:close()
config = cjson.decode(c)
ngx.shared.config = config
end
local function verify_access_key(red, key, album)
local accesskey = 'album:' .. album .. ':' .. key
local exists = red:exists(accesskey) == 1
if exists then -- set correct expire headres
local ttl = red:ttl(accesskey)
ngx.header["Expires"] = ngx.http_time( ngx.time() + ttl)
ngx.header["Cache-Control"] = "max-age=" .. ttl
end
return exists
end
local function exit(red, status)
local ok, err = red:set_keepalive(0, 100)
ngx.exit(status)
end
-- helper function to verify that the current user is logged in and valid
-- using persona
local function is_admin()
if persona.get_current_email() == config.admin then
return true
end
return false
end
BASE = config.path.base
local red = redis:new()
local match = ngx.re.match(ngx.var.uri, "^/(album|img)/(\\w+)/([a-zA-Z0-9-_\\.]+)/(.*)?/?", "o")
if match then
local urltype = match[1]
local key = match[2]
local album = match[3]
local img = match[4]
local ok, err = red:connect("unix:" .. config.redis.unix_socket_path)
local verified = false
-- IP based admin access
if is_admin() then
verified = true
else
verified = verify_access_key(red, key, album)
end
if verified then
local tag = red:hget(album .. 'h', 'tag')
if urltype == 'album' then
local uri = BASE .. 'album/' .. tag .. '/' .. album .. '/'
if img then uri = uri .. img end
ngx.var.IMGBASE = '/img/' .. key .. '/' .. album .. '/'
--ngx.log(ngx.ERR, '---***---: rewrote URI:' .. ngx.var.uri .. '=>' .. uri)
ngx.req.set_uri(uri)
elseif urltype == 'img' then
local uri = ngx.var.IMGBASE .. img
--ngx.log(ngx.ERR, '---***---: rewrote URI:' .. ngx.var.uri .. '=>' .. uri)
ngx.req.set_uri(uri)
else
--ngx.log(ngx.ERR, '---***---: 404 in rewriter with requested URI:' .. ngx.var.uri)
exit(red, 404)
end
else
exit(red, 410)
end
end
local ok, err = red:set_keepalive(0, 100)
-- 1 week cache
ngx.header["Expires"] = ngx.http_time( ngx.time() + 86400*7 )
--ngx.exit(404)
|
local util = require("terrautil")
local List = require("terralist")
local function expectedtype(typeobj,value)
local err = ("expected '%s' but found '%s'"):format(tostring(typeobj),type(value))
local mt = getmetatable(value)
if mt then
err = ("%s (metatable = %s)"):format(err,tostring(mt))
end
return err
end
local function reporterr(depth,what,idx,msg)
local fmt = "bad %s #%d to '%s' %s"
local funcname = debug.getinfo(depth,"n").name or "?"
local err = fmt:format(what,idx,funcname,msg)
error(err,depth)
end
local function istype(typ,value)
local typekind = type(typ)
if typekind == "string" then
if type(value) == typ then
return true
else
return false, expectedtype(typ,value)
end
elseif typekind == "table" then
local isclassof = typ.isclassof
if isclassof then
local valid, msg = isclassof(typ,value)
if valid then
return true
else
return false,msg or expectedtype(typ,value)
end
end
end
return false, ("because it has a bad type annotation, expected string or table with :isclassof method but found '%s'"):format(typekind)
end
local function check(depth,typ,what,idx,value)
local valid,msg = istype(typ,value)
if valid then
return value
end
reporterr(depth+1,what,idx,msg)
end
function __argcheck(typ,idx,value)
return check(2,typ,"argument",idx,value)
end
-- have to use recursion to handle nil values in ... correctly
local function doretcheck(N,types,i,v,...)
if i > N then
return
end
return check(2+i,types[i],"value being returned",i,v),doretcheck(N,types,i+1,...)
end
-- note: __retcheck is always a tailcall so debug info for the function actually returning
-- is not on the stack, instead we have to report errors relative to the function that
-- called it "value being returned #2 to 'caller_fn'" is supposed to convey that
function __retcheck(types,...)
local expected = #types
local actual = select("#",...)
if actual > expected then
error(("expected %d return values but found %d"):format(expected,actual),2)
end
return doretcheck(expected,types,1,...)
end
-- Type constructors for common checks
local ListOfType = {}
ListOfType.__index = ListOfType
function ListOfType:isclassof(value)
if not List:isclassof(value) then
return false, expectedtype(tostring(self),value)
end
if #value > 0 then
local first = value[1]
local valid,msg = istype(self.element,first)
if not valid then
return false, ("%s as first element of %s"):format(msg,tostring(self))
end
end
return true
end
function ListOfType:__tostring()
return ("ListOf(%s)"):format(tostring(self.element))
end
function ListOf(type)
return setmetatable({ element = type },ListOfType)
end
ListOf = util.memoize(ListOf)
local OptionOfType = {}
OptionOfType.__index = OptionOfType
function OptionOfType:isclassof(value)
if value == nil then
return true
end
return istype(self.element,value)
end
function OptionOfType:__tostring()
return ("OptionOf(%s)"):format(tostring(self.element))
end
function OptionOf(type)
return setmetatable({ element = assert(type) },OptionOfType)
end
OptionOf = util.memoize(OptionOf)
local MapOfType = {}
MapOfType.__index = MapOfType
function MapOfType:isclassof(value)
if type(value) ~= "table" then
return false, expectedtype(tostring(self),value)
end
for k,v in pairs(value) do
local valid, msg = istype(self.key,k)
if not valid then
return false, ("%s as key of %s"):format(msg,tostring(self))
end
local valid, msg = istype(self.value,v)
if not valid then
return false, ("%s as value of %s"):format(msg,tostring(self))
end
break -- only check one entry, all type annotations should be O(1) time
end
return true
end
function MapOfType:__tostring()
return ("MapOf(%s,%s)"):format(tostring(self.key),tostring(self.value))
end
function MapOf(key,value)
return setmetatable({ key = assert(key), value = assert(value) },MapOfType)
end
MapOf = util.memoize(MapOf)
|
requestBrowserDomains({"google.com", "youtube.com", "twitch.tv", "pandora.com", "twitch.tv", "www.twitch.tv", "static-cdn.jtvnw.net", "www-cdn.jtvnw.net", "api.twitch.tv", "web-cdn.ttvnw.net", "media-cdn.twitch.tv", "player.twitch.tv"}) -- request browser domain
local sx, sy = guiGetScreenSize();
local webView = Browser(640, 480, true, true)
local lines = false
local music = false
local dot = dxCreateTexture(1,1)
local white = tocolor(255,255,255,255)
--[[ addEventHandler("onClientBrowserCreated", webView,
function()
-- Load HTML UI
webView:loadURL("html/login.html")
addEventHandler("onClientRender", root, webBrowserRender)
focusBrowser (webView)
end
)
function dxDrawRectangle3D(x,y,z,w,h,c,r,...)
local lx, ly, lz = x+w, y+h, (z+tonumber(r or 0)) or z
return dxDrawMaterialLine3D(x,y,z, lx, ly, lz, dot, h, c or white, ...)
end ]]--
-- PRZEGLĄDARA
local screenWidth, screenHeight = guiGetScreenSize()
local browser = createBrowser(640, 480, false, false)
function browserRender()
--local x, y, z = 1569, -1310, 16
--dxDrawMaterialLine3D(x, y, 26.25, x, y, 15.75, browser, 15.2, tocolor(255, 255, 255, 255), x, y+1, 19)
if lines then
dxDrawLine(0, 0, sx, 0, tocolor(0, 200, 0), 2)
dxDrawLine(0, sy, sx, sy, tocolor(0, 200, 0), 2)
dxDrawLine(sx/2, 0, sx/2, sy, tocolor(0, 0, 0), 2)
dxDrawLine(0, sy/2, sx, sy/2, tocolor(0, 0, 0), 2)
dxDrawLine(0, 0, sx, sy, tocolor(0, 200, 200), 2)
dxDrawLine(sx, 0, 0, sy, tocolor(0, 200, 200), 2)
end
local sx, sy, sz = 1552, -1325, 34
dxDrawMaterialLine3D(sx, sy, sz, sx, sy, 12.75, browser, 33.2, tocolor(255, 255, 255, 255), sx, sy+1, 19)
local px, py, pz = getElementPosition(localPlayer)
local distance = getDistanceBetweenPoints3D(sx, sy, sz, px, py, pz)
if distance > 100.0 then
setBrowserRenderingPaused(browser, true)
setBrowserVolume(browser, 0.0)
else
local volume = ((100 - distance) / 100) - 0.5
if volume < 0 then
volume = 0.01
end
setBrowserVolume(browser, volume)
setBrowserRenderingPaused(browser, false)
end
end
addEventHandler("onClientBrowserCreated", browser,
function()
--loadBrowserURL(browser, "http://www.youtube.com/embed/XnvTFrZ6xsg?rel=0&autoplay=1")
--loadBrowserURL(browser, "http://www.youtube.com/embed/XnvTFrZ6xsg?rel=0&autoplay=1")
-- Http://www.twitch.tv/m0e_tv
loadBrowserURL(browser, "http://player.twitch.tv/?channel=taketv")
--loadBrowserURL(browser, "http://www.youtube.com/embed/iTa7QH8eJB4?rel=0&autoplay=1")
addEventHandler("onClientRender", root, browserRender)
end
)
|
local kong = kong
return {
["/cache/:key"] = {
GET = function(self)
-- probe the cache to see if a key has been requested before
local ttl, err, value = kong.cache:probe(self.params.key)
if err then
kong.log.err(err)
return kong.response.exit(500, { message = "An unexpected error happened" })
end
if ttl then
return kong.response.exit(200, type(value) == "table" and value or { message = value })
end
ttl, err, value = kong.core_cache:probe(self.params.key)
if err then
kong.log.err(err)
return kong.response.exit(500, { message = "An unexpected error happened" })
end
if ttl then
return kong.response.exit(200, type(value) == "table" and value or { message = value })
end
return kong.response.exit(404, { message = "Not found" })
end,
DELETE = function(self)
kong.cache:invalidate_local(self.params.key)
kong.core_cache:invalidate_local(self.params.key)
return kong.response.exit(204) -- no content
end,
},
["/cache"] = {
DELETE = function()
kong.cache:purge()
kong.core_cache:purge()
return kong.response.exit(204) -- no content
end,
},
}
|
-- Modules
local bouncyWalls = require "modules.bouncyWalls"
local bubbleCntl = require "modules.bubbleCntl"
local composer = require "composer"
local controls = require "modules.controls"
local dynamicBackground = require "modules.dynamicBackground"
local fonts = require "modules.fonts"
local memoryManagement = require "modules.memoryManagement"
local musicAndSound = require "modules.musicAndSound"
local physics = require "physics"
local font = fonts.getMarkerFeltBold()
local fontSize = 18
local taps = 0
local background
local bubbleCntlI
local onBackgroundTouch
local player
local runtimeFunction
-- Memory Management
local transitionStash = {}
local scene = composer.newScene()
local function showOverlay()
local ANIMATION_LENGTH = 250
local options =
{
isModal = true,
effect = "slideUp",
time = ANIMATION_LENGTH,
}
composer.showOverlay( "scenes.tutorialDecision", options )
end
local function onTap()
taps = taps + 1
if taps == 3 then
showOverlay()
end
end
function scene:create( event )
local sceneGroup = self.view
composer.state.returnTo = nil
physics.start()
physics.setGravity(0, 0)
-- Uncomment to see physics bodies
--physics.setDrawMode( "hybrid" )
local wallGroup = bouncyWalls.new()
bubbleCntlI = bubbleCntl.new(bubbleCntl.thePlayerShouldHaveATail(saves.upgradeSelections), sceneGroup, transitionStash)
controls.resetControls()
-- Play pop sound on scene load
musicAndSound.playSound("pop")
background = display.newImage( "images/background.png" )
background.x = W / 2
background.y = H / 2
-- Create the dynamic background
local dynamicBackroundLayer = dynamicBackground.newDynamicBackroundLayer()
player = bubbleCntlI.newPlayer(bubbleCntlI.getInitialPlayerSize(), W/2, H/2, 0, 0, sceneGroup)
wallGroup.update(player)
runtimeFunction = function( event )
dynamicBackground.move(dynamicBackroundLayer) -- animate the background
player.x , player.y = controls.wrapEffect(player)
controls.movePlayer(player, saves.sensitivity)
end
Runtime:addEventListener( "enterFrame", runtimeFunction )
--[[
If an touch event is detected by the background, then it will stop the controls.
]]--
function onBackgroundTouch(e)
if e.phase == "began" then
-- Set the touch location so a force can be applied in that direction.
controls.setTouchX(e.x)
controls.setTouchY(e.y)
-- Player is now touching the background.
controls.setTouchingBackground(true)
elseif e.phase == "ended" then
-- Player stopped touching the background.
controls.setTouchingBackground(false)
onTap()
end
return true
end
background:addEventListener( "touch", onBackgroundTouch )
local hintText = display.newText("Tap to move", W * .5, H * .9, font, fontSize )
hintText.alpha = .75
hintText:setFillColor( 0, 0, 0 )
sceneGroup:insert( background )
sceneGroup:insert( dynamicBackroundLayer )
sceneGroup:insert( player )
sceneGroup:insert( hintText )
sceneGroup:insert( wallGroup )
end
function scene:show( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
elseif ( phase == "did" ) then
end
end
function scene:hide( event )
local sceneGroup = self.view
local phase = event.phase
if ( phase == "will" ) then
audio.setVolume(1, {channel = 1}) -- sets channel volume back to 1, because it persists across scenes
audio.stop()
elseif ( phase == "did" ) then
end
end
function scene:destroy( event )
local sceneGroup = self.view
Runtime:removeEventListener ("enterFrame", runtimeFunction)
runtimeFunction = nil
-- Remove event listeners.
background:removeEventListener( "touch", onBackgroundTouch )
player = bubbleCntlI.deleteObject(player)
memoryManagement.cancelAllTransitions(transitionStash)
bubbleCntlI.clean()
bubbleCntlI = nil
collectgarbage()
end
scene:addEventListener( "create", scene )
scene:addEventListener( "show", scene )
scene:addEventListener( "hide", scene )
scene:addEventListener( "destroy", scene )
return scene
|
function executeClean(interval)
doCleanMap()
doBroadcastMessage("Game map cleaned, next clean in " .. table.concat(string.timediff(interval / 1000)) .. ".")
return true
end
function onThink(interval)
doBroadcastMessage("Game map cleaning within 30 seconds, please pick up your items!")
addEvent(executeClean, 30000, interval)
return true
end
|
--[================================[
@Language.ko-KR
@Summary
[Player]에게 [DestPlayer]의 시야를 [State]합니다.
@Group
시야
@param.Player.TrgPlayer
@param.DestPlayer.TrgPlayer
@param.State.TrgSwitchState
@Language.us-EN
@Summary
[Player]에게 [DestPlayer]의 시야를 [State]합니다.
@Group
시야
@param.Player.TrgPlayer
@param.DestPlayer.TrgPlayer
@param.State.TrgSwitchState
]================================]
function SetVision(Player, DestPlayer, State) --시야/TrgPlayer,TrgPlayer,TrgSwitchState/[Player]에게 [DestPlayer]의 시야를 [State]합니다.
State = ParseSwitchState(State)
Player = ParsePlayer(Player)
DestPlayer = ParsePlayer(DestPlayer)
offsetEPD = VisionEPD(DestPlayer)
if State == 2 then
Amount = "0xFF"
else
Amount = "0x0"
end
if IsNumber(Player) then
Mask = 2^Player
rstr = string.format("SetMemoryXEPD(%s, SetTo, %s, %d)", offsetEPD, Amount, Mask)
else
preDefine("const VisionMask = EUDVArray(8)(list(1, 2, 4, 8, 16, 32, 64, 128));")
rstr = string.format("SetMemoryXEPD(%s, SetTo, %s, VisionMask[%s])", offsetEPD, Amount, Player)
end
echo(rstr)
end
--[================================[
@Language.ko-KR
@Summary
[Player]가 [DestPlayer]를 볼 수 있는지 확인합니다.
@Group
시야
@param.Player.TrgPlayer
@param.DestPlayer.TrgPlayer
@Language.us-EN
@Summary
[Player]가 [DestPlayer]를 볼 수 있는지 확인합니다.
@Group
시야
@param.Player.TrgPlayer
@param.DestPlayer.TrgPlayer
]================================]
function GetVision(Player, DestPlayer) --시야/TrgPlayer,TrgPlayer/[Player]가 [DestPlayer]를 볼 수 있는지 확인합니다.
Player = ParsePlayer(Player)
DestPlayer = ParsePlayer(DestPlayer)
offsetEPD = VisionEPD(DestPlayer)
if IsNumber(Player) then
Mask = 2^Player
rstr = string.format("maskread_epd(%s, %d)", offsetEPD, Mask)
else
preDefine("const VisionMask = EUDVArray(8)(list(1, 2, 4, 8, 16, 32, 64, 128));")
rstr = string.format("maskread_epd(%s, VisionMask[%s])", offsetEPD, Player)
end
echo(rstr)
end
--[================================[
@Language.ko-KR
@Summary
[Player]의 시야 오프셋을 반환합니다.
@Group
시야
@param.Player.TrgPlayer
@Language.us-EN
@Summary
[Player]의 시야 오프셋을 반환합니다.
@Group
시야
@param.Player.TrgPlayer
]================================]
function VisionEPD(Player) --시야/TrgPlayer/[Player]의 시야 오프셋을 반환합니다.
Player = ParsePlayer(Player)
if IsNumber(Player) then
return string.format("EPD(0x%X)", 0x57F1EC + 0x4 * Player)
else
return string.format("EPD(0x%X) + %s", 0x57F1EC ,Player)
end
end
|
-- @Date : 2016-01-27 10:43:48
-- @Author : Miao Lian (miaolian19890421@163.com)
-- @Version : 1.0
-- @Description :
local common_lib = require 'sim_ulucu_sys_lib.units.sim_common_lib'
local error = error
local pairs = pairs
local setmetatable = setmetatable
local _M = {_VERSION = "0.01"}
local function init_errors()
local errors = common_lib.try_require('application.config.errors', {})
errors[100] = { status = 500, message = "Ulucu Inner Lpcall Err." }
errors[102] = { status = 404, message = "Application Err." }
errors[103] = { status = 404, message = "Action Err." }
errors[201] = { status = 500, message = "Routing Err." }
errors[300] = { status = 500, message = "Unknow Err." }
return errors
end
_M.list = init_errors()
function _M.new(self,custom_attrs,code)
local err = _M.list[code]
if err == nil then
err = self.list[300]
end
local body = {
code = code,
msg = err.message,
data = nil
}
if custom_attrs and type(custom_attrs) == "string" then
body.msg = body.msg..custom_attrs
end
local instance = {
status = err.status,
body = body
}
setmetatable(instance, {__index = self})
return instance
end
return _M
|
return require('packer').startup(function()
local config = function(name)
require(string.format('plugins.%s', name))
end
use('wbthomason/packer.nvim') -- packer can manage itself
use('neovim/nvim-lspconfig')
use({
'nvim-treesitter/nvim-treesitter',
config = config('treesitter'),
run = 'TSUpdate',
})
use('tpope/vim-fugitive')
use('tpope/vim-surround')
use('tpope/vim-repeat')
use('mhinz/vim-signify')
use({
'morhetz/gruvbox',
config = vim.api.nvim_set_var('gruvbox_italic', 1),
})
use('chriskempson/base16-vim')
use({
'hrsh7th/nvim-cmp',
config = config('cmp'),
requires = {
'hrsh7th/cmp-nvim-lsp',
'hrsh7th/cmp-buffer',
'hrsh7th/cmp-path',
},
})
end)
|
game:DefineFastFlag("AvatarExperienceBackgroundThemeFix", false)
return function()
return game:GetFastFlag("AvatarExperienceBackgroundThemeFix")
end
|
-- Lua is dynamically and weakly typed
--[[
^ Strong
|
Ruby |
Erlang | Java
| C#
| Haskell
Python |
|
Dynamic | Static
<----------------------------------------------------------->
|
|
Perl |
Javascript | C++
|
=>Lua<= | C
|
|
v Weak
--]]
|
--ブート・スタッガード
--Boot Stagguard
--Scripted by Eerie Code
function c70950698.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(70950698,0))
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_TRIGGER_O)
e1:SetRange(LOCATION_HAND)
e1:SetCode(EVENT_SUMMON_SUCCESS)
e1:SetCountLimit(1,70950698)
e1:SetCondition(c70950698.spcon)
e1:SetTarget(c70950698.sptg)
e1:SetOperation(c70950698.spop)
c:RegisterEffect(e1)
--token
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(70950698,1))
e2:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetCode(EVENT_BATTLE_DAMAGE)
e2:SetCondition(c70950698.tkcon)
e2:SetTarget(c70950698.tktg)
e2:SetOperation(c70950698.tkop)
c:RegisterEffect(e2)
end
function c70950698.spcfilter(c,tp)
return c:IsControler(tp) and c:IsRace(RACE_CYBERS)
end
function c70950698.spcon(e,tp,eg,ep,ev,re,r,rp)
return eg:IsExists(c70950698.spcfilter,1,nil,tp)
end
function c70950698.sptg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and e:GetHandler():IsCanBeSpecialSummoned(e,0,tp,false,false) end
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,e:GetHandler(),1,0,0)
end
function c70950698.spop(e,tp,eg,ep,ev,re,r,rp)
local c=e:GetHandler()
if c:IsRelateToEffect(e) then
Duel.SpecialSummon(c,0,tp,tp,false,false,POS_FACEUP)
end
end
function c70950698.tkcon(e,tp,eg,ep,ev,re,r,rp)
return ep~=tp
end
function c70950698.tktg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0
and Duel.IsPlayerCanSpecialSummonMonster(tp,70950699,0,0x4011,0,0,1,RACE_CYBERS,ATTRIBUTE_EARTH) end
Duel.SetOperationInfo(0,CATEGORY_TOKEN,nil,1,0,0)
Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,0)
end
function c70950698.tkop(e,tp,eg,ep,ev,re,r,rp)
if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end
if Duel.IsPlayerCanSpecialSummonMonster(tp,70950699,0,0x4011,0,0,1,RACE_CYBERS,ATTRIBUTE_EARTH) then
local token=Duel.CreateToken(tp,70950699)
Duel.SpecialSummon(token,0,tp,tp,false,false,POS_FACEUP)
end
end
|
local i18n = require("core.i18n")
i18n.add {
death_by = {
chara = {
transformed_into_meat = {
active = {
by_spell = "粉々の肉片に変えた。",
by_chara = "粉々の肉片に変えた。",
},
passive = "{name($1)}は粉々の肉片に変えられた。",
},
destroyed = {
active = {
by_spell = "破壊した。",
by_chara = "破壊した。",
},
passive = "{name($1)}は破壊された。",
},
minced = {
active = {
by_spell = "ミンチにした。",
by_chara = "ミンチにした。",
},
passive = "{name($1)}はミンチにされた。",
},
killed = {
active = {
by_spell = "殺した。",
by_chara = "殺した。",
},
passive = "{name($1)}は殺された。",
},
death_cause = "{basename($1)}に殺された。",
},
element = {
default = {
active = {
by_spell = "殺した。",
by_chara = "殺した。",
},
passive = "{name($1)}は死んだ。",
},
_50 = {
active = {
by_spell = "燃やし尽くした。",
by_chara = "燃やし尽くした。",
},
passive = "{name($1)}は燃え尽きて灰になった。",
},
_51 = {
active = {
by_spell = "氷の塊に変えた。",
by_chara = "氷の塊に変えた。",
},
passive = "{name($1)}は氷の彫像になった。",
},
_52 = {
active = {
by_spell = "焦げカスにした。",
by_chara = "焦げカスにした。",
},
passive = "{name($1)}は雷に打たれ死んだ。",
},
_53 = {
active = {
by_spell = "闇に飲み込んだ。",
by_chara = "闇に飲み込んだ。",
},
passive = "{name($1)}は闇に蝕まれて死んだ。",
},
_54 = {
active = {
by_spell = "再起不能にした。",
by_chara = "再起不能にした。",
},
passive = "{name($1)}は発狂して死んだ。",
},
_55 = {
active = {
by_spell = "毒殺した。",
by_chara = "毒殺した。",
},
passive = "{name($1)}は毒に蝕まれて死んだ。",
},
_56 = {
active = {
by_spell = "冥界に墜とした。",
by_chara = "冥界に墜とした。",
},
passive = "{name($1)}は冥界に墜ちた。",
},
_57 = {
active = {
by_spell = "聴覚を破壊し殺した。",
by_chara = "聴覚を破壊し殺した。",
},
passive = "{name($1)}は朦朧となって死んだ。",
},
_58 = {
active = {
by_spell = "神経を破壊した。",
by_chara = "神経を破壊した。",
},
passive = "{name($1)}は神経を蝕まれて死んだ。",
},
_59 = {
active = {
by_spell = "混沌の渦に吸い込んだ。",
by_chara = "混沌の渦に吸い込んだ。",
},
passive = "{name($1)}は混沌の渦に吸収された。",
},
-- _60
_61 = {
active = {
by_spell = "千切りにした。",
by_chara = "千切りにした。",
},
passive = "{name($1)}は千切りになった。",
},
-- _62
_63 = {
active = {
by_spell = "ドロドロに溶かした。",
by_chara = "ドロドロに溶かした。",
},
passive = "{name($1)}は酸に焼かれ溶けた。",
},
},
other = {
_1 = {
text = "{name($1)}は罠にかかって死んだ。",
death_cause = "罠にかかって死んだ。",
},
_2 = {
text = "{name($1)}はマナの反動で死んだ。",
death_cause = "マナの反動で消滅した。",
},
_3 = {
text = "{name($1)}は餓死した。",
death_cause = "飢え死にした。",
},
_4 = {
text = "{name($1)}は毒に蝕まれ死んだ。",
death_cause = "毒にもがき苦しみながら死んだ。",
},
_5 = {
text = "{name($1)}は呪いの力で死んだ。",
death_cause = "呪い殺された。",
},
_6 = {
text = "{name($1)}は{$2}の重さに耐え切れず死んだ。",
death_cause = "{$1}の重さに耐え切れず潰れた。",
backpack = "荷物",
},
_7 = {
text = "{name($1)}は階段から転げ落ちて死んだ。",
death_cause = "階段から転げ落ちて亡くなった。",
},
_8 = {
text = "{name($1)}は聴衆に殺された。",
death_cause = "演奏中に激怒した聴衆に殺された。",
},
_9 = {
text = "{name($1)}は焼け死んだ。",
death_cause = "焼けて消滅した。",
},
-- _10
_11 = {
text = "{name($1)}は見えざる手に葬られた。",
death_cause = "見えざる手に葬られた。",
},
_12 = {
text = "{name($1)}は食中毒で死んだ。",
death_cause = "食中毒で倒れた。",
},
_13 = {
text = "{name($1)}は出血多量で死んだ。",
death_cause = "血を流しすぎて死んだ。",
},
_14 = {
text = "{name($1)}はエーテルに侵食され死んだ。",
death_cause = "エーテルの病に倒れた。",
},
_15 = {
text = "{name($1)}は溶けて液体になった。",
death_cause = "溶けて液体になった。",
},
_16 = {
text = "{name($1)}はバラバラになった。",
death_cause = "自殺した。",
},
_17 = {
text = "{name($1)}は核爆発に巻き込まれて塵となった。",
death_cause = "核爆発に巻き込まれて死んだ。",
},
_18 = {
text = "{name($1)}はアイアンメイデンの中で串刺しになって果てた。",
death_cause = "アイアンメイデンにはさまれて死んだ。",
},
_19 = {
text = "{name($1)}はギロチンで首をちょんぎられて死んだ。",
death_cause = "ギロチンで首を落とされて死んだ。",
},
_20 = {
text = "{name($1)}は首を吊った。",
death_cause = "首を吊った。",
},
_21 = {
text = "{name($1)}はもちを喉に詰まらせて死んだ。",
death_cause = "もちを喉に詰まらせて死んだ。",
},
},
},
}
|
local ffi = require "ffi"
require "resty.openssl.include.x509"
require "resty.openssl.include.x509v3"
local altname_lib = require "resty.openssl.x509.altname"
local stack_lib = require "resty.openssl.stack"
local _M = {}
local stack_ptr_ct = ffi.typeof("OPENSSL_STACK*")
local STACK = "DIST_POINT"
local new = stack_lib.new_of(STACK)
local dup = stack_lib.dup_of(STACK)
-- TODO: return other attributes?
local cdp_decode_fullname = function(ctx)
return altname_lib.dup(ctx.distpoint.name.fullname)
end
local mt = stack_lib.mt_of(STACK, cdp_decode_fullname, _M)
function _M.new()
local ctx = new()
if ctx == nil then
return nil, "OPENSSL_sk_new_null() failed"
end
local self = setmetatable({
ctx = ctx,
_is_dup = false,
}, mt)
return self, nil
end
function _M.istype(l)
return l and l.cast and ffi.istype(stack_ptr_ct, l.cast)
end
function _M.dup(ctx)
if ctx == nil or not ffi.istype(stack_ptr_ct, ctx) then
return nil, "expect a stack ctx at #1"
end
local dup_ctx = dup(ctx)
return setmetatable({
ctx = dup_ctx,
-- don't let lua gc the original stack to keep its elements
_dupped_from = ctx,
_is_dup = true,
_elem_refs = {},
_elem_refs_idx = 1,
}, mt), nil
end
_M.all = function(stack)
local ret = {}
local _next = mt.__ipairs(stack)
while true do
local i, e = _next()
if i then
ret[i] = e
else
break
end
end
return ret
end
_M.each = mt.__ipairs
_M.index = mt.__index
_M.count = mt.__len
return _M
|
--[[
desc: Blind, A buff of Blind.
author: Musoucrow
since: 2019-5-4
alter: 2019-5-11
]]--
local _CONFIG = require("config")
local _SOUND = require("lib.sound")
local _RESMGR = require("actor.resmgr")
local _ECSMGR = require("actor.ecsmgr")
local _FACTORY = require("actor.factory")
local _Effect_Colorize = require("actor.component.effect.colorize")
local _Base = require("actor.buff.base")
---@class Actor.Buff.Blind : Actor.Buff
---@field protected _effect Actor.RESMGR.InstanceData
local _Blind = require("core.class")(_Base)
local _colorize = {
motions = {
{
time = 500,
color = {
red = 255,
green = 255,
blue = 255,
alpha = 0
}
}
}
}
---@param entity Actor.Entity
---@param data Actor.RESMGR.BuffData
---@return boolean
function _Blind.CanNew(entity, data)
return _Base.CanNew(entity, data) and entity == _CONFIG.user.player
end
---@param data Actor.RESMGR.BuffData
function _Blind.HandleData(data)
if (data.actor) then
data.actor = _RESMGR.GetInstanceData(data.actor)
end
if (data.sound) then
data.sound = _RESMGR.GetSoundData(data.sound)
end
end
function _Blind:Ctor(entity, data)
_Base.Ctor(self, entity, data)
self._effect = _FACTORY.New(data.actor, {entity = self._entity})
_SOUND.Play(data.sound)
end
function _Blind:Exit()
if (_Base.Exit(self)) then
_ECSMGR.AddComponent(self._effect, "effect_colorize", _Effect_Colorize.New(_colorize))
return true
end
return false
end
return _Blind
|
----------------------------------------
-- Factory Inventory: Display Manager --
-- By W3asel (1337joe) --
----------------------------------------
-- This display commissioned by Vifrevaert for Honest Vif's store at Utopia Station
-- Bundled: ${date}
-- Latest version always available here: https://du.w3asel.com/du-factory-inventory/templates/template.display.honest-vifs.json
local screenConfig = {
vertical = true,
titleFontSize = 75,
titleHeight = 100,
headerRuleHeight = 5,
fontSize = 35,
xPadding = 20,
tableXPadding = 10,
rowHeight = 46.5,
rowPadding = 10,
countOffset = -100,
columns = 1,
colspan = 1,
tables = {}
}
screenConfig.tables[#screenConfig.tables + 1] = {
title = "Row 2",
columns = {"Top Left", "Top Right"},
rows = {
{{name = "Window XS"},{name = "Window M"}},
{{name = "Surrogate VR Station"},{name = "Armored Window XS"}},
{{name = "Trash Can"},{name = "Armored Window M"}},
{{name = "Barrier M"},{name = "Dispenser"}},
{{name = "Wooden Low Table"},{name = "Square Carpet"}},
{{name = "Wooden Dresser"},{name = "Glass Panel M"}},
{{name = "Wooden Chair"},{name = "Keyboard Unit"}},
{{name = "Navigator Chair"},{name = "Spaceship Hologram S"}},
{{name = "Toilet Unit B"},{name = "Command Seat Controller", label = "Command Seat"}},
{{name = "Sink Unit"},{name = "Wooden Table L"}},
{{name = "Nightstand"}},
{{name = "Bed"}},
{{name = "Sofa"}},
{{name = "Wooden Armchair"}},
{{name = "Wooden Table M"}},
}
}
screenConfig.tables[#screenConfig.tables + 1] = {
columns = {"Bottom Left", "Bottom Right"},
rows = {
{{name = "Surrogate Pod Station"},{name = "Window S"}},
{{name = "Elevator XS"},{name = "Window L"}},
{{name = "Barrier Corner"},{name = "Armored Window S"}},
{{name = "Barrier S"},{name = "Armored Window L"}},
{{name = "Dresser"},{name = "Hatch S"}},
{{name = "Encampment Chair"},{name = "Glass Panel S"}},
{{name = "Office Chair"},{name = "Glass Panel L"}},
{{name = "Urinal Unit"},{name = "Planet Hologram"}},
{{name = "Toilet Unit A"},{name = "Spaceship Hologram M"}},
{{name = "Shower Unit"},{name = "Hovercraft Seat Controller", label = "Hovercraft Seat"}},
{{name = "Wardrobe"}},
{{name = "Bench"}},
{{name = "Wooden Sofa"}},
{{name = "Table"}},
{{name = "Wooden Wardrobe"}},
}
}
-- ensure display array exists
if not _G.displays then
_G.displays = {}
end
-- must link by slot name
_G.displays[${slotName}] = screenConfig
|
ESX.Trace = function(str)
if Config.EnableDebug then
print('ESX> ' .. str)
end
end
ESX.SetTimeout = function(msec, cb)
local id = ESX.TimeoutCount + 1
SetTimeout(msec, function()
if ESX.CancelledTimeouts[id] then
ESX.CancelledTimeouts[id] = nil
else
cb()
end
end)
ESX.TimeoutCount = id
return id
end
ESX.ClearTimeout = function(id)
ESX.CancelledTimeouts[id] = true
end
ESX.RegisterServerCallback = function(name, cb)
ESX.ServerCallbacks[name] = cb
end
ESX.TriggerServerCallback = function(name, requestId, source, cb, ...)
if ESX.ServerCallbacks[name] ~= nil then
ESX.ServerCallbacks[name](source, cb, ...)
else
print('es_extended: TriggerServerCallback => [' .. name .. '] does not exist')
end
end
ESX.SavePlayer = function(xPlayer, cb)
local asyncTasks = {}
xPlayer.lastPosition = xPlayer.get('coords')
-- User accounts
for i=1, #xPlayer.accounts, 1 do
if ESX.LastPlayerData[xPlayer.source].accounts[xPlayer.accounts[i].name] ~= xPlayer.accounts[i].money then
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE user_accounts SET `money` = @money WHERE identifier = @identifier AND name = @name',
{
['@money'] = xPlayer.accounts[i].money,
['@identifier'] = xPlayer.identifier,
['@name'] = xPlayer.accounts[i].name
}, function(rowsChanged)
cb()
end)
end)
ESX.LastPlayerData[xPlayer.source].accounts[xPlayer.accounts[i].name] = xPlayer.accounts[i].money
end
end
-- Inventory items
for i=1, #xPlayer.inventory, 1 do
if ESX.LastPlayerData[xPlayer.source].items[xPlayer.inventory[i].name] ~= xPlayer.inventory[i].count then
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE user_inventory SET `count` = @count WHERE identifier = @identifier AND item = @item',
{
['@count'] = xPlayer.inventory[i].count,
['@identifier'] = xPlayer.identifier,
['@item'] = xPlayer.inventory[i].name
}, function(rowsChanged)
cb()
end)
end)
ESX.LastPlayerData[xPlayer.source].items[xPlayer.inventory[i].name] = xPlayer.inventory[i].count
end
end
-- Job, loadout and position
table.insert(asyncTasks, function(cb)
MySQL.Async.execute('UPDATE users SET `job` = @job, `job_grade` = @job_grade, `loadout` = @loadout, `position` = @position WHERE identifier = @identifier',
{
['@job'] = xPlayer.job.name,
['@job_grade'] = xPlayer.job.grade,
['@loadout'] = json.encode(xPlayer.getLoadout()),
['@position'] = json.encode(xPlayer.getLastPosition()),
['@identifier'] = xPlayer.identifier
}, function(rowsChanged)
cb()
end)
end)
Async.parallel(asyncTasks, function(results)
RconPrint('[SAVED] ' .. xPlayer.name .. "\n")
if cb ~= nil then
cb()
end
end)
end
ESX.SavePlayers = function(cb)
local asyncTasks = {}
local xPlayers = ESX.GetPlayers()
for i=1, #xPlayers, 1 do
table.insert(asyncTasks, function(cb)
local xPlayer = ESX.GetPlayerFromId(xPlayers[i])
ESX.SavePlayer(xPlayer, cb)
end)
end
Async.parallelLimit(asyncTasks, 8, function(results)
RconPrint('[SAVED] All players' .. "\n")
if cb ~= nil then
cb()
end
end)
end
ESX.StartDBSync = function()
function saveData()
ESX.SavePlayers()
SetTimeout(10 * 60 * 1000, saveData)
end
SetTimeout(10 * 60 * 1000, saveData)
end
ESX.GetPlayers = function()
local sources = {}
for k,v in pairs(ESX.Players) do
table.insert(sources, k)
end
return sources
end
ESX.GetPlayerFromId = function(source)
return ESX.Players[tonumber(source)]
end
ESX.GetPlayerFromIdentifier = function(identifier)
for k,v in pairs(ESX.Players) do
if v.identifier == identifier then
return v
end
end
end
ESX.RegisterUsableItem = function(item, cb)
ESX.UsableItemsCallbacks[item] = cb
end
ESX.UseItem = function(source, item)
ESX.UsableItemsCallbacks[item](source)
end
ESX.GetItemLabel = function(item)
if ESX.Items[item] ~= nil then
return ESX.Items[item].label
end
end
ESX.CreatePickup = function(type, name, count, label, player)
local pickupId = (ESX.PickupId == 65635 and 0 or ESX.PickupId + 1)
ESX.Pickups[pickupId] = {
type = type,
name = name,
count = count
}
TriggerClientEvent('esx:pickup', -1, pickupId, label, player)
ESX.PickupId = pickupId
end
|
object_mobile_dressed_npe_neina = object_mobile_shared_dressed_npe_neina:new {
}
ObjectTemplates:addTemplate(object_mobile_dressed_npe_neina, "object/mobile/dressed_npe_neina.iff")
|
local mixin, oldVersion = LibStub("LibJayOptions"):RegisterControl("CheckButton", 0, "CheckButton")
if not mixin then return end
---@param self table
---@param motion boolean
local function OnEnter(self, motion) if self:IsEnabled() then self.callbacks:TriggerEvent("OnEnter", self, motion) end end
---@param self table
---@param motion boolean
local function OnLeave(self, motion) self.callbacks:TriggerEvent("OnLeave", self, motion) end
local SOUND_IG_MAINMENU_OPTION_CHECKBOX_ON = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_ON
local SOUND_IG_MAINMENU_OPTION_CHECKBOX_OFF = SOUNDKIT.IG_MAINMENU_OPTION_CHECKBOX_OFF
local PlaySound = PlaySound
local LJOptions = LibStub("LibJayOptions")
---@param self table
---@param button string
---@param down boolean
local function OnClick(self, button, down)
LJOptions:ClearFocus()
local value = self:GetValue()
if value then
PlaySound(SOUND_IG_MAINMENU_OPTION_CHECKBOX_ON)
else
PlaySound(SOUND_IG_MAINMENU_OPTION_CHECKBOX_OFF)
end
self.callbacks:TriggerEvent("OnValueChanged", self, value)
end
local LJCallback = LibStub("LibJayCallback")
function mixin:OnLoad()
self.OnLoad = nil
self.callbacks = self.callbacks or LJCallback:New(self)
self.expand = true
self.icon = self.icon or self:CreateTexture()
self.icon:SetParent(self)
self.icon:SetDrawLayer("ARTWORK")
self.icon:ClearAllPoints()
self.icon:SetPoint("TOPLEFT")
self.icon:SetPoint("BOTTOMLEFT")
self.icon:SetWidth(26)
local fontString = self:GetFontString() or self:CreateFontString()
fontString:SetParent(self)
fontString:SetDrawLayer("BORDER")
fontString:ClearAllPoints()
fontString:SetPoint("TOPLEFT", self.icon, "TOPRIGHT", 2, 0)
fontString:SetPoint("BOTTOMRIGHT", -30, 0)
self:SetFontString(fontString)
self:SetNormalFontObject("GameFontNormalSmallLeft")
self:SetHighlightFontObject("GameFontHighlightSmallLeft")
self:SetDisabledFontObject("GameFontDisableSmallLeft")
local normalTexture = self:GetNormalTexture() or self:CreateTexture()
normalTexture:ClearAllPoints()
normalTexture:SetPoint("TOPRIGHT")
normalTexture:SetSize(26, 26)
normalTexture:SetTexture([[Interface\Buttons\UI-CheckBox-Up]])
normalTexture:SetDrawLayer("BACKGROUND")
self:SetNormalTexture(normalTexture)
local highlightTexture = self:GetHighlightTexture() or self:CreateTexture()
highlightTexture:ClearAllPoints()
highlightTexture:SetPoint("TOPRIGHT")
highlightTexture:SetSize(26, 26)
highlightTexture:SetTexture([[Interface\Buttons\UI-CheckBox-Highlight]])
highlightTexture:SetDrawLayer("BACKGROUND")
self:SetHighlightTexture(highlightTexture, "ADD")
local pushedTexture = self:GetPushedTexture() or self:CreateTexture()
pushedTexture:ClearAllPoints()
pushedTexture:SetPoint("TOPRIGHT")
pushedTexture:SetSize(26, 26)
pushedTexture:SetTexture([[Interface\Buttons\UI-CheckBox-Down]])
pushedTexture:SetDrawLayer("BACKGROUND")
self:SetPushedTexture(pushedTexture)
local checkedTexture = self:GetCheckedTexture() or self:CreateTexture()
checkedTexture:ClearAllPoints()
checkedTexture:SetPoint("TOPRIGHT")
checkedTexture:SetSize(26, 26)
checkedTexture:SetTexture([[Interface\Buttons\UI-CheckBox-Check]])
checkedTexture:SetDrawLayer("BACKGROUND")
self:SetCheckedTexture(checkedTexture)
local disabledTexture = self:GetDisabledCheckedTexture() or self:CreateTexture()
disabledTexture:ClearAllPoints()
disabledTexture:SetPoint("TOPRIGHT")
disabledTexture:SetSize(26, 26)
disabledTexture:SetTexture([[Interface\Buttons\UI-CheckBox-Check-Disabled]])
disabledTexture:SetDrawLayer("BACKGROUND")
self:SetDisabledCheckedTexture(disabledTexture)
self:SetScript("OnEnter", OnEnter)
self:SetScript("OnLeave", OnLeave)
self:SetScript("OnClick", OnClick)
end
function mixin:OnAcquire()
self:SetHeight(26)
self:SetIcon()
self:SetText()
end
function mixin:OnRelease() self.callbacks:Wipe() end
---@param value boolean
function mixin:SetValue(value) if value ~= self:GetChecked() then self:SetChecked(value) end end
---@return boolean value
function mixin:GetValue() return self:GetChecked() end
local unpack = unpack
---@param filename string
---@param coords table
function mixin:SetIcon(filename, coords)
local icon = self.icon
icon:SetTexture(filename)
local left, right, top, bottom
if coords then left, right, top, bottom = unpack(coords) end
icon:SetTexCoord(left or 0, right or 1, top or 0, bottom or 1)
icon:SetWidth(filename and 26 or 0.1)
end
|
require("prototypes.constants")
require("prototypes.functions")
data:extend({
{
type = "recipe-category",
name = "oil-asif"
}
})
function computeAdvOilProcRecipe(name, compression_ratio, productivity_factor)
local normal_time, _ = getItemCreateTime(name)
local base_recipe = data.raw.recipe[name]
speed_bonus = 0
if name == "advanced-oil-processing" then
speed_bonus = oil_total_speed_bonus
else
speed_bonus = chem_total_speed_bonus
end
--Result dict:
--result[inputs][index]{connections_needed, amount_needed, name}
--result[outputs][index]{connections_needed, amount_needed, name}
--Example:
-- result["inputs"][1]{["connections_needed"] = 3, ["name"] = "water", ["amount_needed"] = 22400 }
-- result["outputs"][1]{["connections_needed"] = 7, ["name"] = "light-oil", ["amount_needed"] = 67800 }
result = {["inputs"]={},["outputs"] = {}}
for _, item in pairs(base_recipe.ingredients) do
local ips = math.floor(item.amount / (normal_time / speed_bonus)) * compression_ratio
table.insert(result["inputs"], {["name"] = item.name, ["connections_needed"] = math.ceil(ips/MAX_FLUID_PER_INPUT_PER_SECOND), ["amount_needed"] = ips})
end
for _, item in pairs(base_recipe.results) do
local ips = math.ceil(item.amount / (normal_time / speed_bonus)) * compression_ratio * (1 + productivity_factor)
table.insert(result["outputs"], {["name"] = item.name, ["connections_needed"] = math.ceil(ips/MAX_FLUID_PER_INPUT_PER_SECOND), ["amount_needed"] = ips})
end
return result
end
function createAdvOilProResultRecipes(stock_name, new_name, recipe_data)
local recipe_name = new_name .. "-recipe"
local new_recipe = util.table.deepcopy(data.raw.recipe[stock_name])
new_recipe.name = recipe_name
new_recipe.main_product = nil
new_recipe.icon = "__AssemblerUPSGrade__/graphics/recipe/" .. GRAPHICS_MAP[new_name].icon
new_recipe.icon_size = 64
new_recipe.ingredients = {}
local counter = 1
for _,entry in pairs(recipe_data["inputs"]) do
new_recipe.ingredients[counter] = {type="fluid", name = entry["name"], amount = entry["amount_needed"] }
counter = counter + 1
end
new_recipe.result = nil
new_recipe.results = {}
counter = 1
for _,entry in pairs(recipe_data["outputs"]) do
new_recipe.results[counter] = {type="fluid", name = entry["name"], amount = entry["amount_needed"] }
counter = counter + 1
end
new_recipe.energy_required = 1
new_recipe.enabled = false
new_recipe.always_show_made_in = true
new_recipe.category = new_name
if DEBUG then
log("Debug createAdvOilProResultRecipes: " .. do_dump(new_recipe))
end
data:extend({new_recipe})
end
|
local login_pin_map = require("qnFiles/qnPlist/hall/login_pin");
local login_regAccount=
{
name="login_regAccount",type=0,typeName="View",time=0,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,
{
name="shiled",type=1,typeName="Image",time=77270266,report=0,x=0,y=0,width=1280,height=800,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,file="hall/common/bg_shiled.png"
},
{
name="contentView",type=0,typeName="View",time=77270267,report=0,x=0,y=0,width=800,height=560,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,
{
name="bg",type=1,typeName="Image",time=77270268,report=0,x=0,y=0,width=0,height=0,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,file="hall/common/popupWindow/popupWindow_bg_55_55_55_55.png",gridLeft=55,gridRight=55,gridTop=55,gridBottom=55
},
{
name="titleBg",type=1,typeName="Image",time=77270269,report=0,x=0,y=-55,width=617,height=190,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/popupWindow/popupWindow_title.png",
{
name="title",type=4,typeName="Text",time=77270270,report=0,x=0,y=-5,width=136,height=50,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=34,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[账号注册]]
}
},
{
name="closeBtn",type=2,typeName="Button",time=77270271,report=0,x=-15,y=-15,width=60,height=60,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopRight,file="hall/common/popupWindow/popupWindow_close.png"
},
{
name="centerView",type=0,typeName="View",time=77270275,report=0,x=75,y=60,width=200,height=150,fillTopLeftX=5,fillTopLeftY=65,fillBottomRightX=5,fillBottomRightY=110,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,
{
name="subView",type=0,typeName="View",time=77277306,report=0,x=0,y=-25,width=500,height=220,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,
{
name="tips",type=4,typeName="Text",time=77277336,report=0,x=0,y=20,width=580,height=35,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,fontSize=30,textAlign=kAlignLeft,colorRed=143,colorGreen=92,colorBlue=31,string=[[请输入你的手机号,将作为领奖联系方式使用]]
},
{
name="inputBg",type=1,typeName="Image",time=48129873,report=0,x=0,y=100,width=620,height=65,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/input_bg_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="phoneEditText",type=6,typeName="EditText",time=48310517,report=0,x=0,y=-2,width=570,height=60,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=30,textAlign=kAlignLeft,colorRed=210,colorGreen=195,colorBlue=160
},
{
name="errorMsg",type=4,typeName="Text",time=48131030,report=0,x=0,y=-35,width=320,height=24,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignBottomLeft,fontSize=24,textAlign=kAlignLeft,colorRed=190,colorGreen=70,colorBlue=70,string=[[验证失败,请稍后重试!]]
},
{
name="warningIcon",type=1,typeName="Image",time=48131121,report=0,x=-55,y=0,width=36,height=35,visible=0,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignRight,file=login_pin_map['error.png']
}
},
{
name="confirmBtn",type=2,typeName="Button",time=48129988,report=0,x=150,y=260,width=250,height=89,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTop,file="hall/common/btns/btn_green_164x89_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="confirmBtnText",type=4,typeName="Text",time=48130134,report=0,y=0,width=200,height=85,visible=1,fillParentWidth=1,fillParentHeight=1,nodeAlign=kAlignCenter,fontSize=36,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[确 定]]
}
}
}
},
{
name="bottomView",type=0,typeName="View",time=77270279,report=0,x=0,y=0,width=0,height=0,fillTopLeftX=5,fillTopLeftY=385,fillBottomRightX=5,fillBottomRightY=5,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft,
{
name="loginarea",type=2,typeName="Button",time=48130424,report=0,x=-150,y=-41,width=250,height=89,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,file="hall/common/btns/btn_orange_164x89_l25_r25_t25_b25.png",gridLeft=25,gridRight=25,gridTop=25,gridBottom=25,
{
name="accountLogin",type=4,typeName="Text",time=48130821,report=0,x=0,y=0,width=198,height=37,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignCenter,fontSize=32,textAlign=kAlignCenter,colorRed=255,colorGreen=235,colorBlue=186,string=[[已有账号登录]]
}
}
}
}
}
return login_regAccount;
|
package.path = './scripts/?.lua;' .. package.path
package.cpath = './scripts/?.dll;' .. package.cpath
local ffi = require("ffi")
local inspect = require 'inspect'
local defs = require 'gta2-def'
local CPed = require 'cped'
print("gta2.lua")
ffi.cdef[[
struct UISettings {
bool open;
bool do_show_cycles;
bool do_show_physics;
bool do_show_ids;
bool do_free_shopping;
bool fast_cars;
bool flamethrower;
bool set_cop_level;
int copLevel;
};
]]
local API = {
IsLeftMouseDown = false,
}
function API.test( abc )
print("API.test", abc)
end
function API.getSettings( )
local settings = ffi.cast('struct UISettings*', getSettings())
return settings
end
-- init
local availableMods = listMods()
local loadedMods = {}
-- API
function loadMod( modFile )
print("loadMod", modFile)
local mod = require(string.gsub(modFile, ".lua", ""))
if type(mod) ~= "table" then
print("Error, mod must return a table")
return false
end
if mod.initMod == nil then
print("Error, mod must return a table with 'initMod' function")
return false
end
mod.initMod(API)
table.insert(loadedMods, mod)
return true
end
-- Load mods
print("listMods", inspect(availableMods))
for i = 1, #availableMods do
loadMod(availableMods[i])
end
local health = 10
-- static GetPedById fnGetPedByID = (GetPedById)0x0043ae10;
local fnGetPedByID = ffi.cast('GetPedById', 0x0043ae10)
local pGame = nil
print("UISettings")
local settings = ffi.cast('struct UISettings*', getSettings())
print("Ready")
-- ignore_replay_header
-- ffi.cast('bool*', 0x005ead86)[0] = true
function gameTickPre(dt)
-- print("gameTickPre")
API.IsLeftMouseDown = IsLeftMouseDown
API.IsRightMouseDown = IsRightMouseDown
for i = 1, #loadedMods do
local mod = loadedMods[i]
if mod.tickPre ~= nil then
mod.tickPre(dt, API)
end
end
-- local p = ffi.cast('int*', 0x005eb4fc)
-- if p[0] == 0 then
-- return
-- end
--
-- pGame = ffi.cast('struct Game*', 0x005eb4fc)
--
-- local pp = CPed:new(1)
-- print("pp ", inspect(pp))
-- print("pp pp:getHealth()", pp:getHealth())
-- print("pp pp.health", pp.health)
--
-- -- health = health + 10
-- -- if health > 100 then
-- -- health = 10
-- -- end
-- -- print("tick1", dt, health)
-- local p = fnGetPedByID(1)
-- if p == nil then
-- return
-- end
-- local ped = ffi.cast('struct Ped*', p)
-- ped.health = 100
-- print("health: ", ped.health)
--
end
function gameTick(dt)
-- print("gameTick")
for i = 1, #loadedMods do
local mod = loadedMods[i]
if mod.tick ~= nil then
mod.tick(dt, API)
end
end
end
function setKeyState( keyState )
-- hook to control keys
-- print("setKeyState pre", keyState)
local modifiedKeyState = keyState
for i = 1, #loadedMods do
local mod = loadedMods[i]
if mod.setKeyState ~= nil then
modifiedKeyState = mod.setKeyState(modifiedKeyState, API)
end
end
-- print("setKeyState post", modifiedKeyState)
return modifiedKeyState
end
|
freya_pain_reflection = class({})
LinkLuaModifier("modifier_freya_pain_reflection", "heroes/hero_freya/modifier_freya_pain_reflection.lua", LUA_MODIFIER_MOTION_NONE)
if IsServer() then
function freya_pain_reflection:OnSpellStart()
self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_freya_pain_reflection", {duration = self:GetSpecialValueFor("duration")})
end
end
|
-- httpserver-static.lua
-- Part of nodemcu-httpserver, handles sending static files to client.
-- Author: Marcos Kirsch
return function (connection, req, args)
--print("Begin sending:", args.file)
--print("node.heap(): ", node.heap())
if args.isGzipped and req.isCheckModifiedRequest() then
-- todo: really check if file updated
dofile("httpserver-header.lc")(connection, 304, args.ext, args.isGzipped)
else
dofile("httpserver-header.lc")(connection, 200, args.ext, args.isGzipped)
-- Send file in little chunks
local continue = true
local size = file.list()[args.file]
local bytesSent = 0
-- Chunks larger than 1024 don't work.
-- https://github.com/nodemcu/nodemcu-firmware/issues/1075
local chunkSize = 1024
while continue do
collectgarbage()
-- NodeMCU file API lets you open 1 file at a time.
-- So we need to open, seek, close each time in order
-- to support multiple simultaneous clients.
file.open(args.file)
file.seek("set", bytesSent)
local chunk = file.read(chunkSize)
file.close()
connection:send(chunk)
bytesSent = bytesSent + #chunk
chunk = nil
--print("Sent: " .. bytesSent .. " of " .. size)
if bytesSent == size then continue = false end
end
--print("Finished sending: ", args.file)
end
end
|
local M = {}
M.bg = '#000000'
M.fg = '#ffffff'
local function hexToRgb(hex_str)
local hex = '[abcdef0-9][abcdef0-9]'
local pat = '^#(' .. hex .. ')(' .. hex .. ')(' .. hex .. ')$'
hex_str = string.lower(hex_str)
assert(string.find(hex_str, pat) ~= nil, 'hex_to_rgb: invalid hex_str: ' .. tostring(hex_str))
local r, g, b = string.match(hex_str, pat)
return { tonumber(r, 16), tonumber(g, 16), tonumber(b, 16) }
end
---@param fg string foreground color
---@param bg string background color
---@param alpha number number between 0 and 1. 0 results in bg, 1 results in fg
function M.blend(fg, bg, alpha)
bg = hexToRgb(bg)
fg = hexToRgb(fg)
local blendChannel = function(i)
local ret = (alpha * fg[i] + ((1 - alpha) * bg[i]))
return math.floor(math.min(math.max(0, ret), 255) + 0.5)
end
return string.format('#%02X%02X%02X', blendChannel(1), blendChannel(2), blendChannel(3))
end
function M.darken(hex, amount, bg)
return M.blend(hex, bg or M.bg, math.abs(amount))
end
function M.lighten(hex, amount, fg)
return M.blend(hex, fg or M.fg, math.abs(amount))
end
function M.tint_lualine_color(color, bg, bg_dark)
local colors = require('lighthaus.colors')
local group = {
a = { bg = color, fg = bg },
b = { bg = M.darken(color, 0.2), fg = M.lighten(color, 0.2) },
}
if vim.o.background == 'dark' then
group.c = {
bg = M.darken(color, 0.01, bg_dark),
fg = M.lighten(color, 0.4, colors.fg),
}
else
-- inverting colors for light colorschemes
group.c = {
bg = M.lighten(color, 0.01, bg_dark),
fg = M.darken(color, 0.4, colors.fg),
}
end
return group
end
function M.set_highlight(group, fg, bg, attr)
local style = attr and 'gui=' .. attr or 'gui=NONE'
local fg_def = fg and 'guifg=' .. fg or 'guifg=NONE'
local bg_def = bg and 'guibg=' .. bg or 'guibg=NONE'
vim.api.nvim_command('highlight ' .. group .. ' ' .. style .. ' ' .. fg_def .. ' ' .. bg_def)
end
return M
|
fx_version 'bodacious'
game 'gta5'
client_script 'client.lua'
server_script 'server.lua'
|
ShuttleDropoff = {
promptBody = {
"Which shuttle would you like to spawn? (\"lambda\", \"shuttle\", \"transport\", \"theed transport\").",
"Move to the location where you'd like the shuttle to land and type \"here\" in the box to set its spawn point.",
"Would you like the shuttle to spawn NPCs upon landing? (\"yes\" or \"no\").",
"Enter the spawn template name of the NPC (e.g. stormtrooper, nightsister_elder) Note: These will be spawned as event mobs.",
"Enter the number of NPCs to spawn.",
"Enter the level of the event NPC's to spawn."
},
promptTitle = { "Shuttle Type", "Landing Area", "Spawn NPCs on Landing?", "NPC Template", "Number of NPCs", "NPC Level" },
shuttleTemplate = {
"object/creature/npc/theme_park/lambda_shuttle.iff",
"object/creature/npc/theme_park/player_shuttle.iff",
"object/creature/npc/theme_park/player_transport.iff",
"object/creature/npc/theme_park/player_transport_theed_hangar.iff"
},
shuttleName = { "Lambda Shuttle", "Shuttle", "Transport", "Theed Transport" },
shuttleLandingTime = { 18, 23, 27, 34 }, -- Time it takes each shuttle to land in seconds
shuttleCleanup = 8 * 60 * 60, -- Automatic shuttle cleanup after 8 hours if the shuttle has not been told to lift off
}
function ShuttleDropoff:resetDefaults(pPlayer)
local playerID = SceneObject(pPlayer):getObjectID()
deleteData(playerID .. ":ShuttleDropoff:setupStep")
deleteData(playerID .. ":ShuttleDropoff:setupCompleted")
deleteData(playerID .. ":ShuttleDropoff:shuttleType")
deleteData(playerID .. ":ShuttleDropoff:heading")
deleteData(playerID .. ":ShuttleDropoff:numSpawns")
deleteData(playerID .. ":ShuttleDropoff:spawnPointX")
deleteData(playerID .. ":ShuttleDropoff:spawnPointZ")
deleteData(playerID .. ":ShuttleDropoff:spawnPointY")
deleteData(playerID .. ":ShuttleDropoff:shuttleStatus")
deleteData(playerID .. ":ShuttleDropoff:spawnLevel")
deleteStringData(playerID .. ":ShuttleDropoff:spawnTemplate")
deleteStringData(playerID .. ":ShuttleDropoff:spawnPlanet")
end
function ShuttleDropoff:destroyShuttle(pPlayer)
local playerID = SceneObject(pPlayer):getObjectID()
local shuttleID = readData(playerID .. ":ShuttleDropoff:shuttleID")
local pShuttle = getSceneObject(shuttleID)
if (pShuttle ~= nil) then
SceneObject(pShuttle):destroyObjectFromWorld()
end
deleteData(playerID .. ":ShuttleDropoff:shuttleID")
end
function ShuttleDropoff:spawnShuttle(pPlayer, manualControl)
local playerID = SceneObject(pPlayer):getObjectID()
local type = readData(playerID .. ":ShuttleDropoff:shuttleType")
local posX = readData(playerID .. ":ShuttleDropoff:spawnPointX")
local posZ = readData(playerID .. ":ShuttleDropoff:spawnPointZ")
local posY = readData(playerID .. ":ShuttleDropoff:spawnPointY")
local heading = readData(playerID .. ":ShuttleDropoff:heading")
local planet = readStringData(playerID .. ":ShuttleDropoff:spawnPlanet")
if (type < 3) then
heading = heading + 180
end
local pShuttle = spawnSceneObject(planet, self.shuttleTemplate[type], posX, posZ, posY, 0, heading)
if (pShuttle == nil) then
CreatureObject(pPlayer):sendSystemMessage("Error creating shuttle. Please try again.")
return nil
end
if (type ~= 1) then
CreatureObject(pShuttle):setPosture(PRONE)
end
CreatureObject(pShuttle):setCustomObjectName(self.shuttleName[type])
writeData(playerID .. ":ShuttleDropoff:shuttleID", SceneObject(pShuttle):getObjectID())
if (manualControl) then
writeData(playerID .. ":ShuttleDropoff:shuttleStatus", -1) -- Creating shuttle
createEvent(5 * 1000, "ShuttleDropoff", "allowManualControl", pPlayer, "")
else
writeData(playerID .. ":ShuttleDropoff:shuttleStatus", 1) -- Spawned
end
createEvent(self.shuttleCleanup * 1000, "ShuttleDropoff", "cleanUp", pPlayer, "")
return pShuttle
end
function ShuttleDropoff:doFlyby(pPlayer)
local pShuttle = self:spawnShuttle(pPlayer, false)
if (pShuttle == nil) then
CreatureObject(pPlayer):sendSystemMessage("Error executing flyby, shuttle not found.")
return
end
local type = readData(SceneObject(pPlayer):getObjectID() .. ":ShuttleDropoff:shuttleType")
CreatureObject(pPlayer):sendSystemMessage("Beginning flyby.")
createEvent(6 * 1000, "ShuttleDropoff", "landShuttle", pPlayer, "")
createEvent((self.shuttleLandingTime[type] + 9) * 1000, "ShuttleDropoff", "doTakeOff", pPlayer, "")
end
function ShuttleDropoff:landShuttle(pPlayer)
local playerID = SceneObject(pPlayer):getObjectID()
local shuttleID = readData(playerID .. ":ShuttleDropoff:shuttleID")
local type = readData(playerID .. ":ShuttleDropoff:shuttleType")
local pShuttle = getSceneObject(shuttleID)
if (pShuttle == nil) then
CreatureObject(pPlayer):sendSystemMessage("Error executing shuttle landing, shuttle not found.")
return
end
if (type == 1) then
CreatureObject(pShuttle):setPosture(PRONE)
else
CreatureObject(pShuttle):setPosture(UPRIGHT)
end
writeData(playerID .. ":ShuttleDropoff:shuttleStatus", 2) -- Landing
createEvent(self.shuttleLandingTime[type] * 1000, "ShuttleDropoff", "dropOffNpcs", pPlayer, "")
CreatureObject(pPlayer):sendSystemMessage("Shuttle Update: Shuttle is now landing..")
end
function ShuttleDropoff:dropOffNpcs(pPlayer)
if (pPlayer == nil) then
return
end
local playerID = SceneObject(pPlayer):getObjectID()
local posX = readData(playerID .. ":ShuttleDropoff:spawnPointX")
local posZ = readData(playerID .. ":ShuttleDropoff:spawnPointZ")
local posY = readData(playerID .. ":ShuttleDropoff:spawnPointY")
local template = readStringData(playerID .. ":ShuttleDropoff:spawnTemplate")
local mobLevel = readData(playerID .. ":ShuttleDropoff:spawnLevel")
local numSpawns = readData(playerID .. ":ShuttleDropoff:numSpawns")
local heading = readData(playerID .. ":ShuttleDropoff:heading")
local planet = readStringData(playerID .. ":ShuttleDropoff:spawnPlanet")
writeData(playerID .. ":ShuttleDropoff:shuttleStatus", 3) -- Landed
for i = 1, numSpawns, 1 do
local xOffset = -3 + getRandomNumber(0, 6)
local yOffset = -3 + getRandomNumber(0, 6)
spawnEventMobile(planet, template, mobLevel, posX + xOffset, posZ, posY + yOffset, heading, 0)
end
end
function ShuttleDropoff:cleanUp(pPlayer)
if (pPlayer == nil) then
return
end
self:resetDefaults(pPlayer)
self:destroyShuttle(pPlayer)
end
function ShuttleDropoff:doTakeOff(pPlayer)
if (pPlayer == nil) then
return
end
local playerID = SceneObject(pPlayer):getObjectID()
local shuttleID = readData(playerID .. ":ShuttleDropoff:shuttleID")
local type = readData(playerID .. ":ShuttleDropoff:shuttleType")
local pShuttle = getSceneObject(shuttleID)
if (pShuttle == nil) then
CreatureObject(pPlayer):sendSystemMessage("Error executing shuttle take off, shuttle not found.")
return
end
if (type == 1) then
CreatureObject(pShuttle):setPosture(UPRIGHT)
else
CreatureObject(pShuttle):setPosture(PRONE)
end
writeData(playerID .. ":ShuttleDropoff:shuttleStatus", 4) -- Taking off
createEvent(20 * 1000, "ShuttleDropoff", "cleanUp", pPlayer, "")
CreatureObject(pPlayer):sendSystemMessage("Shuttle Update: Shuttle has taken off.")
end
function ShuttleDropoff:showMainUI(pPlayer)
local sui = SuiInputBox.new("ShuttleDropoff", "suiShuttleDropoffMainCallback")
sui.setTargetNetworkId(SceneObject(pPlayer):getObjectID())
local suiBody = "Enter \"setup\" to setup data, \"data\" to view current data, \"quit\" to end. After setup type \"f\" to have the shuttle do an automatic fly-by. Type \"m\" to spawn and manually control the shuttle then use \"land\" to make it land, \"leave\" to make it take off."
sui.setTitle("Information")
sui.setPrompt(suiBody)
sui.sendTo(pPlayer)
end
function ShuttleDropoff:allowManualControl(pPlayer)
if (pPlayer == nil) then
return
end
writeData(SceneObject(pPlayer):getObjectID() .. ":ShuttleDropoff:shuttleStatus", 1)
end
function ShuttleDropoff:suiShuttleDropoffMainCallback(pPlayer, pSui, eventIndex, args)
local cancelPressed = (eventIndex == 1)
if (cancelPressed) then
return
end
local playerID = SceneObject(pPlayer):getObjectID()
local shuttleID = readData(playerID .. ":ShuttleDropoff:shuttleID")
local pShuttle = getSceneObject(shuttleID)
if (args == "setup") then
if (pShuttle ~= nil) then
CreatureObject(pPlayer):sendSystemMessage("Error: A shuttle already exists. Use \"quit\" to destroy the existing shuttle before running \"setup\" again.")
else
self:resetDefaults(pPlayer)
writeData(playerID .. ":ShuttleDropoff:setupStep", 1)
self:showSetupUI(pPlayer)
return
end
elseif (args == "data") then
local sType = readData(playerID .. ":ShuttleDropoff:shuttleType")
if (sType == 0) then
CreatureObject(pPlayer):sendSystemMessage("No shuttle data entered. Run setup first.")
else
local numSpawns = readData(playerID .. ":ShuttleDropoff:numSpawns")
if (numSpawns == 0) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle: " .. self.shuttleName[sType] .. ". Number of spawns: " .. numSpawns)
else
local sTemp = readStringData(playerID .. ":ShuttleDropoff:spawnTemplate")
CreatureObject(pPlayer):sendSystemMessage("Shuttle: " .. self.shuttleName[sType] .. ". Number of spawns: " .. numSpawns .. ". Spawn template: " .. sTemp)
end
end
elseif (args == "quit") then
self:resetDefaults(pPlayer)
self:destroyShuttle(pPlayer)
return
elseif (args == "f") then
if (readData(playerID .. ":ShuttleDropoff:setupCompleted") ~= 1) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle setup incomplete. Use \"setup\" to set up the shuttle before triggering a flyby.")
else
self:doFlyby(pPlayer)
end
elseif (args == "m" or args == "land" or args == "leave") then
if (args == "m") then
if (readData(playerID .. ":ShuttleDropoff:setupCompleted") == 1) then
if (pShuttle ~= nil) then
CreatureObject(pPlayer):sendSystemMessage("Existing shuttle found. Use \"land\" and \"leave\" to control it, or \"quit\" to end the event.")
else
ShuttleDropoff:spawnShuttle(pPlayer, true)
end
else
CreatureObject(pPlayer):sendSystemMessage("Shuttle setup has not been completed. Use \"setup\" to configure the shuttle.")
end
else
if (pShuttle == nil) then
CreatureObject(pPlayer):sendSystemMessage("No shuttle found. Type \"m\" first to enter manual control before trying to land or leave.")
else
local shuttleStatus = readData(playerID .. ":ShuttleDropoff:shuttleStatus")
if (args == "land") then
if (shuttleStatus == -1) then
CreatureObject(pPlayer):sendSystemMessage("Please allow 5 seconds after entering manual control for the shuttle to be created.")
elseif (shuttleStatus == 1) then
self:landShuttle(pPlayer)
elseif (shuttleStatus == 2) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle is already in the process of landing.")
elseif (shuttleStatus == 3) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle has already landed.")
elseif (shuttleStatus == 4) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle is currently taking off.")
end
else
if (shuttleStatus == 1) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle is not currently on the ground.")
elseif (shuttleStatus == 2) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle is currently in the process of landing.")
elseif (shuttleStatus == 3) then
self:doTakeOff(pPlayer)
elseif (shuttleStatus == 4) then
CreatureObject(pPlayer):sendSystemMessage("Shuttle is already taking off.")
end
end
end
end
end
self:showMainUI(pPlayer)
end
function ShuttleDropoff:showSetupUI(pPlayer)
local playerID = SceneObject(pPlayer):getObjectID()
local curStep = readData(playerID .. ":ShuttleDropoff:setupStep")
if (readData(playerID .. ":ShuttleDropoff:setupCompleted") == 1 or curStep == 0) then
self:showMainUI(pPlayer)
return
end
local sui = SuiInputBox.new("ShuttleDropoff", "suiShuttleDropoffSetupCallback")
sui.setTargetNetworkId(SceneObject(pPlayer):getObjectID())
sui.setTitle(self.promptTitle[curStep])
sui.setPrompt(self.promptBody[curStep])
sui.sendTo(pPlayer)
end
function ShuttleDropoff:suiShuttleDropoffSetupCallback(pPlayer, pSui, eventIndex, args)
local cancelPressed = (eventIndex == 1)
if (cancelPressed) then
return
end
local playerID = SceneObject(pPlayer):getObjectID()
local curStep = readData(playerID .. ":ShuttleDropoff:setupStep")
if (curStep == 1) then
if (args ~= "lambda" and args ~= "shuttle" and args ~= "transport" and args ~= "theed transport") then
CreatureObject(pPlayer):sendSystemMessage("Invalid shuttle type. Please choose from the available shuttle types listed.")
else
local shuttleNum
if (args == "lambda") then
shuttleNum = 1
elseif (args == "shuttle") then
shuttleNum = 2
elseif (args == "transport") then
shuttleNum = 3
else
shuttleNum = 4
end
writeData(playerID .. ":ShuttleDropoff:setupStep", 2)
writeData(playerID .. ":ShuttleDropoff:shuttleType", shuttleNum)
CreatureObject(pPlayer):sendSystemMessage("Shuttle Type: " .. self.shuttleName[shuttleNum])
end
elseif (curStep == 2) then
if (args == "here") then
if (SceneObject(pPlayer):getParentID() ~= 0) then
CreatureObject(pPlayer):sendSystemMessage("ERROR: You must be outside to set a landing area.")
else
writeData(playerID .. ":ShuttleDropoff:spawnPointX", math.floor(SceneObject(pPlayer):getWorldPositionX()))
writeData(playerID .. ":ShuttleDropoff:spawnPointZ", math.floor(SceneObject(pPlayer):getWorldPositionZ()))
writeData(playerID .. ":ShuttleDropoff:spawnPointY", math.floor(SceneObject(pPlayer):getWorldPositionY()))
writeStringData(playerID .. ":ShuttleDropoff:spawnPlanet", SceneObject(pPlayer):getZoneName())
writeData(playerID .. ":ShuttleDropoff:heading", math.floor(SceneObject(pPlayer):getDirectionAngle()))
writeData(playerID .. ":ShuttleDropoff:setupStep", 3)
CreatureObject(pPlayer):sendSystemMessage("Landing Area: Set to your current location and direction.")
end
else
CreatureObject(pPlayer):sendSystemMessage("You must stand where you want the shuttle to land and type \"here\" in the input box.")
end
elseif (curStep == 3) then
if (args == "yes") then
CreatureObject(pPlayer):sendSystemMessage("Spawn NPCs on Landing?: yes.")
writeData(playerID .. ":ShuttleDropoff:setupStep", 4)
elseif (args == "no") then
CreatureObject(pPlayer):sendSystemMessage("Spawn NPCs on Landing?: no.")
writeData(playerID .. ":ShuttleDropoff:setupCompleted", 1)
else
CreatureObject(pPlayer):sendSystemMessage("You must enter yes or no.")
end
elseif (curStep == 4) then
if (args == "") then
CreatureObject(pPlayer):sendSystemMessage("You must enter a spawn template.")
else
writeStringData(playerID .. ":ShuttleDropoff:spawnTemplate", args)
CreatureObject(pPlayer):sendSystemMessage("NPC Template: " .. args)
writeData(playerID .. ":ShuttleDropoff:setupStep", 5)
end
elseif (curStep == 5) then
local spawnNumber = tonumber(args)
if (spawnNumber ~= nil and spawnNumber > 0 and spawnNumber <= 10) then
writeData(playerID .. ":ShuttleDropoff:numSpawns", spawnNumber)
writeData(playerID .. ":ShuttleDropoff:setupStep", 6)
else
CreatureObject(pPlayer):sendSystemMessage("You must enter a spawn number between 1 and 10.")
end
elseif (curStep == 6) then
local spawnLevel = tonumber(args)
if (spawnLevel ~= nil and spawnLevel > 0) then
writeData(playerID .. ":ShuttleDropoff:spawnLevel", spawnLevel)
writeData(playerID .. ":ShuttleDropoff:setupCompleted", 1)
else
CreatureObject(pPlayer):sendSystemMessage("You must enter a spawn level greater than 0.")
end
end
self:showSetupUI(pPlayer)
end
|
-- This script template has each of the script entry point functions.
-- They are described in detail in VR-Forces Configuration Guide.
-- Some basic VRF Utilities defined in a common module.
require "vrfutil"
-- Global Variables. Global variables get saved when a scenario gets checkpointed.
-- They get re-initialized when a checkpointed scenario is loaded.
-- Task Parameters Available in Script
-- taskParameters.naval_mine Type: String (resource name)
-- taskParameters.mine_depth Type: Real Unit: meters
-- taskParameters.arm_time Type: Integer Unit: seconds - Amount of time after reaching final depth to arm the mine
mySubtaskId = -1
myState = 0
-- Called when the task first starts. Never called again.
function init()
-- Set the tick period for this script.
vrf:setTickPeriod(0.001)
end
-- Called each tick while this task is active.
function tick()
-- endTask() causes the current task to end once the current tick is complete. tick() will not be called again.
-- Wrap it in an appropriate test for completion of the task.
if (mySubtaskId == -1) then
local drop_location = taskParameters.drop_location
-- If want to use current altitude, set drop location altitude to altitude of entity
if (taskParameters.use_current_altitude) then
drop_location:setAlt(this:getLocation3D():getAlt())
end
mySubtaskId = vrf:startSubtask("move-to-location", {aiming_point=drop_location})
myState = 1
myCurrentDistance = 1000
elseif (vrf:isSubtaskComplete(mySubtaskId)) then
-- Wait until we are "close enough" to the drop point to drop the mine. If we ever move away from the last point we
-- were closest to the location, drop as well
if (myState == 1) then
-- set altitude to 0 to perform 2D distance check
local cur = this:getLocation3D()
local dest = taskParameters.drop_location
cur:setAlt(0)
dest:setAlt(0)
local distance = cur:distanceToLocation3D(dest)
if ((distance <= 5) or (distance > myCurrentDistance)) then
myState = 2
else
myCurrentDistance = distance
end
elseif (myState == 3) then
vrf:endTask(true)
end
if (myState == 2) then
if (this:getResourceAmounts(taskParameters.naval_depth_charge) > 0) then
this:depleteResource(taskParameters.naval_depth_charge, 1)
mySubtaskId = vrf:startSubtask("Drop_Naval_Depth_Charge", {naval_depth_charge = taskParameters.naval_depth_charge,
explode_at_depth = taskParameters.explode_at_depth})
myState = 3
else
print("Out of resources ", taskParameters.naval_depth_charge)
vrf:endTask(false)
end
end
elseif (not vrf:isSubtaskRunning(mySubtaskId)) then
vrf:endTask(false)
end
end
-- Called when this task is being suspended, likely by a reaction activating.
function suspend()
-- By default, halt all subtasks and other entity tasks started by this task when suspending.
vrf:stopAllSubtasks()
vrf:stopAllTasks()
end
-- Called when this task is being resumed after being suspended.
function resume()
-- By default, simply call init() to start the task over.
init()
end
-- Called immediately before a scenario checkpoint is saved when
-- this task is active.
-- It is typically not necessary to add code to this function.
function saveState()
end
-- Called immediately after a scenario checkpoint is loaded in which
-- this task is active.
-- It is typically not necessary to add code to this function.
function loadState()
end
-- Called when this task is ending, for any reason.
-- It is typically not necessary to add code to this function.
function shutdown()
end
-- Called whenever the entity receives a text report message while
-- this task is active.
-- message is the message text string.
-- sender is the SimObject which sent the message.
function receiveTextMessage(message, sender)
end
|
return {
-- Version: 1 (0x0)
-- ...
-- Issuer: C = US, ST = California, L = San Francisco, O = Kong, OU = Core, CN = ssl-example.com
-- Validity
-- Not Before: Apr 24 14:36:29 2020 GMT
-- Not After : Feb 7 14:36:29 2294 GMT
-- ...
--
-- Note: Version 1 was accomplished by using a openssl.cnf file
-- with the x509_extensions line commented out.
-- See https://stackoverflow.com/questions/26788244/how-to-create-a-legacy-v1-or-v2-x-509-cert-for-testing
-- and this line's commit message for more info
cert = [[-----BEGIN CERTIFICATE-----
MIIFbTCCA1UCFGjFyapVZYpvpKuYDJbLA1YJip++MA0GCSqGSIb3DQEBCwUAMHIx
CzAJBgNVBAYTAlVTMRMwEQYDVQQIEwpDYWxpZm9ybmlhMRYwFAYDVQQHEw1TYW4g
RnJhbmNpc2NvMQ0wCwYDVQQKEwRLb25nMQ0wCwYDVQQLEwRDb3JlMRgwFgYDVQQD
Ew9zc2wtZXhhbXBsZS5jb20wIBcNMjAwNDI0MTQzNjI5WhgPMjI5NDAyMDcxNDM2
MjlaMHIxCzAJBgNVBAYTAlVTMRMwEQYDVQQIEwpDYWxpZm9ybmlhMRYwFAYDVQQH
Ew1TYW4gRnJhbmNpc2NvMQ0wCwYDVQQKEwRLb25nMQ0wCwYDVQQLEwRDb3JlMRgw
FgYDVQQDEw9zc2wtZXhhbXBsZS5jb20wggIiMA0GCSqGSIb3DQEBAQUAA4ICDwAw
ggIKAoICAQDDd3IZRGgdL34RY1MiAE2ItnJNbZGPQD9XE32D/I1cDCAXjI/MQrvn
iSJhnnc/8F2y7/tzJ2GZIk0C8Fz7MRWDXHCBt9byOHU0Jhppj/cRyWqlI7GrvyZy
QAiyOh/97ZN52xwXqiFDRXCd43PIgPhie6rcJkdYbppg8ETwMbjZcslcX6EUJzLU
q/I0BscqbqfiAa8viJ0a1bSWINABKWYr5KqpiRfLWsTJmMthWgh5kaLtMZS3m/AM
IrrKJJY2klvyO6TeXkHuZwm1day4NxhInxZl5H8NNbLgHz+W/8g6vgo2Oafy0crA
hS7iK0oJZMgK25p7VDbi8BXf9kqZeq17Vcj9uB8JxC4oTjy6XT9HGTAJ3yJ0TtLP
p8dayJt6fbNgcuHKkiZJAJfg6ecl2jXxYW7aO9oqcIA3btsl1TJbnzpMK8zeQK1H
Aw7ryQ8qdhKboZUe09iwcyjxyzxieymS387/O6Stnu3UXoPnig9exx8zOgkcZfFa
yhrtEbS74lwcyWwnSmjq/tUw1+QbzoTEJDeMyFnZjOJT5GbauFadF7o/GSbCurWb
yh2G/s5S6v+xa7zw7xdO8ECEUKXws4IiGSui3raZWt+B57uBFQqUefDV6H6MevPk
8aMTC3f9fhp28lbbjfZBI3JiwtaVSV11kJfwmzOcj198nmZlRHotMQIDAQABMA0G
CSqGSIb3DQEBCwUAA4ICAQC51hH6cZrn+n8LiHlDaT/JFys3kKOQ4OpdpCUyUYzI
VYFnG/espH8LKzAiui4/LQjwygTkmNdp12GzIUsZItvpia2J4hsi7xNm/uKOhHwG
B1FViDF8FKOEihyMsZVAHIBj54RjuQ+WLbuQCjajX4PrK2La6lhWMn4cyvFWXCYB
A28Vrz/jXgXCXEct4+b2gZApOJ2H8qAyJv8JtFOptbB5mUZz3u3PW8/bTwG901/L
P9rWLq4AXT+UyPwBNs/lG4XXGc5uBfQjHkvamNKQP3usZuxAygdOEz6vJh9i0nyX
2b/+F/GLi8ZZwllapmp8c3WdsJkycBJ22VLS/LFNNvkz4sbT1dw5w1A7XJhiVDDZ
Dt9HMqK5qb4GAbaWwS+HPC63vrP6Ltw4QiAhC5x3bRujJ9CscRTVHXxMNw9b1TkQ
8AGgEFZKtbhirmv2/MQv+T57LQgnFPWNJWwv3YjJOIzDLEOeOxHMFV3Po5R5B2eP
qhLqmwYS6tQ/ih5BnlbZPBrArdVvsVCWLjQRy9qgetBlh+c65cL4HUAe/BxpXQSK
OoNpTQYMpSXlERwqm2/LN8rJl3XFlGtSH2xHucX8V3eN1bPURegkfplgPI+HDZDp
LAhXzHSQgW+cvcEL9Jafm5e5kRqDei4VSJteBfo+X/eTp0WnGJOYv0uJqwUJheNe
IQ==
-----END CERTIFICATE-----]],
key = [[-----BEGIN RSA PRIVATE KEY-----
MIIJKAIBAAKCAgEAw3dyGURoHS9+EWNTIgBNiLZyTW2Rj0A/VxN9g/yNXAwgF4yP
zEK754kiYZ53P/Bdsu/7cydhmSJNAvBc+zEVg1xwgbfW8jh1NCYaaY/3EclqpSOx
q78mckAIsjof/e2TedscF6ohQ0VwneNzyID4Ynuq3CZHWG6aYPBE8DG42XLJXF+h
FCcy1KvyNAbHKm6n4gGvL4idGtW0liDQASlmK+SqqYkXy1rEyZjLYVoIeZGi7TGU
t5vwDCK6yiSWNpJb8juk3l5B7mcJtXWsuDcYSJ8WZeR/DTWy4B8/lv/IOr4KNjmn
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dE7Sz6fHWsiben2zYHLhypImSQCX4OnnJdo18WFu2jvaKnCAN27bJdUyW586TCvM
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HGXxWsoa7RG0u+JcHMlsJ0po6v7VMNfkG86ExCQ3jMhZ2YziU+Rm2rhWnRe6Pxkm
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AQKCAgEAlp18ctHOM+b7imRxk3qOQ/DpxJXQGoTUCcG/7qr1Nd81/09VInytk6yM
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LTLKB76sourXcEDVvZA6xrYv9GJukUqmc5SlHhJZQOhu48ITKXH18U7iuy8=
-----END RSA PRIVATE KEY-----]],
-- Issuer: C = US, ST = California, O = Kong Testing, CN = Kong Testing Intermidiate CA
-- Validity
-- Not Before: May 2 20:03:11 2019 GMT
-- Not After : Apr 28 20:03:11 2029 GMT
-- Subject: C = US, ST = California, O = Kong Testing, CN = foo@example.com
-- X509v3 Key Usage: critical
-- Digital Signature, Non Repudiation, Key Encipherment
-- X509v3 Extended Key Usage:
-- TLS Web Client Authentication, E-mail Protection
-- X509v3 Subject Alternative Name:
-- email:foo@example.com, email:bar@example.com
cert_client = [[-----BEGIN CERTIFICATE-----
MIIFIjCCAwqgAwIBAgICIAEwDQYJKoZIhvcNAQELBQAwYDELMAkGA1UEBhMCVVMx
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nDZ2sD2xGXy6/fNG75oHveYo6MREFw==
-----END CERTIFICATE-----
-----BEGIN CERTIFICATE-----
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-----END CERTIFICATE-----]],
key_client = [[-----BEGIN RSA PRIVATE KEY-----
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utJFRkc3FvrrkkeWHnyDQrPmAHjar94/xq1k1Vo+KQHQVQOrvtQt6KXK
-----END RSA PRIVATE KEY-----]],
--[[
Issuer: C = US, ST = California, O = Kong Testing, CN = Kong Testing Root CA
Validity
Not Before: Apr 13 23:48:41 2020 GMT
Not After : Apr 11 23:48:41 2030 GMT
Subject: C = US, ST = CA, O = Kong Testing, CN = example2.com
--]]
cert_client2 = [[-----BEGIN CERTIFICATE-----
MIIEJzCCAg8CFAQ6oTnLBUHbumx1bxyY9kV0W21BMA0GCSqGSIb3DQEBCwUAMFgx
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a2EQ5BzyOzQ81H4=
-----END CERTIFICATE-----]],
key_client2 = [[-----BEGIN RSA PRIVATE KEY-----
MIIEpAIBAAKCAQEAr6RmHF03w8DdJb1xeK/GC0A2rns8hY2dIOyD1jGfT/4kpHjm
lJT5Ipi1lQkkm452S/gggkubq4bots49QM6D0RpXRnDtFC1tjoQMUMXN7KrT8zCX
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3T5HCWqD4Sy+PVzGaDg5YfXC8yaFPPfY0/35T2FoQEiCAPQO+07Smg6RqJ3yVpIm
LTsbLleJTc8CX0bI4SukQ7MVQsiHimzyEzx3eyLt1S8aBdJuRFZ2mg==
-----END RSA PRIVATE KEY-----]],
--[[
Issuer: C=US, ST=California, L=San Francisco, O=Mashape, OU=Kong, CN=ssl-alt.com
Validity
Not Before: May 24 23:46:58 2017 GMT
Not After : Jun 23 23:46:58 2017 GMT
Subject: C=US, ST=California, L=San Francisco, O=Mashape, OU=Kong, CN=ssl-alt.com
Subject Public Key Info:
Public Key Algorithm: rsaEncryption
Public-Key: (4096 bit)
--]]
cert_alt = [[-----BEGIN CERTIFICATE-----
MIIFXjCCA0YCCQCsb6B5OWdHXDANBgkqhkiG9w0BAQsFADBxMQswCQYDVQQGEwJV
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-----END CERTIFICATE-----]],
key_alt = [[-----BEGIN RSA PRIVATE KEY-----
MIIJKAIBAAKCAgEAuEhLK5+c439sP5k/c8cPUWScSKN9uRzx1Fdu1NYF+WBZwhnQ
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b2W9Q/49ACdHMQTRokv3tjNVyndL7QOAkNkPPTtjLwL4wLp3hXXr8klVrgwrLkVz
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11htsJRdoyo2gXnVNMWN1D+8QTozSXFTTyM2LG4k06Dw3dAl5KHQjKWX+ac=
-----END RSA PRIVATE KEY-----]],
--[[
Issuer: C = US, ST = California, L = San Francico, O = Kong Inc., CN = ssl-alt-alt.com
Validity
Not Before: Nov 18 07:28:56 2018 GMT
Not After : Dec 18 07:28:56 2018 GMT
Subject: C = US, ST = California, L = San Francico, O = Kong Inc., CN = ssl-alt-alt.com
Subject Public Key Info:
Public Key Algorithm: rsaEncryption
Public-Key: (2048 bit)
--]]
cert_alt_alt = [[-----BEGIN CERTIFICATE-----
MIIDpDCCAoygAwIBAgIJAIAQMZH+2V26MA0GCSqGSIb3DQEBCwUAMGcxCzAJBgNV
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-----END CERTIFICATE-----]],
key_alt_alt = [[-----BEGIN PRIVATE KEY-----
MIIEvwIBADANBgkqhkiG9w0BAQEFAASCBKkwggSlAgEAAoIBAQDCngZ5grKAV5bR
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uBUe9XFreUaMkpjdPi1Y5qVqzHeIY1D5ovjQ9UjJrOUCgYA/GJPhcZbEz4MgokqE
CCWCLF6Ia5fehznO6VrbKZUUklURFIaw6Uc+DIbGpJZZwVt9l7R3x2pJlF1NlaCJ
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gEuhDrQHJ5V1U/Qc1HrqWYH4cA==
-----END PRIVATE KEY-----]],
-- Issuer: C = US, ST = California, O = Kong Testing, CN = Kong Testing Root CA
-- Validity
-- Not Before: May 2 19:34:42 2019 GMT
-- Not After : Apr 27 19:34:42 2039 GMT
-- Subject: C = US, ST = California, O = Kong Testing, CN = Kong Testing Root CA
-- X509v3 Basic Constraints: critical
-- CA:TRUE
-- X509v3 Key Usage: critical
-- Digital Signature, Certificate Sign, CRL Sign
cert_ca = [[-----BEGIN CERTIFICATE-----
MIIFoTCCA4mgAwIBAgIUQDBLwIychoRbVRO44IzBBk9R4oYwDQYJKoZIhvcNAQEL
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NEi+kPrw/YtRgnqnN0sv3NnAyKnantxy7w0TDicFjiBsSIhjB5aUfWYErBR+Nj/m
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0/Nnr+Tcfk/crMCx3xsVnisYjJoQBFBH4UY+gWE/V/MS1Sya4/qTbuuCUq+Qym5P
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CboRDwpnAlQ7qJVSp2xMgunO3xxVMlhD5LZpEJz1lRT0nQV3uuLpMYNM4FS9OW/X
MZSzwHhDdCTDWtc/iRszimOnYYV8Y0ubJcb59uhwcsHmdfnwL9DVO6X5xyzb8wsf
wWaPbub8SN2jKnT0g6ZWuca4VwEo1fRaBkzSZDqXwhkBDWP8UBqLXMXWHdZaT8NK
0NEO74c=
-----END CERTIFICATE-----]],
key_ca = [[-----BEGIN RSA PRIVATE KEY-----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-----END RSA PRIVATE KEY-----]],
}
|
AddCSLuaFile()
-- the main object
ArcCW = {}
ArcCWInstalled = true
ArcCW.GenerateAttEntities = true
for _, v in pairs(file.Find("arccw/shared/*", "LUA")) do
include("arccw/shared/" .. v)
AddCSLuaFile("arccw/shared/" .. v)
end
for _, v in pairs(file.Find("arccw/client/*", "LUA")) do
AddCSLuaFile("arccw/client/" .. v)
if CLIENT then
include("arccw/client/" .. v)
end
end
if SERVER or game.SinglePlayer() then
for _, v in pairs(file.Find("arccw/server/*", "LUA")) do
include("arccw/server/" .. v)
end
end
-- if you want to override arccw functions, put your override files in the arccw/mods directory so it will be guaranteed to override the base
for _, v in pairs(file.Find("arccw/mods/shared/*", "LUA")) do
include("arccw/mods/shared/" .. v)
AddCSLuaFile("arccw/mods/shared/" .. v)
end
for _, v in pairs(file.Find("arccw/mods/client/*", "LUA")) do
AddCSLuaFile("arccw/mods/client/" .. v)
if CLIENT then
include("arccw/mods/client/" .. v)
end
end
if SERVER or game.SinglePlayer() then
for _, v in pairs(file.Find("arccw/mods/server/*", "LUA")) do
include("arccw/mods/server/" .. v)
end
end
|
local warning = require "warning"
local util = require "util"
local plugin = {}
local function plugin_environment( name )
local env = {}
local plugin = {
name = name,
mode = "*",
data = {},
load = function( self, builder ) end,
state = function() return {} end,
file_lookup_callbacks = {},
file_read_all = false,
file_read_modifier = nil,
directive_list = {},
directive_callbacks = {},
lexer_callbacks = {
ignore = {}
},
parse_node_callbacks = {},
transform_node_callbacks = {},
transform_ast_callbacks = {},
}
env.plugin = plugin
plugin.lookup = setmetatable( {}, { __newindex = function( s, k, v )
plugin.file_lookup_callbacks[k] = v
end } )
plugin.directives = setmetatable( {}, { __newindex = function( s, k, v )
plugin.directive_list[#plugin.directive_list + 1] = k
plugin.directive_callbacks[k] = v
end } )
plugin.lexer = setmetatable( {}, { __newindex = function( s, k, v )
if k == "ignore" then
plugin.lexer_callbacks.ignore[#plugin.lexer_callbacks.ignore + 1] = v
else
return error( "unsupported hook '" .. tostring( k ) .. "'" )
end
end } )
plugin.transform = setmetatable( {}, { __newindex = function( s, k, v )
if k == "node" then
plugin.transform_node_callbacks[#plugin.transform_node_callbacks + 1] = v
elseif k == "ast" then
plugin.transform_ast_callbacks[#plugin.transform_ast_callbacks + 1] = v
else
return error( "unsupported mode '" .. tostring( k ) .. "'" )
end
end } )
setmetatable( plugin, { __newindex = function( s, k, v )
if k == "parse" then
plugin.parse_node_callbacks[#plugin.parse_node_callbacks + 1] = v
end
end } )
return setmetatable( env, { __index = getfenv and getfenv() or _ENV } ), plugin
end
local function plugin_loader( content, name )
local env, plugin_data = plugin_environment( name )
local f, err = (load or loadfile)( content, "[plugin] " .. name, nil, env )
if not f then
return warning.warn( warning.PLUGIN_ERR, "failed to load plugin '" .. name .. "': " .. err )
elseif not load then
setfenv( f, env )
end
local ok, err = pcall( f )
if not ok then
return warning.warn( warning.PLUGIN_ERR, "failed to load plugin '" .. name .. "': " .. err )
end
return plugin_data
end
function plugin.load( file, paths )
local name = file:gsub( ".+/", "" ):gsub( "%.%w+$", "", 1 )
local absolute = file:sub( 1, 1 ) == "/" or util.has_uri_protocol( file )
for i = 1, #(paths or {}) do
local path = (paths[i] or ".") .. "/" .. file
local h = util.open_uri_handle( absolute and file or path )
if h then
local content = h:read "*a"
h:close()
return plugin_loader( content, name )
end
if absolute then
break
end
end
warning.warn( warning.PLUGIN_ERR, "failed to load plugin '" .. name .. "': file not found '" .. file .. "'" )
end
return plugin
|
always_load('freesurfer')
always_load('Xvfb')
always_load('mesa')
local version = myModuleVersion()
local base = "/vf/users/MEGmodules/modules/mne_bids_pipeline" .. version
local scripts = base .. "_extras/scripts"
family("mne_bids_pipeline")
prepend_path("PATH", pathJoin(base,"bin"))
prepend_path("PATH", scripts)
local omp_nt = os.getenv("OMP_NUM_THREADS") or "1"
pushenv("OMP_NUM_THREADS", omp_nt)
if (mode() == "load") then
LmodMessage("[+] Loading mne_bids_pipeline ",version," ...")
LmodMessage('[+] ')
LmodMessage('[+] !! Make sure you have an lscratch if performing report gen!!')
LmodMessage('[+] (prior to loading this module you should have initiated like below)')
LmodMessage('[+] e.g.: ')
LmodMessage('[+] sinteractive --mem=6G --cpus-per-task=4 --gres=lscratch:50 ')
LmodMessage('[+] ')
LmodMessage("[+] Available Scripts")
LmodMessage("[+] mne-bids-pipeline-run.py")
end
if (mode() == "unload") then
LmodMessage("[-] Unloading mne_bids_pipeline ",version," ...")
end
setenv("MESA_GL_VERSION_OVERRIDE",3.3)
setenv("MNE_3D_OPTION_ANTIALIAS",'false')
|
object_tangible_loot_mustafar_must_painting_03 = object_tangible_loot_mustafar_shared_must_painting_03:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_mustafar_must_painting_03, "object/tangible/loot/mustafar/must_painting_03.iff")
|
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