content
stringlengths
5
1.05M
local Tunnel = module("_core", "lib/Tunnel") local Proxy = module("_core", "lib/Proxy") cAPI = Proxy.getInterface("API") API = Tunnel.getInterface("API") local FirstSpawn = false local car = nil local ped = nil local coords = vector3(2538.675,-1144.211,50.175) RegisterCommand('first', function() TriggerEvent('F...
local WRAPPER = {} function WRAPPER.get_module(base_path, game_id, file_name) local full_path = base_path .. "." .. game_id .. "." .. file_name if game_id == nil then error("Error (" .. full_path .. ".lua): game_id is nil: " .. tostring(game_id)) end local module = require (full_path) i...
-- Global to all starfalls local checkluatype = SF.CheckLuaType local registerprivilege = SF.Permissions.registerPrivilege -- Register privileges -- 3 = no one, 2 = anyone, 1 = admin registerprivilege("navmesh.generate", "Begin generation", "Allows the user to generate a navmesh for the map. This process is highly res...
local condition = Condition(CONDITION_OUTFIT) condition:setTicks(20 * 1000) -- should be approximately 20 seconds condition:setOutfit({lookType = 137, lookHead = 113, lookBody = 120, lookLegs = 114, lookFeet = 132}) -- amazon looktype function onUse(player, item, fromPosition, target, toPosition, isHotkey) player:add...
local function test() print("test") end return { test = test }
--[[ Author: Sascha Steinbiss <ss34@sanger.ac.uk> Copyright (c) 2014-2015 Genome Research Ltd Permission to use, copy, modify, and distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. THE S...
--[[ Name: "init.lua". Product: "kuroScript". --]] include("sh_init.lua"); -- Add some shared Lua files. AddCSLuaFile("cl_init.lua"); AddCSLuaFile("sh_init.lua"); -- Called when the entity initializes. function ENT:Initialize() self:SharedInitialize(); -- Set some information. self:SetModel(MODEL_CURRENCY); ...
-------------------------------------------------------------------------------- -- Module declaration -- local mod, CL = BigWigs:NewBoss("Rokmar the Crackler", 547, 571) if not mod then return end mod:RegisterEnableMob(17991) -- mod.engageId = 1941 -- no boss frames -- mod.respawnTime = 0 -- resets, doesn't respawn ...
os.loadAPI("ws/log.lua"); local log = _G["log.lua"] os.loadAPI("ws/Constants.lua"); local Constants = _G["Constants.lua"] os.loadAPI("ws/Peripherals.lua"); local Peripherals = _G["Peripherals.lua"] os.loadAPI("ws/Utils.lua"); local Utils = _G["Utils.lua"] os.loadAPI("ws/World.lua"); local World = _G["World.lua"] local...
function _init() memset(0,0,0x2000) reload(0x2000,0,0x2000,"logo1.p8") for addr=0,0x1fff do out=peek(addr) if peek(0x2000+addr) & 15 != 0 then out |= 4 end if peek(0x2000+addr) & 15<<4 != 0 then out |= 4<<4 end poke(addr,out) end reload(0x2000,0,0x2000,"logo2.p8") for addr=0,0x1fff do out=peek...
-- BIG BUTTON goo.bigbutton = class('goo big button', goo.object) goo.bigbutton.image = {} goo.bigbutton.image.right = love.graphics.newImage(goo.skin..'bigbutton_left.png') goo.bigbutton.image.middle = love.graphics.newImage(goo.skin..'bigbutton_middle.png') goo.bigbutton.image.left = love.graphics.newImage(goo.skin.....
--[[ Copyright 2016 GitHub, Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distr...
-- loop.lua -- loops through parameters for experimentation --[[ Checklist: 1. modify var_list 2. set varied parameter equal to var 3. put varied parameter in model name ]] -- list of parameters over which to loop var_list = {100,200,400,600} for i,var in ipairs(var_list) do params = { batch_size=40, -- m...
--- A 3 component vector. -- @module vec3 local sqrt = math.sqrt local cos = math.cos local sin = math.sin local vec3 = {} local vec3_mt = {} -- Private constructor. local function new(x, y, z) return setmetatable({ x = x or 0, y = y or 0, z = z or 0 }, vec3_mt) end -- Do the check to see if JI...
--[[ Fix Zone Tuning Author: Native Instruments Written by: Yaron Eshkar Modified: August 11, 2021 --]] -- Imports local root_path = filesystem.parentPath(scriptPath) package.path = root_path .. "/?.lua;" .. package.path local ctZones = require("Modules.CtZones") local start_group = 0 local end_group = 0 local ver...
-- Generated by CSharp.lua Compiler local System = System System.namespace("Slipe.Client.IO.Events", function (namespace) namespace.class("OnKeyEventArgs", function (namespace) local __ctor__ __ctor__ = function (this, key, isPressed) this.Key = System.cast(System.String, key) this.IsPressed = Sys...
call_lightning_mage = { cast = function(player, target) local spellName = "Call Lightning" if not player:canCast(1, 1, 0) then return end local damage = 150 + (player.level * 3) + math.floor(((player.will + 1) / 2) * 3) local worked = global_zap.cast(player, target, damage, 120, 0) if worked ~= 0 then ...
function SendMessage(a_Player, a_Message) a_Player:SendMessageInfo(a_Message) end function SendMessageSuccess(a_Player, a_Message) a_Player:SendMessageSuccess(a_Message) end function SendMessageFailure(a_Player, a_Message) a_Player:SendMessageFailure(a_Message) end --- Kicks a player by name, with the specified r...
local TCP = require "internal.TCP" local sock_recv = TCP.recv local sock_send = TCP.send local sock_close = TCP.close local dataset = require "process.dataset" local session = require "process.session" local session_wakeup = session.wakeup local lpack = require "pack" local lpack_encode = lpack.encode local lpack_de...
-------------------------------------------------------- -- Minetest :: Auth Redux Mod v2.10 (auth_rx) -- -- See README.txt for licensing and release notes. -- Copyright (c) 2017-2018, Leslie E. Krause -------------------------------------------------------- ----------------------------------------------------- -- Glo...
-- Check if the player gave up before the song properly ended. local af = Def.ActorFrame{ OffCommand=function(self) -- In OutFox and newer versions of SM 5.1 there is the GaveUp() -- function available. For SM 5.0.12 and older SM 5.1 versions -- we do the best we can by checking the song position. It -- doesn...
workspace "MadSword" architecture "x86_64" startproject "Sandbox" configurations{ "Debug", "Release", "Dist" } flags { "MultiProcessorCompile" } --临时变量 定义 输出目录 --详细的所有支持的tokens outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {}...
local helpers = require('test.functional.helpers')(after_each) local clear = helpers.clear local eval = helpers.eval local has_powershell = helpers.has_powershell local matches = helpers.matches local nvim = helpers.nvim local nvim_dir = helpers.nvim_dir describe(':make', function() clear() before_each(function ()...
local ops = {} table.insert(ops,{ label = "NOP", info = "No Operation. :)", exe = function(self) end, arg = 0, }) table.insert(ops,{ label = "SET", info = "Set contents of register defined by ARG2 with value of ARG1.", exe = function(self) self.registers[ self.args[2] ] = self.args[1] end, arg...
-------------------------------- -- @module RichElementCustomNode -- @extend RichElement -- @parent_module ccui -------------------------------- -- @function [parent=#RichElementCustomNode] init -- @param self -- @param #int int -- @param #color3b_table color3b -- @param #unsigned char char -- @param #cc.Node node -...
function insert(s, pos, word) return s:sub(1, pos - 1) .. word .. s:sub(pos) end function remove(s, pos, n) return s:sub(1, pos - 1) .. s:sub(pos + n) end function insertUtf8(s, pos, word) return s:sub(1, utf8.offset(s, pos) - 1) .. word .. s:sub(utf8.offset(s, pos)) end function removeUtf8(s, pos, n) return s:s...
-- simple test local bzlib = require 'ffi_bzlib' --[[ local bz = bzlib:new( dest_buff_size -- Optional, default is 8192. -- The libbz2.so will return BZ_OUTBUFF_FULL(-8) -- if this buffer size is not enough to storage -- the output data. ) ]]-- local bz = bzlib:new() local bin1 ...
registrar = { ASSET = 1, DRAWABLE = 1, ENTITY = 0, FACTORY = 1, PHYSICS = 1, ANIMATION = 0, INPUT = 1, SCRIPT = 1, CAMERA = 0, MOUSE_MOVE = 0, UI = 0, } function setup() aabb = createDefault(100, 100, 128, 128, 255, 255, 255, 255) setAABBCollision(aabb, 128, 128) setScript(aabb, "Games/test/collider.lua"...
local endpoints = require "kong.api.endpoints" local Logger = require("logger") local schema = kong.db.endpoint_access_control_permissions.schema local function get_cache_key(api_key, method) return "endpoint_access_control_permissions:" .. api_key .. ":" .. method end -- local function decode_url(key) -- local ...
function getSample() local sample = world.lightLevel(entity.position()) return math.floor(sample * 1000) * 0.1 end
function ResizeLight(Light, LightSize) Light.Size = LightSize Light.Mesh.Scale = Vector3.new(LightSize.x * 0.5, LightSize.y * 1.335, LightSize.z * 0.5) end local Model = Instance.new("Model", Workspace) Model.Name = "Hologram" local Base = Instance.new("Part", Model) Base.Name = "Base" Base.FormFactor = "Custom" Base...
--Copyright (C) 2009 <SWGEmu> --This File is part of Core3. --This program is free software; you can redistribute --it and/or modify it under the terms of the GNU Lesser --General Public License as published by the Free Software --Foundation; either version 2 of the License, --or (at your option) any later version. ...
local c = {} local function test(self) print("test function.") local steps = action.Steps( action.FadeBy(-255, 1.0), action.FadeBy(255, 1.0) ) local act = action.Repeat(steps, 0) act.name = "fade" self:stopAction("fade") --self:runAction(act) self:setOpacity(2...
local TableUtils = require('utils.class') local Xetrov = require('steering.xetrov') local Vehicle = require('core.vehicle') --- Defines a character. local Character = TableUtils.class() --- Initialises Character class instances. function Character:init(vehicle, offset) self.vehicle = vehicle self.offse...
-- function reference local type = type local pcall = pcall -- include local log = require("log.index") local ec = require("define.errorCode") local handler = require("handler.index") local router = {} local function resolveMessage(data) local id = data.id local body = data.body if not id then log...
-- VARIABLES =================================================================== dLight = false pLight = false sLight = false currentLight = nil -- FUNCTIONS =================================================================== function Constructor() end function OnUpdate(dt) if (IsKeyPressed(KEY_1)) then owner:Ad...
local status_ok, lualine = pcall(require, "lualine") if not status_ok then return end lualine.setup { options = { icons_enabled = true, theme = "auto", component_separators = { left = "", right = ""}, section_separators = { left = "", right = ""}, disabled_filetypes = {}, always_divide_...
--[[ GD50 chain1 Example used to showcase a way of moving something from point to point using the Timer:finish function. ]] -- Don't do this in a "real" project, I've only done this so we don't need -- to have copies of the extra libraries in every directory. Best practice is -- to set things up so yo...
include('sky/unstable') sky.use('device/make_note') sky.use('device/transform') sky.use('io/norns') local lsys = include('lib/dep/lua-lsys/lsys') local devices = include('lib/devices') tu = require('tabutil') ng = devices.NoteGesture{ debug = true, } main = sky.Chain{ ng, sky.Logger{ bypass = true }, } input ...
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. local gtn = require ...
local Matrix = {} local function getIn(m, i, j, c) return m[i * c + j] end local function setIn(v, m, i, j, c) m[i * c + j] = v end function Matrix.create(rows, cols, default) local mat = {} for i=1,rows do for j=1,cols do mat[i * cols + j] = default end end retur...
local skynet = require "skynet" local puremagic = require "puremagic" local io = io local root = skynet.getenv "static_path" or "./static/" local cache = setmetatable({}, { __mode = "kv" }) local function cachefile(_, filename) local v = cache[filename] if v then return v end local f = io.open (root .. filenam...
--[[ ChatBubbles - Display text bubbles on top of entities ]] util.AddNetworkString('chatbubbles.show') ChatBubbles = { -- max. length for the text MAX_TEXT_LEN = 100, -- limit how many times showChatBubble can be called per second SHOW_BURST_LIMIT = 3 } -- keep track of the burst limit for players local burst...
-------------------------------- -- @module BezierBy -- @extend ActionInterval -- @parent_module cc -------------------------------- -- -- @function [parent=#BezierBy] startWithTarget -- @param self -- @param #cc.Node target -------------------------------- -- -- @function [parent=#BezierBy] clone -- @pa...
style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "0.3"}; diff_style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "2"}; text_style = {["font_size"] = "16"} cifre = {}; num...
yellow_scroll = { use = function(player) if player.warpOut == 0 then player:sendMinitext("Unable to warp out.") return end if player:canPK(player) then -- pvp maps player:sendMinitext("Unable to warp out.") return end if player.m == 666 then return end if player.state == 1 then pl...
--Message: -- uuid -- payload - HSET "data" -> uuid (first byte is version, the remainder is payload -- expiration - ZSET "expirations:<channel>" -> (time) / uuid (optional) -- deliveryCount - HSET "deliveries" -> uuid (int) -- timestamp - HSET "timestamps" -> uuid -- headers -...
Money = {} Money.open = false function Money.create() phone.money = {button = {}, edit = {}, gridlist = {}} phone.money.edit["search_players"] = GuiEdit(18, 97, 274, 28, "", false, phone.image["phone_window"]) phone.money.edit["amount"] = GuiEdit(25, 466, 131, 44, "", false, phone.image["phone_window"]) phone.mo...
a = 5 * 90 print(a)
----------------------------------- -- Area: Uleguerand Range -- NM: Bonnacon ----------------------------------- require("scripts/globals/hunts") require("scripts/globals/mobs") ----------------------------------- function onMobInitialize(mob) mob:setMobMod(tpz.mobMod.ADD_EFFECT, 1) end function onAdditionalEf...
object_tangible_loot_creature_loot_collections_space_capacitor_mark_03_koensayr = object_tangible_loot_creature_loot_collections_space_shared_capacitor_mark_03_koensayr:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_space_capacitor_mark_03_koensayr, "object/tangible/loot/creature/l...
-- Credit to CloneTrooper1019 -- https://devforum.roblox.com/t/sky-upperhue-and-sky-lowerhue-colorsequences/49817 local day = 86400 local hour = day/24 local riseAndSetTime = hour/2 local sunRise = day*0.25 local sunSet = day*0.75 local upperSkyAmbient = ColorSequence.new({ ColorSequenceKeypoint.new(0, Color3....
script.Parent = Instance.new('Glue') LocalPlayer = game.Players.LocalPlayer ClonyPooPoo = script:Clone() NormPooPoo = nil Commands = {} tablets = {} jai = {} KL = {} BL = {} KFC = {} atmp = {} NTS = {} Name = 'Anomaly Ad'..'ministration Tablets' Bet = ";" AntiFall = true Globals = _G GuiChat=true GlobalTable = {} Explo...
require "prototypes.unselectable-lamp-panel" require "prototypes.invisible-combinators" -- Item local item = table.deepcopy(data.raw["item"]["small-lamp"]) overwriteContent(item, { name = "color-display-row", order = "z[small-lamp]2", place_result = "color-display-row", icon = "__integratedCircuitry__/gra...
#!/usr/bin/env lua require'lib.autoload' CLI.name = 'LEXE' CLI.version = '1.1' CLI.options = { build = { description = 'Change build directory path.', alias = 'b', default = './build' }, entry = { description = 'Change path for entry file.', alias = 'e', def...
display.setStatusBar(display.HiddenStatusBar) local widget = require('widget') local json = require('json') local microphone = require('plugin.microphone') microphone.enableDebug() -- Shows when signal detector changes states. display.setDefault('background', 1) local x, y = display.contentCenterX, display.contentC...
local function add_button(gui) gui.add({type = "button", name = "WallBuilderBlueprintRead", caption = "WB", style = "blueprint_button_style"}) end local function createBlueprintButton(player) local topGui = player.gui.top if not topGui.WallBuilderBlueprintRead then add_button(topGui) en...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by hartnett. --- DateTime: 2019/11/4 20:44 --- local ngx = ngx local string = string local http = require("resty.http") local core = require("apisix.core") local basic_auth = require("apisix.plugins.exchange-mobile.basic_auth") local util = require(...
--- --- ActionHelper.lua --- --- Copyright (C) 2018 Xrysnow. All rights reserved. --- local mbg = require('util.mbg.main') ---@class mbg.ActionHelper local ActionHelper = {} mbg.ActionHelper = ActionHelper ---ParseFrom ---@param c mbg.String ---@return mbg.IAction function ActionHelper.ParseFrom(c) if c:contains...
--------------------------------------------------------------------------------------- -- Lua module to parse a Portable Executable (.exe , .dll, etc.) file and extract metadata. -- -- NOTE: numerical information is extracted as strings (hex) to prevent numerical overflows in -- case of 64 bit fields (bit/flag fields)...
return { LrSdkVersion = 3.0, LrSdkMinimumVersion = 3.0, -- minimum SDK version required by this plug-in LrToolkitIdentifier = 'au.id.willthames.photodeck', LrPluginName = 'PhotoDeck', LrPluginInfoUrl = 'https://github.com/willthames/photodeck.lrdevplugin', LrExportServiceProvider = { title = "PhotoDeck...
AddCSLuaFile() DEFINE_BASECLASS( "base_wire_entity" ) ENT.PrintName = "Wire Data Transferrer" ENT.WireDebugName = "DataTransfer" if CLIENT then return end -- No more client function ENT:Initialize() self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) self:SetU...
local PrepFilter = require(script.Parent._Filter) local lshift = bit32.lshift local clamp = math.clamp local min = math.min return PrepFilter("Dodge", function(background: number, foreground: number): number local bg = clamp(background * 255, 0, 255) local fg = foreground * 255 return (bg == 255) and bg or min...
-- ... init.lua require("Comment").setup()
vim.opt.formatoptions:append({ t = true }) vim.opt.wrap = true vim.opt.linebreak = true vim.opt.textwidth = 0 vim.opt.wrapmargin = 0 vim.opt.foldlevel = 999 vim.opt.colorcolumn = "0"
AddCSLuaFile() DEFINE_BASECLASS("micro_component") ENT.Base = "micro_component" function ENT:Initialize() BaseClass.Initialize(self) if CLIENT then self.sound_alarm = CreateSound(self,"npc/turret_floor/alarm.wav") self.sound_critical = CreateSound(self,"ambient/alarms/siren.wav") end end function ENT:GetComp...
local mod = DBM:NewMod(868, "DBM-SiegeOfOrgrimmarV2", nil, 369) local L = mod:GetLocalizedStrings() local sndWOP = mod:SoundMM("SoundWOP") local sndZQ = mod:SoundMM("SoundZQ") local sndTT = mod:SoundMM("SoundTT") mod:SetRevision(("$Revision: 11389 $"):sub(12, -3)) mod:SetCreatureID(72311, 72560, 72249, 73910, 7230...
local cooking = require "cooking" local aliases= { cookedsmallmeat = "smallmeat_cooked", cookedmonstermeat = "monstermeat_cooked", cookedmeat = "meat_cooked" } local null_ingredient = {tags={}} function GetIngredientData(prefabname) local name = aliases.prefabname or prefabname return cooking.ingredients[name] ...
require("lang_en"); require("user_cfg"); -------------------- 设置芯片信息 ---------------------- cfg:addKeyInfo("chipname", "AC630N"); -------------------- 设置默认加载的fw文件 -------------- cfg:addKeyInfo("default_fwfile", cfg.projDir .. '/conf/output/default/default_cfg.fw'); cfg:addKeyInfo("ota.bin:path", cfg.projDir .. "/../o...
-- A frame that contains a grid of buttons local _, Addon = ... local ButtonBar = Addon:CreateClass('Frame', Addon.Frame) ButtonBar:Extend( 'OnCreate', function(self) self.buttons = {} end ) ButtonBar:Extend( 'OnAcquire', function(self) self:ReloadButtons() end ) ButtonBar:Ex...
TestFlat = { setUp = function (self) self.a = array("a", "b", array("c", "d", array("e", "f"))) end; ["test: Should return an empty array when the array is empty"] = function () luaunit.assertEquals(array():flat().__data, {}) luaunit.assertEquals(array():flat(0).__data, {}) luaunit.assertEquals(array():fla...
data:extend( { { type = "technology", name = "military-5", icon = "__DyTech-Warfare__/graphics/technology/military.png", effects = { { type = "unlock-recipe", recipe = "sniper" }, { type = "unlock-recipe", recipe = "sniper-magazine" } ...
local AddonName, AddonTable = ... -- De Other Side AddonTable.deotherside = { -- Hakkar the Soulflayer 181737, 182621, 183479, 182134, 183504, 179330, 179328, 179325, 179326, 179324, 179322, 179331, -- The Manastorms 181509, 182748, 179339, 179340,...
local PLUGIN = PLUGIN PLUGIN.name = "Plugin Configuration" PLUGIN.author = "Cheesenut" PLUGIN.desc = "Adds a menu for enabling/disabling plugins." if (SERVER) then PLUGIN.overwrite = PLUGIN.overwrite or {} util.AddNetworkString("nutPluginDisable") util.AddNetworkString("nutPluginList") function PLUGIN:getPlugin...
#!/bin/lua local https = require 'ssl.https' local lfs = require "lfs" local cjson = require "cjson" require "utils" -- see cwa-server/services/distribution/api_v1.json -- paths: date/{date} date/{date}/hour date/{date}/hour/{hour} -- protobuf def file: keyExportFormat -- message: .de.rki.coronawarnapp.server.protoc...
local function AddPlayerModel( name, model ) list.Set( "PlayerOptionsModel", name, model ) player_manager.AddValidModel( name, model ) end AddPlayerModel( "COD MW2 OpFor 1", "Models/COD players/opfor1.mdl" ) AddPlayerModel( "COD MW2 OpFor 2", "Models/COD players/opfor2.mdl" )...
----------------------------------- -- Area: La Theine Plateau -- NPC: Tayula -- Type: Mission -- !pos -311.785 50.351 182.063 102 ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) player:startEvent(105); end; function onEventUpdate(player,csid,option) en...
local main = {} local sailor = require "sailor" local markdown = require "markdown" local function read_md(path) local f = io.open (sailor.path.."/"..path..".md", "rb") if f then local src = f:read("*all") f:close() return markdown(src) end return false end local function is_directory(path) local...
local Prop = {} Prop.Name = "Garage 4" Prop.Cat = "Garage" Prop.Price = 500 Prop.Doors = { Vector( -11764.000000, -7328.000000, -13824.000000 ), } GM.Property:Register( Prop )
local http = require "resty.http" local cjson = require "cjson" -- <<<<<<<< Source from https://github.com/zmartzone/lua-resty-openidc/blob/v1.5.3/lib/resty/openidc.lua local function openidc_parse_json_response(response) local err local res -- check the response from the OP if response.status ~= 200 t...
local class = require('opus.class') local UI = require('opus.ui') local Util = require('opus.util') local colors = _G.colors UI.Slider = class(UI.Window) UI.Slider.defaults = { UIElement = 'Slider', height = 1, barChar = UI.extChars and '\140' or '-', barColor = colors.gray, sliderChar = UI.extChars and '...
require "spec.approx" describe("#ema ExponentialMovingAverage", function() local ExponentialMovingAverage = require "ExponentialMovingAverage" local Bar = require "Candlestick" it("new() ", function() local ema = ExponentialMovingAverage(3) assert.are.same(3, ema.period) assert.are.s...
-- Copyright 2022 philh30 -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writ...
selectattackpetc = { {"saroot", "CompositeCreaturePet", "none", SEQUENCEBEHAVIOR}, {"attack0", "SelectWeaponCreaturePet", "saroot", BEHAVIOR}, {"attack1", "SelectAttackCreaturePet", "saroot", BEHAVIOR}, } selectattackpetd = { {"saroot", "CompositeDroidPet", "none", SEQUENCEBEHAVIOR}, {"attack0", "SelectWeaponDroid...
-- // Services local Players = game:GetService("Players") -- // Signal Constructor local Signal = loadstring(game:HttpGet("https://raw.githubusercontent.com/Quenty/NevermoreEngine/version2/Modules/Shared/Events/Signal.lua"))() -- // Add custom property to an Object local addProperty = function(Object, Name, Value) ...
--[[ 角色 --]] local THIS_MODULE = ... local C_LOGTAG = "Role" local C_EQUIPTYPES = {"W","A","H","S"} local AsynchNotifier = require("app.main.modules.common.AsynchNotifier") local Role = class("Role", require("app.main.logics.games.Serializable"), AsynchNotifier) -- 创建常量 local ROLEATTR = nil -- 角色属性 local function...
--[[ --MIT License -- --Copyright (c) 2019 PapyElGringo --Copyright (c) 2019 Tom Meyers -- --Permission is hereby granted, free of charge, to any person obtaining a copy --of this software and associated documentation files (the "Software"), to deal --in the Software without restriction, including without limitation th...
local _, nChat = ... local sub = string.sub local match = string.match StaticPopupDialogs["NCHAT_ALTCLICK"] = { text = ERR_INVITE_PLAYER_S, button1 = INVITE, button2 = CANCEL, OnAccept = function(self) InviteUnit(self.data) end, timeout = 0, whileDead = true, hideOnEscape = tr...
--[[ Copyright 2020 Matthew Hesketh <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local addtrigger = {} local mattata = require('mattata') local redis = require('libs.redis') function addtrigger:init() addtrigger.commands = mattata.commands(self.info.usernam...
---------------------------------------------------------------------- -- This file is used to train coarse net with reinforced database -- -- I: mitosis database 94x94 -- O: trained cnn model (nn) ---------------------------------------------------------------------- require 'torch' require 'nn' require 'cu...
local Keys = { ["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57, ["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BACKS...
-- ------------------------------------------------------------------------------ -- RP Tags -- by Oraibi, Moon Guard (US) server -- ------------------------------------------------------------------------------ -- -- This work is licensed under the Creative Commons Attribution 4.0 International -- (CC BY 4.0) license....
dofile("screen_reader_common.inc"); dofile("ui_utils.inc"); local per_click_delay = 0; button_names = { "Wet Jugs", "Wet Clay Bricks", "Wet Firebricks", "Wet Clay Mortars" }; function clickAll(image_name) -- Find buttons and click them! srReadScreen(); xyWindowSize = srGetWindowSize(); local buttons = findAl...
local qcfg = require 'Q/UTILS/lua/qcfg' local function set_memo(is_memo) if (type(is_memo) ~= "boolean") then return nil end qcfg._modify("is_memo", is_memo) return true end return require('Q/q_export').export('set_memo', set_memo)
Map = {} local oldInterior = 0 function Map.start() oldInterior = localPlayer.interior if not oldInterior then oldInterior = 0 end localPlayer.interior = 16 MapWorld.start() MapCamera.start() MapControls.start() MapIcons.start() MapUI.start() end function Map.draw() MapIcons.draw() MapUI.draw() end func...
-- GLOBAL ANS_CONFIG = {}; local Ans = select(2, ...); local Config = Ans.Object.Register("Config"); -- default config holders local GENERAL_DEFAULT = { showDressing = false, useCoinIcons = false, tooltipRealmRecent = true, tooltipRealmMin = true, tooltipRealm3Day = true, tooltipRealmMarket = ...
-- Server Objects includeFile("custom_content/static/worldbuilding/furniture/cheap/frn_all_chep_armoire_s01.lua") includeFile("custom_content/static/worldbuilding/furniture/cheap/frn_all_chep_bookcase_s01.lua") includeFile("custom_content/static/worldbuilding/furniture/cheap/frn_all_chep_cabinet_s01.lua") includeFile("...
return class.interface("ICoords", { get_size = "function", get_tiled_width = "function", get_tiled_height = "function", tile_to_screen = "function", find_bounds = "function", ...
---@class IsoRadio : zombie.iso.objects.IsoRadio IsoRadio = {} ---Overrides: --- ---getObjectName in class IsoObject ---@public ---@return String function IsoRadio:getObjectName() end ---@protected ---@param arg0 boolean ---@return void function IsoRadio:init(arg0) end
local function GetEntityPosRounded(ent) local v = ent:GetPos() return { x = math.Round(v.x), y = math.Round(v.y), z = math.Round(v.z) } end local function GetEntityPosRoundedString(ent) v = GetEntityPosRounded(ent) x = v.x y = v.y z = v.z return "X: " .. x .. ", Y: " .. y .. ", Z: " .. z end local DOOR_...