content stringlengths 5 1.05M |
|---|
Class = require "lib.hump.class"
vector = require "lib.hump.vector"
Entity = require "entity"
Timer = require "lib.hump.timer"
Gamestate = require "lib.hump.gamestate"
SimpleParticle = require "game.particles.simpleParticle"
Spark = Class{__includes = Entity,
init = function(self, x, y, dx, dy)
Entity.init(self, x... |
local executable = require('utils.files').executable
local M = {
makeprg = {
shellcheck = {
'-f',
'gcc',
'-x',
'-e',
'1117',
},
},
formatprg = {
shfmt = {
'-i',
'$WIDTH',
'-s',
... |
local TOCNAME, BOM = ...
local BOM_ALL_CLASSES = { "WARRIOR", "MAGE", "ROGUE", "DRUID", "HUNTER", "PRIEST", "WARLOCK",
"SHAMAN", "PALADIN" }
---Classes which have a resurrection ability
local BOM_RESURRECT_CLASSES = { "SHAMAN", "PRIEST", "PALADIN" }
BOM.RESURRECT_CLASS = BOM_RESURRECT_CLASSE... |
-- Copyright (C) Dejiang Zhu (doujiang24)
local durap = require "system.core.durap"
local ngx = ngx
local new_timer = ngx.timer.at
local _M = { _VERSION = '0.01' }
local back_func
back_func = function (premature, delay, appname, controller, func, ...)
if premature then
return
end
local dp = ... |
--[[
LuCI hd-idle
(c) 2008 Yanira <forum-2008@email.de>
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
$Id$
]]--
module("luci.controller.hd_i... |
return {
n = {
["<leader>"] = {
a = {
name = "Annotate",
["<cr>"] = {
function()
require("neogen").generate()
end,
"Current",
},
c = {
function()
require("neogen").generate({ type = "class" })
end,
"Class",
},
f = {
function()
require("n... |
root = "./"
luaservice = "./?.lua;"
.. root .. "service/?.lua;"
.. root .. "app/?.lua;"
.. root .. "app/?/init.lua;"
lualoader = root .. "lualib/loader.lua"
lua_path = root .. "./?.lua;"
.. root .. "lualib/?.lua;"
.. root .. "lualib/?/init.lua;"
.. root .. "app/?.lua;"
.. root .. "exampl... |
insulate("Player:withUpgradeDisplay()", function()
require "init"
require "spec.mocks"
require "spec.asserts"
local defaultConfig = {
label = "Upgrades",
title = "Your Upgrades",
noUpgrades = "You have no upgrades installed.",
}
it("creates a valid upgrade display", fu... |
module 'mock'
-------------------------------------------------------------------
CLASS: AnimatorClipTreeNodeQueuedSelect ( AnimatorClipTreeNode )
:MODEL{
Field 'looped' :boolean();
}
function AnimatorClipTreeNodeQueuedSelect:__init()
self.looped = false
self.childrenCount = 0
end
function AnimatorClipTreeNod... |
local tonumber = tonumber
local tostring = tostring
local pairs = pairs
local ipairs = ipairs
local type = type
local setmetatable = setmetatable
local os = os
local string = string
local math = math
local var_dump = require("aspect.utils").var_dump
local config = require("aspect.config").date
local utf8 = require("asp... |
local AlwaysDisableClasses = {"Sound", "LuaSourceContainer", "KeyframeSequence", "Animation"}
local AlwaysIgnoreProperties = {MeshId = true}
local READY_TEXT = "Ready"
local Http = game:GetService("HttpService")
local Selection = game:GetService("Selection")
local ChangeHistoryService = game:GetService("ChangeHistoryS... |
require 'rockspec'
package('baz','1.0')
C.module.baz()
:when 'unix' :add 'ubaz.c'
:when 'win32' :add 'wbaz.c'
:libraries 'winsock32'
rockspec.write() |
--[=[
@class FadeBetweenCamera4
]=]
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local CameraState = require(script.Parent.Parent.Parent.CameraState)
local CubicSplineUtility = require(ReplicatedStorage.Knit.Util.Additions.Utility.CubicSplineUtility)
local Debug = require(ReplicatedStorage.Knit.Util... |
local t1 = require 'Q/OPERATORS/F1F2OPF3/lua/f1f2opf3_operators'
local t2 = require 'Q/OPERATORS/F1F2OPF3/lua/concat_operators'
for i, v in ipairs(t2) do t1[#t1+1] = v end
-- for i, v in ipairs(t1) do print(i, v) end
return t1
|
fx_version 'bodacious'
game 'gta5'
description 'nik ta mere'
version '0.0.1'
client_scripts {'Client.net.dll'} |
--哭鬼
local m=14010033
local cm=_G["c"..m]
function cm.initial_effect(c)
--SpecialSummon
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCategory(CATEGORY_TOHAND)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountL... |
AddCSLuaFile()
local validEffects = 0
local Vector = Vector
local VectorRand = VectorRand
local sin = math.sin
local cos = math.cos
local max = math.max
local ceil = math.ceil
local random = math.Rand
local redMat = Material("cable/redlaser")
local grMat = Material("cable/hydra")
local blueMat = Material("cable/blue... |
local l = {}
l.t = {}
l.t.a = {1, 2, 3, 4, ['asd'] = 5}
pcall(function()
table.insert(l.t.a, 1)
end)
print(l.t.a[1], l.t.a[2], l.t.a.asd) |
local svg = require("heart.svg")
local xml = require("heart.external.xml")
local MeshLoader = {}
MeshLoader.__index = MeshLoader
function MeshLoader.new(...)
local instance = setmetatable({}, MeshLoader)
instance:init(...)
return instance
end
function MeshLoader:init()
self.vertexFormat = {
{"VertexPosit... |
module 'cocos2d_ui'
path '../../frameworks/libxgame/src/lua-bindings'
headers [[
#include "lua-bindings/lua_conv.h"
#include "lua-bindings/lua_conv_manual.h"
#include "lua-bindings/LuaCocosAdapter.h"
#include "cclua/xlua.h"
#include "cocos2d.h"
#include "ui/CocosGUI.h"
#include "ui/UIScrollViewBar.h"
]]
luacls(funct... |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- Configure/control an Elgato Stream Deck
--
-- Please note that in order for this module to work, the official Elgato Stream Deck app should not be running
--
-- This module would not have been possible without standing on the shoulders of other... |
ITEM.name = "Lootbox base"
ITEM.model = "models/Items/hevsuit.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.desc = "An Item"
ITEM.category = "Loot Boxes"
ITEM.boxType = "Standard" // Standard, Superior, Mastercrafted, Relic, Mastercrafted Relic
/*
ITEM.itemTable = { -- [] Item key, Number Rarity 1-10
// Melee
["chainsword... |
local w3xparser = require 'w3xparser'
local lang = require 'lang'
local convertreal = require 'convertreal'
local table_concat = table.concat
local ipairs = ipairs
local string_char = string.char
local pairs = pairs
local table_sort = table.sort
local table_insert = table.insert
local math_floor = math.floor... |
-- Name: prod.lua
dofile("geometry.lua")
dofile("drawing.lua")
meter = texture.new()
--texture.clear(meter) -- not necessary
--texture.setRenderFn(meter, "drawMeter()")
function drawMeter()
glMatrixModeProjection()
glPushMatrix()
glLoadIdentity()
glOrtho(0,100,0,100,0,10)
glMatrixModeModelView()... |
local Application = cc.load("mvc").Application
local App = class("App", Application)
local Connection = require('net.Connection')
local Session = require('app.Session')
local LocalSettings = require('app.models.LocalSettings')
local app = nil
function App:ctor( )
app = self
self.conn = Connection()
self... |
local player = game:GetService("Players").LocalPlayer
repeat
wait()
until player.Character
local char = player.Character
local torso = char:WaitForChild("Torso")
local mouse = player:GetMouse()
local color = BrickColor.new("Really black")
local material = "Neon"
local trans = 0.5
local debounce = false
blast = funct... |
local settings = {}
local cam = core.scene.camera
local moveStep = 0.3
local rotateStep = 0.01
cam.position = vector3(0, 6, 30)
cam:lookAt(vector3(0,0,0))
local devicore = require("deviap/core")
settings.rotation = cam.rotation
core.input:on("mouseMoved", function(movement, systemHandled)
if core.input:isMouseButt... |
local baseComponent = require("devgit:source/libraries/UI/components/baseComponent.lua")
local state = require("devgit:source/libraries/State/main.lua")
local reducer = function(oldState, action)
-- Click and drag
return { unpack(oldState) } -- lol
end
return function(props)
props.tile1 = props.tile1 or core.const... |
local mapEvent={
{ belongMap="大地图",name="风陵渡口",x=500,y=360,pic="",description="",
event={
{ type="map",value="风陵渡口",image="",description="",repeatTimes="",probability=0,
condition={ } } } },
{ belongMap="风陵渡口",name="松鼠有话说",x=-1,y=-1,pic="头像.汉家松鼠",description="",
event={
{ type="story",value="风陵渡口.汉家松鼠.回忆1",image="... |
function fWeld(zName, zParent, zPart0, zPart1, zCoco, a, b, c, d, e, f)
local funcw = Instance.new("Weld")
funcw.Name = zName
funcw.Parent = zParent
funcw.Part0 = zPart0
funcw.Part1 = zPart1
if (zCoco == true) then
funcw.C0 = CFrame.new(a, b, c) * CFrame.fromEulerAnglesXYZ(d, e, f)
else
... |
local Trap_Spikes = script:GetCustomProperty("Trap"):WaitForObject()
local Activate_SFX = Trap_Spikes:GetCustomProperty("Activate_SFX")
local Deactivate_SFX = Trap_Spikes:GetCustomProperty("Deactivate_SFX")
local Impact_SFX = Trap_Spikes:GetCustomProperty("Impact_SFX")
local Trigger = script:GetCustomProperty("Trigger"... |
windmill = {}
windmill.register_windmill = function( nodename, descr, animation_png, animation_png_reverse, scale, inventory_image, animation_speed, craft_material, sel_radius )
minetest.register_node( nodename, {
description = descr.." (clockwise)",
drawtype = "signlike",
visual_scale = scale,
tile... |
------------------------------------------------------------------------------
-- Project
------------------------------------------------------------------------------
project "msgpack-rpc-asio"
--language "C"
language "C++"
kind "StaticLib"
--kind "SharedLib"
--kind "ConsoleApp"
--kind "WindowedApp"
flags {
"Uni... |
C_StorePublic = {}
---@param groupID number
---@return boolean hasPurchaseableProducts
---[Documentation](https://wow.gamepedia.com/API_C_StorePublic.DoesGroupHavePurchaseableProducts)
function C_StorePublic.DoesGroupHavePurchaseableProducts(groupID) end
---@return boolean disabled
---[Documentation](https://wow.game... |
---
--- Created by Go Go Easy Team.
--- DateTime: 2018/7/9 14:22
---
local _M = {}
_M.CODE_WARNING="3001"
return _M |
local _G = require "_G"
local assert = _G.assert
local type = _G.type
local xpcall = _G.xpcall
local coroutine = require "coroutine"
local newthread = coroutine.create
local resume = coroutine.resume
local function onterm(handler, success, ...)
if success then
return handler(true, ...)
end
end
local function tr... |
local self = {}
GLib.FileOutBuffer = GLib.MakeConstructor (self, GLib.OutBuffer)
|
local overlay = {}
local default_color = {0.25, 0.5, 1, 0.9}
overlay.open = false
overlay.confirm_boxes = {}
overlay.has_confirm_box = {}
function overlay.confirm(args)
local confirm_id = args.id or args.text or "Confirm"
if overlay.has_confirm_box[confirm_id] then return end
local confirm = {}
c... |
function showInteraction(text, type)
local color = "#2196f3"
if type == "success" then
color = "#4caf50"
elseif type == "error" then
color = "#f44336"
end
SendNUIMessage({
display = true,
text = text,
color = color
})
end
function hideInteraction()
SendNUIMessage({
display = false
})
end
exports... |
local ITEM = Clockwork.item:New("armor_clothes_base");
ITEM.name = "Mercenary Radiation Suit";
ITEM.uniqueID = "merc_radiation_suit";
ITEM.actualWeight = 10;
ITEM.invSpace = 6;
ITEM.radiationResistance = 0.75;
ITEM.maxArmor = 100;
ITEM.protection = 0.5;
ITEM.gasmask = true;
ITEM.business = false;
ITEM.replacement = "mo... |
load_cc()
LmodMessage("Module "..myModuleName().."/"..myModuleVersion().." loaded")
|
class "C4Controller"
C4Controller.AnimationTimeout = 0.6
C4Controller.DetonationTimeout = 0.4
C4Controller.MaxPlantDistance = 6
C4Controller.PlantingOffset = Vector3(0.3, -0.06, -0.02)
C4Controller.DetonationOffset = Vector3(0.34, 0.02, 0.05)
function C4Controller:__init()
self.dummies = {}
self.planted = true
sel... |
Slot = Slot or {}
Slot.__index = Slot
--[[ Functions: Slot ]]--
function Slot:GetContainer()
return Inventory:GetContainer(self.container_id)
end
function Slot:GetItem()
return Inventory:GetItem(self.item_id)
end
function Slot:GetWeight()
-- Get item.
local item = Inventory:GetItem(self.item_id)
if item == nil ... |
--
-- Copyright (c) 2016-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
require 'tor... |
---------------------------------
--! @file
--! @brief RemoteSocket
---------------------------------
local socket = require "socket.core"
--! define RemoteSocket
local class = {mt = {}}
class.mt.__index = class
class.getTCPSocket = function(self, host, port)
local isipv6_only = false
local addrinfo, err ... |
EncyclopediaCategoryNames = {
{value = "Buildings", text = T{3980, "Buildings"}},
{value = "Units", text = T{3981, "Units"}},
{value = "Deposits", text = T{3982, "Deposits"}},
{value = "Disasters", text = T{3983, "Disasters"}},
{value = "Anomalies", text = T{3984, "Anomalies"}},
}
DefineDataInstance("Encyclopedia... |
AddCSLuaFile()
CustomizableWeaponry.firemodes = {}
CustomizableWeaponry.firemodes.registered = {}
CustomizableWeaponry.firemodes.registeredByID = {}
-- id - the ID of the firemode
-- display - the text to display when the firemode is active
-- automatic - whether it is a full-auto firemode
-- burstAmount - amount of ... |
-- implementation of rectangular grid note layout with configurable relation between neighbor notes
local fretboard = {}
fretboard.__index = fretboard
local l = require("lume")
fretboard.neckHeight = 0.98 -- with 1.0 being half-screen height
fretboard.neckWidth = 3.2
fretboard.fretWidth = 0.4
function fretboard.lo... |
function onCreate()
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == 'TikyMogus Note' then
setPropertyFromGroup('unspawnNotes', i, 'texture', 'TIKY_assets');
setPropertyFromGroup('unspawnNotes', i, 'missHealth', 50.0);
if getPropertyFromGroup('unsp... |
--穹顶煌刃 真羽返
local m=14000362
local cm=_G["c"..m]
cm.named_with_Skayarder=1
function cm.initial_effect(c)
--Activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_NEGATE+CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_CHAINING)
e1:SetCond... |
--[[
Copyright 2017 YANG Huan (sy.yanghuan@gmail.com).
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to i... |
HSNR = HSNR or {}
HSNR.MESSAGE = {}
HSNR.MESSAGE.NO_QUEUE = 0x01
HSNR.MESSAGE.NAIL_REMOVED = 0x02
HSNR.MESSAGE.SHOWLIST = 0x04
HSNR.MESSAGE.WRONG_ARGUMENT = 0x08
HSNR.MESSAGE.TARGET_DISCONNECT = 0x10
HSNR.MESSAGE.PENALTY_POINT = 0x20
HSNR.MESSAGE.PENALTY_BRAIN = 0x40
HSNR.MESSAGE.PENALTY_DAMAGE = 0x80
HSNR.MESSAGE.PEN... |
require 'totem'
require 'nngraph'
local test = {}
local tester = totem.Tester()
function test.test_output()
local in1 = nn.Identity()()
local in2 = nn.Identity()()
local in3 = nn.Identity()()
local ok = nn.CAddTable()(nngraph.nest({in1}))
local in1Again = nngraph.nest(in1)
local state = nngraph.nes... |
local Request = require 'luncheon.request'
local Response = require 'luncheon.response'
local utils = require 'luncheon.utils'
describe('real sockets tests', function ()
local cosock = require 'cosock'
local expected_body = 'this is a request body'
it('tcp sockets', function ()
local server = cosock.socket.t... |
slot2 = "ChargeBankCardCcsView"
ChargeBankCardCcsView = class(slot1)
ChargeBankCardCcsView.onCreationComplete = function (slot0)
slot0._curShowingView = nil
slot0._tabViewConfigs = {
{
csb = "csb/layer/ChargeBankCardTabCreate.csb"
},
{
csb = "csb/layer/ChargeBankCardTabMyOrder.csb"
}
}
slot0._tabPane... |
object_draft_schematic_space_chassis_texture_kit_arc170_s02 = object_draft_schematic_space_chassis_shared_texture_kit_arc170_s02:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_space_chassis_texture_kit_arc170_s02, "object/draft_schematic/space/chassis/texture_kit_arc170_s02.iff")
|
artifact_crunching_ground = class({})
function artifact_crunching_ground:OnCreated( data )
-- ### VALUES START ### --
self.radius = 400
self.stun = 1.0
self.all_attributes = 675
self.damage_increase = 20
self.cooldown ... |
Player=game:GetService("Players").LocalPlayer
Character=Player.Character
PlayerGui=Player.PlayerGui
Backpack=Player.Backpack
Torso=Character.Torso
Head=Character.Head
Humanoid=Character.Humanoid
m=Instance.new('Model',Character)
LeftArm=Character["Left Arm"]
LeftLeg=Character["Left Leg"]
RightArm=Character["Right... |
if (ITEM == 1) then
quest = tostring(number3) .. " + " .. tostring(number4) .. " : " .. tostring(number1) .. " - " .. tostring(number2)
result = number3 + number4 / number1 - number2
end
if (ITEM == 2) then
quest = "(" .. tostring(number3) .. " + " .. tostring(number4) .. ") : " .. tostring(number1) .... |
local tools = require('app.helpers.tools')
local PersonalPageView = {}
function PersonalPageView:initialize()
end
local itemlist = {1, 2, 3, 4, 5, 6, 7, 8, 12, 15}
function PersonalPageView:layout(data)
local MainPanel = self.ui:getChildByName('MainPanel')
MainPanel:setContentSize(cc.size(display.width,d... |
local Screen = { }
local SAVE_STATE_NAME = "save_state_screen.luac"
function Screen:init()
self.screens = { }
end
function Screen:restart()
self:init()
--Load the saved state
local state = File.loadTable(SAVE_STATE_NAME)
for i, v in ipairs(state) do
local screen = Type.restart(v.type, v.save)
table.insert(s... |
local ent = ents.Derive("base")
function ent:setPos (x, y )
self.x = x
self.y = y
end
function ent:load( name, x, y, size, facing, health, r )
self.size = size or 500
self.spr = Spriter:loadSpriter( "gfx/enem/mech/", "mech" )
self.barm = Spriter:loadSpriter( "gfx/enem/mech/", "barm" )
mechAnims = self.spr... |
g_pistol_cdef_npe = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "pistol_cdef_npe", weight = 10000000}
}
}
addLootGroupTemplate("g_pistol_cdef_npe", g_pistol_cdef_npe)
|
local t = Def.ActorFrame{};
local screenName = Var "LoadingScreen"
local xPosPlayer = {
P1 = (SCREEN_CENTER_X-214);
P2 = (SCREEN_CENTER_X+214)
};
for _, pn in pairs(GAMESTATE:GetEnabledPlayers()) do
t[#t+1] = Def.ActorFrame{
InitCommand=function(self)
local short = ToEnumShortString(pn)
... |
--[[
Write an improved version of debug.debug that runs the given commands as if they were in the lexical scope of the calling function. (Hint: run the commands in an empty environment and use the __index metamethod attached to function getvarvalue to do all accesses to variables.)
]]
rdebug = require 'rdebug'
x = 3... |
minetest.register_globalstep(function(dtime)
local players = minetest.get_connected_players()
for i=1, #players do
local name = players[i]:get_player_name()
if default.player_attached[name] and not players[i]:get_attach() and
(players[i]:get_player_control().up == true or
players[i]:get_player_control().d... |
return PlaceObj("ModDef", {
"title", "Mod Options Expanded",
"version", 1,
"version_major", 0,
"version_minor", 1,
"saved", 0,
"image", "Preview.png",
"id", "ChoGGi_ModOptionsExpanded",
"steam_id", "1813171300",
"pops_any_uuid", "b1234bf3-f2c6-4f6e-ba4a-1ccf1bce2432",
"author", "ChoGGi",
"lua_revision", 2491... |
local screenX, screenY = guiGetScreenSize( )
local selection = nil
local clicked = false
local c_characters = { }
local currentTab = 1
--------- [ Account Management ] ---------
function showCharactersUI( characters, theFriends, messages, skinmods, weaponmods, vehiclemods )
local winWidth, winHeight = 480, 450
lo... |
--[[
- internal structures:
Research.tech_status[tech_id] = {
researched = nil/number of times researched
discovered = nil/index of discovery
points = 0,
cost = 0,
new = nil/true, -- is this tech still not seen by the player?
queued = nil/true,
repeatable = nil,false/true, -- used to override the def... |
expose("expose modules", function()
package.path = '../?.lua;' .. package.path
_G.lor = require("lor.lib.lor")
_G.request = require("test.mock_request")
_G.response = require("test.mock_response")
end)
describe("test about variables parsed from path", function()
setup(function()
end)
tear... |
local help = {
{name = "How to play",
children = {
{name = "What is PTPM?",
children = {
{desc = "Protect the Prime Minister (PTPM) is a team based mode promoting teamwork and strategy over the conventional deathmatch tactics.\n\nThe aim for the 'good guys' is for the PM to stay alive for the al... |
-- Pauses the game with a warning if a creature is starving, dehydrated, or very drowsy.
-- By Meneth32, PeridexisErrant, Lethosor
--@ module = true
--[[=begin
warn-starving
=============
If any (live) units are starving, very thirsty, or very drowsy, the game will
be paused and a warning shown and logged to t... |
local time = os.date("!%H:%M:%S")
local beats = string.sub(time, 0, 2) * (1000.0 / 24) +
string.sub(time, 4, 5) * (1000.0 / (24 * 60)) +
string.sub(time, 7, 8) * (1000.0 / (24 * 60 * 60))
print(string.format("@%.2f", beats))
|
return {
{},
init_effect = "",
name = "",
time = 3,
color = "red",
picture = "",
desc = "",
stack = 2,
id = 24013,
icon = 12680,
last_effect = "",
effect_list = {
{
type = "BattleBuffCastSkill",
trigger = {
"onAttach",
"onStack"
},
arg_list = {
minTargetNumber = 1,
skill_id = 2... |
--New
object_tangible_food_bar_shared_drink_bar_s02 = SharedTangibleObjectTemplate:new {
clientTemplateFileName = "object/tangible/food/bar/shared_drink_bar_s02.iff"
}
ObjectTemplates:addClientTemplate(object_tangible_food_bar_shared_drink_bar_s02, "object/tangible/food/bar/shared_drink_bar_s02.iff")
----------------... |
--[[
Copyright (c) 2016 Baidu.com, Inc. All Rights Reserved
@file UpdateConf.lua
@author sunnnychan@gmail.com
@date 2016/03/12 11:27:24
@brief action update experiment config
]]--
local require = require
local setmetatable = setmetatable
local PageUpdateConf = require('models.service.PageUpdateConf')
local BDLOG = r... |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("Ularogg Cragshaper", 1458, 1665)
if not mod then return end
mod:RegisterEnableMob(91004)
mod.engageId = 1791
---------------------------------------------------------------------... |
WepSkins.Core.MySkins = WepSkins.Core.MySkins or {}
net.Receive("WepSkin:Initial", function()
local skinData = net.ReadTable()
for k, v in pairs(skinData) do
WepSkins.Core.MySkins[k] = v
end
end)
net.Receive("WepSkin:Update", function()
local wepClass = net.ReadString()
local newSkin = net.ReadString()
Wep... |
--[[
__ _ _ __ _ _ __ ___ __ __ __
( ) )( \/ _\/ )( \/ \ / __) \/ \ / \
)() __ ( \ \/ ( O | (_(_/ ( 0 |_/ /
(__)_)(_|_/\_/\__/ \__/ \___|__)\__/ (__)
]]
local library = loadstring(game:HttpGet("https://pastebin.com/raw/eKwyeQa0", true))()
farmtoggle = "OFF"
farmspeed = "0.1"
Bodypart = ... |
-- See LICENSE for terms
return {
PlaceObj("ModItemOptionToggle", {
"name", "RemovePerks",
"DisplayName", T(302535920011760, "Remove Perks"),
"Help", T(302535920011761, "Remove (positive) perks from newborn biorobots?"),
"DefaultValue", true,
}),
PlaceObj("ModItemOptionToggle", {
"name", "RemoveFlaws",
... |
return function()
local isStoryModule = require(script.Parent.isStoryModule)
it("should return `true` for a ModuleScript with .story in the name", function()
local module = Instance.new("ModuleScript")
module.Name = "Foo.story"
expect(isStoryModule(module)).to.equal(true)
end)
it("should return `false` if ... |
PlazaSubKFCcsView = class("PlazaSubKFCcsView")
PlazaSubKFCcsView.onCreationComplete = function (slot0)
mainMgr:setIsShowing4Platform(slot0.layerTabs.btnOnlineKF, "tip850Online", true)
slot0._titleSpine = sp.SkeletonAnimation:create(slot2, slot3)
slot0._titleSpine:setTimeScale(2.2)
slot0._titleSpine:setPositionY(... |
local composer = require( "composer" )
local scene = composer.newScene()
function scene:create( event )
local sceneGroup = self.view
--The primary object in the Composer library is the scene object.
--This is an event listener that responds to specific events,
--and it contains a unique self.view property whic... |
local mpack = require('mpack')
if arg[1] == '--help' then
print('Usage: lua genvimvim.lua src/nvim runtime/syntax/vim/generated.vim')
os.exit(0)
end
local nvimsrcdir = arg[1]
local syntax_file = arg[2]
local funcs_file = arg[3]
package.path = nvimsrcdir .. '/?.lua;' .. package.path
local lld = {}
local syn_fd =... |
--
-- Copyright (c) 2016-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
local tnt = ... |
function EFFECT:Init( data )
local pos = data:GetOrigin()
local grav = Vector(0, 0, math.random(50, 60))
local offset = Vector(0,0,10)
local emitter = ParticleEmitter( pos )
if emitter then
local particle = emitter:Add( "sprites/music", pos + offset )
particle:SetVelocity( ( Vector( 0, 0, 1 ) + ( VectorRa... |
firstime = 1
function locks()
local vehicles = getElementsByType("vehicle")
for i,v in ipairs(vehicles) do
setVehicleLocked( v, true )
if (getElementModel(v) == 427 or getElementModel(v) == 427 or getElementModel(v) == 597) then
setVehicleSirensOn ( v, true )
end
end
end
function fix()
loc... |
Move = Class {}
moves = {}
NumSquaresToEdge = {}
oldMoves = {}
moveHistory = {}
function Move:init(StartSquare, TargetSquare)
self.StartSquare = StartSquare
self.TargetSquare = TargetSquare
end
function GenerateMoves(sq)
_moves_ = {}
local piece = Game.Board.Square[sq][1]
local pieceType = Piece.... |
local pb = require"pb"
if #arg < 1 then
print("Usage: " .. arg[0] .. " <raw protobuf encoded message>")
return
end
local f = assert(io.open(arg[1]))
local bin = assert(f:read('*a'))
assert(f:close())
local msg, off = pb.decode_raw(bin)
local function dump_fields(unknown)
for i,v in ipairs(unknown) do
print(i,... |
--[[
Lexical Tools - lua\weapons\gmod_tool\stools\moneypot.lua
Copyright 2010-2012 Lex Robinson
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
U... |
vim.cmd('syntax on')
vim.cmd('set relativenumber')
vim.cmd('set tabstop=2 softtabstop=2')
vim.cmd('set shiftwidth=2')
vim.cmd('set expandtab')
vim.cmd('set smartindent')
vim.cmd('set hls ic')
vim.cmd('set so=8')
vim.cmd('set showcmd')
vim.cmd('set cursorline')
vim.cmd('set nocompatible')
vim.cmd('set termguicolors')
vi... |
function onCastSpell(creature, variant)
return creature:conjureItem(2260, 2295, 5)
end
|
local ok = prequire('neogit')
if not ok then
return
end
vim.keymap.set('n', '<LocalLeader>gg', '<Cmd>Neogit<CR>')
vim.keymap.set('n', '<LocalLeader>gG', '<Cmd>Neogit commit<CR>')
local group = vim.api.nvim_create_augroup('NeogitFileType', { clear = true })
vim.api.nvim_create_autocmd('FileType', {
group = group,... |
local encode = require('json').stringify
local parse_query = require('querystring').parse
local function handler(self, options, sid)
self:handle_balancer_cookie()
self.auto_chunked = false
local query = parse_query(self.req.uri.query)
local callback = query.c or query.callback
if not callback then
return... |
local g = vim.g
g.startify_files_number = 5
g.startify_session_persistence = 1
g.startify_lists = {
{ type = "sessions", header = { " Saved sessions" } },
{ type = "bookmarks", header = { " Bookmarks" } },
{ type = "dir", header = { " Recent files" } },
}
g.startify_custom_header = {
" ",
" ... |
NarciGuideMixin = {};
local tutorial; --NarcissusDB
local L = Narci.L;
local After = C_Timer.After;
local FadeFrame = NarciAPI_FadeFrame;
local FIXED_WIDTH = 270;
local TEXT_INSET = 18;
local CRITERIA_MET_MARK = "[OK]";
local function CloseGuide(self)
self:GetParent():Hide();
end
local function EmptyFunc()
... |
local approvalBadges = {}
local badgeScale = 2
-- TODO: consider replacing 'draw_text' with 'draw_sprite' and a better icon? (maybe Unicode hammer or hammer-and-wrench?)
-- Unicode marks, for convenience:
-- Useable: ✘ ✔
-- Not useable: 🛠
-----------------------------------------------------------
-- Public ... |
-- Psychospiral animation by Cylgom
return function(page, offset, screen_width, screen_height)
local percent = math.abs(offset/page.width)
side = -1
if(offset>0) then side=1 end
local rollup = percent*5
if(rollup>1) then rollup=1 end
local runaway = (percent-0.20)/0.6
if(runaway<0) then runaway=0 end
if(runawa... |
require "tombell.globals"
if require "tombell.first_load"() then
return
end
vim.g.mapleader = ","
-- Ruby files load slow if you don't set this when using rbenv
vim.g.ruby_path = "$HOME/.rbenv/shims/ruby"
require "tombell.plugins"
require "tombell.autocmd"
|
-----------------------------------
-- Area: Qufim Island
-- NPC: Swirling Vortex
-- Entrance to Qufim Island
-- !pos -436.000 -13.499 340.117 126
-----------------------------------
local ID = require("scripts/zones/Qufim_Island/IDs")
require("scripts/globals/teleports")
require("scripts/globals/missions")
----------... |
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