content stringlengths 5 1.05M |
|---|
-- A global variable for the App Mode
appMode = hs.hotkey.modal.new()
appModeStatusMessage = message.new('App Mode')
appModeBlocked = false
function enterAppMode()
if (appModeBlocked) then
return
end
appModeStatusMessage:show()
appMode:enter()
end
function exitAppMode()
appModeStatusMessage:hide()
app... |
local path = minetest.get_modpath("mobs")
-- Mob API
dofile(path.."/api.lua")
-- Mob Items
dofile(path.."/crafts.lua")
|
--[[--
A module that maps between Lua and XML without much ado.
LuaXML provides a set of functions for processing XML data in Lua.
It offers a very simple and natural mapping between the XML format and Lua tables,
which allows one to work with and construct XML data just using Lua's normal
table access and ite... |
--[[
-- added by passion @ 2019/11/14 16:39:51
-- UIBoardUIMain模型层
-- 注意:
-- 1、成员变量预先在OnCreate、OnEnable函数声明,提高代码可读性
-- 2、OnCreate内放窗口生命周期内保持的成员变量,窗口销毁时才会清理
-- 3、OnEnable内放窗口打开时才需要的成员变量,窗口关闭后及时清理
-- 4、OnEnable函数每次在窗口打开时调用,可传递参数用来初始化Model
--]]
---@class UUIBoardNPCModel:UIBaseModel
local UUIBoardNPCModel = BaseClass("UUI... |
--[[
Database Plugin -> Initialize (ServerSide)
by Tassilo (@TASSIA710)
Contains the plugin core.
--]]
-- Configuration
config.AddPlugin("Jet/Database", "Hostname", "localhost", "string", "The hostname of the database.")
config.AddPlugin("Jet/Database", "Port", 3306, "number", "The port of the database.")
config... |
local cmd = vim.cmd
local opt = vim.opt
-- NeoVim
cmd [[syntax on]]
cmd [[filetype plugin on]]
opt.number = true
opt.relativenumber = true
opt.termguicolors = true
opt.splitbelow = true
opt.splitright = true
opt.scrolloff = 1
opt.sidescrolloff = 5
opt.inccommand = 'nosplit'
opt.colorcolumn = "79"
-- Vim settings
opt... |
Width = 34
ActiveColour = nil
local pickerColours = {
colours.brown,
colours.yellow,
colours.orange,
colours.red,
colours.green,
colours.lime,
colours.magenta,
colours.pink,
colours.purple,
colours.blue,
colours.cyan,
colours.lightBlue,
colours.lightGrey,
colours.grey,
colours.black,
colours.white
}
... |
local function getScope(data, name, scope)
if data[name] == nil then
data[name] = {}
end
if data[name][scope] == nil then
data[name][scope] = {}
end
return data[name][scope]
end
local function create()
local data = {}
return {
get = function(name, scope)
return getScope(data, name, scope)
end,
... |
-- Topper McNabb
TOPPERMCNABB = {}
function TOPPERMCNABB_onDied(Unit, event, player)
Unit:RemoveEvents()
end
function TOPPERMCNABB_onSpawn(Unit, event, player)
Unit:RegisterEvent("TOPPERMCNABB_Say",30000, 0)
end
function TOPPERMCNABB_Say(Unit, event, player)
local chance = math.random(1,6)
if(chance == 1) then
... |
local vim = vim
local M = {}
M.defaults = {
highlight_hovered_item = true,
show_guides = true,
position = 'right',
width = 25,
auto_preview = true,
show_numbers = false,
show_relative_numbers = false,
show_symbol_details = true,
keymaps = { -- These keymaps can be a string or a tab... |
-----------------------------------------------------
--name : lib/crunch/10_index_unifier.lua
--description: crunch module, converts '.name'/{'name'} to '["name"]' as an intermediate step to '[x]'
--author : mpmxyz
--github page: https://github.com/mpmxyz/ocprograms
--forum page : none
----------------------... |
ITEM.name = "AK-103"
ITEM.description = "The AK-103 assault rifle is a derivative of the AK-74M chambered for the 7.62×39mm M43 round, similar to the older AKM. The AK-103 can be fitted with a variety of sights, including night vision and telescopic sights, plus a knife-bayonet or a grenade launcher. It uses plastic co... |
TagRules = function ()
local rules =
{
accelerations =
{
1200, -- SMILEY_STATE_SMILEY
1200, -- SMILEY_STATE_SHIELD
1200, -- SMILEY_STATE_PIRATE
0 -- SMILEY_STATE_SLEEPY
},
maxSpeeds =
{
600, -- SMIL... |
--[[
Kill Confirmed (Semi-Permissive)
PvE Ground Branch game mode by Bob/AT
2022-05-08
https://github.com/JakBaranowski/ground-branch-game-modes/issues/26
Notes for Mission Editing:
1. Start with a regular 'Kill Confirmed' mission
2. Add non-combatants
- use team id = 10
- one of the unarmed 'Civ*' kits)
]]... |
-- Using v1.5.0
-- This bot is going to join its tribe house and
-- spawn a different textarea (using lua) 10 times
-- and then leave the room.
local transfromage = require("transfromage")
local client = transfromage.client()
local timer = require("timer")
client:once("ready", function()
print("Ready to connect!")
... |
-- 公历农历转换
-- {{#Invoke:Calendar|solar_to_lunar|2020-04-23}} => 2020-04-01
-- {{#Invoke:Calendar|solar_to_lunar|2020-05-23}} => 2020-04-01L (L表示闰月)
-- {{#Invoke:Calendar|lunar_to_solar|2020-04-01}} => 2020-04-23
-- {{#Invoke:Calendar|lunar_to_solar|2020-04-01L}} => 2020-05-23
-- {{#Invoke:Calendar|lunar_format|2020-04-... |
-------------------------------------------------------------------------------
-- Mob Framework Mod by Sapier
--
-- You may copy, use, modify or do nearly anything except removing this
-- copyright notice.
-- And of course you are NOT allow to pretend you have written it.
--
--! @file mob_template.lua
--! @brief templ... |
--//i did do a bit shit on this one...
for i=99,0,-1 do if i>2 then print(i .. " bottles of beer on the wall, " .. i .. " bottles of beer.\nTake one down and pass it around, " .. i-1 .. " bottles of beer on the wall.\n")elseif i==2 then print("2 bottles of beer on the wall, 2 bottles of beer.\nTake one down and pass it... |
return redis.call('keys', '*')
|
-----------------------------------------------------------------------------
-- MIME support for the Lua language.
-- Author: Diego Nehab
-- Conforming to RFCs 2045-2049
-----------------------------------------------------------------------------
----------------------------------------------------------------------... |
GM.Name = "Panic Ritual"
GM.Author = "Zet0r"
GM.Email = "N/A"
GM.Website = "https://youtube.com/Zet0r"
TEAM_HUMANS = 1
TEAM_DEMONS = 2
TEAM_SPECTATORS = 3
team.SetUp(TEAM_HUMANS, "Humans", Color(100,125,255), true)
team.SetUp(TEAM_DEMONS, "Demons", Color(255,100,100), true)
team.SetUp(TEAM_SPECTATORS, "Spectators", C... |
---Stack of drawables. Used to implement methods `on_click`, `on_hower` etc.
---Only elements with these methods should be added on stack.
---@class src.app.stack
---@type src.app.stack|src.proto.drawable[]
local stack = proto.set_name({}, "src.app.stack")
---@param drawable src.proto.drawable
---@return integer inde... |
local _, Private = ...
if Private.initialized then
local name = "nerien_ovale_demonhunter_vengeance"
local desc = string.format("[9.1] %s: Demon Hunter - Vengeance", Private.name)
local code = [[
# Adapted from Wowhead's "Vengeance Demon Hunter Rotation Guide - Shadowlands 9.1.0"
# by Itamae.
# https://www.wowhead.... |
local aStar = {}
local Grid = require "modules.jumper.grid"
local Pathfinder = require "modules.jumper.pathfinder"
local walkable = 0
local grid
local myFinder
local map = {}
function aStar.get_path(from, to)
return myFinder:getPath(from.x, from.y, to.x, to.y)
end
function aStar.load()
for line=1,MI... |
include('shared.lua')
function GM:ScoreboardShow()
ShowSB = true
end
function GM:ScoreboardHide()
ShowSB = false
end
// TODO: CLEAN THIS CODE
function GM:GetTeamScoreInfo()
local TeamInfo = {}
local teamd={}
local players={}
local i=0
local name,cash,member,alive,ping
for i=0,10 do
ta... |
charJob = require "lib/charJob"
charInventory = require "lib/charInventory"
mapQuests = require "lib/mapQuests"
npcSpeakers = require "lib/npcSpeakers"
charConstants = require "lib/charConstants"
quest = target.get_quest(mapQuests.getID("SpecialTrainingBeginner"))
mapleAdmin = self.as_speaker(npcSpeakers.getID("MapleA... |
TOOL.Category = "Starfall"
TOOL.Name = "Starfall - Processor"
TOOL.Command = nil
TOOL.ConfigName = ""
-- ------------------------------- Sending / Receiving ------------------------------- --
local MakeSF
TOOL.ClientConVar["Model"] = "models/spacecode/sfchip.mdl"
TOOL.ClientConVar["ScriptModel"] = ""
TOOL.Clien... |
local scripts = {
"src/main.lua",
"src/utility.lua",
"src/calculatePos.lua",
"src/createWindow.lua",
"src/createText.lua",
"src/create3DText.lua",
"src/createImage.lua",
"src/createButton.lua",
"src/createInput.lua",
"src/createCheckbox.lua",
"src/createList.lua"
}
function rea... |
local vh2 = Instance.new("ScreenGui")
local Frame = Instance.new("Frame")
local bar3 = Instance.new("Frame")
local bar = Instance.new("Frame")
local title = Instance.new("TextLabel")
local bar2 = Instance.new("Frame")
local godmode = Instance.new("TextButton")
local exploitgun = Instance.new("TextButton")
local morphin... |
-- Importing modules
local RandomSelector = require "elasticsearch.selector.RandomSelector"
local Connection = require "elasticsearch.connection.Connection"
local Logger = require "elasticsearch.Logger"
local getmetatable = getmetatable
-- Setting up environment
local _ENV = lunit.TEST_CASE "tests.selector.RandomSelec... |
local name=KEYS[1]
local greet=ARGV[1]
local result=greet.." "..name
return result |
local R = require "rigel"
local RM = require "generators.modules"
local types = require("types")
local S = require("systolic")
local harness = require "generators.harness"
local C = require "generators.examplescommon"
W = 128
H = 64
T = 8
ITYPE = types.array2d( types.uint(8), T )
local inp = R.input( R.Handshake(ITYP... |
local priority_queue = require("galaxyline.priority_queue")
local M = {}
-- TODO:
-- 2. proper setup function
-- 3. documentation and publish
-- 4. tabline
-- 5. .lua-format file
M.section = {}
M.section.left = {}
M.section.right = {}
M.section.mid = {}
M.divider = {
provider = "%=",
highlight = "StatusLine"... |
local colors = {
bg = '#1e1e1e',
fg = '#aab2bf',
red = "#e06c75",
green = "#98C379",
yellow = "#ecbf6f",
blue = "#61afef",
purple = "#c678dd",
cyan = "#56b6c2",
white = "#abb2bf",
black = "#1E1E1E",
gray = "#4c4f55",
highlight = "#e2be7d"
}
return colors
|
return {
Inventory = {
-- ADRENAL BOOSTER / Cyberware / Circulatory System / Common
-- Helps the body maintain performance when under great strain.
-- Instantly restores 10% Stamina when you defeat an enemy.
{ id = "Items.StaminaRegenBoosterCommon" },
-- ADRENAL BOOSTER / Cyberware / Circulatory System / U... |
ESX = nil
local Categories = {}
local Vehicles = {}
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.CreateThread(function()
local char = Config.PlateLetters
char = char + Config.PlateNumbers
if Config.PlateUseSpace then char = char + 1 end
if char > 8 then
print(('esx_truckshop: ^1W... |
local pollution_crystalsb="_block"
local pollution_crystalsd="_"
local pollution_crystals={
{"Coal","coal","lump"},
{"Steel","steel","ingot"},
{"Copper","copper","ingot"},
{"Bronze","bronze","ingot"},
{"Gold","gold","ingot"},
{"Mese","mese","_crystal"},
{"Diamond","diamond",""},
{"Obsidian","obsidian","_shard... |
local UserInputService = game:GetService("UserInputService")
local players = game:GetService("Players")
local mouse = players.LocalPlayer:GetMouse()
local ICONS = {
horizontal = "rbxassetid://7655080017",
vertical = "rbxassetid://7655095494",
bottomLeft = "rbxassetid://7655124995",
bottomRight = "rbxassetid://76551... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:27' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
enemy = {}
animTimer = love.timer.getMicroTime( )
animTimerDelay = 1
bloodTimer = love.timer.getMicroTime( )
bloodTimerDelay = 0.1
bloodID = 1
deathID = 1
jDeathTimer = love.timer.getMicroTime()
function enemy:init(max_enemies)
self.table = {}
enemyNumber = max_enemies
end
function enemy:getMaxEnemies( )
return ... |
ESX = nil
local display = false
local LastVehicle = nil
local LicencePlate = {}
LicencePlate.Index = false
LicencePlate.Number = false
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243,... |
---@diagnostic disable: undefined-global
-- Success
function Success()
rulexlib:log("success")
end
-- Failed
function Failed(error)
rulexlib:log(error)
end
---
--- 这里展示一个远程发送到经过ESP8266控制的多路继电器后响应的 Demo:
--- 假设远程指令是打开开关, 然后同步状态到云端, 指令体:
--- {"cmdId": "00001", "cmd" :"open","sw": [1, 2] }
--- [1, 2]表示打开 ... |
local function Reply(msg)
local text = msg.content_.text_
if not database:get(bot_id..'Reply:Status'..msg.chat_id_) then
if text == 'هلو' then
TextReply = 'هلوات يروحي🥺♥️'
send(msg.chat_id_, msg.id_,'['..TextReply..']')
return false
end
if text == 'شلونكم' then
TextReply = 'تمام وان... |
data:extend({
{
type = "recipe",
name = "nuclear-furnace",
ingredients = {{"uranium-238", 2}, {"processing-unit", 10}, {"electric-furnace", 1}, {"uranium-235", 1}},
result = "nuclear-furnace",
energy_required = 10,
enabled = false
}
}) |
ITEM.name = "M14 EBR"
ITEM.description= "A modernized M14 battle rifle. Fires 7.62x51mm."
ITEM.longdesc = "The Mk 14 Enhanced Battle Rifle (EBR) is an American selective fire military designated marksman rifle chambered for the 7.62×51mm NATO cartridge.\nIt is a variant of the M14 battle rifle and was originally built... |
-- tolua: container abstract class
-- Written by Waldemar Celes
-- TeCGraf/PUC-Rio
-- Jul 1998
-- $Id: $
-- This code is free software; you can redistribute it and/or modify it.
-- The software provided hereunder is on an "as is" basis, and
-- the author has no obligation to provide maintenance, support, updates,
-- e... |
--A function that creates new sandboxed global environment.
local basexx = require("Engine.basexx")
local bit = require("bit")
local _LuaBCHeader = string.char(0x1B).."LJ"
return function(Machine, APIS)
local GLOB = {
assert = assert,
error = error,
ipairs = ipairs,
pairs ... |
function RefreshAccount (account, since)
local isFirst = true
local transactions = {}
-- load transactions
repeat
local url = "https://secure.lloydsbank.co.uk/personal/link/lp_statement_ajax?_=" .. os.time() .. "&viewstatement=" .. (isFirst == true and "latest" or "previous")
isFirs... |
test = {"t", "t", "n", "n", "t", "n", "t", "t", "t", "n", "n", "n", "t", "n", "t", "t", "t", "n"}
|
local cfg = require("config").layer.fire
local util = require("util")
local core = require("core")
local hexagon = require("hexagon")
local buff = require("buff")
--[[
get:
nil ui, dump all
team, pos internal, get total strength
set:
team, area, duration, strength put fire on the ground
--]]
return function(map,... |
visage_summon_familiars_oaa = class(AbilityBaseClass)
function visage_summon_familiars_oaa:OnSpellStart()
local caster = self:GetCaster()
local playerID = caster:GetPlayerID()
local abilityLevel = self:GetLevel()
if caster.familiars == nil then
caster.familiars = {}
end
-- Kill non-dead familiars cr... |
test = require 'u-test'
common = require 'common'
local function VerifySuccess(hr)
SetCheckHR(1)
if hr ~= 0 then
test.equal(hr, 0)
print("Failure. hr=" .. hr)
test.stopTest()
end
return true
end
function AchievementsManagerPerformance_Handler( ... )
print("AchievementsManag... |
local oop = require('oop.oop')
_G.class = oop.class
_G.static = oop.static |
local class = require "com/class"
local BootSettings = class:derive("BootSettings")
local Vec2 = require("src/Essentials/Vector2")
local Button = require("src/Kernel/UI/Button")
local Checkbox = require("src/Kernel/UI/Checkbox")
function BootSettings:new(bootScreen)
self.bootScreen = bootScreen
-- prepare fonts... |
---@meta
---@class cc.ControlSwitch :cc.Control
local ControlSwitch={ }
cc.ControlSwitch=ControlSwitch
---@overload fun(boolean:boolean):self
---@overload fun(boolean:boolean,boolean:boolean):self
---@param isOn boolean
---@param animated boolean
---@return self
function ControlSwitch:setOn (isOn,animated) end
---... |
local StateMachine = require "src.util.statemachine"
describe("StateMachine", function()
local sm
local entity
setup(function()
entity = {}
entity.enter = function(self) end
entity.update = function(self) end
entity.draw = function(self) end
end)
before_each(functi... |
nuclear.debug.log("Init recipes...")
require(no_path_p_recipes .. "ammo")
require(no_path_p_recipes .. "decay")
require(no_path_p_recipes .. "fluoride")
require(no_path_p_recipes .. "enrichment")
require(no_path_p_recipes .. "fuel")
require(no_path_p_recipes .. "processing")
require(no_path_p_recipes .. "reactor")
req... |
-- set all the info
config = require "modconfig"
require("botlife")
config.CreateRconInt("dennisness", 0, 9001, 10, "set teh dennisness to over 9000!!")
Srv.Console:Print("dennis", "blub, init running!")
Srv.Console:Register("dennis_is_krass", "r", "much dennis!", function(result)
Srv.Console:Print("you den... |
--utils:log("newUserRegistration", "Loaded");
local scene = composer.newScene();
scene.resMan = nil;
---
-- Handler for the create event.
--
-- @param inEvent The event object.
--
function scene:create(inEvent)
--utils:log("newUserRegistration", "create()");
self.resMan = utils:newResourceManager();
local ... |
function random_pair(upper, ...)
--[[--
Returns a pair of random points in the interval [1,upper]. Each
point is picked with uniform probability. The pair (v0,v1) also has
the property that v0 != v1. The results are returned in order. If
a second argument is passed to the function, it becomes a fi... |
local grpc_json = require('conf.client.etcd.grpc_json')
local function new()
local protocol = grpc_json.new_protocol()
-- https://github.com/etcd-io/etcd/blob/v3.4.15/mvcc/mvccpb/kv.proto
-- https://github.com/etcd-io/etcd/blob/v3.4.15/etcdserver/etcdserverpb/rpc.proto
-- {{{ General purpose messages... |
--[[
@ filename : share_memory.lua
@ author : zhangshiqian1214@163.com
@ modify : 2017-08-23 17:53
@ company : zhangshiqian1214
]]
local skynet = require "skynet"
local stm = require "skynet.stm"
local addr
local share_memory = {}
local share_data_map = {}
local function init()
addr = skynet.uniqueservice... |
local PLUGIN = PLUGIN
util.AddNetworkString("ixPlayerDeathMenu")
util.AddNetworkString("ixPlayerSpawnerSync")
local spawnPointVariations = {Vector(0, 0, 0)}
for i = 0, 360, 22.5 do
spawnPointVariations[#spawnPointVariations + 1] = Vector(math.cos(i), math.sin(i), 0)
end
local function GetPlayerSize(ply)
local bott... |
-- Simple supervised learning on MNIST, using a feedforward neural net (brute forcing)
-- Uses the h2o training version of mnist
-- This is a one file script, no options, just to keep it simple
-- Loading data
require 'os'
require 'torch'
require 'nn'
require 'csvigo'
require 'optim'
local data_path = "./data/"
loca... |
--[[--
charset_data = -- table containing information about the current charset
charset.get_data()
Returns a table with information about the currently selected charset. See framework/env/charset/data/ for more information.
--]]--
function charset.get_data()
return charset.data[
string.gsub(string.lower(chars... |
local minit = require("minit")
local OOP = require("oop");
local mission = require("cmisnlib");
local buildAi = require("buildAi");
local core = require("bz_core");
local misc = require("misc");
local ProducerAi = buildAi.ProducerAi;
local ProductionJob = buildAi.ProductionJob;
local IsIn = OOP.isIn;
... |
-- Initial stuff
math.randomseed(tick())
-- Wait for character
repeat wait() until game.Players.LocalPlayer.Character ~= nil
-- Useful shortcuts
local plr = game:GetService("Players").LocalPlayer
local char = plr.Character
local plrgui = plr.PlayerGui
local backpack = plr.Backpack
local torso = char.Torso
local... |
object_building_general_srii_skyscraper_05 = object_building_general_shared_srii_skyscraper_05:new {
}
ObjectTemplates:addTemplate(object_building_general_srii_skyscraper_05, "object/building/general/srii_skyscraper_05.iff")
|
-- To prevent too frequent connections to the server
local M = {}
local t = {}
local interval = 0.4
function M.connect(ip)
if socket.gettime() - (t[ip] or socket.gettime() + interval + 1) > interval then
t[ip] = socket.gettime()
return true
else
t[ip] = socket.gettime()
return... |
require 'concurrent'
function sender(pid)
concurrent.register('sender', concurrent.self())
concurrent.send(pid, { from = concurrent.self(), integer = 9634,
float = 96.34, string = 'hello world', table = { 'hello, world',
hello = 'world' }, callme = function () return 'hello world!' end })
end
... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
description 'REE Discord Integration'
version '1.0.0'
client_scripts {
'options.lua',
'client/client.lua',
'client/discord.lua',
'client/events.lua',
'client/functions.lua',
}
|
--------------------------------------------------------------------------------------------------------------
--------------------------------------------------------------------------------------------------------------
------------ Pour commencer n'oubliez pas de remercier íʍƊɑѵƊɑѵ#9351 pour ce script ---------... |
local Signal = require 'lib.hump.signal'
local Timer = require 'lib.hump.timer'
local Gamestate = require "lib.hump.gamestate"
local love = love
local debug = false
local joystick
local music = {}
local img = {}
local sfx = {}
local state = {
mainmenu = {d=0, locked = 0},
reading = {d=0, ends=0, speed=40, textKe... |
--DBString = {}
xg.loadString = function (ty)
if ty == xg.LanguageType.Zh then
cc.exports.DBString = require("dev.demo.data.string.zh.DBStringZh")
else
cc.exports.DBString = require("dev.demo.data.string.en.DBStringEn")
end
end
xg.loadString(xg.LanguageType.Zh)
--return DBString |
local helpers = require "spec_helper"
describe("cliargs::core", function()
local cli
before_each(function()
cli = require("../src.cliargs.core")()
end)
describe('#parse', function()
context('when invoked without the arguments table', function()
local global_arg
before_each(function()
... |
return
function(self, node)
if not self:process_node(node.dest_list) then
return
end
if node.val_list then
self.printer:add_textline(' = ')
return self:process_block(node.val_list)
end
return true
end
|
class("CommanderFormationOPCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot4 = slot1:getBody().data.FleetType
slot5 = getProxy(CommanderProxy)
slot6 = getProxy(ChapterProxy)
slot7 = getProxy(FleetProxy)
if slot1.getBody().data.data.type == LevelUIConst.COMMANDER_OP_RENAME then
slot0:sendNotifi... |
-- this is very accurate approx of 2^x on the interval 0 < x < 1
-- from http://mathworld.wolfram.com/PadeApproximant.html, [3/3] Padé approximant of exp
-- note x is 6 digits at most, so multiplying directly is OK
-- error is most as x approaches 1
local function pade_exp(self, x)
-- note 69314718 represents ln(2)
x... |
local rp_languages = {}
local selectedLanguage = GetConVarString("gmod_language") -- Switch language by setting gmod_language to another language
function DarkRP.addLanguage(name, tbl)
local old = rp_languages[name] or {}
rp_languages[name] = tbl
-- Merge the language with the translations added by DarkRP.a... |
--[=[
Provides permissions for the game. See [BasePermissionProvider].
:::tip
Be sure to initialize the [PermissionServiceClient] on the client.
:::
```lua
local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore"))
local PermissionProvider = require("PermissionProvider")
local Pe... |
local holdingup = false
local store = ""
local secondsRemaining = 0
function holdup_DisplayHelpText(str)
SetTextComponentFormat("STRING")
AddTextComponentString(str)
DisplayHelpTextFromStringLabel(0, 0, 1, -1)
end
function holdup_drawTxt(x,y ,width,height,scale, text, r,g,b,a, outline)
SetTextFont(0)
SetTe... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Yuk.
--- DateTime: 2021/7/12 1:25
---
---
require("Game.Libs.Util.class")
---@class Game:Object
local _M = singleton("Game")
---@param self Game
---@return Game
function _M.New(self)
--BaseObject = require("Game.Libs.Module.BaseObject")
p... |
mapping = { foo = { bar = "baz" } }
|
local configs = require 'nvim_lsp/configs'
local util = require 'nvim_lsp/util'
configs.ccls = {
default_config = {
cmd = {"ccls"};
filetypes = {"c", "cpp", "objc", "objcpp"};
root_dir = util.root_pattern("compile_commands.json", "compile_flags.txt", ".git");
};
docs = {
package_json = "https://r... |
function Auctionator.Search.GetEmptyResult(searchTerm, index)
-- Remove "" from exact searches so it sorts properly
local cleanSearchParameter = searchTerm:gsub("\"", "")
return {
itemKey = {
itemID = 1217, -- Valid item ID, "Unknown Reward", but unobtainable
itemLevel = index, -- Differentiate be... |
术语:
mf == msg foward, 消息转发服务器。
user == msg foward的客户端,被服务器对象。客户端进程。服务器群的其中一个服务器进程。
cd == client driver,驱动,给user作为库使用,可以再这个基础快速写出客户端链接应用。
设计目的:
问题:一套服务器群,数量超过几台以上,互相之间直接socket通讯会带来以下问题:
配置繁琐,每条连接都要一个服务端的ip地址。
代码结构复杂:其中一个进程, 可能是server,可能也是client,对外通讯接口不一样。
连接网状拓扑,分析问题难度大。
解决方法:
服务器群都链接mf,mf作为消息转发中心出。
... |
local consume = test.EventConsumer({
"init",
"hide",
"parent group",
"shown from rendering",
"draw",
"hide",
"remove",
})
function test.Run(done)
do
local BUILDER, PART = pac.PartTemplate("base_drawable")
PART.FriendlyName = "test"
PART.ClassName = "test"
PART.Icon = 'icon16/cut.png'
function PART... |
--[[
Name: init.lua
For: SantosRP
By: TalosLife
]]--
AddCSLuaFile "cl_init.lua"
AddCSLuaFile "shared.lua"
include "shared.lua"
function ENT:Initialize()
self:SetModel( "models/props_junk/gascan001a.mdl" )
self:PhysicsInit( SOLID_VPHYSICS )
self:SetMoveType( MOVETYPE_VPHYSICS )
self:SetSolid( SOLID_VPHYSICS )
... |
local cache = require "kong.tools.database_cache"
local responses = require "kong.tools.responses"
local utils = require "kong.tools.utils"
local _M = {}
function _M.execute(conf)
local consumer_id
if ngx.ctx.authenticated_entity then
consumer_id = ngx.ctx.authenticated_entity.consumer_id
else
return re... |
enemyCollision = {}
function enemyCollision:isCollidingWithFireboy(enemy)
local width = fireboy.boxWidth * fireboy.scale
local height = fireboy.boxHeight * fireboy.scale
local fireboyPoints = {
{ x=(fireboy.x-width/2), y=(fireboy.y-height) }, -- Upper left
{ x=(fireboy.x+width/2), y=(firebo... |
#!/usr/bin/env luajit
local xmlua = require("xmlua")
local path = arg[1]
local file = assert(io.open(path))
local parser = xmlua.HTMLSAXParser.new()
parser.start_document = function()
print("Start document")
end
parser.ignorable_whitespace = function(whitespaces)
print("Ignorable whitespaces: " .. "\"" .. whit... |
love.conf = function(t)
t.gammacorrect = true
t.title, t.identity = "Tover Drank", "Minimal"
t.modules.joystick = false
t.modules.physics = false
t.window.width = 720
t.window.height = 450
t.window.vsync = false
t.window.resizable = true
t.version = "11.3"
t.console = true
end
|
local utils = require("utils")
local map = utils.map
map("n", "<Leader>h", ":noh<CR>")
map("n", "<Leader><Leader>", "<C-^>")
-- Switching windows
-- map("n", "<C-j>", "<C-w>j")
-- map("n", "<C-k>", "<C-w>k")
-- map("n", "<C-l>", "<C-w>l")
-- map("n", "<C-h>", "<C-w>h")
-- Resizing windows
map("n", "<C-Up>", ... |
-------------------------------------------------------------------------------
--- AUTHOR: Nostrademous
--- GITHUB REPO: https://github.com/Nostrademous/Dota2-FullOverwrite
-------------------------------------------------------------------------------
--[[
function ItemUsageThink()
return
end
function AbilityUs... |
local FOLDER_NAME, private = ...
local Chronicles = private.Core
local Locale = LibStub("AceLocale-3.0"):GetLocale(private.addon_name)
Chronicles.UI.EventDescription = {}
Chronicles.UI.EventDescription.CurrentPage = nil
Chronicles.UI.EventDescription.CurrentEvent = nil
Chronicles.UI.EventDescription.CurrentFactionsC... |
local kernel = {}
kernel.language = "glsl"
kernel.category = "filter"
kernel.name = "iris"
-- IMPORTANT: If you move the position while keeping the unitOpenness
-- constant, the actual radius in pixel WON'T stay constant because
-- the diagonal distance from the center to the most distant corner
-- of the DisplayOb... |
local Runner = require("tests.indent.common").Runner
--local XFAIL = require("tests.indent.common").XFAIL
local run = Runner:new(it, "tests/indent/graphql", {
tabstop = 2,
shiftwidth = 2,
softtabstop = 0,
expandtab = true,
})
describe("indent Lua:", function()
describe("whole file:", function()
run:whol... |
local utils = {}
utils.unpack = table.unpack or unpack
if _VERSION:find("5.1") then
utils.loadstring = loadstring
else
utils.loadstring = load
end
local function flatten_into(array, res)
for i = 1, #array do
if type(array[i]) == "table" then
flatten_into(array[i], res)
else
res... |
--[[-------------------------------------------------------------------]]--[[
Copyright wiltOS Technologies LLC, 2020
Contact: www.wiltostech.com
----------------------------------------]]--
wOS = wOS or {}
wOS.ALCS = wOS.ALCS or {}... |
local path = (...):gsub("[^%.]*$", "")
local M = require(path .. 'master')
local CyclicList, Set, SymmetricMatrix, Vec2
CyclicList, Set, SymmetricMatrix, Vec2 = M.CyclicList, M.Set, M.SymmetricMatrix, M.Vec2
local wedge
wedge = Vec2.wedge
local round
round = M.math.round
local geometry = require(path .. 'geometry')
loc... |
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