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local input = require "input" local morse = require "morse" local class = require "libs.middleclass" local dahThreshold = 0.3 local letterThreshold = 0.6 local multiThreshold = 0.7 local MorseReader = class("MorseReader") function MorseReader:initialize() self:reset() end function MorseReader:reset() self.value = 0 self.duration = 0 self.code = "" self.buffer = "" end function MorseReader:update(dt) self.duration = self.duration + dt if input.beep:pressed() then self.duration = 0 elseif input.beep:released() then self.code = self.code .. (self.duration > dahThreshold and "-" or ".") self.duration = 0 end local letter if not input.beep:isDown() and self.code ~= "" and self.duration > letterThreshold then letter = morse[self.code] or "" self.buffer = self.buffer .. letter self.code = "" end self.value = input.beep:isDown() and self.duration / dahThreshold or 0 return letter, self.buffer end local MultiReader = class("MultiReader") function MultiReader:initialize() self:reset() end function MultiReader:reset() self.duration = 0 self.beeps = 0 end function MultiReader:update(dt) self.duration = self.duration + dt if input.beep:pressed() then self.beeps = self.beeps + 1 self.duration = 0 elseif input.beep:released() then self.duration = 0 end if self.duration > multiThreshold and self.beeps > 0 then local beeps = self.beeps self.beeps = 0 if not input.beep:isDown() then return true, beeps end end return false, self.beeps end return { MorseReader = MorseReader, MultiReader = MultiReader }
workspace "Razor" architecture "x64" startproject "Sandbox" configurations { "Debug", "Release", "Dist" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "Razor/vendor/GLFW/include" IncludeDir["Glad"] = "Razor/vendor/Glad/include" IncludeDir["ImGui"] = "Razor/vendor/imgui" IncludeDir["glm"] = "Razor/vendor/glm" IncludeDir["stb"] = "Razor/vendor/stb" IncludeDir["assimp"] = "Razor/vendor/assimp/include" IncludeDir["lua"] = "Razor/vendor/lua/include" IncludeDir["bullet"] = "Razor/vendor/bullet/include" IncludeDir["openal"] = "Razor/vendor/openal/include" IncludeDir["opencv"] = "Razor/vendor/opencv/include" include "Razor/vendor/GLFW" include "Razor/vendor/Glad" include "Razor/vendor/ImGui" project "Razor" location "Razor" kind "StaticLib" staticruntime "on" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") pchheader "rzpch.h" pchsource "Razor/src/rzpch.cpp" linkoptions { "-IGNORE:4221", "-IGNORE:4006" } files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cc", "%{prj.name}/src/**.cpp", "%{prj.name}/vendor/glm/glm/**.hpp", "%{prj.name}/vendor/glm/glm/**.inl", "%{prj.name}/vendor/assimp/include/**", } includedirs { "%{prj.name}/src", "%{prj.name}/vendor/spdlog/include", "%{IncludeDir.GLFW}", "%{IncludeDir.Glad}", "%{IncludeDir.ImGui}", "%{IncludeDir.glm}", "%{IncludeDir.stb}", "%{IncludeDir.lua}", "%{IncludeDir.bullet}", "%{IncludeDir.openal}", "%{IncludeDir.opencv}", "%{prj.name}/vendor/assimp/include", "%{prj.name}/vendor/assimp/build/include" } libdirs { "%{prj.name}/vendor/assimp/build/code/Release", "%{prj.name}/vendor/lua", "%{prj.name}/vendor/bullet/lib", "%{prj.name}/vendor/openal", "%{prj.name}/vendor/opencv", } links { "GLFW", "Glad", "ImGui", "opengl32.lib", "assimp", "lua53.lib", "OpenAL32.lib", } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "IMGUI_API=__declspec(dllexport)", "RZ_PLATFORM_WINDOWS", "GLFW_INCLUDE_NONE", "_CRT_SECURE_NO_WARNINGS" } postbuildcommands { --"{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Sandbox", --"{COPY} %{cfg.buildtarget.relpath} ../bin/" .. outputdir .. "/Server", "{COPY} ../Razor/vendor/assimp/build/code/Release/assimp.dll ../bin/Release-windows-x86_64/Sandbox", "{COPY} ../Razor/vendor/assimp/build/code/Release/assimp.dll ../bin/Debug-windows-x86_64/Sandbox", "{COPY} ../Razor/vendor/lua/lua53.dll ../bin/Release-windows-x86_64/Sandbox", "{COPY} ../Razor/vendor/lua/lua53.dll ../bin/Debug-windows-x86_64/Sandbox", "{COPY} ../Razor/vendor/openal/OpenAL32.dll ../bin/Release-windows-x86_64/Sandbox", "{COPY} ../Razor/vendor/openal/OpenAL32.dll ../bin/Debug-windows-x86_64/Sandbox", "{COPY} ../Razor/vendor/assimp/build/code/Release/assimp.dll ../bin/Release-windows-x86_64/Server", "{COPY} ../Razor/vendor/assimp/build/code/Release/assimp.dll ../bin/Debug-windows-x86_64/Server", "{COPY} ../Razor/vendor/lua/lua53.dll ../bin/Release-windows-x86_64/Server", "{COPY} ../Razor/vendor/lua/lua53.dll ../bin/Debug-windows-x86_64/Server", "{COPY} ../Razor/vendor/openal/OpenAL32.dll ../bin/Release-windows-x86_64/Server", "{COPY} ../Razor/vendor/openal/OpenAL32.dll ../bin/Debug-windows-x86_64/Server", "{COPY} ../Razor/vendor/assimp/build/code/Release/assimp.dll ../bin/Release-windows-x86_64/Client", "{COPY} ../Razor/vendor/assimp/build/code/Release/assimp.dll ../bin/Debug-windows-x86_64/Client", "{COPY} ../Razor/vendor/lua/lua53.dll ../bin/Release-windows-x86_64/Client", "{COPY} ../Razor/vendor/lua/lua53.dll ../bin/Debug-windows-x86_64/Client", "{COPY} ../Razor/vendor/openal/OpenAL32.dll ../bin/Release-windows-x86_64/Client", "{COPY} ../Razor/vendor/openal/OpenAL32.dll ../bin/Debug-windows-x86_64/Client" } filter "configurations:Debug" defines "RZ_DEBUG" buildoptions {"/MTd"} symbols "On" links { "BulletCollision_Debug.lib", "BulletDynamics_Debug.lib", "BulletSoftBody_Debug.lib", "LinearMath_Debug.lib", "opencv_core411d.lib", "opencv_imgcodecs411d.lib", "opencv_highgui411d.lib", "opencv_imgproc411d.lib", "opencv_videoio411d.lib" } filter "configurations:Release" defines "RZ_RELEASE" runtime "Release" optimize "On" links { "BulletCollision.lib", "BulletDynamics.lib", "BulletSoftBody.lib", "LinearMath.lib", "opencv_core411.lib", "opencv_imgcodecs411.lib", "opencv_highgui411.lib", "opencv_imgproc411.lib", "opencv_videoio411.lib" } filter "configurations:Dist" defines "RZ_DIST" runtime "Release" optimize "On" links { "BulletCollision.lib", "BulletDynamics.lib", "BulletSoftBody.lib", "LinearMath.lib", "opencv_core411.lib", "opencv_imgcodecs411.lib", "opencv_highgui411.lib", "opencv_imgproc411.lib", "opencv_videoio411.lib" } project "Sandbox" location "Sandbox" language "C++" targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs { "Razor/vendor/spdlog/include", "Razor/src", "Razor/vendor", "%{IncludeDir.glm}", "%{IncludeDir.bullet}" } links { "Razor" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "RZ_PLATFORM_WINDOWS" } filter "configurations:Debug" defines "RZ_DEBUG" kind "ConsoleApp" symbols "On" filter "configurations:Release" defines "RZ_RELEASE" optimize "On" kind "WindowedApp" entrypoint "mainCRTStartup" filter "configurations:Dist" defines "RZ_DIST" optimize "On" kind "WindowedApp" entrypoint "mainCRTStartup" project "Server" location "Server" kind "ConsoleApp" language "C++" linkoptions { "-IGNORE:4099" } targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs { "Razor/vendor/spdlog/include", "Razor/src", "Razor/vendor", "%{IncludeDir.glm}", "%{IncludeDir.bullet}" } links { "Razor" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "_CRT_SECURE_NO_WARNINGS", "RZ_PLATFORM_WINDOWS" } filter "configurations:Debug" defines "RZ_DEBUG" symbols "On" buildoptions {"/MTd"} filter "configurations:Release" defines "RZ_RELEASE" optimize "On" filter "configurations:Dist" defines "RZ_DIST" optimize "On" project "Client" location "Client" language "C++" kind "WindowedApp" linkoptions { "-IGNORE:4099" } targetdir ("bin/" .. outputdir .. "/%{prj.name}") objdir ("bin-int/" .. outputdir .. "/%{prj.name}") files { "%{prj.name}/src/**.h", "%{prj.name}/src/**.cpp" } includedirs { "%{IncludeDir.GLFW}", "Razor/vendor/spdlog/include", "Razor/src", "Razor/vendor", "%{IncludeDir.glm}", "%{IncludeDir.bullet}" } links { "Razor" } filter "system:windows" cppdialect "C++17" staticruntime "On" systemversion "latest" defines { "_CRT_SECURE_NO_WARNINGS", "RZ_PLATFORM_WINDOWS" } filter "configurations:Debug" defines "RZ_DEBUG" symbols "On" kind "ConsoleApp" buildoptions {"/MTd"} filter "configurations:Release" defines "RZ_RELEASE" optimize "On" entrypoint "mainCRTStartup" filter "configurations:Dist" defines "RZ_DIST" optimize "On" entrypoint "mainCRTStartup"
--@name Setpos methods --@author Neatro --@server if not hasPermission( "entities.setPos", owner() ) then throw( "You need Entities permission to see this example code! Enable permission entities.setpos" ) end --[[ This example code shows how smooth Setpos is achieved. You may have tried to directly setPos() an entity and saw how the movement was very choppy. This is because this method doesn't have any interpolation. It can be good for other uses unless you want smooth motion with setPos(). To do this, you need to setPos() the physicsObject of an entity. This retains the interpolation and makes motion looks smooth. As an example, The red box has setPos on itself. The greenbox has setPos on the physicsObject. ]]-- --ignore this bit, it's for creating the prop function create( c ) p = prop.create( Vector( 0), Angle( 0 ), "models/props_junk/wood_crate001a.mdl", 1 ) p:setColor( c ) return p end --hook hook.add( "tick", "runtime", function() --movement code Motion = chip():getPos() + Vector( math.sin( timer.systime() * 4 ) * 64, 0, 48 ) --spawns prop when it doesn't exist normal = ( ( not normal or not normal:isValid() ) and prop.canSpawn() ) and create( Color( 255, 0, 0, 255 ) ) or normal --check if normal and normal:isValid() and normal:isValidPhys() then --This is setpos WITHOUT getting the entities getPhysicsObject() --There is NO interpolation! normal:setPos( Motion ) end --movement code Motion = Motion + Vector( 0, 0, 48 ) --spawns prop when it doesn't exist normalandphys = ( ( not normalandphys or not normalandphys:isValid() ) and prop.canSpawn() ) and create( Color( 0, 255, 0, 255 ) ) or normalandphys --check if normalandphys and normalandphys:isValid() and normalandphys:isValidPhys() then --This is setpos With getting the entities getPhysicsObject() --Interpolation will work! normalandphys:getPhysicsObject():setPos( Motion ) -- __________________ end end )
--[[ Copyright 2018 H8UL Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. --]] data:extend{ { type = "string-setting", name = "research-causes-evolution-weighting", setting_type = "startup", default_value = "early", allowed_values = {"early", "equal", "late"} }, { type = "bool-setting", name = "research-causes-evolution-include-upgrades", setting_type = "startup", default_value = "true" } }
---- importing ---- if string.sub(_VERSION,1,7)=='Lua 5.0' then -- lua5.0 doesnt have a nice way to do this lib=loadlib('example.dll','luaopen_example') or loadlib('example.so','luaopen_example') assert(lib)() else -- lua 5.1 does require('example') end -- Call our gcd() function x = 42 y = 105 g = example.gcd(x,y) print("The gcd of",x,"and",y,"is",g) -- Manipulate the Foo global variable -- Output its current value print("Foo = ", example.Foo) -- Change its value example.Foo = 3.1415926 -- See if the change took effect print("Foo = ", example.Foo)
-------------------------------------------------------------------------------- -- 0130-priority_queue.lua: tests for priority queue -- This file is a part of lua-nucleo library -- Copyright (c) lua-nucleo authors (see file `COPYRIGHT` for the license) -------------------------------------------------------------------------------- local make_suite = assert(loadfile('test/test-lib/init/strict.lua'))(...) local is_table = import 'lua-nucleo/type.lua' { 'is_table' } local assert_is_table, assert_is_number = import 'lua-nucleo/typeassert.lua' { 'assert_is_table', 'assert_is_number' } local arguments = import 'lua-nucleo/args.lua' { 'arguments' } local ensure, ensure_equals, ensure_tequals, ensure_fails_with_substring = import 'lua-nucleo/ensure.lua' { 'ensure', 'ensure_equals', 'ensure_tequals', 'ensure_fails_with_substring' } local tstr, tclone, tgenerate_n, tequals, tset = import 'lua-nucleo/table.lua' { 'tstr', 'tclone', 'tgenerate_n', 'tequals', 'tset' } local invariant, make_generator_mt = import 'lua-nucleo/functional.lua' { 'invariant', 'make_generator_mt' } local make_priority_queue, priority_queue_exports = import 'lua-nucleo/priority_queue.lua' { 'make_priority_queue' } local make_value_generators = import 'test/test-lib/value_generators.lua' { 'make_value_generators' } -------------------------------------------------------------------------------- local test = make_suite("priority_queue", priority_queue_exports) local check_insert_pop_elements = function(elements) arguments( "table", elements ) elements = tclone(elements) local priority_queue = ensure("created priority queue", make_priority_queue()) -- Separate queue to ensure front does not affect pop. local priority_queue_2 = ensure("created priority queue 2", make_priority_queue()) ensure_equals("no first before element", priority_queue:front(), nil) print("Building queues") for i = 1, #elements do if i % 1000 == 0 then print(i, "of", #elements) end local v = elements[i] priority_queue:insert(v.p, v.v) priority_queue_2:insert(v.p, v.v) end print("Sorting elements") table.sort(elements, function(lhs, rhs) return lhs.p < rhs.p end) print("Detecting duplicates") local element_counts = setmetatable( { }, make_generator_mt(function() return setmetatable( { }, make_generator_mt(invariant(0)) ) end) ) for i = 1, #elements do if i % 1000 == 0 then print(i, "of", #elements) end local priority_element_counts = element_counts[elements[i].p] priority_element_counts[elements[i].v] = priority_element_counts[elements[i].v] + 1 end print("Popping") for i = 1, #elements do if i % 1000 == 0 then print(i, "of", #elements) end local front = { priority_queue_2:front() } local popped = { priority_queue:pop() } ensure_tequals("pop2 " .. i, { priority_queue_2:pop() }, front) ensure_tequals("front matches popped " .. i, front, popped) local expected = { elements[i].p, elements[i].v } local popped_p, popped_v = unpack(popped) local expected_p = unpack(expected) local handled_duplicate = false if popped_p == expected_p then local priority_element_counts = element_counts[popped_p] if priority_element_counts[popped_v] > 0 then priority_element_counts[popped_v] = priority_element_counts[popped_v] - 1 handled_duplicate = true else -- Would be handled in the check below print("unexpected element", popped_v, "for priority", popped_p) end end if not handled_duplicate then ensure_tequals( -- Would fail. It is here for consistent error message. "popped priority " .. i, popped, expected ) end end ensure_equals("no first after element", priority_queue:front(), nil) for p, priority_element_counts in pairs(element_counts) do for v, count in pairs(priority_element_counts) do if count ~= 0 then error( "detected unhandled elements" .. " p: " .. tostring(p) .. " v: " .. tostring(v) .. " count: " .. tostring(count) ) end end end print("Done") end -------------------------------------------------------------------------------- test:factory "make_priority_queue" (make_priority_queue) test:methods "insert" "pop" "front" -------------------------------------------------------------------------------- test "empty" (function() local priority_queue = make_priority_queue() ensure("created priority queue", priority_queue) ensure_equals("no first element", priority_queue:front(), nil) end) -------------------------------------------------------------------------------- test "empty-pop" (function() local priority_queue = make_priority_queue() ensure("created priority queue", priority_queue) ensure_equals("no first element", priority_queue:front(), nil) ensure_equals("pop on empty queue", priority_queue:pop(), nil) priority_queue:insert(1, "1") ensure_tequals( "pop on non-empty queue", { priority_queue:pop() }, { 1, "1" } ) ensure_equals("pop on empty queue again", priority_queue:pop(), nil) end) -------------------------------------------------------------------------------- test "insert-pop-insert" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) ensure_equals("no first element", priority_queue:front(), nil) priority_queue:insert(2, "2") priority_queue:insert(1, "1") priority_queue:insert(priority_queue:pop()) print(tstr(priority_queue.queue_)) ensure_tequals("pop 2", { priority_queue:pop() }, { 1, "1" }) ensure_tequals("pop 1", { priority_queue:pop() }, { 2, "2" }) ensure_tequals("empty", { priority_queue:pop() }, { nil }) end) -------------------------------------------------------------------------------- test "single-element" (function() check_insert_pop_elements({{p = 42, v = function() end}}) end) -------------------------------------------------------------------------------- test "single-invalid-priority-type" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) local value = 42 ensure_fails_with_substring( "priority cannot be of 'nil' type", function() priority_queue:insert(nil, value) end, "expected `number', got `nil'" ) ensure_fails_with_substring( "priority cannot be of 'string' type", function() priority_queue:insert("the string", value) end, "expected `number', got `string'" ) ensure_fails_with_substring( "priority cannot be of 'table' type", function() priority_queue:insert({}, value) end, "expected `number', got `table'" ) ensure_fails_with_substring( "priority cannot be of 'function' type", function() priority_queue:insert(function() end, value) end, "expected `number', got `function'" ) ensure_fails_with_substring( "priority cannot be of 'coroutine' type", function() priority_queue:insert(coroutine.create(function() end), value) end, "expected `number', got `thread'" ) ensure_fails_with_substring( "priority cannot be of 'userdata' type", function() priority_queue:insert(newproxy(), value) end, "expected `number', got `userdata'" ) end) -------------------------------------------------------------------------------- test "insert_nil_fails" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) ensure_fails_with_substring( "can't insert nil", function() priority_queue:insert(1, nil) end, "value can't be nil" ) end) test "many-elements-direct" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) local elements = { { p = 1, v = 322 }; { p = 2, v = "v" }; { p = 3, v = function() end }; { p = 4, v = {} }; } check_insert_pop_elements(elements) end) test "many-elements-reversed" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) local elements = { { p = 4, v = {} }; { p = 3, v = function() end }; { p = 2, v = "v" }; { p = 1, v = 322 }; } check_insert_pop_elements(elements) end) test "many-elements-random-hardcoded" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) local elements = { { p = 2, v = "v" }; { p = 3, v = function() end }; { p = 1, v = 322 }; { p = 4, v = {} }; } check_insert_pop_elements(elements) end) test "many-elements-random-generated" (function() local priority_queue = ensure("created priority queue", make_priority_queue()) local value_generators = make_value_generators(tset({ "userdata" })) local MIN_ELEMENTS = 0 local MAX_ELEMENTS = 1e4 local MIN_PRIORITY = 0 local MAX_PRIORITY = 1e3 local elements = tgenerate_n( math.random(MIN_ELEMENTS, MAX_ELEMENTS), function() return { p = math.random(MIN_PRIORITY, MAX_PRIORITY); v = value_generators[math.random(#value_generators)](); } end ) check_insert_pop_elements(elements) end)
--- Created By : TheOfficialSouthern Citizen.CreateThread(function() while true do Citizen.Wait(0) if IsPedInAnyVehicle(GetPlayerPed(-1), false) then if GetPedInVehicleSeat(GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) == GetPlayerPed(-1) then if GetIsTaskActive(GetPlayerPed(-1), 165) then SetPedIntoVehicle(GetPlayerPed(-1), GetVehiclePedIsIn(GetPlayerPed(-1), false), 0) SetPedConfigFlag(lPed, 32, true) end end end end end)
local crt = ... return { include = function() includedirs "../vendor/breakpad/src/" configuration "linux" includedirs { "vendor/breakpad/src/" } configuration {} end, run = function() language "C++" kind "StaticLib" if _OPTIONS['game'] ~= 'server' and crt then staticruntime 'On' end configuration "linux" includedirs { "vendor/breakpad/src/" } files_project "../vendor/breakpad/src/" { "client/linux/handler/exception_handler.cc", "client/linux/handler/minidump_descriptor.cc", "client/linux/dump_writer_common/thread_info.cc", "client/linux/dump_writer_common/ucontext_reader.cc", "client/linux/crash_generation/crash_generation_client.cc", "client/linux/crash_generation/crash_generation_server.cc", "client/linux/microdump_writer/microdump_writer.cc", "client/linux/minidump_writer/linux_core_dumper.cc", "client/linux/minidump_writer/linux_dumper.cc", "client/linux/minidump_writer/linux_ptrace_dumper.cc", "client/linux/minidump_writer/minidump_writer.cc", "client/minidump_file_writer.cc", "client/linux/log/log.cc", "common/md5.cc", "common/string_conversion.cc", "common/linux/elf_core_dump.cc", "common/linux/elfutils.cc", "common/linux/file_id.cc", "common/linux/guid_creator.cc", "common/linux/linux_libc_support.cc", "common/linux/memory_mapped_file.cc", "common/linux/safe_readlink.cc", "common/linux/http_upload.cc", "common/convert_UTF.cc", "common/linux/breakpad_getcontext.S", } configuration "windows" files_project "../vendor/breakpad/src/" { "client/windows/handler/exception_handler.cc", "client/windows/crash_generation/client_info.cc", "client/windows/crash_generation/crash_generation_client.cc", "client/windows/crash_generation/crash_generation_server.cc", "client/windows/crash_generation/minidump_generator.cc", "common/windows/guid_string.cc", "common/windows/http_upload.cc", "common/windows/string_utils.cc", } end }
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRIGHT ZENIMAX MEDIA INC. **************************************************************************** ]] ----------------- -- Guild Ranks -- ----------------- ZO_GUILD_RANK_PERMISSON_HEADER_TEMPLATE_GAMEPAD_HEIGHT = 43 local GUILD_RENAME_RANK_GAMEPAD_DIALOG = "GAMEPAD_RENAME_RANK_DIALOG" local GUILD_DELETE_RANK_GAMEPAD_DIALOG = "GAMEPAD_DELETE_RANK_DIALOG" local GUILD_DELETE_RANK_GAMEPAD_WARNING_DIALOG = "GUILD_REMOVE_RANK_WARNING" local GUILDMASTER_INDEX = 1 local REFRESH_SCREEN = true local DONT_REFRESH_SCREEN = false local ADD_RANK_DIALOG_NAME = "GUILD_ADD_RANK_GAMEPAD" local GAMEPAD_GUILD_RANKS_MENU_ENTRY_TEMPLATE = "ZO_GamepadMenuEntryTemplate" local LIST_DISPLAY_MODES = { RANKS = 1, OPTIONS = 2, SELECT_ICON = 3, CHANGE_PERMISSIONS = 4, } local function SetupRequestEntry(control, data, selected, reselectingDuringRebuild, enabled, active) local isValid = enabled if data.validInput then isValid = data.validInput() data.disabled = not isValid data:SetEnabled(isValid) end ZO_SharedGamepadEntry_OnSetup(control, data, selected, reselectingDuringRebuild, isValid, active) end local ZO_GuildRanks_Gamepad = ZO_GuildRanks_Shared:Subclass() function ZO_GuildRanks_Gamepad:New(...) local guildRanks = ZO_GuildRanks_Shared.New(self, ...) guildRanks:Initialize(...) return guildRanks end function ZO_GuildRanks_Gamepad:SetMainList(list) self.rankList = list end function ZO_GuildRanks_Gamepad:SetOptionsList(optionsList) self.optionsList = optionsList end function ZO_GuildRanks_Gamepad:SetOwningScreen(owningScreen) self.owningScreen = owningScreen end function ZO_GuildRanks_Gamepad:Initialize(control) local templateData = { gridListClass = ZO_GridScrollList_Gamepad, entryTemplate = "ZO_CheckboxTile_Gamepad_Control", entryWidth = ZO_CHECKBOX_TILE_GAMEPAD_WIDTH, entryHeight = ZO_CHECKBOX_TILE_GAMEPAD_HEIGHT, headerTemplate = "ZO_GuildRanks_Permission_Gamepad_Header_Template", headerHeight = ZO_GUILD_RANK_PERMISSON_HEADER_TEMPLATE_GAMEPAD_HEIGHT, highlightTemplate = "ZO_GuildRanks_Permission_Gamepad_Highlight_Template", } ZO_GuildRanks_Shared.Initialize(self, control, templateData) -- Initialize grid list object local ALWAYS_ANIMATE = true GUILD_RANKS_PERMISSION_PANEL_FRAGMENT = ZO_FadeSceneFragment:New(self.permissionsGridListControl, ALWAYS_ANIMATE) self.rankIconPickerGridListControl = self.control:GetNamedChild("RankIconPicker") GUILD_RANK_ICON_PICKER_FRAGMENT = ZO_FadeSceneFragment:New(self.rankIconPickerGridListControl, ALWAYS_ANIMATE) self:InitializePermissionsGridList() self.rankIconPicker = ZO_GuildRankIconPicker_Gamepad:New(self.rankIconPickerGridListControl) self.rankIconPicker:SetGetSelectedRankFunction(function(...) return self:GetSelectedRank() end) self.rankIconPicker:SetRankIconPickedCallback(function(...) self.selectedRank:SetIconIndex(...) end) GUILD_RANKS_GAMEPAD_FRAGMENT = ZO_FadeSceneFragment:New(self.control, ALWAYS_ANIMATE) GUILD_RANKS_GAMEPAD_FRAGMENT:RegisterCallback("StateChange", function(oldState, newState) if newState == SCENE_SHOWING then self:ResetRankSelection() self:PerformDeferredInitialization() self:ReloadAndRefreshScreen() self:OnTargetChanged(self.rankList, self.rankList:GetTargetData()) self.owningScreen:SetListsUseTriggerKeybinds(true) KEYBIND_STRIP:AddKeybindButtonGroup(self.keybindStripDescriptor) local OnRefresh = function() self:ReloadAndRefreshScreen() end local OnRefreshMatchGuildId = function(_, guildId) if self:MatchesGuild(guildId) then self:RefreshScreen() end end self.control:RegisterForEvent(EVENT_GUILD_DATA_LOADED, OnRefresh) self.control:RegisterForEvent(EVENT_GUILD_RANKS_CHANGED, OnRefreshMatchGuildId) self.control:RegisterForEvent(EVENT_GUILD_RANK_CHANGED, OnRefreshMatchGuildId) self.control:RegisterForEvent(EVENT_SAVE_GUILD_RANKS_RESPONSE, OnRefreshMatchGuildId) elseif newState == SCENE_HIDING then self:RemoveUnusedFragments() self:SetChangePermissionsEnabled(false) self.rankIconPicker:Deactivate() GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT:TakeFocus() if self.currentDropdown then self.currentDropdown:Deactivate(true) end self.owningScreen:SetListsUseTriggerKeybinds(false) KEYBIND_STRIP:RemoveKeybindButtonGroup(self.keybindStripDescriptor) self.control:UnregisterForEvent(EVENT_GUILD_DATA_LOADED) self.control:UnregisterForEvent(EVENT_GUILD_RANKS_CHANGED) self.control:UnregisterForEvent(EVENT_GUILD_RANK_CHANGED) self.control:UnregisterForEvent(EVENT_SAVE_GUILD_RANKS_RESPONSE) if self:NeedsSave() then PlaySound(SOUNDS.GUILD_RANK_SAVED) self:Save() end end end) end function ZO_GuildRanks_Gamepad:InitializePermissionsGridListControl() self.permissionsGridListControl = self.control:GetNamedChild("PermissionsPanel") end function ZO_GuildRanks_Gamepad:InitializePermissionsGridList() ZO_GuildRanks_Shared.InitializePermissionsGridList(self) self.permissionsGridList:SetOnSelectedDataChangedCallback(function(...) self:OnPermissionsGridSelectionChanged(...) end) end function ZO_GuildRanks_Gamepad:OnPermissionsGridSelectionChanged(oldSelectedData, selectedData) -- Deselect previous tile if oldSelectedData and oldSelectedData.dataEntry then oldSelectedData.isSelected = false end -- Select newly selected tile. if selectedData and selectedData.dataEntry then selectedData.isSelected = true end self.permissionsGridList:RefreshGridList() local currentSelectedData = self.permissionsGridList:GetSelectedData() if currentSelectedData then local permission = currentSelectedData.value local permissionInfo = ZO_GuildRanks_Shared.GetToolTipInfoForPermission(permission) GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP) if permissionInfo then GAMEPAD_TOOLTIPS:LayoutTextBlockTooltip(GAMEPAD_RIGHT_TOOLTIP, permissionInfo) end end end function ZO_GuildRanks_Gamepad:OnPermissionGridListEntryToggle(...) self.selectedRank:SetPermission(...) self.permissionsGridList:RefreshGridList() end function ZO_GuildRanks_Gamepad:GetSelectedRank() return self.selectedRank end function ZO_GuildRanks_Gamepad:ResetRankSelection() self.selectedRank = nil self:ActivateRankList(DONT_REFRESH_SCREEN) end function ZO_GuildRanks_Gamepad:ActivateRankList(refreshScreen) self.listDisplayMode = LIST_DISPLAY_MODES.RANKS if refreshScreen then self:RefreshScreen() end self.owningScreen:SetCurrentList(self.rankList) end function ZO_GuildRanks_Gamepad:ActivateOptionsList(refreshScreen) if self.selectedRank == nil then return end self.listDisplayMode = LIST_DISPLAY_MODES.OPTIONS if refreshScreen then self:RefreshScreen() end GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT:TakeFocus() self.owningScreen:SetCurrentList(self.optionsList) end function ZO_GuildRanks_Gamepad:DeactivateOptionsList() self.optionsList:Deactivate() GAMEPAD_NAV_QUADRANT_1_BACKGROUND_FRAGMENT:ClearFocus() end function ZO_GuildRanks_Gamepad:PerformDeferredInitialization() if self.deferredInitialized then return end self.deferredInitialized = true self:InitializeKeybindStrip() self:InitializeDeleteRankDialog() self:InitializeRenameRankDialog() self:InitializeAddRankDialog() end function ZO_GuildRanks_Gamepad:ReloadAndRefreshScreen() self:PopulateRanks() self:RefreshScreen() end function ZO_GuildRanks_Gamepad:RefreshScreen() self:RefreshLists() self:RefreshContent() self.owningScreen:RefreshHeader() end function ZO_GuildRanks_Gamepad:RefreshLists() if self:IsDisplayingRankList() then self:RefreshRankList() elseif self:IsDisplayingOptionsList() then self:RefreshOptionsList() end end function ZO_GuildRanks_Gamepad:RefreshContent() if self:IsDisplayingRankList() then self:ActivateFragment(GUILD_RANKS_PERMISSION_PANEL_FRAGMENT) self.permissionsGridList:RefreshGridList() elseif self:IsDisplayingOptionsList() then self:ActivateFragment(GUILD_RANKS_PERMISSION_PANEL_FRAGMENT) self.permissionsGridList:RefreshGridList() elseif self:IsDisplayingRankIconPicker() then self:ActivateFragment(GUILD_RANK_ICON_PICKER_FRAGMENT) self.rankIconPicker:RefreshGridList() self.owningScreen:SetListsUseTriggerKeybinds(false) elseif self:IsDisplayingChangePermissions() then self:ActivateFragment(GUILD_RANKS_PERMISSION_PANEL_FRAGMENT) self.owningScreen:SetListsUseTriggerKeybinds(false) end self:SetChangePermissionsEnabled(self:IsDisplayingChangePermissions()) self:SetChangeRankIconPickerEnabled(self:IsDisplayingRankIconPicker()) KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor) end ----------------- -- Dropdowns -- ----------------- function ZO_GuildRanks_Gamepad:SetCurrentDropdown(dropdown) self.currentDropdown = dropdown end ------------------ -- Rank Dialogs -- ------------------ function ZO_GuildRanks_Gamepad:InitializeAddRankDialog() local dialogName = ADD_RANK_DIALOG_NAME local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC) local function UpdateSelectedName(name) if self.selectedName ~= name then self.selectedName = name self.noViolations = self.selectedName ~= "" and self.selectedName ~= nil end end local function UpdateSelectedRankIndex(rank) if self.selectedRankIndex ~= rank then self.selectedRankIndex = rank end end local function ReleaseDialog() ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName) end ZO_Dialogs_RegisterCustomDialog(dialogName, { gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, }, setup = function(dialog) self.noViolations = nil self.selectedRankIndex = nil self.selectedName = nil UpdateSelectedName("") dialog:setupFunc() end, blockDialogReleaseOnPress = true, -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press. title = { text = SI_GUILD_RANKS_ADD_RANK, }, parametricList = { -- guild name edit box { template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem", templateData = { nameField = true, textChangedCallback = function(control) local newName = control:GetText() if self.selectedName ~= newName then UpdateSelectedName(newName) ZO_GenericParametricListGamepadDialogTemplate_RefreshVisibleEntries(parametricDialog) end end, setup = function(control, data, selected, reselectingDuringRebuild, enabled, active) control.highlight:SetHidden(not selected) control.editBoxControl.textChangedCallback = data.textChangedCallback if self.selectedName == "" then ZO_EditDefaultText_Initialize(control.editBoxControl, GetString(SI_GAMEPAD_GUILD_RANK_DIALOG_DEFAULT_TEXT)) end control.editBoxControl:SetMaxInputChars(MAX_GUILD_RANK_NAME_LENGTH) control.editBoxControl:SetText(self.selectedName) KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups() end, }, }, -- rank to copy entry { header = GetString(SI_GUILD_RANKS_COPY_HEADER), template = "ZO_GamepadDropdownItem", templateData = { rankSelector = true, setup = function(control, data, selected, reselectingDuringRebuild, enabled, active) control.dropdown:SetSortsItems(false) self:SetCurrentDropdown(control.dropdown) control.dropdown:ClearItems() local function UpdateDropdownSelection() if(self.selectedRankIndex) then control.dropdown:SetSelectedItemText(self.ranks[self.selectedRankIndex].name) else control.dropdown:SetSelectedItemText(GetString(SI_GUILD_RANKS_COPY_NONE)) end end local function OnRankSelected(comboBox, entryText, entry) UpdateSelectedRankIndex(entry.rankIndex) end local noneEntry = control.dropdown:CreateItemEntry(GetString(SI_GUILD_RANKS_COPY_NONE), OnRankSelected) control.dropdown:AddItem(noneEntry) --Skip Guild Master for i = 2, #self.ranks do local entry = control.dropdown:CreateItemEntry(self.ranks[i].name, OnRankSelected) entry.rankIndex = i control.dropdown:AddItem(entry) end control.dropdown:UpdateItems() UpdateDropdownSelection() end, }, }, -- create { template = "ZO_GamepadTextFieldSubmitItem", templateData = { finishedSelector = true, text = GetString(SI_DIALOG_ACCEPT), setup = SetupRequestEntry, validInput = function() return self.noViolations end, }, icon = ZO_GAMEPAD_SUBMIT_ENTRY_ICON, }, }, buttons = { -- Cancel Button { keybind = "DIALOG_NEGATIVE", text = GetString(SI_DIALOG_CANCEL), callback = function() ReleaseDialog() end, }, -- Select Button (used for entering name) { keybind = "DIALOG_PRIMARY", text = GetString(SI_GAMEPAD_SELECT_OPTION), callback = function(dialog) local targetData = dialog.entryList:GetTargetData() local targetControl = dialog.entryList:GetTargetControl() if targetData.nameField and targetControl then targetControl.editBoxControl:TakeFocus() elseif targetData.rankSelector then self.currentDropdown:Activate() local highlightIndex = 1 if self.selectedRankIndex ~= nil then highlightIndex = self.selectedRankIndex end self.currentDropdown:SetHighlightedItem(highlightIndex) elseif targetData.finishedSelector then if self.noViolations then self:AddRank(self.selectedName, self.selectedRankIndex) self:RefreshScreen() end ReleaseDialog() end end, enabled = function() local targetData = parametricDialog.entryList:GetTargetData() local enabled = true if targetData.finishedSelector then enabled = self.noViolations end return enabled end, }, }, noChoiceCallback = function(dialog) ReleaseDialog() end, }) end function ZO_GuildRanks_Gamepad:InitializeRenameRankDialog() local dialogName = GUILD_RENAME_RANK_GAMEPAD_DIALOG local parametricDialog = ZO_GenericGamepadDialog_GetControl(GAMEPAD_DIALOGS.PARAMETRIC) local function UpdateSelectedName(name) if self.selectedName ~= name then self.selectedName = name self.noViolations = self.selectedName ~= "" and self.selectedName ~= nil end end local function ReleaseDialog() ZO_Dialogs_ReleaseDialogOnButtonPress(dialogName) end ZO_Dialogs_RegisterCustomDialog(dialogName, { gamepadInfo = { dialogType = GAMEPAD_DIALOGS.PARAMETRIC, }, setup = function(dialog) self.noViolations = nil self.selectedName = nil UpdateSelectedName(self.selectedRank:GetName()) dialog:setupFunc() end, blockDialogReleaseOnPress = true, -- We'll handle Dialog Releases ourselves since we don't want DIALOG_PRIMARY to release the dialog on press. title = { text = SI_GAMEPAD_GUILD_RANK_RENAME, }, parametricList = { -- guild name edit box { template = "ZO_Gamepad_GenericDialog_Parametric_TextFieldItem", templateData = { nameField = true, textChangedCallback = function(control) local newName = control:GetText() if self.selectedName ~= newName then UpdateSelectedName(newName) ZO_GenericParametricListGamepadDialogTemplate_RefreshVisibleEntries(parametricDialog) end end, setup = function(control, data, selected, reselectingDuringRebuild, enabled, active) control.highlight:SetHidden(not selected) control.editBoxControl.textChangedCallback = data.textChangedCallback if self.selectedName == "" then ZO_EditDefaultText_Initialize(control.editBoxControl, GetString(SI_GAMEPAD_GUILD_RANK_DIALOG_DEFAULT_TEXT)) end control.editBoxControl:SetMaxInputChars(MAX_GUILD_RANK_NAME_LENGTH) control.editBoxControl:SetText(self.selectedName) KEYBIND_STRIP:UpdateCurrentKeybindButtonGroups() end, }, }, -- confirm rename { template = "ZO_GamepadTextFieldSubmitItem", templateData = { finishedSelector = true, text = GetString(SI_DIALOG_ACCEPT), setup = SetupRequestEntry, validInput = function() return self.noViolations end, }, icon = ZO_GAMEPAD_SUBMIT_ENTRY_ICON, }, }, buttons = { -- Cancel Button { keybind = "DIALOG_NEGATIVE", text = GetString(SI_DIALOG_CANCEL), callback = function() ReleaseDialog() end, }, -- Select Button (used for entering name) { keybind = "DIALOG_PRIMARY", text = GetString(SI_GAMEPAD_SELECT_OPTION), callback = function(dialog) local targetData = dialog.entryList:GetTargetData() local targetControl = dialog.entryList:GetTargetControl() if targetData.nameField and targetControl then targetControl.editBoxControl:TakeFocus() elseif targetData.finishedSelector then if self.noViolations then self.selectedRank:SetName(self.selectedName) self:RefreshScreen() end ReleaseDialog() end end, enabled = function() local targetData = parametricDialog.entryList:GetTargetData() local enabled = true if targetData.finishedSelector then enabled = self.noViolations end return enabled end, }, }, noChoiceCallback = function(dialog) ReleaseDialog() end, }) end local g_deleteRankOnFinished = false function ZO_GuildRanks_Gamepad:InitializeDeleteRankDialog() ZO_Dialogs_RegisterCustomDialog(GUILD_DELETE_RANK_GAMEPAD_DIALOG, { gamepadInfo = { dialogType = GAMEPAD_DIALOGS.BASIC, }, title = { text = function() return zo_strformat(SI_GAMEPAD_GUILD_RANK_DELETE_TITLE, self.selectedRank:GetName()) end, }, mainText = { text = function() return zo_strformat(SI_GUILD_RANK_DELETE_WARNING, self.selectedRank:GetName()) end, }, setup = function() g_deleteRankOnFinished = false end, finishedCallback = function(dialog) if g_deleteRankOnFinished then self:DeleteSelectedRank() end end, buttons = { { keybind = "DIALOG_PRIMARY", text = SI_GAMEPAD_DIALOG_YES_BUTTON, callback = function() g_deleteRankOnFinished = true end, }, { keybind = "DIALOG_NEGATIVE", text = SI_GAMEPAD_DIALOG_NO_BUTTON, callback = function() self:RefreshScreen() end, }, } }) end ------------------ -- Screen Stats -- ------------------ function ZO_GuildRanks_Gamepad:IsDisplayingRankList() return self.listDisplayMode == LIST_DISPLAY_MODES.RANKS end function ZO_GuildRanks_Gamepad:IsDisplayingOptionsList() return self.listDisplayMode == LIST_DISPLAY_MODES.OPTIONS end function ZO_GuildRanks_Gamepad:IsDisplayingRankIconPicker() return self.listDisplayMode == LIST_DISPLAY_MODES.SELECT_ICON end function ZO_GuildRanks_Gamepad:IsDisplayingChangePermissions() return self.listDisplayMode == LIST_DISPLAY_MODES.CHANGE_PERMISSIONS end ------------------------- -- Fragment Management -- ------------------------- function ZO_GuildRanks_Gamepad:RemoveUnusedFragments(fragmentBeingAdded) local fragments = { GUILD_RANKS_PERMISSION_PANEL_FRAGMENT, GUILD_RANK_ICON_PICKER_FRAGMENT, } for i, fragment in ipairs(fragments) do if fragmentBeingAdded ~= fragment then GAMEPAD_GUILD_HOME_SCENE:RemoveFragment(fragment) end end end function ZO_GuildRanks_Gamepad:ActivateFragment(fragment) self:RemoveUnusedFragments(fragment) GAMEPAD_GUILD_HOME_SCENE:AddFragment(fragment) end function ZO_GuildRanks_Gamepad:GetMessageText() if self:IsEditingRank() then return self.selectedRank:GetName() end return nil end function ZO_GuildRanks_Gamepad:IsEditingRank() return not self:IsDisplayingRankList() and self.selectedRank ~= nil end ------------------------ -- Change Permissions -- ------------------------ function ZO_GuildRanks_Gamepad:SetChangePermissionsEnabled(state) if self.changePermissionsEnabled ~= state then if state then self:DeactivateOptionsList() self.permissionsGridList:Activate() elseif self.changePermissionsEnabled then self.permissionsGridList:Deactivate() self:ActivateOptionsList() end self.changePermissionsEnabled = state end end function ZO_GuildRanks_Gamepad:SetChangeRankIconPickerEnabled(state) if self.changeRankIconPickerEnabled ~= state then if state then self:DeactivateOptionsList() self.rankIconPicker:Activate() elseif self.changeRankIconPickerEnabled then self.rankIconPicker:Deactivate() self:ActivateOptionsList() end self.changeRankIconPickerEnabled = state end end ------------------ -- Reorder Rank -- ------------------ function ZO_GuildRanks_Gamepad:GetSelectedRankIndex() return self:GetRankIndexById(self.selectedRank:GetRankId()) end function ZO_GuildRanks_Gamepad:IsGuildMasterSelected() if self.selectedRank ~= nil and self.selectedRank.index ~= nil then return IsGuildRankGuildMaster(self.guildId, self.selectedRank.index) end return false end function ZO_GuildRanks_Gamepad:IsLastRankSelected() return self:GetSelectedRankIndex() >= #self.ranks end function ZO_GuildRanks_Gamepad:InSecondRankSelected() return self:GetSelectedRankIndex() <= GUILDMASTER_INDEX + 1 end function ZO_GuildRanks_Gamepad:ReorderSelectedRank(up) if self.selectedRank ~= nil then local oldIndex = self:GetSelectedRankIndex() local newIndex = oldIndex if up then newIndex = newIndex - 1 else newIndex = newIndex + 1 end newIndex = zo_clamp(newIndex, GUILDMASTER_INDEX + 1, #self.ranks) if newIndex ~= oldIndex then local tmp = self.ranks[oldIndex] self.ranks[oldIndex] = self.ranks[newIndex] self.ranks[newIndex] = tmp PlaySound(SOUNDS.GUILD_RANK_REORDERED) self:ActivateRankList(REFRESH_SCREEN) self.rankList:SetSelectedIndexWithoutAnimation(newIndex) end end end ------------------------ -- Delete Rank Dialog -- ------------------------ function ZO_GuildRanks_Gamepad:DeleteSelectedRank() local index = self:GetSelectedRankIndex() table.remove(self.ranks, index) self:ResetRankSelection() PlaySound(SOUNDS.GUILD_RANK_DELETED) self:ActivateRankList(REFRESH_SCREEN) self.rankList:SetSelectedIndexWithoutAnimation(1) end -------------------- -- Key Bind Strip -- -------------------- function ZO_GuildRanks_Gamepad:InitializeKeybindStrip() self.keybindStripDescriptor = { alignment = KEYBIND_STRIP_ALIGN_LEFT, -- select { name = function() return GetString(SI_GAMEPAD_SELECT_OPTION) end, keybind = "UI_SHORTCUT_PRIMARY", callback = function() if self:IsDisplayingOptionsList() then local selectedOptionsData = self.optionsList:GetTargetData() if selectedOptionsData ~= nil and selectedOptionsData.callback ~= nil then selectedOptionsData.callback() end elseif self:IsDisplayingRankList() then local selectedRankData = self.rankList:GetTargetData() if selectedRankData.addRank then selectedRankData.callback() else PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD) self:ActivateOptionsList(REFRESH_SCREEN) end elseif self:IsDisplayingRankIconPicker() then self.rankIconPicker:OnRankIconPickerSelectedGridListEntryClicked() self:ActivateOptionsList(REFRESH_SCREEN) elseif self:IsDisplayingChangePermissions() then local selectedData = self.permissionsGridList:GetSelectedData() if selectedData then selectedData.dataEntry.control.object:OnCheckboxToggle() end end end, visible = function() return DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_PERMISSION_EDIT) and #self.ranks > 0 end, }, -- back { name = GetString(SI_GAMEPAD_BACK_OPTION), keybind = "UI_SHORTCUT_NEGATIVE", callback = function() if self:IsDisplayingRankList() then GAMEPAD_GUILD_HUB:SetEnterInSingleGuildList(true) SCENE_MANAGER:Hide(GAMEPAD_GUILD_HOME_SCENE_NAME) elseif self:IsDisplayingRankIconPicker() or self:IsDisplayingChangePermissions() then if self:NeedsSave() then PlaySound(SOUNDS.GUILD_RANK_SAVED) self:Save() end self.permissionsGridList:Deactivate() self.owningScreen:SetListsUseTriggerKeybinds(true) self:ActivateOptionsList(REFRESH_SCREEN) GAMEPAD_TOOLTIPS:ClearTooltip(GAMEPAD_RIGHT_TOOLTIP) PlaySound(SOUNDS.GAMEPAD_MENU_BACK) else PlaySound(SOUNDS.GAMEPAD_MENU_BACK) self:ActivateRankList(REFRESH_SCREEN) end end, }, } end ------------- -- Options -- ------------- do local ICON_PERMISSIONS = "EsoUI/Art/Guild/Gamepad/gp_guild_options_permissions.dds" local ICON_RENAME = "EsoUI/Art/Guild/Gamepad/gp_guild_options_rename.dds" local ICON_DELETE = "EsoUI/Art/Guild/Gamepad/gp_guild_options_delete.dds" local ICON_CHANGE_ICON = "EsoUI/Art/Guild/Gamepad/gp_guild_options_changeIcon.dds" local ICON_REORDER_UP = "EsoUI/Art/Guild/Gamepad/gp_guild_options_reorder_up.dds" local ICON_REORDER_DOWN = "EsoUI/Art/Guild/Gamepad/gp_guild_options_reorder_down.dds" function ZO_GuildRanks_Gamepad:RefreshOptionsList() if self.selectedRank ~= nil then local isGuildmasterRankSelected = self:IsGuildMasterSelected() self.optionsList:Clear() local data = nil local firstEntry = true local function AddEntry(data) data:SetIconTintOnSelection(true) if firstEntry then data:SetHeader(GetString(SI_GAMEPAD_GUILD_RANK_OPTIONS)) self.optionsList:AddEntryWithHeader(GAMEPAD_GUILD_RANKS_MENU_ENTRY_TEMPLATE, data) firstEntry = false else self.optionsList:AddEntry(GAMEPAD_GUILD_RANKS_MENU_ENTRY_TEMPLATE, data) end end local canChangePermissions = DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_PERMISSION_EDIT) and #self.ranks > 0 and (not self:IsGuildMasterSelected()) if canChangePermissions then data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_CHANGE_PERMISSIONS), ICON_PERMISSIONS) data.callback = function() PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD) self.listDisplayMode = LIST_DISPLAY_MODES.CHANGE_PERMISSIONS self:RefreshScreen() end AddEntry(data) end data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_RENAME_ENTRY), ICON_RENAME) data.callback = function() ZO_Dialogs_ShowGamepadDialog(GUILD_RENAME_RANK_GAMEPAD_DIALOG) end AddEntry(data) if not isGuildmasterRankSelected then data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_DELETE_ENTRY), ICON_DELETE) data.callback = function() if self:IsRankOccupied(self.selectedRank) then ZO_Dialogs_ShowGamepadDialog(GUILD_DELETE_RANK_GAMEPAD_WARNING_DIALOG, nil, { buttonKeybindOverrides = { "DIALOG_PRIMARY" }}) else ZO_Dialogs_ShowGamepadDialog(GUILD_DELETE_RANK_GAMEPAD_DIALOG) end end AddEntry(data) end data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_CHANGE_ICON), ICON_CHANGE_ICON) data.callback = function() PlaySound(SOUNDS.GAMEPAD_MENU_FORWARD) self.listDisplayMode = LIST_DISPLAY_MODES.SELECT_ICON self:RefreshScreen() end AddEntry(data) if not isGuildmasterRankSelected then if not self:InSecondRankSelected() then data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_REORDER_UP), ICON_REORDER_UP) data.unfadeRankList = true data.callback = function() self:ReorderSelectedRank(true) end AddEntry(data) end if not self:IsLastRankSelected() then data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_REORDER_DOWN), ICON_REORDER_DOWN) data.unfadeRankList= true data.callback = function() self:ReorderSelectedRank(false) end AddEntry(data) end end self.optionsList:Commit() end end end --------------- -- Add Rank -- --------------- function ZO_GuildRanks_Gamepad:AddRank(rankName, copyPermissionsFromRankIndex) local rank = ZO_GuildRank_Shared:New(GUILD_RANKS_GAMEPAD, self.guildId, nil, rankName) local newRankIndex = self:InsertRank(rank, copyPermissionsFromRankIndex) self:RefreshScreen() self.rankList:SetSelectedIndexWithoutAnimation(newRankIndex) end --------------- -- Rank List -- --------------- function ZO_GuildRanks_Gamepad:OnTargetChanged(list, selectedData, oldSelectedData) if selectedData ~= nil then if selectedData.addRank then self:RemoveUnusedFragments() self.selectedRank = nil elseif selectedData.rankObject ~= nil and self.selectedRank ~= selectedData.rankObject then self.selectedRank = selectedData.rankObject self:RefreshContent() end end KEYBIND_STRIP:UpdateKeybindButtonGroup(self.keybindStripDescriptor) end function ZO_GuildRanks_Gamepad:CancelDialog() self:RefreshScreen() end function ZO_GuildRanks_Gamepad:PopulateRanks() self:ResetRankSelection(false) self.ranks = {} if self.guildId then for i = 1, GetNumGuildRanks(self.guildId) do local rankObject = ZO_GuildRank_Shared:New(GUILD_RANKS_GAMEPAD, self.guildId, i) self.ranks[i] = rankObject end end end function ZO_GuildRanks_Gamepad:RefreshRankList() self.rankList:Clear() local rankPermission = DoesPlayerHaveGuildPermission(self.guildId, GUILD_PERMISSION_PERMISSION_EDIT) for i = 1, #self.ranks do local rankObject = self.ranks[i] local data = ZO_GamepadEntryData:New(rankObject:GetName(), rankObject:GetLargeIcon()) data:SetIconTintOnSelection(true) data.rankObject = rankObject if i == 1 then local headerText = GetString(SI_WINDOW_TITLE_GUILD_RANKS) if rankPermission then headerText = GetString(SI_GAMEPAD_GUILD_RANK_EDIT) end data:SetHeader(headerText) self.rankList:AddEntryWithHeader(GAMEPAD_GUILD_RANKS_MENU_ENTRY_TEMPLATE, data) else self.rankList:AddEntry(GAMEPAD_GUILD_RANKS_MENU_ENTRY_TEMPLATE, data) end end local addRankEnabled = #self.ranks < MAX_GUILD_RANKS and rankPermission if addRankEnabled then local data = ZO_GamepadEntryData:New(GetString(SI_GAMEPAD_GUILD_RANK_ADD), "EsoUI/Art/Buttons/Gamepad/gp_plus_large.dds") data:SetIconTintOnSelection(true) data.addRank = true data.callback = function() ZO_Dialogs_ShowGamepadDialog(ADD_RANK_DIALOG_NAME) end data:SetHeader(GetString(SI_GAMEPAD_GUILD_RANK_NEW_HEADER)) self.rankList:AddEntryWithHeader(GAMEPAD_GUILD_RANKS_MENU_ENTRY_TEMPLATE, data) end self.rankList:Commit() end -- XML functions ---------------- function ZO_GuildRanks_Gamepad_Initialize(control) GUILD_RANKS_GAMEPAD = ZO_GuildRanks_Gamepad:New(control) end
MINIGAME.Time = 60 --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:Initialize() self.players = {} self.spawnPoints = {} local spawnPoints = ents.FindByClass("info_player_spawn") for k, entity in pairs(spawnPoints) do if (entity.minigames) then if (entity.team) then for k2, unique in pairs(entity.minigames) do if (unique == self.Unique) then self.spawnPoints.team = self.spawnPoints.team or {} local teamID if (entity.team == "blue") then teamID = TEAM_BLUE elseif (entity.team == "red") then teamID = TEAM_RED elseif (entity.team == "green") then teamID = TEAM_GREEN elseif (entity.team == "orange") then teamID = TEAM_ORANGE end self.spawnPoints.team[teamID] = self.spawnPoints.team[teamID] or {} table.insert(self.spawnPoints.team[teamID], entity) end end else for k2, unique in pairs(entity.minigames) do if (unique == self.Unique) then table.insert(self.spawnPoints, entity) end end end end end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:Start() local String = self.Name.." - "..self.Description for k, player in pairs(self.players) do player:ChatPrint(String) end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:Finish(timeLimit) local players = self:GetPlayers() self.players = {} for k, player in pairs(player.GetAll()) do player:SetNetworkedBool("ss.playingminigame", false) player.minigame = nil end for k, player in pairs(players) do self:RespawnPlayer(player) end if (!timeLimit) then SS.Lobby.Minigame:FinishGame() end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:RemovePlayer(player, noRespawn) for k, v in pairs(self.players) do if (v == player) then self.players[k] = nil v:SetNetworkedBool("ss.playingminigame", false) v.minigame = nil if (!noRespawn) then self:RespawnPlayer(player) end end end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:RespawnPlayer(player) player.leavingMinigame = true local spawnPoint = hook.Run("PlayerSelectSpawn", player) player:SetNetworkedBool("ss.playingminigame", false) player.minigame = nil player:Spawn() player:SetPos(spawnPoint:GetPos()) player:SetEyeAngles(spawnPoint:GetAngles()) if (player:IsBot()) then player:Freeze(true) end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:Think() end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:KeyPress(player, key) end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:DoPlayerDeath(victim, inflictor, dmginfo) end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:CanPlayerSlap(player, target, nextSlap) end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:PlayerSlap(player, target, nextSlap) return nextSlap end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:CanPlayerSuicide(player) return true end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:PlayerLoadout(player) end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:PlayerShouldTakeDamage(player, attacker) end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:HasRequirements(players, teams) return true end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:GetPlayers() return self.players end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:HasPlayer(player) local players = self:GetPlayers() for k, v in pairs(players) do if (v == player) then return true end end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:GetSpawnPoints(player) if (self.spawnPoints.team) then local teamID = player:Team() return self.spawnPoints.team[teamID] else return self.spawnPoints end end --------------------------------------------------------- -- --------------------------------------------------------- function MINIGAME:AnnounceWin(player) if (IsValid(player)) then local teamID = player:Team() if (teamID > TEAM_READY) then local nick = player:Nick() local teamName = team.GetName(teamID) SS.Lobby.Minigame:AddScore(teamID, 1) util.PrintAll("[MINIGAME] " .. nick .. " has won the game for the " .. teamName .. " team!") end else local teams = {} for k, player in pairs(self.players) do if (IsValid(player)) then local id = player:Team() local exists = false for i = 1, #teams do if (teams[i].id == id) then exists = true break end end if (!exists) then table.insert(teams, {id = id, players = {}}) end for i = 1, #teams do if (teams[i].id == id) then table.insert(teams[i].players, player) end end end end if (#teams == 1) then local players = teams[1].players local teamName = team.GetName(teams[1].id) if (#players > 1) then util.PrintAll("[MINIGAME] The " .. teamName .. " team has won the game!") else local nick = players[1]:Nick() util.PrintAll("[MINIGAME] " .. nick .. " has won the game for the " .. teamName .. " team!") end SS.Lobby.Minigame:AddScore(teams[1].id, 1) return true end return false end end
--[[--------------------------------------------------------- Name: Variables -----------------------------------------------------------]] local PANEL = {} --[[--------------------------------------------------------- Name: Init -----------------------------------------------------------]] function PANEL:Init() --> Variables local GroupModerator = { "superadmin", "admin", "moderator" } --> Menu - Size local MenuWidth = ScrW() - 200 local MenuHeight = ScrH() - 200 if MenuWidth > 950 then MenuWidth = 950 end --> Menu - Create self:SetSize( MenuWidth, MenuHeight ) self:SetPos( ScrW()/2 - self:GetWide()/2, ScrH() ) self:MoveTo( ScrW()/2 - self:GetWide()/2, ScrH()/2 - self:GetTall()/2, 0.2, 0 ) --> Inside Box self.InsideBox = vgui.Create( "DPanel", self ) self.InsideBox.Paint = function( pnl, w, h ) --> Background draw.RoundedBox( 0, 0, 0, w, h, Color( 240, 240, 240, 255 ) ) end --> Players Box self.Players = vgui.Create( "FG-DScrollPanel", self.InsideBox ) self.Players:Dock( FILL ) --> Admin Box self.Admins = vgui.Create( "DPanel", self.InsideBox ) self.Admins:Dock( BOTTOM ) self.Admins:SetHeight( 30 ) self.Admins:DockPadding( 4, 4, 4, 4 ) self.Admins.Paint = function( pnl, w, h ) draw.RoundedBox( 0, 0, 0, w, h, Color( 230, 230, 230, 255 ) ) draw.RoundedBox( 0, 0, 0, w, 1, Color( 215, 215, 215, 255 ) ) draw.DrawText( "Players: " .. #player.GetAll() .. "/" .. game.MaxPlayers() .. ". Map: " .. game.GetMap(), "FG_JaapokkiRegular_22", 6, 7, Color( 100, 100, 100, 255 ), 0, 1 ) end self.AdminP = vgui.Create( "FG-DButton", self.Admins ) self.AdminP:Dock( RIGHT ) self.AdminP:SetWidth( 120 ) self.AdminP:SetText( "Admin Actions" ) self.AdminP.Toffset = 2 if table.HasValue( GroupModerator, LocalPlayer():GetNWString( "usergroup" ) ) then self.AdminP.ButtonColor = Color( 52, 152, 219, 255 ) else self.AdminP.ButtonColor = Color( 150, 150, 150, 255 ) end self.AdminP.DoClick = function() if table.HasValue( GroupModerator, LocalPlayer():GetNWString( "usergroup" ) ) then AdminMenu = DermaMenu( self.AdminP ) AdminMenu.Think = function() if not AdminMenu:GetParent():IsVisible() then AdminMenu:Remove() end end AdminMenu:AddOption( "Clear Decals", function() RunConsoleCommand( "_FAdmin", "ClearDecals" ) end ):SetIcon( "icon16/picture_delete.png" ) AdminMenu:AddOption( "Stop Sounds", function() RunConsoleCommand( "_FAdmin", "StopSounds" ) end ):SetIcon( "icon16/sound_delete.png" ) AdminMenu:AddSpacer() AdminMenu:AddOption( "Disconnected Props", function() RunConsoleCommand( "FPP_Cleanup", "disconnected" ) end ):SetIcon( "icon16/box.png" ) AdminMenu:Open() end end --> Header self.Header = vgui.Create( "Panel", self ) self.Header:Dock( TOP ) self.Header:SetHeight( 40 ) --> Server Name self.Name = self.Header:Add( "DLabel" ) self.Name:SetFont( "FG_JaapokkiRegular_32" ) self.Name:SetTextColor( Color( 255, 255, 255, 255 ) ) self.Name:Dock( TOP ) self.Name:SetHeight( 46 ) self.Name:SetContentAlignment( 5 ) self.Name:SetExpensiveShadow( 2, Color( 0, 0, 0, 200 ) ) end --[[--------------------------------------------------------- Name: Paint -----------------------------------------------------------]] function PANEL:Paint( w, h ) --> Background draw.RoundedBox( 0, 0, 0, w, h, Color( 240, 240, 240, 255 ) ) --> Title draw.RoundedBox( 0, 0, 0, w, 40, Color( 40, 40, 50, 255 ) ) --> Inside Border draw.RoundedBox( 0, 19, 40 + 19, w - 19 * 2, h - 40 - 19 * 2, Color( 215, 215, 215, 255 ) ) --> Inside Box self.InsideBox:SetSize( w - 20 * 2, h - 40 - 20 * 2 ) self.InsideBox:SetPos( 20, 40 + 20 ) end --[[--------------------------------------------------------- Name: Think -----------------------------------------------------------]] function PANEL:Think() --> Variables self.PlayerList = {} --> Server Name self.Name:SetText( GetHostName() ) --> Team Info if !ValidPanel( self.TeamInfo ) then --> Team Info self.TeamInfo = self.Players:Add( "DPanel" ) self.TeamInfo:Dock( TOP ) self.TeamInfo:SetHeight( 30 ) self.TeamInfo:SetContentAlignment( 5 ) self.TeamInfo.Paint = function( pnl, w, h ) draw.RoundedBox( 0, 0, 0, w, h, Color( 240, 240, 240, 255 ) ) draw.RoundedBox( 0, 0, h-1, w, 1, Color( 200, 200, 200, 255 ) ) end --> Information local TeamAvatar = self.TeamInfo:Add( "DLabel" ) TeamAvatar:Dock( LEFT ) TeamAvatar:SetWidth( 42 ) TeamAvatar:SetFont( "FG_JaapokkiRegular_20" ) TeamAvatar:SetTextColor( Color( 100, 100, 100, 255 ) ) TeamAvatar:SetText( "-" ) TeamAvatar:SetContentAlignment( 5 ) local TeamName = self.TeamInfo:Add( "DLabel" ) TeamName:Dock( LEFT ) TeamName:SetFont( "FG_JaapokkiRegular_20" ) TeamName:SetTextColor( Color( 100, 100, 100, 255 ) ) TeamName:SetText( "Name" ) TeamName:SetContentAlignment( 5 ) local TeamPing = self.TeamInfo:Add( "DLabel" ) TeamPing:Dock( RIGHT ) TeamPing:SetWidth( 60 ) TeamPing:SetFont( "FG_JaapokkiRegular_20" ) TeamPing:SetTextColor( Color( 100, 100, 100, 255 ) ) TeamPing:SetText( "Ping" ) TeamPing:SetContentAlignment( 5 ) local TeamDeaths = self.TeamInfo:Add( "DLabel" ) TeamDeaths:Dock( RIGHT ) TeamDeaths:SetWidth( 60 ) TeamDeaths:SetFont( "FG_JaapokkiRegular_20" ) TeamDeaths:SetTextColor( Color( 100, 100, 100, 255 ) ) TeamDeaths:SetText( "Deaths" ) TeamDeaths:SetContentAlignment( 5 ) local TeamKills = self.TeamInfo:Add( "DLabel" ) TeamKills:Dock( RIGHT ) TeamKills:SetWidth( 60 ) TeamKills:SetFont( "FG_JaapokkiRegular_20" ) TeamKills:SetTextColor( Color( 100, 100, 100, 255 ) ) TeamKills:SetText( "Kills" ) TeamKills:SetContentAlignment( 5 ) end --> Loop Players for id, ply in pairs( player.GetAll() ) do --> Check Player if not IsValid( ply ) or not ply:IsPlayer() then return end --> Check Entry if IsValid( ply.ScoreEntry ) and ply.ScoreEntry.Team == ply:Team() then continue end --> Team if not self.PlayerList[ ply:Team() ] then self.PlayerList[ ply:Team() ] = {} end --> Insert table.insert( self.PlayerList[ ply:Team() ], ply ) end --> Loop Teams for id, job in pairs( self.PlayerList ) do --> Team Display local TeamPanel = self.Players:Add( "DPanel" ) TeamPanel:Dock( TOP ) TeamPanel:SetHeight( 30 ) TeamPanel.Think = function() if team.GetPlayers( id ) == 0 then TeamPanel:Remove() end end TeamPanel.Paint = function( pnl, w, h ) draw.RoundedBox( 0, 0, 0, w, h, team.GetColor( id ) ) draw.DrawText( team.GetName( id ), "FG_JaapokkiRegular_22", 10, 6, Color( 255, 255, 255, 255 ) ) end --> Players for k,v in pairs( job ) do --> Create v.ScoreEntry = vgui.Create( "FG-Scoreboard-Player" ) v.ScoreEntry:Setup( v ) --> Add self.Players:AddItem( v.ScoreEntry ) end end end --[[--------------------------------------------------------- Name: DefineControl -----------------------------------------------------------]] derma.DefineControl( "FG-Scoreboard", "FG-Scoreboard", PANEL, "EditablePanel" )
local lang = { common = { welcome = "Bienvenue. Utilise les touches du téléphone pour les menus.~n~dernière connexion: {1}", no_player_near = "~r~Pas de joueur à proximité.", invalid_value = "~r~Valeur incorrecte.", invalid_name = "~r~Nom incorrect.", not_found = "~r~Non trouvé.", request_refused = "~r~Requête refusée.", wearing_uniform = "~r~Attention, vous portez un uniforme.", not_allowed = "~r~Non autorisé." }, weapon = { pistol = "Pistolet" }, survival = { starving = "Affamé", thirsty = "Assoiffé" }, money = { display = "{1} <span class=\"symbol\">$</span>", given = "Vous avez donné ~r~{1}$.", received = "Vous avez reçu ~g~{1}$.", not_enough = "~r~Pas assez d'argent.", paid = "Payé ~r~{1}$.", give = { title = "Donner de l'argent", description = "Donner de l'argent au joueur le plus proche.", prompt = "Montant à donner:" } }, inventory = { title = "Inventaire", description = "Ouvrir l'inventaire.", iteminfo = "({1})<br /><br />{2}<br /><em>{3} kg</em>", info_weight = "poids {1}/{2} kg", give = { title = "Donner", description = "Donner un objet au joueur le plus proche.", prompt = "Quantité à donner (max {1}):", given = "Vous avez donné ~r~{1} ~s~{2}.", received = "Vous avez reçu ~g~{1} ~s~{2}.", }, trash = { title = "Jeter", description = "Jeter un objet.", prompt = "Quantité à jeter (max {1}):", done = "Jeté ~r~{1} ~s~{2}." }, missing = "~r~Manque {2} {1}.", full = "~r~Inventaire plein.", chest = { title = "Coffre", already_opened = "~r~Ce coffre est déjà ouvert par quelqu'un d'autre.", full = "~r~Coffre plein.", take = { title = "Prendre", prompt = "Quantité à prendre (max {1}):" }, put = { title = "Mettre", prompt = "Quantité à mettre (max {1}):" } } }, atm = { title = "Distributeur de billets", info = { title = "Info", bank = "Banque: {1} $" }, deposit = { title = "Dépot", description = "Déposez de l'argent sur votre compte", prompt = "Entrez le montant à déposer:", deposited = "Vous avez déposé ~r~{1}$~s~." }, withdraw = { title = "Retirer", description = "Retirez de l'argent de votre compte", prompt = "Entrez le montant à retirer:", withdrawn = "Vous avez retiré ~g~{1}$ ~s~.", not_enough = "~r~Vous n'avez pas assez d'argent sur votre compte." } }, business = { title = "Chambre de commerce", directory = { title = "Annuaire", description = "Annuaire des entreprises", dprev = "> Précédent", dnext = "> Suivant", info = "<em>Capital: </em>{1} $<br /><em>Propriétaire: </em>{2} {3}<br /><em>Immatriculation: </em>{4}<br /><em>Téléphone: </em>{5}" }, info = { title = "Information sur l'entreprise", info = "<em>Nom: </em>{1}<br /><em>Capital: </em>{2} $<br /><em>Capital de transfert: </em>{3} $<br /><br/>Le capital de transfert représente la quantité d'argent transférée pour une période. Le maximum ne peut pas dépasser le capital de l'entreprise." }, addcapital = { title = "Ajout de capital", description = "Augmentez le capital de votre entreprise.", prompt = "Montant à ajouter à votre capital:", added = "~r~{1}$ ~s~ ajoutés au capital de votre entreprise." }, launder = { title = "Blanchiment d'argent", description = "Utilisez votre entreprise pour blanchir de l'argent.", prompt = "Montant d'argent sale à blanchir (max {1} $): ", laundered = "~g~{1}$ ~s~ blanchis.", not_enough = "~r~Pas assez d'argent sale." }, open = { title = "Ouvrir une entreprise", description = "Ouvrez votre entreprise, le capital minimum est de {1} $.", prompt_name = "Nom de l'entreprise (ne peut pas être modifié ultérieurement, maximum {1} chars):", prompt_capital = "Capital initial (min {1})", created = "~g~Entreprise créée." } }, cityhall = { title = "Hôtel de ville", identity = { title = "Nouvelle identité", description = "Creez une nouvelle identité, frais de création = {1} $.", prompt_firstname = "Entrez votre prénom:", prompt_name = "Entrez votre nom de famille:", prompt_age = "Entrez votre âge:" }, menu = { title = "Identité", info = "<em>Nom: </em>{1}<br /><em>Prénom: </em>{2}<br /><em>Age: </em>{3}<br /><em>N° d'immatriculation: </em>{4}<br /><em>Téléphone: </em>{5}<br /><em>Adresse: </em>{7}, {6}" } }, police = { title = "Police", wanted = "Recherché rang {1}", not_handcuffed = "~r~Pas menotté.", cloakroom = { title = "Vestiaire", uniform = { title = "Uniforme", description = "Mettre l'uniforme." } }, pc = { title = "PC", searchreg = { title = "Recherche immatriculation", description = "Recherche d'identité par immatriculation.", prompt = "Entrez l'immatriculation:" }, closebusiness = { title = "Fermer l'entreprise", description = "Fermer l'entreprise du joueur le plus proche", request = "Êtes vous sûr de vouloir fermer l'entreprise {3} gérée par {1} {2} ?", closed = "~g~Entreprise fermée." }, trackveh = { title = "Localisation de véhicule", description = "Localisation de véhicule par immatriculation.", prompt_reg = "Entrez l'immatriculation:", prompt_note = "Entrez une note ou une raison:", tracking = "~b~Localisation commencée.", track_failed = "~b~Recherche de {1}~s~ ({2}) ~n~~r~Echouée.", tracked = "{1} ({2}) localisé." }, records = { show = { title = "Afficher casier", description = "Afficher casier judiciaire par immatriculation." }, delete = { title = "Effacer casier", description = "Effacer casier judiciaire par immatriculation", deleted = "~b~Casier judiciaire effacé." } } }, menu = { handcuff = { title = "Menotter", description = "Menotter/démenotter le joueur le plus proche." }, putinveh = { title = "Mettre dans le véhicule", description = "Mettre le joueur menotté le plus proche dans le véhicule le plus proche vous appartenant." }, getoutveh = { title = "Sortir du véhicule", description = "Sortir du véhicule le joueur menotté le plus proche." }, askid = { title = "Demander les papiers", description = "Demander les papiers d'identité du joueur le plus proche.", request = "Voulez vous montrer vos papiers d'identité ?", request_hide = "Fermer les informations d'identité.", asked = "Demande des papiers..." }, check = { title = "Fouiller le joueur", description = "Fouiller l'argent, les objets et les armes du joueur le plus proche.", request_hide = "Fermer le rapport de fouille.", info = "<em>Argent: </em>{1} $<br /><br /><em>Inventaire: </em>{2}<br /><br /><em>Armes: </em>{3}", checked = "Vous avez été fouillé." }, seize = { seized = "Saisis {2} ~r~{1}", weapons = { title = "Saisir armes", description = "Saisir les armes du joueur à proximité.", seized = "~b~Vos armes ont été saisies." }, items = { title = "Saisir illégaux", description = "Saisir les objets illégaux.", seized = "~b~Vos objets illégaux ont été saisis." } }, jail = { title = "Prison", description = "Mettre en prison/libérer le joueur le plus proche dans la prison la plus proche.", not_found = "~r~Pas de prison trouvée.", jailed = "~b~Emprisonné.", unjailed = "~b~Libéré.", notify_jailed = "~b~Vous avez été emprisonné.", notify_unjailed = "~b~Vous avez été libéré." }, fine = { title = "Amende", description = "Mettre une amende au joueur le plus proche.", fined = "~b~Vous avez mis une amende de ~s~{2} $ pour ~b~{1}.", notify_fined = "~b~Vous avez été condamné à une amende de~s~ {2} $ pour~b~ {1}.", record = "[Amende] {2} $ pour {1}" }, store_weapons = { title = "Ranger ses armes", description = "Ranger ses armes dans son inventaire." } }, identity = { info = "<em>Nom: </em>{1}<br /><em>Prénom: </em>{2}<br /><em>Age: </em>{3}<br /><em>N° d'immatriculation: </em>{4}<br /><em>Téléphone: </em>{5}<br /><em>Entreprise: </em>{6}<br /><em>Capital de l'entreprise: </em>{7} $<br /><em>Adresse: </em>{9}, {8}" } }, emergency = { menu = { revive = { title = "Réanimer", description = "Réanimer le joueur le plus proche.", not_in_coma = "~r~Le joueur n'est pas dans le coma." } } }, phone = { title = "Téléphone", directory = { title = "Répertoire", description = "Ouvrir le Répertoire.", add = { title = "> Ajouter", prompt_number = " Entrez le n° de téléphone à ajouter:", prompt_name = "Entrez un nom associé au n° de téléphone:", added = "~g~N° de téléphone ajouté." }, sendsms = { title = "Envoyer un SMS", prompt = " Entrez le message à envoyer (max {1} chars):", sent = "~g~ Envoyé au n°{1}.", not_sent = "~r~ n°{1} non disponible." }, sendpos = { title = "Envoi de la position", }, remove = { title = "Supprimer" } }, sms = { title = "Historique des SMS", description = "Historique des SMS reçus.", info = "<em>{1}</em><br /><br />{2}", notify = "SMS~b~ {1}:~s~ ~n~{2}" }, smspos = { notify = "SMS-Position ~b~ {1}" }, service = { title = "Service", description = "Appelez un service ou un n° d'urgence.", prompt = "Si besoin, entrez un message pour le service:", ask_call = "Reception d'un appel ({1}), voulez vous le prendre ? <em>{2}</em>", taken = "~r~Cet appel est déjà pris." }, announce = { title = "Annonce", description = "Envoyer une annonce visible à tous pendant quelques secondes.", item_desc = "{1} $<br /><br/>{2}", prompt = "Contenu de l'annonce (10-1000 caractères): " } }, emotes = { title = "Emotes", clear = { title = "> Arrêter", description = "Arrête toutes les emotes en cours." } }, home = { buy = { title = "Acheter", description = "Acheter un logement ici, le prix est {1} $.", bought = "~g~Acheté.", full = "~r~Plus de place.", have_home = "~r~Vous avez déjà un logement." }, sell = { title = "Vendre", description = "Vendre son logement pour {1} $", sold = "~g~vendu.", no_home = "~r~Vous n'avez pas de logement ici." }, intercom = { title = "Interphone", description = "Utiliser l'interphone pour entrer dans un logement.", prompt = "Numéro:", not_available = "~r~Indisponible.", refused = "~r~Entrée refusée.", prompt_who = "Dites qui vous êtes:", asked = "Demande...", request = "Quelqu'un veut rentrer dans votre logement: <em>{1}</em>" }, slot = { leave = { title = "Sortir" }, ejectall = { title = "Expulser", description = "Expulse tous les visiteurs, même vous, et ferme le logement." } }, wardrobe = { title = "Garde-robe", save = { title = "> Sauvegarder", prompt = "Nom de la sauvegarde:" } }, gametable = { title = "Table de jeux", bet = { title = "Commencer un pari", description = "Commencer un pari avec les joueurs à proximité, le gagnant sera choisis aléatoirement.", prompt = "Mise du pari:", request = "[PARI] Voulez vous parier {1} $ ?", started = "~g~Pari commencé." } } }, garage = { title = "Garage ({1})", owned = { title = "Mes véhicules", description = "Véhicules m'appartenant" }, buy = { title = "Acheter", description = "Acheter des véhicules.", info = "{1} $<br /><br />{2}" }, sell = { title = "Vendre", description = "Vendre des véhicules." }, rent = { title = "Location", description = "Louer un véhicule pour la session (jusqu'à déconnexion)." }, store = { title = "Rentrer au garage", description = "Rentrez votre véhicule au garage." } }, vehicle = { title = "Véhicule", no_owned_near = "~r~Pas de véhicule vous appartenant à proximité.", trunk = { title = "Coffre", description = "Ouvrir le coffre du véhicule." }, detach_trailer = { title = "Détacher remorque", description = "Détacher la remorque." }, detach_towtruck = { title = "Détacher dépanneuse", description = "Détacher le lien de la dépanneuse." }, detach_cargobob = { title = "Détacher cargobob", description = "Détacher le lien de l'hélico de transport." }, lock = { title = "Fermer/ouvrir", description = "Fermer ou ouvrir le véhicule." }, engine = { title = "Moteur on/off", description = "Démarrer ou arrêter le moteur." }, asktrunk = { title = "Demander ouvrir coffre", asked = "~g~Demande...", request = "Voulez vous ouvrir le coffre ?" }, replace = { title = "Replacer véhicule", description = "Replacer sur le sol le véhicule le plus proche." }, repair = { title = "Réparer véhicule", description = "Réparer le véhicule le plus proche." } }, gunshop = { title = "Magasin d'armes ({1})", prompt_ammo = "Quantité de munition à acheter pour {1}:", info = "<em>Arme: </em> {1} $<br /><em>Munition: </em> {2} $/u<br /><br />{3}" }, market = { title = "Supérette ({1})", prompt = "Quantité de {1} à acheter:", info = "{1} $<br /><br />{2}" }, skinshop = { title = "Magasin de vêtements" }, cloakroom = { title = "Vestiaire ({1})", undress = { title = "> Enlever" } }, itemtr = { informer = { title = "Informateur illégal", description = "{1} $", bought = "~g~Position envoyée au GPS." } }, mission = { blip = "Mission ({1}) {2}/{3}", display = "<span class=\"name\">{1}</span> <span class=\"step\">{2}/{3}</span><br /><br />{4}", cancel = { title = "Abandonner la mission" } }, aptitude = { title = "Compétences", description = "Afficher les compétences.", lose_exp = "Compétence ~b~{1}/{2} ~r~-{3} ~s~exp.", earn_exp = "Compétence ~b~{1}/{2} ~g~+{3} ~s~exp.", level_down = "Compétence ~b~{1}/{2} ~r~descend en niveau ({3}).", level_up = "Compétence ~b~{1}/{2} ~g~monte en niveau ({3}).", display = { group = "{1}: ", aptitude = "--- {1} | exp {2} | niv. {3} | progression {4}%" } } } return lang
-- alnbox, alignment viewer based on the curses library -- Copyright (C) 2015 Boris Nagaev -- See the LICENSE file for terms of use return function(foreground, background) return background * 8 + 7 - foreground end
local Player = Rect:extend() local function setPointsOnGround(self, shapeList) for i = 1, #self.points do self.points[i].isOnGround = self:isPointOnGroundWithShapeList(i, shapeList) end end local function setSfx(self) for i = 1, #self.points do if self:isPointOnGround(i) then if not self.points[i].isSfxPlayed then love.audio.play(SFX_TOUCH_GOUND) self.points[i].isSfxPlayed = true end else self.points[i].isSfxPlayed = false end end end function Player:new(position) local len = Base.player.len local colorFill = Base.cloneTable(Base.color.gray) colorFill[4] = 0.5 local colorMesh = {0, 0, 0, 0} Player.super.new(self, position, len, len, 0, colorFill, Base.color.line, colorMesh) self.stuck = false self.spdX = 0 self.spdY = 0 self.points = { {isOnGround = false, isSfxPlayed = true}, {isOnGround = false, isSfxPlayed = true} } end function Player:update(dt, mode, shapeList) if mode == 0 then -- move self:moveXY() self:setCollisionXY(dt, shapeList) -- update position self.position.x = self.position.x + self.spdX * dt self.position.y = self.position.y + self.spdY * dt elseif mode == 1 then setPointsOnGround(self, shapeList) self:collisionXZ(dt)-- move setSfx(self) end end function Player:draw(mode) Player.super.draw(self, mode) -- draw points if mode == 1 then for i = 1, #self.points do local radius = 3 local cPoint = Base.ternary(self:isPointOnGround(i), Base.color.white, Base.color.darkGray) love.graphics.setColor(cPoint) love.graphics.circle('fill', self:getPointX(i), self:getPointZ(i), radius) end end end --- why name so long: lua don't have overloaded ---@param index number ---@param shapeList table ---@return boolean function Player:isPointOnGroundWithShapeList(index, shapeList) local flag = false local x = self:getPointX(index) local z = self:getPointZ(index) for key, shape in pairs(shapeList) do if shape:is(Rect) or shape:is(Cuboid) or shape:is(Ball) then flag = shape:isCollisionPointInXZ(x, z) if flag then break end end end return flag end ---@param index number ---@return boolean function Player:isPointOnGround(index) return self.points[index].isOnGround end ---@return boolean function Player:isOnGround() return self:isPointOnGround(1) and self:isPointOnGround(2) end function Player:moveXY() if Base.isDown(Base.keys.left) then self.spdX = -Base.player.spdXY elseif Base.isDown(Base.keys.right) then self.spdX = Base.player.spdXY else self.spdX = 0 end if Base.isDown(Base.keys.up) then self.spdY = -Base.player.spdXY elseif Base.isDown(Base.keys.down) then self.spdY = Base.player.spdXY else self.spdY = 0 end -- 45 degree if self.spdX ~= 0 and self.spdY ~= 0 then local spd45 = Base.player.spdXY / math.sqrt(2) self.spdX = spd45 * Base.sign(self.spdX) self.spdY = spd45 * Base.sign(self.spdY) end end function Player:moveXZ(dt) local spdXZ if Base.isDown(Base.keys.left) then spdXZ = -Base.player.spdXZ elseif Base.isDown(Base.keys.right) then spdXZ = Base.player.spdXZ else spdXZ = 0 end self.radian = self.radian + spdXZ * dt end ---@param dt number ---@param shapeList table function Player:setCollisionXY(dt, shapeList) self.stuck = false local left = self:getPointX(self:getPointIndex('left')) local right = self:getPointX(self:getPointIndex('right')) local top = self.position.y local bottom = self.position.y + self.lenY local centerX = (left + right) / 2 local centerY = (top + bottom) / 2 for key, obj in pairs(shapeList) do if not (obj:is(Rect) or obj:is(Cuboid)) then goto continue end local oLeft, oRight if obj:is(Rect) then oLeft = obj:getPointX(obj:getPointIndex('left')) oRight = obj:getPointX(obj:getPointIndex('right')) else oLeft = obj.position.x oRight = obj.position.x + obj.lenX end local oTop = obj.position.y local oBottom = obj.position.y + obj.lenY if bottom > oTop and top < oBottom then -- check how far between x and the line for key2, xValue in pairs({oLeft, oRight}) do local disX = math.abs(centerX - xValue) local signX = Base.sign(centerX - xValue) local disMin = math.abs(self:getVectorX() / 2) -- stuck if disMin - disX > 1 then self.stuck = true self.spdY = 0 self.spdX = 0 -- push elseif math.abs(disX * signX + self.spdX * dt) < disMin then self.position.x = xValue + disMin * signX - self:getVectorX() / 2 self.spdX = 0 break end end end -- y if right > oLeft and left < oRight then -- check how far between y and the line for key2, yValue in pairs({oTop, oBottom}) do local disY = math.abs(centerY - yValue) local signY = Base.sign(centerY - yValue) local disMin = self.lenY / 2 -- stuck if disMin - disY > 1 then self.stuck = true self.spdY = 0 self.spdX = 0 -- push elseif math.abs(disY * signY + self.spdY * dt) < disMin then self.position.y = yValue + disMin * signY - disMin self.spdY = 0 break end end end ::continue:: end end ---@param obj Shape ---@return boolean function Player:isCollisionObjInXY(obj) local flag = false if not (obj:is(Rect) or obj:is(Cuboid)) then return flag end local left = self:getPointX(self:getPointIndex('left')) local right = self:getPointX(self:getPointIndex('right')) local top = self.position.y local bottom = self.position.y + self.lenY local oLeft, oRight if obj:is(Rect) then oLeft = obj:getPointX(obj:getPointIndex('left')) oRight = obj:getPointX(obj:getPointIndex('right')) else oLeft = obj.position.x oRight = obj.position.x + obj.lenX end local oTop = obj.position.y local oBottom = obj.position.y + obj.lenY if left <= oRight and right >= oLeft and top <= oBottom and bottom >= oTop then flag = true end return flag end ---@param obj Shape ---@param mode number ---@return boolean function Player:isTouch(obj, mode) local flag = false if mode == 0 then if self:isCollisionObjInXY(obj) then flag = true end elseif mode == 1 then for i = 1, #self.points do if self:isPointOnGroundWithShapeList(i, {obj}) then flag = true break end end end return flag end local function swapPoints(self) self.position.x = self:getPointX(2) self.position.z = self:getPointZ(2) self.radian = self.radian - math.pi end ---@param dt number function Player:collisionXZ(dt) -- both not on ground if not (self:isPointOnGround(1) or self:isPointOnGround(2)) then -- garvity self.position.z = self.position.z + Base.garvity * dt else -- make sure point1 is the main point -- both side on ground if self:isPointOnGround(1) and self:isPointOnGround(2) then if (Base.isDown(Base.keys.left) and self.position.x ~= self:getPointX(self:getPointIndex('left'))) or (Base.isDown(Base.keys.right) and self.position.x ~= self:getPointX(self:getPointIndex('right'))) then swapPoints(self) end -- one side on ground else if not self:isPointOnGround(1) then swapPoints(self) end -- garvity if not ( Base.isDown(Base.keys.left) or Base.isDown(Base.keys.right) ) then local spdG if self:getPointIndex('left') == 1 then spdG = Base.player.spdXZ else spdG = -Base.player.spdXZ end -- fix shaking when radian = pi/2 or -3/2*pi (point down) local positiveRadian = self.radian if positiveRadian < 0 then positiveRadian = positiveRadian + math.pi * 2 end if positiveRadian ~= math.pi/2 then local addRadtian = spdG * dt local absRadtianBetween = math.abs(math.pi/2 - positiveRadian) if absRadtianBetween < math.abs(spdG * dt) then addRadtian = absRadtianBetween * Base.sign(spdG) end self.radian = self.radian + addRadtian end end end -- control radian self:moveXZ(dt) -- limit radian if self.radian <= -math.pi * 2 then self.radian = self.radian + math.pi * 2 elseif self.radian >= math.pi * 2 then self.radian = self.radian - math.pi * 2 end end end return Player
-- erhalte die letzte Summe local sum = Command:getData() -- Wenn bisher keine daten gesetzt sind, setze sie auf 0 if not tonumber(sum) then sum = 0 end -- Erhöhe die Summe im 1 sum = sum + 1 -- speichere Summe Command:setData(sum) -- Gebe die Summe aus Chat:output("Der Befehl wurde " .. sum .. " mal ausgeführt")
--- -- @classmod StatsStorage local middleclass = require("middleclass") local flatdb = require("flatdb") local types = require("luaplot.types") local Stats = require("models.stats") local StatsStorage = middleclass("StatsStorage") --- -- @table instance -- @tfield FlatDB _db --- -- @function new -- @tparam string path -- @treturn StatsStorage function StatsStorage:initialize(path) assert(type(path) == "string") self._db = flatdb(path) if not self._db.stats then self._db.stats = { normal_time = 0, soft_limit_time = 0, hard_limit_time = 0, } end end --- -- @treturn Stats function StatsStorage:get_stats() return Stats:new( self._db.stats.normal_time, self._db.stats.soft_limit_time, self._db.stats.hard_limit_time ) end --- -- @tparam Stats stats function StatsStorage:store_stats(stats) assert(types.is_instance(stats, Stats)) self._db.stats = { normal_time = stats.normal_time, soft_limit_time = stats.soft_limit_time, hard_limit_time = stats.hard_limit_time, } self._db:save() end return StatsStorage
-- A few constants OSROOT = "/PaulCC" -- Let's wrap the APIs needed -- (Note: certain APIs need to remain alive) -- I cannot disable coroutines, as they are heavily used. Maybe disable the commands except yield in the user processes? -- os.pullEventRaw is required to be wrapped; maybe os.pullEvent too. -- We should handle disks too; mounting disks would be nice after all, but this means peripherals have to be wrapped too -- Raw disk access is alright; we just need to wrap the file system -- disk.isPresent is safe -- disk.hasData is safe rawdisk_getmountpath = disk.getMountPath function disk_getMountPathReal(side) return disk.isPresent(side) and "mnt/" .. rawdisk_getmountpath(side) or nil end -- disk.setLabel is safe -- disk.getID is safe -- disk.hasAudio is safe -- disk.getAudioTitle is safe -- disk.playAudio is safe -- disk.stopAudio is safe -- disk.eject is safe -- Wrapping the FS (note: absolute paths!) mtabl = {} rawfs_getdrive = fs.getDrive rawfs_exists = fs.exists rawfs_isdir = fs.isDir rawfs_isreadonly = fs.isReadOnly rawfs_list = fs.list rawfs_getsize = fs.getSize rawfs_getfreespace = fs.getFreeSpace rawfs_makedir = fs.makeDir rawfs_mode = fs.move rawfs_copy = fs.copy rawfs_delete = fs.delete rawfs_open = fs.open rawfs_find = fs.find -- for some reason it works separately -- Find all mounted disks for n, item in pairs(fs.list("")) do if (rawfs_getdrive(item) ~= "hdd") and (rawfs_getdrive(item) ~= "rom") then mtabl[rawfs_getdrive(item)] = item end end function resolve_path( function isdisk(path) local realpath = path if string.sub(path, 1, 1) == "/" then realpath = string.sub(path, 2) end realpath = string.sub(realpath, 1, string.find(realpath, "/")) return realpath == "mnt" end rawfs_list = fs.list function disklist(path) local realpath = path if string.sub(path, 1, 1) == "/" then realpath = string.sub(path, 2) end if realpath == "mnt" then local result = {} for index, _ in pairs(mtabl) do result[#result+1] = index end return result end if not isdisk(path) return nil realpath = string.sub(realpath, 5) disk = string.sub(realpath, 1, string.find(realpath, "/")-1) or disk if mtabl[disk] == nil then return nil end end function fs_listReal(path) return disklist(path) or rawfs_list(fs.combine(OSROOT, path)) end rawfs_exists = fs.exists function diskexists(path) if not isdisk(path) then return false end if string.sub(path, 1, 1) == "/" then path = string.sub(path, 2) end if path == "mnt" then return true end path = string.sub(path, 5) disk = string.sub(path, 1, string.find(path, "/")-1) if mtabl[disk] == nil then return false end return rawfs_exists(fs.combine(mtabl[disk], path)) end function fs_existsReal(path) if isdisk(path) then return diskexists(path) else return rawfs_exists(fs.combine(OSROOT, path)) end end function fs_getDriveReal(path) local realpath = path if string.sub(path, 1, 1) == "/" then realpath = string.sub(path, 2) end if string.sub(realpath, 1, string.find(realpath, "/")-1) == "rom" then return "rom" end if string.sub(realpath, 1, string.find(realpath, "/")-1) ~= "mnt" then return "hdd" end local disk = string.sub(realpath, 1, string.find(realpath, "/")-1) return mtabl[disk] ~= nil and disk or nil end
local typedefs = require "kong.db.schema.typedefs" return { name = "vaults_beta", primary_key = { "id" }, cache_key = { "prefix" }, endpoint_key = "prefix", workspaceable = true, subschema_key = "name", subschema_error = "vault '%s' is not installed", admin_api_name = "vaults-beta", dao = "kong.db.dao.vaults", fields = { { id = typedefs.uuid }, -- note: prefix must be valid in a host part of vault reference uri: -- {vault://<vault-prefix>/<secret-id>[/<secret-key]} { prefix = { type = "string", required = true, unique = true, unique_across_ws = true, match = [[^[a-z][a-z%d-]-[a-z%d]+$]] }}, { name = { type = "string", required = true }}, { description = { type = "string" }}, { config = { type = "record", abstract = true }}, { created_at = typedefs.auto_timestamp_s }, { updated_at = typedefs.auto_timestamp_s }, { tags = typedefs.tags }, }, }
-- protocol naming p4_lr_msg_type = Proto('p4_lr_msg_type','P4_LR_MSG_TYPEProtocol') -- protocol fields local p4_lr_msg_type_msg_type = ProtoField.string('p4_lr_msg_type.msg_type','msg_type') p4_lr_msg_type.fields = {p4_lr_msg_type_msg_type} -- protocol dissector function function p4_lr_msg_type.dissector(buffer,pinfo,tree) pinfo.cols.protocol = 'P4_LR_MSG_TYPE' local subtree = tree:add(p4_lr_msg_type,buffer(),'P4_LR_MSG_TYPE Protocol Data') subtree:add(p4_lr_msg_type_msg_type,tostring(buffer(0,1):bitfield(0,8))) local mydissectortable = DissectorTable.get('p4_lr_msg_type.msg_type') mydissectortable:try(buffer(0,1):bitfield(0,8), buffer:range(1):tvb(),pinfo,tree) end print( (require 'debug').getinfo(1).source ) -- creation of table for next layer(if required) local newdissectortable = DissectorTable.new('p4_lr_msg_type.msg_type','P4_LR_MSG_TYPE.MSG_TYPE',ftypes.STRING) -- protocol registration my_table = DissectorTable.get('p4_udp.dstPort') my_table:add(0x04d2,p4_lr_msg_type)
-- Copyright (C) Miracle -- Copyright (C) OpenWAF local _M = { _VERSION = "1.0.0" } local twaf_func = require "lib.twaf.inc.twaf_func" local arr_index = "arr_tonumber" _M.api = {} _M.help = {} _M.api.config = {} -- get config, e.g: GET /api/config/{policy}/{module}/{key} _M.api.config.get = function(_twaf, log, u) local i = 2 local v = _twaf.config repeat local str = u[i] if not str then break end if type(v) ~= "table" then log.success = 0 log.reason = "the value of "..u[i-1].." is not a table" return end local from, to, err = str:find(arr_index) if from and to then local t = next(v) if t and t~= 1 then log.success = 0 log.reason = "the value of "..u[i-1].."is not a array" return end local max_len = #v -- post + 1 str = tonumber(str:sub(to+1)) if type(str) ~= "number" then log.success = 0 log.reason = "the value of "..arr_index.." must be a number" return end if str == 0 then log.success = 0 log.reason = "the value of "..arr_index.." can't be '0'" return end if str > max_len then log.success = 0 log.reason = "the value of "..arr_index.." can't be greater than "..max_len return end end v = v[str] if v == nil then v = "nil" end i = i + 1 until false log.result = v end -- post config, e.g: POST /api/config/{policy}/{module}/{key} _M.api.config.post = function(_twaf, log, u) local i = 2 local v = _twaf.config local data = twaf_func.api_check_json_body(log) if not data then return end repeat local str1 = u[i] local str2 = u[i+1] if not str1 then break end if type(v) ~= "table" then log.success = 0 log.reason = "the value of "..u[i-1].." is not a table" return end local from, to, err = str1:find(arr_index) if from and to then local t = next(v) if t and t~= 1 then log.success = 0 log.reason = "the value of "..u[i-1].."is not a array" return end local max_len = #v + 1 if to == #str1 then str1 = max_len else str1 = tonumber(str1:sub(to+1)) end if type(str1) ~= "number" then log.success = 0 log.reason = "the value of "..arr_index.." must be a number" return end if str1 == 0 then log.success = 0 log.reason = "the value of "..arr_index.." can't be '0'" return end if str1 > max_len then log.success = 0 log.reason = "the value of "..arr_index.." can't be greater than "..max_len return end if not str2 then log.result = data.config table.insert(v, str1, data.config) break end end if not str2 then log.result = data.config v[str1] = data.config break end v = v[str1] i = i + 1 until false end -- update config, e.g: PUT /api/config/{policy}/{module}/{key} _M.api.config.put = function(_twaf, log, u) local i = 2 local v = _twaf.config local data = twaf_func.api_check_json_body(log) if not data then return end repeat local str1 = u[i] local str2 = u[i+1] if not str1 then break end if type(v) ~= "table" then log.success = 0 log.reason = "the value of "..u[i-1].." is not a table" return end local from, to, err = str1:find(arr_index) if from and to then local t = next(v) if t and t~= 1 then log.success = 0 log.reason = "the value of "..u[i-1].."is not a array" return end local max_len = #v + 1 if to == #str1 then str1 = max_len else str1 = tonumber(str1:sub(to+1)) end if type(str1) ~= "number" then log.success = 0 log.reason = "the value of "..arr_index.." must be a number" return end if str1 == 0 then log.success = 0 log.reason = "the value of "..arr_index.." can't be '0'" return end if str1 > max_len then log.success = 0 log.reason = "the value of "..arr_index.." can't be greater than "..max_len return end end if not str2 then log.result = data.config v[str1] = data.config break end v = v[str1] i = i + 1 until false end -- delete config, e.g: DELETE /api/config/{policy}/{module}/{key} _M.api.config.delete = function(_twaf, log, u) local i = 2 local v = _twaf.config repeat local str1 = u[i] local str2 = u[i+1] if not str1 then ngx.log(ngx.ERR, "break: ", i) break end if type(v) ~= "table" then log.success = 0 log.reason = "the value of "..u[i-1].." is not a table" return end local from, to, err = str1:find(arr_index) if from and to then local t = next(v) if t and t~= 1 then log.success = 0 log.reason = "the value of "..u[i-1].."is not a array" return end local max_len = #v str1 = tonumber(str1:sub(to+1)) if type(str1) ~= "number" then log.success = 0 log.reason = "the value of "..arr_index.." must be a number" return end if str1 == 0 then log.success = 0 log.reason = "the value of "..arr_index.." can't be '0'" return end if str1 > max_len then log.success = 0 log.reason = "the value of "..arr_index.." can't be greater than "..max_len return end if not str2 then log.result = v[str1] table.remove(v, str1) break end end if not str2 then if v[str1] == nil then log.success = 0 log.reason = "Can't find '"..str1.."'" return end log.result = v[str1] v[str1] = nil break end v = v[str1] i = i + 1 until false end _M.help.config = { "GET /api/config/{policy}/{module}/{key}", "POST /api/config/{policy}/{module}/{key}", "PUT /api/config/{policy}/{module}/{key}", "DELETE /api/config/{policy}/{module}/{key}" } return _M
deathspeaker_xunra_rune_of_roots_penalty_modifier = class({}) function deathspeaker_xunra_rune_of_roots_penalty_modifier:OnCreated( kv ) self.roots_move_speed_percentage = self:GetAbility():GetSpecialValueFor("roots_move_speed_percentage") self.roots_damage = self:GetAbility():GetSpecialValueFor("roots_damage") self.roots_duration = self:GetAbility():GetSpecialValueFor("roots_duration") if not IsServer() then return end local victim = self:GetParent() self.oldPos = victim:GetAbsOrigin() self.interval = 0.5 self:StartIntervalThink( self.interval ) end function deathspeaker_xunra_rune_of_roots_penalty_modifier:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_PROPERTY_TOOLTIP, } return funcs end function deathspeaker_xunra_rune_of_roots_penalty_modifier:OnIntervalThink() if not IsServer() then return end local caster = self:GetCaster() local victim = self:GetParent() local damage = ( self.roots_damage / self.roots_duration ) * self.interval -- Apply Damage -- EncounterApplyDamage(victim, caster, self:GetAbility(), damage, DAMAGE_TYPE_MAGICAL, DOTA_DAMAGE_FLAG_NONE) end function deathspeaker_xunra_rune_of_roots_penalty_modifier:GetModifierMoveSpeedBonus_Percentage( params ) return self.roots_move_speed_percentage end function deathspeaker_xunra_rune_of_roots_penalty_modifier:OnTooltip( params ) return self.roots_duration end function deathspeaker_xunra_rune_of_roots_penalty_modifier:GetAttributes() return MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE end function deathspeaker_xunra_rune_of_roots_penalty_modifier:IsHidden() return false end function deathspeaker_xunra_rune_of_roots_penalty_modifier:IsPurgable() return false end function deathspeaker_xunra_rune_of_roots_penalty_modifier:IsPurgeException() return false end function deathspeaker_xunra_rune_of_roots_penalty_modifier:IsStunDebuff() return false end function deathspeaker_xunra_rune_of_roots_penalty_modifier:IsDebuff() return true end
-------------------------------- -- @module DisplayManager -- @extend Ref -- @parent_module ccs -------------------------------- -- -- @function [parent=#DisplayManager] getDisplayRenderNode -- @param self -- @return Node#Node ret (return value: cc.Node) -------------------------------- -- -- @function [parent=#DisplayManager] getAnchorPointInPoints -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#DisplayManager] getDisplayRenderNodeType -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#DisplayManager] removeDisplay -- @param self -- @param #int index -------------------------------- -- -- @function [parent=#DisplayManager] setForceChangeDisplay -- @param self -- @param #bool force -------------------------------- -- -- @function [parent=#DisplayManager] init -- @param self -- @param #ccs.Bone bone -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#DisplayManager] getContentSize -- @param self -- @return size_table#size_table ret (return value: size_table) -------------------------------- -- -- @function [parent=#DisplayManager] getBoundingBox -- @param self -- @return rect_table#rect_table ret (return value: rect_table) -------------------------------- -- @overload self, cc.Node, int -- @overload self, ccs.DisplayData, int -- @function [parent=#DisplayManager] addDisplay -- @param self -- @param #ccs.DisplayData displayData -- @param #int index -------------------------------- -- @overload self, float, float -- @overload self, vec2_table -- @function [parent=#DisplayManager] containPoint -- @param self -- @param #float x -- @param #float y -- @return bool#bool ret (retunr value: bool) -------------------------------- -- Change display by index. You can just use this method to change display in the display list.<br> -- The display list is just used for this bone, and it is the displays you may use in every frame.<br> -- Note : if index is the same with prev index, the method will not effect<br> -- param index The index of the display you want to change<br> -- param force If true, then force change display to specified display, or current display will set to display index edit in the flash every key frame. -- @function [parent=#DisplayManager] changeDisplayWithIndex -- @param self -- @param #int index -- @param #bool force -------------------------------- -- -- @function [parent=#DisplayManager] changeDisplayWithName -- @param self -- @param #string name -- @param #bool force -------------------------------- -- -- @function [parent=#DisplayManager] isForceChangeDisplay -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- -- @function [parent=#DisplayManager] getCurrentDisplayIndex -- @param self -- @return int#int ret (return value: int) -------------------------------- -- -- @function [parent=#DisplayManager] getAnchorPoint -- @param self -- @return vec2_table#vec2_table ret (return value: vec2_table) -------------------------------- -- -- @function [parent=#DisplayManager] getDecorativeDisplayList -- @param self -- @return array_table#array_table ret (return value: array_table) -------------------------------- -- Determines if the display is visible<br> -- see setVisible(bool)<br> -- return true if the node is visible, false if the node is hidden. -- @function [parent=#DisplayManager] isVisible -- @param self -- @return bool#bool ret (return value: bool) -------------------------------- -- Sets whether the display is visible<br> -- The default value is true, a node is default to visible<br> -- param visible true if the node is visible, false if the node is hidden. -- @function [parent=#DisplayManager] setVisible -- @param self -- @param #bool visible -------------------------------- -- -- @function [parent=#DisplayManager] create -- @param self -- @param #ccs.Bone bone -- @return DisplayManager#DisplayManager ret (return value: ccs.DisplayManager) -------------------------------- -- -- @function [parent=#DisplayManager] DisplayManager -- @param self return nil
local get_input = require("refactoring.get_input") local M = {} function M.from_input(refactor) local file_name = get_input("106: File Name > ", vim.fn.expand("%:h")) -- OPTIONS? We should probably configure this -- extract on second method added vim.cmd(":vnew") vim.cmd(string.format(":set filetype=%s", refactor.filetype)) vim.cmd(string.format(":w! %s", file_name)) table.insert(refactor.buffers, vim.fn.bufnr()) return true, refactor end return M
--lns/tags/Inq.lns local _moduleObj = {} local __mod__ = '@lns.@tags.@Inq' local _lune = {} if _lune6 then _lune = _lune6 end function _lune.loadModule( mod ) if __luneScript then return __luneScript:loadModule( mod ) end return require( mod ) end function _lune.__isInstanceOf( obj, class ) while obj do local meta = getmetatable( obj ) if not meta then return false end local indexTbl = meta.__index if indexTbl == class then return true end if meta.ifList then for index, ifType in ipairs( meta.ifList ) do if ifType == class then return true end if _lune.__isInstanceOf( ifType, class ) then return true end end end obj = indexTbl end return false end function _lune.__Cast( obj, kind, class ) if kind == 0 then -- int if type( obj ) ~= "number" then return nil end if math.floor( obj ) ~= obj then return nil end return obj elseif kind == 1 then -- real if type( obj ) ~= "number" then return nil end return obj elseif kind == 2 then -- str if type( obj ) ~= "string" then return nil end return obj elseif kind == 3 then -- class return _lune.__isInstanceOf( obj, class ) and obj or nil end return nil end if not _lune6 then _lune6 = _lune end local DBCtrl = _lune.loadModule( 'lns.tags.DBCtrl' ) local Util = _lune.loadModule( 'lns.tags.Util' ) local LuneAst = _lune.loadModule( 'go/github:com.ifritJP.LuneScript.src.lune.base.Ast' ) local function InqDef( db, pattern ) local factory = Util.SourceCodeLineAccessorFactory.new() db:mapSymbolDecl( pattern, function ( item ) local path = db:getFilePath( item:get_fileId() ) if nil == path then local _path = path error( string.format( "file id is illegal -- %d", item:get_fileId()) ) end Util.outputLocate( io.stdout, pattern, path, factory:create( path ), item:get_line() ) return true end ) end _moduleObj.InqDef = InqDef local function InqRef( db, pattern, onlySet ) local factory = Util.SourceCodeLineAccessorFactory.new() db:mapSymbolRef( pattern, onlySet, function ( item ) local path = db:getFilePath( item:get_fileId() ) if nil == path then local _path = path error( string.format( "file id is illegal -- %d", item:get_fileId()) ) end Util.outputLocate( io.stdout, pattern, path, factory:create( path ), item:get_line() ) return true end ) end _moduleObj.InqRef = InqRef local function InqAllmut( db ) local factory = Util.SourceCodeLineAccessorFactory.new() db:mapAllmutDecl( function ( item ) local path = db:getFilePath( item:get_fileId() ) if nil == path then local _path = path error( string.format( "file id is illegal -- %d", item:get_fileId()) ) end Util.outputLocate( io.stdout, "allmut", path, factory:create( path ), item:get_line() ) return true end ) end _moduleObj.InqAllmut = InqAllmut local function InqAsync( db, asyncMode ) local factory = Util.SourceCodeLineAccessorFactory.new() db:mapAsyncMode( asyncMode, function ( item ) local path = db:getFilePath( item:get_fileId() ) if nil == path then local _path = path error( string.format( "file id is illegal -- %d", item:get_fileId()) ) end Util.outputLocate( io.stdout, string.format( "%d", asyncMode), path, factory:create( path ), item:get_line() ) return true end ) end _moduleObj.InqAsync = InqAsync local function InqLuaval( db ) local factory = Util.SourceCodeLineAccessorFactory.new() db:mapLuavalRef( function ( item ) local path = db:getFilePath( item:get_fileId() ) if nil == path then local _path = path error( string.format( "file id is illegal -- %d", item:get_fileId()) ) end Util.outputLocate( io.stdout, "luaval", path, factory:create( path ), item:get_line() ) return true end ) end _moduleObj.InqLuaval = InqLuaval local function InqAsyncLock( db ) local factory = Util.SourceCodeLineAccessorFactory.new() db:mapAsyncLock( function ( item ) local path = db:getFilePath( item:get_fileId() ) if nil == path then local _path = path error( string.format( "file id is illegal -- %d", item:get_fileId()) ) end Util.outputLocate( io.stdout, "luaval", path, factory:create( path ), item:get_line() ) return true end ) end _moduleObj.InqAsyncLock = InqAsyncLock return _moduleObj
nut.dialogue = nut.dialogue or {} nut.dialogue.list = nut.dialogue.list or {} function nut.dialogue.loadFromDir(directory) for k, v in ipairs(file.Find(directory.."/*.lua", "LUA")) do local niceName = v:sub(4, -5) DIALOGUE = nut.dialogue.list[niceName] or {} if (PLUGIN) then DIALOGUE.plugin = PLUGIN.uniqueID end DIALOGUE.tree = {} DIALOGUE.addTopic = function(topicID, data) local topicData = { statement = data.statement or "", response = data.response or "", preCallback = data.preCallback, postCallback = data.postCallback, options = data.options or {} } DIALOGUE.tree[topicID] = topicData end nut.util.include(directory.."/"..v) DIALOGUE.name = DIALOGUE.name or "Unknown" nut.dialogue.list[niceName] = DIALOGUE DIALOGUE = nil end end function nut.dialogue.addTopic(id, topicID, statement, response, preCallback, postCallback, options) local dialogue = nut.dialogue.list[id] if not dialogue then return end local topic = {} topic.statement = statement or "" topic.response = response or "" topic.preCallback = preCallback topic.postCallback = postCallback topic.options = options or {} dialogue.tree[topicID] = topic end function nut.dialogue.getTopic(id, topicID) local dialogue = nut.dialogue.list[id] if not dialogue then return end return dialogue.tree[topicID] end hook.Add("DoPluginIncludes", "nutDialogueLib", function(path) nut.dialogue.loadFromDir(path.."/dialogue") end)
-- Third Party Libs local stringy = require "stringy" local multipart = require "multipart" local cjson = require "cjson" -- Openresty Based Libs local string_find = string.find local string_len = string.len local table_maxn = table.maxn local req_clear_header = ngx.req.clear_header local req_set_header = ngx.req.set_header local req_get_headers = ngx.req.get_headers local req_set_uri_args = ngx.req.set_uri_args local req_get_uri_args = ngx.req.get_uri_args local req_get_body_data = ngx.req.get_body_data local req_set_body_data = ngx.req.set_body_data local req_read_body = ngx.req.read_body local encode_args = ngx.encode_args local ngx_decode_args = ngx.decode_args -- Lua Based Libs local unpack = unpack local pcall = pcall local _M = {} local CONTENT_LENGTH = "content-length" local CONTENT_TYPE = "content-type" -- Different HTTP POST TYPE local JSON, MULTI, ENCODED = "json", "multi_part", "form_encoded" local HTTP_METHOD = { POST = "POST", GET = "GET" } local function parse_json(body) if body then local status, res = pcall(cjson.decode, body) if status then return res end end end local function decode_args(body) if body then return ngx_decode_args(body) end return {} end local function get_content_type(content_type) if content_type == nil then return end if string_find(content_type:lower(), "application/json", nil, true) then return JSON elseif string_find(content_type:lower(), "multipart/form-data", nil, true) then return MULTI elseif string_find(content_type:lower(), "application/x-www-form-urlencoded", nil, true) then return ENCODED end end local function transform_json_to_form(body, content_length) local content_length = (body and string_len(body)) or 0 local parameters = parse_json(body) if parameters == nil and content_length > 0 then return false, nil end -- Couldn't modify body req_set_header(CONTENT_TYPE, "application/x-www-form-urlencoded") return true, encode_args(parameters) end local function transform_form_to_json(body, content_length) local content_length = (body and string_len(body)) or 0 local parameters = decode_args(body) if parameters == nil and content_length > 0 then return false, nil end -- Couldn't modify body req_set_header(CONTENT_TYPE, "application/x-www-form-urlencoded") return true, cjson.encode(parameters) end local function req_transform(conf) local content_type_value = req_get_headers(0)[CONTENT_TYPE] local content_type = get_content_type(content_type_value) if content_type == nil or conf.transformer == nil then return -- POST body only supports three basic types. end req_read_body() local body = req_get_body_data() local is_body_transformed = false local content_length = (body and string_len(body)) or 0 -- Call req_read_body to read the request body first if "JSON_TO_FORM" == conf.transformer and content_type == JSON then is_body_transformed, body = transform_json_to_form(body, content_length) end if "FORM_TO_JSON" == conf.transformer and content_type == FORM then is_body_transformed, body = transform_form_to_json(body, content_length) end if is_body_transformed then req_set_body_data(body) req_set_header(CONTENT_LENGTH, string_len(body)) end end -- This method would transfer head attribute to body or querystring based on request type -- Only supports POST & GET method function _M.execute(conf) local request_method = ngx.req.get_method() if HTTP_METHOD.POST == request_method then req_transform(conf) end end return _M
--[[------------------------------------------------------------------------------------------------ | EDIT CODE BELOW AT YOUR OWN RISK | ------------------------------------ ]]-- --[[ CONSTANTS ]]-- DISCORD = DISCORD or {} DISCORD.State = DISCORD.State or "Default" local CLIENT_ID = DISCORD.Client_ID local net = net local hook = hook local http = http local timer = timer local string = string local tostring = tostring local istable = istable local SysTime = SysTime local MIN_PORT = 6463 local MAX_PORT = 6473 local PORT_COUNT = MAX_PORT - MIN_PORT local CONNECTION_ADDRESS = "http://127.0.0.1:%s" local DISCORD_ASSETS_ADDRESS = string.format( "https://discordapp.com/api/v6/oauth2/applications/%s/assets", CLIENT_ID ) local RPC_ADDRESS = "http://127.0.0.1:%s/rpc?v=1&client_id=%s" local ACTIVITY_SYNC_COOLDOWN = 15 local FALLBACK_ACTIVITY = { details = "N/A", state = "Doing nothing" } --[[ PRINT FUNCTIONS ]] local printDebug = DISCORD.printDebug local printSuccess = DISCORD.printSuccess local printWarn = DISCORD.printWarn --[[ DISCORD HTTP LOADED CHECK Wait until http loaded, so we can initialize discord ]]-- if not DISCORD.HTTPLoaded then printDebug( "Waiting for HTTP to load" ) timer.Create( "Discord.HTTPLoadedCheck", 3, 0, function() http.Fetch( "http://www.google.com/", function() DISCORD.HTTPLoaded = true printSuccess( "HTTP loaded" ) hook.Run( "Discord.OnHTTPLoaded" ) timer.Remove( "Discord.HTTPLoadedCheck" ) end, function() end ) end ) end --[[ DISCORD ON HTTP LOADED HOOK This hook will be called when http was successfully loaded, and initializes discord ]]-- hook.Add( "Discord.OnHTTPLoaded", "Discord.OnHTTPLoaded", function() printDebug( "Starting to initialize" ) DISCORD:Init() end ) --[[ DISCORD INIT With this function we will initialize our discord rpc, we need to find a valid port ]]-- function DISCORD:Init() self:CheckPort( MIN_PORT, function() RPC_ADDRESS = string.format( RPC_ADDRESS, self.Port, CLIENT_ID ) self:PostInit() self:SetActivity( { state = "Initializing" } ) end ) end --[[ DISCORD CHECK PORT With this function we will check if the given port is valid for our api calls ]]-- function DISCORD:CheckPort( iPort, fCallback, iTryedPorts ) iTryedPorts = ( iTryedPorts or 0 ) + 1 if iTryedPorts == PORT_COUNT then printWarn( "Connection failed, unable to find port between: " .. MIN_PORT .. ", " .. MAX_PORT ) return end http.Fetch( string.format( CONNECTION_ADDRESS, iPort ), function( sBody ) if not string.match( sBody, "Authorization Required" ) then self:CheckPort( iPort + 1, fCallback, iTryedPorts ) return end printSuccess( "Connected successfully on port " .. iPort ) self.Port = iPort if fCallback then fCallback() end end, function() self:CheckPort( iPort + 1, fCallback, iTryedPorts ) end ) end --[[ DISCORD POST INIT This function will be callled after our rpc client has ben initialized ]]-- function DISCORD:PostInit() http.Fetch( DISCORD_ASSETS_ADDRESS, function( sBody ) printSuccess( "Successfully ran post init" ) timer.Create( "Discord.GetActitivity", ACTIVITY_SYNC_COOLDOWN, 0, function() self:GetActivity() end ) end, function( sError ) printWarn( "Failed to run post init, trying again in 3 seconds" ) timer.Simple( 3, self.PostInit ) end ) end --[[ DISCORD SET ACTIVITY With this function you will be able to the discord acitvity ]]-- function DISCORD:SetActivity( tActivity, fCallback ) self:SendHTTP( { cmd = "SET_ACTIVITY", args = { pid = 0, activity = tActivity }, nonce = tostring( SysTime() ) }, fCallback, RPC_ADDRESS ) end --[[ DISCORD GET ACTIVITY With this function you will be able to the discord acitvity ]]-- function DISCORD:GetActivity() local tActivity = hook.Run( "Discord.GetActivity", self:GetState() ) if not istable( tActivity ) then tActivity = FALLBACK_ACTIVITY end self:SetActivity( tActivity ) end --[[ DISCORD SET STATE With this function you will set the discord state that will be send with each hook ]]-- function DISCORD:SetState( sState ) self.State = sState end --[[ DISCORD GET STATE With this function you can get the current discord state ]]-- function DISCORD:GetState() return self.State end --[[ DISCORD AUTHORIZE With this function you can authorize the current localplayer ]]-- function DISCORD:Authorize() self:SendHTTP( { cmd = "AUTHORIZE", args = { client_id = CLIENT_ID, scopes = { "identify", "guilds.join" } }, nonce = tostring( SysTime() ) }, function( tBody, sError ) if not tBody then printWarn( "Failed to authorize, error : " .. sError ) return end local tData = tBody.data if not tData then printWarn( "Failed to authorize, error : Invalid data" ) return end local sCode = tData.code if not sCode then printWarn( "Failed to authorize, error : Invalid code" ) return end net.Start( "Discord.SendAuthCode" ) net.WriteString( sCode ) net.SendToServer() end, RPC_ADDRESS ) end --[[ DISCORD AUTHORIZE HOOK If this hook is called it will start the client authorize process ]]-- hook.Add( "Discord.Authorize", "Discord.Authorize", function() DISCORD:Authorize() end ) --[[ DISCORD CHANGE STATE HOOK If this hook is called with a string state it will set the discord state to the given state ]]-- hook.Add( "Discord.ChangeState", "Discord.ChangeState", function( sState ) if not sState or #sState <= 0 then return end DISCORD:SetState( sState ) end ) hook.Add( "ShutDown", "Discord.ShutDown", function() DISCORD:SetActivity( nil ) end )
function opponentNoteHit() triggerEvent('Screen Shake', '0.1, 0.01', '0.1, 0.01'); health = getProperty('health') setProperty('health', health- 0.005); end function onUpdate(elapsed) if bfName == 'bf' or 'bf-3d' or 'bf-winner' or 'tunnel-bf' or 'bandu night' then --replace the name for your character name for i=0,4,1 do setPropertyFromGroup('opponentStrums', i, 'texture', 'NOTE_assets_3D') end for i = 0, getProperty('unspawnNotes.length')-1 do if not getPropertyFromGroup('unspawnNotes', i, 'mustPress') then setPropertyFromGroup('unspawnNotes', i, 'texture', 'NOTE_assets_3D'); --Change texture end end end if curStep == 20 then started = true end songPos = getSongPosition() local currentBeat = (songPos/5000)*(curBpm/60) doTweenY('opponentmove', 'dad', 100 - 400*math.sin((currentBeat+12*12)*math.pi), 2) doTweenX('disruptor2', 'disruptor2.scale', 0 - 50*math.sin((currentBeat+1*0.1)*math.pi), 6) doTweenY('disruptor2', 'disruptor2.scale', 0 - 31*math.sin((currentBeat+1*1)*math.pi), 6) if started == true then noteTweenY('player1', 4, defaultPlayerStrumY3 - 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('player2', 5, defaultPlayerStrumY1 + 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('player3', 6, defaultPlayerStrumY0 - 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('player4', 7, defaultPlayerStrumY2 + 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('opponent1', 0, defaultOpponentStrumY3 + 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('opponent2', 1, defaultOpponentStrumY1 - 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('opponent3', 2, defaultOpponentStrumY0 + 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenY('opponent4', 3, defaultOpponentStrumY2 - 300*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('playerx1', 4, defaultPlayerStrumX0 + 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('playerx2', 5, defaultPlayerStrumX1 - 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('playerx3', 6, defaultPlayerStrumX2 + 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('playerx4', 7, defaultPlayerStrumX3 - 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('opponentx1', 0, defaultOpponentStrumX0 - 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('opponentx2', 1, defaultOpponentStrumX1 + 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('opponentx3', 2, defaultOpponentStrumX2 - 600*math.sin((currentBeat+8*0.1)*math.pi), 3) noteTweenX('opponentx4', 3, defaultOpponentStrumX3 + 600*math.sin((currentBeat+8*0.1)*math.pi), 3) end end function onCreatePost() if not lowQuality then makeLuaSprite('disruption', 'disruption',-400, -200) addLuaSprite('disruption') addGlitchEffect('disruption',2,2) end end
-- https://github.com/denoland/deno local root_pattern = require("lspconfig/util").root_pattern return { -- cmd = { "deno", "lsp" }, filetypes = { "javascript", "javascriptreact", "typescript", "typescriptreact", }, init_options = { enable = true, lint = true, unstable = true }, root_dir = root_pattern("mod.ts", "import_map.json"), }
-- Adapted from https://github.com/malkia/ufo/blob/master/ffi/OpenCL.lua local ffi = require( "ffi" ) local name, path = "af", os.getenv("AF_PATH") .. "/" local is_32_bit = ffi.abi("32bit") -- used to typedef dim_t if ArrayFireMode == "cl" or ArrayFireMode == "cuda" or ArrayFireMode == "cpu" then name = name .. ArrayFireMode end local libs = ffi_ArrayFireLibs or { -- OSX = { x86 = path .. name, x64 = path .. name }, Windows = { x86 = path .. name, x64 = path .. name }, -- Linux = { x86 = path .. "lib" .. name, x64 = path .. "lib" .. name, arm = "bin/Linux/arm/lib" .. name } } local lib = ffi_ArrayFire_lib or libs[ ffi.os ][ ffi.arch ] local af = ffi.load( lib ) ffi.cdef[[ af_err af_get_version (int *, int *, int *); ]] local major, minor, patch = ffi.new("int[1]"), ffi.new("int[1]"), ffi.new("int[1]") af.af_get_version(major, minor, patch) local Version, Patch = major[0] * 10 + minor[0], patch[0] local UsesCUDA = name == "af" or name == "afcuda" local UsesOpenCL = name == "af" or name == "afcl" local def = ([[ typedef enum { /// /// The function returned successfully /// AF_SUCCESS = 0, // 100-199 Errors in environment /// /// The system or device ran out of memory /// AF_ERR_NO_MEM = 101, /// /// There was an error in the device driver /// AF_ERR_DRIVER = 102, /// /// There was an error with the runtime environment /// AF_ERR_RUNTIME = 103, // 200-299 Errors in input parameters /// /// The input array is not a valid af_array object /// AF_ERR_INVALID_ARRAY = 201, /// /// One of the function arguments is incorrect /// AF_ERR_ARG = 202, /// /// The size is incorrect /// AF_ERR_SIZE = 203, /// /// The type is not suppported by this function /// AF_ERR_TYPE = 204, /// /// The type of the input arrays are not compatible /// AF_ERR_DIFF_TYPE = 205, /// /// Function does not support GFOR / batch mode /// AF_ERR_BATCH = 207, // 300-399 Errors for missing software features /// /// The option is not supported /// AF_ERR_NOT_SUPPORTED = 301, /// /// This build of ArrayFire does not support this feature /// AF_ERR_NOT_CONFIGURED = 302, $MIN_VERSION(32)$ /// /// This build of ArrayFire is not compiled with "nonfree" algorithms /// AF_ERR_NONFREE = 303, $END_MIN$ // 400-499 Errors for missing hardware features /// /// This device does not support double /// AF_ERR_NO_DBL = 401, /// /// This build of ArrayFire was not built with graphics or this device does /// not support graphics /// AF_ERR_NO_GFX = 402, // 500-599 Errors specific to heterogenous API $MIN_VERSION(32)$ /// /// There was an error when loading the libraries /// AF_ERR_LOAD_LIB = 501, /// /// There was an error when loading the symbols /// AF_ERR_LOAD_SYM = 502, /// /// There was a mismatch between the input array and the active backend /// AF_ERR_ARR_BKND_MISMATCH = 503, $END_MIN$ // 900-999 Errors from upstream libraries and runtimes /// /// There was an internal error either in ArrayFire or in a project /// upstream /// AF_ERR_INTERNAL = 998, /// /// Unknown Error /// AF_ERR_UNKNOWN = 999 } af_err; typedef enum { f32, ///< 32-bit floating point values c32, ///< 32-bit complex floating point values f64, ///< 64-bit complex floating point values c64, ///< 64-bit complex floating point values b8, ///< 8-bit boolean values s32, ///< 32-bit signed integral values u32, ///< 32-bit unsigned integral values u8, ///< 8-bit unsigned integral values s64, ///< 64-bit signed integral values u64, ///< 64-bit unsigned integral values $MIN_VERSION(32)$ s16, ///< 16-bit signed integral values u16, ///< 16-bit unsigned integral values $END_MIN$ } af_dtype; typedef enum { afDevice, ///< Device pointer afHost, ///< Host pointer } af_source; // A handle for an internal array object typedef void * af_array; typedef enum { AF_INTERP_NEAREST, ///< Nearest Interpolation AF_INTERP_LINEAR, ///< Linear Interpolation AF_INTERP_BILINEAR, ///< Bilinear Interpolation AF_INTERP_CUBIC, ///< Cubic Interpolation AF_INTERP_LOWER ///< Floor Indexed } af_interp_type; typedef enum { /// /// Out of bound values are 0 /// AF_PAD_ZERO = 0, /// /// Out of bound values are symmetric over the edge /// AF_PAD_SYM } af_border_type; typedef enum { /// /// Connectivity includes neighbors, North, East, South and West of current pixel /// AF_CONNECTIVITY_4 = 4, /// /// Connectivity includes 4-connectivity neigbors and also those on Northeast, Northwest, Southeast and Southwest /// AF_CONNECTIVITY_8 = 8 } af_connectivity; typedef enum { /// /// Output of the convolution is the same size as input /// AF_CONV_DEFAULT, /// /// Output of the convolution is signal_len + filter_len - 1 /// AF_CONV_EXPAND, } af_conv_mode; typedef enum { AF_CONV_AUTO, ///< ArrayFire automatically picks the right convolution algorithm AF_CONV_SPATIAL, ///< Perform convolution in spatial domain AF_CONV_FREQ, ///< Perform convolution in frequency domain } af_conv_domain; typedef enum { AF_SAD = 0, ///< Match based on Sum of Absolute Differences (SAD) AF_ZSAD, ///< Match based on Zero mean SAD AF_LSAD, ///< Match based on Locally scaled SAD AF_SSD, ///< Match based on Sum of Squared Differences (SSD) AF_ZSSD, ///< Match based on Zero mean SSD AF_LSSD, ///< Match based on Locally scaled SSD AF_NCC, ///< Match based on Normalized Cross Correlation (NCC) AF_ZNCC, ///< Match based on Zero mean NCC AF_SHD ///< Match based on Sum of Hamming Distances (SHD) } af_match_type; $MIN_VERSION(31)$ typedef enum { AF_YCC_601 = 601, ///< ITU-R BT.601 (formerly CCIR 601) standard AF_YCC_709 = 709, ///< ITU-R BT.709 standard AF_YCC_2020 = 2020 ///< ITU-R BT.2020 standard } af_ycc_std; $END_MIN$ typedef enum { AF_GRAY = 0, ///< Grayscale AF_RGB, ///< 3-channel RGB AF_HSV, ///< 3-channel HSV $MIN_VERSION(31)$ AF_YCbCr ///< 3-channel YCbCr $END_MIN$ } af_cspace_t; typedef enum { AF_MAT_NONE = 0, ///< Default AF_MAT_TRANS = 1, ///< Data needs to be transposed AF_MAT_CTRANS = 2, ///< Data needs to be conjugate tansposed AF_MAT_CONJ = 4, ///< Data needs to be conjugate AF_MAT_UPPER = 32, ///< Matrix is upper triangular AF_MAT_LOWER = 64, ///< Matrix is lower triangular AF_MAT_DIAG_UNIT = 128, ///< Matrix diagonal contains unitary values AF_MAT_SYM = 512, ///< Matrix is symmetric AF_MAT_POSDEF = 1024, ///< Matrix is positive definite AF_MAT_ORTHOG = 2048, ///< Matrix is orthogonal AF_MAT_TRI_DIAG = 4096, ///< Matrix is tri diagonal AF_MAT_BLOCK_DIAG = 8192 ///< Matrix is block diagonal } af_mat_prop; typedef enum { AF_NORM_VECTOR_1, ///< treats the input as a vector and returns the sum of absolute values AF_NORM_VECTOR_INF, ///< treats the input as a vector and returns the max of absolute values AF_NORM_VECTOR_2, ///< treats the input as a vector and returns euclidean norm AF_NORM_VECTOR_P, ///< treats the input as a vector and returns the p-norm AF_NORM_MATRIX_1, ///< return the max of column sums AF_NORM_MATRIX_INF, ///< return the max of row sums AF_NORM_MATRIX_2, ///< returns the max singular value). Currently NOT SUPPORTED AF_NORM_MATRIX_L_PQ, ///< returns Lpq-norm AF_NORM_EUCLID = AF_NORM_VECTOR_2, ///< The default. Same as AF_NORM_VECTOR_2 } af_norm_type; typedef enum { AF_COLORMAP_DEFAULT = 0, ///< Default grayscale map AF_COLORMAP_SPECTRUM= 1, ///< Spectrum map AF_COLORMAP_COLORS = 2, ///< Colors AF_COLORMAP_RED = 3, ///< Red hue map AF_COLORMAP_MOOD = 4, ///< Mood map AF_COLORMAP_HEAT = 5, ///< Heat map AF_COLORMAP_BLUE = 6 ///< Blue hue map } af_colormap; $MIN_VERSION(31)$ typedef enum { AF_FIF_BMP = 0, ///< FreeImage Enum for Bitmap File AF_FIF_ICO = 1, ///< FreeImage Enum for Windows Icon File AF_FIF_JPEG = 2, ///< FreeImage Enum for JPEG File AF_FIF_JNG = 3, ///< FreeImage Enum for JPEG Network Graphics File AF_FIF_PNG = 13, ///< FreeImage Enum for Portable Network Graphics File AF_FIF_PPM = 14, ///< FreeImage Enum for Portable Pixelmap (ASCII) File AF_FIF_PPMRAW = 15, ///< FreeImage Enum for Portable Pixelmap (Binary) File AF_FIF_TIFF = 18, ///< FreeImage Enum for Tagged Image File Format File AF_FIF_PSD = 20, ///< FreeImage Enum for Adobe Photoshop File AF_FIF_HDR = 26, ///< FreeImage Enum for High Dynamic Range File AF_FIF_EXR = 29, ///< FreeImage Enum for ILM OpenEXR File AF_FIF_JP2 = 31, ///< FreeImage Enum for JPEG-2000 File AF_FIF_RAW = 34 ///< FreeImage Enum for RAW Camera Image File } af_image_format; $END_MIN$ $MIN_VERSION(32)$ typedef enum { AF_HOMOGRAPHY_RANSAC = 0, ///< Computes homography using RANSAC AF_HOMOGRAPHY_LMEDS = 1 ///< Computes homography using Least Median of Squares } af_homography_type; // These enums should be 2^x typedef enum { AF_BACKEND_DEFAULT = 0, ///< Default backend order: OpenCL -> CUDA -> CPU AF_BACKEND_CPU = 1, ///< CPU a.k.a sequential algorithms AF_BACKEND_CUDA = 2, ///< CUDA Compute Backend AF_BACKEND_OPENCL = 4, ///< OpenCL Compute Backend } af_backend; $END_MIN$ // Below enum is purely added for example purposes // it doesn't and shoudn't be used anywhere in the // code. No Guarantee's provided if it is used. typedef enum { AF_ID = 0 } af_someenum_t; typedef ]] .. (is_32_bit and "int" or "long long") .. [[ dim_t; typedef long long intl; typedef unsigned long long uintl; typedef void * af_features; typedef struct af_cfloat { float real; float imag; } af_cfloat; typedef struct af_cdouble { double real; double imag; } af_cdouble; typedef struct af_seq { double begin, end; double step; } af_seq; typedef struct af_index_t{ union { af_array arr; ///< The af_array used for indexing af_seq seq; ///< The af_seq used for indexing } idx; bool isSeq; ///< If true the idx value represents a seq bool isBatch; ///< If true the seq object is a batch parameter } af_index_t; typedef struct { int row; int col; const char* title; af_colormap cmap; } af_cell; typedef unsigned long long af_window; $USES_CUDA$ typedef struct CUstream_st* cudaStream_t; $END_USES_CUDA$ $USES_OPENCL$ typedef struct _cl_device_id * cl_device_id; typedef struct _cl_context * cl_context; typedef struct _cl_command_queue * cl_command_queue; $END_USES_OPENCL$ /* Constructors */ af_err af_create_array (af_array *, const void * const, const unsigned, const dim_t * const, const af_dtype); af_err af_create_handle (af_array *, const unsigned, const dim_t * const, const af_dtype); af_err af_device_array (af_array *, const void *, const unsigned, const dim_t * const, const af_dtype) /* Create Array */ af_err af_constant (af_array *, const double val, const unsigned, const dim_t * const, const af_dtype); af_err af_constant_complex (af_array *, const double, const double, const unsigned, const dim_t * const, const af_dtype); af_err af_constant_long (af_array *, const intl, const unsigned, const dim_t * const); af_err af_constant_ulong (af_array *, const uintl, const unsigned, const dim_t * const); af_err af_diag_create (af_array *, const af_array, const int); af_err af_diag_extract (af_array *, const af_array, const int); af_err af_get_seed (uintl *); af_err af_identity (af_array *, const unsigned, const dim_t * const, const af_dtype); af_err af_iota (af_array *, const unsigned, const dim_t * const, const unsigned, const dim_t * const, const af_dtype); af_err af_lower (af_array *, const af_array, bool); af_err af_randn (af_array *, const unsigned, const dim_t * const, const af_dtype); af_err af_randu (af_array *, const unsigned, const dim_t * const, const af_dtype); af_err af_range (af_array *, const unsigned, const dim_t * const, const int, const af_dtype); af_err af_set_seed (const uintl); af_err af_upper (af_array *, const af_array, bool); /* Backends */ $MIN_VERSION(32)$ af_err af_get_available_backends (int *); af_err af_get_backend_count (unsigned *); af_err af_get_backend_id (af_backend *, const af_array); af_err af_set_backend (const af_backend); $END_MIN$ /* Computer Vision */ $MIN_VERSION(31)$ af_err af_dog (af_array *, const af_array, const int, const int); $END_MIN$ af_err af_fast (af_features *, const af_array, const float, const unsigned, const bool, const float, const unsigned); $MIN_VERSION(32)$ af_err af_gloh (af_features *, af_array *, const af_array, const unsigned, const float, const float, const float, const bool, const float, const float); $END_MIN$ af_err af_hamming_matcher (af_array *, af_array *, const af_array, const af_array, const dim_t, const unsigned); $MIN_VERSION(31)$ af_err af_harris (af_features *, const af_array, const unsigned, const float, const float, const unsigned, const float); $END_MIN$ $MIN_VERSION(32)$ af_err af_homography (af_array *, int *, const af_array, const af_array, const af_array, const af_array, const af_homography_type, const float, const unsigned, const af_dtype); $END_MIN$ af_err af_match_template (af_array *, const af_array, const af_array, const af_match_type); af_err af_orb (af_features *, af_array *, const af_array, const float, const unsigned, const float, const unsigned, const bool); $MIN_VERSION(31)$ af_err af_nearest_neighbour (af_array *, af_array *, const af_array, const af_array, const dim_t, const unsigned, const af_match_type); af_err af_sift (af_features *, af_array *, const af_array, const unsigned, const float, const float, const float, const bool, const float, const float); af_err af_susan (af_features *, const af_array, const unsigned, const float, const float, const float, const unsigned); $END_MIN$ /* Features */ af_err af_create_features (af_features *, dim_t); af_err af_get_features_num (dim_t *, const af_features); af_err af_get_features_orientation (af_array *, const af_features); af_err af_get_features_score (af_array *, const af_features); af_err af_get_features_size (af_array *, const af_features); af_err af_get_features_xpos (af_array *, const af_features); af_err af_get_features_ypos (af_array *, const af_features); af_err af_release_features (af_features); af_err af_retain_features (af_features *, const af_features); /* Image Processing */ af_err af_bilateral (af_array *, const af_array, const float, const float, const bool); af_err af_color_space (af_array *, const af_array, const af_cspace_t, const af_cspace_t); af_err af_dilate (af_array *, const af_array, const af_array); af_err af_dilate3 (af_array *, const af_array, const af_array); af_err af_erode (af_array *, const af_array, const af_array); af_err af_erode3 (af_array *, const af_array, const af_array); af_err af_gaussian_kernel (af_array *, const int, const int, const double, const double); af_err af_gray2rgb (af_array *, const af_array, const float, const float, const float); af_err af_hist_equal (af_array *, const af_array, const af_array); af_err af_histogram (af_array *, const af_array, const unsigned, const double, const double); af_err af_hsv2rgb (af_array *, const af_array); af_err af_maxfilt (af_array *, const af_array, const dim_t, const dim_t, const af_border_type); af_err af_mean_shift (af_array *, const af_array, const float, const float, const unsigned, const bool); af_err af_medfilt (af_array *, const af_array, const dim_t, const dim_t, const af_border_type); af_err af_minfilt (af_array *, const af_array, const dim_t, const dim_t, const af_border_type); af_err af_regions (af_array *, const af_array, const af_connectivity, const af_dtype); af_err af_resize (af_array *, const af_array, const dim_t, const dim_t, const af_interp_type); af_err af_rgb2gray (af_array *, const af_array, const float, const float, const float); af_err af_rgb2hsv (af_array *, const af_array); $MIN_VERSION(31)$ af_err af_rgb2ycbcr (af_array *, const af_array, const af_ycc_std); $END_MIN$ af_err af_rotate (af_array *, const af_array, const float, const bool, const af_interp_type); $MIN_VERSION(31)$ af_err af_sat (af_array *, const af_array); $END_MIN$ af_err af_scale (af_array *, const af_array, const float, const float, const dim_t, const dim_t, const af_interp_type); af_err af_skew (af_array *, const af_array, const float, const float, const dim_t, const dim_t, const af_interp_type, const bool); af_err af_sobel_operator (af_array *, af_array *, const af_array, const unsigned); af_err af_transform (af_array *, const af_array, const af_array, const dim_t, const dim_t, const af_interp_type, const bool); af_err af_translate (af_array *, const af_array, const float, const float, const dim_t, const dim_t, const af_interp_type); $MIN_VERSION(31)$ af_err af_unwrap (af_array *, const af_array, const dim_t, const dim_t, const dim_t, const dim_t, const dim_t, const dim_t, const bool); af_err af_wrap (af_array *, const af_array, const dim_t, const dim_t, const dim_t, const dim_t, const dim_t, const dim_t, const dim_t, const dim_t, const bool); af_err af_ycbcr2rgb (af_array *, const af_array, const af_ycc_std); $END_MIN$ /* Interface */ $MIN_VERSION(32)$ $USES_OPENCL$ af_err afcl_get_context (cl_context *, const bool); af_err afcl_get_device_id (cl_device_id *); af_err afcl_get_queue (cl_command_queue *, const bool); $END_USES_OPENCL$ $USES_CUDA$ af_err afcu_get_native_id (int *, int); af_err afcu_get_stream (cudaStream_t *, int); $END_USES_CUDA$ $END_MIN$ /* IO */ $MIN_VERSION(31)$ af_err af_delete_image_memory (void *); $END_MIN$ af_err af_load_image (af_array *, const char *, const bool); $MIN_VERSION(31)$ af_err af_load_image_memory (af_array *, const void *); $END_MIN$ $MIN_VERSION(32)$ af_err af_load_image_native (af_array *, const char *); $END_MIN$ af_err af_read_array_index (af_array *, const char *, const unsigned); af_err af_read_array_key (af_array *, const char *, const char *); af_err af_read_array_key_check (int *, const char *, const char *); af_err af_save_array (int *, const char *, const af_array, const char *, const bool); af_err af_save_image (const char *, const af_array); $MIN_VERSION(31)$ af_err af_save_image_memory (void **, const af_array, const af_image_format); $END_MIN$ $MIN_VERSION(32)$ af_err af_save_image_native (const char *, const af_array); $END_MIN$ /* Linear Algebra */ af_err af_cholesky (af_array *, int *, const af_array, const bool); af_err af_cholesky_inplace (int *, const af_array, const bool); af_err af_det (double *, double *, const af_array); af_err af_dot (af_array *, const af_array, const af_array, const af_mat_prop, const af_mat_prop); af_err af_inverse (af_array *, const af_array, const af_mat_prop); af_err af_lu (af_array *, af_array *, af_array *, const af_array); af_err af_lu_inplace (af_array *, af_array, const bool); af_err af_matmul (af_array *, const af_array, const af_array, const af_mat_prop, const af_mat_prop); af_err af_norm (double *, const af_array, const af_norm_type, const double, const double); af_err af_qr (af_array *, af_array *, af_array *, const af_array); af_err af_qr_inplace (af_array *, af_array); af_err af_rank (unsigned *, const af_array, const double); af_err af_solve (af_array *, const af_array, const af_array, const af_mat_prop); af_err af_solve_lu (af_array *, const af_array, const af_array, const af_array, const af_mat_prop); $MIN_VERSION(31)$ af_err af_svd (af_array *, af_array *, af_array *, const af_array); af_err af_svd_inplace (af_array *, af_array *, af_array *, const af_array); $END_MIN$ af_err af_transpose (af_array *, af_array, const bool); af_err af_transpose_inplace (af_array, const bool); /* Mathematics */ af_err af_abs (af_array *, const af_array); af_err af_acos (af_array *, const af_array); af_err af_acosh (af_array *, const af_array); af_err af_add (af_array *, const af_array, const af_array, const bool); af_err af_and (af_array *, const af_array, const af_array, const bool); af_err af_arg (af_array *, const af_array); af_err af_asin (af_array *, const af_array); af_err af_asinh (af_array *, const af_array); af_err af_atan (af_array *, const af_array); af_err af_atanh (af_array *, const af_array); af_err af_atan2 (af_array *, const af_array, const af_array, const bool); af_err af_bitand (af_array *, const af_array, const af_array, const bool); af_err af_bitor (af_array *, const af_array, const af_array, const bool); af_err af_bitshiftl (af_array *, const af_array, const af_array, const bool); af_err af_bitshiftr (af_array *, const af_array, const af_array, const bool); af_err af_bitxor (af_array *, const af_array, const af_array, const bool); af_err af_cbrt (af_array *, const af_array); af_err af_ceil (af_array *, const af_array); af_err af_conjg (af_array *, const af_array); af_err af_cos (af_array *, const af_array); af_err af_cosh (af_array *, const af_array); af_err af_cplx (af_array *, const af_array); af_err af_cplx2 (af_array *, const af_array, const af_array, const bool); af_err af_div (af_array *, const af_array, const af_array, const bool); af_err af_eq (af_array *, const af_array, const af_array, const bool); af_err af_erf (af_array *, const af_array); af_err af_erfc (af_array *, const af_array); af_err af_exp (af_array *, const af_array); af_err af_expm1 (af_array *, const af_array); af_err af_factorial (af_array *, const af_array); af_err af_floor (af_array *, const af_array); af_err af_ge (af_array *, const af_array, const af_array, const bool); af_err af_gt (af_array *, const af_array, const af_array, const bool); af_err af_hypot (af_array *, const af_array, const af_array, const bool); af_err af_imag (af_array *, const af_array); af_err af_le (af_array *, const af_array, const af_array, const bool); af_err af_lgamma (af_array *, const af_array); af_err af_lt (af_array *, const af_array, const af_array, const bool); af_err af_log (af_array *, const af_array); af_err af_log10 (af_array *, const af_array); af_err af_log1p (af_array *, const af_array); af_err af_maxof (af_array *, const af_array, const af_array, const bool); af_err af_minof (af_array *, const af_array, const af_array, const bool); af_err af_mod (af_array *, const af_array, const af_array, const bool); af_err af_mul (af_array *, const af_array, const af_array, const bool); af_err af_neq (af_array *, const af_array, const af_array, const bool); af_err af_not (af_array *, const af_array); af_err af_or (af_array *, const af_array, const af_array, const bool); af_err af_pow (af_array *, const af_array, const af_array, const bool); af_err af_real (af_array *, const af_array); af_err af_rem (af_array *, const af_array, const af_array, const bool); af_err af_root (af_array *, const af_array, const af_array, const bool); af_err af_round (af_array *, const af_array); $MIN_VERSION(31)$ AFAPI af_err af_sigmoid (af_array *, const af_array); $END_MIN$ af_err af_sign (af_array *, const af_array); af_err af_sin (af_array *, const af_array); af_err af_sinh (af_array *, const af_array); af_err af_sub (af_array *, const af_array, const af_array, const bool); af_err af_sqrt (af_array *, const af_array); af_err af_tan (af_array *, const af_array); af_err af_tanh (af_array *, const af_array); af_err af_trunc (af_array *, const af_array); af_err af_tgamma (af_array *, const af_array); /* Signal Processing */ af_err af_approx1 (af_array *, const af_array, const af_array, const af_interp_type, const float); af_err af_approx2 (af_array *, const af_array, const af_array, const af_array, const af_interp_type, const float); af_err af_convolve1 (af_array *, const af_array, const af_array, const af_conv_mode, af_conv_domain); af_err af_convolve2 (af_array *, const af_array, const af_array, const af_conv_mode, af_conv_domain); af_err af_convolve2_sep (af_array *, const af_array, const af_array, const af_array, const af_conv_mode); af_err af_convolve3 (af_array *, const af_array, const af_array, const af_conv_mode, af_conv_domain); af_err af_fft (af_array *, const af_array, const double, const dim_t); af_err af_fft_convolve2 (af_array *, const af_array, const af_array, const af_conv_mode); af_err af_fft_convolve3 (af_array *, const af_array, const af_array, const af_conv_mode); $MIN_VERSION(31)$ af_err af_fft_c2r (af_array *, const af_array, const double, const bool); af_err af_fft_inplace (af_array, const double); af_err af_fft_r2c (af_array *, const af_array, const double, const dim_t); $END_MIN$ af_err af_fft2 (af_array *, const af_array, const double, const dim_t, const dim_t); $MINVER(31)$ af_err af_fft2_c2r (af_array *, const af_array, const double, const bool); af_err af_fft2_inplace (af_array, const double); af_err af_fft2_r2c (af_array *, const af_array, const double, const dim_t, const dim_t); $/MINVER$ af_err af_fft3 (af_array *, const af_array, const double, const dim_t, const dim_t, const dim_t); $MIN_VERSION(31)$ af_err af_fft3_c2r (af_array *, const af_array, const double, const bool); af_err af_fft3_inplace (af_array, const double); af_err af_fft3_r2c (af_array *, const af_array, const double, const dim_t, const dim_t, const dim_t); $END_MIN$ af_err af_fir (af_array *, const af_array, const af_array); af_err af_ifft (af_array *, const af_array, const double, const dim_t); $MIN_VERSION(31)$ af_err af_ifft_inplace (af_array, const double); $END_MIN af_err af_ifft2 (af_array *, const af_array, const double, const dim_t, const dim_t); $MIN_VERSION(31)$ af_err af_ifft2_inplace (af_array, const double); $END_MIN$ af_err af_ifft3 (af_array *, const af_array, const double, const dim_t, const dim_t, const dim_t); $MIN_VERSION(31)$ af_err af_ifft3_inplace (af_array, const double); $END_MIN$ af_err af_iir (af_array *, const af_array, const af_array, const af_array); /* Statistics */ af_err af_corrcoef (double *, double *, const af_array, const af_array); af_err af_cov ( af_array *, const af_array, const af_array, const bool); af_err af_mean (af_array *, const af_array, const dim_t); af_err af_mean_all (double *, double *, const af_array); af_err af_mean_all_weighted (double *, double *, const af_array, const af_array); af_err af_mean_weighted (af_array *, const af_array, const af_array, const dim_t); af_err af_median (af_array *, const af_array, const dim_t); af_err af_median_all (double *, double *, const af_array); af_err af_stdev (af_array *, const af_array, const dim_t); af_err af_stdev_all (double *, double *, const af_array); af_err af_var (af_array *, const af_array, const bool, const dim_t); af_err af_var_all (double *, double *, const af_array, const bool); af_err af_var_all_weighted (double *, double *, const af_array, const af_array); af_err af_var_weighted (af_array *, const af_array, const af_array, const dim_t); /* Util */ af_err af_print_array (af_array arr); $MIN_VERSION(31)$ af_err af_print_array_gen (const char *, const af_array, const int); af_err af_array_to_string (char **, const char *, const af_array, const int, const bool); $END_MIN$ /* Vector */ af_err af_accum (af_array *, const af_array, const int); af_err af_all_true (af_array *, const af_array, const int); af_err af_all_true_all (double *, double *, const af_array); af_err af_any_true (af_array *, const af_array, const int); af_err af_any_true_all (double *, double *, const af_array); af_err af_count (af_array *, const af_array, const int); af_err af_count_all (double *, double *, const af_array); af_err af_diff1 (af_array *, const af_array, const int); af_err af_diff2 (af_array *, const af_array, const int); af_err af_gradient (af_array *, af_array *, const af_array); af_err af_imax (af_array *, af_array *, const af_array, const int); af_err af_imax_all (double *, double *, unsigned *, const af_array); af_err af_imin (af_array *, af_array *, const af_array, const int); af_err af_imin_all (double *, double *, unsigned *, const af_array); af_err af_max (af_array *, const af_array, const int); af_err af_max_all (double *, double *, const af_array); af_err af_min (af_array *, const af_array, const int); af_err af_min_all (double *, double *, const af_array); af_err af_product (af_array *, const af_array, const int); af_err af_product_all (double *, double *, const af_array); $MIN_VERSION(31)$ af_err af_product_nan (af_array *, const af_array, const int, const double); af_err af_product_nan_all (double *, double *, const af_array, const double); $END_MIN$ af_err af_set_intersect (af_array *, const af_array, const af_array, const bool); af_err af_set_union (af_array *, const af_array, const af_array, const bool); af_err af_set_unique (af_array *, const af_array, const bool); af_err af_sort (af_array *, const af_array, const unsigned, const bool); af_err af_sort_by_key (af_array *, af_array *, const af_array, const af_array, const unsigned, const bool); af_err af_sort_index (af_array *, af_array *, const af_array, const unsigned, const bool); af_err af_sum (af_array *, const af_array, const int); af_err af_sum_all (double *, double *, const af_array); $MIN_VERSION(31)$ af_err af_sum_nan (af_array *, const af_array, const int, const double); af_err af_sum_nan_all (double *, double *, const af_array, const double); $END_MIN$ af_err af_where (af_array *, const af_array); /* Array Methods */ af_err af_copy_array (af_array *, const af_array); af_err af_eval (af_array); $MIN_VERSION(31)$ af_err af_get_data_ref_count (int *, const af_array); $END_MIN$ af_err af_get_dims (dim_t *, dim_t *, dim_t *, dim_t *, const af_array); af_err af_get_elements (dim_t *, const af_array); af_err af_get_data_ptr (void *, const af_array); af_err af_get_numdims (unsigned *, const af_array); af_err af_get_type (af_dtype *, const af_array); af_err af_is_bool (bool *, const af_array); af_err af_is_column (bool *, const af_array); af_err af_is_complex (bool *, const af_array); af_err af_is_double (bool *, const af_array); af_err af_is_empty (bool *, const af_array); af_err af_is_floating (bool *, const af_array); af_err af_is_integer (bool *, const af_array); af_err af_is_real (bool *, const af_array); af_err af_is_realfloating (bool *, const af_array); af_err af_is_row (bool *, const af_array); af_err af_is_scalar (bool *, const af_array); af_err af_is_single (bool *, const af_array); af_err af_is_vector (bool *, const af_array); af_err af_release_array (af_array); af_err af_retain_array (af_array *, const af_array); af_err af_write_array (af_array, const void *, const size_t, af_source); /* Assign / Index */ af_err af_assign_gen (af_array *, const af_array, const dim_t, const af_index_t *, const af_array); af_err af_assign_seq (af_array *, const af_array, const unsigned, const af_seq * const, const af_array); $MIN_VERSION(32)$ af_err af_create_indexers (af_index_t **); $END_MIN$ af_err af_index (af_array *, const af_array, const unsigned, const af_seq * const); af_err af_index_gen (af_array *, const af_array, const dim_t, const af_index_t *); af_err af_lookup (af_array *, const af_array, const af_array, const unsigned); $MIN_VERSION(32)$ af_err af_release_indexers (af_index_t *); af_err af_set_array_indexer (af_index_t *, const af_array, const dim_t); af_err af_set_seq_indexer (af_index_t *, const af_seq *, const dim_t, const bool); af_err af_set_seq_param_indexer (af_index_t *, const double, const double, const double, const dim_t, const bool); $END_MIN$ af_seq af_make_seq (double, double, double); static const af_seq af_span = {1, 1, 0}; /* Device */ af_err af_alloc_device (void **, const dim_t); af_err af_alloc_pinned (void **, const dim_t); af_err af_device_gc (); af_err af_device_info (char *, char *, char *, char *); af_err af_device_mem_info (size_t *, size_t *, size_t *, size_t *); af_err af_free_device (void *); af_err af_free_pinned (void *); af_err af_get_device (int *); af_err af_get_device_count (int *); af_err af_get_device_ptr (void **, const af_array); af_err af_get_dbl_support (bool *, const int); af_err af_get_mem_step_size (size_t *); af_err af_info (); $MIN_VERSION(31)$ af_err af_lock_device_ptr (const af_array); $END_MIN$ af_err af_set_device (const int); af_err af_set_mem_step_size (const size_t); af_err af_sync (const int); $MIN_VERSION(31)$ af_err af_unlock_device_ptr (const af_array); $END_MIN$ /* Helper */ af_err af_cast (af_array *, const af_array, const af_dtype); af_err af_isinf (af_array *, const af_array); af_err af_iszero (af_array *, const af_array); /* Move / Reorder */ af_err af_flat (af_array *, const af_array); af_err af_flip (af_array *, const af_array, const unsigned); af_err af_join (af_array *, const int, const af_array, const af_array); af_err af_join_many (af_array *, const int, const unsigned, const af_array *); af_err af_moddims (af_array *, const af_array, const unsigned, const dim_t *); af_err af_reorder (af_array *, const af_array, const unsigned, const unsigned, const unsigned, const unsigned); $MIN_VERSION(31)$ af_err af_replace (af_array, const af_array, const af_array); af_err af_replace_scalar (af_array, const af_array, const double); af_err af_select (af_array *, const af_array, const af_array, const af_array); af_err af_select_scalar_r (af_array *, const af_array, const af_array, const double); af_err af_select_scalar_l (af_array *, const af_array, const double, const af_array); $END_MIN$ af_err af_shift (af_array *, const af_array, const int, const int, const int, const int); af_err af_tile (af_array *, const af_array, const unsigned, const unsigned, const unsigned, const unsigned); /* Draw */ af_err af_draw_hist (const af_window, const af_array, const double, const double, const af_cell *); af_err af_draw_image (const af_window, const af_array, const af_cell *); af_err af_draw_plot (const af_window, const af_array, const af_array, const af_cell *); $MIN_VERSION(32)$ af_err af_draw_plot3 (const af_window, const af_array, const af_cell *); $END_MIN$ $MIN_VERSION(32.1)$ af_err af_draw_surface (const af_window, const af_array, const af_array, const af_array, const af_cell *); $END_MIN$ /* Window */ af_err af_create_window (af_window *, const int, const int, const char * const); af_err af_destroy_window (const af_window); af_err af_grid (const af_window, const int, const int); af_err af_is_window_closed (bool *, const af_window); af_err af_set_position (const af_window, const unsigned, const unsigned); $MIN_VERSION(31)$ af_err af_set_size (const af_window, const unsigned, const unsigned); $END_MIN$ af_err af_set_title (const af_window, const char * const); af_err af_show (const af_window); ]]):gsub("%$MIN_VERSION%((%d+)%.?(%d*)%)%$(.-)%$END_MIN%$", function (version, patch_id, code) version, patch_id = tonumber(version), tonumber(patch_id) or -1 if Version >= version and (Version > version or Patch >= patch_id) then return code else return "" end end):gsub("%$USES_CUDA%$(.-)%END_USES_CUDA%$", function (code) -- strip CUDA if not supported return UsesCUDA and code or "" end):gsub("%$USES_OPENCL%$(.-)%$END_USES_OPENCL%$", function (code) -- strip OpenCL if not supported return UsesOpenCL and code or "" end) ffi.cdef(def) return af
require "ircmess" for i=1, 50000 do s = ircmess.parse(":cyka.yolo-swag.com 001 Xena :Welcome to IRC!\r\n") assert(s.verb == "001") assert(s.source == "cyka.yolo-swag.com") assert(#s.argv == 2) assert(s.argv[1] == "Xena") s = ircmess.parse("PING :cyka.yolo-swag.com") assert(s.source == "") assert(s.verb == "PING") assert(#s.argv == 1) assert(s.argv[1] == "cyka.yolo-swag.com") s = ircmess.parse(":cyka.yolo-swag.com 003 Swaglogbot :This server was created Mon Apr 7 2014 at 2:06:11 EDT") assert(s.source == "cyka.yolo-swag.com") assert(s.verb == "003") assert(#s.argv == 2) assert(s.argv[1] == "Swaglogbot") end print("All tests passed!")
Spectator = { } function Spectator:OnInit() System.Log("spectator init"); end function Spectator:OnShutDown() end function Spectator:OnUpdate( DeltaTime ) end function Spectator:OnContact( Entity ) end function Spectator:OnEvent( EventId, Params ) end function Spectator:OnSave( props ) end function Spectator:OnLoad( props ) end
--[[ Reportamus.lua --]] local Reportamus, dbg, dbgf = Object:newClass{ className = "Reportamus", register = true } --- Constructor for extending class. -- function Reportamus:newClass( t ) return Object.newClass( self, t ) end --- Constructor for new instance. -- function Reportamus:new( t ) local o = Object.new( self, t ) return o end function Reportamus:one() app:show( self:toString() .. " one" ) end function Reportamus:_getKeywordPath( keyword ) if self.lookup[keyword] then return self.lookup[keyword] end local comp = { keyword:getName() } local parent = keyword:getParent() while parent do comp[#comp + 1] = parent:getName() parent = parent:getParent() end tab:reverseInPlace( comp ) local kwPath = "/" .. table.concat( comp, "/" ) self.lookup[keyword] = kwPath return kwPath end local _asdf function Reportamus:keywordReport( title ) app:call( Service:new{ name=title, async=true, progress=true, guard=App.guardVocal, main=function( call ) call:initStats{ 'nil', '0', '1', '2', '3', '4', '5', 'bad' } self.lookup = {} call:setCaption( "Dialog box needs your attention..." ) local targetPhotos = catalog:getMultipleSelectedOrAllPhotos() if #targetPhotos == 0 then app:show{ warning="No photos." } call:cancel() return end local allPhotos = catalog:getAllPhotos() local button = app:show{ confirm="Create Keyword Report? (report will be available for copy to clipboard via dialog box).", buttons = { dia:btn( str:fmtx( "Within Filmstrip (^1)", str:nItems( #targetPhotos, "photos" ) ), 'ok' ), dia:btn( str:fmtx( "Whole Catalog (^1)", str:nItems( #allPhotos, "photos" ) ), 'other' ) }, actionPrefKey = "Create keyword report", } if button == 'cancel' then call:cancel() return end local limited if button == 'ok' then -- target-photos already set. limited = tab:createSet( targetPhotos ) elseif button == 'other' then targetPhotos = allPhotos -- not limited. else error( "bad button" ) end local inclPhotos = app:getPref( 'includePhotos' ) local inclEmpties = not limited and app:getPref( 'includeEmptyKeywords' ) local cachePhotos if not limited or inclEmpties then cachePhotos = allPhotos else -- limited and not including empties. cachePhotos = targetPhotos end call:setCaption( "Acquiring a batch of keyword metadata..." ) local cache = lrMeta:createCache{ photos=cachePhotos, rawIds={ 'path', 'keywords', 'rating', 'isVirtualCopy' }, fmtIds={ 'copyName' } } call:setCaption( "Creating report..." ) local keywordTable = {} -- note: incl-photos is not considered until 2nd phase. --[[ obs: save for a while... if limited and not inclEmpties then -- performance boost in case only considering photo keywords. for i, photo in ipairs( targetPhotos ) do local keywords = cache:getRawMetadata( photo, 'keywords' ) for j, keyword in ipairs( keywords ) do local keywordPath = self:_getKeywordPath( keyword ) local photos = keywordTable[keywordPath] if photos == nil then keywordTable[keywordPath] = {} photos = keywordTable[keywordPath] end photos[#photos + 1] = photo end end else -- gotta go through all of 'em. --]] local addKids -- forward reference local function addKid( parentPath, kid ) local photos = kid:getPhotos() local keywordPath = parentPath.."/"..kid:getName() -- self:_getKeywordPath( kid ) if #photos > 0 or inclEmpties then if limited then local include = {} for i, photo in ipairs( photos ) do if limited[photo] then include[#include + 1] = photo end end if #include > 0 or inclEmpties then keywordTable[keywordPath] = include else app:logv( "Keyword has no photos in the target set - ignoring '^1'", keywordPath ) end else keywordTable[keywordPath] = photos end else app:logv( "Keyword has no photos - ignoring '^1'", keywordPath ) end addKids( parentPath.."/"..kid:getName(), kid:getChildren() ) end function addKids( parentPath, kids ) -- local for i, kid in ipairs( kids ) do addKid( parentPath, kid ) end end addKids( "", catalog:getKeywords() ) --end -- 2nd phase: local b = {} -- line buffer. local sortFunc local sort local function customSort( one, two ) --Debug.logn( LrPathUtils.leafName( one ), LrPathUtils.leafName( two ) ) return sortFunc { keywordTable = keywordTable, keywordPathOne = one, keywordPathTwo = two } end sortFunc = app:getPref{ name='sortFunc', expectedType='function', default=nil } if not sortFunc then app:log( "Using default keyword sort order." ) sort = function( one, two ) if LrPathUtils.leafName( two ) > LrPathUtils.leafName( one ) then return true end end else app:log( "Using custom keyword sort order." ) sort = customSort end local inclBlanks = app:getPref( 'includeBlankLines' ) local kwCount = tab:countItems( keywordTable ) local index = 0 local photoSeen = {} local sep = app:getPref( 'separator' ) for keywordPath, photos in tab:sortedPairs( keywordTable, sort ) do call:setPortionComplete( index, kwCount ) index = index + 1 repeat assert( #photos > 0 or inclEmpties, "?" ) local stats = Call:newStats{ 'nil', '0', '1', '2', '3', '4', '5', 'bad' } -- per-keyword stats. local maxRating = 0 b[#b + 1] = "" -- reserve slot for hdr. local hdrIndex = #b for i, photo in ipairs( photos ) do if inclPhotos then b[#b + 1] = cat:getPhotoNameDisp( photo, true, cache ) end local rating = cache:getRawMetadata( photo, 'rating' ) if rating ~= nil then local sRating = str:to( rating ) if rating ~= 0 then if rating <= 5 then local stars = string.rep( '*', rating ) stats:incrStat( sRating ) call:incrStat( sRating ) b[#b] = b[#b].." "..stars if rating > maxRating then maxRating = rating end else stats:incrStat( 'bad' ) if not photoSeen[photo] then call:incrStat( 'bad' ) end end else stats:incrStat( '0' ) if not photoSeen[photo] then call:incrStat( '0' ) end end else stats:incrStat( 'nil' ) if not photoSeen[photo] then call:incrStat( 'nil' ) end end photoSeen[photo] = true end local rb = {} if stats:getStat( 'nil' ) > 0 then rb[#rb + 1] = str:fmtx( "unrated: ^1", stats:getStat( 'nil' ) ) end if stats:getStat( '0' ) > 0 then rb[#rb + 1] = str:fmtx( "0: ^1", stats:getStat( '0' ) ) end if stats:getStat( '1' ) > 0 then rb[#rb + 1] = str:fmtx( "* ^1", stats:getStat( '1' ) ) end if stats:getStat( '2' ) > 0 then rb[#rb + 1] = str:fmtx( "** ^1", stats:getStat( '2' ) ) end if stats:getStat( '3' ) > 0 then rb[#rb + 1] = str:fmtx( "*** ^1", stats:getStat( '3' ) ) end if stats:getStat( '4' ) > 0 then rb[#rb + 1] = str:fmtx( "**** ^1", stats:getStat( '4' ) ) end if stats:getStat( '5' ) > 0 then rb[#rb + 1] = str:fmtx( "***** ^1", stats:getStat( '5' ) ) end if stats:getStat( 'bad' ) > 0 then rb[#rb + 1] = str:fmtx( "bad rating: ^1", stats:getStat( 'bad' ) ) end local ratings = table.concat( rb, " | " ) b[hdrIndex] = str:fmtx( "^1 - ^2, max rating: ^3 (^4)", keywordPath, str:nItems( #photos, "photos" ), maxRating, ratings ) if inclPhotos and inclBlanks then b[#b + 1] = sep end until true if call:isQuit() then return end end call:setPortionComplete( 1 ) local contents = table.concat( b, sep ) call:setCaption( "Large reports take time to settle into dialog box..." ) local ok = dialog:putTextOnClipboard{ title="Copy Keyword Report To Clipboard", contents=contents, dataName = "Report Info" } if ok then app:logv( "You promised text was copied to clipboard." ) else app:logv( "You may have copied text to clipboard, but wouldn't swear to it." ) end end, finale=function( call ) if call.status and not call:isCanceled() then app:log() app:log( "Totals:" ) app:logStat( "^1 unrated", call:getStat( 'nil' ), "photos" ) for i = 0, 5 do if call:getStat( str:to( i ) ) > 0 then app:log( "Rating ^1: ^2", i, str:nItems( call:getStat( str:to( i ) ), "photos" ) ) end end app:logStat( "^1 with bad rating value.", call:getStat( 'bad' ), "photos" ) --app:log() end --Debug.showLogFile() end } ) end return Reportamus
-- Copyright (C) 2019 Igara Studio S.A. -- -- This file is released under the terms of the MIT license. -- Read LICENSE.txt for more information. local fs = app.fs local sep = fs.pathSeparator assert('' == fs.filePath('first.png')) assert('path' == fs.filePath('path/second.png')) assert('C:\\path' == fs.filePath('C:\\path\\third.png')) assert('first.png' == fs.fileName('first.png')) assert('second.png' == fs.fileName('path/second.png')) assert('third.png' == fs.fileName('C:\\path\\third.png')) assert('png' == fs.fileExtension('path/file.png')) assert('first' == fs.fileTitle('first.png')) assert('second' == fs.fileTitle('path/second.png')) assert('third' == fs.fileTitle('C:\\path\\third.png')) assert('first' == fs.filePathAndTitle('first.png')) assert('path/second' == fs.filePathAndTitle('path/second.png')) assert('C:\\path\\third' == fs.filePathAndTitle('C:\\path\\third.png')) assert('hi/bye' == fs.joinPath('hi/', 'bye')) assert('hi/bye' .. sep .. 'smth.png' == fs.joinPath('hi/', 'bye', 'smth.png')) local pwd = fs.currentPath assert(pwd ~= nil) assert(fs.isDirectory(pwd)) assert(not fs.isFile(pwd)) assert(fs.isFile(fs.joinPath(pwd, 'run-tests.sh'))) do local runTestsFound = false local readmeFound = false local files = fs.listFiles(pwd) for i in pairs(files) do if files[i] == 'run-tests.sh' then runTestsFound = true elseif files[i] == 'README.md' then readmeFound = true end local fullFs = fs.joinPath(pwd, files[i]) if fs.isFile(fullFs) then assert(fs.fileSize(fullFs) > 0) end end assert(runTestsFound) assert(readmeFound) end -- Create directories do assert(fs.makeDirectory("_tmp")) assert(fs.isDirectory("_tmp")) assert(fs.makeAllDirectories("_tmp/a/b")) assert(fs.isDirectory("_tmp/a")) assert(fs.isDirectory("_tmp/a/b")) assert(fs.removeDirectory("_tmp/a/b")) assert(not fs.isDirectory("_tmp/a/b")) assert(fs.isDirectory("_tmp/a")) assert(not fs.removeDirectory("_tmp")) -- Should fail assert(fs.isDirectory("_tmp/a")) assert(fs.isDirectory("_tmp")) assert(fs.removeDirectory("_tmp/a")) assert(fs.removeDirectory("_tmp")) assert(not fs.isDirectory("_tmp/a")) assert(not fs.isDirectory("_tmp")) end
return { ["quiet"] = true, ["compress"] = "bz2" }
local cfg = {} -- define market types like garages and weapons -- _config: blipid, blipcolor, permissions (optional, only users with the permission will have access to the market) cfg.market_types = { ["Mercado"] = { _config = {blipid=52, blipcolor=2}, -- list itemid => price -- Drinks ["milk"] = 2, ["water"] = 2, ["coffee"] = 4, ["tea"] = 4, ["icetea"] = 8, ["orangejuice"] = 8, ["gocagola"] = 12, ["redgull"] = 12, ["lemonlimonad"] = 14, ["vodka"] = 30, --Food ["bread"] = 2, ["donut"] = 2, ["tacos"] = 8, ["sandwich"] = 14, ["kebab"] = 20, ["pdonut"] = 65, }, ["Samu"] = { _config = {blipid=403, blipcolor=49, permissions={"emergency.market"}}, ["medkit"] = 0, ["dipiroca"] = 0, ["nocucedin"] = 0, ["paracetanal"] = 0, ["decupramim"] = 0, ["buscopau"] = 0, ["navagina"] = 0, ["analdor"] = 0, ["sefodex"] = 0, ["phodac"] = 0, ["danec"] = 0, ["cotovelol"]= 0, ["nokusin"] = 0, ["viagral"] = 0, ["glicoanal"] = 0, ["quigosado"] = 0 }, ["Ferramentas"] = { _config = {blipid=255, blipcolor=5}, ["scubagear"] = 5000, ["algemas"] = 500, ["vendaolhos"] = 200, }, ["Mecanico"] = { _config = {blipid=402, blipcolor=47, permissions={"repair.market"}}, ["repairkit"] = 50 } } -- list of markets {type,x,y,z} cfg.markets = { {"Mercado",128.1410369873, -1286.1120605469, 29.281036376953}, {"Mercado",-47.522762298584,-1756.85717773438,29.4210109710693}, {"Mercado",25.7454013824463,-1345.26232910156,29.4970207214355}, {"Mercado",1135.57678222656,-981.78125,46.4157981872559}, {"Mercado",1163.53820800781,-323.541320800781,69.2050552368164}, {"Mercado",374.190032958984,327.506713867188,103.566368103027}, {"Mercado",2555.35766601563,382.16845703125,108.622947692871}, {"Mercado",2676.76733398438,3281.57788085938,55.2411231994629}, {"Mercado",1960.50793457031,3741.84008789063,32.3437385559082}, {"Mercado",1393.23828125,3605.171875,34.9809303283691}, {"Mercado",1166.18151855469,2709.35327148438,38.15771484375}, {"Mercado",547.987609863281,2669.7568359375,42.1565132141113}, {"Mercado",1698.30737304688,4924.37939453125,42.0636749267578}, {"Mercado",1729.54443359375,6415.76513671875,35.0372200012207}, {"Mercado",-3243.9013671875,1001.40405273438,12.8307056427002}, {"Mercado",-2967.8818359375,390.78662109375,15.0433149337769}, {"Mercado",-3041.17456054688,585.166198730469,7.90893363952637}, {"Mercado",-1820.55725097656,792.770568847656,138.113250732422}, {"Mercado",-1486.76574707031,-379.553985595703,40.163387298584}, {"Mercado",-1223.18127441406,-907.385681152344,12.3263463973999}, {"Mercado",-707.408996582031,-913.681701660156,19.2155857086182}, {"Samu", 310.36694335938,-598.89642333984,43.291820526123}, {"Mecanico",-231.54925537109,-1378.5734863281,31.258247375488}, {"Ferramentas",22.58203125,-1109.8516845703,29.793336868286} } return cfg
function on_activate(parent, ability) local targets = parent:targets():hostile():visible() local targeter = parent:create_targeter(ability) targeter:set_selection_visible() targeter:add_all_selectable(targets) targeter:add_all_effectable(targets) targeter:activate() end function on_target_select(parent, ability, targets) local target = targets:first() ability:activate(parent) game:play_sfx("sfx/disenchant") local stats = parent:stats() local amount = 10 + stats.caster_level / 2 + stats.intellect_bonus / 4 local effect = target:create_effect(ability:name(), ability:duration()) effect:set_tag("assay") effect:add_num_bonus("defense", -amount) effect:add_num_bonus("fortitude", -amount) effect:add_num_bonus("reflex", -amount) effect:add_num_bonus("will", -amount) if parent:ability_level(ability) > 1 then effect:add_num_bonus("armor", -5 - stats.caster_level - stats.intellect_bonus / 3) end local gen = target:create_particle_generator("arrow_down") gen:set_moves_with_parent() gen:set_position(gen:param(0.0), gen:param(-1.5)) gen:set_particle_size_dist(gen:fixed_dist(0.5), gen:fixed_dist(0.5)) gen:set_gen_rate(gen:param(6.0)) gen:set_particle_position_dist(gen:dist_param(gen:uniform_dist(-0.7, 0.7), gen:uniform_dist(-0.1, 0.1)), gen:dist_param(gen:fixed_dist(0.0), gen:uniform_dist(1.0, 1.5))) gen:set_particle_duration_dist(gen:fixed_dist(0.75)) gen:set_color(gen:param(1.0), gen:param(0.2), gen:param(0.1)) effect:add_anim(gen) effect:apply() end
object_tangible_meatlump_event_meatlump_weapon_palette_01_03 = object_tangible_meatlump_event_shared_meatlump_weapon_palette_01_03:new { } ObjectTemplates:addTemplate(object_tangible_meatlump_event_meatlump_weapon_palette_01_03, "object/tangible/meatlump/event/meatlump_weapon_palette_01_03.iff")
-- fixparse.lua -- -- Uses BitMaul to handle FIX ASCII -- local FixFields = require'fixtypes' -- The dissector ; tells PDURecord about message boundaries. -- local FixDissector = { -- how to get the next record -- 1st we get message length 9=?? -- 2nd we determine PDU ends at message_length from above -- what_next = function( tbl, pdur, swbuf) if tbl.state=='init' then pdur:want_to_pattern("9=%d+\1") elseif tbl.state=='get_full_record' then pdur:want_next(tbl.moredata) end end, -- handle a reassembled record -- we just print the fields here on_record = function( tbl, pdur, strbuf) if tbl.state=='init' then tbl.state='get_full_record' tbl.header = strbuf -- msg size 9=88 local f,l,bytes = strbuf:find("9=(%d+)\1") tbl.moredata = tonumber(bytes) + 7 elseif tbl.state=='get_full_record' then tbl.state='init' local resource={} for k,v in strbuf:gmatch("(%w+)=([^\1]+)\1") do resource[#resource+1] = (FixFields[k].."="..v) end -- generate a Resource - in Trisul a LOG entry is a RESOURCE -- if pdur.engine then pdur.engine:add_resource("{7D1B9296-BF19-403C-0497-E002FEBB385B}",pdur.flowkey:id(), "FIX log", table.concat(resource,",")) else print("-------------------------") print(table.concat(resource,"\n")) end end end , } -- so return a new dissector -- return { new= function(key) local p = setmetatable( {state="init", moredata=0}, { __index = FixDissector}) return p end }
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA -- weapon_vape_american.lua -- Defines a vape which emits red, white, and blue clouds and plays Donald Trump sounds -- Vape SWEP by Swamp Onions - http://steamcommunity.com/id/swamponions/ if CLIENT then include('weapon_vape/cl_init.lua') else include('weapon_vape/shared.lua') end SWEP.PrintName = "American Vape" SWEP.Instructions = "LMB: Rip Fat Clouds\n (Hold and release)\nRMB: Bing Bong\nReload: MAGA\n\nA patriotic vape made in honor of President Trump." SWEP.VapeID = 7 SWEP.VapeAccentColor = Vector(0.5, 0.5, 0.5) --tells the matproxy to substitute red/white/blue fader (todo: change how this works) SWEP.VapeTankColor = Vector(-2, -2, -2) function SWEP:SecondaryAttack() --this makes it so the "bing bong" sounds the same to everyone instead of the owner hearing a different noise due to randomness if CLIENT then return else SuppressHostEvents(NULL) end if GetConVar("vape_block_sounds"):GetBool() then return end local pitch = 100 + (self.SoundPitchMod or 0) + (self.Owner:Crouching() and 40 or 0) + math.Rand(-25, 25) self:ExtEmitSound("vapebing" .. tostring(math.random(1, 2)) .. ".wav", { pitch = pitch, speech = -1 }) end function SWEP:Reload() if GetConVar("vape_block_sounds"):GetBool() then return end if self.reloading then return end self.reloading = true timer.Simple(0.5, function() self.reloading = false end) local pitch = 100 + (self.SoundPitchMod or 0) + (self.Owner:Crouching() and 40 or 0) self:ExtEmitSound("vapemaga.wav", { pitch = pitch, speech = -1 }) end
return function() local CoreGui = game:GetService("CoreGui") local CorePackages = game:GetService("CorePackages") local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies) local Roact = InGameMenuDependencies.Roact local Rodux = InGameMenuDependencies.Rodux local RoactRodux = InGameMenuDependencies.RoactRodux local UIBlox = InGameMenuDependencies.UIBlox local InGameMenu = script.Parent.Parent.Parent local Localization = require(InGameMenu.Localization.Localization) local LocalizationProvider = require(InGameMenu.Localization.LocalizationProvider) local reducer = require(InGameMenu.reducer) local AppDarkTheme = require(CorePackages.AppTempCommon.LuaApp.Style.Themes.DarkTheme) local AppFont = require(CorePackages.AppTempCommon.LuaApp.Style.Fonts.Gotham) local appStyle = { Theme = AppDarkTheme, Font = AppFont, } local RobloxGui = CoreGui:WaitForChild("RobloxGui") local GetFixGraphicsQuality = require(RobloxGui.Modules.Flags.GetFixGraphicsQuality) local SendNotificationInfo = Instance.new("BindableEvent") SendNotificationInfo.Name = "SendNotificationInfo" SendNotificationInfo.Parent = RobloxGui local GraphicsQualityEntry = require(script.Parent.GraphicsQualityEntry) local UserGameSettings = UserSettings():GetService("UserGameSettings") local RenderSettings = settings().Rendering it("should create and destroy without errors", function() local element = Roact.createElement(RoactRodux.StoreProvider, { store = Rodux.Store.new(reducer) }, { ThemeProvider = Roact.createElement(UIBlox.Core.Style.Provider, { style = appStyle, }, { LocalizationProvider = Roact.createElement(LocalizationProvider, { localization = Localization.new("en-us"), }, { GraphicsQualityEntry = Roact.createElement(GraphicsQualityEntry, { LayoutOrder = 2, }), }), }), }) local instance = Roact.mount(element) UserGameSettings.SavedQualityLevel = 10 RenderSettings.QualityLevel = 5 Roact.unmount(instance) end) it("should set the rendering setting to the saved quality level when initalized", function() local element = Roact.createElement(RoactRodux.StoreProvider, { store = Rodux.Store.new(reducer) }, { ThemeProvider = Roact.createElement(UIBlox.Core.Style.Provider, { style = appStyle, }, { LocalizationProvider = Roact.createElement(LocalizationProvider, { localization = Localization.new("en-us"), }, { GraphicsQualityEntry = Roact.createElement(GraphicsQualityEntry, { LayoutOrder = 2, }), }), }), }) if GetFixGraphicsQuality() then UserGameSettings.GraphicsQualityLevel = 11 local instance = Roact.mount(element) expect(RenderSettings.QualityLevel).to.equal(Enum.QualityLevel.Level11) Roact.unmount(instance) UserGameSettings.GraphicsQualityLevel = 21 instance = Roact.mount(element) expect(RenderSettings.QualityLevel).to.equal(Enum.QualityLevel.Level21) Roact.unmount(instance) else UserGameSettings.SavedQualityLevel = Enum.SavedQualitySetting.QualityLevel2 local instance = Roact.mount(element) expect(RenderSettings.QualityLevel).to.equal(Enum.QualityLevel.Level03) Roact.unmount(instance) UserGameSettings.SavedQualityLevel = Enum.SavedQualitySetting.QualityLevel10 instance = Roact.mount(element) expect(RenderSettings.QualityLevel).to.equal(Enum.QualityLevel.Level21) Roact.unmount(instance) end end) end
-- craft ui -- global CraftList local entity_name=Pow.currentFile() local _=BaseEntity.new(entity_name,true) local _craftables=nil --_.drawUnscaledUi=function() -- love.graphics.print(entity_name.."unscaled") --end _.draw_ui=function() -- overlay love.graphics.setColor(0, 0.2, 0.2, 0.8) local width, height = love.window.getMode( ) love.graphics.rectangle("fill",0,0,width,height) love.graphics.setColor( 1, 1, 1, 1) -- items local x=16 local y=16 for k,craftable in pairs(_craftables) do local craftable_name=craftable.name local icon=Img.get(craftable_name) love.graphics.draw(icon,x,y) -- todo: not calc this at draw craftable.x=x craftable.y=y craftable.w=icon:getWidth() craftable.h=icon:getHeight() love.graphics.rectangle("line", x, y,craftable.w, craftable.h) y=y+24 end -- love.graphics.print("wasted",94,116) end _.set=function(craftables) _craftables=craftables end _.mouse_pressed_exclusive=true local _is_open=false _.open=function() if _is_open then return end Entity.add(CraftList) _is_open=true end _.close=function() if not _is_open then return end Entity.remove(CraftList) _is_open=false end _.mousePressed=function(gameX,gameY,button,istouch) if button~=1 then _.close() end local ui_x,ui_y=Pow.get_ui_coords(gameX,gameY) -- todo: generic bbox hit for k,craftable in pairs(_craftables) do local x1=craftable.x local x2=x1+craftable.w if ui_x>x1 and ui_x<x2 then local y1=craftable.y local y2=y1+craftable.h if ui_y>y1 and ui_y<y2 then log("clicked:"..craftable.name) -- todo: lock until server response local event=Event.new("craft_request") event.target="server" event.craftable=craftable Event.process(event) end end end end return _
require "helper" function AmielF2() activateWin(AmielWin) delay(100) pressFx(AmielWin,2) -- if getWindowCount()>2 then -- activateWin(AmielWin) -- delay(100) -- pressFx(AmielWin,2) --end activateWin(MainWin) end; function AmielMana() activateWin(AmielWin) delay(100) pressFx(AmielWin,1) -- if getWindowCount()>2 then -- activateWin(AmielWin) -- delay(100) -- pressFx(AmielWin,2) --end activateWin(MainWin) end registerHotKey("ctrl+q","AmielF2"); registerHotKey("ctrl+e","AmielMana");
test_run = require('test_run').new() engine = test_run:get_cfg('engine') _ = box.space._session_settings:update('sql_default_engine', {{'=', 2, engine}}) -- Forbid multistatement queries. box.execute('select 1;') box.execute('select 1; select 2;') box.execute('create table t1 (id INT primary key); select 100;') box.space.t1 == nil box.execute(';') box.execute('') box.execute(' ;') box.execute('\n\n\n\t\t\t ') -- gh-3820: only table constraints can have a name. -- box.execute('CREATE TABLE test (id INTEGER PRIMARY KEY, b INTEGER CONSTRAINT c1 NULL)') box.execute('CREATE TABLE test (id INTEGER PRIMARY KEY, b INTEGER CONSTRAINT c1 DEFAULT 300)') box.execute('CREATE TABLE test (id INTEGER PRIMARY KEY, b TEXT CONSTRAINT c1 COLLATE "binary")') -- Make sure that type of literals in meta complies with its real -- type. For instance, typeof(0.5) is number, not integer. -- box.execute('SELECT 1;') box.execute('SELECT 1.5;') box.execute('SELECT 1.0;') box.execute('SELECT 1.5e0;') box.execute('SELECT 1e0;') box.execute('SELECT \'abc\';') box.execute('SELECT X\'4D6564766564\'') -- -- gh-4139: assertion when reading a temporary space. -- format = {{name = 'id', type = 'integer'}} s = box.schema.space.create('s',{format=format, temporary=true}) i = s:create_index('i') box.execute('select * from "s"') s:drop() -- -- gh-4267: Full power of vdbe_field_ref -- Tarantool's SQL internally stores data offset for all acceded -- fields. It also keeps a bitmask of size 64 with all initialized -- slots in actual state to find the nearest left field really -- fast and parse tuple from that position. For fieldno >= 64 -- bitmask is not applicable, so it scans data offsets area in -- a cycle. -- -- The test below covers a case when this optimisation doesn't -- work and the second lookup require parsing tuple from -- beginning. --- format = {} t = {} for i = 1, 70 do \ format[i] = {name = 'FIELD'..i, type = 'unsigned'} \ t[i] = i \ end s = box.schema.create_space('TEST', {format = format}) pk = s:create_index('pk', {parts = {70}}) s:insert(t) box.execute('SELECT field70, field64 FROM test') -- In the case below described optimization works fine. pk:alter({parts = {66}}) box.execute('SELECT field66, field68, field70 FROM test') box.space.TEST:drop() -- gh-4933: Make sure that autoindex optimization is used. box.execute('CREATE TABLE t1(i INT PRIMARY KEY, a INT);') box.execute('CREATE TABLE t2(i INT PRIMARY KEY, b INT);') for i = 1, 10240 do\ box.execute('INSERT INTO t1 VALUES ($1, $1);', {i})\ box.execute('INSERT INTO t2 VALUES ($1, $1);', {i})\ end box.execute('EXPLAIN QUERY PLAN SELECT a, b FROM t1, t2 WHERE a = b;') -- gh-5592: Make sure that diag is not changed with the correct query. box.execute('SELECT a;') diag = box.error.last() box.execute('SELECT * FROM (VALUES(true));') diag == box.error.last() -- exclude_null + SQL correctness box.execute([[CREATE TABLE j (s1 INT PRIMARY KEY, s2 STRING, s3 VARBINARY)]]) s = box.space.J i = box.space.J:create_index('I3',{parts={2,'string', exclude_null=true}}) box.execute([[INSERT INTO j VALUES (1,NULL,NULL), (2,'',X'00');]]) box.execute([[SELECT * FROM j;]]) box.execute([[SELECT * FROM j INDEXED BY I3;]]) box.execute([[SELECT COUNT(*) FROM j GROUP BY s2;]]) box.execute([[SELECT COUNT(*) FROM j INDEXED BY I3;]]) box.execute([[UPDATE j INDEXED BY i3 SET s2 = NULL;]]) box.execute([[INSERT INTO j VALUES (3, 'a', X'33');]]) box.execute([[SELECT * FROM j;]]) box.execute([[SELECT * FROM j INDEXED BY I3;]]) box.execute([[UPDATE j INDEXED BY i3 SET s3 = NULL;]]) s:select{} s:drop()
-- Script Description fx_version 'cerulean' games { 'gta5' } author 'lowheartrate & Slyforn' description 'Street Label by lowheartrate' version '1.1.0' -- Client Scripts client_scripts { 'configuration.lua', 'client.lua' } ui_page('html/index.html') files({ 'html/index.html', 'html/listener.js', 'html/styles.css', 'html/font-face.css', 'html/dynamic.css' })
local image = require 'image' local path = require 'path' local function newwriter() return { bytes = {}, write8 = function( self, x ) self.bytes[ #self.bytes + 1 ] = string.char( x & 255 ) end, write16 = function( self, x ) self.bytes[ #self.bytes + 1 ] = string.char( ( x >> 8 ) & 255, x & 255 ) end, write32 = function( self, x ) self.bytes[ #self.bytes + 1 ] = string.char( ( x >> 24 ) & 255, ( x >> 16 ) & 255, ( x >> 8 ) & 255, x & 255 ) end, append = function( self, rle ) self.bytes[ #self.bytes + 1 ] = table.concat( rle.bytes ) end, get = function( self ) self.bytes = { table.concat( self.bytes ) } return self.bytes[ 1 ] end, size = function( self ) self.bytes = { table.concat( self.bytes ) } return #self.bytes[ 1 ] end, save = function( self, name ) local file, err = io.open( name, 'wb' ) if not file then error( err ) end self.bytes = { table.concat( self.bytes ) } file:write( self.bytes[ 1 ] ) file:close() end } end local function rgbto16( r, g, b ) r = r * 31 // 255 g = g * 63 // 255 b = b * 31 // 255 return ( r << 11 ) | ( g << 5 ) | b end local function getpixel( png, x, y, transp ) local r, g, b, a = image.split( png:getPixel( x, y ) ) local c = rgbto16( r, g, b ) if c == transp then r, g, b, a = 0, 0, 0, 0 end if a >= 0 and a <= 31 then a = 0 -- transparent elseif a >= 32 and a <= 95 then a = 1 -- 25% elseif a >= 96 and a <= 159 then a = 2 -- 50% elseif a >= 160 and a <= 223 then a = 3 -- 75% else a = 4 -- opaque end return rgbto16( r, g, b ), a end local function rlerow( png, y, limit, transp ) local rle = {} local width = png:getWidth() local used = 0 local numcols = ( width + ( limit - 1 ) ) // limit for i = 1, numcols do rle[ #rle + 1 ] = 0 end for xx = 0, width - 1, limit do rle[ xx // limit + 1 ] = #rle local x = xx rle[ #rle + 1 ] = 0 local runs = #rle while x < ( xx + limit ) and x < width do local _, a = getpixel( png, x, y, transp ) local count = 0 local xsave = x while x < ( xx + limit ) and x < width do local c, aa = getpixel( png, x, y, transp ) if aa ~= a then break end count = count + 1 x = x + 1 end rle[ #rle + 1 ] = ( a << 13 | count ) rle[ runs ] = rle[ runs ] + 1 if a ~= 0 then for i = 0, count - 1 do local c = getpixel( png, xsave + i, y, transp ) rle[ #rle + 1 ] = c used = used + 1 end end end end local final = newwriter() for i = 1, #rle do final:write16( rle[ i ] ) end return final, used end local function rleimage( png, limit, transp ) local width, height = png:getSize() local rows = {} local used = 0 limit = limit or 1e10 for y = 0, height - 1 do local row, u = rlerow( png, y, limit, transp ) rows[ y ] = row used = used + u end local rle = newwriter() rle:write16( width ) rle:write16( height ) rle:write32( used ) local count = 0 for y = 0, height - 1 do rle:write32( count ) count = count + rows[ y ]:size() end for y = 0, height - 1 do rle:append( rows[ y ] ) end return rle end local function main( args ) if #args == 0 then io.write[[ RLE-encodes an image to a format ready to be used with rl_image_create. The --margin argument should be given, and must be the same as the value of the RL_BACKGRND_MARGIN when retroluxury was compiled. If it's not given, the image is still valid, but it must be entirely contained within the background boundaries when blit. Usage: luai rlrle.lua [ options ] <image> --transp r g b makes the given color transparent --tl makes the color at (0,0) transparent --bl makes the color at (0,height-1) transparent --tr makes the color at (width-1,0) transparent --br makes the color at (width-1,height-1) transparent --margin x sets the pixel limit on RLE runs on a row (must be equal to RL_BACKGRND_MARGIN) ]] return 0 end local name, limit, transp for i = 1, #args do if args[ i ] == '--transp' then transp = rgbto16( tonumber( args[ i + 1 ] ), tonumber( args[ i + 2 ] ), tonumber( args[ i + 3 ] ) ) i = i + 3 elseif args[ i ] == '--tl' or args[ i ] == '--bl' or args[ i ] == '--tr' or args[ i ] == '--br' then transp = args[ i ] elseif args[ i ] == '--margin' then limit = tonumber( args[ i + 1 ] ) i = i + 1 else name = args[ i ] end end name = path.realpath( name ) local png = image.load( name ) if transp == '--tl' then transp = rgbto16( image.split( png:getPixel( 0, 0 ) ) ) elseif transp == '--bl' then transp = rgbto16( image.split( png:getPixel( 0, png:getHeight() - 1 ) ) ) elseif transp == '--tr' then transp = rgbto16( image.split( png:getPixel( png:getWidth() - 1, 0 ) ) ) elseif transp == '--br' then transp = rgbto16( image.split( png:getPixel( png:getWidth() - 1, png:getHeight() - 1 ) ) ) end local rle = rleimage( png, limit, transp ) local dir, name, ext = path.split( name ) rle:save( dir .. path.separator .. name .. '.rle' ) return 0 end return main, rleimage
return { fadeOut = 1.5, mode = 2, id = "HUAPOHAIKONGZHIYI1", once = true, fadeType = 2, fadein = 1.5, scripts = { { say = "塞潘岛西侧海域 午后", side = 2, bgName = "bg_map_maliyana", dir = 1, bgmDelay = 1, bgm = "level", flashin = { delay = 0.5, dur = 0.5, black = true, alpha = { 1, 0 } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107230, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "……", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 102090, dir = 1, nameColor = "#a9f548", say = "怎么了,普林斯顿,你看起来不是很高兴啊。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_map_maliyana", actor = 107230, dir = 1, nameColor = "#a9f548", say = "克利夫兰,我们现在的策略…是不是有些太保守了?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107230, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "明明已经占领了塞潘岛,却只是在周围摆好架势等待重樱的进攻...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 107230, dir = 1, nameColor = "#a9f548", say = "以我们现在的实力,完全可以主动出击。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102140, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "嗯,大姐头,我也觉得现在正应该是进攻的时候!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "shake", y = 45, delay = 0, dur = 0.15, x = 0, number = 2 } } }, { actor = 102090, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "轻敌可是大忌哦?普林斯顿,蒙彼利埃。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 102090, dir = 1, nameColor = "#a9f548", say = "三天前我们接到了潜艇部队传来的目击报告,现在重樱的舰队肯定已经抵达周边海域了。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102090, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "虽然我也觉得主动出击不坏,不过,既然司令部已经选择了更加稳妥的策略,我们就安心防守吧~", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 102230, dir = 1, nameColor = "#a9f548", say = "在无法掌握具体位置的情况下,我也觉得采取防守的策略更为稳妥。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102230, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "在这片大海上,从来不缺乏以少胜多的战役……", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102140, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "我明白了,大姐头...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107230, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "嗯…如果萨拉托加前辈在这里,她会怎么选择呢......", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "看来大家对司令部采取防守态势的布局有些想法啊。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 107230, dir = 1, nameColor = "#a9f548", say = "企业,你听到了啊......", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_map_maliyana", actor = 107060, dir = 1, nameColor = "#a9f548", say = "我也不是不能理解大家的想法。AF战役之后,我们一路顺利反攻到这里,如今所有人都充满了燃烧的战意和必胜的信心,我也不例外。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "但是,正因如此,我们才更加不能松懈。越是接近胜利之时,越是要绷紧神经,绝对不能因轻敌而给敌人可乘之机。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_map_maliyana", actor = 107060, dir = 1, nameColor = "#a9f548", say = "不然,我们之前的一切努力将因不慎而付诸东流。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107230, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "你说的没错。抱歉,是我有些心急了...", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "呵呵,我还没说完呢。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_map_maliyana", actor = 107060, dir = 1, nameColor = "#a9f548", say = "虽然司令部的策略是稳健防守,但一味固守也不是白鹰的风格。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "我身为第三支队的旗舰,在接到总攻的命令之前必须驻守此处。不过我和其他支队的队长商量后,决定分派一些舰队先行清理周边岛屿上的机场,为总攻清扫障碍。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "普林斯顿,这个任务交给你可以么?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_map_maliyana", actor = 107230, dir = 1, nameColor = "#a9f548", say = "哎?!没问题,请放心交给我吧!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "很好。然后是护卫舰...克利夫兰,我想让你们姐妹中的一艘加上里诺共同作为普利斯顿的护卫,你有什么想法吗?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102140, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "大姐头,我可以去么?!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 }, action = { { type = "shake", y = 45, delay = 0, dur = 0.15, x = 0, number = 2 } } }, { expression = 4, side = 2, bgName = "bg_map_maliyana", actor = 102090, dir = 1, nameColor = "#a9f548", say = "唔…我想…还是让伯明翰去。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { hideOther = true, nameColor = "#a9f548", bgName = "bg_map_maliyana", side = 0, dir = 1, actor = 102230, actorName = "伯明翰&蒙彼利埃", say = "欸?!", dialogShake = { speed = 0.09, x = 10, number = 2 }, subActors = { { actor = 102140, pos = { x = 1185 } } }, typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 102090, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "蒙彼利埃,你的急性子要好好治一治才行,这次就留在我身边吧!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 102090, dir = 1, nameColor = "#a9f548", say = "而伯明翰呢,你平时太谨慎了,偶尔也要主动一点才行啊。没问题吧?", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 1, side = 2, bgName = "bg_map_maliyana", actor = 102230, dir = 1, nameColor = "#a9f548", say = "既然大姐头这么说的话……我没问题。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "那好,就这么决定了。普林斯顿,里诺,伯明翰,你们的任务是清理周边岛屿上的重樱机场。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { actor = 107060, side = 2, bgName = "bg_map_maliyana", nameColor = "#a9f548", dir = 1, say = "如果遭遇敌方主力舰队的话,也不用勉强。向司令部发消息,我们随后就到。", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 2, side = 2, bgName = "bg_map_maliyana", actor = 107230, dir = 1, nameColor = "#a9f548", say = "是!", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } }, { expression = 3, side = 2, bgName = "bg_map_maliyana", actor = 107230, dir = 1, blackBg = true, nameColor = "#a9f548", say = "(虽然只是清理岛屿机场这样的小目标......不过终于可以主动出击了!)", typewriter = { speed = 0.05, speedUp = 0.01 }, painting = { alpha = 0.3, time = 1 } } } }
--[[ © 2020 TERRANOVA do not share, re-distribute or modify without permission of its author. --]] local PANEL = {} local PLUGIN = PLUGIN function PANEL:Init() local parent = self self.updateButton = self:Add("ixNewButton") self.updateButton:Dock(BOTTOM) self.updateButton:SetTall(64) self.updateButton:DockMargin(2,2,2,2) self.updateButton:SetText("Update Model") self.character = LocalPlayer():GetCharacter() self:Dock(FILL) self.modelDock = self:Add("DPanel") self.modelDock:Dock(FILL) self.modelDock:DockMargin(2,2,2,2) function self.modelDock:Paint() surface.SetDrawColor(30, 30, 30, 150) surface.DrawRect(0, 0, self:GetWide(), self:GetTall()) surface.SetDrawColor(Color(100, 170, 220, 80)) surface.DrawOutlinedRect(0, 0, self:GetWide(), self:GetTall()) end self.model = self.modelDock:Add("ixModelPanel") self.model:Dock(FILL) self.model:SetFOV(55) self.buttonDock = self:Add("DScrollPanel") self.buttonDock:Dock(LEFT) self.buttonDock:SetWide(512) self.buttonDock:DockMargin(2,2,2,2) local buttons = {} for k, v in ipairs(PLUGIN.config.otaTypes) do local button = self.buttonDock:Add("ixNewButton") button.model = v.model button.arrayIndex = k button:Dock(TOP) button:SetHeight(64) button:DockMargin(2,2,2,2) button.selected = false button:SetText(v.name) button:SetHelixTooltip(function(tooltip) local name = tooltip:AddRow("description") name:SetText(v.name) name:SetImportant() name:SetFont("ixMediumFont") name:SizeToContents() local description = tooltip:AddRow("description") description:SetText(v.description) description:SetFont("ixPluginTooltipDescFont") description:SizeToContents() if(v.voiceType) then local division = tooltip:AddRow("description") division:SetText(string.format("\nThis will set your voice type to '%s'.", v.voiceType)) division:SetFont("ixPluginTooltipDescFont") division:SizeToContents() end end) function button:DoClick() for k, v in pairs(buttons) do v.selected = false end parent.arrayIndex = self.arrayIndex parent.model:SetModel(self.model) self.selected = true end function button:PaintOver() if(self.selected) then surface.SetDrawColor(255, 255, 255, 25) surface.DrawRect(0, 0, self:GetWide(), self:GetTall()) end end table.insert(buttons, button) end function self.updateButton:DoClick() if(parent.arrayIndex) then net.Start("ixUpdateOverwatchModel") net.WriteInt(parent.arrayIndex, 8) net.SendToServer() end if(IsValid(ix.gui.menu)) then ix.gui.menu:Remove() end end end function PANEL:Paint() surface.SetDrawColor(30, 30, 30, 150) surface.DrawRect(0, 0, self:GetWide(), self:GetTall()) surface.SetDrawColor(Color(100, 170, 220, 80)) surface.DrawOutlinedRect(0, 0, self:GetWide(), self:GetTall()) end -- Basically a fix to remove the janky model staying on the screen when the menu is closing function PANEL:Think() if(ix.gui.menu and ix.gui.menu.bClosing) then self.model:Remove() end end vgui.Register("ixOutfitMenu", PANEL, "DPanel") -- Called when all of the tabs are being created. hook.Add("CreateMenuButtons", "ixOutfitMenu", function(tabs) if(LocalPlayer():GetCharacter():GetFaction() == FACTION_OTA) then tabs["outfit"] = { Create = function(info, container) ix.gui.outfitMenu = container:Add("ixOutfitMenu") end, } end end)
-- Casts given buff on target function cast_buff(icon, spellName) if GetSpellCooldownByName(spellName) ~= 0 then return end if not is_in_buff_range() then return end if UnitIsDead("target") then return end if hasBuff("target", icon) then return end CastSpellByName(spellName) end -- Casts given buff on player function cast_buff_player(icon, spellName) if GetSpellCooldownByName(spellName) ~= 0 then return end if player_hasBuff(icon) then return end CastSpellByName(spellName) end function player_hasBuff(icon) return hasBuff("player", icon) end -- Return whether given target has the given buff function hasBuff(target, icon) return getIndexOfBuff(target, icon) ~= -1 end -- Returns the index of given buff, if the target has it, otherwise -1 function getIndexOfBuff(target, icon) local i=1 while UnitBuff(target,i) ~= nil do if "Interface\\Icons\\" .. icon == UnitBuff(target,i) then return i end i=i+1 end return -1 end -- Buffs azs.targetList with spell function buffTargetList(icon, spellName, ltargetList) ltargetList=ltargetList or azs.targetList.all for target,info in pairs(ltargetList) do castBuff(icon, spellName, target) end end function castBuff(icon, spell, target) if hasBuff(target, icon) then return end ClearFriendlyTarget() CastSpellByName(spell) if IsValidSpellTarget(target) then SpellTargetUnit(target) return end SpellStopTargeting() end function removeBuff(icon) index = getIndexOfBuff("player", icon) if index ~= -1 then CancelPlayerBuff(index) end end
att.PrintName = "H3 Styled Counter Colored" att.Icon = Material("snowysnowtime/2k/ico/h3/smg_sil.png") att.Description = "Halo 3 inspired ammunition counter. Colorable." att.Desc_Pros = { } att.Desc_Cons = { } att.SortOrder = 995 att.Slot = "hivk_counter" att.AttachSound = "attch/snow/halo/h3/x_button.wav" att.DetachSound = "attch/snow/halo/h3/b_button.wav" att.ActivateElements = {"h3_c"}
local Rand = require("api.Rand") local Chara = require("api.Chara") local Ui = require("api.Ui") local I18N = require("api.I18N") local Quest = require("mod.elona_sys.api.Quest") local QuestMap = require("mod.elona.api.QuestMap") local Map = require("api.Map") local Calc = require("mod.elona.api.Calc") local Enum = require("api.Enum") local Gui = require("api.Gui") local Input = require("api.Input") local ElonaQuest = require("mod.elona.api.ElonaQuest") local Event = require("api.Event") local IOwned = require("api.IOwned") local Item = require("api.Item") local IItem = require("api.item.IItem") local quest_harvest = { _type = "base.map_archetype", _id = "quest_harvest", starting_pos = function(map, chara, prev) -- >>>>>>>> shade2/map_rand.hsp:375 gLevelStartOn=mStartSpec .. return { x = Rand.rnd(map:width() / 3) + map:width() / 3, y = Rand.rnd(map:height() / 3) + map:height() / 3 } -- <<<<<<<< shade2/map_rand.hsp:377 map_placePlayer .. end, properties = { types = { "quest" }, tileset = "elona.wilderness", -- >>>>>>>> shade2/sound.hsp:413 if gQuest=qHarvest :music=mcVillage1 ... music = "elona.village1", -- <<<<<<<< shade2/sound.hsp:412 if gQuest=qHunt :music=mcBattle1 .. level = 1, is_indoor = false, is_temporary = true, max_crowd_density = 15, default_ai_calm = "base.calm_null", shows_floor_count_in_name = true, prevents_building_shelter = true } } function quest_harvest.on_map_entered(map) if not Item.find("elona.masters_delivery_chest", "ground", map) then local player = Chara.player() local harvest_chest = Item.create("elona.masters_delivery_chest", player.x, player.y, {}, map) harvest_chest.own_state = Enum.OwnState.NotOwned end end function quest_harvest.chara_filter(map) -- >>>>>>>> shade2/map.hsp:71 if gQuest>=qHeadRdQuest{ .. local quest = Quest.get_immediate_quest() local difficulty = 1 if quest then difficulty = quest.difficulty end local level = Calc.calc_object_level(difficulty, map) level = math.clamp(level / 4, 1, 8) return { level = level, quality = Calc.calc_object_quality(Enum.Quality.Normal), tag_filters = {"wild"} } -- <<<<<<<< shade2/map.hsp:75 return .. end data:add(quest_harvest) local function is_harvest_great_success(quest) return quest.params.required_weight * 125 / 100 < quest.params.current_weight end local harvest = { _id = "harvest", _type = "elona_sys.quest", _ordering = 60000, elona_id = 1006, client_chara_type = 5, reward = "elona.supply", reward_fix = 60, min_fame = 0, chance = function(client, town) if town.archetype_id == "elona.yowyn" then return 2 end return 30 end, params = { required_weight = types.number, current_weight = types.number }, difficulty = function() return math.clamp(Rand.rnd(Chara.player():calc("level") + 5) + Rand.rnd(Chara.player():calc("fame") / 800 + 1) + 1, 1, 50) end, expiration_hours = function() return (Rand.rnd(6) + 2) * 24 end, generate = function(self, client) self.reward_fix = 60 + self.difficulty * 2 self.params = { required_weight = 15000 + self.difficulty * 2500, current_weight = 0 } return true end, locale_data = function(self, is_active) local required_weight = Ui.display_weight(self.params.required_weight) local objective = I18N.get("quest.info.harvest.text", required_weight) if is_active then objective = objective .. I18N.get("quest.info.now", Ui.display_weight(self.params.current_weight)) end return { objective = objective, required_weight = required_weight } end, calc_reward_gold = function(self, gold) -- >>>>>>>> shade2/quest.hsp:456 if qExist(rq)=qHarvest:if qParam1(rq)!0:if qParam ... if is_harvest_great_success(self) then gold = math.clamp(gold*self.params.current_weight/self.params.required_weight, gold, gold*3) end -- <<<<<<<< shade2/quest.hsp:456 if qExist(rq)=qHarvest:if qParam1(rq)!0:if qParam .. return gold end, on_time_expired = function(self) -- >>>>>>>> shade2/main.hsp:1625 if gQuest=qHarvest{ ... if self.params.required_weight < self.params.current_weight then self.state = "completed" Gui.mes_c("quest.harvest.complete", "Green") Input.query_more() else self.state = "failed" Gui.mes_c("quest.harvest.fail", "Purple") end -- <<<<<<<< shade2/main.hsp:1635 if gQuest=qConquer{ .. ElonaQuest.travel_to_previous_map() end } function harvest.on_accept(self) return true, "elona.quest_harvest:accept" end function harvest.on_complete() return "elona.quest_harvest:complete" end data:add(harvest) data:add { _type = "elona_sys.dialog", _id = "quest_harvest", nodes = { accept = { text = "talk.npc.quest_giver.accept.harvest", on_finish = function(t) local quest = Quest.for_client(t.speaker) assert(quest) local harvest_map = QuestMap.generate_harvest(quest.difficulty) local current_map = t.speaker:current_map() local player = Chara.player() harvest_map:set_previous_map_and_location(current_map, player.x, player.y) Quest.set_immediate_quest(quest) -- >>>>>>>> shade2/map_rand.hsp:335 gTimeLimit=120:gCountNotice=9999 ... Quest.set_immediate_quest_time_limit(quest, 120) -- <<<<<<<< shade2/map_rand.hsp:334 *map_createDungeonHarvest .. Map.travel_to(harvest_map) end }, complete = { on_start = function(t) local quest = Quest.for_client(t.speaker) assert(quest) Quest.complete(quest, t.speaker) end, text = function(t) local text = I18N.get("quest.giver.complete.done_well", t.speaker) -- >>>>>>>> shade2/text.hsp:1252 if qExist(rq)=qHarvest:if qParam1(rq)*125/100<qP .. local quest = Quest.for_client(t.speaker) assert(quest) if is_harvest_great_success(quest) then text = text .. I18N.space() .. I18N.get("quest.giver.complete.extra_coins", t.speaker) end -- <<<<<<<< shade2/text.hsp:1252 if qExist(rq)=qHarvest:if qParam1(rq)*125/100<qP .. return {text} end, jump_to = "elona.default:__start" } } } local function display_quest_message_harvest(map) local quest = Quest.get_immediate_quest() -- >>>>>>>> shade2/map.hsp:2161 if gQuest=qHarvest{ ... if quest and quest._id == "elona.harvest" then if quest.params.required_weight <= 0 then quest.params.required_weight = 15000 quest.reward_gold = 400 end Gui.mes_c("map.quest.on_enter.harvest", "SkyBlue", Ui.display_weight(quest.params.required_weight), save.elona_sys.quest_time_limit) end -- <<<<<<<< shade2/map.hsp:2164 } .. end Event.register("base.on_map_entered", "Display quest message (harvest)", display_quest_message_harvest) local CAN_INCLUDE_QUEST_ITEMS = table.set { "elona.inv_examine", "elona.inv_drop", "elona.inv_get", "elona.inv_eat", "elona.inv_harvest_delivery_chest", } local function filter_quest_items(_, params, result) -- >>>>>>>> shade2/command.hsp:3423 if iProperty(cnt)=propQuest:if (invCtrl!1)&(invC .. local context = params.context local item = params.item if item.own_state ~= Enum.OwnState.Quest then return result end local can_include = CAN_INCLUDE_QUEST_ITEMS[context.proto._id] if can_include == nil then return false end return result -- <<<<<<<< shade2/command.hsp:3423 if iProperty(cnt)=propQuest:if (invCtrl!1)&(invC .. end Event.register("base.on_inventory_context_filter", "Filter quest items in most inventory contexts", filter_quest_items) local function remove_quest_items_on_leave(_, params, result) -- >>>>>>>> shade2/quest.hsp:314 if gQuest=qHarvest{ .. local quest = params.quest if quest._id ~= "elona.harvest" then return end local player = Chara.player() local pred = function(i) return i.own_state == Enum.OwnState.Quest end player:iter_items():filter(pred):each(IItem.remove_ownership) player:refresh_weight() -- <<<<<<<< shade2/quest.hsp:320 } .. end Event.register("elona_sys.on_quest_map_leave", "When exiting map, remove quest items", remove_quest_items_on_leave) local function start_harvesting_action(item, params, result) -- >>>>>>>> shade2/action.hsp:151 if iType(ci)=fltFood:if iProperty(ci)=propQuest: ... local chara = params.chara if item:has_category("elona.food") and item.own_state == Enum.OwnState.Quest -- We also call Action.get() from the activity, which triggers this event, -- but during the activity's on_finish callback, so we can skip this logic -- when the item is successfully harvested. and not chara:has_activity() then -- HACK: Here we want to skip running the normal item getting logic and -- instead run the harvest activity. There is currently nothing in the -- events logic that allows for this in a general fashion, so instead we -- send down a turn result. There is a hack in Action.get() to skip the -- logic if it sees the current result is a string (meaning "turn -- result"). Otherwise `result` will be a boolean or nil. if chara:is_inventory_full() then Gui.mes("ui.inv.common.inventory_is_full") return "player_turn_query" -- TODO skip rest end chara:start_activity("elona.harvest", { item = item }) return "turn_end" end -- <<<<<<<< shade2/action.hsp:155 } .. return result end Event.register("base.on_get_item", "Start harvesting action", start_harvesting_action, 50000)
-- Copyright 2020-2022 The Defold Foundation -- Copyright 2014-2020 King -- Copyright 2009-2014 Ragnar Svensson, Christian Murray -- Licensed under the Defold License version 1.0 (the "License"); you may not use -- this file except in compliance with the License. -- -- You may obtain a copy of the License, together with FAQs at -- https://www.defold.com/license -- -- Unless required by applicable law or agreed to in writing, software distributed -- under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR -- CONDITIONS OF ANY KIND, either express or implied. See the License for the -- specific language governing permissions and limitations under the License. local M = {} local level_width = 1180 local level_height = 620 local screen_width = 1280 local screen_height = 720 function M.get_aabb() local padding_x = (screen_width - level_width) * 0.5 local padding_y = (screen_height - level_height) * 0.5 local level_min = vmath.vector3(padding_x, padding_y, 0) local level_max = vmath.vector3(screen_width - padding_x, screen_height - padding_y, 0) return level_min, level_max end function M.clamp(p) local min, max = M.get_aabb() if p.x < min.x then p.x = min.x end if p.y < min.y then p.y = min.y end if p.x > max.x then p.x = max.x end if p.y > max.y then p.y = max.y end return p end local function draw_box(min, max) local c = vmath.vector4(1, 1, 1, 1) msg.post("@render:", "draw_line", { start_point = vmath.vector3(min.x, min.y, 0), end_point = vmath.vector3(max.x, min.y, 0), color = c } ) msg.post("@render:", "draw_line", { start_point = vmath.vector3(min.x, max.y, 0), end_point = vmath.vector3(max.x, max.y, 0), color = c } ) msg.post("@render:", "draw_line", { start_point = vmath.vector3(min.x, min.y, 0), end_point = vmath.vector3(min.x, max.y, 0), color = c } ) msg.post("@render:", "draw_line", { start_point = vmath.vector3(max.x, min.y, 0), end_point = vmath.vector3(max.x, max.y, 0), color = c } ) end function M.draw() local min, max = M.get_aabb() draw_box(min, max) local margin = 5 min.x = min.x - margin min.y = min.y - margin max.x = max.x + margin max.y = max.y + margin draw_box(min, max) end return M
--[[ Copyright (c) 2016, Cristian Cardellino. This work is licensed under the "New BSD License". See LICENSE for more information. ]]-- local SparseDataset = torch.class('mltools.SparseDataset') function SparseDataset:__init(fname_or_indices, zero_based_or_values, target, shape) if type(fname_or_indices) == 'string' then if zero_based_or_values == nil then zero_based_or_values = false end if type(zero_based_or_values) ~= 'boolean' then error('Wrong second argument. Should be of type boolean.') end -- If the indices starts with 0 or 1 (default) self:readFromFile(fname_or_indices, zero_based_or_values) elseif type(fname_or_indices) == 'table' then if type(zero_based_or_values) ~= 'table' or not target or type(shape) ~= 'table' then error('Wrong argument type') end self.indices = fname_or_indices -- Table of Tensors self.values = zero_based_or_values -- Table of Tensors self.target = target:type('torch.IntTensor') -- One dimensional Tensor self.shape = shape -- Tuple with 2 values: rows and cols end end function SparseDataset:getDenseDataset() local dataset = torch.FloatTensor(self.shape.rows, self.shape.cols):zero() for i = 1, #self.indices do dataset[{i, {}}]:indexAdd(1, self.indices[i]:type('torch.LongTensor'), self.values[i]:type('torch.FloatTensor') ) end return dataset end function SparseDataset:readFromFile(fname, zero_based) if zero_based == nil then zero_based = false end print('Reading ' .. fname) local function readline(line) local label = tonumber(string.match(line, '^([%+%-]?%s?%d+)')) if not label then error('could not read label') end local vals = {} local inds = {} local indcntr = 0 for ind, val in string.gmatch(line, '(%d+):([%+%-]?%d?%.?%d+)') do indcntr = indcntr + 1 ind = tonumber(ind) val = tonumber(val) if not ind or not val then error('reading failed') end if zero_based then ind = ind + 1 end -- We transform the zero based in one-based if ind < indcntr then error('indices are not in increasing order') end inds[#inds+1] = ind vals[#vals+1] = val end return torch.LongTensor(inds), torch.FloatTensor(vals), label end local indices = {} local values = {} local target = {} local shape = {rows = 0, cols = 0} local labels = {} setmetatable(labels, { __index = function() return 0 end }) for line in io.lines(fname) do local inds, vals, tgt = readline(line) indices[#indices+1] = inds values[#values+1] = vals target[#target+1] = tgt shape.rows = shape.rows + 1 shape.cols = math.max(shape.cols, inds[-1]) labels[tgt] = labels[tgt] + 1 end for l, c in pairs(labels) do io.write(string.format("# of samples of label %d = %d\n", l, c)) end io.write(string.format("# of total samples = %d\n", shape.rows)) io.write(string.format("# of features = %d\n", shape.cols)) self.indices = indices self.values = values self.target = torch.IntTensor(target) self.shape = shape end function SparseDataset:writeToFile(fname) print('Writing ' .. fname) local function vectostr(i, x) local str = {} local cntr = 1 x:apply(function(v) table.insert(str, string.format('%d:%g', i[cntr], v)) cntr = cntr + 1 return v end) return table.concat(str, ' ') end local of = torch.DiskFile(fname, 'w') for i = 1, #self.indices do of:writeString(string.format('%g %s\n', self.target[i], vectostr(self.indices[i], self.values[i]))) end of:close() end
--[[ Copyright (c) 2013 Romain Meynet This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. --]] local lg = love.graphics local events = require 'events' local Snake = require 'snake' local Bonus = require 'bonus' local Highscore = require 'highscore' local rsc = require 'resources' local score=require 'score' local snake={} local bmgr={} local state=nil local playstate={} local gameoverstate={} local pausestate={} local hiscorestate={} function love.load() math.randomseed(os.time()) love.keyboard.setTextInput(false) SW,SH = lg.getWidth(), lg.getHeight() lg.setBackgroundColor({0,64,64}) rsc.load() Highscore.init() gameoverstate:init() hiscorestate:init() state=hiscorestate state:enter() end function reset() state=playstate playstate.sleep=false events.clean() score.reset() bmgr=Bonus(10) snake=Snake(30, math.floor(SH/2),10) snake.fcollision = function (x,y,r) return bmgr:genCollision(x,y,r) end end function intersect(hb1,hb2) return not ((hb1[1]>hb2[3]) or (hb2[1]>hb1[3]) or (hb1[2]>hb2[4]) or (hb2[2]>hb1[4])) end function playstate:update(dt) events.update(dt) snake:update(dt) bmgr:update(dt) if not self.sleep and snake.waitcount < 0 then self.sleep=true --bmgr:sleep() snake:sleep() elseif self.sleep and snake.waitcount > 0 then self.sleep=false --bmgr:wakeup(evmgr) snake:wakeup() end if not self.sleep then local events = bmgr:genEvents(snake:getDisk(1)) for _,e in ipairs(events) do if e[1] == "FRUIT" then score.add(e[2]) snake:addRing() score.grow(1) end end end if snake:selfhit() then state=gameoverstate state:enter() end end function playstate:draw() snake:draw() bmgr:draw() score.draw() end function playstate:keypressed(key) if key == "p" then state = pausestate end end function hiscorestate:init() local titreOffset = 20 self.titreBgColor = {0,0,196/255,.5} self.titreFgColor= {1,1,1} self.titre = "OPHIDIAN CRAWLER" local titreHeight = math.floor(rsc.titleFont:getHeight()*1.5) self.titreY = titreOffset + math.floor(rsc.titleFont:getHeight()*0.25) self.titreRectangle = {0,titreOffset,SW,titreHeight} self.message="PRESS ANY KEY TO PLAY" self.messageY = SH - 1.5*rsc.font:getHeight() self.demoSnakes={} for i=1,5 do self.demoSnakes[i]=Snake(30, math.random(1,SH),30) end self.selectSnake = Snake(30, math.floor(SH/2),10) self.selectSnake.bodyColor={196/255,196/255,196/255} self.selectSnake.headColor={196/255,20/255,20/255} local ns = Highscore.getNbScores() self.scoreY={} local sh = (ns + 4)*1.2*rsc.menuFont:getHeight() self.scoreTitreY = (SH - titreHeight - titreOffset - sh) / 2 + titreHeight + titreOffset self.scoreY[1] = self.scoreTitreY + 2.4 * rsc.menuFont:getHeight() for i= 2 , ns do self.scoreY[i] = self.scoreY[i-1] + 1.2 * rsc.menuFont:getHeight() end self.scoreY[ns+1] = self.scoreY[ns] + 2.4 * rsc.menuFont:getHeight() self.scoreW = rsc.menuFont:getWidth("99. MMMMMMMMMM 999999") self.scoreX={} self.scoreX[1] = (SW - self.scoreW)/2 self.scoreX[2] = self.scoreX[1] + rsc.menuFont:getWidth("99. ") self.scoreX[3] = self.scoreX[1] + rsc.menuFont:getWidth("99. MMMMMMMMMM ") self.scoreLastW = self.scoreX[1]+self.scoreW-self.scoreX[3] self.scoreColor = {1,1,1} self.scoreSelectColor = {1,1,0} end function hiscorestate:enter() love.keyboard.setTextInput(false) self.showMessage=true events.clean() events.addEvent(0.5,self,self.flipMessage) for _,s in ipairs(self.demoSnakes) do s:setAutoPilot() s.speed = math.random(200,300) end self.listNames=Highscore.getListNames() self.iListe=1 self.currentScores = Highscore.getHighScores(self.listNames[self.iListe]) self.currentXOff = 0 events.addEvent(5,self,self.nextHighscoreList) end function hiscorestate:nextHighscoreList() self.iListe = self.iListe + 1 if self.iListe > #self.listNames then self.iListe=1 end self.oldScores = self.currentScores self.currentScores = Highscore.getHighScores(self.listNames[self.iListe]) self.currentXOff=SW events.addEvent(5,self,self.nextHighscoreList) end function hiscorestate:flipMessage() self.showMessage = not self.showMessage events.addEvent(0.5,self,self.flipMessage) end function hiscorestate:update(dt) if self.currentXOff > 0 then self.currentXOff= self.currentXOff - SW/2*dt else self.currentXOff=0 end events.update(dt) for _,s in ipairs(self.demoSnakes) do s:update(dt) end --self.selectSnake:update(dt) end function hiscorestate:drawScores(xoff,scores) -- display high scores local s = scores lg.setFont(rsc.menuFont) lg.setColor(self.scoreColor) lg.printf(s.title,xoff,self.scoreTitreY,SW,"center") for i,sc in ipairs(s) do if sc.last then lg.setColor(self.scoreSelectColor) else lg.setColor(self.scoreColor) end lg.print(i,self.scoreX[1]+xoff,self.scoreY[i]) lg.print(sc.name,self.scoreX[2]+xoff,self.scoreY[i]) lg.printf(s.fmt(sc.score),self.scoreX[3]+xoff,self.scoreY[i],self.scoreLastW,"right") end lg.setColor(self.scoreSelectColor) lg.print("LAST SCORE",self.scoreX[1]+xoff,self.scoreY[#s+1]) lg.printf(s.fmt(s.lastScore),self.scoreX[3]+xoff,self.scoreY[#s+1],self.scoreLastW,"right") end function hiscorestate:draw() for _,s in ipairs(self.demoSnakes) do s:draw() end --self.selectSnake:draw() lg.setColor(self.titreBgColor) lg.rectangle('fill',unpack(self.titreRectangle)) lg.setColor(self.titreFgColor) lg.setFont(rsc.titleFont) lg.printf(self.titre,0,self.titreY,SW,"center") if self.showMessage then lg.setColor({1,1,1}) lg.setFont(rsc.font) lg.printf(self.message,0,self.messageY,SW,"center") end -- display high scores self:drawScores(self.currentXOff,self.currentScores) if self.currentXOff > 0 then self:drawScores(self.currentXOff-SW,self.oldScores) end end function hiscorestate:keypressed(key) reset() end function gameoverstate:init() self.message="PRESS ANY KEY TO PLAY" self.messageY = SH - 1.5*rsc.font:getHeight() self.y = (SH-rsc.font:getHeight())/2 end function gameoverstate:enter() events.clean() self.showMessage=true self.hscores={} self.text="GAME OVER\nFINAL SCORE : "..score.value().."\n\n" self.enterName=false if score.setLastScore() then love.keyboard.setTextInput(true) self.text = self.text .. "HIGH SCORE - PLEASE ENTER NAME" self.enterName=true self.name = Highscore.getPlayerName() else events.addEvent(0.5,self,self.flipMessage) events.addEvent(3,self,self.startDemo) self.text = self.text .. "NO HIGH SCORE - TRY AGAIN" end end function gameoverstate:startDemo() state = hiscorestate state:enter() end function gameoverstate:flipMessage() self.showMessage = not self.showMessage events.addEvent(0.5,self,self.flipMessage) end function gameoverstate:update(dt) events.update(dt) end function gameoverstate:draw() playstate:draw() lg.setColor({1,1,1}) lg.setFont(rsc.titleFont) lg.printf(self.text,0,100,SW,"center") if self.enterName then lg.setColor({0,0,196/255,0.5}) local fh = rsc.titleFont:getHeight() local fw = rsc.titleFont:getWidth(self.name.."_")+30 lg.rectangle('fill',(SW-fw)/2,self.y-fh*0.25,fw,fh*1.5) lg.setColor({1,0,0}) lg.printf(self.name.."_",0,self.y,SW,"center") elseif self.showMessage then lg.setFont(rsc.font) lg.printf(self.message,0,self.messageY,SW,"center") end end function gameoverstate:keypressed(key) if self.enterName then if key == "backspace" then if #self.name > 0 then self.name=string.sub(self.name,1,-2) end elseif key == "return" then score.recordHighScore(self.name) state=hiscorestate state:enter() end else reset() end end function gameoverstate:textinput(unicode) if self.enterName then local ch = string.upper(unicode) if (ch>="A" and ch<="Z" ) or (ch>="0" and ch <="9") then if #self.name < 8 then self.name = self.name .. ch end end else reset() end end function pausestate:update(dt) end function pausestate:draw() playstate:draw() end function pausestate:keypressed(key) if key==" " or key =="return" then state = playstate end end function love.update(dt) state:update(dt) end function love.draw() lg.draw(rsc.bgCanvas,0,0) state:draw(dt) lg.setFont(rsc.menuFont) lg.setColor({1,1,1}) lg.print(love.timer.getFPS( ),0,SH-20) end -- function love.keypressed(key) state:keypressed(key) end -- function love.textinput(unicode) if state.textinput then state:textinput(unicode) end end --]]
-- Logging utilities for command line output. local Logger = {} function Logger:Format(raw, simple) local module = self.module if simple then module = "Bartmoss | " .. module end return self.template:format(module, tostring(raw)) end function Logger:Info(raw) if self.writer then self.writer.info(self:Format(raw)) if not self.tee then return end end print(self:Format(raw, true)) end function Logger:Debug(raw) if self.writer then self.writer.debug(self:Format(raw)) if not self.tee then return end end print(self:Format(raw, true)) end function Logger:Warning(raw) if self.writer then self.writer.warning(self:Format(raw)) if not self.tee then return end end print(self:Format(raw, true)) end function Logger:Error(raw) if self.writer then self.writer.error(self:Format(raw)) if not self.tee then return end end print(self:Format(raw, true)) end function Logger:Critical(raw) if self.writer then self.writer.critical(self:Format(raw)) if not self.tee then return end end print(self:Format(raw, true)) end function Logger:Tee(raw) if self.writer then self.writer.info(self:Format(raw)) end print(self:Format(raw, true)) end function Logger:New(module, writer, template, tee) local I = {} setmetatable(I, self) self.__index = self I.writer = writer or spdlog I.module = module or "Bartmoss" I.template = template or "[%s] %s" I.tee = tee or false return I end return Logger
local scheduler = {} local sharedScheduler = CCDirector:sharedDirector():getScheduler() function scheduler.scheduleUpdateGlobal(listener) return sharedScheduler:scheduleScriptFunc(listener, 0, false) end function scheduler.scheduleGlobal(listener, interval) return sharedScheduler:scheduleScriptFunc(listener, interval, false) end function scheduler.unscheduleGlobal(handle) sharedScheduler:unscheduleScriptEntry(handle) end function scheduler.performWithDelayGlobal(listener, time) local handle handle = sharedScheduler:scheduleScriptFunc(function() scheduler.unscheduleGlobal(handle) listener() end, time, false) return handle end return scheduler
local dht_pin = 4 local bat_ratio = 10.37 local wifi_retries = 25 local mqtt_retries = 5 local push_retries = 10 adc.force_init_mode(adc.INIT_ADC) local w = require('wifimodule') local m = require('mqttmodule') tmr.create():alarm(300, tmr.ALARM_AUTO, function(t) if w.isConnected() then tmr.unregister(t) m.connect() tmr.create():alarm(300, tmr.ALARM_AUTO, function(tw) if m.connected then tmr.unregister(tw) battery() dht22() tmr.create():alarm(300, tmr.ALARM_AUTO, function(off) if m.publish and m.publish_bat then node.dsleep(5000000, 1) end push_retries = push_retries - 1 if push_retries == 0 then node.dsleep(1000000, 1) end end) else m.connect() mqtt_retries = mqtt_retries - 1 if mqtt_retries == 0 then node.dsleep(1000000, 1) end end end) else -- print('offline...\n') wifi_retries = wifi_retries - 1 if wifi_retries == 0 then node.dsleep(1000000, 1) end end end) function dht22() status, temp, humi, temp_dec, humi_dec = dht.read(dht_pin) if status == dht.OK then -- tmr.unregister(td) print( "t"..temp.."\n" ) print( "h"..humi.."\n" ) m.publish('{"tempValue":'..temp..',"humiValue":'..humi..'}') elseif status == dht.ERROR_CHECKSUM then print( "DHT Checksum error." ) elseif status == dht.ERROR_TIMEOUT then print( "DHT timed out." ) end end function battery() input = adc.read(0) bat = (input * 3.04 / 1024) * bat_ratio m.publishBattery('{"batValue":'..bat..'}') end
RageUI.PanelColour = { HairCut = { { 28, 31, 33 }, -- 0 { 39, 42, 44 }, -- 1 { 49, 46, 44 }, -- 2 { 53, 38, 28 }, -- 3 { 75, 50, 31 }, -- 4 { 92, 59, 36 }, -- 5 { 109, 76, 53 }, -- 6 { 107, 80, 59 }, -- 7 { 118, 92, 69 }, -- 8 { 127, 104, 78 }, -- 9 { 153, 129, 93 }, -- 10 { 167, 147, 105 }, -- 11 { 175, 156, 112 }, -- 12 { 187, 160, 99 }, -- 13 { 214, 185, 123 }, -- 14 { 218, 195, 142 }, -- 15 { 159, 127, 89 }, -- 16 { 132, 80, 57 }, -- 17 { 104, 43, 31 }, -- 18 { 97, 18, 12 }, -- 19 { 100, 15, 10 }, -- 20 { 124, 20, 15 }, -- 21 { 160, 46, 25 }, -- 22 { 182, 75, 40 }, -- 23 { 162, 80, 47 }, -- 24 { 170, 78, 43 }, -- 25 { 98, 98, 98 }, -- 26 { 128, 128, 128}, -- 27 { 170, 170, 170 }, -- 28 { 197, 197, 197 }, -- 29 { 70, 57, 85 }, -- 30 { 90, 63, 107 }, -- 31 { 118, 60, 118 }, -- 32 { 237, 116, 227 }, -- 33 { 235, 75, 147 }, -- 34 { 242, 153, 188 }, -- 35 { 4, 149, 158 }, -- 36 { 2, 95, 134 }, -- 37 { 2, 57, 116 }, -- 38 { 63, 161, 106 }, -- 39 { 33, 124, 97 }, -- 40 { 24, 92, 85 }, -- 41 { 182, 192, 52 }, -- 42 { 112, 169, 11 }, -- 43 { 67, 157, 19 }, -- 44 { 220, 184, 87 }, -- 45 { 229, 177, 3 }, -- 46 { 230, 145, 2 }, -- 47 { 242, 136, 49 }, -- 48 { 251, 128, 87 }, -- 49 { 226, 139, 88 }, -- 50 { 209, 89, 60 }, -- 51 { 206, 49, 32 }, -- 52 { 173, 9, 3 }, -- 53 { 136, 3, 2 }, -- 54 { 31, 24, 20 }, -- 55 { 41, 31, 25 }, -- 56 { 46, 34, 27 }, -- 57 { 55, 41, 30 }, -- 58 { 46, 34, 24 }, -- 59 { 35, 27, 21 }, -- 60 { 2, 2, 2 }, -- 61 { 112, 108, 102 }, -- 62 { 157, 122, 80 } -- 63 }, MakeUp = { { 153, 37, 50 }, -- 0 { 200, 57, 93 }, -- 1 { 189, 81, 108 }, -- 2 { 184, 99, 122 }, -- 3 { 166, 82, 107 }, -- 4 { 177, 67, 76 }, -- 5 { 127, 49, 51 }, -- 6 { 164, 100, 93 }, -- 7 { 193, 135, 121 }, -- 8 { 203, 160, 150 }, -- 9 { 198, 145, 143 }, -- 10 { 171, 111, 99}, -- 11 { 176, 96, 80 }, -- 12 { 168, 76, 51 }, -- 13 { 180, 113, 120 }, -- 14 { 202, 127, 146 }, -- 15 { 237, 156, 190 }, -- 16 { 231, 117, 164 }, -- 17 { 222, 62, 129 }, -- 18 { 179, 76, 110 }, -- 19 { 113, 39, 57 }, -- 20 { 79, 31, 42 }, -- 21 { 170, 34, 47 }, -- 22 { 222, 32, 52 }, -- 23 { 207, 8, 19 }, -- 24 { 229, 84, 112 }, -- 25 { 220, 63, 181 }, -- 26 { 192, 39, 178 }, -- 27 { 160, 28, 169 }, -- 28 { 110, 24, 117 }, -- 29 { 115, 20, 101 }, -- 30 { 86, 22, 92 }, -- 31 { 109, 26, 157 }, -- 32 { 27, 55, 113 }, -- 33 { 29, 78, 167 }, -- 34 { 30, 116, 187 }, -- 35 { 33, 163, 206 }, -- 36 { 37, 194, 210 }, -- 37 { 35, 204, 165 }, -- 38 { 39, 192, 125 }, -- 39 { 27, 156, 50 }, -- 40 { 20, 134, 4 }, -- 41 { 112, 208, 65 }, -- 42 { 197, 234, 52 }, -- 43 { 225, 227, 47 }, -- 44 { 255, 221, 38 }, -- 45 { 250, 192, 38 }, -- 46 { 247, 138, 39 }, -- 47 { 254, 89, 16 }, -- 48 { 190, 110, 25 }, -- 49 { 247, 201, 127 }, -- 50 { 251, 229, 192 }, -- 51 { 245, 245, 245 }, -- 52 { 179, 180, 179 }, -- 53 { 145, 145, 145 }, -- 54 { 86, 78, 78 }, -- 55 { 24, 14, 14 }, -- 56 { 88, 150, 158 }, -- 57 { 77, 111, 140 }, -- 58 { 26, 43, 85 }, -- 59 { 160, 126, 107 }, -- 60 { 130, 99, 85 }, -- 61 { 109, 83, 70 }, -- 62 { 62, 45, 39 } -- 63 } }
--- `ds.Vector` class. -- A factory class that generates specific vector object under user's request. -- Currently, `ds.DoubleVector` and `ds.LuaVector` are implemented. -- @classmod Vector local DoubleVector = require "ds.DoubleVector" local LuaVector = require "ds.LuaVector" local Vector = {} package.loaded['Vector'] = Vector Vector.__index = Vector local function _check_type(e) assert(e == "native" or e == "number" or e == nil) end local function _get_type(options) local _type = nil if type(options) == "table" then _type = options["type"] end _check_type(_type) if _type == nil then _type = "native" end return _type end local function _infer_type(t) local n = #t if n > 10 then n = 10 end local is_number = true for i = 1, n do if type(t[i]) ~= "number" then is_number = false break end end local _type = nil if is_number then _type = "number" else _type = "native" end return _type end --- Create an empty vector. -- @param size size -- @param options Optional. A hash-style table presents options, including: -- -- * type: native or number. Default to native, i.e. LuaVector. -- -- @return A vector. function Vector:new(size, options) local _type = _get_type(options) if _type == "number" then return DoubleVector:new(size) elseif _type == "native" then return LuaVector:new(size) else return nil end end --- Create an vector with the elements from an array-style table. -- @param table an array-style table -- @param options Optional. A hash-style table presents options, including: -- -- * type: native or number. Default to native, i.e. LuaVector. -- -- If no option supplied, the method will infer proper vector type by the -- elements in the table. -- @return A vector. function Vector:from_table(table, options) local _type = nil if type(options) == "table" then _type = _get_type(options) else _type = _infer_type(table) end if _type == "number" then return DoubleVector:from_table(table) elseif _type == "native" then return LuaVector:from_table(table) else return nil end end return Vector
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local core = require("apisix.core") local ngx_re = require("ngx.re") local tab_concat = table.concat local string = string local io_open = io.open local io_close = io.close local ngx = ngx local os = os local ipairs = ipairs local pairs = pairs local tonumber = tonumber local plugin_name = "proxy-cache" local schema = { type = "object", properties = { cache_zone = { type = "string", minLength = 1, maxLength = 100, default = "disk_cache_one", }, cache_key = { type = "array", minItems = 1, items = { description = "a key for caching", type = "string", pattern = [[(^[^\$].+$|^\$[0-9a-zA-Z_]+$)]], }, default = {"$host", "$request_uri"} }, cache_http_status = { type = "array", minItems = 1, items = { description = "http response status", type = "integer", minimum = 200, maximum = 599, }, uniqueItems = true, default = {200, 301, 404}, }, cache_method = { type = "array", minItems = 1, items = { description = "http method", type = "string", enum = {"GET", "POST", "PUT", "DELETE", "PATCH", "HEAD", "OPTIONS", "CONNECT", "TRACE"}, }, uniqueItems = true, default = {"GET", "HEAD"}, }, hide_cache_headers = { type = "boolean", default = false, }, cache_bypass = { type = "array", minItems = 1, items = { type = "string", pattern = [[(^[^\$].+$|^\$[0-9a-zA-Z_]+$)]] }, }, no_cache = { type = "array", minItems = 1, items = { type = "string", pattern = [[(^[^\$].+$|^\$[0-9a-zA-Z_]+$)]] }, }, }, } local _M = { version = 0.1, priority = 1009, name = plugin_name, schema = schema, } function _M.check_schema(conf) local ok, err = core.schema.check(schema, conf) if not ok then return false, err end for _, key in ipairs(conf.cache_key) do if key == "$request_method" then return false, "cache_key variable " .. key .. " unsupported" end end local found = false local local_conf = core.config.local_conf() if local_conf.apisix.proxy_cache then for _, cache in ipairs(local_conf.apisix.proxy_cache.zones) do if cache.name == conf.cache_zone then found = true end end if found == false then return false, "cache_zone " .. conf.cache_zone .. " not found" end end return true end local tmp = {} local function generate_complex_value(data, ctx) core.table.clear(tmp) core.log.info("proxy-cache complex value: ", core.json.delay_encode(data)) for i, value in ipairs(data) do core.log.info("proxy-cache complex value index-", i, ": ", value) if string.byte(value, 1, 1) == string.byte('$') then tmp[i] = ctx.var[string.sub(value, 2)] else tmp[i] = value end end return tab_concat(tmp, "") end -- check whether the request method and response status -- match the user defined. local function match_method_and_status(conf, ctx) local match_method, match_status = false, false -- Maybe there is no need for optimization here. for _, method in ipairs(conf.cache_method) do if method == ctx.var.request_method then match_method = true break end end for _, status in ipairs(conf.cache_http_status) do if status == ngx.status then match_status = true break end end if match_method and match_status then return true end return false end local function file_exists(name) local f = io_open(name, "r") if f ~= nil then io_close(f) return true end return false end local function generate_cache_filename(cache_path, cache_levels, cache_key) local md5sum = ngx.md5(cache_key) local levels = ngx_re.split(cache_levels, ":") local filename = "" local index = #md5sum for k, v in pairs(levels) do local length = tonumber(v) index = index - length filename = filename .. md5sum:sub(index+1, index+length) .. "/" end if cache_path:sub(-1) ~= "/" then cache_path = cache_path .. "/" end filename = cache_path .. filename .. md5sum return filename end local function cache_purge(conf, ctx) local cache_zone_info = ngx_re.split(ctx.var.upstream_cache_zone_info, ",") local filename = generate_cache_filename(cache_zone_info[1], cache_zone_info[2], ctx.var.upstream_cache_key) if file_exists(filename) then os.remove(filename) return nil end return "Not found" end function _M.rewrite(conf, ctx) core.log.info("proxy-cache plugin rewrite phase, conf: ", core.json.delay_encode(conf)) ctx.var.upstream_cache_zone = conf.cache_zone local value = generate_complex_value(conf.cache_key, ctx) ctx.var.upstream_cache_key = value core.log.info("proxy-cache cache key value:", value) if ctx.var.request_method == "PURGE" then local err = cache_purge(conf, ctx) if err ~= nil then return 404 end return 200 end if conf.cache_bypass ~= nil then local value = generate_complex_value(conf.cache_bypass, ctx) ctx.var.upstream_cache_bypass = value core.log.info("proxy-cache cache bypass value:", value) end end function _M.header_filter(conf, ctx) core.log.info("proxy-cache plugin header filter phase, conf: ", core.json.delay_encode(conf)) local no_cache = "1" if match_method_and_status(conf, ctx) then no_cache = "0" end if conf.no_cache ~= nil then local value = generate_complex_value(conf.no_cache, ctx) core.log.info("proxy-cache no-cache value:", value) if value ~= nil and value ~= "" and value ~= "0" then no_cache = "1" end end if conf.hide_cache_headers == true then ctx.var.upstream_hdr_cache_control = "" ctx.var.upstream_hdr_expires = "" else ctx.var.upstream_hdr_cache_control = ctx.var.upstream_http_cache_control ctx.var.upstream_hdr_expires = ctx.var.upstream_http_expires end ctx.var.upstream_no_cache = no_cache core.log.info("proxy-cache no cache:", no_cache) end return _M
local Bd_Log = require('lua.bdlib.BdLog') local str_format = string.format WRITE_LOG = Bd_Log.write_log local ActionBase = {} function ActionBase:init() local logId, logId_r = nil, nil if self.logId then logId = self.logId end if self.logId_r then logId_r = self.logId_r end ngx.log(ngx.DEBUG, str_format("logId [%s] logId_r [%s]", logId, logId_r)) Bd_Log.init_log(logId, logId_r) end return ActionBase
class 'RacingClient' local debug = false function RacingClient:__init() print('Initializing client module') self.lastCheckpoint = nil self.nextCheckpoint = nil self.track = nil Events:Subscribe('Level:Loaded', self, self.OnLoad) Events:Subscribe('Level:Destroy', self, self.OnDestroy) Events:Subscribe('Extension:Loaded', function() WebUI:Init() WebUI:Hide() end) end function RacingClient:OnLoad() Events:Subscribe('Client:PostFrameUpdate', self, self.Update) Events:Subscribe('Player:UpdateInput', self, self.UpdateInput) NetEvents:Subscribe('Checkpoint:Reset', self, self.ResetCheckpoint) NetEvents:Subscribe('Checkpoint:Change', self, self.CheckpointChanged) NetEvents:Subscribe('Time', self, self.TimeChanged) NetEvents:Subscribe('Position', self, self.PositionChanged) NetEvents:Subscribe('Scoreboard', self, self.ScoreboardUpdated) Hooks:Install('UI:PushScreen', 1, function(hook, screen, priority, parentGraph) screen = UIScreenAsset(screen) local scoreboardDir = 'UI/Flow/Screen/Scoreboards/' if screen.name:sub(1, #scoreboardDir) == scoreboardDir and screen.name:find('HUD') then hook:Return(nil) end end) self.lastCheckpoint = nil self.nextCheckpoint = nil self.track = g_RacingShared.track self:ResetCheckpoint() WebUI:ExecuteJS('setScoreboardVisible(false)') WebUI:ExecuteJS(string.format('trackChanged(%s)', json.encode({ name = self.track.name, checkpoints = #self.track.checkpoints }))) WebUI:Show() NetEvents:SendLocal('Scoreboard') if debug then Events:Subscribe('UI:DrawHud', self, self.DrawTrack) end end function RacingClient:OnDestroy() Events:Unsubscribe('Client:PostFrameUpdate') Events:Unsubscribe('Player:UpdateInput') Events:Unsubscribe('UI:DrawHud') NetEvents:Unsubscribe() WebUI:Hide() self.lastCheckpoint = nil self.nextCheckpoint = nil self.track = nil end function RacingClient:ResetCheckpoint() self.lastCheckpoint = nil if self.nextCheckpoint ~= nil then self.nextCheckpoint:SetActive(false) self.nextCheckpoint = nil local data = { number = 0, position = Vec2(), } WebUI:ExecuteJS(string.format('updateWaypoint(%s)', json.encode(data))) end WebUI:ExecuteJS(string.format('updateCheckpoint(%s)', json.encode({ number = 0 }))) end function RacingClient:CheckpointChanged(newNumber) if self.nextCheckpoint ~= nil then if self.nextCheckpoint.number == newNumber then return end self.lastCheckpoint = self.nextCheckpoint self.nextCheckpoint = nil if newNumber >= 1 then WebUI:ExecuteJS(string.format('checkpointReached(%s)', json.encode({ number = self.lastCheckpoint.number }))) end self.lastCheckpoint:SetActive(false) end if newNumber <= 0 then self.nextCheckpoint = nil return end if #g_RacingShared.checkpoints > 0 then self.nextCheckpoint = g_RacingShared.checkpoints[newNumber] self.nextCheckpoint:SetActive(true) end if self.lastCheckpoint ~= nil then WebUI:ExecuteJS(string.format('updateCheckpoint(%s)', json.encode({ number = self.lastCheckpoint.number }))) else WebUI:ExecuteJS(string.format('updateCheckpoint(%s)', json.encode({ number = 0 }))) end end function RacingClient:TimeChanged(data) WebUI:ExecuteJS(string.format('updateTime(%s)', json.encode(data))) end function RacingClient:PositionChanged(data) WebUI:ExecuteJS(string.format('updatePosition(%s)', json.encode(data))) end function RacingClient:ScoreboardUpdated(data) for _, entry in ipairs(data) do local player = PlayerManager:GetPlayerById(entry.id) if player ~= nil then entry.name = player.name else entry.name = '???' end end local jsonData, errorMessage = json.encode(data) if jsonData == nil then print(string.format('Received invalid scoreboard update (%s)', errorMessage)) print(data) else WebUI:ExecuteJS(string.format('updateScoreboard(%s)', jsonData)) end end function RacingClient:Update(_) if self.nextCheckpoint ~= nil then local data local position = ClientUtils:WorldToScreen(self.nextCheckpoint.transform.trans) if position == nil then data = { number = 0, position = Vec2(), finish = false, } else data = { number = self.nextCheckpoint.number, position = position, finish = self.nextCheckpoint.finish, } end WebUI:ExecuteJS(string.format('updateWaypoint(%s)', json.encode(data))) end end function RacingClient:UpdateInput() if debug and InputManager:WentKeyDown(InputDeviceKeys.IDK_Q) then local player = PlayerManager:GetLocalPlayer() if player == nil or not player.alive or player.soldier == nil then return end local transform = player.soldier.worldTransform print(string.format('LinearTransform(Vec3%s, Vec3%s, Vec3%s, Vec3%s)', transform.left, transform.up, transform.forward, transform.trans)) end if InputManager:WentDown(InputConceptIdentifiers.ConceptScoreboard) then NetEvents:SendLocal('Scoreboard') WebUI:ExecuteJS('setScoreboardVisible(true)') elseif not InputManager:IsDown(InputConceptIdentifiers.ConceptScoreboard) then WebUI:ExecuteJS('setScoreboardVisible(false)') end end function RacingClient:DrawTrack() if self.track == nil then return end local startColor = Vec4(0, 1, 0, 1) local endColor = Vec4(1, 0, 0, 1) local previousCheckpoint for i, checkpoint in ipairs(self.track.checkpoints) do local progress = i / #self.track.checkpoints local color = Vec4( MathUtils:Lerp(startColor.x, endColor.x, progress), MathUtils:Lerp(startColor.y, endColor.y, progress), MathUtils:Lerp(startColor.z, endColor.z, progress), MathUtils:Lerp(startColor.w, endColor.w, progress) ) if previousCheckpoint ~= nil then DebugRenderer:DrawLine(previousCheckpoint.trans, checkpoint.trans, color, color) end local position = ClientUtils:WorldToScreen(checkpoint.trans) if position ~= nil then DebugRenderer:DrawText2D(position.x, position.y, tostring(i), color, 1) end previousCheckpoint = checkpoint end end g_RacingClient = RacingClient()
--[[------------------------------------------------------------------ TEXT Map characters from a texture and render text ]]-------------------------------------------------------------------- if CLIENT then local FILE_W, FILE_H = 256, 128; local CHARACTERS = { ["!"] = {x = 7, y = 1, w = 6, h = 10}, ["\""] = {x = 14, y = 1, w = 7, h = 10}, ["#"] = {x = 22, y = 1, w = 9, h = 10}, ["$"] = {x = 31, y = 1, w = 9, h = 10}, ["%"] = {x = 41, y = 1, w = 8, h = 10}, ["&"] = {x = 49, y = 1, w = 9, h = 10}, ["`"] = {x = 59, y = 1, w = 8, h = 10}, ["'"] = {x = 59, y = 1, w = 8, h = 10}, ["("] = {x = 67, y = 1, w = 6, h = 10}, [")"] = {x = 75, y = 1, w = 6, h = 10}, ["*"] = {x = 83, y = 1, w = 10, h = 10}, ["+"] = {x = 93, y = 1, w = 8, h = 10}, [","] = {x = 101, y = 1, w = 7, h = 10}, ["-"] = {x = 109, y = 1, w = 8, h = 10}, ["."] = {x = 119, y = 1, w = 6, h = 10}, ["/"] = {x = 127, y = 1, w = 9, h = 10}, ["0"] = {x = 137, y = 1, w = 8, h = 10}, ["1"] = {x = 146, y = 1, w = 5, h = 10}, ["2"] = {x = 152, y = 1, w = 8, h = 10}, ["3"] = {x = 161, y = 1, w = 8, h = 10}, ["4"] = {x = 170, y = 1, w = 8, h = 10}, ["5"] = {x = 179, y = 1, w = 8, h = 10}, ["6"] = {x = 188, y = 1, w = 8, h = 10}, ["7"] = {x = 197, y = 1, w = 8, h = 10}, ["8"] = {x = 206, y = 1, w = 8, h = 10}, ["9"] = {x = 215, y = 1, w = 8, h = 10}, [":"] = {x = 224, y = 1, w = 8, h = 10}, [";"] = {x = 234, y = 1, w = 8, h = 10}, ["<"] = {x = 241, y = 1, w = 8, h = 10}, ["="] = {x = 1, y = 11, w = 8, h = 10}, [">"] = {x = 11, y = 11, w = 7, h = 10}, ["?"] = {x = 18, y = 11, w = 8, h = 10}, ["@"] = {x = 27, y = 11, w = 9, h = 10}, ["A"] = {x = 37, y = 11, w = 8, h = 10}, ["B"] = {x = 46, y = 11, w = 8, h = 10}, ["C"] = {x = 55, y = 11, w = 8, h = 10}, ["D"] = {x = 64, y = 11, w = 8, h = 10}, ["E"] = {x = 73, y = 11, w = 8, h = 10}, ["F"] = {x = 82, y = 11, w = 8, h = 10}, ["G"] = {x = 91, y = 11, w = 8, h = 10}, ["H"] = {x = 100, y = 11, w = 8, h = 10}, ["I"] = {x = 109, y = 11, w = 6, h = 10}, ["J"] = {x = 116, y = 11, w = 8, h = 10}, ["K"] = {x = 126, y = 11, w = 8, h = 10}, ["L"] = {x = 133, y = 11, w = 8, h = 10}, ["M"] = {x = 142, y = 11, w = 8, h = 10}, ["N"] = {x = 151, y = 11, w = 8, h = 10}, ["O"] = {x = 160, y = 11, w = 8, h = 10}, ["P"] = {x = 169, y = 11, w = 8, h = 10}, ["Q"] = {x = 178, y = 11, w = 8, h = 10}, ["R"] = {x = 187, y = 11, w = 8, h = 10}, ["S"] = {x = 196, y = 11, w = 8, h = 10}, ["T"] = {x = 205, y = 11, w = 8, h = 10}, ["U"] = {x = 214, y = 11, w = 8, h = 10}, ["V"] = {x = 223, y = 11, w = 8, h = 10}, ["W"] = {x = 232, y = 11, w = 8, h = 10}, ["X"] = {x = 241, y = 11, w = 8, h = 10}, ["Y"] = {x = 1, y = 21, w = 8, h = 10}, ["Z"] = {x = 10, y = 21, w = 8, h = 10}, ["["] = {x = 21, y = 21, w = 9, h = 10}, ["\\"] = {x = 27, y = 21, w = 9, h = 10}, ["]"] = {x = 37, y = 21, w = 5, h = 10}, ["_"] = {x = 54, y = 21, w = 8, h = 10}, ["a"] = {x = 71, y = 21, w = 8, h = 10}, ["b"] = {x = 80, y = 21, w = 8, h = 10}, ["c"] = {x = 89, y = 21, w = 8, h = 10}, ["d"] = {x = 98, y = 21, w = 8, h = 10}, ["e"] = {x = 107, y = 21, w = 8, h = 10}, ["f"] = {x = 116, y = 21, w = 8, h = 9}, ["g"] = {x = 125, y = 21, w = 8, h = 9}, ["h"] = {x = 134, y = 21, w = 8, h = 10}, ["i"] = {x = 143, y = 21, w = 5, h = 9}, ["j"] = {x = 149, y = 21, w = 8, h = 10}, ["k"] = {x = 158, y = 21, w = 7, h = 10}, ["l"] = {x = 166, y = 21, w = 6, h = 10}, ["m"] = {x = 173, y = 21, w = 9, h = 9}, ["n"] = {x = 183, y = 21, w = 7, h = 10}, ["o"] = {x = 191, y = 21, w = 8, h = 9}, ["p"] = {x = 200, y = 21, w = 8, h = 9}, ["q"] = {x = 209, y = 21, w = 8, h = 9}, ["r"] = {x = 218, y = 21, w = 8, h = 10}, ["s"] = {x = 227, y = 21, w = 8, h = 9}, ["t"] = {x = 236, y = 21, w = 7, h = 9}, ["u"] = {x = 0, y = 31, w = 8, h = 10}, ["v"] = {x = 9, y = 31, w = 8, h = 10}, ["w"] = {x = 19, y = 31, w = 8, h = 10}, ["x"] = {x = 28, y = 31, w = 8, h = 10}, ["y"] = {x = 36, y = 31, w = 9, h = 10}, ["z"] = {x = 46, y = 31, w = 9, h = 10}, ["("] = {x = 56, y = 31, w = 7, h = 10}, ["|"] = {x = 65, y = 31, w = 7, h = 10}, [")"] = {x = 74, y = 31, w = 9, h = 10}, ["{"] = {x = 56, y = 31, w = 7, h = 10}, ["}"] = {x = 56, y = 31, w = 7, h = 10}, }; local FONT_TEXTURE = Material("unrealhud/font1.png", "noclamp"); local WHITE_TEXTURE = Material("unrealhud/font2.png", "noclamp"); local BLANK = 5; --[[------------------------------------------------------------------ Draws a character @param {number} x @param {number} y @param {string} character @param {boolean|nil} should be tinted white @param {number|nil} scale @param {Color|nil} colour ]]-------------------------------------------------------------------- function U1HUD:DrawCharacter(x, y, char, tint, scale, colour) if (not CHARACTERS[char]) then return end scale = scale or 1; colour = colour or U1HUD.WHITE; if (tint) then surface.SetMaterial(WHITE_TEXTURE); else surface.SetMaterial(FONT_TEXTURE); end surface.SetDrawColor(colour); local data = CHARACTERS[char]; surface.DrawTexturedRectUV(x, y, math.Round(data.w * scale), math.Round(data.h * scale), data.x/FILE_W, data.y/FILE_H, (data.x + data.w)/FILE_W, (data.y + data.h)/FILE_H); end --[[------------------------------------------------------------------ Returns the text size @param {string} text @param {number} scale @return {number} width ]]-------------------------------------------------------------------- function U1HUD:GetTextSize(text, scale) if (type(text) == "string") then text = string.ToTable(text); end local size = 0; for i, char in pairs(text) do if (CHARACTERS[char]) then size = size + (CHARACTERS[char].w * scale); else size = size + (BLANK * scale); end end return size; end --[[------------------------------------------------------------------ Draws a text @param {number} x @param {number} y @param {string} text @param {number|nil} alignment @param {boolean|nil} should be tinted white @param {number|nil} scale @param {Color|nil} colour ]]-------------------------------------------------------------------- function U1HUD:DrawText(x, y, text, align, tint, scale, colour) scale = scale or 1; local chars = string.ToTable(text); -- Apply offset local offset = 0; local size = 0; if (align == TEXT_ALIGN_RIGHT) then offset = -U1HUD:GetTextSize(text, scale); elseif (align == TEXT_ALIGN_CENTER) then offset = -U1HUD:GetTextSize(text, scale) * 0.5; end -- Draw local pos = 0; for i, char in pairs(chars) do if (not CHARACTERS[char]) then pos = pos + (BLANK * scale); continue; end U1HUD:DrawCharacter(x + offset + pos, y, char, tint, scale, colour); pos = pos + (CHARACTERS[char].w * scale); end end end
local client = require "resty.websocket.client" local wb, err = client:new() local uri = "ws://127.0.0.1:8000/l" local ok, err = wb:connect(uri) if not ok then ngx.say("failed to connect: " .. err) return end local data = "test ok!" local bytes, err = wb:send_text("copy: " .. data) if not bytes then ngx.say("failed to send frame: ", err) return end local data, typ, err = wb:recv_frame() if not data then ngx.say("failed to receive the frame: ", err) return end ngx.say(string.format("received: [%s] typ(%s) err(%s)", data, typ, err)) local bytes, err = wb:send_close() if not bytes then ngx.say("failed to send frame: ", err) return end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf" module('BseBossTakeReward_pb', package.seeall) local BSEBOSSTAKEREWARD = protobuf.Descriptor(); local BSEBOSSTAKEREWARD_SUCCESS_FIELD = protobuf.FieldDescriptor(); local BSEBOSSTAKEREWARD_DESC_FIELD = protobuf.FieldDescriptor(); BSEBOSSTAKEREWARD_SUCCESS_FIELD.name = "success" BSEBOSSTAKEREWARD_SUCCESS_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseBossTakeReward.success" BSEBOSSTAKEREWARD_SUCCESS_FIELD.number = 1 BSEBOSSTAKEREWARD_SUCCESS_FIELD.index = 0 BSEBOSSTAKEREWARD_SUCCESS_FIELD.label = 2 BSEBOSSTAKEREWARD_SUCCESS_FIELD.has_default_value = true BSEBOSSTAKEREWARD_SUCCESS_FIELD.default_value = true BSEBOSSTAKEREWARD_SUCCESS_FIELD.type = 8 BSEBOSSTAKEREWARD_SUCCESS_FIELD.cpp_type = 7 BSEBOSSTAKEREWARD_DESC_FIELD.name = "desc" BSEBOSSTAKEREWARD_DESC_FIELD.full_name = ".com.xinqihd.sns.gameserver.proto.BseBossTakeReward.desc" BSEBOSSTAKEREWARD_DESC_FIELD.number = 2 BSEBOSSTAKEREWARD_DESC_FIELD.index = 1 BSEBOSSTAKEREWARD_DESC_FIELD.label = 1 BSEBOSSTAKEREWARD_DESC_FIELD.has_default_value = false BSEBOSSTAKEREWARD_DESC_FIELD.default_value = "" BSEBOSSTAKEREWARD_DESC_FIELD.type = 9 BSEBOSSTAKEREWARD_DESC_FIELD.cpp_type = 9 BSEBOSSTAKEREWARD.name = "BseBossTakeReward" BSEBOSSTAKEREWARD.full_name = ".com.xinqihd.sns.gameserver.proto.BseBossTakeReward" BSEBOSSTAKEREWARD.nested_types = {} BSEBOSSTAKEREWARD.enum_types = {} BSEBOSSTAKEREWARD.fields = {BSEBOSSTAKEREWARD_SUCCESS_FIELD, BSEBOSSTAKEREWARD_DESC_FIELD} BSEBOSSTAKEREWARD.is_extendable = false BSEBOSSTAKEREWARD.extensions = {} BseBossTakeReward = protobuf.Message(BSEBOSSTAKEREWARD) _G.BSEBOSSTAKEREWARD_PB_BSEBOSSTAKEREWARD = BSEBOSSTAKEREWARD
local _ = require('bzst17')
--[[ Attach this script to an Actor to allow it to stretch and compress itself to adapt to viewport size. Generally it should be used on panel backgrounds. The script requires the Actor to have any combination of these properties: * "Left" & "LeftEnd" * "Right" & "RightEnd" * "Up" & "UpEnd" * "Down" & "DownEnd" Each pair of property declares: * A boolean ([true;false]), enabling/disabling the stretching direction. * A number ([0;100]), indicating a percentage of the screen where the stretching should end. For example: * "Right" checked and "RightEnd" set to "100" would mean that the given Actor should stretch up to the width of the window. * "Right" checked and "RightEnd" set to "50" would mean that the given Actor should stretch up to half of the window width. Property values should make sense, i.e. "LeftEnd" should never be greater than "RightEnd". ]] local thisActor = ... local size_changed = false --- Actor Properties used to define stretching behavior: local _right = scaleform.Actor.property(thisActor, "Right") local _right_end = scaleform.Actor.property(thisActor, "RightEnd") local _right_end_offset = scaleform.Actor.property(thisActor, "RightEndOffset") local _left = scaleform.Actor.property(thisActor, "Left") local _left_end = scaleform.Actor.property(thisActor, "LeftEnd") local _left_end_offset = scaleform.Actor.property(thisActor, "LeftEndOffset") local _up = scaleform.Actor.property(thisActor, "Up") local _up_end = scaleform.Actor.property(thisActor, "UpEnd") local _up_end_offset = scaleform.Actor.property(thisActor, "UpEndOffset") local _down = scaleform.Actor.property(thisActor, "Down") local _down_end = scaleform.Actor.property(thisActor, "DownEnd") local _down_end_offset = scaleform.Actor.property(thisActor, "DownEndOffset") --- Send a "StretchComplete" Event, to notify potential listeners that the stretching computation --- was applied. -- -- Some parts of the UI might require updates after applying a stretch (scroll panels for example). -- Registering to the "scaleform.EventTypes.ViewportResize" Event could trigger callbacks before -- the stretching is applied (since the computation itself happens when that very event is fired), -- thus is custom notification is required. local function _notify_stretch_complete() local event = { eventId = scaleform.EventTypes.Custom, name = "GUI.Stretch.Complete", data = { target = scaleform.Actor.name(scaleform.Actor.scene(thisActor)), sender = scaleform.Actor.name(thisActor) } } scaleform.Stage.dispatch_event(event) end --- Stretch the Actor to the Right. -- -- @param right_end Percentage of the right area to strech out to. local function _stretch_right(right_end, end_offset) local rect = scaleform.Actor.world_bounds(thisActor) local scale = scaleform.Actor.local_scale(thisActor) local current_width = rect.x2 - rect.x1 local start_point = rect.x1 local end_point = scaleform.Stage.dimensions().width * right_end / 100 local required_width = math.abs(end_point - start_point - end_offset) --scale local ratio = current_width / required_width local difference = required_width - current_width if (math.abs(difference) >= 1) then scale.x = scale.x / ratio scaleform.Actor.set_local_scale(thisActor, scale) end --The actor may be offset on account of pivot point. adapt position local offset = scaleform.Actor.world_bounds(thisActor).x1 - start_point if offset ~= 0 then local pos = scaleform.Actor.local_position(thisActor) pos.x = pos.x - offset scaleform.Actor.set_local_position(thisActor, pos) end end --- Stretch the Actor to the Left. -- -- @param left_end Percentage of the left area to strech out to. local function _stretch_left(left_end, end_offset) local rect = scaleform.Actor.world_bounds(thisActor) local scale = scaleform.Actor.local_scale(thisActor) local current_width = rect.x2 - rect.x1 local start_point = rect.x2 local end_point = scaleform.Stage.dimensions().width * left_end / 100 local required_width = math.abs(end_point - start_point - end_offset) --scale local ratio = current_width / required_width local difference = required_width - current_width if (math.abs(difference) >= 1) then scale.x = scale.x / ratio scaleform.Actor.set_local_scale(thisActor, scale) end --The actor may be offset on account of pivot point. adapt position local offset = scaleform.Actor.world_bounds(thisActor).x2 - start_point if offset ~= 0 then local pos = scaleform.Actor.local_position(thisActor) pos.x = pos.x - offset scaleform.Actor.set_local_position(thisActor, pos) end end --- Stretch the Actor Up. -- -- @param up_end Percentage of the up area to strech out to. local function _stretch_up(up_end, end_offset) local rect = scaleform.Actor.world_bounds(thisActor) local scale = scaleform.Actor.local_scale(thisActor) local current_height = rect.y1 - rect.y2 local start_point = rect.y2 local end_point = scaleform.Stage.dimensions().height * up_end / 100 local required_height = math.abs(end_point - start_point - end_offset) -- Scale: local ratio = current_height / required_height local difference = required_height - current_height if (math.abs(difference) >= 1) then scale.y = scale.y / ratio scaleform.Actor.set_local_scale(thisActor, scale) end -- The Actor may be offset on account of pivot point. Adapt position: local offset = scaleform.Actor.world_bounds(thisActor).y2 - start_point if offset ~= 0 then local pos = scaleform.Actor.local_position(thisActor) pos.y = pos.y - offset scaleform.Actor.set_local_position(thisActor, pos) end end --- Stretch the Actor Down. -- -- @param down_end Percentage of the down area to strech out to. local function _stretch_down(down_end, end_offset) local rect = scaleform.Actor.world_bounds(thisActor) local scale = scaleform.Actor.local_scale(thisActor) local current_height = rect.y2 - rect.y1 local start_point = rect.y1 local end_point = scaleform.Stage.dimensions().height * down_end / 100 local required_height = math.abs(end_point - start_point - end_offset) -- Scale: local ratio = current_height / required_height local difference = required_height - current_height if (math.abs(difference) >= 1) then scale.y = scale.y / ratio scaleform.Actor.set_local_scale(thisActor, scale) end -- The Actor may be offset on account of pivot point. Adapt position: local offset = scaleform.Actor.world_bounds(thisActor).y1 - start_point if offset ~= 0 then local pos = scaleform.Actor.local_position(thisActor) pos.y = pos.y - offset scaleform.Actor.set_local_position(thisActor, pos) end end --- Handle the stretching of the Actor in any direction, according to its set Dynamic Properties. local function _stretch() -- Handle the stretching to the Right: if (_right and _right ~= "Right" and _right_end and _right_end ~= "RightEnd") then local end_offset = 0 if (_right_end_offset and _right_end_offset ~= "RightEndOffset") then end_offset = _right_end_offset end _stretch_right(_right_end, end_offset) end -- Handle the stretching to the Left: if (_left and _left ~= "Left" and _left_end and _left_end ~= "LeftEnd") then local end_offset = 0 if (_left_end_offset and _left_end_offset ~= "LeftEndOffset") then end_offset = _left_end_offset end _stretch_left(_left_end, end_offset) end -- Handle the stretching up: if (_up and _up ~= "Up" and _up_end and _up_end ~= "UpEnd") then local end_offset = 0 if (_up_end_offset and _up_end_offset ~= "UpEndOffset") then end_offset = _up_end_offset end _stretch_up(_up_end, end_offset) end -- Handle the stretching down: if (_down and _down ~= "Down" and _down_end and _down_end ~= "DownEnd") then local end_offset = 0 if (_down_end_offset and _down_end_offset ~= "DownEndOffset") then end_offset = _down_end_offset end _stretch_down(_down_end, end_offset) end -- Notify potential listeners that the stretching computation is over: _notify_stretch_complete() end local added_listener = scaleform.EventListener.create(added_listener, function(e) _stretch() end); local viewport_resize_listener = scaleform.EventListener.create(viewport_resize_listener, function (e) size_changed = true end); local leave_frame_listener = scaleform.EventListener.create(leave_frame_listener, function (e) if size_changed then _stretch() size_changed = false end end); scaleform.EventListener.connect(added_listener, thisActor, scaleform.EventTypes.AddedToStage) scaleform.EventListener.connect(viewport_resize_listener, thisActor, scaleform.EventTypes.ViewportResize) scaleform.EventListener.connect(leave_frame_listener, thisActor, scaleform.EventTypes.LeaveFrame)
local function loadfilefrompath(cad) -- TODO win32,linux,mac? cad = string.gsub(cad, "%.",path_sep) --"/") ------------------------------------ local paths = stsplit(package.path,";") for i, path in ipairs(paths) do local file=string.gsub(path,"?",cad) local exist = io.open(file) if exist then exist:close() local chunk,errorst = loadfile(file) print("loadfilefrompath",file,errorst) if chunk then return chunk end end end error("could not loadfilefrompath "..cad) end local function newrequire(cad) local env = getfenv(2) if package.loaded[cad] then return package.loaded[cad] end local chunk = loadfilefrompath(cad) setfenv(chunk, env) package.loaded[cad] = chunk() return package.loaded[cad] end local CachedFiles = {files = {}} function CachedFiles:open(name) if self.files[name] then return end self.files[name] = {} local file = io.open(name) if not file then print("CachedFiles:Error opening "..tostring(name).."\n"); return end for i=1,math.huge do local str = file:read() if not str then break end self.files[name][i] = str end file:close() end function CachedFiles:read(name,line) if not self.files[name] then self:open(name) end return self.files[name][line] end function getSourceLine(source,line) return CachedFiles:read(source,line) end function loadinEnv(file,env) local function newindex(t,key,val) --[[ the functions are done in other place local info=debug.getinfo(2) --print ("setting "..key.." from line "..info.currentline.." in file "..info.short_src) local src if type(val)=="function" then src = getSourceLine(info.source:sub(2),info.currentline) end local args if src then args = src:match(".-function.-(%(.+%))") end sckeywordsSource[key] = {currentline = info.currentline,source = info.source,def=src,args=args} --]] if type(val) == "table" then local info=debug.getinfo(2) sckeywordsSource[key] = {currentline = info.currentline,source = info.source} end rawset(t,key,val) end if not env then env = setmetatable({}, {__index = _G,__newindex = newindex}) env.require = newrequire env.package = setmetatable({}, {__index = _G.package}) env.package.loaded = {} end local f = loadfilefrompath(file) setfenv(f, env) f() return env end function GetSCKeyWords() require"random" -- dont want to require dll in env TODO:solve it other way socket = require"socket" -- dont want to require dll in env TODO:solve it other way sckeywordsSource = {} local env = loadinEnv"sc.callback_wrappers" loadinEnv("sc.synthdefsc",env) loadinEnv("sc.playerssc",env) loadinEnv("sc.stream",env) loadinEnv("sc.utils",env) loadinEnv("sc.miditoosc",env) loadinEnv("sc.scbuffer",env) loadinEnv("sc.routines",env) --loadinEnv("sc.ctrl_bus",env) loadinEnv("sc.oscfunc",env) local keyword_table = {} for index, value in pairs(env) do if type(value)=="function" then table.insert(keyword_table, index.." ") local info = debug.getinfo(value) local src = getSourceLine(info.source:sub(2),info.linedefined) local args if src then args = src:match(".-function.-(%(.+%))") end sckeywordsSource[index] = {currentline = info.linedefined,source = info.source,def=src,args=args} elseif type(value)=="table" then table.insert(keyword_table, index.." ") for i2,v2 in pairs(value) do if type(v2)=="function" then table.insert(keyword_table, index.."."..i2.." ") local info = debug.getinfo(v2) local src = getSourceLine(info.source:sub(2),info.linedefined) local args if src then args = src:match(".-function.-(%(.+%))") end sckeywordsSource[index.."."..i2] = {currentline = info.linedefined,source = info.source,def=src,args=args} end end end end --LogFile(ToStr(sckeywordsSource)) table.sort(keyword_table) return table.concat(keyword_table) end
local Host = require 'autoswagger.host' local API = require 'autoswagger.api' describe('API', function() local host before_each(function() host = Host:new('foo', nil, nil, nil, 'host_guid') end) it('can be created', function() local api = API:new(host, '/foo/bar', 'api_guid') assert.equal(api.host, host) assert.equal(api.path, '/foo/bar') end) describe('add_operation_info', function() it('adds parameter info to the api', function() local a = API:new(host, '/api/accounts/*.xml', 'api_guid') a:add_operation_info("PUT", "/api/accounts/42", "user_id=1&cat_id=4") assert.truthy(a.operations.PUT) assert.truthy(a.operations.PUT.parameters.account_id) end) end) describe('get_swagger_path', function() it('replaces wildcards with awesome names', function() local a = API:new(host, '/apis/*/accounts/*.xml', 'api_guid') assert.equal(a:get_swagger_path(), '/apis/{api_id}/accounts/{account_id}.xml') end) end) describe('new_from_table', function() it('creates a new api', function() local tbl = { path = "/foo/bar/*.xml", operations = { { method = 'GET', parameters = { { paramType = 'path', name = 'app_id', values = {'8', '9', '10'} } } }, { method = 'POST', parameters = { { paramType = 'path', name = 'app_id', possible_values = {'8', '9', '10'} } } } } } local api = API:new_from_table(host, tbl) assert.equal(api.path, '/foo/bar/*.xml') assert.same(api:get_methods(), {'GET', 'POST'}) end) end) end)
hosted_init() --if CONFIG.auto_resolution then gl.setup(NATIVE_WIDTH, NATIVE_HEIGHT) --else --gl.setup(CONFIG.width, CONFIG.height) --end --util.no_globals() local on = false local font = resource.load_font "silkscreen.ttf" util.data_mapper{ state = function(state) on = state == '1' end, } node.set_flag("slow_gc", false) local iblib = require "iblib" setmetatable(_G, { __newindex = function(t, k, v) error("cannot assign " .. k) end }) local title_start = 99999999 local idx = 0 -- offset before first item. will be incremented during first get_next_item local playlist_source = function() return CONFIG.playlist end; local playlist_source2 = function() return CONFIG.playlist2 end; local overlay = resource.create_colored_texture(0, 0, 0, 1) local player = iblib.playlist{ get_next_item = function() local playlist = playlist_source() idx = idx + 1 if idx > #playlist then idx = 1 end local item = playlist[idx] if not item then return nil else return { title = item.title; duration = item.duration; obj = item.file(); } end end; get_switch_time = function() return 0 end; fade = function(...) title_start = sys.now() + 1.0 return 0 end; draw = util.draw_correct; } local player2 = iblib.playlist{ get_next_item = function() local playlist = playlist_source2() idx = idx + 1 if idx > #playlist then idx = 1 end local item = playlist[idx] if not item then return nil else return { title = item.title; duration = item.duration; obj = item.file(); } end end; get_switch_time = function() return 0 end; fade = function(...) title_start = sys.now() + 1.0 return 0 end; draw = util.draw_correct; } function node.render() --CONFIG.background_color.clear() if on then player2.draw(0, 0, WIDTH, HEIGHT) --font:write(120, 320, "RED", 100, 1,1,1,1) else player.draw(0, 0, WIDTH, HEIGHT) end end
----------------------------------------- -- ID: 5588 -- Item: serving_of_karni_yarik -- Food Effect: 30Min, All Races ----------------------------------------- -- Agility 3 -- Vitality -1 -- Attack % 20 (cap 65) -- Ranged Attack % 20 (cap 65) -- Evasion +6 ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onItemCheck(target) local result = 0 if target:hasStatusEffect(tpz.effect.FOOD) or target:hasStatusEffect(tpz.effect.FIELD_SUPPORT_FOOD) then result = tpz.msg.basic.IS_FULL end return result end function onItemUse(target) target:addStatusEffect(tpz.effect.FOOD, 0, 0, 1800, 5588) end function onEffectGain(target, effect) target:addMod(tpz.mod.AGI, 3) target:addMod(tpz.mod.VIT, -1) target:addMod(tpz.mod.FOOD_ATTP, 20) target:addMod(tpz.mod.FOOD_ATT_CAP, 65) target:addMod(tpz.mod.FOOD_RATTP, 20) target:addMod(tpz.mod.FOOD_RATT_CAP, 65) target:addMod(tpz.mod.EVA, 6) end function onEffectLose(target, effect) target:delMod(tpz.mod.AGI, 3) target:delMod(tpz.mod.VIT, -1) target:delMod(tpz.mod.FOOD_ATTP, 20) target:delMod(tpz.mod.FOOD_ATT_CAP, 65) target:delMod(tpz.mod.FOOD_RATTP, 20) target:delMod(tpz.mod.FOOD_RATT_CAP, 65) target:delMod(tpz.mod.EVA, 6) end
AddCSLuaFile() ENT.Type = "anim" ENT.PrintName = "Garbage" ENT.Author = "Black Tea" ENT.Category = "NutScript - CityRP" ENT.Spawnable = true ENT.AdminOnly = false ENT.RenderGroup = RENDERGROUP_BOTH ENT.modelTable = { "models/props_junk/PopCan01a.mdl", "models/props_junk/plasticbucket001a.mdl", "models/props_junk/metal_paintcan001a.mdl", "models/props_c17/lamp001a.mdl", "models/props_c17/metalPot002a.mdl", "models/props_junk/garbage_milkcarton002a.mdl", "models/props_junk/garbage_milkcarton001a.mdl", "models/props_junk/garbage_metalcan002a.mdl", "models/props_junk/garbage_metalcan001a.mdl", "models/props_junk/garbage_glassbottle003a.mdl", "models/props_junk/garbage_glassbottle002a.mdl", "models/props_junk/garbage_glassbottle001a.mdl", "models/props_junk/garbage_coffeemug001a.mdl", "models/props_junk/garbage_plasticbottle001a.mdl", "models/props_junk/garbage_plasticbottle003a.mdl", "models/props_junk/garbage_takeoutcarton001a.mdl", "models/props_junk/GlassBottle01a.mdl", } if (SERVER) then CITYRP_JUNKS = CITYRP_JUNKS or {} function ENT:Initialize() self:SetModel(table.Random(self.modelTable)) self:PhysicsInit(SOLID_VPHYSICS) self:SetMoveType(MOVETYPE_VPHYSICS) self:SetCollisionGroup(COLLISION_GROUP_DEBRIS) self:SetUseType(SIMPLE_USE) self:DrawShadow(false) self:PhysWake() CITYRP_JUNKS[self:EntIndex()] = self for k, v in ipairs(player.GetAll()) do local char = v:getChar() if (char) then local class = char:getClass() if (class != CLASS_HOBO) then self:SetPreventTransmit(v, true) end end end timer.Simple(100, function() if (self and self:IsValid()) then self:Remove() end end) end function ENT:Use(client) if (self:isVisible(client)) then self:EmitSound("physics/cardboard/cardboard_box_break"..math.random(1, 3)..".wav") client:setNetVar("garbage", client:getNetVar("garbage", 0) + math.random(10, 20)) self:Remove() end end function ENT:OnTakeDamage(dmginfo) end function ENT:OnRemove() CITYRP_JUNKS[self:EntIndex()] = nil end -- CityRP only hook hook.Add("ResetVariables", "nutTransmitUpdate", function(client, signal) local char = client:getChar() if (char) then local class = char:getClass() if (class) then if (class == CLASS_HOBO) then for k, v in pairs(CITYRP_JUNKS) do v:SetPreventTransmit(client, false) end else for k, v in pairs(CITYRP_JUNKS) do v:SetPreventTransmit(client, true) end end end end end) else function ENT:Draw() if (self:isVisible()) then self:DrawModel() end end function ENT:onShouldDrawEntityInfo() return self:isVisible() end function ENT:onDrawEntityInfo(alpha) local position = (self:LocalToWorld(self:OBBCenter()) + self:GetUp()*25):ToScreen() local x, y = position.x, position.y nut.util.drawText(L"garbage", x, y, ColorAlpha(nut.config.get("color"), alpha), 1, 1, nil, alpha * 0.65) nut.util.drawText(L"garbaseDesc", x, y + 16, ColorAlpha(color_white, alpha), 1, 1, "nutSmallFont", alpha * 0.65) end end function ENT:isVisible(client) if (CLIENT) then client = LocalPlayer() end local char = client:getChar() if (char) then local class = char:getClass() return (class == CLASS_HOBO) end return end
if path == nil then path = {} end ---[[ function path:find_path(unit, path_corners) unit.next_corner_num = 1 Timers:CreateTimer(0.1, function() local i = tonumber(unit.next_corner_num) local path_corner = path_corners[i] if path_corner then local next_corner = Entities:FindByName(nil, path_corner) if not GameRules:IsGamePaused() then local next_corner_point = next_corner:GetOrigin() local distance = path:distance_between_two_point( unit:GetOrigin(), next_corner_point) -- 到达目标点附近,指向下一个点,否则继续移动到目标点 if (distance <= 10.0 and distance >= 0) then unit.next_corner_num = i + 1 else unit:MoveToPositionAggressive(next_corner_point) end end end return 0.1 end) return 0.1 end -- ]] -- 计算两点(三维向量)之间距离 function path:distance_between_two_point(point_1, point_2) return ((point_1.x - point_2.x) ^ 2 + (point_1.y - point_2.y) ^ 2) ^ 0.5 end
--ELF·远古森林巨龙 function c1190103.initial_effect(c) -- aux.AddSynchroProcedure(c,c1190103.syfilter1,c1190103.syfilter2,1) c:EnableReviveLimit() -- local e1=Effect.CreateEffect(c) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCategory(CATEGORY_SPECIAL_SUMMON) e1:SetType(EFFECT_TYPE_TRIGGER_O+EFFECT_TYPE_SINGLE) e1:SetCode(EVENT_SPSUMMON_SUCCESS) e1:SetCountLimit(1,1190103) e1:SetCost(c1190103.cost1) e1:SetCondition(c1190103.con1) e1:SetOperation(c1190103.op1) c:RegisterEffect(e1) -- local e2=Effect.CreateEffect(c) e2:SetCategory(CATEGORY_SPECIAL_SUMMON) e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e2:SetProperty(EFFECT_FLAG_DELAY) e2:SetCode(EVENT_TO_GRAVE) e2:SetCountLimit(1,1190153) e2:SetCondition(c1190103.con2) e2:SetTarget(c1190103.tg2) e2:SetOperation(c1190103.op2) c:RegisterEffect(e2) local e5=e2:Clone() e5:SetCode(EVENT_REMOVE) c:RegisterEffect(e5) local e6=e2:Clone() e6:SetCode(EVENT_TO_DECK) c:RegisterEffect(e6) -- end -- c1190103.named_with_ELF=1 function c1190103.IsELF(c) local m=_G["c"..c:GetCode()] return m and m.named_with_ELF end -- function c1190103.syfilter1(c) return c1190002.IsELF(c) and c:IsType(TYPE_TUNER) end function c1190103.syfilter2(c) return c1190002.IsELF(c) and c:IsType(TYPE_MONSTER) end -- function c1190103.con1(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():GetSummonType()==SUMMON_TYPE_SYNCHRO end function c1190103.cost1(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.CheckLPCost(tp,2000) end Duel.PayLPCost(tp,2000) end function c1190103.op1(e,tp,eg,ep,ev,re,r,rp) local e1=Effect.CreateEffect(e:GetHandler()) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_CANNOT_ATTACK) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e1,tp) end -- function c1190103.con2(e,tp,eg,ep,ev,re,r,rp) return e:GetHandler():IsPreviousLocation(LOCATION_ONFIELD) and e:GetHandler():IsPreviousPosition(POS_FACEUP) end function c1190103.filter2(c,e,tp) return c1190002.IsELF(c) and c:IsCanBeSpecialSummoned(e,0,tp,false,false) and c:IsLevelBelow(1) and c:IsType(TYPE_MONSTER) end function c1190103.tg2(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.GetLocationCount(tp,LOCATION_MZONE)>0 and Duel.IsExistingMatchingCard(c1190103.filter2,tp,LOCATION_DECK,0,1,nil,e,tp) end Duel.SetOperationInfo(0,CATEGORY_SPECIAL_SUMMON,nil,1,0,LOCATION_DECK) end function c1190103.op2(e,tp,eg,ep,ev,re,r,rp) if Duel.GetLocationCount(tp,LOCATION_MZONE)<=0 then return end Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SPSUMMON) local g=Duel.SelectMatchingCard(tp,c1190103.filter2,tp,LOCATION_DECK,0,1,1,nil,e,tp) if g:GetCount()>0 then Duel.SpecialSummon(g,0,tp,tp,false,false,POS_FACEUP) end end
function engineBreak() local health = getElementHealth(source) local driver = getVehicleController(source) local vehID = getElementData(source, "dbid") if (driver) then if (health<=300) then local rand = math.random(1, 2) if (rand==1) then -- 50% chance setVehicleEngineState(source, false) exports.mrp_anticheat:changeProtectedElementDataEx(source, "engine", 0, false) exports.mrp_global:sendLocalDoAction(driver, "Aracın motorunda çok hasar var.") -- Take key / Give key to player when engine off by Anthony if exports['mrp_global']:hasItem(source, 3, vehID) then exports['mrp_global']:takeItem(source, 3, vehID) exports['mrp_global']:giveItem(driver, 3, vehID) else end end elseif (health<=400) then local rand = math.random(1, 5) if (rand==1) then -- 20% chance setVehicleEngineState(source, false) exports.mrp_anticheat:changeProtectedElementDataEx(source, "engine", 0, false) exports.mrp_global:sendLocalDoAction(driver, "Aracın motorunda çok hasar var.") -- Take key / Give key to player when engine off by Anthony if exports['mrp_global']:hasItem(source, 3, vehID) then exports['mrp_global']:takeItem(source, 3, vehID) exports['mrp_global']:giveItem(driver, 3, vehID) else end end end end end addEventHandler("onVehicleDamage", getRootElement(), engineBreak)
function GM.PlayerBindPressPERP2 ( Player, Bind, Press ) if (string.find(string.lower(Bind), "voicerecord") && !Player:Alive()) then return true; end if (string.find(string.lower(Bind), "zoom")) then return true; end if (PERP_SpectatingEntity && Press) then if (string.find(string.lower(Bind), "+jump")) then PERP_SpectatingEntity = nil; RunConsoleCommand("perp_a_ss"); return true; elseif (string.find(string.lower(Bind), "+attack")) then local ToDo local GrabNext = false; local First; for k, v in pairs(player.GetAll()) do if !First then First = v; end if GrabNext then ToDo = v; break; elseif v:UniqueID() == PERP_SpectatingEntity:UniqueID() then GrabNext = true end end if !ToDo then ToDo = First; end PERP_SpectatingEntity = ToDo; RunConsoleCommand('perp_a_s', ToDo:UniqueID()) return true; elseif (string.find(string.lower(Bind), "+attack2")) then local ToDo local Last; for k, v in pairs(player.GetAll()) do if v:UniqueID() == PERP_SpectatingEntity:UniqueID() and Last then ToDo = Last; end Last = v; end if !ToDo then ToDo = Last; end PERP_SpectatingEntity = ToDo; RunConsoleCommand('perp_a_s', ToDo:UniqueID()) return true; end return; end local vT; if (LocalPlayer():InVehicle()) then vT = lookForVT(LocalPlayer():GetVehicle()); end if (Press && string.find(string.lower(Bind), "impulse 100") && LocalPlayer():InVehicle()) then RunConsoleCommand("perp_v_f"); elseif (Press && string.find(string.lower(Bind), "impulse 201") && LocalPlayer():InVehicle()) then RunConsoleCommand("perp_v_ug"); elseif (Press && string.find(string.lower(Bind), "+reload") && LocalPlayer():InVehicle()) then RunConsoleCommand("perp_v_su"); elseif (LocalPlayer():InVehicle() && (!vT || !vT.SirenNoise_Alt || !LocalPlayer():GetVehicle():GetNetworkedBool("siren", false)) && Press && string.find(string.lower(Bind), "+walk")) then RunConsoleCommand("perp_v_h"); elseif (Press && string.find(string.lower(Bind), "+speed") && LocalPlayer():InVehicle()) then RunConsoleCommand("perp_v_y"); elseif (Press && string.find(string.lower(Bind), "+menu")) then RunConsoleCommand("perp_r_c"); elseif (string.find(string.lower(Bind), "+duck") && (Player:InVehicle() || PERP_SpectatingEntity) && Press) then local iVal = GetConVar("gmod_vehicle_viewmode"):GetInt(); if ( iVal == 0 ) then iVal = 1 else iVal = 0 end RunConsoleCommand("gmod_vehicle_viewmode", iVal) return true; end end hook.Add("PlayerBindPress", "PlayerBindPressPERP2", GM.PlayerBindPressPERP2) CreateConVar("gmod_vehicle_viewmode",0)
local monitor = peripheral.wrap("top") local terminal = term.redirect(monitor) local door = true local spawner = true local file = "state.txt" if fs.exists(file) then local openFile = assert(fs.open(file, "r")) if openFile.readLine() == "false" then door = false end if openFile.readLine() == "false" then spawner = false end openFile.close() end while true do redstone.setOutput("left",door) redstone.setOutput("back",spawner) term.setBackgroundColor(colors.black) term.clear() if door then paintutils.drawFilledBox(1,1,7,2,colors.green) term.setBackgroundColor(colors.green) term.setTextColor(colors.white) term.setCursorPos(1,1) term.write("Door") term.setCursorPos(1,2) term.write("Closed") else paintutils.drawFilledBox(1,1,7,2,colors.red) term.setBackgroundColor(colors.red) term.setTextColor(colors.white) term.setCursorPos(1,1) term.write("Door") term.setCursorPos(1,2) term.write("Opened") end if spawner then paintutils.drawFilledBox(1,4,7,5,colors.red) term.setBackgroundColor(colors.red) term.setTextColor(colors.white) term.setCursorPos(1,4) term.write("Spawner") term.setCursorPos(1,5) term.write("Offline") else paintutils.drawFilledBox(1,4,7,5,colors.green) term.setBackgroundColor(colors.green) term.setTextColor(colors.white) term.setCursorPos(1,4) term.write("Spawner") term.setCursorPos(1,5) term.write("Online") end _,_,xPos,yPos = os.pullEvent("monitor_touch") if yPos <= 2 then door = not door elseif yPos >= 4 then spawner = not spawner end local fileHandle = fs.open(file,"w") fileHandle.write(tostring(door).."\n") fileHandle.write(tostring(spawner)) fileHandle.close() end
local PLUGIN = PLUGIN function PLUGIN:LoadData() SH_SZ.SafeZones = self:GetData() or {} for _, sz in pairs(SH_SZ.SafeZones) do local shape = SH_SZ.ShapesIndex[sz.shape] if (!shape) then return end SH_SZ:CreateSafeZone(sz, shape) end end function PLUGIN:SaveData() self:SetData(SH_SZ.SafeZones) end function PLUGIN:CanPlayerEnterSafeZone(entity, activator) if (activator:GetPenaltyTime() > CurTime()) then local dir = (entity:GetPos() - activator:GetPos()):GetNormalized() activator:SetVelocity(dir * -100) return false end end function PLUGIN:PlayerExitSafeZone(client) client.protection_time = CurTime() + 10 client:SetNoCollideWithTeammates(false) client:SetAvoidPlayers(true) -- client:SetCollisionGroup(COLLISION_GROUP_PLAYER) end function PLUGIN:PlayerEnterSafeZone(client) -- client:SetCollisionGroup(COLLISION_GROUP_PASSABLE_DOOR) client:SetNoCollideWithTeammates(true) client:SetAvoidPlayers(false) if (self.collides[client]) then self.collides[client] = nil end end function PLUGIN:PlayerSpawn(client) client:SetNoCollideWithTeammates(false) client:SetAvoidPlayers(true) if (self.collides[client]) then self.collides[client] = nil end end -- идиотский ShouldCollide крашит физику, пришлось костыль сделать. PLUGIN.collides = PLUGIN.collides or {} timer.Create("StuckPlayers", 0.5, 0, function() for _, v in ipairs(player.GetAll()) do if (IsValid(v) and !PLUGIN.collides[v] and v:Alive() and v:GetMoveType() == MOVETYPE_WALK and v:GetLocalVar("SH_SZ.Safe", SH_SZ.OUTSIDE) == SH_SZ.OUTSIDE and v:IsStuck()) then v:SetNoCollideWithTeammates(true) v:SetAvoidPlayers(true) PLUGIN.collides[v] = true end end if (table.IsEmpty(PLUGIN.collides)) then return end for k in pairs(PLUGIN.collides) do if (IsValid(k) and k:Alive() and k:GetMoveType() == MOVETYPE_WALK and k:GetLocalVar("SH_SZ.Safe", SH_SZ.OUTSIDE) == SH_SZ.OUTSIDE) then if (!k:IsStuck()) then k:SetNoCollideWithTeammates(false) PLUGIN.collides[k] = nil end else PLUGIN.collides[k] = nil end end end)
local path = "hall/num_gold_pin.png" local num_gold_pin_map = { ["wan.png"] = { file=path, x=2,y=2, width=42,height=41, rotated=true }, ["yi.png"] = { file=path, x=46,y=2, width=42,height=39, rotated=true }, ["%.png"] = { file=path, x=90,y=2, width=29,height=42, rotated=false }, ["-.png"] = { file=path, x=46,y=43, width=42,height=25, rotated=true }, ["8.png"] = { file=path, x=2,y=45, width=42,height=23, rotated=true }, ["6.png"] = { file=path, x=90,y=46, width=23,height=42, rotated=false }, ["9.png"] = { file=path, x=2,y=70, width=42,height=23, rotated=true }, ["0.png"] = { file=path, x=46,y=70, width=42,height=23, rotated=true }, ["7.png"] = { file=path, x=2,y=95, width=42,height=23, rotated=true }, ["4.png"] = { file=path, x=46,y=95, width=42,height=23, rotated=true }, ["3.png"] = { file=path, x=121,y=2, width=42,height=22, rotated=true }, ["5.png"] = { file=path, x=165,y=2, width=42,height=22, rotated=true }, ["2.png"] = { file=path, x=209,y=2, width=42,height=21, rotated=true }, ["1.png"] = { file=path, x=209,y=25, width=42,height=14, rotated=true }, ["dou.png"] = { file=path, x=121,y=26, width=42,height=11, rotated=true }, ["dian.png"] = { file=path, x=165,y=26, width=42,height=9, rotated=true }, } return num_gold_pin_map
outbreak_prisoner = Creature:new { customName = "Afflicted Prisoner", --objectName = "", --randomNameType = NAME_GENERIC_TAG, socialGroup = "outbreak_townsperson", faction = "", level = 100, chanceHit = 0.5, damageMin = 200, damageMax = 600, baseXp = 1400, baseHAM = 7000, baseHAMmax = 8000, armor = 0, resists = {10,5,0,0,0,0,0,-1,-1}, meatType = "", meatAmount = 0, hideType = "", hideAmount = 0, boneType = "", boneAmount = 0, milk = 0, tamingChance = 0, ferocity = 0, pvpBitmask = AGGRESSIVE + ATTACKABLE + ENEMY, creatureBitmask = PACK + KILLER, optionsBitmask = AIENABLED, diet = HERBIVORE, scale = 1.2, templates = {"object/mobile/outbreak_prisoner_m_04.iff", "object/mobile/outbreak_prisoner_m_bith_01.iff", "object/mobile/outbreak_prisoner_m_bith_02.iff", "object/mobile/outbreak_prisoner_m_hum_01.iff", "object/mobile/outbreak_prisoner_m_hum_02.iff", "object/mobile/outbreak_prisoner_m_hum_03.iff", "object/mobile/outbreak_prisoner_m_hum_04.iff", "object/mobile/outbreak_prisoner_m_hum_05.iff", "object/mobile/outbreak_prisoner_m_ith_01.iff", "object/mobile/outbreak_prisoner_m_ith_02.iff", "object/mobile/outbreak_prisoner_m_wke_01.iff", "object/mobile/outbreak_prisoner_m_wke_02.iff", "object/mobile/outbreak_prisoner_m_monc_01.iff", "object/mobile/outbreak_prisoner_m_monc_02.iff", "object/mobile/outbreak_prisoner_m_twi_01.iff", "object/mobile/outbreak_prisoner_m_twi_02.iff", "object/mobile/outbreak_prisoner_m_zab_01.iff", "object/mobile/outbreak_prisoner_m_zab_02.iff",}, lootGroups = { { groups = { {group = "junk", chance = 10000000} }, lootChance = 10000000 }, { groups = { {group = "artifact", chance = 10000000} }, lootChance = 1000000 }, { groups = { {group = "tierone", chance = 10000000} }, lootChance = 750000 }, { groups = { {group = "tiertwo", chance = 10000000} }, lootChance = 100000 }, { groups = { {group = "tierthree", chance = 10000000} }, lootChance = 50000 }, { groups = { {group = "outbreak", chance = 10000000} }, lootChance = 500000 }, }, weapons = {}, conversationTemplate = "", reactionStf = "", attacks = { {"stunattack",""}, }, } CreatureTemplates:addCreatureTemplate(outbreak_prisoner, "outbreak_prisoner")
local ls = require("luasnip") local s = ls.snippet local sn = ls.snippet_node local t = ls.text_node local i = ls.insert_node local f = ls.function_node local c = ls.choice_node local d = ls.dynamic_node ls.config.set_config({ history = true, updateevents = "TextChanged,TextChangedI", }) require("luasnip/loaders/from_vscode").lazy_load()
local math_floor = math.floor local string_find = string.find local string_sub = string.sub local string_gsub = string.gsub local table_insert = table.insert p = 'C:/jlabenski/development/wx/wx/wxWidgets/wxWidgets-trunk/docs/doxygen/out/xml/' --p = "/home/jlabenski/wx/wx-svn/wx/wxWidgets/wxWidgets-trunk/docs/doxygen/out/xml/" f_html = { 'index.xml', 'defs_8h.xml', 'brush_8h.xml', 'classwx_brush.xml', 'artprov_8h.xml', 'classwx_art_provider.xml', 'classwx_html_cell.xml', 'classwx_html_cell_event.xml', 'classwx_html_colour_cell.xml', 'classwx_html_container_cell.xml', 'classwx_html_d_c_renderer.xml', 'classwx_html_easy_printing.xml', 'classwx_html_filter.xml', 'classwx_html_help_controller.xml', 'classwx_html_help_data.xml', 'classwx_html_help_dialog.xml', 'classwx_html_help_frame.xml', 'classwx_html_help_window.xml', 'classwx_html_link_event.xml', 'classwx_html_link_info.xml', 'classwx_html_list_box.xml', 'classwx_html_modal_help.xml', 'classwx_html_parser.xml', 'classwx_html_printout.xml', 'classwx_html_rendering_info.xml', 'classwx_html_rendering_style.xml', 'classwx_html_tag.xml', 'classwx_html_tag_handler.xml', 'classwx_html_tags_module.xml', 'classwx_html_widget_cell.xml', 'classwx_html_win_parser.xml', 'classwx_html_win_tag_handler.xml', 'classwx_html_window.xml', 'classwx_date_time.xml', 'classwx_date_span.xml' } --f_html = {p.."compound.xsd"} --for line in io.lines(p.."/0dir.txt") do -- f_html[#f_html+1] = line --end function parse() local t1 = os.time() --for i = 2,5 do --#f_html do for i = 2,#f_html do print(i, f_html[i]) local filename = p..f_html[i] local T_file, T_xml = ParseXMLFile(filename) DoxyXMLTable[filename] = T_xml ParseDoxyXMLTable(T_xml) end local t2 = os.time() print("Completed in : "..t2-t1.." secs") end DoxyXMLTable = { -- ["filename.xml"] = ParseXmlFile("filename.xml") } DoxyClassTable = { -- ["wxDateTime"] = { -- baseclassnames[1] = { name="BaseClassName", prot="public/protected/private", virt="virtual/non-virtual" } -- classname = "wxDateTime" -- includes[1] = { local="yes/no", name="wx/datetime.h" } -- innerclass = { "wxDateTime::TimeZone", "wxDateTime::Tm" } // member classes, if any. -- kind = "class" -- memberdef_enums[1] = { -- kind = "enum", -- name = "TZ", -- prot = "public", -- static = "no", -- { {name = "Local"} {name = "EEST", initializer = "GMT3"} } -- } -- memberdef_functions = { -- "Add"[1] = { // an array since there may be overloads -- argstring = "(const wxDateSpan& diff) const", // everything after the function name -- const = "yes/no", -- definition = "virtual wxDateTime wxDateTime::Add" // everything before the '(' -- explicit = "yes/no" -- inline = "yes/no" -- kind = "function" -- name = "Add" -- params[1] = { declname = "diff", kind = "param", type = "const wxDateSpan&", types = { "const", "wxDateSpan", "&" } } -- prot = "public" -- static = "yes/no" -- type = "wxDateTime" // the return value -- types = { "wxDateTime" } // the return value unrolled, like types in params above -- virt = "virtual/non-virtual" -- } -- } -- memberdef_typedefs = { -- definition = "typedef unsigned short wxDateTime::wxDateTime_t" -- kind = "typedef" -- name = "wxDateTime_t" -- prot = "public" -- static = "no" -- type = "unsigned short" -- types = { "unsigned short" } -- } -- memberdef_variables = {} -- prot = "public/protected/private" -- xml_filename = "/path/to/filename.xml" -- } } DoxyFileTable = { -- classes = { "wxBrush", "wxBrushList" } -- defines = {} -- enums[1] = { -- { initializer = "-1", name = "wxBRUSHSTYLE_INVALID" }, -- kind = "enum", -- name = "wxBrushStyle", -- prot = "public", -- static = "no" -- } -- filename = "brush.h" -- functions = {} -- kind = "file" -- typedefs = {} -- variables = { -- { definition = "wxBrush wxNullBrush", kind = "variable", mutable = "no", -- name = "wxNullBrush", prot = "public", static = "no", type = "wxBrush" } -- } -- xml_filename = "file.xml" } DoxyIndexTable = {} -- -------------------------------------------------------------------------- -- Parse the Lua table returned by ParseXMLString from a Doxygen XML file -- -------------------------------------------------------------------------- function ParseDoxyXMLTable(T_xml) for k, v in ipairs(T_xml) do if type(v) == "table" then if (v.label == "xsd:schema") and (v.xarg["xmlns:xsd"] ~= nil) then -- compound.xsd : <xsd:schema xmlns:xsd="http://www.w3.org/2001/XMLSchema"> local T = {} local T_file = ParseDoxyXSD_schema(v, T, T) AddToTable(T_file, "xml_filename", T_xml.xml_filename) AddToTable(DoxyFileTable, T_file.filename, T_file, v) elseif (v.label == "compounddef") and (v.xarg.kind == "file") then -- brush_8h.xml : <compounddef id="brush_8h" kind="file"> local T_file = ParseDoxyXML_compounddef_file(v, {}) AddToTable(T_file, "xml_filename", T_xml.xml_filename) AddToTable(DoxyFileTable, T_file.filename, T_file, v) elseif (v.label == "compounddef") and (v.xarg.kind == "class") then -- classwx_brush.xml : <compounddef id="classwx_brush" kind="class" prot="public"> local T_class = ParseDoxyXML_compounddef_class(v, {}) AddToTable(T_class, "xml_filename", T_xml.xml_filename) AddToTable(DoxyClassTable, T_class.classname, T_class) elseif (v.label == "doxygen") then -- this tag encloses the XML data in most of the files -- <doxygen xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="compound.xsd" version="1.5.5"> AddToTable(v, "xml_filename", T_xml.xml_filename) ParseDoxyXMLTable(v) elseif (v.label == "doxygenindex") then -- this tag encloses the XML data in the file index.xml -- <doxygenindex xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="index.xsd" version="1.5.5"> T_index = ParseDoxyXML_doxygenindex(v, {}) AddToTable(T_index, "xml_filename", T_xml.xml_filename) DoxyIndexTable[#DoxyIndexTable+1] = T_index else print("Unknown value in ParseDoxyXMLTable:", k, v, " on line ", v.line, "in file", T_xml.xml_filename) end elseif (type(v) == "string") and string.find(v, "<?xml version") then -- ignore else printf("Unknown XML tag in ParseDoxyXMLTable '%s'='%s' on line %d in file '%s'.", tostring(k), tostring(v), v.line or 0, T_xml.xml_filename) end end end -- -------------------------------------------------------------------------- -- Parse Doxygen XML Lua table for label="xsd:schema" -- -------------------------------------------------------------------------- function ParseDoxyXSD_schema(T_xml, T_doxidx, T_root) local func_name = "ParseDoxyXSD_schema" if not T_root.xsd_types then T_root["xsd_types"] = {} end for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "xsd:element") then if not v.xarg.type then T_doxidx[v.xarg.name] = 0 else -- create linked tables to access them both ways if T_root["xsd_types"][v.xarg.type] then T_doxidx[v.xarg.name] = T_root["xsd_types"][v.xarg.type] else T_root["xsd_types"][v.xarg.type] = {} end AddToTable(T_doxidx, v.xarg.name, T_root["xsd_types"][v.xarg.type]) AddToTable(T_doxidx[v.xarg.name], "xsd_type", v.xarg.type) end local minOccurs = v.xarg.minOccurs or 1 local maxOccurs = v.xarg.maxOccurs or 1 CheckDoxyXML_nvalues(v, #v == 0, func_name) CheckDoxyXML_xarg(v, {"name", "~type", "~minOccurs", "~maxOccurs"}, func_name) elseif (v.label == "xsd:attribute") then if not T_doxidx["attributes"] then T_doxidx["attributes"] = {} end if not v.xarg.type then T_doxidx["attributes"][v.xarg.name] = 0 else -- create linked tables to access them both ways if T_root["xsd_types"][v.xarg.type] then T_doxidx["attributes"][v.xarg.name] = T_root["xsd_types"][v.xarg.type] else T_root["xsd_types"][v.xarg.type] = {} end AddToTable(T_doxidx["attributes"], v.xarg.name, T_root["xsd_types"][v.xarg.type]) AddToTable(T_doxidx["attributes"][v.xarg.name], "xsd_type", v.xarg.type) end CheckDoxyXML_nvalues(v, #v == 0, func_name) CheckDoxyXML_xarg(v, {"name", "type", "~use"}, func_name) elseif (v.label == "xsd:complexType") then if not T_root["xsd_types"][v.xarg.name] then T_root["xsd_types"][v.xarg.name] = {} end ParseDoxyXSD_schema(v, T_root["xsd_types"][v.xarg.name], T_root) CheckDoxyXML_nvalues(v, #v >= 0, func_name) -- can be 0 for docEmptyType CheckDoxyXML_xarg(v, {"name", "~mixed"}, func_name) elseif (v.label == "xsd:simpleType") then if not T_root["xsd_types"][v.xarg.name] then T_root["xsd_types"][v.xarg.name] = {} end ParseDoxyXSD_schema(v, T_root["xsd_types"][v.xarg.name], T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {"name"}, func_name) elseif (v.label == "xsd:simpleContent") then ParseDoxyXSD_schema(v, T_doxidx, T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "xsd:sequence") then ParseDoxyXSD_schema(v, T_doxidx, T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {"~minOccurs", "~maxOccurs"}, func_name) elseif (v.label == "xsd:restriction") then ParseDoxyXSD_schema(v, T_doxidx, T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {"base"}, func_name) elseif (v.label == "xsd:extension") and v.xarg and (v.xarg.base == "xsd:string") then ParseDoxyXSD_schema(v, T_doxidx, T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {"base"}, func_name) elseif (v.label == "xsd:enumeration") then AddToTable(T_doxidx, v.xarg.value, 1) T_doxidx["xsd:enumeration"] = (T_doxidx["xsd:enumeration"] or "")..v.xarg.value..";" CheckDoxyXML_nvalues(v, #v == 0, func_name) CheckDoxyXML_xarg(v, {"value"}, func_name) elseif (v.label == "xsd:choice") then ParseDoxyXSD_schema(v, T_doxidx, T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {"~minOccurs", "~maxOccurs"}, func_name) elseif (v.label == "xsd:group") and v.xarg and (v.xarg.name) then if not T_root["xsd_types"][v.xarg.name] then T_root["xsd_types"][v.xarg.name] = {} end ParseDoxyXSD_schema(v, T_root["xsd_types"][v.xarg.name], T_root) CheckDoxyXML_nvalues(v, #v > 0, func_name) CheckDoxyXML_xarg(v, {"name"}, func_name) elseif (v.label == "xsd:group") and v.xarg and (v.xarg.ref) then -- create linked tables to access them both ways if not T_root["xsd_types"][v.xarg.ref] then T_root["xsd_types"][v.xarg.ref] = {} end AddToTable(T_doxidx, "xsd:ref", T_root["xsd_types"][v.xarg.ref]) T_doxidx["xsd:ref"]["xsd_type"] = v.xarg.ref local minOccurs = v.xarg.minOccurs or 1 local maxOccurs = v.xarg.maxOccurs or 1 CheckDoxyXML_nvalues(v, #v >= 0, func_name) CheckDoxyXML_xarg(v, {"ref", "~minOccurs", "~maxOccurs"}, func_name) else print("Unknown value in ParseDoxyXSD_schema:", k, v, " on line ", v.line) end end return T_doxidx end -- -------------------------------------------------------------------------- -- Parse Doxygen XML Lua table for label="compounddef" xarg.kind="file" -- -------------------------------------------------------------------------- function ParseDoxyXML_doxygenindex(T_xml, T_doxidx) local func_name = "ParseDoxyXML_doxygenindex" CheckDoxyXML_xarg(T_xml, {"kind"}, func_name) -- parse "compound" XML tagged items and add them to the T_out table local function ParseCompoundMember(v, T_out) if (v.label == "name") then T_out.name = v[1] -- should just be a single item CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "member") then local name = v[1][1] -- should be a single "name" tag enclosed if (v.xarg.kind == "function") then if T_out.functions == nil then T_out.functions = {} end T_out.functions[#T_out.functions+1] = name elseif (v.xarg.kind == "variable") then if T_out.variables == nil then T_out.variables = {} end AddToTable(T_out.variables, name, name) elseif (v.xarg.kind == "typedef") then if T_out.typedefs == nil then T_out.typedefs = {} end AddToTable(T_out.typedefs, name, name) elseif (v.xarg.kind == "enum") then if T_out.enums == nil then T_out.enums = {} end AddToTable(T_out.enums, name, name) elseif (v.xarg.kind == "enumvalue") then if T_out.enumvalues == nil then T_out.enumvalues = {} end AddToTable(T_out.enumvalues, name, name) elseif (v.xarg.kind == "friend") then if T_out.friends == nil then T_out.friends = {} end AddToTable(T_out.friends, name, name) elseif (v.xarg.kind == "define") then if T_out.defines == nil then T_out.defines = {} end AddToTable(T_out.defines, name, name) else print("Unknown value in ParseDoxyXML_doxygenindex for compound member:", k, v, " on line ", v.line) end CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) if v[1].label ~= "name" then printf("Unknown label in ParseDoxyXML_doxygenindex for compound member:", k, v, " on line ", v.line) end CheckDoxyXML_nvalues(v[1], #v[1] == 1, func_name) CheckDoxyXML_xarg(v[1], {}, func_name) else print("Unknown value in ParseDoxyXML_doxygenindex for compound:", k, v, " on line ", v.line) end end if not T_doxidx.kind then T_doxidx.kind = "doxygenindex" T_doxidx.classes = {} T_doxidx.structs = {} T_doxidx.enums = {} T_doxidx.variables = {} T_doxidx.unions = {} T_doxidx.files = {} T_doxidx.groups = {} T_doxidx.pages = {} T_doxidx.dirs = {} end for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "compound") and (v.xarg.kind == "class") then local T_class = {} T_class.kind = v.xarg.kind T_class.filename = v.xarg.refid for k2, v2 in ipairs(v) do ParseCompoundMember(v2, T_class) end AddToTable(T_doxidx.classes, T_class.name, T_class) CheckDoxyXML_nvalues(v, #v >= 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) elseif (v.label == "compound") and (v.xarg.kind == "struct") then local T_struct = {} T_struct.kind = v.xarg.kind T_struct.filename = v.xarg.refid for k2, v2 in ipairs(v) do ParseCompoundMember(v2, T_struct) end AddToTable(T_doxidx.structs, T_struct.name, T_struct) CheckDoxyXML_nvalues(v, #v >= 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) elseif (v.label == "compound") and (v.xarg.kind == "union") then local T_union = {} T_union.kind = v.xarg.kind T_union.filename = v.xarg.refid for k2, v2 in ipairs(v) do ParseCompoundMember(v2, T_union) end AddToTable(T_doxidx.unions, T_union.name, T_union) CheckDoxyXML_nvalues(v, #v >= 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) elseif (v.label == "compound") and (v.xarg.kind == "file") then local T_file = {} T_file.kind = v.xarg.kind T_file.filename = v.xarg.refid for k2, v2 in ipairs(v) do ParseCompoundMember(v2, T_file) ParseCompoundMember(v2, T_doxidx) -- add to globals too end AddToTable(T_doxidx.files, T_file.filename, T_file) CheckDoxyXML_nvalues(v, #v >= 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) elseif (v.label == "compound") and (v.xarg.kind == "group") then local T_group = {} T_group.kind = v.xarg.kind T_group.filename = v.xarg.refid for k2, v2 in ipairs(v) do ParseCompoundMember(v2, T_group) end AddToTable(T_doxidx.groups, T_group.name, T_group) CheckDoxyXML_nvalues(v, #v >= 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) elseif (v.label == "compound") and (v.xarg.kind == "page") then AddToTable(T_doxidx.pages, v[1][1], v[1][1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) CheckDoxyXML_nvalues(v[1], #v[1] == 1, func_name) CheckDoxyXML_xarg(v[1], {}, func_name) elseif (v.label == "compound") and (v.xarg.kind == "dir") then AddToTable(T_doxidx.dirs, v[1][1], v[1][1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"refid", "kind"}, func_name) CheckDoxyXML_nvalues(v[1], #v[1] == 1, func_name) CheckDoxyXML_xarg(v[1], {}, func_name) else print("Unknown value in ParseDoxyXML_doxygenindex:", k, v, " on line ", v.line) end end return T_doxidx end -- -------------------------------------------------------------------------- -- Parse Doxygen XML Lua table for label="compounddef" xarg.kind="file" -- -------------------------------------------------------------------------- function ParseDoxyXML_compounddef_file(T_xml, T_file) local func_name = "ParseDoxyXML_compounddef_file" CheckDoxyXML_xarg(T_xml, {"kind", "~id"}, func_name) if not T_file.kind then T_file.kind = "file" T_file.classes = {} T_file.enums = {} T_file.variables = {} T_file.defines = {} T_file.typedefs = {} T_file.functions = {} end for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "compoundname") then AddToTable(T_file, "filename", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "sectiondef") then ParseDoxyXML_compounddef_file(v, T_file) CheckDoxyXML_xarg(v, {"kind"}, func_name) elseif (v.label == "innerclass") then --if v.xarg.prot == "public" then AddToTable(T_file.classes, #T_file.classes+1, v[1]) --end CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"refid", "prot"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "enum") then local T_enum = ParseDoxyXML_compounddef_memberdef_enum(v) T_file.enums[#T_file.enums+1] = T_enum CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "variable") then local T_variable = ParseDoxyXML_compounddef_memberdef_variable(v) T_file.variables[#T_file.variables+1] = T_variable CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static", "mutable"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "define") then local T_define = ParseDoxyXML_compounddef_memberdef_define(v) T_file.defines[#T_file.defines+1] = T_define CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "typedef") then local T_typedef = ParseDoxyXML_compounddef_memberdef_typedef(v) T_file.typedefs[#T_file.typedefs+1] = T_typedef CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "function") then local T_function = ParseDoxyXML_compounddef_class_memberdef_function(v, nil) if T_file.functions[T_function.name] == nil then T_file.functions[T_function.name] = {} end T_file.functions[T_function.name][#T_file.functions[T_function.name]+1] = T_function CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static", "const", "explicit", "inline", "virt"}, func_name) elseif (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "description") or (v.label == "header") or (v.label == "location") then -- ignore else print("Unknown value in ParseDoxyXML_compounddef_file:", k, v.label, " on line ", v.line) end end return T_file end -- -------------------------------------------------------------------------- -- Parse the children of <sectiondef kind="enum/"> or -- classwx_brush.xml : <compounddef id="classwx_brush" kind="class" prot="public"> function ParseDoxyXML_compounddef_class(T_xml, T_class) local func_name = "ParseDoxyXML_compounddef_class" CheckDoxyXML_xarg(T_xml, {"kind", "~id", "~prot", "~abstract"}, func_name) if not T_class.kind then T_class.kind = "class" T_class.memberdef_functions = {} T_class.memberdef_enums = {} T_class.memberdef_variables = {} T_class.memberdef_typedefs = {} T_class.innerclass = {} end if T_xml.xarg.prot then AddToTable(T_class, "prot", T_xml.xarg.prot) end if T_xml.xarg.abstract then AddToTable(T_class, "abstract", T_xml.xarg.abstract) end for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "compoundname") then AddToTable(T_class, "classname", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "basecompoundref") then if not T_class["baseclassnames"] then T_class["baseclassnames"] = {} end local T_baseclass = {} T_baseclass.name = v[1] T_baseclass.prot = v.xarg.prot T_baseclass.virt = v.xarg.virt T_class["baseclassnames"][#T_class["baseclassnames"]+1] = T_baseclass CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"refid", "prot", "virt"}, func_name) elseif (v.label == "includes") then if not T_class["includes"] then T_class["includes"] = {} end local T_include = {} T_include.name = v[1] T_include["local"] = v.xarg["local"] T_class["includes"][#T_class["includes"]+1] = T_include CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"local"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "function") then local T_function = ParseDoxyXML_compounddef_class_memberdef_function(v, T_class.classname) if T_class.memberdef_functions[T_function.name] == nil then T_class.memberdef_functions[T_function.name] = {} end T_class.memberdef_functions[T_function.name][#T_class.memberdef_functions[T_function.name]+1] = T_function CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static", "const", "explicit", "inline", "virt"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "enum") then local T_enum = ParseDoxyXML_compounddef_memberdef_enum(v) T_class.memberdef_enums[#T_class.memberdef_enums+1] = T_enum CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "variable") then local T_variable = ParseDoxyXML_compounddef_memberdef_variable(v) AddToTable(T_class.memberdef_variables, T_variable.name, T_variable) CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static", "mutable"}, func_name) elseif (v.label == "memberdef") and (v.xarg.kind == "typedef") then local T_typedef = ParseDoxyXML_compounddef_memberdef_typedef(v) T_class.memberdef_typedefs[#T_class.memberdef_typedefs+1] = T_typedef CheckDoxyXML_xarg(v, {"kind", "id", "prot", "static"}, func_name) elseif (v.label == "innerclass") then AddToTable(T_class.innerclass, v[1], v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {"refid", "prot"}, func_name) elseif (v.label == "sectiondef") then ParseDoxyXML_compounddef_class(v, T_class) CheckDoxyXML_xarg(v, {"kind"}, func_name) elseif (v.label == "description") or (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "derivedcompoundref") or (v.label == "inheritancegraph") or (v.label == "collaborationgraph") or (v.label == "location") or (v.label == "listofallmembers") or (v.label == "header") or -- desciption of section (v.label == "memberdef" and (v.xarg.kind == "friend")) or (v.label == "reimplementedby") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_class:", v.label, " on line ", v.line) end end return T_class end -- -------------------------------------------------------------------------- -- -- <memberdef kind="function" id="group__group__funcmacro__log_1gaf57b7e28ab76bacf10b3be044e8bd634" -- prot="public" static="no" const="no" explicit="no" inline="no" virt="non-virtual"> function ParseDoxyXML_compounddef_class_memberdef_function(T_xml, classname) local func_name = "ParseDoxyXML_compounddef_class_memberdef_function" CheckDoxyXML_xarg(T_xml, {"kind", "id", "prot", "static", "const", "explicit", "inline", "virt"}, func_name) local T_function = {} T_function.kind = "function" T_function.prot = T_xml.xarg.prot T_function.static = T_xml.xarg.static T_function.const = T_xml.xarg.const T_function.explicit = T_xml.xarg.explicit T_function.inline = T_xml.xarg.inline T_function.virt = T_xml.xarg.virt --T_function.params = {} only created if used --T_function.type = only created if used, types concatenated together --T_function.types = {} only created if used --T_function.constructor = nil --T_function.operator = nil or "==" for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "type") then local T_types = {} for kt, vt in ipairs(v) do vt = RemoveDoxyXML_ref(vt) T_types[#T_types+1] = vt end if #T_types > 0 then AddToTable(T_function, "types", T_types) AddToTable(T_function, "type", table.concat(T_types, " ")) end CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "definition") then AddToTable(T_function, "definition", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "argsstring") then AddToTable(T_function, "argstring", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "name") then local name = v[1] AddToTable(T_function, "name", name) if name == classname then T_function.constructor = true elseif string.find(name, "operator", 1, 1) == 1 then T_function.operator = string.sub(name, 9) end CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "param") then local T_param = ParseDoxyXML_param(v, T_function) if not T_function.params then T_function.params = {} end T_function.params[#T_function.params+1] = T_param CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "templateparamlist") then local T_param = ParseDoxyXML_param(v[1], T_function) if not T_function.templateparamlist then T_function.templateparamlist = {} end T_function.templateparamlist[#T_function.templateparamlist+1] = T_param CheckDoxyXML_nvalues(v, v[1].label == "param", func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "inbodydescription") or (v.label == "location") or (v.label == "reimplementedby") or (v.label == "reimplements") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_class_memberdef_function:", v.label, " on line ", v.line) end end return T_function end -- -------------------------------------------------------------------------- -- Parse a <param> or <templateparamlist> function ParseDoxyXML_param(T_xml, T_class) local func_name = "ParseDoxyXML_param" CheckDoxyXML_xarg(T_xml, {}, func_name) local T_param = {} T_param.kind = "param" --T_param.types = {} only created if used for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "type") then local T_types = {} for kt, vt in ipairs(v) do vt = RemoveDoxyXML_ref(vt) T_types[#T_types+1] = vt end if #T_types > 0 then T_param.types = T_types AddToTable(T_param, "type", table.concat(T_types, " ")) end CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "declname") then AddToTable(T_param, "declname", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "defname") then AddToTable(T_param, "defname", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "array") then AddToTable(T_param, "array", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "defval") then local defval = "" for i = 1,#v do defval = defval..RemoveDoxyXML_ref(v[i]) end AddToTable(T_param, "defval", defval) CheckDoxyXML_xarg(v, {}, func_name) else print("Unknown label in ParseDoxyXML_param:", v.label) end end return T_param end -- -------------------------------------------------------------------------- -- Parse a <compounddef> <memberdef kind="variable" ...> -- <memberdef kind="enum" id="toplevel_8h_1adb49720dc49f7d4e4cf9adbf2948e409" prot="public" static="no"> function ParseDoxyXML_compounddef_memberdef_enum(T_xml) local func_name = "ParseDoxyXML_compounddef_memberdef_enum" CheckDoxyXML_xarg(T_xml, {"kind", "id", "prot", "static"}, func_name) local T_enum = {}; T_enum.kind = "enum" T_enum.prot = T_xml.xarg.prot T_enum.static = T_xml.xarg.static for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "name") then AddToTable(T_enum, "name", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "enumvalue") then local T_enumvalue = {} for ke, ve in ipairs(v) do ve = RemoveDoxyXML_ref(ve) if (ve.label == "name") then T_enumvalue.name = ve[1] CheckDoxyXML_nvalues(ve, #ve == 1, func_name) CheckDoxyXML_xarg(ve, {}, func_name) elseif (ve.label == "initializer") then T_enumvalue.initializer = ve[1] CheckDoxyXML_xarg(ve, {}, func_name) elseif (ve.label == "briefdescription") or (ve.label == "detaileddescription") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_memberdef_enum:", ve.label, " on line ", ve.line) end end T_enum[#T_enum+1] = T_enumvalue CheckDoxyXML_xarg(v, {"id", "prot"}, func_name) elseif (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "inbodydescription") or (v.label == "location") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_memberdef_enum:", v.label, " on line ", v.line) end end return T_enum end -- -------------------------------------------------------------------------- -- Parse a <compounddef> <memberdef kind="variable" ...> -- <memberdef kind="variable" id="pen_8h_1a4dbfd18a818b95630453f3d755a1c95d" prot="public" static="no" mutable="no"> function ParseDoxyXML_compounddef_memberdef_variable(T_xml) local func_name = "ParseDoxyXML_compounddef_memberdef_variable" CheckDoxyXML_xarg(T_xml, {"kind", "id", "prot", "static", "mutable"}, func_name) local T_variable = {}; T_variable.kind = "variable" T_variable.types = {} T_variable.prot = T_xml.xarg.prot T_variable.static = T_xml.xarg.static T_variable.mutable = T_xml.xarg.mutable for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "type") then for kt, vt in ipairs(v) do vt = RemoveDoxyXML_ref(vt) T_variable.types[#T_variable.types+1] = vt end AddToTable(T_variable, "type", table.concat(T_variable.types, " ")) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "definition") then AddToTable(T_variable, "definition", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "argsstring") then AddToTable(T_variable, "argsstring", v[1]) CheckDoxyXML_nvalues(v, #v < 2, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "name") then AddToTable(T_variable, "name", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "initializer") then AddToTable(T_variable, "initializer", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "inbodydescription") or (v.label == "location") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_memberdef_variable:", v.label, " on line ", v.line) end end return T_variable end -- -------------------------------------------------------------------------- -- Parse a <compounddef> <memberdef kind="define" ...> -- <memberdef kind="define" id="defs_8h_1a5ca7bb9c778fe2d44b4a1af3ceed8355" prot="public" static="no"> function ParseDoxyXML_compounddef_memberdef_define(T_xml) local func_name = "ParseDoxyXML_compounddef_memberdef_define" CheckDoxyXML_xarg(T_xml, {"kind", "id", "prot", "static"}, func_name) local T_define = {}; T_define.kind = "define" T_define.prot = T_xml.xarg.prot T_define.static = T_xml.xarg.static for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "initializer") then s = "" for i = 1,#v do s = s..RemoveDoxyXML_ref(v[i]) end AddToTable(T_define, "initializer", s) --CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "param") then -- Check if there is a table of params since it may be empty, e.g. DEFINE() if v[1] then if not T_define.param then T_define.param = {} end T_define.param[#T_define.param+1] = v[1][1] CheckDoxyXML_nvalues(v, v[1].label == "defname", func_name) CheckDoxyXML_nvalues(v, #v[1] == 1, func_name) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) end elseif (v.label == "name") then AddToTable(T_define, "name", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "inbodydescription") or (v.label == "location") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_memberdef_define:", v.label, " on line ", v.line) end end return T_define end -- -------------------------------------------------------------------------- -- Parse a <compounddef> <memberdef kind="typedef" ...> -- <memberdef kind="typedef" id="artprov_8h_1ad9c24b799a686f312c2bb64f47b6ef95" prot="public" static="no"> function ParseDoxyXML_compounddef_memberdef_typedef(T_xml) local func_name = "ParseDoxyXML_compounddef_memberdef_typedef" CheckDoxyXML_xarg(T_xml, {"kind", "id", "prot", "static"}, func_name) local T_typedef = {}; T_typedef.kind = "typedef" T_typedef.types = {} T_typedef.prot = T_xml.xarg.prot T_typedef.static = T_xml.xarg.static for k, v in ipairs(T_xml) do v = RemoveDoxyXML_ref(v) if (v.label == "type") then for kt, vt in ipairs(v) do vt = RemoveDoxyXML_ref(vt) T_typedef.types[#T_typedef.types+1] = vt end AddToTable(T_typedef, "type", table.concat(T_typedef.types, " ")) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "definition") then AddToTable(T_typedef, "definition", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "argsstring") then AddToTable(T_typedef, "argsstring", v[1]) -- should be nil, but XML has these tags anyway CheckDoxyXML_nvalues(v, #v == 0 or #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "name") then AddToTable(T_typedef, "name", v[1]) CheckDoxyXML_nvalues(v, #v == 1, func_name) CheckDoxyXML_xarg(v, {}, func_name) elseif (v.label == "briefdescription") or (v.label == "detaileddescription") or (v.label == "inbodydescription") or (v.label == "location") then -- ignore else print("Unknown label in ParseDoxyXML_compounddef_memberdef_typedef:", v.label, " on line ", v.line) end end return T_typedef end -- -------------------------------------------------------------------------- -- Remove the <ref refid="other_xml_file"...> </ref> tag returning the inner tags -- Ex. aboutdlg_8h.xml: <type><ref refid="classwx_window" kindref="compound">wxWindow</ref> *</type> -- returns this part <type>wxWindow *</type> function RemoveDoxyXML_ref(v) if (type(v) == "table") and (v.label == "ref") then CheckDoxyXML_xarg(v, {"refid", "kindref"}, "RemoveDoxyXML_ref") CheckDoxyXML_nvalues(v, #v == 1, "RemoveDoxyXML_ref") v = v[1] end return v end -- -------------------------------------------------------------------------- -- Compares T.xarg with a table of expected xargs to warn of unexpected xargs -- T_known_xarg = { 'required_arg1', '~optional_arg2', ...} -- -------------------------------------------------------------------------- function CheckDoxyXML_xarg(T, T_known_xarg, func_name) local T_xarg = T.xarg if not T_xarg then T_xarg = {} end if ((T_xarg == nil) or (CountTable(T_xarg or {}) == 0)) and ((T_known_xarg == nil) or (CountTable(T_known_xarg or {}) == 0))then return end local n_T_xarg = CountTable(T_xarg) local n_T_known_xarg = CountTable(T_known_xarg) local T_known_xarg_v = {} for k, v in ipairs(T_known_xarg) do if (string.sub(v,1,1) == "~") then T_known_xarg_v[string.sub(v,2)] = 1 else T_known_xarg_v[v] = 1 if (T_xarg[v] == nil) then local linenumber = debug.getinfo(2).currentline -- get source line # printf("WARNING: Missing xarg '%s' on line %d in func '%s' line %d.", v, T.line, func_name, linenumber) end end end for k, v in pairs(T_xarg) do if T_known_xarg_v[k] == nil then local linenumber = debug.getinfo(2).currentline -- get source line # printf("WARNING: Extra xarg '%s' on line %d in func '%s' line %d.", k, T.line, func_name, linenumber) end end if n_T_xarg ~= n_T_known_xarg then --local linenumber = debug.getinfo(2).currentline -- get source line # --printf("WARNING: Different number of xargs on line %d in func '%s' line %d.", T.line, func_name, linenumber) end end -- -------------------------------------------------------------------------- -- The table element from ParseXMLFile() has the proper number of expected values if 'ok' = true function CheckDoxyXML_nvalues(T, ok, func_name) if not ok then local linenumber = debug.getinfo(2).currentline -- get source line # printf("WARNING: '%s' has %d values on line %s in func '%s' on line %d.", T.label, #T, tostring(T.line), func_name, linenumber) end end -- -------------------------------------------------------------------------- -- Generic helper functions not related to XML -- -------------------------------------------------------------------------- -- -------------------------------------------------------------------------- -- Add to the table T[key] = value, prints a warning if the key already exits function AddToTable(T, key, value, v) if (T[key] ~= nil) and (T[key] ~= value) then printf("WARNING: Replacing existing table key='%s' value='%s' with value='%s'.", tostring(key), tostring(T[key]), tostring(value)) if v then printf(" in file %s on line %s\n", tostring(v.filename), tostring(v.line)) end end T[key] = value end -- -------------------------------------------------------------------------- -- Returns the number of elements in the table function CountTable(T) local n = 0 for k, v in pairs(T) do n = n + 1 end return n end -- -------------------------------------------------------------------------- -- Returns true if the table is empty, else false function IsEmptyTable(T) for k, v in pairs(T) do return false end return true end -- --------------------------------------------------------------------------- -- Replacement for pairs(table) that sorts them alphabetically, returns iterator -- Code from "Programming in Lua" by Roberto Ierusalimschy -- the input is a Lua table and optional comp function (see table.sort) -- --------------------------------------------------------------------------- function pairs_sort(atable, comp_func) local a = {} for n in pairs(atable) do table.insert(a, n) end table.sort(a, table_sort_comp) local i = 0 -- iterator variable local iter = function () -- iterator function i = i + 1 if a[i] == nil then return nil else return a[i], atable[a[i]] end end return iter end function table_sort_comp(a, b) local ta = type(a) local tb = type(b) if (ta ~= tb) then return ta < tb end return a < b end -- -------------------------------------------------------------------------- -- http://www2.dcs.elf.stuba.sk/TeamProject/2003/team05/produkt/player/utils/serialize/serialize.lua --! Serialization --% Serializes a lua variable (good for table visualization) --@ o (any) Variable to serialize --@ d (number) INTERNAL (RECURSIVE FUNCTION) function Serialize(o, d) if not d then d = 0 end local s = "" if type(o) == "number" then s = s..o elseif type(o) == "string" then s = s..string.format("%q", o) elseif type(o) == "boolean" then if(o) then s = s.."true" else s = s.."false" end elseif type(o) == "table" then s = s.."{\n" for k,v in pairs_sort(o) do for f = 1,d do s = s.." " end if type(k) == "string" and not string.find(k, "[^%w_]") then s = s.." "..k.." = " else s = s.." [" s = s..Serialize(k) s = s.."] = " end s = s..Serialize(v, d + 1) if type(v) ~= "table" then s = s..",\n" end end for f = 1,d do s = s.." " end s = s.."}" if d ~= 0 then s = s.."," end s = s.."\n" elseif type(o) == "function" then s = s..tostring(o) else error("cannot serialize a "..type(o)) end return s end -- -------------------------------------------------------------------------- function printf(fmt, ...) print(string.format(fmt, ...)) end -- -------------------------------------------------------------------------- -- -------------------------------------------------------------------------- -- -------------------------------------------------------------------------- -- Parse an XML file and return the lines of the file in a Lua table as well -- as a parsed version of the XML from ParseXMLString(). -- -------------------------------------------------------------------------- function ParseXMLFile(filename) local T_file = {} local T_line_chars = {} local last_line_char = 0 for line in io.lines(filename) do T_file[#T_file+1] = line last_line_char = last_line_char + #line T_line_chars[#T_line_chars+1] = last_line_char end local s = table.concat(T_file) local T_xml = ParseXMLString(s, T_line_chars) T_xml.xml_filename = filename return T_file, T_xml end -- -------------------------------------------------------------------------- -- Generic Lua XML parser. Original code written by Roberto Ierusalimschy. -- License : MIT -- http://lua-users.org/wiki/LuaXml -- It has been modified to also save the line number, replace HTML chars, and -- throw out comments. -- -- The returned Lua table is numerically indexed for each <>...</> full item -- with the keys of "label", "xarg", "empty", and "line" -- e.g. <innerclass refid="classwx_brush" prot="public">wxBrush</innerclass> -- T_xml.label="innerclass"; T_xml[1]="wxBrush"; T_xml.line=file line number -- T_xml.xargs = {"refid"="classwx_brush", "prot"="public"} -- note that T_xml[1] is a table if the item has children. -- -------------------------------------------------------------------------- function ParseXMLString(s, T_line_chars) local function UnHTMLString(s) if string_find(s, "&", 1, 1) then s = string_gsub(s, "&amp;", "&") s = string_gsub(s, "&quot;", "\"") s = string_gsub(s, "&apos;", "'") s = string_gsub(s, "&gt;", ">") s = string_gsub(s, "&lt;", "<") end return s end local function parseargs(s) local arg = nil string_gsub(s, "([%:%w]+)=([\"'])(.-)%2", function (w, _, a) arg = arg or {}; arg[w] = a end) return arg end local find_line = function (i) return nil end -- line table may not be provided if T_line_chars then local i_linetable = 1 find_line = function (i_char) while (i_linetable < #T_line_chars) and (i_char > T_line_chars[i_linetable]) do i_linetable = i_linetable + 1 end return i_linetable end end local stack = {} local top = {} stack[#stack+1] = top local ni,c,label,xarg, empty local i, j = 1, 1 while true do ni,j,c,label,xarg, empty = string_find(s, "<(%/?)([%w:]+)(.-)(%/?)>", i) if not ni then break end label = UnHTMLString(label) xarg = UnHTMLString(xarg) local text = string_sub(s, i, ni-1) if not string_find(text, "^%s*$") then if not string_find(text, "<!--") then top[#top+1] = UnHTMLString(text) end end if empty == "/" then -- empty element tag top[#top+1] = {label=label, xarg=parseargs(xarg), empty=1, line=find_line(i)} elseif c == "" then -- start tag top = {label=label, xarg=parseargs(xarg), line=find_line(i)} stack[#stack+1] = top -- new level else -- end tag local toclose = table.remove(stack) -- remove top top = stack[#stack] if #stack < 1 then error("nothing to close with "..label) end if toclose.label ~= label then error("trying to close "..toclose.label.." with "..label) end top[#top+1] = toclose end i = j+1 end local text = string_sub(s, i) if not string_find(text, "^%s*$") then table_insert(stack[#stack], UnHTMLString(text)) end if #stack > 1 then error("unclosed "..stack[stack.n].label) end return stack[1] end
--[[---------------------------------------------------------------------------- Interface for accessing the Common Objects in COntext (COCO) dataset. For an overview of the API please see http://mscoco.org/dataset/#download. CocoApi.lua (this file) is modeled after the Matlab CocoApi.m: https://github.com/pdollar/coco/blob/master/MatlabAPI/CocoApi.m The following API functions are defined in the Lua API: CocoApi - Load COCO annotation file and prepare data structures. getAnnIds - Get ann ids that satisfy given filter conditions. getCatIds - Get cat ids that satisfy given filter conditions. getImgIds - Get img ids that satisfy given filter conditions. loadAnns - Load anns with the specified ids. loadCats - Load cats with the specified ids. loadImgs - Load imgs with the specified ids. showAnns - Display the specified annotations. Throughout the API "ann"=annotation, "cat"=category, and "img"=image. For detailed usage information please see cocoDemo.lua. LIMITATIONS: the following API functions are NOT defined in the Lua API: loadRes - Load algorithm results and create API for accessing them. download - Download COCO images from mscoco.org server. In addition, currently the getCatIds() and getImgIds() do not accept filters. getAnnIds() can be called using getAnnIds({imgId=id}) and getAnnIds({catId=id}). Note: loading COCO JSON annotations to Lua tables is quite slow. Hence, a call to CocApi(annFile) converts the annotations to a custom 'flattened' format that is more efficient. The first time a COCO JSON is loaded, the conversion is invoked (this may take up to a minute). The converted data is then stored in a t7 file (the code must have write permission to the dir of the JSON file). Future calls of cocoApi=CocApi(annFile) take a fraction of a second. To view the created data just inspect cocoApi.data of a created instance of the CocoApi. Common Objects in COntext (COCO) Toolbox. version 3.0 Data, paper, and tutorials available at: http://mscoco.org/ Code written by Pedro O. Pinheiro and Piotr Dollar, 2016. Licensed under the Simplified BSD License [see coco/license.txt] ------------------------------------------------------------------------------]] local json = require 'cjson' local coco = require 'coco.env' local TensorTable = torch.class('TensorTable',coco) local CocoSeg = torch.class('CocoSeg',coco) local CocoApi = torch.class('CocoApi',coco) -------------------------------------------------------------------------------- --[[ TensorTable is a lightweight data structure for storing variable size 1D tensors. Tables of tensors are slow to save/load to disk. Instead, TensorTable stores all the data in a single long tensor (along with indices into the tensor) making serialization fast. A TensorTable may only contain 1D same-type torch tensors or strings. It supports only creation from a table and indexing. ]] function TensorTable:__init( T ) local n = #T; assert(n>0) local isStr = torch.type(T[1])=='string' assert(isStr or torch.isTensor(T[1])) local c=function(s) return torch.CharTensor(torch.CharStorage():string(s)) end if isStr then local S=T; T={}; for i=1,n do T[i]=c(S[i]) end end local ms, idx = torch.LongTensor(n), torch.LongTensor(n+1) for i=1,n do ms[i]=T[i]:numel() end idx[1]=1; idx:narrow(1,2,n):copy(ms); idx=idx:cumsum() local type = string.sub(torch.type(T[1]),7,-1) local data = torch[type](idx[n+1]-1) if isStr then type='string' end for i=1,n do if ms[i]>0 then data:sub(idx[i],idx[i+1]-1):copy(T[i]) end end if ms:eq(ms[1]):all() and ms[1]>0 then data=data:view(n,ms[1]); idx=nil end self.data, self.idx, self.type = data, idx, type end function TensorTable:__index__( i ) if torch.type(i)~='number' then return false end local d, idx, type = self.data, self.idx, self.type if idx and idx[i]==idx[i+1] then if type=='string' then d='' else d=torch[type]() end else if idx then d=d:sub(idx[i],idx[i+1]-1) else d=d[i] end if type=='string' then d=d:clone():storage():string() end end return d, true end -------------------------------------------------------------------------------- --[[ CocoSeg is an efficient data structure for storing COCO segmentations. ]] function CocoSeg:__init( segs ) local polys, pIdx, sizes, rles, p, isStr = {}, {}, {}, {}, 0, 0 for i,seg in pairs(segs) do if seg.size then isStr=seg.counts break end end isStr = torch.type(isStr)=='string' for i,seg in pairs(segs) do pIdx[i], sizes[i] = {}, {} if seg.size then sizes[i],rles[i] = seg.size,seg.counts else if isStr then rles[i]='' else rles[i]={} end for j=1,#seg do p=p+1; pIdx[i][j],polys[p] = p,seg[j] end end pIdx[i],sizes[i] = torch.LongTensor(pIdx[i]),torch.IntTensor(sizes[i]) if not isStr then rles[i]=torch.IntTensor(rles[i]) end end for i=1,p do polys[i]=torch.DoubleTensor(polys[i]) end self.polys, self.pIdx = coco.TensorTable(polys), coco.TensorTable(pIdx) self.sizes, self.rles = coco.TensorTable(sizes), coco.TensorTable(rles) end function CocoSeg:__index__( i ) if torch.type(i)~='number' then return false end if self.sizes[i]:numel()>0 then return {size=self.sizes[i],counts=self.rles[i]}, true else local ids, polys = self.pIdx[i], {} for i=1,ids:numel() do polys[i]=self.polys[ids[i]] end return polys, true end end -------------------------------------------------------------------------------- --[[ CocoApi is the API to the COCO dataset, see main comment for details. ]] function CocoApi:__init( annFile ) assert( string.sub(annFile,-4,-1)=='json' and paths.filep(annFile) ) local torchFile = string.sub(annFile,1,-6) .. '.t7' if not paths.filep(torchFile) then self:__convert(annFile,torchFile) end local data = torch.load(torchFile) self.data, self.inds = data, {} for k,v in pairs({images='img',categories='cat',annotations='ann'}) do local M = {}; self.inds[v..'IdsMap']=M if data[k] then for i=1,data[k].id:size(1) do M[data[k].id[i]]=i end end end end function CocoApi:__convert( annFile, torchFile ) print('convert: '..annFile..' --> .t7 [please be patient]') local tic = torch.tic() -- load data and decode json local data = torch.CharStorage(annFile):string() data = json.decode(data); collectgarbage() -- transpose and flatten each field in the coco data struct local convert = {images=true, categories=true, annotations=true} for field, d in pairs(data) do if convert[field] then print('converting: '..field) local n, out = #d, {} if n==0 then d,n={d},1 end for k,v in pairs(d[1]) do local t, isReg = torch.type(v), true for i=1,n do isReg=isReg and torch.type(d[i][k])==t end if t=='number' and isReg then out[k] = torch.DoubleTensor(n) for i=1,n do out[k][i]=d[i][k] end elseif t=='string' and isReg then out[k]={}; for i=1,n do out[k][i]=d[i][k] end out[k] = coco.TensorTable(out[k]) elseif t=='table' and isReg and torch.type(v[1])=='number' then out[k]={}; for i=1,n do out[k][i]=torch.DoubleTensor(d[i][k]) end out[k] = coco.TensorTable(out[k]) if not out[k].idx then out[k]=out[k].data end else out[k]={}; for i=1,n do out[k][i]=d[i][k] end if k=='segmentation' then out[k] = coco.CocoSeg(out[k]) end end collectgarbage() end if out.id then out.idx=torch.range(1,out.id:size(1)) end data[field] = out collectgarbage() end end -- create mapping from cat/img index to anns indices for that cat/img print('convert: building indices') local makeMap = function( type, type_id ) if not data[type] or not data.annotations then return nil end local invmap, n = {}, data[type].id:size(1) for i=1,n do invmap[data[type].id[i]]=i end local map = {}; for i=1,n do map[i]={} end data.annotations[type_id..'x'] = data.annotations[type_id]:clone() for i=1,data.annotations.id:size(1) do local id = invmap[data.annotations[type_id][i]] data.annotations[type_id..'x'][i] = id table.insert(map[id],data.annotations.id[i]) end for i=1,n do map[i]=torch.LongTensor(map[i]) end return coco.TensorTable(map) end data.annIdsPerImg = makeMap('images','image_id') data.annIdsPerCat = makeMap('categories','category_id') -- save to disk torch.save( torchFile, data ) print(('convert: complete [%.2f s]'):format(torch.toc(tic))) end function CocoApi:getAnnIds( filters ) if not filters then filters = {} end if filters.imgId then return self.data.annIdsPerImg[self.inds.imgIdsMap[filters.imgId]] or {} elseif filters.catId then return self.data.annIdsPerCat[self.inds.catIdsMap[filters.catId]] or {} else return self.data.annotations.id end end function CocoApi:getCatIds() return self.data.categories.id end function CocoApi:getImgIds() return self.data.images.id end function CocoApi:loadAnns( ids ) return self:__load(self.data.annotations,self.inds.annIdsMap,ids) end function CocoApi:loadCats( ids ) return self:__load(self.data.categories,self.inds.catIdsMap,ids) end function CocoApi:loadImgs( ids ) return self:__load(self.data.images,self.inds.imgIdsMap,ids) end function CocoApi:showAnns( img, anns ) local n, h, w = #anns, img:size(2), img:size(3) local MaskApi, clrs = coco.MaskApi, torch.rand(n,3)*.6+.4 local O = img:clone():contiguous():float() if n==0 then anns,n={anns},1 end if anns[1].keypoints then for i=1,n do if anns[i].iscrowd==0 then local sk, kp, j, k = self:loadCats(anns[i].category_id)[1].skeleton kp=anns[i].keypoints; k=kp:size(1); j=torch.range(1,k,3):long(); k=k/3; local x,y,v = kp:index(1,j), kp:index(1,j+1), kp:index(1,j+2) for _,s in pairs(sk) do if v[s[1]]>0 and v[s[2]]>0 then MaskApi.drawLine(O,x[s[1]],y[s[1]],x[s[2]],y[s[2]],.75,clrs[i]) end end for j=1,k do if v[j]==1 then MaskApi.drawCirc(O,x[j],y[j],4,{0,0,0}) end end for j=1,k do if v[j]>0 then MaskApi.drawCirc(O,x[j],y[j],3,clrs[i]) end end end end end if anns[1].segmentation or anns[1].bbox then local Rs, alpha = {}, anns[1].keypoints and .25 or .4 for i=1,n do Rs[i]=anns[i].segmentation if Rs[i] and #Rs[i]>0 then Rs[i]=MaskApi.frPoly(Rs[i],h,w) end if not Rs[i] then Rs[i]=MaskApi.frBbox(anns[i].bbox,h,w)[1] end end MaskApi.drawMasks(O,MaskApi.decode(Rs),nil,alpha,clrs) end return O end function CocoApi:__load( data, map, ids ) if not torch.isTensor(ids) then ids=torch.LongTensor({ids}) end local out, idx = {}, nil for i=1,ids:numel() do out[i], idx = {}, map[ids[i]] for k,v in pairs(data) do out[i][k]=v[idx] end end return out end
local L = BigWigs:NewBossLocale("Atal'Dazar Trash", "zhCN") if not L then return end if L then L.skyscreamer = "飨宴的啸天龙" L.tlonja = "特隆加" L.shieldbearer = "祖尔的持盾卫士" L.witchdoctor = "赞枢利巫医" L.kisho = "恐龙首领吉什奥" L.priestess = "鎏金女祭司" L.stalker = "影刃追猎者" L.confessor = "达萨莱神官" L.augur = "达萨莱占卜师" end
local mods = minetest.get_mod_storage() local modname = minetest.get_current_modname() mapgen.structures = minetest.deserialize(mods:get_string("structures") ~= "" or "{}") or {} function mapgen.register_structure(name, def) mapgen.structures[name] = {} mapgen.registered_structures[name] = def minetest.register_node(modname..":"..name, { drawtype = "airlike", walkable = false, pointable = false, buildable_to = true, paramtype = "light", sunlight_propagates = true, groups = {structure_placeholder = 1}, }) minetest.register_decoration({ deco_type = "simple", place_on = def.placeon or "vk_nodes:grass", decoration = modname..":"..name, fill_ratio = def.rarity, biomes = {"green_biome"}, y_min = def.y_min or 8, y_max = def.y_max or 8, flags = "force_placement, all_floors", }) end minetest.register_lbm({ label = "Place structures", name = modname..":place_structure", nodenames = {"group:structure_placeholder"}, run_at_every_load = true, action = function(pos, node) local schemname = mapgen.get_schemname(node.name) local result local structure = mapgen.registered_structures[schemname] minetest.remove_node(pos) if mapgen.structure_is_nearby(pos, mapgen.registered_structures[schemname].bubble) == false then vkore.scan_flood(pos, structure.radius, function(p, dist) local nodename = minetest.get_node(p).name if p.y < pos.y-1 or p.y > pos.y+1 then return false end -- Just scan a node off from y 8 (ground level) if p.y <= 8 then if nodename == "air" then result = "Will jut over edge" return true end else if nodename == "vk_nodes:grass" then -- There is terrain in the way result = "Will break terrain" return true end end end) pos.y = pos.y - 1 if math.abs(pos.x) + structure.radius >= vkore.settings.world_size or math.abs(pos.z) + structure.radius >= vkore.settings.world_size then result = "Too close to map edge" end if not result then result = minetest.place_schematic( pos, -- pos to place schematic minetest.get_modpath(modname) .. "/schems/structures/" .. schemname .. ".mts", "random", -- rotation nil, -- replacements true, -- force_placement "place_center_x, place_center_z" -- flags ) end else result = "Pops a bubble" end if result == true then mapgen.new_structure(schemname, pos) minetest.log("action", "Spawned structure " .. schemname .. " at "..minetest.pos_to_string(pos)) elseif vkore.settings.game_mode == "dev" then minetest.log("error", "Failed to spawn structure " .. schemname .. " at " .. minetest.pos_to_string(pos) .. ". result = " .. dump(result) ) end end }) function mapgen.get_schemname(name) return name:sub(name:find(":")+1) end -- Check to see if a structure placed at pos will break another structure's 'bubble' with its own function mapgen.structure_is_nearby(pos, bubble) for structure, positions in pairs(mapgen.structures) do local bubble2 = mapgen.registered_structures[structure].bubble for _, structpos in ipairs(positions) do if vector.distance(pos, structpos) <= bubble + bubble2 then return true end end end return false end function mapgen.new_structure(schemname, pos) table.insert(mapgen.structures[schemname], pos) mods:set_string("structures", minetest.serialize(mapgen.structures)) end mapgen.register_structure("town1", { rarity = 0.00005, radius = 40, bubble = 100, }) -- mapgen.register_structure("dungeon1", { -- rarity = 0.00001, -- radius = 7, -- bubble = 25, -- })
--[[ Construct the commands using the 'prepare', 'make' & 'post' branches of the recipe Patch branch: prepare: patches: # a) get patch from URL, check its integrity and save to the source cache: - url : http://example.com/patch sha256: hash # b) use patch defined in the 'files' branch, don't need to check integrity # because file is under your control: - name: file.patch # c) get patch from URL, check integrity and save to the source cache # using the different name: - url : http://example.com/patch sha1: hash name: match.patch When you use local files for patch [b) case], and for any local files, each used file should be defined inside 'files' branch either by 'content' multiline field or by 'link' to real file. files: # a) insert plain text file (only UTF-8 encoded with Unix line endings) inside the recipe: - name: foo content: | ... # b) insert binary file (or text file not matched the a) requirements) as base64 encoded: - name: bar type: base64 content: | ... # c) provide relative path to the file (you may skip './' at the start): - name: baz link: relative-path-to-baz --]] local conf = dofile '/etc/bbq.conf' -- load BBQ configuration local lib = require 'bbq.lib' local die = lib.die local function getPatchFromUrl (patch, dir) local hand if not patch.name then patch.name = patch.url:gsub('.*/', '') -- basename end hand = io.open (conf.src..patch.name) if not hand then lib.exec ('wget -O "%s" "%s"', conf.src..patch.name, patch.url) hand = io.open (conf.src..patch.name) if not hand then die ("\n%{red}ERROR: Can't get patch from \"%s\"", patch.url) end end if hand then hand:close() end lib.exec ('cp %s %s', conf.src..patch.name, dir) -- check file integrity patch.file = patch.name if not lib.checkIntegrity (patch) then die ("\n%{red}ERROR: Checksum doesn't match!") end end local function getFileFromRecipe (recipe, filename, dir) local index, file if not recipe.files then die ("\n%{red}ERROR: Can't get file \"%s\" from recipe (no files defined)", filename) else for i, j in ipairs (recipe.files) do if j.name == filename then index = i end end if not index then die ("\n%{red}ERROR: Can't get file \"%s\" from recipe (not defined)", filename) end end if recipe.files[index].link then lib.exec ('cd %s; cp %s %s', conf.wok .. recipe.name, './' .. recipe.files[index].link, dir..filename) elseif recipe.files[index].content then file = io.open (dir..'temp', 'w') file:write (recipe.files[index].content) file:close () -- or file will be partially saved if recipe.files[index].type then if recipe.files[index].type == 'base64' then lib.exec ('base64 -d %s > %s; rm %s', dir..'temp', dir..filename, dir..'temp') else die ('\n%{red}ERROR: Unknown type "%s" for file "%s"', recipe.files[index].type, recipe.files[index].name) end else lib.exec ('mv %s %s', dir..'temp', dir..filename) end end end local function makePrepare (recipe, s) local p = recipe.prepare local patchdir s:write ('\nprepare_rules() {\n') if type (p) == 'string' then s:write ('\n# rules:\n' .. p) -- short form of 'prepare.rules:' is just 'prepare:' elseif type (p) == 'table' then if p.patches then patchdir = conf.wok .. recipe.name .. '/patches/' lib.emptyDir (patchdir) s:write ('\n# patches:\n') for _, v in ipairs (p.patches) do if v.url then getPatchFromUrl (v, patchdir) elseif v.name then getFileFromRecipe (recipe, v.name, patchdir) end s:write (lib.printf('patch %s -i %s\n', (v.args or '-Np1'), patchdir..v.name)) end end if p.rules then s:write ('\n# rules:\n' .. p.rules) end else s:write (':\n') --define empty function end s:write ('}\n') end --[[ variants: args: foo args: - foo - bar args: - foo: bar - baz: qux args: # mixed: - foo: bar # foo="bar" - baz=qux # baz=qux - rol: # rol="" - ose # ose --]] local function Pairs (branch, template) local out = '' if type (branch) == 'string' then out = out .. lib.printf (template, branch) elseif type (branch) == 'table' then for _, i in pairs (branch) do if type (i) == 'string' then out = out .. lib.printf (template, i) elseif type (i) == 'table' then for j,k in pairs (i) do out = out .. lib.printf (template, j..'="'..k..'"') end end end end return out end local function makeMake (recipe, s) local m = recipe.make if not m then return -- no make rules end s:write ('\nmake_rules() {\n') s:write (Pairs (m.env, 'export %s\n')) -- use <defargs: ''> to DISABLE adding default $CONFIGURE_ARGS if not m.defargs then m.defargs = '$CONFIGURE_ARGS ' else m.defargs = '' end if m.type == 'gnu' then s:write ( Pairs (m.vars, '%s \\\n') .. './configure \\\n' .. Pairs (m.args, '\t%s \\\n') .. Pairs (m.defargs, '\t%s&&\n') .. "if [ -e 'libtool' ]; then\n" .. "\tsed -i 's| -shared | -Wl,-Os,--as-needed\\0|g' libtool\n" .. "fi &&\n" .. Pairs (m.makevars, '%s ') .. 'make ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.makeargs, '%s ') .. '&&\n' .. Pairs (m.makevars, '%s ') .. 'make ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.makeargs, '%s ') .. Pairs (m.destdir, 'DESTDIR=$install ') .. 'install || return 1\n' ) elseif m.type == 'perl' then s:write ( 'PERL_MM_USE_DEFAULT=1 \\\n' .. Pairs (m.vars, '%s \\\n') .. 'perl Makefile.PL \\\n' .. '\tINSTALLDIRS=vendor \\\n' .. Pairs (m.args, '\t%s \\\n') .. '\t&&\n' .. Pairs (m.makevars, '%s ') .. 'make ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.makeargs, '%s ') .. '&&\n' .. Pairs (m.makevars, '%s ') .. 'make ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.makeargs, '%s ') .. 'PERL_MM_USE_DEFAULT=1 DESTDIR=$install install &&\n' .. 'chmod -R u+w $install\n' ) elseif m.type == 'cmake' then s:write ( Pairs ((m.build or 'build'), 'mkdir %s\n') .. Pairs ((m.build or 'build'), 'cd %s\n') .. Pairs (m.vars, '%s \\\n') .. 'cmake \\\n' .. Pairs (m.args, '\t%s \\\n') .. '\t.. &&\n' .. Pairs (m.makevars, '%s ') .. 'make ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.makeargs, '%s ') .. '&&\n' .. Pairs (m.makevars, '%s ') .. 'make ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.makeargs, '%s ') .. Pairs (m.destdir, 'DESTDIR=$install ') .. 'install || return 1\n' ) elseif m.type == 'meson' then s:write ( Pairs ((m.build or 'build'), 'mkdir %s\n') .. Pairs ((m.build or 'build'), 'cd %s\n') .. Pairs (m.vars, '%s \\\n') .. 'meson-wrapper \\\n' .. Pairs (m.args, '\t%s \\\n') .. '\t&&\n' .. Pairs (m.ninjavars, '%s ') .. 'ninja ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.ninjaargs, '%s ') .. '&&\n' .. Pairs (m.ninjavars, '%s ') .. 'ninja ' .. Pairs (m.jobs, '-j%s ') .. Pairs (m.ninjaargs, '%s ') .. Pairs (m.destdir, 'DESTDIR=$install ') .. 'install || return 1\n' ) elseif m.type == 'python2' then s:write ( 'python2 -B setup.py install ' .. Pairs (m.args, '%s ') .. '--root=$install &&\n' .. "find $install -type f -name '*.pyc' -delete\n" ) elseif m.type == 'python3' then s:write ( 'python3 -B setup.py install ' .. Pairs (m.args, '%s ') .. '--root=$install &&\n' .. "find $install -type f -name '*.pyc' -delete\n" ) elseif m.type == 'python2+3' then s:write ( -- use $install for python2 'python2 -B setup.py install ' .. Pairs (m.args, '%s ') .. '--root=$install &&\n' .. "find $install -type f -name '*.pyc' -delete\n" .. -- use $install-3 for python3 'python3 -B setup.py install ' .. Pairs (m.args, '%s ') .. '--root=$install-3 &&\n' .. "find $install-3 -type f -name '*.pyc' -delete\n" ) elseif m.type == 'ruby' then s:write ( [[ gem install \ --no-document \ --ignore-dependencies \ --no-user-install \ --build-root $install \ $src/$TARBALL \ ]] .. Pairs (m.args, ' %s \\\n') .. ' || return 1\n'.. Pairs (m.insert, '%s') .. [[ # some useful operations while Ruby gems cooking _gems="$(ruby -e'puts Gem.default_dir')" # remove unwanted empty folders rmdir --ignore-fail-on-non-empty \ $install/$_gems/build_info/ \ $install/$_gems/cache/ \ $install/$_gems/doc/ \ $install/$_gems/extensions/ # move files to docdir docdir=$install/usr/share/doc/$PACKAGE-$VERSION for i in $(ls -ap $install/$_gems/gems/${PACKAGE#*-}-$VERSION/ | sed ' /\/$/d; /^\./d; /gemspec$/d; /Rakefile*/d; /Gemfile*/d; /Makefile/d; /\.c$/d; /\.h$/d; /\.o$/d; /\.rb$/d; /\.so$/d; /\.yml$/d; /Manifest/d; /\.inc$/d; /depend/d; '); do mkdir -p $docdir # docdir will not be created when nothing to move mv $install/$_gems/gems/${PACKAGE#*-}-$VERSION/$i $docdir done if [ -d $install/$_gems/gems/${PACKAGE#*-}-$VERSION/doc/ ]; then mkdir -p $docdir mv $install/$_gems/gems/${PACKAGE#*-}-$VERSION/doc/ $docdir fi if [ -d $docdir ]; then # move man pages unset man_to_copy for i in $(seq 1 8); do for j in $(find $docdir -type f -name "*.$i" | sed '/LGPL-2\.1/d'); do man_to_copy="$man_to_copy $j" done done if [ -n "$man_to_copy" ]; then cook_pick_manpages $man_to_copy rm $man_to_copy fi # Install UTF-8 locale tazpkg -gi --quiet --local --cookmode locale-en-base mkdir -p /usr/lib/locale localedef -i 'en_US' -c -f 'UTF-8' /usr/lib/locale/en_US.UTF-8 # convert rdoc to markdown (thanks https://gist.github.com/teeparham/8a99e308884e1c32735a) for i in $(find $docdir -type f -name '*.rdoc'); do LC_ALL=en_US.UTF-8 \ ruby -r rdoc -e 'puts RDoc::Markup::ToMarkdown.new.convert File.read(ARGV[0] || "'$i'")' \ >$i.md && rm $i || rm $i.md done fi # move man pages (from the different place) rubyman=$install/$_gems/gems/${PACKAGE#*-}-$VERSION/man if [ -d $rubyman ]; then unset man_to_copy for i in $(seq 1 8); do for j in $(find $rubyman -type f -name "*.$i" | sed '/LGPL-2\.1/d'); do man_to_copy="$man_to_copy $j" done done if [ -n "$man_to_copy" ]; then cook_pick_manpages $man_to_copy fi rm -r $rubyman fi ]]) end s:write (Pairs (m.rules, '%s\n')) s:write ('}\n') end -- if the file defined in 'files:' then install it from $files (it is already there), -- otherwise install it from current path ($src) local function installFile (recipe, name, to, mode) local prefix = '' if recipe.files then for _,i in ipairs (recipe.files) do if i.name == name then prefix = '$files/' end end end return (lib.printf ('install -Dm%s %s %s\n', mode, prefix..name, to)) end local function installBranch (recipe, branch, to, mode) local ret = '' if branch then if type (branch) == 'string' then ret = ret .. installFile (recipe, branch, to..branch, mode) elseif type (branch) == 'table' then for _,i in ipairs (branch) do if type (i) == 'string' then ret = ret .. installFile (recipe, i, to..i, mode) elseif type (i) == 'table' then if i.to:match ('/$') then -- install to specified folder with the original name ret = ret .. installFile (recipe, i.from, '$install'..i.to..i.from, (i.mode or '644')) else -- install to specified folder/name ret = ret .. installFile (recipe, i.from, '$install'..i.to, (i.mode or '644')) end end end end end return ret end local function iconSize (fileName) local file, w, h, tmp, svg, ew, eh, ev, v -- four bytes - to size local function qb2s (qb) return (((qb:byte(1) * 256 + qb:byte(2)) * 256 + qb:byte(3)) * 256 + qb:byte(4)) end file = io.open (fileName, 'rb') if fileName:match ('%.png$') then file:seek ('set', 16) -- skip 16 bytes w = qb2s (file:read (4)) -- https://www.w3.org/TR/PNG/#11IHDR h = qb2s (file:read (4)) file:close () elseif fileName:match ('%.svg$') then -- yes, using regexps to parse an XML, but kitten will be alive :-) tmp = file:read ('*a') file:close () svg = tmp:gsub ('.*<svg([^>]*)>.*$' , '%1') :gsub ('[\a\r]', ' ') w,ew = svg:gsub ('.*width="(%d+)p*x*".*$' , '%1') h,eh = svg:gsub ('.*height="(%d+)p*x*".*$', '%1') if ew == 0 or eh == 0 then -- 'width="..."' and/or 'heigth="..."' missing, try to use 'viewBox="..."' v,ev = svg:gsub ('.*viewBox="([^"]+)".*$', '%1') if ev ~= 0 then w,ew = v:gsub ('[%d%.]+[^%d%.]+[%d%.]+[^%d%.]+([%d%.]+)[^%d%.]+[%d%.]+', '%1') h,eh = v:gsub ('[%d%.]+[^%d%.]+[%d%.]+[^%d%.]+[%d%.]+[^%d%.]+([%d%.]+)', '%1') if ew == 0 or eh == 0 then w,h = 0, 0 end else return 0, 0 -- error end end else return 0, 0 -- error end return w, h end --[[ | cmd: foo | desktop: foo.desktop |-----------------|------------------------------------- | cmd: [foo, bar] | desktop: [foo.desktop, bar.desktop] |-----------------|------------------------------------- | cmd: | desktop: | - foo | - foo.desktop | - bar | - bar.desktop --- |file: |- from: foo | to : /usr/share/bar/ # copy 'foo' to folder '/usr/share/bar/' # default mode is 644 |- from: bar | to : /usr/share/baz # copy 'bar' as file '/usr/share/baz' | mode: 444 --- if nothing but 'rules:', short form allowed: |post: | rules: <rules> |post: <rules> --- icon: - name: foo.png # file name from the 'files:' branch to : bar.png # optional new file name (allow name without '.png' or '.svg') cat : status # optional; default is 'apps' size: 48 # optional; default is WxH read from file; also 'scalable' and 'symbolic' are supported - from: icons/foo.svg # file name related to $src to : home # optional new file name (allow name without '.png' or '.svg') cat : places # optional; default is 'apps' size: 16 # mandatory, because we can't guess the size at the rules creation time --]] local function makePost (recipe, s) local p = recipe.post local w,h, filesdir, dir, basename -- shell functions to copy man pages and docs s:write [[ scopy() { if [ "$(stat -c %h -- "$1")" -eq 1 ]; then cp -a "$1" "$2" # copy generic files else cp -al "$1" "$2" # copy hardlinks fi } cook_pick_manpages() { local name section for i in $@; do name=$(echo $i | sed 's|\.[gbx]z2*$||') section=${name##*/}; section=${section##*.} mkdir -p $install/usr/share/man/man$section scopy $i $install/usr/share/man/man$section done } cook_pick_docs() { local docdir="$install/usr/share/doc/$PACKAGE-$VERSION" mkdir -p $docdir cp -r $@ $docdir chmod -R a+r $docdir } ]] s:write ('\npost_rules() {\n') if type (p) == 'string' then s:write (Pairs (p, '%s\n')) -- short form, only rules elseif type (p) == 'table' then s:write (Pairs (p.rules, '%s\n')) s:write (installBranch (recipe, p.cmd, '$install/usr/bin/', '755')) s:write (installBranch (recipe, p.desktop, '$install/usr/share/desktop/', '644')) s:write (installBranch (recipe, p.file)) if p.icon then filesdir = conf.wok .. recipe.name .. '/files/' lib.emptyDir (filesdir) for _,j in ipairs (p.icon) do if j.name then getFileFromRecipe (recipe, j.name, filesdir) if j.size then if j.size == 'scalable' or j.size == 'symbolic' then dir = j.size else dir = j.size .. 'x' .. j.size end else w,h = iconSize (filesdir..j.name) dir = w .. 'x' .. h end s:write (lib.printf ('install -Dm644 %s $install/usr/share/icons/hicolor/%s/%s/%s\n', filesdir..j.name, dir, (j.cat or 'apps'), (j.to or j.name)) ) elseif j.from then if j.size then if j.size == 'scalable' or j.size == 'symbolic' then dir = j.size else dir = j.size .. 'x' .. j.size end else die ('Undefined size to copy icon') end basename = j.from:gsub ('^.*/', '') s:write (lib.printf ('install -Dm644 $src/%s $install/usr/share/icons/hicolor/%s/%s/%s\n', j.from, dir, (j.cat or 'apps'), (j.to or basename)) ) end end end s:write (Pairs (p.doc, 'cook_pick_docs %s\n')) s:write (Pairs (p.man, 'cook_pick_manpages %s\n')) else s:write ('\t:\n') end s:write ('}\n') end local function makeTest (recipe, s) local t = recipe.test s:write ('\ntest_rules() {\n') if type (t) == 'string' then s:write (t .. '\n') -- short form of 'test.rules:' is just 'test:' elseif type (t) == 'table' then if t.rules then s:write (t.rules .. '\n') else s:write (':\n') --define empty function end else s:write (':\n') --define empty function end s:write ('}\n') end local function make (recipe, script) local s -- script handler s = io.open (script, 'w') local tarball if recipe.src then tarball = recipe.src[1].file end s:write ( '# global variables:\n' .. Pairs (conf.flags[conf.arch], 'export %s\n') .. '\n# package variables:\n' .. Pairs (recipe.name, 'PACKAGE="%s"\n') .. Pairs (recipe.version, 'VERSION="%s"\n') .. Pairs (tarball, 'TARBALL="%s"\n') .. '\n# useful variables:\n' .. 'src="' .. conf.wok .. recipe.name .. '/src/' .. recipe.name .. '-' .. recipe.version ..'"\n' .. 'install="' .. conf.wok .. recipe.name .. '/install"\n' .. 'files="' .. conf.wok .. recipe.name .. '/files"\n' ) makePrepare (recipe, s) makeMake (recipe, s) makePost (recipe, s) makeTest (recipe, s) s:write [[ if [ -n "$continue" ]; then prepare_rules || return 1 fi make_rules && post_rules && test_rules ]] s:close() end return { make = make }
local INJECTED_SCRIPTS = {} function injectScript ( script ) if exports.global:isPlayerScripter( getLocalPlayer( ) ) and type(script) == "string" and #script > 0 then script = script:lower() if INJECTED_SCRIPTS[script] then outputChatBox("Script '" .. script .. "' already loaded.", 255, 0, 0) return false else local xmlFile = xmlLoadFile ( "scripts/" .. script .. ".lua" ) if not xmlFile then outputChatBox ( "Error: Couldn't open scripts/" .. script .. ".lua", 255, 0, 0 ) return false else local code = xmlNodeGetValue ( xmlFile ) local chunk = loadstring(code) if not chunk then outputChatBox ( "Error: cannot compile scripts/" .. script .. ".lua", 255, 0, 0 ) return false else local newEnv = { globalVars = {}, wrappers = { commands = {}, events = {}, binds = {}, timers = {}, elements = {} } } for k, v in pairs(_G) do if k ~= "INJECTED_SCRIPTS" then newEnv.globalVars[k] = v end end chunk = setfenv ( chunk, newEnv.globalVars ) -- Export some MTA functions that require wrapping newEnv.wrappers.table = table newEnv.wrappers.ipairs = ipairs newEnv.wrappers.pairs = pairs newEnv.wrappers._addCommandHandler = addCommandHandler newEnv.wrappers._removeCommandHandler = removeCommandHandler newEnv.wrappers._addEventHandler = addEventHandler newEnv.wrappers._removeEventHandler = removeEventHandler newEnv.wrappers._bindKey = bindKey newEnv.wrappers._unbindKey = unbindKey newEnv.wrappers._setTimer = setTimer newEnv.wrappers._killTimer = killTimer newEnv.wrappers._destroyElement = destroyElement newEnv.wrappers._playSound = playSound newEnv.wrappers._playSound3D = playSound3D newEnv.wrappers._createBlip = createBlip newEnv.wrappers._createBlipAttachedTo = createBlipAttachedTo newEnv.wrappers._createColCircle = createColCircle newEnv.wrappers._createColCuboid = createColCuboid newEnv.wrappers._createColRectangle = createColRectangle newEnv.wrappers._createColSphere = createColSphere newEnv.wrappers._createColTube = createColTube newEnv.wrappers._createColPolygon = createColPolygon newEnv.wrappers._createElement = createElement newEnv.wrappers._engineImportCOL = engineImportCOL newEnv.wrappers._engineImportTXD = engineImportTXD newEnv.wrappers._engineLoadCOL = engineLoadCOL newEnv.wrappers._engineLoadDFF = engineLoadDFF newEnv.wrappers._engineLoadTXD = engineLoadTXD newEnv.wrappers._guiCreateButton = guiCreateButton newEnv.wrappers._guiCreateCheckBox = guiCreateCheckBox newEnv.wrappers._guiCreateEdit = guiCreateEdit newEnv.wrappers._guiCreateGridList = guiCreateGridList newEnv.wrappers._guiCreateMemo = guiCreateMemo newEnv.wrappers._guiCreateProgressBar = guiCreateProgressBar newEnv.wrappers._guiCreateRadioButton = guiCreateRadioButton newEnv.wrappers._guiCreateScrollBar = guiCreateScrollBar newEnv.wrappers._guiCreateScrollPane = guiCreateScrollPane newEnv.wrappers._guiCreateStaticImage = guiCreateStaticImage newEnv.wrappers._guiCreateTabPanel = guiCreateTabPanel newEnv.wrappers._guiCreateTab = guiCreateTab newEnv.wrappers._guiCreateLabel = guiCreateLabel newEnv.wrappers._guiCreateWindow = guiCreateWindow newEnv.wrappers._createMarker = createMarker newEnv.wrappers._createObject = createObject newEnv.wrappers._createPed = createPed newEnv.wrappers._createPickup = createPickup newEnv.wrappers._createProjectile = createProjectile newEnv.wrappers._createRadarArea = createRadarArea newEnv.wrappers._createVehicle = createVehicle newEnv.wrappers._createWater = createWater newEnv.globalVars.addCommandHandler = setfenv ( function ( cmd, fn, ... ) -- Create a state local state = { cmd, fn } table.insert ( commands, state ) return _addCommandHandler ( cmd, fn, ... ) end, newEnv.wrappers ) newEnv.globalVars.removeCommandHandler = setfenv ( function ( cmd, fn, ... ) -- Find the states to remove for k, state in ipairs ( commands ) do if state[1] == cmd and ( fn == state[2] or not fn ) then table.remove ( commands, k ) end end return _removeCommandHandler ( cmd, fn, ... ) end, newEnv.wrappers ) newEnv.globalVars.addEventHandler = setfenv ( function ( evt, entity, fn, ... ) -- Create a state local state = { evt, entity, fn } table.insert ( events, state ) return _addEventHandler ( evt, entity, fn, ... ) end, newEnv.wrappers ) newEnv.globalVars.removeEventHandler = setfenv ( function ( evt, entity, fn, ... ) -- Find the states to remove for k, state in ipairs ( events ) do if state[1] == evt and ( state[2] == entity or not entity ) and ( state[3] == fn or not fn ) then table.remove ( events, k ) end end return _removeEventHandler ( evt, entity, fn, ... ) end, newEnv.wrappers ) newEnv.globalVars.bindKey = setfenv ( function ( key, keyState, fn, ... ) -- Create a state local state = { key, keyState, fn } table.insert ( binds, state ) return _bindKey ( key, keyState, fn, ... ) end, newEnv.wrappers ) newEnv.globalVars.unbindKey = setfenv ( function ( key, keyState, fn, ... ) -- Find the states to remove for k, state in ipairs ( binds ) do if state[1] == key and ( state[2] == keyState or not keyState ) and ( state[3] == fn or not fn ) then table.remove ( binds, k ) end end return _unbindKey ( key, keyState, fn, ... ) end, newEnv.wrappers ) newEnv.globalVars.setTimer = setfenv ( function ( ... ) -- Get the timer element local theTimer = _setTimer ( ... ) if theTimer then timers[theTimer] = true end return theTimer end, newEnv.wrappers ) newEnv.globalVars.killTimer = setfenv ( function ( theTimer ) if theTimer then timers[theTimer] = nil end return _killTimer ( theTimer ) end, newEnv.wrappers ) newEnv.globalVars.playSound = setfenv ( function ( ... ) local element = _playSound ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.playSound3D = setfenv ( function ( ... ) local element = _playSound3D ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.destroyElement = setfenv ( function ( element ) if element then elements[ element ] = nil end return _destroyElement ( element ) end, newEnv.wrappers ) newEnv.globalVars.createBlip = setfenv ( function ( ... ) local element = _createBlip ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createBlipAttachedTo = setfenv ( function ( ... ) local element = _createBlipAttachedTo ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createColCircle = setfenv ( function ( ... ) local element = _createColCircle ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createColCuboid = setfenv ( function ( ... ) local element = _createColCuboid ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createColRectangle = setfenv ( function ( ... ) local element = _createColRectangle ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createColSphere = setfenv ( function ( ... ) local element = _createColSphere ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createColTube = setfenv ( function ( ... ) local element = _createColTube ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createColPolygon = setfenv ( function ( ... ) local element = _createColPolygon ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createElement = setfenv ( function ( ... ) local element = _createElement ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.engineImportCOL = setfenv ( function ( ... ) local element = _engineImportCOL ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.engineImportTXD = setfenv ( function ( ... ) local element = _engineImportTXD ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.engineLoadCOL = setfenv ( function ( ... ) local element = _engineLoadCOL ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.engineLoadDFF = setfenv ( function ( ... ) local element = _engineLoadDFF ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.engineLoadTXD = setfenv ( function ( ... ) local element = _engineLoadTXD ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateButton = setfenv ( function ( ... ) local element = _guiCreateButton ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateCheckBox = setfenv ( function ( ... ) local element = _guiCreateCheckBox ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateEdit = setfenv ( function ( ... ) local element = _guiCreateEdit ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateGridList = setfenv ( function ( ... ) local element = _guiCreateGridList ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateMemo = setfenv ( function ( ... ) local element = _guiCreateMemo ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateProgressBar = setfenv ( function ( ... ) local element = _guiCreateProgressBar ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateRadioButton = setfenv ( function ( ... ) local element = _guiCreateRadioButton ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateScrollBar = setfenv ( function ( ... ) local element = _guiCreateScrollBar ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateScrollPane = setfenv ( function ( ... ) local element = _guiCreateScrollPane ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateStaticImage = setfenv ( function ( ... ) local element = _guiCreateStaticImage ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateTabPanel = setfenv ( function ( ... ) local element = _guiCreateTabPanel ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateTab = setfenv ( function ( ... ) local element = _guiCreateTab ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateLabel = setfenv ( function ( ... ) local element = _guiCreateLabel ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.guiCreateWindow = setfenv ( function ( ... ) local element = _guiCreateWindow ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createMarker = setfenv ( function ( ... ) local element = _createMarker ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createObject = setfenv ( function ( ... ) local element = _createObject ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createPed = setfenv ( function ( ... ) local element = _createPed ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createPickup = setfenv ( function ( ... ) local element = _createPickup ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createProjectile = setfenv ( function ( ... ) local element = _createProjectile ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createRadarArea = setfenv ( function ( ... ) local element = _createRadarArea ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createVehicle = setfenv ( function ( ... ) local element = _createVehicle ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) newEnv.globalVars.createWater = setfenv ( function ( ... ) local element = _createWater ( ... ) if element then elements[ element ] = true end return element end, newEnv.wrappers ) INJECTED_SCRIPTS[script] = newEnv chunk () outputChatBox ( "Script '" .. script .. ".lua' loaded", 0, 255, 0 ) return true end end end end return false end local function uninjectScript ( script ) if exports.global:isPlayerScripter( getLocalPlayer( ) ) and type(script) == "string" and #script > 0 then script = script:lower() if not INJECTED_SCRIPTS[script] then outputChatBox("Script '" .. script .. ".lua' not loaded.", 255, 0, 0) return false else -- Unload all commands, events, keybinds and timers local wrappers = INJECTED_SCRIPTS[script].wrappers for k, v in ipairs ( wrappers.commands ) do removeCommandHandler ( v[1], v[2] ) end for k, v in ipairs ( wrappers.events ) do removeEventHandler ( v[1], v[2], v[3] ) end for k, v in ipairs ( wrappers.binds ) do unbindKey ( v[1], v[2], v[3] ) end for k, v in pairs ( wrappers.timers ) do killTimer ( v ) end for element in pairs ( wrappers.elements ) do destroyElement ( element ) end INJECTED_SCRIPTS[script] = nil outputChatBox("Script '" .. script .. ".lua' unloaded.", 0, 255, 0) return true end end return false end addCommandHandler ( "inject", function ( c, ... ) injectScript ( table.concat( { ... }, " " ) ) end ) addCommandHandler ( "uninject", function ( c, ... ) uninjectScript ( table.concat( { ... }, " " ) ) end ) addCommandHandler ( "reinject", function ( c, ... ) if uninjectScript ( table.concat( { ... }, " " ) ) then injectScript ( table.concat( { ... }, " " ) ) end end )
local LIBFRAMEFADE_VERSION = 4; if LibFrameFade and (LibFrameFade.VERSION or 0) >= LIBFRAMEFADE_VERSION then return; end local function RehashTable(tbl) local strkey = "LibFrameFade_RehashKey"; local numkey = 2^32; tbl[strkey] = nil; repeat if tbl[numkey] == nil then tbl[numkey] = nil; end numkey = numkey + 1; until issecurevariable(tbl, strkey); end LibFrameFade = LibFrameFade or CreateFrame("Frame"); function LibFrameFade:OnLoad() if not self.closures then self.closures = {}; end if not self.hooks then self.hooks = {}; end if not self.faderPool then -- luacheck: no unused local creationFunc = function(pool) return self:CreateFader(); end; local resetterFunc = function(pool, fader) return self:ResetFader(fader); end; self.faderPool = CreateObjectPool(creationFunc, resetterFunc); self.faderPool:SetResetDisallowedIfNew(true); end if not self.frameFaders then self.frameFaders = {}; end -- For v4+ hooks can be disabled later if needed. Any earlier version -- unfortunately can't have hooks removed - to accomodate, the booleans -- for 'isUIFrameFadeHooked' and 'isUIFrameFadeRemoveFrameHooked' are -- kept around on the library table if we need to detect this one day. self:SecureHook("UIFrameFade", self:GetOrCreateMethodClosure("ProcessGlobalFadeFrames")); self:SecureHook("UIFrameFadeRemoveFrame", self:GetOrCreateMethodClosure("StopFadingFrame")); -- When upgrading or initially loading we should take ownership of any -- active fades being handled by UIFrameFade. self:ProcessGlobalFadeFrames(); end function LibFrameFade:OnFaderFinished(fader) local fadeInfo = self:GetFadeInfoForFader(fader); self:ReleaseFader(fader); -- Dispatching the on-finish function should be the last thing done as -- we need to be in a state to allow new fades to be started on the frame -- we just finished with. if fadeInfo and fadeInfo.finishedFunc then local arg1 = fadeInfo.finishedArg1; local arg2 = fadeInfo.finishedArg2; local arg3 = fadeInfo.finishedArg3; local arg4 = fadeInfo.finishedArg4; xpcall(fadeInfo.finishedFunc, CallErrorHandler, arg1, arg2, arg3, arg4); end end function LibFrameFade:OnFaderStopped(fader, requested) -- luacheck: no unused (requested) self:ReleaseFader(fader); end function LibFrameFade:OnFaderUpdate(fader, elapsed) -- luacheck: no unused (elapsed) local frame = self:GetFrameForFader(fader); if not frame then return; end -- The smooth progress value reflects the current alpha progress of the -- animation and isn't affected by any start or end delays. local alpha = fader.Anim:GetSmoothProgress(); frame:SetAlpha(alpha); end function LibFrameFade:IsFadingFrame(frame) return self.frameFaders[frame] ~= nil; end function LibFrameFade:StartFadingFrame(frame, fadeInfo) -- Clean up any ongoing fade operations for this frame before continuing. if self:IsFadingFrame(frame) then self:StopFadingFrame(frame); end local fader = self.faderPool:Acquire(); -- The '.startAlpha' field on the 'fadeInfo' table is explicitly ignored -- when configuring the from-alpha value for the animation in favor of -- the current alpha value of the frame. -- -- The reason is that we need to support the case where animations are -- already in-progress via UIFrameFade. This may happen if we're loaded -- late, or in an edge case where addons are possibly writing directly -- to the FADEFRAMES global bypassing our hooks until something triggers -- them later. -- -- This works fine for both the above cases and the normal case where -- we're called at the start of a fade request, since the UIFrameFade -- function that we've hooked guarantees that the alpha of 'frame' will -- be set to the '.startAlpha' value. local fromAlpha = frame:GetAlpha(); local toAlpha = fadeInfo.endAlpha; local duration = fadeInfo.timeToFade; local elapsed = fadeInfo.fadeTimer or 0; local endDelay = fadeInfo.fadeHoldTime or 0; fader.Anim:SetTarget(frame); fader.Anim:SetFromAlpha(fromAlpha); fader.Anim:SetToAlpha(toAlpha); fader.Anim:SetDuration(duration - elapsed); fader.Anim:SetEndDelay(endDelay); if self:ShouldFrameReceiveAlphaUpdates(frame) then fader:SetScript("OnUpdate", self:GetOrCreateMethodClosure("OnFaderUpdate")); end fader:Play(); self.frameFaders[frame] = fader; end function LibFrameFade:StopFadingFrame(frame) local fader = self:GetFaderForFrame(frame); if not fader then return; end -- Note that because SetToFinalAlpha is in effect here the final alpha -- value on 'frame' after stopping the animation will be set according to -- its progress, which aligns with the behavior of UIFrameFadeRemoveFrame. fader:Stop(); end function LibFrameFade:GetFaderForFrame(frame) return self.frameFaders[frame]; end function LibFrameFade:GetFadeInfoForFrame(frame) return frame.fadeInfo; end function LibFrameFade:GetFadeInfoForFader(fader) local frame = self:GetFrameForFader(fader); local fadeInfo = frame and self:GetFadeInfoForFrame(frame) or nil; return fadeInfo; end function LibFrameFade:GetFrameForFader(fader) local frame = fader.Anim:GetTarget(); -- 'self' is used as a sentinel value for target to indicate that there -- is no frame actively being faded by the fader. 'self' in particular -- is used because it's the default target on construction of the -- animation, and because we can't call 'Anim:SetTarget(nil)'. -- -- As such if the target is 'self', redirect it to always be nil when -- queried. if frame == self then frame = nil; end return frame; end function LibFrameFade:CreateFader() local fader = self:CreateAnimationGroup(); fader:SetScript("OnFinished", self:GetOrCreateMethodClosure("OnFaderFinished")); fader:SetScript("OnStop", self:GetOrCreateMethodClosure("OnFaderStopped")); fader:SetToFinalAlpha(true); fader.Anim = fader:CreateAnimation("Alpha"); fader.Anim:SetOrder(1); return fader; end function LibFrameFade:ResetFader(fader) fader.Anim:SetTarget(self); -- See GetFrameForFader for why we use 'self'. fader:SetScript("OnUpdate", nil); end function LibFrameFade:ReleaseFader(fader) local frame = self:GetFrameForFader(fader); if frame then self.frameFaders[frame] = nil; end if self.faderPool:IsActive(fader) then self.faderPool:Release(fader); end end function LibFrameFade:ProcessGlobalFadeFrames() local frames = FADEFRAMES; for index, frame in ipairs_reverse(frames) do local fadeInfo = self:GetFadeInfoForFrame(frame); self:StartFadingFrame(frame, fadeInfo); table.remove(frames, index); end -- Rehash the table to prevent taint due to UIFrameFade accessing -- keys directly as part of its loops. RehashTable(frames); end function LibFrameFade:ShouldFrameReceiveAlphaUpdates(frame) -- By rewriting the UIFrameFade system to be animation based, one defect -- that occurs is that SetAlpha is no longer called on each frame, which -- can interfere with other addons. One example is ElvUI's chat tabs -- which rely on a hook to prevent the tabs from fading out. -- -- To work around this, if a SetAlpha method is present on the frame -- directly - instead of just being part of the metatable - we'll -- trigger a SetAlpha call every frame while the frame is fading. if rawget(frame, "SetAlpha") ~= nil then return true; else return false; end end function LibFrameFade:GetOrCreateMethodClosure(funcName, ...) local func = self.closures[funcName]; if not func then func = GenerateClosure(function(...) return self[funcName](self, ...); end, ...); self.closures[funcName] = func; end return func; end function LibFrameFade:SecureHook(funcName, func) local isHookInstalled = (self.hooks[funcName] ~= nil); local isHookBeingRemoved = (func == nil); if not isHookInstalled and isHookBeingRemoved then return; -- No hook is installed, thus there's nothing to remove. end -- All secure hooks go through a layer of indirection via our 'hooks' -- table to ensure that, if later required, we can disable them on -- upgrades. if isHookBeingRemoved then self.hooks[funcName] = nop; else self.hooks[funcName] = func; end if not isHookInstalled then hooksecurefunc(funcName, function(...) return self.hooks[funcName](...); end); end end function LibFrameFade:SecureUnhook(funcName) self:SecureHook(funcName, nil); end -- The UIFrameIsFading function is relied upon by a few addons and needs to -- return correct results, which it won't due to our mucking around with -- the FADEFRAMES table. -- -- This function is unused by Blizzard in any live or test client for all -- game flavors as of 9.1.0, 2.5.2, and 1.14.0 - as a result it should be -- a safe replacement, despite tainting. function UIFrameIsFading(frame) return LibFrameFade:IsFadingFrame(frame); end LibFrameFade:OnLoad(); LibFrameFade.VERSION = LIBFRAMEFADE_VERSION;
require("gmake2") local p = premake local m = p.modules.gmake2 local cpp = m.cpp if _ACTION == "gmake2" then rule("asm") fileExtension({ ".asm" }) buildoutputs({ "$(OBJDIR)/%{file.objname}.o" }) buildmessage("$(notdir $<)") buildcommands({ "nasm %{premake.modules.gmake2.cpp.asmFileFlags(cfg, file)} -o \"$@\" \"$<\"" }) end p.override(cpp, "createRuleTable", function(base, prj) local rules = {} local function addRule(extension, rule) if type(extension) == 'table' then for _, value in ipairs(extension) do addRule(value, rule) end else rules[extension] = rule end end -- add all rules. local usedRules = table.join({'asm', 'cpp', 'cc', 'resource'}, prj.rules) for _, name in ipairs(usedRules) do local rule = p.global.getRule(name) addRule(rule.fileExtension, rule) end -- create fileset categories. local filesets = { ['.o'] = 'OBJECTS', ['.obj'] = 'OBJECTS', ['.asm'] = 'SOURCES', ['.cc'] = 'SOURCES', ['.cpp'] = 'SOURCES', ['.cxx'] = 'SOURCES', ['.mm'] = 'SOURCES', ['.c'] = 'SOURCES', ['.s'] = 'SOURCES', ['.m'] = 'SOURCES', ['.rc'] = 'RESOURCES', } -- cache the result. prj._gmake = prj._gmake or {} prj._gmake.rules = rules prj._gmake.filesets = filesets end) local function archToNASM(architecture) if common.target == "windows" then if architecture == "x86" then return "win32" else return "win64" end elseif common.target == "macosx" then if architecture == "x86" then return "macho32" else return "macho64" end else if architecture == "x86" then return "elf32" else return "elf64" end end end function errorReport() if common.target == "windows" then return "vc" else return "gnu" end end cpp.nasmOptimizeFlags = { ["Off"] = "-O0", ["On"] = "-O1", ["Debug"] = "-O1", ["Size"] = "-Ox", ["Speed"] = "-Ox", ["Full"] = "-Ox" } function cpp.asmFileFlags(cfg, file) local fcfg = p.fileconfig.getconfig(file, cfg) cfg = fcfg.config local command = "-X" .. errorReport() .. " -f " .. archToNASM(cfg.architecture) for _, inc in ipairs(cfg.includedirs) do command = command .. " -i \"" .. inc .. "\"" end for _, def in ipairs(cfg.defines) do command = command .. " \"-d" .. def .. "\"" end for _, udef in ipairs(cfg.undefines) do command = command .. " \"-u" .. udef .. "\"" end if cfg.symbols == "On" then command = command .. " -g" end command = command .. " " .. cpp.nasmOptimizeFlags[cfg.optimize] return command end
solution "steamworks4j" configurations { "release" } platforms { "x64" } buildoptions { "-std=c++11", "-Wall" } includedirs { "../java-wrapper/src/main/native/include/jni", "../java-wrapper/src/main/native/include/jni/linux", "../sdk/public/steam" } defines { "NDEBUG", "LINUX" } flags { "Optimize" } project "steamworks4j" kind "SharedLib" language "C++" files { "../java-wrapper/src/main/native/**.cpp" } includedirs { "../java-wrapper/src/main/native", } libdirs { "../sdk/redistributable_bin/linux64" } links { "steam_api" } project "steamworks4j-server" kind "SharedLib" language "C++" files { "../server/src/main/native/**.cpp" } excludes { "../server/src/main/native/**EncryptedAppTicket*.cpp" } includedirs { "../server/src/main/native", } libdirs { "../sdk/redistributable_bin/linux64" } links { "steam_api" } project "steamworks4j-encryptedappticket" kind "SharedLib" language "C++" files { "../server/src/main/native/**EncryptedAppTicket*.cpp" } includedirs { "../server/src/main/native", } libdirs { "../sdk/public/steam/lib/linux64" } links { "sdkencryptedappticket" }
events.trigger{ collision = function(self, event) local im = jvgslua.InputManager_getInstance() im:sendQuitEvent() end }
--[[ DataElement.lua | Copyright Notice INC Game Framework - OS Game Framework for Roblox Copyright (C) 2022 Inctus (Haashim-Ali Hussain) Full notice in IGF.lua ]]-- local DataElement = {} export type DataElement = typeof(DataElement) return DataElement
local modpath = minetest.get_modpath("murk") minetest.register_abm({ nodenames = {"murk:dirt"}, neighbors = {"murk:dirt_with_grass"}, interval = 8, chance = 40, catch_up = false, action = function(pos, node) if (minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.z}) or 0) > 13 then minetest.swap_node(pos, {name = "murk:dirt_with_grass"}) end end }) minetest.register_abm({ nodenames = {"murk:dirt"}, neighbors = {"murk:dirt_with_dry_grass"}, interval = 10, chance = 40, catch_up = false, action = function(pos, node) if (minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.z}) or 0) > 13 then minetest.swap_node(pos, {name = "murk:dirt_with_dry_grass"}) end end }) minetest.register_abm({ nodenames = {"murk:dirt"}, neighbors = {"murk:dirt_with_leaf_grass"}, interval = 9, chance = 40, catch_up = false, action = function(pos, node) if (minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.z}) or 0) > 13 then minetest.swap_node(pos, {name = "murk:dirt_with_leaf_grass"}) end end }) minetest.register_abm({ nodenames = {"murk:dirt"}, neighbors = {"murk:dirt_with_snow"}, interval = 40, chance = 40, catch_up = false, action = function(pos, node) if (minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.z}) or 0) > 13 then minetest.swap_node(pos, {name = "murk:dirt_with_snow"}) end end }) minetest.register_abm({ nodenames = {"murk:dirt_with_grass", "murk:dirt_with_dry_grass", "murk:dirt_with_leaf_grass"}, interval = 6, chance = 40, catch_up = false, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} if (minetest.get_node_light(above, 0.5) or 0) < 10 and minetest.get_node_or_nil(above) then if node.name == "murk:dirt_with_grass" then minetest.swap_node(pos, {name = "murk:dirt_with_yellow_grass"}) else minetest.swap_node(pos, {name = "murk:dirt"}) end end end }) minetest.register_abm({ nodenames = {"murk:dirt_with_yellow_grass"}, interval = 6, chance = 25, catch_up = false, action = function(pos, node) local light = minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.z}) or 0 if light < 9 then minetest.swap_node(pos, {name = "murk:dirt"}) elseif light > 13 then minetest.swap_node(pos, {name = "murk:dirt_with_grass"}) end end }) minetest.register_abm({ nodenames = {"murk:cobble", "murk:cobble_wall", "murk:cobble_slab", "murk:cobble_stair", "murk:cobble_stair_outer", "murk:cobble_stair_inner"}, neighbors = {"murk:moss_cobble", "murk:moss_cobble_wall", "murk:moss_cobble_slab", "murk:moss_cobble_stair", "murk:moss_cobble_stair_outer", "murk:moss_cobble_stair_inner"}, interval = 8, chance = 40, catch_up = false, action = function(pos, node) local above = {x = pos.x, y = pos.y + 1, z = pos.z} local water = minetest.find_node_near(pos, 1, "group:water") local light = minetest.get_node_light(above) or 0 if light == 0 then local pos = minetest.find_node_near(pos, 1, "air") if pos then light = minetest.get_node_light(pos) or 0 light = light - 1 end end if water and light < 13 and light > 5 then local above = minetest.get_node(above) if minetest.get_item_group(above.name, "water") == 0 then minetest.swap_node(pos, {name = node.name:gsub(":", ":moss_"), param2 = node.param2}) end end end }) minetest.register_abm({ nodenames = {"murk:moss_cobble", "murk:moss_cobble_wall", "murk:moss_cobble_slab", "murk:moss_cobble_stair", "murk:moss_cobble_stair_outer", "murk:moss_cobble_stair_inner"}, interval = 8, chance = 40, catch_up = false, action = function(pos, node) if (minetest.get_node_light({x = pos.x, y = pos.y + 1, z = pos.z}) or 0) > 13 then minetest.swap_node(pos, {name = node.name:gsub(":moss_", ":"), param2 = node.param2}) end end }) --[[ minetest.register_node("murk:schematic_helper", { description = "Used to help schematics set param1 and metadata", tiles = {"unknown_node.png"}, groups = {not_in_creative_inventory = 1} }) minetest.register_abm({ nodenames = {"murk:schematic_helper"}, interval = 1, chance = 1, action = function(pos, node) if node.param2 == 0 then minetest.swap_node(pos, {name = "murk:trunk_apple", param1 = 1}) else minetest.remove_node(pos) end end }) --]]
cc.FileUtils:getInstance():setPopupNotify(false) cc.FileUtils:getInstance():addSearchPath("src/",true) cc.FileUtils:getInstance():addSearchPath("res/",true) print("main.lua load Billiards alone") require("gameBilliards.app.utils.Tools") require("gameBilliards.app.utils.Help") g_myGameName = "gameBilliards" local function main() require("gameBilliards.app.GameApp"):create():run() end local status, msg = xpcall(main, __G__TRACKBACK__) if not status then print(msg) end
PLUGIN.name = "Looting" PLUGIN.author = "orc, thadah, hikka (fix), kek1ch" PLUGIN.desc = "A plugin for dropping player inventory on death." PLUGIN.ignored = PLUGIN.ignored or {} PLUGIN.ignored = PLUGIN.equip or {} nut.util.include("sh_ignored.lua") nut.util.include("sv_plugin.lua") nut.config.add("lootTime", 360, "Number of seconds before loot disappears.", nil, { data = {min = 1, max = 86400}, category = "Looting" }) if (CLIENT) then netstream.Hook("lootOpen", function(entity, index) local inventory = nut.item.inventories[index] local ply = LocalPlayer() local char = ply:getChar() if (IsValid(nut.gui.inv1)) or (IsValid(invent_info_kek)) or (IsValid(equipment_panel)) or (IsValid(equipment)) then return false end if (IsValid(entity) and inventory and inventory.slots) and (char) then nut.gui.inv1 = vgui.Create("nutInventory") nut.gui.inv1:ShowCloseButton(false) local inventory2 = char:getInv() if (inventory2) then nut.gui.inv1:setInventory(inventory2) end nut.gui.inv1:SetSize(nut.gui.inv1:GetWide(), nut.gui.inv1:GetTall()) nut.gui.inv1:SetPos(ScrW()*0.6592, ScrH()*0.29) invent_info_kek = vgui.Create("invent_info_kek") invent_info_kek:SetPos(ScrW()*0.6592, ScrH()*0.067) invent_info_kek:SetSize(invent_info_kek:GetSize()) case_info_kek = vgui.Create("safe_info_kek") case_info_kek:SetPos(ScrW()*0.035, ScrH()*0.067) case_info_kek:SetSize(case_info_kek:GetSize()) --case_info_kek:setup() equipment_panel = vgui.Create("equipment_panel") equipment_panel:SetPos(ScrW()*0.35, ScrH()*0.29) equipment_panel:SetSize(equipment_panel:GetSize()) safebox_menuINV = vgui.Create("nutInventory") safebox_menuINV:ShowCloseButton(false) safebox_menuINV:SetTitle("") safebox_menuINV:setInventory(inventory) safebox_menuINV:SetPos(ScrW()*0.035, ScrH()*0.29) safebox_menuINV.OnClose = function(this) if (IsValid(nut.gui.inv1) and !IsValid(nut.gui.menu)) then nut.gui.inv1:Remove() invent_info_kek:Remove() equipment_panel:Remove() case_info_kek:Remove() end netstream.Start("lootExit", entity) end function safebox_menuINV:Paint(w, h) nut.util.drawBlur(self, 10) surface.SetDrawColor(Color( 20, 20, 20, 220)) surface.DrawRect( 0, 0, w, h ) surface.DrawOutlinedRect(0, 0, w, h) surface.SetDrawColor(0, 0, 14, 150) surface.DrawRect(ScrW() * 0, ScrH() * 0, ScrW() * 0.41, ScrH() * 0.033) surface.SetDrawColor(Color( 30, 30, 30, 90)) surface.DrawOutlinedRect(ScrW() * 0, ScrH() * 0, ScrW() * 0.41, ScrH() * 0.033) --шапка draw.DrawText("Инвентарь", "Roh20", ScrW() * 0.005, ScrH() * 0.003, Color(255, 255, 255, 210), TEXT_ALIGN_LEFT ) surface.SetDrawColor(Color( 138, 149, 151, 60)) surface.DrawLine(ScrW() * 0.018, ScrH() * 0.0325, ScrW() * 0.29, ScrH() * 0.0325) surface.SetDrawColor(Color( 0, 33, 55, 210)) surface.DrawRect(ScrW() * 0.017, ScrH() * 0.059, ScrW() * 0.2715, ScrH() * 0.027) --верхняя панель крафта draw.DrawText("Рюкзак", "Roh20", ScrW() * 0.02, ScrH() * 0.06, Color(255, 255, 255, 210), TEXT_ALIGN_LEFT ) surface.SetDrawColor(Color( 0, 0, 0, 255)) surface.DrawOutlinedRect(ScrW() * 0.0165, ScrH() * 0.059, ScrW() * 0.273, ScrH() * 0.53) --обводка модели игрока surface.SetDrawColor( Color(125, 105, 0, 40) ) surface.SetMaterial( Material("lgh/circle_gradient.png") ) surface.DrawTexturedRectUV( -ScrW() * 0.01, ScrH() * 0.657, ScrW() * 0.35, ScrH() * 0.032, 1, 0.9, 0, 0.3 ) end local oldClose = nut.gui.inv1.OnClose nut.gui.inv1.OnClose = function() if (IsValid(safebox_menuINV) and !IsValid(nut.gui.menu)) then safebox_menuINV:Remove() invent_info_kek:Remove() equipment_panel:Remove() case_info_kek:Remove() end netstream.Start("lootExit", entity) nut.gui.inv1.OnClose = oldClose end nut.gui["inv"..index] = safebox_menuINV end end) netstream.Hook("closeLootMenuSafe", function() if (IsValid(nut.gui.inv1) and !IsValid(nut.gui.menu)) then nut.gui.inv1:Remove() invent_info_kek:Remove() equipment_panel:Remove() if IsValid(case_info_kek) then case_info_kek:Remove() end end if (IsValid(safebox_menuINV) and !IsValid(nut.gui.menu)) then safebox_menuINV:Remove() invent_info_kek:Remove() equipment_panel:Remove() case_info_kek:Remove() end end) end
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" local CAMPTASKINFO_PB = require("CampTaskInfo_pb") module('CampTaskInfo2DB_pb') CAMPTASKINFO2DB = protobuf.Descriptor(); local CAMPTASKINFO2DB_RESETTIME_FIELD = protobuf.FieldDescriptor(); local CAMPTASKINFO2DB_INFOS_FIELD = protobuf.FieldDescriptor(); local CAMPTASKINFO2DB_REFRESHTIMES_FIELD = protobuf.FieldDescriptor(); local CAMPTASKINFO2DB_REWARDTIMES_FIELD = protobuf.FieldDescriptor(); local CAMPTASKINFO2DB_REWARDTIME_FIELD = protobuf.FieldDescriptor(); CAMPTASKINFO2DB_RESETTIME_FIELD.name = "resetTime" CAMPTASKINFO2DB_RESETTIME_FIELD.full_name = ".KKSG.CampTaskInfo2DB.resetTime" CAMPTASKINFO2DB_RESETTIME_FIELD.number = 1 CAMPTASKINFO2DB_RESETTIME_FIELD.index = 0 CAMPTASKINFO2DB_RESETTIME_FIELD.label = 1 CAMPTASKINFO2DB_RESETTIME_FIELD.has_default_value = false CAMPTASKINFO2DB_RESETTIME_FIELD.default_value = 0 CAMPTASKINFO2DB_RESETTIME_FIELD.type = 5 CAMPTASKINFO2DB_RESETTIME_FIELD.cpp_type = 1 CAMPTASKINFO2DB_INFOS_FIELD.name = "infos" CAMPTASKINFO2DB_INFOS_FIELD.full_name = ".KKSG.CampTaskInfo2DB.infos" CAMPTASKINFO2DB_INFOS_FIELD.number = 2 CAMPTASKINFO2DB_INFOS_FIELD.index = 1 CAMPTASKINFO2DB_INFOS_FIELD.label = 3 CAMPTASKINFO2DB_INFOS_FIELD.has_default_value = false CAMPTASKINFO2DB_INFOS_FIELD.default_value = {} CAMPTASKINFO2DB_INFOS_FIELD.message_type = CAMPTASKINFO_PB.CAMPTASKINFO CAMPTASKINFO2DB_INFOS_FIELD.type = 11 CAMPTASKINFO2DB_INFOS_FIELD.cpp_type = 10 CAMPTASKINFO2DB_REFRESHTIMES_FIELD.name = "refreshTimes" CAMPTASKINFO2DB_REFRESHTIMES_FIELD.full_name = ".KKSG.CampTaskInfo2DB.refreshTimes" CAMPTASKINFO2DB_REFRESHTIMES_FIELD.number = 3 CAMPTASKINFO2DB_REFRESHTIMES_FIELD.index = 2 CAMPTASKINFO2DB_REFRESHTIMES_FIELD.label = 1 CAMPTASKINFO2DB_REFRESHTIMES_FIELD.has_default_value = false CAMPTASKINFO2DB_REFRESHTIMES_FIELD.default_value = 0 CAMPTASKINFO2DB_REFRESHTIMES_FIELD.type = 5 CAMPTASKINFO2DB_REFRESHTIMES_FIELD.cpp_type = 1 CAMPTASKINFO2DB_REWARDTIMES_FIELD.name = "rewardTimes" CAMPTASKINFO2DB_REWARDTIMES_FIELD.full_name = ".KKSG.CampTaskInfo2DB.rewardTimes" CAMPTASKINFO2DB_REWARDTIMES_FIELD.number = 4 CAMPTASKINFO2DB_REWARDTIMES_FIELD.index = 3 CAMPTASKINFO2DB_REWARDTIMES_FIELD.label = 1 CAMPTASKINFO2DB_REWARDTIMES_FIELD.has_default_value = false CAMPTASKINFO2DB_REWARDTIMES_FIELD.default_value = 0 CAMPTASKINFO2DB_REWARDTIMES_FIELD.type = 5 CAMPTASKINFO2DB_REWARDTIMES_FIELD.cpp_type = 1 CAMPTASKINFO2DB_REWARDTIME_FIELD.name = "rewardTime" CAMPTASKINFO2DB_REWARDTIME_FIELD.full_name = ".KKSG.CampTaskInfo2DB.rewardTime" CAMPTASKINFO2DB_REWARDTIME_FIELD.number = 5 CAMPTASKINFO2DB_REWARDTIME_FIELD.index = 4 CAMPTASKINFO2DB_REWARDTIME_FIELD.label = 1 CAMPTASKINFO2DB_REWARDTIME_FIELD.has_default_value = false CAMPTASKINFO2DB_REWARDTIME_FIELD.default_value = 0 CAMPTASKINFO2DB_REWARDTIME_FIELD.type = 5 CAMPTASKINFO2DB_REWARDTIME_FIELD.cpp_type = 1 CAMPTASKINFO2DB.name = "CampTaskInfo2DB" CAMPTASKINFO2DB.full_name = ".KKSG.CampTaskInfo2DB" CAMPTASKINFO2DB.nested_types = {} CAMPTASKINFO2DB.enum_types = {} CAMPTASKINFO2DB.fields = {CAMPTASKINFO2DB_RESETTIME_FIELD, CAMPTASKINFO2DB_INFOS_FIELD, CAMPTASKINFO2DB_REFRESHTIMES_FIELD, CAMPTASKINFO2DB_REWARDTIMES_FIELD, CAMPTASKINFO2DB_REWARDTIME_FIELD} CAMPTASKINFO2DB.is_extendable = false CAMPTASKINFO2DB.extensions = {} CampTaskInfo2DB = protobuf.Message(CAMPTASKINFO2DB)
---@class CS.FairyGUI.UIObjectFactory ---@type CS.FairyGUI.UIObjectFactory CS.FairyGUI.UIObjectFactory = { } ---@return CS.FairyGUI.UIObjectFactory function CS.FairyGUI.UIObjectFactory.New() end ---@overload fun(url:string, t:string): void ---@param url string ---@param creator (fun():CS.FairyGUI.GComponent) function CS.FairyGUI.UIObjectFactory.SetPackageItemExtension(url, creator) end ---@overload fun(t:string): void ---@param creator (fun():CS.FairyGUI.GLoader) function CS.FairyGUI.UIObjectFactory.SetLoaderExtension(creator) end function CS.FairyGUI.UIObjectFactory.Clear() end ---@overload fun(t:number): CS.FairyGUI.GObject ---@return CS.FairyGUI.GObject ---@param pi CS.FairyGUI.PackageItem ---@param optional userClass string function CS.FairyGUI.UIObjectFactory.NewObject(pi, userClass) end return CS.FairyGUI.UIObjectFactory
local json = require 'json' local diagDefault = require 'constant.DiagnosticDefaultSeverity' local VERSION = "0.14.2" local package = { name = "lua", displayName = "Lua", description = "Lua Language Server coded by Lua", author = "sumneko", icon = "images/logo.png", license = "MIT", repository = { type = "git", url = "https://github.com/sumneko/lua-language-server" }, publisher = "sumneko", categories = { "Linters", "Programming Languages", "Snippets" }, keywords = { "Lua", "LSP", "GoTo Definition", "IntelliSense" }, engines = { vscode = "^1.23.0" }, activationEvents = { "onLanguage:lua" }, main = "./client/out/extension", contributes = { configuration = { type = "object", title = "Lua", properties = { ["Lua.runtime.version"] = { scope = "resource", type = "string", default = "Luau", enum = { "Luau", "Lua 5.1", "Lua 5.2", "Lua 5.3", "Lua 5.4", "LuaJIT" }, markdownDescription = "%config.runtime.version%" }, ["Lua.runtime.path"] = { scope = "resource", type = "array", items = { type = 'string', }, markdownDescription = "%config.runtime.path%", default = { "?.lua", "?/init.lua", "?/?.lua" } }, ["Lua.diagnostics.enable"] = { scope = 'resource', type = 'boolean', default = true, markdownDescription = "%config.diagnostics.enable%" }, ["Lua.diagnostics.disable"] = { scope = "resource", type = "array", items = { type = 'string', }, markdownDescription = "%config.diagnostics.disable%" }, ["Lua.diagnostics.globals"] = { scope = "resource", type = "array", items = { type = 'string', }, markdownDescription = "%config.diagnostics.globals%" }, ["Lua.diagnostics.syntax"] = { scope = 'resource', type = 'boolean', default = true, markdownDescription = "%config.diagnostics.syntax%" }, ["Lua.diagnostics.ignore"] = { scope = "resource", type = "array", items = { type = 'string', }, markdownDescription = "%config.diagnostics.ignore%" }, ["Lua.diagnostics.datamodelAsIgnore"] = { scope = 'resource', type = 'boolean', default = true, markdownDescription = "%config.diagnostics.datamodelAsIgnore%" }, ["Lua.diagnostics.severity"] = { scope = "resource", type = 'object', markdownDescription = "%config.diagnostics.severity%", title = "severity", properties = {} }, ["Lua.workspace.ignoreDir"] = { scope = "resource", type = "array", items = { type = 'string', }, markdownDescription = "%config.workspace.ignoreDir%", default = { ".vscode", }, }, ["Lua.workspace.ignoreSubmodules"] = { scope = "resource", type = "boolean", default = true, markdownDescription = "%config.workspace.ignoreSubmodules%" }, ["Lua.workspace.rojoProjectFile"] = { scope = "resource", type = "string", default = "default", markdownDescription = "%config.workspace.rojoProjectFile%" }, ["Lua.workspace.loadMode"] = { scope = "resource", type = "string", default = "All Files", enum = { "All Files", "Rojo Project" }, markdownEnumDescriptions = { "%config.workspace.loadMode.allFiles%", "%config.workspace.loadMode.rojoProject%" }, markdownDescription = "%config.workspace.loadMode%" }, ["Lua.workspace.useGitIgnore"] = { scope = "resource", type = "boolean", default = true, markdownDescription = "%config.workspace.useGitIgnore%" }, ["Lua.workspace.maxPreload"] = { scope = "resource", type = "integer", default = 300, markdownDescription = "%config.workspace.maxPreload%" }, ["Lua.workspace.preloadFileSize"] = { scope = "resource", type = "integer", default = 100, markdownDescription = "%config.workspace.preloadFileSize%" }, ["Lua.workspace.library"] = { scope = 'resource', type = 'object', markdownDescription = "%config.workspace.library%" }, ["Lua.completion.enable"] = { scope = "resource", type = "boolean", default = true, markdownDescription = "%config.completion.enable%" }, ["Lua.completion.fastAutocompletion"] = { scope = "resource", type = "boolean", default = false, markdownDescription = "%config.completion.fastAutocompletion%" }, ["Lua.completion.callSnippet"] = { scope = "resource", type = "string", default = "Disable", enum = { "Disable", "Both", "Replace", }, markdownEnumDescriptions = { "%config.completion.callSnippet.Disable%", "%config.completion.callSnippet.Both%", "%config.completion.callSnippet.Replace%", }, markdownDescription = "%config.completion.callSnippet%" }, ["Lua.completion.keywordSnippet"] = { scope = "resource", type = "string", default = "Replace", enum = { "Disable", "Both", "Replace", }, markdownEnumDescriptions = { "%config.completion.keywordSnippet.Disable%", "%config.completion.keywordSnippet.Both%", "%config.completion.keywordSnippet.Replace%", }, markdownDescription = "%config.completion.keywordSnippet%" }, --["Lua.plugin.enable"] = { -- scope = "resource", -- type = "boolean", -- default = false, -- markdownDescription = "%config.plugin.enable%" --}, --["Lua.plugin.path"] = { -- scope = "resource", -- type = "string", -- default = ".vscode/lua-plugin/*.lua", -- markdownDescription = "%config.plugin.path%" --}, ["Lua.zzzzzz.cat"] = { scope = "resource", type = "boolean", default = false, markdownDescription = "%config.zzzzzz.cat%" }, } }, grammars = { { language = "lua", scopeName = "source.lua", path = "./syntaxes/lua.tmLanguage.json" } } }, __metadata = { id = "3a15b5a7-be12-47e3-8445-88ee3eabc8b2", publisherDisplayName = "sumneko", publisherId = "fb626675-24cf-4881-8c13-b465f29bec2f", }, } local DiagSeverity = package.contributes.configuration.properties["Lua.diagnostics.severity"].properties for name, level in pairs(diagDefault) do DiagSeverity[name] = { scope = 'resource', type = 'string', default = level, enum = { 'Error', 'Warning', 'Information', 'Hint', } } end package.version = VERSION io.save(ROOT:parent_path() / 'package.json', json.encode(package)) local example = { library = [[ ```json "Lua.workspace.library": { "C:/lua": true, "../lib": [ "temp/*" ] } ``` ]], disable = [[ ```json "Lua.diagnostics.disable" : [ "unused-local", "lowercase-global" ] ``` ]], globals = [[ ```json "Lua.diagnostics.globals" : [ "GLOBAL1", "GLOBAL2" ] ``` ]], ignore = [[ ```json "Lua.diagnostics.ignore" : [ "NAME1", "NAME2" ] ``` ]], severity = [[ ```json "Lua.diagnostics.severity" : { "redefined-local" : "Warning", "emmy-lua" : "Hint" } ``` ]], ignoreDir = [[ ```json "Lua.workspace.ignoreDir" : [ "temp/*.*", "!temp/*.lua" ] ``` ]] } io.save(ROOT:parent_path() / 'package.nls.json', json.encode { ["config.runtime.version"] = "Lua runtime version.", ["config.runtime.path"] = "`package.path`", ["config.diagnostics.enable"] = "Enable diagnostics.", ["config.diagnostics.syntax"] = "Enable syntax errors.", ["config.diagnostics.datamodelAsIgnore"] = "Use datamodel.json as ignore list.", ["config.diagnostics.disable"] = "Disabled diagnostic (Use code in hover brackets).\n" .. example.disable, ["config.diagnostics.globals"] = "Defined global variables.\n" .. example.globals, ["config.diagnostics.ignore"] = "Ignored instance members.\n" .. example.ignore, ["config.diagnostics.severity"] = "Modified diagnostic severity.\n" .. example.severity, ["config.workspace.ignoreDir"] = "Ignored directories (Use `.gitignore` grammar).\n" .. example.ignoreDir, ["config.workspace.ignoreSubmodules"] = "Ignore submodules.", ["config.workspace.rojoProjectFile"] = "The name of the .project.json file without the extension.", ["config.workspace.loadMode"] = "What files should be preloaded.", ["config.workspace.loadMode.allFiles"] = "Load all files in workspace.", ["config.workspace.loadMode.rojoProject"] = "Load all files found in Rojo Project.", ["config.workspace.useGitIgnore"] = "Ignore files list in `.gitignore` .", ["config.workspace.maxPreload"] = "Max preloaded files.", ["config.workspace.preloadFileSize"] = "Skip files larger than this value (KB) when preloading.", ["config.workspace.library"] = [[ Load external library. This feature can load external Lua files, which can be used for definition, automatic completion and other functions. Note that the language server does not monitor changes in external files and needs to restart if the external files are modified. The following example shows loaded files in `C:/lua` and `../lib` ,exclude `../lib/temp`. ]] .. example.library, ['config.completion.enable'] = 'Enable completion.', ['config.completion.fastAutocompletion'] = 'EXPERIMENTAL. Enable it only if Auto-Completion is too slow.', ['config.completion.callSnippet'] = 'Shows function call snippets.', ['config.completion.callSnippet.Disable'] = "Only shows `function name`.", ['config.completion.callSnippet.Both'] = "Shows `function name` and `call snippet`.", ['config.completion.callSnippet.Replace'] = "Only shows `call snippet.`", ['config.completion.keywordSnippet'] = 'Shows keyword syntax snippets.', ['config.completion.keywordSnippet.Disable'] = "Only shows `keyword`.", ['config.completion.keywordSnippet.Both'] = "Shows `keyword` and `syntax snippet`.", ['config.completion.keywordSnippet.Replace'] = "Only shows `syntax snippet`.", ['config.zzzzzz.cat'] = 'DO NOT TOUCH ME, LET ME SLEEP >_<\n\n(This will enable beta version, which are still in the early stages of development, and all features will fail after enabling this setting.)', }) io.save(ROOT:parent_path() / 'package.nls.zh-cn.json', json.encode { ["config.runtime.version"] = "Lua运行版本。", ["config.runtime.path"] = "`package.path`", ["config.diagnostics.enable"] = "启用诊断。", ["config.diagnostics.syntax"] = "Enable syntax errors.", ["config.diagnostics.datamodelAsIgnore"] = "Use datamodel.json as ignore list.", ["config.diagnostics.disable"] = "禁用的诊断(使用浮框括号内的代码)。\n" .. example.disable, ["config.diagnostics.globals"] = "已定义的全局变量。\n" .. example.globals, ["config.diagnostics.ignore"] = "Ignored instance members.\n" .. example.ignore, ["config.diagnostics.severity"] = "修改诊断等级。\n" .. example.severity, ["config.workspace.ignoreDir"] = "忽略的目录(使用 `.gitignore` 语法)。\n" .. example.ignoreDir, ["config.workspace.ignoreSubmodules"] = "忽略子模块。", ["config.workspace.rojoProjectFile"] = "The name of the .project.json file without the extension.", ["config.workspace.loadMode"] = "What files should be preloaded.", ["config.workspace.loadMode.allFiles"] = "Load all files in workspace.", ["config.workspace.loadMode.rojoProject"] = "Load all files found in Rojo Project.", ["config.workspace.useGitIgnore"] = "忽略 `.gitignore` 中列举的文件。", ["config.workspace.maxPreload"] = "最大预加载文件数。", ["config.workspace.preloadFileSize"] = "预加载时跳过大小大于该值(KB)的文件。", ["config.workspace.library"] = [[ 加载外部函数库。 该功能可以加载外部的Lua文件,用于函数定义、自动完成等功能。注意,语言服务不会监视外部文件的变化,如果修改了外部文件需要重启。 下面这个例子表示加载`C:/lua`与`../lib`中的所有文件,但不加载`../lib/temp`中的文件。 ]] .. example.library, ['config.completion.enable'] = '启用自动完成。', ['config.completion.fastAutocompletion'] = 'EXPERIMENTAL. Enable it only if Auto-Completion is too slow.', ['config.completion.callSnippet'] = '显示函数调用片段。', ['config.completion.callSnippet.Disable'] = "只显示 `函数名`。", ['config.completion.callSnippet.Both'] = "显示 `函数名` 与 `调用片段`。", ['config.completion.callSnippet.Replace'] = "只显示 `调用片段`。", ['config.completion.keywordSnippet'] = '显示关键字语法片段', ['config.completion.keywordSnippet.Disable'] = "只显示 `关键字`。", ['config.completion.keywordSnippet.Both'] = "显示 `关键字` 与 `语法片段`。", ['config.completion.keywordSnippet.Replace'] = "只显示 `语法片段`。", ['config.zzzzzz.cat'] = 'DO NOT TOUCH ME, LET ME SLEEP >_<\n\n(这会启用还处于早期开发阶段的beta版,开启后所有的功能都会失效)', })
-- -- FUEL -- crafting.register("fuel", { input = { ["crystal:red"] = 1, }, output = { ["crystal:empty"] = 1, }, burntime = 50.0, }) crafting.register("fuel", { input = { ["crystal:blue"] = 1, }, output = { ["crystal:empty"] = 1, }, burntime = 35.0, }) crafting.register("fuel", { input = { ["crystal:green"] = 1, }, output = { ["crystal:empty"] = 1, }, burntime = 20.0, })
local M = {} local function hex (hex) local redColor,greenColor,blueColor=hex:match('(..)(..)(..)') redColor, greenColor, blueColor = tonumber(redColor, 16)/255, tonumber(greenColor, 16)/255, tonumber(blueColor, 16)/255 redColor, greenColor, blueColor = math.floor(redColor*100)/100, math.floor(greenColor*100)/100, math.floor(blueColor*100)/100 return redColor, greenColor, blueColor end local function rgb (r, g, b) local redColor,greenColor,blueColor=r/255, g/255, b/255 redColor, greenColor, blueColor = math.floor(redColor*100)/100, math.floor(greenColor*100)/100, math.floor(blueColor*100)/100 return redColor, greenColor, blueColor end M.hex = hex M.rgb = rgb return M