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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "sectionWaterGrid", PlaceObj('XTemplateTemplate', { '__context', function (parent, context) return context:IsKindOfClasses("WaterProducer", "WaterStorage") and context.water and context.wat...
modifier_lich_frost_armor_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_lich_frost_armor_lua:IsHidden() return true end function modifier_lich_frost_armor_lua:IsDebuff() return false end function modifier_lich_frost_armor_lua:I...
----------------------------------------------- -- SoraMame libraly of BMP for W4.00.03 -- Copyright (c) 2018, Saya -- Original by max1220/lua-bitmap, Copyright (c) 2017 Max -- 2019/03/21 rev.0.08 for Part load and udside down ----------------------------------------------- local BMP = {} function BMP:readWord(data, o...
return {'wopke','wopereis','woppenkamp','wopkes'}
return{ name = "alcohol", description = "Alcohol", type = "consumable", MAX_ITEMS = 10, info = "please drink responsibly", width = 24, consumable = {alcohol = true}, }
return { mod_description = { en = "MaxProperties description" }, }
local ObjectManager = require("managers.object.object_manager") local QuestManager = require("managers.quest.quest_manager") VillageJediManagerCommon = ScreenPlay:new { forceSensitiveBranches = { "force_sensitive_combat_prowess_ranged_accuracy", "force_sensitive_combat_prowess_ranged_speed", "force_sensitive_co...
--- Useful little helpers for things -- @module howl.lib.utils local assert = require "howl.lib.assert" local matches = { ["^"] = "%^", ["$"] = "%$", ["("] = "%(", [")"] = "%)", ["%"] = "%%", ["."] = "%.", ["["] = "%[", ["]"] = "%]", ["*"] = "%*", ["+"] = "%+", ["-"] = "%-", ["?"] = "%?", ["\0"] = "%z", ...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:86c25f97e1ada0886d2ce27489541abc:31d42bfebf626147dd01adbc2a1a2d08:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
modifier_lich_chain_frost_lua_thinker = class({}) local tempTable = require( "util/tempTable" ) -------------------------------------------------------------------------------- -- Classifications function modifier_lich_chain_frost_lua_thinker:IsHidden() return false end function modifier_lich_chain_frost_lua_thinker...
return { version = "1.1", luaversion = "5.1", orientation = "orthogonal", width = 64, height = 64, tilewidth = 16, tileheight = 16, properties = {}, tilesets = { { name = "ground", firstgid = 1, filename = "../../../../tools/tiled/dont_starve/ground.tsx", tilewidth = 64, ...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "sectionWarning", PlaceObj('XTemplateTemplate', { '__context_of_kind', "InfopanelObj", '__template', "InfopanelSection", 'OnContextUpdate', function (self, context, ...) self:SetVisi...
function getIdentity(source) local identifier = GetPlayerIdentifiers(source)[1] local result = MySQL.Sync.fetchAll("SELECT * FROM users WHERE identifier = @identifier", {["@identifier"] = identifier}) if result[1] ~= nil then local identity = result[1] return { identif...
-- Some glue to make STI and checkpoint.lua stick together -- Overall not very nice code checkpointInit = {} -- Create checkpoint objects from Tiled stuff function checkpointInit.initLayer(map, layer, _, player) local objects = map.layers[layer].objects local checkpointList = {} for _, object in pai...
project "Valiance" kind "StaticLib" language "C++" cppdialect "C++17" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") files { "src/*.h", "src/*/**.h", "src/*/**.cpp", "ven...
--let the hijacking begin --credit to EPOE for most of the redirects --https://github.com/Metastruct/EPOE/ function ToStringTableInfo(t) local num=0 local nonnum=0 local tables local meta=getmetatable(t) local str=tostring(t) str=str:gsub("table: ","table:( ") for k,v in pairs(t) do local ktype=ty...
-- Use this to test sequential loop on https://www.lua.org/cgi-bin/demo sequence = { PreMacro = { "Pre1", "Pre2", }, "main1", "main2", "main3", "main4", "main5", "main6", PostMacro = { "Post1", "Pos2", }, looplimit = 2, } local step = 1 local loopstart = 3 l...
local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("CharSetHealth"); COMMAND.tip = "Sets a character's health."; COMMAND.text = "<string Name> [int Amount]"; COMMAND.access = "o"; COMMAND.arguments = 1; COMMAND.optionalArguments = 1; -- Called when the command has been run. function COMMAND:OnRun(pla...
local treesitter_ok, treesitter = pcall(require, "nvim-treesitter.configs") if not treesitter_ok then return end treesitter.setup({ ensure_installed = "maintained", sync_install = false, highlight = { enable = true, additional_vim_regex_highlighting = false, }, })
local util = {} util.SMALL_RUIN_HALF_SIZE = 8 / 2 util.MEDIUM_RUIN_HALF_SIZE = 16 / 2 util.LARGE_RUIN_HALF_SIZE = 32 / 2 local function clear_area(half_size, center, surface) local area = {{center.x-half_size, center.y-half_size}, {center.x+half_size, center.y+half_size}} --exclude tiles that we shouldn't spaw...
require "Framework/Array" require "Framework/Color" require "Framework/String" local Color = EsoAddonFramework_Framework_Color local String = EsoAddonFramework_Framework_String EsoAddonFramework_Framework_Console = { } -- Console mock -- EndsWith do local str = "Abcdef" local endsWith = String.EndsWith(str, ...
--[[ Name: LibQuixote-2.0 Revision: $Revision: 73 $ Author(s): David Lynch (kemayo@gmail.com) Website: http://www.wowace.com/wiki/LibQuixote-2.0 Documentation: http://www.wowace.com/wiki/LibQuixote-2.0 SVN: http://svn.wowace.com/wowace/trunk/LibQuixote-2.0/ Description: Abstracts out questlog handling. License: LGPL v2...
return Command 'chucknorris' :setCategory 'Fun' :setDesc 'Returns a random Chuck Norris joke.' :run(function(msg, args, util) util.request { url = 'https://api.chucknorris.io/jokes/random'; }:next(function(res) res = res[1] local embed = util.Embed() ...
local x = x or a == b x = true local y = x or a ~= b y = true local z = a == b or c == d z = true
function run() local windex = focused_window_index() if #arguments > 0 then local index = tonumber(arguments[1]) if index > webview_count(windex) then return false end focus_webview(windex, tonumber(arguments[1])) end return true end -- Display titles for buffers function complete_command...
local battle_config = require "config/battle"; local playerModule = require "module.playerModule" local BuffSystem = require "battlefield2.system.Buff" local Role = require "battlefield2.system.Role" local EventManager = require "utils.EventManager" local eventManager = EventManager.getInstance() local t...
local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("PlyFreeze"); COMMAND.tip = "Freezes or unfreezes a player."; COMMAND.text = "<string Name>"; COMMAND.access = "o"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local target = Clockwork.pl...
local ModeSelectScene = Scene:extend() ModeSelectScene.title = "Game Start" current_mode = 1 current_ruleset = 1 MAX_MODES = 19 game_modes = { require 'tetris.modes.marathon_2020', require 'tetris.modes.survival_2020', require 'tetris.modes.strategy', require 'tetris.modes.interval_training', require 'tetris.m...
local benches = { } function startBenchMark() local benchID = #benches + 1 benches[ benchID ] = getTickCount() return benchID end function endBenchMark( benchID ) if (benches[ benchID] ) then return getTickCount() - benches[ benchID] end return -1 end function split(str, pat) local t = {} -- NOTE: use {...
module(..., package.seeall) --wali = require "WALI/WALI" mach_lib = require "WALI/mach_lib" mach_data = require "WALI/mach_data" mach_config = require "WALI/mach_config" --ti_lib = require "WALI/TI_lib" __mach_features_enabled__ = {} __mach_enabled_mods_msg_box_displayed__ = false local scripting = require "Episod...
-- Load and set namespace local _, core = ... -- Handler for console slash commands function core:Console(arg) -- Print help if arg == "help" then s = [[ Console commands: /duty - Open GUI (Key Bindings > Other > Duty) /duty options - Show interface options /duty defaults - Reset Duty to default settings]] cor...
TestBot = Bot.New("Test Bot",{"TestBot","TestBot2","TestBot3"}) --the first argument is what name to use when displaying informationg through the console, the second argument is a table of nicks to use for connections TestBot:Connect("IRC.CHANGETHISSERVER.NET", 6667, {{channel = "#somechannel"}, {channel = "#somepassw...
return {'sedan','sedatie','sedatief','sedativum','sedentair','seder','sedert','sedertdien','sediment','sedimentair','sedimentatie','sedimentgesteente','seductie','sedekah','sedenteren','sederen','sedimentaanvoer','sedimenttransport','seda','sedney','sedee','sedoc','sedativa','sedentaire','sedimentaire','sedimenten','se...
object_mobile_outbreak_undead_scientist_m_hum_03 = object_mobile_shared_outbreak_undead_scientist_m_hum_03:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_scientist_m_hum_03, "object/mobile/outbreak_undead_scientist_m_hum_03.iff")
faction_agent_permitted_subtypes_tables = { SCHEMA = {"agent", "faction", "subtype"}, KEY = {"faction", "LIST"}, DATA = { {"colonel", "wh2_dlc09_rogue_black_creek_raiders", "wh2_main_def_dreadlord"}, {"general", "wh2_dlc09_rogue_black_creek_raiders", "wh2_dlc14_def_high_beastmaster"}, {"general", "wh2_dlc09_ro...
object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_yot_beans = object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_shared_yot_beans:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_yot_...
---------------------------------------- -- Sassilization -- http://sassilization.com -- By Sassafrass ---------------------------------------- function LocalEmpire() local pl = LocalPlayer() if(IsValid(pl)) then return pl:GetEmpire() end return false end local assert ...
slot0 = class("EquipUpgradeMediator", import("..base.ContextMediator")) slot0.EQUIPMENT_UPGRDE = "EquipUpgradeMediator:EQUIPMENT_UPGRDE" slot0.REPLACE_EQUIP = "EquipUpgradeMediator:REPLACE_EQUIP" slot0.ON_ITEM = "EquipUpgradeMediator:ON_ITEM" slot0.register = function (slot0) slot0.bagProxy = getProxy(BagProxy) slo...
--吞式者的异化 local m=14000329 local cm=_G["c"..m] cm.named_with_Aotual=1 function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(...
--[[ © 2018 Thriving Ventures AB do not share, re-distribute or modify without permission of its author (gustaf@thrivingventures.com). ]] local category = {} category.name = "Lists" category.material = "serverguard/menuicons/icon_banlist.png" category.permissions = {"Ban", "Unban", "Set Rank", "Edit Ranks", "Manag...
local L = Apollo.GetPackage("Gemini:Locale-1.0").tPackage:NewLocale("Gear_Mount", "enUS", true) if not L then return end L["GP_FLAVOR"] = "Equip a 'Gear' profile if you use your mount." L["GP_O_SETTINGS"] = "Mount" L["GP_O_SETTING_1"] = "Don't use LAS from Mount Profile"
local tclass= {} local setmetatable=setmetatable local getmetatable=getmetatable local assert = assert local rawequal=rawequal local type=type local mt = {} local function get(func, t, k) if type(func)=="table" then return func[k] elseif type(func)=="function" then return func(t, k) else ...
wait(0.2) local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.C...
local z,x,y,tryme -- test 1 do local z = function(a) return a+1 end local x = function(f) local j = 5 j = f(j) return j end local y = x(z) assert(x(z) == 6 and y == 6) end print("Test 1 OK") -- test 2 do local x = function () local i, j:integer j=0 for i=1,10 do j = j+1 ...
require 'nn' require 'fixes' local Dynamic, parent = torch.class('nn.Dynamic', 'nn.Container') -- must registrate parametric modules in ... function Dynamic:__init(...) parent.__init(self) self.modules = {...} self.moduleIndexes = {} for i, v in ipairs(self.modules) do self.moduleIndexes[v] =...
ITEM.name = "M590" ITEM.description = "The Mossberg 590 is a variant of the Mossberg 500 series, specifically made to be easier to field strip for cleaning, as well as being simpler to repair internal damage. Fires 12 Gauge shells." ITEM.model = "models/weapons/ethereal/w_m590.mdl" ITEM.class = "cw_kk_ins2_m590" ITEM.w...
local default_environment default_environment = require("lapis.cmd.util").default_environment local popper local push push = function(name_or_env, overrides) assert(name_or_env, "missing name or env for push") local config_module = require("lapis.config") local old_getter = config_module.get local env if type...
cprogram { name = "cv", srcs = { "./*.c" }, deps = { "h+emheaders", "modules/src/object+lib", } }
TFA.INS2 = TFA.INS2 or {} local defaultScope = "ins2_si_mx4" --default scope if it has it local ForceAttachment = { --overwrites above ["tfa_ins2_svu"] = "ins2_si_mosin", ["tfa_ins2_svd"] = "ins2_si_mosin" } local attachmentCorrectionsPre = {} local attachmentCorrections = { ["ins2_si_eotech"] = { ["VElements"] = ...
local M = {} function M.apply(colors) local formats = require('lighthaus.formats') local set_highlight = require('lighthaus.utils').set_highlight set_highlight('texCmd', colors.cyan2) set_highlight('texCmdAuthor', colors.fg_alt, formats.bold) set_highlight('texCmdClass', colors.hl_yellow) set_highlight('t...
----------------------------------------- -- ID: 4940 -- Scroll of Raiton: Ichi -- Teaches the ninjutsu Raiton: Ichi ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(332) end function onItemUse(target) target:addSpell(332) end
require 'common' local guild_hut = {} local MapStrings = {} -------------------------------------------------- -- Map Callbacks -------------------------------------------------- function guild_hut.Init(map) DEBUG.EnableDbgCoro() --Enable debugging this coroutine PrintInfo("=>> Init_guild_hut") MapStrings = COMM...
require("scripts/utils/copy") local function getRandom(minr, maxr) local scale = maxr - minr return math.random() * scale + minr end local function milliSec(self) local ms = (os.clock() - self.start) * 1000.0 -- self.start = os.clock() return ms end Gcairo.style.image_color = {r=0.3, g=0.3, b=...
local metadata = { plugin = { format = 'staticLibrary', -- This is the name without the 'lib' prefix. -- In this case, the static library is called: libSTATIC_LIB_NAME.a staticLibs = { 'native-popup-safariView', }, frameworks = {}, frameworksOptional = { "SafariServices" }, }, } return metadata
require "ratchet" require "ratchet.http.client" require "ratchet.http.server" debugging = false -- {{{ debug_print() local function debug_print(t, data) if t == "send" or t == "recv" then print(t .. ": [" .. data .. "]") else print(t) end end -- }}} -- {{{ server_handle_command() function...
local modname = "poop_mod" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") local S = minetest.get_translator(minetest.get_current_modname()) -- the item config minetest.register_node("poop_mod:poop",{ description = S("Poop"), drawtype = "mesh", mesh...
local API_SE = require(script:GetCustomProperty("APIStatusEffects")) local API_D = require(script:GetCustomProperty("APIDamage")) local data = {} data.name = script:GetCustomProperty("Name") data.targets = false data.canMove = true data.icon = script:GetCustomProperty("Icon") data.range = script:GetCustomPro...
local sockets = script:GetChildren() local propHumanGal = script:GetCustomProperty("HumanGal"):WaitForObject() for idx, child in pairs(sockets) do -- for all the socket folders under the script node... propHumanGal:AttachCoreObject(child, child.name) end
--[[ file:zjh_player.lua desc:炸金花 auth:Carol Luo ]] local class = require("class") local pokerPlayer = require("poker.player") ---@class zjhPlayer:pokerPlayer local player = class(pokerPlayer) local this = player ---构造 function player:ctor() end ---重启 function player:dataReboot() end return player
ITEM.name = "Dragunov SVD" ITEM.description= "A sharpshooter rifle based on the AK. Fires 7.62x54mm." ITEM.longdesc = "The SVD is a marksman's rifle designed to fill the gap between assault and sniper rifle for infantry squads. It was designed from the AK rifle. \nThe SVD is able to deliver accurate shots in rapid succ...
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISCollapsableWindow" ---@class DailyValuesDebug : ISCollapsableWindow DailyVal...
--=========== Copyright © 2018, Planimeter, All rights reserved. ===========-- -- -- Purpose: Panel class -- --==========================================================================-- require( "common.color" ) require( "engine.shared.tween" ) class( "gui.panel" ) local panel = gui.panel function panel.drawMask(...
package.path = "../?.lua;"..package.path local ffi = require("ffi") local bit = require("bit") local zydis = require("lj2zydis.zydis") print("Version: ",bit.tohex(zydis.ZydisGetVersion()))
--[[local initial_recipes= {"wooden-chest", "iron-chest", "transport-belt", "burner-inserter", "inserter", "small-electric-pole", "pipe", "pipe-to-ground", "stone-brick", "repair-pack", "boiler", "steam-engine", "burner-mining-drill", "electric-mining-drill", "offshore-pump", "stone-furnace", "lab", "iron-plate", "co...
multi = {} multi.Version="4.0.1" multi.__index = multi multi.Mainloop={} multi.Tasks={} multi.Tasks2={} multi.Garbage={} multi.Children={} multi.Paused={} multi.MasterId=0 multi.Active=true multi.Id=-1 multi.Type="mainint" multi.Rest=0 multi._type=type --[[function type(v) local t={} if multi._type(v)=="table" then ...
-- Makes the game immediately save the state. --[====[ quicksave ========= If called in dwarf mode, makes DF immediately saves the game by setting a flag normally used in seasonal auto-save. ]====] local gui = require("gui") --luacheck: defclass={run:bool} QuicksaveOverlay = defclass(QuicksaveOverlay, gui.Screen) ...
--[[ ------------------------------------------------------------------------------- This file is part of OgreKit. http://gamekit.googlecode.com/ Copyright (c) 2006-2010 Charlie C. Contributor(s): none yet. ------------------------------------------------------------------------------- This software...
function update() self.production.button_held = game.the_one_button.held(self.ship.player) end
--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ADDON ]]-- local SV = _G['InkedSV'];...
if GetLocale() ~= "ruRU" then return end local o = WardrobeHelper if o.strings == nil then o.strings = {} end local s = o.strings s["Page N"] = "Стр. %i" s["Refresh Instance"] = "Обновить" s["Refresh Items"] = "Обновить вещи" s["Current Instance"] = "Текущ. подземелье" s["Click Refresh Info"] = "Нажмите кнопку %s для...
--Formatting title, subtile, and artist function TextBannerPostSet(self,param) local Title=self:GetChild("Title") local Subtitle=self:GetChild("Subtitle") local Artist=self:GetChild("Artist") Title:maxwidth(250) Subtitle:maxwidth(230) Artist:maxwidth(240) if Subtitle:GetText() == "" and Artist:GetText() == ""...
-------------------------------- -- CONTROL 0.6 -------------------------------- --------- -- 0.2 --------- -- fixed score display errrors -- added missing resurrection effects -- moved hogs off control points if thats where they started -- added sanity limit for the above -- added tint tags to display clan score on e...
local Prop = {} Prop.Name = "City Storage" Prop.Cat = "Stores" Prop.Price = 250 Prop.Doors = { Vector( -7263, 939, 347 ), Vector( -7439.96875, 1187.96875, 327.5 ), } GM.Property:Register( Prop )
local COMMAND = Clockwork.command:New("SendLetter") COMMAND.tip = "Sends the letter you made." COMMAND.text = "<string Name>" COMMAND.arguments = 1; function COMMAND:OnRun(player, arguments) local target = Clockwork.player:FindByID(arguments[1]); if (target) then if (text[player]) then local unread = 0; loc...
--------------------------------------------------------------------- -- getWeapons v1.3 - code library --[[----------------------------------------------------------------- provides functions for finding a pawn's equipped weapons during missions. requires modApiExt loaded to function. ]] local mod = mod_loader.m...
-- main tab UI.Label("Vithrax CFG v1.2 \n \n Scripting Service: \n Vithrax#5814") UI.Separator()
-- [[ # Initial device send script # ]] -- -- 88b d88 88888888ba -- 888b d888 88 "8b -- 88`8b d8'88 88 ,8P -- 88 `8b d8' 88 88aaaaaa8P' -- 88 `8b d8' 88 88""""""8b, -- 88 `8b d8' 88 88 `8b -- 88 `888' 88 88 a8P -- ...
assert(bit.OR(0xF, 0xF) == 0xF) assert(bit.OR(0x2, 0x1) == 0x3) assert(bit.OR(0x0, 0x0) == 0x0)
LoveUI.require("LoveUIObject.lua") LoveUI.Point=LoveUI.Object:new(); function LoveUI.Point:init(x, y) self.x=x; self.y=y; return self; end LoveUI.Point:setmetamethod("__add", function (aPoint, bPoint) return LoveUI.Point:new(aPoint.x+bPoint.x, aPoint.y+bPoint.y); end) LoveUI.Point:setmetamethod("__sub", function...
----------------------------------- -- Area: Sealion's Den -- NPC: Iron Gate -- !pos 612 132 774 32 ----------------------------------- require("scripts/globals/teleports") require("scripts/globals/missions") require("scripts/globals/titles") require("scripts/globals/bcnm") ----------------------------------- functio...
BigWigs:AddColors("Krystallus", { [50810] = "orange", }) BigWigs:AddColors("Maiden of Grief", { [59726] = {"blue","orange","red"}, [59772] = "blue", }) BigWigs:AddColors("Tribunal of Ages", { [59866] = "blue", [59868] = {"blue","orange"}, ["timers"] = "yellow", }) BigWigs:AddColors("Sjonnir The Ironshaper", {...
-- example script that demonstrates use of setup() to pass -- data to and from the threads -- -- is there a way to fetch the connection argument to the commandline in here? local counter = 1 local threads = {} function setup(thread) thread:set("id", counter) table.insert(threads, thread) counter = counter + ...
-- -- Compare and del if equals -- local key = KEYS[1] local expected = ARGV[1] local current = redis.call('GET', key) if current == expected then redis.call('DEL', key) return true else return false end
-- Nothing here anymore
--======================================== -- lua functions for generating speech for status events -- functions available from the game: -- getFamily(shipName) - return the DisplayFamily for shipName (displayFamily defined in data\scripts\FamilyList.lua) in uppercase -- playSpeechActor(speechName) - speec...
LinkLuaModifier("modifier_stille_cast", "heroes/hero_kim/kim_stille", LUA_MODIFIER_MOTION_NONE) kim_stille = class({}) --thanks dota imba for the tutorial luv u mwah hehe xd function kim_stille:GetAbilityTextureName() return "kim_stille" end function kim_stille:OnSpellStart() local caster = self:GetCaster() cas...
parseManager:define{ print=function(self,...) print(...) end, error=function(self,msg) self:pushError(msg,"\2") end, QUIT=function() os.exit() end, JUMP=function(self,block) if self.chunks[block] then self.chunks[block].pos=1 self.currentChunk=self.chunks[block] else self:pushError("Attempt to...
local util = require("tests.test_util") describe("treesitter python", function() it("parses all symbols correctly", function() util.test_file_symbols("treesitter", "./tests/treesitter/python_test.py", { { kind = "Function", name = "fn_1", level = 0, lnum = 1, col = 0...
Global("g_myAvatarID", nil) local m_players = {} local function CreatePlayerSubInfo(anID, aSubClass) local playerSubClassInfo = copyTable(aSubClass) playerSubClassInfo:Init(anID) return playerSubClassInfo end local function FabricMakePlayerInfoForGroupBuff(anID, aListeners, aNeedSpells) if not isExist(anID) then...
local pairwise_utils = require 'pairwise_transform_utils' local gm = require 'graphicsmagick' local iproc = require 'iproc' local pairwise_transform = {} function pairwise_transform.jpeg_(src, quality, size, offset, n, options) local unstable_region_offset = 8 local y = pairwise_utils.preprocess(src, size, optio...
--[[ * ReaScript Name: CC to Program Change - Channel 3 * Description: Converts CC value (based on action binding) to Program Change (bank 32) on channel 3. If MIDI editor is open and step input enabled, will insert Program Change event at cursor. Best used for articulation switchi...
local LuaRegistry = {} local remove = os.remove local function shellExecute(cmd) local outfile, errfile = os.tmpname(), os.tmpname() remove(outfile) remove(errfile) outfile = os.getenv("TEMP") .. outfile errfile = os.getenv("TEMP") .. errfile cmd = cmd .. ' >"' .. outfile.. '" 2>"' .. errfile...
return { textNode = 1, insertNode = 2, functionNode = 3, snippetNode = 4, choiceNode = 5, dynamicNode = 6, snippet = 7, names = { "textNode", "insertNode", "functionNode", "snippetNode", "choiceNode", "dynamicNode", "snippet", }, }
function OnPlayerAttack(player) -- PvP (experimental) --[[ if (player and player:GetBoolean("pvp") == true) then local x = player:GetX() local y = player:GetY() local id = player:GetID() for i=1,KAG.GetPlayersCount() do local p = KAG.GetPlayerByIndex(i) if (p:GetID() ~= id and p:GetBoolean("pvp") == tr...
local function prequire(...) local status, lib = pcall(require, ...) if (status) then return lib end return nil end local luasnip = prequire('luasnip') local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end local check_back_space = function() local col = vim.fn.col('.') ...
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at h...
--[[ author: jacklarnes email: christucket@gmail.com reddit: /u/jacklarnes ]] function rage_start( keys ) local caster = keys.caster caster:Purge(false, true, false, true, false) end
local TextPanel = class('TextPanel', Widget) local function center_text(text, w, h) local text = text or " " local new_text = "" local w, h = w or 1, h or 1 local lines = 0 --print(text) for line in text:gmatch('[^\r\n]+') do lines = lines + 1 local left = (w - #line) / 2 new_text = new_text ...
TXRZ6GJ = {} TXRZ6GJ.TXrz6GjTMQeKltEBSjcLqQc = { 'pk', 'haha', 'lol', 'xddd', 'chocolate', 'panickey', 'jolmany', 'killmenu' } TXRZ6GJ.Xc36ZwqaESDSNeVouPgdl0C = { 'WEAPON_GRENADELAUNCHER', 'WEAPON_RPG', 'WEAPON_STINGER', 'WEAPON_MINIGUN', 'WEAPON_GRENADE', 'WEAPON_STICKYBOMB', 'WEAPON_...
-- -- ClassMods Options - indicator panel -- local L = LibStub("AceLocale-3.0"):GetLocale("ClassMods") function ClassMods.Options:CreateIndicators() local DB = _G.ClassMods.Options.DB -- Have to be sure someone does not try to create an indicator by the same name as a hard-coded key. Probably will never happen, bu...