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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "sectionWaterGrid", PlaceObj('XTemplateTemplate', { '__context', function (parent, context) return context:IsKindOfClasses("WaterProducer", "WaterStorage") and context.water and context.water.grid or context:IsKindOf("LifeSupportGridElement") and context.pillar and context.water and context.water.grid end, '__condition', function (parent, context) return context end, '__template', "InfopanelSection", 'RolloverText', T{733271764708, --[[XTemplate sectionWaterGrid RolloverText]] "<UISectionWaterGridRollover>"}, 'Title', T{542, --[[XTemplate sectionWaterGrid Title]] "Water grid"}, 'Icon', "UI/Icons/Sections/life_support_grid.tga", }, { PlaceObj('XTemplateTemplate', { '__template', "InfopanelText", 'Text', T{545, --[[XTemplate sectionWaterGrid Text]] "Water production<right><water(current_production)>"}, }), PlaceObj('XTemplateTemplate', { '__template', "InfopanelText", 'Text', T{332, --[[XTemplate sectionWaterGrid Text]] "Total demand<right><water(consumption)>"}, }), PlaceObj('XTemplateTemplate', { '__template', "InfopanelText", 'Text', T{333, --[[XTemplate sectionWaterGrid Text]] "Stored Water<right><water(current_storage)>"}, }), }), })
modifier_lich_frost_armor_lua = class({}) -------------------------------------------------------------------------------- -- Classifications function modifier_lich_frost_armor_lua:IsHidden() return true end function modifier_lich_frost_armor_lua:IsDebuff() return false end function modifier_lich_frost_armor_lua:IsPurgable() return false end -------------------------------------------------------------------------------- -- Initializations function modifier_lich_frost_armor_lua:OnCreated( kv ) end function modifier_lich_frost_armor_lua:OnRefresh( kv ) end function modifier_lich_frost_armor_lua:OnDestroy( kv ) end -------------------------------------------------------------------------------- -- Modifier Effects function modifier_lich_frost_armor_lua:DeclareFunctions() local funcs = { MODIFIER_EVENT_ON_ATTACKED, } return funcs end function modifier_lich_frost_armor_lua:OnAttacked( params ) if IsServer() then -- dont autocast if... if not self:GetAbility():GetAutoCastState() then return end if self:GetParent():IsChanneling() then return end -- filter local filter = UnitFilter( params.unit, DOTA_UNIT_TARGET_TEAM_FRIENDLY, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_INVULNERABLE, self:GetParent():GetTeamNumber() ) if filter ~= UF_SUCCESS then return end -- check if castable if not self:GetAbility():IsFullyCastable() then return end -- cast ability -- self:GetParent():SetCursorCastTarget( params.unit ) self:GetParent():CastAbilityOnTarget( params.unit, self:GetAbility(), self:GetParent():GetPlayerOwnerID() ) end end
----------------------------------------------- -- SoraMame libraly of BMP for W4.00.03 -- Copyright (c) 2018, Saya -- Original by max1220/lua-bitmap, Copyright (c) 2017 Max -- 2019/03/21 rev.0.08 for Part load and udside down ----------------------------------------------- local BMP = {} function BMP:readWord(data, offset) return data:byte(offset+1)*256 + data:byte(offset) end function BMP:readDword(data, offset) return self:readWord(data, offset+2)*65536 + self:readWord(data, offset) end function BMP:writeWord(data, offset, value) local s1 = offset>1 and data:sub(1, offset-1) or "" local s2 = string.char(bit32.extract(value,0,8), bit32.extract(value,8,8)) local s3 = offset+1<#data and data:sub(offset+2,-1) or "" return s1 .. s2 .. s3 end function BMP:writeDword(data, offset, value) local s = self:writeWord(data, offset+2, bit32.extract(value,16,16)) return self:writeWord(s, offset, bit32.extract(value,0,16)) end function BMP:loadHeader(path, flat) local fp = io.open(path, "rb") if not fp then return nil, "Can't open file!" end local header = fp:read(54) fp:close() if not self:readDword(header, 1) == 0x4D42 then -- Bitmap "magic" header return nil, "Bitmap magic not found" elseif self:readWord(header, 29) ~= 24 and self:readWord(header, 29) ~= 16 and self:readWord(header, 29) ~= 2 then -- Bits per pixel return nil, "Only 24bpp or 16bpp or 2bpp bitmaps supported" elseif self:readDword(header, 31) ~= 0 then -- Compression return nil, "Only uncompressed bitmaps supported" end local bitmap = {} bitmap.header = header bitmap.width = self:readDword(header, 19) bitmap.height = self:readDword(header, 23) bitmap.bit = self:readWord(header, 29) bitmap.flat = flat or 0 -- 1:data flat mode, 0:data array mode return bitmap end function BMP:loadFile(path, flat) local i local bitmap, mes = BMP:loadHeader(path,flat) if bitmap==nil then return bitmap, mes end local fp = io.open(path, "rb") if not fp then return nil, "Can't open file!" end local offset = self:readDword(bitmap.header, 11) local num = bitmap.width * bitmap.bit / 8 local inc = (-num)%4 local data = {} fp:seek("set", offset) for i=1, bitmap.height do data[i] = fp:read(num) fp:seek("cur",inc) collectgarbage() end fp:close() if bitmap.flat==1 then bitmap.data = table.concat(data) else bitmap.data = data end collectgarbage() return bitmap end function BMP:saveFile(path, bitmap) local i local fp = io.open(path, "wb") if not fp then return "Can't open file!" end local num = bitmap.width * bitmap.bit / 8 local gap = string.rep("\0", (-num)%4) fp:write(bitmap.header) for i=1, bitmap.height do fp:write(bitmap.data[i]) if gap then fp:write(gap); end collectgarbage() end fp:close() collectgarbage() return "OK" end function BMP:conv64K(param, ...) local x, y, w, h, bg local loadflg, bitmap, mes, path local xbytes, offset, num, inc, fp if param.data==nill then loadflg = true path = param else loadflg = false bitmap = param end if loadflg then bitmap, mes = BMP:loadHeader(path,0) if bitmap==nil then return bitmap, mes end end local x1, x2, y1, y2, ws local i, j, cx, cy, ch, cl, idx local data, b, g, r local bgcol, header, line local cols = {} local img = {} local bw = bitmap.width local bh = bitmap.height local bb = bitmap.bit/8 local flat = bitmap.flat local bx = bit32.extract local dstData={} if ...==nil then x, y, w, h, bg = 0, 0, bw, bh, 0x0000 else x, y, w, h, bg = ... end local ws = w + (-w)%4 bgcol = string.char(bx(bg,8,8), bx(bg,0,8)) header = bitmap.header header = self:writeDword(header, 3, self:readDword(header,11) + ws*h*2) -- bfSize header = self:writeDword(header, 29, 16) -- biBitCount header = self:writeDword(header, 35, ws*h*2) -- biSizeImage x1 = (x<0) and 0 or x x2 = (x+w>=bw) and bw-1 or x+w-1 y1 = (y<0) and 0 or y y2 = (y+h>=bh) and bh-1 or y+h-1 y1,y2 = bh-y2-1,bh-y1-1 if y1>=bh or y2<0 or x1>=bw or x2<0 then for i=1, h do dstData[i] = string.rep(bgcol,w) end return img end if loadflg then xbytes = bitmap.width * bb xbytes = xbytes + (-xbytes)%4 offset = self:readDword(bitmap.header, 11) + y1 * xbytes + x1 * bb num = (x2-x1+1) * bb inc = xbytes - num fp = io.open(path, "rb") if not fp then return nil, "Can't open file!" end fp:seek("set", offset) end i = 1 for cy=bh, y+h-1 do dstData[i] = string.rep(bgcol,w) i = i+1 end for cy=y1, y2 do if x<0 then line = string.rep(bgcol,-x) else line = "" end if loadflg then idx = 1 data = fp:read(num) fp:seek("cur",inc) else idx = 3*x1+1 if flat==0 then data = bitmap.data[cy+1] else data = bitmap.data:sub(cy*bw*bb+1,(cy+1)*bw*bb) end end for i=0, x2-x1 do b,g,r = data:byte(idx,idx+2) ch=bx(b,3,5)*8+bx(g,5,3) cl=bx(g,2,3)*32+bx(r,3,5) cols[i*2+1],cols[i*2+2]=ch,cl idx=idx+3 end line = line .. string.char(table.unpack(cols)) if x2-x+1 < w then line = line .. string.rep(bgcol,w-(x2-x+1)) end dstData[i] = line i = i+1 collectgarbage() end for cy=y, -1 do dstData[i] = string.rep(bgcol,w) i = i+1 end if loadflg then fp:close() end collectgarbage() img.header = header img.width = w img.height = h img.bit = 16 img.flat = flat if flat==1 then img.data = table.concat(dstData) else img.data = dstData end collectgarbage() return img end collectgarbage() return BMP
return {'wopke','wopereis','woppenkamp','wopkes'}
return{ name = "alcohol", description = "Alcohol", type = "consumable", MAX_ITEMS = 10, info = "please drink responsibly", width = 24, consumable = {alcohol = true}, }
return { mod_description = { en = "MaxProperties description" }, }
local ObjectManager = require("managers.object.object_manager") local QuestManager = require("managers.quest.quest_manager") VillageJediManagerCommon = ScreenPlay:new { forceSensitiveBranches = { "force_sensitive_combat_prowess_ranged_accuracy", "force_sensitive_combat_prowess_ranged_speed", "force_sensitive_combat_prowess_melee_accuracy", "force_sensitive_combat_prowess_melee_speed", "force_sensitive_enhanced_reflexes_ranged_defense", "force_sensitive_enhanced_reflexes_melee_defense", "force_sensitive_enhanced_reflexes_vehicle_control", "force_sensitive_enhanced_reflexes_survival", "force_sensitive_crafting_mastery_experimentation", "force_sensitive_crafting_mastery_assembly", "force_sensitive_crafting_mastery_repair", "force_sensitive_crafting_mastery_technique", "force_sensitive_heightened_senses_healing", "force_sensitive_heightened_senses_surveying", "force_sensitive_heightened_senses_persuasion", "force_sensitive_heightened_senses_luck" } } VILLAGE_PHASE1_SARGUILLO = 1 VILLAGE_PHASE1_QUHAREK = 2 VILLAGE_PHASE1_SIVARRA = 3 VILLAGE_PHASE1_WHIP = 4 VILLAGE_PHASE2_DAGEERIN = 5 VILLAGE_PHASE2_QUHAREK = 6 VILLAGE_PHASE2_WHIP = 7 VILLAGE_PHASE2_SURVEYOR = 8 VILLAGE_PHASE3_DAGEERIN = 9 VILLAGE_PHASE3_QUHAREK = 10 VILLAGE_PHASE3_SARGUILLO = 11 VILLAGE_PHASE3_SURVEYOR = 12 VILLAGE_PHASE4_ENGINEER = 13 VILLAGE_PHASE4_SARGUILLO_CP = 14 VILLAGE_PHASE4_SARGUILLO_ER = 15 VILLAGE_PHASE4_SIVARRA = 16 VILLAGE_JEDI_PROGRESSION_SCREEN_PLAY_STATE_STRING = "VillageJediProgression" VILLAGE_JEDI_PROGRESSION_GLOWING = 1 VILLAGE_JEDI_PROGRESSION_HAS_CRYSTAL = 2 VILLAGE_JEDI_PROGRESSION_HAS_VILLAGE_ACCESS = 4 VILLAGE_JEDI_PROGRESSION_COMPLETED_VILLAGE = 8 VILLAGE_JEDI_PROGRESSION_ACCEPTED_MELLICHAE = 16 VILLAGE_JEDI_PROGRESSION_DEFEATED_MELLIACHAE = 32 VILLAGE_JEDI_PROGRESSION_COMPLETED_PADAWAN_TRIALS = 64 -- Set the jedi progression screen play state on the player. -- @param pPlayer pointer to the creature object of the player. -- @param state the state to set. function VillageJediManagerCommon.setJediProgressionScreenPlayState(pPlayer, state) if (pPlayer == nil) then return end CreatureObject(pPlayer):setScreenPlayState(state, VILLAGE_JEDI_PROGRESSION_SCREEN_PLAY_STATE_STRING) end function VillageJediManagerCommon.isVillageEligible(pPlayer) if (pPlayer == nil) then return false end return VillageJediManagerCommon.hasJediProgressionScreenPlayState(pPlayer, VILLAGE_JEDI_PROGRESSION_HAS_VILLAGE_ACCESS) and QuestManager.hasCompletedQuest(pPlayer, QuestManager.quests.FS_VILLAGE_ELDER) end -- Check if the player has the jedi progression screen play state. -- @param pPlayer pointer to the creature object of the player. -- @param state the state to check if the player has. -- @return true if the player has the state. function VillageJediManagerCommon.hasJediProgressionScreenPlayState(pPlayer, state) if (pPlayer == nil) then return false end return CreatureObject(pPlayer):hasScreenPlayState(state, VILLAGE_JEDI_PROGRESSION_SCREEN_PLAY_STATE_STRING) end function VillageJediManagerCommon.unlockBranch(pPlayer, branch) if (pPlayer == nil) then return false end local questStatusTemp = CreatureObject(pPlayer):getScreenPlayState("VillageUnlockScreenPlay:" .. branch) if (questStatusTemp == 0) then CreatureObject(pPlayer):setScreenPlayState(2, "VillageUnlockScreenPlay:" .. branch) end local stringTO = "@quest/force_sensitive/utils:" .. branch local messageString = LuaStringIdChatParameter("@quest/force_sensitive/utils:branch_selected_unlock") messageString:setTO(stringTO) CreatureObject(pPlayer):sendSystemMessage(messageString:_getObject()) end function VillageJediManagerCommon.hasUnlockedBranch(pPlayer, branch) if (pPlayer == nil) then return false end return CreatureObject(pPlayer):hasScreenPlayState(2, "VillageUnlockScreenPlay:" .. branch) end function VillageJediManagerCommon.getUnlockedBranchCount(pPlayer) if (pPlayer == nil) then return 0 end local count = 0 for i = 1, #VillageJediManagerCommon.forceSensitiveBranches, 1 do if VillageJediManagerCommon.hasUnlockedBranch(pPlayer, VillageJediManagerCommon.forceSensitiveBranches[i]) then count = count + 1 end end return count end function VillageJediManagerCommon.hasActiveQuestThisPhase(pPlayer) if (pPlayer == nil) then return false end if (VillageJediManagerCommon.hasCompletedQuestThisPhase(pPlayer)) then return false end local phaseID = VillageJediManagerTownship:getCurrentPhaseID() local lastActiveQuest = tonumber(getQuestStatus(SceneObject(pPlayer):getObjectID() .. ":village:lastActiveQuest")) return phaseID == lastActiveQuest end function VillageJediManagerCommon.setActiveQuestThisPhase(pPlayer, questId) if (pPlayer == nil) then return end local playerID = SceneObject(pPlayer):getObjectID() local phaseID = VillageJediManagerTownship:getCurrentPhaseID() VillageJediManagerCommon.addToActiveQuestList(pPlayer) setQuestStatus(playerID .. ":village:lastActiveQuest", phaseID) if (questId ~= nil and questId ~= "") then setQuestStatus(playerID .. ":village:activeQuestName", questId) end CreatureObject(pPlayer):sendSystemMessage("@quest/force_sensitive/utils:quest_accepted") end function VillageJediManagerCommon.getActiveQuestIdThisPhase(pPlayer) if (pPlayer == nil) then return -1 end local playerID = SceneObject(pPlayer):getObjectID() local questId = getQuestStatus(playerID .. ":village:activeQuestName") if (not VillageJediManagerCommon.hasActiveQuestThisPhase(pPlayer)) then removeQuestStatus(playerID .. ":village:activeQuestName") return -1 end if (questId == "") then printLuaError("VillageJediManagerCommon.getActiveQuestIdThisPhase unable to grab active questid for player") return -1 end return tonumber(questId) end function VillageJediManagerCommon.hasCompletedQuestThisPhase(pPlayer) if (pPlayer == nil) then return false end local phaseID = VillageJediManagerTownship:getCurrentPhaseID() local lastCompletedQuest = tonumber(getQuestStatus(SceneObject(pPlayer):getObjectID() .. ":village:lastCompletedQuest")) return phaseID == lastCompletedQuest end function VillageJediManagerCommon.setCompletedQuestThisPhase(pPlayer) if (pPlayer == nil) then return end local phaseID = VillageJediManagerTownship:getCurrentPhaseID() VillageJediManagerCommon.removeFromActiveQuestList(pPlayer) removeQuestStatus(SceneObject(pPlayer):getObjectID() .. ":village:activeQuestName") setQuestStatus(SceneObject(pPlayer):getObjectID() .. ":village:lastCompletedQuest", phaseID) end function VillageJediManagerCommon.createNewActiveQuestList() local phaseID = VillageJediManagerTownship:getCurrentPhaseID() return createQuestVectorMap("VillageActiveQuestsPhaseID" .. phaseID) end function VillageJediManagerCommon.removeActiveQuestList(phaseID) removeQuestVectorMap("VillageActiveQuestsPhaseID" .. phaseID) end function VillageJediManagerCommon.getActiveQuestList(phaseID) return getQuestVectorMap("VillageActiveQuestsPhaseID" .. phaseID) end function VillageJediManagerCommon.addToActiveQuestList(pPlayer) local phaseID = VillageJediManagerTownship:getCurrentPhaseID() local pMap = VillageJediManagerCommon.getActiveQuestList(phaseID) if (pMap == nil) then pMap = VillageJediManagerCommon.createNewActiveQuestList() end local questMap = LuaQuestVectorMap(pMap) local playerID = tostring(SceneObject(pPlayer):getObjectID()) if (not questMap:hasMapRow(playerID)) then questMap:addMapRow(playerID, tostring(os.time())) else printLuaError("VillageJediManagerCommon.addToActiveQuestList, attempting to add existing player " .. SceneObject(pPlayer):getCustomObjectName() .. " to active quest list.") end end function VillageJediManagerCommon.removeFromActiveQuestList(pPlayer) local phaseID = VillageJediManagerTownship:getCurrentPhaseID() local pMap = VillageJediManagerCommon.getActiveQuestList(phaseID) if (pMap == nil) then return end local questMap = LuaQuestVectorMap(pMap) local playerID = tostring(SceneObject(pPlayer):getObjectID()) if (questMap:hasMapRow(playerID)) then questMap:deleteMapRow(playerID) end end function VillageJediManagerCommon.getLearnedForceSensitiveBranches(pPlayer) if (pPlayer == nil) then return 0 end local branchesLearned = 0 for i = 1, #VillageJediManagerCommon.forceSensitiveBranches, 1 do if (CreatureObject(pPlayer):hasSkill(VillageJediManagerCommon.forceSensitiveBranches[i] .. "_04")) then branchesLearned = branchesLearned + 1 end end return branchesLearned end return VillageJediManagerCommon
--- Useful little helpers for things -- @module howl.lib.utils local assert = require "howl.lib.assert" local matches = { ["^"] = "%^", ["$"] = "%$", ["("] = "%(", [")"] = "%)", ["%"] = "%%", ["."] = "%.", ["["] = "%[", ["]"] = "%]", ["*"] = "%*", ["+"] = "%+", ["-"] = "%-", ["?"] = "%?", ["\0"] = "%z", } --- Escape a string for using in a pattern -- @tparam string pattern The string to escape -- @treturn string The escaped pattern local function escapePattern(pattern) return (pattern:gsub(".", matches)) end local basicMatches = { ["^"] = "%^", ["$"] = "%$", ["("] = "%(", [")"] = "%)", ["%"] = "%%", ["."] = "%.", ["["] = "%[", ["]"] = "%]", ["+"] = "%+", ["-"] = "%-", ["?"] = "%?", ["\0"] = "%z", } --- A resulting pattern -- @table Pattern -- @tfield string Type `Pattern` or `Normal` -- @tfield string Text The resulting pattern --- Parse a series of patterns -- @tparam string text Pattern to parse -- @tparam boolean invert If using a wildcard, invert it -- @treturn Pattern local function parsePattern(text, invert) local beginning = text:sub(1, 5) if beginning == "ptrn:" or beginning == "wild:" then local text = text:sub(6) if beginning == "wild:" then if invert then local counter = 0 -- Escape the pattern and then replace wildcards with the results of the capture %1, %2, etc... text = ((text:gsub(".", basicMatches)):gsub("(%*)", function() counter = counter + 1 return "%" .. counter end)) else -- Escape the pattern and replace wildcards with (.*) capture text = "^" .. ((text:gsub(".", basicMatches)):gsub("(%*)", "(.*)")) .. "$" end end return { Type = "Pattern", Text = text } else return { Type = "Normal", Text = text } end end --- Create a lookup table from a list of values -- @tparam table tbl The table of values -- @treturn The same table, with lookups as well local function createLookup(tbl) for _, v in ipairs(tbl) do tbl[v] = true end return tbl end --- Checks if two tables are equal -- @tparam table a -- @tparam table b -- @treturn boolean If they match local function matchTables(a, b) local length = #a if length ~= #b then return false end for i = 1, length do if a[i] ~= b[i] then return false end end return true end local function startsWith(string, text) if string:sub(1, #text) == text then return string:sub(#text + 1) else return false end end --- Format a template string with data. -- Anything of the form `${var}` will be replaced with the appropriate variable in the table. -- @tparam string template The template to format -- @tparam table data The data to replace with -- @treturn string The formatted template local function formatTemplate(template, data) return (template:gsub("${([^}]+)}", function(str) local res = data[str] if res == nil then return "${" .. str .. "}" else return tostring(res) end end)) end --- Mark a function as deprecated -- @tparam string name The name of the function -- @tparam function function The function to delegate to -- @tparam string|nil msg Additional message to print local function deprecated(name, func, msg) assert.argType(name, "string", "deprecated", 1) assert.argType(func, "function", "deprecated", 2) if msg ~= nil then assert.argType(msg, "string", "msg", 4) msg = " " .. msg else msg = "" end local doneDeprc = false return function(...) if not doneDeprc then local _, callee = pcall(error, "", 3) callee = callee:gsub(":%s*$", "") print(name .. " is deprecated (called at " .. callee .. ")." .. msg) doneDeprc = true end return func(...) end end --- @export return { escapePattern = escapePattern, parsePattern = parsePattern, createLookup = createLookup, matchTables = matchTables, startsWith = startsWith, formatTemplate = formatTemplate, deprecated = deprecated, }
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:86c25f97e1ada0886d2ce27489541abc:31d42bfebf626147dd01adbc2a1a2d08:cf8ab4992190eb44f97f06311ef326d7$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetInfo:getSheet() ) -- local sprite = display.newSprite( myImageSheet , {frames={sheetInfo:getFrameIndex("sprite")}} ) -- local SheetInfo = {} SheetInfo.sheet = { frames = { { -- 1 x=1, y=1027, width=48, height=46, sourceX = 348, sourceY = 500, sourceWidth = 960, sourceHeight = 672 }, { -- 2 x=51, y=1027, width=64, height=26, sourceX = 199, sourceY = 481, sourceWidth = 960, sourceHeight = 672 }, { -- 3 x=385, y=999, width=60, height=30, sourceX = 326, sourceY = 449, sourceWidth = 960, sourceHeight = 672 }, { -- 4 x=263, y=975, width=94, height=88, sourceX = 126, sourceY = 240, sourceWidth = 960, sourceHeight = 672 }, { -- 5 x=459, y=423, width=38, height=50, sourceX = 464, sourceY = 148, sourceWidth = 960, sourceHeight = 672 }, { -- 6 x=455, y=791, width=26, height=32, sourceX = 552, sourceY = 241, sourceWidth = 960, sourceHeight = 672 }, { -- 7 x=387, y=335, width=16, height=22, sourceX = 690, sourceY = 418, sourceWidth = 960, sourceHeight = 672 }, { -- 8 x=455, y=741, width=56, height=48, sourceX = 546, sourceY = 164, sourceWidth = 960, sourceHeight = 672 }, { -- 9 x=137, y=777, width=66, height=62, sourceX = 626, sourceY = 233, sourceWidth = 960, sourceHeight = 672 }, { -- 10 x=205, y=777, width=58, height=66, sourceX = 446, sourceY = 40, sourceWidth = 960, sourceHeight = 672 }, { -- 11 x=459, y=475, width=42, height=32, sourceX = 202, sourceY = 309, sourceWidth = 960, sourceHeight = 672 }, { -- 12 x=373, y=769, width=80, height=74, sourceX = 615, sourceY = 277, sourceWidth = 960, sourceHeight = 672 }, { -- 13 x=367, y=423, width=90, height=108, sourceX = 666, sourceY = 431, sourceWidth = 960, sourceHeight = 672 }, { -- 14 x=447, y=999, width=54, height=74, sourceX = 603, sourceY = 453, sourceWidth = 960, sourceHeight = 672 }, { -- 15 x=443, y=663, width=66, height=76, sourceX = 511, sourceY = 205, sourceWidth = 960, sourceHeight = 672 }, { -- 16 x=133, y=975, width=128, height=84, sourceX = 330, sourceY = 541, sourceWidth = 960, sourceHeight = 672 }, { -- 17 x=137, y=335, width=228, height=230, sourceX = 107, sourceY = 317, sourceWidth = 960, sourceHeight = 672 }, { -- 18 x=133, y=857, width=250, height=116, sourceX = 133, sourceY = 462, sourceWidth = 960, sourceHeight = 672 }, { -- 19 x=1, y=1, width=402, height=332, sourceX = 18, sourceY = 314, sourceWidth = 960, sourceHeight = 672 }, { -- 20 x=367, y=335, width=18, height=42, sourceX = 560, sourceY = 219, sourceWidth = 960, sourceHeight = 672 }, { -- 21 x=373, y=533, width=68, height=234, sourceX = 510, sourceY = 271, sourceWidth = 960, sourceHeight = 672 }, { -- 22 x=137, y=567, width=148, height=208, sourceX = 559, sourceY = 261, sourceWidth = 960, sourceHeight = 672 }, { -- 23 x=489, y=791, width=22, height=68, sourceX = 589, sourceY = 444, sourceWidth = 960, sourceHeight = 672 }, { -- 24 x=359, y=975, width=24, height=46, sourceX = 648, sourceY = 463, sourceWidth = 960, sourceHeight = 672 }, { -- 25 x=287, y=567, width=84, height=288, sourceX = 672, sourceY = 235, sourceWidth = 960, sourceHeight = 672 }, { -- 26 x=405, y=1, width=106, height=420, sourceX = 444, sourceY = 88, sourceWidth = 960, sourceHeight = 672 }, { -- 27 x=443, y=533, width=64, height=128, sourceX = 489, sourceY = 62, sourceWidth = 960, sourceHeight = 672 }, { -- 28 x=1, y=335, width=134, height=498, sourceX = 369, sourceY = 20, sourceWidth = 960, sourceHeight = 672 }, { -- 29 x=385, y=845, width=102, height=152, sourceX = 280, sourceY = 260, sourceWidth = 960, sourceHeight = 672 }, { -- 30 x=1, y=835, width=130, height=190, sourceX = 254, sourceY = 86, sourceWidth = 960, sourceHeight = 672 }, }, sheetContentWidth = 512, sheetContentHeight = 1074 } SheetInfo.frameIndex = { ["1"] = 1, ["2"] = 2, ["3"] = 3, ["4"] = 4, ["5"] = 5, ["6"] = 6, ["7"] = 7, ["8"] = 8, ["9"] = 9, ["10"] = 10, ["11"] = 11, ["12"] = 12, ["13"] = 13, ["14"] = 14, ["15"] = 15, ["16"] = 16, ["17"] = 17, ["18"] = 18, ["19"] = 19, ["20"] = 20, ["21"] = 21, ["22"] = 22, ["23"] = 23, ["24"] = 24, ["25"] = 25, ["26"] = 26, ["27"] = 27, ["28"] = 28, ["29"] = 29, ["30"] = 30, } function SheetInfo:getSheet() return self.sheet; end function SheetInfo:getFrameIndex(name) return self.frameIndex[name]; end return SheetInfo
modifier_lich_chain_frost_lua_thinker = class({}) local tempTable = require( "util/tempTable" ) -------------------------------------------------------------------------------- -- Classifications function modifier_lich_chain_frost_lua_thinker:IsHidden() return false end function modifier_lich_chain_frost_lua_thinker:IsPurgable() return false end function modifier_lich_chain_frost_lua_thinker:RemoveOnDeath() return false end function modifier_lich_chain_frost_lua_thinker:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end -------------------------------------------------------------------------------- -- Initializations function modifier_lich_chain_frost_lua_thinker:OnCreated( kv ) if IsServer() then self.key = kv.key end end function modifier_lich_chain_frost_lua_thinker:OnRefresh( kv ) end function modifier_lich_chain_frost_lua_thinker:OnDestroy( kv ) if IsServer() then local castTable = tempTable:GetATValue( self.key ) -- update values if not castTable.scepter then castTable.jump = castTable.jump + 1 end if castTable.jump>castTable.jumps then -- stop bouncing castTable = tempTable:RetATValue( self.key ) return end -- add temporary FOV AddFOWViewer( castTable.projectile.iVisionTeamNumber, self:GetParent():GetOrigin(), castTable.projectile.iVisionRadius, 0.3, false) -- find enemies local enemies = FindUnitsInRadius( self:GetCaster():GetTeamNumber(), -- int, your team number self:GetParent():GetOrigin(), -- point, center point nil, -- handle, cacheUnit. (not known) castTable.jump_range, -- float, radius. or use FIND_UNITS_EVERYWHERE DOTA_UNIT_TARGET_TEAM_ENEMY, -- int, team filter DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, -- int, type filter 0, -- int, flag filter 0, -- int, order filter false -- bool, can grow cache ) -- get random enemy local target = nil for _,enemy in pairs(enemies) do if enemy~=self:GetParent() then target = enemy break end end if not target then -- stop bouncing castTable = tempTable:RetATValue( self.key ) return end -- bounce to enemy castTable.projectile.Target = target castTable.projectile.Source = self:GetParent() castTable.projectile.EffectName = "particles/econ/items/lich/lich_ti8_immortal_arms/lich_ti8_chain_frost.vpcf" castTable.projectile = self:PlayProjectile( castTable.projectile ) ProjectileManager:CreateTrackingProjectile( castTable.projectile ) end end -------------------------------------------------------------------------------- -- Graphics & Effects function modifier_lich_chain_frost_lua_thinker:PlayProjectile( info ) local tracker = info.Target:AddNewModifier( info.Source, -- player source self:GetAbility(), -- ability source "modifier_generic_tracking_projectile", -- modifier name { duration = 4 } -- kv ) local effect_cast = tracker:PlayTrackingProjectile( info ) ParticleManager:SetParticleControlEnt( effect_cast, 0, info.Source, PATTACH_POINT_FOLLOW, "attach_hitloc", Vector(0,0,0), -- unknown true -- unknown, true ) info.EffectName = nil if not info.ExtraData then info.ExtraData = {} end info.ExtraData.tracker = tempTable:AddATValue( tracker ) return info end
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-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "sectionWarning", PlaceObj('XTemplateTemplate', { '__context_of_kind', "InfopanelObj", '__template', "InfopanelSection", 'OnContextUpdate', function (self, context, ...) self:SetVisible(ResolveValue(context, "UIWarning") and true) end, 'Title', T(47, --[[XTemplate sectionWarning Title]] "<red>Warning</red>"), 'Icon', "UI/Icons/Sections/warning.tga", }, { PlaceObj('XTemplateTemplate', { '__template', "InfopanelText", 'HAlign', "left", 'Text', T(584, --[[XTemplate sectionWarning Text]] "<UIWarning>"), }), PlaceObj('XTemplateCode', { 'run', function (self, parent, context) local background = parent.parent.idBackground background:SetImage("UI/CommonNew/warning.tga") background:SetFrameBox(box(0,3,0,3)) background:SetMargins(box(0,0,0,0)) end, }), }), })
function getIdentity(source) local identifier = GetPlayerIdentifiers(source)[1] local result = MySQL.Sync.fetchAll("SELECT * FROM users WHERE identifier = @identifier", {["@identifier"] = identifier}) if result[1] ~= nil then local identity = result[1] return { identifier = identity["identifier"], name = identity["name"], firstname = identity["firstname"], lastname = identity["lastname"], dateofbirth = identity["dateofbirth"], sex = identity["sex"], height = identity["height"], job = identity["job"], group = identity["group"] } else return nil end end function stringsplit(inputstr, sep) if sep == nil then sep = "%s" end local t = {} i = 1 for str in string.gmatch(inputstr, "([^" .. sep .. "]+)") do t[i] = str i = i + 1 end return t end TriggerEvent("es:addCommand", "sc", function(source, args, user) local grupos = getIdentity(source) local nome = getIdentity(source) if grupos.group == "mod" or grupos.group == "admin" or grupos.group == "superadmin" then TriggerClientEvent("sendMessageAdmin", -1, source, nome.name, table.concat(args, " ")) end end, {help = "Staff Chat."})
-- Some glue to make STI and checkpoint.lua stick together -- Overall not very nice code checkpointInit = {} -- Create checkpoint objects from Tiled stuff function checkpointInit.initLayer(map, layer, _, player) local objects = map.layers[layer].objects local checkpointList = {} for _, object in pairs(objects) do local checkpoint = love.filesystem.load("checkpoint.lua")() checkpoint.name = object.name checkpoint:load(player, object.x + map.tilewidth/2, object.y - map.tileheight/2, object.width, object.height) checkpointList[#checkpointList +1] = checkpoint if object.name then checkpointList[object.name] = checkpoint end end -- Tell STI that we're handling stuff map:convertToCustomLayer(layer) return checkpointList end return checkpointInit
project "Valiance" kind "StaticLib" language "C++" cppdialect "C++17" targetdir ("%{wks.location}/bin/" .. outputdir .. "/%{prj.name}") objdir ("%{wks.location}/bin-int/" .. outputdir .. "/%{prj.name}") files { "src/*.h", "src/*/**.h", "src/*/**.cpp", "vendor/glm/glm/**.hpp", "vendor/glm/glm/**.inl", "vendor/stb_image/**.cpp", "vendor/stb_image/**.h", } includedirs { "src", "vendor/GLFW/include", "vendor/Glad/include", "vendor/glm", "vendor/imgui", "vendor/stb_image" } libdirs { "vendor/GLFW/lib" } links { "glfw3", "Glad", "ImGui" } defines { "GLFW_INCLUDE_NONE" } filter "configurations:Debug" defines { "DEBUG" } symbols "On" filter "configurations:Release" defines { "NDEBUG" } optimize "On"
--let the hijacking begin --credit to EPOE for most of the redirects --https://github.com/Metastruct/EPOE/ function ToStringTableInfo(t) local num=0 local nonnum=0 local tables local meta=getmetatable(t) local str=tostring(t) str=str:gsub("table: ","table:( ") for k,v in pairs(t) do local ktype=type(k) if ktype=="number" then num=num+1 elseif ktype=="table" then nonnum=nonnum+1 tables=true else nonnum=nonnum+1 end if type(v) == "table" then tables=true end end if nonnum>0 then str=str..', !#'..nonnum end if num>0 then local nums=#t if nums==num then str=str..', #'..num else str=str..', #'..num..'/'..nums end end /*if num>0 and nonnum>0 then str=str..', count='..(num+nonnum) end*/ if meta then str=str..', meta' end if tables then str=str..', subtables' end str=str..' )' return str end function ToStringEx(delim,...) local res="" local count=select('#',...) count=count==0 and 1 or count for n=1,count do local e = select(n,...) if type(e)=="table" then e=ToStringTableInfo(e) elseif e == nil then e=type(select(n,...)) else e=tostring(e) end res = res .. (n==1 and "" or delim) .. e end return res end oldPrint = oldPrint or print oldMsgC = oldMsgC or MsgC oldMsgN = oldMsgN or MsgN oldMsg = oldMsg or Msg olderror = olderror or error function print(...) oldPrint(...) local ok,str=pcall(ToStringEx," ",...) if not ok then oldPrint(str) end if not str then return end if str == "no value" then str = "" end if IsValid(console2) and IsValid(console2.log) then console2.log:InsertColorChange(255,255,255,255) console2.log:AppendText(str.."\n") end end function Msg(...) oldMsg(...) local ok,str=pcall(ToStringEx,"",...) if not ok then oldPrint(str or "") end if not str then return end if str == "no value" then str = "" end if IsValid(console2) and IsValid(console2.log) then console2.log:InsertColorChange(255,150,0,255) console2.log:AppendText(str) end end function MsgN(...) oldMsgN(...) local ok,str=pcall(ToStringEx,"",...) if not ok then oldPrint(str or "") end if not str then return end if str == "no value" then str = "" end if IsValid(console2) and IsValid(console2.log) then console2.log:InsertColorChange(255,150,0,255) console2.log:AppendText(str.."\n") end end local function _MsgC(col,...) oldMsgC(col,...) if not col or not col.r then return end local ok,str=pcall(ToStringEx,"",...) if not ok then oldPrint(str or "") end if not str then return end if str == "no value" then str = "" end if IsValid(console2) and IsValid(console2.log) then console2.log:InsertColorChange(col.r,col.b,col.g,col.a) console2.log:AppendText(str) end end function MsgC(...) local last_col = Color(255,255,255,255) local vals={} -- todo: use unpack(n,a,b) for i=1,select('#',...) do local v=select(i,...) if IsColor(v) then if next(vals) then _MsgC(last_col,unpack(vals)) end vals={} last_col=v else table.insert(vals,v) end end if next(vals) then _MsgC(last_col,unpack(vals)) end end function error(...) local ok,str=pcall(ToStringEx," ",...) if not ok then oldPrint(str or "") end if not str then return end if IsValid(console2) and IsValid(console2.log) then console2.log:InsertColorChange(200,100,100,255) console2.log:AppendText("ERROR: "..str.."\n") console2.log:AppendText(debug.traceback().."\n") end return olderror(...) end --file hack for "LUA" for menu state oldFileRead = oldFileRead or file.Read oldFileExists = oldFileExists or file.Exists function file.Read(f,d) if d == "LUA" then return oldFileRead("lua/"..f,"GAME") else return oldFileRead(f,d) end end function file.Exists(f,d) if d == "LUA" then return oldFileExists("lua/"..f,"GAME") else return oldFileExists(f,d) end end function m2_interstate() _G.console2 = vgui.Create("DFrame") console2:SetSize(800,300) console2:SetPos(ScrW()-800,ScrH()-300) console2:SetTitle("Console2") console2:SetIcon("icon16/application_xp_terminal.png") console2:SetSizable(true) console2:MakePopup() console2.lblTitle:SetFont("BudgetLabel") console2.lblTitle:SetColor(slimenu_config.AccentColor) console2.btnMinim:SetDisabled(false) console2.btnMaxim:SetVisible(false) console2.btnClose:SetVisible(false) console2.btnMinim.DoClick = function() console2:SetVisible(false) end function console2.btnMinim:Paint(w,h) draw.RoundedBox(0,0,0,w,h,slimenu_config.AccentColor) draw.DrawText("u","Marlett",10,2,Color(0,0,0),TEXT_ALIGN_CENTER) end function console2:PerformLayout() local titlePush = 0 if ( IsValid( self.imgIcon ) ) then self.imgIcon:SetPos( 5, 5 ) self.imgIcon:SetSize( 16, 16 ) titlePush = 16 end self.btnClose:SetPos(0,0) self.btnClose:SetSize(0,0) self.btnMaxim:SetPos(0,0) self.btnMaxim:SetSize(0,0) self.btnMinim:SetPos( self:GetWide() - 31 - 4, 4 ) self.btnMinim:SetSize( 32, 18 ) self.lblTitle:SetPos( 8 + titlePush, 2 ) self.lblTitle:SetSize( self:GetWide() - 25 - titlePush, 20 ) end function console2:Paint(w,h) draw.RoundedBox(0,0,0,w,h,Color(0,0,0,220)) end console2.log = vgui.Create("RichText",console2) local log = console2.log log:Dock(FILL) log:SetVerticalScrollbarEnabled(true) function log:PerformLayout() self:SetBGColor(Color(0,0,0)) self:SetFontInternal("BudgetLabel") end local function logHelp() log:InsertColorChange(0,150,130,255) log:AppendText("Welcome to Console2\n") log:InsertColorChange(255,255,255,255) log:AppendText("Console2 is NOT a full console replacement, only a log for prints and lua execution.\n") log:AppendText("Here are some quick start tips:\n") log:InsertColorChange(0,150,130,255) log:AppendText(".m ") log:InsertColorChange(255,255,255,255) log:AppendText(" - Runs on menu state\n") log:InsertColorChange(0,150,130,255) log:AppendText(".c ") log:InsertColorChange(255,255,255,255) log:AppendText(" - Runs on client state\n") log:InsertColorChange(0,150,130,255) log:AppendText(".help ") log:InsertColorChange(255,255,255,255) log:AppendText(" - This message\n") log:InsertColorChange(0,150,130,255) log:AppendText(".reload ") log:InsertColorChange(255,255,255,255) log:AppendText(" - Reloads Console2\n") log:InsertColorChange(0,150,130,255) log:AppendText(".clear ") log:InsertColorChange(255,255,255,255) log:AppendText(" - Clears the log\n") log:AppendText("Enjoy Console2, I guess.") end logHelp() local function logMenu(str) log:InsertColorChange(100,200,100,255) log:AppendText("[Menu] ") log:InsertColorChange(255,255,255,255) log:AppendText((str or "") .. "\n") end local function logClient(str) log:InsertColorChange(100,200,200,255) log:AppendText("[Client] ") log:InsertColorChange(255,255,255,255) log:AppendText((str or "") .. "\n") end local input_box = vgui.Create("EditablePanel",console2) input_box:Dock(BOTTOM) input_box:SetTall(24) local inp = vgui.Create("DTextEntry",input_box) inp:Dock(FILL) inp:SetHistoryEnabled(true) inp:SetFont("BudgetLabel") inp.HistoryPos = 0 function inp:Paint(w,h) draw.RoundedBox(0,0,0,w,h,Color(30,30,30)) self:DrawTextEntryText(slimenu_config.AccentColor,self:GetHighlightColor(),slimenu_config.AccentColor) return false end local send = vgui.Create("DButton",input_box) send:Dock(RIGHT) send:SetWide(32) send:SetText("Send") function inp:OnKeyCodeTyped(key) if key == KEY_ENTER then local str = inp:GetValue() if str == "" then return end inp:AddHistory(str) inp:SetText("") inp.HistoryPos = 0 MsgC(Color(182,182,182),"\n$ " .. str .. "\n") local cmd = str:match("%.(.-) ") or str:match("%.(.+)") or "" local args = str:match("%..- (.+)") if cmd == "m" then if not args or args == "" then logMenu("Incorrect arguments!\n") return end logMenu(args) local a = CompileString(args,"interstate_menu",false) if isfunction(a) then a() else error(a, 2) end elseif cmd == "c" then if not args or args == "" then logClient("Incorrect arguments!\n") return end logClient(args) local a = CompileString("interstate.RunOnClient(\""..(args):gsub("\"","\\\"").."\")","interstate_client",false) if isfunction(a) then a() else error(a, 2) end elseif cmd == "help" then logHelp() elseif cmd == "reload" then console2:Close() m2_interstate() elseif cmd == "clear" then console2.log:SetText("") console2.log:GotoTextEnd() else MsgC(Color(128,128,128),"\nUnknown command.\n") end end --print(key == KEY_UP, key == KEY_DOWN) if key == KEY_UP then inp.HistoryPos = inp.HistoryPos - 1 inp:UpdateFromHistory() end if key == KEY_DOWN then inp.HistoryPos = inp.HistoryPos + 1 inp:UpdateFromHistory() end end send.DoClick = function() inp:OnKeyCodeTyped(KEY_ENTER) end end hook.Add( "OnLuaError", "Console2", function( str, realm, addontitle, addonid ) if IsValid(console2) and IsValid(console2.log) then console2.log:InsertColorChange(200,100,100,255) console2.log:AppendText("Error: ") console2.log:InsertColorChange(255,255,255,255) console2.log:AppendText(str) console2.log:InsertColorChange(100,200,100,255) console2.log:AppendText("\nRealm: ") console2.log:InsertColorChange(255,255,255,255) console2.log:AppendText(realm) console2.log:InsertColorChange(200,200,100,255) console2.log:AppendText("\nStack: ") console2.log:InsertColorChange(255,255,255,255) console2.log:AppendText(debug.traceback()) end end)
-- Use this to test sequential loop on https://www.lua.org/cgi-bin/demo sequence = { PreMacro = { "Pre1", "Pre2", }, "main1", "main2", "main3", "main4", "main5", "main6", PostMacro = { "Post1", "Pos2", }, looplimit = 2, } local step = 1 local loopstart = 3 local loopiter = 1 local looplimit = 2 local macros = {} for k,v in ipairs(sequence.PreMacro) do table.insert(macros, v) end for k,v in ipairs(sequence) do table.insert(macros, v) end local loopstop = #macros for k,v in ipairs(sequence.PostMacro) do table.insert(macros, v) end print ("LoopStart: " .. loopstart) print ("LoopStop: " .. loopstop) print ("LoopLimit: " .. looplimit) print ("Number of Macros: " .. #macros) local function click(step) if step < loopstart then step = step + 1 elseif step > loopstop and loopstop == #macros then if step >= #macros then loopiter = 1 step = loopstart if looplimit > 0 then step = 1 limit = loopstart end else step = step + 1 end elseif step == loopstop then if looplimit > 0 then if loopiter >= looplimit then if loopstop >= #macros then step = 1 limit = loopstart else step = step + 1 loopiter = 1 end else step = loopstart loopiter = loopiter + 1 end else step = loopstart end elseif step >= #macros then loopiter = 1 step = loopstart if looplimit > 0 then step = 1 limit = loopstart end else limit = limit or loopstart if step == limit then limit = limit % loopstop + 1 step = loopstart if limit == loopiter then loopiter = loopiter + 1 end else step = step + 1 end end return step end print ("starting") for i=1, 50 do print(step .. " " .. macros[step]) step = click(step) end
local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("CharSetHealth"); COMMAND.tip = "Sets a character's health."; COMMAND.text = "<string Name> [int Amount]"; COMMAND.access = "o"; COMMAND.arguments = 1; COMMAND.optionalArguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local target = Clockwork.player:FindByID(arguments[1]); if (target) then if (target:Alive()) then local amount = tonumber(arguments[2]); if (!amount) then amount = target:GetMaxHealth(); else amount = math.Clamp(math.Round(amount), 1, target:GetMaxHealth()); end; local icon = "add"; if (amount < target:Health()) then icon = "delete"; end; target:SetHealth(amount); if (target != player) then if (Clockwork.config:Get("global_echo"):Get()) then for k, v in pairs(_player.GetAll()) do if (v != player and v != target) then v:CPNotify(player:Name().." has set "..target:Name().."'s health to "..amount..".", icon); end; end; end; player:CPNotify("You have set "..target:Name().."'s health to "..amount..".", icon); target:CPNotify(player:Name().." has set your health to "..amount..".", icon); else if (Clockwork.config:Get("global_echo"):Get()) then for k, v in pairs(_player.GetAll()) do if (v != player) then v:CPNotify(player:Name().." has set their health to "..amount..".", icon); end; end; end; player:CPNotify("You have set your health to "..amount..".", icon); end; else player:CPNotify(target:Name().." is dead!", Clockwork.option:GetKey("cannot_do_icon")); end; else player:CPNotify(arguments[1].." is not a valid player!", Clockwork.option:GetKey("invalid_target_icon")); end; end; COMMAND:Register();
local treesitter_ok, treesitter = pcall(require, "nvim-treesitter.configs") if not treesitter_ok then return end treesitter.setup({ ensure_installed = "maintained", sync_install = false, highlight = { enable = true, additional_vim_regex_highlighting = false, }, })
local util = {} util.SMALL_RUIN_HALF_SIZE = 8 / 2 util.MEDIUM_RUIN_HALF_SIZE = 16 / 2 util.LARGE_RUIN_HALF_SIZE = 32 / 2 local function clear_area(half_size, center, surface) local area = {{center.x-half_size, center.y-half_size}, {center.x+half_size, center.y+half_size}} --exclude tiles that we shouldn't spawn on if surface.count_tiles_filtered{ area = area, limit = 1, collision_mask = "item-layer" } == 1 then return false end for index, entity in pairs(surface.find_entities_filtered({area = area, type={"resource", "tree"}, invert = true})) do entity.destroy({do_cliff_correction=true}) end return true end util.spawn_ruin = function(ruins, half_size, center, surface) if clear_area(half_size, center, surface) then ruins[math.random(#ruins)](center, surface) --call a random function end end return util
require "Framework/Array" require "Framework/Color" require "Framework/String" local Color = EsoAddonFramework_Framework_Color local String = EsoAddonFramework_Framework_String EsoAddonFramework_Framework_Console = { } -- Console mock -- EndsWith do local str = "Abcdef" local endsWith = String.EndsWith(str, "def") assert(endsWith == true) endsWith = String.EndsWith(str, "Def") assert(endsWith == false) end -- Format do local str = "Abc" local format = String.Format(str) assert(format == "|ceeeeeeAbc|r") str = "Abc {1} {2} {1}" format = String.Format(str, "one", "two") assert(format == "|ceeeeeeAbc |c00ff00one|ceeeeee |c00ff00two|ceeeeee |c00ff00one|ceeeeee|r") str = "Abc" format = String.Format(str, "one", "two") assert(format == "|ceeeeeeAbc|r ; one ; two") str = "Abc {1} {2}" format = String.Format(str, "one") assert(format == "|ceeeeeeAbc |c00ff00one|ceeeeee {2}|r ; {2} missing") str = "Abc {1:Red}" format = String.Format(str, "one") assert(format == "|ceeeeeeAbc |cff2222one|ceeeeee|r") str = "Abc {Def} {1}" format = String.Format(str, "one") assert(format == "|ceeeeeeAbc |c00ff00Def|ceeeeee |c00ff00one|ceeeeee|r") str = "Abc {Def:Red} {1}" format = String.Format(str, "one") assert(format == "|ceeeeeeAbc |cff2222Def|ceeeeee |c00ff00one|ceeeeee|r") str = "Abc {Def Ghi:Red} {1}" format = String.Format(str, "one") assert(format == "|ceeeeeeAbc |cff2222Def Ghi|ceeeeee |c00ff00one|ceeeeee|r") str = "Abc {Def-Ghi /Jkl}" format = String.Format(str) assert(format == "|ceeeeeeAbc |c00ff00Def-Ghi /Jkl|ceeeeee|r") str = "Abc {Def-Ghi /Jkl:Red}" format = String.Format(str) assert(format == "|ceeeeeeAbc |cff2222Def-Ghi /Jkl|ceeeeee|r") end -- Join do -- Empty local array = { } local join = String.Join(array, ",") assert(join == "") join = String.Join(array, ",", "and") assert(join == "") -- Single array = { "a" } join = String.Join(array, ",") assert(join == "a") join = String.Join(array, ",", "and") assert(join == "a") -- Duo array = { "a", "b" } join = String.Join(array, ", ") assert(join == "a, b") join = String.Join(array, ", ", " and ") assert(join == "a and b") -- Multi array = { "a", "b", "c", "d" } join = String.Join(array, ", ") assert(join == "a, b, c, d") join = String.Join(array, ", ", " and ") assert(join == "a, b, c and d") end -- SetColor do local str = "Abc" local setColor = String.SetColor(str, Color.Blue) assert(setColor == "|c00ffffAbc|r") str = "Abc" setColor = String.SetColor(str, Color.Gray) assert(setColor == "|c888888Abc|r") end -- Split do local str = "Abc_Def_Ghi" local parts = String.Split(str, "_") assert(#parts == 3) assert(parts[1] == "Abc") assert(parts[2] == "Def") assert(parts[3] == "Ghi") str = "Abc__Def" parts = String.Split(str, "_") assert(#parts == 2) assert(parts[1] == "Abc") assert(parts[2] == "Def") str = "AbcDefGhi" parts = String.Split(str, "_") assert(#parts == 1) assert(parts[1] == "AbcDefGhi") str = "_Abc_" parts = String.Split(str, "_") assert(#parts == 1) assert(parts[1] == "Abc") end -- StartsWith do local str = "Abcdef" local startsWith = String.StartsWith(str, "Abc") assert(startsWith == true) startsWith = String.StartsWith(str, "abc") assert(startsWith == false) end -- StripColorCodes do local str = "|cffffffAbc|c000000Def|r" local stripColorCodes = String.StripColorCodes(str) assert(stripColorCodes == "AbcDef") end
--[[ Name: LibQuixote-2.0 Revision: $Revision: 73 $ Author(s): David Lynch (kemayo@gmail.com) Website: http://www.wowace.com/wiki/LibQuixote-2.0 Documentation: http://www.wowace.com/wiki/LibQuixote-2.0 SVN: http://svn.wowace.com/wowace/trunk/LibQuixote-2.0/ Description: Abstracts out questlog handling. License: LGPL v2.1 ]] local MAJOR_VERSION = "LibQuixote-2.0" local MINOR_VERSION = 90000 + tonumber(("$Revision: 73 $"):match("%d+")) or 0 -- #AUTODOC_NAMESPACE lib local lib, oldMinor = LibStub:NewLibrary(MAJOR_VERSION, MINOR_VERSION) if not lib then return end -- localization issues: local DUNGEON = LFG_TYPE_DUNGEON local HEROIC = DUNGEON_DIFFICULTY2 local shorttags = { [ELITE] = '+', [GROUP] = 'g', [PVP] = 'p', [RAID] = 'r', [DUNGEON] = 'd', [HEROIC] = 'd+', [DAILY] = "\226\128\162", -- adorable little circle } lib.shorttags = shorttags local tagWeight = { [ELITE] = 1, [GROUP] = 2, [PVP] = 3, [RAID] = 4, [DUNGEON] = 5, [HEROIC] = 6, [DAILY] = 7, } lib.tags = { ELITE = ELITE, GROUP = GROUP, PVP = PVP, RAID = RAID, DUNGEON = DUNGEON, HEROIC = HEROIC, DAILY = DAILY, } local playerName = UnitName("player") local _G = _G local GetQuestLink = _G.GetQuestLink local GetQuestLogTitle = _G.GetQuestLogTitle local GetQuestLogSelection = _G.GetQuestLogSelection local GetNumQuestLogEntries = _G.GetNumQuestLogEntries local GetQuestLogQuestText = _G.GetQuestLogQuestText local GetNumQuestLeaderBoards = _G.GetNumQuestLeaderBoards local new, del, deepDel, doAll do local list = setmetatable({}, {__mode='k'}) function new(...) local t = next(list) if t then list[t] = nil for i = 1, select('#', ...) do t[i] = select(i, ...) end return t else return { ... } end end function del(t) setmetatable(t, nil) for k in pairs(t) do t[k] = nil end t[true] = true t[true] = nil list[t] = true return nil end function deepDel(t) if type(t) ~= "table" then return nil end for k,v in pairs(t) do t[k] = deepDel(v) end return del(t) end function doAll(func, ...) for i=1, select('#', ...) do func(select(i, ...)) end end end local frame if lib.frame then frame = lib.frame frame:UnregisterAllEvents() frame:SetScript("OnEvent", nil) frame:SetScript("OnUpdate", nil) else frame = CreateFrame("Frame", MAJOR_VERSION .. "_Frame") lib.frame = frame end frame:RegisterEvent("QUEST_LOG_UPDATE") frame:RegisterEvent("PARTY_MEMBERS_CHANGED") frame:RegisterEvent("CHAT_MSG_ADDON") frame:SetScript("OnEvent", function(this, event, ...) this[event](lib, ...) end) local timeSoFar = 0 frame:SetScript("OnUpdate", function(this, timeSinceLast) timeSoFar = timeSoFar + timeSinceLast if timeSoFar > 0.1 then timeSoFar = 0 frame:Hide() frame:QUEST_LOG_UPDATE() end end) local CallbackHandler = LibStub:GetLibrary("CallbackHandler-1.0") if lib.callbacks then lib:UnregisterAll(lib) -- unregisters all callbacks that quixote is doing on itself (comms stuff, mostly) lib:UnhookDialogs() else lib.callbacks = LibStub("CallbackHandler-1.0"):New(lib, nil, nil, "UnregisterAll") end do local tooltip = lib.tooltip local function tooltip_line(link, line) if not tooltip then tooltip = CreateFrame("GameTooltip", MAJOR_VERSION.."_Tooltip", nil, "GameTooltipTemplate") tooltip:SetOwner(UIParent, "ANCHOR_NONE") lib.tooltip = tooltip end tooltip:ClearLines() tooltip:SetHyperlink(link) if tooltip:NumLines() < line then return false end return _G[MAJOR_VERSION.."_TooltipTextLeft"..line]:GetText() end lib.UID_to_name = setmetatable(lib.UID_to_name or {}, {__index = function(self, key) local link = (type(key) == 'string') and key or ('quest:'..key) local uid = string.match(link, '%d+') local name = tooltip_line(link, 1) if name then self[uid] = name return name end return false end,}) end -- Sorts a table of quests by level, with quests of the same level ordered -- by elite, dungeon or raid tags, i.e. normal < elite < dungeon < raid. -- Quests of the same level and tag are sorted alphabetically by title. local questSort = function(a,b) local q = lib.quests local aa = (q[a].level*4) + (q[a].tag and tagWeight[q[a].tag] or 0) local bb = (q[b].level*4) + (q[b].tag and tagWeight[q[b].tag] or 0) if aa == bb then return q[a].title < q[b].title end return aa < bb end -- Various data tables: lib.quests = lib.quests or new() lib.quests_complete = lib.quests_complete or 0 lib.quest_ids = lib.quest_ids or new() lib.quest_zones = lib.quest_zones or new() lib.zones = lib.zones or new() lib.quest_objectives = lib.quest_objectives or new() lib.quest_mobs = lib.quest_mobs or new() lib.quest_items = lib.quest_items or new() do local orig_abandon_onaccept, orig_abandon_items_onaccept, abandon_onaccept, abandon_items_onaccept local orig_AcceptQuest = AcceptQuest function AcceptQuest() lib.npc = UnitName("npc") lib.npc_is_player = UnitIsPlayer("npc") return orig_AcceptQuest() end function lib:UnhookDialogs() StaticPopupDialogs["ABANDON_QUEST"].OnAccept = orig_abandon_onaccept StaticPopupDialogs["ABANDON_QUEST_WITH_ITEMS"].OnAccept = orig_abandon_items_onaccept end function abandon_onaccept() local name = GetAbandonQuestName() local uid = lib:GetQuest(name) orig_abandon_onaccept() lib.callbacks:Fire("Quest_Abandoned", name, uid) end function abandon_items_onaccept() local name = GetAbandonQuestName() local uid = lib:GetQuest(name) orig_abandon_items_onaccept() lib.callbacks:Fire("Quest_Abandoned", name, uid) end orig_abandon_onaccept = StaticPopupDialogs["ABANDON_QUEST"].OnAccept orig_abandon_items_onaccept = StaticPopupDialogs["ABANDON_QUEST_WITH_ITEMS"].OnAccept StaticPopupDialogs["ABANDON_QUEST"].OnAccept = abandon_onaccept StaticPopupDialogs["ABANDON_QUEST_WITH_ITEMS"].OnAccept = abandon_items_onaccept end local objects_pattern = '^' .. QUEST_OBJECTS_FOUND:gsub('(%%%d?$?.)', '(.+)') .. '$' --QUEST_OBJECTS_FOUND = "%s: %d/%d" local monsters_pattern = '^' .. QUEST_MONSTERS_KILLED:gsub('(%%%d?$?.)', '(.+)') .. '$' --QUEST_MONSTERS_KILLED = "%s slain: %d/%d" local faction_pattern = '^' .. QUEST_FACTION_NEEDED:gsub('(%%%d?$?.)', '(.+)') .. '$' --QUEST_FACTION_NEEDED = "%s: %s / %s" local update_is_running function frame:QUEST_LOG_UPDATE() if update_is_running then return frame:Show() end update_is_running = true doAll(deepDel, lib.quest_ids, lib.quest_zones, lib.quest_mobs, lib.quest_items, lib.zones) local quests, old_quests = new(), lib.quests local quest_objectives, old_quest_objectives = new(), lib.quest_objectives local quest_zones, quest_ids, zones, quest_mobs, quest_items = new(), new(), new(), new(), new() -- The quest log is scanned: local selectionId = GetQuestLogSelection() local numEntries, numQuests = GetNumQuestLogEntries() local numQuestsComplete = 0 local zone if numEntries > 0 then for id = 1, numEntries do SelectQuestLogEntry(id) local name, level, tag, group, header, collapsed, complete, daily = GetQuestLogTitle(id) if header then zone = name table.insert(zones, zone) quest_zones[zone] = new() else local q = new() local unique_id = tonumber(string.match(GetQuestLink(id), 'quest:(%d+)')) q.unique_id = unique_id q.id = id q.title = name q.level = level q.tag = tag q.group = group q.daily = daily if daily and not tag then q.tag = DAILY end q.complete = complete -- 1, -1, nil q.zone = zone if complete == 1 then numQuestsComplete = numQuestsComplete + 1 end local numObjectives = GetNumQuestLeaderBoards(id) if numObjectives and numObjectives > 0 then local objectives = new() for o = 1, numObjectives do local desc, qtype, done = GetQuestLogLeaderBoard(o, id) local numNeeded, numItems, mobName if qtype == 'item' or qtype == 'object' then --'object' for the leaderboard in Dousing the Flames of Protection; maybe others. desc, numItems, numNeeded = desc:match(objects_pattern) numItems = tonumber(numItems) numNeeded = tonumber(numNeeded) quest_items[desc] = unique_id elseif qtype == 'monster' then mobName, numItems, numNeeded = desc:match(monsters_pattern) if mobName == nil or numItems == nil or numNeeded == nil then --Sometimes we get objectives like "Find Mankrik's Wife: 0/1", which are listed as "monster". mobName, numItems, numNeeded = desc:match(objects_pattern) end numItems = tonumber(numItems) numNeeded = tonumber(numNeeded) desc = mobName if quest_mobs[desc] then --Another quest also wants this mob! Convert quest_mobs[desc] to a table. if type(quest_mobs[desc]) ~= 'table' then quest_mobs[desc] = new(quest_mobs[desc]) end table.insert(quest_mobs[desc], unique_id) else quest_mobs[desc] = unique_id end elseif qtype == 'reputation' then desc, numItems, numNeeded = desc:match(faction_pattern) elseif qtype == 'event' then numNeeded = 1 numItems = done and 1 or 0 end if (not desc) or strtrim(desc) == "" then desc = "" frame:Show() -- schedules a rescan in 0.1 seconds end objectives[desc] = new(numItems, numNeeded, qtype) end quest_objectives[unique_id] = objectives else quest_objectives[unique_id] = false end quests[unique_id] = q table.insert(quest_ids, unique_id) table.insert(quest_zones[zone], unique_id) end end SelectQuestLogEntry(selectionId) end lib.quests = quests lib.quest_ids = quest_ids lib.quest_zones = quest_zones lib.zones = zones lib.quest_objectives = quest_objectives lib.quest_items = quest_items lib.quest_mobs = quest_mobs lib.quests_complete = numQuestsComplete table.sort(zones) table.sort(quests, questSort) table.sort(quest_ids, questSort) for _, zquests in pairs(quest_zones) do table.sort(zquests, questSort) end -- Event firing local changed = false if lib.firstDone then for uid, quest in pairs(quests) do if not old_quests[uid] then -- Gained a quest lib.callbacks:Fire("Quest_Gained", quest.title, uid, GetNumQuestLeaderBoards(quest.id), quest.zone, lib.npc, lib.npc_is_player) changed = true else local oldquest = old_quests[uid] -- Any objectives changed? if quest_objectives[uid] then for desc, goal in pairs(quest_objectives[uid]) do -- goal: {got, needed, type} local oldgoal = old_quest_objectives[uid][desc] if (goal[1] ~= 0) and (oldgoal and oldgoal[1] ~= goal[1]) then -- An objective has advanced lib.callbacks:Fire("Objective_Update", quest.title, uid, desc, oldgoal and oldgoal[1] or 0, goal[1], goal[2], goal[3]) changed = true end end if old_quest_objectives[uid][""] and not quest_objectives[uid][""] then -- An objective was previously uncached and has now been filled in. changed = true end end --Completed? if oldquest.complete ~= quest.complete then if quest.complete == 1 then lib.callbacks:Fire("Quest_Complete", quest.title, uid) elseif quest.complete == -1 then lib.callbacks:Fire("Quest_Failed", quest.title, uid) end changed = true end end end for uid, oldquest in pairs(old_quests) do -- Lost a quest? if not quests[uid] then lib.callbacks:Fire("Quest_Lost", oldquest.title, uid, oldquest.zone) changed = true end end end if not lib.firstDone then changed = true lib.firstDone = true frame:PARTY_MEMBERS_CHANGED() end if changed or not lib.firstDone then lib.callbacks:Fire("Update") end -- clean up junk tables doAll(deepDel, old_quests, old_quest_objectives) update_is_running = false end -- Comms: -- Someone joins party -> version info exchanged -> quest data shared local last_incompatible_version = 0 lib.party = lib.party or {} lib.party_quests = lib.party_quests or {} local ChatThrottleLib = ChatThrottleLib function lib:SendAddonMessage(contents, distribution, target, priority) if ChatThrottleLib and not lib.disable_comms then ChatThrottleLib:SendAddonMessage(priority or "NORMAL", "Quixote2", contents, distribution or "PARTY", target); end end --/dump LibStub("LibQuixote-2.0").party_quests function frame:PARTY_MEMBERS_CHANGED() if(#lib.quest_ids == 0) then return end local p = new() local sent for i=1, GetNumPartyMembers() do local name = UnitName('party'..i) p[name] = true if lib.party[name] == nil then lib:SendAddonMessage("v"..MINOR_VERSION, "WHISPER", name) lib.party[name] = false -- to prevent spamming with pointless version data lib.party_quests[name] = new() lib.party_quests[name].waiting = true end end for known in pairs(lib.party) do if not p[known] then lib.party[known] = deepDel(lib.party[known]) lib.party_quests[known] = deepDel(lib.party_quests[known]) end end del(p) end local commhandlers = { --version -- implicit sync request; 'v' is never broadcast to the party, only to unknown party members -- upon receiving 'v', begin a sync to the sender v = function(msg, distribution, sender) local version = tonumber(msg) if version <= last_incompatible_version then lib.callbacks:Fire("Incompatible_Version", sender, version) end if version > MINOR_VERSION then lib.callbacks:Fire("New_Version", sender, version) end lib.worth_sending = true lib.party[sender] = version --And sync: for _, uid in pairs(lib.quest_ids) do lib:SendAddonMessage("q"..uid, "WHISPER", sender, "BULK") if lib.quest_objectives[uid] then for desc, o in pairs(lib.quest_objectives[uid]) do local isrep = o[3] == "reputation" local got = isrep and lib:GetReactionLevel(o[1]) or o[1] local need = isrep and lib:GetReactionLevel(o[2]) or o[2] lib:SendAddonMessage("o"..uid.."~"..desc.."~"..(isrep and "r" or "")..got.."/"..need, "WHISPER", sender, "BULK") end end lib:SendAddonMessage("r"..uid, "WHISPER", sender, "BULK") end lib:SendAddonMessage("d", "WHISPER", sender, "BULK") end, --quest gained q = function(msg, distribution, sender) local uid = tonumber(msg) if not lib.party_quests[sender] then return end local name = lib.UID_to_name[uid] -- Forces the tooltip request. lib.party_quests[sender][uid] = lib.party_quests[sender][uid] or new() end, --objective update o = function(msg, distribution, sender) local uid, objective, isrep, got, need = msg:match("^(.-)~(.-)~(r?)(%d-)/(%d-)$") uid = tonumber(uid) if not (lib.party_quests[sender] and lib.party_quests[sender][uid]) then return end local o = lib.party_quests[sender][uid][objective] isrep = isrep == 'r' got = isrep and lib:GetReactionName(tonumber(got)) or tonumber(got) need = isrep and lib:GetReactionName(tonumber(need)) or tonumber(need) if o then o[1] = got o[2] = need o[3] = isrep if not lib.party_quests[sender].waiting then lib.callbacks:Fire("Party_Objective_Update", sender, uid, lib.UID_to_name[uid], objective, got, need, isrep) lib.callbacks:Fire("Party_Update", sender, uid) end else lib.party_quests[sender][uid][objective] = new(got, need, isrep) end end, --sending a quest is complete r = function(msg, distribution, sender) local uid = tonumber(msg) if not (lib.party_quests[sender] and lib.party_quests[sender][uid]) then return end if not lib.party_quests[sender].waiting then lib.callbacks:Fire("Party_Quest_Gained", sender, uid, lib.UID_to_name[uid]) lib.callbacks:Fire("Party_Update", sender, uid) end end, --quest finished c = function(msg, distribution, sender) local uid = tonumber(msg) lib.callbacks:Fire("Party_Quest_Complete", sender, uid, lib.UID_to_name[uid]) lib.callbacks:Fire("Party_Update", sender, uid) end, --quest failed f = function(msg, distribution, sender) local uid = tonumber(msg) lib.callbacks:Fire("Party_Quest_Failed", sender, uid, lib.UID_to_name[uid]) lib.callbacks:Fire("Party_Update", sender, uid) end, --quest lost l = function(msg, distribution, sender) local uid = tonumber(msg) if not (lib.party_quests[sender] and lib.party_quests[sender][uid]) then return end lib.callbacks:Fire("Party_Quest_Lost", sender, uid, lib.UID_to_name[uid]) lib.callbacks:Fire("Party_Update", sender, uid) lib.party_quests[sender][uid] = deepDel(lib.party_quests[sender][uid]) end, --sync done d = function(msg, distribution, sender) if not lib.party_quests[sender] then return end lib.party_quests[sender].waiting = nil lib.callbacks:Fire("Sync_Finished", sender) lib.callbacks:Fire("Party_Update", sender) end, } function frame:CHAT_MSG_ADDON(prefix, msg, distribution, sender) if prefix ~= "Quixote2" or sender == playerName or lib.disable_comms then return end --LibStub("AceConsole-2.0"):PrintLiteral(msg, distribution, sender) local commtype, remainder = msg:match("^(%a)(.*)") if (not commtype) or (not commhandlers[commtype]) then return end --/dump LibStub("LibQuixote-2.0").party_quests.Alibank commhandlers[commtype](remainder, distribution, sender) end lib:RegisterCallback("Quest_Gained", function(event, title, uid, objectives) if not lib.worth_sending or GetNumPartyMembers() == 0 then return end lib:SendAddonMessage("q"..uid) if objectives > 0 then for objective, got, need, t in lib:IterateObjectivesForQuest(uid) do lib:SendAddonMessage("o"..uid.."~"..objective.."~"..(t=="reputation" and "r" or "")..got.."/"..need) end end lib:SendAddonMessage("r"..uid) end) lib:RegisterCallback("Quest_Lost", function(event, title, uid) if not lib.worth_sending or GetNumPartyMembers() == 0 then return end lib:SendAddonMessage("l"..uid) end) lib:RegisterCallback("Quest_Complete", function(event, title, uid) if not lib.worth_sending or GetNumPartyMembers() == 0 then return end lib:SendAddonMessage("c"..uid) end) lib:RegisterCallback("Quest_Failed", function(event, title, uid) if not lib.worth_sending or GetNumPartyMembers() == 0 then return end lib:SendAddonMessage("f"..uid) end) lib:RegisterCallback("Objective_Update", function(event, title, uid, objective, had, got, need, t) if not lib.worth_sending or GetNumPartyMembers() == 0 then return end lib:SendAddonMessage("o"..uid.."~"..objective.."~"..(t=="reputation" and ("r"..lib:GetReactionLevel(got).."/"..lib:GetReactionLevel(need)) or (got.."/"..need))) end) -- Public API: local function zoneIter(t, i) if not t then return end local i, v = next(t, i) if i then return i, v, #lib.quest_zones[v] end end function lib:IterateZones() return zoneIter, self.zones, nil end local function zoneQuestIter(t, i) if not t then return end local i, v = next(t, i) if i then return i, lib:GetQuestByUid(v) end end function lib:IterateQuestsInZone(zone) return zoneQuestIter, self.quest_zones[zone], nil end function lib:IterateQuestsByLevel() return zoneQuestIter, self.quest_ids, nil end local function objIter(t, k) if not t then return end local k, v = next(t, k) if k then return k, unpack(v) end end function lib:IterateObjectivesForQuest(uid) return objIter, self.quest_objectives[uid], nil end function lib:GetNumQuests() return #self.quest_ids, self.quests_complete end function lib:GetQuest(id) if type(id) == 'string' then for uid, q in pairs(lib.quests) do if q.title == id then id = uid break end end end return self:GetQuestByUid(id) end function lib:GetQuestByUid(uid) local q = self.quests[uid] if not q then return end return q.unique_id, q.id, q.title, q.level, q.tag, GetNumQuestLeaderBoards(q.id), q.complete, q.group, q.daily, q.zone end function lib:GetQuestById(id) --By quest log id. for uid, quest in pairs(self.quests) do if quest.id == id then return self:GetQuestByUid(uid) end end end function lib:GetQuestObjective(uid, desc) local q = self.quest_objectives[uid] if q and q[desc] then return desc, unpack(q[desc]) end end function lib:GetNumQuestObjectives(uid) local q = self.quest_objectives[uid] if not q then return end local c = 0 for desc,o in pairs(q) do if o[1] == o[2] then c = c + 1 end end return GetNumQuestLeaderBoards(self.quests[uid].id), c end function lib:GetQuestText(uid) local q = self.quests[uid] if not q then return end local selectionId = GetQuestLogSelection() SelectQuestLogEntry(q.id) local description, objectives = GetQuestLogQuestText(q.id) SelectQuestLogEntry(selectionId) return description, objectives end function lib:IsQuestMob(mobname) return self.quest_mobs[mobname] and true end local function mobIter(mobList, i) -- This iterator is lightly special-cased to allow mobList to either be a list or a string. if type(mobList) == 'table' then i = next(mobList, i) return i, mobList[i] else return i==nil and 1 or nil, mobList end end function lib:IterateQuestsForMob(mobname) if self.quest_mobs[mobname] then return mobIter, self.quest_mobs[mobname], nil end end function lib:IsQuestItem(itemname) local uid = self.quest_items[itemname] if uid then return uid, itemname, unpack(self.quest_objectives[uid][itemname]) end end -- Party: local function realname(name) if type(name) == 'number' then return UnitName("party"..name), "party"..name end if name:match("^party%d$") then return UnitName(name), name end return name end function lib:PartyMemberHasQuixote(name) name = realname(name) return self.party[name] end -- TODO: Can this be turned into tooltip-scanning in 2.4? function lib:PartyMemberHasQuest(name, uid) local name, unit = realname(name) if self.party_quests[name] then return self.party_quests[name][uid] elseif self.quests[uid] then --They don't have quixote, but we *do* have the quest, so IsUnitOnQuest can be fallen back on. local id = self.quests[uid].id if not unit then for i=1, GetNumPartyMembers() do local u = "party"..i if name == UnitName(u) then unit = u break end end end if unit then return IsUnitOnQuest(id, unit) end end end function lib:GetNumPartyMembersWithQuest(uid) local count = 0 for i=1, GetNumPartyMembers() do if self:PartyMemberHasQuest(i, uid) then count = count + 1 end end return count end local function partySort(a, b) -- pure alphabetical sorting return lib.UID_to_name[a] < lib.UID_to_name[b] end local function partyIter(t, k) k = next(t, k) if t[k] then return k, t[k] else del(t) end end function lib:IteratePartyMemberQuests(name) name = realname(name) if not self.party_quests[name] then return partyIter end local tmp = new() for uid in pairs(self.party_quests[name]) do table.insert(tmp, uid) end table.sort(tmp, partySort) return partyIter, tmp, nil end function lib:GetPartyQuestObjective(name, uid, objective) name = realname(name) if self.party_quests[name] and self.party_quests[name][uid] and self.party_quests[name][uid][objective] then return unpack(self.party_quests[name][uid][objective]) end end function lib:GetPartyQuestNumObjectives(name, uid) name = realname(name) local objectives = self.party_quests[name] and self.party_quests[name][uid] if objectives then local total, complete = 0, 0 for desc, status in pairs(objectives) do total = total + 1 if status[1] == status[2] then complete = complete + 1 end end return total, complete end end -- Utility: function lib:IsQuestWatchedByUid(uid) local quid = self.quests[uid] and self.quests[uid].id if qid then return IsQuestWatched(qid) end end function lib:AddQuestWatchByUid(uid, watchTime) local qid = self.quests[uid] and self.quests[uid].id if qid then AddQuestWatch(qid, watchTime) return qid end end function lib:RemoveQuestWatchByUid(uid, watchTime) local qid = self.quests[uid] and self.quests[uid].id if qid then RemoveQuestWatch(qid, watchTime) return qid end end function lib:ShareQuestByUid(uid) -- Share the quest with nearby party members. local qid = self.quests[uid] and self.quests[uid].id if qid then local wasSelected = GetQuestLogSelection() SelectQuestLogEntry(qid) if GetQuestLogPushable() and GetNumPartyMembers() > 0 then QuestLogPushQuest() end SelectQuestLogEntry(wasSelected) end end function lib:ShowQuestLog(uid, suppressClick) local id = self.quests[uid] and self.quests[uid].id if QuestLogFrame:IsVisible() then if GetQuestLogSelection() == id then return HideUIPanel(QuestLogFrame) end else ShowUIPanel(QuestLogFrame) end if not id then return end -- Scroll if necessary: local numEntries = GetNumQuestLogEntries() if (numEntries > QUESTS_DISPLAYED) then if (id <= numEntries - QUESTS_DISPLAYED) then FauxScrollFrame_SetOffset(QuestLogListScrollFrame, id - 1) QuestLogListScrollFrameScrollBar:SetValue((id - 1) * QUESTLOG_QUEST_HEIGHT) else FauxScrollFrame_SetOffset(QuestLogListScrollFrame, numEntries - QUESTS_DISPLAYED) QuestLogListScrollFrameScrollBar:SetValue((numEntries - QUESTS_DISPLAYED) * QUESTLOG_QUEST_HEIGHT) end end -- Set the selection, at last: SelectQuestLogEntry(id) QuestLog_SetSelection(id) -- Call the onclick, just to help other addons out. if not suppressClick then _G["QuestLogTitle"..(id - FauxScrollFrame_GetOffset(QuestLogListScrollFrame))]:Click() end end function lib:GetShortTagForQuest(uid) local q = self.quests[uid] if q.shorttag then return q.shorttag end if q and q.tag and shorttags[q.tag] then local tag = shorttags[q.tag] if q.tag == GROUP then tag = tag .. q.group end if q.daily and tag ~= shorttags[DAILY] then tag = tag .. shorttags[DAILY] end q.shorttag = tag return tag end return '' end function lib:GetTaggedQuestName(uid) -- It's such a common pattern local q = self.quests[uid] if q then return '['..q.level..self:GetShortTagForQuest(uid)..'] '..q.title end return '' end -- Get a numeric equivalent to a reaction level, from Hated=1 to Exalted=8. do local reactions = { [FACTION_STANDING_LABEL1] = 1, [FACTION_STANDING_LABEL1_FEMALE] = 1, [FACTION_STANDING_LABEL2] = 2, [FACTION_STANDING_LABEL2_FEMALE] = 2, [FACTION_STANDING_LABEL3] = 3, [FACTION_STANDING_LABEL3_FEMALE] = 3, [FACTION_STANDING_LABEL4] = 4, [FACTION_STANDING_LABEL4_FEMALE] = 4, [FACTION_STANDING_LABEL5] = 5, [FACTION_STANDING_LABEL5_FEMALE] = 5, [FACTION_STANDING_LABEL6] = 6, [FACTION_STANDING_LABEL6_FEMALE] = 6, [FACTION_STANDING_LABEL7] = 7, [FACTION_STANDING_LABEL7_FEMALE] = 7, [FACTION_STANDING_LABEL8] = 8, [FACTION_STANDING_LABEL8_FEMALE] = 8, } -------------------------------------------- -- Arguments: -- string - faction standing text -- -- Notes: -- Returns a numeric-equivalent for faction standings. -- -- Returns: -- * number - number from 1 to 8 or -1 if invalid -------------------------------------------- function lib:GetReactionLevel(leveltext) return leveltext and reactions[leveltext] or -1 end function lib:GetReactionName(level) for react, index in pairs(reactions) do if index == level then return react end end end end
return Command 'chucknorris' :setCategory 'Fun' :setDesc 'Returns a random Chuck Norris joke.' :run(function(msg, args, util) util.request { url = 'https://api.chucknorris.io/jokes/random'; }:next(function(res) res = res[1] local embed = util.Embed() :setTitle 'Funny Words From Magic Man' :setColor 'random' :setDescription(res.value) :setFooter(settings.footer) :setTimestamp() :finish(); msg.channel:send(embed) end) end);
local x = x or a == b x = true local y = x or a ~= b y = true local z = a == b or c == d z = true
function run() local windex = focused_window_index() if #arguments > 0 then local index = tonumber(arguments[1]) if index > webview_count(windex) then return false end focus_webview(windex, tonumber(arguments[1])) end return true end -- Display titles for buffers function complete_command() local titles = {} local query = table.concat(arguments," ") local windex = focused_window_index() local total = webview_count(windex) for i = 0, total - 1 do local title = "" .. i .. " : " .. webview_title(windex, i):gsub(","," ") if string.sub(title, 1, #query) == query then titles[#titles + 1] = title end end return table.concat(titles,",") end
local battle_config = require "config/battle"; local playerModule = require "module.playerModule" local BuffSystem = require "battlefield2.system.Buff" local Role = require "battlefield2.system.Role" local EventManager = require "utils.EventManager" local eventManager = EventManager.getInstance() local targetSelectorManager = root.view.battle.TargetCanvas.targetSelectorPanel[SGK.Battle.BattlefieldTargetSelectorManager]; local roles = {}; local player_side = 1; local Thread = require "utils.Thread" local preload = nil local enemySlot = { [1] = root.view.battle.enemyStage.slot21, [2] = root.view.battle.enemyStage.slot32, [3] = root.view.battle.enemyStage.slot22, [4] = root.view.battle.enemyStage.slot33, [5] = root.view.battle.enemyStage.slot23, [11] =root.view.battle.enemyStage.slot11, [21] =root.view.battle.enemyStage.slot21, [22] =root.view.battle.enemyStage.slot22, [23] =root.view.battle.enemyStage.slot23, [31] =root.view.battle.enemyStage.slot31, [32] =root.view.battle.enemyStage.slot32, [33] =root.view.battle.enemyStage.slot33, [34] =root.view.battle.enemyStage.slot34, } local enemyPrefab = { [0] = "prefabs/battlefield/enemy.prefab", [31] = "prefabs/battlefield/enemy2.prefab", [32] = "prefabs/battlefield/enemy2.prefab", [33] = "prefabs/battlefield/enemy2.prefab", [34] = "prefabs/battlefield/enemy2.prefab", [11] = "prefabs/battlefield/enemyBoss.prefab", } local pvp_enemy_offset = { [1] = {0,0,0}, [2] = {0,0,0}, [3] = {0,0,0}, [4] = {0,0,0}, [5] = {0,0,0}, } local function getRolePostionOffset(side, pos, x, y, z) if side ~= 1 then local value = pvp_enemy_offset[pos] or {0, 0, 0} return Vector3(value[1] + x,value[2] + y,value[3] + z) end return Vector3(x,y,z); end local role_master_list = { {master = "airMaster", index = 3, desc = "风系", colorindex = 0}, {master = "dirtMaster", index = 2, desc = "土系", colorindex = 1}, {master = "waterMaster", index = 0, desc = "水系", colorindex = 2}, {master = "fireMaster", index = 1, desc = "火系", colorindex = 3}, {master = "lightMaster", index = 4, desc = "光系", colorindex = 4}, {master = "darkMaster", index = 5, desc = "暗系", colorindex = 5}, } local function GetMasterIcon(role, other_info) table.sort(role_master_list, function (a, b) if role[a.master] ~= role[b.master] then return role[a.master] > role[b.master] end return a.master > b.master end) if other_info and role[role_master_list[1].master] == role[role_master_list[2].master] then return {desc = "全系", colorindex = 6} elseif other_info then return {desc = role_master_list[1].desc, colorindex = role_master_list[1].colorindex} end if role[role_master_list[1].master] == role[role_master_list[2].master] then return 6 else return role_master_list[1].index end end local function ActionTimeActive(uuid, show) local entity = game:GetEntity(uuid) if not entity or not entity.Timeout then return end if entity.Force.side == 1 then return end if not roles[uuid] then return end local ui = roles[uuid].ui if not ui.ActionTime then return end ui.ActionTime:SetActive(show) end local target_ring_menu = nil local target_ring_menu_start = nil local Focus_Effect_Map = {} local function setFocusTagView(uuid) local entity = game:GetEntity(uuid) if not entity then return end if Focus_Effect_Map[uuid] and Focus_Effect_Map[uuid].obj_loading then return end local type = entity.Property[8005] if not entity:Alive() or type == 0 then if Focus_Effect_Map[uuid] then UnityEngine.GameObject.Destroy(Focus_Effect_Map[uuid].obj); Focus_Effect_Map[uuid] = nil end return end if Focus_Effect_Map[uuid] and type == Focus_Effect_Map[uuid].type then return end local effect_list = { [1] = "UI/fx_jihuo_kongzhi", [2] = "UI/fx_jihuo_tingshou", [3] = "UI/fx_jihuo_jihuo", } if Focus_Effect_Map[uuid] then UnityEngine.GameObject.Destroy(Focus_Effect_Map[uuid].obj); Focus_Effect_Map[uuid] = nil end Focus_Effect_Map[uuid] = {}; Focus_Effect_Map[uuid].type = type; Focus_Effect_Map[uuid].obj_loading = true; UnitAddEffect(entity, effect_list[type], {hitpoint = "head", duration = -1}, function(o) Focus_Effect_Map[uuid].obj = o; Focus_Effect_Map[uuid].obj_loading = false; end); end local current_RingMenu_Role = nil local TargetRingMenu_loading = nil local function SetTargetRingMenuActive(active, uuid, pos) if not target_ring_menu and active then if TargetRingMenu_loading then return end TargetRingMenu_loading = true SGK.ResourcesManager.LoadAsync("prefabs/battlefield/BattlefieldTargetRingMenu.prefab", function(o) TargetRingMenu_loading = false; if o then target_ring_menu = SGK.UIReference.Instantiate(o); target_ring_menu.transform:SetParent(root.view.battle.PersistenceCanvas.transform, false); target_ring_menu:SetActive(false); end end) end if target_ring_menu then if active then if pos then targetSelectorManager:SetUIPosition(target_ring_menu.FillImage.transform, pos); end target_ring_menu.FillImage[CS.UIRingMenuFillImage]:StartFill() local role = game:GetEntity(uuid) target_ring_menu.Menu.Menu1:SetActive(role.side ~= 1) target_ring_menu.Menu.Menu2:SetActive(role.side ~= 1) target_ring_menu.Menu.Menu3:SetActive(role.side ~= 1) target_ring_menu.Menu[CS.UIRingMenu].onClick = function(n) SetTargetRingMenuActive(false); local role = game:GetEntity(uuid) if role == nil then return; end local t = { [0] = 1, 2, 3, 0}; if t[n] == 0 then return ShowRoleDetail(uuid); end local type = t[n] if root.args.romote_server then local team_info = module.TeamModule.GetTeamInfo() if team_info.leader then local pid = playerModule.GetSelfID() local leader_id = team_info.leader.pid if pid ~= leader_id then showErrorInfo(8) else SendPlayerCommand(role.uuid, 98002, role.Property[8005] ~= type and type or 0) end end else Role.SetFocusTag(root.server or game, role.uuid, role.Property[8005] ~= type and type or 0) end end end current_RingMenu_Role = uuid target_ring_menu:SetActive(active); end end local function onEnemyTouchBegan(uuid, pos) local role = game:GetEntity(uuid) if not role then return end target_ring_menu_start = CS.UnityEngine.Time.realtimeSinceStartup; SetTargetRingMenuActive(true, uuid, roles[uuid].script:GetPosition("hitpoint")) -- pos); end local function onEnemyTouchEnd(uuid, pos) local role = game:GetEntity(uuid) if not role then return end if CS.UnityEngine.Time.realtimeSinceStartup - target_ring_menu_start < 0.5 then SetTargetRingMenuActive(false); end if target_ring_menu then -- self.target_ring_menu.FillImage[CS.UIRingMenuFillImage]:TouchEnd() end -- ERROR_LOG("onEnemyTouchEnd", role.id, role.name) end local function onEnemyTouchMove(uuid, pos) -- local role = self.roles[uuid].role; -- ERROR_LOG("onEnemyTouchMove", role.id, role.name) end local function onEnemyTouchCancel(uuid) local role = game:GetEntity(uuid) if not role then return end -- ERROR_LOG("onEnemyTouchCancel", role.id, role.name) if CS.UnityEngine.Time.realtimeSinceStartup - target_ring_menu_start < 0.5 then SetTargetRingMenuActive(false); end if target_ring_menu then -- self.target_ring_menu.FillImage[CS.UIRingMenuFillImage]:TouchEnd() end end local preloading = true; local function createEnemy(entity, sync) local cfg = entity.Config; if not cfg then return; end local pos = entity.Position.pos; local x = entity.Position.x; local y = entity.Position.y; local z = entity.Position.z; local slot = enemySlot[pos] if not slot then print('unknown role slot', pos); return; end roles[entity.uuid] = {} -- ERROR_LOG("createEnemmy", entity.uuid, roles[entity.uuid]) local function CreatObject(entity) local o = SGK.ResourcesManager.Load(enemyPrefab[pos] or enemyPrefab[0]) if not o then return end; local enemy = SGK.UIReference.Instantiate(o, slot.transform) enemy.gameObject.name = cfg.id .. "_" .. pos; enemy.transform.localPosition = getRolePostionOffset(2, pos, x, y, z) enemy.transform.localScale = Vector3.one; local script = enemy[SGK.BattlefieldObject]; local __enter_played = roles[entity.uuid].__enter_played; roles[entity.uuid].org_position = script.gameObject.transform.localPosition; if entity.Round.invisible == 1 then if not __enter_played then script.gameObject.transform.localPosition = UnityEngine.Vector3(0, 20, 0); -- :SetActive(false); roles[entity.uuid].hide = true; end end if preloading then local asset = SGK.ResourcesManager.Load(string.format("roles/%s/%s_SkeletonData.asset", cfg.mode, cfg.mode)); script:ChangeMode(tostring(cfg.mode), asset); else script:ChangeMode(tostring(cfg.mode)); end local name = cfg.name --[[ if name == "陆水银" and pos == 1 then local player = playerModule.Get(entity.Force.pid) name = player and player.name or name end --]] script:SetName(name); script:UpdateProperty(entity.Property.hp, entity.Property.hpp, 100, 100, 0); script:ShowUI(true); local flip, enemy_scale = battle_config.GetModeFlip(cfg.mode, 2, pos); script.flip = flip; if enemy_scale then script:SetModeScale(Vector3(enemy_scale, enemy_scale, enemy_scale)); end local energyBar if pos == 11 and enemy.UIBoss then energyBar = enemy.UIBoss.EnergyBar[CS.BattleEnergyBar] enemy.UIBoss.transform:SetParent(root.view.battle.EnemyBossCanvas.EnemyBossUISlot.gameObject.transform, false); enemy.UIBoss[CS.FollowSpineBone].enabled = false; enemy.UIBoss.transform.localScale = Vector3.one; enemy.UIBoss.element[CS.UGUISpriteSelector].index = GetMasterIcon(entity.Property) local listener = CS.UGUIPointerEventListener.Get(enemy.UIBoss.BuffDetailClick.gameObject); local EnemyBuffList = root.view.battle.Canvas.EnemyBuffList if listener.isLongPress ~= nil then listener.isLongPress = true; end listener.onPointerDown = function() local buffs = BuffSystem.API.UnitBuffList(nil, entity); UpDateRoleBuffDesc(entity) EnemyBuffList[SGK.LuaBehaviour]:Call("ShowView", buffs) end listener.onPointerUp = function() EnemyBuffList[SGK.LuaBehaviour]:Call("CloseView") eventManager:dispatch("BATTLE_GUIDE_END_CLICK") end else energyBar = enemy.UIEnemy.EnergyBar[CS.BattleEnergyBar] enemy.UIEnemy.element[CS.UGUISpriteSelector].index = GetMasterIcon(entity.Property) local listener = CS.ModelTouchEventListener.Get(enemy.UIEnemy.BuffDetailClick.gameObject) local EnemyBuffList = root.view.battle.Canvas.EnemyBuffList listener.onTouchBegan = function() local buffs = BuffSystem.API.UnitBuffList(nil, entity); UpDateRoleBuffDesc(entity) EnemyBuffList[SGK.LuaBehaviour]:Call("ShowView", buffs) end listener.onTouchEnd = function() EnemyBuffList[SGK.LuaBehaviour]:Call("CloseView") eventManager:dispatch("BATTLE_GUIDE_END_CLICK") end listener.onTouchCancel = function() EnemyBuffList[SGK.LuaBehaviour]:Call("CloseView") eventManager:dispatch("BATTLE_GUIDE_END_CLICK") end end script.onTouchBegan = function(...) onEnemyTouchBegan(entity.uuid, ...) end script.onTouchEnd = function(...) onEnemyTouchEnd(entity.uuid, ...) end script.onTouchMove = function(...) onEnemyTouchMove(entity.uuid, ...) end script.onTouchCancel = function() onEnemyTouchCancel(entity.uuid) end roles[entity.uuid].script = script; roles[entity.uuid].energyBar = energyBar; roles[entity.uuid].side = 2; roles[entity.uuid].ui = enemy.UIEnemy or enemy.UIBoss local __enter_played = roles[entity.uuid].__enter_played; if __enter_played then script.gameObject.transform.localPosition = roles[entity.uuid].org_position roles[entity.uuid].hide = true; end end if not sync and not preloading then local thread thread = Thread.Create(function () while true do local func = thread:read_message() if func then func() end end end) roles[entity.uuid].thread = thread thread:send_message(function() CreatObject(entity) end) thread:Start() else CreatObject(entity) end end local partner_count = 0; local function createPartner(entity, sync_load_asset) game:LOG('createPartner', entity.uuid, entity.Config.refid, entity.Config.name, entity.Force.pid); if root.pid and entity.Force.pid ~= root.pid and not root.args.worldBoss then print('SKIP PARTNER', entity.Force.pid, entity.Config.name, 'speed', entity.Property.speed) return; end local cfg = entity.Config; if not cfg then return; end local pos = entity.Position.pos; local slot = root.view.battle.partnerStage.slotCard[pos] if not slot then print('unknown role slot', pos); return; end local script = slot.partner[SGK.BattlefieldObject]; if preloading then local asset = SGK.ResourcesManager.Load(string.format("roles/%s/%s_SkeletonData.asset", cfg.mode, cfg.mode)); script:ChangeMode(tostring(cfg.mode), asset); else script:ChangeMode(tostring(cfg.mode)); end script:SetName(cfg.name); script:UpdateProperty(entity.Property.hp, entity.Property.hpp, 100, 100, 0); script:ShowUI(true); local flip = battle_config.GetModeFlip(cfg.mode, 1, pos); script.flip = flip; slot.partner.UIPartner.element[CS.UGUISpriteSelector].index = GetMasterIcon(entity.Property) local energyBar = slot.partner.UIPartner.ResourceBar[CS.BattleEnergyBar]; -- print('createPartner', entity.Config.name, energyBar); slot.partner:SetActive(true); roles[entity.uuid] = {script = script, energyBar = energyBar, side = 1, ui = slot.partner.UIPartner} partner_count = partner_count + 1; if partner_count == 4 then for _, v in pairs(roles) do if v.side == 1 then v.script:ShowMask(true) end end elseif partner_count > 4 then script:ShowMask(true); else script:ShowMask(false) end end local function addEntity(entity) if not entity.Input then return end if not entity.Round then return end; if not entity.Force then return end; if preloading then return; end if roles[entity.uuid] then print('repeat addEntity', entity.uuid); return; end if entity.Force.side == player_side then createPartner(entity); else createEnemy(entity); end end local function removeEntity(uuid, entity) if roles[uuid] and entity.Force.side ~= player_side then if roles[uuid] and roles[uuid].script then roles[uuid].script.gameObject:SetActive(false); roles[uuid].script:ShowUI(false); -- TODO: remove ?? else roles[uuid] = nil; end end end function GetPlayerSide() return player_side; end function Preload() local list = game:FindAllEntityWithComponent("Force", "Input", "Config") for _, v in ipairs(list) do if root.args.worldBoss and v.Force.side == 1 or v.Force.pid == root.pid then player_side = v.Force.side; end end local _roles = game:FindAllEntityWithComponent("Force", "Input", "Config", "Health") for _, entity in ipairs(_roles) do if entity.Force.side == player_side then createPartner(entity); else createEnemy(entity); end end preloading = false end function Start() end local function UnitRelive(uuid) local entity = game:GetEntity(uuid); local info = roles[uuid] if not info or not entity then return end if info.script.icon then info.script.icon.image.gameObject:GetComponent(typeof(CS.ImageMaterial)).active = false; info.script.icon.hpBar.gameObject:SetActive(true); end local SkeletonAnimation = info.script.spineObject.gameObject:GetComponent(typeof(CS.Spine.Unity.SkeletonAnimation)) if SkeletonAnimation then SkeletonAnimation.timeScale = 1 end info.script:SetExposure(0); info.script:ShowWarning(0); info.script:SetQualityColor(UnityEngine.Color.white); if info.side == 1 then PlayAciton2(info.script, "idle") end if entity.Force.side ~= player_side then info.script:ChangeMode(tostring(entity.Config.mode)); info.script:Play("idle", "idle"); info.script:ShowUI(true); local Collider = info.script.spineObject:GetComponent(typeof(UnityEngine.BoxCollider)) if not string.find(tostring(Collider), "null:") then Collider.enabled = true end end end local function updateEntityProperty(entity, info) info.last_value = info.last_value or {} local hp, hpp, shield = entity.Property.hp, entity.Property.hpp, entity.Property.shield if info.dead then info.dead = false; info.script:SetExposure(0); info.script:ShowWarning(0); info.script:SetQualityColor(UnityEngine.Color.white); UnitRelive(entity.uuid) end if info.last_value.hp ~= hp or info.last_value.hpp ~= hpp or info.last_value.shield ~= shield then if info.script then info.script:UpdateProperty(entity.Property.hp, entity.Property.hpp, 100, 100, entity.Property.shield); end info.last_value.hp = hp info.last_value.hpp = hpp info.last_value.shield = shield end -- print('SET EP', entity.Config.name, entity.Config.id, entity.Property.ep, info.last_value.ep, info.energyBar); if info.energyBar then local ep, epp = entity.Property.ep, entity.Property.epp; if info.last_value.ep ~= ep or info.last_value.epp ~= epp then info.energyBar:SetValue(entity.Property.ep, entity.Force.side); info.last_value.ep = ep info.last_value.epp = epp end end end local function showDeadEntity(entity, info) if info.dead then return end if entity and current_RingMenu_Role and current_RingMenu_Role == entity.uuid and target_ring_menu.activeSelf then target_ring_menu:SetActive(false) end if entity then game:DispatchEvent("Unit_Dead", entity.uuid); end info.dead = true; info.script:SetExposure(-1); info.script:ShowWarning(1); info.script:SetQualityColor(UnityEngine.Color.red); info.script:UpdateProperty(0, 100, 100, 100, 0); local Collider = info.script.spineObject:GetComponent(typeof(UnityEngine.BoxCollider)) if not string.find(tostring(Collider), "null:") then Collider.enabled = false end if info.script.icon then info.script.icon.image.gameObject:GetComponent(typeof(CS.ImageMaterial)).active = true; info.script.icon.hpBar.gameObject:SetActive(false); end local SkeletonAnimation = info.script.spineObject.gameObject:GetComponent(typeof(CS.Spine.Unity.SkeletonAnimation)) pcall(SkeletonAnimation.AnimationState.SetAnimation, SkeletonAnimation.AnimationState, 0, "idle", false) SkeletonAnimation.timeScale = 0 if entity and entity.Force.side == player_side then return; end -- self:PlayRandomSound(role.id, 0, 6) LoadAsync("prefabs/effect/UI/fx_death.prefab", function(prefab) info.script:ChangeMode(""); info.script:ShowUI(false); if not prefab then return end; local transform = info.script.gameObject.transform; local death = UnityEngine.GameObject.Instantiate(prefab, transform.parent); death.transform.localPosition = transform.localPosition; death.transform.localScale = Vector3.one; death.transform.localRotation = Quaternion.identity; game:CallAt(game:GetTick(3), function() UnityEngine.GameObject.Destroy(death.gameObject); end); end) end local function upDateTimeoutView(uuid) local entity = game:GetEntity(uuid) if not entity or not entity.Timeout then return end if entity.Force.side == 1 then return end local ui = roles[uuid].ui if not ui.ActionTime then return end local timeout_time = 0 if entity.Timeout.timeout_tick and entity.Timeout.timeout_tick > game:GetTick() then timeout_time = game:GetTime(entity.Timeout.timeout_tick - game:GetTick()) - game:GetTime() end if timeout_time > 0 then ui.ActionTime.Text[UI.Text].text = "行动中 " .. string.format("%.1f", timeout_time) else ui.ActionTime.Text[UI.Text].text = "行动中 0" end end local interval = 0.2 function Update() interval = interval - UnityEngine.Time.deltaTime local show_focus_tag = interval < 0 for uuid, info in pairs(roles) do local entity = game:GetEntity(uuid); if entity and entity:Alive() then updateEntityProperty(entity, info); elseif not root.speedUp then showDeadEntity(entity, info); ActionTimeActive(uuid, false) end if show_focus_tag then setFocusTagView(uuid); end upDateTimeoutView(uuid); end if show_focus_tag then interval = 0.2 end -- if root.speedUp then return end end local function PlayAciton2(script, action) local SkeletonAnimation = script.spineObject.gameObject:GetComponent(typeof(CS.Spine.Unity.SkeletonAnimation)) if SkeletonAnimation then SkeletonAnimation.AnimationState:SetAnimation(0, action, false) local success = pcall(SkeletonAnimation.AnimationState.AddAnimation, SkeletonAnimation.AnimationState, 0, "idle_talk", true, 0) if not success then SkeletonAnimation.AnimationState:AddAnimation(0 , "idle", true, 0) end end end local function UnitPlay(uuid, action) -- local uuid, action = info.uuid, info.action; local role = roles[uuid] if role then if role.side == 1 then PlayAciton2(role.script, action) else if role.script then role.script:Play(action, "idle"); end end role.__enter_played = true; if role.hide then role.script.gameObject.transform.localPosition = role.org_position; role.script:ShowUI(true); role.hide = nil; role.org_position = nil; end end end local cameraController = root.view.battle.cameraController[SGK.Battle.BattleCameraController] local enemy_action_effect = nil local function cameraMove(uuid) local role = game:GetEntity(uuid) if not role then return end if role.side == 1 and role.pos >= 1 and role.pos <= 5 then cameraController:CameraMoveReset(root.view.battle.CameraSlot[role.pos].transform, 0.3); else cameraController:CameraMoveReset(root.view.battle.CameraSlot[3].transform, 0.3); -- [[ if role.side ~= 1 then if enemy_action_effect == nil then LoadAsync("prefabs/effect/UI/fx_jues_act.prefab", function(o) if not o then return; end; enemy_action_effect = SGK.UIReference.Instantiate(o) enemy_action_effect.transform.position = roles[uuid].script.gameObject.transform.position; enemy_action_effect:SetActive(true); end) elseif enemy_action_effect then enemy_action_effect.transform.position = roles[uuid].script.gameObject.transform.position; enemy_action_effect:SetActive(true); end end --]] end end -- local last_hurt_list = {} function EVENT.RAW_BATTLE_EVENT(_, event, ...) if event == "ENTITY_ADD" then local uuid, entity = ... addEntity(entity) elseif event == "ENTITY_REMOVED" then removeEntity(...) elseif event == "UNIT_PLAY_ACTION" then local uuid, action = ... if root.speedUp and action ~= "ruchang" then return end UnitPlay(uuid, action); elseif event == "WAVE_FINISHED" or event == "FIGHT_FINISHED" then if not root.speedUp then return end root.speedUp = 1 for uuid, info in pairs(roles) do local entity = game:GetEntity(uuid); if entity and entity:Alive() then updateEntityProperty(entity, info); local hurt = math.floor(entity.Property.hpp - entity.Property.hp) -- (last_hurt_list[uuid] or 0) -- last_hurt_list[uuid] = hurt if hurt > 0 and event == "FIGHT_FINISHED" then showNumber(entity.uuid, math.floor(entity.Property.hpp - entity.Property.hp), nil, 1) end else showDeadEntity(entity, info); end end elseif event == "UNIT_BEFORE_ACTION" then if root.speedUp then return end local uuid = ... if filterPartnerEvent(uuid) then return end ActionTimeActive(uuid, true) cameraMove(uuid) elseif event == "UNIT_AFTER_ACTION" then if root.speedUp then return end local uuid = ... if filterPartnerEvent(uuid) then return end ActionTimeActive(uuid, false) if enemy_action_effect then enemy_action_effect:SetActive(false); end elseif event == "ROUND_START" then cameraController:CameraMoveReset() cameraController:CameraLookReset() end end --[[ function API.UnitPlay(skill, role, action, ...) role = role or skill.entity local info = roles[role.uuid] if not info then return; end info.script:Play(action, "idle"); end --]] function API.UnitPlayLoopAction(skill, role, action, ...) role = role or skill.entity local info = roles[role.uuid] if not info then return; end info.script:Play(action, action); end function GetBattlefiledObject(uuid) return roles[uuid] and roles[uuid].script; end function GetAllBattlefiledObject() return roles end
local Clockwork = Clockwork; local COMMAND = Clockwork.command:New("PlyFreeze"); COMMAND.tip = "Freezes or unfreezes a player."; COMMAND.text = "<string Name>"; COMMAND.access = "o"; COMMAND.arguments = 1; -- Called when the command has been run. function COMMAND:OnRun(player, arguments) local target = Clockwork.player:FindByID(arguments[1]); if (target) then if (!target:IsFrozen()) then Clockwork.player:SetRagdollState(target, RAGDOLL_NONE); end; target:Freeze(!target:IsFrozen()); local text = "unfrozen"; local icon = "lock_break"; if (target:IsFrozen()) then text = "frozen"; icon = "lock"; end; if (target != player) then if (Clockwork.config:Get("global_echo"):Get()) then for k, v in pairs(_player.GetAll()) do if (v != player and v != target) then v:CPNotify(player:Name().." has "..text.." "..target:Name()..".", icon); end; end; end; player:CPNotify("You have "..text.." "..target:Name()..".", icon); target:CPNotify(player:Name().." has "..text.." you.", icon); else if (Clockwork.config:Get("global_echo"):Get()) then for k, v in pairs(_player.GetAll()) do if (v != player) then v:CPNotify(player:Name().." has "..text.." themself.", icon); end; end; end; player:CPNotify("You have "..text.." yourself.", icon); end; else player:CPNotify(arguments[1].." is not a valid player!", Clockwork.option:GetKey("invalid_target_icon")); end; end; COMMAND:Register();
local ModeSelectScene = Scene:extend() ModeSelectScene.title = "Game Start" current_mode = 1 current_ruleset = 1 MAX_MODES = 19 game_modes = { require 'tetris.modes.marathon_2020', require 'tetris.modes.survival_2020', require 'tetris.modes.strategy', require 'tetris.modes.interval_training', require 'tetris.modes.pacer_test', require 'tetris.modes.marathon_wcb', require 'tetris.modes.demon_mode', require 'tetris.modes.phantom_mania', require 'tetris.modes.phantom_mania2', require 'tetris.modes.phantom_mania_n', require 'tetris.modes.race_40', require 'tetris.modes.marathon_a1', require 'tetris.modes.marathon_a2', require 'tetris.modes.marathon_a3', require 'tetris.modes.marathon_ax', require 'tetris.modes.marathon_ax2', require 'tetris.modes.marathon_ax3', require 'tetris.modes.marathon_c89', require 'tetris.modes.survival_a1', require 'tetris.modes.survival_a2', require 'tetris.modes.survival_a3', require 'tetris.modes.survival_ax', require 'tetris.modes.survival_ax2', require 'tetris.modes.credits_a3', } rulesets = { require 'tetris.rulesets.cambridge', require 'tetris.rulesets.standard', require 'tetris.rulesets.standard_ti', require 'tetris.rulesets.arika', require 'tetris.rulesets.arika_ti', require 'tetris.rulesets.arika_ace', --require 'tetris.rulesets.bonkers', --require 'tetris.rulesets.shirase', --require 'tetris.rulesets.super302', } function ModeSelectScene:new() self.menu_state = { mode = current_mode, ruleset = current_ruleset, select = "mode", } end function ModeSelectScene:update() end function getCursorHeight(x) return 78 + 20 * x end function ModeSelectScene:drawList(name, items, cursor, x) local start, finish if table.getn(items) < MAX_MODES then start = 1 finish = table.getn(items) else if cursor < 10 then start = 1 finish = 19 elseif cursor > table.getn(items) - 9 then start = table.getn(items) - 18 finish = table.getn(items) else start = cursor - 9 finish = cursor + 9 end end if self.menu_state.select == name then love.graphics.setColor(1, 1, 1, 0.5) else love.graphics.setColor(1, 1, 1, 0.25) end love.graphics.rectangle("fill", x, getCursorHeight(cursor - start), 240, 22) love.graphics.setColor(1, 1, 1, 1) for idx = start, finish do local item = items[idx] love.graphics.printf(item.name, x + 20, 80 + 20 * (idx - start), 200, "left") end end function ModeSelectScene:render() love.graphics.setFont(font_3x5_2) love.graphics.draw( backgrounds[0], 0, 0, 0, 0.5, 0.5 ) love.graphics.draw(misc_graphics["select_mode"], 20, 30) self:drawList("mode", game_modes, self.menu_state.mode, 20) self:drawList("ruleset", rulesets, self.menu_state.ruleset, 320) end function ModeSelectScene:onKeyPress(e) if e.scancode == "return" and e.isRepeat == false then current_mode = self.menu_state.mode current_ruleset = self.menu_state.ruleset config.current_mode = current_mode config.current_ruleset = current_ruleset saveConfig() scene = GameScene(game_modes[self.menu_state.mode], rulesets[self.menu_state.ruleset]) elseif (e.scancode == config.input["up"] or e.scancode == "up") and e.isRepeat == false then self:changeOption(-1) elseif (e.scancode == config.input["down"] or e.scancode == "down") and e.isRepeat == false then self:changeOption(1) elseif (e.scancode == config.input["left"] or e.scancode == "left") or (e.scancode == config.input["right"] or e.scancode == "right") then self:switchSelect() end end function ModeSelectScene:changeOption(rel) if self.menu_state.select == "mode" then self:changeMode(rel) elseif self.menu_state.select == "ruleset" then self:changeRuleset(rel) end end function ModeSelectScene:switchSelect(rel) if self.menu_state.select == "mode" then self.menu_state.select = "ruleset" elseif self.menu_state.select == "ruleset" then self.menu_state.select = "mode" end end function ModeSelectScene:changeMode(rel) local len = table.getn(game_modes) self.menu_state.mode = (self.menu_state.mode + len + rel - 1) % len + 1 end function ModeSelectScene:changeRuleset(rel) local len = table.getn(rulesets) self.menu_state.ruleset = (self.menu_state.ruleset + len + rel - 1) % len + 1 end return ModeSelectScene
local benches = { } function startBenchMark() local benchID = #benches + 1 benches[ benchID ] = getTickCount() return benchID end function endBenchMark( benchID ) if (benches[ benchID] ) then return getTickCount() - benches[ benchID] end return -1 end function split(str, pat) local t = {} -- NOTE: use {n = 0} in Lua-5.0 local fpat = "(.-)" .. pat local last_end = 1 local s, e, cap = str:find(fpat, 1) while s do if s ~= 1 or cap ~= "" then table.insert(t,cap) end last_end = e+1 s, e, cap = str:find(fpat, last_end) end if last_end <= #str then cap = str:sub(last_end) table.insert(t, cap) end return t end
module(..., package.seeall) --wali = require "WALI/WALI" mach_lib = require "WALI/mach_lib" mach_data = require "WALI/mach_data" mach_config = require "WALI/mach_config" --ti_lib = require "WALI/TI_lib" __mach_features_enabled__ = {} __mach_enabled_mods_msg_box_displayed__ = false local scripting = require "EpisodicScripting" --local utils = require("utilities") --local core = require("CoreUtils") --local out = require("out") local prevContext = nil local prevCallTime = nil local selectedCharacterContext = nil local env = "" local configError = "" local configFile = "" local region_names_list = {} local settlement_names_list = {} local artillery_to_gun_type_list = {} --local besiegedSettlements_list = {} -- Initialise MACH function initialize_mach() -- mach_lib.set_debug(true) mach_lib.create_mach_lua_log() mach_lib.update_mach_lua_log("Initializing Machiavelli's Mods.") mach_data.__mach_saved_games_list__ = mach_lib.get_mach_saved_games_list() -- mach_lib.load_mach_config_file() --mach_lib.__mach_log_func_name__("MACH.initialise_mach") -- local alphaPointer = wali.GetAlphaPointer('0x017F1C80', optionalHeader) -- mach_lib.update_mach_lua_log("campaign_unit_multiplier: "..tostring(wali.GetCampaignUnitMultiplier(nil))) -- region_names_list = mach_lib.build_region_names_list() -- settlement_names_list = mach_lib.build_settlement_names_list() -- artillery_to_gun_type_list = mach_lib.build_artillery_to_gun_type_list() mach_lib.update_mach_lua_log("Finished Initializing Machiavelli's Mods.") end --[[ Description: Loads the WALI config file Arguments: n/a Returns: True for success, else sting containing error details --]] --local function load_mach_config_file() -- mach_lib.update_mach_lua_log("Getting values from MACH config file.") -- local config_file = loadfile("data/WALI/mach_config.lua") -- if type(config_file) == "nil" then -- mach_lib.update_mach_lua_log(config_file.." failed to load, does not exist") -- return false -- end -- setfenv(config_file, getfenv()) -- config_file() -- mach_lib.update_mach_lua_log("Loaded config successfully.") -- return true --end function show_mach_enabled_mods_text_in_advice_box() mach_lib.update_mach_lua_log("Showing MACH enabled mods advice text in advice box.") local mach_features_str = "Machiavelli's Enabled Mods:\n\n" for feat_count = 1, #__mach_features_enabled__ do mach_lib.update_mach_lua_log(string.format('Showing enabled mod in advice box: "%s"', __mach_features_enabled__[feat_count])) mach_features_str = mach_features_str..'* '..tostring(__mach_features_enabled__[feat_count])..'\n\n' end effect.advice(mach_features_str) effect.suspend_contextual_advice(false) __mach_enabled_mods_msg_box_displayed__ = true mach_lib.update_mach_lua_log("Finished showing MACH enabled mods advice text in advice box.") end scripting.AddEventCallBack("CampaignArmiesMerge", mach_lib.on_campaign_armies_merge) scripting.AddEventCallBack("CharacterCreated", mach_lib.on_character_created) scripting.AddEventCallBack("CharacterSelected", mach_lib.on_character_selected) scripting.AddEventCallBack("ComponentLClickUp", mach_lib.on_component_left_click_up) scripting.AddEventCallBack("FactionTurnEnd", mach_lib.on_faction_turn_end) scripting.AddEventCallBack("FactionTurnStart", mach_lib.on_faction_turn_start) scripting.AddEventCallBack("LoadingGame", mach_lib.on_loading_game) scripting.AddEventCallBack("PanelClosedCampaign", mach_lib.on_panel_closed_campaign) scripting.AddEventCallBack("PanelOpenedCampaign", mach_lib.on_panel_opened_campaign) scripting.AddEventCallBack("RegionRebels", mach_lib.on_region_rebels) scripting.AddEventCallBack("SavingGame", mach_lib.on_saving_game) scripting.AddEventCallBack("TimeTrigger", mach_lib.on_time_trigger) scripting.AddEventCallBack("UICreated", mach_lib.on_ui_created)
-- Load and set namespace local _, core = ... -- Handler for console slash commands function core:Console(arg) -- Print help if arg == "help" then s = [[ Console commands: /duty - Open GUI (Key Bindings > Other > Duty) /duty options - Show interface options /duty defaults - Reset Duty to default settings]] core:Print(s) -- Open settings elseif arg == "options" then InterfaceOptionsFrame_OpenToCategory("Duty") InterfaceOptionsFrame_OpenToCategory("Duty") -- need this twice for some reason -- Open GUI elseif arg == "" then core.Duty:Toggle() -- Toggle debug elseif arg == "debug" then core:ToggleDebug() -- Reset and restore entire AddOn to default values elseif arg == "defaults" then core:RestoreDefaults() -- Print error else core:Print("Unknown command. Type '/duty help' for options.") end end -- Init is the main entry point function core:Init(event, name) if (name ~= "Duty") then return end core:Debug("Core: Initializing") -- Set or load options core:LoadDB() core:Debug("Init: Create configuration panel.") core.Config:Create() core:Debug("Init: Create Duty module") core.Duty:Create() core.Duty:SetOpacity() core.DutySlave:Create() core.DutySlave:SetOpacity() -- Init comms core:Debug("Init: Create Comms module") core.Comms:Init(function(player, text) core:Debug("comms init callback: " .. player .. ": " .. text) local tag, assignment, targets = strsplit(":", text, 3) if tag ~= "<DUTY>" then return end core.DutySlave:Set(assignment, targets) end) -- Functions for key binds _G["KeyBinding_ToggleDuty"] = function() core.Duty:Toggle() end -- Register slash command SLASH_DUTY1 = "/duty" SlashCmdList["DUTY"] = function(arg) core:Console(arg) end -- Register key bindings BINDING_HEADER_DUTY = "Duty" BINDING_NAME_DUTY_GUI = "Toggle GUI" -- Announce loaded core:Print("Loaded. Type /duty to open.") end -- Init on loaded local events = CreateFrame("Frame") events:RegisterEvent("ADDON_LOADED") events:SetScript("OnEvent", core.Init)
TestBot = Bot.New("Test Bot",{"TestBot","TestBot2","TestBot3"}) --the first argument is what name to use when displaying informationg through the console, the second argument is a table of nicks to use for connections TestBot:Connect("IRC.CHANGETHISSERVER.NET", 6667, {{channel = "#somechannel"}, {channel = "#somepasswordedchannel", password = "somepassword"}}) -- note there is another optional argument at the end, which is the command to send to the server to authenticate (such as "nickerv identify somepassword") TestBot:LoadExtension(Stats) TestBot:LoadExtension(Control) TestBot:AddCTCP("VERSION", function(Func,Args) Args.Connection:CTCP(Args.Nick, "VERSION Some sort of version reply") end)
return {'sedan','sedatie','sedatief','sedativum','sedentair','seder','sedert','sedertdien','sediment','sedimentair','sedimentatie','sedimentgesteente','seductie','sedekah','sedenteren','sederen','sedimentaanvoer','sedimenttransport','seda','sedney','sedee','sedoc','sedativa','sedentaire','sedimentaire','sedimenten','sedimentgesteenten','sedans','sedatieve','sedimentgesteentes','sedekahs','sedenteerde','seders','sedimentaties','sedas'}
object_mobile_outbreak_undead_scientist_m_hum_03 = object_mobile_shared_outbreak_undead_scientist_m_hum_03:new { } ObjectTemplates:addTemplate(object_mobile_outbreak_undead_scientist_m_hum_03, "object/mobile/outbreak_undead_scientist_m_hum_03.iff")
faction_agent_permitted_subtypes_tables = { SCHEMA = {"agent", "faction", "subtype"}, KEY = {"faction", "LIST"}, DATA = { {"colonel", "wh2_dlc09_rogue_black_creek_raiders", "wh2_main_def_dreadlord"}, {"general", "wh2_dlc09_rogue_black_creek_raiders", "wh2_dlc14_def_high_beastmaster"}, {"general", "wh2_dlc09_rogue_black_creek_raiders", "wh2_main_def_dreadlord"}, {"colonel", "wh2_dlc09_rogue_dwellers_of_zardok", "dlc03_bst_beastlord"}, {"general", "wh2_dlc09_rogue_dwellers_of_zardok", "dlc03_bst_beastlord"}, {"colonel", "wh2_dlc09_rogue_eyes_of_the_jungle", "dlc05_wef_glade_lord"}, {"general", "wh2_dlc09_rogue_eyes_of_the_jungle", "dlc05_wef_glade_lord"}, {"colonel", "wh2_dlc09_rogue_pilgrims_of_myrmidia", "brt_lord"}, {"general", "wh2_dlc09_rogue_pilgrims_of_myrmidia", "brt_lord"}, {"champion", "wh2_dlc09_skv_clan_rictus_separatists", "default"}, {"colonel", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_warlord"}, {"dignitary", "wh2_dlc09_skv_clan_rictus_separatists", "default"}, {"engineer", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_warlock_engineer"}, {"engineer", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_warlock_engineer_ritual"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_dlc09_skv_tretch_craventail"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_dlc12_skv_warlock_master"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_dlc14_skv_master_assassin"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_grey_seer_plague"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_grey_seer_ruin"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_queek_headtaker"}, {"general", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_warlord"}, {"minister", "wh2_dlc09_skv_clan_rictus_separatists", "default"}, {"runesmith", "wh2_dlc09_skv_clan_rictus_separatists", "default"}, {"spy", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_assassin"}, {"wizard", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_dlc14_skv_eshin_sorcerer"}, {"wizard", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_plague_priest"}, {"wizard", "wh2_dlc09_skv_clan_rictus_separatists", "wh2_main_skv_plague_priest_ritual"}, {"champion", "wh2_dlc09_skv_clan_rictus", "default"}, {"colonel", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_warlord"}, {"dignitary", "wh2_dlc09_skv_clan_rictus", "default"}, {"engineer", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_warlock_engineer"}, {"engineer", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_warlock_engineer_ritual"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_dlc09_skv_tretch_craventail"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_dlc12_skv_warlock_master"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_dlc14_skv_master_assassin"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_grey_seer_plague"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_grey_seer_ruin"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_queek_headtaker"}, {"general", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_warlord"}, {"minister", "wh2_dlc09_skv_clan_rictus", "default"}, {"runesmith", "wh2_dlc09_skv_clan_rictus", "default"}, {"spy", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_assassin"}, {"wizard", "wh2_dlc09_skv_clan_rictus", "wh2_dlc14_skv_eshin_sorcerer"}, {"wizard", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_plague_priest"}, {"wizard", "wh2_dlc09_skv_clan_rictus", "wh2_main_skv_plague_priest_ritual"}, {"champion", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_tomb_prince"}, {"colonel", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_tomb_king"}, {"dignitary", "wh2_dlc09_tmb_dune_kingdoms", "default"}, {"engineer", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_necrotect"}, {"engineer", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_necrotect_ritual"}, {"general", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_tomb_king"}, {"minister", "wh2_dlc09_tmb_dune_kingdoms", "default"}, {"runesmith", "wh2_dlc09_tmb_dune_kingdoms", "default"}, {"spy", "wh2_dlc09_tmb_dune_kingdoms", "default"}, {"wizard", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_liche_priest_death"}, {"wizard", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_liche_priest_light"}, {"wizard", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_liche_priest_nehekhara"}, {"wizard", "wh2_dlc09_tmb_dune_kingdoms", "wh2_dlc09_tmb_liche_priest_shadow"}, {"champion", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_prince"}, {"colonel", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king"}, {"dignitary", "wh2_dlc09_tmb_exiles_of_nehek", "default"}, {"engineer", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_necrotect"}, {"engineer", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_necrotect_ritual"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_arkhan"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_khalida"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_khatep"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_settra"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king_alkhazzar_ii"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king_lahmizzash"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king_rakhash"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king_setep"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king_thutep"}, {"general", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_tomb_king_wakhaf"}, {"minister", "wh2_dlc09_tmb_exiles_of_nehek", "default"}, {"runesmith", "wh2_dlc09_tmb_exiles_of_nehek", "default"}, {"spy", "wh2_dlc09_tmb_exiles_of_nehek", "default"}, {"wizard", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_liche_priest_death"}, {"wizard", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_liche_priest_light"}, {"wizard", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_liche_priest_nehekhara"}, {"wizard", "wh2_dlc09_tmb_exiles_of_nehek", "wh2_dlc09_tmb_liche_priest_shadow"}, {"champion", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_tomb_prince"}, {"colonel", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_tomb_king"}, {"dignitary", "wh2_dlc09_tmb_followers_of_nagash", "default"}, {"engineer", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_necrotect"}, {"engineer", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_necrotect_ritual"}, {"general", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_arkhan"}, {"general", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_khalida"}, {"general", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_khatep"}, {"general", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_settra"}, {"general", "wh2_dlc09_tmb_followers_of_nagash", "wh2_dlc09_tmb_tomb_king"}, {"general", "wh2_dlc09_tmb_followers_of_nagash", 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"wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "default"}, {"engineer", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "default"}, {"general", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "dlc06_grn_night_goblin_warboss"}, {"general", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "grn_goblin_great_shaman"}, {"general", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "grn_orc_warboss"}, {"minister", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "default"}, {"runesmith", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "wh2_dlc15_grn_river_troll_hag"}, {"spy", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "grn_goblin_big_boss"}, {"wizard", "wh2_dlc12_grn_leaf_cutterz_tribe_waaagh", "grn_night_goblin_shaman"}, {"colonel", "wh2_dlc12_grn_leaf_cutterz_tribe", "grn_orc_warboss"}, {"dignitary", "wh2_dlc12_grn_leaf_cutterz_tribe", "default"}, {"engineer", "wh2_dlc12_grn_leaf_cutterz_tribe", "default"}, {"general", "wh2_dlc12_grn_leaf_cutterz_tribe", "dlc06_grn_night_goblin_warboss"}, {"general", "wh2_dlc12_grn_leaf_cutterz_tribe", "grn_goblin_great_shaman"}, {"general", "wh2_dlc12_grn_leaf_cutterz_tribe", "grn_orc_warboss"}, {"minister", "wh2_dlc12_grn_leaf_cutterz_tribe", "default"}, {"runesmith", "wh2_dlc12_grn_leaf_cutterz_tribe", "wh2_dlc15_grn_river_troll_hag"}, {"spy", "wh2_dlc12_grn_leaf_cutterz_tribe", "grn_goblin_big_boss"}, {"wizard", "wh2_dlc12_grn_leaf_cutterz_tribe", "grn_night_goblin_shaman"}, {"wizard", "wh2_dlc12_grn_leaf_cutterz_tribe", "grn_orc_shaman"}, {"champion", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_saurus_scar_veteran"}, {"colonel", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_saurus_old_blood"}, {"dignitary", "wh2_dlc12_lzd_cult_of_sotek", "default"}, {"engineer", "wh2_dlc12_lzd_cult_of_sotek", "default"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc12_lzd_red_crested_skink_chief"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc12_lzd_red_crested_skink_chief_legendary"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc12_lzd_tehenhauin"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_kroxigor_ancient"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_slann_mage_priest_fire"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_slann_mage_priest_fire_horde"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_slann_mage_priest_high"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_slann_mage_priest_high_horde"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_slann_mage_priest_life"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc13_lzd_slann_mage_priest_life_horde"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_lord_mazdamundi"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_saurus_old_blood"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_slann_mage_priest"}, {"general", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_slann_mage_priest_horde"}, {"minister", "wh2_dlc12_lzd_cult_of_sotek", "default"}, {"runesmith", "wh2_dlc12_lzd_cult_of_sotek", "default"}, {"spy", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_skink_chief"}, {"wizard", "wh2_dlc12_lzd_cult_of_sotek", "wh2_dlc12_lzd_lord_kroak"}, {"wizard", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_skink_priest_beasts"}, {"wizard", "wh2_dlc12_lzd_cult_of_sotek", "wh2_main_lzd_skink_priest_heavens"}, {"champion", "wh2_dlc12_skv_clan_fester", "default"}, {"colonel", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_warlord"}, {"dignitary", "wh2_dlc12_skv_clan_fester", "default"}, {"engineer", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_warlock_engineer"}, {"engineer", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_warlock_engineer_ritual"}, {"general", "wh2_dlc12_skv_clan_fester", "wh2_dlc12_skv_warlock_master"}, {"general", "wh2_dlc12_skv_clan_fester", "wh2_dlc14_skv_master_assassin"}, {"general", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_grey_seer_plague"}, {"general", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_grey_seer_ruin"}, {"general", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_warlord"}, {"minister", "wh2_dlc12_skv_clan_fester", "default"}, {"runesmith", "wh2_dlc12_skv_clan_fester", "default"}, {"spy", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_assassin"}, {"wizard", "wh2_dlc12_skv_clan_fester", "wh2_main_skv_plague_priest"}, {"champion", "wh2_dlc12_skv_clan_mange", "default"}, {"colonel", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_warlord"}, {"dignitary", "wh2_dlc12_skv_clan_mange", "default"}, {"engineer", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_warlock_engineer"}, {"engineer", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_warlock_engineer_ritual"}, {"general", "wh2_dlc12_skv_clan_mange", "wh2_dlc12_skv_warlock_master"}, {"general", "wh2_dlc12_skv_clan_mange", "wh2_dlc14_skv_master_assassin"}, {"general", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_grey_seer_plague"}, {"general", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_grey_seer_ruin"}, {"general", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_warlord"}, {"minister", "wh2_dlc12_skv_clan_mange", "default"}, {"runesmith", "wh2_dlc12_skv_clan_mange", "default"}, {"spy", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_assassin"}, {"wizard", "wh2_dlc12_skv_clan_mange", "wh2_main_skv_plague_priest"}, {"champion", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_gorebull"}, {"colonel", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_beastlord"}, {"dignitary", "wh2_dlc13_bst_beastmen_invasion", "default"}, {"engineer", "wh2_dlc13_bst_beastmen_invasion", "default"}, {"general", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_beastlord"}, {"general", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_khazrak"}, {"general", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_malagor"}, {"general", "wh2_dlc13_bst_beastmen_invasion", "dlc05_bst_morghur"}, {"minister", "wh2_dlc13_bst_beastmen_invasion", "default"}, {"runesmith", "wh2_dlc13_bst_beastmen_invasion", "default"}, {"spy", "wh2_dlc13_bst_beastmen_invasion", "default"}, {"wizard", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_bray_shaman_beasts"}, {"wizard", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_bray_shaman_death"}, {"wizard", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_bray_shaman_shadows"}, {"wizard", "wh2_dlc13_bst_beastmen_invasion", "dlc03_bst_bray_shaman_wild"}, {"champion", "wh2_dlc13_emp_golden_order", "emp_captain"}, {"colonel", "wh2_dlc13_emp_golden_order", "emp_lord"}, {"dignitary", "wh2_dlc13_emp_golden_order", "emp_warrior_priest"}, {"engineer", "wh2_dlc13_emp_golden_order", "default"}, {"general", "wh2_dlc13_emp_golden_order", "dlc04_emp_arch_lector"}, {"general", "wh2_dlc13_emp_golden_order", "emp_balthasar_gelt"}, {"general", "wh2_dlc13_emp_golden_order", "emp_lord"}, {"general", "wh2_dlc13_emp_golden_order", "wh2_dlc13_emp_cha_huntsmarshal_0"}, {"minister", "wh2_dlc13_emp_golden_order", "default"}, {"runesmith", "wh2_dlc13_emp_golden_order", "default"}, {"spy", "wh2_dlc13_emp_golden_order", "emp_witch_hunter"}, {"wizard", "wh2_dlc13_emp_golden_order", "dlc03_emp_amber_wizard"}, {"wizard", "wh2_dlc13_emp_golden_order", "dlc05_emp_grey_wizard"}, {"wizard", "wh2_dlc13_emp_golden_order", "dlc05_emp_jade_wizard"}, {"wizard", "wh2_dlc13_emp_golden_order", "emp_bright_wizard"}, {"wizard", "wh2_dlc13_emp_golden_order", "emp_celestial_wizard"}, {"wizard", "wh2_dlc13_emp_golden_order", "emp_light_wizard"}, {"wizard", "wh2_dlc13_emp_golden_order", "wh2_pro07_emp_amethyst_wizard"}, {"champion", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_captain"}, {"champion", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_dlc13_emp_hunter_rodrik_l_anguille"}, {"colonel", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_lord"}, {"dignitary", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_warrior_priest"}, {"engineer", "wh2_dlc13_emp_the_huntmarshals_expedition", "default"}, {"engineer", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_dlc13_emp_hunter_jorek_grimm"}, {"general", "wh2_dlc13_emp_the_huntmarshals_expedition", "dlc04_emp_arch_lector"}, {"general", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_balthasar_gelt"}, {"general", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_lord"}, {"general", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_dlc13_emp_cha_huntsmarshal_0"}, {"general", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_dlc13_emp_cha_markus_wulfhart_0"}, {"minister", "wh2_dlc13_emp_the_huntmarshals_expedition", "default"}, {"runesmith", "wh2_dlc13_emp_the_huntmarshals_expedition", "default"}, {"spy", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_witch_hunter"}, {"spy", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_dlc13_emp_hunter_doctor_hertwig_van_hal"}, {"spy", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_dlc13_emp_hunter_kalara_of_wydrioth"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "dlc03_emp_amber_wizard"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "dlc05_emp_grey_wizard"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "dlc05_emp_jade_wizard"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_bright_wizard"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_celestial_wizard"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "emp_light_wizard"}, {"wizard", "wh2_dlc13_emp_the_huntmarshals_expedition", "wh2_pro07_emp_amethyst_wizard"}, {"colonel", "wh2_dlc13_grn_greenskins_invasion", "grn_orc_warboss"}, {"dignitary", "wh2_dlc13_grn_greenskins_invasion", "default"}, {"engineer", "wh2_dlc13_grn_greenskins_invasion", "default"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "dlc06_grn_night_goblin_warboss"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "dlc06_grn_skarsnik"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "dlc06_grn_wurrzag_da_great_prophet"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "grn_azhag_the_slaughterer"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "grn_goblin_great_shaman"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "grn_grimgor_ironhide"}, {"general", "wh2_dlc13_grn_greenskins_invasion", "grn_orc_warboss"}, {"minister", "wh2_dlc13_grn_greenskins_invasion", "default"}, {"runesmith", "wh2_dlc13_grn_greenskins_invasion", "wh2_dlc15_grn_river_troll_hag"}, {"spy", "wh2_dlc13_grn_greenskins_invasion", "grn_goblin_big_boss"}, {"wizard", "wh2_dlc13_grn_greenskins_invasion", "grn_night_goblin_shaman"}, {"wizard", "wh2_dlc13_grn_greenskins_invasion", "grn_orc_shaman"}, {"champion", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_saurus_scar_veteran"}, {"colonel", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_saurus_old_blood"}, {"dignitary", "wh2_dlc13_lzd_avengers", "default"}, {"engineer", "wh2_dlc13_lzd_avengers", "default"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_dlc12_lzd_red_crested_skink_chief"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_dlc12_lzd_red_crested_skink_chief_legendary"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_dlc13_lzd_kroxigor_ancient"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_dlc13_lzd_slann_mage_priest_fire"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_dlc13_lzd_slann_mage_priest_high"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_dlc13_lzd_slann_mage_priest_life"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_kroq_gar"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_lord_mazdamundi"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_saurus_old_blood"}, {"general", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_slann_mage_priest"}, {"minister", "wh2_dlc13_lzd_avengers", "default"}, {"runesmith", "wh2_dlc13_lzd_avengers", "default"}, {"spy", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_skink_chief"}, {"wizard", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_skink_priest_beasts"}, {"wizard", "wh2_dlc13_lzd_avengers", "wh2_main_lzd_skink_priest_heavens"}, {"champion", "wh2_dlc13_lzd_defenders_of_the_great_plan", "wh2_main_lzd_saurus_scar_veteran"}, {"colonel", "wh2_dlc13_lzd_defenders_of_the_great_plan", "wh2_main_lzd_saurus_old_blood"}, {"dignitary", "wh2_dlc13_lzd_defenders_of_the_great_plan", "default"}, {"engineer", "wh2_dlc13_lzd_defenders_of_the_great_plan", "default"}, {"general", "wh2_dlc13_lzd_defenders_of_the_great_plan", "wh2_main_lzd_saurus_old_blood"}, {"minister", "wh2_dlc13_lzd_defenders_of_the_great_plan", "default"}, {"runesmith", "wh2_dlc13_lzd_defenders_of_the_great_plan", "default"}, {"spy", "wh2_dlc13_lzd_defenders_of_the_great_plan", "wh2_main_lzd_skink_chief"}, {"wizard", "wh2_dlc13_lzd_defenders_of_the_great_plan", "wh2_main_lzd_skink_priest_beasts"}, {"wizard", "wh2_dlc13_lzd_defenders_of_the_great_plan", "wh2_main_lzd_skink_priest_heavens"}, {"champion", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_main_lzd_saurus_scar_veteran"}, {"colonel", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_saurus_old_blood_horde"}, {"dignitary", "wh2_dlc13_lzd_spirits_of_the_jungle", "default"}, {"engineer", "wh2_dlc13_lzd_spirits_of_the_jungle", "default"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc12_lzd_red_crested_skink_chief_legendary"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_kroxigor_ancient_horde"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_nakai"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_red_crested_skink_chief_horde"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_saurus_old_blood_horde"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_slann_mage_priest_fire_horde"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_slann_mage_priest_high_horde"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc13_lzd_slann_mage_priest_life_horde"}, {"general", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_main_lzd_slann_mage_priest"}, {"minister", "wh2_dlc13_lzd_spirits_of_the_jungle", "default"}, {"runesmith", "wh2_dlc13_lzd_spirits_of_the_jungle", "default"}, {"spy", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_main_lzd_skink_chief"}, {"wizard", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_dlc12_lzd_lord_kroak"}, {"wizard", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_main_lzd_skink_priest_beasts"}, {"wizard", "wh2_dlc13_lzd_spirits_of_the_jungle", "wh2_main_lzd_skink_priest_heavens"}, {"champion", "wh2_dlc13_nor_norsca_invasion", "wh_dlc08_nor_skin_wolf_werekin"}, {"colonel", "wh2_dlc13_nor_norsca_invasion", "nor_marauder_chieftain"}, {"dignitary", "wh2_dlc13_nor_norsca_invasion", "wh_dlc08_nor_fimir_balefiend_fire"}, {"dignitary", "wh2_dlc13_nor_norsca_invasion", "wh_dlc08_nor_fimir_balefiend_shadow"}, {"engineer", "wh2_dlc13_nor_norsca_invasion", "default"}, {"general", "wh2_dlc13_nor_norsca_invasion", "nor_marauder_chieftain"}, {"general", "wh2_dlc13_nor_norsca_invasion", "wh_dlc08_nor_arzik"}, {"general", "wh2_dlc13_nor_norsca_invasion", "wh_dlc08_nor_wulfrik"}, {"minister", "wh2_dlc13_nor_norsca_invasion", "default"}, {"runesmith", "wh2_dlc13_nor_norsca_invasion", "default"}, {"spy", 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{"champion", "wh2_dlc15_grn_broken_axe_waaagh", "default"}, {"colonel", "wh2_dlc15_grn_broken_axe_waaagh", "grn_orc_warboss"}, {"dignitary", "wh2_dlc15_grn_broken_axe_waaagh", "default"}, {"engineer", "wh2_dlc15_grn_broken_axe_waaagh", "default"}, {"general", "wh2_dlc15_grn_broken_axe_waaagh", "dlc06_grn_night_goblin_warboss"}, {"general", "wh2_dlc15_grn_broken_axe_waaagh", "grn_goblin_great_shaman"}, {"general", "wh2_dlc15_grn_broken_axe_waaagh", "grn_orc_warboss"}, {"minister", "wh2_dlc15_grn_broken_axe_waaagh", "default"}, {"runesmith", "wh2_dlc15_grn_broken_axe_waaagh", "wh2_dlc15_grn_river_troll_hag"}, {"spy", "wh2_dlc15_grn_broken_axe_waaagh", "grn_goblin_big_boss"}, {"wizard", "wh2_dlc15_grn_broken_axe_waaagh", "grn_night_goblin_shaman"}, {"wizard", "wh2_dlc15_grn_broken_axe_waaagh", "grn_orc_shaman"}, {"colonel", "wh2_dlc15_grn_broken_axe", "grn_orc_warboss"}, {"dignitary", "wh2_dlc15_grn_broken_axe", "default"}, {"engineer", "wh2_dlc15_grn_broken_axe", "default"}, {"general", 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"wh_main_nor_varg", "default"}, {"spy", "wh_main_nor_varg", "default"}, {"wizard", "wh_main_nor_varg", "wh_dlc08_nor_shaman_sorcerer_death"}, {"wizard", "wh_main_nor_varg", "wh_dlc08_nor_shaman_sorcerer_fire"}, {"wizard", "wh_main_nor_varg", "wh_dlc08_nor_shaman_sorcerer_metal"}, {"champion", "wh_main_teb_border_princes_rebels", "teb_captain"}, {"colonel", "wh_main_teb_border_princes_rebels", "teb_lord"}, {"dignitary", "wh_main_teb_border_princes_rebels", "emp_warrior_priest"}, {"engineer", "wh_main_teb_border_princes_rebels", "default"}, {"general", "wh_main_teb_border_princes_rebels", "teb_lord"}, {"minister", "wh_main_teb_border_princes_rebels", "default"}, {"runesmith", "wh_main_teb_border_princes_rebels", "default"}, {"spy", "wh_main_teb_border_princes_rebels", "emp_witch_hunter"}, {"wizard", "wh_main_teb_border_princes_rebels", "teb_bright_wizard"}, {"champion", "wh_main_teb_border_princes", "teb_captain"}, {"colonel", "wh_main_teb_border_princes", "teb_lord"}, {"dignitary", "wh_main_teb_border_princes", "emp_warrior_priest"}, {"engineer", "wh_main_teb_border_princes", "default"}, {"general", "wh_main_teb_border_princes", "teb_lord"}, {"minister", "wh_main_teb_border_princes", "default"}, {"runesmith", "wh_main_teb_border_princes", "default"}, {"spy", "wh_main_teb_border_princes", "emp_witch_hunter"}, {"wizard", "wh_main_teb_border_princes", "teb_bright_wizard"}, {"champion", "wh_main_teb_estalia_rebels", "teb_captain"}, {"colonel", "wh_main_teb_estalia_rebels", "teb_lord"}, {"dignitary", "wh_main_teb_estalia_rebels", "emp_warrior_priest"}, {"engineer", "wh_main_teb_estalia_rebels", "default"}, {"general", "wh_main_teb_estalia_rebels", "teb_lord"}, {"minister", "wh_main_teb_estalia_rebels", "default"}, {"runesmith", "wh_main_teb_estalia_rebels", "default"}, {"spy", "wh_main_teb_estalia_rebels", "emp_witch_hunter"}, {"wizard", "wh_main_teb_estalia_rebels", "teb_bright_wizard"}, {"champion", "wh_main_teb_estalia", "teb_captain"}, {"colonel", "wh_main_teb_estalia", "teb_lord"}, {"dignitary", "wh_main_teb_estalia", "emp_warrior_priest"}, {"engineer", "wh_main_teb_estalia", "default"}, {"general", "wh_main_teb_estalia", "teb_lord"}, {"minister", "wh_main_teb_estalia", "default"}, {"runesmith", "wh_main_teb_estalia", "default"}, {"spy", "wh_main_teb_estalia", "emp_witch_hunter"}, {"wizard", "wh_main_teb_estalia", "teb_bright_wizard"}, {"champion", "wh_main_teb_tilea_rebels", "teb_captain"}, {"colonel", "wh_main_teb_tilea_rebels", "teb_lord"}, {"dignitary", "wh_main_teb_tilea_rebels", "emp_warrior_priest"}, {"engineer", "wh_main_teb_tilea_rebels", "default"}, {"general", "wh_main_teb_tilea_rebels", "teb_lord"}, {"minister", "wh_main_teb_tilea_rebels", "default"}, {"runesmith", "wh_main_teb_tilea_rebels", "default"}, {"spy", "wh_main_teb_tilea_rebels", "emp_witch_hunter"}, {"wizard", "wh_main_teb_tilea_rebels", "teb_bright_wizard"}, {"champion", "wh_main_teb_tilea", "teb_captain"}, {"colonel", "wh_main_teb_tilea", "teb_lord"}, {"dignitary", "wh_main_teb_tilea", "emp_warrior_priest"}, {"engineer", "wh_main_teb_tilea", "default"}, {"general", "wh_main_teb_tilea", "teb_lord"}, {"minister", "wh_main_teb_tilea", "default"}, {"runesmith", "wh_main_teb_tilea", "default"}, {"spy", "wh_main_teb_tilea", "emp_witch_hunter"}, {"wizard", "wh_main_teb_tilea", "teb_bright_wizard"}, {"champion", "wh_main_vmp_mousillon", "vmp_wight_king"}, {"colonel", "wh_main_vmp_mousillon", "vmp_lord"}, {"dignitary", "wh_main_vmp_mousillon", "vmp_vampire"}, {"dignitary", "wh_main_vmp_mousillon", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_mousillon", "default"}, {"general", "wh_main_vmp_mousillon", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_mousillon", "vmp_lord"}, {"general", "wh_main_vmp_mousillon", "vmp_master_necromancer"}, {"general", "wh_main_vmp_mousillon", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_mousillon", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_mousillon", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_mousillon", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_mousillon", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"general", "wh_main_vmp_mousillon", "wh_dlc05_vmp_red_duke"}, {"minister", "wh_main_vmp_mousillon", "default"}, {"runesmith", "wh_main_vmp_mousillon", "default"}, {"spy", "wh_main_vmp_mousillon", "vmp_banshee"}, {"wizard", "wh_main_vmp_mousillon", "vmp_necromancer"}, {"champion", "wh_main_vmp_rival_sylvanian_vamps", "vmp_wight_king"}, {"colonel", "wh_main_vmp_rival_sylvanian_vamps", "vmp_lord"}, {"dignitary", "wh_main_vmp_rival_sylvanian_vamps", "vmp_vampire"}, {"dignitary", "wh_main_vmp_rival_sylvanian_vamps", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_rival_sylvanian_vamps", "default"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "vmp_lord"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "vmp_master_necromancer"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_rival_sylvanian_vamps", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_rival_sylvanian_vamps", "default"}, {"runesmith", "wh_main_vmp_rival_sylvanian_vamps", "default"}, {"spy", "wh_main_vmp_rival_sylvanian_vamps", "vmp_banshee"}, {"wizard", "wh_main_vmp_rival_sylvanian_vamps", "vmp_necromancer"}, {"champion", "wh_main_vmp_schwartzhafen", "vmp_wight_king"}, {"colonel", "wh_main_vmp_schwartzhafen", "vmp_lord"}, {"dignitary", "wh_main_vmp_schwartzhafen", "vmp_vampire"}, {"dignitary", "wh_main_vmp_schwartzhafen", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_schwartzhafen", "default"}, {"general", "wh_main_vmp_schwartzhafen", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_schwartzhafen", "dlc04_vmp_vlad_con_carstein"}, {"general", "wh_main_vmp_schwartzhafen", "pro02_vmp_isabella_von_carstein"}, {"general", "wh_main_vmp_schwartzhafen", "vmp_lord"}, {"general", "wh_main_vmp_schwartzhafen", "vmp_master_necromancer"}, {"general", "wh_main_vmp_schwartzhafen", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_schwartzhafen", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_schwartzhafen", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_schwartzhafen", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_schwartzhafen", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_schwartzhafen", "default"}, {"runesmith", "wh_main_vmp_schwartzhafen", "default"}, {"spy", "wh_main_vmp_schwartzhafen", "vmp_banshee"}, {"wizard", "wh_main_vmp_schwartzhafen", "vmp_necromancer"}, {"champion", "wh_main_vmp_vampire_counts_qb1", "vmp_wight_king"}, {"colonel", "wh_main_vmp_vampire_counts_qb1", "vmp_lord"}, {"dignitary", "wh_main_vmp_vampire_counts_qb1", "vmp_vampire"}, {"dignitary", "wh_main_vmp_vampire_counts_qb1", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_vampire_counts_qb1", "default"}, {"general", "wh_main_vmp_vampire_counts_qb1", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_vampire_counts_qb1", "vmp_lord"}, {"general", "wh_main_vmp_vampire_counts_qb1", "vmp_master_necromancer"}, {"general", "wh_main_vmp_vampire_counts_qb1", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_vampire_counts_qb1", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_vampire_counts_qb1", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_vampire_counts_qb1", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_vampire_counts_qb1", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"general", "wh_main_vmp_vampire_counts_qb1", "wh_dlc08_vmp_terrorgheist_boss"}, {"minister", "wh_main_vmp_vampire_counts_qb1", "default"}, {"runesmith", "wh_main_vmp_vampire_counts_qb1", "default"}, {"spy", "wh_main_vmp_vampire_counts_qb1", "vmp_banshee"}, {"wizard", "wh_main_vmp_vampire_counts_qb1", "vmp_necromancer"}, {"champion", "wh_main_vmp_vampire_counts_qb2", "vmp_wight_king"}, {"colonel", "wh_main_vmp_vampire_counts_qb2", "vmp_lord"}, {"dignitary", "wh_main_vmp_vampire_counts_qb2", "vmp_vampire"}, {"dignitary", "wh_main_vmp_vampire_counts_qb2", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_vampire_counts_qb2", "default"}, {"general", "wh_main_vmp_vampire_counts_qb2", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_vampire_counts_qb2", "vmp_lord"}, {"general", "wh_main_vmp_vampire_counts_qb2", "vmp_master_necromancer"}, {"general", "wh_main_vmp_vampire_counts_qb2", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_vampire_counts_qb2", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_vampire_counts_qb2", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_vampire_counts_qb2", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_vampire_counts_qb2", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_vampire_counts_qb2", "default"}, {"runesmith", "wh_main_vmp_vampire_counts_qb2", "default"}, {"spy", "wh_main_vmp_vampire_counts_qb2", "vmp_banshee"}, {"wizard", "wh_main_vmp_vampire_counts_qb2", "vmp_necromancer"}, {"champion", "wh_main_vmp_vampire_counts_qb3", "vmp_wight_king"}, {"colonel", "wh_main_vmp_vampire_counts_qb3", "vmp_lord"}, {"dignitary", "wh_main_vmp_vampire_counts_qb3", "vmp_vampire"}, {"dignitary", "wh_main_vmp_vampire_counts_qb3", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_vampire_counts_qb3", "default"}, {"general", "wh_main_vmp_vampire_counts_qb3", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_vampire_counts_qb3", "vmp_lord"}, {"general", "wh_main_vmp_vampire_counts_qb3", "vmp_master_necromancer"}, {"general", "wh_main_vmp_vampire_counts_qb3", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_vampire_counts_qb3", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_vampire_counts_qb3", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_vampire_counts_qb3", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_vampire_counts_qb3", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_vampire_counts_qb3", "default"}, {"runesmith", "wh_main_vmp_vampire_counts_qb3", "default"}, {"spy", "wh_main_vmp_vampire_counts_qb3", "vmp_banshee"}, {"wizard", "wh_main_vmp_vampire_counts_qb3", "vmp_necromancer"}, {"champion", "wh_main_vmp_vampire_counts", "vmp_wight_king"}, {"colonel", "wh_main_vmp_vampire_counts", "vmp_lord"}, {"dignitary", "wh_main_vmp_vampire_counts", "vmp_vampire"}, {"dignitary", "wh_main_vmp_vampire_counts", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_vampire_counts", "default"}, {"general", "wh_main_vmp_vampire_counts", "dlc04_vmp_helman_ghorst"}, {"general", "wh_main_vmp_vampire_counts", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_vampire_counts", "vmp_lord"}, {"general", "wh_main_vmp_vampire_counts", "vmp_mannfred_von_carstein"}, {"general", "wh_main_vmp_vampire_counts", "vmp_master_necromancer"}, {"general", "wh_main_vmp_vampire_counts", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_vampire_counts", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_vampire_counts", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_vampire_counts", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_vampire_counts", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_vampire_counts", "default"}, {"runesmith", "wh_main_vmp_vampire_counts", "default"}, {"spy", "wh_main_vmp_vampire_counts", "vmp_banshee"}, {"wizard", "wh_main_vmp_vampire_counts", "vmp_necromancer"}, {"champion", "wh_main_vmp_vampire_rebels", "vmp_wight_king"}, {"colonel", "wh_main_vmp_vampire_rebels", "vmp_lord"}, {"dignitary", "wh_main_vmp_vampire_rebels", "vmp_vampire"}, {"dignitary", "wh_main_vmp_vampire_rebels", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_vampire_rebels", "default"}, {"general", "wh_main_vmp_vampire_rebels", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_vampire_rebels", "vmp_lord"}, {"general", "wh_main_vmp_vampire_rebels", "vmp_master_necromancer"}, {"general", "wh_main_vmp_vampire_rebels", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_vampire_rebels", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_vampire_rebels", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_vampire_rebels", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_vampire_rebels", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_vampire_rebels", "default"}, {"runesmith", "wh_main_vmp_vampire_rebels", "default"}, {"spy", "wh_main_vmp_vampire_rebels", "vmp_banshee"}, {"wizard", "wh_main_vmp_vampire_rebels", "vmp_necromancer"}, {"champion", "wh_main_vmp_waldenhof", "vmp_wight_king"}, {"colonel", "wh_main_vmp_waldenhof", "vmp_lord"}, {"dignitary", "wh_main_vmp_waldenhof", "vmp_vampire"}, {"dignitary", "wh_main_vmp_waldenhof", "wh_dlc05_vmp_vampire_shadow"}, {"engineer", "wh_main_vmp_waldenhof", "default"}, {"general", "wh_main_vmp_waldenhof", "dlc04_vmp_strigoi_ghoul_king"}, {"general", "wh_main_vmp_waldenhof", "vmp_lord"}, {"general", "wh_main_vmp_waldenhof", "vmp_master_necromancer"}, {"general", "wh_main_vmp_waldenhof", "wh2_dlc11_vmp_bloodline_blood_dragon"}, {"general", "wh_main_vmp_waldenhof", "wh2_dlc11_vmp_bloodline_lahmian"}, {"general", "wh_main_vmp_waldenhof", "wh2_dlc11_vmp_bloodline_necrarch"}, {"general", "wh_main_vmp_waldenhof", "wh2_dlc11_vmp_bloodline_strigoi"}, {"general", "wh_main_vmp_waldenhof", "wh2_dlc11_vmp_bloodline_von_carstein"}, {"minister", "wh_main_vmp_waldenhof", "default"}, {"runesmith", "wh_main_vmp_waldenhof", "default"}, {"spy", "wh_main_vmp_waldenhof", "vmp_banshee"}, {"wizard", "wh_main_vmp_waldenhof", "vmp_necromancer"} } }
object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_yot_beans = object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_shared_yot_beans:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fried_icecream_components_dantooine_yot_beans, "object/tangible/loot/creature/loot/collections/fried/icecream/components/dantooine/yot_beans.iff")
---------------------------------------- -- Sassilization -- http://sassilization.com -- By Sassafrass ---------------------------------------- function LocalEmpire() local pl = LocalPlayer() if(IsValid(pl)) then return pl:GetEmpire() end return false end local assert = assert local require = require local pairs = pairs local setmetatable = setmetatable local print = print local PrintTable = PrintTable local Msg = Msg local table = table local tostring = tostring local usermessage = usermessage local net = net local IsValid = IsValid local tonumber = tonumber local Color = Color local Entity = Entity local LocalPlayer = LocalPlayer local hook = hook local gamemode = gamemode local LocalEmpire = LocalEmpire local Material = Material local GetRenderTarget = GetRenderTarget local CreateMaterial = CreateMaterial local render = render local cam = cam local surface = surface local ScrW = ScrW local ScrH = ScrH local print = print local ErrorNoHalt = ErrorNoHalt local _G = _G module( "empire" ) if( not _G.sh_empire ) then return end for k, v in pairs( _G.sh_empire ) do if not _M[k] then _M[k] = v end end _G.sh_empire = nil _G = nil function Create( id, nick, cid ) local empire = {} setmetatable( empire, mt ) print( "Creating Empire "..id.."\n" ) empire.NWVars = table.Copy( methods.NWVars ) empire:SetID( id ) empire:SetColorID( cid ) empire:SetName( nick ) empire.structures = {} empire.units = {} empire.selected = {} empire.selected.units = {} empire.selected.unitcount = 0 print( "Created "..tostring(empire).."\n" ) return empire end net.Receive( "empire.AssociatePlayer", function( len ) local pl = net.ReadEntity() local eid = net.ReadUInt(8) print(pl) print(eid) AssociatePlayer( pl, eid ) end ) function AssociatePlayer( pl, eid ) if( not IsValid( pl ) ) then return end for _, e in pairs( GetAll() ) do if (e:GetID() == eid) then pl:SetEmpire( e ) e:SetPlayer( pl ) print( "Associated Player ", pl:Nick(), "\n" ) return end end end net.Receive( "empire.Create", function( len ) local pl = net.ReadEntity() local id = net.ReadUInt(8) local cid = net.ReadUInt(8) local nick = net.ReadString() assert( pl ) print( pl, eid, "\n" ) print( "Loading Empire "..id.."\n" ) local E = EMPIRES[id] or Create( id, nick, cid ) EMPIRES[id] = E AssociatePlayer( pl, id ) print( pl, "\t", LocalPlayer(), "\n" ) if( pl == LocalPlayer() ) then print(pl) gamemode.Call( "OnEmpireCreated", pl, E ) end end ) -- local MatsToGen = {} -- local Materials = {} -- local ColoredTextures = {} -- local MatRoofRT = Material("models/mrgiggles/sassilization/roof") -- local RTTexture = GetRenderTarget("SassRoofColor", 256, 256) -- function UpdateColoredTexture( CID, path ) -- if( Materials[ path ] and ColoredTextures[ path ] and ColoredTextures[ path ][ CID ] ) then -- --Materials[ path ]:SetTexture( "$basetexture", ColoredTextures[ path ][ CID ] ) -- local r, g, b, a = GetColorByID( CID ) -- Materials[ path ]:SetMaterialString( "$blendtintbybasealpha", r/255 .. " " .. g/255 .. " " .. b/255 ) -- else -- --table.insert( MatsToGen, { path, CID } ) -- local tex = CreateMaterial( "path"..CID, "VertexlitGeneric", { ['$basetexture'] = path .. "colors/" .. CID } ):GetMaterialTexture( "$basetexture" ) -- Materials[ path ] = Material( path ) -- ColoredTextures[ path ] = ColoredTextures[ path ] or {} -- ColoredTextures[ path ][ CID ] = tex -- end -- end -- hook.Add( "RenderScreenspaceEffects", "sass.SetupRoofRT", function() -- if(not RTTexture) then return end -- if(#MatsToGen == 0) then return end -- local OldRT = render.GetRenderTarget() -- render.SetRenderTarget( RTTexture ) -- render.SetViewPort( 0, 0, 256, 256 ) -- for _, info in pairs( MatsToGen ) do -- render.Clear( 0, 0, 0, 255 ) -- local path = info[ 1 ] -- local cid = info[ 2 ] -- print( "Setting up Texture ", path, "\n" ) -- Materials[ path ] = Material( path ) -- ColoredTextures[ path ] = ColoredTextures[ path ] or {} -- local refTex = surface.GetTextureID( path ) -- local tex = CreateMaterial( "path"..cid, "VertexlitGeneric", { ['$basetexture'] = path .. "colors/" .. cid } ):GetMaterialTexture( "$basetexture" ) -- cam.Start2D() -- local r, g, b, a = GetColorByID( cid ) -- print( r, " ", g, " ", b, "\n" ) -- surface.SetTexture( refTex ) -- surface.SetDrawColor( 255, 255, 255, 255 ) -- surface.DrawTexturedRect( 0, 0, 256, 256 ) -- surface.SetDrawColor( r, g, b, 100 ) -- surface.DrawRect( 0, 0, 256, 256 ) -- cam.End2D() -- render.CopyRenderTargetToTexture( tex ) -- ColoredTextures[ path ][ cid ] = tex -- print( tex, "\n" ) -- end -- MatsToGen = {} -- render.SetRenderTarget(OldRT) -- render.SetViewPort(0, 0, ScrW(), ScrH()) -- end )
slot0 = class("EquipUpgradeMediator", import("..base.ContextMediator")) slot0.EQUIPMENT_UPGRDE = "EquipUpgradeMediator:EQUIPMENT_UPGRDE" slot0.REPLACE_EQUIP = "EquipUpgradeMediator:REPLACE_EQUIP" slot0.ON_ITEM = "EquipUpgradeMediator:ON_ITEM" slot0.register = function (slot0) slot0.bagProxy = getProxy(BagProxy) slot0.viewComponent:setItems(slot1) slot0.viewComponent:updateRes(getProxy(PlayerProxy).getData(slot2)) slot0:bind(slot0.EQUIPMENT_UPGRDE, function (slot0) slot0:sendNotification(GAME.UPGRADE_EQUIPMENTS, { shipId = slot0.contextData.shipId, pos = slot0.contextData.pos, equipmentId = slot0.contextData.equipmentId }) end) slot0.bind(slot0, slot0.ON_ITEM, function (slot0, slot1) pg.MsgboxMgr.GetInstance():ShowMsgBox({ hideNo = true, content = "", yesText = "text_confirm", type = MSGBOX_TYPE_SINGLE_ITEM, drop = { type = DROP_TYPE_ITEM, id = slot1, cfg = pg.item_data_statistics[slot1] }, weight = LayerWeightConst.TOP_LAYER }) end) if slot0.contextData.shipId ~= nil then slot5 = getProxy(BayProxy).getShipById(slot4, slot3) slot0.contextData.shipVO = slot5 slot0.contextData.equipmentVO = slot5:getEquip(slot0.contextData.pos) elseif slot0.contextData.equipmentId ~= nil then slot0.contextData.equipmentVO = getProxy(EquipmentProxy):getEquipmentById(slot4) end end slot0.listNotificationInterests = function (slot0) return { GAME.UPGRADE_EQUIPMENTS_DONE, BagProxy.ITEM_UPDATED, PlayerProxy.UPDATED } end slot0.handleNotification = function (slot0, slot1) slot3 = slot1:getBody() if slot1:getName() == GAME.UPGRADE_EQUIPMENTS_DONE then slot0.contextData.shipVO = slot3.ship slot0.contextData.equipmentVO = slot3.newEquip slot0.viewComponent:updateAll() slot0.viewComponent:upgradeFinish(slot3.equip, slot3.newEquip) elseif slot2 == BagProxy.ITEM_UPDATED then slot0.viewComponent:setItems(slot0.bagProxy:getData()) elseif slot2 == PlayerProxy.UPDATED then slot0.viewComponent:updateRes(getProxy(PlayerProxy):getData()) end end return slot0
--吞式者的异化 local m=14000329 local cm=_G["c"..m] cm.named_with_Aotual=1 function cm.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(m,0)) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) c:RegisterEffect(e1) --search local e2=Effect.CreateEffect(c) e2:SetDescription(aux.Stringid(m,1)) e2:SetCategory(CATEGORY_SEARCH+CATEGORY_TOHAND+CATEGORY_RELEASE) e2:SetType(EFFECT_TYPE_ACTIVATE) e2:SetCode(EVENT_CHAINING) e2:SetCondition(cm.thcon) e2:SetTarget(cm.thtg) e2:SetOperation(cm.thop) c:RegisterEffect(e2) local e3=e2:Clone() e3:SetDescription(aux.Stringid(m,2)) e3:SetType(EFFECT_TYPE_QUICK_O) e3:SetRange(LOCATION_SZONE) c:RegisterEffect(e3) end function cm.AOTU(c) local m=_G["c"..c:GetCode()] return m and m.named_with_Aotual end function cm.rfilter(c) return c:IsReleasable() and c:IsType(TYPE_RITUAL) and c:IsType(TYPE_SPELL) end function cm.thcon(e,tp,eg,ep,ev,re,r,rp) return rp==tp and re:IsHasType(EFFECT_TYPE_ACTIVATE) and re:IsActiveType(TYPE_SPELL) and re:GetHandler():IsType(TYPE_RITUAL) end function cm.thfilter(c) return cm.AOTU(c) and c:IsType(TYPE_MONSTER) and c:IsAbleToHand() end function cm.thtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return eg:IsExists(cm.rfilter,1,nil) and Duel.IsExistingMatchingCard(cm.thfilter,tp,LOCATION_DECK,0,1,nil) end Duel.SetOperationInfo(0,CATEGORY_TOHAND,nil,1,tp,LOCATION_DECK) end function cm.thop(e,tp,eg,ep,ev,re,r,rp) if not e:GetHandler():IsRelateToEffect(e) then return end local g=eg:Filter(cm.rfilter,nil) if g:GetCount()>0 then local tc=g:GetFirst() if not tc:IsLocation(LOCATION_SZONE) then return end if Duel.Release(tc,REASON_EFFECT)~=0 then Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_ATOHAND) local g=Duel.SelectMatchingCard(tp,cm.thfilter,tp,LOCATION_DECK,0,1,1,nil) if g:GetCount()>0 then Duel.SendtoHand(g,nil,REASON_EFFECT) Duel.ConfirmCards(1-tp,g) end end end end
--[[ © 2018 Thriving Ventures AB do not share, re-distribute or modify without permission of its author (gustaf@thrivingventures.com). ]] local category = {} category.name = "Lists" category.material = "serverguard/menuicons/icon_banlist.png" category.permissions = {"Ban", "Unban", "Set Rank", "Edit Ranks", "Manage Watchlist"} function category:Create(categoryBase) categoryBase.base = categoryBase:Add("tiger.base") categoryBase.base:SetFooterEnabled(false) categoryBase.base:UseSmallPanels(true) categoryBase.base:Dock(FILL) end serverguard.menu.AddCategory(category)
local L = Apollo.GetPackage("Gemini:Locale-1.0").tPackage:NewLocale("Gear_Mount", "enUS", true) if not L then return end L["GP_FLAVOR"] = "Equip a 'Gear' profile if you use your mount." L["GP_O_SETTINGS"] = "Mount" L["GP_O_SETTING_1"] = "Don't use LAS from Mount Profile"
local tclass= {} local setmetatable=setmetatable local getmetatable=getmetatable local assert = assert local rawequal=rawequal local type=type local mt = {} local function get(func, t, k) if type(func)=="table" then return func[k] elseif type(func)=="function" then return func(t, k) else error("get(): Invalid __index type") end end local instancebannedfunctions={} function tclass:new(args) local o = {} setmetatable(o, setmetatable({__metatable=self,__index=setmetatable({}, {__index=function (t, k) local got=get(self, t, k) for _, v in pairs(instancebannedfunctions) do if got==v then return nil end end return got end})}, {__index=self})) if o.init then assert(type(o.init)=="function", "Class:init() must be a function (or nil)") o:init(args) end return o end function tclass:getSuperclass() return ((self==tclass) and tclass) or getmetatable(self) end function tclass:extend() local o = {} setmetatable(o, self) if o.init then assert(type(o.init)=="function", "Class:init() must be a function (or nil)") end o.__call=tclass.new o.__index=setmetatable({ getSuperclass=tclass.getSuperclass, is=tclass.is}, {__index=function (_, k) return o[k] end}) return o end local notallowed={} notallowed.__call=true notallowed.__metatable=true function tclass:include(mixin) for k, v in pairs(mixin) do if self[k] then if k=="init" then assert(type(v)=="function", "Mixin:init() must be a function (or nil)") assert(type(self.init)=="function", "Class:init() must be a function (or nil)") local o=self.init self.init = function(_o, args) _o=v(_o, args) _o=o(_o, args) return _o end elseif k=="__index" then assert(type(v)=="function" or type(v)=="table", "Mixin.__index must be a function or a table.") assert(type(self.__index)=="function" or type(self.__index)=="table", "Class.__index must be a function or a table.") local o = self.__index self.__index = function(t, z) if rawget(t, z)~=nil then return rawget(t, z) elseif v[z]~=nil then return v[z] else return get(o, t, z) end end else assert(not notallowed[k], k.." isn't allowed in a Mixin") if type(v)=="function" and type(self[k])=="function" then local o = self[k] self[k]=function(...) v(...) o(...) end else if not rawequal(self[k], v) then error("Conflicting Values from Class: ( " ..tostring(self[k]).." ) and Mixin ( " .. tostring(v) .. " )") end end end else self[k]=v end end end function tclass:is(class) local curclass=self local found=false repeat if curclass==class then found=true else curclass=curclass:getSuperclass() end until found==true or rawequal(tclass, curclass) return found or rawequal(tclass, class) end mt.__tostring=function() return "base class" end mt.__call=tclass.extend mt.__index=mt tclass.__index=tclass tclass.__call=tclass.new setmetatable(tclass, mt) table.insert(instancebannedfunctions, tclass.new) table.insert(instancebannedfunctions, tclass.extend) table.insert(instancebannedfunctions, tclass.include) return tclass
wait(0.2) local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.Head local torso = char.Torso local hum = char.Humanoid local cam = game.Workspace.CurrentCamera local root = char.HumanoidRootPart local deb = false local shot = 0 --ki = 0 local debris=game:service"Debris" local l = game:GetService("Lighting") local rs = game:GetService("RunService").RenderStepped ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1} math.randomseed(os.time()) for i,v in pairs(char:children()) do if v:IsA("Hat") then v:Destroy() end end for i,v in pairs (hed:GetChildren()) do if v:IsA("Sound") then v:Destroy() end end ---------------------------------------------------- Debounces = { CanAttack = true; NoIdl = false; Slashing = false; Slashed = false; RPunch = false; RPunched = false; LPunch = false; LPunched = false; } local Touche = {char.Name, } ---------------------------------------------------- hed.face.Texture = "rbxassetid://34668268" char["Body Colors"].HeadColor = BrickColor.new("Pastel brown") char["Body Colors"].TorsoColor = BrickColor.new("Pastel brown") char["Body Colors"].LeftArmColor = BrickColor.new("Pastel brown") char["Body Colors"].RightArmColor = BrickColor.new("Pastel brown") ---------------------------------------------------- ypcall(function() char.Shirt:Destroy() char.Pants:Destroy() shirt = Instance.new("Shirt", char) shirt.Name = "Shirt" pants = Instance.new("Pants", char) pants.Name = "Pants" char.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=236410507" char.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=236412261" end) ---------------------------------------------------- --[[local scr = Instance.new("ScreenGui", p.PlayerGui) scr.Name="Ki" scr.Archivable=true local fr1=Instance.new("Frame", scr) fr1.Active=false fr1.BackgroundColor3=Color3.fromRGB(0,0,0) fr1.BackgroundTransparency=0 fr1.BorderSizePixel=1 fr1.Name="fr1" fr1.Position=UDim2.new(1,-100,0.1,0) fr1.Selectable=false fr1.Size=UDim2.new(0,60,0,500) fr1.Style="Custom" fr1.Visible=true fr1.ZIndex=1 fr1.Draggable=false fr1.Archivable=true local fr2=Instance.new("Frame", scr) fr2.Active=false fr2.BackgroundColor3=Color3.fromRGB(170,0,255) fr2.BackgroundTransparency=0 fr2.BorderSizePixel=1 fr2.Name="fr2" fr2.Position=UDim2.new(1, -100,0.61, 0) fr2.Selectable=false fr2.Size=UDim2.new(0,60,0,-500) fr2.Style="Custom" fr2.Visible=true fr2.ZIndex=2 fr2.Draggable=false fr2.Archivable=true local tl=Instance.new("TextLabel", fr1) tl.BackgroundTransparency=1 tl.Name="tl" tl.Position=UDim2.new(0,0,0,-40) tl.Size=UDim2.new(0,60,0,30) tl.Visible=true tl.Draggable=false tl.Archivable=true tl.Font="SourceSansBold" tl.FontSize="Size28" tl.Text="Ki" tl.TextColor3=Color3.fromRGB(27,42,53) tl.TextStrokeTransparency=1 tl.TextTransparency=0 t2=Instance.new("TextLabel", fr1) t2.BackgroundTransparency=1 t2.Name="tl2" t2.Position=UDim2.new(0,0,0,500) t2.Size=UDim2.new(0,60,0,30) t2.Visible=true t2.Draggable=false t2.Archivable=true t2.Font="SourceSansBold" t2.FontSize="Size28" t2.Text="{0}" t2.TextColor3=Color3.fromRGB(27,42,53) t2.TextStrokeTransparency=1 t2.TextTransparency=0 local kiupdater = coroutine.wrap(function() while wait() do fr2.Size=UDim2.new(0,60,0,ki-ki*2*3) t2.Text=("{" .. ki .."}") if ki > 100 then ki = 100 end end end) kiupdater()--]] --------------------------------------------------- function lerp(a, b, t) -- Linear interpolation return a + (b - a)*t end function slerp(a, b, t) --Spherical interpolation dot = a:Dot(b) if dot > 0.99999 or dot < -0.99999 then return t <= 0.5 and a or b else r = math.acos(dot) return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r) end end function matrixInterpolate(a, b, t) local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components() local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components() local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back local t = v1:Dot(v2) if not (t < 0 or t == 0 or t > 0) then -- Failsafe return CFrame.new() end return CFrame.new( v0.x, v0.y, v0.z, v1.x, v1.y, v1.z, v2.x, v2.y, v2.z, v3.x, v3.y, v3.z) end ---------------------------------------------------- function genWeld(a,b) local w = Instance.new("Weld",a) w.Part0 = a w.Part1 = b return w end function weld(a, b) local weld = Instance.new("Weld") weld.Name = "W" weld.Part0 = a weld.Part1 = b weld.C0 = a.CFrame:inverse() * b.CFrame weld.Parent = a return weld; end ---------------------------------------------------- function Lerp(c1,c2,al) local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()} local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()} for i,v in pairs(com1) do com1[i] = v+(com2[i]-v)*al end return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1))) end ---------------------------------------------------- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z) local wld = Instance.new("Weld", wp1) wld.Part0 = wp0 wld.Part1 = wp1 wld.C0 = CFrame.new(wc0x, wc0y, wc0z) end ---------------------------------------------------- function weld5(part0, part1, c0, c1) weeld=Instance.new("Weld", part0) weeld.Part0=part0 weeld.Part1=part1 weeld.C0=c0 weeld.C1=c1 return weeld end ---------------------------------------------------- function HasntTouched(plrname) local ret = true for _, v in pairs(Touche) do if v == plrname then ret = false end end return ret end ---------------------------------------------------- newWeld(torso, larm, -1.5, 0.5, 0) larm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, rarm, 1.5, 0.5, 0) rarm.Weld.C1 = CFrame.new(0, 0.5, 0) newWeld(torso, hed, 0, 1.5, 0) newWeld(torso, lleg, -0.5, -1, 0) lleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(torso, rleg, 0.5, -1, 0) rleg.Weld.C1 = CFrame.new(0, 1, 0) newWeld(root, torso, 0, -1, 0) torso.Weld.C1 = CFrame.new(0, -1, 0) ---------------------------------------------------- z = Instance.new("Sound", char) z.SoundId = "rbxassetid://275282542"--303570180 z.Looped = true z.Pitch = 1 z.Volume = 1 wait(.1) z:Play() ---------------------------------------------------- local Transforming = true hum.WalkSpeed = 0 local fx = Instance.new("Part",torso) fx.Anchored = true fx.CanCollide = false fx.Locked = true fx.Transparency = 1 fx.Material = "Neon" fx.Size = Vector3.new(1,1,1) fx.TopSurface = "SmoothNoOutlines" fx.BottomSurface = "SmoothNoOutlines" fx.BrickColor = BrickColor.new("Really black") fxm = Instance.new("SpecialMesh",fx) fxm.MeshType = "Sphere" fxm.Scale = Vector3.new(1,1,1) for i = 1, 20 do rs:wait() fx.Transparency = fx.Transparency - (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5) rs:wait() end ---------------------------------------------------- local m = Instance.new("Model") m.Name = "Hair" p1 = Instance.new("Part", m) p1.BrickColor = BrickColor.new("Really black") p1.FormFactor = Enum.FormFactor.Symmetric p1.Size = Vector3.new(1, 1, 1) p1.CFrame = CFrame.new(-2.49043155, 8.24595642, -3.40113306, -5.48362732e-006, -0.978699088, 0.205299795, 3.27825546e-007, -0.205299854, -0.978699148, 1, -5.28991222e-006, 1.48639083e-006) p1.CanCollide = false p1.Locked = true p1.BottomSurface = Enum.SurfaceType.Smooth p1.TopSurface = Enum.SurfaceType.Smooth b1 = Instance.new("SpecialMesh", p1) b1.MeshId = "http://www.roblox.com/asset/?id=12212520" b1.TextureId = "" b1.MeshType = Enum.MeshType.FileMesh b1.Name = "Mesh" b1.VertexColor = Vector3.new(0, 0, 0) b1.Scale = Vector3.new(1, 1.60000002, 1.29999995) p2 = Instance.new("Part", m) p2.BrickColor = BrickColor.new("Pastel brown") p2.Transparency = 1 p2.Name = "Head" p2.FormFactor = Enum.FormFactor.Symmetric p2.Size = Vector3.new(2, 1, 1) p2.CFrame = CFrame.new(-1.70008016, 8.14794922, -3.40013027, 4.24603923e-006, 7.4505806e-008, -1, -1.50268988e-007, 1, 1.49011612e-008, 1.00000012, 6.79109462e-008, 4.23316806e-006) p2.CanCollide = false p2.Locked = true p2.TopSurface = Enum.SurfaceType.Smooth b2 = Instance.new("SpecialMesh", p2) b2.MeshType = Enum.MeshType.Head b2.Name = "Mesh" b2.Scale = Vector3.new(1.25, 1.25, 1.25) p3 = Instance.new("Part", m) p3.BrickColor = BrickColor.new("Really black") p3.FormFactor = Enum.FormFactor.Symmetric p3.Size = Vector3.new(2, 2, 2) p3.CFrame = CFrame.new(-1.70003617, 8.71796131, -3.4000442, 2.57710985e-006, 6.95607483e-008, -1.00000012, -1.20466638e-007, 1, 9.95640903e-009, 1.00000024, 3.81086345e-008, 2.56423846e-006) p3.CanCollide = false p3.Locked = true p3.BottomSurface = Enum.SurfaceType.Smooth p3.TopSurface = Enum.SurfaceType.Smooth b3 = Instance.new("SpecialMesh", p3) b3.MeshId = "http://www.roblox.com/asset/?id=16627529" b3.TextureId = "" b3.MeshType = Enum.MeshType.FileMesh b3.Name = "Mesh" b3.VertexColor = Vector3.new(0, 0, 0) b3.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) p4 = Instance.new("Part", m) p4.BrickColor = BrickColor.new("Really black") p4.FormFactor = Enum.FormFactor.Symmetric p4.Size = Vector3.new(1, 1, 1) p4.CFrame = CFrame.new(-1.77981007, 8.84795475, -3.40016508, 5.79576135e-006, 7.9450956e-008, -1.00000012, -1.80071311e-007, 1, 1.98458743e-008, 1.00000024, 9.77132402e-008, 5.78289018e-006) p4.CanCollide = false p4.Locked = true p4.BottomSurface = Enum.SurfaceType.Smooth p4.TopSurface = Enum.SurfaceType.Smooth b4 = Instance.new("SpecialMesh", p4) b4.MeshId = "http://www.roblox.com/asset/?id=19326912" b4.TextureId = "" b4.MeshType = Enum.MeshType.FileMesh b4.Name = "Mesh" b4.VertexColor = Vector3.new(0, 0, 0) p5 = Instance.new("Part", m) p5.BrickColor = BrickColor.new("Really black") p5.FormFactor = Enum.FormFactor.Symmetric p5.Size = Vector3.new(1, 1, 1) p5.CFrame = CFrame.new(-1.70003772, 8.46796131, -3.40004301, -3.43517968e-007, 2.98088111e-007, -1, -1.00421907e-007, 1, 2.38484063e-007, 1.00000012, 1.80640072e-008, -3.56389592e-007) p5.CanCollide = false p5.Locked = true p5.BottomSurface = Enum.SurfaceType.Smooth p5.TopSurface = Enum.SurfaceType.Smooth b5 = Instance.new("SpecialMesh", p5) b5.MeshId = "http://www.roblox.com/asset/?id=45916884" b5.TextureId = "" b5.MeshType = Enum.MeshType.FileMesh b5.Name = "Mesh" b5.VertexColor = Vector3.new(0, 0, 0) b5.Scale = Vector3.new(1, 0.899999976, 1) p6 = Instance.new("Part", m) p6.BrickColor = BrickColor.new("Really black") p6.FormFactor = Enum.FormFactor.Symmetric p6.Size = Vector3.new(1, 1, 1) p6.CFrame = CFrame.new(-1.89967656, 8.58795834, -3.44990659, -5.81936433e-007, 5.36502284e-007, -0.99999994, -1.3998249e-007, 1, 4.76898265e-007, 1, 5.76247672e-008, -5.94808171e-007) p6.CanCollide = false p6.Locked = true p6.BottomSurface = Enum.SurfaceType.Smooth p6.TopSurface = Enum.SurfaceType.Smooth b6 = Instance.new("SpecialMesh", p6) b6.MeshId = "http://www.roblox.com/asset/?id=62246019" b6.TextureId = "" b6.MeshType = Enum.MeshType.FileMesh b6.Name = "Mesh" b6.VertexColor = Vector3.new(0, 0, 0) p7 = Instance.new("Part", m) p7.BrickColor = BrickColor.new("Really black") p7.FormFactor = Enum.FormFactor.Symmetric p7.Size = Vector3.new(1, 1, 1) p7.CFrame = CFrame.new(-1.89918542, 8.31796837, -3.50097537, -4.62727087e-007, 5.36502228e-007, -0.999999881, -1.39982518e-007, 1, 4.76898208e-007, 0.99999994, 5.76247459e-008, -4.75598938e-007) p7.CanCollide = false p7.Locked = true p7.BottomSurface = Enum.SurfaceType.Smooth p7.TopSurface = Enum.SurfaceType.Smooth b7 = Instance.new("SpecialMesh", p7) b7.MeshId = "http://www.roblox.com/asset/?id=76056263" b7.TextureId = "" b7.MeshType = Enum.MeshType.FileMesh b7.Name = "Mesh" b7.VertexColor = Vector3.new(0, 0, 0) p8 = Instance.new("Part", m) p8.BrickColor = BrickColor.new("Really black") p8.FormFactor = Enum.FormFactor.Symmetric p8.Size = Vector3.new(1, 1, 1) p8.CFrame = CFrame.new(-2.62433338, 7.66397905, -3.4010179, -1.17798254e-006, -0.805111349, 0.593123376, -2.5008859e-007, -0.593123615, -0.805111527, 0.999999881, -9.58229293e-007, 4.4941558e-007) p8.CanCollide = false p8.Locked = true p8.BottomSurface = Enum.SurfaceType.Smooth p8.TopSurface = Enum.SurfaceType.Smooth b8 = Instance.new("SpecialMesh", p8) b8.MeshId = "http://www.roblox.com/asset/?id=12212520" b8.TextureId = "" b8.MeshType = Enum.MeshType.FileMesh b8.Name = "Mesh" b8.VertexColor = Vector3.new(0, 0, 0) b8.Scale = Vector3.new(1, 1.60000002, 1.29999995) p9 = Instance.new("Part", m) p9.BrickColor = BrickColor.new("Really black") p9.FormFactor = Enum.FormFactor.Symmetric p9.Size = Vector3.new(2, 1, 2) p9.CFrame = CFrame.new(-1.76505995, 8.56096649, -3.40065479, -9.73168881e-007, -0.0995008349, -0.995037436, -1.70322267e-007, 0.995037675, -0.0995009243, 1, 1.13823972e-007, -6.80968242e-007) p9.CanCollide = false p9.Locked = true p9.BottomSurface = Enum.SurfaceType.Smooth p9.TopSurface = Enum.SurfaceType.Smooth b9 = Instance.new("SpecialMesh", p9) b9.MeshId = "http://www.roblox.com/asset/?id=12259089" b9.TextureId = "" b9.MeshType = Enum.MeshType.FileMesh b9.Name = "Mesh" b9.VertexColor = Vector3.new(0, 0, 0) b9.Scale = Vector3.new(1.01999998, 1.04999995, 1.04999995) p10 = Instance.new("Part", m) p10.BrickColor = BrickColor.new("Really black") p10.FormFactor = Enum.FormFactor.Symmetric p10.Size = Vector3.new(1, 1, 1) p10.CFrame = CFrame.new(-2.0207715, 9.06097031, -3.39961624, -1.10652763e-006, -0.683569431, -0.729885519, -2.85231891e-007, 0.729885638, -0.68356967, 1.00000012, -3.22293062e-007, -8.40051371e-007) p10.CanCollide = false p10.Locked = true p10.BottomSurface = Enum.SurfaceType.Smooth p10.TopSurface = Enum.SurfaceType.Smooth b10 = Instance.new("SpecialMesh", p10) b10.MeshId = "http://www.roblox.com/asset/?id=12212520" b10.TextureId = "" b10.MeshType = Enum.MeshType.FileMesh b10.Name = "Mesh" b10.VertexColor = Vector3.new(0, 0, 0) b10.Scale = Vector3.new(1, 1.60000002, 1.29999995) p11 = Instance.new("Part", m) p11.BrickColor = BrickColor.new("Really black") p11.FormFactor = Enum.FormFactor.Symmetric p11.Size = Vector3.new(1, 1, 1) p11.CFrame = CFrame.new(-2.16468835, 8.78595829, -3.40089417, -1.41617738e-006, -0.989475727, -0.144699216, -4.36450762e-007, 0.144699067, -0.989476085, 1.00000024, -9.47996682e-007, -7.38401468e-007) p11.CanCollide = false p11.Locked = true p11.BottomSurface = Enum.SurfaceType.Smooth p11.TopSurface = Enum.SurfaceType.Smooth b11 = Instance.new("SpecialMesh", p11) b11.MeshId = "http://www.roblox.com/asset/?id=12212520" b11.TextureId = "" b11.MeshType = Enum.MeshType.FileMesh b11.Name = "Mesh" b11.VertexColor = Vector3.new(0, 0, 0) b11.Scale = Vector3.new(1, 1.60000002, 1.29999995) p12 = Instance.new("Part", m) p12.BrickColor = BrickColor.new("Really black") p12.FormFactor = Enum.FormFactor.Custom p12.Size = Vector3.new(1, 3.5, 1) p12.CFrame = CFrame.new(-3.74216318, 6.74288082, -3.40101933, -1.20476273e-006, -0.553697288, 0.832718134, -3.31002866e-007, -0.832718611, -0.553697169, 1.00000036, -8.7345768e-007, 3.69213154e-007) p12.CanCollide = false p12.Locked = true p12.BottomSurface = Enum.SurfaceType.Smooth p12.TopSurface = Enum.SurfaceType.Smooth b12 = Instance.new("SpecialMesh", p12) b12.MeshId = "http://www.roblox.com/asset/?id=12212520" b12.TextureId = "" b12.MeshType = Enum.MeshType.FileMesh b12.Name = "Mesh" b12.VertexColor = Vector3.new(0, 0, 0) b12.Scale = Vector3.new(1, 3, 1.29999995) p13 = Instance.new("Part", m) p13.BrickColor = BrickColor.new("Really black") p13.FormFactor = Enum.FormFactor.Custom p13.Size = Vector3.new(1, 2, 1) p13.CFrame = CFrame.new(-3.32689047, 6.86741829, -3.40101862, -9.81709945e-007, -0.319307148, 0.947651446, -5.6545997e-007, -0.947651923, -0.31930691, 1.00000048, -8.39551717e-007, 1.79318391e-007) p13.CanCollide = false p13.Locked = true p13.BottomSurface = Enum.SurfaceType.Smooth p13.TopSurface = Enum.SurfaceType.Smooth b13 = Instance.new("SpecialMesh", p13) b13.MeshId = "http://www.roblox.com/asset/?id=12212520" b13.TextureId = "" b13.MeshType = Enum.MeshType.FileMesh b13.Name = "Mesh" b13.VertexColor = Vector3.new(0, 0, 0) b13.Scale = Vector3.new(1, 3, 1.29999995) p14 = Instance.new("Part", m) p14.BrickColor = BrickColor.new("Really black") p14.FormFactor = Enum.FormFactor.Custom p14.Size = Vector3.new(1, 2, 1) p14.CFrame = CFrame.new(-3.02689028, 7.96740961, -3.40101862, -1.33478545e-006, -0.750354111, 0.661036491, -5.20037702e-008, -0.661037207, -0.750354171, 1.0000006, -6.31296757e-007, 2.01137496e-007) p14.CanCollide = false p14.Locked = true p14.BottomSurface = Enum.SurfaceType.Smooth p14.TopSurface = Enum.SurfaceType.Smooth b14 = Instance.new("SpecialMesh", p14) b14.MeshId = "http://www.roblox.com/asset/?id=12212520" b14.TextureId = "" b14.MeshType = Enum.MeshType.FileMesh b14.Name = "Mesh" b14.VertexColor = Vector3.new(0, 0, 0) b14.Scale = Vector3.new(1, 3, 1.29999995) p15 = Instance.new("Part", m) p15.BrickColor = BrickColor.new("Really black") p15.FormFactor = Enum.FormFactor.Custom p15.Size = Vector3.new(1, 2.5, 1) p15.CFrame = CFrame.new(-2.96531463, 7.75924349, -2.90101862, 0.342019022, -0.520305753, 0.782499552, -1.1920929e-007, -0.832718909, -0.553697407, 0.939693451, 0.189374983, -0.284806281) p15.CanCollide = false p15.Locked = true p15.BottomSurface = Enum.SurfaceType.Smooth p15.TopSurface = Enum.SurfaceType.Smooth b15 = Instance.new("SpecialMesh", p15) b15.MeshId = "http://www.roblox.com/asset/?id=12212520" b15.TextureId = "" b15.MeshType = Enum.MeshType.FileMesh b15.Name = "Mesh" b15.VertexColor = Vector3.new(0, 0, 0) b15.Scale = Vector3.new(1, 3, 1.29999995) p16 = Instance.new("Part", m) p16.BrickColor = BrickColor.new("Really black") p16.FormFactor = Enum.FormFactor.Custom p16.Size = Vector3.new(1, 2.5, 1) p16.CFrame = CFrame.new(-2.96531439, 7.75924349, -3.80101967, -0.258820295, -0.534830391, 0.804343879, -1.78813934e-007, -0.832718968, -0.553697228, 0.96592629, -0.143308073, 0.215523779) p16.CanCollide = false p16.Locked = true p16.BottomSurface = Enum.SurfaceType.Smooth p16.TopSurface = Enum.SurfaceType.Smooth b16 = Instance.new("SpecialMesh", p16) b16.MeshId = "http://www.roblox.com/asset/?id=12212520" b16.TextureId = "" b16.MeshType = Enum.MeshType.FileMesh b16.Name = "Mesh" b16.VertexColor = Vector3.new(0, 0, 0) b16.Scale = Vector3.new(1, 3, 1.29999995) p17 = Instance.new("Part", m) p17.BrickColor = BrickColor.new("Really black") p17.FormFactor = Enum.FormFactor.Custom p17.Size = Vector3.new(1, 2.4000001, 1) p17.CFrame = CFrame.new(-2.69075108, 7.07788849, -3.40101933, -1.13248825e-006, -0.319307148, 0.947651625, -1.1920929e-006, -0.947652161, -0.319306791, 1.0000006, -1.54972076e-006, 1.04308128e-007) p17.CanCollide = false p17.Locked = true p17.BottomSurface = Enum.SurfaceType.Smooth p17.TopSurface = Enum.SurfaceType.Smooth b17 = Instance.new("SpecialMesh", p17) b17.MeshId = "http://www.roblox.com/asset/?id=12212520" b17.TextureId = "" b17.MeshType = Enum.MeshType.FileMesh b17.Name = "Mesh" b17.VertexColor = Vector3.new(0, 0, 0) b17.Scale = Vector3.new(1, 3, 1.29999995) p18 = Instance.new("Part", m) p18.BrickColor = BrickColor.new("Really black") p18.FormFactor = Enum.FormFactor.Custom p18.Size = Vector3.new(2, 2, 2) p18.CFrame = CFrame.new(-1.70003319, 8.71796608, -3.40004444, -2.37434961e-006, 1.78813934e-007, 1.00000036, -2.35242567e-007, 1.00000072, 3.27825546e-007, -1.0000006, 7.95440158e-009, -2.91315405e-006) p18.CanCollide = false p18.Locked = true p18.BottomSurface = Enum.SurfaceType.Smooth p18.TopSurface = Enum.SurfaceType.Smooth b18 = Instance.new("SpecialMesh", p18) b18.MeshId = "http://www.roblox.com/asset/?id=16627529" b18.TextureId = "" b18.MeshType = Enum.MeshType.FileMesh b18.Name = "Mesh" b18.VertexColor = Vector3.new(0, 0, 0) b18.Scale = Vector3.new(1.04999995, 1.04999995, 1.04999995) w1 = Instance.new("Weld", p1) w1.Name = "Head_Weld" w1.Part0 = p1 w1.C0 = CFrame.new(3.40111661, -0.744508088, 8.58160019, -5.48362732e-006, 3.27825546e-007, 1, -0.978699088, -0.205299854, -5.30481339e-006, 0.205299824, -0.978699148, 1.49011612e-006) w1.Part1 = p2 w1.C1 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006) w2 = Instance.new("Weld", p2) w2.Name = "Part_Weld" w2.Part0 = p2 w2.C0 = CFrame.new(3.40013766, -8.14794827, -1.70006609, 4.23192978e-006, -1.08796726e-007, 1.00000012, 2.9664772e-008, 1, 1.08796598e-007, -1.00000012, 2.96642924e-008, 4.23192978e-006) w2.Part1 = p3 w2.C1 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006) w3 = Instance.new("Weld", p3) w3.Name = "Part_Weld" w3.Part0 = p3 w3.C0 = CFrame.new(3.40004802, -8.71796036, -1.70002759, 2.56299973e-006, -7.89943471e-008, 1, 2.47196947e-008, 1, 7.89942831e-008, -1, 2.47194887e-008, 2.56299973e-006) w3.Part1 = p4 w3.C1 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006) w4 = Instance.new("Weld", p4) w4.Name = "Part_Weld" w4.Part0 = p4 w4.C0 = CFrame.new(3.40017533, -8.8479538, -1.77979064, 5.78165054e-006, -1.38599077e-007, 1, 3.46098972e-008, 1, 1.38598878e-007, -1, 3.46090907e-008, 5.78165054e-006) w4.Part1 = p5 w4.C1 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007) w5 = Instance.new("Weld", p5) w5.Name = "Part_Weld" w5.Part0 = p5 w5.C0 = CFrame.new(3.40004182, -8.46796036, -1.70004117, -3.57627869e-007, -5.89495883e-008, 0.99999994, 2.53247009e-007, 1, 5.89496665e-008, -0.99999994, 2.53247009e-007, -3.57627869e-007) w5.Part1 = p6 w5.C1 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007) w6 = Instance.new("Weld", p6) w6.Name = "Part_Weld" w6.Part0 = p6 w6.C0 = CFrame.new(3.44990563, -8.58795738, -1.89968324, -5.96046448e-007, -9.85101565e-008, 1, 4.91661183e-007, 1, 9.85104407e-008, -1, 4.9166124e-007, -5.96046448e-007) w6.Part1 = p7 w6.C1 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007) w7 = Instance.new("Weld", p7) w7.Name = "Part_Weld" w7.Part0 = p7 w7.C0 = CFrame.new(3.50097466, -8.31796741, -1.89919162, -4.76837158e-007, -9.85101849e-008, 0.99999994, 4.91661126e-007, 1, 9.85104265e-008, -0.99999994, 4.91661183e-007, -4.76837158e-007) w7.Part1 = p8 w7.C1 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007) w8 = Instance.new("Weld", p8) w8.Name = "Part_Weld" w8.Part0 = p8 w8.C0 = CFrame.new(3.40101647, 2.43280101, 7.72691393, -1.1920929e-006, -2.08616257e-007, 1, -0.805111527, -0.593123555, -9.83476639e-007, 0.593123496, -0.805111527, 4.17232513e-007) w8.Part1 = p9 w8.C1 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007) w9 = Instance.new("Weld", p9) w9.Name = "Part_Weld" w9.Part0 = p9 w9.C0 = CFrame.new(3.40065455, -8.6941061, -0.904481649, -8.34465027e-007, -1.67638063e-007, 1.00000012, -0.0995008498, 0.995037496, 1.00582838e-007, -0.995037615, -0.0995008498, -8.34465027e-007) w9.Part1 = p10 w9.C1 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007) w10 = Instance.new("Weld", p10) w10.Name = "Part_Weld" w10.Part0 = p10 w10.C0 = CFrame.new(3.39961672, -7.99480963, 4.71886492, -9.53674316e-007, -2.98023224e-007, 1, -0.683569372, 0.729885519, -4.47034836e-007, -0.729885459, -0.683569431, -9.53674316e-007) w10.Part1 = p11 w10.C1 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007) w11 = Instance.new("Weld", p11) w11.Name = "Part_Weld" w11.Part0 = p11 w11.C0 = CFrame.new(3.40089583, -3.41323304, 8.38025856, -1.31130219e-006, -4.76837158e-007, 1.00000012, -0.989475787, 0.144699097, -1.07288361e-006, -0.144699246, -0.989475787, -7.15255737e-007) w11.Part1 = p12 w11.C1 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007) w12 = Instance.new("Weld", p12) w12.Name = "Part_Weld" w12.Part0 = p12 w12.C0 = CFrame.new(3.40101814, 3.54288888, 6.84968376, -9.53674316e-007, -4.47034836e-007, 1, -0.553697109, -0.832718134, -9.23871994e-007, 0.832718134, -0.553697109, 6.55651093e-007) w12.Part1 = p13 w12.C1 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007) w13 = Instance.new("Weld", p13) w13.Name = "Part_Weld" w13.Part0 = p13 w13.C0 = CFrame.new(3.40102005, 5.44561195, 5.34554911, -8.34465027e-007, -6.40749931e-007, 1.00000012, -0.319307029, -0.947651505, -8.19563866e-007, 0.947651386, -0.319307029, 3.57627869e-007) w13.Part1 = p14 w13.C1 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007) w14 = Instance.new("Weld", p14) w14.Name = "Part_Weld" w14.Part0 = p14 w14.C0 = CFrame.new(3.40101624, 2.99550176, 7.97925997, -9.53674316e-007, -1.49011612e-007, 1, -0.750353813, -0.661036491, -8.64267349e-007, 0.661036491, -0.750353813, 5.36441803e-007) w14.Part1 = p15 w14.C1 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775) w15 = Instance.new("Weld", p15) w15.Name = "Part_Weld" w15.Part0 = p15 w15.C0 = CFrame.new(3.74026394, 5.46776819, 5.79039907, 0.34201923, -3.27825546e-007, 0.939692974, -0.520305395, -0.832718134, 0.189374775, 0.782499313, -0.553697109, -0.284805775) w15.Part1 = p16 w15.C1 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928) w16 = Instance.new("Weld", p16) w16.Name = "Part_Weld" w16.Part0 = p16 w16.C0 = CFrame.new(2.90401983, 4.33060169, 7.50061178, -0.258819938, -2.68220901e-007, 0.965925574, -0.534830093, -0.832718134, -0.143308043, 0.80434382, -0.55369705, 0.215523928) w16.Part1 = p17 w16.C1 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007) w17 = Instance.new("Weld", p17) w17.Name = "Part_Weld" w17.Part0 = p17 w17.C0 = CFrame.new(3.4010253, 5.84818506, 4.80991411, -8.56413749e-007, -1.3483392e-006, 1, -0.31930685, -0.947651386, -1.55121427e-006, 0.947651386, -0.31930685, 3.81047698e-007) w17.Part1 = p18 w17.C1 = CFrame.new(-3.40004683, -8.71796036, 1.70002675, -2.6504224e-006, -7.89943471e-008, -1, -2.47197018e-008, 1, -7.89942831e-008, 1, 2.47194887e-008, -2.6504224e-006) m.Parent = char m:MakeJoints() ---------------------------------------------------- local cor = Instance.new("Part", char.Hair) cor.Name = "Link" cor.Locked = true cor.BottomSurface = 0 cor.CanCollide = false cor.Size = Vector3.new(1, 9, 1) cor.Transparency = 1 cor.TopSurface = 0 corw = Instance.new("Weld", cor) corw.Part0 = hed corw.Part1 = cor corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) weld1 = Instance.new("Weld", char.Hair) weld1.Part0 = cor weld1.Part1 = char.Hair.Head weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)) ---------------------------------------------------- GroundWave1 = function() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"Royal purple", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 30, 1 do wm.Scale = Vector3.new(1 + i*2, 1 + i*2, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/30 wait() end wait(0.5) wave:Destroy() end)() end ---- ring = function() local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local Colors = {"Royal purple", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 30 do wm.Scale = Vector3.new(1 + i*2, 1 + i*2, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/30 wait() end wait() wave:Destroy() end)() end ---------------------------------------------------- GroundWave = function() if Transforming == true then local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Royal purple") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Material="Neon" wave.Transparency = 0.35 wave.CFrame = fx.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) coroutine.wrap(function() for i = 1, 18, 1 do wm.Scale = Vector3.new(2 + i*2, 2 + i*2, 2 + i*2) --wave.Size = wm.Scale wave.CFrame = fx.CFrame wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() elseif Transforming == false then wait() end end for i = 1, 100 do rs:wait() fx.CFrame = torso.CFrame end Spawn(function() while wait(1) do GroundWave() end end) wait(4) Transforming = false for i = 1, 20 do rs:wait() fx.Transparency = fx.Transparency + (1/20) fx.CFrame = torso.CFrame fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5) rs:wait() end local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new("Really black") wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Material="Neon" wave.Transparency = 0.35 wave.CFrame = HandCF wm = Instance.new("SpecialMesh", wave) wm.MeshId = "rbxassetid://3270017" coroutine.wrap(function() for i = 1, 14, 1 do wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1) wave.Size = wm.Scale wave.CFrame = HandCF wave.Transparency = i/14 wait() end wait() wave:Destroy() end)() hum.WalkSpeed = 16 ---------------------------------------------------- Blast = function() local Colors = {"Really black", "Really black"} local wave = Instance.new("Part", torso) wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)]) wave.Anchored = true wave.CanCollide = false wave.Locked = true wave.Size = Vector3.new(1, 1, 1) wave.TopSurface = "Smooth" wave.BottomSurface = "Smooth" wave.Transparency = 0.35 wave.CFrame = rarm.CFrame wm = Instance.new("SpecialMesh", wave) wm.MeshType = "Sphere" wm.Scale = Vector3.new(1,1,1) z = Instance.new("Sound",wave) z.SoundId = "rbxassetid://237035051" z.Volume = 1 z.Pitch = .9 z:Play() coroutine.wrap(function() for i = 1, 30, 1 do wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4) --wave.Size = wm.Scale wave.CFrame = rarm.CFrame wave.Transparency = (1/14) rs:wait() end rs:wait() wave:Destroy() z:Destroy() end)() end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- mod4 = Instance.new("Model",char) ptez = {0.7, 0.8, 0.9, 1} function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end function Punch() part=Instance.new('Part',mod4) part.Anchored=true part.CanCollide=false part.FormFactor='Custom' part.Size=Vector3.new(.2,.2,.2) part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0) part.Transparency=.7 part.BrickColor=BrickColor.new('Really black') mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=3270017' mesh.Scale=Vector3.new(3,3,3) part2=Instance.new('Part',mod4) part2.Anchored=true part2.CanCollide=false part2.FormFactor='Custom' part2.Size=Vector3.new(.2,.2,.2) part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0) part2.Transparency=.7 part2.BrickColor=BrickColor.new('Really black') mesh2=Instance.new('SpecialMesh',part2) mesh2.MeshId='http://www.roblox.com/asset/?id=20329976' mesh2.Scale=Vector3.new(3,1.5,3) for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(2,6)) end end coroutine.resume(coroutine.create(function() for i=0,0.62,0.4 do wait() part.CFrame=part.CFrame part.Transparency=i mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4) part2.CFrame=part2.CFrame part2.Transparency=i mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4) end part.Parent=nil part2.Parent=nil end)) end ---------------------------------------------------- rarm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.RPunch == true and Debounces.RPunched == false then Debounces.RPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8)) if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.RPunched = false end end end end end) larm.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then if Debounces.LPunch == true and Debounces.LPunched == false then Debounces.LPunched = true hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8)) if Debounces.ks2==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() end wait(.2) Debounces.LPunched = false end end end end end) ---------------------------------------------------- local player = game.Players.LocalPlayer local pchar = player.Character local mouse = player:GetMouse() local cam = workspace.CurrentCamera local rad = math.rad local keysDown = {} local flySpeed = 0 local MAX_FLY_SPEED = 150 local canFly = false local flyToggled = false local forward, side = 0, 0 local lastForward, lastSide = 0, 0 local floatBP = Instance.new("BodyPosition") floatBP.maxForce = Vector3.new(0, math.huge, 0) local flyBV = Instance.new("BodyVelocity") flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9) local turnBG = Instance.new("BodyGyro") turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge) mouse.KeyDown:connect(function(key) keysDown[key] = true if key == "f" then flyToggled = not flyToggled if not flyToggled then stanceToggle = "Normal" floatBP.Parent = nil flyBV.Parent = nil turnBG.Parent = nil root.Velocity = Vector3.new() pchar.Humanoid.PlatformStand = false end end end) mouse.KeyUp:connect(function(key) keysDown[key] = nil end) local function updateFly() if not flyToggled then return end lastForward = forward lastSide = side forward = 0 side = 0 if keysDown.w then forward = forward + 1 end if keysDown.s then forward = forward - 1 end if keysDown.a then side = side - 1 end if keysDown.d then side = side + 1 end canFly = (forward ~= 0 or side ~= 0) if canFly then stanceToggle = "Floating" turnBG.Parent = root floatBP.Parent = nil flyBV.Parent = root flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED) if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end else floatBP.position = root.Position floatBP.Parent = root flySpeed = flySpeed - 1 if flySpeed < 0 then flySpeed = 0 end end local camCF = cam.CoordinateFrame local in_forward = canFly and forward or lastForward local in_side = canFly and side or lastSide flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side, in_forward * 0.2, 0).p) - camCF.p) * flySpeed turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0) end game:service'RunService'.RenderStepped:connect(function() if flyToggled then pchar.Humanoid.PlatformStand = true end updateFly() end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "q"--[[ and ki > 25]] then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end --ki=ki-25 z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://232213955" z.Pitch = 1 z.Volume = 1 wait(0.2) z:Play() sp = Instance.new("Part",rarm) sp.Anchored = true sp.CanCollide = false sp.Locked = true sp.Transparency = 0 sp.Material = "Neon" sp.Size = Vector3.new(1,1,1) sp.TopSurface = "SmoothNoOutlines" sp.BottomSurface = "SmoothNoOutlines" sp.BrickColor = BrickColor.new("Royal purple") spm = Instance.new("SpecialMesh",sp) spm.MeshType = "Sphere" spm.Scale = Vector3.new(21,21,21) sp2 = Instance.new("Part", rarm) sp2.Name = "Energy" sp2.BrickColor = BrickColor.new("Royal purple") sp2.Size = Vector3.new(1, 1, 1) sp2.Shape = "Ball" sp2.CanCollide = false sp2.Anchored = true sp2.Locked = true sp2.TopSurface = 0 sp2.BottomSurface = 0 sp2.Transparency = 1 spm2 = Instance.new("SpecialMesh",sp2) spm2.MeshId = "rbxassetid://9982590" spm2.Scale = Vector3.new(2,2,2) for i = 1, 20 do spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1, 100, 20 do rs:wait() sp.CFrame = root.CFrame*CFrame.new(0,1,-2) end for i = 1, 20 do sp.CFrame = root.CFrame*CFrame.new(0,1,-2) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end sp.Transparency = 1 for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) if Debounces.on == false then break end rs:wait() end wait(1) sp.Transparency = 0 sp2.Transparency = 0.84 for i = 1, 20 do --spm.Scale = spm.Scale - Vector3.new(1,1,1) sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i)) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end for i = 1, 2880, 50 do rs:wait() sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0) sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) rs:wait() end sp:Destroy() sp2:Destroy() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(2,2,2) X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.5,0.5,1) X.CFrame = rarm.CFrame*CFrame.new(-3,0,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,mouse.Hit.p) bv.velocity = X.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false local part3 = Instance.new("Part", rarm) part3.Anchored=true part3.CanCollide=false part3.Locked = true part3.TopSurface = "SmoothNoOutlines" part3.BottomSurface = "SmoothNoOutlines" part3.FormFactor='Custom' part3.Size=Vector3.new(1,1, 1) part3.CFrame=X.CFrame part3.Transparency=0 part3.BrickColor=BrickColor.new("Royal purple") local mesh3 = Instance.new("SpecialMesh",part3) mesh3.MeshType = "Sphere" mesh3.Scale = Vector3.new(1,1,1) --debris:AddItem(X,8) local part4 = Instance.new("Part", rarm) part4.Material = "Neon" part4.Anchored=true part4.CanCollide=false part4.Locked = true part4.TopSurface = "SmoothNoOutlines" part4.BottomSurface = "SmoothNoOutlines" part4.FormFactor='Custom' part4.Size=Vector3.new(1,1, 1) part4.CFrame=X.CFrame part4.Transparency=0 part4.BrickColor=BrickColor.new("Hot pink") local mesh4 = Instance.new("SpecialMesh",part4) mesh4.MeshType = "Sphere" mesh4.Scale = Vector3.new(.5,.5,.5) local part7 = Instance.new("Part", rarm) part7.Material = "Neon" part7.Anchored=true part7.CanCollide=false part7.Locked = true part7.TopSurface = "SmoothNoOutlines" part7.BottomSurface = "SmoothNoOutlines" part7.FormFactor='Custom' part7.Size=Vector3.new(1,1, 1) part7.CFrame=X.CFrame part7.Transparency=0 part7.BrickColor=BrickColor.new("Really black") local mesh7 = Instance.new("SpecialMesh",part7) mesh7.MeshType = "Sphere" mesh7.Scale = Vector3.new(0.1, 0.1, 0.1) --[[X.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end) part3.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6)) wait(.3) end end end end)]]-- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(60,90)) v.Humanoid.PlatformStand = true v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100 end end local acos = math.acos local sqrt = math.sqrt local Vec3 = Vector3.new local fromAxisAngle = CFrame.fromAxisAngle local function toAxisAngle(CFr) local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components() local Angle = math.acos((R00+R11+R22-1)/2) local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 A = A == 0 and 0.00001 or A local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 B = B == 0 and 0.00001 or B local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2 C = C == 0 and 0.00001 or C local x = (R21-R12)/sqrt(A) local y = (R02-R20)/sqrt(B) local z = (R10-R01)/sqrt(C) return Vec3(x,y,z),Angle end function ApplyTrig(Num,Func) local Min,Max = Func(0),Func(1) local i = Func(Num) return (i-Min)/(Max-Min) end function LerpCFrame(CFrame1,CFrame2,Num) local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2) return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num end function Crater(Torso,Radius) Spawn(function() local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10) local Ignore = {} for i,v in pairs(game:GetService("Players"):GetPlayers()) do if v.Character ~= nil then Ignore[#Ignore+1] = v.Character end end local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore) if Hit == nil then return end local Parts = {} for i = 1,360,10 do local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size} if math.random(0,5) == 0 then -- rubble local P = Instance.new("Part",Torso.Parent) P.Anchored = true P.FormFactor = "Custom" P.BrickColor = Hit.BrickColor P.Material = Hit.Material P.TopSurface = "Smooth" P.BottomSurface = "Smooth" P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100) P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50))) Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size} end end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos)) end wait(0.02) end for i,v in pairs(Parts) do if v[1].Size.X > 2.1 then v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0) end v[1].Anchored = false end for i = 0,1,0.05 do for i2,v in pairs(Parts) do v[1].Transparency = i if i == 1 then v[1]:Destroy() elseif i >= 0.25 then v[1].CanCollide = false end end wait(0.02) end Parts = nil end) end ROW = function(out, trans, s, wt, t, ang, plus) for i = 1, 360, 360/t do local c = Instance.new("Part", game.Workspace) c.FormFactor = 3 c.TopSurface = 0 c.BottomSurface = 0 c.Size = s c.Anchored = true c.CanCollide = wt c.Material="Neon" c.Transparency = trans c.BrickColor = BrickColor.new("Really black") c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang c.Locked=true game.Debris:AddItem(c,15) end end Part = function(x,y,z,color,tr,cc,an,parent) local p = Instance.new('Part',parent or Weapon) p.formFactor = 'Custom' p.Size = Vector3.new(x,y,z) p.BrickColor = BrickColor.new(color) p.CanCollide = cc p.Transparency = tr p.Anchored = an p.TopSurface,p.BottomSurface = 0,0 p.Locked=true p:BreakJoints() return p end Mesh = function(par,num,x,y,z) local msh = _ if num == 1 then msh = Instance.new("CylinderMesh",par) elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3 elseif num == 3 then msh = Instance.new("BlockMesh",par) elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso" elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num end msh.Scale = Vector3.new(x,y,z) return msh end function explosion(col1,col2,cfr,sz,rng,dmg) local a= Part(1,1,1,col1,.5,false,true,workspace) local a2= Part(1,1,1,col2,.5,false,true,workspace) local a3= Part(1,1,1,col2,.5,false,true,workspace) v1,v2,v3=sz.x,sz.y,sz.z local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3) local m2= Mesh(a2,3,v1/3,v2/3,v3/3) local m3= Mesh(a3,3,v1/3,v2/3,v3/3) a.CFrame=cfr a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random()) Spawn(function() while wait() do if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end m.Scale=m.Scale+Vector3.new(.1,0.1,0.1) m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1) m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1) a.Transparency=a.Transparency+0.05 a2.Transparency=a2.Transparency+0.05 a3.Transparency=a3.Transparency+0.05 end end) end Crater(X,20) ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0) z = Instance.new("Sound",X) z.SoundId = "rbxassetid://231917744" z.Pitch = .5 z.Volume = 10 z1 = Instance.new("Sound",X) z1.SoundId = "rbxassetid://231917744" z1.Pitch = .5 z1.Volume = 10 z2 = Instance.new("Sound",X) z2.SoundId = "rbxassetid://231917744" z2.Pitch = .5 z2.Volume = 10 z3 = Instance.new("Sound",X) z3.SoundId = "rbxassetid://245537790" z3.Pitch = .7 z3.Volume = 1 z4 = Instance.new("Sound",X) z4.SoundId = "rbxassetid://245537790" z4.Pitch = .7 z4.Volume = 1 wait(0.1) z:Play() z1:Play() z2:Play() z3:Play() z4:Play() local part=Instance.new('Part',rarm) part.Anchored=true part.CanCollide=false part.Locked = true part.FormFactor='Custom' part.Size=Vector3.new(1,1,1) part.CFrame=X.CFrame*CFrame.new(0,0,0) part.Transparency=0 part.BrickColor=BrickColor.new('Really black') local mesh=Instance.new('SpecialMesh',part) mesh.MeshId='http://www.roblox.com/asset/?id=20329976' mesh.Scale=Vector3.new(2,2,2) local part2=part:clone() part2.Parent = rarm part2.BrickColor=BrickColor.new("Royal purple") local part5=part:clone() part5.Parent = rarm part5.BrickColor=BrickColor.new("Magenta") local part6=part:clone() part6.Parent = rarm part6.BrickColor=BrickColor.new("Black") local mesh2=mesh:clone() mesh2.Parent=part2 mesh2.Scale=Vector3.new(3, 3, 3) local mesh5=mesh:clone() mesh5.Parent=part5 mesh5.Scale=Vector3.new(3, 3, 3) local mesh6=mesh:clone() mesh6.Parent=part6 mesh6.Scale=Vector3.new(3, 3, 3) local blast = Instance.new("Part", rarm) blast.BrickColor = BrickColor.new("Really black") blast.Anchored = true blast.CanCollide = false blast.Locked = true blast.Size = Vector3.new(1, 1, 1) blast.TopSurface = "Smooth" blast.BottomSurface = "Smooth" blast.Transparency = 0 blast.CFrame = HandCF local bm = Instance.new("SpecialMesh", blast) bm.Scale = Vector3.new(5,1,5) bm.MeshId = "rbxassetid://3270017" local blast2 = Instance.new("Part", rarm) blast2.BrickColor = BrickColor.new("Really black") blast2.Anchored = true blast2.CanCollide = false blast2.Locked = true blast2.Size = Vector3.new(1, 1, 1) blast2.TopSurface = "Smooth" blast2.BottomSurface = "Smooth" blast2.Transparency = 0 blast2.CFrame = HandCF local bm2 = Instance.new("SpecialMesh", blast2) bm2.Scale = Vector3.new(3,1,3) bm2.MeshId = "rbxassetid://3270017" local blast3 = Instance.new("Part", rarm) blast3.BrickColor = BrickColor.new("Really black") blast3.Anchored = true blast3.CanCollide = false blast3.Locked = true blast3.Size = Vector3.new(1, 1, 1) blast3.TopSurface = "Smooth" blast3.BottomSurface = "Smooth" blast3.Transparency = 0 blast3.CFrame = HandCF local bm3 = Instance.new("SpecialMesh", blast3) bm3.Scale = Vector3.new(3,1,3) bm3.MeshId = "rbxassetid://3270017" for i = 1,120 do rs:wait() X.Transparency = X.Transparency + (1/120) part.Transparency = part.Transparency + (1/120) part2.Transparency = part2.Transparency + (1/120) part3.Transparency = part3.Transparency + (1/120) part4.Transparency = part4.Transparency + (1/120) part5.Transparency = part5.Transparency + (1/120) part6.Transparency = part6.Transparency + (1/120) part7.Transparency = part7.Transparency + (1/120) blast.Transparency = blast.Transparency + (1/120) blast2.Transparency = blast2.Transparency + (1/120) blast3.Transparency = blast3.Transparency + (1/120) X.Size = X.Size + Vector3.new(.8,.8,.8) --part3.Size = part3.Size + Vector3.new(3,3,3) mesh.Scale = mesh.Scale + Vector3.new(1,.2,1) mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1) mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3) mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7) mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6) mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2) mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4) bm.Scale = bm.Scale + Vector3.new(6,6,.2) bm2.Scale = bm2.Scale + Vector3.new(4,4,.2) bm3.Scale = bm3.Scale + Vector3.new(4,4,.2) X.CFrame = cf part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0) part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0) part3.CFrame=X.CFrame part4.CFrame=X.CFrame part7.CFrame=X.CFrame part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0) part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0) blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0)) blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0)) blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0)) rs:wait() end X:Destroy() part:Destroy() part2:Destroy() part3:Destroy() part4:Destroy() part5:Destroy() part6:Destroy() blast:Destroy() blast2:Destroy() blast3:Destroy() z:Destroy() z1:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2) if Debounces.on == false then break end rs:wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "e" --[[and ki > 5--]] then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true --ki=ki-5 pt = {1, 1.1, 1.2, 1.3, 1.4, 1.5} z = Instance.new("Sound", rarm) z.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z.Volume = .6 z.Pitch = pt[math.random(1,#pt)] z.Looped = false z:Play() Debounces.RPunch = true Debounces.LPunch = true Debounces.ks = true Debounces.ks2 = true for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z2 = Instance.new("Sound", larm) z2.SoundId = "http://www.roblox.com/asset/?id=206083107" z2.Volume = .6 z2.Pitch = pt[math.random(1,#pt)] z2.Looped = false z2:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z3 = Instance.new("Sound", rarm) z3.SoundId = "http://www.roblox.com/asset/?id=206083107" z3.Volume = 0.6 z3.Pitch = pt[math.random(1,#pt)] z3.Looped = false z3:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z4 = Instance.new("Sound", larm) z4.SoundId = "http://www.roblox.com/asset/?id=206083107" z4.Volume = .6 z4.Pitch = pt[math.random(1,#pt)] z4.Looped = false z4:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z5 = Instance.new("Sound", rarm) z5.SoundId = "http://www.roblox.com/asset/?id=206083107" z5.Volume = .6 z5.Pitch = pt[math.random(1,#pt)] z5.Looped = false z5:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z6 = Instance.new("Sound", larm) z6.SoundId = "http://www.roblox.com/asset/?id=206083107" z6.Volume = .6 z6.Pitch = pt[math.random(1,#pt)] z6.Looped = false z6:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z7 = Instance.new("Sound", rarm) z7.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z7.Volume = .6 z7.Pitch = pt[math.random(1,#pt)] z7.Looped = false z7:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z8 = Instance.new("Sound", larm) z8.SoundId = "http://www.roblox.com/asset/?id=206083107" z8.Volume = .6 z8.Pitch = pt[math.random(1,#pt)] z8.Looped = false z8:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z9 = Instance.new("Sound", rarm) z9.SoundId = "http://www.roblox.com/asset/?id=206083107" z9.Volume = 0.6 z9.Pitch = pt[math.random(1,#pt)] z9.Looped = false z9:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z10 = Instance.new("Sound", larm) z10.SoundId = "http://www.roblox.com/asset/?id=206083107" z10.Volume = .6 z10.Pitch = pt[math.random(1,#pt)] z10.Looped = false z10:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z11 = Instance.new("Sound", rarm) z11.SoundId = "http://www.roblox.com/asset/?id=206083107" z11.Volume = .6 z11.Pitch = pt[math.random(1,#pt)] z11.Looped = false z11:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z12 = Instance.new("Sound", larm) z12.SoundId = "http://www.roblox.com/asset/?id=206083107" z12.Volume = .6 z12.Pitch = pt[math.random(1,#pt)] z12.Looped = false z12:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z13 = Instance.new("Sound", rarm) z13.SoundId = "http://www.roblox.com/asset/?id=206083107" z13.Volume = 0.6 z13.Pitch = pt[math.random(1,#pt)] z13.Looped = false z13:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z14 = Instance.new("Sound", larm) z14.SoundId = "http://www.roblox.com/asset/?id=206083107" z14.Volume = .6 z14.Pitch = pt[math.random(1,#pt)] z14.Looped = false z14:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z15 = Instance.new("Sound", rarm) z15.SoundId = "http://www.roblox.com/asset/?id=206083107" z15.Volume = .6 z15.Pitch = pt[math.random(1,#pt)] z15.Looped = false z15:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(110),math.rad(30),math.rad(20)), 0.9) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.9) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.9) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.9) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.9) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.9) if Debounces.on == false then break end wait() end z16 = Instance.new("Sound", larm) z16.SoundId = "http://www.roblox.com/asset/?id=206083107" z16.Volume = .6 z16.Pitch = pt[math.random(1,#pt)] z16.Looped = false z16:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z17 = Instance.new("Sound", rarm) z17.SoundId = "http://www.roblox.com/asset/?id=206083107"--160867463, 161006212 z17.Volume = .6 z17.Pitch = pt[math.random(1,#pt)] z17.Looped = false z17:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z18 = Instance.new("Sound", larm) z18.SoundId = "http://www.roblox.com/asset/?id=206083107" z18.Volume = .6 z18.Pitch = pt[math.random(1,#pt)] z18.Looped = false z18:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(120),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z19 = Instance.new("Sound", rarm) z19.SoundId = "http://www.roblox.com/asset/?id=206083107" z19.Volume = 0.6 z19.Pitch = pt[math.random(1,#pt)] z19.Looped = false z19:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(-20),math.rad(20)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(0),math.rad(50)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z20 = Instance.new("Sound", larm) z20.SoundId = "http://www.roblox.com/asset/?id=206083107" z20.Volume = .6 z20.Pitch = pt[math.random(1,#pt)] z20.Looped = false z20:Play() for i = 1, 3 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-50)), 0.92) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0)*CFrame.Angles(math.rad(60),math.rad(20),math.rad(-20)), 0.92) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.92) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), 0), 0.92) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.6, -1, 0) * CFrame.Angles(math.rad(10), math.rad(50), math.rad(-15)), 0.92) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.6, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(50), math.rad(15)), 0.92) if Debounces.on == false then break end wait() end z:Destroy() z2:Destroy() z3:Destroy() z4:Destroy() z5:Destroy() z6:Destroy() z7:Destroy() z8:Destroy() z9:Destroy() z10:Destroy() z11:Destroy() z12:Destroy() z13:Destroy() z14:Destroy() z15:Destroy() z16:Destroy() z17:Destroy() z18:Destroy() z19:Destroy() z20:Destroy() Debounces.LPunch = false Debounces.RPunch = false Debounces.ks = false Debounces.ks2 = false if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.on = false Debounces.NoIdl = false end end end end) ------------------------------- mouse.KeyDown:connect(function(key) if key == "t"--[[ and ki > 2.5--]] then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true Debounces.ks = true --ki=ki-2.5 kik = rleg.Touched:connect(function(ht) hit = ht.Parent if ht and hit:IsA("Model") then if hit:FindFirstChild("Humanoid") then if hit.Name ~= p.Name then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hit:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end elseif ht and hit:IsA("Hat") then if hit.Parent.Name ~= p.Name then if hit.Parent:FindFirstChild("Humanoid") then --[[if Debounces.Slashing == true and Debounces.Slashed == false then Debounces.Slashed = true]]-- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(2) hit:FindFirstChild("Torso").Velocity = hit:FindFirstChild("Torso").CFrame.lookVector * -300 --Debounces.Slashed = false --end end end end end) for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(90), math.rad(90)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-90)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end kik:disconnect() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "y" --[[and ki > 15--]] then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.on = true Debounces.NoIdl = true --ki=ki-15 for i = 1, 15 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(30)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-90)), 0.6) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait(2.7) end x = Instance.new("Sound",char) x.SoundId = "rbxassetid://228343271" x.Pitch = 1 x.Volume = .8 wait(.1) x:Play() Debounces.on = false Debounces.Here = false shot = shot + 1 local rng = Instance.new("Part", larm) rng.Anchored = true rng.BrickColor = BrickColor.new("Royal purple") rng.CanCollide = false rng.FormFactor = 3 rng.Name = "Ring" rng.Size = Vector3.new(1, 1, 1) rng.Transparency = 0.35 rng.TopSurface = 0 rng.BottomSurface = 0 rng2 = rng:clone() rng3 = rng2:clone() rng4 = rng2:clone() local rngm = Instance.new("SpecialMesh", rng) rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" rngm.Scale = Vector3.new(10, 10, 1) rngm2 = rngm:clone() rngm2.Scale = Vector3.new(5, 5, 3) rngm3=rngm2:clone() rngm3.Parent = rng3 rngm3.Scale = Vector3.new(8, 8, 1) rngm4 = rngm2:clone() rngm4.Parent = rng4 rngm4.Scale = Vector3.new(6, 6, 1) local bem = Instance.new("Part", larm) bem.Anchored = true bem.BrickColor = BrickColor.new("Really black") bem.CanCollide = false bem.FormFactor = 3 bem.Name = "Beam" .. shot bem.Size = Vector3.new(1, 1, 1) bem.Transparency = 0.35 bem.TopSurface = 0 bem.BottomSurface = 0 local bemm = Instance.new("SpecialMesh", bem) bemm.MeshType = 4 bemm.Scale = Vector3.new(1, 4, 4) local out = Instance.new("Part", larm) out.Anchored = true out.BrickColor = BrickColor.new("Really black") out.CanCollide = false out.FormFactor = 3 out.Name = "Out" out.Size = Vector3.new(4, 4, 4) out.Transparency = 0.35 out.TopSurface = 0 out.BottomSurface = 0 local outm = Instance.new("SpecialMesh", out) outm.MeshId = "http://www.roblox.com/asset/?id=1033714" outm.Scale = Vector3.new(6, 4, 6) local bnd = Instance.new("Part", larm) bnd.Anchored = true bnd.BrickColor = BrickColor.new("Really black") bnd.CanCollide = false bnd.FormFactor = 3 bnd.Name = "Bend" bnd.Size = Vector3.new(1, 1, 1) bnd.Transparency = 1 bnd.TopSurface = 0 bnd.BottomSurface = 0 local bndm = Instance.new("SpecialMesh", bnd) bndm.MeshType = 3 bndm.Scale = Vector3.new(8, 8, 8) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = out.CFrame * CFrame.new(0, -2.5, 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(0, 0, 0) rng.CFrame = out.CFrame * CFrame.Angles(math.rad(90), 0, 0) rng3.CFrame = rng.CFrame * CFrame.new(0, -.5, 0) rng4.CFrame = rng.CFrame * CFrame.new(0, -1, 0) Debounces.Shewt = true coroutine.wrap(function() for i = 1, 20, 0.2 do rngm.Scale = Vector3.new(10 + i*2, 10 + i*2, 1) rngm3.Scale = Vector3.new(8 + i*3, 8 + i*3, 1) rngm4.Scale = Vector3.new(6 + i*4, 6 + i*4, 1) rng.Transparency = i/20 rng3.Transparency = 1/24 rng4.Transparency = i/26 wait() end wait() rng:Destroy() end)() if Debounces.Shewt == true then larm:WaitForChild("Beam" .. shot).Touched:connect(function(ht) hit = ht.Parent if hit:IsA("Model") and hit:findFirstChild("Humanoid") then if HasntTouched(hit.Name) == true and deb == false then deb = true coroutine.wrap(function() hit:FindFirstChild("Humanoid").PlatformStand = true hit:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 hit:FindFirstChild("Humanoid"):TakeDamage(math.random(24,73)) end)() table.insert(Touche, hit.Name) deb = false end elseif hit:IsA("Hat") and hit.Parent:findFirstChild("Humanoid") then if HasntTouched(hit.Parent.Name) == true and deb == false then deb = true coroutine.wrap(function() hit.Parent:FindFirstChild("Humanoid").PlatformStand = true hit.Parent:FindFirstChild("Torso").Velocity = char.Head.CFrame.lookVector * 180 wait(1) hit.Parent:FindFirstChild("Humanoid").PlatformStand = false end)() table.insert(Touche, hit.Parent.Name) deb = false for i, v in pairs(Touche) do print(v) end end end end) end for i = 0, 260, 8 do bem.Size = Vector3.new(i, 3, 3) out.CFrame = larm.CFrame * CFrame.new(0, -2.7, 0) bem.CFrame = larm.CFrame * CFrame.new(0, -4.2 -(i/2), 0) * CFrame.Angles(0, 0, math.rad(90)) bnd.CFrame = bem.CFrame * CFrame.new(-i/2, 0, 1.2) bnd.Size = Vector3.new(1,1,1) bndm.Scale = Vector3.new(8,8,8) if i % 10 == 0 then local newRng = rng2:Clone() newRng.Parent = larm newRng.CFrame = larm.CFrame * CFrame.new(0, -4.2-i, 0) * CFrame.Angles(math.rad(90), 0, 0) local newRngm = rngm2:clone() newRngm.Parent=newRng coroutine.wrap(function() for i = 1, 10, 0.2 do newRngm.Scale = Vector3.new(8 + i*2, 8 + i*2, 3) newRng.Transparency = i/10 wait() end wait() newRng:Destroy() end)() end wait() end wait() Debounces.Shewt = false bem:Destroy() out:Destroy() bnd:Destroy() Debounces.Ready = false for i, v in pairs(Touche) do table.remove(Touche, i) end wait() table.insert(Touche, char.Name) Debounces.NoIdl = false if Debounces.CanAttack == false then Debounces.CanAttack = true end end end end) ---------------------------------------------------- --[[mouse.KeyDown:connect(function(key) if key == "y" then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true local shell = Instance.new("Part",torso) shell.BrickColor = BrickColor.new("Royal purple") shell.Anchored = false shell.CanCollide = false shell.Locked = true shell.TopSurface = "SmoothNoOutlines" shell.BottomSurface = "SmoothNoOutlines" shell.Size = Vector3.new(1.2,1.2,1.2) shell.FormFactor = 3 local shellm = Instance.new("SpecialMesh",shell) shellm.MeshType = "Sphere" shellm.Scale = Vector3.new(1.2,1.2,1.2) Omega = function() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0.5 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(40,40,40) --X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(0.2,0.2,0.2) X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) bv.velocity = root.CFrame.lookVector*10 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" and hit ~= X and hit:IsA("Part") or hit:IsA("BasePart}") then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false for i,v in pairs(FindNearestTorso(X.CFrame.p,200))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(80,120)) end end for i = 1, (40) do rs:wait() X.Transparency = X.Transparency + (1/40) X.Size = X.Size + Vector3.new(1,1,1) X.CFrame = root.CFrame * CFrame.new(0,0,-10) end X:Destroy() end end) end for i = 1,200 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.03) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,30 do shell.CFrame = torso.CFrame * CFrame.new(0,8,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(170)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-170)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,40 do shell.CFrame = torso.CFrame * CFrame.new(0,20,0) shell.Size = shell.Size + Vector3.new(1,1,1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(100)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-100)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,40 do shell.CFrame = torso.CFrame * CFrame.new(0,0,-30) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(20)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.6,0)*CFrame.Angles(math.rad(-50),math.rad(0),math.rad(-20)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,60 do shell.CFrame = torso.CFrame * CFrame.new(0,0,-60) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-30)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(30)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end for i = 1,60 do shell.CFrame = torso.CFrame * CFrame.new(0,0,-60) shell.Size = shell.Size + Vector3.new(1,1,1) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(120)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.64,0)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(-120)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(0)), 0.4) if Debounces.on == false then break end rs:wait() end if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end)]]-- ---------------------------------------------------- Charging = false mouse.KeyDown:connect(function(key) if key == "r" then if Charging == false then Charging = true if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.65,-.4)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, .4, -0.8) * CFrame.Angles(math.rad(-6), math.rad(0), math.rad(0)), 0.2) if Debounces.on == false then break end rs:wait() end --[[for i = 1,20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(-20),math.rad(50)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(20),math.rad(-50)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(34),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(-10)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(10)), 0.4) if Debounces.on == false then break end rs:wait() end]]-- pt=Instance.new('Part',torso) pt.Anchored=true pt.CanCollide=false pt.Locked = true pt.FormFactor='Custom' pt.Size=Vector3.new(1,1,1) pt.CFrame=root.CFrame*CFrame.new(0,-1,0) pt.Transparency=.6 pt.BrickColor=BrickColor.new('Really black') msh=Instance.new('SpecialMesh',pt) msh.MeshId='http://www.roblox.com/asset/?id=20329976' msh.Scale=Vector3.new(8,4,8) pt2=pt:clone() pt2.Parent = torso pt2.CFrame=root.CFrame*CFrame.new(0,-1,0) pt2.BrickColor=BrickColor.new("Royal purple") msh2=msh:clone() msh2.Parent=pt2 msh2.Scale=Vector3.new(10,5,10) custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100} bl = Instance.new("Part", char) bl.Locked = true bl.Name = "Shell" bl.BrickColor = BrickColor.new("Really black") bl.Anchored = true bl.CanCollide = false bl.Transparency = 0 bl.Reflectance = 0 bl.BottomSurface = 0 bl.TopSurface = 0 bl.Shape = 0 blm = Instance.new("SpecialMesh",bl) blm.MeshType = "Sphere" blm.Scale = Vector3.new(1,1,1) blm.MeshId = "rbxassetid://9982590" coroutine.resume(coroutine.create(function() for i=1, math.huge, 4 do if Charging == true then rs:wait() bl.CFrame = root.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10)) blm.Scale = blm.Scale + Vector3.new(0.1, 0.1, 0.1) bl.Transparency = bl.Transparency + 0.005 pt.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0) pt2.CFrame = root.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0) msh.Scale = msh.Scale + Vector3.new(0.05,0,0.05) msh2.Scale = msh2.Scale + Vector3.new(0.05,0,0.05) elseif Charging == false then break end end end)) --[[coroutine.wrap(function() while Charging == true do ring() wait(1) end end)() coroutine.wrap(function() while Charging == true do ki = ki+0.3 wait() end end)()--]] repeat --[[local p = Instance.new('Part',torso) p.formFactor = 'Custom' p.Size = Vector3.new(1,1,1) p.BrickColor = BrickColor.new("Royal purple") p.CanCollide = false p.Transparency = 0 p.Anchored = true p.Locked=true p.Material = "Neon" s = math.random(1,40)/10 local m = Instance.new("BlockMesh",p) m.Scale = Vector3.new(s,s,s) p.CFrame = torso.CFrame*CFrame.new(custommath[math.random(1,#custommath)]/10,-math.random(5,7),custommath[math.random(1,#custommath)]/10)*CFrame.Angles(math.random(),math.random(),math.random()) --]]Spawn(function() while rs:wait() do if Charging == true then rarm.Weld.C0 = CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(-30,-20)),math.rad(math.random(30,50))) larm.Weld.C0 = CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(math.random(-36,-20)),math.rad(math.random(20,30)),math.rad(math.random(-50,-30))) hed.Weld.C0 = CFrame.new(0,1.5,.1)*CFrame.Angles(math.rad(math.random(26,34)),math.rad(math.random(-5,5)),math.rad(0)) torso.Weld.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), math.rad(math.random(-4,4)), math.rad(0)) lleg.Weld.C0 = CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(10,20)), math.rad(math.random(-20,-10))) rleg.Weld.C0 = CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(math.random(-10,-6)), math.rad(math.random(-20,-10)), math.rad(math.random(10,20))) elseif Charging == false then break end end end) Spawn(function() while rs:wait() do if p.Transparency >= 1 then p:Destroy() break end p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0) p.Transparency = p.Transparency+0.01 end end) wait(0.05) until Charging == false end end end end) ---------------------------------------------------- mouse.KeyUp:connect(function(key) if key == "r" then if Charging == true then Charging = false pt:Destroy() pt2:Destroy() bl:Destroy() if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if key == "g" --[[and ki > 10--]] then if Debounces.CanAttack == true then Debounces.CanAttack = false Debounces.NoIdl = true Debounces.on = true --ki=ki-10 local shell = Instance.new("Part",torso) shell.BrickColor = BrickColor.new("Royal purple") shell.Anchored = true shell.CanCollide = false shell.Locked = true shell.TopSurface = "SmoothNoOutlines" shell.BottomSurface = "SmoothNoOutlines" shell.Size = Vector3.new(1,1,1) shellm = Instance.new("SpecialMesh",shell) shellm.MeshType = "Sphere" shellm.Scale = Vector3.new(1,1,1) local shell2 = Instance.new("Part",torso) shell2.BrickColor = BrickColor.new("Royal purple") shell2.Anchored = true shell2.CanCollide = false shell2.Locked = true shell2.TopSurface = "SmoothNoOutlines" shell2.BottomSurface = "SmoothNoOutlines" shell2.Size = Vector3.new(1,1,1) shellm2 = Instance.new("SpecialMesh",shell2) shellm2.MeshType = "Sphere" shellm2.Scale = Vector3.new(1,1,1) function FindNearestTorso(Position,Distance,SinglePlayer) if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end local List = {} for i,v in pairs(workspace:GetChildren())do if v:IsA("Model")then if v:findFirstChild("Torso")then if v ~= char then if(v.Torso.Position -Position).magnitude <= Distance then table.insert(List,v) end end end end end return List end Shell = function() local X = Instance.new("Part",char) local O = Instance.new("ObjectValue",X) O.Name = "creator" X.Locked = true X.Name = "Shell" X.Anchored = false X.CanCollide = false X.Transparency = 0 X.Reflectance = 0 X.BottomSurface = 0 X.TopSurface = 0 X.Shape = 0 local V = Instance.new("ObjectValue",X) V.Value = char V.Name = "creator" X.BrickColor = BrickColor.new("Royal purple") X.Size = Vector3.new(1,1,1) X.Material = "Neon" local Z = Instance.new("SpecialMesh",X) Z.MeshType = "Sphere" Z.Scale = Vector3.new(1,1,1) X.CFrame = rarm.CFrame*CFrame.new(0,-6,0) local bv = Instance.new("BodyVelocity",X) bv.maxForce = Vector3.new(99999,99999,99999) X.CFrame = CFrame.new(X.Position,root.CFrame.lookVector*10) bv.velocity = root.CFrame.lookVector*65 Explode = X.Touched:connect(function(hit) if hit ~= char and hit.Name ~= "Shell" and hit:IsA("Part") or hit:IsA("BasePart}") then local cf = X.CFrame bv:Destroy() X.Anchored = true Z:Remove() Explode:disconnect() X.Size = Vector3.new(3,3,3) X.Touched:connect(function(hit) end) X.CanCollide = false for i,v in pairs(FindNearestTorso(X.CFrame.p,40))do if v:FindFirstChild('Humanoid') then v.Humanoid:TakeDamage(math.random(6,12)) end end for i = 1, (40) do rs:wait() X.Transparency = X.Transparency + (1/40) X.Size = X.Size + Vector3.new(1,1,1) X.CFrame = cf end X:Destroy() end end) end Shell() for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.5) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell2.Transparency = 0 shell.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end Shell() shell.Transparency = 0 shell2.Transparency = 1 for i = 1, 10 do shell.CFrame = rarm.CFrame * CFrame.new(0,-1,0) shell2.CFrame = larm.CFrame * CFrame.new(0,-1,0) rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.7) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.7) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-20)), 0.7) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(20)), 0.7) if Debounces.on == false then break end rs:wait() end shell.Transparency = 1 if Debounces.CanAttack == false then Debounces.CanAttack = true Debounces.NoIdl = false Debounces.on = false end end end end) ---------------------------------------------------- Search = false mouse.KeyDown:connect(function(key) if key == "n" --[[ and ki > 1--]] then --ki=ki-1 if Search == false then Search = true for i,v in pairs(game.Players:getPlayers()) do if v.Name~=char.Name then for j,k in pairs(v.Character:GetChildren()) do if k:IsA("BasePart") and k.Transparency >= 1 then bawx=Instance.new("SelectionBox",cam) bawx.Color = BrickColor.new("Royal purple") bawx.Transparency = .5 bawx.Adornee = k end end end end elseif Search == true then Search = false for i, v in pairs(cam:GetChildren()) do if v:IsA("SelectionBox") then v:Destroy() end end end end end) ---------------------------------------------------- Grab = false mouse.KeyDown:connect(function(key) if key == "z" --[[ and ki > 10--]] then Debounces.on = true Debounces.NoIdl = true Debounces.ks = true if Grab == false then --ki=ki-2 gp = nil for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(110)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-110)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end con1=larm.Touched:connect(function(hit) -- this is grab ht = hit.Parent hum1=ht:FindFirstChild('Humanoid') if hum1 ~= nil then if Debounces.ks==true then z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Volume = 1 z:Play() Debounces.ks=false end hum1.PlatformStand=true gp = ht Grab = true asd=weld5(root,ht:FindFirstChild("Torso"),CFrame.new(0,0,-2.4),CFrame.new(0,0,0)) asd.Parent = larm asd.Name = "asd" asd.C0=asd.C0*CFrame.Angles(math.rad(0),math.rad(180),0) elseif hum1 == nil then con1:disconnect() wait() return end end) for i = 1, 20 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.3,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2) if Debounces.on == false then break end rs:wait() end if hum1 == nil then Debounces.on = false Debounces.NoIdl = false end con1:disconnect() elseif Grab == true then Grab = false Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2,0.4,-.5)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-50)), 0.7) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-110)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-90), 0), 0.6) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end Punch() z = Instance.new("Sound",hed) z.SoundId = "rbxassetid://169380525" z.Pitch = ptz[math.random(1,#ptz)] z.Volume = 1 z:Play() for i = 1, 10 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.7,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(110)), 0.6) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.7,0)*CFrame.Angles(math.rad(-40),math.rad(0),math.rad(20)), 0.7) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(-90),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(90), 0), 0.65) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.2) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.2) if Debounces.on == false then break end rs:wait() end con1:disconnect() wait() con1:disconnect() con1:disconnect() con1:disconnect() Debounces.on = false Debounces.NoIdl = false if gp ~= nil then gp:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 140 for i,v in pairs(larm:GetChildren()) do if v.Name == "asd" and v:IsA("Weld") then v:Remove() end end --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso")) bv.maxForce = Vector3.new(400000, 400000, 400000) bv.P = 125000 bv.velocity = char.Head.CFrame.lookVector * 200]]-- hum1=nil ht=nil Debounces.on = false Debounces.NoIdl = false elseif ht == nil then wait() Grab = false Debounces.on = false Debounces.NoIdl = false end end end end) ---------------------------------------------------- mouse.KeyDown:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 60 end end) mouse.KeyUp:connect(function(key) if string.byte(key) == 52 then char.Humanoid.WalkSpeed = 8 end end) ------------------------------- local animpose = "Idle" local lastanimpose = "Idle" local sine = 0 local change = 1 local val = 0 local ffing = false ------------------------------- game:GetService("RunService").RenderStepped:connect(function() --[[if char.Humanoid.Jump == true then jump = true else jump = false end]] char.Humanoid.FreeFalling:connect(function(f) if f then ffing = true else ffing = false end end) sine = sine + change if jumpn == true then animpose = "Jumping" elseif ffing == true then animpose = "Freefalling" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then animpose = "Idle" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then animpose = "Walking" elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then animpose = "Running" end if animpose ~= lastanimpose then sine = 0 if Debounces.NoIdl == false then if animpose == "Idle" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4) end elseif animpose == "Walking" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) end elseif animpose == "Running" then for i = 1, 2 do rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4) wait() end end else end end lastanimpose = animpose if Debounces.NoIdl == false then if animpose == "Idle" then change = 0.5 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8+2*math.cos(sine/14))), 0.4) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8-2*math.cos(sine/14))), 0.4) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/14)),math.rad(0),0), 0.2) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8-2*math.cos(sine/14))), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8+2*math.cos(sine/14))), 0.4) elseif animpose == "Walking" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4) elseif animpose == "Running" then change = 1 rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2) larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2) hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4) torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2) lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4) rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4) end end end) hum.MaxHealth = math.huge wait(1) hum.Health = math.huge function Lightning(Part0,Part1,Times,Offset,Color,Thickness,Trans) -- Lightning module --[[Part0 = Vector3 (Start pos) Part1 = Vector3 (End pos) Times = number (Amount of lightning parts) Offset = number (Offset) Color = color (brickcolor value) Thickness = number (thickness) Trans = number (transparency) ]]-- local magz = (Part0 - Part1).magnitude local curpos = Part0 local trz = {-Offset,Offset} for i=1,Times do local li = Instance.new("Part", torso) li.Name = "Lightning" li.TopSurface =0 li.Material = "Neon" li.BottomSurface = 0 li.Anchored = true li.Locked = true li.Transparency = Trans or 0.4 li.BrickColor = BrickColor.new(Color) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(Thickness,Thickness,magz/Times) local Offzet = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,Part1)*CFrame.new(0,0,magz/Times).p+Offzet if Times == i then local magz2 = (curpos - Part1).magnitude li.Size = Vector3.new(Thickness,Thickness,magz2) li.CFrame = CFrame.new(curpos,Part1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/Times/2) end curpos = li.CFrame*CFrame.new(0,0,magz/Times/2).p game.Debris:AddItem(li,.1) end end BodyParts = {} -- Parts to emit lightning effects from for _, v in pairs(char:GetChildren()) do if v:IsA("Part") then table.insert(BodyParts, v) end end Bounding = {} -- Calculate the bounding boxes for _, v in pairs(BodyParts) do local temp = {X=nil, Y=nil, Z=nil} temp.X = v.Size.X/2 * 10 temp.Y = v.Size.Y/2 * 10 temp.Z = v.Size.Z/2 * 10 Bounding[v.Name] = temp --table.insert(Bounding, v.Name, temp) end while wait(math.random(1,10)/10) do -- Emit the Lightning effects randomly local Body1 = BodyParts[math.random(#BodyParts)] local Body2 = BodyParts[math.random(#BodyParts)] local Pos1 = Vector3.new( math.random(-Bounding[Body1.Name].X, Bounding[Body1.Name].X)/10, math.random(-Bounding[Body1.Name].Y, Bounding[Body1.Name].Y)/10, math.random(-Bounding[Body1.Name].Z, Bounding[Body1.Name].Z)/10 ) local Pos2 = Vector3.new( math.random(-Bounding[Body2.Name].X, Bounding[Body2.Name].X)/10, math.random(-Bounding[Body2.Name].Y, Bounding[Body2.Name].Y)/10, math.random(-Bounding[Body2.Name].Z, Bounding[Body2.Name].Z)/10 ) local SPos1 = Body1.Position + Pos1 local SPos2 = Body2.Position + Pos2 Lightning(SPos1, SPos2, 4, 3, "Royal purple", .3, .56) end
local z,x,y,tryme -- test 1 do local z = function(a) return a+1 end local x = function(f) local j = 5 j = f(j) return j end local y = x(z) assert(x(z) == 6 and y == 6) end print("Test 1 OK") -- test 2 do local x = function () local i, j:integer j=0 for i=1,10 do j = j+1 end return j end assert(x() == 10) end print("Test 2 OK") -- test 3 do local x = function () local j:number for i=1,10 do j = j+1 end return j end assert(x() == 10.0) end print("Test 3 OK") -- test 4 do local x = function () local j = 0 for i=2,6,3 do j = i end return j end assert(x() == 5) end print("Test 4 OK") -- test 5 do local x = function () if 1 == 2 then return 5.0 end return 1.0 end assert(x() == 1.0) end print("Test 5 OK") -- test 6 do local x = function (a: integer, b: integer) if a == b then return 5.0 end return 1.0 end assert(x(1,2) == 1.0) end print("Test 6 OK") -- test 7 do local x = function (y: integer) if y < 1 then return 1.0 elseif y >= 5 then return 2.0 else return 3.0 end end assert(x(5) == 2.0) assert(x(4) == 3.0) end print("Test 7 OK") -- test 8 do local x = function (y: number) if y < 1.0 then return 1.0 elseif y >= 5.0 then return 2.0 else return 3.0 end end assert(x(5.1) == 2.0) assert(x(4.0) == 3.0) end print("Test 8 OK") -- test 9 do local x = function (y: integer, z) if y == 1 then if z == 1 then return 99.0 else return z end elseif y >= 5 then return 2.0 else return 3.0 end end assert(x(1,1) == 99.0) assert(x(1,2) == 2) assert(x(1,5.3) == 5.3) assert(x(5) == 2.0) assert(x(4) == 3.0) end print("Test 9 OK") -- test 10 do local x = function() local function tryme() local i,j = 5,6 return i,j end local i:integer, j:integer = tryme() assert(i+j == 11) end x() end print("Test 10 OK") -- test 11 do local function x() local a : number[], j:number = {} for i=1,10 do a[i] = i j = j + a[i] end return j end assert(x() == 55.0) end print("Test 11 OK") -- test 12 do local function pisum() local sum : number for j = 1,500 do sum = 0.0 for k = 1,10000 do sum = sum + 1.0/(k*k) end end return sum end assert(math.abs(pisum()-1.644834071848065) < 1e-12) end print("Test 12 OK") -- test 13 do local function y() local i,j = 5.1,6.2 return i,j end local function x(f) local i:number, j:number = f() return i+j end assert(math.abs(x(y) - 11.3) < 0.0001) end print("Test 13 OK") -- test 14 do local function tryme(x,y) if x < y then return 1 else return 0 end end assert(tryme(1,2) == 1) assert(tryme(2,1) == 0) end print("Test 14 OK") -- test 15 do local function tryme(x,y) return x < y end assert(tryme(1,2)) assert(not tryme(2,1)) end print("Test 15 OK") -- test 16 do local function tabtest(x) x[1] = 5 return x[1] end assert(tabtest({}) == 5) end print("Test 16 OK") -- test 17 do local function optest() local a,b,c = 1, 5 c = a and b return c end assert(optest() == 5) end print("Test 17 OK") -- test 18 do local function optest() local a,b,c = 1, 5 c = a or b return c end assert(optest() == 1) end print("Test 18 OK") -- test 19 do local function optest() local a,b = 1, 5 if a and b then return b end return a end assert(optest() == 5) end print("Test 19 OK") -- test 20 do local function optest() local a,b = nil, 5 if a or b then return b end return a end assert(optest() == 5) end print("Test 20 OK") -- test 21 do local y local z = function() local x=function() local j:number[] = {} return j end y=x() y[1] = 99.67 assert(y[1], 99.67) assert(@integer (#y) == 1) end z() end print("Test 21 OK") -- test 22 do local x local z = function() local days: table = {"Sunday", "Monday", "Tuesday", "Wednesday", "Thursday", "Friday", "Saturda"} assert(days[1] == 'Sunday') assert(#days == 7) assert(days[3] == 'Tuesday') days[7] = days[7] .. 'y' x = function() local t = '' for k,v in pairs(days) do t = t .. v end return t end assert(x() == "SundayMondayTuesdayWednesdayThursdayFridaySaturday") end z() end print("Test 22 OK") -- test 23 do local x = function(a) return not a end local y = function(a) return a end assert(y(x())) assert(y(x(false))) assert(not y(x(true))) end print("Test 23 OK") -- test 24 do local t = { name_ = "ravi" } function t:name() return self.name_ end local function z(t) return t:name() end assert(z(t) == "ravi") end print("Test 24 OK") -- test 25 do -- test ravi integer array local function f() local x: integer[] = { 1, 5 } local y: integer x[3] = x[1] + x[2] y = x[3] return y end assert(f() == 6) end print("Test 25 OK") -- test 26 do local function f() local x: number[] = { 5.0, 6.1 } x[3] = x[1] + x[2] return x[3] end assert(math.abs(f()-11.1) < 1e-12) end print("Test 26 OK") -- test 27 do -- Ravi arrays support for ipairs() -- Plus special slot at [0] local x = function() local nums: integer[] = {1, 2, 3, 4, 5, 6, 7} local t = 0 assert(#nums == 7) nums[0] = 558 for k,v in ipairs(nums) do t = t + v end assert(nums[0] == 558) return t end assert(x() == 28) end print("Test 27 OK") -- test 28 do -- Ravi arrays support for pairs() -- Plus special slot at [0] local x = function() local nums: integer[] = {1, 2, 3, 4, 5, 6, 7} local t = 0 assert(#nums == 7) nums[0] = 558 for k,v in pairs(nums) do t = t + v end assert(nums[0] == 558) return t end assert(x() == 28) end print("Test 28 OK") -- test 29 -- test creation of arrays and slice do local x = function() local zeros: integer[] = table.intarray(10, 0) local ones: integer[] = table.intarray(10, 1) local a : integer[] = table.slice(ones, 1, 10) assert(#zeros == 10) assert(#ones == 10) assert(#a == 10) local i = 0 for k,v in ipairs(a) do i = i + v end assert(i == 10) local y = table.slice(ones, 10, 1) y[1] = 115 return ones[10] == 115 end assert(x() == true) end print("Test 29 OK") -- test 30 do local matrix = {} matrix.new = function (m, n) local t = {m, n, table.numarray(m*n, 0)} return t end matrix.getcol = function(m, col) local rows = m[1] local cols = m[2] local data = m[3] assert(col > 0 and col <= cols) return table.slice(data, (col-1)*rows+1, rows) end matrix.getdata = function(m) return m[3] end matrix.datalen = function(data) return #data end local x = function() local m = matrix.new(5,5) local data: number[] = matrix.getdata(m) local data_len: integer = matrix.datalen(data) for i = 1,data_len do data[i] = i end -- get third col local col3 = matrix.getcol(m, 3) -- should be 11,12,13,14,15 local n = 0 for k,v in ipairs(col3) do n = n + v end -- should be 65 return n end assert(x() == 65) end print("Test 30 OK") -- test 31 do local function testadd(a,b) return a+b end assert(testadd(1,1) == 2) assert(testadd(1.5,1.6) == 3.1) assert(testadd("1.5",1.6) == 3.1) assert(testadd("1.5","1.6") == 3.1) end print("Test 31 OK") -- test 32 do local function testsub(a,b) return a-b end assert(testsub(1,1) == 0) assert(math.abs(testsub(1.5,1.6)-(-0.1)) < 1e-6) assert(math.abs(testsub("1.5",1.6)-(-0.1)) < 1e-6) assert(math.abs(testsub("1.5","1.6")-(-0.1)) < 1e-6) end print("Test 32 OK") -- test 33 do local function testmul(a,b) return a*b end assert(testmul(2,2) == 4) assert(math.abs(testmul(1.5,1.6)-2.4) < 1e-12) assert(math.abs(testmul("1.5",1.6)-2.4) < 1e-12) assert(math.abs(testmul("1.5","1.6")-2.4) < 1e-12) end print("Test 33 OK") -- test 34 do local function testdiv(a,b) return a/b end assert(testdiv(2,2) == 1.0) assert(math.abs(testdiv(1.5,1.6)-0.9375) < 1e-12) assert(math.abs(testdiv("1.5",1.6)-0.9375) < 1e-12) assert(math.abs(testdiv("1.5","1.6")-0.9375) < 1e-12) end print("Test 34 OK") -- test 35 do -- this tests that within the for loop -- the locals get mapped correctly to upvalues local function f() local a={} for i=1,2 do local y:integer = 0 a[i] = function() y = y + 10 return y; end end return a end local t = f() assert(#t == 2) assert(t[1]() == 10) assert(t[2]() == 10) assert(t[1]() == 20) assert(t[2]() == 20) end print("Test 35 OK") -- test 36 do -- upvalues local x = 1 local y=function() local f = function() return x end return f end local f = y() assert(f() == 1) x=5 assert(f() == 5) end print("Test 36 OK") -- test 37 do -- upvalues - TODO is this test worth keeping? g = 3 -- global local y=function() local f = function() return g end return f end local f = y() assert(f() == 3) g=5 assert(f() == 5) end print("Test 37 OK") -- test 38 do local function x() local x = 1 local f = function() x=x+1 return x end return f end local f=x() assert(f() == 2) assert(f() == 3) end print("Test 38 OK") -- test setupval, getupval do local function x() local a = 0 return function(x) a=a+x; return a; end end local y=x() assert(y(2) == 2) assert(y(2) == 4) assert(y(3) == 7) end print('Test 39 OK') -- test 40 do local x=function(a,b) return a%b end -- When using 32-bit numbers we don't jit mod assert(x(5,2) == 1) assert(math.abs(x(5.1,2.1)-0.9) < 1e-6) end print("Test 40 OK") -- test 41 do local x=function(a,b) return a//b end -- When using 32-bit numbers we don't jit idiv assert(x(5,2) == 2) assert(math.abs(x(5.5,2.1)-2.0) < 1e-6) end print("Test 41 OK") -- test 42 --do -- local x = function () -- local j = 0 -- for i=2.0,6.0,3.1 do -- j = i -- end -- return j -- end -- assert(x() == 5.1) --end --print("Test 42 OK") -- test parameter types do local x = function (a: integer, b: number) local i: integer = a local j: number = b return i+j end assert(x(1,5.5) == 6.5) end print'Test 43 OK' do local x=function (a:number[], b:integer) local j: number = a[b] return j end local function y() local t: number[] = { 4.2 } return x(t, 1) end assert(y() == 4.2) end print'Test 44 OK' -- test 45 do local function x(t) return t; end local function f() local tt: integer[] = {1} local ss: number[] = { 55.5 } tt = x(tt) ss = x(ss) end assert(pcall(f)) local function f() local tt: integer[] = {1} tt = x({}) end assert(not pcall(f)) local function f() local tt: integer[] = {1} local ss: number[] = { 55.5 } ss = x(tt) end assert(not pcall(f)) end print("Test 45 OK") -- test 47 do local function test_idiv() local t = {} t.__idiv = function(...) return 'idiv' end local t1=setmetatable({1,2,3}, t) local t2=setmetatable({4,5,6}, t) local x= function() return t1//t2 end local s1=x() assert(s1 == 'idiv') local s2=x() assert(s1 == s2) local x= function(t1: number, t2: number) return t1//t2 end local s1=x(4.1,2.0) assert(s1 == 2) local s2=x(4.1,2.0) assert(s1 == s2) end test_idiv() end print'Test 47 (IDIV) OK' do local function test_tableaccess() -- Test specialised version of GETTABLE and SETTABLE -- when local variable is known to be of table type -- and key is a string local f = function() local t : table = {} t.name = 'dibyendu' t.data = {} t.data.city = 'london' return t.name, t.data.city end local a,b = f() assert(a == 'dibyendu') assert(b == 'london') -- Test specialised version of GETTABLE and SETTABLE -- when local variable is known to be of table type -- and key is a integer local f = function() local t : table = {} t[1] = 'dibyendu' t[2] = {} t[2][1] = 'london' return t[1], t[2][1] end local a,b = f() assert(a == 'dibyendu') assert(b == 'london') end test_tableaccess() end print 'Test 48 OK' do local function test_self_s() local t : table = {} t.name_ = 'dibyendu majumdar' t.name = function (t:table) return t.name_ end assert(t:name()) return t:name() end assert(test_self_s() == 'dibyendu majumdar') end print 'Test 49 OK' -- issue #73 do local function bug_index_event() local t1 = { name='dibyendu' } local t2 = { surname='majumdar' } t2.__index = t2 setmetatable(t1, t2) assert(t1.name == 'dibyendu') assert(t1.surname == 'majumdar') -- index event assert(t1.surname == 'majumdar') -- index event local t3: table = { name='dibyendu' } setmetatable(t3, t2) assert(t3.name == 'dibyendu') assert(t3.surname == 'majumdar') -- index event assert(t3.surname == 'majumdar') -- index event t1 = { [1]='dibyendu' } t2 = { [2]='majumdar' } t2.__index = t2 setmetatable(t1, t2) assert(t1[1] == 'dibyendu') assert(t1[2] == 'majumdar') -- index event assert(t1[2] == 'majumdar') -- index event local t3: table = { [1]='dibyendu' } setmetatable(t3, t2) assert(t3[1] == 'dibyendu') assert(t3[2] == 'majumdar') -- index event assert(t3[2] == 'majumdar') -- index event end bug_index_event() end print 'Test 50 OK' do local function event_test() local a: table = {} setmetatable(a, {__metatable = "xuxu", __tostring=function(x: table) return x.name end}) assert(getmetatable(a) == "xuxu") --assert(tostring(a) == nil) -- cannot change a protected metatable assert(pcall(setmetatable, a, {}) == false) a.name = "gororoba" assert(tostring(a) == "gororoba") end event_test(); end print 'Test 51 OK' do local function test_intarray_as_table(t) t.a = 'a' --print(ravitype(t)) end local function do_test_intarray_as_table() local iarray: integer[] = {1} test_intarray_as_table(iarray); end assert(not pcall(do_test_intarray_as_table)) end print 'Test 52 OK' do local function test_numarray_meta() local farray : number[] = {1.1, 2.2, 3.3} setmetatable(farray, { __name = 'matrix', __tostring = function() return '{' .. table.concat(farray, ",") .. '}' end }) assert(ravitype(farray) == 'matrix') assert(tostring(farray) == '{1.1,2.2,3.3}') end assert(pcall(test_numarray_meta)); end print 'Test 53 OK' do local function test_longkey() local t: table = {} t._01234567890123456789012345678901234567890123456789 = 4.2 assert(t._01234567890123456789012345678901234567890123456789 == 4.2) t._01234567890 = 4.3 assert(t._01234567890 == 4.3) t["_01234567890"] = 4.4 assert(t["_01234567890"] == 4.4) local s = "_01234567890" assert(t[s] == 4.4) assert(t.s == nil) end assert(pcall(test_longkey)); end print 'Test 54 OK' do local function test_yields_in_metamethods() --print"testing yields inside metamethods" local mt = { __eq = function(a:table,b:table) coroutine.yield(nil, "eq"); return a.x == b.x end, __lt = function(a:table,b:table) coroutine.yield(nil, "lt"); return a.x < b.x end, __le = function(a:table,b:table) coroutine.yield(nil, "le"); return a - b <= 0 end, __add = function(a:table,b:table) coroutine.yield(nil, "add"); return a.x + b.x end, __sub = function(a:table,b:table) coroutine.yield(nil, "sub"); return a.x - b.x end, __mod = function(a:table,b:table) coroutine.yield(nil, "mod"); return a.x % b.x end, __unm = function(a:table,b) coroutine.yield(nil, "unm"); return -a.x end, __bnot = function(a:table,b) coroutine.yield(nil, "bnot"); return ~a.x end, __shl = function(a:table,b:table) coroutine.yield(nil, "shl"); return a.x << b.x end, __shr = function(a:table,b:table) coroutine.yield(nil, "shr"); return a.x >> b.x end, __band = function(a,b) a = type(a) == "table" and a.x or a b = type(b) == "table" and b.x or b coroutine.yield(nil, "band") return a & b end, __bor = function(a:table,b:table) coroutine.yield(nil, "bor"); return a.x | b.x end, __bxor = function(a:table,b:table) coroutine.yield(nil, "bxor"); return a.x ~ b.x end, __concat = function(a,b) coroutine.yield(nil, "concat"); a = type(a) == "table" and a.x or a b = type(b) == "table" and b.x or b return a .. b end, __index = function (t:table,k) coroutine.yield(nil, "idx"); return t.k[k] end, __newindex = function (t:table,k,v) coroutine.yield(nil, "nidx"); t.k[k] = v end, } local function new (x) return setmetatable({x = x, k = {}}, mt) end local a : table = new(10) local b : table = new(12) local c : table = new"hello" local function run (f, t) local i = 1 local c = coroutine.wrap(f) while true do local res, stat = c() if res then assert(t[i] == nil); return res, t end assert(stat == t[i]) i = i + 1 end end assert(run(function () if (a>=b) then return '>=' else return '<' end end, {"le", "sub"}) == "<") -- '<=' using '<' mt.__le = nil assert(run(function () if (a<=b) then return '<=' else return '>' end end, {"lt"}) == "<=") assert(run(function () if (a==b) then return '==' else return '~=' end end, {"eq"}) == "~=") assert(run(function () return a & b + a end, {"add", "band"}) == 2) assert(run(function () return a % b end, {"mod"}) == 10) assert(run(function () return ~a & b end, {"bnot", "band"}) == ~10 & 12) assert(run(function () return a | b end, {"bor"}) == 10 | 12) assert(run(function () return a ~ b end, {"bxor"}) == 10 ~ 12) assert(run(function () return a << b end, {"shl"}) == 10 << 12) assert(run(function () return a >> b end, {"shr"}) == 10 >> 12) assert(run(function () return a..b end, {"concat"}) == "1012") assert(run(function() return a .. b .. c .. a end, {"concat", "concat", "concat"}) == "1012hello10") assert(run(function() return "a" .. "b" .. a .. "c" .. c .. b .. "x" end, {"concat", "concat", "concat"}) == "ab10chello12x") do -- a few more tests for comparison operators local mt1 = { __le = function (a,b) coroutine.yield(10) return (type(a) == "table" and a.x or a) <= (type(b) == "table" and b.x or b) end, __lt = function (a,b) coroutine.yield(10) return (type(a) == "table" and a.x or a) < (type(b) == "table" and b.x or b) end, } local mt2 = { __lt = mt1.__lt } -- no __le local function run (f) local co = coroutine.wrap(f) local res repeat res = co() until res ~= 10 return res end local function test () local a1 : table = setmetatable({x=1}, mt1) local a2 : table = setmetatable({x=2}, mt2) assert(a1 < a2) assert(a1 <= a2) assert(1 < a2) assert(1 <= a2) assert(2 > a1) assert(2 >= a2) return true end run(test) end assert(run(function () local a: table = a a.BB = print return a.BB end, {"nidx", "idx"}) == print) end assert(pcall(test_yields_in_metamethods)); end print 'Test 55 OK' do local function test_upvaluejoin() local debug = require'debug' local foo1, foo2, foo3, foo4 do local a:integer, b:integer = 3, 5 local c:number = 7.1 foo1 = function() return a+b end foo2 = function() return b+a end foo4 = function() return c end do local a: integer = 10 foo3 = function() return a+b end end end assert(debug.upvalueid(foo1, 1)) assert(debug.upvalueid(foo1, 2)) assert(not pcall(debug.upvalueid, foo1, 3)) assert(debug.upvalueid(foo1, 1) == debug.upvalueid(foo2, 2)) assert(debug.upvalueid(foo1, 2) == debug.upvalueid(foo2, 1)) assert(debug.upvalueid(foo3, 1)) assert(debug.upvalueid(foo1, 1) ~= debug.upvalueid(foo3, 1)) assert(debug.upvalueid(foo1, 2) == debug.upvalueid(foo3, 2)) assert(debug.upvalueid(string.gmatch("x", "x"), 1) ~= nil) assert(foo1() == 3 + 5 and foo2() == 5 + 3) debug.upvaluejoin(foo1, 2, foo2, 2) assert(foo1() == 3 + 3 and foo2() == 5 + 3) assert(foo3() == 10 + 5) debug.upvaluejoin(foo3, 2, foo2, 1) assert(foo3() == 10 + 5) debug.upvaluejoin(foo3, 2, foo2, 2) assert(foo3() == 10 + 3) -- Following will fail as typeof(foo4,1) is not same as typeof(foo1,1) debug.upvaluejoin(foo4, 1, foo1, 1) assert(foo4() == 7.1) assert(not pcall(debug.upvaluejoin, foo1, 3, foo2, 1)) assert(not pcall(debug.upvaluejoin, foo1, 1, foo2, 3)) assert(not pcall(debug.upvaluejoin, foo1, 0, foo2, 1)) assert(not pcall(debug.upvaluejoin, print, 1, foo2, 1)) assert(not pcall(debug.upvaluejoin, {}, 1, foo2, 1)) assert(not pcall(debug.upvaluejoin, foo1, 1, print, 1)) end assert(pcall(test_upvaluejoin)); end print 'Test 56 OK' do local function test_idiv(y: integer) local era: integer era = y // 400 return era end assert(test_idiv(1900) == 4) end print 'Test 57 OK' do local function from_dmy1(y: integer, m: integer, d: integer) if m <= 2 then y = y - 1 end local era: integer if y >= 0 then era = y // 400 else era = (y-399) // 400 end local yoe: integer = y - era * 400 local tmp: integer if m > 2 then tmp = -3 else tmp = 9 end local doy: integer = (153 * (m + tmp) + 2)//5 + d-1 local doe: integer = yoe * 365 + yoe//4 - yoe//100 + doy return era * 146097 + doe - 719468 end local function from_dmy2(y, m, d) if m <= 2 then y = y - 1 end local era if y >= 0 then era = y // 400 else era = (y-399) // 400 end local yoe = y - era * 400 local tmp if m > 2 then tmp = -3 else tmp = 9 end local doy = (153 * (m + tmp) + 2)//5 + d-1 local doe = yoe * 365 + yoe//4 - yoe//100 + doy return era * 146097 + doe - 719468 end assert(from_dmy1(1900, 1, 1) == -25567) assert(from_dmy1(1900, 1, 1) == from_dmy2(1900, 1, 1)) end print 'Test 58 OK' do local function x(s1: string, s2: string) return @string( s1 .. s2 ) end assert(x('a', 'b') == 'ab') end print 'Test 59 OK' do local function x(f: closure) local g = @closure f return g() end local called = 0 local function y() called = called + 1 end x(y) assert(called == 1) x(y) assert(called == 2) end print 'Test 60 OK' do local mt = { __name='MyType'} debug.getregistry().MyType = mt local t = {} setmetatable(t, mt) local function x(s: MyType) local assert = assert assert(@MyType s == @MyType t) assert(@MyType t == t) end x(t) end print 'Test 61 OK' do local mt = { __name='MyType'} debug.getregistry().MyType = mt local t = {} setmetatable(t, mt) local function x() local a: MyType return function (b) a = b end end local f = x() assert(pcall(f, t)) -- t is of MyType so okay assert(pcall(f, nil)) -- nil is okay assert(not pcall(f, 'hello')) -- string not okay end print 'Test 62 OK' do local function x() local f: closure = function() end f = nil local f f = 'a' return f end assert(x() == 'a') end print 'Test 63 OK' -- Codegen bug #issue 148 do local function x() assert(({pcall(function() comp 'x for __result' end)})[2] :find'not contain __ prefix') end end print 'Test 64 OK' do local x = function() local i: integer = @integer 1 local n: number = @number 1.2 assert(i == 1 and n == 1.2) local j = { 1, 2, 3, 4.2, 5 } i = @integer( @integer (j[2]) ) n = @number( @number (j[4]) ) assert(i == 2) assert(n == 4.2) end x() end print 'Test 65 OK' do local function x() local a,b = 1,2 local c: integer,d: integer = @integer a, @integer b assert(c == a and b == d) end x() end print 'Test 66 OK' do g = { 1, 5.5 } -- global local h = { 10, 4.2 } local function x() local a: integer = 11 local b: number = 6.5 local c = 6 a = @integer( g[1] ) + @integer( h[1] ) * @integer( c ) c = 3.2 b = @number( g[2] ) * @number( h[2] ) - @number( c ) return a,b end local y,z = x() assert(y == 61 and math.abs(z - 19.9) < 1e-5) end print 'Test 67 OK' do local x=load 'local t: number[] = {}' end print 'Test 68 OK' do local x=load 'local t = @number[] {}' end print 'Test 69 OK' do local x=load 'local t: number[] = @number[] ( @number[] {} )' end print 'Test 70 OK' do local function x() return { @integer[] {1,2}, @number[] {42.0} } end local y = x() assert(ravitype(y[1]) == 'integer[]') assert(ravitype(y[2]) == 'number[]') end print 'Test 71 OK' do local function x() return @integer[] @integer[] @integer[]{1} end assert(ravitype(x()) == 'integer[]') end print 'Test 72 OK' do local function x() return nil or @integer[] {1} end assert(ravitype(x()) == 'integer[]') end print 'Test 73 OK' do local function x() return @number[]( @integer[] {1} and @number[] {42.0} ) end assert(ravitype(x()) == 'number[]') assert(x()[1] == 42.0) end print 'Test 74 OK' do local function x() assert(math.exp(2) == ravi.exp(2)) assert(math.log(2) == ravi.ln(2)) assert(math.exp(math.log(2)) == ravi.exp(ravi.ln(2))) end x() end print 'Test 75 OK' -- Test that % of ints results in int do local function x(a: integer, b:integer) return a%b == 0 end assert(x(10,5)) end print 'Test 76 OK' -- Test that ^ applied to numbers results in a number do local function x(a:number, b:number) local c:number = a^b return c end assert(x(2,3) == 2^3) end print 'Test 77 OK' -- Create some slices and invoke GC do local x = function () local function createarray(values: number[]) local arr: number[] = table.numarray(#values, 0) for i=1,#values do arr[i] = values[i] end return arr end local slice1, slice2, slice3 local finalizer_called = false do local arr: number[] = createarray (@number[]{ 1.1, 2.2, 3.3, 4.4, 5.5, 6.6 }) setmetatable(arr, { __gc = function() finalizer_called = true end }) assert(#arr == 6) slice1 = table.slice(arr, 1, 4) collectgarbage() assert(not finalizer_called) assert(#arr == 6) assert(#slice1 == 4) slice2 = table.slice(slice1, 2, 2) collectgarbage() assert(not finalizer_called) assert(#arr == 6) assert(#slice1 == 4) assert(#slice2 == 2) end collectgarbage() assert(not finalizer_called) slice3 = table.slice(slice2, 1, 1) assert(#slice1 == 4) assert(#slice2 == 2) assert(slice3[1] == 2.2) slice1 = nil collectgarbage() assert(not finalizer_called) assert(#slice2 == 2) assert(slice3[1] == 2.2) slice2 = nil collectgarbage() assert(not finalizer_called) assert(#slice3 == 1) assert(slice3[1] == 2.2) slice3 = nil collectgarbage() assert(finalizer_called) end x() end print 'Test 83 OK' -- Test that ~ applied to non integer result in any type -- issue #209 do local function x(x:number) return (~x)+1 end assert(x(1.0) == -1) local function x(x:table) return (~x)+1 end end print 'Test 84 OK' -- Test that #() applied to non integer type produces any type -- issue #210 do local function x(x:integer[]) return #(x[1])+1 end end print 'Test 85 OK' -- Test that #() applied to non integer type produces any type -- issue #210 do local function x(x:integer[]) return #x[1]+1 end end print 'Test 86 OK' -- An upvalue that is an array will yield a primitive value -- issue #211 do local x: integer[] = {4} local y: number[] = {4.2} local function f() return x[1] + 1, y[1] + 2.2 end local a,b = f() assert(a == 5) assert(b == 6.4) end print 'Test 87 OK' do local function doit(a: integer, what) local f: integer = ~0 if what == '&' then return a&f elseif what == '|' then return a|f elseif what == '<<' then return a<<1 elseif what == '>>' then return a>>1 elseif what == '~' then return ~a else return 0 end end assert(doit and type(doit) == 'function') assert(math.abs(doit(16, '&') - 16) < 1e-15) assert(math.abs(doit(16, '|') - ~0) < 1e-15) assert(math.abs(doit(16, '<<') - 32) < 1e-15) assert(math.abs(doit(16, '>>') - 8) < 1e-15) assert(math.abs(doit(16, '~') - ~16) < 1e-15) end print 'Test 88 OK' do local data = { "a", 5.5, false } for i = 1,4 do -- check nil too local y = data[i] local function x() return @integer y end assert(not pcall(x)) end end print 'Test 89 OK' do local y = 56.0 local function x() return @integer y end local _,z = pcall(x) assert(_) assert(math.type(z) == 'integer') end print 'Test 90 OK' do local data = { "a", 5.5, false } for i = 1,4 do -- check nil too local y = data[i] local function x(y: integer) return y end assert(not pcall(x)) end end print 'Test 91 OK' do local function x(y: integer) return y end local _,z = pcall(x, 56.0) assert(_) assert(math.type(z) == 'integer') end print 'Test 92 OK' do local data = { "a", function() end, false } for i = 1,4 do -- check nil too local y = data[i] local function x() return @number y end assert(not pcall(x)) end end print 'Test 93 OK' do local y = 56 local function x() return @number y end local _,z = pcall(x) assert(_) assert(math.type(z) == 'float') end print 'Test 94 OK' do local data = { "a", function() end, false } for i = 1,4 do -- check nil too local y = data[i] local function x(y: number) return y end assert(not pcall(x)) end end print 'Test 95 OK' do local function x(y: number) return y end local _,z = pcall(x, 56) assert(_) assert(math.type(z) == 'float') end print 'Test 96 OK' do local data = { 1, 1.5, function() end, false } for i = 1,@integer(#data) do local y = data[i] local function x() return @string y end assert(not pcall(x)) end end print 'Test 97 OK' do local data = { 1, 1.5, function() end, false } for i = 1,@integer(#data) do local y = data[i] local function x(y: string) return y end assert(not pcall(x, y)) end end print 'Test 98 OK' do local data = { 'hello' } for i = 1,2 do -- check nil too local y = data[i] local function x() return @string y end assert(pcall(x)) end end print 'Test 99 OK' do local data = { 'hello' } for i = 1,2 do -- check nil too local y = data[i] local function x(y: string) return y end assert(pcall(x, y)) end end print 'Test 100 OK' do local function x(a, b) local z : integer[] = { @integer(a), @integer(b) } return z end assert(pcall(x, 1, 2.0)) assert(not pcall(x, 1.5, 2)) assert(not pcall(x, '1.5', 2)) assert(not pcall(x, false, 2)) assert(not pcall(x, nil, 2)) end print 'Test 101 OK' do local function x(a, b) local z : number[] = { @number(a), @number(b) } return z end assert(pcall(x, 42, 2.2)) assert(not pcall(x, '1.5', 2)) assert(not pcall(x, false, 2)) assert(not pcall(x, nil, 2)) end print 'Test 102 OK' do local data = { 'hello', 0, false, 5.6 } for i = 1,@integer(#data) do local y = data[i] local function x() return @closure y end assert(not pcall(x)) end end print 'Test 103 OK' do local data = { 'hello', 0, false, 5.6 } for i = 1,@integer(#data) do local y = data[i] local function x(z: closure) return z end assert(not pcall(x, y)) end end print 'Test 104 OK' -- do local function x() local a, b = {}, 10 a[b], b = 20, 30 return a[10], a[30] end local a,b = x() assert(a == 20) assert(b == nil) end print 'Test 105 OK' print 'OK'
require 'nn' require 'fixes' local Dynamic, parent = torch.class('nn.Dynamic', 'nn.Container') -- must registrate parametric modules in ... function Dynamic:__init(...) parent.__init(self) self.modules = {...} self.moduleIndexes = {} for i, v in ipairs(self.modules) do self.moduleIndexes[v] = i end end function Dynamic:options(...) -- hidden shared parametric modules local hiddenModules = {...} for i, v in ipairs(hiddenModules) do self.moduleIndexes[v] = -i end end -- must set self.forwSequence = {} first thing in updateOutput function Dynamic:updateOutput(input) self:setInput(type(input) == 'table' and unpack(input) or input) -- TODO error('Must be overrided.') return self:setOutput(torch.Tensor()) -- Will raise an exception here end function Dynamic:setInput(...) self._input = {...} self.forwSequence = {} end function Dynamic:setOutput(...) self._output = {...} self.output = (#self._output == 1 and self._output[1] or self._output) return self.output end -- dynamic forward function Dynamic:DF(module, ...) assert(torch.isTypeOf(module, 'nn.Module'), 'First parameter must be an nn.Module') local input = {...} if #input == 1 then input = input[1] end if module:parameters() then local index = self.moduleIndexes[module] if not index then error('Parametric modules ' .. type(module) .. ' must be registrated with parent.__init(...) or self:options(...)') end module = module:shareClone() end local output = module:updateOutput(input) self.forwSequence[#self.forwSequence + 1] = { module, input, output } if type(output) == 'table' then return unpack(output) else return output end end function Dynamic._getGrad(dataToGrad, data) if type(data) == 'table' then local grad = {} local nonEmptyGrads = 0 for i = 1, #data do grad[i] = dataToGrad[data[i]] if grad[i] then nonEmptyGrads = nonEmptyGrads + 1 end end if nonEmptyGrads == 0 then return nil end return grad else return dataToGrad[data] end end function Dynamic._addGrad(dataToGrad, data, grad) if type(data) == 'table' then for i = 1, #data do Dynamic._addGrad(dataToGrad, data[i], grad[i]) end else if not dataToGrad[data] then dataToGrad[data] = grad else dataToGrad[data]:add(grad) end end end function Dynamic._removeGrad(dataToGrad, data, grad) if type(data) == 'table' then for i = 1, #data do Dynamic._removeGrad(dataToGrad, data[i], grad[i]) end else dataToGrad[data] = nil end end function Dynamic._getAddGrad(dataToGrad, output) local gradOutput = Dynamic._getGrad(dataToGrad, output) if type(gradOutput) ~= 'table' then return gradOutput end for i = 1, #output do if not gradOutput[i] then local grad = output[i].new():resizeAs(output[i]):zero() dataToGrad[output[i]] = grad gradOutput[i] = grad end end return gradOutput end -- must be called after Dynamic:updateOutput due to self.forwSequence function Dynamic:updateGradInput(input, gradOutput, scale) self.dataToGrad = {} if type(gradOutput) ~= 'table' then gradOutput = {gradOutput} end Dynamic._addGrad(self.dataToGrad, self._output, gradOutput) for i = #self.forwSequence, 1, -1 do local module, input2, output2 = unpack(self.forwSequence[i]) local gradOutput2 = Dynamic._getAddGrad(self.dataToGrad, output2) if gradOutput2 then --self.forwSequence[i][4] = gradOutput2 local gradInput2 = module:backward(input2, gradOutput2, scale) Dynamic._removeGrad(self.dataToGrad, output2, gradOutput2) -- to save memory Dynamic._addGrad(self.dataToGrad, input2, gradInput2) self.forwSequence[i] = nil -- to save memory end self:_collectgarbage() end self.gradInput = Dynamic._getGrad(self.dataToGrad, input) self.dataToGrad = nil -- to save memory return self.gradInput end -- must be called after Dynamic:updateGradInput due to self.dataToGrad function Dynamic:accGradParameters(input, gradOutput, scale) error('Error: Not supported.\nIn nn.Dynamic, accGradParameters is combined with updateGradInput in order to save memory.') -- for i = #self.forwSequence, 1, -1 do -- local module, input2, output2, gradOutput2 = unpack(self.forwSequence[i]) -- if gradOutput2 then -- module:accGradParameters(input2, gradOutput2, scale) -- end -- end end function Dynamic:backward(input, gradOutput, scale) scale = scale or 1 self:updateGradInput(input, gradOutput, scale) return self.gradInput end function Dynamic:reset(stdv) parent.reset(self) self.forwSequence = {} self.dataToGrad = {} end function Dynamic:clearState() parent.clearState(self) self.forwSequence = {} self.dataToGrad = {} end function Dynamic:_collectgarbage() if not self._collectgarbage_clock then self._collectgarbage_interval = 5 self._collectgarbage_clock = sys.clock() return end local clock = sys.clock() local duration = clock - self._collectgarbage_clock if duration > self._collectgarbage_interval then self._collectgarbage_clock = clock print('collectgarbage') collectgarbage() print('collectgarbage done') end end --[[ require 'gradientCheck' local Test, parent = torch.class('nn.Test', 'nn.Dynamic') function Test:__init(input_size) self.linear = nn.Linear(input_size, input_size) parent.__init(self, self.linear) end function Test:updateOutput(input) self.forwSequence = {} local output = self:DF(self.linear, input) --print(output) return self:setOutput(output) end local test = nn.Test(5) gradientCheck(test, {7, 5}) --[[]]--
ITEM.name = "M590" ITEM.description = "The Mossberg 590 is a variant of the Mossberg 500 series, specifically made to be easier to field strip for cleaning, as well as being simpler to repair internal damage. Fires 12 Gauge shells." ITEM.model = "models/weapons/ethereal/w_m590.mdl" ITEM.class = "cw_kk_ins2_m590" ITEM.weaponCategory = "primary" ITEM.width = 3 ITEM.height = 2 ITEM.price = 13500 ITEM.weight = 8
local default_environment default_environment = require("lapis.cmd.util").default_environment local popper local push push = function(name_or_env, overrides) assert(name_or_env, "missing name or env for push") local config_module = require("lapis.config") local old_getter = config_module.get local env if type(name_or_env) == "table" then env = name_or_env else env = old_getter(name_or_env) end if overrides then env = setmetatable(overrides, { __index = env }) end config_module.get = function(...) if ... then return old_getter(...) else return env end end local old_popper = popper popper = function() config_module.get = old_getter popper = old_popper end end local pop pop = function() return assert(popper, "no environment pushed")() end local assert_env assert_env = function(env, opts) if opts == nil then opts = { } end local config = require("lapis.config").get() local pat if opts.exact then pat = "^" .. tostring(env) .. "$" else pat = "^" .. tostring(env) end if not (config._name:match(pat)) then local suffix = "(" .. tostring(pat) .. "), you are in `" .. tostring(config._name) .. "`" local msg do local feature = opts["for"] if feature then msg = "`" .. tostring(feature) .. "` can only be run in `" .. tostring(env) .. "` environment " .. tostring(suffix) else msg = "aborting, exepcting `" .. tostring(env) .. "` environment " .. tostring(suffix) end end error(msg) end return true end return { push = push, pop = pop, assert_env = assert_env }
cprogram { name = "cv", srcs = { "./*.c" }, deps = { "h+emheaders", "modules/src/object+lib", } }
TFA.INS2 = TFA.INS2 or {} local defaultScope = "ins2_si_mx4" --default scope if it has it local ForceAttachment = { --overwrites above ["tfa_ins2_svu"] = "ins2_si_mosin", ["tfa_ins2_svd"] = "ins2_si_mosin" } local attachmentCorrectionsPre = {} local attachmentCorrections = { ["ins2_si_eotech"] = { ["VElements"] = { ["sight_eotech"] = { ["active"] = true } } }, ["ins2_si_kobra"] = { ["VElements"] = { ["sight_kobra"] = { ["active"] = true } } }, ["ins2_si_rds"] = { ["VElements"] = { ["sight_rds"] = { ["active"] = true } } }, ["ins2_si_2xrds"] = { ["VElements"] = { ["scope_2xrds"] = { ["active"] = true } } }, ["ins2_si_c79"] = { ["VElements"] = { ["scope_c79"] = { ["active"] = true } } }, ["ins2_si_po4x"] = { ["VElements"] = { ["scope_po4x"] = { ["active"] = true } } }, ["ins2_si_mx4"] = { ["VElements"] = { ["scope_mx4"] = { ["active"] = true } } }, ["ins2_si_mosin"] = { ["VElements"] = { ["scope_mosin"] = { ["active"] = true } } } } local defaultValue = { ["IronFOV"] = 70, ["IronSightMoveSpeed"] = 0.9, ["RTScopeFOV"] = 6 } --don't modify below here unless you're confident you know what you're doing function TFA.INS2.AnimateSight() end function ApplyWeaponTableRecursive(source,target,wepom) if not source then return end if not target then return end for k,v in pairs(source) do if istable(v) then target[k] = target[k] or {} ApplyWeaponTableRecursive(v,target[k],wepom) elseif isfunction(v) then local ent = wepom or target local succ, val = pcall( v,ent, target[k] or defaultValue[k] ) if succ and type(val) ~= "function" then target[k] = val end elseif target[k] == nil then target[k] = v elseif type(target[k]) == type(v) then target[k] = v end end end function TFAApplyAttachment(attName,wep) local attachment = TFA.Attachments.Atts[attName] if not attachment then return end if not wep then return end ApplyWeaponTableRecursive(attachmentCorrectionsPre[attName],wep,wep) if attachment.Attach then attachment.Attach(table.Copy(attachment),wep) end ApplyWeaponTableRecursive(attachment.WeaponTable,wep,wep) ApplyWeaponTableRecursive(attachmentCorrections[attName],wep,wep) end function TFASelectAttachment(wep,attachments) for k,v in pairs(attachments.atts) do if v == defaultScope and wep.Primary and wep.Primary.Ammo ~= "ar2" then attachments.sel = k end if ForceAttachment[wep] == v then attachments.sel = k end end end function TFAApplyAttachmentOuter(wep) if wep.Attachments and weapons.IsBasedOn(wep.ClassName or "", "tfa_gun_base") then for k,v in pairs(wep.Attachments) do TFASelectAttachment(wep,v) if v.sel and v.atts and v.sel >= 0 then TFAApplyAttachment(v.atts[v.sel],wep) end end end end
local M = {} function M.apply(colors) local formats = require('lighthaus.formats') local set_highlight = require('lighthaus.utils').set_highlight set_highlight('texCmd', colors.cyan2) set_highlight('texCmdAuthor', colors.fg_alt, formats.bold) set_highlight('texCmdClass', colors.hl_yellow) set_highlight('texCmdTitle', colors.fg_alt, formats.bold) set_highlight('texCmdDef', colors.purple) set_highlight('texCmdEnv', colors.purple) set_highlight('texCmdPart', colors.purple) set_highlight('texDefArgName', colors.orange2) set_highlight('texEnvArgName', colors.green2) set_highlight('texFileArg', colors.blue2) set_highlight('texMathEnvArgName', colors.green2) end return M
----------------------------------------- -- ID: 4940 -- Scroll of Raiton: Ichi -- Teaches the ninjutsu Raiton: Ichi ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(332) end function onItemUse(target) target:addSpell(332) end
require 'common' local guild_hut = {} local MapStrings = {} -------------------------------------------------- -- Map Callbacks -------------------------------------------------- function guild_hut.Init(map) DEBUG.EnableDbgCoro() --Enable debugging this coroutine PrintInfo("=>> Init_guild_hut") MapStrings = COMMON.AutoLoadLocalizedStrings() end function guild_hut.Enter(map) DEBUG.EnableDbgCoro() --Enable debugging this coroutine GAME:FadeIn(20) end function guild_hut.Update(map, time) end -------------------------------------------------- -- Map Begin Functions -------------------------------------------------- -------------------------------------------------- -- Objects Callbacks -------------------------------------------------- function guild_hut.South_Exit_Touch(obj, activator) DEBUG.EnableDbgCoro() --Enable debugging this coroutine GAME:FadeOut(false, 20) GAME:EnterGroundMap("guild_path", "entrance_hut") end function guild_hut.Card_Portal_Touch(obj, activator) DEBUG.EnableDbgCoro() --Enable debugging this coroutine --local dungeon_entrances = { 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 } local dungeon_entrances = { 2, 3, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40 } local ground_entrances = { {Flag=true,Zone=1,ID=0,Entry=0} } COMMON.ShowDestinationMenu(dungeon_entrances,ground_entrances) end return guild_hut
require("scripts/utils/copy") local function getRandom(minr, maxr) local scale = maxr - minr return math.random() * scale + minr end local function milliSec(self) local ms = (os.clock() - self.start) * 1000.0 -- self.start = os.clock() return ms end Gcairo.style.image_color = {r=0.3, g=0.3, b=0.7, a=0.6} local FractalTree = { DEPTH = 8, LEAN = 1.5, SPREAD = 20.0, BRANCH = 20.0, MAXSIZE = 10.0, xscale = 0.8, yscale = 1.1, orig = { x=500, y=550 }, color = {r=0.3, g=0.3, b=0.7, a=0.6}, dev = 0.0, start = os.clock(), NewSeed = 15, frontCnt = 0, imgBranch = nil, imgFrond = {}, lastLX = 0.0, lastLY = 0.0, lastRX = 0.0, lastRY = 0.0, Render = function(self) self.dev = math.sin(math.rad(milliSec(self)/40.0)) * self.LEAN -- SetBlend(0) -- SetAlpha(0.7) math.randomseed(self.NewSeed) self.lastLX = self.orig.x - self.DEPTH * 0.5 self.lastLY = self.orig.y self.lastRX = self.orig.x + self.DEPTH * 0.5 self.lastRY = self.orig.y self.frontCnt = math.random(0, 3) self:DrawTree(self.orig.x, self.orig.y, -90, self.DEPTH) end, DrawTree = function(self, x1, y1, angle, depth) if(depth > 0) then local x2 = x1 + math.floor(math.cos(math.rad(angle)) * depth * self.MAXSIZE) * self.xscale local y2 = y1 + math.floor(math.sin(math.rad(angle)) * depth * self.MAXSIZE) * self.yscale local depthMod = getRandom(-0.03, 0.03) local tdepth = depth + depthMod -- local col = 0.25 - tdepth * 0.125 / DEPTH -- SetColor(col * 255.0, col * 255.0, col * 255.0) -- g.setStroke(New BasicStroke(depth)) -- g.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON) --DrawLine(x1, y1, x2, y2) --local length = Sqrt((x2-x1) * (x2-x1) + (y2-y1) * (y2-y1)) / 256.0 local scaleY = depth / self.DEPTH local scaleX = depth * self.MAXSIZE / 255.0 -- Nomalized direction local dirX = math.sin(-math.rad(angle)) * depth * 0.5 local dirY = math.cos(-math.rad(angle)) * depth * 0.5 local newLX = x2-dirX local newLY = y2-dirY local newRX = x2+dirX local newRY = y2+dirY local vertices = { self.lastLX, self.lastLY, newLX, newLY, newRX, newRY, self.lastRX, self.lastRY } Gcairo:DrawPolyline(vertices, self.color, 1.3 ) -- DrawImage(img, x1, y1, -angle, scaleX, scaleY, 0) local saved = { llx=self.lastLX, lly=self.lastLY, lrx=self.lastRX, lry=self.lastRY } self.lastLX = newLX self.lastLY = newLY self.lastRX = newRX self.lastRY = newRY local ldev = getRandom(-self.SPREAD, self.SPREAD) local rdev = getRandom(-self.SPREAD, self.SPREAD) local leftDev = angle - self.BRANCH + self.dev + ldev local rightDev = angle + self.BRANCH + self.dev + rdev self:DrawTree(x2, y2, leftDev, depth - 1) self:DrawTree(x2, y2, rightDev, depth - 1) self.lastLX = saved.llx self.lastLY = saved.lly self.lastRX = saved.lrx self.lastRY = saved.lry else if (depth == 0) then Gcairo:RenderImage(self.imgFrond[1], x1-16, y1-16, 0.0) end end end, } local FTree = { New = function() local newtree = deepcopy(FractalTree) newtree.imgBranch = Gcairo:LoadImage( "line001", "lua/examples/data/line001.png" ) newtree.imgFrond[1] = Gcairo:LoadImage( "frond001", "lua/examples/data/frond001.png" ) return newtree end, } return FTree
local metadata = { plugin = { format = 'staticLibrary', -- This is the name without the 'lib' prefix. -- In this case, the static library is called: libSTATIC_LIB_NAME.a staticLibs = { 'native-popup-safariView', }, frameworks = {}, frameworksOptional = { "SafariServices" }, }, } return metadata
require "ratchet" require "ratchet.http.client" require "ratchet.http.server" debugging = false -- {{{ debug_print() local function debug_print(t, data) if t == "send" or t == "recv" then print(t .. ": [" .. data .. "]") else print(t) end end -- }}} -- {{{ server_handle_command() function server_handle_command(self, uri, headers, data, from) assert(uri == "/test/uri") assert(data == "command data") local header_values = headers["x-command-header"] assert(#header_values == 2) assert(header_values[1] == "command header value 1") assert(header_values[2] == "command header value 2") server_received_command = true return { code = 250, message = "Testing", headers = { ["X-Testing"] = {"check"}, }, data = "data!", } end -- }}} -- {{{ client_handle_response() function client_handle_response(code, reason, headers, data) assert(code == 250) assert(reason == "Testing") assert(data == "data!") local header_values = headers["x-testing"] assert(#header_values == 1) assert(header_values[1] == "check") local missing_header_values = headers['x-missing'] assert(type(missing_header_values) == "table") assert(#missing_header_values == 0) client_received_response = true end -- }}} -- {{{ server_ctx() function server_ctx(host, port) local rec = ratchet.socket.prepare_tcp(host, port, "AF_INET") local socket = ratchet.socket.new(rec.family, rec.socktype, rec.protocol) if debugging then socket:set_tracer(debug_print) end socket:setsockopt("SO_REUSEADDR", true) socket:bind(rec.addr) socket:listen() ratchet.thread.attach(client_ctx, host, port) local client, from = socket:accept() if debugging then client:set_tracer(debug_print) end local server_handlers = { GET = server_handle_command, } local handler = ratchet.http.server.new(client, from, server_handlers) handler:handle() end -- }}} -- {{{ client_ctx() function client_ctx(host, port) local rec = ratchet.socket.prepare_tcp(host, port, "AF_INET") local socket = ratchet.socket.new(rec.family, rec.socktype, rec.protocol) if debugging then socket:set_tracer(debug_print) end socket:connect(rec.addr) local handler = ratchet.http.client.new(socket) local headers = { ["X-Command-Header"] = { "command header value 1", "command header value 2", }, ["Content-Length"] = {12}, } client_handle_response(handler:query("GET", "/test/uri", headers, "command data")) end -- }}} kernel = ratchet.new(function () ratchet.thread.attach(server_ctx, "localhost", 10080) end) kernel:loop() assert(server_received_command) assert(client_received_response) -- vim:foldmethod=marker:sw=4:ts=4:sts=4:et:
local modname = "poop_mod" local modpath = minetest.get_modpath(modname) local mg_name = minetest.get_mapgen_setting("mg_name") local S = minetest.get_translator(minetest.get_current_modname()) -- the item config minetest.register_node("poop_mod:poop",{ description = S("Poop"), drawtype = "mesh", mesh = "POOP.obj", tiles = {"poopimageitem.png"}, walkable = true, selection_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, -0.25, 0.4}, }, collision_box = { type = "fixed", fixed = {-0.4, -0.5, -0.4, 0.4, 0.1, 0.4}, }, paramtype = "light", sunlight_propagates = true, paramtype2 = "facedir", inventory_image = "poopitem.png", groups = {poop = 1, flammable = 1, oddly_breakable_by_hand = 2}, on_use = minetest.item_eat(-9, "poop_mod:poop"), }) minetest.register_node("poop_mod:poopblocque",{ description = S("Poop Block"), tiles = {"poopblocque.png"}, inventory_image = "poopblocque.png", wield_image = "poopblocque.png", paramtype = "light", sunlight_propagates = false, groups = {poop = 1, flammable = 1, oddly_breakable_by_hand = 3,}, on_use = minetest.item_eat(-19, "poop_mod:poop"), sounds = default.node_sound_dirt_defaults(), }) -- poop finding minetest.register_decoration({ name = "poop_mod:poop_hill", deco_type = "schematic", place_on = {"default:dirt_with_grass"}, sidelen = 16, noise_params = { offset = 0.001, scale = 0.02, spread = {x = 170, y = 170, z = 170}, seed = 3462, octaves = 3, persist = 0.66 }, biomes = {"deciduous_forest","savanna","grassland","desert","coniferous_forest","rainforest","bamboo","sakura","taiga"}, y_min = -5, y_max = 20, schematic = modpath.."/schematics/poophill.mts", flags = "place_center_x, place_center_z", rotation = "random", }) -- poop crafting minetest.register_craft({ type = "shapeless", output = "poop_mod:poop 4", recipe = { "poop_mod:poopblocque", }, }) minetest.register_craft({ type = "shapeless", output = "poop_mod:poopblocque", recipe = { "poop_mod:poop", "poop_mod:poop", "poop_mod:poop", "poop_mod:poop", }, }) minetest.register_craft({ type = "shapeless", output = "bonemeal:bonemeal 2", recipe = { "poop_mod:poop", "poop_mod:poop", }, }) minetest.register_craft({ type = "shapeless", output = "bonemeal:fertiliser 6", recipe = { "poop_mod:poopblocque", "poop_mod:poopblocque", }, })
local API_SE = require(script:GetCustomProperty("APIStatusEffects")) local API_D = require(script:GetCustomProperty("APIDamage")) local data = {} data.name = script:GetCustomProperty("Name") data.targets = false data.canMove = true data.icon = script:GetCustomProperty("Icon") data.range = script:GetCustomProperty("Range") data.cooldown = script:GetCustomProperty("Cooldown") data.castDuration = script:GetCustomProperty("CastDuration") data.animationKey = script:GetCustomProperty("AnimationKey") data.description = script:GetCustomProperty("Description") data.selfCasterEffectTemplate = script:GetCustomProperty("SelfCasterEffectTemplate") data.otherCasterEffectTemplate = script:GetCustomProperty("OtherCasterEffectTemplate") data.selfTargetEffectTemplate = script:GetCustomProperty("SelfTargetEffectTemplate") data.otherTargetEffectTemplate = script:GetCustomProperty("OtherTargetEffectTemplate") function data.onCastClient(caster, targetSet) return 0.0 end function data.onCastServer(caster, targetSet) local potionType = math.random(4) if potionType == 1 then -- Straight heal local tenacityStat = caster.serverUserData.statSheet:GetStatTotalValue("Tenacity") API_D.ApplyHealing(caster, caster, 60.0 + 6.0 * tenacityStat) elseif potionType == 2 then -- Hot API_SE.ApplyStatusEffect(caster, caster, API_SE.STATUS_EFFECT_DEFINITIONS["Restorative Potion"].id) elseif potionType == 3 then -- Mitigation API_SE.ApplyStatusEffect(caster, caster, API_SE.STATUS_EFFECT_DEFINITIONS["Toughness Potion"].id) elseif potionType == 4 then -- Invincibility API_SE.ApplyStatusEffect(caster, caster, API_SE.STATUS_EFFECT_DEFINITIONS["Invincibility Potion"].id) end end return data
local sockets = script:GetChildren() local propHumanGal = script:GetCustomProperty("HumanGal"):WaitForObject() for idx, child in pairs(sockets) do -- for all the socket folders under the script node... propHumanGal:AttachCoreObject(child, child.name) end
--[[ file:zjh_player.lua desc:炸金花 auth:Carol Luo ]] local class = require("class") local pokerPlayer = require("poker.player") ---@class zjhPlayer:pokerPlayer local player = class(pokerPlayer) local this = player ---构造 function player:ctor() end ---重启 function player:dataReboot() end return player
ITEM.name = "Dragunov SVD" ITEM.description= "A sharpshooter rifle based on the AK. Fires 7.62x54mm." ITEM.longdesc = "The SVD is a marksman's rifle designed to fill the gap between assault and sniper rifle for infantry squads. It was designed from the AK rifle. \nThe SVD is able to deliver accurate shots in rapid succession, but it is not as precise as a sniper rifle.\n\nAmmo: 7.62x54mm \nMagazine Capacity: 10" ITEM.model = ("models/weapons/drag/w_snip_dragn.mdl") ITEM.class = "cw_dragunov" ITEM.weaponCategory = "primary" ITEM.price = 44000 ITEM.width = 6 ITEM.height = 1 ITEM.validAttachments = {"md_kobra","md_pso1","md_microt1","md_eotech","md_aimpoint","md_cmore","md_schmidt_shortdot","md_acog","md_nightforce_nxs","md_reflex","md_pbs1","md_foregrip"} ITEM.bulletweight = 0.022 ITEM.unloadedweight = 4.0 ITEM.repair_PartsComplexity = 2 ITEM.repair_PartsRarity = 2 function ITEM:GetWeight() return self.unloadedweight + (self.bulletweight * self:GetData("ammo", 0)) end ITEM.iconCam = { pos = Vector(15, -205, 1.6000000238419), ang = Angle(0, 90, -3), fov = 12, } ITEM.pacData = { [1] = { ["children"] = { [1] = { ["children"] = { [1] = { ["children"] = { }, ["self"] = { ["Model"] = "models/weapons/drag/w_snip_dragn.mdl", ["ClassName"] = "model", ["Position"] = Vector(17.784, -5.054, -1.356), ["EditorExpand"] = true, ["UniqueID"] = "3859539124", ["Bone"] = "spine 2", ["Name"] = "svd", ["Angles"] = Angle(0, 180, 180), }, }, }, ["self"] = { ["AffectChildrenOnly"] = true, ["ClassName"] = "event", ["UniqueID"] = "2428315201", ["Event"] = "weapon_class", ["EditorExpand"] = true, ["Name"] = "weapon class find simple\"@@1\"", ["Arguments"] = "cw_dragunov@@0", }, }, }, ["self"] = { ["ClassName"] = "group", ["UniqueID"] = "0004518261", ["EditorExpand"] = true, }, }, }
--*********************************************************** --** THE INDIE STONE ** --** Author: turbotutone ** --*********************************************************** require "ISUI/ISCollapsableWindow" ---@class DailyValuesDebug : ISCollapsableWindow DailyValuesDebug = ISCollapsableWindow:derive("DailyValuesDebug"); DailyValuesDebug.instance = nil; DailyValuesDebug.shiftDown = 0; --[[ local enabled = true; --getDebug(); function DailyValuesDebug.OnKeepKeyDown(key) --backspace 13, shift 42, 54 --print("KeyKeepDown = "..tostring(key)); if key==42 or key==54 then DailyValuesDebug.shiftDown = 4; end end function DailyValuesDebug.OnKeyDown(key) --backspace 13, shift 42, 54 --print("KeyDown = "..tostring(key)); if DailyValuesDebug.shiftDown>0 and key ==13 then DailyValuesDebug.OnOpenPanel(); end end--]] function DailyValuesDebug.OnOpenPanel() DailyValuesDebug.fx = getCell():getWeatherFX(); DailyValuesDebug.cm = getClimateManager(); if DailyValuesDebug.instance==nil then DailyValuesDebug.instance = DailyValuesDebug:new (100, 100, 400, 600, getPlayer()); DailyValuesDebug.instance:initialise(); DailyValuesDebug.instance:instantiate(); end DailyValuesDebug.instance:addToUIManager(); DailyValuesDebug.instance:setVisible(true); return DailyValuesDebug.instance; end function DailyValuesDebug:initialise() ISCollapsableWindow.initialise(self); end function DailyValuesDebug:createChildren() ISCollapsableWindow.createChildren(self); local th = self:titleBarHeight(); local y = th; self.labels = {}; self.tempColor = {r=1.0,g=1.0,b=1.0,a=1.0}; --[[*******************************************************************************************--]] y = self:addLabel(y,"season","Season:",""); y = self:addLabelValue(y,"value","seasonProgression","Progression:",0); y = self:addLabelValue(y,"value","seasonStrength","Strength:",0); --y = self:addLabelValue(y,"value","seasonMidpoint","Midpoint:",0); y = y+8; y = self:addLabel(y,"temperatureInfo",""); y = self:addLabel(y,"skyInfo",""); y = y+8; y = self:addLabelValue(y,"value","temperature","Temperature:",0); y = self:addLabelValue(y,"value","meantemperature","Day mean temperature:",0); y = self:addLabelValue(y,"value","wind","Wind intensity:",0); y = self:addLabelValue(y,"value","clouds","Cloud intensity:",0); y = self:addLabelValue(y,"value","precipitation","Precipitation:",0); y = self:addLabelValue(y,"value","weatherstrength","Weather strength:",0); y = self:addLabelValue(y,"color","currentColor","Color influence:"); y = self:addLabelValue(y,"color","weatherColor","Weather color influence:"); y = self:addLabelValue(y,"color","finalColor","Final Color:"); y = self:addLabelValue(y,"value","desatvalue","Desaturation value:",0); y = self:addLabelValue(y,"color","desaturation","Desaturation:"); self:setHeight(y+self:resizeWidgetHeight()+4); end function DailyValuesDebug:addLabel(_curY, _labelID, _title) if not self.labels[_labelID] then local label = {}; label.titleLabel = ISLabel:new(2, _curY, 16, _title, 1, 1, 1, 1.0, UIFont.Small, true); label.titleLabel:initialise(); label.titleLabel:instantiate(); self:addChild(label.titleLabel); self.labels[_labelID] = label; _curY = label.titleLabel:getY() + label.titleLabel:getHeight(); else print("Cannot add label: "..tostring(_labelID)); end return _curY; end function DailyValuesDebug:addLabelValue(_curY, _type, _labelID, _title, _defaultVal) if not self.labels[_labelID] then local label = {}; label.titleLabel = ISLabel:new(2, _curY, 16, _title, 1, 1, 1, 1.0, UIFont.Small, true); label.titleLabel:initialise(); label.titleLabel:instantiate(); self:addChild(label.titleLabel); if _type=="value" then label.valueLabel = ISLabel:new(self.width-(self.width/3), _curY, 16, tostring(_defaultVal), 1, 1, 1, 1.0, UIFont.Small, true); label.valueLabel:initialise(); label.valueLabel:instantiate(); self:addChild(label.valueLabel); elseif _type=="color" then label.valueLabel = ISPanel:new(self.width-(self.width/3), _curY+4, (self.width/3)-4, 10); label.valueLabel:initialise(); label.valueLabel.backgroundColor = _defaultVal or {r=1.0,g=1.0,b=1.0,a=1.0}; self:addChild(label.valueLabel); end self.labels[_labelID] = label; _curY = label.titleLabel:getY() + label.titleLabel:getHeight(); else print("Cannot add label: "..tostring(_labelID)); end return _curY; end function DailyValuesDebug:getTitleLabel(_labelID) if self.labels[_labelID] then return self.labels[_labelID].titleLabel; end end function DailyValuesDebug:getValueLabel(_labelID) if self.labels[_labelID] then return self.labels[_labelID].valueLabel; end end function DailyValuesDebug:onResize() ISUIElement.onResize(self); local th = self:titleBarHeight(); --self.richtext:setWidth(self.width); --self.richtext:setHeight(self.height-(th+10)); end local function round(num, numDecimalPlaces) local mult = 10^(numDecimalPlaces or 0) return math.floor(num * mult + 0.5) / mult end function DailyValuesDebug:update() ISCollapsableWindow.update(self); if DailyValuesDebug.shiftDown>0 then DailyValuesDebug.shiftDown = DailyValuesDebug.shiftDown-1; end local wp = DailyValuesDebug.cm:getWeatherPeriod(); self:getTitleLabel("season").name = tostring(DailyValuesDebug.cm:getSeasonName()); self:getValueLabel("seasonProgression").name = ""..tostring(round(DailyValuesDebug.cm:getSeasonProgression(),2)); self:getValueLabel("seasonStrength").name = ""..tostring(round(DailyValuesDebug.cm:getSeasonStrength(),2)); local airTemp = DailyValuesDebug.cm:getAirMassTemperature(); if airTemp>0.7 then self:getTitleLabel("temperatureInfo").name = "Relatively very warm"; elseif airTemp>0.35 then self:getTitleLabel("temperatureInfo").name = "Relatively warm"; elseif airTemp>0 then self:getTitleLabel("temperatureInfo").name = "Relatively slightly warm"; elseif airTemp>-0.35 then self:getTitleLabel("temperatureInfo").name = "Relatively slightly cold"; elseif airTemp>-0.7 then self:getTitleLabel("temperatureInfo").name = "Relatively cold"; else self:getTitleLabel("temperatureInfo").name = "Relatively very cold"; end local clouds = DailyValuesDebug.cm:getCloudIntensity(); local cloudStr = ""; if clouds>0.8 then cloudStr = "Extremely cloudy."; elseif clouds>0.6 then cloudStr = "Very cloudy."; elseif clouds>0.4 then cloudStr = "Cloudy."; elseif clouds>0.2 then cloudStr = "Slightly cloudy"; else cloudStr = "Mostly clear sky."; end local wind = DailyValuesDebug.cm:getWindPower(); local windStr = ""; if wind>0.65 then windStr = "Extremely windy, "; elseif wind>0.45 then windStr = "Very strong wind, "; elseif wind>0.3 then windStr = "Very windy, "; elseif wind>0.2 then windStr = "Windy, "; elseif wind>0.1 then windStr = "Slightly windy, "; else windStr = "Minor breezes, "; end self:getTitleLabel("skyInfo").name = windStr..cloudStr; self:getValueLabel("temperature").name = ""..tostring(round(DailyValuesDebug.cm:getTemperature(),1)); self:getValueLabel("meantemperature").name = ""..tostring(round(DailyValuesDebug.cm:getDayMeanTemperature(),1)); self:getValueLabel("wind").name = ""..tostring(round(wind,2)); self:getValueLabel("clouds").name = ""..tostring(round(clouds,2)); self:getValueLabel("precipitation").name = ""..tostring(round(DailyValuesDebug.cm:getPrecipitationIntensity(),2)); self:getValueLabel("weatherstrength").name = ""..tostring(round(wp:getCurrentStrength(),2)); --weatherStrength local colClim = DailyValuesDebug.cm:getGlobalLightInternal(); local col = self:getValueLabel("currentColor").backgroundColor; col.r = colClim:getRedFloat(); col.g = colClim:getGreenFloat(); col.b = colClim:getBlueFloat(); colClim = wp:getCloudColor():getExterior(); col = self:getValueLabel("weatherColor").backgroundColor; if wp:isRunning() then col.r = colClim:getRedFloat(); col.g = colClim:getGreenFloat(); col.b = colClim:getBlueFloat(); else col.r = 0; col.g = 0; col.b = 0; end colClim = DailyValuesDebug.cm:getGlobalLight():getExterior(); col = self:getValueLabel("finalColor").backgroundColor; col.r = colClim:getRedFloat(); col.g = colClim:getGreenFloat(); col.b = colClim:getBlueFloat(); self:getValueLabel("desatvalue").name = ""..tostring(round(DailyValuesDebug.cm:getDesaturation(),2)); local desat = 1-DailyValuesDebug.cm:getDesaturation(); col = self:getValueLabel("desaturation").backgroundColor; col.r = desat; col.g = desat; col.b = desat; end function DailyValuesDebug:prerender() self:stayOnSplitScreen(); ISCollapsableWindow.prerender(self); end function DailyValuesDebug:stayOnSplitScreen() ISUIElement.stayOnSplitScreen(self, self.playerNum) end function DailyValuesDebug:render() ISCollapsableWindow.render(self); --self.richtext:clearStencilRect(); end function DailyValuesDebug:close() ISCollapsableWindow.close(self); if JoypadState.players[self.playerNum+1] then setJoypadFocus(self.playerNum, nil) end self:removeFromUIManager(); self:clear(); end function DailyValuesDebug:clear() self.currentTile = nil; end function DailyValuesDebug:new (x, y, width, height, player) local o = {} --o.data = {} o = ISCollapsableWindow:new(x, y, width, height); setmetatable(o, self) self.__index = self o.x = x; o.y = y; o.player = player; o.playerNum = player:getPlayerNum(); o.borderColor = {r=0.4, g=0.4, b=0.4, a=1}; o.backgroundColor = {r=0, g=0, b=0, a=0.25}; o.width = width; o.height = height; o.anchorLeft = true; o.anchorRight = false; o.anchorTop = true; o.anchorBottom = false; o.pin = true; o.isCollapsed = false; o.collapseCounter = 0; o.title = "Climate values"; --o.viewList = {} o.resizable = true; o.drawFrame = true; o.currentTile = nil; o.richtext = nil; o.overrideBPrompt = true; o.subFocus = nil; o.hotKeyPanels = {}; o.isJoypadWindow = false; ISDebugMenu.RegisterClass(self); return o end --[[ if enabled then Events.OnCustomUIKey.Add(DailyValuesDebug.OnKeyDown); Events.OnKeyKeepPressed.Add(DailyValuesDebug.OnKeepKeyDown); --Events.OnObjectLeftMouseButtonUp.Add(DailyValuesDebug.onMouseButtonUp); end--]]
--=========== Copyright © 2018, Planimeter, All rights reserved. ===========-- -- -- Purpose: Panel class -- --==========================================================================-- require( "common.color" ) require( "engine.shared.tween" ) class( "gui.panel" ) local panel = gui.panel function panel.drawMask() local self = panel._maskedPanel love.graphics.rectangle( "fill", 0, 0, self:getWidth(), self:getHeight() ) end function panel:panel( parent, name ) self.x = 0 self.y = 0 self.width = 0 self.height = 0 self.name = name or "" self:setParent( parent or g_RootPanel ) self.visible = true self.scale = 1 self.opacity = 1 end function panel:animate( properties, duration, easing, complete ) if ( self.animations == nil ) then self.animations = {} end local step = nil local options = duration if ( type( options ) == "table" ) then duration = options.duration easing = options.easing step = options.step complete = options.complete end local animation = { startTime = nil, tweens = {}, duration = duration or 0.4, easing = easing or "swing", step = step, complete = complete } for member, value in pairs( properties ) do animation.tweens[ member ] = { startValue = self[ member ], endValue = value, } end table.insert( self.animations, animation ) end function panel:createFramebuffer() if ( self.framebuffer and not self.needsRedraw ) then return end local width = self:getWidth() local height = self:getHeight() if ( width == 0 or height == 0 ) then width = nil height = nil if ( not self:shouldSuppressFramebufferWarnings() ) then local panel = tostring( self ) print( "Attempt to create framebuffer for " .. panel .. " with a size of 0!" ) end end if ( self.framebuffer == nil ) then if ( self:shouldUseFullscreenFramebuffer() ) then self.framebuffer = love.graphics.newCanvas() else self.framebuffer = love.graphics.newCanvas( width, height ) end end local framebuffer = love.graphics.getCanvas() love.graphics.setCanvas( {self.framebuffer, stencil=true} ) love.graphics.clear() self:draw() love.graphics.setCanvas( {framebuffer, stencil=true} ) self.needsRedraw = nil end function panel:draw() if ( not self:isVisible() ) then return end local children = self:getChildren() if ( children == nil ) then return end for _, v in ipairs( children ) do v:createFramebuffer() end for _, v in ipairs( children ) do v:preDraw() v:drawFramebuffer() v:postDraw() end end function panel:drawBackground( color ) local width = self:getWidth() local height = self:getHeight() love.graphics.setColor( self:getScheme( color ) ) love.graphics.rectangle( "fill", 0, 0, width, height ) end function panel:drawBounds() love.graphics.setColor( color.red ) local lineWidth = love.window.toPixels( 1 ) love.graphics.setLineWidth( lineWidth ) love.graphics.rectangle( "line", lineWidth / 2, lineWidth / 2, self:getWidth() - lineWidth, self:getHeight() - lineWidth ) end function panel:drawForeground( color ) local width = self:getWidth() local height = self:getHeight() love.graphics.setColor( self:getScheme( color ) ) local lineWidth = love.window.toPixels( 1 ) love.graphics.setLineWidth( lineWidth ) love.graphics.rectangle( "line", lineWidth / 2, lineWidth / 2, width - lineWidth, height - lineWidth ) end function panel:drawFramebuffer() if ( not self:isVisible() ) then return end if ( self.framebuffer == nil ) then self:createFramebuffer() end love.graphics.push() local b = love.graphics.getBlendMode() love.graphics.setBlendMode( "alpha", "premultiplied" ) local a = self:getOpacity() * 255 love.graphics.setColor( a, a, a, a ) love.graphics.draw( self.framebuffer ) love.graphics.setBlendMode( b ) love.graphics.pop() end local filtered = function( panel, func, ... ) if ( not panel:isVisible() ) then return end return panel[ func ]( panel, ... ) end local function cascadeInputToChildren( self, func, ... ) if ( not self:isVisible() ) then return end local children = self:getChildren() if ( children == nil ) then return end local value = nil for _, v in ipairs( children ) do value = filtered( v, func, ... ) if ( value ~= nil ) then return value end end end function panel:filedropped( file ) return cascadeInputToChildren( self, "filedropped", file ) end accessor( panel, "children" ) accessor( panel, "name" ) accessor( panel, "opacity" ) accessor( panel, "parent" ) accessor( panel, "scale" ) function panel:getScheme( property ) return scheme.getProperty( self.scheme, property ) end accessor( panel, "width" ) accessor( panel, "height" ) function panel:getSize() return self:getWidth(), self:getHeight() end accessor( panel, "x" ) accessor( panel, "y" ) function panel:getPos() return self:getX(), self:getY() end function panel:getTopMostChildAtPos( x, y ) if ( not self:isVisible() ) then return nil end local sx, sy = self:localToScreen() local w, h = self:getWidth(), self:getHeight() if ( not math.pointinrect( x, y, sx, sy, w, h ) ) then return nil end local children = self:getChildren() if ( children ) then for i = #children, 1, -1 do local topChild = children[ i ]:getTopMostChildAtPos( x, y ) if ( topChild ) then return topChild end end end return self end function panel:invalidate() self.needsRedraw = true local parent = self:getParent() while ( parent ~= nil ) do parent:invalidate() parent = parent:getParent() end end function panel:invalidateFramebuffer() local children = self:getChildren() if ( children ) then for _, v in ipairs( children ) do v:invalidateFramebuffer() end end if ( self:shouldUseFullscreenFramebuffer() ) then self.framebuffer = nil self:createFramebuffer() end end function panel:invalidateLayout() local children = self:getChildren() if ( children ) then for _, v in ipairs( children ) do v:invalidateLayout() end end self:invalidate() end function panel:invalidateParent() self:getParent():invalidate() end function panel:isChildMousedOver() local panel = gui._topPanel while ( panel ~= nil ) do panel = panel:getParent() if ( self == panel ) then return true end end return false end function panel:isSiblingMousedOver() local parent = self:getParent() if ( parent == nil ) then return false end local children = parent:getChildren() if ( children == nil ) then return false end for _, v in ipairs( children ) do if ( v ~= self and v.mouseover ) then return true end end return false end function panel:isTopMostChild() local children = self:getChildren() if ( children ) then return children[ #children ] == self else return true end end accessor( panel, "visible", nil, "is" ) function panel:joystickpressed( joystick, button ) return cascadeInputToChildren( self, "joystickpressed", joystick, button ) end function panel:joystickreleased( joystick, button ) return cascadeInputToChildren( self, "joystickreleased", joystick, button ) end function panel:keypressed( key, scancode, isrepeat ) return cascadeInputToChildren( self, "keypressed", key, scancode, isrepeat ) end function panel:keyreleased( key, scancode ) return cascadeInputToChildren( self, "keyreleased", key, scancode ) end function panel:localToScreen( x, y ) local posX, posY = x or self:getX(), y or self:getY() local parent = self:getParent() while ( parent ~= nil ) do posX = posX + parent:getX() posY = posY + parent:getY() parent = parent:getParent() end return posX, posY end function panel:mousepressed( x, y, button, istouch ) return cascadeInputToChildren( self, "mousepressed", x, y, button ) end function panel:mousereleased( x, y, button, istouch ) if ( not self:isVisible() ) then return end local children = self:getChildren() if ( children ) then for _, v in ipairs( children ) do v:mousereleased( x, y, button, istouch ) end end end function panel:moveToFront() local parent = self:getParent() local children = nil if ( parent ) then children = parent:getChildren() if ( self == children[ #children ] ) then return end end if ( gui._focusedPanel ) then gui.setFocusedPanel( nil, false ) end if ( parent ) then for i, v in ipairs( children ) do if ( v == self ) then table.remove( children, i ) end end children[ #children + 1 ] = self end if ( self:getParent() ) then self:invalidateParent() end end function panel:moveToBack() local parent = self:getParent() local children = nil if ( parent ) then children = parent:getChildren() if ( self == children[ 1 ] ) then return end end if ( gui._focusedPanel ) then gui.setFocusedPanel( nil, false ) end if ( parent ) then for i, v in ipairs( children ) do if ( v == self ) then table.remove( children, i ) end end table.insert( children, 1, self ) end if ( self:getParent() ) then self:invalidateParent() end end function panel:onMouseLeave() end function panel:onRemove() end function panel:preDraw() if ( not self:isVisible() ) then return end local scale = self:getScale() local width = self:getWidth() local height = self:getHeight() love.graphics.push() love.graphics.translate( self:getX(), self:getY() ) love.graphics.scale( scale ) love.graphics.translate( ( width / scale ) / 2 - width / 2, ( height / scale ) / 2 - height / 2 ) end local gui_draw_bounds = convar( "gui_draw_bounds", "0", nil, nil, "Draws the bounds of panels for debugging" ) function panel:postDraw() if ( not self:isVisible() ) then return end if ( gui_draw_bounds:getBoolean() ) then if ( self.mouseover ) then self:drawBounds() end end love.graphics.pop() end function panel:preDrawWorld() local children = self:getChildren() if ( children ) then for _, v in ipairs( children ) do v:preDrawWorld() end end end function panel:remove() if ( self:getChildren() ) then self:removeChildren() end local parent = self:getParent() if ( parent ) then local children = parent:getChildren() for i, v in ipairs( children ) do if ( v == self ) then table.remove( children, i ) end end if ( #children == 0 ) then parent.children = nil end end self:onRemove() end function panel:removeChildren() local children = self:getChildren() if ( children ) then for i = #children, 1, -1 do children[ i ]:remove() end end self:invalidate() end function panel:screenToLocal( x, y ) local posX, posY = 0, 0 local root = self while ( root:getParent() ~= nil ) do posX = posX + root:getX() posY = posY + root:getY() root = root:getParent() end x = x - posX y = y - posY return x, y end function panel:setUseFullscreenFramebuffer( useFullscreenFramebuffer ) self.useFullscreenFramebuffer = useFullscreenFramebuffer and true or nil end function panel:setSuppressFramebufferWarnings( suppressFramebufferWarnings ) self.suppressFramebufferWarnings = suppressFramebufferWarnings end function panel:setNextThink( nextThink ) self.nextThink = nextThink end function panel:setOpacity( opacity ) self.opacity = opacity self:invalidate() end function panel:setParent( panel ) local parent = self:getParent() if ( parent ) then local children = parent:getChildren() for i, v in ipairs( children ) do if ( v == self ) then table.remove( children, i ) end end end panel.children = panel.children or {} if ( table.hasvalue( panel.children, self ) ) then return end table.insert( panel.children, self ) self.parent = panel end function panel:setScale( scale ) self.scale = scale self:invalidate() end function panel:setScheme( name ) if ( not scheme.isLoaded( name ) ) then scheme.load( name ) end self.scheme = name end function panel:setVisible( visible ) self.visible = visible self:invalidate() end function panel:setWidth( width ) self.width = math.round( width ) self:invalidate() end function panel:setHeight( height ) self.height = math.round( height ) self:invalidate() end function panel:setSize( width, height ) self:setWidth( width ) self:setHeight( height ) end function panel:setX( x ) self.x = math.round( x ) if ( self:getParent() ) then self:invalidateParent() end end function panel:setY( y ) self.y = math.round( y ) if ( self:getParent() ) then self:invalidateParent() end end function panel:setPos( x, y ) self:setX( x ) self:setY( y ) end accessor( panel, "useFullscreenFramebuffer", nil, "should" ) accessor( panel, "suppressFramebufferWarnings", nil, "should" ) function panel:textinput( text ) return cascadeInputToChildren( self, "textinput", text ) end function panel:textedited( text, start, length ) return cascadeInputToChildren( self, "textedited", text, start, length ) end function panel:update( dt ) if ( self.think and self.nextThink and self.nextThink <= love.timer.getTime() ) then self.nextThink = nil self:think() end if ( self.animations ) then self:updateAnimations( dt ) end local children = self:getChildren() if ( children == nil ) then return end for _, v in ipairs( children ) do v:update( dt ) end end function panel:updateAnimations( dt ) for _, animation in ipairs( self.animations ) do if ( animation.startTime == nil ) then animation.startTime = love.timer.getTime() end local startTime = animation.startTime local duration = animation.duration local remaining = math.max( 0, startTime + duration - love.timer.getTime() ) local percent = 1 - ( remaining / duration or 0 ) animation.pos = percent for member, tween in pairs( animation.tweens ) do local startValue = tween.startValue local endValue = tween.endValue local eased = _G.tween.easing[ animation.easing ]( percent, duration * percent, 0, 1, duration ) self[ member ] = ( endValue - startValue ) * eased + startValue if ( animation.step ) then animation.step( self[ member ], tween ) end self:invalidate() end if ( percent == 1 ) then local complete = animation.complete if ( complete ) then complete() end self:invalidate() end end for i = #self.animations, 1, -1 do if ( self.animations[ i ].pos and self.animations[ i ].pos == 1 ) then table.remove( self.animations, i ) end end if ( table.len( self.animations ) == 0 ) then self.animations = nil end end function panel:wheelmoved( x, y ) return cascadeInputToChildren( self, "wheelmoved", x, y ) end function panel:__tostring() return "panel: \"" .. self.name .. "\" (" .. self.__type .. ")" end
package.path = "../?.lua;"..package.path local ffi = require("ffi") local bit = require("bit") local zydis = require("lj2zydis.zydis") print("Version: ",bit.tohex(zydis.ZydisGetVersion()))
--[[local initial_recipes= {"wooden-chest", "iron-chest", "transport-belt", "burner-inserter", "inserter", "small-electric-pole", "pipe", "pipe-to-ground", "stone-brick", "repair-pack", "boiler", "steam-engine", "burner-mining-drill", "electric-mining-drill", "offshore-pump", "stone-furnace", "lab", "iron-plate", "copper-plate", "copper-cable", "iron-stick", "iron-gear-wheel", "electronic-circuit", "automation-science-pack", "pistol", "firearm-magazine", "light-armor", "radar" } ]] local initial_recipes={} local x=0 for key,recipe in pairs(data.raw["recipe"]) do if recipe.enabled~=false then if (recipe.normal==nil and recipe.expensive==nil) or (recipe.normal.enabled~=false and recipe.expensive.enabled~=false) then x=x+1 initial_recipes[x]=recipe.name end end end return initial_recipes
multi = {} multi.Version="4.0.1" multi.__index = multi multi.Mainloop={} multi.Tasks={} multi.Tasks2={} multi.Garbage={} multi.Children={} multi.Paused={} multi.MasterId=0 multi.Active=true multi.Id=-1 multi.Type="mainint" multi.Rest=0 multi._type=type --[[function type(v) local t={} if multi._type(v)=="table" then t=getmetatable(v) if v.Type~=nil then if multi._type(v.Type)=="string" then return v.Type end end end if t.__type~=nil then return t.__type else return multi._type(v) end end]] -- System function os.getOS() if package.config:sub(1,1)=="\\" then return "windows" else return "unix" end end if os.getOS()=="windows" then function os.sleep(n) if n > 0 then os.execute("ping -n " .. tonumber(n+1) .. " localhost > NUL") end end else function os.sleep(n) os.execute("sleep " .. tonumber(n)) end end function multi:newBase(ins) if not(self.Type=="mainint" or self.Type=="int") then error("Can only create an object on multi or an interface obj") return false end local c = {} if self.Type=="int" then setmetatable(c, self.Parent) else setmetatable(c, self) end c.Active=true c.func={} c.Id=0 c.PId=0 c.Act=function() end c.Parent=self if ins then table.insert(self.Mainloop,ins,c) else table.insert(self.Mainloop,c) end self.MasterId=self.MasterId+1 return c end function multi:reboot(r) self.Mainloop={} self.Tasks={} self.Tasks2={} self.Garbage={} self.Children={} self.Paused={} self.MasterId=0 self.Active=true self.Id=-1 if r then for i,v in pairs(_G) do if type(i)=="table" then if i.Parent and i.Id and i.Act then i={} end end end end end function multi:getChildren() return self.Mainloop end --Processor function multi:Do_Order() for _D=#self.Mainloop,1,-1 do if self.Mainloop[_D]~=nil then self.Mainloop[_D].Id=_D self.Mainloop[_D]:Act() end if self.Mainloop[_D]~=nil then if self.Mainloop[_D].rem~=nil then table.remove(self.Mainloop,_D) end end end if self.Rest>0 then os.sleep(self.Rest) end end function multi:benchMark(sec) local temp=self:newLoop(function(t,self) if os.clock()-self.init>self.sec then print(self.c.." steps in "..self.sec.." second(s)") self.tt(self.sec) self:Destroy() else self.c=self.c+1 end end) function temp:OnBench(func) self.tt=func end self.tt=function() end temp.sec=sec temp.init=os.clock() temp.c=0 return temp end function multi:newInterface() if not(self.Type=="mainint") then error("Can only create an interface on the multi obj") return false end local c = {} setmetatable(c, self) c.Parent=self c.Active=true c.func={} c.Id=0 c.Type="int" c.Mainloop={} c.Tasks={} c.Tasks2={} c.Garbage={} c.Children={} c.Paused={} c.MasterId=0 c.Active=true c.Id=-1 c.Rest=0 function c:Start() if self.l then self.l:Resume() else self.l=self.Parent:newLoop(function(dt) c:uManager(dt) end) end end function c:Stop() if self.l then self.l:Pause() end end function c:Remove() self:Destroy() self.l:Destroy() end return c end --Helpers function multi:FreeMainEvent() self.func={} end function multi:isPaused() return not(self.Active) end function multi:Pause(n) if self.Type=="int" or self.Type=="mainint" then self.Active=false if not(n) then local c=self:getChildren() for i=1,#c do c[i]:Pause() end else self:hold(n) end else if n==nil then self.Active=false if self.Parent.Mainloop[self.Id]~=nil then table.remove(self.Parent.Mainloop,self.Id) table.insert(self.Parent.Paused,self) self.PId=#self.Parent.Paused end else self:hold(n) end end end function multi:Resume() if self.Type=="int" or self.Type=="mainint" then self.Active=true local c=self:getChildren() for i=1,#c do c[i]:Resume() end else if self:isPaused() then table.remove(self.Parent.Paused,self.PId) table.insert(self.Parent.Mainloop,self) self.Id=#self.Parent.Mainloop self.Active=true end end end function multi:Destroy() if self.Type=="int" or self.Type=="mainint" then local c=self:getChildren() for i=1,#c do c[i]:Destroy() end else self.rem=true self.Active=false end end function multi:hold(task) self:Pause() if type(task)=="number" then local alarm=self.Parent:newAlarm(task) while alarm.Active==true do if love then self.Parent:lManager() else self.Parent:Do_Order() end end alarm:Destroy() self:Resume() elseif type(task)=="function" then local env=self.Parent:newEvent(task) env:OnEvent(function(envt) envt:Pause() envt:Stop() end) while env.Active do if love then self.Parent:lManager() else self.Parent:Do_Order() end end env:Destroy() self:Resume() else print("Error Data Type!!!") end end function multi:oneTime(func,...) if not(self.Type=="mainint" or self.Type=="int") then for _k=1,#self.Parent.Tasks2 do if self.Parent.Tasks2[_k]==func then return false end end table.insert(self.Parent.Tasks2,func) func(...) return true else for _k=1,#self.Tasks2 do if self.Tasks2[_k]==func then return false end end table.insert(self.Tasks2,func) func(...) return true end end --Constructors function multi:newEvent(task) local c=self:newBase() c.Type="event" c.Task=task or function() end function c:Act() if self.Task(self) and self.Active==true then self:Pause() for _E=1,#self.func do self.func[_E](self) end end end function c:OnEvent(func) table.insert(self.func,func) end return c end function multi:newAlarm(set) local c=self:newBase() c.Type="alarm" c.timer=os.clock() c.set=set or 0 function c:Act() if self.Active==true then if os.clock()-self.timer>=self.set then self:Pause() for i=1,#self.func do self.func[i](self) end end end end function c:Reset(n) if n then self.set=n end self.timer=os.clock() self:Resume() self.Active=true end function c:OnRing(func) table.insert(self.func,func) end return c end function multi:newTask(func) table.insert(self.Tasks,func) end function multi:newLoop(func) local c=self:newBase() c.Type="loop" if func then c.func={func} end function c:Act() if self.Active==true then for i=1,#self.func do self.func[i](os.clock()-self.Parent.Start,self) end end end function c:OnLoop(func) table.insert(self.func,func) end function c:Break() self.Active=nil end return c end function multi:newStep(start,reset,count,skip) local c=self:newBase() think=1 c.Type="step" c.pos=start or 1 c.endAt=reset or math.huge c.skip=skip or 0 c.spos=0 c.count=count or 1*think c.funcE={} c.funcS={} c.start=start or 1 if start~=nil and reset~=nil then if start>reset then think=-1 end end function c:Act() if self~=nil then if self.spos==0 then if self.Active==true then if self.pos==self.start then for fe=1,#self.funcS do self.funcS[fe](self) end end for i=1,#self.func do self.func[i](self.pos,self) end self.pos=self.pos+self.count if self.pos-self.count==self.endAt then for fe=1,#self.funcE do self.funcE[fe](self) end self.pos=self.start end end end end self.spos=self.spos+1 if self.spos>=self.skip then self.spos=0 end end function c:OnStart(func) table.insert(self.funcS,func) end function c:OnStep(func) table.insert(self.func,1,func) end function c:OnEnd(func) table.insert(self.funcE,func) end function c:Break() self.Active=nil end function c:Update(start,reset,count,skip) self.start=start or self.start self.endAt=reset or self.endAt self.skip=skip or self.skip self.count=count or self.count self:Resume() end return c end function multi:newTStep(start,reset,count,set) local c=self:newBase() think=1 c.Type="tstep" c.start=start or 1 local reset = reset or math.huge c.endAt=reset c.pos=start or 1 c.skip=skip or 0 c.count=count or 1*think c.funcE={} c.timer=os.clock() c.set=set or 1 c.funcS={} function c:Update(start,reset,count,set) self.start=start or self.start self.pos=start self.endAt=reset or self.endAt self.set=set or self.set self.count=count or self.count or 1 self.timer=os.clock() self:Resume() end function c:Act() if self.Active then if os.clock()-self.timer>=self.set then self:Reset() if self.pos==self.start then for fe=1,#self.funcS do self.funcS[fe](self) end end for i=1,#self.func do self.func[i](self.pos,self) end self.pos=self.pos+self.count if self.pos-self.count==self.endAt then for fe=1,#self.funcE do self.funcE[fe](self) end self.pos=self.start end end end end function c:OnStart(func) table.insert(self.funcS,func) end function c:OnStep(func) table.insert(self.func,func) end function c:OnEnd(func) table.insert(self.funcE,func) end function c:Break() self.Active=nil end function c:Reset(n) if n then self.set=n end self.timer=os.clock() self:Resume() end return c end function multi:newTrigger(func) local c=self:newBase() c.Type="trigger" c.trigfunc=func or function() end function c:Fire(...) self:trigfunc(self,...) end return c end --Managers function multi:mainloop() for i=1,#self.Tasks do self.Tasks[i](self) end self.Start=os.clock() while self.Active do self:Do_Order() end end function multi._tFunc(self,dt) for i=1,#self.Tasks do self.Tasks[i](self) end if dt then self.pump=true end self.pumpvar=dt self.Start=os.clock() end function multi:uManager(dt) if self.Active then self:oneTime(self._tFunc,self,dt) self:Do_Order() end end
-- Makes the game immediately save the state. --[====[ quicksave ========= If called in dwarf mode, makes DF immediately saves the game by setting a flag normally used in seasonal auto-save. ]====] local gui = require("gui") --luacheck: defclass={run:bool} QuicksaveOverlay = defclass(QuicksaveOverlay, gui.Screen) function QuicksaveOverlay:render() if not self.run then self.run = true save() self:renderParent() self:dismiss() end end if not dfhack.isMapLoaded() then qerror("World and map aren't loaded.") end if not dfhack.world.isFortressMode() then qerror('This script can only be used in fortress mode') end local ui_main = df.global.ui.main local flags4 = df.global.d_init.flags4 local function restore_autobackup() if ui_main.autosave_request and dfhack.isMapLoaded() then dfhack.timeout(10, 'frames', restore_autobackup) else flags4.AUTOBACKUP = true end end function save() -- Request auto-save ui_main.autosave_request = true -- And since it will overwrite the backup, disable it temporarily if flags4.AUTOBACKUP then flags4.AUTOBACKUP = false restore_autobackup() end print 'The game should save the state now.' end QuicksaveOverlay():show()
--[[ ------------------------------------------------------------------------------- This file is part of OgreKit. http://gamekit.googlecode.com/ Copyright (c) 2006-2010 Charlie C. Contributor(s): none yet. ------------------------------------------------------------------------------- This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ------------------------------------------------------------------------------- Class derrived: http://www.lua.org/gems/ http://www.lua.org/gems/lpg121.zip BaseClass is local code. --]] ------------------------------------------------------------------------------- -- -- Derrived functions -- function(self, ...) = self.base.function(self.base, ...) ------------------------------------------------------------------------------- local pconstructor = function(instance, extends, ...) status, ret = pcall(extends, ...) if (not status) then ret = nil status, ret = pcall(extends) if (not status) then error(ret) return nil end end instance.base = ret local typeCheck = swig_type(instance.base) if(typeCheck ~= "table") then local ptable = getmetatable(instance.base) for i,j in pairs(ptable) do if (type(j) == "table") then for k, parTable in pairs(j) do if (type(parTable) == "function") then -- manually overload the function -- check overload function only overload functions not existed if not instance[k] then instance[k] = function(instance, ...) local status, ret = pcall(parTable, instance.base) if (status) then return ret end status, ret = pcall(parTable, instance.base, ...) if (not status) then error(ret) end return ret; end end end end end end end local itable = getmetatable(instance) local oindex = itable.__index itable.__index= function (table, key) if oindex[key] then return oindex[key] elseif instance.base and instance.base[key] then return instance.base[key] else return nil end end --[[ local ptable = getmetatable(instance.base) for i,j in pairs(ptable) do if (type(j) == "table") then for k, parTable in pairs(j) do if (type(parTable) == "function") then -- manually overload the function instance[k] = function(instance, ...) local status, ret = pcall(parTable, instance.base) if (status) then return ret end status, ret = pcall(parTable, instance.base, ...) if (not status) then error(ret) end return ret; end end end end end ]] instance:constructor(...) return instance end ------------------------------------------------------------------------------- -- -- Class that inherits methods of 'extends' -- The base class instance is in self.base -- -- This function allows extending internal OgreKit classes -- -- ex; NewGameObjectClass = BaseClass(OgreKit.GameObject) -- TODO :) ------------------------------------------------------------------------------- BaseClass = function(extends) local this = {} local pthis = { __call = function(object, ...) local newt = {} local instance = { __index = this } setmetatable(newt, instance) if (newt.constructor) then newt = pconstructor(newt, extends, ...) end return newt end, } setmetatable(this, pthis) return this end ------------------------------------------------------------------------------- -- -- Simple class no inheritance -- ------------------------------------------------------------------------------- Class = function() local this = {} local parTable = { __index = nil, __call = function(object, ...) local newt = {} local instance = {__index = this} setmetatable(newt, instance) if (newt.constructor) then newt:constructor(...) end return newt end, } setmetatable(this, parTable) return this end
function update() self.production.button_held = game.the_one_button.held(self.ship.player) end
--[[ ############################################################################## S V U I By: Failcoder ############################################################################## --]] --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.select; --[[ ADDON ]]-- local SV = _G['InkedSV']; local L = SV.L; local MOD = SV.Skins; local Schema = MOD.Schema; --[[ ########################################################## TAXIFRAME MODR ########################################################## ]]-- local function SocialStyle() MOD.Debugging = true; if SV.db.Skins.blizzard.enable ~= true then return end --print("Skinning Social") SV.API:Set("Window", SocialPostFrame) --SV.API:Set("Tooltip", _G.StoreTooltip) --print("Skinning Completed") end --[[ ########################################################## MOD LOADING ########################################################## ]]-- MOD:SaveBlizzardStyle("Blizzard_SocialUI", SocialStyle)
if GetLocale() ~= "ruRU" then return end local o = WardrobeHelper if o.strings == nil then o.strings = {} end local s = o.strings s["Page N"] = "Стр. %i" s["Refresh Instance"] = "Обновить" s["Refresh Items"] = "Обновить вещи" s["Current Instance"] = "Текущ. подземелье" s["Click Refresh Info"] = "Нажмите кнопку %s для загрузки подземелий" s["Progress"] = "Прогресс" s["Missing Items"] = "Отсутствующие вещи" s["Instance"] = "Подземелье" s["Hide List Option"] = "Скрыть при открытии подземелья" s["Refresh Confirmation"] = "Это действие заморозит игру на несколько секунд. Вы действительно хотите продолжить?" s["Yes"] = "Да" s["No"] = "Нет" s["Open Options"] = "Открыть настройки" s["Options"] = "Опции" s["Close"] = "Закрыть" s["Defaults"] = "Стандартные" s["General"] = "Основные" s["Debug"] = "Debug" s["Debug Info"] = "Любые из этих настроек экспериментальные и могут мешать процессу игры. Вас предупредили." s["Disable Progress"] = "Отключить прогресс" s["Disable Progress Info"] = "Должен ускорить процесс обновления всех вещей."
--Formatting title, subtile, and artist function TextBannerPostSet(self,param) local Title=self:GetChild("Title") local Subtitle=self:GetChild("Subtitle") local Artist=self:GetChild("Artist") Title:maxwidth(250) Subtitle:maxwidth(230) Artist:maxwidth(240) if Subtitle:GetText() == "" and Artist:GetText() == "" then Title:y(0) Title:zoom(1) Subtitle:visible(false) Artist:visible(false) elseif Subtitle:GetText() == "" then Title:y(-6) Artist:y(6) Subtitle:visible(false) elseif Artist:GetText() == "" then Title:y(-6) Subtitle:y(6) Subtitle:visible(true) Artist:visible(false) else Title:y(-12) Subtitle:y(0) Artist:y(12) Subtitle:visible(true) Artist:visible(true) end end
-------------------------------- -- CONTROL 0.6 -------------------------------- --------- -- 0.2 --------- -- fixed score display errrors -- added missing resurrection effects -- moved hogs off control points if thats where they started -- added sanity limit for the above -- added tint tags to display clan score on each point as it scors -- added gameflags filter -- changed scoring rate -- hogs now only score point DURING THEIR TURN -- map now accepts custom weaponsets and themes -- changed win limit --------- -- 0.3 --------- -- added translation support -------- -- 0.4 -------- -- added scaling scoring based on clans: 300 points to win - 25 per team in game -------- -- 0.5 -------- -- removed user branding -- fixed infinite attack time exploit -------- -- 0.6 -------- -- timebox fix -- support for more players -- remove version numbers -- enable limited sudden death -- using skip go generates as many points as you would have gotten had you sat and waited ----------------- --script begins ----------------- HedgewarsScriptLoad("/Scripts/Locale.lua") --------------------------------------------------------------- ----------lots of bad variables and things ----------because someone is too lazy ----------to read about tables properly ------------------ "Oh well, they probably have the memory" local TimeCounter = 0 local gameWon = false local pointLimit = 300 local missionName = loc("Control") local missionCaption = loc("Domination game") local missionHelp local vCirc = {} local vCircCount = 0 --local hGCount = 0 local vCircX = {} local vCircY = {} local vCircMinA = {} local vCircMaxA = {} local vCircType = {} local vCircPulse = {} local vCircFuckAll = {} local vCircRadius = {} local vCircWidth = {} local vCircCol = {} -------------------------- -- hog and team tracking variales -------------------------- local numhhs = 0 -- store number of hedgehogs local hhs = {} -- store hedgehog gears local numTeams -- store the number of teams in the game local teamNameArr = {} -- store the list of teams local teamClan = {} local teamSize = {} -- store how many hogs per team local teamIndex = {} -- at what point in the hhs{} does each team begin local teamComment = {} local teamScore = {} -------------------------------- --zone and teleporter variables -------------------------------- local cPoint = {} local cOwnerClan = {} local zXMin = {} local zWidth = {} local zYMin = {} local zHeight = {} local zOccupied = {} local zCount = 0 ------------------------ -- zone methods ------------------------ -- see on gameTick also function CreateZone(xMin, yMin, width, height) zXMin[zCount] = xMin zYMin[zCount] = yMin zWidth[zCount] = width zHeight[zCount] = height zOccupied[zCount] = false zCount = zCount + 1 return (zCount-1) end function GearIsInZone(gear, zI) if (GetX(gear) > zXMin[zI]) and (GetX(gear) < (zXMin[zI]+zWidth[zI])) and (GetY(gear) > zYMin[zI]) and (GetY(gear) < (zYMin[zI]+zHeight[zI])) then zOccupied[zI] = true else zOccupied[zI] = false end return zOccupied[zI] end function ZonesAreEmpty() okay = true for i = 0,(zCount-1) do for k = 0, (numhhs-1) do if (hhs[k] ~= nil) then if (GearIsInZone(hhs[k],i)) == true then FindPlace(hhs[k], false, 0, LAND_WIDTH, true) okay = false end end end end return(okay) end function CheckZones() for i = 0,(zCount-1) do SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff) cOwnerClan[i] = nil for k = 0, (numhhs-1) do if (hhs[k] ~= nil) then --and (GetGearType(hhs[k]) ~= nil) then if (GearIsInZone(hhs[k],i)) == true then if cOwnerClan[i] ~= nil then if cOwnerClan[i] ~= GetHogClan(hhs[k]) then --if the hog now being compared is different to one that is also here and was previously compared SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], 0xffffffff) --SetVisualGearValues(vCirc[i], 2739, 1378, 20, 255, 1, 10, 0, 300, 5, 0xffffffff) cOwnerClan[i] = 10 -- this means conflicted end elseif cOwnerClan[i] == nil then cOwnerClan[i] = GetHogClan(hhs[k]) --SetVisualGearValues(vCirc[i], 2739, 1378, 20, 255, 1, 10, 0, 300, 5, GetClanColor( GetHogClan(hhs[k])) ) SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], GetClanColor( GetHogClan(hhs[k]))) end end -- else hhs[k] = nil end end end end function AwardPoints() for i = 0,(zCount-1) do -- give score to all players controlling points --if (cOwnerClan[i] ~= nil) and (cOwnerClan[i] ~= 10) then -- teamScore[cOwnerClan[i]] = teamScore[cOwnerClan[i]] + 1 --end -- only give score to the player currently in control if CurrentHedgehog ~= nil then if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then teamScore[cOwnerClan[i]] = teamScore[cOwnerClan[i]] + 1 end end end -- i want to show all the tags at once as having the SAME score not 1,2,3,4 so alas, repeating the loop seems needed for i = 0,(zCount-1) do if CurrentHedgehog ~= nil then if cOwnerClan[i] == GetHogClan(CurrentHedgehog) then local g = AddVisualGear(vCircX[i], vCircY[i]-100, vgtHealthTag, 100, false) SetVisualGearValues(g, vCircX[i], vCircY[i]-100, 0, 0, 0, 0, 0, teamScore[cOwnerClan[i]], 1500, GetClanColor(cOwnerClan[i])) end end end -- Update team labels for i = 0,(TeamsCount-1) do if teamNameArr[i] ~= " " then SetTeamLabel(teamNameArr[i], teamScore[teamClan[i]]) end end end ----------------- -- general methods ------------------ function RebuildTeamInfo() -- make a list of individual team names for i = 0, (TeamsCount-1) do teamNameArr[i] = " " -- = i teamSize[i] = 0 teamIndex[i] = 0 teamScore[i] = 0 end numTeams = 0 for i = 0, (numhhs-1) do z = 0 unfinished = true while(unfinished == true) do newTeam = true tempHogTeamName = GetHogTeamName(hhs[i]) -- this is the new name if tempHogTeamName == teamNameArr[z] then newTeam = false unfinished = false end z = z + 1 if z == TeamsCount then unfinished = false if newTeam == true then teamNameArr[numTeams] = tempHogTeamName numTeams = numTeams + 1 end end end end -- find out how many hogs per team, and the index of the first hog in hhs for i = 0, (numTeams-1) do SetTeamLabel(GetTeamName(i), "0") for z = 0, (numhhs-1) do if GetHogTeamName(hhs[z]) == teamNameArr[i] then teamClan[i] = GetHogClan(hhs[z]) if teamSize[i] == 0 then teamIndex[i] = z -- should give starting index end teamSize[i] = teamSize[i] + 1 --add a pointer so this hog appears at i in hhs end end end end ------------------------ -- game methods ------------------------ function onAttack() if CurrentHedgehog ~= nil then if GetCurAmmoType() == amSkip then z = (TurnTimeLeft / 2000) - (TurnTimeLeft / 2000)%2 --AddCaption("scored: " .. z,GetClanColor(GetHogClan(CurrentHedgehog)),capgrpMessage2) for i = 0, z do AwardPoints() end end end end function onGameInit() -- Things we don't modify here will use their default values. EnableGameFlags(gfInfAttack, gfSolidLand) DisableGameFlags(gfKing, gfAISurvival) WaterRise = 0 HealthDecrease = 0 end function onGameStart() -- build zones cPoint[0] = CreateZone(571,47,120,80) cPoint[1] = CreateZone(1029,643,120,80) cPoint[2] = CreateZone(322,1524,120,80) cPoint[3] = CreateZone(1883,38,120,80) cPoint[4] = CreateZone(3821,46,120,80) cPoint[5] = CreateZone(2679,1338,120,80) vCircX[0], vCircY[0] = 631, 82 vCircX[1], vCircY[1] = 1088, 684 vCircX[2], vCircY[2] = 381, 1569 vCircX[3], vCircY[3] = 1942, 77 vCircX[4], vCircY[4] = 3883, 89 vCircX[5], vCircY[5] = 2739, 1378 for i = 0, 5 do vCirc[i] = AddVisualGear(0,0,vgtCircle,0,true) vCircMinA[i] = 20 vCircMaxA[i] = 255 vCircType[i] = 1 vCircPulse[i] = 10 vCircFuckAll[i] = 0 vCircRadius[i] = 300 vCircWidth[i] = 5 vCircCol[i] = 0xffffffff SetVisualGearValues(vCirc[i], vCircX[i], vCircY[i], vCircMinA[i], vCircMaxA[i], vCircType[i], vCircPulse[i], vCircFuckAll[i], vCircRadius[i], vCircWidth[i], vCircCol[i]) end --zxc = AddVisualGear(fSpawnX[i],fSpawnY[i],vgtCircle,0,true) --SetVisualGearValues(zxc, 1000,1000, 20, 255, 1, 10, 0, 100, 1, GetClanColor(0)) --minO,max0 -glowyornot --pulsate timer -- fuckall -- radius -- width -- colour --new improved placement schematics aw yeah RebuildTeamInfo() for i = 0, (numTeams-1) do pointLimit = pointLimit - 25 end missionHelp = loc("Control pillars to score points.") .. "|" .. string.format(loc("Score goal: %d"), pointLimit) -- reposition hogs if they are on control points until they are not or sanity limit kicks in reN = 0 --zz = 0 while (reN < 10) do if ZonesAreEmpty() == false then reN = reN + 1 --zz = zz + 1 --SetGearPosition(hhs[0], 631, 82) -- put this in here to thwart attempts at repositioning and test sanity limit else reN = 15 end --AddCaption(zz) -- number of times it took to work end for h=1, numhhs do -- Tardis screws up the game too much, teams might not get killed correctly after victory -- if a hog is still in time-travel. -- This could be fixed, removing the Tardis is just a simple and lazy fix. AddAmmo(hhs[h], amTardis, 0) -- Resurrector is pointless, all hogs are already automatically resurrected. AddAmmo(hhs[h], amResurrector, 0) end ShowMission(missionName, missionCaption, missionHelp, 0, 0) end function onNewTurn() -- reset the time counter so that it will get set to TurnTimeLeft in onGameTick TimeCounter = 0 if lastTeam ~= GetHogTeamName(CurrentHedgehog) then lastTeam = GetHogTeamName(CurrentHedgehog) end if gameWon == false then for i = 0, (numTeams-1) do if teamScore[i] >= pointLimit then --150 gameWon = true winnerClan = i end end if gameWon == true then for i = 0, (numhhs-1) do if hhs[i] ~= nil then if GetHogClan(hhs[i]) ~= winnerClan then SetEffect(hhs[i], heResurrectable, 0) SetHealth(hhs[i],0) end end end SetTurnTimeLeft(1) end end end function onGameTick() vCircCount = vCircCount + 1 if (vCircCount >= 500) and (gameWon == false) then vCircCount = 0 CheckZones() end -- things we wanna check often if (CurrentHedgehog ~= nil) then -- AddCaption(GetX(CurrentHedgehog) .. "; " .. GetY(CurrentHedgehog)) --AddCaption(teamNameArr[0] .. " : " .. teamScore[0]) --AddCaption(GetHogTeamName(CurrentHedgehog) .. " : " .. teamScore[GetHogClan(CurrentHedgehog)]) -- this end up 1? -- huh? the first clan added seems to be clan 1, not 0 ?? end -- set TimeCounter to starting time if it is uninitialised (from onNewTurn) if (TimeCounter == 0) and (TurnTimeLeft > 0) then TimeCounter = TurnTimeLeft end -- has it ACTUALLY been 2 seconds since we last did this? if (TimeCounter - TurnTimeLeft) >= 2000 then TimeCounter = TurnTimeLeft if (gameWon == false) then AwardPoints() end end --AddCaption(TimeCounter) --hGCount = hGCount + 1 --if (hGCount >= 2000) and (gameWon == false) then -- hGCount = 0 -- AwardPoints() --end end function InABetterPlaceNow(gear) for i = 0, (numhhs-1) do if gear == hhs[i] then hhs[i] = nil end end end function onHogHide(gear) InABetterPlaceNow(gear) end function onHogRestore(gear) match = false for i = 0, (numhhs-1) do if (hhs[i] == nil) and (match == false) then hhs[i] = gear --AddCaption(GetHogName(gear) .. " has reappeared it seems!") --FollowGear(gear) match = true end end end function onGearAdd(gear) if GetGearType(gear) == gtHedgehog then hhs[numhhs] = gear numhhs = numhhs + 1 SetEffect(gear, heResurrectable, 1) end end function onGearDelete(gear) if GetGearType(gear) == gtHedgehog then InABetterPlaceNow(gear) end end
local Prop = {} Prop.Name = "City Storage" Prop.Cat = "Stores" Prop.Price = 250 Prop.Doors = { Vector( -7263, 939, 347 ), Vector( -7439.96875, 1187.96875, 327.5 ), } GM.Property:Register( Prop )
local COMMAND = Clockwork.command:New("SendLetter") COMMAND.tip = "Sends the letter you made." COMMAND.text = "<string Name>" COMMAND.arguments = 1; function COMMAND:OnRun(player, arguments) local target = Clockwork.player:FindByID(arguments[1]); if (target) then if (text[player]) then local unread = 0; local character = target:GetCharacter(); letters[character] = letters[character] or {}; letters[character][#letters[character] + 1] = { unread = true, sender = target:Name(), title = text[player].title, text = text[player].content }; text[player] = nil; Clockwork.player:Notify(player, "Letter sent to "..target:Name()); for k, v in pairs(letters[character]) do if (v.unread) then unread = unread + 1; end; end; if (unread != 1) then Clockwork.chatBox:SendColored(target, Color(0, 125, 255), "You have "..unread.." unread letters. Type /myletters to view."); else Clockwork.chatBox:SendColored(target, Color(0, 125, 255), "You have "..unread.." unread letter. Type /myletters to view."); end; else Clockwork.player:Notify(player, "You have no letter to send."); end; else Clockwork.player:Notify(player, "Invalid target."); end; end; COMMAND:Register();
--------------------------------------------------------------------- -- getWeapons v1.3 - code library --[[----------------------------------------------------------------- provides functions for finding a pawn's equipped weapons during missions. requires modApiExt loaded to function. ]] local mod = mod_loader.mods[modApi.currentMod] local modUtils = require(mod.scriptPath .."modApiExt/modApiExt") local this = {} local function getWeapons(pawnId) pawnId = (type(pawnId) == 'userdata') and pawnId:GetId() or pawnId assert(type(pawnId) == 'number') local ptable = modUtils.pawn:getSavedataTable(pawnId) if not ptable then return {} end local weapons = {} weapons[1] = modUtils.pawn:getWeaponData(ptable, "primary") or {} weapons[2] = modUtils.pawn:getWeaponData(ptable, "secondary") or {} return weapons end -- returns a size 0-2 table with a pawn's base and upgraded weapons. -- table will be empty outside of missions with available save data. function this.GetPowered(pawnId) local ret = {} local pawn = Board:GetPawn(pawnId) if not pawn then return ret end -- if not a mech with purchaseable weaponry if pawnId > 2 then -- get weapons from default pawn table. local pData = _G[pawn:GetType()] for i, weapon in ipairs(pData.SkillList) do ret[i] = { base = weapon, weapon = weapon } end return ret end local weapons = getWeapons(pawnId) for i = 1, #weapons do -- if 'powered' array's first core is powered. local power = weapons[i].power or {0} if #power == 0 or power[1] > 0 then ret[i] = {} local w = ret[i] w.base = weapons[i].id w.curr = weapons[i].id local upg = "_" -- if 'upgrade1' array's first core is powered. local upgrade = weapons[i].upgrade1 or {0} if #upgrade == 0 or upgrade[1] > 0 then upg = upg .."A" end -- if 'upgrade2' array's first core is powered. local upgrade = weapons[i].upgrade2 or {0} if #upgrade == 0 or upgrade[1] > 0 then upg = upg .."B" end w.curr = upg:len() > 1 and w.curr .. upg or w.curr end end return ret end -- returns a size 0-2 table with a pawn's base weapons. -- table will be empty outside of missions with available save data. function this.GetPoweredBase(pawnId) local ret = {} for i, v in ipairs(this.GetPowered(pawnId)) do ret[i] = v.base end return ret end -- returns a size 0-2 table with a pawn's upgraded weapons. -- table will be empty outside of missions with available save data. function this.GetPoweredUpgraded(pawnId) local ret = {} for i, v in ipairs(this.GetPowered(pawnId)) do ret[i] = v.curr end return ret end return this
-- main tab UI.Label("Vithrax CFG v1.2 \n \n Scripting Service: \n Vithrax#5814") UI.Separator()
-- [[ # Initial device send script # ]] -- -- 88b d88 88888888ba -- 888b d888 88 "8b -- 88`8b d8'88 88 ,8P -- 88 `8b d8' 88 88aaaaaa8P' -- 88 `8b d8' 88 88""""""8b, -- 88 `8b d8' 88 88 `8b -- 88 `888' 88 88 a8P -- 88 `8' 88 88888888P" -- [[ ## Made by: Maikel Bolderdijk ## ]] -- -- [[ ## Email: maikel.bolderdijk@student.hu.nl ## ]] -- -- [[ Constants support in LUA ]] -- -- [[ Credits: Andrejs Cainikovs]] -- -- [[ Used as Safety measure ]] -- -- [[ @param tbl Table that needs to be a constant value ]] -- function CreateConstant(tbl) return setmetatable( {}, { __index = tbl, __newindex = function(t, key, value) error("attempting to change constant " .. tostring(key) .. " to " .. tostring(value), 2) end } ) end -- [[ GLOBAL CONSTANTS ]] -- -- [[ MAKE SURE TO ALWAYS CHANGE ACCORDING TO YOUR SETUP ]] -- -- [[ API_DOCUMENTATION @ github.com/wytho/python_flask ]] -- local CONSTANTS = { API = { IP = "10.1.1.143", PORT = 5000, ENDPOINTS = { BASE = "api", item = "item", item_id = "item/%d", usage = "usage", usage_id = "usage/%d", event = "event", event_id = "event/%d", group = "group", group_id = "group/%d", event_call = "event_call", event_call_id = "event_call/%d", graph = "graph", graph_title = "graph/%s" }, ENDPOINT_METHODS = { BASE = {""}, item = {"GET", "POST"}, item_id = {"GET", "POST"}, usage = {"GET", "POST"}, usage_id = {"GET", "POST"}, event = {"GET", "POST"}, event_id = {"GET"}, group = {"GET", "POST"}, group_id = {"GET", "PUT"}, event_call = {"GET", "POST"}, event_call_id = {"GET"}, graph = {"GET"}, graph_title = {"GET", "PUT"} } } } CONSTANTS = CreateConstant(CONSTANTS) -- [[ Check if a table contains a certain value ]] -- -- [[ @param table Table that might contain the value ]] -- -- [[ @param val Value that should be in the table ]] -- local function Contains(table, val) for i = 1, #table do if table[i] == val then return true end end return false end -- [[ Check if value n is int ]] -- function IsInt(n) return n == math.floor(n) end -- [[ Converts an integer group address to a KNX address string(11/11/11) ]] -- -- [[ @param dbObject table with address objects ]]-- function ConvertGroupAddressToString(dbObject) for i, v in pairs(dbObject) do -- [[ 3-level KNX address config ]] -- -- [[ main = 0..31 XX/00/00 ]] -- -- [[ middle = 0..7 00/XX/00 ]] -- -- [[ sub = 0..255 00/00/XX ]] -- local main, middle, sub -- Explained above local mainRest, middleRest -- Needed for proper calculation local subMax, middleMax = 256, 8 -- See KNX address config above local vSet = v -- We don't want to directly edit v main = math.floor((v["address"] / subMax) / middleMax) mainRest = ((v["address"] / subMax) / middleMax) - main middle = math.floor(mainRest * middleMax) middleRest = (mainRest * middleMax) - middle sub = middleRest * subMax vSet["address"] = main .. "/" .. middle .. "/" .. sub dbObject[i] = vSet end return dbObject end -- [[ Sends Multiple devices to an API ]] -- -- [[ !Converts data to JSON ]] -- -- [[ !Uses LUA table for request_body ]] -- -- [[ @param data device data from internal database]] function SendItemsToAPI(CONSTANTS, data) if (type(data) ~= "table") then return end if (CONSTANTS == nil) then log("CONSTANTS ARE NIL") return end if (CONSTANTS.API.IP == nil) then log("MISSING IP FOR API") return end if (CONSTANTS.API.PORT == nil) then log("MISSING PORT FOR API") return end if (CONSTANTS.API.BASE == nil) then log("MISSING BASE ENDPOINT") return end if (CONSTANTS.API.item == nil) then log("MISSING item ENDPOINT") return end if (Contains(CONSTANTS.API.ENDPOINT_METHODS.item, "POST") == false) then log("ENDPOINT item DOESN'T HAVE METHOD 'POST'") return end local http = require("socket.http") local ltn12 = require("ltn12") local json = require("json") -- [[ Go through database entries adding them 1 by 1 ]] -- -- [[ TODO: Multiple Items at once(SUPPORT FROM API NEEDED) ]] -- for i, v in pairs(data) do local APIUrl = string.format( "http://%s:%s/%s", CONSTANTS.API.IP, CONSTANTS.API.PORT, CONSTANTS.API.BASE .. "/" .. CONSTANTS.API.item ) local request_body, response_body = {} request_body = "name=" .. v.name .. "&address=" .. v.address .. "&comment=" .. v.comment local res, code, response_headers = http.request { url = APIUrl, method = "POST", -- Contains(CONSTANTS.API.ENDPOINT_METHODS.item, 'POST') headers = { ["Content-Type"] = "application/x-www-form-urlencoded", ["Content-Length"] = #request_body }, source = ltn12.source.string(request_body), sink = ltn12.sink.table(response_body) } if (code == 201) then if (res ~= nil) then res = json.decode(res) CreateUsage(CONSTANTS, v, res.id) else log("Response is empty: Function SendItemsToApi") end else log(string.format("API returned code %s with the following response: %s", code, res)) end end end -- [[ Creates a usage in the database of the API by calling its endpoint ]] -- -- [[ @param data single object data ]] -- -- [[ @param item_id internal LSS100100 item_id ]] -- function CreateUsage(CONSTANTS, data, item_id) if (data == nil) then log("no data. Function: CreateUsage") end if (IsInt(item_id) == false) then log("item_id isn't an integer. Function: CreateUsage") end if (CONSTANTS == nil) then log("CONSTANTS ARE NIL") return end if (CONSTANTS.API.IP == nil) then log("MISSING IP FOR API") return end if (CONSTANTS.API.PORT == nil) then log("MISSING PORT FOR API") return end if (CONSTANTS.API.BASE == nil) then log("MISSING BASE ENDPOINT") return end if (CONSTANTS.API.usage == nil) then log("MISSING usage ENDPOINT") return end if (Contains(CONSTANTS.API.ENDPOINT_METHODS.usage, "POST") == false) then log("ENDPOINT usage DOESN'T HAVE METHOD 'POST'") return end -- [[ TODO: BLOCK OBJECT_SPECIFIC ]] -- local CONSUMPTION_AMOUNT = -1 -- Not bound to realistic values right now local CONSUMPTION_TYPE = nil local MIN_VAL = 0 local MAX_VAL = 100 -- [[ END OBJECT_SPECIFIC ]] -- local http = require("socket.http") local ltn12 = require("ltn12") local json = require("json") local APIUrl = string.format( "http://%s:%s/%s", CONSTANTS.API.IP, CONSTANTS.API.PORT, CONSTANTS.API.BASE .. "/" .. CONSTANTS.API.usage ) local request_body, response_body = {} -- TODO: BLOCK_OBJECT_SPECIFIC request_body = string.format( "item_id=%s&consumption_type=%s&consumption_amount=%s&address=%s&unit=%s&external_id=%s&min_value=%s&max_value=%s", item_id, CONSUMPTION_TYPE, CONSUMPTION_AMOUNT, data["address"], UNIT, data["id"], MIN_VAL, MAX_VAL ) local res, code, response_headers = http.request { url = APIUrl, method = "POST", -- Contains(CONSTANTS.API.ENDPOINT_METHODS.usage, 'POST') headers = { ["Content-Type"] = "application/x-www-form-urlencoded", ["Content-Length"] = #request_body }, source = ltn12.source.string(request_body), sink = ltn12.sink.table(response_body) } if (code ~= 201) then log(string.format("API returned code %s with the following response: %s", code, res)) end end -- [[ __Implementation__ ]] -- devices = db:getall("SELECT id, name, address, comment FROM objects") devices = ConvertGroupAddressToString(devices) SendItemsToAPI(CONSTANTS, devices) -- needs error checking log("SEND DEVICE SCRIPT FINISHED")
assert(bit.OR(0xF, 0xF) == 0xF) assert(bit.OR(0x2, 0x1) == 0x3) assert(bit.OR(0x0, 0x0) == 0x0)
LoveUI.require("LoveUIObject.lua") LoveUI.Point=LoveUI.Object:new(); function LoveUI.Point:init(x, y) self.x=x; self.y=y; return self; end LoveUI.Point:setmetamethod("__add", function (aPoint, bPoint) return LoveUI.Point:new(aPoint.x+bPoint.x, aPoint.y+bPoint.y); end) LoveUI.Point:setmetamethod("__sub", function (aPoint, bPoint) return LoveUI.Point:new(aPoint.x-bPoint.x, aPoint.y-bPoint.y); end) function LoveUI.Point:isEqual(aPoint) return self.x==aPoint.x and self.y==aPoint.y; end function LoveUI.Point:get() return self.x, self.y; end
----------------------------------- -- Area: Sealion's Den -- NPC: Iron Gate -- !pos 612 132 774 32 ----------------------------------- require("scripts/globals/teleports") require("scripts/globals/missions") require("scripts/globals/titles") require("scripts/globals/bcnm") ----------------------------------- function onTrade(player,npc,trade) TradeBCNM(player,npc,trade) end function onTrigger(player, npc) if player:getCurrentMission(COP) == tpz.mission.id.cop.SLANDEROUS_UTTERINGS and player:getCharVar("PromathiaStatus") == 1 then player:startEvent(13) elseif EventTriggerBCNM(player, npc) then return elseif (player:getCurrentMission(COP) > tpz.mission.cop.THE_WARRIOR_S_PATH) then player:startEvent(12) end end function onEventUpdate(player,csid,option,extras) EventUpdateBCNM(player,csid,option,extras) return end function onEventFinish(player,csid,option) -- printf("onFinish CSID: %u",csid) -- printf("onFinish RESULT: %u",option) if (EventFinishBCNM(player,csid,option)) then return end if (csid == 12 and option == 1) then toPalaceEntrance(player) elseif (csid == 13) then player:setCharVar("PromathiaStatus",0) player:completeMission(COP, tpz.mission.id.cop.SLANDEROUS_UTTERINGS) player:addMission(COP, tpz.mission.id.cop.THE_ENDURING_TUMULT_OF_WAR) player:addTitle(tpz.title.THE_LOST_ONE) end end
BigWigs:AddColors("Krystallus", { [50810] = "orange", }) BigWigs:AddColors("Maiden of Grief", { [59726] = {"blue","orange","red"}, [59772] = "blue", }) BigWigs:AddColors("Tribunal of Ages", { [59866] = "blue", [59868] = {"blue","orange"}, ["timers"] = "yellow", }) BigWigs:AddColors("Sjonnir The Ironshaper", { [50834] = "blue", [50840] = "orange", })
-- example script that demonstrates use of setup() to pass -- data to and from the threads -- -- is there a way to fetch the connection argument to the commandline in here? local counter = 1 local threads = {} function setup(thread) thread:set("id", counter) table.insert(threads, thread) counter = counter + 1 end function init(args) --for k,v in pairs(args) do print(k,v) end requests = 0 responses = 0 local msg = "thread %d created" --print(msg:format(id)) end function request() requests = requests + 1 return wrk.request() end function response(status, headers, body) responses = responses + 1 end function done(summary, latency, requests) for index, thread in ipairs(threads) do local id = thread:get("id") local requests = thread:get("requests") local responses = thread:get("responses") local msg = "thread %d made %d requests and got %d responses" print(msg:format(id, requests, responses)) end local p_avg = 0 for i=1,99 do if latency:percentile(i) < latency.mean then p_avg = i else break end end local f = io.open( 'spectrum.txt', "a+" ) f:seek( "end", -6 ) l = f:read( ) if not l or not l:match( "%d%d $" ) then f:write( "===== ======== ========== ========= ========== ====== ======= ======= ======= ====== ====== ======= ======= ======= ======= ====== ===== ====== ====== ====== ====== ====== =====\n") f:write( "conns requests kBytes requests kBytes latncy latency latency latency latncy latncy latency latency latency latency kBytes time error error error error error perc \n" ) f:write( " total total second second min max average std-dev 30% 50% 75% 90% 99% 99.99% req total conns reads writes timeou status averg\n" ) f:write( "===== ======== ========== ========= ========== ====== ======= ======= ======= ====== ====== ======= ======= ======= ======= ====== ===== ====== ====== ====== ====== ====== =====\n") end local msg = " %-7d %-10.2f %-9.2f %-10.2f %-6.2f %-7.2f %-6.2f %-6.2f %-6.2f %-6.2f %-7.2f %-7.2f %-7.2f %-7.2f %-6.2f %-5.2f %-6d %-6d %-6d %-6d %-6d %-5d\n" f:write( msg:format( summary.requests, summary.bytes/1024, summary.requests / (summary.duration / 1000000), summary.bytes/1024 / (summary.duration / 1000000), latency.min /1000, latency.max /1000, latency.mean /1000, latency.stdev /1000, latency:percentile(30.0) / 1000, latency:percentile(50.0) / 1000, latency:percentile(75.0) / 1000, latency:percentile(90.0) / 1000, latency:percentile(99.0) / 1000, latency:percentile(99.99) / 1000, (summary.bytes / summary.requests) / 1024, summary.duration / 1000000, summary.errors.connect, summary.errors.read, summary.errors.write, summary.errors.timeout, summary.errors.status, p_avg ) ) f:close( ) end wrk.method = "GET" --wrk.headers["Connection"] = "close" --wrk.headers["Connection"] = "keep-alive"
-- -- Compare and del if equals -- local key = KEYS[1] local expected = ARGV[1] local current = redis.call('GET', key) if current == expected then redis.call('DEL', key) return true else return false end
-- Nothing here anymore
--======================================== -- lua functions for generating speech for status events -- functions available from the game: -- getFamily(shipName) - return the DisplayFamily for shipName (displayFamily defined in data\scripts\FamilyList.lua) in uppercase -- playSpeechActor(speechName) - speechName is the name of the all ships speech to play without path up to the _ -- (so to play one of data/sound/speech/AllShips/CHATTER_CarrierOrMShipConstruction_1.mp3 -- to data/sound/speech/AllShips/CHATTER_CarrierOrMShipConstruction_1.mp3 you'd use -- "CHATTER_CarrierOrMShipConstruction") -- playSpeechActor(speechName, frequency) - speechName - same as above -- - frequency is the minimum amount of time, in seconds, before this event will be played again. --======================================== g_default_frequency = 10.0 g_low_frequency = 30.0 -- Number of Actors per Actor type - - defined in commands.lua -- Text for Actor folder names - - defined in commands.lua --function getType(shipnm) - - defined in commands.lua --function raceHelper() - - defined in commands.lua --------- START CHATTER-specific functions --codes CD_MissileIncoming = 1 CD_DefenseFieldFound = 2 CD_CapturedAtUnitCap = 3 CD_CaptureHalfway = 4 CD_CaptureStarted = 5 --~ CD_StrikeGroupDisband = 6 --~ CD_StrikeGroupFormChange = 7 CD_ShipArrived = 8 CD_ShipSpotted = 9 CD_ShipEmergingFromHyperpace = 10 CD_EnemyCaptureStarted = 11 CD_EnteredInhibitorVolume = 14 -- timeout values for speech events Frequency_Command = 0.5 Frequency_Status = 2.0 Frequency_Chatter = 5.0 function ChatterMisc(shipnm,parm2,code) --print("******* ChatterMisc! shipnm="..shipnm..", parm2="..parm2..", code="..code) shiptype = getType(shipnm) genericshipnm = strsub(shipnm,5) if (code==CD_MissileIncoming and shiptype==Capital) then -- only if the victim is a Capital ship --in this case, parm2 is the Ship that fired the missile. Only these 2 type of ships apply if (parm2=="Hgn_TorpedoFrigate" or parm2=="Hgn_TorpedoFrigateElite" or parm2=="Hgn_Destroyer" or parm2=="Kus_MissileDestroyer" or parm2=="Tur_TorpedoCorvette") then playSpeechActor("STATUS_CapitalShipTorpedoHit_Report",NameCapPilot,NumCapPilots, Frequency_Status) end elseif(code==CD_DefenseFieldFound) then playSpeechActor("STATUS_ATTACKINGTARGETINSIDEDEFENSEFIELD_1",NameAllPilot,NumAllPilots, Frequency_Status) elseif (code==CD_EnteredInhibitorVolume) then playSpeechActor("STATUS_HyperSpaceInhib_Detected", NameSupportPilot, NumSupportPilots, Frequency_Command) end end function ChatterMiscHighPriority(shipnm,parm2,code) --print("******* ChatterMiscHighPriority - shipnm="..shipnm..", parm2="..parm2..", code="..code) shiptype = getType(shipnm) genericshipnm = strsub(shipnm,5) if(code==CD_CapturedAtUnitCap) then if (shipnm=="Hgn_MarineFrigate") then playSpeechActor("STATUS_MARINEFRIGATE_SUCCESS_CAPFULL",NameMarinePilot,NumMarinePilots, Frequency_Command) else playSpeechActor("STATUS_INFILTRATORFRIGATE_SUCCESS_CAPFULL",NameInfiltratorPilot,NumInfiltratorPilots, Frequency_Command) end elseif(code==CD_CaptureHalfway) then if (shipnm=="Hgn_MarineFrigate") then playSpeechActor("CHATTER_MARINEFRIGATE_50PERCENT",NameMarinePilot,NumMarinePilots, Frequency_Command) else playSpeechActor("CHATTER_INFILTRATORFRIGATE_50PERCENT",NameInfiltratorPilot,NumInfiltratorPilots, Frequency_Command) end elseif(code==CD_CaptureStarted) then if (shipnm=="Hgn_MarineFrigate") then playSpeechActor("CHATTER_MARINEFRIGATE_BEGIN",NameMarinePilot,NumMarinePilots, Frequency_Command) else playSpeechActor("CHATTER_INFILTRATORFRIGATE_BEGIN",NameInfiltratorPilot,NumInfiltratorPilots, Frequency_Command) end elseif(code==CD_EnemyCaptureStarted) then if (genericshipnm=="Carrier") then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Carrier_1",raceHelper(),0, Frequency_Command) elseif (strupper(genericshipnm)=="DESTROYER")or(strupper(genericshipnm)=="MISSILEDESTROYER")or(strupper(genericshipnm)=="DESTROYER1")or(strupper(genericshipnm)=="GUARDIANSPIRIT") then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Destroyer_1",raceHelper(),0, Frequency_Command) elseif (strupper(genericshipnm)=="BATTLECRUISER")or(strupper(genericshipnm)=="HEAVYCRUISER")or(strupper(genericshipnm)=="BATTLESHIP") then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Battlecruiser_1",raceHelper(),0, Frequency_Command) elseif (strupper(genericshipnm)=="MOTHERSHIP")or(strupper(genericshipnm)=="MOTHERSHIPDARK")or(strupper(genericshipnm)=="MOTHERSHIPLIGHT")or(strupper(genericshipnm)=="BALCORAGATE") then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Mothership_1",raceHelper(),0, Frequency_Command) elseif (strupper(genericshipnm)=="SHIPYARD") then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Shipyard_1",raceHelper(),0, Frequency_Command) elseif (strupper(genericshipnm)=="DREADNAUGHT") then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Dreadnaught_1",raceHelper(),0, Frequency_Command) elseif (shiptype==Frigate) then playSpeechActor("STATUS_EnemyMarineFrigateAttack_Frigate_1",raceHelper(),0, Frequency_Command) end elseif(code==CD_ShipArrived and genericshipnm=="Probe")or(strlower(genericshipnm)=="sensorarray") then playSpeechActor("STATUS_ProbeArrived",raceHelper(),0, Frequency_Command) elseif(code==CD_ShipArrived and genericshipnm=="Probe_ECM" or genericshipnm=="ECMProbe") then playSpeechActor("STATUS_EMPProbeArrived_1",raceHelper(),0, Frequency_Command) elseif(code==CD_ShipArrived and genericshipnm=="HSInhibitor")or(strlower(genericshipnm)=="gravwellgenerator") then playSpeechActor("STATUS_InhibitorProbeArrived_1",raceHelper(),0, Frequency_Command) elseif(code==CD_ShipEmergingFromHyperpace) then playSpeechActor("STATUS_HyperspaceUnitEmerging_1",raceHelper(),0, Frequency_Command) elseif(code==CD_ShipSpotted) then if (parm2 == "c") then playSpeechActor("STATUS_ProximityProbeWarning_1",raceHelper(),0, Frequency_Command) elseif (genericshipnm=="Probe") then playSpeechActor("STATUS_ProbeDetected",raceHelper(),0, Frequency_Command) end end end attackMap = {} attackMap["STRIKE"] = {"STATUS_StrikeGroup_UnderAttack", NameAllPilot,NumAllPilots} attackMap["Hgn_ResourceController"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Hgn_Interceptor"] = {"STATUS_Int_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Hgn_AttackBomber"] = {"STATUS_Bomb_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Hgn_AssaultCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Hgn_MinelayerCorvette"] = {"STATUS_Minelayer_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Hgn_MarineFrigate"] = {"STATUS_MarineFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Hgn_TorpedoFrigate"] = {"STATUS_TorpFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Hgn_IonCannonFrigate"] = {"STATUS_IonFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Hgn_DefenseFieldFrigate"] = {"STATUS_DDFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Hgn_SupportFrigate"] = {"STATUS_SupportFrigate_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Hgn_Destroyer"] = {"STATUS_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Hgn_Battlecruiser"] = {"STATUS_Battlecruiser_Attack", NameCapPilot,NumCapPilots} attackMap["Hgn_Shipyard"] = {"STATUS_Shipyard_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Kus_ResourceController"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Kus_ResourceRefinery"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Kus_RepairCarrier"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Kus_Interceptor"] = {"STATUS_Int_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kus_AttackBomber"] = {"STATUS_Bomb_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kus_LightCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kus_HeavyCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kus_MultiGunCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kus_CommandCorvette"] = {"STATUS_COMMANDCorvette_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Kus_IonCannonFrigate"] = {"STATUS_IonFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Kus_SupportFrigate"] = {"STATUS_SupportFrigate_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Kus_Destroyer"] = {"STATUS_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Kus_MissileDestroyer"] = {"STATUS_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Kus_HeavyCruiser"] = {"STATUS_Battlecruiser_Attack", NameCapPilot,NumCapPilots} attackMap["Kad_ResourceFuelPod"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Kad_Swarmer"] = {"STATUS_Int_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kad_AssaultSwarmer"] = {"STATUS_Bomb_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kad_AdvancedSwarmer"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kad_AdvancedAssaultSwarmer"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Kad_MultiBeamFrigate"] = {"STATUS_IonFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Kad_FuelPod"] = {"STATUS_SupportFrigate_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Kad_GuardianSpirit"] = {"STATUS_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Tai_ResourceController"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Tai_Interceptor"] = {"STATUS_Int_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tai_AttackBomber"] = {"STATUS_Bomb_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tai_LightCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tai_HeavyCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tai_MultiGunCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tai_CommandCorvette"] = {"STATUS_COMMANDCorvette_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Tai_IonCannonFrigate"] = {"STATUS_IonFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Tai_SupportFrigate"] = {"STATUS_SupportFrigate_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Tai_Destroyer"] = {"STATUS_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Tai_MissileDestroyer"] = {"STATUS_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Tai_HeavyCruiser"] = {"STATUS_Battlecruiser_Attack", NameCapPilot,NumCapPilots} attackMap["Tur_Garbage"] = {"STATUS_ResourceControllerUnderAttack", NameSupportPilot, NumSupportPilots} attackMap["Tur_Fighter"] = {"STATUS_Int_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tur_AttackBomber"] = {"STATUS_Bomb_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tur_StandardCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tur_MissileCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tur_TorpedoCorvette"] = {"STATUS_Corvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tur_MinelayerCorvette"] = {"STATUS_V_Minelayer_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Tur_IonArrayFrigate"] = {"STATUS_IonFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Tur_EnergyFrigate"] = {"STATUS_SupportFrigate_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Tur_HeavyCruiser"] = {"STATUS_Battlecruiser_Attack", NameCapPilot,NumCapPilots} attackMap["Vgr_Interceptor"] = {"STATUS_V_Int_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_Crusader"] = {"STATUS_V_Crusader_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_LanceFighter"] = {"STATUS_V_LanceFighter_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_Bomber"] = {"STATUS_V_Bomb_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_LaserCorvette"] = {"STATUS_V_LaserCorvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_MissileCorvette"] = {"STATUS_V_MissileCorvette_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_MinelayerCorvette"] = {"STATUS_V_Minelayer_Under_Attack", NameFighterPilot, NumFighterPilots} attackMap["Vgr_CommandCorvette"] = {"STATUS_COMMANDCorvette_Under_Attack", NameCapPilot,NumCapPilots} --attackMap["Vgr_AssaultFrigate"] = {"STATUS_V_AssF_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Vgr_InfiltratorFrigate"] = {"STATUS_V_InfFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Vgr_HeavyMissileFrigate"] = {"STATUS_V_HMFrigate_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Vgr_TransportFrigate"] = {"STATUS_V_SupportFrigate_Under_Attack", NameSupportPilot,NumSupportPilots} attackMap["Vgr_Destroyer"] = {"STATUS_V_Destroyer_Under_Attack", NameCapPilot,NumCapPilots} attackMap["Vgr_Battlecruiser"] = {"STATUS_V_Battlecruiser_Attack", NameCapPilot,NumCapPilots} attackMap["Vgr_ShipYard"] = {"STATUS_V_Shipyard_Under_Attack", NameSupportPilot,NumSupportPilots} attackMapFC = {} attackMapFC["Hgn_Destroyer"] = "STATUS_DestoryerUnderAttack_0" attackMapFC["Hgn_Carrier"] = "STATUS_CarrierUnderAttack_1" attackMapFC["Hgn_Battlecruiser"] = "STATUS_BattlecruiserUnderAttack_1" attackMapFC["Hgn_Shipyard"] = "STATUS_ShipyardUnderAttack_1" attackMapMak = {} attackMapMak["Vgr_Destroyer"] = "STATUS_DestoryerUnderAttack_0" attackMapMak["Vgr_Carrier"] = "STATUS_CarrierUnderAttack_1" attackMapMak["Vgr_Battlecruiser"] = "STATUS_BattlecruiserUnderAttack_1" attackMapMak["Vgr_Shipyard"] = "STATUS_ShipyardUnderAttack_1" FC_OVERRIDE_DISTSQR = 2000 function StatusUnderAttack(shipnm, enemy, attackcode) print("****** StatusUnderAttack: shipnm, enemy, attackcode = {"..shipnm..","..enemy..","..attackcode.."}") if (attackcode > FC_OVERRIDE_DISTSQR) then if (currentRace == Vaygr) then if (attackMapMak[""..shipnm] ~= nil) then playSpeechActor(attackMapMak[""..shipnm],NameMakaan,0, Frequency_Status) return end else if (attackMapFC[""..shipnm] ~= nil) then playSpeechActor(attackMapFC[""..shipnm],NameFleetCommand,0, Frequency_Status) return end end end if (attackMap[""..shipnm] ~= nil) then playSpeechActor(attackMap[""..shipnm][1], attackMap[""..shipnm][2], attackMap[""..shipnm][3], Frequency_Status) return end --check family shiptype = getType(shipnm) if (shiptype==Frigate) then playSpeechActor("STATUS_Frigate_Under_Attack",NameCapPilot,NumCapPilots, Frequency_Status) elseif (shipType==SubSystem) then playSpeechActor("STATUS_GenericSubsystemUnderAttack",NameCapPilot,NumCapPilots, Frequency_Status) elseif (shipType==Resource) then playSpeechActor("STATUS_ResourcePocketEnemiesDetected_1",NameSupportPilot, NumSupportPilots, Frequency_Status) else playSpeechActor("STATUS_V_GENERIC_UNDER_ATTACK",NameCapPilot,NumCapPilots, Frequency_Status) end end --------- END CHATTER-specific functions AggressiveTactics = 0 DefensiveTactics = 1 PassiveTactics = 2 function StatusRetaliating(retaliatingShipName, currentTactics) if (currentTactics == AggressiveTactics) then playSpeechActor("STATUS_GenericGroupUnderAttackRetaliate_Aggressive",NameAllPilot,NumAllPilots, Frequency_Status) elseif (currentTactics == DefensiveTactics) then playSpeechActor("STATUS_GenericGroupUnderAttackRetaliate_Defensive",NameAllPilot,NumAllPilots, Frequency_Status) elseif (currentTactics == PassiveTactics) then playSpeechActor("STATUS_GenericGroupUnderAttackRetaliate_Passive",NameAllPilot,NumAllPilots, Frequency_Status) end end function StatusUnderFireNeedOrders(underFireShipName, targetShipName, groupNumber) if(groupNumber == -1) then playSpeechActor("STATUS_GenericGroupUnderAttack_Report",NameAllPilot,NumAllPilots, Frequency_Status) else playSpeechActor("STATUS_AssignedGroupUnderAttack_Report_G"..groupNumber, raceHelper(), 0, Frequency_Status) end end MAX_CAMERA = 5000 -- beyond this distance, FLEETCOMMAND will inform player function StatusCaptureComplete(shipnm, targetnm, cameradistance) shipType = getType(targetnm) generictargetnm = strsub(targetnm,5) if (cameradistance > MAX_CAMERA) then if (generictargetnm == "Destroyer") then playSpeechActor("STATUS_EnemyDestroyerCaptured_1",raceHelper(),0, Frequency_Status) elseif(generictargetnm == "Shipyard") then playSpeechActor("STATUS_EnemyShipyardCaptured_1",raceHelper(),0, Frequency_Status) elseif(shipType == Frigate) then playSpeechActor("STATUS_EnemyFrigateCaptured_1",raceHelper(),0, Frequency_Status) elseif(generictargetnm == "Carrier") then playSpeechActor("STATUS_EnemyCarrierCaptured_1",raceHelper(),0, Frequency_Status) elseif(generictargetnm == "Battlecruiser") then playSpeechActor("STATUS_EnemyBattlecrusierCaptured_1",raceHelper(),0, Frequency_Status) else if (currentRace == Hiigaran) then playSpeechActor("STATUS_MarineFrigate_Success",NameMarinePilot,NumMarinePilots, Frequency_Status) elseif (currentRace == Vaygr) then playSpeechActor("STATUS_InfiltratorFrigate_Success",NameInfiltratorPilot,NumInfiltratorPilots, Frequency_Status) end end else if (currentRace == Hiigaran) then playSpeechActor("STATUS_MarineFrigate_Success",NameMarinePilot,NumMarinePilots, Frequency_Status) elseif (currentRace == Vaygr) then playSpeechActor("STATUS_InfiltratorFrigate_Success",NameInfiltratorPilot,NumInfiltratorPilots, Frequency_Status) end end end function StatusInMineField(underFireShipName, groupNumber) if(groupNumber == -1) then if (underFireShipName=="STRIKE") then playSpeechActor("STATUS_StrikeGroup_InMines",NameAllPilot,NumAllPilots, Frequency_Status) else playSpeechActor("STATUS_GenericGroupInMineField",NameAllPilot,NumAllPilots, Frequency_Status) end else -- can't find this event in new speech mineAttackSnd = "STATUS_GROUP" if (groupNumber < 10) then mineAttackSnd = mineAttackSnd.."0" end mineAttackSnd = mineAttackSnd..groupNumber.."_INMINEFIELD" playSpeechActor(mineAttackSnd, NameAllPilot,NumAllPilots, Frequency_Status) end end function StatusAttackComplete(shipName, groupnum) --if(getFamily(shipName) == "FIGHTER") then -- playSpeechActor("STATUS_StrikeCraftAttackComplete", g_default_frequency) --end --playSpeechActor("STATUS_ ATTACKCOMPLETE",NameAllPilot,NumAllPilots) if (groupnum==-1) then playSpeechActor("CHATTER_GenericGroupBattleWon_Report",NameAllPilot,NumAllPilots, Frequency_Status) elseif (groupnum<0) then playSpeechActor("STATUS_AttackComplete",NameAllPilot,NumAllPilots, Frequency_Status) else grpWonSnd = "STATUS_HotkeyGroup_Victory_" if (groupnum < 10) then grpWonSnd = grpWonSnd.."0" end playSpeechActor(grpWonSnd..groupnum,raceHelper(),0, Frequency_Status) end end -- DEFINED IN TABLE (see Chatter.lua) --~ function StatusCaptureComplete(capturingName, capturedName) --~ playSpeechActor("STATUS_MarineFrigate_Success", g_default_frequency) --~ end -- DEFINED IN TABLE (see Chatter.lua) --~ function StatusCaptureFailed(capturingName, capturedName) --~ -- can't find this event in new speech --~ playSpeechActor("STATUS_MarineFrigate_Failure", g_default_frequency) --~ end StartingRepairs = 0 WorkingOnRepairs = 1 FinishedRepairs = 2 function StatusRepairs(shipName, targetName, repairStatus) if(repairStatus == StartingRepairs) then -- can't find this event in new speech playSpeechActor("COMMAND_StartedRepairs", NameSupportPilot, NumSupportPilots, Frequency_Status) elseif(repairStatus == FinishedRepairs) then playSpeechActor("STATUS_FinishedRepairs", NameSupportPilot, NumSupportPilots, Frequency_Status) end end function StatusShipDestroyed(shipName, code) print("**** StatusShipDestroyed: shipName ="..shipName..", and code = "..code) if (code > 0) then if (code==10) then playSpeechActor("STATUS_HOTKEYGROUP_DEFEAT_10", raceHelper(),0, Frequency_Command) else playSpeechActor("STATUS_HOTKEYGROUP_DEFEAT_0"..code, raceHelper(),0, Frequency_Command) end return end --familyName = getFamily(shipName) shipType = getType(shipName) genericshipnm = strsub(shipName,5) --print("**** StatusShipDestroyed: genericshipnm="..genericshipnm) --print("**** StatusShipDestroyed: shipType ="..shipType) if (genericshipnm=="ResourceController")or(genericshipnm=="ResourceRefinery")or(genericshipnm=="Garbage")or(genericshipnm=="RepairCarrier")or(genericshipnm=="ResourceFuelPod") then playSpeechActor("STATUS_MobileRefineryDies_1", raceHelper(),0, Frequency_Command) elseif(genericshipnm=="Destroyer")or(genericshipnm=="Destroyer1")or(genericshipnm=="MissileDestroyer")or(genericshipnm=="Guardianspirit") then playSpeechActor("STATUS_DestroyerDies_1", raceHelper(),0, Frequency_Command) elseif(genericshipnm=="Carrier") then playSpeechActor("STATUS_CarrierDies_1", raceHelper(),0, Frequency_Command) elseif(genericshipnm=="Shipyard") then playSpeechActor("STATUS_ShipyardDies_1", raceHelper(),0, Frequency_Command) elseif(genericshipnm=="HeavyCruiser") then playSpeechActor("STATUS_HeavyCruiserDies_1", raceHelper(),0, Frequency_Command) elseif(genericshipnm=="Battlecruiser") then playSpeechActor("STATUS_BattlecruiserDies_1", raceHelper(),0, Frequency_Command) elseif (shipType==Frigate) then playSpeechActor("STATUS_FrigateDies_1", raceHelper(), 0, Frequency_Command) elseif(shipType == Capital) then playSpeechActor("STATUS_CapitalShipDies", NameCapPilot,NumCapPilots, Frequency_Command) elseif(shipType == SubSystem) then --vary between 2 files RAND_SWITCH = 1 - RAND_SWITCH if (RAND_SWITCH == 1) then playSpeechActor("STATUS_SubsystemDestroyed_2", raceHelper(),0, Frequency_Command) else playSpeechActor("STATUS_SubsystemDestroyed", NameCapPilot,NumCapPilots, Frequency_Command) end elseif(genericshipnm == "ResourceCollector")or(genericshipnm == "Salvager") then playSpeechActor("STATUS_ResourceCollectorDestroyed_Report", raceHelper(),0, Frequency_Command) end end -- DEFINED IN TABLE (see Chatter.lua) --~ function StatusCollectorFull(shipName) --~ playSpeechActor("CHATTER_ResourceCollectorFull", g_low_frequency) --~ end -- DEFINED IN TABLE (see Chatter.lua) --~ function StatusResourcesTransferred(shipName) --~ playSpeechActor("CHATTER_ResourceCollectorResourcesTransferred", g_low_frequency) --~ end function StatusShipDocked(shipName, dockedWithName) --dockedShipFamily = getFamily(shipName) shipType = getType(shipName) if(shipType == Frigate or shipType == Capital) then playSpeechActor("STATUS_CapitalShipsShipDocked", NameCapPilot,NumCapPilots, Frequency_Status) else playSpeechActor("CHATTER_AnyShipDocking", NameSupportPilot, NumSupportPilots, Frequency_Status) end end TOOLOW = 0.28 function StatusTakingLightDamage(shipName, healthpercentage) print(" *** StatusTakingLightDamage: name = "..shipName.." Health = "..healthpercentage) if (healthpercentage < TOOLOW) then return end genericShipName = strsub(shipName,5) --familyName = getFamily(shipName) shipType = getType(shipName) shipnmU = strupper(shipName) -- checking shipName b/c family(Mothership) returns "CAPITAL" if (shipnmU == 'HGN_MOTHERSHIP' or shipnmU == 'VGR_MOTHERSHIP' or shipnmU == 'TUR_SHIPYARD' or shipnmU == 'TAI_MOTHERSHIP' or shipnmU == 'BEN_BENTUS' or shipnmU == 'KAD_MOTHERSHIP' or shipnmU == 'KAD_MOTHERSHIPLIGHT' or shipnmU == 'KAD_MOTHERSHIPDARK' or shipnmU == 'KPR_BALCORAGATE' or shipnmU == 'KUS_MOTHERSHIP') then playSpeechActor("STATUS_MothershipUnderSmallAttack_Report", raceHelper(), 0, Frequency_Command) elseif(shipType ==Frigate or shipType == Capital) then -- link these two (CHATTER_CAPITALSHIPSMALLHITS_RESPONSE) playSpeechActorLinked( "CHATTER_CapitalShipSmallHits_Query",raceHelper(), 0, CE_CHT_SMALLHITRESPONSE, Frequency_Command) elseif (genericShipName=="ResourceController")or(genericShipName=="ResourceRefinery")or(genericShipName=="Garbage")or(genericShipName=="RepairCarrier")or(genericShipName=="ResourceFuelPod") then playSpeechActor("STATUS_ResourceControllerDamaged",NameSupportPilot, NumSupportPilots, Frequency_Command) elseif ((genericShipName == "ResourceCollector")and(Race_ID[currentRace] ~= "Kadesh")) or ((genericshipnm=="Salvager")and(Race_ID[currentRace] == "Kadesh")) then playSpeechActor("STATUS_ResourceCollectorDamaged",NameSupportPilot, NumSupportPilots, Frequency_Command) end end function StatusTakingHeavyDamage(shipName) print(" *** StatusTakingHeavyDamage: "..shipName) --familyName = getFamily(shipName) shipType = getType(shipName) shipnmU = strupper(shipName) genericShipName = strsub(shipName,5) -- checking shipName b/c family(Mothership) returns "CAPITAL" if (shipnmU == 'HGN_MOTHERSHIP' or shipnmU == 'VGR_MOTHERSHIP' or shipnmU == 'TUR_SHIPYARD' or shipnmU == 'TAI_MOTHERSHIP' or shipnmU == 'BEN_BENTUS' or shipnmU == 'KAD_MOTHERSHIP' or shipnmU == 'KAD_MOTHERSHIPLIGHT' or shipnmU == 'KAD_MOTHERSHIPDARK' or shipnmU == 'KPR_BALCORAGATE' or shipnmU == 'KUS_MOTHERSHIP') then playSpeechActor("STATUS_MothershipUnderLargeAttack_Report", raceHelper(), 0, Frequency_Command) elseif(shipType == Fighter) then playSpeechActor("CHATTER_StrikeCraftDamaged",NameFighterPilot, NumFighterPilots, Frequency_Command) elseif(shipType == Frigate or shipType == Capital) then -- can't find in new speech --playSpeechActor("STATUS_CapitalShipLargeHit_Response", 30) playSpeechActor("STATUS_CapitalShip_Damaged_Report", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName=="ResourceController")or(genericShipName=="ResourceRefinery")or(genericShipName=="Garbage")or(genericShipName=="RepairCarrier")or(genericShipName=="ResourceFuelPod") then playSpeechActor("STATUS_ResourceControllerDamaged",NameSupportPilot, NumSupportPilots, Frequency_Command) elseif ((genericShipName == "ResourceCollector")and(Race_ID[currentRace] ~= "Kadesh")) or ((genericshipnm=="Salvager")and(Race_ID[currentRace] == "Kadesh")) then playSpeechActor("STATUS_ResourceCollectorDamaged",NameSupportPilot, NumSupportPilots, Frequency_Command) end end RAND_SWITCH = 0 function StatusDamaged(shipName) print(" *** StatusDamaged: "..shipName) --familyName = getFamily(shipName) shipType = getType(shipName) genericShipName = strsub(shipName,5) RAND_SWITCH = 1 - RAND_SWITCH if (genericShipName == "SupportFrigate")or(genericShipName == "FuelPod") then playSpeechActor("STATUS_SUPPORTDAMAGED_REPORT_1",NameSupportPilot, NumSupportPilots, Frequency_Command) elseif(genericShipName == "Carrier") then playSpeechActor("STATUS_CarrierDamaged_Report_1",NameCapPilot,NumCapPilots, Frequency_Command) elseif(strlower(genericShipName) == "battlecruiser")or(genericShipName == "HeavyCruiser")or(strlower(genericShipName) == "battleship") then playSpeechActor("STATUS_BattlecruiserDamaged_Report_1",NameCapPilot,NumCapPilots, Frequency_Command) elseif(genericShipName == "IonCannonFrigate")or(genericShipName == "IonArrayFrigate")or(genericShipName == "DestroyerFrigate")or(genericShipName == "MultiBeamFrigate") then playSpeechActor("STATUS_IonCannonFrigateDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif(genericShipName == "AssaultFrigate") then playSpeechActor("STATUS_AssaultFrigateDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif(genericShipName == "Dreadnaught") then playSpeechActor("STATUS_DreadnaughtDamaged_Report_1",NameCapPilot,NumCapPilots, Frequency_Command) elseif(genericShipName == "TorpedoFrigate") then playSpeechActor("STATUS_TorpedoFrigateDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif ((genericShipName=="ResourceController")and(shipName~="Tur_ResourceController"))or(genericShipName=="ResourceRefinery")or(genericShipName=="Garbage")or(genericShipName=="RepairCarrier")or(genericShipName=="ResourceFuelPod") then playSpeechActor("STATUS_ResourceControllerDamaged",NameSupportPilot, NumSupportPilots, Frequency_Command) --~ if (RAND_SWITCH==1) then --~ playSpeechActor("STATUS_ResourceControllerDamaged_1", raceHelper(), 0, Frequency_Command) --~ else -- this speech actually says: Mobile Refinery under attack --~ playSpeechActor("STATUS_ResourceCollectorDamaged_1", raceHelper(), 0, Frequency_Command) --~ end elseif (genericShipName == "ResourceCollector") or (genericshipnm=="Salvager") then playSpeechActor("STATUS_ResourceCollectorDamaged",NameSupportPilot, NumSupportPilots, Frequency_Command) elseif (genericShipName == "MarineFrigate") then playSpeechActor("STATUS_MarineFrigateDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "DefenseFieldFrigate") then playSpeechActor("STATUS_DefenseFieldFrigateDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "Destroyer")or(genericShipName == "Destroyer1")or(genericShipName == "MissileDestroyer")or(genericShipName == "GuardianSpirit") then playSpeechActor("STATUS_DestroyerDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "Shipyard") then playSpeechActor("STATUS_ShipyardDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "CommandCorvette") then playSpeechActor("STATUS_VCOMMANDDAMAGED_REPORT_1",NameSupportPilot, NumSupportPilots, Frequency_Command) elseif (shipName == "Vgr_InfiltratorFrigate")or(shipName == "Kad_MilitaryFuelPod") then playSpeechActor("STATUS_VINFILTRATORDAMAGED_REPORT_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "HeavyMissileFrigate") then playSpeechActor("STATUS_VMissilefrigDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "TransportFrigate") then playSpeechActor("STATUS_VTransportDamaged_Report_1", NameCapPilot,NumCapPilots, Frequency_Command) elseif (genericShipName == "HyperSpace_Platform") then playSpeechActor("STATUS_VHYPERGATEDAMAGED_REPORT_1", NameSupportPilot, NumSupportPilots, Frequency_Command) --generic fighter ship damage report elseif(shipType == Fighter) then playSpeechActor("CHATTER_StrikeCraftDamaged",NameFighterPilot, NumFighterPilots, Frequency_Command) --generic capital ship damage report elseif(shipType == Capital or shipType == Frigate) then playSpeechActor("STATUS_CapitalShip_Damaged_Report", NameCapPilot,NumCapPilots, Frequency_Command) end end function StatusResources(shipname, actionType) if (actionType==1) then playSpeechActor("STATUS_RESOURCEPOCKETEXHAUSTEDGOINGTONEXTPOCKET_1",NameSupportPilot,NumSupportPilots, Frequency_Status) elseif (actionType==2) then playSpeechActor("STATUS_RESOURCEPOCKETENEMIESDETECTED_1",NameSupportPilot,NumSupportPilots, Frequency_Status) elseif (actionType==3) then playSpeechActor("STATUS_RESOURCEPOCKETEXHAUSTEDGOINGIDLE_1",NameSupportPilot,NumSupportPilots, Frequency_Status) elseif (actionType==6) then playSpeechActor("STATUS_RESOURCECOLLECTORIDLE",NameSupportPilot,NumSupportPilots, Frequency_Status) end -- This speech has its own chatter event, needing a higher priority filter -- elseif (actionType==5) then -- playSpeechActor("STATUS_RESOURCEPOCKETTOOBUSY_1") --~ elseif (actionType==4) then --~ playSpeechActor("STATUS_RESOURCECOLLECTORNOMORERUS",NameSupportPilot,NumSupportPilots) end -- DEFINED IN TABLE (see Chatter.lua) --~ function StatusInMineField(shipName) --~ playSpeechActor("STATUS_GenericGroupInMineField", 30) --~ end function StatusCriticallyDamaged(shipName) print(" *** StatusCriticallyDamaged: "..shipName) shipnmU = strupper(shipName) -- checking shipName b/c family(Mothership) returns "CAPITAL" if (shipnmU == 'HGN_MOTHERSHIP' or shipnmU == 'VGR_MOTHERSHIP' or shipnmU == 'TUR_SHIPYARD' or shipnmU == 'TAI_MOTHERSHIP' or shipnmU == 'BEN_BENTUS' or shipnmU == 'KAD_MOTHERSHIP' or shipnmU == 'KAD_MOTHERSHIPLIGHT' or shipnmU == 'KAD_MOTHERSHIPDARK' or shipnmU == 'KPR_BALCORAGATE' or shipnmU == 'KUS_MOTHERSHIP') then playSpeechActor("STATUS_MothershipUnderLargeAttack_Report", raceHelper(), 0, Frequency_Command) return end --familyName = getFamily(shipName) shipType = getType(shipName) if(shipType == Frigate or shipType == Capital) then -- can't find in new speech --playSpeechActor("STATUS_CapitalShipLethallyDamaged_Report", g_default_frequency) playSpeechActor("STATUS_CapitalShip_Damaged_Report", NameCapPilot,NumCapPilots, Frequency_Command) end end -- DEFINED IN TABLE (see Chatter.lua) --~ function CommandCloakLowPower(shipName) --~ playSpeechActor("STATUS_CloakingShipsCloakingPowerLow_Report", 30) --~ end -- 1.0 is neutral, the number is friendlyValue / enemyValue so 0->1 is losing, > 1 is winning function StatusBattleMomentum(momentum) print("** Battle Momentum Value: "..momentum) if(momentum > 5.0) then playSpeechActorLinked( "CHATTER_GenericGroupStartBattleAdvantaged_Report",NameAllPilot,NumAllPilots, Frequency_Status, CE_CHT_ADVRESPONSE) elseif(momentum > 4.0) then playSpeechActorLinked( "CHATTER_GenericGroupWinningBattle_Report",NameAllPilot,NumAllPilots, Frequency_Status, CE_CHT_WINRESPONSE) elseif(momentum > 2.0) then playSpeechActor("CHATTER_GenericGroupPositiveBattle_Report", NameAllPilot,NumAllPilots, Frequency_Status) elseif(momentum > 0.125) then playSpeechActorLinked("CHATTER_GenericGroupStartBattleFair_Report",NameAllPilot,NumAllPilots, Frequency_Status, CE_CHT_FAIRRESPONSE) elseif(momentum < 0.125) then -- can't find in new speech playSpeechActor("STATUS_GenericGroupLosingBadly_Report", NameAllPilot,NumAllPilots, Frequency_Status) elseif(momentum < 0.25) then playSpeechActorLinked( "CHATTER_GenericGroupLosingBattle_Report",NameAllPilot,NumAllPilots, Frequency_Status, CE_CHT_LOSERESPONSE) elseif(momentum < 0.5) then playSpeechActor("CHATTER_GenericGroupNegativeBattle_Report", NameAllPilot,NumAllPilots, Frequency_Status) end end CLOUD_OrderedToEnterNebula = 0 CLOUD_EnteringNebula = 1 CLOUD_EnteringDustcloud = 2 CLOUD_LostEnemy = 3 CLOUD_TakingDamage = 4 CLOUD_LostEnemyNebula = 5 function StatusCloud(shipname, evtype) if (evtype == CLOUD_OrderedToEnterNebula) then playSpeechActor("COMMAND_OrderedToEnterNebula",NameAllPilot,NumAllPilots, Frequency_Status) elseif (evtype == CLOUD_EnteringNebula) then if (shipname=="Kpr_Mover") then return end if (strupper(shipname, "PROBE") ~= nil) then return end playSpeechActor("STATUS_Entering_Nebula",NameAllPilot,NumAllPilots, Frequency_Status) elseif (evtype == CLOUD_EnteringDustcloud) then playSpeechActor("STATUS_Entering_DustCloud",NameAllPilot,NumAllPilots, Frequency_Status) elseif (evtype == CLOUD_LostEnemy) then playSpeechActor("STATUS_Lost_EnemyinDustCloud",NameAllPilot,NumAllPilots, Frequency_Status) elseif (evtype == CLOUD_TakingDamage) then if (shipname=="Kpr_Mover") then return end if (strupper(shipname, "PROBE") ~= nil) then return end playSpeechActor("STATUS_TakingDamageFromCloud",NameAllPilot,NumAllPilots, Frequency_Status) elseif (evtype == CLOUD_LostEnemyNebula) then playSpeechActor("STATUS_ENEMY_HEADED_TO_NEBULA_01",NameAllPilot,NumAllPilots, Frequency_Status) end end ssMap = {} ssMap["Battlecruiser"] = {} ssMap["Carrier"] = {} ssMap["Shipyard"] = {} ssMap["MotherShip"] = {} --~ ssMap["Vgr_Battlecruiser"] = {} --~ ssMap["Vgr_Carrier"] = {} --~ ssMap["Vgr_ShipYard"] = {} --~ ssMap["Vgr_MotherShip"] = {} ssMap["Battlecruiser"].BATTLECRUISERENGINE = {"STATUS_BATTLECRUISER_EnginesUnderAttack_1","STATUS_BATTLECRUISER_EnginesDamaged_1","STATUS_BATTLECRUISER_EnginesDisabled_1"} ssMap["Battlecruiser"].C_MODULE_CLOAKGENERATOR = {"STATUS_BATTLECRUISER_CloakGeneratorUnderAttack_1","STATUS_BATTLECRUISER_CloakGeneratorDamaged_1","STATUS_BATTLECRUISER_CloakGeneratorDestroyed_1"} ssMap["Battlecruiser"].C_MODULE_FIRECONTROL = {"STATUS_BATTLECRUISER_FireControlTowerUnderAttack_1","STATUS_BATTLECRUISER_FireControlTowerDamaged_1","STATUS_BATTLECRUISER_FireControlTowerDestroyed_1"} ssMap["Battlecruiser"].C_MODULE_HYPERSPACE = {"STATUS_BATTLECRUISER_HyperspaceCoreUnderAttack_1","STATUS_BATTLECRUISER_HyperspaceCoreDamaged_1","STATUS_BATTLECRUISER_HyperspaceCoreDestroyed_1"} ssMap["Battlecruiser"].C_MODULE_RESEARCH = {"STATUS_BATTLECRUISER_ResearchModuleUnderAttack_1","STATUS_BATTLECRUISER_ResearchModuleDamaged_1","STATUS_BATTLECRUISER_ResearchModuleDestroyed_1"} ssMap["Carrier"].C_ENGINE = {"STATUS_CARRIER_EnginesUnderAttack_1","STATUS_CARRIER_EnginesDamaged_1","STATUS_CARRIER_EnginesDisabled_1"} ssMap["Carrier"].C_MODULE_CLOAKGENERATOR = {"STATUS_CARRIER_CloakGeneratorUnderAttack_1","STATUS_CARRIER_CloakGeneratorDamaged_1","STATUS_CARRIER_CloakGeneratorDestroyed_1"} ssMap["Carrier"].MODULE_CLOAKGENERATOR = {"STATUS_CARRIER_CloakGeneratorUnderAttack_1","STATUS_CARRIER_CloakGeneratorDamaged_1","STATUS_CARRIER_CloakGeneratorDestroyed_1"} ssMap["Carrier"].C_MODULE_FIRECONTROL = {"STATUS_CARRIER_FireControlTowerUnderAttack_1","STATUS_CARRIER_FireControlTowerDamaged_1","STATUS_CARRIER_FireControlTowerDestroyed_1"} ssMap["Carrier"].C_MODULE_HYPERSPACE = {"STATUS_CARRIER_HyperspaceCoreUnderAttack_1","STATUS_CARRIER_HyperspaceCoreDamaged_1","STATUS_CARRIER_HyperspaceCoreDestroyed_1"} ssMap["Carrier"].AC_HYPERSPACE = {"STATUS_CARRIER_HyperspaceCoreUnderAttack_1","STATUS_CARRIER_HyperspaceCoreDamaged_1","STATUS_CARRIER_HyperspaceCoreDestroyed_1"} ssMap["Carrier"].C_HYPERSPACE = {"STATUS_CARRIER_HyperspaceCoreUnderAttack_1","STATUS_CARRIER_HyperspaceCoreDamaged_1","STATUS_CARRIER_HyperspaceCoreDestroyed_1"} ssMap["Carrier"].C_MODULE_PLATFORMCONTROL = {"STATUS_CARRIER_PlatformFacilityUnderAttack_1","STATUS_CARRIER_PlatformFacilityDamaged_1","STATUS_CARRIER_PlatformFacilityDestroyed_1"} ssMap["Carrier"].C_PLATFORMCONTROL = {"STATUS_CARRIER_PlatformFacilityUnderAttack_1","STATUS_CARRIER_PlatformFacilityDamaged_1","STATUS_CARRIER_PlatformFacilityDestroyed_1"} ssMap["Carrier"].AC_PLATFORMCONTROL = {"STATUS_CARRIER_PlatformFacilityUnderAttack_1","STATUS_CARRIER_PlatformFacilityDamaged_1","STATUS_CARRIER_PlatformFacilityDestroyed_1"} ssMap["Carrier"].C_MODULE_RESEARCH = {"STATUS_CARRIER_ResearchModuleUnderAttack_1","STATUS_CARRIER_ResearchModuleDamaged_1","STATUS_CARRIER_ResearchModuleDestroyed_1"} ssMap["Carrier"].C_PRODUCTION_CORVETTE = {"STATUS_CARRIER_CorvetteFacilityUnderAttack_1","STATUS_CARRIER_CorvetteFacilityDamaged_1","STATUS_CARRIER_CorvetteFacilityDestroyed_1"} ssMap["Carrier"].AC_CORVETTE = {"STATUS_CARRIER_CorvetteFacilityUnderAttack_1","STATUS_CARRIER_CorvetteFacilityDamaged_1","STATUS_CARRIER_CorvetteFacilityDestroyed_1"} ssMap["Carrier"].C_CORVETTE = {"STATUS_CARRIER_CorvetteFacilityUnderAttack_1","STATUS_CARRIER_CorvetteFacilityDamaged_1","STATUS_CARRIER_CorvetteFacilityDestroyed_1"} ssMap["Carrier"].C_PRODUCTION_FIGHTER = {"STATUS_CARRIER_FighterFacilityUnderAttack_1","STATUS_CARRIER_FighterFacilityDamaged_1","STATUS_CARRIER_FighterFacilityDestroyed_1"} ssMap["Carrier"].AC_FIGHTER = {"STATUS_CARRIER_FighterFacilityUnderAttack_1","STATUS_CARRIER_FighterFacilityDamaged_1","STATUS_CARRIER_FighterFacilityDestroyed_1"} ssMap["Carrier"].C_FIGHTER = {"STATUS_CARRIER_FighterFacilityUnderAttack_1","STATUS_CARRIER_FighterFacilityDamaged_1","STATUS_CARRIER_FighterFacilityDestroyed_1"} ssMap["Carrier"].C_PRODUCTION_FRIGATE = {"STATUS_CARRIER_FrigateFacilityUnderAttack_1","STATUS_CARRIER_FrigateFacilityDamaged_1","STATUS_CARRIER_FrigateFacilityDestroyed_1"} ssMap["Carrier"].C_FRIGATE = {"STATUS_CARRIER_FrigateFacilityUnderAttack_1","STATUS_CARRIER_FrigateFacilityDamaged_1","STATUS_CARRIER_FrigateFacilityDestroyed_1"} ssMap["Carrier"].AC_FRIGATE = {"STATUS_CARRIER_FrigateFacilityUnderAttack_1","STATUS_CARRIER_FrigateFacilityDamaged_1","STATUS_CARRIER_FrigateFacilityDestroyed_1"} ssMap["Carrier"].C_PRODUCTION_FRIGATEADVANCED = {"STATUS_CARRIER_AdvancedFrigateFacilityUnderAttack_1","STATUS_CARRIER_AdvancedFrigateFacilityDamaged_1","STATUS_CARRIER_AdvancedFrigateFacilityDestroyed_1"} ssMap["Carrier"].C_SENSORS_ADVANCEDARRAY = {"STATUS_CARRIER_SensorArrayUnderAttack_1","STATUS_CARRIER_SensorArrayDamaged_1","STATUS_CARRIER_SensorArrayDestroyed_1"} ssMap["Carrier"].C_MULTIBEAM = {"STATUS_CARRIER_MultiBeamModuleUnderAttack_1","STATUS_CARRIER_MultiBeamModuleDamaged_1","STATUS_CARRIER_MultiBeamModuleDestroyed_1"} ssMap["Carrier"].C_MULTIBEAM_F = {"STATUS_CARRIER_MultiBeamModuleUnderAttack_1","STATUS_CARRIER_MultiBeamModuleDamaged_1","STATUS_CARRIER_MultiBeamModuleDestroyed_1"} ssMap["Carrier"].C_SUPERSWARMER = {"STATUS_CARRIER_SuperSwarmerModuleUnderAttack_1","STATUS_CARRIER_SuperSwarmerModuleDamaged_1","STATUS_CARRIER_SuperSwarmerModuleDestroyed_1"} ssMap["Carrier"].C_SUPERSWARMER_F = {"STATUS_CARRIER_SuperSwarmerModuleUnderAttack_1","STATUS_CARRIER_SuperSwarmerModuleDamaged_1","STATUS_CARRIER_SuperSwarmerModuleDestroyed_1"} ssMap["Carrier"].C_LIQUIDMETAL = {"STATUS_CARRIER_LiquidMetalModuleUnderAttack_1","STATUS_CARRIER_LiquidMetalModuleDamaged_1","STATUS_CARRIER_LiquidMetalModuleDestroyed_1"} ssMap["Carrier"].C_CLOAK = {"STATUS_CARRIER_EnergyCannonModuleUnderAttack_1","STATUS_CARRIER_EnergyCannonModuleDamaged_1","STATUS_CARRIER_EnergyCannonModuleDestroyed_1"} ssMap["Shipyard"].MS_MODULE_CLOAKGENERATOR = {"STATUS_SHIPYARD_CloakGeneratorUnderAttack_1","STATUS_SHIPYARD_CloakGeneratorDamaged_1","STATUS_SHIPYARD_CloakGeneratorDestroyed_1"} ssMap["Shipyard"].MS_MODULE_FIRECONTROL = {"STATUS_SHIPYARD_FireControlTowerUnderAttack_1","STATUS_SHIPYARD_FireControlTowerDamaged_1","STATUS_SHIPYARD_FireControlTowerDestroyed_1"} ssMap["Shipyard"].MS_MODULE_HYPERSPACE = {"STATUS_SHIPYARD_HyperspaceCoreUnderAttack_1","STATUS_SHIPYARD_HyperspaceCoreDamaged_1","STATUS_SHIPYARD_HyperspaceCoreDestroyed_1"} ssMap["Shipyard"].AS_HYPERSPACE = {"STATUS_SHIPYARD_HyperspaceCoreUnderAttack_1","STATUS_SHIPYARD_HyperspaceCoreDamaged_1","STATUS_SHIPYARD_HyperspaceCoreDestroyed_1"} ssMap["Shipyard"].MS_MODULE_RESEARCH = {"STATUS_SHIPYARD_ResearchModuleUnderAttack_1","STATUS_SHIPYARD_ResearchModuleDamaged_1","STATUS_SHIPYARD_ResearchModuleDestroyed_1"} ssMap["Shipyard"].MS_MODULE_PLATFORMCONTROL = {"STATUS_SHIPYARD_PlatformFacilityUnderAttack_1","STATUS_SHIPYARD_PlatformFacilityDamaged_1","STATUS_SHIPYARD_PlatformFacilityDestroyed_1"} ssMap["Shipyard"].AS_PLATFORMCONTROL = {"STATUS_SHIPYARD_PlatformFacilityUnderAttack_1","STATUS_SHIPYARD_PlatformFacilityDamaged_1","STATUS_SHIPYARD_PlatformFacilityDestroyed_1"} ssMap["Shipyard"].MS_PRODUCTION_CORVETTE = {"STATUS_SHIPYARD_CorvetteFacilityUnderAttack_1","STATUS_SHIPYARD_CorvetteFacilityDamaged_1","STATUS_SHIPYARD_CorvetteFacilityDestroyed_1"} ssMap["Shipyard"].AS_FIGHTER = {"STATUS_SHIPYARD_FighterFacilityUnderAttack_1","STATUS_SHIPYARD_FighterFacilityDamaged_1","STATUS_SHIPYARD_FighterFacilityDestroyed_1"} ssMap["Shipyard"].AS_CORVETTE = {"STATUS_SHIPYARD_CorvetteFacilityUnderAttack_1","STATUS_SHIPYARD_CorvetteFacilityDamaged_1","STATUS_SHIPYARD_CorvetteFacilityDestroyed_1"} ssMap["Shipyard"].MS_PRODUCTION_FIGHTER = {"STATUS_SHIPYARD_FighterFacilityUnderAttack_1","STATUS_SHIPYARD_FighterFacilityDamaged_1","STATUS_SHIPYARD_FighterFacilityDestroyed_1"} ssMap["Shipyard"].MS_PRODUCTION_FRIGATE = {"STATUS_SHIPYARD_FrigateFacilityUnderAttack_1","STATUS_SHIPYARD_FrigateFacilityDamaged_1","STATUS_SHIPYARD_FrigateFacilityDestroyed_1"} ssMap["Shipyard"].AS_FRIGATE = {"STATUS_SHIPYARD_FrigateFacilityUnderAttack_1","STATUS_SHIPYARD_FrigateFacilityDamaged_1","STATUS_SHIPYARD_FrigateFacilityDestroyed_1"} ssMap["Shipyard"].MS_PRODUCTION_FRIGATEADVANCED = {"STATUS_SHIPYARD_AdvancedFrigateFacilityUnderAttack_1","STATUS_SHIPYARD_AdvancedFrigateFacilityDamaged_1","STATUS_SHIPYARD_AdvancedFrigateFacilityDestroyed_1"} ssMap["Shipyard"].SY_INNATE_ENGINE = {"STATUS_SHIPYARD_EnginesUnderAttack_1","STATUS_SHIPYARD_EnginesDamaged_1","STATUS_SHIPYARD_EnginesDisabled_1"} ssMap["Shipyard"].SY_PRODUCTION_CAPSHIP = {"STATUS_SHIPYARD_CapitalShipFacilityUnderAttack_1","STATUS_SHIPYARD_CapitalShipFacilityDamaged_1","STATUS_SHIPYARD_CapitalShipFacilityDestroyed_1"} ssMap["Shipyard"].AS_CAPSHIP = {"STATUS_SHIPYARD_CapitalShipFacilityUnderAttack_1","STATUS_SHIPYARD_CapitalShipFacilityDamaged_1","STATUS_SHIPYARD_CapitalShipFacilityDestroyed_1"} ssMap["MotherShip"].MS_MODULE_CLOAKGENERATOR = {"STATUS_Mothership_CloakGeneratorUnderAttack_1","STATUS_Mothership_CloakGeneratorDamaged_1","STATUS_Mothership_CloakGeneratorDestroyed_1"} ssMap["MotherShip"].MS_MODULE_FIRECONTROL = {"STATUS_Mothership_FireControlTowerUnderAttack_1","STATUS_Mothership_FireControlTowerDamaged_1","STATUS_Mothership_FireControlTowerDestroyed_1"} ssMap["MotherShip"].MS_MODULE_HYPERSPACE = {"STATUS_Mothership_HyperspaceCoreUnderAttack_1","STATUS_Mothership_HyperspaceCoreDamaged_1","STATUS_Mothership_HyperspaceCoreDestroyed_1"} ssMap["MotherShip"].MS_MODULE_RESEARCH = {"STATUS_Mothership_ResearchModuleUnderAttack_1","STATUS_Mothership_ResearchModuleDamaged_1","STATUS_Mothership_ResearchModuleDestroyed_1"} ssMap["MotherShip"].MS_MODULE_PLATFORMCONTROL = {"STATUS_Mothership_PlatformFacilityUnderAttack_1","STATUS_Mothership_CorvetteFacilityDamaged_1","STATUS_Mothership_PlatformFacilityDestroyed_1"} ssMap["MotherShip"].MS_PRODUCTION_CORVETTE = {"STATUS_Mothership_CorvetteFacilityUnderAttack_1","STATUS_SHIPYARD_CorvetteFacilityDamaged_1","STATUS_Mothership_CorvetteFacilityDestroyed_1"} ssMap["MotherShip"].MS_PRODUCTION_FIGHTER = {"STATUS_Mothership_FighterFacilityUnderAttack_1","STATUS_Mothership_FighterFacilityDamaged_1","STATUS_Mothership_FighterFacilityDestroyed_1"} ssMap["MotherShip"].MS_PRODUCTION_FRIGATE = {"STATUS_Mothership_FrigateFacilityUnderAttack_1","STATUS_SHIPYARD_FrigateFacilityDamaged_1","STATUS_Mothership_FrigateFacilityDestroyed_1"} ssMap["MotherShip"].MS_PRODUCTION_FRIGATEADVANCED = {"STATUS_Mothership_AdvancedFrigateFacilityUnderAttack_1","STATUS_Mothership_AdvancedFrigateFacilityDamaged_1","STATUS_Mothership_AdvancedFrigateFacilityDestroyed_1"} ssMap["MotherShip"].MS_INNATE_ENGINE = {"STATUS_Mothership_EnginesUnderAttack_1","STATUS_Mothership_EnginesDamaged_1","STATUS_Mothership_EnginesDisabled_1"} ssMap["MotherShip"].MS_PRODUCTION_CAPSHIP = {"STATUS_Mothership_CapitalShipFacilityUnderAttack_1","STATUS_Mothership_CapitalShipFacilityDamaged_1","STATUS_Mothership_CapitalShipFacilityDestroyed_1"} ssMap["MotherShip"].M_CAPSHIP = {"STATUS_Mothership_CapitalShipFacilityUnderAttack_1","STATUS_Mothership_CapitalShipFacilityDamaged_1","STATUS_Mothership_CapitalShipFacilityDestroyed_1"} ssMap["MotherShip"].MS_SENSORS_ADVANCEDARRAY = {"STATUS_Mothership_SensorArrayUnderAttack_1","STATUS_Mothership_SensorArrayDamaged_1","STATUS_Mothership_SensorArrayDestroyed_1"} ssMap["MotherShip"].MS_PRODUCTION_CAPSHIPADVANCED = {"STATUS_Mothership_AdvancedCapitalShipFacilityUnderAttack_1","STATUS_Mothership_AdvancedCapitalShipFacilityDamaged_1","STATUS_Mothership_AdvancedCapitalShipFacilityDestroyed_1"} ssMap["MotherShip"].MS_MODULE_RESEARCHADVANCED = {"STATUS_ARM_UnderAttack_2","STATUS_ARM_Damaged_1","STATUS_ARM_Destroyed_1"} -- for reference, this is the "event" parameter UnderAttack = 1 Damaged = 2 Destroyed = 3 Repaired = 4 varyEngineSpeech = 0 function StatusSubsystem(ssname, shipName, event) --eliminate race genericShipName = strsub(shipName,5) genericssname = strsub(ssname,5) if (genericssname=="MS_INNATE_RESOURCE") then return end -- filter out repetitive engine speech if (strfind (genericssname, "ENGINE") ~= nil) then varyEngineSpeech = varyEngineSpeech + 1 if (mod(varyEngineSpeech,3)~=0) then return end end --_ALERT("*****---- StatusSubsystem : ssname="..ssname..", shipName="..shipName..", event="..event) if (ssMap[""..genericShipName] ~= nil) and (ssMap[""..genericShipName][""..genericssname] ~= nil and event ~= Repaired) then if (genericShipName == "Shipyard") then playSpeechActor(ssMap[""..genericShipName][""..genericssname][event], NameSupportPilot, NumSupportPilots, Frequency_Status) elseif ((genericShipName == "Carrier")and(Race_ID[currentRace] ~= "Kadesh")) or genericShipName == "Battlecruiser" then playSpeechActor(ssMap[""..genericShipName][""..genericssname][event], NameCapPilot,NumCapPilots, Frequency_Status) elseif (genericShipName == "MotherShip")or((genericShipName == "Carrier")and(Race_ID[currentRace] == "Kadesh")) then playSpeechActor(ssMap[""..genericShipName][""..genericssname][event], raceHelper(), 0, Frequency_Status) end --print("*****---- ssMap[genericShipName][genericssname][event] = "..ssMap[""..genericShipName][""..genericssname][event]) return elseif (event == Repaired) then if (genericShipName == "Shipyard") then playSpeechActor("STATUS_SHIPYARD_EnginesRepaired_1", NameSupportPilot, NumSupportPilots, Frequency_Status) elseif (genericShipName == "Carrier") then playSpeechActor("STATUS_CARRIER_EnginesRepaired_1", NameCapPilot,NumCapPilots, Frequency_Status) elseif (genericShipName == "Battlecruiser" and genericssname=="BATTLECRUISERENGINE") then playSpeechActor("STATUS_BATTLECRUISER_EnginesRepaired_1", NameCapPilot,NumCapPilots, Frequency_Status) end return end if (event==Destroyed) then playSpeechActor("STATUS_SubsystemDestroyed_2",raceHelper(),0, Frequency_Status) end end function BattleChatMisc(ssname, parm2, code) --print(" *** BattleChatMisc: ssname, parm2, code="..ssname","..parm2..","..code) shipType = getType(ssname) shipTypeEnemy = getType(parm2) if (code==1 and shipType==Capital and shipTypeEnemy==Capital) then playSpeechActor("CHATTER_CapitalShipHitFromBehind",NameCapPilot,NumCapPilots, Frequency_Status) elseif (code==2 and shipType==Capital and shipTypeEnemy==Capital) then playSpeechActor("CHATTER_CapitalShipHitFromTopOrBottom",NameCapPilot,NumCapPilots, Frequency_Status) elseif (code==3 and shipType==Capital) then playSpeechActor("CHATTER_OneManStanding_Report",NameCapPilot,NumCapPilots, Frequency_Status) elseif ( (code==1 or code==2) and shipType==Capital and shipTypeEnemy==Fighter) then playSpeechActor("CHATTER_FIGHTERCHASED_REPORT",NameFighterPilot, NumFighterPilots, Frequency_Status) end end function StatusBuildAvailable(shipName) print("build available") familyName = getFamily(shipName) shipType = getType(shipName) if(shipName == "") then print("generic build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildAvaliable_1",raceHelper(),0, Frequency_Status) elseif (shipType == Resource) then print("utility build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildUtilityAvaliable_1",raceHelper(),0, Frequency_Status) elseif(shipType == Fighter) then print("strike craft build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildStrikeAvaliable_1",raceHelper(),0, Frequency_Status) elseif(shipType ==Corvette) then print("corvette build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildCorvetteAvaliable_1",raceHelper(),0, Frequency_Status) elseif(shipType == Frigate) then print("frigate build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildFrigateAvaliable_1",raceHelper(),0, Frequency_Status) elseif(shipType == Capital) then print("capital build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildCapitalAvaliable_1",raceHelper(),0, Frequency_Status) elseif(shipType == Platform) then print("platform build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildPlatformAvaliable_1",raceHelper(),0, Frequency_Status) elseif(shipName == "RESEARCH") then print("research build available "..shipName.." "..familyName) playSpeechActor("STATUS_ReseachModAvaliable",raceHelper(),0, Frequency_Status) elseif(shipName == "ADVANCEDRESEARCH") then print("advresearch build available "..shipName.." "..familyName) playSpeechActor("STATUS_AdvReseachModAvaliable",raceHelper(),0, Frequency_Status) else print("generic build available "..shipName.." "..familyName) playSpeechActor("STATUS_BuildAvaliable_1",raceHelper(),0, Frequency_Status) end end function StatusHyperspaceExit(shipName) genericshipnm = strsub(shipName,5) shipnmU = strupper(shipName) -- checking shipName b/c family(Mothership) returns "CAPITAL" if (shipnmU == 'HGN_MOTHERSHIP' or shipnmU == 'VGR_MOTHERSHIP' or shipnmU == 'TUR_SHIPYARD' or shipnmU == 'TAI_MOTHERSHIP' or shipnmU == 'BEN_BENTUS' or shipnmU == 'KAD_MOTHERSHIP' or shipnmU == 'KAD_MOTHERSHIPLIGHT' or shipnmU == 'KAD_MOTHERSHIPDARK' or shipnmU == 'KPR_BALCORAGATE' or shipnmU == 'KUS_MOTHERSHIP') then playSpeechActor("STATUS_HyperspaceComplete_1", raceHelper(), 0, Frequency_Command ) else playSpeechActor("STATUS_HS_EXIT", NameCapPilot, NumCapPilots, Frequency_Command ) end end function StatusResearchComplete(temp) playSpeechActor("STATUS_RESEARCHCOMPLETE_1", raceHelper(), 0, Frequency_Status) end function StatusHyperspaceInterrupted(temp) playSpeechActor("STATUS_HyperspaceInterupted_1",raceHelper(),0, Frequency_Status) end function StatusResearchAvailable(temp) playSpeechActor("STATUS_ResearchAvaliable_1",raceHelper(),0, Frequency_Status) end function StatusResearchNoRUs(temp) playSpeechActor("STATUS_ResearchNoRUs_1",raceHelper(),0, Frequency_Status) end function StatusUpgradeComplete(temp) playSpeechActor("STATUS_UpgradeComplete_1",raceHelper(),0, Frequency_Status) end function StatusUpgradeAvailable(temp) playSpeechActor("STATUS_UpgradeAvaliable_1",raceHelper(),0, Frequency_Status) end function StatusUpdgradeNoRUs(temp) playSpeechActor("STATUS_UpgradeNoRUs_1",raceHelper(),0, Frequency_Status) end function StatusBuildNoRUs(temp) playSpeechActor("STATUS_BuildNoRUs_1",raceHelper(),0, Frequency_Status) end
LinkLuaModifier("modifier_stille_cast", "heroes/hero_kim/kim_stille", LUA_MODIFIER_MOTION_NONE) kim_stille = class({}) --thanks dota imba for the tutorial luv u mwah hehe xd function kim_stille:GetAbilityTextureName() return "kim_stille" end function kim_stille:OnSpellStart() local caster = self:GetCaster() caster:AddNewModifier(caster, self, "modifier_stille_cast", {}) end function kim_stille:OnAbilityPhaseStart() self:GetCaster():StartGesture(ACT_DOTA_CAST_ABILITY_1) return true end modifier_stille_cast = class ({}) function modifier_stille_cast:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_stille_cast:IsPurgable() return false end function modifier_stille_cast:IsHidden() return true end function modifier_stille_cast:IgnoreTenacity() return true end function modifier_stille_cast:IsMotionController() return true end function modifier_stille_cast:GetMotionControllerPriority() return DOTA_MOTION_CONTROLLER_PRIORITY_MEDIUM end function modifier_stille_cast:CheckState() if IsServer() then local state = { [MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_INVULNERABLE] = true, [MODIFIER_STATE_NO_UNIT_COLLISION] = true, } return state end end function modifier_stille_cast:OnCreated() if not IsServer() then return end local caster = self:GetCaster() local ability = self:GetAbility() caster:EmitSound("kim_stille") local max_distance = ability:GetSpecialValueFor("range") + GetCastRangeIncrease(caster) print(max_distance) local distance = (caster:GetAbsOrigin() - caster:GetCursorPosition() ):Length2D() if distance > max_distance then distance = max_distance end self.direction = ( caster:GetCursorPosition() - caster:GetAbsOrigin() ):Normalized() self.velocity = ability:GetSpecialValueFor("velocity") self.distance_traveled = 0 self.distance = distance self.frametime = FrameTime() self:StartIntervalThink(self.frametime) end function modifier_stille_cast:OnIntervalThink() if IsServer() then if not self:CheckMotionControllers() then self:Destroy() return nil end self:HorizontalMotion(self:GetParent(), self.frametime) end end function modifier_stille_cast:HorizontalMotion(me, dt) if IsServer() then local caster = self:GetCaster() if self.distance_traveled < self.distance then caster:SetAbsOrigin(caster:GetAbsOrigin() + self.direction * self.velocity * dt) self.distance_traveled = self.distance_traveled + self.velocity * dt else local ability = self:GetAbility() local ability_level = ability:GetLevel() - 1 local target_teams = DOTA_UNIT_TARGET_TEAM_ENEMY local target_types = DOTA_UNIT_TARGET_ALL local target_flags = DOTA_UNIT_TARGET_FLAG_NONE local radius = ability:GetLevelSpecialValueFor("radius", ability_level) local duration = ability:GetSpecialValueFor("duration") local units = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, radius, target_teams, target_types, target_flags, FIND_CLOSEST, false) for _, enemy in pairs(units) do ApplyDamage({victim = enemy, attacker = caster, damage = ability:GetLevelSpecialValueFor("dmg", ability_level), damage_type = ability:GetAbilityDamageType()}) enemy:AddNewModifier(caster, ability, "modifier_stille_silence", {duration = duration}) end self:Destroy() end end end function modifier_stille_cast:OnRemoved() if IsServer() then local caster = self:GetCaster() Timers:CreateTimer(0.1, function() -- Stop the casting animation and remove caster modifier caster:FadeGesture(ACT_DOTA_CAST_ABILITY_1) end) end end LinkLuaModifier("modifier_stille_silence", "heroes/hero_kim/kim_stille", LUA_MODIFIER_MOTION_NONE) modifier_stille_silence = class({}) function modifier_stille_silence:GetEffectName() return "particles/generic_gameplay/generic_silenced.vpcf" end function modifier_stille_silence:CheckState() local state = {[MODIFIER_STATE_SILENCED] = true} return state end function modifier_stille_silence:GetEffectAttachType() return PATTACH_OVERHEAD_FOLLOW end
parseManager:define{ print=function(self,...) print(...) end, error=function(self,msg) self:pushError(msg,"\2") end, QUIT=function() os.exit() end, JUMP=function(self,block) if self.chunks[block] then self.chunks[block].pos=1 self.currentChunk=self.chunks[block] else self:pushError("Attempt to jump to a non existing block:","\2") end end, SKIP=function(self,n) if type(n)~="number" then self:pushError("Number expected got: "..type(n),"SKIP( ? )") end self.currentChunk.pos=self.currentChunk.pos+n end, GOTO=function(self,label) if self.currentChunk.labels[label] then self.currentChunk.pos=self.currentChunk.labels[label] else self:pushError("Attempt to goto a non existing label:","\2") end end, GOTOE=function(self,label) local chunks=self.chunks for i,v in pairs(chunks) do if chunks[i].labels[label] then self.currentChunk=chunks[i] self.currentChunk.pos=chunks[i].labels[label] return end end self:pushError("Attempt to goto a non existing label:","\2") end, ADD=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return self.lastCall+a elseif type(a)=="number" and type(b)=="number" then return a+b else self:pushError("Invalid Arguments!","ADD("..tostring(a)..","..tostring(b)..")") end end, SUB=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return self.lastCall-a elseif type(a)=="number" and type(b)=="number" then return a-b else self:pushError("Invalid Arguments!","SUB("..tostring(a)..","..tostring(b)..")") end end, MUL=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return self.lastCall*a elseif type(a)=="number" and type(b)=="number" then return a*b else self:pushError("Invalid Arguments!","MUL("..tostring(a)..","..tostring(b)..")") end end, DIV=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return self.lastCall/a elseif type(a)=="number" and type(b)=="number" then return a/b else self:pushError("Invalid Arguments!","DIV("..tostring(a)..","..tostring(b)..")") end end, POW=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return self.lastCall^a elseif type(a)=="number" and type(b)=="number" then return a^b else self:pushError("Invalid Arguments!","POW("..tostring(a)..","..tostring(b)..")") end end, sqrt=function(self,a) if type(self.lastCall)=="number" then return math.sqrt(self.lastCall) elseif type(a)=="number" then return math.sqrt(a) else self:pushError("Invalid Arguments!","\2") end end, cos=function(self,a) if type(self.lastCall)=="number" then return math.cos(self.lastCall) elseif type(a)=="number" then return math.cos(a) else self:pushError("Invalid Arguments!","\2") end end, sin=function(self,a) if type(self.lastCall)=="number" then return math.sin(self.lastCall) elseif type(a)=="number" then return math.sin(a) else self:pushError("Invalid Arguments!","\2") end end, tan=function(self,a) if type(self.lastCall)=="number" then return math.tan(self.lastCall) elseif type(a)=="number" then return math.tan(a) else self:pushError("Invalid Arguments!","\2") end end, log=function(self,a) if type(self.lastCall)=="number" then return math.log(self.lastCall) elseif type(a)=="number" then return math.log(a) else self:pushError("Invalid Arguments!","\2") end end, acos=function(self,a) if type(self.lastCall)=="number" then return math.acos(self.lastCall) elseif type(a)=="number" then return math.acos(a) else self:pushError("Invalid Arguments!","\2") end end, tanh=function(self,a) if type(self.lastCall)=="number" then return math.tanh(self.lastCall) elseif type(a)=="number" then return math.tanh(a) else self:pushError("Invalid Arguments!","\2") end end, deg=function(self,a) if type(self.lastCall)=="number" then return math.deg(self.lastCall) elseif type(a)=="number" then return math.deg(a) else self:pushError("Invalid Arguments!","\2") end end, cosh=function(self,a) if type(self.lastCall)=="number" then return math.cosh(self.lastCall) elseif type(a)=="number" then return math.cosh(a) else self:pushError("Invalid Arguments!","\2") end end, sinh=function(self,a) if type(self.lastCall)=="number" then return math.sinh(self.lastCall) elseif type(a)=="number" then return math.sinh(a) else self:pushError("Invalid Arguments!","\2") end end, randomseed=function(self,a) if type(self.lastCall)=="number" then return math.randomseed(self.lastCall) elseif type(a)=="number" then return math.randomseed(a) else self:pushError("Invalid Arguments!","\2") end end, ceil=function(self,a) if type(self.lastCall)=="number" then return math.ceil(self.lastCall) elseif type(a)=="number" then return math.ceil(a) else self:pushError("Invalid Arguments!","\2") end end, floor=function(self,a) if type(self.lastCall)=="number" then return math.floor(self.lastCall) elseif type(a)=="number" then return math.floor(a) else self:pushError("Invalid Arguments!","\2") end end, rad=function(self,a) if type(self.lastCall)=="number" then return math.rad(self.lastCall) elseif type(a)=="number" then return math.rad(a) else self:pushError("Invalid Arguments!","\2") end end, abs=function(self,a) if type(self.lastCall)=="number" then return math.abs(self.lastCall) elseif type(a)=="number" then return math.abs(a) else self:pushError("Invalid Arguments!","\2") end end, asin=function(self,a) if type(self.lastCall)=="number" then return math.asin(self.lastCall) elseif type(a)=="number" then return math.asin(a) else self:pushError("Invalid Arguments!","\2") end end, log10=function(self,a) if type(self.lastCall)=="number" then return math.log10(self.lastCall) elseif type(a)=="number" then return math.log10(a) else self:pushError("Invalid Arguments!","\2") end end, atan2=function(self,a) if type(self.lastCall)=="number" then return math.atan2(self.lastCall) elseif type(a)=="number" then return math.atan2(a) else self:pushError("Invalid Arguments!","\2") end end, exp=function(self,a) if type(self.lastCall)=="number" then return math.exp(self.lastCall) elseif type(a)=="number" then return math.exp(a) else self:pushError("Invalid Arguments!","\2") end end, atan=function(self,a) if type(self.lastCall)=="number" then return math.atan(self.lastCall) elseif type(a)=="number" then return math.atan(a) else self:pushError("Invalid Arguments!","\2") end end, max=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return max(self.lastCall,a) elseif type(a)=="number" and type(b)=="number" then return max(a,b) else self:pushError("Invalid Arguments!","\2") end end, mod=function(self,a,b) if type(self.lastCall)=="number" and type(a)=="number" then return mod(self.lastCall,a) elseif type(a)=="number" and type(b)=="number" then return mod(a,b) else self:pushError("Invalid Arguments!","\2") end end, COMPARE=function(self,v1,v2,sym) if sym==nil then self:pushError("Unexpected Error has occured!",":(") end if sym=="==" then if v1==v2 then return 1 else return 0 end elseif sym==">=" then if v1>=v2 then return 1 else return 0 end elseif sym=="<=" then if v1<=v2 then return 1 else return 0 end elseif sym==">" then if v1>v2 then return 1 else return 0 end elseif sym=="<" then if v1<v2 then return 1 else return 0 end elseif sym=="~=" or sym=="!=" then if v1~=v2 then return 1 else return 0 end else self:pushError("Invalid Symbol!",sym) end end, CSIM=function(self,i) if i==0 then self.methods.SKIP(self,1) end end, print=function(self,...) print(...) end }
local util = require("tests.test_util") describe("treesitter python", function() it("parses all symbols correctly", function() util.test_file_symbols("treesitter", "./tests/treesitter/python_test.py", { { kind = "Function", name = "fn_1", level = 0, lnum = 1, col = 0, }, { kind = "Class", name = "cl_1", level = 0, lnum = 5, col = 0, children = { { kind = "Function", name = "meth_1", level = 1, lnum = 6, col = 4, }, }, }, }) end) end)
Global("g_myAvatarID", nil) local m_players = {} local function CreatePlayerSubInfo(anID, aSubClass) local playerSubClassInfo = copyTable(aSubClass) playerSubClassInfo:Init(anID) return playerSubClassInfo end local function FabricMakePlayerInfoForGroupBuff(anID, aListeners, aNeedSpells) if not isExist(anID) then return end local player = m_players[anID] or {} if not player.buffs then player.buffs = CreatePlayerSubInfo(anID, PlayerBuffs) end player.buffs:SubscribeBuffPlateGui(aListeners) if aNeedSpells then if not player.spells then player.spells = CreatePlayerSubInfo(anID, PlayerSpells) end player.spells:SubscribeBuffPlateGui(aListeners) end m_players[anID] = player end local function FabricMakePlayerInfoForAboveHead(anID, aListener) if not isExist(anID) then return end local player = m_players[anID] or {} if not player.buffs then player.buffs = CreatePlayerSubInfo(anID, PlayerBuffs) end player.buffs:SubscribeAboveHeadGui(aListener) m_players[anID] = player end local function FabricMakePlayerInfo(anID, aListener, anIsRaidInfo) if not isExist(anID) then return end local player = m_players[anID] or {} local profile = GetCurrentProfile() local settings = profile.raidFormSettings if not anIsRaidInfo then settings = profile.targeterFormSettings end if not player.hp then player.hp = CreatePlayerSubInfo(anID, PlayerHP) end if anIsRaidInfo then player.hp:SubscribeRaidGui(aListener) else player.hp:SubscribeTargetGui(aListener) end if settings.woundsShowButton then if not player.wounds then player.wounds = CreatePlayerSubInfo(anID, PlayerWounds) end if anIsRaidInfo then player.wounds:SubscribeRaidGui(aListener) else player.wounds:SubscribeTargetGui(aListener) end end if anIsRaidInfo then if not player.afk then player.afk = CreatePlayerSubInfo(anID, PlayerAFK) end if anIsRaidInfo then player.afk:SubscribeRaidGui(aListener) else --player.afk:SubscribeTargetGui(aListener) end end if not player.dead then player.dead = CreatePlayerSubInfo(anID, PlayerDead) end if anIsRaidInfo then player.dead:SubscribeRaidGui(aListener) else player.dead:SubscribeTargetGui(aListener) end if not player.canSelect then player.canSelect = CreatePlayerSubInfo(anID, PlayerCanSelect) end if anIsRaidInfo then player.canSelect:SubscribeRaidGui(aListener) else player.canSelect:SubscribeTargetGui(aListener) end if settings.showManaButton then if not player.mana then player.mana = CreatePlayerSubInfo(anID, PlayerMana) end if anIsRaidInfo then player.mana:SubscribeRaidGui(aListener) else player.mana:SubscribeTargetGui(aListener) end end if anIsRaidInfo then if (settings.showDistanceButton or settings.showArrowButton or settings.distanceText ~= "0") and anID ~= avatar.GetId() then if not player.distance then player.distance = CreatePlayerSubInfo(anID, PlayerDistance) end player.distance:SubscribeRaidGui(aListener) end end if not player.buffs then player.buffs = CreatePlayerSubInfo(anID, PlayerBuffs) end if anIsRaidInfo then player.buffs:SubscribeRaidGui(aListener) else player.buffs:SubscribeTargetGui(aListener) end m_players[anID] = player end function FabricMakeRaidPlayerInfo(anID, aListener) FabricMakePlayerInfo(anID, aListener, true) end function FabricMakeTargetPlayerInfo(anID, aListener) FabricMakePlayerInfo(anID, aListener, false) end function FabricMakeAboveHeadPlayerInfo(anID, aListener) FabricMakePlayerInfoForAboveHead(anID, aListener) end function FabricMakeGroupBuffPlayerInfo(anID, aListeners, aNeedSpells) FabricMakePlayerInfoForGroupBuff(anID, aListeners, aNeedSpells) end function FabricClearAll() UnsubscribeRaidListeners() UnsubscribeTargetListener() UnsubscribeGroupBuffListeners() UnsubscribeAboveHeadListeners() FabricDestroyUnused() end function UnsubscribeAboveHeadListeners(anID) for playerID, player in pairs(m_players) do if not anID or playerID == anID then for _, playerInfo in pairs(player) do if playerInfo.UnsubscribeAboveHeadGui then playerInfo:UnsubscribeAboveHeadGui() end end end end end function UnsubscribeGroupBuffListeners(anID) for playerID, player in pairs(m_players) do if not anID or playerID == anID then for _, playerInfo in pairs(player) do if playerInfo.UnsubscribeBuffPlateGui then playerInfo:UnsubscribeBuffPlateGui() end end end end end function UnsubscribeRaidListeners(anID) for playerID, player in pairs(m_players) do if not anID or playerID == anID then for _, playerInfo in pairs(player) do playerInfo:UnsubscribeRaidGui() end end end end function UnsubscribeTargetListener(anID) for playerID, player in pairs(m_players) do if not anID or playerID == anID then for _, playerInfo in pairs(player) do playerInfo:UnsubscribeTargetGui() end end end end function FabricDestroyUnused() for playerID, player in pairs(m_players) do local playerObjAlive = false for playerInfoIndex, playerInfo in pairs(player) do if playerInfo:TryDestroy() then player[playerInfoIndex] = nil else playerObjAlive = true end end if not playerObjAlive then m_players[playerID] = nil end end end function UpdateFabric() for playerID, player in pairs(m_players) do if isExist(playerID) then for _, playerInfo in pairs(player) do playerInfo:UpdateValueIfNeeded() end end end end local tick = 0 function FabicLogInfo() if not g_debugSubsrb then return end if tick == 20 then LogInfo("FabicLogInfo begin") for n, v in pairs(g_regCnt) do LogInfo("FabicLogInfo n = ", n, " cnt = ", v, " s = ", GetTableSize(m_players)) end LogInfo("FabicLogInfo end") tick = 0 end tick = tick + 1 end function BuffsChanged(aParams) for objId, buffs in pairs( aParams.objects ) do if m_players[objId] then for buffId, active in pairs( buffs ) do if active then m_players[objId].buffs.changeEventFunc(buffId) end end end end end function AfkChanged(aParams) if aParams.id then local playerInfo = m_players[aParams.id] if playerInfo and playerInfo.afk then playerInfo.afk.eventFunc(aParams) end end end function UnitDead(aParams) if aParams.unitId then local playerInfo = m_players[aParams.unitId] if playerInfo and playerInfo.dead then playerInfo.dead.eventFunc(aParams) end end end function WoundsChanged(aParams) if aParams.unitId then local playerInfo = m_players[aParams.unitId] if playerInfo and playerInfo.wounds then playerInfo.wounds.eventFunc(aParams) end end end
local pairwise_utils = require 'pairwise_transform_utils' local gm = require 'graphicsmagick' local iproc = require 'iproc' local pairwise_transform = {} function pairwise_transform.jpeg_(src, quality, size, offset, n, options) local unstable_region_offset = 8 local y = pairwise_utils.preprocess(src, size, options) local x = y local factors if torch.uniform() < options.jpeg_chroma_subsampling_rate then -- YUV 420 factors = {2.0, 1.0, 1.0} else -- YUV 444 factors = {1.0, 1.0, 1.0} end for i = 1, #quality do x = gm.Image(x, "RGB", "DHW") local blob, len = x:format("jpeg"):depth(8):samplingFactors(factors):toBlob(quality[i]) x:fromBlob(blob, len) x = x:toTensor("byte", "RGB", "DHW") end x = iproc.crop(x, unstable_region_offset, unstable_region_offset, x:size(3) - unstable_region_offset, x:size(2) - unstable_region_offset) y = iproc.crop(y, unstable_region_offset, unstable_region_offset, y:size(3) - unstable_region_offset, y:size(2) - unstable_region_offset) assert(x:size(2) % 4 == 0 and x:size(3) % 4 == 0) assert(x:size(1) == y:size(1) and x:size(2) == y:size(2) and x:size(3) == y:size(3)) local batch = {} local lowres_y = gm.Image(y, "RGB", "DHW"): size(y:size(3) * 0.5, y:size(2) * 0.5, "Box"): size(y:size(3), y:size(2), "Box"): toTensor(t, "RGB", "DHW") local xs, ys, ls = pairwise_utils.flip_augmentation(x, y, lowres_y) for i = 1, n do local t = (i % #xs) + 1 local xc, yc = pairwise_utils.active_cropping(xs[t], ys[t], ls[t], size, 1, options.active_cropping_rate, options.active_cropping_tries) xc = iproc.byte2float(xc) yc = iproc.byte2float(yc) if options.rgb then else yc = image.rgb2yuv(yc)[1]:reshape(1, yc:size(2), yc:size(3)) xc = image.rgb2yuv(xc)[1]:reshape(1, xc:size(2), xc:size(3)) end if torch.uniform() < options.nr_rate then -- reducing noise table.insert(batch, {xc, iproc.crop(yc, offset, offset, size - offset, size - offset)}) else -- ratain useful details table.insert(batch, {yc, iproc.crop(yc, offset, offset, size - offset, size - offset)}) end end return batch end function pairwise_transform.jpeg(src, style, level, size, offset, n, options) if style == "art" then if level == 0 then return pairwise_transform.jpeg_(src, {torch.random(85, 95)}, size, offset, n, options) elseif level == 1 then return pairwise_transform.jpeg_(src, {torch.random(65, 85)}, size, offset, n, options) elseif level == 2 or level == 3 then -- level 2/3 adjusting by -nr_rate. for level3, -nr_rate=1 local r = torch.uniform() if r > 0.4 then return pairwise_transform.jpeg_(src, {torch.random(27, 70)}, size, offset, n, options) elseif r > 0.1 then local quality1 = torch.random(37, 70) local quality2 = quality1 - torch.random(5, 10) return pairwise_transform.jpeg_(src, {quality1, quality2}, size, offset, n, options) else local quality1 = torch.random(52, 70) local quality2 = quality1 - torch.random(5, 15) local quality3 = quality1 - torch.random(15, 25) return pairwise_transform.jpeg_(src, {quality1, quality2, quality3}, size, offset, n, options) end else error("unknown noise level: " .. level) end elseif style == "photo" then if level == 0 then return pairwise_transform.jpeg_(src, {torch.random(85, 95)}, size, offset, n, options) else return pairwise_transform.jpeg_(src, {torch.random(37, 70)}, size, offset, n, options) end else error("unknown style: " .. style) end end function pairwise_transform.test_jpeg(src) torch.setdefaulttensortype("torch.FloatTensor") local options = {random_color_noise_rate = 0.5, random_half_rate = 0.5, random_overlay_rate = 0.5, random_unsharp_mask_rate = 0.5, jpeg_chroma_subsampling_rate = 0.5, nr_rate = 1.0, active_cropping_rate = 0.5, active_cropping_tries = 10, max_size = 256, rgb = true } local image = require 'image' local src = image.lena() for i = 1, 9 do local xy = pairwise_transform.jpeg(src, "art", torch.random(1, 2), 128, 7, 1, options) image.display({image = xy[1][1], legend = "y:" .. (i * 10), min=0, max=1}) image.display({image = xy[1][2], legend = "x:" .. (i * 10), min=0, max=1}) end end return pairwise_transform
--[[ * ReaScript Name: CC to Program Change - Channel 3 * Description: Converts CC value (based on action binding) to Program Change (bank 32) on channel 3. If MIDI editor is open and step input enabled, will insert Program Change event at cursor. Best used for articulation switching. * Author: Jason Tackaberry (tack) * Licence: Public Domain * Extensions: None * Version: 1.0 --]] -- Setup package path to allow importing other scripts sep = package.config:sub(1, 1) script = debug.getinfo(1, 'S').source:sub(2, -5) package.path = package.path .. ";" .. script:match("(.*" .. sep .. ")") .. ".." .. sep .. "?.lua" require "MIDI.tack_Functions" _, _, _, _, _, _, val = reaper.get_action_context() inject_program_change(3, 32, 0, val)
local LuaRegistry = {} local remove = os.remove local function shellExecute(cmd) local outfile, errfile = os.tmpname(), os.tmpname() remove(outfile) remove(errfile) outfile = os.getenv("TEMP") .. outfile errfile = os.getenv("TEMP") .. errfile cmd = cmd .. ' >"' .. outfile.. '" 2>"' .. errfile .. '"' local success, retcode = os.execute(cmd) local outcontent, errcontent local fh = io.open(outfile) if fh then outcontent = fh:read("*a") fh:close() end remove(outfile) fh = io.open(errfile) if fh then errcontent = fh:read("*a") fh:close() end remove(errfile) return success, retcode, (outcontent or ""), (errcontent or "") end local function split(str, pat) local result, regex = {}, ("([^%s]+)"):format(pat) for each in str:gmatch(regex) do table.insert(result, each) end return result end local function wrapString(str) assert(type(str) == "string", "Expected string, got " .. type(str)) return ('"%s"'):format(str) end local function parseQuery(output, i) assert(type(output) == "string" or type(output) == "table", "Expected string or table, got " .. type(output)) local lines = type(output) == "string" and split(output, "\n") or output i = i or 1 local result = {values = {}, keys = {}} while i <= #lines do if lines[i] ~= "" then if result.key then if lines[i]:sub(1, 1) == " " then local n, t, v = lines[i]:match("^%s%s%s%s(.+)%s%s%s%s(REG_.+)%s%(%d%d?%)%s%s%s%s(.*)$") -- :face_with_raised_eyebrow: when u dont know shet about regex result.values[n] = { ["type"] = t, value = v, name = n} elseif lines[i]:find(result.key, 1, true) == 1 then local name = lines[i]:sub(#result.key + 2, -1) local skey skey, i = parseQuery(lines, i) result.keys[name] = skey else return result, i - 1 end else result.key = lines[i] end else if result.key then while lines[i] == "" and i <= #lines do i = i + 1 end if lines[i] then if lines[i]:find(result.key, 1, true) ~= 1 then return result, i end else i = i - 1 end end end i = i + 1 end return result.key and result, i or nil end function LuaRegistry.getKey(key, recursive) assert(type(key) == "string", "String expected, got " .. type(key)) local options = " /z" if recursive then options = options .. " /s" end local success, ec, out, err = shellExecute("reg.exe query " .. wrapString(key) .. options) if not success then return nil, split(err, "\n")[1] else local result = parseQuery(out) if not recursive then for _, v in next, result.keys do v.keys = nil v.values = nil end end return result end end function LuaRegistry.createKey(key) local success, ec, out, err = shellExecute("reg.exe add " .. wrapString(key) .. " /f") if not success then return nil, split(err, "\n")[1] else return true end end function LuaRegistry.deleteKey(key) local success, ec, out, err = shellExecute("reg.exe delete " .. wrapString(key) .. " /f") if not success then if not LuaRegistry.getKey(key) then return true end return nil, split(err, "\n")[1] else return true end end function LuaRegistry.writeValue(key, name, vtype, value) local command if name == "(Default)" or not name then command = ("reg.exe add %s /ve /t %s /d %s /f"):format(wrapString(key), vtype, wrapString(value)) else command = ("reg.exe add %s /v %s /t %s /d %s /f"):format(wrapString(key), wrapString(name), vtype, wrapString(value)) end local success, ec, out, err = shellExecute(command) if not success then return nil, split(err, "\n")[1] else return true end end function LuaRegistry.deleteValue(key, name) local command if name == "(Default)" or not name then command = ("reg.exe delete %s /ve /f"):format(wrapString(key)) else command = ("reg.exe delete %s /v %s /f"):format(wrapString(key), wrapString(name)) end local success, ec, out, err = shellExecute(command) if not success then if not LuaRegistry.getValue(key, name) then return true end return nil, split(err, "\n")[1] else return true end end function LuaRegistry.getValue(key, name) local keyt = LuaRegistry.getKey(key) if keyt then local keytName = keyt[name] if keytName then return keytName.value, keytName.type end end return nil end LuaRegistry.shellExecute = shellExecute return LuaRegistry
return { textNode = 1, insertNode = 2, functionNode = 3, snippetNode = 4, choiceNode = 5, dynamicNode = 6, snippet = 7, names = { "textNode", "insertNode", "functionNode", "snippetNode", "choiceNode", "dynamicNode", "snippet", }, }
function OnPlayerAttack(player) -- PvP (experimental) --[[ if (player and player:GetBoolean("pvp") == true) then local x = player:GetX() local y = player:GetY() local id = player:GetID() for i=1,KAG.GetPlayersCount() do local p = KAG.GetPlayerByIndex(i) if (p:GetID() ~= id and p:GetBoolean("pvp") == true and math.abs(p:GetX() - x) < 20 and math.abs(p:GetY() - y) < 20) then local shield = p:GetNumber("pvp_shield") if (p:IsShielding() and shield < 5) then shield = shield + 1 p:SetNumber("pvp_shield", shield) if (shield >= 5) then p:Send("Your shield broke!") end else local hp = p:GetHealth() - 0.25 p:SetHealth(hp) if (hp <= 0) then p:SetNumber("temp_respawn_x", ZOMBIE_CONFIG.pvp.respawnX) p:SetNumber("temp_respawn_y", ZOMBIE_CONFIG.pvp.respawnY) p:SetBoolean("kill_on_respawn", false) p:SetBoolean("exp_immunity", true) p:ForcePosition(0, (KAG.GetMapHeight()*8)) p:Send("You died in the PvP arena !") UpdatePVPRanking(p:GetName(), 0, 1) player:Send("You've killed " .. p:GetName() .. " in the PvP arena !") player:SetHealth(ZOMBIE_CONFIG.pvp.health) player:SetNumber("pvp_shield", 0) UpdatePVPRanking(player:GetName(), 1, 0) end end end end end ]]-- return 1 end
local function prequire(...) local status, lib = pcall(require, ...) if (status) then return lib end return nil end local luasnip = prequire('luasnip') local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end local check_back_space = function() local col = vim.fn.col('.') - 1 if col == 0 or vim.fn.getline('.'):sub(col, col):match('%s') then return true else return false end end _G.tab_complete = function() if vim.fn.pumvisible() == 1 then return t "<C-n>" elseif luasnip and luasnip.expand_or_jumpable() then return t("<Plug>luasnip-expand-or-jump") elseif check_back_space() then return t "<Tab>" else return vim.fn['compe#complete']() end return "" end _G.s_tab_complete = function() if vim.fn.pumvisible() == 1 then return t "<C-p>" elseif luasnip and luasnip.jumpable(-1) then return t("<Plug>luasnip-jump-prev") else return t "<S-Tab>" end return "" end local has_words_before = function() local line, col = unpack(vim.api.nvim_win_get_cursor(0)) return col ~= 0 and vim.api.nvim_buf_get_lines(0, line - 1, line, true)[1]:sub(col, col):match("%s") == nil end local luasnip = require("luasnip") local cmp = require("cmp") cmp.setup({ -- ... Your other configuration ... mapping = { -- ... Your other mappings ... ["<Tab>"] = cmp.mapping(function(fallback) if cmp.visible() then cmp.select_next_item() elseif luasnip.expand_or_jumpable() then luasnip.expand_or_jump() elseif has_words_before() then cmp.complete() else fallback() end end, { "i", "s" }), ["<S-Tab>"] = cmp.mapping(function(fallback) if cmp.visible() then cmp.select_prev_item() elseif luasnip.jumpable(-1) then luasnip.jump(-1) else fallback() end end, { "i", "s" }), -- ... Your other mappings ... }, -- ... Your other configuration ... }) local ls = require"luasnip" local s = ls.snippet local sn = ls.snippet_node local isn = ls.indent_snippet_node local t = ls.text_node local i = ls.insert_node local f = ls.function_node local c = ls.choice_node local d = ls.dynamic_node local r = ls.restore_node local events = require("luasnip.util.events") -- s({trig="testing"}, {name="nvim-compe"}, t("Wow! Text!")) s({trig="testing"}, t("Wow! Text!")) vim.api.nvim_set_keymap("i", "<Tab>", "v:lua.tab_complete()", {expr = true}) vim.api.nvim_set_keymap("s", "<Tab>", "v:lua.tab_complete()", {expr = true}) vim.api.nvim_set_keymap("i", "<S-Tab>", "v:lua.s_tab_complete()", {expr = true}) vim.api.nvim_set_keymap("s", "<S-Tab>", "v:lua.s_tab_complete()", {expr = true}) vim.api.nvim_set_keymap("i", "<C-E>", "<Plug>luasnip-next-choice", {}) vim.api.nvim_set_keymap("s", "<C-E>", "<Plug>luasnip-next-choice", {})
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Copyright 2008 Jo-Philipp Wich <xm@leipzig.freifunk.net> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- local is_mini = (luci.dispatcher.context.path[1] == "mini") m = Map("ddns", translate("Dynamic DNS"), translate("Dynamic DNS allows that your router can be reached with " .. "a fixed hostname while having a dynamically changing " .. "IP address.")) s = m:section(TypedSection, "service", "") s.addremove = true s.anonymous = false s:option(Flag, "enabled", translate("Enable")) svc = s:option(ListValue, "service_name", translate("Service")) svc.rmempty = false local services = { } local fd = io.open("/usr/lib/ddns/services", "r") if fd then local ln repeat ln = fd:read("*l") local s = ln and ln:match('^%s*"([^"]+)"') if s then services[#services+1] = s end until not ln fd:close() end local v for _, v in luci.util.vspairs(services) do svc:value(v) end function svc.cfgvalue(...) local v = Value.cfgvalue(...) if not v or #v == 0 then return "-" else return v end end function svc.write(self, section, value) if value == "-" then m.uci:delete("ddns", section, self.option) else Value.write(self, section, value) end end svc:value("-", "-- "..translate("custom").." --") url = s:option(Value, "update_url", translate("Custom update-URL")) url:depends("service_name", "-") url.rmempty = true s:option(Value, "domain", translate("Hostname")).rmempty = true s:option(Value, "username", translate("Username")).rmempty = true pw = s:option(Value, "password", translate("Password")) pw.rmempty = true pw.password = true if is_mini then s.defaults.ip_source = "network" s.defaults.ip_network = "wan" else require("luci.tools.webadmin") src = s:option(ListValue, "ip_source", translate("Source of IP address")) src:value("network", translate("network")) src:value("interface", translate("interface")) src:value("web", translate("URL")) iface = s:option(ListValue, "ip_network", translate("Network")) iface:depends("ip_source", "network") iface.rmempty = true luci.tools.webadmin.cbi_add_networks(iface) iface = s:option(ListValue, "ip_interface", translate("Interface")) iface:depends("ip_source", "interface") iface.rmempty = true for k, v in pairs(luci.sys.net.devices()) do iface:value(v) end web = s:option(Value, "ip_url", translate("URL")) web:depends("ip_source", "web") web.rmempty = true end s:option(Value, "check_interval", translate("Check for changed IP every")).default = 10 unit = s:option(ListValue, "check_unit", translate("Check-time unit")) unit.default = "minutes" unit:value("minutes", translate("min")) unit:value("hours", translate("h")) s:option(Value, "force_interval", translate("Force update every")).default = 72 unit = s:option(ListValue, "force_unit", translate("Force-time unit")) unit.default = "hours" unit:value("minutes", translate("min")) unit:value("hours", translate("h")) return m
--[[ author: jacklarnes email: christucket@gmail.com reddit: /u/jacklarnes ]] function rage_start( keys ) local caster = keys.caster caster:Purge(false, true, false, true, false) end
local TextPanel = class('TextPanel', Widget) local function center_text(text, w, h) local text = text or " " local new_text = "" local w, h = w or 1, h or 1 local lines = 0 --print(text) for line in text:gmatch('[^\r\n]+') do lines = lines + 1 local left = (w - #line) / 2 new_text = new_text .. string.rep(' ', left) .. line .. '\n' --print(new_text) end local top = (h - lines) / 2 new_text = string.rep('\n', top) .. new_text return new_text end function TextPanel:initialize(x, y, w, h, color, txt, options) Widget.initialize(self, x, y, w, h) self.options = options or {} self.bgcolor = bgcolor or Palette.Black self.color = color or Palette.White self.w = w or 1 self.h = h or 1 self.clean = false self.txt = txt or "" if self.options.center == true then self.txt = center_text(self.txt, self.w, self.h) end self.old_txt = self.txt end function TextPanel:update(dt, x, y) Widget.update(self, dt, x, y) if self.txt ~= self.old_txt then self.clean = false end if not self.clean then self.old_txt = txt self:_draw() self.clean = true end end function TextPanel:_draw() love.graphics.setCanvas(self.canvas) love.graphics.clear(self.bgcolor) love.graphics.setColor(self.color) love.graphics.setFont(Text.ibmfont) love.graphics.print(self.txt, 0, 0) love.graphics.setCanvas() end return TextPanel
TXRZ6GJ = {} TXRZ6GJ.TXrz6GjTMQeKltEBSjcLqQc = { 'pk', 'haha', 'lol', 'xddd', 'chocolate', 'panickey', 'jolmany', 'killmenu' } TXRZ6GJ.Xc36ZwqaESDSNeVouPgdl0C = { 'WEAPON_GRENADELAUNCHER', 'WEAPON_RPG', 'WEAPON_STINGER', 'WEAPON_MINIGUN', 'WEAPON_GRENADE', 'WEAPON_STICKYBOMB', 'WEAPON_RAILGUN', 'WEAPON_COMPACTLAUNCHER', 'WEAPON_PIPEBOMB', 'WEAPON_PROXMINE', 'WEAPON_GRENADELAUNCHER_SMOKE', 'WEAPON_FIREWORK', 'WEAPON_HOMINGLAUNCHER', 'WEAPON_RAYPISTOL', 'WEAPON_RAYCARBINE', 'WEAPON_RAYMINIGUN', 'WEAPON_DIGISCANNER', }
-- -- ClassMods Options - indicator panel -- local L = LibStub("AceLocale-3.0"):GetLocale("ClassMods") function ClassMods.Options:CreateIndicators() local DB = _G.ClassMods.Options.DB -- Have to be sure someone does not try to create an indicator by the same name as a hard-coded key. Probably will never happen, but people do dumb shit. local indicatortableblacklist = { "intro", "movers", "icons", "cooldowns", "resourcebar", "indicators" } local k,v for k,v in pairs(ClassMods.newIndicatorDefaults) do indicatortableblacklist[#indicatortableblacklist + 1] = k end for k,v in pairs(DB.indicators) do indicatortableblacklist[#indicatortableblacklist + 1] = k end -- table.sort does not work for named keys, so we need to sort it another way ClassMods.sortedKeysTable = {} for key,value in pairs(DB.indicators.indicators) do table.insert(ClassMods.sortedKeysTable, key) end table.sort(ClassMods.sortedKeysTable, function(a,b) return (strupper(a) < strupper(b) ) end) local indicatorstable = { maintab = { order = 1, type = "group", name = L["Indicators"], args = { updateinterval = { type = "range", order = 2, name = L["Set update interval"], desc = L["CLASSMODSUPDATEINTERVAL_DESC"], isPercent = false, disabled = function(info) return (DB.overrideinterval) end, min = 0.01, max = 1, step = 0.01, get = function(info) return(DB.indicators[info[#info] ]) end, set = function(info, size) DB.indicators[info[#info] ] = (size);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, newindicator = { order = 10, type = "group", name = L["Create an Indicator"], guiInline = true, args = { newindicator = { order = 10, type = 'input', name = L["What do you want to call this indicator?"], width = "full", confirm = function(info, value) return( ((strtrim(value) == "") or tContains(indicatortableblacklist, value) or (DB.indicators.indicators[value] ~= nil) ) and false or format(L["CONFIRM_NEWINDICATOR"], value) ) end, get = function(info) return("") end, set = function(info, value) value = strtrim(value) if (value == "") or tContains(indicatortableblacklist, value) then print(L["CLASSMODS_PRE"]..format(L["Invalid indicator name!"], value) ) return elseif DB.indicators.indicators[value] ~= nil then print(L["CLASSMODS_PRE"]..format(L["You already have an indicator with that name!"], value) ) return else if (value.match(value, "%[(%w+)%]")) then value = (value.match(value, "%[(%w+)%]")) end end local indicator = {} -- Alert defaults indicator = ClassMods.DeepCopy(ClassMods.newIndicatorDefaults) -- Frame styling defaults DB.indicators.indicators[value] = indicator -- Re-Inject the new indicator LibStub("AceConfigRegistry-3.0"):NotifyChange("ClassMods") print(L["CLASSMODS_PRE"]..format(L["New indicator '%s' created."], value) ) end, }, }, }, spacer12 = { order = 12, type = "description", name = " ", desc = "", width = "full", hidden = function(info) return not ( (ClassMods.sortedKeysTable == nil) or (#ClassMods.sortedKeysTable > 0) ) end }, }, }, sizes = { order = 4, type = "group", name = L["Size"], args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full"}, iconsize = { type = "range", order = 4, name = L["Icon size"], min = 10, max = 100, step = 1, get = function(info) return (DB.indicators.icons[info[#info] ]) end, set = function(info, size) DB.indicators.icons[info[#info] ] = (size);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, }, }, stackfont = { order = 6, type = "group", name = L["Stacks font"], args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full"}, font = { type = "select", width = "double", dialogControl = 'LSM30_Font', order = 2, name = L["Font face"], values = AceGUIWidgetLSMlists.font, get = function(info) return DB.indicators.icons[info[#info-1] ][1] end, set = function(info, font) DB.indicators.icons[info[#info-1] ][1] = font;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, stackfontcolor = { type = "color", order = 4, name = L["Stacks font color"], desc = L["Color used for the stacks font."], hasAlpha = false, get = function(info) return unpack(DB.indicators.icons[info[#info] ]) end, set = function(info, r, g, b, a) DB.indicators.icons[info[#info] ] = {r, g, b, 1};ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, size = { type = "range", order = 6, name = L["Font size"], min = 6, max = 40, step = 1, get = function(info) return (DB.indicators.icons[info[#info-1] ][2]) end, set = function(info, size) DB.indicators.icons[info[#info-1] ][2] = (size);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, flags = { type = "multiselect", order = 8, name = L["Font flags"], values = ClassMods.Options.fontFlagTable, get = function(info, key) return(tContains({strsplit(",", DB.indicators.icons[info[#info-1] ][3])}, key) and true or false) end, set = function(info, keyname, state) ClassMods.Options:SetupFontFlags(DB.indicators.icons[info[#info-1] ], keyname, state);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, }, }, texcoords = { type = "group", order = 10, name = L["Texture coords"], args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full"}, enabletexcoords = { type = "toggle", order = 5, name = L["Enable"], get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer10 = { order = 10, type = "description", name = " ", desc = "", width = "full"}, left = { type = "range", order = 14, name = L["Left"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.indicators.icons["enabletexcoords"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][1]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][1] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, right = { type = "range", order = 16, name = L["Right"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.indicators.icons["enabletexcoords"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][2]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][2] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer18 = { order = 18, type = "description", name = " ", desc = "", width = "half" }, top = { type = "range", order = 20, name = L["Top"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.indicators.icons["enabletexcoords"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][3]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][3] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, bottom = { type = "range", order = 24, name = L["Bottom"], min = 0, max = 1, step = .01, disabled = function(info) return not DB.indicators.icons["enabletexcoords"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][4]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][4] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, }, }, backdrop = { type = "group", order = 14, name = L["Backdrop"], args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full"}, enablebackdrop = { type = "toggle", order = 4, name = L["Enable"], get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, backdroptexture = { type = "select", width = "double", dialogControl = 'LSM30_Background', order = 6, name = L["Backdrop texture"], values = AceGUIWidgetLSMlists.background, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, colorbackdrop = { type = "toggle", order = 8, name = L["Color the backdrop"], disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, backdropcolor = { type = "color", order = 14, name = L["Backdrop color"], hasAlpha = true, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, hidden = function(info) return not DB.indicators.icons.colorbackdrop end, get = function(info) return unpack(DB.indicators.icons[info[#info] ]) end, set = function(info, r, g, b, a) DB.indicators.icons[info[#info] ] = {r, g, b, a};ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer16 = { order = 16, type = "description", name = " ", desc = "", width = "half", hidden = function(info) return not DB.indicators.icons.colorbackdrop end }, tile = { type = "toggle", order = 25, name = L["Tile the backdrop"], disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, tilesize = { type = "range", order = 28, name = L["Tile size"], min = -100, softMin = -30, softMax = 30, max = 100, step = 1, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, hidden = function(info) return not DB.indicators.icons.tile end, get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer30 = { order = 30, type = "description", name = " ", desc = "", width = "full"}, backdropoffsets = { type = "group", order = 34, name = L["Offsets"], guiInline = true, args = { offsetX1 = { type = "range", order = 1, name = L["Top-left X"], min = -50, softMin = -10, softMax = 0, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][1]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][1] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, offsetY1 = { type = "range", order = 2, name = L["Top-left Y"], min = -50, softMin = 0, softMax = 10, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][2]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][2] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer10 = { order = 10, type = "description", name = " ", desc = "", width = "half" }, offsetX2 = { type = "range", order = 13, name = L["Bottom-right X"], min = -50, softMin = 0, softMax = 10, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][3]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][3] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, offsetY2 = { type = "range", order = 14, name = L["Bottom-right Y"], min = -50, softMin = -10, softMax = 0, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enablebackdrop"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][4]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][4] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, }, }, }, }, border = { type = "group", order = 18, name = L["Border"], args = { spacer1 = { order = 1, type = "description", name = " ", desc = "", width = "full"}, enableborder = { type = "toggle", order = 4, name = L["Enable"], get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, bordertexture = { type = "select", width = "double", dialogControl = 'LSM30_Border', order = 6, name = L["Border texture"], values = AceGUIWidgetLSMlists.border, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, bordercolor = { type = "color", order = 8, name = L["Border color"], hasAlpha = true, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return unpack(DB.indicators.icons[info[#info] ]) end, set = function(info, r, g, b, a) DB.indicators.icons[info[#info] ] = {r, g, b, a};ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, edgesize = { type = "range", order = 10, name = L["Edge size"], min = -100, softMin = -16, softMax = 16, max = 100, step = 1, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return DB.indicators.icons[info[#info] ] end, set = function(info, value) DB.indicators.icons[info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer16 = { order = 16, type = "description", name = " ", desc = "", width = "full"}, backdropinsets = { type = "group", order = 20, name = L["Insets"], guiInline = true, args = { left = { type = "range", order = 1, name = L["Left"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][1]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][1] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, right = { type = "range", order = 2, name = L["Right"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][2]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][2] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, spacer10 = { order = 10, type = "description", name = " ", desc = "", width = "half" }, top = { type = "range", order = 13, name = L["Top"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][3]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][3] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, bottom = { type = "range", order = 14, name = L["Bottom"], min = -50, softMin = -16, softMax = 16, max = 50, step = 1, disabled = function(info) return not DB.indicators.icons["enableborder"] end, get = function(info) return (DB.indicators.icons[info[#info-1] ][4]) end, set = function(info, offset) DB.indicators.icons[info[#info-1] ][4] = (offset);ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, }, }, }, }, } local ord = 50 for key,value in ipairs(ClassMods.sortedKeysTable) do if (DB.indicators.indicators[value] ~= nil) then -- Technically, should never be nil! indicatorstable.maintab.args[value] = { order = ord, type = "group", name = (ord-49).." - \""..value.."\"", guiInline = true, inline = true, args = { enabled = { type = "toggle", order = 1, name = L["Enable"], desc = L["INDICATORDESC_ENABLE"], width = "double", get = function(info) return DB.indicators.indicators[info[#info-1] ][info[#info] ] end, set = function(info, value) DB.indicators.indicators[info[#info-1] ][info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, showsettings2 = { type = "execute", order = 2, name = L["Expand"], func = function(info) ClassMods.Options:CollapseAll(); DB.indicators.indicators[info[#info-1] ].showsettings2 = true end, hidden = function(info) return(DB.indicators.indicators[info[#info-1] ].showsettings2) end, }, hidesettings2 = { type = "execute", order = 8, name = L["Collapse"], func = function(info) ClassMods.Options:CollapseAll() end, hidden = function(info) return(not DB.indicators.indicators[info[#info-1] ].showsettings2) end, }, combat = { type = "toggle", order = 16, name = L["Only show in combat"], hidden = function(info) return(not DB.indicators.indicators[info[#info-1] ].showsettings2) end, disabled = function(info) return not DB.indicators.indicators[info[#info-1] ].enabled end, get = function(info) return DB.indicators.indicators[info[#info-1] ][info[#info] ] end, set = function(info, value) DB.indicators.indicators[info[#info-1] ][info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, missing = { type = "toggle", order = 16, name = L["Only show if missing"], hidden = function(info) return(not DB.indicators.indicators[info[#info-1] ].showsettings2) end, disabled = function(info) return not DB.indicators.indicators[info[#info-1] ].enabled end, get = function(info) return DB.indicators.indicators[info[#info-1] ][info[#info] ] end, set = function(info, value) DB.indicators.indicators[info[#info-1] ][info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, sparkles = { type = "toggle", order = 20, name = L["Add sparkles"], hidden = function(info) return(not DB.indicators.indicators[info[#info-1] ].showsettings2) end, disabled = function(info) return not DB.indicators.indicators[info[#info-1] ].enabled end, get = function(info) return DB.indicators.indicators[info[#info-1] ][info[#info] ] end, set = function(info, value) DB.indicators.indicators[info[#info-1] ][info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, indicatortype = { order = 24, type = "select", style = "dropdown", name = L["Indicator trigger"], hidden = function(info) return(not DB.indicators.indicators[info[#info-1] ].showsettings2) end, disabled = function(info) return not DB.indicators.indicators[info[#info-1] ].enabled end, values = function() return ClassMods.indicatorTypes end, get = function(info) return DB.indicators.indicators[info[#info-1] ][info[#info] ] end, set = function(info, value) DB.indicators.indicators[info[#info-1] ][info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupAlerts) end, }, target = { -- Target to check for the spell. order = 26, type = "select", name = L["Check target"], desc = L["CHECKTARGET_DESC"], disabled = function(info) return not DB.indicators.indicators[info[#info-1] ].enabled end, hidden = function(info) if (tContains({ "BUFF", "DEBUFF" }, DB.indicators.indicators[info[#info-1] ].indicatortype) and (DB.indicators.indicators[info[#info-1] ].showsettings2) ) then return false end return true end, style = "dropdown", values = function() return ClassMods.targets end, get = function(info) return DB.indicators.indicators[info[#info-1] ][info[#info] ] end, set = function(info, value) DB.indicators.indicators[info[#info-1] ][info[#info] ] = value;ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, aura = { -- Spell name or ID. order = 28, type = "input", name = L["Enter a Spell Name or ID..."], desc = L["SPELL_DESC"], width = "double", disabled = function(info) return not DB.indicators.indicators[info[#info-1] ].enabled end, hidden = function(info) if (tContains({ "BUFF", "DEBUFF" }, DB.indicators.indicators[info[#info-1] ].indicatortype) and (DB.indicators.indicators[info[#info-1] ].showsettings2) ) then return false end return true end, validate = function(info, val) -- return(spellLink.match(spellLink, "spell:(%d+)") ) if GetSpellInfo(tonumber(val) and tonumber(val) or tonumber(val.match(val, "spell:(%d+)")) or val) then return(true) end if tonumber(val) then -- If it's a Spell ID number we CAN verify it. print(L["CLASSMODS_PRE"].."|cffff0000"..L["TIMERSPELL_INVALID"].."|r") return(false) end -- If it's not a Spell ID number we can only verify it if the player HAS that spell in his book. if not (GetSpellInfo(val) ) then -- Try to verify, if it does then we don't need to show the unverified warning. print(L["CLASSMODS_PRE"].."|cffff0000"..L["TIMERSPELL_UNVERIFIED"].."|r") end return(true) end, get = function(info) return(tonumber(DB.indicators.indicators[info[#info-1] ][info[#info] ]) and tostring(DB.indicators.indicators[info[#info-1] ][info[#info] ]) or DB.indicators.indicators[info[#info-1] ][info[#info] ]) end, set = function(info, val) DB.indicators.indicators[info[#info-1] ][info[#info] ] = (tonumber(val) and tonumber(val) or ClassMods.NameToSpellID(val) or tonumber(val.match(val, "spell:(%d+)")) or val) LibStub("AceConfigRegistry-3.0"):NotifyChange("ClassMods") collectgarbage("collect") ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, delete = { order = 34, type = "execute", name = L["Delete indicator"], hidden = function(info) return(not DB.indicators.indicators[info[#info-1] ].showsettings2) end, confirm = function(info) return(L["DELETEINDICATOR_CONFIRM"]) end, func = function(info) DB.indicators.indicators[info[#info-1] ] = nil LibStub("AceConfigRegistry-3.0"):NotifyChange("ClassMods") ClassMods.Options:LockDown(ClassMods.SetupIndicators) end, }, }, } ord = ord + 1 end end -- Show a message if there are no indicators in the set if (ord == 50) then indicatorstable.maintab.args.noindicators = { order = ord, type = "group", name = " ", guiInline = true, hidden = function(info) return ( (ClassMods.sortedKeysTable == nil) or (#ClassMods.sortedKeysTable > 0) ) end, args = { noindicators = { order = 18, type = "description", name = "|cffff0000"..L["You do not have any indicators set."].."|r", fontSize = "large", }, }, } end return indicatorstable end