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--ZFUNC-camelcase-v1 local function camelcase( strlst ) --> str --ZFUNC-cutstr-v1 local function cutstr( str, n ) return str:sub( 1, n ), str:sub( n + 1, #str ) end local str = {} for i, v in ipairs( strlst ) do local left, right = cutstr( v, 1 ) table.insert( str, string.upper( left ) ) table.insert( str, string.lower( right ) ) end return table.concat( str ) end return camelcase
local AtlasLoot = _G.AtlasLoot local Pet = AtlasLoot.Button:AddType("Pet", "pet") local Item = AtlasLoot.Button:GetType("Item") local AL = AtlasLoot.Locales --lua local type = type local tonumber = tonumber local str_match = string.match -- blizzard local IsAddOnLoaded, LoadAddOn = IsAddOnLoaded, LoadAddOn local ShowUIPanel = ShowUIPanel local C_PetJournal_GetPetInfoBySpeciesID = C_PetJournal.GetPetInfoBySpeciesID local PET_COLOR = "|cffffff00" local PET_JOURNAL_TEXTURE = "Interface\\PetBattles\\PetJournal" local PetClickHandler = nil function Pet.OnSet(button, second) if not PetClickHandler then PetClickHandler = AtlasLoot.ClickHandler:Add( "Pet", { GoTo = { "LeftButton", "None" }, types = { GoTo = true, }, }, AtlasLoot.db.Button.Pet.ClickHandler, { { "GoTo", AL["Show Pet in Journal"], AL["Show Pet in Journal"] }, }) end if not button then return end if second and button.__atlaslootinfo.secType then if type(button.__atlaslootinfo.secType[2]) == "table" then button.secButton.PetID = button.__atlaslootinfo.secType[2][1] button.secButton.ItemID = button.__atlaslootinfo.secType[2][2] else button.secButton.PetID = button.__atlaslootinfo.secType[2] end Pet.Refresh(button.secButton) else if type(button.__atlaslootinfo.type[2]) == "table" then button.PetID = button.__atlaslootinfo.type[2][1] button.ItemID = button.__atlaslootinfo.type[2][2] else button.PetID = button.__atlaslootinfo.type[2] end Pet.Refresh(button) end end function Pet.OnMouseAction(button, mouseButton) if not mouseButton then return end mouseButton = PetClickHandler:Get(mouseButton) if mouseButton == "GoTo" then if not IsAddOnLoaded("Blizzard_Collections") then LoadAddOn("Blizzard_Collections") end ShowUIPanel(CollectionsJournal) CollectionsJournal_SetTab(CollectionsJournal, 2) -- 1 = Mounts PetJournal_ShowPetCardBySpeciesID(button.PetID) end end function Pet.OnClear(button) button.PetID = nil button.secButton.PetID = nil button.info = nil button.secButton.info = nil button.overlay:Hide() button.overlay:SetHeight(button.icon:GetWidth()) button.overlay:SetWidth(button.icon:GetWidth()) button.secButton.overlay:Hide() button.secButton.overlay:SetTexCoord(1, 1, 1, 1) button.secButton.overlay:SetHeight(button.icon:GetWidth()) button.secButton.overlay:SetWidth(button.icon:GetWidth()) end function Pet.OnEnter(button) Pet.ShowToolTipFrame(button) end function Pet.OnLeave(button) if Pet.tooltipFrame then Pet.tooltipFrame:Hide() end if button.ItemID then Item.OnLeave(button) end end --[[ self.TypeInfo.type:SetText(_G["BATTLE_PET_NAME_"..petType]); self.TypeInfo.typeIcon:SetTexture("Interface\\PetBattles\\PetIcon-"..PET_TYPE_SUFFIX[petType]); self.TypeInfo.abilityID = PET_BATTLE_PET_TYPE_PASSIVES[petType]; --Update pet abilites local abilities, levels = C_PetJournal.GetPetAbilityList(speciesID); for i=1,NUM_PET_ABILITIES do -- 6 abilities local spellFrame = self["spell"..i]; if abilities[i] and canBattle then local name, icon, petType = C_PetJournal.GetPetAbilityInfo(abilities[i]); local isNotUsable = not level or level < levels[i]; spellFrame.icon:SetTexture(icon); spellFrame.icon:SetDesaturated(isNotUsable); spellFrame.LevelRequirement:SetText(levels[i]); spellFrame.LevelRequirement:SetShown(isNotUsable); spellFrame.BlackCover:SetShown(isNotUsable); if (not level or level < levels[i]) then spellFrame.additionalText = format(PET_ABILITY_REQUIRES_LEVEL, levels[i]); else spellFrame.additionalText = nil; end spellFrame.abilityID = abilities[i]; spellFrame.petID = PetJournalPetCard.petID; spellFrame.speciesID = speciesID; spellFrame:Show(); else spellFrame:Hide(); end end <Texture name="$parentIconBorder" file="Interface\PetBattles\PetJournal" parentKey="iconBorder"> <Anchors> <Anchor point="CENTER" relativeTo="$parentIcon" x="0" y="0"/> </Anchors> <Size x="53" y="54"/> <TexCoords left="0.41992188" right="0.52343750" top="0.02246094" bottom="0.07519531"/> </Texture> ]]-- function Pet.Refresh(button) -- speciesName, speciesIcon, petType, companionID, tooltipSource, tooltipDescription, isWild, canBattle, isTradeable, isUnique, obtainable = C_PetJournal.GetPetInfoBySpeciesID(button.PetID) local speciesName, speciesIcon, petType, companionID, tooltipSource, tooltipDescription = C_PetJournal_GetPetInfoBySpeciesID(button.PetID) if not speciesName then return end if button.type == "secButton" then --/dump C_PetJournal.GetPetInfoBySpeciesID(1145) else button.name:SetText(PET_COLOR..speciesName) button.extra:SetText(_G["BATTLE_PET_NAME_"..petType]) end button.overlay:Show() button.overlay:SetTexture(PET_JOURNAL_TEXTURE) button.overlay:SetTexCoord(0.41992188, 0.52343750, 0.02246094, 0.07519531) button.overlay:SetHeight(button.icon:GetHeight()*1.2) button.overlay:SetWidth(button.icon:GetWidth()*1.2) button.icon:SetTexture(speciesIcon) button.info = {speciesName, speciesIcon, petType, tooltipSource, tooltipDescription, companionID} end function Pet.GetStringContent(str) if tonumber(str) then return tonumber(str) else return { str_match(str, "(%d+)"), str_match(str, "i(%d+)"), -- linked item } end end --################################ -- Pet frame --################################ function Pet.ShowToolTipFrame(button) if not Pet.tooltipFrame then local name = "AtlasLoot-PetToolTip" local frame = CreateFrame("Frame", name) frame:SetClampedToScreen(true) frame:SetSize(300, 50) frame:SetBackdrop({bgFile = "Interface/Tooltips/UI-Tooltip-Background", edgeFile = "Interface/Tooltips/UI-Tooltip-Border", tile = true, tileSize = 16, edgeSize = 16, insets = { left = 4, right = 4, top = 4, bottom = 4 }}) frame:SetBackdropColor(0,0,0,1) frame.icon = frame:CreateTexture(name.."-icon", frame) frame.icon:SetPoint("TOPLEFT", frame, "TOPLEFT", 5, -5) frame.icon:SetHeight(26) frame.icon:SetWidth(26) frame.icon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark") frame.name = frame:CreateFontString(name.."-name", "ARTWORK", "GameFontNormal") frame.name:SetPoint("TOPLEFT", frame.icon, "TOPRIGHT", 3, 0) frame.name:SetJustifyH("LEFT") frame.name:SetWidth(250) --frame.name:SetHeight(12) frame.name:SetTextColor(1, 1, 1, 1) frame.source = frame:CreateFontString(name.."-source", "ARTWORK", "GameFontNormalSmall") frame.source:SetPoint("TOPLEFT", frame.name, "BOTTOMLEFT", 0, -1) frame.source:SetJustifyH("LEFT") frame.source:SetJustifyV("TOP") frame.source:SetWidth(250) --frame.info:SetHeight(20) frame.source:SetTextColor(1, 1, 1, 1) frame.model = CreateFrame("PlayerModel", name.."-model") frame.model:ClearAllPoints() frame.model:SetParent(frame) frame.model:SetPoint("TOPLEFT", frame.icon, "BOTTOMLEFT", 0, -3) frame.model:SetSize(145,145) frame.model:SetRotation(MODELFRAME_DEFAULT_ROTATION) frame.desc = frame:CreateFontString(name.."-desc", "ARTWORK", "GameFontNormalSmall") frame.desc:SetPoint("TOPLEFT", frame.model, "TOPRIGHT", 0, -3) frame.desc:SetJustifyH("LEFT") frame.desc:SetJustifyV("TOP") frame.desc:SetWidth(145) frame.desc:SetHeight(145) frame.desc:SetTextColor(1, 1, 1, 1) frame.typeIcon = frame:CreateTexture(name.."-typeIcon", frame) frame.typeIcon:SetPoint("TOPRIGHT", frame, "TOPRIGHT", -5, -5) frame.typeIcon:SetHeight(20) frame.typeIcon:SetWidth(20) frame.typeIcon:SetTexture("Interface\\Icons\\INV_Misc_QuestionMark") frame.typeIcon:SetTexCoord(0.79687500, 0.49218750, 0.50390625, 0.65625000) Pet.tooltipFrame = frame end local tmp local frame = Pet.tooltipFrame frame:ClearAllPoints() frame:SetParent(button:GetParent():GetParent()) frame:SetFrameStrata("TOOLTIP") frame:SetPoint("BOTTOMLEFT", button, "TOPRIGHT") frame.name:SetText(button.info[1]) frame.source:SetText(button.info[4]) frame.icon:SetTexture(button.info[2]) tmp = frame.name:GetHeight()+frame.source:GetHeight() frame.icon:SetSize(tmp,tmp) frame:SetHeight(tmp+155) frame.desc:SetText(button.info[5]) frame.model:SetCreature(button.info[6]) frame.model:SetDoBlend(false) --frame.model:SetAnimation(0,-1) 0=alive, 6=dead frame.typeIcon:SetTexture("Interface\\PetBattles\\PetIcon-"..PET_TYPE_SUFFIX[button.info[3]]) frame:Show() if button.ItemID then Item.OnEnter(button, {frame, "ANCHOR_TOPLEFT", 0, 2}) end end
require "scripts/library/timers" require "scripts.common"; local PickScreenAbilityScript = { CurrentAbility = nil; OwnButton = nil; Info = nil; abilityHandler = nil; ToolTip = nil; AbilityPanel = nil; spawnTickets = {}; init = false; Properties = { ManaText = {default = EntityId()}, Image = {default = EntityId()}, CurrentLevelTextColour = {default = Color(255/255, 255/255, 255/255)}, NonCurrentLevelTextColour = {default = Color(0/255, 0/255, 0/255)}, LeveledColour = {default = Color(255/255, 255/255, 255/255)}, DisabledColour = {default = Color(126/255, 126/255, 126/255)}, } } -- On Activate function PickScreenAbilityScript:OnActivate() self.OwnButton = UiElementBus.Event.FindChildByName(self.entityId, "Button") self.canvasNotificationHandler = nil self.handler = InputMapperNotificationBus.Connect(self); CreateTimer(function() self:Init() end,0.1); end function PickScreenAbilityScript:Init() self.CanvasEntityId = self.CanvasEntityId or UiElementBus.Event.GetCanvas(self.entityId) if self.CanvasEntityId ~= nil then if self.canvasNotificationHandler then self.canvasNotificationHandler:Disconnect() self.canvasNotificationHandler = nil end self.canvasNotificationHandler = UiCanvasNotificationBus.Connect(self, self.CanvasEntityId) self.ToolTip = self.Tooltip or UiCanvasBus.Event.FindElementByName(self.CanvasEntityId, "AbilityDescriptor") self.AbilityPanel = self.AbilityPanel or UiCanvasBus.Event.FindElementByName(self.CanvasEntityId, "Abilities") self.ChosenHero = self.ChosenHero or UiCanvasBus.Event.FindElementByName(self.CanvasEntityId, "ChosenHero") end if UiElementBus.Event.IsEnabled(self.ChosenHero) == true and self.init == false and self.OwnButton ~= nil then local parentSlot = UiElementBus.Event.GetParent(self.OwnButton) if parentSlot ~= nil then self.CurrentAbility = UiTextBus.Event.GetText(UiElementBus.Event.FindDescendantByName(parentSlot, "AbilityName")) end end --Setting Ability Button Images if self.CurrentAbility ~= nil then if GetAbilityInfo(self.CurrentAbility) ~= nil then local Info = GetAbilityInfo(self.CurrentAbility); if Info~=nil and Info["icon-file"] ~= nil then local AbilityImage = Info["icon-file"] local ImageString = tostring(tostring(AbilityImage) .. ".dds") UiImageBus.Event.SetSpritePathname(self.Properties.Image, ImageString) else UiImageBus.Event.SetSpritePathname(self.Properties.Image, "textures/core.dds") end self.init = true end end end function PickScreenAbilityScript:OnEntitySpawned(ticket, id) end function PickScreenAbilityScript:OnSpawnEnd(ticket) end function PickScreenAbilityScript:OnSpawnFailed(ticket) end -- Deactivate function PickScreenAbilityScript:OnDeactivate() if self.abilityHandler then self.abilityHandler:Disconnect() end if self.canvasNotificationHandler then self.canvasNotificationHandler:Disconnect() end if self.selectionHandler then self.selectionHandler:Disconnect() end end -- Actions In Ability Script function PickScreenAbilityScript:OnAction(entityId, actionName) if self.OwnButton == entityId then -- Ability Tool Tip if actionName == "AbilityHovering" then local AbilityButton = UiElementBus.Event.GetParent(entityId) local text = UiTextBus.Event.GetText(UiElementBus.Event.FindDescendantByName(AbilityButton, "AbilityName")) local CurrentHoverAbility = text self:UpdateToolTip(CurrentHoverAbility) end end end -- Tool Tip Function function PickScreenAbilityScript:UpdateToolTip(ability) -- Check If Ability Is Valid if not ability then return; end local ItemPanel = UiElementBus.Event.FindDescendantByName(self.ToolTip, "Item") local AbilityPanel = UiElementBus.Event.FindDescendantByName(self.ToolTip, "Ability") UiElementBus.Event.SetIsEnabled(ItemPanel, false) UiElementBus.Event.SetIsEnabled(AbilityPanel, true) local StatArea = UiElementBus.Event.FindDescendantByName(AbilityPanel, "AbilityStats") local NamePanel = UiElementBus.Event.FindDescendantByName(AbilityPanel, "AbilityName") local LevelPanel = UiElementBus.Event.FindDescendantByName(AbilityPanel, "AbilityLevel") local DescriptionPanel = UiElementBus.Event.FindDescendantByName(AbilityPanel, "AbilityDescription") UiElementBus.Event.SetIsEnabled(LevelPanel, false) local CoolDownArea = UiElementBus.Event.FindDescendantByName(AbilityPanel, "CoolDownPanel") local ManaPanel = UiElementBus.Event.FindDescendantByName(AbilityPanel, "ManaPanel") local CoolDownTextPanel = UiElementBus.Event.FindDescendantByName(AbilityPanel, "CoolDownTextPanel") local ManaTextPanel = UiElementBus.Event.FindDescendantByName(AbilityPanel, "ManaTextPanel") -- Assign Ability Info if self.Info ~= ability or self.Info == nil then self.Info = GetAbilityInfo(ability) end -- Set Tool Tip Ability Name if ability ~= nil then --Debug.Log("LOOK HERE FOR ABILITY CASTING BEHAVIOR !" .. tostring(Ability.GetCastingBehavior({entityId = ability}))) local values=splitstring(ability, "/") file_name = tostring(values[2]) localizeText = LocalizationRequestBus.Broadcast.LocalizeString("@ui_ability_" .. tostring(file_name)) UiTextBus.Event.SetText(NamePanel, localizeText) descriptionLocalizeText = LocalizationRequestBus.Broadcast.LocalizeString("@ui_ability_" .. tostring(file_name) .. "_description") UiTextBus.Event.SetText(DescriptionPanel, descriptionLocalizeText) else UiTextBus.Event.SetText(NamePanel, "Ability Name") end --needs to be updated once max level can be found, currently setting to 4 for default local MaxLevel = self.Info.maxlevel or 4 Debug.Log(tostring(MaxLevel)) for i=1,MaxLevel do local CoolDownText = UiElementBus.Event.GetChild(CoolDownTextPanel,i-1) local ManaText = UiElementBus.Event.GetChild(ManaTextPanel,i-1) -- Update Tool Tip Cooldown if self.Info.cooldown ~= nil then UiElementBus.Event.SetIsEnabled(CoolDownArea, true) if GetKvValue(self.Info.cooldown,i) ~= nil then if i <= 1 then UiElementBus.Event.SetIsEnabled(CoolDownText, true) UiTextBus.Event.SetText(CoolDownText, GetKvValue(self.Info.cooldown,i)) UiTextBus.Event.SetColor(CoolDownText, self.Properties.CurrentLevelTextColour) elseif i >= 2 and GetKvValue(self.Info.cooldown,i) ~= GetKvValue(self.Info.cooldown,1) then UiElementBus.Event.SetIsEnabled(CoolDownText, true) UiTextBus.Event.SetText(CoolDownText, GetKvValue(self.Info.cooldown,i)) UiTextBus.Event.SetColor(CoolDownText, self.Properties.CurrentLevelTextColour) elseif i >= 2 and GetKvValue(self.Info.cooldown,i) == GetKvValue(self.Info.cooldown,1) then UiElementBus.Event.SetIsEnabled(CoolDownText, false) end else UiElementBus.Event.SetIsEnabled(CoolDownText, false) end else UiElementBus.Event.SetIsEnabled(CoolDownArea, false) end -- Update Tool Tip Mana Cost if self.Info.costs ~= nil then UiElementBus.Event.SetIsEnabled(ManaPanel, true) if self.Info.costs.mana ~= nil then if GetKvValue(self.Info.costs.mana,i) ~= nil then if i <= 1 then UiElementBus.Event.SetIsEnabled(ManaText, true) UiTextBus.Event.SetText(ManaText, GetKvValue(self.Info.costs.mana,i)) UiTextBus.Event.SetColor(ManaText, self.Properties.CurrentLevelTextColour) elseif i >= 2 and GetKvValue(self.Info.costs.mana,i) ~= GetKvValue(self.Info.costs.mana,1) then UiElementBus.Event.SetIsEnabled(ManaText, true) UiTextBus.Event.SetText(ManaText, GetKvValue(self.Info.costs.mana,i)) UiTextBus.Event.SetColor(ManaText, self.Properties.CurrentLevelTextColour) elseif i >= 2 and GetKvValue(self.Info.costs.mana,i) == GetKvValue(self.Info.costs.mana,1) then UiElementBus.Event.SetIsEnabled(ManaText, false) end else UiElementBus.Event.SetIsEnabled(ManaText, false) end else UiElementBus.Event.SetIsEnabled(ManaPanel, false) end else UiElementBus.Event.SetIsEnabled(ManaPanel, false) end if self.Info["special-values"] ~= nil then local count = 0 for i=1,9 do UiElementBus.Event.SetIsEnabled(UiElementBus.Event.GetChild(StatArea,i),false) end for k,v in pairs(self.Info["special-values"]) do if type(k) == "string" then count = count + 1 self.statName = k local child = UiElementBus.Event.GetChild(StatArea,count) UiElementBus.Event.SetIsEnabled(child,true) local name = UiElementBus.Event.GetChild(child,0) local stat = UiElementBus.Event.GetChild(child,1) local StatText = UiElementBus.Event.GetChild(stat,i-1) statLocalizeText = LocalizationRequestBus.Broadcast.LocalizeString("@ui_ability_" .. tostring(file_name) .. "_" .. tostring(k)) UiTextBus.Event.SetText(name,statLocalizeText) local json = self.Info["special-values"][k] if GetKvValue(tostring(json),i) ~= nil then if i <= 1 then UiElementBus.Event.SetIsEnabled(StatText, true) UiTextBus.Event.SetText(StatText, GetKvValue(tostring(json),i)) UiTextBus.Event.SetColor(StatText, self.Properties.CurrentLevelTextColour) elseif i >= 2 and GetKvValue(tostring(json),i) ~= GetKvValue(tostring(json),1) then UiElementBus.Event.SetIsEnabled(StatText, true) UiTextBus.Event.SetText(StatText, GetKvValue(tostring(json),i)) UiTextBus.Event.SetColor(StatText, self.Properties.CurrentLevelTextColour) elseif i >= 2 and GetKvValue(tostring(json),i) == GetKvValue(tostring(json),1) then UiElementBus.Event.SetIsEnabled(StatText, false) end else UiElementBus.Event.SetIsEnabled(StatText, false) end end end end end end return PickScreenAbilityScript;
local Events = require "scripts/ToolKit/events" local Utilities = require "scripts/ToolKit/utilities" local LimitedSpawner = { Properties = { Debug = false, Event = "OnSpawn", }, } function LimitedSpawner:OnActivate() Utilities:InitLogging(self, "LimitedSpawner") self.gameplayListener = GameplayNotificationBus.Connect(self, GameplayNotificationId(self.entityId, self.Properties.Event, "float")) end function LimitedSpawner:OnEventBegin(value) SpawnerComponentRequestBus.Event.DestroyAllSpawnedSlices(self.entityId) SpawnerComponentRequestBus.Event.Spawn(self.entityId) end function LimitedSpawner:OnDeactivate() if self.gameplayListener ~= nil then self.gameplayListener:Disconnect() self.gameplayListener = nil end end return LimitedSpawner
local Roact = require(script.Parent.Parent.Parent.Libraries.Roact) local function App(props) return Roact.createElement("Frame", { Size = UDim2.fromScale(1, 1), BackgroundColor3 = Color3.fromRGB(71, 71, 69) }, props[Roact.Children]) end return App
local frozArena = LibStub("AceAddon-3.0"):GetAddon("frozArena") frozArena.data = { general = { classIcons = { ["DRUID"] = 625999, ["HUNTER"] = 626000, ["MAGE"] = 626001, ["MONK"] = 626002, ["PALADIN"] = 626003, ["PRIEST"] = 626004, ["ROGUE"] = 626005, ["SHAMAN"] = 626006, ["WARLOCK"] = 626007, ["WARRIOR"] = 626008, ["DEATHKNIGHT"] = 135771, ["DEMONHUNTER"] = 1260827, } } }
--[[ #part of the 3DreamEngine by Luke100000 jobs.lua - processes all kind of side tasks (shadows, blurring ambient lighting, rendering sky dome, ...) --]] local lib = _3DreamEngine local timeRequirement = { } local executionsPerSecond = { } local executions = { } local times = { } local pointShadowProjectionMatrix do local n = 0.01 local f = 1000.0 local fov = 90 local scale = math.tan(fov/2*math.pi/180) local r = scale * n local l = -r pointShadowProjectionMatrix = mat4( 2*n / (r-l), 0, (r+l) / (r-l), 0, 0, -2*n / (r - l), (r+l) / (r-l), 0, 0, 0, -(f+n) / (f-n), -2*f*n / (f-n), 0, 0, -1, 0 ) end local lookNormals = { vec3(1, 0, 0), vec3(-1, 0, 0), vec3(0, -1, 0), vec3(0, 1, 0), vec3(0, 0, 1), vec3(0, 0, -1), } local blurVecs = { { {1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}, }, { {-1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}, {0.0, -1.0, 0.0}, {0.0, 0.0, 1.0}, }, { {0.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, }, { {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, {0.0, 0.0, -1.0}, {1.0, 0.0, 0.0}, }, { {0.0, 0.0, 1.0}, {1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, }, { {0.0, 0.0, -1.0}, {-1.0, 0.0, 0.0}, {0.0, -1.0, 0.0}, {1.0, 0.0, 0.0}, }, } local identityMatrix = mat4:getIdentity() local blurCanvases = { } function lib.blurCubeMap(self, cube, level) local f = cube:getFormat() local resolution = math.ceil(cube:getWidth() / self.reflection_downsample) --create canvases if needed blurCanvases[f] = blurCanvases[f] or { } if not blurCanvases[f][resolution] then blurCanvases[f][resolution] = { } end if not blurCanvases[f][resolution][level] then local size = math.ceil(resolution / math.max(1, 2^(level-1))) blurCanvases[f][resolution][level] = love.graphics.newCanvas(size, size, {format = f, readable = true, msaa = 0, type = "2d", mipmaps = "none"}) end --blurring love.graphics.push("all") love.graphics.reset() love.graphics.setBlendMode("replace", "premultiplied") local can = blurCanvases[f][resolution][level] local res = can:getWidth() for side = 1, 6 do love.graphics.setCanvas(can) love.graphics.setShader(self.shaders.blur_cube) self.shaders.blur_cube:send("tex", cube) self.shaders.blur_cube:send("strength", 0.025) self.shaders.blur_cube:send("scale", 1.0 / res) self.shaders.blur_cube:send("normal", blurVecs[side][1]) self.shaders.blur_cube:send("dirX", blurVecs[side][2]) self.shaders.blur_cube:send("dirY", blurVecs[side][3]) self.shaders.blur_cube:send("lod", level - 2.0) love.graphics.rectangle("fill", 0, 0, res, res) --paste love.graphics.setCanvas(cube, side, level) love.graphics.setShader() love.graphics.draw(can, 0, 0, 0, self.reflection_downsample) end love.graphics.pop() end local lastSkyTex function lib.executeJobs(self, cam) local t = love.timer.getTime() local dt = love.timer.getDelta() local timeAvailable = 5.0 / 1000 local operations = { } --re render sky cube if self.sky_as_reflection then local changes = false local tex = self.sky_cube or self.sky_hdri if tex then if self.sky_refreshRateTexture > 0 and t - (times["sky"] or 0) > self.sky_refreshRateTexture or tostring(tex) ~= lastSkyTexID then changes = true lastSkyTexID = tostring(tex) end else if self.sky_refreshRate > 0 and t - (times["sky"] or 0) > self.sky_refreshRate or self.sky_refreshRate == 0 and not times["sky"] then changes = true end end if changes then operations[#operations+1] = {"sky", 1.0} end --blur sky reflection cubemap for level = 2, self.reflections_levels do local id = "cubemap_sky" .. level local time = times[id] if (times["sky"] or 0) > (time or 0) then operations[#operations+1] = {"cubemap", time and (1.0 / level) or 1.0, id, self.defaultReflection, level} break end end end --re check exposure if self.autoExposure_enabled and (t - (times["autoExposure"] or 0)) > self.autoExposure_interval then operations[#operations+1] = {"autoExposure", 0.25} end --modules for d,s in pairs(self.allActiveShaderModules) do if s.jobCreator then s:jobCreator(self, operations, cam) end end --shadows for d,s in ipairs(self.lighting) do if s.shadow and s.active then if s.shadow.typ == "sun" then local pos = vec3(s.x, s.y, s.z):normalize() for cascade = 1, 3 do if not s.shadow.static or not s.shadow.done[cascade] then local id = "shadow_sun_" .. tostring(s.shadow) .. tostring(cascade) operations[#operations+1] = {"shadow_sun", 1.0 / 2^cascade, id, s, pos, cascade} end end elseif s.shadow.typ == "point" then local pos = vec3(s.x, s.y, s.z) local dist = (pos - cam.pos):length() / 10.0 + 1.0 if not s.shadow.static or not s.shadow.done[1] then local id = "shadow_point_" .. tostring(s.shadow) operations[#operations+1] = {"shadow_point", s.shadow.priority / dist, id, s, pos} end end end end --reflections for reflection, task in pairs(self.reflections_last) do --render reflections for face = 1, 6 do if not reflection.static or not reflection.done[face] then local id = "reflections_" .. (reflection.id + face) operations[#operations+1] = {"reflections", reflection.priority / (task.dist / 10 + 1), id, task.obj, task.pos, face} end end --blur mipmaps for level = 2, self.reflections_levels do local id_blur = "cubemap_" .. (reflection.id + level) if (times[id] or 0) > (times[id_blur] or 0) then operations[#operations+1] = {"cubemap", times[id_blur] and (1.0 / level) or 1.0, id_blur, reflection.canvas, level} break end end end --sort operations based on priority and time since last execution table.sort(operations, function(a, b) return a[2] * (t - (times[a[3] or a[1]] or 0)) > b[2] * (t - (times[b[3] or b[1]] or 0)) end) --debug if _DEBUGMODE and love.keyboard.isDown("#") then --measure the total priority, this is an approximation for the outstanding work local total = 0 for d,s in ipairs(operations) do total = total + (t - (times[s[3] or s[1]] or t)) end --print approximate time requirement print(string.format("%.2f ms behind, %d operations in queue, %.2f ms per step available", total * 1000, #operations, timeAvailable * 1000)) for d,s in pairs(timeRequirement) do print(string.format("\t%s: %0.2f ms", d, s*1000)) end --print execution per second print("e/s:") for d,s in pairs(executionsPerSecond) do print(string.format("\t%s: %.2f/s", d, s)) end --print execution per second print("e total:") for d,s in pairs(executions) do print(string.format("\t%s: %d", d, s)) end print("queue:") for d,s in ipairs(operations) do print(string.format("\t%s\tpriority: %.2f\tdelta: %.2f ms", s[1], s[2], (t - (times[s[3] or s[1]] or 0)) * 1000)) end print() os.exit() end --execute operations while operations[1] do local o = operations[1] table.remove(operations, 1) --remember time stamp local delta = t - (times[o[3] or o[1]] or t) times[o[3] or o[1]] = t local time = love.timer.getTime() if type(o[1]) == "function" then o[1](o, delta) elseif o[1] == "sky" then love.graphics.push("all") love.graphics.reset() love.graphics.setDepthMode() local pos = vec3(0.0, 0.0, 0.0) local transformations = { pointShadowProjectionMatrix * self:lookAt(pos, lookNormals[1], vec3(0, -1, 0)), pointShadowProjectionMatrix * self:lookAt(pos, lookNormals[2], vec3(0, -1, 0)), pointShadowProjectionMatrix * self:lookAt(pos, lookNormals[3], vec3(0, 0, -1)), pointShadowProjectionMatrix * self:lookAt(pos, lookNormals[4], vec3(0, 0, 1)), pointShadowProjectionMatrix * self:lookAt(pos, lookNormals[5], vec3(0, -1, 0)), pointShadowProjectionMatrix * self:lookAt(pos, lookNormals[6], vec3(0, -1, 0)), } for side = 1, 6 do love.graphics.setBlendMode("replace", "premultiplied") love.graphics.setCanvas(self.defaultReflection, side) love.graphics.clear(1.0, 1.0, 1.0) love.graphics.setDepthMode() self:renderSky(transformations[side]) end love.graphics.pop() elseif o[1] == "cubemap" then self:blurCubeMap(o[4], o[5]) elseif o[1] == "autoExposure" then love.graphics.push("all") love.graphics.reset() --vignette and downscale local c = self.canvas_exposure love.graphics.setCanvas(c) love.graphics.setShader(self.shaders.autoExposure) self.shaders.autoExposure:send("targetBrightness", self.autoExposure_targetBrightness) love.graphics.draw(self.canvases.color, 0, 0, 0, c:getWidth() / self.canvases.width, c:getHeight() / self.canvases.height) love.graphics.setShader() --fetch local f = self.autoExposure_adaptionSpeed * math.sqrt(self.autoExposure_interval) love.graphics.setBlendMode("alpha") love.graphics.setCanvas(self.canvas_exposure_fetch) love.graphics.setColor(1, 0, 0, f) love.graphics.draw(self.canvas_exposure, 0, 0, 0, 1 / self.autoExposure_resolution) love.graphics.pop() elseif o[1] == "shadow_sun" then local cascade = o[6] o[4].shadow.lastPos = o[5] --create new canvases if necessary if not o[4].shadow.canvases then o[4].shadow.canvases = { } end --render local r = self.shadow_distance / 2 * (self.shadow_factor ^ (cascade-1)) local t = self.shadow_distance / 2 * (self.shadow_factor ^ (cascade-1)) local l = -r local b = -t local n = 1.0 local f = 100 local projection = mat4( 2 / (r - l), 0, 0, -(r + l) / (r - l), 0, -2 / (t - b), 0, -(t + b) / (t - b), 0, 0, -2 / (f - n), -(f + n) / (f - n), 0, 0, 0, 1 ) local shadowCam = self:newCam() shadowCam.noFrustumCheck = true shadowCam.pos = cam.pos shadowCam.normal = o[5] shadowCam.transform = self:lookAt(cam.pos + shadowCam.normal * f * 0.5, cam.pos, vec3(0.0, 1.0, 0.0)) shadowCam.transformProj = projection * shadowCam.transform local m = shadowCam.transform shadowCam.transformProjOrigin = projection * mat4(m[1], m[2], m[3], 0.0, m[5], m[6], m[7], 0.0, m[9], m[10], m[11], 0.0, 0.0, 0.0, 0.0, 1.0) o[4].shadow["transformation_" .. cascade] = shadowCam.transformProj o[4].shadow.canvases[cascade] = o[4].shadow.canvases[cascade] or self:newShadowCanvas("sun", o[4].shadow.res) local scene = self:buildScene(shadowCam, 1, o[4].blacklist) self:renderShadows(scene, shadowCam, {depthstencil = o[4].shadow.canvases[cascade]}) o[4].shadow.done[cascade] = true elseif o[1] == "shadow_point" then local pos = o[5] o[4].shadow.lastPos = pos local transformations = { self:lookAt(pos, pos + lookNormals[1], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[2], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[3], vec3(0, 0, -1)), self:lookAt(pos, pos + lookNormals[4], vec3(0, 0, 1)), self:lookAt(pos, pos + lookNormals[5], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[6], vec3(0, -1, 0)), } --create new canvases if necessary if not o[4].shadow.canvas then time = love.timer.getTime() o[4].shadow.canvas = self:newShadowCanvas("point", o[4].shadow.res) end --render for face = 1, 6 do local shadowCam = self:newCam(transformations[face], pointShadowProjectionMatrix, pos, lookNormals[face]) local scene = self:buildScene(shadowCam, 1, o[4].blacklist) self:renderShadows(scene, shadowCam, {{o[4].shadow.canvas, face = face}}) end o[4].shadow.done[1] = true elseif o[1] == "reflections" then local pos = o[5] local face = o[6] local transformations = { self:lookAt(pos, pos + lookNormals[1], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[2], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[3], vec3(0, 0, -1)), self:lookAt(pos, pos + lookNormals[4], vec3(0, 0, 1)), self:lookAt(pos, pos + lookNormals[5], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[6], vec3(0, -1, 0)), } --prepare love.graphics.push("all") love.graphics.reset() local cam = self:newCam(transformations[face], pointShadowProjectionMatrix, pos, lookNormals[face]) local canvas = o[4].reflection.canvas love.graphics.setCanvas({{canvas, face = face}}) o[4].reflection.canvas = nil --render lib:renderFull(cam, self.canvases_reflections, false, {[o[4]] = true}) o[4].reflection.canvas = canvas love.graphics.pop() o[4].reflection.done[face] = true end --executions per second if delta > 0 then local eps = 1 / delta executionsPerSecond[o[1]] = (executionsPerSecond[o[1]] or eps) * 0.9 + eps * 0.1 end --measure time to adjust local delta = math.min(love.timer.getTime() - time, 1 / 10) timeRequirement[o[1]] = (timeRequirement[o[1]] or delta) * 0.9 + delta * 0.1 executions[o[1]] = (executions[o[1]] or 0) + 1 --limit processing time timeAvailable = timeAvailable - (timeRequirement[o[1]] or 1 / 1000) if timeAvailable <= 0 then break end end local delta = love.timer.getTime() - t self.jobRenderTime = self.jobRenderTime + delta end function lib:take3DScreenshot(pos, resolution) resolution = resolution or 512 local canvases = self:newCanvasSet(resolution, resolution, 8, self.alphaBlendMode, false) local results = love.graphics.newCanvas(resolution, resolution, {format = "rgba16f", type = "cube", mipmaps = "manual"}) --view matrices local transformations = { self:lookAt(pos, pos + lookNormals[1], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[2], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[3], vec3(0, 0, -1)), self:lookAt(pos, pos + lookNormals[4], vec3(0, 0, 1)), self:lookAt(pos, pos + lookNormals[5], vec3(0, -1, 0)), self:lookAt(pos, pos + lookNormals[6], vec3(0, -1, 0)), } --render all faces for face = 1, 6 do love.graphics.push("all") love.graphics.reset() love.graphics.setCanvas({{results, face = face}}) love.graphics.clear() --render local cam = self:newCam(transformations[face], pointShadowProjectionMatrix, pos, lookNormals[face]) lib:renderFull(cam, canvases, false) love.graphics.pop() end --blur cubemap for level = 2, results:getMipmapCount() do self:blurCubeMap(results, level) end --export mimg data cimg:export(results, "results.cimg") end
local sx, sy = guiGetScreenSize() local sx = sx/1366 local sy = sy/768 local markers = getMarkersTable() local jM2jN = {} for k, v in ipairs (markers) do -- Markers creation. local jMarker = createMarker(v.x, v.y, v.z - 1, "cylinder", 1.5, v.r, v.g, v.b, 255) jM2jN[jMarker] = k end addEventHandler("onClientRender", root, function() if (isElement(tempVeh)) then dxDrawText("Vehicle Name: "..getVehicleName(tempVeh), sx*900 - 1, sy*397 - 1, sx*1362 - 1, sy*449 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Vehicle Name: "..getVehicleName(tempVeh), sx*900 + 1, sy*397 - 1, sx*1362 + 1, sy*449 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Vehicle Name: "..getVehicleName(tempVeh), sx*900 - 1, sy*397 + 1, sx*1362 - 1, sy*449 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Vehicle Name: "..getVehicleName(tempVeh), sx*900 + 1, sy*397 + 1, sx*1362 + 1, sy*449 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Vehicle Name: "..getVehicleName(tempVeh), sx*900, sy*397, sx*1362, sy*449, tocolor(255, 255, 255, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Max speed: "..math.floor(getVehicleHandling(tempVeh).maxVelocity/1.7), sx*900 - 1, sy*459 - 1, sx*1362 - 1, sy*511 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Max speed: "..math.floor(getVehicleHandling(tempVeh).maxVelocity/1.7), sx*900 + 1, sy*459 - 1, sx*1362 + 1, sy*511 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Max speed: "..math.floor(getVehicleHandling(tempVeh).maxVelocity/1.7), sx*900 - 1, sy*459 + 1, sx*1362 - 1, sy*511 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Max speed: "..math.floor(getVehicleHandling(tempVeh).maxVelocity/1.7), sx*900 + 1, sy*459 + 1, sx*1362 + 1, sy*511 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Max speed: "..math.floor(getVehicleHandling(tempVeh).maxVelocity/1.7), sx*900, sy*459, sx*1362, sy*511, tocolor(255, 255, 255, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Press backspace to close.", sx*900 - 1, sy*521 - 1, sx*1362 - 1, sy*573 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Press backspace to close.", sx*900 + 1, sy*521 - 1, sx*1362 + 1, sy*573 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Press backspace to close.", sx*900 - 1, sy*521 + 1, sx*1362 - 1, sy*573 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Press backspace to close.", sx*900 + 1, sy*521 + 1, sx*1362 + 1, sy*573 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Press backspace to close.", sx*900, sy*521, sx*1362, sy*573, tocolor(255, 255, 255, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Use left and right arrows to navigate.", sx*900 - 1, sy*583 - 1, sx*1362 - 1, sy*635 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Use left and right arrows to navigate.", sx*900 + 1, sy*583 - 1, sx*1362 + 1, sy*635 - 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Use left and right arrows to navigate.", sx*900 - 1, sy*583 + 1, sx*1362 - 1, sy*635 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Use left and right arrows to navigate.", sx*900 + 1, sy*583 + 1, sx*1362 + 1, sy*635 + 1, tocolor(0, 0, 0, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) dxDrawText("Use left and right arrows to navigate.", sx*900, sy*583, sx*1362, sy*635, tocolor(255, 255, 255, 255), 1.00, "pricedown", "left", "center", false, false, false, false, false) end end ) function onHit(hElem, mDim) if mDim and jM2jN[source] and (localPlayer == hElem) and (not getPedOccupiedVehicle(hElem)) and (isPedOnGround(localPlayer)) then if (getElementData(localPlayer, "wantedPoints") > 20) then exports.NGCdxmsg:createNewDxMessage("You cannot take free a vehicle if you are wanted!", 255, 255, 255) return false end currentMarker = source setElementAlpha(source, 0) local occupation = markers[jM2jN[source]].occupation x, y, z = markers[jM2jN[source]].x, markers[jM2jN[source]].y, markers[jM2jN[source]].z vehicles = markers[jM2jN[source]].vehicles rx, ry, rz = markers[jM2jN[source]].rx, markers[jM2jN[source]].ry, markers[jM2jN[source]].rz r, g, b = markers[jM2jN[source]].r, markers[jM2jN[source]].g, markers[jM2jN[source]].b local cx, cy, cz = markers[jM2jN[source]].cx, markers[jM2jN[source]].cy, markers[jM2jN[source]].cz if (occupation == "None") or (getElementData(getRandomPlayer(), "Occupation") == occupation) or (getPlayerTeam(localPlayer) and getTeamName(getPlayerTeam(localPlayer)) == "Staff") then setCameraMatrix(cx, cy, cz, x, y, z) tempVeh = createVehicle(getVehicleModelFromName(vehicles[1]), x, y, z+1.5, rx, ry, rz) currentIndex = 1 setTimer(function() setVehicleColor(tempVeh, r, g, b) end, 400, 1) setElementPosition(localPlayer, cx, cy, cz) setElementFrozen(localPlayer, true) guiSetInputMode("no_binds") setElementFrozen(tempVeh, true) end end end addEventHandler("onClientMarkerHit", root, onHit) function switchToNext(button, pressed) if (isElement(tempVeh)) then if (button == "arrow_r") and (pressed) then if (currentIndex == #vehicles) then currentIndex = 1 else currentIndex = currentIndex + 1 end setElementModel(tempVeh, getVehicleModelFromName(vehicles[currentIndex])) end if (button == "arrow_l") and (pressed) then if (currentIndex == 1) then currentIndex = #vehicles else currentIndex = currentIndex - 1 end setElementModel(tempVeh, getVehicleModelFromName(vehicles[currentIndex])) end end end addEventHandler("onClientKey", root, switchToNext) function spawnCar(button, pressed) if (isElement(tempVeh)) then if (button == "enter") and (pressed) then local vehName = getVehicleName(tempVeh) setPedAnimation(localPlayer, false) destroyElement(tempVeh) setElementAlpha(currentMarker, 255) guiSetInputMode("allow_binds") setCameraTarget(localPlayer) triggerServerEvent("AURspawners.spawnMarkerCar", resourceRoot, localPlayer, vehName, x, y, z, rx, ry, rz, r, g, b) end if (button == "backspace") and (pressed) then destroyElement(tempVeh) guiSetInputMode("allow_binds") setPedAnimation(localPlayer, false) setElementAlpha(currentMarker, 255) setCameraTarget(localPlayer) setElementFrozen(localPlayer, false) setElementPosition(localPlayer, x, y+2, z+1) end end end addEventHandler("onClientKey", root, spawnCar)
frame_count = 0 frames = {} last_status = nil function IPC_CreateFrames() local size = 12 frame_count = math.floor(GetScreenWidth() / size) -- print("Max bytes that can be stored: " .. (frame_count * 3) - 1) for i=1, frame_count do frames[i] = CreateFrame("Frame", nil, UIParent) frames[i]:SetFrameStrata("TOOLTIP") frames[i]:SetWidth(size) frames[i]:SetHeight(size) -- initialise it as black local t = frames[i]:CreateTexture(nil, "TOOLTIP") t:SetTexture(0, 0, 0, 0) t:SetAllPoints(frames[i]) frames[i].texture = t frames[i]:SetPoint("TOPLEFT", (i - 1) * size, 0) frames[i]:Show() end return frames end function IPC_PaintFrame(frame, r, g, b, force) -- turn them into black if they are null if r == nil then r = 0 end if g == nil then g = 0 end if b == nil then b = 0 end -- from 0-255 to 0.0-1.0 r = r / 255 g = g / 255 b = b / 255 -- set alpha to 1 if this pixel is black and force is 0 or null if r == 0 and g == 0 and b == 0 and (force == 0 or force == nil) then a = 0 else a = 1 end -- and now paint it frame.texture:SetTexture(r, g, b, a) frame.texture:SetAllPoints(frame) end function IPC_CleanFrames() for i=1, frame_count do IPC_PaintFrame(frames[i], 0, 0, 0, 0) end end function IPC_PaintSomething(text) local max_bytes = (frame_count - 1) * 3 if text:len() >= max_bytes then -- print("You're painting too many bytes (" .. #text .. " vs " .. max_bytes .. ")") return end -- clean all IPC_CleanFrames() local squares_painted = 0 for trio in text:gmatch".?.?.?" do r = 0; g = 0; b = 0 r = string.byte(trio:sub(1,1)) if #trio > 1 then g = string.byte(trio:sub(2,2)) end if #trio > 2 then b = string.byte(trio:sub(3,3)) end squares_painted = squares_painted + 1 IPC_PaintFrame(frames[squares_painted], r, g, b) end -- and then paint the last one black IPC_PaintFrame(frames[squares_painted], 0, 0, 0, 1) end function GetContinentName(continentID) -- this is here because it doesn't exist in wotlk. if you are porting this -- to retail you'll just have to remove this whole function. if continentID == 1 then return 'Kalimdor' elseif continentID == 2 then return 'Eastern Kingdoms' elseif continentID == 3 then return 'Outland' elseif continentID == 4 then return 'Northrend' end end function IPC_EncodeZoneType() local name, type, difficultyIndex, difficultyName, maxPlayers, dynamicDifficulty, isDynamic, instanceMapId, lfgID = GetInstanceInfo() local zone_name = GetRealZoneText() if type == 'party' then status = 'In Dungeon' elseif type == 'raid' then status = 'In Raid' elseif type == 'pvp' then status = 'In Battleground' else if UnitIsDeadOrGhost("player") and not UnitIsDead("player") then status = "Corpse running" -- if the world map is open we can't rely on it so send the last status -- or something generic if we've never seen a status elseif WorldMapFrame:IsVisible() then if last_status == nil then status = "In the overworld" else status = last_status end else local continent_name = GetContinentName(GetCurrentMapContinent()) if continent_name then status = continent_name last_status = status else status = "In the overworld" end end end if zone_name == "" or zone_name == nil then return nil end local encoded = "$WorldOfWarcraftIPC$" .. zone_name .. "|" .. status .. "$WorldOfWarcraftIPC$" return encoded end -- received addon events. function IPC_OnEvent(event, ...) if event == "PLAYER_LOGIN" then IPC_CreateFrames() elseif event == "PLAYER_LOGIN" or event == "ZONE_CHANGED_NEW_AREA" or event == "WORLD_MAP_UPDATE" then local encoded = IPC_EncodeZoneType() if encoded ~= nil then IPC_PaintSomething(encoded) end end end function IPC_OnLoad() IPCFrame:RegisterEvent("PLAYER_LOGIN") IPCFrame:RegisterEvent("PLAYER_ENTERING_WORLD") IPCFrame:RegisterEvent("ZONE_CHANGED_NEW_AREA") IPCFrame:RegisterEvent("WORLD_MAP_UPDATE") SlashCmdList["IPC"] = IPC_PaintSomething SLASH_IPC1 = "/ipc" SlashCmdList["CLEAN"] = IPC_CleanFrames SLASH_CLEAN1 = "/clean" end
object_tangible_item_beast_converted_verne_decoration = object_tangible_item_beast_shared_converted_verne_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_verne_decoration, "object/tangible/item/beast/converted_verne_decoration.iff")
#!/usr/bin/lua local font = dofile(arg[1]) local lookUp = { string.byte(string.rep("\0", 256), 1, -1) } local fontTable = "" -- print("--[[") local maxIndex = 0 for i,v in pairs(font) do local pos = fontTable:len() lookUp[i+1] = pos if i > maxIndex then maxIndex = i end -- print(i, string.char(i), pos, #v) local l = { string.char(#v) } for _,b in ipairs({v:byte(1, -1)}) do -- print("", b) table.insert( l, string.char(b)) end local buf = table.concat(l, "") fontTable = fontTable .. buf end local struct = require("struct") local lookUpString = "" for i=1,maxIndex do lookUpString = lookUpString .. struct.pack("H", lookUp[i]) end -- print "]]\n" io.write("return {\n\"") for _,b in ipairs({lookUpString:byte(1, -1)}) do io.write(string.format([[\%d]], b)) end io.write("\",\n\"") for _,b in ipairs({fontTable:byte(1, -1)}) do io.write(string.format([[\%d]], b)) end io.write("\"\n}") -- io.write("return { [[") -- io.write(lookUpString) -- io.write("]],\n[[") -- io.write(fontTable) -- io.write("]]\n}")
local M = {} local lsputils = require "config.lsp.utils" function M.config(installed_server) return { -- https://github.com/golang/tools/blob/master/gopls/doc/settings.md experimentalPostfixCompletions = true, analyses = { unusedparams = true, unreachable = false }, codelenses = { generate = true, gc_details = true, test = true, tidy = true }, usePlaceholders = true, completeUnimported = true, staticcheck = true, matcher = "fuzzy", experimentalDiagnosticsDelay = "500ms", symbolMatcher = "fuzzy", gofumpt = true, buildFlags = { "-tags", "integration" }, capabilities = lsputils.get_capabilities(), on_attach = lsputils.lsp_attach, on_init = lsputils.lsp_init, on_exit = lsputils.lsp_exit, flags = { debounce_text_changes = 150 }, } end function M.setup(installed_server) return M.config(installed_server) end return M
---@class CS.FairyEditor.DragDropManager ---@field public agent CS.FairyGUI.GObject ---@field public dragging boolean ---@type CS.FairyEditor.DragDropManager CS.FairyEditor.DragDropManager = { } ---@return CS.FairyEditor.DragDropManager function CS.FairyEditor.DragDropManager.New() end ---@param source CS.FairyGUI.GObject ---@param sourceData CS.System.Object ---@param icon CS.System.Object ---@param cursor string ---@param onComplete (fun(arg1:CS.FairyGUI.GObject, arg2:CS.System.Object):void) ---@param onCancel (fun(arg1:CS.FairyGUI.GObject, arg2:CS.System.Object):void) ---@param onMove (fun(arg1:CS.FairyGUI.GObject, arg2:CS.System.Object, arg3:CS.FairyGUI.EventContext):void) function CS.FairyEditor.DragDropManager:StartDrag(source, sourceData, icon, cursor, onComplete, onCancel, onMove) end function CS.FairyEditor.DragDropManager:Cancel() end return CS.FairyEditor.DragDropManager
DefineClass.DustGenerator = { __parents = { "Building" }, properties = { {id = "dust_per_sol", name = T{653, "Dust per Sol"}, editor = "number", default = 6000, category = "Dust Generator" }, {id = "dust_range", name = T{654, "Dust Range"}, editor = "number", default = 70 * guim, category = "Dust Generator" }, }, last_dust_throw_time = false, } function DustGenerator:GameInit() self.last_dust_throw_time = GameTime() end local hour_duration = const.HourDuration local sol_duration = const.DayDuration local dust_generator_query = { class = "Building", area = false, arearadius = false, exec = function(bld, dust) if bld.accumulate_dust then bld:AddDust(dust) end end, } local dust_generator_elements_query = { class = "DustGridElement", area = false, arearadius = false, exec = function (obj, dust) obj:AddDust(dust) end, } function DustGenerator:ThrowDust() if not self.working then return end local time = GameTime() - self.last_dust_throw_time if time > hour_duration then local dust = MulDivTrunc(self.dust_per_sol, time, sol_duration) if dust > 0 then -- allow dust to accumulate if update time is small and always leads to 0 dust dust_generator_query.area = self dust_generator_query.arearadius = self.dust_range ForEach(dust_generator_query, dust) dust_generator_query.area = false dust_generator_elements_query.area = self dust_generator_elements_query.arearadius = self.dust_range ForEach(dust_generator_elements_query, dust) dust_generator_elements_query.area = false self.last_dust_throw_time = GameTime() end end end
cc = cc or {} ---PhysicsBody object ---@class PhysicsBody : Component local PhysicsBody = {} cc.PhysicsBody = PhysicsBody -------------------------------- --- Whether this physics body is affected by the physics world's gravitational force. ---@return bool function PhysicsBody:isGravityEnabled() end -------------------------------- ---reset all the force applied to body. ---@return PhysicsBody function PhysicsBody:resetForces() end -------------------------------- --- get the max of velocity ---@return float function PhysicsBody:getVelocityLimit() end -------------------------------- ---Set the group of body.<br> ---Collision groups let you specify an integral group index. You can have all fixtures with the same group index always collide (positive index) or never collide (negative index).<br> ---It have high priority than bit masks. ---@param group int ---@return PhysicsBody function PhysicsBody:setGroup(group) end -------------------------------- --- Get the body mass. ---@return float function PhysicsBody:getMass() end -------------------------------- ---Return bitmask of first shape.<br> ---return If there is no shape in body, return default value.(0xFFFFFFFF) ---@return int function PhysicsBody:getCollisionBitmask() end -------------------------------- --- set the body rotation offset ---@return float function PhysicsBody:getRotationOffset() end -------------------------------- --- get the body rotation. ---@return float function PhysicsBody:getRotation() end -------------------------------- --- Get the body moment of inertia. ---@return float function PhysicsBody:getMoment() end -------------------------------- ---Applies a immediate force to body.<br> ---param impulse The impulse is applies to this body.<br> ---param offset A Vec2 object, it is the offset from the body's center of gravity in world coordinates. ---@param impulse vec2_table ---@param offset vec2_table ---@return PhysicsBody function PhysicsBody:applyImpulse(impulse, offset) end -------------------------------- --- set body rotation offset, it's the rotation witch relative to node ---@param rotation float ---@return PhysicsBody function PhysicsBody:setRotationOffset(rotation) end -------------------------------- ---Applies a continuous force to body.<br> ---param force The force is applies to this body.<br> ---param offset A Vec2 object, it is the offset from the body's center of gravity in world coordinates. ---@param force vec2_table ---@param offset vec2_table ---@return PhysicsBody function PhysicsBody:applyForce(force, offset) end -------------------------------- ---brief Add a shape to body.<br> ---param shape The shape to be added.<br> ---param addMassAndMoment If this is true, the shape's mass and moment will be added to body. The default is true.<br> ---return This shape's pointer if added success or nullptr if failed. ---@param shape PhysicsShape ---@param addMassAndMoment bool ---@return PhysicsShape function PhysicsBody:addShape(shape, addMassAndMoment) end -------------------------------- ---Applies a torque force to body.<br> ---param torque The torque is applies to this body. ---@param torque float ---@return PhysicsBody function PhysicsBody:applyTorque(torque) end -------------------------------- --- get the max of angular velocity ---@return float function PhysicsBody:getAngularVelocityLimit() end -------------------------------- --- set the max of angular velocity ---@param limit float ---@return PhysicsBody function PhysicsBody:setAngularVelocityLimit(limit) end -------------------------------- --- Get the velocity of a body. ---@return vec2_table function PhysicsBody:getVelocity() end -------------------------------- --- get linear damping. ---@return float function PhysicsBody:getLinearDamping() end -------------------------------- ---Remove all shapes.<br> ---param reduceMassAndMoment If this is true, the body mass and moment will be reduced by shape. The default is true. ---@return PhysicsBody function PhysicsBody:removeAllShapes() end -------------------------------- ---Set angular damping.<br> ---It is used to simulate fluid or air friction forces on the body.<br> ---param damping The value is 0.0f to 1.0f. ---@param damping float ---@return PhysicsBody function PhysicsBody:setAngularDamping(damping) end -------------------------------- --- set the max of velocity ---@param limit float ---@return PhysicsBody function PhysicsBody:setVelocityLimit(limit) end -------------------------------- --- set body to rest ---@param rest bool ---@return PhysicsBody function PhysicsBody:setResting(rest) end -------------------------------- --- get body position offset. ---@return vec2_table function PhysicsBody:getPositionOffset() end -------------------------------- ---A mask that defines which categories this physics body belongs to.<br> ---Every physics body in a scene can be assigned to up to 32 different categories, each corresponding to a bit in the bit mask. You define the mask values used in your game. In conjunction with the collisionBitMask and contactTestBitMask properties, you define which physics bodies interact with each other and when your game is notified of these interactions.<br> ---param bitmask An integer number, the default value is 0xFFFFFFFF (all bits set). ---@param bitmask int ---@return PhysicsBody function PhysicsBody:setCategoryBitmask(bitmask) end -------------------------------- --- get the world body added to. ---@return PhysicsWorld function PhysicsBody:getWorld() end -------------------------------- --- get the angular velocity of a body ---@return float function PhysicsBody:getAngularVelocity() end -------------------------------- --- get the body position. ---@return vec2_table function PhysicsBody:getPosition() end -------------------------------- --- Set the body is affected by the physics world's gravitational force or not. ---@param enable bool ---@return PhysicsBody function PhysicsBody:setGravityEnable(enable) end -------------------------------- ---Return group of first shape.<br> ---return If there is no shape in body, return default value.(0) ---@return int function PhysicsBody:getGroup() end -------------------------------- ---brief Set the body moment of inertia.<br> ---note If you need add/subtract moment to body, don't use setMoment(getMoment() +/- moment), because the moment of body may be equal to PHYSICS_INFINITY, it will cause some unexpected result, please use addMoment() instead. ---@param moment float ---@return PhysicsBody function PhysicsBody:setMoment(moment) end -------------------------------- --- Get the body's tag. ---@return int function PhysicsBody:getTag() end -------------------------------- --- Convert the local point to world. ---@param point vec2_table ---@return vec2_table function PhysicsBody:local2World(point) end -------------------------------- ---Return bitmask of first shape.<br> ---return If there is no shape in body, return default value.(0xFFFFFFFF) ---@return int function PhysicsBody:getCategoryBitmask() end -------------------------------- ---brief Set dynamic to body.<br> ---A dynamic body will effect with gravity. ---@param dynamic bool ---@return PhysicsBody function PhysicsBody:setDynamic(dynamic) end -------------------------------- ---Get the first shape of the body shapes.<br> ---return The first shape in this body. ---@return PhysicsShape function PhysicsBody:getFirstShape() end -------------------------------- ---Get the body shapes.<br> ---return A Vector<PhysicsShape*> object contains PhysicsShape pointer. ---@return array_table function PhysicsBody:getShapes() end -------------------------------- ---Return bitmask of first shape.<br> ---return If there is no shape in body, return default value.(0x00000000) ---@return int function PhysicsBody:getContactTestBitmask() end -------------------------------- ---Set the angular velocity of a body.<br> ---param velocity The angular velocity is set to this body. ---@param velocity float ---@return PhysicsBody function PhysicsBody:setAngularVelocity(velocity) end -------------------------------- --- Convert the world point to local. ---@param point vec2_table ---@return vec2_table function PhysicsBody:world2Local(point) end -------------------------------- ---@overload fun(int, bool:bool):PhysicsBody ---@overload fun(PhysicsShape, bool:bool):PhysicsBody ---@param shape PhysicsShape ---@param reduceMassAndMoment bool ---@return PhysicsBody function PhysicsBody:removeShape(shape, reduceMassAndMoment) end -------------------------------- ---brief Set the body mass.<br> ---attention If you need add/subtract mass to body, don't use setMass(getMass() +/- mass), because the mass of body may be equal to PHYSICS_INFINITY, it will cause some unexpected result, please use addMass() instead. ---@param mass float ---@return PhysicsBody function PhysicsBody:setMass(mass) end -------------------------------- ---brief Add moment of inertia to body.<br> ---param moment If _moment(moment of the body) == PHYSICS_INFINITY, it remains.<br> ---if moment == PHYSICS_INFINITY, _moment will be PHYSICS_INFINITY.<br> ---if moment == -PHYSICS_INFINITY, _moment will not change.<br> ---if moment + _moment <= 0, _moment will equal to MASS_DEFAULT(1.0)<br> ---other wise, moment = moment + _moment; ---@param moment float ---@return PhysicsBody function PhysicsBody:addMoment(moment) end -------------------------------- ---Set the velocity of a body.<br> ---param velocity The velocity is set to this body. ---@param velocity vec2_table ---@return PhysicsBody function PhysicsBody:setVelocity(velocity) end -------------------------------- ---Set linear damping.<br> ---it is used to simulate fluid or air friction forces on the body.<br> ---param damping The value is 0.0f to 1.0f. ---@param damping float ---@return PhysicsBody function PhysicsBody:setLinearDamping(damping) end -------------------------------- ---A mask that defines which categories of physics bodies can collide with this physics body.<br> ---When two physics bodies contact each other, a collision may occur. This body's collision mask is compared to the other body's category mask by performing a logical AND operation. If the result is a non-zero value, then this body is affected by the collision. Each body independently chooses whether it wants to be affected by the other body. For example, you might use this to avoid collision calculations that would make negligible changes to a body's velocity.<br> ---param bitmask An integer number, the default value is 0xFFFFFFFF (all bits set). ---@param bitmask int ---@return PhysicsBody function PhysicsBody:setCollisionBitmask(bitmask) end -------------------------------- --- set body position offset, it's the position witch relative to node ---@param position vec2_table ---@return PhysicsBody function PhysicsBody:setPositionOffset(position) end -------------------------------- --- Set the body is allow rotation or not ---@param enable bool ---@return PhysicsBody function PhysicsBody:setRotationEnable(enable) end -------------------------------- --- Whether the body can rotation. ---@return bool function PhysicsBody:isRotationEnabled() end -------------------------------- --- Get the rigid body of chipmunk. ---@return cpBody function PhysicsBody:getCPBody() end -------------------------------- --- Get angular damping. ---@return float function PhysicsBody:getAngularDamping() end -------------------------------- --- Get the angular velocity of a body at a local point. ---@param point vec2_table ---@return vec2_table function PhysicsBody:getVelocityAtLocalPoint(point) end -------------------------------- --- Whether the body is at rest. ---@return bool function PhysicsBody:isResting() end -------------------------------- ---brief Add mass to body.<br> ---param mass If _mass(mass of the body) == PHYSICS_INFINITY, it remains.<br> ---if mass == PHYSICS_INFINITY, _mass will be PHYSICS_INFINITY.<br> ---if mass == -PHYSICS_INFINITY, _mass will not change.<br> ---if mass + _mass <= 0, _mass will equal to MASS_DEFAULT(1.0)<br> ---other wise, mass = mass + _mass; ---@param mass float ---@return PhysicsBody function PhysicsBody:addMass(mass) end -------------------------------- ---get the shape of the body.<br> ---param tag An integer number that identifies a PhysicsShape object.<br> ---return A PhysicsShape object pointer or nullptr if no shapes were found. ---@param tag int ---@return PhysicsShape function PhysicsBody:getShape(tag) end -------------------------------- --- set the body's tag. ---@param tag int ---@return PhysicsBody function PhysicsBody:setTag(tag) end -------------------------------- --- get the angular velocity of a body at a world point ---@param point vec2_table ---@return vec2_table function PhysicsBody:getVelocityAtWorldPoint(point) end -------------------------------- ---A mask that defines which categories of bodies cause intersection notifications with this physics body.<br> ---When two bodies share the same space, each body's category mask is tested against the other body's contact mask by performing a logical AND operation. If either comparison results in a non-zero value, an PhysicsContact object is created and passed to the physics world’s delegate. For best performance, only set bits in the contacts mask for interactions you are interested in.<br> ---param bitmask An integer number, the default value is 0x00000000 (all bits cleared). ---@param bitmask int ---@return PhysicsBody function PhysicsBody:setContactTestBitmask(bitmask) end -------------------------------- --- remove the body from the world it added to ---@return PhysicsBody function PhysicsBody:removeFromWorld() end -------------------------------- ---brief Test the body is dynamic or not.<br> ---A dynamic body will effect with gravity. ---@return bool function PhysicsBody:isDynamic() end -------------------------------- --- get the node the body set to. ---@return Node function PhysicsBody:getNode() end -------------------------------- ---Create a body contains a box shape.<br> ---param size Size contains this box's width and height.<br> ---param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br> ---param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br> ---return An autoreleased PhysicsBody object pointer. ---@param size ---@param material PhysicsMaterial ---@param offset vec2_table ---@return PhysicsBody function PhysicsBody:createBox(size, material, offset) end -------------------------------- ---Create a body contains a EdgeSegment shape.<br> ---param a It's the edge's begin position.<br> ---param b It's the edge's end position.<br> ---param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br> ---param border It's a edge's border width.<br> ---return An autoreleased PhysicsBody object pointer. ---@param a vec2_t ---@param b vec2_ta ---@param material PhysicsMaterial ---@param border float ---@return PhysicsBody function PhysicsBody:createEdgeSegment(a, b, material, border) end -------------------------------- ---@overload fun(float):PhysicsBody ---@overload fun():PhysicsBody ---@overload fun(float, float):PhysicsBody ---@param mass float ---@param moment float ---@return PhysicsBody function PhysicsBody:create(mass, moment) end -------------------------------- ---Create a body contains a EdgeBox shape.<br> ---param size Size contains this box's width and height.<br> ---param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br> ---param border It's a edge's border width.<br> ---param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br> ---return An autoreleased PhysicsBody object pointer. ---@param size ---@param material PhysicsMaterial ---@param border float ---@param offset vec2_table ---@return PhysicsBody function PhysicsBody:createEdgeBox(size, material, border, offset) end -------------------------------- ---Create a body contains a circle.<br> ---param radius A float number, it is the circle's radius.<br> ---param material A PhysicsMaterial object, the default value is PHYSICSSHAPE_MATERIAL_DEFAULT.<br> ---param offset A Vec2 object, it is the offset from the body's center of gravity in body local coordinates.<br> ---return An autoreleased PhysicsBody object pointer. ---@param radius float ---@param material PhysicsMaterial ---@param offset vec2_table ---@return PhysicsBody function PhysicsBody:createCircle(radius, material, offset) end -------------------------------- ---Set the enable value.<br> ---If the body it isn't enabled, it will not has simulation by world. ---@param enable bool ---@return PhysicsBody function PhysicsBody:setEnabled(enable) end -------------------------------- -- ---@return PhysicsBody function PhysicsBody:onRemove() end -------------------------------- -- ---@return PhysicsBody function PhysicsBody:onEnter() end -------------------------------- -- ---@return PhysicsBody function PhysicsBody:onExit() end -------------------------------- -- ---@return PhysicsBody function PhysicsBody:onAdd() end return PhysicsBody
-- misc utilities function clone_list(tensor_list, zero_too) -- utility function. todo: move away to some utils file? -- takes a list of tensors and returns a list of cloned tensors local out = {} for k,v in pairs(tensor_list) do out[k] = v:clone() if zero_too then out[k]:zero() end end return out end
--[[-------------------------------------------------------------------------- -- -- File: UAStalktheLantern.State.RoundLoop.lua -- Copyright (c) Ubisoft Entertainment. All rights reserved. -- -- Project: Ubitoys.Tag -- Date: November 25, 2010 -- ------------------------------------------------------------------------------ -- -- Description: ... -- ----------------------------------------------------------------------------]] --[[ Dependencies ----------------------------------------------------------]] require "UTActivity.State.RoundLoop" require "UAStalktheLantern.Ui.RoundLoop" --[[ Class -----------------------------------------------------------------]] UAStalktheLantern.State.RoundLoop = UTClass(UTActivity.State.RoundLoop) -- defaults ------------------------------------------------------------------ UAStalktheLantern.State.RoundLoop.uiClass = UAStalktheLantern.Ui.RoundLoop -- __ctor -------------------------------------------------------------------- function UAStalktheLantern.State.RoundLoop:__ctor(activity, ...) -- timer self.time = quartz.system.time.gettimemicroseconds() activity.timer = 0 assert(activity) end -- Begin --------------------------------------------------------------------- function UAStalktheLantern.State.RoundLoop:Begin() UTActivity.State.RoundLoop.Begin(self) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_13.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_14.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_15.wav"}, probas = {0.8, 0.1, 0.1}}) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_32.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_33.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_34.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_35.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_125.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_126.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_132.wav",}, priority = 4 }) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_45.wav"},offset = activity.settings.playtime * 60 - 60,}) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_48.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_49.wav"}, offset = activity.settings.playtime * 60 - 57, priority = 3, proba = 0.333}) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_46.wav"}, offset = activity.settings.playtime * 60 - 30,}) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_48.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_49.wav"}, offset = activity.settings.playtime * 60 - 27,priority = 3, proba = 0.333}) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_47.wav"}, offset = activity.settings.playtime * 60 - 15,}) game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_48.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_49.wav"}, offset = activity.settings.playtime * 60 - 12, priority = 3, proba = 0.333}) -- timer self.time = quartz.system.time.gettimemicroseconds() self.shootCount = 0 self.shootCountTime = self.time activity.timer = activity.settings.playtime * 60 * 1000000 game.gameplayData = { 0x00, 0x00 } end -- Message received from device ----------------------------------------------------------------------- function UAStalktheLantern.State.RoundLoop:OnDispatchMessage(device, addressee, command, arg) -- base UTActivity.State.RoundLoop.OnDispatchMessage(self) if (0x95 == command) then -- decode this msg !! local gunseconds = (arg[8] * 256) + arg[9] if (gunseconds ~= device.owner.data.heap.gunseconds or gunseconds == 0 or device.owner.data.heap.lifePoints == 0) then device.owner.data.heap.guntime = quartz.system.time.gettimemicroseconds() device.owner.vestconnect = false if (gunseconds == 0) then device.owner.gameplayData[2] = 0 end elseif (device.owner.data.heap.guntime + 5000000 < quartz.system.time.gettimemicroseconds() and game.settings.GameSettings.vestdisconnect == 0 and not device.timedout) then device.owner.gameplayData[2] = 7 end if (device.owner.data.heap.guntime + 1000000 < quartz.system.time.gettimemicroseconds()) then device.owner.vestconnect = true end if (device.owner.secondary) then if (device.owner.data.heap.guntime + 900000 < quartz.system.time.gettimemicroseconds() or device.owner.data.heap.lifePoints == 0) then device.owner.secondary.gameplayData[2] = 7 elseif (device.owner.gameplayData[2] ~= 7) then device.owner.secondary.gameplayData[2] = 6 end end device.owner.data.heap.gunseconds = gunseconds if (device.rejoin) then if ((arg[2] * 256) + arg[3] > 0) then device.rejoin = false end end if (device.owner and not device.rejoin) then -- ammunitions and clip local ammunitions = (arg[4] * 256) + arg[5] if (ammunitions == 3) then if (game.settings.audio.gmtalkative == 1) then -- throw "We need Ammo! Now" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_22.wav","base:audio/gamemaster/DLG_GM_GLOBAL_23.wav"},priority = 3,}) end end local clips = (arg[6] * 256) + arg[7] if (0 == device.owner.data.heap.isDead) then if ((device.owner.defender or not device.owner.defender and activity.settings.ammunitionsStalker < 255) and (device.owner.data.heap.ammunitions < ammunitions and device.owner.data.heap.clips <= clips or device.owner.data.heap.clips < clips)) then device.owner.data.heap.nbAmmoPack = device.owner.data.heap.nbAmmoPack + 1 activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame006", UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Ammunition.tga") elseif (device.owner.data.heap.ammunitions > ammunitions) then device.owner.data.heap.nbShot = device.owner.data.heap.nbShot + (device.owner.data.heap.ammunitions - ammunitions) device.owner.data.heap.hitLost = device.owner.data.heap.hitLost + 1 if (device.owner.data.heap.hitLost == 5) then if (game.settings.audio.gmtalkative == 1) then -- throw "T'es aveugle" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_43.wav","base:audio/gamemaster/DLG_GM_GLOBAL_44.wav"},priority = 2,}) end device.owner.data.heap.hitLost = 0 end if (device.owner.data.heap.hitLost >= 2) then device.owner.data.nbHitLastPlayerShooted = 0 end end end device.owner.data.heap.clips = clips device.owner.data.heap.ammunitions = ammunitions if (not device.owner.defender and activity.settings.ammunitionsStalker == 255) then device.owner.data.heap.ammunitionsAndClips = "-/-" else device.owner.data.heap.ammunitionsAndClips = device.owner.data.heap.ammunitions .. "/" .. device.owner.data.heap.clips end -- data local lifePoints = (arg[2] * 256) + arg[3] if (device.owner.primary) then lifePoints = device.owner.primary.data.heap.lifePoints end if (lifePoints == 1) then if (game.settings.audio.gmtalkative == 1) then -- throw "Mediiiic!" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_18.wav","base:audio/gamemaster/DLG_GM_GLOBAL_19.wav"},priority = 3,}) end end -- check if I have been shot ... if (device.owner.data.heap.lifePoints > lifePoints) then if (self.shootCount) then self.shootCount = self.shootCount + 1 if (self.shootCount == 10) then local time = quartz.system.time.gettimemicroseconds() if (time - self.shootCountTime < 10 * 1000000) then if (game.settings.audio.gmtalkative == 1) then -- ouais jsuis a donf game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_24.wav","base:audio/gamemaster/DLG_GM_GLOBAL_25.wav",}, priority = 2, proba = 0.25}) end end self.shootCountTime = time self.shootCount = 0 end end end local curIndex = math.max(0, device.owner.data.heap.lifePoints - lifePoints) while (curIndex > 0) do device.owner.data.heap.timeshit = device.owner.data.heap.timeshit + 1 -- get device that shot me local shooterDevice = engine.libraries.usb.proxy.devices.byRadioProtocolId[arg[math.min(16, curIndex + 11)]] curIndex = curIndex - 1 if (shooterDevice and shooterDevice.owner and shooterDevice.owner.primary ~= device.owner and device.owner.primary ~= shooterDevice.owner) then -- get shooter local shooter = shooterDevice.owner if (shooterDevice.owner.primary) then shooter = shooterDevice.owner.primary end if (0 == lifePoints and curIndex == 0) then -- KILL ------------------------------------------------------ if (shooter.team ~= device.owner.team) then activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame011" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Death.tga") shooter.data.heap.death = shooter.data.heap.death + 1 shooter.data.heap.killByName[device.owner.nameId] = (shooter.data.heap.killByName[device.owner.nameId] or 0) + 1 if (game.settings.audio.gmtalkative == 1) then -- throw "Dans le mille!" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_27.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_28.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_37.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_38.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_128.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_129.wav", "base:audio/gamemaster/DLG_GM_GLOBAL_130.wav", }, priority = 2,}) end elseif (activity.settings.teamFrag == 1) then activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame011" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Death" .. shooter.team.profiles[shooter.team.index].teamColor .. ".tga" ) shooter.data.heap.death = shooter.data.heap.death + 1 shooter.data.heap.killByName[device.owner.nameId] = (shooter.data.heap.killByName[device.owner.nameId] or 0) + 1 game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_41.wav","base:audio/gamemaster/DLG_GM_GLOBAL_42.wav"}, priority = 2,}) end device.owner.data.heap.isDead = 1 else -- HIT ------------------------------------------------------ if (shooter.data.heap.lastPlayerShooted == device.owner) then shooter.data.heap.nbHitLastPlayerShooted = shooter.data.heap.nbHitLastPlayerShooted + 1 if (shooter.data.heap.nbHitLastPlayerShooted == 3) then if (game.settings.audio.gmtalkative == 1) then -- throw "Tireur d'�lite" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_26.wav",}, priority = 3, proba = 0.33}) end shooter.data.heap.nbHitLastPlayerShooted = 0 end else shooter.data.heap.nbHitLastPlayerShooted = 1 shooter.data.heap.lastPlayerShooted = device.owner end shooter.data.heap.hitLost = 0 if (shooter.team ~= device.owner.team) then activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame009" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Hit.tga") shooter.data.heap.hitByName[device.owner.nameId] = (shooter.data.heap.hitByName[device.owner.nameId] or 0) + 1 shooter.data.heap.hit = shooter.data.heap.hit + 1 elseif (activity.settings.teamFrag == 1) then -- throw "teammateshoot" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_41.wav","base:audio/gamemaster/DLG_GM_GLOBAL_42.wav"}, priority = 2,}) activity.uiAFP:PushLine(shooter.profile.name .. " " .. l"ingame009" .. " " .. device.owner.profile.name, UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Hit" .. shooter.team.profiles[shooter.team.index].teamColor .. ".tga" ) shooter.data.heap.hitByName[device.owner.nameId] = (shooter.data.heap.hitByName[device.owner.nameId] or 0) + 1 shooter.data.heap.hit = shooter.data.heap.hit + 1 end end end if (0 == lifePoints and (device.owner.defender and activity.settings.livesDefender >= 1 and device.owner.data.heap.nbRespawn == activity.settings.livesDefender - 1 or not device.owner.defender and activity.settings.livesStalker >= 1 and device.owner.data.heap.nbRespawn == activity.settings.livesStalker - 1)) then -- This player is out device.owner.data.heap.icon = string.sub(device.owner.data.heap.icon, 0, #device.owner.data.heap.icon - 4) device.owner.data.heap.icon = device.owner.data.heap.icon .. "_Out.tga" device.owner.team.data.heap.nbPlayerAlive = device.owner.team.data.heap.nbPlayerAlive - 1 -- check end of game if (device.owner.team.data.heap.nbPlayerAlive == 0) then if (device.owner.defender) then defenders.data.heap.score = 0 stalkers.data.heap.score = 1 end activity:PostStateChange("endround") end -- only one player left in this team if (device.owner.team.data.heap.nbPlayerAlive == 1) then local curTeam = {"DLG_GM_LAST_TEAM_02.wav", "DLG_GM_LAST_TEAM_05.wav" } game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/" .. curTeam[device.owner.team.index],}, priority = 1,}) elseif (device.owner.team.data.heap.nbPlayerAlive == 2) then local curTeam = {"DLG_GM_LAST_TEAM_07.wav", "DLG_GM_LAST_TEAM_10.wav" } game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/" .. curTeam[device.owner.team.index],}, priority = 1,}) elseif (device.owner.team.data.heap.nbPlayerAlive > 0) then game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_LAST_TEAM_01.wav",}, priority = 1,}) end end end -- back to life or medkit ! if (device.owner.data.heap.lifePoints < lifePoints) then if (1 == device.owner.data.heap.isDead or game.settings.addons.medkitPack == 0) then device.owner.data.heap.nbRespawn = device.owner.data.heap.nbRespawn + 1 activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame014", UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Respawn" .. device.owner.team.profiles[device.owner.team.index].teamColor .. ".tga") device.owner.data.heap.isDead = 0 if (game.settings.audio.gmtalkative == 1) then -- throw "De retour" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_36.wav"}, priority = 2,}) end else device.owner.data.heap.nbMediKit = device.owner.data.heap.nbMediKit + 1 activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame012", UIComponent.colors.gray, "base:texture/Ui/Icons/16x/Heart.tga") if (game.settings.audio.gmtalkative == 1) then -- throw "�a va mieux?" sound game.gameMaster:RegisterSound({ paths = {"base:audio/gamemaster/DLG_GM_GLOBAL_16.wav","base:audio/gamemaster/DLG_GM_GLOBAL_17.wav"}, priority = 2,}) end end end -- store life points device.owner.data.heap.lifePoints = lifePoints local lastBaseScanned = (arg[10] * 256) + arg[11] if (lastBaseScanned == 0 and device.owner.team.index == 2 and not device.owner.primary) then --activity.uiAFP:PushLine(device.owner.profile.name .. " " .. l"ingame064", teamcolor, "base:texture/Ui/Icons/16x/FlagIcon" .. device.owner.team.index .. ".tga") device.owner.team.data.heap.score = 2 activity:PostStateChange("endround") end end end end function UAStalktheLantern.State.RoundLoop:Update() UTActivity.State.RoundLoop.Update(self) -- end match if (activity.timer <= 0) then activity:PostStateChange("endround") end end
-- Delete these so we can replace all oil products with our own: -- heavy-oil data.raw["fluid"]["heavy-oil"] = nil -- light-oil data.raw["fluid"]["light-oil"] = nil -- petroleum-gas data.raw["fluid"]["petroleum-gas"] = nil -- oil data:extend( { { type = "fluid", name = "oil", default_temperature = 25, heat_capacity = "0.1KJ", base_color = {r=0.3, g=0.1, b=0.3}, flow_color = {r=0.8, g=0.8, b=0.8}, max_temperature = 100, icon = "__LaNMod__/graphics/icons/fluid/oil.png", icon_size = 32, -- This isn't entirely arbitrary, but we can use the draw order of crude oil too: order = "a[fluid]-b[oil]" } }) -- sulfuric-acid data.raw["fluid"]["sulfuric-acid"].icon = "__LaNMod__/graphics/icons/fluid/sulfuric-acid.png"
-------------------------------------------------------------------------------- -- 81-717 ventilation switching unit -------------------------------------------------------------------------------- -- Copyright (C) 2013-2018 Metrostroi Team & FoxWorks Aerospace s.r.o. -- Contains proprietary code. See license.txt for additional information. -------------------------------------------------------------------------------- Metrostroi.DefineSystem("81_718_BUVS") function TRAIN_SYSTEM:Initialize() self.KM1 = 0 --Контактор вентиляции агрегатов 1 группы self.KM2 = 0 --Контактор вентиляции агрегатов 2 группы self.KM3 = 0 --Реле наличия минимального тока self.KM4 = 0 --Реле контроля наличия тормозного тока self.KV1 = 0 end function TRAIN_SYSTEM:Inputs() return { } end function TRAIN_SYSTEM:Outputs() return { "KM1","KM2" } end function TRAIN_SYSTEM:TriggerInput(name,value) end function TRAIN_SYSTEM:Think() local Train = self.Train self.RKTTCurrent = math.abs(Train.Electric.I13) + math.abs(Train.Electric.I24) self.RKTTClose = 275 + 100*self.Train.Pneumatic.WeightLoadRatio --125 self.RKTTOpen = 370 + 130*self.Train.Pneumatic.WeightLoadRatio --130 if self.RKTTCurrent < self.RKTTClose then self.KM4 = 0 else self.KM4 = self.RKTTCurrent >= self.RKTTOpen end end
-- Converts a LuaJIT bytecode number to name -- -- usage: luajit bcname.lua bytecode_number [bytecode_number2 [...]] -- -- example: -- $ luajit-2.1 bcname.lua 71 72 -- VARG -- ISNEXT -- -- From: http://www.freelists.org/post/luajit/frames-and-tail-calls,1 local function bcnumber_to_name( bcnum ) if not bcnum then return '' end return string.sub(require("jit.vmdef").bcnames, bcnum*6+1, bcnum*6+6) end for _, v in ipairs(arg) do print(bcnumber_to_name(tonumber(v))) end
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may not use this file except in compliance with -- the License. You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agreed to in writing, software -- distributed under the License is distributed on an "AS IS" BASIS, -- WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. -- See the License for the specific language governing permissions and -- limitations under the License. -- local string = string local core = require("apisix.core") local ngx_re = require("ngx.re") local openidc = require("resty.openidc") local ngx = ngx local ngx_encode_base64 = ngx.encode_base64 local plugin_name = "openid-connect" local schema = { type = "object", properties = { client_id = {type = "string"}, client_secret = {type = "string"}, discovery = {type = "string"}, scope = { type = "string", default = "openid", }, ssl_verify = { type = "boolean", default = false, }, timeout = { type = "integer", minimum = 1, default = 3, description = "timeout in seconds", }, introspection_endpoint = { type = "string" }, introspection_endpoint_auth_method = { type = "string", default = "client_secret_basic" }, bearer_only = { type = "boolean", default = false, }, realm = { type = "string", default = "apisix", }, logout_path = { type = "string", default = "/logout", }, redirect_uri = { type = "string", description = "use ngx.var.request_uri if not configured" }, public_key = {type = "string"}, token_signing_alg_values_expected = {type = "string"}, set_access_token_header = { description = "Whether the access token should be added as a header to the request " .. "for downstream", type = "boolean", default = true }, access_token_in_authorization_header = { description = "Whether the access token should be added in the Authorization " .. "header as opposed to the X-Access-Token header.", type = "boolean", default = false }, set_id_token_header = { description = "Whether the ID token should be added in the X-ID-Token header to " .. "the request for downstream.", type = "boolean", default = true }, set_userinfo_header = { description = "Whether the user info token should be added in the X-Userinfo " .. "header to the request for downstream.", type = "boolean", default = true } }, required = {"client_id", "client_secret", "discovery"} } local _M = { version = 0.1, priority = 2599, name = plugin_name, schema = schema, } function _M.check_schema(conf) if conf.ssl_verify == "no" then -- we used to set 'ssl_verify' to "no" conf.ssl_verify = false end local ok, err = core.schema.check(schema, conf) if not ok then return false, err end return true end local function get_bearer_access_token(ctx) -- Get Authorization header, maybe. local auth_header = core.request.header(ctx, "Authorization") if not auth_header then -- No Authorization header, get X-Access-Token header, maybe. local access_token_header = core.request.header(ctx, "X-Access-Token") if not access_token_header then -- No X-Access-Token header neither. return false, nil, nil end -- Return extracted header value. return true, access_token_header, nil end -- Check format of Authorization header. local res, err = ngx_re.split(auth_header, " ", nil, nil, 2) if not res then -- No result was returned. return false, nil, err elseif #res < 2 then -- Header doesn't split into enough tokens. return false, nil, "Invalid Authorization header format." end if string.lower(res[1]) == "bearer" then -- Return extracted token. return true, res[2], nil end return false, nil, nil end local function introspect(ctx, conf) -- Extract token, maybe. local has_token, token, err = get_bearer_access_token(ctx) if err then return ngx.HTTP_BAD_REQUEST, err, nil, nil end if not has_token then -- Could not find token. if conf.bearer_only then -- Token strictly required in request. ngx.header["WWW-Authenticate"] = 'Bearer realm="' .. conf.realm .. '"' return ngx.HTTP_UNAUTHORIZED, "No bearer token found in request.", nil, nil else -- Return empty result. return nil, nil, nil, nil end end -- If we get here, token was found in request. if conf.public_key then -- Validate token against public key. -- TODO: In the called method, the openidc module will try to extract -- the token by itself again -- from a request header or session cookie. -- It is inefficient that we also need to extract it (just from headers) -- so we can add it in the configured header. Find a way to use openidc -- module's internal methods to extract the token. local res, err = openidc.bearer_jwt_verify(conf) if err then -- Error while validating or token invalid. ngx.header["WWW-Authenticate"] = 'Bearer realm="' .. conf.realm .. '", error="invalid_token", error_description="' .. err .. '"' return ngx.HTTP_UNAUTHORIZED, err, nil, nil end -- Token successfully validated. return res, err, token, nil else -- Validate token against introspection endpoint. -- TODO: Same as above for public key validation. local res, err = openidc.introspect(conf) if err then ngx.header["WWW-Authenticate"] = 'Bearer realm="' .. conf.realm .. '", error="invalid_token", error_description="' .. err .. '"' return ngx.HTTP_UNAUTHORIZED, err, nil, nil end -- Token successfully validated and response from the introspection -- endpoint contains the userinfo. return res, err, token, res end end local function add_access_token_header(ctx, conf, token) if token then -- Add Authorization or X-Access-Token header, respectively, if not already set. if conf.set_access_token_header then if conf.access_token_in_authorization_header then if not core.request.header(ctx, "Authorization") then -- Add Authorization header. core.request.set_header(ctx, "Authorization", "Bearer " .. token) end else if not core.request.header(ctx, "X-Access-Token") then -- Add X-Access-Token header. core.request.set_header(ctx, "X-Access-Token", token) end end end end end function _M.rewrite(plugin_conf, ctx) local conf = core.table.clone(plugin_conf) -- Previously, we multiply conf.timeout before storing it in etcd. -- If the timeout is too large, we should not multiply it again. if not (conf.timeout >= 1000 and conf.timeout % 1000 == 0) then conf.timeout = conf.timeout * 1000 end if not conf.redirect_uri then conf.redirect_uri = ctx.var.request_uri end if not conf.ssl_verify then -- openidc use "no" to disable ssl verification conf.ssl_verify = "no" end local response, err if conf.bearer_only or conf.introspection_endpoint or conf.public_key then -- An introspection endpoint or a public key has been configured. Try to -- validate the access token from the request, if it is present in a -- request header. Otherwise, return a nil response. See below for -- handling of the case where the access token is stored in a session cookie. local access_token, userinfo response, err, access_token, userinfo = introspect(ctx, conf) if err then -- Error while validating token or invalid token. core.log.error("OIDC introspection failed: ", err) return response end if response then -- Add configured access token header, maybe. add_access_token_header(ctx, conf, access_token) if userinfo and conf.set_userinfo_header then -- Set X-Userinfo header to introspection endpoint response. core.request.set_header(ctx, "X-Userinfo", ngx_encode_base64(core.json.encode(userinfo))) end end end if not response then -- Either token validation via introspection endpoint or public key is -- not configured, and/or token could not be extracted from the request. -- Authenticate the request. This will validate the access token if it -- is stored in a session cookie, and also renew the token if required. -- If no token can be extracted, the response will redirect to the ID -- provider's authorization endpoint to initiate the Relying Party flow. -- This code path also handles when the ID provider then redirects to -- the configured redirect URI after successful authentication. response, err = openidc.authenticate(conf) if err then core.log.error("OIDC authentication failed: ", err) return 500 end if response then -- If the openidc module has returned a response, it may contain, -- respectively, the access token, the ID token, and the userinfo. -- Add respective headers to the request, if so configured. -- Add configured access token header, maybe. add_access_token_header(ctx, conf, response.access_token) -- Add X-ID-Token header, maybe. if response.id_token and conf.set_id_token_header then local token = core.json.encode(response.id_token) core.request.set_header(ctx, "X-ID-Token", ngx.encode_base64(token)) end -- Add X-Userinfo header, maybe. if response.user and conf.set_userinfo_header then core.request.set_header(ctx, "X-Userinfo", ngx_encode_base64(core.json.encode(response.user))) end end end end return _M
-- unsigned ints local io = require "vstruct.io" local u = {} function u.unpack(_, buf) local n = 0 local e = io("endianness", "get") local sof,eof,step if e == "big" then sof,eof,step = 1,#buf,1 else sof,eof,step = #buf,1,-1 end for i=sof,eof,step do n = n * 256 + buf:byte(i,i) end return n end function u.unpackbits(bit, width) local n = 0 for i=1,width do n = n * 2 + bit() end return n end function u.pack(_, data, width) local s = "" local e = io("endianness", "get") for i=1,width do if e == "big" then s = string.char(data % 256) .. s else s = s .. string.char(data % 256) end data = math.trunc(data/256) end return s end function u.packbits(bit, data, width) for i=width-1,0,-1 do bit(math.floor(data/2^i) % 2) end end return u
local skynet = require("skynet") print("params: ", ...) local CMD = {} function CMD.add(a, b) return a+b end function CMD.print(o) skynet.error(o) end skynet.start(function() skynet.dispatch("lua", function(session, source, cmd, ...) print("session: ", session, "source: ", source, "cmd", cmd, "params", ...) local f = CMD[cmd] assert(f, "can't find cmd " .. (cmd or nil)) if(session == 0) then f(...) else skynet.ret(skynet.pack(f(...))) end end) end)
function GetMapTexture(id) -- 1134 Tiger's peak -- 2373 Sunglasses arena -- 2167 Robodrome -- 617 Dalaran sewers -- 980 tolviron -- 572 Ruins -- 1672 Blade's edge -- 1552 Ashamane -- 1911 Mugambala -- 1504 Blackrook hold -- 1825 Hookpoint -- 1505 Nagrand if id == 1134 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadingScreen_Shadowpan_bg"; elseif id == 2373 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenSkywallRaid"; elseif id == 2167 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenGnomeregan"; elseif id == 617 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenDalaranSewersArena"; elseif id == 980 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenTolvirArena"; elseif id == 572 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenRuinsofLordaeronBattlegrounds"; elseif id == 1672 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenBladesEdgeArena"; elseif id == 1552 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenWanderingIsle"; elseif id == 1911 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadingScreen_ZuldazarArena"; elseif id == 1504 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadingScreen_BlackrookHoldArena_wide"; elseif id == 1825 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadingScreen_AlliancePVParena_MasterWidescreen_BattleforAzeroth"; elseif id == 1505 then return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenNagrandArenaBattlegrounds"; else return "Interface\\GLUES\\LOADINGSCREENS\\LoadScreenOrgrimmarArena"; end end function GetExpansionForMap(id) if id == 1134 then return textInserts.expansions.mists; elseif id == 2373 then return textInserts.expansions.sl; elseif id == 2167 then return textInserts.expansions.bfa; elseif id == 617 then return textInserts.expansions.wotlk; elseif id == 980 then return textInserts.expansions.mists; elseif id == 572 then return textInserts.expansions.bc; elseif id == 1672 then return textInserts.expansions.bc; elseif id == 1552 then return textInserts.expansions.legion; elseif id == 1911 then return textInserts.expansions.bfa; elseif id == 1504 then return textInserts.expansions.legion; elseif id == 1825 then return textInserts.expansions.bfa; elseif id == 1505 then return textInserts.expansions.bc; else return textInserts.expansions.unknown; end end function GetExpansionBackdrop(id) if id == 1134 then return "Interface\\GLUES\\COMMON\\Glues-WoW-MPLogo"; elseif id == 2373 then return "Interface\\GLUES\\COMMON\\Glues-WoW-ShadowlandsLogo"; elseif id == 2167 then return "Interface\\GLUES\\COMMON\\Glues-WoW-BattleforAzerothLogo"; elseif id == 617 then return "Interface\\GLUES\\COMMON\\Glues-WOW-WoltkLogo"; elseif id == 980 then return "Interface\\GLUES\\COMMON\\Glues-WoW-MPLogo"; elseif id == 572 then return "Interface\\GLUES\\COMMON\\GLUES-WOW-BCLOGO"; elseif id == 1672 then return "Interface\\GLUES\\COMMON\\GLUES-WOW-BCLOGO"; elseif id == 1552 then return "Interface\\GLUES\\COMMON\\Glues-WoW-LegionLogo"; elseif id == 1911 then return "Interface\\GLUES\\COMMON\\Glues-WoW-BattleforAzerothLogo"; elseif id == 1504 then return "Interface\\GLUES\\COMMON\\Glues-WoW-LegionLogo"; elseif id == 1825 then return "Interface\\GLUES\\COMMON\\Glues-WoW-BattleforAzerothLogo"; elseif id == 1505 then return "Interface\\GLUES\\COMMON\\GLUES-WOW-BCLOGO"; else return "Interface\\GLUES\\COMMON\\GLUES-WOW-CLASSICLOGO"; end end
UIFont = {} UIFont.Small = {} UIFont.Medium = {}
local self = {} GLib.Geometry.IParametricSurface = GLib.MakeConstructor (self) function self:ctor () end function self:Evaluate (t1, t2, out) GLib.Error ("IParametricSurface:Evaluate : Not implemented.") end function self:GetDegree () GLib.Error ("IParametricCurve:GetDegree : Not implemented.") return 2 end function self:GetParameter1Minimum () return 0 end function self:GetParameter1Maximum () return 1 end function self:GetParameter2Minimum () return 0 end function self:GetParameter2Maximum () return 1 end function self:GetParameter1Range () return self:GetParameter1Minimum (), self:GetParameter1Maximum () end function self:GetParameter2Range () return self:GetParameter2Minimum (), self:GetParameter2Maximum () end
require 'mock.gfx.movie.MovieAsset' require 'mock.gfx.movie.MovieClipPlane'
// Wildfire Black Mesa Roleplay // File description: BMRP Xen script // Copyright (c) 2022 KiwifruitDev // Licensed under the MIT License. //********************************************************************************************* // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //********************************************************************************************* // BASE FILE HEADER DO NOT MODIFY!! // local ent = FindMetaTable("Entity") // local ply = FindMetaTable("Player") // local vec = FindMetaTable("Vector") // // ================================ // // Every file needs this :) include("autorun/sh_bmrp.lua") // Add our really cool HEV suits to the map so people can suit-up with them. // BMRP.AddToMapReset("BMRP_AddSuitsToMap", function() // HEV SUITS // print("[BMRP] Replacing suits...") for k,v in pairs(ents.FindByClass("item_suit")) do local newsuit = ents.Create("bms_hev_suit") newsuit:SetPos(v:GetPos()) newsuit:SetAngles(v:GetAngles()) v:Remove() newsuit.persistant = true newsuit:Spawn() newsuit.persistant = true // double sure print("[BMRP] Replacing HEV Suit #"..k) end print("[BMRP] Done replacing suits!") end) // This table of models is allowed to "breathe" or not die in Xen. local models = { "models/motorhead/hevscientist.mdl", "models/cs/playermodels/vortigaunt.mdl", "models/vj_hlr/hl1/headcrab.mdl", "models/houndeye.mdl", "models/bullsquid.mdl", } hook.Add("MDAreaEnter", "BMRP_XenGravityEnter", function(ent, trigger, settings) // Happens when you enter the MapDefine trigger for Xen if settings.name == "Xen" then if IsValid(ent) then if ent:IsPlayer() and ( not ent:GetNWBool("MDSpawning", false) ) then if not GetGlobalBool("staff_xencheck", false) then ent:SetGravity(0.4) // very low moon gravity for k,v in pairs(models) do if ent:GetModel() == v then return end end // put stuff here if you enter without an hev suit local index = ent:EntIndex() local lastplayerhealth = ent:Health() timer.Create("XenDeath_"..index, 1.5, 0, function() // we want a unique index so we can delete it when you exit if GetGlobalBool("staff_xencheck", false) then timer.Remove("XenDeath_"..index) return end if lastplayerhealth <= 15 then ent:Kill() timer.Remove("XenDeath_"..index) // no need return end local dmg = DamageInfo() //drowning damage dmg:SetDamage(15) dmg:SetDamageType(DMG_DROWN) ent:TakeDamageInfo(dmg) ent:ScreenFade( SCREENFADE.IN, Color( 0, 0, 255, 10 ), 0.3, 0 ) lastplayerhealth = ent:Health() hook.Run("PlayerDrowning", ent) end) end end end elseif settings.name == "HECUKILLER" then if IsValid(ent) then if ent:IsPlayer() and ( not ent:GetNWBool("MDSpawning", false) ) then if GetGlobalBool("hecuallowed", false) == false then if ent:CategoryCheck() ~= "hecu" then return end if ent:IsStaff() then return end ent:KillSilent() hook.Run("SystemMessage", ent, "", "H.E.C.U are not allowed in the facility at this time. You have been respawned.") end end end elseif settings.name == "xentp" then if IsValid(ent) then if ent:GetClass() ~= "xen_crystal" then return end if not ent:IsPlayer() and ( not ent:GetNWBool("MDSpawning", false) ) then ent:SetPos(Vector(-13457.995117, 525.824951, -303.379181)) end end end end) hook.Add("MDAreaExit", "BMRP_XenGravityExit", function(ent, trigger, settings) // Happens when you leave the MapDefine trigger for Xen if settings.name == "Xen" then if IsValid(ent) then if ent:IsPlayer() and ( not ent:GetNWBool("MDSpawning", false) ) then ent:SetGravity(1) // go back to default gravity if timer.Exists("XenDeath_"..ent:EntIndex()) then timer.Remove("XenDeath_"..ent:EntIndex()) // deleting unique index end end end end end) // This spawns random NPC's around the map If there are actually enough players to kill them. // // How many players before random NPCs start to spawn? local playercount = 10 // How many seconds before a random NPC spawns? local spawndelay = 2200 local SpawnPositions = { Vector(-10274.734375, -973.662415, 634.031250), // Right inside topside entrance. Vector(-10278.618164, -1043.493408, -188.968750), // Sector F after elevator } local RandomNPCs = { "npc_vj_hlr1_headcrab", "npc_vj_hlr1_headcrab_baby", "npc_vj_hlr1_zombie", "npc_vj_hlr1_houndeye", "npc_vj_hlr1_bullsquid", } timer.Create("RandomNPCSpawner", spawndelay, 0, function() if player.GetCount() >= playercount then if GetGlobalBool("staff_npcspawner", false) == true then local spawnpos = table.Random(SpawnPositions) local npc = ents.Create(table.Random(RandomNPCs)) npc:SetPos(spawnpos) npc:Spawn() npc:DropToFloor() npc:Activate() local sprite = ents.Create("env_sprite") sprite:SetPos(spawnpos + Vector(0, 0, -64)) sprite:SetKeyValue("rendercolor", "77 210 130") sprite:SetKeyValue("renderfx", "14") sprite:SetKeyValue("rendermode", "3") sprite:SetKeyValue("model", "sprites/Fexplo1.spr") sprite:SetKeyValue("scale", "1") sprite:SetKeyValue("spawnflags", "3") sprite:SetKeyValue("framerate", "10") sprite:Spawn() sprite:EmitSound("debris/beamstart2.wav") sprite:Activate() timer.Simple(5, function() if IsValid(sprite) then sprite:Remove() end end) end end end)
-- Copyright (C) Sony Computer Entertainment America LLC. -- All Rights Reserved. -- -- Dependencies -- include "../sledluaplugin/libsce_sledluaplugin-5.1.4.lua" include "../sleddebugger/libsce_sleddebugger.lua" -- -- Premake build script for the sce simple test sample -- sdk_project "libsce_testsimple-5.1.4_sample" sdk_location "." sdk_kind "ConsoleApp" uuid "1223423A-2390-43F3-B433-B232456FECAB" configurations { sdk.DEBUG, sdk.RELEASE } platforms { sdk.WIN_STATIC_ALL } files { "*.cpp", "../sleddebugger_unittests/scoped_network.*", "../sledluaplugin_SharedSampleCode/fileutilities.*", "../sledcore/*.h", "../sledcore/windows/*.h" } vpaths { ["Headers"] = { "**.h", "../sleddebugger_unittests/**.h", "../sledluaplugin_SharedSampleCode/**.h" } } vpaths { ["Source"] = { "**.cpp", "../sleddebugger_unittests/**.cpp", "../sledluaplugin_SharedSampleCode/**.cpp" } } includedirs { "../../", "../../../" } links { "libsce_sledluaplugin-5.1.4", "lua-5.1.4", "libsce_sleddebugger" } objdir(path.join(sdk.rootdir, "tmp/sce_sled/%{prj.name}/%{sdk.platform(cfg)}")) targetdir(path.join(sdk.rootdir, "bin/sce_sled/runtime/%{sdk.platform(cfg)}")) defines { "SCE_LUA_VER=514", "WWS_LUA_VER=514" } configuration { "Debug*" } defines { "SCE_SLED_ASSERT_ENABLED=1" } configuration { "Win*" } links { "ws2_32", get_sledcore_pathname() }
SRC := $(filter-out loadlib.c lua.c luac.c,$(wildcard *.c)) ifneq (llvm, $(TOOLCHAIN)) CFLAGS += -fstack-usage -fconserve-stack endif CFLAGS += -DLUA_MAXCAPTURES=16 -DL_MAXLENNUM=50 # Enable these options to debug stack usage # -Wstack-usage=128 -Wno-error=stack-usage=128 include $(RIOTBASE)/Makefile.base ifneq (,$(filter -Wformat-nonliteral -Wformat=2, $(CFLAGS))) CFLAGS += -Wno-format-nonliteral endif
function onTick() for i = 4, 1, -1 do local num = property.getNumber("Input #"..i) if num == 0 then return end local inp = input.getBool(num) if inp ~= true then output.setBool(num, true) end end end
data:extend({ { type = "bool-setting", name = "hw-print", default_value = true, setting_type = "runtime-per-user", }, { type = "bool-setting", name = "hw-stats", default_value = true, setting_type = "runtime-global", }, { type = "bool-setting", name = "hw-wood", default_value = true, setting_type = "startup", }, { type = "string-setting", name = "hw-mode", default_value = "standard", allowed_values = { "standard", "military" }, setting_type = "startup", }, })
-- This file is generated by proto-gen-lua. DO NOT EDIT. -- The protoc version is 'v3.19.2' -- The proto-gen-lua version is 'Develop' local protobuf = require "protobuf.protobuf" local registry = require "protobuf.registry" local import_public_sub2_a_pb_desc = require "import_public.sub2.a_pb_desc" local import_public_sub2_a_pb = {} ---@class import_public_sub2_a_pb.Sub2Message : protobuf.Message ---@type fun():import_public_sub2_a_pb.Sub2Message import_public_sub2_a_pb.Sub2Message = protobuf.Message(import_public_sub2_a_pb_desc.message_type[1]) import_public_sub2_a_pb.Sub2Message._FullName = ".goproto.protoc.import_public.sub2.Sub2Message" import_public_sub2_a_pb.Sub2Message._Descriptor = "import_public_sub2_a_pb_desc.message_type[1]" registry.RegistMessage(import_public_sub2_a_pb.Sub2Message) return import_public_sub2_a_pb
local race = { ["human"] = { name = "human", home = "Stormwind City", pos_x = 100, pos_y = 10, pos_z = 100, pos_o = 180, }, ["orc"] = { name = "orc", home = "Orgrimmar", pos_x = 900, pos_y = 10, pos_z = 900, pos_o = 0, }, } return race
-- Begin of auto-script loadMesh("Data/WTF/rollfield.wtf") loadTexture("Data/Images/rollfield.png") loadTexture("Data/Images/grass.png") loadTexture("Data/Images/drewjetfighter.png") loadTexture("Data/WTF/fighter/fighter.png") loadTexture("Data/WTF/fighter/fighter3.png") loadTexture("Data/WTF/fighter/fighter2.png") loadTexture("Data/WTF/fighter/fighter4.png") loadTexture("Data/WTF/fighter/fighter5.png") loadTexture("Data/WTF/fighter/fighter6.png") loadTexture("Data/WTF/fighter/fighter8.png") loadTexture("Data/WTF/fighter/fighte10.png") loadTexture("Data/WTF/fighter/fighter7.png") loadTexture("Data/FontPngs/monaco32_1.png") loadTexture("Data/FontPngs/monaco32_2.png") loadFont("Data/FontPngs/monaco32_1.png", "Data/FontPngs/monaco32_2.png") setCameraInfo(IG3D_POSITION, 0.478085, 5.897385, 24.126522) setCameraInfo(IG3D_ROTATION, 69.999992, 1.666718, -0.000000) gObjects={} gNumObjects=2 gObjects[1]={} gObjects[1].cObj=make(ig3d_object, "avatarp1.wtf") setObjectInfo(gObjects[1].cObj, IG3D_NAME, "avatarp11") setObjectInfo(gObjects[1].cObj, IG3D_POSITION, -2.734422, 0.645847, 25.779594) setObjectInfo(gObjects[1].cObj, IG3D_ROTATION, 0.000000, 70.000000, 0.000000) setObjectInfo(gObjects[1].cObj, IG3D_SIZE, 100.000000,100.000000,100.000000) gObjects[2]={} gObjects[2].cObj=make(ig3d_object, "avatarp1.wtf") setObjectInfo(gObjects[2].cObj, IG3D_NAME, "avatarp12") setObjectInfo(gObjects[2].cObj, IG3D_POSITION, 0.258888, 0.436259, 29.563126) setObjectInfo(gObjects[2].cObj, IG3D_ROTATION, 0.000000, 0.000000, 0.000000) setObjectInfo(gObjects[2].cObj, IG3D_SIZE, 100.000000,100.000000,100.000000) gParticleEmitters={} gNumParticleEmitters=0 gSoundEmitters={} gNumSoundEmitters=0 gGroups={} gNumGroups=0 gTextboxes={} gNumTextboxes=1 gTextboxes[1]=make(ig3d_text_box, "Data/FontPngs/monaco32_1.png") setText_boxInfo(gTextboxes[1], IG3D_POSITION, 20, 20) setText_boxInfo(gTextboxes[1], IG3D_SIZE, 14) setText_boxInfo(gTextboxes[1], IG3D_COLOR, 1.000000, 1.000000, 1.000000, 1.000000) setSceneInfo(IG3D_TINT_COLOR, 1.000000,1.000000,1.000000) setSceneInfo(IG3D_FOG, false,0.500000,0.500000,0.500000,0.000000,200.000000) setSceneInfo(IG3D_BACKGROUND_COLOR, 0.650000,0.650000,0.650000) setSceneInfo(IG3D_FOV, true, 90.000000) setLightInfo(1, IG3D_ENABLED, true) setLightInfo(1, IG3D_POSITION, -0.500000,2.000000,-1.000000,0.000000) setLightInfo(1, IG3D_AMBIENT, 0.400000,0.400000,0.400000,1.000000) setLightInfo(1, IG3D_DIFFUSE, 1.000000,1.000000,1.000000,1.000000) setLightInfo(1, IG3D_SPECULAR, 1.000000,1.000000,1.000000,1.000000) setLightInfo(1, IG3D_CONSTANT_ATTENUATION, 1.000000) setLightInfo(1, IG3D_LINEAR_ATTENUATION, 0.000000) setLightInfo(1, IG3D_QUADRATIC_ATTENUATION, 0.000000) setLightInfo(1, IG3D_SPOTLIGHT, 0.000000,0.000000,0.000000,180.000000,0.000000) setLightInfo(2, IG3D_ENABLED, false) setLightInfo(3, IG3D_ENABLED, false) setLightInfo(4, IG3D_ENABLED, false) setLightInfo(5, IG3D_ENABLED, false) setLightInfo(6, IG3D_ENABLED, false) setLightInfo(7, IG3D_ENABLED, false) setLightInfo(8, IG3D_ENABLED, false) -- End of auto-script f=io.open(getSceneInfo(IG3D_ROOT).."Data/name.txt","r") playerName=f:read("*line") f:close() briefing="MISSION BRIEFING\n\nAttention, "..playerName..",\nOur sensors have detected a large enemy air frigate\nin sector Z42. It is heading towards one of their outposts\nin the south. Since it is heavily guarded and it's flighing a\ndifferent route than the standard weapon transport convoys\nwe believe it to carry some unusual cargo.\n\nObjectives:\n- Destroy all enemies escorting that frigate\n- Force the frigate to stop and land\n You may destroy its engines if they don't cooperate\n\nDO NOT ENTER the enemy frigate under any circumstances!\nWe will be sending a special investigation team for any further\nactions." setText_boxInfo(gTextboxes[1], IG3D_TEXT, briefing) setSceneInfo(IG3D_MOUSE_VIEW, true) setSceneInfo(IG3D_RECEIVE_SHADOW, true) setObjectInfo(gObjects[1].cObj, IG3D_CAST_SHADOW, true, "avatarp1shadow.wtf") setObjectInfo(gObjects[2].cObj, IG3D_CAST_SHADOW, true, "avatarp1shadow.wtf") setLightInfo(2, IG3D_POSITION, 1,1,0,0) theLevel="Data/Levels/TurretTest" loadtime=0 function loop() if loadtime~=0 then if time()>=loadtime then loadLevel(theLevel) end else if click("n") then loadtime=time()+2 setObjectInfo(gObjects[2].cObj, IG3D_FORCE, 0,0,2) end end end game_func=loop
local classes = classes; local super = classes.Object; local class = inherit({ name = "UDim", super = super, func = inherit({}, super.func), get = inherit({}, super.get), set = inherit({}, super.set), concrete = true, }, super); classes[class.name] = class; local cache = setmetatable({}, { __mode = "v" }); function class.new(scale, offset) if (scale ~= nil) then local scale_t = type(scale); if (scale_t ~= "number") then error("bad argument #1 to '" ..__func__.. "' (number expected, got " ..scale_t.. ")", 2); end else scale = 0; end if (offset ~= nil) then local offset_t = type(offset); if (offset_t ~= "number") then error("bad argument #1 to '" ..__func__.. "' (number expected, got " ..offset_t.. ")", 2); end else offset = 0; end local cacheId = scale.. ":" ..offset; local obj = cache[cacheId]; if (not obj) then local success; success, obj = pcall(super.new, class); if (not success) then error(obj, 2) end obj.scale = scale; obj.offset = offset; cache[cacheId] = obj; end return obj; end class.meta = extend({ __metatable = super.name.. ":" ..class.name, __add = function(obj1, obj2) local obj1_t = type(obj1); if (obj1_t ~= "UDim" and obj1_t ~= "number") then error("bad operand #1 to '+' (UDim/number expected, got " ..obj1_t.. ")", 2); end local obj2_t = type(obj2); if (obj2_t ~= "UDim" and obj2_t ~= "number") then error("bad operand #2 to '+' (UDim/number expected, got " ..obj2_t.. ")", 2); end return (obj1_t == "number") and class.new(obj1+obj2.scale, obj1+obj2.offset) or (obj2_t == "number") and class.new(obj1.scale+obj2, obj1.offset+obj2) or class.new(obj1.scale+obj2.scale, obj1.offset+obj2.offset); end, __sub = function(obj1, obj2) local obj1_t = type(obj1); if (obj1_t ~= "UDim" and obj1_t ~= "number") then error("bad operand #1 to '-' (UDim/number expected, got " ..obj1_t.. ")", 2); end local obj2_t = type(obj2); if (obj2_t ~= "UDim" and obj2_t ~= "number") then error("bad operand #2 to '-' (UDim/number expected, got " ..obj2_t.. ")", 2); end return (obj1_t == "number") and class.new(obj1-obj2.scale, obj1-obj2.offset) or (obj2_t == "number") and class.new(obj1.scale-obj2, obj1.offset-obj2) or class.new(obj1.scale-obj2.scale, obj1.offset-obj2.offset); end, __mul = function(obj1, obj2) local obj1_t = type(obj1); if (obj1_t ~= "UDim" and obj1_t ~= "number") then error("bad operand #1 to '*' (UDim/number expected, got " ..obj1_t.. ")", 2); end local obj2_t = type(obj2); if (obj2_t ~= "UDim" and obj2_t ~= "number") then error("bad operand #2 to '*' (UDim/number expected, got " ..obj2_t.. ")", 2); end return (obj1_t == "number") and class.new(obj1*obj2.scale, obj1*obj2.offset) or (obj2_t == "number") and class.new(obj1.scale*obj2, obj1.offset*obj2) or class.new(obj1.scale*obj2.scale, obj1.offset*obj2.offset); end, __div = function(obj1, obj2) local obj1_t = type(obj1); if (obj1_t ~= "UDim" and obj1_t ~= "number") then error("bad operand #1 to '/' (UDim/number expected, got " ..obj1_t.. ")", 2); end local obj2_t = type(obj2); if (obj2_t ~= "UDim" and obj2_t ~= "number") then error("bad operand #2 to '/' (UDim/number expected, got " ..obj2_t.. ")", 2); end return (obj1_t == "number") and class.new(obj1/obj2.scale, obj1/obj2.offset) or (obj2_t == "number") and class.new(obj1.scale/obj2, obj1.offset/obj2) or class.new(obj1.scale/obj2.scale, obj1.offset/obj2.offset); end, __unm = function(obj) return class.new(-obj.scale, -obj.offset); end, __tostring = function(obj) return obj.scale.. ", " ..obj.offset; end, }, super.meta); function class.func.unpack(obj) return obj.scale, obj.offset; end
item_greater_tranquil_boots = class(ItemBaseClass) LinkLuaModifier( "modifier_item_greater_tranquil_boots", "items/farming/greater_tranquil_boots.lua", LUA_MODIFIER_MOTION_NONE ) --LinkLuaModifier( "modifier_intrinsic_multiplexer", "modifiers/modifier_intrinsic_multiplexer.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_greater_tranquils_tranquilize_debuff", "items/farming/greater_tranquil_boots.lua", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- function item_greater_tranquil_boots:GetAbilityTextureName() local baseName = self.BaseClass.GetAbilityTextureName( self ) if not self:IsBreakable() then return baseName end -- local brokeName = "" -- if self:GetCaster():HasModifier("modifier_greater_tranquils_broken_debuff") then -- brokeName = "_active" -- end -- return baseName .. brokeName end function item_greater_tranquil_boots:GetIntrinsicModifierName() return "modifier_item_greater_tranquil_boots" -- "modifier_intrinsic_multiplexer" end -- uncomment this if we plan to add more effects to Greater Tranquil Boots --[[ function item_greater_tranquil_boots:GetIntrinsicModifierNames() return { "modifier_item_greater_tranquil_boots", } end ]] function item_greater_tranquil_boots:ShouldUseResources() return true end function item_greater_tranquil_boots:OnSpellStart() local caster = self:GetCaster() local target = self:GetCursorTarget() -- Don't do anything if target has Linken's effect if target:TriggerSpellAbsorb(self) then return end local duration = self:GetSpecialValueFor("tranquilize_duration") -- Apply status resistance only if its a ranged hero if target:IsRangedAttacker() then duration = target:GetValueChangedByStatusResistance(duration) end target:AddNewModifier(caster, self, "modifier_greater_tranquils_tranquilize_debuff", {duration = duration}) end function item_greater_tranquil_boots:IsBreakable() return self:GetSpecialValueFor("break_time") > 0 end --------------------------------------------------------------------------------------------------- modifier_item_greater_tranquil_boots = class(ModifierBaseClass) function modifier_item_greater_tranquil_boots:IsHidden() return true end function modifier_item_greater_tranquil_boots:IsDebuff() return false end function modifier_item_greater_tranquil_boots:IsPurgable() return false end function modifier_item_greater_tranquil_boots:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_item_greater_tranquil_boots:OnCreated( event ) local spell = self:GetAbility() if spell and not spell:IsNull() then self.moveSpd = spell:GetSpecialValueFor( "bonus_movement_speed" ) --self.moveSpdBroken = spell:GetSpecialValueFor( "broken_movement_speed" ) self.armor = spell:GetSpecialValueFor( "bonus_armor" ) self.healthRegen = spell:GetSpecialValueFor( "bonus_health_regen" ) end end modifier_item_greater_tranquil_boots.OnRefresh = modifier_item_greater_tranquil_boots.OnCreated --[[ Old checking distance traveled and modifying charges accordingly (part of Naturalize) if IsServer() then function modifier_item_greater_tranquil_boots:OnIntervalThink() local parent = self:GetParent() local spell = self:GetAbility() -- disable everything here for illusions or during duels / pre 0:00 if parent:IsIllusion() or not Gold:IsGoldGenActive() then return end if self.storedDamage and self.storedDamage > 0 then local parent = self:GetParent() local maxHeal = math.min( spell:GetSpecialValueFor( "regen_from_creeps" ) * self.interval, self.storedDamage ) parent:Heal( maxHeal, parent ) self.storedDamage = self.storedDamage - maxHeal end local currentCharges = spell:GetCurrentCharges() if currentCharges < self.maxCharges then -- get the current point of the parent local originParent = parent:GetAbsOrigin() -- get the distance between that point and their old point local dist = ( originParent - self.originOld ):Length2D() -- cap the amount of distances so tps don't instafill it dist = math.min( dist, self.distMax ) -- add the distance to the fraction charge self.fracCharge = self.fracCharge + dist -- determine the amount of charges to give local addedCharges = math.floor( self.fracCharge / self.distPer ) -- give those charges, then subtract their fractional charge from the item spell:SetCurrentCharges( math.min( currentCharges + addedCharges, self.maxCharges ) ) self.fracCharge = self.fracCharge - ( self.distPer * addedCharges ) -- set the old point of the parent self.originOld = originParent end end end ]] function modifier_item_greater_tranquil_boots:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_UNIQUE, MODIFIER_PROPERTY_PHYSICAL_ARMOR_BONUS, MODIFIER_PROPERTY_HEALTH_REGEN_CONSTANT, --MODIFIER_EVENT_ON_ATTACK_LANDED, } return funcs end -- if IsServer() then -- function modifier_item_greater_tranquil_boots:OnAttackLanded( event ) -- local parent = self:GetParent() -- local attacker = event.attacker -- local attacked_unit = event.target -- if attacked_unit == parent then -- local spell = self:GetAbility() -- --Break Tranquils only in the following cases: -- --old 1. If the parent attacked a hero -- --old 2. If the parent was attacked by a hero, boss, hero creep or a player-controlled creep. -- --((attacker == parent and attacked_unit:IsHero()) or (attacked_unit == parent and (attacker:IsConsideredHero() or attacker:IsControllableByAnyPlayer()))) -- --new 1: if the parent was attacked by a real hero (not an illusion and not a hero creep or boss) -- if spell:IsBreakable() and attacker:IsRealHero() then -- spell:UseResources(false, false, true) -- local cdRemaining = spell:GetCooldownTimeRemaining() -- if cdRemaining > 0 then -- parent:AddNewModifier(parent, spell, "modifier_greater_tranquils_broken_debuff", {duration = cdRemaining}) -- end -- end -- end -- end -- end function modifier_item_greater_tranquil_boots:GetModifierMoveSpeedBonus_Special_Boots() -- local spell = self:GetAbility() -- if self:GetRemainingTime() <= 0 or not spell:IsBreakable() then -- return self.moveSpd -- end -- return self.moveSpdBroken return self.moveSpd end function modifier_item_greater_tranquil_boots:GetModifierPhysicalArmorBonus() return self.armor end function modifier_item_greater_tranquil_boots:GetModifierConstantHealthRegen() -- local spell = self:GetAbility() -- if self:GetRemainingTime() <= 0 or not spell:IsBreakable() then -- return self.healthRegen -- end -- return 0 return self.healthRegen end --------------------------------------------------------------------------------------------------- --[[ Old Tranquils effect LinkLuaModifier( "modifier_item_greater_tranquil_boots_sap", "items/farming/greater_tranquil_boots.lua", LUA_MODIFIER_MOTION_NONE ) modifier_item_greater_tranquil_boots_sap = class(ModifierBaseClass) function modifier_item_greater_tranquil_boots_sap:IsHidden() return true end function modifier_item_greater_tranquil_boots_sap:IsDebuff() return true end function modifier_item_greater_tranquil_boots_sap:IsPurgable() return false end if IsServer() then function modifier_item_greater_tranquil_boots_sap:OnCreated( event ) local spell = self:GetAbility() self.sapDamage = spell:GetSpecialValueFor( "creep_sap_damage" ) self:StartIntervalThink( 1.0 ) end -------------------------------------------------------------------------------- function modifier_item_greater_tranquil_boots_sap:OnRefresh( event ) local spell = self:GetAbility() self.sapDamage = spell:GetSpecialValueFor( "creep_sap_damage" ) end -------------------------------------------------------------------------------- function modifier_item_greater_tranquil_boots_sap:OnIntervalThink() if self.sapDamage then local parent = self:GetParent() local caster = self:GetCaster() local spell = self:GetAbility() local damage = parent:GetMaxHealth() * ( self.sapDamage * 0.01 ) ApplyDamage( { victim = parent, attacker = caster, damage = damage, damage_type = DAMAGE_TYPE_MAGICAL, damage_flags = DOTA_DAMAGE_FLAG_HPLOSS, ability = spell, } ) end end end ]] --------------------------------------------------------------------------------------------------- modifier_greater_tranquils_tranquilize_debuff = class(ModifierBaseClass) function modifier_greater_tranquils_tranquilize_debuff:IsHidden() return false end function modifier_greater_tranquils_tranquilize_debuff:IsDebuff() return true end function modifier_greater_tranquils_tranquilize_debuff:IsPurgable() return true end function modifier_greater_tranquils_tranquilize_debuff:OnCreated() local parent = self:GetParent() local ability = self:GetAbility() local attack_slow = -700 local attack_range = -500 if ability and not ability:IsNull() then attack_slow = ability:GetSpecialValueFor("melee_attack_speed_slow") attack_range = ability:GetSpecialValueFor("ranged_bonus_attack_range") end if parent:IsRangedAttacker() or parent:IsOAABoss() then attack_slow = 0 end if not parent:IsRangedAttacker() then attack_range = 0 end if IsServer() then -- Attack Speed Slow is reduced with Status Resistance self.attack_slow = parent:GetValueChangedByStatusResistance(attack_slow) else self.attack_slow = attack_slow end self.attack_range = attack_range end modifier_greater_tranquils_tranquilize_debuff.OnRefresh = modifier_greater_tranquils_tranquilize_debuff.OnCreated function modifier_greater_tranquils_tranquilize_debuff:DeclareFunctions() local funcs = { MODIFIER_PROPERTY_ATTACKSPEED_BONUS_CONSTANT, MODIFIER_PROPERTY_ATTACK_RANGE_BONUS, } return funcs end function modifier_greater_tranquils_tranquilize_debuff:GetModifierAttackSpeedBonus_Constant() return self.attack_slow end function modifier_greater_tranquils_tranquilize_debuff:GetModifierAttackRangeBonus() return self.attack_range end item_greater_tranquil_boots_2 = class(item_greater_tranquil_boots) item_greater_tranquil_boots_3 = class(item_greater_tranquil_boots) item_greater_tranquil_boots_4 = class(item_greater_tranquil_boots) item_greater_tranquil_boots_5 = class(item_greater_tranquil_boots) --item_tranquil_origin = class(item_greater_tranquil_boots)
return function(button_list, stepstype, skin_params) local ret = {} local rots = { Left = 90, Down = 0, Up = 180, Right = 270, UpLeft = 135, UpRight = 225, DownLeft = 45, DownRight = 315 } local tap_redir= {} for i, button in ipairs(button_list) do ret[i] = Def.ActorFrame { InitCommand = function(self) self:rotationz(rots[button] or 0):draworder(notefield_draw_order.explosion) end, WidthSetCommand = function(self, param) param.column:set_layer_fade_type(self, "FieldLayerFadeType_Explosion") end, Def.Sprite { Texture = "Down explosion.png", InitCommand = function(self) self:diffusealpha(0) end, ColumnJudgmentCommand= function(self, param) local diffuse = { TapNoteScore_W1 = { 1.0, 1.0, 1.0, 1 }, TapNoteScore_W2 = { 1.0, 1.0, 0.9, 1 }, TapNoteScore_W3 = { 0.6, 1.0, 0.8, 1 }, TapNoteScore_W4 = { 0.6, 1.0, 1.0, 1 }, TapNoteScore_W5 = { 1.0, 0.6, 1.0, 1 }, HoldNoteScore_Held = { 1.0, 1.0, 0.7, 1 }, } local exp_color= diffuse[param.tap_note_score or param.hold_note_score] if exp_color then self:stoptweening() :diffuse(exp_color) :sleep(0.1) :decelerate(0.4) :diffusealpha(0) end end } } end return ret end
if (SERVER) then AddCSLuaFile() SWEP.Weight = 5 SWEP.AutoSwitchTo = false SWEP.AutoSwitchFrom = false end if ( CLIENT ) then SWEP.BobScale = 0 SWEP.SwayScale = 0 SWEP.DrawAmmo = true SWEP.DrawCrosshair = false SWEP.ViewModelFOV = 50 SWEP.ViewModelFlip = false SWEP.CSMuzzleFlashes = true end SWEP.Author = "No More Room In Hell" SWEP.Contact = "" SWEP.Purpose = "" SWEP.Instructions = "" SWEP.Base = "weapon_base" SWEP.Spawnable = false SWEP.AdminSpawnable = false SWEP.Primary.Sound = Sound( "Weapon_AK47.Single" ) SWEP.Primary.Recoil = 1.5 SWEP.Primary.Damage = 40 SWEP.Primary.NumShots = 1 SWEP.Primary.Cone = 0.02 SWEP.Primary.Delay = 0.15 SWEP.Primary.ClipSize = -1 SWEP.Primary.DefaultClip = -1 SWEP.Primary.Automatic = false SWEP.Primary.Ammo = "none" SWEP.Secondary.ClipSize = -1 SWEP.Secondary.DefaultClip = -1 SWEP.Secondary.Automatic = false SWEP.Secondary.Ammo = "none" SWEP.Melee = {} SWEP.Melee.Damage = 10 SWEP.Melee.Delay = 1 SWEP.animTable = {} SWEP.DeployTime = 1 if (CLIENT) then local matBeam = Material( "effects/lamp_beam" ) local GLOW_MATERIAL = Material("sprites/glow04_noz.vmt") function SWEP:PostDrawViewModel() local vm = self.Owner:GetViewModel() local at = vm:LookupAttachment("nmrih_trace_start") local atpos = vm:GetAttachment(at) if (!self.nextRecord or self.nextRecord < CurTime()) then self.trailPos.insert(atpos.Pos + atpos.Ang:Forward() + atpos.Ang:Up() + atpos.Ang:Right()) self.nextRecord = CurTime() + .03 end render.SetMaterial( matBeam ) cam.IgnoreZ() cam.Start3D(EyePos(), EyeAngles()) render.StartBeam( 4 ) render.AddBeam(atpos.Pos + atpos.Ang:Forward() + atpos.Ang:Up() + atpos.Ang:Right(), 8, 1, Color( 255, 255, 255, 255) ) render.AddBeam(self.trailPos[0], 4, 1, Color(255, 255, 255, 255) ) render.AddBeam(self.trailPos[1], 2, 1, Color( 255, 255, 255, 255) ) render.AddBeam(self.trailPos[2], 1, 1, Color( 255, 255, 255, 255) ) render.AddBeam(self.trailPos[3], 0, 1, Color( 255, 255, 255, 255) ) render.EndBeam() cam.End3D() end local posOutput = Vector(0, 0, 0) local posTarget = Vector(0, 0, 0) local angOutput = Angle(0, 0, 0) local angTarget = Angle(0, 0, 0) local oldAimVec = Vector(0 ,0, 0) local viewMoveMul = .01 local curStep = 0 local sin, cos = math.sin, math.cos local clamp = math.Clamp local function fTime() return FrameTime()*20 end local function int(delta, from, to) local intType = type(from) if intType == "Angle" then from = util_NormalizeAngles(from) to = util_NormalizeAngles(to) end local out = from + (to-from)*delta return out end local bobPos = Vector() local swayPos = Vector() local lateBobPos = Vector() local restPos = Vector() local swayLimit = 5 SWEP.aimAngle = Angle() SWEP.oldAimAngle = Angle() SWEP.aimDiff = Angle() SWEP.ironMul = 1 function SWEP:GetViewModelPosition( pos, ang ) local owner = self.Owner local EP, EA, FT = EyePos(), EyeAngles(), FrameTime() local PA = owner:GetViewPunchAngles() local vel = clamp(owner:GetVelocity():Length2D()/owner:GetWalkSpeed(), 0, 1.5) local rest = 1 - clamp(owner:GetVelocity():Length2D()/20, 0, 1) posOutput = Vector(0, 0, 0) curStep = curStep + (vel/math.pi)*(fTime()*2) local ws = owner:GetWalkSpeed() self.aimAngle = owner:EyeAngles() self.aimDiff = self.aimAngle - self.oldAimAngle for i = 1, 3 do if (360 - math.abs(self.aimDiff[i]) < 180) then print(1) if (self.aimDiff[i] < 0) then self.aimDiff[i] = self.aimDiff[i] + 360 else self.aimDiff[i] = self.aimDiff[i] - 360 end end end self.oldAimAngle = self.aimAngle self.ironMul = int(.1, self.ironMul, (!self.Owner:OnGround() or self:GetCharge() or self:GetSprint()) and (!self.Owner:OnGround() and 0 or .1) or 1) self.aimDiff = self.aimDiff local Right = EA:Right() local Up = EA:Up() local Forward = EA:Forward() bobPos[1] = -sin(curStep/2)*vel bobPos[2] = sin(curStep/4)*vel*1.5 bobPos[3] = sin(curStep)/1.5*vel restPos[3] = sin(CurTime()*2)*4 restPos[1] = cos(CurTime()*1)*3 swayPos[1] = clamp(int(.1, swayPos[1], self.aimDiff[2]), -swayLimit, swayLimit) swayPos[3] = clamp(int(.1, swayPos[3], -self.aimDiff[1]), -swayLimit, swayLimit) for i = 1, 3 do self.aimDiff[i] = clamp(self.aimDiff[i], -swayLimit, swayLimit) end posTarget = bobPos*5*self.ironMul + restPos*rest*self.ironMul + swayPos*10*self.ironMul posOutput = LerpVector(.05, posOutput, posTarget) angTarget = self.aimDiff*self.ironMul angOutput = LerpAngle(.1, angOutput, angTarget) ang:RotateAroundAxis(ang:Right(), angOutput[1]) ang:RotateAroundAxis(ang:Up(), angOutput[2]) ang:RotateAroundAxis(ang:Forward(), angOutput[3]) pos = pos + posOutput.x * Right pos = pos + posOutput.y * Forward pos = pos + posOutput.z * Up return pos, ang end function SWEP:FireAnimationEvent(pos,ang,event) local eventNum = eventTable[event] if (eventNum) then return true else print(event) end end end function SWEP:SetupDataTables() self:NetworkVar("Float", 2, "Spread") self:NetworkVar("Float", 1, "NextCharge") self:NetworkVar("Float", 0, "NextMelee") self:NetworkVar("Bool", 5, "Attack") self:NetworkVar("Bool", 4, "Charge") self:NetworkVar("Bool", 3, "Melee") self:NetworkVar("Bool", 2, "Holster") self:NetworkVar("Bool", 1, "Sprint") self:NetworkVar("Bool", 0, "Reloading") end function SWEP:GetAttackAnimation(empty) return table.Random(self.animTable[ANIM_FIRE][(self:GetCharge() and STATUS_CHARGE or STATUS_NORMAL)]) end function SWEP:GetSprintAnimation() return self.animTable[ANIM_SPRINT] end function SWEP:GetMeleeAnimation() return table.Random(self.animTable[ANIM_MELEE]) end function SWEP:GetChargeAnimation() return table.Random(self.animTable[ANIM_CHARGE]) end function SWEP:GetHolsterAnimation() return self.animTable[ANIM_HOLSTER] end function SWEP:GetDeployAnimation() return self.animTable[ANIM_DEPLOY] end function SWEP:GetIdleAnimation() return self.animTable[ANIM_IDLE][STATUS_NORMAL] end function SWEP:Initialize() if ( SERVER ) then self:SetNPCMinBurst( 30 ) self:SetNPCMaxBurst( 30 ) self:SetNPCFireRate( 0.01 ) else self.emitter = ParticleEmitter(Vector(0, 0, 0)) self.trailPos = { curPos = 0, [0] = Vector(0, 0, 0), [1] = Vector(0, 0, 0), [2] = Vector(0, 0, 0), [3] = Vector(0, 0, 0), } function self.trailPos.insert(vec) for i = 0, 2 do self.trailPos[i+1] = self.trailPos[i] end self.trailPos[0] = vec end end self:SetWeaponHoldType(self.HoldType) end function SWEP:Deploy() self:PlaySequence(self:GetDeployAnimation()) self:SetNextPrimaryFire(CurTime() + (self.DeployTime or 1)) return true end function SWEP:Holster(nextWeapon) self:SetReloading(false) self:SetSprint(false) self:SetMelee(false) if (self.goHolster) then self.goHolster = nil return true end self:PlaySequence(self:GetHolsterAnimation()) self:SetHolster(true) self.nextWeapon = nextWeapon self.holsterDelay = CurTime() + (self.HolsterTime or .7) return false end function SWEP:Think() local owner = self.Owner local vel = owner:GetVelocity():Length() if (self:GetAttack()) then if (owner:KeyDown(IN_ATTACK)) then if (!self:GetCharge() and self:GetNextCharge() < CurTime()) then self:StartCharge() end else if (self:GetCharge()) then self:ChargeAttack() else self:PrimaryAttack(true) end end end if (self:GetHolster() == true) then if (self.holsterDelay and self.holsterDelay < CurTime()) then owner:ConCommand("use " .. self.nextWeapon:GetClass()) self.goHolster = true self.holsterDelay = nil self:SetHolster(false) end end if (owner:OnGround() and owner:KeyDown(IN_SPEED) and vel > owner:GetWalkSpeed()*1.01) then if (!self:GetSprint()) then self:GoSprint(true) end else if (self:GetSprint()) then self:GoSprint(false) end end end function SWEP:Reload(call) end function SWEP:GoSprint(bool) print(bool) if (self:GetMelee() != true) then self:SetAttack(false) self:SetNextCharge(CurTime()) self:PlaySequence(bool and self:GetSprintAnimation() or self:GetIdleAnimation()) self:SetSprint(bool) end end function SWEP:CanPrimaryAttack() if (self:GetSprint() == true) then return false end return true end function SWEP:CanMeleeAttack() return (self:GetSprint() != true and self:GetCharge() != true and self:GetNextMelee() < CurTime()) end function SWEP:GetPrimaryDelay() return self.Primary.Delay end function SWEP:CanMeleeAttack() return (self:GetSprint() != true and self:GetNextMelee() < CurTime()) end function SWEP:MeleeAttack() if (!self:CanMeleeAttack()) then return end self:SetMelee(true) timer.Simple(self.MeleeRecoverTime or .7, function() if (self and IsValid(self)) then self:SetMelee(false) end end) self:PlaySequence(self:GetIdleAnimation()) timer.Simple(0, function() self:PlaySequence(self:GetMeleeAnimation()) end) self:SetNextMelee(CurTime() + self.Melee.Delay) self:SetNextSecondaryFire(CurTime() + self.Melee.Delay) end function SWEP:StartCharge() self:SetCharge(true) self:PlaySequence(self:GetIdleAnimation()) timer.Simple(0, function() self:PlaySequence(self:GetChargeAnimation()) end) end function SWEP:PerformAttack() self.Owner:LagCompensation( true ) -- get the local angle -- and for 1, 3 and does the trace attack. -- for the win -- I like this keyboard so much self.Owner:LagCompensation( false ) end function SWEP:ChargeAttack() self:SetAttack(false) self:PlaySequence(self:GetIdleAnimation()) timer.Simple(0, function() print(self:GetAttackAnimation()) self:PlaySequence(self:GetAttackAnimation()) self:SetCharge(false) end) end function SWEP:PrimaryAttack(bool) self:SetNextCharge(CurTime() + .2) self:SetAttack(true) if (bool != true) then return end if (!IsFirstTimePredicted()) then return end if (self.Owner:KeyDown(IN_USE)) then self:MeleeAttack() return end if (!self:CanPrimaryAttack()) then return end self.Weapon:SetNextSecondaryFire(CurTime() + self:GetPrimaryDelay()) self.Weapon:SetNextPrimaryFire(CurTime() + self:GetPrimaryDelay()) self:SetAttack(false) self:PlaySequence(self:GetIdleAnimation()) timer.Simple(0, function() self:PlaySequence(self:GetAttackAnimation()) end) end function SWEP:PlaySequence(name) if (type(name):lower() == "table") then name = table.Random(name) end local vm = self.Owner:GetViewModel() local seq = vm:LookupSequence(name) vm:SetCycle(0) vm:SendViewModelMatchingSequence(seq) vm:SetPlaybackRate(1) end function SWEP:GetSpread() return end function SWEP:SecondaryAttack() end function SWEP:DrawHUD() end function SWEP:OnRestore() self:SetSprint(false) end
mapPanel = modules.game_interface.getMapPanel() gameRootPanel = modules.game_interface.gameBottomPanel gameLeftPanel = modules.game_interface.getLeftPanel() gameTopMenu = modules.client_topmenu.getTopMenu() function currentViewMode() return modules.game_interface.currentViewMode end healthCircle = nil manaCircle = nil expCircle = nil skillCircle = nil g_ui.loadUI('game_healthcircle') healthCircleFront = nil manaCircleFront = nil expCircleFront = nil skillCircleFront = nil optionPanel = nil isHealthCircle = not g_settings.getBoolean('healthcircle_hpcircle') isManaCircle = not g_settings.getBoolean('healthcircle_mpcircle') isExpCircle = g_settings.getBoolean('healthcircle_expcircle') isSkillCircle = g_settings.getBoolean('healthcircle_skillcircle') skillType = g_settings.getString('healthcircle_skilltype') skillsLoaded = false distanceFromCenter = g_settings.getNumber('healthcircle_distfromcenter') opacityCircle = g_settings.getNumber('healthcircle_opacity', 0.7) if not (skillType == 'magic' or skillType == 'fist' or skillType == 'club' or skillType == 'sword' or skillType == 'axe' or skillType == 'distance' or skillType == 'shielding' or skillType == 'fishing') then skillType = 'magic' end function init() healthCircle = g_ui.createWidget('HealthCircle', mapPanel) manaCircle = g_ui.createWidget('ManaCircle', mapPanel) expCircle = g_ui.createWidget('ExpCircle', mapPanel) skillCircle = g_ui.createWidget('SkillCircle', mapPanel) healthCircleFront = g_ui.createWidget('HealthCircleFront', mapPanel) manaCircleFront = g_ui.createWidget('ManaCircleFront', mapPanel) expCircleFront = g_ui.createWidget('ExpCircleFront', mapPanel) skillCircleFront = g_ui.createWidget('SkillCircleFront', mapPanel) whenMapResizeChange() initOnHpAndMpChange() initOnGeometryChange() initOnLoginChange() if not isHealthCircle then healthCircle:setVisible(false) healthCircleFront:setVisible(false) end if not isManaCircle then manaCircle:setVisible(false) manaCircleFront:setVisible(false) end if not isExpCircle then expCircle:setVisible(false) expCircleFront:setVisible(false) end if not isSkillCircle then skillCircle:setVisible(false) skillCircleFront:setVisible(false) end --Add option window in options module addToOptionsModule() end function terminate() healthCircle:destroy() healthCircle = nil manaCircle:destroy() manaCircle = nil expCircle:destroy() expCircle = nil skillCircle:destroy() skillCircle = nil healthCircleFront:destroy() healthCircleFront = nil manaCircleFront:destroy() manaCircleFront = nil expCircleFront:destroy() expCircleFront = nil skillCircleFront:destroy() skillCircleFront = nil terminateOnHpAndMpChange() terminateOnGeometryChange() terminateOnLoginChange() --Delete from options module destroyOptionsModule() end ------------------------------------------------- --Scripts---------------------------------------- ------------------------------------------------- function initOnHpAndMpChange() connect(LocalPlayer, { onHealthChange = whenHealthChange, onManaChange = whenManaChange, onSkillChange = whenSkillsChange, onMagicLevelChange = whenSkillsChange, onLevelChange = whenSkillsChange }) end function terminateOnHpAndMpChange() disconnect(LocalPlayer, { onHealthChange = whenHealthChange, onManaChange = whenManaChange, onSkillChange = whenSkillsChange, onMagicLevelChange = whenSkillsChange, onLevelChange = whenSkillsChange }) end function initOnGeometryChange() connect(mapPanel, { onGeometryChange = whenMapResizeChange }) end function terminateOnGeometryChange() disconnect(mapPanel, { onGeometryChange = whenMapResizeChange }) end function initOnLoginChange() connect(g_game, { onGameStart = whenMapResizeChange }) end function terminateOnLoginChange() disconnect(g_game, { onGameStart = whenMapResizeChange }) end function whenHealthChange() if g_game.isOnline() then local healthPercent = math.floor(g_game.getLocalPlayer():getHealthPercent()) local Yhppc = math.floor(208 * (1 - (healthPercent / 100))) local rect = { x = 0, y = Yhppc, width = 63, height = 208 } healthCircleFront:setImageClip(rect) if healthPercent > 92 then healthCircleFront:setImageColor("#00BC00") elseif healthPercent > 60 then healthCircleFront:setImageColor("#50A150") elseif healthPercent > 30 then healthCircleFront:setImageColor("#A1A100") elseif healthPercent > 8 then healthCircleFront:setImageColor("#BF0A0A") elseif healthPercent > 3 then healthCircleFront:setImageColor("#910F0F") else healthCircleFront:setImageColor("#850C0C") end healthCircleFront:setY(healthCircle:getY() + Yhppc) end end function whenManaChange() if g_game.isOnline() then local manaPercent = math.floor(g_game.getLocalPlayer():getMaxMana() - (g_game.getLocalPlayer():getMaxMana() - g_game.getLocalPlayer():getMana())) * 100 / g_game.getLocalPlayer():getMaxMana() local Ymppc = math.floor(208 * (1 - (manaPercent / 100))) local rect = { x = 0, y = Ymppc, width = 63, height = 208 } manaCircleFront:setImageClip(rect) manaCircleFront:setY(manaCircle:getY() + Ymppc) end end function whenSkillsChange() if g_game.isOnline() then if isExpCircle then local player = g_game.getLocalPlayer() local Xexpc = math.floor(208 * (1 - player:getLevelPercent() / 100)) local rect = { x = -1 * Xexpc, y = 0, width = 208, height = 63 } expCircleFront:setImageClip(rect) expCircleFront:setX(expCircle:getX() - Xexpc) end if isSkillCircle then local player = g_game.getLocalPlayer() Xskillpc = 0 if skillType == 'magic' then Xskillpc = math.floor(208 * (1 - player:getMagicLevelPercent() / 100)) skillCircleFront:setImageColor('#00ffcc') elseif skillType == 'fist' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(0) / 100)) skillCircleFront:setImageColor('#9900cc') elseif skillType == 'club' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(1) / 100)) skillCircleFront:setImageColor('#cc3399') elseif skillType == 'sword' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(2) / 100)) skillCircleFront:setImageColor('#FF7F00') elseif skillType == 'axe' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(3) / 100)) skillCircleFront:setImageColor('#696969') elseif skillType == 'distance' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(4) / 100)) skillCircleFront:setImageColor('#A62A2A') elseif skillType == 'shielding' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(5) / 100)) skillCircleFront:setImageColor('#663300') elseif skillType == 'fishing' then Xskillpc = math.floor(208 * (1 - player:getSkillLevelPercent(6) / 100)) skillCircleFront:setImageColor('#ffff33') end local rect = { x = -1 * Xskillpc, y = 0, width = 208, height = 63 } skillCircleFront:setImageClip(rect) skillCircleFront:setX(expCircle:getX() - Xskillpc) end end end function whenMapResizeChange() if g_game.isOnline() then local barDistance = 90 if not (math.floor(mapPanel:getHeight() / 2 * 0.2) < 100) then --0.381 barDistance = math.floor(mapPanel:getHeight() / 2 * 0.2) end if currentViewMode() == 2 then healthCircleFront:setX(math.floor(mapPanel:getWidth() / 2 - barDistance - healthCircle:getWidth()) - distanceFromCenter) manaCircleFront:setX(math.floor(mapPanel:getWidth() / 2 + barDistance) + distanceFromCenter) healthCircle:setX(math.floor(mapPanel:getWidth() / 2 - barDistance - healthCircle:getWidth()) - distanceFromCenter) manaCircle:setX(math.floor((mapPanel:getWidth() / 2 + barDistance)) + distanceFromCenter) healthCircle:setY(mapPanel:getHeight() / 2 - healthCircle:getHeight() / 2 + 0) manaCircle:setY(mapPanel:getHeight() / 2 - manaCircle:getHeight() / 2 + 0) if isExpCircle then expCircleFront:setY(math.floor(mapPanel:getHeight() / 2 - barDistance - expCircle:getHeight()) - distanceFromCenter) expCircle:setX(math.floor(mapPanel:getWidth() / 2 - expCircle:getWidth() / 2)) expCircle:setY(math.floor(mapPanel:getHeight() / 2 - barDistance - expCircle:getHeight()) - distanceFromCenter) end if isSkillCircle then skillCircleFront:setY(math.floor(mapPanel:getHeight() / 2 + barDistance) + distanceFromCenter) skillCircle:setX(math.floor(mapPanel:getWidth() / 2 - skillCircle:getWidth() / 2)) skillCircle:setY(math.floor(mapPanel:getHeight() / 2 + barDistance) + distanceFromCenter) end else healthCircleFront:setX(mapPanel:getX() + mapPanel:getWidth() / 2 - healthCircle:getWidth() - barDistance - distanceFromCenter) manaCircleFront:setX(mapPanel:getX() + mapPanel:getWidth() / 2 + barDistance + distanceFromCenter) healthCircle:setX(mapPanel:getX() + mapPanel:getWidth() / 2 - healthCircle:getWidth() - barDistance - distanceFromCenter) manaCircle:setX(mapPanel:getX() + mapPanel:getWidth() / 2 + barDistance + distanceFromCenter) healthCircle:setY(mapPanel:getY() + mapPanel:getHeight() / 2 - healthCircle:getHeight() / 2) manaCircle:setY(mapPanel:getY() + mapPanel:getHeight() / 2 - manaCircle:getHeight() / 2) if isExpCircle then expCircleFront:setY(mapPanel:getY() + mapPanel:getHeight() / 2 - expCircle:getHeight() - barDistance - distanceFromCenter) expCircle:setX(mapPanel:getX() + mapPanel:getWidth() / 2 - expCircle:getWidth() / 2) expCircle:setY(mapPanel:getY() + mapPanel:getHeight() / 2 - expCircle:getHeight() - barDistance - distanceFromCenter) end if isSkillCircle then skillCircleFront:setY(mapPanel:getY() + mapPanel:getHeight() / 2 + barDistance + distanceFromCenter) skillCircle:setX(mapPanel:getX() + mapPanel:getWidth() / 2 - skillCircle:getWidth() / 2) skillCircle:setY(mapPanel:getY() + mapPanel:getHeight() / 2 + barDistance + distanceFromCenter) end end whenHealthChange() whenManaChange() if isExpCircle or isSkillCircle then whenSkillsChange() end end end ------------------------------------------------- --Controls--------------------------------------- ------------------------------------------------- function setHealthCircle(value) value = toboolean(value) isHealthCircle = value if value then healthCircle:setVisible(true) healthCircleFront:setVisible(true) whenMapResizeChange() else healthCircle:setVisible(false) healthCircleFront:setVisible(false) end g_settings.set('healthcircle_hpcircle', not value) end function setManaCircle(value) value = toboolean(value) isManaCircle = value if value then manaCircle:setVisible(true) manaCircleFront:setVisible(true) whenMapResizeChange() else manaCircle:setVisible(false) manaCircleFront:setVisible(false) end g_settings.set('healthcircle_mpcircle', not value) end function setExpCircle(value) value = toboolean(value) isExpCircle = value if value then expCircle:setVisible(true) expCircleFront:setVisible(true) whenMapResizeChange() else expCircle:setVisible(false) expCircleFront:setVisible(false) end g_settings.set('healthcircle_expcircle', value) end function setSkillCircle(value) value = toboolean(value) isSkillCircle = value if value then skillCircle:setVisible(true) skillCircleFront:setVisible(true) whenMapResizeChange() else skillCircle:setVisible(false) skillCircleFront:setVisible(false) end g_settings.set('healthcircle_skillcircle', value) end function setSkillType(skill) if not skillsLoaded then return end if skill == 'magic' or skill == 'fist' or skill == 'club' or skill == 'sword' or skill == 'axe' or skill == 'distance' or skill == 'shielding' or skill == 'fishing' then skillType = skill whenMapResizeChange() g_settings.set('healthcircle_skilltype', skill) else if not skillType then skillType = 'magic' whenMapResizeChange() g_settings.set('healthcircle_skilltype', 'magic') end end end function setDistanceFromCenter(value) distanceFromCenter = value whenMapResizeChange() g_settings.set('healthcircle_distfromcenter', value) end function setCircleOpacity(value) healthCircle:setOpacity(value) healthCircleFront:setOpacity(value) manaCircle:setOpacity(value) manaCircleFront:setOpacity(value) expCircle:setOpacity(value) expCircleFront:setOpacity(value) skillCircle:setOpacity(value) skillCircleFront:setOpacity(value) g_settings.set('healthcircle_opacity', value) end ------------------------------------------------- --Option Settings-------------------------------- ------------------------------------------------- optionPanel = nil healthCheckBox = nil manaCheckBox = nil experienceCheckBox = nil skillCheckBox = nil chooseSkillComboBox = nil distFromCenLabel = nil distFromCenScrollbar = nil opacityLabel = nil opacityScrollbar = nil function addToOptionsModule() --Add to options module optionPanel = g_ui.loadUI('option_healthcircle') modules.client_options.addTab(tr('Hp Mp Circle'), optionPanel, '/game_healthcircle/img_game_healthcircle/hp_mp_circle') --UI values healthCheckBox = optionPanel:recursiveGetChildById('healthCheckBox') manaCheckBox = optionPanel:recursiveGetChildById('manaCheckBox') experienceCheckBox = optionPanel:recursiveGetChildById('experienceCheckBox') skillCheckBox = optionPanel:recursiveGetChildById('skillCheckBox') chooseSkillComboBox = optionPanel:recursiveGetChildById('chooseSkillComboBox') distFromCenLabel = optionPanel:recursiveGetChildById('distFromCenLabel') distFromCenScrollbar = optionPanel:recursiveGetChildById('distFromCenScrollbar') opacityLabel = optionPanel:recursiveGetChildById('opacityLabel') opacityScrollbar = optionPanel:recursiveGetChildById('opacityScrollbar') --ComboBox start values chooseSkillComboBox:addOption('magic') chooseSkillComboBox:addOption('fist') chooseSkillComboBox:addOption('club') chooseSkillComboBox:addOption('sword') chooseSkillComboBox:addOption('axe') chooseSkillComboBox:addOption('distance') chooseSkillComboBox:addOption('shielding') chooseSkillComboBox:addOption('fishing') --Set values healthCheckBox:setChecked(isHealthCircle) manaCheckBox:setChecked(isManaCircle) experienceCheckBox:setChecked(isExpCircle) skillCheckBox:setChecked(isSkillCircle) chooseSkillComboBox:setOption(skillType) --Prevent skill overwritten before initialize skillsLoaded = true distFromCenLabel:setText('Distance: ' .. distanceFromCenter) distFromCenScrollbar:setValue(distanceFromCenter) opacityLabel:setText('Opacity: ' .. opacityCircle) opacityScrollbar:setValue(opacityCircle * 100) end function destroyOptionsModule() healthCheckBox = nil manaCheckBox = nil experienceCheckBox = nil skillCheckBox = nil chooseSkillComboBox = nil distFromCenLabel = nil distFromCenScrollbar = nil opacityLabel = nil opacityScrollbar = nil modules.client_options.removeTab('Hp Mp Circle') optionPanel = nil end
STRINGS.TOTOORIAST = {} STRINGS.NAMES.TOTOORIASTAFF1 = "托托莉的法杖Lv1 破棍" STRINGS.RECIPE_DESC.TOTOORIASTAFF1 = "cosplay经常会用到的破棍" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF1 = "感觉就像拿着一根塑料棍" STRINGS.NAMES.TOTOORIASTAFF2 = "托托莉的法杖Lv2 工具" STRINGS.RECIPE_DESC.TOTOORIASTAFF2 = "集斧头矿锄砍刀锤子铲子于一身" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF2 = "再也不用带一身的工具了" STRINGS.NAMES.TOTOORIASTAFF3 = "托托莉的法杖Lv3 加速" STRINGS.RECIPE_DESC.TOTOORIASTAFF3 = "还能和步行手杖一样的加速" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF3 = "值得一年四季都拿在手上" STRINGS.NAMES.TOTOORIASTAFF4 = "托托莉的法杖Lv4 冰冻" STRINGS.RECIPE_DESC.TOTOORIASTAFF4 = "远程攻击,会冻住,能灭火" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF4 = "冻不住自己,冻不住时间......" STRINGS.NAMES.TOTOORIASTAFF5GREEN = "托托莉的法杖Lv5 绿" STRINGS.RECIPE_DESC.TOTOORIASTAFF5GREEN = "三分之一的概率复制一个物品(仅限可制造物品)" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF5GREEN = "很贵的,要小心用才行" STRINGS.NAMES.TOTOORIASTAFF5ORANGE = "托托莉的法杖Lv5 橙" STRINGS.RECIPE_DESC.TOTOORIASTAFF5ORANGE = "顺风,瞬移" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF5ORANGE = "拿起来就感觉身体变轻了" STRINGS.NAMES.TOTOORIASTAFF5YELLOW = "托托莉的法杖Lv5 黄" STRINGS.RECIPE_DESC.TOTOORIASTAFF5YELLOW = "永久的光照,不需要装备上" STRINGS.CHARACTERS.GENERIC.DESCRIBE.TOTOORIASTAFF5YELLOW = "会发光的法杖才叫法杖。就差不能变大了......" STRINGS.NAMES.totooria = "托托莉" STRINGS.CHARACTER_TITLES.totooria = "托托莉.赫尔蒙德" STRINGS.CHARACTER_NAMES.totooria = "托托莉" STRINGS.CHARACTER_DESCRIPTIONS.totooria = "*喜欢读书\n*拥有特别的生存技能\n*自带可升级的法杖" STRINGS.CHARACTER_QUOTES.totooria = "不知道自己在寻找着什么" STRINGS.TTRSTRINGS = { [1] = "等级提升啦!", [2] = "获得特技[友善]", [3] = "获得特技[大厨]", [4] = "获得特技[巧手]", [5] = "获得特技[学者]", [6] = "现在有 ", [7] = " 个技能点", [8] = "按 K 查看加点方向", [9] = "等级太低了,不能重置技能点", [10] = "技能点重置了!", [11] = "失去特技[巧手]", [12] = "失去特技[大厨]", [13] = "失去特技[友善]", [14] = "失去特技[学者]", [15] = "现在是 Lv", [16] = " 有 ", [17] = "等级 ", [18] = "Lv", [19] = "幸运加成 ", [20] = "%", [21] = "攻击加成 ", [22] = "移速加成 ", [23] = "血量加成 ", [24] = "幸运提升了 10%", [25] = "按 J 查看加点明细", [26] = "没有技能点了", [27] = "移速提升了 2.5%", [28] = "攻击力提升了 5%", [29] = "血量提升了 8%", [30] = "按上键增加幸运 10.0%", [31] = "按左键增加攻击 5.00%", [32] = "按下键增加移速 2.50%", [33] = "按右键增加血量 6.25", [34] = "剩余技能点 ", [35] = "那不能复制!" }
Log = XLAF.Public.Log MgrAds = XLAF.Public.MgrAds MgrAssetBundle = XLAF.Public.MgrAssetBundle MgrAudio = XLAF.Public.MgrAudio MgrBackdoor = XLAF.Public.MgrBackdoor MgrCoroutine = XLAF.Public.MgrCoroutine MgrData = XLAF.Public.MgrData MgrFPS = XLAF.Public.MgrFPS MgrLevel = XLAF.Public.MgrLevel MgrLoading = XLAF.Public.MgrLoading MgrMultiLanguage = XLAF.Public.MgrMultiLanguage MgrPopup = XLAF.Public.MgrPopup MgrScene = XLAF.Public.MgrScene MgrTextureSheet = XLAF.Public.MgrTextureSheet ModCompress = XLAF.Public.ModCompress ModDispatcher = XLAF.Public.ModDispatcher ModEncryption = XLAF.Public.ModEncryption ModUIUtils = XLAF.Public.ModUIUtils ModUtils = XLAF.Public.ModUtils SceneObject = XLAF.Public.SceneObject Storyboard = XLAF.Public.Storyboard XLAF_Event = XLAF.Public.XLAF_Event XLAF_UIEvent = XLAF.Public.XLAF_UIEvent XLAFEventTriggerListener = XLAF.Public.XLAFEventTriggerListener XLAFMain = XLAF.Public.XLAFMain BackdoorDialog = XLAF.Private.BackdoorDialog SceneParams = XLAF.Private.SceneParams
local mod = DBM:NewMod(2036, "DBM-Party-BfA", 1, 968) local L = mod:GetLocalizedStrings() mod:SetRevision("2019043053001") mod:SetCreatureID(122965) mod:SetEncounterID(2085) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_AURA_APPLIED 250585", "SPELL_CAST_START 250258", "SPELL_CAST_SUCCESS 250368 259572 250241", "SPELL_PERIODIC_DAMAGE 250585", "SPELL_PERIODIC_MISSED 250585", "UNIT_DIED" ) --ability.id = 250258 and type = "begincast" or (ability.id = 250368 or ability.id = 259572 or ability.id = 250241) and type = "cast" or target.id = 125977 and type = "death" --TODO, stench says it's interruptable but cannot verify this. When I determine what to do with it, improve warning local warnPhase2 = mod:NewPhaseAnnounce(2, 2, nil, nil, nil, nil, nil, 2) local warnTotemsLeft = mod:NewAddsLeftAnnounce(250190, 2, 250192) --local warnNoxiousStench = mod:NewSpellAnnounce(250368, 3) local specWarnLeap = mod:NewSpecialWarningDodge(250258, nil, nil, nil, 2, 2) local specWarnNoxiousStench = mod:NewSpecialWarningInterrupt(250368, "HasInterrupt", nil, nil, 1, 2) local specWarnGTFO = mod:NewSpecialWarningGTFO(250585, nil, nil, nil, 1, 8) local timerLeapCD = mod:NewCDTimer(6, 250258, nil, nil, nil, 3)--6 uness delayed by stentch, then 8 local timerNoxiousStenchCD = mod:NewCDTimer(18.2, 250368, nil, nil, nil, 4, nil, DBM_CORE_INTERRUPT_ICON..DBM_CORE_DISEASE_ICON) mod.vb.totemRemaining = 3 mod.vb.phase = 1 function mod:OnCombatStart(delay) self.vb.totemRemaining = 3 self.vb.phase = 1 timerLeapCD:Start(2-delay) timerNoxiousStenchCD:Start(6-delay) end function mod:SPELL_AURA_APPLIED(args) local spellId = args.spellId if spellId == 250585 and args:IsPlayer() and self:AntiSpam(3, 1) then specWarnGTFO:Show(args.spellName) specWarnGTFO:Play("watchfeet") end end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 195254 then specWarnLeap:Show() specWarnLeap:Play("watchstep") timerLeapCD:Start() end end function mod:SPELL_CAST_SUCCESS(args) local spellId = args.spellId if spellId == 250368 or spellId == 259572 then if self:CheckInterruptFilter(args.sourceGUID, false, true) then specWarnNoxiousStench:Show(args.sourceName) specWarnNoxiousStench:Play("kickcast") end if self.vb.phase == 2 then timerNoxiousStenchCD:Start(18.2) else timerNoxiousStenchCD:Start(20.6) timerLeapCD:AddTime(2)--Consistent with early alpha, might use more complex code if this becomes inconsistent end elseif spellId == 250241 then self.vb.phase = 2 timerNoxiousStenchCD:Stop() timerLeapCD:Stop() warnPhase2:Show() warnPhase2:Play("ptwo") end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId, spellName) if spellId == 250585 and destGUID == UnitGUID("player") and self:AntiSpam(3, 1) then specWarnGTFO:Show(spellName) specWarnGTFO:Play("watchfeet") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE function mod:UNIT_DIED(args) local cid = self:GetCIDFromGUID(args.destGUID) if cid == 125977 then--Reanimation Totem self.vb.totemRemaining = self.vb.totemRemaining - 1 if self.vb.totemRemaining > 0 then warnTotemsLeft:Show(self.vb.totemRemaining) end end end --[[ function mod:UNIT_SPELLCAST_SUCCEEDED(uId, _, spellId) if spellId == 257939 then end end --]]
Locales['es'] = { ['invoices'] = 'facturas', ['received_invoice'] = 'has ~r~recibido~s~ una multa', ['paid_invoice'] = 'has ~g~pagado~s~ una multa de ~r~€%s~s~', ['received_payment'] = 'has ~g~recibido~s~ un pago de ~g~€%s~s~', ['player_not_online'] = 'el jugador no está conectado', ['no_money'] = 'you do not have enough money to pay this bill', ['target_no_money'] = 'the player ~r~does not~s~ have enough money to pay the bill!', }
return { { StatKey = 'CommonAttackWarhammer', Group = 'Base', Stat = 'Attack', Min = '2', Max = '8', Likelihood = '', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'CommonAttackWarhammer', Group = 'Bonus1', Stat = 'CritChance', Min = '2', Max = '6', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'CommonAttackWarhammer', Group = 'Bonus1', Stat = 'CDR', Min = '2', Max = '6', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'UncommonAttackWarhammer', Group = 'Base', Stat = 'Attack', Min = '8', Max = '15', Likelihood = '', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'UncommonAttackWarhammer', Group = 'Bonus1', Stat = 'CritChance', Min = '6', Max = '10', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'UncommonAttackWarhammer', Group = 'Bonus1', Stat = 'Haste', Min = '6', Max = '10', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'UncommonAttackWarhammer', Group = 'Bonus2', Stat = 'Attack', Min = '6', Max = '10', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'UncommonAttackWarhammer', Group = 'Bonus2', Stat = 'CritChance', Min = '6', Max = '10', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Base', Stat = 'Attack', Min = '15', Max = '22', Likelihood = '', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus1', Stat = 'Attack', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus1', Stat = 'Haste', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus1', Stat = 'CritChance', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus2', Stat = 'CritChance', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus2', Stat = 'Haste', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus2', Stat = 'CDR', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus3', Stat = 'Attack', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus3', Stat = 'Haste', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, { StatKey = 'RareAttackWarhammer', Group = 'Bonus3', Stat = 'CritChance', Min = '10', Max = '14', Likelihood = '100', ['Author Notes (will be ignored by script)'] = '', }, }
local name, ns = ... local path = 'Interface\\AddOns\\AbuEssentials\\Textures\\' --[[ [1] = path..'Font\\Atarian.ttf', [2] = path..'Font\\Defused.ttf', [3] = path..'Font\\AccPrec.ttf', [4] = path..'Font\\ExpresswayFree.ttf', --]] -- Settings for this addon -- Hiding blizzard power auras: ns.Config.HidePowa[135286] = true -- Teeth n claw druid ns.Config.HidePowa[93622] = true -- Mangle ns.Config.EnableMailModule = true -- Enable take all mail button ns.Config.Tooltip.Enable = true -- Enable tooltip skinning ns.Config.Tooltip.ShowTitle = false -- Show player title ns.Config.Tooltip.RoleIcon = true -- Show a role icon ns.Config.Tooltip.ShowGuildRanks = true -- Show guild rank of a player ns.Config.Tooltip.FontSize = 13 -- Fontsize ns.Config.Tooltip.Position = {'BOTTOMRIGHT', UIParent, 'BOTTOMRIGHT', -57, 190} -- THings to do when visiting a vendor, hold shift to ignore all. ns.Config.Vendor.AutoRepair = true -- Repair automagically when visiting a vendor ns.Config.Vendor.SellGreyCrap = true -- Sells ALL grey stuff ns.Config.Vendor.BuyEssentials = true -- Restock a set items for your character, like Tome of clear mind ns.Config.SkinMinimap = true -- Skin the minimap ns.Config.PopBubbles = true -- Remove border around speech bubbles -- Global setting for all abu addons. Mainly colors, textures, fonts etc. ns.GlobalConfig.Colors.Frame = { 0.5, 0.5, 0.4 } -- Colors to skin the blizzard things. ns.GlobalConfig.Colors.Border = { 0.9, 0.9, 0.8 } -- Colors for button borders ns.GlobalConfig.Colors.Interrupt = { .9, .8, .2 } ns.GlobalConfig.Fonts.Damage = path..'Font\\Defused.ttf' ns.GlobalConfig.Fonts.Normal = path..'Font\\ExpresswayFree.ttf' ns.GlobalConfig.Fonts.Actionbar = path..'Font\\AccPrec.ttf' ns.GlobalConfig.Fonts.Fancy = path..'Font\\Atarian.ttf' ns.GlobalConfig.Statusbar.Normal = path..'statusbarTex.tga' ns.GlobalConfig.Statusbar.Light = path.."tex.tga" ns.GlobalConfig.IconTextures.Normal = path..'Border\\textureNormal' ns.GlobalConfig.IconTextures.Background = path..'Border\\textureBackground' ns.GlobalConfig.IconTextures.Highlight = path..'Border\\textureHighlight' ns.GlobalConfig.IconTextures.Checked = path..'Border\\textureChecked' ns.GlobalConfig.IconTextures.Pushed = path..'Border\\texturePushed' ns.GlobalConfig.IconTextures.Shadow = path..'Border\\textureShadow' ns.GlobalConfig.IconTextures.White = path..'Border\\textureWhite' ns.GlobalConfig.IconTextures.Debuff = path..'Border\\textureDebuff' ns.GlobalConfig.IconTextures.Flash = nil
--交差する魂 --Exchanging Souls --scripted by TOP & Lyris & mercury233 function c100272003.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100272003,0)) e1:SetCategory(CATEGORY_SUMMON) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_FREE_CHAIN) e1:SetProperty(EFFECT_FLAG_CANNOT_INACTIVATE+EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_CANNOT_NEGATE) e1:SetHintTiming(0,TIMINGS_CHECK_MONSTER) e1:SetCountLimit(1,100272003+EFFECT_COUNT_CODE_OATH) e1:SetCondition(c100272003.sumcon) e1:SetTarget(c100272003.sumtg) e1:SetOperation(c100272003.sumop) c:RegisterEffect(e1) end function c100272003.sumcon(e,tp,eg,ep,ev,re,r,rp) local ph=Duel.GetCurrentPhase() return (ph==PHASE_MAIN1 or ph==PHASE_MAIN2) end function c100272003.sumfilter(c,ec) if not c:IsRace(RACE_DIVINE) then return false end local e1=Effect.CreateEffect(ec) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) c:RegisterEffect(e1) local res=c:IsSummonable(true,nil,1) e1:Reset() return res end function c100272003.sumtg(e,tp,eg,ep,ev,re,r,rp,chk) if chk==0 then return Duel.IsExistingMatchingCard(c100272003.sumfilter,tp,LOCATION_HAND,0,1,nil,e:GetHandler()) end Duel.SetOperationInfo(0,CATEGORY_SUMMON,nil,1,0,0) end function c100272003.sumop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_SUMMON) local tc=Duel.SelectMatchingCard(tp,c100272003.sumfilter,tp,LOCATION_HAND,0,1,1,nil,c):GetFirst() if tc then local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_SINGLE) e1:SetProperty(EFFECT_FLAG_CANNOT_DISABLE+EFFECT_FLAG_UNCOPYABLE) e1:SetCode(EFFECT_ADD_EXTRA_TRIBUTE) e1:SetRange(LOCATION_HAND) e1:SetTargetRange(0,LOCATION_MZONE) e1:SetValue(POS_FACEUP_ATTACK+POS_FACEDOWN_DEFENSE) e1:SetReset(RESET_EVENT+RESETS_STANDARD) tc:RegisterEffect(e1) Duel.Summon(tp,tc,true,nil,1) local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAIN_END) e2:SetProperty(EFFECT_FLAG_CANNOT_DISABLE) e2:SetOperation(c100272003.limitop) e2:SetLabelObject(tc) Duel.RegisterEffect(e2,tp) end end function c100272003.cfilter(c,tp) return c:GetPreviousControler()==1-tp end function c100272003.limitop(e,tp,eg,ep,ev,re,r,rp) local c=e:GetHandler() local tc=e:GetLabelObject() local g=tc:GetMaterial() if g and g:IsExists(c100272003.cfilter,1,nil,tp) then --can't activate effects local e2=Effect.CreateEffect(c) e2:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS) e2:SetCode(EVENT_CHAINING) e2:SetCondition(c100272003.regcon) e2:SetOperation(c100272003.regop) e2:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e2,tp) local e3=Effect.CreateEffect(c) e3:SetType(EFFECT_TYPE_FIELD) e3:SetProperty(EFFECT_FLAG_PLAYER_TARGET) e3:SetCode(EFFECT_CANNOT_ACTIVATE) e3:SetTargetRange(1,0) e3:SetCondition(c100272003.actcon) e3:SetValue(c100272003.aclimit) e3:SetReset(RESET_PHASE+PHASE_END,2) Duel.RegisterEffect(e3,tp) end e:Reset() end function c100272003.regcon(e,tp,eg,ep,ev,re,r,rp) return ep==tp and not re:GetHandler():IsRace(RACE_DIVINE) end function c100272003.regop(e,tp,eg,ep,ev,re,r,rp) Duel.RegisterFlagEffect(tp,100272003,RESET_PHASE+PHASE_END,2,0,1) end function c100272003.actcon(e) local tp=e:GetHandlerPlayer() return Duel.GetFlagEffect(tp,100272003)>0 end function c100272003.aclimit(e,re,tp) return not re:GetHandler():IsRace(RACE_DIVINE) end
--[[ TheNexusAvenger Displays the player list during the active round. Does not handle the end of rounds. --]] local STAT_TEXT_ASPECT_RATIO = 1.8 local USERNAME_SIZE_ASPECT_RATIO = 8 local LEADERBOARD_ENTRY_HEIGHT_RELATIVE = 0.035 local MINIMUM_LEADERSTAT_HEIGHT = 24 local MAX_SCREEN_WIDTH_RELATIVE = 0.2 local TRIANGLE_ASPECT_RATIO = 0.2 local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.PlayerList,false) local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Project"):WaitForChild("ReplicatedStorage")) local CurrentRoundState = ReplicatedStorageProject:GetResource("State.CurrentRound") local RoundPlayerlist = ReplicatedStorageProject:GetResource("UI.PlayerList.RoundPlayerlist") --Connect creating the uesr interface. CurrentRoundState:ConnectTo("CurrentRound",{ Start = function(self,CurrentRound) --Wait for the round to start. while CurrentRound.State == "LOADING" do CurrentRound:GetPropertyChangedSignal("State"):Wait() end if not self:IsActive() then return end --Get the visible stats. local Stats = {} for _,StatData in pairs(CurrentRound.RoundStats) do if StatData.ShowInLeaderstats then table.insert(Stats,StatData) end end --Create the playerlist. local PlayerListContainer = Instance.new("ScreenGui") PlayerListContainer.Name = "PlayerList" PlayerListContainer.ResetOnSpawn = false PlayerListContainer.Parent = Players.LocalPlayer:WaitForChild("PlayerGui") self.CurrentPlayerListContainer = PlayerListContainer local PlayerListAdorn = Instance.new("Frame") PlayerListAdorn.Size = UDim2.new(0.3,0,0.075,0) PlayerListAdorn.Position = UDim2.new(1,0,0,0) PlayerListAdorn.BackgroundTransparency = 1 PlayerListAdorn.Parent = PlayerListContainer local Playerlist = RoundPlayerlist.new(CurrentRound.Players,CurrentRound.EliminatedPlayerStats) Playerlist.Stats = Stats Playerlist.TeamColors = CurrentRound.TeamColors Playerlist.Parent = PlayerListAdorn self.CurrentPlayerlist = Playerlist --[[ Updates the size of the adorn. --]] local function UpdateAdornSize() --Determine the sizes of the leaderstats. local ScreenSize = PlayerListContainer.AbsoluteSize local LeaderstatsEntrySizeY = ScreenSize.Y * LEADERBOARD_ENTRY_HEIGHT_RELATIVE local StatsWidth,UsernameWidth = LeaderstatsEntrySizeY * Playerlist.TotalStats * STAT_TEXT_ASPECT_RATIO,LeaderstatsEntrySizeY * USERNAME_SIZE_ASPECT_RATIO local TotalWidth = StatsWidth + UsernameWidth local MaxWidth = ScreenSize.X * MAX_SCREEN_WIDTH_RELATIVE local SizeMultiplier = math.min(MaxWidth/TotalWidth,1) if SizeMultiplier * LeaderstatsEntrySizeY < MINIMUM_LEADERSTAT_HEIGHT then SizeMultiplier = MINIMUM_LEADERSTAT_HEIGHT/LeaderstatsEntrySizeY end PlayerListAdorn.Size = UDim2.new(0,TotalWidth * SizeMultiplier,0,LeaderstatsEntrySizeY * SizeMultiplier) PlayerListAdorn.AnchorPoint = Vector2.new(1 - ((TRIANGLE_ASPECT_RATIO * LeaderstatsEntrySizeY)/TotalWidth),0) PlayerListAdorn.Visible = (TotalWidth * SizeMultiplier <= ScreenSize.X * 2/5) end --Connect the size-related events. Playerlist:GetPropertyChangedSignal("TotalStats"):Connect(UpdateAdornSize) PlayerListContainer:GetPropertyChangedSignal("AbsoluteSize"):Connect(UpdateAdornSize) UpdateAdornSize() --Connect the round events. CurrentRound:GetPropertyChangedSignal("TeamColors"):Connect(function() Playerlist.TeamColors = CurrentRound.TeamColors end) --Wait for the round to end and destroy the player list. while CurrentRoundState.CurrentRound == CurrentRound and CurrentRound.State ~= "ENDED" do CurrentRound:GetPropertyChangedSignal("State"):Wait() end if not self:IsActive() then return end self:Clear() end, Clear = function(self) if self.CurrentPlayerListContainer then self.CurrentPlayerListContainer:Destroy() self.CurrentPlayerListContainer = nil end if self.CurrentPlayerlist then self.CurrentPlayerlist:Destroy() self.CurrentPlayerlist = nil end end, })
return {'anschluss','anschluss','ansicht','ansichtkaart','ansjovis','ansjovisfilet','ansjovisvangst','ansi','ans','anse','ansems','ansink','ansing','ansari','ansjovissen','ansichten','ansichtkaarten','ansjovisfilets','ans','anses','ansichtkaartje','ansichtkaartjes'}
AddCSLuaFile() SWEP.Base = "weapon_gwbase" SWEP.Name = "Tumble" SWEP.AbilitySound = "WeaponFrag.Roll" SWEP.AbilityRange = 500 SWEP.AbilityShowTargetHalos = true SWEP.AbilityDuration = 3 SWEP.AbilityCastTime = 0.5 SWEP.AbilityDescription = "Looks like somebody forgot to tie their shoe laces.\n\nAll Seekers within $AbilityRange will collapse and tumble forward." function SWEP:Ability() local targets = self:GetSeekersInRange(self.AbilityRange, true) -- dont use ability if no target was found if #targets == 0 then return GW_ABILTY_CAST_ERROR_NO_TARGET end if not SERVER then return end for _, target in pairs(targets) do local effectdata = EffectData() effectdata:SetEntity(self:GetOwner()) effectdata:SetOrigin(target:GetPos() + target:GetVelocity() / 2) effectdata:SetMagnitude(self.AbilityCastTime) util.Effect("gw_tumble", effectdata, true, true) timer.Simple(self.AbilityCastTime, function() if IsValid(target) and target:Alive() then target:GWStartRagdoll(Vector(0, 0, 50), 9) end end) timer.Simple(self.AbilityDuration, function() if IsValid(target) then target:GWEndRagdoll() end end) end end
local bullets = require "org-bullets" bullets.setup { symbols = { "◉", "○", "✸", "✿" } -- or a function that receives the defaults and returns a list -- symbols = function(default_list) -- table.insert(default_list, "♥") -- return default_list -- end, }
function register_carpet(name, recipe, desc, texture, group) minetest.register_node(":carpet:"..name, { description = desc, tiles = {texture}, paramtype = "light", drawtype = "nodebox", groups = group, node_box = { type = "fixed", fixed = {-0.5, -0.5, -0.5, 0.5, -0.5+0.0625, 0.5} }, }) minetest.register_craft({ output = 'carpet:'..name..' 32', recipe = { {recipe, recipe}, } }) end register_carpet("black_wool", "wool:black", "Black Carpet", "wool_black.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("blue_wool", "wool:blue", "Blue Carpet", "wool_blue.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("brown_wool", "wool:brown", "Brown Carpet", "wool_brown.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("cyan_wool", "wool:cyan", "Cyan Carpet", "wool_cyan.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("dark_green_wool", "wool:dark_green", "Dark Green Carpet", "wool_dark_green.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("dark_grey_wool", "wool:dark_grey", "Dark Grey Carpet", "wool_dark_grey.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("green_wool", "wool:green", "Green Carpet", "wool_green.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("grey_wool", "wool:grey", "Grey Carpet", "wool_grey.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("magenta_wool", "wool:magenta", "Magenta Carpet", "wool_magenta.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("orange_wool", "wool:orange", "Orange Carpet", "wool_orange.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("pink_wool", "wool:pink", "Pink Carpet", "wool_pink.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("red_wool", "wool:red", "Red Carpet", "wool_red.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("violet_wool", "wool:violet", "Violet Carpet", "wool_violet.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("white_wool", "wool:white", "White Carpet", "wool_white.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1}) register_carpet("yellow_wool", "wool:yellow", "Yellow Carpet", "wool_yellow.png", {snappy=2,choppy=2,oddly_breakable_by_hand=3,flammable=3,wool=1})
#!/usr/bin/env lua -- Run the Nelua compiler. os.exit(require'nelua.runner'.run(arg))
--This provides wrappers to prevent themes that used functions that are now unavailable from crashing. Scoring={} setmetatable(Scoring,{__index=function() return function() lua.ReportScriptError("Lua scoring unimplemented") end end})
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "ai_translations.lua" ) AddCSLuaFile( "sh_anim.lua" ) AddCSLuaFile( "shared.lua" ) include( "ai_translations.lua" ) include( "sh_anim.lua" ) include( "shared.lua" ) SWEP.Weight = 5 -- Decides whether we should switch from/to this SWEP.AutoSwitchTo = true -- Auto switch to if we pick it up SWEP.AutoSwitchFrom = true -- Auto switch from if you pick up a better weapon --[[--------------------------------------------------------- Name: OnRestore Desc: The game has just been reloaded. This is usually the right place to call the GetNW* functions to restore the script's values. -----------------------------------------------------------]] function SWEP:OnRestore() end --[[--------------------------------------------------------- Name: AcceptInput Desc: Accepts input, return true to override/accept input -----------------------------------------------------------]] function SWEP:AcceptInput( name, activator, caller, data ) return false end --[[--------------------------------------------------------- Name: KeyValue Desc: Called when a keyvalue is added to us -----------------------------------------------------------]] function SWEP:KeyValue( key, value ) end --[[--------------------------------------------------------- Name: Equip Desc: A player or NPC has picked the weapon up -----------------------------------------------------------]] function SWEP:Equip( newOwner ) end --[[--------------------------------------------------------- Name: EquipAmmo Desc: The player has picked up the weapon and has taken the ammo from it The weapon will be removed immidiately after this call. -----------------------------------------------------------]] function SWEP:EquipAmmo( newOwner ) end --[[--------------------------------------------------------- Name: OnDrop Desc: Weapon was dropped -----------------------------------------------------------]] function SWEP:OnDrop() end --[[--------------------------------------------------------- Name: ShouldDropOnDie Desc: Should this weapon be dropped when its owner dies? -----------------------------------------------------------]] function SWEP:ShouldDropOnDie() return true end --[[--------------------------------------------------------- Name: GetCapabilities Desc: For NPCs, returns what they should try to do with it. -----------------------------------------------------------]] function SWEP:GetCapabilities() return CAP_WEAPON_RANGE_ATTACK1 end --[[--------------------------------------------------------- Name: NPCShoot_Secondary Desc: NPC tried to fire secondary attack -----------------------------------------------------------]] function SWEP:NPCShoot_Secondary( shootPos, shootDir ) self:SecondaryAttack() end --[[--------------------------------------------------------- Name: NPCShoot_Secondary Desc: NPC tried to fire primary attack -----------------------------------------------------------]] function SWEP:NPCShoot_Primary( shootPos, shootDir ) self:PrimaryAttack() end -- These tell the NPC how to use the weapon AccessorFunc( SWEP, "fNPCMinBurst", "NPCMinBurst" ) AccessorFunc( SWEP, "fNPCMaxBurst", "NPCMaxBurst" ) AccessorFunc( SWEP, "fNPCFireRate", "NPCFireRate" ) AccessorFunc( SWEP, "fNPCMinRestTime", "NPCMinRest" ) AccessorFunc( SWEP, "fNPCMaxRestTime", "NPCMaxRest" )
-- vim: ft=lua ts=2 sw=2 -- (seanssel @ 06/2019) local path = (...):gsub("%.init$", ""):match("%.?(.-)$") .. "." -- Syntactic Sugar {{{ local function rine(val) -- Return (val) If it's Not Empty (non-zero-length) return (val and #val>0) and val end local function rit(a) -- Return (a) If it's Table return (type(a) == "table") and a end local noop = function() end local esc = function(s) return string.gsub(s, "([%^%$%(%)%%%.%[%]%*%+%-%?])", "%%" .. "%1") end local str = tostring local char = string.char local opts = rit(htmlparser_opts) or {} -- needed for silent/noerr/noout/nonl directives, also needed to be defined before `require` in such case local prn = opts.silent and noop or function(l,f,...) local fd = (l=="i") and "stdout" or "stderr" local t = (" [%s] "):format(l:upper()) io[fd] :write('[HTMLParser]'..t..f:format(...) ..(opts.nonl or "\n") ) end local err = opts.noerr and noop or function(f,...) prn("e",f,...) end local out = opts.noout and noop or function(f,...) prn("i",f,...) end local line = debug and function(lvl) return debug.getinfo(lvl or 2).currentline end or noop local dbg = opts.debug and function(f,...) prn("d",f:gsub("#LINE#",str(line(3))),...) end or noop -- }}} -- Requires {{{ local ElementNode = require (path .. "ElementNode") local voidelements = require (path .. "voidelements") --}}} local HtmlParser = {} local function parse(text,limit) -- {{{ local opts = rine(opts) -- use top-level opts-table (the one, defined before requiring the module), if exists or rit(htmlparser_opts) -- or defined after requiring (but before calling `parse`) or {} -- fallback otherwise opts.looplimit = opts.looplimit or htmlparser_looplimit local text = str(text) local limit = limit or opts.looplimit or 1000 local tpl = false if not opts.keep_comments then -- Strip (or not) comments {{{ text = text:gsub("<!--.--->","") -- Many chances commented code will have syntax errors, that'll lead to parser failures end -- }}} local tpr={} if not opts.keep_danger_placeholders then -- {{{ little speedup by cost of potential parsing breakages -- search unused "invalid" bytes {{{ local busy,i={},0; repeat -- {{{ local cc = char(i) if not(text:match(cc)) then -- {{{ if not(tpr["<"]) or not(tpr[">"]) then -- {{{ if not(busy[i]) then -- {{{ if not(tpr["<"]) then -- {{{ tpr["<"] = cc; elseif not(tpr[">"]) then tpr[">"] = cc; end -- }}} busy[i] = true dbg("c:{%s}||cc:{%d}||tpr[c]:{%s}",str(c),cc:byte(),str(tpr[c])) dbg("busy[i]:{%s},i:{%d}",str(busy[i]),i) dbg("[FindPH]:#LINE# Success! || i=%d",i) else -- if !busy dbg("[FindPH]:#LINE# Busy! || i=%d",i) end -- if !busy -- }}} dbg("c:{%s}||cc:{%d}||tpr[c]:{%s}",c,cc:byte(),str(tpr[c])) dbg("%s",str(busy[i])) else -- if < or > dbg("[FindPH]:#LINE# Done!",i) break end -- if < or > -- }}} else -- text!match(cc) dbg("[FindPH]:#LINE# Text contains this byte! || i=%d",i) end -- text!match(cc) -- }}} local skip=1 if i==31 then skip=96 -- ASCII end i=i+skip until (i==255) -- }}} i=nil --- }}} if not(tpr["<"]) or not(tpr[">"]) then err("Impossible to find at least two unused byte codes in this HTML-code. We need it to escape bracket-contained placeholders inside tags.") err("Consider enabling 'keep_danger_placeholders' option (to silence this error, if parser wasn't failed with current HTML-code) or manually replace few random bytes, to free up the codes.") else dbg("[FindPH]:#LINE# Found! || '<'=%d, '>'=%d",tpr["<"]:byte(),tpr[">"]:byte()) end -- dbg("tpr[>] || tpr[] || #busy%d") -- g {{{ local function g(id,...) local arg={...} local orig=arg[id] arg[id]=arg[id]:gsub("(.)",tpr) if arg[id] ~= orig then tpl=true dbg("[g]:#LINE# orig: %s", str(orig)) dbg("[g]:#LINE# replaced: %s",str(arg[id])) end dbg("[g]:#LINE# called, id: %s, arg[id]: %s, args { "..(("{%s}, "):rep(#arg):gsub(", $","")).." }",id,arg[id],...) dbg("[g]:#LINE# concat(arg): %s",table.concat(arg)) return table.concat(arg) end -- g }}} -- tpl-placeholders and attributes {{{ text=text :gsub( "(=[%s]-)".. -- only match attr.values, and not random strings between two random apostrophs "(%b'')", function(...)return g(2,...)end ) :gsub( "(=[%s]-)".. -- same for " '(%b"")', function(...)return g(2,...)end ) -- Escape "<"/">" inside attr.values (see issue #50) :gsub( "(<".. -- Match "<", (opts.tpl_skip_pattern or "[^!]").. -- with exclusion pattern (for example, to ignore comments, which aren't template placeholders, but can legally contain "<"/">" inside. ")([^>]+)".. -- If matched, we want to escape '<'s if we meet them inside tag "(>)", function(...)return g(2,...)end ) :gsub( "(".. (tpr["<"] or "__FAILED__").. -- Here we search for "<", we escaped in previous gsub (and don't break things if we have no escaping replacement) ")(".. (opts.tpl_marker_pattern or "[^%w%s]").. -- Capture templating symbol ")([%g%s]-)".. -- match placeholder's content "(%2)(>)".. -- placeholder's tail "([^>]*>)", -- remainings function(...)return g(5,...)end ) -- }}} end -- }}} local index = 0 local root = ElementNode:new(index, str(text)) local node, descend, tpos, opentags = root, true, 1, {} while true do -- MainLoop {{{ if index == limit then -- {{{ err("Main loop reached loop limit (%d). Consider either increasing it or checking HTML-code for syntax errors", limit) break end -- }}} -- openstart/tpos Definitions {{{ local openstart, name openstart, tpos, name = root._text:find( "<" .. -- an uncaptured starting "<" "([%w-]+)" .. -- name = the first word, directly following the "<" "[^>]*>", -- include, but not capture everything up to the next ">" tpos) dbg("[MainLoop]:#LINE# openstart=%s || tpos=%s || name=%s",str(openstart),str(tpos),str(name)) -- }}} if not name then break end -- Some more vars {{{ index = index + 1 local tag = ElementNode:new(index, str(name), (node or {}), descend, openstart, tpos) node = tag local tagloop local tagst, apos = tag:gettext(), 1 -- }}} while true do -- TagLoop {{{ if tagloop == limit then -- {{{ err("Tag parsing loop reached loop limit (%d). Consider either increasing it or checking HTML-code for syntax errors", limit) break end -- }}} -- Attrs {{{ local start, k, eq, quote, v, zsp start, apos, k, zsp, eq, zsp, quote = tagst:find( "%s+" .. -- some uncaptured space "([^%s=/>]+)" .. -- k = an unspaced string up to an optional "=" or the "/" or ">" "([%s]-)".. -- zero or more spaces "(=?)" .. -- eq = the optional; "=", else "" "([%s]-)".. -- zero or more spaces [=[(['"]?)]=], -- quote = an optional "'" or '"' following the "=", or "" apos) dbg("[TagLoop]:#LINE# start=%s || apos=%s || k=%s || zsp='%s' || eq='%s', quote=[%s]",str(start),str(apos),str(k),str(zsp),str(eq),str(quote)) -- }}} if not k or k == "/>" or k == ">" then break end -- Pattern {{{ if eq == "=" then local pattern = "=([^%s>]*)" if quote ~= "" then pattern = quote .. "([^" .. quote .. "]*)" .. quote end start, apos, v = tagst:find(pattern, apos) dbg("[TagLoop]:#LINE# start=%s || apos=%s || v=%s || pattern=%s",str(start),str(apos),str(v),str(pattern)) end -- }}} v=v or "" if tpl then -- {{{ for rk,rv in pairs(tpr) do v = v:gsub(rv,rk) dbg("[TagLoop]:#LINE# rv=%s || rk=%s",str(rv),str(rk)) end end -- }}} dbg("[TagLoop]:#LINE# k=%s || v=%s",str(k),str(v)) tag:addattribute(k, v) tagloop = (tagloop or 0) + 1 end -- }}} if voidelements[tag.name:lower()] then -- {{{ descend = false tag:close() else opentags[tag.name] = opentags[tag.name] or {} table.insert(opentags[tag.name], tag) end -- }}} local closeend = tpos local closingloop while true do -- TagCloseLoop {{{ if closingloop == limit then err("Tag closing loop reached loop limit (%d). Consider either increasing it or checking HTML-code for syntax errors", limit) break end local closestart, closing, closename closestart, closeend, closing, closename = root._text:find("[^<]*<(/?)([%w-]+)", closeend) dbg("[TagCloseLoop]:#LINE# closestart=%s || closeend=%s || closing=%s || closename=%s",str(closestart),str(closeend),str(closing),str(closename)) if not closing or closing == "" then break end tag = table.remove(opentags[closename] or {}) or tag -- kludges for the cases of closing void or non-opened tags closestart = root._text:find("<", closestart) dbg("[TagCloseLoop]:#LINE# closestart=%s",str(closestart)) tag:close(closestart, closeend + 1) node = tag.parent descend = true closingloop = (closingloop or 0) + 1 end -- }}} end -- }}} if tpl then -- {{{ dbg("tpl") for k,v in pairs(tpr) do root._text = root._text:gsub(v,k) end end -- }}} return root end -- }}} HtmlParser.parse = parse return HtmlParser
local addonName, RIC = ... -- POPUP MENU CODE BELOW local PopupDepth local function PopupClick(self, arg1, arg2, checked) if type(self.value)=="table" then self.value[arg1]=not self.value[arg1] self.checked=self.value[arg1] if arg2 then arg2(self.value,arg1,checked) end elseif type(self.value)=="function" then self.value(arg1,arg2) end end local function PopupAddItem(self,text,disabled,value,arg1,arg2) local c=self._Frame._GPIPRIVAT_Items.count+1 self._Frame._GPIPRIVAT_Items.count=c if not self._Frame._GPIPRIVAT_Items[c] then self._Frame._GPIPRIVAT_Items[c]={} end local t=self._Frame._GPIPRIVAT_Items[c] t.text=text or "" t.disabled=disabled or false t.value=value t.arg1=arg1 t.arg2=arg2 t.MenuDepth=PopupDepth end local function PopupAddSubMenu(self,text,value) if text~=nil and text~="" then PopupAddItem(self,text,"MENU",value) PopupDepth=value else PopupDepth=nil end end local PopupLastWipeName local function PopupWipe(self,WipeName) self._Frame._GPIPRIVAT_Items.count=0 PopupDepth=nil if UIDROPDOWNMENU_OPEN_MENU == self._Frame then ToggleDropDownMenu(nil, nil, self._Frame, self._where, self._x, self._y) if WipeName == PopupLastWipeName then return false end end PopupLastWipeName=WipeName return true end local function PopupCreate(frame, level, menuList) if level==nil then return end local info = UIDropDownMenu_CreateInfo() for i=1,frame._GPIPRIVAT_Items.count do local val=frame._GPIPRIVAT_Items[i] if val.MenuDepth==menuList then if val.disabled=="MENU" then info.text=val.text info.notCheckable = true info.disabled=false info.value=nil info.arg1=nil info.arg2=nil info.func=nil info.hasArrow=true info.menuList=val.value --info.isNotRadio=true else info.text=val.text if type(val.value)=="table" then info.checked=val.value[val.arg1] or false info.notCheckable = false else info.notCheckable = true end info.disabled=(val.disabled==true or val.text=="" ) info.keepShownOnClick=(val.disabled=="keep") info.value=val.value info.arg1=val.arg1 if type(val.value)=="table" then info.arg2=frame._GPIPRIVAT_TableCallback elseif type(val.value)=="function" then info.arg2=val.arg2 end info.func=PopupClick info.hasArrow=false info.menuList=nil --info.isNotRadio=true end UIDropDownMenu_AddButton(info,level) end end end local function PopupShow(self,where,x,y) where=where or "cursor" if UIDROPDOWNMENU_OPEN_MENU ~= self._Frame then UIDropDownMenu_Initialize(self._Frame, PopupCreate, "MENU") end ToggleDropDownMenu(nil, nil, self._Frame, where, x,y) self._where=where self._x=x self._y=y end function RIC.CreateContextPopup(TableCallback) local popup={} popup._Frame=CreateFrame("Frame", nil, UIParent, "UIDropDownMenuTemplate") popup._Frame._GPIPRIVAT_TableCallback=TableCallback popup._Frame._GPIPRIVAT_Items={} popup._Frame._GPIPRIVAT_Items.count=0 popup.AddItem=PopupAddItem popup.SubMenu=PopupAddSubMenu popup.Show=PopupShow popup.Wipe=PopupWipe return popup end
local JSON = require('json') function jsonResponse (opts) opts = opts or {} return function (req, res, nxt) function res:json (tbl) if not res:getHeader('Content-Type') then res:setHeader('Content-Type', 'application/json') end res:finish(JSON.stringify(tbl, opts)) end nxt() end end return jsonResponse
local ffi = require "ffi" local C = ffi.C require "resty.openssl.include.ossl_typ" require "resty.openssl.include.stack" local OPENSSL_10 = require("resty.openssl.version").OPENSSL_10 local OPENSSL_11_OR_LATER = require("resty.openssl.version").OPENSSL_11_OR_LATER local OPENSSL_30 = require("resty.openssl.version").OPENSSL_30 local BORINGSSL_110 = require("resty.openssl.version").BORINGSSL_110 ffi.cdef [[ X509_STORE *X509_STORE_new(void); void X509_STORE_free(X509_STORE *v); /* int X509_STORE_lock(X509_STORE *ctx); int X509_STORE_unlock(X509_STORE *ctx); int X509_STORE_up_ref(X509_STORE *v); // STACK_OF(X509_OBJECT) OPENSSL_STACK *X509_STORE_get0_objects(X509_STORE *v);*/ int X509_STORE_add_cert(X509_STORE *ctx, X509 *x); int X509_STORE_add_crl(X509_STORE *ctx, X509_CRL *x); int X509_STORE_load_locations(X509_STORE *ctx, const char *file, const char *dir); int X509_STORE_set_default_paths(X509_STORE *ctx); X509_STORE_CTX *X509_STORE_CTX_new(void); void X509_STORE_CTX_free(X509_STORE_CTX *ctx); // STACK_OF(X509) int X509_STORE_CTX_init(X509_STORE_CTX *ctx, X509_STORE *store, X509 *x509, OPENSSL_STACK *chain); int X509_STORE_CTX_get_error(X509_STORE_CTX *ctx); int X509_STORE_set_flags(X509_STORE *ctx, unsigned long flags); ]] local _M = {} if OPENSSL_10 or BORINGSSL_110 then ffi.cdef [[ // STACK_OF(X509) OPENSSL_STACK *X509_STORE_CTX_get_chain(X509_STORE_CTX *ctx); ]]; _M.X509_STORE_CTX_get0_chain = C.X509_STORE_CTX_get_chain elseif OPENSSL_11_OR_LATER then ffi.cdef [[ // STACK_OF(X509) OPENSSL_STACK *X509_STORE_CTX_get0_chain(X509_STORE_CTX *ctx); ]]; _M.X509_STORE_CTX_get0_chain = C.X509_STORE_CTX_get0_chain end if OPENSSL_30 then ffi.cdef [[ X509_STORE_CTX *X509_STORE_CTX_new_ex(OSSL_LIB_CTX *libctx, const char *propq); int X509_STORE_set_default_paths_ex(X509_STORE *ctx, OSSL_LIB_CTX *libctx, const char *propq); /* int X509_STORE_load_file_ex(X509_STORE *ctx, const char *file, OSSL_LIB_CTX *libctx, const char *propq); int X509_STORE_load_store_ex(X509_STORE *ctx, const char *uri, OSSL_LIB_CTX *libctx, const char *propq); */ int X509_STORE_load_locations_ex(X509_STORE *ctx, const char *file, const char *dir, OSSL_LIB_CTX *libctx, const char *propq); ]] _M.X509_STORE_set_default_paths = function(...) return C.X509_STORE_set_default_paths_ex(...) end _M.X509_STORE_load_locations = function(...) return C.X509_STORE_load_locations_ex(...) end else _M.X509_STORE_set_default_paths = function(s) return C.X509_STORE_set_default_paths(s) end _M.X509_STORE_load_locations = function(s, file, dir) return C.X509_STORE_load_locations(s, file, dir) end end return _M
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA local Player = FindMetaTable('Player') local Entity = FindMetaTable('Entity') SS_MaterialCache = {} function SS_GetMaterial(nam) SS_MaterialCache[nam] = SS_MaterialCache[nam] or Material(nam) return SS_MaterialCache[nam] end function SS_PreRender(item) if item.cfg.imgur then local imat = ImgurMaterial({ id = item.cfg.imgur.url, owner = item.owner, pos = IsValid(item.owner) and item.owner:IsPlayer() and item.owner:GetPos(), stretch = true, shader = "VertexLitGeneric", params = [[{["$alphatest"]=1}]] }) render.MaterialOverride(imat) --render.OverrideDepthEnable(true,true) else local mat = item.cfg.material or item.material if mat then render.MaterialOverride(SS_GetMaterial(mat)) end end local col = item.cfg.color or item.color if col then render.SetColorModulation(col.x, col.y, col.z) end end function SS_PostRender() render.SetColorModulation(1, 1, 1) render.MaterialOverride() --render.OverrideDepthEnable(false) end hook.Add("PrePlayerDraw", "SS_BoneMods", function(ply) -- will be "false" if the model is not mounted yet local mounted_model = require_workshop_model(ply:GetModel()) and ply:GetModel() if not ply:Alive() then return true end if ply.SS_PlayermodelModsLastModel ~= mounted_model then ply.SS_PlayermodelModsClean = false --seems to have issues if you apply the bone mods as soon as the model changes... --timer.Simple(1, function() if IsValid(ply) then ply.SS_PlayermodelModsClean = false end end) end if not ply.SS_PlayermodelModsClean then ply.SS_PlayermodelModsClean = SS_ApplyBoneMods(ply, ply:SS_GetActivePlayermodelMods()) ply.SS_PlayermodelModsLastModel = mounted_model end SS_ApplyMaterialMods(ply, ply:SS_GetActivePlayermodelMods()) end) local function AddScaleRecursive(ent, b, scn, recurse, safety) if safety[b] then error("BONE LOOP!") end safety[b] = true local sco = ent:GetManipulateBoneScale(b) sco.x = sco.x * scn.x sco.y = sco.y * scn.y sco.z = sco.z * scn.z if ent:GetModel() == "models/milaco/minecraft_pm/minecraft_pm.mdl" then sco.x = math.min(sco.x, 1) sco.y = math.min(sco.y, 1) sco.z = math.min(sco.z, 1) end ent:ManipulateBoneScale(b, sco) if recurse then for i, v in ipairs(ent:GetChildBones(b)) do AddScaleRecursive(ent, v, scn, recurse, safety) end end end --only bone scale right now... --if you do pos/angles, must do a combination override to make it work with emotes, vape arm etc function SS_ApplyBoneMods(ent, mods) for x = 0, (ent:GetBoneCount() - 1) do ent:ManipulateBoneScale(x, Vector(1, 1, 1)) ent:ManipulateBonePosition(x, Vector(0, 0, 0)) end if ent:GetModel() == HumanTeamModel or ent:GetModel() == PonyTeamModel then return end local pone = isPonyModel(ent:GetModel()) local suffix = pone and "_p" or "_h" --if pelvis has no children, its not ready! local pelvis = ent:LookupBone(pone and "LrigPelvis" or "ValveBiped.Bip01_Pelvis") if pelvis then if #ent:GetChildBones(pelvis) == 0 then return false end end for _, item in ipairs(mods) do if item.bonemod then local bn = item.cfg["bone" .. suffix] or (pone and "LrigScull" or "ValveBiped.Bip01_Head1") local x = ent:LookupBone(bn) if x then if (item.configurable or {}).scale then local scn = item.cfg["scale" .. suffix] or Vector(1, 1, 1.5) AddScaleRecursive(ent, x, scn, item.cfg["scale_children" .. suffix], {}) end if (item.configurable or {}).pos then local psn = item.cfg["pos" .. suffix] or Vector(10, 0, 0) --don't allow moving the root bone if ent:GetBoneParent(x) == -1 then psn.x = 0 psn.y = 0 end local pso = ent:GetManipulateBonePosition(x) pso = pso + psn ent:ManipulateBonePosition(x, pso) end end end end --clamp the amount of stacking for x = 0, (ent:GetBoneCount() - 1) do local old = ent:GetManipulateBoneScale(x) local mn = 0.125 --0.5*0.5*0.5 local mx = 3.375 --1.5*1.5*1.5 if ent.GetNetData and ent:GetNetData('OF') ~= nil then mx = 1.5 end old.x = math.Clamp(old.x, mn, mx) old.y = math.Clamp(old.y, mn, mx) old.z = math.Clamp(old.z, mn, mx) ent:ManipulateBoneScale(x, old) old = ent:GetManipulateBonePosition(x) old.x = math.Clamp(old.x, -8, 8) old.y = math.Clamp(old.y, -8, 8) old.z = math.Clamp(old.z, -8, 8) ent:ManipulateBonePosition(x, old) end return true end function SS_ApplyMaterialMods(ent, mods) ent:SetSubMaterial() if SS_PPM_SetSubMaterials then SS_PPM_SetSubMaterials(ent) end if ent:GetModel() == HumanTeamModel or ent:GetModel() == PonyTeamModel then return end for _, item in ipairs(mods) do if item.materialmod then local col = item.cfg.color or Vector(1, 1, 1) local mat = ImgurMaterial({ id = (item.cfg.imgur or {}).url or "EG84dgp.png", owner = ent, pos = IsValid(ent) and ent:IsPlayer() and ent:GetPos(), stretch = true, shader = "VertexLitGeneric", params = string.format('{["$color2"]="[%f %f %f]"}', col.x, col.y, col.z) }) ent:SetSubMaterial(item.cfg.submaterial or 0, "!" .. mat:GetName()) end end end local EntityGetModel = Entity.GetModel -- Entity.SS_True_LookupAttachment = Entity.SS_True_LookupAttachment or Entity.LookupAttachment -- Entity.SS_True_LookupBone = Entity.SS_True_LookupBone or Entity.LookupBone -- function Entity:LookupAttachment(id) -- local mdl = EntityGetModel(self) -- if self.LookupAttachmentCacheModel ~= mdl then -- self.LookupAttachmentCache={} -- end -- if not self.LookupAttachmentCache[id] then self.LookupAttachmentCache[id] = Entity.SS_True_LookupAttachment(self, id) end -- return self.LookupAttachmentCache[id] -- end -- function Entity:LookupBone(id) -- local mdl = EntityGetModel(self) -- if self.LookupBoneCacheModel ~= mdl then -- self.LookupBoneCache={} -- end -- if not self.LookupBoneCache[id] then self.LookupBoneCache[id] = Entity.SS_True_LookupBone(self, id) end -- return self.LookupBoneCache[id] -- end -- function SWITCHH() -- Entity.LookupAttachment = Entity.SS_True_LookupAttachment -- Entity.LookupBone = Entity.SS_True_LookupBone -- end --TODO: add "defaultcfg" as a standard field in items rather than this hack! --TODO this is lag causin function SS_DrawWornCSModel(item, mdl, ent, dontactually) local pone = isPonyModel(EntityGetModel(ent)) local attach = item.wear.attach local scale = item.wear.scale local translate = item.wear.translate local rotate = item.wear.rotate if pone and item.wear.pony then attach = item.wear.pony.attach or attach scale = item.wear.pony.scale or scale translate = item.wear.pony.translate or translate rotate = item.wear.pony.rotate or rotate end local cfgk = pone and "wear_p" or "wear_h" if item.cfg[cfgk] then attach = item.cfg[cfgk].attach or attach scale = item.cfg[cfgk].scale or scale translate = item.cfg[cfgk].pos or translate rotate = item.cfg[cfgk].ang or rotate end local pos, ang if attach == "eyes" then local fn = FrameNumber() if ent.attachcacheframe ~= fn then ent.attachcacheframe = fn local attach_id = ent:LookupAttachment("eyes") if attach_id then local attacht = ent:GetAttachment(attach_id) if attacht then ent.attachcache = attacht pos = attacht.Pos ang = attacht.Ang end end else local attacht = ent.attachcache if attacht then pos = attacht.Pos ang = attacht.Ang end end else local bone_id = ent:LookupBone(SS_Attachments[attach][pone and 2 or 1]) if bone_id then pos, ang = ent:GetBonePosition(bone_id) end end if not pos then pos = ent:GetPos() ang = ent:GetAngles() end pos, ang = LocalToWorld(translate, rotate, pos, ang) if mdl.scaleapplied ~= scale then mdl.scaleapplied = scale if isnumber(scale) then mdl.matrix = Matrix({ {scale, 0, 0, 0}, {0, scale, 0, 0}, {0, 0, scale, 0}, {0, 0, 0, 1} }) else mdl.matrix = Matrix({ {scale.x, 0, 0, 0}, {0, scale.y, 0, 0}, {0, 0, scale.z, 0}, {0, 0, 0, 1} }) end mdl:EnableMatrix("RenderMultiply", mdl.matrix) end mdl:SetPos(pos) mdl:SetAngles(ang) mdl:SetupBones() if not dontactually then SS_PreRender(item, ent) mdl:DrawModel() SS_PostRender() end end hook.Add("DrawOpaqueAccessories", 'SS_DrawPlayerAccessories', function(ply) if ply.SS_Items == nil and ply.SS_ShownItems == nil then return end if not ply:Alive() then return end if EyePos():DistToSqr(ply:GetPos()) > 2000000 then return end -- and (GetConVar('thirdperson') and GetConVar('thirdperson'):GetInt() == 0) --if ply == LocalPlayer() and GetViewEntity():GetClass() == 'player' then return end if GAMEMODE.FolderName == "fatkid" and ply:Team() ~= TEAM_HUMAN then return end --in SPADES, the renderboost.lua is disabled! for _, prop in ipairs(ply:SS_GetCSModels()) do SS_DrawWornCSModel(prop.item, prop.mdl, ply) end end) SS_GibProps = {} hook.Add('CreateClientsideRagdoll', 'SS_CreateClientsideRagdoll', function(ply, rag) if IsValid(ply) and ply:IsPlayer() then --print(rag:GetPhysicsObjectNum(0):GetVelocity()) local counter = 0 for k, v in pairs(SS_CSModels[ply] or {}) do counter = counter + 1 if counter > 8 then return end vm = v.mdl local gib = GibClientProp(vm:GetModel(), vm:GetPos(), vm:GetAngles(), ply:GetVelocity(), 1, 6) if vm.matrix then gib:EnableMatrix("RenderMultiply", vm.matrix) end gib.csmodel = v gib:SetNoDraw(true) table.insert(SS_GibProps, gib) end end end) concommand.Add("ps_proptest", function() for j, itm in pairs(SS_Items) do local mdl = itm.model local gib = GibClientProp(mdl, LocalPlayer():EyePos(), Angle(0, 0, 0), LocalPlayer():GetVelocity(), 1, 6) gib = gib:GetPhysicsObject():GetMesh() local mins = nil local maxs = nil for k, v in pairs(gib) do local p = v.pos if mins then mins = Vector(math.min(mins.x, p.x), math.min(mins.y, p.y), math.min(mins.z, p.z)) maxs = Vector(math.max(maxs.x, p.x), math.max(maxs.y, p.y), math.max(maxs.z, p.z)) else mins = p maxs = p end end print(mdl) maxs = (maxs - mins) print("Vector(" .. tostring(math.Round(maxs.x, 0)) .. ", " .. tostring(math.Round(maxs.y, 0)) .. ", " .. tostring(math.Round(maxs.z, 0)) .. ")") end end) hook.Add("PostDrawOpaqueRenderables", "SS_RenderGibs", function(depth, sky) if sky or depth then return end local nextgibs = {} while #SS_GibProps > 0 do local gib = table.remove(SS_GibProps) if IsValid(gib) then SS_PreRender(gib.csmodel.item) gib:DrawModel() SS_PostRender() table.insert(nextgibs, gib) end end SS_GibProps = nextgibs end) SS_CSModels = SS_CSModels or {} hook.Add('Think', 'SS_Cleanup', function() for ply, mdls in pairs(SS_CSModels) do if not IsValid(ply) then for k, v in pairs(mdls) do v.mdl:Remove() end SS_CSModels[ply] = nil end end end) --makes a CSModel for a worn item function SS_CreateWornCSModel(item) if item.wear == nil then return end return SS_CreateCSModel(item) end --makes a CSModel for a product or item function SS_CreateCSModel(item) local mdlname = item.model or item.cfg.model if mdlname == nil then return end local mdl = ClientsideModel(mdlname, RENDERGROUP_OPAQUE) if IsValid(mdl) then mdl:SetNoDraw(true) return mdl end end function Player:SS_ClearCSModels() for k, v in pairs(SS_CSModels[self] or {}) do v.mdl:Remove() end SS_CSModels[self] = nil end function Player:SS_GetCSModels() if SS_CSModels[self] == nil then SS_CSModels[self] = {} for k, item in pairs(self.SS_ShownItems or {}) do local mdl = SS_CreateWornCSModel(item) if mdl then table.insert(SS_CSModels[self], { mdl = mdl, item = item }) end end end return SS_CSModels[self] end function Player:SS_GetActivePlayermodelMods() local mods = {} for k, item in pairs(self.SS_ShownItems or {}) do if item.playermodelmod then table.insert(mods, item) end end return mods end -- function Player:SS_GetActiveMaterialMods() -- --{[5]="https://i.imgur.com/Ue1qUPf.jpg"} -- return {} -- end -- function thinga() -- TTT1 = FindMetaTable("Entity") -- TTT2 = FindMetaTable("Player") -- TTT2.SetMaterial = function(a, b) -- TTT1.SetMaterial(a, b) -- print(a, b) -- end -- end
Test = require('connecttest') require('cardinalities') local events = require('events') local mobile_session = require('mobile_session') local mobile = require('mobile_connection') local tcp = require('tcp_connection') local file_connection = require('file_connection') local module = require('testbase') config.deviceMAC = "12ca17b49af2289436f303e0166030a21e525d266e209267433801a8fd4071a0" --------------------------------------------------------------------------------------------- -----------------------------Required Shared Libraries--------------------------------------- --------------------------------------------------------------------------------------------- require('user_modules/AppTypes') local commonFunctions = require('user_modules/shared_testcases/commonFunctions') local commonSteps = require('user_modules/shared_testcases/commonSteps') local commonPreconditions = require('user_modules/shared_testcases/commonPreconditions') local commonTestCases = require('user_modules/shared_testcases/commonTestCases') local policyTable = require('user_modules/shared_testcases/testCasesForPolicyTable') local integerParameter = require('user_modules/shared_testcases/testCasesForIntegerParameter') local stringParameter = require('user_modules/shared_testcases/testCasesForStringParameter') local arraySoftButtonsParameter = require('user_modules/shared_testcases/testCasesForArraySoftButtonsParameter') local arrayTTSChunks = require('user_modules/shared_testcases/testCasesForArrayTTSChunksParameter') --------------------------------------------------------------------------------------------- ------------------------------------ Common Variables --------------------------------------- --------------------------------------------------------------------------------------------- APIName = "Speak" -- set request name strMaxLengthFileName255 = string.rep("a", 251) .. ".png" -- set max length file name local storagePath = config.pathToSDL .. "storage/" .. config.application1.registerAppInterfaceParams.fullAppID .. "_" .. config.deviceMAC .. "/" --Debug = {"graphic", "value"} --use to print request before sending to SDL. Debug = {} -- empty {}: script will do not print request on console screen. --------------------------------------------------------------------------------------------- -------------------------- Overwrite These Functions For This Script------------------------- --------------------------------------------------------------------------------------------- --Specific functions for this script --1. createRequest() --2. verify_SUCCESS_Case(Request) --------------------------------------------------------------------------------------------- local function ExpectOnHMIStatusWithAudioStateChanged(self, HMILevel, timeout, times) --valid values for times parameter: --nil => times = 2 --4: for duplicate request if HMILevel == nil then HMILevel = "FULL" end if timeout == nil then timeout = 10000 end if times == nil then times = 2 end if commonFunctions:isMediaApp() then --mobile side: OnHMIStatus notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = HMILevel, audioStreamingState = "ATTENUATED"}, {systemContext = "MAIN", hmiLevel = HMILevel, audioStreamingState = "AUDIBLE"}) :Times(times) :Timeout(timeout) else --mobile side: OnHMIStatus notification EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = HMILevel, audioStreamingState = "NOT_AUDIBLE"}, {systemContext = "MAIN", hmiLevel = HMILevel, audioStreamingState = "NOT_AUDIBLE"}) :Times(times) :Timeout(timeout) end end --Create default request function Test:createRequest() return { ttsChunks = { { text ="a", type ="TEXT" } } } end --This function sends a request from mobile and verify result on HMI and mobile for SUCCESS resultCode cases. function Test:verify_SUCCESS_Case(Request, HMILevel) --mobile side: sending the request local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect TTS.Speak request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendResponse(SpeakId, "TTS.Speak", "SUCCESS", { }) self.hmiConnection:SendNotification("TTS.Stopped") end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self, HMILevel) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) end --------------------------------------------------------------------------------------------- -------------------------------------------Preconditions------------------------------------- --------------------------------------------------------------------------------------------- --Print new line to separate Preconditions commonFunctions:newTestCasesGroup("Preconditions") --Delete app_info.dat, logs and policy table commonSteps:DeleteLogsFileAndPolicyTable() --1. Activate application commonSteps:ActivationApp() --2. Update policy to allow request --TODO: Will be updated after policy flow implementation policyTable:precondition_updatePolicy_AllowFunctionInHmiLeves({"FULL", "LIMITED"}) ----------------------------------------------------------------------------------------------- -------------------------------------------TEST BLOCK I---------------------------------------- --------------------------------Check normal cases of Mobile request--------------------------- ----------------------------------------------------------------------------------------------- --Requirement id in JAMA: --SDLAQ-CRS-54 (Speak_Request_v2_0) --SDLAQ-CRS-55 (Speak_Response_v2_0) --SDLAQ-CRS-505 (INVALID_DATA) --SDLAQ-CRS-504 (SUCCESS) --Verification criteria: Speak request notifies the user via TTS engine with some information that the app provides to HMI. After TTS has prompted, the response with SUCCESS resultCode is returned to mobile app. --List of parameters: --1. ttsChunks: type=TTSChunk, minsize="1", maxsize="100", array="true" ----------------------------------------------------------------------------------------------- --Common Test cases check all parameters with lower bound and upper bound --1. All parameters are lower bound --2. All parameters are upper bound --Skip these test cases because this API only has one parameter and these test cases will be checked in Lower/Upper bounds of this parameter. ----------------------------------------------------------------------------------------------- --Parameter 1: ttsChunks: type=TTSChunk, minsize="1", maxsize="100", array="true" ----------------------------------------------------------------------------------------------- --List of test cases for softButtons type parameter: --1. IsMissed --2. IsEmpty --3. IsWrongType --4. IsLowerBound --5. IsUpperBound --6. IsOutLowerBound --7. IsOutUpperBound --8. Check children parameters: --text: minlength="0" maxlength="500" type="String" --type: type="SpeechCapabilities": "TEXT", "SAPI_PHONEMES", "LHPLUS_PHONEMES", "PRE_RECORDED", "SILENCE", "FILE" ----------------------------------------------------------------------------------------------- local Request = Test:createRequest() local Boundary = {1, 100} arrayTTSChunks:verify_TTSChunks_Parameter(Request, {"ttsChunks"}, Boundary, true) ---------------------------------------------------------------------------------------------- ----------------------------------------TEST BLOCK II----------------------------------------- -----------------------------Check special cases of Mobile request---------------------------- ---------------------------------------------------------------------------------------------- --Begin Test case SpecialRequestChecks --Description: Check special requests --Requirement id in JAMA: --SDLAQ-CRS-54 (Speak_Request_v2_0) --SDLAQ-CRS-55 (Speak_Response_v2_0) --SDLAQ-CRS-505 (INVALID_DATA) --SDLAQ-CRS-504 (SUCCESS) --SDLAQ-CRS-509 (REJECTED) --SDLAQ-CRS-510 (ABORTED) --SDLAQ-CRS-512 (DISALLOWED) --SDLAQ-CRS-1027 (UNSUPPORTED_RESOURCE) --SDLAQ-CRS-1030 (WARNINGS) --Verification criteria: Speak request notifies the user via TTS engine with some information that the app provides to HMI. After TTS has prompted, the response with SUCCESS resultCode is returned to mobile app. local function SpecialRequestChecks() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForMobileNegativeCases") --Begin Test case NegativeRequestCheck.1 --Description: Invalid JSON --Requirement id in JAMA: SDLAQ-CRS-505 --Verification criteria: The request with wrong JSON syntax is sent, the response with INVALID_DATA result code is returned. --local Payload = '{"ttsChunks":{{"text":"a","type":"TEXT"}}}' -- valid JSON local Payload = '{"ttsChunks";{{"text":"a","type":"TEXT"}}}' commonTestCases:VerifyInvalidJsonRequest(14, Payload) --SpeakID = 14 --End Test case NegativeRequestCheck.1 --Begin Test case NegativeRequestCheck.2 --Description: CorrelationId check( duplicate value) --ToDo: Update after fixed ATF defect: APPLINK-13101 ATF sends string in notification with escaped slash character function Test:Speak_CorrelationID_IsDuplicated() --mobile side: sending Speak request local cid = self.mobileSession:SendRPC("Speak", { ttsChunks = { { text ="a", type ="TEXT" } } }) self.mobileSession.correlationId = cid --request from mobile side local msg = { serviceType = 7, frameInfo = 0, rpcType = 0, rpcFunctionId = 14, rpcCorrelationId = self.mobileSession.correlationId, payload = '{"ttsChunks":[{"text":"a","type":"TEXT"}]}' } --hmi side: expect TTS.Speak request EXPECT_HMICALL("TTS.Speak", { ttsChunks = {{text ="a", type ="TEXT"}}} ) :Do(function(exp,data) local function speakResponse(RequestId) self.hmiConnection:SendResponse(RequestId, "TTS.Speak", "SUCCESS", { }) self.hmiConnection:SendNotification("TTS.Stopped") end if exp.occurences == 1 then self.mobileSession:Send(msg) SpeakId1 = data.id RUN_AFTER(function() speakResponse(SpeakId1) end, 1000) elseif exp.occurences == 2 then SpeakId2 = data.id RUN_AFTER(function() speakResponse(SpeakId2) end, 1000) end self.hmiConnection:SendNotification("TTS.Started") end) :Times(2) ExpectOnHMIStatusWithAudioStateChanged(self, "FULL", nil, 4) --response on mobile side EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS"}) :Times(2) end --End Test case NegativeRequestCheck.2 --Begin Test case NegativeRequestCheck.3 --Description: Fake parameters check --Requirement id in JAMA: APPLINK-4518 --Verification criteria: According to xml tests by Ford team all fake params should be ignored by SDL --Begin Test case NegativeRequestCheck.3.1 --Description: Fake parameters is not from any API function Test:Speak_FakeParams_IsNotFromAnyAPI() --mobile side: sending Speak request local Request = { fakeParam = "abc", ttsChunks = { { fakeParam = "abc", text ="a", type ="TEXT" } } } local cid = self.mobileSession:SendRPC("Speak", Request) Request.fakeParam = nil Request.ttsChunks[1].fakeParam = nil --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :ValidIf(function(_,data) if data.params.fakeParam or data.params.ttsChunks[1].fakeParam then Print(" SDL re-sends fakeParam parameters to HMI") return false else return true end end) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendResponse(SpeakId, "TTS.Speak", "SUCCESS", { }) self.hmiConnection:SendNotification("TTS.Stopped") end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) end --End Test case NegativeRequestCheck.3.1 ----------------------------------------------------------------------------------------- --Begin Test case NegativeRequestCheck.3.2 --Description: Fake parameters is not from another API function Test:Speak_FakeParams_ParameterIsFromAnotherAPI() --mobile side: sending Speak request local param = { syncFileName = "abc", ttsChunks = { { syncFileName = "abc", text ="a", type ="TEXT" } } } local cid = self.mobileSession:SendRPC("Speak", param) param.syncFileName = nil param.ttsChunks[1].syncFileName = nil --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", param) :ValidIf(function(_,data) if data.params.syncFileName or data.params.ttsChunks[1].syncFileName then Print(" SDL re-sends syncFileName parameters to HMI") return false else return true end end) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendResponse(SpeakId, "TTS.Speak", "SUCCESS", { }) self.hmiConnection:SendNotification("TTS.Stopped") end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) end --End Test case NegativeRequestCheck.3.2 ----------------------------------------------------------------------------------------- --End Test case NegativeRequestCheck.3 --Begin Test case NegativeRequestCheck.4 --Description: All parameters missing commonTestCases:VerifyRequestIsMissedAllParameters() --End Test case NegativeRequestCheck.4 ----------------------------------------------------------------------------------------- end SpecialRequestChecks() --End Test case NegativeRequestCheck ----------------------------------------------------------------------------------------------- -------------------------------------------TEST BLOCK III-------------------------------------- ----------------------------------Check normal cases of HMI response--------------------------- ----------------------------------------------------------------------------------------------- --Requirement id in JAMA: --SDLAQ-CRS-55 (Speak_Response) --SDLAQ-CRS-505 (INVALID_DATA) --SDLAQ-CRS-504 (SUCCESS) --SDLAQ-CRS-509 (REJECTED) --SDLAQ-CRS-510 (ABORTED) --SDLAQ-CRS-512 (DISALLOWED) --SDLAQ-CRS-1027 (UNSUPPORTED_RESOURCE) --SDLAQ-CRS-1030 (WARNINGS) --SDLAQ-CRS-388 (APPLICATION_NOT_REGISTERED) --SDLAQ-CRS-385 (TOO_MANY_PENDING_REQUESTS) --SDLAQ-CRS-384 (OUT_OF_MEMORY) --SDLAQ-CRS-391 (GENERIC_ERROR) --APPLINK-14765: SDL must cut off the fake parameters from requests, responses and notifications received from HMI (INVALID response => GENERIC_ERROR resultCode) --APPLINK-14551: SDL behavior: cases when SDL must transfer "info" parameter via corresponding RPC to mobile app --Verification Criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode --Common Test cases for Response --1. Check all mandatory parameters are missed --2. Check all parameters are missed --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForCommonTestCaseForResponse") --[=[ToDo: update according to APPLINK-13101 Test[APIName.."_Response_MissingMandatoryParameters_GENERIC_ERROR"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_MissingAllParameters_GENERIC_ERROR"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- ]=] ----------------------------------------------------------------------------------------------- --Parameter 1: resultCode ----------------------------------------------------------------------------------------------- --List of test cases: --1. IsMissed --2. IsValidValue --3. IsNotExist --4. IsEmpty --5. IsWrongType --6. IsInvalidCharacter - \n, \t ----------------------------------------------------------------------------------------------- local function verify_resultCode_parameter() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForResultCodeParameter") ----------------------------------------------------------------------------------------- --1. IsMissed Test[APIName.."_Response_resultCode_IsMissed_GENERIC_ERROR_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak"}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response --TODO: update after resolving APPLINK-14765 -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = "Invalid message received from vehicle"}) EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_resultCode_IsMissed_GENERIC_ERROR_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","error":{"data":{"method":"TTS.Speak"},"code":22,"message":"The unknown issue occurred"}}') self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","error":{"data":{"method":"TTS.Speak"},"message":"The unknown issue occurred"}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response --TODO: update after resolving APPLINK-14765 -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = "Invalid message received from vehicle"}) EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) end ----------------------------------------------------------------------------------------- --2. IsValidValue local resultCodes = { {resultCode = "SUCCESS", success = true}, {resultCode = "INVALID_DATA", success = false}, {resultCode = "REJECTED", success = false}, {resultCode = "ABORTED", success = false}, {resultCode = "DISALLOWED", success = false}, {resultCode = "UNSUPPORTED_RESOURCE", success = false}, {resultCode = "OUT_OF_MEMORY", success = false}, {resultCode = "TOO_MANY_PENDING_REQUESTS", success = false}, {resultCode = "APPLICATION_NOT_REGISTERED", success = false}, {resultCode = "GENERIC_ERROR", success = false}, {resultCode = "WARNINGS", success = true} } for i =1, #resultCodes do Test[APIName.."_Response_resultCode_IsValidValue_" .. resultCodes[i].resultCode .."_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") self.hmiConnection:SendResponse(data.id, data.method, resultCodes[i].resultCode, {}) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) if resultCodes[i].resultCode == "UNSUPPORTED_RESOURCE" then resultCodes[i].resultCode = "WARNINGS" resultCodes[i].success = true end --mobile side: expect the response EXPECT_RESPONSE(cid, { success = resultCodes[i].success, resultCode = resultCodes[i].resultCode}) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_resultCode_IsValidValue_" .. resultCodes[i].resultCode .."_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response self.hmiConnection:SendError(data.id, data.method, resultCodes[i].resultCode, "info") end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) if resultCodes[i].resultCode == "UNSUPPORTED_RESOURCE" then resultCodes[i].resultCode = "WARNINGS" resultCodes[i].success = true end --mobile side: expect the response EXPECT_RESPONSE(cid, { success = resultCodes[i].success, resultCode = resultCodes[i].resultCode, info = "info"}) end ----------------------------------------------------------------------------------------- end ----------------------------------------------------------------------------------------- --3. IsNotExist --4. IsEmpty --5. IsWrongType --6. IsInvalidCharacter - \n, \t local testData = { {value = "ANY", name = "IsNotExist"}, {value = "", name = "IsEmpty"}, {value = 123, name = "IsWrongType"}, {value = "a\nb", name = "IsInvalidCharacter_NewLine"}, {value = "a\tb", name = "IsInvalidCharacter_Tab"}} for i =1, #testData do Test[APIName.."_Response_resultCode_" .. testData[i].name .."_SendResponse_GENERIC_ERROR"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, testData[i].value, {}) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response --TODO: update after resolving APPLINK-14765 -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = "Invalid message received from vehicle"}) EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_resultCode_" .. testData[i].name .."_SendError_GENERIC_ERROR"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response self.hmiConnection:SendError(data.id, data.method, testData[i].value) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response --TODO: update after resolving APPLINK-14765 -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = "Invalid message received from vehicle"}) EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) end ----------------------------------------------------------------------------------------- end ----------------------------------------------------------------------------------------- end verify_resultCode_parameter() ----------------------------------------------------------------------------------------------- --Parameter 2: method ----------------------------------------------------------------------------------------------- --List of test cases: --1. IsMissed --2. IsValidResponse --3. IsNotValidResponse --4. IsOtherResponse --5. IsEmpty --6. IsWrongType --7. IsInvalidCharacter - \n, \t ----------------------------------------------------------------------------------------------- local function verify_method_parameter() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForMethodParameter") --1. IsMissed Test[APIName.."_Response_method_IsMissed_GENERIC_ERROR_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"code":0}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end Test[APIName.."_Response_method_IsMissed_GENERIC_ERROR_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","error":{"data":{"method":"TTS.Speak"},"code":22,"message":"The unknown issue occurred"}}') self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","error":{"data":{},"code":22,"message":"The unknown issue occurred"}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- --2. IsValidResponse: Covered by many test cases --3. IsNotValidResponse --4. IsOtherResponse --5. IsEmpty --6. IsWrongType --7. IsInvalidCharacter - \n, \t, spaces local Methods = { {method = "ANY", name = "IsNotValidResponse"}, {method = "GetCapabilities", name = "IsOtherResponse"}, {method = "", name = "IsEmpty"}, {method = 123, name = "IsWrongType"}, {method = "a\nb", name = "IsInvalidCharacter_NewLine"}, {method = "a\tb", name = "IsInvalidCharacter_Tab"}, {method = " ", name = "IsSpaces"}, } for i =1, #Methods do Test[APIName.."_Response_method_" .. Methods[i].name .."_GENERIC_ERROR_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) self.hmiConnection:SendResponse(data.id, Methods[i].method, "SUCCESS", {}) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_method_" .. Methods[i].name .."_GENERIC_ERROR_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:SendError(data.id, data.method, "UNSUPPORTED_RESOURCE", "info") self.hmiConnection:SendError(data.id, Methods[i].method, "UNSUPPORTED_RESOURCE", "info") end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- end ----------------------------------------------------------------------------------------- end verify_method_parameter() ----------------------------------------------------------------------------------------------- --Parameter 3: info ----------------------------------------------------------------------------------------------- --List of test cases: --1. IsMissed --2. IsLowerBound --3. IsUpperBound --4. IsOutUpperBound --5. IsEmpty/IsOutLowerBound --6. IsWrongType --7. InvalidCharacter - \n, \t ----------------------------------------------------------------------------------------------- local function verify_info_parameter() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForInfoParameter") ----------------------------------------------------------------------------------------- --1. IsMissed Test[APIName.."_Response_info_IsMissed_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS"}) :ValidIf (function(_,data) if data.payload.info then Print(" SDL resends info parameter to mobile app. info = \"" .. data.payload.info .. "\"") return false else return true end end) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_info_IsMissed_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR") end) --mobile side: expect the response --TODO: update after resolving APPLINK-14765 -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = "Invalid message received from vehicle"}) EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) end ----------------------------------------------------------------------------------------- --2. IsLowerBound --3. IsUpperBound local testData = { {value = "a", name = "IsLowerBound"}, {value = commonFunctions:createString(1000), name = "IsUpperBound"}} for i =1, #testData do Test[APIName.."_Response_info_" .. testData[i].name .."_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {info = testData[i].value}) end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS", info = testData[i].value}) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_info_" .. testData[i].name .."_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", testData[i].value) end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = testData[i].value}) end ----------------------------------------------------------------------------------------- end ----------------------------------------------------------------------------------------- --TODO: update after resolving APPLINK-14551 -- --4. IsOutUpperBound -- Test[APIName.."_Response_info_IsOutUpperBound_SendResponse"] = function(self) -- local infoMaxLength = commonFunctions:createString(1000) -- --mobile side: sending the request -- local Request = self:createRequest() -- local cid = self.mobileSession:SendRPC("Speak", Request) -- --hmi side: expect the request -- EXPECT_HMICALL("TTS.Speak", Request) -- :Do(function(_,data) -- --hmi side: sending the response -- self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {info = infoMaxLength .. "1"}) -- end) -- --mobile side: expect the response -- EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS", info = infoMaxLength}) -- end -- ----------------------------------------------------------------------------------------- -- Test[APIName.."_Response_info_IsOutUpperBound_SendError"] = function(self) -- local infoMaxLength = commonFunctions:createString(1000) -- --mobile side: sending the request -- local Request = self:createRequest() -- local cid = self.mobileSession:SendRPC("Speak", Request) -- --hmi side: expect the request -- EXPECT_HMICALL("TTS.Speak", Request) -- :Do(function(_,data) -- --hmi side: sending the response -- self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", infoMaxLength .."1") -- end) -- --mobile side: expect the response -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = infoMaxLength}) -- end ----------------------------------------------------------------------------------------- --5. IsEmpty/IsOutLowerBound --6. IsWrongType --7. InvalidCharacter - \n, \t --TODO: update after resolving APPLINK-14551 -- local testData = { -- {value = "", name = "IsEmpty_IsOutLowerBound"}, -- {value = 123, name = "IsWrongType"}, -- {value = "a\nb", name = "IsInvalidCharacter_NewLine"}, -- {value = "a\tb", name = "IsInvalidCharacter_Tab"}} -- for i =1, #testData do -- Test[APIName.."_Response_info_" .. testData[i].name .."_SendResponse"] = function(self) -- --mobile side: sending the request -- local Request = self:createRequest() -- local cid = self.mobileSession:SendRPC("Speak", Request) -- --hmi side: expect the request -- EXPECT_HMICALL("TTS.Speak", Request) -- :Do(function(_,data) -- --hmi side: sending the response -- self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {info = testData[i].value}) -- end) -- --mobile side: expect the response -- EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS"}) -- :ValidIf (function(_,data) -- if data.payload.info then -- commonFunctions:printError(" SDL resends info parameter to mobile app. info = \"" .. data.payload.info .. "\"") -- return false -- else -- return true -- end -- end) -- end -- ----------------------------------------------------------------------------------------- -- Test[APIName.."_Response_info_" .. testData[i].name .."_SendError"] = function(self) -- --mobile side: sending the request -- local Request = self:createRequest() -- local cid = self.mobileSession:SendRPC("Speak", Request) -- --hmi side: expect the request -- EXPECT_HMICALL("TTS.Speak", Request) -- :Do(function(_,data) -- --hmi side: sending the response -- self.hmiConnection:SendError(data.id, data.method, "GENERIC_ERROR", testData[i].value) -- end) -- --mobile side: expect the response -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) -- :ValidIf (function(_,data) -- if data.payload.info then -- commonFunctions:printError(" SDL resends info parameter to mobile app. info = \"" .. data.payload.info .. "\"") -- return false -- else -- return true -- end -- end) -- end -- ----------------------------------------------------------------------------------------- -- end ----------------------------------------------------------------------------------------- end verify_info_parameter() ----------------------------------------------------------------------------------------------- --Parameter 4: correlationID ----------------------------------------------------------------------------------------------- --List of test cases: --1. IsMissed --2. IsNonexistent --3. IsWrongType --4. IsNegative ----------------------------------------------------------------------------------------------- local function verify_correlationID_parameter() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForCorrelationIDParameter") ----------------------------------------------------------------------------------------- --1. IsMissed Test[APIName.."_Response_CorrelationID_IsMissed_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_CorrelationID_IsMissed_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","error":{"code":0,"message":"error message","data":{"method":"TTS.Speak"}}}') self.hmiConnection:Send('{"jsonrpc":"2.0","error":{"code":0,"message":"error message","data":{"method":"TTS.Speak"}}}') end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- --2. IsNonexistent Test[APIName.."_Response_CorrelationID_IsNonexistent_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"id":'..tostring(5555)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_CorrelationID_IsNonexistent_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","error":{"code":0,"message":"error message","data":{"method":"TTS.Speak"}}}') self.hmiConnection:Send('{"id":'..tostring(5555)..',"jsonrpc":"2.0","error":{"code":0,"message":"error message","data":{"method":"TTS.Speak"}}}') end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- --3. IsWrongType Test[APIName.."_Response_CorrelationID_IsWrongType_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {info = "info message"}) self.hmiConnection:SendResponse(tostring(data.id), data.method, "SUCCESS", {info = "info message"}) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_CorrelationID_IsWrongType_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response --self.hmiConnection:SendError(data.id, data.method, "REJECTED", "error message") self.hmiConnection:SendError(tostring(data.id), data.method, "REJECTED", "error message") end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- --4. IsNegative Test[APIName.."_Response_CorrelationID_IsNegative_SendResponse"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendNotification("TTS.Stopped") --hmi side: sending the response --self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {info = "info message"}) self.hmiConnection:SendResponse(-1, data.method, "SUCCESS", {info = "info message"}) end RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- Test[APIName.."_Response_CorrelationID_IsNegative_SendError"] = function(self) --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response --self.hmiConnection:SendError(data.id, data.method, "REJECTED", "error message") self.hmiConnection:SendError(-1, data.method, "REJECTED", "error message") end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ----------------------------------------------------------------------------------------- end verify_correlationID_parameter() ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK IV---------------------------------------- ------------------------------Check special cases of HMI response----------------------------- ---------------------------------------------------------------------------------------------- --Begin Test case SpecialResponseChecks --Description: Check all negative response cases --Requirement id in JAMA: --SDLAQ-CRS-55 (Speak_Response_v2_0) --SDLAQ-CRS-505 (INVALID_DATA) --SDLAQ-CRS-504 (SUCCESS) --SDLAQ-CRS-509 (REJECTED) --SDLAQ-CRS-510 (ABORTED) --SDLAQ-CRS-512 (DISALLOWED) --SDLAQ-CRS-1027 (UNSUPPORTED_RESOURCE) --SDLAQ-CRS-1030 (WARNINGS) local function SpecialResponseChecks() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForHMINegativeCases") ---------------------------------------------------------------------------------------------- --Begin Test case SpecialResponseChecks.1 --Description: Invalid JSON --Requirement id in JAMA: SDLAQ-CRS-58 --Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode. --[[ToDo: Update when APPLINK resolving APPLINK-14776 SDL behavior in case HMI sends invalid message or message with fake parameters function Test:Speak_Response_IsInvalidJson_GENERIC_ERROR() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response --":" is changed by ";" after {"id" --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"id";'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR" }) :Timeout(12000) end ]] --End Test case SpecialResponseChecks.1 --Begin Test case SpecialResponseChecks.2 --Description: Check processing response with fake parameters --Verification criteria: When expected HMI function is received, send responses from HMI with fake parameter --Begin Test case SpecialResponseChecks.2.1 --Description: Parameter is not from API function Test:Speak_Response_FakeParams_IsNotFromAnyAPI_SUCCESS() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(exp,data) --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {fake = "fake"}) end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) :ValidIf (function(_,data) if data.payload.fake then commonFunctions:printError(" SDL resend fake parameter to mobile app ") return false else return true end end) end --End Test case SpecialResponseChecks.2.1 --Begin Test case SpecialResponseChecks.2.2 --Description: Parameter is not from another API function Test:Speak_Response_FakeParams_IsFromAnotherAPI_SUCCESS() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(exp,data) --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {sliderPosition = 5}) end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) :ValidIf (function(_,data) if data.payload.sliderPosition then commonFunctions:printError(" SDL resend fake parameter to mobile app ") return false else return true end end) end --End Test case SpecialResponseChecks.2.2 --End Test case SpecialResponseChecks.2 --Begin SpecialResponseChecks.3 --Description: Check processing response without all parameters --[[ToDo: Update when APPLINK resolving APPLINK-14776 SDL behavior in case HMI sends invalid message or message with fake parameters function Test:Speak_Response_IsMissedAllPArameters_GENERIC_ERROR() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending TTS.Speak response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{}') end) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(13000) end ]] --End SpecialResponseChecks.3 --Begin Test case SpecialResponseChecks.4 --Description: Request without responses from HMI --Requirement id in JAMA: SDLAQ-CRS-500 --Verification criteria: GENERIC_ERROR comes as a result code in response when all other codes aren't applicable or the unknown issue occured. function Test:Speak_NoResponse_GENERIC_ERROR() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR"}) :Timeout(12000) end --End SpecialResponseChecks.4 --Begin Test case SpecialResponseChecks.5 --Description: Invalid structure of response --Requirement id in JAMA: SDLAQ-CRS-58 --Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode --ToDo: Update when APPLINK resolving APPLINK-14776 SDL behavior in case HMI sends invalid message or message with fake parameters function Test:Speak_Response_IsInvalidStructure_GENERIC_ERROR() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) --hmi side: sending the response --self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0","result":{"method":"TTS.Speak", "code":0}}') self.hmiConnection:Send('{"id":'..tostring(data.id)..',"jsonrpc":"2.0", "code":0, "result":{"method":"TTS.Speak"}}') end) --mobile side: expect response --TODO update according to APPLINK-14765 -- EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR", info = "Invalid message received from vehicle"}) EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) :Timeout(12000) end --End Test case SpecialResponseChecks.5 --Begin Test case SpecialResponseChecks.6 --Description: Several response to one request --Requirement id in JAMA: SDLAQ-CRS-58 --Verification criteria: The response contains 2 mandatory parameters "success" and "resultCode", "info" is sent if there is any additional information about the resultCode. --Begin Test case SpecialResponseChecks.6.1 --Description: Several response to one request function Test:Speak_Response_SeveralResponseToOneRequest() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(exp,data) --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end) --mobile side: expect response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS"}) end --End Test case SpecialResponseChecks.6.1 --Begin Test case SpecialResponseChecks.6.2 --Description: Several response to one request function Test:Speak_Response_SeveralResponse_WithConstractionsOfResult() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect the request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(exp,data) --hmi side: sending the response self.hmiConnection:SendResponse(data.id, data.method, "INVALID_DATA", {}) self.hmiConnection:SendResponse(data.id, data.method, "SUCCESS", {}) end) --mobile side: expect response EXPECT_RESPONSE(cid, { success = false, resultCode = "INVALID_DATA"}) end --End Test case SpecialResponseChecks.6.2 ----------------------------------------------------------------------------------------- --End Test case SpecialResponseChecks.6 end SpecialResponseChecks() --End Test case SpecialResponseChecks ----------------------------------------------------------------------------------------------- -------------------------------------------TEST BLOCK V---------------------------------------- -------------------------------------Checks All Result Codes----------------------------------- ----------------------------------------------------------------------------------------------- --Begin Test case ResultCodeChecks --Description: Check all resultCodes --Requirement id in JAMA: --1. SUCCESS: SDLAQ-CRS-504 --2. INVALID_DATA: SDLAQ-CRS-505 --3. OUT_OF_MEMORY: SDLAQ-CRS-506 --4. TOO_MANY_PENDING_REQUESTS: SDLAQ-CRS-507 --5. APPLICATION_NOT_REGISTERED: SDLAQ-CRS-508 --6. REJECTED: SDLAQ-CRS-509 --7. ABORTED: SDLAQ-CRS-510 --8. GENERIC_ERROR: SDLAQ-CRS-511 --9. DISALLOWED: SDLAQ-CRS-512 --10. UNSUPPORTED_RESOURCE: SDLAQ-CRS-1027 --11. WARNINGS: SDLAQ-CRS-1030 local function ResultCodeChecks() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForAllResultCodesVerification") ---------------------------------------------------------------------------------------------- --Check resultCode SUCCESS. It is checked by other test cases. --Check resultCode INVALID_DATA. It is checked by other test cases. --Check resultCode REJECTED, UNSUPPORTED_RESOURCE, ABORTED, WARNINGS: Covered by test case resultCode_IsValidValue --Check resultCode GENERIC_ERROR. It is covered in Test:Speak_NoResponse --Check resultCode OUT_OF_MEMORY. ToDo: Wait until requirement is clarified --Check resultCode TOO_MANY_PENDING_REQUESTS. It is moved to other script. ----------------------------------------------------------------------------------------- --Begin Test case ResultCodeChecks.1 --Description: Check resultCode APPLICATION_NOT_REGISTERED: SDLAQ-CRS-508 --Requirement id in JAMA: SDLAQ-CRS-508 --Verification criteria: SDL sends APPLICATION_NOT_REGISTERED code when the app sends a request within the same connection before RegisterAppInterface has been performed yet. commonTestCases:verifyResultCode_APPLICATION_NOT_REGISTERED() --End Test case ResultCodeChecks.1 ----------------------------------------------------------------------------------------- --Begin Test case ResultCodeChecks.2 --Description: Check resultCode DISALLOWED: SDLAQ-CRS-512 --Requirement id in JAMA: SDLAQ-CRS-512 --Verification criteria: --1. SDL must return "resultCode: DISALLOWED, success:false" to the RPC in case this RPC is omitted in the PolicyTable group(s) assigned to the app that requests this RPC. --2. SDL must return "resultCode: DISALLOWED, success:false" to the RPC in case this RPC is included to the PolicyTable group(s) assigned to the app that requests this RPC and the group has not yet received user's consents. --[[TODO debug after resolving APPLINK-13101 --Begin Test case ResultCodeChecks.2.1 --Description: 1. SDL must return "resultCode: DISALLOWED, success:false" to the RPC in case this RPC is omitted in the PolicyTable group(s) assigned to the app that requests this RPC. policyTable:checkPolicyWhenAPIIsNotExist() --End Test case ResultCodeChecks.2.1 --Begin Test case ResultCodeChecks.2.2 --Description: 2. SDL must return "resultCode: DISALLOWED, success:false" to the RPC in case this RPC is included to the PolicyTable group(s) assigned to the app that requests this RPC and the group has not yet received user's consents. policyTable:checkPolicyWhenUserDisallowed({"FULL", "LIMITED"}) --End Test case ResultCodeChecks.2.2 ]] --End Test case ResultCodeChecks.2 ----------------------------------------------------------------------------------------- end ResultCodeChecks() --End Test case ResultCodeChecks ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK VI---------------------------------------- -------------------------Sequence with emulating of user's action(s)-------------------------- ---------------------------------------------------------------------------------------------- --Begin Test suit SequenceChecks --Description: TC's checks SDL behavior by processing -- different request sequence with timeout -- with emulating of user's actions local function SequenceChecks() --Print new line to separate new test cases group commonFunctions:newTestCasesGroup("TestCaseGroupForSequenceChecks") ---------------------------------------------------------------------------------------------- --Begin Test case SequenceChecks.1 --Description: Check for manual test case TC_Speak_01 --Requirement id in JAMA: SDLAQ-TC-120 --Verification criteria: Call Speak request from mobile app on HMI function Test:Speak_TC_Speak_01() --verify type = TEXT local Request = { ttsChunks = { {text ="Text1", type ="TEXT"}, {text ="Text2", type ="TEXT"}, {text ="Text3", type ="TEXT"}, } } self:verify_SUCCESS_Case(Request) --verify type = TEXT, text = " ": it is covered by verify_String_Parameter_WithOut_Madatory_Check (7. IsInvalidCharacters: "\n", "\t", " ") end --End Test case SequenceChecks.1 ----------------------------------------------------------------------------------------- --Begin Test case SequenceChecks.2 --Description: --Check for manual test case TC_Speak_02: --Requirement id in JAMA: SDLAQ-TC-777 --Verification criteria: Call Speak request from mobile app on HMI and check TTS.OnResetTimeout notification received from HMI function Test:Speak_TC_Speak_02_Step1() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect TTS.Speak request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendResponse(SpeakId, "TTS.Speak", "SUCCESS", { }) self.hmiConnection:SendNotification("TTS.Stopped") end local function SendOnResetTimeout() self.hmiConnection:SendNotification("TTS.OnResetTimeout", {appID = self.applications["Test Application"], methodName = "TTS.Speak"}) end --send TTS.OnResetTimeout notification after 9 seconds RUN_AFTER(SendOnResetTimeout, 9000) --send TTS.Speak response after 9 seconds after reset timeout RUN_AFTER(speakResponse, 18000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self, "FULL", 20000) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) :Timeout(20000) end function Test:Speak_TC_Speak_02_Step2() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect TTS.Speak request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() self.hmiConnection:SendResponse(SpeakId, "TTS.Speak", "SUCCESS", { }) self.hmiConnection:SendNotification("TTS.Stopped") end local function SendOnResetTimeout() self.hmiConnection:SendNotification("TTS.OnResetTimeout", {appID = self.applications["Test Application"], methodName = "TTS.Speak"}) end --send TTS.OnResetTimeout notification after 9 seconds RUN_AFTER(SendOnResetTimeout, 9000) --send TTS.OnResetTimeout notification after 9 seconds RUN_AFTER(SendOnResetTimeout, 18000) --send TTS.OnResetTimeout notification after 9 seconds RUN_AFTER(SendOnResetTimeout, 24000) --send TTS.Speak response after 9 seconds after reset timeout RUN_AFTER(speakResponse, 33000) end) --mobile side: expect OnHashChange notification ExpectOnHMIStatusWithAudioStateChanged(self, "FULL", 35000) --mobile side: expect the response EXPECT_RESPONSE(cid, { success = true, resultCode = "SUCCESS" }) :Timeout(35000) end --End Test case SequenceChecks.2 ----------------------------------------------------------------------------------------- --Begin Test case SequenceChecks.3 --Description: Check for manual test case TC_Speak_03 --Requirement id in JAMA: SDLAQ-TC-778 --Verification criteria: Call Speak request from mobile app on HMI and check TTS.OnResetTimeout notification received from HMI function Test:Speak_TC_Speak_03() --mobile side: sending the request local Request = self:createRequest() local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect TTS.Speak request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function SendOnResetTimeout() self.hmiConnection:SendNotification("TTS.OnResetTimeout", {appID = self.applications["Test Application"], methodName = "TTS.Speak"}) end --send TTS.OnResetTimeout notification after 9 seconds RUN_AFTER(SendOnResetTimeout, 9000) end) --mobile side: expect OnHashChange notification if commonFunctions:isMediaApp() then EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "ATTENUATED"}) else EXPECT_NOTIFICATION("OnHMIStatus", {}) :Times(0) end --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "GENERIC_ERROR" }) :Timeout(22000) end function Test:PostCondition() self.hmiConnection:SendNotification("TTS.Stopped") --mobile side: expect OnHashChange notification if commonFunctions:isMediaApp() then EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "AUDIBLE"}) else EXPECT_NOTIFICATION("OnHMIStatus") :Times(0) end end --End Test case SequenceChecks.3 ----------------------------------------------------------------------------------------- --Begin Test case SequenceChecks.4 --Description: Check for manual test case TC_Speak_04 --Requirement id in JAMA: SDLAQ-TC-1085 --Verification criteria: This test case is check that Speak response with "success"="false" when ResultCode is "ABORTED" function Test:Speak_TC_Speak_04() local Request = { ttsChunks = { {text ="Text1", type ="TEXT"}, {text ="Text2", type ="TEXT"}, {text ="Text3", type ="TEXT"}, } } --mobile side: sending the request local cid = self.mobileSession:SendRPC("Speak", Request) --hmi side: expect TTS.Speak request EXPECT_HMICALL("TTS.Speak", Request) :Do(function(_,data) self.hmiConnection:SendNotification("TTS.Started") SpeakId = data.id local function speakResponse() --HMI sends TTS.Speak: ABORTED self.hmiConnection:SendResponse(SpeakId, "TTS.Speak", "ABORTED", { }) --HMI sends TTS.Stopped self.hmiConnection:SendNotification("TTS.Stopped") --HMI sends VR.Started self.hmiConnection:SendNotification("VR.Started") --HMI sends UI.OnSystemContext self.hmiConnection:SendNotification("UI.OnSystemContext",{ appID = self.applications["Test Application"], systemContext = "VRSESSION" }) end --HMI sends response and notifications RUN_AFTER(speakResponse, 1000) end) --mobile side: expect OnHashChange notification if commonFunctions:isMediaApp() then EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "ATTENUATED"}, {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "AUDIBLE"}, {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}, {systemContext = "VRSESSION", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}) :Times(4) else EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}, {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}, {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}, {systemContext = "VRSESSION", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}) :Times(4) end --mobile side: expect the response EXPECT_RESPONSE(cid, { success = false, resultCode = "ABORTED" }) end function Test:PostCondition() --HMI sends VR.Started self.hmiConnection:SendNotification("VR.Stopped") --HMI sends UI.OnSystemContext self.hmiConnection:SendNotification("UI.OnSystemContext",{ appID = self.applications["Test Application"], systemContext = "MAIN" }) --mobile side: expect OnHashChange notification if commonFunctions:isMediaApp() then EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "VRSESSION", hmiLevel = "FULL", audioStreamingState = "AUDIBLE"}, {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "AUDIBLE"}) :Times(2) else EXPECT_NOTIFICATION("OnHMIStatus", {systemContext = "VRSESSION", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}, {systemContext = "MAIN", hmiLevel = "FULL", audioStreamingState = "NOT_AUDIBLE"}) :Times(0) end end --End Test case SequenceChecks.4 ----------------------------------------------------------------------------------------- end SequenceChecks() --End Test suit SequenceChecks ---------------------------------------------------------------------------------------------- -----------------------------------------TEST BLOCK VII--------------------------------------- --------------------------------------Different HMIStatus------------------------------------- ---------------------------------------------------------------------------------------------- --SDLAQ-CRS-778: HMI Status Requirements for Speak --SDL rejects Speak request with REJECTED resultCode when current HMI level is NONE or BACKGROUND. --SDL doesn't reject Speak request when current HMI is FULL. --SDL doesn't reject Speak request when current HMI is LIMITED. --Verify resultCode in NONE, LIMITED, BACKGROUND hmi level commonTestCases:verifyDifferentHMIStatus("DISALLOWED", "SUCCESS", "DISALLOWED") --------------------------------------------------------------------------------------------- -------------------------------------------Postcondition------------------------------------- --------------------------------------------------------------------------------------------- --Print new line to separate Postconditions commonFunctions:newTestCasesGroup("Postconditions") --Restore sdl_preloaded_pt.json policyTable:Restore_preloaded_pt() return Test
return { source = { type = 'dist', -- https://sourcery.mentor.com/GNUToolchain/subscription3130?lite=MIPS location = 'https://sourcery.mentor.com/GNUToolchain/package10395/public/mips-linux-gnu/mips-2012.03-63-mips-linux-gnu-i686-pc-linux-gnu.tar.bz2', sha256sum = '0a2d92bbca2926479662affcc4dcb644ddca7d8d50ec17ed3b99d7025a552530', md5sum = '44970134eea6f6ab754a7bbe6e2805d6', basename = 'mips-2012.03' }, build = { arch = 'mips', system = 'mips-linux-gnu', cpu = '24kf', cflags = '-EL -march=24kf -mtune=24kf -Wa,-mips32r2', toolchain = false }, install = 'toolchain' }
Config = { Command = 'notificationsettings', }
--- Some design choices: -- -- - only cache in SHM, since it is a single string value, adding lua-land -- lru caches seems just a waste of memory -- - 404 expected if custom_id isn't found, makes it harder to spot errors -- when configured with a bad path... -- - 200 expected if custom_id is found and a jwt is returned -- - JWT validates exp only! downstream is doing validation! -- endpoint returns 200 for ok, everything else should result in a 500 from Kong with the error messages logged in Kong logs. local plugin_name = ({...})[1]:match("^kong%.plugins%.([^%.]+)") -- Grab pluginname from module name -- Constants local NOT_FOUND_TOKEN = -1 -- value MUST be illegal as a JWT string, but thruthy local SHM_PREFIX = "[" .. plugin_name .. "]:" local EMPTY = require("pl.tablex").readonly({}) local SCHEME_ID, HOST_ID, PORT_ID, PATH_ID, QUERY_ID = 1,2,3,4,5 local FORBIDDEN = 403 -- Modules local json_decode = require("cjson.safe").decode local resty_lock = require "resty.lock" local http = require "resty.http" -- Locals local ngx_req_set_header = ngx.req.set_header local ngx_decode_base64 = ngx.decode_base64 local string_rep = string.rep local conf_cache -- cache for prepared conf, implementation below local ngx_now = ngx.now local ngx_log = ngx.log local ngx_ERR = ngx.ERR local ngx_WARN = ngx.WARN -- load the base plugin object and create a subclass local plugin = require("kong.plugins.base_plugin"):extend() -- set the plugin priority, which determines plugin execution order -- See: https://docs.konghq.com/1.0.x/plugin-development/custom-logic/#plugins-execution-order plugin.PRIORITY = 940 -- run after auth plugins and acl, but before rate-limiting --plugin.PRIORITY = 850 -- run after rate-limiting -- constructor function plugin:new() plugin.super.new(self, plugin_name) end -- Fetches JWT from remote server. -- @param conf plugin configuration -- @param id the custom_id for which to find the JWT -- @return jwt, or nil if not found, or nil+err in case of error local function fetch_jwt(conf, id) local client = http.new() client:set_timeout(conf.timeout) local url_elements = conf.url_elements assert(client:connect(url_elements[HOST_ID], url_elements[PORT_ID])) if url_elements[SCHEME_ID] == "https" then assert(client:ssl_handshake()) end local res, err = client:request { method = "GET", path = url_elements[PATH_ID] .. url_elements[QUERY_ID] .. id, } if not res then client:close() error("failed sending request: " .. tostring(err)) end local body = res:read_body() local status = res.status local ok ok, err = client:set_keepalive(conf.keepalive) if not ok then client:close() ngx_log(ngx_WARN, "failed setting keepalive: ", err) end if status < 200 or status > 299 then -- an unexpected response return nil, ("bad status code received '%s', expected 2xx. Body: %s"):format(tostring(status), body or "") end -- we received a 2xx local jwt local json = json_decode(body) if (conf.response_key or "") == "" then -- no object just a json string value if type(json) ~= "string" then return nil, "expected json string value, got: " .. tostring(json) end jwt = json else -- json object if type(json) ~= "table" then return nil, "expected json object, got: " .. tostring(json) end jwt = json[conf.response_key] if type(jwt) ~= "string" then return nil, ("expected json object to have a string value named " .. "'%s', got: %s"):format(conf.response_key, tostring(jwt)) end end return jwt end -- base 64 decode -- @param input String to base64 decode -- @return Base64 decoded string local function base64_decode(input) local remainder = #input % 4 if remainder > 0 then local padlen = 4 - remainder input = input .. string_rep("=", padlen) end input = input:gsub("-", "+"):gsub("_", "/") return ngx_decode_base64(input) end local parse_err = function(err) return "invalid jwt" .. (err and (": " .. err) or "") end -- Returns the ttl for this JWT token. -- @param jwt the JWT to parse -- @return ttl in seconds, or nil+err local function parse_jwt_ttl(conf, jwt) local err = nil local s = jwt:find(".",1, true) -- first dot if not s then error(parse_err(err)) end local e = jwt:find(".", s + 1, true) -- second dot if not s then error(parse_err(err)) end local data data = jwt:sub(s + 1, e - 1) data, err = base64_decode(data) if not data then error(parse_err(err)) end local claims claims, err = json_decode(data) if not claims then error(parse_err(err)) end local exp exp = claims.exp if not exp then error(parse_err("missing 'exp' claim")) end local ttl = (tonumber(exp) or 0) - ngx_now() + conf.skew if ttl <= 0 then return nil, parse_err("expired") end return ttl end -- Runs a function inside a lock. -- Ensures only one runs at a time for the given key. -- @param conf plugin configuration -- @param key the key to identify the lock -- @param f function to run, MUST return max 2 values! local function run_in_lock(conf, key, f) local lock, ok, err -- create lock lock, err = resty_lock:new(conf.shm) if not lock then return nil, "failed to create lock: " .. tostring(err) end -- acquire lock ok, err = lock:lock("[lock]"..key) if not ok then return nil, "failed to acquire lock: " .. tostring(err) end -- execute function local r_ok, r_result, r_err = pcall(f) -- release lock ok, err = lock:unlock() if not ok then return nil, "failed to release lock: " .. tostring(err) end if not r_ok then -- was a hard error, so 'result' holds the error, re-throw outside lock error(r_result) end return r_result, r_err -- either success or a soft error end -- Gets the JWT from cache, or goes fetch it remotely otherwise. -- @param conf plugin configuration -- @param id the custom_id for which to find the JWT -- @return jwt, or nil if not found, or nil+err in case of error local function get_jwt(conf, id) local shm = ngx.shared[conf.shm] local key = conf.shm_key_prefix .. id if not shm then error(("shm by name '%s' not found"):format(tostring(conf.shm))) end local jwt, err = shm:get(key) if err then error("failed to get shm value: " .. tostring(err)) elseif jwt then return jwt ~= NOT_FOUND_TOKEN and jwt or nil -- return cached result end -- not cached, so go and look it up jwt, err = run_in_lock(conf, key, function() -- we acquired a lock by now, so first check whether we by -- now have a cached value local jwt, err = shm:get(key) if err then error("failed to get shm value: " .. tostring(err)) elseif jwt then return jwt -- return cached result, do NOT resolve the NOT_FOUND_TOKEN end -- still nothing, so actually go and fetch it return fetch_jwt(conf, id) end) if err then return nil, err end if jwt == NOT_FOUND_TOKEN then -- we got this inside the lock, when we retried, so some other worker/request -- put it in the cache, nothing more for us to do since it is already in the -- cache and we do not want to override the ttl as set by the first worker return nil end local ttl if not jwt then -- no JWT, so do negative caching jwt = NOT_FOUND_TOKEN ttl = conf.negative_ttl else -- got a JWT, go check the ttl ttl, err = parse_jwt_ttl(conf, jwt) if not ttl then return nil, err -- we failed to parse the JWT end end -- Store JWT in cache for future use local ok ok, err = shm:set(key, jwt, ttl) if not ok then -- log error, since this is non-fatal ngx_log(ngx_ERR, "Failed to store JWT in cache: ", err) end return jwt ~= NOT_FOUND_TOKEN and jwt or nil end -- convert plugin config. -- Do conversions once here to prevent doing it on every call local function prepare_conf(conf) local result = {} -- copy the table for k,v in pairs(conf) do result[k] = v end -- convert ttl to seconds result.negative_ttl = conf.negative_ttl/1000 -- parse url local url_elements = http:parse_uri(conf.url, false) -- prepare query element local query = url_elements[QUERY_ID] if query == "" then query = nil end query = query and "?" .. query .. "&" .. conf.query_key .. "=" or "?" .. conf.query_key .. "=" url_elements[QUERY_ID] = query result.url_elements = url_elements -- create shm-key prefix result.shm_key_prefix = SHM_PREFIX .. conf.url .. ":" -- store it in the cache conf_cache[conf] = result return result end conf_cache = setmetatable({}, { __mode = "k", __index = function(self, conf) -- the prepared conf table isn't found, create it now and cache it local new_conf = prepare_conf(conf) self[conf] = new_conf return new_conf end }) function plugin:access(conf) plugin.super.access(self) conf = conf_cache[conf] local id = (ngx.ctx.authenticated_consumer or EMPTY).custom_id if id then local jwt, err = get_jwt(conf, id) if err then ngx_log(ngx_ERR, "jwt-fetcher error: ", err) else -- we have a valid JWT ngx_req_set_header("Authorization", "Bearer " .. jwt) return -- all is well end end kong.response.exit(FORBIDDEN, { message = "You cannot consume this service" }) end -- return our plugin object return plugin
local tostring, tonumber, select, type, getmetatable, setmetatable, rawget = tostring, tonumber, select, type, getmetatable, setmetatable, rawget local bit = require('bit') local band, bor, lshift = bit.band, bit.bor, bit.lshift local Types = require('types') local Any, Array = Types.Any, Types.Array local Auxiliary = {pattern = function (input, p, drop) local r = input.stream:pattern(p) if not r then return false end local success, res = input:collect(#r - (drop or 0)) return success, (res:concat()) end, apply = function (input, ruleRef, fallback, ...) ruleRef = input.grammar[ruleRef] if not ruleRef then if not fallback then return false end ruleRef = type(fallback) == 'string' and input.grammar[fallback] or fallback end if ... then return input:applyWithArgs(ruleRef, ...) else return input:apply(ruleRef) end end} return Auxiliary
local fs = require('efmls-configs.fs') local linter = 'psalm' local args = '--no-progress --no-cache --output-format=emacs ${INPUT}' local command = string.format('%s %s', fs.executable(linter, fs.Scope.COMPOSER), args) return { prefix = linter, lintCommand = command, lintStdin = false, lintFormats = { '%.%#:%l:%c:%trror - %m on %.%#', '%.%#:%l:%c:%tarning - %m on %.%#' }, rootMarkers = { 'psalm.xml', 'composer.json' }, }
local utils = require "go-tools.utils" local M = {} local gomodifytags = "gomodifytags" local function modify(...) local fname = vim.fn.expand "%" local struct_name = require("go-tools.utils.treesitter").get_current_struct() if not struct_name then utils.log "Struct not found" return end local cmd = { gomodifytags, "-format", "json", "-file", fname, "-struct", struct_name, "-w" } local arg = { ... } for _, v in ipairs(arg) do table.insert(cmd, v) end if #arg == 1 and arg[1] ~= "clear-tags" then table.insert(cmd, "json") end require("go-tools.runner").run(gomodifytags, function() vim.fn.jobstart(cmd, { on_stdout = function(_, data, _) data = require("go-tools.utils").handle_job_data(data) if not data then return end local tagged = vim.fn.json_decode(data) if tagged.errors ~= nil or tagged.lines == nil or tagged["start"] == nil or tagged["start"] == 0 then utils.log("Failed to set tags" .. vim.inspect(tagged)) end vim.api.nvim_buf_set_lines(0, tagged["start"] - 1, tagged["start"] - 1 + #tagged.lines, false, tagged.lines) vim.cmd "write" end, }) end) end function M.add(...) local cmd = { "-add-tags" } local arg = { ... } for _, v in ipairs(arg) do table.insert(cmd, v) end modify(unpack(cmd)) end function M.remove(...) local cmd = { "-remove-tags" } local arg = { ... } for _, v in ipairs(arg) do table.insert(cmd, v) end modify(unpack(cmd)) end function M.clear() modify(unpack { "-clear-tags" }) end return M
-- -- Copyright (C) 2022 Masatoshi Fukunaga -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell -- copies of the Software, and to permit persons to whom the Software is -- furnished to do so, subject to the following conditions: -- -- The above copyright notice and this permission notice shall be included in -- all copies or substantial portions of the Software. -- -- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR -- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, -- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE -- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER -- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, -- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN -- THE SOFTWARE. -- local find = string.find local isa = require('isa') local is_boolean = isa.boolean local is_table = isa.table local is_string = isa.string local new_header = require('reflex.header').new local status = require('reflex.status') --- merge --- @param dst any --- @param src table --- @return table local function merge(dst, src) if not is_table(dst) then dst = {} end for k, v in pairs(src) do if is_table(v) then dst[k] = merge(dst[k], v) else dst[k] = v end end return dst end --- response1xx2xx --- @param res reflex.Response --- @param code integer --- @param body table --- @param tomerge boolean --- @return integer local function response1xx2xx(res, code, body, tomerge) if body ~= nil then if not is_table(body) then error('body must be table', 3) elseif tomerge ~= nil and not is_boolean(tomerge) then error('tomerge must be boolean', 3) elseif not tomerge then res.body = body else res.body = merge(res.body, body) end end res.status = code return code end --- response3xx --- @param res reflex.Response --- @param code integer --- @param uri string --- @return integer local function response3xx(res, code, uri) if not is_string(uri) or #uri == 0 or find(uri, '%s') then error('uri must be non-empty string with no spaces', 3) end res.header:set('Location', uri) res.status = code return code end --- response4xx5xx --- @param res reflex.Response --- @param code integer --- @param err any --- @return integer local function response4xx5xx(res, code, err) if not is_table(res.body) then res.body = {} end res.body.error = { code = code, status = status[code], message = err, } res.status = code return code end --- @class reflex.Response --- @field status integer --- @field header Header --- @field body table --- @field json boolean local Response = {} --- init --- @return reflex.Response function Response:init() self.header = new_header() self.body = {} return self end --- continue --- @param body table --- @param tomerge boolean --- @return integer function Response:continue(body, tomerge) return response1xx2xx(self, 100, body, tomerge) end --- switching_protocols --- @param body table --- @param tomerge boolean --- @return integer function Response:switching_protocols(body, tomerge) return response1xx2xx(self, 101, body, tomerge) end --- processing --- @param body table --- @param tomerge boolean --- @return integer function Response:processing(body, tomerge) return response1xx2xx(self, 102, body, tomerge) end --- ok --- @param body table --- @param tomerge boolean --- @return integer function Response:ok(body, tomerge) return response1xx2xx(self, 200, body, tomerge) end --- created --- @param body table --- @param tomerge boolean --- @return integer function Response:created(body, tomerge) return response1xx2xx(self, 201, body, tomerge) end --- accepted --- @param body table --- @param tomerge boolean --- @return integer function Response:accepted(body, tomerge) return response1xx2xx(self, 202, body, tomerge) end --- non_authoritative_information --- @param body table --- @param tomerge boolean --- @return integer function Response:non_authoritative_information(body, tomerge) return response1xx2xx(self, 203, body, tomerge) end --- no_content --- @param body table --- @param tomerge boolean --- @return integer function Response:no_content(body, tomerge) return response1xx2xx(self, 204, body, tomerge) end --- reset_content --- @param body table --- @param tomerge boolean --- @return integer function Response:reset_content(body, tomerge) return response1xx2xx(self, 205, body, tomerge) end --- partial_content --- @param body table --- @param tomerge boolean --- @return integer function Response:partial_content(body, tomerge) return response1xx2xx(self, 206, body, tomerge) end --- multi_status --- @param body table --- @param tomerge boolean --- @return integer function Response:multi_status(body, tomerge) return response1xx2xx(self, 207, body, tomerge) end --- already_reported --- @param body table --- @param tomerge boolean --- @return integer function Response:already_reported(body, tomerge) return response1xx2xx(self, 208, body, tomerge) end --- im_used --- @param body table --- @param tomerge boolean --- @return integer function Response:im_used(body, tomerge) return response1xx2xx(self, 226, body, tomerge) end --- multiple_choices --- @param body table --- @param tomerge boolean --- @return integer function Response:multiple_choices(body, tomerge) return response1xx2xx(self, 300, body, tomerge) end --- moved_permanently --- @param uri string --- @return integer function Response:moved_permanently(uri) return response3xx(self, 301, uri) end --- found --- @param uri string --- @return integer function Response:found(uri) return response3xx(self, 302, uri) end --- see_other --- @param uri string --- @return integer function Response:see_other(uri) return response3xx(self, 303, uri) end --- not_modified --- @param body table --- @param tomerge boolean --- @return integer function Response:not_modified(body, tomerge) return response1xx2xx(self, 304, body, tomerge) end --- use_proxy --- @param uri string --- @return integer function Response:use_proxy(uri) return response3xx(self, 305, uri) end --- temporary_redirect --- @param uri string --- @return integer function Response:temporary_redirect(uri) return response3xx(self, 307, uri) end --- permanent_redirect --- @param uri string --- @return integer function Response:permanent_redirect(uri) return response3xx(self, 308, uri) end --- bad_request --- @param err any --- @return integer function Response:bad_request(err) return response4xx5xx(self, 400, err) end --- unauthorized --- @param err any --- @return integer function Response:unauthorized(err) return response4xx5xx(self, 401, err) end --- payment_required --- @param err any --- @return integer function Response:payment_required(err) return response4xx5xx(self, 402, err) end --- forbidden --- @param err any --- @return integer function Response:forbidden(err) return response4xx5xx(self, 403, err) end --- not_found --- @param err any --- @return integer function Response:not_found(err) return response4xx5xx(self, 404, err) end --- method_not_allowed --- @param err any --- @return integer function Response:method_not_allowed(err) return response4xx5xx(self, 405, err) end --- not_acceptable --- @param err any --- @return integer function Response:not_acceptable(err) return response4xx5xx(self, 406, err) end --- proxy_authentication_required --- @param err any --- @return integer function Response:proxy_authentication_required(err) return response4xx5xx(self, 407, err) end --- request_timeout --- @param err any --- @return integer function Response:request_timeout(err) return response4xx5xx(self, 408, err) end --- conflict --- @param err any --- @return integer function Response:conflict(err) return response4xx5xx(self, 409, err) end --- gone --- @param err any --- @return integer function Response:gone(err) return response4xx5xx(self, 410, err) end --- length_required --- @param err any --- @return integer function Response:length_required(err) return response4xx5xx(self, 411, err) end --- precondition_failed --- @param err any --- @return integer function Response:precondition_failed(err) return response4xx5xx(self, 412, err) end --- request_entity_too_large --- @param err any --- @return integer function Response:request_entity_too_large(err) return response4xx5xx(self, 413, err) end --- request_uri_too_long --- @param err any --- @return integer function Response:request_uri_too_long(err) return response4xx5xx(self, 414, err) end --- unsupported_media_type --- @param err any --- @return integer function Response:unsupported_media_type(err) return response4xx5xx(self, 415, err) end --- requested_range_not_satisfiable --- @param err any --- @return integer function Response:requested_range_not_satisfiable(err) return response4xx5xx(self, 416, err) end --- expectation_failed --- @param err any --- @return integer function Response:expectation_failed(err) return response4xx5xx(self, 417, err) end --- unprocessable_entity --- @param err any --- @return integer function Response:unprocessable_entity(err) return response4xx5xx(self, 422, err) end --- locked --- @param err any --- @return integer function Response:locked(err) return response4xx5xx(self, 423, err) end --- failed_dependency --- @param err any --- @return integer function Response:failed_dependency(err) return response4xx5xx(self, 424, err) end --- upgrade_required --- @param err any --- @return integer function Response:upgrade_required(err) return response4xx5xx(self, 426, err) end --- precondition_required --- @param err any --- @return integer function Response:precondition_required(err) return response4xx5xx(self, 428, err) end --- too_many_requests --- @param err any --- @return integer function Response:too_many_requests(err) return response4xx5xx(self, 429, err) end --- request_header_fields_too_large --- @param err any --- @return integer function Response:request_header_fields_too_large(err) return response4xx5xx(self, 431, err) end --- unavailable_for_legal_reasons --- @param err any --- @return integer function Response:unavailable_for_legal_reasons(err) return response4xx5xx(self, 451, err) end --- internal_server_error --- @param err any --- @return integer function Response:internal_server_error(err) return response4xx5xx(self, 500, err) end --- not_implemented --- @param err any --- @return integer function Response:not_implemented(err) return response4xx5xx(self, 501, err) end --- bad_gateway --- @param err any --- @return integer function Response:bad_gateway(err) return response4xx5xx(self, 502, err) end --- service_unavailable --- @param err any --- @return integer function Response:service_unavailable(err) return response4xx5xx(self, 503, err) end --- gateway_timeout --- @param err any --- @return integer function Response:gateway_timeout(err) return response4xx5xx(self, 504, err) end --- http_version_not_supported --- @param err any --- @return integer function Response:http_version_not_supported(err) return response4xx5xx(self, 505, err) end --- variant_also_negotiates --- @param err any --- @return integer function Response:variant_also_negotiates(err) return response4xx5xx(self, 506, err) end --- insufficient_storage --- @param err any --- @return integer function Response:insufficient_storage(err) return response4xx5xx(self, 507, err) end --- loop_detected --- @param err any --- @return integer function Response:loop_detected(err) return response4xx5xx(self, 508, err) end --- not_extended --- @param err any --- @return integer function Response:not_extended(err) return response4xx5xx(self, 510, err) end --- network_authentication_required --- @param err any --- @return integer function Response:network_authentication_required(err) return response4xx5xx(self, 511, err) end return { new = require('metamodule').new(Response), }
-- Generated by CSharp.lua Compiler local System = System local SharedRails local SystemIO local SystemNumerics local SystemXml local ArrayTrackNode local ListSharedTrain local ListTrackSwitch local ListTrackSegment local DictInt32RailcarModel System.import(function (out) SharedRails = out.SharedRails SystemIO = System.IO SystemNumerics = System.Numerics SystemXml = System.Xml ArrayTrackNode = System.Array(SharedRails.TrackNode) ListSharedTrain = System.List(SharedRails.SharedTrain) ListTrackSwitch = System.List(SharedRails.TrackSwitch) ListTrackSegment = System.List(SharedRails.TrackSegment) DictInt32RailcarModel = System.Dictionary(System.Int32, SharedRails.RailcarModel) end) System.namespace("SharedRails", function (namespace) namespace.class("SharedRailManager", function (namespace) local LoadTracks, LoadModels, __ctor__ __ctor__ = function (this) this.Segments = ListTrackSegment() this.Switches = ListTrackSwitch() this.Trains = ListSharedTrain() end LoadTracks = function (this, path) local lines = SystemIO.File.ReadAllLines(path) local meta = lines:get(0):Split(" ", 0) local nodeCount = System.Int32.Parse(meta:get(0)) local segmentCount = System.Int32.Parse(meta:get(1)) this.Nodes = ArrayTrackNode:new(nodeCount) for i = 1, nodeCount do local nodeData = lines:get(i):Split(" ", 0) local switchType = System.Int32.Parse(nodeData:get(3)) if switchType > 0 then this.Nodes:set(i - 1, SharedRails.TrackSwitch(i - 1, SystemNumerics.Vector3(System.Single.Parse(nodeData:get(0)), System.Single.Parse(nodeData:get(1)), System.Single.Parse(nodeData:get(2))), switchType - 1)) else this.Nodes:set(i - 1, SharedRails.TrackNode(i - 1, SystemNumerics.Vector3(System.Single.Parse(nodeData:get(0)), System.Single.Parse(nodeData:get(1)), System.Single.Parse(nodeData:get(2))))) end end for i = nodeCount + 1, nodeCount + segmentCount do local segment = lines:get(i):Split(" ", 0) local trackSegment = SharedRails.TrackSegment(#this.Segments) for j = 0, #segment - 1 - 1 do local n1 = this.Nodes:get(System.Int32.Parse(segment:get(j)) - 1) local n2 = this.Nodes:get(System.Int32.Parse(segment:get(j + 1)) - 1) trackSegment.Nodes:Add(n1) if System.is(n1, SharedRails.TrackSwitch) then local s1 = System.cast(SharedRails.TrackSwitch, n1) if s1.SwitchDirection == 0 --[[Direction.Forward]] then if not this.Switches:Contains(s1) then this.Switches:Add(s1) end s1.SwitchNodes:Add(n2) if s1.ToNode == nil then s1.ToNode = n2 end else s1.ToNode = n2 end else n1.ToNode = n2 end if System.is(n2, SharedRails.TrackSwitch) then local s2 = System.cast(SharedRails.TrackSwitch, n2) if s2.SwitchDirection == 1 --[[Direction.Backward]] then this.Switches:Add(s2) s2.SwitchNodes:Add(n1) if s2.FromNode == nil then s2.FromNode = n1 end else s2.FromNode = n1 end else n2.FromNode = n1 end n1.Segment = trackSegment end this.Segments:Add(trackSegment) end end LoadModels = function (this, path) local document = SystemXml.XmlDocument() document:Load(path) this.Models = DictInt32RailcarModel() for i = 1, document:getFirstChild():getChildNodes():getCount() do local item = System.cast(SystemXml.XmlElement, document:getFirstChild():getChildNodes():get(i)) local id = System.Int32.Parse(item:GetAttribute("id")) this.Models:set(id, SharedRails.RailcarModel(item:GetAttribute("name"), id, System.Boolean.Parse(item:GetAttribute("engine")), System.Single.Parse(item:GetAttribute("height")), System.Single.Parse(item:GetAttribute("wheel-offset")), System.Single.Parse(item:GetAttribute("rear-offset")), System.Single.Parse(item:GetAttribute("front-offset")))) end end return { LoadTracks = LoadTracks, LoadModels = LoadModels, __ctor__ = __ctor__, __metadata__ = function (out) return { properties = { { "Models", 0x6, System.Dictionary(System.Int32, out.SharedRails.RailcarModel) }, { "Nodes", 0x6, System.Array(out.SharedRails.TrackNode) }, { "Segments", 0x6, System.List(out.SharedRails.TrackSegment) }, { "Switches", 0x6, System.List(out.SharedRails.TrackSwitch) }, { "Trains", 0x6, System.List(out.SharedRails.SharedTrain) } }, methods = { { ".ctor", 0x6, nil }, { "LoadModels", 0x106, LoadModels, System.String }, { "LoadTracks", 0x106, LoadTracks, System.String } }, class = { 0x6 } } end } end) end)
--[=[ Only the caste ID is required, all others have defaults (though default x,y,z exists only when cursor is visible) Includes portions of Rubble's announce.lua and expwent's unit-info-viewer.lua Calls create-unit.lua to spawn the actual creature Runs modtools if DFHack is 0.43.03-r1 or later, otherwise mod's included version References to modtools/create-unit are commented out until that script is updated. --]=] local utils=require 'utils' validArgs = validArgs or utils.invert({ 'help', 'caste', 'wyrm', 'miner', 'location', 'friendly', 'unfriendly', 'custom' }) local args = utils.processArgs({...}, validArgs) if args.help then print([[scripts/tesb-wake.lua arguments: -help Print this help message -caste Specify the type of awakened stone This parameter is required -wyrm Spawn a wyrm instead of an awakened stone A "friendly" Wyrm is one that is less likely to be berserk -location [ x y z ] The location to spawn the awakened stone Will default to the cursor location, if the cursor is displayed -miner Unit ID of creature causing the spawn If miner has the caste's favor syndrome, the creature spawns Tame If miner is omitted, "Something" without favor awakens the creature -friendly If flag is present, the awakened stone will be Tame -unfriendly If flag is present, the awakened stone will be a wild animal -custom Override DFHack version check and use tesb-create-unit Note: -friendly and -unfriendly override the miner's favor status ]]) return end function Announce(caste_id,unit_id,is_friendly,is_wyrm,xyz) -- Create an in-game announcement that a stone has awakened -- Rubble's Announcement command, customized by Dirst for The Earth Strikes Back mod --[[ Rubble Announcement DFHack Command Copyright 2013-2014 Milo Christiansen This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions: 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required. 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software. 3. This notice may not be removed or altered from any source distribution. ]] if not dfhack.isMapLoaded() then dfhack.printerr('Error: Map is not loaded.') return end local caste_name = string.upper(string.sub(caste_id,1,1))..string.lower(string.sub(caste_id,2,-1)) if caste_name == "Rock_salt" then -- Special handling for two-word stone caste_name = "Rock Salt" end local unit_name if not unit_id then unit_name = "Something" -- The player activated the script in an interactive window. else unit_name = dfhack.TranslateName(dfhack.units.getVisibleName(df.unit.find(tonumber(unit_id)))) end if is_wyrm then text = unit_name.." has released a newly-hatched "..caste_name.." Wyrm!" color_id = "COLOR_RED" else if is_friendly == true then text = unit_name.." has awakened a creature of Living "..caste_name color_id = "COLOR_WHITE" else text = unit_name.." has incurred the wrath of an Awakened "..caste_name color_id = "COLOR_RED" end end local color = _G[color_id] if xyz then dfhack.gui.makeAnnouncement(179,{false,false,false,true},xyz2pos(tonumber(xyz[1] or -3000), tonumber(xyz[2] or 0), tonumber(xyz[3] or 0)),text, color,1) else dfhack.gui.makeAnnouncement(179,{false,false,false,true},xyz2pos(-3000,-3000,-3000),text, color,1) end print(text) end function IsItFriendly(caste,miner,is_friendly,is_unfriendly) -- is_unfriendly overrides is_friendly which overrides miner's status -- The default is false if nothing was specified local verdict = false if is_unfriendly then -- Command line flag verdict = false elseif is_friendly then -- Command line flag verdict = true elseif miner then local miner_unit = df.unit.find(tonumber(miner)) local syndrome_list = miner_unit.syndromes.active if caste == "ROCK_SALT" then caste = "rock salt" end -- Special handling for two-word stone local favor_syndrome_name = string.lower(caste).." favor" for index,syndrome in ipairs(syndrome_list) do local syndrome_info = df.syndrome.find(syndrome.type) if syndrome_info.syn_name == favor_syndrome_name then -- Unit has the appropriate "favor" syndrome verdict = true break end end end return verdict end function CreateUnitWrapper(RaceName, CasteName, Location, TameUnit) --[[ CreateUnit wrapper Amostubal - combine the finding of race_ID and caste_ID then call the CreateUnit. returns the unit Id. RaceName is the race name ex. TESB_PET_ROCK CasteName is past from the args and should be the caste name. TameUnit is a true false expression, where true triggers running createUnit.domesticate. --]] local createUnit = dfhack.script_environment('modtools/create-unit') local race local raceIndex local casteIndex local unitId for i,v in ipairs(df.global.world.raws.creatures.all) do if v.creature_id == RaceName then raceIndex = i race=v break end end for i,v in ipairs(race.caste) do if v.caste_id == CasteName then casteIndex = i break end end unitId=createUnit.createUnit(raceIndex, casteIndex, Location) if domesticate then domesticate(unitId) end -- cleanup its name, to get rid of units having arena numbers. local unit = df.unit.find(unitId) unit.name.has_name = false unit.name.first_name = "" if unit.status.current_soul then unit.status.current_soul.name.has_name = false end return unitId end local argFriendly argFriendly = IsItFriendly(args.caste,args.miner,args.friendly,args.unfriendly) Announce(args.caste,args.miner,argFriendly,args.wyrm,args.location) --[[ Amostubal - start of my rewrite. The old script was too verbose and used archaic calls to create units. Switched to better calls to make the script less verbose while increasing readability. CreateUnitWrapper is a local function to gather the proper tags and call the appropriate scripts inside of the modtools/create-unit. --]] -- the local holders of ID and Unit, changes with each creature created. local thisUnitID local thisUnit --[[ This section spawns 0 to 2 Pet Rocks alongside the Awakened Stone or Wyrm. The castes of Pet Rocks are in the same order as those of large creature. --]] if math.random(0,2) == 2 then thisUnitID = CreateUnitWrapper("TESB_PET_ROCK", args.caste, args.location, true) end if math.random(0,3) == 3 then thisUnitID = CreateUnitWrapper("TESB_PET_ROCK", args.caste, args.location, true) end if args.wyrm then thisUnitID = CreateUnitWrapper("TESB_WYRM", args.caste, args.location, false) thisUnit = df.unit.find(tonumber(thisUnitID)) thisUnit.flags1.marauder = true if argFriendly then -- A "friendly" Wyrm is just less likely to be berserk if math.random(0,9)==9 then thisUnit.mood = 7 end else -- not a "friendly" wyrm. if math.random(0,3)==3 then thisUnit.mood = 7 end end else -- its an awakened stone! thisUnitID = CreateUnitWrapper("TESB_AWAKENED_STONE", args.caste, args.location, argFriendly) if not argFriendly then -- its not friendly so we need to make it mad. thisUnit = df.unit.find(tonumber(thisUnitID)) thisUnit.flags1.marauder = true if math.random(0,9) == 9 then thisUnit.mood = 7 end -- One in ten chance of being berserk end end
-------------------------------------------------------------------- scn = mock_edit.createEditorCanvasScene() -------------------------------------------------------------------- CLASS: StyleSheetPreview ( mock_edit.EditorEntity ) :MODEL{} function StyleSheetPreview:onLoad() self:addSibling( mock_edit.CanvasGrid() ) self:addSibling( mock_edit.CanvasNavigate() ) self:attach( mock.InputScript{ device = scn.inputDevice } ) self:attach( mock.DrawScript{ priority = 1000 } ) self.styleSheet = false self.textLabel = self:attach( mock.TextLabel() ) self.textLabel:setSize( 200, 200 ) self.textLabel:setText( 'hello!' ) self:setVisible( false ) end function StyleSheetPreview:open( path ) self.styleSheet = mock.loadAsset( path ) if self.styleSheet then self.textLabel:setStyleSheet( path ) end self:setVisible( true ) updateCanvas() return self.styleSheet end function StyleSheetPreview:save( path ) if not self.styleSheet then return end mock.serializeToFile( self.styleSheet, path ) end function StyleSheetPreview:close() self.styleSheet = false self:setVisible( false ) end function StyleSheetPreview:setPreviewText( t ) self.textLabel:setText( t ) updateCanvas() end function StyleSheetPreview:setAlignment( a ) self.textLabel:setAlignment( a ) updateCanvas() end local getBuiltinShader = MOAIShaderMgr. getShader local DECK2D_TEX_ONLY_SHADER = MOAIShaderMgr. DECK2D_TEX_ONLY_SHADER local DECK2D_SHADER = MOAIShaderMgr. DECK2D_SHADER local FONT_SHADER = MOAIShaderMgr. FONT_SHADER function StyleSheetPreview:setShader( s ) if s == 'tex' then self.textLabel.box:setShader( getBuiltinShader( DECK2D_SHADER ) ) else self.textLabel.box:setShader( getBuiltinShader( FONT_SHADER ) ) end end ---- function StyleSheetPreview:addStyle() return self.styleSheet:addStyle() end function StyleSheetPreview:removeStyle( s ) return self.styleSheet:removeStyle( s ) end function StyleSheetPreview:cloneStyle( s ) return self.styleSheet:cloneStyle( s ) end function StyleSheetPreview:renameStyle( s, name ) s.name = name end function StyleSheetPreview:updateStyles() self.styleSheet:updateStyles() self.textLabel.box:setYFlip( false ) --hacking to force re-layout updateCanvas() end -------------------------------------------------------------------- preview = scn:addEntity( StyleSheetPreview() )
author 'Prefech' description 'Prefech_ALPR (https://prefech.com/)' version '1.0.2' -- Config shared_script 'config/config.lua' -- Client Scripts client_scripts { 'client/main.lua', 'config/cameras.lua' } -- Server Scripts server_scripts { 'server/main.lua' } game 'gta5' fx_version 'cerulean'
local vector = require"library/vector" local is_keyDown = love.keyboard.isDown return core.SystemConstructor("MoveControlSystem",function(...) return { filter = core.tiny.requireAll( "MoveComponent", "MoveControlComponent" ), process = function(self,entity,dt) local vx,vy = 0,0 if is_keyDown("w") then vy = -entity.speed end if is_keyDown("s") then vy = entity.speed end if is_keyDown("a") then vx = -entity.speed end if is_keyDown("d") then vx = entity.speed end entity.velocity.x,entity.velocity.y = vector.normalize(vx,vy) end } end)
PLUGIN.name = "Flash window" PLUGIN.author = "STEAM_0:1:29606990" PLUGIN.description = "" if (SERVER) then return end ix.option.Add("flashWindow", ix.type.bool, true, { category = "chat" }) function PLUGIN:InitPostEntity() if (ix.option.Get("flashWindow", true) and system.IsWindows() and !system.HasFocus()) then system.FlashWindow() end end PLUGIN.MessageReceived = PLUGIN.InitPostEntity
-- Editors: -- AtroCty -- Hewdraw -- Firetoad -- Yahnich, 23.03.2017 -- #1 Talent - Giving gold on lasthits --function modifier_special_bonus_imba_kunkka_1:DeclareFunctions() -- local decFuncs = -- { -- MODIFIER_EVENT_ON_DEATH -- } -- return decFuncs --end --function modifier_special_bonus_imba_kunkka_1:OnDeath( params ) -- if (params.attacker:GetTeam() == self:GetCaster():GetTeam()) and (params.attacker == self:GetParent()) and (params.attacker ~= params.unit) and (params.attacker:HasTalent("special_bonus_imba_kunkka_1")) then -- local custom_gold_bonus = tonumber(CustomNetTables:GetTableValue("game_options", "bounty_multiplier")["1"]) -- local gold = params.attacker:FindTalentValue("special_bonus_imba_kunkka_1") * (custom_gold_bonus / 100) -- SendOverheadEventMessage( self:GetCaster():GetOwner(), OVERHEAD_ALERT_GOLD , self:GetParent(), gold, self:GetCaster() ) -- params.attacker:ModifyGold(gold, false, 0) -- end --end ------------------------------------------- -- EBB & FLOW ------------------------------------------- imba_kunkka_ebb_and_flow = class({}) LinkLuaModifier("modifier_imba_ebb_and_flow_thinker", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ebb_and_flow_tide_low", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ebb_and_flow_tide_red", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ebb_and_flow_tide_flood", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ebb_and_flow_tide_high", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ebb_and_flow_tide_wave", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ebb_and_flow_tsunami", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) function imba_kunkka_ebb_and_flow:GetAbilityTextureName() return "kunkka_ebb_and_flow" end function imba_kunkka_ebb_and_flow:GetIntrinsicModifierName() return "modifier_imba_ebb_and_flow_thinker" end function imba_kunkka_ebb_and_flow:IsNetherWardStealable() return false end function imba_kunkka_ebb_and_flow:IsInnateAbility() return true end function imba_kunkka_ebb_and_flow:IsStealable() return false end -- Remove current Tide function imba_kunkka_ebb_and_flow:RemoveTide() local caster = self:GetCaster() if caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") then caster:RemoveModifierByName("modifier_imba_ebb_and_flow_tsunami") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_low") then caster:RemoveModifierByName("modifier_imba_ebb_and_flow_tide_low") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_red") then caster:RemoveModifierByName("modifier_imba_ebb_and_flow_tide_red") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_flood") then caster:RemoveModifierByName("modifier_imba_ebb_and_flow_tide_flood") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_high") then caster:RemoveModifierByName("modifier_imba_ebb_and_flow_tide_high") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_wave") then caster:RemoveModifierByName("modifier_imba_ebb_and_flow_tide_wave") end end function imba_kunkka_ebb_and_flow:GetCooldown( nLevel ) local cooldown = self.BaseClass.GetCooldown( self, nLevel ) return cooldown end -- Re-roll buff function imba_kunkka_ebb_and_flow:OnSpellStart() if IsServer() then local caster = self:GetCaster() local modifier = caster:FindModifierByName("modifier_imba_ebb_and_flow_thinker") self:RemoveTide() modifier.tsunami_check = 0 end end function imba_kunkka_ebb_and_flow:GetAbilityTextureName() local caster = self:GetCaster() if caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") then return "kunnka_tide_tsunami" end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_low") then return "kunnka_tide_low" end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_red") then return "kunnka_tide_red" end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_flood") then return "kunnka_tide_flood" end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_high") then return "kunnka_tide_high" end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_wave") then return "kunnka_tide_wave" end return "kunkka_ebb_and_flow" end modifier_imba_ebb_and_flow_thinker = class({}) -- State defining function modifier_imba_ebb_and_flow_thinker:RemoveOnDeath() return false end function modifier_imba_ebb_and_flow_thinker:IsPurgable() return false end function modifier_imba_ebb_and_flow_thinker:IsHidden() return true end -- Cooldown checker function modifier_imba_ebb_and_flow_thinker:OnCreated() if IsServer() then self.tide_counter = 1 self:StartIntervalThink(0.1) end end function modifier_imba_ebb_and_flow_thinker:OnIntervalThink() if IsServer() then local caster = self:GetCaster() local ability = self:GetAbility() -- Tsunami-Tide Chance -- 0 = not rolled yet, 1 = Tsunami, 2 = regular tide self.tsunami_check = self.tsunami_check or 0 if self.tsunami_check == 0 then local tsunami_chance = ability:GetTalentSpecialValueFor("tsunami_chance") if tsunami_chance >= RandomInt(1, 100) then self.tsunami_check = 1 else self.tsunami_check = 2 self:NextTide() end end local current_tide_modifier if self.tsunami_check == 1 then current_tide_modifier = "modifier_imba_ebb_and_flow_tsunami" else current_tide_modifier = self:GetCurrentTide(self.tide_counter) end -- Check if caster should have the next tide if ability:IsCooldownReady() and not caster:HasModifier(current_tide_modifier) then caster:AddNewModifier(caster, ability, current_tide_modifier, {}) end end end modifier_imba_ebb_and_flow_tide_low = class({}) function modifier_imba_ebb_and_flow_tide_low:IsHidden() return false end function modifier_imba_ebb_and_flow_tide_low:IsDebuff() return false end function modifier_imba_ebb_and_flow_tide_low:GetTexture() return "kunnka_tide_low" end modifier_imba_ebb_and_flow_tide_red = class({}) function modifier_imba_ebb_and_flow_tide_red:IsHidden() return false end function modifier_imba_ebb_and_flow_tide_red:IsDebuff() return false end function modifier_imba_ebb_and_flow_tide_red:GetTexture() return "kunnka_tide_red" end modifier_imba_ebb_and_flow_tide_flood = class({}) function modifier_imba_ebb_and_flow_tide_flood:IsHidden() return false end function modifier_imba_ebb_and_flow_tide_flood:IsDebuff() return false end function modifier_imba_ebb_and_flow_tide_flood:GetTexture() return "kunnka_tide_flood" end modifier_imba_ebb_and_flow_tide_high = class({}) function modifier_imba_ebb_and_flow_tide_high:IsHidden() return false end function modifier_imba_ebb_and_flow_tide_high:IsDebuff() return false end function modifier_imba_ebb_and_flow_tide_high:GetTexture() return "kunnka_tide_high" end modifier_imba_ebb_and_flow_tide_wave = class({}) function modifier_imba_ebb_and_flow_tide_wave:IsHidden() return false end function modifier_imba_ebb_and_flow_tide_wave:IsDebuff() return false end function modifier_imba_ebb_and_flow_tide_wave:GetTexture() return "kunnka_tide_wave" end modifier_imba_ebb_and_flow_tsunami = class({}) function modifier_imba_ebb_and_flow_tsunami:IsHidden() return false end function modifier_imba_ebb_and_flow_tsunami:IsDebuff() return false end function modifier_imba_ebb_and_flow_tsunami:GetTexture() return "kunnka_tide_tsunami" end -- Flexible list of all possible tides (excluding tsunami) function modifier_imba_ebb_and_flow_thinker:GetCurrentTide( index ) local tide_list -- #1 Talent: Add Tsunami to Ebb & Flow cycle if self:GetCaster():HasTalent("special_bonus_imba_kunkka_1") then tide_list = { "modifier_imba_ebb_and_flow_tide_low", "modifier_imba_ebb_and_flow_tide_red", "modifier_imba_ebb_and_flow_tide_flood", "modifier_imba_ebb_and_flow_tide_high", "modifier_imba_ebb_and_flow_tide_wave", "modifier_imba_ebb_and_flow_tsunami" } else tide_list = { "modifier_imba_ebb_and_flow_tide_low", "modifier_imba_ebb_and_flow_tide_red", "modifier_imba_ebb_and_flow_tide_flood", "modifier_imba_ebb_and_flow_tide_high", "modifier_imba_ebb_and_flow_tide_wave" } end tide_list['tide_count'] = #tide_list return tide_list[index] end -- Sets the current Tide-counter function modifier_imba_ebb_and_flow_thinker:NextTide() if ( self.tide_counter >= self:GetCurrentTide('tide_count') ) then self.tide_counter = 1 else self.tide_counter = self.tide_counter + 1 end end ------------------------------------------- -- TORRENT ------------------------------------------- imba_kunkka_torrent = class({}) LinkLuaModifier("modifier_imba_torrent_handler", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_torrent_cast", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_torrent_slow_tide", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_torrent_slow", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_sec_torrent_slow", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_torrent_phase", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_kunkka_torrent_talent_thinker", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) function imba_kunkka_torrent:GetAbilityTextureName() return "kunkka_torrent" end function imba_kunkka_torrent:GetIntrinsicModifierName() return "modifier_imba_torrent_handler" end -- For vanilla Torrent Storm function imba_kunkka_torrent:OnUpgrade() if self:GetCaster():HasAbility("kunkka_torrent") then self:GetCaster():FindAbilityByName("kunkka_torrent"):SetLevel(self:GetLevel()) end end function imba_kunkka_torrent:OnSpellStart() if IsServer() then local caster = self:GetCaster() local target = self:GetCursorPosition() -- Parameters local vision_duration = 4 local first_delay = self:GetSpecialValueFor("launch_delay") local radius = self:GetTalentSpecialValueFor("radius") local slow_duration = self:GetSpecialValueFor("slow_duration") local stun_duration = self:GetSpecialValueFor("stun_duration") local damage = self:GetSpecialValueFor("damage") local sec_torrent_count = self:GetSpecialValueFor("sec_torrent_count") local sec_torrent_stun = self:GetSpecialValueFor("sec_torrent_stun") local sec_torrent_damage = self:GetTalentSpecialValueFor("sec_torrent_damage") local sec_torrent_slow_duration = self:GetSpecialValueFor("sec_torrent_slow_duration") local tick_count = self:GetSpecialValueFor("tick_count") local torrent_height = self:GetSpecialValueFor("torrent_height") -- Check buffs by Ebb and Flow, and set on Cooldown after cast to give a new buff local tsunami = caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") if caster:HasModifier("modifier_imba_ebb_and_flow_tide_flood") or tsunami then damage = damage + self:GetSpecialValueFor("tide_flood_damage") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_high") or tsunami then radius = radius + self:GetSpecialValueFor("tide_high_radius") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_wave") or tsunami then first_delay = first_delay / 2 end local extra_slow = false if caster:HasModifier("modifier_imba_ebb_and_flow_tide_red") or tsunami then extra_slow = true end -- In case the ability is stolen don't cast the next tide if caster:HasAbility("imba_kunkka_ebb_and_flow") then local ability_tide = caster:FindAbilityByName("imba_kunkka_ebb_and_flow") ability_tide:CastAbility() end -- Calculates the damage to deal per tick local tick_interval = stun_duration / tick_count local damage_tick = damage / tick_count vision_duration = vision_duration + (sec_torrent_count * 2) -- Set slow duration (After stun) slow_duration = slow_duration + stun_duration sec_torrent_slow_duration = sec_torrent_slow_duration + sec_torrent_stun self:CreateVisibilityNode(target, radius, vision_duration) local bubbles_pfx = ParticleManager:CreateParticleForTeam("particles/hero/kunkka/torrent_bubbles.vpcf", PATTACH_ABSORIGIN, caster, caster:GetTeam()) ParticleManager:SetParticleControl(bubbles_pfx, 0, target) ParticleManager:SetParticleControl(bubbles_pfx, 1, Vector(radius,0,0)) local bubbles_sec_pfc EmitSoundOnLocationForAllies(target, "Ability.pre.Torrent", caster) -- #4 Talent: Secondary Torrents appear at random intervals inside the radius of Main Torrent if caster:HasTalent("special_bonus_imba_kunkka_4") then local thinker = CreateModifierThinker(caster, self, "modifier_imba_kunkka_torrent_talent_thinker", {duration = (first_delay + sec_torrent_count), pos_x = target.x, pos_y = target.y, pos_z = target.z, affected_radius = radius, sec_torrent_radius = self:GetSpecialValueFor("sec_torrent_radius"), sec_torrent_stun = sec_torrent_stun, sec_torrent_count = sec_torrent_count, sec_torrent_damage = sec_torrent_damage, sec_torrent_slow_duration = sec_torrent_slow_duration, tick_count = tick_count, torrent_height = torrent_height}, target, caster:GetTeamNumber(), false) end -- Setting these as variables due to Rubick error stuff local target_team = self:GetAbilityTargetTeam() local target_type = self:GetAbilityTargetType() local target_flags = self:GetAbilityTargetFlags() local damage_type = self:GetAbilityDamageType() local sec_torrent_radius = self:GetSpecialValueFor("sec_torrent_radius") -- Cast for each count for torrent_count = 0, sec_torrent_count, 1 do local delay = first_delay + (torrent_count * 2) -- Start after the delay Timers:CreateTimer(delay, function() -- Parameters for secoundary Torrents if torrent_count > 0 then damage_tick = sec_torrent_damage / tick_count stun_duration = sec_torrent_stun torrent_height = torrent_height / 1.5 radius = sec_torrent_radius end -- Destroy initial bubble-particle & create secoundary visible for both teams if torrent_count == 0 then ParticleManager:DestroyParticle(bubbles_pfx, false) ParticleManager:ReleaseParticleIndex(bubbles_pfx) bubbles_sec_pfc = ParticleManager:CreateParticleForTeam("particles/hero/kunkka/torrent_bubbles.vpcf", PATTACH_ABSORIGIN, caster, caster:GetTeam()) ParticleManager:SetParticleControl(bubbles_sec_pfc, 0, target) ParticleManager:SetParticleControl(bubbles_sec_pfc, 1, Vector(radius,0,0)) end -- Destroy bubbles if it was the last torrent if torrent_count == sec_torrent_count then ParticleManager:DestroyParticle(bubbles_sec_pfc, false) ParticleManager:ReleaseParticleIndex(bubbles_sec_pfc) end -- Finds affected enemies local enemies = FindUnitsInRadius(caster:GetTeam(), target, nil, radius, target_team, target_type, target_flags, 0, false) -- Torrent response if an enemy was hit 30% if (#enemies > 0) and (caster:GetName() == "npc_dota_hero_kunkka") then if math.random(1,10) < 3 then caster:EmitSound("kunkka_kunk_ability_torrent_0"..math.random(1,4)) end end -- Iterate through affected enemies for _,enemy in pairs(enemies) do -- Deals the initial damage ApplyDamage({victim = enemy, attacker = caster, ability = self, damage = damage_tick, damage_type = damage_type}) local current_ticks = 0 local randomness_x = 0 local randomness_y = 0 -- Calculates the knockback position (for Tsunami) local torrent_border = ( enemy:GetAbsOrigin() - target ):Normalized() * ( radius + 100 ) local distance_from_center = ( enemy:GetAbsOrigin() - target ):Length2D() if not ( tsunami and torrent_count == 0 ) then distance_from_center = 0 else -- Some randomness to tsunami-torrent for smoother animation randomness_x = math.random() * math.random(-30,30) randomness_y = math.random() * math.random(-30,30) end -- Knocks the target up local knockback = { should_stun = 1, knockback_duration = stun_duration, duration = stun_duration, knockback_distance = distance_from_center, knockback_height = torrent_height, center_x = (target + torrent_border).x + randomness_x, center_y = (target + torrent_border).y + randomness_y, center_z = (target + torrent_border).z } -- Apply knockback on enemies hit enemy:RemoveModifierByName("modifier_knockback") enemy:AddNewModifier(caster, self, "modifier_knockback", knockback):SetDuration(stun_duration, true) enemy:AddNewModifier(caster, self, "modifier_imba_torrent_phase", {duration = stun_duration}) -- Deals tick damage tick_count times Timers:CreateTimer(function() if current_ticks < tick_count then ApplyDamage({victim = enemy, attacker = caster, ability = self, damage = damage_tick, damage_type = damage_type}) current_ticks = current_ticks + 1 return tick_interval end end) -- Applies the slow if torrent_count == 0 then enemy:AddNewModifier(caster, self, "modifier_imba_torrent_slow", {duration = slow_duration * (1 - enemy:GetStatusResistance())}) if extra_slow then enemy:AddNewModifier(caster, self, "modifier_imba_torrent_slow_tide", {duration = slow_duration * (1 - enemy:GetStatusResistance())}) end else enemy:AddNewModifier(caster, self, "modifier_imba_sec_torrent_slow", {duration = sec_torrent_slow_duration * (1 - enemy:GetStatusResistance())}) end end -- Creates the post-ability sound effect EmitSoundOnLocationWithCaster(target, "Ability.Torrent", caster) -- Draws the particle local particle = "particles/hero/kunkka/torrent_splash.vpcf" local torrent_fx = ParticleManager:CreateParticle(particle, PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(torrent_fx, 0, target) ParticleManager:SetParticleControl(torrent_fx, 1, Vector(radius,0,0)) ParticleManager:ReleaseParticleIndex(torrent_fx) -- SUPER DUPER HYPER torrent animation if tsunami if torrent_count == 0 and tsunami then local torrent_tsunami_fx = ParticleManager:CreateParticle("particles/econ/items/kunkka/kunkka_weapon_whaleblade/kunkka_spell_torrent_whaleblade_tail.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(torrent_tsunami_fx, 0, target) ParticleManager:ReleaseParticleIndex(torrent_tsunami_fx) local count_mini = math.floor(radius / 35) for i = 0, count_mini, 1 do Timers:CreateTimer(math.random(80)*0.01, function() local radius_mini = math.random(50)+15 local angle = (360 / count_mini) * i local border = radius - radius_mini local mini_target = target + Vector( math.cos(angle) * border , math.sin(angle) * border , 0 ) local torrent_fx_mini = ParticleManager:CreateParticle(particle, PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(torrent_fx_mini, 0, mini_target) ParticleManager:SetParticleControl(torrent_fx_mini, 1, Vector(radius_mini,0,0)) ParticleManager:ReleaseParticleIndex(torrent_fx_mini) end) end end end) end end end function imba_kunkka_torrent:IsHiddenWhenStolen() return false end function imba_kunkka_torrent:GetAOERadius() local caster = self:GetCaster() local radius = self:GetTalentSpecialValueFor("radius") if caster:HasModifier("modifier_imba_ebb_and_flow_tide_high") or caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") then radius = radius + self:GetSpecialValueFor("tide_high_radius") end return radius end function imba_kunkka_torrent:GetCastRange( location , target) local caster = self:GetCaster() local range = self.BaseClass.GetCastRange(self,location,target) if caster:HasModifier("modifier_imba_ebb_and_flow_tide_low") or caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") then range = range + self:GetSpecialValueFor("tide_low_range") end return range end ----------------------------------- -- MODIFIER_IMBA_TORRENT_HANDLER -- ----------------------------------- modifier_imba_torrent_handler = class({}) function modifier_imba_torrent_handler:IsHidden() return true end function modifier_imba_torrent_handler:OnIntervalThink() if not IsServer() then return end if self:GetAbility():GetAutoCastState() and self:GetAbility():IsFullyCastable() and not self:GetAbility():IsInAbilityPhase() and not self:GetCaster():IsHexed() and not self:GetCaster():IsNightmared() and not self:GetCaster():IsOutOfGame() and not self:GetCaster():IsSilenced() and not self:GetCaster():IsStunned() and not self:GetCaster():IsChanneling() then self:GetCaster():SetCursorPosition(self:GetCaster():GetAbsOrigin()) self:GetAbility():CastAbility() end end function modifier_imba_torrent_handler:DeclareFunctions() local decFuncs = {MODIFIER_EVENT_ON_ORDER, MODIFIER_PROPERTY_IGNORE_CAST_ANGLE, MODIFIER_PROPERTY_DISABLE_TURNING} return decFuncs end function modifier_imba_torrent_handler:OnOrder(keys) if not IsServer() or keys.unit ~= self:GetParent() then return end if keys.ability == self:GetAbility() then if keys.order_type == DOTA_UNIT_ORDER_CAST_POSITION and (keys.new_pos - self:GetCaster():GetAbsOrigin()):Length2D() <= self:GetAbility():GetCastRange(self:GetCaster():GetCursorPosition(), self:GetCaster()) + self:GetCaster():GetCastRangeBonus() then self.bActive = true else self.bActive = false end else self.bActive = false end end function modifier_imba_torrent_handler:GetModifierIgnoreCastAngle() if not IsServer() or self.bActive == false then return end return 1 end function modifier_imba_torrent_handler:GetModifierDisableTurning() if not IsServer() or self.bActive == false then return end return 1 end modifier_imba_torrent_phase = class({}) function modifier_imba_torrent_phase:CheckState() local state = {[MODIFIER_STATE_NO_UNIT_COLLISION] = true} return state end function modifier_imba_torrent_phase:IsHidden() return true end function modifier_imba_torrent_phase:IsDebuff() return true end modifier_imba_torrent_slow_tide = class({}) function modifier_imba_torrent_slow_tide:IsHidden() return true end function modifier_imba_torrent_slow_tide:IsDebuff() return true end function modifier_imba_torrent_slow_tide:IsPurgable() return true end modifier_imba_torrent_slow = class({}) function modifier_imba_torrent_slow:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE } return decFuncs end function modifier_imba_torrent_slow:GetModifierMoveSpeedBonus_Percentage( ) local ability = self:GetAbility() local slow = ability:GetSpecialValueFor("main_slow") if self:GetParent():HasModifier("modifier_imba_torrent_slow_tide")then slow = slow + ability:GetSpecialValueFor("tide_red_slow") end return slow * (-1) end function modifier_imba_torrent_slow:IsHidden() return false end function modifier_imba_torrent_slow:IsDebuff() return true end function modifier_imba_torrent_slow:IsPurgable() return true end modifier_imba_sec_torrent_slow = class({}) function modifier_imba_sec_torrent_slow:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE } return decFuncs end function modifier_imba_sec_torrent_slow:GetModifierMoveSpeedBonus_Percentage( ) return ( self:GetAbility():GetSpecialValueFor("sec_torrent_slow") * (-1) ) end function modifier_imba_sec_torrent_slow:IsHidden() return false end function modifier_imba_sec_torrent_slow:IsDebuff() return true end function modifier_imba_sec_torrent_slow:IsPurgable() return true end -- Modifier for casting torrent without showing cast direction -- Modifier is added in the OrderFilter in imba.lua ! modifier_imba_torrent_cast = class({}) function modifier_imba_torrent_cast:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_IGNORE_CAST_ANGLE, MODIFIER_PROPERTY_DISABLE_TURNING } return decFuncs end function modifier_imba_torrent_cast:GetModifierIgnoreCastAngle( params ) return 1 end function modifier_imba_torrent_cast:GetModifierDisableTurning( params ) return 1 end function modifier_imba_torrent_cast:IsHidden() return false end -- Do a stop order after finish casting to prevent turning to the destination point function modifier_imba_torrent_cast:OnDestroy( params ) if IsServer() then local stopOrder = { UnitIndex = self:GetCaster():entindex(), OrderType = DOTA_UNIT_ORDER_STOP } ExecuteOrderFromTable( stopOrder ) end end modifier_imba_kunkka_torrent_talent_thinker = class({}) function modifier_imba_kunkka_torrent_talent_thinker:IsHidden() return false end function modifier_imba_kunkka_torrent_talent_thinker:IsPurgable() return false end function modifier_imba_kunkka_torrent_talent_thinker:OnCreated(keys) if IsServer() then -- Ability properties self.caster = self:GetCaster() self.ability = self:GetAbility() self.min_interval = self.caster:FindTalentValue("special_bonus_imba_kunkka_4","min_interval") * 10 self.max_interval = self.caster:FindTalentValue("special_bonus_imba_kunkka_4") * 10 self.tick = (math.random() + math.random(self.min_interval, self.max_interval)) / 10 -- Parameters -- fuck you vectors self.pos = Vector(keys.pos_x,keys.pos_y,keys.pos_z) self.affected_radius = keys.affected_radius self.sec_torrent_radius = keys.sec_torrent_radius self.sec_torrent_stun = keys.sec_torrent_stun self.sec_torrent_count = keys.sec_torrent_count self.sec_torrent_damage = keys.sec_torrent_damage self.sec_torrent_slow_duration = keys.sec_torrent_slow_duration self.tick_count = keys.tick_count self.torrent_height = keys.torrent_height -- Ability specials self:StartIntervalThink(self.tick) end end function modifier_imba_kunkka_torrent_talent_thinker:OnIntervalThink() if IsServer() then local interval = (math.random() + math.random(self.min_interval, ((self:GetRemainingTime()+self.tick) * 10))) / 10 -- Re-roll the interval self.tick = (math.random() + math.random(self.min_interval, self.max_interval)) / 10 Timers:CreateTimer(interval, function() -- Parameters for secoundary Torrents local random_radius = math.random(0, self.affected_radius) local random_vector = self.pos + RandomVector(random_radius) damage_tick = self.sec_torrent_damage / self.tick_count stun_duration = self.sec_torrent_stun torrent_height = self.torrent_height / 1.5 radius = self.sec_torrent_radius tick_interval = stun_duration / self.tick_count -- Finds affected enemies local enemies = FindUnitsInRadius(self.caster:GetTeam(), random_vector, nil, radius, self.ability:GetAbilityTargetTeam(), self.ability:GetAbilityTargetType(), self.ability:GetAbilityTargetFlags(), 0, false) -- Torrent response if an enemy was hit 30% if (#enemies > 0) and (self.caster:GetName() == "npc_dota_hero_kunkka") then if math.random(1,10) < 3 then self.caster:EmitSound("kunkka_kunk_ability_torrent_0"..math.random(1,4)) end end -- Iterate through affected enemies for _,enemy in pairs(enemies) do -- Deals the initial damage ApplyDamage({victim = enemy, attacker = self.caster, ability = self.ability, damage = damage_tick, damage_type = self.ability:GetAbilityDamageType()}) local current_ticks = 0 local randomness_x = 0 local randomness_y = 0 -- Calculates the knockback position (for Tsunami) local torrent_border = ( enemy:GetAbsOrigin() - random_vector ):Normalized() * ( radius + 100 ) local distance_from_center = ( enemy:GetAbsOrigin() - random_vector ):Length2D() if not ( tsunami and torrent_count == 0 ) then distance_from_center = 0 else -- Some randomness to tsunami-torrent for smoother animation randomness_x = math.random() * math.random(-30,30) randomness_y = math.random() * math.random(-30,30) end -- Knocks the target up local knockback = { should_stun = 1, knockback_duration = stun_duration, duration = stun_duration, knockback_distance = distance_from_center, knockback_height = torrent_height, center_x = (random_vector + torrent_border).x + randomness_x, center_y = (random_vector + torrent_border).y + randomness_y, center_z = (random_vector + torrent_border).z } -- Apply knockback on enemies hit enemy:RemoveModifierByName("modifier_knockback") enemy:AddNewModifier(self.caster, self.ability, "modifier_knockback", knockback) enemy:AddNewModifier(self.caster, self.ability, "modifier_imba_torrent_phase", {duration = stun_duration}) -- Deals tick damage tick_count times Timers:CreateTimer(function() -- TODO: tick count can be nil for some reason if tick_count ~= nil and current_ticks < tick_count then ApplyDamage({victim = enemy, attacker = self.caster, ability = self.ability, damage = damage_tick, damage_type = self.ability:GetAbilityDamageType()}) current_ticks = current_ticks + 1 return tick_interval end end) enemy:AddNewModifier(self.caster, self.ability, "modifier_imba_sec_torrent_slow", {duration = self.sec_torrent_slow_duration * (1 - enemy:GetStatusResistance())}) end -- Creates the post-ability sound effect EmitSoundOnLocationWithCaster(random_vector, "Ability.Torrent", caster) -- Draws the particle local particle = "particles/hero/kunkka/torrent_splash.vpcf" local torrent_fx = ParticleManager:CreateParticle(particle, PATTACH_CUSTOMORIGIN, self.caster) ParticleManager:SetParticleControl(torrent_fx, 0, random_vector) ParticleManager:SetParticleControl(torrent_fx, 1, Vector(radius,0,0)) ParticleManager:ReleaseParticleIndex(torrent_fx) end) end end ------------------------------------------- -- TIDEBRINGER ------------------------------------------- imba_kunkka_tidebringer = class({}) LinkLuaModifier("modifier_imba_tidebringer", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_tidebringer_sword_particle", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_tidebringer_manual", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_tidebringer_slow", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_tidebringer_cleave_hit_target", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) function imba_kunkka_tidebringer:GetAbilityTextureName() return "kunkka_tidebringer" end function imba_kunkka_tidebringer:GetIntrinsicModifierName() return "modifier_imba_tidebringer" end function imba_kunkka_tidebringer:GetCastRange(location, target) return self:GetCaster():Script_GetAttackRange() end function imba_kunkka_tidebringer:IsStealable() return false end function imba_kunkka_tidebringer:OnSpellStart() if IsServer() then -- Force attack the target local caster = self:GetCaster() caster:MoveToTargetToAttack(self:GetCursorTarget()) caster:AddNewModifier(caster, self, "modifier_imba_tidebringer_manual", {}) -- If manually casted, reset CD, CD getting applied on hit self:EndCooldown() end end function imba_kunkka_tidebringer:OnUpgrade() if IsServer() then self:GetCaster():RemoveModifierByName("modifier_imba_tidebringer") self:GetCaster():AddNewModifier(self:GetCaster(), self, "modifier_imba_tidebringer", {}) -- Toggles the autocast when first leveled local caster_tidebringer = self:GetCaster():FindAbilityByName("imba_kunkka_tidebringer") if caster_tidebringer and caster_tidebringer:GetLevel() == 1 then caster_tidebringer:ToggleAutoCast() end end end function imba_kunkka_tidebringer:GetCooldown( nLevel ) local cooldown = self.BaseClass.GetCooldown( self, nLevel ) local caster = self:GetCaster() if caster:HasModifier("modifier_imba_ebb_and_flow_tide_wave") or caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") or (caster:HasTalent("special_bonus_imba_kunkka_2") and caster:HasModifier("modifier_imba_ghostship_rum")) then cooldown = 0 end return cooldown end modifier_imba_tidebringer_sword_particle = class({}) function modifier_imba_tidebringer_sword_particle:IsHidden() return true end function modifier_imba_tidebringer_sword_particle:RemoveOnDeath() return false end function modifier_imba_tidebringer_sword_particle:IsPurgable() return false end function modifier_imba_tidebringer_sword_particle:OnDestroy() if IsServer() then local caster = self:GetCaster() local ability = self:GetAbility() local cooldown = ability:GetCooldown(ability:GetLevel()-1) caster:EmitSound("Hero_Kunkka.Tidebringer.Attack") ParticleManager:DestroyParticle(caster.tidebringer_weapon_pfx, true) ParticleManager:ReleaseParticleIndex(caster.tidebringer_weapon_pfx) caster.tidebringer_weapon_pfx = 0 end end function modifier_imba_tidebringer_sword_particle:OnCreated() if IsServer() then local caster = self:GetCaster() local ability = self:GetAbility() caster.tidebringer_weapon_pfx = caster.tidebringer_weapon_pfx or 0 if caster.tidebringer_weapon_pfx == 0 then EmitSoundOn("Hero_Kunkaa.Tidebringer", caster) caster.tidebringer_weapon_pfx = ParticleManager:CreateParticle("particles/units/heroes/hero_kunkka/kunkka_weapon_tidebringer.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControlEnt(caster.tidebringer_weapon_pfx, 0, caster, PATTACH_POINT_FOLLOW, "attach_tidebringer", caster:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(caster.tidebringer_weapon_pfx, 2, caster, PATTACH_POINT_FOLLOW, "attach_sword", caster:GetAbsOrigin(), true) end end end modifier_imba_tidebringer_manual = class({}) function modifier_imba_tidebringer_manual:IsHidden() return false end modifier_imba_tidebringer = class({}) function modifier_imba_tidebringer:DeclareFunctions() return { MODIFIER_EVENT_ON_ATTACK_LANDED, MODIFIER_EVENT_ON_TAKEDAMAGE, MODIFIER_EVENT_ON_ATTACK_START, MODIFIER_PROPERTY_PREATTACK_BONUS_DAMAGE } end function modifier_imba_tidebringer:OnCreated() local caster = self:GetCaster() local ability = self:GetAbility() if IsServer() then if (not caster:HasModifier("modifier_imba_tidebringer_sword_particle")) and ability:IsCooldownReady() then caster:AddNewModifier(caster, ability, "modifier_imba_tidebringer_sword_particle", {}) end end end function modifier_imba_tidebringer:OnRefresh() local caster = self:GetCaster() local ability = self:GetAbility() if IsServer() then if ( not caster:HasModifier("modifier_imba_tidebringer_sword_particle")) and ability:IsCooldownReady() then caster:AddNewModifier(caster, ability, "modifier_imba_tidebringer_sword_particle", {}) end end end function modifier_imba_tidebringer:OnAttackStart( params ) if self:GetAbility() then local parent = self:GetParent() local target = params.target if (parent == params.attacker) and (target:GetTeamNumber() ~= parent:GetTeamNumber()) and (target.IsCreep or target.IsHero) then if not target:IsBuilding() then local ability = self:GetAbility() self.sound_triggered = false -- Check buffs by Ebb and Flow, and set on Cooldown after cast to give a new buff self.tide_index = 0 if parent:HasModifier("modifier_imba_ebb_and_flow_tsunami") then self.tide_index = 1 end if parent:HasModifier("modifier_imba_ebb_and_flow_tide_low") then self.tide_index = 2 end if parent:HasModifier("modifier_imba_ebb_and_flow_tide_red") then self.tide_index = 3 end if parent:HasModifier("modifier_imba_ebb_and_flow_tide_flood") then self.tide_index = 4 end if parent:HasModifier("modifier_imba_ebb_and_flow_tide_high") then self.tide_index = 5 end if parent:HasModifier("modifier_imba_ebb_and_flow_tide_wave") then self.tide_index = 6 end if ability:IsCooldownReady() and not (parent:PassivesDisabled()) then if ability:GetAutoCastState() or parent:HasModifier("modifier_imba_tidebringer_manual") then self.pass_attack = true self.bonus_damage = ability:GetSpecialValueFor("bonus_damage") if (self.tide_index == 4) or (self.tide_index == 1) then self.bonus_damage = self.bonus_damage + ability:GetSpecialValueFor("tide_flood_damage") end else self.pass_attack = false self.bonus_damage = 0 end end end end end end function modifier_imba_tidebringer:OnAttackLanded( params ) local ability = self:GetAbility() if self:GetAbility() then local parent = self:GetParent() local tidebringer_bonus_damage = self.bonus_damage if params.attacker == parent and ( not parent:IsIllusion() ) and self.pass_attack then self.pass_attack = false self.bonus_damage = 0 -- If you get break during attack-swing if parent:PassivesDisabled() then return 0 end local range = self:GetAbility():GetSpecialValueFor("range") local radius_start = self:GetAbility():GetSpecialValueFor("radius_start") local radius_end = self:GetAbility():GetSpecialValueFor("radius_end") parent:RemoveModifierByName("modifier_imba_tidebringer_sword_particle") if (self.tide_index == 2) or (self.tide_index == 1) then range = range + ability:GetSpecialValueFor("tide_low_range") end if (self.tide_index == 5) or (self.tide_index == 1) then radius_start = radius_start + ability:GetSpecialValueFor("tide_high_radius") radius_end = radius_end + ability:GetSpecialValueFor("tide_high_radius") end -- Torrent animation if Tsunami if self.tide_index == 1 then self.torrent_radius = radius_end * ( math.sqrt( math.pow((radius_end - radius_start), 2) + math.pow(range, 2)) + radius_start - radius_end) / range self.position_center = parent:GetAbsOrigin() + parent:GetForwardVector() * self.torrent_radius local torrent_fx_mini = ParticleManager:CreateParticle("particles/hero/kunkka/torrent_splash.vpcf", PATTACH_CUSTOMORIGIN, parent) ParticleManager:SetParticleControl(torrent_fx_mini, 0, self.position_center) ParticleManager:SetParticleControl(torrent_fx_mini, 1, Vector(self.torrent_radius,0,0)) end local target = params.target if target ~= nil and target:GetTeamNumber() ~= self:GetParent():GetTeamNumber() then self:TidebringerEffects( target, ability ) -- Calculate bonus damage to be used for cleave local cleaveDamage = params.damage * (ability:GetTalentSpecialValueFor("cleave_damage") / 100) local enemies_to_cleave = FindUnitsInCone(self:GetParent():GetTeamNumber(),CalculateDirection(params.target, self:GetParent()),self:GetParent():GetAbsOrigin(), radius_start, radius_end, range, nil, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, 0, FIND_ANY_ORDER, false) -- #7 Talent: Tidebringer will always hit enemies with Torrent debuff if parent:HasTalent("special_bonus_imba_kunkka_7") then local enemies = FindUnitsInRadius(self:GetParent():GetTeamNumber(), self:GetParent():GetAbsOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO + DOTA_UNIT_TARGET_BASIC, 0, 0, false) local hit_enemy = false for _,enemy in pairs (enemies) do if enemy:HasModifier("modifier_imba_torrent_slow") or enemy:HasModifier("modifier_imba_torrent_slow_tide") or enemy:HasModifier("modifier_imba_sec_torrent_slow") or enemy:HasModifier("modifier_imba_torrent_phase") then hit_enemy = true -- Prevent the enemy from being hit again if it's already hit once by Tidebringer. for _,enemy_hit in pairs (enemies_to_cleave) do if enemy == enemy_hit then hit_enemy = false end end if hit_enemy then -- Play hit particle local tidebringer_hit_fx = ParticleManager:CreateParticle("particles/units/heroes/hero_kunkka/kunkka_spell_tidebringer.vpcf", PATTACH_CUSTOMORIGIN, self:GetParent()) ParticleManager:SetParticleControlEnt(tidebringer_hit_fx, 0, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(tidebringer_hit_fx, 1, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(tidebringer_hit_fx, 2, enemy, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy:GetAbsOrigin(), true) -- Deal the cleave damage ApplyDamage({attacker = self:GetParent(), victim = enemy, ability = ability, damage = cleaveDamage, damage_type = DAMAGE_TYPE_PHYSICAL}) end end end end -- #7 Talent: If the enemy is the target itself, Tidebringer also hits him, dealing what damage that should be done, true Cleave damage if parent:HasTalent("special_bonus_imba_kunkka_7") then if params.target:HasModifier("modifier_imba_torrent_slow") or params.target:HasModifier("modifier_imba_torrent_slow_tide") or params.target:HasModifier("modifier_imba_sec_torrent_slow") or params.target:HasModifier("modifier_imba_torrent_phase") then for _,enemy_to_hit in pairs (enemies_to_cleave) do -- Play hit particle local tidebringer_hit_fx = ParticleManager:CreateParticle("particles/units/heroes/hero_kunkka/kunkka_spell_tidebringer.vpcf", PATTACH_CUSTOMORIGIN, self:GetParent()) ParticleManager:SetParticleControlEnt(tidebringer_hit_fx, 0, enemy_to_hit, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy_to_hit:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(tidebringer_hit_fx, 1, enemy_to_hit, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy_to_hit:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(tidebringer_hit_fx, 2, enemy_to_hit, PATTACH_POINT_FOLLOW, "attach_hitloc", enemy_to_hit:GetAbsOrigin(), true) target_cleaved = enemy_to_hit:AddNewModifier(self:GetParent(),ability,"modifier_imba_tidebringer_cleave_hit_target",{duration = 0.01}) if target_cleaved then target_cleaved.cleave_damage = cleaveDamage end end else DoCleaveAttack( params.attacker, params.target, ability, cleaveDamage, radius_start, radius_end, range, "particles/units/heroes/hero_kunkka/kunkka_spell_tidebringer.vpcf" ) end else DoCleaveAttack( params.attacker, params.target, ability, cleaveDamage, radius_start, radius_end, range, "particles/units/heroes/hero_kunkka/kunkka_spell_tidebringer.vpcf" ) end if not ((self.tide_index == 6) or (self.tide_index == 1)) then local cooldown = ability:GetCooldown(ability:GetLevel()-1) ability:UseResources(false, false, true) Timers:CreateTimer( cooldown, function() if not parent:HasModifier("modifier_imba_tidebringer_sword_particle") then parent:AddNewModifier(parent, ability, "modifier_imba_tidebringer_sword_particle", {}) end --return nil end) end if parent:HasModifier("modifier_imba_tidebringer_manual") then parent:RemoveModifierByName("modifier_imba_tidebringer_manual") end if parent:HasAbility("imba_kunkka_ebb_and_flow") then local ability_tide = parent:FindAbilityByName("imba_kunkka_ebb_and_flow") if self.tide_index >= 1 then ability_tide:CastAbility() end cooldown = ability_tide:GetCooldownTimeRemaining() - (self.hitCounter * ability:GetSpecialValueFor("cdr_per_hit")) ability_tide:EndCooldown() ability_tide:StartCooldown(cooldown) self.hitCounter = nil end end end end return 0 end function modifier_imba_tidebringer:GetModifierPreAttack_BonusDamage(params) self.bonus_damage = self.bonus_damage or 0 return self.bonus_damage end function modifier_imba_tidebringer:OnTakeDamage( params ) if IsServer() then if params.attacker == self:GetParent() and ( bit.band( params.damage_flags , DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR) == DOTA_DAMAGE_FLAG_IGNORES_PHYSICAL_ARMOR) and params.inflictor:GetAbilityName() == "imba_kunkka_tidebringer" then self:TidebringerEffects( params.unit, params.inflictor ) end end end function modifier_imba_tidebringer:TidebringerEffects( target, ability ) local sound_height = 1000 self.hitCounter = self.hitCounter or 0 self.hitCounter = self.hitCounter + 1 local attacker = self:GetCaster() if ( self.tide_index == 1 or self.tide_index == 3 ) and not target:IsMagicImmune() then target:AddNewModifier(attacker, ability, "modifier_imba_tidebringer_slow", {duration = ability:GetSpecialValueFor("tide_red_slow_duration") * (1 - target:GetStatusResistance())}) end if self.tide_index == 1 then local location = target:GetAbsOrigin() local distance_from_center = ( location - self.position_center ):Length2D() local knocking_up = ((self.torrent_radius / distance_from_center ) * 50) * ( attacker:GetAverageTrueAttackDamage(attacker) / 300) + 40 local knockback = { should_stun = 1, knockback_duration = ability:GetSpecialValueFor("tsunami_stun"), duration = ability:GetSpecialValueFor("tsunami_stun"), knockback_distance = 0, knockback_height = knocking_up, center_x = location.x, center_y = location.y, center_z = location.z } target:EmitSound("Hero_Kunkka.TidebringerDamage") if (knocking_up > sound_height) and not self.sound_triggered then EmitSoundOn("Kunkka.ShootingStar", target) self.sound_triggered = true end -- Apply knockback on enemies hit target:RemoveModifierByName("modifier_knockback") target:AddNewModifier(self:GetParent(), ability, "modifier_knockback", knockback) end end function modifier_imba_tidebringer:IsHidden() return true end function modifier_imba_tidebringer:RemoveOnDeath() return false end function modifier_imba_tidebringer:IsPurgable() return false end modifier_imba_tidebringer_slow = class({}) function modifier_imba_tidebringer_slow:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE } return decFuncs end function modifier_imba_tidebringer_slow:GetModifierMoveSpeedBonus_Percentage( ) return ( self:GetAbility():GetSpecialValueFor("tide_red_slow") * (-1) ) end function modifier_imba_tidebringer_slow:IsDebuff() return true end function modifier_imba_tidebringer_slow:IsPurgable() return true end function modifier_imba_tidebringer_slow:IsHidden() return false end function modifier_imba_tidebringer_slow:RemoveOnDeath() return true end modifier_imba_tidebringer_cleave_hit_target = class({}) function modifier_imba_tidebringer_cleave_hit_target:IsHidden() return true end function modifier_imba_tidebringer_cleave_hit_target:IsPurgable() return false end function modifier_imba_tidebringer_cleave_hit_target:IsDebuff() return false end function modifier_imba_tidebringer_cleave_hit_target:StatusEffectPriority() return 20 end function modifier_imba_tidebringer_cleave_hit_target:OnDestroy() if IsServer() then ApplyDamage({attacker = self:GetCaster(), victim = self:GetParent(), ability = self:GetAbility(), damage = self.cleave_damage, damage_type = DAMAGE_TYPE_PHYSICAL}) end end function modifier_imba_tidebringer_cleave_hit_target:DeclareFunctions() return {MODIFIER_PROPERTY_INCOMING_DAMAGE_PERCENTAGE} end function modifier_imba_tidebringer_cleave_hit_target:GetModifierIncomingDamage_Percentage() return -100 end ------------------------------------------- -- X MARKS THE SPOT ------------------------------------------- imba_kunkka_x_marks_the_spot = class({}) LinkLuaModifier("modifier_imba_x_marks_the_spot", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_x_marks_the_spot_return", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_x_marks_the_spot_talent_ms", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) function imba_kunkka_x_marks_the_spot:GetAbilityTextureName() return "kunkka_x_marks_the_spot" end function imba_kunkka_x_marks_the_spot:OnSpellStart() if IsServer() then local caster = self:GetCaster() local target = self:GetCursorTarget() local duration = self:GetSpecialValueFor("duration") * (1 - target:GetStatusResistance()) local sec_duration = self:GetSpecialValueFor("sec_duration") * (1 - target:GetStatusResistance()) local talent_hits = false if caster:HasTalent("special_bonus_imba_kunkka_5") then local radius = caster:FindTalentValue("special_bonus_imba_kunkka_5") -- Finds affected enemies local enemies = FindUnitsInRadius(caster:GetTeam(), target:GetAbsOrigin(), nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, DOTA_UNIT_TARGET_HERO, 0, 0, false) for _,enemy in pairs(enemies) do if enemy ~= target then talent_hits = true enemy:AddNewModifier(caster, self, "modifier_imba_x_marks_the_spot", {duration = duration, sec_duration = sec_duration}) self:CreateVisibilityNode(enemy:GetAbsOrigin(), 300, 8) end end end if caster:GetTeam() == target:GetTeam() then duration = self:GetSpecialValueFor("allied_duration") sec_duration = 0 end self:CreateVisibilityNode(target:GetAbsOrigin(), 300, 8) if target:TriggerSpellAbsorb(self) then if talent_hits then caster:AddNewModifier(caster, self, "modifier_imba_x_marks_the_spot_return", {duration = duration}) end return nil end caster:AddNewModifier(caster, self, "modifier_imba_x_marks_the_spot_return", {duration = duration}) target:AddNewModifier(caster, self, "modifier_imba_x_marks_the_spot", {duration = duration, sec_duration = sec_duration}) end end function imba_kunkka_x_marks_the_spot:GetAOERadius() local caster = self:GetCaster() if caster:HasTalent("special_bonus_imba_kunkka_5") then return caster:FindTalentValue("special_bonus_imba_kunkka_5") end return 0 end function imba_kunkka_x_marks_the_spot:OnUpgrade() local ability_handle = self:GetCaster():FindAbilityByName("imba_kunkka_return") self.positions = self.positions or {} if ability_handle then -- Upgrades Return to level 1 and make it inactive, if it hasn't already if ability_handle:GetLevel() < 1 then ability_handle:SetLevel(1) ability_handle:SetActivated(false) end end end function imba_kunkka_x_marks_the_spot:GetAssociatedSecondaryAbilities() return "imba_kunkka_return" end function imba_kunkka_x_marks_the_spot:IsHiddenWhenStolen() return false end modifier_imba_x_marks_the_spot = class({}) function modifier_imba_x_marks_the_spot:OnCreated( params ) if IsServer() then local parent = self:GetParent() local caster = self:GetCaster() local ability = self:GetAbility() self.position = parent:GetAbsOrigin() self.sec_duration = params.sec_duration -- Positions for Aghanims Boat self.position_id = params.position_id or 0 if self.position_id == 0 then table.insert(ability.positions , self.position) self.position_id = #ability.positions end EmitSoundOn("Ability.XMarksTheSpot.Target", caster) EmitSoundOn("Ability.XMark.Target_Movement", parent) self.x_pfx = ParticleManager:CreateParticle("particles/units/heroes/hero_kunkka/kunkka_spell_x_spot.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControlEnt(self.x_pfx, 0, parent, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", parent:GetAbsOrigin(), true) ParticleManager:SetParticleControlEnt(self.x_pfx, 1, parent, PATTACH_ABSORIGIN_FOLLOW, "attach_hitloc", parent:GetAbsOrigin(), true) end end function modifier_imba_x_marks_the_spot:OnDestroy( params ) if IsServer() then local caster = self:GetCaster() local parent = self:GetParent() local ability = self:GetAbility() local position = self.position local duration = self.sec_duration or 0 parent:StopSound("Ability.XMark.Target_Movement") self.sec_duration = 0 EmitSoundOn("Ability.XMarksTheSpot.Return", parent) ParticleManager:DestroyParticle(self.x_pfx, false) ParticleManager:ReleaseParticleIndex(self.x_pfx) -- Response 20% if (math.random(1,5) < 2) and (caster:GetName() == "npc_dota_hero_kunkka") then caster:EmitSound("kunkka_kunk_ability_xmark_0"..math.random(1,5)) end if not ( parent:IsMagicImmune() or parent:IsInvulnerable() ) then local stopOrder = { UnitIndex = parent:entindex(), OrderType = DOTA_UNIT_ORDER_STOP } ExecuteOrderFromTable( stopOrder ) FindClearSpaceForUnit(parent, self.position, true) if duration > 0 then parent:AddNewModifier(caster, ability, "modifier_imba_x_marks_the_spot", {duration = duration, sec_duration = 0, position_id = self.position_id}) else ability.positions[self.position_id] = nil end -- #3 Talent: X Marks The Spot Return grants 10% movespeed for allies, 10% movespeed reduction for enemies if caster:HasTalent("special_bonus_imba_kunkka_3") then if caster:GetTeamNumber() ~= parent:GetTeamNumber() then parent:AddNewModifier(caster,ability,"modifier_imba_x_marks_the_spot_talent_ms",{duration = ability:GetTalentSpecialValueFor("duration") * (1 - parent:GetStatusResistance())}) else parent:AddNewModifier(caster,ability,"modifier_imba_x_marks_the_spot_talent_ms",{duration = ability:GetTalentSpecialValueFor("allied_duration")}) end end end end end function modifier_imba_x_marks_the_spot:IsDebuff() local caster = self:GetCaster() local parent = self:GetParent() if caster:GetTeamNumber() ~= parent:GetTeamNumber() then return true end return false end function modifier_imba_x_marks_the_spot:IsHidden() return false end function modifier_imba_x_marks_the_spot:GetTexture() return "kunkka_x_marks_the_spot" end function modifier_imba_x_marks_the_spot:IsPurgable() return false end function modifier_imba_x_marks_the_spot:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end modifier_imba_x_marks_the_spot_return = class({}) function modifier_imba_x_marks_the_spot_return:IsHidden() return true end function modifier_imba_x_marks_the_spot_return:GetTexture() return "kunkka_x_marks_the_spot" end function modifier_imba_x_marks_the_spot_return:IsPurgable() return false end function modifier_imba_x_marks_the_spot_return:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_imba_x_marks_the_spot_return:OnCreated( params ) if IsServer() then local ability_handle = self:GetCaster():FindAbilityByName("imba_kunkka_return") if ability_handle then ability_handle:SetActivated(true) self:GetCaster():SwapAbilities("imba_kunkka_x_marks_the_spot", "imba_kunkka_return", false, true) end end end function modifier_imba_x_marks_the_spot_return:OnDestroy( params ) if IsServer() then local caster = self:GetCaster() local parent = self:GetParent() local ability = self:GetAbility() if not caster:HasModifier("modifier_imba_x_marks_the_spot_return") and caster:HasAbility("imba_kunkka_return") then caster:FindAbilityByName("imba_kunkka_return"):SetActivated(false) caster:SwapAbilities("imba_kunkka_x_marks_the_spot", "imba_kunkka_return", true, false) end end end modifier_imba_x_marks_the_spot_talent_ms = class({}) function modifier_imba_x_marks_the_spot_talent_ms:IsDebuff() local caster = self:GetCaster() local parent = self:GetParent() if caster:GetTeamNumber() ~= parent:GetTeamNumber() then return true end return false end function modifier_imba_x_marks_the_spot_talent_ms:IsHidden() return false end function modifier_imba_x_marks_the_spot_talent_ms:GetTexture() return "kunkka_x_marks_the_spot" end function modifier_imba_x_marks_the_spot_talent_ms:IsPurgable() return false end function modifier_imba_x_marks_the_spot_talent_ms:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_imba_x_marks_the_spot_talent_ms:DeclareFunctions() return {MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE} end function modifier_imba_x_marks_the_spot_talent_ms:GetModifierMoveSpeedBonus_Percentage() local caster = self:GetCaster() local parent = self:GetParent() if caster:GetTeamNumber() ~= parent:GetTeamNumber() then return caster:FindTalentValue("special_bonus_imba_kunkka_3") * (-1) end return caster:FindTalentValue("special_bonus_imba_kunkka_3") end ------------------------------------------- -- RETURN ------------------------------------------- imba_kunkka_return = class({}) function imba_kunkka_return:GetAbilityTextureName() return "kunkka_return" end function imba_kunkka_return:IsNetherWardStealable() return false end function imba_kunkka_return:OnSpellStart() if IsServer() then local caster = self:GetCaster() local targets = FindUnitsInRadius(caster:GetTeamNumber(), caster:GetAbsOrigin(), nil, FIND_UNITS_EVERYWHERE, DOTA_UNIT_TARGET_TEAM_BOTH, DOTA_UNIT_TARGET_HERO, DOTA_UNIT_TARGET_FLAG_NOT_ILLUSIONS + DOTA_UNIT_TARGET_FLAG_DEAD + DOTA_UNIT_TARGET_FLAG_INVULNERABLE, 0, false) for _,target in pairs(targets) do if target:HasModifier("modifier_imba_x_marks_the_spot") then local modifiers = target:FindAllModifiersByName("modifier_imba_x_marks_the_spot") for _, modifier in pairs( modifiers ) do if (( modifier:GetCaster() == self:GetCaster() ) and ( (modifier.sec_duration > 0) or (modifier:IsDebuff() == false))) then modifier:Destroy() end end end end for _, modifier in pairs( caster:FindAllModifiersByName("modifier_imba_x_marks_the_spot_return") ) do modifier:Destroy() end end end function imba_kunkka_return:IsHiddenWhenStolen() return false end function imba_kunkka_return:IsStealable() return false end function imba_kunkka_return:GetAssociatedPrimaryAbilities() return "imba_kunkka_x_marks_the_spot" end ------------------------------------------- -- GHOSTSHIP ------------------------------------------- imba_kunkka_ghostship = class({}) LinkLuaModifier("modifier_imba_ghostship_rum", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ghostship_rum_damage", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ghostship_tide_slow", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_imba_ghostship_drag", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) function imba_kunkka_ghostship:GetAbilityTextureName() return "kunkka_ghostship" end function imba_kunkka_ghostship:OnSpellStart() if IsServer() then -- Preventing projectiles getting stuck in one spot due to potential 0 length vector if self:GetCursorPosition() == self:GetCaster():GetAbsOrigin() then self:GetCaster():SetCursorPosition(self:GetCursorPosition() + self:GetCaster():GetForwardVector()) end local caster = self:GetCaster() local target = self:GetCursorPosition() -- Parameters local scepter = caster:HasScepter() local damage = self:GetSpecialValueFor("damage") local speed = self:GetSpecialValueFor("ghostship_speed") local radius = self:GetSpecialValueFor("ghostship_width") local start_distance = self:GetSpecialValueFor("start_distance") local crash_distance = self:GetSpecialValueFor("crash_distance") local stun_duration = self:GetSpecialValueFor("stun_duration") local buff_duration = self:GetSpecialValueFor("buff_duration") local crash_delay = 0 local caster_pos = caster:GetAbsOrigin() -- Check buffs by Ebb and Flow local tsunami = caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") -- Flood Tide if caster:HasModifier("modifier_imba_ebb_and_flow_tide_flood") or tsunami then damage = damage + self:GetSpecialValueFor("tide_flood_damage") end -- High Tide if caster:HasModifier("modifier_imba_ebb_and_flow_tide_high") or tsunami then if scepter then radius = radius + self:GetSpecialValueFor("scepter_tide_high_radius") end radius = radius + self:GetSpecialValueFor("tide_high_radius") end -- Wave Tide if caster:HasModifier("modifier_imba_ebb_and_flow_tide_wave") or tsunami then speed = speed + self:GetSpecialValueFor("tide_wave_speed") end -- Red Tide local extra_slow = false if caster:HasModifier("modifier_imba_ebb_and_flow_tide_red") or tsunami then extra_slow = true end -- Tsunami exclusive if tsunami then stun_duration = stun_duration + self:GetSpecialValueFor("tsunami_stun") end -- Calculate spawn and crash positions local closest_target = true local spawn_pos local boat_direction local crash_pos local travel_time -- Response on cast if caster:GetName() == "npc_dota_hero_kunkka" then caster:EmitSound("kunkka_kunk_ability_ghostshp_0"..math.random(1,3)) end -- Scepter check if scepter then local scepter_damage = damage * (self:GetSpecialValueFor("buff_duration") / 100) -- Wave Tide if caster:HasModifier("modifier_imba_ebb_and_flow_tide_wave") or tsunami then crash_delay = self:GetSpecialValueFor("scepter_tide_wave_delay") else crash_delay = self:GetSpecialValueFor("scepter_crash_delay") end spawn_pos = target boat_direction = ( target - caster_pos ):Normalized() crash_pos = target + boat_direction * (start_distance + crash_distance) * (-1) end -- In case the ability is stolen don't cast the next tide if caster:HasAbility("imba_kunkka_ebb_and_flow") and not ( caster:HasModifier("modifier_imba_ebb_and_flow_tide_low") and not scepter ) then local ability_tide = caster:FindAbilityByName("imba_kunkka_ebb_and_flow") ability_tide:CastAbility() end if not scepter then boat_direction = ( target - caster_pos ):Normalized() crash_pos = target spawn_pos = target + boat_direction * (start_distance + crash_distance) * (-1) end travel_time = ((start_distance + crash_distance - radius ) / speed ) local bubbles_pfx -- Aghanims crushing down if scepter then local height = 1000 local ticks = FrameTime() local travel = 0 local float_boat = spawn_pos + Vector(0,0,height) local height_ticks = height * ticks / crash_delay * (-1) self:CreateVisibilityNode(target, radius, crash_delay + 1 ) bubbles_pfx = ParticleManager:CreateParticle("particles/hero/kunkka/torrent_bubbles.vpcf", PATTACH_ABSORIGIN, caster) ParticleManager:SetParticleControl(bubbles_pfx, 0, target) ParticleManager:SetParticleControl(bubbles_pfx, 1, Vector(radius,0,0)) Timers:CreateTimer((crash_delay + 1), function() ParticleManager:DestroyParticle(bubbles_pfx, false) ParticleManager:ReleaseParticleIndex(bubbles_pfx) end) local boat_pfx = ParticleManager:CreateParticle("particles/hero/kunkka/kunkka_ghost_ship.vpcf", PATTACH_ABSORIGIN, caster) ParticleManager:SetParticleControl(boat_pfx, 0, (spawn_pos - boat_direction * (-1) * crash_distance ) ) Timers:CreateTimer(ticks, function() float_boat = float_boat + Vector(0,0,height_ticks) ParticleManager:SetParticleControl(boat_pfx, 3, float_boat ) travel = travel + ticks if travel > crash_delay then -- Water Nova on hit + crash sound local water_fx = ParticleManager:CreateParticle("particles/units/heroes/hero_kunkka/kunkka_boat_splash_end.vpcf", PATTACH_CUSTOMORIGIN, caster) ParticleManager:SetParticleControl(water_fx, 3, target) Timers:CreateTimer(2, function() ParticleManager:DestroyParticle(water_fx, false) ParticleManager:ReleaseParticleIndex(water_fx) end) -- Stunning and rooting all hit enemies local enemies = FindUnitsInRadius(caster:GetTeam(), target, nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, self:GetAbilityTargetType(), 0, 0, false) for k, enemy in pairs(enemies) do --enemy:AddNewModifier(caster, self, "modifier_stunned", {duration = travel_time}) --enemy:AddNewModifier(caster, self, "modifier_rooted", { duration = travel_time}) -- Deal crash damage to enemies hit ApplyDamage({victim = enemy, attacker = caster, ability = self, damage = damage, damage_type = self:GetAbilityDamageType()}) end -- Setting ship underneath the world + deleting it ParticleManager:SetParticleControl(boat_pfx, 3, ( float_boat - Vector(0,0,500)) ) ParticleManager:DestroyParticle(boat_pfx, false) ParticleManager:ReleaseParticleIndex(boat_pfx) return nil end return ticks end) end Timers:CreateTimer(crash_delay, function() self:CreateVisibilityNode(crash_pos, radius, travel_time + 2 ) local boat_velocity if caster:HasScepter() then boat_velocity = boat_direction * speed * (-1) else boat_velocity = boat_direction * speed end -- Spawn the boat local boat_projectile = { Ability = self, EffectName = "particles/units/heroes/hero_kunkka/kunkka_ghost_ship.vpcf", vSpawnOrigin = spawn_pos, fDistance = start_distance + crash_distance - radius, fStartRadius = radius, fEndRadius = radius, fExpireTime = GameRules:GetGameTime() + travel_time + 2, Source = caster, bHasFrontalCone = false, bReplaceExisting = false, bProvidesVision = false, iUnitTargetTeam = self:GetAbilityTargetTeam(), iUnitTargetType = self:GetAbilityTargetType(), vVelocity = boat_velocity, ExtraData = { crash_x = crash_pos.x, crash_y = crash_pos.y, crash_z = crash_pos.z, speed = speed, radius = radius } } ProjectileManager:CreateLinearProjectile(boat_projectile) EmitSoundOnLocationWithCaster( spawn_pos, "Ability.Ghostship.bell", caster ) EmitSoundOnLocationWithCaster( spawn_pos, "Ability.Ghostship", caster ) -- Show visual crash point effect to allies only local crash_pfx = ParticleManager:CreateParticleForTeam("particles/units/heroes/hero_kunkka/kunkka_ghostship_marker.vpcf", PATTACH_ABSORIGIN, caster, caster:GetTeam()) ParticleManager:SetParticleControl(crash_pfx, 0, crash_pos ) -- Destroy particle after the crash Timers:CreateTimer(travel_time, function() ParticleManager:DestroyParticle(crash_pfx, false) ParticleManager:ReleaseParticleIndex(crash_pfx) -- Fire sound on crash point EmitSoundOnLocationWithCaster(crash_pos, "Ability.Ghostship.crash", caster) -- Stun and damage enemies local enemies = FindUnitsInRadius(caster:GetTeam(), crash_pos, nil, radius, DOTA_UNIT_TARGET_TEAM_ENEMY, self:GetAbilityTargetType(), 0, 0, false) if (not (#enemies > 0)) and (caster:GetName() == "npc_dota_hero_kunkka") then if math.random(1,2) == 1 then caster:EmitSound("kunkka_kunk_ability_failure_0"..math.random(1,2)) end end for k, enemy in pairs(enemies) do ApplyDamage({victim = enemy, attacker = caster, ability = self, damage = damage, damage_type = self:GetAbilityDamageType()}) if extra_slow then enemy:AddNewModifier(caster, self, "modifier_imba_ghostship_tide_slow", { duration = stun_duration + self:GetSpecialValueFor("tide_red_slow_duration") * (1 - enemy:GetStatusResistance()) }) end enemy:AddNewModifier(caster, self, "modifier_stunned", { duration = stun_duration * (1 - enemy:GetStatusResistance()) }) end end) end) end end function imba_kunkka_ghostship:IsHiddenWhenStolen() return false end function imba_kunkka_ghostship:GetCastRange( location , target) local caster = self:GetCaster() local range = self.BaseClass.GetCastRange(self,location,target) if caster:HasScepter() then range = self:GetSpecialValueFor("scepter_cast_range") end if caster:HasModifier("modifier_imba_ebb_and_flow_tide_low") or caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") then range = range + self:GetSpecialValueFor("scepter_tide_low_range") end return range end function imba_kunkka_ghostship:GetAOERadius() local caster = self:GetCaster() if (not caster:HasScepter()) then return 0 end local radius = self:GetSpecialValueFor("ghostship_width") if caster:HasModifier("modifier_imba_ebb_and_flow_tide_high") or caster:HasModifier("modifier_imba_ebb_and_flow_tsunami") then radius = radius + self:GetSpecialValueFor("scepter_high_tide_radius") end return radius end function imba_kunkka_ghostship:OnProjectileHit_ExtraData(target, location, ExtraData) if target then local caster = self:GetCaster() -- If the target hit is on the same team as the caster, give them the rum buff and do nothing else if caster:GetTeam() == target:GetTeam() then local duration = self:GetSpecialValueFor("buff_duration") target:AddNewModifier(caster, self, "modifier_imba_ghostship_rum", { duration = duration }) -- #4 Talent: Ghostship now drags Kunkka into the target location if caster:HasTalent("special_bonus_imba_kunkka_6") then if target == caster then else return false end else return false end end -- Rest of this code is for enemy interaction -- The exact location where the boat is going to finish impact local crash_pos = Vector(ExtraData.crash_x,ExtraData.crash_y,ExtraData.crash_z) -- The exact location where the enemy makes contact with the boat local target_pos = target:GetAbsOrigin() -- local knockback_origin = target_pos + (target_pos - crash_pos):Normalized() * 100 -- Distnace between target and crash location local distance = (crash_pos - target_pos ):Length2D() local duration = ((location - crash_pos ):Length2D() - ExtraData.radius) / ExtraData.speed if IsNearFountain(target_pos, 1200) or IsNearFountain(crash_pos, 1200) then duration = 0 end -- Apply the knockback modifier local knockback = { should_stun = 0, knockback_duration = duration, duration = duration, knockback_distance = distance, knockback_height = 0, center_x = knockback_origin.x + (math.random() * math.random(-10,10)), center_y = knockback_origin.y + (math.random() * math.random(-10,10)), center_z = knockback_origin.z } -- Apply a new modifier to drag if target == caster then ghostship_drag = target:AddNewModifier(caster,self,"modifier_imba_ghostship_drag", {duration = duration}) if ghostship_drag then ghostship_drag.crash_pos = crash_pos ghostship_drag.direction = (crash_pos - target_pos):Normalized() ghostship_drag.ship_width = ExtraData.radius ghostship_drag.ship_speed = ExtraData.speed end else target:RemoveModifierByName("modifier_knockback") target:AddNewModifier(caster, nil, "modifier_knockback", knockback) end end return false end modifier_imba_ghostship_drag = class({}) function modifier_imba_ghostship_drag:IsHidden() return false end function modifier_imba_ghostship_drag:IsPurgable() return false end function modifier_imba_ghostship_drag:IsDebuff() return false end function modifier_imba_ghostship_drag:RemoveOnDeath() return false end function modifier_imba_ghostship_drag:IsMotionController() return true end function modifier_imba_ghostship_drag:StatusEffectPriority() return 20 end function modifier_imba_ghostship_drag:CheckState() local state = { [MODIFIER_STATE_NO_UNIT_COLLISION] = true, } return state end function modifier_imba_ghostship_drag:GetMotionControllerPriority() return DOTA_MOTION_CONTROLLER_PRIORITY_HIGH end function modifier_imba_ghostship_drag:OnCreated() if IsServer() then self.caster = self:GetCaster() self.ability = self:GetAbility() self.tick = FrameTime() self:StartIntervalThink(self.tick) end end function modifier_imba_ghostship_drag:OnIntervalThink() -- Check for motion controllers if self:CheckMotionControllers() then else self:Destroy() return nil end self:GetDragged() end function modifier_imba_ghostship_drag:GetDragged() if IsServer() then self.current_loc = self.caster:GetAbsOrigin() self.new_loc = self.current_loc + self.direction * self.ship_speed * self.tick self.distance = (self.crash_pos - self.current_loc):Length2D() Timers:CreateTimer(self.tick, function() if not self:IsNull() then self.next_loc = self.caster:GetAbsOrigin() self.distance_between_ship = (self.next_loc - self.current_loc):Length2D() -- If Kunkka exits the Ghost ship, remove the drag force. if self.distance_between_ship > (self.ship_width/2) then self:Destroy() end end end) -- If the distance is more than 20, set Kunkka to the new dragged location if self.distance > 20 then self.caster:SetAbsOrigin(self.new_loc) else self.caster:SetAbsOrigin(self.crash_pos) self.caster:SetUnitOnClearGround() self:Destroy() end end end function modifier_imba_ghostship_drag:OnDestroy() if IsServer() then if self.caster:HasModifier("modifier_item_forcestaff_active") or self.caster:HasModifier("modifier_item_hurricane_pike_active") or self.caster:HasModifier("modifier_item_hurricane_pike_active_alternate") then else self.caster:SetUnitOnClearGround() end end end modifier_imba_ghostship_rum = class({}) function modifier_imba_ghostship_rum:GetModifierMoveSpeedBonus_Percentage() return self:GetAbility():GetSpecialValueFor("rum_speed") end -- Setting up the damage counter function modifier_imba_ghostship_rum:OnCreated() if IsServer() then self.damage_counter = 0 end end function modifier_imba_ghostship_rum:GetCustomIncomingDamagePct() return self:GetAbility():GetSpecialValueFor("rum_reduce_pct") * (-1) end function modifier_imba_ghostship_rum:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE, MODIFIER_EVENT_ON_TAKEDAMAGE, } return decFuncs end function modifier_imba_ghostship_rum:OnTakeDamage( params ) if IsServer() then if params.unit == self:GetParent() then local rum_reduction = (100 - self:GetAbility():GetSpecialValueFor("rum_reduce_pct"))/100 local gen_reduction = (100 + params.unit:GetIncomingDamagePct())/100 local prevented_damage = params.damage / rum_reduction - params.damage self.damage_counter = self.damage_counter + prevented_damage end end end function modifier_imba_ghostship_rum:OnDestroy() if IsServer() then local caster = self:GetCaster() local ability = self:GetAbility() if not caster:HasTalent("special_bonus_imba_kunkka_8") then self:GetParent():AddNewModifier(caster, ability, "modifier_imba_ghostship_rum_damage", { duration = ability:GetSpecialValueFor("damage_duration"), stored_damage = self.damage_counter }) end self.damage_counter = 0 end end function modifier_imba_ghostship_rum:GetStatusEffectName() return "particles/status_fx/status_effect_rum.vpcf" end function modifier_imba_ghostship_rum:StatusEffectPriority() return 10 end function modifier_imba_ghostship_rum:GetTexture() return "kunkka_ghostship" end function modifier_imba_ghostship_rum:IsHidden() return false end function modifier_imba_ghostship_rum:IsPurgable() return false end function modifier_imba_ghostship_rum:IsDebuff( ) return false end modifier_imba_ghostship_rum_damage = class({}) function modifier_imba_ghostship_rum_damage:GetCustomIncomingDamagePct() return self:GetAbility():GetSpecialValueFor("rum_reduce_pct") end function modifier_imba_ghostship_rum_damage:IsHidden() return false end function modifier_imba_ghostship_rum_damage:GetTexture() return "kunkka_ghostship" end function modifier_imba_ghostship_rum_damage:IsPurgable() return false end function modifier_imba_ghostship_rum_damage:GetAttributes() return MODIFIER_ATTRIBUTE_MULTIPLE end function modifier_imba_ghostship_rum_damage:IsDebuff( ) return true end function modifier_imba_ghostship_rum_damage:OnCreated( params ) if IsServer() then local ability = self:GetAbility() local parent = self:GetParent() local damage_duration = ability:GetSpecialValueFor("damage_duration") local damage_interval = ability:GetSpecialValueFor("damage_interval") local ticks = damage_duration / damage_interval local damage_amount = params.stored_damage / ticks local current_tick = 0 Timers:CreateTimer(damage_interval, function() -- If the target has died, do nothing if parent:IsAlive() then -- Nonlethal HP removal local target_hp = parent:GetHealth() if target_hp - damage_amount < 1 then parent:SetHealth(1) else parent:SetHealth(target_hp - damage_amount) end current_tick = current_tick + 1 if current_tick >= ticks then return nil else return damage_interval end else return nil end end) end end modifier_imba_ghostship_tide_slow = class({}) function modifier_imba_ghostship_tide_slow:DeclareFunctions() local decFuncs = { MODIFIER_PROPERTY_MOVESPEED_BONUS_PERCENTAGE } return decFuncs end function modifier_imba_ghostship_tide_slow:GetModifierMoveSpeedBonus_Percentage( ) return ( self:GetAbility():GetSpecialValueFor("tide_red_slow") * (-1) ) end function modifier_imba_ghostship_tide_slow:IsDebuff() return true end function modifier_imba_ghostship_tide_slow:IsPurgable() return true end function modifier_imba_ghostship_tide_slow:IsHidden() return false end function modifier_imba_ghostship_tide_slow:RemoveOnDeath() return true end --------------------- -- TALENT HANDLERS -- --------------------- LinkLuaModifier("modifier_special_bonus_imba_kunkka_1", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_kunkka_2", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_kunkka_3", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_kunkka_4", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_kunkka_6", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_kunkka_8", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_special_bonus_imba_kunkka_9", "components/abilities/heroes/hero_kunkka", LUA_MODIFIER_MOTION_NONE) modifier_special_bonus_imba_kunkka_1 = modifier_special_bonus_imba_kunkka_1 or class({}) modifier_special_bonus_imba_kunkka_2 = modifier_special_bonus_imba_kunkka_2 or class({}) modifier_special_bonus_imba_kunkka_3 = modifier_special_bonus_imba_kunkka_3 or class({}) modifier_special_bonus_imba_kunkka_4 = modifier_special_bonus_imba_kunkka_4 or class({}) modifier_special_bonus_imba_kunkka_6 = modifier_special_bonus_imba_kunkka_6 or class({}) modifier_special_bonus_imba_kunkka_8 = modifier_special_bonus_imba_kunkka_8 or class({}) modifier_special_bonus_imba_kunkka_9 = modifier_special_bonus_imba_kunkka_9 or class({}) function modifier_special_bonus_imba_kunkka_1:IsHidden() return true end function modifier_special_bonus_imba_kunkka_1:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_1:RemoveOnDeath() return false end function modifier_special_bonus_imba_kunkka_2:IsHidden() return true end function modifier_special_bonus_imba_kunkka_2:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_2:RemoveOnDeath() return false end function modifier_special_bonus_imba_kunkka_3:IsHidden() return true end function modifier_special_bonus_imba_kunkka_3:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_3:RemoveOnDeath() return false end function modifier_special_bonus_imba_kunkka_4:IsHidden() return true end function modifier_special_bonus_imba_kunkka_4:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_4:RemoveOnDeath() return false end function modifier_special_bonus_imba_kunkka_6:IsHidden() return true end function modifier_special_bonus_imba_kunkka_6:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_6:RemoveOnDeath() return false end function modifier_special_bonus_imba_kunkka_8:IsHidden() return true end function modifier_special_bonus_imba_kunkka_8:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_8:RemoveOnDeath() return false end function modifier_special_bonus_imba_kunkka_9:IsHidden() return true end function modifier_special_bonus_imba_kunkka_9:IsPurgable() return false end function modifier_special_bonus_imba_kunkka_9:RemoveOnDeath() return false end
local ObjDecode = {} function ObjDecode:GetSource(sourceObj) if type(sourceObj) == 'string' then return sourceObj elseif sourceObj:IsA('ModuleScript') then return sourceObj.Source elseif sourceObj:IsA('ValueBase') then return sourceObj.Value end end function ObjDecode:DecodeLine(line) local split = string.split(line, ' ') local _type = split[1] table.remove(split,1) local _data = split if _type == 'f' then _data = {} for i,value in ipairs(split) do if value ~= '' and value ~= '\n' then table.insert(_data, string.split(value,'/')) end end end return _type, _data end function ObjDecode:Decode(sourceObj) local data = {} local source = ObjDecode:GetSource(sourceObj) assert(source, 'Failed To Load Source!',sourceObj) local lines = string.split(source,'\n') for i,line in ipairs(lines) do if type(line) == 'string' then local lineType, lineValues = ObjDecode:DecodeLine(line) data[lineType] = data[lineType] or {} table.insert(data[lineType],{ string = line, line = i, values = lineValues or {} }) end end print('Lines:',#lines) -- for _type,values in pairs(data) do -- print('Type:',_type) -- if _type == 'v' or _type == 'f' then -- for i,v in ipairs(values) do -- print(i,v.line,v.string,unpack(v.values)) -- end -- end -- end return data end return ObjDecode
-- ALF buffer module -- -- This module contains a buffered array of ALF objects. When the buffer is full (max number of entries -- or max payload size accepted by the collector), it is eventually converted to a JSON payload and moved a -- queue of payloads to be sent to the server. "Eventually", because to prevent the sending queue from growing -- too much and crashing the Lua VM, its size is limited (in bytes). If the sending queue is currently bloated -- and reached its size limit, then the buffer is NOT added to it, and simply discarded. ALFs will be lost. -- -- So to resume: -- One buffer of ALFs (gets flushed once it reaches the max size) -- One queue of pending, ready-to-be-sent batches which are JSON payloads (which also has a max size, in bytes) -- -- 1. The sending queue keeps sending batches one by one, and if batches are acknowledged by the collector, -- the batch is considered saved and is discarded. -- 2. If the batch is invalid (bad ALF formatting) according to the collector, it is discarded and won't be retried. -- 3. If the connection to the collector could not be made, the batch will not be discarded so it can be retried. -- 4. The sending queue keeps sending batches as long as it has some pending for sending. If the connection failed (3.), -- the sending queue will use a retry policy timer which is incremented everytime the collector did not answer. -- 5. We run a 'delayed timer' in case no call is received for a while to still flush the buffer and have 'real-time' analytics. -- -- @see alf_serializer.lua -- @see handler.lua local json = require "cjson" local http = require "resty_http" local table_getn = table.getn local ngx_now = ngx.now local ngx_log = ngx.log local ngx_log_ERR = ngx.ERR local ngx_timer_at = ngx.timer.at local table_insert = table.insert local table_concat = table.concat local table_remove = table.remove local string_sub = string.sub local string_len = string.len local string_rep = string.rep local string_format = string.format local math_pow = math.pow local math_min = math.min local setmetatable = setmetatable local MB = 1024 * 1024 local MAX_COLLECTOR_PAYLOAD_SIZE = 500 * MB local EMPTY_ARRAY_PLACEHOLDER = "__empty_array_placeholder__" -- Define an exponential retry policy for all workers. -- The policy will give a delay that grows everytime -- Galileo fails to respond. As soon as Galileo responds, -- the delay is reset to its base. local dict = ngx.shared.cache local RETRY_INDEX_KEY = "mashape_analytics_retry_index" local RETRY_BASE_DELAY = 1 -- seconds local RETRY_MAX_DELAY = 60 -- seconds local buffer_mt = {} buffer_mt.__index = buffer_mt buffer_mt.MAX_COLLECTOR_PAYLOAD_SIZE = MAX_COLLECTOR_PAYLOAD_SIZE -- A handler for delayed batch sending. When no call has been made for X seconds -- (X being conf.delay), we send the batch to keep analytics as close to real-time -- as possible. local delayed_send_handler delayed_send_handler = function(premature, buffer) if premature then return end if ngx_now() - buffer.latest_call < buffer.auto_flush_delay then -- If the latest call was received during the wait delay, abort the delayed send and -- report it for X more seconds. local ok, err = ngx_timer_at(buffer.auto_flush_delay, delayed_send_handler, buffer) if not ok then buffer.lock_delayed = false -- re-enable creation of a delayed-timer for this buffer ngx_log(ngx_log_ERR, "[mashape-analytics] failed to create delayed batch sending timer: ", err) end else -- Buffer is not full but it's been too long without an API call, let's flush it -- and send the data to analytics. buffer:flush() buffer.lock_delayed = false buffer.send_batch(nil, buffer) end end -- Instanciate a new buffer with configuration and properties function buffer_mt.new(conf) local buffer = { max_entries = conf.batch_size, auto_flush_delay = conf.delay, host = conf.host, port = conf.port, path = conf.path, max_sending_queue_size = conf.max_sending_queue_size * MB, entries = {}, -- current buffer as an array of strings (serialized ALFs) entries_size = 0, -- current entries size in bytes (total) sending_queue = {}, -- array of constructed payloads (batches of ALFs) to be sent sending_queue_size = 0, -- current sending queue size in bytes lock_sending = false, -- lock if currently sending its data lock_delayed = false, -- lock if a delayed timer is already set for this buffer latest_call = nil -- date at which a request was last made to this API (for the delayed timer to know if it needs to trigger) } return setmetatable(buffer, buffer_mt) end -- Add an ALF (already serialized) to the buffer -- If the buffer is full (max entries or size in bytes), convert the buffer -- to a JSON payload and place it in an array to be sent, then trigger a sending. -- If the buffer is not full, start a delayed timer in case no call is received -- for a while. function buffer_mt:add_alf(alf) -- Keep track of the latest call for the delayed timer self.latest_call = ngx_now() local str = json.encode(alf) str = str:gsub("\""..EMPTY_ARRAY_PLACEHOLDER.."\"", ""):gsub("\\/", "/") -- Check what would be the size of the buffer local next_n_entries = table_getn(self.entries) + 1 local alf_size = string_len(str) -- If the alf_size exceeds the payload limit by itself, we have a big problem if alf_size > buffer_mt.MAX_COLLECTOR_PAYLOAD_SIZE then ngx_log(ngx_log_ERR, string_format("[mashape-analytics] ALF size exceeds the maximum size (%sMB) accepted by the collector. Dropping it.", buffer_mt.MAX_COLLECTOR_PAYLOAD_SIZE / MB)) return end -- If size or entries exceed the max limits local full = next_n_entries > self.max_entries or (self:get_size() + alf_size) > buffer_mt.MAX_COLLECTOR_PAYLOAD_SIZE if full then self:flush() -- Batch size reached, let's send the data local ok, err = ngx_timer_at(0, self.send_batch, self) if not ok then ngx_log(ngx_log_ERR, "[mashape-analytics] failed to create batch sending timer: ", err) end elseif not self.lock_delayed then -- Batch size not yet reached. -- Set a timer sending the data only in case nothing happens for awhile or if the batch_size is taking -- too much time to reach the limit and trigger the flush. local ok, err = ngx_timer_at(self.auto_flush_delay, delayed_send_handler, self) if ok then self.lock_delayed = true -- Make sure only one delayed timer is ever pending for a given buffer else ngx_log(ngx_log_ERR, "[mashape-analytics] failed to create delayed batch sending timer: ", err) end end -- Insert in entries table_insert(self.entries, str) -- Update current buffer size self.entries_size = self.entries_size + alf_size end -- Build a JSON payload of the current buffer. function buffer_mt:payload_string() return "["..table_concat(self.entries, ",").."]" end -- Get the size of the current buffer if it was to be converted to a JSON payload function buffer_mt:get_size() local commas = string_rep(",", table_getn(self.entries) - 1) return string_len(commas.."[]") + self.entries_size end -- Flush the buffer -- 1. Make sure the batch is not too big for the configured max_sending_queue_size -- 2. Make sure the current sending queue doesn't exceed its size limit -- 2b. Convert its content into a JSON payload -- 2c. Add the payload to the queue of payloads to be sent -- 3. Empty the buffer and reset the current buffer size function buffer_mt:flush() local batch_size = self:get_size() if batch_size > self.max_sending_queue_size then ngx_log(ngx.NOTICE, string_format("[mashape-analytics] batch was bigger (%s bytes) than the configured max_sending_queue_size (%s bytes). Dropping it (%s ALFs)", batch_size, self.max_sending_queue_size, table_getn(self.entries))) elseif self.sending_queue_size + batch_size <= self.max_sending_queue_size then self.sending_queue_size = self.sending_queue_size + batch_size table_insert(self.sending_queue, { payload = self:payload_string(), n_entries = table_getn(self.entries), size = batch_size }) else ngx_log(ngx.NOTICE, string_format("[mashape-analytics] buffer reached its maximum max_sending_queue_size. (%s) ALFs, (%s) bytes dropped.", table_getn(self.entries), batch_size)) end self.entries = {} self.entries_size = 0 end -- Send the oldest payload (batch of ALFs) from the queue to the collector. -- The payload will be removed if the collector acknowledged the batch. -- If the queue still has payloads to be sent, keep on sending them. -- If the connection to the collector fails, use the retry policy. function buffer_mt.send_batch(premature, self) if premature or self.lock_sending then return end self.lock_sending = true -- simple lock if table_getn(self.sending_queue) < 1 then return end -- Let's send the oldest batch in our queue local batch_to_send = table_remove(self.sending_queue, 1) local retry local client = http:new() client:set_timeout(30000) -- 30 sec local ok, err = client:connect(self.host, self.port) if ok then local res, err = client:request({path = self.path, body = batch_to_send.payload}) if not res then retry = true ngx_log(ngx_log_ERR, string_format("[mashape-analytics] failed to send batch (%s ALFs %s bytes): %s", batch_to_send.n_entries, batch_to_send.size, err)) else res.body = string_sub(res.body, 1, -2) -- remove trailing line jump for logs if res.status == 200 then ngx_log(ngx.DEBUG, string_format("[mashape-analytics] successfully saved the batch. (%s)", res.body)) elseif res.status == 207 then ngx_log(ngx_log_ERR, string_format("[mashape-analytics] collector could not save all ALFs from the batch. (%s)", res.body)) elseif res.status == 400 then ngx_log(ngx_log_ERR, string_format("[mashape-analytics] collector refused the batch (%s ALFs %s bytes). Dropping batch. Status: (%s) Error: (%s)", batch_to_send.n_entries, batch_to_send.size, res.status, res.body)) else retry = true ngx_log(ngx_log_ERR, string_format("[mashape-analytics] collector could not save the batch (%s ALFs %s bytes). Status: (%s) Error: (%s)", batch_to_send.n_entries, batch_to_send.size, res.status, res.body)) end end -- close connection, or put it into the connection pool if not res or res.headers["connection"] == "close" then ok, err = client:close() if not ok then ngx_log(ngx_log_ERR, "[mashape-analytics] failed to close socket: ", err) end else client:set_keepalive() end else retry = true ngx_log(ngx_log_ERR, "[mashape-analytics] failed to connect to the collector: ", err) end local next_batch_delay = 0 -- default delay for the next batch sending if retry then -- could not reach the collector, need to retry table_insert(self.sending_queue, 1, batch_to_send) local ok, err = dict:add(RETRY_INDEX_KEY, 0) if not ok and err ~= "exists" then ngx_log(ngx_log_ERR, "[mashape-analytics] cannot prepare retry policy: ", err) end local index, err = dict:incr(RETRY_INDEX_KEY, 1) if err then ngx_log(ngx_log_ERR, "[mashape-analytics] cannot increment retry policy index: ", err) elseif index then next_batch_delay = math_min(math_pow(index, 2) * RETRY_BASE_DELAY, RETRY_MAX_DELAY) end ngx_log(ngx.NOTICE, string_format("[mashape-analytics] batch was queued for retry. Next retry in: %s seconds", next_batch_delay)) else -- batch acknowledged by the collector self.sending_queue_size = self.sending_queue_size - batch_to_send.size -- reset retry policy local ok, err = dict:set(RETRY_INDEX_KEY, 0) if not ok then ngx_log(ngx_log_ERR, "[mashape-analytics] cannot reset retry policy index: ", err) end end self.lock_sending = false -- Keep sendind data if the queue is not yet emptied if table_getn(self.sending_queue) > 0 then local ok, err = ngx_timer_at(next_batch_delay, self.send_batch, self) if not ok then ngx_log(ngx_log_ERR, "[mashape-analytics] failed to create batch retry timer: ", err) end end end return buffer_mt
#!/usr/bin/env tjost --[[ * Copyright (c) 2015 Hanspeter Portner (dev@open-music-kontrollers.ch) * * This is free software: you can redistribute it and/or modify * it under the terms of the Artistic License 2.0 as published by * The Perl Foundation. * * This source is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * Artistic License 2.0 for more details. * * You should have received a copy of the Artistic License 2.0 * along the source as a COPYING file. If not, obtain it from * http://www.perlfoundation.org/artistic_license_2_0. --]] message = tjost.plugin({name='dump'}) methods = { -- responders ['/jack/client/registration'] = function(time, client, flag) --TODO end, ['/jack/port/registration'] = function(time, port, flag) --TODO end, ['/jack/port/connect'] = function(time, port_a, port_b, flag) --TODO end, ['/jack/port/rename'] = function(time, port_old, port_new) --TODO end, ['/jack/graph/order'] = function(time) --TODO end, -- callbacks ['/jack/ports'] = function(time, ...) --TODO end, ['/jack/connections'] = function(time, port, ...) --TODO end } uplink = tjost.plugin({name='uplink'}, function(time, path, fmt, ...) message(time, path, fmt, ...) local cb = methods[path] if cb then cb(time, ...) end end) send = tjost.plugin({name='send'}, uplink)
return function() local FDK = require(script.Parent.Parent.src.FDK) FDK:wrapEnvironment(getfenv()) local EventClass = import("org.robloxevents.Event") local event = nil describe("Event", function() it("should be ok", function() expect(EventClass).to.be.ok() end) it("should create a Event correctly", function() expect(function() event = EventClass(true) end).never.to.throw() end) it("should connect with no errors", function() expect(function() event:connect(function() end) end).never.to.throw() end) it("should wait with errors", function() expect(function() event:wait() end).to.throw() end) it("should fire with no errors", function() expect(function() event:fire() end).never.to.throw() end) describe("Connection", function() local connection it("should create a connection properly", function() expect(function() connection = event:connect(function() end) end).never.to.throw() expect(connection).to.be.ok() end) it("should disconnect properly", function() expect(function() connection:disconnect() end).never.to.throw() end) end) it("should disconnect all correctly", function() expect(function() event:disconnectAll() end).never.to.throw() end) it("should destroy correctly", function() expect(function() event:destroy() end).never.to.throw() end) end) end
-- This file split up into the mods covered -- Industrial Mod by RAPHAEL minetest.register_craft({ output = "fakeblocks:industrial_white_brick", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "industrial:white_brick", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:industrial_white_brick", { description = "Fake White Brick", tiles = {"industrial_white_brick.png"}, inventory_image = minetest.inventorycube("industrial_white_brick.png"), is_ground_content = true, walkable = false, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:industrial_asphalt", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "industrial:asphalt", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:industrial_asphalt", { description = "Fake Industrial asphalt", tiles = {"industrial_asphalt.png"}, inventory_image = minetest.inventorycube("industrial_asphalt.png"), walkable = false, is_ground_content = true, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:industrial_steelgray", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "industrial:steel_gray", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:industrial_steelgray", { description = "Fake steel gray", tiles = {"industrial_steelgray.png"}, inventory_image = minetest.inventorycube("industrial_steelgray.png"), walkable = false, is_ground_content = true, groups = {snappy=1,bendy=2,cracky=1,melty=2,level=2}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:industrial_cement", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "industrial:cement", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:industrial_cement", { description = "Fake industrial cement", tiles = {"industrial_cement.png"}, inventory_image = minetest.inventorycube("industrial_cement.png"), walkable = false, is_ground_content = true, groups = {cracky=3, stone=1}, sounds = default.node_sound_stone_defaults(), }) -- end Industrial Mod -- Moreblocks Mod by ?? minetest.register_craft({ output = "fakeblocks:moreblocks_stonebrick", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:stonebrick", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_stonebrick", { description = "Fake Stone Bricks", tiles = {"moreblocks_stonebrick.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_circlestonebrick", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:circlestonebrick", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_circlestonebrick", { description = "Fake Circle Stone Bricks", tiles = {"moreblocks_circlestonebrick.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_stonesquare", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:stonesquare", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_stonesquare", { description = "Fake Stonesquare", tiles = {"moreblocks_stonesquare.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_splitstonesquare", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:splitstonesquare", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_splitstonesquare", { description = "Fake Split Stonesquare", tiles = {"moreblocks_splitstonesquare_top.png", "moreblocks_splitstonesquare.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_emptybookshelf", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:emptybookshelf", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_emptybookshelf", { description = "Fake Empty bookshelf", tiles = {"default_wood.png", "default_wood.png", "moreblocks_emptybookshelf.png"}, walkable = false, is_ground_content = true, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_ironstonebrick", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:ironstonebrick", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_ironstonebrick", { description = "Fake Iron Stone Bricks", tiles = {"moreblocks_ironstonebrick.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_plankstone", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:plankstone", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_plankstone", { description = "Fake Plankstone", tiles = { "moreblocks_plankstone.png", "moreblocks_plankstone.png", "moreblocks_plankstone.png", "moreblocks_plankstone.png", "moreblocks_plankstone_2.png", "moreblocks_plankstone_2.png", }, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_coalchecker", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:coalchecker", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_coalchecker", { description = "Fake Coal Checker", tiles = { "moreblocks_coalchecker.png", "moreblocks_coalchecker.png", "moreblocks_coalchecker.png", "moreblocks_coalchecker.png", "moreblocks_coalchecker_2.png", "moreblocks_coalchecker_2.png", }, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_ironchecker", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:ironchecker", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_ironchecker", { description = "Fake Iron Checker", tiles = { "moreblocks_ironchecker.png", "moreblocks_ironchecker.png", "moreblocks_ironchecker.png", "moreblocks_ironchecker.png", "moreblocks_ironchecker_2.png", "moreblocks_ironchecker_2.png", }, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_ironglass", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:ironglass", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, } }) minetest.register_node("fakeblocks:moreblocks_ironglass", { description = "Fake Iron Glass", drawtype = "glasslike", tiles = {"moreblocks_ironglass.png"}, inventory_image = minetest.inventorycube("moreblocks_ironglass.png"), paramtype = "light", sunlight_propagates = true, walkable = false, is_ground_content = true, groups = {snappy=2,cracky=3,oddly_breakable_by_hand=3}, sounds = default.node_sound_glass_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_coalstone", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:coalstone", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:moreblocks_coalstone", { description = "Fake Coal Stone", tiles = {"moreblocks_coalstone.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_ironstone", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:ironstone", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:moreblocks_ironstone", { description = "Fake Iron Stone", tiles = {"moreblocks_ironstone.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_cactusbrick", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:cactusbrick", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:moreblocks_cactusbrick", { description = "Fake cactus brick", tiles = {"moreblocks_cactusbrick.png"}, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:moreblocks_cactuschecker", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "moreblocks:cactuschecker", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:moreblocks_cactuschecker", { description = "Fake cactus Checker", tiles = { "moreblocks_cactuschecker.png", "moreblocks_cactuschecker.png", "moreblocks_cactuschecker.png", "moreblocks_cactuschecker.png", "moreblocks_cactuschecker_2.png", "moreblocks_cactuschecker_2.png", }, walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) -- End moreblocks Mod -- Start Various Mod by RAPHAEL minetest.register_craft({ output = "fakeblocks:various_adobe", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "various:adobe", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:various_adobe", { description = "Fake Adobe Block", tiles = {"various_adobe.png"}, inventory_image = minetest.inventorycube("various_adobe.png"), walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:various_thatch", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "various:thatch", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:various_thatch", { description = "Fake Thatch Block", tiles = {"various_thatch.png"}, inventory_image = minetest.inventorycube("various_thatch.png"), walkable = false, is_ground_content = true, groups = {snappy=3,flammable=2}, sounds = default.node_sound_leaves_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:various_woodblock", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "various:woodblock", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:various_woodblock", { description = "Fake Wood Block", tiles = {"various_woodblock.png"}, inventory_image = minetest.inventorycube("various_woodblock.png"), walkable = false, is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) ---- minetest.register_craft({ output = "fakeblocks:various_lawngrass", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "various:lawngrass", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:various_lawngrass", { description = "Fake Lawn Grass", tiles = {"various_lawngrass.png", "default_dirt.png", "default_dirt.png^various_lawngrass_side.png"}, inventory_image = minetest.inventorycube("various_lawngrass.png"), walkable = false, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults({ footstep = {name="default_grass_footstep", gain=0.4}, }), }) -- End Various Mod -- Start Obsidian Mod minetest.register_craft({ output = "fakeblocks:obsidian_obsidian_block", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "obsidian:obsidian_block", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:obsidian_obsidian_block", { description = "Fake Obsidian block", tiles = {"obsidian_block.png"}, is_ground_content = true, groups = {cracky=1}, drop = { max_items = 1, items = { { items = {'obsidian:obsidian_shard'}, rarity = 1 }, } }, on_dig = minetest.node_dig, }) -- End Obsidian Mod -- Start Default Mod minetest.register_craft({ output = "fakeblocks:default_sand", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_sand", { description = "Fake Sand Block", tiles = {"default_sand.png"}, inventory_image = minetest.inventorycube("default_sand.png"), walkable = false, is_ground_content = true, groups = {crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_dirt", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:dirt", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_dirt", { description = "Fake Dirt Block", tiles = {"default_dirt.png"}, inventory_image = minetest.inventorycube("default_dirt.png"), walkable = false, is_ground_content = true, groups = {crumbly=3}, sounds = default.node_sound_dirt_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_desert_sand", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:desert_sand", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_desert_sand", { description = "Fake Deset Sand Block", tiles = {"default_desert_sand.png"}, inventory_image = minetest.inventorycube("default_desert_sand.png"), walkable = false, is_ground_content = true, groups = {sand=1, crumbly=3, falling_node=1, sand=1}, sounds = default.node_sound_sand_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_sandstone", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:sandstone", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_sandstone", { description = "Fake Sandstone Block", tiles = {"default_sandstone.png"}, inventory_image = minetest.inventorycube("default_sandstone.png"), walkable = false, is_ground_content = true, groups = {crumbly=2,cracky=2}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_brick", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:brick", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_brick", { description = "Fake Brick Block", tiles = {"default_brick.png"}, inventory_image = minetest.inventorycube("default_brick.png"), walkable = false, is_ground_content = true, groups = {cracky=3}, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_tree", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:tree", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_tree", { description = "Fake Tree Block", tiles = {"default_tree.png"}, inventory_image = minetest.inventorycube("default_tree.png"), walkable = false, is_ground_content = true, groups = {tree=1,snappy=1,choppy=2,oddly_breakable_by_hand=1,flammable=2}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_bookshelf", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:bookshelf", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_bookshelf", { description = "Fake Bookshelf", tiles = {"default_wood.png", "default_wood.png", "default_bookshelf.png"}, walkable = false, is_ground_content = true, groups = {snappy=2,choppy=3,oddly_breakable_by_hand=2,flammable=3}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_stone", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:stone", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_stone", { description = "Fake Stone Block", tiles = {"default_stone.png"}, inventory_image = minetest.inventorycube("default_stone.png"), walkable = false, is_ground_content = true, legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_desert_stone", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:desert_stone", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_desert_stone", { description = "Fake Desert Stone Block", tiles = {"default_desert_stone.png"}, inventory_image = minetest.inventorycube("default_desert_stone.png"), walkable = false, is_ground_content = true, legacy_mineral = true, sounds = default.node_sound_stone_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_wood", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:wood", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_wood", { description = "Fake Wood Block", tiles = {"default_wood.png"}, inventory_image = minetest.inventorycube("default_wood.png"), walkable = false, is_ground_content = true, groups = {snappy=1,choppy=2,oddly_breakable_by_hand=2,flammable=3,wood=1}, sounds = default.node_sound_wood_defaults(), }) minetest.register_craft({ output = "fakeblocks:default_cobble", recipe = { {"default:sand", "default:sand", "default:sand"}, {"default:sand", "default:cobble", "default:sand"}, {"default:sand", "default:sand", "default:sand"}, }, }) minetest.register_node("fakeblocks:default_cobble", { description = "Fake Cobble Block", tiles = {"default_cobble.png"}, inventory_image = minetest.inventorycube("default_cobble.png"), walkable = false, is_ground_content = true, groups = {cracky=3, stone=2}, sounds = default.node_sound_stone_defaults(), }) -- End Default Mod
function MainApp(root) dofile(root .. "/objects/CommonFunctions.lua") dofile(root .. "/objects/MiningT.lua") dofile(root .. "/objects/Communicator.lua") dofile(root .. "/programs/Configuration.lua") dofile(root .. "/programs/Maintenance.lua") dofile(root .. "/programs/GoToPosition.lua") dofile(root .. "/programs/Stairs.lua") dofile(root .. "/programs/Tunnel.lua") dofile(root .. "/programs/Quarry.lua") dofile(root .. "/programs/DiamondQuarry.lua") dofile(root .. "/GUI/GUIMessages.lua") dofile(root .. "/GUI/GUIMain.lua") self = {} local miningT = MiningT(root) local objects = (miningT.getData()).getObjects() local execution = objects.execution local commonF = miningT.getCommonF() local guiMessages = GUIMessages() local guiMain = GUIMain(commonF, guiMessages) local continue, showMainMenu, showApps = true, true, true local turtleProcotol = nil local server = nil local mainCase = commonF.switch { [1] = function(x) Configuration(miningT) end, [2] = function(x) self.apps(guiMain) end, [3] = function(x) continue = false end, default = function(x) continue = false end } local appsCase = commonF.switch { [1] = function(x) local stairs = Stairs(miningT, guiMessages) stairs.start() end, [2] = function(x) local tunnel = Tunnel(miningT, guiMessages) tunnel.start() end, [3] = function(x) local maintenance = Maintenance(miningT, guiMessages) continue, showMainMenu = maintenance.start() end, [4] = function(x) local gtp = GoToPosition(miningT, guiMessages) x, y, z = guiMain.goToXYZ() if (x ~= nil and y > 4 and z ~= nil) then miningT.down() gtp.goTo(x, y, z) end end, [5] = function(x) local quarry = Quarry(miningT, guiMessages) quarry.start() end, [6] = function(x) local diamondQuarry = DiamondQuarry(miningT, guiMessages) diamondQuarry.start() end, [7] = function(x) showApps = false end, default = function(x) print("Invalid Option") end } local function continueExecutionIf() if execution.getExecuting() ~= "" then if execution.getExecuting() == "Stairs" then appsCase:case(1) end if execution.getExecuting() == "Tunnel" then appsCase:case(2) end if execution.getExecuting() == "Maintenance" then appsCase:case(3) end if execution.getExecuting() == "Quarry" then appsCase:case(5) end if execution.getExecuting() == "DiamondQuarry" then appsCase:case(6) end end end local function continueExecution() while continue do turtle.select(1) continueExecutionIf() if showMainMenu then mainCase:case(tonumber(guiMain.menu())) end end end local function stabilishFirstConnection(communicator) for i = 1, 5 do local protocolData = communicator.protocolGenerator() if (protocolData[3]) then turtleProcotol = protocolData[1] server = protocolData[2] return true end end return false end local function executeSlaveTask(task, master) if task.execution == "GoToPosition" then if next(task.params) ~= nil then local gtp = GoToPosition(miningT, guiMessages) local x, y, z = task.params[1], task.params[2], task.params[3] if (tonumber(x) ~= nil and tonumber(y) ~= nil and tonumber(z) ~= nil) then if (y > 4) then miningT.down() gtp.goTo(x, y, z) end print("Finish Task") Communicator().finishTask(objects.task.getData(), true, server, turtleProcotol) objects.task.reset() end end --communicator.finishTask(task,false,server,turtleProcotol) end if task.execution == "Stairs" then local stairs = Stairs(miningT, guiMessages, master) stairs.start() end if task.execution == "Tunnel" then if next(task.params) ~= nil then local tunnel = Tunnel(miningT, guiMessages, master) tunnel.start() end --communicator.finishTask(task,false,server,turtleProcotol) end if task.execution == "Quarry" then if next(task.params) ~= nil then local quarry = Quarry(miningT, guiMessages, master) quarry.start() end --communicator.finishTask(task,false,server,turtleProcotol) end if task.execution == "DiamondQuarry" then if next(task.params) ~= nil then local diamondQuarry = DiamondQuarry(miningT, guiMessages, master) diamondQuarry.start() end --communicator.finishTask(task,false,server,turtleProcotol) end end local function slaveBehavior(communicator) local task = communicator.waitForTask(turtleProcotol) guiMessages.showInfoMsg(textutils.serialize(task)) local times = 1 if (task.execution ~= nil and task.execution ~= "") then local master = {["task"] = task, ["server"] = server, ["protocol"] = turtleProcotol} objects.task.set(master.task) miningT.saveAll() executeSlaveTask(task, master) else guiMessages.showErrorMsg("Turtle couldn't find a task to execute") print("Waiting" .. (3 - times) .. " more times") if times > 3 then guiMessages.showInfoMsg("Disabling Ender and Slave Behavior") objects.turtleInfo.deactivateSlaveBehavior() objects.storages.disableEnder() guiMessages.showInfoMsg("Executing Maintenance") appsCase:case(3) else times = times + 1 end end end function self.apps(guiMain) showApps = true while continue and showApps do if showMainMenu then appsCase:case(tonumber(guiMain.menuApps())) end end end function self.main() local r = 0 if (objects.turtleInfo.isSlave()) then guiMessages.showInfoMsg("Type something to access the turtle configuration") r = commonF.limitToWrite(1) if r ~= 0 then mainCase:case(1) else local communicator = Communicator(commonF) if execution.getExecuting() == "" then if stabilishFirstConnection(communicator) then if objects.task.getExecution() ~= nil and objects.task.getExecution() ~= "" then if (objects.task.isComplete() == true) then print("Finish Task") communicator.finishTask(objects.task.getData(), true, server, turtleProcotol) objects.task.reset() else executeSlaveTask( objects.task.getData(), {["task"] = objects.task.getData(), ["server"] = server, ["protocol"] = turtleProcotol} ) end end guiMessages.showSuccessMsg("Success on stablishing connection with server") guiMessages.showInfoMsg("Using protocol: " .. turtleProcotol) guiMessages.showInfoMsg("Waiting for tasks...") while (objects.turtleInfo.isSlave()) do if execution.getExecuting() == "" then slaveBehavior(communicator) else continueExecution() end end else guiMessages.showErrorMsg("Couldn't find a server, going back to home") local x, y, z = objects.home.getX(), objects.home.getY(), objects.home.getZ() local gtp = GoToPosition(miningT, guiMessages) gtp.backTo(x, y, z) objects.task.reset() Data.finalizeExecution() Data.previousPosIsHome() guiMessages.showInfoMsg("Executing Maintenance") appsCase:case(3) end else continueExecution() end end else guiMessages.showInfoMsg("Type something to access the main menu if there is some execution running") r = commonF.limitToWrite(2.5) if r == 0 then continueExecution() else mainCase:case(tonumber(guiMain.menu())) end end end return self end
local L = BigWigs:NewBossLocale("Dazar, The First King", "zhTW") if not L then return end if L then L.spears_active = "穿刺之矛開始" end L = BigWigs:NewBossLocale("King's Rest Trash", "zhTW") if L then L.guardian = "活化的守護者" L.minion = "祖爾之僕" L.champion = "影裔勇士" L.shadow_witchdoctor = "影裔巫醫" L.warrior = "影裔戰士" L.timalji = "提瑪吉國王" L.wasi = "瓦希皇后" L.rahuai = "拉胡艾國王" L.atu = "守衛隊長阿圖" L.mbara = "瑪巴拉總管" L.patla = "帕特拉皇后" L.raptor = "骷髏狩獵迅猛龍" L.aakul = "阿庫爾國王" L.agent = "血誓密探" L.purification_construct = "淨化的魔像" L.fluid = "防腐液" L.interment_construct = "埋葬的魔像" L.hex_priest = "鬼靈妖術祭司" L.berserker = "鬼靈狂戰士" L.spectral_witchdoctor = "鬼靈巫醫" L.beastmaster = "鬼靈馴獸者" L.brute = "鬼靈蠻卒" L.zul = "祖爾之影" L.casting_on_you = "對你施放%s" L.casting_on_other = "施放%s:%s" end
return { Button = require(script.Button), Toolbar = require(script.Toolbar), Widget = require(script.Widget), Contexts = require(script.Contexts), }
-- Do not touch this file ! mrobbery.debug = false -- Leave this value if you don't know what you are doing :) function mrobbery.f.ReloadConfig() if file.Exists("museum_robbery/config.txt", "DATA") then mrobberycfg = {} mrobberycfg = util.JSONToTable(file.Read("museum_robbery/config.txt", "DATA")) if player.GetCount() >= 1 then mrobbery.f.BroadcastCFG() end else file.CreateDir("museum_robbery") -- first initialization here mrobberycfg = {} mrobberycfg.language = "FR" mrobberycfg.timetosteal = 6 mrobberycfg.pricepp = 2000 mrobberycfg.chatcmd = "!mrconfig" mrobberycfg.maletteoply = true mrobberycfg.timebet = 20 mrobberycfg.offertime = 15 mrobberycfg.percent = 10 mrobberycfg.maxdisttosteal = 100 mrobberycfg.keytodrop = KEY_G mrobberycfg.maxcarrypaintings = 4 mrobberycfg.hacktime = 15 mrobberycfg.offeraminperpt = 150 mrobberycfg.timeoffer = 150 mrobberycfg.offermaxperpt = 450 mrobberycfg.reseller_skin = "models/Humans/Group01/male_02.mdl" mrobberycfg.reseller_nameover = true mrobberycfg.reseller_name = "Reseller" mrobberycfg.hackedtime = 60 mrobberycfg.wantedde = true mrobberycfg.wantedha = true mrobberycfg.statsenabled = true mrobberycfg.wantedst = true mrobberycfg.uselogging = true mrobberycfg.minmuseumanag = 1 mrobberycfg.losepaintings = true mrobberycfg.admingroups = { ["superadmin"] = true } mrobberycfg.teammu = "Museum Manager" mrobberycfg.teamro = { ["Citizen"] = true } file.Write("museum_robbery/config.txt", util.TableToJSON(mrobberycfg)) print("\tThe config has been loaded for the first time !") mrobbery.f.ReloadConfig() end end if not mrobberycfg then mrobbery.f.ReloadConfig() end -- Load the config once the file is loaded function mrobbery.f.SetVarBool(int, bool) net.Start("MRB:UpdateSpeVar") net.WriteInt(int, 6) net.WriteBool(bool) net.Broadcast() end function mrobbery.f.logging(ply, message) if GAS and GAS.Logging and mrobberycfg.uselogging then hook.Call("MRB:Core", nil, ply, message) end end function mrobbery.f.Secure(int) if not isnumber(int) then return end local lasers = mrobbery.entities.laser local paintings = mrobbery.entities.paintings if int == 1 then if not mrobbery.pgsecured then mrobbery.pgsecured = true mrobbery.f.SetVarBool(int, true) for _, v in pairs(paintings) do if not IsValid(v) or v:Getstolen() or v:Getoffered() then continue end v:SetSubMaterial(2, "museum_robbery/sycreations/security_frame/ts_shutter_closed") end else mrobbery.pgsecured = false mrobbery.f.SetVarBool(int, false) for _, v in pairs(paintings) do if not IsValid(v) or v:Getstolen() or v:Getoffered() then continue end v:SetSubMaterial(2, "museum_robbery/sycreations/security_frame/ts_shutter_open") end end elseif int == 2 then if not mrobbery.lsenabled then mrobbery.lsenabled = true mrobbery.f.SetVarBool(int, true) for _, v in pairs(lasers) do if not IsValid(v) then continue end v:Setlaserstate(true) end else mrobbery.lsenabled = false mrobbery.f.SetVarBool(int, false) for _, v in pairs(lasers) do if not IsValid(v) then continue end v:Setlaserstate(false) end end end end function mrobbery.f.BroadcastCache(ply) net.Start("MRB:UpdateSpeVar") net.WriteInt(3, 6) net.WriteBool(false) net.WriteTable(mrobbery.cache) if ply and ply:IsValid() and ply:IsPlayer() then net.Send(ply) else net.Broadcast() end end function mrobbery.f.SmartCacheByPainting(ent) if not isentity(ent) then error("Entity passed in function mrobbery.f.SmartCacheByPainting() isn't an entity") return end local checke = false for _, v in pairs(mrobbery.entities.paintings) do if v:GetImgurID() == ent:GetImgurID() and v ~= ent then checke = true break end end -- We don't want to uncache an picture if she is used on another painting if not checke then mrobbery.cache[util.CRC(ent:Getimgururl())] = false -- Uncache mrobbery.cachetodownload[ent:Getimgururl()] = false -- Uncache mrobbery.f.BroadcastCache() -- Broadcast the new cache end end function mrobbery.f.MatFromURL(url, ply, ent) -- We don't want to cache the url if it is already cached if mrobbery.cache[ent:Getimgurcrc()] ~= true then mrobbery.cache[ent:Getimgurcrc()] = true mrobbery.cachetodownload[url] = true end net.Start("MRB:DLMAT") -- Sending the instruction to download the material to the clients net.WriteString(url) net.WriteEntity(ent) net.Broadcast() ent:SetSubMaterial(1, "!" .. ent:Getimgurcrc()) -- We set the material serverside & clientside to prevent an issue already reported on github of garrysmod. if ply then mrobbery.f.logging(ply, mrobbery.language[mrobberycfg.language]["change_log_msg"]:format(url)) end end function mrobbery.f.FindEnt(ply, maxrange, class) for _, v in pairs(ents.FindInSphere(ply:GetPos(), maxrange)) do if v:GetClass() == class then return v end end return nil end function mrobbery.f.checkgoodent(p, entgood) local ent = p:GetEyeTrace().Entity if (ent:GetClass() ~= entgood) then return mrobbery.f.FindEnt(p, 100.9, entgood) else return ent end end function mrobbery.f.IsStringURL(url) if not isstring(url) or url == "" then return false end if string.len(url) < 7 then return false end if not string.match(url:lower(), "(h?t?t?p?s?:?/?/?w?w?w?.?%w+.%w+/)") then return false end if not string.find(url:lower(), ".png") and not string.find(url:lower(), ".jpg") and not string.find(url:lower(), ".gif") and not string.find(url:lower(), ".jpeg") then return false end return true end function mrobbery.f.AddPaintingsByEntity(ply, ent) if isentity(ent) and IsValid(ply) then if not IsValid(ply) or not IsValid(ent) then return end ply.paintings[#ply.paintings + 1] = true ply:SetNWInt("mrb_paintings", ply:GetNWInt("mrb_paintings") + 1) end end function mrobbery.f.AddPaintingsByTable(ply, table) if istable(table) and IsValid(ply) then for _, _ in pairs(table) do ply.paintings[#ply.paintings + 1] = true ply:SetNWInt("mrb_paintings", ply:GetNWInt("mrb_paintings") + 1) end end end function mrobbery.f.ClearPaintings(ply) if not IsValid(ply) then return end ply.paintings = {} ply:SetNWInt("mrb_paintings", 0) ply:SetNWBool("mrb_carrying", false) end function mrobbery.f.AddMoney(ply, amount) if not IsValid(ply) or not isnumber(amount) then return end ply:addMoney(amount) end function mrobbery.f.GetPaintings(ply) if not IsValid(ply) then return {} end return ply.paintings or {} end function mrobbery.f.plyIsAdmin(ply) if not IsValid(ply) then return end if mrobberycfg.admingroups[ply:GetUserGroup()] then return true end return false end function mrobbery.f.plyIsRobber(ply) if not IsValid(ply) then return end if mrobberycfg.teamro[team.GetName(ply:Team())] then return true end return false end function mrobbery.f.SellPaintings(ply, infos) if IsValid(ply) then mrobbery.f.AddMoney(ply, infos.price) DarkRP.notify(ply, 2, 3, string.format(mrobbery.language[mrobberycfg.language]["paintings_sold"], tostring(DarkRP.formatMoney(table.price)))) ply.paintings[k] = nil if ply:GetNWInt("mrb_paintings") >= 1 then ply:SetNWInt("mrb_paintings", ply:GetNWInt("mrb_paintings") - 1) end if #mrobbery.f.GetPaintings(ply) == 0 then ply:SetNWInt("mrb_paintings", 0) ply:SetNWBool("mrb_carrying", false) end end end function mrobbery.f.BroadcastCFG(ply) net.Start("MRB:UpdateSpeVar") net.WriteInt(6, 6) net.WriteBool(true) net.WriteTable(mrobberycfg) if not ply then net.Broadcast() elseif ply:IsPlayer() and ply:IsValid() then net.Send(ply) end end function mrobbery.f:Debug(value) if not mrobbery.debug then return end if isstring(value) or isentity(value) then print(value) elseif istable(value) then PrintTable(value) end end local paintingsclean = {} local paintingschoosen = {} function mrobbery.offers:Thinking(ply) timer.Create("MRB:Offers:Think:" .. ply:SteamID(), mrobberycfg.offertime + mrobberycfg.timebet, 0, function() if not IsValid(ply) or not ply:IsPlayer() then return end if (team.GetName(ply:Team()) ~= mrobberycfg.teammu) then return end mrobbery.f:Debug("debug1") if #mrobbery.entities.paintings > 0 then ply.curoffer = {} -- Initialize and/or reset the current offer of the player paintingsclean = {} -- Reset the table (defined as local at line 5) for _, v in pairs(mrobbery.entities.paintings) do if IsValid(v) and v:GetSubMaterial(1) ~= "" and v:Getoffered() ~= true and v:Getimgururl() ~= "" and v:Getstolen() == false and not mrobbery.pgsecured then paintingsclean[#paintingsclean + 1] = v end end mrobbery.f:Debug("debug2") -- If there is no paintings with pictures, no offers ! if paintingsclean then mrobbery.f:Debug("debug3") local randomnum = math.random(1, #paintingsclean) local entrand = table.Random(mrobbery.offers.enterprises["Names"]) paintingschoosen = {} -- Reset the table (defined as local at line 6) for i = 1, randomnum do local pt = paintingsclean[math.random(1, #paintingsclean)] -- Generate a new random every iteration local found = false for _, v in pairs(paintingschoosen) do mrobbery.f:Debug(v) -- We don't want to add two times or more the same painting if v == pt then mrobbery.f:Debug(v, pt) found = true break end end mrobbery.f:Debug(found) if not found then paintingschoosen[#paintingschoosen + 1] = pt end end mrobbery.f:Debug(paintingschoosen) -- We dont want to make an offer without paintings available if #paintingschoosen > 0 then mrobbery.f:Debug("debug4") local ptsnum = #paintingschoosen local currentoffer = { entname = entrand, -- Enterprise name pts = ptsnum, -- Amount of paintings price = math.random(mrobberycfg.offeraminperpt * ptsnum, mrobberycfg.offermaxperpt * ptsnum), -- The amount what the enterprise will pay starttime = CurTime(), -- Start time of the offer paintings = paintingschoosen -- Table of the paintings who are concerned } ply.curoffer = currentoffer -- Define the offer on the player for later net.Start("MRB:Offer") net.WriteTable(currentoffer) net.Send(ply) mrobbery.f.logging(ply, mrobbery.language[mrobberycfg.language]["offer"]:format(entrand, DarkRP.formatMoney(prce))) end end end end) end
--[[ Copyright (c) 2010-2013 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. Except as contained in this notice, the name(s) of the above copyright holders shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- local functions = {} local function _nothing_() end local to_remove = {} local function update(dt) for handle in pairs(functions) do -- handle: { -- time = <number>, -- after = <function>, -- during = <function>, -- limit = <number>, -- count = <number>, -- } handle.time = handle.time + dt handle.during(dt, math.max(handle.limit - handle.time, 0)) while handle.time >= handle.limit and handle.count > 0 do if handle.after(handle.after) == false then handle.count = 0 break end handle.time = handle.time - handle.limit handle.count = handle.count - 1 end if handle.count == 0 then table.insert(to_remove, handle) end end for i = 1, #to_remove do functions[to_remove[i]] = nil end end local function during(delay, during, after) local handle = { time = 0, during = during, after = after or _nothing_, limit = delay, count = 1 } functions[handle] = true return handle end local function after(delay, func) return during(delay, _nothing_, func) end local function every(delay, after, count) local count = count or math.huge -- exploit below: math.huge - 1 = math.huge local handle = { time = 0, during = _nothing_, after = after, limit = delay, count = count } functions[handle] = true return handle end local function active(handle) return functions[handle] end local function cancel(handle) functions[handle] = nil end local function clear() functions = {} end local function script(f) local co = coroutine.wrap(f) co(function(t) after(t, co) coroutine.yield() end) end return { update = update, after = after, every = every, active = active, cancel = cancel, script = script, }
local PANEL = {} AccessorFunc( PANEL, "m_bBackground", "PaintBackground", FORCE_BOOL ) AccessorFunc( PANEL, "m_bBackground", "DrawBackground", FORCE_BOOL ) -- deprecated AccessorFunc( PANEL, "m_bIsMenuComponent", "IsMenu", FORCE_BOOL ) AccessorFunc( PANEL, "m_bDisableTabbing", "TabbingDisabled", FORCE_BOOL ) AccessorFunc( PANEL, "m_bDisabled", "Disabled" ) AccessorFunc( PANEL, "m_bgColor", "BackgroundColor" ) Derma_Hook( PANEL, "Paint", "Paint", "Panel" ) Derma_Hook( PANEL, "ApplySchemeSettings", "Scheme", "Panel" ) Derma_Hook( PANEL, "PerformLayout", "Layout", "Panel" ) function PANEL:Init() self:SetPaintBackground( true ) -- This turns off the engine drawing self:SetPaintBackgroundEnabled( false ) self:SetPaintBorderEnabled( false ) end function PANEL:SetDisabled( bDisabled ) self.m_bDisabled = bDisabled if ( bDisabled ) then self:SetAlpha( 75 ) self:SetMouseInputEnabled( false ) else self:SetAlpha( 255 ) self:SetMouseInputEnabled( true ) end end function PANEL:SetEnabled( bEnabled ) self:SetDisabled( !bEnabled ) end function PANEL:IsEnabled() return !self:GetDisabled() end function PANEL:OnMousePressed( mousecode ) if ( self:IsSelectionCanvas() && !dragndrop.IsDragging() ) then self:StartBoxSelection() return end if ( self:IsDraggable() ) then self:MouseCapture( true ) self:DragMousePress( mousecode ) end end function PANEL:OnMouseReleased( mousecode ) if ( self:EndBoxSelection() ) then return end self:MouseCapture( false ) if ( self:DragMouseRelease( mousecode ) ) then return end end function PANEL:SetHHeight(h) self.HeaderHeight = h end function PANEL:SetHText(text) self.HText = text end function PANEL:Paint(w, h) draw.RoundedBox(0, 0, 0, w, h, cols.head_panel_outline) draw.RoundedBox(0, 1, 1, w - 2, h - 2, cols.head_panel_bg) self.HeaderHeight = self.HeaderHeight or 0 draw.RoundedBox(0, 0, 0, w, self.HeaderHeight, cols.head_panel_head_bg) draw.RoundedBox(0, 1, self.HeaderHeight / 2, w - 2, self.HeaderHeight * 3 / 4, cols.head_panel_bg) draw.SimpleText(self.HText, "adminme_section_btn", 10, self.HeaderHeight * 1 / 4, cols.head_panel_text, TEXT_ALIGN_LEFT, TEXT_ALIGN_CENTER) end function PANEL:UpdateColours() end derma.DefineControl( "am.HeaderPanel", "", PANEL, "Panel" )
if not modules then modules = { } end modules ['typo-dha'] = { version = 1.001, comment = "companion to typo-dir.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- Some analysis by Idris: -- -- 1. Assuming the reading- vs word-order distinction (bidi-char types) is governing; -- 2. Assuming that 'ARAB' represents an actual arabic string in raw input order, not word-order; -- 3. Assuming that 'BARA' represent the correct RL word order; -- -- Then we have, with input: LATIN ARAB -- -- \textdir TLT LATIN ARAB => LATIN BARA -- \textdir TRT LATIN ARAB => LATIN BARA -- \textdir TRT LRO LATIN ARAB => LATIN ARAB -- \textdir TLT LRO LATIN ARAB => LATIN ARAB -- \textdir TLT RLO LATIN ARAB => NITAL ARAB -- \textdir TRT RLO LATIN ARAB => NITAL ARAB -- elseif d == "es" then -- European Number Separator -- elseif d == "et" then -- European Number Terminator -- elseif d == "cs" then -- Common Number Separator -- elseif d == "nsm" then -- Non-Spacing Mark -- elseif d == "bn" then -- Boundary Neutral -- elseif d == "b" then -- Paragraph Separator -- elseif d == "s" then -- Segment Separator -- elseif d == "ws" then -- Whitespace -- elseif d == "on" then -- Other Neutrals -- todo : use new dir functions -- todo : make faster -- todo : move dir info into nodes -- todo : swappable tables and floats i.e. start-end overloads (probably loop in builders) -- I removed the original tracing code and now use the colorful one. If I ever want to change -- something I will just inject prints for tracing. local nodes, node = nodes, node local trace_directions = false trackers.register("typesetters.directions.default", function(v) trace_directions = v end) local report_directions = logs.reporter("typesetting","text directions") local nuts = nodes.nuts local tonut = nuts.tonut local tonode = nuts.tonode local getnext = nuts.getnext local getprev = nuts.getprev local getchar = nuts.getchar local getid = nuts.getid local getsubtype = nuts.getsubtype local getlist = nuts.getlist local getfield = nuts.getfield local getattr = nuts.getattr local getprop = nuts.getprop local isglyph = nuts.isglyph -- or ischar local setfield = nuts.setfield local setprop = nuts.setprop local setchar = nuts.setchar local insert_node_before = nuts.insert_before local insert_node_after = nuts.insert_after local remove_node = nuts.remove local end_of_math = nuts.end_of_math local nodepool = nuts.pool local nodecodes = nodes.nodecodes local skipcodes = nodes.skipcodes local glyph_code = nodecodes.glyph local math_code = nodecodes.math local kern_code = nodecodes.kern local glue_code = nodecodes.glue local dir_code = nodecodes.dir local localpar_code = nodecodes.localpar local parfillskip_code = skipcodes.parfillskip local new_textdir = nodepool.textdir local hasbit = number.hasbit local formatters = string.formatters local insert = table.insert local fonthashes = fonts.hashes local fontchar = fonthashes.characters local chardirections = characters.directions local charmirrors = characters.mirrors local charclasses = characters.textclasses local directions = typesetters.directions local setcolor = directions.setcolor local getglobal = directions.getglobal local a_state = attributes.private('state') local a_directions = attributes.private('directions') local strip = false local s_isol = fonts.analyzers.states.isol local function stopdir(finish) local n = new_textdir(finish == "TRT" and "-TRT" or "-TLT") setprop(n,"direction",true) return n end local function startdir(finish) local n = new_textdir(finish == "TRT" and "+TRT" or "+TLT") setprop(n,"direction",true) return n end local function nextisright(current) current = getnext(current) local character, id = isglyph(current) if character then local direction = chardirections[character] return direction == "r" or direction == "al" or direction == "an" end end local function previsright(current) current = getprev(current) local character, id = isglyph(current) if character then local direction = chardirections[character] return direction == "r" or direction == "al" or direction == "an" end end local function process(start) local head = tonut(start) -- we have a global head local current = head local autodir = 0 local embedded = 0 local override = 0 local pardir = 0 local textdir = 0 local done = false local stack = { } local top = 0 local obsolete = { } local rlo = false local lro = false local prevattr = false local fences = { } while current do -- no isglyph here as we test for skips first local id = getid(current) local next = getnext(current) if id == math_code then current = getnext(end_of_math(next)) elseif getprop(current,"direction") then -- this handles unhbox etc current = next else local attr = getattr(current,a_directions) if attr and attr > 0 then if attr ~= prevattr then if not getglobal(a) then lro = false rlo = false end prevattr = attr end end if id == glyph_code then if attr and attr > 0 then local character, font = isglyph(current) if character == 0 then -- skip signals setprop(current,"direction",true) else local direction = chardirections[character] local reversed = false if rlo or override > 0 then if direction == "l" then direction = "r" reversed = true end elseif lro or override < 0 then if direction == "r" or direction == "al" then setprop(current,a_state,s_isol) -- hm direction = "l" reversed = true end end if direction == "on" then local mirror = charmirrors[character] if mirror and fontchar[font][mirror] then local class = charclasses[character] if class == "open" then if nextisright(current) then setchar(current,mirror) setprop(current,"direction","r") elseif autodir < 0 then setchar(current,mirror) setprop(current,"direction","r") else mirror = false setprop(current,"direction","l") end local fencedir = autodir == 0 and textdir or autodir fences[#fences+1] = fencedir elseif class == "close" and #fences > 0 then local fencedir = fences[#fences] fences[#fences] = nil if fencedir < 0 then setchar(current,mirror) setprop(current,"direction","r") else setprop(current,"direction","l") mirror = false end elseif autodir < 0 then setchar(current,mirror) setprop(current,"direction","r") else setprop(current,"direction","l") mirror = false end else setprop(current,"direction",true) end if trace_directions then setcolor(current,direction,false,mirror) end elseif direction == "l" then if trace_directions then setcolor(current,"l",reversed) end setprop(current,"direction","l") elseif direction == "r" then if trace_directions then setcolor(current,"r",reversed) end setprop(current,"direction","r") elseif direction == "en" then -- european number if trace_directions then setcolor(current,"l") end setprop(current,"direction","l") elseif direction == "al" then -- arabic letter if trace_directions then setcolor(current,"r") end setprop(current,"direction","r") elseif direction == "an" then -- arabic number -- needs a better scanner as it can be a float if trace_directions then setcolor(current,"l") -- was r end setprop(current,"direction","n") -- was r elseif direction == "lro" then -- Left-to-Right Override -> right becomes left top = top + 1 stack[top] = { override, embedded } override = -1 obsolete[#obsolete+1] = current elseif direction == "rlo" then -- Right-to-Left Override -> left becomes right top = top + 1 stack[top] = { override, embedded } override = 1 obsolete[#obsolete+1] = current elseif direction == "lre" then -- Left-to-Right Embedding -> TLT top = top + 1 stack[top] = { override, embedded } embedded = 1 obsolete[#obsolete+1] = current elseif direction == "rle" then -- Right-to-Left Embedding -> TRT top = top + 1 stack[top] = { override, embedded } embedded = -1 obsolete[#obsolete+1] = current elseif direction == "pdf" then -- Pop Directional Format if top > 0 then local s = stack[top] override = s[1] embedded = s[2] top = top - 1 else override = 0 embedded = 0 end obsolete[#obsolete+1] = current elseif trace_directions then setcolor(current) setprop(current,"direction",true) else setprop(current,"direction",true) end end else setprop(current,"direction",true) end elseif id == glue_code then if getsubtype(current) == parfillskip_code then setprop(current,"direction",'!') else setprop(current,"direction",'g') end elseif id == kern_code then setprop(current,"direction",'k') elseif id == dir_code then local dir = getfield(current,"dir") if dir == "+TRT" then autodir = -1 elseif dir == "+TLT" then autodir = 1 elseif dir == "-TRT" or dir == "-TLT" then if embedded and embedded~= 0 then autodir = embedded else autodir = 0 end else -- message end textdir = autodir setprop(current,"direction",true) elseif id == localpar_code then local dir = getfield(current,"dir") if dir == 'TRT' then autodir = -1 elseif dir == 'TLT' then autodir = 1 end pardir = autodir textdir = pardir setprop(current,"direction",true) else setprop(current,"direction",true) end current = next end end -- todo: track if really needed -- todo: maybe we need to set the property (as it can be a copied list) if done and strip then local n = #obsolete if n > 0 then for i=1,n do remove_node(head,obsolete[i],true) end if trace_directions then report_directions("%s character nodes removed",n) end end end local state = false local last = false local collapse = true current = head -- todo: textdir -- todo: inject before parfillskip while current do local id = getid(current) if id == math_code then -- todo: this might be tricky nesting current = getnext(end_of_math(getnext(current))) else local cp = getprop(current,"direction") if cp == "n" then local swap = state == "r" if swap then head = insert_node_before(head,current,startdir("TLT")) end setprop(current,"direction",true) while true do local n = getnext(current) if n and getprop(n,"direction") == "n" then current = n setprop(current,"direction",true) else break end end if swap then head, current = insert_node_after(head,current,stopdir("TLT")) end elseif cp == "l" then if state ~= "l" then if state == "r" then head = insert_node_before(head,last or current,stopdir("TRT")) end head = insert_node_before(head,current,startdir("TLT")) state = "l" done = true end last = false elseif cp == "r" then if state ~= "r" then if state == "l" then head = insert_node_before(head,last or current,stopdir("TLT")) end head = insert_node_before(head,current,startdir("TRT")) state = "r" done = true end last = false elseif collapse then if cp == "k" or cp == "g" then last = last or current else last = false end else if state == "r" then head = insert_node_before(head,current,stopdir("TRT")) elseif state == "l" then head = insert_node_before(head,current,stopdir("TLT")) end state = false last = false end setprop(current,"direction",true) end local next = getnext(current) if next then current = next else local sd = (state == "r" and stopdir("TRT")) or (state == "l" and stopdir("TLT")) if sd then if id == glue_code and getsubtype(current) == parfillskip_code then head = insert_node_before(head,current,sd) else head = insert_node_after(head,current,sd) end end break end end return tonode(head), done end directions.installhandler(interfaces.variables.default,process)
RatCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:addItem("crystal_shard", 1, 0, player.ID) player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it..." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } TigerCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } DogCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } DragonCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } SnakeCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } RoosterCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } SheepCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } MonkeyCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } OxCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } HorseCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } PigCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), } RabbitCrystalNpc = { click = async(function(player, npc) local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID if player.quest["reeves_quest"] == 5 then player.quest["reeves_quest"] = 6 player:dialogSeq( { t, "The crystal surges with power as you place your hand on it!", "As you recoil in pain you see a small crystal shard stuck to your palm." }, 0 ) player:addItem("crystal_shard", 1, 0, player.ID) end player:dialogSeq({t, "The crystal seems dormant."}, 0) end), onSayClick = async(function(player, npc) local speech = string.lower(player.speech) if player.quest["reeves_quest"] >= 4 then if speech == "calamity" then if player.quest["reeves_quest"] == 4 then player.quest["reeves_quest"] = 5 end player:dialogSeq( { t, "The crystal emits a faint glow. You almost want to touch it." }, 0 ) end end local t = { graphic = convertGraphic(npc.look, "monster"), color = npc.lookColor } player.npcGraphic = t.graphic player.npcColor = t.color player.dialogType = 0 player.lastClick = npc.ID end), }
table.insert( data.raw["technology"]["uranium-ammo"].effects, { type = "unlock-recipe", recipe = "uranium-shotgun-recipe" } ) --table.insert( data.raw["technology"]["military"].effects, { type = "unlock-recipe", recipe = "empty-shotgun-recipe" } )
local shortport = require "shortport" local stdnse = require "stdnse" local table = require "table" local vnc = require "vnc" description = [[ Queries a VNC server for its protocol version and supported security types. ]] author = "Patrik Karlsson" license = "Same as Nmap--See http://nmap.org/book/man-legal.html" categories = {"default", "discovery", "safe"} --- -- @output -- PORT STATE SERVICE -- 5900/tcp open vnc -- | vnc-info: -- | Protocol version: 3.889 -- | Security types: -- | Mac OS X security type (30) -- |_ Mac OS X security type (35) -- -- Version 0.2 -- Created 07/07/2010 - v0.1 - created by Patrik Karlsson <patrik@cqure.net> -- Revised 08/14/2010 - v0.2 - changed so that errors are reported even without debugging portrule = shortport.port_or_service( {5900, 5901, 5902} , "vnc", "tcp", "open") action = function(host, port) local vnc = vnc.VNC:new( host.ip, port.number ) local status, data local result = {} status, data = vnc:connect() if ( not(status) ) then return " \n ERROR: " .. data end status, data = vnc:handshake() if ( not(status) ) then return " \n ERROR: " .. data end status, data = vnc:getSecTypesAsStringTable() if ( not(status) ) then return " \n ERROR: " .. data end table.insert(result, ("Protocol version: %s"):format(vnc:getProtocolVersion()) ) if ( data and #data ~= 0 ) then data.name = "Security types:" table.insert( result, data ) end if ( vnc:supportsSecType(vnc.sectypes.NONE) ) then table.insert(result, "WARNING: Server does not require authentication") end return stdnse.format_output(status, result) end
--[[ Benchmarking script to analyse the loading speed by loading metadata directly from RAM memory. The intent for this code is to show that loading metadata from disk has an insignificant overhead when retrieving metadata stored in RAM. ]] require 'paths' require 'torch' require 'string' require 'xlua' local tnt = require 'torchnet' torch.setdefaulttensortype('torch.FloatTensor') torch.manualSeed(2) -------------------------------------------------------------------------------- -- Load configurations (data, model, criterion, optimState, logger) -------------------------------------------------------------------------------- local opt = { dataset = 'ilsvrc2012', expDir = './cache', manualSeed = 2, nThreads = 4, imageSize = 256, cropSize = 224, batchSize = 128, nsamples = 1000 } local stats = torch.load(paths.concat(opt.expDir, opt.dataset, 'cache.t7')) opt.meanstd = {mean = stats.meanstd.mean, std = stats.meanstd.std} -- convert modules to a specified tensor type local function cast(x) return x:type(opt.dataType) end -- number of samples to fetch local n_samples = opt.nsamples ----------------------------------------------------------- -- Move metadata from disk to memory ----------------------------------------------------------- print('Loading data from file to ram ...') local dbc = require 'dbcollection.manager' local dbloader = dbc.load(opt.dataset) local num_classes = dbloader:size('train', 'classes')[1] local string_ascii = require 'dbcollection.utils.string_ascii' local ascii2str = string_ascii.convert_ascii_to_str local function add_path(fname) local out = {} for i=1, #fname do table.insert(out, paths.concat(dbloader.data_dir, fname[i])) end return out end -- train data local train_objs_ids = dbloader:object('train') local train_filenames = add_path(ascii2str(dbloader:get('train', 'image_filenames'))) local train_class_ids = train_objs_ids:select(2,2):long() -- val data local val_objs_ids = dbloader:object('val') local val_filenames = add_path(ascii2str(dbloader:get('val', 'image_filenames'))) local val_class_ids = val_objs_ids:select(2,2):long() local metadata = { train = { filename = train_filenames, class_id = train_class_ids, size = train_objs_ids:size(1) }, val = { filename = val_filenames, class_id = val_class_ids, size = val_objs_ids:size(1) }, } -------------------------------------------------------------------------------- -- Setup data generator -------------------------------------------------------------------------------- local function getIterator(mode) return tnt.ParallelDatasetIterator{ nthread = opt.nThreads, ordered=true, init = function(threadid) require 'torch' require 'torchnet' require 'image' t = require 'transforms' torch.manualSeed(threadid+opt.manualSeed) end, closure = function() local data = metadata[mode] local function fetch_data(idx) -- get random image from the list local idx = torch.random(1, data.size) return {image.load(data.filename[idx], 3, 'float'), data.class_id[idx]} end -- setup dataset iterator local list_dataset = tnt.ListDataset{ list = torch.range(1, data.size):long(), load = function(idx) local data = fetch_data(idx) return { input = data[1], target = data[2], } end } return list_dataset :shuffle() :transform{ input = mode == 'train' and tnt.transform.compose{ t.Fix(), t.Scale(opt.imageSize), t.RandomCrop(opt.cropSize), t.ColorNormalize({mean = opt.meanstd.mean, std = opt.meanstd.std}), t.HorizontalFlip(0.5), t.ColorJitter({ brightness = 0.4, contrast = 0.4, saturation = 0.4, }) } or mode == 'val' and tnt.transform.compose{ t.Fix(), t.Scale(opt.imageSize), t.CenterCrop(opt.cropSize), t.ColorNormalize({mean = opt.meanstd.mean, std = opt.meanstd.std}) } } :batch(opt.batchSize, 'include-last') end, } end -------------------------------------------------------------------------------- -- Setup timer -------------------------------------------------------------------------------- local dataTimer = torch.Timer() ----------------------------------------------------------- -- Iterate over n samples (train + val) ----------------------------------------------------------- for _, mode in pairs({'train', 'val'}) do print('\n************************************************') print('Benchmarking loading metadata from disk: ' .. mode) print('************************************************\n') -- get data iterator local iterator = getIterator(mode) local sample_time = {} for i=1, n_samples do xlua.progress(i, n_samples) dataTimer:reset() local sample = iterator() table.insert(sample_time, dataTimer:time().real) collectgarbage() end -- display timings info for the set print(('> Average data loading time (batchsize=%d): %0.5f'):format(opt.batchSize, torch.DoubleTensor(sample_time):mean())) print(('> Min data loading time (batchsize=%d): %0.5f'):format(opt.batchSize, torch.DoubleTensor(sample_time):min())) print(('> Max data loading time (batchsize=%d): %0.5f'):format(opt.batchSize, torch.DoubleTensor(sample_time):max())) print(('> Total data loading time (batchsize=%d): %0.5f'):format(opt.batchSize, torch.DoubleTensor(sample_time):sum())) end print('\n==> Script complete.')
MPVController = { global_config = {} } function MPVController:is_muted() return (tonumber(mp.get_property('volume')) == 0) end function MPVController:get_current_timestamp() local current_timestamp = (mp.get_property('time-pos', -1)) if type(current_timestamp) == "string" then current_timestamp = tonumber(current_timestamp) end return current_timestamp end function MPVController:seek(timestamp) mp.command('seek '.. timestamp .. ' absolute') self.global_config.code_seek_just_performed = true end function MPVController:set_volume(volume) mp.command('set volume '..volume) end function MPVController:toggle_mute() local volume = mp.get_property('volume') if tonumber(volume) > 0 then self.global_config.original_volume = tonumber(volume) self:set_volume(0) else self:set_volume(self.global_config.original_volume) end end function MPVController:new(o) o = o or { global_config = {} } setmetatable(o, self) self.__index = MPVController return o end return MPVController
--[[ base.lua Copyright (c) 2020 Daniel Buckley --]] -- Reference to quests index file quests_index_file = "quests/index.lua" -- Define character elements function mk_element(n, ap, at, ba, bs, bh) return {Name=n, ArmorPercent=ap, ArmorTurns=at, BaseAttack=ba, BaseSpeed=bs, BaseHealth=bh} end elements = {} elements[0] = mk_element("Basic", 15, 50, 13, 13, 28) elements[1] = mk_element("Earth", 35, 60, 22, 14, 70) elements[2] = mk_element("Air", 30, 60, 17, 22, 49) elements[3] = mk_element("Fire", 30, 60, 17, 17, 62) elements[4] = mk_element("Water", 35, 60, 14, 20, 56) elements[5] = mk_element("Mystic", 50, 150, 26, 26, 78) elements[6] = mk_element("Alpha", 40, 25, 29, 29, 84) -- Define character ranks function mk_rank(n, ab, sb, hb) return {Name=n, AttackBoost=ab, SpeedBoost=sb, HealthBoost=hb} end ranks = {} ranks[0] = mk_rank("F", 0, 0, 0) ranks[1] = mk_rank("E", 3, 3, 8) ranks[2] = mk_rank("D", 8, 8, 10) ranks[3] = mk_rank("C", 15, 15, 15) ranks[4] = mk_rank("B", 30, 30, 25) ranks[5] = mk_rank("A", 45, 45, 40) ranks[6] = mk_rank("Z", 60, 60, 50) -- Define character statuses function mk_status(n, e, el, st) return {Name=n, Effect=e, EffectLength=el, StatusType=st} end num_statuses = 14 statuses = {} statuses[0] = mk_status("Burn", "Damages character 1% of their maximum health every turn for 15 turns.", 15, 0) statuses[1] = mk_status("Poison", "Damages character 3% of their maximum health every turn for 15 turns.", 15, 0) statuses[2] = mk_status("Enlightened", "The character becomes enlightened, and can heal itself for 5 turns.", 5, 0) statuses[3] = mk_status("Guarding", "The character is protected from any damage for 3 turns.", 3, 0) statuses[4] = mk_status("Mystified", "The character becomes mystified by its enemy and cannot attack.", 5, 1) statuses[5] = mk_status("Enraged", "The character becomes enraged and is forced to attack only with its weapon.", 5, 1) statuses[6] = mk_status("Weightless", "The user becomes weightless and floats up, making it impossible to use close-range weapons.", 1, 1) statuses[7] = mk_status("Claustrophobic", "The character is trapped in a tight space, making it impossible to use long-range weapons.", 1, 1) statuses[8] = mk_status("Frozen", "The character is trapped in ice and is forced to pass its turn.", 5, 1) statuses[9] = mk_status("Amnesiac", "The character has temporary amnesia, and cannot remember how to use its special ability.", 1, 1) statuses[10] = mk_status("Shattered Armor", "Removes the effect of armor from the character.", 1, 2) statuses[11] = mk_status("Unworthy", "This character is deemed unworthy by its enemy. It is damaged by 50% of its maximum health, removed of armor, and forced to pass its turn.", 1, 3) statuses[12] = mk_status("Protecting", "The character is protected from any damage for 1 turn.", 1, 3) statuses[13] = mk_status("Frenzy", "Raises the characters attack and speed by 80% and heals for 40% of damage dealt with a weapon in the previous turn.", 0, 3) -- Define weapons function mk_weapon(ci, c, h, w, r, dt, n, e, str, cis, is) return {CollectionIndex=ci, Category=c, Handling=h, Weight=w, Range=r, DamageType=dt, Name=n, Element=e, Strength=str, CanInflictStatus=cis, InflictedStatus=is} end num_weapons = 56 weapons = {} -- Basic Weapons weapons[0] = mk_weapon(0, 1, 1, 0, 1, 0, "Slingshot", 0, 10, false, 0) weapons[1] = mk_weapon(1, 2, 0, 1, 0, 0, "Sword", 0, 23, false, 0) weapons[2] = mk_weapon(2, 3, 1, 0, 2, 0, "Bow", 0, 18, false, 0) weapons[3] = mk_weapon(3, 2, 0, 0, 0, 0, "Dagger", 0, 15, false, 0) weapons[4] = mk_weapon(4, 2, 1, 2, 0, 0, "Katana", 0, 25, false, 0) weapons[5] = mk_weapon(5, 4, 1, 0, 1, 0, "Javelin", 0, 27, false, 0) weapons[6] = mk_weapon(6, 2, 1, 1, 0, 1, "Cursed Blade", 0, 35, false, 0) weapons[7] = mk_weapon(7, 7, 1, 0, 1, 1, "Beginner's Elemental Staff", 0, 37, true, 4) -- Earth Weapons weapons[8] = mk_weapon(0, 2, 0, 1, 0, 0, "Dull Wolf Katana", 1, 45, false, 0) weapons[9] = mk_weapon(1, 4, 1, 1, 1, 0, "Ancient Spear", 1, 49, true, 1) weapons[10] = mk_weapon(2, 5, 0, 1, 0, 0, "Bone Club", 1, 54, false, 0) weapons[11] = mk_weapon(3, 3, 1, 0, 1, 0, "Marksman's Crossbow", 1, 60, false, 0) weapons[12] = mk_weapon(4, 2, 1, 1, 0, 0, "Earthen Scythe", 1, 67, true, 7) weapons[13] = mk_weapon(5, 2, 1, 2, 0, 0, "Tungsten Katana", 1, 71, false, 0) weapons[14] = mk_weapon(6, 7, 1, 0, 1, 1, "Staff of the Wolf's Eye", 1, 75, false, 0) weapons[15] = mk_weapon(7, 2, 1, 2, 0, 0, "Wolf's Eye Katana", 1, 80, true, 4) -- Air Weapons weapons[16] = mk_weapon(0, 3, 0, 0, 0, 0, "Tattered Eagle Bow", 2, 45, true, 6) weapons[17] = mk_weapon(1, 2, 0, 0, 0, 0, "Sky Blade", 2, 51, false, 0) weapons[18] = mk_weapon(2, 1, 1, 0, 1, 0, "Reinforced Slingshot", 2, 56, false, 0) weapons[19] = mk_weapon(3, 3, 1, 1, 2, 1, "Poisoned Bow", 2, 60, true, 1) weapons[20] = mk_weapon(4, 2, 0, 0, 0, 0, "Lightening Sword", 2, 64, true, 6) weapons[21] = mk_weapon(5, 4, 1, 1, 1, 1, "Spear of Shattering", 2, 69, true, 10) weapons[22] = mk_weapon(6, 7, 1, 0, 1, 1, "Staff of the Eagle's Talon", 2, 75, false, 0) weapons[23] = mk_weapon(7, 3, 1, 2, 2, 0, "Spirit Eagle Bow", 2, 80, true, 4) -- Fire Weapons weapons[24] = mk_weapon(0, 2, 0, 0, 0, 0, "Dull Dragon Sword", 3, 45, true, 0) weapons[25] = mk_weapon(1, 3, 1, 0, 2, 0, "Flaming Bow", 3, 53, true, 0) weapons[26] = mk_weapon(2, 2, 0, 0, 0, 0, "Scorching Dagger", 3, 49, true, 0) weapons[27] = mk_weapon(3, 2, 0, 1, 0, 0, "Volcanic Sword", 3, 57, true, 0) weapons[28] = mk_weapon(4, 2, 0, 2, 0, 0, "Infernal Axe", 3, 68, false, 0) weapons[29] = mk_weapon(5, 6, 1, 2, 0, 0, "Lava Hammer", 3, 72, false, 0) weapons[30] = mk_weapon(6, 7, 1, 0, 1, 1, "Staff of the Dragon's Horn", 3, 75, false, 0) weapons[31] = mk_weapon(7, 2, 1, 1, 0, 0, "Dragon Claw Sword", 3, 80, true, 4) -- Water Weapons weapons[32] = mk_weapon(0, 3, 1, 0, 2, 0, "Tattered Sea Serpent Bow", 4, 45, false, 0) weapons[33] = mk_weapon(1, 2, 1, 1, 0, 0, "Ice Scimitar", 4, 50, false, 0) weapons[34] = mk_weapon(2, 3, 1, 0, 2, 0, "Frozen Bow", 4, 53, true, 8) weapons[35] = mk_weapon(3, 4, 1, 0, 0, 0, "Icicle Spear", 4, 61, false, 0) weapons[36] = mk_weapon(4, 2, 0, 0, 0, 0, "Coral Bayonet", 4, 66, false, 0) weapons[37] = mk_weapon(5, 5, 0, 2, 0, 1, "Subzero Mace", 4, 71, true, 8) weapons[38] = mk_weapon(6, 7, 1, 0, 1, 1, "Staff of the Serpent's Fang", 4, 75, false, 0) weapons[39] = mk_weapon(7, 3, 1, 0, 2, 0, "Sea Serpent Bow", 4, 80, true, 4) -- Mystic Weapons weapons[40] = mk_weapon(0, 0, 0, 0, 0, 0, "", 5, 45, false, 0) weapons[41] = mk_weapon(1, 0, 0, 0, 0, 0, "", 5, 50, false, 0) weapons[42] = mk_weapon(2, 0, 0, 0, 0, 0, "", 5, 55, false, 0) weapons[43] = mk_weapon(3, 0, 0, 0, 0, 0, "", 5, 60, false, 0) weapons[44] = mk_weapon(4, 0, 0, 0, 0, 0, "", 5, 65, false, 0) weapons[45] = mk_weapon(5, 0, 0, 0, 0, 0, "", 5, 70, false, 0) weapons[46] = mk_weapon(6, 7, 0, 0, 0, 0, "Elemental Staff", 5, 75, false, 0) weapons[47] = mk_weapon(7, 0, 0, 0, 0, 0, "", 5, 80, true, 4) -- Alpha Weapons weapons[48] = mk_weapon(0, 7, 1, 0, 1, 1, "Staff of Simplicity", 6, 85, false, 0) weapons[49] = mk_weapon(1, 7, 1, 1, 1, 1, "Staff of Sky", 6, 90, true, 6) weapons[50] = mk_weapon(2, 7, 1, 1, 1, 1, "Staff of Land", 6, 90, true, 7) weapons[51] = mk_weapon(3, 7, 1, 1, 1, 1, "Staff of Flame", 6, 90, true, 0) weapons[52] = mk_weapon(4, 7, 1, 1, 1, 1, "Staff of Sea", 6, 90, false, 0) weapons[53] = mk_weapon(5, 7, 1, 1, 1, 1, "Staff of Mastery", 6, 90, false, 0) weapons[54] = mk_weapon(6, 7, 1, 1, 1, 1, "Staff of Rage", 6, 95, true, 5) weapons[55] = mk_weapon(7, 7, 1, 2, 1, 1, "Staff of Creation", 6, 100, true, 11) -- Define passive abilities function mk_passive_ability(n, e) return {Name=n, Effect=e} end passive_abilities = {} -- Basic passive_abilities[0] = mk_passive_ability("Firm Resolve", "When Health drops below 50%, the Attack stat is doubled.") -- Earth passive_abilities[1] = mk_passive_ability("Fighter", "Power of close-range attacks increase by 30% when battling in Earth terrain.") -- Air passive_abilities[2] = mk_passive_ability("Sniper", "Power of long-range attacks increase by 30% when battling in Air terrain.") -- Fire passive_abilities[3] = mk_passive_ability("Temper", "Attack is increased by 10% when battling in Fire terrain.") -- Water passive_abilities[4] = mk_passive_ability("Swift Swimmer", "Speed is increased by 10% when battling in Water terrain.") -- Mystic passive_abilities[5] = mk_passive_ability("Passive - Mystic", "") -- Alpha passive_abilities[6] = mk_passive_ability("Divine Nature", "When Health drops to 15%, the Character gains the Enlightened status.") -- Define special abilties function mk_special_ability(n, e, c, w, el) return {Name=n, Effect=e, CostToLearn=c, WeaponReqs=w, ElementSupport=el} end num_special_abilities = 19 special_abilities = {} special_abilities[0] = mk_special_ability("Protect", "Protects character from any damage.", 0, 0, 63) special_abilities[1] = mk_special_ability("Recovery", "Recover 25% of maximum health.", 0, 0, 63) special_abilities[2] = mk_special_ability("Tricky Mirror", "Transfers the current inflicted status (if one) to the enemy.", 0, 0, 63) special_abilities[3] = mk_special_ability("Revenge", "The lower the user's current health is, the greater the damage.", 0, 0, 63) special_abilities[4] = mk_special_ability("Deadly Accuracy", "The user deals massive damage by using its long-range weapon.", 0, 1, 63) special_abilities[5] = mk_special_ability("Flaming Vortex", "The user conjures a flaming vortex that damages and burns the target.", 0, 0, 4) special_abilities[6] = mk_special_ability("Inferno", "The user creates a powerful inferno to damage the enemy.", 0, 0, 4) special_abilities[7] = mk_special_ability("Hurricane", "The user conjures a hurricane which lifts up and damages the opponent.", 0, 0, 10) special_abilities[8] = mk_special_ability("Whirlpool", "The user conjures a whirlpool which damages the enemy.", 0, 0, 2) special_abilities[9] = mk_special_ability("Landslide", "The user conjures a landslide which damages and traps the enemy.", 0, 0, 16) special_abilities[10] = mk_special_ability("Extinguish", "If the enemy is of the Fire element, this attack doubles in damage.", 0, 0, 18) special_abilities[11] = mk_special_ability("Scald", "The user douses the enemy with scalding hot water.", 0, 0, 2) special_abilities[12] = mk_special_ability("Speedster", "The faster the user is, the higher the damage.", 0, 0, 63) special_abilities[13] = mk_special_ability("Power Trick", "This special ability uses the enemy's attack stat against them.", 0, 0, 63) special_abilities[14] = mk_special_ability("Platinum Power Play", "The user deals massive damage by using its close-range weapon.", 0, 2, 63) special_abilities[15] = mk_special_ability("Guard Stance", "The user guards themselves to avoid any damage.", 0, 0, 16) special_abilities[16] = mk_special_ability("Honor Amongst Thieves", "If the character and the enemy are of the same element, both characters will restore 10% of their health. However, if they are not of the same element, the character that uses this ability will steal 10% of the enemy's health(damage does not bypass armor).", 0, 0, 63) special_abilities[17] = mk_special_ability("Good Samaritan", "Heals the status of an enemy, if any.", 0, 0, 63) special_abilities[18] = mk_special_ability("Call To Arms", "Self-inflicts 'Frenzy' status for a variable amount of turns. The amount of turns depends on the strength of the currently attached weapon.", 0, 0, 63) -- Returns requested character element function GetElement(n) return elements[n] end -- Returns requested character rank function GetRank(n) return ranks[n] end -- Returns requested status function GetStatus(n) return statuses[n] end -- Returns requested weapon function GetWeapon(n) return weapons[n] end -- Returns requested passive ability function GetPassiveAbility(n) return passive_abilities[n] end -- Returns requested special ability function GetSpecialAbility(n) return special_abilities[n] end -- Returns requested item function GetItem(n) return items[n] end
local combat = Combat() combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_DROWNDAMAGE) combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_BUBBLES) local condition = Condition(CONDITION_DROWN) condition:setParameter(CONDITION_PARAM_DELAYED, 1) condition:addDamage(50, 5000, -20) local area = createCombatArea(AREA_CROSS6X6) combat:setArea(area) combat:setCondition(condition) function onCastSpell(creature, var) return combat:execute(creature, var) end
module(..., package.seeall) local localStorage = require 'gameLogic.localStorage' function new(health, mana, soundEffect) local group = display.newGroup() local imageGroup = display.newGroup() local textGroup = display.newGroup() local menuIsOpened = false local potionsBox = display.newImageRect("images/mainStackbar.png", 60, 30) potionsBox.anchorX, potionsBox.anchorY = 0, 0 potionsBox.x = display.contentWidth - 70 potionsBox.y = 1 group:insert(potionsBox) imageGroup:insert(potionsBox) local selectItemImage local currentSelectedItem local lastSelectedItem local imageSize = 60 local potionsMenu = display.newGroup() local potionsTable = { {"images/buttons/buttonMana.png", 190, 30, 100, "mana"}, {"images/buttons/buttonPotion.png", 250, 30, 50, "health1"}, {"images/buttons/buttonSpotion.png", 190, 90, 100, "health2"}, {"images/buttons/buttonEpotion.png", 250, 90, 200, "health3"}, {"images/buttons/buttonUpotion.png", 250, 150, 100, "health4"}, } local function getNumbersOfPotions() local redPot1, redPot2, redPot3, redPot4, bluePot redPot1 = localStorage.get("redPot1") redPot2 = localStorage.get("redPot2") redPot3 = localStorage.get("redPot3") redPot4 = localStorage.get("redPot4") bluePot = localStorage.get("bluePot") return {bluePot, redPot1, redPot2, redPot3, redPot4} end local function drawPotionsTable() for i = 1, #potionsTable, 1 do local potionImage = display.newImageRect(potionsTable[i][1], imageSize, imageSize) potionImage.anchorX, potionImage.anchorY = 0, 0 potionImage.x = potionsTable[i][2] potionImage.y = potionsTable[i][3] imageGroup:insert(potionImage) potionImage.isVisible = false end end local function drawNumberTextOnPotionsTable(t) for i=1, #potionsTable, 1 do local numberOfPotions = display.newText(t[i], potionsTable[i][2]+44, potionsTable[i][3]+36, "Impact", 10) textGroup:insert(numberOfPotions) end textGroup.isVisible = false end local function checkTouchPosition(x,y) if selectItemImage and textGroup and imageGroup then for i=1, #potionsTable, 1 do if x >= potionsTable[i][2] and x < potionsTable[i][2]+imageSize and y >= potionsTable[i][3] and y < potionsTable[i][3]+imageSize then selectItemImage.isVisible = true selectItemImage.x = potionsTable[i][2] selectItemImage.y = potionsTable[i][3] currentSelectedItem = i if lastSelectedItem == nil or (currentSelectedItem ~= lastSelectedItem) then lastSelectedItem = currentSelectedItem soundEffect:play("choose") end break end end end end local function showPotionsTable() for i=1, imageGroup.numChildren, 1 do imageGroup[i].isVisible = true menuIsOpened = true if selectItemImage then selectItemImage:removeSelf() selectItemImage = nil end selectItemImage = display.newImageRect("images/mainSelectitem.png", 60, 60) selectItemImage.anchorX, selectItemImage.anchorY = 0, 0 selectItemImage.isVisible = false end textGroup.isVisible = true end local function hidePotionsTable() for i=2, imageGroup.numChildren, 1 do imageGroup[i].isVisible = false menuIsOpened = false if selectItemImage then selectItemImage:removeSelf() selectItemImage = nil end currentSelectedItem = nil lastSelectedItem = nil end textGroup.isVisible = false end local hidePotionsTableTimer local function refreshTimer() if hidePotionsTableTimer then timer.cancel(hidePotionsTableTimer) end hidePotionsTableTimer = timer.performWithDelay(1000, function() hidePotionsTable() end) end local function restore(i) local restoreType, restoreAmount if i and not health:isDead() then restoreType = potionsTable[i][5] restoreAmount = potionsTable[i][4] if restoreType == "mana" then local currentBluePot = localStorage.get("bluePot") - 1 if currentBluePot >= 0 then mana:addMpBy(restoreAmount) localStorage.saveWithKey("bluePot", currentBluePot) textGroup[1].text = currentBluePot soundEffect:play("useitem") end elseif restoreType == "health1" then local currentRedPot1 = localStorage.get("redPot1") - 1 if currentRedPot1 >= 0 then health:addHpBy(restoreAmount, restoreType) localStorage.saveWithKey("redPot1", currentRedPot1) textGroup[2].text = currentRedPot1 soundEffect:play("useitem") end elseif restoreType == "health2" then local currentRedPot2 = localStorage.get("redPot2") - 1 if currentRedPot2 >= 0 then health:addHpBy(restoreAmount, restoreType) localStorage.saveWithKey("redPot2", currentRedPot2) textGroup[3].text = currentRedPot2 soundEffect:play("useitem") end elseif restoreType == "health3" then local currentRedPot3 = localStorage.get("redPot3") - 1 if currentRedPot3 >= 0 then health:addHpBy(restoreAmount, restoreType) localStorage.saveWithKey("redPot3", currentRedPot3) textGroup[4].text = currentRedPot3 soundEffect:play("useitem") end elseif restoreType == "health4" then local currentRedPot4 = localStorage.get("redPot4") - 1 if currentRedPot4 >= 0 then health:addHpBy(health:getMaxHealth(), restoreType) localStorage.saveWithKey("redpot4", currentRedPot4) textGroup[5].text = currentRedPot4 soundEffect:play("useitem") end end end end local function selectPotionsListener(event) checkTouchPosition(event.x, event.y) if event.phase == "began" then showPotionsTable() refreshTimer() elseif event.phase == "moved" then refreshTimer() elseif event.phase == "cancelled" then hidePotionsTable() elseif event.phase == "ended" and menuIsOpened then restore(currentSelectedItem) hidePotionsTable() end end local inBagPotionsNumber = getNumbersOfPotions() drawPotionsTable() drawNumberTextOnPotionsTable(inBagPotionsNumber) imageGroup:addEventListener("touch", selectPotionsListener) group:insert(imageGroup) group:insert(textGroup) return group end
local mod = DBM:NewMod(1469, "DBM-Party-Legion", 10, 707) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17077 $"):sub(12, -3)) mod:SetCreatureID(95887) mod:SetEncounterID(1817) mod:SetZone() mod:RegisterCombat("combat") mod:RegisterEventsInCombat( "SPELL_CAST_START 193443 194942", "SPELL_PERIODIC_DAMAGE 194945", "SPELL_PERIODIC_MISSED 194945" ) --TODO, maybe voice for mirrors to bounce beam back into boss? But how do you say this short local warnGaze = mod:NewSpellAnnounce(194942, 2) local specWarnFocused = mod:NewSpecialWarningSpell(194289, nil, nil, nil, 2, 2) local specWarnGazeGTFO = mod:NewSpecialWarningMove(194945, nil, nil, nil, 1, 2) local timerGazeCD = mod:NewCDTimer(19.4, 194942, nil, nil, nil, 3) function mod:OnCombatStart(delay) timerGazeCD:Start(11.8-delay) end function mod:SPELL_CAST_START(args) local spellId = args.spellId if spellId == 193443 then--194289 backup if energize stops working. timerGazeCD:Stop() specWarnFocused:Show() specWarnFocused:Play("specialsoon") elseif spellId == 194942 then warnGaze:Show() timerGazeCD:Start() end end function mod:SPELL_PERIODIC_DAMAGE(_, _, _, _, destGUID, _, _, _, spellId) if spellId == 194945 and destGUID == UnitGUID("player") and self:AntiSpam(2, 1) then specWarnGazeGTFO:Show() specWarnGazeGTFO:Play("runaway") end end mod.SPELL_PERIODIC_MISSED = mod.SPELL_PERIODIC_DAMAGE
local PLUGIN = PLUGIN PLUGIN.name = "Door System" PLUGIN.description = "Adds a simply configurable door system." PLUGIN.author = "Skay™#2752" --[[ DOOR SYSTEM TEMPLATE ["mapname"] = { -- use status in console { id = 3965, -- Map Creation ID of the door name = "Yo CP's come in boys.", -- Display name of the door access = 1 -- Access of the door }, } ]] ix.util.Include("cl_hooks.lua") ix.util.Include("sv_hooks.lua") ix.util.Include("sh_entity.lua") PLUGIN.access = { [1] = { name = "Universal Access 1", color= Color(0, 100, 255), checkAccess = function(ply) return ( ply:Team() == FACTION_MPF or ply:Team() == FACTION_OTA ) end, snd = "buttons/combine_button2.wav" }, [2] = { name = "Universal Access 2", color = Color(30, 220, 200), checkAccess = function(ply) return ( ply:Team() == FACTION_OTA ) end, snd = "buttons/combine_button7.wav" }, [3] = { name = "Universal Access 3", -- Name of the door access to be displayed color = Color(255, 0, 0), -- Color of the display checkAccess = function(ply) return ( ply:Team() == FACTION_OTA ) end, -- Factions that are allowed to use the door snd = "buttons/combine_button1.wav" -- Sound on opening the door }, } PLUGIN.doors = { ["rp_city17_conflictstudios"] = { { id = 3965, -- Map Creation ID of the door name = "Yo CP's come in boys.", -- Display name of the door access = 1 -- Access of the door }, { id = 3966, name = "cat", access = 1 }, { id = 4110, name = "drugs", access = 2 } }, ["rp_nc_d47_v2"] = { { id = 2380, name = "hi", access = 1 } } } concommand.Add("printtable", function(ply) PrintTable(PLUGIN.doors) for k, v in pairs(PLUGIN.doors) do print(k.." - k") for _, a in pairs(v) do timer.Simple(5, function() PrintTable(v) end) end end end)
local random = require 'lqc.random' local byte = require 'lqc.generators.byte' local r = require 'lqc.report' local property = require 'lqc.property' local lqc = require 'lqc.quickcheck' local function is_byte(value) return type(value) == 'number' and value % 1 == 0 and value >= 0x00 and value <= 0xff end local function do_setup() random.seed() lqc.init(100, 100) lqc.properties = {} r.report = function() end end describe('byte generator module', function() before_each(do_setup) describe('pick function', function() it('should pick a byte', function() local spy_check = spy.new(function(x) return is_byte(x) end) property 'byte() should pick a byte' { generators = { byte() }, check = spy_check } lqc.check() assert.spy(spy_check).was.called(lqc.numtests) end) end) describe('shrink function', function() it('should converge to 0', function() local shrunk_values r.report_failed_property = function(_, _, shrunk_vals) shrunk_values = shrunk_vals[1] end property 'byte() should converge to 0' { generators = { byte() }, check = function(x) return not is_byte(x) -- always fails! end } for _ = 1, 100 do shrunk_values = nil lqc.check() assert.equal(0, shrunk_values) end end) end) end)
function love.conf(t) t.title = "Mari0 SE" t.author = "Maurice" t.identity = "mari0_se" t.modules.physics = false t.version = "0.10.1" end
require "import" import "android.widget.*" import "android.view.*" import "android.app.*" local classes = require "android" import "clayout" import "mlayout" import "autotheme" activity.Title = "Java API浏览器" activity.setTheme(autotheme()) function adapter(t) local ls = ArrayList() for k, v in ipairs(t) do ls.add(v) end return ArrayAdapter(activity, android.R.layout.simple_list_item_1, ls) end import "android.content.*" cm = activity.getSystemService(activity.CLIPBOARD_SERVICE) function copy(str) local cd = ClipData.newPlainText("label", str) cm.setPrimaryClip(cd) Toast.makeText(activity, "已复制到剪切板", 1000).show() end dlg = Dialog(activity, autotheme()) dlg.setContentView(loadlayout(mlayout)) curr_class = nil curt_adapter = nil activity.setContentView(clayout) clist.setAdapter(adapter(classes)) clist.onItemClick = function(l, v) local s = tostring(v.Text) local class = luajava.bindClass(s) curr_class = class local t = {} local fs = {} local ms = {} local es = {} local ss = {} local gs = {} local super = class.getSuperclass() super = super and " extends " .. tostring(super.getName()) or "" table.insert(t, tostring(class) .. super) table.insert(t, "构建方法") local cs = class.getConstructors() for n = 0, #cs - 1 do table.insert(t, tostring(cs[n])) end curr_ms = class.getMethods() for n = 0, #curr_ms - 1 do local str = tostring(curr_ms[n]) table.insert(ms, str) local e1 = str:match("%.setOn(%a+)Listener") local s1, s2 = str:match("%.set(%a+)(%([%a$%.]+%))") local g1, g2 = str:match("([%a$%.]+) [%a$%.]+%.get(%a+)%(%)") if e1 then table.insert(es, "on" .. e1) elseif s1 then table.insert(ss, s1 .. s2) end if g1 then table.insert(gs, string.format("(%s)%s", g1, g2)) end end table.insert(t, "公有事件") for k, v in ipairs(es) do table.insert(t, v) end table.insert(t, "公有getter") for k, v in ipairs(gs) do table.insert(t, v) end table.insert(t, "公有setter") for k, v in ipairs(ss) do table.insert(t, v) end curr_fs = class.getFields() table.insert(t, "公有字段") for n = 0, #curr_fs - 1 do table.insert(t, tostring(curr_fs[n])) end table.insert(t, "公有方法") for k, v in ipairs(ms) do table.insert(t, v) end dlg.Title = tostring(s) curt_adapter = adapter(t) mlist.setAdapter(curt_adapter) dlg.show() end clist.onItemLongClick = function(l, v) local s = tostring(v.Text) copy(s) return true end mlist.onItemLongClick = function(l, v) local s = tostring(v.Text) if s:find("%(") then s = s:match("(%w+)%(") else s = s:match("(%w+)$") end copy(s) return true end medit.addTextChangedListener { onTextChanged = function(c) local s = tostring(c) if #s == 0 then mlist.setAdapter(curt_adapter) return true end local class = curr_class local t = {} local fs = curr_fs table.insert(t, "公有字段") for n = 0, #fs - 1 do if fs[n].Name:find(s, 1, true) then table.insert(t, tostring(fs[n])) end end local ms = curr_ms table.insert(t, "公有方法") for n = 0, #ms - 1 do if ms[n].Name:find(s, 1, true) then table.insert(t, tostring(ms[n])) end end mlist.setAdapter(adapter(t)) end } edit.addTextChangedListener { onTextChanged = function(c) local s = tostring(c) if #s == 0 then clist.setAdapter(adapter(classes)) end local t = {} for k, v in ipairs(classes) do if v:find(s, 1, true) then table.insert(t, v) end end clist.setAdapter(adapter(t)) end }