content
stringlengths 5
1.05M
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function HUDBGBox_recreate(panel, config)
if not alive(panel) then
log(debug.traceback())
return
end
panel:configure({
x = config.x,
y = config.y,
w = config.w,
h = config.h,
})
if config.name then
config.alpha = Holo.Options:GetValue("HUDAlpha") or 0.25
config.frame_style = Holo:GetFrameStyle(config.name)
local frame_color = Holo:GetFrameColor(config.name, true)
if frame_color then
config.frame_color = frame_color
end
config.color = Holo:GetColor("Colors/" .. config.name)
end
local color = config.color
panel:child("bg"):configure({
alpha = config.alpha or Holo.Options:GetValue("HUDAlpha"),
color = color or Color(0, 0, 0),
})
HUDBGBox_create_frame(panel, config.frame_color, config.frame_style)
end
function HUDBGBox_create(panel, params, config)
params = params or {}
config = config or params
local box_panel = panel:panel(params)
local color = config.color
local bg = box_panel:rect({
name = "bg",
halign = "grow",
valign = "grow",
alpha = config.alpha or 0.25,
color = color or Color(0, 0, 0),
layer = -1
})
HUDBGBox_create_frame(box_panel, color == Color(1, 1, 0) and color or color == Color(1, 0, 0) and color)
return box_panel
end
function HUDBGBox_create_frame(box_panel, color, style)
color = color or Holo:GetColor("Colors/Frame")
style = style or Holo.Options:GetValue("FrameStyle")
local width = 1
if alive(box_panel:child("left_top")) then
box_panel:remove(box_panel:child("left_top"))
end
if alive(box_panel:child("left_bottom")) then
box_panel:remove(box_panel:child("left_bottom"))
end
if alive(box_panel:child("right_top")) then
box_panel:remove(box_panel:child("right_top"))
end
if alive(box_panel:child("right_bottom")) then
box_panel:remove(box_panel:child("right_bottom"))
end
local none = Holo.FrameStyles
local opt = {
halign = "left",
valign = "top",
rotation = 360,
color = color,
visible = style ~= none,
layer = 10,
}
opt.name = "left_top"
local left_top = box_panel:bitmap(opt)
opt.name = "left_bottom"
opt.valign = "bottom"
local left_bottom = box_panel:bitmap(opt)
opt.name = "right_top"
opt.halign = "right"
local right_top = box_panel:bitmap(opt)
opt.name = "right_bottom"
opt.valign = "bottom"
local right_bottom = box_panel:bitmap(opt)
if style == 1 then
right_bottom:set_image("ui/holo/frame", 8,8,8,8)
left_bottom:set_image("ui/holo/frame", 0,8,8,8)
left_top:set_image("ui/holo/frame", 0,0,8,8)
right_top:set_image("ui/holo/frame", 8,0,8,8)
local s = 8
right_bottom:set_size(s,s)
left_bottom:set_size(s,s)
left_top:set_size(s,s)
right_top:set_size(s,s)
elseif style ~= none then
local vis = style == 6
left_bottom:set_size(box_panel:w(), width)
right_bottom:set_size(width, box_panel:h())
right_top:set_size(box_panel:w(), width)
left_top:set_size(width, box_panel:h())
left_bottom:set_halign("grow")
right_top:set_halign("grow")
left_bottom:set_visible(vis or style == 2)
left_top:set_visible(vis or style == 3)
right_bottom:set_visible(vis or style == 4)
right_top:set_visible(vis or style == 5)
end
right_bottom:set_rightbottom(box_panel:size())
right_top:set_right(box_panel:w())
left_bottom:set_bottom(box_panel:h())
end
if Holo.Options:GetValue("TopHUD") and Holo:ShouldModify("HUD", "Objective") then
function HUDObjectives:UpdateHolo()
self.ObjPanel = self._panel or self._hud_panel:child("objectives_panel")
self.ObjText = self.ObjPanel:child("objective_text") or self._bg_box:child("objective_text")
self.AmountText = self.ObjPanel:child("amount_text") or self._bg_box:child("amount_text")
if self.ObjPanel:child("icon_objectivebox") then
self.ObjPanel:child("icon_objectivebox"):hide()
end
local box_height = 28
HUDBGBox_recreate(self._bg_box, {
name = "Objective",
x = 0,
h = box_height,
})
self.ObjText:configure({
color = Holo:GetColor("TextColors/Objective"),
font_size = box_height - 6,
vertical = "center",
h = box_height,
font = "fonts/font_large_mf"
})
self:PosObjectives()
end
Holo:Post(HUDObjectives, "init", function(self)
self:UpdateHolo()
Holo:AddUpdateFunc(callback(self, self, "UpdateHolo"))
end)
function HUDObjectives:PosObjectives()
if not WolfHUD then
Holo.Utils:SetPosition(self.ObjPanel, "Objective")
end
end
function HUDObjectives:activate_objective(data)
self.AmountText:hide()
self.AmountText:set_alpha(0)
self._active_objective_id = data.id
self._has_amount = data.amount ~= nil
local amount = self._has_amount and (data.current_amount or 0) .. "/" .. data.amount
self.ObjText:set_text(string.format("%s %s", utf8.to_upper(data.text), amount or ""))
local _,_,w,_ = self.ObjText:text_rect()
self._bg_box:stop()
if not data.no_reset or not self.ObjPanel:visible() then
self._bg_box:set_w(0)
self.ObjText:set_w(0)
self.ObjText:show()
self.ObjPanel:show()
self.ObjPanel:stop()
self.ObjPanel:animate(callback(self, self, "_animate_activate_objective"))
end
self.ObjText:set_y(1)
self.ObjText:set_x(4)
self.ObjPanel:set_w(w + 8)
play_value(self.ObjText, "w", w)
play_value(self._bg_box, "w", w + 8)
self:PosObjectives()
end
Holo:Post(HUDObjectives, "remind_objective", function(self)
self._bg_box:child("bg"):stop()
self.AmountText:stop()
self.ObjText:stop()
play_value(self.AmountText, "alpha", 0.25, {time = 1, callback = function()
play_value(self.AmountTextt, "alpha", 1, {time = 1})
end})
play_value(self.ObjText, "alpha", 0.25, {time = 1, callback = function()
play_value(self.ObjText, "alpha", 1, {time = 1})
end})
end)
Holo:Post(HUDObjectives, "update_amount_objective", function(self, data)
data.no_reset = true
self:activate_objective(data)
end)
end
|
script.Parent.Fixer.Touched:connect(function(Hit)
if Hit.Parent:FindFirstChild("Humanoid") then
local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
Hit.Parent.Humanoid:UnequipTools()
if Player then
Player.Backpack:ClearAllChildren()
end
Hit.Parent.Humanoid.WalkSpeed = 16
Hit.Parent.Humanoid.JumpPower = 50
end
end)
local DeeBee = true
script.Parent.Prize.Reward.Touched:connect(function(Hit)
if DeeBee then
DeeBee = false
local Player = game.Players:GetPlayerFromCharacter(Hit.Parent)
if Player and Player:FindFirstChild("GoldClovers") and Player:FindFirstChild("TrialMode") then
if Player.TrialMode.Value ~= "John" then
Player.TrialMode.Value = "John"
script.Parent.Prize:Destroy()
game.ReplicatedStorage.Hint:FireClient(Player,"You got 30 Gold Clovers for beating John Doe's trial!")
Player.GoldClovers.Value = Player.GoldClovers.Value + 30
game.BadgeService:AwardBadge(Player.userId,700526907)
else
script.Parent.Prize:Destroy()
end
end
wait(0.1)
DeeBee = true
end
end)
|
--property.lua
--[[
local Object = class()
prop = property(Object)
prop:reader("id", 0)
prop:accessor("name", "")
--]]
local WRITER = 1
local READER = 2
local ACCESSOR = 3
local pack = function(...)
return {n = select('#',...), ...}
end
local function unequal(a, b)
if type(a) ~= "table" then
return a ~= b
end
for k, v in pairs(a) do
if b[k] ~= v then
return true
end
end
return false
end
local function on_prop_changed(object, name, value)
local f_prop_changed = object.on_prop_changed
if f_prop_changed then
f_prop_changed(object, value, name)
end
end
local function prop_accessor(class, name, default, mode, watch)
class.__props[name] = pack(default, mode, watch)
if bit.band(mode, READER) == READER then
class["get_" .. name] = function(self)
return self[name]
end
if type(default) == "boolean" then
class["is_" .. name] = class["get_" .. name]
end
end
if bit.band(mode, WRITER) == WRITER then
class["set_" .. name] = function(self, value, ...)
local n = select("#", ...)
if n > 0 then
print("set prop args is so more!")
end
if unequal(self[name], value) then
self[name] = value
if watch then
on_prop_changed(self, name, value)
end
end
end
end
end
local property_reader = function(self, name, default)
prop_accessor(self.__class, name, default, READER)
end
local property_writer = function(self, name, default, watch)
prop_accessor(self.__class, name, default, WRITER, watch)
end
local property_accessor = function(self, name, default, watch)
prop_accessor(self.__class, name, default, ACCESSOR, watch)
end
function property(class)
local prop = {
__class = class,
reader = property_reader,
writer = property_writer,
accessor = property_accessor
}
return prop
end
|
--[[--
Tree container prototype.
Note that Functions listed below are only available from the Tree
prototype returned by requiring this module, because Container objects
cannot have object methods.
Prototype Chain
---------------
table
`-> Object
`-> Container
`-> Tree
@classmod std.tree
@see std.container
]]
local base = require "std.base"
local operator = require "std.operator"
local Container = require "std.container" {}
local ielems, ipairs, leaves, pairs, prototype =
base.ielems, base.ipairs, base.leaves, base.pairs, base.prototype
local last, len = base.last, base.len
local reduce = base.reduce
local Tree -- forward declaration
--- Tree iterator.
-- @tparam function it iterator function
-- @tparam tree|table tr tree or tree-like table
-- @treturn string type ("leaf", "branch" (pre-order) or "join" (post-order))
-- @treturn table path to node (`{i1, ...in}`)
-- @treturn node node
local function _nodes (it, tr)
local p = {}
local function visit (n)
if type (n) == "table" then
coroutine.yield ("branch", p, n)
for i, v in it (n) do
p[#p + 1] = i
visit (v)
table.remove (p)
end
coroutine.yield ("join", p, n)
else
coroutine.yield ("leaf", p, n)
end
end
return coroutine.wrap (visit), tr
end
local function clone (t, nometa)
local r = {}
if not nometa then
setmetatable (r, getmetatable (t))
end
local d = {[t] = r}
local function copy (o, x)
for i, v in pairs (x) do
if type (v) == "table" then
if not d[v] then
d[v] = {}
if not nometa then
setmetatable (d[v], getmetatable (v))
end
o[i] = copy (d[v], v)
else
o[i] = d[v]
end
else
o[i] = v
end
end
return o
end
return copy (r, t)
end
local function merge (t, u)
for ty, p, n in _nodes (pairs, u) do
if ty == "leaf" then
t[p] = n
end
end
return t
end
--[[ ============ ]]--
--[[ Tree Object. ]]--
--[[ ============ ]]--
local function X (decl, fn)
return require "std.debug".argscheck ("std.tree." .. decl, fn)
end
--- Tree prototype object.
-- @object Tree
-- @string[opt="Tree"] _type object name
-- @see std.container
-- @see std.object.__call
-- @usage
-- local std = require "std"
-- local Tree = std.tree {}
-- local tr = Tree {}
-- tr[{"branch1", 1}] = "leaf1"
-- tr[{"branch1", 2}] = "leaf2"
-- tr[{"branch2", 1}] = "leaf3"
-- print (tr[{"branch1"}]) --> Tree {leaf1, leaf2}
-- print (tr[{"branch1", 2}]) --> leaf2
-- print (tr[{"branch1", 3}]) --> nil
-- --> leaf1 leaf2 leaf3
-- for leaf in std.tree.leaves (tr) do
-- io.write (leaf .. "\t")
-- end
Tree = Container {
_type = "Tree",
--- Deep retrieval.
-- @static
-- @function __index
-- @tparam Tree tr a tree
-- @param i non-table, or list of keys `{i1, ...i_n}`
-- @return `tr[i1]...[i_n]` if *i* is a key list, `tr[i]` otherwise
-- @todo the following doesn't treat list keys correctly
-- e.g. tr[{{1, 2}, {3, 4}}], maybe flatten first?
-- @usage
-- del_other_window = keymap[{"C-x", "4", KEY_DELETE}]
__index = X ("__index (Tree, any)",
function (tr, i)
if prototype (i) == "table" then
return reduce (operator.deref, tr, ielems, i)
else
return rawget (tr, i)
end
end),
--- Deep insertion.
-- @static
-- @function __newindex
-- @tparam Tree tr a tree
-- @param i non-table, or list of keys `{i1, ...i_n}`
-- @param[opt] v value
-- @usage
-- function bindkey (keylist, fn) keymap[keylist] = fn end
__newindex = X ("__newindex (Tree, any, any?)",
function (tr, i, v)
if prototype (i) == "table" then
for n = 1, len (i) - 1 do
if prototype (tr[i[n]]) ~= "Tree" then
rawset (tr, i[n], Tree {})
end
tr = tr[i[n]]
end
rawset (tr, last (i), v)
else
rawset (tr, i, v)
end
end),
_functions = {
--- Make a deep copy of a tree, including any metatables.
-- @static
-- @function clone
-- @tparam table t tree or tree-like table
-- @tparam boolean nometa if non-`nil` don't copy metatables
-- @treturn Tree|table a deep copy of *tr*
-- @see std.table.clone
-- @usage
-- tr = {"one", {two=2}, {{"three"}, four=4}}
-- copy = clone (tr)
-- copy[2].two=5
-- assert (tr[2].two == 2)
clone = X ("clone (table, boolean|:nometa?)", clone),
--- Tree iterator which returns just numbered leaves, in order.
-- @static
-- @function ileaves
-- @tparam Tree|table tr tree or tree-like table
-- @treturn function iterator function
-- @treturn Tree|table the tree *tr*
-- @see inodes
-- @see leaves
-- @usage
-- --> t = {"one", "three", "five"}
-- for leaf in ileaves {"one", {two=2}, {{"three"}, four=4}}, foo="bar", "five"}
-- do
-- t[#t + 1] = leaf
-- end
ileaves = X ("ileaves (table)", function (t) return leaves (ipairs, t) end),
--- Tree iterator over numbered nodes, in order.
--
-- The iterator function behaves like @{nodes}, but only traverses the
-- array part of the nodes of *tr*, ignoring any others.
-- @static
-- @function inodes
-- @tparam Tree|table tr tree or tree-like table to iterate over
-- @treturn function iterator function
-- @treturn tree|table the tree, *tr*
-- @see nodes
inodes = X ("inodes (table)", function (t) return _nodes (ipairs, t) end),
--- Tree iterator which returns just leaves.
-- @static
-- @function leaves
-- @tparam table t tree or tree-like table
-- @treturn function iterator function
-- @treturn table *t*
-- @see ileaves
-- @see nodes
-- @usage
-- for leaf in leaves {"one", {two=2}, {{"three"}, four=4}}, foo="bar", "five"}
-- do
-- t[#t + 1] = leaf
-- end
-- --> t = {2, 4, "five", "foo", "one", "three"}
-- table.sort (t, lambda "=tostring(_1) < tostring(_2)")
leaves = X ("leaves (table)", function (t) return leaves (pairs, t) end),
--- Destructively deep-merge one tree into another.
-- @static
-- @function merge
-- @tparam table t destination tree
-- @tparam table u table with nodes to merge
-- @treturn table *t* with nodes from *u* merged in
-- @see std.table.merge
-- @usage
-- merge (dest, {{exists=1}, {{not = {present = { inside = "dest" }}}}})
merge = X ("merge (table, table)", merge),
--- Tree iterator over all nodes.
--
-- The returned iterator function performs a depth-first traversal of
-- `tr`, and at each node it returns `{node-type, tree-path, tree-node}`
-- where `node-type` is `branch`, `join` or `leaf`; `tree-path` is a
-- list of keys used to reach this node, and `tree-node` is the current
-- node.
--
-- Note that the `tree-path` reuses the same table on each iteration, so
-- you must `table.clone` a copy if you want to take a snap-shot of the
-- current state of the `tree-path` list before the next iteration
-- changes it.
-- @static
-- @function nodes
-- @tparam Tree|table tr tree or tree-like table to iterate over
-- @treturn function iterator function
-- @treturn Tree|table the tree, *tr*
-- @see inodes
-- @usage
-- -- tree = +-- node1
-- -- | +-- leaf1
-- -- | '-- leaf2
-- -- '-- leaf 3
-- tree = Tree { Tree { "leaf1", "leaf2"}, "leaf3" }
-- for node_type, path, node in nodes (tree) do
-- print (node_type, path, node)
-- end
-- --> "branch" {} {{"leaf1", "leaf2"}, "leaf3"}
-- --> "branch" {1} {"leaf1", "leaf"2")
-- --> "leaf" {1,1} "leaf1"
-- --> "leaf" {1,2} "leaf2"
-- --> "join" {1} {"leaf1", "leaf2"}
-- --> "leaf" {2} "leaf3"
-- --> "join" {} {{"leaf1", "leaf2"}, "leaf3"}
-- os.exit (0)
nodes = X ("nodes (table)", function (t) return _nodes (pairs, t) end),
},
}
return Tree
|
---------------------------------------------------------------
-- A doubly linked list Node
--
-- @classmod LNode
-- @author jose@josellausas.com
---------------------------------------------------------------
local LNode = {}
LNode.__index = LNode
---------------------------------------------------------------
-- Creates a new node containing the data
-- @constructor
--
-- @param data **(any)** The data
-- @return **(Node)** New Node
---------------------------------------------------------------
function LNode.new(data)
local self = {}
self.next = nil
self.prev = nil
-- Weak table references
self.ref = {}
setmetatable(self.ref, { __mode = 'v' })
self.ref.data = data
setmetatable(self, LNode)
return self
end
function LNode:setData(data)
self.ref.data = data
end
---------------------------------------------------------------
-- Returns the next node
--
-- @return **(Node)** The next node (can be nil)
---------------------------------------------------------------
function LNode:getNext()
return self.next
end
---------------------------------------------------------------
-- Returns the previous node. Can be nil
--
-- @return **(Node)** The previous node
---------------------------------------------------------------
function LNode:getPrev()
return self.prev
end
---------------------------------------------------------------
-- Returns the data
--
-- @return **(Node)** The data contained by this node
---------------------------------------------------------------
function LNode:getData()
return self.ref.data
end
return LNode
|
local drawableSpriteStruct = require("structs.drawable_sprite")
local colors = require("consts.xna_colors")
local utils = require("utils")
local introCar = {}
local barrierTexture = "scenery/car/barrier"
local bodyTexture = "scenery/car/body"
local pavementTexture = "scenery/car/pavement"
local wheelsTexture = "scenery/car/wheels"
introCar.name = "introCar"
introCar.placements = {
name = "intro_car",
data = {
hasRoadAndBarriers = false
}
}
function introCar.sprite(room, entity)
local sprites = {}
local x, y = entity.x, entity.y
local hasRoadAndBarriers = entity.hasRoadAndBarriers
local bodySprite = drawableSpriteStruct.fromTexture(bodyTexture, entity)
bodySprite:setJustification(0.5, 1.0)
bodySprite.depth = 1
local wheelSprite = drawableSpriteStruct.fromTexture(wheelsTexture, entity)
wheelSprite:setJustification(0.5, 1.0)
wheelSprite.depth = 3
table.insert(sprites, bodySprite)
table.insert(sprites, wheelSprite)
if hasRoadAndBarriers then
utils.setSimpleCoordinateSeed(x, y)
local pavementWidth = x - 48
local columns = math.floor(pavementWidth / 8)
for column = 0, columns - 1 do
local choice = column >= columns - 2 and (column ~= columns - 2 and 3 or 2) or math.random(0, 2)
local pavementSprite = drawableSpriteStruct.fromTexture(pavementTexture, entity)
pavementSprite:addPosition(column * 8 - x, 0)
pavementSprite.depth = -10001
pavementSprite:setJustification(0.0, 0.0)
pavementSprite:useRelativeQuad(choice * 8, 0, 8, 8)
table.insert(sprites, pavementSprite)
end
local barrier1Sprite = drawableSpriteStruct.fromTexture(barrierTexture, entity)
barrier1Sprite:addPosition(32, 0)
barrier1Sprite:setJustification(0.0, 1.0)
barrier1Sprite.depth = -10
local barrier2Sprite = drawableSpriteStruct.fromTexture(barrierTexture, entity)
barrier2Sprite:addPosition(41, 0)
barrier2Sprite:setJustification(0.0, 1.0)
barrier2Sprite.depth = 5
barrier2Sprite.color = colors.DarkGray
table.insert(sprites, barrier1Sprite)
table.insert(sprites, barrier2Sprite)
end
return sprites
end
function introCar.selection(room, entity)
local bodySprite = drawableSpriteStruct.fromTexture(bodyTexture, entity)
local wheelSprite = drawableSpriteStruct.fromTexture(wheelsTexture, entity)
bodySprite:setJustification(0.5, 1.0)
wheelSprite:setJustification(0.5, 1.0)
return utils.rectangle(utils.coverRectangles({bodySprite:getRectangle(), wheelSprite:getRectangle()}))
end
return introCar
|
local function main()
-- Varitables
local w, h = term.getSize()
local lang = multishell.getLanguage()
local theme = multishell.loadTheme()
local peripheralList = peripheral.getNames()
local formattedPeripheralList = {}
local menu = 0
local selectedId = 0
local selected = 0
local selectedPeripheral = 0
local listX
local listY
local selectedList
local listMaxX
local dropdown = false
multishell.setTitle(multishell.getFocus(), lang.applications.peripherals.title)
local function searchPeripheralsForName(name)
for i, v in pairs(formattedPeripheralList) do
if v.name == name then
return i
end
end
return nil
end
local function findInTable(tbl, name)
for i, v in pairs(tbl) do
if v == name then
return i
end
end
return nil
end
local function setSetting(name, value)
local f = fs.open("/zOS/Configuration/configuration.txt", "r")
local configData = textutils.unserialize(f.readAll())
f.close()
local f = fs.open("/zOS/Configuration/configuration.txt", "w")
configData[name] = value
f.write(textutils.serialize(configData))
f.close()
return true
end
local function updateFormattedPeripheralList()
-- Load peripherals file
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "r")
formattedPeripheralList = textutils.unserialize(peripheralsFile.readAll())
peripheralsFile.close()
local updateRequest = {}
local newTable = {}
peripheralList = peripheral.getNames()
for i, v in pairs(peripheralList) do
table.insert(updateRequest, v)
end
for i, v in pairs(formattedPeripheralList) do
if not findInTable(peripheralList, v.name) then
table.insert(updateRequest, v.name)
end
end
for i, v in pairs(updateRequest) do
local tbl = {}
local item = searchPeripheralsForName(v)
if formattedPeripheralList[item] == nil then
tbl = {
name = v,
customName = v,
type = peripheral.getType(v),
connected = true,
}
else
tbl = {
name = v,
customName = formattedPeripheralList[item].customName,
type = peripheral.getType(v) or formattedPeripheralList[item].type,
connected = true,
}
if peripheral.getType(v) == nil or peripheral.getType(v) == "nil" or peripheral.getType(v) == "" then
tbl = {
name = v,
customName = formattedPeripheralList[item].customName,
type = formattedPeripheralList[item].type,
connected = false,
}
if tbl.type == "computer" or tbl.type == "turtle" and tbl.connected == false then
tbl.id = formattedPeripheralList[item].id
tbl.label = formattedPeripheralList[item].label
tbl.isOn = formattedPeripheralList[item].isOn
elseif tbl.type == "drive" and tbl.connected == true then
if formattedPeripheralList[item].diskType == "Audio" then
tbl.diskType = "Audio"
tbl.label = formattedPeripheralList[item].label
elseif formattedPeripheralList[item].diskType == "Data" then
tbl.diskType = "Data"
tbl.id = formattedPeripheralList[item].id
tbl.label = formattedPeripheralList[item].label
tbl.mountPath = formattedPeripheralList[item].mountPath
elseif formattedPeripheralList[item].diskType == "No disk" then
tbl.diskType = "No disk"
end
end
else
tbl = formattedPeripheralList[item]
end
end
-- comupters
if tbl.type == "computer" and tbl.connected == true or tbl.type == "turtle" and tbl.connected == true then
local computer = peripheral.wrap(tbl.name)
tbl.id = computer.getID()
tbl.label = computer.getLabel() or "None"
tbl.isOn = computer.isOn()
elseif tbl.type == "drive" and tbl.connected == true then
local drive = peripheral.wrap(tbl.name)
if drive.hasAudio() then
tbl.diskType = "Audio"
tbl.label = drive.getAudioTitle()
elseif drive.hasData() then
tbl.diskType = "Data"
tbl.id = drive.getDiskID()
tbl.label = drive.getDiskLabel() or "None"
tbl.mountPath = drive.getMountPath()
elseif drive.isDiskPresent() == false then
tbl.diskType = "No disk"
end
elseif tbl.type == "monitor" and tbl.connected == true then
if tbl.primary == nil then
tbl.primary = false
end
if tbl.textScale == nil then
tbl.textScale = 1
end
end
newTable[i] = tbl
end
-- Save peripherals file
local formattedPeripheralsString = textutils.serialize(newTable)
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "w")
peripheralsFile.write(formattedPeripheralsString)
peripheralsFile.close()
formattedPeripheralList = newTable
end
local function removeDisconnectedPeripheral(id)
-- Load peripherals file
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "r")
formattedPeripheralList = textutils.unserialize(peripheralsFile.readAll())
peripheralsFile.close()
local newTable = formattedPeripheralList
newTable[id] = nil
-- Save peripherals file
local formattedPeripheralsString = textutils.serialize(newTable)
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "w")
peripheralsFile.write(formattedPeripheralsString)
peripheralsFile.close()
formattedPeripheralList = newTable
updateFormattedPeripheralList()
end
local function renamePeripheral(id, name)
-- Load peripherals file
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "r")
newFPL = textutils.unserialize(peripheralsFile.readAll())
peripheralsFile.close()
local newTable = newFPL
newTable[id].customName = name
-- Save peripherals file
local formattedPeripheralsString = textutils.serialize(newTable)
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "w")
peripheralsFile.write(formattedPeripheralsString)
peripheralsFile.close()
formattedPeripheralList = newTable
end
local function draw(selected)
menu = 1
term.setBackgroundColor(theme.background)
term.clear()
peripheralList = peripheral.getNames() -- Update in case any new peripherals were added since last draw
updateFormattedPeripheralList()
-- Draw top
term.setCursorPos(1,1)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.clearLine()
if selected == 1 then
term.setBackgroundColor(colors.lightGray)
term.setTextColor(colors.gray)
end
write(lang.applications.peripherals.peripheralDD.name)
term.setCursorPos(1+string.len(lang.applications.peripherals.peripheralDD.name),1)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
if selected == 2 then
term.setBackgroundColor(colors.lightGray)
term.setTextColor(colors.gray)
end
write(lang.applications.peripherals.monitorDD.name)
-- Draw key
term.setCursorPos(2,2)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.clearLine()
term.write(lang.applications.peripherals.key.name)
term.setCursorPos(w/2,2)
term.write(lang.applications.peripherals.key.type)
term.setTextColor(theme.text)
-- Draw peripheral list
for i, v in pairs(formattedPeripheralList) do
term.setCursorPos(2,i+2)
term.setBackgroundColor(theme.background)
if selectedPeripheral == i then
term.setBackgroundColor(colors.lightGray)
end
term.setTextColor(theme.text)
if v.primary == true then
term.setTextColor(colors.green)
end
term.clearLine()
if v.connected == false then
term.setTextColor(colors.red)
end
term.write(v.customName)
term.setCursorPos(w/2,i+2)
term.write(v.type)
end
end
local function drawDropdown(x,y,list,selected)
menu = 1
listX = x
listY = y
selectedList = list
dropdown = true
draw(selected)
term.setCursorPos(x,y)
local maxLength = 0
for i, v in ipairs(list) do
if string.len(v.text) > maxLength then
maxLength = string.len(v.text)
end
end
listMaxX = maxLength
paintutils.drawFilledBox(x,y,x+maxLength+1,y+#list-1, colors.gray)
for i, v in pairs(list) do
term.setTextColor(colors.lightGray)
if v.condition() == true then
term.setTextColor(colors.white)
end
term.setCursorPos(x+1,y+i-1)
print(v.text)
end
end
local function loadPeripheral(id)
term.setBackgroundColor(theme.background)
term.clear()
menu = 2
selectedId = id
local data = formattedPeripheralList[id]
-- Draw topbar
term.setCursorPos(2,1)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.clearLine()
term.write(data.type.." "..data.name)
term.setCursorPos(w-1, 1)
term.setTextColor(colors.white)
term.write("\215")
local posAdd = 0
-- Check if peripheral is not currently connected
term.setBackgroundColor(theme.background)
if data.connected == false then
posAdd = 3
term.setCursorPos(2,3)
term.setTextColor(colors.red)
term.write(lang.applications.peripherals.itemMenu.peripheralNotConnected)
term.setBackgroundColor(colors.red)
term.setTextColor(colors.white)
term.setCursorPos(2,4)
term.write(lang.applications.peripherals.itemMenu.removeButton)
end
-- Draw application information
term.setBackgroundColor(theme.background)
term.setTextColor(theme.text)
term.setCursorPos(2,3+posAdd)
term.write(lang.applications.peripherals.itemMenu.name:format(data.name))
term.setCursorPos(2,4+posAdd)
term.write(lang.applications.peripherals.itemMenu.type:format(data.type))
-- Stuff for computers
if data.type == "computer" or data.type == "turtle" then
-- Draw computer information
term.setCursorPos(2,5+posAdd)
term.write(lang.applications.peripherals.itemMenu.computer.id:format(data.id))
term.setCursorPos(2,6+posAdd)
term.write(lang.applications.peripherals.itemMenu.computer.label:format(data.label))
term.setCursorPos(2,7+posAdd)
term.write(lang.applications.peripherals.itemMenu.computer.isOn:format(tostring(data.isOn)))
-- Draw buttons
if data.connected == true then
if data.isOn == true then
-- Code for computers that are on
-- Reboot
term.setCursorPos(2,9+posAdd)
term.setTextColor(colors.black)
term.setBackgroundColor(colors.orange)
term.write(lang.applications.peripherals.itemMenu.computer.reboot)
-- Shutdown
term.setCursorPos(3+string.len(lang.applications.peripherals.itemMenu.computer.reboot), 9+posAdd)
term.setBackgroundColor(colors.red)
term.setTextColor(colors.white)
term.write(lang.applications.peripherals.itemMenu.computer.shutdown)
elseif data.isOn == false then
-- Code for computers that are off
-- Turn on
term.setCursorPos(2,9+posAdd)
term.setTextColor(colors.black)
term.setBackgroundColor(colors.lime)
term.write(lang.applications.peripherals.itemMenu.computer.turnOn)
end
end
elseif data.type == "drive" then
if data.diskType == "No disk" then
term.setCursorPos(2,5+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.noDisk)
elseif data.diskType == "Data" then
term.setCursorPos(2,5+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.diskType:format(data.diskType))
term.setCursorPos(2,6+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.id:format(data.id))
term.setCursorPos(2,7+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.label:format(data.label))
term.setCursorPos(2,8+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.mountPath:format(data.mountPath))
-- Eject
term.setCursorPos(2,10+posAdd)
term.setTextColor(colors.white)
term.setBackgroundColor(colors.red)
term.write(lang.applications.peripherals.itemMenu.drive.eject)
-- Open in files
term.setCursorPos(3+string.len(lang.applications.peripherals.itemMenu.drive.eject), 10+posAdd)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.write(lang.applications.peripherals.itemMenu.drive.openInFiles)
elseif data.diskType == "Audio" then
term.setCursorPos(2,5+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.diskType:format(data.diskType))
term.setCursorPos(2,6+posAdd)
term.write(lang.applications.peripherals.itemMenu.drive.songName:format(data.label))
-- Eject
term.setCursorPos(2,8+posAdd)
term.setTextColor(colors.white)
term.setBackgroundColor(colors.red)
term.write(lang.applications.peripherals.itemMenu.drive.eject)
-- Play
term.setCursorPos(3+string.len(lang.applications.peripherals.itemMenu.drive.eject), 8+posAdd)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.write(lang.applications.peripherals.itemMenu.drive.play)
-- Stop
term.setCursorPos(4+string.len(lang.applications.peripherals.itemMenu.drive.eject)+string.len(lang.applications.peripherals.itemMenu.drive.play), 8+posAdd)
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.write(lang.applications.peripherals.itemMenu.drive.stop)
end
elseif data.type == "monitor" then
term.setCursorPos(2,6)
term.write("Text Scale")
term.setCursorPos(2,7)
term.setBackgroundColor(colors.lightGray)
term.setTextColor(colors.gray)
term.write(" - ")
term.setCursorPos(8,7)
term.write(" + ")
if string.len(tostring(data.textScale)) == 3 then
term.setCursorPos(5,7)
term.write(data.textScale)
elseif string.len(tostring(data.textScale)) == 1 then
term.setCursorPos(5,7)
term.write(" "..data.textScale.." ")
end
end
end
local function textDialog(title,message)
paintutils.drawFilledBox(w/2-15,h/2-4,w/2+16,h/2+4,colors.white)
paintutils.drawBox(w/2-15,h/2-4,w/2+16,h/2+4,colors.lightGray)
paintutils.drawLine(w/2-15,h/2-4,w/2+16,h/2-4,colors.gray)
term.setCursorPos(w/2-14,h/2-4)
term.setTextColor(colors.lightGray)
term.write(title)
local lineChar = 1
local str = message
local line = ""
term.setTextColor(colors.gray)
term.setBackgroundColor(colors.white)
pos = h/2-3
for i = 1, string.len(str) do
if lineChar == 31 then
lineChar = 1
line = ""
pos = pos + 1
end
line = line .. string.sub(str, i, i)
term.setCursorPos(w/2-14, pos)
term.write(line)
lineChar = lineChar + 1
end
paintutils.drawLine(w/2-13,h/2+2,w/2+14,h/2+2,colors.gray)
term.setCursorPos(w/2-12,h/2+2)
term.setTextColor(colors.lightGray)
local text = read()
draw()
return text
end
local peripheralDropdown = {
{
text = lang.applications.peripherals.peripheralDD.rename,
condition = function() return selectedPeripheral ~= 0 end,
action = function()
if selectedPeripheral ~= 0 then
local name = textDialog("Rename", "Enter a new name for the peripheral")
renamePeripheral(selectedPeripheral, name)
updateFormattedPeripheralList()
draw()
end
end
},
{
text = lang.applications.peripherals.peripheralDD.remove,
condition = function() return selectedPeripheral ~= 0 and formattedPeripheralList[selectedPeripheral].connected == false end,
action = function()
if selectedPeripheral ~= 0 then
if formattedPeripheralList[selectedPeripheral].connected == false then
removeDisconnectedPeripheral(selectedPeripheral)
selectedPeripheral = 0
draw()
end
end
end
},
{
text = lang.applications.peripherals.peripheralDD.resetName,
condition = function() return selectedPeripheral ~= 0 and formattedPeripheralList[selectedPeripheral].name ~= formattedPeripheralList[selectedPeripheral].customName end,
action = function()
if selectedPeripheral ~= 0 then
if formattedPeripheralList[selectedPeripheral].name ~= formattedPeripheralList[selectedPeripheral].customName then
renamePeripheral(selectedPeripheral, formattedPeripheralList[selectedPeripheral].name)
updateFormattedPeripheralList()
draw()
end
end
end
},
}
local monitorDropdown = {
{
text = lang.applications.peripherals.monitorDD.setPrimary,
condition = function() if selectedPeripheral ~= 0 then return formattedPeripheralList[selectedPeripheral].type == "monitor" and formattedPeripheralList[selectedPeripheral].connected == true and formattedPeripheralList[selectedPeripheral].primary == false else return false end end,
action = function()
if selectedPeripheral ~= 0 then
if formattedPeripheralList[selectedPeripheral].type == "monitor" and formattedPeripheralList[selectedPeripheral].connected == true and formattedPeripheralList[selectedPeripheral].primary == false then
-- Load peripherals file
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "r")
newFPL = textutils.unserialize(peripheralsFile.readAll())
peripheralsFile.close()
for i, v in pairs(newFPL) do
if v.type == "monitor" then
if v.primary == true then
v.primary = false
end
end
end
newFPL[selectedPeripheral].primary = true
-- Save peripherals file
local formattedPeripheralsString = textutils.serialize(newFPL)
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "w")
peripheralsFile.write(formattedPeripheralsString)
peripheralsFile.close()
formattedPeripheralList = newFPL
draw()
end
end
end
},
{
text = ddText,
condition = function() return true end,
action = function()
if multishell.getSetting('bootToMonitor') == true then
setSetting('bootToMonitor', false)
elseif multishell.getSetting('bootToMonitor') == false then
setSetting('bootToMonitor', true)
end
draw()
end
}
}
draw()
-- Application loop
while true do
local e = {os.pullEvent()}
if e[1] == 'mouse_click' then
local m, x, y = e[2], e[3], e[4]
if menu == 1 then
if dropdown == true then
local found = false
for i, v in pairs(selectedList) do
if x >= listX and x <= listX+listMaxX and y == listY+i-1 then
v.action()
found = true
end
end
if found == false then
dropdown = false
selectedList = nil
menu = 1
--draw()
end
end
for i, v in pairs(formattedPeripheralList) do
if y == i+2 and dropdown == false then
if selectedPeripheral == i then
loadPeripheral(i)
selectedPeripheral = 0
else
selectedPeripheral = i
draw()
end
end
end
if y == 1 and x >= 1 and x <= string.len(lang.applications.peripherals.peripheralDD.name) then
drawDropdown(1,2,peripheralDropdown, 1)
elseif y == 1 and x >= string.len(lang.applications.peripherals.peripheralDD.name) and x <= string.len(lang.applications.peripherals.peripheralDD.name)+string.len(lang.applications.peripherals.monitorDD.name) then
if multishell.getSetting('bootToMonitor') == true then
monitorDropdown[2].text = lang.applications.peripherals.monitorDD.bootToMonitorEnabled
else
monitorDropdown[2].text = lang.applications.peripherals.monitorDD.bootToMonitorDisabled
end
drawDropdown(string.len(lang.applications.peripherals.peripheralDD.name),2,monitorDropdown, 2)
end
elseif menu == 2 then
local data = formattedPeripheralList[selectedId]
if x == w-1 and y == 1 then
draw()
elseif data.connected == true then
if data.type == "computer" or data.type == "turtle" then
if data.isOn == true then
if x >= 2 and x <= 2+string.len(lang.applications.peripherals.itemMenu.computer.reboot) and y == 9 then
local computer = peripheral.wrap(data.name)
computer.reboot()
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
elseif x >= 3+string.len(lang.applications.peripherals.itemMenu.computer.reboot) and x <= 3+string.len(lang.applications.peripherals.itemMenu.computer.reboot)+string.len(lang.applications.peripherals.itemMenu.computer.shutdown) and y == 9 then
local computer = peripheral.wrap(data.name)
computer.shutdown()
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
end
elseif data.isOn == false then
if x >= 2 and x <= 2+string.len(lang.applications.peripherals.itemMenu.computer.turnOn) and y == 9 then
local computer = peripheral.wrap(data.name)
computer.turnOn()
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
end
end
elseif data.type == "drive" then
if data.diskType == "Audio" then
if x >= 2 and x <= string.len(lang.applications.peripherals.itemMenu.drive.eject) and y == 8 then
peripheral.call(data.name, "ejectDisk")
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
elseif x >= 3+string.len(lang.applications.peripherals.itemMenu.drive.eject) and x <= 3+string.len(lang.applications.peripherals.itemMenu.drive.eject)+string.len(lang.applications.peripherals.itemMenu.drive.play) and y == 8 then
peripheral.call(data.name, "playAudio")
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
elseif x >= 4+string.len(lang.applications.peripherals.itemMenu.drive.eject)+string.len(lang.applications.peripherals.itemMenu.drive.openInFiles) and x <= 4+string.len(lang.applications.peripherals.itemMenu.drive.eject)+string.len(lang.applications.peripherals.itemMenu.drive.play)+string.len(lang.applications.peripherals.itemMenu.drive.stop) and y == 8 then
peripheral.call(data.name, "stopAudio")
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
end
elseif data.diskType == "Data" then
if x >= 2 and x <= string.len(lang.applications.peripherals.itemMenu.drive.eject) and y == 10 then
peripheral.call(data.name, "ejectDisk")
sleep(0.1)
peripheralList = peripheral.getNames()
updateFormattedPeripheralList()
loadPeripheral(selectedId)
elseif x >= 3+string.len(lang.applications.peripherals.itemMenu.drive.eject) and x <= 3+string.len(lang.applications.peripherals.itemMenu.drive.eject)+string.len(lang.applications.peripherals.itemMenu.drive.openInFiles) and y == 10 then
multishell.setFocus(multishell.launch({
['shell'] = shell,
['multishell'] = multishell,
}, "/zOS/Applications/zFile.lua", "/"..data.mountPath.."/"))
os.queueEvent('multishell_redraw')
end
end
elseif data.type == "monitor" then
if x >= 2 and x <= 4 and y == 7 then
if data.textScale ~= 0.5 then
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.setCursorPos(2,7)
term.write(" - ")
-- Load peripherals file
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "r")
newFPL = textutils.unserialize(peripheralsFile.readAll())
peripheralsFile.close()
for i, v in pairs(newFPL) do
if i == selectedId then
v.textScale = v.textScale - 0.5
end
end
-- Save peripherals file
local formattedPeripheralsString = textutils.serialize(newFPL)
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "w")
peripheralsFile.write(formattedPeripheralsString)
peripheralsFile.close()
formattedPeripheralList = newFPL
sleep(0.1)
loadPeripheral(selectedId)
end
elseif x >= 8 and x <= 10 and y == 7 then
if data.textScale ~= 5 then
term.setBackgroundColor(colors.gray)
term.setTextColor(colors.lightGray)
term.setCursorPos(8,7)
term.write(" + ")
-- Load peripherals file
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "r")
newFPL = textutils.unserialize(peripheralsFile.readAll())
peripheralsFile.close()
for i, v in pairs(newFPL) do
if i == selectedId then
v.textScale = v.textScale + 0.5
end
end
-- Save peripherals file
local formattedPeripheralsString = textutils.serialize(newFPL)
local peripheralsFile = fs.open('zOS/Configuration/peripherals.txt', "w")
peripheralsFile.write(formattedPeripheralsString)
peripheralsFile.close()
formattedPeripheralList = newFPL
sleep(0.1)
loadPeripheral(selectedId)
end
end
end
elseif data.connected == false then
if x >= 2 and x <= 2+string.len(lang.applications.peripherals.itemMenu.removeButton) and y == 4 then
draw()
removeDisconnectedPeripheral(selectedId)
draw()
end
end
end
end
end
end
local ok, err = pcall(main)
if not ok then
if err ~= 'Terminated' then
local w, h = term.getSize()
paintutils.drawFilledBox(w/2-15,h/2-4,w/2+16,h/2+4,colors.white)
paintutils.drawBox(w/2-15,h/2-4,w/2+16,h/2+4,colors.lightGray)
paintutils.drawLine(w/2-15,h/2-4,w/2+16,h/2-4,colors.gray)
term.setCursorPos(w/2-14,h/2-4)
term.setTextColor(colors.lightGray)
term.write("Application error")
local lineChar = 1
local str = "An application error has occured and the program you were using has been forced to close. Here's the error: ".. err
local line = ""
term.setTextColor(colors.gray)
term.setBackgroundColor(colors.white)
pos = h/2-3
for i = 1, string.len(str) do
if lineChar == 31 then
lineChar = 1
line = ""
pos = pos + 1
end
line = line .. string.sub(str, i, i)
term.setCursorPos(w/2-14, pos)
term.write(line)
lineChar = lineChar + 1
end
term.setCursorPos(w/2-14,h/2+3)
term.write('Press any key to exit')
sleep(0.5)
os.pullEvent('char')
end
end
|
print("guard")
local a
do
local b
print("guard")
b = f()
a = b
end
return a
|
description 'GTA V Blips'
client_script 'blips.lua'
|
local Permissions = require(game.ReplicatedStorage.Helpers.Permissions)
return function (registry)
registry:RegisterHook("BeforeRun", function(context)
if context.Group == "Admin" and not Permissions:IsAdmin(context.Executor.UserId) then
return "You can't run this command."
end
end)
end
|
FFI = require("ffi")
FFI.type = {}
FFI.type.VOID = 0
FFI.type.UINT8 = 1
FFI.type.SINT8 = 2
FFI.type.UINT16 = 3
FFI.type.SINT16 = 4
FFI.type.UINT32 = 5
FFI.type.SINT32 = 6
FFI.type.UINT64 = 7
FFI.type.SINT64 = 8
FFI.type.FLOAT = 9
FFI.type.DOUBLE = 10
FFI.type.UCHAR = 11
FFI.type.SCHAR = 12
FFI.type.USHORT = 13
FFI.type.SSHORT = 14
FFI.type.UINT = 15
FFI.type.SINT = 16
FFI.type.ULONG = 17
FFI.type.SLONG = 18
FFI.type.LONGDOUBLE = 19
FFI.type.POINTER = 20
FFI.cache = {}
FFI.load = function(path)
if FFI.cache[path] then
return FFI.cache[path]
else
print("Loading: "..path)
local lib = FFI.dlopen(path)
if lib then
FFI.cache[path] = {ref = lib, fn= {}}
end
return FFI.cache[path]
end
end
FFI.unload = function(path)
local lib = FFI.cache[path]
if lib then
FFI.dlclose(lib.ref)
FFI.cache[path] = false
end
end
FFI.unloadAll = function()
for k,v in pairs(FFI.cache) do
FFI.dlclose(v.ref)
end
FFI.cache = {}
end
FFI.lookup = function(lib, name)
local fn = lib.fn[name]
if fn then return fn end
fn = FFI.dlsym(lib.ref, name)
if fn then
lib.fn[name] = fn
return fn
end
return nil
end
|
class 'AgentCore'
function AgentCore:__init( args )
-- Bare minimum intiialization here
self.position = args.position
self.angle = args.angle or Angle()
self.debug = {}
self.timer = Timer()
self.time = 250
self.vehicle = args.vehicle
self.fov = AddTriangle( self.position, 10 )
self.flagged_for_deletion = false
local vehicle_id = nil
if self.vehicle then
vehicle_id = self.vehicle:GetId()
end
-- network object
self.network_object = WorldNetworkObject.Create( self.position,
{
class = 'NPC', -- the name of the class that will handle this WNO on client
type = 'Actor', -- will be handled by the ActorManager on the client
angle = self.angle,
speed = args.speed or 0,
model_id = args.model_id,
health = args.health or 100,
max_health = args.health or 100,
goal = args.goal,
in_vehicle = vehicle_id,
name = args.name
} )
local id = self.network_object:GetId()
-- stream
self.cell = {}
self.cell.x, self.cell.y = GetCellXYFromPosition( self.position )
AddActorToCell( self, self.cell.x, self.cell.y )
-- network
self.sync_tick = 6
self.net_tick = self.sync_tick
-- logic
self.logic_controller = {}
-- identity
self.faction = args.faction
-- configure
self:ConfigureNPC( args )
-- enter object into lookup table
AM.actors_id[id] = self
end
function AgentCore:Tick( frame_time )
local network_object = self.network_object
if not network_object or not IsValid( network_object ) then return end
if self.dead then
if self.dead_timer:GetSeconds() > 15 then
self:Remove()
end
return
end
-- if this npc is flagged for deletion, don't run logic this frame
if self.flagged_for_deletion then
return
end
-- net_tick logic
self:CalcNetTick()
-- run defined logic controllers
local lc = self.logic_controller
-- logic controllers
-- When the agent enters a vehicle, its onfoot logic controller will be
-- replaced with logic that suits the vehicle type. The previous logic
-- is destroyed during this time and needs to be recreated when the agent
-- leaves the vehicle.
-- lc[1] = MOVEMENT, IE: OnFoot, [Land/Sea/Heli/Plane]Driver
-- lc[2] = ROLE LOGIC, IE: Guard, Driver, Patrol, Pursue, Gunner, Pedestrian
-- lc[3] = Team Logic Controller, if this exists, [1] and [2] aren't run here
if not lc[3] then
local controller = lc[1]
if controller then
controller:Tick( self, frame_time )
end
local controller = lc[2]
if controller then
controller:Tick( self, frame_time )
end
end
self.fov:SetPosition( self.position )
self.fov:SetAngle( self.angle )
end
function AgentCore:ConfigureNPC( args )
local network_object = self.network_object
if not network_object or not IsValid( network_object ) then return end
local goal = args.goal
self.goal = goal
if network_object:GetValue( 'goal' ) ~= goal then
network_object:SetNetworkValue( 'goal', goal )
end
-- cleanup old logic
for i=1,4 do
local controller = self.logic_controller[i]
if controller then
if controller.Remove then
controller:Remove()
end
self.logic_controller[i] = nil
end
end
-- set new logic
if goal == AiGoal.Wander then
-- movement
local movement = AgentOnFoot( self )
self.logic_controller[1] = movement
-- wander logic
local logic = AgentWander( self )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 250
elseif goal == AiGoal.Panic then
-- movement
local movement = AgentOnFootPanic( self )
self.logic_controller[1] = movement
-- wander logic
local logic = AgentPanic( self )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
elseif goal == AiGoal.Traffic then
-- movement
local movement = AgentVehicleDriver( self, args )
self.logic_controller[1] = movement
-- traffic logic
local logic = AgentTraffic( self, args )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
elseif goal == AiGoal.TaxiDriver then
-- movement
local movement = AgentVehicleDriver( self, args )
self.logic_controller[1] = movement
-- traffic logic
local logic = TaxiDriver( self, args )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
elseif goal == AiGoal.Guard then
-- movement
-- guard logic
local logic = AgentGuard( self, args )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 500
elseif goal == AiGoal.Pursue then
-- movement
local movement = AgentOnFoot( self )
self.logic_controller[1] = movement
-- pursue logic
local logic = AgentPursue( self, args )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
elseif goal == AiGoal.HeliGuard then
-- movement
local movement = AgentHeliPilot( self, args )
self.logic_controller[1] = movement
-- guard logic
local logic = AgentGuard( self, args )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
elseif goal == AiGoal.Zombie then
-- movement
local movement = AgentOnFoot( self )
self.logic_controller[1] = movement
-- zombie logic
local logic = AgentZombie( self )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
elseif goal == AiGoal.RescueObjective then
-- movement
local movement = AgentOnFoot( self )
self.logic_controller[1] = movement
-- role logic
local logic = AgentRescue( self )
self.logic_controller[2] = logic
-- logic tick rate
self.time = 100
end
end
function AgentCore:CalcNetTick()
self.net_tick = self.net_tick + 1
if self.net_tick == self.sync_tick + 1 then
self.net_tick = 1
end
end
function AgentCore:SetStreamDistance( n )
self.network_object:SetStreamDistance( n )
end
function AgentCore:GetPosition()
local network_object = self.network_object
if network_object and IsValid( network_object ) then
return network_object:GetPosition()
end
return self.position
end
function AgentCore:GetHealth()
local network_object = self.network_object
local health = 0
if network_object and IsValid( network_object ) then
health = network_object:GetValue('health') or 0
end
return health
end
function AgentCore:GetId()
local network_object = self.network_object
if network_object and IsValid( network_object ) then
return network_object:GetId()
end
end
function AgentCore:Damage( attacker, weapon )
if self.network_object and IsValid( self.network_object ) then
if self.immune then return end
local is_npc = ( attacker.__type ~= 'Player' )
local health = self.network_object:GetValue( 'health' )
if health <= 0 then return end
local damage = weapon.damage
-- shotgun modifier
if weapon.is_shotgun then
local distance = attacker:GetPosition():Distance( self:GetPosition() )
local ratio = 1 - distance / 60
local base_damage = Copy( weapon.damage )
damage = ceil(base_damage * ( 8*ratio ))
end
if damage and damage > 0 then
health = health - damage
self.network_object:SetNetworkValue( 'health', health )
if health <= 0 then
-- player heat level
if attacker.__type == 'Player' then
if self.faction == Faction.Citizen or self.faction == Faction.PanauMilitary then
H:IncreasePlayerHeatLevel( attacker, 100 )
end
end
self:Kill( attacker )
else
local logic_lc = self.logic_controller[2]
H:IncreasePlayerHeatLevel( attacker, damage*.5 )
if logic_lc then
if logic_lc.HurtEvent then
logic_lc:HurtEvent( attacker, damage )
end
end
end
end
end
end
function AgentCore:Hurt( attacker, damage )
-- use this function to deal damage to the agent without using the weapon system
if self.immune then return end
local network_object = self.network_object
if not network_object or not IsValid( network_object ) then return end
local health = network_object:GetValue( 'health' )
if health <= 0 then return end
local new_health = health - damage
network_object:SetNetworkValue( 'health', new_health )
if new_health <= 0 then
self:Kill( attacker )
end
end
function AgentCore:Kill( attacker )
local movement_lc = self.logic_controller[1]
if movement_lc then
movement_lc.movement.speed = 0
end
self.dead_timer = Timer()
self.dead = true
local network_object = self.network_object
if network_object and IsValid(network_object) then
local health = network_object:GetValue('health')
if health > 0 then
network_object:SetNetworkValue( 'health', 0 )
end
end
end
function AgentCore:HitByVehicle( t )
local impulse = t.impulse
local health_damage = impulse / 10
local hit_angle = t.angle
local current_velocity = self.velocity or Vector3()
local new_velocity = current_velocity + (hit_angle * (Vector3.Forward * impulse))
local movement_lc = self.logic_controller[1]
if movement_lc then
movement_lc.collisionVelocity = new_velocity
movement_lc.collisionMode = true
end
end
function AgentCore:VehicleCollision( t )
local impulse = t.impulse
local health_damage = impulse / 10
-- vehicle health
local vehicle = self.vehicle
if vehicle and IsValid(vehicle) then
vehicle:SetHealth( vehicle:GetHealth() - health_damage )
end
-- angle / velocity calculation
local hit_angle = t.angle
local current_velocity = self.velocity or Vector3()
local new_velocity = current_velocity + (hit_angle * (Vector3.Forward * impulse))
local movement_lc = self.logic_controller[1]
if movement_lc then
movement_lc.collisionVelocity = new_velocity
movement_lc.collisionMode = true
end
end
function AgentCore:CalculateCell( position )
if not position then
position = self.network_object:GetPosition()
end
local current_x, current_y = self.cell.x, self.cell.y
local cell_x, cell_y = GetCellXYFromPosition( position )
if cell_x ~= current_x or cell_y ~= current_y then
-- move from one cell to the other
RemoveActorFromCell( self, current_x, current_y )
AddActorToCell( self, cell_x, cell_y )
-- update saved cell info
self.cell.x = cell_x
self.cell.y = cell_y
-- traffic
if self.goal == AiGoal.Traffic then
local new_cells_players = GetConnectedCellsInfo( cell_x, cell_y )
if new_cells_players == 0 and not IsPositionInCellPlayersFoV( position, GetCell( cell_x, cell_y ) ) then
-- new cell doesn't contain players or isn't connected to a cell with players in it
-- remove traffic from system
self:Remove()
else
-- new cell contains players or is connected to a cell with players in it
-- update traffic cell
local spawnset = self.spawnset
RemoveVehicleTrafficFromCell( spawnset, current_x, current_y )
AddVehicleTrafficToCell( spawnset, cell_x, cell_y )
spawnset.cell.x = cell_x
spawnset.cell.y = cell_y
local cell = GetCell( cell_x, cell_y )
if #cell.vehicle_traffic > CellVehicleTrafficLimit then
if not self.spawnset.marked_for_removal then
self.spawnset.marked_for_removal = true
table.insert( DelayedTrafficRemove, self )
end
end
end
end
-- update vehicle if driving
local vehicle = self.vehicle
if vehicle and IsValid(vehicle) then
RemoveVehicleFromCell( vehicle, current_x, current_y )
AddVehicleToCell( vehicle, cell_x, cell_y )
end
end
end
function AgentCore:GiveWeapon( slot, weapon )
if not self.inventory then
self.inventory = {}
end
self.inventory[slot] = weapon
self.equipped_weapon = weapon
self.network_object:SetNetworkValue( 'equipped_weapon', weapon.id )
end
function AgentCore:EquipWeaponSlot( slot )
self.equipped_weapon = self.inventory[slot]
if self.equipped_weapon then
self.network_object:SetNetworkValue( 'equipped_weapon', self.equipped_weapon.id )
else
self.network_object:SetNetworkValue( 'equipped_weapon', nil )
end
end
function AgentCore:GetEquippedWeapon( ... )
return self.equipped_weapon
end
function AgentCore:Remove()
local network_object = self.network_object
if network_object and IsValid( network_object ) then
for i=1,4 do
if self.logic_controller[i] then
if self.logic_controller[i].Remove then
self.logic_controller[i]:Remove()
end
self.logic_controller[i] = nil
end
end
if AM then
AM.actors_id[network_object:GetId()] = nil
AM:RemoveNPC( self )
end
network_object:Remove()
if self.spawnset then
self.spawnset:Remove()
end
RemoveActorFromCell( self, self.cell.x, self.cell.y )
self = nil
return true
end
return false
end
|
--[[--------------------------------------------------------------------------
*
* Mello Trainer
* (C) Michael Goodwin 2017
* http://github.com/thestonedturtle/mellotrainer/releases
*
* This menu used the Scorpion Trainer as a framework to build off of.
* https://github.com/pongo1231/ScorpionTrainer
* (C) Emre Cürgül 2017
*
* A lot of useful functionality has been converted from the lambda menu.
* https://lambda.menu
* (C) Oui 2017
*
* Additional Contributors:
* WolfKnight (https://forum.fivem.net/u/WolfKnight)
*
---------------------------------------------------------------------------]]
function createAllMapBlips()
open1 = AddBlipForCoord(2448.48, 4977.57, 57.4330);
open2 = AddBlipForCoord(-71.5885, 6264.2, 31.2179); --cluckin bell
open3 = AddBlipForCoord(3620.4, 3743.74, 28.6901); --humane labs
open4 = AddBlipForCoord(1121.54, 2641.9, 41.2971); --motel
open5 = AddBlipForCoord(2330.66, 2573.8, 46.7123); --battery garage
open6 = AddBlipForCoord(1391.94, 1146.21, 118.749); --farm mansion
open7 = AddBlipForCoord(-3092.93, 346.163, 14.4409); --beach condo
open8 = AddBlipForCoord(-774.938, 310.977, 85.6981); --eclipse tower
open9 = AddBlipForCoord(241.353, 361.132, 121.082); --epsilon off-street storage room
open10 = AddBlipForCoord(-107.61, -9.10006, 78.8356); --small apt
open11 = AddBlipForCoord(-1044.94, -230.653, 39.0144); --life invader
open12 = AddBlipForCoord(-632.481, -238.269, 38.0723); --vangelico jewellery
open13 = AddBlipForCoord(-583.175, -282.91, 35.4548); --unfinished building
open14 = AddBlipForCoord(-1012.51, -480.672, 39.9707); --solomons
open15 = AddBlipForCoord(-1896.4, -570.371, 11.8312); --beach condo2
open16 = AddBlipForCoord(137.559, -613.671, 44.2187); --iaa
open17 = AddBlipForCoord(104.346, -744.276, 45.7547); --fib
open18 = AddBlipForCoord(-74.4777, -681.664, 33.8156); --union depository parking lot
open19 = AddBlipForCoord(289.682, -584.825, 43.2609); --hospital interior entrance
open20 = AddBlipForCoord(718.132, -976.571, 24.909); -- lester kuruma heist setup warehouse
open21 = AddBlipForCoord(-61.1991, -1093.43, 26.4959); --bring stolen cars here, premium deluxe motor sports
open22 = AddBlipForCoord(-1353.12, -1127.52, 4.06726); --medium apartment
open23 = AddBlipForCoord(-1149.36, -1522.7, 10.6281); --cousin floyd's apartment
open24 = AddBlipForCoord(-610.156, -1608.65, 26.8976); --rogers salvage scrap
open25 = AddBlipForCoord(-253.885, -2027.53, 29.946); --fame or shame audition
open26 = AddBlipForCoord(-14.3065, -1442.07, 31.1011); --franklins
open27 = AddBlipForCoord(239.485, -1380.89, 33.7418); --alt hospital entrance
open28 = AddBlipForCoord(486.97, -1314.74, 29.234); --hayes auto garage
open29 = AddBlipForCoord(257.477, -1722.68, 29.6541); --lamars?
open30 = AddBlipForCoord(132.582, -2203.08, 7.18643); --torture garage
open31 = AddBlipForCoord(959.647, -2185.74, 30.5073); --cattle butchery
open32 = AddBlipForCoord(1083.29, -1974.89, 32.4946); --metal refinery
open33 = AddBlipForCoord(1275.04, -1721.64, 54.6551); --lesters
open34 = AddBlipForCoord(-622.681, 58.0646, 43.2455); --one of the high class apts i forget name
-- open35 = AddBlipForCoord(5321.08, -5188.19, 83.5188); --north yankton bank
SetBlipSprite(open1, 357);
SetBlipSprite(open2, 357);
SetBlipSprite(open3, 357);
SetBlipSprite(open4, 357);
SetBlipSprite(open5, 357);
SetBlipSprite(open6, 357);
SetBlipSprite(open7, 357);
SetBlipSprite(open8, 357);
SetBlipSprite(open9, 357);
SetBlipSprite(open10, 357);
SetBlipSprite(open11, 357);
SetBlipSprite(open12, 357);
SetBlipSprite(open13, 357);
SetBlipSprite(open14, 357);
SetBlipSprite(open15, 357);
SetBlipSprite(open16, 357);
SetBlipSprite(open17, 357);
SetBlipSprite(open18, 357);
SetBlipSprite(open19, 357);
SetBlipSprite(open20, 357);
SetBlipSprite(open21, 357);
SetBlipSprite(open22, 357);
SetBlipSprite(open23, 357);
SetBlipSprite(open24, 357);
SetBlipSprite(open25, 357);
SetBlipSprite(open26, 357);
SetBlipSprite(open27, 357);
SetBlipSprite(open28, 357);
SetBlipSprite(open29, 357);
SetBlipSprite(open30, 357);
SetBlipSprite(open31, 357);
SetBlipSprite(open32, 357);
SetBlipSprite(open33, 357);
SetBlipSprite(open34, 357);
-- SetBlipSprite(open35, 367);
SetBlipColour(open1, 0);
SetBlipColour(open2, 0);
SetBlipColour(open3, 0);
SetBlipColour(open4, 0);
SetBlipColour(open5, 0);
SetBlipColour(open6, 0);
SetBlipColour(open7, 0);
SetBlipColour(open8, 0);
SetBlipColour(open9, 0);
SetBlipColour(open10, 0);
SetBlipColour(open11, 0);
SetBlipColour(open12, 0);
SetBlipColour(open13, 0);
SetBlipColour(open14, 0);
SetBlipColour(open15, 0);
SetBlipColour(open16, 0);
SetBlipColour(open17, 0);
SetBlipColour(open18, 0);
SetBlipColour(open19, 0);
SetBlipColour(open20, 0);
SetBlipColour(open21, 0);
SetBlipColour(open22, 0);
SetBlipColour(open23, 0);
SetBlipColour(open24, 0);
SetBlipColour(open25, 0);
SetBlipColour(open26, 0);
SetBlipColour(open27, 0);
SetBlipColour(open28, 0);
SetBlipColour(open29, 0);
SetBlipColour(open30, 0);
SetBlipColour(open31, 0);
SetBlipColour(open32, 0);
SetBlipColour(open33, 0);
SetBlipColour(open34, 0);
-- SetBlipColour(open35, 24);
SetBlipAsShortRange(open1, 1);
SetBlipAsShortRange(open2, 1);
SetBlipAsShortRange(open3, 1);
SetBlipAsShortRange(open4, 1);
SetBlipAsShortRange(open5, 1);
SetBlipAsShortRange(open6, 1);
SetBlipAsShortRange(open7, 1);
SetBlipAsShortRange(open8, 1);
SetBlipAsShortRange(open9, 1);
SetBlipAsShortRange(open10, 1);
SetBlipAsShortRange(open11, 1);
SetBlipAsShortRange(open12, 1);
SetBlipAsShortRange(open13, 1);
SetBlipAsShortRange(open14, 1);
SetBlipAsShortRange(open15, 1);
SetBlipAsShortRange(open16, 1);
SetBlipAsShortRange(open17, 1);
SetBlipAsShortRange(open18, 1);
SetBlipAsShortRange(open19, 1);
SetBlipAsShortRange(open20, 1);
SetBlipAsShortRange(open21, 1);
SetBlipAsShortRange(open22, 1);
SetBlipAsShortRange(open23, 1);
SetBlipAsShortRange(open24, 1);
SetBlipAsShortRange(open25, 1);
SetBlipAsShortRange(open26, 1);
SetBlipAsShortRange(open27, 1);
SetBlipAsShortRange(open28, 1);
SetBlipAsShortRange(open29, 1);
SetBlipAsShortRange(open30, 1);
SetBlipAsShortRange(open31, 1);
SetBlipAsShortRange(open32, 1);
SetBlipAsShortRange(open33, 1);
SetBlipAsShortRange(open34, 1);
-- SetBlipAsShortRange(open35, 1);
--shirt icons --71 pale yellow
--ponsonbys1 = AddBlipForCoord(-712.407, -153.909, 44.9965);
--ponsonbys2 = AddBlipForCoord(-158.312, -305.009, 81.6358);
--ponsonbys3 = AddBlipForCoord(-1455.1, -233.229, 53.6423);
SetBlipSprite(ponsonbys1, 73);
SetBlipSprite(ponsonbys2, 73);
SetBlipSprite(ponsonbys3, 73);
SetBlipColour(ponsonbys1, 71);
SetBlipColour(ponsonbys2, 71);
SetBlipColour(ponsonbys3, 71);
SetBlipAsShortRange(ponsonbys1, 1);
SetBlipAsShortRange(ponsonbys2, 1);
SetBlipAsShortRange(ponsonbys3, 1);
--shirt icons --71 pale yellow
--discount1 = AddBlipForCoord(80.665, -1391.67, 34.8334);
--discount2 = AddBlipForCoord(1687.98, 4820.54, 45.9631);
--discount3 = AddBlipForCoord(-1098.12, 2709.18, 19.1079);
--discount4 = AddBlipForCoord(1197.97, 2704.22, 43.0591);
--discount5 = AddBlipForCoord(-0.823129, 6514.77, 36.1644);
SetBlipSprite(discount1, 73);
SetBlipSprite(discount2, 73);
SetBlipSprite(discount3, 73);
SetBlipSprite(discount4, 73);
SetBlipSprite(discount5, 73);
SetBlipColour(discount1, 71);
SetBlipColour(discount2, 71);
SetBlipColour(discount3, 71);
SetBlipColour(discount4, 71);
SetBlipColour(discount5, 71);
SetBlipAsShortRange(discount1, 1);
SetBlipAsShortRange(discount2, 1);
SetBlipAsShortRange(discount3, 1);
SetBlipAsShortRange(discount4, 1);
SetBlipAsShortRange(discount5, 1);
--shirt icons --71 pale yellow
--binco1 = AddBlipForCoord(-818.52, -1077.54, 15.4707);
--binco2 = AddBlipForCoord(419.633, -809.586, 36.2622);
SetBlipSprite(binco1, 73);
SetBlipSprite(binco2, 73);
SetBlipColour(binco1, 71);
SetBlipColour(binco2, 71);
SetBlipAsShortRange(binco1, 1);
SetBlipAsShortRange(binco2, 1);
--shirt icons --71 pale yellow
--suburban1 = AddBlipForCoord(-1199.71, -776.697, 26.2131);
--suburban2 = AddBlipForCoord(618.287, 2752.56, 48.5239);
--suburban3 = AddBlipForCoord(126.786, -212.513, 59.8468);
--suburban4 = AddBlipForCoord(-3168.87, 1055.28, 27.6547);
SetBlipSprite(suburban1, 73);
SetBlipSprite(suburban2, 73);
SetBlipSprite(suburban3, 73);
SetBlipSprite(suburban4, 73);
SetBlipColour(suburban1, 71);
SetBlipColour(suburban2, 71);
SetBlipColour(suburban3, 71);
SetBlipColour(suburban4, 71);
SetBlipAsShortRange(suburban1, 1);
SetBlipAsShortRange(suburban2, 1);
SetBlipAsShortRange(suburban3, 1);
SetBlipAsShortRange(suburban4, 1);
--lsc --10 --icey grape
--lsc1 = AddBlipForCoord(-1145.29, -1991.23, 13.1622);
--lsc2 = AddBlipForCoord(723.129, -1089.07, 31.1061);
--lsc3 = AddBlipForCoord(-354.526, -135.274, 59.9924);
--lsc4 = AddBlipForCoord(1174.8, 2644.42, 43.5054);
--lsc5 = AddBlipForCoord(110.046, 6623.03, 39.2303); --beekers
--lsc6 = AddBlipForCoord(-207.123, -1310.3, 31.296); --bennys shop
SetBlipSprite(lsc1, 72);
SetBlipSprite(lsc2, 72);
SetBlipSprite(lsc3, 72);
SetBlipSprite(lsc4, 72);
SetBlipSprite(lsc5, 72);
SetBlipSprite(lsc6, 72);
SetBlipColour(lsc1, 10);
SetBlipColour(lsc2, 10);
SetBlipColour(lsc3, 10);
SetBlipColour(lsc4, 10);
SetBlipColour(lsc5, 10);
SetBlipColour(lsc6, 10);
SetBlipAsShortRange(lsc1, 1);
SetBlipAsShortRange(lsc2, 1);
SetBlipAsShortRange(lsc3, 1);
SetBlipAsShortRange(lsc4, 1);
SetBlipAsShortRange(lsc5, 1);
SetBlipAsShortRange(lsc6, 1);
--tattoos --41 --flesh
--tattoo1 = AddBlipForCoord(321.737, 179.474, 127.758);
--tattoo2 = AddBlipForCoord(1861.78, 3750.06, 37.2415);
--tattoo3 = AddBlipForCoord(-290.16, 6199.09, 35.6482);
--tattoo4 = AddBlipForCoord(-1156.55, -1420.59, 1126.49);
--tattoo5 = AddBlipForCoord(1322.4, -1651.04, 57.4641);
--tattoo6 = AddBlipForCoord(-3196.48, 1074.81, 25.4839);
SetBlipSprite(tattoo1, 75);
SetBlipSprite(tattoo2, 75);
SetBlipSprite(tattoo3, 75);
SetBlipSprite(tattoo4, 75);
SetBlipSprite(tattoo5, 75);
SetBlipSprite(tattoo6, 75);
SetBlipColour(tattoo1, 41);
SetBlipColour(tattoo2, 41);
SetBlipColour(tattoo3, 41);
SetBlipColour(tattoo4, 41);
SetBlipColour(tattoo5, 41);
SetBlipColour(tattoo6, 41);
SetBlipAsShortRange(tattoo1, 1);
SetBlipAsShortRange(tattoo2, 1);
SetBlipAsShortRange(tattoo3, 1);
SetBlipAsShortRange(tattoo4, 1);
SetBlipAsShortRange(tattoo5, 1);
SetBlipAsShortRange(tattoo6, 1);
--gun --6 -- red
--ammo1 = AddBlipForCoord(1697.88, 3753.23, 39.1827);
--ammo2 = AddBlipForCoord(244.749, -45.6379, 83.3083);
--ammo3 = AddBlipForCoord(843.485, -1025.05, 37.0438);
--ammo4 = AddBlipForCoord(-325.984, 6077.07, 37.1471);
--ammo5 = AddBlipForCoord(-664.477, -944.667, 21.7855);
--ammo6 = AddBlipForCoord(-1313.87, -391.032, 43.3075);
--ammo7 = AddBlipForCoord(-1112.89, 2690.44, 18.5839);
--ammo8 = AddBlipForCoord(-3165.23, 1082.86, 25.4796);
--ammo9 = AddBlipForCoord(2569.69, 302.509, 117.451);
--ammo10 = AddBlipForCoord(812.434, -2148.97, 39.4198); --shooting range icon
--ammo11 = AddBlipForCoord(17.7044, -1114.19, 42.373); --shooting range icon
SetBlipSprite(ammo1, 110);
SetBlipSprite(ammo2, 110);
SetBlipSprite(ammo3, 110);
SetBlipSprite(ammo4, 110);
SetBlipSprite(ammo5, 110);
SetBlipSprite(ammo6, 110);
SetBlipSprite(ammo7, 110);
SetBlipSprite(ammo8, 110);
SetBlipSprite(ammo9, 110);
SetBlipSprite(ammo10, 313);
SetBlipSprite(ammo11, 313);
SetBlipColour(ammo1, 6);
SetBlipColour(ammo2, 6);
SetBlipColour(ammo3, 6);
SetBlipColour(ammo4, 6);
SetBlipColour(ammo5, 6);
SetBlipColour(ammo6, 6);
SetBlipColour(ammo7, 6);
SetBlipColour(ammo8, 6);
SetBlipColour(ammo9, 6);
SetBlipColour(ammo10, 6);
SetBlipColour(ammo11, 6);
SetBlipAsShortRange(ammo1, 1);
SetBlipAsShortRange(ammo2, 1);
SetBlipAsShortRange(ammo3, 1);
SetBlipAsShortRange(ammo4, 1);
SetBlipAsShortRange(ammo5, 1);
SetBlipAsShortRange(ammo6, 1);
SetBlipAsShortRange(ammo7, 1);
SetBlipAsShortRange(ammo8, 1);
SetBlipAsShortRange(ammo9, 1);
SetBlipAsShortRange(ammo10, 1);
SetBlipAsShortRange(ammo11, 1);
--barber --15 --light blue
--barber1 = AddBlipForCoord(-822.051, -187.093, 48.1654);
--barber2 = AddBlipForCoord(133.515, -1710.83, 36.5914);
--barber3 = AddBlipForCoord(-1287.14, -1116.47, 10.1592);
--barber4 = AddBlipForCoord(1933.07, 3726.17, 36.7415);
--barber5 = AddBlipForCoord(1208.28, -470.83, 71.8597);
--barber6 = AddBlipForCoord(-30.4352, -147.733, 62.3003);
--barber7 = AddBlipForCoord(-280.715, 6231.77, 37.1876);
SetBlipSprite(barber1, 71);
SetBlipSprite(barber2, 71);
SetBlipSprite(barber3, 71);
SetBlipSprite(barber4, 71);
SetBlipSprite(barber5, 71);
SetBlipSprite(barber6, 71);
SetBlipSprite(barber7, 71);
SetBlipColour(barber1, 15);
SetBlipColour(barber2, 15);
SetBlipColour(barber3, 15);
SetBlipColour(barber4, 15);
SetBlipColour(barber5, 15);
SetBlipColour(barber6, 15);
SetBlipColour(barber7, 15);
SetBlipAsShortRange(barber1, 1);
SetBlipAsShortRange(barber2, 1);
SetBlipAsShortRange(barber3, 1);
SetBlipAsShortRange(barber4, 1);
SetBlipAsShortRange(barber5, 1);
SetBlipAsShortRange(barber6, 1);
SetBlipAsShortRange(barber7, 1);
--store --43 --light green
--store1 = AddBlipForCoord(-1486.71, -381.852, 40.1634);
--store2 = AddBlipForCoord(-1224.04, -906.344, 12.3264);
--store3 = AddBlipForCoord(-711.191, -912.376, 19.2156);
--store4 = AddBlipForCoord(29.5184, -1344.23, 29.497);
--store5 = AddBlipForCoord(-48.8503, -1753.41, 29.421);
--store6 = AddBlipForCoord(1159.23, -322.147, 69.205);
--store7 = AddBlipForCoord(1138.09, -981.366, 46.4158);
--store8 = AddBlipForCoord(378.322, 327.247, 103.566);
--store9 = AddBlipForCoord(1699.92, 4927.63, 42.0637);
--store10 = AddBlipForCoord(1965.32, 3739.66, 31.6488);
--store11 = AddBlipForCoord(-2974.7, 390.901, 15.0319);
--store12 = AddBlipForCoord(2683.1, 3282.11, 55.2406);
SetBlipSprite(store1, 52);
SetBlipSprite(store2, 52);
SetBlipSprite(store3, 52);
SetBlipSprite(store4, 52);
SetBlipSprite(store5, 52);
SetBlipSprite(store6, 52);
SetBlipSprite(store7, 52);
SetBlipSprite(store8, 52);
SetBlipSprite(store9, 52);
SetBlipSprite(store10, 52);
SetBlipSprite(store11, 52);
SetBlipSprite(store12, 52);
SetBlipColour(store1, 43);
SetBlipColour(store2, 43);
SetBlipColour(store3, 43);
SetBlipColour(store4, 43);
SetBlipColour(store5, 43);
SetBlipColour(store6, 43);
SetBlipColour(store7, 43);
SetBlipColour(store8, 43);
SetBlipColour(store9, 43);
SetBlipColour(store10, 43);
SetBlipColour(store11, 43);
SetBlipColour(store12, 43);
SetBlipAsShortRange(store1, 1);
SetBlipAsShortRange(store2, 1);
SetBlipAsShortRange(store3, 1);
SetBlipAsShortRange(store4, 1);
SetBlipAsShortRange(store5, 1);
SetBlipAsShortRange(store6, 1);
SetBlipAsShortRange(store7, 1);
SetBlipAsShortRange(store8, 1);
SetBlipAsShortRange(store9, 1);
SetBlipAsShortRange(store10, 1);
SetBlipAsShortRange(store11, 1);
SetBlipAsShortRange(store12, 1);
--cops --54 --dark blue
--policestation1 = AddBlipForCoord(430.568, -979.734, 43.6916); --4
--policestation2 = AddBlipForCoord(642.056, 0.739643, 82.7867); --1
--policestation4 = AddBlipForCoord(-445.692, 6014.96, 31.7164); --5 --los santos sheriff
--policestation5 = AddBlipForCoord(-635.936, -121.363, 38.9876); --2 firestation
--policestation6 = AddBlipForCoord(1853.78, 3685.63, 43.2671);--county sherff
--policestation7 = AddBlipForCoord(-378.117, 6117.44, 35.4394); --firestation
--policestation8 = AddBlipForCoord(1696.98, 3586.01, 34.8975); --firestation
--policestation9 = AddBlipForCoord(360.454, -1584.85, 29.2919); --davis sheriff
--policestation10 = AddBlipForCoord(827.447, -1290.29, 28.2407); --lspd
--policestation11 = AddBlipForCoord(-1108.19, -845.159, 19.3169); --vespucci police dep
SetBlipSprite(policestation1, 60);
SetBlipSprite(policestation2, 60);
SetBlipSprite(policestation4, 60);
SetBlipSprite(policestation5, 60);
SetBlipSprite(policestation6, 60);
SetBlipSprite(policestation7, 60);
SetBlipSprite(policestation8, 60);
SetBlipSprite(policestation9, 60);
SetBlipSprite(policestation10, 60);
SetBlipSprite(policestation11, 60);
SetBlipColour(policestation1, 54);
SetBlipColour(policestation2, 54);
SetBlipColour(policestation4, 54);
SetBlipColour(policestation5, 59); --fire station red
SetBlipColour(policestation6, 54);
SetBlipColour(policestation7, 59); --fire station red
SetBlipColour(policestation8, 59); --fire station red
SetBlipColour(policestation9, 54);
SetBlipColour(policestation10, 54);
SetBlipColour(policestation11, 54);
SetBlipAsShortRange(policestation1, 1);
SetBlipAsShortRange(policestation2, 1);
SetBlipAsShortRange(policestation4, 1);
SetBlipAsShortRange(policestation5, 1);
SetBlipAsShortRange(policestation6, 1);
SetBlipAsShortRange(policestation7, 1);
SetBlipAsShortRange(policestation8, 1);
SetBlipAsShortRange(policestation9, 1);
SetBlipAsShortRange(policestation10, 1);
SetBlipAsShortRange(policestation11, 1);
--banks --2 --money green
--bank1 = AddBlipForCoord(246.205, 215.997, 106.287); --pac
--bank2 = AddBlipForCoord(-1212.97, -330.251, 37.787); --fleeca
--bank3 = AddBlipForCoord(149.762, -1040.02, 29.3741); --fleeca
--bank4 = AddBlipForCoord(-75.015, -818.215, 326.176); --maze
--bank5 = AddBlipForCoord(-112.424, 6465.32, 37.2196); --blaine
--bank6 = AddBlipForCoord(-1379.25, -504.262, 33.1574); --blaine
--bank7 = AddBlipForCoord(-2966.27, 482.97, 15.6927); --fleeca
SetBlipSprite(bank1, 108);
SetBlipSprite(bank2, 108);
SetBlipSprite(bank3, 108);
SetBlipSprite(bank4, 431); --tower
SetBlipSprite(bank5, 108);
SetBlipSprite(bank6, 431); --tower
SetBlipSprite(bank7, 108);
SetBlipColour(bank1, 2);
SetBlipColour(bank2, 2);
SetBlipColour(bank3, 2);
SetBlipColour(bank4, 2);
SetBlipColour(bank5, 2);
SetBlipColour(bank6, 2);
SetBlipColour(bank7, 2);
SetBlipAsShortRange(bank1, 1);
SetBlipAsShortRange(bank2, 1);
SetBlipAsShortRange(bank3, 1);
SetBlipAsShortRange(bank4, 1);
SetBlipAsShortRange(bank5, 1);
SetBlipAsShortRange(bank6, 1);
SetBlipAsShortRange(bank7, 1);
--cablecar --47 --orange
--cablecar1 = AddBlipForCoord(-742.192, 5594.84, 50.6404);
--cablecar2 = AddBlipForCoord(446.409, 5571.24, 795.165);
SetBlipSprite(cablecar1, 36);
SetBlipSprite(cablecar2, 36);
SetBlipColour(cablecar1, 47);
SetBlipColour(cablecar2, 47);
SetBlipAsShortRange(cablecar1, 1);
SetBlipAsShortRange(cablecar2, 1);
--carwash --15 --greenishblue
--carwash1 = AddBlipForCoord(-699.612, -933.865, 24.1095);
--carwash2 = AddBlipForCoord(24.6443, -1397.63, 33.9966);
SetBlipSprite(carwash1, 100);
SetBlipSprite(carwash2, 100);
SetBlipColour(carwash1, 15);
SetBlipColour(carwash2, 15);
SetBlipAsShortRange(carwash1, 1);
SetBlipAsShortRange(carwash2, 1);
--airplay icon --57 --sky blue
airport1 = AddBlipForCoord(-1333.18, -3044.55, 13.9443); --flight school icon
airport2 = AddBlipForCoord(1381.67, 3130.1, 40.8185); --sandy shores
airport3 = AddBlipForCoord(2044.32, 4768.07, 40.7285);
SetBlipSprite(airport1, 90);
SetBlipSprite(airport2, 90);
SetBlipSprite(airport3, 90);
SetBlipColour(airport1, 57);
SetBlipColour(airport2, 57);
SetBlipColour(airport3, 57);
SetBlipAsShortRange(airport1, 1);
SetBlipAsShortRange(airport2, 1);
SetBlipAsShortRange(airport3, 1);
--stripclub --8 --pink
--stripclub = AddBlipForCoord(135.023, -1297.88, 35.0099);
SetBlipSprite(stripclub, 121);
SetBlipColour(stripclub, 8);
SetBlipAsShortRange(stripclub, 1);
--helipad --53 --white blue
helipad = AddBlipForCoord(-736.423, -1456.24, 5.00053);
SetBlipSprite(helipad, 64);
SetBlipColour(helipad, 53);
SetBlipAsShortRange(helipad, 1);
--boats --53 --white blue
--boat1 = AddBlipForCoord(-843.455, -1367.09, 1.60517); --marina
-- boat2 = AddBlipForCoord(-2080.47, -1019.38, 8.97115); --yachte
-- boat3 = AddBlipForCoord(3080.01, -4711.38, 15.3039); --carrier
SetBlipSprite(boat1, 410);
-- SetBlipSprite(boat2, 410);
-- SetBlipSprite(boat3, 410);
SetBlipColour(boat1, 53);
-- SetBlipColour(boat2, 53);
-- SetBlipColour(boat3, 53);
SetBlipAsShortRange(boat1, 1);
-- SetBlipAsShortRange(boat2, 1);
-- SetBlipAsShortRange(boat3, 1);
--music note --82 --lght green
rebel = AddBlipForCoord(736.153, 2583.14, 79.6342);
SetBlipSprite(rebel, 136);
SetBlipScale(rebel, 0.9);
SetBlipColour(rebel, 82);
SetBlipAsShortRange(rebel, 1);
--theater --16 --cream
--theater1 = AddBlipForCoord(297.221, 196.986, 104.333);
--theater2 = AddBlipForCoord(-1422.41, -209.281, 5452.14);
--theater3 = AddBlipForCoord(395.852, -712.105, 85.6129);
SetBlipSprite(theater1, 135);
SetBlipSprite(theater2, 135);
SetBlipSprite(theater3, 135);
SetBlipColour(theater1, 16);
SetBlipColour(theater2, 16);
SetBlipColour(theater3, 16);
SetBlipAsShortRange(theater1, 1);
SetBlipAsShortRange(theater2, 1);
SetBlipAsShortRange(theater3, 1);
--Hospital --3 --blue
--hospital1 = AddBlipForCoord(355.202, -591.237, 74.1657);
--hospital2 = AddBlipForCoord(337.301, -1396.2, 32.5092);
--hospital3 = AddBlipForCoord(-473.578, -339.958, 91.0076);
SetBlipSprite(hospital1, 61);
SetBlipSprite(hospital2, 61);
SetBlipSprite(hospital3, 61);
SetBlipColour(hospital1, 3);
SetBlipColour(hospital2, 3);
SetBlipColour(hospital3, 3);
SetBlipAsShortRange(hospital1, 1);
SetBlipAsShortRange(hospital2, 1);
SetBlipAsShortRange(hospital3, 1);
--impound = AddBlipForCoord(-f, -f, f);
--SetBlipSprite(impound, 225);
--SetBlipScale(impound, 0.8);
--SetBlipAsShortRange(impound, 1);
--safehouse = AddBlipForCoord(-f, -f, f);
--SetBlipSprite(safehouse, 40);
--SetBlipAsShortRange(safehouse, 1);
--garage = AddBlipForCoord(-f, -f, f);
--SetBlipSprite(garage, 357);
--SetBlipAsShortRange(garage, 1);
--basejump = AddBlipForCoord(-f, -f, f);
--SetBlipSprite(basejump, 94);
--SetBlipAsShortRange(basejump, 1);
--bar --27 --purple
--bar1 = AddBlipForCoord(-562.456, 281.841, 91.7978);
--bar2 = AddBlipForCoord(-1389.57, -587.167, 35.1147);
SetBlipSprite(bar1, 93);
SetBlipSprite(bar2, 93);
SetBlipColour(bar1, 10);
SetBlipColour(bar2, 10);
SetBlipAsShortRange(bar1, 1);
SetBlipAsShortRange(bar2, 1);
--club --32 --mblue
comedy = AddBlipForCoord(-436.48, 270.831, 89.8888);
SetBlipSprite(comedy, 102);
SetBlipColour(comedy, 32);
SetBlipAsShortRange(comedy, 1);
--pill --36 --light yellow
--drugs = AddBlipForCoord(1391.77, 3608.72, 38.9419);
SetBlipSprite(drugs, 51);
SetBlipScale(drugs, 0.8);
SetBlipColour(drugs, 36);
SetBlipAsShortRange(drugs, 1);
--weed --2-- green
marijuana1 = AddBlipForCoord(2208.78, 5578.23, 53.7351);
marijuana2 = AddBlipForCoord(-1171.82, -1573.06, 4.66363);
SetBlipSprite(marijuana1, 140);
SetBlipSprite(marijuana2, 140);
SetBlipColour(marijuana1, 2);
SetBlipColour(marijuana2, 2);
SetBlipAsShortRange(marijuana1, 1);
SetBlipAsShortRange(marijuana2, 1);
-- SET_BLIP_HIGH_DETAIL(marijuana2, 1);
-- altruist --31 --light brown
altruist = AddBlipForCoord(-1170.84, 4926.65, 224.295);
SetBlipSprite(altruist, 269);
SetBlipColour(altruist, 31);
SetBlipAsShortRange(altruist, 1);
--sub --46 --yellow
sub = AddBlipForCoord(-1597.59, 5251.11, 1.50652);
SetBlipSprite(sub, 308);
SetBlipColour(sub, 46);
SetBlipAsShortRange(sub, 1);
--masks --75 --evil red
--masks = AddBlipForCoord(-1336.09, -1278.12, 11.5885);
SetBlipSprite(masks, 362);
SetBlipColour(masks, 75);
SetBlipAsShortRange(masks, 1);
--ferriswheel --77 --nice blue
fairground = AddBlipForCoord(-1664.16, -1126.2, 13.2325);
SetBlipSprite(fairground, 266);
SetBlipColour(fairground, 77);
SetBlipAsShortRange(fairground, 1);
--golf --36 --canary yellow
golf = AddBlipForCoord(-1325.35, 60.5766, 53.5388);
SetBlipSprite(golf, 109);
SetBlipColour(golf, 36);
SetBlipAsShortRange(golf, 1);
--tennis --24 --tennis ball green
tennis = AddBlipForCoord(-1618.94, 265.868, 59.5503);
SetBlipSprite(tennis, 122);
SetBlipColour(tennis, 24);
SetBlipAsShortRange(tennis, 1);
--darts --76 --dark red
--darts = AddBlipForCoord(1992.32, 3050.51, 54.5371);
SetBlipSprite(darts, 103);
SetBlipColour(darts, 76);
SetBlipAsShortRange(darts, 1);
--playboy --8 --pink
playboy = AddBlipForCoord(-1494.08, 144.034, 55.6527);
SetBlipSprite(playboy, 176);
SetBlipScale(playboy, 0.8);
SetBlipColour(playboy, 8);
SetBlipAsShortRange(playboy, 1);
--fib --44 --burnt orange
--fib = AddBlipForCoord(150.126, -754.591, 262.865);
SetBlipSprite(fib, 106);
SetBlipScale(fib, 0.8);
SetBlipColour(fib, 44);
SetBlipAsShortRange(fib, 1);
end
function destroyAllMapBlips()
RemoveBlip(open1)
open1 = nil;
RemoveBlip(open2)
open2 = nil;
RemoveBlip(open3)
open3 = nil;
RemoveBlip(open4)
open4 = nil;
RemoveBlip(open5)
open5 = nil;
RemoveBlip(open6)
open6 = nil;
RemoveBlip(open7)
open7 = nil;
RemoveBlip(open8)
open8 = nil;
RemoveBlip(open9)
open9 = nil;
RemoveBlip(open10)
open10 = nil;
RemoveBlip(open11)
open11 = nil;
RemoveBlip(open12)
open12 = nil;
RemoveBlip(open13)
open13 = nil;
RemoveBlip(open14)
open14 = nil;
RemoveBlip(open15)
open15 = nil;
RemoveBlip(open16)
open16 = nil;
RemoveBlip(open17)
open17 = nil;
RemoveBlip(open18)
open18 = nil;
RemoveBlip(open19)
open19 = nil;
RemoveBlip(open20)
open20 = nil;
RemoveBlip(open21)
open21 = nil;
RemoveBlip(open22)
open22 = nil;
RemoveBlip(open23)
open23 = nil;
RemoveBlip(open24)
open24 = nil;
RemoveBlip(open25)
open25 = nil;
RemoveBlip(open26)
open26 = nil;
RemoveBlip(open27)
open27 = nil;
RemoveBlip(open28)
open28 = nil;
RemoveBlip(open29)
open29 = nil;
RemoveBlip(open30)
open30 = nil;
RemoveBlip(open31)
open31 = nil;
RemoveBlip(open32)
open32 = nil;
RemoveBlip(open33)
open33 = nil;
RemoveBlip(open34)
open34 = nil;
--RemoveBlip(open35)
--open35 = nil;
RemoveBlip(ponsonbys1)
ponsonbys1 = nil;
RemoveBlip(ponsonbys2)
ponsonbys2 = nil;
RemoveBlip(ponsonbys3)
ponsonbys3 = nil;
RemoveBlip(discount1)
discount1 = nil;
RemoveBlip(discount2)
discount2 = nil;
RemoveBlip(discount3)
discount3 = nil;
RemoveBlip(discount4)
discount4 = nil;
RemoveBlip(discount5)
discount5 = nil;
RemoveBlip(binco1)
binco1 = nil;
RemoveBlip(binco2)
binco2 = nil;
RemoveBlip(suburban1)
suburban1 = nil;
RemoveBlip(suburban2)
suburban2 = nil;
RemoveBlip(suburban3)
suburban3 = nil;
RemoveBlip(suburban4)
suburban4 = nil;
RemoveBlip(lsc1)
lsc1 = nil;
RemoveBlip(lsc2)
lsc2 = nil;
RemoveBlip(lsc3)
lsc3 = nil;
RemoveBlip(lsc4)
lsc4 = nil;
RemoveBlip(lsc5)
lsc5 = nil;
RemoveBlip(lsc6)
lsc6 = nil;
RemoveBlip(tattoo1)
tattoo1 = nil;
RemoveBlip(tattoo2)
tattoo2 = nil;
RemoveBlip(tattoo3)
tattoo3 = nil;
RemoveBlip(tattoo4)
tattoo4 = nil;
RemoveBlip(tattoo5)
tattoo5 = nil;
RemoveBlip(tattoo6)
tattoo6 = nil;
RemoveBlip(ammo1)
ammo1 = nil;
RemoveBlip(ammo2)
ammo2 = nil;
RemoveBlip(ammo3)
ammo3 = nil;
RemoveBlip(ammo4)
ammo4 = nil;
RemoveBlip(ammo5)
ammo5 = nil;
RemoveBlip(ammo6)
ammo6 = nil;
RemoveBlip(ammo7)
ammo7 = nil;
RemoveBlip(ammo8)
ammo8 = nil;
RemoveBlip(ammo9)
ammo9 = nil;
RemoveBlip(ammo10)
ammo10 = nil;
RemoveBlip(ammo11)
ammo11 = nil;
RemoveBlip(barber1)
barber1 = nil;
RemoveBlip(barber2)
barber2 = nil;
RemoveBlip(barber3)
barber3 = nil;
RemoveBlip(barber4)
barber4 = nil;
RemoveBlip(barber5)
barber5 = nil;
RemoveBlip(barber6)
barber6 = nil;
RemoveBlip(barber7)
barber7 = nil;
RemoveBlip(store1)
store1 = nil;
RemoveBlip(store2)
store2 = nil;
RemoveBlip(store3)
store3 = nil;
RemoveBlip(store4)
store4 = nil;
RemoveBlip(store5)
store5 = nil;
RemoveBlip(store6)
store6 = nil;
RemoveBlip(store7)
store7 = nil;
RemoveBlip(store8)
store8 = nil;
RemoveBlip(store9)
store9 = nil;
RemoveBlip(store10)
store10 = nil;
RemoveBlip(store11)
store11 = nil;
RemoveBlip(store12)
store12 = nil;
RemoveBlip(policestation1)
policestation1 = nil;
RemoveBlip(policestation2)
policestation2 = nil;
RemoveBlip(policestation4)
policestation4 = nil;
RemoveBlip(policestation5)
policestation5 = nil;
RemoveBlip(policestation6)
policestation6 = nil;
RemoveBlip(policestation7)
policestation7 = nil;
RemoveBlip(policestation8)
policestation8 = nil;
RemoveBlip(policestation9)
policestation9 = nil;
RemoveBlip(policestation10)
policestation10 = nil;
RemoveBlip(policestation11)
policestation11 = nil;
RemoveBlip(bank1)
bank1 = nil;
RemoveBlip(bank2)
bank2 = nil;
RemoveBlip(bank3)
bank3 = nil;
RemoveBlip(bank4)
bank4 = nil;
RemoveBlip(bank5)
bank5 = nil;
RemoveBlip(bank6)
bank6 = nil;
RemoveBlip(bank7)
bank7 = nil;
RemoveBlip(cablecar1)
cablecar1 = nil;
RemoveBlip(cablecar2)
cablecar2 = nil;
RemoveBlip(carwash1)
carwash1 = nil;
RemoveBlip(carwash2)
carwash2 = nil;
RemoveBlip(airport1)
airport1 = nil;
RemoveBlip(airport2)
airport2 = nil;
RemoveBlip(airport3)
airport3 = nil;
RemoveBlip(stripclub)
stripclub = nil;
RemoveBlip(helipad)
helipad = nil;
RemoveBlip(boat1)
boat1 = nil;
RemoveBlip(rebel)
rebel = nil;
RemoveBlip(theater1)
theater1 = nil;
RemoveBlip(theater2)
theater2 = nil;
RemoveBlip(theater3)
theater3 = nil;
RemoveBlip(hospital1)
hospital1 = nil;
RemoveBlip(hospital2)
hospital2 = nil;
RemoveBlip(hospital3)
hospital3 = nil;
RemoveBlip(bar1)
bar1 = nil;
RemoveBlip(bar2)
bar2 = nil;
RemoveBlip(comedy)
comedy = nil;
RemoveBlip(drugs)
drugs = nil;
RemoveBlip(marijuana1)
marijuana1 = nil;
RemoveBlip(marijuana2)
marijuana2 = nil;
RemoveBlip(altruist)
altruist = nil;
RemoveBlip(sub)
sub = nil;
RemoveBlip(masks)
masks = nil;
RemoveBlip(fairground)
fairground = nil;
RemoveBlip(golf)
golf = nil;
RemoveBlip(tennis)
tennis = nil;
RemoveBlip(darts)
darts = nil;
RemoveBlip(playboy)
playboy = nil;
RemoveBlip(fib)
fib = nil;
end
local currentstate = false -- Prevent creating multiple blips.
function toggleMapBlips(toggle)
if(toggle)then
if(not currentstate)then
createAllMapBlips()
currentstate = true
end
else
if(currentstate)then
destroyAllMapBlips()
currentstate = false
end
end
end
|
--[[
Perspective v2.0.2
A library for easily and smoothly integrating a virtual camera into your game.
Based on modified version of the Dusk camera system.
v2.0.2 adds a more stable tracking system and re-implements scrollX and scrollY
--]]
local lib_perspective = {}
--------------------------------------------------------------------------------
-- Localize
--------------------------------------------------------------------------------
local display_newGroup = display.newGroup
local display_remove = display.remove
local type = type
local table_insert = table.insert
local math_huge = math.huge
local math_nhuge = -math.huge
local clamp = function(v, l, h) return (v < l and l) or (v > h and h) or v end
--------------------------------------------------------------------------------
-- Create View
--------------------------------------------------------------------------------
lib_perspective.createView = function(layerCount)
------------------------------------------------------------------------------
-- Create view, internal object, and layers
------------------------------------------------------------------------------
local view = display_newGroup()
view.damping = 1
view.snapWhenFocused = true -- Do we instantly snap to the object when :setFocus() is called?
local isTracking
local internal -- So we can access it from inside the declaration
internal = {
trackingLevel = 1,
damping = 1,
scaleBoundsToScreen = true,
xScale = 1,
yScale = 1,
addX = display.contentCenterX,
addY = display.contentCenterY,
bounds = {
xMin = math_nhuge,
xMax = math_huge,
yMin = math_nhuge,
yMax = math_huge
},
scaledBounds = {
xMin = math_nhuge,
xMax = math_huge,
yMin = math_nhuge,
yMax = math_huge
},
trackFocus = true,
focus = nil,
viewX = 0,
viewY = 0,
getViewXY = function() if internal.focus then return internal.focus.x, internal.focus.y else return internal.viewX, internal.viewY end end,
layer = {},
updateAddXY = function() internal.addX = display.contentCenterX / view.xScale internal.addY = display.contentCenterY / view.yScale end
}
local layers = {}
------------------------------------------------------------------------------
------------------------------------------------------------------------------
-- Internal Methods
------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
-- Scale Bounds
------------------------------------------------------------------------------
internal.scaleBounds = function(doX, doY)
if internal.scaleBoundsToScreen then
local xMin = internal.bounds.xMin
local xMax = internal.bounds.xMax
local yMin = internal.bounds.yMin
local yMax = internal.bounds.yMax
local doX = doX and not ((xMin == math_nhuge) or (xMax == math_huge))
local doY = doY and not ((yMin == math_nhuge) or (yMax == math_huge))
if doX then
local scaled_xMin = xMin / view.xScale
local scaled_xMax = xMax - (scaled_xMin - xMin)
if scaled_xMax < scaled_xMin then
local hopDist = scaled_xMin - scaled_xMax
local halfDist = hopDist * 0.5
scaled_xMax = scaled_xMax + halfDist
scaled_xMin = scaled_xMin - halfDist
end
internal.scaledBounds.xMin = scaled_xMin
internal.scaledBounds.xMax = scaled_xMax
end
if doY then
local scaled_yMin = yMin / view.yScale
local scaled_yMax = yMax - (scaled_yMin - yMin)
if scaled_yMax < scaled_yMin then
local hopDist = scaled_yMin - scaled_yMax
local halfDist = hopDist * 0.5
scaled_yMax = scaled_yMax + halfDist
scaled_yMin = scaled_yMin - halfDist
end
internal.scaledBounds.yMin = scaled_yMin
internal.scaledBounds.yMax = scaled_yMax
end
else
camera.scaledBounds.xMin, camera.scaledBounds.xMax, camera.scaledBounds.yMin, camera.scaledBounds.yMax = camera.bounds.xMin, camera.bounds.xMax, camera.bounds.yMin, camera.bounds.yMax
end
end
------------------------------------------------------------------------------
-- Process Viewpoint
------------------------------------------------------------------------------
internal.processViewpoint = function()
if internal.damping ~= view.damping then internal.trackingLevel = 1 / view.damping internal.damping = view.damping end
if internal.trackFocus then
local x, y = internal.getViewXY()
if view.xScale ~= internal.xScale or view.yScale ~= internal.yScale then internal.updateAddXY() end
if view.xScale ~= internal.xScale then internal.xScale = view.xScale internal.scaleBounds(true, false) end
if view.yScale ~= internal.yScale then internal.yScale = view.yScale internal.scaleBounds(false, true) end
x = clamp(x, internal.scaledBounds.xMin, internal.scaledBounds.xMax)
y = clamp(y, internal.scaledBounds.yMin, internal.scaledBounds.yMax)
internal.viewX, internal.viewY = x, y
end
end
------------------------------------------------------------------------------
------------------------------------------------------------------------------
-- Public Methods
------------------------------------------------------------------------------
------------------------------------------------------------------------------
------------------------------------------------------------------------------
-- Append Layer
------------------------------------------------------------------------------
view.appendLayer = function()
local layer = display_newGroup()
layer.xParallax, layer.yParallax = 1, 1
view:insert(layer)
layer:toBack()
table_insert(layers, layer)
layer._perspectiveIndex = #layers
internal.layer[#layers] = {
x = 0,
y = 0,
xOffset = 0,
yOffset = 0
}
function layer:setCameraOffset(x, y) internal.layer[layer._perspectiveIndex].xOffset, internal.layer[layer._perspectiveIndex].yOffset = x, y end
end
------------------------------------------------------------------------------
-- Add an Object to the Camera
------------------------------------------------------------------------------
function view:add(obj, l, isFocus)
local l = l or 4
layers[l]:insert(obj)
obj._perspectiveLayer = l
if isFocus then view:setFocus(obj) end
-- Move an object to a layer
function obj:toLayer(newLayer) if layer[newLayer] then layer[newLayer]:insert(obj) obj._perspectiveLayer = newLayer end end
--Move an object back a layer
function obj:back() if layer[obj._perspectiveLayer + 1] then layer[obj._perspectiveLayer + 1]:insert(obj) obj._perspectiveLayer = obj.layer + 1 end end
--Moves an object forwards a layer
function obj:forward() if layer[obj._perspectiveLayer - 1] then layer[obj._perspectiveLayer - 1]:insert(obj) obj._perspectiveLayer = obj.layer - 1 end end
--Moves an object to the very front of the camera
function obj:toCameraFront() layer[1]:insert(obj) obj._perspectiveLayer = 1 obj:toFront() end
--Moves an object to the very back of the camera
function obj:toCameraBack() layer[#layers]:insert(obj) obj._perspectiveLayer = #layers obj:toBack() end
end
------------------------------------------------------------------------------
-- Main Tracking Function
------------------------------------------------------------------------------
function view:trackFocus()
local display = require("display")
internal.processViewpoint()
local viewX, viewY = internal.viewX, internal.viewY
layers[1].xParallax, layers[1].yParallax = 1, 1
for i = 1, #layers do
local addX, addY = internal.addX, internal.addY
local layerX, layerY = internal.layer[i].x, internal.layer[i].y
local diffX = (-viewX - layerX)
local diffY = (-viewY - layerY)
local incrX = diffX
local incrY = diffY
internal.layer[i].x = layerX + incrX - display.contentWidth*0.2
internal.layer[i].y = layerY + incrY
layers[i].x = (layers[i].x - (layers[i].x - (internal.layer[i].x + addX) * layers[i].xParallax) * internal.trackingLevel)
layers[i].y = (layers[i].y - (layers[i].y - (internal.layer[i].y + addY) * layers[i].yParallax) * internal.trackingLevel)
end
view.scrollX, view.scrollY = layers[1].x, layers[1].y
end
------------------------------------------------------------------------------
-- Set the Camera Bounds
------------------------------------------------------------------------------
function view:setBounds(x1, x2, y1, y2)
local xMin, xMax, yMin, yMax
if x1 ~= nil then if not x1 then xMin = math_nhuge else xMin = x1 end end
if x2 ~= nil then if not x2 then xMax = math_huge else xMax = x2 end end
if y1 ~= nil then if not y1 then yMin = math_nhuge else yMin = y1 end end
if y2 ~= nil then if not y2 then yMax = math_huge else yMax = y2 end end
internal.bounds.xMin = xMin
internal.bounds.xMax = xMax
internal.bounds.yMin = yMin
internal.bounds.yMax = yMax
internal.scaleBounds(true, true)
end
------------------------------------------------------------------------------
-- Miscellaneous Functions
------------------------------------------------------------------------------
-- Begin auto-tracking
function view:track() if not isTracking then Runtime:addEventListener("enterFrame", view.trackFocus) isTracking = true end end
-- Stop auto-tracking
function view:cancel() if isTracking then Runtime:removeEventListener("enterFrame", view.trackFocus) isTracking = false end end
-- Remove an object from the view
function view:remove(obj) if obj and obj._perspectiveLayer then layers[obj._perspectiveLayer]:remove(obj) end end
-- Set the view's focus
function view:setFocus(obj) if obj then internal.focus = obj end if view.snapWhenFocused then view.snap() end end
-- Snap the view to the focus point
function view:snap() local t = internal.trackingLevel local d = internal.damping internal.trackingLevel = 1 internal.damping = view.damping view:trackFocus() internal.trackingLevel = t internal.damping = d end
-- Move the view to a point
function view:toPoint(x, y) view:cancel() local newFocus = {x = x, y = y} view:setFocus(newFocus) view:track() return newFocus end
-- Get a layer of the view
function view:layer(n) return layers[n] end
-- Destroy the view
function view:destroy() view:cancel() for i = 1, #layers do for o = 1, layers[i].numChildren do layers[i]:remove(layers[i][o]) end end display_remove(view) view = nil return true end
-- Set layer parallax
function view:setParallax(...) for i = 1, #arg do if type(arg[i]) == "table" then layers[i].xParallax, layers[i].yParallax = arg[i][1], arg[i][2] else layers[i].xParallax, layers[i].yParallax = arg[i], arg[i] end end end
-- Get number of layers
function view:layerCount() return #layers end
------------------------------------------------------------------------------
-- Build Layers
------------------------------------------------------------------------------
for i = layerCount or 8, 1, -1 do view.appendLayer() end
return view
end
return lib_perspective
|
local M = {
__prefix = 'app',
__fetched_methods = {'name'},
__parse_methods = {'author'},
}
M.version = function(self)
local version = self:parse('app.version')
if version == '' then
version = self:numerify(self:fetch('app.version'))
end
return version
end
local Base = require "faker.base"
return Base(M)
|
Schema.name = "Metro 2030 Roleplay"
Schema.author = "Dunkersplay"
Schema.description = "Welcome to the Underground."
ix.currency.model = "models/ninja/signalvariance/weapons/akm_mag.mdl"
ix.container.Register("models/devcon/mrp/props/cabinet_closed.mdl", {
name = "Storage Locker",
description = "A rusted metallic storage locker.",
width = 10,
height = 6,
})
ix.container.Register("models/z-o-m-b-i-e/metro_2033/mebel_outdoor/m33_shkaf_02.mdl", {
name = "Wooden Closet",
description = "A worn storage closet, intended for storage.",
width = 3,
height = 6,
})
ix.container.Register("models/z-o-m-b-i-e/st/equipment_cache/st_equipment_seif_04.mdl", {
name = "Rusted Safe",
description = "A rusted safe, appearing to still be functional.",
width = 4,
height = 2,
})
ix.container.Register("models/maxibammo/556.mdl", {
name = "Rusted Ammo Box",
description = "A rusted old ammo crate, useful for storing things.",
width = 3,
height = 2
})
-- attribute manipulation should be done with methods from the ix.attributes library
ix.char.RegisterVar("attributes", {
field = "attributes",
fieldType = ix.type.text,
default = {},
index = 4,
category = "attributes",
isLocal = true,
OnDisplay = function(self, container, payload)
local maximum = hook.Run("GetDefaultAttributePoints", LocalPlayer(), payload) or 10
if (maximum < 1) then
return
end
local attributes = container:Add("DPanel")
attributes:Dock(TOP)
local y
local total = 0
payload.attributes = {}
local maxAttributes = ix.config.Get("maxAttributes", 30)
-- total spendable attribute points
local totalBar = attributes:Add("ixAttributeBar")
totalBar:SetMax(maximum)
totalBar:SetValue(10)
totalBar:Dock(TOP)
totalBar:DockMargin(2, 2, 2, 2)
totalBar:SetText(L("attribPointsLeft"))
totalBar:SetReadOnly(true)
totalBar:SetColor(Color(20, 120, 20, 255))
y = totalBar:GetTall() + 4
for k, v in SortedPairsByMemberValue(ix.attributes.list, "name") do
payload.attributes[k] = maxAttributes / 2
local bar = attributes:Add("ixAttributeBar")
bar:SetMax(ix.config.Get("maxAttributes", 60))
bar:SetValue(maxAttributes / 2)
bar:Dock(TOP)
bar:DockMargin(2, 2, 2, 2)
bar:SetText(L(v.name))
bar.OnChanged = function(this, difference)
if ((total + difference) > maximum) then
return false
end
if (difference == 1) then
if (totalBar:GetValue() == 0) then return false end
end
total = total + difference
payload.attributes[k] = payload.attributes[k] + difference
totalBar:SetValue(totalBar.value - difference)
end
if (v.noStartBonus) then
bar:SetReadOnly()
end
y = y + bar:GetTall() + 4
end
attributes:SetTall(y)
return attributes
end,
OnValidate = function(self, value, data, client)
if (value != nil) then
if (istable(value)) then
local count = 0
for _, v in pairs(value) do
count = count + v
end
if (count > (hook.Run("GetDefaultAttributePoints", client, count) or 10)) then
return false, "unknownError"
end
else
return false, "unknownError"
end
end
end,
ShouldDisplay = function(self, container, payload)
return !table.IsEmpty(ix.attributes.list)
end
})
function Schema:CanAutoFormatMessage(speaker, chatType, text)
return chatType == "ic" or chatType == "w" or chatType == "y" or chatType == "radio" or chatType == "radio_eavesdrop" or chatType == "radio_eavesdrop"
end
function Schema:InitializedChatClasses()
do
local CLASS = {}
CLASS.color = Color(75, 150, 50)
CLASS.format = "%s radios in \"%s\""
function CLASS:CanHear(speaker, listener)
local character = listener:GetCharacter()
local inventory = character:GetInventory()
local bHasRadio = false
for k, v in pairs(inventory:GetItemsByUniqueID("handheld_radio", true)) do
if (v:GetData("enabled", false) and speaker:GetCharacter():GetData("frequency") == character:GetData("frequency")) then
bHasRadio = true
break
end
end
return bHasRadio
end
function CLASS:OnChatAdd(speaker, text)
chat.AddText(self.color, string.format(self.format, speaker:Name(), text))
end
ix.chat.Register("radio", CLASS)
end
do
local CLASS = {}
CLASS.color = Color(255, 255, 175)
CLASS.format = "%s radios in \"%s\""
function CLASS:GetColor(speaker, text)
if (LocalPlayer():GetEyeTrace().Entity == speaker) then
return Color(175, 255, 175)
end
return self.color
end
function CLASS:CanHear(speaker, listener)
if (ix.chat.classes.radio:CanHear(speaker, listener)) then
return false
end
local chatRange = ix.config.Get("chatRange", 280)
return (speaker:GetPos() - listener:GetPos()):LengthSqr() <= (chatRange * chatRange)
end
function CLASS:OnChatAdd(speaker, text)
chat.AddText(self.color, string.format(self.format, speaker:Name(), text))
end
ix.chat.Register("radio_eavesdrop", CLASS)
end
ix.chat.Register("itclose", {
OnChatAdd = function(self, speaker, text)
chat.AddText(Color(142, 68, 173), "*** "..text)
end,
CanHear = ix.config.Get("chatRange", 280) * 0.25,
prefix = {"/ItClose","/DoClose"},
description = "@cmdItClose",
indicator = "chatPerforming",
deadCanChat = true
})
ix.chat.Register("itfar", {
OnChatAdd = function(self, speaker, text)
chat.AddText(Color(142, 68, 173), "*** "..text)
end,
CanHear = ix.config.Get("chatRange", 280) * 2,
prefix = {"/ItFar","/DoFar"},
description = "@cmdItFar",
indicator = "chatPerforming",
deadCanChat = true
})
ix.chat.Register("meclose", {
format = "*** %s %s",
GetColor = ix.chat.classes.ic.GetColor,
CanHear = ix.config.Get("chatRange", 280) * 0.25,
prefix = {"/Mel", "/ActionClose"},
description = "@cmdMeClose",
indicator = "chatPerforming",
deadCanChat = true
})
ix.chat.Register("mefar", {
format = "*** %s %s",
GetColor = ix.chat.classes.ic.GetColor,
CanHear = ix.config.Get("chatRange", 280) * 2,
prefix = {"/Med", "/ActionFar"},
description = "@cmdMeFar",
indicator = "chatPerforming",
deadCanChat = true
})
end
function Schema:ZeroNumber(number, length)
local amount = math.max(0, length - string.len(number))
return string.rep("0", amount)..tostring(number)
end
-- Include netstream
ix.util.Include("libs/thirdparty/sh_netstream2.lua")
ix.util.Include("sh_configs.lua")
ix.util.Include("sh_commands.lua")
ix.util.Include("cl_schema.lua")
ix.util.Include("cl_hooks.lua")
ix.util.Include("sh_hooks.lua")
ix.util.Include("sh_voices.lua")
ix.util.Include("sh_anims.lua")
ix.util.Include("sv_schema.lua")
ix.util.Include("sv_hooks.lua")
ix.flag.Add("v", "Access to light blackmarket goods.")
ix.flag.Add("V", "Access to heavy blackmarket goods.")
|
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('StoryBit', {
ActivationEffects = {
PlaceObj('PauseExpedition', nil),
},
Category = "PlanetaryAnomaly",
Effects = {},
Enabled = true,
Image = "UI/Messages/Events/24_dome_in_ruins.tga",
Prerequisites = {
PlaceObj('SupplyMissionsEnabled', nil),
PlaceObj('CheckColonistCount', {
'Amount', 20,
}),
},
ScriptDone = true,
Text = T(920606145587, --[[StoryBit RedMars_1 Text]] 'After climbing the slope of a huge crater we have faced an astonishing sight – down below we saw the remains of a facility. Clearly a man-made one. The dust didn’t manage to hide the rocket landing pads, the spherical concrete buildings and – what’s most disturbing – the large port-holes on the ground which resemble rocket silos too much to be sure.\n\n<if(is_commander("politician"))>[<commander_profile>] You\'ve heard rumors about Cold War military projects on Mars. It\'s intriguing, but it can also be quite dangerous.</if>'),
TextReadyForValidation = true,
TextsDone = true,
Title = T(982593047746, --[[StoryBit RedMars_1 Title]] "Red Mars"),
Trigger = "PlanetaryAnomalyEvent",
VoicedText = T(762880757544, --[[voice:narrator]] "The expedition was sent to investigate a spectrographic trace of rich metals deposit, but found something much more interesting – and troubling!"),
group = "Expeditions",
id = "RedMars_1",
PlaceObj('StoryBitReply', {
'Text', T(313142929429, --[[StoryBit RedMars_1 Text]] "Leave and forget about it."),
'OutcomeText', "custom",
'CustomOutcomeText', T(562011922315, --[[StoryBit RedMars_1 CustomOutcomeText]] "The expedition will return"),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Effects', {
PlaceObj('ResumeExpedition', nil),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(629772509563, --[[StoryBit RedMars_1 Text]] "Leave the site, but upload its coordinates in the international database."),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'Enables', {
"RedMars_2",
},
'Effects', {
PlaceObj('ResumeExpedition', nil),
},
}),
PlaceObj('StoryBitReply', {
'Text', T(739189473025, --[[StoryBit RedMars_1 Text]] "Approach the facilities and investigate."),
}),
PlaceObj('StoryBitOutcome', {
'Prerequisites', {},
'VoicedText', T(403120348851, --[[voice:narrator]] "We approached the mysterious facility with apprehension, but nothing bad happened. It appears that the location has been abandoned decades ago."),
'Text', T(712762981128, --[[StoryBit RedMars_1 Text]] "The facility has been picked almost clean, but there are still traces of evidence what happened here. People lived here, and research was conducted. The silos are empty, but there are signs that at least two of the five hosted nuclear devices. The labs are the most amazing part of the facility – most of the equipment and the computer systems were too heavy and unwieldy to be moved out of the planet.\n\n<effect>A new Breakthrough tech has become available. The expedition will return shortly."),
'Enables', {
"RedMars_3",
},
'Effects', {
PlaceObj('DiscoverTech', {
'Field', "Breakthroughs",
}),
PlaceObj('ResumeExpedition', nil),
},
}),
})
|
include("sv_capturetheflag.lua")
util.AddNetworkString("FlagCaptured")
util.AddNetworkString("FlagDropped")
util.AddNetworkString("FlagTaken")
local function HandleFlagDropped(len, ply)
chat.AddText(unpack(net.ReadTable()))
if (teamid == 1) then
usflagTaken = false
elseif (teamid == 2) then
tflagTaken = false
end
-- local team_flag = ents.FindByName(team_ents[net.ReadInt(16)])
-- Re Enable Body Group For Team's Flag
-- team_flag:SetBodygroup(0, 0) -- may have to set it to 1 idk
end
net.Receive("FlagDropped", HandleFlagDropped)
local function HandleFlagTaken(len, ply)
chat.AddText(unpack(net.ReadTable()))
if (teamid == 1) then
usflagTaken = true
elseif (teamid == 2) then
tflagTaken = true
end
end
net.Receive("FlagTaken", HandleFlagTaken)
local function HandleFlagCaptured(len, ply)
chat.AddText(unpack(net.ReadTable()))
local teamid = net.ReadInt(16)
if (teamid == 1) then
usflagTaken = false
elseif (teamid == 2) then
tflagTaken = false
end
-- local team_flag = ents.FindByName(team_ents[net.ReadInt(16)])
-- Re Enable Body Group For Team's Flag
-- team_flag:SetBodygroup(0, 0) -- may have to set it to 1 idk
end
net.Receive("CaptureFlag", HandleFlagCaptured)
|
object_tangible_collection_deathtrooper_epsilon_locator_beacon_01 = object_tangible_collection_shared_deathtrooper_epsilon_locator_beacon_01:new {
gameObjectType = 8211,}
ObjectTemplates:addTemplate(object_tangible_collection_deathtrooper_epsilon_locator_beacon_01, "object/tangible/collection/deathtrooper_epsilon_locator_beacon_01.iff")
|
local game = {}
local skynet = require "skynet"
local conf = require "config"
local clusterid = tonumber(skynet.getenv("clusterid"))
local config = conf[clusterid]
-- 百人的逻辑都差不多 其实可以写在一起的 如果人少 放在一起没什么关系 人多需要分开的时候方便拆开
-- 游戏初始化
function game.on_init()
local gamename = config.subrooms[game.super._subroomid].gamename
local game_hook = require("game_" .. gamename)
game_hook.super = game.super
setmetatable(game, { __index = game_hook })
game_hook.on_init()
end
return game
|
GameListSubtitles["OnlineOfflineCapabilitiesFlag"] = function(Content)
return string.format("Online Flag: %08X, Offline Flag: %08X%08X", Content.CapabilitiesOnline, Content.CapabilitiesOffline.HighPart, Content.CapabilitiesOffline.LowPart)
end
GameListSubtitles["OnlineCapabilities"] = function(Content)
minmulti = bit32.rshift(bit32.band(Content.CapabilitiesOnline, 0x00FF0000), 16)
maxmulti = bit32.rshift(bit32.band(Content.CapabilitiesOnline, 0xFF000000), 24)
minco = bit32.band(Content.CapabilitiesOnline, 0x000000FF)
maxco = bit32.rshift(bit32.band(Content.CapabilitiesOnline, 0x0000FF00), 8)
return string.format("Online Players: %i-%i, %i-%i", minmulti, maxmulti, minco, maxco)
end
GameListSubtitles["OnlineMultiplayer"] = function(Content)
minimum = bit32.rshift(bit32.band(Content.CapabilitiesOnline, 0x00FF0000), 16)
maximum = bit32.rshift(bit32.band(Content.CapabilitiesOnline, 0xFF000000), 24)
return string.format("Online Multiplayer: %i-%i", minimum, maximum)
end
GameListSubtitles["OnlineCo-Op"] = function(Content)
minimum = bit32.band(Content.CapabilitiesOnline, 0x000000FF)
maximum = bit32.rshift(bit32.band(Content.CapabilitiesOnline, 0x0000FF00), 8)
return string.format("Online Co-Op: %i-%i", minimum, maximum)
end
|
--[[
© 2018 Thriving Ventures AB do not share, re-distribute or modify
without permission of its author (gustaf@thrivingventures.com).
_______ _ _ _ _____
|__ __(_) | | | |_ _|
| | _ __ _ ___ _ __ | | | | | |
| | | |/ _` |/ _ \ '__| | | | | | |
| | | | (_| | __/ | | |__| |_| |_
|_| |_|\__, |\___|_| \____/|_____|
__/ |
|___/
]]
local panel = {}
surface.CreateFont("tiger.base.search", {
font = "Arial",
size = 12,
weight = 400
})
surface.CreateFont("tiger.base.footer", {
font = "Arial",
size = 14,
weight = 400
})
surface.CreateFont("tiger.base.section", {
font = "Helvetica",
size = 14,
weight = 400
})
serverguard.themes.CreateDefault("tiger_base_bg", Color(232, 231, 239), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_outline", Color(190, 190, 190), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_footer_bg", Color(255, 255, 255), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_footer_label", Color(31, 153, 228), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_footer_hint", Color(141, 142, 134), "tiger.base")
-- Section.
serverguard.themes.CreateDefault("tiger_base_section_icon", Color(141, 142, 134), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_section_icon_selected", Color(31, 153, 228), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_section_label", Color(141, 142, 134), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_section_label_selected", Color(31, 153, 228), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_section_outline", Color(190, 190, 190), "tiger.base")
serverguard.themes.CreateDefault("tiger_base_section_selected", Color(232, 231, 239), "tiger.base")
function panel:Init()
local theme = serverguard.themes.GetCurrent()
self.sections = {}
self.searchString = ""
self.lastSection = nil
self:DockPadding(162, 22, 22, 46)
self.sectionList = self:Add("tiger.list")
self.sectionList:DockPadding(0, 0, 0, 0)
self.sectionList.list:SetUseSizeLimit(false)
function self.sectionList:Paint(w, h)
local theme = serverguard.themes.GetCurrent()
draw.SimpleRect(0, 0, w, h, theme.tiger_list_bg)
draw.SimpleRect(w - 1, 0, 1, h, theme.tiger_list_outline)
end
self.bFooterEnabled = true
self.bUseSmallPanels = false
self.updatePanel = self:Add("Panel")
self.updatePanel:SetMouseInputEnabled(true)
self.updatePanel.OnMousePressed = function(_self, keyCode)
if (self.updateNotify) then
self.updateNotify = false
self.updatePanel:SetCursor("none")
self.updatePanel:SetToolTipSG()
timer.Simple(3, function()
self.updateNotify = nil
end)
end
end
self.copyright = self:Add("DLabel")
self.copyright:SetMouseInputEnabled(true)
self.copyright:SetText("Thriving Ventures AB")
self.copyright:SetCursor("hand")
self.copyright:SetToolTipSG("Click here to visit the ServerGuard website!")
self.copyright:SetFont("tiger.base.footer")
self.copyright:SetTextColor(theme.tiger_base_footer_label)
function self.copyright:DoClick()
gui.OpenURL("http://gmodserverguard.com/?utm_source=serverguard&utm_medium=organic&utm_content=footerlink&utm_campaign=serverguard")
end
self:SetupSearchPanel()
end
function panel:SetupSearchPanel()
self.searchPanel = vgui.Create("Panel", self)
self.searchPanel:SetSize(128, 22)
self.searchPanel:Dock(TOP)
self.searchPanel:SetVisible(false)
function self.searchPanel:Paint(width, height)
local theme = serverguard.themes.GetCurrent()
local color = theme.tiger_list_panel_list_hover
draw.SimpleRect(0, 0, width - 1, height, color)
end
self.searchPanel.label = self.searchPanel:Add("DLabel")
self.searchPanel.label:SetTextColor(Color(0, 0, 0))
self.searchPanel.label:SetSize(self.searchPanel:GetWide(), self.searchPanel:GetTall())
self.searchPanel.label:SetContentAlignment(5)
self.searchPanel.label:SetFont("tiger.base.search")
self.searchPanel.label:SetText("")
serverguard.themes.AddPanel(self.searchPanel.label, "tiger_list_panel_label_hover")
end
function panel:OnKeyCodePressed(keyCode)
local key = input.GetKeyName(keyCode)
if (not key) then return end
local matches = self:GetSearchMatches(self.searchString)
local matchAmount = #matches
local bUseSmallPanels = self:GetUseSmallPanels()
local nextMatchAmount = #self:GetSearchMatches(self.searchString .. key)
if (key == "BACKSPACE") then
self.searchString = string.sub(self.searchString, 1, #self.searchString - 1)
elseif (key == "ENTER" and matchAmount == 1) then
-- HACK because docking is awfully implemented.
local id = 0
local y = 0
for k, v in SortedPairs(self.sections) do
if (k == matches[1].name) then
y = id * 120
break
end
id = id + 1
end
self:ResetSearch()
if (id == 0) then
self.sectionList.list.VBar:SetScroll(-100)
else
self.sectionList.list.VBar:SetScroll(id * 120)
end
matches[1].icon:DoClick()
return
elseif (key == "SPACE" or string.match(key, "[a-z]")) then
if (key == "SPACE") then
key = " "
end
self.searchString = self.searchString .. key
end
self.searchPanel.label:SetText(self.searchString)
if (string.len(self.searchString) > 0 and not self.lastSearch) then
self.searchPanel:SetVisible(true)
self.sectionList.list.VBar:SetScroll(-100)
self.lastSearch = true
elseif (string.len(self.searchString) < 1) then
self.searchPanel:SetVisible(false)
if (self.lastSearch) then
self.sectionList.list.VBar:SetScroll(-100)
end
self.lastSearch = nil
end
for k, v in pairs(self.sections) do
if (IsValid(v)) then
if (not string.StartWith(string.lower(k), self.searchString)) then
v:SetSize(0, 0)
else
if (not bUseSmallPanels) then
v:SetSize(128, 120)
else
v:SetSize(64, 80)
end
end
end
end
end
function panel:ResetSearch()
local bUseSmallPanels = self:GetUseSmallPanels()
for k, v in pairs(self.sections) do
if (IsValid(v)) then
if (not bUseSmallPanels) then
v:SetSize(128, 120)
else
v:SetSize(64, 80)
end
end
end
self.searchString = ""
self.lastSearch = nil
self.searchPanel:SetVisible(false)
self.searchPanel.label:SetText("")
end
function panel:GetSearchMatches(searchString)
local matches = {}
for k, v in pairs(self.sections) do
if (string.StartWith(string.lower(k), searchString)) then
table.insert(matches, v)
end
end
return matches
end
function panel:GetFooterEnabled()
return self.bFooterEnabled
end
function panel:SetFooterEnabled(bValue)
local bRealValue = tobool(bValue)
self.updatePanel:SetVisible(bValue)
self.copyright:SetVisible(bValue)
self:DockPadding(162, 22, 22, ((bRealValue and 46) or 22))
self.bFooterEnabled = bRealValue
end
function panel:GetUseSmallPanels()
return self.bUseSmallPanels
end
-- should only ever be called immediately after creation
function panel:UseSmallPanels(bValue)
local bRealValue = tobool(bValue)
self.bUseSmallPanels = bRealValue
self:DockPadding(76, 12, 12, ((self:GetFooterEnabled() and 36) or 12))
end
function panel:SetUpdateNotification(bToggled)
local theme = serverguard.themes.GetCurrent()
local themeCopy = table.Copy(theme)
self.updateNotify = tobool(bToggled)
self.updateTarget = Color(255, 210, 0)
self.updateCurrent = themeCopy.tiger_base_footer_bg
if (bToggled) then
self.updatePanel:SetCursor("hand")
self.updatePanel:SetToolTipSG("Version " .. serverguard.GetLatestVersion() .. " of ServerGuard is now available!\nIt is recommended to update this server's version of ServerGuard.")
else
self.updatePanel:SetCursor("none")
self.updatePanel:SetToolTipSG()
end
end
function panel:AddSection(name, material, callback, flag)
local base = vgui.Create("Panel")
if (self:GetUseSmallPanels()) then
base:SetSize(64, 80)
else
base:SetSize(128, 120)
end
base:Dock(TOP)
base.flag = flag
base.name = name
local function ShortenText(text, font, max_w)
local split = string.ToTable(text)
local res = ""
for k, v in pairs(split) do
if (util.GetTextSize(font, res .. v .. "...") > max_w) then
return res .. "..."
else
res = res .. v
end
end
return res
end
local function DrawWrappedText(text, font, w, h, color, align_h, align_v, max_w)
local explode = string.Explode(" ", text)
local currentText = ""
local line = 0
local y = select(2, util.GetTextSize(font, " "))
for k, v in pairs(explode) do
if (util.GetTextSize(font, currentText .. " " .. v) > max_w) then
if (currentText ~= "") then
draw.SimpleText(currentText, font, w, h + y * line, color, align_h, align_v)
currentText = ""
line = line + 1
elseif (currentText == "" and k == #explode) then
draw.SimpleText(ShortenText(v, font, max_w), font, w, h + y * line, color, align_h, align_v)
break
end
end
currentText = currentText .. " " .. v
if (k == #explode and currentText ~= "") then
draw.SimpleText(currentText, font, w, h + y * line, color, align_h, align_v)
end
end
end
function base:Paint(w, h)
local theme = serverguard.themes.GetCurrent()
if (self.selected) then
draw.SimpleRect(0, 0, w, h, theme.tiger_base_section_selected)
draw.SimpleRect(0, 0, w, 1, theme.tiger_base_section_outline)
draw.SimpleRect(0, h - 1, w, 1, theme.tiger_base_section_outline)
DrawWrappedText(name, "tiger.base.section", w / 2, h - 24, theme.tiger_base_section_label_selected, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, w)
if (self.icon:GetColor() ~= theme.tiger_base_section_icon_selected) then
self.icon:SetColor(theme.tiger_base_section_icon_selected)
end
else
DrawWrappedText(name, "tiger.base.section", w / 2, h - 24, theme.tiger_base_section_label, TEXT_ALIGN_CENTER, TEXT_ALIGN_CENTER, w)
if (self.icon:GetColor() ~= theme.tiger_base_section_icon) then
self.icon:SetColor(theme.tiger_base_section_icon)
end
end
end
if (base.flag) then
function base:Think()
local hasPermission = false
if (type(self.permissions) == "table") then
for k, v in pairs(self.permissions) do
if (serverguard.player:HasPermission(LocalPlayer(), v)) then
hasPermission = true
break
end
end
else
hasPermission = serverguard.player:HasPermission(LocalPlayer(), self.permissions)
end
if (not hasPermission) then
if (not self.icon:GetDisabled()) then
local theme = serverguard.themes.GetCurrent()
self.icon:SetDisabled(true)
self.icon:SetColor(theme.tiger_base_section_icon)
self.icon:SetToolTipSG("You do not have permission to view this!")
self.section:SetVisible(false)
end
else
if (self.icon:GetDisabled()) then
self.icon:SetDisabled(false)
self.icon:SetToolTipSG(nil)
end
end
end
end
base.icon = base:Add("DImageButton")
if (self:GetUseSmallPanels()) then
base.icon:SetPos(16, 14)
else
base.icon:SetPos(32, 20)
end
base.icon:SetImage(material)
if (self:GetUseSmallPanels()) then
base.icon:SetSize(32, 32)
else
base.icon:SetSize(64, 64)
end
function base.icon.DoClick()
if (IsValid(self.lastSection)) then
self.lastSection.selected = false
self.lastSection.section:SetVisible(false)
end
base.selected = true
base.section:SetVisible(true)
base.section:callback()
self.lastSection = base
end
base.icon.OnMousePressed = base.icon.DoClick
self.sectionList:AddPanel(base)
local section = self:Add("Panel")
section:Dock(FILL)
section:SetVisible(false)
section.callback = callback
base.section = section
section:callback()
self.sections[name] = base
end
function panel:GetSections()
return self.sections
end
function panel:SetSectionSelected(uniqueID)
if (not self.sections[uniqueID]) then return end
self.sections[uniqueID].icon.DoClick()
end
function panel:PerformLayout()
local w, h = self:GetSize()
self.sectionList:SetPos(1, 1)
self.sectionList:SetSize(((self:GetUseSmallPanels() and 64) or 128), h - ((self:GetFooterEnabled() and 27) or 2))
self.copyright:SizeToContents()
self.copyright:SetPos(8, self:GetTall() - (self.copyright:GetTall() + self.copyright:GetTall() / 2))
self.updatePanel:SetSize(self:GetWide(), 26)
self.updatePanel:SetPos(0, self:GetTall() - 26)
end
function panel:Rebuild()
local lastSection
if (IsValid(self.lastSection)) then
lastSection = self.lastSection.name
self.lastSection.selected = false
self.lastSection.section:SetVisible(false)
self.lastSection.section:Remove()
end
for k, v in pairs(self.sections) do
if (IsValid(v)) then
if (IsValid(v.section)) then
v.section:SetVisible(false)
v.section:Remove()
end
v:SetVisible(false)
v:Remove()
end
end
self.sectionList:Clear()
self:SetupSearchPanel()
self.sectionList:AddPanel(self.searchPanel)
for k, data in util.SortedPairsByMemberValue(serverguard.menu:GetStored(), "name") do
if (data.permissions ~= nil) then
if (serverguard.player:HasPermission(LocalPlayer(), data.permissions)) then
self:AddSection(data.name, data.material, function(base)
if (base.created) then
data:Update(base)
else
data:Create(base)
data:Update(base)
for v, data_s in util.SortedPairsByMemberValue(serverguard.menu:GetStored()[data.name].submenus, "name") do
base.base:AddSection(data_s.name, data_s.material, function(categoryBase)
if (categoryBase.created) then
data_s:Update(categoryBase)
else
data_s:Create(categoryBase)
data_s:Update(categoryBase)
categoryBase.created = true
end
end)
end
base.created = true
end
end, data.flag)
end
else
self:AddSection(data.name, data.material, function(base)
if (base.created) then
data:Update(base)
else
data:Create(base)
data:Update(base)
for v, data_s in util.SortedPairsByMemberValue(serverguard.menu:GetStored()[data.name].submenus, "name") do
if (data_s.permissions == nil or serverguard.player:HasPermission(LocalPlayer(), data_s.permissions)) then
base.base:AddSection(data_s.name, data_s.material, function(categoryBase)
if (categoryBase.created) then
data_s:Update(categoryBase)
else
data_s:Create(categoryBase)
data_s:Update(categoryBase)
categoryBase.created = true
end
end)
end
end
base.created = true
end
end, data.flag)
end
end
self:InvalidateLayout(true)
self:ResetSearch()
if (lastSection) then
self:SetSectionSelected(lastSection)
end
end
function panel:Think()
local mousex = math.Clamp(gui.MouseX(), 1, ScrW() - 1)
local mousey = math.Clamp(gui.MouseY(), 1, ScrH() - 1)
if (self.Dragging) then
local x = mousex - self.Dragging[1]
local y = mousey - self.Dragging[2]
x = math.Clamp(x, 0, ScrW() - self:GetWide())
y = math.Clamp(y, 0, ScrH() - self:GetTall())
self:SetPos(x, y)
end
if (self.Hovered) then
if (gui.MouseY() < self.y + 20) then
self:SetCursor("sizeall")
return
end
end
self:SetCursor("arrow")
if (self:IsVisible()) then
for k, data in pairs(serverguard.menu:GetStored()) do
if (data.permissions == nil or serverguard.player:HasPermission(LocalPlayer(), data.permissions)) then
if (isfunction(data.Think)) then
data:Think()
end
end
for v, data_s in pairs(serverguard.menu:GetStored()[data.name].submenus) do
if (data_s.permissions == nil or serverguard.player:HasPermission(LocalPlayer(), data_s.permissions)) then
if (isfunction(data_s.Think)) then
data_s:Think()
end
end
end
end
end
end
function panel:OnMousePressed()
if (gui.MouseY() < self.y + 20) then
self.Dragging = {gui.MouseX() - self.x, gui.MouseY() - self.y}
self:MouseCapture(true)
return
end
end
function panel:OnMouseReleased()
self.Dragging = nil
self:MouseCapture(false)
end
function panel:OnCursorEntered()
self.Hovered = true
end
function panel:OnCursorExited()
self.Hovered = false
end
function panel:Paint(width, height)
local theme = serverguard.themes.GetCurrent()
draw.RoundedBox(4, 0, 0, width, height, theme.tiger_base_outline)
draw.RoundedBox(2, 1, 1, width - 2, height - 2, theme.tiger_base_bg)
if (self:GetFooterEnabled()) then
local footerBG = theme.tiger_base_footer_bg
if (self.updateNotify == true) then
if (self.updateCurrent ~= self.updateTarget) then
for k, v in pairs(self.updateCurrent) do
local animateSpeed = math.abs(self.updateTarget[k] - self.updateCurrent[k]) * FrameTime() + 1
self.updateCurrent[k] = math.Approach(self.updateCurrent[k], self.updateTarget[k], animateSpeed)
end
end
footerBG = self.updateCurrent
elseif (self.updateNotify == false) then
if (self.updateCurrent ~= theme.tiger_base_footer_bg[k]) then
for k, v in pairs(self.updateCurrent) do
local animateSpeed = math.abs(theme.tiger_base_footer_bg[k] - self.updateCurrent[k]) * FrameTime() + 1
self.updateCurrent[k] = math.Approach(self.updateCurrent[k], theme.tiger_base_footer_bg[k], animateSpeed)
end
end
footerBG = self.updateCurrent
end
draw.SimpleRect(2, height - 26, width - 4, 24, footerBG)
draw.SimpleRect(1, height - 26, width - 2, 1, theme.tiger_base_outline)
else
draw.SimpleRect(1, height - 1, width - 2, 1, theme.tiger_base_outline)
end
DisableClipping(true)
for i = 1, 2 do
local color = Color(0, 0, 0, (255 / i) * 0.2)
surface.SetDrawColor(color)
-- Right shadow.
surface.DrawRect(width - 1 + i, 1, 1, height - 1)
-- Top shadow.
surface.DrawRect(1, -i, width - 1, 1)
-- Left shadow.
surface.DrawRect(-i, 0, 1, height)
-- Bottom shadow.
surface.DrawRect(1, height, width - 1, i)
end
DisableClipping(false)
end
vgui.Register("tiger.base", panel, "EditablePanel")
|
local NilCommand = require('command/nil')
local EntityFactory = require('model/entity/factory')
local DialogueFactory = require('model/dialogue/factory')
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
local OfferCommand = NilCommand:NilCommand()
OfferCommand.__index = OfferCommand
--------------------------------------------------------------------------------
function OfferCommand:OfferCommand(id, items)
local o = NilCommand:NilCommand()
setmetatable(o, self)
o._id = id
o._items = items
o._type = 'OfferCommand'
o._dialogue = DialogueFactory.CreateOfferDialogue(
EntityFactory.CreateMob(o._id),
EntityFactory.CreatePlayer(), o._items)
o._dialogue:SetSuccessCallback(function() o._on_success() end)
o._dialogue:SetFailureCallback(function() o._on_failure() end)
return o
end
--------------------------------------------------------------------------------
function OfferCommand:OnIncomingData(id, pkt)
return self._dialogue:OnIncomingData(id, pkt)
end
--------------------------------------------------------------------------------
function OfferCommand:OnOutgoingData(id, pkt)
return self._dialogue:OnOutgoingData(id, pkt)
end
--------------------------------------------------------------------------------
function OfferCommand:__call(state)
self._dialogue:Start()
end
return OfferCommand
|
player_manager.AddValidModel( "papyrus", "models/player/antitoxic/papyrus_pm/papyrus_pm.mdl" );
list.Set( "PlayerOptionsModel", "papyrus", "models/player/antitoxic/papyrus_pm/papyrus_pm.mdl" );
|
local helpers = require "spec.helpers"
-- Note: remove the below hack when https://github.com/Kong/kong/pull/6952 is merged
local stream_available, _ = pcall(require, "kong.tools.stream_api")
local spec_path = debug.getinfo(1).source:match("@?(.*/)")
local nginx_conf
if stream_available then
nginx_conf = spec_path .. "/fixtures/prometheus/custom_nginx.template"
else
nginx_conf = "./spec/fixtures/custom_nginx.template"
end
-- Note ends
local t = pending
local pok = pcall(require, "kong.enterprise_edition.licensing")
if pok then
t = describe
end
t("Plugin: prometheus (exporter) enterprise licenses", function()
local admin_client
setup(function()
local bp = helpers.get_db_utils()
bp.plugins:insert {
protocols = { "http", "https", "grpc", "grpcs", "tcp", "tls" },
name = "prometheus",
}
assert(helpers.start_kong {
nginx_conf = nginx_conf,
plugins = "bundled, prometheus",
})
admin_client = helpers.admin_client()
end)
teardown(function()
if admin_client then
admin_client:close()
end
helpers.stop_kong()
end)
it("exports enterprise licenses", function()
local res = assert(admin_client:send {
method = "GET",
path = "/metrics",
})
local body = assert.res_status(200, res)
assert.matches('kong_enterprise_license_signature %d+', body)
assert.matches('kong_enterprise_license_expiration %d+', body)
assert.matches('kong_enterprise_license_features{feature="ee_plugins"}', body, nil, true)
assert.matches('kong_enterprise_license_features{feature="write_admin_api"}', body, nil, true)
assert.matches('kong_enterprise_license_errors 0', body, nil, true)
assert.matches('kong_nginx_metric_errors_total 0', body, nil, true)
end)
end)
|
-- get the set of video encoder friendly output sizes from suppl.lua
local keys = {
size = function(cell, val, opts)
local lut = suppl_size_lut(true, true)
if lut[val] then
opts.width = lut[val][1]
opts.height = lut[val][2]
return true
end
cell:set_error(string.format(
"No matching preset to %s for option key 'size'", val))
end,
-- the different quality modes are not stable in the engine yet
quality = function(cell, val, opts)
return true
end
-- other options are the layouting formula, clocking (fixed-rate, ...)
}
local function compose(fmt, ...)
-- use some kind of format string rather than trying to lock down this interface
local list = string.split(fmt, ":")
local cell = eval_scope.cell
local opts =
{
width = 720,
height = 480
}
for _, v in ipairs(list) do
local key, val = string.split_first(v, "=")
if keys[key] then
if not keys[key](cell, val, opts) then
return
end
else
cell:set_error("Uknown key '" .. key .. "'")
return
end
end
return {"compose", opts, ...}
end
local function fmt_helper(instr)
-- split into opts, remove the helpers that have a matching key already
return {
"quality={default,fp16,565}",
"size={480p,720p,1080p,4k}",
"policy={ro_bin,rw_bin}"
}
end
return function(types)
return {
handler = compose,
args = {types.FACTORY, types.STRING, types.VIDEO, types.VARARG},
type_helper = {fmt_helper},
name = {"options", "source"},
argc = 2,
help = "Create a composition cell out of one or many video inputs.",
}
end
|
-- taken from http://luaforge.net/projects/luacairo/
local cairo = require"lcairo"
local CAIRO = cairo
print(cairo.version_string())
print("CAIRO.HAS_IMAGE_SURFACE: ", CAIRO.HAS_IMAGE_SURFACE)
local w = 320
local h = 240
local outfile = 'cairo_test1.png'
local cslud = cairo.image_surface_create(CAIRO.FORMAT_RGB24, w, h)
local crlud = cairo.create(cslud)
-- give ownership, default is no ownership transfer
local cr = cairo.ContextFromLUD(crlud, true)
local cs = cairo.SurfaceFromLUD(cslud, true)
print(cr)
print(cs)
-- local dev = cairo.Device(cs)
-- print(dev)
-- print(dev:get_type())
print(cairo.surface_get_type(cs))
print(cr:status_to_string(cr:status()))
print(cr:has_current_point())
print(cairo.has_current_point(crlud))
print(cairo.has_current_point(cr))
do
local fo = cairo.FontOptions()
--not allowed cairo.font_options_destroy(fo)
fo:destroy()
end
cr:set_source_rgb(1, 1, 1)
cr:paint()
cr:set_source_rgb(0, 0, 0)
cr:set_line_width(5)
cr:set_line_cap(CAIRO.LINE_CAP_ROUND)
cr:move_to(w/4, h/4)
cr:line_to(3*w/4, 3*h/4)
cr:stroke()
cr:move_to(3*w/4, h/4)
cr:line_to(w/4, 3*h/4)
cr:stroke()
--cairo.surface_write_to_png(cs, outfile)
cs:write_to_png(outfile)
|
-- example config for teamviewer sandbox.
-- for teamviewer 12 and earlier:
-- you need to use i386-based debian chroot downloaded with download-debian-chroot.sh script and prepared with debian-setup.cfg.lua config.
-- using debian-sandbox.cfg.lua config file as base
-- if using x86_64 host env you must also use i386 session management utilities by running "sandboxer-download-extra" command.
-- you must also manually install libpng12-0 package from debian jessie (it was removed in stretch distro).
-- see https://packages.debian.org/jessie/libpng12-0 for download links, and install package into debian chroot manually with "dpkg -i" command.
-- NOTE: teamviewer 13 and up is not fully supported:
-- teamviewer's complicated online=detection logic is not working as intended inside sandbox env.
-- this makes it impossible to remote control this computer and login to teamviewer account.
-- outgoing remote control connections, however, should work.
-- for teamviewer 13 and up:
-- tested with "teamviewer 14" on ubuntu 18.04 x86_64 chroot downloaded with download-ubuntu-chroot.sh script.
-- external chroot must be prepared with debian-setup.cfg.lua config (using "sandboxer debian-setup.cfg.lua fakeroot_shell" command)
-- use "tv-setup checklibs" to find out what dependencies must be installed in chroot to run teamviewer
-- redefine defaults.recalculate function, that will be called by base config
defaults.recalculate_orig=defaults.recalculate
function defaults.recalculate()
tunables.datadir=loader.path.combine(loader.workdir,"userdata-teamviewer")
defaults.recalculate_orig()
end
defaults.recalculate()
-- load base config
dofile(loader.path.combine(loader.workdir,"debian-sandbox.cfg.lua"))
-- remove some unneded features and mounts
loader.table.remove_value(sandbox.features,"dbus")
-- remove some mounts from base config
loader.table.remove_value(sandbox.setup.mounts,defaults.mounts.devsnd_mount)
loader.table.remove_value(sandbox.setup.mounts,defaults.mounts.devdri_mount)
loader.table.remove_value(sandbox.setup.mounts,defaults.mounts.sys_mount)
loader.table.remove_value(sandbox.setup.mounts,defaults.mounts.devinput_mount)
loader.table.remove_value(sandbox.setup.mounts,defaults.mounts.devshm_mount)
-- enable resolvconf feature
table.insert(sandbox.features,"resolvconf")
loader.table.remove_value(sandbox.setup.mounts,defaults.mounts.resolvconf_mount)
-- optional mount for directory with teamviewer tarxz archives
table.insert(sandbox.setup.mounts,{prio=99,"bind-try",loader.path.combine(loader.workdir,"installs"),"/home/sandboxer/installs"})
teamviewer={
exec="/home/sandboxer/teamviewer/teamviewer",
path="/home/sandboxer/teamviewer",
args={},
term_signal=defaults.signals.SIGTERM,
attach=false,
pty=false,
exclusive=true,
desktop={
name = "TeamViewer (in sandbox)",
comment = "Remote control and meeting solution, sandbox uid "..config.sandbox_uid,
icon = loader.path.combine(tunables.datadir,"home","sandboxer","teamviewer","tv_bin","desktop","teamviewer_256.png"),
terminal = false,
startupnotify = false,
categories="Network;Application;"
},
}
teamviewer_checklibs={
exec="/home/sandboxer/teamviewer/tv-setup",
path="/home/sandboxer/teamviewer",
args={"checklibs"},
term_signal=defaults.signals.SIGTERM,
attach=true,
pty=true,
}
teamviewer_install_tarxz={
exec="/bin/bash",
path="/home/sandboxer",
args={"-c","rm -rf $HOME/teamviewer && img=`find ./installs -name \"teamviewer*.tar.xz\"|sort|tail -n1` && ( xz -d -c \"$img\" | tar xvf - )"},
term_signal=defaults.signals.SIGTERM,
attach=true,
pty=false,
exclusive=true,
}
|
local g, cmd = vim.g, vim.cmd
g.ascii = {
" ",
" ",
" ",
" ",
" ",
" _| _| _|_|_|_| _|_| _| _| _|_|_| _| _| ",
" _|_| _| _| _| _| _| _| _| _|_| _|_| ",
" _| _| _| _|_|_| _| _| _| _| _| _| _| _| ",
" _| _|_| _| _| _| _| _| _| _| _| ",
" _| _| _|_|_|_| _|_| _| _|_|_| _| _| ",
" ",
" ",
" ",
" ",
" "
}
g.startify_custom_header = "startify#center(g:ascii)"
-- g.startify_custom_header = 'startify#center(g:void)'
g.startify_lists = {
{type = "sessions", header = {" Sessions"}},
{type = "files", header = {" Files"}},
{type = "bookmarks", header = {" Bookmarks"}},
{type = "commands", header = {" גּ Commands"}}
}
-- { type ='dir', header = {' MRU in '. getcwd() } },
g.startify_commands = {
{h = {"Check Vim health", ":checkhealth"}},
{i = {"Install PLugins", ":PackerInstall"}},
{u = {"Update Plugin", ":PackerUpdate"}},
{c = {"Clean Plugin", ":PackerClean"}},
{s = {"Sync Plugin", ":PackerSync"}},
{s = {"Start Time", ":StartupTime"}},
{o = {"Open GitHub repo", ":RepoEdit"}}
-- { m = {'Coc marketplace' , ':CocList marketplace' }},
}
g.startify_bookmarks = {
{v = "~/.config/nvim/init.lua"},
-- {k = "~/.config/kitty/kitty.conf"},
-- {f = "~/.config/fish/config.fish"},
{g = "~/.gitconfig"},
-- {a = "~/.aliases"},
{t = "~/.tmux.conf"},
-- {d = "~/dotfiles"},
-- {p = "~/CodeHub/playgrounds/playground.js"}
}
g.startify_session_sort = 1
g.startify_change_to_dir = 1
g.startify_session_autoload = 1
g.startify_session_delete_buffers = 0
g.startify_session_persistence = 1
g.startify_change_to_vcs_root = 1
g.startify_padding_left = 6
g.webdevicons_enable_startify = 1
g.startify_enable_special = 1
g.startify_files_number = 10
g.startify_update_oldfiles = 1
g.startify_change_to_dir = 1
-- local total_plugins = 0
-- if vim.fn.exists('*dein#get') then
-- local plugins = vim.fn['dein#get']()
-- for _, _ in pairs(plugins) do
-- total_plugins = total_plugins + 1
-- end
-- end
-- g.startify_custom_footer = {'', ' neovim loaded ' .. total_plugins .. ' plugins.', ''}
|
local skynet = require "skynet"
skynet.start(function()
skynet.dispatch("lua", function(src, session, cmd, ...)
local f = CMD[cmd]
assert(f, "can't find dispatch handler cmd = "..cmd)
if session > 0 then
return skynet.ret(skynet.pack(f(...)))
else
f(...)
end
end)
end)
|
require("reactivity/src")
require("@vue/shared")
describe('reactivity/computed', function()
mockWarn()
it('should return updated value', function()
local value = reactive({})
local cValue = computed(function()
value.foo
end
)
expect(cValue.value):toBe(undefined)
value.foo = 1
expect(cValue.value):toBe(1)
end
)
it('should compute lazily', function()
local value = reactive({})
local getter = jest:fn(function()
value.foo
end
)
local cValue = computed(getter)
expect(getter).tsvar_not:toHaveBeenCalled()
expect(cValue.value):toBe(undefined)
expect(getter):toHaveBeenCalledTimes(1)
expect(getter):toHaveBeenCalledTimes(1)
value.foo = 1
expect(getter):toHaveBeenCalledTimes(1)
expect(cValue.value):toBe(1)
expect(getter):toHaveBeenCalledTimes(2)
expect(getter):toHaveBeenCalledTimes(2)
end
)
it('should trigger effect', function()
local value = reactive({})
local cValue = computed(function()
value.foo
end
)
local dummy = nil
effect(function()
dummy = cValue.value
end
)
expect(dummy):toBe(undefined)
value.foo = 1
expect(dummy):toBe(1)
end
)
it('should work when chained', function()
local value = reactive({foo=0})
local c1 = computed(function()
value.foo
end
)
local c2 = computed(function()
c1.value + 1
end
)
expect(c2.value):toBe(1)
expect(c1.value):toBe(0)
value.foo=value.foo+1
expect(c2.value):toBe(2)
expect(c1.value):toBe(1)
end
)
it('should trigger effect when chained', function()
local value = reactive({foo=0})
local getter1 = jest:fn(function()
value.foo
end
)
local getter2 = jest:fn(function()
return c1.value + 1
end
)
local c1 = computed(getter1)
local c2 = computed(getter2)
local dummy = nil
effect(function()
dummy = c2.value
end
)
expect(dummy):toBe(1)
expect(getter1):toHaveBeenCalledTimes(1)
expect(getter2):toHaveBeenCalledTimes(1)
value.foo=value.foo+1
expect(dummy):toBe(2)
expect(getter1):toHaveBeenCalledTimes(2)
expect(getter2):toHaveBeenCalledTimes(2)
end
)
it('should trigger effect when chained (mixed invocations)', function()
local value = reactive({foo=0})
local getter1 = jest:fn(function()
value.foo
end
)
local getter2 = jest:fn(function()
return c1.value + 1
end
)
local c1 = computed(getter1)
local c2 = computed(getter2)
local dummy = nil
effect(function()
dummy = c1.value + c2.value
end
)
expect(dummy):toBe(1)
expect(getter1):toHaveBeenCalledTimes(1)
expect(getter2):toHaveBeenCalledTimes(1)
value.foo=value.foo+1
expect(dummy):toBe(3)
expect(getter1):toHaveBeenCalledTimes(2)
expect(getter2):toHaveBeenCalledTimes(2)
end
)
it('should no longer update when stopped', function()
local value = reactive({})
local cValue = computed(function()
value.foo
end
)
local dummy = nil
effect(function()
dummy = cValue.value
end
)
expect(dummy):toBe(undefined)
value.foo = 1
expect(dummy):toBe(1)
stop(cValue.effect)
value.foo = 2
expect(dummy):toBe(1)
end
)
it('should support setter', function()
local n = ref(1)
local plusOne = computed({get=function()
n.value + 1
end
, set=function(val)
n.value = val - 1
end
})
expect(plusOne.value):toBe(2)
n.value=n.value+1
expect(plusOne.value):toBe(3)
plusOne.value = 0
expect(n.value):toBe(-1)
end
)
it('should trigger effect w/ setter', function()
local n = ref(1)
local plusOne = computed({get=function()
n.value + 1
end
, set=function(val)
n.value = val - 1
end
})
local dummy = nil
effect(function()
dummy = n.value
end
)
expect(dummy):toBe(1)
plusOne.value = 0
expect(dummy):toBe(-1)
end
)
it('should warn if trying to set a readonly computed', function()
local n = ref(1)
local plusOne = computed(function()
n.value + 1
end
)
plusOne.value=plusOne.value+1
expect('Write operation failed: computed value is readonly'):toHaveBeenWarnedLast()
end
)
end
)
|
Talk(0, "好啊!成昆,原来你躲在这里,怎么,几个坏蛋聚在这里,是不是又在一起商量什么坏勾当?", "talkname0", 1);
Talk(18, "哼!上次的事全被你坏了,我这次饶不了你.", "talkname18", 0);
Talk(0, "手下败将还说大话,这次得小心一点,可别再让你跑了.", "talkname0", 1);
if TryBattle(13) == true then goto label0 end;
Dead();
do return end;
::label0::
ModifyEvent(-2, 0, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 1, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 2, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 3, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
ModifyEvent(-2, 4, 0, 0, -1, -1, -1, -1, -1, -1, -2, -2, -2);
jyx2_ReplaceSceneObject("", "NPC/成昆喽喽1", "");--非当前场景时,目前代码逻辑不会立即刷新gameobject。所以显示/隐藏当前场景人物时,不需要带场景号
jyx2_ReplaceSceneObject("", "NPC/成昆喽喽2", "");
jyx2_ReplaceSceneObject("", "NPC/成昆喽喽3", "");
jyx2_ReplaceSceneObject("", "NPC/成昆", "");
LightScence();
Talk(0, "今天真是大快人心,替武林除了一个大害.", "talkname0", 1);
AddItem(191, 1);
AddRepute(5);
do return end;
|
package.path = debug.getinfo(1,"S").source:match[[^@?(.*[\/])[^\/]-$]] .."?.lua;".. package.path
trackFinder = require("libs.trackFinder")
trackDecorator = require('libs.trackDecorator')
-- setup the track color for the new track
-- add a postfader send to the snare bus track
function main()
trackDecorator.prepareTrack('vocal-bus __vox__ __mbus__')
trackDecorator.decorateBackupVocal(currentTrack)
end
reaper.defer(main)
|
local tab = {}
tab.deepcopy = function(t)
local ttype,d = type(t),tab.deepcopy
local copy
if ttype == 'table' then
copy = {}
for k,v in next,t,nil do copy[d(k)]=d(v) end
setmetatable(copy,getmetatable(t))
else copy = t
end
return copy
end
tab.protocopy = function(t,p)
local copy = t.deepcopy(t)
if p then
for k,v in pairs(p) do
copy[k] = v
end
end
return copy
end
tab.shallowcopy = function(t)
local copy = {}
for k,v in pairs(t) do copy[k]=v end
return copy
end
tab.shallowcopy_n = function(t)
local copy = {}
for i=1,#t do
local o = t[i]
copy[#copy+ 1] = o
end
return copy
end
tab.condcopy = function(t,cond)
local copy = {}
for k,v in pairs(t) do
if cond(v) then
copy[k] = v
end
end
return copy
end
tab.condcopy_n = function(t,cond)
local copy = {}
for i=1,#t do
local o = t[i]
if cond(o) then
copy[#copy + 1] = o
end
end
return copy
end
tab.merge = function(...)
local copy = {}
for _,t in ipairs({...}) do
for k,v in pairs(t) do
copy[k] = v
end
end
return copy
end
tab.merge_n = function(...)
local copy = {}
for _,t in ipairs({...}) do
for i=1,#t do
copy[#copy+1] = t[i]
end
end
return copy
end
tab.map = function(t,f,...)
local copy = {}
for k,v in pairs(t) do
copy[k] = f(v,...)
end
return copy
end
tab.invert = function(t)
local copy = {}
for k,v in pairs(t) do
nt[v] = k
end
return copy
end
tab.any = function(t,x)
for k,v in pairs(t) do
if x == v then
return true
end
end
end
tab.contains_any = function(t,...)
for _,v in ipairs({...}) do
if t[v] then
return true
end
end
end
tab.contains_all = function(t,...)
for _,v in ipairs({...}) do
if not t[v] then
return
end
end
return true
end
tab.slice = function(t,n,e)
local s = {}
for i=n,(e or #t) do
s[#s+1] = t[i]
end
return s
end
tab.grid = {}
tab.grid.new = function(w,h,f)
local g = {}
for y=1,h do
g[y] = {}
for x=1,w do
g[y][x] = (type(f) == "function" and f(x,y) or (f or 0))
end
end
return setmetatable(g,tab.grid)
end
tab.grid.transpose = function(g)
local ng = tab.grid.new(#g[1],#g)
for i=1,#g do
for j=1,#g[i] do
ng[j][i] = g[i][j]
end
end
return ng
end
tab.grid.flip_y = function(g)
local ng = tab.grid.new(#g[1],#g)
for i=1,#g do
for j=1,#g[i] do
ng[#g - i + 1][j] = g[i][j]
end
end
return ng
end
tab.grid.flip_x = function(g)
local ng = tab.grid.new(#g[1],#g)
for i=1,#g do
for j=1,#g[i] do
ng[i][#g[i] - j + 1] = g[i][j]
end
end
return ng
end
tab.grid.rotate_cclock = function(g)
local ng = transpose(g)
return tab.grid.flip_y(ng)
end
tab.grid.rotate_clock = function(g)
local ng = tab.grid.transpose(g)
return tab.grid.flip_x(ng)
end
setmetatable(tab.grid,{__call = tab.grid.new})
tab.queue = {}
tab.queue.new = function ()
return setmetatable({head=0,tail=-1},{__index = tab.queue})
end
tab.queue.push_left = function(q,n)
q.head = q.head - 1
q[q.head] = n
end
tab.queue.push_right = function(q,n)
q.tail = q.tail + 1
q[q.tail] = n
end
tab.queue.pop_left = function(q)
assert(q.head <= q.tail,"attempt to pop empty queue")
local n = q[q.head]
q[q.head] = nil
q.head = q.head + 1
return n
end
tab.queue.pop_right = function(q)
assert(q.head <= q.tail,"attempt to pop empty queue")
local n = q[q.tail]
q[q.tail] = nil
q.tail = q.tail - 1
return n
end
tab.queue.peek_left = function(q)
return q[q.head+1]
end
tab.queue.peek_right = function(q)
return q[q.tail]
end
tab.queue.len = function(q)
return q.tail - q.head
end
setmetatable(tab.queue,{__call = tab.queue.new})
|
local ObjectManager = require("managers.object.object_manager")
victorQuestpHospitalConvoHandler = conv_handler:new {}
function victorQuestpHospitalConvoHandler:getInitialScreen(pPlayer, pNpc, pConvTemplate)
local convoTemplate = LuaConversationTemplate(pConvTemplate)
local curPhase = BestineElection:getCurrentPhase()
local pInventory = CreatureObject(pPlayer):getSlottedObject("inventory")
if (curPhase == BestineElection.OFFICE_PHASE) then
return convoTemplate:getScreen("init_office_phase")
elseif (pInventory ~= nil and getContainerObjectByTemplate(pInventory, "object/tangible/loot/quest/victor_questp_receipt.iff", true)) then
return convoTemplate:getScreen("init_already_has_evidence")
elseif (BestineElection:hadInvFull(pPlayer, BestineElection.VICTOR, BestineElection.VICTOR_HOSPITAL_EVIDENCE)) then
return convoTemplate:getScreen("init_inv_was_full")
elseif (BestineElection:hasJoinedCampaign(pPlayer, BestineElection.VICTOR)) then
return convoTemplate:getScreen("init_joined_victor")
else
return convoTemplate:getScreen("init_election_phase")
end
end
function victorQuestpHospitalConvoHandler:runScreenHandlers(pConvTemplate, pPlayer, pNpc, selectedOption, pConvScreen)
local screen = LuaConversationScreen(pConvScreen)
local screenID = screen:getScreenID()
local pConvScreen = screen:cloneScreen()
local clonedConversation = LuaConversationScreen(pConvScreen)
local electionNum = BestineElection:getElectionNumber()
local electionWinner = BestineElection:getElectionWinner(electionNum - 1)
if (screenID == "init_inv_was_full") then
if (BestineElection:hasFullInventory(pPlayer)) then
clonedConversation:addOption("@conversation/victor_questp_hospital:s_90ec63e0", "inv_still_full") -- Yes, I do.
else
clonedConversation:addOption("@conversation/victor_questp_hospital:s_90ec63e0", "was_full_give_evidence") -- Yes, I do.
end
clonedConversation:addOption("@conversation/victor_questp_hospital:s_da9a29e9", "come_back") -- No, not yet.
elseif (screenID == "perfect_thing") then
if (BestineElection:hasFullInventory(pPlayer)) then
clonedConversation:addOption("@conversation/victor_questp_hospital:s_67e6df55", "inv_full") -- Okay.
else
clonedConversation:addOption("@conversation/victor_questp_hospital:s_67e6df55", "give_evidence") -- Okay.
end
elseif (screenID == "inv_full") then
BestineElection:setInvFull(pPlayer, BestineElection.VICTOR, BestineElection.VICTOR_HOSPITAL_EVIDENCE)
elseif (screenID == "give_evidence" or screenID == "was_full_give_evidence") then
BestineElection:clearInvFull(pPlayer, BestineElection.VICTOR, BestineElection.VICTOR_HOSPITAL_EVIDENCE)
local pInventory = CreatureObject(pPlayer):getSlottedObject("inventory")
if (pInventory ~= nil) then
local pEvidence = giveItem(pInventory, "object/tangible/loot/quest/victor_questp_receipt.iff", -1)
if (pEvidence == nil) then
printLuaError("Error creating victor hospital evidence for player " .. CreatureObject(pPlayer):getFirstName())
end
end
end
return pConvScreen
end
|
--[[===========================================================================
| Copyright (c) 2018
|
| ItemListItem:
========================================================================--]]
local AddonName, Addon = ...
local L = Addon:GetLocale()
local Package = select(2, ...);
local ItemListItem = {};
function ItemListItem:OnLoad()
Mixin(self, ItemMixin);
self:SetScript("OnClick", self.OnClick);
self:SetScript("OnEnter", self.OnMouseEnter);
self:SetScript("OnLeave", self.OnMouseLeave);
end
--[[============================================================================
| ItemListItem:SetItem
| Create the frames which represent the rule parameters.
==========================================================================]]
function ItemListItem:OnUpdate()
if (self:IsShown()) then
if (self:IsMouseOver()) then
self.Hover:Show();
if (self.Delete) then
self.Delete:Show();
end
else
self.Hover:Hide();
if (self.Delete) then
self.Delete:Hide();
end
end
end
end
--[[============================================================================
| ItemListItem:SetItem
| Create the frames which represent the rule parameters.
==========================================================================]]
function ItemListItem:populate()
local name = self:GetItemName();
local color = self:GetItemQualityColor();
if (not color) then
color = GRAY_FONT_COLOR;
end
self.Text:SetText(name);
self.Text:SetTextColor(color.r, color.g, color.b);
end
--[[============================================================================
| ItemListItem:SetItem
| Create the frames which represent the rule parameters.
==========================================================================]]
function ItemListItem:SetItem(item)
self.item = item;
if (type(item) == "number") then
self:SetItemID(item);
elseif (type(item) == "string") then
self:SetItemLink(item);
else
self:SetItemLocation(item);
end
-- Test for invalid item
if (self:IsItemEmpty()) then
self.Text:SetText(L["ITEMLIST_INVALID_ITEM"])
self.Text:SetTextColor(RED_FONT_COLOR.r, RED_FONT_COLOR.g, RED_FONT_COLOR.b);
return
end
-- If the data isn't cached then we want to note that and setup a callback
if (not self:IsItemDataCached()) then
self.Text:SetText(L.ITEMLIST_LOADING);
self.Text:SetTextColor(GRAY_FONT_COLOR.r, GRAY_FONT_COLOR.g, GRAY_FONT_COLOR.b);
self:ContinueOnItemLoad(function() self:populate() end);
else
self:populate();
end
end
function ItemListItem:OnModelChanged(model)
self:SetItem(model);
end
--[[============================================================================
| Called when the "delete" button is clicked
==========================================================================]]
function ItemListItem:HandleDelete()
if (self.item) then
Addon.Invoke(self:GetParent():GetParent(), "OnDeleteItem", self.item);
end
end
--[[============================================================================
| Called when the user mouses over the item if our item text is truncated
| then we will show a tooltip for the item.
==========================================================================]]
function ItemListItem:OnMouseEnter()
if (not Addon.ItemList.GetCursorItem()) then
GameTooltip:SetOwner(self, "ANCHOR_BOTTOM");
GameTooltip:ClearAllPoints();
GameTooltip:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -4);
if (not self:IsItemEmpty()) then
if (self:IsItemDataCached()) then
if (self:HasItemLocation()) then
local location = self:GetItemLocation();
if (location:IsBagAndSlot()) then
local bag, slot = location:GetBagAndSlot();
GameTooltip:SetBagItem(bag, slot);
elseif (locaion:IsEquipmentSlot()) then
GameTooltip:SetInventoryItem("player", location:GetEquipmentSlot());
else
GameTooltip:SetHyperlink(self:GetItemLink());
end
else
GameTooltip:SetHyperlink(self:GetItemLink());
end
else
GameTooltip:SetText(L["ITEMLIST_LOADING_TOOLTIP"]);
end
else
GameTooltip:SetText(L["ITEMLIST_INVALID_ITEM_TOOLTIP"]);
end
end
end
--[[============================================================================
| RuleItem:OnMouseLeave:
| Called when the user mouses off the item
==========================================================================]]
function ItemListItem:OnMouseLeave()
GameTooltip:Hide();
end
--[[============================================================================
| RuleItem:OnClick:
| Called when the item is clicked:
| LeftButton -> Remove the item from the current list
| RightButton -> Swap the item from one list ot the other.
|
| If the cursor current has an item, this is equivlent to dropping it
| on the parent - we delegate that call.
==========================================================================]]
function ItemListItem:OnClick(button)
if (Addon.ItemList.GetCursorItem()) then
self:GetParent():GetParent():OnDrop(button);
elseif (not self:IsItemEmpty()) then
PickupItem(self.item);
end
end
Addon.ItemListItem = ItemListItem;
|
-- x86 Assembly
return {
name = "Assembly x86",
lexer = 34,
extensions = "asm",
keywords = {
[0] = {
name = "CPU Instructions",
keywords =
[[aaa aad aam aas adc add and call cbw clc cld cli cmc
cmp cmps cmpsb cmpsw cwd daa das dec div esc hlt idiv
imul in inc int into iret ja jae jb jbe jc jcxz je jg jge
jl jle jmp jna jnae jnb jnbe jnc jne jng jnge jnl jnle
jno jnp jns jnz jo jp jpe jpo js jz lahf lds lea les lods
lodsb lodsw loop loope loopew loopne loopnew loopnz loopnzw
loopw loopz loopzw mov movs movsb movsw mul neg nop not
or out pop popf push pushf rcl rcr ret retf retn rol ror
sahf sal sar sbb scas scasb scasw shl shr stc std sti
stos stosb stosw sub test wait xchg xlat xlatb xor bound
enter ins insb insw leave outs outsb outsw popa pusha
pushw arpl lar lsl sgdt sidt sldt smsw str verr verw clts
lgdt lidt lldt lmsw ltr bsf bsr bt btc btr bts cdq cmpsd
cwde insd iretd iretdf iretf jecxz lfs lgs lodsd loopd
looped loopned loopnzd loopzd lss movsd movsx movzx outsd
popad popfd pushad pushd pushfd scasd seta setae setb
setbe setc sete setg setge setl setle setna setnae setnb
setnbe setnc setne setng setnge setnl setnle setno setnp
setns setnz seto setp setpe setpo sets setz shld shrd
stosd bswap cmpxchg invd invlpg wbinvd xadd lock rep repe
repne repnz repz cflush cpuid emms femms cmovo cmovno
cmovb cmovc cmovnae cmovae cmovnb cmovnc cmove cmovz
cmovne cmovnz cmovbe cmovna cmova cmovnbe cmovs cmovns
cmovp cmovpe cmovnp cmovpo cmovl cmovnge cmovge cmovnl
cmovle cmovng cmovg cmovnle cmpxchg486 cmpxchg8b loadall
loadall286 ibts icebp int1 int3 int01 int03 iretw popaw
popfw pushaw pushfw rdmsr rdpmc rdshr rdtsc rsdc rsldt
rsm rsts salc smi smint smintold svdc svldt svts syscall
sysenter sysexit sysret ud0 ud1 ud2 umov xbts wrmsr wrshr]]
},
[1] = {
name = "FPU Instructions",
keywords =
[[f2xm1 fabs fadd faddp fbld fbstp fchs fclex fcom fcomp
fcompp fdecstp fdisi fdiv fdivp fdivr fdivrp feni ffree
fiadd ficom ficomp fidiv fidivr fild fimul fincstp finit
fist fistp fisub fisubr fld fld1 fldcw fldenv fldenvw
fldl2e fldl2t fldlg2 fldln2 fldpi fldz fmul fmulp fnclex
fndisi fneni fninit fnop fnsave fnsavew fnstcw fnstenv
fnstenvw fnstsw fpatan fprem fptan frndint frstor frstorw
fsave fsavew fscale fsqrt fst fstcw fstenv fstenvw fstp
fstsw fsub fsubp fsubr fsubrp ftst fwait fxam fxch fxtract
fyl2x fyl2xp1 fsetpm fcos fldenvd fnsaved fnstenvd fprem1
frstord fsaved fsin fsincos fstenvd fucom fucomp fucompp
fcomi fcomip ffreep fcmovb fcmove fcmovbe fcmovu fcmovnb
fcmovne fcmovnbe fcmovnu]]
},
[2] = {
name = "Registers",
keywords =
[[ah al ax bh bl bp bx ch cl cr0 cr2 cr3 cr4 cs cx dh di
dl dr0 dr1 dr2 dr3 dr6 dr7 ds dx eax ebp ebx ecx edi edx
es esi esp fs gs si sp ss st tr3 tr4 tr5 tr6 tr7 st0 st1
st2 st3 st4 st5 st6 st7 mm0 mm1 mm2 mm3 mm4 mm5 mm6 mm7
xmm0 xmm1 xmm2 xmm3 xmm4 xmm5 xmm6 xmm7]]
},
[3] = {
name = "Directives",
keywords =
[[.186 .286 .286c .286p .287 .386 .386c .386p .387 .486
.486p .8086 .8087 .alpha .break .code .const .continue
.cref .data .data? .dosseg .else .elseif .endif .endw
.err .err1 .err2 .errb .errdef .errdif .errdifi .erre
.erridn .erridni .errnb .errndef .errnz .exit .fardata
.fardata? .if .lall .lfcond .list .listall .listif
.listmacro .listmacroall .model .no87 .nocref .nolist
.nolistif .nolistmacro .radix .repeat .sall .seq .sfcond
.stack .startup .tfcond .type .until .untilcxz .while
.xall .xcref .xlist alias align assume catstr comm comment
db dd df dosseg dq dt dup dw echo else elseif elseif1
elseif2 elseifb elseifdef elseifdif elseifdifi elseife
elseifidn elseifidni elseifnb elseifndef end endif endm
endp ends eq equ even exitm extern externdef extrn for
forc ge goto group gt high highword if if1 if2 ifb ifdef
ifdif ifdifi ife ifidn ifidni ifnb ifndef include
includelib instr invoke irp irpc label le length lengthof
local low lowword lroffset lt macro mask mod .msfloat
name ne offset opattr option org %out page popcontext
proc proto ptr public purge pushcontext record repeat
rept seg segment short size sizeof sizestr struc struct
substr subtitle subttl textequ this title type typedef
union while width db dw dd dq dt resb resw resd resq rest
incbin equ times %define %idefine %xdefine %xidefine
%undef %assign %iassign %strlen %substr %macro %imacro
%endmacro %rotate .nolist %if %elif %else %endif %ifdef
%ifndef %elifdef %elifndef %ifmacro %ifnmacro %elifmacro
%elifnmacro %ifctk %ifnctk %elifctk %elifnctk %ifidn
%ifnidn %elifidn %elifnidn %ifidni %ifnidni %elifidni
%elifnidni %ifid %ifnid %elifid %elifnid %ifstr %ifnstr
%elifstr %elifnstr %ifnum %ifnnum %elifnum %elifnnum
%error %rep %endrep %exitrep %include %push %pop %repl
struct endstruc istruc at iend align alignb %arg %stacksize
%local %line bits use16 use32 section absolute extern
global common cpu org section group import export]]
},
[4] = {
name = "Directive Operands",
keywords =
[[$ ? @b @f addr basic byte c carry? dword far far16
fortran fword near near16 overflow? parity? pascal qword
real4 real8 real10 sbyte sdword sign? stdcall sword syscall
tbyte vararg word zero? flat near32 far32 abs all assumes
at casemap common compact cpu dotname emulator epilogue
error export expr16 expr32 farstack flat forceframe huge
language large listing ljmp loadds m510 medium memory
nearstack nodotname noemulator nokeyword noljmp nom510
none nonunique nooldmacros nooldstructs noreadonly noscoped
nosignextend nothing notpublic oldmacros oldstructs os_dos
para private prologue radix readonly req scoped setif2
smallstack tiny use16 use32 uses a16 a32 o16 o32 byte
word dword nosplit $$ seq wrt flat large small .text .data
.bss near far %0 %1 %2 %3 %4 %5 %6 %7 %8 %9]]
},
[5] = {
name = "Extended Instructions",
keywords =
[[addpd addps addsd addss andpd andps andnpd andnps cmpeqpd
cmpltpd cmplepd cmpunordpd cmpnepd cmpnltpd cmpnlepd
cmpordpd cmpeqps cmpltps cmpleps cmpunordps cmpneps
cmpnltps cmpnleps cmpordps cmpeqsd cmpltsd cmplesd
cmpunordsd cmpnesd cmpnltsd cmpnlesd cmpordsd cmpeqss
cmpltss cmpless cmpunordss cmpness cmpnltss cmpnless
cmpordss comisd comiss cvtdq2pd cvtdq2ps cvtpd2dq cvtpd2pi
cvtpd2ps cvtpi2pd cvtpi2ps cvtps2dq cvtps2pd cvtps2pi
cvtss2sd cvtss2si cvtsd2si cvtsd2ss cvtsi2sd cvtsi2ss
cvttpd2dq cvttpd2pi cvttps2dq cvttps2pi cvttsd2si cvttss2si
divpd divps divsd divss fxrstor fxsave ldmxscr lfence
mfence maskmovdqu maskmovdq maxpd maxps paxsd maxss minpd
minps minsd minss movapd movaps movdq2q movdqa movdqu
movhlps movhpd movhps movd movq movlhps movlpd movlps
movmskpd movmskps movntdq movnti movntpd movntps movntq
movq2dq movsd movss movupd movups mulpd mulps mulsd mulss
orpd orps packssdw packsswb packuswb paddb paddsb paddw
paddsw paddd paddsiw paddq paddusb paddusw pand pandn
pause paveb pavgb pavgw pavgusb pdistib pextrw pcmpeqb
pcmpeqw pcmpeqd pcmpgtb pcmpgtw pcmpgtd pf2id pf2iw pfacc
pfadd pfcmpeq pfcmpge pfcmpgt pfmax pfmin pfmul pmachriw
pmaddwd pmagw pmaxsw pmaxub pminsw pminub pmovmskb pmulhrwc
pmulhriw pmulhrwa pmulhuw pmulhw pmullw pmuludq pmvzb
pmvnzb pmvlzb pmvgezb pfnacc pfpnacc por prefetch prefetchw
prefetchnta prefetcht0 prefetcht1 prefetcht2 pfrcp pfrcpit1
pfrcpit2 pfrsqit1 pfrsqrt pfsub pfsubr pi2fd pf2iw pinsrw
psadbw pshufd pshufhw pshuflw pshufw psllw pslld psllq
pslldq psraw psrad psrlw psrld psrlq psrldq psubb psubw
psubd psubq psubsb psubsw psubusb psubusw psubsiw pswapd
punpckhbw punpckhwd punpckhdq punpckhqdq punpcklbw punpcklwd
punpckldq punpcklqdq pxor rcpps rcpss rsqrtps rsqrtss
sfence shufpd shufps sqrtpd sqrtps sqrtsd sqrtss stmxcsr
subpd subps subsd subss ucomisd ucomiss unpckhpd unpckhps
unpcklpd unpcklps xorpd xorps]]
}
},
style = {
[1] = {
name = "Comment",
style = "comment"
},
[2] = {
name = "Number",
style = "number"
},
[3] = {
name = "String",
style = "doubleQuoted String"
},
[4] = {
name = "Operator",
style = "operator"
},
[5] = {
name = "Identifier",
style = "identifier"
},
[6] = {
name = "CPU Instruction",
fore = "#00007F",
bold = true
},
[7] = {
name = "FPU Instruction",
fore = "#0000FF"
},
[8] = {
name = "Register",
fore = "#46AA03",
bold = true
},
[9] = {
name = "Directive",
style = "preprocessor"
},
[10] = {
name = "Directive Operand",
style = "preprocessor"
},
[11] = {
name = "Comment Block",
style = "comment"
},
[12] = {
name = "String",
style = "doubleQuotedString"
},
[13] = {
name = "Unclosed String",
style = "unclosedDoubleQuotedString"
},
[14] = {
name = "Extended Instruction",
fore = "#B00040"
}
}
}
|
--
-- Code by Piotr Machowski <piotr@machowski.co>
--
local Growl = {}
Growl.__n = 'GrowlNotifications'
Growl.set = {}
Growl.isAnimating = false
--global config
Growl.SHOW_TIME = 5000
Growl.FONT_SIZE = 8
Growl.NOTIFICATION_WIDTH = display.contentWidth*.25
--private functions
function Growl:_removeNotification( _n )
for i,v in ipairs(self.set) do
if _n == v then table.remove( self.set, i ) end
end
end
function Growl:_moveNotifications( )
if self.isAnimating then -- speed move
transition.cancel( Growl.__n )
for i,v in ipairs(self.set) do
v.x, v.y = v.nx, v.ny
end
end
self.isAnimating=true
--remove those not in the viewport
for i=#self.set,1 do
if self.set[i].y > display.contentHeight then self.set[i]:removeSelf() end
end
--animate
self.set[1].tween = transition.to( self.set[1], {tag=Growl.__n, x=self.set[1].nx, time=200, easing=easing.outExpo,
onComplete=function( )
Growl.isAnimating=false
end } )
if #self.set>1 then
for i=2,#self.set do
self.set[i].ny = self.set[i-1].ny+self.set[i-1].height+5
self.set[i].tween = transition.to( self.set[i], {tag=Growl.__n, y=self.set[i].ny, time=150, easing=easing.inExpo } )
end
end
end
--Public methods
function Growl:removeAllNotifications()
for i=#self.set,1 do
self.set[i]:removeSelf()
end
self.isAnimating=false
end
function Growl.new( _msg, _type, _width, _fontSize )
local w,h = _width or Growl.NOTIFICATION_WIDTH
local fontSize = _fontSize or Growl.FONT_SIZE
local m = display.newGroup( )
local function init( )
m.txt = display.newText( {parent=m, text=_msg, x=0,y=0,width=w-10, fontSize=fontSize, align='left'})
h = m.txt.height+10
m.bg = display.newRoundedRect(m, 0, 0, w, h, 4 )
if _type == 'error' then
m.bg:setFillColor( 244/255, 122/255, 102/255, .9 )
elseif _type == 'info' then
m.bg:setFillColor( 111/255, 169/255, 228/255, .9 )
else
m.bg:setFillColor( 67/255, 172/255, 102/255, .9 )
end
m.bg.strokeWidth=1
m.bg:setStrokeColor( 1,1,1,.2 )
m.txt:toFront( )
--config
m.alpha=.8
m.anchorChildren=true
m.anchorX, m.anchorY = 1,0
m.x, m.y = display.contentWidth+10+w, 10
m.nx, m.ny= display.contentWidth-10, m.y
table.insert( Growl.set, 1, m )
end
local function initRemove( )
function m:timer ( )
self:removeSelf()
end
m.removeTimer = timer.performWithDelay( Growl.SHOW_TIME, m)
end
m._removeSelf = m.removeSelf
function m:removeSelf( )
if self.removeTimer then timer.cancel( self.removeTimer ) end
self.removeTimer=nil
if self.tween then transition.cancel( self.tween ) end
self.tween=nil
Growl:_removeNotification(self)
self:_removeSelf()
end
init()
initRemove()
Growl:_moveNotifications()
return m
end
return Growl
|
--深海のミンストレル
--Scripted by nekrozar
function c101012015.initial_effect(c)
--remove
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(101012015,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101012015)
e1:SetCost(c101012015.rmcost)
e1:SetTarget(c101012015.rmtg)
e1:SetOperation(c101012015.rmop)
c:RegisterEffect(e1)
--to deck
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101012015,1))
e2:SetCategory(CATEGORY_TODECK)
e2:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O)
e2:SetProperty(EFFECT_FLAG_CARD_TARGET+EFFECT_FLAG_DELAY)
e2:SetCode(EVENT_SPSUMMON_SUCCESS)
e2:SetCountLimit(1,101012115)
e2:SetCost(c101012015.tdcost)
e2:SetTarget(c101012015.tdtg)
e2:SetOperation(c101012015.tdop)
c:RegisterEffect(e2)
end
function c101012015.costfilter(c)
return c:IsAttribute(ATTRIBUTE_WATER) and c:IsDiscardable()
end
function c101012015.rmcost(e,tp,eg,ep,ev,re,r,rp,chk)
local c=e:GetHandler()
if chk==0 then return c:IsDiscardable()
and Duel.IsExistingMatchingCard(c101012015.costfilter,tp,LOCATION_HAND,0,1,c) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_DISCARD)
local g=Duel.SelectMatchingCard(tp,c101012015.costfilter,tp,LOCATION_HAND,0,1,1,c)
g:AddCard(c)
Duel.SendtoGrave(g,REASON_COST+REASON_DISCARD)
end
function c101012015.rmtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(Card.IsAbleToRemove,tp,0,LOCATION_HAND,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_REMOVE,nil,1,1-tp,LOCATION_HAND)
end
function c101012015.rmop(e,tp,eg,ep,ev,re,r,rp)
local g=Duel.GetMatchingGroup(Card.IsAbleToRemove,tp,0,LOCATION_HAND,nil)
if g:GetCount()==0 then return end
Duel.ConfirmCards(tp,g)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local tc=g:Select(tp,1,1,nil):GetFirst()
Duel.Remove(tc,POS_FACEUP,REASON_EFFECT)
Duel.ShuffleHand(1-tp)
local c=e:GetHandler()
local fid=c:GetFieldID()
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_FIELD+EFFECT_TYPE_CONTINUOUS)
e1:SetCode(EVENT_PHASE+PHASE_END)
e1:SetCountLimit(1)
e1:SetLabel(fid)
e1:SetLabelObject(tc)
e1:SetCondition(c101012015.retcon)
e1:SetOperation(c101012015.retop)
e1:SetReset(RESET_PHASE+PHASE_END)
Duel.RegisterEffect(e1,tp)
tc:RegisterFlagEffect(101012015,RESET_EVENT+RESETS_STANDARD+RESET_PHASE+PHASE_END,0,1,fid)
end
function c101012015.retcon(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
if tc:GetFlagEffectLabel(101012015)==e:GetLabel() then
return true
else
e:Reset()
return false
end
end
function c101012015.retop(e,tp,eg,ep,ev,re,r,rp)
local tc=e:GetLabelObject()
Duel.SendtoHand(tc,nil,REASON_EFFECT)
end
function c101012015.tdcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsPlayerCanDiscardDeckAsCost(tp,3) end
Duel.DiscardDeck(tp,3,REASON_COST)
end
function c101012015.tdfilter(c)
return c:IsLevelBelow(4) and c:IsAttribute(ATTRIBUTE_WATER) and not c:IsCode(101012015) and c:IsAbleToDeck()
end
function c101012015.tdtg(e,tp,eg,ep,ev,re,r,rp,chk,chkc)
if chkc then return chkc:IsLocation(LOCATION_GRAVE) and chkc:IsControler(tp) and c101012015.tdfilter(chkc) end
if chk==0 then return Duel.IsExistingTarget(c101012015.tdfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TODECK)
local g=Duel.SelectTarget(tp,c101012015.tdfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.SetOperationInfo(0,CATEGORY_TODECK,g,1,0,0)
end
function c101012015.tdop(e,tp,eg,ep,ev,re,r,rp)
local tc=Duel.GetFirstTarget()
if tc:IsRelateToEffect(e) then
if tc:IsType(TYPE_FUSION+TYPE_SYNCHRO+TYPE_XYZ+TYPE_LINK)
or Duel.SelectOption(tp,aux.Stringid(101012015,2),aux.Stringid(101012015,3))==0 then
Duel.SendtoDeck(tc,nil,0,REASON_EFFECT)
else
Duel.SendtoDeck(tc,nil,1,REASON_EFFECT)
end
end
end
|
local thisDir = __DIR__()
local systemIO = require 'systemIO'
local cIO = require 'cIO'
local path = require 'path'
local list = require 'list'
local lfsu = require 'lfsu'
local process = require 'process'
local function mkLuaPath(dirs)
local luaPath = '?.lua'
if type(dirs) == 'table' then
local luaPaths = {}
for i,v in ipairs(dirs) do
table.insert(luaPaths, v .. '/?.lua')
end
luaPath = table.concat(luaPaths, ';')
end
return luaPath
end
local function insertIncParams(t, xs)
for _,x in ipairs(xs) do
table.insert(t, '-I')
table.insert(t, x)
end
end
local function insertLibParams(t, xs)
for _,x in ipairs(xs) do
table.insert(t, '--open=' .. x)
end
end
local function parseDeps(s, ignore)
local t = list:new()
for v in s:gmatch('[^:]+:%s*([^\r\n]+)') do
-- split by spaces
for v in v:gmatch('([^%s\r\n]+)') do
if v ~= ignore then
table.insert(t, v)
end
end
end
return t
end
local function dependencies(cfg, ps)
assert(ps.lua, 'luaIO.dependencies: path to lua binary not provided')
local sourceFile = ps.sourceFile or ps[1]
local luaDeps = require 'luaDeps'
if sourceFile == nil then
sourceFile = cfg.buildDir .. '/interpreter.lua'
lfsu.mkdir_p(cfg.buildDir)
lfsu.write(sourceFile, luaDeps.interpreter)
end
lfsu.mkdir_p(cfg.buildDir)
lfsu.write(cfg.buildDir .. '/cfromlua.lua', luaDeps.cfromlua)
local args = {
ps.lua,
cfg.buildDir .. '/cfromlua.lua',
'-MT', '-',
'-MF', '-',
}
insertIncParams(args, ps.luaPathDirs or {})
table.insert(args, sourceFile)
local err, ds, stderr = process.readProcess(args)
if err then
return stderr or err
end
return nil, parseDeps(ds, sourceFile)
end
local function luaCFile(cfg, ps)
assert(ps.lua, 'luaIO.luaCFile: path to lua binary not provided')
assert(type(ps.name) == 'string', type(ps.name))
local outdir = path.takeDirectory(ps.name)
lfsu.mkdir_p(outdir)
local luaDeps = require 'luaDeps'
lfsu.mkdir_p(cfg.buildDir)
lfsu.write(cfg.buildDir .. '/cfromlua.lua', luaDeps.cfromlua)
local args = {
ps.lua,
cfg.buildDir .. '/cfromlua.lua',
'-o', ps.name,
'--minify',
}
insertIncParams(args, ps.luaPathDirs or {})
insertLibParams(args, ps.luaLibs or {})
for _,v in ipairs(ps.sourceFiles) do
table.insert(args, v)
end
return systemIO.execute(cfg, {args=args, thenReturn=ps.name})
end
local function program(cfg, ps)
assert(ps.lua, 'luaIO.program: path to lua binary not provided')
local sourceFiles = ps.sourceFiles or {ps.sourceFile or ps[1]}
local luaDeps = require 'luaDeps'
if sourceFiles[1] == nil then
sourceFiles[1] = cfg.buildDir .. '/interpreter.lua'
lfsu.mkdir_p(cfg.buildDir)
lfsu.write(sourceFiles[1], luaDeps.interpreter)
end
local name = ps.name or cfg.outPath or (sourceFiles[1] and cfg.buildDir .. '/' .. path.takeBaseName(sourceFiles[1]))
local cFileName = cfg.buildDir .. '/' .. path.takeFileName(name) .. '.c'
local err, cFile = luaCFile(cfg, {
name = cFileName,
sourceFiles = sourceFiles,
luaLibs = ps.luaLibs,
luaPathDirs = ps.luaPathDirs,
lua = ps.lua,
})
if err then
return err
end
local flags = {'-lm', '-ldl'}
flags = ps.flags and list.append(flags, ps.flags) or flags
return cIO.program(cfg, {
name = name,
sourceFiles = {cFile},
includeDirs = ps.includeDirs,
libs = ps.libs,
flags = flags,
flavor = ps.flavor,
cc = ps.cc,
})
end
local function run(cfg, ps)
lfsu.mkdir_p(cfg.buildDir)
local luaPath = mkLuaPath(ps.luaPathDirs)
local sourceFile = ps.sourceFile or ps[1]
local env = {
LUA_PATH = luaPath,
OUTDIR = cfg.buildDir,
}
for k,v in pairs(ps.env or {}) do
env[k] = v
end
local args = {ps.host, sourceFile}
for _,v in ipairs(ps.args or {}) do
table.insert(args, v)
end
return systemIO.execute(cfg, {args=args, env=env, thenReturn=ps.validates})
end
local function writeDirectory(p, x)
if type(x) == 'string' then
assert(lfsu.write(p, x))
return p
else
lfsu.mkdir_p(p)
local t = {}
for k,v in pairs(x) do
t[k] = writeDirectory(p..'/'..k, v)
end
return t
end
end
local function tools(cfg)
local luaDeps = require 'luaDeps'
return nil, {
path = cfg.buildDir,
contents = writeDirectory(cfg.buildDir, {
src = {
['cfromlua.lua'] = luaDeps.cfromlua,
['interpreter.lua'] = luaDeps.interpreter,
},
lib = {
['liblua.lib'] = luaDeps.liblua,
},
inc = {
['lauxlib.h'] = luaDeps.inc['lauxlib.h'],
['lua.h'] = luaDeps.inc['lua.h'],
['luaconf.h'] = luaDeps.inc['luaconf.h'],
['lualib.h'] = luaDeps.inc['lualib.h'],
},
}),
}
end
return {
dependencies = dependencies,
dependencies__info = {
outputMetatable = list,
},
program = program,
run = run,
tools = tools,
}
|
return {
member = function (obj, mem)
return function (...)
obj[mem](obj, ...)
end
end,
-- 正向追加参数
make = function (fn, obj)
return function (...)
fn(obj, ...)
end
end,
-- 逆向追加参数
rmake = function (fn, obj)
return function (...)
local args = { ... }
table.insert(args, obj)
fn(unpack(args))
end
end,
assign = function (obj, key, value)
return function ()
obj[key] = value
end
end,
}
|
local f = Const("f")
local a = Const("a")
print(mk_explicit(f)(a))
assert(is_explicit(mk_explicit(f)))
assert(not is_explicit(f))
assert(get_explicit_arg(mk_explicit(f)) == f)
check_error(function() get_explicit_arg(f) end)
|
local function getRange(start, finish, lines)
local start_row, start_col = lines:rowcol(start)
local finish_row, finish_col = lines:rowcol(finish)
return {
start = {
line = start_row - 1,
character = start_col - 1,
},
['end'] = {
line = finish_row - 1,
-- 这里不用-1,因为前端期待的是匹配完成后的位置
character = finish_col,
},
}
end
local function rgbToHsv(r, g, b, a)
local max, min = math.max(r, g, b), math.min(r, g, b)
local h, s, v
v = max
local d = max - min
if max == 0 then s = 0 else s = d / max end
if max == min then
h = 0 -- achromatic
else
if max == r then
h = (g - b) / d
if g < b then h = h + 6 end
elseif max == g then h = (b - r) / d + 2
elseif max == b then h = (r - g) / d + 4
end
h = h / 6
end
return h, s, v, a
end
--- @param lsp LSP
--- @param params table
--- @return table
return function (lsp, params)
local vm, lines = lsp:getVM(params.textDocument.uri)
if not vm then
return
end
local result = nil
vm:eachSource(function(source)
if result then
return
end
if source.type ~= "call" then
return
end
local simple = source:get 'simple'
if not simple then
return
end
if #simple >= 4 and simple[1][1] == "Color3" then
if simple[3].type ~= "name" or simple[4].type ~= "call" then
return
end
local callArgs = simple[4]
if
table.equal(params.range, getRange(simple[1].start, simple[1].start + 1, lines))
or table.equal(params.range, getRange(callArgs.start + 1, callArgs.finish - 1, lines))
then
local funcName = simple[3][1]
if funcName == "new" then
for i, num in pairs(params.color) do
params.color[i] = tostring(num):sub(1, 8)
end
elseif funcName == "fromRGB" then
for i, num in pairs(params.color) do
params.color[i] = tostring(math.floor(num * 255))
end
elseif funcName == "fromHSV" then
local hsv = {rgbToHsv(params.color.red, params.color.green, params.color.blue, 1)}
hsv = {
red = hsv[1],
green = hsv[2],
blue = hsv[3]
}
for i in pairs(params.color) do
params.color[i] = tostring(hsv[i]):sub(1, 8)
end
end
local rgb = string.format("%s, %s, %s", params.color.red, params.color.green, params.color.blue)
result = {
{
label = rgb,
textEdit = {
range = getRange(callArgs.start + 1, callArgs.finish - 1, lines),
newText = rgb
}
}
}
end
end
end)
return result
end
|
require("test/bustedhelper_game")
local fight_state = require("fight/fight_state")
require("engine/application/constants")
local gamestate = require("engine/application/gamestate")
local wit_fighter_app = require("application/wit_fighter_app")
local dialogue_manager = require("dialogue/dialogue_manager")
describe('fight_state', function ()
describe('static members', function ()
it('type is :fight', function ()
assert.are_equal(':fight', fight_state.type)
end)
end)
describe('(with instance)', function ()
local state
before_each(function ()
local app = wit_fighter_app()
app:instantiate_and_register_managers()
state = fight_state()
-- no need to register gamestate properly, just add app member to pass tests
state.app = app
end)
describe('on_enter', function ()
-- todo
end)
describe('on_exit', function ()
-- todo
end)
describe('update', function ()
it('should not error', function ()
assert.has_no_errors(function ()
state:update()
end)
end)
end)
describe('render', function ()
it('should not error', function ()
state:render()
assert.has_no_errors(function ()
end)
end)
end)
end) -- (with instance)
end)
|
--- A double queue.
-- Taken from ***Programming in Lua*** [Queues and Double Queues](http://www.lua.org/pil/11.4.html)
-- and modified to not allow nil values, and returns nil if @{pop_first} or @{pop_last} is used when the queue is empty.
-- @module Queue
-- @usage local Queue = require('stdlib/lists/queue')
local Queue = {
_module = 'Queue',
__index = require('stdlib/core')
}
setmetatable(Queue, Queue)
local table = require('stdlib/utils/table')
local t_size = table.size
local Is = require('stdlib/utils/is')
local Inspect = require('stdlib/vendor/inspect')
--- Constructs a new Queue object.
-- @return (<span class="types">@{Queue}</span>) a new, empty queue
function Queue.new(_, ...)
local queue = {first = 1, last = 0, objects = {}}
setmetatable(queue, Queue._mt)
for _, push in ipairs({...}) do
if push ~= nil then
queue(push)
end
end
return queue
end
Queue.__call = Queue.new
--- Load global.queue or queues during on_load, as metatables are not persisted.
-- <p>This is only needed if you are using the queue as an object and storing it in global.
-- @tparam table queue (<span class="types">@{Queue}</span>,...)
-- @usage global.myqueue1 = Queue.new()
-- script.on_load(function() Queue.load(global.myqueue))
function Queue.load(queue)
if Is.Table(queue) and queue.first then
return setmetatable(queue, Queue._mt)
end
end
-- --- Gets the index which matches the stored data
-- TODO future direction
-- function Queue.get_index(queue, obj)
-- for i, v in pairs(queue.objects) do
-- if v == obj then
-- return i
-- end
-- end
-- end
-- TODO pop at index, everything after index insert at -1 dec last
-- function Queue.pop_at_index(queue, index)
-- return queue.objects[index]
-- end
-- TODO push at index, everything at and after index + 1 inc last
-- function Queue.push_at_index(queue, index)
-- return queue
-- end
--- Push a new element to the front of the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to push an element to
-- @tparam Mixed value the element to push
function Queue.push_first(queue, value)
Is.Assert(value, 'must have a value to push')
local first = queue.first - 1
queue.first = first
queue.objects[first] = value
return queue
end
--- Push a new element to the back of the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to push an element to
-- @tparam Mixed value the element to push
function Queue.push_last(queue, value)
Is.Assert(value, 'must have a value to push')
local last = queue.last + 1
queue.last = last
queue.objects[last] = value
return queue
end
--- Shortcut for @{Queue.push_last}
-- @function Queue.push
Queue.push = Queue.push_last
--- Retrieve the element at the front of the queue and remove it from the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to retrieve the element from
-- @treturn Mixed value the element at the front of the queue
function Queue.pop_first(queue)
if Queue.is_empty(queue) then
return nil
end
local first = queue.first
local value = queue.objects[first]
queue.objects[first] = nil -- to allow garbage collection
queue.first = first + 1
return value
end
--- Shortcut for @{Queue.pop_first}
-- @function Queue.pop
Queue.pop = Queue.pop_first
--- Return the element at the front of the queue and remove it from the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to retrieve the element from
-- @treturn Mixed the element at the front of the queue
function Queue.peek_first(queue)
return queue.objects[queue.first]
end
--- Shortcut for @{Queue.peek_first}
-- @function Queue.peek
Queue.peek = Queue.peek_first
--- Retrieve the element at the back of the queue and remove it from the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to retrieve the element from
-- @treturn Mixed the element at the back of the queue
function Queue.pop_last(queue)
if queue.is_empty(queue) then
return nil
end
local last = queue.last
local value = queue.objects[last]
queue.objects[last] = nil -- to allow garbage collection
queue.last = last - 1
return value
end
--- Return the element at the back of the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to retrieve the element from
-- @treturn Mixed the element at the back of the queue
function Queue.peek_last(queue)
return queue.objects[queue.last]
end
--- Returns true if the given queue is empty.
-- @param queue (<span class="types">@{Queue}</span>) the queue to check
-- @treturn boolean true if empty, false otherwise
function Queue.is_empty(queue)
return t_size(queue.objects) == 0
end
--- Returns the number of items in the queue.
-- @param queue (<span class="types">@{Queue}</span>) the queue to check
-- @treturn number the number of items in the queue
function Queue.count(queue)
return t_size(queue.objects)
end
function Queue.pairs(queue, pop)
local i = queue.first - 1
return function()
i = i + 1
local v = pop and queue.pop(queue) or queue.objects[i]
if v then
return i, v
end
end
end
Queue.iter = Queue.pairs
Queue.iter_first = Queue.pairs
function Queue.rpairs(queue, pop)
local i = queue.last + 1
return function()
i = i - 1
local v = pop and queue.pop_last(queue) or queue.objects[i]
if v then
return i, v
end
end
end
Queue.iter_last = Queue.rpairs
Queue._mt = {
__pairs = Queue.pairs,
__ipairs = Queue.pairs,
__len = Queue.count,
-- Allows queue[3] to return the item at queue.objects[3]
__index = function(self, k)
if Is.number(k) then
return self.objects[k]
else
return rawget(self, k) or Queue[k]
end
end,
-- Allows queue() to pop_first and queue(data) to push_last
__call = function(self, ...)
if ... then
return self.push(self, ...)
else
return self.pop(self)
end
end,
__tostring = function(self)
return Inspect({first = self.first, last = self.last, objects = self.objects}, {arraykeys = true})
end,
}
return Queue
|
-- See LICENSE for terms
if not g_AvailableDlc.picard then
print("Underground Cheats: B&B DLC is missing!")
return
end
--~ local RetMapType = ChoGGi.ComFuncs.RetMapType
local function RetMapType()
local UIColony = UIColony
if not UIColony then
return
end
local map_id = UICity.map_id
if map_id == UIColony.underground_map_id then
return "underground"
elseif map_id == UIColony.surface_map_id then
return "surface"
else
return "asteroid"
end
end
local mod_EnableMod
local mod_LightTripodRadius
local mod_SupportStrutRadius
local function UpdateObjs()
if not mod_EnableMod or RetMapType() ~= "underground" then
return
end
-- lights
BuildingTemplates.LightTripod.reveal_range = mod_LightTripodRadius
ClassTemplates.Building.LightTripod.reveal_range = mod_LightTripodRadius
local UpdateRevealObject = UnitRevealDarkness.UpdateRevealObject
local objs = UICity.labels.LightTripod or ""
for i = 1, #objs do
local obj = objs[i]
obj.reveal_range = mod_LightTripodRadius
UpdateRevealObject(obj)
end
-- struts
SupportStruts.work_radius = mod_SupportStrutRadius
local objs = UICity.labels.SupportStruts or ""
for i = 1, #objs do
objs[i].work_radius = mod_SupportStrutRadius
end
end
local function ModOptions(id)
-- id is from ApplyModOptions
if id and id ~= CurrentModId then
return
end
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
mod_LightTripodRadius = CurrentModOptions:GetProperty("LightTripodRadius")
mod_SupportStrutRadius = CurrentModOptions:GetProperty("SupportStrutRadius")
-- make sure we're in-game
if not UICity then
return
end
UpdateObjs()
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when Mod Options>Apply button is clicked
OnMsg.ApplyModOptions = ModOptions
OnMsg.CityStart = UpdateObjs
OnMsg.LoadGame = UpdateObjs
-- switch between different maps
OnMsg.ChangeMapDone = UpdateObjs
|
fx_version 'cerulean'
game 'gta5'
author 'THC'
description 'Redzone Hud'
ui_page 'html/index.html'
files {
'html/index.html',
'html/style.css',
'html/script.js'
}
client_script {
'client/client.lua'
}
|
f = f or {}
f.mt = f.mt or {}
f.mt.list = f.mt.list or {}
f.list = function (t)
t = t or {}
local list = { array = {} }
setmetatable (list, f.mt.list)
for i = 1, #t do
list [i] = t [i]
end
return list
end
f.map = function (mapF, r, ...) mapF = f.toFunction (mapF) if mapF == print then print (f.concat (f.map (tostring, r), ", ")) return end local rr = f.list () for i = 1, #r do rr [i] = mapF (r [i], ...) end return rr end
f.filter = function (filterF, r, ...) filterF = f.toFunction (filterF) local rr = f.list () for i = 1, #r do if filterF (r [i], ...) then rr [#rr + 1] = r [i] end end return rr end
f.foldr = function (x0, binaryF, r, ...) binaryF = f.toFunction (binaryF) for i = #r, 1, -1 do x0 = binaryF (r [i], x0, ...) end return x0 end
f.foldl = function (x0, binaryF, r, ...) binaryF = f.toFunction (binaryF) for i = 1, #r do x0 = binaryF (x0, r [i], ...) end return x0 end
f.range = function (x0, x1, dx) dx = dx or 1 local r = f.list () for i = x0, x1, dx do r [#r + 1] = i end return r end
f.rep = function (v, n) local r = f.list () for i = 1, n do r [i] = v end return r end
f.sum = function (r) return foldr (0, f.add, r) end
f.prod = function (r) return foldr (1, f.mul, r) end
f.keys = function (t) local r = f.list () for k, _ in pairs (t) do r [#r + 1] = k end return r end
f.values = function (t) local r = f.list () for _, v in pairs (t) do r [#r + 1] = v end return r end
f.mt.list.__index = {}
f.mt.list.__len = function (self) return #self.array end
f.mt.list.__pairs = function (self) return pairs (self.array) end
f.mt.list.methods = {}
f.mt.list.methods.clone = function (self)
local t = {}
for k, v in pairs (self.array) do
t [k] = v
end
return f.list (t)
end
f.mt.list.methods.map = function (r, mapF, ...) return f.map (mapF, r, ...) end
f.mt.list.methods.filter = function (r, filterF, ...) return f.filter (filterF, r, ...) end
f.mt.list.methods.foldr = function (r, binaryF, x0, ...) return f.foldr (x0, binaryF, r, ...) end
f.mt.list.methods.foldl = function (r, binaryF, x0, ...) return f.foldl (x0, binaryF, r, ...) end
f.mt.list.methods.sum = f.sum
f.mt.list.methods.prod = f.prod
f.mt.list.methods.concat = f.concat
f.mt.list.methods.sort = function (self, comparator)
local t = self:clone ()
table.sort (t.array)
return t
end
f.mt.list.methods.tostring = function (self)
if #self == 0 then return "{}" end
return "{ " .. self:map (f.toString):concat (", ") .. " }"
end
f.mt.list.__tostring = f.mt.list.methods.tostring
f.mt.list.__index = function (self, k)
if f.mt.list.methods [k] then
return f.mt.list.methods [k]
elseif type (k) == "number" then
return self.array [k]
elseif type (k) == "table" then
return f.list (k):map (self)
end
end
f.mt.list.__newindex = function (self, k, v)
if type (k) == "number" then
self.array [k] = v
elseif type (k) == "table" then
if type (v) == "table" then
for i = 1, #k do
self [k [i]] = v [i]
end
else
for i = 1, #k do
self [k [i]] = v
end
end
end
end
|
local g = vim.g
--nord
g.nord_style = "nord"
g.nord_borders = false
g.nord_contrast = false
g.nord_cursorline_transparent = true
-- Load the colorscheme
local present, nord = pcall(require, "nord")
if present then
nord.set()
end
vim.cmd([[
syntax on
filetype on
filetype plugin indent on
]])
|
local _M = {}
local http = require "kong.tools.http"
local json = require "cjson"
local log = ngx.log
local ERR = ngx.ERR
local WARN = ngx.WARN
local INFO = ngx.INFO
local ngx_time = ngx.time
local ngx_timer_at = ngx.timer.at
local ngx_worker_id = ngx.worker.id
local ngx_worker_exiting = ngx.worker.exiting
local ngx_sleep = ngx.sleep
_M.ready = false
_M.data = {}
local function info(...)
-- log(INFO, "syncer: ", ...)
end
local function warn(...)
log(WARN, "syncer: ", ...)
end
local function errlog(...)
log(ERR, "syncer: ", ...)
end
local function copyTab(st)
local tab = {}
for k, v in pairs(st or {}) do
if type(v) ~= "table" then
tab[k] = v
else
tab[k] = copyTab(v)
end
end
return tab
end
local function indexOf(t, e)
for i=1,#t do
if t[i].host == e.host and t[i].port == e.port then
return i
end
end
return nil
end
local function basename(s)
local x, y = s:match("(.*)/([^/]*)/?")
return y, x
end
local function splitAddr(s)
if not s then
return "127.0.0.1", 0, "nil args"
end
host, port = s:match("(.*):([0-9]+)")
-- verify the port
local p = tonumber(port)
if p == nil then
return "127.0.0.1", 0, "port invalid"
elseif p < 1 or p > 65535 then
return "127.0.0.1", 0, "port invalid"
end
-- verify the ip addr
local chunks = {host:match("(%d+)%.(%d+)%.(%d+)%.(%d+)")}
if (#chunks == 4) then
for _,v in pairs(chunks) do
if (tonumber(v) < 0 or tonumber(v) > 255) then
return "127.0.0.1", 0, "host invalid"
end
end
else
return "127.0.0.1", 0, "host invalid"
end
-- verify pass
return host, port, nil
end
local function getLock()
-- only the worker who get the lock can sync from etcd.
-- the lock keeps 150 seconds.
if _M.lock == true then
return true
end
local ok, err = _M.conf.storage:add("lock", true, 12)
if not ok then
if err == "exists" then
return nil
end
errlog("GET LOCK: failed to add key \"lock\": " .. err)
return nil
end
_M.lock = true
return true
end
local function refreshLock()
local ok, err = _M.conf.storage:set("lock", true, 25)
if not ok then
if err == "exists" then
return nil
end
errlog("REFRESH LOCK: failed to set \"lock\"" .. err)
return nil
end
return true
end
local function releaseLock()
_M.conf.storage:delete("lock")
_M.lock = nil
return true
end
local function newPeer(key, value)
local name, ipport = key:match(_M.conf.etcd_path .. '([^/]+)/([^/]+)$')
local h, p, err = splitAddr(ipport)
if err then
return {}, name, err
end
local ok, cfg = pcall(json.decode, value)
local w, s, c, t = 1, "up", "/", 0
if type(cfg) == "table" then
w = cfg.weight or 1
s = cfg.status or "up"
t = cfg.slow_start or 0
if cfg.check_url ~= "" then
c = cfg.check_url
end
end
return { host = h,
port = tonumber(p),
weight = w,
status = s,
check_url = c,
slow_start = t
}, name, nil
end
local function save(name)
local dict = _M.conf.storage
-- when save the data, picker should not update
dict:set("picker_lock", true, 0.1)
-- no name means save all
if not name then
for name, upstream in pairs(_M.data) do
if name ~= "_version" then
dict:set(name .. "|version", upstream.version)
dict:set(name .. "|peers", json.encode(upstream.peers))
end
end
else
-- remove the deleted upstream
if not _M.data[name] then
dict:delete(name .. "|version")
dict:delete(name .. "|peers")
-- save the updated upstream
else
dict:set(name .. "|version", _M.data[name].version)
dict:set(name .. "|peers", json.encode(_M.data[name].peers))
end
end
local allname = {}
for name, _ in pairs(_M.data) do
if name ~= "_version" then
allname[#allname+1] = name
end
end
dict:set("_allname", table.concat(allname, "|"))
dict:set("_version", _M.data._version)
-- remove the lock, picker can update now
dict:delete("picker_lock")
return
end
local function fetch(url)
local client = http:new()
client:set_timeout(10000)
client:connect(_M.conf.etcd_host, _M.conf.etcd_port)
local res, err = client:request({path=url, method="GET"})
if err then
return nil, err
end
local body, err = res:read_body()
if err then
return nil, err
end
local ok, data = pcall(json.decode, body)
if not ok then
return nil, data
end
data.etcdIndex = res.headers["x-etcd-index"]
return data, nil
end
local function watch(premature, index)
local conf = _M.conf
if premature or ngx_worker_exiting() then
releaseLock()
return
end
-- If we cannot acquire the lock, wait 1 second
if not getLock() then
info("Waiting 1s for pre-worker to exit...")
local ok, err = ngx_timer_at(1, watch, index)
if not ok then
errlog("Error start watch: ", err)
end
return
end
refreshLock()
local nextIndex
local url = "/v2/keys" .. conf.etcd_path
-- First time to fetch all the upstreams.
if index == nil then
local upstreamList, err = fetch(url .. "?recursive=true")
if err then
errlog("When fetch from etcd: " .. err)
ngx_sleep(1)
goto continue
end
if upstreamList.errorCode then
errlog("When fetch from etcd: " .. upstreamList.message)
ngx_sleep(1)
goto continue
end
if not upstreamList.node.nodes then
warn("Empty dir: " .. upstreamList.message)
ngx_sleep(1)
goto continue
end
for n, s in pairs(upstreamList.node.nodes) do
local name = basename(s.key)
_M.data[name] = {version=tonumber(upstreamList.etcdIndex), peers={}}
local upstreamInfo, err = fetch(url .. name .. "?recursive=true")
if err then
errlog("When fetch from etcd: " .. err)
ngx_sleep(1)
goto continue
end
if upstreamList.errorCode then
errlog("When fetch from etcd: " .. upstreamList.message)
ngx_sleep(1)
goto continue
end
info("full fetching: " .. json.encode(upstreamInfo))
if upstreamInfo.node.dir then
if upstreamInfo.node.nodes then
for i, j in pairs(upstreamInfo.node.nodes) do
local peer, _, err = newPeer(j.key, j.value)
if not err then
_M.data[name].peers[#_M.data[name].peers+1] = peer
end
end
end
-- Keep the version is the newest response x-etcd-index
_M.data[name].version = tonumber(upstreamInfo.etcdIndex)
_M.data._version = _M.data[name].version
end
end
if _M.data._version then
nextIndex = _M.data._version + 1
end
save()
_M.conf.storage:set("ready", true)
-- Watch the change and update the data.
else
local s_url = url .. "?wait=true&recursive=true&waitIndex=" .. index
local change, err = fetch(s_url)
if err == "timeout" then
nextIndex = _M.data._version + 1
ngx_sleep(1)
goto continue
elseif err ~= nil then
errlog("Error when watching etcd: ", err)
ngx_sleep(1)
goto continue
end
if change.errorCode == 401 then
nextIndex = nil
ngx_sleep(1)
goto continue
end
info("recv a change: " .. json.encode(change))
local action = change.action
if change.node.dir then
local name = change.node.key:match(_M.conf.etcd_path .. '([^/]+)$')
if name then
if action == "delete" then
_M.data[name] = nil
elseif action == "set" or action == "update" or action == "compareAndSwap" then
if not _M.data[name] then
_M.data[name] = {version=tonumber(change.etcdIndex), peers={}}
end
end
end
_M.data._version = tonumber(change.node.modifiedIndex)
save(name)
else
local peer, name, err = newPeer(change.node.key, change.node.value)
if not err then
if action == "delete" or action == "expire" then
table.remove(_M.data[name].peers, indexOf(_M.data[name].peers, peer))
_M.data[name].version = change.etcdIndex
if 0 == #_M.data[name].peers then
_M.data[name] = nil
end
errlog("DELETE [".. name .. "]: " .. peer.host .. ":" .. peer.port)
elseif action == "set" or action == "update" or action == "compareAndSwap" then
if not _M.data[name] then
_M.data[name] = {version=tonumber(change.etcdIndex), peers={peer}}
errlog("ADD [" .. name .. "]: " .. peer.host ..":".. peer.port)
else
local index = indexOf(_M.data[name].peers, peer)
if index == nil then
errlog("ADD [" .. name .. "]: " .. peer.host ..":".. peer.port)
peer.start_at = ngx_time()
table.insert(_M.data[name].peers, peer)
else
errlog("MODIFY [" .. name .. "]: " .. peer.host ..":".. peer.port .. " " .. change.node.value)
_M.data[name].peers[index] = peer
end
_M.data[name].version = tonumber(change.node.modifiedIndex)
end
end
else
errlog(err)
end
_M.data._version = tonumber(change.node.modifiedIndex)
save(name)
end
nextIndex = _M.data._version + 1
end
::continue::
-- Start the update cycle.
local ok, err = ngx_timer_at(0, watch, nextIndex)
if not ok then
errlog("Error start watch: ", err)
end
return
end
function _M.init(conf)
-- Only one worker start the syncer, here will use worker_id == 0
if ngx_worker_id() ~= 0 then
-- return
end
_M.conf = conf
local nextIndex
local dict = _M.conf.storage
local allname = dict:get("_allname")
local version = dict:get("_version")
-- Not synced before, not reload but newly start
if not allname or not version then
local ok, err = ngx_timer_at(0, watch, nextIndex)
if not ok then
errlog("Error start watch: " .. err)
end
return
-- Load data from shm
else
_M.data = {}
for name in allname:gmatch("[^|]+") do
upst = dict:get(name .. "|peers")
vers = dict:get(name .. "|version")
local ok, data = pcall(json.decode, upst)
-- Any error occurs, goto full fetch
if not ok then
local ok, err = ngx_timer_at(0, watch, nextIndex)
if not ok then
errlog("Error start watch: " .. err)
end
return
else
_M.data[name] = {version = vers, peers = data}
end
end
_M.data._version = version
nextIndex = _M.data._version + 1
end
-- Start the etcd watcher
local ok, err = ngx_timer_at(0, watch, nextIndex)
if not ok then
errlog("Error start watch: " .. err)
end
end
return _M
|
local ffi = require 'ffi'
local ctype = require 'uv/util/ctype'
local libuv = require 'uv/libuv'
local libuv2 = require 'uv/libuv2'
local libc = require 'uv/libc'
--------------------------------------------------------------------------------
-- uv_write_t
--------------------------------------------------------------------------------
local uv_write_t = ctype('uv_write_t', function()
local self = ffi.cast('uv_write_t*', libc.malloc(ffi.sizeof('uv_write_t')))
return self
end)
function uv_write_t:free()
libc.free(self)
end
return uv_write_t
|
local compose_utils = require 'utils.compose_utils'
local nninit = require 'nninit'
--
-- WeightedAddition composition model
--
--
local WeightedAddition, parent = torch.class('torch.WeightedAddition', 'torch.CompositionModel')
function WeightedAddition:__init(inputs, outputs)
parent.__init(self)
self.inputs = inputs
self.outputs = outputs
self.name = "w_addition"
self.isTrainable = true
self.printParameters = true
end
function WeightedAddition:architecture(config)
parent:architecture(config)
print("# WeightedAddition; vectors u and v as input; p = lambda*u + beta*v ")
print("# inputs " .. self.inputs .. ", outputs " .. self.outputs)
self.config = config
local u = nn.Identity()();
local v = nn.Identity()();
local lambda_u = nn.Mul():init('weight', nninit.normal, 0, 1e-4)({u}):annotate{name="lambda"}
local beta_v = nn.Mul():init('weight', nninit.normal, 0, 1e-4)({v}):annotate{name="beta"}
local added = nn.CAddTable()({lambda_u, beta_v})
self.mlp = nn.gModule({u, v}, {added})
print("==> Network configuration")
print(self.mlp)
print("==> Parameters size")
print(self.mlp:getParameters():size())
return self.mlp
end
function WeightedAddition:data(trainSet, devSet, testSet, fullSet, cmhEmbeddings)
self.trainDataset = compose_utils:createCMH2TensorDataset(trainSet, cmhEmbeddings)
self.testDataset = compose_utils:createCMH2TensorDataset(testSet, cmhEmbeddings)
self.devDataset = compose_utils:createCMH2TensorDataset(devSet, cmhEmbeddings)
self.fullDataset = compose_utils:createCMH2TensorDataset(fullSet, cmhEmbeddings)
end
|
// ============================================================================================ //
/*
* Wildfire Servers - Portal RP - Base Addon
* File description: Location trigger serverside script file
* Copyright (C) 2022 KiwifruitDev
* Licensed under the MIT License.
*/
// ============================================================================================ //
// BASE FILE HEADER DO NOT MODIFY!! //
local ent = FindMetaTable("Entity") //
local ply = FindMetaTable("Player") //
local vec = FindMetaTable("Vector") //
// ================================ //
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
self:SetSolid(SOLID_BBOX)
end
function ENT:StartTouch(ent)
if not IsValid(ent) then return end
if ent == self then return end
if not ent:IsPlayer() then
if ent:GetClass() == "portalrp_core" then
timer.Simple(1, function()
if IsValid(ent) then
ent:SetPos(self:GetDestinationPos())
ent:SetAngles(self:GetDestinationAngles())
end
end)
end
return
end
if ent:GetMoveType() ~= MOVETYPE_WALK then return end
if not ent:Alive() then return end
ent:ScreenFade(SCREENFADE.OUT, Color(0, 0, 0), 1, 0)
timer.Simple(1, function()
if IsValid(ent) then
ent:SetPos(self:GetDestinationPos())
ent:SetEyeAngles(self:GetDestinationAngles())
ent:ScreenFade(SCREENFADE.IN, Color(0, 0, 0), 1, 0)
end
end)
end
|
local Each = { static = {} }
local function clone(t)
local result = {}
for k,v in pairs(t) do result[k] = v end
return result
end
local function add(klass, instance)
if klass ~= Object then
add(klass.super, instance)
klass._instances = klass._instances or {}
klass._instances[instance] = 1
end
end
local function remove(klass, instance)
if klass ~= Object then
klass._instances[instance] = nil
remove(klass.super, instance)
end
end
local function each(collection, method, ...)
for instance,_ in pairs(collection) do
instance[method](instance, ...)
end
end
-- public interface
function Each.static:each(method, ...)
each(self._instances, method, ...)
end
function Each.static:safeEach(method, ...)
each(clone(self._instances), method, ...)
end
Each.static.add = add
Each.static.remove = remove
return Each
|
local Api = require 'telegram.api'
Api = Api.Init("213210238:AAEP1XgZOXjIiAqDJvUEDBzBHmLqAzO3Rug")
local update_id = 0
local function script()
local function updates(tab, err)
for i, updates in pairs(tab.result) do
local msg = updates.message
if msg.text then
local callback = function(a, b, var)
printf("Message\t%s\nChat_id\t%s\n", var.text, var.chat.id)
end
Api : sendMessage({
chat_id = msg.chat.id,
text = msg.text,
define = msg
}, callback)
end
update_id = updates.update_id
end
end
Api : getUpdates({offset = update_id+1}, updates)
end
Api : Running (script, true)
|
----------------------------------------------------------------
-- KiwiHUD: Manage SavedVariables Database
----------------------------------------------------------------
local addon = KiwiHUD
local rootDB = { global = {}, profiles = {}, profileChars = {} }
local GetNumSpecializations = not addon.isClassic and GetNumSpecializations or function() return 1 end
local GetSpecialization = not addon.isClassic and GetSpecialization or function() return 1 end
local GetSpecializationInfo = not addon.isClassic and GetSpecializationInfo or function() return 1, "Default" end
----------------------------------------------------------------
-- Initialize Database
----------------------------------------------------------------
function addon:InitializeDB()
local key = addon.addonName ..'DB'
local db = _G[key]
if not db then
db = rootDB
_G[key] = db
end
local charKey = UnitName("player") .. " - " .. GetRealmName()
if not db.profiles['default'] then
db.profiles['default'] = CopyTable(addon.defaults)
end
local profileChar = db.profileChars[charKey]
if not profileChar then
profileChar = {}
for i=1,GetNumSpecializations() or 1 do
profileChar[i] = 'default'
end
db.profileChars[charKey] = profileChar
if not db.profiles[charKey] then
db.profiles[charKey] = CopyTable(addon.defaults)
end
end
addon.__profileChar = profileChar
addon.__db = db
addon:PLAYER_TALENT_UPDATE()
if not addon.isClassic then
addon:RegisterEvent("PLAYER_TALENT_UPDATE")
end
end
----------------------------------------------------------------
-- Talent change management
----------------------------------------------------------------
function addon:PLAYER_TALENT_UPDATE()
local profileKey = self.__profileChar[ GetSpecialization() or 1 ] or 'default'
if profileKey ~= self.__profileKey then
local old_db = self.db
local new_db = self.__db.profiles[profileKey] or self.__db.profiles.default
self.__profileKey = profileKey
self.db = new_db
if old_db then
self:OnProfileChanged()
end
end
end
----------------------------------------------------------------
-- Profile management options
----------------------------------------------------------------
local values, undeletable = {}, {}
local function GetProfiles()
wipe(values)
for key in pairs(addon.__db.profiles) do
values[key] = key
end
return values
end
local function GetSpecName(i)
if i<=GetNumSpecializations() then
local name = select(2,GetSpecializationInfo(i))
if i==GetSpecialization() then
name = name .. ' (active)'
end
return name
else
return ''
end
end
local function GetSpecProfile(specIndex)
return addon.__profileChar[specIndex] or 'default'
end
local function SetSpecProfile(specIndex, key)
addon.__profileChar[specIndex] = key
if GetSpecialization() or specIndex == 1 then
addon:PLAYER_TALENT_UPDATE()
end
end
-- profile selection per specialization
local options = addon:SetupOptions( 'Profiles', 'Profiles', {} )
for i=1,6 do
options['spec'..i] = {
type = 'select',
order = i,
name = function() return GetSpecName(i) end,
get = function() return GetSpecProfile(i) end,
set = function(_, key) SetSpecProfile(i,key) end,
hidden = function() return i>GetNumSpecializations() end,
values = GetProfiles,
}
end
-- profile database maintenance operations
addon:SetupOptions( 'Profiles', 'Operations', {
newDesc = {
type = 'description',
order = 0.5,
name = "\nYou can create a new profile by entering a name in the editbox.",
},
newProfile = {
type = 'input',
name = 'New Profile Name',
order = 1,
get = function() end,
set = function(info,name)
name = strtrim(name)
addon.__db.profiles[name] = CopyTable( addon.defaults )
SetSpecProfile( GetSpecialization() or 1, name)
end,
validate = function(info,name)
name = strtrim(name)
return strlen(name)>2 and not addon.__db.profiles[name]
end,
},
copyDesc = {
type = 'description',
order = 1.5,
name = "\nCopy the settings from one existing profile into the currently active profile.",
},
copyProfile = {
type = 'select',
order = 2,
name = 'Copy From',
desc = "Copy the settings from one existing profile into the currently active profile.",
get = function() end,
set = function(_, key)
local profiles = addon.__db.profiles
profiles[addon.__profileKey] = CopyTable( profiles[key] )
addon.__profileKey = nil
addon:PLAYER_TALENT_UPDATE()
end,
confirm = function() return "Selected profile will be copied into the current profile and current profile settings will be lost. Are you sure ?" end,
values = function()
wipe(values)
for key in pairs(addon.__db.profiles) do
if key ~= addon.__profileKey then
values[key] = key
end
end
return values
end,
},
deleteDesc = {
type = 'description',
order = 2.5,
name = "\nYou can delete unused profiles from the database to save space.",
},
deleteProfile = {
type = 'select',
order = 3,
name = 'Delete Profile',
get = function() end,
set = function(_, key)
addon.__db.profiles[key] = nil
addon:Update()
end,
confirm = function() return "Are you sure you want to delete the selected profile?" end,
values = function()
wipe(values)
wipe(undeletable)
for _,keys in pairs(addon.__db.profileChars) do
for _,key in pairs(keys) do undeletable[key] = true end
end
for key in pairs(addon.__db.profiles) do
if not undeletable[key] then values[key] = key end
end
return values
end,
},
footer = { type = "description", order = 100, name = " " },
} )
|
local FileToString
FileToString = function(path)
local file = io.open(path)
local s = file:read("*all")
file:close()
return s
end
return {
FileToString = FileToString
}
|
local class = require "class"
local BootScreen = class:derive("BootScreen")
function BootScreen:new()
-- make the boot screen font bigger
love.graphics.setFont(love.graphics.newFont(18))
-- github url link
self.url = "https://github.com/jakubg1/opensmce"
self.urlHovered = false
end
function BootScreen:update(dt)
self.urlHovered = mousePos.x > 25 and mousePos.x < 400 and mousePos.y > 267 and mousePos.y < 292
end
function BootScreen:draw()
love.graphics.setColor(1, 1, 1)
love.graphics.print("OpenSMCE Boot Menu", 30, 30)
love.graphics.print("Version " .. VERSION, 500, 30)
love.graphics.print("Notes:", 45, 75)
love.graphics.print("Welcome to this brand new simple boot screen!\nA lot of things will be changed.\nThis engine is still in development!\nIf you have any bugs or suggestions, head on to Forum or Discord!\n\nOpenSMCE is a short for Open-Source Sphere Matcher Community Engine.\n\nSee our GitHub page:\n" .. self.url, 45, 100)
love.graphics.print("This is the first beta release of the engine!", 30, 320)
love.graphics.print("If you didn't do so yet, please read the readme!\nThank you for support!\n~jakubg1", 30, 350)
love.graphics.print("Press Enter to start game \"" .. GAME_NAME .. "\".", 30, 480)
love.graphics.print("Game selection screen coming soon!", 30, 510)
if self.urlHovered then
love.graphics.setColor(1, 1, 0)
else
love.graphics.setColor(0.4, 0.4, 0)
end
love.graphics.setLineWidth(2)
love.graphics.rectangle("line", 25, 267, 375, 25)
if self.urlHovered then
love.graphics.print("<--- Click here to open the page!", 420, 275, 0.1)
end
end
function BootScreen:mousepressed(x, y, button)
-- STUB
end
function BootScreen:mousereleased(x, y, button)
if self.urlHovered then
love.system.openURL(self.url)
end
end
function BootScreen:keypressed(key)
if key == "return" then loadGame(GAME_NAME) end
end
function BootScreen:keyreleased(key)
-- STUB
end
return BootScreen
|
local opts = { noremap = true, silent = true }
vim.api.nvim_buf_set_keymap(0, 'n', 'j', 'gj', opts)
vim.api.nvim_buf_set_keymap(0, 'n', 'k', 'gk', opts)
|
local reqVersion = "11.3"
assert(love.isVersionCompatible(reqVersion), "Ent requires Love version " .. reqVersion .. " or greater.")
local ent = {}
local insert, concat = table.insert, table.concat
local format = string.format
local getTime = love.timer.getTime
local osDate = os.date
-------------------------------------------------------------------------------
-- Config
-------------------------------------------------------------------------------
local config
local defaultConfig =
{
-- log levels: identifier = {pretty string, HTML colour}
-- a function will be created for each log level using the provided identifier
-- e.g. log.echo("messge")
logLevels =
{
echo = {"Echo", "#aaaaaa"},
info = {"Info", "#2288dd"},
warn = {"Warning", "#dddd22"},
error = {"Error!", "#ff44aa"},
edit = {"Editor", "#88ddbb"},
client = {"NetClient", "#aaaaaa"},
server = {"NetServer", "#aaaaaa"},
},
-- if false, log files will be plaintext
useHTML = true,
-- automatically delete old logs. Disables deletion if set to 0
maxOldLogs = 10,
-- directory to save logs
outputPath = "logs",
-- custom log title
title = love.filesystem.getIdentity(),
-- print function
print = print
}
-------------------------------------------------------------------------------
-- Setup
-------------------------------------------------------------------------------
-- paths
local srcPath = (...):gsub("%.", "/")
local writerPath = srcPath .. "/logWriter.lua"
local templatePath = srcPath .. "/template.html"
-- thread
local logWriter = love.thread.newThread(writerPath)
local logWriterChannel = love.thread.getChannel "logData"
local signal_shutdown = "__SHUTTING_DOWN__"
-- misc
local initTime = getTime()
local hasInit
local templateTail, bodyIndent
local _print
-------------------------------------------------------------------------------
-- File I/O
-------------------------------------------------------------------------------
local function generateStyleCSS(indent)
local output = {}
local logLevelCSS =
{
indent .. ".%s",
"{",
"\tcolor: %s;",
"}\n\n"
}
local css = concat(logLevelCSS, "\n" .. indent)
for k, level in pairs(config.logLevels) do
insert(output, css:format(k, level[2]))
end
return concat(output)
end
local function loadTemplate(logName, logPath)
local head, tail = {}, {}
local output = head
local bodyIndent
local sections =
{
{"{style}", function(indent) return generateStyleCSS(indent) end},
{"{title}", function(indent) return format("%s<title>%s</title>", indent, logName) end},
{"{header", function(indent) return format("%s<h1>Ent Log: %s</h1>", indent, logName) end},
{"{body}", function(indent) bodyIndent = indent output = tail return indent .. "<!-- Start of Log -->\n" end}
}
local currentSection = 1
for line in love.filesystem.lines(templatePath) do
if output == head and line:match(sections[currentSection][1]) then
-- for clean output, copy indentation to prepend to output
local indent = line:match "(%s+){"
-- generate the content
insert(output, sections[currentSection][2](indent))
currentSection = currentSection + 1
else
insert(output, line)
end
end
return head, tail, bodyIndent
end
local function createLog(logName, logPath)
-- ensure that the ouput dir exists
local dirInfo = love.filesystem.getInfo(config.outputPath, "directory")
if not dirInfo then
assert(love.filesystem.createDirectory(config.outputPath), "Error creating log output directory")
_print "Created log output directory"
end
if config.useHTML then
local head, tail, indent = loadTemplate(logName)
assert(love.filesystem.write(logPath, concat(head, "\n")), "Error creating logfile at " .. logPath)
-- these values are needed later
templateTail = concat(tail, "\n")
bodyIndent = indent
else
assert(love.filesystem.write(logPath, ""), "Error creating logfile at " .. logPath)
end
_print("Created log file at " .. logPath)
end
local function getMetaPath()
-- ensure log meta exists
local metaPath = config.outputPath .. "/.entLogMeta"
if config.maxOldLogs > 0 then
local metaInfo = love.filesystem.getInfo(metaPath, "file")
if not metaInfo then
assert(love.filesystem.write(metaPath, ""), "Error creating .logMeta file")
_print "Created .logMeta file"
end
end
return metaPath
end
local function appendToMeta(logName)
if config.maxOldLogs > 0 then
love.filesystem.append(getMetaPath(), logName .. "\n")
end
end
local function deleteOldLogs()
if config.maxOldLogs < 1 then
return
end
-- read meta
local metaPath = getMetaPath()
local names = {}
for line in love.filesystem.lines(metaPath) do
insert(names, line)
end
-- delete files
for n = 1, #names - config.maxOldLogs do
if love.filesystem.remove(format("%s/%s", config.outputPath, names[1])) then
local outputf = ent.info or _print
outputf("Removed old log file %s", names[1])
end
table.remove(names, 1)
end
-- rewrite meta file with old logs removed
love.filesystem.write(metaPath, concat(names, "\n") .. "\n")
end
-------------------------------------------------------------------------------
-- API
-------------------------------------------------------------------------------
function ent.init(inConfig)
assert(not hasInit, "Attempt to re-initialise log.")
hasInit = true
-- create config
config = inConfig and setmetatable(inConfig, {__index = defaultConfig}) or defaultConfig
-- ensure sane config
assert(type(config.print) == "function", "Log config error: print must be a function")
_print = config.print
local numLevels = 0
for _ in pairs(config.logLevels) do
numLevels = numLevels + 1
end
if numLevels < 1 then
_print "Log config warning: no log levels in config"
end
if config.title:match("[/<>:\"\\|%?%*%c]") then
_print "Log config warning: log title contains characters that may be unsupported on some systems (probably Windows NTFS)"
end
if config.maxOldLogs == 1 then
_print "Log config warning: maxOldLogs set to 1"
end
-- remove trailing slash from logPath
config.outputPath = config.outputPath:match "^(.-)/?$"
-- create log level functions
for id, level in pairs(config.logLevels) do
ent[id] = function(str, ...)
return ent.print(id, level[1], str, ...)
end
end
-- generate log name
local time = osDate("%d-%m-%Y %H-%M-%S", os.time())
local logName = format("%s %s.%s", config.title, time, config.useHTML and "html" or "log")
local logPath = format("%s/%s", config.outputPath, logName)
-- boot up the thread
logWriter:start(logPath)
--create the file
createLog(logName, logPath)
appendToMeta(logName)
deleteOldLogs()
end
function ent.print(levelid, level, str, ...)
str = format(tostring(str), ...)
local time = getTime() - initTime
local timeStr = osDate("%H:%M:%S:", time)
local nanoSecs = (time * 1000) % 1000
local logStr = string.format("[%s%03d] (%s) %s", timeStr, nanoSecs, level, str)
_print(logStr)
if config.useHTML then
logStr = format('%s<p>\n%s\t<span class="time">[%s%03d]</span> <span class="%s">(%s) %s</span>\n%s</p>\n',
bodyIndent,
bodyIndent,
timeStr,
nanoSecs,
levelid,
level,
str,
bodyIndent)
else
logStr = logStr .. "\n"
end
logWriterChannel:push(logStr)
return logStr
end
function ent.close()
if config.useHTML then
logWriterChannel:push(templateTail)
-- hasInit = false
end
logWriterChannel:push(signal_shutdown)
logWriter:wait()
logWriter:release()
end
return ent
|
----------------------------------------------------
-- Walk controller based on ZMP preview control
----------------------------------------------------
local walk = {}
walk._NAME = ...
local Body = require'Body'
local vector = require'vector'
local util = require'util'
local moveleg = require'moveleg'
local libZMP = require'libPreviewZMP'
local zmp_solver
local libStep = require'libStep'
local step_planner
require'mcm'
-- Keep track of important times
local t_entry, t_update, t_last_step
--Gait parameters
local tStep
local stepHeight = Config.walk.stepHeight
-- Save gyro stabilization variables between update cycles
-- They are filtered. TODO: Use dt in the filters
local angleShift = vector.new{0,0,0,0}
-- What foot trajectory are we using?
local foot_traj_func
if Config.walk.foot_traj==1 then foot_traj_func = moveleg.foot_trajectory_base
else foot_traj_func = moveleg.foot_trajectory_square end
local uLeft_now, uRight_now, uTorso_now, uLeft_next, uRight_next, uTorso_next
local iStep, iStep_new
local t, t_discrete
---------------------------
-- State machine methods --
---------------------------
function walk.entry()
print(walk._NAME..' Entry' )
-- Update the time of entry
local t_entry_prev = t_entry -- When entry was previously called
t_entry = Body.get_time()
t_update = t_entry
mcm.set_walk_vel({0,0,0})--reset target speed
tStep = Config.walk.tStep
-- Initiate the ZMP solver
zmp_solver = libZMP.new_solver({
['tStep'] = Config.walk.tStep,
['tZMP'] = Config.walk.tZMP,
})
zmp_solver:precompute()
step_planner = libStep.new_planner()
uLeft_now, uRight_now, uTorso_now, uLeft_next, uRight_next, uTorso_next=
step_planner:init_stance()
zmp_solver:init_preview_queue(uLeft_now,uRight_now, uTorso_now, Body.get_time(), step_planner)
mcm.set_walk_bipedal(1)
mcm.set_walk_stoprequest(0) --cancel stop request flag
mcm.set_walk_ismoving(1) --declare that we are moving
t = Body.get_time()
t_discrete = t
end
function walk.update()
-- Get the time of update
local t = Body.get_time()
local t_diff = t - t_update
t_update = t -- Save this at the last update time
local stoprequest = mcm.get_walk_stoprequest()
local discrete_updated = false
local com_pos
--Check if the torso stopped to move
if stoprequest>0 and zmp_solver:can_stop() then
return "done"
end
while t_discrete<t do
--Get step information
uLeft_now, uRight_now, uLeft_next, uRight_next,
supportLeg, ph, iStep_new = zmp_solver:get_current_step_info(t_discrete)
com_pos = zmp_solver:update_state() --Get the current COM position
zmp_solver:update_preview_queue_velocity(step_planner,t_discrete, stoprequest)
t_discrete = t_discrete + zmp_solver.preview_tStep
discrete_updated = true
end
if discrete_updated then
local uTorso = {com_pos[1],com_pos[2],0}
uTorso[3] = ph*(uLeft_next[3]+uRight_next[3])/2 + (1-ph)*(uLeft_now[3]+uRight_now[3])/2
--Calculate Leg poses
local phSingle = moveleg.get_ph_single(ph,Config.walk.phSingle[1],Config.walk.phSingle[2])
local uLeft, uRight, zLeft, zRight = uLeft_now, uRight_now, 0,0
if supportLeg == 0 then -- Left support
uRight,zRight = foot_traj_func(phSingle,uRight_now,uRight_next,stepHeight)
elseif supportLeg==1 then -- Right support
uLeft,zLeft = foot_traj_func(phSingle,uLeft_now,uLeft_next,stepHeight)
end
step_planner:save_stance(uLeft,uRight,uTorso)
-- Grab gyro feedback for these joint angles
local gyro_rpy = moveleg.get_gyro_feedback( uLeft, uRight, uTorso, supportLeg )
delta_legs, angleShift = moveleg.get_leg_compensation(supportLeg,ph,gyro_rpy, angleShift)
--Move legs
moveleg.set_leg_positions(uTorso,uLeft,uRight,zLeft,zRight,delta_legs)
--For external monitoring
local uZMP = zmp_solver:get_zmp()
mcm.set_status_uTorso(uTorso)
mcm.set_status_uZMP(uZMP)
mcm.set_status_t(t)
end
end -- walk.update
function walk.exit()
print(walk._NAME..' Exit')
mcm.set_walk_ismoving(0) --We stopped moving
end
return walk
|
--- === cp.apple.finalcutpro.import.MediaImport ===
---
--- Media Import
local require = require
local axutils = require("cp.ui.axutils")
local just = require("cp.just")
local prop = require("cp.prop")
local strings = require("cp.apple.finalcutpro.strings")
local Window = require("cp.ui.Window")
local cache = axutils.cache
local childWith = axutils.childWith
local MediaImport = {}
-- _findWindowUI(windows) -> hs._asm.axuielementObject | nil
-- Method
-- Finds a matching window UI.
--
-- Parameters:
-- * windows - A table of `hs.window` objects
--
-- Returns:
-- * An `axuielement` or `nil`
local function _findWindowUI(windows)
for _,window in ipairs(windows) do
if MediaImport.matches(window) then return window end
end
return nil
end
--- cp.apple.finalcutpro.import.MediaImport.matches(element) -> boolean
--- Function
--- Checks to see if an element matches what we think it should be.
---
--- Parameters:
--- * element - An `axuielementObject` to check.
---
--- Returns:
--- * `true` if matches otherwise `false`
function MediaImport.matches(element)
local importAll = strings:find("PEImportAll_NoEllipsis")
return element
and element:attributeValue("AXSubrole") == "AXDialog"
and element:attributeValue("AXMain")
and element:attributeValue("AXModal")
and importAll
and childWith(element, "AXTitle", importAll) ~= nil
end
--- cp.apple.finalcutpro.import.MediaImport.new(app) -> MediaImport
--- Constructor
--- Creates a new Media Import object.
---
--- Parameters:
--- * app - The `cp.apple.finalcutpro` object.
---
--- Returns:
--- * A new MediaImport object.
function MediaImport.new(app)
local o = prop.extend({_app = app}, MediaImport)
--- cp.apple.finalcutpro.import.MediaImport:UI() -> axuielementObject
--- Method
--- Returns the Media Import Accessibility Object
---
--- Parameters:
--- * None
---
--- Returns:
--- * An `axuielementObject` or `nil`
local UI = app.windowsUI:mutate(function(original, self)
return cache(self, "_ui", function()
local windowsUI = original()
return windowsUI and _findWindowUI(windowsUI)
end,
MediaImport.matches)
end)
local window = Window(app.app, UI)
o._window = window
prop.bind(o) {
UI = UI,
--- cp.apple.finalcutpro.import.MediaImport.hsWindow <cp.prop: hs.window; read-only>
--- Field
--- The `hs.window` instance for the window, or `nil` if it can't be found.
hsWindow = window.hsWindow,
--- cp.apple.finalcutpro.import.MediaImport.isShowing <cp.prop: boolean>
--- Field
--- Is `true` if the window is visible.
isShowing = window.visible,
--- cp.apple.finalcutpro.import.MediaImport.isFullScreen <cp.prop: boolean>
--- Field
--- Is `true` if the window is full-screen.
isFullScreen = window.fullScreen,
--- cp.apple.finalcutpro.import.MediaImport.frame <cp.prop: frame>
--- Field
--- The current position (x, y, width, height) of the window.
frame = window.frame,
}
return o
end
--- cp.apple.finalcutpro.import.MediaImport:app() -> App
--- Method
--- Returns the App instance representing Final Cut Pro.
---
--- Parameters:
--- * None
---
--- Returns:
--- * App
function MediaImport:app()
return self._app
end
function MediaImport:window()
return self._window
end
--- cp.apple.finalcutpro.import.MediaImport:show() -> cp.apple.finalcutpro.import.MediaImport
--- Method
--- Shows the Media Import window.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.import.MediaImport` object for method chaining.
function MediaImport:show()
if not self:isShowing() then
-- open the window
if self:app():menu():isEnabled({"File", "Import", "Media…"}) then
self:app():menu():selectMenu({"File", "Import", "Media…"})
just.doUntil(function() return self:isShowing() end)
end
end
return self
end
--- cp.apple.finalcutpro.import.MediaImport:hide() -> cp.apple.finalcutpro.import.MediaImport
--- Method
--- Hides the Media Import window.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.import.MediaImport` object for method chaining.
function MediaImport:hide()
local ui = self:UI()
if ui then
local closeBtn = ui:closeButton()
if closeBtn then
closeBtn:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.import.MediaImport:show() -> cp.apple.finalcutpro.import.MediaImport
--- Method
--- Triggers the Import All button.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The `cp.apple.finalcutpro.import.MediaImport` object for method chaining.
function MediaImport:importAll()
local ui = self:UI()
if ui then
local btn = ui:defaultButton()
if btn and btn:enabled() then
btn:doPress()
end
end
return self
end
--- cp.apple.finalcutpro.import.MediaImport:getTitle() -> string | nil
--- Method
--- The title of the Media Import window or `nil`.
---
--- Parameters:
--- * None
---
--- Returns:
--- * The title of the Media Import window as a string or `nil`.
function MediaImport:getTitle()
local ui = self:UI()
return ui and ui:title()
end
return MediaImport
|
local remotePeripherals = (...)
return {
width = 60,
height = 100,
add = function(name, window)
local fillBar = advancedTiles.addSimpleFluidBar(window, 10, 80, 0, 60, 40, "water", 1)
fillBar:SetRotation(270)
fillBar:GetBackground():SetClickable(false)
local expansionWindow = guiTiles.newBasicWindow(window:AddSubTile(60, 10, -2), 95, 80, false)
expansionWindow:AddText(5, 5, "Fill history:", 0x000000)
expansionWindow:SetVisible(false)
expansionWindow:SetClickable(false)
guiTiles.makeDraggable(window, expansionWindow:GetBackground())
local historyGraph = advancedTiles.addLineGraph(expansionWindow, 5, 15, 0, 85, 60, 0xff0000, 1)
historyGraph:GetBackground():SetClickable(false)
local toggleButton = window:AddButton(10, 85, 0, "More", 0x7fcc19, 0x000000, 0x57a64e, 0x000000, 40, 10)
toggleButton:SetOnRelease(
function()
if expansionWindow:GetVisible() then
expansionWindow:SetVisible(false)
expansionWindow:SetClickable(false)
toggleButton:SetText("More")
else
expansionWindow:SetVisible(true)
expansionWindow:SetClickable(true)
toggleButton:SetText("Less")
end
end
)
local object = {
windowID = window:GetUserdata()[2],
displays = {
currFuid = false,
fillBar = fillBar,
historyGraph = historyGraph,
},
backgroundUpdate = true,
}
return object
end,
update = function(name, object)
local percent = 0
local data = remotePeripherals:GetSourceData(name, "fluid_handler")
if data then
local tankInfo = data.getTankInfo
if tankInfo and tankInfo[1] then
if tankInfo[1].contents then
if object.currFuid ~= tankInfo[1].contents.name then
object.currFuid = tankInfo[1].contents.name
object.displays.fillBar:GetBar():SetFluid(object.currFuid)
end
percent = tankInfo[1].contents.amount / tankInfo[1].capacity
end
end
end
object.displays.fillBar:SetPercent(percent)
object.displays.historyGraph:Update(percent)
end,
}
|
Config = {}
Config.OpenMenu = 51 -- Key: E
Config.RequiredPermission = "police.service"
Config.AntiSpamCooldown = 2
Config.Locations = {
{name = "Loadout", x = 458.9700012207, y = -979.73553466797, z = 30.689664840698},
{name = "Loadout", x = 1711.6817626953, y = 2575.6123046875, z = -69.432777404785}
}
Config.Language = {
openMenuText = "[~b~E~s~] for at tilgå våbenskabet",
AccessDenied = "Adgang nægtet"
}
|
local Codegen = require("kotaro.parser.codegen")
local quotes = {
lucia = "「死ね死ね変態変態、不潔不潔不潔!」",
shizuru = "「むぅ」",
akane = "「ツチノコは手品」",
}
local add_table_fields = {}
function add_table_fields:new(source_field, target_field, items)
return setmetatable({source_field = source_field, target_field = target_field, items = items}, {__index = add_table_fields})
end
function add_table_fields:applies_to(node)
if node:type() ~= "constructor_expression" then
return false
end
-- index into the AST node as if it were a table.
-- equivalent to `tbl[self.source_field]`
local target = node:index(self.source_field)
if not target or target:type() ~= "expression" then
return false
end
-- convert the expression AST to an actual Lua value.
local value = target:evaluate()
return self.items[value] ~= nil
end
function add_table_fields:execute(node)
local id = node:index(self.source_field):evaluate()
local value = self.items[id]
-- create a new AST node from scratch representing an expression
-- resolving to the actual Lua value `value`.
local expr = Codegen.gen_expression(value)
-- equivalent to `tbl[self.target_field] = value`
node:modify_index(self.target_field, value)
-- mark the contents of this node as changed, which will re-run
-- important AST analysis passes like parenting and line numbering.
node:changed()
end
local rewrite = {
-- these parameters are passed on the command line or from a
-- compatible editor.
params = {
source_field = "string",
target_field = "string",
}
}
function rewrite:execute(ast, params, opts)
return ast:rewrite(add_table_fields:new(params.source_field, params.target_field, quotes))
end
return rewrite
|
--
require("/lib/stardust/playerext.lua")
function init()
--self.energyCost = config.getParameter("energyCost", 10)
--self.initialEnergyCost = config.getParameter("initialEnergyCost", self.energyCost)
--self.drainBoost = 0
self.surfaceEnergyCost = config.getParameter("surfaceEnergyCost", 1)
self.zeroGEnergyCost = config.getParameter("zeroGEnergyCost", 1)
sb.logInfo("rcs tech init")
playerext.restoreTech() -- debug: force tech unlock
end
function uninit()
sb.logInfo("rcs tech uninit")
--playerext.overrideTech("nothing.lua")
end
function update(args)
local newJump = args.moves["jump"] and not self.lastJump
self.lastJump = args.moves["jump"]
--
if mcontroller.zeroG() then -- rcs pack in space
if args.moves["jump"] then
local b = 25
local bf = 25*1.5
local vx = 0
local vy = 0
if args.moves["up"] then vy = vy + 1 end
if args.moves["down"] then vy = vy - 1 end
if args.moves["left"] then vx = vx - 1 end
if args.moves["right"] then vx = vx + 1 end
local sqrt2 = math.sqrt(2)
if vx ~= 0 and vy ~= 0 then
vx = vx / sqrt2
vy = vy / sqrt2
elseif vx == 0 and vy == 0 then
bf = bf * 1.2 -- greater braking force
end
--mcontroller.addMomentum({vx*b, vy*b})
if status.overConsumeResource("energy", self.zeroGEnergyCost * args.dt) then
mcontroller.controlApproachVelocity({vx*b, vy*b}, bf * 60 * args.dt)
end
end
self.jetpackActive = args.moves["jump"] -- set hover state for transition into gravity well
else -- rocket boots effect a la Terraria in gravity
--
if mcontroller.onGround() or not args.moves["jump"] then
self.jetpackActive = false
elseif newJump then
self.jetpackActive = true
end
if self.jetpackActive then
if status.overConsumeResource("energy", self.surfaceEnergyCost * args.dt) then
--[[playerext.setEquip("headCosmetic", {
name = "clocktophathead", count = 1
})
local h = playerext.getEquip("headCosmetic")
if h and h.name then playerext.message(h.name) end]]
--playerext.overrideTech("startech:rcs")
local bf = 300
if mcontroller.yVelocity() < -5 then
bf = bf * 1.2 -- greater boost force while canceling downwards momentum
elseif args.moves["down"] then
bf = bf * 0.0 -- hold down for pure braking
end
--local xv = mcontroller.xVelocity()
--mcontroller.controlApproachVelocity({xv*0, 32}, bf * 60 * args.dt)
--mcontroller.setXVelocity({xv, 0}) -- restore to eliminate weirdness
if mcontroller.yVelocity() < 32 then mcontroller.addMomentum({0, bf * 1 * args.dt}) end
else self.jetpackActive = false end
end
end
animator.setParticleEmitterActive("rocketParticles", self.jetpackActive or false)
animator.setFlipped(mcontroller.facingDirection() < 0)
end
-- TODO: "heat" measure affecting surface boost cost; rebalance costs in general
function applyFX(dt, onHealth)
local blinkSpeed = 1.0
local color = {0x00, 0x7f, 0xff, 0xff} -- "008fffff"
if onHealth then
local healthPercent = status.resourcePercentage("health")
color = {0xff, 0x00, 0x00, 0xff} -- "ff0000ff"
if healthPercent <= 2.0/15.0 then color = {0xff, 0xff, 0xff, 0xff} end -- "ffffffff"
blinkSpeed = 1.0 - healthPercent
blinkSpeed = blinkSpeed * blinkSpeed * blinkSpeed
blinkSpeed = 1.0 + blinkSpeed * 5
end
self.blinkTimer = self.blinkTimer + dt * blinkSpeed
local blink = 0.5 + math.sin(math.pi * 2.0 * self.blinkTimer) * 0.5
animator.setLightColor("hyper", colorMult(color, 0.1 + blink * 0.4))
tech.setParentDirectives("?fade=" .. colorToString(color) .. "=" .. (blink * 0.32))
end
function tryActivate()
if self.active then deactivate() else activate() end
end
function activate()
-- fail if no energy
if not status.overConsumeResource("energy", self.initialEnergyCost) then return end
self.active = true
self.blinkTimer = 0
end
function deactivate()
self.active = false
end
function colorMult(color, mult)
return { color[1] * mult, color[2] * mult, color[3] * mult, color[4] * mult }
end
function colorToString(color)
return string.format("%x", color[1] * 16777216 + color[2] * 65536 + color[3] * 256 + color[4])
end
|
local playsession = {
{"exabyte", {29869}},
{"tykak", {552141}},
{"Krono", {437402}},
{"TheLemur", {493752}},
{"HYPPS", {923580}},
{"RainSolid", {310400}},
{"Dammpi", {919157}},
{"Kamyk", {142565}},
{"chaoticoz", {3820}},
{"adam1285", {885798}},
{"kovacspepe", {3657}},
{"yottahawk", {72556}},
{"Aero182218", {10378}},
{"Zymoran", {680355}},
{"Zorky", {700993}},
{"Jardee", {564874}},
{"dazonker", {525072}},
{"ragegear", {31286}},
{"NemesisXKL", {3387}},
{"evaldusia", {174533}},
{"DLOzTOR", {1889}},
{"Chico75", {390589}},
{"JoepieCat", {85401}},
{"thepompano", {99105}},
{"rlidwka", {11348}},
{"TXL_PLAYZ", {5179}},
{"cabb99", {695}}
}
return playsession
|
local mock = require("luassert.mock")
local stub = require("luassert.stub")
local lsputil = require("lspconfig.util")
local scandir = require("plenary.scandir")
local options = require("nvim-lsp-ts-utils.options")
local utils = require("nvim-lsp-ts-utils.utils")
local rename_file = require("nvim-lsp-ts-utils.rename-file")
local _loop = require("nvim-lsp-ts-utils.loop")
local o = mock(options, true)
local u = mock(utils, true)
local loop = mock(_loop, true)
describe("watcher", function()
stub(vim, "defer_fn")
stub(scandir, "scan_dir")
stub(lsputil, "find_git_ancestor")
stub(lsputil.path, "is_dir")
stub(lsputil.path, "exists")
local watcher = require("nvim-lsp-ts-utils.watcher")
local mock_root = "/my/root/dir"
after_each(function()
vim.defer_fn:clear()
lsputil.find_git_ancestor:clear()
lsputil.path.is_dir:clear()
lsputil.path.exists:clear()
scandir.scan_dir:clear()
u.buffer.root:clear()
watcher.state.reset()
end)
describe("state", function()
it("should contain default values", function()
assert.equals(watcher.state.watching, false)
assert.equals(watcher.state.unwatch, nil)
assert.equals(watcher.state._source, nil)
end)
it("should reset state on reset()", function()
watcher.state.watching = true
watcher.state.unwatch = function()
print("unwatching")
end
watcher.state._source = "test-file.ts"
watcher.state.reset()
assert.equals(watcher.state.watching, false)
assert.equals(watcher.state.unwatch, nil)
assert.equals(watcher.state._source, nil)
end)
describe("source", function()
it("should set source on set()", function()
watcher.state.source.set("test-file.ts")
assert.equals(watcher.state._source, "test-file.ts")
end)
it("should get source on get()", function()
watcher.state.source.set("test-file.ts")
assert.equals(watcher.state.source.get(), "test-file.ts")
end)
it("should reset source on reset()", function()
watcher.state.source.set("test-file.ts")
watcher.state.source.reset()
assert.equals(watcher.state.source.get(), nil)
end)
end)
end)
describe("start", function()
after_each(function()
loop.watch_dir:clear()
end)
it("should return immediately if already watching", function()
watcher.state.watching = true
watcher.start()
assert.stub(u.buffer.root).was_not_called()
end)
it("should return if root cannot be determined", function()
u.buffer.root.returns(nil)
watcher.start()
assert.equals(watcher.state.watching, false)
end)
describe("git project", function()
local git_root = "/git/root"
before_each(function()
u.buffer.root.returns(mock_root)
lsputil.find_git_ancestor.returns(git_root)
end)
after_each(function()
loop.watch_dir:clear()
end)
it("should call scan_dir with git root and args", function()
scandir.scan_dir.returns({})
watcher.start()
assert.stub(scandir.scan_dir).was_called_with(
git_root,
{ respect_gitignore = true, depth = 1, only_dirs = true }
)
end)
it("should not start watching if scan_dir result is empty", function()
scandir.scan_dir.returns({})
watcher.start()
assert.equals(watcher.state.watching, false)
end)
it("should call watch_dir with file path and start watching", function()
scandir.scan_dir.returns({ "dir1", "dir2" })
watcher.start()
assert.equals(loop.watch_dir.calls[1].refs[1], "dir1")
assert.equals(loop.watch_dir.calls[2].refs[1], "dir2")
assert.equals(watcher.state.watching, true)
end)
it("should call callbacks on unwatch()", function()
local callback = stub.new()
loop.watch_dir.returns(callback)
scandir.scan_dir.returns({ "dir1", "dir2", "dir3" })
watcher.start()
watcher.state.unwatch()
assert.stub(callback).was_called(3)
end)
end)
describe("watch_dir fallback", function()
local watch_dir = "/my/watch/dir"
before_each(function()
o.get.returns({ watch_dir = watch_dir })
lsputil.path.is_dir.returns(true)
u.buffer.root.returns(mock_root)
lsputil.find_git_ancestor.returns(false)
end)
after_each(function()
o.get:clear()
loop.watch_dir:clear()
end)
it("should return if watch_dir is not set", function()
o.get.returns({})
watcher.start()
assert.equals(watcher.state.watching, false)
end)
it("should return if watch_dir is not dir", function()
lsputil.path.is_dir.returns(false)
watcher.start()
assert.stub(lsputil.path.is_dir).was_called_with(mock_root .. watch_dir)
assert.equals(watcher.state.watching, false)
end)
it("should start watching if watch_dir is dir", function()
watcher.start()
assert.equals(watcher.state.watching, true)
end)
it("should set unwatch to watch_dir callback", function()
local callback = stub.new()
loop.watch_dir.returns(callback)
watcher.start()
assert.equals(watcher.state.unwatch, callback)
end)
end)
describe("on_error", function()
local on_error
before_each(function()
o.get.returns({ watch_dir = "dir" })
lsputil.path.is_dir.returns(true)
watcher.start()
on_error = loop.watch_dir.calls[1].refs[2].on_error
end)
after_each(function()
u.echo_warning:clear()
loop.watch_dir:clear()
watcher.state.reset()
end)
it("should echo error message and reset state", function()
watcher.state.watching = true
on_error("something went wrong")
assert.stub(u.echo_warning).was_called_with("error in watcher: something went wrong")
assert.equals(watcher.state.watching, false)
end)
end)
describe("on_event", function()
stub(rename_file, "on_move")
local watch_dir = "/my/watch/dir"
local on_event
before_each(function()
o.get.returns({ watch_dir = watch_dir })
u.is_tsserver_file.returns(true)
lsputil.path.is_dir.returns(true)
watcher.start()
on_event = loop.watch_dir.calls[1].refs[2].on_event
end)
after_each(function()
u.is_tsserver_file:clear()
u.file.extension:clear()
loop.watch_dir:clear()
rename_file.on_move:clear()
watcher.state.reset()
end)
it("should return if path is not tsserver file and has extension", function()
u.is_tsserver_file.returns(false)
u.file.extension.returns(".md")
on_event("file.md")
assert.stub(u.is_tsserver_file).was_called()
assert.stub(u.file.extension).was_called()
assert.equals(watcher.state.source.get(), nil)
end)
it("should set source if not set", function()
on_event("file.ts")
assert.equals(watcher.state.source.get(), mock_root .. watch_dir .. "/" .. "file.ts")
end)
it("should reset source in defer callback", function()
on_event("file.ts")
local callback = vim.defer_fn.calls[1].refs[1]
callback()
assert.equals(watcher.state.source.get(), nil)
end)
it("should reset source if source and target are the same", function()
on_event("file.ts")
on_event("file.ts")
assert.stub(rename_file.on_move).was_not_called()
assert.equals(watcher.state.source.get(), nil)
end)
it("should call on_move with source and target and reset source", function()
local source = lsputil.path.join(mock_root, watch_dir, "file1.ts")
local target = lsputil.path.join(mock_root, watch_dir, "file2.ts")
lsputil.path.exists.on_call_with(source).returns(false)
lsputil.path.exists.on_call_with(target).returns(true)
on_event("file1.ts")
on_event("file2.ts")
assert.stub(rename_file.on_move).was_called_with(source, target)
assert.equals(watcher.state.source.get(), nil)
end)
end)
end)
end)
|
surefoot_brackaset = Creature:new {
objectName = "@mob/creature_names:surefoot_brackaset",
socialGroup = "brackaset",
faction = "",
level = 46,
chanceHit = 0.44,
damageMin = 340,
damageMax = 390,
baseXp = 4461,
baseHAM = 10000,
baseHAMmax = 12200,
armor = 0,
resists = {160,155,160,30,30,-1,-1,180,-1},
meatType = "meat_wild",
meatAmount = 100,
hideType = "hide_leathery",
hideAmount = 91,
boneType = "bone_mammal",
boneAmount = 81,
milk = 0,
tamingChance = 0.25,
ferocity = 0,
pvpBitmask = ATTACKABLE,
creatureBitmask = PACK + HERD,
optionsBitmask = AIENABLED,
diet = CARNIVORE,
templates = {"object/mobile/brackaset_hue.iff"},
hues = { 16, 17, 18, 19, 20, 21, 22, 23 },
scale = 1.2,
lootGroups = {
{
groups = {
{group = "brackaset_common", chance = 10000000}
},
lootChance = 1920000
}
},
weapons = {},
conversationTemplate = "",
attacks = {
{"stunattack",""},
{"posturedownattack",""}
}
}
CreatureTemplates:addCreatureTemplate(surefoot_brackaset, "surefoot_brackaset")
|
isLoggedIn = false
inJail = false
jailTime = 0
currentJob = "electrician"
CellsBlip = nil
TimeBlip = nil
ShopBlip = nil
PlayerJob = {}
RegisterNetEvent('QBCore:Client:OnPlayerLoaded')
AddEventHandler('QBCore:Client:OnPlayerLoaded', function()
isLoggedIn = true
QBCore.Functions.GetPlayerData(function(PlayerData)
if PlayerData.metadata["injail"] > 0 then
TriggerEvent("prison:client:Enter", PlayerData.metadata["injail"])
end
end)
QBCore.Functions.TriggerCallback('prison:server:IsAlarmActive', function(active)
if active then
TriggerEvent('prison:client:JailAlarm', true)
end
end)
PlayerJob = QBCore.Functions.GetPlayerData().job
end)
RegisterNetEvent('QBCore:Client:OnJobUpdate')
AddEventHandler('QBCore:Client:OnJobUpdate', function(JobInfo)
PlayerJob = JobInfo
end)
RegisterNetEvent('QBCore:Client:OnPlayerUnload')
AddEventHandler('QBCore:Client:OnPlayerUnload', function()
isLoggedIn = false
inJail = false
currentJob = nil
RemoveBlip(currentBlip)
end)
Citizen.CreateThread(function()
TriggerEvent('prison:client:JailAlarm', false)
while true do
Citizen.Wait(7)
if jailTime > 0 and inJail then
Citizen.Wait(1000 * 60)
if jailTime > 0 and inJail then
jailTime = jailTime - 1
if jailTime <= 0 then
jailTime = 0
QBCore.Functions.Notify("Your time is up! Check yourself out at the visitors center", "success", 10000)
end
TriggerServerEvent("prison:server:SetJailStatus", jailTime)
end
else
Citizen.Wait(5000)
end
end
end)
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
if isLoggedIn then
if inJail then
local pos = GetEntityCoords(PlayerPedId())
if #(pos - vector3(Config.Locations["freedom"].coords.x, Config.Locations["freedom"].coords.y, Config.Locations["freedom"].coords.z)) < 1.5 then
DrawText3D(Config.Locations["freedom"].coords.x, Config.Locations["freedom"].coords.y, Config.Locations["freedom"].coords.z, "~g~E~w~ - Check time")
if IsControlJustReleased(0, 38) then
TriggerEvent("prison:client:Leave")
end
elseif #(pos - vector3(Config.Locations["freedom"].coords.x, Config.Locations["freedom"].coords.y, Config.Locations["freedom"].coords.z)) < 2.5 then
DrawText3D(Config.Locations["freedom"].coords.x, Config.Locations["freedom"].coords.y, Config.Locations["freedom"].coords.z, "Check time")
end
if #(pos - vector3(Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z)) < 1.5 then
DrawText3D(Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z, "~g~E~w~ - Canteen")
if IsControlJustReleased(0, 38) then
local ShopItems = {}
ShopItems.label = "Prison Canteen"
ShopItems.items = Config.CanteenItems
ShopItems.slots = #Config.CanteenItems
TriggerServerEvent("inventory:server:OpenInventory", "shop", "Kantineshop_"..math.random(1, 99), ShopItems)
end
DrawMarker(2, Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 255, 55, 22, 222, false, false, false, 1, false, false, false)
elseif #(pos - vector3(Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z)) < 2.5 then
DrawText3D(Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z, "Canteen")
DrawMarker(2, Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 255, 55, 22, 222, false, false, false, 1, false, false, false)
elseif #(pos - vector3(Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z)) < 10 then
DrawMarker(2, Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z, 0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 0.3, 0.3, 0.2, 255, 55, 22, 222, false, false, false, 1, false, false, false)
end
end
else
Citizen.Wait(5000)
end
end
end)
RegisterNetEvent('prison:client:Enter')
AddEventHandler('prison:client:Enter', function(time)
QBCore.Functions.Notify("You're in jail for "..time.." months..", "error")
TriggerEvent("chatMessage", "SYSTEM", "warning", "Your property has been seized, you'll get everything back when your time is up..")
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
local RandomStartPosition = Config.Locations.spawns[math.random(1, #Config.Locations.spawns)]
SetEntityCoords(PlayerPedId(), RandomStartPosition.coords.x, RandomStartPosition.coords.y, RandomStartPosition.coords.z - 0.9, 0, 0, 0, false)
SetEntityHeading(PlayerPedId(), RandomStartPosition.coords.w)
Citizen.Wait(500)
TriggerEvent('animations:client:EmoteCommandStart', {RandomStartPosition.animation})
inJail = true
jailTime = time
currentJob = "electrician"
TriggerServerEvent("prison:server:SetJailStatus", jailTime)
TriggerServerEvent("prison:server:SaveJailItems", jailTime)
TriggerServerEvent("InteractSound_SV:PlayOnSource", "jail", 0.5)
CreateCellsBlip()
Citizen.Wait(2000)
DoScreenFadeIn(1000)
QBCore.Functions.Notify("Do some work for sentence reduction, instant job: "..Config.Jobs[currentJob])
end)
RegisterNetEvent('prison:client:Leave')
AddEventHandler('prison:client:Leave', function()
if jailTime > 0 then
QBCore.Functions.Notify("You still have to... "..jailTime.." months..")
else
jailTime = 0
TriggerServerEvent("prison:server:SetJailStatus", 0)
TriggerServerEvent("prison:server:GiveJailItems")
TriggerEvent("chatMessage", "SYSTEM", "warning", "you've received your property back..")
inJail = false
RemoveBlip(currentBlip)
RemoveBlip(CellsBlip)
CellsBlip = nil
RemoveBlip(TimeBlip)
TimeBlip = nil
RemoveBlip(ShopBlip)
ShopBlip = nil
QBCore.Functions.Notify("You're free! Enjoy it! :)")
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
SetEntityCoords(PlayerPedId(), Config.Locations["outside"].coords.x, Config.Locations["outside"].coords.y, Config.Locations["outside"].coords.z, 0, 0, 0, false)
SetEntityHeading(PlayerPedId(), Config.Locations["outside"].coords.w)
Citizen.Wait(500)
DoScreenFadeIn(1000)
end
end)
RegisterNetEvent('prison:client:UnjailPerson')
AddEventHandler('prison:client:UnjailPerson', function()
if jailTime > 0 then
TriggerServerEvent("prison:server:SetJailStatus", 0)
TriggerServerEvent("prison:server:GiveJailItems")
TriggerEvent("chatMessage", "SYSTEM", "warning", "You got your property back..")
inJail = false
RemoveBlip(currentBlip)
RemoveBlip(CellsBlip)
CellsBlip = nil
RemoveBlip(TimeBlip)
TimeBlip = nil
RemoveBlip(ShopBlip)
ShopBlip = nil
QBCore.Functions.Notify("You're free! Enjoy it! :)")
DoScreenFadeOut(500)
while not IsScreenFadedOut() do
Citizen.Wait(10)
end
SetEntityCoords(PlayerPedId(), Config.Locations["outside"].coords.x, Config.Locations["outside"].coords.y, Config.Locations["outside"].coords.z, 0, 0, 0, false)
SetEntityHeading(PlayerPedId(), Config.Locations["outside"].coords.w)
Citizen.Wait(500)
DoScreenFadeIn(1000)
end
end)
function CreateCellsBlip()
if CellsBlip ~= nil then
RemoveBlip(CellsBlip)
end
CellsBlip = AddBlipForCoord(Config.Locations["yard"].coords.x, Config.Locations["yard"].coords.y, Config.Locations["yard"].coords.z)
SetBlipSprite (CellsBlip, 238)
SetBlipDisplay(CellsBlip, 4)
SetBlipScale (CellsBlip, 0.8)
SetBlipAsShortRange(CellsBlip, true)
SetBlipColour(CellsBlip, 4)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Cellen")
EndTextCommandSetBlipName(CellsBlip)
if TimeBlip ~= nil then
RemoveBlip(TimeBlip)
end
TimeBlip = AddBlipForCoord(Config.Locations["freedom"].coords.x, Config.Locations["freedom"].coords.y, Config.Locations["freedom"].coords.z)
SetBlipSprite (TimeBlip, 466)
SetBlipDisplay(TimeBlip, 4)
SetBlipScale (TimeBlip, 0.8)
SetBlipAsShortRange(TimeBlip, true)
SetBlipColour(TimeBlip, 4)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Time check")
EndTextCommandSetBlipName(TimeBlip)
if ShopBlip ~= nil then
RemoveBlip(ShopBlip)
end
ShopBlip = AddBlipForCoord(Config.Locations["shop"].coords.x, Config.Locations["shop"].coords.y, Config.Locations["shop"].coords.z)
SetBlipSprite (ShopBlip, 52)
SetBlipDisplay(ShopBlip, 4)
SetBlipScale (ShopBlip, 0.5)
SetBlipAsShortRange(ShopBlip, true)
SetBlipColour(ShopBlip, 0)
BeginTextCommandSetBlipName("STRING")
AddTextComponentSubstringPlayerName("Canteen")
EndTextCommandSetBlipName(ShopBlip)
end
function DrawText3D(x, y, z, text)
SetTextScale(0.35, 0.35)
SetTextFont(4)
SetTextProportional(1)
SetTextColour(255, 255, 255, 215)
SetTextEntry("STRING")
SetTextCentre(true)
AddTextComponentString(text)
SetDrawOrigin(x,y,z, 0)
DrawText(0.0, 0.0)
local factor = (string.len(text)) / 370
DrawRect(0.0, 0.0+0.0125, 0.017+ factor, 0.03, 0, 0, 0, 75)
ClearDrawOrigin()
end
|
local config = require 'config'
local u = require 'utilities'
local api = require 'methods'
local HTTP = require('socket.http')
local URL = require('socket.url')
local plugin = {}
function plugin.onTextMessage(msg, blocks)
if blocks[1] == 'cat' or blocks[1] == 'cats' then
api.sendChatAction(msg.chat.id, "upload_photo")
local url = "http://barreeeiroo.ga/BarrePolice/cats/"
local output, res = HTTP.request(url)
if not output or res ~= 200 or output:len() == 0 then
output, res = HTTP.request(url)
end
api.sendMediaId(msg.chat.id, output, "photo", msg.message_id, "Cat's are our Gods!")
end
end
plugin.triggers = {
onTextMessage = {
config.cmd..'(cat)s?$'
}
}
return plugin
|
data.raw["gui-style"]["default"]["cc-scroll-pane"] =
{
type = "scroll_pane_style",
maximal_height = 300,
maximal_width = 400
}
|
local gears = require('gears')
local beautiful = require('beautiful')
local filesystem = gears.filesystem
local dpi = beautiful.xresources.apply_dpi
local gtk_variable = beautiful.gtk.get_theme_variables
local theme_dir = filesystem.get_configuration_dir() .. '/theme'
local titlebar_theme = 'stoplight'
local titlebar_icon_path = theme_dir .. '/icons/titlebar/' .. titlebar_theme .. '/'
local tip = titlebar_icon_path
-- Create theme table
local theme = {}
-- Font
theme.font = 'Inter Regular 10'
theme.font_bold = 'Inter Bold 10'
-- Menu icon theme
theme.icon_theme = 'Tela-blue-dark'
local awesome_overrides = function(theme)
theme.dir = theme_dir
theme.icons = theme_dir .. '/icons/'
-- Default wallpaper path
theme.wallpaper = theme.dir .. '/wallpapers/morning-wallpaper.jpg'
-- Default font
theme.font = 'Inter Regular 10'
-- Foreground
theme.fg_normal = '#ffffffde'
theme.fg_focus = '#e4e4e4'
theme.fg_urgent = '#CC9393'
theme.bg_normal = theme.background
theme.bg_focus = '#5a5a5a'
theme.bg_urgent = '#3F3F3F'
-- System tray
theme.bg_systray = theme.background
theme.systray_icon_spacing = dpi(16)
-- Titlebar
theme.titlebar_size = dpi(34)
theme.titlebar_bg_focus = gtk_variable().bg_color:sub(1,7)-- .. '66'
theme.titlebar_bg_normal = gtk_variable().base_color:sub(1,7)-- .. '66'
theme.titlebar_fg_focus = gtk_variable().fg_color
theme.titlebar_fg_normal = gtk_variable().fg_color
-- Close Button
theme.titlebar_close_button_normal = tip .. 'close_normal.svg'
theme.titlebar_close_button_focus = tip .. 'close_focus.svg'
-- Minimize Button
theme.titlebar_minimize_button_normal = tip .. 'minimize_normal.svg'
theme.titlebar_minimize_button_focus = tip .. 'minimize_focus.svg'
-- Ontop Button
theme.titlebar_ontop_button_normal_inactive = tip .. 'ontop_normal_inactive.svg'
theme.titlebar_ontop_button_focus_inactive = tip .. 'ontop_focus_inactive.svg'
theme.titlebar_ontop_button_normal_active = tip .. 'ontop_normal_active.svg'
theme.titlebar_ontop_button_focus_active = tip .. 'ontop_focus_active.svg'
-- Sticky Button
theme.titlebar_sticky_button_normal_inactive = tip .. 'sticky_normal_inactive.svg'
theme.titlebar_sticky_button_focus_inactive = tip .. 'sticky_focus_inactive.svg'
theme.titlebar_sticky_button_normal_active = tip .. 'sticky_normal_active.svg'
theme.titlebar_sticky_button_focus_active = tip .. 'sticky_focus_active.svg'
-- Floating Button
theme.titlebar_floating_button_normal_inactive = tip .. 'floating_normal_inactive.svg'
theme.titlebar_floating_button_focus_inactive = tip .. 'floating_focus_inactive.svg'
theme.titlebar_floating_button_normal_active = tip .. 'floating_normal_active.svg'
theme.titlebar_floating_button_focus_active = tip .. 'floating_focus_active.svg'
-- Maximized Button
theme.titlebar_maximized_button_normal_inactive = tip .. 'maximized_normal_inactive.svg'
theme.titlebar_maximized_button_focus_inactive = tip .. 'maximized_focus_inactive.svg'
theme.titlebar_maximized_button_normal_active = tip .. 'maximized_normal_active.svg'
theme.titlebar_maximized_button_focus_active = tip .. 'maximized_focus_active.svg'
-- Hovered Close Button
theme.titlebar_close_button_normal_hover = tip .. 'close_normal_hover.svg'
theme.titlebar_close_button_focus_hover = tip .. 'close_focus_hover.svg'
-- Hovered Minimize Buttin
theme.titlebar_minimize_button_normal_hover = tip .. 'minimize_normal_hover.svg'
theme.titlebar_minimize_button_focus_hover = tip .. 'minimize_focus_hover.svg'
-- Hovered Ontop Button
theme.titlebar_ontop_button_normal_inactive_hover = tip .. 'ontop_normal_inactive_hover.svg'
theme.titlebar_ontop_button_focus_inactive_hover = tip .. 'ontop_focus_inactive_hover.svg'
theme.titlebar_ontop_button_normal_active_hover = tip .. 'ontop_normal_active_hover.svg'
theme.titlebar_ontop_button_focus_active_hover = tip .. 'ontop_focus_active_hover.svg'
-- Hovered Sticky Button
theme.titlebar_sticky_button_normal_inactive_hover = tip .. 'sticky_normal_inactive_hover.svg'
theme.titlebar_sticky_button_focus_inactive_hover = tip .. 'sticky_focus_inactive_hover.svg'
theme.titlebar_sticky_button_normal_active_hover = tip .. 'sticky_normal_active_hover.svg'
theme.titlebar_sticky_button_focus_active_hover = tip .. 'sticky_focus_active_hover.svg'
-- Hovered Floating Button
theme.titlebar_floating_button_normal_inactive_hover = tip .. 'floating_normal_inactive_hover.svg'
theme.titlebar_floating_button_focus_inactive_hover = tip .. 'floating_focus_inactive_hover.svg'
theme.titlebar_floating_button_normal_active_hover = tip .. 'floating_normal_active_hover.svg'
theme.titlebar_floating_button_focus_active_hover = tip .. 'floating_focus_active_hover.svg'
-- Hovered Maximized Button
theme.titlebar_maximized_button_normal_inactive_hover = tip .. 'maximized_normal_inactive_hover.svg'
theme.titlebar_maximized_button_focus_inactive_hover = tip .. 'maximized_focus_inactive_hover.svg'
theme.titlebar_maximized_button_normal_active_hover = tip .. 'maximized_normal_active_hover.svg'
theme.titlebar_maximized_button_focus_active_hover = tip .. 'maximized_focus_active_hover.svg'
-- UI Groups
theme.groups_title_bg = '#ffffff' .. '15'
theme.groups_bg = '#ffffff' .. '10'
theme.groups_radius = dpi(9)
-- UI events
theme.leave_event = transparent
theme.enter_event = '#ffffff' .. '10'
theme.press_event = '#ffffff' .. '15'
theme.release_event = '#ffffff' .. '10'
-- Client Decorations
-- Borders
theme.border_focus = '#003f6b' --gtk_variable().bg_color
theme.border_normal = gtk_variable().base_color
theme.border_marked = '#CC9393'
theme.border_width = dpi(1)
theme.border_radius = dpi(9)
-- Decorations
theme.useless_gap = dpi(4)
theme.client_shape_rectangle = gears.shape.rectangle
theme.client_shape_rounded = function(cr, width, height)
gears.shape.rounded_rect(cr, width, height, dpi(6))
end
-- Menu
theme.menu_font = 'Inter Regular 11'
theme.menu_submenu = '' -- ➤
theme.menu_height = dpi(34)
theme.menu_width = dpi(200)
theme.menu_border_width = dpi(2)
theme.menu_bg_focus = theme.accent .. 'CC'
theme.menu_bg_normal = theme.background:sub(1,7) .. '33'
theme.menu_fg_normal = '#ffffff'
theme.menu_fg_focus = '#ffffff'
theme.menu_border_color = theme.background:sub(1,7) .. '5C'
-- Tooltips
theme.tooltip_bg = theme.background
theme.tooltip_border_color = theme.transparent
theme.tooltip_border_width = 0
theme.tooltip_gaps = dpi(5)
theme.tooltip_shape = function(cr, w, h)
gears.shape.rounded_rect(cr, w, h, dpi(6))
end
-- Separators
theme.separator_color = '#f2f2f244'
-- Layoutbox icons
theme.layout_max = theme.icons .. 'layouts/max.svg'
theme.layout_tile = theme.icons .. 'layouts/tile.svg'
theme.layout_dwindle = theme.icons .. 'layouts/dwindle.svg'
theme.layout_floating = theme.icons .. 'layouts/floating.svg'
-- Taglist
theme.taglist_bg_empty = theme.background .. '99'
theme.taglist_bg_occupied = theme.background -- '#ffffff' .. '1A'
theme.taglist_bg_urgent = '#E91E63' .. '99'
theme.taglist_bg_focus = '#ffffff' .. '1A' --theme.background
theme.taglist_spacing = dpi(0)
-- Tasklist
theme.tasklist_font = 'Roboto medium 11'
theme.tasklist_bg_normal = theme.background .. '99'
theme.tasklist_bg_focus = '#ffffff' .. '1A'
theme.tasklist_bg_urgent = '#E91E63' .. '99'
theme.tasklist_fg_focus = '#DDDDDD'
theme.tasklist_fg_urgent = '#ffffff'
theme.tasklist_fg_normal = '#AAAAAA'
-- Notification
theme.notification_position = 'top_right'
theme.notification_bg = theme.transparent
theme.notification_margin = dpi(5)
theme.notification_border_width = dpi(0)
theme.notification_border_color = theme.transparent
theme.notification_spacing = dpi(5)
theme.notification_icon_resize_strategy = 'center'
theme.notification_icon_size = dpi(32)
-- Client Snap Theme
theme.snap_bg = theme.background
theme.snap_shape = gears.shape.rectangle
theme.snap_border_width = dpi(15)
-- Hotkey popup
theme.hotkeys_font = 'Inter Bold'
theme.hotkeys_description_font = 'Inter Regular Regular'
theme.hotkeys_bg = theme.background
theme.hotkeys_group_margin = dpi(20)
end
return {
theme = theme,
awesome_overrides = awesome_overrides
}
|
local wezterm = require "wezterm"
-- Link for checking mapping keys:
-- https://wezfurlong.org/wezterm/config/keys.html
-- Example configuration for wezterm.lua:
-- https://github.com/bew/dotfiles/blob/main/gui/wezterm/wezterm.lua
-- Example wezterm lua configurations:
-- https://github.com/wez/wezterm/discussions/628
local myfunc = function(params)
local handle = io.popen(params)
local result = handle:read "*a"
handle:close()
return result:gsub("\n", "")
end
return {
-- [1.0] alpha channel value with floating point numbers in the range 0.0
-- (meaning completely translucent/transparent) through to 1.0 (meaning
-- completely opaque)- Base
window_background_opacity = 0.9,
window_close_confirmation = "NeverPrompt",
exit_behavior = "Close",
window_padding = {
left = 2,
right = 2,
top = 2,
bottom = 2,
},
-- Fonts
font = wezterm.font_with_fallback {
-- "LiterationMono Nerd Font",
-- "TerminessTTF Nerd Font",
-- "SauceCodePro Nerd Font",
-- "Iosevka Nerd Font",
"JetBrainsMono Nerd Font",
-- "Hack Nerd Font",
-- "Cascadia Mono",
-- "LastResort",
},
adjust_window_size_when_changing_font_size = false,
warn_about_missing_glyphs = false,
font_antialias = "Subpixel", -- None, Greyscale, Subpixel
font_hinting = "None", -- None, Vertical, VerticalSubpixel, Full
font_size = 7.5,
disable_default_key_bindings = true,
disable_default_mouse_bindings = false,
-- font_hinting = "Full",
-- font_shaper = "Harfbuzz",
-- allow_square_glyphs_to_overflow_width = "Always",
-- Mappings
leader = { key = "a", mods = "CTRL" },
keys = {
-- Send "CTRL-A" to the terminal when pressing CTRL-A, CTRL-A
{
key = "a",
mods = "LEADER|CTRL",
action = wezterm.action { SendString = "\x01" },
},
{ key = "f", mods = "LEADER", action = "QuickSelect" },
{
key = "l",
mods = "LEADER",
action = wezterm.action {
SplitHorizontal = { domain = "CurrentPaneDomain" },
},
},
{
key = "j",
mods = "LEADER",
action = wezterm.action {
SplitVertical = { domain = "CurrentPaneDomain" },
},
},
{
key = "n",
mods = "LEADER",
action = wezterm.action { SpawnTab = "CurrentPaneDomain" },
},
{
key = "c",
mods = "CTRL|SHIFT",
action = wezterm.action { CopyTo = "Clipboard" },
},
{
key = "v",
mods = "CTRL|SHIFT",
action = wezterm.action { PasteFrom = "Clipboard" },
},
{ key = "N", mods = "LEADER", action = "ShowLauncher" },
{ key = "R", mods = "LEADER", action = "ReloadConfiguration" },
{ key = "m", mods = "LEADER", action = "TogglePaneZoomState" }, -- toggle maximize
{ key = "j", mods = "CTRL|SHIFT", action = "IncreaseFontSize" },
{ key = "k", mods = "CTRL|SHIFT", action = "DecreaseFontSize" },
{ key = "Home", mods = "CTRL|SHIFT", action = "ResetFontSize" },
{
key = "h",
mods = "ALT|CTRL",
action = wezterm.action { MoveTabRelative = -1 },
},
{
key = "l",
mods = "ALT|CTRL",
action = wezterm.action { MoveTabRelative = 1 },
},
{
key = "h",
mods = "ALT",
action = wezterm.action { ActivateTabRelative = -1 },
},
{
key = "l",
mods = "ALT",
action = wezterm.action { ActivateTabRelative = 1 },
},
{
key = "q",
mods = "LEADER",
action = wezterm.action { CloseCurrentPane = { confirm = true } },
},
{
key = "LeftArrow",
mods = "CTRL|SHIFT",
action = wezterm.action { ActivatePaneDirection = "Left" },
},
{
key = "DownArrow",
mods = "CTRL|SHIFT",
action = wezterm.action { ActivatePaneDirection = "Down" },
},
{
key = "UpArrow",
mods = "CTRL|SHIFT",
action = wezterm.action { ActivatePaneDirection = "Up" },
},
{
key = "RightArrow",
mods = "CTRL|SHIFT",
action = wezterm.action { ActivatePaneDirection = "Right" },
},
{
key = "1",
mods = "LEADER",
action = wezterm.action { ActivateTab = 0 },
},
{
key = "2",
mods = "LEADER",
action = wezterm.action { ActivateTab = 1 },
},
{
key = "3",
mods = "LEADER",
action = wezterm.action { ActivateTab = 2 },
},
{
key = "4",
mods = "LEADER",
action = wezterm.action { ActivateTab = 3 },
},
{
key = "5",
mods = "LEADER",
action = wezterm.action { ActivateTab = 4 },
},
{
key = "6",
mods = "LEADER",
action = wezterm.action { ActivateTab = 5 },
},
{
key = "7",
mods = "LEADER",
action = wezterm.action { ActivateTab = 6 },
},
{
key = "8",
mods = "LEADER",
action = wezterm.action { ActivateTab = 7 },
},
{
key = "9",
mods = "LEADER",
action = wezterm.action { ActivateTab = 8 },
},
{
key = "K",
mods = "LEADER",
action = wezterm.action { ClearScrollback = "ScrollbackOnly" },
},
{
key = "k",
mods = "LEADER",
action = wezterm.action { ScrollToPrompt = 1 },
},
{
key = "j",
mods = "LEADER",
action = wezterm.action { ScrollToPrompt = -1 },
},
{
key = "PageUp",
mods = "NONE",
action = wezterm.action { ScrollByPage = -1 },
},
{
key = "PageDown",
mods = "NONE",
action = wezterm.action { ScrollByPage = 1 },
},
},
colors = {
-- The default text color
foreground = myfunc "xrdb -query | grep -i foreground| cut -d':' -f2 | xargs",
-- The default background color
background = myfunc "xrdb -query | grep -i background| cut -d':' -f2 | xargs",
},
}
|
ENT.Base = "base_anim"
ENT.PrintName = "Cassette Player"
ENT.Author = "Thermadyle"
ENT.data = {
insert_delay = 1,
click_delay = 0.5,
buttons = {
{
text = "PREV",
GetPos = function(self, width, height, display)
return
display.btn_padding,
display.height - display.btn_padding - height
end,
OnClick = function(self, ent)
ent:AdvanceSongKey(true)
end
},
{
text = "NEXT",
GetPos = function(self, width, height, display)
return
display.width - width - display.btn_padding,
display.height - display.btn_padding - height
end,
OnClick = function(self, ent)
ent:AdvanceSongKey()
end
},
{
GetText = function(self, ent)
local song, key = ent.active_song, ent:GetSongKey()
return (ent:GetCassetteKey() == 0 and "----") or
((ent:GetPlaying() and song and song.key == key) and "STOP") or "PLAY"
end,
GetPos = function(self, width, height, display)
return
(display.width / 2) - (width / 2),
display.height - display.btn_padding - height
end,
OnClick = function(self, ent)
local song, key = ent.active_song, ent:GetSongKey()
if ent:GetPlaying() and (not song or song.key == key) then
ent:Play(false)
else
ent:Play(true)
end
end
},
{
GetText = function(self, ent)
local data = ent:GetData()
return string.format("EJECT> %s", (data and data.name) or "----")
end,
GetPos = function(self, width, height, display)
return display.btn_padding, display.btn_padding
end,
OnClick = function(self, ent)
ent:EjectCassette()
end
}
}
}
function ENT:SetupDataTables()
self:NetworkVar("Int", 0, "CassetteKey")
self:NetworkVar("Int", 1, "SongKey")
self:NetworkVar("Bool", 0, "Playing")
end
function ENT:GetData()
local key = self:GetCassetteKey()
return t_cassette.cassettes[key]
end
function ENT:GetSongData()
local data = self:GetData()
if data then
local key = self:GetSongKey()
return data.playlist[key]
end
end
function ENT:GetCassettePos(bEject)
local ang = self:GetAngles()
local pos = self:GetPos() +
(ang:Right() * -6.5) + (ang:Up() * 3.55) +
(ang:Forward() * ((bEject and -3.25) or -1.5))
return pos, ang
end
function ENT:CanClick()
return not self.next_click or self.next_click < SysTime()
end
|
--[[ A basic ternary function!
Usage:
local ternary = require 'me.strangepan.libs.util.v1.ternary'
function foo(bar)
print(ternary(bar == nil, 'unset', bar))
end
]]
return function(condition, if_true, if_false)
if condition then return if_true else return if_false end
end
|
--
-- Please see the license.txt file included with this distribution for
-- attribution and copyright information.
--
-- A Trigger consists of one or more Events and one or more Actions.
-- When any of the events fire all of the Actions will be executed.
-- An Event consists of zero or more Conditions.
-- All of an event's Conditions must be met in order for the event to fire.
local tEventDefinitions = {};
local tConditionDefinitions = {};
local tActionDefinitions = {};
local tRegisteredTriggers = {};
local tRegisteredEventTriggers = {};
local tInterruptedEvents = {};
local nInterruptedEvents = 0;
function onInit()
if Session.IsHost then
DB.createNode("activetrigger").setPublic(true);
end
DB.addHandler("activetrigger.*", "onChildUpdate", onActiveTriggerUpdated);
DB.addHandler("activetrigger.*", "onDelete", onActiveTriggerDeleted);
for _,nodeTrigger in pairs(DB.getChildren("activetrigger")) do
registerTrigger(nodeTrigger);
end
end
function onActiveTriggerUpdated(nodeParent, bListchanged)
registerTrigger(nodeParent);
end
function onActiveTriggerDeleted(nodeToBeDeleted)
unregisterTrigger(nodeToBeDeleted);
end
function defineEvent(rEvent)
tEventDefinitions[rEvent.sName] = rEvent;
end
function getEventDefinition(sEventName)
return tEventDefinitions[sEventName];
end
function getEventDefinitions()
return tEventDefinitions;
end
function getParametersForEvent(vEvent)
local rEvent = vEvent;
if type(vEvent) == "string" then
rEvent = tEventDefinitions[vEvent];
end
return rEvent.aParameters;
end
function getCommonParametersForEvents(aEvents)
local tParameterCounts = {};
local nEventCount = 0;
for _,vEvent in ipairs(aEvents) do
nEventCount = nEventCount + 1;
local aParameters = getParametersForEvent(vEvent);
for _,sParameter in ipairs(aParameters) do
tParameterCounts[sParameter] = (tParameterCounts[sParameter] or 0) + 1;
end
end
local aParameters = {}
for sParameter,nCount in pairs(tParameterCounts) do
if nCount == nEventCount then
table.insert(aParameters, sParameter);
end
end
return aParameters;
end
function defineCondition(rCondition)
tConditionDefinitions[rCondition.sName] = rCondition;
end
function getConditionDefinition(sConditionName)
return tConditionDefinitions[sConditionName];
end
function getConditionDefinitions()
return tConditionDefinitions;
end
function getConditionDefinitionsForEvent(vEvent)
return getConditionDefinitionsForEventParameters(getParametersForEvent(vEvent));
end
function getConditionDefinitionsForEventParameters(aEventParameters)
local aConditions = {}
for _,rConditionDefinition in pairs(tConditionDefinitions) do
if hasRequiredParameters(rConditionDefinition.aRequiredParameters, aEventParameters) then
table.insert(aConditions, rConditionDefinition);
end
end
return aConditions;
end
function defineAction(rAction)
tActionDefinitions[rAction.sName] = rAction;
end
function getActionDefinition(sActionName)
return tActionDefinitions[sActionName];
end
function getActionDefinitions()
return tActionDefinitions;
end
function getActionDefinitionsForEvents(aEvents)
return getActionDefinitionsForCommonEventParameters(getCommonParametersForEvents(aEvents));
end
function getActionDefinitionsForEvent(vEvent)
return getActionDefinitionsForCommonEventParameters(getParametersForEvent(vEvent));
end
function getActionDefinitionsForCommonEventParameters(aEventParameters)
local aActions = {}
for _,rActionDefinition in pairs(tActionDefinitions) do
if hasRequiredParameters(rActionDefinition.aRequiredParameters, aEventParameters) then
table.insert(aActions, rActionDefinition);
end
end
return aActions;
end
function hasRequiredParameters(aRequiredParameters, aEventParameters)
local bHasRequirements = true;
for _,sParameterName in ipairs(aRequiredParameters or {}) do
if not StringManager.contains(aEventParameters, sParameterName) then
bHasRequirements = false;
break;
end
end
return bHasRequirements;
end
function registerTrigger(nodeTrigger)
local rTrigger = loadTriggerFromNode(nodeTrigger);
tRegisteredTriggers[nodeTrigger] = rTrigger;
for sEventName,_ in pairs(rTrigger.tEventLists) do
local tEventTriggers = tRegisteredEventTriggers[sEventName];
if not tEventTriggers then
tEventTriggers = {};
tRegisteredEventTriggers[sEventName] = tEventTriggers;
end
tEventTriggers[nodeTrigger] = rTrigger;
end
end
function unregisterTrigger(nodeTrigger)
local rTrigger = tRegisteredTriggers[nodeTrigger];
if not rTrigger then
return;
end
for sEventName,_ in pairs(rTrigger.tEventLists) do
local tEventTriggers = tRegisteredEventTriggers[sEventName];
if tEventTriggers then
tEventTriggers[nodeTrigger] = nil;
end
end
tRegisteredTriggers[nodeTrigger] = nil;
end
function loadTriggerFromNode(nodeTrigger)
local rTrigger = {
tEventLists = {},
aActions = {}
};
for _,nodeEvent in pairs(DB.getChildren(nodeTrigger, "events")) do
local rEvent = loadTriggerEventFromNode(nodeEvent);
local aEvents = rTrigger.tEventLists[rEvent.sName];
if not aEvents then
aEvents = {};
rTrigger.tEventLists[rEvent.sName] = aEvents;
end
table.insert(aEvents, rEvent);
end
for _,nodeAction in pairs(DB.getChildren(nodeTrigger, "actions")) do
local rAction = loadTriggerActionFromNode(nodeAction);
table.insert(rTrigger.aActions, rAction);
end
return rTrigger;
end
function loadTriggerEventFromNode(nodeEvent)
local rEvent = {
sName = DB.getValue(nodeEvent, "eventname", "");
aConditions = {}
};
for _,nodeCondition in pairs(DB.getChildren(nodeEvent, "conditions")) do
local rCondition = loadTriggerConditionFromNode(nodeCondition);
table.insert(rEvent.aConditions, rCondition);
end
return rEvent;
end
function loadTriggerConditionFromNode(nodeCondition)
local rCondition = {
sName = DB.getValue(nodeCondition, "conditionname", "");
rData = loadParametersFromNode(nodeCondition),
bInverted = DB.getValue(nodeCondition, "inverted", 0) ~= 0,
};
return rCondition;
end
function loadTriggerActionFromNode(nodeAction)
local rAction = {
sName = DB.getValue(nodeAction, "actionname", "");
rData = loadParametersFromNode(nodeAction)
};
return rAction;
end
function loadParametersFromNode(nodeContainer)
local tParameters = {};
for _,nodeParameter in pairs(DB.getChildren(nodeContainer, "parameters")) do
local sName = DB.getValue(nodeParameter, "name", "");
local vValue = DB.getValue(nodeParameter, "value");
if DB.getValue(nodeParameter, "type") == "bool" then
vValue = vValue ~= 0;
end
tParameters[sName] = vValue;
end
return tParameters;
end
-- TODO if supporting interruptions how does it work across triggers?
-- Other triggers are unaffected?
-- ensure other triggers are avoided when resuming
-- subsequent actions of the current trigger are skipped
-- upon resume remember which action for this trigger
-- previous in-sequence events are unaffected
-- be sure not to double dip when resuming
-- next in-sequence events are interrupted
-- make sure other triggers get to fire
function fireEvent(sEventName, rEventData)
local tEventTriggers = tRegisteredEventTriggers[sEventName];
local aInterruptions = {};
for _,rTrigger in pairs(tEventTriggers or {}) do
for _,rEvent in ipairs(rTrigger.tEventLists[sEventName]) do
local bConditionsMet = checkConditions(rEvent, rEventData);
if bConditionsMet then
local rInterruption = invokeActions(rTrigger, rEventData);
if rInterruption then
table.insert(aInterruptions, rInterruption);
end
end
end
end
return aInterruptions;
end
function checkConditions(rEvent, rEventData)
local bConditionsMet = true;
for _,rCondition in ipairs(rEvent.aConditions) do
local rConditionDefinition = tConditionDefinitions[rCondition.sName];
if not (rConditionDefinition and (rCondition.bInverted ~= rConditionDefinition.fCondition(rCondition.rData, rEventData))) then
bConditionsMet = false;
break;
end
end
return bConditionsMet;
end
function invokeActions(rTrigger, rEventData)
for nIndex,rAction in ipairs(rTrigger.aActions or {}) do
local rActionDefinition = tActionDefinitions[rAction.sName];
if rActionDefinition then
local rInterruption = rActionDefinition.fAction(rAction.rData, rEventData);
if rInterruption then
-- TODO multiple triggers can interrupt the same event, and some interruptions may actually block
-- interruption actions should actually fire in their own loop
-- the event itself should be responsible for defining how to resume from interruption
-- the above info concerning sequence handling applies the same
return {rInterruption = rInterruption, rTrigger = rTrigger, nActionIndex = nIndex};
end
end
end
end
function fireInterruptions(sEventName, rEventData, aInterruptions)
if #aInterruptions == 0 then
return;
end
local rEventDefinition = getEventDefinition(sEventName)
local sInterruptionKey = ""; -- TODO generate unique key from event
local rInterruptedEvent = beginTrackingInterruptedEvent(sInterruptionKey, rEventDefinition, rEventData)
for _,rInterruptionData in ipairs(aInterruptions) do
table.insert(rInterruptedEvent.aInterruptedTriggers, {
rTrigger = rInterruptionData.rTrigger,
nActionIndex = rInterruptionData.nActionIndex
});
rInterruptedEvent.nTriggerCount = rInterruptedEvent.nTriggerCount + 1;
end
for _,rInterruptionData in ipairs(aInterruptions) do
rInterruptionData.rInterruption.fAction(sInterruptionKey, rInterruptionData.rInterruption.rData);
end
end
function beginTrackingInterruptedEvent(sInterruptionKey, rEventDefinition, rEventData)
local rInterruptedEvent = {
rEventDefinition = rEventDefinition,
rEventData = rEventData,
nTriggerCount = 0,
aInterruptedTriggers = {}
};
tInterruptedEvents[sInterruptionKey] = rInterruptedEvent;
nInterruptedEvents = nInterruptedEvents + 1;
if nInterruptedEvents > 100 then
-- TODO configurable count?
dropOldestEvent();
end
return rInterruptedEvent;
end
-- TODO maybe this logic can be consolidated for use with flags as well?
function dropOldestEvent()
local nEarliest = math.huge;
local sEarliest;
for sInterruptionKey, rInterruptionData in pairs(tInterruptedEvents) do
if rInterruptionData.nCreated < nEarliest then
nEarliest = rInterruptionData.nCreated;
sEarliest = sInterruptionKey;
end
end
if sEarliest then
tInterruptedEvents[sEarliest] = nil;
nInterruptedEvents = nInterruptedEvents - 1;
end
end
function endTriggerInterruption(sInterruptionKey)
local rInterruptedEvent = tInterruptedEvents[sInterruptionKey];
if not rInterruptedEvent then
return;
end
rInterruptedEvent.nTriggerCount = rInterruptedEvent.nTriggerCount - 1;
if rInterruptedEvent.nTriggerCount == 0 then
resumeEvent(sInterruptionKey, rInterruptedEvent);
end
end
function resumeEvent(sInterruptionKey, rInterruptedEvent)
tInterruptedEvents[sInterruptionKey] = nil;
nInterruptedEvents = nInterruptedEvents - 1;
rInterruptedEvent.rEventDefinition.fResume(rInterruptedEvent.rEventData);
--TODO how to deal with trigger and index data?
-- best to avoid stateful globals where possible and maintain an execution chain.
-- perhaps optional variables that get passed on through to fireEvent?
end
|
--地葬星カイザ
--
--Script by Trishula9
function c101107022.initial_effect(c)
--spsummon
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON)
e1:SetType(EFFECT_TYPE_FIELD)
e1:SetCode(EFFECT_SPSUMMON_PROC)
e1:SetProperty(EFFECT_FLAG_UNCOPYABLE)
e1:SetRange(LOCATION_HAND)
e1:SetCountLimit(1,101107022+EFFECT_COUNT_CODE_OATH)
e1:SetCondition(c101107022.spcon)
e1:SetOperation(c101107022.spop)
c:RegisterEffect(e1)
--to grave
local e2=Effect.CreateEffect(c)
e2:SetDescription(aux.Stringid(101107022,0))
e2:SetCategory(CATEGORY_TOGRAVE)
e2:SetType(EFFECT_TYPE_IGNITION)
e2:SetRange(LOCATION_MZONE)
e2:SetCountLimit(1,101107022+100)
e2:SetCost(c101107022.tgcost)
e2:SetTarget(c101107022.tgtg)
e2:SetOperation(c101107022.tgop)
c:RegisterEffect(e2)
end
function c101107022.spfilter(c,tp)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_EARTH) and c:IsFaceup() and Duel.GetMZoneCount(tp,c)>0
end
function c101107022.spcon(e,c)
if c==nil then return true end
local tp=c:GetControler()
return Duel.CheckReleaseGroup(tp,c101107022.spfilter,1,nil)
end
function c101107022.spop(e,tp,eg,ep,ev,re,r,rp,c)
local g=Duel.SelectReleaseGroup(tp,c101107022.spfilter,1,1,nil)
Duel.Release(g,REASON_COST)
c:RegisterFlagEffect(0,RESET_EVENT+0x4fc0000,EFFECT_FLAG_CLIENT_HINT,1,0,aux.Stringid(101107022,1))
local atk=g:GetFirst():GetBaseAttack()
if atk<0 then return end
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetValue(atk)
e1:SetReset(RESET_EVENT+0xff0000)
c:RegisterEffect(e1)
end
function c101107022.rmfilter(c)
return c:IsRace(RACE_WARRIOR) and c:IsAbleToRemoveAsCost()
end
function c101107022.tgcost(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101107022.rmfilter,tp,LOCATION_GRAVE,0,1,nil) end
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_REMOVE)
local g=Duel.SelectMatchingCard(tp,c101107022.rmfilter,tp,LOCATION_GRAVE,0,1,1,nil)
Duel.Remove(g,POS_FACEUP,REASON_COST)
end
function c101107022.tgfilter(c)
return c:IsRace(RACE_WARRIOR) and c:IsAttribute(ATTRIBUTE_LIGHT|ATTRIBUTE_EARTH) and c:IsAbleToGrave()
end
function c101107022.tgtg(e,tp,eg,ep,ev,re,r,rp,chk)
if chk==0 then return Duel.IsExistingMatchingCard(c101107022.tgfilter,tp,LOCATION_DECK,0,1,nil) end
Duel.SetOperationInfo(0,CATEGORY_TOGRAVE,nil,1,tp,LOCATION_DECK)
end
function c101107022.tgop(e,tp,eg,ep,ev,re,r,rp)
Duel.Hint(HINT_SELECTMSG,tp,HINTMSG_TOGRAVE)
local g=Duel.SelectMatchingCard(tp,c101107022.tgfilter,tp,LOCATION_DECK,0,1,1,nil)
if g:GetCount()>0 then
Duel.SendtoGrave(g,REASON_EFFECT)
end
end
|
local scene = storyboard.newScene()
local app = require('lib.app')
local api = app.api
local vec3 = require('lib.vec3')
local s = 250
local function position3d(v)
return s * v.x / v.z + _CX, s * v.y / v.z + _CY
end
local function dot(group, pos, color)
local c = display.newCircle(group, 0, 0, 3)
if color then
c:setFillColor(unpack(color))
else
c:setFillColor(1, 0, 0)
end
c.pos = pos
c.rot = {0, 0, 0}
c.isDot = true
return c
end
local function newPlane(group)
local plane = display.newSprite(group, graphics.newImageSheet('images/plane.png', {width = 100, height = 100, numFrames = 9, sheetContentWidth = 300, sheetContentHeight = 300}),{
name = 'normal',
start = 1,
count = 9
})
plane.horizont, plane.vertical = 0, 0
function plane:setOrientation()
self:setFrame(5 + self.horizont + 3 * self.vertical)
end
plane:setFrame(5)
return plane
end
local function newSlicedImage(filename, params)
local n = params.numSlices or 2
local rp = params.rp
local sw = math.floor(params.w / n)
local sh = math.floor(params.h / n)
local sheet = graphics.newImageSheet(filename, {width = sw, height = sh, numFrames = n * n, sheetContentWidth = params.w, sheetContentHeight = params.h})
local slicedImage = {numSlices = n, map = {}, pos = vec3(0, 0, 0)}
local slices = {}
local ind, s
for y = 1, n do
for x = 1, n do
ind = x + (y - 1) * n
s = display.newImage(params.g, sheet, ind)
if rp then
app.setRP(s, rp)
end
s.mX, s.mY = x - 1, y - 1
s.pivot = slicedImage
slices[ind] = s
end
end
function slicedImage:toFront()
for i = 1, #slices do
slices[i]:toFront()
end
end
function slicedImage.__newindex(t, key, value)
if key == 'isVisible' then
for i = 1, #slices do
slices[i].isVisible = value
end
elseif key == 'faceSize' then
for i = 1, #slices do
slices[i].faceSize = value / n
end
end
end
setmetatable(slicedImage, slicedImage)
return slicedImage
end
local function newCube(group)
local cube = {}
local back, front, left, right, up, down
local n = 4
local s = 1024
local box = 'images/box2/'
back = newSlicedImage(box .. 'back-z.png', {g = group, w = s, h = s, numSlices = n, rp = 'TopLeft'})
left = newSlicedImage(box .. 'left-x.png', {g = group, w = s, h = s, numSlices = n, rp = 'TopLeft'})
right = newSlicedImage(box .. 'right+x.png', {g = group, w = s, h = s, numSlices = n, rp = 'TopLeft'})
up = newSlicedImage(box .. 'up-y.png', {g = group, w = s, h = s, numSlices = n, rp = 'TopLeft'})
down = newSlicedImage(box .. 'down+y.png', {g = group, w = s, h = s, numSlices = n, rp = 'TopLeft'})
front = newSlicedImage(box .. 'front+z.png', {g = group, w = s, h = s, numSlices = n, rp = 'TopLeft'})
local faces = {back, front, left, right, up, down}
cube.back, cube.front, cube.left, cube.right, cube.up, cube.down = back, front, left, right, up, down
front.isVisible = false
back.faceSize = s
front.faceSize = s
left.faceSize = s
right.faceSize = s
down.faceSize = s
up.faceSize = s
local dots = {}
local d = 1/n
for x = 0, n do
for y = 0, n do
back.map[x + y * (n + 1)] = vec3((x * d - 0.5) * 2, (y * d - 0.5) * 2, 1)
dots[#dots + 1] = dot(group, back.map[x + y * (n + 1)], {0, 1, 0})
end
end
for x = 0, n do
for y = 0, n do
front.map[x + y * (n + 1)] = vec3(((n - x) * d - 0.5) * 2, (y * d - 0.5) * 2, -1)
end
end
for z = 0, n do
for y = 0, n do
left.map[z + y * (n + 1)] = vec3(-1, (y * d - 0.5) * 2, (z * d - 0.5) * 2)
end
end
for z = 0, n do
for y = 0, n do
right.map[z + y * (n + 1)] = vec3(1, (y * d - 0.5) * 2, ((n - z) * d - 0.5) * 2)
end
end
for x = 0, n do
for z = 0, n do
down.map[x + z * (n + 1)] = vec3((x * d - 0.5) * 2, 1, ((n - z) * d - 0.5) * 2)
end
end
for x = 0, n do
for z = 0, n do
up.map[x + z * (n + 1)] = vec3((x * d - 0.5) * 2, -1, (z * d - 0.5) * 2)
end
end
dots[#dots + 1] = dot(group, vec3(-1, -1, -1))
dots[#dots + 1] = dot(group, vec3(1, -1, -1))
dots[#dots + 1] = dot(group, vec3(-1, -1, 1))
dots[#dots + 1] = dot(group, vec3(1, -1, 1))
dots[#dots + 1] = dot(group, vec3(-1, 1, -1))
dots[#dots + 1] = dot(group, vec3(1, 1, -1))
dots[#dots + 1] = dot(group, vec3(-1, 1, 1))
dots[#dots + 1] = dot(group, vec3(1, 1, 1))
function cube:rotate(axis, angle)
local f, map
for i = 1, #faces do
f = faces[i]
map = f.map
for j = 0, #f.map do
f.map[j] = f.map[j]:rot_around(axis, angle)
end
f.pos = f.pos:rot_around(axis, angle)
end
self:zOrder()
local d
for i = 1, #dots do
d = dots[i]
d.pos = d.pos:rot_around(axis, angle)
d:toFront()
end
end
local tSort = table.sort
function cube:zOrder()
tSort(faces, function(a, b) return a.pos.z < b.pos.z end)
for i = #faces, 1, -1 do
faces[i]:toFront()
end
end
return cube
end
function scene:render()
local group = self.view
local obj
for i = 1, group.numChildren do
obj = group[i]
if obj.isDot then
if obj.pos.z < 0 or not self.showDots then
obj.isVisible = false
else
obj.isVisible = true
obj.x, obj.y = position3d(obj.pos)
end
elseif obj.mX then
local map = obj.pivot.map
local mX, mY = obj.mX, obj.mY
local n = obj.pivot.numSlices + 1
local topLeft = map[mX + mY * n]
local bottomLeft = map[mX + (mY + 1) * n]
local bottomRight = map[mX + 1 + (mY + 1) * n]
local topRight = map[mX + 1 + mY * n]
if topLeft.z < 0 or bottomLeft.z < 0 or bottomRight.z < 0 or topRight.z < 0 then
obj.isVisible = false
else
local path = obj.path
local s = obj.faceSize
obj.isVisible = true
local x, y
x, y = position3d(topLeft)
path.x1, path.y1 = x, y
x, y = position3d(bottomLeft)
path.x2, path.y2 = x, y - s
x, y = position3d(bottomRight)
path.x3, path.y3 = x - s, y - s
x, y = position3d(topRight)
path.x4, path.y4 = x - s, y
end
elseif obj.isBullet then
if obj.pos.z < 0 then
obj.isVisible = false
else
obj.isVisible = true
obj.x, obj.y = position3d(obj.pos)
obj.xScale = 1 / obj.pos.z
obj.yScale = obj.xScale
end
end
end
for i = 1, #self.bullets do
self.bullets[i]:toFront()
end
self.plane:toFront()
end
local gun_sound = audio.loadSound('sounds/gun.wav')
function scene:fire()
local group = self.view
local bullet = app.newImage('images/bullet.png', {g = group, w = 32, h = 32})
bullet.pos = vec3(0, 0.05, 0.3)
bullet.x, bullet.y = position3d(bullet.pos)
bullet.isBullet = true
bullet.blendMode = 'add'
bullet:rotate(math.random(0, 360))
table.insert(self.bullets, bullet)
audio.play(gun_sound)
timer.performWithDelay(1, function()
bullet.pos = bullet.pos + bullet.pos:unit() * 0.04 + vec3(0, -0.002, 0)
end, 300)
timer.performWithDelay(5000, function()
table.remove(self.bullets, table.indexOf(self.bullets, bullet))
bullet:removeSelf()
end)
-- Having so many timers is not advices, better to have single enterFrame function which does all the stuff
end
function scene:rotate(axis, angle)
self.cube:rotate(axis, angle)
for i = 1, #self.bullets do
self.bullets[i].pos = self.bullets[i].pos:rot_around(axis, angle)
end
end
function scene:createScene (event)
local group = self.view
local stage = display.getCurrentStage()
local r = display.newRect(group, _L, _T, _R - _L, _B - _T)
r.x, r.y = _CX, _CY
self.cube = newCube(group)
self.plane = newPlane(group)
self.plane.x, self.plane.y = _CX, _H - 100
self.bullets = {}
local function navigationControl()
if self.kW then
self:rotate(vec3(1, 0, 0), -0.01)
end
if self.kA then
self:rotate(vec3(0, 1, 0), 0.01)
end
if self.kS then
self:rotate(vec3(1, 0, 0), 0.01)
end
if self.kD then
self:rotate(vec3(0, 1, 0), -0.01)
end
self:render()
end
self.t = timer.performWithDelay(1, navigationControl, 0)
local function keyListener(event)
local key = event.keyName
local down = event.phase == 'down'
if key == 'w' then
self.kW = down
if down then
self.plane.vertical = 1
else
self.plane.vertical = 0
end
elseif key == 'a' then
self.kA = down
if down then
self.plane.horizont = -1
else
self.plane.horizont = 0
end
elseif key == 's' then
self.kS = down
if down then
self.plane.vertical = -1
else
self.plane.vertical = 0
end
elseif key == 'd' then
self.kD = down
if down then
self.plane.horizont = 1
else
self.plane.horizont = 0
end
elseif key == ' ' or key == 'space' then
if down then
if not self.fireTimer then
self.fireTimer = timer.performWithDelay(100, function() self:fire() end, 0)
end
else
timer.cancel(self.fireTimer)
self.fireTimer = nil
end
elseif key == 't' and down then
self.showDots = not self.showDots
end
self.plane:setOrientation()
end
Runtime:addEventListener('key', keyListener) -- remove listener on scene exit
end
function scene:didExitScene()
timer.cancel(self.t)
storyboard.removeScene('scenes.demo')
end
scene:addEventListener('didExitScene', scene)
scene:addEventListener('createScene', scene)
return scene
|
-- Definition of the Graph class.
local Object = require "lib/classic"
local GraphNode = require "engine/pathfinding/graphnode"
local GraphEdge = require "engine/pathfinding/graphedge"
local Graph = Object:extend()
--------------------------------------------------------------------------------
-- Instantiate a new Graph object.
--------------------------------------------------------------------------------
function Graph:new()
self.nodes = {}
self.edges = {}
end
--------------------------------------------------------------------------------
-- Create a copy the the Graph.
-- @returns The copy.
--------------------------------------------------------------------------------
function Graph:clone()
local new_graph = Graph()
for i, v in ipairs(self.nodes) do
table.insert(new_graph.nodes, v:clone())
end
for i, v in ipairs(self.edges) do
table.insert(new_graph.edges, {})
for _, v2 in ipairs(v) do
table.insert(new_graph.edges[i], v2:clone())
end
end
return new_graph
end
--------------------------------------------------------------------------------
-- Retrieve the edge between two nodes.
-- @param from Index of the node from which the edge starts.
-- @param to Index of the node to which the edge goes.
-- @returns The edge if it exists, nil otherwise.
--------------------------------------------------------------------------------
function Graph:getEdge(from, to)
local from_edges = self.edges[from]
for _, edge in ipairs(from_edges) do
if edge.to == to then
return edge
end
end
return nil
end
--------------------------------------------------------------------------------
-- Add a node to the graph.
-- @param node The node to add to the graph.
--------------------------------------------------------------------------------
function Graph:addNode(node)
table.insert(self.nodes, node)
table.insert(self.edges, {})
end
--------------------------------------------------------------------------------
-- Add an edge to the graph.
-- @param edge The edge to add to the graph.
--------------------------------------------------------------------------------
function Graph:addEdge(edge)
if self:getEdge(edge.from, edge.to) == nil then
table.insert(self.edges[edge.from], edge)
end
if self:getEdge(edge.to, edge.from) == nil then
table.insert(self.edges[edge.to], GraphEdge(edge.to, edge.from, edge.cost))
end
end
return Graph
|
local utils = {}
-- Check http://www.lua.org/pil/12.1.1.html
-- for more information
function utils.serialize(o)
-- TODO: We should make an optimistic tostring call
-- and check if it errors, instead of just giving
-- an error anyways
if type(o) == "number" then
return string.format("%d", o), nil
elseif type(o) == "string" then
return string.format("%q", o), nil
elseif type(o) == "table" then
s = "{\n"
for k, v in pairs(o) do
c, err = utils.serialize(v)
if err then
return nil, err
end
s = s .. string.format(" %s = %s,\n", k, c)
end
s = s .. "}"
return s, nil
elseif type(o) == "boolean" then
return tostring(o), nil
else
return nil, "cannot serialize a " .. type(o)
end
end
return utils
|
loot_crates = {}
loot_crates.ent = {}
-- Inventory --
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "loot_crates:loot_crate_common" then
local name = player:get_player_name()
local ent = loot_crates.ent[name]
if ent
and ent:get_luaentity() then
ent = ent:get_luaentity()
local inv = minetest.get_inventory({type = "detached", name = "loot_crate_common"})
local table = {}
local inv_size = inv:get_size("loot_crate_common_inv")
if inv_size > 0 then
for i = 1, inv_size do
table[i] = inv:get_stack("loot_crate_common_inv", i):to_table()
end
ent.loot_table = mobkit.remember(ent, "loot_table", table)
end
end
return true
elseif formname == "loot_crates:loot_crate_uncommon" then
local name = player:get_player_name()
local ent = loot_crates.ent[name]
if ent
and ent:get_luaentity() then
ent = ent:get_luaentity()
local inv = minetest.get_inventory({type = "detached", name = "loot_crate_uncommon"})
local table = {}
local inv_size = inv:get_size("loot_crate_uncommon_inv")
if inv_size > 0 then
for i = 1, inv_size do
table[i] = inv:get_stack("loot_crate_uncommon_inv", i):to_table()
end
ent.loot_table = mobkit.remember(ent, "loot_table", table)
end
end
return true
elseif formname == "loot_crates:loot_crate_rare" then
local name = player:get_player_name()
local ent = loot_crates.ent[name]
if ent
and ent:get_luaentity() then
ent = ent:get_luaentity()
local inv = minetest.get_inventory({type = "detached", name = "loot_crate_rare"})
local table = {}
local inv_size = inv:get_size("loot_crate_rare_inv")
if inv_size > 0 then
for i = 1, inv_size do
table[i] = inv:get_stack("loot_crate_rare_inv", i):to_table()
end
ent.loot_table = mobkit.remember(ent, "loot_table", table)
end
end
return true
else
return false
end
end)
local function create_detached_inv(name)
local inv = minetest.create_detached_inventory(name, {
allow_move = function(inv, from_list, from_index, _, _, _, player)
local stack = inv:get_stack(from_list, from_index)
return 0
end,
allow_put = function(_, _, _, stack)
return 0
end,
allow_take = function(_, _, _, stack)
return stack:get_count()
end,
})
inv:set_size(name .. "_inv", 3)
inv:set_width(name .. "_inv", 3)
end
create_detached_inv("loot_crate_common")
create_detached_inv("loot_crate_uncommon")
create_detached_inv("loot_crate_rare")
-- Loot registration --
loot_crates.common_loot = {}
loot_crates.uncommon_loot = {}
loot_crates.rare_loot = {}
local function is_valid_rarity(str)
local valid = {
"common",
"uncommon",
"rare"
}
for i = 1, 3 do
if str == valid[i] then
return true
end
end
return false
end
function loot_crates.register_loot(rarity, loot)
if not is_valid_rarity(rarity) then
return
end
if loot.name
and type(loot.name) == "string"
and loot.max_count
and type(loot.max_count) == "number" then
table.insert(loot_crates[rarity .. "_loot"], {name = loot.name, max_count = loot.max_count})
end
end
if minetest.get_modpath("default") then
loot_crates.register_loot("common", {name = "default:stick", max_count = 14})
loot_crates.register_loot("common", {name = "default:torch", max_count = 99})
loot_crates.register_loot("common", {name = "default:cobble", max_count = 48})
loot_crates.register_loot("uncommon", {name = "default:steel_ingot", max_count = 12})
loot_crates.register_loot("uncommon", {name = "default:gold_ingot", max_count = 8})
loot_crates.register_loot("uncommon", {name = "default:copper_ingot", max_count = 8})
loot_crates.register_loot("uncommon", {name = "binoculars:binoculars", max_count = 1})
loot_crates.register_loot("rare", {name = "default:diamond", max_count = 4})
loot_crates.register_loot("rare", {name = "default:mese_crystal", max_count = 4})
end
local function update_emission(self, texture, overlay)
local pos = self.object:get_pos()
local level = minetest.get_node_light(pos, minetest.get_timeofday())
if not level then return end
local color = math.ceil(level / minetest.LIGHT_MAX * 255)
if color > 255 then
color = 255
end
local modifier = ("^[multiply:#%02X%02X%02X"):format(color, color, color)
self.object:set_properties({
textures = {"(" .. texture .. modifier .. ")^" .. overlay}
})
end
minetest.register_entity("loot_crates:common", {
hp_max = 1,
physical = true,
collisionbox = {-0.25, 0, -0.25, 0.25, 0.5, 0.25},
visual = "mesh",
visual_size = {x = 6.5, y = 6.5},
mesh = "loot_crates_mesh.b3d",
textures = {"loot_crates_bg.png"},
glow = 16,
makes_footstep_sound = false,
get_staticdata = mobkit.statfunc,
logic = function(self)
if mobkit.timer(self, 1) then
minetest.add_particle({
pos = self.object:get_pos(),
velocity = {x = 0, y = 10, z = 0},
acceleration = {x = 0, y = 20, z = 0},
expirationtime = 6,
size = 6,
collisiondetection = false,
vertical = false,
glow = 16,
texture = "loot_crates_green_beacon.png"
})
end
end,
physics = function(self) end,
on_step = function(self, dtime, moveresult)
mobkit.stepfunc(self, dtime, moveresult)
update_emission(self, "loot_crates_bg.png", "loot_crates_green.png")
local remove = true
if #self.loot_table < 1 then
minetest.add_particlespawner({
amount = math.random(4, 6),
time = 0.25,
minpos = self.object:get_pos(),
maxpos = self.object:get_pos(),
minvel = vector.new(-1, 1, -1),
maxvel = vector.new(1, 2, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
minsize = 1,
maxsize = 1.5,
collisiondetection = true,
glow = 16,
texture = "loot_crates_green_beacon.png"
})
self.object:remove()
end
end,
on_activate = function(self, dtime, staticdata)
mobkit.actfunc(self, dtime, staticdata)
self.object:set_animation({x = 0, y = 60}, 10, 0, true)
self.loot_table = mobkit.recall(self, "loot_table") or {}
self.loot_init = mobkit.recall(self, "loot_init") or false
if not self.loot_init then
for i = 1, 3 do
local random = math.random(#loot_crates.common_loot)
local loot = loot_crates.common_loot[random]
self.loot_table[i] = {name = loot.name, count = math.random(loot.max_count), wear=0, metadata=""}
end
self.loot_table = mobkit.remember(self, "loot_table", self.loot_table)
self.loot_init = mobkit.remember(self, "loot_init", true)
end
end,
on_rightclick = function(self, clicker)
loot_crates.ent[clicker:get_player_name()] = self.object
local inv = minetest.get_inventory({type = "detached", name = "loot_crate_common"})
inv:set_list("loot_crate_common_inv", {})
for k, v in pairs(self.loot_table) do
inv:set_stack("loot_crate_common_inv", k, v)
end
local formspec = {
"size[8, 8;]",
"label[3,0;Common Loot Crate]",
"list[detached:loot_crate_common;loot_crate_common_inv;2.5,1;3,2;]",
"list[current_player;main;0,4;8,4;]"
}
minetest.show_formspec(clicker:get_player_name(), "loot_crates:loot_crate_common", table.concat(formspec))
end
})
minetest.register_entity("loot_crates:uncommon", {
hp_max = 1,
physical = true,
collisionbox = {-0.25, 0, -0.25, 0.25, 0.5, 0.25},
visual = "mesh",
visual_size = {x = 6.5, y = 6.5},
mesh = "loot_crates_mesh.b3d",
textures = {"loot_crates_bg.png"},
glow = 16,
makes_footstep_sound = false,
get_staticdata = mobkit.statfunc,
logic = function(self) end,
physics = function(self) end,
on_step = function(self, dtime, moveresult)
mobkit.stepfunc(self, dtime, moveresult)
update_emission(self, "loot_crates_bg.png", "loot_crates_blue.png")
if mobkit.timer(self, 3) then
minetest.add_particle({
pos = self.object:get_pos(),
velocity = {x = 0, y = 10, z = 0},
acceleration = {x = 0, y = 20, z = 0},
expirationtime = 6,
size = 4,
collisiondetection = false,
vertical = false,
glow = 16,
texture = "loot_crates_blue_beacon.png"
})
end
local remove = true
if #self.loot_table < 1 then
minetest.add_particlespawner({
amount = math.random(4, 6),
time = 0.25,
minpos = self.object:get_pos(),
maxpos = self.object:get_pos(),
minvel = vector.new(-1, 1, -1),
maxvel = vector.new(1, 2, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
minsize = 1,
maxsize = 1.5,
collisiondetection = true,
glow = 16,
texture = "loot_crates_blue_beacon.png"
})
self.object:remove()
end
end,
on_activate = function(self, dtime, staticdata)
mobkit.actfunc(self, dtime, staticdata)
self.object:set_animation({x = 1, y = 59}, 10, 0, true)
self.loot_table = mobkit.recall(self, "loot_table") or {}
self.loot_init = mobkit.recall(self, "loot_init") or false
if not self.loot_init then
for i = 1, 3 do
local random = math.random(#loot_crates.uncommon_loot)
local loot = loot_crates.uncommon_loot[random]
self.loot_table[i] = {name = loot.name, count = math.random(loot.max_count), wear=0, metadata=""}
end
self.loot_table = mobkit.remember(self, "loot_table", self.loot_table)
self.loot_init = mobkit.remember(self, "loot_init", true)
end
end,
on_rightclick = function(self, clicker)
loot_crates.ent[clicker:get_player_name()] = self.object
local inv = minetest.get_inventory({type = "detached", name = "loot_crate_uncommon"})
inv:set_list("loot_crate_uncommon_inv", {})
for k, v in pairs(self.loot_table) do
inv:set_stack("loot_crate_uncommon_inv", k, v)
end
local formspec = {
"size[8, 8;]",
"label[3,0;Uncommon Loot Crate]",
"list[detached:loot_crate_uncommon;loot_crate_uncommon_inv;2.5,1;3,2;]",
"list[current_player;main;0,4;8,4;]"
}
minetest.show_formspec(clicker:get_player_name(), "loot_crates:loot_crate_uncommon", table.concat(formspec))
end
})
minetest.register_entity("loot_crates:rare", {
hp_max = 1,
physical = true,
collisionbox = {-0.25, 0, -0.25, 0.25, 0.5, 0.25},
visual = "mesh",
visual_size = {x = 6.5, y = 6.5},
mesh = "loot_crates_mesh.b3d",
textures = {"loot_crates_bg.png"},
glow = 16,
makes_footstep_sound = false,
get_staticdata = mobkit.statfunc,
logic = function(self) end,
physics = function(self) end,
on_step = function(self, dtime, moveresult)
mobkit.stepfunc(self, dtime, moveresult)
update_emission(self, "loot_crates_bg.png", "loot_crates_red.png")
if mobkit.timer(self, 6) then
minetest.add_particle({
pos = self.object:get_pos(),
velocity = {x = 0, y = 10, z = 0},
acceleration = {x = 0, y = 20, z = 0},
expirationtime = 6,
size = 2,
collisiondetection = false,
vertical = false,
glow = 16,
texture = "loot_crates_red_beacon.png"
})
end
local remove = true
if #self.loot_table < 1 then
minetest.add_particlespawner({
amount = math.random(4, 6),
time = 0.25,
minpos = self.object:get_pos(),
maxpos = self.object:get_pos(),
minvel = vector.new(-1, 1, -1),
maxvel = vector.new(1, 2, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
minsize = 1,
maxsize = 1.5,
collisiondetection = true,
glow = 16,
texture = "loot_crates_red_beacon.png"
})
self.object:remove()
end
end,
on_activate = function(self, dtime, staticdata)
mobkit.actfunc(self, dtime, staticdata)
self.object:set_animation({x = 1, y = 59}, 10, 0, true)
self.loot_table = mobkit.recall(self, "loot_table") or {}
self.loot_init = mobkit.recall(self, "loot_init") or false
if not self.loot_init then
for i = 1, 3 do
local random = math.random(#loot_crates.rare_loot)
local loot = loot_crates.rare_loot[random]
self.loot_table[i] = {name = loot.name, count = math.random(loot.max_count), wear=0, metadata=""}
end
self.loot_table = mobkit.remember(self, "loot_table", self.loot_table)
self.loot_init = mobkit.remember(self, "loot_init", true)
end
end,
on_rightclick = function(self, clicker)
loot_crates.ent[clicker:get_player_name()] = self.object
local inv = minetest.get_inventory({type = "detached", name = "loot_crate_rare"})
inv:set_list("loot_crate_rare_inv", {})
for k, v in pairs(self.loot_table) do
inv:set_stack("loot_crate_rare_inv", k, v)
end
local formspec = {
"size[8, 8;]",
"label[3,0;Rare Loot Crate]",
"list[detached:loot_crate_rare;loot_crate_rare_inv;2.5,1;3,2;]",
"list[current_player;main;0,4;8,4;]"
}
minetest.show_formspec(clicker:get_player_name(), "loot_crates:loot_crate_rare", table.concat(formspec))
end
})
mob_core.register_spawn({
name = "loot_crates:common",
nodes = {},
min_light = 0,
max_light = 15,
min_height = 1,
max_height = 1024,
min_rad = 24,
max_rad = 256,
group = 0,
}, 300, 15)
mob_core.register_spawn({
name = "loot_crates:uncommon",
nodes = {},
min_light = 0,
max_light = 15,
min_height = -1024,
max_height = 1,
min_rad = 24,
max_rad = 256,
group = 0,
}, 300, 20)
mob_core.register_spawn({
name = "loot_crates:rare",
nodes = {},
min_light = 0,
max_light = 15,
min_height = -31000,
max_height = -1024,
min_rad = 24,
max_rad = 256,
group = 0,
}, 300, 25)
|
local packer
local function init()
if packer == nil then
packer = require('packer')
packer.init({
compile_path = vim.fn.stdpath('config') .. '/lua/packer_compiled.lua',
disable_commands = true,
display = {
open_fn = require('packer.util').float,
keybindings = {
quit = '<Esc>',
},
}
})
end
packer.reset()
for _, name in pairs {
'all',
} do packer.use(require('plugin.'..name)) end
end
return setmetatable({}, {
__index = function(_, key)
init()
return packer[key]
end,
})
|
-- rocket.lua
require "rocket/tank"
require "rocket/engine"
local anim8 = require "liberies/anim8"
-- Properties
-- Static
-- image => the rocket image
-- dynamic
-- x,y => cords
-- xyvel = 0
Rocket = {}
Rocket.__index = Rocket
local ANGACCEL = 4
setmetatable(Rocket, {
__call = function (cls, ...)
local self = setmetatable({}, cls)
self:_init(...)
return self
end,
})
--
-- image = love.image type == default is nil
-- x,y of top left == default is 0
--
function Rocket:_init(image, x, y, world, firePNG)
self.image = image
self.firePNG =firePNG
self.body = love.physics.newBody( world, x, y, "dynamic" )
self.shape = love.physics.newRectangleShape( self.image:getWidth(), self.image:getHeight() )
self.fixture = love.physics.newFixture( self.body, self.shape, 1 )
self.tank = Tank()
self.engine = Engine()
local g16 = anim8.newGrid(16, 16, firePNG:getWidth(), firePNG:getHeight())
self.fireAnimation = anim8.newAnimation(g16('1-5',1), 0.1)
end
function Rocket:update(dt)
velx, vely = self.body:getLinearVelocity( )
if vely <= 25 then
accs = self.engine:use(self.tank)
local angle = self.body:getAngle()
local xf = math.cos(angle) * accs
local yf = math.sin(angle) * accs
self.body:applyForce(yf, -xf)
end
if self.tank then
self.tank:update()
end
if self.needToTurnLeft then self:left(dt) end
if self.needToTurnRight then self:right(dt) end
self.fireAnimation:update(dt)
end
function Rocket:right(dt)
-- rotate clockwise
self.body:applyTorque(10000)
end
function Rocket:left(dt)
-- rotate unclockwise
self.body:applyTorque(-10000)
end
function Rocket:touchpressed(id, x)
width = love.graphics.getWidth()
if x <= width/2 then self.needToTurnLeft = true else
self.needToTurnRight = true end
end
function Rocket:touchreleased(id)
self.needToTurnLeft = false
self.needToTurnRight = false
end
function Rocket:draw()
love.graphics.setColor(255, 255, 255, 255)
add1,add2 = self.body:getWorldCenter()
love.graphics.draw(self.image,add1,add2,self.body:getAngle(),1,1,self.image:getWidth()/2,self.image:getHeight()/2)
self.fireAnimation:draw(self.firePNG,add1,add2,self.body:getAngle(),2,2,self.image:getWidth()/8-2,-(self.image:getHeight()/4-4))
if self.tank then
self.tank:draw()
end
end
|
--
-- Copyright (c) 2017 Milos Tosic. All rights reserved.
-- License: http://www.opensource.org/licenses/BSD-2-Clause
--
function projectDependencies_rqt()
return { "rdebug", "rbase" }
end
function projectAdd_rqt()
addProject_qt("rqt", true)
end
|
-- Simple script for testing porpuses of "librs232-luajit"
-- read from the port
local rs232 = require("mod_librs232")
port = rs232.new()
-- Arguments:
-- Device name, Baud rate, Timeout in micro-seconds
port:open("/dev/ttyUSB0", 115200, 10000)
count, data = port:read()
print(data)
port:close()
-- write to port
local rs232 = require("./librs232-luajit-master/mod_librs232")
port = rs232.new()
-- Arguments:
-- Device name, Baud rate, Timeout in micro-seconds
port:open("/dev/ttyS0", 115200, 10000)
print("/n open succ")
data="Please or your string"
port:write(data:byte(1,data:len(str)),data:len(str))
port:close()
print("/n close succ")
|
--radio.lua
local Widget = require("euler.widget")
local Radio = class(Widget)
local prop = property(Radio)
prop:accessor("group", nil)
prop:accessor("value", nil)
prop:accessor("checked", true, true)
function Radio:__init(id, checked)
self.checked = checked
self.root = gui.get_node(id .. "/radio")
self.label = gui.get_node(id .. "/label")
self.capture = gui.get_node(id .. "/radio")
self:add_child("checked", gui.get_node(id .. "/checked"))
self:add_child("unchecked", gui.get_node(id .. "/unchecked"))
self:on_prop_changed(checked)
end
function Radio:setup(euler)
local size = gui.get_size(self.root)
for _, child in pairs(self.childrens) do
gui.set_size(child, size)
end
local pos = gui.get_position(self.label)
pos.x = size.x + 5
gui.set_position(self.label, pos)
end
function Radio:on_prop_changed(checked)
self:show_child(checked and "checked" or "unchecked")
if checked and self.group then
self.group:changed(self)
end
end
function Radio:on_lbutton_up(action)
self:set_checked(true)
return false
end
return Radio
|
local charWidth = 40
local alphabet_character_mt = {
__index = {
create_actors = function(self, name)
self.name=name
local af = Def.ActorFrame{
Name=name,
InitCommand=function(subself)
self.container = subself
subself:diffusealpha(0)
subself:MaskDest()
end,
OnCommand=function(self) self:linear(0.25):diffusealpha(1) end,
HideCommand=function(self) self:linear(0.25):diffusealpha(0) end,
Def.BitmapText{
Font="_roboto Bold 80px",
InitCommand=function(subself)
self.bmt = subself
subself:zoom(0.5)
subself:diffuse(0.75,0.75,0.75,1)
end,
OnCommand=function(self) self:sleep(0.2):linear(0.25) end,
}
}
return af
end,
transform = function(self, item_index, num_items, has_focus)
self.container:finishtweening()
if item_index <= 0 or item_index >= num_items-1 then
self.container:diffusealpha(0)
else
self.container:diffusealpha(1)
end
if has_focus then
self.bmt:diffuse(1,1,1,1)
else
self.bmt:diffuse(0.75,0.75,0.75,1)
end
self.container:linear(0.075)
self.container:x(charWidth * (item_index - math.ceil(num_items/2)))
end,
set = function(self, character)
if not character then return end
self.bmt:settext( character )
end
}
}
return alphabet_character_mt
|
local sexfeel_cds = {}
gpay.boosters = {
["HP250"] = function(ply)
ply:SetHealth(250)
end,
["AR228"] = function(ply)
ply:SetArmor(250)
end,
["DJUMP"] = function(ply)
ply:SetJumpPower(ply:GetJumpPower()*2)
end,
["FEEL"] = function(ply)
if sexfeel_cds[ply:SteamID()] and CurTime() < sexfeel_cds[ply:SteamID()] then gpay.Notify(ply,Color(255,255,255),"Шестое чувство можно активировать раз в час") return end
ply:SendLua"ad_sexfeel()"
sexfeel_cds[ply:SteamID()] = CurTime() + 3600
ply.sexfeel = true
end,
["PROPS"] = function(ply)
if ply.addproplimit then return end
ply.addproplimit = 40
end,
["HUNGRY"] = function(ply)
if ply.antihungry then return end
ply:HFM_SetHunger(100)
ply.antihungry = true
end,
}
povish = {
-- ["user"] = "vip",
["vip"] = "vip+",
["vip+"] = "moderator",
["moderator"] = "admin",
["admin"] = "adminl1",
["adminl1"] = "adminl2",
["adminl2"] = "adminl3",
["adminl3"] = "adminl4",
["adminl4"] = "premadmin",
["premadmin"] = "owner"
}
function groupup(ply)
ply:AdvancedSetUserGroup(povish[string.lower(ply:GetUserGroup())])
ply:SetNetVar("DonateUserGroupExpires",0)
gpay.mysql.WriteVarServers(ply:SteamID64(),"mpdonate_groups","usergroup",sql.SQLStr(ply:GetUserGroup()))
gpay.mysql.WriteVarServers(ply:SteamID64(),"mpdonate_groups","expires",0)
end
local function stop()
hook.Remove("EntityTakeDamage", "Jopa v govne1")
timer.Destroy("Mamka Johnny Sdohla1")
for k,v in pairs(ents.GetAll()) do
if v.pidorasObossaniy then v:Remove() end
end
BroadcastLua([[
zbremove1()
]])
concommand.Remove("stop_combine_sas")
end
function zbstart1()
local zombs, pos, cops = 5, nil, {}
for k,v in pairs(player.GetAll()) do
if v:IsCP() then table.insert(cops, v) end
end
if #cops == 0 then
pos = table.Random{
Vector(3420, 1241, 94),
Vector(1121, 1779, 92),
Vector(1104, 155, 117),
Vector(-173, -1181, 111),
Vector(1935, -1317, 107),
Vector(3418, 169, 100)
}
else
pos = table.Random(cops):GetPos()
end
timer.Create("ZombieSas", 10, 5, function()
local comb = ents.Create( 'npc_combine_s' )
comb:SetPos( util.FindEmptyPos(pos) )
comb:Spawn()
comb:Activate()
comb:SetHealth(7000)
comb:Give'weapon_ar2'
comb.pidorasObossaniy = true
end)
BroadcastLua"zbstart1()"
local function win(pl, zb)
pl:AddMoney(50000)
pl:Notify(0, "Ты победил Бери 50 00$")
zombs = zombs - 1
zb:Remove()
if zombs == 0 then
stop()
end
end
hook.Add("EntityTakeDamage", "Jopa v govne1", function(ent, dmg)
local att = dmg:GetAttacker()
if att.pidorasObossaniy then dmg:SetDamage(45) return end
if !IsValid(att) or !att:IsPlayer() or !ent.pidorasObossaniy then return end
if att:GetActiveWeapon():GetClass() == "swb_357_a" and !att:IsRoot() or att:GetBVar'adminmode' and !att:IsRoot() then att:Kill() dmg:SetDamage(0) return end
if ent:Health() - dmg:GetDamage() < 1 then win(att, ent) end
end)
timer.Create("Mamka Johnny Sdohla1", 10, 0, function()
local sas = math.random(0, 1)
local zb
for k,v in pairs(ents.GetAll()) do
if v.pidorasObossaniy then zb = v end
end
if !zb then return end
if sas == 0 then zb:SetColor(Color(255, 255, 255, math.random(50, 255))) zb:SetRenderMode( RENDERMODE_TRANSALPHA ) return end
if sas == 1 then zb:SetModelScale(math.random(0.5, 2), 2) end
end)
concommand.Add("stop_combine_sas", function(p)
if !p:IsRoot() then return end
stop()
end)
end
|
--[[
MIT License
Copyright (c) 2019-2021 Marco Lizza
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
]]--
-- http://developer.classpath.org/doc/java/util/Collections-source.html
-- FIXME: adopt build pattern and remove copies?
local function map(array, callback) -- mapper(value, index, length, array)
local result = {}
local length = #array
for index = 1, length do
local value = array[index]
result[index] = callback(value, index, length, array)
end
return result
end
local function filter(array, callback) -- filter(value, index, length, array)
local result = {}
local length = #array
local n = 0
for index = 1, length do
local value = array[index]
if callback(value, index, length, array) then
n = n + 1
result[n] = value
end
end
return result
end
local function reduce(array, callback, initial_value) -- reducer(accumulator, value, index, length, array)
local accumulator = initial_value
local length = #array
for index = 1, length do
local value = array[index]
if accumulator == nil then
accumulator = value
else
accumulator = callback(accumulator, value, index, length, array)
end
end
return accumulator
end
local function for_each(array, callback) -- callback(value, index, length, array)
local length = #array
for index = 1, length do
local value = array[index]
callback(value, index, length, array)
end
end
local function every(array, callback) -- callback(value, index, length, array)
local length = #array
for index = 1, length do
local value = array[index]
if not callback(value, index, length, array) then
return false, index
end
end
return true, nil
end
local function some(array, callback) -- callback(value, index, length, array)
local length = #array
for index = 1, length do
local value = array[index]
if callback(value, index, length, array) then
return true, index
end
end
return false, nil
end
local function find(array, callback) -- callback(value, index, length, array)
local length = #array
for index = 1, length do
local value = array[index]
if callback(value, index, length, array) then
return value, index
end
end
return nil, nil
end
local function erase_if(array, callback) -- callback(value, index, length, array)
local erased = 0
local length = #array
for index = length, 1, -1 do
local value = array[index]
local erase, stop = callback(value, index, length, array)
if erase then
table.remove(array, index)
erased = erased + 1
end
if stop then
break
end
end
return erased
end
local function displace(array, callback) -- shuffle (?), rotate, reverse
local result = {}
local length = #array
for index = 1, length do
local value = array[index]
result[callback(value, index, length, array)] = value
end
return result
end
local function generate(callback)
local result = {}
local index = 1
while true do
local value = callback(index)
if value == nil then
break
end
result[index] = value
index = index + 1
end
return result
end
local function index_of(array, search, from)
local length = #array
for index = from or 1, length do
local value = array[index]
if value == search then
return index
end
end
return 0
end
local function reversed(array)
local result = {}
local length = #array
for index = 1, length do
result[length - index + 1] = array[index]
end
return result
end
local function reverse(array)
local length = #array
for index = 1, math.floor(length / 2) do
array[length - index + 1], array[index] = array[index], array[length - index + 1]
end
end
local function rotated(array, amount)
local result = {}
local length = #array
amount = amount % length
-- Don't bail out for zero amount, since we need to copy the array!
if amount < 0 then -- fix the amount if negative
amount = amount + length
end
for index = 1, length do
local value = array[index]
local j = index + amount
if j > length then
j = j - length
end
result[j] = value
end
return result
end
local function rotate(array, amount)
local length = #array
amount = amount % length
if amount == 0 then
return
end
if amount < 0 then -- fix the amount if negative
amount = amount + length
end
-- compute the least-common-multiple
local a = length
local lcm = amount
local b = a % lcm
while b ~= 0 do
a = lcm
lcm = b
b = a % lcm
end
for i = 1, lcm do
local aux = array[i]
local j = i + amount
while j ~= i do
array[j], aux = aux, array[j]
j = j + amount
if j > length then
j = j - length
end
end
array[i] = aux
end
end
local function shuffled(array) -- inside-out algorithm
local result = {}
for i = 1, #array do
local j = math.random(i)
if i ~= j then
result[i] = result[j]
end
result[j] = array[i]
end
return result
end
local function shuffle(array)
for i = #array, 2, -1 do
local j = math.random(i)
array[j], array[i] = array[i], array[j]
end
end
local function uniqued(array)
local result = {}
local n = 0
local length = #array
local previous = nil
for index = 1, length do
local current = array[index]
if not previous or previous ~= current then
n = n + 1
result[n] = current;
end
previous = current
end
return result
end
local function unique(array)
local previous = nil
for index = #array, 1, -1 do
local current = array[index]
if previous and previous == current then
table.remove(array, index)
end
previous = current
end
end
local function new(length, value)
local result = {}
for index = 1, length do
result[index] = value or index - 1
end
return result
end
local function equals(a, b)
if a == b then
return true
end
if not a or not b then
return false
end
if #a ~= #b then
return false
end
for index = 1, #a do
if a[index] ~= b[index] then
return false
end
end
return true
end
local function copy(array, from, to)
local result = {}
local n = 0
for index = from or 1, to or #array do
n = n + 1
result[n] = array[index]
end
return result
end
local function merge(a, b)
local n = #a
for index = 1, #b do
n = n + 1
a[n] = b[index]
end
end
local function merged(a, b)
local result = {}
local n = 0
for index = 1, #a do
n = n + 1
a[n] = a[index]
end
for index = 1, #b do
n = n + 1
a[n] = b[index]
end
return result
end
-- Naive implementation of insertion-sort which is stable and uber-efficient when the table is incrementally grown
-- and re-sorted every time (that is, only the last item is_pressed eventually moved to the correct place).
-- It's even faster than `table.sort()`.
--
-- Note that's not Cormen-Leiserson-Rivest's optimized version, since it won't work with Lua's `for ...`.
local function _lower_than(a, b)
return a < b
end
local function sort(array, comparator)
local lower_than = comparator or _lower_than
local length = #array
for i = 2, length do
for j = i, 2, -1 do
if not lower_than(array[j], array[j - 1]) then -- Preserve stability! Swap only if strictly lower-than!
break
end
array[j - 1], array[j] = array[j], array[j - 1] -- Swap adjacent slots.
end
end
end
-- Add the element `item` to `array`, preserving the current ordering. Designed to be incrementally called to
-- obtain an ever-ordered array of elements.
local function add(array, item, comparator)
local lower_than = comparator or _lower_than
for index, other in ipairs(array) do
if lower_than(item, other) then
table.insert(array, index, item)
return
end
end
table.insert(array, item)
end
return {
map = map,
filter = filter,
reduce = reduce,
for_each = for_each,
every = every,
some = some,
find = find,
erase_if = erase_if,
displace = displace,
generate = generate,
index_of = index_of,
reversed = reversed,
reverse = reverse,
rotated = rotated,
rotate = rotate,
shuffled = shuffled,
shuffle = shuffle,
uniqued = uniqued,
unique = unique,
new = new,
equals = equals,
copy = copy,
merge = merge,
merged = merged,
sort = sort,
add = add
}
|
object_tangible_tcg_series1_consumable_nuna_ball_advertisement = object_tangible_tcg_series1_shared_consumable_nuna_ball_advertisement:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series1_consumable_nuna_ball_advertisement, "object/tangible/tcg/series1/consumable_nuna_ball_advertisement.iff")
|
local Event = require 'utils.event'
local table = require 'utils.table'
local Gui = require 'utils.gui'
local Model = require 'utils.debug.model'
local format = string.format
local insert = table.insert
local events = defines.events
-- Constants
local events_to_keep = 10
-- Local vars
local Public = {
name = 'Events'
}
local name_lookup = {}
-- GUI names
local checkbox_name = Gui.uid_name()
-- global tables
local enabled = {}
local last_events = {}
global.debug_event_view = {
enabled = enabled,
last_events = last_events
}
function Public.on_open_debug()
local tbl = global.debug_event_view
if tbl then
enabled = tbl.enabled
last_events = tbl.last_events
else
enabled = {}
last_events = {}
global.debug_event_view = {
enabled = enabled,
last_events = last_events
}
end
Public.on_open_debug = nil
end
-- Local functions
local function event_callback(event)
local id = event.name
if not enabled[id] then
return
end
local name = name_lookup[id]
if not last_events[name] then
last_events[name] = {}
end
insert(last_events[name], 1, event)
last_events[name][events_to_keep + 1] = nil
event.name = nil
local str = format('%s (id = %s): %s', name, id, Model.dump(event))
game.print(str)
log(str)
end
local function on_gui_checked_state_changed(event)
local element = event.element
local name = element.caption
local id = events[name]
local state = element.state and true or false
element.state = state
if state then
enabled[id] = true
else
enabled[id] = false
end
end
-- GUI
-- Create a table with events sorted by their names
local grid_builder = {}
for name, id in pairs(events) do
grid_builder[id] = name
end
grid_builder[#grid_builder + 1] = grid_builder[0]
grid_builder[0] = nil
table.sort(grid_builder)
function Public.show(container)
local main_frame_flow = container.add({type = 'flow', direction = 'vertical'})
local scroll_pane = main_frame_flow.add({type = 'scroll-pane'})
local gui_table = scroll_pane.add({type = 'table', column_count = 3, draw_horizontal_lines = true})
for _, event_name in pairs(grid_builder) do
local index = events[event_name]
gui_table.add({type = 'flow'}).add {
name = checkbox_name,
type = 'checkbox',
state = enabled[index] or false,
caption = event_name
}
end
end
Gui.on_checked_state_changed(checkbox_name, on_gui_checked_state_changed)
-- Event registers (TODO: turn to removable hooks.. maybe)
for name, id in pairs(events) do
name_lookup[id] = name
Event.add(id, event_callback)
end
return Public
|
local curl = require "lcurl.safe"
local json = require "cjson.safe"
script_info = {
["title"] = "怡萱动漫",
["description"] = "http://www.yxdm.tv/",
["version"] = "0.0.1",
}
function request(url)
local r = ""
local c = curl.easy{
url = url,
httpheader = {
"User-Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/73.0.3683.86 Safari/537.36",
"Referer: http://www.yxdm.tv/",
},
ssl_verifyhost = 0,
ssl_verifypeer = 0,
followlocation = 1,
timeout = 15,
proxy = pd.getProxy(),
writefunction = function(buffer)
r = r .. buffer
return #buffer
end,
}
local _, e = c:perform()
c:close()
return r
end
function onInitAnime()
local data = request("http://www.yxdm.tv/")
local anime_week = {}
local week = {"星期一", "星期二", "星期三", "星期四", "星期五", "星期六", "星期日"}
local sep = {"weektbc_01", "weektbc_02", "weektbc_03", "weektbc_04", "weektbc_05", "weektbc_06", "weektbc_07", "</ul>"}
for i = 1, 7 do
local _, _, tmp = string.find(data, sep[i].."(.-)"..sep[i+1])
local begin = 1
local anime_day = {["title"] = week[i]}
while tmp do
local _, b, name, id = string.find(tmp, '<A title="(.-)" href="/resource/(%d+).html"', begin)
if id == nil then
break
end
table.insert(anime_day, {["url"] = "http://www.yxdm.tv/getdlist.php?id="..id, ["name"] = name})
begin = b + 1
end
table.insert(anime_week, anime_day)
end
return anime_week
end
function onSearch(keyword, page)
local data = request("http://www.yxdm.tv/search.html?keyword="..pd.urlEncode(keyword).."&searchtype=titlekeyword&channeltype=0&orderby=&kwtype=0&pagesize=18&typeid=0&PageNo="..page)
local result = {}
local start = 1
while true do
local _, b, title, id, img, desc, time = string.find(data, '<p><a title="([^"]+)" href="/resource/(%d+).html" target="_blank"><img src="(.-)">.-更新至:.->([^<>]+)</a>.-日期:.->([^<]+)</', start)
if id == nil then
break
end
if #img > 0 and string.byte(img) == 47 then
img = "http://www.yxdm.tv"..img
end
table.insert(result, {["url"] = "http://www.yxdm.tv/getdlist.php?id="..id, ["title"] = pd.htmlUnescape(title), ["image"] = img, ["icon_size"] = "50,67", ["time"] = time, ["description"] = "更新至:"..desc})
start = b + 1
end
return result
end
function onItemClick(item)
local j = json.decode(request(item.url))
if j == nil or j.data == nil or #j.data == 0 or j.data[1].list == nil or #j.data[1].list == 0 or j.data[1].list[1].url == nil or #j.data[1].list[1].url == 0 then
return ACT_ERROR, "获取资源失败"
end
return ACT_SHARELINK, pd.base64Decode(j.data[1].list[1].url)
end
|
----------------------------------------
-- ioc.lua --
-- desc : io control --
-- rev : 1.0 --
-- date : 04/25/2021 --
-- author : tuan nguyen (pdxtigre) --
-- email : info@codesmiths.org --
-- website: https://codesmiths.org --
----------------------------------------
local ioc = {MOD_NAME="ioc"}
function ioc:init(cfg)
log_debug("Initializing IO board..")
for k,v in pairs(cfg.io.digital.outputs) do
log_debug("Setting digital output "..v.pin)
gpio.mode(v.pin, gpio.OUTPUT)
gpio.write(v.pin, gpio.LOW)
end
for k,v in pairs(cfg.io.digital.inputs) do
log_debug("Setting digital input "..v.pin)
gpio.mode(v.pin, gpio.INPUT)
end
log_debug("IO board initialization complete")
end
function ioc:pin_on(cfg, name)
local dig = cfg.io.digital.outputs[name]
local pin = dig.pin
dig.state=1
log_debug("Pin: "..tostring(pin).." HIGH")
gpio.write(pin, gpio.HIGH)
end
function ioc:pin_off(cfg, name)
local dig = cfg.io.digital.outputs[name]
local pin = dig.pin
dig.state=0
log_debug("Pin: "..tostring(pin).." LOW")
gpio.write(pin, gpio.LOW)
end
flashMod(ioc)
|
local _2afile_2a = "fnl/conjure/mapping.fnl"
local _2amodule_name_2a = "conjure.mapping"
local _2amodule_2a
do
package.loaded[_2amodule_name_2a] = {}
_2amodule_2a = package.loaded[_2amodule_name_2a]
end
local _2amodule_locals_2a
do
_2amodule_2a["aniseed/locals"] = {}
_2amodule_locals_2a = (_2amodule_2a)["aniseed/locals"]
end
local autoload = (require("conjure.aniseed.autoload")).autoload
local a, bridge, client, config, eval, extract, log, nvim, str, _ = autoload("conjure.aniseed.core"), autoload("conjure.bridge"), autoload("conjure.client"), autoload("conjure.config"), autoload("conjure.eval"), autoload("conjure.extract"), autoload("conjure.log"), autoload("conjure.aniseed.nvim"), autoload("conjure.aniseed.string"), nil
_2amodule_locals_2a["a"] = a
_2amodule_locals_2a["bridge"] = bridge
_2amodule_locals_2a["client"] = client
_2amodule_locals_2a["config"] = config
_2amodule_locals_2a["eval"] = eval
_2amodule_locals_2a["extract"] = extract
_2amodule_locals_2a["log"] = log
_2amodule_locals_2a["nvim"] = nvim
_2amodule_locals_2a["str"] = str
_2amodule_locals_2a["_"] = _
local function cfg(k)
return config["get-in"]({"mapping", k})
end
_2amodule_locals_2a["cfg"] = cfg
local function vim_repeat(mapping)
return ("repeat#set(\"" .. nvim.fn.escape(mapping, "\"") .. "\", 1)")
end
_2amodule_locals_2a["vim-repeat"] = vim_repeat
local function buf(mode_or_opts, cmd_suffix, keys, ...)
if keys then
local function _2_(...)
if ("table" == type(mode_or_opts)) then
return {a.get(mode_or_opts, "mode"), mode_or_opts}
else
return {mode_or_opts, {}}
end
end
local _let_1_ = _2_(...)
local mode = _let_1_[1]
local opts = _let_1_[2]
local args = {...}
local mapping
if a["string?"](keys) then
mapping = (cfg("prefix") .. keys)
else
mapping = a.first(keys)
end
local cmd = (cmd_suffix and ("Conjure" .. cmd_suffix))
if cmd then
nvim.ex.command_(("-range " .. cmd), bridge["viml->lua"](unpack(args)))
else
end
local _5_
if cmd then
local function _6_(...)
if (false ~= a.get(opts, "repeat?")) then
return (":silent! call " .. vim_repeat(mapping) .. "<cr>")
else
return ""
end
end
_5_ = (":" .. cmd .. "<cr>" .. _6_(...))
else
_5_ = unpack(args)
end
return nvim.buf_set_keymap(0, mode, mapping, _5_, {silent = true, noremap = true})
else
return nil
end
end
_2amodule_2a["buf"] = buf
local function eval_marked_form()
local mark = eval["marked-form"]()
local mapping
local function _9_(m)
return ((":ConjureEvalMarkedForm<CR>" == m.rhs) and m.lhs)
end
mapping = a.some(_9_, nvim.buf_get_keymap(0, "n"))
if (mark and mapping) then
return nvim.ex.silent_("call", vim_repeat((mapping .. mark)))
else
return nil
end
end
_2amodule_2a["eval-marked-form"] = eval_marked_form
local function on_filetype()
buf("n", "LogSplit", cfg("log_split"), "conjure.log", "split")
buf("n", "LogVSplit", cfg("log_vsplit"), "conjure.log", "vsplit")
buf("n", "LogTab", cfg("log_tab"), "conjure.log", "tab")
buf("n", "LogCloseVisible", cfg("log_close_visible"), "conjure.log", "close-visible")
buf("n", "LogResetSoft", cfg("log_reset_soft"), "conjure.log", "reset-soft")
buf("n", "LogResetHard", cfg("log_reset_hard"), "conjure.log", "reset-hard")
buf("n", nil, cfg("eval_motion"), ":set opfunc=ConjureEvalMotion<cr>g@")
buf("n", "EvalCurrentForm", cfg("eval_current_form"), "conjure.eval", "current-form")
buf("n", "EvalCommentCurrentForm", cfg("eval_comment_current_form"), "conjure.eval", "comment-current-form")
buf("n", "EvalRootForm", cfg("eval_root_form"), "conjure.eval", "root-form")
buf("n", "EvalCommentRootForm", cfg("eval_comment_root_form"), "conjure.eval", "comment-root-form")
buf("n", "EvalWord", cfg("eval_word"), "conjure.eval", "word")
buf("n", "EvalCommentWord", cfg("eval_comment_word"), "conjure.eval", "comment-word")
buf("n", "EvalReplaceForm", cfg("eval_replace_form"), "conjure.eval", "replace-form")
buf({mode = "n", ["repeat?"] = false}, "EvalMarkedForm", cfg("eval_marked_form"), "conjure.mapping", "eval-marked-form")
buf("n", "EvalFile", cfg("eval_file"), "conjure.eval", "file")
buf("n", "EvalBuf", cfg("eval_buf"), "conjure.eval", "buf")
buf("v", "EvalVisual", cfg("eval_visual"), "conjure.eval", "selection")
buf("n", "DocWord", cfg("doc_word"), "conjure.eval", "doc-word")
buf("n", "DefWord", cfg("def_word"), "conjure.eval", "def-word")
do
local fn_name = config["get-in"]({"completion", "omnifunc"})
if fn_name then
nvim.ex.setlocal(("omnifunc=" .. fn_name))
else
end
end
return client["optional-call"]("on-filetype")
end
_2amodule_2a["on-filetype"] = on_filetype
local function on_exit()
local function _12_()
return client["optional-call"]("on-exit")
end
return client["each-loaded-client"](_12_)
end
_2amodule_2a["on-exit"] = on_exit
local function on_quit()
return log["close-hud"]()
end
_2amodule_2a["on-quit"] = on_quit
local function init(filetypes)
nvim.ex.augroup("conjure_init_filetypes")
nvim.ex.autocmd_()
nvim.ex.autocmd("FileType", str.join(",", filetypes), bridge["viml->lua"]("conjure.mapping", "on-filetype", {}))
nvim.ex.autocmd("CursorMoved", "*", bridge["viml->lua"]("conjure.log", "close-hud-passive", {}))
nvim.ex.autocmd("CursorMovedI", "*", bridge["viml->lua"]("conjure.log", "close-hud-passive", {}))
nvim.ex.autocmd("CursorMoved", "*", bridge["viml->lua"]("conjure.inline", "clear", {}))
nvim.ex.autocmd("CursorMovedI", "*", bridge["viml->lua"]("conjure.inline", "clear", {}))
nvim.ex.autocmd("VimLeavePre", "*", bridge["viml->lua"]("conjure.log", "clear-close-hud-passive-timer", {}))
nvim.ex.autocmd("ExitPre", "*", ("lua require('" .. _2amodule_name_2a .. "')['" .. "on-exit" .. "']()"))
nvim.ex.autocmd("QuitPre", "*", ("lua require('" .. _2amodule_name_2a .. "')['" .. "on-quit" .. "']()"))
return nvim.ex.augroup("END")
end
_2amodule_2a["init"] = init
local function eval_ranged_command(start, _end, code)
if ("" == code) then
return eval.range(a.dec(start), _end)
else
return eval.command(code)
end
end
_2amodule_2a["eval-ranged-command"] = eval_ranged_command
local function connect_command(...)
local args = {...}
local function _15_(...)
if (1 == a.count(args)) then
local host, port = string.match(a.first(args), "([a-zA-Z%d\\.-]+):(%d+)$")
if (host and port) then
return {host = host, port = port}
else
return {port = a.first(args)}
end
else
return {host = a.first(args), port = a.second(args)}
end
end
return client.call("connect", _15_(...))
end
_2amodule_2a["connect-command"] = connect_command
local function client_state_command(state_key)
if state_key then
return client["set-state-key!"](state_key)
else
return a.println(client["state-key"]())
end
end
_2amodule_2a["client-state-command"] = client_state_command
local function omnifunc(find_start_3f, base)
if find_start_3f then
local _let_17_ = nvim.win_get_cursor(0)
local row = _let_17_[1]
local col = _let_17_[2]
local _let_18_ = nvim.buf_get_lines(0, a.dec(row), row, false)
local line = _let_18_[1]
return (col - a.count(nvim.fn.matchstr(string.sub(line, 1, col), "\\k\\+$")))
else
return eval["completions-sync"](base)
end
end
_2amodule_2a["omnifunc"] = omnifunc
nvim.ex.function_(str.join("\n", {"ConjureEvalMotion(kind)", "call luaeval(\"require('conjure.eval')['selection'](_A)\", a:kind)", "endfunction"}))
nvim.ex.function_(str.join("\n", {"ConjureOmnifunc(findstart, base)", "return luaeval(\"require('conjure.mapping')['omnifunc'](_A[1] == 1, _A[2])\", [a:findstart, a:base])", "endfunction"}))
nvim.ex.command_("-nargs=? -range ConjureEval", bridge["viml->lua"]("conjure.mapping", "eval-ranged-command", {args = "<line1>, <line2>, <q-args>"}))
nvim.ex.command_("-nargs=* -range -complete=file ConjureConnect", bridge["viml->lua"]("conjure.mapping", "connect-command", {args = "<f-args>"}))
nvim.ex.command_("-nargs=* ConjureClientState", bridge["viml->lua"]("conjure.mapping", "client-state-command", {args = "<f-args>"}))
return nvim.ex.command_("ConjureSchool", bridge["viml->lua"]("conjure.school", "start", {}))
|
local NumColumns = GAMESTATE:GetCurrentStyle():ColumnsPerPlayer()
local player = ...
local pn = ToEnumShortString(player)
local mods = SL[pn].ActiveModifiers
local columns = {}
local style = GAMESTATE:GetCurrentStyle(player)
local width = style:GetWidth(player)
if mods.ColumnFlashOnMiss then
local y_offset = SL.Global.GameMode == "StomperZ" and 40 or 80
local af = Def.ActorFrame{
InitCommand=function(self)
self:xy( GetNotefieldX(player), y_offset)
-- Via empirical observation/testing, it seems that 200% mini is the effective cap.
-- At 200% mini, arrows are effectively invisible; they reach a zoom_factor of 0.
-- So, keeping that cap in mind, the spectrum of possible mini values in this theme
-- becomes 0 to 2, and it becomes necessary to transform...
-- a mini value like 35% to a zoom factor like 0.825, or
-- a mini value like 150% to a zoom factor like 0.25
local zoom_factor = 1 - scale( mods.Mini:gsub("%%","")/100, 0, 2, 0, 1)
self:zoomx( zoom_factor )
end,
JudgmentMessageCommand=function(self, params)
if params.Player == player and (params.Notes or params.Holds) then
for i,col in pairs(params.Notes or params.Holds) do
local tns = ToEnumShortString(params.TapNoteScore or params.HoldNoteScore)
if tns == "Miss" or tns == "MissedHold" then
columns[i]:playcommand("Flash")
end
end
end
end
}
for ColumnIndex=1,NumColumns do
af[#af+1] = Def.Quad{
InitCommand=function(self)
columns[ColumnIndex] = self
self:diffuse(0,0,0,0)
:x((ColumnIndex - (NumColumns/2 + 0.5)) * (width/NumColumns))
:vertalign(top)
:setsize(width/NumColumns, _screen.h - y_offset)
:fadebottom(0.333)
end,
FlashCommand=function(self)
self:diffuse(1,0,0,0.66)
:accelerate(0.165):diffuse(0,0,0,0)
end
}
end
return af
end
|
local present1, autopairs = pcall(require, 'nvim-autopairs')
if not (present1 or present2) then
return
end
autopairs.setup({ check_ts = true })
-- autopairs_completion.setup({
-- map_cr = true, -- map <CR> on insert mode
-- map_complete = true, -- it will auto insert `(` after select function or method item
-- auto_select = true, -- automatically select the first item
-- insert = false, -- use insert confirm behavior instead of replace
-- map_char = { -- modifies the function or method delimiter by filetypes
-- all = '(',
-- tex = '{',
-- },
-- })
|
local widget = require("widget")
local selectBox = {}
selectBox.__index = selectBox
setmetatable(selectBox, widget)
function selectBox.new(app, x, y, content, drop)
local self = {}
setmetatable(self, selectBox)
selectBox.init(self, app, x, y, content, drop)
return self
end
function selectBox.init(self, app, x, y, content, drop)
self.width = 150
self.height = 30
self.x = x
self.y = y
self.text = content[1]
self.drop = "down" -- use "down" or "up"
self.open = false
self.dropWidth = 200
self.dropHeight = 200
if drop == nil then
self.drop = "down"
else
self.drop = drop
end
if self.drop == "down" then
self.dropY = self.y + self.height
self.dropX = self.x
else
self.dropY = self.y - self.dropHeight
self.dropX = self.x
end
widget.init(self, app)
return self
end
function selectBox.draw(self)
local currentColor = self:getColor()
local bw = 30 -- the width of the button on the right of the combo.
love.graphics.setColor(currentColor.fill)
love.graphics.rectangle("fill", self.x, self.y, self.width, self.height, self.radius.x, self.radius.y)
love.graphics.setColor(currentColor.stroke)
love.graphics.rectangle("line", self.x, self.y, self.width, self.height, self.radius.x, self.radius.y)
love.graphics.setColor(currentColor.stroke)
love.graphics.rectangle("line", self.x + self.width - bw, self.y, bw, self.height, self.radius.x, self.radius.y)
if self.drop == "down" then
love.graphics.polygon( "fill", self.x + self.width - bw/2, self.y + self.height/3*2, self.x + self.width - bw/3*2, self.y + self.height/3, self.x + self.width - bw/3, self.y + self.height/3 )
else
love.graphics.polygon( "fill", self.x + self.width - bw/2, self.y + self.height/3, self.x + self.width - bw/3*2, self.y + self.height/3*2, self.x + self.width - bw/3, self.y + self.height/3*2 )
end
love.graphics.setColor(currentColor.text)
love.graphics.printf(self.text, self.x, self.y, self.width - self.padding.x * 2 - bw, "center", 0, self.height / 30, self.height / 30, self.padding.x *-1, self.padding.y * -1)
end
function selectBox.drawAfter(self)
local currentColor = self:getColor()
if self.open then
love.graphics.setColor(currentColor.fill)
love.graphics.rectangle("fill", self.dropX, self.dropY, self.dropWidth, self.dropHeight, self.radius.x, self.radius.y)
love.graphics.setColor(currentColor.stroke)
love.graphics.rectangle("line", self.dropX, self.dropY, self.dropWidth, self.dropHeight, self.radius.x, self.radius.y)
end
end
function selectBox.keyPressed(self, handled, key)
if self.focused then
self.text = self.text .. key
end
end
function selectBox.mousePressed(self, handled, x, y, button, isTouch)
if self:hit(x,y) then
self.color = self.colors.pressed
self.pressed = true
end
end
function selectBox.mouseReleased(self, handled, x, y, button, isTouch)
if self:hit(x,y) and self.pressed then
self.focused = true
self.open = not self.open
self.color = self.colors.focused
else
self.focused = false
self.color = self.colors.released
self.open = false
end
end
return selectBox
|
-- SilentsReplacement
-- init
-- August 12, 2021
local RunService = game:GetService("RunService")
if RunService:IsClient() then
return require(script.Client)
else
return require(script.Server)
end
|
items=
{
[1] =
{
["item_name"] = "红宝石",
["item_detail"] = "攻击力加3",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["attack"] = hero_propertys["attack"] + 3
set_hero_property(hero_propertys)
end
},
[2] =
{
["item_name"] = "蓝宝石",
["item_detail"] = "防御力加3",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["defense"] = hero_propertys["defense"] + 3
set_hero_property(hero_propertys)
end
},
[3] =
{
["item_name"] = "黄钥匙",
["item_detail"] = "黄钥匙加1",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["yellow_key"] = hero_propertys["yellow_key"] + 1
set_hero_property(hero_propertys)
end
},
[4] =
{
["item_name"] = "黄钥匙",
["item_detail"] = "蓝钥匙加1",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["blue_key"] = hero_propertys["blue_key"] + 1
set_hero_property(hero_propertys)
end
},
[5] =
{
["item_name"] = "红钥匙",
["item_detail"] = "红钥匙加1",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["red_key"] = hero_propertys["red_key"] + 1
set_hero_property(hero_propertys)
end
},
[6] =
{
["item_name"] = "小血瓶",
["item_detail"] = "生命值加200",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["life"] = hero_propertys["life"] + 200
set_hero_property(hero_propertys)
end
},
[7] =
{
["item_name"] = "大血瓶",
["item_detail"] = "生命值加500",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["life"] = hero_propertys["life"] + 500
set_hero_property(hero_propertys)
end
},
[8] =
{
["item_name"] = "铁剑",
["item_detail"] = "攻击力增加10",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["attack"] = hero_propertys["attack"] + 10
set_hero_property(hero_propertys)
end
},
[9] =
{
["item_name"] = "铁盾",
["item_detail"] = "防御力增加10",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["defense"] = hero_propertys["defense"] + 10
set_hero_property(hero_propertys)
end
},
[10] =
{
["item_name"] = "钥匙盒",
["item_detail"] = "所有钥匙各加1",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["yellow_key"] = hero_propertys["yellow_key"] + 1
hero_propertys["blue_key"] = hero_propertys["blue_key"] + 1
hero_propertys["red_key"] = hero_propertys["red_key"] + 1
set_hero_property(hero_propertys)
end
},
[11] =
{
["item_name"] = "小金币",
["item_detail"] = "金币加100",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["gold"] = hero_propertys["gold"] + 100
set_hero_property(hero_propertys)
end
},
[12] =
{
["item_name"] = "经验书",
["item_detail"] = "等级加1",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["level"] = hero_propertys["level"] + 1
hero_propertys["life"] = hero_propertys["life"] + 1000
hero_propertys["attack"] = hero_propertys["attack"] + 7
hero_propertys["defense"] = hero_propertys["defense"] + 7
set_hero_property(hero_propertys)
end
},
[13] =
{
["item_name"] = "钢剑",
["item_detail"] = "攻击力加70",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["attack"] = hero_propertys["attack"] + 70
set_hero_property(hero_propertys)
end
},
[14] =
{
["item_name"] = "钢盾",
["item_detail"] = "防御力加70",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["defense"] = hero_propertys["defense"] + 70
set_hero_property(hero_propertys)
end
},
[15] =
{
["item_name"] = "十字架",
["item_detail"] = "三围各加1/3",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["life"] = math.floor(hero_propertys["life"] + hero_propertys["life"]/3)
hero_propertys["attack"] = math.floor(hero_propertys["attack"] + hero_propertys["attack"]/3)
hero_propertys["defense"] = math.floor(hero_propertys["defense"] + hero_propertys["defense"]/3)
set_hero_property(hero_propertys)
end
},
[16] =
{
["item_name"] = "大经验书",
["item_detail"] = "等级加3",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["level"] = hero_propertys["level"] + 3
hero_propertys["life"] = hero_propertys["life"] + 3000
hero_propertys["attack"] = hero_propertys["attack"] + 21
hero_propertys["defense"] = hero_propertys["defense"] + 21
set_hero_property(hero_propertys)
end
},
[17] =
{
["item_name"] = "圣水",
["item_detail"] = "生命值加30000",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["life"] = hero_propertys["life"] + 30000
set_hero_property(hero_propertys)
end
},
[18] =
{
["item_name"] = "圣剑",
["item_detail"] = "攻击力加150",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["attack"] = hero_propertys["attack"] + 150
set_hero_property(hero_propertys)
end
},
[19] =
{
["item_name"] = "圣盾",
["item_detail"] = "防御力加150",
["item_func"] = function()
local hero_propertys = get_hero_property()
hero_propertys["defense"] = hero_propertys["defense"] + 150
set_hero_property(hero_propertys)
end
}
}
|
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