content stringlengths 5 1.05M |
|---|
function love.conf(t)
if love._version_minor <= 9 then
--error("This game is designed for Love2D 0.10.0 and up, you are running:"..love._version_major.."."..love._version_minor.."."..love._version_revision)
end
t.identity = "super_shooter" -- The name of the save directory (string)
... |
druidTauntEnabled = true
maulActionSlot = 13
enrageActionSlot = 14
lastFeralFaerieFire = 0;
function druid_bear_skull()
if azs.targetSkull() then
druidBearAttack()
else
stop_autoattack()
end
end
function druid_bear_cross()
if azs.targetCross() then
druidBearAttack()
else
stop_autoattack()
end
end
func... |
local skynet = require "skynet"
require "skynet.manager"
local utils = require "utils"
local protobuf = require "protobuf"
local pb_files = {
"../common/proto/login.pb",
"../common/proto/game.pb",
"../common/proto/HotfixMessage.pb",
}
local function init()
for _,v in ipairs(pb_files) do
... |
FAdmin.ScoreBoard.Server.Information = {} -- Compatibility for autoreload
FAdmin.ScoreBoard.Server.ActionButtons = {} -- Refresh server buttons when reloading gamemode
local function MakeServerOptions()
local XPos, YPos, Width = 20, FAdmin.ScoreBoard.Y + 120 + FAdmin.ScoreBoard.Height / 5 + 20, (FAdmin.ScoreBoard.... |
local shellsort = Deps("third_party/shellsort")
local function main()
local t = {3, 2, 1}
shellsort(t)
for _, n in pairs(t) do
print(n)
end
end
return main
|
--region *.lua
--Date
--此文件由[BabeLua]插件自动生成
game.CAssetTreeState = {
['1'] = {
['name'] = "荒地",
['need_item_id'] = 1
},
['2'] = {
['name'] = "沃土",
['need_item_id'] = 2
},
['3'] = {
['name'] = "绿芽",
['need_item_id'] = 3
},
['4'] = {
['n... |
require("modules/events/events")
require("modules/bosses/bosses")
require("modules/custom_abilities/custom_abilities")
require("modules/custom_runes/custom_runes")
require("modules/custom_talents/custom_talents")
require("modules/duel/duel")
require("modules/dynamic_minimap/dynamic_minimap")
require("modules/dynamic_we... |
--[[A bunch of accessors to set global settings
]]
local love = love -- luacheck: ignore
local lib = _3DreamEngine -- luacheck: ignore
local max, min, ceil, clamp = math.max, math.min, math.ceil, math.clamp -- luacheck: ignore
local mat4 = mat4 -- luacheck: ignore
local vec3 = vec3 -- luacheck: ignore
loca... |
local module = {
authenticationRequired = true;
};
function module.run(authentication,groupId,description)
local endpoint = "https://groups.roblox.com/v1/groups/"..groupId.."/description";
local response,body = api.request("PATCH",endpoint,{},{description = description or "N/A"},authentication,true,true);
return r... |
local renderTemplate = require('render-template')
local loadContent = require('load-content')
return function (req, res, go)
local data = loadContent("pages", req.params.name)
if not data then return go() end
return renderTemplate(res, "page", data);
end
|
--
-- Testmodule callback functions
--
-- To avoid function name collisions, you should use local functions and export them with a unique package name.
--
local MenuIDs = {
MENU_ID_CLIENT_1 = 1,
MENU_ID_CLIENT_2 = 2,
MENU_ID_CHANNEL_1 = 3,
MENU_ID_CHANNEL_2 = 4,
MENU_ID_CHANNEL_3 = 5,
MENU_ID_GLOBAL_1 = 6,
M... |
function HSVtoRGB(Hue, Sat, Val)
local h = Hue * 6
local chroma = Val * Sat
local mid = chroma * (1 - math.abs(h % 2 - 1))
local Match = Val - chroma
--[[for Debug
SKIN:Bang('!Log', "h = " .. h, 'Debug')
SKIN:Bang('!Log', "Chroma = " .. chroma, 'Debug')
SKIN:Bang('!Log', "mid = " .. mid, 'Debug')
SKIN:Bang('!Lo... |
local ROAM = 1
local AMBUSH = 2
local GOTO_COVER = 3
local ATTACK = 4
local function custom_hq_goto(self, prty, tpos) -- Improved hq_goto
local func = function(funcself)
if mobkit.is_queue_empty_low(funcself) and funcself.isonground then
local pos = self.object:get_pos()
local nextpos = pathfinder.find(pos, t... |
--SummonSet
--summon/Yuzuru_Skill_2--Yuzuru_Skill_2
return
{
prefab = "Common_Summon (UnityEngine.GameObject)",
path = "Model/Summon/Common_Summon",
luaPath = "summon/Yuzuru_Skill_2",
controller = "Summon_Controller",
action = "Yuzuru_Skill_2",
skillId = 40100522,
lifeTime = Fixed64(3145728) --[[3]],
targetFir... |
workspace "Tutorial" -- 解决方案
startproject "Tutorial" -- 开始项目
configurations
{
"Debug",
"Release"
}
platforms
{
"Win32",
"Win64"
}
filter "platforms:Win32"
system "Windows"
architecture "x32"
filter "platforms:Win64"
system "... |
-- This is a part of uJIT's testing suite.
-- Copyright (C) 2020-2022 LuaVela Authors. See Copyright Notice in COPYRIGHT
-- Copyright (C) 2015-2020 IPONWEB Ltd. See Copyright Notice in COPYRIGHT
local tables = {
{ -- empty table
t = {},
keys_as_values = {},
values_as_values = {},
},
{ -- array with zero index... |
--[[
-- Level loader for "B.F. Skinner, Pigeon Fodder"
-- Sat 30 Jan 05:25:33 GMT 2016
--This details the level map format
A map is a simple ASCII grid, layed out as follows
git stash
^-------------
|
|
| S
| B
|P
--------------
For each square on the grid in the map, The given ASCII c... |
if PHX then return end
-- Initialize shared variable
PHX = {}
PHX.__index = PHX
PHX.ConfigPath = "phx_data"
PHX.VERSION = "X"
PHX.REVISION = "16.09.21/X2Z" --Format: dd/mm/yy.
-- Init Convars first!
AddCSLuaFile("sh_convar.lua")
include("sh_convar.lua")
function PHX.VerboseMsg( text )
-- Very stupid checks: PHX:... |
local Path = "/GameData/" .. GetPath()
for k,v in pairs(Cache) do
if ComparePaths(k, Path, true, true) then
Output(v)
return
end
end
if not PreLoad then
local Original = ReadFile(Path)
if ModifierType == 1 then
Original = BrightenModel(Original, Modifier, false)
elseif ModifierType == 2 then
... |
return {
["Init"] = function(baseClass, prereqs)
-- [[ Constants ]] --
local Table = prereqs["Table"]
local logFormat = "%s priority | %s | RDM - %s | %s"
local errorFormat = "%s : Expected - %s : Got - %s"
-- [[ Class ]] --
return baseClass:Extend(
{
-- [[ Low Level Logs ]] --
["LowLog"] = ... |
fx_version "cerulean"
games {"gta5"}
server_scripts {
"dist/server.js"
}
client_scripts {
"dist/client.js"
} |
--- GENERATED CODE - DO NOT MODIFY
-- AWS Identity and Access Management (iam-2010-05-08)
local M = {}
M.metadata = {
api_version = "2010-05-08",
json_version = "",
protocol = "query",
checksum_format = "",
endpoint_prefix = "iam",
service_abbreviation = "IAM",
service_full_name = "AWS Identity and Access Mana... |
slot1 = class("EffectAddBuffer", import(".Effect"))
slot1.ctor = function (slot0)
slot0.super.ctor(slot0)
slot0:SetEffectType(DNTG_EffectType.ETP_ADDBUFFER)
slot0.m_nParamCount = 5
end
slot1.Execute = function (slot0, slot1, slot2, slot3, slot4)
if slot1 == nil or slot4 then
return 0, slot3
end
slot6 = slot... |
local Entity = BaseClass()
ECS.Entity = Entity
ECS.Entity.Name = "ECS.Entity"
ECS.Entity.Size = nil --Init In CoreHelper
function Entity:Constructor( )
self.Index = 0
self.Version = 0
end
return Entity |
local colors = require 'src/common/colors'
local drawUtils = require 'src/common/drawUtils'
local Talkies = require 'libs/talkies'
local scene = {}
local music
function scene.load(messages, musicAsset)
for _, v in pairs(messages) do
Talkies.say(
v.message,
v.config
)
end
music = musicAsse... |
return Def.ActorFrame{
Def.Quad{
InitCommand=cmd(Center;FullScreen;diffuse,color("0,0,0,1"));
OnCommand=cmd(diffusealpha,1;linear,0.266;diffusealpha,0);
};
};
|
object_building_mustafar_items_must_frn_mining_table_02 = object_building_mustafar_items_shared_must_frn_mining_table_02:new {
}
ObjectTemplates:addTemplate(object_building_mustafar_items_must_frn_mining_table_02, "object/building/mustafar/items/must_frn_mining_table_02.iff")
|
--[[
---------------------------------------------------------
Geierwallys dynamic telemetry screen library for DC/DS 14,16 and 24 transmitters
dynamic configuration page for app template and screen libray
---------------------------------------------------------
V1.1.1 Initial state prepares all functionalities o... |
local kernel = {}
kernel.language = "glsl"
kernel.category = "filter"
kernel.name = "bloom"
kernel.graph =
{
nodes = {
levels = { effect="filter.levels", input1="paint1" },
blur = { effect="filter.blurGaussian", input1="levels" },
--horizontal = { effect="filter.blurHorizontal", input1="l... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
local se_item_models = {
"models/props_c17/pulleywheels_small01.mdl",
"models/Combine_Helicopter/helicopter_bomb01.mdl",
"models/props_junk/PlasticCrate01a.mdl",
"models/props_combine/breenglobe.mdl",
"models/props_junk/MetalBucket... |
ITEM.Name = "Default CT Knife" .. " | " .. "Golden"
ITEM.Price = 20000
ITEM.Model = "models/weapons/w_csgo_default.mdl"
ITEM.Skin = 1
ITEM.WeaponClass = "csgo_default_golden"
function ITEM:OnEquip(ply)
ply:Give(self.WeaponClass)
end
function ITEM:OnBuy(ply)
ply:Give(self.WeaponClass)
ply:SelectWeapon(self.WeaponCl... |
--[[
____ _ _ _
/ ___| _ _ _ __ ___ / \ __| |_ __ ___ (_)_ __
\___ \| | | | '_ \ / __| / _ \ / _` | '_ ` _ \| | '_ \
___) | |_| | | | | (__ / ___ \ (_| | | | | | | | | | |
|____/ \__, |_| |_|\___/_/ \_\__,_|_| |_| |_|_|_| |_|
|___/ ... |
local class = require 'me.strangepan.libs.util.v1.class'
local lazy = require 'me.strangepan.libs.util.v1.lazy'
local ternary = require 'me.strangepan.libs.util.v1.ternary'
local builder_lazy = lazy 'me.strangepan.libs.util.v1.builder'
local mock_os_lazy = lazy 'me.strangepan.libs.computercraft.mock.v1.os'
local mock_t... |
return {
cordoom1 = {
acceleration = 0,
activatewhenbuilt = true,
brakerate = 0,
buildangle = 4096,
buildcostenergy = 374809,
buildcostmetal = 18828,
builder = false,
buildpic = "cordoom1.dds",
buildtime = 260000,
canattack = true,
canstop = 1,
category = "ALL SURFACE",
collisio... |
return request("lapis.server")
|
local TEST_RACE_ENABLED = false
addCommandHandler("racetest", function ()
if not TEST_RACE_ENABLED then
return
end
RaceManager.startRace({
id = 1,
map = "drift-4",
gamemode = "sprint",
players = getElementsByType("player"),
rank = 1,
readyCount = 1
... |
local extend = require('oop').extend
local L = require('signal').L
local H = require('signal').H
local update_all_connected_gates = require('gate').update_all_connected_gates
describe('a Component', function()
local ComponentBase = require('component').ComponentBase
it('updates itself on creation', function()
... |
vim.api.nvim_set_keymap('n', 'Q', ':bd<CR>', { noremap = true, silent = true })
-- resize
vim.api.nvim_set_keymap('n', '<C-left>', ':vertical resize +3<CR>', { noremap = true, silent = true })
vim.api.nvim_set_keymap('n', '<C-Right>', ':vertical resize -3<CR>', { noremap = true, silent = true })
vim.api.nvim_set_keyma... |
object_tangible_furniture_gcw_gcw_imperial_rug_01 = object_tangible_furniture_gcw_shared_gcw_imperial_rug_01:new {
}
ObjectTemplates:addTemplate(object_tangible_furniture_gcw_gcw_imperial_rug_01, "object/tangible/furniture/gcw/gcw_imperial_rug_01.iff")
|
local base = {}
function create(size)
return setmetatable({data = ("\0"):rep(size), size = size, wb = 0, rb = 0, free = size}, {__index = base})
end
function base:write(data)
local len = #data
if len > self.free then
return false
end
local dataleft = math.min(len, self.size - self.wb)
... |
local util = require("dressing.util")
local M = {}
M.is_supported = function()
return true
end
local _callback = function(item, idx) end
local _items = {}
local function clear_callback()
_callback = function() end
_items = {}
end
M.select = function(config, items, opts, on_choice)
_callback = on_choice
_it... |
common_player_info_layout_name_value=[[Brad Pitt]]
common_player_info_layout_total_money_key=[[资产:]]
common_player_info_layout_total_money_value=[[999,999,999]]
common_player_info_layout_level_key=[[等级:]]
common_player_info_layout_level_name=[[LV12]]
common_player_info_layout_zhanji_key=[[战绩:]]
common_playe... |
package.path = package.path .. ';./src/?.lua'
package.path = package.path .. ';./src/?/?.lua'
local uv = require'luv'
local Message = require'losc.message'
local Bundle = require'losc.bundle'
local Timetag = require'losc.timetag'
local function bench(fn, iterations)
-- warm up
for i = 1, 10 do fn() end
local st... |
return function()
require("winshift").setup({
highlight_moving_win = true, -- Highlight the window being moved
focused_hl_group = "Visual", -- The highlight group used for the moving window
})
vim.api.nvim_set_keymap('n', '<Leader>w', ':WinShift<cr>', { silent = true })
end
|
local fs = require('efmls-configs.fs')
local linter = 'pylint'
local command = string.format('%s --score=no ${INPUT}', fs.executable(linter))
return {
prefix = linter,
lintCommand = command,
lintStdin = false,
lintFormats = { '%.%#:%l:%c: %t%.%#: %m' },
rootMarkers = {},
}
|
--[[----------------------------------------------
Circlular Avatar Mask
--------------------------------------------------]]
local PANEL = {}
local cos, sin, rad, render, draw = math.cos, math.sin, math.rad, render, draw
function PANEL:Init()
self.Avatar = vgui.Create( 'AvatarImage', self )
self.Avatar:Se... |
AddCSLuaFile('cl_init.lua')
AddCSLuaFile('shared.lua')
include('shared.lua')
include("starfall/SFLib.lua")
assert(SF, "Starfall didn't load correctly!")
ENT.WireDebugName = "Starfall Processor"
ENT.OverlayDelay = 0
local context = SF.CreateContext()
function ENT:UpdateState(state)
if self.name then
... |
local Runner = require "nvim-test.runner"
local busted = require "nvim-test.runners.busted"
local vusted = Runner:init({
command = "vusted",
file_pattern = busted.config.file_pattern,
find_files = busted.config.find_files,
}, {
lua = busted.queries.lua,
})
function vusted:parse_testname(name)
return busted:... |
local M = {}
function M.setup()
local dap = require "dap"
dap.configurations.lua = {
{
type = "nlua",
request = "attach",
name = "Attach to running Neovim instance",
host = function()
local value = vim.fn.input "Host [127.0.0.1]: "
if value ~= "" then
return v... |
player_manager.AddValidModel( "PMC2_02", "models/player/PMC_2/PMC__02.mdl" ) list.Set( "PlayerOptionsModel", "PMC2_02", "models/player/PMC_2/PMC__02.mdl" ) |
--[[
This code falls under the terms of the MIT license.
The full license can be found in "license.txt".
Copyright (c) 2015 Minh Ngo
]]
local MODULE_PATH= (...):match('^.+[%.\\/]')
local Class = require(MODULE_PATH .. 'Class')
local Grid = require(MODULE_PATH..'Grid')
-- 0.8 compatibility
local addQuad = ... |
-- requires
add_requires("tbox master", {debug = true})
add_requires("zlib >=1.2.11")
add_requires("pcre2", "luajit", {system = false, optional = true})
-- add modes
add_rules("mode.debug", "mode.release")
-- add target
target("console")
-- set kind
set_kind("binary")
-- add files
add_files("src/*.... |
Player = game:GetService("Players").LocalPlayer
Character = Player.Character
PlayerGui = Player.PlayerGui
Backpack = Player.Backpack
Torso = Character.Torso
Head = Character.Head
LeftArm = Character["Left Arm"]
LeftLeg = Character["Left Leg"]
RightArm = Character["Right Arm"]
RightLeg = Character["Right Leg"]
... |
function firedNade()
if client then
if getPedWeapon(client, 8) == 16 then
local ammo = getPedTotalAmmo(client, 8)
if ammo > 0 then
takeWeapon(client, 16, 8)
return true
end
end
end
outputDebugString("glauncher Error: Player " .. getPlayerName(client) .. " launched a grenade while being out of am... |
object_tangible_quest_menagerie_terminal_33 = object_tangible_quest_shared_menagerie_terminal_33:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_menagerie_terminal_33, "object/tangible/quest/menagerie_terminal_33.iff")
|
data:extend({
{
type = "recipe",
name = "hydraulic-mining",
category = "hydraulic-mining",
enabled = true,
hidden = true,
subgroup = "extraction-machine",
energy_required = 0.016,
ingredients =
{
{type="fluid", name="water", amount=0.25}
},
results =
{
... |
local Character = game.Players.localPlayer.Character
local Humanoid = Character.Humanoid
script.Parent = nil
wait()
if Character:FindFirstChild("Animate") then
Character.Animate:Destroy()
end
Effects = {}
Meshes = {
Blast = "20329976",
Crown = "1323306",
Ring = "3270017",
Claw = "10681506",
Crystal = "97563... |
--[[
################################################################################
#
# Copyright (c) 2014-2020 Ultraschall (http://ultraschall.fm)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the ... |
local time = ...
if not time then time = 0.5; end
return Def.ActorFrame{
Def.Quad{
InitCommand=cmd(FullScreen;diffuse,color("#00000000"));
OnCommand=cmd(linear,time;diffusealpha,1);
};
}; |
AddCSLuaFile( )
ENT.Base = "gasl_base_ent"
ENT.RenderGroup = RENDERGROUP_BOTH
ENT.AutomaticFrameAdvance = true
function ENT:SpawnFunction( ply, trace, ClassName )
if ( !APERTURESCIENCE.ALLOWING.wall_projector && !ply:IsSuperAdmin() ) then ply:PrintMessage( HUD_PRINTTALK, "This entity is blocked" ) return end
if... |
local pierce_dmg = DamageType("pierce")
skill_manager.RegisterDamageType( pierce_dmg ) |
local string = require "luv.string"
local type, table, ipairs, pairs, io, require = type, table, ipairs, pairs, io, require
local loadstring, setfenv, tostring = loadstring, setfenv, tostring
local Object = require"luv.oop".Object
local fs = require "luv.fs"
local exceptions = require "luv.exceptions"
local Exception, ... |
require('vis')
-- require('cursors')
vis.events.subscribe(vis.events.INIT, function()
vis:command('set autoindent on')
vis:command('set expandtab true')
vis:command('set tabwidth 8')
vis:command('set theme based')
vis:command('set syntax on')
end)
vis.events.subscribe(vis.event... |
local ids = {};
hook.Add("InitPostEntity", "AttachmentVendorLocations", function()
if (istable(ATTACHMENT_VENDOR.locations)) then
for k, v in pairs(ATTACHMENT_VENDOR.locations) do
assert(isvector(v.pos), "Location MUST have a \"pos\" vector.");
assert(isangle(v.ang), "Location MUST have an \... |
-- Validity check to prevent some sort of spam
local function IsDelayed(ply)
local delay = ply.lastCTauntTime + PHX:GetCVar( "ph_customtaunts_delay" )
return { delay > CurTime(), delay - CurTime() }
end
local function CheckValidity( sndFile, plyTeam )
return file.Exists("sound/"..sndFile, "GAME") and table.HasValue... |
local api = vim.api
local uv = vim.loop
local Job = require("plenary/job")
local M = {}
function M.path_from_id(id, neuron_dir, callback)
assert(id, "the id should not be nil")
Job:new {
command = "neuron",
args = {"query", "--id", id, "--cached"},
cwd = neuron_dir,
on_stderr = M.on_stderr_factor... |
class 'Woet'
function Woet:__init()
Events:Subscribe( "GetOption", self, self.GetOption )
Events:Subscribe( "KeyUp", self, self.KeyUp )
end
function Woet:GetOption( args )
self.roll = args.roll
self.spin = args.spin
self.flip = args.flip
end
function Woet:KeyUp( args )
if Game:GetState() ~= GUISt... |
--local MainScene = class("MainScene", cc.load("mvc").ViewBase)
--function MainScene:onCreate()
-- amgr.playMusic("bg_menu.mp3", true)
-- local layer = require(g_myGameName .. "/app/layer/gameBilliardsMainLayer").new()
-- if layer then
-- self:addChild(layer)
-- end
--end
--function MainScene:physi... |
--[[
That's right! Off we go! We are moving!
Note the update function.
We are increasing x by 1 for every call of update, but what does that mean?
What we are doing here is moving the square by 1 pixel for every frame.
It is the same as increasing x in the draw function (try it!)
What wo... |
local command = require "core.command"
local config = require "core.config"
command.add(nil, {
["draw-whitespace:toggle"] = function()
config.draw_whitespace = not config.draw_whitespace
end,
["draw-whitespace:disable"] = function()
config.draw_whitespace = false
end,
["draw-whitespace:enable"] =... |
----------------------------
--版权: 564773807@qq.com
--作用: lua的log相关封装
--作者: liubo
--时间: 20160129
--备注:
----------------------------
cc.exports.Log = {}
--log文件路径
Log.logPath = nil
Log.logName = nil
Log.dateFormat = "_%Y_%m_%d_"
Log.timeFormat = "_%H_%M_%S"
function Log.getLogDir()
if device.platform == "android"... |
local function getArticle(str)
return str:find("[AaEeIiOoUuYy]") == 1 and "an" or "a"
end
local function getMonthDayEnding(day)
if day == "01" or day == "21" or day == "31" then
return "st"
elseif day == "02" or day == "22" then
return "nd"
elseif day == "03" or day == "23" then
return "rd"
else
return "t... |
local N = io.read()
local numbers = io.read()
local sum = 0
for number in string.gmatch(numbers, "(%d)") do
sum = sum + number
--print(number)
end
print(math.floor(sum))
|
VolumeObject = {
type = "VolumeObject",
ENTITY_DETAIL_ID = 1,
Properties = {
file_VolumeObjectFile = "Libs/Clouds/Default.xml",
Movement =
{
bAutoMove = 0,
vector_Speed = {x=0,y=0,z=0},
vector_SpaceLoopBox = {x=2000,y=2000,z=2000},
fFadeDistance = 0,
}
},
Editor = {
Model = "Editor/Obje... |
function success()
print("a")
end
|
local NoobTacoUI, E, L, V, P, G = unpack(select(2, ...))
function NoobTacoUI:SetupChat()
E.db["chat"]["useCustomTimeColor"] = false
E.db["chat"]["fontSize"] = 14
E.db["chat"]["keywordSound"] = "Simon Chime"
E.db["chat"]["tabFont"] = "Montserrat-Bold"
E.db["chat"]["panelColor"]["a"] = 0.53608983755112
E.db[... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
RegisterServerEvent('lp_bank:deposit')
AddEventHandler('lp_bank:deposit', function(amount)
local _source = source
local xPlayer = ESX.GetPlayerFromId(_source)
if amount ~= nil and amount > 0 and amount <= xPlayer.getMoney() then
... |
require 'torchx'
local _ = require 'moses'
require 'nn'
local _cuda, _ = pcall(require, 'cunn')
-- create global rnn table:
rnn = {}
rnn.cuda = _cuda
rnn.version = 2.7 -- better support for bidirection RNNs
-- lua 5.2 compat
function nn.require(packagename)
assert(torch.type(packagename) == 'string')
local suc... |
-----------------------------------
-- Area: Metalworks
-- NPC: Grohm
-- Involved In Mission: Journey Abroad
-- !pos -18 -11 -27 237
-----------------------------------
require("scripts/globals/missions");
local ID = require("scripts/zones/Metalworks/IDs");
-----------------------------------
function onTrade(player,... |
funcs = {}
function funcs.showHammerspoonHome()
hs.doc.hsdocs.forceExternalBrowser(true)
hs.doc.hsdocs.moduleEntitiesInSidebar(true)
hs.doc.hsdocs.help()
end
function funcs.systemLockSreen()
hs.caffeinate.lockScreen()
end
function funcs.systemRestart()
hs.caffeinate.restartSystem()
end
function funcs.to... |
ENT.Type = "anim"
ENT.PrintName = "Мишень"
ENT.Author = "AleXXX_007"
ENT.Category = "NutScript"
ENT.Spawnable = true
ENT.AdminOnly = true
if (CLIENT) then
function ENT:Draw()
local mypos = self:GetPos()
local dist = LocalPlayer():GetPos():Distance(mypos)
if(dist < 5000) then
self.Entity:DrawModel()
end
e... |
-- usb_descriptor_parser.lua
local macro_defs = require("macro_defs")
local html = require("html")
local parser = {}
local descTable = {}
local fmt = string.format
local unpack = string.unpack
local last_vid = 0
_G.render_vid = function(vid)
last_vid = vid
return '<a href="https://usb-ids.gowdy.us/read/UD/'..f... |
--[[
This module creates link to games, displaying them in colored background.
Examples:
{{#invoke: Blackabbrev | UL }}
{{#invoke: Blackabbrev | RZS | RFVF}}
{{#invoke: Blackabbrev | HGSS | XY | ROZA }}
HINT: If you get an Errore Script, try to split an abbreviation into
smaller parts. For example:
{{#invoke: Blac... |
lume = require "libs.lume"
oldprint = print
print = DEBUG and lume.trace or function () end
assert = lume.assert
-- autobatch = require "libs.autobatch"
lurker = require "libs.lurker"
Object = require "libs.classic"
lovebird = require "libs.lovebird"
flux = require "libs.flux"
tick = require "libs.tick"
coil = require... |
BuildEnv(...)
local LFGCreateOptimize = Addon:NewModule('LFGCreateOptimize', 'AceEvent-3.0', 'AceHook-3.0')
local EntryCreation = LFGListFrame.EntryCreation
function LFGCreateOptimize:OnInitialize()
GUI:Embed(self, 'Tab')
local ModeLabel = EntryCreation:CreateFontString(nil, 'ARTWORK', 'GameFontN... |
package.path = package.path .. ";data/scripts/lib/?.lua"
include("stringutility")
include("callable")
MissionUT = include("missionutility")
ESCCUtil = include("esccutil")
--Let's try namespacing this. I want to see what happens.
--namespace LLTEStory5EmpressBlade1
LLTEStory5EmpressBlade1 = {}
local self = LLTEStory5E... |
TestAddEnd = {
["test: Should add an element to the end when the array is empty"] = function ()
local a = array()
a:addend("a")
luaunit.assertEquals(a.__data, {"a"})
end;
["test: Should add an element to the end"] = function ()
local a = array("a", "b", "c")
a:addend("d")
luaunit.assertEquals(a.__data, ... |
local Player = game.Players.LocalPlayer
local cloud = Instance.new("Part",Player.Character.Torso)
cloud.BrickColor = BrickColor.new(320)
cloud.Reflectance = 0.5
cloud.Anchored = true
cloud.CanCollide = false
cloud.FormFactor = Enum.FormFactor.Symmetric
cloud.Size = Vector3.new(1,1,1)
local mesh = Instance.new("Special... |
-- local global = require 'core.global'
local u = require 'core.utils'
local lspconfig = require 'lspconfig'
local luadev = function(on_attach, capabilities)
return require('lua-dev').setup {
-- Add any options here, or leave empty to use the default settings
library = {
vimruntime = true, -- Runtime p... |
Object = {
x = 0,
y = 0,
width = 32,
height = 0,
attribute = function(self)
print(self.x, self.y, self.width, self.height)
end
}
local rect = Object
rect.x = 20
rect.y = 50
rect.width = 25
rect.height = 35
local data = Object
rect.x = 100
rect.y = 75
rect.width = 40
rect.height = 40
Objec... |
--[[
DO NOT EDIT THIS FILE.
--]]
local addonName, TriviaBot_Questions = ...
local function deepcopy(object)
local lookup_table = {}
local function _copy(object)
if type(object) ~= "table" then
return object
elseif lookup_table[object] then
return lookup_table[object]... |
return {
fadeOut = 1.5,
mode = 3,
noWaitFade = true,
once = true,
id = "T30101",
fadeType = 2,
fadein = 1.5,
scripts = {
{
dir = -1,
side = 0,
bgName = "bg_story_5",
actorName = "{namecode:91}",
bgspeed = 2,
blackBg = true,
withoutPainting = true,
bgm = "story-4",
actor = 307010,
... |
require "text_control.lua"
---@class Static : ChildControl, ExtendFontControl @게임 내의 Static(Label) 컨트롤을 Wrapping 하는 클래스. 단순히 텍스트를 표현해주는 클래스.
Static = Class(ChildControl, ExtendFontControl)
---스태틱 컨트롤을 새로 생성합니다.
---@param parent Window @스태틱 컨트롤이 생성될 부모, 보통 Window
---@return Static
function Static:New(parent)
local... |
local function noop(...) end
local function dummy_coords(...) return { x = 123, y = 123, z = 123 } end
local noop_object = {
__call = function(self,...) return self end,
__index = function(...) return function(...)end end,
}
_G.world = mineunit("world")
_G.core.is_singleplayer = function() return true end
_G.core.n... |
--[[
© 2020 TERRANOVA do not share, re-distribute or modify
without permission of its author.
--]]
local PANEL = {}
-- Called when the panel is first initialized.
function PANEL:Init()
local parent = self
self.recordReferences = {}
self:Dock(FILL)
self:SetDrawBackground(false)
self.main = self:Add("DPanel"... |
-- Table of system upgrade scripts for use with `findString()` from `lib.cmd.common`
return
{
{function (str) return str:find("^arb") or str:find("^atcs") end, "arbitrarytcs", "arbitrarytcs"},
{function (str) return str:find("^bat") end, "batterybooster", "batterybooster"},
{function (str) return str:find("^car") en... |
module("shadows.Functions", package.seeall)
Shadows = require("shadows")
local sqrt = math.sqrt
local min = math.min
local max = math.max
function Shadows.Normalize(v)
local LengthFactor = 1 / sqrt( v[1] * v[1] + v[2] * v[2] )
return {
v[1] * LengthFactor,
v[2] * LengthFactor
}
end
function Shado... |
--[[
name: Pitch Distort
description: >
graphical pitch distortion,
shifts each frequency band by a different factor
author: osar.fr
--]]
require "include/protoplug"
require "include/Pickle"
stereoFx.init()
fftlib = script.ffiLoad("libfftw3.so.3", "libfftw3-3", "libfftw3.3.dylib")
ffi.cdef[[
typedef double ff... |
--[[
Name: "init.lua".
Product: "HL2 RP".
--]]
KS_GAMEMODE = GM;
-- Add a shared Lua file.
AddCSLuaFile("cl_init.lua");
-- Derive the gamemode from kuroScript.
DeriveGamemode("kuroScript"); |
class("WorldPortReqCommand", pm.SimpleCommand).execute = function (slot0, slot1)
pg.ConnectionMgr.GetInstance():Send(33401, {
map_id = slot1:getBody().mapId
}, 33402, function (slot0)
if ((slot0.port.port_id <= 0 or 0) and 1) == 0 then
getProxy(WorldProxy):NetUpdateMapPort(slot0.mapId, slot0.port)
else
pg... |
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