content stringlengths 5 1.05M |
|---|
local AddonName, Addon = ...;
local HtmlView = {};
local function scrollbarHide(self)
local control = self:GetParent();
local parent = control:GetParent();
local offset = control.containerPadding or 0;
control.Background:Hide();
control:GetScrollChild():SetWidth(control:GetWidth());
getmetatable(self).__index.... |
-- Author: __Vector__
addEvent ("enableVehicleCruiseSpeed", true);
addEventHandler ("enableVehicleCruiseSpeed", getRootElement (),
function (state)
if state then
setElementSyncer (source, getVehicleController (source));
else
setElementSyncer (source, true);
end;
end);
|
--[[
name : netatmo.lua
version: 1.0
description: netatmo plugin for dzbasic
5 uservariables to be created :
'netatmo_homeid'
'netatmo_appid'
'netatmo_appsecret'
'netatmo_username'
'netatmo_passwd'
author : casanoe
creation : 16/04/2021
update : 16/04/2021
--]]
-- Script description
local scriptName = 'netatmo'
lo... |
module("kinstall/adjustable2", package.seeall)
setfenv(1, getfenv(2));
--Adjustable2 Container
--
-- Kopia z oryginalnego Adjustable Container, z drobną zmiana
-- będzie to używane dopóki nie przygotuje PRa do Mudleta
--
--Just use it like a normal Geyser Container with some extras like:
--moveable, Adjustable2 size... |
object_tangible_deed_player_house_deed_emperors_house_deed = object_tangible_deed_player_house_deed_shared_emperors_house_deed:new {
}
ObjectTemplates:addTemplate(object_tangible_deed_player_house_deed_emperors_house_deed, "object/tangible/deed/player_house_deed/emperors_house_deed.iff")
|
local machine = script.Parent.Parent
local selection1Name = "Flavors"
local selection2Name = "FlavorsTwo"
local origModel = machine.Yogurt
local origTool = script["Frozen Yogurt"]
local instruction1 = "Select first flavor"
local instruction2 = "Select second flavor"
local function handleSelection1(obj, button)
obj.Fil... |
local lorem = [[lorem ipsum dolor sit amet consetetur sadipscing elitr sed diam nonumy
eirmod tempor invidunt ut labore et dolore magna aliquyam erat sed diam
voluptua at vero eos et accusam et justo duo dolores et ea rebum stet clita
kasd gubergren no sea takimata sanctus est lorem ipsum dolor sit amet lorem
ipsum dol... |
-- oc3-ftp Server File (1.4)
-- This program should be ran on an OC computer.
-- For setup info, see README.md
local comp = require("component")
local ok, err = pcall(function()
local fs = require("filesystem")
local event = require("event")
local serialization = require("serialization")
local gpu = comp.gpu... |
--# selene: allow(unused_variable)
---@diagnostic disable: unused-local
-- HID interface for Hammerspoon, controls and queries caps lock state
--
-- Portions sourced from (https://discussions.apple.com/thread/7094207).
---@class hs.hid
local M = {}
hs.hid = M
-- Checks the state of the caps lock via HID
--
-- Paramet... |
--[[--------------------------------------------------------------------------
Copyright (c) 2011, salesforce.com, inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification, are permitted provided
that the following conditions are met:
Redistributions of source code mu... |
require "torch"
require('libimage')
--use_gfx=""
if use_gfx then -- This creates an uneccesary dependency - should move to gfx
require "gfx"
local function loadPng(filename,type,depth)
local surf=gfx.ImageSurface(filename);
if surf == nil then
return nil
end
if depth==nil then depth=4; end;
if not( d... |
-- rc.lua
-- If LuaRocks is installed, make sure that packages installed through it are
-- found (e.g. lgi). If LuaRocks is not installed, do nothing.
pcall(require, "luarocks.loader")
-- Standard awesome libraries
local gfs = require("gears.filesystem")
local beautiful = require("beautiful")
local naughty = require("... |
local Name2Id = GetFileConfig(OUTPUTBASE .. "server/setting/item/itemtype2class.lua").Name2Id
return function (Data)
assert(Name2Id[Data], Data.."没有该类型,请确认相关物品表")
local Id = Name2Id[Data]
return Id
end |
if not ngx then
ngx = {
log = print,
ERR = 0,
INFO = 0,
WARN = 0
}
end
local log = ngx.log
local ERR = ngx.ERR
local INFO = ngx.INFO
local WARN = ngx.WARN
local _M = {}
local function file_exists(file)
local f = io.open(file, "rb")
if f then
f:close()
end
return f ~= ... |
local Ships = PlayState:addState('Ships')
local PHASE_DURATION = 23.5 - 11.75
function Ships:enteredState()
if ANDROID or IOS then
-- Unlock achievement for reaching the ships state.
love.system.unlockAchievement(IDS.ACH_REACH_THE_SHIPS)
end
local stars = self:addEntity(Stars())
self:flashWhite(1.0)... |
require("fucore.lib.entity")
require("fubelts.prototypes.item")
require("fubelts.prototypes.recipe")
require("fubelts.prototypes.technology")
|
require('notify').setup {
background_colour = '#000000',
}
vim.notify = require('notify')
|
object_mobile_col_forage_aggravated_worm = object_mobile_shared_col_forage_aggravated_worm:new {
}
ObjectTemplates:addTemplate(object_mobile_col_forage_aggravated_worm, "object/mobile/col_forage_aggravated_worm.iff")
|
local modpath = minetest.get_modpath(minetest.get_current_modname())
name_generator = dofile(modpath.."/namegen.lua")
--name_generator.parse_lines(io.lines(modpath.."/data/books.cfg"))
--name_generator.parse_lines(io.lines(modpath.."/data/creatures.cfg"))
--name_generator.parse_lines(io.lines(modpath.."/data/inns.cfg... |
require( "components/cavern/cavern_encounter" )
--------------------------------------------------------------------
if encounter_special_serpent_wards == nil then
encounter_special_serpent_wards = class( {}, {}, CCavernEncounter )
end
--------------------------------------------------------------------
function ... |
--- 3D vector implementation in lua
-- Was created as inline library to use in Principia game
-- This file is mostly for documentation, you might want to use minified version in your code
-- Minified version https://github.com/mrsimb/lua-vec/blob/main/vec.min.lua
-- @author mrsimb https://github.com/mrsimb
Vec = {}
Ve... |
--[[
Licensed to the Apache Software Foundation (ASF) under one or more
contributor license agreements. See the NOTICE file distributed with
this work for additional information regarding copyright ownership.
The ASF licenses this file to You under the Apache License, Version 2.0
(the "License"); you may not use ... |
-- @Author:pandayu
-- @Version:1.0
-- @DateTime:2018-09-09
-- @Project:pandaCardServer CardGame
-- @Contact: QQ:815099602
local fund_config = require "game.template.fund"
local _M = function(role,data)
if not data.id then data.id = 2 end
data.id = tonumber(data.id)
local pass = role.base:can_fund_reward(data.id)
if... |
--example, how to use
-- local opts = {
-- nwr = {3, 2, 2},
-- ak_sk = {'accesskey', 'secret_key'},
-- timeouts = {1, 1, 1},
-- }
-- local cli = redis_proxy_cli:new({{ip, port}}, opts)
--
-- "retry(another N times) is optional"
-- cli:get(key, retry)
-- E.g. cli:get('key1')
-- E.g. cli:get('key1',... |
local Doors = {}
AddEvent("OnPackageStart", function()
log.info("Loading interactive doors...")
local _table = File_LoadJSONTable("packages/" .. GetPackageName() .. "/doors/doors.json")
for _, config in pairs(_table) do
CreateInteractiveDoor(config)
end
end)
AddEvent("OnPackageStop", function... |
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- ───────────────────────────────────────────────── --
-- Plugin: alpha-nvim
-- Github: github.com/goolord/alpha-nvim
-- ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ --
-- ━━━━━━━━━━━━━━━━━━━❰ configs ❱━━━━━━━━━━━━━━━━━━━ --
-- ━━━━━━━━━━━━━━━━━━━━... |
local logging = require("logging")
local tg_logger = logging.new(
function(self, level, msg)
if type(bot) == "table" then
bot.sendMessage(config.monitor, ("*[%s]*\n```\n%s\n```"):format(level, msg), "Markdown")
end
return true
end
)
tg_logger:setLevel(logging.WARN)
local logger = logging.n... |
function ends_in_3(num)
return num % 10 == 3
end
print(ends_in_3(13))
print(ends_in_3(20))
|
-- Kills the specified historical figure
--[====[
devel/kill-hf
=============
Kills the specified historical figure, even if off-site, or terminates a
pregnancy. Useful for working around :bug:`11549`.
Usage::
devel/kill-hf [-p|--pregnancy] [-n|--dry-run] HISTFIG_ID
Arguments:
``histfig_id``:
the ID of t... |
require "bots/data/ability_data"
require "bots/dota2_nn/util"
local function ChooseHeroes()
-- selects heroes for all the bots
local ids = GetTeamPlayers(GetTeam())
util.Debug("selecting team composition")
local team = ability_data.teams[RandomInt(1, #ability_data.teams)][GetTeam()]
util.Debug("assigning heroe... |
pix = lepton.pixCreate(30,30,1)
lepton.pixClearAll(pix)
lepton.pixSetPixel(pix,10,10,1)
out = lepton.pixDilateBrick(nil,pix,18,18)
lepton.pixWritePng("out_l.png",out,1.0)
|
--region supers_Tester.lua
--Author : jefflwq
--Date : 2016/03/02
--说明 : supers 的测试程序
--endregion
if true then --false:启用测试, true:禁用测试(测试无问题后请设为true)
return
end
using "Joop"
using "System.Tester"
import "System.CType"
import "System.Drawing.CColor"
import "System.Drawing.EColor"
namespace... |
newoption {
trigger = "gfxlib",
value = "LIBRARY",
description = "Choose a particular development library",
default = "glfw",
allowed = {
{ "glfw", "GLFW" },
{ "sdl2", "SDL2" },
},
}
newoption {
trigger = "glfwdir64",
value = "PATH",
description = "Directory of glfw",
default = "..... |
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local Modules = Players.LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local RetrievalStatus = require(Modules.NotLApp.Enum.RetrievalStatus)
local Cryo = require(Modules.Packages.Cryo)
local Logging = require(Mod... |
return {
meta = {
_next = "assets/levels/level-7.lua",
pause = false,
info = "LEVEL 6\nDON'T PANIC!!!!"
},
blocks = {
{x = 400, y = 168,},
{x = 432, y = 168,},
{x = 496, y = 200,},
{x = 610, y = 168,},
{x = 610 + 32, y = 168,},
{x = 610 + 142, y = 200,},
{x = 950, y = 231,},
}
}
|
local spec = require 'spec.spec'
describe("Twitter-oauth", function()
it("uses the api key + secret to call twitter API and include an Authorization token in the request headers", function()
local twitter_oauth = spec.middleware('twitter-oauth/twitter_oauth.lua')
local request = spec.request({ meth... |
--[[
TTT -> Database library (ServerSide)
by Tassilo (https://github.com/TASSIA710)
--]]
-- Load MySQLOO
require("mysqloo")
TTT.Database = mysqloo.connect(TTT.Config.Database.Hostname,
TTT.Config.Database.Username, TTT.Config.Database.Password,
TTT.Config.Database.Database, TTT.Config.Database.Port)
-- Gene... |
return function (Data)
local Tbl = {}
local TmpTips = Split(Data,",")
if #TmpTips == 1 then
Tbl.CommonTips = Data
else
for _,strData in ipairs(TmpTips) do
local TmpData = Split(strData, "|")
assert(#TmpData == 2,"参数错误,"..strData)
local TmpInfo = {
Job = TmpData[1],
Tips = TmpData[2],
}
... |
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [SubscribeVehicleData] DISALLOWED response when all parameters are not allowed in the request
-- [Mobile API] [GENIVI] SubscribeVehicleData request/response
-- [HMI API] [GENIVI] VehicleInfo.Subscrib... |
Boolean = Object:extend("Boolean")
function Boolean.prototype:isPresent()
return self
end
function Boolean.prototype:toString()
if self then
return 'true'
end
return 'false'
end
Boolean.prototype.class = Boolean
local meta = { __index = Boolean.prototype, __metatable = false, __tostring = function (self... |
local modkeys = {}
modkeys.map = {
["left ctrl"] = "ctrl",
["right ctrl"] = "ctrl",
["left shift"] = "shift",
["right shift"] = "shift",
["left alt"] = "alt",
["right alt"] = "altgr",
}
modkeys.keys = { "ctrl", "alt", "altgr", "shift" }
return modkeys
|
-- Sets stress to negative one million
-- With unit selected, affects that unit. Use "remove-stress all" to affect all units.
--By Putnam; http://www.bay12forums.com/smf/index.php?topic=139553.msg5820486#msg5820486
local utils = require 'utils'
validArgs = validArgs or utils.invert({
'help',
'all'
})
local args ... |
PlazaPopupFirstPayCcsView = class("PlazaPopupFirstPayCcsView")
PlazaPopupFirstPayCcsView.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, ZoomPopUpChildView, true, slot0, slot0.bg, slot0.view)
end
PlazaPopupFirstPayCcsView.show = function (slot0)
slot1 = Hero:getFirstPayPrice() or 0
slot2 = Hero:getF... |
local Globals = require("vr-radio-helper.globals")
local AcfReader = require("vr-radio-helper.shared_components.acf_reader")
local AircraftCompatibilityId
do
AircraftCompatibilityId = {}
function AircraftCompatibilityId:new()
local newInstanceWithState = {
icao = icao,
acfFileN... |
--------------------------------
-- @module ProgressTo
-- @extend ActionInterval
-- @parent_module cc
---@class cc.ProgressTo:cc.ActionInterval
local ProgressTo = {}
cc.ProgressTo = ProgressTo
--------------------------------
--- brief Initializes with a duration and destination percentage.
--- param duration Speci... |
function onCreate()
-- background shit
makeLuaSprite('w2stage', 'w2stage', 0, 0);
setScrollFactor('w2stage', 1, 1);
addLuaSprite('w2stage', false);
makeLuaSprite('overlay', 'w2overlay', 0, 0)
setScrollFactor('overlay', 1, 1)
setObjectCamera('overlay', 'hud')
setBlendMode('overlay', 'overlay')
addLu... |
local id= require "id"
local lst= require "lists"
local num= require "num"
-----------------------------------------------------------
local function create()
return {id=id.new(), cells={}, cooked={}} end
-----------------------------------------------------------
local function update(i,cells,t)
i.cells=lst.... |
local drpath = require("directories")
drpath.addPath("myprograms",
"ZeroBraineProjects",
"CorporateProjects",
-- When not located in general directory search in projects
"ZeroBraineProjects/dvdlualib",
"ZeroBraineProje... |
local json = require("utils.json")
local t = {
testing = "tst";
int = 20;
soemthing = "else";
}
function Activate()
thisEntity:SetThink(function() return setAtt() end,"idk",0)
end
function setAtt()
thisEntity:SetIntAttr("plswork",10)
--EntFire(thisEntity,"jackpot","AddCSSClass","MOTHERFUCKER... |
norushtime_timing = 1
norushtime_flag = 1
if (Locale_AddDictionary ~= nil) then
Locale_AddDictionary("locale:LevelData\\Multiplayer\\lib\\norushtime.dat")
end
function norushtime_updating()
if (norushtime_flag == 1) then
for playerIndex = 0, Player_Count do
if (Player_IsAlive(playerIndex) == 1) then
if (Pl... |
-- SPDX-License-Identifier: MIT
local lgi = require('lgi')
local GLib = lgi.require('GLib')
hexchat.register('Playback', '1', "Integration with ZNC's Playback module")
--[[
This should behave like this:
On connect (end of MOTD):
if new server, play all
if old server, play all after latest timestamp... |
-- Basic example of a simulation Input File
thermal_solver={}
thermal_solver.mesh = {
filename = "/data/star.mesh",
serial = 1,
parallel = 1
}
thermal_solver.order = 2
thermal_solver.timestepper = "quasistatic"
-- define initial conditions
thermal_solver.u0 = { type = "function", func = "BoundaryTemperatur... |
slot0 = setmetatable
slot1 = Mathf
slot2 = Vector3
UnityEngine.Plane = {
__index = function (slot0, slot1)
return rawget(slot0, slot1)
end,
__call = function (slot0, slot1)
return slot0.New(slot1)
end,
New = function (slot0, slot1)
return slot0({
normal = slot0:Normalize(),
distance = slot1
}, slot1)... |
local bst = require("data_structures.sorted_set.binary_search_tree")
describe("Binary search tree", function()
local tree = bst.new()
-- Checks a BST
local function check_bst(subtree)
if not subtree then
return
end
if subtree[true] then
assert.truthy(subtree[true].key < subtree.key)
end
if subtree[f... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_HITAREA)
combat:setParameter(COMBAT_PARAM_BLOCKARMOR, true)
combat:setParameter(COMBAT_PARAM_USECHARGES, true)
combat:setArea(createCombatArea(AREA_SQUARE1X1))
function onGetFormulaVa... |
require 'plugins.startify.bindings'
vim.g.startify_change_to_dir = 0
vim.g.startify_change_to_vcs_root = 1
vim.g.startify_custom_header = ""
vim.g.startify_enable_unsafe = 1
vim.g.startify_files_number = 8
vim.g.startify_session_autoload = 1
vim.g.startify_session_persist... |
--
-- Copyright (c) 2015, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- Author: Marc... |
---------------------------------------------------------------------------------------------------
-- func: spawnmob
-- desc: Spawns a mob.
---------------------------------------------------------------------------------------------------
cmdprops =
{
permission = 1,
parameters = "iii"
};
function error(pla... |
--this = SceneNode()
function create()
--this:setIsStatic(true)
greenDensity = {}
greenDensityMax = 0.0
nature = {}
natureConectToScene = {}--list all nodes to connect nature models to(so they dont colide with each other)
natureCount = 0
for i=-128, 128, 1 do
greenDensity[i] = {}
for j=-128, 12... |
-- simple.lua
-- Simple conditional expression example
a = 10
if a then
a = a / 2
else
a = a * 2
end |
local builtin = require('telescope.builtin')
local function get_workspace_folder ()
return vim.lsp.buf.list_workspace_folders()[1] or vim.fn.systemlist('git rev-parse --show-toplevel')[1]
end
return require('telescope').register_extension {
setup = function()
builtin.live_grep_workspace = function(opts)
... |
-- Soldiers ( Team E )
-- Officer
mobs:register_mob("mobs_modern:moTEof", {
-- animal, monster, npc
name = "moTEofficer",
type = "armye", "te",
owner = "MisterE",
-- aggressive, shoots shuriken
damage = 3,
attack_type = "shoot",
shoot_interval = 1,
arrow = "mobs_modern:bullet",
shoot_offset ... |
--[=[
@c Guild x Snowflake
@d Represents a Discord guild (or server). Guilds are a collection of members,
channels, and roles that represents one community.
]=]
local Cache = require('iterables/Cache')
local Role = require('containers/Role')
local Emoji = require('containers/Emoji')
local Invite = require('containers/... |
vim.deepcopy = (function()
local function _id(v)
return v
end
local deepcopy_funcs = {
table = function(orig)
local copy = {}
if vim._empty_dict_mt ~= nil and getmetatable(orig) == vim._empty_dict_mt then
copy = vim.empty_dict()
end
for k, v in pairs(orig) do
cop... |
--
-- astar.lua
-- lua-astar
--
-- Based on John Eriksson's Python A* implementation.
-- http://www.pygame.org/project-AStar-195-.html
--
-- Created by Jay Roberts on 2011-01-08.
-- Copyright 2011 Jay Roberts All rights reserved.
--
-- Licensed under the MIT License
--
-- Permission is hereby granted, free ... |
slot0 = class("StaticCellView", import("view.level.cell.LevelCellView"))
slot0.Ctor = function (slot0, slot1)
slot0.super.Ctor(slot0)
slot0.parent = slot1
slot0.go = nil
slot0.tf = nil
slot0.info = nil
end
slot0.GetOrder = function (slot0)
return ChapterConst.CellPriorityNone
end
slot0.SetTpl = function (slot... |
local cf = require "cf"
local child = require "child"
local pids = {}
local pid_cb = nil
local co = coroutine.create(function ()
while true do
local pid, code = coroutine.yield()
if pid_cb then
cf.fork(pid_cb, pid, code)
else
print('exit', pid, pids[pid])
end
end
end)
coroutine.resume... |
newoption {
trigger = "plainc",
description = "Set this to build GL Load without C++ support.",
}
project("glload")
kind "StaticLib"
includedirs {"include", "source"}
targetdir "lib"
if(_OPTIONS["plainc"]) then
language "c"
else
language "c++"
end
files {
"include/glload/gl_*.h... |
resource.AddFile( "materials/vgui/entities/weapon_acf_xm25.vmt" )
AddCSLuaFile( "shared.lua" )
if CLIENT then -- Client only variables
SWEP.Slot = 3 -- Slot in the weapon selection menu
SWEP.SlotPos = 12 -- Position in the slot
killicon.AddFont( "weapon_acf_awp", "CSSD_Killcon", "r", Color( 255... |
local sayHi = require('sayHi')
sayHi('world')
|
local changeYourJob, inMenu = vector3(478.79, -107.85, 63.15), false
local plyPed, plyCoords = PlayerPedId(), vector3(0, 0, 0)
OnGoingHuntSession = false
local timer = 0
TempLicense = 0
local Blips = {
['hunting'] = {
['blips'] = {
[1] = {['blip'] = 0, ['title'] = 'Hunting Office', ['coords'] = vector3(-675... |
local PLUGIN = PLUGIN;
function PLUGIN:Tick()
if(#player.GetAll() == 0) then return; end;
for k, v in pairs(player.GetAll()) do
local playerMan = v;
local table = v:GetCharacters();
for k2, v2 in pairs(table) do
if(v2.data["CharTempBanned"]) then
if(os.time() >= v2.data["Ch... |
Prefab = Class(function(self, name, fn, assets, deps)
self.name = name or ""
self.path = name or nil
self.name = string.sub(name, string.find(name, "[^/]*$"))
self.desc = ""
self.fn = fn
self.assets = assets or {}
self.deps = deps or {}
end)
function Prefab:__tostring()
return string.fo... |
paths.dofile('../layers/ResidualBest.lua')
local function lin_old(numIn,numOut,inp)
-- Apply 1x1 convolution, stride 1, no padding
local bn_relu = nn.RReLU()(nn.SpatialBatchNormalization(numIn)(inp))
local spatial_dropout = nn.SpatialDropout(opt.spatialdropout)(bn_relu)
return nn.SpatialConvolution(num... |
#!/usr/bin/env lua
local lub = require 'lub'
local lib = lub
local tmp = lub.Template(lub.content(lub.path '|rockspec.in'))
lub.writeall(lib.type..'-'..lib.VERSION..'-1.rockspec', tmp:run({lib = lib}))
tmp = lub.Template(lub.content(lub.path '|CMakeLists.txt.in'))
lub.writeall('CMakeLists.txt', tmp:run())
tmp = lub.... |
-- Lua script used to clean up tabs and spaces in C, CPP and H files.
-- Copyright (c) 2014, bel
-- MIT License (http://opensource.org/licenses/mit-license.php)
--
-- It can be used from the command line:
-- Call Lua5.1 or Lua5.2 + this script file + the C/CPP/H file to clean
--
-- It can be used in Visual Studi... |
local AddonName, AddonTable = ...
AddonTable.consumable = {
-- Potions
22829,
22832,
32902,
32905,
}
AddonTable.foodDrink = {
28399,
27854,
27855,
27859,
27860,
29449,
29451,
29452,
}
|
Constraint =
{
Properties=
{
radius = 0.03,
damping = 0,
bNoSelfCollisions = 1,
bUseEntityFrame=1,
max_pull_force=0,
max_bend_torque=0,
bConstrainToLine=0,
bConstrainToPlane=0,
bConstrainFully=1,
bNoRotation=0,
Limits = {
x_min = 0,
x_max = 0,
yz_min = 0,
yz_max = 0,
}
},
nu... |
-----------------------------------
-- Ruinator
-- Axe weapon skill
-- Skill level: 357
-- Description: Delivers a four-hit attack. params.accuracy varies with TP
-- In order to obtain Ruinator, the quest Martial Mastery must be completed.
-- This Weapon Skill's first hit params.ftp is duplicated for all additional hit... |
local component = require("component")
local transposer = component.transposer
local sides = require("sides")
local tdebug = require("tdebug")
local function transfer1()
print("transfer1")
for i = 1, transposer.getInventorySize(sides.west) do
transposer.transferItem(sides.top, sides.west, 1, 1, i)
end
prin... |
-- inventory.lua
local inventory = {
box = {
x = 0,
y = 0,
w = 350,
h = 350
},
buttons = {},
lastItemAdded = ""
}
local bounds = {
width = 350,
height = 350,
left = 0,
top = 0,
rows = 5,
columns = 5
}
local colors = {
}
local buttonTimerMax = 0.2
local buttonTimer =... |
-- 扩展httpc
httpc.answer = require "app.gg.http.answer"
function httpc.signature(str,secret)
if type(str) == "table" then
str = table.ksort(str,"&",{sign=true})
end
return crypt.base64encode(crypt.hmac_sha1(secret,str))
end
function httpc.make_request(request,secret)
secret = secret or "secret"
request.sign = h... |
worldgen = {}
worldgen.overworld_top = 256
worldgen.overworld_bottom = 0
-- Doubles as the surface height too
worldgen.overworld_sealevel = worldgen.overworld_bottom + 63
-- sets where we will randomly plot a sturcture
worldgen.overworld_struct_min = worldgen.overworld_bottom + 25
worldgen.overworld_struct_max = world... |
-----------------------------------
-- Area: Al Zahbi
-- NPC: Bornahn
-- Guild Merchant NPC: Goldsmithing Guild
-- !pos 46.011 0.000 -42.713 48
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/shop")
local ID = require("scripts/zones/Al_Zahbi/IDs")
---------------------... |
local t = Def.ActorFrame{
LoadActor("EditMenu Left")..{
BeginCommand=cmd(zoomx,-1);
};
};
return t; |
class("PlayPuzzleSidebar").extends(Sidebar)
function PlayPuzzleSidebar:init()
PlayPuzzleSidebar.super.init(self)
end
function PlayPuzzleSidebar:enter(context, selected)
local player = context.player
local creator = context.creator
local puzzle = context.puzzle
local config = {
player = player.avatar,
creator... |
modifier_rubick_spell_steal_lua_hidden = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_rubick_spell_steal_lua_hidden:IsHidden()
return true
end
function modifier_rubick_spell_steal_lua_hidden:IsDebuff()
return false
end
function modi... |
local function ErrorHandler(err)
print(string.format("[Error] %s", err))
print(debug.traceback())
end
return function(folder, file_names)
local files, data = {}
for _, file_name in ipairs(file_names) do
data = select(2, xpcall(require, ErrorHandler, table.concat({folder, ".", file_name})))
... |
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========--
--
-- Purpose:
--
--==========================================================================--
local SDL = require( "sdl" )
module( "framework.timer" )
_frames = _frames or 0
_dt = _dt or 0
_lastTime ... |
local widget = require( "widget" )
local composer = require( "composer" )
local json = require ("json")
local loadsave = require( "loadsave" )
local myData = require ("mydata")
local crewWarsAlertScene = composer.newScene()
---------------------------------------------------------------------------------
-------------... |
object_tangible_quest_survey_data_05 = object_tangible_quest_shared_survey_data_05:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_survey_data_05, "object/tangible/quest/survey_data_05.iff")
|
-- Shows mechanisms linked to the current building.
--[====[
gui/mechanisms
==============
Lists mechanisms connected to the building, and their links. Navigating
the list centers the view on the relevant linked buildings.
.. image:: /docs/images/mechanisms.png
To exit, press :kbd:`Esc` or :kbd:`Enter`; :kbd:`Esc` r... |
local mod = get_mod("InfiniteAmmo") -- luacheck: ignore get_mod
-- luacheck: globals Managers Unit ScriptUnit
mod.on_disabled = function()
if not mod.is_ready then
return
end
mod.remove_buffs()
end
mod.update = function()
if not mod.is_ready then
return
end
if mod:is_enabled() then
mod.refresh_buffs()
... |
_ENV.require = nil
local require = loadfile "D:\\Programming\\lua-vfs\\knowledge_base\\lua\\relative_require.lua" () (...)
-- local require = require "relative_require" (...)
local restore = package.path
package.path = "./?.lua"
local Promise = require "Promise"
Promise.async, Promise.await = require "key... |
local ansible = {}
function ansible.config()
vim.g.ansible_unindent_after_newline = 1
vim.g.ansible_extra_keywords_highlight = 1
vim.g.ansible_template_syntaxes = {
["*.sh.j2"] = "sh",
}
end
return ansible
|
namespace('Radio')
local g_NotifyPlayers = {}
local function loadChannels()
channels = {}
local node, i = xmlLoadFile('conf/radio.xml'), 0
if(node) then
while(true) do
local subnode = xmlFindChild(node, 'channel', i)
if(not subnode) then break end
i = i + 1
local ch = {}
ch.name ... |
--[[
################################################################################
#
# Copyright (c) 2014-2019 Ultraschall (http://ultraschall.fm)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in th... |
table.insert(emojichatHTML, [===[<!doctype html>
<html>
<head>
<meta charset="UTF-8" />
<style>
body {
background-color: transparent;
color: #fff!important;
position: absolute;
left: 0;
top: 0;
width: 100%;
height: 100%... |
return {
mod_description = {
en = "V2RT description",
},
}
|
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
Clockwork was created by Conna Wiles (also known as kurozael.)
http://cloudsixteen.com/license/clockwork.html
--]]
-- Translated by karl-police
CW_GERMAN = Clockwork.lang:GetTable("German");
CW_G... |
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