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-- title: TICuare -- author: Crutiatix -- desc: UI library for TIC-80 v0.4.0 -- script: lua -- input: mouse -- Based on Uare (c) 2015 Ulysse Ramage -- Copyright (c) 2017 Crutiatix -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files...
object_tangible_tcg_series7_garage_display_vehicles_landspeeder_desert_skiff = object_tangible_tcg_series7_garage_display_vehicles_shared_landspeeder_desert_skiff:new { } ObjectTemplates:addTemplate(object_tangible_tcg_series7_garage_display_vehicles_landspeeder_desert_skiff, "object/tangible/tcg/series7/garage_displ...
------------------------------------------- ------- EDITED BY GITHUB.COM/AVAN0X ------- --------------- AvaN0x#6348 --------------- ------------------------------------------- --================================================================================================ --== VARIABL...
local mod_path = "mods/Test" local mod = {} local function load_assets(toAdd, toPath) local filesTable = love.filesystem.getDirectoryItems(toPath) for i,v in ipairs(filesTable) do local file = toPath.."/"..v if love.filesystem.isFile(file) then if string.find(file, ".lua") then loc...
local default_opts = require("blaz.lsp.opts.defaults") local opts = {} return vim.tbl_deep_extend("force", default_opts, opts)
return { sharp = { 15, 14, 9, 7 }, sharpp = { 15, 14, 9, 18 } }
--[[ The MIT License (MIT) Copyright (c) 2015 Matthias Richter Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, m...
#!/usr/bin/env lua require 'ext' local gnuplot = require 'gnuplot' for f in os.listdir'.' do local ident = f:match'^results%-(.*)%.txt$' if ident then local names = file[f]:split'\n'[1]:sub(2):split'\t' local args, argsDiff if os.fileexists'gnuplot-config.lua' then args, argsDiff = table.unpack(dofile'gnupl...
local config = { waypointDirectory = "waypoints/", } local stop = false local isAttacking = false local isFollowing = false local currentTargetPositionId = 1 local waypoints = {} local autowalkTargetPosition = waypoints[currentTargetPositionId] local itemHealingLoopId = nil local hasLured = false local player = nil l...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== local _slots = { { flags_missing = 1, goto_spot = "LeadToSpot", groups = { ["A"] = true, }, spots = { "Playground", }, }, { flags_missing = 1, goto_spot = "LeadToSpot", groups = { ["A"] = true, }, spots = { "Playtabl...
local log = require("log") local remote = require('net.box') local compat = require('compat') local new_parts_format_supported = compat.check_version{1, 7, 6} local is_nullable_supported = compat.check_version{1, 7, 6} local function create_space(space) log.info{message2="Creating space.", name=space.name} local fo...
local uv = require 'couv' local TEST_PORT = 9123 coroutine.wrap(function() local handle = uv.Tcp.new() handle:connect(uv.SockAddrV6.new('::1', TEST_PORT)) handle:startRead() handle:write({"PING"}) print('tcp_client send message {"PING"}') local nread, buf = handle:read() if nread and nread > 0 then ...
return {'maori','maoisme','maoist','maoistisch','mao','maoris','maoisten','maoistische'}
env = require('test_run') test_run = env.new() fiber = require'fiber' ch = fiber.channel(3) _ = box.schema.space.create('test'):create_index('pk') test_run:cmd("setopt delimiter ';'") function add_index() box.space.test:create_index('sec', {parts = {2, 'num'}}) ch:put(true) end; function insert_tuple(tuple)...
object_tangible_loot_creature_loot_collections_statuette_piece_008 = object_tangible_loot_creature_loot_collections_shared_statuette_piece_008:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_statuette_piece_008, "object/tangible/loot/creature/loot/collections/statuette_piece_008.iff...
local module = { authenticationRequired = true; }; function module.run(authentication,groupId,timePeriod) local endpoint = "https://economy.roblox.com/v1/groups/"..groupId.."/revenue/summary/"..timePeriod; local response,body = api.request("GET",endpoint,{},{},authentication,false,true); if(response.code == 200)...
local _, private = ... -- RealUI -- local RealUI = private.RealUI local db local MODNAME = "Objectives Adv." local ObjectivesAdv = RealUI:NewModule(MODNAME, "AceEvent-3.0") local CombatFader = RealUI:GetModule("CombatFader") --------------------- -- Collapse / Hide -- --------------------- local function ResetState(...
-------------------------------------------------------------------------------- --- LuaSTG Sub 对象池与游戏对象 --- 璀境石 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- --- 游戏对象的回调函数集合 ---@class lstg.Clas...
local snownet = require "snownet" local harbor = require "snownet.harbor" require "snownet.manager" -- import snownet.launch, ... local memory = require "snownet.memory" snownet.start(function() local sharestring = tonumber(snownet.getenv "sharestring" or 4096) memory.ssexpand(sharestring) local standalone = snown...
require "coxpcall" local _lib if package.loaded.core then _lib = true else _lib = false require "core" end _exports = {} local _main = function() local object = object local array = array local number = number local string = base_string local exception = exception local ha...
-- Run with test script using... -- -- $ lua -l luarocks.require wrn_test.lua -- require('test/test_base') ambox = require('ambox') wrn = require('wrn') do local sent_arr = {} local recv_calls = 0 local recv_arr = {} ambox = { recv = function() recv_calls = recv_calls + 1 assert(recv_calls <= ...
local ls = require "luasnip" local s = ls.snippet local t = ls.text_node local snippets = { ls.parser.parse_snippet("lm", "local M = {}\n\nfunction M.setup()\n $1 \nend\n\nreturn M"), -- s("lm", { t { "local M = {}", "", "function M.setup()", "" }, i(1, ""), t { "", "end", "", "return M" } }), s("todo", t "prin...
local M = { title = 'plugins', keypress = function() end, draw_status = function() end, } function M:render() green() addstr(' -= plugins =-\n') normal() for i, plugin in ipairs(plugins) do local name = plugin.name or '#' .. tostring(i) normal() bold() ...
dependency 'rage-device' flags { 'NoRuntimeChecks' } return function() filter {} add_dependencies { 'net:tcp-server' } end
--[[ file:login.lua desc:登陆结构 auth:Carol Luo ]] ---@class c2s_loginTourists @游客登录 ---@field accredit string @登录凭证 ---@class c2s_loginAccount @账号登陆 ---@field users string @用户账号 ---@field password string @账号密码 ---@class c2s_loginPhone @手机登录 ---@field phonenum string @手机号码 ---@field password string @账号密码...
require "cocos.3d.3dConstants" ---------------------------------------- ----TerrainSimple ---------------------------------------- local TerrainSimple = class("TerrainSimple", function () local layer = cc.Layer:create() return layer end) function TerrainSimple:ctor() -- body self:init() end function...
-- a port of LuaFileSystem -- https://keplerproject.github.io/luafilesystem/manual.html local fs = _G.fs local shell = _ENV.shell local lfs = { _VERSION = '1.8.0.computercraft' } -- lfs.attributes (filepath [, request_name | result_table]) -- Returns a table with the file attributes corresponding to filepath (or...
--[[ -- levelscripts.lua -- contains scripts which indicate behavior on objects etc. on a per-level base -- --]]-- local scripts = {bossspawned = 0} local creatureSpecs = { spider = { size=32}, goblin = { size=40}, colossus = { size=64}, boss = { size=128, spawned = false} } function shop(key, charac...
if not modules then modules = { } end modules ['mtx-pdf'] = { version = 1.001, comment = "companion to mtxrun.lua", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } local tonumber = tonumber l...
--Diablo 3 Resource Globe function Start() scene=Scene() scene:CreateComponent("Octree") cameraNode = scene:CreateChild("Camera") local camera=cameraNode:CreateComponent("Camera") cameraNode.position = Vector3(0.0, 5.0, 0.0) local viewport = Viewport:new(scene, cameraNode:GetComponent("Camera")) rend...
return Device { strManufacturer = "TeenyUSB", strProduct = "TeenyUSB Composite DEMO", strSerial = "TUSB123456", idVendor = 0x0483, idProduct = 0x0011, prefix = "COMP", Config { USB_HID{ ReadEp = EndPoint(IN(2), Interrupt, 16), WriteEp = EndPoint(OUT(2), Inter...
local EntityTypes = {} EntityTypes.GUI = "gui" EntityTypes.PLAYER = "player" EntityTypes.BULLET = "bullet" EntityTypes.BOXY = "boxy" EntityTypes.DEATH_WALL = "death wall" EntityTypes.BOUNCER = "bouncer" EntityTypes.SHIELD = "shield" EntityTypes.BOUNCER_SWORD = "bouncer sword" return EntityTypes
--------------------------------------------------------------------------- --declaring addon stuff---------------------------------------------------- callTarget = LibStub("AceAddon-3.0"):NewAddon("callTarget", "AceComm-3.0", "LibNameplateRegistry-1.0"); ----------------------------------------------------------------...
-- require('lib') require('config') -- require('settings') -- require('screen') require('reload') require('window') require('layout') -- require('util') require('shortcut')
return {'node','nodeloos','noden','nodig','nodigen','nodiger','nodeloze','nodelozer','nodigde','nodigden','nodige','nodigst','nodigt','nodigers','nodeloost'}
local shared = require('shared') local table = require('table') local client = shared.get('packet_service', 'packets') local get_last = function(_, path) return get_last(path) end local get_lasts = function(_, path) return get_lasts(path) end local make_event = function(_, path) return make_event(path) ...
--[[ Copyright (c) 2017 David-John Miller AKA Anoyomouse * Part of the Warehousing mod * * See License.txt in the project directory for license information. --]] data:extend({ { -- Basic Warehouse type = "recipe", name = "warehouse-basic", enabled = "false", ingredients = { { "steel-plate", 200 }, {...
local nk = require("nakama") local inventory = require("inventory") local F = {} F.cast_lure = function(user_id, avatar) -- eventually lookup their inventory, check up fishing pole etc return { timeDelay = math.random(5, 20), weight = math.random(5, 30) } end local function cast_lure(context, payload) ...
-- Loss function for the segmentation mask, L1 loss function used in GAN for implementing baselines -- By: Kiana Ehsani local SeGANCriterion, parent = torch.class('nn.SeGANCriterion', 'nn.Criterion') function SeGANCriterion:__init(nchannel, weights, sizeAverage) parent.__init(self) if weights == nil then ...
-- Максимальное количество чекпойнтов в дуэли local DUEL_CHECKPOINTS_COUNT = 15 -- Максимальная длительность дуэли в секундах local DUEL_DURATION = 300 local activeDuels = {} local function getVehicleSpawnpoint(vehicle) if not isElement(vehicle) then return false end local x, y, z = getElementPosition(vehicle) ...
--mill flats up to shoulders --written by Jesse Meade-Clift --THIS CURRENTLY SUCKS --would like to require lib and use tool_dia_mazak() --require broken by load, but lib is already loaded by iup... --## z_clearance = 4 feed = 0.05 z_zero = -1.5 depth = 1.5 cutter_dia = 3 cut_depth = 0.06 start_clear = "x" shoulder =...
--[[ BPM Library ]] local bpm = {} bpm.beats = {} bpm.time = 0 bpm.bpm = 100 bpm.snap = true bpm.update = function(dt) local hitBeats = {} local beatsHit = false for k,v in pairs(bpm.beats) do v.accumulator = v.accumulator + dt if v.last + v.accumulator > v.last + v.length then v.last = v.last + v.length ...
workspace "NavMeshScene" configurations { "Debug", "Release" } platforms { "x32", "x64" } targetdir "../bin/" language "C++" includedirs { "..", "../Detour/Include", "../DetourTileCache/Include", "../Contrib/fastlz", } flags { "C++11", "StaticR...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('PvpRoleBrief_pb') PVPROLEBRIEF = protobuf.Descriptor(); local PVPROLEBRIEF_ROLEID_FIELD = protobuf.FieldDescriptor(); local PVPROLEBRIEF_ROLENAME_FIELD = protobuf.FieldDescriptor(); local PVPROLEBRIEF_ROLELEVEL_FIELD = pro...
-- Ext.Require("Stats/Shared/Effects.lua") Ext.Require("Shared/_InitShared.lua") SScarID = "ff4dba5a-16e3-420a-aa51-e5c8531b0095" CustomStatSystem = Mods.LeaderLib.CustomStatSystem ts = Mods.LeaderLib.Classes.TranslatedString --- function to retrieve custom stat set through tags --- Stat tags shall be in the followin...
game:DefineFastFlag("AvatarExperienceOutfitRecommendations", false) return function() return game:GetFastFlag("AvatarExperienceOutfitRecommendations") end
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "Infopanel Sections", id = "ipShuttle", PlaceObj('XTemplateTemplate', { '__template', "Infopanel", 'Description', T{7383, --[[XTemplate ipShuttle Description]] "<description>"}, }, { PlaceObj('XTemplateTemplate'...
function love.load() rcoll = {} rstrr = "1234567890-=qwertyuiop[]asdfghjkl;'zxcvbnm,./'" rstrr:gsub(".",function(c) table.insert(rcoll,c) end) rposs = love.math.random(1, #rcoll) st = rcoll[rposs] print(st) font = love.graphics.getFont() font:setFilter("nearest") love.graphics.setFont(font) end function love....
function widget:GetInfo() return { name = "Load Own Moving", desc = "Enables loading of your own units when they're moving", author = "Niobium", version = "1.0", date = "June 18, 2010", license = "GNU GPL, v2 or later", layer = 0, enabled = true -- loaded by defau...
--------------------------------------------------------------------------------------------------- -- Issue: https://github.com/smartdevicelink/sdl_core/issues/2405 --------------------------------------------------------------------------------------------------- --[[ Required Shared libraries ]] local runner = requi...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
local PART = {} PART.ClassName = "proxy" PART.NonPhysical = true PART.ThinkTime = 0 PART.Group = 'modifiers' PART.Icon = 'icon16/calculator.png' pac.StartStorableVars() pac.SetPropertyGroup() pac.GetSet(PART, "VariableName", "", {enums = function(part) local parent = part:GetTarget() if not par...
------------------------------------------------------------------------------ -- -- This file is part of the Corona game engine. -- For overview and more information on licensing please refer to README.md -- Home page: https://github.com/coronalabs/corona -- Contact: support@coronalabs.com -- ------------------------...
local name, _FishMaster = ...; LibStub("AceConfig-3.0"):RegisterOptionsTable(name, { type = "group", childGroups = "tab", args = { general = _FishMaster.settings.general } }) LibStub("AceConfigDialog-3.0"):AddToBlizOptions(name, name);
return {'opulent','opulentie','opus','opusnummer','opussen','opulente','opusnummers'}
local state = {} state._NAME = ... local Body = require'Body' local t_entry, t_update, t_exit local timeout = 10.0 function state.entry() print(state._NAME..' Entry' ) local t_entry_prev = t_entry t_entry = Body.get_time() t_update = t_entry end function state.update() local t = Body.get_time() local d...
-- granchild v2.0.2 -- granular sequencer -- -- llllllll.co/t/granchild -- -- thx @artfwo, @cfdrake, -- @justmat -- engine.name="ZGlut" local granchild=include("granchild/lib/granchild") local position={1,1} local press_positions={{0,0},{0,0}} local norns_screen={} local divisions={1,2,4,6,8,12,16} local division_na...
-- Borrowed from UnNethack -- -- des.level_init({ style = "solidfill", fg = " " }); des.level_flags("mazelevel", "noteleport", "hardfloor", "premapped", "solidify"); des.map([[ ---- |..| |..------------- |..............| |-.--FFFFFF---+| |..........F...| |...|......F...| ---.|......F...| |...
require("modules/externals/luafft") -- we need to add this to the game folder require("audioManager") -- Game modules require("modules/utils/miscUtils") require("modules/utils/fxUtils") require("modules/utils/debugUtils") require("splash") require("selection") require("gameover") require("fileParser") require("mod...
--[[ about messagebox.lua convienence functions for the message box C api ]] messagebox = { text = nil --the c pointer } function messagebox:new(text) o = {}; setmetatable(o, self); self.__index = self; o.text = text; message_box_create(text); return o; end
html_title = '<h1>Sensor Data</h1>' sensor = require('sensor') utils = require('utils') config = require('config') sensor.setup() function sensor_data_to_html() return "<h3><b>" .. sensor.id .. ":</b> <i>" .. tostring(utils.avg_values(sensor.get_data, 10, 1000)) .. "</i></h3>" end function setup_http_server(g...
local gauntlet_data = require "gauntlet_data" local CHIP_DATA = require "defs.chip_data_defs" local CHIP_ID = require "defs.chip_id_defs" local CHIP_CODE = require "defs.chip_code_defs" local CHIP = require "defs.chip_defs" local ELEMENT_DEFS = require "defs.entity_element_defs" local GENERIC_DEFS = require "defs.gener...
-- plat set_config("plat", os.host()) -- project set_project("co") -- set xmake minimum version set_xmakever("2.2.5") -- set common flags set_languages("c++11") set_optimize("faster") -- faster: -O2 fastest: -O3 none: -O0 set_warnings("all") -- -Wall set_symbols("debug") -- dbg symbols -- c...
local Event = require("api.Event") -- TODO -- local function archetype_on_spawn_monster(map) -- end local function archetype_starting_pos(map, params, result) local archetype = map:archetype() if not (archetype and archetype.starting_pos) then return result end if type(archetype.starting_pos) == "t...
include("shared.lua") function ENT:Draw() self:DrawModel() local angle = LocalPlayer():EyeAngles() angle:RotateAroundAxis( angle:Forward(), 90 ) angle:RotateAroundAxis( angle:Right(), 90 ) local text = "Artifact" surface.SetFont( "se_NPCFont" ) local width, _ = surface.GetTextSize( text ) ...
--[[-------------------------------------------------------------------------- Improved Anti-Noclip File name: antinoclip_improved.lua Author: - Original :: RabidToaster (STEAM_0:1:9334395) - Rewritten :: Mista Tea (STEAM_0:0:27507323) Changelog: ------------------------------------------------...
local Paused = false local CurSel = 1 local cursor_on_window = false local Choices = { { Name = "continue_playing", Action = function( screen ) screen:PauseGame(false) end }, { Name = "restart_song", Action = function( screen ) screen:SetPrevScreenName('ScreenStageInformation'):begin_backing_out() ...
--氷結界の封魔団 function c73061465.initial_effect(c) --act limit local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(73061465,0)) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(LOCATION_MZONE) e1:SetCountLimit(1) e1:SetCost(c73061465.cost) e1:SetOperation(c73061465.operation) c:RegisterEffect(e1) ...
--====================================================================-- -- dmc_wamp.roles -- -- -- by David McCuskey -- Documentation: http://docs.davidmccuskey.com/display/docs/dmc_wamp.lua --====================================================================-- --[[ Copyright (C) 2014 David McCuskey. All Rights Re...
--マジェスティ・ヒュペリオン --Majesty Hyperion --scripted by XyLeN function c100312001.initial_effect(c) aux.AddCodeList(c,56433456) --spsummon proc local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND+LOCATION_GRAVE) ...
--[[ Copyright 2021 Flant CJSC Licensed under the Deckhouse Platform Enterprise Edition (EE) license. See https://github.com/deckhouse/deckhouse/blob/main/ee/LICENSE --]] local _M = {} local function _send(premature, buffer) if premature then return end local udp = ngx.socket.udp() udp:setpeername("127.0...
-- If LuaRocks is installed, make sure that packages installed through it are -- found (e.g. lgi). If LuaRocks is not installed, do nothing. pcall(require, "luarocks.loader") -- Standard awesome library local gears = require("gears") local awful = require("awful") require("awful.autofocus") -- Widget and layout librar...
local C = require('Comment.api') return { setup = C.setup, toggle = C.toggle, comment = C.comment, uncomment = C.uncomment, get_config = C.get_config, }
local anim = { stand = {x = 0, y = 0}, sit = {x = 1, y = 1}, walk = {x = 2, y = 42}, mine = {x = 43, y = 57}, lay = {x = 58, y = 58}, walk_mine = {x = 59, y = 103}, } player_api.register_model("nc_player.b3d", { animation_speed = 57, animations = anim, collisionbox = {-0.3, 0.0, ...
data:extend({ { type = "item", name = "gcharcoal", icon = "__base__/graphics/icons/coal.png", dark_background_icon = "__base__/graphics/icons/coal-dark-background.png", flags = { "goes-to-main-inventory" }, fuel_category = "chemical", fuel_value = "7.5MJ", subgroup = "raw-resource", ...
-- local nk = require("nakama") -- local user_id = "d598da17-322c-4020-ad9b-1ea848c0b36a" -- local sender_id = nil -- "nil" for server sent. -- local content = { -- text = "更新补偿", -- awards = {["物品1"] = 10, ["物品2"] = 10}, -- } -- local subject = "12月23日停机更新补偿" -- local code = 1 -- local persistent = true -- nk.no...
-- TODO -- you cant craft flowers yet
object_tangible_item_beast_converted_baz_nitch_decoration = object_tangible_item_beast_shared_converted_baz_nitch_decoration:new { } ObjectTemplates:addTemplate(object_tangible_item_beast_converted_baz_nitch_decoration, "object/tangible/item/beast/converted_baz_nitch_decoration.iff")
local Node = {} Node.__index = Node; function Node.new(x, y) local self = setmetatable({ transform = jge.Transform(x, y), components = {}, components_named = {}, components_draw = {}, components_update = {}, children = {}, groups = {}, layer = 0, -- child caches so that we know what needs drawn/upda...
local help = [[ SAW2: best or rest multi-objective optimization. (c) 2022 Tim Menzies, timm@ieee.org "I think the highest and lowest points are the important ones. Anything else is just...in between." ~ Jim Morrison USAGE: lua saw2.lua [OPTIONS] OPTIONS: -b --bins max bins = 16 -s --seed r...
-- A simple scene with some miscellaneous geometry. -- This file is very similar to nonhier.lua, but interposes -- an additional transformation on the root node. -- The translation moves the scene, and the position of the camera -- and lights have been modified accordingly. mat1 = gr.material({0.7, 1.0, 0.7}, {0.5, ...
-- anim8 v1.2.0 - 2012-06 -- Copyright (c) 2011 Enrique García Cota -- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
GPIO16 = 0 GPIO5 = 1 GPIO4 =2 GPIO0 = 3 GPIO2 = 4 GPIO14 = 5 GPIO12 = 6 GPIO13 = 7 GPIO15 = 8 GPIO3 = 9 GPIO1 = 10 GPIO9 = 11 GPIO10 = 12
function add(a, adasdas, dfsdf, xzzxc, aewqe, asdas , zxczxc, asdasd, asdas, asdas,sas, as,asd,asd,asd,asd,zxv,qwe,cs,ryert,d,ds,xcv,asfd) end
---@meta ---@class sharemapwriter local sharemapwriter = {} ---@class sharemapreader local sharemapreader = {} ---* 一个使用 stm 模块实现的,用于在服务间共享数据的模块 ---* 这里使用了 sproto 来描述序列化数据 ---* 其内部引用了代表 Lua 的源数据 ---* 和由 stm 构造的 stmobj ---@class sharemap local sharemap = {} ---* 注册 sproto 协议描述文件 function sharemap.register(protofil...
ESX = nil Citizen.CreateThread(function() while ESX == nil do Citizen.Wait(10) TriggerEvent("esx:getSharedObject", function(obj) ESX = obj end) end Wait(1000) while not ESX.IsPlayerLoaded() do Citizen.Wait(10) end Citizen.Wait(2000) ESX.TriggerServerCallback('new_hud:getConnectedPlayers...
-- Default keybindings for launching apps in Hyper Mode -- -- To launch _your_ most commonly-used apps via Hyper Mode, create a copy of -- this file, save it as `hyper-apps.lua`, and edit the table below to configure -- your preferred shortcuts. local bindingsList = { { 'e', 'Visual Studio Code' }, -- "E" for "...
--[[ Copyright 2016 GitHub, Inc Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or agreed to in writing, software distr...
local b45 = require("base45") local function b45_test (data, b45data) print("Testing: \"" .. data .. "\" == \"" .. b45data .. "\"") assert(b45.encode(data) == b45data) assert(b45.decode(b45data) == data) assert(b45.encode(b45.decode(b45data)) == b45data) assert(b45.decode(b45.encode(data)) == data) a...
local llthreads = require"llthreads" local utils = require "utils" local include = utils.thread_init .. [[ local llthreads = require"llthreads" ]] do local thread = llthreads.new(include .. [[ error({}) ]]) thread:start() local ok, err = thread:join() print(ok, err) assert(not o...
-- *************************************************** -- ** Deadly Bar Timers ** -- ** http://www.deadlybossmods.com ** -- *************************************************** -- -- This addon is written and copyrighted by: -- * Paul Emmerich (Tandanu @ EU-Aegwynn) (...
local t = require( "taptest" ) local isinf = require( "isinf" ) t( isinf( 0.0 ), false ) t( isinf( 1.0 / 0.0 ), true ) t( isinf( -1.0 / 0.0 ), true ) t( isinf( math.sqrt( -1.0 ) ), false ) t()
local olua = require "olua" local function check_func(cls, fn, refmap) if not fn.STATIC and refmap[fn.RET.TYPE.CPPCLS] then if not (fn.RET.ATTR.DELREF or fn.RET.ATTR.REF) then print('not specify ref: ' .. cls.CPPCLS .. ' => ' .. fn.FUNC_DECL) end end end local function check_class(...
maleHash = GetHashKey("mp_m_freemode_01") femaleHash = GetHashKey("mp_f_freemode_01") copUniform = { [maleHash] = { [3] = {draw = 0, text = 0}, [4] = {draw = 35, text = 0}, [6] = {draw = 54, text = 0}, [8] = {draw = 122, text = 0}, [11] = {draw = 55, text = 0} }, [femaleHash] = { ...
local K = unpack(KkthnxUI) local Module = K:GetModule("Skins") function Module:ReskinSimulationcraft() if not IsAddOnLoaded("Simulationcraft") then return end local Simulationcraft = LibStub("AceAddon-3.0"):GetAddon("Simulationcraft") hooksecurefunc(Simulationcraft, "GetMainFrame", function() if not SimcFrame...
local Native = require('lib.native.native') ---@class UnitType local UnitType = { Hero = Native.ConvertUnitType(0), --UNIT_TYPE_HERO Dead = Native.ConvertUnitType(1), --UNIT_TYPE_DEAD Structure = Native.ConvertUnitType(2), --UNIT_TYPE_STRUCTURE Flying = Native.ConvertUnitType(3), --UNIT_TYPE_FLYING ...
local M = {} M.base_30 = { white = "#272f35", darker_black = "#f5efde", black = "#fff9e8", -- nvim bg black2 = "#ebe5d4", one_bg = "#c6c2aa", one_bg2 = "#b6b29a", one_bg3 = "#a6a28a", grey = "#a6b0a0", grey_fg = "#939f91", grey_fg2 = "#829181", light_grey = "#798878", red = "#c8555...
local pathJoin = require('luvi').path.join local static = require('weblit-static') local blog = require('controllers/blog') local env = require('env') require('weblit-app') .bind({host = "0.0.0.0", port = env.get("PORT") or 8080}) -- Configure weblit server .use(require('weblit-logger')) .use(require('weblit...
require("pgevents") function Definitions() DebugMessage("%s -- In Definitions", tostring(Script)) Category = "Build_Scanner" IgnoreTarget = true TaskForce = { { "StructureForce", "Empire_Orbital_Long_Range_Scanner | Rebel_Orbital_Long_Range_Scanner | Empire_Heavy_Ship_Yard | Rebel_Heavy_Ship_Yard = 1" } }...
local memory = require 'fsp.memory' local data = require 'fsp.data' local learn = require 'fsp.learner' local class = require 'class' local optim = require 'optim' local util = require 'fsp.util' local fsp = class('FSP3') function fsp:__init(params) -- logging self.logger = optim.Logger(params.log_file) self.plo...