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--[[ Netherstorm -- Ever-Core the Punisher.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- B...
--[[ Project: SA-MP-API Author: Tim4ukys My url: vk.com/tim4ukys ]] local sys = require 'SA-MP API.kernel' sys.ffi.cdef[[ struct stInputBox { void *pUnknown; unsigned char bIsChatboxOpen; unsigned char bIsMouseInChatbox; unsigned char bMouseClick_related; unsigned char unk; unsigned int dwPosChatInpu...
minetest.register_node("yatm_decor:mesh_dense", { description = "Dense Mesh", groups = {cracky = 1}, sounds = yatm.node_sounds:build("metal"), tiles = { "yatm_meshes_border.png", "yatm_meshes_dense_mesh.png", }, drawtype = "glasslike_framed", place_param2 = 0, paramtype = "light", paramtype...
local CorePackages = game:GetService("CorePackages") local CoreGui = game:GetService("CoreGui") local Roact = require(CorePackages.Roact) local RoactRodux = require(CorePackages.RoactRodux) local t = require(CorePackages.Packages.t) local UIBlox = require(CorePackages.UIBlox) local InteractiveAlert = UIBlox.App.Dialo...
LinkLuaModifier("modifier_hide_healthbar_when_damaged", "modifier_scripts/modifier_hide_healthbar_when_damaged.lua", LUA_MODIFIER_MOTION_NONE) modifier_hide_healthbar_when_damaged = class({}) function modifier_hide_healthbar_when_damaged:CheckState() if not IsServer() then return end local state = { [MODIFIER...
---- Nano Guard v1.0.0 -- Check Password function checkPassword() term.setCursorPos(1,2) textutils.slowPrint("Password:") print(">") term.setCursorPos(3,3) term.setTextColor(colors.gray) local input = read("#") term.setTextColor(colors.white) if input == "Lifeline" then return true ...
#!/usr/bin/env tarantool local fio = require('fio') package.path = fio.abspath(debug.getinfo(1).source:match("@?(.*/)") :gsub('/./', '/'):gsub('/+$', '')) .. '/../../?.lua' .. ';' .. package.path local tap = require('tap') local yaml = require('yaml') local json = require('json') local http = require('http.clien...
----- INI-FILE ----- -------------------- VBU3 = {} VBU3.name = "VBU3" VBU3.Vane = "RTSI" VBU3.enabled = false VBU3.market = false VBU3.brake=0.3 VBU3.trade_volume=2 VBU3.stop_steps=15 VBU3.maxloss=100 -------------------- SRU3 = {} SRU3.name = "SRU3" SRU3.Vane = "RTSI" SRU3.enabled = false SRU3.market = false SRU3.bra...
ys = ys or {} slot1 = ys.Battle.BattleDataFunction slot2 = class("BattleSkillFireSupport", ys.Battle.BattleSkillEffect) ys.Battle.BattleSkillFireSupport = slot2 slot2.__name = "BattleSkillFireSupport" slot2.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1, lv) slot0._weaponID = slot0._tempData.arg_list....
--***************************************************************************** --* _______ __ --* |_ _| |--.----.---.-.--.--.--.-----.-----. --* | | | | _| _ | | | | |__ --| --* |___| |__|__|__| |___._|________|__|__|_____| --* ______ --* | __ \.-----.--.--.-----.-----.-----.-...
AntibodiesShared = {} AntibodiesShared.__index = AntibodiesShared ----------------------------------------------------- --CONST---------------------------------------------- ----------------------------------------------------- AntibodiesShared.version = "1.142" AntibodiesShared.author = "lonegamedev.com" AntibodiesS...
--[[ author: Aussiemon ----- Copyright 2019 Aussiemon Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, mer...
object_intangible_pet_nerf_hue = object_intangible_pet_shared_nerf_hue:new { } ObjectTemplates:addTemplate(object_intangible_pet_nerf_hue, "object/intangible/pet/nerf_hue.iff")
local Com = require "meiru.com.com" local Cookie = require "meiru.util.cookie" ---------------------------------------------- --ComCookie ---------------------------------------------- local ComCookie = class("ComCookie", Com) function ComCookie:ctor() end function ComCookie:match(req, res) if not req.cookies then ...
--[[ Carbon for Lua #class Logging #description { Provides logging facilities. } ]] local Carbon = (...) local Graphene = Carbon:GetGraphene() local out = io.stdout local eol = "\n" if (Carbon.Support.windows) then eol = "\r\n" end --[[ #property public @unumber ReportingLevel { The level of messages to ...
--[[ __ __ _______ __ __ __ __ ________ / \ / / / _____/ \ \ / / \ \ \ \ \ _____\ / /\ \ / / / /____ \ \/ / \ \ \ \ \ \_____ / / \ \ / / / _____/ / /\ \ \ \ \ \ \_____ \ / / \ \/ / / /____ / / \ \ \ \__\ \ ____\ \ /_/ \__/ /______/ /...
-- This software is copyright Kong Inc. and its licensors. -- Use of the software is subject to the agreement between your organization -- and Kong Inc. If there is no such agreement, use is governed by and -- subject to the terms of the Kong Master Software License Agreement found -- at https://konghq.com/enterpriseso...
local M = { } M.main = function() return "m2" end return M
return function(...) dofile("shell/cat.lua")(unpack(arg)) -- later when user interaction (hitting space) is available this code changes end
--Copyright 2019 Control4 Corporation. All rights reserved. --MERGE function OnDriverInit () PASSTHROUGH_PROXY = 5001 -- set this to the proxy ID that should handle all passthrough commands from minidrivers SWITCHER_PROXY = 5999 -- set this to the proxy ID of the SET_INPUT capable device that has the RF_MINI...
local L = Tetromino:extend() function L:new(x, y) L.super.new(self) self.block_one = Block(x, y) self.block_two = Block(x + block_size, y) self.block_three = Block(x + (block_size * 2), y) self.block_four = Block(x, y + block_size) end function L:up() local success = L:rotateClockwise(L.block_two, L.block_one,...
name = "" description = "" author = "" version = "" forumthread = "" api_version = 10 dst_compatible = true dont_starve_compatible = false reign_of_giants_compatible = false all_clients_require_mod = true icon_atlas = "<NAME>.xml" icon = "<NAME>_modicon.tex" server_filter_tags = { "character", } configuration...
local path = ({reaper.get_action_context()})[2]:match('^.+[\\//]') package.path = package.path .. ';' .. path .. '?.lua' package.path = package.path .. ';' .. path .. 'ReaWrap/models/?.lua' require('ReaWrap.models')
object_tangible_loot_mustafar_trophey_blistmok_skin = object_tangible_loot_mustafar_shared_trophey_blistmok_skin:new { } ObjectTemplates:addTemplate(object_tangible_loot_mustafar_trophey_blistmok_skin, "object/tangible/loot/mustafar/trophey_blistmok_skin.iff")
-- -- Created by IntelliJ IDEA. -- User: ouyanyu -- Date: 2016-04-14 -- Time: 17:58 -- To change this template use File | Settings | File Templates. -- local lor = require("lor.index") local dict_model = require("app.model.dict") local dict_router = lor:Router() local function save_new(arr,parent_value) ...
-- _.flattenDeep.lua -- -- Recursively flattens a nested array. -- @usage _.print(_.flattenDeep({1, 2, {3, 4, {5, 6}}})) -- --> {1, 2, 3, 4, 5, 6} -- -- @param array The array to flatten. -- @return Returns the new flattened array. _.flattenDeep = function (array) return _.flatten(array, true) end
ys = ys or {} ys.Battle.BattleBuffDeath = class("BattleBuffDeath", ys.Battle.BattleBuffEffect) ys.Battle.BattleBuffDeath.__name = "BattleBuffDeath" ys.Battle.BattleBuffDeath.Ctor = function (slot0, slot1) slot0.super.Ctor(slot0, slot1) end ys.Battle.BattleBuffDeath.SetArgs = function (slot0, slot1, slot2) if slot0....
function nested_loops(n) local x = 0; local a = 0 while a<n do local b = 0 while b<n do local c = 0 while c<n do local d = 0 while d<n do local e = 0 while e<n do local f = 0 while f<n do x = x + 1 f = f + 1 end e = e + 1 end ...
--------------------------------------------------------------------------------- -- -- @type TransformProxy -- --------------------------------------------------------------------------------- local TransformProxy = Class( "TransformProxy" ) function TransformProxy:init() self.proxy = MOAITransform.new() end ----...
num_enemies = 1 boss_fight = false experience=310 gold=150 function start() addEnemy("Efreet", 40, 100) end function get_speech() return nil end function get_item() if (randint(2) == 0) then return ITEM_ELIXIR else return -1 end end
-- Script pour la gestion de l'émetteur IR à 38kHz (LED, infrared, infrarouge) -- permet l'envoi d'un code (4bits seulement) avec le protocole zIR, protocole de mon invention ;-) -- exprès pas standard afin de ne pas être parasité par les autres sources IR ! -- ATTENTION, on utilise ici l'astuce du gpio.serout pour fai...
local tag = "AFK" afk = afk or {} afk.AFKTime = CreateConVar("sv_afktimeout", "120", {FCVAR_ARCHIVE, FCVAR_REPLICATED, FCVAR_NOTIFY}, "Tempo pra ativar a HUD AFK de um jogador..") local PLAYER = FindMetaTable("Player") function PLAYER:IsAFK() return GAMEMODE.Player:GetSharedGameVar(self, "afk", false) or self:GetNWB...
name = "Redfriday" version = 1 me = { like = "football", gender = "male", single = "true" } function add(a,b) return a+b, true end
-- This software is released under the MIT License. See LICENSE.txt for details. --T-Bone Class version 0.2 local class = {} class.__index=class class._bobbyTables={} function class:init() end function class:_init() self:init() end function class:newInstance() local o = {} setmetatable(o,self) if self._bobbyTable...
--- -- @class PANEL -- @section DColoredTextBoxTTT2 local PANEL = {} --- -- @ignore function PANEL:Init() self:SetText("") self.contents = { title = "", title_font = "DermaTTT2Text", opacity = 1.0, align = TEXT_ALIGN_CENTER, color = COLOR_WHITE, flashcolor = false, icon = nil, parent = nil, shift...
local mqttRegex = require "mqttRegex" local Router = {} Router.__index = Router setmetatable(Router, { __call = function (cls, ...) return cls.new(...) end, }) function Router.new() local self = setmetatable({}, Router) self.listeners = {} return self end function Router:emit(topic, data) for patt...
local gloveboxData = nil RegisterNetEvent("InitInventaire:openGloveboxInventory") AddEventHandler( "InitInventaire:openGloveboxInventory", function(data, blackMoney, inventory, weapons) setGloveboxInventoryData(data, blackMoney, inventory, weapons) openGloveboxInventory() end ) RegisterNet...
-- This is a profile_sharing policy. local policy = require('apicast.policy') local _M = policy.new('profile_sharing') local setmetatable = setmetatable local concat = table.concat local insert = table.insert local len = string.len local format = string.format local pairs = pairs local sub = string.sub local ts = re...
local CELL_SIZE = 60 local SpatialHash = class { init = function(self, size) self.elements = {} self.size = size or CELL_SIZE end, add = function(self, obj) local x = Math.ceil(obj.x / self.size) * self.size local y = Math.ceil(obj.y / self.size) * self.size local key = x .. ',' .. y if not self.eleme...
local premio = { [1] = {item = 2160, count = 30}, } local configs = { hours = 1, -- quantas em quantas horas, vai acontecer. winners = 3 -- qntos players podem ganhar. } function onThink(interval, lastExecution) local p = getPlayersOnline() local winners = configs.winners if #p < winners then winners...
local setmetatable = setmetatable local io = io local ipairs = ipairs local loadstring = loadstring local print = print local tonumber = tonumber local beautiful = require( "beautiful" ) local button = require( "awful.button" ) local widget2 = require( "aw...
-- Define global variables. state.var { Name = state.value(), My_map = state.map() } -- Initialize a name in this contract. function constructor() -- a constructor is called at a deployment, only one times -- set initial name Name:set("world") My_map["key"] = "value" end -- Update a name...
local M = {} M.make_result_table = function(current, latest, line_number) return { current = current, latest = latest, line_number = line_number, } end return M
local lamda = {} function lamda.flip(fn) return function(a, b, ...) return fn(b, a, ...) end end function lamda.append(elem, tbl) local copy = {table.unpack(tbl)} table.insert(copy, elem) return copy end function lamda.reduce(fn, acc, tbl) return #tbl == 0 and acc or lamda.reduce(fn, fn(acc, tbl[1]...
object_mobile_tcg_familiar_hutt_fighter = object_mobile_shared_tcg_familiar_hutt_fighter:new { } ObjectTemplates:addTemplate(object_mobile_tcg_familiar_hutt_fighter, "object/mobile/tcg_familiar_hutt_fighter.iff")
local core = require 'core.reference' local files = require 'files' local function catch_target(script) local list = {} local cur = 1 while true do local start, finish = script:find('<[!?].-[!?]>', cur) if not start then break end list[#list+1] = { start + 2, fi...
return {'email','emailleeroven','emaillen','emailleren','emanatie','emancipatie','emancipatiebeleid','emancipatiebeweging','emancipatiegolf','emancipatieproces','emancipatieraad','emancipatiestrijd','emancipatiezaken','emancipatoir','emancipator','emancipatorisch','emanciperen','emaneren','emancipatiegedachte','emancip...
#!/usr/bin/env lua5.3 -- Forth style reverse polish calculator impletation in lua function string:split(delimiter) local sep, fields = delimiter or " ", {} local pattern = string.format("([^%s]+)", sep) self:gsub(pattern, function(c) fields[#fields+1] = c end) return fields end local function calc(stack, ele...
ESX = ESX if Config.UseOldESX then ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) end RegisterNetEvent('mb_blackout:triggerblackout') AddEventHandler('mb_blackout:triggerblackout', function() BlackoutOn() Wait(Config.BlackoutDuration *1000) BlackoutOff() end...
local ltml = require("ltml") local utils = require("ltml.utils") local files = {...} for _, v in pairs(files) do local template = utils.readAll(v..".ltml.lua") local htmlTree = ltml.execute(template) local htmlSource = ltml.render(htmlTree) utils.writeAll(v..".html", htmlSource) end
local ns, queue, id, message, timestamp = ARGV[1], ARGV[2], ARGV[3], ARGV[4], ARGV[5] redis.call('SADD', ns..':queues', queue) redis.call('HSET', ns..':'..queue..':messages', id, message) redis.call('SREM', ns..':'..queue..':queued_ids', id) redis.call('LREM', ns..':'..queue..':queue', 1, id) local joined = queue..'...
-- unit-test.lua -- Helper functions for doing unit tests. require "table-helpers" unit_test = unit_test or {} function get_printable(val) if val == nil then return "nil" end if type(val) == "boolean" then if val then return "true" else return "false" end en...
-- CONFIGURATION: -- tweak these variables however you like. -- let me know if you need any more. lmn = lmn or {} lmn.config = { -- whether or not you should start with the perk spawn_perk_at_new_game = false, -- whether or not the perk should add the vanilla leg attack enable_leg_attacks = false, -- not s...
g_Settings = {} addEventHandler("onClientResourceStart", resourceRoot, function () triggerServerEvent("onClientResourceStart", localPlayer) end, false) addEvent("ipb.syncSettings", true) addEventHandler("ipb.syncSettings", localPlayer, function (settings) g_Settings = settings end, fa...
local cutorch = require "cutorch" local cunn = require "cunn" local nn = require "nn" local nngraph = require "nngraph" local argparse = require "argparse" -- get command line arguments local parser = argparse() parser:flag("--gates", "whether to concatenate the gate for input to the model") parser:option("--test", "w...
-- utility for lua 5.2 local setfenv = setfenv or function(fn, env) local i = 1 while true do local name = debug.getupvalue(fn, i) if name == "_ENV" then debug.upvaluejoin(fn, i, (function() return env ...
Locales['es'] = { ['press_collect_coke'] = 'Presiona ~INPUT_CONTEXT~ para cosechar la Coca', ['press_process_coke'] = 'Presiona ~INPUT_CONTEXT~ para tratar la Coca', ['press_sell_coke'] = 'Presiona ~INPUT_CONTEXT~ para vender la Coca', ['press_collect_meth'] = 'Presiona ~INPUT_CONTEXT~ para recoger ing...
Locales['es'] = { -- Errores ['ERROR'] = "Ocurrio un error, vuelve a intentarlo. Si esto vuelve a ocurrir contacta con un administrador.", ['NOT_ENOUGH_MONEY'] = "~r~No~w~ tienes suficiente dinero.", ['PLAYER_IN_VEHICLE'] = "No puedes hacer abrir este menu en un vehiculo.", ['NOT_OWNED_VEHICLES'] = ...
local Font_raceMessageText = {} Font_raceMessageText.font = "Mister Belvedere" Font_raceMessageText.size = ScreenScale(40) Font_raceMessageText.weight = 400 Font_raceMessageText.blursize = 0 Font_raceMessageText.scanlines = 0 Font_raceMessageText.antialias = true Font_raceMessageText.additive = false Font_raceMessageTe...
-- create our global container object local shippingCo = { configConstants = { MAX_ITEMS_PER_ORDER = 3, SCALE_FACTOR = 0.2, SHIPPING_CO_STARTING_LEVEL = 1 }, objectiveItems = { "factory-shipping-package", "oil-shipping-package", "rail-shipping-package", ...
part_type{ name1 : int, whatsup : int32, test_bool : bool, interactions : uint32, } sym_pairwise_kernel test_kernel(part1, part2, r2) part1.interactions = part1.interactions + 1 part2.interactions = part2.interactions + 1 local x = 3 + 2 end kernel name_kernel( part1, config) if part1.core_part_spac...
local conf_login = {} conf_login.c2s = [[ .package { type 0 : integer session 1 : integer } handshake 1 { request { ckey 0 : string openid 1 : string } response { skey 0 : string challenge 1 : string } } auth 2 { request { hchallenge 0 : string etoken ...
local test = {} local stream = require 'stream' function test.new() local x = 0 local function tail() x = x + 1 return stream.new(x, tail) end local s0 = stream.new(x, tail) local s1 = s0.tail local s2 = s1.tail assert(s0.head == 0) assert(s1.head == 1) assert(s2.head == 2) assert(s2 == s0.tail.tail) end...
return LoadActor( THEME:GetPathS("", "_prompt") ) .. { StartTransitioningCommand=cmd(play); };
------------------------------------------------------------------------------- -- -- tek.ui.class.handle -- Written by Timm S. Mueller <tmueller at schulze-mueller.de> -- See copyright notice in COPYRIGHT -- -- OVERVIEW:: -- [[#ClassOverview]] : -- [[#tek.class : Class]] / -- [[#tek.class.object : Object]] / -- [[...
module("resty.sha", package.seeall) _VERSION = '0.06' local ffi = require "ffi" ffi.cdef[[ typedef unsigned long SHA_LONG; typedef unsigned long long SHA_LONG64; enum { SHA_LBLOCK = 16 }; ]];
#!/Scr/scr-test-steven/local/bin/lua ----------------------------------------- ---- Tidy Up the NAMD run directory ---- ----------------------------------------- ---- Author: Yuhang Wang ---------------- ---- ---- Date: 06/12/2015 ------------------- ---- ---- Update: ---- 06/16/2015 ~ clean up & redesign ---- ---...
include("shared.lua"); AddCSLuaFile("cl_init.lua"); AddCSLuaFile("shared.lua"); -- Called when the entity initializes. function ENT:Initialize() self:SetModel("models/props_junk/rock001a.mdl") ; self:PhysicsInit(SOLID_VPHYSICS); self:SetMoveType(MOVETYPE_VPHYSICS); self:SetSolid(SOLID_VPHYSICS); self:SetMaterial...
local cobras = { createObject (8397, 2986.353515625, 2110.4641113281, -24.1), createObject ( 4242, 1657.09998, -4614.7998, -6.7 ), createObject ( 896, 1555.1, -4426.7002, -74.1, 4.23, 252.488, 62.331 ), createObject ( 4242, 3312.188, 2075.0918, 1.90003, 0, 0, 94 ), createObject ( 4242, 3312.188, 2075.0918, -6.89998, 0,...
local state = {} state._NAME = ... require'hcm' local vector = require'vector' local util = require'util' local movearm = require'movearm' local libArmPlan = require 'libArmPlan' local arm_planner = libArmPlan.new_planner() local stage local plan_valid = true function check_override() local override = hcm.get_s...
Image = {} function Image.create(properties) if type(properties) ~= "table" then properties = {} end local widget = Widget.create(properties) widget.texture = properties.texture function widget:draw() if self.texture then Drawing.image(self.x, self.y, self.width, self.height, self.texture) end end ret...
function test.index_name() for _, k in ipairs(df.units_other_id) do expect.eq(df.global.world.units.other[k]._kind, 'container') end end function test.index_name_bad() expect.error_match('not found.$', function() expect.eq(df.global.world.units.other.SOME_FAKE_NAME, 'container') end) en...
remote = require 'net.box' fiber = require 'fiber' test_run = require('test_run').new() test_run:cmd("push filter ".."'\\.lua.*:[0-9]+: ' to '.lua...\"]:<line>: '") test_run:cmd("setopt delimiter ';'") function x_select(cn, space_id, index_id, iterator, offset, limit, key, opts) local ret = cn:_request(remote._met...
local preview = {} -- whether to fade out the default background preview.hide_background = false function preview:init(mod, button, menu) -- code here gets called when the mods are loaded self.particles = {} self.particle_timer = 0 button.color = {1, 1, 0.7} self.menu = menu end function previe...
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Fetid Devourer", 1861, 2146) if not mod then return end mod:RegisterEnableMob(133298) mod.engageId = 2128 mod.respawnTime = 31 ---------------------------------------------------...
-- Wifi -- Notify on wifi changes ----------------------------------------------- local m = {} local alert = require('hs.alert').show local wifi = require('hs.wifi') -- keep track of the previously connected network local lastNetwork = wifi.currentNetwork() -- Open Hotspot Dashboard once connected to WiFi network a...
local M = {} function M.attach_node() local dap = require 'dap' print 'attaching' dap.run { type = 'node2', request = 'attach', cwd = vim.fn.getcwd(), sourceMaps = true, protocol = 'inspector', skipFiles = { '<node_internals>/**/*.js' }, } end return M
local ArrayT = require('restructure.Array') local NumberT = require('restructure.Number').Number local utils = require('restructure.utils') local LazyArray = {} LazyArray.__index = LazyArray local LazyArrayT = {} LazyArrayT.__index = LazyArrayT setmetatable(LazyArrayT, ArrayT) function LazyArrayT.new(...) local a ...
--[[ # ClassModel Class refs: http://lua-users.org/wiki/ObjectOrientationTutorial author: Alysson Bruno <alyssonbruno@gmail.com> This model of class for lua is make with function. One class can be a Child. ]] MAKE_CLASS = function(dad, child) local this = { self={}, public={ Class=child}, instan...
--utility.lua local otime = os.time local odate = os.date local log_err = logger.err local tunpack = table.unpack local dsethook = debug.sethook local dtraceback = debug.traceback local ssplit = string_ext.split local KernCode = enum("KernCode") local PeriodTime = enu...
object_static_structure_dathomir_decal_smear_03 = object_static_structure_dathomir_shared_decal_smear_03:new { } ObjectTemplates:addTemplate(object_static_structure_dathomir_decal_smear_03, "object/static/structure/dathomir/decal_smear_03.iff")
-- 原作:ShestakUI 的一个通告组件 -- 原作者:Shestak (http://www.wowinterface.com/downloads/info19033-ShestakUI.html) -- 修改:houshuu ------------------- -- 主要修改条目: -- 模块化 -- 职业染色 -- 修改函数判定参数 -- 修正宠物打断不通告问题 -- 添加嘲讽模块 -- 增减了部分光环通告 -- 汉化使其更加适合中文语法 -- 频道检测更加多样化 -- 添加了一些可设置项 local E, L, V, P, G = unpack(ElvUI) local WT = E:GetModule("Win...
local SceneTemplate = {} -- this kills performance, but is good for lining things up local RELOAD = true -- called when this loads function SceneTemplate:load() end -- called when some othe rscene is chosen function SceneTemplate:unload() end -- called to update logic function SceneTemplate:update(dt, totaltime) en...
local float = class() function float:new(e, body, float_acceleration) self.body = body self.e = e self.in_water = nil self.old_acc = self.body.acc:copy() self.float_acceleration = float_acceleration self.splash_limit = timer(0.1) end function float:update(dt) self.splash_limit:update(dt) if self.in_water ~= s...
--[[ Copyright (C) 2014 HarpyWar (harpywar@gmail.com) This file is a part of the PvPGN Project http://pvpgn.pro Licensed under the same terms as Lua itself. ]]-- -- Config table can be extended here with your own variables -- values are preloaded from bnetd.conf config = { -- Path to "var" directory (with slash...
--[[ @author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com> @copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com> @license MIT ]]-- addEventHandler("onMarkerHit", resourceRoot, function(el,md) if getElementType(el)~="player" or not md then return end if getElementInterior(el)~=getElementInterior(source)...
local gui = require("__flib__.gui") local table = require("__flib__.table") local constants = require("constants") local formatter = require("scripts.formatter") local recipe_book = require("scripts.recipe-book") local shared = require("scripts.shared") local util = require("scripts.util") local components = { lis...
--------------------------------------------- -- Regeneration -- -- Description: Adds a Regen tpz.effect. -- Type: Enhancing -- Utsusemi/Blink absorb: N/A -- Range: Self --------------------------------------------- require("scripts/globals/monstertpmoves") require("scripts/globals/settings") require("scripts/globals/s...
object_mobile_dressed_myyydril_treesh = object_mobile_shared_dressed_myyydril_treesh:new { } ObjectTemplates:addTemplate(object_mobile_dressed_myyydril_treesh, "object/mobile/dressed_myyydril_treesh.iff")
slot0 = class("PlayerResChangeCommand", pm.SimpleCommand) slot0.execute = function (slot0, slot1) slot3 = slot1:getBody().oldPlayer slot4 = slot1.getBody().newPlayer slot5 = false for slot10 = #pg.player_resource.all, 11, -1 do if slot3:getResource(slot11) ~= slot4:getResource(slot6[slot10]) then slot5 = tru...
local class = require('middleclass') local Controller = require('mvc.Controller') local HasSignals = require('HasSignals') local ApplyController = class("ApplyController", Controller):include(HasSignals) local tools = require('app.helpers.tools') function ApplyController:initialize(desk) Controller.initialize(...
--[=[ @class RxLinkUtility ]=] local Brio = require(script.Parent.Brio) local Janitor = require(script.Parent.Parent.Parent.Parent.Janitor) local Observable = require(script.Parent.Observable) local Rx = require(script.Parent.Rx) local RxBrioUtility = require(script.Parent.RxBrioUtility) local RxInstanceUtility = req...
local function dual_delayer_get_input_rules(node) local rules = {{x=1, y=0, z=0}} for _ = 0, node.param2 do rules = mesecon.rotate_rules_left(rules) end return rules end local function dual_delayer_get_output_rules(node) local rules = {{x=0, y=0, z=1}, {x=0, y=0, z=-1}} for _ = 0, node.param2 do rules = mese...
--------------------------- -- Default awesome theme -- --------------------------- theme = {} theme.font = "Droid Serif 11" theme.bg_normal = "#222222" theme.bg_focus = "#535d6c" theme.bg_urgent = "#ff0000" theme.bg_minimize = "#444444" theme.fg_normal = "#aaaaaa" theme.fg...
package.cpath = package.cpath ..";G:/program/lua/lua_mysql_catch/?.dll"; package.path = package.path..";G:/tool/Lua/5.1/lua/?.lua"; require("luasql.mysql"); local socket = require("socket"); rs_tip = {"select:", "insert:", "delete:", "update:"}; cfg = {dbname="phone_monster",dbuser="root", dbpwd="zuzhang202", dbip="1...
-- サイズを持ったQueue -- Queueのwrapperだけど、それぞれ適切な名前があるやも・・・ Array = {} Array.new = function(size) if size == nil or size <= 0 then return end local this = {} this.maxSize = size this.list = Queue.new() -- リストのサイズ this.size = function(self) return self.list:size() end -- すでに満杯以上か? this.isOver = ...
-- [[ -- Created on 2022-01-04 -- Marcus Grant (https://github.com/marcus-grant) -- GPLv3 -- -- Appearance based configs, should be loaded fairly early -- ]] -- print('Module Loaded: Appearance') -- Setup color scheme plugins -- require('newpaper').setup() -- Default to gruvbox (for now) -- vim.o.background = 'dark'...
local MOUDLE_COMMENT_NAME = "// 内置触摸按键参数配置 //" local comment_begin = cfg:i32("lp touch key注释开始", 0); local lp_touch_comment_begin_htext = module_output_comment(comment_begin, MOUDLE_COMMENT_NAME); local TOUCH_KEY_SENSITY_TABLE = cfg:enumMap("触摸按键电容检测...
---------------------------------------------------------------------------------------------------------------------------------------- -- create polls for players to vote on -- by MewMew -- with some help from RedLabel, Klonan, Morcup, BrainClot ---------------------------------------...
local request = require 'http.functional.request' local writer = require 'http.functional.response' local describe, it, assert = describe, it, assert local function test_cases(app) assert.not_nil(app) it('responds with absolute url for user', function() local paths = {'/en/user/123', '/de/user/234'} for _, path...