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local responses = require "kong.tools.responses" local validations = require "kong.dao.schemas_validation" local app_helpers = require "lapis.application" local utils = require "kong.tools.utils" local is_uuid = validations.is_valid_uuid local _M = {} function _M.find_api_by_name_or_id(self, dao_factory, helpers) l...
function CreateEngineService(name, copyToOutput) copyToOutput = copyToOutput or true project(name) kind "SharedLib" language "C++" cppdialect "C++17" staticruntime "Off" targetdir ("%{OutputDir}%{prj.name}") objdir ("%{OutputDir}Intermediate/%{prj.name}") includedirs { IncludeDir, "%{wks.location}/.....
--[[ Project: SA-MP-API Author: Tim4ukys My url: vk.com/tim4ukys ]] local sys = require 'SA-MP API.kernel' sys.ffi.cdef[[ struct stTextLabel { char *pText; unsigned int color; float fPosition[3]; float fMaxViewDistance; unsigned char byteShowBehindWalls; unsigned short sAttachedToPlayerI...
--- -- ChannelHandler.server.lua - Instrument channel handler -- local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local CollectionSubscriber = require(ReplicatedStorage.Common.CollectionSubscriber) local events = ReplicatedStorage.Instrument local Channel = {} ...
--- -- @module RxBinderUtils -- @author Quenty local require = require(script.Parent.loader).load(script) local Binder = require("Binder") local Brio = require("Brio") local Maid = require("Maid") local Observable = require("Observable") local Rx = require("Rx") local RxBrioUtils = require("RxBrioUtils") local RxInst...
local lsp_config = require('lspconfig') local on_attach = require('lsp/on_attach') lsp_config.cssls.setup({ filetypes = { 'css', 'sass', 'scss' }, settings = { css = { validate = true }, sass = { validate = true }, scss = { validate = true } }, on_attach = function(cli...
local _G = _G; _G.ABP_4H = _G.LibStub("AceAddon-3.0"):NewAddon("ABP_4H", "AceConsole-3.0", "AceComm-3.0", "AceEvent-3.0", "AceTimer-3.0", "AceHook-3.0"); local ABP_4H = _G.ABP_4H; local AceGUI = _G.LibStub("AceGUI-3.0"); local UnitExists = UnitExists; local UnitClass = UnitClass; local UnitGUID = UnitGUID; local UnitN...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local common = ReplicatedStorage:WaitForChild("common") local Thunks = require(common:WaitForChild("Thunks")) local Assets = require(common:WaitForChild("Assets")) return { id = "itempack_spooky", name = "Spooky Item Pack", desc = ( ...
-- Super Mario Bros. script by ugetab. -- 2010, April 20th. -- Competition Recorder: -- Start the script, then make a recording from Start. -- Play until you get a score you'd like to keep, then end the movie. -- A record of your best scores, and the filename you got it in, will be saved. -- You can easily find y...
--[[ ################################################################################ # # Copyright (c) 2014-2017 Ultraschall (http://ultraschall.fm) # # Permission is hereby granted, free of charge, to any person obtaining a copy # of this software and associated documentation files (the "Software"), to deal # in th...
-- -------------------------------------------------------------------------------- -- FILE: test.lua -- USAGE: ./test.lua -- DESCRIPTION: just for test -- OPTIONS: --- -- REQUIREMENTS: --- -- BUGS: --- -- NOTES: --- -- AUTHOR: (), <> -- COMPANY: -- ...
--[[----------------------------------------------------------------------------- Label Widget Displays text and optionally an icon. -------------------------------------------------------------------------------]] local Type, Version = "Label", 26 local AceGUI = LibStub and LibStub("AceGUI-3.0", true) if not AceGUI or...
ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "Tip Jar" ENT.Author = "FPtje" ENT.Spawnable = false function ENT:initVars() self.model = "models/props_lab/jar01a.mdl" self.damage = 100 self.callOnRemoveId = "tipjar_activedonation_" .. self:EntIndex() .. "_" self.activeDonations = {} ...
----------------------------------------- -- ID: 5780 -- Item: coffee_macaron -- Food Effect: 30Min, All Races ----------------------------------------- -- Increases rate of synthesis success +5% -- Increases synthesis skill gain rate +5% ----------------------------------------- require("scripts/globals/status") requi...
---------------------------------------- --- Discord Whitelist, Made by FAXES --- ---------------------------------------- fx_version 'bodacious' game 'gta5' server_only 'yes' author 'FAXES' description 'Hate updating those ACE Permission white-lists? Well just use Discord! Now you can thanks to this script,...
local L = require "espalier/elpatt" local D, E, P, R, S, V = L.D, L.E, L.P, L.R, L.S, L.V local Grammar = require "espalier/grammar" local function pegylator(_ENV) START "rules" ---[[ SUPPRESS ("WS", "enclosed", "form", "element" ,"elements", "allowed_prefixed", "allo...
local starlib = require('starlib') local trace = require('tracedoc.test.trace') local doc = trace.new() print('-------- set doc') doc.a = 1 print('dump') print(debug.dump(doc, nil, 5)) print('commit') print(debug.dump(trace.commit(doc))) print('-------- unset doc') doc.a = nil print('dump') print(...
include "app.gameClass.skill.Skill" include "app.gameClass.Buff" _ENV=namespace "game" using_namespace "luaClass" using_namespace "container" ---@class UniqueSkill : Skill class("UniqueSkill"){ CLASS_DEBUG(false); } function UniqueSkill:UniqueSkill(pSkill,uniqueStruct) --实例继承 inheritInstance(self,pSkill...
ITEM.name = "작은 탁자" ITEM.model = Model("models/props_c17/FurnitureDrawer002a.mdl") ITEM.uniqueID = "stor_sdrawer" ITEM.maxWeight = 4 ITEM.desc = "조금 작은 탁자입니다."
local Button = Object:extend() function Button:new(scene, x, y, width) if not Button.load then Button.tiles = love.graphics.newImage("assets/tiles.png") Button.tiles:setFilter("linear", "nearest") Button.load = true end self.scene = scene self.x = x self.y = y self.width = width self.batch = love.graphic...
local M = {} M.config = function() O.lang.clang = { diagnostics = { virtual_text = { spacing = 0, prefix = "" }, signs = true, underline = true, }, cross_file_rename = true, header_insertion = "never", filetypes = { "c", "cpp", "objc" }, formatter = { exe = "clang-format", args = {}, st...
local LAM = LibAddonMenu2 local LMP = LibMediaProvider Recount.SettingsMenu = { name = "Recount_SettingsMenu", } function Recount.SettingsMenu.Initialize() local panelData = { type = "panel", name = Recount.name, displayName = Recount.name.." Settings", author = "lwndow, Ferather, Shadow-Fighter...
local module = ... local function build_list(objects) local out = {} for key, value in pairs(objects) do if type(value) == 'table' then if type(key) == 'string' then table.insert(out, key .. "=") end table.insert(out, "{") table.insert(out, build_list(value)) table.insert...
nevermore_ultimate = class({}) LinkLuaModifier("modifier_nevermore_ultimate", "abilities/heroes/nevermore/nevermore_ultimate/modifier_nevermore_ultimate", LUA_MODIFIER_MOTION_NONE) LinkLuaModifier("modifier_nevermore_ultimate_thinker", "abilities/heroes/nevermore/nevermore_ultimate/modifier_nevermore_ultimate_thinker",...
--[[ Description: Probability computation functions for multinomial and nested logit models Author: Harish Loganathan ]] math.randomseed( os.time() ) local function calculate_multinomial_logit_probability(choices, utility, availables) local probability = {} local evsum = 0 local exp = math.exp for k,c in ipairs(ch...
--!strict -- Unit tests are needed in this module more than any other. local Types = require(script.Parent.Parent.Types) local spec: Types.Spec = function(practModule, describe) local PractGlobalSystems = (require :: any)(practModule.PractGlobalSystems) local Symbols = (require :: any)(practModule.Symbols) ...
if select(2, UnitClass("player")) ~= "ROGUE" then return end local GetSpellInfo = DrDamage.SafeGetSpellInfo local GetSpellCritChance = GetSpellCritChance local GetCritChance = GetCritChance local UnitDebuff = UnitDebuff local UnitCreatureType = UnitCreatureType local math_min = math.min local math_max = math.max...
--final = final drive ratio of car --gearratio[6] = gear ratio in 6th gear --tcircumference = tire circumference gearratio = {} acceleration = 5.7 redline = 8000 final = 4.2 gearratio[1] = 2.92 gearratio[2] = 1.75 gearratio[3] = 1.31 gearratio[4] = 1.03 gearratio[5] = .848 gearratio[6] = 0 tcircumference = 6.17 price...
Set = {} Set.mt = {} -- metatable for sets function Set.new (t) local set = {} -- important setmetatable(set, Set.mt) for _, l in ipairs(t) do set[l] = true end return Set end function Set.union (a,b) local res = Set.new{} for k in pairs(a) do res[k] = true end for k in pairs(b) do res[k] = true ...
--// Syn Admin Commands; Loader \\-- --<< Setup >>-- local Folder = script.Parent.Parent.Parent local Setup = Folder:FindFirstChild('Setup') local Plugins = Setup:FindFirstChild('Plugins') local settings = Setup:FindFirstChild('Settings') -- MainModule; https://www.roblox.com/library/4665853426/Syn-Admin-Comm...
local bin = require "bin" local nmap = require "nmap" local shortport = require "shortport" local stdnse = require "stdnse" local string = require "string" local tab = require "tab" local table = require "table" description = [[ Queries Quake3-style master servers for game servers (many games other than Quake 3 use th...
local network = {} network.isClient = game:GetService("RunService"):IsClient() network.isServer = game:GetService("RunService"):IsServer() network.binds = {} network.funcBinds = {} network.event = function() local e = game:GetService("ReplicatedStorage"):FindFirstChild("Event") return e end network.func = function...
return { tag = 'listener', summary = 'Get the name of the active spatializer', description = [[ Returns the name of the active spatializer (`simple`, `oculus`, or `phonon`). The `t.audio.spatializer` setting in `lovr.conf` can be used to express a preference for a particular spatializer. If it's `ni...
require 'mock_edit.gizmos.BoundGizmo' require 'mock_edit.gizmos.IconGizmo' require 'mock_edit.gizmos.PhysicsShapeGizmo' require 'mock_edit.gizmos.WaypointGraphGizmo' require 'mock_edit.gizmos.PathGizmo'
-- baby -- babyjeans -- -- the inevitable lua 'engine' --- -- should name it 'project killer' --- local baby = class('baby') babyDebug = require('script/baby/babydebug') babyGfx = require('script/baby/babygfx') function baby:init() end return baby()
ConCommand = {} -- Command list -- { [string command] = { function func = Function callback, bool is_shared = It needs to run shared }, ... } local ccon_list = {} --[[ Add console commands Arguments: string command = Console command function func = Function callback name or address ...
data:extend({ { type = "furnace", name = "electric-furnace-mk2", icon_size = 32, icon = "__FactorioExtended-Machines__/graphics/icons/electric-furnace-mk2.png", flags = {"placeable-neutral", "placeable-player", "player-creation"}, minable = {mining_time = 1, result = "electric-furnace-mk2"}, ...
---------------------------------------------------------------------- -- Metalua: $Id: mlp_meta.lua,v 1.4 2006/11/15 09:07:50 fab13n Exp $ -- -- Summary: Meta-operations: AST quasi-quoting and splicing -- ---------------------------------------------------------------------- -- -- Copyright (c) 2006, Fabien Fleutot <...
-- Neovim configuration ~/.config/nvim/init.lua --[[ Bootstrap Paq by cloning it into the "right place" git clone https://github.com/savq/paq-nvim.git \ ~/.local/share/nvim/site/pack/paqs/opt/paq-nvim Paq Commands: :PaqInstall <- Install all packages listed in configuration below ...
slot0 = class("ThirdAnniversarySquareScene", import("..TemplateMV.BackHillTemplate")) slot0.UIName = "ThirdAnniversarySquareUI" slot0.HUB_ID = 9 slot0.edge2area = { default = "_middle", 3_4 = "_bottom", 4_5 = "_bottom", 7_7 = "_front" } slot0.init = function (slot0) slot0.loader = ThirdAnniversaryAutoloader.New()...
--[[ An interface to have one event listener at a time on an event. One listener can be registered per SingleEventManager/Instance/Event triple. For example: myManager:connect(myPart, "Touched", touchedListener) myManager:connect(myPart, "Touched", otherTouchedListener) If myPart is touched, only `otherTouc...
#!@path_to_lua@/lua -- -*- lua -*- local sys_lua_path = "@sys_lua_path@" if (sys_lua_path:sub(1,1) == "@") then sys_lua_path = package.path end local sys_lua_cpath = "@sys_lua_cpath@" if (sys_lua_cpath:sub(1,1) == "@") then sys_lua_cpath = package.cpath end package.path = sys_lua_path package.cpath = sys_lua...
VolumeNorm = {} setmetatable(VolumeNorm, {__index = HiveBaseModule}) VolumeNorm.new = function (varname) local this = HiveBaseModule.new(varname) local vf = LoadModule("VolumeFilter") this.vf = vf setmetatable(this, {__index=VolumeNorm}) return this end function VolumeNorm:Do() self:UpdateValue(...
return {'zowaar','zowat','zowel'}
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("game.ui.title_screen", function() require "game.ui" local title_screen before_each(function() title_screen = moonpie.ui.components.title_screen() end) ...
----------------------------------------- -- ID: 5547 -- Item: Beef Stewpot -- Food Effect: 3 Hrs, All Races ----------------------------------------- -- TODO: Group Effect -- HP +10% Cap 50 -- MP +10 -- HP Recoverd while healing 5 -- MP Recovered while healing 1 -- Attack +18% Cap 40 -- Evasion +5 --------------------...
--[[ 基于ip来表征用户 ]]-- local _M = { _VERSION = '0.01' } local ffi = require("ffi") --[[ c库代码 ]]-- ffi.cdef[[ struct in_addr { uint32_t s_addr; }; int inet_pton(int af, const char *src, void *dst); int inet_aton(const char *cp, struct in_addr *inp); uint32_t ntohl(uint32_t netlong); char *inet_ntoa(struct in_...
if ( SERVER ) then AddCSLuaFile( "shared.lua" ) end if (CLIENT) then SWEP.Slot = 3; SWEP.SlotPos = 5; SWEP.DrawAmmo = false; SWEP.PrintName = "Broom"; SWEP.DrawCrosshair = true; end SWEP.Author = "JohnyReaper" SWEP.Instructions = "Primary Fire: Sweep"; SWEP.Purpose = "To sweep up dirt and trash."; SW...
----------------------------------- -- Area: Metalworks -- NPC: Kaela -- Type: Adventurer's Assistant -- !pos 40.167 -14.999 16.073 237 ----------------------------------- require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) ...
local login = require "status.login" local hall = require "status.hall" local room = require "status.room" local status_tbl = { ["login"] = login, ["room"] = room, ["hall"] = hall } local M = { cur = nil } function M:enter(name) if self.cur then self.cur:leave() end self.cur = sta...
dilvin_lormurojo_missions = { { missionType = "assassinate", primarySpawns = { { npcTemplate = "borvos_thug", npcName = "" } }, secondarySpawns = {}, itemSpawns = {}, rewards = { { rewardType = "credits", amount = 100 } } } } -- Has initial convo strings for 3 more missions but is missing mos...
--[[ > File Name: is_table_empty.lua > Author: weijie.yuan > Mail: yuanweijie1993@gmail.com > Created Time: Tue 13 Mar 2018 03:00:12 PM CST --]] function is_table_empty(table) if type(table) ~= 'table' then return false end return table == nil or next(table) == nil --t is nil or {} end
Amazon = Amazon or {} function Amazon.SerializeOrder(order) return util.TableToJSON(order) end function Amazon.DeserializeOrder(order) return util.JSONToTable(order) end
local window = require 'lspsaga.window' local vim,api,lsp,vfn = vim,vim.api,vim.lsp,vim.fn local config = require('lspsaga').config_values local libs = require('lspsaga.libs') local home_dir = libs.get_home_dir() local scroll_in_win = require('lspsaga.action').scroll_in_win local send_request = function(timeout) loc...
--此文件为比赛配置说明 local GameMatchConfig = {}; ---------------------------------------------------------------------------------------- -- --场景配置,它必须配 -- GameMatchConfig.scene = { -- ["controller"] = {filePath,className}; -- ["scene"] = {filePath,className}; -- ["sceneLayout"] = {filePath,className}; --可以不...
-- Created as global new = {} -- Implements new(), which returns the constructor for cls local function new_call(_, cls) return cls[new_call] end new.__call = new_call -- Create a new class, using arguments as mixins local function new_class(cls, parents) cls.__index = cls -- The default constructor ...
-- xTODO: sets of zones behind a prefix. -- xTODO: zones with local vs other failover. -- xTODO: failover on get -- xTODO: all zone sync on set -- TODO: fallback cache for broken/overloaded zones. -- local zone could/should be fetched from environment or local file. -- doing so allows all configuration files to be ide...
--- @module luci.usbleach.modules.email local email = {} function email.index() return { name = "Email" } end --- EDIT ME PLEASE :) -- Default domain appended to "email" addresses when -- they don't contain an arobase symbol local DEFAULT_DOMAIN = "@gmail.com" -- SMTP server to be used. local SMTP_HOST = "your_...
-- import local AnimatorClipTreeModule = require 'candy.animator.AnimatorClipTree' local AnimatorClipTreeNode = AnimatorClipTreeModule.AnimatorClipTreeNode -- module local AnimatorClipTreeNodeSelectModule = {} ---@class AnimatorClipTreeNodeSelect : AnimatorClipTreeNode local AnimatorClipTreeNodeSelect = CLASS: Animat...
local cmp_status_ok, cmp = pcall(require, "cmp") if not cmp_status_ok then return end local snip_status_ok, luasnip = pcall(require, "luasnip") if not snip_status_ok then return end local check_backspace = function() local col = vim.fn.col "." - 1 return col == 0 or vim.fn.getline("."):sub(col, col):match "%...
function onCreate() if difficulty == 0 then close(true); end end local iconSize = 1; local iconSpeed = 0.02; local iconP1X = 0; local iconP1Y = 0; local iconP2X = 0; local iconP2Y = 0; local funnies = false; local fuck = 0; local shit = 0; -- Sword Icon System by swordcube -- This script r...
local skynet = require "skynet" local sharetable = require "skynet.sharetable" local function queryall_test() sharetable.loadtable("test_one", {["message"] = "hello one", x = 1, 1}) sharetable.loadtable("test_two", {["message"] = "hello two", x = 2, 2}) sharetable.loadtable("test_three", {["message"] = "hello three...
--- -- A library providing functions for doing SSLv2 communications -- -- -- @author Bertrand Bonnefoy-Claudet -- @author Daniel Miller local stdnse = require "stdnse" local bin = require "bin" local bit = require "bit" local table = require "table" local nmap = require "nmap" local sslcert = require "sslcert" _ENV = ...
--------------------------------------------------------------------------- --- Remote control module allowing usage of awesome-client. -- -- @author Julien Danjou &lt;julien@danjou.info&gt; -- @copyright 2009 Julien Danjou -- @module awful.remote ------------------------------------------------------------------------...
-- Map leader to space vim.g.mapleader = ' ' vim.g.maplocalleader = ',' -- bootstrap packer plugin local fn = vim.fn local execute = vim.api.nvim_command local install_path = fn.stdpath('data') .. '/site/pack/packer/opt/packer.nvim' if fn.empty(fn.glob(install_path)) > 0 then execute('!git clone https://github.co...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
local ffi = require('ffi') ffi.cdef [[ void *memchr(const void *str, int c, size_t n); int memcmp(const void *str1, const void *str2, size_t n); void *memcpy(void *dest, const void *src, size_t n); void *memmove(void *dest, const void *src, size_t n); void *memset(void *str, int c, size_t n); char *strcat(char *dest,...
-- @todo -- @module native -- @submodule networkcash -- @see NETWORK_INITIALIZE_CASH -- @usage void NETWORK_INITIALIZE_CASH(int p0, int p1); -- @param p0 int -- @param p1 int -- @return void function NetworkInitializeCash(p0, p1) end -- Note the 2nd parameters are always 1, 0. I have a feeling it deals with ...
------------------------------------------------------------------------------ -- DynASM PPC module. -- -- Copyright (C) 2005-2017 Mike Pall. All rights reserved. -- See dynasm.lua for full copyright notice. ------------------------------------------------------------------------------ -- Module information: local _in...
-- Author : bobby.cannon -- Create Date : 1/13/2012 7:41:32 PM BobsCastingBarBlockTemplate = { } function BobsCastingBarBlockTemplate:Layout(bar) -- Set the bar settings. bar:SetWidth(bar.Settings.Width); bar:SetHeight(bar.Settings.Height); -- Reset the graphics settings. local Graphics = bar.Graphics; ...
-- sample rate is 22050 local Kaes = {} Kaes["ohh"] = {} Kaes["ohh"]["B"] = 0.44985782687267 Kaes["ohh"]["gainV"] = 1 Kaes["ohh"]["areas"] = {} Kaes["ohh"]["areas"][1] = 1 Kaes["ohh"]["areas"][2] = 0.012551292341688 Kaes["ohh"]["areas"][3] = 0.4052771830498 Kaes["ohh"]["areas"][4] = 0.034730394189099 Kaes["ohh"]["areas...
if not rawget(_G, "yatm_data_logic") then return end -- -- Access Chips are the Data equivalent of Locks -- They can be installed in place of a lock, and will require the use of an access card to unlock. -- for _,row in ipairs(yatm.colors_with_default) do local basename = row.name local name = row.description ...
--name local results = redis.call('ZRANGE', 'feed.ids:'..ARGV[1], 0, -1); return {false, results};
object_mobile_skeleton_vr_bat = object_mobile_skeleton_shared_vr_bat:new { } ObjectTemplates:addTemplate(object_mobile_skeleton_vr_bat, "object/mobile/skeleton/vr_bat.iff")
local skynet = require "skynet" local mysql = require "skynet.db.mysql" local mysql_file = skynet.getenv("mysql_file") local mysql_config = load(string.format("return %s", skynet.getenv("mysql")))() local db_config = { host = mysql_config.host, port = mysql_config.port, user = mysql_config.username, p...
local techUpgradesTable = { kTechId.Jetpack, kTechId.Welder, kTechId.ClusterGrenade, kTechId.PulseGrenade, kTechId.GasGrenade, kTechId.Mine, kTechId.Vampirism, -- kTechId.Carapace, kTechId.Regeneration, kTechId.Aura, kTechId.Neurotoxin, kTechId.Camouflage, kTechId....
-- Transliteration for Marathi (in progress) local export = {} local gsub = mw.ustring.gsub local find = mw.ustring.find local conv = { -- consonants ['क'] = 'k', ['ख'] = 'kh', ['ग'] = 'g', ['घ'] = 'gh', ['ङ'] = 'ṅ', ['च'] = 'c', ['छ'] = 'ch', ['ज'] = 'j', ['झ'] = 'jh', ['ञ'] = 'ñ', ['ट'] = 'ṭ', ['ठ'] = 'ṭh', [...
local S = aurum.get_translator() aurum.farming = {} -- Fertilizer and soil. b.dofile("base.lua") -- Crops. b.dodir("crops")
local cmd = vim.cmd -- to execute vim commands without any output local fn = vim.fn -- to execute vim functions local u = require("util") vim.g.mapleader = " " -- Set leader to space. vim.o.termguicolors = true -- Enable termguicolor support. -- Backup {{{1 vim.opt.backup = false -- Disable backups. vim.opt.confirm =...
package.path = "../?.lua;"..package.path local namespace = require("lj2ps.namespace") local PostscriptVM = require("lj2ps.ps_vm") local ops = require("lj2ps.ps_operators") local ns = namespace(ops) -- put ops into a local namespace --[[ 3 dict begin /proc1 { pop } def /two 2 def /three (trois) def currentd...
function Client_PresentConfigureUI(rootParent) rootParentobj = rootParent; AIDeclerationinit = Mod.Settings.AllowAIDeclaration; if(AIDeclerationinit == nil)then AIDeclerationinit = false; end SeeAllyTerritoriesinit = Mod.Settings.SeeAllyTerritories; if(SeeAllyTerritoriesinit == nil)then SeeAllyTerri...
data:extend({ { type = "int-setting", name = "muro-wall-builder-thickness", default_value = 1, minimum_value = 1, setting_type = "runtime-per-user", order = 'a[muro-wall-builder-settings]' }, { type = "int-setting", ...
-- arm specific definitions return { ucontext = [[ typedef int greg_t, gregset_t[18]; typedef struct sigcontext { unsigned long trap_no, error_code, oldmask; unsigned long arm_r0, arm_r1, arm_r2, arm_r3; unsigned long arm_r4, arm_r5, arm_r6, arm_r7; unsigned long arm_r8, arm_r9, arm_r10, arm_fp; unsigned l...
--[[ TheNexusAvenger Implementation of a command. --]] local BaseCommand = require(script.Parent.Parent:WaitForChild("BaseCommand")) local VoteResultsWindow = require(script.Parent.Parent:WaitForChild("Resources"):WaitForChild("VoteResultsWindow")) local VoteChoiceWindow = require(script.Parent.Parent:WaitForChild("R...
Ship = 0 SubSystem = 1 dofilepath("data:scripts/utilfunc.lua") dofilepath("data:scripts/techfunc.lua") dofilepath("data:scripts/races/hiigaran_hwce/scripts/out_hgn_bld.lua") --PrintBuildNames() --CountBuildItems() --build = {}
-- Sort a selected text function lines(str, botlin, toplin) local t = {} for i = botlin,toplin do table.insert(t,(editor:GetLine(i))) end return t end function real_sort_text(f) local botlin = editor:LineFromPosition(editor.Anchor) local toplin = editor:LineFromPosition(editor.CurrentPos) if botli...
--[[ Title: History Manager Author(s): big CreateDate: 2018.09.03 ModifyDate: 2021.12.16 place: Foshan Desc: use the lib: ------------------------------------------------------------ local HistoryManager = NPL.load('(gl)Mod/WorldShare/cellar/HistoryManager/HistoryManager.lua') -----------------------------------------...
local vehicles = {} local particles = {} function IsVehicleNitroPurgeEnabled(vehicle) return vehicles[vehicle] == true end function SetVehicleNitroPurgeEnabled(vehicle, enabled) if IsVehicleNitroPurgeEnabled(vehicle) == enabled then return end if enabled then local bone = GetEntityBon...
local _ local BLOCK_TABBAR_CALLBACK = true ZO_GAMEPAD_INVENTORY_SCENE_NAME = "gamepad_inventory_root" -- Note: "ZOS_*" functions correspond to the shrinkwrapped modules BUI.Inventory.Class = ZO_GamepadInventory:Subclass() local NEW_ICON_TEXTURE = "EsoUI/Art/Miscellaneous/Gamepad/gp_icon_new.dds" local CATEGORY_ITEM...
-- luacheck: std max+busted describe("Primitives", function() local G2D, G2D12 setup(function() G2D = require"geometry2d" G2D12 = G2D:new(1, 2, 1) end) test("dot", function() assert.equal(1, G2D12:dot(0, 1, 0, 1)) assert.equal(0, G2D12:dot(0, 1, 1, 0)) assert.equal(2, G2D12:dot(1, 1, 1, 1...
function Initialize() -- Get info from Skin measureOriginalWidth = SKIN:GetMeasure('MeasureOriginalWidth') measureOriginalHeight = SKIN:GetMeasure('MeasureOriginalHeight') sizeOfSquare = SELF:GetOption('SizeOfSquare') end -- function Initialize function Update() -- TODO Allow Height Customization newWidt...
PLoop(function() namespace "KittyBox.Layout" import "KittyBox.Layout" class "FrameLayout"(function() inherit "ViewGroup" __Sealed__() struct "LayoutParams"(function() __base = KittyBox.Layout.LayoutParams -- The gravity to apply with the View to w...
-- package with minimal resources size wpkconf = { -- result package name label = "hms-tiny", -- list of skins IDs, see 'id' tags of 'skinlist' in 'resmodel.json' file skinset = { "daylight", "blue", "dark", }, -- list of icons collections IDs, see 'id' tags of 'iconlist' in 'resmodel.json' file iconset = { ...
local ReactFiberCompleteWork = require "ReactFiberCompleteWork" local pi = require "pi" pi(ReactFiberCompleteWork)
--- Premake 5 Glasslight Ninja generator. --- Mykola Konyk, 2021 local p = premake local tree = p.tree local ninja = p.modules.ninja ninja.rules = {} local m = ninja.rules function m.build_command_cc_cxx(toolset, cfg, exe) local result = "" if toolset.getname() == "msc" then result = "$out.d /showInc...
function start (song) end function onBeatHit() bounce = true end
music = "fortress.ogg" exceptions = { { 5, 7 }, } function start() up = Portal:new{x=5, y=7} chest = Chest:new{x=10, y=5, anim_set="chest", milestone=MS_FORT_UNDER_CHEST_2, index=ITEM_CURE3} end function stop() end function update(step) if (up:update()) then change_areas("fort_start", 60, 42, DIRECTION_SOUTH)...
local M = {} local NIL = vim.NIL --@private local recursive_convert_NIL recursive_convert_NIL = function(v, tbl_processed) if v == NIL then return nil elseif not tbl_processed[v] and type(v) == 'table' then tbl_processed[v] = true return vim.tbl_map(function(x) return recursive_convert_NIL(x, t...
object_building_kashyyyk_poi_kash_rryatt_bridge_sm_mid_s03 = object_building_kashyyyk_shared_poi_kash_rryatt_bridge_sm_mid_s03:new { } ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_bridge_sm_mid_s03, "object/building/kashyyyk/poi_kash_rryatt_bridge_sm_mid_s03.iff")