content stringlengths 5 1.05M |
|---|
local st = require "util.stanza";
local pubsub = module:depends"pubsub";
local actor = module.host .. "/modules/" .. module.name;
local pubsub_xmlns = "http://jabber.org/protocol/pubsub"
local node = module:get_option_string(module.name .. "_node", "stats");
local function publish_stats(stats, stats_extra)
local ... |
AddCSLuaFile("cl_init.lua");
AddCSLuaFile("shared.lua");
include("shared.lua");
function ENT:Initialize()
self:SetModel("models/props_lab/clipboard.mdl");
self:PhysicsInit(SOLID_VPHYSICS);
self:SetMoveType(MOVETYPE_VPHYSICS);
self:SetSolid(SOLID_VPHYSICS);
self:SetUseType(SIMPLE_USE);
local phys = self:GetPhys... |
local x,y = guiGetScreenSize()
local pw,ph = 388, 388
local px,py = x/2-pw/2,y/2-ph/2
local tickk
local price = 0
local endTime
local angle = 0
local startTime
local showingshop = false
local row
local carshow
local Carwindow = {
button = {},
gridlist = {},
window = {},
label = {}
... |
local Audio = {
effectScoreRed = love.audio.newSource("/Music/scoreRed.mp3", "static"),
effectScoreBlue = love.audio.newSource("/Music/scoreBlue.mp3", "static"),
effectHunterHook = love.audio.newSource("/Music/Hook.mp3", "static"),
levelAudio = love.audio.newSource("/Music/Level.mp3"),
menuAudio = love.audio.... |
return require('lib.stdlib.oop._generated._itempool')
|
local mytestlib=require("mytestlib") --指定包名称
--将包含C函数的代码生成库文件,如Linux的so,或Windows的DLL,同时拷贝到Lua代码所在的当前目录,或者是LUA_CPATH环境变量所指向的目录,以便于Lua解析器可以正确定位到他们
--比如Lua\5.1\clibs\",这里包含了所有Lua可调用的C库
--在调用时,必须是package.function
print(mytestlib.add(1.0,2.0))
print(mytestlib.sub(20.1,19))
--编译命令为
--g++ -c step3_2.cpp
--g++ -O2 -bundle -... |
Talk(93, "听说六大派正要铲平光明顶消灭明教时,出现了一位少年英雄,打败了六大派,救了明教,此人真是了得.", "talkname93", 0);
Talk(0, "不好意思,那个少年英雄就是我.", "talkname0", 1);
Talk(93, "你?也不照照镜子看看.听说那位英雄身长十尺,虎背熊腰,力大无穷.你看看你,配吗?", "talkname93", 0);
do return end;
|
--[[----------------------------------------------------
-- client script linker
-- @author ZoLo
-- @update 22/03/2010
----------------------------------------------------]]--
function playSfxSound(...)
local soundResource = getResourceFromName("sound")
if(soundResource) then
call(soundResource, "playSfxSound", ..... |
-- -*- coding: utf-8 -*-
-- Documentation
--- \fn whatOs()
--- \brief Define operative system, on which script is runned
--- \return 'win' or 'unix'
--- \fn osSlash()
--- \brief Define what slash is using in pathes on operative system, on which script is runned
--- \return slash or backslash
--- \fn ... |
local sqlite3 = require("lsqlite3")
local db = sqlite3.open("karma.sqlite3")
local block_addmarma = false
local block_getkarma = false
db:exec[[
CREATE TABLE karma (
id INTEGER PRIMARY KEY,
name TEXT,
amount INTEGER
);
]]
local function lsqlite_exec(query)
local status = db:exec(query)
if status ~= 0 then
... |
local Modules = game:GetService("Players").LocalPlayer.PlayerGui.AvatarEditorInGame.Modules
local Roact = require(Modules.Packages.Roact)
local UIBlox = require(Modules.Packages.UIBlox)
local t = require(Modules.Packages.t)
local ArrowNav = require(Modules.AvatarExperience.Common.Components.NavBar.ArrowNav)
local Con... |
local class = require('opus.class')
local UI = require('opus.ui')
local Util = require('opus.util')
local colors = _G.colors
UI.Chooser = class(UI.Window)
UI.Chooser.defaults = {
UIElement = 'Chooser',
choices = { },
nochoice = 'Select',
backgroundFocusColor = colors.lightGray,
textInactiveColor = colors.gra... |
require 'class'
require 'paths'
require 'mattorch'
local json = require 'lunajson'
require 'net.util'
local Data = torch.class('Data')
function Data:__init(fileDir, listFile, meanFile, listType,
inputSize, inputCh, labelSize, dataSize, dataCh, ch, useCuda)
self.seqList = self:getSeq(fileDir, listFile, listType... |
data:extend{
{
type = "mouse-cursor",
name = "tl-tool-cursor",
filename = "__Tapeline__/graphics/cursor/draw-cursor.png",
hot_pixel_x = 1,
hot_pixel_y = 1
}
} |
-----------------------------------------
-- Spell: Esuna
--
-----------------------------------------
require("scripts/globals/status")
require("scripts/globals/magic")
require("scripts/globals/msg")
-----------------------------------------
function onMagicCastingCheck(caster, target, spell)
return 0
end
functi... |
--#region initiative-hud
local _defaults = {
color = {
ally = "#66ba6b",
neutral = "#d5d165",
player = "#7e7dbb",
enemy = "#BD5365",
lair = "#D2D186",
epic = "#B38CFF"
},
players = {
"Zora",
"Amber",
"Edwin",
"Gilkan",
"... |
require("iuplua")
data = {}
lastId = 0
function crud_create(surname, name)
local item = {}
lastId = lastId + 1
item.name = name
item.surname = surname
item.id = lastId
data[item.id] = item
return lastId
end
function crud_read(nextId)
local n, v = next(data, nextId)
if not n then
return n
end
return n, v... |
local is_avail = require("wandbox.util").is_available
local config = {}
config.options = {
client_list = { is_avail("curl"), is_avail("wget"), is_avail("socket") },
compilers = {
cpp = "clang-head",
c = "gcc-head",
coffee = "coffeescript-head",
crystal = "crystal-head",
cs = "mono-head",
d = "dmd-head",
... |
_ENV=namespace "container"
using_namespace "luaClass"
template("mat")
function mat:mat(rowNum,colNum)
local data={}
self._data=data
self._rowNum=rowNum
self._colNum=colNum
for i=1,rowNum*colNum do
data[i]=false
end
end
function mat:at(row,col)
return self._data[col+(row-1)*self._c... |
-- Dependencies
local Assets = require("engine.Assets")
local Config = require("engine.Config")
local Table = require("engine.Table")
-- Clouds module
local Clouds = {}
-- Variables
local gameWidth = Config.gameWidth
local gameHeight = Config.gameHeight
local sprites = Assets.sprites.clouds
local cloudWidth = sprite... |
-- IupRadio Example in IupLua
-- Creates a dialog for the user to select his/her gender.
-- In this case, the radio element is essential to prevent the user from
-- selecting both options.
require( "iuplua" )
male = iup.toggle{title="Male",
tip="Two state button - Exclusive - RADIO"}
female = iup.toggle{title="... |
snet.Callback('qsystem_sync_players', function(_, ent, players)
ent.players = players
QuestSystem:Debug('SyncPlayers (' .. table.Count(players) .. ') - ' .. table.ToString(players))
end).Validator(SNET_ENTITY_VALIDATOR).Register() |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
-- This is a part of uJIT's testing suite.
-- Copyright (C) 2015-2019 IPONWEB Ltd. See Copyright Notice in COPYRIGHT
local function test_trim(str, expected)
local actual = ujit.string.trim(str)
if actual ~= expected then
error(string.format('\nTest failed: trim("%s")\n\tExpected: "%s"\n\tActual: "%s"',... |
data:extend(
{
{
type = "recipe",
name = "gun-turret-mk2",
enabled = false,
energy_required = 10,
ingredients =
{
{"gun-turret", 2},
{"titanium-alloy", 10}
},
result = "gun-turret-mk2"
},
{
type = "recipe",
name = "laser-turret-mk2",
enabled = false,
... |
local config = require "api-umbrella.proxy.models.file_config"
local json_decode = require("cjson").decode
local xpcall_error_handler = require "api-umbrella.utils.xpcall_error_handler"
local elasticsearch_templates
local path = os.getenv("API_UMBRELLA_SRC_ROOT") .. "/config/elasticsearch_templates_v" .. config["elas... |
local select, pairs, string_lower, strmatch, tremove, tinsert, getglobal, string_gsub = select, pairs, string.lower, strmatch, tremove, tinsert, getglobal, string.gsub
local WorldFrame, UnitExists = WorldFrame, UnitExists
local Gladdy = LibStub("Gladdy")
local L = Gladdy.L
local GetSpellInfo, CreateFrame, GetCVar = Get... |
-- Created by Elfansoer
--[[
Ability checklist (erase if done/checked):
- Scepter Upgrade
- Break behavior
- Linken/Reflect behavior
- Spell Immune/Invulnerable/Invisible behavior
- Illusion behavior
- Stolen behavior
]]
--------------------------------------------------------------------------------
modifier_hoodwink_... |
-------------------------------------------------------------------------------
--
-- tek.ui.class.application
-- Written by Timm S. Mueller <tmueller at schulze-mueller.de>
-- See copyright notice in COPYRIGHT
--
-- OVERVIEW::
-- [[#ClassOverview]] :
-- [[#tek.class : Class]] /
-- [[#tek.ui.class.family : Family]] ... |
ITEM.name = "'Eagle' Gunpowder"
ITEM.description = "'Eagle' brand gunpowder with a green top."
ITEM.longdesc = "Smokeless gunpowder from the 'Eagle' brand, a mid tier producer of gunpowder. Used by some technicians in the zone to reload ammunition for sale."
ITEM.model = "models/illusion/eftcontainers/gpgreen.mdl"
ITE... |
function RunCode(code)
local code, err = load(code, '@runcode')
if err then
print(err)
return nil, err
end
local status, result = pcall(code)
print(result)
if status then
return result
else
return nil, result
end
end |
register_outcome{
text = "Enemy Shields",
subtext = "Can you break them?",
bad = true,
comment = "todo",
rarity = 10,
apply = function()
local x, y = get_player_pos()
for _, entity in pairs( EntityGetInRadiusWithTag( x, y, 1024, "enemy" ) or {} ) do
local x, y = EntityGetTransform( en... |
return {'vuelta'} |
help(
[[
MUSCLE stands for MUltiple Sequence Comparison by Log- Expectation. MUSCLE is claimed to achieve both better average accuracy and better speed than ClustalW2 or T-Coffee, depending on the chosen options.
]])
whatis("MUSCLE stands for MUltiple Sequence Comparison by Log- Expectation.")
local version = "3.8.31"... |
object_tangible_quest_rebel_rtp_wedge_security_terminal = object_tangible_quest_rebel_shared_rtp_wedge_security_terminal:new {
}
ObjectTemplates:addTemplate(object_tangible_quest_rebel_rtp_wedge_security_terminal, "object/tangible/quest/rebel/rtp_wedge_security_terminal.iff")
|
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0213-rc-radio-climate-parameter-update.md
-- Description:
-- Preconditions:
-- 1) SDL got RC.GetCapabilities("availableHdChannelsAvailab... |
--[[
Version 3.0.7
Recent Changes:
1. Now has session persistence! Just type "quarry -restore"
and your turtle will pick up where it left off
2. doRefuel argument will now take fuel from inventory while it is running, instead
of waiting to come back to the start
3. Will now wait for its chest to clear if ... |
ModifyEvent(-2, -2, -2, -2, -1, -1, -1, 2612, 2612, 2612, -2, -2, -2);
AddItem(186, 5);
do return end;
|
local DatabaseSource = require(script.Parent.Parent.DatabaseSource)
local copyDeep = require(script.Parent.copyDeep)
local DocumentData = {}
DocumentData.__index = DocumentData
function DocumentData.new(options)
return setmetatable({
isLoaded = false,
isDirty = false,
_lockSession = options.lockSession,
_re... |
--[[
|WARNING| THESE TESTS RUN IN YOUR REAL ENVIRONMENT. |WARNING|
If your tests alter a DataStore, it will actually alter your DataStore.
This is useful in allowing your tests to move Parts around in the workspace or something,
but with great power comes great responsibility. Don't mess up your stuff!
------------... |
local M = {}
function M.parse(arg)
local cmd = torch.CmdLine()
cmd:text()
cmd:text('Torch-7 Image Captioning')
cmd:text()
cmd:text('Options:')
------------ Model options ----------------------
cmd:option('-emb_size', 100, 'Word embedding size') -- 100
cmd:option('-lstm_size', 2048,... |
data:extend({
{
type = "custom-input",
name = "map-labels-hotkey-toggle",
key_sequence = "SHIFT + M",
consuming = "script-only"
},
})
|
SimpleDlg = Inherit(CppObjectBase, UUserWidget)
local WidgetType_Lua = {}
local BasicWidget = require "ui.widgets.basicwidget"
local PathPrefix = "/Game/Git/"
function SimpleDlg:NewCpp(Object, ...)
if not self:Property("m_BpClass") then
self.m_BpClass = UUserWidget.LoadClass(Object, PathPrefix..self.p_BP_Path.."."... |
-- remove all lag frame input from text-based movie.
if not emu then
if #arg < 2 then
print("arguments: <key movie file> <lag frame database file>")
return
end
txtpath = arg[1]
dbpath = arg[2]
outfile = io.stdout
else
txtpath = "a.dsm"
dbpath = "lag.db"
outfile = io.open("out.dsm", "w")
if o... |
-- Copyright (C) 2018 by chrono
local footer = "ocarina of time\n"
ngx.log(ngx.INFO, "chunk = ", ngx.arg[1], " eof = ", ngx.arg[2])
if not ngx.arg[2] then
return
end
ngx.arg[1] = ngx.arg[1] .. footer
|
-- The MIT License (MIT)
-- Copyright © 2016 Pietro Ribeiro Pepe.
-- Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, m... |
return {'bujumbura'} |
local actions = require("telescope.actions")
require("telescope").setup({
defaults = {
prompt_prefix = "❯ ",
selection_caret = "❯ ",
file_ignore_patterns = {
"node_modules/*",
".git/*",
"%.class",
"%.pdf",
"%.png",
"target/",
".bloop/",
},
mappings = {
... |
cflags{
'-I $srcdir/include',
'-I $srcdir/src',
'-I $basedir/pkg/netsurf/libhubbub/src/include',
'-I $basedir/pkg/netsurf/libparserutils/src/include',
'-I $basedir/pkg/netsurf/libwapcaplet/src/include',
'-isystem $builddir/pkg/expat/include',
}
pkg.hdrs = copy('$outdir/include/dom', '$srcdir', {
'bindings/hubbu... |
--[[
╔═════════════════════════════════╗
║ Settings for dense-analysis/ale ║
╚═════════════════════════════════╝
--]]
local g = vim.g
g.ale_completion_enabled = 0
g.ale_lint_on_text_changed = "never"
g.ale_lint_on_insert_leave = 0
g.ale_lint_on_enter = 0
|
-- Globals
g_lastFetchTime = 0
g_lastFetchCode = 0
g_lastFetchData = ""
-- Functions
function getTime()
local sec, usec = rtctime.get()
sec = sec - 25200 -- -7 hours (PDT)
return luatz_timetable.new_from_timestamp(sec)
end
-- Start a simple http server
srv=net.createServer(net.TCP)
function receiver(sck, data)
... |
if SERVER then
AddCSLuaFile("actors2/convars.lua")
AddCSLuaFile("actors2/language.lua")
AddCSLuaFile("actors2/properties.lua")
AddCSLuaFile("actors2/panels/welcome.lua")
AddCSLuaFile("actors2/panels/actor_settings.lua")
AddCSLuaFile("actors2/panels/actor_animations.lua")
end
include("actors2/convars.lua")
includ... |
---
--- wifi.lua
---
--- Generic code for setting up the wifi module in the ESP8266.
--- This is shared by many of my projects, control is returned to
--- application logic via a callback named event_wifi_ready() which is
--- triggered when the device receives an IP address from DHCP
---
--- When this file is load it c... |
-- Copyright (c) 2017-present, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the license found in the LICENSE file in
-- the root directory of this source tree. An additional grant of patent rights
-- can be found in the PATENTS file in the same directory.
--
--[[
--
-- Creates a dicti... |
local mod = DBM:NewMod(674, "DBM-Party-MoP", 9, 316)
local L = mod:GetLocalizedStrings()
local sndWOP = mod:SoundMM("SoundWOP")
mod:SetRevision(("$Revision: 9656 $"):sub(12, -3))
mod:SetCreatureID(60040, 99999)--3977 is High Inquisitor Whitemane and 60040 is Commander Durand, we don't really need to add her ID,... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
local combat = Combat()
combat:setParameter(COMBAT_PARAM_TYPE, COMBAT_EARTHDAMAGE)
combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_SMALLPLANTS)
local area = createCombatArea(AREA_SQUAREWAVE5, AREADIAGONAL_SQUAREWAVE5)
combat:setArea(area)
function onGetFormulaValues(player, level, maglevel)
min = -((level / 5) + (... |
require("prototypes.technology")
require("prototypes.disablesciencepacks")
require("prototypes.increaselabenergy") |
--- Utility functions.
require "socket"
local M = {}
--- Print a formatted string.
-- Use __tostring method on tables that provide the function.
local function printf(s, ...)
local t = {}
for i,v in ipairs{...} do
if type(v) == 'table' and v.__tostring then
t[i] = tostring(v)
else
t[i] = v
... |
-- imported modules
local action = require 'engine.action'
local class = require 'engine.oop'
local color = require 'engine.color'
local console = require 'engine.console'
local elements = require 'engine.elements'
local Entity = require 'engine.Entity'
local Equipment = require 'engine.Equipment'
local Inventory = req... |
--Sayuri·七色的人偶师
xpcall(function() require("expansions/script/c37564765") end,function() require("script/c37564765") end)
local m,cm=Senya.SayuriRitualPreload(37564921)
function cm.initial_effect(c)
c:EnableReviveLimit()
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_SPE... |
Citizen.CreateThread(function()
while true do
Citizen.Wait(1)
id = PlayerId()
DisablePlayerVehicleRewards(id)
end
end)
|
local Repairer = Class(function(self, inst)
self.inst = inst
self.workrepairvalue = 0
self.healthrepairvalue = 0
self.perishrepairvalue = 0
self.repairmaterial = nil
end)
function Repairer:CollectUseActions(doer, target, actions, right)
if right and target.components.repairable and target.co... |
--- Functions for working with directions and orientations.
-- @module Area.Direction
-- @usage local Direction = require('__stdlib__/stdlib/area/direction')
-- @see defines.direction
local Direction = {
__class = 'Direction',
__index = require('__stdlib__/stdlib/core'),
dir = defines.direction
}
setmetata... |
--[[
Copyright 2021 0x2A ( https://github.com/0x2A-git )
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law... |
--!nocheck
--[[
Filename: GamepadMenu.lua
Written by: jeditkacheff
Version 1.1
Description: Controls the radial menu that appears when pressing menu button on gamepad
--]]
--NOTICE: This file has been branched! If you're implementing changes in this file, please consider also implementing them in the other
--... |
-- --------------------
-- TellMeWhen
-- Originally by Nephthys of Hyjal <lieandswell@yahoo.com>
-- Other contributions by:
-- Sweetmms of Blackrock, Oozebull of Twisting Nether, Oodyboo of Mug'thol,
-- Banjankri of Blackrock, Predeter of Proudmoore, Xenyr of Aszune
-- Currently maintained by
-- Cybeloras... |
-- Array que contiene los callbacks de la pantalla
local funcs = {}
local name = "intro"
-- Callbacks
function funcs:init(...)
end
function funcs:update(dt)
if TIME > 0 then
if not savm:getLanguage(SAVEDATA) then
sm:set("languageSelection")
else
sm:set("mainMenu")
end
end
end
function fun... |
AddCSLuaFile()
SWEP.PrintName = "ПКМ"
SWEP.Category = "Call of Pripyat"
SWEP.Base = "weapon_cop_base"
SWEP.Slot = 3
SWEP.SlotPos = 2
SWEP.Spawnable = true
SWEP.AdminOnly = false
SWEP.ViewModel = "models/wick/weapons/stalker/stcopwep/pkm_model.mdl"
SWEP.WorldModel = "models/wick/weapons/stalker/stcopwep/... |
local SSort = require(game.ReplicatedStorage.Shared.SSort)
local RandomLua = require(game.ReplicatedStorage.Shared.RandomLua)
local SPList = {}
local rand
function SPList:new()
local self = {}
self._table = {}
function self:push_back(element)
self._table[#self._table + 1] = element
return #self._table
end
func... |
--[[
Swaggy Jenkins
Jenkins API clients generated from Swagger / Open API specification
OpenAPI spec version: 1.1.1
Contact: blah@cliffano.com
Generated by: https://openapi-generator.tech
]]
-- input_step_impl class
local input_step_impl = {}
local input_step_impl_mt = {
__name = "input_step_impl";
__i... |
local KDL = foundation_kdl.KDL
local Encoder = {}
-- TODO: implement Encode.encode/1
function Encoder.encode()
end
KDL.Encoder = Encoder
|
--[[
This file contains 4 examples showing off the various features of ActorFrameTextures. Drop this into any Screen's Decorations or
Overlay to see the examples.
--]]
-- Choose which example you'd like to see
local ExampleToShow = 1;
-- Example 1: An ActorFrameTexture draws 3 quads and then hides itself. All of ... |
require"pears".setup()
|
local function CreateFont()
surface.CreateFont( "KNOTIF", {
font = "Roboto Cn",
extended = true,
size = 30,
weight = 700,
antialias = true
})
end
CreateFont()
hook.Add("CHKill","CHKillIndidator",function(ply)
local col = team.GetColor(LocalPlayer():Team())
local r = col.r
local g = col.g
local b = col.... |
screenX, screenY = guiGetScreenSize()
scaleX, scaleY = (screenX / 1920), (screenY / 1080)
local anim = {}
local anim_startingPos = 0.2900
local anim_startingPosbg = 355
local animListVisible = false
local animListGlobal
local chosenAnim = 0
local animCategories = {
{"Leżenie", true},
{"Postać", false},
{"Barowe", ... |
-- Test complex recursive CALL of CLOSURE using Fibonacci algorithm
-- Copyright (c) 2013 the authors listed at the following URL, and/or
-- the authors of referenced articles or incorporated external code:
-- http://en.literateprograms.org/Fibonacci_numbers_(Lua)?action=history&offset=20120305215844
function fib(n)... |
local assert_error = require("lapis.application").assert_error
local csrf = require "lapis.csrf"
local generate = require "utils.generate"
local Boards = require "models.boards"
local Reports = require "models.reports"
return {
before = function(self)
-- Get data
self.boards = Boards:get_b... |
local _G = _G
local table_insert = table.insert
local table_remove = table.remove
local abs = math.abs
local type = type
local ipairs = ipairs
local next = next
local assert = assert
local setmetatable = setmetatable
local d_getinfo = debug.getinfo
local FunctionFile = debug.FunctionFile
local pcall2 = pcall2
local cor... |
local DECOR = {
FLOAT = 1,
BOOL = 2,
INT = 3,
UNK = 4,
TIME = 5,
}
local DECORATORS = {
["flatbed3_bed"] = DECOR.INT, -- The bed entity
["flatbed3_car"] = DECOR.INT, -- The car entity
["flatbed3_attached"] = DECOR.BOOL, -- Is a car attached?
["flatbed3_lowered"] = DECOR.BOOL, -- Is ... |
--
-- User: Glastis
-- Date: 01/11/17
-- Time: 14:51
--
local file = require('common.file')
local utilities = {}
local function trim(str)
return str:gsub("^%s+", ""):gsub("%s+$", "")
end
utilities.trim = trim
local function get_elem_in_table(table, elem)
local i
i = 1
while i <= #table do
i... |
if SERVER then
AddCSLuaFile()
return
end
--[[
https://github.com/Derpius/VisTrace/issues/13
pcall(require, "VisTrace-v0.4") -- Don't throw an error if the module failed to load
]]
if not file.Exists("lua/bin/gmcl_VisTrace-v0.4_win64.dll", "GAME") then return end
if not system.IsWindows() then
error("VisTrace is... |
local menu = {}
love.graphics.setBackgroundColor(130, 220, 250)
function math.lerp(a, b, k) --just fun stuff
if a == b then return a else
if math.abs(a-b) < 0.005 then return b else return a * (1-k) + b * k end
end
end
WWIDTH, WHEIGHT = 800, 600
function menu:load()
font = love.graphics.newFont(48)
myS... |
------------------------------
-- Area: Gusgen Mines
-- NM: Pulverized Pfeffer
------------------------------
require("scripts/globals/hunts")
------------------------------
function onMobDeath(mob, player, isKiller)
tpz.hunts.checkHunt(mob, player, 232)
end
|
-- General utility functions
function tableKeys(t)
local keys = {}
local n = 0
for k, v in pairs(t) do
n = n + 1
keys[n] = k
end
return keys
end
function shuffle(tbl)
size = #tbl
for i = size, 1, -1 do
local rand = math.random(size)
tbl[i], tbl[rand] = tbl[rand], tbl[i]
end
return tbl
end
function se... |
require 'optim'
-- modified to include a threshold for relative changes in the loss function as stopping criterion
local lbfgs_mod = require 'lbfgs'
---
--- MAIN FUNCTIONS
---
function runOptimization(params, net, content_image, content_losses, style_losses, temporal_losses,
img, frameIdx, runIdx, max_... |
local class = require('opus.class')
local UI = require('opus.ui')
UI.MenuItem = class(UI.FlatButton)
UI.MenuItem.defaults = {
UIElement = 'MenuItem',
noPadding = false,
textInactiveColor = 'gray',
}
|
function test()
local a, b, c
end
jit("compile", test)
test()
--[[
function <../tests/4_OP_LOADNIL.lua:1,3> (2 instructions at 0x1800500)
0 params, 3 slots, 0 upvalues, 3 locals, 0 constants, 0 functions
1 [2] LOADNIL 0 2
2 [3] RETURN 0 1
constants (0) for 0x1800500:
locals (3) for 0x1800500:
0 a 2 3
1 b... |
BusStop = {}
-- Gets the hash of the bus stop from the given coordinates
BusStop.CalculateHash = function(coords)
local x = math.floor(coords.x)
local y = math.floor(coords.y)
return sha1.hex('busstop:' .. tostring(x) .. ':' .. tostring(y))
end |
biter_ai_settings = { destroy_when_commands_fail = true, allow_try_return_to_spawner = true }
|
--[[
Purpose: Provides a wrapper for database interaction so switching from mysqloo or tmysql4
can be quickly done without much hassle. There are also some utility functions for the
database.
--]]
nut.db = nut.db or {}
local dbModule = nut.config.dbModule
-- SQLite doesn't need a module!
if (dbModule != "sqlite")... |
local sti = require("lib/sti")
local anim8 = require("lib/anim8")
function love.load()
map = sti.new("assets/maps/level")
heroSprites = love.graphics.newImage("assets/spritesheets/pimple.gif")
movementGrid = anim8.newGrid(58, 80, heroSprites:getWidth(), heroSprites:getHeight(), 0, 0, 3)
stillGrid = ani... |
return {'ere','ereambt','erebaan','erebaantje','erebegraafplaats','ereblijk','ereboog','ereburger','ereburgerschap','erecode','erecomite','ereconsul','erectie','erectiemiddel','erectiepil','erectiestoornis','eredame','eredegen','eredienst','erediploma','eredivisie','eredivisieclub','eredivisieduels','eredivisieteam','e... |
--[[
behavior that makes any GridSolver AMR-friendly
now to change hydro/solver/gridsolver so I can somehow modify the mins/maxs without reloading any kernels
...
--]]
local ffi = require 'ffi'
local class = require 'ext.class'
local table = require 'ext.table'
local template = require 'template'
local vec3sz = requir... |
local yaml = require("yaml")
local test = {}
-- test decode
function test:decode()
local text = [[
a:
b: 1
]]
local result, err = yaml.decode(text)
assert(not err, tostring(err))
assert(result["a"]["b"] == 1, tostring(result["a"]["b"]))
print("done: yaml.decode()")
end
-- test decode with no arg... |
------------
--- Trace
-- Trace object. Holds both request and response.
-- @module middleware
local Model = require 'model'
local Service = require 'models.service'
local Event = require 'models.event'
local fn = require 'functional'
local http = require 'http'
local uuid4 = require 'uuid'
local i... |
-- Local instances of Global tables --
local PA = PersonalAssistant
local PAC = PA.Constants
-- ---------------------------------------------------------------------------------------------------------------------
local PAMenuChoices = {
PABanking = {
stackingType = {
GetString(SI_PA_ST_MOVE_F... |
object_tangible_tcg_series3_greeter_deed_tusken = object_tangible_tcg_series3_shared_greeter_deed_tusken:new {
}
ObjectTemplates:addTemplate(object_tangible_tcg_series3_greeter_deed_tusken, "object/tangible/tcg/series3/greeter_deed_tusken.iff") |
local request_key = require 'http.request_key'
local http = require 'http'
local Cache = {__index={
get = function(self, key)
return self.items[key]
end,
set = function(self, key, value, time)
self.items[key] = value
end
}}
local app = http.app.new {
cache = setmetatable({items =... |
------------------------------------------------------------------------------
-- Additional CQUI Common LUA support functions specific to Civilization 6
------------------------------------------------------------------------------
-- ===========================================================================
-- Exp... |
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