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_G._LUMA_VERSION = "Luma v0.1-snapshot" if not _LUMA_LOADED then _LUMA_LOADED = true local core = require('luma.lib.core') for k, v in pairs(core) do _G[k] = v end end local read = require 'luma.read' local codegen = require 'luma.compile' _G.luma = {} function luma.compile(s) local expr, err = read(s) i...
if not pcall(require, "astronauta.keymap") then return end local nmap = vim.keymap.nnoremap local tmap = vim.keymap.tnoremap local imap = vim.keymap.inoremap local cmap = vim.keymap.cnoremap local vmap = vim.keymap.vnoremap local cmd = function(cmd) return "<cmd>" .. cmd .. "<cr>" end imap { "jk", "<esc>" } nma...
--print("Spec.lua") Spectating_Player = nil function GetResetPlyID(old_ply_id, prev_ply) local Team = Client.GetLocalPlayer():GetValue("PlayerTeam") local selected_ply_id local selected_ply for k, v in pairs(Player.GetPairs()) do if v ~= Client.GetLocalPlayer() then if v:GetID() ~=...
-- thx Dragon <3 local originalMarineOnCreate originalMarineOnCreate = Class_ReplaceMethod("Marine", "OnCreate", function(self) originalMarineOnCreate(self) InitMixin(self, WalkMixin) end ) //Tap into this because NS2+ hooks the normal handlebuttons for marines local originalSprintMixinUpdateSprintingState = S...
----------------------------------- -- Area: La Theine Plateau -- NPC: Vicorpasse -- Involved in Mission: The Rescue Drill -- !pos -344 37 266 102 ----------------------------------- require("scripts/globals/keyitems") require("scripts/globals/missions") local ID = require("scripts/zones/La_Theine_Plateau/IDs") ------...
require "nn" function gradUpdate(mlp, x, y, criterion, learningRate) local pred = mlp:forward(x) local err = criterion:forward(pred, y) local gradCriterion = criterion:backward(pred, y) mlp:zeroGradParameters() mlp:backward(x, gradCriterion) mlp:updateParameters(learningRate) end mlp=nn.Sequential() mlp:a...
data:extend( { { type = "item", name = "copper-cable", icon = "__Engineersvsenvironmentalist__/graphics/icons/parts/basic-electric-cable.png", flags = {"goes-to-main-inventory"}, subgroup = "basic-electric-cable", order = "a[wires]-1", stack_size = 200 }, } ) data:extend( { --disable o...
return { mod_name = { en = "Reworks Mod", }, mod_description = { en = "Reworks some talents and ultimates. And. Stuff!?", }, version_command_description ={ en = "Display's V2R version in chat." }, flamestorm_weapon_switch_option_name = { en = "Flamestorm Weapo...
local tbTable = GameMain:GetMod("MagicHelper") local tbMagic = tbTable:GetMagic("TTMG_6_3") local Rate = 0 function tbMagic:GetAge(Rate) local target = ThingMgr:FindThingByID(self.targetId) if target.MaxAge <= 0 then return 1 else self.bind:AddMaxAge(Rate) target:AddMaxAge(-5 * Rat...
#NoSimplerr# --[[--------------------------------------------------------------------------- This is an example of a custom entity. ---------------------------------------------------------------------------]] ENT.Type = "anim" ENT.Base = "base_gmodentity" ENT.PrintName = "AkPrinter" ENT.Author = "DarkRP Developers and...
--[[ FrostMoon, cross platform Composition Based Object Factory and GUI library targeting iOS, OSX and Windows 10 Copyright Aug. 9th, 2018 Eric Fedrowisch All rights reserved. --]] ------------------------------------------ --[[ This library contains the stand alone queue class used in FrostMoon. These queues support t...
signs_lib.unicode_install({195,147,"00d3"}) signs_lib.unicode_install({195,179,"00f3"}) signs_lib.unicode_install({196,132,"0104"}) signs_lib.unicode_install({196,133,"0105"}) signs_lib.unicode_install({196,134,"0106"}) signs_lib.unicode_install({196,135,"0107"}) signs_lib.unicode_install({196,152,"0118"}) signs_lib.un...
UMF_REQUIRE "hook.lua" UMF_REQUIRE "hooks_base.lua" UMF_REQUIRE "hooks_extra.lua" UMF_REQUIRE "console_backend.lua" GLOBAL_CHANNEL = util.shared_channel( "game.umf_global_channel", 128 )
--- spelling-main.lua --- Copyright 2012, 2013 Stephan Hennig -- -- This work may be distributed and/or modified under the conditions of -- the LaTeX Project Public License, either version 1.3 of this license -- or (at your option) any later version. The latest version of this -- license is in http://www.latex-project...
local function add_pmtech_links() configuration "Debug" links { "put", "pen" } configuration "Release" links { "put", "pen" } configuration {} end local function setup_osx() links { "Cocoa.framework", "GameController.framework", "iconv", "fmod", "IOKit.framework", "MetalKit.framework", "Me...
local skynet = require "skynet" local logger = {} local const = require "const" local loglevel = const.loglevel local function log(level, t, fmt, ...) local ok, msg = pcall(string.format, fmt, ...) if not ok then skynet.error("string format error on log") return end skynet.send(".logse...
local f = CreateFrame("Frame", "ShadowBackground") f:SetPoint("TOPLEFT") f:SetPoint("BOTTOMRIGHT") f:SetFrameLevel(0) f:SetFrameStrata("BACKGROUND") f.tex = f:CreateTexture() f.tex:SetTexture([[Interface\Addons\ncShadow\shadow.tga]]) f.tex:SetAllPoints(f) function f:SetShadowLevel(n) n = tonumber(n) if not n then err...
--[[ Copyright (c) 2019 PCC-Studio Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, ...
local h = require("null-ls.helpers") local methods = require("null-ls.methods") local DIAGNOSTICS = methods.internal.DIAGNOSTICS local severities = { Warning = vim.diagnostic.severity.WARN, Error = vim.diagnostic.severity.ERROR, } return h.make_builtin({ name = "tidy", meta = { url = "https:/...
local vehWeapons = { 0x1D073A89, -- ShotGun 0x83BF0278, -- Carbine 0x5FC3C11, -- Sniper 0x1B06D571,--pistolet } local hasBeenInPoliceVehicle = false local alreadyHaveWeapon = {} Citizen.CreateThread(function() while true do Citizen.Wait(0) if(IsPedInAnyPoliceVehicle(GetPlayerPed(-1))) then if(not has...
local easyEnemiesInfo = require( "src.images.easyEnemies" ) local sprite = require( "src.images.sprite" ) local Enemies = {} function Enemies.create( application, physics ) local easyEnemie = display.newImage( application.mainGroup, sprite.easyEnemiesSheet, easyEnemiesInfo:getFrameIndex( "Alien-Scout" ), 50, 50 )...
function pkgObj.secondToHHMMSS(time) local hour = boy.number2Int(time / 3600) local m = time - hour*3600 m = boy.number2Int(m/60) local seconds = time - hour*3600 - m * 60 local hStr = tostring(hour) if hour < 10 then hStr = "0"..hStr end local mStr = tostring(m) if m < 10 then mStr = "0...
local COMMAND = Command.new('charattributeboost') COMMAND.name = 'CharAttributeBoost' COMMAND.description = 'command.char_attribute_boost.description' COMMAND.syntax = 'command.char_attribute_boost.syntax' COMMAND.permission = 'moderator' COMMAND.category = 'permission.categories.character_management' COMMAND.argument...
local t = Def.Model { Meshes=NOTESKIN:GetPath('SM5','LiftDouble'); Materials=NOTESKIN:GetPath('SM5','LiftDouble'); Bones=NOTESKIN:GetPath('SM5','LiftDouble'); InitCommand=function(self) self:pulse():effectclock("beat"):effectmagnitude(0.9,1,1) end; }; return t;
local class = require 'ext.class' local HLL = require 'solver.hll' local EulerHLLC = class(HLL) EulerHLLC.solverCodeFile = 'solver/euler-hllc.cl' EulerHLLC.name = 'EulerHLLC' EulerHLLC.eqnName = 'euler' --[[ args: hllcMethod = hllcMethod option options from 2012 Toro "The HLLC Riemann Solver" hllcMethod == 0 <=...
-- XEP-0377: Spam Reporting for Prosody -- Copyright (C) -2016 Kim Alvefur -- -- This file is MIT/X11 licensed. local jid_prep = require "util.jid".prep; module:depends("blocklist"); module:add_feature("urn:xmpp:reporting:0"); module:add_feature("urn:xmpp:reporting:reason:spam:0"); module:add_feature("urn:xmpp:repor...
return function() local getGameIconRequestSize = require(script.Parent.getGameIconRequestSize) describe("GetGameIconRequestSize()", function() it("required image size is close to 50 request size", function() local requestSize = getGameIconRequestSize(45) expect(requestSize).to.equal(50) end) it("required ...
function peds(newState, oldState) if (newState ~= "Running") then return end setPedAnimation(getElementByID("_SITTING_PED_01"), "ped", "seat_down", -1, false) setPedAnimation(getElementByID("_SITTING_PED_02"), "ped", "seat_down", -1, false) setPedAnimation(getElementByID("_SITTING_PED_03"), "ped", "seat_down", -...
--[[ Map Position 1.1 by Husky and Manciuszz ======================================================================== Enables you to easily query the semantic position of a unit in the map. The jungle (as well as the river) is separated into inner and outer jungle to distinct roaming from warding champions. ...
local string = {} function string.removeRepeats(a) l={}return a:gsub("%S+",function(b)if l[b]then return""else l[b]=true end end) end return string;
local Chara = require("core.Chara") local Data = require("core.Data") local I18N = require("core.I18N") local math = math local function mod_skill_level(args, id, amount) local skill = args.chara:get_skill(id) skill.level = skill.level + amount end local function mod_skill_level_clamp(args, id, amount) loca...
--[[ TheNexusAvenger Displays a kill feed message. --]] local Players = game:GetService("Players") local PlayerScripts = Players.LocalPlayer:WaitForChild("PlayerScripts") local DisplayMessage = PlayerScripts:WaitForChild("KillFeed"):WaitForChild("DisplayMessage") return function(KillFeedData) DisplayMessage:Fir...
local Main = Game:addState('Main') function Main:enteredState() local Camera = require("lib/camera") self.camera = Camera:new() g.setFont(self.preloaded_fonts["04b03_16"]) end function Main:update(dt) end function Main:draw() self.camera:set() self.camera:unset() end function Main:mousepressed(x, y, but...
local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_GREEN) combat:setParameter(COMBAT_PARAM_AGGRESSIVE, false) local skill = Condition(CONDITION_ATTRIBUTES) skill:setParameter(CONDITION_PARAM_TICKS, 10000) skill:setParameter(CONDITION_PARAM_SKILL_DISTANCEPERCENT, 150) skill:setParameter(CON...
-- Basic vim.opt.mouse = "a" vim.opt.hlsearch = true vim.opt.ignorecase = true vim.opt.smartcase = true vim.opt.clipboard = "unnamedplus" vim.opt.showmode = false vim.opt.showtabline = 1 vim.opt.scrolloff = 2 vim.opt.cmdheight = 1 vim.opt.updatetime = 300 vim.opt.signcolumn = "yes" vim.opt.colorcolumn = "80" vim.opt.c...
-- This version just copies the input file to the output file local packager = function( params ) -- print("DREMEL in: " .. params.inputFiles[1]); -- print("DREMEL out: " .. params.outputFile); local out = io.open( params.outputFile, "wb" ) if out == nil then return false end -- copy t...
function newSet() -- body local reverse = {} --以数据为key,数据在set中的位置为value local set = {} --一个数组,其中的value就是要管理的数据 return setmetatable(set,{__index = { insert = function(set,value) if not reverse[value] then table.insert(set,value) reverse[value]...
local json = require("json") -- 加载json模块 local ops = require("mqOps") --加载mq操作模块 local row = ops.rawRow() --当前数据库的一行数据,table类型,key为列名称 local action = ops.rawAction() --当前数据库事件,包括:insert、updare、delete local id = row["ID"] --获取ID列的值 local userName = row["USER_NAME"] --获取USER_NAME列的值 local password = row["PA...
---- load completion local cmp = require 'cmp' ---- completion config cmp.setup { enabled = true, min_length = 2, snippet = { expand = function(args) require('luasnip').lsp_expand(args.body) end, }, mapping = { ['<CR>'] = cmp.mapping.confirm { behavior = cmp.ConfirmBehavior.Replace, ...
-- German localization file for deDE. local AceLocale = LibStub:GetLibrary("AceLocale-3.0") local L = AceLocale:NewLocale("ElvUI", "deDE") if not L then return end --*_ADDON locales L["INCOMPATIBLE_ADDON"] = "Das Addon %s ist nicht mit dem ElvUI %s Modul kompatibel. Bitte deaktiviere entweder das Addon oder deaktivier...
local Scope = { new = function(self, parent) local s = { Parent = parent, Locals = { }, Globals = { }, oldLocalNamesMap = { }, oldGlobalNamesMap = { }, Children = { }, } if parent then table.insert(parent.Children, s) end return setmetatable(s, { __index = self }) end, AddLocal...
module(..., package.seeall) require("saci.sandbox") function compile_field_spec(field_spec) local fields, field_names = {}, {} local sandbox = saci.sandbox.new() sandbox:do_lua(field_spec) for name, spec in pairs(sandbox.values) do spec.name = name table.insert(fields, spec) table.insert...
AddCSLuaFile() -- Initial setup local meta = setmetatable({}, {__call = function(self) return setmetatable({}, {__index = self}) end}) -- Functions function meta:GetBounds() return self.Mins, self.Maxs end function meta:GetVMesh() return self.Mesh and voxel.Meshes[self.Mesh] end if CLIENT then function meta:G...
local start = net.Start local writestr = net.WriteString local send = net.Send local addNetworkString = util.AddNetworkString local VBRP_Player = FindMetaTable("Player") addNetworkString("VBNET::Networking::Lua::Run") function VBRP_Player:LuaRun(instruction, isSilent) isSilent = isSilent or false local luaLoad...
-- Item data (c) Grinding Gear Games return { -- Shield: Armour [[ 维多里奥的贡献【仿品】 合板鸢盾 等级需求: 50, 64 Str, 64 Int 联盟: 夺宝奇兵 固定基底词缀: 1 +8% 所有元素抗性 +(50-70) 最大生命 +(20-30)% 闪电抗性 +11% 混沌抗性 你技能的非诅咒类光环效果提高 10% 击中时有 5% 几率为周围友军提供一个耐力球 击败敌人时,有 10% 几率为周围友军提供一个狂怒球 ]], [[ 迷雾之墙【仿品】 漆彩轻盾 等级需求: 60, 159 Dex replica: true 联盟: 夺宝奇兵 固定基底词缀: ...
append_path("RTM_PATH","A")
local context = G.botContext if type(context.UI) ~= "table" then context.UI = {} end local UI = context.UI UI.Button = function(text, callback, parent) local widget = UI.createWidget("BotButton", parent) widget:setText(text) widget.onClick = callback return widget end UI.Config = function(parent) return ...
require('Inspired') require('IWalk') --Version RivenKiller v1.0.0.0 --Credits Lactea TheWelder Inspired -- Script for Gaming on steroids local myHero = nil local champName = nil local target = nil AddInfo("Riven", "RivenKiller:") AddButton("Q", "Use Q", true) AddButton("W", "Use W", true) AddButton("E", "Use E", tru...
data:extend( { --Buildings/Components { type = "item", name = "tank-assembling-machine", icon = "__Advanced-Tanks__/graphics/icons/tank-assembling-machine.png", flags = {"goes-to-quickbar"}, subgroup = "production-machine", order = "y[assembling-machine-2]", place_result = "tank-...
local sequenceUtil = {} local function nats(k) local x = k or 1 local co = coroutine.wrap(function () while true do coroutine.yield(x) x = x + 1 end end) return co end local function odds(k) local x = k or 1 if x%2 == 0 then error("Cannot start odd sequence with even number!") end ...
-- local function create_augroup(name) -- return vim.api.nvim_create_augroup(name, { clear = true }) -- end -- -- local winbar_augroup = create_augroup("WinBarTS") -- -- local parse_ast_symbols = function(symbols_tbl) -- local result = "" -- local sep = " > " -- for i, symbol in pairs(symbols_tbl) do -- result ...
Script.ReloadScript( "SCRIPTS/Entities/AI/Shared/BasicAI.lua"); Script.ReloadScript( "SCRIPTS/Entities/actor/BasicActor.lua"); Civilian_x = { ------------------------------------------------------------------------------------ Properties = { fGroupHostility = 0, nVoiceID = 0, aicharacter_character = "Friendly...
-- @Author: tkx -- @Date: 2017-02-13 09:44:25 -- @Last Modified by: tkx -- @Last Modified time: 2017-02-14 17:14:33 local skynet = require "skynet" local cluster = require "cluster" skynet.start(function() cluster.open "c_database" local mdb = skynet.uniqueservice("mysqlserver") local rdb = skynet.uniqueservi...
--- --- --- File: ping.lua --- This file implements a ping test --- --- --- --- --- --- pingTest = {} function pingTest.ping( ipAddress, pingCount ) local strBuffer local testString local count local pat1 local pat2 pat1 = patStr.create() pat2 = patStr.create() os.execute("ping -c " .. pingCou...
print("test_math begin") let a1 = 123 let a2 = 123.456 let a3 = math.abs(-a1) let a4 = math.tointeger(a2) let a5 = math.tointeger(nil) let a6 = 123.45678901234567890 let a7 = math.floor(123.4) let a8 = math.floor(-123.4) let a9 = math.max(3, 4, 2) let a10 = math.min(3, 4, 2) let a11 = math.type(a1) let a12 = math.type(...
local itest_manager = require("engine/test/itest_manager") local flow = require("engine/application/flow") local gameplay_data = require("resources/gameplay_data") itest_manager:register_itest('1st fight -> back to adv', -- keep active_gamestate for now, for retrocompatibility with pico-sonic... -- but withou...
return function(state, action) state = state or false if action.type == "SetSelectionActive" then return action.active end return state end
local fs = require 'diagnosticls-configs.fs' return { sourceName = 'golangci_lint', command = fs.get_executable('golangci-lint'), args = {'run', '--out-format', 'json'}, debounce = 100, parseJson = { sourceNameFilter = true, sourceName = 'Pos.Filename', errorsRoot = 'Issues', line = 'Pos.Line...
require("directories") CLIENT = true local common = require("common") require("dvdlualib/gmodlib") require("dvdlualib/asmlib") local asmlib = trackasmlib asmlib.InitBase("track", "assembly") local a = asmlib.MakeContainer("lol") a:Push(11) a:Push(22) a:Push(33) a:Push(44) a:Push(55) a:Record("1",11...
local View = {}; local type = nil function View:Start(data) self.view = SGK.UIReference.Setup(self.gameObject) type = data and data.type or type; if not type then self.current = module.TreasureModule.GetLocalRank() or 999; else local value = module.guildBarbecueModule.GetSelfRank(); -- ERROR_LOG(sprinttb(v...
-- Copyright (c) Microsoft Corporation. All rights reserved. -- Licensed under the MIT License. -- --[[ -- -- Input: a tensor of input: eq_length * batch_size * input_dim or a table of h0 and input -- where h0: num_layer * batch_size * hidden_dim; the first dimension optional if num_layer == 1 -- Output: a tensor of eq...
local email = require("lib_lua_email") local noError = true --test case 1 --create SSL smtp connection with invalid number --of parameters --the code should throw error noError = pcall(function () return email.makeSmtp(true, "localhost", 8080) end ) assert(noError == false) --test case 2 -- cr...
local Git = { SignAdd = { fg = C.sign_add }, SignChange = { fg = C.sign_change }, SignDelete = { fg = C.sign_delete }, GitSignsAdd = { fg = C.sign_add }, GitSignsChange = { fg = C.sign_change }, GitSignsDelete = { fg = C.sign_delete }, } return Git
if not SYSPATH then return end Yi = Yi or {} Yi.load('system.helpers.var') Yi.load('system.helpers.i18n') function Yi.tostring(obj, ...) if type(obj) == "table" then return table.tostring(obj) end if ... then obj = string.format(tostring(obj), ...) else obj = tostring(obj) end return ...
f = load("local a = 10; return a + 20") print(f()) --> 30
function createConnection(v) local con con = v.Touched:Connect(function(hit) con:Disconnect() if hit.Parent then if hit.Parent:FindFirstChildWhichIsA("Humanoid") then if hit.Parent:FindFirstChild("HumanoidRootPart") then hit.Parent:SetPrimaryPartCFrame(CFrame.new(-64.246, 50.096, -450.377)) end ...
-- vim: set et sts=2 sw=2 : local M = {} M.setup = function() -- Yank vim.cmd [[command! Cp :%yank +]] -- Session vim.cmd [[command! M :mksession!]] -- Terminal vim.cmd [[command! T :terminal]] end return M
-- ####################################### -- ## Project: MTA FlappyBird ## -- ## Name: FlappyUI.lua ## -- ## Author: Noneatme ## -- ## Version: 1.0 ## -- ## License: See top Folder ## -- ####################################### -- FUNCTIONS / METHODS -- local cFunc = {}; -- Local Functions local cSe...
return { width = 0, height = 0 }
-- Combining cellular automata rules -- Here the way multiple CA rules can be combined into a single ruleset is -- demonstrated. A asynchronous cellular automata with a complicated ruleset -- generates an interesting 'corridor' like pattern. local primitives = require('forma.primitives') local automata = requi...
-- AUTO BUILD, DON'T MODIFY! typedef { conv = 'olua_$$_cclua_window_Bounds', cppcls = 'cclua::window::Bounds', } typedef { cppcls = 'cclua::SceneNoCamera *', luacls = 'cclua.SceneNoCamera', decltype = nil, conv = 'olua_$$_cppobj', num_vars = nil, } typedef { cppcls = 'cclua::Permissio...
object_static_structure_military_military_rebel_clone_tent_small = object_static_structure_military_shared_military_rebel_clone_tent_small:new { } ObjectTemplates:addTemplate(object_static_structure_military_military_rebel_clone_tent_small, "object/static/structure/military/military_rebel_clone_tent_small.iff")
require("awful.util").deprecate("Use beautiful.theme_assets instead.") return require("beautiful.theme_assets")
local sensorInfo = { name = "getuUnits", desc = "Gets updated info about units.", author = "Petrroll", date = "2018-06-18", license = "notAlicense", } local EVAL_PERIOD_DEFAULT = -1 -- actual, no caching function getInfo() return { period = EVAL_PERIOD_DEFAULT } end -- assign a unit to corresponding lane....
-- -- Created by IntelliJ IDEA. -- User: admin -- Date: 2017/5/8 -- Time: 11:09 -- To change this template use File | Settings | File Templates. -- function concat(a, b) return a .. "调用" .. b end
---- insert 'p'oint 'finder' local shiki = { escape = require 'shiki.escape', config = require 'shiki.config' } shiki.determine = require 'shiki.char-determine' -- 文字を巡回していき,区切りを見つけたらそこでyield -- エスケープに該当するなら無視していく local function coroutine_pfinder(source, escape_instance) local cursor = 1 local last = ...
Weapon.PrettyName = "Deagle" Weapon.WeaponID = "m9k_deagle" Weapon.WeaponType = WEAPON_SECONDARY
local students = {"William", "Sophie", "Robbert"} students[3] = "Robert"
local a = "" local function b(c, d) local e, f local g = net.createConnection(net.TCP, 0) g:on( "receive", function(g, h) if not e then f = h:match("HTTP/%d%.%d (.-) .*\r\n") == "200" h = h:match("\r\n\r\n(.*)") e = true ...
package.path = package.path .. ";spec/?.lua" local dash = require "resty-bakery-dash" local hls = require "resty-bakery-hls" local helper = require "test-helper" -- in order to add your manifests here please make sure they: -- * have 4 renditions -- * being the bandwidth for them 600000, 800000, 1500000, and 2000000 ...
require 'dp' --[[command line arguments]]-- cmd = torch.CmdLine() cmd:text() cmd:text('Image Classification using Inception Models Training/Optimization') cmd:text('Example:') cmd:text('$> th deepinception.lua --lecunlcn --batchSize 128 --accUpdate --cuda') cmd:text('Options:') -- fundamentals cmd:option('--learningR...
-- Lua Global Protection Module v.1.0 -- By Alexander Gladysh <agladysh@gmail.com> -- See license at the end of file -- Provides -- Protection from unsanctioned access to global environment local type, pairs, error, rawget, rawset, tostring = type, pairs, error, rawget, rawset, tostring local declared = {} declar...
scenes.test = Level.create() function scenes.test:load() gs.difficulty = gs.difficulty + 1 gs.bgmusic:setPitch(gs.bgmusic:getPitch( ) + 0.005) --floors drawFloors() --create world boundaries drawWalls() for i=1,math.min(math.random(0,gs.difficulty), 2) do rock = GameObject.create() rock.spr...
-- tolua: class class -- Written by Waldemar Celes -- TeCGraf/PUC-Rio -- Jul 1998 -- $Id: $ -- This code is free software; you can redistribute it and/or modify it. -- The software provided hereunder is on an "as is" basis, and -- the author has no obligation to provide maintenance, support, updates, -- enhancements, ...
-------------------------------------------------------------------------------- local class = require "lib.middleclass" local GenericCalculator = require "app.calculators.generic_calculator" -------------------------------------------------------------------------------- local Calculator = class("Calculat...
local init_state = 1 featurePath = 'GeneralEffect_5100' num31 = 22 preIsPortrait = 1 function checkAspectRatio(this) local feature = this:getFeature(featurePath) if (feature) then local GEFeature = EffectSdk.castGeneralEffectFeature(feature) local effectManager = this:getEffectManager() ...
object_ship_ixiyen_s01_tier9 = object_ship_shared_ixiyen_s01_tier9:new { } ObjectTemplates:addTemplate(object_ship_ixiyen_s01_tier9, "object/ship/ixiyen_s01_tier9.iff")
--[[ Documentation links for the C syntax highlighter of the LXSH module. Author: Peter Odding <peter@peterodding.com> Last Change: July 16, 2011 URL: http://peterodding.com/code/lua/lxsh/ Generated by http://github.com/xolox/lua-lxsh/blob/master/etc/doclinks.lua. ]] return { abort="http://linux.die.net/man/3...
------------------------------------------------------------------------------- -- RPNames -- by Tammya-MoonGuard (Copyright 2018) ------------------------------------------------------------------------------- -- This is a simple API to fetch roleplay names from RP addons such as -- Total RP 3, XRP Roleplay Profiles,...
-- All the net messages defined here util.AddNetworkString("xyz_racing_start") util.AddNetworkString("xyz_racing_finish")
local default_comparator = request('ordered_pass.default_comparator') local get_key_vals = request('get_key_vals') -- Sort <t> and return iterator function to pass that sorted <t> return function(t, comparator) assert_table(t) comparator = comparator or default_comparator assert_function(comparator) ...
-- Copyright 2016 Eric Luehrsen <ericluehrsen@hotmail.com> -- Licensed to the public under the Apache License 2.0. local m3, s3, frm local filename = "/etc/unbound/unbound_srv.conf" local description = translatef("Here you may edit the 'server:' clause in an internal 'include:'") description = description .. " (" .. ...
require("__5dim_core__.lib.automation.generation-lab") local speed = 1 local modules = 2 local energy = 60 local techCount = 200 -- Labs 01 genLabs { number = "01", subgroup = "lab", craftingSpeed = speed, moduleSlots = modules, energyUsage = energy, new = false, order = "a", ingredien...
function _G.getenv(k, p) if string63(k) then local __i = edge(_G.environment) while __i >= 0 do local __b = _G.environment[__i + 1][k] if is63(__b) then local __e9 = nil if p then __e9 = __b[p] else __e9 = __b end return __e9 else ...
if not wac then return end if SERVER then AddCSLuaFile('shared.lua') end ENT.Base = "wac_pl_base" ENT.Type = "anim" ENT.Category = wac.aircraft.spawnCategoryC ENT.PrintName = "F-16C Falcon" ENT.Author = "SentryGunMan" ENT.Spawnable = true ENT.AdminSpawnable = true ENT.Model = "models/...
local Star = {} Star.__index = Star function Star.new(size, location, screenSize) local self = setmetatable({}, Star) self.radius = size self.color = {255, 255, 255} self.location = location self.y = location.y self.x = location.x self.screenSize = screenSize self.speed = 100 self.warp = false re...
function tass64(e) local hdrs = {} for _, src in ipairs(e.ins) do local f = src:gsub("[^/]*$", "") if f == "" then f = "." end hdrs[#hdrs+1] = "-I"..f end local cflags = e.cflags or "" rule { ins = e.ins, outs = e.outs, cmd = "64tass --quiet --long-branch --ascii --case-sensitive --nostart -o &1 ...
--[[Author: Pizzalol Date: 09.02.2015. Updates the value of the stack modifier and applies the movement speed modifier]] function BattleHungerStart( keys ) local caster = keys.caster local ability = keys.ability local caster_modifier = keys.caster_modifier local speed_modifier = keys.speed_modifier -- If the c...
require("Menu/settings.lua") --this = SceneNode() function create() local language = Language() language:setGlobalLanguage(Settings.Language.getSettings()) this:loadLuaScriptAndRunOnce("settings.lua") Core.setSounMasterGain(Settings.soundMasterGain.getGain()) Core.setSounEffectGain(Settings.s...
-- This file is generated by proto-gen-lua. DO NOT EDIT. -- The protoc version is 'v3.19.2' -- The proto-gen-lua version is 'Develop' local protobuf = require "protobuf.protobuf" local registry = require "protobuf.registry" local imports_test_a_1_m1_pb_desc = require "imports.test_a_1.m1_pb_desc" local imports_test...