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-- Icon-only circle buttin -- Part of Live Simulator: 2 -- See copyright notice into main.lua local love = require("love") local Luaoop = require("libs.Luaoop") local color = require("color") local Util = require("util") local Glow = require("game.afterglow") local Ripple = require("game.ui.ripple") lo...
local M = {} local json = require "json" --local translate = require "com.ponywolf.translator" -- are we running on a simulator? local isSimulator = "simulator" == system.getInfo( "environment" ) local dir = isSimulator and "csv/" or "dat/" -- Create your own 64 character string (with no -- repeats) for even more "s...
local helpers = require "spec.helpers" describe("kong reload", function() setup(function() helpers.prepare_prefix() end) teardown(function() helpers.clean_prefix() end) after_each(function() helpers.kill_all() end) it("send a 'reload' signal to a running Nginx master process", function() ...
---@class Client -- [[Client Fields]] ---@field email string|nil ---@field groupChannels Cache ---@field guilds Cache ---@field mfaEnabled boolean|nil ---@field owner User|nil ---@field privateChannels Cache ---@field relationships Cache ---@field shardCount number|nil ---@field totalShardCount number|nil ---@field u...
require "listeners.eventlistener" function MouseEventListeners() local this = { mouseEnter = nil, mouseLeave = nil, mousemove = nil, click = nil, isMouseOver = false, isLeftClick = false, isRightClick = false } function this:SetMouseEnter(component, func) self.mouseEnter = EventManager:RegisterList...
local module = {} module.SSID = {} module.SSID["APToConnectTo"] = "PASSWORD" module.APPCFG={} module.APPCFG.ssid="Drink Me" --module.APPCFG.pwd="mypassword" module.PORT = 80 return module
if enemy_1.hp_percentage > 10 then if not character_1:HasStatusEffect("1241") then character_1:UseSkill(1) character_1:UseSkill(2) character_1:UseSkill(3) character_1:UseSkill(4) end if not character_2:HasStatusEffect("1241") then character_2:UseSkill(1) character_2:UseSkill(2) character_2:UseSkill(3) ...
name = "GunUtils" version = "1.3.0.1" description = [[ 通用枪械API(GunUtils API) 1.3 ※MOD制作初心者 ※大量API修改, 兼容性注意 使用本API快速构建各种各样的枪械 ·最高支持射速500发/分 ·最高弹匣容量支持255发 ·弹匣可配置回收余弹 ·可配置射程 ·带保险功能的快慢机, 可锁定 ·单发/连发/自动3种模式, 可根据实际需要分别开启 ·单发模式可配置开启栓动/霰弹枪模式 ·连发模式单次发射弹数(霰弹枪单发射出弹丸数)可配置 ·使用一个函数配置连发和自动模式的弹道 ·通过画面左下角的射击指示器显示枪械图案/名称/弹量/快慢机状态(换弹/快慢...
-- sorting, columns, maybe even treeview and multi-select list
--[[ This is CGC-specific configuration. The default settings are very close to those that were used during the CGC final event. ]]-- ------------------------------------------------------------------------------- -- This plugin is to be used together with the Decree Linux Kernel. -- The Decree kernel has a custom bin...
if SERVER then AddCSLuaFile() AddCSLuaFile("taunt/sh_init.lua") AddCSLuaFile("taunt/client/cl_init.lua") AddCSLuaFile("taunt/client/cl_taunt.lua") AddCSLuaFile("taunt/client/cl_networking.lua") AddCSLuaFile("taunt/client/cl_commands.lua") AddCSLuaFile("taunt/client/cl_extension_manager.lua") AddCSLuaFile("taun...
object_intangible_beast_bm_quenker = object_intangible_beast_shared_bm_quenker:new { } ObjectTemplates:addTemplate(object_intangible_beast_bm_quenker, "object/intangible/beast/bm_quenker.iff")
require'snippets'.snippets = { -- The _global dictionary acts as a global fallback. -- If a key is not found for the specific filetype, then -- it will be lookup up in the _global dictionary. _global = { -- Insert a basic snippet, which is a string. todo = "TODO: ", uname = func...
----------------------------------- -- Area: Fort Ghelsba -- NPC: Elevator Lever (upper) -- !pos 8.112 -52.665 96.084 141 ----------------------------------- require("scripts/globals/status") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) -- local va...
--傀海兽影-鬼 local m=14000150 local cm=_G["c"..m] cm.named_with_Unchurted=1 function cm.initial_effect(c) c:SetSPSummonOnce(m) --special summon local e1=Effect.CreateEffect(c) e1:SetType(EFFECT_TYPE_FIELD) e1:SetCode(EFFECT_SPSUMMON_PROC) e1:SetProperty(EFFECT_FLAG_UNCOPYABLE) e1:SetRange(LOCATION_HAND) ...
--[[ #FreInclude <ctype\ctype_assert.lua> ]]-- --[[ This is a sample which shows how to use ctype_assert lib. In this sample, user only can input digits to display on the screen. P.S:This sample only can run under API2.0 or higher. You'd better use this with iLua. ]] platform.apiLevel = '2.0' char...
local socket = require ("socket") local Utilities = {} function Utilities.extend(child, parent) return setmetatable(child, { __index = parent }) end function Utilities.switch(t) t.case = function (self, caseValue, data) local f = self[caseValue] or self.default if f then if type(...
--[[ Author: Alija Bobija Website: http://abobija.com ]] require 'config' local BLUE_LED = 2 local syncer = require('syncer').create({ interval = CONFIG.sync_interval, host = CONFIG.dyndns_rec_host, domain = CONFIG.dyndns_rec_domain, pass = CONFIG.dyndns_pass, api_en...
------------------------------------- -- XAF Module - Utility:JSONWriter -- ------------------------------------- -- [>] This module is a pair with JSONParser class, which provides saving data in JSON format. -- [>] It allows to write any data (tables, arrays, strings, numbers, booleans and nils) to JSON. -- [>] Curren...
game_over = {} function game_over.init() end function game_over.update(dt) end function game_over.draw() end function game_over.keypressed(key) if key == "escape" then love.event.quit(0) end end
vim.g.bubbly_tabline = 1 vim.g.bubbly_statusline = { 'mode', 'path', 'filetype', 'divisor', 'progress', } vim.g.bubbly_palette = { background = "#1B1717", foreground = "Black", black = "Black", red = "Red", green = "Green", yellow = "Yellow", blue = "Blue", purple = "Magenta", cyan = "Cya...
function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end local headItem = player:getSlotItem(CONST_SLOT_HEAD) if headItem and isInArray({5461, 12541, 15408}, headItem.itemid) then player:teleportTo(Position(31914, 32713, 12)) player:get...
-- ------------------------------------------------------------------------------ -- RP Tags -- by Oraibi, Moon Guard (US) server -- ------------------------------------------------------------------------------ -- -- This work is licensed under the Creative Commons Attribution 4.0 International -- (CC BY 4.0) license....
position = {x = -3.56633567810059, y = 1.43728542327881, z = -17.7172756195068} rotation = {x = -7.99551271484233E-05, y = 270.027221679688, z = -0.000316569348797202}
------------------------------ -- Translated by : xcrime33#5463 ------------------------------ Locales['fr'] = { ['not_acces'] = 'Tu n a pas acces ', ['admin_menu_title'] = 'Gestion de Gangs', ['admin_menu_sub_title'] = 'Données des gangs de gestion', ['edit_show_gang_data'] ...
local ffi = require "ffi" local library_path = (function() local dirname = string.sub(debug.getinfo(1).source, 2, #"/fzf_lib.lua" * -1) if package.config:sub(1, 1) == "\\" then return dirname .. "../build/libfzf.dll" else return dirname .. "../build/libfzf.so" end end)() local native = ffi.load(library...
local Shake = Object:extend() function Shake:new(amplitude, frequency, duration) self.amplitude = amplitude self.frequency = frequency self.duration = duration local sample_count = (self.duration/1000)*frequency self.samples = {} for i = 1, sample_count do self.samples[i] = random(-1, 1) end ...
local ldb = require("lua-db.lua_db") local Tileset = {} function Tileset.new(db, tile_w, tile_h) local tileset = {} local db = assert(db) local tile_w, tile_h = assert(tonumber(tile_w)), assert(tonumber(tile_h)) local width, height = db:width(), db:height() local tiles_x, tiles_y = math.floor(width/tile_w), ma...
----------------------------------- -- Area: Port Bastok -- NPC: Flaco -- Fame Checker -- !zone 236 ----------------------------------- require("scripts/globals/quests"); require("scripts/globals/settings"); ----------------------------------- function onTrade(player,npc,trade) end; function onTrigger(player,npc) ...
return { { effect_list = { { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmRandom", targetAniEffect = "", arg_list = { weapon_id = 67741 } }, { type = "BattleSkillFire", casterAniEffect = "", target_choise = "TargetHarmRandom", target...
--[[********************************** * * Multi Theft Auto - Admin Panel * * client/admin_ACL.lua * * Original File by lil_Toady * **************************************]] _aclrights = {} function hasPermissionTo(object) if (_aclrights[object]) then return true end return false end addEvent("aPer...
-- Raytrace local X = Vector( 1, 0, 0 ) local Y = Vector( 0, 1, 0 ) local Z = Vector( 0, 0, 1 ) local abs = math.abs local min = math.min local floor = math.floor local ceil = math.ceil local function sign( n ) return n > 0 and 1 or n < 0 and -1 or 0 end local function trace( origin, normal, li...
CameraTargetPoint = { }; ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ function CameraTargetPoint:OnInit() self:EnableUpdate(0); end -------------------------------------------...
ESX = nil Citizen.CreateThread(function() while ESX == nil do TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) Citizen.Wait(0) end end) Citizen.CreateThread(function() while true do Citizen.Wait(0) local coords = GetEntityCoords(PlayerPedId()) for i, v in pairs (Conf...
---@class SoundManager : zombie.SoundManager ---@field public SoundVolume float ---@field public MusicVolume float ---@field public AmbientVolume float ---@field public VehicleEngineVolume float ---@field private music SoundManager.Music ---@field public ambientPieces ArrayList|Unknown ---@field private muted boolean -...
package.path = package.path .. ";data/scripts/lib/?.lua" -- Don't remove or alter the following comment, it tells the game the namespace this script lives in. If you remove it, the script will break. -- namespace LLTEStory4AnimosityBehavior LLTEStory4AnimosityBehavior = {} local self = LLTEStory4AnimosityBehavior fun...
require('magic.lspconfig') require('magic.vsnip') -- require('magic.snippets') require('magic.compe') -- require('magic.format')
import("net.fasturl") function mirror(url) local configs = {} local proxyurls = {"github.com.cnpmjs.org", "hub.fastgit.org"} fasturl.add(proxyurls) proxyurls = fasturl.sort(proxyurls) if #proxyurls > 0 then return url:replace("/github.com/", "/" .. proxyurls[1] .. "/", {plain = true}) e...
-- Puts all the definitions below in blog's namespace module("blog", package.seeall) blog_title = "Blog" cache_path = "page_cache" copyright_notice = "Copyright 2007 Foobar" about_blurb = [[This is an example of a blog built using Orbit. You can browse posts and add comments, but to add new posts you have to go di...
ITEM.name = "Golf Club" ITEM.desc = "Bent and battered after many years of exposure to the elements" ITEM.model = "models/weapons/w_golf.mdl" ITEM.class = "weapon_golf" ITEM.weaponCategory = "melee" ITEM.width = 1 ITEM.height = 4 ITEM.price = 50
--- Tests to make sure that if the turtle encounters gravel or -- sand it while mining it can get through it while maintaining -- the correct location. -- -- Setup: -- - Place turtle -- - In front of the turtle put a gravel column 3 high package.path = '../?.lua;turtles2/?.lua' local home = require('utils/hom...
--[[ -- 时间cd函数 2013-05-10编写 --]]-- local Timer = {} Timer.__index = Timer local function new() return setmetatable({functions = {}}, Timer) end -- 每次减少一个 -- 间隔,这个timer效率不高 function Timer:update(dt) local to_remove = {} -- 更新时间 for func, delay in pairs(self.functions) do delay = delay - dt -- 每次减少一...
----------------------------------------- -- ID: 4749 -- Scroll of Reraise II -- Teaches the white magic Reraise II ----------------------------------------- function onItemCheck(target) return target:canLearnSpell(141) end function onItemUse(target) target:addSpell(141) end
return function() local tiny = require "tiny" local cpml = require "cpml" local particle = tiny.system() particle.filter = tiny.requireAll("particles", "spawn_rate", "lifetime", "radius", "position") particle.particle_data = {} particle.time = 0 particle.default_texture = love.graphics.new...
local test_env = require("test/test_environment") local lfs = require("lfs") local run = test_env.run local testing_paths = test_env.testing_paths test_env.unload_luarocks() local extra_rocks = { "lpeg-1.0.0-1.rockspec", "/luasocket-3.0rc1-2.src.rock", "/luasocket-3.0rc1-2.rockspec", "/lxsh-0.8.6-2.src.ro...
-- lua-lru, LRU cache in Lua -- Copyright (c) 2015 Boris Nagaev -- See the LICENSE file for terms of use. local lru = {} function lru.new(max_size, max_bytes) assert(max_size >= 1, "max_size must be >= 1") assert(not max_bytes or max_bytes >= 1, "max_bytes must be >= 1") -- current size loc...
--- === cp.collect.LazyList === --- --- A LazyList is a list that is lazily evaluated. It will dynamically create items on demand, --- and may cache the results if configured to do so. --- --- It works by requiring two functions which provide information about the length and item at a given index. --- The `len` functio...
--[================[ LibSpellLocks-1.0 Author: d87 Description: Provides information about spell lock status after successful interrupts --]================] local MAJOR, MINOR = "LibSpellLocks", 3 local lib = LibStub:NewLibrary(MAJOR, MINOR) if not lib then return end lib.callbacks = lib.callbacks or L...
Quest.Config.Storylines["delivery_boy"] ={ name = "Delivery Boy", id = "delivery_boy", desc = "Delivering small loads could be so fun", quests = { [1] = { name = "Become a UPS Driver", desc = "Become a UPS Driver from the F4 menu", func = function(ply, data) return true end }, [2] = { name ...
local config = require('gitsigns.config').config local Hunk = require('gitsigns.hunks').Hunk return function(a, b) local diff_opts = config.diff_opts local f if diff_opts.internal then f = require('gitsigns.diff_int').run_diff else f = require('gitsigns.diff_ext').run_diff end return f(a,...
local i = 0 while i < 1000000 do i = i + 1 end assert(i == 1000000)
workspace "zxShaderViz" architecture "x64" configurations { "Debug", "Release" } startproject "zxShaderViz" outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" ExtLibs = {} ExtLibs["Glad"] = "build/ThirdParty/Glad/include" ExtLibs["GLFW"] = "build/ThirdParty/GLFW/include" ExtLibs["Ya...
riven_broken_wings = class({}) LinkLuaModifier( "modifier_riven_broken_wings", "custom_abilities/riven_broken_wings/modifier_riven_broken_wings", LUA_MODIFIER_MOTION_NONE ) -------------------------------------------------------------------------------- -- Ability Start function riven_broken_wings:CastFilterResult() ...
--!strict --[[ Copyright (c) 2021, Zach Curtis Proportional Intergral Derivative Controller See: https://www.csimn.com/CSI_pages/PIDforDummies.html ]] local PID = {} PID.__index = PID ---@param kP number proportional gain - counters current error ---@param kI number intergral gain - counters accumulated...
local msg = "Hello World!" return msg
-------------------------------------------------------------------- -- This file was automatically generated by ProjectGenerator -- which is tooling part the build system designed for GUCEF -- (Galaxy Unlimited Framework) -- For the latest info, see http://www.VanvelzenSoftware.com/ -- -- The contents of this file...
-- TODO: change the use of let g: H.cmd([[ let g:VM_maps = {} let g:VM_maps['Add Cursor Down'] = '<c-s>' let g:VM_maps['Add Cursor Up'] = '<c-w>' ]])
local TYPE = { -- https://github.com/lua/lua/blob/master/lua.h#L60 LUA_TNIL = 0, LUA_TBOOLEAN = 1, LUA_TLIGHTUSERDATA = 2, LUA_TNUMBER = 3, LUA_TSTRING = 4, LUA_TTABLE = 5, LUA_TFUNCTION = 6, LUA_TUSERDATA = 7, LUA_TTHREAD = 8, LUA_TNONE = -1, } return TYPE
------------------------ -- GUI library -- https://github.com/KennyShields/LoveFrames -- @lib loveframes -- THIS IS A FAKE IMPLEMENTATION JUST TO ASSIST DOCUMENTATION GENERATION. DO NOT INCLUDE IN THE FRAMEWORK.
package.path = "?.lua;gen/?.lua;" local fdoc = io.open("lua/lua_opengl.lua", "w+") --gen lua_opengl.c local srclist = require("gen_auto") local addlist = require("gen_manual") table.move(addlist, 1, #addlist, #srclist + 1, srclist) local fd = io.open("src/lua_opengl.c", "w+") fd:write("#include \"lua_opengl.h\"\n...
size = {210, 110} local currentPosition = get(position) ------------------- Aircraft power bus defineProperty("avionics_power", globalPropertyi("sim/cockpit/electrical/battery_on")); --replace with dataref fitting your aircraft electrical systems to simulate electrical system connection. example "sim/cockpit/electrica...
local Util = {} function Util.assign(toObj, ...) for _, fromObj in ipairs({...}) do for key, value in pairs(fromObj) do toObj[key] = value end end return toObj end function Util.makeToString(staticName) return function(self) return ("%s(%s)"):format(staticName, getmetatable(self).name) end end functio...
---@param num number local function wantsNumber(num) end ---@type number local aNumber ---@type string local aString ---@type any local unknown wantsNumber(aNumber) wantsNumber(aString) -- Expect error wantsNumber(unknown) aNumber = aNumber aNumber = aString -- Expect error aNumber = unknown aString = aString aSt...
-- This is automatically generated using -- templates/compile_templates.lua on Thu Sep 14 00:26:06 2017 -- luacheck: push ignore local _={} _[1]={["init.lua"]="--- Injects a loverocks-compatible module loader into your game.\n-- See http://github.com/Alloyed/loverocks for details\n-- (c) Kyle McLamb, 2016 <alloyed@tf...
local l = { } for x=1, 5 do ::redo:: local y = x^2 + 1 if x < 30 then l[#l+1] = function() return y end x = y goto redo end end for k = 1, #l do print(l[k]()) end
local config = require("waf.config") local redis = require "resty.redis" local cjson = require "cjson" local red = redis:new() red:set_timeouts(2000) -- 2 sec local ok, err = red:connect("127.0.0.1", 6379) if not ok then ngx.say("failed to connect: ", err) red:close() end res, err = red:get("pass_proxy") if r...
--- Class that handles all Oracle encryption local cipher=require ("resty.openssl.cipher") local rand=require("resty.openssl.rand") require "suproxy.utils.stringUtils" require("suproxy.utils.pureluapack") local aes = require "resty.aes" local _M = { getServerKey=function(self,pass,realpass,s_sesskey,auth_vrfy...
local historylib = require("cmdbuf.lib.history") local messagelib = require("cmdbuf.lib.message") local M = {} function M.histories() return historylib.filter_map("cmd", function(cmd) if cmd == "" then return nil end return cmd end) end function M.add_history(_, line) vim.fn.histadd("cmd", li...
---------------------------------------------------------------------------------------------- -- -- -- PATHS ---------------------------------------------------------------------------------------------- -- -- GENERIC PATHS path_mod = "__science-not-invited__/" -- Libraries path_public_l...
SWEP.ClassName = throwingneedles SWEP.Category = "Labyrinth" SWEP.Spawnable = false SWEP.AdminOnly = false SWEP.PrintName = "Throwing Needles" SWEP.Base = "weapon_base" SWEP.Author = "TB002" SWEP.Instructions = "Throw needles at humans." SWEP.ViewModel = "models/crossbow_bolt.mdl" SWEP.WorldModel = "models/crossbow_bol...
----------------------------------------- -- Spell: Aero IV -- Deals wind damage to an enemy. ----------------------------------------- require("scripts/globals/status") require("scripts/globals/magic") ----------------------------------------- function onMagicCastingCheck(caster, target, spell) return 0 end func...
function love.load() x, y, w, h = 0, 0, 60, 20 end function love.update(dt) w = w + 1 h = h + 1 end function love.draw() love.graphics.setColor(0, 100, 0) love.graphics.circle("fill", x, y, w, h) end
return { once = true, mode = 2, id = "FUYINGYINGHUA13", continueBgm = true, fadeType = 1, fadein = 1.5, scripts = { { mode = 1, stopbgm = true, sequence = { { "<size=51>长夜仍在继续</size>", 1 }, { "<size=51>风暴仍未平息</size>", 3 }, { "<size=51>若长夜就此不息</size>", ...
-- Lua magic to not pollute the global namespace _ENV = setmetatable({}, {__index = _ENV}) Lexer = { } function Lexer.open (src) Lexer.error = nil source = src char = src:sub(1,1) eof = char == "" pos = {line=1, col=1} saved_pos = nil end function err (msg) Lexer.error = pos.line .. ":" .. pos.col .. ...
device_defaults = {} device_defaults.properties = { -- store preferences to the file system and restore them at startup; -- when set to false, default nodes and routes are selected based on -- their priorities and any runtime changes do not persist after restart ["use-persistent-storage"] = true, } function d...
CookieView = {} function CookieView:display() local cktable = '' local cookie = tab.lastjslogmsg cookie = ctk.string.replace(cookie,'; ','\n') if cookie ~= '' then cktable = '<table border=1 width="100%"><tr style="color:gray;"><td>Cookie</td><td>Value</td></tr>' p = ctk.string.loop:new() p:load(cooki...
Spawner = Entity:extend() function Spawner:new() Spawner.super.new(self) self:loadImage("data/images/spawner.png", 8, 8) self:addAnimation("main", { 1, 2, 3 }, 10) self:playAnimation("main") self.solid = false end function Spawner:update(dt) Spawner.super.update(self, dt) if love.math.random(0, 600) == 0 and...
local app = app local libcore = require "core.libcore" local Class = require "Base.Class" local Unit = require "Unit" local GainBias = require "Unit.ViewControl.GainBias" local Task = require "Unit.MenuControl.Task" local MenuHeader = require "Unit.MenuControl.Header" local Encoder = require "Encoder" local Uti...
return { init = function(self, pins) spi.setup(1, spi.MASTER, spi.CPOL_LOW, spi.CPHA_LOW, 8, 16, spi.FULLDUPLEX) self.disp = u8g.pcd8544_84x48_hw_spi(pins.cs or 8, pins.dc or 6, pins.res) self:set_font() end, get_fonts = function(self) local fonts = {} for key,val in...
-- Cache local scrW, scrH = ScrW, ScrH local vgui_create = vgui.Create local color = Color local draw_box = draw.RoundedBox local surface_setdrawcolor = surface.SetDrawColor local surface_setmaterial = surface.SetMaterial local surface_drawtexturedrect = surface.DrawTexturedRect local surface_drawtexturedrectrotated = ...
-- Non-maximum suppression (NMS) -- -- Greedily skip boxes that are significantly overlapping a previously -- selected box. -- -- Arguments -- boxes Bounding boxes as nx4 tensor, each row specifies the -- vertices of one box { min_x, min_y, max_x, max_y }. -- overlap Intersection-over-union (IoU...
--[[ Spectral warping some parts based on Mutable Instruments Clouds "Spectral Madness" see: https://github.com/pichenettes/eurorack/tree/master/clouds/dsp/pvoc ]] require "include/protoplug" stereoFx.init() fftlib = script.ffiLoad("libfftw3.so.3", "libfftw3-3", "libfftw3.3.dylib") ffi.cdef[[ typedef double fftw_c...
-- Properties injected by the WoW API to the addon. -- AddonName is the name of the addon as specficied in the .toc file. -- AddonTable is an empty table injected to all .lua files of the addon. Can be used to store private -- information. local AddonName, AddonTable = ... AddonTable.Storage = {} function AddonTable....
local Root = script.Parent.Parent local Players = game:GetService("Players") local ErrorOccurred = require(Root.Actions.ErrorOccurred) local RequestBundlePurchase = require(Root.Actions.RequestBundlePurchase) local PurchaseError = require(Root.Enums.PurchaseError) local getBundleDetails = require(Root.Network.getBundl...
math.randomseed(os.time()) blink = 0 colors = { {212, 200, 184, 255}, {170, 142, 130, 255}, {100, 121, 82, 255}, {62, 62, 74, 255}, {39, 41, 53, 255}, } nsizes = 5 sizes = { {1, 1, 1, 1}, {1, 2, 3, 4}, {10, 2, 3, 5}, {8, 2, 4, 1}, {0, 2, 3, 0}, } prev = -1 trig = -1 Square =...
-- 微信验证 -- 每个需要用到的服务都需要在启动的时候调wx.init -- local http = require "bw.web.http_helper" local sha256 = require "bw.auth.sha256" local json = require "cjson.safe" local map = {} -- appid -> access local function request_access_token(appid, secret) assert(appid and secret) local ret, resp = http.get(...
--- Funktionen für die KI -- C AI = {} --- Fügt einen Wegpunkt für die Armee hinzu. -- (Am Ende der Liste?) function AI.Army_AddWaypoint(_player, _armyId, _entityId) end --- Lässt die Armee alle Gegner in Sichtweite angreifen. -- (Dauerhaft, kein abschalten!) function AI.Army_BeAlwaysAggressive(_player, _armyId) end ...
if not package.loaded['vim.lsp'] then return end vim.lsp.set_log_level('info') local default_available_servers = { 'pyright', 'intelephense', 'vuels', 'tsserver', } local custom_lsp_attach = function(client) vim.api.nvim_buf_set_keymap(0, 'n', 'K', '<cmd>lua vim.lsp.buf.hover()<CR>', {noremap = true}) vim.api.n...
--[[ SorI/O An adaptation from MarI/O by SethBling Adapted by gsaurus "MarI/O is a program made of neural networks and genetic algorithms that kicks butt at Super Mario World." Source Code by SethBling: http://pastebin.com/ZZmSNaHX "NEAT" Paper: http://nn.cs.utexas.edu/downloads/papers/stanley.ec02.pdf ...
data:extend({ { type = "tree", name = "5d-banner-1", icon = "__5dim_decoration__/graphics/icon/icon_5d_banner1.png", flags = {"placeable-neutral", "player-creation"}, minable = {hardness = 0.2, mining_time = 0.5, result = "5d-banner-1"}, max_health = 100, corpse = "small-remnants", collision_box = {{-0...
local lisp = {} lisp.sbcl = { command = {"sbcl"}, } lisp.clisp = { command = {"clisp"}, } return lisp
--package.path = package.path .. "rfc2544/?.lua" package.path = package.path .. ";/opt/dpdk/MoonGen/rfc2544/?.lua" local standalone = false if master == nil then standalone = true master = "dummy" end local dpdk = require "dpdk" local memory = require "memory" local device ...
Scripts = Scripts or {} local Projectile = {} Projectile.__index = Projectile Scripts.Projectile = Projectile function Projectile:New(damage) local self = {} self.damage = damage or 1 return setmetatable(self, Projectile) end function Projectile:OnCollision(collisionSelf, collisionOther) -- Apply da...
demonic_warrior_chase = class({}) LinkLuaModifier( 'demonic_warrior_chase_modifier', 'encounters/demonic_warrior/demonic_warrior_chase_modifier', LUA_MODIFIER_MOTION_NONE ) function demonic_warrior_chase:OnSpellStart() --- Get Caster, Victim, Player, Point --- local caster = self:GetCaster() local caster_loc = c...
local lrucache = require "resty.lrucache.pureffi" local data = user_agent_parser_data local cache = lrucache.new(500) return function(user_agent) if not user_agent then return nil end local result = cache:get(user_agent) if result then return result end result = {} for _, robot in ipairs(data...
-- APIs local component = require("component") local tunnel = component.tunnel local event = require("event") local computer = require("computer") local gpu = component.gpu -- Boot Variable function getBootVariable() local file = io.open("bootVariable", "r") if file:read() == "true" then bootMode = true el...
return function(PluginService, assets, modules, widget) local matcher = require(modules.util.matcher) local candidates = {} local search = widget.View.UI.Search local list = widget.View.UI.List for name, _ in pairs(require(modules.util.icons).icons) do table.insert(candidates, name) end...
local utility = require('shared.utility') local Page = require('settings.pages.page') local Settings = require('settings.types') local state = { languages = { } } local updateLanguages updateLanguages = function() local path = 'cache\\languages.txt' state.languages = { } if io.fileExists(path) then local fi...
-- -- Copyright (c) 2014, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. -- local pl = requ...
return { tag = 'vectors', summary = 'Create a temporary Vec4.', description = [[ Creates a temporary 4D vector. This function takes the same arguments as `Vec4:set`. ]], arguments = {}, returns = {}, related = { 'lovr.math.newVec4', 'Vec4' } }