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local M = {} local filetype = "cpp" local function not_implemented() error("Not yet implemented for cpp") end function M.remove_types() -- TODO: Fix query issues for fried function, I want to keep the type -- on which is applied the function. return vim.treesitter.parse_query(filetype, [[ (pa...
-- Dovecot authentication backend for Prosody -- -- Copyright (C) 2011 Kim Alvefur -- local log = require "util.logger".init("sasl_imap"); local setmetatable = setmetatable; local s_match = string.match; local t_concat = table.concat; local tostring, tonumber = tostring, tonumber; local socket = require "socket" lo...
local M = {} --- Extends sub list of the table. -- @param tbl table: A table of lists. -- @param key any: A key of the sub list. -- @param value any: A new value placed in the sub list. function M.grow_sublist(tbl, key, value) if tbl[key] == nil then tbl[key] = { value } else table.insert(tbl[k...
data:define_type("god") data:add_multi( "core.god", { { id = "mani", legacy_id = 1, }, { id = "lulwy", legacy_id = 2, }, { id = "itzpalt", legacy_id = 3, }, { id = "ehekatl", legacy_id = 4, }, ...
#!/usr/bin/env lua --- Tests on dumocks.ReceiverUnit. -- @see dumocks.ReceiverUnit -- set search path to include src directory package.path = "src/?.lua;" .. package.path local lu = require("luaunit") local mru = require("dumocks.ReceiverUnit") require("test.Utilities") _G.TestReceiverUnit = {} --- Verify construc...
--[[ Useful functions to manipulate strings, based on similar implementations in other standard libraries. ]] local ReplicatedStorage = game:GetService("ReplicatedStorage") local require = require(ReplicatedStorage:WaitForChild("Nevermore")) local t = require("t") local Functions = require(script.Parent.Functions) lo...
local class = require('opus.class') local Event = require('opus.event') local UI = require('opus.ui') local Util = require('opus.util') UI.StatusBar = class(UI.Window) UI.StatusBar.defaults = { UIElement = 'StatusBar', backgroundColor = 'lightGray', textColor = 'gray', height = 1, ey = -1, } function UI.Statu...
--[[ Inital page for when the menu opens. Right now this is an empty page ]] local CorePackages = game:GetService("CorePackages") local InGameMenuDependencies = require(CorePackages.InGameMenuDependencies) local Roact = InGameMenuDependencies.Roact local InitalPage = Roact.PureComponent:extend("InitalPage") functio...
local Tables = require('Common.Tables') local ModSpawns = require('Spawns.Priority') local Test = { UseReadyRoom = true, UseRounds = true, StringTables = {}, PlayerTeams = { Blue = { TeamId = 1, Loadout = 'NoTeam', }, }, Settings = { RoundTime = { Min = 5, Max = 30, Value = 10, }, }, AiS...
-- -- created with TexturePacker (http://www.codeandweb.com/texturepacker) -- -- $TexturePacker:SmartUpdate:7e48340e56f3166be8728301312604eb:dcf7111b5d5c68d74a40afab3cbea017:82471236ac072b2a4b221f4904720680$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png", sheetI...
local class = require 'lib.30log' local ImageCache = class('ImageCache') function ImageCache:init() self.images = {} end function ImageCache:load(file_name) print(file_name) self.images[file_name] = love.graphics.newImage(file_name) end function ImageCache:unload(file_name) self.images[file_name]:release() e...
--[[ The MIT License Copyright (C) 2021 - 2022 Tony Wang Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, ...
-------------------------------- -- @module ImFontGlyph -- @parent_module imgui ---@class imgui.ImFontGlyph local ImFontGlyph = {} imgui.ImFontGlyph = ImFontGlyph -------------------------------- --- Flag to indicate glyph is colored and should generally ignore tinting (make it usable with no shift on little-endian a...
--// Package Metadata return { Name = "System.Core"; Version = 1.0; Description = [[ This package is responsible for the core functionality of Adonis. It provides core server & client loading and communication ]]; Author = "Sceleratis"; Package = script.Parent; Dependencies = { "System.Utilities" }; Setting...
local ffi = require("ffi") local C = ffi.C local foundation = require("foundation") -- Window types and functions ffi.cdef[[ typedef struct window_config_t window_config_t; typedef struct window_t window_t; typedef void (* window_draw_fn)(window_t*); int window_module_initialize(const window_config_t); void windo...
M = {} function M.parse_csv_line(line, sep) if not line then return nil end if not sep then sep = ',' end local values = {} local pos = string.find(line, sep) if string.sub(line, 1, 1) == '[' then local arr_end_pos = string.find(line, ']') if arr_end_pos then pos = arr_end_pos + 1 e...
--ใ‚จใ‚ฏใ‚ฝใ‚ทใ‚นใ‚ฟใƒผใƒปใ‚นใƒ†ใƒฉ -- --Scripted by KillerDJ function c100417014.initial_effect(c) aux.AddCodeList(c,100417013) --special summon local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(100417014,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_RECOVER) e1:SetType(EFFECT_TYPE_IGNITION) e1:SetRange(...
--====================================================================-- -- corovel/corona/network.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2014-2015 David McCuskey Permission is hereby g...
data:extend({ { type = "recipe", name = "wooden-wall", enabled = true, normal = { ingredients = { {"wood", 4} }, result = "wooden-wall", result_count = 2, energy_required = 1, }, expensive = { ingredients = { {"wood", 4} }, result = "wooden-wall", res...
local fs = require('fs') local Emitter = require('core').Emitter local Buffer = require('buffer').Buffer -- https://www.kernel.org/doc/Documentation/input/joystick-api.txt local function parse(buffer) local event = { time = buffer:readUInt32LE(1), number = buffer:readUInt8(8), value = buffer:readUInt1...
-- -------------------------------------------------------- -- non-RainbowMode (normal) background local file = ... local anim_data = { color_add = {0,1,1,0,0,0,1,1,1,1}, diffusealpha = {0.05,0.2,0.1,0.1,0.1,0.1,0.1,0.05,0.1,0.1}, xy = {0,40,80,120,200,280,360,400,480,560}, texcoordvelocity = {{0.03,0.01},{0.03,0...
function init() message.setHandler("setState", function(_, _, state) animator.setAnimationState("screen", state) end) end
--V4 Engines ACF.RegisterEngineClass("V4", { Name = "V4 Engine", }) do -- Diesel Engines ACF.RegisterEngine("1.9L-V4", "V4", { Name = "1.9L V4 Diesel", Description = "Torquey little lunchbox; for those smaller vehicles that don't agree with petrol powerbands", Model = "models/engines/v4s.mdl", Sound ...
local L = (...) local oop = L:get("lcore.utility.oop") local sound = L:get("whack.sound") local game_music game_music = oop:class()({ state_changing = function(self, to) if (not to.game_music) then sound:fade("music-game") end end, state_changed = function(self, from) if (not from.game_music) then sou...
EtcdClientResult = EtcdClientResult or class("EtcdClientResult") function EtcdClientResult:ctor() self.fail_event = nil self.fail_code = 0 self.op_result = nil end function EtcdClientResult:prase_op_result(json_str) self.op_result = rapidjson.decode(json_str) end function EtcdClientResult:to_json() ...
function map(f, ...) local t = {} for k, v in ipairs(...) do t[#t+1] = f(v) end return t end function timestwo(n) return n * 2 end function squared(n) return n ^ 2 end function partial(f, ...) local args = ... return function(...) return f(args, ...) end end times...
FPP = FPP or {} FPP.DisconnectedPlayers = FPP.DisconnectedPlayers or {} local PLAYER = FindMetaTable("Player") local ENTITY = FindMetaTable("Entity") /*--------------------------------------------------------------------------- Checks is a model is blocked ------------------------------------------------------------...
#!/usr/bin/env tarantool test = require("sqltester") test:plan(8) --!./tcltestrunner.lua -- 2001 September 15 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive othe...
local createEnum = import("../createEnum") return createEnum("VerticalAlignment", { Center = 0, Top = 1, Bottom = 2, })
-- LocaleKeysCleanUp.lua -- Author: Rubgrsch -- License: MIT -- This code helps you find unused localeKeys in your WoW addon. -- What may cause false positive -- 1. keys in comments -- 2. keys separated among lines -- 3. keys doesn't match any patterns, e.g. L[ThisIsVariable] -- Notes: -- 1. Filenames in output only...
return ondemand('aurora.fs')
local ParticlesPlus = {} local Presets = {} local Internal = { Smoke = {}; } local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local DebrisService = game:GetService("Debris") local HTTPS = game:GetService("HttpService") local function shallowCopy(original) ...
-- Copyright 2014-2015 Greentwip. All Rights Reserved. local opening = import("app.core.gameplay.control.layout_base").create("opening") local sprite = import("app.core.graphical.sprite") function opening:onLoad() local initiate = cc.CallFunc:create(function() self:opening_intro_a() ...
----------------------------------------------------------------------------------------------- local title = "Mole Hills" local version = "0.0.3" local mname = "molehills" ----------------------------------------------------------------------------------------------- -- Idea by Sokomine -- Code & textures by Mossma...
-- In KBX, ReverseOn is the default state. return Def.ActorFrame { -- Background Gradient Def.Quad { InitCommand=function(self) self:x(0):diffuse(0,0,0,0.75):scaletoclipped(64,192) end, ReverseOnCommand=function(self) self:fadetop(0.25) end, ReverseOffCommand=function(self) self:fadebottom(0.25) end }, -- ...
local Path = require(script.Parent.Path) local ScriptManager = {} ScriptManager.__index = ScriptManager function ScriptManager.new(root) local self = setmetatable({}, ScriptManager) self.Root = root return self end function ScriptManager:GetObject(path) return Path.GetObjectAt(path, self.Root) end function Sc...
if not jit or not jit.status or not jit.status() then return end for i=1,100 do if i==50 then jit.flush(2) end for j=1,100 do end for j=1,100 do end end jit.flush() local function f() for i=1,100 do end end for i=1,100 do local x = gcinfo(); f() end jit.flush() local function fib(n) if n < 2 then return 1...
mound_mite = Creature:new { objectName = "@mob/creature_names:mound_mite", socialGroup = "self", faction = "", level = 9, chanceHit = 0.27, damageMin = 80, damageMax = 90, baseXp = 292, baseHAM = 675, baseHAMmax = 825, armor = 0, resists = {0,0,0,0,0,0,0,-1,-1}, meatType = "meat_insect", meatAmount = 5, ...
-- _.iterRight.lua -- _.iterRight = function(value) if _.isString(value) then local i = #value + 1 return function() if _.gt(i, 1) then i = i - 1 local c = value:sub(i, i) return i, c end end ...
--[[ LuCI - Lua Configuration Interface $Id: wifimanager.lua 2/17/2016 $ hostle@fire-wrt.com ]]-- local sys = require ("luci.sys") local m, s, o m = Map("wifimanager", translate("Wifi Manager"), translate("Here you can configure your WifiManager Settings")) m.on_after_commit = function() sys.exec("reload_config &...
local Native = require('lib.stdlib.native') local converter = require('lib.stdlib.enum.converter') ---@class AbilityIntegerField local AbilityIntegerField = { ButtonPositionNormalX = 0x61627078, --ABILITY_IF_BUTTON_POSITION_NORMAL_X ButtonPositionNormalY = 0x61627079, --ABILITY_IF_BUTTON_POSITION_NORMAL_Y ...
local set = vim.opt_local set.tabstop = 2 set.softtabstop = 2 set.shiftwidth = 2 set.wrap = false
local EZban = {} local DS = game:GetService("DataStoreService") local MS = game:GetService("MessagingService") local store = game:GetService("DataStoreService"):GetDataStore("TimeBanInfo") local Timenow = os.time() local plrs = game:GetService("Players") local updatetime = coroutine.create(function() while ...
User = game.Players.LocalPlayer --lego Char = User.Character moving = false Position = 1 cen = Instance.new("Part", User.Character) cen.BottomSurface = "Smooth" cen.TopSurface = "Smooth" cen.CanCollide = false cen.formFactor = "Symmetric" cen.Size = Vector3.new(1,1,1) cen.BrickColor = BrickColor.new("Really black") cen...
ITEM.name = "Exohelm (No Visor)" ITEM.description = "A high-end helmet." ITEM.longdesc = "This helmet resembles that of an ordinary exoskeleton, but differs sightly from its standard counterpart and has differing protective characteristics. Good protection from gunfire and high calibre rounds in combination with anomal...
#!/usr/bin/env tarantool local test = require("sqltester") test:plan(1) --!./tcltestrunner.lua -- 2010 April 15 -- -- The author disclaims copyright to this source code. In place of -- a legal notice, here is a blessing: -- -- May you do good and not evil. -- May you find forgiveness for yourself and forgive ot...
local fs = require("filesystem") local http = require("http") local args = {...} local url = args[1] local outPath if not url then print("Usage: wget <url> [file name]") return true end if args[2] then outPath = fs.joinPath(shell.getWorkingDirectory(), args[2]) else outPath = fs.joinPath(shell.getWor...
local imgr = {} imgr.rng = love.math.newRandomGenerator() imgr.set = nil imgr.idx = -1 function imgr.setSet(s) imgr.set = s imgr._shuffle() imgr.idx = 0 end function imgr._shuffle() for i, v in ipairs(imgr.set) do local j = imgr.rng:random(i, #imgr.set) imgr._swap(i, j) end end function imgr._swa...
--- Tools for working with tiles. -- A tile represents a 1 unit<sup>2</sup> on a surface in Factorio. -- @module Tile -- @usage local Tile = require('stdlib/area/tile') -- @see LuaTile local Tile = {_module_name = 'Tile'} setmetatable(Tile, {__index = require('stdlib/core')}) local Is = Tile.Is local Game = require('...
function onEvent(name) if name == 'Note NO' then if value1 == '1' then setProperty('opponentStrums.visible', false) end if value1 == '2' then setProperty('opponentStrums.visible', true) end end end
--[[ Title: SessionsData Author(s): big CreateDate: 2019.07.24 ModifyDate: 2021.09.24 place: Foshan Desc: use the lib: ------------------------------------------------------------ local SessionsData = NPL.load('(gl)Mod/WorldShare/database/SessionsData.lua') ------------------------------------------------------------ ...
---@meta ---@class ccs.ArmatureDataManager :cc.Ref local ArmatureDataManager={ } ccs.ArmatureDataManager=ArmatureDataManager ---* brief remove animation data<br> ---* param id the id of the animation data ---@param id string ---@return self function ArmatureDataManager:removeAnimationData (id) end ---* Add ...
module(..., package.seeall) local constants = require("apps.lwaftr.constants") local fragmentv6 = require("apps.lwaftr.fragmentv6") local fragv6_h = require("apps.lwaftr.fragmentv6_hardened") local ndp = require("apps.lwaftr.ndp") local lwutil = require("apps.lwaftr.lwutil") local icmp = require("apps.lwaftr.icmp") lo...
--- -- String buffer facilities. -- -- Lua's string operations are very flexible and offer an easy-to-use way to -- manipulate strings. Concatenation using the <code>..</code> operator is such -- an operation. The drawback of the built-in API however is the way it handles -- concatenation of many string values. Since s...
local K, C, L, _ = select(2, ...):unpack() local argcheck = oGlow.argcheck local colorTable = setmetatable( {}, {__index = function(self, val) argcheck(val, 2, "number") local r, g, b = GetItemQualityColor(val) rawset(self, val, {r, g, b}) return self[val] end} ) local createBorder = function(self, point)...
local util = {} function util.disableFastUpToDateCheck(projectNames) require "vstudio" local p = premake; local vc = p.vstudio.vc2010; function disableFastUpToDateCheck(prj, cfg) for _, value in pairs(projectNames) do if prj.name == value then vc.element("DisableFastUpToDateCheck", nil, "true") end ...
--- --- time.lua --- --- Copyright (C) 2018-2020 Xrysnow. All rights reserved. --- -- local M = {} local ffi = require('ffi') local k32 = ffi.load('kernel32') ffi.cdef [[ BOOL QueryPerformanceFrequency( LARGE_INTEGER *lpFrequency ); BOOL QueryPerformanceCounter( LARGE_INTEGER *lpPerformanceCount ); void Sleep( ...
local Table = require("Utils.Table") local ScenarioUtils = {} function ScenarioUtils.create_item_chests(surface, position, force, items, chest_type) local chest local created_chests = {} if not chest_type then chest_type = "steel-chest" end local function create_chest() local pos = surface.fin...
--[[ MIT License Copyright (c) 2021 Michael Wiesendanger Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, mod...
--[[ Copyright (C) 2013-2018 Draios Inc dba Sysdig. This file is part of sysdig. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by ...
local name_comparable = require("spec.name_comparable") local make_fake_player = require("spec.fake_playerobject") ---@param name string ---@param owner? string local function make_fake_planet(name, owner) local planet_type = name_comparable(name) function planet_type.Get_Name() return name end ...
----------------------------------- -- Namas Arrow -- Skill Level: N/A -- Description: Additional Effect: Temporarily improves Ranged Accuracy -- Aligned with the Light Gorget, Snow Gorget & Aqua Gorget. -- Properties -- Element: N/A -- Skillchain Properties: Light/Distortion -- Modifiers: STR: 40% AGI: 40% -- Damage M...
local att = {} att.name = "md_rugersup" att.displayName = "22LR Suppressor" att.displayNameShort = "Suppressor" att.isSuppressor = true att.statModifiers = {DamageMult = -0.2} if CLIENT then att.displayIcon = surface.GetTextureID("atts/saker") att.description = {[1] = {t = "Suppressor and barrel extension.", c = Cu...
function love.conf(t) t.identity = "bitmapfontcreator" t.window.title = "Bitmapfontcreator - loading..." -- t.console = true t.window.resizable = true t.modules.audio = false t.modules.data = false -- t.modules.event = false -- t.modules.font = false -- t.modules.graphics = false -- t.modules.image = false...
local ffi = require("ffi") require "lj2intelxed.obj.xed-chip-enum" #include "xed-error-enum" #include "xed-iclass-enum" #include "xed-reg-enum" #include "xed-operand-element-type-enum" ffi.cdef[[ typedef struct xed_operand_storage_s { xed_uint64_t disp; xed_uint64_t uimm0; xed_uint16_t mem_width; xed_...
-- Lua bindings for /Volumes/Brume/Celedev CodeFlow/CodeFlow Sample Applications/TextKitSimpleLayout/TextKitSimpleLayout/PathImageView.h -- Generated by Celedevยฎ LuaBindingsGenerator on 2015-09-16 12:27:42 +0000 -- Objective C interface: @interface PathImageView local PathImageView = objc.classInterface ("PathImageV...
----------------------------------- -- Area: West Ronfaure -- NPC: Aaveleon -- Involved in Quest: A Sentry's Peril -- !pos -431 -45 343 100 ----------------------------------- require("scripts/globals/npc_util") require("scripts/globals/quests") ----------------------------------- function onTrade(player, npc, trade)...
local GAME_LAYER = { LAYER_SKYBOX = 1, LAYER_GAME = 2, LAYER_UI = 3, LAYER_ACTOR = 4, LAYER_ZOOM = 5, LAYER_OSD = 6, LAYER_COUNT = 7, } local s_CF = { cc.CameraFlag.DEFAULT, cc.CameraFlag.USER1, cc.CameraFlag.USER2, cc.CameraFlag.USER3, cc.CameraFlag.USE...
local applicationHotkeys = { {'c', 'iTerm'}, {'d', 'Google Chrome Canary'}, {'f', {'ForkLift', 'Finder'}}, {'g', 'Firefox'}, {'h', 'Dash'}, {'i', {'VLC', 'Spotify'}}, {'n', 'Numi'}, {'o', 'Skype', 'focus'}, {'r', 'ReadKit'}, {'s', 'Mailbox (Beta)'}, {'t', 'Trello'}, {'u', 'Google Chrome'}, {'...
PoliticalParty = class("PoliticalParty") function PoliticalParty:init(data) local politicalTable = loadjson(".\\tables\\political_party.JSON") self.leadership = choice(politicalTable["leadership"]) self.economic_policy = choice(politicalTable["economic_policy"]) self.important_issues = choice(pol...
require 'torch' require 'nn' require 'cunn' require 'cudnn' require 'lfs' require 'paths' local ffi = require 'ffi' image = require 'image' local models = require 'models/init_test' local opts = require 'opts' local DataLoader = require 'dataloader' local checkpoints = require 'checkpoints' opt = opts.parse(arg) show ...
CustomizableWeaponry:addFireSound("DELISLE_FIRE", {"weapons/cwdelisle/fire-1.wav","weapons/cwdelisle/fire-2.wav","weapons/cwdelisle/fire-3.wav"}, 1, 60, CHAN_STATIC) CustomizableWeaponry:addReloadSound("DELISLE_BOLT", "weapons/cwdelisle/dlbolt.wav") CustomizableWeaponry:addReloadSound("DELISLE_MAGOUT", "weapons/cwdeli...
package.path = '../src/?.lua;src/?.lua;' .. package.path pcall(require, 'luarocks.require') local nats = require 'nats' local params = { host = '127.0.0.1', port = 4222, } local client = nats.connect(params) local function subscribe_callback(payload) print('Received data: ' .. payload) end -- client:en...
-------------------------------------------------- --HEARTH ------------------------------------------------ --Functions ---------- -- On construct -- set form local hearth_on_construct = function(pos) local inv = minetest.get_meta(pos):get_inventory() inv:set_size("fuel", 1) local meta = minetes...
purge_mage = { cast = function(player, target) local magic = 30 if not player:canCast(1, 1, 0) then return end if (player.magic < magic) then player:sendMinitext("You do not have enough mana.") return end target:removeDuras(venoms) player:sendMinitext("You cast Purge.") player:sendAction(6...
--- This is a simple module which contains a function -- @module fancy.module --- @tparam string a A string return function(a) end
showconsole() mydir="./" open(mydir .. "dyneboard10.fem") mi_saveas(mydir .. "temp.fem") mi_seteditmode("group") for n=0,10 do mi_analyze() mi_loadsolution() mo_groupselectblock(1) fz=mo_blockintegral(19) print((10-n)/10,fz) if (n<10) then mi_selectgroup(1) mi_move...
local map = vim.api.nvim_buf_set_keymap local noremap = { noremap = true } -- Hot Reload map(0, "n", "<leader>r", "<cmd>FlutterReload<cr>", noremap) -- Hot Restart map(0, "n", "<leader>R", "<cmd>FlutterRestart<cr>", noremap) -- Open log vertically. map(0, "n", "<leader>v", "<cmd>FlutterVSplit<cr>", noremap)
ESX = nil TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) ESX.RegisterUsableItem(Config.Useitem, function(source) local _source = source local identifier = ESX.GetPlayerFromId(_source).identifier local image = Config.SteamIdentifiers[identifier] local xPlayer = ESX.GetPlayerFromId(source) if xPla...
--- **AceTimer-3.0** provides a central facility for registering timers. -- AceTimer supports one-shot timers and repeating timers. All timers are stored in an efficient -- data structure that allows easy dispatching and fast rescheduling. Timers can be registered -- or canceled at any time, even from within a running ...
luaj = require(cc.PACKAGE_NAME .. ".luaj") function io.exists(path) return CCFileUtils:sharedFileUtils():isFileExist(path) end function io.readfile(path) return CCFileUtils:sharedFileUtils():getFileData(path) end
local RunService = game:GetService("RunService") local function useCameraDistance(hooks, origin) local distance, set = hooks.useState(math.huge) hooks.useEffect(function() local conn = RunService.Heartbeat:Connect(function() local camera = workspace.CurrentCamera if camera then set((origin - camera.CFr...
FACTION.name = "Metro Dweller" FACTION.description = "A dweller of the post-apocalyptic Metro tunnels." FACTION.color = Color(150, 125, 100, 255) FACTION.isDefault = true FACTION.models = { "models/half-dead/metrollfix/a1b1.mdl", "models/half-dead/metrollfix/a3b1.mdl", "models/half-dead/metrollfix/a2b1.mdl", "...
---@class ClimateHistory : zombie.iso.weather.ClimateHistory ClimateHistory = {} ---@public ---@param arg0 ClimateManager ---@return void function ClimateHistory:init(arg0) end ---@public ---@param arg0 ClimateManager ---@return void function ClimateHistory:updateDayChange(arg0) end
-- ----------------------------------------------------------- -- -- AUTO-KEEP-GUI-OPEN.LUA -- Version: 1.0.1 -- Author: VideoPlayerCode -- URL: https://github.com/VideoPlayerCode/mpv-tools -- -- Description: -- -- Intelligently switches mpv's "keep-open" behavior based on -- whether you are running in video-mode or ...
local plr = game.Players.LocalPlayer local chr = plr.Character local maus = plr:GetMouse() local PGui=plr.PlayerGui local lleg = chr["Left Leg"] local rleg = chr["Right Leg"] local larm = chr["Left Arm"] local rarm = chr["Right Arm"] local hed = chr.Head local rutprt = chr.HumanoidRootPart local torso = chr.Torso local...
--luacheck: no self local curdir = std.getinfo(1).source:gsub("^(.+[\\/])[^\\/]+$", "%1"):gsub("^@", ""); local mrd = { lang = false; words = {}; dirs = {''}; dict_file = 'dict.mrd'; } local msg = dprint or print local function debug(...) if DEBUG then dprint(...) end end local function cache_add(cache, key,...
local myutils = require 'myutils' local utils = require 'utils' local image = require 'image' local BatchProviderVID = torch.class('fbcoco.BatchProviderVID') -- DEBUG flag local DEBUG = false function BatchProviderVID:__init(anno, transformer, opt) assert(transformer,'must provide transformer!') self.anno = an...
object_intangible_vehicle_mustafar_panning_droid_pcd = object_intangible_vehicle_shared_mustafar_panning_droid_pcd:new { } ObjectTemplates:addTemplate(object_intangible_vehicle_mustafar_panning_droid_pcd, "object/intangible/vehicle/mustafar_panning_droid_pcd_.iff")
return { canonShootingFrequency = 2, -- shoots per second canonBulletsVelocity = 20, -- meters per second spaceShipForwardVelocity = 10, -- meters per second asteroidsAngularVelocityRange = {-math.pi, math.pi}, -- radians per second explosionDuration = 0.1, -- seconds manoeuveringEnginesThrust =...
function curry(func, ...) local args = {...} local cArgs = #args return function(...) local m = select('#', ...) for i = 1, m do args[cArgs + i] = select(i, ...) end return func(unpack(args, 1, cArgs + m)) end end
require "scripts.core.ability" require "gamemode.Spark.modifiers.modifier_piercing_light" PiercingLight = class(Ability) function PiercingLight:OnCreated () self:SetCastingBehavior(CastingBehavior(CastingBehavior.PASSIVE)); end function PiercingLight:GetModifiers () return { "modifier_piercing_light" } end ret...
-- rocket_flare return { ["rocket_flare"] = { usedefaultexplosions = false, largeflash = { air = true, class = [[CBitmapMuzzleFlame]], count = 1, ground = true, underwater = 1, water = true, prop...
--[[ Netherstorm -- Nuramoc.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- BlackHer0, Septe...
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild -- -- This file is compatible with Lua 5.3 local class = require("class") require("kaitaistruct") local stringstream = require("string_stream") SwitchRepeatExprInvalid = class.class(KaitaiStruct) function SwitchRepeat...
local Action = require "action" local Unequip = Action:extend() Unequip.name = "unequip" Unequip.targets = {targets.Unequip} function Unequip:perform(level) local equipment = self:getTarget(1) self.owner.slots[equipment.slot] = false end return Unequip
----------------------------------- -- Area: Riverne-Site_B01 ----------------------------------- require("scripts/globals/zone") ----------------------------------- zones = zones or {} zones[tpz.zone.RIVERNE_SITE_B01] = { text = { ITEM_CANNOT_BE_OBTAINED = 6382, -- You cannot obtain the <item>. Come ...
ITEM.name = "Revolver" ITEM.desc = "A slow yet powerful firearm that fires .44 Magnum Rounds" ITEM.model = "models/arxweapon/revolver.mdl" ITEM.class = "m9k_mrp_revolver" ITEM.weaponCategory = "sidearm" ITEM.width = 2 ITEM.height = 1 ITEM.price = 300
local S = contraptions_mod.S minetest.register_node("useful_contraptions:vacuum_putter_on", { description = S("Vacuuming Putter"), _doc_items_longdesc = S("A vacuuming putter that collects items in its range and puts them into a chest below."), _doc_items_usagehelp = S("Right-click the vacuuming putter or send a me...
local Suite=CreateTestSuite("wow.api.Buffs"); function Suite:TestBuff() Assert.Succeed(UnitBuff, "Unit buff must succeed"); end;