content stringlengths 5 1.05M |
|---|
----Duel Arena-------------------------------------------------OF SOULSSS--xS productions-----------------
me = game.Players.xSoulStealerx
mainpos = Vector3.new(200,0,30)
function prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collid... |
--------------------------------------------------------------------------------
-- Module Declaration
--
local mod, CL = BigWigs:NewBoss("High Botanist Freywinn", 553, 559)
if not mod then return end
mod:RegisterEnableMob(17975)
mod.engageId = 1926
-- mod.respawnTime = 0 -- resets, doesn't respawn
------------------... |
local ColliderGroup, super = Class(Collider)
function ColliderGroup:init(parent, colliders, mode)
super:init(self, parent, 0, 0, mode)
self.colliders = colliders or {}
for _,collider in ipairs(self.colliders) do
collider.parent = collider.parent or self.parent
end
end
function ColliderGroup:a... |
local helpers = require "spec.helpers"
local PLUGIN_NAME = "olaplugin"
for _, strategy in helpers.each_strategy() do
describe(PLUGIN_NAME .. ": (access) [#" .. strategy .. "]", function()
local client
lazy_setup(function()
local bp = helpers.get_db_utils(strategy, nil, { PLUGIN_NAME })
-- I... |
--サイバネット・バックドア
--Cybnet Backdoor
--Scripted by Eerie Code
function c43839002.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_REMOVE+CATEGORY_TOHAND+CATEGORY_SEARCH)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCou... |
--
package.path = "../?.lua;" .. package.path
require 'busted.runner'()
require 'init'
--
describe('Lang Functions', function()
describe('_:is_(var)', function()
it('should return true if `var` is native Lander property, otherwise false', function()
assert.are.equals(_:is_(123), false)
... |
local lgi = require 'lgi'
local Gtk = lgi.Gtk
local Gio = lgi.Gio
local Gdk = lgi.Gdk
local GLib = lgi.GLib
local app = Gtk.Application { application_id = 'org.lgi.notifications' }
function rgb_to_hex(rgb)
return string.format("#%02x%02x%02x",math.floor(rgb.red*255),math.floor(rgb.green*255),math.floor(rgb.blue*255... |
local restMoney = {}
local restXp = {}
addEvent("dpDriftPoints.earnedPoints", true)
addEventHandler("dpDriftPoints.earnedPoints", resourceRoot, function (points)
local driftMoney = exports.dpShared:getEconomicsProperty("drift_money") or 0
local driftXP = exports.dpShared:getEconomicsProperty("drift_xp") or 0
lo... |
--[[
Copyright 2020 Manticore Games, Inc.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distrib... |
local brute = require "brute"
local creds = require "creds"
local match = require "match"
local nmap = require "nmap"
local shortport = require "shortport"
description=[[
Performs brute force password auditing against a Nessus vulnerability scanning daemon using the NTP 1.2 protocol.
]]
---
-- @usage
-- nmap --script... |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local S = E:GetModule("Skins")
--Cache global variables
--Lua functions
local _G = _G
--WoW API / Variables
--Global variables that we don't cache, list them here for mikk's FindGlobals script
-- GLOBALS:
local function styleVoidstorage()
if E.private.skins.blizzard... |
local theme={colors={normal={blue={0.27843137254902,0.97647058823529,0.96078431372549,1},green={0.97254901960784,0.0,0.34901960784314,1},cyan={0.76470588235294,0.21176470588235,0.47058823529412,1},white={0.35294117647059,0.28627450980392,0.43137254901961,1},red={0.15294117647059,0.85098039215686,0.83529411764706,1},mag... |
--
-- Copyright (c) 2016, Facebook, Inc.
-- All rights reserved.
--
-- This source code is licensed under the BSD-style license found in the
-- LICENSE file in the root directory of this source tree. An additional grant
-- of patent rights can be found in the PATENTS file in the same directory.
--
-- extracts fea... |
-- BASIC PACKAGE
local fock_driver = require"iota.fock.driver"
-- NUMBER OF SITES AND PARTICLES
local NSITES = 7
local NFERMIONS = math.floor(NSITES/2)
-- CREATE TUPLE WITH THAT IDENTIFY FOCK SPACE
local tuple = true
do
-- SIMPLE SEQUENCE THAT ENUMERATES THE FERMIONIC CREATION DEGREES, IN THIS CASE, ONE PER SITE
... |
List = {}
local List = List
function List.New()
return {first = 0, last = -1}
end
function List.Size(list)
if list.first > list.last then
return 0
else
return list.last + 1 - list.first
end
end
function List.Empty(list)
return list.first > list.last
end
function List.Get(list, index)
local index = list.fir... |
local iterator -- to be defined later
function allwords()
--使用table实现不如闭包的性能
local state = {line = io.read(), pos = 1}
return iterator, state
end
function iterator (state)
while state.line do -- repeat while there are lines
-- search for next word
local s, e = string.find(state.line, "%w+", state.pos)
if s... |
local gui = require("__flib__.gui-beta")
local constants = require("constants")
local shared = require("scripts.shared")
local settings_page = {}
function settings_page.build(settings)
local output = {}
-- generic - auto-generated from constants
for category_name, elements in pairs(constants.settings) do
... |
local SocialResponseBuilder = {}
local App42ResponseBuilder = require("App42-Lua-API.App42ResponseBuilder")
local Social = require("App42-Lua-API.Social")
local Friends = require("App42-Lua-API.Friends")
local FacebookProfile = require("App42-Lua-API.FacebookProfile")
local PublicProfile = require("App42-Lua-API.Public... |
--[[
Project: SA-MP API
Author: LUCHARE
All structures are taken from mod_s0beit_sa.
Copyright: BlastHack
mod_sa is available from https://github.com/BlastHackNet/mod_s0beit_sa/
]]
local sys = require 'SA-MP API.kernel'
sys.safely_include 'SA-MP API.samp.0_3_7-R3.stServerPresets'
sys.safely_include 'SA-MP AP... |
function gadget:GetInfo()
return {
name = "Mex Upgrader Gadget",
desc = "Upgrades mexes.",
author = "author: BigHead, modified by DeadnightWarrior",
date = "September 13, 2007",
license = "GNU GPL, v2 or later",
layer = 100,
enabled = true -- loaded... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
--[[
do not change anything in here you idiot!
what do u want here go start you fucking script and enter your server
you idiot!
--]]
client_script 'SDP info-c.lua' |
--[[
Name: Hive -> Turtle Automation System
Type: Server
Author: DannySMc
Platform: Lua Virtual Machine
CCType: Advanced Computer
Dependencies: Wireless Modem, HTTP Enabled.
Shared Database Store:
+ hive -> list = Will list all jobs saved to the job store.
+ hive -> download = Will download a job and save it... |
--this = SceneNode()
PathModel = {}
function PathModel.new(inParentNode, inColor)
--inParentNode = SceneNode()
local self = {}
local mesh = NodeMesh()
local color = inColor
local s = 2
local w = 0.1
local boxSize = Vec3()
local boxWidth = 0
function self.setVisible(visible)
mesh:setVisible(v... |
SILE.hyphenator.languages["bg"] = {}
SILE.hyphenator.languages["bg"].patterns =
{
"1а1",
"1б1",
"1в1",
"1г1",
"1д1",
"1е1",
"1ж1",
"1з1",
"1и1",
"1й1",
"1к1",
"1л1",
"1м1",
"1н1",
"1о1",
"1п1",
"1р1",
"1с1",
"1т1",
"1у1",
"1ф1",
"1х1",
"1ц1",
"1ч1",
"1ш1",
"1щ1",
"1ъ1",
"0ь0",
"1ю1",
"1я1",
"б4а б4е б4и б4о б4у б4ъ ... |
--[[buttonData = {
type = "button",
name = "My Button", -- string id or function returning a string
func = function() end,
tooltip = "Button's tooltip text.", -- string id or function returning a string (optional)
width = "full", -- or "half" (optional)
disabled = function() return db.someBoolea... |
require("moonsc").import_tags()
-- Test that eventless transitions take precedence over event-driven ones
return _scxml{ initial="s1",
_state{ id="s1",
_onentry{
_raise{ event="internalEvent" },
_send{ event="externalEvent" },
},
_transition{ event="*", target="fail" },
_t... |
--[[-----------------------------------------------------------------------------------------------------------------------
Display all chat commands
-----------------------------------------------------------------------------------------------------------------------]]--
local PLUGIN = {}
PLUGIN.Title = "Chatcomman... |
local skynet = require "skynet"
local netpack = require "netpack"
local socket = require "socket"
local protobufload = require "protobufload"
local logstat = require "base.logstat"
local p_core=require "p.core"
local player = require "npc.player"
local define_battle = require "define.define_battle"
local battle... |
--------------------------------------------------------------------------
-- This is a derived class from MF_Base. This classes knows how
-- to expand the environment variables into Lua syntax.
-- @classmod MF_Lua
require("strict")
--------------------------------------------------------------------------
-- Lmod L... |
/*---------------------------------------------------------
Initializes the effect. The data is a table of data
which was passed from the server.
---------------------------------------------------------*/
function EFFECT:Init( data )
local Gun = data:GetEntity()
local Propellant = data:GetSca... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local lib = ReplicatedStorage.lib
local component = script.Parent
local view = component.view
local Roact = require(lib.Roact)
local App = Roact.Component:extend("App")
local Inventory = require(view.Inventory)
local Crafting = require(view.Crafting)
lo... |
local keyTable = {
INPUT_KEY_UNKNOWN = -1,
INPUT_KEY_SPACE = 32,
INPUT_KEY_APOSTROPHE = 39,
INPUT_KEY_COMMA = 44,
INPUT_KEY_MINUS = 45,
INPUT_KEY_PERIOD = 46,
INPUT_KEY_SLASH = 47,
INPUT_KEY_0 = 48,
INPUT_KEY_1 = 49,
INPUT_KEY_2 = 50,
INPUT_KEY_3 = 51,
INPUT_KEY_4 = 52,
... |
--- 属性系统,事件密切的功能扩展支持的事件
hattribute.xtrasSupportEvents = {
CONST_EVENT.attack, CONST_EVENT.beAttack,
CONST_EVENT.skill, CONST_EVENT.beSkill,
CONST_EVENT.item, CONST_EVENT.beItem,
CONST_EVENT.damage, CONST_EVENT.beDamage,
CONST_EVENT.attackDetect, CONST_EVENT.attackGetTarget, CONST_EVENT.beAttackReady... |
function onStart()
logInfo("Lua onStart called!")
logInfo("Latency: "..tostring(gameGetLatency()))
logInfo("Is multiplayer: "..tostring(gameIsMultiplayer()))
end
function onEnd(argIsWinner)
end
function onFrame()
if(gameGetFrameCount()%1000==0)then
logInfo("Frame count:"..tostring(gameGetFrameC... |
local Sing_bar = {}
local x = 0
local total_lenght = 0
local animate_time = 0.2
local proofread_list = {
[1] = {total_lenght = 185 , x = -0.75 },
[2] = {total_lenght = 83 , x = -1.125 },
}
function Sing_bar:CleanObjs()
for i = 1, self.total_count, 1 do
UnityEngine.GameObject.Destroy(self["bar_".... |
-- Prosody IM
-- Copyright (C) 2008-2010 Matthew Wild
-- Copyright (C) 2008-2010 Waqas Hussain
--
-- This project is MIT/X11 licensed. Please see the
-- COPYING file in the source package for more information.
--
local st, jid = require "util.stanza", require "util.jid";
local hosts = prosody.hosts;
local is_admin = ... |
local make_map = require 'common.make_map'
local pickups = require 'common.pickups'
local api = {}
function api:start(episode, seed)
make_map.seedRng(seed)
api._count = 0
end
function api:commandLine(oldCommandLine)
return make_map.commandLine(oldCommandLine)
end
function api:createPickup(className)
return p... |
if a then
print("separate")
if x == y then
-- empty
end
end
|
SanieUI.lib = {}
-- Create, colorize, and return a money string.
SanieUI.lib.ColorMoney = function(coppers)
local gold = floor(coppers / 10000)
local remaining = coppers % 10000
local silver = floor(remaining / 100)
remaining = coppers % 100
local cop = remaining
local moneyString = ""
if(gold > 0) then
... |
local ObjBaseUnit = require "objects.ObjBaseUnit"
local Inventory = require "xl.Inventory"
-- local Sound = require "xl.Sound"
local ObjChar = Class.create("ObjChar", ObjBaseUnit)
--util.transient( ObjChar, "healthbar", "guardbar" , "equipIcons" , "equipIcon2" , "sprite")
-- Initializes values of ObjChar, only runs o... |
local model_factories = {}
TEST_INTERVAL = '1 hour'
-- quorum_num / 100
function model_factories.build_policy(index, name, quorum_num)
p = Policy:new()
p.index = index
p.name = name
p.initiative_quorum_den = 100
p.initiative_quorum_num = quorum_num
p.issue_quorum_den = 100
p.issue_quorum_num = quorum_n... |
local SPUtil = require(game.ReplicatedStorage.Shared.SPUtil)
local SPDict = require(game.ReplicatedStorage.Shared.SPDict)
local SPList = require(game.ReplicatedStorage.Shared.SPList)
local SPUISystem = require(game.ReplicatedStorage.Shared.SPUISystem)
local MenuBase = require(game.ReplicatedStorage.Menu.MenuBase)
local... |
-- Generated by CSharp.lua Compiler
local System = System
local SlipeClientGui
local SlipeMtaDefinitions
local SlipeSharedElements
local SystemNumerics
System.import(function (out)
SlipeClientGui = Slipe.Client.Gui
SlipeMtaDefinitions = Slipe.MtaDefinitions
SlipeSharedElements = Slipe.Shared.Elements
SystemNume... |
vim.api.nvim_create_autocmd({ "BufEnter" }, {
pattern = { "*" },
nested = true,
callback = function()
-- if winnr('$') == 1 && bufname() == 'NvimTree_' . tabpagenr() | quit | endif,
print("test")
end
})
-- vim.api.nvim_create_autocmd({"TextYankPost"}, {
-- callback = function() vi... |
local spawn1 = false -- Variable pour vérifier si déjà spawn
AddEventHandler("playerSpawned", function () -- Attendre que le joueur spawn
if not spawn1 then
ShutdownLoadingScreenNui() -- Fermer la ressource d'écran de chargement
spawn1 = true
end
end) |
--=========== Copyright © 2020, Planimeter, All rights reserved. ===========--
--
-- Purpose:
--
--==========================================================================--
local ffi = require( "ffi" )
io.input( framework.execdir .. "include/opus.h" )
ffi.cdef( io.read( "*all" ) )
return ffi.load( "opus" )
|
--
-- Auctionator.Search.Categories is an empty table on load, need to populate
-- with the possible categories
--
-- Here's what one entry looks like:
-- {
-- classID = integer (corresponding to ITEM_CLASS_IDS )
-- name = string (resolved by GetItemClassInfo( classID ))
-- category = table ... |
local class = require 'middleclass'
local cjson = require 'cjson.safe'
local logger = require 'hj212.logger'
local types = require 'hj212.types'
local param_tag = require 'hj212.params.tag'
local calc_mgr_m = require 'hj212.calc.manager'
local poll_info = require 'hj212.client.info'
local poll = class('hj212.client.po... |
server_scripts 'server.lua'
client_script 'call.lua' |
require('..')
local tensor = torch.rand(8, 2)
local indices = {dmn.constants.TRAIN_INDEX,
dmn.constants.TRAIN_INDEX,
dmn.constants.VAL_INDEX,
dmn.constants.TEST_INDEX,
dmn.constants.TEST_INDEX,
dmn.constants.TRAIN_INDEX,
dmn.constants.VAL_INDEX,
dmn.constants.TEST_INDEX}
local train_tensor, val_tensor, test_tenso... |
local Settings = require "Settings"
local class = {}
local keyMusicVolume = "com.cronlygames.music.volume"
local keySoundVolume = "com.cronlygames.sound.volume"
local loadAllSounds = function()
class.curEffectVolume = -1
end
class.loadAllSounds = loadAllSounds
local playEffect = function(key)
if not Setting... |
-- Petit script pour configurer le client WIFI du NodeMCU
function wifi_cli_conf()
print("\n wifi_cli_conf.lua zf190726.1912 \n")
-- les secrets sont maintenant initialisés par boot.lua !
wifi.sta.config{ssid=cli_ssid, pwd=cli_pwd, save=true}
end
wifi_cli_conf()
wifi_cli_conf=nil
|
--- @module NpcEnemyMgr 服务端敌人NPC管理模块
--- @copyright Lilith Games, Avatar Team
--- @author Sharif Ma
local NpcEnemyMgr, this = ModuleUtil.New('NpcEnemyMgr', ServerBase)
--- 初始化
function NpcEnemyMgr:Init()
self.npcList = {}
self.npcFolder = world.Npc or world:CreateObject('FolderObject', 'Npc', world)
self.t... |
return {
_VERSION = 'v1.0.0',
_DESCRIPTION = 'A Lua library that tries to fill the gaps',
_URL = 'https://github.com/roobie/lute',
_LICENSE = [[
Apache License
Version 2.0, January 2004
http://www.apache.org/licenses/
TERMS ... |
require "scripts.core.ability"
require "gamemode.Spark.modifiers.modifier_arcane";
local arcane_rune = class(Ability)
function arcane_rune:OnCreated ()
self:RegisterVariable("max_range", 0.5)
self:RegisterVariable("cast_time", 0.1)
self:RegisterVariable("cast_point", 0.0)
self:SetCastingBehavior(CastingBehavior... |
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 65721
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = ""... |
require("lualib_bundle");
__TS__SourceMapTraceBack(debug.getinfo(1).short_src, {["4"] = 1,["5"] = 1,["6"] = 3,["7"] = 3,["8"] = 3,["9"] = 3,["11"] = 3,["12"] = 4,["13"] = 5,["14"] = 4,["15"] = 3,["16"] = 3});
local ____exports = {}
local ____YieldType = require("Lilac.Scheduling.YieldType")
local YieldType = ____YieldT... |
function element_2(shader, t_base, t_second, t_detail)
shader:begin("null", "vignette")
:fog (false)
:zb (false, false)
shader:sampler ("s_image") :texture("$user$albedo") :clamp() :f_none()
end
--// Chromatic Aberration
function element_0(shader, t_base, t_second, t_detail)
shader:begin("null", "chromatic_... |
--SYMBOLS
local ft = ".dat" --type of file to write
local eq = " = " -- how equals is represented in-file
local nl = "\r\n" --newline symbol
local td = "@@" --table reference symbol
local gd = "##" --grid reference symbol
local gv = "," --grid value divider
function sset(line, target, value)
if type(target) ==... |
function Header(el)
local id = el.identifier
if id == '' then return el end
local link = pandoc.Link('', '#'..id, '',
{['class'] = 'anchor icon-link', ['aria-hidden'] = 'true'})
el.content:insert(link)
el.attributes['onclick'] = ''
return el
end
|
---
--- object.lua
---
--- Copyright (C) 2018 Xrysnow. All rights reserved.
---
--region 对象控制函数
---获取对象池中对象个数。
---@return number
function GetnObj()
end
---更新对象池。此时将所有对象排序并归类。
---排序规则:uid越小越靠前
--- 细节
--->luaSTG+中该函数不再起任何作用,对象表总是保持有序的。
function UpdateObjList()
end
---更新对象列表中所有对象,并更新属性。
---禁止在协程上调用该方法。
--- 细节
--->按照... |
-- Faxanadu (U) (PRG0) [!].nes
-- Faxanadu (U) (PRG1) [!].nes
-- Written by sleepy - Shawn M. Crawford
-- 6 January 2014
-- Displays Player Coordinates, HP, and Sprite HP stats on screen. The
-- HP stats are displayed in the upper left.
local function text(x,y,str)
--NES Resolution 256x240
if (x >= 0 and ... |
PrefabFiles = {
"xenoth",
"xenoth_none",
}
Assets = {
Asset( "IMAGE", "images/saveslot_portraits/xenoth.tex" ),
Asset( "ATLAS", "images/saveslot_portraits/xenoth.xml" ),
Asset( "IMAGE", "images/selectscreen_portraits/xenoth.tex" ),
Asset( "ATLAS", "images/selectscreen_portraits/xenoth.xml" ),
A... |
local oo = require 'lualib.oo'
local bigint = require 'lualib.bigint'
local RSA = oo.class()
function RSA:_init(opts)
-- public key is (e, n), required for encrypting messages:
self.e = opts.e or bigint.new(65537)
self.n = opts.n
-- private key component d:
self.d = opts.d
-- p&q (the prime factors of n... |
RandomMerchantNpc = {
click = async(function(player, npc)
local t = {
graphic = convertGraphic(npc.look, "monster"),
color = npc.lookColor
}
player.npcGraphic = t.graphic
player.npcColor = t.color
player.dialogType = 0
player.lastClick = npc.ID
local choices = {"Follow him", "Attack him", "Ignore ... |
return {'akyol'} |
local f = function()
end
local function f2()
-- body
end
local function f3()
-- body
end
local function f4()
local t = 13
end
local function f5()
f4(function()
local d = 13
end)
end
|
ITEM.name = "9x18mm +P"
ITEM.model = "models/lostsignalproject/items/ammo/9x18.mdl"
ITEM.ammo = "9x18MM -HP-" // type of the ammo
ITEM.ammoAmount = 60 // amount of the ammo
ITEM.description = ""
ITEM.quantdesc = "A box that contains %s rounds of Hollow-Point 9x18mm ammo. "
ITEM.longdesc = "This repurposed 9x18mm round... |
local oc = oc or function(...) return ... end
function weld(p0,p1,c0,c1,par)
local w = Instance.new("Weld",p0 or par)
w.Part0 = p0
w.Part1 = p1
w.C0 = c0 or CFrame.new()
w.C1 = c1 or CFrame.new()
return w
end
function lerp(a, b, t)
return a + (b - a)*t
end
do
local function QuaternionFromCFrame(cf) local mx... |
dofile(yatm_foundry.modpath .. "/tests/blasting_registry_test.lua")
dofile(yatm_foundry.modpath .. "/tests/kiln_registry_test.lua")
dofile(yatm_foundry.modpath .. "/tests/molding_registry_test.lua")
dofile(yatm_foundry.modpath .. "/tests/smelting_registry_test.lua")
|
--
-- Author: zhong
-- Date: 2016-11-21 18:39:13
--
--设置界面
local ExternalFun = require(appdf.EXTERNAL_SRC .. "ExternalFun")
local SettingLayer = class("SettingLayer", cc.Layer)
SettingLayer.BT_EFFECT = 1
SettingLayer.BT_MUSIC = 2
SettingLayer.BT_CLOSE = 3
--构造
function SettingLayer:ctor( )
--注册触摸事件
ExternalFu... |
-- local __arg = {...}
local function convert_val(v)
local vtype = type(v)
if vtype == "nil" then
return "nil"
elseif vtype == "string" then
return '"'.. v .. '"'
elseif vtype == "number" or vtype == "boolean" then
return tostring(v)
else
assert(false, "not support value ... |
local libs = (shell.getRunningProgram()):sub(5, -1)
|
if Config.debug then
potentialStops = {}
RegisterCommand('findStops', function(source, args, rawCommand)
for o in ObjectIterator(ObjectFilter.model(BusStop.Models)) do
local hash = sha1.hex(tostring(identifingCoordinate))
local model = GetEntityModel(o)
local c... |
return require('jwt_ABAC_Authorizer')
|
object_tangible_storyteller_prop_pr_antenna = object_tangible_storyteller_prop_shared_pr_antenna:new {
}
ObjectTemplates:addTemplate(object_tangible_storyteller_prop_pr_antenna, "object/tangible/storyteller/prop/pr_antenna.iff")
|
SkillTree = Object:extend()
function SkillTree:new()
self.timer = Timer()
self.font = fonts.m5x7_16
self.main_canvas = love.graphics.newCanvas(gw, gh)
self.nodes = {}
self.lines = {}
-- Bi-directional links
self.tree = table.copy(tree)
for id, node in ipairs(self.tree) do
for... |
local Draw = require("api.Draw")
local Color = require("mod.extlibs.api.Color")
local UiMouseMenu = require("mod.mouse_ui.api.gui.UiMouseMenu")
local IUiMouseButton = require("mod.mouse_ui.api.gui.IUiMouseButton")
local UiShadowedText = require("api.gui.UiShadowedText")
local UiTheme = require("api.gui.UiTheme")
local... |
#! /usr/bin/lua
require( "common" )
require( "lfs" )
require( "imlib2" )
local Dir = "icons"
local OutputDir = "../img/icons"
local IgnoredFiles =
{
"^%.%.$",
"^%.$",
}
local RareDirs =
{
"equipment",
}
local NamedDirs =
{
"items",
}
local NoSuffixDirs =
{
"equipment",
}
-- these are done by eye. I don't r... |
if arg[#arg] == "vsc_debug" then
require("lldebugger").start()
end
require 'Engine.Engine'
require 'Love2d.LoveGraphics'
require 'Love2d.LoveAudio'
require 'Love2d.LoveInput'
UpdateFunction = nil
function love.load()
LoveGraphics.SetupWindow()
Engine.Start()
UpdateFunction = Engine.EngineUpdate
end
... |
local path = "src/weapons/"
local gun = require(path .. "gun")
return {
gun = gun
}
|
function init()
robot.wheels.set_velocity(5,5)
end
function step()
end
function reset()
end
function destroy()
end
|
--[[
TheNexusAvenger
Unit tests for the TextButtonFactory class.
--]]
local NexusUnitTesting = require("NexusUnitTesting")
local NexusButton = game:GetService("ReplicatedStorage"):WaitForChild("NexusButton")
local Factory = NexusButton:WaitForChild("Factory")
local TextButtonFactory = require(Factory:WaitForChild("... |
---------------------------------------------------------------------------------------------------
---menu_manager.lua
---author: Karl
---date: 2021.3.4
---desc: MenuManager manages all menu pages in a menu scene. The class attempts to implement a menu
--- that has the following features:
---
--- 1. Each menu ... |
-- Sine wave.
local SoundUnit = require((...):gsub('[^.]*$', '') .. 'soundunit')
local function process (t, v)
return math.sin(v * math.pi)
end
return function (t)
t = SoundUnit(t)
t.process = process
return t
end
|
--- Watch paths recursively for changes
--- @class PathwatcherInstance
local PathwatcherInstance
--- starts a path watcher
---
--- @return PathwatcherInstance
function PathwatcherInstance:start()end
--- stops a path watcher
---
function PathwatcherInstance:stop()end
|
-- Tests for complicated + argument to :edit command
local helpers = require('test.functional.helpers')(after_each)
local clear, insert = helpers.clear, helpers.insert
local command, expect = helpers.command, helpers.expect
local wait = helpers.wait
describe(':edit', function()
setup(clear)
it('is working', func... |
---------------------------------------------------------------------------------------------------
-- func: addallmounts
-- desc: Adds all mount key items to player, granting access to their associated mounts
---------------------------------------------------------------------------------------------------
require("... |
return {'xie'} |
--- @module navbar.generic
local gen = {}
-------------------------------------------------------------------------------
-- Helper Functions
-------------------------------------------------------------------------------
--- Escape all punctuations contained in string.
-- @treturn string The escaped string
functio... |
#!/usr/bin/env lua
---------
-- LuaSrcDiet
--
-- Compresses Lua source code by removing unnecessary characters.
-- For Lua 5.1+ source code.
--
-- **Notes:**
--
-- * Remember to update version and date information below (MSG_TITLE).
-- * TODO: passing data tables around is a horrific mess.
-- * TODO: to implement pcall... |
function extraNumber(a, b, c)
if a == b then
return c
end
if a == c then
return b
end
return a
end
|
-- ByCat#7797
-- Fixed
local i_primary = ui.add_combo_box("Primary", "i_primary", { "off", "Auto", "Scout", "AWP" }, 0)
local i_secondary = ui.add_combo_box("Secondary", "i_secondary", { "off", "Deagle/R8", "Duals" }, 0)
local buy_Other = ui.add_check_box("Other (Nade, Taser)", "buy_Other", true)
local function buy_... |
-- Setting player inventory
local function main(e)
local player = game.players[e.player_index]
if not player.get_main_inventory() then return end
-- Main inventory
player.insert{name="construction-robot", count = 50}
player.insert{name = "fusion-reactor-equipment", count = 2}
player.insert{name = "pers... |
-- There should be only one instance of this code
-- running for a given lua state
--[[
Queue
--]]
local Queue = {}
setmetatable(Queue, {
__call = function(self, ...)
return self:create(...);
end,
});
local Queue_mt = {
__index = Queue;
}
function Queue.init(self, first, last, name)
first = first or 1;
la... |
// This is mainly for the benefit of Lua programmers, developers, and beta testers.
SWEP_BASES = true
SWEP_BASES_VERSION = 323
SWEP_BASES_AUTHOR = "Andrew McWatters"
include( "sb_lua_functions.lua" )
for k, v in pairs( file.Find( "autorun/sb_*.lua", "LUA" ) ) do AddCSLuaFile( v ) end |
--[[
Guide to LoveUI.Textfield.
Properties:
--Property
--[Example Values] description
tabAccessible
[true/false] whether can select textfield with tab. default true.
hidden
[true/false] set false to hide and disable textfield. default false.
enabled
[true/false] set false to disable editting. default true.... |
require 'cutorch'
require 'libcuorn'
require 'cunn'
require 'orn' |
local gems = require "columns.gems"
local boards = require "columns.boards"
context("Gem", function()
context("combinations", function()
before(function()
board = boards({ w = 2, h = 1 })
hole = gems.hole()
wild = gems.wild()
fixed = gems.fixed()
obstacle = gems.obstacle()
ge... |
local function CreditsText( pn )
function update(self)
local str = ScreenSystemLayerHelpers.GetCreditsMessage(pn);
self:settext(str);
end
function UpdateVisible(self)
local screen = SCREENMAN:GetTopScreen();
local bShow = true;
if screen then
local sClass = screen:GetName();
bShow = THEME:GetMetric(... |
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