content stringlengths 5 1.05M |
|---|
return {
native_macos_fullscreen_mode = false,
font_size = 16,
keys = {
{ key = "f", mods = "CTRL|SUPER", action = "ToggleFullScreen" },
}
}
|
ReconnectDialog = {
OnInit = function()
ReconnectDialog_beh:SubscribeForMessages(StrId("BUTTON_CLICKED"))
ReconnectDialog_beh:SubscribeForMessages(StrId("NET_CONNECTED"))
end,
OnMessage = function(msg)
if(msg:HasAction(StrId("BUTTON_CLICKED")))
then
if(msg.contextNode.tag == "disconnec... |
local isInventoryVisible = false
local screenSize = Vector2(guiGetScreenSize())
local IconTextures = {}
local inventoryHeight = 800
local borderSpace = 150
local listSpace = 2
local listItemWidth = 215
local listItemHeight = 60
local slotSpace = 15
local weaponSlotSize = (listItemHeight + slotSpace) * 3 - slotSpace
l... |
if CONSTANTS == nil then
CONSTANTS = {
MIN_PLAYERS = 2,
COMEDY_SECONDS = 60,
WAITING_FOR_NEXT_ROUND_SECONDS = 10,
NOISE_DELAY_SECOND = 6,
BOO_DISQUALIFICATION_RATIO = 0.8,
MIN_ROUND_TIME = 10,
SOUND_CHEERS = {
"vo/npc/Barney/ba_laugh01.wav",
... |
local AS = unpack(AddOnSkins)
if not AS:CheckAddOn('Analyst') then return end
function AS:Analyst()
AS:SkinFrame(EconomyFrame)
EconomyFrame:SetHeight(450)
EconomyFrame:SetWidth(364)
EconomyFrameTitleFrame:ClearAllPoints()
EconomyFrameTitleFrame:SetPoint('TOP', EconomyFrame, 'TOP', 0, -5)
AS:SkinCloseButton(Econ... |
--[[
TTT -> Boot Entry (Shared)
by Tassilo (https://github.com/TASSIA710)
--]]
-- Derive gamemode from base
DeriveGamemode("base")
-- Define base variable
TTT = {}
-- Define version
TTT.VerData = {
Major = 0,
Minor = 0,
Patch = 1,
Build = 1,
Head = "b1ae5c712b84483ccff46662d42c16795210558a",
Branch = ... |
local cache = {}
local log = require('nvim-magic.log')
local pathlib = require('plenary.path')
local DIR = pathlib.new(vim.fn.stdpath('cache')):joinpath('nvim-magic-openai')
DIR:mkdir({ parents = true, exist_ok = true })
local CacheMethods = {}
function CacheMethods:save(filename, contents)
local path = tostring(s... |
local Core, Constants = unpack(select(2, ...))
local AceHook = Core.Libs.AceHook
local Colors = Constants.COLORS
local MOUSE_ENTER = Constants.EVENTS.MOUSE_ENTER
local MOUSE_LEAVE = Constants.EVENTS.MOUSE_LEAVE
local UPDATE_CONFIG = Constants.EVENTS.UPDATE_CONFIG
-- luacheck: push ignore 113
local Mixin = Mixin
loc... |
local uv = vim.loop
local DIR_SEP = package.config:sub(1, 1)
local os_name = uv.os_uname().sysname
local is_windows = os_name == 'Windows' or os_name == 'Windows_NT'
local path_sep = is_windows and ";" or ":"
local exe = is_windows and ".exe" or ""
local function is_installed(bin)
local env_path = os.getenv('PATH')
... |
--!nolint UnknownGlobal
--[[
SERVER PLUGINS' NAMES MUST START WITH "Server:" OR "Server-"
CLIENT PLUGINS' NAMES MUST START WITH "Client:" OR "Client-"
Plugins have full access to the server/client tables and most variables.
You can use the MakePluginEvent to use the script instead of setting up an event.
PlayerC... |
Point = Object:extend("Point")
function Point.prototype:constructor(x, y)
self.x = x or 0
self.y = y or 0
end
function Point.prototype:set(x, y)
self.x = x or self.x
self.y = y or self.y
end
function Point.prototype:copy(point)
self.x = point.x
self.y = point.y
end
function Point.prototype:get()
retur... |
-- © 2008 David Given.
-- WordGrinder is licensed under the MIT open source license. See the COPYING
-- file in this distribution for the full text.
local ParseWord = wg.parseword
local bitand = bit32.band
local bitor = bit32.bor
local bitxor = bit32.bxor
local bit = bit32.btest
local time = wg.time
local compress = w... |
-- Copyright 2007-2016 Mitchell mitchell.att.foicica.com. See LICENSE.
package.path = table.concat({
_USERHOME..'/?.lua',
_USERHOME..'/modules/?.lua', _USERHOME..'/modules/?/init.lua',
_HOME..'/modules/?.lua', _HOME..'/modules/?/init.lua',
package.path
}, ';');
local so = not WIN32 and '/?.so' or '/?.dll'
pack... |
-- Tests for quickfix window's title
local helpers = require('test.functional.helpers')(after_each)
local insert, source = helpers.insert, helpers.source
local clear, expect = helpers.clear, helpers.expect
describe('qf_title', function()
setup(clear)
it('is working', function()
insert([[
Results of tes... |
local vehicleList = {
vehicle_1 = 1,
vehicle_2 = 2,
vehicle_3 = 3,
vehicle_4 = 4,
vehicle_5 = 5,
vehicle_6 = 6,
vehicle_7 = 7,
vehicle_8 = 8,
vehicle_9 = 9,
vehicle_10 = 10,
vehicle_11 = 11,
vehicle_12 = 12,
vehicle_13 = 13,
vehicle_14 = 14,
vehicle_15 = 15,
... |
function lang_switch_keys(lang)
local in_lang = {}
local langs =
{
[1] = {lang_key = "tr", lang_name = "Türkçe", script_name = "Satır Oluştur", sub_menu = "Satır/Oluştur"},
[2] = {lang_key = "en", lang_name = "English", script_name = "Create Lines", sub_menu = "Lines/Create"}
}
local lang_list = {}
... |
local file = require('pl.file')
local path = require('pl.path')
local stringx = require('pl.stringx')
local json = require('dkjson')
local stats = require('haproxy.stats')
local SPEC_DIR = path.abspath(path.dirname(stringx.lstrip(debug.getinfo(1, 'S').source, '@')))
local function fixture(name)
return f... |
return {
assignment_late = {
[72] = {X = 4, Y = 80, Sheet = 3926313458},
[36] = {X = 404, Y = 524, Sheet = 3926307971},
[96] = {X = 204, Y = 404, Sheet = 3926327588},
[48] = {X = 576, Y = 576, Sheet = 3926311105}
},
trending_flat = {
[72] = {X = 688, Y = 536, Sheet = 3926316119},
[36] = {X = 84, Y = 84, ... |
local type = type
local unpack = unpack
local assert = assert
local format = string.format
local string_byte = string.byte
local string_sub = string.sub
local string_match = string.match
local string_split = string.split
local io_LoadString = io.LoadString
local next = next
local pairs = pairs
local ipairs = ipairs
lo... |
-- This example script demonstrates how to change scenes.
Voice = Character { dialogName="Mysterious Voice", textColor="#600" }
-- Uncomment one (and only one) of these to see the different results
-- of changing scenes at the end of the OUTSIDE_DOOR scene.
Player = Character { dialogName="Eric" }
-- Player = Charact... |
WASocialProxy = {}
function WASocialProxy.share(platform,shareContent,shareWithApi,extInfo,callback)
local param = {platform = platform ,shareContent = shareContent , shareWithApi = shareWithApi ,extInfo = extInfo ,callback = callback}
luaoc.callStaticMethod("WALuaSocialProxy","share",param)
end
function WASocialP... |
RANDOM:seed(17) --for getting the same piece always we seed it with fixed number
-------------------------first the SynthDefs------------------------------
-- we will getting requiring a lua file with synthdefs in this script folder
-- and call sync for waiting to async complete
path = require"sc.path"
path.require_her... |
local L = BigWigs:NewBossLocale("Atal'Dazar Trash", "ptBR")
if not L then return end
if L then
L.skyscreamer = "Gritacéu Devorante"
L.tlonja = "T'lonja"
L.shieldbearer = "Escudeiro de Zul"
L.witchdoctor = "Mandingueira Zanchuli"
L.kisho = "Dinomante Kish'o"
L.priestess = "Sacerdotisa Dourada"
L.stalker = "Esprei... |
object_mobile_iris_sinclair = object_mobile_shared_iris_sinclair:new {
}
ObjectTemplates:addTemplate(object_mobile_iris_sinclair, "object/mobile/iris_sinclair.iff")
|
local Tile = require 'src.world.tiles.Tile'
local Grass = class(..., Tile)
function Grass:initialize(cell)
Tile.initialize(self,cell,1,1)
end
return Grass
|
require("/quests/scripts/portraits.lua")
require("/quests/scripts/questutil.lua")
require("/scripts/util.lua")
function init()
setPortraits()
script.setUpdateDelta(100)
quest.setObjectiveList({{"^green;Abandon this quest^reset; to set a ^orange; bookmark here^reset;.", false}})
quest.setText("^green;Abando... |
ESX = nil
local wzial = false
local delete = false
Citizen.CreateThread(function()
while ESX == nil do
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
Citizen.Wait(10)
end
while ESX.GetPlayerData().job == nil do
Citizen.Wait(100)
end
ESX.PlayerData = ESX.GetPlayerData()
Blips()
end)
Reg... |
cflags{
'-Wall', '-Wextra', '-Wno-clobbered', '-Wno-stringop-overflow',
'-D NOZOPFLI',
'-isystem $builddir/pkg/zlib/include',
}
exe('pigz', [[
pigz.c yarn.c try.c
$builddir/pkg/zlib/libz.a
]], {'pkg/zlib/headers'})
file('bin/pigz', '755', '$outdir/pigz')
man{'pigz.1'}
for _, alias in ipairs{'gzip', 'gunzip', 'zca... |
--[[--
h1. four.Renderer
Renders renderables object with a camera.
--]]--
-- Module definition
local lub = require 'lub'
local four = require 'four'
local ffi = require 'ffi'
local lens = require 'lens'
local lib = lub.class 'four.Renderer'
local V2 = four.V2
local V4 = four.V4
local Buffer = four.Buffer
loca... |
---@diagnostic disable: undefined-global
-- GENERATE BY _ItemSetGen.js
select(2,...).ItemSetMake()S(-17)B'2/4'I(10,35111)I(1,35112)I(7,35113)I(3,35114)I(5,35115)S(-16)B'2/4'I(5,35077)I(10,35078)I(1,35079)I(7,35080)I(3,35081)S(-15)B'2/4'I(5,35088)I(10,35089)I(1,35090)I(7,35091)I(3,35092)S(-14)B'2/4'I(10,35032)I(1,35033)... |
---------------------------------------------------------------------------------------
-- @function 增强的table模块
-- @author ArisHu
-- @Note
---------------------------------------------------------------------------------------
local base = _G
local table = require("table")
local string = require("string... |
local layerBase = require("games/common2/module/layerBase");
--[[
房间保险任务奖励
]]
local RoomTaskReward = class(layerBase);
RoomTaskReward.s_cmds = {
};
RoomTaskReward.ctor = function(self)
self:removeStateBroadcast();
end
RoomTaskReward.dtor = function(self)
end
RoomTaskReward.parseViewConfig = ... |
--!A cross-platform build utility based on Lua
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law... |
--------------------------------
-- NO JUMPING
--------------------------------
loadfile(GetDataPath() .. "Scripts/Locale.lua")()
local specialGear = nil
function onGameInit()
Goals = loc("Jumping is disabled")
end
function onNewTurn()
SetInputMask(band(0xFFFFFFFF, bnot(gmLJump + gmHJump)))
end
function onGea... |
local _unpack = unpack
local _stringformat = string.format
local _tostring = tostring
local _tonumber = tonumber
--VALIDATION
if(not KEYS[1]) then return redis.error_reply('NO ROOM NAME KEY') end
if(not ARGV[1]) then return redis.error_reply('NO NODE TIME KEY') end
if(ARGV[2] and not cjson.decode(ARGV[2])) then return... |
local BaseCommand = class("BaseCommand")
function BaseCommand:ctor()
end
function BaseCommand:Execute(notification)
end
return BaseCommand |
-- Copyright (c) 2020-2021 shadmansaleh
-- MIT license, see LICENSE for more details.
local async = require 'lualine.utils.async'
local utils = require 'lualine.utils.utils'
local highlight = require 'lualine.highlight'
local Diff = require('lualine.component'):new()
-- Vars
-- variable to store git diff stats
Diff.g... |
function parse._pre_fold(str)
local str = str
local special_chars = charset.get_data().special_chars
local function replace(name, dst)
local src = special_chars[name]
if src then
local pattern = string.gsub(src, "[][()^$%%]", "%%%1")
str = string.gsub(str, pattern, dst)
end
end
replace... |
-- This file just contains the array of unit groups that can be spawned via the radio menu.
-- The idea is just to keep the clutter down in the radio menu file, which will contain all of the actual code and logic.
-- You must create groups matching the names found below. Ideally the description field should accurat... |
--[[
处理房间公共的逻辑、升降场、破产判断等
]]
RoomLogic = class();
RoomLogic.getInstance = function()
if not RoomLogic.s_instance then
RoomLogic.s_instance = new(RoomLogic);
end
return RoomLogic.s_instance;
end
RoomLogic.releaseInstance = function()
delete(RoomLogic.s_instance);
RoomLogic.s_instance = nil;
e... |
local AnimationPlayer = require("lib/AnimationPlayer")
local Globals = require("game/GameConstants")
local Resources = require("game/Resources")
local Player = {ANGEL = 1, DEVIL = 2}
local FLASH_DURATION = 0.2
function Player:new(type)
newPlayer = {}
newPlayer.type = type
self.__index = self
self.fla... |
vim.opt_local.textwidth = 85
|
-----------------------------------
-- Area: Cape Teriggan
-- NM: Killer Jonny
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onMobInitialize(mob)
mob:setMobMod(tpz.mobMod.ADD_EFFECT, 1)
mob:setMod(tpz.mod.DOUBLE_ATTACK, 100)
end
function o... |
local Tunnel = module("vrp", "lib/Tunnel")
local Proxy = module("vrp", "lib/Proxy")
vRP = Proxy.getInterface("vRP")
async(function()
vRP.loadScript("vrp_carwash", "server")
end) |
local _, ctp = ...
--- KNOWN ISSUES:
-- - When ignoring things at the very bottom, it will shift around weird
local CreateFrame = CreateFrame
local GetMoney = GetMoney
local PlaySound = PlaySound
local UnitClass = UnitClass
local UnitName = UnitName
local UnitLevel = UnitLevel
local BuyTrainerService = BuyTrainerServi... |
--Création de la table qui va contenir toute les infos de chaque joueurs present sur le serveur
PlayerData = {}
DialogNPC = {}
GameTime = 12.0
PLAYER_STATE_FREE = 1
PLAYER_STATE_IN_DIALOG = 2 |
while not _G["DataBase"] do Task.Wait() end
local database = _G["DataBase"]
function OnResourceChanged(player, resourceName, resourceValue)
if resourceName == "Score Total" or resourceValue == 0 then
return
end
--print("Resource Changed " .. resourceName)
player:AddResource("Score Total", resourceValue)... |
local args, ops = require("shell").parse(...)
if ops.s then
while true do
local line = io.stdin:read("l")
if not line or #line == 0 then break end
print(line)
end
else
for k, v in pairs(args) do
io.stdout:write(v)
if k < #args then
io.stdout:write(" ")
end
end
end
if not ops.n and not ops.s then
pr... |
description = [[
Determines which methods are supported by the RTSP (real time streaming protocol) server.
]]
---
-- @usage
-- nmap -p 554 --script rtsp-methods <ip>
--
-- @output
-- PORT STATE SERVICE
-- 554/tcp open rtsp
-- | rtsp-methods:
-- |_ DESCRIBE, SETUP, PLAY, TEARDOWN, OPTIONS
--
-- @args rtsp-methods... |
local _, nMainbar = ...
local cfg = nMainbar.Config
if (not cfg.MainMenuBar.skinButton) then
return
end
local _G, pairs, unpack = _G, pairs, unpack
local path = 'Interface\\AddOns\\nMainbar\\media\\'
local function IsSpecificButton(self, name)
local sbut = self:GetName():match(name)
if (sbut) then
... |
Registry = {}
function Registry:name_to_id(type, name)
if not self._NAME_TO_IDS[type] then
self._NAME_TO_IDS[type] = {}
end
return self._NAME_TO_IDS[type][name] or name
end
function Registry:id_to_name(type, id)
if not self._ID_TO_NAMES[type] then
self._ID_TO_NAMES[type] = {}
end
... |
data:extend
(
{
{
type = "item-subgroup",
name = "RW_bridges",
group = "logistics",
order = "i",
}
}
)
|
vim.api.nvim_set_var(
"knobs_levels",
{
fugitive = 3,
eunuch = 5
}
)
vim.api.nvim_set_var(
"knobs_layers",
{
foo = vim.env.VIM_KNOBS_FOO == "1" and 1 or 0
}
)
vim.api.nvim_set_var(
"knobs_layers_map",
{
foo = {
compactcmd = 1
}
}
)
... |
--
-- ConfirmSetAsPlayedAllView.lua
--
require "Common"
if language() == "fr" then
confirmSetAsPlayedAllStr="Mettre comme jouées toutes les séquences?\n\nCette opération ne peut être défaite."
cancelStr = "Annuler"
else
confirmSetAsPlayedAllStr="Set as played all the sequences?\n\nThis operation cannot be undone."... |
-- thanks topbar plus!
local icon = require(game.ReplicatedStorage:WaitForChild("modules").vendor.Icon)
local iconFolder = game.ReplicatedStorage:WaitForChild("modules").vendor.Icon
local IconController = require(iconFolder.IconController)
local Themes = require(iconFolder.Themes)
local showStatPointAlerts = game.Repli... |
mhf = require("schema_processor")
unistd = require("posix.unistd");
local xml_string = [=[<?xml version="1.0" encoding="UTF-8"?>
<ns1:simple_choice_struct xmlns:ns1="http://test_example.com">
<author>asdf</author>
<title>adfas</title>
<genre>as</genre>
</ns1:simple_choice_st... |
--[[
--
-- This is a port of a generic rules engine framework
-- @see https://github.com/bobthecow/Ruler
--
--]]
Ruler = {}
Ruler.Rule = {}
Ruler.Rule.__index = Ruler.Rule
--[[
-- @param table condition
-- @return Rule
--]]
function Ruler.Rule.New(condition)
local self = setmetatable({['condition'] = condition}, ... |
return Def.Quad{
InitCommand=function(self)
self:Center():FullScreen()
end;
}; |
-- gaming
-- https://github.com/ukgamer/gmod-arcademachines
-- Made by Jule
if not FONT:Exists( "Snake32" ) then
surface.CreateFont( "Snake32", {
font = "Trebuchet MS",
size = 32,
weight = 500,
antialias = 1,
additive = 1
} )
end
if not FONT:Exists( "SnakeTitle" ) then... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
util.AddNetworkString("XYZArmoryOpenUI")
util.AddNetworkString("XYZArmoryCollectWeapon")
-- Used to limit the amount of weapons a user can have per life
XYZWeaponCap = {}
function ENT:Initialize()
self:SetModel("models/humans/nypd1940/male... |
co = coroutine.create(function()
for i = 1, 10 do
print("co", i)
coroutine.yield()
end
end)
print(coroutine.status(co))
coroutine.resume(co)
print(coroutine.status(co))
coroutine.resume(co)
coroutine.resume(co)
co = coroutine.create(function(a, b, c)
print("co", a, b, c + 2)
coroutine... |
--------------------------------
-- @module AnimationState
-- @extend BaseObject
-- @parent_module db
--------------------------------
--
-- @function [parent=#AnimationState] setCurrentTime
-- @param self
-- @param #float value
-- @return AnimationState#AnimationState self (return value: db.AnimationState)
... |
--[[
plugindef = {
regex = "^/foo/bar/.*",
description = "My Awesome Plugin",
^ Can contain links
load_page = func(entry, player),
^ Must return text, allow_save
save_page = func(entry, player),
^ Must return bool
}
]]
local plugin_defs = { }
function wikilib.register_plugin(def)
plugin_defs[#plugin_defs + 1... |
--- Repeat the last sort mode.
local A, L = unpack(select(2, ...))
local P = A.sortModes
local M = P:NewModule("last", "AceEvent-3.0")
P.last = M
local format = format
function M:OnEnable()
A.sortModes:Register({
key = "last",
name = L["sorter.mode.last"],
aliases = {"again", "repeat", "^", "\"", "previ... |
local oxd = require "gluu.oxdweb"
local kong_auth_pep_common = require "gluu.kong-common"
-- @return introspect_response, status, err
-- upon success returns only introspect_response,
-- otherwise return nil, status, err
local function introspect_token(self, conf, token)
local ptoken = kong_auth_pep_common.get_pro... |
require('lovestates')
function build_validate_state()
state = lovestate()
local msg = ""
local acc = 0
state.init = function()
love.graphics.setBackgroundColor( 50, 50, 50 )
end
state.draw = function()
love.graphics.setColor(255, 255, 255, 255)
love.graphics.print(msg, 10, 10)
end
state.update = fu... |
libtommath = {
source = path.join(dependencies.basePath, "libtommath"),
}
function libtommath.import()
links {
"libtommath"
}
libtommath.includes()
end
function libtommath.includes()
includedirs {
libtommath.source
}
defines {
"LTM_DESC",
"__STDC_IEC_559__",
"MP_NO_DEV_URANDOM",... |
vim.g.rooter_patterns = { ".git" }
vim.g.rooter_change_directory_for_non_project_files = "current"
|
local version = 1.0
-- Prefix: sm.body.
-- Commands:
--sm.body.getCOM(body) -- Returns the center of mass of the body
--sm.body.getCreationCOM(body) -- Returns the center of mass of the creation
--sm.body.getMOI(body, axis) -- Returns the moment of inertia of the body on the axis
--sm.body.getCreationMOI(body, ax... |
old = {}
old.require = require
old.print = print
local stack = {}
local top = 1
local loaded = {}
require = function(s)
if loaded[s] then return end
loaded[s] = true
old.print("loading[" .. s .. "]")
top = top + 1
stack[top] = ... |
local pwd = debug.getinfo(1).source:match("^@?(.*[/\\])")
package.path = package.path .. ";" .. pwd .. "../?.lua"
local pandoc = require("pandoc")
local function Span(el)
local id = el.attr.identifier
if id then
return {
pandoc.RawInline("context", "\\textreference[" .. id .. "]{"),
pandoc.Str(el.... |
local HAS_DEVICONS = pcall(require, "nvim-web-devicons")
local HAS_LSPKIND, lspkind = pcall(require, "lspkind")
local default_options = {
-- Priority list of preferred backends for aerial.
-- This can be a filetype map (see :help aerial-filetype-map)
backends = { "lsp", "treesitter", "markdown" },
-- Enum: pe... |
object_draft_schematic_chemistry_medpack_enhance_health_triad_c = object_draft_schematic_chemistry_shared_medpack_enhance_health_triad_c:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_chemistry_medpack_enhance_health_triad_c, "object/draft_schematic/chemistry/medpack_enhance_health_triad_c.iff")
|
require "scenemanager"
require "easing"
require "reactphysics3d"
scenemanager = SceneManager.new(
{
["levelX"] = LevelX
}
)
scenemanager:changeScene("levelX")
stage:addChild(scenemanager)
transitions = {
SceneManager.moveFromRight, -- 1
SceneManager.moveFromLeft, -- 2
SceneManager.moveFromBottom... |
require "KuruNodeKit/KuruNodeKit.lua"
require "TapTriggerKit/TapTriggerKit.lua"
g_gyroCameraNode = nil
g_particles = {}
g_emitters = {}
g_deviceOrientation = -1
A_PARTICLE_POSITION = {x = -10, y = 100, z = -50}
A_PARTICLE_POSITION_VAR = {x = 30, y = 300, z = 10}
A_PARTICLE_VELOCITY = {x = 3, y = -3, z = 5}
function ... |
--[[
Purpose: A library to set up player flags that can be used to control
things such as access to spawning props or tool trust.
--]]
nut.flag = nut.flag or {}
nut.flag.buffer = nut.flag.buffer or {}
--[[
Purpose: Registers a flag based off the character given as the desired flag
and a structure for the flag, da... |
local Application = dofile(_G.spoonPath.."/application.lua")
local actions = {
previousSong = Application.createMenuItemEvent("Previous", { focusAfter = true }),
nextSong = Application.createMenuItemEvent("Next", { focusAfter = true }),
stop = Application.createMenuItemEvent("Stop", { focusAfter = true }),
... |
cprogram {
name = "objectify",
srcs = { "./objectify.c" }
}
definerule("objectify",
{
srcs = { type="targets" },
},
function (e)
return normalrule {
name = e.name,
ins = {
"utils+objectify",
e.srcs,
},
o... |
exports.http = {
port = 1744
}
exports.ws = {
host = "1734.biz",
port = 1745
}
exports.users = {
root = "1234"
}
exports.commands = {
"cat", "cd", "help", "ls", "systeminfo"
} |
--[[
Maintenance by Cpone (Cpone#8463 on Discord).
Don't spam Luffy or whatever about this shite, this is all mine.
]]
PlayerStyleVariantModule = PlayerStyleVariantModule or BeardLib:ModuleClass("PlayerStyleVariant", ItemModuleBase)
PlayerStyleVariantModule.SetupMaterialVariant = PlayerStyleModule.SetupMate... |
local getopt = require("getopt")
if #({...}) == 0 then
io.write("Riko4\n")
return
end
getopt({...}, "-so", {
["kernel-name"] = {hasArg = getopt.noArgument, val = "s"},
["operating-system"] = {hasArg = getopt.noArgument, val = "o"}
}) {
s = function()
io.write("Riko4 ")
end,
o ... |
vim.opt_local.shiftwidth = 4
vim.opt_local.tabstop = 4
vim.opt_local.softtabstop = 4
vim.opt_local.expandtab = true
-- Vim ftplugin sets `o` ... why? I dont want!
vim.opt_local.formatoptions:remove("o")
|
local util = require("util")
local ast = require("ast_util")
local nodes = require("nodes")
local error_code_util = require("error_code_util")
---a fake value to prevent assertions from failing during node creation
---since there are cases where not all required information is available yet,
---but a reference to the... |
local ReplicatedStorage = game:GetService('ReplicatedStorage')
local Modules = ReplicatedStorage:WaitForChild('Modules')
local Players = game:GetService('Players')
local logger = require(Modules.src.utils.Logger)
local GameDatastore = require(Modules.src.GameDatastore)
local MarketplaceService = game:GetService('Mark... |
-- various convenience functions related to the weapon
local reg = debug.getregistry()
local GetVelocity = reg.Entity.GetVelocity
local Length = reg.Vector.Length
local GetAimVector = reg.Player.GetAimVector
-- no reason to get it over and over again, since if it's singleplayer, it's singleplayer
local SP = game.Sing... |
local subzero = require('subzero')
local pgmoon = require("pgmoon")
local db_channel = os.getenv('PGRST_DB_CHANNEL')
local db_conection_info = {
host = os.getenv('DB_HOST'),
port = os.getenv('DB_PORT'),
database = os.getenv('DB_NAME'),
password = os.getenv('DB_PASS'),
user = os.getenv('DB_USER'),
... |
local tiny = require("lib.tiny")
local Sand = require "class.Sand"
local sandTimer = tiny.processingSystem()
sandTimer.filter = tiny.requireAll("sand")
function sandTimer:process(e, dt)
local absVX = math.abs(e.vx)
local absVY = math.abs(e.vy)
if absVX > 0 then
e.sand = e.sand - dt*(absVX/e.maxSp... |
local cfg = {}
-- illegal items (seize)
-- specify list of "idname" or "*idname" to seize all parametric items
cfg.seizable_items = {
"dirty_money",
"weed",
"*wbody",
"*wammo"
}
-- fines
-- map of name -> money
cfg.fines = {
["Insult"] = 100,
["Speeding"] = 250,
["Stealing"] = 1000,
["Organized crime... |
local merge = require('mapx.util').merge
local log = require 'mapx.log'
local dbgi = log.dbgi
local Mapper = {
mapopts = {
buffer = { buffer = 0 },
nowait = { nowait = true },
silent = { silent = true },
script = { script = true },
expr = { expr = true },
unique = { unique = true },
},
}
... |
ardour {
["type"] = "EditorAction",
name = "Trim end at mouse",
license = "MIT",
author = "David Healey",
description = [[Trims the end of the region under the mouse]]
}
function factory ()
return function ()
Editor:access_action ("Editor", "set-playhead") -- move cursor
... |
resource_manifest_version '44febabe-d386-4d18-afbe-5e627f4af937'
client_script "driftcounter_c.lua"
server_script "driftcounter_s.lua"
files {
'stats.xml'
}
data_file 'MP_STATS_DISPLAY_LIST_FILE' 'stats.xml'
dependency 'es_extended' |
--------------------------------------------------------------------------
-- This module controls the pager. There are two ways to use the pager.
-- If stderr is connected to a term and it is configured for it, stderr
-- will be run through the pager. If not bypassPager is used which just
-- writes all strings to the... |
workspace "Lemon-Engine"
architecture "x64"
configurations
{
"Debug",
"Release",
"Dist"
}
filter "system:windows"
startproject "Sandbox"
outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
IncludeDir = {}
IncludeDir["GLFW"] = "Lemon/vendor/glfw/inclu... |
-- File: Test.lua
function onInit()
--print("Hello world")
end
function onDeviceStateChanged(device, state, stateValue)
local timestamp = os.date("%Y-%m-%d %H:%M:%S")
if stateValue == nil or stateValue=="" then
print('{"type":"device","time":"'..timestamp..'","event":"state","id":'..device:id()..',"state":'... |
local cached = require "meiru.db.cached"
local config = require "config"
local exports = {}
local kMSeparator = '^_^@T_T'
local function makePerDayLimiter(identityName, identityFn)
return function(name, limitCount, options)
return function(req, res)
local identity = identityFn(req)
... |
require('lsp.null_ls')
local map_opts = { noremap = true, silent = true }
local icons = require('lsp.icons')
local lsp_capabilities = vim.lsp.protocol.make_client_capabilities()
local completion_capabilities = require('cmp_nvim_lsp').update_capabilities(lsp_capabilities)
vim.api.nvim_set_keymap('n',']g','<cmd>lua vim.... |
function start()
if component.invoke(computer.getBootAddress(), "isReadOnly") or (kernel.modules.special and kernel.modules.special.roroot) then
local cow = kernel.modules.cowfs.new(computer.getBootAddress(), computer.tmpAddress())
kernel.modules.vfs.mount(cow, "/")
else
kernel.modules.v... |
monsterpedia = {}
function monsterpedia:enter(previous,selectMonster)
self.previous = previous
monsterpedia.list = {}
monsterpedia.positions = {}
monsterpedia.scroll = 0
self.rightScroll=0
self.rightYmax=0
self.cursorY = 2
self.maxSeen=0
totalstats.creature_kills = totalstats.creature_kills or {}
... |
local event = {}
local HANDLER_PREFIX = 'on'
local DEFAULT_HANDLER = 'onEvent'
function event.getHandlerFor(eventName) return HANDLER_PREFIX..eventName end
function event.isListener(listener)
-- Tests if the value provided is a table with one or more
-- listener functions
if type(listener) == 'table' then
... |
local id = ID("maketoolbar.makemenu")
local tool
return {
name = "Add `make` toolbar button",
description = "Adds a menu item and toolbar button that run `make`.",
author = "Paul Kulchenko",
version = 0.31,
dependencies = "1.0",
onRegister = function(self)
local menu = ide:FindTopMenu("&Project")
m... |
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