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--! rocketnn --@ commonstargets commonsweapons commons eventdriver firstrun weapontypes neuralnet secant shuffle debug -- Neural net-based rocket turret predictor Main = EventDriver.new() NN = NeuralNet.new(1, 3, 1) NN:Randomize() TrainingSets = {} TrainingSamplesCaptured = 0 TrainingEpoch = 0 TrainingSetIndex = 0 La...
vim.opt.breakindent = true -- make wrapped lined match previous indentation vim.opt.breakindentopt = "shift:2" -- emphasize broken lines by indenting them vim.opt.clipboard = "unnamedplus" -- use system clipboard vim.opt.colorcolumn = "80" -- display vertical gray line at 80 columns vim.opt.cursorline = true -- enable ...
local Objects = require ('map.file.objects') local W3Q = {} function W3Q.unpack (input) return Objects.unpack (input, true) end function W3Q.pack (input) return Objects.pack (input, true) end return W3Q
local Map = require("game.Map") local Server = require("net.Server") local TextButton = require("ui.TextButton") local SelectButton = require("ui.SelectButton") local TextBox = require("ui.TextBox") local MenuScene = Object:extend() function MenuScene:new(game, font) self.ip = TextBox(game, font, "ENTER IP...", 4, ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:28' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
minetest.register_node("yatm_decor:vent", { description = "Vent", groups = {cracky = 1}, tiles = { "yatm_vents_vent.png", }, paramtype = "none", paramtype2 = "facedir", sounds = yatm.node_sounds:build("metal"), })
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead201_data\RiverWoods_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV local kScript = "RiverWoods" lo...
mosespa_conversationtemplate = ConvoTemplate:new { initialScreen = "mosespa_initial", templateType = "Lua", luaClassHandler = "mosespa_racetrack_convo_handler", screens = {} } mosespa_initial = ConvoScreen:new { id = "mosespa_initial", leftDialog = "@conversation/racing_mosespa:s_e0de16cc", stopConversation = "...
local M = {} function M.setup() require("toggleterm").setup { size = 20, hide_numbers = true, open_mapping = [[<C-\>]], shade_filetypes = {}, shade_terminals = false, shading_factor = 0.3, start_in_insert = true, persist_size = true, direction = "horizontal", } end return M
-- This file is subject to copyright - contact swampservers@gmail.com for more information. -- INSTALL: CINEMA SS_Tab("Construction", "bricks") SS_Heading("Tools") local function CannotBuyTrash(self, ply) if SERVER then return CannotMakeTrash(ply) end end SS_WeaponProduct({ class = "weapon_trash_paint", ...
local function mangle(text) return text:gsub('[\128-\255]', function(s) local b = string.byte(s) if b >= 128 and b <= 191 then return '\194' .. s else return '\195' .. string.char(128 + b - 192) end end) end local pp = require 'pl.pretty'.write local function zip(...) local iters, consts, initials = ...
--[[-- request.set_cache_time( seconds -- duration in seconds ) Sets the expiration timeout for static content. --]]-- function request.set_cache_time(seconds) request.configure(function() request._cache_time = seconds end) end
local reset = function(self) self._t0 = nil self._t1 = nil self._delta_t = nil self._grep = false end local calculate_delta_t = function(self) self._delta_t = (vci.me.Time - self._t0).Milliseconds * 0.001 end local is_double_grip = function(self) if not self:on_grip() then return false end if s...
local t = Def.ActorFrame { }; local PColor = { P1 = "#00dcff", P2 = "#ff00cf" }; local xPosPlayer = { P1 = -158, P2 = -153 }; --lights --ex wheel lights aren't necessary here and look weird --score underlay if GAMESTATE:GetCoinMode() == 'CoinMode_Home' and SCREENMAN:GetTopScreen() ~= "ScreenNetRoom" then ...
-- Internal custom properties local COMPONENT_ROOT = script:GetCustomProperty("ComponentRoot"):WaitForObject() -- User exposed properties local STAMINA_DURATION = COMPONENT_ROOT:GetCustomProperty("StaminaDuration") local RECOVERY_COOLDOWN = COMPONENT_ROOT:GetCustomProperty("RecoveryCooldown") local RECOVERY_SPEED = CO...
if string.compare_version(sys.xtversion(), "1.2-10") < 0 then sys.alert("此示例内容仅支持 XXTouch v1.2-10 及以上版本") return os.exit() end local defaultsKey = "com.yourcompany.A-Script-Bundle" -- 获取 Button 组件 LaunchScript: 额外参数 local operation local args = utils.launch_args() if args ~= nil then operation = args.envp['ope...
fx_version 'adamant' game 'gta5' description 'Paradise Heists' version '1.0.0' -- server_scripts { -- '@mysql-async/lib/MySQL.lua', -- '@es_extended/locale.lua', -- 'server/main.lua' -- } client_scripts { '@es_extended/locale.lua', 'config.lua', 'client/client.lua', 'client/fleeca.lua', ...
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead103_data\env_epilogue_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV require("Relighting.lua") re...
local HooI return function(lib) HooI = lib local TooltipComponent = HooI.component.create("TooltipComponent") function TooltipComponent:initialize(...) HooI.initComponent(self, { {name = "widget", varType = "Entity"}, }, ...) self.init = false end ret...
-- _.isBoolean.lua -- -- Checks if value is classified as a boolean primitive. -- @usage _.print(_.isBoolean(false)) -- --> true -- _.print(_.isBoolean('x')) -- --> false -- -- @param value the value to check -- @return Returns true if value is correctly classified, else false. _.isBoolean = function(value) return ...
-- Стример местности --<[ Модуль Terrain ]> Terrain = { init = function() end; } addEventHandler( "onClientResourceStart", resourceRoot, Terrain.init )
function Rodotuk.main() end function Rodotuk.LaunchDamageSound(_ARG_0_) end
-- contrib/btc_all.lua -- Copyright (C) 2017 0x5b <dragen15051@gmail.com> -- Copyright (C) 2017 Joerg Thalheim <joerg@thalheim.io> -- Copyright (C) 2019 Nguyễn Gia Phong <vn.mcsinyx@gmail.com> -- -- This file is part of Vicious. -- -- Vicious is free software: you can redistribute it and/or modify -- it under the te...
local Roact = require(script.Parent.Packages.Roact) return { name = script.Parent.Name, summary = "The one (and only) storybook for flipbook", storyRoots = { script.Parent.Components, }, roact = Roact, }
-- -- Utility functions for KaitaiStruct -- local utils = {} local function array_compare(arr, fn, subscript_fn) if #arr == 0 then return nil end local ret = subscript_fn(arr, 1) for i = 2, #arr do local el = subscript_fn(arr, i) if fn(el, ret) then ret = el ...
local loaded = pcall(require, 'openssl') if not loaded then return end local _common_tls = require('tls/common') local net = require('net') local DEFAULT_CIPHERS = _common_tls.DEFAULT_CIPHERS local extend = function(...) local args = {...} local obj = args[1] for i = 2, #args do for k, v in pairs(args[i]...
----------------------------------- -- Area: Navukgo Execution Chamber -- BCNM: TOAU-22 Shield of Diplomacy ----------------------------------- require("scripts/globals/battlefield") require("scripts/globals/missions") local ID = require("scripts/zones/Navukgo_Execution_Chamber/IDs") -----------------------------------...
--[[ Addon: Lib For: G-Core By: SlownLS ( www.g-core.fr ) ]] local PANEL = {} function PANEL:Init() self.tblCheckBoxs = {} self:SetVisible(false) self:SetSize(0,0) self.intCheckBoxSelected = 0 end function PANEL:Select(id) if !self.tblCheckBoxs[id] then return end ...
--[[ Shattrath City -- Aldor Vindicator.lua This script was written and is protected by the GPL v2. This script was released by BlackHer0 of the BLUA Scripting Project. Please give proper accredidations when re-releasing or sharing this script with others in the emulation community. ~~End of License Agreement -- Bla...
-- ---------------------------------------------------------------------------- -- -- Mainframe -- -- ---------------------------------------------------------------------------- local wx = require("wx") -- uses wxWidgets for Lua local Timers = require("lib.ticktimer") -- timers local trace = require(...
return { corgant = { acceleration = 0, brakerate = 0, buildcostenergy = 377452, buildcostmetal = 17151, builder = true, buildinggrounddecaldecayspeed = 0.01, buildinggrounddecalsizex = 10, buildinggrounddecalsizey = 10, buildinggrounddecaltype = "corgant_aoplane.dds", buildpic = "corgant...
local playsession = { {"mewmew", {32297}}, {"Pandarnash", {35055}}, {"_Mash_", {34872}}, {"Akhrem", {34730}}, {"Revar", {34691}}, {"cogito123", {34443}}, {"loutanifi", {23078}}, {"BallisticGamer04", {2419}}, {"dpoba", {31720}}, {"lyman", {30804}}, {"Nukesman", {4121}}, {"Zory", {29966}}, {"Timfee", {29741}...
-- Copyright (C) 2011 - 2013 David Reid. See included LICENCE file. function GTGUI.Element:SceneEditorPropertiesPanel(sceneEditor) self:EditorPanel(); self.Body.MessageContainer = GTGUI.Server.CreateElement(self.Body, "scene-editor-properties-panel-body-message"); self.Body.PanelsContainer = GTGUI.Server...
----------------------------------- -- Area: Bastok Markets -- NPC: Malene -- Type: Quest NPC -- !pos -173 -5 64 235 ----------------------------------- require("scripts/globals/npc_util") require("scripts/globals/quests") require("scripts/globals/titles") function onTrade(player, npc, trade) if (player:getQuestS...
--[=[ Intended for classes that extend BaseObject only @class PromiseRemoteEventMixin ]=] local require = require(script.Parent.loader).load(script) local promiseChild = require("promiseChild") local PromiseRemoteEventMixin = {} --[=[ Adds the remote function mixin to a class ```lua local BaseObject = require...
--- An ordered, linear, last in first out @{Collection} of items. -- Stacks have a distinct ordering of their elements and can be added to at the -- back and removed from in the back. The combination of these ensures that -- the last elements added are the first ones out of the Stack. -- -- The Stack interface provides...
Clockwork.config:Add("context_menu_always", false, true);
local vehicleLogs = {} function loadHandlingLog ( ) local data = getElementData ( root, "hedit:vehicleLogs" ) if data then vehicleLogs = data end return true end function unloadHandlingLog ( ) setElementData ( root, "hedit:vehicleLogs", vehicleLogs, false ) return true end functi...
_=loadfile and loadfile("TQAE.lua"){ user="admin", pwd="admin", host="192.168.1.57", temp = "temp/", } --[[ Test WebSocket QA to control Samsung Q7 TV Power off works... --]] --%%name="SamsungTV" --%%type="com.fibaro.philipsTV" --%%quickVars={ IP = "192.168.1.175", name = "HC3" } --%%u1={button="Power", ...
-- 20120302 mvh Created -- 20141102 mvh Used studyUID as passed to support CC without relational queries function getmodality() local a,b,s; if CGI('source')=='(local)' then s = servercommand('get_param:MyACRNema') else s = CGI('source') end b=newdicomobject(); b.PatientID = CGI('patientidmatch...
return function() return { onBeforeRender = function(_, _) return true end, onRender = function(_, worldPart, viewportPart, highlight) viewportPart.CFrame = worldPart.CFrame viewportPart.Color = highlight.color end, onAdded = function(_, viewportPart, highlight) local function clearTextures(ins...
-- See LICENSE for terms local mod_SpaceCount local EnableMarker -- fired when settings are changed/init local function ModOptions() mod_SpaceCount = CurrentModOptions:GetProperty("SpaceCount") -- no sense in updating unless it's a cold wave if g_ColdWave then local objs = UICity.labels.LandscapeConstructionSit...
if (SERVER) then AddCSLuaFile( "shared.lua" ); end if (CLIENT) then --[[ Basic SWEP Information to display to the client. ]]-- SWEP.PrintName = "Scout" SWEP.Author = "Zig" SWEP.Purpose = "A firearm used to harm beings." SWEP.Instructions = "Press LMB to fire and R to reload." SWEP.Contact = "Cl...
-- 导入第三方包和系统包 local lunajson = require 'lunajson' local io = require 'io' local os = require 'os' -- 全局变量 -- 默认配置文件位置,请直接修改config_file_ostype() local config_file = '' local autosave_dir_os = '' local ostype = '' local conf_content = {} local running = false -- 工程结构 local project_template = { -- 硬编码部分:...
return function() local Reducer = require(script.Parent.InspectAndBuyReducer) it("has the expected fields, and only the expected fields", function() local state = Reducer(nil, {}) local expectedKeys = { view = true, playerId = true, playerName = true, assets = true, bundles = true, equippedAss...
PointGenerator = {} setmetatable(PointGenerator, {__index = HiveBaseModule}) PointGenerator.new = function (varname) local this = HiveBaseModule.new(varname) this.gen = PrimitiveGenerator() setmetatable(this, {__index=PointGenerator}) return this end function PointGenerator:Do() self:UpdateValue...
----------------------------------------------------------------- -- lua-capnproto compiler -- @copyright 2013-2016 Jiale Zhi (vipcalio@gmail.com) ----------------------------------------------------------------- local cjson = require("cjson") local encode = cjson.encode local util = require "capnp.util" local insert...
-- - - - - - - - - - - - - - - - - - - - - -- first, reset the global SL table to default values -- this is defined in: ./Scripts/SL_Init.lua InitializeSimplyLove() --GAMESTATE:UpdateDiscordMenu("Title Menu: Simply "..ThemePrefs.Get("VisualStyle")) if ThemePrefs.Get("VisualStyle") == "SRPG6" then SL.SRPG6:May...
--[[ The Vapour registry, as its name implies is used to register 'vapour'-ized recipes. The vapour in question is treated as a normal fluid, so register it there first. Note currently vapour > fluid is a 1:1 mapping, both back and forth, this may change in the future, if I feel so inclined. ]] local VapourRe...
--!NEEDS:luac_loader.lua local debug=false local codeName={ "MOVE", "LOADK", "LOADBOOL", "LOADNIL", "GETUPVAL", "GETGLOBAL", "GETTABLE", "SETGLOBAL", "SETUPVAL", "SETTABLE", "NEWTABLE", "SELF", "ADD", "SUB", "MUL", "DIV", "MOD", "POW", "BOR", "BAND", "OP_...
--[[ table ]] local string_format = string.format local pairs = pairs local ok, table_new = pcall(require, "table.new") if not ok or type(table_new) ~= "function" then function table:new() return {} end end local _copy _copy = function(t, lookup) if type(t) ~= "table" then return t e...
------------------------------------------------- -- Volume Widget for Awesome Window Manager -- Shows the current volume level -- More details could be found here: -- https://github.com/streetturtle/awesome-wm-widgets/tree/master/volume-widget -- @author Pavel Makhov -- @copyright 2018 Pavel Makhov ------------------...
--[[ Reference renderer intended for use in tests as well as for documenting the minimum required interface for a Roact renderer. ]] local NoopRenderer = {} function NoopRenderer.isHostObject(target) -- Attempting to use NoopRenderer to target a Roblox instance is almost -- certainly a mistake. return ...
--[[ The MIT License (MIT) Copyright (c) 2015 ediiknorand Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge...
Script.ReloadScript("SCRIPTS/Entities/actor/BasicActor.lua"); Script.ReloadScript("SCRIPTS/Entities/AI/Shared/BasicAI.lua"); Flyer_x = { AnimationGraph = "", AIType = AIOBJECT_2D_FLY, PropertiesInstance = { aibehavior_behaviour = "FlyerIdle", }, Properties = { esBehaviorSelectionTree = "Flyer", ...
Technology = {name = nil, cost_production = 0, cost_gold = 0, icon = nil} function Technology:new(o) o = o or {} setmetatable(o, self) self.__index = self return o end
slot2 = "FishingJoyBuffSpeed" slot5 = "entity.FishingJoyBuffBase" FishingJoyBuffSpeed = class(slot1, FishingJoyRequireLua(slot4)) FishingJoyBuffSpeed.ctor = function (slot0) slot3 = slot0 FishingJoyBuffSpeed.super.ctor(slot2) slot4 = FISHINGJOY_BUFF_TYPE.CHANGESPEED slot0.setBuffType(slot2, slot0) end FishingJ...
-- FUNCTIONAL require 'Q/UTILS/lua/strict' local Q = require 'Q' local Scalar = require 'libsclr' ; local tests = {} tests.t1 = function() local x = Q.mk_col({1, 0, 1, 0, 1, 0, 1}, "B1") local y = Q.mk_col({1, 2, 3, 4, 5, 6, 7}, "I4") local z = Q.mk_col({-1, -2, -3, -4, -5, -6, -7}, "I4") local exp_w = Q.mk_c...
local index = {} function index:enter(from) Signal.register("pressed-a", function(...) self:pressed_a(...) end) Signal.register("pressed-b", function(...) self:pressed_b(...) end) Signal.register("pressed-x", function(...) self:pressed_x(...) end) Signal.register("pressed-y", function(...) self:pressed...
local handler = call ( getResourceFromName ( "rp_mysql" ), "getDbHandler") addEventHandler ( "onResourceStart", resourceRoot, function() outputDebugString("[startup] Załadowano system obiektów") end ) -- Branch: KYLO -- Zmiana działania obiektów, są trzymane po stronie serwera i wysyłane klientowi w ramach streamera o...
local unformat = {} local mattata = require('mattata') local utf8 = require('lua-utf8') function unformat:init(configuration) unformat.arguments = 'unformat' unformat.commands = mattata.commands(self.info.username, configuration.commandPrefix):c('unformat').table unformat.help = configuration.commandPrefix .. 'unfo...
local Spell = { } Spell.LearnTime = 180 Spell.Description = [[ Knocks down your opponent. Useful in duels. ]] Spell.Category = HpwRewrite.CategoryNames.Fight Spell.FlyEffect = "hpw_sectumsemp_main" Spell.ImpactEffect = "hpw_white_impact" Spell.ApplyDelay = 0.5 Spell.ForceAnim = { ACT_VM_PRIMARYATTACK_1, ACT_VM_PRIMAR...
local nvim = require("nvim") local fs = require("arshlib.fs") local colour = require("arshlib.colour") local quick = require("arshlib.quick") local lsp = require("arshlib.lsp") local listish = require("listish") local reloader = require("plenary.reload") local fzf = require("fzf-lua") local fzfcore = require("fzf-lua.c...
vim.g.moonflyCursorColor = 1 vim.g.moonflyItalics = 1 vim.g.moonflyNormalFloat = 1 -- visit repo for more settings vim.g.moonflyTerminalColors = 1 vim.g.moonflyTransparent = 1 vim.g.moonflyUndercurls = 0 vim.g.moonflyVertSplits = 1
-- @Author: Ritesh Pradhan -- @Date: 2016-04-13 23:28:21 -- @Last Modified by: Ritesh Pradhan -- @Last Modified time: 2016-04-21 14:48:28 -- This collectible is used for long term bonus items during game play; power up levels and get more health, ammo and fuel -- coin -- medal local physics = require("physics") ...
ITEM.name = "Аккумулятор" ITEM.desc = "Источник электричества для автономного питания. Рабочее напряжение: 1.5V. Продолжительность работы: 300 секунд. \n\nХАРАКТЕРИСТИКИ: \n-электроника \n-используется для: работы фонарика" ITEM.price = 1040 ITEM.permit = "Разное" ITEM.weight = 0.17 ITEM.model = "models/kek1ch/...
format_version = "1.0" local Axes = { r=180,g=180,b=180 } local Rect = { r=80,g=80,b=80,a = 64 } local Graph = { r=0,g=255,b=0 } function clip(value) return math.max(0,math.min(1,value)) end function drawVolume(property_values,display_info,dirty_rect) local volume=clip(property_values[1]) local w = display_i...
--[[ Planetfall: Catmull-Rom Cutscene Camera Track System by Olivier 'LuaPineapple' Hamel I'll be nice and release a stand alone version for you guys. BUT I EXECPT A GODS AWFUL AMOUNT OF COOKIES! If I don't I'll get annoyed and when I get annoyed I become irritable and when I become irritable people DIE! [/quo...
#!/usr/bin/env luajit require 'ext' local env = setmetatable({}, {__index=_G}) if setfenv then setfenv(1, env) else _ENV = env end require 'symmath'.setup{env=env, implicitVars=true, fixVariableNames=true, MathJax={title='Gravitation 16.1 - expression'}} local deta_eq_0 = eta'_ab,c':eq(0) local ddelta_eq_0 = delta'_ab...
local tasks = require("utils.tasks") local utils = require("utils") local mapStruct = require("structs.map") local sideStruct = {} local decoderBlacklist = { Filler = true, Style = true, levels = true } local encoderBlacklist = { map = true, _type = true } local function tableify(data, t) t ...
local FixedNumber = {} local function checkInt(x) local _, dec = math.modf(x) assert(dec == 0) end local function toInt(x) local t = math.modf(x) return t end FixedNumber.FRACTIONAL_BITS = 24 FixedNumber.FRACTIONAL_BASE = 1 << FixedNumber.FRACTIONAL_BITS FixedNumber.FRACTIONAL_MASK = (1 << FixedNumbe...
--[[ create zip archive sample ]] assert(Zip.compress(package.__dir .. "/iosample", package.__dir .. "/iosample.zip")) print "✅ OK: Zip.compress: iosample/ => iosample.zip" --[[ read zip archive sample ]] local zip = Zip.Archiver.new(package.__dir .. "/iosample.zip", "r") assert(zip:getState() ~= Object.State.FAILED)...
return { ["end"] = "test passed?", ["notnull"] = true, ["test"] = "A test for null values" }
return { name = 'stanley', --[[ Config file handling ]] config_schema = {'name','description','version','author','autoload','require'}, config_file_name = 'package.yaml', config = {}, -- Load configuration and build queue initialize = function(self) if File.exists(self.config_file_...
comp = {"najduži", "najkraći"} year = {"trećina", "četvrtina", "petina", "šestina", "sedmina", "osmina"} msg_day = " dana" msg_week = {" nedelja", " nedelje"} msg_month = {" meseci", " meseca"} msg_year = " godine"
local response = require "resty.kafka.response" local request = require "resty.kafka.request" local bxor = bit.bxor local to_int32 = response.to_int32 local pid = ngx.worker.pid local _M = {} local mt = { __index = _M } local MECHANISM_PLAINTEXT = "PLAIN" local MECHANISM_SCRAMSHA256 = "SCRAM-SHA-256" local SEP = str...
return { sound = "sounds/footsteps/grassright.wav", volume = 0.25 }
--- @module IFactioned local Enum = require("api.Enum") local ICharaParty = require("api.chara.ICharaParty") local IObject = require("api.IObject") local IFactioned = class.interface("IFactioned", {}, IObject) function IFactioned:init() self.personal_relations = {} end --- Clears a personal relations on this cha...
local _M = { } function _M.no_credentials(service) ngx.log(ngx.INFO, 'no credentials provided for service ', service.id) ngx.var.cached_key = nil ngx.status = service.auth_missing_status ngx.header.content_type = service.auth_missing_headers ngx.print(service.error_auth_missing) return ngx.exit(ngx.HTTP_OK...
RPGM.RegisterScaledConstant("HUD.Padding", 30) RPGM.RegisterScaledConstant("HUD.ContentPadding", 12)
package.path = './src/?.lua;' .. package.path local lu = require 'luaunit' local Board = require 'board' local Tetromino = require 'tetromino' local TetrisGame = require 'tetrisgame' local Point = require 'util'.point local Dimension = require 'util'.dimension function control_tetromino(tetromino, commands) local act...
function Precache( context ) PrecacheResource("soundfile", "soundevents/game_sounds_heroes/game_sounds_alchemist.vsndevts", context ) PrecacheResource("soundfile", "soundevents/game_sounds_custom.vsndevts", context ) end if AIGameMode == nil then _G.AIGameMode = class({}) -- put in the global scope end require('ti...
------------------------------------------------------ -- cgi.lua -- -- A CGI handler for Kirk. ------------------------------------------------------ ------------------------------------------------------ -- CGI {} -- -- Table containing values where found from above. -- All of these need to be stored in like data....
--------- -- Proxy script for OAuth 2.0. local config = require 'ngx-oauth.config' local Cookies = require 'ngx-oauth.Cookies' local either = require 'ngx-oauth.either' local nginx = require 'ngx-oauth.nginx' local oauth = require 'ngx-oauth.oauth2' local util = require 'ngx-oauth.util' local log = nginx.log...
return function(packedColor3: {R: Number, G: Number, B: Number}): Color3 return Color3.new(unpack(packedColor3)) end
includeFile("tangible/furniture/house_cleanup/cts_valcyn_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_wanderhome_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_kauri_painting.lua") includeFile("tangible/furniture/house_cleanup/cts_tarquinas_painting.lua") includeFile("tangible/furn...
local on_key_releases,nr = {},0 function minetest.register_on_key_release(func) nr = nr+1 on_key_releases[nr] = func end local on_key_presses,np = {},0 function minetest.register_on_key_press(func) np = np+1 on_key_presses[np] = func end local playerkeys = {} minetest.register_globalstep(function() for _,playe...
local tenant = ngx.shared.tenant; tenant:set("a", "121112");
-------------------------------------------------------------------------------- --- String-related tools -- @module lua-nucleo.string -- This file is a part of lua-nucleo library -- @copyright lua-nucleo authors (see file `COPYRIGHT` for the license) --------------------------------------------------------------------...
local ubus = require "ubus".connect() local specs if ubus then specs = ubus:call("router", "quest", { info = "specs" }) ubus:close() end m = Map("layer2_interface", translate("xDSL Settings"), translate("xDSL Line settings and profiles")) s = m:section(NamedSection, "capabilities", translate("Capabilities")) -- C...
g_Root = getRootElement() g_Me = getLocalPlayer() g_ResRoot = getResourceRootElement() g_ScrW, g_ScrH = guiGetScreenSize() local function initDelayed() import("roommgr") import("dxgui") addEvent("onDxGUIClick",true) triggerServerEvent("main_onReady", g_ResRoot) end local function init() setTimer(ini...
-- the best way to spread holiday cheer is singing loud for all to hear if PREFSMAN:GetPreference("EasterEggs") and MonthOfYear() == 11 then return LoadActor(THEME:GetPathB("", "_shared background normal/snow.lua")) end local file = THEME:GetPathB("", "_shared background normal/" .. ThemePrefs.Get("VisualTheme") .. "...
--[[ module:Rectangle author:DylanYang time:2021-02-09 17:14:32 ]] local super = require("patterns.structural.decorator.Shape") local _M = Class("Rectangle") function _M.public:Draw() print(string.format("The shape that was just drawn is a %s.", self.name)) end function _M.public.get:name() return...
--- @type StdUi local StdUi = LibStub and LibStub('StdUi', true); if not StdUi then return; end --- @param frame Frame function StdUi:MarkAsValid(frame, valid) if not valid then frame:SetBackdropBorderColor(1, 0, 0, 1); else frame:SetBackdropBorderColor( self.config.backdrop.border.r, self.config.backdrop....
local __DebugAdapter = __DebugAdapter local luaObjectLines = { ---@param stack LuaItemStack ---@param short boolean | nil LuaItemStack = function(stack,short) if stack.valid_for_read then if not short then return __DebugAdapter.stringInterp([[<LuaItemStack>{[}name={name}, count={count}{]}...
--most simple entity ever coin = class:new() function coin:init(x, y) self.cox = x self.coy = y self.active = false self.static = true end function coin:draw() love.graphics.draw(coinimage, coinquads[spriteset][coinframe], math.floor((self.cox-1-xscroll)*16*scale), ((self.coy-1-yscroll)*16-8)*scale, 0, scale,...
local TreeSitter = require("refactoring.treesitter.treesitter") local Nodes = require("refactoring.treesitter.nodes") local InlineNode = Nodes.InlineNode local StringNode = Nodes.StringNode local FieldNode = Nodes.FieldNode local JavaScript = {} function JavaScript.new(bufnr, ft) return TreeSitter:new({ f...
------------------------------------------------------------------ -- -- Author: Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Copyright (C) 2015 Alexey Melnichuk <alexeymelnichuck@gmail.com> -- -- Licensed according to the included 'LICENSE' document -- -- This file is part of lua-lluv-websocket library. -- ...
------------------------------------------ -------- Language Server Protocol -------- ------------------------------------------ local lsp = require ('lspconfig') local capabilities = vim.lsp.protocol.make_client_capabilities() capabilities.textDocument.completion.completionItem.snippetSupport = true -------- C/C++ -...
----------------------------------- -- Area: Mhaura -- NPC: Numi Adaligo -- Involved In Quest: RYCHARDE_THE_CHEF ----------------------------------- require("scripts/globals/settings") ----------------------------------- function onTrade(player, npc, trade) end function onTrigger(player, npc) local rovOptionEna...