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local function recursive_tbl_update(base, new) if new == nil then new = {} end for key, value in pairs(new) do if type(base[key]) == 'table' then recursive_tbl_update(base[key], value) else base[key] = value end end end return { recursive_tbl_update = recursive_tbl_update, }
ring_rifle = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Cad Banes Luck", directObjectTemplate = "object/tangible/wearables/ring/aakuan_ring.iff", craftingValues = {}, customizationStringNames = {}, customizationValues = {}, skillMods = { {"rifle_accuracy", 25}, {"rifle_hit_while_moving", 25}...
local hibernate = "hibernate.cfg.xml" -------------------------------------------------------------------------------- local cfgfile = io.open(hibernate, "r") local buffer = cfgfile:read("*a") cfgfile:close() local host, database = buffer:match('<property name="hibernate.connection.url">jdbc:mysql://(%d%d?%d?%.%d%...
ai = {lockX=0,lockY=0,distance = 10,aiTimer=0,maxAi=.05, floor, ceiling, flapTimer=0, maxFlap =0.2} function ai:lock(x,y) self.lockX, self.lockY = x,y end function ai:update(x,y,movement,dt) self.aiTimer = self.aiTimer+dt self.flapTimer = self.flapTimer+dt if self.aiTimer >= self.maxAi then self.ai...
local function Precursors(client, team) local teamNumber = tonumber(team) if not teamNumber then --teamNumber = client:GetTeamNumber() Log("Need team number") end GetGamerules():SwitchTeamType(teamNumber, kPrecursorTeamType) end CreateServerAdminCommand("Console_precursors", Pr...
local main = {} local json = require "dkjson" local lunardrink = require "lunardrink" function main.index(page) page:redirect('index.html') end function main.make(page) local drink = page.GET.drink or "maitai" local tbl = lunardrink.mix_drink(drink) local str = json.encode(tbl) page:enable_cors()...
---@class Clothing.ClothingPatch : zombie.inventory.types.Clothing.ClothingPatch ---@field public tailorLvl int ---@field public fabricType int ---@field public scratchDefense int ---@field public biteDefense int ---@field public hasHole boolean ---@field public conditionGain int Clothing_ClothingPatch = {} ---@public...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local UserInputService = game:GetService("UserInputService") local GuiService = game:GetService("GuiService") local common = ReplicatedStorage.common local lib = ReplicatedStorage.lib local event = ReplicatedStorage.event local PizzaAlpaca = require(lib.P...
ENT.Base = "aw_weapon_base" ENT.Type = "anim" ENT.Author = "The HellBox" ENT.Spawnable = false ENT.ShootingAngle = Angle() ENT.ShootingOffset = 30 ENT.AmmoAmount = 1 ENT.Cooldown = 3 function ENT:PostSetupDataTables() self:NetworkVar( "Int", 3, "HookState" ) end
local cjson = require("cjson"); local redis = require("resty.redis"); local misc = require("misc"); local main = function () local rsp = {}; ngx.header["Access-Control-Allow-Origin"] = "*"; if "POST" ~= ngx.req.get_method() then rsp["result"] = "405"; rsp["message"] = "method not allowed"...
require('colorizer').setup { 'css'; 'scss'; 'javascript'; 'json'; 'yaml'; html = { mode = 'foreground'; } }
return { id = "wcheadphones", name = "Workclock's Headphones", description = "For noobs.", type = "hat", rarity = 3, hidden = false, }
-- state variables local speed = 0 local strafespeed = 0 local rotX, rotY = 0,0 local velocityX, velocityY, velocityZ local startX, startY, startZ -- configurable parameters local options = { invertMouseLook = false, normalMaxSpeed = 2, slowMaxSpeed = 0.2, fastMaxSpeed = 12, smoothMovement = true, ...
NPC = {} NPC.Jobs = {} NPC.Jobs.ValidJobs = { ["unemployed"] = { name = "Unemployed", paycheck = 10 }, ["ems"] = { name = "EMS", paycheck = 150, whitelisted = false, ranks = { [1] = "EMT", [2] = "Paramedic", [3] = "Lieutenan...
local previewers = require("telescope.previewers") local Job = require("plenary.job") local new_maker = function(filepath, bufnr, opts) opts = opts or {} filepath = vim.fn.expand(filepath) Job:new({ command = "file", args = { "--mime-type", "-b", filepath }, on_exit = function(j) local mime_t...
local base = require('imgui.Widget') ---@class xe.ToolPanel:im.Widget local M = class('editor.ToolPanel', base) local im = imgui local wi = require('imgui.Widget') function M:ctor() base.ctor(self, 'Tools') --self:setFlags( -- im.WindowFlags.NoTitleBar, -- im.WindowFlags.HorizontalScrollb...
-- ============== -- SIGNIFY BUBBLE -- ============== -- Created by datwaft <github.com/datwaft> local settings = { color = vim.g.bubbly_colors.signify, style = vim.g.bubbly_styles.signify, symbol = vim.g.bubbly_symbols.signify, } if not settings.color then require'bubbly.utils.io'.warning[[[BUBBLY.NVIM] ...
DEBUG = true ConGuardInstances = {} function init() if (SERVER) then addEvent("onPlayerNetworkTimeout", true) addEvent("onPlayerNetworkInterruptionLimitReached", true) addEventHandler( "onPlayerResourceStart", root, function(resource) if ...
--[[ Copyright 2014-2015 The Luvit Authors. All Rights Reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law o...
-- Main grid methods local layouts = {} -- Define monitor names for layout purposes local display_home = "f.lux profile" local display_laptop = "Color LCD" local display_monitor = "Thunderbolt Display" -- Define window layouts -- Format reminder: -- {"App name", "Window name", "Display Name", "unitrect", "fra...
-------------------------------------------------------------------------------- -- Here is a handy Lua command line script for listing all nodes that are owned -- by specific players (like steel doors, locked chests, etc.) in your map -- database. Just change the following variables at the head of the script: -- -- ...
--[[ This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:25' using the latest game version. NOTE: This file should only be used as IDE support; it should NOT be distributed with addons! **************************************************************************** CONTENTS OF THIS FILE IS COPYRI...
--------------------------------------------------------------------------------- -- -- @type EditorCommand -- --------------------------------------------------------------------------------- local EditorCommand = Class( "EditorCommand" ) function EditorCommand.register( clazz, name ) editorCommandRegistryClass( c...
-- -- Setup nvim-cmp. -- local cmp = require'cmp' local lspkind = require "lspkind" lspkind.init() cmp.setup({ snippet = { expand = function(args) require('luasnip').lsp_expand(args.body) end, }, formatting = { format = lspkind.cmp_format { with_text = true, menu = { buff...
LibRoot.Imgui = SrcDir() .. "r1.render/imgui" -- ============================================================================== ModuleRefInclude["imgui"] = function() includedirs { LibRoot.Imgui .. "/", LibRoot.Imgui .. "/backends/", LibRoot.Imgui .. "/freetype/", LibRoot.Imgu...
local E, L, V, P, G = unpack(select(2, ...)); --Import: Engine, Locales, PrivateDB, ProfileDB, GlobalDB local B = E:GetModule('Blizzard') local _G = _G function B:KillBlizzard() if E.global.general.disableTutorialButtons then _G.HelpOpenTicketButtonTutorial:Kill() _G.HelpPlate:Kill() _G.HelpPlateTooltip:Kill()...
ITEM.name = "VSS Vintorez" ITEM.description= "The VSS 'Vintorez' is issued primarily to Spetsnaz units for undercover or clandestine operations, a role made evident by its ability to be stripped down for transport in a specially fitted briefcase.\nThe weapon has an integral suppressor which wraps around the barrel.\nTh...
-------------------------------------------------------------------------------- -- Module declaration -- local mod, CL = BigWigs:NewBoss("Priestess Delrissa", 585, 532) if not mod then return end mod:RegisterEnableMob(24553, -- Apoko 24554, -- Eramas Brightblaze 24555, -- Garaxxas 24556, -- Zelfan 24557, -- Kaga...
local end_up = 0.35 local skill = Skill( "fire_ball" ) skill:SetDescription("Throw a fireball, which explodes on impact.") skill:SetStages({ end_up }) skill:SetCastTime( 0.5 ) skill:SetMaxLive( 10 ) skill:SetCooldown( 10 ) skill:SetDamageType( "fire" ) local moveSpeed = 5000 local blastRange = 1000 local blastDamage =...
-- credit to atom0s for help with decompiling -- Decompiled using luadec 2.2 rev: for Lua 5.1 from https://github.com/viruscamp/luadec return {}
slot0 = class("MetaCharacterRepairLayer", import("...base.BaseUI")) slot0.getUIName = function (slot0) return "MetaCharacterRepairUI" end slot0.init = function (slot0) slot0:initTipText() slot0:initData() slot0:findUI() slot0:addListener() end slot0.didEnter = function (slot0) slot0:doRepairProgressPanelAni() ...
object_tangible_loot_npc_loot_disguise_makeup_kit_generic = object_tangible_loot_npc_loot_shared_disguise_makeup_kit_generic:new { } ObjectTemplates:addTemplate(object_tangible_loot_npc_loot_disguise_makeup_kit_generic, "object/tangible/loot/npc/loot/disguise_makeup_kit_generic.iff")
-- Link's collider player = world:newCircleCollider(1300, 800, 40) player:setCollisionClass("Player") -- Player properties player.width = 96 -- width of the animation frames player.height = 96 -- height of the animation frames player.speed = 360 player.isMoving = false player.dir = "down" player.item = 2 -- number c...
modifier_mana_into_health = class(Modifier) LinkLuaModifier("modifier_mana_into_health", modifier_mana_into_health) function modifier_mana_into_health:OnCreated () self.GetModifierBonus = self.GetModifierBonus self:SetVisible(true) end function modifier_mana_into_health:OnAttached() if(self:GetCaster():GetId() ==...
local Util = require('opus.util') local Peripheral = Util.shallowCopy(_G.peripheral) function Peripheral.getList() if _G.device then return _G.device end local deviceList = { } for _,side in pairs(Peripheral.getNames()) do Peripheral.addDevice(deviceList, side) end return deviceList end function Periph...
---Model API documentation ---Model API documentation ---@class model model = {} ---Cancels all animation on a model component. ---@param url string|hash|url the model for which to cancel the animation function model.cancel(url) end ---Gets the id of the game object that corresponds to a model skeleton bone. ---The re...
-- Minecraft Computercraft script for having a turtle build a cylindrical tower. -- Assumes no obstructions, turtle starts from the base of the tower on the left side -- and builds straight up. -- Requires: nothing -- Instructions: -- 0) Fuel turtle -- 1) Fill the inventory with blocks the tower shoud be made of -- 2)...
local modkeys = {} --modkeys.super = 'Mod4' --modkeys.ctrl = 'Control' --modkeys.shift = 'Shift' --modkeys.alt = 'Mod1' return modkeys
return { name = 'Sabalan Pipeline', checkpoints = { LinearTransform(Vec3(0.040810, 0.000000, 0.999167), Vec3(0.000000, 1.000000, 0.000000), Vec3(-0.999167, 0.000000, 0.040810), Vec3(-873.548828, 148.250992, -708.107422)), LinearTransform(Vec3(-0.621267, 0.000000, 0.783599), Vec3(0.000000, 1.0000...
cpgf.import("cpgf", "builtin.debug"); function overrideEventReceiver(receiver, room, env, driver) local Room = room; local Driver = driver; local skin = env.getSkin(); local font = env.getFont("../../media/fonthaettenschweiler.bmp"); if font then skin.setFont(font); end local window = env.addW...
local terminalOverRednet = require("remoteShell.terminalOverRednet") peripheral.find("modem", function(side) rednet.open(side) end) -- TODO: mbs support? choosable startup program -- TODO: arg checks -- TODO: file transfer -- TODO: folder/drive mounting -- TODO: remote peripherals -- TODO: client c...
require("rrpg.lua"); local __o_rrpgObjs = require("rrpgObjs.lua"); require("rrpgGUI.lua"); require("rrpgDialogs.lua"); require("rrpgLFM.lua"); require("ndb.lua"); function newfrmInstalled() __o_rrpgObjs.beginObjectsLoading(); local obj = gui.fromHandle(_obj_newObject("form")); local self = obj; local ...
gemai = {} b.dofile("actions.lua") b.dofile("context.lua") b.dofile("entity.lua")
-- This is a part of uJIT's testing suite. -- Copyright (C) 2020-2021 LuaVela Authors. See Copyright Notice in COPYRIGHT -- Copyright (C) 2015-2020 IPONWEB Ltd. See Copyright Notice in COPYRIGHT -- This test assumes that JIT is on, starts recording on 2-th iteration and -- fails with "missing metamethod" message (grep...
local g, opt = vim.g, vim.opt opt.termguicolors = true opt.background = "dark" g.material_style = "darker" require("material").setup({ popup_menu = "dark", text_contrast = { darker = true }, contrast_widonws = { "packer", "fzf", "terminal" }, }) require("which-key").register({ ["<leader>mm"] = { "<cmd>l...
require("ypcall") -- must be first, as it changes globals require("asm") require("testing") local labels = asm.loadlabels("build/taus.lbl") function test_chartEffConvert () local chartEffConvertDivisor if labels.chartEffConvert == labels.div3 then chartEffConvertDivisor = 3 elseif labels.chartEffConvert == label...
scriptPath = chinGetScriptPath() chiDefaultFloorObj = chiObjectCreate("CHI_WORLD_DEFAULTFLOOR") chiDefaultFloorSurf = chiObjectLoadSurface(scriptPath.."/obj/D01_FloorTile.obj") chiObjectAddSurface(chiDefaultFloorObj,chiDefaultFloorSurf) chiDefaultFloorMat = chiMaterialCreate("CHI_WORLD_DEFAULTFLOOR") chiDefaultFloo...
--[[ TheNexusAvenger Controls the UI for the timer and round loading. --]] local Workspace = game:GetService("Workspace") local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local ReplicatedStorage = game:GetService("ReplicatedStorage") local ReplicatedStorageProject = require(Rep...
local WIDGET, VERSION = 'CheckBox', 2 local GUI = LibStub('NetEaseGUI-2.0') local CheckBox = GUI:NewClass(WIDGET, 'CheckButton', VERSION) if not CheckBox then return end function CheckBox:Constructor() self:SetSize(16, 16) --customized self:SetBackdrop{ bgFile = [[Interface\BUTTONS\WHITE8X8....
local layerBase = require("games/common2/module/layerBase"); --[[ 玩家头像功能层 ]] local HeadLayer = class(layerBase); HeadLayer.Delegate = { }; HeadLayer.s_cmds = { }; HeadLayer.ctor = function(self) self:init(); end HeadLayer.dtor = function(self) end HeadLayer.init = function (self) if ...
TestModule = {} register_module(TestModule,"TestModule"); function TestModule.Init() io.write("TestModule Init!\n"); io.write("Addr of pPluginManager " .. tostring(pPluginManager) .. "\n"); local pKernelModule = pPluginManager:FindKernelModule("NFCKernelModule"); io.write("Addr of NFCKernelModule " .. tostring(p...
ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "Wire Keyboard" ENT.Author = "Divran" ENT.Contact = "www.wiremod.com" ENT.Purpose = "Send key input to the server." ENT.Instructions = "Click Use on it to activate it." ENT.Spawnable = false E...
-- MONOXIDE UI LIB BETA 0.1 - DO NOT SHARE WITH ANYONE WHO IS NOT A BETA TESTER. getgenv().MonoxideWindows = {} local CoreGui = game:GetService("CoreGui") if not MonoxideWindows then MonoxideWindows = {} end for i,v in next, MonoxideWindows do if CoreGui:FindFirstChild("MonoxideLib"):FindFirstChild(v) then ...
include("shared.lua") AddCSLuaFile("shared.lua") function ENT:SpawnFunction(ply, tr) if (!tr.Hit) then return end local ent=ents.Create(ClassName) ent:SetPos(tr.HitPos+tr.HitNormal*50) ent:Spawn() ent:Activate() ent.Owner=ply ent:SetSkin(math.random(0,1)) ent:SetBodygroup(3,1) return ent end ENT.Aerodynam...
local K, C = unpack(select(2, ...)) local Module = K:GetModule("Skins") function Module:ReskinSpy() if not C["Skins"].Spy then return end if not K.CheckAddOnState("Spy") then return end if Spy_MainWindow.Background then Spy_MainWindow.Background:CreateBorder() Spy_MainWindow:StripTextures() else Spy_...
--[[ Jason A. Petrasko forked from josip on the love2d forums, posted here: https://love2d.org/forums/viewtopic.php?f=5&t=89025&hilit=love+editor and on GH here: https://github.com/jmiskovic/indeck no license attached anywhere? ]] -- make sure we have a class commons implementation! if (class == nil) then class_commo...
--- === cp.apple.finalcutpro.content.Clip === --- --- Represents a clip of media inside FCP. local axutils = require("cp.ui.axutils") local Table = require("cp.ui.Table") local Clip = {} Clip.mt = {} Clip.type = {} --- cp.apple.finalcutpro.content.Clip.type.filmstrip --- Constant --- A constant for clips which...
-- STRIP CAMERA 1 stripCamera1 = nil stripCamera1Col = nil stripCamera1ColWarn = nil stripCamera1Speed = nil function resourceStart(res) -- STRIP CAMERA 1 stripCamera1 = createObject(1293, 1342.5859375, -1471.4306640625, 12.939081573486, 0, 0, 347.48364257813) exports.pool:allocateElement(stripCamera1) ...
-- Fetching script: copy all files necessary for the MIT Linux release -- of the scheduler. -- The `root` variable points to the Lua framework's root directory. root = "../luafwk" -- List of file copies to perform: -- -- * ">" lines introduce a new target directory; -- paths are relative to the current working dir...
local sql = read_file_in_plugin_dir("sequences.sql") local key = "sequences" local function check(host, unix_ts) local result = storage:query(sql, host, unix_ts) if not(result.rows[1] == nil) and not(result.rows[1][1] == nil) then local sequence_name, remaining_capacity = result.rows[1][1], result.rows[1][2] ...
azura_black_ethereum = class({}) -------------------------------------------------------------------------------- -- Ability Start function azura_black_ethereum:OnSpellStart() -- unit identifier local caster = self:GetCaster() local target = self:GetCursorTarget() -- get references local max_target = self:GetSpe...
Config = {} Config.PlateLetters = 4 Config.PlateNumbers = 4 Config.PlateUseSpace = false Config.SpawnVehicle = true -- TRUE if you want spawn vehicle when buy Config.TestDrive = true -- TRUE if you want enable test drive Config.TestDriveTime = 10 -- TIME in SEC Config.Build2060 = true Config.Locale = 'en'
--[[-------------------------------------------------------------------------- Copyright (c) 2009-2021, Google LLC All rights reserved. Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of sour...
--[[ Copyright 2017 wrxck <matthew@matthewhesketh.com> This code is licensed under the MIT. See LICENSE for details. ]] local statistics = {} local mattata = require('mattata') local redis = require('mattata-redis') function statistics:init() statistics.help = [[/statistics - Shows statistical informatio...
--- -- Created by IntelliJ IDEA. -- @author callin2@gmail.com -- @copyright 2012 임창진 -- local storyboard = require("storyboard") local PS = require("classes.ParticleSugar").instance() local scene = storyboard.newScene() function scene:createScene(event) end -- Called immediately after scene has moved onscreen: func...
local ffi = require "ffi" local ffi_cdef = ffi.cdef ffi_cdef[[ typedef struct ripemd160_ctx { uint32_t state[5]; uint64_t count; uint8_t block[64]; unsigned int index; } RIPEMD160_CTX; ]]
local net_ReadEntity = net.ReadEntity local net_ReadString = net.ReadString local net_ReadUInt = net.ReadUInt local net_Receive = net.Receive local tostring = tostring local isnumber = isnumber local IsValid = IsValid PLib:Precache_G("net.Start", net.Start) local net_Start = PLib:Get_G("net.Start") local math_random =...
local uv = require('uv') local parseUrl = require('url').parse local connect = require('coro-net').connect local tlsWrap = require('coro-tls').wrap local rex = require('rex') local getaddrinfo = require('./utils').getaddrinfo local httpCodec = require('http-codec') local wrapper = require('coro-wrapper') local httpAuth...
---Find primes smaller than this number: LIMIT=100000 primes={} ---Checks to see if a number is prime or not function isPrime(n) for i, prime in pairs(primes) do if prime*2 > n then break end if (n%prime == 0) then return end end table.insert(primes, n) end ---Print all the prime numbers within range for i=2...
--- Utility module for loading files into tables and -- saving tables into files. -- Implemented separately to avoid interdependencies, -- as it is used in the bootstrapping stage of the cfg module. --module("luarocks.persist", package.seeall) local persist = {} package.loaded["luarocks.persist"] = persist local util...
workspace "SBXS" language "D" configurations { "Test" } location "build" filter "configurations:Test" flags { "UnitTest", "CodeCoverage" } optimize "Off" project "UnitTests" kind "ConsoleApp" files {"src/run_unit_tests.d", "src/sbxs/**.d"} targetdir "build"
--[[ -- Clone table format ["CLONED GAME ID"] = { [CLONE REVISION] = { id = "ORIGINAL GAME ID", version = REVISION } } ]] return { ["GTME01"] = { [2] = { id = "GALE01", version = 2 }, -- UnclePunch Training Mode }, ["MNCE02"] = { [2] = { id = "GALE01", version = 2 }, -- Melee Netplay Community Build }, ["SDR...
-- mod-version:2 -- lite-xl 2.0 local core = require "core" local style = require "core.style" local command = require "core.command" local keymap = require "core.keymap" local DocView = require "core.docview" local config = require "core.config" -- Colors can be configured as follows: -- underline color = `style.b...
gen_medium_win_s01_loot_deed = { minimumLevel = 0, maximumLevel = -1, customObjectName = "Medium Generic House, Style 1 (Windowed) Blueprint", directObjectTemplate = "object/tangible/loot/loot_schematic/gen_md_win_01_loot_schem.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {} ...
local loader = function(loader, ...) local record = require"_cqueues.dns.record" for k, v in pairs(record.class) do if type(k) == "string" then record[k] = v end end for k, v in pairs(record.type) do if type(k) == "string" then record[k] = v end end for k, v in pairs(require"cqueues.dns.packet".s...
local constants = require("constants") local styles = data.raw["gui-style"].default styles.rb_list_box_item = { type = "button_style", parent = "list_box_item", left_padding = 4, right_padding = 4, horizontally_squashable = "on", horizontally_stretchable = "on", disabled_graphical_set = styles.list_box_...
--AUTOCOMPLETE FOR IDEA DO NOT REMOVE OR REQUIRE ---@class DRAW_PIXELS drawpixels = {} ---Method for drawing circle: function drawpixels.circle(buffer_info, pox_x, pox_y, diameter, red, green, blue, alpha)end ---Method for drawing filled circle: function drawpixels.filled_circle(buffer_info, pos_x, pos_y, diameter, re...
local naughty = require("naughty") local xresources = require("beautiful.xresources") local dpi = xresources.apply_dpi local gears = require("gears") local theme_path = string.format("%s/.config/awesome/themes/%s/", os.getenv("HOME"), "something") local theme = {} ------------ -- colors -- ---...
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local model = require "game.model.role_model" local CTask = require "game.model.role.task" local config = require "game.template.task" local countMgr = require "game.model.countMgr" local timetool =...
AddCSLuaFile() if CLIENT then SWEP.PrintName = "MP5" SWEP.Author = "DarkRP Developers" SWEP.Slot = 2 SWEP.SlotPos = 0 SWEP.IconLetter = "x" killicon.AddFont("weapon_mp52", "CSKillIcons", SWEP.IconLetter, Color(255, 80, 0, 255)) end SWEP.Base = "weapon_cs_base2" SWEP.Spawnable = true SWEP.Adm...
local _0_0 = nil do local name_23_0_ = "conjure.client.clojure.nrepl" local loaded_23_0_ = package.loaded[name_23_0_] local module_23_0_ = nil if ("table" == type(loaded_23_0_)) then module_23_0_ = loaded_23_0_ else module_23_0_ = {} end module_23_0_["aniseed/module"] = name_23_0_ module_23_0_["...
--the goal --[[spawn weather entity checker to instantly fall to ground to find a column to spawn snow in create table for snow to spawn when player enters new node spawn new entities create column of snow repeat when player goes out radius delete particlespawner ]] --radius of rain local rad = 7 weather = 2 loc...
local socket = require "levent.socket" local levent = require "levent.levent" local seri = require "levent.tpseri" local dns = require "levent.dns" local mt = {} mt.__index = mt BUFLEN = 4096 mt.get_base_header = function(self) local start_pos, end_pos while true do self.client_buffer = self.client...
---@class ItemBoostGroup local ItemBoostGroup = { ID = "", Entries = {}, Limit = -1, Applied = 0, Chance = 100, Type = "ItemBoostGroup" } ItemBoostGroup.__index = ItemBoostGroup ---@param boost ItemBoost ---@param vars table local function SetVars(boost, vars) if vars ~= nil then if vars.Limit ~= nil then bo...
--[[ This file is a general memory stream interface. The primary objective is to satisfy the needs of the truetype parser, but it can be used in general cases. It differs from the MemoryStream object in that it can't write, and it has more specific data type reading convenience calls. Mo...
log = {}; function log.format(...) local s = ""; local first = true; for _, v in pairs({...}) do if first then s = tostring(v); first = false; else s = s .. " " .. tostring(v); end end return s; end function log.critical(...) obe.Debu...
local _=BaseEntity.new("help_screen",true) _.active=false _.drawUnscaledUi=function() local message="F12 - debugger" love.graphics.print("Help:", 0, 80) love.graphics.print(message, 0, 100) end return _
local cutils = require 'libcutils' local cVector = require 'libvctr' local basic_serialize = require 'Q/UTILS/lua/basic_serialize' local should_save = require 'Q/UTILS/lua/should_save' -- TODO Indrajeet make 2 args, one is name of table, other is filename -- function internal_save(name, value, saved) local function i...
keyCodes = {[0] = "leftMouse", [1] = "middleMouse", [2] = "rightMouse", [13] = "enter", [276] = "left", [273] = "up", [275] = "right", [274] = "down", [304] = "shift", [32] = "space", [8] = "backspace", [303] = "shift", [301] = "capslock"} shiftKeyCodes = {[39] = "\"",[44] = "<",[45] = "_",[46] = ">",[47] = "?",[48] =...
local AddonName, AddonTable = ... AddonTable.shadowlab = { -- Ambassador Hellmaw 27885, -- Soul-Wand of the Aldor 27887, -- Platinum Shield of the Valorous 27888, -- Dream-Wing Helm 27889, -- Jaedenfire Gloves of Annihilation 27908, -- Leggings of Assassination 27884, -- Ornate Boots --...
--[[ With Luade, you can share text, URLs and files with your scripts. For that, just create a script IN THIS DIRECTORY. Then, when you share a text, an URL or a file, you can select 'Run Lua Script' and select the script you created. --]] sharesheet.string() -- Retrieves text sharesheet.url() -- Retrieves an URL sha...
local keymap = require 'utils'.keymap -- Set barbar's options vim.g.bufferline = { -- Enable/disable auto-hiding the tab bar when there is a single buffer auto_hide = false, -- Enable/disable current/total tabpages indicator (top right corner) tabpages = true, -- Enable/disable close button closable = fals...
-- -- Quiz: sample project -- By TiagoDanin -- Version: 1.0.0 --[==[ The MIT License (MIT) Copyright (c) 2016 Tiago Danin Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without res...
function get_info(cmd, default) local f = io.popen (cmd, "r"); local rev = nil if f ~= nil then rev = f:read("*a") f:close (); end if rev == nil or rev == "" then rev = default end return rev end -- NOTE: cal also be found in '.git/HEAD' BRANCH_PATH = get_info("git rev-parse --abbrev-re...
local routing = require 'web.middleware.routing' local describe, it, assert = describe, it, assert describe('web.middleware.routing', function() it('', function() assert.not_nil(routing) end) end)
-- Copyright 2017-2022 Jason Tackaberry -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or agr...
Tags_prototype = function() local this = {} this.__public_static = { -- Public Static Variables -- Public Static Funcs } this.__private_static = { -- Private Static Variables -- Private Static Funcs } this.__public = { -- Public Variables list = {}, key_bindings = {}, sele...
---- -- Tests for the xlsxwriter.lua worksheet class. -- -- Copyright 2014, John McNamara, jmcnamara@cpan.org -- require "Test.More" plan(10) ---- -- Tests setup. -- local expected local got local caption local Worksheet = require "xlsxwriter.worksheet" local Sharedstrings = require "xlsxwriter.sharedstrings" lo...
---------------------------------------- -- Outfitter Copyright 2006-2018 John Stephen -- All rights reserved, unauthorized redistribution is prohibited ---------------------------------------- Outfitter.Debug = { InventoryCache = false, EquipmentChanges = false, EquipmentManager = false, NewItems = fals...
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