content stringlengths 5 1.05M |
|---|
if reaper.GetToggleCommandStateEx(0, 40671) ==
(string.match(select(2, reaper.get_action_context()), "on%.lua$") and 0 or 1) then
reaper.Main_OnCommand(40671, 0) -- Transport: Toggle preserve pitch in audio items when changing master playrate
end
|
-- load test base
local TheClassicRace = require("testbase")
-- aliases
local Events = TheClassicRace.Config.Events
local NetEvents = TheClassicRace.Config.Network.Events
describe("Sync", function()
local db
---@type TheClassicRaceConfig
local core
---@type TheClassicRaceEventBus
local eventbus
... |
local h = require("null-ls.helpers")
local methods = require("null-ls.methods")
local DIAGNOSTICS_ON_SAVE = methods.internal.DIAGNOSTICS_ON_SAVE
return h.make_builtin({
name = "rstcheck",
meta = {
url = "https://github.com/myint/rstcheck",
description = "Checks syntax of reStructuredText and c... |
--version = 1
-- ----------------------------------------------------------------------------
PAC_name = 'DEMO'
PAC_id = '124231'
-- ----------------------------------------------------------------------------
--Узлы WAGO
nodes =
{
{
name = 'A100',
ntype = 100,
n ... |
-- this script adds a group button to create groups for your players --
local Event = require 'utils.event'
local function build_group_gui(player)
local group_name_width = 160
local description_width = 220
local members_width = 90
local member_columns = 3
local actions_width = 60
local total_height = 350
i... |
ys = ys or {}
ys.Battle.InterruptState = class("InterruptState", ys.Battle.IUnitState)
ys.Battle.InterruptState.__name = "InterruptState"
ys.Battle.InterruptState.Ctor = function (slot0)
slot0.super.Ctor()
end
ys.Battle.InterruptState.AddIdleState = function (slot0, slot1, slot2)
return
end
ys.Battle.InterruptStat... |
modifier_disable_healing = class({})
function modifier_disable_healing:IsHidden() return true end
function modifier_disable_healing:RemoveOnDeath() return false end
function modifier_disable_healing:DeclareFunctions()
local funcs =
{
[MODIFIER_PROPERTY_DISABLE_HEALING] = true,
}
return funcs
end
function mod... |
-- PublicUIMenu.lua
-- Created by sddz_yuxiaohua@corp.netease.com
-- on 14-04-01
local uibutton = import("..ui.UIButton")
local successView = import("..views.SuccessView");
local database = import("..common.dao")
local game_1 = import("..views.PyinFindChinese")
local game_2 = import("..views.ChineseFindPyin")
local ga... |
local M = {}
---Get the highlight groups for the plugin
---@param theme table
---@return table
function M.get(theme)
return {
TroubleCount = { fg = theme.colors.purple, style = theme.options.bold },
TroubleFile = { bg = "NONE", fg = theme.colors.cyan },
TroubleFoldIcon = { bg = "NONE", fg =... |
package = "blunty666.nodes_demo.views"
imports = {
"blunty666.nodes.gui.objects.Button",
"blunty666.nodes.gui.objects.Label",
}
class = "TimeView"
extends = "BaseView"
local WIDTH, HEIGHT = 10, 4
local function drawableDrag(drawable, mouseDragEvent)
local xPos, yPos = unpack(drawable.pos)
drawable.pos = {xPos +... |
return {
name = 'SpriteBatchUsage',
description = 'Usage hints for SpriteBatches and Meshes to optimize data storage and access.',
constants = {
{
name = 'dynamic',
description = 'The object\'s data will change occasionally during its lifetime. ',
},
{
... |
local type = _G.type
local function doflat(result, v, index, level)
if type(v) == "table" and (level == nil or level > 0) then
for k = 1, #v do
index = doflat(result, v[k], index, level and (level-1))
end
else
index = index + 1
result[index] = v
end
return index
end
local function flat(arr, level)
loc... |
-- Behavior for koray, the glowing moon
isCheckpoint = false
speechBubbleState = 0
update = function(B, W)
if (not isCheckpoint and W:isConditionFulfilled("npc_koray","level_checkpoint")) then
B:setPosition(150, 750)
isCheckpoint = true
speechBubbleState = 5
return
end
if (... |
--[[
########################
# #
# Walter White #
# #
# #
# 2018 #
# #
# #
########################
--]]
resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937"
client_script {
... |
--------------------
-- helper
--------------------
function urlDecode(url)
return url:gsub('%%(%x%x)', function(x)
return string.char(tonumber(x, 16))
end)
end
function guessType(filename)
local types = {
['.css'] = 'text/css',
['.js'] = 'application/javascript',
['.html'] = 'text/html',
['.png'] = 'imag... |
local libchest = require("libchest")
local libplan = require("libplan")
local libnav = require("libnav")
local robot = require("robot")
local util = require("util")
local component = require("component")
local librecipe = require("librecipe")
util.init()
local ico = component.inventory_controller
local args = { ... ... |
require('pathfinding/math');
local PolyGrid = class.new();
Pathfinding.PolyGrid = PolyGrid;
local Point = Pathfinding.Point;
local Polygon = Pathfinding.Polygon;
function PolyGrid:constructor(nodes)
self.nodes = nodes or {};
self.offsetPolygons = {};
end
--[[
(Re-)create a PolyGrid from a set of polygons
--]]
fu... |
-- Copyright 2021 SmartThings
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable law or agreed to in ... |
modifier_frozen_heroes = class({})
function modifier_frozen_heroes:CheckState() return {[MODIFIER_STATE_STUNNED] = true, [MODIFIER_STATE_INVULNERABLE] = true} end
function modifier_frozen_heroes:GetTexture() return 'modifier_invulnerable' end
function modifier_frozen_heroes:IsPurgable() return false end
function modif... |
local _, Addon = ...
local DB = Addon.DB
local L = Addon.Locale
local MinimapIcon = Addon.UI.MinimapIcon
local Options = Addon.UI.Groups.Options
local Widgets = Addon.UI.Widgets
function Options:Create(parent)
Widgets:Heading(parent, L.OPTIONS)
self:AddGeneral(parent)
end
function Options:AddGeneral(parent)
par... |
-- map helper
local function map(mode, lhs, rhs, opts)
local options = {noremap = true}
if opts then options = vim.tbl_extend('force', options, opts) end
vim.api.nvim_set_keymap(mode, lhs, rhs, options)
end
local cmd = vim.cmd
local s = {silent = true}
------------------------
-- Mapping Goes Here --
---------... |
local mgr = require 'backend.master.mgr'
local event = {}
function event.initialized()
mgr.sendToClient {
type = 'event',
seq = mgr.newSeq(),
event = 'initialized',
}
end
function event.capabilities()
mgr.sendToClient {
type = 'event',
seq = mgr.newSeq(),
ev... |
createTeam("Minigames",100,50,225)
createTeam("Drag",50,55,90)
createTeam("Trials",250,100,100)
createTeam("Shooter",100,250,20)
createTeam("Destruction Derby",250,0,150)
createTeam("Deathmatch",150,80,80)
createTeam("Counter Strike",250,150,0)
---: 3923, 3917, 3911, 3907, 3906, 3905, 3903, 3902, 3900, 3899, 3898, 3897... |
modifier_sona_crescendo_celerity_attack = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_sona_crescendo_celerity_attack:IsHidden()
return false
end
function modifier_sona_crescendo_celerity_attack:IsDebuff()
return true
end
function m... |
------------------------
----- Hunger Games -----
------------------------
local tonumber = GLOBAL.tonumber
local TheNet = GLOBAL.TheNet
local SpawnPrefab = GLOBAL.SpawnPrefab
local function DoTaskInTime(time, task) GLOBAL.TheWorld:DoTaskInTime(time, task) end
local maxplayers = TheNet:GetServerMaxPlayers()
local isma... |
local Enemy = require 'nodes/enemy'
local gamestate = require 'vendor/gamestate'
local sound = require 'vendor/TEsound'
local Timer = require 'vendor/timer'
local Projectile = require 'nodes/projectile'
local sound = require 'vendor/TEsound'
local utils = require 'utils'
local window = require 'window'
local camera = ... |
-- This resource is part of the default Cfx.re asset pack (cfx-server-data)
-- Altering or recreating for local use only is strongly discouraged.
version '1.0.0'
author 'Cfx.re <root@cfx.re>'
description 'A flexible handler for game type/map association.'
repository 'https://github.com/citizenfx/cfx-server-data'
clie... |
----
-- Dev Tools mod submenu.
--
-- Includes submenu for the "Dev Tools" mod.
--
-- **Source Code:** [https://github.com/dstmodders/mod-auto-join](https://github.com/dstmodders/mod-auto-join)
--
-- @classmod DevToolsSubmenu
--
-- @author [Depressed DST Modders](https://github.com/dstmodders)
-- @copyright 2019
-- @lic... |
--[[
YUITI : Löve2D Blank Template : Main
======================================================================
Main game file, manages Löve2D's callbacks and the game loop.
It's kinda monstrous, but you don't need to use everything, delete
unused stuff, please!
------------------------------... |
belt = Instance.new("Part", game.Players.LocalPlayer.Character)
belt.FormFactor = "Custom"
belt.Size = Vector3.new(0.3,2.5,1.2)
belt.Name = "Belt"
belt.BrickColor = BrickColor.new("Really black")
belt:BreakJoints()
function Weld(a,b,c,d)
weld = Instance.new("Weld",a)
weld.Part0 = a
weld.Part1 = b
if c then
weld.C0 = c
... |
local metric_major = monitoring.gauge("version_major", "monitoring major version")
local metric_minor = monitoring.gauge("version_minor", "monitoring minor version")
metric_major.set( monitoring.version_major )
metric_minor.set( monitoring.version_minor )
|
-- LuaTools需要PROJECT和VERSION这两个信息
PROJECT = "gpiodemo"
VERSION = "1.0.0"
-- sys库是标配
_G.sys = require("sys")
local NETLED = gpio.setup(19, 0, gpio.PULLUP) -- 输出模式
local G18 = gpio.setup(18, 0, gpio.PULLUP) -- 输出模式
local G7 = gpio.setup(7, function() -- 中断模式, 下降沿,需要将GPIO18和GPIO7连在一起
log.info("gpio7", "BOOT button ... |
require("xavante")
require("xavante.httpd")
require("wsapi.xavante")
require("wsapi.request")
require("xmlrpc")
--- XML-RPC WSAPI handler
-- @param wsapi_env WSAPI environment
function wsapi_handler(wsapi_env)
local headers = { ["Content-type"] = "text/xml" }
local req = wsapi.request.new(wsapi_env)
local met... |
return function()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Packages = ReplicatedStorage.Packages
local Llama = require(Packages.Llama)
local None = Llama.None
it("should be a userdata", function()
expect(None).to.be.a("userdata")
end)
it("should have a nice string name... |
--[[
Author: Brian Lee Yung Rowe
An example of approximating a function with a neural network
--]]
require 'torch'
require 'nn'
dofile "train.lua"
--[[
The function we want to approximate
--]]
function z(x,y) return 2*x^2 - 3*y^2 + 1 end
--[[
The only requirement for the dataset is that it needs to be a Lua table
w... |
PLUGIN.name = "Jobs"
PLUGIN.author = "Lechu2375"
Jobs = Jobs or {}
Jobs.Tasks = {}
Jobs.ActiveTasks = Jobs.ActiveTasks or {}
if(SERVER) then
function RegisterJob(JobTable)
Jobs.Tasks[JobTable.UniqueID] = JobTable
end
end
ix.util.Include("jobs/sv_trash.lua")
ix.util.Include("jobs/sv_mechanic... |
local wibox = require('wibox')
local gears = require('gears')
local beautiful = require('beautiful')
local mat_list_item = require('widget.material.list-item')
local mat_list_sep = require('widget.material.list-item-separator')
local dpi = require('beautiful').xresources.apply_dpi
local volSlider = require('widget.vol... |
include("terms")
style =
{["off_color"] = "fff",
["on_color"] = "fff",
["line_color"] = "000",
["line_width"] = "1"};
diff_style =
{["off_color"] = "fff",
["on_color"] = "ff0",
["line_color"] = "000",
["line_width"] = "2"};
check_style =
{["off_color"] = ... |
CLASS.name = "Elite Metropolice"
CLASS.faction = FACTION_OTA
CLASS.isDefault = false
CLASS_EMP = CLASS.index |
local M = {}
function M.config()
local cmp_status_ok, cmp = pcall(require, "cmp")
if not cmp_status_ok then
return
end
local snip_status_ok, luasnip = pcall(require, "luasnip")
if not snip_status_ok then
return
end
local check_backspace = function()
local col = vim.fn.col "." - 1
return... |
local description = [=[
Usage: lua bin2c.lua -c -o [optput file] -n [name of array] -x [? or value] [input filename]
switches:
c - compile script, applicable only to lua files
o - select output file, defaults to [input filename] + '.h'
n - name of created array, defaults to [input filename] without path
... |
--Fearful Earthbound (Fix)
function c700009.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetHintTiming(TIMING_ATTACK,TIMING_END_PHASE+TIMING_MAIN_END)
c:RegisterEffect(e1)
--atk
--local e01=Effect.CreateEffect(c)
--e01:S... |
-- видеоскрипт для сайтов http://www.hdkinoteatr.com https://kinogo.cc/ (18/03/21)
-- необходимы скрипты: collaps (autor - nexterr)
-- открывает подобные ссылки:
-- http://www.hdkinoteatr.com/drama/28856-vse_ispravit.html
-- https://kinogo.cc/75043-poslednee-voskresenie-last-station-kinogo-2009.html
if m_simple... |
local cgm = gg.class.cgm
---功能: 安全停服
---@usage
---用法: stop
function cgm:stop(args)
local reason = args[1] or "gm"
game.stop(reason)
end
function cgm:saveall(args)
game.saveall()
end
---功能: 将某玩家踢下线
---@usage
---用法: kick 玩家ID [玩家ID]
function cgm:kick(args)
local isok,args = gg.checkargs(args,"int","*")... |
local Circle = Component.create("Circle")
function Circle:initialize(radius)
self.radius = radius
end
|
ulx.common_kick_reasons = {}
function ulx.populateKickReasons( reasons )
table.Empty( ulx.common_kick_reasons )
table.Merge( ulx.common_kick_reasons, reasons )
end
ulx.maps = {}
function ulx.populateClMaps( maps )
table.Empty( ulx.maps )
table.Merge( ulx.maps, maps )
end
ulx.gamemodes = {}
function u... |
return {
{
id = 'dummy1',
foo = 123,
bar = 456,
},
{
id = 'dummy2',
foo = 789,
bar = 111,
}
}
|
---
-- @author wesen
-- @copyright 2020 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
-- Attempt to parse AssaultCube cgz header data
-- luarocks:
--
-- lua-struct
-- lzlib
-- bitop-lua
local struct = require "struct"
local zlib = require "zlib"
local bit = require "bit"
--[[
struct header ... |
require 'nn'
require 'audio'
require 'Mapper'
require 'UtilsMultiGPU'
local cmd = torch.CmdLine()
cmd:option('-modelPath', 'deepspeech.t7', 'Path of model to load')
cmd:option('-audioPath', '', 'Path to the input audio to predict on')
cmd:option('-dictionaryPath', './dictionary', 'File containing the dictionary to use'... |
local diff = {
["axisDiffs"] = {
["a2004cdnil"] = {
["added"] = {
[1] = {
["key"] = "JOY_Z",
},
},
["name"] = "Thrust",
["removed"] = {
[1] = {
["key"] = "JOY_SLIDER1",
},
},
},
},
}
return diff |
att.PrintName = "Range Suppressor"
att.Icon = Material("snowysnowtime/2k/ico/h3/smg_sil.png")
att.Description = "Suppressor attachment often used by special forces."
att.Desc_Pros = {
}
att.Desc_Cons = {
}
att.SortOrder = 997
att.Slot = "barrel_smgho"
att.Silencer = true
att.Override_MuzzleEffect = "astw2_halo_3_muzzle... |
local template = require 'charon.template'
local test = {}
test.should_return_function = function()
template.mtime = {}
local result = template.execute("util/template/example-equal-char.tpl", {}, {}, true)
assert( result == 'Hello World !!!', result )
end
test.should_reload_with_flag = function()
template.cac... |
local _M = {
[1] = "Pack",
[2] = "Error",
[3] = "Operation",
[4] = "CreateRole",
[5] = "EnterChapter",
[31] = "OpenBox",
[32] = "GainBox",
[11] = "Delete",
[101] = "Role",
[1071] = "Prop",
[107] = "Props",
[1021] = "Chapter",
[102] = "Chapters",
[51] = "FinishMiss... |
--
-- EFCReport by Cubenicke aka Yrrol@vanillagaming
-- Thx for the good looking graphics lanevegame!
--
EFCReport = CreateFrame('Frame', "EFCReport", UIParent)
EFCReport.enabled = false
EFCReport.created = false
EFCReport:RegisterEvent("ADDON_LOADED")
EFCReport:RegisterEvent("PLAYER_ENTERING_WORLD")
EFCReport:Register... |
--------------------------------------
-- Spell: Sandstorm
-- Changes the weather around target party member to "dusty."
--------------------------------------
require("scripts/globals/magic")
require("scripts/globals/status")
--------------------------------------
function onMagicCastingCheck(caster, target, spel... |
-- Copyright (c) 2020 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.ui.layouts.message_layout", function()
require "game.ui"
it("is takes a title and internal content for rendering", function()
local layout = moonpie.ui.com... |
PLUGIN.name = "탄약 저장 (Save Ammo)"
PLUGIN.author = "Chessnut / 번역자 : Tensa"
PLUGIN.desc = "플레이어의 탄약을 저장합니다."
PLUGIN.base = true;
local AMMO_TYPES = {
"ar2",
"alyxgun",
"pistol",
"smg1",
"357",
"xbowbolt",
"buckshot",
"rpg_round",
"smg1_grenade",
"sniperround",
"sniperpenetratedround",
"grenade",
"thumper",... |
--[[
© 2016-2017 TeslaCloud Studios
See license in LICENSE.txt.
--]]
AddCSLuaFile()
AddCSLuaFile("sh_utility.lua")
include("sh_utility.lua")
util.Include("cl_client_utils.lua")
util.Include("sh_hex.lua")
util.Include("sh_string.lua")
util.Include("sh_table.lua")
util.Include("sh_color.lua")
util.Include("sh_easing... |
------------------------------------------------------------------------------------
-- CSG
-- v1.0
-- ppEvent_c.luac (client-side)
-- Armored Truck Event
-- Priyen Patel
------------------------------------------------------------------------------------
local blips = {}
local truck = ""
local sentWanted = false
... |
-- Internal glossary for enumeration, lookups, constants and so on.
local Glossary = {}
-- Dictionary.
Glossary.Resources = require("data/glossary/resources")
Glossary.Weapons = require("data/glossary/weapons")
Glossary.Clothing = require("data/glossary/clothing")
Glossary.Cyberware = require("data/glossary/cyberware"... |
OverworldMixedMode = SurrogateItem:extend()
function OverworldMixedMode:init(isAlt)
self.baseCode = "ow_mixed"
self.label = "Overworld Tile Swap"
self:initSuffix(isAlt)
self:initCode()
self:setCount(4)
self:setState(0)
end
function OverworldMixedMode:onLeftClick()
self.clicked = true
... |
--- === bit.mouse.highlight ===
---
--- (only works with https://github.com/lodestone/hyper-hacks)
mouse = {}
local canvas = require "hs.canvas"
local timer = require "hs.timer"
require "hs.mouse"
local function createCrosshair(middlePosition, size)
local frame = {
x = middlePosition.x + 3 - size/2,
y = midd... |
ACF.RegisterFuelTankClass("FTS_6", {
Name = "Size 6 Container",
Description = "Size 6 fuel containers, required for engines to work.",
})
do
ACF.RegisterFuelTank("Tank_6x6x1","FTS_6", {
Name = "6x6x1 Container",
Description = "Got gas?",
Model = "models/fueltank/fueltank_6x6x1.mdl",
SurfaceArea = 9405.2,... |
hp = 3500
attack = 850
defense = 550
speed = 100
mdefense = 600
luck = 85
strength = ELEMENT_NONE
weakness = ELEMENT_NONE
function initId(id)
myId = id
end
function start()
end
function get_action(step)
return COMBAT_ATTACKING, 1, getRandomPlayer()
end
function die()
end
|
local Hook = {}
Hook.debug = false
local hooks = {}
local function _print( ... )
if not Hook.debug then return end
print( ... )
end
-- > Hook: methods
function Hook.Add( event, id, func )
if not event or not type(event) == "string" then error( "#1 argument must be valid and be a string", 2 ) end... |
local zmq = require "lzmq"
local zthreads = require "lzmq.threads"
local zauth = {} do
zauth.__index = zauth
function zauth:new(ctx)
local o = setmetatable({
private_ = {
ctx = assert(ctx);
}
}, self)
return o
end
function zauth:destroy()
if self.private_ then
self:stop()
self.pri... |
local L = BigWigs:NewBossLocale("Maw of Souls Trash", "itIT")
if not L then return end
if L then
L.soulguard = "Guardia dell'Anima Fradicia"
L.champion = "Campione Helarjar"
L.mariner = "Marinaio dei Guardiani della Notte"
L.swiftblade = "Lamalesta Maledetto"
L.mistmender = "Curatrice delle Nebbie Maledetta"
L.mi... |
ZO_CreateStringId("SI_BUI_INV_ITEM_ALL","Inventory")
ZO_CreateStringId("SI_BUI_INV_ITEM_MATERIALS","Materials")
ZO_CreateStringId("SI_BUI_INV_ITEM_QUICKSLOT","|cFF6600Quickslot|r")
ZO_CreateStringId("SI_BUI_INV_ITEM_WEAPONS","Weapons")
ZO_CreateStringId("SI_BUI_INV_ITEM_APPAREL","Apparel")
ZO_CreateStringId("SI_BUI_INV... |
local g = vim.g -- a table to access global variables
-- see https://github.com/numToStr/Comment.nvim/issues/14#issuecomment-939230851
-- visual comment with custom keyboard shortcut
local Ut = require('Comment.utils')
local Op = require('Comment.opfunc')
function _G.__toggle_visual(vmode)
local lcs, rcs = Ut.unwra... |
--[[
-- This script converts the outputted aseprite json animation files
-- to Lua tables that the game engine can load.
--
-- It uses hardcoded paths, so that should be refactored at some point
--]]
local json = require "assets/scripts/json"
local serpent = require "assets/scripts/serpent"
require "lfs"
function re... |
--- Lake script to install script wrappers in bin
local exec, join = utils.execute, path.join
if arg[1] or LUA53 then
lua = 'lua53'
soar = 'soar53'
print 'installing Lua 5.3'
else
lua = 'lua52'
soar = 'soar52'
end
-- some platform-dependent swearing...
if WINDOWS then
bat_ext, all_args, sheban... |
-- ------------------------------------------------------------------------
-- This project is developed by Marco Mastropaolo (Xanathar)
-- as a personal project and is in no way affiliated with Almost Human.
-- You can use this scripts in any Legend of Grimrock dungeon you want;
-- credits are appreciated though not... |
--[[
Copyright 2018 American Megatrends Inc.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or a... |
local Plugin = script.Parent.Parent
local Roact = require(Plugin.Vendor.Roact)
local StudioComponents = require(Plugin.Vendor.StudioComponents)
local withTheme = StudioComponents.withTheme
local TabButton = Roact.Component:extend("TabButton")
function TabButton:init()
self:setState({ Hover = false })
self.onInput... |
require 'sys'
require 'gfx.go'
sys.sleep(1)
N = 1000
n = torch.Tensor(N,2):normal(0,1)
u = torch.Tensor(N,2):uniform(-1,1)
gfx.chart({
{values=n, key='Normal'},
{values=u, key='Uniform'},
}, {
width = 1024,
height = 768,
chart = 'scatter',
})
|
os.loadAPI("ws/Client.lua"); local Client = _G["Client.lua"]
if select("#", ...) == 0 then
print("Usage UpdateSafeZone [start|end]")
return
end
local cmd = select(1, ...)
local x, y, z = gps.locate()
if cmd == "start" then
sendMessage("setSafeStart " .. x .. ", " .. z)
elseif cmd == "end" then
sendMessage("setSa... |
require 'dpnn'
require 'nn'
require 'optim'
if cuda then
require 'cunn'
require 'cutorch'
-- require 'inn'
end
if cuda_nn then
require 'cudnn'
end
require 'accuracy'
require 'batcher'
require 'batcherT'
ConvNet = {}
function ConvNet:__init()
obj = {}
setmetatable(obj, self)
self.__index... |
solution = ""
ind = math.random(9)
for i = 0, 9 do
if i < ind then
solution = solution.."solution["..tostring(i).."]=1;"
else
solution = solution.."solution["..tostring(i).."]=0;"
end
end
out = "sum(result) == " .. ind
if (ITEM == 1) then
style = blue_style
image = "circle" ... |
local turkishmode = {}
local core = require('turkishmode.core')
local api = vim.api
function turkishmode.deasciify_current_line()
local cur_line = api.nvim_get_current_line()
local deasciified = core.deasciify(cur_line)
api.nvim_set_current_line(deasciified)
end
function turkishmode.asciify_current_line()
... |
--default_lang.lua - default language
-- This file is under copyright, and is bound to the agreement stated in the EULA.
-- Any 3rd party content has been used as either public domain or with permission.
-- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved.
ARCSlots.Msgs = ARCSlots.Msgs or {}
ARCSlots.... |
local function mult(x, y) return x * y end
local function mult_fold(elems)
local tot = 1
for _, v in pairs(elems) do
tot = tot * v
end
return tot
end
food_effects.eye_height_monoid = player_monoids.make_monoid({
combine = mult,
fold = mult_fold,
identity = 1,
apply = function(multiplier, player)
play... |
--Castlevania: Rondo of Blood
fill = 0x64FFC8C8
line = 0xFFFFC8C8
function drawObjInfo()
for i = 0,88 do
objX = mainmemory.read_u8(0xBC8+i)
objY = mainmemory.read_u8(0xCD0+i)
objVisibleX = mainmemory.read_u8(0xB70+i)*255
objVisibleY = mainmemory.read_u8(0xC78+i)*255
objDamage = mainmemory.... |
---@type TestTableArraysTemplate
local TestTableArraysTemplateFieldsIndex ={
Id = 1,
Weapons = 2,
born_position = 3,
TestTypes = 4,
LinkId = 5,
Model = 6,
Icon = 7,
MachineTypes = 8,
MapType = 9,
}
local Position3dFieldsIndex ={
x = 1,
y = 2,
z = 3,
}
local TestType_FieldsIndex ={
types = 1,
... |
return {'zelateur','zelatrice','zelden','zeldzaam','zeldzaamheid','zeldzaamheidswaarde','zelf','zelfaanvaarding','zelfacceptatie','zelfachting','zelfanalyse','zelfbedacht','zelfbediening','zelfbedieningsapparatuur','zelfbedieningsgroothandel','zelfbedieningsprincipe','zelfbedieningsrestaurant','zelfbedieningswinkel','z... |
local THNN = require 'nn.THNN'
local VolumetricDilatedMaxPooling, parent = torch.class('nn.VolumetricDilatedMaxPooling', 'nn.VolumetricMaxPooling')
function VolumetricDilatedMaxPooling:__init(kT, kW, kH, dT, dW, dH, padT, padW, padH, dilationT, dilationW, dilationH)
parent.__init(self, kT, kW, kH, dT, dW, dH, padT,... |
local exports = {}
local os = require('os')
local Date = require('../')
exports['strptime is sane'] = function (test)
--
local ts = os.time()
local s = os.date('%c %Z', ts)
test.equal(os.time(Date.strptime(s, '%c %Z')), ts)
--
ts = os.time()
s = os.date('%c %Z', ts)
local expected = os.date('*t', ts)
... |
local state = {}
state._NAME = ...
require'hcm'
local vector = require'vector'
local util = require'util'
local movearm = require'movearm'
local libArmPlan = require 'libArmPlan'
local arm_planner = libArmPlan.new_planner()
local T = require'Transform'
--Initial hand angle
local lhand_rpy0 = {0,0*DEG_TO_RAD, -3... |
--Includes
require('libs.json')
require('modules.General.DataStructures')
require('modules.General.TableFunctions')
require('modules.General.Colors')
require('modules.General.Constants')
require('modules.Entities.Player')
require('modules.World.Rooms.TestRoom')
--LOVE Functions
function love.load()
--Se... |
static t_socket getfd(lua_State *L) {
t_socket fd = SOCKET_INVALID;
lua_pushstring(L, "getfd");
lua_gettable(L, -2);
if (!lua_isnil(L, -1)) {
lua_pushvalue(L, -2);
lua_call(L, 1, 1);
if (lua_isnumber(L, -1)) {
double numfd = lua_tonumber(L, -1);
fd = (numfd >= 0.0)? (t_socket) numfd: SOCKET_INVALID;
}... |
local luatwitch = require('lua-twitch')
local myBot
io.stdout:setvbuf("no")
function love.load(arg)
myBot = luatwitch.new('your_username', 'oauth:your_oauth_key', '#channel_to_join')
end
local msg
function love.update(dt)
myBot:update(dt)
local msg = myBot:message()
if msg ~= nil then
print('<CHAT>... |
-- Copyright 2012 by Till Tantau
--
-- This file may be distributed an/or modified
--
-- 1. under the LaTeX Project Public License and/or
-- 2. under the GNU Public License
--
-- See the file doc/generic/pgf/licenses/LICENSE for more information
-- @release $Header$
local key = require 'pgf.gd.doc'.key
loc... |
setenv("LMOD_B_DIR", "/d/e/f")
|
local config = require("notify.config")
---@class Notification
---@field level string
---@field message string[]
---@field timeout number | nil
---@field title string[]
---@field icon string
---@field time number
---@field width number
---@field keep fun(): boolean
---@field on_open fun(win: number) | nil
---@field on... |
----------------------------------
-- Area: Grauberg [S]
-- NPC: Indescript Markings
-- Type: Quest
-----------------------------------
local ID = require("scripts/zones/Grauberg_[S]/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/npc_util")
require("scripts/globals/status")
------------------------... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by hunzs.
--- DateTime: 2020/5/8 22:18
---
-- 全局秒钟
cj.TimerStart(cj.CreateTimer(), 1.00, true, htime.clock)
-- 预读 preread
local preread_u = cj.CreateUnit(hplayer.player_passive, hslk_global.unit_token, 0, 0, 0)
hattr.regAllAbility(preread_u)
hunit.d... |
function string:split(delimiter)
local result = { }
local from = 1
local delim_from, delim_to = string.find( self, delimiter, from )
while delim_from do
table.insert( result, string.sub( self, from , delim_from-1 ) )
from = delim_to + 1
delim_from, delim_to = string.find( self, delimiter, from )... |
--MoveCurve
--H_Yuzuru/curve_RushBack curve_RushBack
return
{
filePath = "H_Yuzuru/curve_RushBack",
startTime = Fixed64(0) --[[0]],
startRealTime = Fixed64(0) --[[0]],
endTime = Fixed64(74763472) --[[71.3]],
endRealTime = Fixed64(822399) --[[0.7843]],
isZoom = false,
isCompensate = false,
curve = {
[1] = {
... |
---------------------------------------------
-- Tempest Wing
-- Family: Bahamut
-- Description: Turbulence deals Wind damage to enemies within a very wide area of effect. Additional effect: Knockback
-- Type: Magical
-- Utsusemi/Blink absorb: Wipes shadows
-- Range: Cone
-- Notes:
------------------------------... |
--- GCC compiler implementation (C++ specialization)
-- @classmod configure.lang.cxx.compiler.gcc
local Compiler = table.update(
table.update({}, require('configure.lang.cxx.compiler.base')),
require('configure.lang.c.compiler.gcc')
)
Compiler.binary_names = {'g++', }
Compiler.lang = 'c++'
return Compiler
|
local HttpService = game:GetService("HttpService")
local Constants = require(script.Parent.Constants)
-- todo: SCOPES
local function makeInvalidTypeError(valueType)
return string.format(
"104: Cannot store %s in data store. Data stores can only accept valid UTF-8 characters.",
valueType
)
end
local function m... |
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