content stringlengths 5 1.05M |
|---|
-- programme pour faire des ping en permanence
print("\n make_ping.lua zf181113.1947 \n")
zLED=0
gpio.mode(zLED, gpio.OUTPUT)
ztmr_LED = tmr.create()
value = true
dofile("ping.lua")
tmr.alarm(ztmr_LED, 500, tmr.ALARM_AUTO, function ()
if value then
gpio.write(zLED, gpio.HIGH)
else
gpio.write... |
-----------------------------------------
-- ID: 6060
-- Item: Animus Minuo Schema
-- Teaches the white magic Animus Minuo
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(309)
end
function onItemUse(target)
target:addSpell(309)
end |
--[[---------------------------------------------------------
Super Cooking Panic for Garry's Mod
by Xperidia (2020)
-----------------------------------------------------------]]
AddCSLuaFile()
-- Function to log important stuff
function GM:Log(str)
Msg("[" .. self.Name .. "] " .. (str or "This was a log messa... |
-- table.FindNext could get removed so heres a similar thing
local function tableFindNext( tbl, cValue )
local cInd = -1
if ( cValue ) then
for k, v in ipairs( tbl ) do
if ( v == cValue ) then
if ( k == #tbl ) then
cInd = 1
return tbl[cInd]
else
cInd = k + 1
retu... |
local function VBarPaint(panel)
local vbar = panel:GetVBar()
vbar.Paint = function() end
vbar.btnUp.Paint = function() end
vbar.btnDown.Paint = function() end
vbar.btnGrip.Paint = function(panel, w, h)
if (panel.Depressed) then
draw.RoundedBox(4, 2, 1, 6, h - 2, ColorAlpha(color_whi... |
---@type discordia
local discordia = require('discordia')
local stringx = require('utils/stringx')
local tablex = discordia.extensions.table
--- Default command handler
---@param client SuperToastClient
---@param msg Message
return function(client, msg)
local pre = client.config.prefix
if msg.author.bot then
... |
-- Created By Bapes#1111 --
-- Please do not distrubute without consent --
---@diagnostic disable: undefined-global, lowercase-global
local Tinkr = ...
local Routine = Tinkr.Routine
local AceGUI = Tinkr.Util.AceGUI
local Config = Tinkr.Util.Config
local config = Config:New("demo")
local HTTP = Tinkr.Util.HTTP
local wo... |
--- GENERATED CODE - DO NOT MODIFY
-- AmazonMQ (mq-2017-11-27)
local M = {}
M.metadata = {
api_version = "2017-11-27",
json_version = "1.1",
protocol = "rest-json",
checksum_format = "",
endpoint_prefix = "mq",
service_abbreviation = "",
service_full_name = "AmazonMQ",
signature_version = "v4",
target_prefix... |
QznnbCcsView = class("QznnbCcsView")
QznnbCcsView.onCreationComplete = function (slot0)
ClassUtil.extends(slot0, BaseGameCcsView)
BaseGameCcsView.onCreationComplete(slot0, true)
slot0.model.roomKindChangedSignal:add(slot0.onRoomKindChanged, slot0)
Hero.pNickNameChangedSignal:add(slot0.onNickNameChanged, slot0)
sl... |
function dprint(msg)
if (enDebug) then
print(msg)
end
end
-- create Quaternion table --
function newQ(x,y,z,w)
local q={}
q.x=x
q.y=y
q.z=z
q.w=w
return q
end
-- create Eular table --
function newE(x,y,z)
local e={}
e.x=x
e.y=y
e.z=z
re... |
--data.lua
require("prototypes.solar-construction-robot")
require("prototypes.solar-logistic-robot")
|
local new_fifo = require "fifo"
describe("Everything works.", function()
it("doesn't let you set a field", function()
local f = new_fifo()
assert.errors(function() f.foo = "bar" end)
end)
it("peek works", function()
local f = new_fifo()
f:push("foo")
assert.same("foo", (f:peek()))
f:push("bar")
assert... |
--天种-虚种
local m=14090016
local cm=_G["c"..m]
function cm.initial_effect(c)
aux.EnableDualAttribute(c)
--lvchange
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetType(EFFECT_TYPE_IGNITION)
e1:SetCategory(CATEGORY_LVCHANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetCountLimit(1)
e... |
--[[
Update job progress
Input:
KEYS[1] Job id key
KEYS[2] event stream key
ARGV[1] id
ARGV[2] progress
Event:
progress(jobId, progress)
]]
redis.call("HSET", KEYS[1], "progress", ARGV[2])
redis.call("XADD", KEYS[2], "*", "event", "progress", "jobId"... |
local _, private = ...
--[[ Lua Globals ]]
-- luacheck: globals
--[[ Core ]]
local Aurora = private.Aurora
local Skin = Aurora.Skin
--do --[[ FrameXML\SocialToast.lua ]]
--end
do --[[ FrameXML\SocialToast.xml ]]
function Skin.SocialToastTemplate(ContainedAlertFrame)
end
end
--function private.FrameXML.Soci... |
-- Copyright (C) 2020 Jacob Shtabnoy <shtabnoyjacob@scps.net>
-- Licensed under the terms of the ISC License, see LICENSE
-- Defines each as a global
WebhookForm = require("lefthook.WebhookForm");
Webhook = require("lefthook.Webhook");
Embed = require("lefthook.Embed");
WebhookBatch = require("lefthook.WebhookBatch")... |
DEFINE_BASECLASS( "base_gmodentity" )
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.Author = "Radon"
ENT.Contact = ""
ENT.Purpose = ""
ENT.Instructions = ""
ENT.Spawnable = false
ENT.AdminSpawnable = false
function ENT:Error ( msg, traceback )
if type( m... |
talked_to_captain = false
music = "dockknocking.ogg"
started = false
first_added = false
second_added = false
fleer_gone = false
faelon_gone = false
rider_gone = false
function end_captain_walk()
captain_moved = true
descriptifyPlayer()
end
function fan_out()
-- hack
setObjectDirection(0, DIRECTION_SOUTH)
fir... |
local ninja = require 'BUILD.lib.ninja_syntax'
local asset_map = require 'resources.asset_map'
local ignore = shallowcopy(ignore_patterns)
setmetatable(ignore, wildcard_pattern.aggregate)
ignore:extend("engine/DEBUG", "engine/BUILD", "*.md")
local iswindows = love.system.getOS() == 'Windows'
local default_rules = {
... |
require "util"
local Persistence = require "util.persistence"
local Consts = require "consts"
local TimeController = require "timecontroller"
local MidiSignals = require "midisignals"
local MidiInput = require "midiinput"
local MidiState = require "midistate"
-- user config
local _userConfig
-- local instances
loca... |
-- include useful files
u_execScript("utils.lua")
u_execScript("common.lua")
u_execScript("commonpatterns.lua")
u_execScript("nextpatterns.lua")
u_execScript("evolutionpatterns.lua")
u_execScript("ctpatterns.lua")
math.random()
-- this function adds a pattern to the timeline based on a key
function addPattern(mKey)
... |
require 'spec_helper'
describe["_.range"] = function()
describe["when only passing a length"] = function()
it["should iterate from 1 to the length"] = function()
result = _.range(3):to_array()
expect(result).should_equal {1,2,3}
end
end
describe["when only passing a start and end value"] = function()
i... |
---
--- Generated by MLN Team (http://www.immomo.com)
--- Created by MLN Team.
--- DateTime: 2019-09-05 12:05
---
local _class = {
_name = "DiscoverCell",
_version = "1.0"
}
---@public
function _class:new()
local o = {}
setmetatable(o, { __index = self })
return o
end
---@public
function _class:s... |
local msg = "Hello, world!"
return msg
|
local widget = require("widget")
local json = require("json")
local competitionHistory = {}
local properties = {}
local getCompetitionHistoryList, downloadPhotos, renderSlider, buttonTouchHandlers
local showBlur, closeBlur, changeText, scrollView
function competitionHistory:render(params)
local background = display.... |
--[[
© CloudSixteen.com do not share, re-distribute or modify
without permission of its author (kurozael@gmail.com).
--]]
local ITEM = Clockwork.item:New("weapon_base");
ITEM.name = "ItemMP7";
ITEM.cost = 200;
ITEM.model = "models/weapons/w_smg1.mdl";
ITEM.weight = 2.5;
ITEM.access = "V";
ITEM.classes = {CLASS_EMP,... |
-- SpriteSheet constants
SNAKE_HEAD_UP = 1
SNAKE_HEAD_RIGHT = 2
SNAKE_HEAD_DOWN = 3
SNAKE_HEAD_LEFT = 4
SNAKE_TAIL_DOWN = 5
SNAKE_TAIL_LEFT = 6
SNAKE_TAIL_UP = 7
SNAKE_TAIL_RIGHT = 8
SNAKE_TURN_1 = 11
SNAKE_TURN_2 = 12
SNAKE_TURN_3 = 9
SNAKE_TURN_4 = 10
SNAKE_BODY_VERTICAL = 13
SNAKE_BODY_HORIZONT... |
local parent, ns = ...
local Compat = ns.Compat
local error = error
local format = string.format
local max = math.max
local next = next
local setmetatable = setmetatable
local tinsert = table.insert
local tremove = table.remove
local type = type
local C_Timer = {}
local TickerPrototype = {}
local TickerMetatable = {... |
require('kanagawa').setup({
commentStyle = "NONE",
keywordStyle = "bold",
statementStyle = "bold",
variablebuiltinStyle = "bold",
specialReturn = false,
specialException = false,
})
vim.cmd [[colorscheme kanagawa]]
|
vehicleUpgrades = { names = { }, prices = { } }
function loadItems( )
local file_root = xmlLoadFile( "moditems.xml" )
local sub_node = xmlFindChild( file_root, "item", 0 )
local i = 1
while sub_node do
vehicleUpgrades.names[ i ] = xmlNodeGetAttribute( sub_node, "name" )
vehicleUpgrade... |
local KUI, E, L, V, P, G = unpack(select(2, ...))
local KS = KUI:GetModule("KuiSkins")
local S = E:GetModule("Skins")
-- Cache global variables
-- Lua functions
local _G = _G
-- WoW API
-- Global variables that we don't cache, list them here for the mikk's Find Globals script
-- GLOBALS:
local function styleInspect()... |
---@class Equip_Equip
local Equip_Equip = DClass("Equip_Equip", BaseComponent)
_G.Equip_Equip = Equip_Equip
function Equip_Equip:ctor()
self.messager = Messager.new(self)
end
function Equip_Equip:addListener()
self.messager:addListener(Msg.EQUIP_CHANGEPLACE_PLACE, self.onClickPlace)
self.messager:addListe... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('XTemplate', {
group = "Infopanel Sections",
id = "customShuttleHub",
PlaceObj('XTemplateGroup', {
'__context_of_kind', "ShuttleHub",
}, {
PlaceObj('XTemplateTemplate', {
'comment', "make shuttles",
'__template', "InfopanelButton"... |
-- Licensed to the public under the GNU General Public License v3.
local m, s, o
local shadowsocksr = "shadowsocksr"
local uci = luci.model.uci.cursor()
local server_count = 0
uci:foreach("shadowsocksr", "servers", function(s)
server_count = server_count + 1
end)
local fs = require "nixio.fs"
local sys = require ... |
local memory = require('memory')
local bit = require('bit')
local array = memory.entities
local by_id
do
local bit_band = bit.band
by_id = function(id, min, max)
if bit_band(id, 0xFF000000) ~= 0 then
local sub_mask = bit_band(id, 0x7FF)
local index = sub_mask + (bit_band(id, 0... |
object_tangible_loot_creature_loot_collections_aurebesh_tile_osk = object_tangible_loot_creature_loot_collections_shared_aurebesh_tile_osk:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_aurebesh_tile_osk, "object/tangible/loot/creature/loot/collections/aurebesh_tile_osk.iff")
|
local mod = DBM:NewMod(1737, "DBM-Nighthold", nil, 786)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 17551 $"):sub(12, -3))
mod:SetCreatureID(104154)--The Demon Within (111022)
mod:SetEncounterID(1866)
mod:SetZone()
mod:SetUsedIcons(1, 2, 3, 4, 5, 6)
mod:SetHotfixNoticeRev(16172)
mod.resp... |
local levels = require "scenes.levellogic"
local tutorial = {}
function tutorial:draw()
end
function tutorial:keyreleased(key, code)
-- if --player reaches endbox
Gamestate.switch(levels)
--end
end
return tutorial |
local path = (...):sub(1, #(...) - #(".physics.PhysicsRig"))
local Luaoop = require(path..".3p.Luaoop")
local nvec = require(path..".3p.nvec") ---@type NVec
---@class L2DF.PhysicsRig
---@field public settings L2DF.PhysicsSubRig[]
---@field public inputs L2DF.PhysicsInput[]
---@field public outputs L2DF.PhysicsOutput[]... |
---@class ServerOptions.StringServerOption : zombie.network.ServerOptions.StringServerOption
ServerOptions_StringServerOption = {}
---@public
---@return String
function ServerOptions_StringServerOption:getTooltip() end
---@public
---@return ConfigOption
function ServerOptions_StringServerOption:asConfigOption() end
|
modifier_drow_ranger_frost_arrows_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_drow_ranger_frost_arrows_lua:IsHidden()
return false
end
function modifier_drow_ranger_frost_arrows_lua:IsDebuff()
return true
end
function modifie... |
require "lib.DotEnvHelper"
local dotEnv = DotEnvHelper(config.laravel.SETTINGS_FILE)
local function commmentDBLine(line)
local key = getKey(line)
if key == "DB_DATABASE" then
line = commentLine(line)
end
return line
end
local function uncommentTargetDBLine(targetDB) --<<<<< TODO: Uniformizar... |
local mod = get_mod("rwaon_talents")
------------------------------------------------------------------------------
-- ██╗ ██╗██╗ ████████╗██╗███╗ ███╗ █████╗ ████████╗███████╗███████╗
-- ██║ ██║██║ ╚══██╔══╝██║████╗ ████║██╔══██╗╚══██╔══╝██╔════╝██╔════╝
-- ██║ ██║██║ ██║ ██║██╔████╔██║███████║ █... |
cc = cc or {}
---TableView object
---@class TableView : ScrollView
local TableView = {}
cc.TableView = TableView
--------------------------------
---Updates the content of the cell at a given index.<br>
---param idx index to find a cell
---@param idx int
---@return TableView
function TableView:updateCellAtIndex(idx) e... |
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Network = require(ReplicatedStorage.Network)
return Network.register({
testEvent = Network.Event,
testFunction = Network.Function,
})
|
--[[
MobHealth3: Blizzard Frames!
"I don't need no flashy unit frame mods!" "Sage isn't flashy!" "Shhh, you!"
By Neronix of Hellscream EU
Some code by KamuiGT
Based on code from MobHealth2
--]]
if not MobHealth3 then error("<MH3 Blizzard Frames> MobHealth3 isn't loaded! Are you SURE y... |
-----------------------------------
-- Area: Metalworks
-- NPC: Udine A.M.A.N
-- Type: Mentor Recruiter
-----------------------------------
function onTrade(player, npc, trade)
end
function onTrigger(player, npc)
local var = 0
if (player:getMentor() == 0) then
if (player:getMainLvl() >= 30 and player... |
local classic = require 'classic'
local ffi=require 'ffi'
ffi.cdef([[
void* init(uint16_t);
double pseudoCount(void*, void*);
void finish(void*);
]]);
local C = ffi.load(package.searchpath('libpseudocount', package.cpath))
local PseudoCount = classic.class('PseudoCount')
function PseudoCount:_init(dim)
self.tre... |
local gtk = require('beautiful.gtk')
local assets = require('beautiful.theme_assets')
local dpi = require('beautiful.xresources').apply_dpi
local gears = require('gears')
local gfs = gears.filesystem
local themes_path = gfs.get_themes_dir()
local debug = gears.debu... |
local mgn = mgn
mgn.AlarmLocations = {}
mgn.LightLocations = {}
if LMVector == nil then
return
end
local alarms = 0
local alarms_failed = {}
local function AddAlarmLocation(data)
alarms = alarms + 1
if not data.Position then
table.insert(alarms_failed, alarms)
return
end
data.Position = data.Position:pos(... |
-- Incremental live completion
vim.o.inccommand = "nosplit"
-- Set completeopt to have a better completion experience
vim.o.completeopt = "menuone,noselect"
-- Enable highlight on search
vim.o.hlsearch = true
-- highlight match while typing search pattern
vim.o.incsearch = true
-- Make line numbers default
vim.wo.nu... |
local opts = {
settings = {
Lua = {
diagnostics = {
globals = { "vim", "nvim" },
},
workspace = {
library = {
[require("utils").join_paths(get_runtime_dir(), "nvim", "lua")] = true,
[vim.fn.expand "$VIMRUNTIME/lua"] = true,
[vim.fn.expand "$VIMRUNTIM... |
-- Redis Cache module: Transparent subrequest-based caching layout for arbitrary nginx locations.
-- Auth: huangjingkai#foxmail.com
-- Date: 1398241561
-- [Configuration Start]
g_cache = {}
--[[
g_cache.err_return_page, There are several types of pages returned after failure:
1] connects to the redis server [error] ... |
-------------------
-- Warrior class --
-------------------
--
-- See https://github.com/Ombridride/minetest-minetestforfun-server/issues/113
--
pclasses.api.register_class("warrior", {
on_assigned = function(pname, inform)
if inform then
minetest.sound_play("pclasses_full_warrior", {to_player=pname, gain=1})
... |
if GetLocale() ~= "deDE" then return end
local _, addon = ...
local L = addon.L |
local partitionstatus = [[
{
"id": "partyvoice23922.partitionStatus",
"version": 1,
"status": "proposed",
"name": "Partition Status",
"attributes": {
"partStatus": {
"schema": {
"type": "object",
"properties": {
"value": {
... |
-- MTE "CASTLE DEMO" ----------------------------------------------------------
display.setStatusBar( display.HiddenStatusBar )
local composer = require("composer")
local myData = require("mydata")
myData.prevMap = nil
myData.nextMap = "map1"
--SETUP D-PAD ------------------------------------------------------------... |
--[--[--------------------]--]--
-- Project: Pong --
-- File: timer.lua --
-- --
-- Author: Gabyfle --
-- License: Apache 2.0 --
--]--]--------------------[--[--
local timer = {
_timers = {}
}
--- Waits sec seconds
-- took from Lua wiki http://l... |
local tasks = require("tasks")
print("Active Processes:")
print("Uptime: " .. computer.uptime() .. " seconds")
coroutine.yield() -- let time to update metrics
local total = 0
for _, pid in pairs(tasks.getPIDs()) do
local m = tasks.getProcessMetrics(pid)
print("\t" .. m.name .. " - PID = " .. pid .. " - CPU time: ... |
local main = require(game.Nanoblox)
local UserStore = require(main.shared.Packages.UserStore)
local PlayerStore = UserStore.new("Nanoblox 0001")
return PlayerStore |
-- Port of https://github.com/rhysbrettbowen/promise_impl/blob/master/promise.js
-- and https://github.com/rhysbrettbowen/Aplus
--
local pack = table.pack or _G.pack
local queue = {}
local State = {
PENDING = 'pending',
FULFILLED = 'fulfilled',
REJECTED = 'rejected',
}
local passthrough = function(x) return... |
-- local ObjcharacterReference = require "objects.ObjcharacterReference"
-- local Objcharacter = require "objects.Objcharacter"
local ObjWorldManager = Class.create("ObjWorldManager", Entity)
local STI = require "libs.sti"
function ObjWorldManager:create()
Game.worldManager = self
self.roomNodes = {}
self.charac... |
--[[--------------------------------------------------
GUI Editor
client
titlebar_button.lua
adds titlebar buttons to gui windows
(ie: hover buttons that sit within the title bar of a window, aligned to the left or right)
--]]--------------------------------------------------
gWindowTitlebarButtons = {
defaul... |
if shared.DACon then
shared.DACon:Disconnect()
end
if shared.OwnerShip then
shared.OwnerShip:Disconnect()
end
local Players=game:service'Players'
local RunService=game:service'RunService'
local HB=RunService.Heartbeat
local Stepped=RunService.Stepped
local LocalPlayer=Players.LocalPlayer
local Char=LocalPlayer... |
local util = require 'xlua.util'--需要引用xlua的工具包,不可删除
ICardLogic = { --创建你的技能 这个不是技能名称 不能改动
myCardLogic, --你的技能逻辑本体 不能改动
--初始化事件,这个技能初始化时触发的逻辑
--参数:self 可用于获得技能逻辑本身 下同
Init = function(self)
--todo
end,
--显示事件 鼠标悬浮在卡片上时,会调用该卡片身上所有技能的此事件
OnShowTips = function(self)
--设置该技能的名字
... |
local _ = {name = "air", param1 = 0}
local T = {name = "ethereal:banana_trunk", param1 = 255}
local L = {name = "ethereal:bananaleaves", param1 = 255}
local l = {name = "ethereal:bananaleaves", param1 = 180}
local B = {name = "ethereal:banana", param1 = 255}
local b = {name = "ethereal:banana", param1 = 070}
ethereal... |
require "lunit"
module("tests.movement", package.seeall, lunit.testcase)
function setup()
eressea.free_game()
eressea.settings.set("nmr.timeout", "0")
eressea.settings.set("rules.ships.storms", "0")
conf = [[{
"races": {
"human" : {
"speed" : 1,
"wei... |
--------------------------------------------------------------------------------
-- DS18B20 one wire module for NODEMCU
-- NODEMCU TEAM
-- LICENCE: http://opensource.org/licenses/MIT
-- @voborsky, @devsaurus, TerryE 26 Mar 2017
-------------------------------------------------------------------------------------------... |
io.stdout:setvbuf("no")
--
local Stage = Class:extend()
function Stage:new(opts)
--We need to access the object in the Stage class because it also acts as an interface.
requireFiles(objectFiles)
self.director = Director(self)
--The "self." modifier is here so we can use the Stage class across multipla gemes/apps.... |
-- See LICENSE for terms
local mod_EnableMod
-- fired when settings are changed/init
local function ModOptions()
mod_EnableMod = CurrentModOptions:GetProperty("EnableMod")
end
-- load default/saved settings
OnMsg.ModsReloaded = ModOptions
-- fired when Mod Options>Apply button is clicked
function OnMsg.ApplyModOpt... |
local params = {...}
local Dataseries = params[1]
local argcheck = require "argcheck"
local doc = require "argcheck.doc"
doc[[
## Single element functions
Here are functions are mainly used for manipulating a single element.
]]
-- TODO : Remove assert_is_index because it could slow down processing.
-- its utilisa... |
function cacheByTimeDelay (func, delay)
func.lastTime = -(delay) * 2
return function (...)
if (Global.time - func.lastTime) >= delay then
func.lastCachedvalue = func(...)
func.lastTime = Global.time
end
return func.lastCachedValue
end
end
__entitiesStore = {}
__entitiesStoreByClass = {}
function getEnt... |
local TEST_ENV = "test"
local normalize_headers
do
local _obj_0 = require("lapis.spec.request")
normalize_headers = _obj_0.normalize_headers
end
local ltn12 = require("ltn12")
local json = require("cjson")
local server_loaded = 0
local current_server = nil
local load_test_server
load_test_server = function()
serv... |
--===================================================
--= Niklas Frykholm
-- basically if user tries to create global variable
-- the system will not let them!!
-- call GLOBAL_lock(_G)
-- Downloaded from: http://lua-users.org/wiki/DetectingUndefinedVariables
--
--===================================================
fu... |
#!lua
workspace "TauUtils"
configurations {
"Debug",
"Release",
}
platforms { "Win64" }
cdialect "C11"
cppdialect "C++17"
floatingpoint "Fast"
floatingpointexceptions "off"
rtti "off"
clr "off"
functionlevellinking "on"
intrinsics "on"
largeaddressaware ... |
local image = require("Image")
------------------------------------------------------
local workspace, window, menu = select(1, ...), select(2, ...), select(3, ...)
local tool = {}
tool.shortcut = "Mov"
tool.keyCode = 47
tool.about = "Move tool allows you to move image as you wish. But be careful: large images will... |
--[[
TheNexusAvenger
Tests the UserdataSerializier class.
--]]
local NexusUnitTesting = require("NexusUnitTesting")
local NexusGit = require(game:GetService("ServerStorage"):WaitForChild("NexusGit"))
local UserdataSerializier = NexusGit:GetResource("Serialization.UserdataSerializier")
--[[
Tests the Serialize met... |
local Log = require "log.logger"
local Env = require "env"
local server_mgr = require "server.server_mgr"
local cerberus = require "cerberus"
require "gate_svr.net_event_handler"
require "gate_svr.msg_handler"
require "gate_svr.rpc_handler"
cerberus.start(function()
Log.info("gate_svr main_entry")
server_mgr:creat... |
return {
-- Nomes e Descrições
--heist_crojob2 = "The Bomb: Forest",--The Bomb: Forest
--heist_crojob3_hl = "The Bomb: Forest",--The Bomb: Forest
heist_crojob2_crimenet = "Uma quantidade considerável de explosivos termobáricos serão levados para um trem seguro, e depois a uma planta onde será desativado. Eu vou pre... |
#!/usr/bin/env luajit
local L = require 'linenoise'
local function completion (c, s)
if s:sub(1, 1) == 'h' then
L.addcompletion(c, 'hello')
L.addcompletion(c, 'hello there')
end
end
L.setcompletion(completion)
local history = 'history.txt'
L.historyload(history)
for line in L.lines( 'hello>... |
local Action = require(script.Parent.Action)
return Action("StampObjectOrientationSet", function(guid, custom)
return {
guid = guid,
custom = custom
}
end) |
artifact_time_anomaly = class({})
function artifact_time_anomaly:OnCreated( data )
-- ### VALUES START ### --
self.cooldown_reduction = 30
self.mana_cost_reduction = 40
self.cast_time_reduction = 20
self.spell_damage = 30
self.duration = 4
sel... |
-- bar indicator options
local Grid2Options = Grid2Options
local L = Grid2Options.L
Grid2Options:RegisterIndicatorOptions("multibar", true, function(self, indicator)
local layout, bars = {}, {}
self:MakeIndicatorTypeLevelOptions(indicator,layout)
self:MakeIndicatorLocationOptions(indicator,layout)
self:MakeIndic... |
local pmtable=require("puremake.table")
for n,v in pairs(pmtable) do table[n]=v end
|
local json = require("dkjson")
math = require("math")
pipeline_depth = 16
math.randomseed(os.time())
request = function()
local r = {}
wrk.scheme = "http"
wrk.headers["Accept"] = "*/*"
wrk.headers["User-Agent"] = "HTTPie/0.8.0"
wrk.method = "GET"
for i=1,pipeline_depth do
r[i] = wrk.... |
local local0 = 0.5
local local1 = 1
function OnIf_262030(arg0, arg1, arg2)
if arg2 == 0 then
Crowd_Wheelchair_FlameThrower262030_ActAfter_RealTime(arg0, arg1)
end
return
end
local0 = local1
function Crowd_Wheelchair_FlameThrower262030Battle_Activate(arg0, arg1)
local local0 = {}
local loca... |
if SERVER then
AddCSLuaFile()
end
SWEP.PrintName = "Welding Torch"
SWEP.Author = "Ultra"
SWEP.Instructions = "Aim at a car and hold left click to repair it."
SWEP.Base = "weapon_sck_base"
SWEP.ViewModel = "models/weapons/v_pistol.mdl"
SWEP.WorldModel = "models/weapons/w_pistol.mdl"
SWEP.ViewModelFOV = 70
SWE... |
local tablex = require "pl.tablex"
-------------------------------------------------------------------------------------
local State = {}
State.__index = State
State.__type = "class"
State.__class = "State"
State.__is_state_class = true
--------------------------------------------------------------------------------... |
-- This file is under copyright, and is bound to the agreement stated in the EULA.
-- Any 3rd party content has been used as either public domain or with permission.
-- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved.
local APP = ARCPhone.NewServerAppObject()
APP.Number = "0000000001" -- Boring, I ... |
local id = require "util.id";
local http_formdecode = require "net.http".formdecode;
local usermanager = require "core.usermanager";
local nodeprep = require "util.encodings".stringprep.nodeprep;
local st = require "util.stanza";
local url_escape = require "util.http".urlencode;
local render_html_template = require"uti... |
-- Copyright (c) 2021 Kirazy
-- Part of Artisanal Reskins: Bob's Mods
--
-- See LICENSE in the project directory for license information.
-- Core functions
require("prototypes.functions.functions")
require("prototypes.functions.circuit-sprites")
---------------------------------------------------------------... |
return {
{
effect_list = {
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetNil",
targetAniEffect = "",
arg_list = {
weapon_id = 64421
}
},
{
type = "BattleSkillFire",
casterAniEffect = "",
target_choise = "TargetHarmRandomByWeight",
targe... |
skynet = require "skynet"
skynet.register_protocol { --注册system消息
name = "system",
id = skynet.PTYPE_SYSTEM,
--pack = skynet.pack,
--unpack = skynet.unpack
}
skynet.start(function()
local othermsg = skynet.localname(".othermsg")
local r = skynet.unpack(skynet.rawcall(othermsg, "system"... |
local M = {}
--- generate highlights table
-- @param colors color (theme) color table created by require("leaf.colors").setup()
-- @param config config options (optional)
function M.setup(colors, config)
config = vim.tbl_extend("force", require("leaf").config, config or {})
local hlgroups = {
Comment ... |
--[[
@author Sebastian "CrosRoad95" Jura <sebajura1234@gmail.com>
@copyright 2011-2021 Sebastian Jura <sebajura1234@gmail.com>
@license MIT
]]--
local code = "Autobusy"
local districtsBus
local districtsBus = {
{-1727.62,935.07,24.15},
{-1711.17,951.17,24.14},
{-1711.03,976.94,28.69},
{-1710.86,1006.16,40.56},
{-1... |
ITEM.name = "Superglue"
ITEM.description = "A small plastic container with glue."
ITEM.longdesc = ""
ITEM.model = "models/lostsignalproject/items/repair/glue_e.mdl"
ITEM.width = 1
ITEM.height = 1
ITEM.price = 180
ITEM.flatweight = 0.003
ITEM.exRender = true
ITEM.iconCam = {
pos = Vector(-200, 0, 3),
ang = Angle(0... |
local issue
local area
local rev_tk_content = jwt.decode(param.get("rev_tk"))
local desc_tk_content = jwt.decode(param.get("desc_tk"))
local issue_id = param.get("issue_id", atom.integer)
if issue_id then
issue = Issue:new_selector():add_where{"id=?",issue_id}:for_share():single_object_mode():exec()
if issue.close... |
local local_require = require('util').get_local_require("wubi98")
local basic = local_require('lib/basic')
local map = basic.map
local index = basic.index
local utf8chars = basic.utf8chars
local matchstr = basic.matchstr
local function commit_text_processor(key, env)
local engine = env.engine
local context... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
local spd, ent
function ENT:Initialize()
self:SetModel("models/Items/AR2_Grenade.mdl")
self:PhysicsInit(SOLID_NONE)
self:SetMoveType(MOVETYPE_NONE)
self:SetSolid(SOLID_NONE)
self:SetCollisionGroup(COLLISION_GROUP_NONE)
timer.Simple(... |
lang.en = {
police = 'Cop',
sale = 'For sale',
close = 'Close',
soon = 'Soon!',
house = 'House',
yes = 'Yes',
no = 'No',
thief = 'Thief',
House1 = 'Classic House',
House2 = 'Family House',
House3 = 'Haunted House',
goTo = 'Enter\n',
fisher = 'Fisher',
furniture = 'Furniture',
hospital = 'Hospital',
open... |
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