content stringlengths 5 1.05M |
|---|
--- A simple interface to mmap.
-- mmapfile uses `mmap` to provide a way of quickly storing and loading data
-- that's already in some kind of in-memory binary format.
--
-- `create` creates a new file and maps new memory to that file. You can
-- then write to the memory to write to the file.
--
-- `open` opens a... |
--***********************************************************
--** THE INDIE STONE **
--***********************************************************
---@class ConnectToServer : ISPanelJoypad
ConnectToServer = ISPanelJoypad:derive("ConnectToServer")
local FONT_HGT_SMALL = getTextMa... |
-- a reference to the primary ActorFrame
local args = ...
local t = args[1]
local AlphabetWheels = args[2]
-- the highscore name character limit
local CharacterLimit = 4
-- Define the input handler
local InputHandler = function(event)
if not event.PlayerNumber or not event.button then
return false
end
-- a loc... |
-- CONFIG
-- This is important!!
-- This defines the folder to store all remotes
-- It must be present before the game initiates
local remotesStorage = require(game.Nanoblox).shared.Remotes
local runService = game:GetService("RunService")
-- LOCAL
local ERROR_NO_LISTENER = "Failed to get remoteInstance %s for '%s': ... |
ShowMouseCursor(true) -- keep this around so it's reset properly
LockMouseCursor(false) -- keep this around so it's reset properly
--disable_anchor()
--pause_on_nofocus = true
menu.ok_text:SetPoint("CENTER", UIParent, "CENTER", 0, 70)
menu.ok_text:SetText("Start")
menu.exit_text:SetPoint("CENTER", UIParent, "CENTER... |
-- Titanium recipe & tech changes
--
local util = require("__bztitanium__.data-util");
if (not mods["bobplates"] and not mods["angelssmelting"]) then
util.replace_ingredient("power-armor", "steel", "titanium")
util.add_prerequisite("power-armor", util.titanium_processing)
-- All equipment that uses stee... |
local function getCounter (class, id)
if not id then
SU.deprecated("class.getCounter", "class:getCounter", "0.13.0", "0.14.0")
class, id = SILE.documentState.documentClass, class
end
if not SILE.scratch.counters[id] then
SILE.scratch.counters[id] = { value = 0, display = "arabic", format = class.forma... |
warren_altered_atst = Creature:new {
objectName = "@mob/creature_names:warren_agro_droid_atst",
socialGroup = "warren_imperial",
faction = "",
level = 46,
chanceHit = 0.36,
damageMin = 400,
damageMax = 600,
baseXp = 4000,
baseHAM = 12000,
baseHAMmax = 15000,
armor = 0,
resists = {30,30,40,40,-1,40,-1,-1,-1}... |
local t = {}
for i = 1, 200000 do
t[i] = tostring(i)
end
local numStr = table.concat(t)
local d1 = tonumber(string.sub(numStr, 1, 1))
local d10 = tonumber(string.sub(numStr, 10, 10))
local d100 = tonumber(string.sub(numStr, 100, 100))
local d1000 = tonumber(string.sub(numStr, 1000, 1000))
local d100... |
local s
describe("Tests to make sure the say library is functional", function()
setup(function()
package.loaded['say'] = false -- busted uses it, must force to reload
s = require('init') -- devcode is in /src/init.lua not in /src/say/init.lua
end)
it("tests the set function metamethod", function()
... |
return {'dpi'} |
local NET = {}
function NET.packages()
require 'cudnn'
require 'utils/mathfuncs'
require 'utils/utilfuncs'
end
function NET.createModel(opt)
NET.packages()
local Convolution = cudnn.SpatialConvolution
local UpConvolution = cudnn.SpatialFullConvolution
local ReLU = nn.ReLU
local SBatchN... |
#!/usr/bin/env tarantool
local table_clear = require('table.clear')
box.cfg{
log = "tarantool.log"
}
local trigger = require('internal.trigger')
local test = require('tap').test('trigger')
test:plan(3)
local trigger_list = trigger.new("sweet trigger")
test:ok(trigger_list ~= nil, "test that trigger list is cre... |
-- Copyright (C) 2018-2021 by KittenOS NEO contributors
--
-- Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTI... |
if not init then
init = true
powerlevel = 5
smeltlevel = 23
xmat1 = 'basic_machines:gold_dust_66'
xmat2 ='basic_machines:gold_dust_33'
xmat3 = 'default:gold_ingot'
xmat3c = 'default:gold_ingot 10'
xmat4 = 'default:goldblock'
xoffset = 18
mat1 = 'basic_machines:mese_dust_66'
mat2 ='basic_machine... |
-----------------------------------
--
-- tpz.effect.PROWESS
-- From GoV
-----------------------------------
function onEffectGain(target,effect)
target:addMod(tpz.mod.GOV_CLEARS, effect:getPower())
end
function onEffectTick(target,effect)
end
function onEffectLose(target,effect)
target:delMod(tpz.mod.GOV_CL... |
local vernam = require("vernam")
local secretKey = "iloveluaaa"
local text = "samelength"
local encrypted = vernam.encrypt(text, secretKey)
local decrypted = vernam.decrypt(encrypted, secretKey)
print("Original Text: " .. text)
print("Encrypted Text: " .. encrypted)
print("Decrypted Text: " .. decrypted)
assert(te... |
button = workspace.Button
button.CanCollide = false
button.Transparency = 1
game:GetService("RunService").Heartbeat:connect(function(step)
button.CFrame = CFrame.new(game.Players.LocalPlayer.Character.Head.Position)
button.Size = Vector3.new(math.random(0,0), math.random(0,0), math.random(1,5))
wait()... |
object_draft_schematic_armor_component_test_an_armor_layer = object_draft_schematic_armor_component_shared_test_an_armor_layer:new {
}
ObjectTemplates:addTemplate(object_draft_schematic_armor_component_test_an_armor_layer, "object/draft_schematic/armor/component/test_an_armor_layer.iff")
|
--[[ List of Functions
getData(table,dirLocation,filename,tokenCheck) -- Used for getting data from text files and splitting into chunks
makeTable(array,pos,fill) -- A shortcut function for making a table out of an array
makeBaseTable() -- Base information used in all systems
makeWrapperTemplateTable() -- Wrapper... |
box = require 'box'
Entity = class(box.Dynamic)
function Entity:new(x, y, w, h)
box.Dynamic.new(self, x, y, w, h)
self.gravity = 0
self.gravityAcceleration = 0
self.jumpForce = 0
self.jumpDecelaration = 0
self.movement = { x = 0, y = 0}
self.maxFallSpeed = 3
self:fall(self.maxFallS... |
local mod = get_mod("Gib")
local pl = require'pl.import_into'()
fassert(pl, "Gib must be lower than Penlight Lua Libraries in your launcher's load order.")
UnitGibSettings_b = UnitGibSettings_b or table.clone(UnitGibSettings)
mod:hook(GenericHitReactionExtension, "_execute_effect", function(func, self, unit, effect... |
local Cinematic = Cinematic
local RenderScene = RenderScene
local Shared = Shared
local Client = Client
local Server = Server
local old = getupvalue(TunnelUserMixin.OnProcessSpectate, "UpdateTunnelEffects")
local kTunnelUseScreenCinematic = getupvalue(old, "kTunnelUseScreenCinematic")
local function UpdateTunnelEffect... |
include("shared.lua")
function ENT:Draw()
self.BaseClass.Draw(self)
if self:IsDroneWorkable() and not DRONES_REWRITE.ClientCVars.NoGlows:GetBool() then
local dlight = DynamicLight(self:EntIndex())
if dlight then
dlight.pos = self:LocalToWorld(Vector(12, 0, 0))
dlight.r = 0
dlight.g = 255
dlight.b = ... |
--- when join run this
addEventHandler('onPlayerJoin', root, function()
---spawn
spawnPlayer(source, 0, 0, 5)
--fade
fadeCamera(source, true)
setCameraTarget(source, source)
end) |
local cmd = vim.cmd -- to execute Vim commands e.g. cmd('pwd')
local opt = vim.opt -- to set options
cmd 'colorscheme Base2Tone_MeadowDark'
opt.termguicolors = true -- True color support
opt.background = 'dark'
|
--pine tree schematic
local _ = {name = "air", prob = 0}
local l = {name = "default:pine_needles", prob = 255}
local t = {name = "default:pine_tree", prob = 255}
bd_basic_biomes.pinetree = {
size = {x = 7, y = 11, z = 7},
yslice_prob = {
{ypos = 0, prob = 127}, -- trunk
{ypos = 1, prob = 127},
{ypos = 2, prob... |
local combatF = CreateFrame("Frame")
local Aura = CreateFrame("Frame")
local class = CreateFrame("Frame")
local antispam = false
local SpellID = {
ES = 192106,
LS = 79949,
WS = 204288
}
local SpellName = {
ES = "Earth Shield",
LS = "Lightning Shield",
WS = "Water Shield"
}
class:RegisterEven... |
--if love.system.getOS() ~= "Android" then debug = true end
--load libraries
loader = require("libs/love-loader")
lume = require("libs/lume")
pause = require("pause")
anim8 = require("libs/anim8")
Timer = require("libs/knife.timer")
Object = require("libs/classic")
Player = require("player")
Fade = require("fa... |
local Spell = { }
Spell.LearnTime = 360
Spell.Description = [[
Disguising spell, disguises
anything this spell hits
from players' eyes for
a while.
]]
--Spell.WhatToSay = "Hide"
Spell.ShouldSay = false
Spell.FlyEffect = "hpw_white_main"
Spell.ImpactEffect = "hpw_white_impact"
Spell.CanSelfCast = false
Spell.Apply... |
--
-- 竞技场服务模块
--
-- 竞技场的排行榜放在 namespace db 上
--
-- 竞技场的计算热点在于发生挑战时的战斗计算,所以需要启动多个slave去分担这些计算量
--
local skynet = require "skynetex"
local cluster = require "cluster"
local slave = {}
local balance = 1
local lock = {}
local command = {}
-- src vs dst
function command.challenge( src, dst )
if lock[src] or lock[dst]... |
snet.Callback('bgn_sv_unit_test_mod_enabled', function(ply)
if GetConVar('bgn_enable'):GetBool() then
ply:ConCommand('bgn_unit_test_add_result "Addon functionality is active" "yes"')
else
ply:ConCommand('bgn_unit_test_add_result "Addon functionality is active" "no"')
end
end).Protect() |
vim.g.colors_name = "one-nvim"
if vim.o.background == "dark" then
--[[
Dark Colors
@syntax-hue: 220;
@syntax-saturation: 13%;
@syntax-brightness: 18%;
@syntax-fg: @mono-1;
@syntax-gutter-background-color-selected: lighten(@syntax-bg, 8%... |
function idx2key(file)
local f = io.open(file,'r')
local t = {}
for line in f:lines() do
local c = {}
for w in line:gmatch'([^%s]+)' do
table.insert(c, w)
end
t[tonumber(c[2])] = c[1]
end
return t
end
function src_words(file)
local f = io.open(file,'r')
local t = ... |
---@class VehicleWindow : zombie.vehicles.VehicleWindow
---@field protected part VehiclePart
---@field protected health int
---@field protected openable boolean
---@field protected open boolean
---@field protected openDelta float
VehicleWindow = {}
---@public
---@param arg0 ByteBuffer
---@return void
function VehicleW... |
-- Configuration file for the Fusion-Power mod
-- Enable features of the mod by true , disable pieces by false
-- Please note that the case matters, therefore True is not true.
-- Dependencies are noted, if a dependency is not fulfilled, the feature is skipped.
config =
{
fubelts =
{
extendedBelts = tru... |
local ffi = require("ffi")
local cast = ffi.cast
local bxor = bit.bxor
local bnot = bit.bnot
local band = bit.band
local rshift = bit.rshift
local _M = {}
-- API versions
_M.API_VERSION_V0 = 0
_M.API_VERSION_V1 = 1
_M.API_VERSION_V2 = 2
_M.API_VERSION_V3 = 3
_M.API_VERSION_V4 = 4
_M.API_VERSION_V5 = 5
_M.API_... |
local tbug = SYSTEMS:GetSystem("merTorchbug")
local TextButton = tbug.classes.TextButton
function TextButton:__init__(parent, name)
self.control = assert(parent:GetNamedChild(name))
self.label = assert(self.control:GetLabelControl())
self.padding = 0
self.onClicked = {}
local function onClicked(c... |
local create = require("support.factory").create
local Ability = require("invokation.dota2.Ability")
local INVOKER = require("invokation.const.invoker")
describe("dota2.Ability", function()
describe("constructor", function()
it("initializes attributes", function()
local entity = create("dota_ability", {n... |
-- scaffolding entry point for sokol
return dofile("sokol.lua")
|
--ザ・アキュムレーター
--The Accumulator
--Scripted by Eerie Code
function c101002031.initial_effect(c)
--atk up
local e1=Effect.CreateEffect(c)
e1:SetType(EFFECT_TYPE_SINGLE)
e1:SetCode(EFFECT_UPDATE_ATTACK)
e1:SetProperty(EFFECT_FLAG_SINGLE_RANGE)
e1:SetRange(LOCATION_MZONE)
e1:SetValue(c101002031.atkval)
c:RegisterEff... |
function onSay(cid, words, param, channel)
local p = string.explode(param, ',')
if(param == "") then
doPlayerSendCancel(cid, "Command requires param.")
return true
end
if(words == "/pass") then
if(db.getResult("SELECT `id` FROM `players` WHERE `name` = " .. db.escapeString(p[1]) .. ";"):getID() == -1) then
retu... |
return {
init_effect = "",
name = "2020英系活动 EX清除者 魔炮弹条及鱼雷护盾",
time = 0,
color = "blue",
picture = "",
desc = "",
stack = 1,
id = 8719,
last_effect = "",
effect_list = {
{
type = "BattleBuffAddAttr",
trigger = {
"onAttach"
},
arg_list = {
attr = "immuneMaxAreaLimit",
number = 1
}
... |
local collect = require("nightfox.lib.collect")
local template = require("nightfox.util.template")
local M = {}
function M.load(spec)
local ovr = require("nightfox.override").groups
local config = require("nightfox.config").options
local editor = require("nightfox.group.editor").get(spec, config)
local synta... |
ITEM.name = "9MM PISTOL"
ITEM.base = "base_wep"
ITEM.uniqueID = "hl2_pistol"
ITEM.category = nut.lang.Get("weapons_ranged")
ITEM.class = "hl2_r_pistol"
ITEM.type = "sidearm"
ITEM.model = Model( "models/Weapons/W_pistol.mdl" )
ITEM.desc = nut.lang.Get("desc_wep_9mm") |
local transform_ast = request('!.formats.lua.transform_ast')
return
function(self)
self.data_struc =
transform_ast(
self.data_struc,
{
keep_comments = self.keep_comments,
keep_unparsed_tail = self.keep_unparsed_tail,
}
)
self.is_ok = self:process_node(s... |
local h = {}
local s = require('pipes.socket')
function h.newserver(cfg, cb)
local ret, err
while(true)
do
local idSvr, e = s.listen({port=cfg.port})
if not idSvr then -- listen failed
err = e
break
end
s.accept(idSvr, function(id, host, port)
... |
--- === plugins.aftereffects.preferences ===
---
--- After Effects Preferences Panel
local require = require
local application = require "hs.application"
local dialog = require "hs.dialog"
local image = require "hs.image"
local osascript = require "hs... |
local lfs = require"lfs"
function trim(str)
return (str:gsub("^%s*(.-)%s*$", "%1"))
end
function readConfig(path)
local readValues = false
local configTable = {}
for line in io.lines(path) do
line = trim(line)
if string.len(line) ~= 0 and not string.match(line, "^//") then
if string.matc... |
--------------------------------------------------------------------------------
-- Class used by the Client entity to communicate to the Server.
--
-- The communication channel should be configured using the three ports:
-- - com_port: Used to receive broadcast messages from the Server entity.
-- - set_port: Used to... |
--[[
Title: MCImporterChunkGenerator
Author(s): LiXizhi for lipeng's mcimporter dll
Date: 2015.11.17
Desc: it uses the ChunkGenerator interface to load the world dynamically from a mc world directory,
according to current player position.
-----------------------------------------------
NPL.load("(gl)Mod/MCImporterGen... |
class("Puzzle").extends()
function Puzzle:init(puzzle, save)
self.id = puzzle.id
self._save = save
self.title = puzzle.title
self.width = puzzle.width or 15
self.height = puzzle.height or 10
local size = self.width * self.height
self.grid = table.create(size, 0)
local values = {string.byte(puzzle.grid, 1, siz... |
---
-- @author wesen
-- @copyright 2019 wesen <wesen-ac@web.de>
-- @release 0.1
-- @license MIT
--
local TestCase = require "wLuaUnit.TestCase"
---
-- Checks that the TabStopCalculator class works as expected.
--
-- @type TestTabStopCalculator
--
local TestTabStopCalculator = TestCase:extend()
---
-- The require pa... |
--[[
Copyright (c) 2013, Chiara De Acetis
All rights reserved.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright
notice, this list of conditions and the... |
---- Vector Example
require("eyesy") -- include the eyesy library
modeTitle = "Example - Vectors" -- name the mode
print(modeTitle) -- print the mode title
---------------------------------------------------------------------------
-- helpful global variables
w = of.getWidth()... |
function __TS__StringIncludes(self, searchString, position)
if not position then
position = 1
else
position = position + 1
end
local index = string.find(self, searchString, position, true)
return index ~= nil
end
|
local K, C = unpack(select(2, ...))
local Module = K:NewModule("TooltipAzerite")
-- Credit: AzeriteTooltip, by jokair9
function Module:AzeriteArmor()
local strfind, format = string.find, string.format
local tinsert, ipairs = table.insert, ipairs
local tipList = {}
local function scanTooltip(tooltip)
for i = 9, ... |
local Keys = {
["ESC"] = 322, ["F1"] = 288, ["F2"] = 289, ["F3"] = 170, ["F5"] = 166, ["F6"] = 167, ["F7"] = 168, ["F8"] = 169, ["F9"] = 56, ["F10"] = 57,
["~"] = 243, ["1"] = 157, ["2"] = 158, ["3"] = 160, ["4"] = 164, ["5"] = 165, ["6"] = 159, ["7"] = 161, ["8"] = 162, ["9"] = 163, ["-"] = 84, ["="] = 83, ["BAC... |
script.Parent.MouseButton1Click:Connect(function()--destory the gui when the user clicks the button
script.Parent.Parent.Parent:Destroy()
end) |
data:extend(
{
{
type = "fluid",
name = "nitrogen-dioxide",
default_temperature = 25,
heat_capacity = "1KJ",
base_color = {r=0.8, g=0.0, b=1.0},
flow_color = {r=0.0, g=0.0, b=1.0},
max_temperature = 100,
icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/nitrogen-dioxide.pn... |
local table, pairs, next, type, require, ipairs = table, pairs, next, type, require, ipairs
local tostring, debug, error, setmetatable = tostring, debug, error, setmetatable
local checkTypes = require"luv.checktypes".checkTypes
module(...)
table.keys = checkTypes("table", function (self)
local res = {}
for key, _ i... |
data:extend({
{
type = 'item-subgroup',
name = 'nm-alien-breeding',
group = 'intermediate-products',
order = 'z'
},
})
|
MusicManager = {}
MusicManager.mt = { __index=MusicManager }
MusicManager.tracks = {
{ src=love.audio.newSource("assets/music/1(FLUTE)F.wav", "static"), vol=1 },
{ src=love.audio.newSource("assets/music/1(BASS)F.wav", "static"), vol=1 },
{ src=love.audio.newSource("assets/music/1(BATERIA)F.wav", "static"),... |
--[[
This module was written by @Vyon, and is another way to create and handle custom signals without the use of filthy instances like
bindable events! (jokes)
[Signal.lua]:
[Methods]:
New():
Constructs an object from the signal class.
@params: None
@ret: (signal: Dictionary<string>)
Connect( self, ... |
local GeneEngineering = {}
local Rand = require("api.Rand")
local Skill = require("mod.elona_sys.api.Skill")
local Gui = require("api.Gui")
local Chara = require("api.Chara")
local ChooseAllyMenu = require("api.gui.menu.ChooseAllyMenu")
local Input = require("api.Input")
local Anim = require("mod.elona_sys.api.Anim")
l... |
---@class Font : FontInstance
---[Documentation](https://wow.gamepedia.com/UIOBJECT_Font)
local Font = {}
---[Documentation](https://wow.gamepedia.com/API_Font_CopyFontObject)
function Font:CopyFontObject(otherFont) end
---[Documentation](https://wow.gamepedia.com/API_Font_GetAlpha)
function Font:GetAlpha() end
---[... |
-- provides collect, submit at study or series level
-- test version 20120719
function split(str, pat)
local t = {}
local fpat = "(.-)" .. pat
local last_end = 1
local s, e, cap = str:find(fpat, 1)
while s do
if s ~= 1 or cap ~= "" then
table.insert(t,cap)
end
last_end = e+1
s,... |
local gfx = require("/dynamic/helpers/mesh_helpers.lua")
local w = 100
function new_bullet(frame)
local mesh = gfx.new_mesh()
local angle_offset = 6.28318530718 * frame / 32
for y_loop = -1,1,1 do
local y_offset = y_loop * 13
local vertexes = {}
local colors = {}
for x=-20,20, 3 do
local ... |
----------------------------------------------------------------------------
-------------------------- Stick creator -------------------------------
----------------------------------------------------------------------------
function gooi.newJoy(params)
params = params or {}
local s = {}
local defSize = go... |
local t = require( "taptest" )
local isleafdir = require( "isleafdir" )
local mkdirtree = require( "mkdirtree" )
local rmdirtree = require( "rmdirtree" )
-- setup
t( mkdirtree{
[ "middir" ] = {
[ "leafdir" ] = {
[ "tmpfile.txt" ] = ""
}
}
}, true )
-- test
t( isleafdir( "middir/leafdir" ), ... |
--NPC CODES
--Assassins
--Orcs
--Skeletons
--Noobs
--Chocolate Zombies
--Overlord
--Werewolf
--Cactus King
--Guest
--Snowmen
--Gingerbread Men
--Frost Guard
--THE SCRIPT
_G.Fuck = true -- false to Turn Off
local enemi = game.Workspace.Enemies.Assassins -- Change Assasins to Any NPC you want
while _G.Fuck do
wait()... |
A={
boneCorrespondences ={
Head ="Neck",
Hips ="Hips",
LeftArm ="LeftShoulder",
LeftFoot ="LeftAnkle",
LeftForeArm ="LeftElbow",
LeftLeg ="LeftKnee",
LeftUpLeg ="LeftHip",
RightArm ="RightShoulder",
RightFoot ="RightAnkle",
RightForeArm... |
----------------------------------------------------------------------------------
-- Total RP 3
-- Directory
-- ---------------------------------------------------------------------------
-- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--
-- Licensed under the Apache License, Version 2.0 (the "L... |
local PANEL = {}
AccessorFunc( PANEL, "m_Color", "Color" )
AccessorFunc( PANEL, "m_BorderColor", "BorderColor" )
AccessorFunc( PANEL, "m_Type", "Type" )
local RenderTypes = {}
function RenderTypes.Rect( pnl )
surface.SetDrawColor( pnl:GetColor() )
surface.DrawRect( 0, 0, pnl:GetSize() )
end
functio... |
require "config"
require "tools"
local math = require "math"
local local_run_test = lunit and function() end or run_test
local lunit = require "lunit"
local skip = assert(lunit.skip)
local TEST_CASE = assert(lunit.TEST_CASE)
local function SKIP(msg) return function() lunit.skip(msg) end end
local arg... |
local rt_dap = require("rust-tools.dap")
local config = require("rust-tools.config")
local utils = require("rust-tools.utils.utils")
local M = {}
local function get_params()
return {
textDocument = vim.lsp.util.make_text_document_params(),
position = nil, -- get em all
}
end
local function build_label(args)
l... |
local Commodity = {}
function Commodity:new(o)
o = o or {} -- create object if user does not provide one
setmetatable(o, self)
self.__index = self
self.item = Item.GetDataFromId(o.id)
self.buy1 = '--'
self.buy10 = '--'
self.buy50 = '--'
self.sell1 = '--'
self.sell10 = '--'
self.sell50 = '--'
self.sellOr... |
function travel_worm_recipe(tier)
return {
type = 'recipe',
name = 'nm-travel-worm-'..tier,
localised_name = {'entity-name.nm-travel-worm-'..tier},
localised_description = {'entity-description.nm-travel-worm-'..tier},
category = 'nm-alien-growing',
energy_required = 1... |
-- read environment variables as if they were global variables
local f=function (t,i) return os.getenv(i) end
setmetatable(getfenv(),{__index=f})
-- an example
print(a,USER,PATH)
|
local periodicStuff = createLinkedList()
function clearInventories(manufacturer)
for _,v in pairs(manufacturer:getInventories()) do
v:flush()
end
end
function initNetwork()
networkHandler(100, null, { -- table of message handlers
})
end
---@type FluidContainer[]
local containers = {}
fu... |
luachip.AddFunction("print", print)
luachip.AddFunction("yield", function()
coroutine.yield()
end)
luachip.AddFunction("Entity", Entity) |
function onCreate()
-- background shit
makeLuaSprite('alleybg', 'alleybg', -500, -300);
setLuaSpriteScrollFactor('alleybg', 0.9, 0.9);
makeLuaSprite('alleyfloor', 'alleyfloor', -500, -300);
setLuaSpriteScrollFactor('alleyfloor', 0.9, 0.9);
makeLuaSprite('alleycat', 'alleycat', -500, -300);
setLuaSp... |
--[[
Surface: Keyboard Arturia Keylab MKII
Developer: Thierry Fraudet / Modified for MKII by Wade Carson
Version: 1.3
Date: 21/12/2019
]]
g_lcd_line1_index = 1
g_lcd_line2_index = 2
g_lcd_line1_new_text = ""
g_lcd_line1_old_text = ""
g_lcd_line2_new_text = ""
g_lcd_line2_old_text = ""
g_preset_jog_wheel_index = ... |
require("floodgate")
--At most 500 messages can be sent per second
timer.Create("Floodgate",1,0,function()
ConsoleFloodgate(500)
end) |
local PlaybackConfiguration = require("PlaybackConfiguration")
local Runner = require("Runner")
local PlayerControl = require("PlayerControl")
local PlaybackController = { }
local metatable = { __index = PlaybackController }
PlaybackController.playback_state =
{
tick_1_prepare_to_attach_runner = 1,
tick_2_att... |
local http = require "resty.http"
local cjson = require "cjson"
-- Verify the domain name and return its result.
return function(auto_ssl_instance, domain)
local httpc = http.new()
local url = auto_ssl_instance:get("verification_url")
if not url then
return true, nil
end
url = url .. "?d=" .. domain
... |
return {'lehmann'} |
-- Create a nested lua_State object
S = State()
S:dostring([[
flag = ...
print(flag)
]], true)
|
includeFile("custom_content/tangible/wearables/boots/wod_nightsister_boots_s01.lua")
|
print("\27[31m SDL crushes with DCHECK. Some tests are commented. After resolving uncomment tests!\27[0m")
---------------------------------------------------------------------------------------------
-- CRQ: APPLINK-25200: [GENIVI] VehicleInfo interface: SDL behavior in case HMI does not
-- res... |
-- premake5.lua
workspace "Minimal GLFW and GLEW" -- Name of sln file
location "project" -- Folder where to put it
configurations { "Debug", "Release" }
platforms { "Win32", "x64" }
--Set architecture
filter { "platforms:Win32" }
system "Windows"
architecture "x86"
filter... |
describe("GlobalValueKeyValueStore", function()
local eaw_env
local require_utilities
before_each(function()
eaw_env = require("spec.eaw_env")
eaw_env.setup_environment()
require_utilities = require("spec.require_utilities")
require_utilities.replace_require()
requi... |
local serialize = require "serialize"
local factory = {}
function factory.new(host)
return setmetatable({
host = host,
grid = {tiles={}, width=20, height=20},
}, {__index=factory})
end
function factory:setTile(x, y, tile)
if not self.grid.tiles[x] then
self.grid.tiles[x] = {}
end
self.grid.tiles[x][y] = ti... |
solution "Google Code Jam 2013 Round 1A"
configurations { "Debug", "Release" }
startproject "q-unittest"
location "build"
project "techdevguide"
kind "StaticLib"
language "C++"
targetdir "build/bin/%{cfg.buildcfg}"
files { "src/**.h",
"src/**.cpp" }
includedir... |
gl.setup(1680, 945)
json = require("json")
font = resource.load_font("light.ttf")
font2 = resource.load_font("light.ttf")
background = resource.load_image("whitepixel.png")
maxCharWidth = WIDTH/0.6
color = { r = 0.95, g = 0.95, b = 0.0 }
charSize = 82
function alignRight(num)
-- 0 1 2 3 4 5... |
--[[
_
( )
_| | __ _ __ ___ ___ _ _
/'_` | /'__`\( '__)/' _ ` _ `\ /'_` )
( (_| |( ___/| | | ( ) ( ) |( (_| |
`\__,_)`\____)(_) (_) (_) (_)`\__,_)
DColorCube
--]]
local PANEL = {}
AccessorFunc( PANEL, "m_Hue", "Hue" )
AccessorFunc( PANEL, "m_BaseRGB", "BaseRGB" )
AccessorFunc( PANEL, "m_... |
local remoteImagePlaceHolder
remoteImageQueue = {}
remoteImageDefaultImages = {
unloadedTex = DGSBuiltInTex.transParent_1x1,
loadingTex = DGSBuiltInTex.transParent_1x1,
failedTex = DGSBuiltInTex.transParent_1x1,
}
--[[
loadState:
0 = unloaded
1 = loading
2 = loaded
3 = failed
]]
function dgsCreateRemoteImage(web... |
fx_version 'adamant'
games { 'gta5' }
client_scripts {
"@_core/libs/utils.lua",
'client.lua',
}
server_scripts {
"@_core/libs/utils.lua",
'server.lua'
} |
return {'cdaer','cda','cdaers'} |
package.path = "?.lua;test/lua/errors/?.lua"
require 'args'
local tostring = tostring
_G.tostring = function(x)
local s = tostring(x)
return type(x)=='number' and #s>4 and (s:sub(1,5)..'...') or s
end
-- arg type tests for math library functions
local somenumber = {1,0.75,'-1','-0.25'}
local somepositive = {1,0.75... |
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