content stringlengths 5 1.05M |
|---|
-- item_scroller is a replacement for ActorScroller. Kyzentun made it
-- because writing code is easier than reading documentation and code and
-- carefully verifying exactly what some unfamiliar actor class does.
-- Original versions found in Consensual were named sick_wheel.
-- item_scroller is based on the idea th... |
function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
--result GameOrderAttackTransferResult
--order GameOrderAttackTransfer
if(order.proxyType == 'GameOrderAttackTransfer') then
if(result.IsSuccessful == false)then
local terr = game.ServerGame.LatestTurnStanding.Territories[or... |
-- Give LuaEntity and get the corresponding entity-name for the filter
-- Different tree entities get pooled under "fdp-tree-proxy"
function get_entity_name(entity)
if not entity then
return nil
elseif string.sub(entity.name, string.len(entity.name) - 3, -1) == "rail" then
return "rail"
elseif entity.name... |
--Warning when reading code: IS VERY MESSY!
local AdvTiledLoader = require("AdvTiledLoader.Loader")
require("camera")
require("player")
gameState = "level1"
function levelDraw(level)
level:setDrawRange(0, 0, level.width * level.tileWidth, level.height * level.tileHeight)
end
function love.load()
love.graphics.set... |
Marine.kFlashlightCinematic = PrecacheAsset("cinematics/marine/marine/flashlight.cinematic")
Marine.kFlashlightCinematicSmall = PrecacheAsset("cinematics/marine/marine/flashlight_small.cinematic")
Marine.kFlashlightAttachPoint = "BodyArmor_Chest2_Ctrl"
local originalOnCreate = Marine.OnCreate
function Marine:OnCreate... |
-- Include features from the Sandbox gamemode.
DeriveGamemode("sandbox")
-- Define a global shared table to store NutScript information.
nut = nut or {util = {}, gui = {}, meta = {}}
-- Include core files.
include("core/sh_util.lua")
include("shared.lua")
-- Sandbox stuff
CreateConVar("cl_weaponcolor", "0.30 1.80 2.1... |
--[[============================================================
--=
--= Test Script
--=
--= Args: none
--=
--=-------------------------------------------------------------
--=
--= MyHappyList - manage your AniDB MyList
--= - Written by Marcus 'ReFreezed' Thunström
--= - MIT License (See main.lua)
--=
--==========... |
#!/usr/bin/env tarantool
local os = require('os')
local fio = require('fio')
local tap = require('tap')
local test = tap.test('gh-5602')
-- gh-5602: Check that environment cfg variables working.
local TARANTOOL_PATH = arg[-1]
local script_name = 'gh-5602-environment-cfg-test-cases.lua'
local path_to_script = fio.pat... |
------------------------------------------------------------------------------------------------------------------------
-- Proposal:
-- https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0205-Avoid_custom_button_subscription_when_HMI_does_not_support.md
---------------------------------------------... |
LastGameTimer = 0; noclipmode = false; isRadarExtended = false; isScoreboardShowing = false
fps = 0; prevframes = 0; curframes = 0; prevtime = 0; curtime = 0; player = -1; radioname = ""
speedoDefault = 1; autoparachute = true; heatvision = false; nightvision = false; CoordsOverMap = true
HideHUD = false; HideRadar ... |
-- Display information about a specified font
local Gradient = require("Gradient")
local maths = require("maths")
local map = maths.map
local fontDir = "c:\\windows\\fonts\\"
local GFontInfo = {}
local GFontInfo_mt = {
__index = GFontInfo
}
function GFontInfo.new(self, obj)
local obj = obj or {}
obj.f... |
RegisterServerEvent('mythic_base:server:irc')
AddEventHandler('mythic_base:server:irc', function()
local src = source
local player = ESX.GetPlayerFromId(source)
Citizen.CreateThread(function()
local myChannels = {}
exports['ghmattimysql']:execute('SELECT channel FROM phone_irc_channels WHERE ident... |
fx_version 'adamant'
games { 'rdr3', 'gta5' }
rdr3_warning 'I acknowledge that this is a prerelease build of RedM, and I am aware my resources *will* become incompatible once RedM ships.'
description 'Async for RedM, this is a completely rewritten resource by TigoDevelopment, will also work on FiveM'
server_script {... |
function SetPedFlag(object, flag, enabled)
exports["caue-flags"]:SetPedFlag(object, flag, enabled)
end
function HasPedFlag(object, flag)
return exports["caue-flags"]:HasPedFlag(object, flag)
end
function GetPedFlags(object)
return exports["caue-flags"]:GetPedFlags(object)
end
function SetPedFlags(object,... |
OpenNefia.Prototypes.Elona.Guild.Elona = {
Mage = {
Name = "Mages Guild",
},
Fighter = {
Name = "Fighters Guild",
},
Thief = {
Name = "Thieves Guild",
},
}
|
-- #############################################################################
-- # Jeti helper library
-- #
-- # Copyright (c) 2017, Original idea by Thomas Ekdahl (thomas@ekdahl.no)
-- #
-- # License: Share alike
-- # Can be used and changed non commercial, but feel free to ... |
ESX = nil
TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end)
ESX.RegisterServerCallback('esx_carwash:canAfford', function(source, cb)
local xPlayer = ESX.GetPlayerFromId(source)
if Config.EnablePrice then
if xPlayer.getMoney() >= Config.Price then
xPlayer.removeMoney(Config.Price)
cb(true)
e... |
--- @class HelpPrompt
HelpPrompt = setmetatable({}, HelpPrompt)
HelpPrompt.__index = HelpPrompt
HelpPrompt.__call = function()
return "HelpPrompt"
end
function HelpPrompt.new(text)
local _HelpPrompt = {
_Text = text,
EachFrame = eachFrame or false,
_Drawing = false,
_Actions =... |
-- int param :
-- 0 = main
-- 1 = choose a horse
-- 2 = choose a horse (2)
-- 3 = select a bet
-- 4 = select a bet (2)
-- 5 = race screen (frozen)
-- 6 = photo finish (frozen)
-- 7 = results
-- 8 = same as main but a bit different
-- 9 = rules
function Utils:ShowMainScreen()
BeginScaleformMovieMethod(self.Scaleform... |
if not love then love = {} end
return {
["*love-events*"] = love
}
|
--copied from angels smelting...
local function hide_setting(setting_type, setting_name, setting_default)
if data.raw[setting_type] and data.raw[setting_type][setting_name] then
data.raw[setting_type][setting_name].hidden = true
if setting_default ~= nil then
data.raw[setting_type][setting_name].default... |
function getFormatNetTime()
current = getNetTime();
current_text = os.date("%Y:%m:%d %X", current);
return current_text;
end
function getCurrentHour()
local currentTimeStr=getFormatNetTime()
local h=string.sub(currentTimeStr,12,13)
return tonumber(h)
end
function getCurrentMinute()
local currentTimeStr=getFor... |
base_build = nil
base_build =
{
--Corvettes--------------
{
Type = Ship,
ThingToBuild = "Tai_RepairCorvette_hyp0",
RequiredResearch = "",
RequiredShipSubSystems = "",
DisplayPriority = 20,
DisplayedName = "$11022",
Description = "$11023",
},
{
Type = Ship,
ThingToBuild = "Tai_Re... |
require('onmt.init')
local path = require('pl.path')
local tester = ...
local vocabularyTest = torch.TestSuite()
local dataDir = 'data'
local testDataDir = 'test/data'
local noFilter = function (_) return true end
local filterShortSentences = function(sent) return #sent>10 end
function vocabularyTest.filterAll()
... |
require 'defines'
require 'gui'
require 'scripts/globals'
require 'scripts/request-manager'
require 'scripts/blueprint-requests'
require 'scripts/commands'
function lrm.select_preset(player, preset)
if global["presets-selected"][player.index] == preset then
return
end
lrm.gui.select_preset(playe... |
return (function(self)
return unpack(u(self).animationGroups)
end)(...)
|
object_weapon_melee_2h_sword_crafted_saber_shared_sword_lightsaber_two_handed_s10_gen5 = SharedWeaponObjectTemplate:new {
clientTemplateFileName = "object/weapon/melee/2h_sword/crafted_saber/shared_sword_lightsaber_two_handed_s10_gen5.iff"
}
ObjectTemplates: addClientTemplate(object_weapon_melee_2h_sword_crafted_saber... |
-- Helpers for item-related logic
require 'math'
require 'table'
require 'actions.smartactions'
require 'codes.color'
require 'codes.item'
require 'codes.itemSprite'
require 'mechanics.LookupTable'
require 'mechanics.item'
require 'utils.pathfinder'
local itemLogic = {}
-- Read all the priorities in
local itemCo... |
return {
version = "1.1",
luaversion = "5.1",
orientation = "orthogonal",
width = 100,
height = 100,
tilewidth = 32,
tileheight = 32,
properties = {},
tilesets = {
{
name = "tilesheet",
firstgid = 1,
tilewidth = 32,
tileheight = 32,
spacing = 0,
margin = 0,
... |
---------------------------------------------------------------------------------------------------
-- Proposal: https://github.com/smartdevicelink/sdl_evolution/blob/master/proposals/0014-adding-audio-file-playback-to-ttschunk.md
-- User story:TBD
-- Use case:TBD
--
-- Requirement summary:
-- TBD
--
-- Description:
--... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf/protobuf"
local BUFF_PB = require("Buff_pb")
local BUFFITEM_PB = require("BuffItem_pb")
local STRANSFORMBUFF_PB = require("STransformBuff_pb")
module('SBuffRecord_pb')
SBUFFRECORD = protobuf.Descriptor();
local SBUFFRECORD_BUFFS_FIELD = pro... |
--[[
MTA Role Play (mta-rp.pl)
Autorzy poniższego kodu:
- Patryk Adamowicz <patrykadam.dev@gmail.com>
Discord: PatrykAdam#1293
Link do githuba: https://github.com/PatrykAdam/mtarp
--]]
local gym = {}
gym.points = 0
gym.W, gym.H = 500 * scaleX, 150 * scaleX
gym.X, gym.Y = screenX - gym.W - 50 * sc... |
--------------------------------------------------------------------------------
-- Copyright (c) Creighton 2015. All Rights Reserved. --
-- Open Source Software - May be modified and shared but must --
-- be accompanied by the license file in the root source directory ... |
module("luci.model.cbi.gpsysupgrade.sysupgrade", package.seeall)
local fs = require "nixio.fs"
local sys = require "luci.sys"
local util = require "luci.util"
local i18n = require "luci.i18n"
local api = require "luci.model.cbi.gpsysupgrade.api"
function get_system_version()
local system_version = luci.sys.exec("[ -f... |
--@name clientShare.library
--@author Vurv
--@shared
-- Basically just automates processes to give information from the owner to the rest of the clients.
-- Needs to be required in a SHARED chip.
if SERVER then
Data = nil
queue = {}
net.receive("getdata",function(len)
Data = net.readString()
... |
local sql = exports.sql
--------- [ Element Data returns ] ---------
local function getData( theElement, key )
local key = tostring(key)
if isElement(theElement) and (key) then
return exports['[ars]anticheat-system']:callData( theElement, tostring(key) )
else
return false
end
end
local function setData( t... |
--noting chinaese commet is not allowed in this version lua
--GET http://184.106.153.149/channels/846323/feeds.json?results=1&location=true
--POS http://184.106.153.149/update.json...
--put https://thingspeak.com/channels/846323/maps/channel_show
revFieldVal = {-1,-1,-1,-1,-1,-1,-1,-1};
revUartVal2 ={}
TMP2 = {-1,-1,-... |
-----------------------------------
--
-- Zone: Empyreal_Paradox
--
-----------------------------------
local ID = require("scripts/zones/Empyreal_Paradox/IDs")
require("scripts/globals/conquest")
-----------------------------------
function onInitialize(zone)
zone:registerRegion(1, 538, -2, -501, 542, 0, -497) -... |
--[[
BSON codec for LuaJIT (http://bsonspec.org/#/)
The following BSON values are supported:
- Writing Lua Type -> BSON Type -> Reading Lua Type
---------------------------------------------------------------------
- number -> double* -> number
- (not supporte... |
posX = 0
posY = 0
battery = 0
batteryMax =0
macroF = 0
timeRes = 0
currentOre = 0
comScope=0
mapSize=200
--- base info --
baseX=0
baseY=0
--- id ---
ID = 0
cId=0
bId=0
--- energy cost --
movementCost=0
orePickCost=0
msgCost=0
--capacity=0
memSize =0
--- arrays for mem ---
ore= {}
mem={}
colCap=false
enable=false
bas... |
----------------------------------------------------------------------------------
--- Total RP 3
--- Global variables
--- ---------------------------------------------------------------------------
--- Copyright 2014 Sylvain Cossement (telkostrasz@telkostrasz.be)
--- Copyright 2014-2019 Morgane "Ellypse" Parize <ellyp... |
--[[
Suppose that you want to create a table that associates each escape sequence for strings (see Section 2.4) with its meaning. How could you write a constructor for that table?
]]
local escape_sequences = {
['\a'] = "bell",
['\b'] = "backspace",
['\f'] = "form feed",
['\n'] = "newline",
['\r'] = "ca... |
Me = game.Players.xSoulStealerx
ModelName = "xSHook"
Char = Me.Character
function Prop(part, parent, collide, tran, ref, x, y, z, color, anchor, form)
part.Parent = parent
part.formFactor = form
part.CanCollide = collide
part.Transparency = tran
part.Reflectance = ref
part.Size = Vector3.new(x,y,z)
part.BrickColor = ... |
object_building_general_bunker_tatooine_commando_11 = object_building_general_shared_bunker_tatooine_commando_11:new {
}
ObjectTemplates:addTemplate(object_building_general_bunker_tatooine_commando_11, "object/building/general/bunker_tatooine_commando_11.iff")
|
local north = defines.direstion.north
local east = defines.direction.east
local south = defines.direction.south
local west = defines.direction.west |
the_curse_of_agony_curse_or_get_worse = class({})
LinkLuaModifier( 'the_curse_of_agony_curse_or_get_worse_buff_modifier', 'encounters/the_curse_of_agony/the_curse_of_agony_curse_or_get_worse_buff_modifier', LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier( 'the_curse_of_agony_curse_or_get_worse_debuff_modifier', 'encounters... |
package.cpath = "bin/?.dll"
local iup = require "iuplua"
local bgfx = require "bgfx"
local bgfxu = require "bgfx.util"
local util = require "util"
local math3d = require "math3d"
local settings = {
sizePwrTwo = 10,
coverageSpotL = 90.0,
spotOuterAngle = 45.0,
spotInnerAngle = 30.0,
stencilPack = true,
fovXAdj... |
ITEM.name = "큰 나무 상자"
ITEM.model = Model("models/props_junk/wood_crate002a.mdl")
ITEM.uniqueID = "stor_bcrate"
ITEM.maxWeight = 16
ITEM.desc = "크고 오래된 나무 상자입니다."
|
if ( SERVER ) then
AddCSLuaFile( "shared.lua" )
end
SWEP.PrintName = "SMOKE GRENADE"
SWEP.Base = "weapon_cs_base"
SWEP.Category = "CSS"
SWEP.Weight = 5
SWEP.AutoSwitchTo = true
SWEP.AutoSwitchFrom = true
SWEP.IconLetter = "Q"
SWEP.Slot = 4
SWEP.SlotPos = 3
SWEP.ViewModel = "models/weapons/v_eq_... |
print(require('../../package').version)
|
a = io.read ("*n")
b = io.read ("*n")
c = io.read ("*n")
print ((a+b)*c) |
local import = require(game.ReplicatedStorage.Shared.packages.Import)
local ICON_NAME = "PowerOff"
local Roact = import "Packages/Roact"
local MaterialUI = import "Shared/assets/MaterialUI"
local PowerOff = Roact.Component:extend("Icon")
local Folder = MaterialUI[".icons"][ICON_NAME]
local Icon = Folder[".icon"]
l... |
-- Basic wasd movements, the screen doesn't contains the rectangle inside to avoid going outside.
function love.load()
--[[
Create a character table, our character is a rectangle, the initial position of the character
object in the x and y coordinate is defined in the table as 300 and 400 respectively.
]]
charac... |
local BaseTheme = require(script.Parent.Base)
local Colors = require(script.Parent.Parent.Colors)
local DarkTheme = {
TextColor = Colors.White,
PrimaryColor = Colors.Teal500,
BackgroundColor = Colors.Grey900,
InverseBackgroundColor = Colors.Grey100,
ButtonHoverColor = Colors.Lighten("Teal500", 1),
ButtonPressCol... |
Ball = Class{}
function Ball:init(x,y,width,height)
self.x = x
self.y = y
self.width = width
self.height = height
self.dy = math.random(2) == 1 and -100 or 100
self.dx = math.random(-50,50)
end
function Ball:reset()
self.x = VIRTUAL_WIDTH / 2 - 2
self.y = VIRTUAL_HEIGHT / 2 - 2
self.dy = math.random(2) == 1... |
local copy = require("lib").mcopy
local f2 = require("lib").f2
local Range = require("the").class()
function Range:_init(name,pos,lo,hi,ratio,var)
self.about = {name = name, pos= pos}
self.x = {lo = lo, hi = hi or lo}
self.y = {ratio= ratio or 0,
var = var or 0}
self.sco... |
local PKGS = {
'savq/paq-nvim'; -- Let Paq manage itself
'mhartington/oceanic-next'; -- Colorscheme
}
-- bootstrap package manager if required
local path = vim.fn.stdpath('data') .. '/site/pack/paqs/start/paq-nvim'
if vim.fn.empty(vim.fn.glob(path)) > 0 then
paq_bootstrap = vim.fn.sy... |
object_static_worldbuilding_sign_thm_sign_cantina = object_static_worldbuilding_sign_shared_thm_sign_cantina:new {
}
ObjectTemplates:addTemplate(object_static_worldbuilding_sign_thm_sign_cantina, "object/static/worldbuilding/sign/thm_sign_cantina.iff") |
-----------------------------------
-- Area: Eastern Altepa Desert
-- NPC: ???
-- Involved In Quest: A Craftsman's Work
-- !pos 113 -7.972 -72 114
-----------------------------------
local ID = require("scripts/zones/Eastern_Altepa_Desert/IDs")
require("scripts/globals/keyitems")
-----------------------------------
f... |
module(..., package.seeall)
NODE = {
prototype="@Collection"
}
NODE.child_proto = "@Discussion"
NODE.child_uid_format = "%d"
NODE.child_defaults = [=[
new = [[
prototype = "@Discussion"
title = "New discussion topic"
actions = 'save="collections.save_new"'
]]
]=]
NODE.html_content = [=[
$markup{$content}
<p... |
local CreateScene = require("create-scene")
return CreateScene({
wheelKey = "night",
bgColours = { 0.3, 0.7, 0.3 }
})
|
return {
channel_name = "Mutter Meet",
channel_description = "A meeting about this software.",
coordinator = "todd",
coordinatorpassword = "maroc",
userpassword = "open",
max_bandwidth = 720000,
max_users = 127,
welcome_text = "Hello!",
defpermissions = 0xf07ff,
}
|
local chrome = require "telescope._extensions.bookmarks.chrome"
local edge = {}
---Collect all the bookmarks for Microsoft Edge browser.
---NOTE: Microsoft Edge and Google Chrome uses the same underlying format to store bookmarks.
---@param state ConfigState
---@return Bookmark[]|nil
function edge.collect_bookmarks(s... |
io.stdout:setvbuf('no')
love.graphics.setDefaultFilter("nearest")
if arg[#arg] == "-debug" then require("mobdebug").start() end
utf8 = require("utf8")
mouseTouch1 = 1
mouseTouch2 = 2
window = {}
window.width = 1200
window.height = 700
Font = love.graphics.newFont(16)
data = require("data")
camera = req... |
local PlayerInventory
local PlayerArmes
local PlayerMoney
local Keys = {
["ESC"] = 322,
["F1"] = 288,
["F2"] = 289,
["F3"] = 170,
["F5"] = 166,
["F6"] = 167,
["F7"] = 168,
["F8"] = 169,
["F9"] = 56,
["F10"] = 57,
["~"] = 243,
["1"] = 157,
["2"] = 158,
["3"] = 160... |
return {
value= "\\abc"
}
|
g_2h_sword_katana_quest = {
description = "",
minimumLevel = 0,
maximumLevel = -1,
lootItems = {
{itemTemplate = "two_handed_sword_katana_quest", weight = 10000000}
}
}
addLootGroupTemplate("g_2h_sword_katana_quest", g_2h_sword_katana_quest)
|
local deepcopy = require "deepcopy"
local RANDOMIZED_1_STAR_FOLDER = require "start_folders.randomized_1_star"
local RANDOMIZED_2_STAR_FOLDER = require "start_folders.randomized_2_star"
local COMPLETELY_RANDOMIZED_FOLDER = require "start_folders.completely_randomized"
local START_FOLDER_DEFS = {}
local POSSIBLE_FOL... |
require "tools"
function love.load()
love.graphics.setDefaultFilter( "nearest", "nearest", 1 )
sx = love.graphics.getWidth() / 180
sy = love.graphics.getHeight() / 320
asset = {
pitch = love.graphics.newImage("img/pitch.png"),
player = love.graphics.newImage("img/player.png"... |
local chars = {"a","b","c","d","e","f","g","h","i","j","k","l","m","n","o","p","q","r","s","t","u","v","w","x","y","z","."}
local function generateNetString()
local str = ""
for i = 1, math.random(14, 28) do
str = str .. (math.random() > 0.5 and string.upper(chars[math.random(1,#chars)]) or chars[math.r... |
-- See LICENSE for terms
local PlaceObj = PlaceObj
local T = T
-- add some descriptions
local SafeTrans
-- use rawget so game doesn't complain about _G
if rawget(_G, "ChoGGi") then
SafeTrans = ChoGGi.ComFuncs.Translate
else
local _InternalTranslate = _InternalTranslate
local procall = procall
SafeTrans = functio... |
vim.cmd'nnoremap <silent> ]a <cmd>next<CR>'
vim.cmd'nnoremap <silent> [a <cmd>previous<CR>'
vim.cmd'nnoremap <silent> ]A <cmd>last<CR>'
vim.cmd'nnoremap <silent> [A <cmd>first<CR>'
vim.cmd'nnoremap <silent> ]b <cmd>bnext<CR>'
vim.cmd'nnoremap <silent> [b <cmd>bprevious<CR>'
vim.cmd'nnoremap <silent> ]B <cmd>blast<CR>'... |
-- in-game dialog interface for the quickfort script
--[====[
gui/quickfort
=============
In-game dialog interface for the `quickfort` script. Any arguments passed to
this script are passed directly to `quickfort`. Invoking this script without
arguments is equivalent to running ``quickfort gui``.
Examples:
==========... |
-- https://github.com/JohannesMP/Premake-for-Beginners
workspace "Benchmark"
architecture "x64"
location ("builds")
if _ACTION == "vs2017" then
location ("builds/VisualStudio2017")
end
if _ACTION == "vs2019" then
location ("builds/VisualStudio2019")
end
if _ACTION == "vs2015" then
location ("builds/Visua... |
return
{
entities =
{
{"splitter", {x = 0.5, y = 0}, {dir = "west", }},
{"transport-belt", {x = 1.5, y = -0.5}, {dir = "west", dmg = {dmg = {type = "random", min = 25, max = 130}}, }},
{"transport-belt", {x = -1.5, y = 0.5}, {dir = "west", }},
{"transport-belt", {x = -1.5, y = 1.5}, {dir = "west", }... |
-- Planet Region Definitions
--
-- {"regionName", x, y, shape and size, tier, {"spawnGroup1", ...}, maxSpawnLimit}
-- For circle and ring, x and y are the center point
-- For rectangles, x and y are the bottom left corner. x2 and y2 (see below) are the upper right corner
-- Shape and size is a table with the following ... |
--[===[DOC
= iscallable
[source,lua]
----
function iscallable( var ) --> res
----
This function will return `true` if `var` is callable through the standard function call
syntax. Otherwise it will return `false`.
== Example
[source,lua,example]
----
local iscallable = require "iscallable"
assert( false == iscalla... |
local ffi = require('ffi')
local REFS = require("levee.d.heap").REFS
local d = require("levee").d
return {
test_peek = function()
local h = d.Heap()
local val, prio
prio, val = h:peek()
assert.equals(nil, val)
assert.equals(nil, prio)
h:push(5, 100)
prio, val = h:peek()
assert.equals(5, prio)
as... |
local Map = game.GetMap() or ""
if Map:find("gm_mus_crimson") then
return
elseif Map:find("gm_mus") and Map:find("metro") then
Metrostroi.PlatformMap = "orange"
Metrostroi.CurrentMap = "gm_orange"
elseif Map:find("gm_mus_orange") then
Metrostroi.PlatformMap = "orange"
Metrostroi.CurrentMap = "gm_orange_... |
----------------------------------------------------------------------------------------------------
--
-- Copyright (c) Contributors to the Open 3D Engine Project.
-- For complete copyright and license terms please see the LICENSE at the root of this distribution.
--
-- SPDX-License-Identifier: Apache-2.0 OR MIT
--
--... |
local substitutions = {
["\\exclamdown"] = {["character"] = "¡", ["name"] = "Inverted Exclamation Mark"},
["\\sterling"] = {["character"] = "£", ["name"] = "Pound Sign"},
["\\yen"] = {["character"] = "¥", ["name"] = "Yen Sign"},
["\\brokenbar"] = {["character"] = "¦", ["name"] = "Broken Bar / Broken Ver... |
local F, C = unpack(select(2, ...))
local UNITFRAME, cfg = F:GetModule('Unitframe'), C.unitframe
function UNITFRAME:AddEnergyTicker(self)
if not cfg.energyTicker then return end
if C.Class == 'WARRIOR' then return end
local energyTicker = CreateFrame('Frame', nil, self)
energyTicker:SetFrameLevel(self.Power:GetF... |
data:extend(
{
{
type = "fluid",
name = "hydrogen-chloride",
default_temperature = 25,
heat_capacity = "1KJ",
base_color = {r=0.2, g=0.7, b=0},
flow_color = {r=0.5, g=0.5, b=0.5},
max_temperature = 100,
icon = "__Engineersvsenvironmentalist__/graphics/icons/chemicals/hydrogen-chloride.... |
local script = Script()
local targetEntity = nil
local function SetAffiliationRelationshipMenu(name, id)
local menu = UI.SimpleMenu()
menu:SetTitle("Set realtionship to " .. name)
for k,v in pairsByKeys(AgentRelationship) do
menu:AddButton(k, function(menu, text, hint, index)
local affid = AgentRel... |
--[[
Construct unicode serialization format from string serialization format
Copyright 2015-2016 Xiang Zhang
Usage: th construct_code.lua [input] [output] [limit] [replace]
--]]
local bit32 = require('bit32')
local ffi = require('ffi')
local math = require('math')
local torch = require('torch')
-- A Logic Named Joe
... |
local VolPan={}
function VolPan:new (o)
o=o or {} -- create object if user does not provide one
setmetatable(o,self)
self.__index=self
return o
end
function VolPan:init(o)
self.a=o.acrostic
self.sel=1
self.shift=false
self.message=""
self.message_level=0
end
function VolPan:msg(s)
... |
data.raw.recipe["5d-air-plane"].ingredients = {
{"engine-unit", 8},
{"iron-plate", 50},
{"tin-plate", 75},
{"zinc-plate", 20},
{"lead-plate", 25},
{"steel-plate", 5}
}
data.raw.recipe["5d-truck"].ingredients = {
{"engine-unit", 8},
{"iron-plate", 20},
{"tin-plate", 50},
{"zinc-pl... |
class("PutFurnitureCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot2 = slot1:getBody()
slot3 = slot2.furnsPos
slot4 = slot2.tip
slot5 = slot2.callback
if not getProxy(DormProxy) then
return
end
slot7 = slot2.floor or slot6.floor
slot10, slot11 = Dorm.checkData(slot3, slot6:getData().level)... |
require "ball"
require "player"
function score()
if ball.x < 0 then
player2.score = player2.score + 1
ball_init()
elseif ball.x > width then
player1.score = player1.score + 1
ball_init()
end
love.graphics.print("Player 1: " .. player1.score, 0, 0)
love.graphics.print("Player 2: " .. player2.score, 0, 15)
... |
-- no need to export since this is all global
function AllTrim(s)
return s:match('^%s*(.-)%s*$')
end
function firstToUpper(str)
return (str:gsub('^%l', string.upper))
end
function IsUpperCase(ch)
local charcode = string.byte(ch)
return charcode >= 65 and charcode <= 90
end
function Sum(numarr)
loc... |
local function close_redis(red)
if not red then
return
end
--释放连接(连接池实现)
local pool_max_idle_time = 10000 --毫秒
local pool_size = 100 --连接池大小
local ok, err = red:set_keepalive(pool_max_idle_time, pool_size)
if not ok then
ngx_log(ngx_ERR, "set redis keepalive error : ", err)
... |
while true do
script.Parent.Texture = "http://www.roblox.com/asset/?id=183747849"
wait(0.05)
script.Parent.Texture = "http://www.roblox.com/asset/?id=183747854"
wait(0.05)
script.Parent.Texture = "http://www.roblox.com/asset/?id=183747863"
wait(0.05)
script.Parent.Texture = "http://www.roblox.com/asset/?i... |
{{~ if daily_routine_function.parent_preview_text && daily_routine_function.parent_preview_text != "" ~}}
-- Parent Nodes: {{ daily_routine_function.parent_preview_text }}
{{~ end ~}}
function {{ daily_routine_function.function_name }}(this){{~ if daily_routine_function.code | string.contains "playerNpc" }}
loc... |
local function alert(body)
require "notify"(body, "info", { title = "Buffer API Demo" })
end
-- alert "Code Smell"
local buffer_lines = vim.api.nvim_buf_get_lines(0, 0, 3, 0)
-- alert(buffer_lines)
local mark_pos = vim.api.nvim_buf_get_mark(0, "t")
-- alert(vim.inspect(mark_pos))
local shift_width = vim.api.nvim_... |
-- Super Mario Galaxy
-- Imports
-- package.loaded.<module> ensures that the module gets de-cached as needed.
-- That way, if we change the code in those modules and then re-run the script,
-- we won't need to restart Cheat Engine to see the code changes take effect.
package.loaded.utils = nil
local utils = requir... |
local ffi = require("ffi")
local lib = require("ice_batt")
-- This allows the functions of the bindings to be globally called...
setmetatable(_G, { __index = lib })
local function main()
-- Struct that contains information about the battery
local batt = ffi.new("ice_batt_info")
-- Fetch battery information a... |
--[[
Author : Jonathan Els
Version : 0.1
Description:
Sanitize contact heard to strip attributes and prefix a "q value"
for inbound REGISTER messages. The "q = 1" suffix is hard-coded.
Converts this:
Contact: <sip: 3001@10.0.1.56: 50772>; + sip.in... |
modifier_dummy = class( {} )
function modifier_dummy:OnCreated( kv )
if not IsServer() then return end
--self:GetParent():AddNoDraw()
end
function modifier_dummy:OnDestroy( kv )
if not IsServer() then return end
--self:GetParent():RemoveNoDraw()
end
function modifier_dummy:CheckState()
local state = {
[MODIFIE... |
--[[
This file represents an interface to the WinSock2
networking interfaces of the Windows OS. The functions
can be found in the .dll:
ws2_32.dll
--]]
-- WinTypes.h
-- WinBase.h
-- mstcpip.h
-- ws2_32.dll
-- inaddr.h
-- in6addr.h
-- ws2tcpip.h
-- ws2def.h
-- winsock2.h
local ffi = require "ffi"
local bit = ... |
require "turbo.3rdparty.middleclass.middleclass" |
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