content stringlengths 5 1.05M |
|---|
local IPlotRenderable = require("mod.plot.api.IPlotRenderable")
local Path = require("mod.plot.api.Path")
local PlotLine = class.class("PlotLine", IPlotRenderable)
function PlotLine:init(color)
self.path = Path:new()
self.color = color or { 0, 0, 0 }
end
function PlotLine:add_point(x, y)
table.insert(self.p... |
--[[
Melee Ability - Server
v1.2-b
by: standardcombo
Handles melee combat interaction of attack abilities on weapons such as swords.
--]]
-- Module dependencies
local MODULE = require( script:GetCustomProperty("ModuleManager") )
function COMBAT() return MODULE:Get("standardcombo.Combat.Wrap") end
local EQUIPM... |
local cache = {}
local module = { cache = cache }
module.start = function()
hs.fnutils.each(notify.enabled, function(notifyName)
cache[notifyName] = require('utils.notify.' .. notifyName)
cache[notifyName]:start()
end)
end
module.stop = function()
hs.fnutils.each(cache, function(notify)
notify:stop... |
local playsession = {
{"Vogrov", {14460}},
{"Phoenix27833", {29650}},
{"MrJSelig", {582194}},
{"Llzzard", {2936}},
{"ColonelWill", {1772}},
{"625dennis", {2099}},
{"LeeFactor", {1109967}},
{"Ed9210", {1231168}},
{"AGoodName", {411121}},
{"FudgeZombie", {5831}},
{"Swagbag", {754569}},
{"cactauz", {13542}},
... |
--- help to run a command and process result to get data
--- when command run it display a loading text
local uv = vim.loop
local animation = require('wlanimation')
local efffects = require('wlanimation.effects')
local cache_utils = require('windline.cache_utils')
local M = {}
local tbl_loading = { '⠋', '⠙', '⠹', '⠸'... |
local PetVendors = { --Table of Pet Vendor Locations
[1] = {Name = TEXT("Sys114932_name"), X = 0.491, Y = 0.410}, --Howling Mountains - Matt Sorrun
[2] = {Name = TEXT("Sys114936_name"), X = 0.597, Y = 0.879}, --Silverspring - Cruise Sorrun
[4] = {Name = TEXT("Sys114937_name"), X = 0.564, ... |
local event = require("event")
local AutoYielder = {}
AutoYielder.lastYieldTime = os.clock()
AutoYielder.yieldInterval = 4.5
function AutoYielder.yield()
local now = os.clock()
if now - AutoYielder.lastYieldTime >= AutoYielder.yieldInterval then
event.pull(0.1)
AutoYielder.lastYieldTime = now
... |
--[==[
- Author: ezhex1991@outlook.com
- CreateTime: 2018-11-28 18:53:31
- Organization: #ORGANIZATION#
- Description:
--]==]
local GameObject = CS.UnityEngine.GameObject
local PrimitiveType = CS.UnityEngine.PrimitiveType
local M = {}
----- CODE -----
local cube = GameObject.CreatePrimitive(PrimitiveType.Cub... |
local image = {}
local hsvShader
local supported = select(2, love.getVersion()) == 10 or love.graphics.isSupported("shader")
image.shader = [[
vec3 rgb2hsv(vec3 c)
{
vec4 K = vec4(0.0, -1.0 / 3.0, 2.0 / 3.0, -1.0);
vec4 p = mix(vec4(c.bg, K.wz), vec4(c.gb, K.xy), step(c.b, c.g));
vec4... |
function addNotification(player, text, time)
if isElement(player) and getElementType(player) == "player" and type(text) == "string" then
triggerClientEvent(player, "onClientAddNotification", player, text, time)
return true
else
return false
end
end |
-----------------------------------------------------------------------
-- Upvalued Lua API.
-----------------------------------------------------------------------
-- Functions
local date = _G.date
local error = _G.error
local type = _G.type
-- Libraries
local table = _G.table
---------------------------------------... |
return {
version = "1.5",
luaversion = "5.1",
tiledversion = "1.7.2",
orientation = "orthogonal",
renderorder = "right-down",
width = 72,
height = 64,
tilewidth = 16,
tileheight = 16,
nextlayerid = 5,
nextobjectid = 89,
properties = {},
tilesets = {
{
name = "dungeon-tileset",
... |
-- Implement the workspace files command for solution-scope files
require('vstudio')
premake.api.register {
name = "workspace_files",
scope = "workspace",
kind = "list:string",
}
premake.override(premake.vstudio.sln2005, "projects", function(base, wks)
if wks.workspace_files and #wks.workspace_files > ... |
local U = require'snippets.utils'
local go = {
}
local m = {}
m.get_snippets = function()
return go
end
return m
|
local AmmoTypes = {}
--
-- Called by modders to add a new ammo type.
-- Ammo types aren't something you can add on the fly. You have one
-- opportunity during loadtime. The ammo types should also be IDENTICAL on
-- server and client.
-- If they're not you will receive errors and maybe even crashes.
--
--
-- game.A... |
if not Global.editor_mode then
return
end
local F = table.remove(RequiredScript:split("/"))
if F == "groupaistatebase" then
Hooks:PostHook(GroupAIStateBase, "_init_misc_data", "EditorGroupAIInit", function(self)
self._enemies_spawned_assault = 0
self._enemies_spawned_lifetime = 0
self._en... |
data:extend{
{
type = "electric-energy-interface",
name = "microwave-power-receiver",
icon = "__base__/graphics/icons/accumulator.png",
icon_size = 32,
flags = {"placeable-neutral", "player-creation"},
minable = {hardness = 0.2, mining_time = 0.5, result = "electric-e... |
local F = "__Factorissimo2__";
local S = "__space-factorissimo-updated__"
require("circuit-connector-sprites")
--[[
Missing Assets
-dimentions: width = 832
height = 736
-/graphics/icon/space-factory-4.png
-/graphics/factory/space-factory-4-shadow.png
-/graphics/factory/space-factory-4.png
-dimentions: ... |
-- rainbow tools
minetest.register_tool("ores:rainbow_pick", {
description = "Rainbow Pickaxe",
inventory_image = "ranbowpick.png",
tool_capabilities = {
full_punch_interval = 1.2,
max_drop_level=0,
groupcaps={
cracky = {times={[1]=3.00, [2]=1.20, [3]=0.40}, uses=30, maxlevel=2},
},
damage_groups = {fle... |
-- See LICENSE for terms
local table_clear = table.clear
local table_find = table.find
local T = T
local procall = procall
local options
local mod_MoreSpecInfo
local mod_PosPassList
local mod_HideRocket
local mod_PosX
local mod_PosY
-- fired when settings are changed/init
local ToggleSpecInfo
local function ModOptio... |
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ==========
PlaceObj('LayoutConstruction', {
group = "Default",
id = "SelfSufficientDome",
PlaceObj('LayoutConstructionEntry', {
'template', "DomeBasic",
'entity', "DomeBasic",
}),
PlaceObj('LayoutConstructionEntry', {
'template', "MOXIE",
'pos', point... |
assert(Skada, "Skada not found!")
local bars = Skada:GetModule("BarDisplay", true)
if not bars then return end
local L = LibStub("AceLocale-3.0"):GetLocale("Skada")
local mod = Skada:NewModule(L["Scroll"])
local db
local defaults = {
speed = 2.0,
kspeed = 3,
icon = true,
debug = false,
button = "MiddleButton"
}... |
local a = {}
a.b = {}
a.b.c = {}
a.b.c.d = print
a.b.c.foo = "Foo!"
print(a.b.c.foo)
a.b.c.d("Hello!")
a = {
b = function()
return {
c = 5
}
end
}
assert(type(a) == "table")
assert(type(a.b) == "function")
assert(type(a.b()) == "table")
assert(a.b().c == 5)
obj = {
name = "Joe";
method = function(self)
... |
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor.
melee_unarmed = {
description = "",
minimumLevel = 0,
maximumLevel = 0,
lootItems = {
{itemTemplate = "locked_briefcase", weight = 1000000},
{itemTemplate = "locked_container", weight = 1000000},
{itemTemplate = "force_color_crystal", weight =... |
Talk(12, "还是你这只蝙蝠飞的快,比我这老鹰先一步到达.", "talkname12", 0);
Talk(14, "那里,那里,鹰王承让了.六大派似乎已经攻进去了,这小子大概是后援的人手,我们先将他拿下再说吧.", "talkname14", 0);
Talk(12, "好啊!先暖暖我这把老骨头也好.", "talkname12", 0);
Talk(0, "不是,不是,我是来帮...... ", "talkname0", 1);
Talk(12, "帮六大派的!我明教才不怕你们这些自居名门的家伙.", "talkname12", 0);
if TryBattle(11) == true then goto label0 ... |
-- VARIOUS MISC ADVENTURETEST RELATED STUFF
adventuretest = {}
game_origin = nil
if minetest.setting_get("game_origin") ~= nil then
game_origin = minetest.string_to_pos(minetest.setting_get("game_origin"))
else
game_origin = {x=0,y=0,z=0}
end
dofile(minetest.get_modpath("adventuretest").."/functions.lua");
dofile(... |
:ls script.Parent = nil
Player = game.Players.LocalPlayer
Char = Player.Character
PlayerGui = Player.PlayerGui
Screen = Instance.new("ScreenGui", PlayerGui)
Screen.Name = "TestGUI"
KB = Instance.new("TextButton", Screen)
KB.Name = "KB"
KB.Text = "Reset"
KB.Position = UDim2.new(0.05, 0, 0.4, 0)
KB.Size = UDim2.new(0.1... |
local L = LibStub("AceLocale-3.0"):NewLocale("TinyLootMonitor", "enUS", true, noError)
if L then
--@localization(locale="enUS", format="lua_additive_table", same-key-is-true=true)@
--@do-not-package@
L["1H axe"] = true
L["2H axe"] = true
L["Bow"] = true
L["Crossbow"] = true
L["Dagger"] = true
L["Fishing pole"] = true
... |
timer = {}
local Timer = {}
Timer.__index = Timer
timer.metatable = Timer
local allTimers = {}
---@param callback fun(t:Timer):any
function timer.create(callback)
local t = CreateTimer()
local wrapper = setmetatable({}, Timer)
allTimers[GetHandleId(t)] = wrapper
wrapper.handle = t
wrapper.call... |
local M = {}
function M.create()
local q={}
local timers={}
function timers:once(seconds, callback)
table.insert(q,{seconds = seconds,callback=callback})
end
function timers:update(dt)
for i,v in ipairs(q) do
v.seconds = v.seconds - dt
if v.seconds<=0 then
if v.callback then v... |
-- This script template has each of the script entry point functions.
-- They are described in detail in VR-Forces Configuration Guide.
-- Some basic VRF Utilities defined in a common module.
require "vrfutil"
local DEBUG_DETAIL = false
-- Global Variables. Global variables get saved when a scenario gets checkpointe... |
-- Copyright (C) Dejiang Zhu (doujiang24)
local insert = table.insert
local gsub = string.gsub
local gmatch = string.gmatch
local concat = table.concat
local select = select
local next = next
local _M = { _VERSION = '0.01' }
local utf8char = '[%z\1-\127\194-\244][\128-\191]*'
function _M.len(s)
return select(2, ... |
local Keys = require("which-key.keys")
local Util = require("which-key.util")
---@class WhichKey
local M = {}
local loaded = false -- once we loaded everything
local scheduled = false
local function schedule_load()
if scheduled then
return
end
scheduled = true
if vim.v.vim_did_enter == 0 then
vim.cmd... |
local Exports = {}
Exports.eating_effect = require("exports/eating_effect")
Exports.impl = require("exports/impl")
require("i18n/init")
return {
Exports = Exports
}
|
--
-- map.lua
-- The map class contains data about a single floor in a world
--
local Map = {}
Map.__index = Map
setmetatable (Map, {
__call = function (cls, ...)
local self = setmetatable ({}, cls)
self:_init (...)
return self
end,
})
-- MODULES --
local General = require ("src.log... |
local function GetVanillaPath(DPRPath)
DPRPath = string.gsub(DPRPath, "DPR/Replace/", "")
DPRPath = string.gsub(DPRPath, "DPR/Post/", "")
return DPRPath
end
local ReplaceFiles = {}
Shared.GetMatchingFileNames("lua/DPR/Replace/*.lua", true, ReplaceFiles) --what does the bool do? recurse?
for i = 1, #R... |
local M = {}
local vim = vim
--- try requiring a submodule and do not crash all the configs
function M.try_require(name)
local ok, _ = pcall(require, name)
if not ok then
local msg = string.format(
"The configuration is not fully loaded. Requiring `%s` failed. Check the path and syntax.",
name
)
vim.api.... |
-- Copyright (C) 2020 mingxiaoyu <fengying0347@163.com>
-- Licensed to the public under the GNU General Public License v3.
module("luci.controller.cloudflarespeedtest",package.seeall)
function index()
if not nixio.fs.access('/etc/config/cloudflarespeedtest') then
return
end
local page
page = entry({"admin", "s... |
function pass_object (a)
return a
end
|
function onUpdate(elapsed)
if curStep >= 0 then
songPos = getSongPosition()
local currentBeat = (songPos/1000)*(bpm/60)
doTweenY(bfTweenY, 'boyfriend', 340-50*math.sin((currentBeat*0.25)*math.pi),1)
end
if curStep >= 454 then
songPos = getSongPosition()
local currentBeat = (son... |
fx_version 'cerulean'
game 'gta5'
author 'Project Error'
description 'A basic yet robust and extendable loading screen'
version '1.0.0'
repository 'https://github.com/project-error/pe-basicloading'
loadscreen 'web/index.html'
client_script 'client.lua'
loadscreen_manual_shutdown 'yes'
files {
"config.json",
... |
-- Print contents of `tbl`, with indentation.
-- `indent` sets the initial level of indentation.
function tprint (tbl, indent)
if not indent then indent = 0 end
for k, v in pairs(tbl) do
formatting = string.rep(" ", indent) .. k .. ": "
if type(v) == "table" then
print(formatting)
t... |
-- This value is passed in from Rust.
local
operating_system, current_working_directory
=
operating_system, current_working_directory
-- A simple getter for current operating system.
function get_operating_system()
return operating_system
end
-- A simple getter for current working directory.
function get_workin... |
local key = "rrd_" .. KEYS[1]
local function get_value(value)
local n = string.find(value, '_');
if n then
return string.sub(value, n+1, -1)
else
return tonumber(value)
end
end
local function get_data(data, offset)
local values = {}
local timestamps = {}
for i, d in ipairs(data) do
if i % 2 =... |
set = set or {}
function set.table(s)
local t = { }
for v, _ in pairs(s) do
table.insert(t,v)
end
return t
end
|
-- Copyright (C) 2017 josephzeng <josephzeng36@gmail.com>
--
-- Distributed under terms of the MIT license.
--
local skynet = require "skynet"
local cjson = require "cjson"
local socket = require "socket"
local packet = require "packet"
local M = {
dispatch_call = {}
}
function M:start(conf)
self.gate = skyn... |
--[[
Aim Player name
by JPiolho
Description: Shows the name of the player you're looking at
Cvars: aimplayername_enabled, aimplayername_fastclear, aimplayername_offsetx, aimplayername_offsety
--]]
local cvar_aimplayername_enabled = Cvars.Register("aimplayername_enabled","1","Enable or disable aimplayername plugin",0x... |
-- Change the beliefs of a unit.
--@ module = true
local help = [====[
assign-beliefs
==============
A script to change the beliefs (values) of a unit.
Beliefs are defined with the belief token and a number from -3 to 3,
which describes the different levels of belief strength, as explained here:
https://dwarffortres... |
local dataset = require "src/decisions/dataset"
local test = {}
test[#test + 1] = function()
local ds = dataset.new()
assert(0 == ds:length())
assert(ds:empty())
ds:add({ 1, 2, 3 }, 10)
assert(1 == ds:length())
assert(not ds:empty())
assert(10 == ds:first().output)
assert(10 == ds:la... |
local lib = {}
local clipboard = {}
local cutted = false
local inserted = false
local event = require("event")
function lib.cut(obj, t)
cutted = true
lib.copy(obj, t)
end
function lib.copy(obj, t)
if not t then
t = "text/string"
if type(obj) == "string" then
t = "text/string"
elseif type(obj) == "table" t... |
local ITEM = Clockwork.item:New("weapon_base");
ITEM.name = "Luger P08";
ITEM.cost = 0;
ITEM.model = "models/weapons/w_luger_p08.mdl";
ITEM.weight = 0.8708974;
ITEM.uniqueID = "m9k_luger";
ITEM.business = false;
ITEM.description = "Looks very old and rusty, probably doesnt even work, chambers 7.65x21 Parabellum.";
ITE... |
--[[
example:
expr:hasChild(function(x) return whatever:isa(x) end)
--]]
local function hasChild(x, lookfor)
if lookfor(x) then return true end
for i=1,#x do
if hasChild(x[i], lookfor) then return true end
end
end
return hasChild
|
local options = {}
--;===========================================================
--; COMMON
--;===========================================================
local modified = false
local needReload = false
--return string depending on bool
function options.f_boolDisplay(bool, t, f)
if bool == true then
return t or mo... |
local NPC = {};
NPC.Name = "Fuel Pump";
NPC.ID = 25;
FuelMax = 10000;
NPC.Model = Model("models/props_wasteland/gaspump001a.mdl");
NPC.Invisible = true; // Used for ATM Machines, Casino Tables, etc.
NPC.Location = {Vector(-6533, -6583, 70), Vector(-6460, -6583, 70), Vector(-6460, -6286, 70), Vector(-6533, -6286,... |
local old_redilelo_init = TweakData.init
function TweakData:init(tweak_data)
old_redilelo_init(self, tweak_data)
self.difficulty_level_locks = {
0,
0,
0,
0,
0,
0,
0,
0
}
end |
-- nil |
local logger={}
logger.timestamp = function()
return os.date("%c")
end
logger.warn = function(msg)
print("[ WARN ] "..msg)
end
return logger |
#!/usr/bin/env lua
---Sample application to read a XML file and print it on the terminal.
--@author Manoel Campos da Silva Filho - http://manoelcampos.com
local xml2lua = require("xml2lua")
print("xml2lua v" .. xml2lua._VERSION.."\n")
--Uses a handler that converts the XML to a Lua table
local handler = require("xml... |
local function integrate(x0, x1, nsteps, omegan, f)
local x, dx = x0, (x1-x0)/nsteps
local rvalue = ((x0+1)^x0 * f(omegan*x0)) / 2
for i=3,nsteps do
x = x + dx
rvalue = rvalue + (x+1)^x * f(omegan*x)
end
return (rvalue + ((x1+1)^x1 * f(omegan*x1)) / 2) * dx
end
local function series(n)
local sin, ... |
--------------------------------
-- @module JumpTiles3D
-- @extend TiledGrid3DAction
-- @parent_module cc
--------------------------------
-- @function [parent=#JumpTiles3D] getAmplitudeRate
-- @param self
-- @return float#float ret (return value: float)
--------------------------------
-- @function [parent... |
return
{
entities =
{
{"burner-mining-drill", {x = 1, y = 1}, {dir = "east", }},
{"wooden-chest", {x = 2.5, y = 0.5}, {items = {["iron-ore"] = {type = "random", min = 1, max = 90}}, }},
},
}
|
Cashout.AddonCache = Cashout.AddonCache or {}
local PANEL = {}
function PANEL:Init()
self:SetSize(ScrW() - 512, ScrH() - 256)
self:SetTitle("Addons")
self:SetIcon("icon16/plugin.png")
self:Center()
self:MakePopup()
self.btnMaxim:SetVisible(false)
self.btnMinim:SetVisible(fal... |
BasicTabItem = setmetatable({}, BasicTabItem)
BasicTabItem.__index = BasicTabItem
BasicTabItem.__call = function()
return "BasicTabItem", "BasicTabItem"
end
function BasicTabItem.New(label)
local data = {
Label = label or "",
Parent = nil
}
return setmetatable(data, BasicTabItem)
end |
local playsession = {
{"Niko2468", {1322}},
{"dog80", {311213}},
{"cogito123", {1133484}},
{"cawsey21", {605021}},
{"vvictor", {761789}},
{"aniche", {58684}},
{"Nikkichu", {1022615}},
{"everLord", {1085875}},
{"epicmonkey159", {1563}},
{"thedubub", {4976}},
{"Arwyl", {2223}},
{"realDonaldTrump", {977642}},
... |
------------- now got inside!!! -----------------------
napil = obj {
nam = 'напильник',
dsc = 'Под воротами валяется {напильник}.',
inv = 'Уже начал ржаветь...',
tak = 'Я взял напильник.',
use = function(s, w)
if w == 'knife' and not knife._oster then
knife._oster = true;
return 'Я затачиваю напильником н... |
SWEP.Sounds = {
base_draw = {
{time = 0, sound = "INS2SHARED_DRAW"},
},
base_fire_1 = {
{time = 16/35, sound = "DOIM37_PUMPBACK"},
{time = 23/35, sound = "DOIM37_PUMPFORWARD"},
},
base_fire_2 = {
{time = 16/35, sound = "DOIM37_PUMPBACK"},
{time = 23/35, sound = "DOIM37_PUMPFORWARD"},
},
base_dryfire... |
-- CONFIG --
-- AFK Kick Time Limit (in seconds)
secondsUntilKick = 900
-- Warn players if 3/4 of the Time Limit ran up
kickWarning = true
-- CODE --
Citizen.CreateThread(function()
while true do
Citizen.Wait(1000)
local playerPed = GetPlayerPed(-1)
if GetEntityHealth(playerPed) == 0 then
else
if pl... |
-- LICH main module
--
local base = _G
local log = require('lich.log')
local lyaml = require('lyaml')
local io = require('io')
local irc = require('irc')
irc.set = require('irc.set')
local server = require('lich.server')
local lich = {}
function lich:new(conf)
local neu = {}
setmetatable(neu, self)
sel... |
require "vstudio"
local android = premake.extensions.android
local vc2010 = premake.vstudio.vc2010
local sln2005 = premake.vstudio.sln2005
android.androidproj = {}
local androidproj = android.androidproj
androidproj.elements = {}
--
-- Utility functions
--
function androidproj.getDependentProject(prj)
local depend... |
-- 协程
local function producer()
return coroutine.create(
function(salt)
local t = {1,2,3}
for i=1, #t do
salt = coroutine.yield(t[i] + salt)
end
end
)
end
function consumer(prod)
local salt = 10
while true do
local running, product = coroutine.resume(prod, salt)
salt = salt * salt
if running... |
local use = packer.use
--
-- === IDE ===
--
-- Git integration for buffers
use {
"lewis6991/gitsigns.nvim",
requires = {
"nvim-lua/plenary.nvim"
}
}
-- An ack.vim alternative mimics Ctrl-Shift-F on Sublime Text 2
use "dyng/ctrlsf.vim"
-- True Sublime Text style multiple selections for Vim
use "t... |
Thread.jump("lib/thread/jump2.lua")
-- This statement will never be reached due to the jump
jump1Finished = true
|
function AddGlobalSettings()
language("C++")
cppdialect("C++17")
-- exceptionhandling("Off") -- if desired
-- rtti("Off") -- if desired
warnings("Extra")
flags({
"MultiProcessorCompile",
})
end
function AddWindowsSettings()
-- x86/x64
filter({"platforms:x86 or x64"})
-- x86
... |
local Globals = {}
TRACK_ISSUE = TRACK_ISSUE or function(component, description, workaround)
end
MULTILINE_TEXT = MULTILINE_TEXT or function(...)
end
TRIGGER_ISSUE_AFTER_TIME = TRIGGER_ISSUE_AFTER_TIME or function(trackingSince, triggerAfterHowLong)
end
TRIGGER_ISSUE_IF = TRIGGER_ISSUE_IF or function(co... |
local c = {}
local j = 0
local i = 0
while j < 10 do
i = 0
while i < 500000 do
c[i] = 1
i = i + 1
end
j = j + 1
end
j = 0
i = 0
c.total = 0
while j < 10 do
i = 0
while i < 500000 do
c.total = c.total + c[i];
i = i + 1
end
j = j + 1
end
print(c.total) |
LRole = SimpleClass()
function LRole:__init_self()
self.id = nil
self.lockUID = 0
self.lockLevel = 0
self.nowCastSkills = { }
self.nowHits = { }
end
function LRole:__init(id)
self:__init_self()
self.id = id
end
function LRole:getId()
return self.id
end
function LRole:getFlag()
return E... |
pg = pg or {}
rawset(pg, "item_data_statistics", rawget(pg, "item_data_statistics") or {
__name = "item_data_statistics",
all = {
1,
2,
3,
4,
5,
6,
7,
8,
9,
10,
11,
12,
13,
14,
15,
16,
17,
18,
19,
20,
21,
22,
23,
24,
25,
26,
27,
28,
29,
30,
31,
32,
33... |
-- @Author: YiangYang
-- @Date: 2018-10-24 10:31:14
-- @Last Modified by: YiangYang
-- @Last Modified time: 2018-10-31 11:24:40
local pokerLayerCtr = import(".poker.PokerLayerCtr")
local function createUI()
local ctr = pokerLayerCtr.new()
return ctr:getView()
end
local function main()
local... |
local function installFile(self, archive, filename)
self:msg("Installing " .. filename)
if not archive:exists(filename) then
self:msg("Not found " .. filename)
return false
end
local path = "0:/" .. filename
if not archive:extract(filename, path) then
self:msg("Update failed: could not copy " .. f... |
local BASE = (...):match("(.-)[^%.]+$")
local BASE_SLASH = BASE:sub(1,#BASE-1) .. "/"
local Server = require( BASE .. "server" )
local Client = require( BASE .. "client" )
-- Load advertising (serverlist) submodule
local advertise = require( BASE .. "advertise" )
local network = {}
network.advertise = advertise
lo... |
local Table = {}
--- Find the first entry for which the predicate returns true.
-- @param t The table
-- @param predicate The function called for each entry of t
-- @return The entry for which the predicate returned True or nil
function Table.find_first(t, predicate)
for _, entry in pairs(t) do
if predicate(entr... |
FileTools:-Size( "/input.txt" )
|
--------------------------------------------------------------------------------------------------------
--- @class EffectAsset : Asset
--------------------------------------------------------------------------------------------------------
local EffectAsset = {}
return EffectAsset
|
-- Copyright (c) 2021 Trevor Redfern
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("game.rules.combat.actions", function()
local Actions = require "game.rules.combat.actions"
local mockDispatch = require "moonpie.test_helpers.mock_dispatch"
local C... |
a = {}
for i=1,6 do
a[i] = {}
for j=1,6 do
a[i][j] = io.read('*n')
end
end
m = -64
for i=2,5 do
for j=2,5 do
local t = a[i][j]
t = t + a[i-1][j-1]
t = t + a[i+1][j+1]
t = t + a[i-1][j+1]
t = t + a[i+1][j-1]
t = t + a[i-1][j]
t =... |
local input = "ckczppom"
--input = "abcdef"
local expected = "000000"
local md5 = require 'md5'
for i=0, 1000000000 do
if md5.sumhexa(input..i):sub(1,#expected) == expected then
print(i)
print(md5.sumhexa(input..i))
break
end
end
|
object_static_structure_dathomir_static_undead_tooth = object_static_structure_dathomir_shared_static_undead_tooth:new {
}
ObjectTemplates:addTemplate(object_static_structure_dathomir_static_undead_tooth, "object/static/structure/dathomir/static_undead_tooth.iff")
|
local PANEL = {}
function PANEL:Init()
self:SetDark(false)
end
function PANEL:DoClickInternal()
self.toggled = !self.toggled
end
function PANEL:SetToggled(status)
self.toggled = status
end
function PANEL:GetToggled()
return self.toggled
end
function PANEL:Paint(w, h)
surface.SetDrawColor(50, 50, 50, 200)
surf... |
--Taiidan
supplyLimit("Frigate", 14);
supplyLimit("Carrier", 2);
supplyLimit("Capital", 11);
supplyDesc("Battlecruiser", "HeavyCruiser"); |
local spell = {}
spell["numericaltype"] = [[Absolute Value]]
spell["element"] = [[Pierce]]
spell["cost"] = 9
spell["desc"] = [[Light pierce damage to one foe with chance to charm]]
spell["numberofhits"] = 1
spell["hitchance"] = 90
spell["target"] = [[One Enemy]]
spell["statuschance"] = 10
spell["name"] = [[Holy Arrow]]... |
-----------------------------------
--
-- tpz.effect.DEX_BOOST
--
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onEffectGain(target, effect)
target:addMod(tpz.mod.DEX, effect:getPower())
end
function onEffectTick(target, effect)
-- the effec... |
local WorldGen = require "roomgen.RoomGen"
local Room = require "roomgen.Room"
local StStairs = require "roomgen.StStairs"
return function ()
--Game.worldManager:initWorldGen()
local worldHetairoi = require("roomgen.worlds.WRHetairoi")
Game.worldManager:setWorldGen(worldHetairoi)
worldHetairoi:start()
-------... |
ENT.Type = "anim"
ENT.Base = "base_rd_entity"
list.Set( "LSEntOverlayText" , "res_junction", {num = -2, strings = {"Resources available:\n"}} )
|
require "scripts.GameUtils"
local DebugRenderer = require "scripts.DebugRenderer";
local MiniMap =
{
bottomLeft = Vector2(0,0);
topRight = Vector2(400, 450);
Properties =
{
MiniMap = {default = EntityId()},
CameraArea = {default = EntityId()},
},
}
function MiniMap:OnTick(deltaTime, timePoint)
self:Update... |
group "Tests/STL"
SetupTestCLI("STL") |
local global_data = require("scripts.global-data")
local player_data = require("scripts.player-data")
return {
["1.1.0"] = function()
-- clean up mistaken `gui_open` key in player tables
for _, player_table in pairs(global.players) do
player_table.gui_open = nil
end
end,
["1.1.5"] = function()
... |
--- === hs.grid ===
---
--- Move/resize windows within a grid
---
--- The grid partitions your screens for the purposes of window management. The default layout of the grid is 3 columns by 3 rows.
--- You can specify different grid layouts for different screens and/or screen resolutions.
---
--- Windows that are aligne... |
if type(v) == "function" then
==function
I0 ==function
I1 == function
function ==
function ==IGNOREME0
function == IGNOREME1
|
local func = require 'func'
local object = {
_VERSION = '0.0.1',
_DESCRIPTION = 'Object library',
_URL = 'http://foobar.page.or.repo.com',
_LICENSE = [[license text, or name/url for long licenses)]]
}
function
local function objectshape(object)
if object.id ~= 0 and object.id ~= 1 a... |
----------------------------------------------------------------------------------------------------
-- Script: ppu_mem_ri.lua
-- Description: PPU test. Directed test for reading/writing VRAM through the PPU register
-- interface.
----------------------------------------------------------------------... |
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