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--[[ === WTSpam === F#*& Boost Sellers! LFG is filled with "WTS Boost"-spam, lets get rid of it. By Gogh/Pampula of Mirage Raceway EU (BCClassic) [22:32] [4] [Tatamata]: MARA BOOST [] 330+ mobs pull [] 30-52 lvl [] 120k+ EXP/hour [] 35g / run [] nothing reserved [] Can Summon [] 2/4 [22:44] [4] [Ajaxth...
local event = require 'utils.event' local function is_depleted(drill, entity) local position = drill.position local area if drill.name == 'electric-mining-drill' then area = {{position.x - 2.5, position.y - 2.5}, {position.x + 2.5, position.y + 2.5}} else area = {{position.x - 1, positi...
OBJLoader.Type = { Single = 1 , Multiple = 2 , MultipleDepthSorted = 3 , } OBJLoader.cachedRequests = {} OBJLoader.Error = function(text) error("[OBJLoader] "..text) end -- extra1/extra2 are like Events:Subscribe; provide it a function or an instance and function. -- args is a table which supports t...
Sprite = { Animations = { { Name = "Normal", Texture = "@Graphics/Sparks.png", FrameCount = { X = 16, Y = 2 }, StartIndex = 10, EndIndex = 19, FrameTime = 60, Loop = true, }, { Name = "Small", Texture = "@Graphics/Sparks.png", FrameCount = { X = 16, Y = 2 }, StartIndex = 0, ...
local savm = {} function savm:getCompletedLevels(saveData, mode, range) -- Devuelve el número de niveles completados if range then local counter = 0 for i = 1, lm:getTotalLevels("relax") do if lm:getRange(i, "relax", savm:getMoves(saveData, i, "relax")) == range then counter = counter + 1 end end ...
--[[ Filename: Help.lua Written by: jeditkacheff Version 1.0 Description: Takes care of the help page in Settings Menu --]] ------------ FFLAGS ------------------- local success, result = pcall(function() return settings():GetFFlag('UseNotificationsLocalization') end) local FFlagUseNotificationsLocalization = ...
---@meta ---@class cc.TransitionFadeTR :cc.TransitionScene@all parent class: TransitionScene,TransitionEaseScene local TransitionFadeTR={ } cc.TransitionFadeTR=TransitionFadeTR ---* ---@param action cc.ActionInterval ---@return cc.ActionInterval function TransitionFadeTR:easeActionWithAction (action) end ---* Re...
local util = require 'util' local lovetoys = require 'lovetoys.lovetoys' local Component = lovetoys.Component.create('Attribute') function Component:initialize(asset) self.asset = asset self.statistics = { hp = self:maxHp() } end function Component:stats(key, value) if key ~= nil and value ...
moddataPrefix = "savegame.mod.stalkerMod" currentDataVersion = 2 function migrateData() dataVersion = GetInt(moddataPrefix .. "Version") -- Migrate Data if dataVersion < 1 then SetBool(moddataPrefix .. "Invisible", false) SetBool(moddataPrefix .. "Silent", false) SetBool(moddataPrefix .. "Destructive", false...
local lang = { norm = function(str) return str end; upper = function(str) return str:upper() end; lower = function(str) return str:lower() end; } local mrd = { lang = lang; dir = ''; } local msg = print local function strip(str) str = str:gsub("^[ \t]+", ""):gsub("[ \t]$", "") return str end local f...
--[[ Copyright (c) 2009-2017, Hendrik "Nevcairiel" Leppkes < h.leppkes at gmail dot com > All rights reserved. ]] local _, Bartender4 = ... local L = LibStub("AceLocale-3.0"):GetLocale("Bartender4") local WoWClassic = select(4, GetBuildInfo()) < 20000 local BagBarMod = Bartender4:GetModule("BagBar") -- fetch upval...
--!strict type Dictionary<K, V> = { [K]: V } return function<T>(class: string, props: Dictionary<string, any>): T local instance = Instance.new(class) local parent = props.Parent for key, value in pairs(props) do if key ~= "Parent" then instance[key] = value end end if parent then instanc...
local LightEquipItem, super = Class(Item) function LightEquipItem:showEquipText() Game.world:showText("* You equipped the "..self:getName()..".") end function LightEquipItem:onWorldUse(target) Assets.playSound("item") local chara = Game.party[1] local replacing = nil if self.type == "weapon" then ...
--[[ MIT License Copyright (c) 2019 nasso <nassomails ~ at ~ gmail {dot} com> Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, ...
cCommands.add("muteserial", function(admin, serial, nick, seconds, reason) if getMuteBySerial(serial) then return false, "serial is already muted" end local player = getPlayerBySerial(serial) local playerName = player and getPlayerName(player) local mute = addMute(serial, admin, reason, seconds, nick or pla...
local verdanturf_center = DoorSlot("verdanturf", "center") local verdanturf_center_hub = DoorSlotHub("verdanturf", "center", verdanturf_center) verdanturf_center:setHubIcon(verdanturf_center_hub) local verdanturf_house_sw = DoorSlot("verdanturf", "house_sw") local verdanturf_house_sw_hub = DoorSlotHub("verdanturf", "ho...
local app_name = "trojan_server" local d = require "luci.dispatcher" map = Map(app_name, "Trojan " .. translate("Server Config")) map.redirect = d.build_url("admin", "vpn", "trojan_server") t = map:section(NamedSection, arg[1], "user", "") t.addremove = false t.dynamic = false enable = t:option(Flag, "enable", trans...
-- Quadtree implementation -- ported from Javascript: -- https://github.com/timohausmann/quadtree-js/tree/v1.2.1 local Quadtree = { maxObjects = 10, maxLevels = 4, level = 0, } -- Construct a new Quadtree -- @param {glm.vec4} rectangle bounds -- @param {number?} maximum objects in tree -- @param {number?} maxim...
local p = premake local projects = {} newaction { trigger = "vscode", description = "Generate .vscode folder", onProject = function(prj) printf("Generating .vscode for project '%s'", prj.name) projects[#projects+1] = { location = prj.location, configs = {}...
Balls = {} Balls.__index = Balls Balls._b = {} Balls.numBalls = 0 -- id: 0..128 function Balls:new(id,pos,color,r) local ball = { pos = {x=pos.x,y=pos.y}, color = {color[1],color[2],color[3]}, r = r, velocity = {x=0,y=0} } setmetatable(ball,Balls) Balls._b[id] = ba...
--[[ Copyright (c) 2015 gameboxcloud.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distrib...
--[[ File-Author: Pyrrhus File-Hash: ef56b6a28a4a8da56f9a0f5cd0348e025bed36ca File-Date: 2017-10-05T17:37:59Z ]] local lib,name,path = ... ------------------------------------------------------ ui.editbox ------------------------------------------------------ local me = {} --- Init -- @param frame (table or string) na...
require "paypal" function post() if not app.PayPal.Enabled then http:redirect("/") return end if not session:isLogged() then http:redirect("/subtopic/login") return end local payment = db:singleQuery("SELECT created_at, payment_id, state, payer_id, package_name, cu...
local config = {} config['default_chaos_container'] = [[ { "name": "kubeinvaders-chaos-node", "image": "docker.io/luckysideburn/kubeinvaders-stress-ng:latest", "command": [ "stress-ng", "--cpu", "4", "--io", "2", "--vm", "1", "--vm-bytes", ...
-- 1) Install Torch: -- See http://torch.ch/docs/getting-started.html#_ -- 2) Install necessary packages: -- $ luarocks install loadcaffe -- $ luarocks install hdf5 -- 3) Download a model: -- $ wget http://places2.csail.mit.edu/models/vgg16_places2.tar.gz -- $ tar xzvf vgg_places2.t...
------------------------------------------------------------------------------------ -- a resource center for debug/demo only ------------------------------------------------------------------------------------ return { ["require"] = function(parts) if parts == 'test:local' then local local_execute_uri = "http://...
--- World game state. -- @module world require 'src.factory' local World = Game:addState('World') --- Get camera target. -- Calculate initial camera position. -- @tparam Game self Game instance -- @treturn Vector Camera target vector local function getCameraTarget(self) local x, y, mapWidth, mapHeight, halfScree...
vim.cmd[[ hi HopNextKey cterm=bold ctermfg=176 gui=bold guibg=#ff00ff guifg=#ffffff ]] require('hop').setup({ case_insensitive = true, char2_fallback_key = '<CR>', })
return { no_consumer = false, fields = { headers = {type = "table"} }, self_check = function(schema, plugin_t, dao, is_updating) return true end }
return { --[[ {0, 0, 0}, {95, 87, 79}, {194, 195, 199}, {255, 241, 232}, ]] {34,32,52}, {89,86,82}, {238,195,154}, {203,219,252}, }
local providers = require("netman.providers") local explore_pattern = require("netman.options").protocol.EXPLORE vim.g.netman_log_level = 1 describe("Netman providers #netman-providers", function() for _, provider_path in ipairs(providers) do describe(provider_path, function() local provider =...
--[[ Minetest Mod Storage Drawers - A Mod adding storage drawers Copyright (C) 2017 LNJ <git@lnj.li> Copyright (C) 2016 Mango Tango <mtango688@gmail.com> MIT License Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to d...
local filters = PANDOC_SCRIPT_FILE:match '.*/' package.path = filters..'?.lua;'..filters..'../libexec/?.lua;'..package.path local utils = require 'utils' local aliases = require 'aliases' function Header (h) local text = pandoc.utils.stringify (h.content) if h.level == 1 then text = "DESCRIPTION" else text = t...
-- -- Chartboost Corona SDK -- Created by: Chris -- -- This file holds a few different animation types -- Examine the code to learn how to instantiate the different options -- These classes are used in CBAnimationManager -- local class = require "chartboost.libraries.lib.class" local AlphaAnimation = class(function(s...
--- === Token === --- --- generate google authenticator token value keystrokes --- Retrieve a google authenticator token seed from keychain and use this to calculate the current value --- Simulate keystrokes for this token value --- --- written by Teun Vink <github@teun.tv>, converted to spoon by Tyler Thrailkill <snow...
--- -- \file test/t_net_sck_stream_recv.lua -- \brief Test assuring sck:recv() works in all permutations. -- \detail Receive data via SOCK_STREAM sockets. All permutations -- tested in this suite: -- -- msg, len = sck:recv( ) -- msg, len = sck:recv( max ) -- msg, len = sck:recv( buf ) -- m...
-- -- DESCRIPTION -- -- @COMPANY ** -- @AUTHOR fenghailiang -- @DATE ${date} ${time} -- require "UnLua" local FlightCMWeapon_Flare = Class() -- function FlightCMWeapon_Flare:Initialize(Initializer) -- end function FlightCMWeapon_Flare:UserConstructionScript() self.Overridden.UserConstructionScript(sel...
---[[---------------------------------------]]--- -- autocmds - Doom Nvim Autocmds -- -- Author: NTBBloodbath -- -- License: GPLv2 -- ---[[---------------------------------------]]--- local utils = require("doom.utils") local log = require("doom.extras....
--[[ Brightness control ================== based on `xbacklight`! alternative ways to control brightness: sudo setpci -s 00:02.0 F4.B=80 xgamma -gamma .75 xrandr --output LVDS1 --brightness 0.9 echo X > /sys/class/backlight/intel_backlight/brightness xbacklight --]] local awful = require("awful"...
local csw = {} local cur = 1 local initial_cur = cur local cs = { {}, {}, {}, {}, {}, {}, {}, {}, {}, {} } ---@diagnostic disable local xplr = xplr ---@diagnostic enable xplr.fn.custom.context_switch = {} local rend_ins = function(i, v) local pwd, fss = "?", "" if v.pwd then pwd = v.pwd loca...
--mewmew one dimensional noise local math_floor = math.floor local heights = {-57, -189, -128, 49, -1, 44, 201, -75, -223, 159, -51, 88, -61, -206, -58, 246, 154, 233, 53, -89, -41, 253, -253, 33, -160, 140, -83, 164, -129, -67, -238, 6, 238, 145, 85, 89, -207, 126, 112, 175, -73, -211, -76, 137, 59, 151, 167, -81, -...
local fn = vim.fn local cmd = vim.cmd -- Automatically install packer.nvim local install_path = fn.stdpath('data')..'/site/pack/packer/start/packer.nvim' if fn.empty(fn.glob(install_path)) > 0 then packer_bootstrap = fn.system({'git', 'clone', '--depth', '1', 'https://github.com/wbthomason/packer.nvim', install_path...
insane_mantigrue_berserker = Creature:new { objectName = "@mob/creature_names:mantigrue_insane_berserker", socialGroup = "mantigrue", faction = "", level = 60, chanceHit = 0.55, damageMin = 470, damageMax = 650, baseXp = 5830, baseHAM = 11000, baseHAMmax = 14000, armor = 3, resists = {165,160,200,150,150,1...
module 'mock' CLASS: GraphicsPropComponent ( RenderComponent ) :MODEL{ Field 'index' :int() :range(0) :getset( 'Index' ); } function GraphicsPropComponent:__init() self.billboard = false self.depthMask = false self.depthTest = false self.prop = self:_createMoaiProp() self:setBlend('normal') end function Grap...
--- @module display --- Render using a texture. -- Also see the <a href="https://poke1024.github.io/tove2d/features/">TÖVE Feature Matrix</a>. -- @usage -- graphics:setDisplay("texture") -- @table texture -- @tparam string mode `"texture"` -- @see Graphics:draw -- @see Graphics:setDisplay -- @see Graphics:setResolutio...
local utils = require "utils" local cjson = require "cjson" local args = utils:normalizeKeys(ngx.req.get_query_args()) local red = utils:initRedis() local key = args["key"] local attributes = args["attr"] local from = args["from"] or 0 local to = args["to"] or -1 function getValues(key, attributes) local value if r...
local status, err = pcall(function() error({code=121}) end) print (err.code)
-- _____ _ __ _ ___ -- /__ \_ __(_)/ _| | ___ / __\___ _ __ ___ -- / /\/ '__| | |_| |/ _ \ / / / _ \| '__/ _ \ -- / / | | | | _| | __/ / /__| (_) | | | __/ -- \/ |_| |_|_| |_|\___| \____/\___/|_| \___| -- -- -- ...
local ABOUT = { NAME = "openLuup.virtualfilesystem", VERSION = "2018.03.23", DESCRIPTION = "Virtual storage for Device, Implementation, Service XML and JSON files, and more", AUTHOR = "@akbooer", COPYRIGHT = "(c) 2013-2018 AKBooer", DOCUMENTATION = "https://github.com/akbooer/ope...
--REF: https://github.com/tpope/vim-fugitive use 'tpope/vim-fugitive'
local status_ok, colorizer = pcall(require, "colorizer") if not status_ok then return end colorizer.setup({ "*" }, { RGB = true, -- #RGB hex codes RRGGBB = true, -- #RRGGBB hex codes names = false, -- "Name" codes like Blue oe blue RRGGBBAA = true, -- #RRGGBBAA hex codes rgb_fn = true, -- CSS rgb() and rgb...
local Tunnel = module("vrp","lib/Tunnel") local Proxy = module("vrp","lib/Proxy") vRP = Proxy.getInterface("vRP") emP = Tunnel.getInterface("vrp_lscustoms") local inside = false local currentpos = nil local currentgarage = 0 local garages = { [1] = { locked = false, camera = { x = 936.52, y = -973.89, z = 39.76, h...
--ZFUNC-map-v1 local function map( arr, fv ) --> newarr local newarr = {} for i,v in ipairs( arr ) do table.insert( newarr, fv( v ) ) end return newarr end return map
--[[ =============================================================================== ** Player v1.1 ** By Lysferd (C) 2014 Summary: The playable character. Features: - Implements movement by key press. ToDos: - Collision detection - Mouse movement ====================================================...
a = 'campo a'; b = 'campo b'; c = 'campo c'; tab = { a='tab a'; b='tab b'; c='tab c', d={ e='tab d e' } }; function imprime (str) print(str); return 'joao', 1 end; luaPrint = { implements='org.keplerproject.luajava.test.Printable', print=function(self, str) print('Printing from lua :'..str...
local warned = false function directives.loadmod(env, mod) if not warned then io.stderr:write("Warning: loadmod is depreciated and unsafe. The API differs from luapreproc. Use the include paths!\n") warned = true end if (not os.execute("stat "..file..">/dev/null")) then return false, "Module `"..file.."' does ...
local num_fertilizer_nodes = 10 local cycle_time = 3 * 60 local variation = 1 * 60 for i=1,num_fertilizer_nodes do local name = "fertilepots:fertilizer_" .. i -- Next node in the progression, or air if this is the last. local next_name = (i ~= num_fertilizer_nodes) and ("fertilepots:fertilizer_" .. (i + 1)...
-- Listens on UDP port 8888 and pushes pixels to a LED screen. -- A full frame buffer is larger than the size of a UDP packet so it has to -- be sent in multiple packets. The first byte of each packet determines which -- part it is. \x01 \x02 \x03 are valid values. -- When packet #3 is received the pixels are pushed to...
PlazaEMailDetailCcsView = class("PlazaEMailDetailCcsView") PlazaEMailDetailCcsView.onCreationComplete = function (slot0) ClassUtil.extends(slot0, ZoomPopUpChildView, true, slot0, slot0.bg, slot0.view) slot0._contentTf = slot0.view.Node_nomal.nodeContent.content_tfs slot0:setTouchEnabled(false) slot0._contentTf:s...
return{ name = 'blade', description = 'Blade', type = 'material', info = 'a single blade, to small to be used as a weapon', MAX_ITEMS = 1, width = 5, }
fx_version 'cerulean' games { 'gta5' } author 'SzybkiRito' description 'Your own group system' version '1.0.0' -- What to run client_scripts { 'client/client.lua', 'client/corners.lua', 'config.lua' } server_script { '@mysql-async/lib/MySQL.lua', 'server/server.lua', 'server/corners.lua', ...
-------------------------------- -- @module RichElementText -- @extend RichElement -- @parent_module ccui ---@class ccui.RichElementText:ccui.RichElement local RichElementText = {} ccui.RichElementText = RichElementText -------------------------------- --- brief Initialize a RichElementText with various arguments. -...
-- make the slash command api available to the wow ui SLASH_qhunUnitTest1 = "/test" SLASH_qhunUnitTest2 = "/qut" SLASH_qhunUnitTest3 = "/qhununittest" -- the event handler for slash commands function SlashCmdList.qhunUnitTest(message) local suite = message:match("^(%S*)%s*(.-)$") -- get all suites local s...
return function(x, y) local sprite = component.sprite.new() sprite.name = 'defensivePlant' local transform = component.transform.new() transform.pos.x = x transform.pos.y = y local body = component.body.new() body.type = 0 body.layer = 3 body.left = -0.25 body.right = 0.25 ...
local _waypointId = "hamgyong_nam_do" NoghNpc = { click = async(function(player, npc) Tools.configureDialog(player, npc) local opts = { "Buy", "Sell", "Talk to Nogh", "Mining the Substratum", --"Rings of Substratum" } if (not Waypoint.isEnabled(player, _waypointId)) then table.insert(opts,...
require 'reload-config' require 'hyper' require 'fn-arrows' hs.loadSpoon('ControlEscape'):start() -- Load Hammerspoon bits from https://github.com/jasonrudolph/ControlEscape.spoon
return { Settings = { --// Ignore any settings that you do not understand; They are preconfigured to a typical game. --// Whilst I have tried my best to document each setting, they may be difficult to understand. --// Feel free to contact me if you do not understand something. However, you ...
object_mobile_barbed_quenker = object_mobile_shared_barbed_quenker:new { } ObjectTemplates:addTemplate(object_mobile_barbed_quenker, "object/mobile/barbed_quenker.iff")
assert(Skada, "Skada not found!") Skada:AddLoadableModule("Dispels", function(Skada, L) if Skada:IsDisabled("Dispels") then return end local mod = Skada:NewModule(L["Dispels"]) local spellmod = mod:NewModule(L["Dispelled spell list"]) local targetmod = mod:NewModule(L["Dispelled target list"]) local playermod = m...
module ("L_DataGraphiteAPI", package.seeall) ABOUT = { NAME = "graphite_api"; VERSION = "2016.10.04"; DESCRIPTION = "containing: utils, nodes, intervals, storage"; AUTHOR = "@akbooer"; COPYRIGHT = "(c) 2013-2016 AKBooer"; DOCUMENTATION = "http://graphite-api.readthed...
local helpers = require('test.functional.helpers')(after_each) local Screen = require('test.functional.ui.screen') local clear, wait, nvim = helpers.clear, helpers.wait, helpers.nvim local nvim_dir, source, eq = helpers.nvim_dir, helpers.source, helpers.eq local execute, eval = helpers.execute, helpers.eval describe('...
register_outcome{ text = "Full Health", subtext = "Chat giveth", good = true, comment = "todo", rarity = 20, apply = function() twiddle_health(function(cur_hp, max_hp) return max_hp, max_hp end) end, } register_outcome{ text = "Small Heal", subtext = "Chat giveth", goo...
TrySource 'lsp.lua' TrySource 'lsp.omnisharp' TrySource 'lsp.rust' TrySource 'lsp.typescript' TrySource 'lsp.viml' local function buf_set_option(...) vim.api.nvim_buf_set_option(0, ...) end buf_set_option('omnifunc', 'v:lua.vim.lsp.omnifunc') -- stylua: ignore start Nnoremap('gD', '<cmd>lua vim.lsp.buf.declaration...
local u = require("null-ls.utils") local MOCK_SOURCE_WAIT_TIME = 50 local REAL_SOURCE_WAIT_TIME = 400 local M = {} M.test_dir = u.path.join(vim.loop.cwd(), "test") M.get_test_file_path = function(file) return u.path.join(M.test_dir, "files", file) end M.edit_test_file = function(file) vim.cmd("e! " .. M.get...
return function(Sunshine, entity) local widget = entity.widget if widget then widget.widget = Sunshine.plugin:CreateDockWidgetPluginGui(entity.core.id, DockWidgetPluginGuiInfo.new(widget.dockState, widget.enabled, widget.overrideEnabledRestore, widget.size.X, widget.size.Y, widget.minSiz...
-- this component contains all of the random types of seating previously -- scattered among homedecor's other mods local dc_cbox = { type = "fixed", fixed = { -0.5, -0.5, -0.5, 0.5, 0, 1 } } homedecor.register("deckchair", { mesh = "homedecor_deckchair.obj", tiles = {"homedecor_deckchair.png"}, description = "De...
fx_version 'cerulean' games {'gta5'} server_script { "server.lua" }
local concat concat = table.concat local type, tostring, pairs, select do local _obj_0 = _G type, tostring, pairs, select = _obj_0.type, _obj_0.tostring, _obj_0.pairs, _obj_0.select end local raw_query, raw_disconnect local logger local FALSE, NULL, TRUE, build_helpers, format_date, is_raw, raw, is_list, list, is_e...
object_tangible_component_weapon_mustafar_carbine_coil_sfor = object_tangible_component_weapon_mustafar_shared_carbine_coil_sfor:new { } ObjectTemplates:addTemplate(object_tangible_component_weapon_mustafar_carbine_coil_sfor, "object/tangible/component/weapon/mustafar/carbine_coil_sfor.iff")
a = peripheral.wrap("top"); function strsplit(inputstr, sep) if sep == nil then sep = "%s" end local t={} ; i=1 for str in string.gmatch(inputstr, "([^"..sep.."]+)") do t[i] = str i = i + 1 end return t end function readPg...
-- CPU usage widget type for GNU/Linux -- Copyright (C) 2009 Lucas de Vries <lucas@glacicle.com> -- Copyright (C) 2011 Adrian C. <anrxc@sysphere.org> -- Copyright (C) 2011 Jörg Thalheim <jthalheim@gmail.com> -- Copyright (C) 2017 mutlusun <mutlusun@github.com> -- -- This file is part of Vicious. -- -- Vicious is fr...
local dversion = 211 local major, minor = "DetailsFramework-1.0", dversion local DF, oldminor = LibStub:NewLibrary (major, minor) if (not DF) then DetailsFrameworkCanLoad = false return end DetailsFrameworkCanLoad = true local SharedMedia = LibStub:GetLibrary ("LibSharedMedia-3.0") local _ local _type = type loc...
require('nvim-treesitter.configs').setup { ensure_installed = { 'html', 'css', 'vim', 'lua', 'javascript', 'typescript', 'tsx', 'rust', 'c', 'cpp' }, highlight = { enable = true, additional_vim_regex_highlighting = false }, incremental_selection = { enable = true, keymaps = { init_selectio...
local mod = ... local ImGuiX = mod.require('mod/ui/imguix') local str = mod.require('mod/utils/str') local array = mod.require('mod/utils/array') local Quality = mod.require('mod/enums/Quality') local TweakDb = mod.require('mod/helpers/TweakDb') local SimpleDb = mod.require('mod/helpers/SimpleDb') local tweaksGui = {}...
local common = {} function common.is_utf8_cont(char) local byte = char:byte() return byte >= 0x80 and byte < 0xc0 end function common.utf8_chars(text) return text:gmatch("[\0-\x7f\xc2-\xf4][\x80-\xbf]*") end function common.clamp(n, lo, hi) return math.max(math.min(n, hi), lo) end function common.round(...
local S = minetest.get_translator("folks") folks.default_npc = { initial_properties = { hp_max = 9999, physical = true, collide_with_objects = false, collisionbox = {-0.3, 0.0, -0.3, 0.3, 1.7, 0.3}, visual_size = {x = 1, y = 1}, visual = "mesh", mesh = "npc.b3d", textures = { fo...
local Query = require("refactoring.query") local Region = require("refactoring.region") local test_utils = require("refactoring.tests.utils") local utils = require("refactoring.utils") local ts_utils = require("nvim-treesitter.ts_utils") local eq = assert.are.same describe("Query", function() it("should capture se...
---- -- @file DeviceInputTime ---- Brief description. -- @return <#return value description#> function DeviceInputTime:getClassName() end ---- Brief description. -- @return <#return value description#> function DeviceInputTime:getType() end ---- Brief description. -- @return <#return value description#> function D...
require("simple") -- To compute the inverse CDF of the normal distribution, use -- sqrt(2) * erfinv(2 * x - 1) local function erfinv(x) local l = math.log((1 - x) * (1 + x)) local t1 = 2 / (math.pi * 0.147) + l / 2 local res = math.sqrt(-t1 + math.sqrt(t1 * t1 - l / 0.147)) if x < 0 then return...
----------------------------------- -- Area: The Boyahda Tree -- Mob: Boyahda Sapling -- Note: PH for Leshonki ----------------------------------- local ID = require("scripts/zones/The_Boyahda_Tree/IDs") require("scripts/globals/regimes") require("scripts/globals/mobs") ----------------------------------- function on...
local function count(tbl: { any }, value: any): number local occurrences = 0 for _, element in ipairs(tbl) do if element == value then occurrences += 1 end end return occurrences end return count
return {'khmer','khmers'}
local elem = {} local sw, sh = guiGetScreenSize() local part = "" addEventHandler("onClientResourceStart",resourceRoot, function() triggerServerEvent("eEdit.checkPermission",localPlayer) end ) addEvent("eEdit.onClientVerified",true) addEventHandler("eEdit.onClientVerified",root, function() if getElementData(lo...
function generate_hero_name(creature) local adjectives = {"Green","Horrifying","Monstrous","Good","Evil","Deadly","Fearsome","Rotting","Joyous","Happy","Blessed","Cursed","Undying","Willful","Unbelievable","Incredible","Indestructible","Unknown","Unknowable","Forgotten","All-Seeing","Unwilling","Disgusting","Irritatin...
local Library = {} function Library:Create(name,logotext) if game.CoreGui:FindFirstChild("ProjectTerminate") then game.CoreGui:FindFirstChild("ProjectTerminate"):Destroy() end local ProjectTerminate = Instance.new("ScreenGui") local Main = Instance.new("Frame") local SideBar = Instance.new("Frame") local UI...
RegisterServerEvent("ResyncChannel") AddEventHandler("ResyncChannel", function(channelID) TriggerClientEvent("C_ResyncChannel", -1, channelID) end)
--Creates a warning box function LydsPlayer.CreateWarningBox(title, message, timeout) timeout = timeout or false LydsPlayer.ReinstantiatePanel("WarningBox") LydsPlayer.GetPanel("WarningBox"):SetWarning(title, message, timeout) end --Creates a success box function LydsPlayer.CreateSuccessBox(title, message, timeout...
-- LaTeX specific settings local keymap = vim.api.nvim_set_keymap vim.opt.smartindent = true vim.opt.tabstop=2 vim.opt.shiftwidth=2 vim.opt.expandtab = true vim.opt.textwidth=80 vim.opt.conceallevel=2 vim.g.SuperTabDefaultCompletionType = '<C-x><C-o>' vim.bo.spelllang="en_gb" -- Keymaps -- {{{ -- nnoremap <Leader>...
local Colorscheme = {} function Colorscheme:new(name) local o = {} o.name = name self.__index = self return setmetatable(o, self) end function Colorscheme:set() vim.api.nvim_command('hi clear') vim.api.nvim_command('colorscheme ' .. self.name) end return Colorscheme
local ntoh16, hton16 = ntoh16, hton16 local ffi = require("ffi") local pkt = require("packet") local dpdk = require "dpdk" local dpdkc = require "dpdkc" local memory = require "memory" local device = require "device" local stats = require "stats" local pipe = require "pipe" local percg = require "proto.percg" local p...