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local AddonName, AddonTable = ... -- Halls of Reflection AddonTable.hor = { -- Falric 50290, -- Falric's Wrist-Chopper 49827, -- Ghoulslicer 50291, -- Soulsplinter 49830, -- Fallen Sentry's Hood 50293, -- Spaulders of Black Betrayal 49829, -- Valonforth's Tarnished Pauldrons 49832, -- E...
local require = using("BodyEditor.Script") local CCDirector = require("CCDirector") local oVec2 = require("oVec2") local CCLayer = require("CCLayer") local CCMenu = require("CCMenu") local CCNode = require("CCNode") local CCDrawNode = require("CCDrawNode") local ccColor4 = require("ccColor4") local CCClipNode = require...
--*********************************************************** --** THE INDIE STONE ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISAddWaterFromItemAction : ISBaseTimedAction ISAddWaterFromItemAction = ISBaseTim...
--[[---------------------------------------------------------------------------- ADOBE SYSTEMS INCORPORATED Copyright 2007 Adobe Systems Incorporated All Rights Reserved. NOTICE: Adobe permits you to use, modify, and distribute this file in accordance with the terms of the Adobe license agreement accompanying it. I...
local remi = minetest.setting_getbool("remove_items") or false local crea = minetest.setting_getbool("creative_mode") local drop = function(pos, itemstack) -- is remove_items enabled? if remi == true then return end local obj = core.add_item(pos, itemstack:take_item(itemstack:get_count())) if obj then -- ...
-- Generated By protoc-gen-lua Do not Edit local protobuf = require "protobuf/protobuf" module('PushInfo_pb') PUSHINFO = protobuf.Descriptor(); local PUSHINFO_TYPE_FIELD = protobuf.FieldDescriptor(); local PUSHINFO_SUB_TYPE_FIELD = protobuf.FieldDescriptor(); local PUSHINFO_TIME_FIELD = protobuf.FieldDescriptor(); P...
----------------------------------------------------------------------- -- Fern Zapata -- https://github.com/fernzi/dotfiles -- Awesome Window Manager - Default Bar ----------------------------------------------------------------------- local awful = require('awful') local gears = require('gears') local wibox = requir...
local liluat = require("liluat") local m = require("match") local function build_template(template_text) return liluat.compile(template_text) end local function render(template, vars) return liluat.render(template, vars) end local function new_stencil(aux, aliases) aux = aux or {} aliases = aliases or {} ...
local AceGUI = LibStub('AceGUI-3.0'); local lsm = LibStub('AceGUISharedMediaWidgets-1.0'); local media = LibStub('LibSharedMedia-3.0'); MaxDps = LibStub('AceAddon-3.0'):NewAddon('MaxDps', 'AceConsole-3.0', 'AceEvent-3.0', 'AceTimer-3.0'); MaxDps.Textures = { ['Ping'] = 'Interface\\Cooldown\\ping4', ['Star'] = 'Inte...
import('GlobalVars') options = { { key = "escape", name = "Return", loc = "Xsera/MainMenu" }, { key = "x", name = "Console", loc = "Xsera/ConsoleDrawer" }, { key = "t", name = "Tu...
----------------------------------- -- Area: Promyvion - Vahzl -- NM: Propagator ----------------------------------- require("scripts/globals/missions") ----------------------------------- function onMobSpawn(mob) mob:setLocalVar("maxBabies",2) end function onMobDeath(mob, player, isKiller) local momma = mo...
--- Track a current part, whether it be a model or part -- @classmod TrackCamera local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local CameraState = require("CameraState") local SummedCamera = require("SummedCamera") local TrackCamera = {} TrackCamera.ClassName = "TrackCamera"...
return PlaceObj("ModDef", { "dependencies", { PlaceObj("ModDependency", { "id", "ChoGGi_Library", "title", "ChoGGi's Library", "version_major", 10, "version_minor", 3, }), }, "title", "Oxygen Management", "id", "ChoGGi_OxygenManagement", "steam_id", "2497163542", "pops_any_uuid", "d8195d02-e409-44...
--[[ Press ESCAPE to go into normal mode, in this mode you can move around using the "modal+" keybindings you find at the bottom of this file. Press I to go back to insert mode. While this plugin is inspired by vim, this is not a vim emulator, it only has the most basic movement functions that vim does. Additionally, ...
TOOL.Category = "Constraints" TOOL.Name = "#tool.hydraulic.name" TOOL.Command = nil TOOL.ConfigName = nil TOOL.ClientConVar[ "group" ] = "1" TOOL.ClientConVar[ "width" ] = "3" TOOL.ClientConVar[ "addlength" ] = "100" TOOL.ClientConVar[ "fixed" ] = "1" TOOL.ClientConVar[ "speed" ] = "64" TOOL.ClientConVar[ "mate...
-- two library -- meshopt 3rdparty module meshopt = dep(nil, "meshopt") kind "StaticLib" includedirs { path.join(TWO_3RDPARTY_DIR, "meshoptimizer", "src"), } files { path.join(TWO_3RDPARTY_DIR, "meshoptimizer", "src/**.cpp"), } configuration {}
local ent_meta = FindMetaTable 'Entity' function ent_meta:prevent_transmit(target, should_prevent) if IsValid(target) then self:SetPreventTransmit(target, should_prevent) for k, child in ipairs(self:GetChildren()) do if IsValid(child) then child:prevent_transmit(target, should_prevent) e...
--!A cross-platform build utility based on Lua -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law...
-------------------------------------------------------------------------------------------------------------------- -- Local functions -- Turns an item list (as returned by inv:get_list) into a form more easily used by crafting functions local function itemlist_to_countlist(itemlist) local count_list = {} for _, st...
style = {["off_color"] = "fff", ["on_color"] = "fff", ["line_color"] = "000", ["line_width"] = "0.2"}; dot_style = {["font_size"] = "40"} text_style = {["font_size"] = "16"} answ = {4, 10, 9, 8, 18} out = lib.math.random_shuffle(answ) ind = math.random(5) for i = 1,5 do if (o...
Harmony.ui.settingsWindow = {} Harmony.ui.settingsWindow.buttons = {} Harmony.ui.settingsWindow.container = nil Harmony.ui.settingsWindow.rows = {} function Harmony.ui.settingsWindow.addButton(name, display, funcName, row) if Harmony.ui.settingsWindow.buttons[name] then return Harmony.ui.settingsWindow.buttons[nam...
--[[ / \ _____ __| _/ ____ \______ \ ___.__. ____ / \ _____ _______ | | __ ____ ________ / \ / \ \__ \ / __ | _/ __ \ | | _/< | | / _ \ / \ / \ \__ \ \_ __ \| |/ /_/ __ \ \___ / / Y \ / __ \_/ /_/ | \ ___/ | | \ \___ | ( <_> )/ Y ...
victorQuestnCantinaConvoTemplate = ConvoTemplate:new { initialScreen = "", templateType = "Lua", luaClassHandler = "victorQuestnCantinaConvoHandler", screens = {} } init_on_rival_quest = ConvoScreen:new { id = "init_on_rival_quest", leftDialog = "@conversation/victor_questn_cantina:s_dcb68f7c", -- Yeh, I 'ave wh...
local obj = nil; local tid_update = -1; local tid_timer = -1; local timer = libs.timer; local server = libs.server; local fs = libs.fs; local ready = false; ------------------------ -- BOOTSTRAP -- ------------------------ events.create = function () file_curr = fs.temp(); end events.destroy = functi...
-- Base16 {{ scheme-name }} color -- Author: {{ scheme-author }} -- to be use in your theme.lua -- symlink or copy to config folder `local color = require('color')` local M = {} M.base00 = "#272822" -- ---- M.base01 = "#383830" -- --- M.base02 = "#49483e" -- -- M.base03 = "#75715e" -- - M.base04 = "#a59f85" -- + M.b...
sohei_flurry_of_blows = class( AbilityBaseClass ) LinkLuaModifier( "modifier_sohei_flurry_self", "abilities/sohei/sohei_flurry_of_blows.lua", LUA_MODIFIER_MOTION_NONE ) LinkLuaModifier( "modifier_special_bonus_sohei_fob_radius", "abilities/sohei/sohei_flurry_of_blows.lua", LUA_MODIFIER_MOTION_NONE ) -----------------...
localdatabasenode = nil; id = ""; function setId(n) id = n; end function onInit() if User.isLocal() then registerMenuItem("Export character", "goto", 3); end end function setLocalNode(node) -- Debug.console("indetityselectionlist.lua: setLocalNode. node " .. node.getNodeName()); localdata...
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- -- This source code is licensed under the license found in the LICENSE file in -- the root directory of this source tree. An additional grant of patent rights -- can be found in the PATENTS file in the same directory. -- --[[ -- -- init file for t...
vim.api.nvim_set_var('vimwiki_list', {{ path = '~/.local/share/vimwiki' }})
--****************************************************************************************************** -- Combined B+I model --****************************************************************************************************** function CreateEmotionModel_BI(InGPU,IMGSizes) require 'cudnn' require 'cunn' ...
magic = class("magic") function magic:init() self.lifetime = 0.5 self.t = 0 self.x = math.floor(7+math.random()*188)*scale self.y = math.floor(88+math.random()*12)*scale self.color = {202/255+(math.random()-.7)*0.2, 170/255+(math.random()-.7)*0.2, 209/255+(math.random()-.7)*0.2} end function magic:upda...
local mod = DBM:NewMod("d285", "DBM-WorldEvents", 1) local L = mod:GetLocalizedStrings() mod:SetRevision(("$Revision: 17257 $"):sub(12, -3)) mod:SetCreatureID(23682, 23775) --mod:SetModelID(22351)--Model doesn't work/render for some reason. mod:SetZone() mod:SetReCombatTime(10) mod:RegisterCombat("combat") ...
shallow_torton = Creature:new { objectName = "@mob/creature_names:shallow_torton", socialGroup = "torton", faction = "", level = 19, chanceHit = 0.32, damageMin = 190, damageMax = 200, baseXp = 1257, baseHAM = 4500, baseHAMmax = 5500, armor = 0, resists = {5,5,5,-1,-1,-1,-1,125,-1}, meatType = "meat_carniv...
-- MIT License -- Copyright (c) 2018 Christian Wahl -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modify, ...
-- trail_emg -- trail_emg_upg return { ["trail_emg"] = { usedefaultexplosions = false, spikes = { air = true, class = [[explspike]], count = 3, ground = true, water = true, properties = { alpha ...
local DF = _G ["DetailsFramework"] if (not DF or not DetailsFrameworkCanLoad) then return end local _ local _rawset = rawset --> lua local local _rawget = rawget --> lua local local APIHelpFunctions = false local HelpMetaFunctions = {} local get_members_function_index = {} HelpMetaFunctions.__index = function...
-- Copyright 2021 Kafka-Tarantool-Loader -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable law or...
ESX = nil OrganizationsTable = {} TriggerEvent('esx:getSharedObject', function(obj) ESX = obj end) LegalJobs = { { name = "doj", organizationName = "Department Of Justice" }, { name = "psycholog", organizationName = "Psycholog" }, { name = "cardealer", organizationName = "Broker" },...
resolutions = { nes = { width = 256, height = 240, }, -- 4:3 vga = { width = 640, height = 480, }, svga = { width = 800, height = 600, }, xga = { width = 1024, height = 768, }, -- 8:9 wvga = { width = 768, height = 480, }, -- 16:9 fwvga = { width ...
---------------------------------------------------------- -- Load RayUI Environment ---------------------------------------------------------- RayUI:LoadEnv("Skins") local S = _Skins local function LoadSkin() -- MainFrame TradeSkillFramePortrait:Kill() TradeSkillFrame:StripTextures(true) S:SetBD(TradeSkillFrame...
local modules = require(game:GetService("ReplicatedStorage"):WaitForChild("modules")) local network = modules.load("network") return { --> identifying information <-- id = 22; --> generic information <-- name = "Blue Potion"; rarity = "Common"; image = "rbxassetid://2528903811"; description = "A magic...
function onCreate() end function opponentNoteHit() setProperty("health", getProperty('health') - .0015) end
local wip = { s = "solid", l = "ledge", w = "water", a = "acid", b = "buoy", L = "ledgewet" } function start() ApplyTiles(wip, 0, 0, [[ ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssssssssssssssss ssssssss......s....s ssssssss......s....s ssssssss......s....s ssssssss......s....s s......s.........
local Scalar = require 'libsclr' local T = {} -- Q.is_sorted(x) : checks the sort order of a given input vector(i.e. x) -- Return value: -- sort_order: 'asc' or 'desc' -- else returns nil (i.e. input vector not sorted) -- Convention: Q.is_sorted(vector) -- 1) vector : a vector...
local xx = 300; local yy = 600; local xx2 = 430; local yy2 = 650; local ofs = 25; local followchars = true; local del = 0; local del2 = 0; function onCreate() -- background shit makeLuaSprite('theSky', 'sky', -1900, -400); addLuaSprite('theSky', false); makeLuaSprite('buildings', 'buildings', -800, -2...
playSound("Your Sound Location") --Copy this and set your sound location. Like: Assests\shout.wav --So if you want to play that Shout.wav then you can use playSound("Assests\shout.wav") -- Copy and paste in your code. And use 'if' statements to play this sound when you want to.
--[[ More Blocks: crafting recipes Copyright (c) 2011-2015 Calinou and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] minetest.register_craft({ output = "default:stick", recipe = {{"default:dry_shrub"},} }) minetest.register_craft({ output = "default:stick", recipe = {{"...
-- ============================================================= -- Copyright Roaming Gamer, LLC. 2009-2015 -- ============================================================= -- ============================================================= -- License -- =======================================...
local c = require('onedark.colors') local colors = { bg = c.bg0, fg = c.fg, red = c.red, green = c.green, yellow = c.yellow, blue = c.blue, purple = c.purple, cyan = c.cyan, gray = c.grey } local one_dark = { inactive = { a = {fg = colors.gray, bg = colors.bg, gui = 'bol...
--====================================================================-- -- dmc_utils.lua -- -- by David McCuskey -- Documentation: http://docs.davidmccuskey.com/display/docs/dmc_utils.lua --====================================================================-- --[[ Copyright (C) 2011-2013 David McCuskey. All Right...
include( "shared.lua" ) SWEP.DrawAmmo = true SWEP.DrawCrosshair = true SWEP.CSMuzzleFlashes = true SWEP.ViewModelFOV = 74 SWEP.ViewModelFlip = false SWEP.PrintName = "wiltOS Duel Dome Placer" SWEP.Slot = 5 SWEP.Slotpos = 5 function SWEP:DrawHUD() draw.SimpleText( "PRIMARY FIRE: Place Duel Dome ( Center ) ...
-- -- Author bt0r -- Twitch : bt0r -- Twitter : biiitor -- files { 'files/loader.html', 'files/js/loader.js', 'files/css/loader.css', 'files/sound/intro.ogg', 'files/img/background/1.jpg', 'files/img/background/2.jpg', 'files/img/background/3.jpg', 'files/img/background/4.jpg', 'file...
function AttributesPlugin:PostCreateCharacter(player, char, char_data) for k, v in pairs(Attributes.get_stored()) do local attribute = Attributes.find_by_id(k) local att = Attribute.new() att.attr_id = k att.value = char.attributes[k] or attribute.min table.insert(char.attributes, att) end ...
local modname = minetest.get_current_modname() minetest.register_node(modname..":fire", { description = "Fire", drawtype = "firelike", tiles = {{name = "nodes_fire.png", animation = { type = "vertical_frames", aspect_w = 16, aspect_h = 16, length = 3.0, }}}, groups = {unbreakable = 1}, walkable = false, ...
#!/usr/bin/env ljwm -- Small wmutils killw clone using ljwm local args = {...} local function usage() print("Usage: killw [-p] <wid> [wid..]") os.exit(1) end if #args == 0 then usage() end local wids = {} local parent = false for i=1, #args do local n = args[i] if n == "-p" then parent = true else table.ins...
local students = {"William", "Sophie", "Robert"} function setup() customTableInsert(students, "Emily") print(unpack(students)) end function customTableInsert(table, newData) -- Getting index info local currentIndex = #table local newIndex = currentIndex + 1 -- Setting new data table[n...
AddCSLuaFile() Photon.XML = {} local function parseargs(s) local arg = {} string.gsub(s, "([%-%w]+)=([\"'])(.-)%2", function (w, _, a) arg[w] = a end) return arg end local function collect(s) local stack = {} local top = {} table.insert(stack, top) local ni,c,label,xarg, empty local i, j = 1, 1 while tru...
local _, ns = ... --[[ The "Tag-System" Possible: $cur - Shows the current hp of the unit > 53,4k $max - Shows the maximum hp of the unit > 105,3k $deficit - Shows the deficit value > -10k $perc - Show ...
object_draft_schematic_space_chassis_player_gunship_neutral = object_draft_schematic_space_chassis_shared_player_gunship_neutral:new { } ObjectTemplates:addTemplate(object_draft_schematic_space_chassis_player_gunship_neutral, "object/draft_schematic/space/chassis/player_gunship_neutral.iff")
-- THIS FILE IS AUTOMATICALLY GENERATED. -- -- Changes to this file will be discarded, ignored, and every other negative -- word you can come up with that has the same overall meaning. -- -- This file is licensed under the terms expressed in the LICENSE file. -- -- Client Version: 2.5.2.40892 -- Build Config: 45f53cdda...
-- PERSISTENT GAME/LEVEL STATE MANAGER -- Size of the GPS in bytes. #define GPS_SIZE 32 PS={ -- GPS (Global Persistent State). Array of GPS_SIZE bytes. gps=nil, -- KF (kill flags) for each level. Indexed by level#. -- kf[lvlN] is a list of bytes that represent the kill flags. -- Bits are counted from LEAST to M...
AddCSLuaFile("cl_init.lua") AddCSLuaFile("shared.lua") include("shared.lua") util.AddNetworkString("LiteTool.TextPlacements.RequestData") util.AddNetworkString("LiteTool.TextPlacements.RespondData") function ENT:Initialize() self:SetModel("models/hunter/plates/plate1x1.mdl") self:SetRenderMode(RENDERMODE_TRANSALPH...
-- This file is subject to copyright - contact swampservers@gmail.com for more information. local PLAYER = FindMetaTable("Player") local entity = FindMetaTable("Entity") function PLAYER:GetLocation() return self:GetDTInt(0) or 0 end function PLAYER:GetLastLocation() return self.LastLocation or -1 end functi...
-------------------------------------------------------------------------------- -- 0020-common_env.lua: DSL FSM builder tests for common_env -- This file is a part of le-dsl-fsm project -- Copyright (c) LogicEditor <info@logiceditor.com> -- Copyright (c) le-dsl-fsm authors -- See file `COPYRIGHT` for the license. ----...
local _0_0 = nil do local name_0_ = "telescope.__extensions.lispdocs" local module_0_ = nil do local x_0_ = package.loaded[name_0_] if ("table" == type(x_0_)) then module_0_ = x_0_ else module_0_ = {} end end module_0_["aniseed/module"] = name_0_ module_0_["aniseed/locals"] = ((m...
function constructor(key, arg1, arg2) if key ~= nil then system.setItem(key, {intVal=arg1, stringVal=arg2}) end end function set(key, arg1, arg2) contract.event("set", key, arg1, arg2) system.setItem(key, {intVal=arg1, stringVal=arg2}) end function get(key) return system.getItem(key) end function check...
class 'GUIModChangelog' (Window) local kTextureName = "*changelog_webpage_render" GUIModChangelog.URL = "https://ghoulofgsg9.github.io/Ghouls-Balance-Mod/" GUIModChangelog.titleText = "Ghouls Balance Mod" function GUIModChangelog:Initialize() Window.Initialize(self) self:SetWindowName("Changelog") self:SetInitial...
local bundle = require('luvi').bundle local function readKl(fileName) local str = bundle.readfile(fileName) local isDigit = {} for i = 0, 9 do isDigit[tostring(i)] = true end local string = "string" local list = "list" local atom = "atom" local stack = { {} } local reading = list for i = 1,...
local Root = script.Parent.Parent.Parent local CorePackages = game:GetService("CorePackages") local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps) local Roact = PurchasePromptDeps.Roact local AutoResizeList = require(script.Parent.AutoResizeList) local ItemPreviewImage = require(script.Parent.ItemPrevi...
local _M = {} _M.NORET = {} _M.SUCCESS = 0 _M.FAIL = 1 _M.LOGIN_AGENT_ERR = 2 _M.LOGIN_AGENT_LOAD_ERR = 3 _M.NOT_ENOUGH_AGENT = 4 -- 没有足够的agent _M.NOT_AUTHED = 5 -- 没有授权怎么afk return _M
-- --版权所有:{company} -- Author:{author} -- Date: {time} -- local {moduleName} = class("{moduleName}") function {moduleName}:ctor() end --desc: --Author:{author} --date:{time} function {moduleName}:buttonClick(sender) end function {moduleName}:test1() end return {moduleName}
local match_stage_info_detail= { name="match_stage_info_detail",type=0,typeName="View",time=0,x=0,y=0,width=450,height=180,visible=1,fillParentWidth=0,fillParentHeight=0,nodeAlign=kAlignTopLeft, { name="stageNameView",type=0,typeName="View",time=0,x=0,y=0,width=170,height=30,visible=1,fillParentWidth=0,fillParentHe...
return block { name="platform_2dof", license="MIT", meta_data="", port_cache=true, configurations= { { name="joint_velocity_limits", type_name="double", min=2, max=2 }, { name="initial_position", type_name="double", min=2, max=2 }, }, ports = { { name="pos", out_type_name="doubl...
--- -- @module drawing local types = require("luaplot.types") local iterators = require("luaplot.iterators") local colors = require("constants.colors") local Plot = require("luaplot.plot") local PlotIteratorFactory = require("luaplot.plotiteratorfactory") local DistanceLimit = require("luaplot.distancelimit") local Pl...
-- This file is under copyright, and is bound to the agreement stated in the EULA. -- Any 3rd party content has been used as either public domain or with permission. -- © Copyright 2016-2017 Aritz Beobide-Cardinal All rights reserved. -- TODO: STOP MESSING WITH APP.Tiles and do the stuff properly!! local APP = AR...
local RemortList = stateMainForm:GetChildChecked( "RemortList", false ) local RemortSize = RemortList:GetChildChecked( "RemortList", false ) local p = RemortSize:GetPlacementPlain() p.alignX = WIDGET_ALIGN_BOTH p.alignY = WIDGET_ALIGN_BOTH p.sizeX = 500 p.sizeY = 320 p.posY = 20 RemortSize:SetPlacementPl...
function cond2int (x) return math.tointeger(x) or x end
local skynet = require "skynet" local protopack = require "rpc.protopack" local socket = require "skynet.socket" local baseobj = require "base.baseobj" function NewAgentObj(...) return CAgent:New(...) end CAgent = {} CAgent.__index = CAgent inherit(CAgent, baseobj) function CAgent:New(fd, account) local o = ...
local function exists(key) local count = box.space.$name:count(key) return count ~= 0 end box.schema.func.create('exists', {if_not_exists = true}) box.schema.user.grant('$login', 'execute', 'function', 'exists',{ if_not_exists= true})
vim.opt.directory = vim.fn.expand("$XDG_CACHE_HOME/nvim") function _G.safe_require(module) local ok, result = pcall(require, module) if not ok then vim.notify(string.format("Error requiring: %s", module), vim.log.levels.ERROR) return ok end return result end require("my.plugins") require("my.general")...
local utils = {} function utils.find_free_index(t) local found local max_index = table.maxn(t) for i = 1, max_index do if not t[i] then found = i break end end if not found then return max_index + 1 end return found end function utils.make_callable(cls,...
local AddComponentAction = AddComponentAction GLOBAL.setfenv(1, GLOBAL) local function target_test_fn(target) return ( target:HasTag("_inventoryitem") and not ( target:HasTag("INLIMBO") or target:HasTag("NOCLICK") or target:HasTag("catchable") or target:HasTa...
---@type table<string, module> local modules = {} local SMD_mode = settings.startup["SMD_mode"].value if SMD_mode == "fancy_text" then modules.show_my_damage = require("models/SMD_fancy_text") elseif SMD_mode == "simple_floating_text" then modules.show_my_damage = require("models/SMD_simple_floating_text") end -- ...
--[[ Edit this file in order to enable models for statically-linked functions. Models drastically reduce path explosion at the expense of more complex expressions. Suppose that the binary you want to analyze contains at address 0x1234 a function that computes a standard CRC32 checksum. To enable the model for the CRC3...
FACTION.name = "Administration" FACTION.description = "Members of the Combine Civil Authority serving mankind through an authoritarian corruption of government." FACTION.color = Color(255, 200, 100, 255) FACTION.models = { "models/ug/new/citizens/female_01.mdl", "models/ug/new/citizens/female_02.mdl", "models/ug/ne...
local Files = require('orgmode.parser.files') local function format() local line = vim.fn.line('.') local ok, item = pcall(Files.get_closest_headline, line) if not ok or not item then return 1 end if item.logbook and item.logbook.range:is_in_line_range(line) then return item.logbook:recalculate_esti...
local gl = require 'glua' local primitive = {} local plane = { -- vertex -- normal -- tex coord -1, -1, 0, 0, 0, 1, 1, 1, 1, -1, 0, 0, 0, 1, 0, 1, 1, 1, 0, 0, 0, 1, 0, 0, 1, 1, 0, 0, 0, 1, 0, 0, -- dup -1, 1, 0, 0, 0, 1, 1, 0, -1, -1, 0, 0, 0, 1, 1, 1, --...
-- Remove empty bob's techs bobmods.lib.tech.remove_prerequisite('cobalt-processing', 'chemical-processing-1') bobmods.lib.tech.remove_prerequisite('cobalt-processing', 'electrolysis-1') bobmods.lib.tech.remove_prerequisite('lithium-processing', 'electrolysis-1') bobmods.lib.tech.replace_prerequisite('lithium-processin...
---------------------------------------------------------------- -- Copyright (c) 2012 Klei Entertainment Inc. -- All Rights Reserved. -- SPY SOCIETY. ---------------------------------------------------------------- local util = include( "modules/util" ) local array = include( "modules/array" ) local mathutil = includ...
-- Copyright (C) idevz (idevz.org) local brz_tools = require "resty.breeze.tools" local floor = require "math".floor local ffi = require "ffi" local C = ffi.C local breeze = ffi.load("breeze") ffi.cdef([[ typedef enum { StringType = 0x3f, DirectStringMinType = 0x00, DirectStringMaxType ...
sgs.ai_chaofeng.Shengxuandashen = 9 ,
feature("#79 task invisible after minimizing UI", function() before_scenario(function() when(todo, "should_show_maximize_button"):then_return(true) todo.minimize_main_frame(game.players[1]) end) after_scenario(function() todo.should_show_maximize_button:revert() -- clear a...
--- --- Generated by EmmyLua(https://github.com/EmmyLua) --- Created by hartnett. --- DateTime: 2019/11/10 21:40 --- local ngx = ngx local string = string local http = require("resty.http") local core = require("apisix.core") local fetch_local_conf = require("apisix.core.config_local").local_conf local config = fetch...
--- -- base/field.lua -- -- Fields hold a particular bit of information about a configuration, such -- as the language of a project or the list of files it uses. Each field has -- a particular data "kind", which describes the structure of the information -- it holds, such a simple string, or a list of paths. -- -- The ...
--- --- Generated by Luanalysis --- Created by marcelo. --- DateTime: 20/01/2021 17:15 ----- function my_super_function( arg1, arg2 ) print(arg2) return arg1 + arg2 end --local tablew = { -- nome = "Marcelo", -- sobreNome = { -- teste = "teste", -- teste2 = { -- value = "value2...
Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid m=Instance.new('Model',Character) LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right...
-- Usage written 12/9/2021 local time_service = require(script.TimeService) local current_time = time_service.time('est') local current_date = time_service.date() print('Current Time:', current_time) print('Current Date:', current_date)
--[[ 2 October 2020 FrozenDroid: - Added error handling to all event handler and scheduled functions. Lua script errors can no longer bring the server down. - Added some extra checks to which weapons to handle, make sure they actually have a warhead (how come S-8KOM's don't have a warhead field...?) 28 October...
local util = require "res.util" local res = require "res.res" local logger = require "common.Logger" local UnityObjectDestroy = UnityEngine.Object.Destroy local table_insert = table.insert local pairs = pairs -------------------------------------------------------- --- res之下是Cache,内部实现类,是资源的cache --- 一个资源的生命周...
ccs = ccs or {} ---ActionRotationFrame object ---@class ActionRotationFrame : ActionFrame local ActionRotationFrame = {} ccs.ActionRotationFrame = ActionRotationFrame -------------------------------- ---Changes rotate action rotation.<br> ---param rotation rotate action rotation. ---@param rotation float ---@return Ac...