content
stringlengths
5
1.05M
-- Copyright 2016-2022 Christian Hesse. See LICENSE. -- systemd unit file LPeg lexer. local lexer = require('lexer') local token, word_match = lexer.token, lexer.word_match local P, S = lpeg.P, lpeg.S local lex = lexer.new('systemd', {lex_by_line = true}) -- Whitespace. lex:add_rule('whitespace', token(lexer.WHITESP...
--[[ [] Author: Martynas Petuska [] E-mail: martynas.petuska@outlook.com [] Date: January 2018 --]] ---------------- NAMESPACE ---------------- local UI = ADDON.UI; local UpdateInfo = ADDON.UpdateInfo; local Sizes = ADDON.Sizes; local Settings = ADDON.Settings; ------------------------------------------- ---Ch...
DarkRP.declareChatCommand{ command = "give", description = "Give money to the player you're looking at.", delay = 1.5 } DarkRP.declareChatCommand{ command = "dropmoney", description = "Drop money on the floor.", delay = 1.5 } DarkRP.declareChatCommand{ command = "moneydrop", description = "Drop ...
function onBeatHit() if curBeat == 32 then setProperty('defaultCamZoom', 0.7); doTweenAlpha('lightTween', 'vignette2', 0, 1, 'circOut') end if curBeat == 160 then setProperty('defaultCamZoom', 0.9); doTweenAlpha('lightTween', 'vignette2', 0.7, 1, 'circOut') end if curBeat == 192 then setPropert...
-- Stormworks Addon Lua Definitions -- Stormworks v1.4.7 64bit -- Recommended extension: https://marketplace.visualstudio.com/items?itemName=sumneko.lua ---@diagnostic disable: lowercase-global, unused-local, undefined-global ---Persistent data table saved to the world's save file g_savedata = {} server = {} matrix...
local utils = {} utils.predefinedSideLengths = {100,170,140} utils.predefinedAngle = {55,35, 90} utils.masterPoint1 = Point.create(0, 0, 0) utils.masterPoint2 = Point.create(0, 0, 0) utils.masterPoint3 = Point.create(0, 0, 0) utils.slavePoint1 = Point.create(0, 0, 0) utils.slavePoint2 = Point.create(0, 0, 0) ...
---@class UI.ItemSlot ---@field imgItem CS.UnityEngine.UI.Image @物品图片 ---@field txtCount CS.UnityEngine.UI.Text @物品数量 local M = class() function M:awake() end return M
--[[ ------------------------------------------------------------------------------- Menori @author rozenmad 2022 ------------------------------------------------------------------------------- ]] --[[-- Camera for 2D scenes. ]] -- @classmod Camera local modules = (...):match('(.*%menori.modules.)') --local Appli...
local Dictionary = script.Parent local copy = require(Dictionary.copy) local Llama = Dictionary.Parent local t = require(Llama.t) local function noUpdate(value) return value end local function call(callback, ...) if type(callback) == "function" then return callback(...) end end local optionalCallbackType = t.o...
return { Common = { Success = 100, NotReady = 200, }, }
-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local config = require "game.config" local math_random = require "include.random" local table_insert = table.insert local math_floor = math.floor local rankMgr = require "manager.rankMgr" local min ...
local CRC32 = {}; local function cache(table,fn) return setmetatable(table,{ __index=function(t,k) local val = fn(k); t[k] = val; return val; end }) end local function computeByteTableFunction(polynomial) return function(byte) local crc = byte; for _=1,8 do ...
--[[ Copyright (C) 2013 PilzAdam Copyright (C) 2020 lortas Copyright (C) 2020 Treer Permission to use, copy, modify, and/or distribute this software for any purpose with or without fee is hereby granted, provided that the above copyright notice and this permission notice appear in all copies. ...
sendFileContents = function(conn, filename) if file.open(filename, "r") then --conn:send(responseHeader("200 OK","text/html")); repeat local line=file.readline() if line then conn:send(line); end until not line file.close(); ...
PrivateRoomConstant = class() -- 私人房类型 PrivateRoomConstant.PRIVATE_ROOM_TYPE_MONEY = 0; -- 银币房 PrivateRoomConstant.PRIVATE_ROOM_TYPE_CRYSTAL = 1; -- 金条房 PrivateRoomConstant.PRIVATE_ROOM_TYPE_SCORE = 3; -- 积分房 PrivateRoomConstant.UNIT_MAP = { [PrivateRoomConstant.PRIVATE_ROOM_TYPE_MONEY] = "银币", [Privat...
local SEE_DIST = 30 FindFlower = Class(BehaviourNode, function(self, inst) BehaviourNode._ctor(self, "FindFlower") self.inst = inst end) function FindFlower:DBString() return string.format("Go to flower %s", tostring(self.inst.components.pollinator.target)) end function FindFlower:Visit() if sel...
object_tangible_furniture_nym_themepark_nym_themepark_plant_07 = object_tangible_furniture_nym_themepark_shared_nym_themepark_plant_07:new { } ObjectTemplates:addTemplate(object_tangible_furniture_nym_themepark_nym_themepark_plant_07, "object/tangible/furniture/nym_themepark/nym_themepark_plant_07.iff")
--[[ LuCI - Lua Configuration Interface Copyright 2008 Steven Barth <steven@midlink.org> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 $Id$ ]]-- modu...
--#region GLOBAL VARIABLES expomod = {} expomod.gameui = { model=2, nbmodel=5 } expomod.modname = minetest.get_current_modname() expomod.modpath = minetest.get_modpath(expomod.modname) expomod.modstorage = minetest.get_mod_storage() print ('###############################################') print ('# EXPO START') p...
local list = {} -- apply function to all elements in an array and return result function list.map(fun, arr) assert(fun) assert(arr) local results = {} for i,val in ipairs(arr) do results[i] = fun(val) end return results end return list
require("prototypes.fluid.lubricant") data:extend( { { type = "fluid", name = "refined-lubricant", default_temperature = 25, heat_capacity = "0.1KJ", base_color = {r=0.32, g=0.32, b=0.03}, flow_color = {r=0.75, g=0.75, b=0.31}, max_temperature = 100, icon = "__spicy-teeth-core_assets_...
-- Copyright (C) Yuansheng Wang local lru_new = require("resty.lrucache").new local setmetatable = setmetatable local getmetatable = getmetatable local type = type -- todo: support to config it in YAML. local GLOBAL_ITEMS_COUNT= 1024 local GLOBAL_TTL = 60 * 60 -- 60 min local PLUGIN_TTL = 5 * 6...
local function colorscheme_switcher(opts) local pickers, finders, previewers, actions, action_state, utils, conf if pcall(require, "telescope") then pickers = require("telescope.pickers") finders = require("telescope.finders") previewers = require("telescope.previewers") actions = require("telescope.actions")...
return { [0x00] = "NOP", [0x01] = { nn = { nn = "LD BC,nn" } }, [0x02] = "LD (BC),A", [0x03] = "INC BC", [0x04] = "INC B", [0x05] = "DEC B", [0x06] = { n = "LD B,n" }, [0x07] = "RLCA", [0x08] = "EX AF,AF'", [0x09] = "ADD HL,BC", [0x0a] = "LD A,(BC)", [0x0b] = "DEC BC", [0x0c] = "INC C", [0x0d] = "DEC C",...
--- The class to handle web elements -- -- @classmod Element local ElementClient = require("web-driver/element-client") local ElementSet = require("web-driver/element-set") local Searchable = require("web-driver/searchable") local pp = require("web-driver/pp") local base64 = require("base64") local Element = {} local ...
function md5zip(filename) jam_print("md5zip: Calculating " .. filename .. "...") local md5 = require 'md5' local struct = require 'struct' local ziparchive = require 'ziparchive' local archive = ziparchive.open(filename) if not archive then return nil end local md5sum = md5.new() for index = 1, archive:fi...
-- game application for state: stage_intro -- used by main and itest_main -- this really only defines used gamestates -- and wouldn't be necessary if we injected gamestates from main scripts local picosonic_app_base = require("application/picosonic_app_base") local stage_intro_state = require("stage_intro/stage_int...
Citizen.CreateThread(function() SetDiscordAppId(Options.AppID) SetDiscordRichPresenceAsset(Options.AssetName) SetDiscordRichPresenceAssetText("") while true do SetRichPresence(Discord:GetStatus()) Citizen.Wait(2500) end end)
-- This script needs to be loaded before other scripts that use it. local PlayerDefaults = { __index = { initialize = function(self) self.ActiveModifiers = { JudgmentGraphic = "!!default!!", ComboColor = color("#FFFFFF"), ComboColorstring = "White", HideBG = "Nope", FilterPlayer = "Nope", ...
-- ========== THIS IS AN AUTOMATICALLY GENERATED FILE! ========== PlaceObj('XTemplate', { group = "InGame", id = "PhotoMode", PlaceObj('XTemplateWindow', { '__context', function (parent, context) return PhotoObjectCreateAndLoad() end, '__class', "XDialog", 'InitialMode', "properties", 'InternalModes', "prop...
local cmp = require('cmp') local t = function(str) return vim.api.nvim_replace_termcodes(str, true, true, true) end cmp.setup({ snippet = { expand = function(args) vim.fn["UltiSnips#Anon"](args.body) end, }, mapping = { ["<Tab>"] = cmp.mapping({ c = function(fallback) if cmp.visible() ...
--[[ Author: Noya Date: 9.1.2015. Plays the slardar_amp_damage particle and destroys it later ]] function AmplifyDamageParticle( event ) local target = event.target local location = target:GetAbsOrigin() local particleName = "particles/units/heroes/hero_slardar/slardar_amp_damage.vpcf" -- Particle. Need to wait ...
local paths = require 'paths' local transform = require 'data/transforms' local M = {} local imagenet50k = torch.class('sr.imagenet50k', M) function imagenet50k:__init(opt, split) self.opt = opt self.split = split self.scale = self.opt.scale self.dataSize = 50000 self.nVal = 5 ...
function melee_kill(event) --PrintTable(event) local target = event.target local caster = event.caster local table_toBeKilled = table_npc_values[NPC_TO_BE_KILLED] if target:GetUnitName() == NPC_TO_BE_KILLED then --particles local blood_particle = ParticleManager:CreateParticle("particles/units/h...
help( [[ This module loads the lua interpretor. ]]) add_property("type_","script") local version = "5.1.4.6" local base = pathJoin("/software6/apps/lua/", version) whatis("(Website________) http://www.lua.org/") prepend_path("PATH", pathJoin(base, "bin")) prepend_path("MANPATH", pathJoin(base, "ma...
local skynet = require "skynet" local socket = require "skynet.socket" local socketchannel = require "skynet.socketchannel" local table = table local string = string local assert = assert local redis = {} local command = {} local meta = { __index = command, -- DO NOT close channel in __gc } --------...
local StateManager = require('src/states/StateManager') local SoundManager = require('src/SoundManager') function TitleState() local self = State() local shouldDrawPress = true local timeSinceLastDrawPressChange = 0 function self.update(dt) timeSinceLastDrawPressChange = timeSinceLastDrawPre...
--- === cp.ui.Slider === --- --- Slider Module. local require = require local axutils = require("cp.ui.axutils") local Element = require("cp.ui.Element") local Slider = Element:subclass("cp.ui.Slider") --- cp.ui.Slider.matches(element) -> boolean --- Function --- Checks if the provided `hs._asm.axuiele...
-------------------------------------------------------------------------- -- This class holds the "cosmic" class. It is responsible for initializing -- global variables used in Lmod. It remembers the default values as well as -- the current values. This class exists to make it easier to know when a -- site is using ...
return _csharp_getType("system.LuaTimeSpan");
for index, force in pairs(game.forces) do local technologies = force.technologies local recipes = force.recipes recipes["atomic-cannon-shell"].enabled = technologies["californium-processing"].researched --if mods["SchallTankPlatoon"] then --recipes["atomic-autocannon-shell"].enabled = technologies["califor...
-- Project: Ice -- -- Version: 1.0 -- -- Author: Graham Ranson -- -- Support: www.monkeydeadstudios.com or www.grahamranson.co.uk -- -- Copyright (C) 2011 MonkeyDead Studios Limited. All Rights Reserved. version = 1.0 -- INCLUDES -- local json = require( "json" ) require( "sqlite3" ) -- LOCAL FUNCTIONS -- local ...
local t = setmetatable({ name="test" }, { __index=function(self, k) if k == "metaname" then return "fromindex" end if k == "tabval" then return setmetatable({1234}, {__index={inner=true}}) end end, }) assert(t.metaname == "fromindex") assert(#t.tabval == 1, #t.tabval) assert(t...
local spy = require("luassert.spy") local util = require("luassert.util") local match = require("luassert.match") local assert = require("luassert.assert") local namespace = require("luassert.namespaces") local SELF_STATE_KEY = "__self_state" local SPY_STATE_KEY = "payload" local function mod_self(state, _, level) ...
-- えも側、共通アクション local o = require "talks.o" local _ = require "talks.word_dic" local builder = require "talks.builder" local えも={} local function SEL(talk, array) local C, S, T = talk.get() C(1, 150) local entry = o.SEL(array) if entry then return entry(S,T) end end local 評価オチ = { function(S,T...
local Plugin = script.Parent.Parent.Parent.Parent local Libs = Plugin.Libs local Roact = require(Libs.Roact) local RoactRodux = require(Libs.RoactRodux) local Utility = require(Plugin.Core.Util.Utility) local Constants = require(Plugin.Core.Util.Constants) local ContextGetter = require(Plugin.Core.Util.ContextGetter)...
{data={name="HexGun", author="Maguns siiftun1857 Frankline"}, blocks={ {0x132e28, {-5.774, 0}, command={faction=1257}}, {0x132e2b, {-2.887, -5}, 3.142}, {0x132e2b, {2.887, -5}}, {0x132e2b, {5.773, 0}, -3.142}, {0x132e2b, {2.887, 5}}, {0x132eed, {6.495, 11.25}, 1.047, bindingId=2}, {0x132e6f...
-- Program to solve Two-Fluid equations Pi = Lucee.Pi log = Lucee.logInfo -- decomposition object to use decomp = DecompRegionCalc2D.CartGeneral {} -- global parameters gasGamma = 5./3. elcCharge = -1.0 ionCharge = 1.0 ionMass = 1.0 elcMass = ionMass/25.0 epsilon0 = 1.0 mu0 = 1.0 lightSpeed = 1/math.sqrt(epsilon0*mu0...
Reflecteer = GameObject:extend() function Reflecteer:new(area, x, y, opts) Reflecteer.super.new(self, area, x, y, opts) local direction = table.random({-1, 1}) self.x = gw/2 + direction*(gw/2 + 48) self.y = random(16, gh - 16) self.w, self.h = 16, 16 self.shape = HC.circle(self.x, self.y,...
return { {"x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1","x1"}, {"x1","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","f5","x1"}, {"x1","f5","f5","f5","f5","...
-- Volume Control local awful = require("awful") local wibox = require("wibox") local gears = require("gears") local naughty = require("naughty") -- compatibility fallbacks for 3.5: local timer = gears.timer or timer local spawn = awful.spawn or awful.util.spawn local watch = awful.spawn and awful.spawn.with_line_call...
player_manager.AddValidModel( "PMC3_07", "models/player/PMC_3/PMC__07.mdl" ) list.Set( "PlayerOptionsModel", "PMC3_07", "models/player/PMC_3/PMC__07.mdl" )
--[[ -- Copyright(c) 2018-2025, 武汉舜立软件 All Rights Reserved -- brief LUA模块加载入口, 注意本文件的精简, 将各个模块初始化动作放在各自模块 -- @author 李绍良 -- note 1.本文件头引用必须为内置模块! -- 2.第一.加载本文件, C部分并未完全准备好,不得胡乱引用头文件 -- 3.第二.调用setup函数, 仅可以调用配置函数 及 设置各个模块参数 -- 4.第三.调用init函数, C部分完全准好了, 可以调用所有接口 -- 5.第四.软件主生命期 -- 6.第五.软件退出时,调用quit函数...
SWEP.Base = "weapon_base"; SWEP.PrintName = "COI Base"; SWEP.SwayScale = 0; function SWEP:Attack() local bull = { }; bull.Attacker = self.Owner; bull.Damage = self.Primary.Damage or 10; bull.Dir = self.Owner:GetAimVector(); bull.Spread = Vector( self.Primary.Spread, self.Primary.Spread, 0 ); bull.Src = self.Ow...
-- -- Licensed to the Apache Software Foundation (ASF) under one or more -- contributor license agreements. See the NOTICE file distributed with -- this work for additional information regarding copyright ownership. -- The ASF licenses this file to You under the Apache License, Version 2.0 -- (the "License"); you may ...
local ssl_fixtures = require "spec.fixtures.ssl" local helpers = require "spec.helpers" local cjson = require "cjson" local utils = require "kong.tools.utils" local Errors = require "kong.db.errors" local function it_content_types(title, fn) local test_form_encoded = fn("application/x-www-form-urlencoded") local...
--Runs with no error. Still no actual script running-- script.Parent = nil Character = game.Players.localPlayer.Character Humanoid = Character.Humanoid if Humanoid:findFirstChild("Animate") then Humanoid:findFirstChild("Animate"):Destroy() end TagService = require(game:GetService("ReplicatedStorage"):WaitForChild("T...
ConfigGaragens = {} ConfigGaragens.spawn = { [1] = { ['x'] = 53.98, ['y'] = -878.08, ['z'] = 30.38, ['name'] = "Garagem", [1] = { ['x'] = 51.26, ['y'] = -892.13, ['z'] = 30.17, ['h'] = 336.98 }, [2] = { ['x'] = 47.94, ['y'] = -891.2, ['z'] = 30.17, ['h'] = 336.98 }, [3] = { ['x'] = 44.6, ['y'] = -889.82, ['z'] ...
object_tangible_loot_undead_outbreak_undead_deathtrooper_belt = object_tangible_loot_undead_shared_outbreak_undead_deathtrooper_belt:new { } ObjectTemplates:addTemplate(object_tangible_loot_undead_outbreak_undead_deathtrooper_belt, "object/tangible/loot/undead/outbreak_undead_deathtrooper_belt.iff")
local class = require "lib.lua-oop" local Behavior = require "amour.stage.behavior" local Lvl2 = class("Behavior-Lvl2", Behavior) function Lvl2:constructor() Behavior.constructor(self) end function Lvl2:init() self.rectsGame = self:getCurrentStage().rectsGame self.rectA = ObjectsBasic.RectangleObj:ne...
--[[ Copyright (c) 2011-2014 chukong-inc.com Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, dis...
--[[ TheNexusAvenger Displays the navigation tools on the side of the screen. --]] local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local StarterGui = game:GetService("StarterGui") local ReplicatedStorageProject = require(ReplicatedStorage:WaitForChild("Projec...
module(...,package.seeall) -- For more information about huge pages checkout: -- * HugeTLB - Large Page Support in the Linux kernel -- http://linuxgazette.net/155/krishnakumar.html) -- * linux/Documentation/vm/hugetlbpage.txt -- https://www.kernel.org/doc/Documentation/vm/hugetlbpage.txt) local ffi = require("ffi"...
--*********************************************************** --** ROBERT JOHNSON ** --*********************************************************** require "TimedActions/ISBaseTimedAction" ---@class ISLightFromLiterature : ISBaseTimedAction ISLightFromLiterature = ISBaseTimedActi...
local lvfx = require "lvfx" local banana = lvfx.newView() local mango = lvfx.newView() local overlay = lvfx.newView() banana:setClear(0.25, 0.25, 0.25, 1.0) mango:setClear(0.0, 0.0, 1.0, 0.25) mango:setCanvas(love.graphics.newCanvas(256, 256)) local mvp = lvfx.newUniform("u_modelViewProjection") local shader = lvf...
-- thread: https://v3rmillion.net/showthread.php?tid=1141680 local ScreenGui = Instance.new("ScreenGui") local Main = Instance.new("Frame") local UIAspectRatioConstraint = Instance.new("UIAspectRatioConstraint") local Body = Instance.new("Frame") local PlayerList = Instance.new("ScrollingFrame") local UIGridLayout = I...
local ReplicatedStorage = game:GetService("ReplicatedStorage") local Main = require(ReplicatedStorage.Components.Main) local Roact = require(ReplicatedStorage.Vendor.Roact) return function(Target: Instance): () -> nil local Handle = Roact.mount(Roact.createElement(Main), Target, "MainFrame") return function(): nil ...
require 'cutorch' require 'nn' require 'cunn' require 'image' require 'optim' require 'nngraph' require 'src/InstanceNormalization' require 'src/utils' local cmd = torch.CmdLine() --60-texture noise_dim = 2 cmd:option('-noise_dim', 2) cmd:option('-pretrain_model', 'data/train_out/model_texture60.t7') cmd:option('-gp...
--- === cp.apple.finalcutpro.timeline.Role === --- --- *Extends [Row](cp.ui.OldRow.md)* --- --- Represents a Role in the [Timeline Index](cp.apple.finalcutpro.timeline.Index.md). -- local log = require "hs.logger" .new "Row" local localeID = require "cp.i18n.localeID" local axutils ...
local gpath = {} return gpath
--[[ --=====================================================================================================-- Script Name: Vehicle Block Utility v2, for SAPP (PC & CE) Implementing API version: 1.12.0.0 Description: Block Vehicle Entry on a per map basis See Vehicle Settings function on line 141 for...
Beam = Base:extend() function Beam:constructor(params) self.x = params.x self.y = params.y self.width = params.width or 5 self.height = params.height or 10 self.velocity = params.velocity or 500 self.hasHit = false end function Beam:update(dt) self.y = self.y - self.velocity * dt Event.dispatch('bea...
local dev = GetSelf() local update_time_ms = 1.0/20.0 local dt = update_time_ms make_default_activity(update_time_ms) local sensor_data = get_base_data() local mColor_On_Off = get_param_handle("Color_On_Off") local mWhite_On_Off = get_param_handle("White_On_Off") local W...
print(table.concat({...}, " ")) return true
-- -- Created by IntelliJ IDEA. -- User: Noneatme -- Date: 09.02.2015 -- Time: 00:03 -- To change this template use File | Settings | File Templates. -- cOOCChat = {}; --[[ ]] -- /////////////////////////////// -- ///// New ////// -- ///// Returns: Object ////// -- /////////////////////////////// function cOOC...
-- RFC2544 Throughput Test -- as defined by https://www.ietf.org/rfc/rfc2544.txt -- SPDX-License-Identifier: BSD-3-Clause package.path = package.path ..";?.lua;test/?.lua;app/?.lua;../?.lua" require "Pktgen"; -- define packet sizes to test local pkt_sizes = { 64, 1518, 1280, 512, 128 }; -- local pkt_sizes = { 64,...
local composer = require("composer") local scene = composer.newScene() local physicsEngine = require( "physics" ) physicsEngine.start() physicsEngine.setGravity(0,0) physicsEngine.setScale(60) local IMAGEWIDTH = 1912 local navigationFactor local constantSpeed local updatesList local loopTimer local M...
local assets = { Asset("ANIM", "anim/fertilizer.zip") } local prefabs = { } local function OnFinished(inst) inst:Remove() end local function fn() local inst = CreateEntity() inst.entity:AddTransform() inst.entity:AddAnimState() inst.entity:AddSoundEmitter() MakeInventoryPhysics(inst) inst.AnimS...
local M = {} local plugin_name = "tsnip" local Input = require("nui.input") local event = require("nui.utils.autocmd").event local function remove_word() vim.cmd('call feedkeys("\\<Esc>bcw", "n")') end function M.input(label) local input = Input({ relative = "cursor", position = { row = 0, co...
--- Extends PartTouchingCalculator with generic binder stuff -- @classmod BinderTouchingCalculator -- @author Quenty local require = require(game:GetService("ReplicatedStorage"):WaitForChild("Nevermore")) local PartTouchingCalculator = require("PartTouchingCalculator") local BinderUtil = require("BinderUtil") local ...
local Color, colors, Group, groups, styles = require("colorbuddy").setup() Color.new('background', "#3B4252") Color.new('fg', "#292929") Color.new('nord_0', "#2E3440") Color.new('nord_1',"#3B4252") Color.new('nord_2', "#434C5E") Color.new('nord_3', "#4C566A") Color.new('nord_3_light', "#616E88") Color.new('nord_4', "#...
data:extend( { { type = "recipe", name = "underground-belt-5", category = "crafting-with-fluid", enabled = false, energy_required = 4, ingredients = { {"steel-gear-wheel", 40}, {"underground-belt-4", 2}, {type="fluid", name="refined-lubricant", amount=60} }, resul...
--[[ Assuming that a goto could jump out of a function, explain what the program in Listing 4.3 would do. (Try to reason about the label using the same scoping rules used for local variables.) ]] --[[ function getlabel() return function() goto L1 end :: L1:: return 0 end function f(n) if n == 0 then return g...
deathspeaker_xunra_soulcatcher_checker_modifier = class({}) function deathspeaker_xunra_soulcatcher_checker_modifier:OnCreated( kv ) self.link_break_range = self:GetAbility():GetSpecialValueFor("link_break_range") end function deathspeaker_xunra_soulcatcher_checker_modifier:DeclareFunctions() local func...
q = Queue.new() Queue.push( q, 5 ) Queue.push( q, "abc" ) while not Queue.empty( q ) do print( Queue.pop( q ) ) end
return { -- add new here if you can't sort }
local dip = -math.pi / 3.0 local mu0 = 1.0 local S = 1.0 local nu = 0.25 local gamma = 0.5 -- compute constants local A_1, A_2, A_3, A_4, B_1, B_2, B_3, B_4 do local x0 = math.pi*((1.0/3.0)*gamma + 1.0/3.0) local x1 = math.sin(x0) local x2 = 2*x1 local x3 = math.pi*((7.0/3.0)*gamma + 1.0/3.0) local...
#!/usr/bin/env lua -- FUNCTIONS -- (all functions are borrowed from other projects; see citations above each) -- Got this function from picolove! -- https://github.com/picolove/picolove/blob/d5a65fd6dd322532d90ea612893a00a28096804a/main.lua#L820 -- PICOLOVE is licensed under the Zlib license: -- Copyright (c) 2015 J...
function PrototypeLab:GetItemSlotNames() return { Locale.ResolveString("JETPACK"), Locale.ResolveString("EXOSUIT") } end
local vdom = require('vdom') -- start_game: () => () return function(props) return vdom.create_element('panel', { width = '100%', height = '100%', texture = 'background' }, vdom.create_element('panel', { width = 800, height = 48, halign = 'center', bottom = 600, color = '#0008' }, vdom.create_e...
return { include_dir = {".."} }
local heart = require("heart") local M = heart.class.newClass() function M:init(engine, config) self.engine = assert(engine) self.physicsDomain = assert(self.engine.domains.physics) self.raySensorComponents = assert(self.engine.componentManagers.raySensor) self.color = config.color or {0, 1, 0, 1} self.scal...
-- Decompiled using luadec 2.2 rev: for Lua 5.2 from https://github.com/viruscamp/luadec -- Command line: A:\Steam\twd-definitive\scripteditor-10-31-20\definitive_lighting_improvements\WDC_pc_WalkingDead401_data\BoardingSchoolExterior_temp.lua -- params : ... -- function num : 0 , upvalues : _ENV require("Relighti...
for i,v in ipairs({ {6959,21.79981,492,1,0,0,0}, {6959,63.15,492,1,0,0,0}, {6959,-19.5,492,1,0,0,0}, {6959,-19.5,452,1,0,0,0}, {6959,21.79981,452,1,0,0,0}, {6959,63.15,452,1,0,0,0}, {6959,-19.4,412,1,0,0,0}, {6959,21.90039,412,1,0,0,0}, {6959,63.2002,412,1,0,0,0}, {6959,-19.4,372...
-- Tool should return true if freezing the view angles function ToolObj:FreezeMovement() return false end -- The tool's opportunity to draw to the HUD function ToolObj:DrawHUD() end
-- Copyright (c) 2015 Adobe Systems Incorporated. All rights reserved. -- -- Permission is hereby granted, free of charge, to any person obtaining a -- copy of this software and associated documentation files (the "Software"), -- to deal in the Software without restriction, including without limitation -- the r...
local Floor = {} Floor.__index = Floor Floor.isFloor = true function Floor.new(node, collider) local floor = {} setmetatable(floor, Floor) --If the node is a polyline, we need to draw a polygon rather than rectangle if node.polyline or node.polygon then local polygon = node.polyline or node.po...
local m, s, o local sid = arg[1] local yeelight_devices = { "ColorLEDBulb", "DeskLamp", "ColorLedStrip", "CeilingLamp", "WhiteBulb" } local airpurifier_devices = { "MiAirPurifier", "MiAirPurifier2", "MiAirPurifierPro", "MiAirPurifier2S" } local philips_light_devices = { "MiPhilipsSmartBulb", "MiPhilipsTab...
VERSION = "0.8.2" MANIFEST = { lib = {"Audio.lua", "Basics.lua", "Entity.lua", "Globals.lua", "JSON.lua", "Natives.lua", "Player.lua", "PTFX.lua", "Session.lua", "Stats.lua", "Trolling.lua", "Vector.lua", "Vehicle.lua"}, resources = {"Crosshair.png"} } Ryan = {} -- Requirements -- function exists(name) retur...
HelloScene = class("HelloScene", function() return cc.Scene:create() end) function HelloScene:create() local scene = HelloScene.new() scene:addChild(scene:createLayer()) return scene end function HelloScene:ctor() end function HelloScene:createLayer() local layer = cc.Layer:create() local function toLoading...