content stringlengths 5 1.05M |
|---|
print('run started')
-- code below
print('run ended')
|
local globalEvent={
{name="mainStory_黑暗的阴影",
condition={ { type="level_greater_than", value="主角#10", },{ type="friendCount", value="4", }, },beizhu=[[ ]],},
{name="mainStory_神秘剑客",
condition={ { type="level_greater_than", value="主角#15", },{ type="friendCount", value="8", },{ type="should_finish", value="mainStor... |
math.randomseed(os.clock()*100000000000)
local Game = {bS, curTable}
function Game:new(b)
local game = {
bS = b,
curTable = {""}
}
function game.CreateBoard()
local total = 1
for i = 0, game.bS-1, 1 do
for ii = 0, game.bS-1, 1 do
game.curTable[total] = "☐"
io.write(... |
GM.Name = "Machineers"
GM.Author = "N/A"
GM.Email = "N/A"
GM.Website = "N/A"
AddCSLuaFile( "weighted_random.lua" )
AddCSLuaFile( "translation.lua" )
AddCSLuaFile( "value.lua" )
AddCSLuaFile( "sh_teams.lua" )
include( "weighted_random.lua" )
include( "translation.lua" )
include( "value.lua" )
include( "sh_teams.lua" ... |
local function change_order(type, name, new_order)
if data.raw[type][name] then
data.raw[type][name].order = new_order
end
end
local function change_subgroup(type, item_name, new_subgroup)
if data.raw[type][item_name] then
data.raw[type][item_name].subgroup = new_subgroup
end
end
local function change... |
function onCreate()
for i = 0, getProperty('unspawnNotes.length')-1 do
if getPropertyFromGroup('unspawnNotes', i, 'noteType') == 'Conch Note' then
setPropertyFromGroup('unspawnNotes', i, 'texture', 'NOTE_conch');
setPropertyFromGroup('unspawnNotes', i, 'hitHealth', '0.023');
setPropertyFromGroup('unspa... |
-- ==================================
-- File Name : Phoenix.lua
-- Author : Eroica
-- Version : 3.1
-- Date : 2017.5.16
-- ==================================
local Utility = require("Utility")
local Phoenix = {}
Phoenix.optionFireSpirit = Menu.AddOption({"Hero Specific","Phoenix"},"Auto Fire Spirit", "auto... |
-----------------------------------------
-- ID: 5089
-- Scroll of Gain-VIT
-- Teaches the white magic Gain-VIT
-----------------------------------------
function onItemCheck(target)
return target:canLearnSpell(488)
end
function onItemUse(target)
target:addSpell(488)
end |
local default_tiers = require("default_tiers")
local fuel_tiers_solid = settings.startup['burner-power-progression-tiers-solid'].value
local fuel_tiers_fluid = settings.startup['burner-power-progression-tiers-fluid'].value
local solid_fuel_factor = settings.startup['burner-power-progression-factor-solid'].value
log(... |
-- This file is part of the Luau programming language and is licensed under MIT License; see LICENSE.txt for details
-- This file is based on Lua 5.x tests -- https://github.com/lua/lua/tree/master/testes
-- Generate an error (i.e. throw an exception) inside a tag method which is indirectly
-- called via pcall.
-- Thi... |
-- 范例
-- convert按照config文件指定的顺序调用
-- sheet是原始表数据
-- global中是一些全局数据,很少用到
-- ext是一些扩展信息,例如表名
-- 多张表公用一个导表程序时,会自动合并导出的结果
function convert(sheet, global, ext)
print("---------------------")
print(ext)
for k, v in pairs(global.raw) do
print(k, v)
end
for k, v in pairs(global.save) do
pri... |
object_mobile_outbreak_undead_civilian_18 = object_mobile_shared_outbreak_undead_civilian_18:new {
}
ObjectTemplates:addTemplate(object_mobile_outbreak_undead_civilian_18, "object/mobile/outbreak_undead_civilian_18.iff")
|
Config = {}
Config.DrawDistance = 100.0
Config.MaxDelivery = 5
Config.TruckPrice = 500
Config.Locale = 'en'
Config.Trucks = {
"burrito3"
}
Config.Cloakroom = {
CloakRoom = {
Pos = {x = 79.24, y = 111.95, z = 80.17},
Size = {x = 3.0, y = 3.0, z = 1.0},
Color = {r = 204, g = 204, b = 0}... |
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
include("shared.lua")
function ENT:Initialize()
end
function ENT:Think()
if self:Health()<1 then
if (self.Ex or 0)<SysTime() then
self.Ex = SysTime()+math.random(2)
local effectdata = EffectData()
effectdata:SetOrigin( self:GetPos()+Vector(math.ran... |
--诡诞融合
local m=14010108
local cm=_G["c"..m]
function cm.initial_effect(c)
--fusion
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_FUSION_SUMMON)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCost(cm.cost)
e1:SetCondition(cm.con)
e1:SetTarget(cm.t... |
#!/usr/bin/env lua
local lib=require"lib"
local help=[[
./ka.lua [OPTIONS]
(c)2022 Tim Menzies, MIT license (2 clause)
Data miners using/used by optimizers.
Understand N items after log(N) probes, or less.
-file ../../data/auto93.csv
-enough .5
-p 2
-far .9
-task .*
-ample 512
-help false
... |
--[[
This addon raises the limit for entries
in the game's dropdown menus to 40 which
is especially useful for users of addons
like yaCIt.
Author: Chazzard
]]
UIDROPDOWNMENU_MAXBUTTONS = 40
--[[
local onShow = function(this)
for i=1, UIDROPDOWNMENU_MAXBUTTONS do
if (not this.noResize) then
getgl... |
--魔女目录-虚无之页
local m=14010018
local cm=_G["c"..m]
function cm.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetDescription(aux.Stringid(m,0))
e1:SetCategory(CATEGORY_REMOVE)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetCondition(cm.con)
e1:SetCost(cm.cost)
e1... |
describe("test set_current_journal()", function()
-- Setup mock vim module before we require deardiary modules
_G.vim = require("mock.vim")
local deardiary = require("deardiary")
local config = require("deardiary.config")
before_each(function()
deardiary.current_journal = nil
end)
... |
---
--- Generated by EmmyLua(https://github.com/EmmyLua)
--- Created by Administrator.
--- DateTime: 2019/5/22 9:58
---
local iputils = require "resty.iputils"
local function validate_ips(v, t, column)
if v and type(v) == "table" then
for _, ip in ipairs(v) do
local _, err = iputils.parse_cidr(ip... |
rori_garyn_raiders_squad_neutral_none = Lair:new {
mobiles = {{"garyns_mugger",1},{"garyns_thief",1},{"garyns_pirate",1}},
spawnLimit = 12,
buildingsVeryEasy = {},
buildingsEasy = {},
buildingsMedium = {},
buildingsHard = {},
buildingsVeryHard = {},
mobType = "npc",
buildingType = "none"
}
addLairTemplate("ro... |
local PROJECT_DIR = (path.getabsolute("..") .. "/")
local PROJECT_OBJ_DIR = path.join(PROJECT_DIR, ".obj")
local PROJECT_PROJECTS_DIR = path.join(PROJECT_DIR, ".projects")
local PROJECT_RUNTIME_DIR = path.join(PROJECT_DIR, ".out/")
solution "Texeled"
language "C++"
configurations { "Debug", "Rele... |
--Waveforms samples generators
local waveforms = {}
local channels = ... --The amount of channels
--[[
Supported waveforms:
--------------------
0 Sine
1 Triangle
2 Half-Rectified Sine
3 Square
4 Pulse
5 Saw
6 Noise
7 Custom
About Waveform data argument:
-----------------------------
Contains custom data for the wa... |
x = game:GetService("InsertService"):LoadAsset(31839260)
x.Parent = game.Workspace
x:makeJoints()
x:MoveTo(game.Players.acb227.Character.Head.Position)
--lego |
local mod = DBM:NewMod(2153, "DBM-Party-BfA", 4, 1001)
local L = mod:GetLocalizedStrings()
mod:SetRevision("20190416205700")
mod:SetCreatureID(134056)--134828 split forms
mod:SetEncounterID(2130)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_AURA_APPLIED 264144 264166 264560 264773"... |
mountain_krevol = Creature:new {
objectName = "@mob/creature_names:mountain_krevol",
socialGroup = "self",
faction = "",
level = 15,
chanceHit = 0.39,
damageMin = 150,
damageMax = 160,
baseXp = 831,
baseHAM = 2000,
baseHAMmax = 2400,
armor = 0,
resists = {115,105,0,135,0,0,0,-1,-1},
meatType = "meat_insect... |
-- Copyright 2014-2015 Greentwip. All Rights Reserved.
local weapon = import("app.objects.weapons.base.weapon")
local violet_bullet = class("violet_bullet", weapon)
function violet_bullet:animate(cname)
local fire = {name = "fire", animation = {name = cname, forever = true, delay = 0.10} }
self.sp... |
ENT.Type = "anim"
ENT.Base = "base_gmodentity"
ENT.PrintName = "US Flag"
ENT.Author = "Kaptian Core"
ENT.Contact = "github.com/KaptianCore"
ENT.Category = "Other"
ENT.Spawnable = true
ENT.AdminSpawnable = true
function ENT:SetupModel()
sel... |
require 'paths'
--require 'xlua'
require 'string'
require 'os'
--require 'sys'
require 'nn'
-- these actually return local variables but we will re-require them
-- when needed. This is just to make sure they are loaded.
require 'moses'
unpack = unpack or table.unpack
local dt = require 'decisiontree._env'
-- c lib:... |
-- Reference
-- http://msdn.microsoft.com/en-us/library/windows/desktop/aa378184(v=vs.85).aspx
local ffi = require("ffi");
local sspi = require("sspicli");
local error_handling = require("core_errorhandling_l1_1_1");
require("win_error");
local core_string = require("core_string_l1_1_0");
--local WinNT = require("WinN... |
handbookhero_proto = {
[1] = { handname = 30001, character_id = 104001, award = { {1, 18}, {4, 15}, }, },
[2] = { handname = 30002, character_id = 107001, award = { {1, 18}, {4, 15}, }, },
[3] = { handname = 30003, character_id = 107002, award = { {1, 18}, {3, 15}, }, },
[4] = { handname = 30004, character_id = 107003,... |
padawan_artist_01_convo_template = ConvoTemplate:new {
initialScreen = "",
templateType = "Lua",
luaClassHandler = "padawan_artist_01_conv_handler",
screens = {}
}
intro = ConvoScreen:new {
id = "intro",
leftDialog = "@conversation/padawan_artist_01:s_c4960c85", -- Who are you? Never mind, I think we both know ... |
print ([[
This tools implements parts of the functionality of 'MagicMatch' which is
described in the following paper:
'M. Smith, V. Kunin, L. Goldovsky, A.J. Enright, and C.A. Ouzounis.
MagicMatch -- cross-referencing sequence identifiers across databases.
Bioinformatics, 21(16):3429-3430, 2005.'
It is mainly used f... |
local ffi = require("ffi")
ffi.cdef [[
struct upipe_mgr *upipe_amtsrc_mgr_alloc(char const *);
int upipe_amtsrc_mgr_set_timeout(struct upipe_mgr *, unsigned int);
]]
libupipe_amt = ffi.load("libupipe_amt.so.0", true)
libupipe_amt_static = ffi.load("libupipe-amt.static.so", true)
|
-- COMMON GLOBAL VARIABLES
THICKNESS = 40.0
-- COMMON FUNCTIONS
-- enableSwapIfDMGreaterThan: If the player chooses to play a level that exceeds the given difficulty, turn on swap.
function enableSwapIfDMGreaterThan(mDM)
if(u_getDifficultyMult() > mDM) then
e_messageAdd("difficulty > " ..mDM.. "\nswap ena... |
dofile("counter.lua")
BlinkDetector = {
ON_THRESHOLD = 200,
OFF_THRESHOLD = 100,
ON = 1,
OFF = 0,
state = 0
}
function BlinkDetector:isBlinking(value)
if self.state == self.ON and value < self.OFF_THRESHOLD then
self.state = self.OFF
return true
end
if value > self.ON_T... |
---
--- request times counter implemeatation
--- Copyright (c) GoGo Easy Team & Jacobs Lei
--- Author: Jacobs Lei
--- Date: 2018/4/9
--- Time: 下午5:51
local rate_limit_utils = require("core.utils.redis_rate_limit_utils")
local Object = require("core.framework.classic")
local _M = Object:extend()
---
-- Counter constru... |
local rawmulti = angelsmods.marathon.rawmulti
local time_parameter = 3
data:extend(
{
--BASIC
{
type = "recipe",
name = "clowns-basic-module-board",
category = "electronics-complex",
subgroup = "bob-electronic-circuit-complex",
order = "a",
enabled = true,
icons =
{
{
icon = "__base__/graphics/... |
local Object = require('core/object')
local Entity = require('core/entity')
local Cat = {}
Object:instantiate(Cat, Entity)
function Cat:new(game)
self.catpath = {}
table.insert(self.catpath, {x=0, y=544, orientation="right"});
table.insert(self.catpath, {x=0, y=348, orientation="right"});
table.insert(sel... |
local colors = require('pjl.colors')
local autocommands = {}
--This function is taken from https://github.com/norcalli/nvim_utils
autocommands.create_augroups = function(definitions)
for group_name, definition in pairs(definitions) do
api.nvim_command('augroup '..group_name)
api.nvim_command('autoc... |
local Report = require "gui/report"
local Decomposer = require "logic/decomposer"
local Sheet = {}
--Populates the given input flow. The last two arguments are optional and are considered nil by default
function Sheet.populate_input_flow(input_flow, textfield_text, item_input_button_value)
input_flow.add{
... |
function onCreate()
makeLuaSprite('BG1','BG1',-700,-300)
addLuaSprite('BG1',false)
setLuaSpriteScrollFactor('BG1',0.2,0.2)
scaleObject('BG1',0.5,0.5)
close(true)
makeLuaSprite('Floor2','Floor2',-1000,-400)
addLuaSprite('Floor2',false)
setLuaSpriteScrollFactor('Floor2',1,1)
scaleObject('Floor2',0.9,0.9)
... |
EventContext = CS.FairyGUI.EventContext
EventListener = CS.FairyGUI.EventListener
EventDispatcher = CS.FairyGUI.EventDispatcher
InputEvent = CS.FairyGUI.InputEvent
NTexture = CS.FairyGUI.NTexture
Container = CS.FairyGUI.Container
Image = CS.FairyGUI.Image
Stage = CS.FairyGUI.Stage
Controller = CS.FairyGUI.Cont... |
--[[
Create complicated instance hierarchies easily.
Usage:
new("Folder", {
Name = "Container"
}, {
new("Part", {
Name = "Foo",
Size = Vector3.new(10, 10, 10)
}),
new("Part", {
Name = "Bar",
Size = Vector3.new(20, 20, 20)
})
})
]]
local function new(className, properties, chil... |
local playsession = {
{"Gh0sTP1rate", {278043}},
{"NekoBaron", {763399}},
{"Degg", {857783}},
{"banakeg", {1108714}},
{"Silver_Eagle7", {190988}},
{"MeeperThyBeeper", {320554}},
{"Murugi", {229018}},
{"dat_miner", {244335}},
{"xcube", {633438}},
{"slowcrazy54", {2258}},
{"Nikkichu", {578626}},
{"mikeholmes"... |
require('mono.metadata.class')
ffi.cdef [[
typedef struct MonoDisHelper MonoDisHelper;
typedef char* (*MonoDisIndenter) (MonoDisHelper *dh, MonoMethod *method, uint32_t ip_offset);
typedef char* (*MonoDisTokener) (MonoDisHelper *dh, MonoMethod *method, uint32_t token);
struct MonoDisHelper {
const char *newline;... |
local TextMenu = {
activeIdx = 1,
config = {
-- activeColor,
-- activeFont,
-- idleColor,
-- idleFont,
items = {
-- MenuItem:
-- -- text
-- -- action (callback fn)
},
-- optional title to display above the menu items
... |
--local HasUpgrade = debug.getupvaluex(GetHasSilenceUpgrade, "HasUpgrade")
local function HasUpgrade(callingEntity, techId)
if not callingEntity then
return false
end
local techtree = GetTechTree(callingEntity:GetTeamNumber())
if techtree then
return callingEntity:GetHasUpgrade(tech... |
local facets = require("lua_schema.facets");
local error_handler = require("lua_schema.error_handler");
local nu = require("lua_schema.number_utils");
local __double_handler_class = {}
__double_handler_class.type_name = 'double';
__double_handler_class.datatype = 'number';
function __double_handler_class:is_deseriali... |
local wibox = require("wibox")
local awful = require("awful")
local gears = require("gears")
local mail = {}
--- Email
local path_to_icons = "/usr/share/icons/Arc/actions/22/"
local mail_icon = wibox.widget.imagebox()
mail_icon:set_image(path_to_icons .. "/mail-mark-unread.png")
-- mail_icon:set_image(awful.util.get... |
Config = {}
-- General configuration
Config.UseOldESX = true
Config.UsevSync = false
Config.BlackoutDuration = 60 -- How long will the blackout last (In seconds)
Config.HackingTime = 15 -- How long will hacking take (In seconds)
Config.SendNotification = true
Config.Soundeffect = true
Config.ShowVehicleLights = true
... |
function modifier_item_skadi_datadriven_on_orb_impact(keys)
if keys.target.GetInvulnCount == nil then
if keys.caster:IsRangedAttacker() then
keys.ability:ApplyDataDrivenModifier(keys.caster, keys.target, "modifier_item_skadi_datadriven_cold_attack", { duration = keys.ColdDurationRanged })
... |
local localplayer
minetest.register_on_connect(function()
localplayer = minetest.localplayer
end)
minetest.register_globalstep(function(dtime)
if localplayer then
local pos = localplayer:get_pos()
minetest.display_chat_message("X:"..pos.x.."\n\nY:"..pos.y.."\n\nZ:"..pos.z)
minetest.display_chat_messa... |
title="n(1-m)"
helptext="name is like: \r\n1(1~600)\r\n2(601~1200)"
function settext(n,m)
str=string.format("%d(%d~%d)",n,(n-1)*m+1,n*m)
return str
end
|
local Object = require("lib.classic.main")
local Stat = require("bin.Stat")
local private = require("bin.instances")
local inspect = require("lib.inspect.main")
local StatBoundedStat = Object:extend()
function StatBoundedStat:new(min, max, val, reason)
min = min or 0
max = max or 0
val = val or 0
... |
local M = {}
local repeat_fn
function M.repeat_action()
repeat_fn()
end
function M.mk_repeatable(fn)
return function()
repeat_fn = function()
fn()
vim.cmd('silent! call repeat#set("\\<Plug>GitsignsRepeat",-1)')
end
repeat_fn()
end
end
vim.api.nvim_set_keymap(
'n',
'<Plug>Gitsigns... |
function isPlayerVIP ( )
return tostring ( getElementData ( localPlayer, "VIP" ) ):lower ( ) ~= "none"
end
function getVipLevelFromName ( l )
local levels = { ['none'] = 0, ['bronze'] = 1, ['silver'] = 2, ['gold'] = 3, ['diamond'] = 4 }
return levels[l:lower()] or 0;
end
|
function clone(object,notC)--clone函数
local lookup_table = {}--新建table用于记录
local function _copy(object)--_copy(object)函数用于实现复制
if type(object) ~= "table" then
return object ---如果内容不是table 直接返回object(例如如果是数字\字符串直接返回该数字\该字符串)
elseif lookup_table[object] then
return lookup_table[object]--这里是用于递归滴... |
local playsession = {
{"NASER", {14558}},
{"MontrealCrook", {166790}},
{"Timfee", {90672}},
{"mavzor", {60187}},
{"ManuelG", {50815}}
}
return playsession |
local Circle = require('./circle-class')
local PVector = require('./pvector-class')
local Mover = {}
Mover.__index = Mover
function Mover.new(numCircles)
local m = {}
setmetatable(m, Mover)
m.circles = {}
m.speedLimit = 60
for i = 0, numCircles do
local x = love.math.random... |
function Alien:UpdateAutoHeal()
PROFILE("Alien:UpdateAutoHeal")
if self:GetIsHealable() and ( not self.timeLastAlienAutoHeal or self.timeLastAlienAutoHeal + kAlienRegenerationTime <= Shared.GetTime() ) then
local healRate = 1
local shellLevel = self:GetShellLevel()
local hasRegenUpgrade... |
local IAspect = require("api.IAspect")
local IItemLocalizableExtra = require("mod.elona.api.aspect.IItemLocalizableExtra")
local IItemThrowable = require("mod.elona.api.aspect.IItemThrowable")
local IItemUseable = require("mod.elona.api.aspect.IItemUseable")
local IItemInittable = require("mod.elona.api.aspect.IItemIni... |
return PlaceObj("ModDef", {
"title", "Prefab Safety",
"version", 2,
"version_major", 0,
"version_minor", 2,
"image", "Preview.png",
"id", "ChoGGi_PrefabSafety",
"steam_id", "1593125913",
"pops_any_uuid", "7a951985-0bde-425d-a242-a907a566e039",
"author", "ChoGGi",
"lua_revision", 1001569,
"code", {
"Code/Sc... |
--[[
-- ]]
function WelcomeNPC_Died(Unit, event, player)
Unit:RemoveEvents()
end
function WelcomeNPC(Unit, event, player)
Unit:RegisterEvent("WelcomeNPC_Say",45000, 0)
end
function WelcomeNPC_Say(Unit, event, player)
local chance = math.random(1,3)
if(chance == 1) then
Unit:SendChatMessage(14, 0, "Hello and Welcom... |
local hook
local _E
if (IsAddOnLoaded("LiteBag")) then return end
if (IsAddOnLoaded("Bagnon")) then return end
if (IsAddOnLoaded("Inventorian")) then return end
local function update(frame)
if (not frame) then return end
local id = frame:GetID()
local name = frame:GetName()
local size = frame.size
for i=1, size... |
-- Generated By protoc-gen-lua Do not Edit
local protobuf = require "protobuf"
module('BseFindFriend_pb', package.seeall)
local BSEFINDFRIEND = protobuf.Descriptor();
local BSEFINDFRIEND_RESULT_FIELD = protobuf.FieldDescriptor();
local BSEFINDFRIEND_MESSAGE_FIELD = protobuf.FieldDescriptor();
local BSEFINDFRIEND_USER... |
--[[
intel instruction architecture disassembly
Plenty of stuff to go in here. For now, just a
dumping ground of ideas, bits and bobbles
there are plenty of disassemblers available. LuaJIT
itself even has dis_x86.lua in the 'jit' directory.
So, why bother? Because I want to learn how to
... |
WL2.Whisper = {}
WL2.Whisper.__index = WL2.Whisper
function WL2.Whisper.new(init)
return setmetatable(init, WL2.Whisper)
end
function WL2.Whisper:toString()
local receivedAt = date("%I:%M:%S", WL2.date.fromISO(self.receivedAt))
local otherPlayerName = self.otherPlayer.name
local otherTokens = WL2.string.split... |
--[=[
Constants for the permission system
@class PermissionProviderConstants
]=]
local require = require(script.Parent.loader).load(script)
local Table = require("Table")
return Table.readonly({
DEFAULT_REMOTE_FUNCTION_NAME = "PermissionProviderDefaultRemoteFunction";
-- types
GROUP_RANK_CONFIG_TYPE = "GroupRa... |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
local component = require "moonpie.ui.components.component"
component("section", function(props)
local s = {}
for i, v in ipairs(props) do
s[i] = v
en... |
local wk = require("which-key")
vim.g.mapleader = " "
vim.g.maplocalleader = ","
wk.setup({
key_labels = {
["<space>"] = "SPC",
["<cr>"] = "RET",
["<tab>"] = "TAB",
},
icons = {
breadcrumb = "",
separator = "",
},
})
vim.api.nvim_set_keymap("n", "<Esc>", "<Cm... |
--arg[1] == path to REPORT.lua
--arg[2] == path to MODBUILDER
if gVerbose == nil then dofile(arg[2]..[[LoadHelpers.lua]]) end --.\MODBUILDER\
pv(">>> In ReportFailedScript.lua")
gfilePATH = arg[1] --to use by LoadHelpers.Report()
THIS = "In ReportFailedScript: "
local ModScriptFailed = ParseTextFileIntoTable(arg[... |
--[[
The MIT License (MIT)
Copyright (c) 2014 Regan Daniel Laitila
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modif... |
-- This is a generated file! Please edit source .ksy file and use kaitai-struct-compiler to rebuild
--
-- This file is compatible with Lua 5.3
local class = require("class")
require("kaitaistruct")
local stringstream = require("string_stream")
--
-- Parse UEFI variables db and dbx that contain signatures, certificat... |
#!/usr/bin/env lua5.3
-- version 1.2
-- github.com/luagram
local luagram_function, function_core, update_functions, luagram_timer = {}, {}, {}, {}
local luagram = {
logo = [[
_ _ _ _ ____ ____ _ __ __
| | | | | | / \ / ___|| _ \ / \ | \/ |
| | | | | | / _ \ | | _ | |_) |... |
-- TÖVE Demo: renderers.
-- (C) 2018 Bernhard Liebl, MIT license.
local tove = require "tove"
require "assets/tovedemo"
local flow
local function load(svg)
local function newGraphics()
return tove.newGraphics(svg, 750)
end
-- just some glue code for presentation.
flow = tovedemo.newCoverFlow(0.5)
for i, mode... |
-- init file
VIICrusadeMassMailer_Debugging = true
if VIICrusadeMassMailer_Debugging then
print('VIICrusadeMassMailer DEBUG: VIICrusadeMassMailer init file executed')
end |
local image = ThemePrefs.Get("VisualTheme")
local game = GAMESTATE:GetCurrentGame():GetName()
if game ~= "dance" and game ~= "pump" then
game = "techno"
end
-- - - - - - - - - - - - - - - - - - - - -
-- Constants defining UI element positions depending on horizontal or vertical mode.
local logos_x = (IsVert... |
function love.conf(t)
t.title = "In Your Face City Trains"
t.author = "Simon Larsen"
t.identity = "iyfct"
t.window.width = 900
t.window.height = 300
t.modules.joystick = false
t.modules.audio = true
t.modules.keyboard = true
t.modules.event = true
t.modules.image = true
t.modules.grap... |
#!lua
-- https://github.com/premake/premake-4.x/wiki/Scripting-With-Premake
solution "crossword-editor" configurations { "debug", "debugnocurses", "release" }
--buildoptions { "-std=c++11" }
defines { "GCC_C_LANGUAGE_STANDARD=c11" }
--cleancommands { "rm -rf editor obj data.bin" }
configuration "debug"
... |
function onStepIn(creature, item, position, fromPosition)
local player = creature:getPlayer()
if not player then
return true
end
position:sendMagicEffect(CONST_ME_TELEPORT)
local sacrificeItem, destination = Tile(Position(32816, 31601, 9)):getItemById(2319)
if not sacrificeItem then
destination = Position(3... |
function trunc(x)
return x>=0 and math.floor(x) or math.ceil(x)
end
function exp0 (a, e)
local o = 1
for i = 1, e do
o = o * a
end
return o
end
function e (t, n)
for i = 1, 8 do
if n >= t[i + 1] * i then
n = n - t[i + 1] * i
else
local nombre = exp0(10, i - 1) + trun... |
local ls = require "lovesnow"
local debugchannel = require "lovesnow.debugchannel"
local CMD = {}
local channel
function CMD.start(address, fd)
assert(channel == nil, "start more than once")
ls.error(string.format("Attach to :%08x", address))
local handle
channel, handle = debugchannel.create()
local ok, err = ... |
require 'amd'
local little_endian_factors = {1, 256, 65536, 4294967296}
local big_endian_factors = {4294967296, 65536, 256, 1}
local ASYNC_MESSAGE_TYPE = 34
local REQUEST_MESSAGE_TYPE = 35
local REPLY_MESSAGE_TYPE = 36
-- local HEADER_SIZE_1 = 0x18
local HEADER_SIZE_1 = 4
local HEADER_SIZE_2 = 0x04
local MESSAGE... |
--------------------------------------------------------------------------------
-- game.lua - Defines a game which(for now) manages the game logic for a single player game
--------------------------------------------------------------------------------
-- TODO: clean this up!
require "source/utilities/vector"
require... |
--- Operating System library ---
ffi.cdef[[
long os_execute(const char *cmd);
void os_sleep(unsigned long msec);
unsigned long os_gettime();
bool os_setenv(const char *name, const char *val);
const char *os_getenv(const char *name);
bool os_setcwd(const char *dir);
const char *os_getcwd(char *dest, size_t size);
]]
-... |
local Ans = select(2, ...);
local CraftingData = Ans.Data.Crafting;
local Utils = Ans.Utils;
local Draggable = Utils.Draggable;
local Config = Ans.Config;
local Sources = Ans.Sources;
local Tasker = Ans.Tasker;
local EventManager = Ans.EventManager;
local CraftingHook = {};
local CraftIDCache = {};
local Logger = Ans.L... |
QuestieLocale.locale['esES'] = {
-- Config Windows
['OPTIONS_TAB'] = "Opciones",
['QUESTIE_HEADER'] = "Opciones de Questie",
['ENABLE_QUESTIE'] = "Habilitar Iconos",
['ENABLE_QUESTIE_DESC'] = "Habilitar iconos de Questie",
['ENABLE_ICON'] = "Habilitar icono del minimapa",
['ENABLE_ICON_D... |
-- Copyright 2006-2011 Mitchell mitchell<att>caladbolg.net. See LICENSE.
-- AWK LPeg lexer.
local l = lexer
local token, style, color, word_match = l.token, l.style, l.color, l.word_match
local P, R, S = l.lpeg.P, l.lpeg.R, l.lpeg.S
module(...)
-- Whitespace.
local ws = token(l.WHITESPACE, l.space^1)
-- Comments.
l... |
-- // Dependencies
local CIELUV = loadstring(game:HttpGet("https://raw.githubusercontent.com/Stefanuk12/ROBLOX/master/Universal/ESP/CIELUV.lua"))()
-- // Services
local Workspace = game:GetService("Workspace")
-- // Vars
local CurrentCamera = Workspace.CurrentCamera
-- // Utilities
local Utilities = {}
do
-- // ... |
-- System rendering functions base config script
-- IT'S NOT A GOOD IDEA TO CHANGE THINGS IN HERE UNLESS
-- YOU KNOW WHAT YOU'RE DOING, but reading this file over
-- is a good way to get to know how DSB works.
-- If you want to override these functions, you should
-- do so in your own dungeon's startup.lua inste... |
--[[
MIT License
Copyright (c) 2022 Michael Wiesendanger
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, mod... |
local ConfigFilePath=love.filesystem.getSourceBaseDirectory().."/Config.ini"
Config={
Width=1280,
Height=720,
X=0,
Y=0,
FullScreen=false,
FullScreenType="desktop",
VSync=1,
}
Config.import=function()
if(not exists(ConfigFilePath))then
return 0
end
local file=io.open(ConfigFilePath,"r")
io... |
local utils = require 'utils'
local function create_grid(lines)
local grid = {}
for y, line in ipairs(lines) do
grid[y] = {}
line:gsub(".", function(num)
table.insert(grid[y], tonumber(num))
end)
end
return grid
end
local function low_points(grid)
local risk_level = 0
local coords = {}
... |
local util = require "recipe.util"
local M = {}
local has_dap, dap = pcall(require, "dap")
local has_setup = false
function M.setup()
if not has_dap then
return
end
local config = require "recipe.config"
if has_setup then return end
has_setup = true
for k, v in pairs(config.options.adapters) do
da... |
include("shared.lua")
function ENT:Draw()
self.BaseClass.Draw(self)
self.Entity:DrawModel()
end
|
warning = {}
function warning:draw()
local width, height = love.graphics:getWidth(),love.graphics:getHeight()
love.graphics.printf([[Thanks for trying out the preview of Possession 2! Please keep in mind that the game is still in development and the full version of the game will feature many more levels, creatures ... |
local _2afile_2a = "fnl/snap/producer/vim/help.fnl"
local snap = require("snap")
local tbl = snap.get("common.tbl")
local read_file = snap.get("preview.read-file")
local function _1_()
local tags_set = {}
local tag_files
local function _2_(...)
return vim.fn.globpath(vim.o.runtimepath, "doc/tags", 1, 1, ...)
... |
#import output elevatorControl
#import output floorIndicator
local requests = {}
function onElevatorCallEvent(fromFloor, direction)
--Finnish Later
function onCrash(id)
local computer
for v in {peripheral.find("computer")} do
if v.getID() == id then
computer = v
break
... |
--[[
author by soniceryd
Date:2016/08/04
Desc:deafult controller
]]--
local default = {}
function default.index()
ngx.exit(ngx.HTTP_NOT_FOUND)
end
return default
|
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