content stringlengths 5 1.05M |
|---|
--This script merges the files Engine_Documentation directory except the Media directory into a single .json file
--Specification Implemented: 2019-11-17-Specification.md
--Code author: Rami Sabbagh (RamiLego4Game)
--Extend the package path so it search for the modules in the special directory.
package.path = "./Lua_... |
function Server_AdvanceTurn_Order(game, order, result, skipThisOrder, addNewOrder)
if order.proxyType == 'GameOrderStateTransition' then
skipThisOrder(WL.ModOrderControl.Skip)
end
if order.proxyType == 'GameOrderAttackTransfer' and result.IsAttack then
if is_commander_killed(result) then
local Lost_... |
local UI = script:GetCustomProperty("ST_CHAMPIONS_CRATE"):WaitForObject()
local Time = script:GetCustomProperty("Time")
function ShowBox()
UI.visibility = Visibility.INHERIT
end
Task.Wait(1)
ShowBox() |
--[[
Virtual Button
Makes it so there's buttons to tap
Fancy stuff. Yeh.
--]]
function newVirtualButton(x, y, text, releasedColor, pressedColor, ...)
local virtualbutton = {}
virtualbutton.x = x
virtualbutton.y = y
virtualbutton.text = text
virtualbutton.width = 32
virtualbutton.height = 3... |
-- Circuit break if this plugin has already completed
if vim.b.did_local_ftplugin == true then
return 0
end
-- Create an augroup for this module
vim.api.nvim_define_augroup("GitRebase", true)
-- Delete the buffer upon losing visibility
-- This exists to support terminating the buffer so that GIT_EDITOR completes
vim... |
TitleScreenState = Class{__includes = BaseState}
function TitleScreenState:update(dt)
if love.keyboard.wasPressed('enter') or love.keyboard.wasPressed('return') then
gStateMachine:change('countdown')
end
end
function TitleScreenState:render()
love.graphics.setFont(fonts['flappyFont'])
love.gr... |
--[ vRP ]----------------------------------------------------------------------------------------------
local Tunnel = module("vrp","lib/Tunnel")
local Proxy = module("vrp","lib/Proxy")
vRP = Proxy.getInterface("vRP")
--[ CONNECTION ]------------------------------------------------------------------------------------... |
local TextOperation = require "ot.text-operation"
function randomInt(max)
return math.floor(math.random() * max)
end
function randomChar()
return string.char(97 + randomInt(26))
end
function randomString(maxLen)
maxLen = maxLen or 16
local s = ''
local sLen = randomInt(maxLen + 1)
while sLen > 0 do
s... |
--- 模块功能:LCD适配
-- @author openLuat
-- @module ui.lcd
-- @license MIT
-- @copyright openLuat
-- @release 2018.03.27
--根据自己的lcd类型以及使用的spi引脚,打开下面的其中一个文件进行测试
--mono表示黑白屏,color表示彩屏
--std_spi表示使用标准的SPI引脚,lcd_spi表示使用LCD专用的SPI引脚
--i2c表示使用i2c引脚
-- require "mono_std_spi_sh1106"
-- require "mono_lcd_spi_ssd1306"
-- re... |
local mod = DBM:NewMod(887, "DBM-Party-WoD", 2, 385)
local L = mod:GetLocalizedStrings()
mod:SetRevision(("$Revision: 15007 $"):sub(12, -3))
mod:SetCreatureID(75786)
mod:SetEncounterID(1652)
mod:SetZone()
mod:RegisterCombat("combat")
mod:RegisterEventsInCombat(
"SPELL_CAST_START 153247 152940 152939",
... |
RegisterNetEvent('pz_armario:armario')
AddEventHandler('pz_armario:armario', function()
TriggerEvent('motels:wardrobe')
end)
function OpenRoomMenu2(player)
local entering = nil
local elements = {}
table.insert(elements, {label = 'Tus outfits', value = 'player_dressing'})
table.insert(elements, {label = ... |
require('bqf').setup {}
|
son_kal = {
--poet vita attack
--Monk stats equipped, 89 M, 98 G, 149 W. 13708 vita, ~13k mana
cast = function(player)
--local aethers = 50000 -- 50s
local aethers = 10000
-- changed to help balance with other paths and give monks some "hybrid" utility, aethers are low enough to matter, but not too high th... |
return {
speak = function(str)
return str
end
}
|
Dntgtest_Visual = {
{
TypeID = 0,
Id = 1,
Die = {
{
Scale = 1.5,
Name = "end",
Direction = 0,
Image = "xiaolvyu",
OffestX = 0,
OffestY = 0,
AniType = 0
}
},
Live = {
{
Scale = 1.2,
Name = "idle",
Direction = 0,
Image = "xiaolvyu",
OffestX = 0,
Offe... |
--[[---------------------------------------------------------------------------
DarkRP custom shipments and guns
---------------------------------------------------------------------------
This file contains your custom shipments and guns.
This file should also contain shipments and guns from DarkRP that you edited.
... |
-- token filter: allow reserved words as field names
local function emit(...)
io.write(...)
io.write(" ")
end
local state=0
function FILTER(line,token,text,value)
local t=text
if t=="<file>" or t=="<eof>" then return end
if t=="<string>" then value=string.format("%q",value) end
if state==0 then
if t=="." the... |
local httpdRequestHandler = {
method = nil,
query = { },
path = nil,
contentType = nil,
body = nil
}
local httpdRequest = {
new = function (data)
local _, _, method, path, query = string.find(data, '([A-Z]+) (.+)?(.+) HTTP')
if method == nil then
_, _, method, path = string.find(data, '([A-Z... |
require 'dp'
--[[parse command line arguments]]--
cmd = torch.CmdLine()
cmd:text()
cmd:text('List experiments by descending minima')
cmd:text('Example:')
cmd:text('$> th rankbyminima.lua --collection "MNIST-NDT-2"')
cmd:text('Options:')
cmd:option('--collection', '', 'comma separated xplog collection id')
cmd:option(... |
wampa = Creature:new {
objectName = "@mob/creature_names:wampa",
socialGroup = "wampa",
faction = "",
level = 80,
chanceHit = 0.75,
damageMin = 570,
damageMax = 850,
baseXp = 7668,
baseHAM = 12000,
baseHAMmax = 15000,
armor = 1,
resists = {30,160,30,200,200,200,30,30,-1},
meatType = "",
meatAmount = 0,
h... |
----------------------------------------------------------------------------------------------------
--
-- All or portions of this file Copyright (c) Amazon.com, Inc. or its affiliates or
-- its licensors.
--
-- For complete copyright and license terms please see the LICENSE at the root of this
-- distribution (the "Li... |
-- @module ae.ui.ViewportLayout
-- @group UI
-- @brief Lays out child components as if the layout bounds were the viewport
-- for the child components.
-- @full Lays out child components as if the layout bounds were the viewport
-- for the child components. Child bounds are normalized. That is, child
-- coo... |
local TXT = Localize{
[0] = " ",
[1] = "Door",
[2] = "Leave the Grand Temple of the Moon",
[3] = "Chest",
[4] = "Button",
[5] = "Lever",
[6] = "Vault",
[7] = "Cabinet",
[8] = "Switch",
[9] = "Drawer",
[10] = "Bookcase",
[11] = "Altar",
[12] = "",
[13] = "",
[14] = "You Successfully disarm the trap",
[15... |
--$Name:fingers3$
--$Version:1.0$
require "finger"
require "timer"
local fingers = {}
function finger:filter(press, fid, x, y) -- all finger events
return true
end
timer:set(20)
game.onfinger = function(s, press, fid, x, y)
if press then
pn (x, "x", y, rnd(10))
table.insert(fingers, { id = fid, x = x, y = y }... |
local skynet = require "skynet"
local httpd = require "http.httpd"
local websocket = require "websocket"
local socket = require "socket"
local sockethelper = require "http.sockethelper"
local handler = {}
function handler.on_open(ws)
skynet.error(string.format("Client connected: %s", ws.addr))
ws:send_text("H... |
// Wildfire Black Mesa Roleplay
// File description: BMRP shared function script
// Copyright (c) 2022 KiwifruitDev
// Licensed under the MIT License.
//*********************************************************************************************
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRES... |
local Gate = {
[1] = createObject(5779, -86.335319519043, -24.826784896851, 3.686868667602, 0, 0, 250.82580566406),
}
local GateName = "Best's Gate"
exports.pool:allocateElement(Gate[1])
local GatePass = "ohayena123"
local open = false
local busy = false
local function ResetBusyState()
busy = false
end
... |
local theme={colors={normal={blue={0.34117647058824,0.42745098039216,0.85882352941176,1},green={0.16470588235294,0.57254901960784,0.57254901960784,1},cyan={0.22352941176471,0.54509803921569,0.77647058823529,1},white={0.34509803921569,0.32156862745098,0.37647058823529,1},red={0.74509803921569,0.27450980392157,0.47058823... |
--- === hs.utf8 ===
---
--- Functions providing basic support for UTF-8 encodings
---
--- Prior to upgrading Hammerspoon's Lua interpreter to 5.3, UTF8 support was provided by including the then beta version of Lua 5.3's utf8 library as a Hammerspoon module. This is no longer necessary, but to maintain compatibility, ... |
function love.conf(t)
t.window.title = "Dark Flappy Bird"
t.window.width = 900
t.window.height = 450
t.window.borderless = false
t.window.fullscreen = false
end
|
--- === hs.loupedeck ===
---
--- Control surface support for the Loupedeck CT and Loupedeck Live.
---
--- Special thanks to William Viker & Håkon Nessjøen for their [NodeJS experiments](https://github.com/bitfocus/loupedeck-ct).
---
--- Special thanks to [Max Maischein](https://github.com/Corion) for his [HID-Loupedeck... |
--
-- The Kong schema definition
--
return {
name = "oauth-proxy",
fields = {{
config = {
type = "record",
fields = {
{ cookie_name_prefix = { type = "string", required = true } },
{ encryption_key = { type = "string", required = true } },
... |
-- Here is where all of your shared hooks should go.
-- Disable entity driving.
function Schema:CanDrive(client, entity)
return false
end
function Schema:CanPlayerJoinClass(client, class, info)
if(info.RequiredLevel)then
return client:GetCharacter():GetLevel()>=info.RequiredLevel
end
end |
local game = remodel.readPlaceFile("test-models/place-with-models.rbxlx")
assert(game.Workspace.Camera ~= nil)
remodel.writePlaceFile(game, "temp/new-place.rbxlx")
local game2 = remodel.readPlaceFile("temp/new-place.rbxlx")
assert(game2.Workspace.Camera ~= nil) |
--[[
TheNexusAvenger
Menu buttons for the bottom bar.
--]]
local Players = game:GetService("Players")
local ReplicatedStorageProject = require(game:GetService("ReplicatedStorage"):WaitForChild("Project"):WaitForChild("ReplicatedStorage"))
local NexusObject = ReplicatedStorageProject:GetResource("ExternalUtil.NexusI... |
local redis = require "redis"
local M = {}
function M:init(conf)
self.conf = conf
self.db = nil
end
function M:connect()
print("conn",self.db)
self.db = redis.connect(self.conf)
print("conn",self.db)
end
function M:disconnect()
self.db:disconnect()
end
function M:check_conn()
return sel... |
require "x_functions";
if not x_requires then
-- Sanity check. If they require a newer version, let them know.
timer = 1;
while (true) do
timer = timer + 1;
for i = 0, 32 do
gui.drawbox( 6, 28 + i, 250, 92 - i, "#000000");
end;
gui.text( 10, 32, string.format("This Lua script requires the x_functions lib... |
alpha_wolf_critical_strike_aura_oaa = class(AbilityBaseClass)
LinkLuaModifier("modifier_alpha_critical_strike_aura_oaa_applier", "abilities/neutrals/oaa_alpha_wolf_critical_strike_aura.lua", LUA_MODIFIER_MOTION_NONE )
LinkLuaModifier("modifier_alpha_critical_strike_aura_oaa_effect", "abilities/neutrals/oaa_alpha_wolf_... |
--!strict
local getPlayerHumanoid = require(script.Parent.getPlayerHumanoid)
local function getAlivePlayerHumanoid(player: Player)
local humanoid = getPlayerHumanoid(player)
return if humanoid and humanoid.Health > 0 then humanoid else nil
end
return getAlivePlayerHumanoid
|
mPenaltyLogs = {}
function mPenaltyLogs.init()
mPenaltyLogs.logs = {}
mPenaltyLogs.filter = nil
mPenaltyLogs.full = false
cSync.addHandler("PenaltyLogs.next", mPenaltyLogs.sync.next)
mPenaltyLogs.gui.init()
return true
end
function mPenaltyLogs.term()
cSync.removeHandler("PenaltyLogs.next", mPenaltyLogs.... |
-------------------------------------------------------------------------------
-- ElvUI Chat Tweaks By Crackpot (US, Thrall)
-- Based on functionality provided by Prat and/or Chatter
-------------------------------------------------------------------------------
local Module = ElvUI_ChatTweaks:NewModule("Custom Chat F... |
--D・インパクトリターン
--
--Script by Trishula9
function c100290020.initial_effect(c)
--activate
local e1=Effect.CreateEffect(c)
e1:SetCategory(CATEGORY_TODECK)
e1:SetType(EFFECT_TYPE_ACTIVATE)
e1:SetCode(EVENT_FREE_CHAIN)
e1:SetProperty(EFFECT_FLAG_CARD_TARGET)
e1:SetCountLimit(1,100290020)
e1:SetHintTiming(0,TIMING_EN... |
--[[
################################################################################
#
# Copyright (c) 2014-2020 Ultraschall (http://ultraschall.fm)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy
# of this software and associated documentation files (the "Software"), to deal
# in the ... |
hook.Add("PlayerInitialSpawn","SteamIDlogMaks", function( ply )
if !file.Exists( "steamidlog.txt", "DATA") then
file.Write( "steamidlog.txt", "")
end
local fileID = file.Open( "steamidlog.txt","r", "DATA")
local lastPos = fileID:Tell()+58
local playerStr = ply:Nick().." || "..ply:SteamID().."\n"
while fileID:T... |
----- main function with explaination on how to use luaThreading -----
main = function()
--launching the function myprint in a thread
local thread = luaThreading.launchThread(myprint)
--waiting for the thread to be finished
luaThreading.joinThread(thread)
end
----- Various functions called by t... |
might_rogue = {
cast = function(player)
local magic = 30
if not player:canCast(1, 1, 0) then
return
end
if (player.magic < magic) then
player:sendMinitext("You do not have enough mana.")
return
end
if player:checkIfCast(mights) then
player:sendMinitext("Another spell of that type is already ... |
local has_lspconfig, lspconfig = pcall(require, 'lspconfig')
if not has_lspconfig then
print('‼ Tried loading lspconfig for pyright ... unsuccessfully.')
return has_lspconfig
end
-- TODO(scheatkode): Add autoinstall with spinner animation
local pyright_exe = table.concat({
vim.fn.stdpath('data'),
'lsp_se... |
local vm = require("vm")
vm.register("a")
vm.register("b")
print(
vm.call(
"a",
1,
function(a, b)
print(a, b)
return 1
end,
"aaa",
"bbbb"
)
)
print(
vm.mono_call(
"a",
1,
function(a, b)
print(a, b)
... |
function HunterInTheNight( keys )
local caster = keys.caster
local ability = keys.ability
local modifier = keys.modifier
if not GameRules:IsDaytime() then
ability:ApplyDataDrivenModifier(caster, caster, modifier, {})
else
if caster:HasModifier(modifier) then caster:RemoveModifierByName(modifier) end
end
end |
package("marl")
set_homepage("https://github.com/google/marl")
set_description("Marl is a hybrid thread / fiber task scheduler written in C++ 11.")
add_urls("https://github.com/google/marl.git")
add_versions("2021.8.18", "49602432d97222eec1e6c8e4f70723c3864c49c1")
add_deps("cmake")
if is_pla... |
--=========== Copyright © 2019, Planimeter, All rights reserved. ===========--
--
-- Purpose: Concommand class
--
--==========================================================================--
class( "concommand" )
concommand._concommands = concommand._concommands or {}
local sv_cheats = convar( "sv_cheats", 0, nil,... |
-- Copyright (c) 2019 Redfern, Trevor <trevorredfern@gmail.com>
--
-- This software is released under the MIT License.
-- https://opensource.org/licenses/MIT
describe("Renderers", function()
local match = require "luassert.match"
local mock_love = require "moonpie.test_helpers.mock_love"
local drawing = require ... |
local objs = require("rrpgObjs.lua");
require("vhd");
ndb = {}
local localNDB = {};
local _localOpenNDBs = {}
setmetatable(_localOpenNDBs, objs.weakMetatable);
function localNDB.ndbFromHandle(handle)
local ctrl;
if handle ~= nil then
ctrl = objs.tryFindFromHandle(handle);
if ctrl ~= nil then
return ct... |
--[[------------------------------------------------------------------
KILL FEED
Displays messages based on player deaths
]]--------------------------------------------------------------------
-- Death type enum
local DEATH_SUICIDE = 0;
local DEATH_PLAYER = 1;
local DEATH_NPC = 2;
DMG_HEADSHOT = -10;
local NET = "... |
local setDiscordStatus
do
local RPC_TXT_ID = 2147483647
local fields = {
"state", "details", "start", "_end",
"large_image", "large_text", "small_image", "small_text",
"party_size", "party_max"
}
function setDiscordStatus(status, target)
local data = {""}
if not status then
data[1] = "\1"
else
f... |
local currentState = State.new(nil)
currentState.Tiles = {
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0,
0, 0, 0, 0
}
math.randomseed(os.time())
currentState.Tiles[math.random(#currentState.Tiles)] = math.random(2)*2
currentState:Print()
local leaf_nodes = {}
local total = 0
function Search()
currentState:B... |
scale=2
function love.conf(t)
t.title = "Tutor02 绘图和文字"
t.screen.width=240*scale
t.screen.height=320*scale
end
|
local MESSAGE_CONFIG = {
msgtype = {
[1] = {
id = "101",
[1] = { a ="1", b = "【牌友邀請】你的好友{nick} 邀請你來參加德州撲克淘汰賽,趕緊來參加吧!" };
[2] = { a ="2", b = "【新增牌友】你的好友{nick} 通過你的邀請安裝了德州撲克,恭喜你獲得了20000籌碼的獎勵!" };
[3] = { a ="3", b = "【新增牌友】{nick} 已加你為牌友!" };
[4] = { a ="4", b = "你的好友{nick} 接受了你從大廳發出的好友邀請並成功安裝了遊戲,你獲贈200... |
object_building_kashyyyk_poi_kash_rryatt_lvl4_tree_root_a1 = object_building_kashyyyk_shared_poi_kash_rryatt_lvl4_tree_root_a1:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_poi_kash_rryatt_lvl4_tree_root_a1, "object/building/kashyyyk/poi_kash_rryatt_lvl4_tree_root_a1.iff")
|
function OnSpawn(template, optionalTable, resultTable)
resultTable[1] = World.SpawnAsset(template, optionalTable)
end
function OnProjectileSpawn(projectileTemplate, worldPosition, forwardVector, resultTable)
resultTable[1] = Projectile.Spawn(projectileTemplate, worldPosition, forwardVector)
end
Events.Connect... |
---
-- Library methods for handling IDNA domains.
--
-- Internationalized Domain Names (IDNs) follow a mechanism to process
-- Internationalizing Domain Names in Applications (IDNA) for handling
-- characters outside the ASCII repertoire in a standard fashion. IDNs use
-- characters drawn from a large repertoire (Unico... |
--
-- Normalize v1.0.5 2014-10-27T20:59:10-02:00
-- more on github.com/haggen/openeuo
--
--
-- Extend standard library
--
-- Execute fn with index and value of each element found in the table t.
function table.each(t, fn)
return for k, v in pairs(t) do fn(k, v) end
end
-- Execute fn with index and value of each el... |
-- This is a spectacle custom writer for pandoc. It produces output
-- for use as a slide show.
--
-- http://github.com/formidablelabs/spectacle
--
-- Invoke with: pandoc -t spectacle.lua
--
-- Note: you need not have lua installed on your system to use this
-- custom writer. However, if you do have lua installed, y... |
assert(protoc:load([[
syntax = "proto3";
package GameCommon.NetMsg;
message MsgRequestRegister // IRequest
{
int32 RpcId = 90;
int32 Error = 91;
string Message = 92;
string Account = 1;
uint32 Timestamp = 2;
uint32 Salt = 3;
string Password = 4;
}
message MsgResponseRegister // IResponse
... |
local PANEL = {}
function PANEL:Init()
self.BaseClass.Init(self)
self:SetDrawBackground(true)
self:SetIsToggle(true)
self:SetSize(96, 110)
end
function PANEL:Paint(w, h)
if self.m_bToggle then
surface.SetDrawColor(255, 155, 20, 255)
surface.DrawRect(0, 0, w, h)
end
return false
end
functi... |
require "examples.main-1"
|
--[[
Desc: UI widget base
Author: SerDing
Since: 2019-08-10
Last Modified time: 2020-02-04 17:29:59
]]
local _Drawable = require("engine.graphics.drawable.base")
---@class GUI.Widgets.Base:Engine.Graphics.Drawable.Base
---@field public name string
---@field public x float
---@field public y float
---@field publi... |
local function onexp(self, exp)
self.inst.replica.levelmanager:SetExp(exp)
end
local function onlevelmaxexp(self, levelmaxexp)
self.inst.replica.levelmanager:SetLevelMaxExp(levelmaxexp)
end
local function onlevel(self, level)
self.inst.replica.levelmanager:SetLevel(level)
end
local function onmaxlevel(se... |
local function highlight(self)
if self:IsVisible() then
self:queuecommand("Highlight")
end
end
local function highlightIfOver(self)
if isOver(self) then
self:diffusealpha(0.75)
else
self:diffusealpha(0.5)
end
end
t = Def.ActorFrame {
InitCommand=function(self)
self:SetUpdateFunction(highlight)
end
}
t... |
local ffi = require("ffi")
local ctest = nil
local success = nil
success, ctest = pcall(require, "ctest")
if jit and jit.os then
if jit.os == "Linux" then
assert(success)
elseif jit.os == "Windows" then
if not success then
return
end
end
end
do --- test-int32
local s ... |
local function emojid(emoji)
if emoji
then
local animated,name,id = string.match(emoji, "<?(a?):(.*):([0-9]*)>?")
if name != nil
then
emoji = {name = name,id = id, animated = animated == "a"}
else
emoji = {name = emoji}
end
end
... |
------------------------
-- Hook module, creates debug hook used by LuaCov.
-- @class module
-- @name luacov.hook
local hook = {}
----------------------------------------------------------------
--- Creates a new debug hook.
-- @param runner runner module.
-- @return debug hook function that uses runner fields and fun... |
function ApplyDisarmor(keys)
local caster = keys.caster
local target = keys.target
local ability = keys.ability
local disarmor = ability:GetLevelSpecialValueFor("armor_reduction_pct", ability:GetLevel() - 1) * 0.01
local stacks = target:GetPhysicalArmorBaseValue() * disarmor
if target.GetAgility then
stacks = s... |
-- {{{ Signals
--
--
--
-- Call when name property changes
--
-- client.connect_signal("property::name", function (c, startup)
-- dispatch_tags(c)
-- end)
-- Call when class property changes
--
-- client.connect_signal("property::class", function (c, startup)
-- dispatch_tags(c)
-- end)
-- Signal function to ... |
util.AddNetworkString("nutStorageOpen")
util.AddNetworkString("nutStorageExit")
util.AddNetworkString("nutStorageUnlock")
util.AddNetworkString("nutStorageTransfer")
local TRANSFER = "transfer"
local function getValidStorage(client)
local storage = client.nutStorageEntity
if (not IsValid(storage)) then return end
... |
local class = require "com/class"
local Sprite = class:derive("Sprite")
local Vec2 = require("src/Essentials/Vector2")
local Color = require("src/Essentials/Color")
local Image = require("src/Essentials/Image")
function Sprite:new(path)
self.path = path
local data = loadJson(path)
if data.internal then
self.img... |
local num_steps
if arg[1] == nil then
num_steps = 100000000
else
num_steps = arg[1]
end
local i=0
local sum = 0.0
local step = 1.0 / num_steps
print("Calculating pi using:\n "..num_steps.." slices\n 1 process")
-- This timer only has a clock resolution of 10 milliseconds apparently but it's
-- the best we can... |
local standards = {}
-- A standard (aka std) defines set of allowed globals, their fields,
-- and whether they are mutable.
--
-- A standard can be in several formats. Internal (normalized) format
-- is a tree. Each node defines a global or its field. Each node may have
-- boolean `read_only` and `other_fields`, and m... |
-- Client controller:
function MyController:Start()
self.Services.CustomService.Hello:Fire("Hello from the client")
end
---------------------------------------------------------------------
-- Server service:
function CustomService:Start()
self.Services:ConnectClientEvent("Hello", function(player, msg)
print(play... |
local EVENTS = {
database = {
-- Endings
END_FAIL = {
title = "Kicked outta School!",
text = "Well crap. You completely blew it. You failed. Forever...\n ... just kidding. You can start again if you like, or hit the little [x] in the corner of the game window to end the game.",
choices = {... |
function fib_rec(left, n1, n2)
if left == 0 then
return n2
end
return fib_rec(left - 1, n1 + n2, n1)
end
function fib(n)
return fib_rec(n, 1, 0)
end
return fib(N) |
for k, v in pairs(Global.custom_safehouse_manager.trophies) do
for foo, bar in pairs (v.objectives) do
managers.custom_safehouse:update_progress("progress_id", v.objectives[foo].progress_id, v.objectives[foo].max_progress)
end
managers.custom_safehouse:update_progress("progress_id", "trophy_stealth", 15)
end |
-- This file was @generated by Tarmac. It is not intended for manual editing.
return {
['icon-32'] = 'rbxassetid://6457485620',
}
|
function spears_throw (itemstack, player, pointed_thing)
local spear = itemstack:get_name() .. '_entity'
local player_pos = player:get_pos()
local head_pos = vector.new(player_pos.x, player_pos.y + player:get_properties().eye_height, player_pos.z)
local direction = player:get_look_dir()
local throw_pos = vector.ad... |
local hsl = require('kikwis/hsl')
local lopsa = {
gray0 = hsl(6, 3, 15), -- #272525
gray1 = hsl(4, 4, 21), -- #383433
gray2 = hsl(4, 5, 26), -- #463f3f
gray3 = hsl(6, 5, 31), -- #534c4b
gray4 = hsl(6, 5, 36), -- #605857
gray5 = hsl(8, 5, 42), -- #706766
gray6 = hsl(8, 7, 47), -- #80726f
g... |
---
-- Source a complex-valued signal from an Airspy. This source requires the
-- libairspy library. The Airspy R2 and Airspy Mini dongles are supported.
--
-- @category Sources
-- @block AirspySource
-- @tparam number frequency Tuning frequency in Hz
-- @tparam number rate Sample rate in Hz (3 MHz or 6 MHz for Airspy ... |
describe('renderer: optimized mode', function()
test:todo('should work')
end
) |
----------------------------------------
--
-- Copyright (c) 2015, 128 Technology, Inc.
--
-- author: Hadriel Kaplan <hadriel@128technology.com>
--
-- This code is licensed under the MIT license.
--
-- Version: 1.0
--
------------------------------------------
-- prevent wireshark loading this file as a plugin
if not ... |
-- Copyright (C) 2018 The Dota IMBA Development Team
--
-- Licensed under the Apache License, Version 2.0 (the "License");
-- you may not use this file except in compliance with the License.
-- You may obtain a copy of the License at
--
-- http://www.apache.org/licenses/LICENSE-2.0
--
-- Unless required by applicable ... |
require('tap')(function (test)
local fixture = require('./fixture-tls')
local tls = require('tls')
local timer = require('timer')
local openssl = require('openssl')
local options = {
cert = fixture.certPem,
key = fixture.keyPem
}
local serverConnected = 0
local clientConnected = 0
local ser... |
function tohex(s)
return (s:gsub('.', function (c) return string.format("%02x", string.byte(c)) end))
end
function hexprint(s)
print(crypto.hex(s))
end
crypto = require 'crypto'
-- TESTING HEX
local tst = 'abcd'
assert(crypto.hex, "missing crypto.hex")
local actual = crypto.hex(tst)
local expected = tohex(tst)
ass... |
---
-- String buffers
---
-- all implemented in C right now
return _PREMAKE.buffer
|
modifier_troll_warlord_berserkers_rage_lua = class({})
--------------------------------------------------------------------------------
-- Classifications
function modifier_troll_warlord_berserkers_rage_lua:IsHidden()
return false
end
function modifier_troll_warlord_berserkers_rage_lua:IsDebuff()
return false
end
... |
local debris = game:GetService("Debris")
local targetingModule = require(script.Parent.TargetingModule)
local particleModule = require(script.TowerAttackParticle)
local fastForward = false
function applyDamage(targets,dmg)
for i,unit in pairs(targets) do
if unit and unit:FindFirstChildWhichIsA("Humanoid") the... |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
addEvent("onClientOpenGangPedBuyMenu", true)
addEvent("onClien... |
package.path = package.path..";../src/?.lua"
local ffi = require("ffi")
local bit = require("bit")
local band = bit.band
local lshift, rshift = bit.lshift, bit.rshift
local pixman = require("pixman")()
local save_image = require("utils").save_image;
local libc = require("libc")()
local function main (argc, argv)
... |
require 'pl'
local gm = require 'graphicsmagick'
-- true color
local city = gm:Image():load("city.jpg")
assert(city:type() == "TrueColor")
-- gray scale
city:clone():type("Grayscale"):save("city-gray.png")
local city_gray = gm:Image():load("city-gray.png")
assert(city_gray:type() == "Grayscale")
-- matte (alpha)
loc... |
local ENTITY = FindMetaTable("Entity")
function ENTITY:isBank()
return (self:GetClass() == "nut_atm")
end
function ENTITY:Getowning_ent()
return self:CPPIGetOwner()
end
-- dorobust fix
if (SERVER) then
-- Makes a fake door to replace it.
function ENTITY:blastDoor(velocity, lifeTime, ignorePartner)
if (!self:is... |
local event = require("event")
local fs = require("filesystem")
local process = require("process")
local proxy = ...
-- Install symlinks if they don't already exist.
local links = {}
local fsroot = fs.path(process.running())
local function inject(path)
for file in fs.list(fs.concat(fsroot, path)) do
local sourc... |
minetest.register_craftitem("elepower_tools:drill_bit", {
description = "Drill Bit",
inventory_image = "eletools_drill_bit.png",
})
minetest.register_craftitem("elepower_tools:chain", {
description = "Chainsaw Chain",
inventory_image = "eletools_chain.png",
})
minetest.register_craftitem("elepower_tools:repair_c... |
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