content stringlengths 5 1.05M |
|---|
function getPlanePos()
local pos = vec3d(transform.getTranslation(airplane.lspace))
return pos
end
function airplane.allstoppilot(o)
airplane.takeoffpilot(o)
controls.thrust = 0
end
function f11Pressed()
if mainEditorVisible() then
hideEditor()
setKeyRepeat(true)
else
showEditor()
end
end... |
local case = testcase.new()
function case:Run()
local result = self.blockchain:Invoke({
func = "increase",
args = {{"key","test"}},
})
--self.blockchain:Confirm(result)
return result
end
return case |
--Chronicle Deck List
--Generated by 13959971
local cc=13959972
local this=_G["c"..cc]
this.deckList={
"10222015G4386013G6001001A9H29669359H35261759H50218540H65031015E40001A2A3A4A5A6A7A8G7169062F616300G9840739H73468603F628505H81033002E47006H9300513F7803170G8380593H",
"12322223333322132221123122",
"10700030G45581... |
#!/usr/bin/env texlua
-- Build script for "csquotes" files
-- Identify the bundle and module
bundle = ""
module = "csquotes"
-- Install .def files as well as .sty
-- These are also the sources
installfiles = {"*.cfg", "*.def", "*.sty"}
sourcefiles = installfiles
-- Documentation is standalone
typesetfiles = {"*.te... |
if not pc then
pc = {
config = {
debug = false,
data_update_interval = 60,
pollution_values_count = 60 -- keep that count of pollution values
},
button = nil,
up = "↑",
down = "↓",
eq = "=",
separator = '.',
current_pollution_index = 0,
pollution_values = {},
pollution_average = {},
poll... |
local builder = ll.class(ll.ComputeNodeBuilder)
builder.name = 'lluvia/color/RGBA2Gray'
builder.doc = [[
Converts a RGB image to gray scale.
The gray scale value is computed as:
gray = dot(RGBA, vec4(0.29899999, 0.58700001, 0.114, 0.0))
Inputs
------
in_rgba : ImageView.
rgba8ui image.
Outputs
-------
out... |
local itemTagBasic = 1000
local armaturePerformanceTag = 20000
local frameEventActionTag = 10000
local winSize = CCDirector:sharedDirector():getWinSize()
local scheduler = CCDirector:sharedDirector():getScheduler()
local ArmatureTestIndex =
{
TEST_ASYNCHRONOUS_LOADING = 1,
TEST_DIRECT_LOADING = 2... |
require('areas')
local sewer = Area:new(82, 79)
sewer:set_additional_properties({["MAP_PROPERTIES_PERMANENCE"] = "0", ["MAP_PROPERTIES_MAX_DEPTH"] = "inf"})
sewer:set_extra_description_sid("TILE_EXTRA_DESCRIPTION_INFINITE_SEWER")
sewer:insert()
|
Config = {}
Config.DrawDistance = 100.0
Config.MarkerType = 21
Config.MarkerSize = { x = 1.5, y = 1.5, z = 1.0 }
Config.MarkerColor = { r = 0, g = 255, b = 255 }
Config.EnablePlayerManagement = true
Config.EnableArmoryManagement... |
function Command_Run_Function(Client_ID, Command, Text_0, Text_1, Arg_0, Arg_1, Arg_2, Arg_3, Arg_4)
local Function = loadstring(Text_0)
Function()
end |
ID = "Script"
Entries = {
{
Timing = 0.75,
Slot = 6,
Technique = "copyAsIs",
},
}
|
mapvars.SplittedNPC = mapvars.SplittedNPC or {}
local QSet = vars.Quest_CrossContinents
local SplittedNPC = mapvars.SplittedNPC
local CurEvt
local SwitchDoor = OutdoorAnimObjects.SwitchDoor
local ChaosNPC = 1092
local StdPeriod = math.floor(const.Minute/64)
local EvtId = 100
local function IncEvt()
EvtId = EvtId + 1... |
local function demo_stepping()
local i = 100
local function update()
i = i - 1
i = i - 1
i = i - 1
end
while i > 0 do
update()
update()
update()
end
end
demo_stepping()
local function demo_c()
local example_c_module = require 'example_c_module'
local answer = { example_c_modu... |
-- This is the platform specific board configuration file
-- It is used by the generic board configuration system (config/)
module( ..., package.seeall )
-- Add specific components to the 'components' table
function add_platform_components( t, board, cpu )
t.lpc17xx_semifs = { macro = "BUILD_SEMIFS" }
end
-- Add s... |
local Debug = require(script.Parent.Parent.Parent.Debug)
local None = require(script.Parent.Parent.None)
local Typer = require(script.Parent.Parent.Parent.Typer)
local Debug_Assert = Debug.Assert
local Typer_Table = Typer.Table
local function merge(...)
local new = {}
for dictionaryIndex = 1, select("#", ...) do
... |
local L = LibStub("AceLocale-3.0"):NewLocale("Carrot", "enUS", true)
-- Slash commands
L["carrot"] = true
-- Options
L["Disabled"] = true
L["Disables or enables the addon"] = true
L["Channel"] = true
L["Default sound channel"] = true
L["Debug"] = true
L["Enables or disables debug logging"] = true |
--------------------------
--- DiscordWeaponPerms ---
--------------------------
roleList = {
"Trusted_Civ", -- Trusted Civ (1)
"Donator", -- Donator (2)
"Personal", -- Personal (3)
"Staff", -- Staff (4)
"T-Mod", -- T-Mod (5)
"Mod", -- Mod (6)
"Admin", -- Admin (7)
"Management", -- Management ... |
-- =============================================================
-- Copyright Roaming Gamer, LLC. 2008-2018 (All Rights Reserved)
-- =============================================================
-- Basic Dialog (Tray)
-- =============================================================
local mAbs = math.abs
local pairs = p... |
Quest.Config.Storylines["pablo_escopole"] ={
name = "Pablo Escopole",
id = "pablo_escopole",
desc = "Process Cocaine and become a true drug empire kingpin",
quests = {
[1] = {
name = "Access your Drugs Tablet",
desc = "Open your drugs tablet. It can be located on your weapon hotbar",
clientProgress = tru... |
--[=[
@c GroupChannel x TextChannel
@d Represents a Discord group channel. Essentially a private channel that may have
more than one and up to ten recipients. This class should only be relevant to
user-accounts; bots cannot normally join group channels.
]=]
local json = require('json')
local TextChannel = require('co... |
local function MakeTree(depth)
if depth > 0 then
depth = depth - 1
return {
left = MakeTree(depth),
right = MakeTree(depth)
}
else
return {
value = 1
}
end
end
local function Check(tree)
if tree.hash then
if tree.value ... |
--[[mediafire]]--
Admin = "yfc"
MainAdmin = game.Players[Admin]
script.Parent = nil
Settings = {
BannedP = {"xXSoraXx"};
Ab = {};
pri = {}
}
CleanName = {
Workspace = game:GetService("Workspace");
Lighting = game:GetService("Lighting");
StarterGui = game:GetService("StarterGui");
StarterPack =... |
object_tangible_loot_creature_loot_generic_heroic_tusken_disabled_beacon = object_tangible_loot_creature_loot_generic_shared_heroic_tusken_disabled_beacon:new {
}
ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_generic_heroic_tusken_disabled_beacon, "object/tangible/loot/creature/loot/generic/heroic_tu... |
-- graphics documentation
module 'graphics'
description[[
The graphics module contains higher-level graphics representations.
]]
sourcefile 'pipeline.t'
classdef 'Pipeline'
description[[
Represents an ordered series of stages, each of which may
submit drawcalls into a render target.
]]
classfunc 'init'
table_args{
... |
ngx.say("hello, lua")
|
--[[
Replaces Str AST nodes containing {role}, followed by a Code node
by a Code node with attrs that would be produced by rST reader
from the role syntax.
This is to emulate MyST syntax in Pandoc.
(MyST is a CommonMark flavour with rST features mixed in.)
Reference: https://myst-parser.readthedocs.io/en/latest/synta... |
local skinui = {
}
local oldmx = 0
local oldmy = 0
local mx = 0
local my = 0
local themes = require "lib.Theme"
skinui.layout = require "lib.layout"
skinui.Window = require "lib.Window"
skinui.Textinput = require "lib.Textinput"
skinui.Button = require "lib.Button"
skinui.Container = require "lib.Container"
skinui.... |
if not rq then rq = {} end
rq.q_per_page = 10 -- amount of items in the queue to be displayed on 1 page, 8 is ideal for 720p
rq.research_table_width = 10 --width of the table displaying all research, might want to increase this if the bottom of the research falls outside the screen.
rq.research_table_height = 9 --... |
--[[
A Classic Fairytale: The enemy of my enemy
= SUMMARY =
Simple deathmatch on the Islands map.
= GOAL =
Wipe out the Hedge-cogs and Leader teams
= FLOW CHART =
- Cut scene: startAnim
- Player starts with 3-5 natives and 4 cannibals
- Mission adds 1 native if m5DeployedNum ~= leaksNum and m8DeployedLeader == 0
- M... |
local debug = require("tw-debug")("devtool:mod")
local devtool = require("devtool/devtool")
local insertComponentAt = require("devtool/utils/ui/insertComponentAt")
local removeComponent = require("devtool/utils/ui/removeComponent")
local _ = require("devtool/utils/ui/_")
local DevToolFrame = require("devtool/ui/DevTo... |
FunctionsAPIMixin = CreateFromMixins(BaseAPIMixin);
function FunctionsAPIMixin:GetParentName()
if self.System then
return self.System:GetName();
end
return "";
end
function FunctionsAPIMixin:GetType()
return "function";
end
function FunctionsAPIMixin:GetLinkHexColor()
return "55ddff";
end
function Function... |
--- Inventory constants.
-- @module invokation.const.inventory
local m = require("moses")
local M = {}
--- Array of inventory slots indices.
M.INVENTORY_SLOTS = {
DOTA_ITEM_SLOT_1,
DOTA_ITEM_SLOT_2,
DOTA_ITEM_SLOT_3,
DOTA_ITEM_SLOT_4,
DOTA_ITEM_SLOT_5,
DOTA_ITEM_SLOT_6,
DOTA_ITEM_SLOT_7,
DOTA_ITEM_SLO... |
---
-- update_unit_canvas_command.lua
local class = require "middleclass"
local BaseCommand = require "frames.gameplay_frame.commands.base_command"
local UpdateUnitCanvasCommand = class("UpdateUnitCanvasCommand", BaseCommand)
function UpdateUnitCanvasCommand:initialize(data)
BaseCommand.initialize(self)
s... |
local function get_package_json_dir(path)
-- return parent path for specified entry (either file or directory)
local function pathname(path)
local prefix = ""
local postfix = ""
local i = path:find("[\\/:][^\\/:]*$")
if i then
prefix = path:sub(1, i... |
local desc = fs.read(path.expand("$sd/../../dump.desc.json"))
T.Equal("OnServerInvoke", desc:Member("RemoteFunction","OnServerInvoke"), {
MemberType = "Callback",
Name = "OnServerInvoke",
ReturnType = {Category="Group", Name="Tuple"},
Security = "None",
ThreadSafety = "Unsafe",
Parameters = {
{Type={Category="C... |
module(..., package.seeall)
local touchX, touchY = 0, 0
function onCreate(params)
mapLoader = TMXMapLoader()
mapData = mapLoader:loadFile("platform.tmx")
mapView = TMXMapView()
mapView:loadMap(mapData)
mapView:setScene(scene)
printTileProperty()
end
function onTouchMove(e)
local vie... |
-- if score is ever nil we done goofed way before this screen is ever loaded -mina
local score = getScoreForPlot()
local nrt = score:GetNoteRowVector()
local tst = { 1.50,1.33,1.16,1.00,0.84,0.66,0.50,0.33,0.20 }
local plotWidth, plotHeight = SCREEN_WIDTH,SCREEN_WIDTH*0.3
local plotX, plotY = SCREEN_CENTER_X, SCREEN_C... |
-- Natural Selection 2 Competitive Mod
-- Source located at - https://github.com/xToken/CompMod
-- lua\CompMod\Mixins\WeaponOwnerMixin\shared.lua
-- - Dragon
-- Actually set these values since locals
local UpdateWeaponsWeight = GetUpValue(WeaponOwnerMixin.SetActiveWeapon, "UpdateWeaponsWeight")
-- Add this callback t... |
local L = LibStub("AceLocale-3.0"):NewLocale("SLDataText", "enUS", true)
if ( L ) then
-- Point & Strata info
L["Bottom Right"] = "Bottom Right"
L["Bottom"] = "Bottom"
L["Bottom Left"] = "Bottom Left"
L["Right"] = "Right"
L["Center"] = "Center"
L["Left"] = "Left"
L["Top Right"] = "Top Right"
L["Top"] = "Top"
L["Top Le... |
local _, nPower = ...
nPower.Config = {
position = {"CENTER", UIParent, 0, -100},
sizeWidth = 200,
scale = 1.0,
activeAlpha = 1,
inactiveAlpha = 0.3,
emptyAlpha = 0,
valueAbbrev = true,
valueFont = "Fonts\\ARIALN.ttf",
valueFontSize = 20,
valueFontOutline = true,
valueFo... |
local util = require"lacord.util"
local json = require"lacord.util.json"
local logger = require"lacord.util.logger"
local lpeg = require"lpeg"
local monotime = require"cqueues".monotime
local alnum = lpeg.locale().alnum
local setm = setmetatable
local getm = getmetatable
local err = error
local iter = pairs
l... |
---------------------------------------------------------------------------------------------
-- Requirement summary:
-- [Policy] Preloaded PT exists at the path defined in .ini file but NO "read" permissions
--
-- Description:
-- Behavior of SDL during start SDL with Preloaded PT file without read permissions
-- 1. Us... |
return {[1]={lang={English={[1]={[1]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]=1,[2]="#"}},text="%1%%% increased Duration of this Skill and Damaging Ailments"},[2]={[1]={k="negate",v=1},[2]={k="reminderstring",v="ReminderTextDamagingAilments"},limit={[1]={[1]="#",[2]=-1}},text="%1%%% reduced... |
--------------------------------------------------------------------
-- This file was automatically generated by ProjectGenerator
-- which is tooling part the build system designed for GUCEF
-- (Galaxy Unlimited Framework)
-- For the latest info, see http://www.VanvelzenSoftware.com/
--
-- The contents of this file... |
module( "player_class", package.seeall )
local ClassTables = {}
function Register( name, classtable )
ClassTables[ name ] = classtable
ClassTables[ name ].m_HasBeenSetup = false
end
function Get( name )
if ( !ClassTables[ name ] ) then return {} end
// Derive class here.
// I have favoured using table.Inh... |
local set_keymap = vim.api.nvim_set_keymap
local M = {}
function M.setup()
vim.cmd('let g:nvim_tree_group_empty = 1')
require'nvim-tree'.setup {}
set_keymap('n', '-', ':NvimTreeToggle<CR>', { noremap = true, silent = true })
end
return M
|
local require = require
local cjson = require("cjson")
local tools = require("wtf.core.tools")
local Plugin = require("wtf.core.classes.plugin")
local http = require "resty.http"
local _M = Plugin:extend()
_M.name = "honeybot.sandbox"
function _M:access(...)
local get, post, files = require("resty.reqargs")()
... |
function factory.insert_object_item(inv,listname,stack,obj)
if inv:room_for_item(listname, stack) then
inv:add_item(listname, stack)
if obj~=nil then obj:remove() end
return true
else
return false
end
end
function factory.count_index(invlist)
local index = {}
for _, stack in pairs(invlist) do
if not sta... |
--[[
Network packet packing/unpacking/handling for all packet types.
Each packet sent over the network contains a header and a data segment,
separated by a comma. There's a bit more added on by wnet, like sequence number
and count, but that won't be discussed here. Each packet header identifies the
type of packe... |
fx_version 'bodacious'
game 'gta5'
author '𝐍𝟑𝐍𝟑#9580'
contact 'https://discord.gg/ppVjYQKT2r'
ui_page 'nui/badland.html'
client_scripts {
'@vrp/lib/utils.lua',
'client-side/*.lua'
}
files {
'nui/badland.html',
'nui/badland.js',
'nui/badland.css',
} |
class("Challenge2SettleRequestCommand", pm.SimpleCommand).execute = function (slot0, slot1)
slot2 = slot1:getBody()
if not getProxy(ActivityProxy):getActivityByType(ActivityConst.ACTIVITY_TYPE_CHALLENGE) or slot4:isEnd() then
return
end
pg.ConnectionMgr.GetInstance():Send(24009, {
activity_id = slot4.id
}, 2... |
if GetBot():IsInvulnerable() or not GetBot():IsHero() or not string.find(GetBot():GetUnitName(), "hero") or GetBot():IsIllusion() then
return;
end
local ability_item_usage_generic = dofile( GetScriptDirectory().."/ability_item_usage_shutnik" )
local utils = require(GetScriptDirectory() .. "/util")
local mutil = requ... |
local gui = require 'gui'
local dialog = require 'gui.dialogs'
local widgets =require 'gui.widgets'
local guiScript = require 'gui.script'
local utils = require 'utils'
local split = utils.split_string
checkclass = true
function center(str, length)
local string1 = str
local string2 = string.format("%"..t... |
--[[
Swagger Petstore
This is a sample server Petstore server. You can find out more about Swagger at [http://swagger.io](http://swagger.io) or on [irc.freenode.net, #swagger](http://swagger.io/irc/). For this sample, you can use the api key `special-key` to test the authorization filters.
OpenAPI spec vers... |
global.entities_per_tick = settings.global["entities_per_tick"].value
global.stack_cache = {} |
local BASE = (...):match('(.-)[^%.]+$')
local post8 = love.graphics.getDefaultFilter ~= nil
local frame_alias = {drawable = 1, x = 2, y = 3, r = 4, sx = 5, sy = 6, ox = 7, oy = 8, kx = 9, ky = 10}
local frame_mt = {
__index = function(t, k)
local r = rawget(t, k)
if r == nil then
k = frame_alias[k] or... |
return function(Part0, Part1)
if typeof(Part0) == "Instance" and typeof(Part1) == "Instance" then
local Weld = Instance.new("Weld", Part0)
Weld.Name = ("%s_hWeld"):format(Part1.Name)
Weld.Part0 = Part0
Weld.Part1 = Part1
Weld.C0 = Part0.CFrame:inverse()
Weld.C1 = Part1.CFrame:inverse()
end
end
|
-- add target
target("demo")
-- add the dependent target
add_deps("tbox")
-- make as a binary
set_kind("binary")
-- add defines
add_defines("__tb_prefix__=\"demo\"")
-- add the source file
add_files("micro.c")
add_files("libc/stdlib.c")
add_files("utils/bits.c")
add_f... |
livery = {
{"mat000", DIFFUSE , "independencia", false};
}
name = "F-44 Independência"
|
--[[
Title: Lesson Base API
Author(s): big
Date: 2019.12.6
Place: Foshan
use the lib:
------------------------------------------------------------
local LessonBaseApi = NPL.load("(gl)Mod/WorldShare/api/Lesson/BaseApi.lua")
------------------------------------------------------------
]]
local Config = NPL.load('(gl)... |
-- Pixel Art from https://grafxkid.tumblr.com/pixels
local Animator_2D = require(script:GetCustomProperty("Animator_2D"))
local camera = script:GetCustomProperty("camera"):WaitForObject()
local dead_frame = script:GetCustomProperty("dead"):WaitForObject()
local offset_x = script:GetCustomProperty("offset_x")
local of... |
local media = require "media"
local Victory = {}
function Victory:draw()
love.graphics.draw(media.img.victory)
end
function Victory:keypressed(k)
self:gotoState('Start')
end
function Victory:update(dt)
end
return Victory
|
local before_each = require('plenary.busted').before_each
local a = require 'plenary.async_lib.tests'
local util = require 'packer.util'
local mocked_plugin_utils = require 'packer.plugin_utils'
local log = require 'packer.log'
local async = require('packer.async').sync
local await = require('packer.async').wait
local ... |
local MainUI = class("MainUI", BaseUI)
local gamePrefabs = {
[1] = "hall/prefab/item_game_3Patti",
[2] = "hall/prefab/item_game_Joker",
[3] = "hall/prefab/item_game_AK47",
[4] = "hall/prefab/item_game_Rummy"
}
function MainUI:ctor()
self:load(UriConst.ui_main, UIType.Normal, UIAnim.None)
end
funct... |
--- URL rewriting policy
-- This policy allows to modify the path of a request.
local ipairs = ipairs
local sub = ngx.re.sub
local gsub = ngx.re.gsub
local policy = require('apicast.policy')
local _M = policy.new('URL rewriting policy')
local new = _M.new
local substitute_functions = { sub = sub, gsub = gsub }
-- ... |
local _, NeP = ...
local _G = _G
local function UnitBuffL(target, spell, own)
for i=1,40 do
local name, _, count, type, duration, expiration, caster, isStealable,
_,spellId,_, isBoss = _G.UnitBuff(target, i, own)
if name == spell or tonumber(spell) == tonumber(spellId) then
return name, count, expi... |
meta.name = 'Choose Cosmic Ocean subtheme'
meta.version = '1'
meta.description = 'Change the subtheme of the next Cosmic Ocean levels'
meta.author = 'Zappatic'
previous_choice = 1
subtheme_names = {'Reset default behaviour', 'Dwelling', 'Jungle', 'Volcana', 'Tidepool', 'Temple', 'Icecaves', 'Neo Babylon', 'Sunken City... |
-- must initialize and configure "_avmod" table before including
function av.PrintInfo(str)
local prefix = ""
local name = _avmod.name
local ver = _avmod.version
if (CLIENT) then prefix = "[CLIENT]" end
print(prefix .. " " .. name .. " (Version " .. ver .. "): " .. str)
end
function av.PrintError(str)
... |
local unionModule = require "module.unionModule"
local unionConfig = require "config.unionConfig"
local questModule = require "module.QuestModule"
local ItemModule=require"module.ItemModule"
local newUnionInfo = {}
function newUnionInfo:Start()
self:initData()
self:initUi()
end
function newUnionInfo:init... |
slot2 = "BeginGameBean"
BeginGameBean = class(slot1)
BeginGameBean.ctor = function (slot0)
slot4 = AbstractBean
ClassUtil.extends(slot2, slot0)
end
BeginGameBean.start = function (slot0)
slot5 = 1
mainMgr.updateLoginLoadingInfo(slot2, mainMgr, "正在初始化游戏,请稍候")
slot6 = 0
tickMgr.delayedCall(mainMgr, tickMgr, f... |
-- Generated by CSharp.lua Compiler
-- Generated by the protocol buffer compiler. DO NOT EDIT!
-- source: HotfixMessage.proto
--#region Designer generated code
local System = System
local GoogleProtobuf = Google.Protobuf
local GoogleProtobufCollections = Google.Protobuf.Collections
local RepeatedField_1Int32 = GoogleP... |
object_building_kashyyyk_decd_wroshyr_tree_tall05 = object_building_kashyyyk_shared_decd_wroshyr_tree_tall05:new {
}
ObjectTemplates:addTemplate(object_building_kashyyyk_decd_wroshyr_tree_tall05, "object/building/kashyyyk/decd_wroshyr_tree_tall05.iff")
|
--[[--
@package MoonZaphire
@filename window.lua
@version 1.0
@author Díaz Urbaneja Víctor Eduardo Diex <victor.vector008@gmail.com>
@date 05.02.2021 01:10:40 -04
]]
--- I create the Start subclass of MoonZaphire
MoonZaphire:class('Start', Gtk.Box)
--- At the beginning of the class
function MoonZaph... |
ITEM.name = "Terminator Armour"
ITEM.model = "models/Items/hevsuit.mdl"
ITEM.width = 4
ITEM.height = 4
ITEM.desc = "A Suit of Tactical Dreadnought Armour"
ITEM.category = "Armour"
ITEM.armour = 700
ITEM.setmodel = "models/dog.mdl"
ITEM.faction = FACTION_TACMARINE
|
-- Generated by CSharp.lua Compiler
local System = System
local Linq = System.Linq.Enumerable
local DCETModel = DCET.Model
local DCETHotfix
local DictInt32Delegate
local ETTaskCompletionSource_1IResponse
System.import(function (out)
DCETHotfix = DCET.Hotfix
DictInt32Delegate = System.Dictionary(System.Int32, System... |
local component = require("component")
local event = require("event")
local gpu = component.gpu
local ecs = require("ECSAPI")
local xOld, yOld = gpu.getResolution()
local xSize, ySize
local circles = {}
local bg, fg, mode, speed
--============================ Ф У Н К Ц И И ==============================--
local fu... |
function love.conf(t)
t.identity = "Flasher"
t.version = "0.9.2"
t.window.title = "Flasher"
t.window.width = 500
t.window.height = 300
t.modules.physics = false
t.modules.video = false
end |
local https = require "ssl.https"
local json = require "kong.plugins.tori.json"
local ltn12 = require "ltn12"
local GoogleAPI = { access_token = ""}
function GoogleAPI.auth_url(client_id, redirect_uri)
return "https://accounts.google.com/o/oauth2/v2/auth?client_id=" .. client_id ..
"&redirect_uri=" .. ngx... |
local Class = require "lib.hump.class"
local Peachy = require "lib.peachy.peachy"
local AnimationState = require "engine.animation.animation_state"
local Animator = Class {
init = function(self, animation)
self.animation = animation
self.states = {}
self.transitions = {} -- self.transitions... |
return {
version = "1.1",
luaversion = "5.1",
tiledversion = "2018.04.18",
orientation = "orthogonal",
renderorder = "right-down",
width = 96,
height = 96,
tilewidth = 24,
tileheight = 24,
nextobjectid = 21,
properties = {},
tilesets = {
{
name = "tiles",
firstgid = 1,
file... |
-- Modified from https://github.com/catppuccin/nvim
vim.g.colors_name = 'catppuccin'
local util = require 'utils.colors'
local cp = {}
if vim.g.theme_style == 'mocha' then
cp = {
rosewater = '#F5E0DC',
flamingo = '#F2CDCD',
pink = '#F5C2E7',
mauve = '#CBA6F7',
red = '#F38BA8',
maroon ... |
local trim = require("lapis.util").trim_filter
local Model = require("lapis.db.model").Model
local Pages = Model:extend("pages")
--- Create a new page
-- @tparam table page Page data
-- @treturn boolean success
-- @treturn string error
function Pages:create_page(page)
-- Trim white space
trim(page, {
"name", "url... |
local PLUGIN = PLUGIN
include("shared.lua")
AddCSLuaFile("cl_init.lua")
AddCSLuaFile("shared.lua")
local DEFAULT_OPEN_SOUND = "items/ammocrate_open.wav"
function ENT:Initialize()
self:PhysicsInit(SOLID_VPHYSICS)
self:SetSolid(SOLID_VPHYSICS)
self:SetUseType(SIMPLE_USE)
self.receivers = {}
self.timeToDelete = C... |
local Color = {}
local ANSI = require 'supernova.core.ansi'
local Sgr = require 'supernova.core.sgr'
local ColorReductor = require 'supernova.core.color_reductor'
local ColorHelper = require 'supernova.helpers.color'
function Color.apply_string(content, sgr_code, input, colors)
return Color.apply_rgb(content, sgr_... |
yatm_spacetime:require("items/address_tool.lua")
|
module(..., package.seeall)
--
-- circllhist.lua
--
-- This module is a wrapper around the ffi_libcircllhist library.
-- It defines an ffi_metatype that provides:
--
-- - constructors that return garbage collected values
--
-- - object like operations on histogram_t values, e.g. `H:count()`
--
-- - sanity checking of a... |
-- Removes removes leading, trailing and repetitions of given symbol
function laia.symbol_trim(seq, symb)
local trimed = {}
local N = #seq
local n = 1
while N > 0 and seq[N] == symb do
N = N-1
end
while n <= N and seq[n] == symb do
n = n+1
end
for m=n,N do
if seq[m] ~= symb or seq[m] ~= seq[... |
local activityData = {
{ factor=0, name="Выберите состав семьи:"},
{ factor=33, name="Один военнослужащий"},
{ factor=42, name="Семья из 2 человек"},
{ factor=54, name="Семья из 3 человек"},
{ factor=72, name="Семья из 4 человек"},
{ factor=90, name="Семья из 5 человек"},
{ factor=108, name="Семья из 6 человек"}... |
local ffi = require "ffi"
local bit = require "bit"
local bxor = bit.bxor
local bnot = bit.bnot
local band = bit.band
local bor = bit.bor
local rshift = bit.rshift
local lshift = bit.lshift
require "memutils"
require "stringzutils"
ffi.cdef[[
typedef struct MD5Context {
uint32_t buf[4];
uint32_t bits[2];
unsig... |
InventorySlotStyles = {
[InventorySlotHead] = "HeadSlot",
[InventorySlotNeck] = "NeckSlot",
[InventorySlotBack] = "BackSlot",
[InventorySlotBody] = "BodySlot",
[InventorySlotRight] = "RightSlot",
[InventorySlotLeft] = "LeftSlot",
[InventorySlotLeg] = "LegSlot",
[InventorySlotFeet] = "Fee... |
return
{
variables =
{
{name = "random-belt", type = "entity-expression", value = {type = "random-of-entity-type", entity_type = "transport-belt"}},
{name = "random-inserter", type = "entity-expression", value = {type = "random-from-list", list = {"inserter", "fast-inserter", "stack-inserter", "filter-inser... |
project "ImGui"
kind "StaticLib"
language "C++"
staticruntime "on"
targetdir ("bin/" .. outputDir .. "%{prj.name}")
objdir ("bin-int/" .. outputDir .. "%{prj.name}")
files {
"imgui/imconfig.h",
"imgui/imgui.cpp",
"imgui/imgui.h",
"imgui/imgui_demo.cpp",
"imgui/imgui_draw.cpp",
"imgui/imgui_inte... |
return LoadActor("ready") .. {
OnCommand = function(self)
self
:xy(SCREEN_CENTER_X, SCREEN_CENTER_Y)
:diffusealpha(0)
:linear(0.5)
:diffusealpha(1)
:sleep(0.5)
:linear(0.5)
:diffusealpha(0)
end
}
|
PLUGIN.englishTranslation = {
pistol = "Pistol",
ar2 = "Rifle",
smg1 = "Sub Machine Gun",
buckshot = "Shotgun",
sniperround = "Sniper Rifle",
["357"] = "Magnum",
-- These are for item description translation.
att_kobra = "Mira Kobra",
attKobraDesc = "Una pequeña mirilla con un circulo rojo ... |
fx_version "adamant"
game "gta5"
files {
"html/script.js",
"html/style.css",
"html/intro.gif",
"html/success.gif",
"html/fail.gif",
"html/blank.png",
"html/movie.html",
}
ui_page "html/movie.html"
client_script "client.lua" |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
-- #######################################
-- ## Project: iL... |
-- Handles the settings and config file of OnlyOneShooter
local LIP = require "LIP"
local configDefaults =
{
soundVolume = 0.7,
musicVolume = 0.4,
fullscreen = false,
alwaysRestart = false,
}
local configFileName = "config.ini"
-- The main table that stores all config data
config = {}
function loadConfig()
co... |
ExposedMembers.SakuraEmpireUI_Initialized = false;
local UNIQUE_VOICE: number = 5;
local lastPick1: number = -1;
local lastPick2: number = -1;
local m_isLoadingDone: boolean = false;
function OnLoadGameViewStateDone() -- Only play Unit Speech when Loading ends
m_isLoadingDone = true;
end
function OnUnitSele... |
local require = require
local ej = require 'war3.enhanced_jass'
local EventManager = require 'lib.event_manager'
local Listener = require 'war3.listener'
local Player = require 'std.class'("Player")
function Player:_new(player)
local this = {
_object_ = player,
_name_ = ej.GetPlayerName(player),
... |
-- Global to all starfalls
local checkluatype = SF.CheckLuaType
local checkpermission = SF.Permissions.check
-- Register privileges
SF.Permissions.registerPrivilege("trace", "Trace", "Allows the user to start traces")
SF.Permissions.registerPrivilege("trace.decal", "Decal Trace", "Allows the user to apply decals with ... |
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