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-- Share.lua -- @Author : DengSir (tdaddon@163.com) -- @Link : https://dengsir.github.io -- @Date : 9/21/2018, 9:50:36 AM local ns = select(2, ...) local Addon = ns.Addon local Director = ns.Director local SharePrototype = { Export = nop, Import = nop, Is = nop, } local handlers = {} function Addon:...
local mqueue = require 'tulip.pkg.mqueue.mqueue' local tcheck = require 'tcheck' local xerror = require 'tulip.xerror' local xtable = require 'tulip.xtable' local function make_mqueue(cfg) local def_max_age = cfg.default_max_age or 30 local def_max_att = cfg.default_max_attempts or 1 local lookup_queues if cfg...
return { talon_popcorn = { acceleration = 0, airsightdistance = 1100, brakerate = 0, buildangle = 8192, buildcostenergy = 22900, buildcostmetal = 1050, builder = false, buildpic = "talon_popcorn.dds", buildtime = 19000, canattack = true, canstop = 1, category = "ALL SURFACE", co...
--[[ Follow the instructions explained in the Book. --]] local furnace = workspace:WaitForChild("KitchenFurnace") local clickDetector = furnace:WaitForChild("ClickDetector") local fire = furnace:WaitForChild("Fire") function clicked() fire.Enabled = not fire.Enabled end clickDetector.MouseClick:Connect(click...
local colors = { white = "#a0a8cd", darker_black = "#0e0f19", black = "#11121d", -- nvim bg black2 = "#2b2d49", one_bg = "#444875", one_bg2 = "#5e64a1", one_bg3 = "#8a8eba", grey = "#4a5057", grey_fg = "#6e6a73", grey_fg2 = "#7b848f", light_grey = "#b4b9bf", red = "#ee6d85", baby...
require 'stdlib/event/event' INIT_PHASE_CREATE_SURFACE = 1 INIT_PHASE_SET_SPAWN = 2 INIT_PHASE_COMPLETED = -1 local function delete_other_surfaces() -- cannot delete the default surface!!! why? for _, surface in pairs(game.surfaces) do if surface.name ~= SURVIVAL_IN_POLLUTION then game.pri...
local local0 = 0.25 function OnIf_208000(arg0, arg1, arg2) if arg2 == 0 then GhostOfMoonlight208000_ActAfter_RealTime(arg0, arg1) end return end function GhostOfMoonlight208000Battle_Activate(arg0, arg1) local local0 = {} local local1 = {} local local2 = {} Common_Clear_Param(local...
print ("Bacara Lua ext initialized: patch.requestAll") patch.requestAll ()
--[[ Sample plugin file for highlight 3.9 ]] Description="Add hyperlinks in AsciiDoc files" -- optional parameter: syntax description function syntaxUpdate(desc) if desc~="AsciiDoc" then return end if (HL_OUTPUT ~= HL_FORMAT_HTML and HL_OUTPUT ~= HL_FORMAT_XHTML) then return end function De...
-- Declare AceAddon CTT = LibStub("AceAddon-3.0"):NewAddon("CTT", "AceConsole-3.0", "AceEvent-3.0") --|-------------------------| --| Variable Declarations | --|-------------------------| local time = 0 local fontTableOptions = {} local soundTableOptions = {} local bossEncounter = false local bossEncounterName = "...
--[[ ____ _ _ _____ ____ ____ | / ___|___ _ __ ___ _ __ ___ _ _ _ __ (_) |_ _ _ | ___| _ \/ ___| | | | | / _ \| '_ ` _ \| '_ ` _ \| | | | '_ \|...
local sql = read_file_in_plugin_dir("errors.sql") local key = "errors" local function check(host, unix_ts) local result = storage:query(sql, host, unix_ts) if not (result.rows[1] == nil) and not (result.rows[1][1] == nil) then local percentile_90_rollbacks, percentile_90_conflicts = result.rows[1][1], result.r...
workspace"MusicPlayer" architecture "x64" configurations { "Debug", "Release" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLFW"] = "MusicPlayer/vendor/glfw/include" IncludeDir["ImGui"] = "MusicPlayer/vendor/imgui" include "MusicPlayer/vendor/glfw...
return {'zohaast','zohra','zohras'}
return 'i am tracked'
function onStepIn(creature, item, position, fromPosition) local player = creature:getPlayer() if not player then return true end player:teleportTo(fromPosition) player:getPosition():sendMagicEffect(CONST_ME_TELEPORT) return true end
package.path="?/init.lua;"..package.path require("bin") -- this library needs a lot of work it has a bunch of old useless code, but also has many nice things as well that are really useful require("multi") -- you need this to handle multiple connections and such require("net.testinit") -- That requires the main library...
--[[ Copyright (c) 2022, Vsevolod Stakhov <vsevolod@rspamd.com> Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 Unless required by applicable law or ...
GameOver = Actor:extend() function GameOver:new(gameOver, x, y, sx, sy) GameOver.super.new(self, gameOver, x, y, 0, 0, 0, sx, sy) end function GameOver:update(dt) end function GameOver:draw() xx = self.position.x ox = self.origin.x yy = self.position.y oy = self.origin.y sx = self.scale.x sy ...
-- -- codeblocks_cbp.lua -- Generate a Code::Blocks C/C++ project. -- Copyright (c) 2009, 2011 Jason Perkins and the Premake project -- local p = premake local project = p.project local config = p.config local tree = p.tree local codeblocks = p.modules.codeblocks codeblocks.project = {} local m = codeblocks.pr...
local PLUGIN = PLUGIN PLUGIN.name = "Area" PLUGIN.author = "Black Tea" PLUGIN.desc = "Allows you to set area." PLUGIN.areaTable = PLUGIN.areaTable or {} nut.area = nut.area or {} ALWAYS_RAISED["nut_areahelper"] = true nut.config.add("areaFontSize", 26, "The size of the font of Area Display.", function(oldValue, newV...
-- !!! OBSOLETE !!! -- !!! PLEASE USE DZVENT SCRIPT INSTEAD !!! -- Alarm scenario when an intrusion is detected through front door. -- See script_device_securityAlarm.lua alarmSwitchFrontDoor = 'Alarme porte entrée' siren = 'Sirène' sirenLevel = 100 cameraSceneBackToFront = 'Alarme photos jardin-rue' notificationSub...
local class = require('30log') local param = { param = function(self, options) local p = options local params = self.params or {} table.insert(params, p) self.params = params end } local command = class() command:with(param) function command:init(values) self.values = v...
local Root = script.Parent.Parent local Players = game:GetService("Players") local SetPromptState = require(Root.Actions.SetPromptState) local ErrorOccurred = require(Root.Actions.ErrorOccurred) local PremiumInfoRecieved = require(Root.Actions.PremiumInfoRecieved) local AccountInfoReceived = require(Root.Actions.Accou...
Locales['br'] = { ['tattoo_shop_prompt'] = 'pressione ~INPUT_PICKUP~ para acessar a ~y~loja de tatuagens~s~.', ['money_amount'] = '<span style="color:green;">$%s</span>', ['part'] = 'parte %s', ['go_back_to_menu'] = '< Volte', ['tattoo_item'] = 'tatuagem %s - %s', ['tattoos'] ...
return Def.ActorFrame{ -- Song Completion Meter Def.ActorFrame{ Name="SongMeter", InitCommand=cmd(xy, _screen.cx, 20 ), Def.SongMeterDisplay{ StreamWidth=_screen.w/2-10, Stream=Def.Quad{ InitCommand=cmd(zoomy,18; diffuse,getMainColor("highlight")) } }, Border( _screen.w/2-10, 22, 2), }, ...
if not modules then modules = { } end modules ['l-number'] = { version = 1.001, comment = "companion to luat-lib.mkiv", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- this module will be ...
local M = {} M.url = 'L3MON4D3/LuaSnip' M.description = 'Snips' M.wants = { 'friendly-snippets', } -- ways to activate this M.activation = { wanted_by = { 'target.completion' } } local au = require('au') function M.config() require("luasnip.loaders.from_vscode").load() local luaship = require("luasni...
local x x = x == nil or x print(x)
function OnMsg.GameTimeStart() AutoExploreInstallThread() end function OnMsg.LoadGame() AutoExploreInstallThread() end function OnMsg.ChangeMapDone(map) if map == "PreGame" then return end AutoExplorePathFinding.ingameMap = true end local AutoExploreModActive = true function AutoExplore...
--[[ // FileName: ContextMenuGui.lua // Written by: TheGamer101 // Description: Module for creating the context GUI. ]] -- CONSTANTS local BOTTOM_SCREEN_PADDING_PERCENT = 0.02 -- SERVICES local CoreGuiService = game:GetService("CoreGui") local GuiService = game:GetService("GuiService") --- VARIABLES local Roblox...
local components = require "core.lualine.components" return { active = true, style = "myvim", options = { icons_enabled = true, theme = 'bamzi', component_separators = { left = "", right = "" }, section_separators = { left = "", right = "" }, disabled_filetypes = { "dashboard", "NvimTree", "Outli...
--[[------------------------------------------------------ zmq.Socket ---------- Lets you send and receive lua messages using 0MQ. Since a socket should only be used from a single thread, you can pass a function that will be executed in a new thread if you need to. --]]-----------------------------------...
local LumberJackMarkersForPlayer = {} local treePositions = { [1] = { ["colShape"] = {-1444.7541503906,-2551.9575195313}, [1] = {-1429.3104248047,-2520.8659667969,55.636867523193}, [2] = {-1444.2888183594,-2523.0849609375,57.972702026367}, [3] = {-1463.0979003906,-2526.3679199219,59.50511932373}, [4] = {...
-- Copyright (c) Jérémie N'gadi -- -- All rights reserved. -- -- Even if 'All rights reserved' is very clear : -- -- You shall not use any piece of this software in a commercial product / service -- You shall not resell this software -- You shall not provide any facility to install this particular software in a c...
-- test bn library local openssl=require"openssl" local bn = openssl.bn ------------------------------------------------------------------------------ print(bn.version) print() p=bn.aprime(100) q=bn.aprime(250) print("p",p) print("q",q) m=p*q print("m",m) mx=(p-1)*(q-1) print("mx",mx) e=bn.number"X10001" print("e...
modifier_unselectable = class( {} ) function modifier_unselectable:CheckState() local state = { [MODIFIER_STATE_UNSELECTABLE] = true } return state end function modifier_unselectable:IsHidden() return true end function modifier_unselectable:IsPurgable() return false end function modifier_unselectable:IsP...
-- Image and Animation Assets for blowgun. local assets = { -- Animations. Asset("ANIM", "anim/blowgun.zip"), Asset("ANIM", "anim/swap_blowgun.zip"), -- Inventory images. Asset("ATLAS", "images/inventoryimages/blowgun.xml"), Asset("IMAGE", "images/inventoryimages/blowgun.tex") } -- Load additional ...
object_tangible_deed_vehicle_deed_shared_a1_deluxe_floater_deed = SharedTangibleObjectTemplate:new { clientTemplateFileName = "object/tangible/deed/vehicle_deed/shared_a1_deluxe_floater_deed.iff" } ObjectTemplates:addClientTemplate(object_tangible_deed_vehicle_deed_shared_a1_deluxe_floater_deed, "object/tangible/deed...
return Def.ActorFrame { InitCommand=function(self) self:xy(SCREEN_WIDTH - 80, SCREEN_BOTTOM - 50) end; LoadActor(THEME:GetPathG("_icon","Health")) .. { InitCommand=function(self) self:x(-80):shadowlength(1):diffuse(color("#b87cf0")) end; }; LoadFont("Common Normal") .. { Text=GetLifeDifficulty(); Alt...
local outofbounds if SERVER then outofbounds = {} -- Functions for the gamemode function nzu.IsNavOutOfBounds(area) return outofbounds[area:GetID()] end function nzu.IsNavIDOutOfBounds(id) return outofbounds[id] end -- Saving! Man, isn't it just easy? nzu.AddSaveExtension("NavOutOfBounds", { Save = fu...
object_tangible_furniture_flooring_wood_frn_flooring_wood_s10 = object_tangible_furniture_flooring_wood_shared_frn_flooring_wood_s10:new { } ObjectTemplates:addTemplate(object_tangible_furniture_flooring_wood_frn_flooring_wood_s10, "object/tangible/furniture/flooring/wood/frn_flooring_wood_s10.iff")
-- Copyright (C) 2018 The Dota IMBA Development Team -- -- Licensed under the Apache License, Version 2.0 (the "License"); -- you may not use this file except in compliance with the License. -- You may obtain a copy of the License at -- -- http://www.apache.org/licenses/LICENSE-2.0 -- -- Unless required by applicable ...
--Naturally generating nodes minetest.register_node("main:stone", { description = "Stone", tiles = {"main_stone.png"}, groups = {cracky = 3, stone = 1}, drop = 'main:cobble', legacy_mineral = true, }) minetest.register_node("main:cobble", { description = "Cobble", tiles = {"main_cobble.png"}, groups = {cracky ...
local wibox = require ('wibox') local beautiful = require ('beautiful') local dpi = beautiful.xresources.apply_dpi return wibox.widget { require('widget.button.airplane'), -- require('widget.button.gamer'), require('widget.button.night'), require('widget.button.disturb'), spacing = dpi(6), layout = wibox.l...
return Def.Quad { InitCommand = function(self) self :SetSize(300, 32) :skewx(-0.5) :diffuse(color('#000000')) :diffusealpha(0.5) :fadetop(0.1) :fadebottom(0.1) end, }
local _ENV = mkmodule('plugins.xlsxreader') XlsxioSheetReader = defclass(XlsxioSheetReader, nil) XlsxioSheetReader.ATTRS{ -- handle to the open sheet. required. sheet_handle = DEFAULT_NIL, } function XlsxioSheetReader:init() if not self.sheet_handle then error('XlsxSheetReader: sheet_handle is req...
return { { autoComplete = true, completionMessage = [[<b><cyan>Hint: You can use the '<white>tnl or '<white>level' commands to see how much experience you need to level. <b><yellow>The rat looks like it is hungry, use '<white>quest list rat to see what aid you can offer. Use '<white>quest start rat 1 to ...
--[[ The Adventures of Bat Author: Aniruddha Pai aniruddh.g.pai@gmail.com agpai2@illinois.edu ]] -- these are the objects that will be rendered in the game OBJECT_IDS = { 'coin', 'obstacle' } OBJECT_DEFS = { ['coin'] = { animations = { ['rotate'] = { frames...
local conllx_eval = require('conllx_eval') local function getOpts() local cmd = torch.CmdLine() cmd:text('====== Evaluation Script for Dependency Parser ======') cmd:option('--sysFile', '', 'system output') cmd:option('--goldFile', '', 'gold standard') return cmd:parse(arg) end local function main() l...
TOOL.Category = "Aperture Science" TOOL.Name = "Aerial Faith Plate" TOOL.Command = nil TOOL.ConfigName = "" TOOL.ClientConVar[ "model" ] = "models/props/faith_plate.mdl" TOOL.ClientConVar[ "startenabled" ] = "0" cleanup.Register( "aperture_science_catapult" ) if ( CLIENT ) then language.Add( "aperture_science_cata...
#! /usr/bin/env lua ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- -- -- Scan a network for hosts, identifying which are known and unknown. -- -- This app is a Lua script that is launchable from the CLI tha...
local v = sl.Vector3(1, 2, 3) assert(v) assert(v.x == 1) assert(v.y == 2) assert(v.z == 3) assert(v:isUnit() ~= nil) assert(v:isZero() ~= nil) assert(v:distance(sl.Vector3(0, 0, 0)) ~= nil) assert(v:length() ~= nil) assert(v:normalized() ~= nil) v:normalize() assert(v:angle(sl.Vector3(0, 0, 0)) ~= nil) v:clamp(sl.V...
local i : int = 0; repeat local l : string; if i < 3 then l = "test " .. i; else l = nil; end; print(l); i = i + 1; until l == nil; return i;
--- Module for iterators and functions that use them -- @module fusion.stdlib.iterative local fnl = require("fusion.stdlib.functional") local table = require("fusion.stdlib.table") local unpack = require("fusion.util").unpack local iter, mk_gen = fnl._iter, fnl._mk_gen -- Infinite generators --- Iterate over a value...
object_mobile_leia_static = object_mobile_shared_leia_static:new { } ObjectTemplates:addTemplate(object_mobile_leia_static, "object/mobile/leia_static.iff")
local Widget = require("widget") local defaultfont = text.loadfont("Victoria.8b") local Screen = Widget:extend() do function Screen:constructor(title, mode, colorbits) self.children = {} self._mode = mode self._colorbits = colorbits self.rootvp = view.newscreen(self._mode, self._colorbits) self....
object_tangible_collection_rare_heavy_republic_flame_thrower = object_tangible_collection_shared_rare_heavy_republic_flame_thrower:new { gameObjectType = 8211,} ObjectTemplates:addTemplate(object_tangible_collection_rare_heavy_republic_flame_thrower, "object/tangible/collection/rare_heavy_republic_flame_thrower.iff")
bgml.entities = { loaded = {}, } engine.register_globalstep(function(dtime) local to_unload = {} for id,v in pairs(bgml.entities.loaded) do -- If the object is inaccessible, and therefore unloaded: if not v.object:getpos() then -- Call on_unload. if v.def.on_unload t...
local Observable = require 'reactivex.observable' local Observer = require 'reactivex.observer' --- Returns a new Observable that produces values computed by extracting the given keys from the -- tables produced by the original. -- @arg {string...} keys - The key to extract from the table. Multiple keys can be specifi...
function table.count(tbl) local count = 0 -- use pairs to loop through ALL items in the table for _,i in pairs(tbl) do count = count + 1 end return count end -- Be EXTREMELY carful of how you use the below table.slice, tables -- with named elements do not retain their order! -- -- Lua 5.2.4 Copyright (...
----------------------------------- -- Area: Meriphataud Mountains (119) -- NM: Coo Keja the Unseen ----------------------------------- mixins = {require("scripts/mixins/job_special")} ----------------------------------- function onMobSpawn(mob) tpz.mix.jobSpecial.config(mob, { specials = { ...
----------------------------------- -- Area: Crawlers' Nest -- Mob: Puroboros ----------------------------------- function onMobDeath(mob, player, isKiller) end function onMobDespawn(mob) mob:setRespawnTime(math.random(3600, 10800)) -- 1 to 3 hours end
-- treesitter local treesitter = require('nvim-treesitter.configs') treesitter.setup { ensure_installed = 'maintained', highlight = { enable = true }, context_commentstring = { enable = true }, textobjects = { select = { enable = true, keymaps = { ['ic'] ...
--lua5.3 parse.lua <file> /tmp local m = require 'lpeg' local P, S, C, R, Ct, Cc = m.P, m.S, m.C, m.R, m.Ct, m.Cc local INP, out = ... local ts = (((1-P'/')^0 * '/')^0 * 'serial_' * C((1-P'.')^1) * '.txt'):match(INP) local OUT = out .. '/serial_' .. ts .. '.py' -------------------------------------------------------...
if not modules then modules = { } end modules ['util-sql-imp-swiglib'] = { version = 1.001, comment = "companion to util-sql.lua", author = "Hans Hagen, PRAGMA-ADE, Hasselt NL", copyright = "PRAGMA ADE / ConTeXt Development Team", license = "see context related readme files" } -- As the re...
--[[ ########################################################## S V U I By: Failcoder ########################################################## LOCALIZED LUA FUNCTIONS ########################################################## ]]-- --[[ GLOBALS ]]-- local _G = _G; local unpack = _G.unpack; local select = _G.selec...
-- -- created with TexturePacker - https://www.codeandweb.com/texturepacker -- -- $TexturePacker:SmartUpdate:ef9de94071e0e95a70b532348a93d46c:c5b50ad9ba810f65df0c3c7041b151f7:ea1a8eabbdf2ba1f5851bf49a120ac05$ -- -- local sheetInfo = require("mysheet") -- local myImageSheet = graphics.newImageSheet( "mysheet.png",...
AddCSLuaFile( "cl_init.lua" ) AddCSLuaFile( "shared.lua" ) include( 'shared.lua' ) local SRT = { SWSH = false , SWDH = false , DWSH = false , DWDH = false , ESML = true , ELRG = true , INSR = false , LRC1 = false , LRC2 = false , LRC3 = false , LRC4 = false , LRC5 = false , LRC6 = false , MBSH =...
println("basics")
return {'wem','wemelen','wemeling','wemmel','wemmelaar','wemmels','wempe','wemekamp','wemmers','wemel','wemelde','wemelden','wemelingen','wemelt','wemmen','wemelende','wemmelse'}
hook.Add("EntityKeyValue", "changing", function(ent, key, value) local name = ent:GetName() if ent:GetClass() == "func_door" and name ~= "JumpDoorEntry" then if key == "spawnflags" then return "32" end if name ~= "Airlock2_door1" and name ~= "Airlock3_door1" then if key == "spawnpos" then return "0...
local MessageData = Classes["MessageData"] local function LeaderLib_OnGlobalMessage(call, data) print(call, data) end --Ext.RegisterNetListener("LeaderLib_GlobalMessage", LeaderLib_OnGlobalMessage) Ext.RegisterNetListener("LeaderLib_UI_StartControllerTooltipTimer", function(cmd, payload) local data = MessageData:...
--- -- map_repository.lua local class = require "middleclass" local Grid = require "grid" local Position = require "utils.position" local MapRepository = class("MapRepository") function MapRepository:initialize() self.map = nil end function MapRepository:set_size(x, y) self.map = Grid(x, y) end function...
---抛出错误,可以抛任何对象 try都可以捕捉 function throw(exception) --框架内类型 if isappinstance(exception) and istype(exception, gettype(SysLib.Exception)) then exception:SetStackTrack(debug.traceback()) end error(exception) end function try(func) local success, throwObj = pcall(func) local rtnTable = ...
att.PrintName = "Accuracy" att.Icon = Material("snowysnowtime/2k/ico/h3/smg_sil.png") att.Description = "Modified internals improves the M7 SMG's accuracy. It is slightly bulkier." att.Desc_Pros = { "+ Increased All Accuracy (25%)" } att.Desc_Cons = { "- Reduced Rate of Fire (25%)", "- Decreased Speed (10%)" } att.S...
local ModelScene = { Tables = { }, }; APIDocumentation:AddDocumentationTable(ModelScene);
-------------------------------------------------------------------------------- -- Let's Raid (c) 2019 by Siarkowy <http://siarkowy.net/letsraid> -- Released under the terms of BSD 3-Clause "New" license (see LICENSE file). -------------------------------------------------------------------------------- local LetsRai...
local Event = require('__stdlib__/stdlib/event/event') -- (( Switch player gun while driving ))-- local function switch_player_gun_while_driving(event) local player = game.players[event.player_index] local character = player.character if character and player.vehicle then local index = character.sel...
-- _.at.lua -- --- Collection -- @section Collection -- Creates an array of elements corresponding to the given keys, -- or indexes, of collection. Keys may be specified as individual -- arguments or as arrays of keys. -- @usage _.print(_.at({'1', '2', '3', '4', a='a', b='b'}, {1, 2}, 'b')) -- --> {"1", "2", "b"} -- ...
local InspectAndBuyFolder = script.Parent.Parent local IsDetailsItemPartOfBundle = require(InspectAndBuyFolder.Selectors.IsDetailsItemPartOfBundle) local UtilityFunctions = require(InspectAndBuyFolder.UtilityFunctions) --[[ Gets whether an item is favorited or not. ]] return function(state) local assetId = state.det...
local deep_merge_overwrite_arrays = require "api-umbrella.utils.deep_merge_overwrite_arrays" local lock = require "resty.lock" local mongo = require "api-umbrella.utils.mongo" local random_token = require "api-umbrella.utils.random_token" local uuid = require "resty.uuid" local nowMongoDate = { ["$date"] = { ["$number...
--------------------------------------------------- -- Acid Spray -- Deals Water damage to targets in a fan-shaped area of effect. Additional effect: Poison --------------------------------------------------- require("scripts/globals/settings") require("scripts/globals/status") require("scripts/globals/monstertpmoves"...
-- luacheck: globals map mapx nmap imap inoremap vnoremap nnoremap local command = require('utils.command') -- copy paste in vim inoremap('<C-v>', '<ESC>"+pa') vnoremap('<C-c>', '"+y') vnoremap('<C-x>', '"+d') -- no help nmap('<F1>', ':echo<CR>') imap('<F1>', '<C-o>:echo<CR>') -- Ctrl+S to save map('<C-S>', ':w<CR>'...
local modbus = require('lmodbus') console.log(modbus.version()) local dev=modbus.new("/dev/ttyUSB0", 9600) -- dev=modbus.new("127.0.0.1", 502) console.log(dev) dev:connect() dev:setSlave(2) --[[ addr={} for i = 1,9 do table.insert(addr, i) end --query all the value of the address in the list. value_table=dev:...
-- This file is subject to copyright - contact swampservers@gmail.com for more information. DEFINE_BASECLASS("gun") SWEP.GunType = "shotgun" SWEP.PrintName = "SPAS-12" SWEP.Purpose = "Powerful semi-automatic shotgun." SWEP.HoldType = "shotgun" SWEP.Slot = 0 if CLIENT then killicon.AddAlias("gun_spas12", "weapon_s...
--宇宙砦ゴルガー function c68319538.initial_effect(c) --synchro summon aux.AddSynchroProcedure(c,aux.FilterBoolFunction(Card.IsCode,652362),aux.NonTuner(Card.IsSetCard,0xc),1) c:EnableReviveLimit() --to hand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(68319538,0)) e1:SetCategory(CATEGORY_TOHAND+CATEG...
-- -- Created by IntelliJ IDEA. -- User: AppleTree -- Date: 17/4/8 -- Time: 下午5:01 -- To change this template use File | Settings | File Templates. -- local t1,d,dt local count = 1000000 local dump = require("dump") local epsilonproto = require("old.epsilonproto") local Address = { [1] = "addr"; [2] = "num"; [3] ...
return { name = "Quit on Escape", description = "Exits application on Escape.", author = "Paul Kulchenko", version = 0.1, onEditorKeyDown = function(self, editor, event) if (event:GetKeyCode() == wx.WXK_ESCAPE and event:GetModifiers() == wx.wxMOD_NONE) then ide:GetMainFrame():AddPendingEvent(wx...
local log = require("vimrc.log") local Path = require("plenary.path") local Entry = require("vimrc.project.class")(function(e, opts) opts = opts or {} e.path = Path:new(Path:new(opts.path):expand()):absolute() e.title = opts.title e.source = opts.source or "unknown" e.time = opts.time or 0 end) function Ent...
---------------------------------------------------------------------------------- --- Total RP 3 --- TinyTooltip plugin --- --------------------------------------------------------------------------- --- Copyright 2014-2019 Renaud "Ellypse" Parize <ellypse@totalrp3.info> @EllypseCelwe --- --- Licensed under the Apache...
fx = { style = "STYLE_BEAM", properties = { property_16 = { name = "LineDistance", type = "VARTYPE_FLOAT", value = 7500, -- was 1750 }, property_24 = {name = "BirthSpawn_Fx", type = "VARTYPE_STRING", value = "corvettebigsteam"}, --wait why the hell did I do this property_15 = { name = "WidthEpsilon", type = ...
require "snmp" local done = 2 function default_cb(vb, status, index, reqid, session, magic) if magic == "local" then print("Callback: REQUEST SPECIFIC") else print("Callback: SESSION DEFAULT") end print(string.format(" status='%s' index=%d reqid=%d magic='%s'", status or "nil", index or 0, re...
local function coordTransformtionsTest(isoGrid) local x,y = isoGrid:isoToCart(1, 1); print("[x,y]=[" .. x .. ", " .. y .. "]"); -- 2,5 x,y = isoGrid:isoToCart(5, 5); print("[x,y]=[" .. x .. ", " .. y .. "]"); -- 18,5 x,y = isoGrid:isoToCart(3, 2); print("[x,y]=[" .. x .. ", " .. y .. ...
------------------------------------------------------>Defines<---------------------------------------------------------- function SoTreset(Unit, Event) aplr1 = nil aplr2 = nil aplr3 = nil aplr4 = nil aplr5 = nil aplr6 = nil aplr7 = nil aplr8 = nil aplr9 = nil aplr10 = nil aplr1_name = nil aplr2_name = nil aplr3_name =...
local local0 = 0.4 local local1 = 0 - local0 local local2 = 0 - local0 local local3 = 2.4 - local0 local local4 = 0 - local0 local local5 = 0 - local0 local local6 = 2.6 - local0 local local7 = 0 - local0 local local8 = 0 - local0 local local9 = 2.4 - local0 local local10 = 0 - local0 local local11 = 2.8 - local0 local...
return { ["Init"] = function(baseClass, prereqs, RDM) -- [[ Class ]] -- return baseClass:Extend( { ["Test"] = function(self) return true end } -- todo test dependencies ) end, ["Prerequisites"] = { } }
local simplex_noise = require 'utils.simplex_noise' local simplex_noise = simplex_noise.d2 local event = require 'utils.event' local biter_battles_terrain = {} local math_random = math.random local table_insert = table.insert local function on_chunk_generated(event) local seed = game.surfaces[1].map_gen_settings.s...
return { children = { { name = "specsDir", comment = { "The directory for storing spec files.", "If empty then the \"specs\" dir of the mod is used.", }, default = "", margin = true, }, { name = "defaultSpec", comment = { "The defalt spec name.", "Used when saving and loading...
local MonsterWalkState = require("MonsterWalkState") local utils = require("utils") local abs = math.abs local assert = assert local min = math.min local max = math.max local Monster = utils.newClass() function Monster:init(game, config) self.game = assert(game) self.id = self.game:generateId() self.game.monst...