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-- Test for a lot of variations of the 'fileformats' option local helpers = require('test.functional.helpers')(after_each) local feed, clear, command = helpers.feed, helpers.clear, helpers.command local eq, write_file = helpers.eq, helpers.write_file local poke_eventloop = helpers.poke_eventloop describe('fileformats...
DefineClass.CityObject = { __parents = { "Object", "Modifiable" }, city = false, } function CityObject:Init() local map_id = self:GetMapID() if not self.city then self.city = Cities[map_id] or UICity end assert(self.city.map_id == map_id) end function CityObject:Random(...) local city = self.city if not cit...
-- * Technology * data:extend( { { type = "technology", name = "black-module-1", icon = "__BlackModule__/graphics/black-module-tech.png", icon_size = 128, effects = { { type = "unlock-recipe", recipe = "black-module-1" }, { type = "unlock-recipe", ...
-- ============== -- DIALOG MANAGER -- ============== ---@class DialogVar ---@field dialogVar string DialogVariable ---@field dialogVal string|function DialogVariable's value or Resolver function ---@field dialogType string DialogVariable's type ---@class Dialog ---@field Name string DialogName ---@field isAutomat...
--[[ --------------------------------------------------------- Geierwallys dynamic telemetry screen library for DC/DS 24 transmitters Makes flexible display adjustments possible. Users can create her own screenfiles 2 telemetry pages adjustable by user over data files provided. ------------------------------------...
--[[ desc: Stay, a state of Duelist. author: Musoucrow since: 2018-8-19 alter: 2018-8-7 ]]-- local _CONFIG = require("config") local _STATE = require("actor.service.state") local _INPUT = require("actor.service.input") local _Base = require("actor.state.base") ---@class Actor.State.Duelist.Stay:Actor.State local...
-- a machine to copy books local S if minetest.get_modpath( "intllib" ) and intllib then S = intllib.Getter() else S = function(s) return s end end local prepare_formspec = function(channel) local c = '' if channel then c = channel end local formspec = "size[8,9]".. "label[0,0;"..S("Paper:").."]"...
require("import") -- the import fn import("disown") -- import code -- catch "undefined" global variables local env = _ENV -- Lua 5.2 if not env then env = getfenv () end -- Lua 5.1 setmetatable(env, {__index=function (t,i) error("undefined global variable `"..i.."'",2) end}) for x=0,100 do a=disown.A() b=diso...
local discordia = require('discordia') local client = discordia.Client() local embed = require('./internal/embed.lua') return { name = "Sum", info = "Sums up the two numbers indicated.", usage = "sum [number] [number]", fn = function(msg) local num1, num2 = msg.cleanContent:match("%S+%s+(%d+)%s...
object_static_worldbuilding_art_must_jedi_relic_statue_pink = object_static_worldbuilding_art_shared_must_jedi_relic_statue_pink:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_art_must_jedi_relic_statue_pink, "object/static/worldbuilding/art/must_jedi_relic_statue_pink.iff")
project "gtkgraph" kind "StaticLib" targetdir "../lib" configuration {} includedirs { "./", } libdirs { } links{ "glib-2.0", "gtk-win32-2.0", "gdk-win32-2.0", "gobject-2.0", "gdk_pixbuf-2.0", "gthread-2.0", "gmodule-2.0", "pango-1.0", "atk-1.0", "zdll", } files { "**.cpp", "**.cc", "**...
local PredatorBrain={}; PredatorBrain.__index = PredatorBrain; function PredatorBrain.create(agent) local brain = {}; -- our new object setmetatable(brain,PredatorBrain); -- make GameAgent handle lookup brain.owner=agent; brain.owner:setLife(100); brain.owner:setSenseRange(200); brain.owner:setWal...
local Settings = { speed = 80, gravity = 80, jumpAcceleration = 1000, jumpMaxSpeed = 80, yVelocity = 0, isJumping = false, isGrounded = false, hasReachedMax = false } return Settings
local highlight = require('palenightfall.internal').highlight local M = {} ---@alias PalenightfallHighlightConfig table<string, PalenightfallHighlight> ---Color definitions. --- ---@type table<string, string> M.colors = { background = '#252837', foreground = '#a6accd', background_darker = '#232534', highlig...
return { init_effect = "", name = "苏俄冰锥减速", time = 4, picture = "", desc = "4s减速", stack = 1, id = 323, icon = 323, last_effect = "Darkness", effect_list = { { type = "BattleBuffFixVelocity", trigger = { "onAttach", "onStack", "onRemove" }, arg_list = { add = 0, mul = -4000 ...
--[[ desc:状态机 auth:Carol Luo ]] local class = require("class") local pokerStatus = require("poker.status") ---@class bullStatus:gameStatus local status = class(pokerStatus) ---构造 function status:ctor() end return status
local ffi = require('ffi') local json = require('json') -- -- Error messages description. -- * name -- Key by which an error code can be retrieved from -- the expoted by the module `code` dictionary. -- * msg -- Error message which can use `args` using -- `string.format` notation. -- * args -- Names of arguments p...
--[[ Mod Xpro para Minetest Copyright (C) 2018 BrunoMine (https://github.com/BrunoMine) Recebeste uma cópia da GNU Lesser General Public License junto com esse software, se não, veja em <http://www.gnu.org/licenses/>. Hud de XP e nivel ]] local S = xpro.S -- Mod Hudbars if minetest.get_modpath("hudbars")...
SCHEMA.disabledPlugins = SCHEMA.disabledPlugins or {} --Disable plugins function SCHEMA:DisablePlugin(uniqueID) self.disabledPlugins[uniqueID] = true end function SCHEMA:PluginShouldLoad(uniqueID) return ( !self.disabledPlugins[uniqueID] ) end --Override default config function SCHEMA:OverrideConfig(ke...
local syntax = require "luasyntax" local args = {...} local running = true local history = {} local mt = {__index = _G} if args[1] == "-G" or args[1] == "--global" then mt = {__index = _G, __newindex = _G} end local env = setmetatable( {exit = function() running = false end}, mt ) print( "Call exit() to...
local plugin = require "plugins.base_plugin" local cors = require "plugins.cors.service" local CorsService = cors:new() local CorsHandler = plugin:extend() function CorsHandler:new() CorsHandler.super.new(self, "cors") end -- 响应数据收集阶段 function CorsHandler:header_filter(ctx) -- 改写header头 ...
local Fluid = require("lib.fluid") local Grounded = Fluid.component(function(e, surface) e.surface = surface end) return Grounded
hs.loadSpoon("PushToTalk") spoon.PushToTalk.detect_on_start = true spoon.PushToTalk.app_switcher = { ['zoom.us'] ='push-to-talk' } spoon.PushToTalk:start()
GM.Name = "Mission Games" GM.Author = "N/A" GM.Email = "N/A" GM.Website = "N/A" function GM:Initialize() if SERVER then util.AddNetworkString( "Spawn_Menu" ) util.AddNetworkString( "player_spawn_class" ) util.AddNetworkString( "player_death" ) end if CLIENT then surface.CreateFon...
minetest.register_craft({ output = "pollution:pchest", recipe = { {"default:stick","default:stick","default:stick"}, {"default:stick","default:chest_locked", "default:stick"}, {"default:stick","default:stick","default:stick"}, } }) minetest.register_craft({ output = "pollution:yrifle", recipe = {...
local config=require("GameConfig"); local conn=nil; local function redis_connect_to_center() if conn then return; end local host = config.center_redis.host; local port = config.center_redis.port; local index = config.center_redis.db_index; Redis.Connect(host,port, function( err,redisConn ) --链接错误,重连 ...
SetupProject("Tut_15_Many_Images", "ManyImages.cpp", "data/PT.vert", "data/Tex.frag")
object_mobile_dressed_meatlump_male_09 = object_mobile_shared_dressed_meatlump_male_09:new { } ObjectTemplates:addTemplate(object_mobile_dressed_meatlump_male_09, "object/mobile/dressed_meatlump_male_09.iff")
SILE.hyphenator.languages["no"] = {}; SILE.hyphenator.languages["no"].patterns = { ".a4", ".aa4", ".ab4ba", ".ab7be", ".ab6s5t", ".ac6tin", ".adel4s", ".ad8la.", ".ad6le.", ".ad2r", ".ad1s2", ".af7f", ".af5t4", ".af5f8u", ".ag6na.", ".ag6ne.", ".ag4r", ".ai2", ".a6k", ".ak6ka.", ".ak6ke.", ".ak3kl", ".ak3kr", ".ak6n...
object_tangible_loot_creature_loot_collections_fish_rare_laa = object_tangible_loot_creature_loot_collections_shared_fish_rare_laa:new { } ObjectTemplates:addTemplate(object_tangible_loot_creature_loot_collections_fish_rare_laa, "object/tangible/loot/creature/loot/collections/fish_rare_laa.iff")
function ssidChangedCallback() ssid = hs.wifi.currentNetwork() if (ssid ~= nil) then print("ssid = "..(ssid)) hs.notify.new({title="Wifi event", informativeText=ssid}):send() end end wifiWatcher = hs.wifi.watcher.new(ssidChangedCallback) wifiWatcher:start()
local LrView = import 'LrView' local LrDialogs = import 'LrDialogs' local LrFunctionContext = import 'LrFunctionContext' local LrColor = import 'LrColor' dialogs = {} -- Global login settings. Updated by the observer set up in startDialogs function dialogs.sectionsForTopOfDialog( f, propertyTable ) local bind = ...
local _G = GLOBAL local require = _G.require local TheInput = _G.TheInput local ACTIONS = _G.ACTIONS local BufferedAction = _G.BufferedAction local action_prefix = "MOD_ENVIRONMENT_PINGER_" local ping_ground_name = action_prefix.."PING" local ping_item_name = action_prefix.."PING_ITEM" local ping_structure_name = ac...
include("terms") rect_style = {["off_color"] = "6f6", ["on_color"] = "6f6", ["line_color"] = "000", ["line_width"] = "1"}; line_style = {["off_color"] = "none", ["on_color"] = "none", ["line_color"] = "000", ["line_width"] = "0.2"}; text_style = {["font_size"] =...
local L = LANG.GetLanguageTableReference("en") L["tttc_vendetta_ability_activated"] = "Vendetta ability enabled! You will be soon revived." L["tttc_vendetta_ability_activated_error"] = "Enabling Vendetta ability failed since you are reviving right now." L["tttc_vendetta_revival_nick"] = "You were killed by {name}. Use...
return {'uysal'}
local _G = _G local AtlasLoot = _G.AtlasLoot local Tooltip = {} AtlasLoot.Tooltip = Tooltip local AL = AtlasLoot.Locales local STANDART_TOOLTIP = "AtlasLootTooltip" _G["AtlasLootTooltip"].shoppingTooltips = {ShoppingTooltip1, ShoppingTooltip2, ShoppingTooltip3} local TooltipList = { "GameTooltip", "AtlasLootToolti...
return _csharp_getType("net.LuaCredentialCache");
-- Copyright (c) 2017-present, Facebook, Inc. -- All rights reserved. -- This source code is licensed under the BSD-style license found in the -- LICENSE file in the root directory of this source tree. An additional grant -- of patent rights can be found in the PATENTS file in the same directory. require 'torch' requ...
Weapon.PrettyName = "Kriss Vector" Weapon.WeaponID = "m9k_vector" Weapon.DamageMultiplier = 0.75 Weapon.WeaponType = WEAPON_PRIMARY
--See Copyright Notice in ../LICENSE.txt --usage: genclangpaths.lua output /path/to/clang [addition args to parse] local outputfile,clang = unpack(arg) local handle = assert(io.popen(clang .. " -v src/dummy.c -o build/dummy.o 2>&1", "r")) local theline for s in handle:lines() do if s:find("-cc1") then thel...
local _M = {} local bit = require("bit") local ffi = require("ffi") local base = require("resty.core.base") local table_new = require("table.new") local table_clear = require("table.clear") local lib = ffi.load("/home/datong.sun/code/dndx/lua-resty-lmdb/lmdbffi/target/debug/liblmdbffi.so") ffi.cdef([[ typedef enum ...
--; ============================================================ --; Lua Color (Gaming) --; ============================================================ colorSelect = { ["Mask"] = { colorCode = "ExecuteBatch 1" }, ["Gradient 1"] = { colorCode = "ExecuteBatch 2" }, ["Gradient 2"] = { colorCode = ...
local time = require "socket".gettime; local base64_decode = require "util.encodings".base64.decode; local max_seconds = module:get_option_number("log_slow_events_threshold", 0.5); function event_wrapper(handlers, event_name, event_data) local start = time(); local ret = handlers(event_name, event_data); local dur...
local _, ns = ... local maxRunes = 6 local function PostUpdateRunes(runes, runemap) if not runes.OnUpdate then return end local readyCount = 0 for i = 1, maxRunes do local rune = runes[i] local cur = rune:GetValue() local _, max = rune:GetMinMaxValues() if cur...
class("GuildActiveEventCommand", import(".GuildEventBaseCommand")).execute = function (slot0, slot1) slot3 = getProxy(GuildProxy) if not slot0:ExistEvent(slot1:getBody().eventId) then return end if not slot0:NotExistActiveEvent() then return end if not slot0:IsAnim() then return end slot6 = slot3:getD...
local img_paddle = utils.loadImage("assets/paddle.png", 1) local SPEED = 480 local Paddle = {} function Paddle.new(x, facing) local paddle = Sprite.new(x, 0, img_paddle) function paddle:randomize() self.targetY = 16 + math.random()*(208-self.h); if self.targetY < self.y then self.vy = -SPEED ...
--Aura Armor function c911001889.initial_effect(c) --end battle phase local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(18964575,0)) e1:SetCategory(CATEGORY_SPECIAL_SUMMON+CATEGORY_TOKEN) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetCode(EVENT_ATTACK_ANNOUNCE) e1:SetCondition(c911001889.condition)...
local MAP_CONSTANTS = require('map.constants') local N, S, E, W, NEC, SEC, SWC, NWC = unpack(MAP_CONSTANTS.DIRECTIONS) local findDeadEnds = require('map.find_dead_ends') local buildNodeGraph = require('map.build_node_graph') local findPath = require('map.find_path') local function findLongestPath(grid) local node_gr...
-- -- tests/actions/make/test_default_config.lua -- Validate generation of default configuration block for makefiles. -- Copyright (c) 2012-2015 Jason Perkins and the Premake project -- local suite = test.declare("make_default_config") local p = premake -- -- Setup/teardown -- local wks, prj function suite.se...
return { { content = "刷屏:大量无意义表情符号或字符" }, { content = "虚假中奖、抽奖、欺骗、钓鱼信息" }, { content = "谩骂、人身攻击信息" }, { content = "滥发广告/连接" }, { content = "不恰当的游戏昵称" }, { content = "其他" } }
local BlockedExplosions = {1, 2, 4, 5, 25, 32, 33, 35, 36, 37, 38} AddEventHandler( "explosionEvent", function(sender, ev) for _, v in ipairs(BlockedExplosions) do if ev.explosionType == v then CancelEvent() -- ban the creator or so but be careful. always check owner id in some other ways...
function uniq(s) for i = 2, #s do if s[i] == s[1] then return false end end return true end for line in io.lines(arg[1]) do local s = {} for i in line:gmatch("%S+") do s[#s + 1] = i end while #s > 1 and uniq(s) do table.remove(s, 1) end if #s == 1 then print() else local t = {s[1]} ...
--获取key 以及一些参数值 --获取红包 key local key = KEYS[1] --获取剩余金额的key local remainderkey = KEYS[2] --获取账户hash 后的队列key --local accListKey = KEYS[3] --抢红包的金额 local amt = tonumber(ARGV[1]) --账户merchantid:username --local accInfo = ARGV[2] --获取redis中hash结构内的 红包剩余金额 local remainder = redis.call('HGET',key,remainderkey) --if...
dofile("common.inc"); dofile("settings.inc"); gatherCounter = 0 fuelList = {"Coal", "Charcoal", "Petroleum"}; local stashList = { insect = {"Insect.", "All Insect"}, wood = {"Limestone ("}, medium = {"Soda ("}, cuttable = {"Dirt ("}, }; items = { --strength {"", ...
local drawableSprite = require("structs.drawable_sprite") local drawableLine = require("structs.drawable_line") local drawableNinePatch = require("structs.drawable_nine_patch") local drawableRectangle = require("structs.drawable_rectangle") local utils = require("utils") local swapBlock = {} local themeTextures = { ...
local Package = game:GetService("ReplicatedStorage").Fusion local Value = require(Package.State.Value) local Computed = require(Package.State.Computed) local waitForGC = require(script.Parent.Parent.Utility.waitForGC) return function() it("should construct a Value object", function() local value = Value() expec...
local Constants = { DeviceType = { Android = "Android", IOS = "iOS", Other = "Other" }, NavigationDirection = { IS_LEFT = "IS_LEFT", IS_RIGHT = "IS_RIGHT", Left = "Left", Right = "Right", }, -- Location of the HumanoidRootPart of the default rig in Mobile.rbxl DefaultRigPosition = Vector3.new(11....
-- KEYS[1] spo or some combo of it -- KEYS[2] spo or some combo of it -- KEYS[3-5] subject/predicate/object local result = redis.call('zscore', KEYS[1].."||"..KEYS[2].."||"..KEYS[3].."||"..KEYS[4]) return result and result == 0
-------------------------------- -- Humanoid arm state -- (c) 2013 Stephen McGill, Seung-Joon Yi -------------------------------- local state = {} state._NAME = ... local Body = require'Body' local vector = require'vector' local movearm = require'movearm' local t_entry, t_update, t_finish local timeout = 30.0 -- l...
strings = { main_menu = "Text", fight_result = "Text", start_film = "Text", login = "Text", new_card = "ohmhygo2" }
-- Did you add any files to this directory? Add their names to the table below. -- If your file is named "lttp.lua", put it in the table like "modes.lttp". modes = { require "modes.lttp", require "modes.lttp_randomizer", require "modes.super_metroid", require "modes.tloz_basic", require "modes.tloz_progre...
local DurstenfeldShuffle = {} DurstenfeldShuffle.__index = DurstenfeldShuffle function DurstenfeldShuffle.new(self) local newInstance = setmetatable({}, self) newInstance.__init__() return newInstance end function DurstenfeldShuffle.__init__(self) end ---@param tableInput table ---@return table tableCopy ---Re...
local combat = Combat() combat:setParameter(COMBAT_PARAM_EFFECT, CONST_ME_MAGIC_BLUE) combat:setArea(createCombatArea(AREA_SQUARE1X1)) function onTargetCreature(creature, target) return doChallengeCreature(creature, target) end combat:setCallback(CALLBACK_PARAM_TARGETCREATURE, "onTargetCreature") function onCastSpe...
--[[ // FileName: AvatarContextMenu.lua // Written by: TheGamer101 // Description: A context menu to allow users to click on avatars and then interact with that user. ]] -- OPTIONS local DEBUG_MODE = game:GetService("RunService"):IsStudio() -- use this to run as a guest/use in games that don't have AvatarContextMen...
pg = pg or {} pg.activity_7_day_sign = { { id = 1, front_drops = { { 2, 15003, 3 }, { 4, 103071, 1 }, { 2, 20001, 3 }, { 1, 4, 150 }, { 2, 54033, 3 }, { 2, 50005, 5 }, { 2, 54034, 2 } } ...
local udp = require "udp" local time = require "time" local hash = require "hash" local json = require "cjson" local assert = assert local type = type local protocol = {} local logger = log.getLogger("miio.protocol") local priv = { pcbs = {} } --- --- Message format --- --- 0 1 ...
require("scripts.utility") return function(data) local upgrade = data.mod_changes['homeworld-reloaded'] if upgrade ~= nil and upgrade.old_version:sub(1, 3) == '0.1' then local player_hw = global.homeworld global.homeworld = {player = player_hw} print('Homeworld upgraded from ' .. upgrad...
LuaIntWorkMethods = { Add = function(self, numberOne, numberTwo) return numberOne + numberTwo end, Subtract = function(self, numberOne, numberTwo) return numberOne - numberTwo end, Multiply = function(self, numberOne, numberTwo) return numberOne * numberTwo end, Divide = function(self, numberOne, numberTw...
local misc = {} ---Create once callback ---@param callback function ---@return function misc.once = function(callback) local done = false return function() if done then return end done = true callback() end end ---Return concatenated list ---@param list1 any[] ---@param list2 any[] ---@ret...
local bit = require('bit') local helpers = require('test.unit.helpers')(after_each) local eval_helpers = require('test.unit.eval.helpers') local global_helpers = require('test.helpers') local itp = helpers.gen_itp(it) local OK = helpers.OK local eq = helpers.eq local neq = helpers.neq local ffi = helpers.ffi local FA...
local base = require('resty.openssl.base') local BIO = require('resty.openssl.bio') local X509_NAME = require('resty.openssl.x509.name') local EVP_MD = require('resty.openssl.evp') local resty_str = require('resty.string') local ffi = require('ffi') local re_gsub = ngx.re.gsub ffi.cdef([[ int OPENSSL_sk_num(const OPEN...
return {'oelama','oelema','oelewapper','oelpan','oelegem','oele','oelen','oelemas','oelewappers','oelamas'}
local Module = {} function Module:Message(msg) print("[GAME]: "..msg) self.Event:Fire("message", msg) end --[[ _ _____ ___| |__ __ _|___ / / __| '_ \ / _` | |_ \ \__ | | | | (_| |___) | |___|_| |_|\__,_|____/ --- Template for game loop --- --- Made by sha3 (1003129349)...
--閃刀術式-ジャミングウェーブ --Brandish Skill Jamming Wave --Script by nekrozar function c100408032.initial_effect(c) --Activate local e1=Effect.CreateEffect(c) e1:SetCategory(CATEGORY_DESTROY) e1:SetType(EFFECT_TYPE_ACTIVATE) e1:SetProperty(EFFECT_FLAG_CARD_TARGET) e1:SetCode(EVENT_FREE_CHAIN) e1:SetCondition(c100408032.co...
fx_version "cerulean" games { "gta5" } ui_page "nui/ui.html" files { "nui/ui.html", "nui/pricedown.ttf", "nui/default.png", "nui/background.png", "nui/weight-hanging-solid.png", "nui/hand-holding-solid.png", "nui/search-solid.png", "nui/invbg.png", "nui/styles.css", "nui/script...
local drawer = require("drawer") local nomadbsd_logo = { " \027[37;1m_======__\027[m", " \027[37;1m(===============\\\027[m", " \027[37;1m(===================\\\027[m", " \027[37;1m_ _---__\027[m", " \027[37;1m(= ====-\027[m", " \027[37;1m(= =...
----------------------------------- -- Area: Upper Jeuno -- NPC: Deadly Minnow -- Standard Merchant NPC -- Involved in Quest: Borghertz's Hands (1st quest only) -- !pos -5 1 48 244 ----------------------------------- local ID = require("scripts/zones/Upper_Jeuno/IDs") require("scripts/globals/shop") function onTrade(...
local function CorrectBeam(a, b) if(!IsValid(a) or !IsValid(b)) then return end local v1, v2 = a:GetPos(), b:GetPos() local trace = util.TraceLine({start=v1, endpos=v2}) if trace.StartSolid then local npos = v1 + ((v2 - v1) * (trace.FractionLeftSolid + 0.005) ) a:SetPos(npos) end end local function Cor...
local RunService = game:GetService("RunService") local typesToValuesMap = { string = "StringValue", boolean = "BoolValue", number = "NumberValue", integer = "IntValue", Instance = "ObjectValue", Color3 = "Color3Value", Vector3 = "Vector3Value" } local RemoteProperty = {} RemoteProperty.__i...
local base = require("gruvpack.base") local plugins = require("gruvpack.plugins.highlights") local languages = require("gruvpack.languages") local utils = require("gruvpack.utils") local specs = { base, languages, plugins } local spec = utils.merge(specs) local M = {} M.load = function() utils.highlights(spec) end ...
local gm = require('graphicsmagick') local readfile = function(fn) local f = io.open(fn,"rb") if not f then return nil end local data = f:read("*all") f:close() return data end local ok -- load a corrupted JPEG created with zzuf: -- zzuf -r 0.01 -s 1234 < city.jpg > city-corrupt.jpg ok = pcall(gm.Image...
solution("qorpse") configurations {"Debug", "Release"} targetdir("bin") configuration "Debug" defines { "DEBUG" } --optimize "debug" flags { "Symbols" } configuration "Release" defines { "NDEBUG" } --optimize "speed" flags { "OptimizeSpeed", "FloatFast" }...
function buid_combinator( uid ) local deployer = global.recursive.deployers[ uid ] if not global.recursive.to_be_mined[ uid ] then if global.recursive.outputs[ uid ] then global.recursive.outputs.destroy() end if global.recursive.chests[ uid ] then global.recursive.chests.destroy() end local output = ...
-- Make the modifiers keys smarter: -- Tap ctrl -> esc. -- Tap shift -> switch input method. local module = {} -- Whether ctrl and shift is being pressed alone. module.ctrlPressed = false module.shiftPressed = false module.prevModifiers = {} module.log = hs.logger.new('smart_modifier_keys','debug') module.modifier...
return function () local ReplicatedStorage = game:GetService("ReplicatedStorage") local line = require(ReplicatedStorage.Nature2D.Utilities.Line) local canvas = game.Players.LocalPlayer.PlayerGui:WaitForChild("Tests").Canvas describe("Draw Line", function () it("should draw a line given two points on the screen...
local status_ok, null_ls = pcall(require, "null-ls") if not status_ok then return end -- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/formatting local formatting = null_ls.builtins.formatting -- https://github.com/jose-elias-alvarez/null-ls.nvim/tree/main/lua/null-ls/builtins/dia...
// Wildfire Ranked Challenges // File description: Script to initialize the HECU gun trigger. // Copyright (c) 2022 KiwifruitDev // Licensed under the MIT License. //********************************************************************************************* // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY...
-- MIT License -- -- Copyright (c) 2016 Florian Zwoch -- -- Permission is hereby granted, free of charge, to any person obtaining a copy -- of this software and associated documentation files (the "Software"), to deal -- in the Software without restriction, including without limitation the rights -- to use, copy, modif...
--[[ 落木特效 --]] local THIS_MODULE = ... local FallwoodEffect = class("FallwoodEffect", cc.Node, require("app.main.modules.effect.EffectBase")) -- 类构造函数 function FallwoodEffect:clsctor(econfig) self:setup(econfig) self:setupEffect() end -- 类析构函数 function FallwoodEffect:clsdtor() self:deleteEffect() self:delete() ...
UtilsBase = UtilsBase or {} UtilsBase.INT32_MAX = 2147483647 UtilsBase.INT32_MIN = -2147483648 local _pairs = pairs local _type = type local _tostring = tostring local _string_format = string.format function UtilsBase.ReleaseField(object, name) if type(name) ~= "string" then pError("ReleaseField 传入参数不为字符...
local AI = {} local hash2 = {"right","down","left","up","up_right","down_right", "down_left", "up_left"} local hash_opposite = {"left","up","right","down","down_left","up_left", "up_right", "down_right"} local hash3 = {"up", "left", "down", "right","up_right", "up_left", "down_left", "down_right"} fun...
require "stdlib" local user = peripheral.find("cyclic:user") local waterSide = "bottom" local stirSide = "left" local crafterSide = "right" local recipes = { [1]={ { {count=1, name="eidolon:zombie_heart"}, {count=1, name="minecraft:rotten_flesh"}, "wait", "wait", "wait", "wait", ...
require'cmp'.setup.cmdline(':', { sources = { { name = 'cmdline' } } }) require'cmp'.setup.cmdline('/', { sources = { { name = 'buffer' } } })
local frame = CreateFrame("Frame", "ShowSlots") local BACKPACK_FREESLOTS_FORMAT = "(%s)" local function ShowSlots_UpdateCount() local totalFree = CalculateTotalNumberOfFreeBagSlots() if MainMenuBarBackpackButtonCount then MainMenuBarBackpackButtonCount:SetText(string.format(BACKPACK_FREESLOTS_FORMAT, to...
--====================================================================-- -- dmc_ui/core/style_help.lua -- -- Documentation: http://docs.davidmccuskey.com/ --====================================================================-- --[[ The MIT License (MIT) Copyright (c) 2015 David McCuskey Permission is hereby grante...
local Tunnel = module('_core', 'lib/Tunnel') local Proxy = module('_core', 'lib/Proxy') API = Proxy.getInterface('API') cAPI = Tunnel.getInterface('API') local blip local Banditos = {} local wagon local FinishedSpawn = false local CoordsInitial = vector3(0,0,0) local CoordsDestiny = vector3(0,0,0) local FinishedDe...
--[[ ============================================================================= VideoCore OS Abstraction Layer - platform-specific types and defines ============================================================================= --]] --[[ #include <inttypes.h> /* for PRId64, PRIi64, etc */ #include <stdint.h> #def...
-------------------------- --这是一个工厂类 -- @author 郑灶生 zss9309@qq.com -- Creation 2014-12-16 local baseLayer=import(".baseLayer") local baseScene=import(".baseScene") --------------------------- --创建一个图层 --@param name string 图层的名字 --@return Layer function newLayer(name,...) local layer = class(name , baseLayer...
----------------------------------- -- Area: Aht Urhgan Whitegate -- NPC: Baya Hiramayuh -- Standard Info NPC ----------------------------------- function onTrade(player,npc,trade) end function onTrigger(player,npc) -- Based on scripts/zones/Mhaura/Dieh_Yamilsiah.lua local timer = 1152 - ((os.time() - 100981...