content stringlengths 5 1.05M |
|---|
local name, addon = ...;
addon.inCombat=false;
addon.currentSegment=0;
--[[----------------------------------------------------------------------------
Combat Start
------------------------------------------------------------------------------]]
function addon.hsw:PLAYER_REGEN_DISABLED()
addon:StartFight(nil);
en... |
require "utils"
local server = require "lua-grpc.server"
local s = server:new()
s:load([[
syntax = "proto3";
service Greeter {
rpc SayHello(HelloRequest) returns (HelloReply);
rpc SayHelloAgain(HelloRequest) returns (HelloReply);
}
message HelloRequest {
string name = 1;
}
message HelloRep... |
--[[
This file was extracted by 'EsoLuaGenerator' at '2021-09-04 16:42:26' using the latest game version.
NOTE: This file should only be used as IDE support; it should NOT be distributed with addons!
****************************************************************************
CONTENTS OF THIS FILE IS COPYRI... |
msg_1 = "За колико би се променила површина кутије ако би се све димензије кутије"
msg_2 = " увећале за "
msg_3 = " Површина би се увећала за "
msg_4 = " умањиле за "
msg_5 = " Површина би се умањила за "
msg_6 = "Колико пута би се променила површина кутије ако би се све димензије кутије"
msg_7 = " увећале "
m... |
--[[
$Id$
Copyright © 2010 VideoLAN and AUTHORS
Authors: Fabio Ritrovato <sephiroth87 at videolan dot org>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
... |
AddCSLuaFile()
AddCSLuaFile("sh_sounds.lua")
include("sh_sounds.lua")
CustomizableWeaponry:registerAmmo("9x18MM", "9x18MM Rounds", 9, 18)
SWEP.PrintName = "P99"
if CLIENT then
SWEP.DrawCrosshair = false
SWEP.IconLetter = "a"
killicon.AddFont("cw_p99", "CW_KillIcons", SWEP.IconLetter, Color(255, 80, 0, 150))
... |
local constants = require("constants")
local main_gui = require("scripts.gui.main.base")
local remote_interface = {}
function remote_interface.open_page(player_index, class, name)
if not class then return false, "Did not provide a class" end
local int_class = constants.interface_classes[class]
if not int_class ... |
--- Internal state management for Gradle.
local M = {}
local callbacks = {}
--- Register a new callback function.
function M.registerCallback(id, event, callback)
callbacks[id] = callbacks[id] or {}
callbacks[id][event] = callback
end
--- Call a stashed event callback for the given ID and event
--
-- Looks up a ca... |
--=====================================================================
--
-- zm.lua - z.sh implementation for lua
--
-- Created by skywind on 2018/03/19
-- Last Modified: 2018/03/19 11:11:47
--
--=====================================================================
local string = string
local table = table
... |
object_tangible_terminal_planning_table_dearic_reb = object_tangible_terminal_shared_planning_table_dearic_reb:new {
}
ObjectTemplates:addTemplate(object_tangible_terminal_planning_table_dearic_reb, "object/tangible/terminal/planning_table_dearic_reb.iff")
|
local naughty = require('naughty')
local beautiful = require('beautiful')
local gears = require('gears')
local dpi = require('beautiful').xresources.apply_dpi
-- Naughty presets
naughty.config.padding = 8
naughty.config.spacing = 8
naughty.config.defaults.timeout = 5
naughty.config.defaults.screen = 1
naughty.config.... |
local choose = {}
local element = require("citeproc.citeproc-element")
local util = require("citeproc.citeproc-util")
local Choose = element.Element:new()
function Choose:render (item, context)
self:debug_info(context)
context = self:process_context(context)
for i, child in ipairs(self:get_children()) do
... |
Locales['fr'] = {
['document_deleted'] = "Le document a été ~g~supprimé~w~.",
['document_delete_failed'] = "~r~Erreur~w~ lors de la suppression du document .",
['copy_from_player'] = "Vous avez ~g~reçu~w~ la copie d'un formulaire d'un autre citoyen.",
['from_copied_player'] = "Copie du formulaire ~g~env... |
-- npm i -g pyright
require'lspconfig'.pyright.setup{}
|
local _, ns = ...
local B, C, L, DB, P = unpack(ns)
local S = P:GetModule("Skins")
local _G = getfenv(0)
local select, ipairs = select, ipairs
local r, g, b = DB.r, DB.g, DB.b
local function expandOnEnter(self)
if self:IsEnabled() then
self.bg:SetBackdropColor(r, g, b, .25)
end
end
local function expandOnLeave(s... |
--------------------------------
-- @module Effect3DOutline
-- @extend Effect3D
-- @parent_module cc
--------------------------------
--
-- @function [parent=#Effect3DOutline] setOutlineWidth
-- @param self
-- @param #float width
--------------------------------
--
-- @function [parent=#Effect3DOutline] s... |
player = nil
status = false
RegisterCommand("emote", function(source, args)
player = GetPlayerPed(-1);
local emoteToPlay = args[1]
if GetVehiclePedIsIn(player, false) ~= 0 then return end; -- wont play emotes in any vehicle
startEmote(emoteToPlay)
end)
function startEmote(anim)
if emotes[anim] and... |
local Stream = require("stream")
local DEBUG = false
local MIN_MATCH = 4
local function debug(...)
if DEBUG then
print(...)
end
end
local function decompress(inputStream, decompressedSize)
local outputStream = Stream()
-- sequences
local lastWrittenByte = 0
while outputStream.getLeng... |
local postgres = require("pgmoon")
local type = type
local setmetatable = setmetatable
local concat_tab = table.concat
local _M = {
VERSION = "0.1.0"
}
local mt = {__index = _M}
local function connect(self)
local pg = postgres.new {
database = self.database,
user = self.user,
h... |
-- Define the sock_send/recv functions to use the
-- asynchronous actor sockets.
--
if _G.sock_recv == nil and
_G.sock_send == nil and
_G.asock then
function sock_recv(skt, pattern, part, partial_ok)
return asock.recv(ambox.self_addr(), skt, pattern, part, partial_ok)
end
function sock_send(skt, data, ... |
return function()
local Packages = script.Parent.Parent.Parent.Parent
local Roact = require(Packages.Roact)
local Toggle = require(script.Parent.Toggle)
local mockStyleComponent = require(Packages.UIBlox.Utility.mockStyleComponent)
describe("lifecycle", function()
it("should mount and unmount without issue", fu... |
return require("magick.init")
|
--[[
Array
=====
Dedicated class for index-based tables.
Lua does not make a distinction between arrays and dictionaries. A table can
be both. This class is used to solidify the concept of an array, and comes
with some helpful methods.
Constructors
------------
Array.new(table items={})
Create... |
local TuningScene = Scene:extend()
TuningScene.title = "Tuning Settings"
require 'load.save'
require 'libs.simple-slider'
TuningScene.options = {
-- Serves as a reference for the options available in the menu. Format: {name in config, name as displayed if applicable, slider name}
{"das", "DAS", "dasSlider"},
{"ar... |
--[[
Desc: Timer, a util class.
Author: SerDing
Since: 2019-08-24 21:45
Alter: 2019-11-5
]]
local _MATH = require("engine.math")
---@class Utils.Timer
---@field protected _time milli
---@field protected _count milli
---@field protected _action function
---@field protected isRunning boolean
local _Timer = require(... |
require("socket")
require("class")
json = require("dkjson")
require("stridx")
require("gen_panels")
local byte = string.byte
local char = string.char
local pairs = pairs
local ipairs = ipairs
local random = math.random
local lobby_changed = false
local time = os.time
local floor = math.floor
local TIMEOUT = 10
local... |
local x
if test then
print("guard")
x = a or b
-- redirect (5.4)
else
print("guard")
x = c or d
end
|
local IItemMusicDisc = require("mod.elona.api.aspect.IItemMusicDisc")
local Rand = require("api.Rand")
local ItemMusicDiscAspect = class.class("ItemMusicDiscAspect", { IItemMusicDisc })
local function can_generate(music)
return data["base.music"]:ext(music._id, "elona.music_disc").can_randomly_generate
end
functi... |
local walls = {}
walls.wall_thickness = 10
walls.walls = {}
function walls.new_wall(x, y, width, height)
return ({x=x, y=y, width=width, height=height})
end
function walls.construct_walls()
walls.walls["left"] = walls.new_wall(0,0,walls.wall_thickness, love.graphics.getHeight())
walls.walls["right"] = walls.new... |
-- https://www.codewars.com/kata/lua-is-easy-lesson-5-arrays-1/train/lua
-- My solution
luaarrys = {}
function luaarrys.solve(arr)
table.sort(arr)
for i = #arr - 2, #arr do
if arr[i] == arr[i+1] then
table.remove(arr, arr[i])
end
end
return #arr >= 2 and #arr - 2 or 0
end
re... |
target_triple = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}"
project "glfw"
kind "StaticLib"
language "C"
targetdir ("bin/"..target_triple.."/%{prj.name}")
objdir ("bin/obj/"..target_triple.."/%{prj.name}")
defines {
"_CRT_SECURE_NO_WARNINGS",
}
files {
"include/GL... |
--<< SERVICES >>
local DataStoreService = game:GetService("DataStoreService")
local HttpService = game:GetService("HttpService")
--<< CONSTANTS >>
local MAX_PER_KEY = 3999950 -- Up from 256kB, to 4MB! Leave suitable buffer.
local SCOPE_PREFIX = script.Name
local SAVE_META_DATA_KEY = "SaveKey"
local START_INDEX = 1
loc... |
local class = require("heart.class")
local heartMath = require("heart.math")
local M = class.newClass()
function M:init(game, config)
self.game = assert(game)
self.physicsDomain = assert(self.game.domains.physics)
self.boneComponents = assert(self.game.componentManagers.bone)
end
function M:createComponent(ent... |
-- simple serializer adapted from the one on the pil book, for our humble needs.
-- converts a table to a storable string.
local function serialize(o)
local str = ""
local append = function(...)
for _, val in ipairs{...} do str = str .. tostring(val) end
end
if type(o) == "number" or type(o) == "boolean" ... |
#!/usr/bin/lua
-- This is simple script for creating tokens.
local dirname = string.gsub(arg[0], "(.*)/(.*)", "%1");
package.path = package.path .. ";" .. dirname .. "/../src/?.lua";
-- bootstrap application (to have database), bot not run
require "application".bootstrap(dirname .. "/../src");
local Token = require... |
local assertEq = test.assertEq
local function log(x) test.log(tostring(x) .. "\n") end
local vi_regex = require('regex.regex')
local compile = vi_regex.compile
local pat
pat = compile('([A-Z]+)[a-z]*\\1')
assertEq(pat:match('ABCfooDEF'), nil)
assertEq(pat:match('ABCfooABC'), {_start=1, _end=9, groups={{1,3}}})
asser... |
SILE.registerCommand("verbatim:font", function(options, content)
SILE.settings.set("font.family", "Monaco")
SILE.settings.set("font.size", SILE.settings.get("font.size") - 3)
end, "The font chosen for the verbatim environment")
SILE.registerCommand("verbatim", function(options, content)
SILE.typesetter:pushV... |
require "nn"
require "image"
require "InstanceNormalization"
require "src/utils"
local cmd = torch.CmdLine()
cmd:option("-input_image", "", "Image to stylize.")
cmd:option("-image_size", 0, "Resize input image to. Do not resize if 0.")
cmd:option("-model_t7", "", "Path to trained model.")
cmd:option("-save_path", "st... |
-----------------------------------
--
--
--
-----------------------------------
require("scripts/globals/status")
-----------------------------------
function onEffectGain(target, effect)
target:addMod(tpz.mod.ENSPELL, 16)
target:addMod(tpz.mod.ENSPELL_DMG, 1)
end
function onEffectTick(target, effect)
end
f... |
--[[
___ ________ ________ ________ _____ ______ _______ ________ ________ ________ ________ ___ ________
|\ \|\ ___ \ |\ ____\|\ __ \|\ _ \ _ \|\ ___ \ |\ ____\|\ __ \|\ ___ \|\ _____\\ \|\ ____\
\ \ \ \ \\ \ \ ____________\ \ ... |
require 'game'
box = require 'box'
require 'game.Player'
function game.load(arg)
game.graphics.setBackgroundColor(64, 64, 64)
game.manager = box.Manager()
game.platform = box.Moving(100, 130, 50, 9)
game.platform.blocks.down = false
game.platform.blocks.right = false
game.platform.blocks.lef... |
function GetSettings()
if Mods.LeaderLib ~= nil then
local settings = Mods.LeaderLib.SettingsManager.GetMod(ModuleUUID, false)
if settings then
return settings
end
end
return nil
end |
-- FIFA Edition
FIFA = "19"
-- PROCESS BASE ADDRESS - Updated after attach
BASE_ADDRESS = nil
-- Size of FIFA module
FIFA_MODULE_SIZE = nil
-- CHEAT TABLE ADDRESS LIST
ADDR_LIST = getAddressList()
-- SOME CHEAT TABLE MEMORY RECORDS
CT_MEMORY_RECORDS = {
HEADTYPECODE = 37,
BIRTHDATE = 45,
PLAYERID = 93,
... |
--[[ Copyright (C) 2018 Google Inc.
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope th... |
-----------------------------------
-- Ability: Sneak Attack
-- Deals critical damage when striking from behind.
-- Obtained: Thief Level 15
-- Recast Time: 1:00
-- Duration: 1:00
-----------------------------------
require("scripts/globals/settings")
require("scripts/globals/status")
----------------------------------... |
-- code adapted from shakesoda's optical
local Width, Height, Color = ...
assert(Width);
assert(Height);
local corner = "_corner"; -- graphic file
local DefaultColor = color("0,0,0,1"); -- black box omg magic
-- Color is optional.
if not Color then Color = DefaultColor end;
--[[
How it's drawn:
c----c
OOOOOO
c-... |
local t = require('luatest')
local g = t.group('unit_sample')
-- create your space here
g.before_all(function() end)
-- drop your space here
g.after_all(function() end)
g.test_sample = function()
t.assert_equals(type(box.cfg), 'table')
end
|
-----------------------------------
-- Area: Castle Oztroja
-- NPC: _47d
-- !pos 20.000 24.168 -25.000 151
-----------------------------------
local ID = require("scripts/zones/Castle_Oztroja/IDs")
require("scripts/globals/keyitems")
require("scripts/globals/status")
-----------------------------------
function onTri... |
--[[
Author: Dennis Werner Garske (DWG)
License: MIT License
]]
local _G = _G or getfenv(0)
local Roids = _G.Roids or {}
-- Validates that the given target is either friend (if [help]) or foe (if [harm])
-- target: The unit id to check
-- help: Optional. If set to 1 then the target must be friendly. If set to 0 it m... |
ITEM.name = "Battery"
ITEM.model ="models/nasca/etherealsrp_artifacts/battery.mdl"
ITEM.description = "An electric artifact."
ITEM.longdesc = "It comprises electrostatic elements, but scientists have yet to determine the exact physical conditions required for its formation. The artifact is quite popular in the Zone and... |
local url_count = 0
local tries = 0
local item_type = os.getenv('item_type')
local item_value = os.getenv('item_value')
local escaped_item_name = os.getenv('escaped_item_name')
local item_dir = os.getenv('item_dir')
local got_initial_redirect = false
read_file = function(file)
if file then
local f = assert(io.o... |
--Copyright (c) 2013~2016, Byrthnoth
--All rights reserved.
--Redistribution and use in source and binary forms, with or without
--modification, are permitted provided that the following conditions are met:
-- * Redistributions of source code must retain the above copyright
-- notice, this list of conditions ... |
local List = script.Parent
local Llama = List.Parent
local t = require(Llama.t)
local indexType = t.optional(t.integer)
local validate = t.tuple(t.table, indexType, indexType)
local function splice(list, from, to, ...)
assert(validate(list, from, to))
local len = #list
from = from or 1
to = to or len + 1
if... |
local highlight = require('lualine.highlight')
local Tab = require('lualine.utils.class'):extend()
---intialize a new tab from opts
---@param opts table
function Tab:init(opts)
assert(opts.tabnr, 'Cannot create Tab without tabnr')
self.tabnr = opts.tabnr
self.options = opts.options
self.highlights = opts.highl... |
---
--- Properties Request rate limiting dao
-- Copyright (c) GoGo Easy Team & Jacobs Lei
-- Author: Jacobs Lei
-- Date: 2018/4/3
-- Time: 下午6:40
local cjson = require("core.utils.json")
local dynamicd_build = require("core.dao.dynamicd_build_sql")
local dao_config = require("core.dao.config")
local co_parameter_dao =... |
function Suicide(keys)
local caster = keys.caster
local caster_location = caster:GetAbsOrigin()
local ability = keys.ability
local ability_level = ability:GetLevel() - 1
-- Ability variables
local respawn_time_percentage = ability:GetLevelSpecialValueFor("respawn_time_percentage", ability_level... |
--[[
Call Robot Framework
Author: Native Instruments
Written by: Yaron Eshkar
Modified: April 23, 2021
--]]
-- Script
os.execute("robot --help") |
local TopoRuntime = {}
local Stack = {}
local Length = 0
local function NewStackFrame(Node)
return {
AccessedKeys = {},
Node = Node,
}
end
local function Cleanup()
local CurrentFrame = Stack[Length]
local AccessedKeys = CurrentFrame.AccessedKeys
for BaseKey, State in pairs(CurrentFrame.Node.System) do
loc... |
vim.g.qs_highlight_on_keys = {'f', 'F', 't', 'T'}
vim.cmd [[
augroup MyQuickScope
autocmd!
autocmd FileType nvimtree,buffergator,tagbar,qf let b:qs_local_disable=1
augroup END
]]
|
local function saveToFile(fileName,data)
local r = file.open(fileName, "w") and data
if r then
file.write(data)
file.close()
end
return r
end
local function auth(arg)
local access = (arg.login == _s.login and arg.pass == _s.pass)
return access and _s.token
end
local function listap(list)
stat... |
--[[
Airplanedealer • v1.0
This script was made by Pablo1610
Twitch: https://twitch.tv/pablo_1610)
Discord: https://discord.gg/Ksyc97N
]]
-- ESX getter
trigger = "esx:getSharedObject"
-- Discord webhook
webhook = "putYourWebhookHere" -- CHANGE ME
-- Locales
menu_garage_separator_owned_v... |
-- Displays some species data in the console about all the active units.
for _,unit in ipairs(df.global.world.units.active) do
race_lookup = unit.race
racey = df.global.world.raws.creatures.all[race_lookup]
caste_lookup = unit.caste
castey = racey.caste[caste_lookup]
if unit.name.has_nam... |
local playsession = {
{"everLord", {2086218}},
{"Menander", {2146641}},
{"greencheetah100", {359481}},
{"InphinitePhractals", {396523}},
{"Sgt_kupcake", {20748}},
{"rocifier", {983994}},
{"Lestibornes", {508921}},
{"010110", {215699}},
{"dragon6373", {744}},
{"Tordren", {94176}},
{"thederpyloco", {89861}},
... |
local common = ...
local global = _G
local io = io
local math = math
local minetest = minetest
local string = string
local table = table
local chat_send_player = minetest.chat_send_player
local get_player_by_name = minetest.get_player_by_name
local error = error
local find ... |
return function()
local NodeHandlers = {}
-- Map( HandlerName -> Handler )
local Handlers = {}
-- Map( EntityName - > HandlerName )
local EntityToHandlerMap = {}
-- AddHandler( NodeHandler ) :: void
-- Adds a node handler
function NodeHandlers.AddHandler(handler)
Handlers[handl... |
-- Convert MIDI Note On/Off to Control Change events
local version = "0.1.0"
print("Loading note2cc filter version " .. version .. " ...")
-- define URI prefix for state parameters
local urn = Mapper('urn:uuid:b5dc6500-f459-11ea-a971-3c970e9a9ec9#')
-- for storing which notes are currently "on"
local note_state = {}... |
local ffi = require('ffi');
ffi.cdef[[
typedef struct lacItemOrder_t {
uint8_t Name[32];
int32_t Quantity;
int32_t AugPath;
int32_t AugRank;
int32_t AugTrial;
int32_t AugCount;
uint8_t AugString[5][100];
} lacItemOrder_t;
]];
ffi.cdef[[
typedef struct ... |
package.path = package.path .. ";data/scripts/lib/?.lua"
package.path = package.path .. ";data/scripts/?.lua"
require ("utility")
require ("stringutility")
require ("cargotransportlicenseutility")
local next, ceil = next, math.ceil
local lyr_burstCheck = 2
local iconColor = ColorRGB(0.5, 0.5, 0.5)
local fadedIconCo... |
-- Vector Math with lua by mark2e
-- update by nnimar (direct input and output, more functions)
local vec = require("vec")
local VEC = vec
--
-- Vectors
--
function Vdot(x, y, z, s, r, t)
local v1 = {x, y, z}
local v2 = {s, r, t}
res = vec3.dot(v1, v2)
outlet(0, res)
end
function Vcross(x, y, z, s, r, t)
loc... |
require 'xlua'
require 'optim'
require 'cunn'
dofile './provider.lua'
local c = require 'trepl.colorize'
print("loading testing data...")
t = torch.load('provider_full.t7')
test.data = t.valData.data
test.label = t.valData.labels
t = nil
print("loading model...")
model = torch.load('logs/model.net')
function testi... |
local a, b
a = (-1) ^ b
a = (-0.0) ^ b
a = 2 ^ b
|
#! /usr/bin/env lua
--
-- modload.lua
-- Copyright (C) 2015 Adrian Perez <aperez@igalia.com>
--
-- Distributed under terms of the MIT license.
--
local eol = require "eol"
assert(eol, "could not load 'eol' module")
assert.Field(eol, "load")
|
local Gui = {}
Gui.tex = love.graphics.newImage("res/img/gui/gui.png")
Gui.texW = Gui.tex:getWidth()
Gui.texH = Gui.tex:getHeight()
Gui.food = love.graphics.newQuad(0, 0, 32, 32, Gui.texW, Gui.texH)
Gui.fuel = love.graphics.newQuad(32, 0, 32, 32, Gui.texW, Gui.texH)
Gui.pop = love.graphics.newQuad(64, 0, 32, ... |
-- The Legend of Zelda - Twilight Princess Wii (NTSC v1.0)
local core = require("games.core")
return core.newGame(0x804C2F08)
|
data:extend({
--Item
{
type = "item-with-entity-data",
name = "5d-fluid-wagon-2",
icon = "__5dim_trains__/graphics/fluid-wagon2.png",
flags = {"goes-to-quickbar"},
icon_size = 32,
subgroup = "trains-liquids",
order = "b",
place_result = "5d-fluid-wagon-2",
stack_siz... |
local gears = require("gears")
local awful = require("awful")
local wibox = require("wibox")
local _screens = {}
local function set_screens(screens)
_screens = {}
for _,screen in ipairs(screens) do
table.insert(_screens, screen)
end
end
local function apply_wallpaper(screen_index, wallpaper)
gears.wallpa... |
lst = {
"goldget",
"dif",
}
return lst
|
local BasePlugin = require "kong.plugins.base_plugin"
local WithMigrationHandler = BasePlugin:extend()
WithMigrationHandler.PRIORITY = 1000
function WithMigrationHandler:new()
WithMigrationHandler.super.new(self, "with-migration")
end
return WithMigrationHandler
|
-- check for compatible engine
if not core.global_exists("cmer") and not core.global_exists("creatures") then
error("A compatible API was not found, please install \"cmer\" or \"creatures\"")
end
cmer_skeleton = {}
cmer_skeleton.modname = core.get_current_modname()
cmer_skeleton.modpath = core.get_modpath(cmer_skele... |
--[[
================================================================================
ProjectNukeCoreConfigurationHandler
Provides computer configuration handling for ProjectNuke core/applications
================================================================================
Author: stuntguy3000
--]]
lo... |
--- BaseCombo is a base class for combos.
-- @classmod invokation.combos.BaseCombo
local moses = require("moses")
local class = require("pl.class")
local Logger = require("invokation.Logger")
local M = class()
local LOGGER_PROGNAME = "combo"
Logger.Extend(M)
M.ERR_NOT_IMPLEMENTED = "Not implemented"
--- Combo spec... |
-- ###############################
-- ## Project: MTA:Speedrace ##
-- ## Name: CVehicle.lua ##
-- ## Author: Noneatme ##
-- ## Version: 1.0 ##
-- ## License: See top Folder ##
-- ###############################
-- FUNCTIONS / METHODS --
local cFunc = {}; -- Local Functions
local cSetting = {}; -- Local Settin... |
local binser = require("thirdparty.binser")
-- OOP wrapper. Based on 30log (https://github.com/Yonaba/30log)
--
-- TODOs:
-- + Delegation is far too complex and confusing. It should not be
-- possible to delegate non-function fields and they should be
-- functions instead. Delegating function fields should be the ... |
--[[
/////// //////////////////
/////// PROJECT: MTA iLife - German Fun Reallife Gamemode
/////// VERSION: 1.7.2
/////// DEVELOPERS: See DEVELOPERS.md in the top folder
/////// LICENSE: See LICENSE.md in the top folder
/////// /////////////////
]]
CSubUrban = inherit(CShop)
function CSubUrban:constructor(iDim... |
---@class Configuration
Configuration = {
---@type string
---The neutral faction alias in capital letters.
NEUTRAL_PLAYER = "NEUTRAL",
---@type table[]
---A map of anonymous objects that define the mapping between the category mask and (a subset of) bones of the `LAYER_DUMMY_TYPE`.
CATEGORY_MAP ... |
---@class GarrisonFollowerAbilityTemplate : Frame
---@field Icon Texture
---@field Name FontString
---@field Description FontString
---@field CounterIcon Texture
---@field Details FontString
---@field CounterIconBorder Texture
---@field Border Texture
---@class GarrisonFollowerTooltipContentsTemplate : Frame
---@field... |
--[[
Project: SA Memory (Available from https://blast.hk/)
Developers: LUCHARE, FYP
Special thanks:
plugin-sdk (https://github.com/DK22Pac/plugin-sdk) for the structures and addresses.
Copyright (c) 2018 BlastHack.
]]
local mt = require 'SAMemory.metatype'
local ffi = require 'ffi'
ffi.cdef[[
typedef struct ... |
-- Author: Divran
local Obj = EGP:NewObject( "Box" )
Obj.angle = 0
Obj.CanTopLeft = true
Obj.Draw = function( self )
if (self.a>0) then
surface.SetDrawColor( self.r, self.g, self.b, self.a )
surface.DrawTexturedRectRotated( self.x, self.y, self.w, self.h, self.angle )
end
end
Obj.Transmit = function( self )
net.... |
-- Copyright (c) 2022 nya.works <bug@nya.works>
--
-- Permission to use, copy, modify, and distribute this software for any
-- purpose with or without fee is hereby granted, provided that the above
-- copyright notice and this permission notice appear in all copies.
--
-- THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTH... |
-- Vehicle example.
-- This sample demonstrates:
-- - Creating a heightmap terrain with collision
-- - Constructing a physical vehicle with rigid bodies for the hull and the wheels, joined with constraints
-- - Saving and loading the variables of a script object, including node & component references
requi... |
function gadget:GetInfo()
return {
name = "Unit Auto Builder",
desc = "simulates the building of a unit without using builders",
author = "petturtle",
date = "2020",
layer = -10,
enabled = true
}
end
if not gadgetHandler:IsSyncedCode() then
return false
end
... |
local Vector=require("vector")
require("objects")
local moonOrbit=3.84e8 --m
local screenPixels=703
local screenSize=2*moonOrbit+2*3e9
scale=1/(screenSize/screenPixels) --pixels/metre
drawScale=false
highlightSmallObjects=false
function computeForces(o)
for _,o2 in pairs(objects) do
if o2~=o then
... |
-- "c"hannel "g"eneral
keymap("cg", function()
err = Pick("Test Team", "general")
if err then
error(err)
end
end)
-- "c"hannel "r"eneral
keymap("cr", function()
err = Pick("Test Team", "random")
if err then
error(err)
end
end)
|
#!/usr/bin/env wsapi.cgi
module(..., package.seeall)
ABOUT = {
NAME = "backup.sh",
VERSION = "2016.12.10",
DESCRIPTION = "user_data backup script /etc/cmh-ludl/cgi-bin/cmh/backup.sh",
AUTHOR = "@akbooer",
COPYRIGHT = "(c) 2013-2016 AKBooer",
DOCUMENTATION = "https://github.com/... |
---@meta
---@class resty.lrucache.pureffi : resty.lrucache
local lrucache_pureffi = {
_VERSION = "0.11",
}
--- Creates a new cache instance.
---
--- Upon failure, returns nil and a string describing the error.
---
---@param max_items number specifies the maximal number of items this cache can hold.
---@param loa... |
-- definitions used for testing Kailua (should not be used for other purpose!)
--# assume global kailua_test: const {
--# gen_tvar: const [`internal kailua_gen_tvar`] function() --> any;
--# assert_tvar: const [`internal kailua_assert_tvar`] function(any);
--# }
|
local RunService = game:GetService("RunService")
RunService.RenderStepped:Connect(function()
-- check if the script is in the players character
if script.Parent:IsA("Model") and script.Parent:FindFirstChild("Humanoid") then
for _,v in ipairs(script.Parent.Head:GetChildren()) do
if v:IsA("Decal") and v.Texture =... |
---------------------------------------------------------------------------------------------------
--===============================================================================================--
--filename: bag_table.lua
--data:2022.2.22
--author:pu
--desc:背包
--=====================================================... |
local function close_redis(red)
if not red then
return
end
--释放连接(连接池实现)
local pool_max_idle_time = 10000 --毫秒
local pool_size = 100 --连接池大小
local ok, err = red:set_keepalive(pool_max_idle_time, pool_size)
if not ok then
ngx.say("set keepalive error : ", err)
end
end
loc... |
local class = require 'middleclass'
local pdu = require 'modbus.pdu.init'
local data_pack = require 'modbus.data.pack'
local data_unpack = require 'modbus.data.unpack'
local date = require 'date'
local ioe = require 'ioe'
local retry = require 'utils.retry'
local worker = class("CODcr_1001.worker")
local SF = string.... |
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