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-- @Author:pandayu -- @Version:1.0 -- @DateTime:2018-09-09 -- @Project:pandaCardServer CardGame -- @Contact: QQ:815099602 local model = require "game.model.role_model" local config = require "game.template.item" local task_config = require "game.template.task" --有个性化id local _M = model:extends() _M.class = "role.virtua...
local function addPattern(h, p) local t = h.trie; for char in p:gmatch('%D') do if not(t[char]) then t[char] = {} end t = t[char] end t["_"] = {}; local lastWasDigit = 0 for char in p:gmatch('.') do if char:find("%d") then lastWasDigit = 1 table.insert(t["_"], tonumber(char)) el...
stella_deed = { minimumLevel = 0, maximumLevel = 0, customObjectName = "", directObjectTemplate = "object/tangible/mission/quest_item/stella_q2_needed.iff", craftingValues = {}, customizationStringNames = {}, customizationValues = {} } addLootItemTemplate("stella_deed", stella_deed)
--[[ Helpful wrapper around LayoutValuesConsumer to make it a little less verbose to use ]] local Root = script.Parent.Parent.Parent local CorePackages = game:GetService("CorePackages") local PurchasePromptDeps = require(CorePackages.PurchasePromptDeps) local Roact = PurchasePromptDeps.Roact local LayoutValuesConsu...
local helpers = require('test.functional.helpers')(after_each) local clear, nvim, eq = helpers.clear, helpers.nvim, helpers.eq describe('sign', function() before_each(clear) describe('unplace {id}', function() describe('without specifying buffer', function() it('deletes the sign from all buffers', functi...
PLUGIN:set_global('Container') local stored = Container.stored or {} Container.stored = stored do function Container:register_prop(model, data) if istable(model) then for k, v in pairs(model) do stored[v:lower()] = data end else stored[model:lower()] = data end end functio...
-------------------------------------------------- -- HTTP Accept-Language header handler -- -- @author f.ghibellini@gmail.com -- -- @license MIT -- -- @requires: -- -- -gnu find -- -- @descriptio...
lure.dom.HTMLCssRule = {} -- :::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::: function lure.dom.HTMLCssRule.new(pSelectorText, pDeclarationText) local self = {} --=================================================================== -- OBJECT METATABLE ...
local M = {} local ffi = require 'ffi' ffi.cdef [[ typedef struct { int32_t start; int32_t stop; } Range; ]] M.range_t = ffi.typeof("Range") function M.GetLevelTable(tbl, level) if level >= 3 and tbl.Level3 then return tbl.Level3 end if level >= 2 and tbl.Level2 then return tbl.Level3 ...
god_of_wind_tornado_blast = class({}) god_of_wind_tornado_barrier = class({}) god_of_wind_dispalce = class({}) god_of_wind_typhoon = class({})
if ngx.ctx.isstatic or ngx.ctx.islogd ~= "1" then return end if ngx.ctx.log_level == '1' then return end local resp_body = string.sub(ngx.arg[1], 1, 1000) ngx.ctx.buffered = (ngx.ctx.buffered or"")..resp_body if ngx.arg[2] then ngx.ctx.resp_body = ngx.ctx.buffered end
require "custom.func" function run() local V = func[state.view] --获得该界面的函数组 if not V then return run_default() --若没有该界面的函数组,运行通用默认 end local F = V[state.target] --获取该界面 该目标下的函数 if not F then F = V[target_default] --若没有该界面 该目标下的函数,则获取该界面默认函数 if not F then return func_default() ...
local config = {} function config.nvim_autopairs() require("nvim-autopairs").setup({}) require("nvim-autopairs.completion.cmp").setup({ map_cr = true, map_complete = true, }) end function config.nvim_colorizer() require("colorizer").setup({ css = { rgb_fn = true }, scss = { rgb_fn = true }, sass = { rgb...
--!strict local root = script.Parent.Parent local t = require(root.t) local Colors = root.Colors local XYZ = require(Colors.XYZ) --- --[[ Equations XYZ -> L*u*v*: http://www.brucelindbloom.com/Eqn_XYZ_to_Luv.html L*u*v* -> XYZ: http://www.brucelindbloom.com/Eqn_Luv_to_XYZ.html ]] local XYZ_CONS...
--Automatically generated by SWGEmu Spawn Tool v0.12 loot editor. rebel_signet_ring = { minimumLevel = 0, maximumLevel = 0, customObjectName = "", directObjectTemplate = "object/tangible/wearables/ring/ring_s03_quest.iff", craftingValues = { }, customizationStringNames = {}, customizationValues = {}, skillMod...
GM.AuctionMenu = nil PANEL = {} function PANEL:Init() self.Frame = CreateGenericFrame("", false, true) self.Frame.Paint = function() end self.TabSheet = CreateGenericTabPanel(self.Frame) self.BuyAuctions = self.TabSheet:NewTab("Buy and Sell", "buyauctionstab", "gui/money", "Buy out auctions and create auctions he...
--@name Double or nothing --@client --@include ./sh_constants.lua dofile('./sh_constants.lua') -- @ include ./cl_adminpanel.lua --dofile('./cl_adminpanel.lua') local debug_mode = false local initialized = false local DON_BET local DON_MAXIMUM local DON_DEMO local jackpot local multiplier local potential_winnings loc...
-- Copyright (c) 2020 Trevor Redfern -- -- This software is released under the MIT License. -- https://opensource.org/licenses/MIT describe("moonpie.tables.pick_random", function() local pickRandom = require "moonpie.tables.pick_random" it("can choose a random element from a table", function() local it...
module 'mock' CLASS: AnimatorTrackField ( AnimatorValueTrack ) :MODEL{ Field 'fieldId' :string(); } function AnimatorTrackField:__init() self.name = 'field' self.targetField = false self.fieldId = false end function AnimatorTrackField:onInit() end function AnimatorTrackField:isMatched( obj, fieldId, relativeT...
local PANEL = {} PANEL.chars = {} function PANEL:Init() local scrw, scrh = ScrW(), ScrH() self:SetPos(0, 0) self:SetSize(scrw, scrh) self.button_close:safe_remove() self.list = vgui.Create('fl_horizontalbar', self) self.list:SetSize(scrw * 0.5, scrh * 0.5) self.list:SetPos(scrw * 0.5 - self.list:GetW...
require("Mod/Battle/BattleState") require("Mod/Battle/BattleEvent") require("Mod/Battle/BattleUnitEvent") require("Mod/Battle/BattleBulletEvent") require("Mod/Battle/BattleBuffEvent") require("Mod/Battle/Data/BattleConst") require("Mod/Battle/Data/BattleConfig") require("Mod/Battle/Data/BattleAttr") require("Mod/Battle...
local function has_aktive_lsp() local bufnr = vim.api.nvim_get_current_buf() for _, client in pairs(vim.lsp.buf_get_clients(bufnr)) do if client.resolved_capabilities.document_symbol then return true end end return false end local M = {} function M.close() require("nvim-...
local cjson = require "cjson" -- timestamp from NICT function getTimestampFromNICT() local b,c,h = fa.request("https://ntp-b1.nict.go.jp/cgi-bin/json") res = cjson.decode(b) return string.format("%d",res.st) end -- save timestamp function saveTime(timestamp) local year = os.date("%Y",timestamp) l...
ITEM.name = "Blueberry Soda" ITEM.model = "models/props_junk/popcan01a.mdl" ITEM.description = "A blue can filled with some carbonated flavoured water." ITEM.thirstAmount = 0.15 ITEM.price = 100 ITEM.useSound = "gmodz/items/can.wav" ITEM.iconCam = { pos = Vector(76.027618408203, 63.794639587402, 46.273990631104), a...
object_static_worldbuilding_furniture_bear_rug = object_static_worldbuilding_furniture_shared_bear_rug:new { } ObjectTemplates:addTemplate(object_static_worldbuilding_furniture_bear_rug, "object/static/worldbuilding/furniture/bear_rug.iff")
local buff = {} local function checkplayerbuffs(players,playerbuffselected) for i = 1, #players do if playerbuffselected == 0 then return false end end return true end local function NewPlayerBuffs(players,buffs) local playerbuffs = {} for i = 1, #players do --t...
function score(name) total = 0 for c in name:gmatch("%u") do total = total + c:byte() - string.byte('A') + 1 end return total end local f = io.open("p022_names.txt") local all_names = f:read() local names = {} for name in all_names:gmatch('"(%u+)"') do table.insert(names, name) end table.sort(names) tota...
a = 1 b = a*2 a = 1; b = a*2; a = 1 ; b = a*2 a = 1 b = a*2 -- ugly, but valid print(a) print(b)
-- Vehicles to enable/disable air control local vehicleClassDisableControl = { [0] = true, --compacts [1] = true, --sedans [2] = true, --SUV's [3] = true, --coupes [4] = true, --muscle [5] = true, --sport classic [6] = true, --sport [7] = true, --super ...
--Stack changes, if it is true you make the biggest stacks stackchanges = true --Default: True --Inventory size changes, if it is true, your inventory size is more big inventorychanges = true --Default: True --Enable ores, if it is true it will add more ores dimoresenable = false --Default: True
return function(name, ...) local f = require("templates."..name) local t = f(...) return Object:new(t) end
local packer = nil local function init() if packer == nil then packer = require 'packer' packer.init { disable_commands = true } end local use = packer.use packer.reset() -- Packer use 'wbthomason/packer.nvim' -- Async building & commands use { 'tpope/vim-dispatch', cmd = { 'Dispatch', 'Make'...
local toast = require '../init' local util = require 'util' local function embedGen(self, usage, pre) local aliases = table.concat(self.aliases, ', ') local perms = table.concat(self.userPerms, ', ') local other = self.nsfw and 'NSFW only' local sub = '' for _, cmd in ipairs(self.subCommands) do sub = sub .. c...
-- MIPS ioctl differences return function(s) local arch = { ioctl = function(_IO, _IOR, _IOW, _IORW) return { FIOGETOWN = _IOR('f', 123, "int"), FIOSETOWN = _IOW('f', 124, "int"), SIOCATMARK = _IOR('s', 7, "int"), SIOCSPGRP = _IOW('s', 8, "pid"), SIOCGPGRP =...
-- NPC integration function SWEP:NPC_Initialize() if CLIENT then return end if !IsValid(self:GetOwner()) then return end if !self:GetOwner():IsNPC() then return end self:NPC_SetupAttachments() self:SetHoldType(self.HoldtypeNPC or self:GetBuff_Override("Override_HoldtypeActive") or self.HoldtypeA...
local validate = vim.validate local api = vim.api local lsp = vim.lsp local uv = vim.loop local fn = vim.fn local M = {} M.default_config = { log_level = lsp.protocol.MessageType.Warning; message_level = lsp.protocol.MessageType.Warning; settings = vim.empty_dict(); init_options = vim.empty_dict(); handlers...
--[[ Modify the implementation of setarray so that it accepts only boolean values. ]] array = require 'array' a = array.new(1000) a:set(1, true) print(a:get(1)) --> true a:set(1, 15) --> bad argument #3 to 'set' (boolean expected)
-- 通用服务配置 local dbproxy_common = { {db_name = "account", db_type = "mongodb", host = "127.0.0.1"}, -- host,port,username,password,authmod {db_name = "game", db_type = "mongodb", host = "127.0.0.1"}, {db_name = "global", db_type = "mongodb", host = "127.0.0.1"}, {db_name = "log", db_type = "mongodb", hos...
--an update for when the player launches the grappling hook function Player:grapplingUpdate(dt) self:grappleMove() local currentHookPosition = Vector( lume.lerp(self.pos.x, self.grappleTarget.pos.x,self.grappleCount/5), lume.lerp(self.pos.y, self.grappleTarget.pos.y,self.grappleCount/5) ) self:updateGra...
-- Player declarations local player = game.Players.kash5 local char = player.Character -- Body parts local torso = char.Torso -- Tool declarations local mouseDown = false local keysDown = {} -- Earth bending declarations local raisingEarth = false local raisingTower = false local wall = false local groundAttack = fa...
include('shared.lua') ENT.RenderGroup = RENDERGROUP_OPAQUE function ENT:Initialize() end function ENT:Draw() self:DrawModel() end
--- Instance local PATH = (...):gsub('%.[^%.]+$', '') local Entity = require(PATH..".entity") local System = require(PATH..".system") local Type = require(PATH..".type") local List = require(PATH..".list") local Instance = {} Instance.__index = Instance --- Creates a new Instance. -- @return The new instance fu...
--- -- Decimate a complex or real valued signal. This block band-limits and -- downsamples the input signal. It reduces the sample rate for downstream -- blocks in the flow graph by a factor of M. -- -- $$ y[n] = (x * h_{lpf})[nM] $$ -- -- @category Sample Rate Manipulation -- @block DecimatorBlock -- @tparam int decim...
--socket.lua local ssub = string.sub local sfind = string.find local log_err = logger.err local log_info = logger.info local qxpcall = quanta.xpcall local NetwkTime = enum("NetwkTime") local socket_mgr = quanta.get("socket_mgr") local thread_mgr = quanta.get("thread_mgr") ...
local path = ... return { cpu = require(path .. ".cpu"), bus = require(path .. ".bus"), disassembler = require(path .. ".disassembler"), instructions = require(path .. ".instructions"), opcodes = require(path .. ".opcodes"), ram = require(path .. ".ram"), rom = require(path .. ".rom") }
--[[ Map Tools: configuration handling Copyright (c) 2012-2015 Calinou and contributors. Licensed under the zlib license. See LICENSE.md for more information. --]] maptools.config = {} local function getbool_default(setting, default) local value = minetest.setting_getbool(setting) if value == nil then value = de...
module(..., package.seeall) NODE = { title="Translations", prototype="@Lua_Config", } NODE.content = [=============[ -- If you edit this page outside Sputnik, please use an editor -- that handles unicode properly, e.g. "gedit". FALLBACKS = { en = "en_US", pt = "pt_BR", _all = "en_US", } ---------------...
AddCSLuaFile("shared.lua") AddCSLuaFile("cl_init.lua") include("shared.lua") function ENT:Initialize() self:SetModel("models/blues_pharm/jar_4.mdl") self:PhysicsInit( SOLID_VPHYSICS ) self:SetMoveType( MOVETYPE_VPHYSICS ) self:SetSolid( SOLID_VPHYSICS ) local physics = self:GetPhysicsObject() if (physics:IsVali...
-- Converted by xaneh#6591 -- İf you want more qb scripts = https://discord.gg/wBNwPCv resource_manifest_version "44febabe-d386-4d18-afbe-5e627f4af937" description 'Qbus:Apartments' server_scripts { "server/main.lua", "config.lua", } client_scripts { "client/main.lua", "client/gui.lua", "config...
local posix = require('posix') local config = require(".config") local _M = {} -- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- ----- -- helpers function _M.hc(arguments) os.execute("herbstclient " .. arguments) end function _M.do_config(command, hash) -- loop over hash for key, value in ...
workspace "Sortilyzer" architecture "x64" configurations { "Debug", "Release" } outputdir = "%{cfg.buildcfg}-%{cfg.system}-%{cfg.architecture}" IncludeDir = {} IncludeDir["GLEW"] = "Sortilyzer/src/Dependencies/GLEW/include" IncludeDir["GLFW"] = "Sortilyzer/src/Dependencies/GLFW/include" IncludeDir["img...
if mods["pyhightech"] then data:extend({ { type = 'recipe', name = 'clay-r1', category = 'clay', enabled = true, energy_required = 4, subgroup = "others", order = "j-a", category = "red-enrichment-chamber", ingredients = { {type = 'fluid', name = 'steam', amount = 100, temperature =...
require("msys.core") local mod = {} -- set_binding can be called from multiple threads, -- so you should not use globals to make binding decisions. function mod:validate_set_binding(msg) blat = 2 -- Oops, setting a global. if fred == 1 then -- Oops, reading a global. msg:set_binding("fred") end end msys.re...
--- @ignore local draw = draw local surface = surface local math = math local IsValid = IsValid local TryTranslation = LANG.TryTranslation local base = "base_stacking_element" DEFINE_BASECLASS(base) HUDELEMENT.Base = base if CLIENT then local width = 300 local height = 20 HUDELEMENT.margin = 10 HUDELEMENT.bar...
--[[ @Authors: Ben Dol (BeniS) @Details: ]] dofile('loot.lua') -- required by the event handler function LootModule.getModuleId() return "LootModule" end LootModule.dependencies = { "BotModule" } --[[ Default Options ]] LootModule.options = { -- } --[[ Register Events ]] table.merge(LootModule, { --...
--------------------------------------------------------------------------------------------------- -- User story: Smoke -- Use case: SetInteriorVehicleData -- Item: Happy path -- -- Requirement summary: -- [ReadDID] SUCCESS: getting SUCCESS:RC.SetInteriorVehicleData() -- -- Description: -- Mobile application sends val...
local liblon = require("liblon") local ser = {} function ser.serialize(value, pretty) return liblon.sertable(value) -- liblon currently always prettify the tables. end function ser.unserialize(value) return liblon.loadlon(value) end return ser
local ContainerBase = require("ContainerBase") local HDiv = ContainerBase:extend() HDiv.type = "HDiv" HDiv.baseStyle = { placement = "fill", } setmetatable(HDiv.baseStyle, {__index=ContainerBase.baseStyle}) function HDiv:getContentDimensions() local maxW = 0 local maxH = 0 for _, W in ipairs(self.ite...
local t = { aa, bbb, ccc, ddd, eee, fff } local t2 = { 1, 2, 3, 4, 5 } local t3 = { 123131, aaa, bbbb, ccc, 1, 2, 3, 4, 5 } local t4 = { aaa = 1, bbbb = 4456, ["wgfwwfw"] = 890, [{}] = 131, [function() end] = 131, [1231] = 12321, [ [[123]] ] = 456 } local t5 = { qewqe ...
local Object = require("kong.vendor.classic") local _M = Object:extend() local name_helper = require("kong.plugins.mtls_certs_manager.x509_name_helper") local encode_base64 = ngx.encode_base64 local keyauth_credentials = kong.db.keyauth_credentials local x509 = require("resty.openssl.x509") local csr = require("resty....
local ffi = require( "ffi" ) local sdl = require( "ffi/sdl" ) local cr = require( "ffi/cairo" ) local wm = require( "lib/wm/sdl" ) local random = math.random local lines = {{ x=0, y=0, solid = false }} local function make_colors(n) n = n or 16 local colors = {} for i=1, n do local r = ran...
include("shared.lua") local toScreen = FindMetaTable("Vector").ToScreen local colorAlpha = ColorAlpha local drawText = nut.util.drawText local configGet = nut.config.get function ENT:onDrawEntityInfo(alpha) --local position = toScreen(self.LocalToWorld(self, self.OBBCenter(self))) --local x, y = position.x...
local AceConfigRegistry = LibStub("AceConfigRegistry-3.0") local _, addon = ... local errors = addon.errors --[[------------------------------------------------------------------- -- Define Slash commands -------------------------------------------------------------------]] -- local function setPointCmd() if Worl...
local sandbox = {} function sandbox.new() local self = setmetatable({}, {__index = sandbox}) self.table_lookup = {} self.__backup = {} return self end function sandbox:deep_restore(tab, backup) self.table_lookup[tab] = true for k, v in pairs(tab) do if backup[k] == nil then ...
-------------------------------------------------------------------------------- -- Module Declaration -- local mod, CL = BigWigs:NewBoss("Skycap'n Kragg", 1754, 2102) if not mod then return end mod:RegisterEnableMob(126832) mod.engageId = 2093 mod.respawnTime = 25 ---------------------------------------------------...
local shapeShifts = { "Ghost Wolf", "Bear Form", "Dire Bear Form", "Cat Form", "Moonkin Form", "Aquatic Form", "Travel Form", "Shadowform", }; local shapeShiftErros = { ERR_MOUNT_SHAPESHIFTED, ERR_NOT_WHILE_SHAPESHIFTED, ERR_TAXIPLAYERSHAPESHIFTED } local mountedErrors = {...
--* This Document is AutoGenerate by OrangeFilter, Don't Change it! * ---@meta --- ---[3.3]color curves[parent:] --- ---@class Gradient Gradient = {} --- ---[3.3]constructor, no param --- --- @nodiscard function Gradient:new() end --- ---[3.3]add color key --- --- @param arg0 float --- @param arg1 Color#color --- @...
return { { Pandoc = function(doc) local meta = {} local hello = { pandoc.Str "Hello,", pandoc.Space(), pandoc.Str "World!" } local blocks = { pandoc.Para(hello) } return pandoc.Pandoc(blocks, meta) end } }
require "scripts.core.item" require "gamemode.Spark.modifiers.modifier_aura_armor" require "gamemode.Spark.modifiers.modifier_armor" require "gamemode.Spark.modifiers.modifier_attack_speed" Hjalldrengs_Grasp = class(Item) function Hjalldrengs_Grasp:OnCreated () self:SetCastingBehavior(CastingBehavior(CastingBehavior...
--[[ Unit test for LinearNet tester Copyright 2016 Xiang Zhang --]] local Test = require('test') local math = require('math') local Data = require('data') local Model = require('model') -- A Logic Named Joe local joe = {} function joe.main() if joe.init then print('Initializing testing environment') ...
local S = minetest.get_translator(minetest.get_current_modname()) local SERIALIZATION_VERSION = 1 local errors = { owned = function(owner) return S("Cannot pickup node. Owned by @1.", owner) end, full_inv = S("Not enough room in inventory to pickup node."), bad_item = function(item) return S("Cannot pickup node c...
--- Load libraries from the internets with caching to disk local USER_AGENT = "Ficsit-Appliances/Deps https://github.com/abesto/ficsit-appliances" local REPOSITORY = "abesto/ficsit-appliances" local function pci(cls) local device = computer.getPCIDevices(findClass(cls))[1] if device == nil then error("...
--青き眼の祭司 function c456448980.initial_effect(c) --tohand local e1=Effect.CreateEffect(c) e1:SetDescription(aux.Stringid(456448980,0)) e1:SetCategory(CATEGORY_TOHAND+CATEGORY_SEARCH) e1:SetType(EFFECT_TYPE_SINGLE+EFFECT_TYPE_TRIGGER_O) e1:SetCode(EVENT_SUMMON_SUCCESS) e1:SetProperty(EFFECT_FLAG_CARD_TARGET...
require("cmp").register_source("neosnippet", require("cmp_neosnippet").Source.new())
----------------------------------------- -- Spell: Blindna -- Removes blindness from target. ----------------------------------------- require("scripts/globals/status") require("scripts/globals/msg") ----------------------------------------- function onMagicCastingCheck(caster,target,spell) return 0 end function...
-- Copyright (C) Yichun Zhang (agentzh) local ffi = require "ffi" local ffi_new = ffi.new local ffi_sizeof = ffi.sizeof local ffi_cast = ffi.cast local ffi_fill = ffi.fill local ngx_now = ngx.now local uintptr_t = ffi.typeof("uintptr_t") local setmetatable = setmetatable local tonumber = tonumber -- queue data type...
--this version actually works local tab = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/' base64 = { enc = function(data) local l,out = 0,'' local m = (3-data:len()%3)%3 local d = data..string.rep('\0',m) for i=1,d:len() do l = bit.lshift(l,8) l = l+d:byte(i,i) if i%3==0 then f...
function onPlayStart(name, delegate) globalOptionsCache[name].onPlayStart = delegate end exports('onPlayStart', onPlayStart) function onPlayEnd(name, delegate) globalOptionsCache[name].onPlayEnd = delegate end exports('onPlayEnd', onPlayEnd) function onLoading(name, delegate) globalOptionsCache[name].on...
local THIRDPARTY_DIR = "thirdparty" local BGFX_DIR = path.join(THIRDPARTY_DIR, "bgfx") local BIMG_DIR = path.join(THIRDPARTY_DIR, "bimg") local BX_DIR = path.join(THIRDPARTY_DIR, "bx") local EIGEN_DIR = path.join(THIRDPARTY_DIR, "eigen") local EMBREE_DIR = path.join(THIRDPARTY_DIR, "embree3") local ENKITS_DIR = path.jo...
local Keyboard = {} local key_states = {} function Keyboard:update(dt) for k,v in pairs(key_states) do key_states[k] = nil end end function Keyboard:key(key) return love.keyboard.isDown(key) end function Keyboard:key_down(key) return key_states[key] end function Keyboard:key_up(key) re...
function onCastSpell(creature, variant) return creature:conjureItem(0, 2546, 8, CONST_ME_MAGIC_BLUE) end
local activityConfig = require "config.activityConfig" local CemeteryConf = require "config.cemeteryConfig" local HeroScroll = require "hero.HeroScroll" local equipConfig = require "config.equipmentConfig" local SmallTeamDungeonConf = require "config.SmallTeamDungeonConf" local ActivityTeamlist = require "config.activi...
object_tangible_quest_rebel_rtp_leia_communication_array = object_tangible_quest_rebel_shared_rtp_leia_communication_array:new { } ObjectTemplates:addTemplate(object_tangible_quest_rebel_rtp_leia_communication_array, "object/tangible/quest/rebel/rtp_leia_communication_array.iff")
-- lua-mnemonic, Return random words from the list -- Copyright (c) 2015 Boris Nagaev -- See the LICENSE file for terms of use. local mnemonic = {} mnemonic.lists = {} mnemonic.lists.common_en = { "like", "just", "love", "know", "never", "want", "time", "out", "there", "make", "look", "eye", "down", "only", ...
local colors = require("base46").get_colors "base_16" vim.g.terminal_color_0 = "#" .. colors.base00 vim.g.terminal_color_1 = "#" .. colors.base08 vim.g.terminal_color_2 = "#" .. colors.base0B vim.g.terminal_color_3 = "#" .. colors.base0A vim.g.terminal_color_4 = "#" .. colors.base0D vim.g.terminal_color_5 = "#" .. col...
function getNA4Actions(no) if(no < 0)then return {}; elseif(no == 0)then return {}; elseif(no == 1)then return {}; elseif(no == 2)then return {}; end return {}; end NA4ProfileNames = {[0]='Assassination',[1]='Combat',[2]='Subtlety',}; NA4ProfileDescriptions = {[0]='天赋:--属性:',[1]='天赋:--属性:',[2]=...
local class = require('src.Utils.MiddleClass'); local Logger = require('src.Utils.Logger'); local Node = require('src.Node'); --- An action node, used to execute a specific thing. ---@class Action: Node local Action = class('Action', Node); function Action:_parseXmlNode(node, context) if node._children.n ~= 0 th...
-- This file contains all the chatter-api related functions. -- Contains all the plugins that want to change something in chat. g_Plugins = {} -- Registers a plugin. -- a_Tag is the tag you want to replace for example {FACTION} -- a_PluginName is the name of the plugin who is calling -- a_CallbackName is the...
local jvm_loader=assert(package.loadlib('./libluajava-1.1.dylib','luaopen_jvm')) local javavm =jvm_loader() local vm =javavm.create("-Djava.class.path=./luajava-1.1.jar","-XstartOnFirstThread") print'create ok' local luajava=assert(vm:luajava()) System = assert(luajava.bindClass)("java.lang.System") System.out:println(...
-- TIP: to find all possible translations in the modules directory use the following command -- find \( -name "*.lua" -o -name "*.otui" \) -exec grep -oE "tr\\('(\\\\'|[^'])*'" {} \; -exec grep -oE "tr\\(\"(\\\\\"|[^\"])*" {} \; | sort | uniq | sed "s/^tr(.\(.*\).$/[\"\1\"] = nil,/" Locales = { } -- private variables...
local keyboard = { -- Control LEFT_CONTROL = 29, RIGHT_CONTROL = 157, -- Shift LEFT_SHIFT = 42, RIGHT_SHIFT = 54, -- Alt LEFT_ALT = 56, RIGHT_ALT = 184, -- Command (Mac & Linux) or Windows Key (Windows), I added both in case someone is from windows COMMAND_KEY = 219, WINDOWS_KEY = 219, -- N...
describe("Audio", function() local audio local utils local loadedFilesCount local function round(num) local mult = 100 return math.floor(num * mult + 0.5) / mult end setup(function() _G.load_WAV_file = function(path) loadedFilesCount = loadedFilesCount + 1 ...
local playsession = { {"sky_2017", {601873}}, {"Dammpi", {590533}}, {"tokastar", {556695}}, {"jackazzm", {585253}}, {"Preums", {553964}}, {"Tcheko", {404522}}, {"AmiloPL", {77693}}, {"Cloudtv", {396636}}, {"tykak", {546917}}, {"Immo", {531720}}, {"floxys", {157537}}, {"15944831778", {488181}}, {"Krono", {8...
--control.lua require "lualib/extensions" require "config" local TrainDepot = require "models/TrainDepot" local TrainCounter = require "models/TrainCounter" script.on_configuration_changed(function (event) local train_depot_changes = event.mod_changes["TrainDepot"] if train_depot_changes then local old_versi...
local present, onedark = pcall(require, 'onedark') if present then onedark.setup({ style = 'dark', code_style = { comments = 'italic', keywords = 'none', functions = 'bold', strings = 'none', variables = 'none', }, }) requir...
return { id = 12, x1 = 1, x2 = 'A', x3 = { x1 = 1, }, x4 = { _type_ = 'DemoD2', x1 = 2, x2 = 3, }, s1 = "asf", s2 = {key='key1',text="abcdef"}, }
Grid_Units = 250 --[[ CHUNKS : { x0y0 = { x0y0 = {}, x1y0 = {}, x0y1 = {}, }, x0y1 = { }, } ]]-- Chunk_Units = 2500 -- RESET CACHE WHEN CHANGING THESE ^ -- Chunk_Units / Grid_Units has to return an integer Entities_Spawn = { "Character", "Prop", "StaticMesh", ...
local handy = request('!.mechs.processor.handy') local opt = handy.opt local opt_rep = handy.opt_rep local word = request('^.words.word') return { name = 'if_block', { name = 'if_part', word('if'), '>expression', word('then'), '>statements', }, opt_rep( { ...
return { require("plugin/snip_engine/luasnip"), { 'rafamadriz/friendly-snippets' }, }
ENT.Type = "point" ENT.Base = "base_point" function ENT:Initialize() self.Active = true self.Radius = 400 self.SoundRadius = 800 self.Pos = self.Entity:GetPos() end function ENT:SetArtifact( ent ) self.Artifact = ent end function ENT:GetArtifact() return self.Artifact or NULL end function ENT:S...