gta3.std.data
- Author: LINK/2012 (dma_2012@hotmail.com)
- Priority: 50
- Game: III, Vice City, San Andreas
Description: This plugin is responsible for merging and overriding data files (.dat, .cfg, .ide, .ipl/.zon), it also trying to match a data line in readme files.
The following data files are currently supported:
| Data File Name | Override | Merge | Readme |
|---|---|---|---|
| ar_stats.dat | X | X | |
| animgrp.dat | X | X | |
| gta.dat | X | X | X |
| *.ide | X | X | ¹ |
| .ipl/.zon | X | ||
| .ped/.grp | X | X | |
| clothes.dat | X | ||
| carcols.dat | X | X | X |
| carmods.dat | X | X | X |
| handling.cfg | X | X | X |
| plants.dat | X | X | |
| melee.dat | X | X | |
| water.dat | X | X | |
| timecyc.dat | X | ||
| popcycle.dat | X | ||
| cargrp.dat | X | X | |
| pedgrp.dat | X | X | |
| ped.dat | X | X | |
| pedstats.dat | X | X | |
| statdisp.dat | X | X | |
| shopping.dat | X | X | |
| object.dat | X | X | |
| surface.dat | X | X | |
| surfinfo.dat | X | X | |
| surfaud.dat | X | X | |
| furnitur.dat | X | ||
| fonts.dat | X | ||
| roadblox.dat | X | ||
| tracks.dat | X | ||
| tracks2.dat | X | ||
| tracks3.dat | X | ||
| tracks4.dat | X | ||
| weapon.dat | X | X | X |
| procobj.dat | X | X | |
| stream.ini | X | X | |
| cullzone.dat | X | ||
| fistfite.dat | X | X | |
| particle.cfg | X | X | |
| waterpro.dat | X | ||
| flight.dat | X | ||
| flight2.dat | X | ||
| flight3.dat | X | ||
| flight4.dat | X |
- ¹ reading ide lines from readmes is supported for cars, peds and tunning parts in objs section (i.e. vehicles.ide, peds.ide, veh_mods.ide)
Additional Notes:
- Decision files (.ped/.grp) mustbe in a decision/allowed directory to work
- IDE and IPL that doesn't have a matching gta.dat are NOT loaded.
- IDE and IPL files usually needs to be structured the same way as it's gta.dat demands. (i.e. IPL DATA/MAPS/TEST.IPL should be structured like modloader/My Map/data/maps/test.ipl) although this is NOT necessary anymore since Mod Loader 0.2.x
- This makes the loading screen dynamic, removing the flickering when there are too few gta.dat entries (usually on TCs)
- Matching for data lines in readme files are supported for some data files
- This performs caching of the data files and readmes in the modloader directory, giving a better performance in not needing to merge data every time you load the game.