GTASA / modloader /.data /plugins /gta3 /std.data.md
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gta3.std.data


Description: This plugin is responsible for merging and overriding data files (.dat, .cfg, .ide, .ipl/.zon), it also trying to match a data line in readme files.

The following data files are currently supported:

Data File Name Override Merge Readme
ar_stats.dat X X
animgrp.dat X X
gta.dat X X X
*.ide X X ¹
.ipl/.zon X
.ped/.grp X X
clothes.dat X
carcols.dat X X X
carmods.dat X X X
handling.cfg X X X
plants.dat X X
melee.dat X X
water.dat X X
timecyc.dat X
popcycle.dat X
cargrp.dat X X
pedgrp.dat X X
ped.dat X X
pedstats.dat X X
statdisp.dat X X
shopping.dat X X
object.dat X X
surface.dat X X
surfinfo.dat X X
surfaud.dat X X
furnitur.dat X
fonts.dat X
roadblox.dat X
tracks.dat X
tracks2.dat X
tracks3.dat X
tracks4.dat X
weapon.dat X X X
procobj.dat X X
stream.ini X X
cullzone.dat X
fistfite.dat X X
particle.cfg X X
waterpro.dat X
flight.dat X
flight2.dat X
flight3.dat X
flight4.dat X
  • ¹ reading ide lines from readmes is supported for cars, peds and tunning parts in objs section (i.e. vehicles.ide, peds.ide, veh_mods.ide)

Additional Notes:

  • Decision files (.ped/.grp) mustbe in a decision/allowed directory to work
  • IDE and IPL that doesn't have a matching gta.dat are NOT loaded.
  • IDE and IPL files usually needs to be structured the same way as it's gta.dat demands. (i.e. IPL DATA/MAPS/TEST.IPL should be structured like modloader/My Map/data/maps/test.ipl) although this is NOT necessary anymore since Mod Loader 0.2.x
  • This makes the loading screen dynamic, removing the flickering when there are too few gta.dat entries (usually on TCs)
  • Matching for data lines in readme files are supported for some data files
  • This performs caching of the data files and readmes in the modloader directory, giving a better performance in not needing to merge data every time you load the game.