GTASA / modloader /.data /plugins /gta3 /std.data.md
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gta3.std.data
=========================================================================
+ __Author__: LINK/2012 (<dma_2012@hotmail.com>)
+ __Priority__: 50
+ __Game__: III, Vice City, San Andreas
*************************************************************************
__Description__:
This plugin is responsible for merging and overriding data files (.dat, .cfg, .ide, .ipl/.zon),
it also trying to match a data line in readme files.
The following data files are currently supported:
| Data File Name | Override | Merge | Readme |
|----------------|--------- |-------|--------|
| ar_stats.dat | X | X | |
| animgrp.dat | X | X | |
| gta.dat | X | X | X |
| *.ide | X | X | ¹ |
| *.ipl/*.zon | X | | |
| *.ped/*.grp | X | X | |
| clothes.dat | X | | |
| carcols.dat | X | X | X |
| carmods.dat | X | X | X |
| handling.cfg | X | X | X |
| plants.dat | X | X | |
| melee.dat | X | X | |
| water.dat | X | X | |
| timecyc.dat | X | | |
| popcycle.dat | X | | |
| cargrp.dat | X | X | |
| pedgrp.dat | X | X | |
| ped.dat | X | X | |
| pedstats.dat | X | X | |
| statdisp.dat | X | X | |
| shopping.dat | X | X | |
| object.dat | X | X | |
| surface.dat | X | X | |
| surfinfo.dat | X | X | |
| surfaud.dat | X | X | |
| furnitur.dat | X | | |
| fonts.dat | X | | |
| roadblox.dat | X | | |
| tracks.dat | X | | |
| tracks2.dat | X | | |
| tracks3.dat | X | | |
| tracks4.dat | X | | |
| weapon.dat | X | X | X |
| procobj.dat | X | X | |
| stream.ini | X | X | |
| cullzone.dat | X | | |
| fistfite.dat | X | X | |
| particle.cfg | X | X | |
| waterpro.dat | X | | |
| flight.dat | X | | |
| flight2.dat | X | | |
| flight3.dat | X | | |
| flight4.dat | X | | |
+ ¹ reading ide lines from readmes is supported for *cars*, *peds* and tunning parts in *objs* section _(i.e. vehicles.ide, peds.ide, veh_mods.ide)_
__Additional Notes__:
* Decision files (.ped/.grp) mustbe in a *decision/allowed* directory to work
* IDE and IPL that doesn't have a matching gta.dat are **NOT** loaded.
* IDE and IPL files usually needs to be structured the same way as it's gta.dat demands.
(i.e. IPL DATA/MAPS/TEST.IPL should be structured like modloader/My Map/data/maps/test.ipl)
although this is **NOT** necessary anymore since Mod Loader 0.2.x
* This makes the loading screen dynamic, removing the flickering when there are too few gta.dat entries (usually on TCs)
* Matching for data lines in readme files are supported for some data files
* This performs caching of the data files and readmes in the modloader directory, giving a better performance in
not needing to merge data every time you load the game.