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Video to Data (V2D) Challenge Dataset
Dataset Description
The Video to Data (V2D) Challenge Dataset is an NVIDIA-developed benchmark for studying the complete path from human demonstration video to physics-grounded robot behavior. It supports three coupled challenge tracks over shared manipulation tasks: 4D human-object interaction reconstruction, robotic grounding, and end-to-end egocentric transfer.
Challenge Tracks
| Track | Input | Goal | Evaluation summary |
|---|---|---|---|
| Track 1: Reconstruction | Monocular third-person RGB video | Recover the human, object pose, and object geometry as a metric 4D human-object interaction scene in a consistent world frame | Reconstruction accuracy and physical plausibility relative to the multi-view reference |
| Track 2: Robotic Grounding | Third-person 4D human-object interaction trajectories at different input-noise tiers | Retarget the demonstration and learn an executable policy for the robotic embodiment and simulator | Object-tracking performance at each input tier |
| Track 3: Egocentric | Egocentric human demonstration video | Produce an executable robot policy through either an explicit reconstruct-and-retarget pipeline or an implicit end-to-end method | Final results produced with the official evaluation script |
Track 1: Reconstruction
Track 1 evaluates monocular 4D human-object interaction reconstruction under challenging conditions including occlusion, bimanual coordination, and long-horizon manipulation.
Participants reconstruct:
- the human body and hands;
- object pose trajectories;
- object geometry; and
- metric scale.
Track 1 is evaluated along two equally weighted axes:
- Accuracy
- Chamfer distance to the multi-view human mesh
- Chamfer distance to the multi-view object mesh
- Physical plausibility
- Human-joint acceleration error
- Object acceleration error
- Contact penetration error
Track 2: Robotic Grounding
Track 2 measures how upstream reconstruction quality affects human-to-robot transfer and downstream policy learning.
The dataset provides three input tiers:
- Tier 1 — Clean multi-view capture: an upper-bound input for upstream reconstruction.
- Tier 2 — Synthetic corruption: trajectories with jitter, dropout, and contact errors sampled from Track 1 error distributions.
- Tier 3 — Off-the-shelf reconstruction: trajectories produced by current reconstruction methods.
Each tier is scored separately. Metrics include AUC, SP-SR, MP-SR, and MPPE, as defined by the challenge evaluation protocol.
Track 3: Egocentric
Track 3 evaluates the full pipeline from egocentric human video to robot behavior. The track is method-agnostic: participants may use an explicit reconstruction-and-retargeting pipeline, an end-to-end model, a pretrained vision-language-action model, a world-action model, or a hybrid approach.
The NVIDIA-collected data includes human-object manipulation recordings and associated assets made available for development and evaluation. Depending on the released split, these assets may include:
- egocentric videos;
- motion-capture trajectories;
- sequence metadata;
- textured 3D object meshes; and
- URDF object descriptions.
Use eval_e2e.py from the starter toolkit to package the required reconstructions and recorded policy evaluations.
Download
Install the Hugging Face Hub client:
python -m pip install -U "huggingface_hub"
Download the complete dataset repository while preserving its file structure:
hf download nvidia/video_to_data_challenge \
--repo-type dataset \
--local-dir ./video_to_data_challenge
If authentication is requested, first run:
hf auth login
The same operation can be performed from Python:
from huggingface_hub import snapshot_download
snapshot_download(
repo_id="nvidia/video_to_data_challenge",
repo_type="dataset",
local_dir="./video_to_data_challenge",
)
Large assets are stored using Hugging Face's large-file infrastructure. Make sure sufficient disk space is available before downloading the complete repository.
Support
For challenge or dataset questions, contact v2d_challenge@nvidia.com. For software issues, use the issue tracker in the Video to Data repository.
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