code stringlengths 0 56.1M | repo_name stringlengths 3 57 | path stringlengths 2 176 | language stringclasses 672 values | license stringclasses 8 values | size int64 0 56.8M |
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:: Widgets Combat Tentacle Adv [widget]
<<widget "tentacleadv">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.tentaclehealth lte 0 and _tentacle.shaft isnot "finished">>
Worn out, the _tentacle.desc tentacle retracts from you.
<br>
<<tentacleadvdisable _tentacle>>
<<set _tentacle.shaft to "finished">><<set _tentacle.head to "finished">>
<</if>>
<<if _tentacle.shaft is "tummy">>The _tentacle.desc tentacle <<slithers>> around your tummy,<</if>>
<<if _tentacle.shaft is "thighs">>The _tentacle.desc tentacle <<slithers>> between your thighs,<</if>>
<<if _tentacle.shaft is "breasts">>The _tentacle.desc tentacle squeezes your breasts together,<</if>>
<<if _tentacle.shaft is "chest">>The _tentacle.desc tentacle <<slithers>> around your chest,<</if>>
<<if _tentacle.shaft is "waist">>The _tentacle.desc tentacle <<slithers>> around your waist,<</if>>
<<if _tentacle.shaft is "neck">>The _tentacle.desc tentacle <<slithers>> around your neck,<</if>>
<<if _tentacle.shaft is "shoulders">>The _tentacle.desc tentacle <<slithers>> around your shoulders,<</if>>
<<if _tentacle.shaft is "leftleg">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your left leg</span>,<</if>>
<<if _tentacle.shaft is "rightleg">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your right leg</span>,<</if>>
<<if _tentacle.shaft is "leftarm">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your left arm</span>,<</if>>
<<if _tentacle.shaft is "rightarm">><span class="blue">The _tentacle.desc tentacle <<slithers>> around your right arm</span>,<</if>>
<<if _tentacle.head is "leftarm">>
The _tentacle.desc tentacle writhes in your left hand.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "rightarm">>
The _tentacle.desc tentacle writhes in your right hand.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "feet">>
The _tentacle.desc tentacle writhes between your feet.
<<neutral 5>>
<br>
<</if>>
<<if _tentacle.head is "leftnipplesuck">>
and up to your <<breastscomma>> where it suckles your left nipple.
<br>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "rightnipplesuck">>
and up to your <<breastscomma>> where it suckles your right nipple.
<br>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "leftnipple">>
and continues teasing your left nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<br>
<<set _tentacle.head to "leftnipplesuck">><<set $leftnipple to "tentaclesuck">>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "rightnipple">>
and continues teasing your right nipple. <span class="purple">The tip of the tentacle opens up, latches on, then begins sucking.</span>
<br>
<<set _tentacle.head to "rightnipplesuck">><<set $rightnipple to "tentaclesuck">>
<<playWithBreasts>><<neutral 3>>
<</if>>
<<if _tentacle.head is "chest">>
<<if $chestuse is "squeezed">>
then up between your <<breastscomma>> rubbing itself between them.<<neutral 2>>
<<else>>
moves away from your <<breasts>>
<<set _tentacle.head to 0>><<set $breastuse to 0>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "mouthdeep">>
and up into your mouth where it spurts a sweet fluid down your throat at the apex of each thrust.
<br>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $mouthgoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if _tentacle.head is "mouth">>
and continues thrusting into your mouth.<span class="pink"> The tip opens and begins oozing a sweet liquid.</span>
<br>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $mouthstate to "tentacledeep">><<set _tentacle.head to "mouthdeep">>
<<oralejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "mouthimminent">>
<<if $oralvirginity is 1>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> and thrusts between your lips forcing your mouth wide open,</span><span class="red"> penetrating your mouth for the first time.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts between your lips,</span><span class="red"> penetrating your mouth for the first time.</span>
<</switch>>
<<set $oralvirginity to 0>><<violence 5>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink"> and thrusts between your lips forcing your mouth wide open.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts between your lips.</span>
<</switch>>
<</if>>
<br>
<<set $mouthstate to "tentacle">><<set _tentacle.head to "mouth">><<sex 5>><<raped>><<oralstat>>
<</if>>
<<if _tentacle.head is "mouthentrance">>
<span class="purple"> and presses against your lips.</span>
<<set $mouthstate to "tentacleimminent">><<set _tentacle.head to "mouthimminent">>
<<neutral 4>>
<br>
<</if>>
<<if _tentacle.head is "vaginadeep">>
and <<slithers>> into your <<pussy>> where it pumps a viscous fluid at the apex of each thrust.
<br>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $vaginagoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<<if _tentacle.head is "vagina">>
and continues thrusting into your <<pussystop>><span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<br>
<<set $purity -= 1>><<internalejac>>
<<set $vaginastate to "tentacledeep">><<set _tentacle.head to "vaginadeep">>
<<sex 5>><<vaginalejacstat>><<ejacstat>>
<</if>>
<<if _tentacle.head is "vaginaimminent">>
<<if $vaginalvirginity is 1>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<pussycomma>></span><span class="red"> tearing your hymen and forever robbing you of your purity. You wimper as your <<pussy>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts into your <<pussycomma>></span><span class="red"> tearing your hymen and forever robbing you of your purity.</span>
<</switch>>
<<set $vaginalvirginity to 0>><<violence 100>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<pussystop>></span><span class="red"> You wimper as your <<pussy>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<default>>
<span class="pink"> and thrusts into your <<pussystop>></span>
<</switch>>
<</if>>
<br>
<<set $vaginastate to "tentacle">><<set _tentacle.head to "vagina">><<sex 5>><<raped>><<vaginaraped>><<vaginalstat>><<violence 1>>
<</if>>
<<if _tentacle.head is "vaginaentrance">>
<<if !$worn.under_lower.type.includes("chastity")>>
<span class="purple"> and presses against your <<pussycomma>> about to penetrate.</span>
<<set $vaginastate to "tentacleimminent">><<set _tentacle.head to "vaginaimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "penisdeep">>
and continues thrusting against your <<peniscomma>> caressing and kneading your length.
<<sex 5>>
<br>
<</if>>
<<if _tentacle.head is "penis">>
and continues thrusting against your <<penisstop>><span class="pink"> It sucks and kneads your length, trying to milk you of your cum.</span>
<br>
<<set $penisstate to "tentacledeep">><<set _tentacle.head to "penisdeep">><<sex 5>>
<</if>>
<<if _tentacle.head is "penisimminent">>
<<if $penilevirginity is 1>>
<span class="pink"> and thrusts against your <<peniscomma>> swallowing you to the base and</span> <span class="red"> tearing the membrane between your glans and foreskin, forever robbing you of your purity.</span>
<<set $penilevirginity to 0>><<violence 100>>
<<else>>
<span class="pink"> and thrusts against your <<peniscomma>> swallowing you to the base.</span>
<</if>>
<br>
<<set $penisstate to "tentacle">><<set _tentacle.head to "penis">><<sex 5>><<raped>><<penisraped>><<penilestat>><<violence 1>>
<</if>>
<<if _tentacle.head is "penisentrance">>
<<if !$worn.under_lower.type.includes("chastity")>>
<span class="purple"> and <<slithers>> over to your <<penisstop>> The tip opens and presses against your glans, about to envelop you.</span>
<<set $penisstate to "tentacleimminent">><<set _tentacle.head to "penisimminent">><<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the metal.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<if _tentacle.head is "anusdeep">>
<<if _tentacle.baby isnot 0>>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid <span class="red">alongside something else</span> at the apex of each thrust.
<<impregnate _tentacle.baby _tentacle.babychance>>
<<fertilize>>
<<set _tentacle.baby to 0>>
<<else>>
and <<slithers>> into your <<bottom>> where it pumps a viscous fluid at the apex of each thrust.
<</if>>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $drugged += 3>><<set $anusgoo += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<br>
<</if>>
<<if _tentacle.head is "anus">>
<<if _tentacle.baby isnot 0>>
and continues thrusting into your <<bottomstop>><span class="pink"> The tip opens and begins oozing a viscous liquid alongside something else.</span>
<span class="red"> Something about it scares you.</span>
<<else>>
and continues thrusting into your <<bottomstop>><span class="pink"> The tip opens and begins oozing a viscous liquid.</span>
<</if>>
<<set $purity -= 1>><<internalejac>><<sex 5>>
<<set $anusstate to "tentacledeep">><<set _tentacle.head to "anusdeep">>
<<analejacstat>><<ejacstat>>
<br>
<</if>>
<<if _tentacle.head is "anusimminent">>
<<if $analvirginity is 1>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of. You shudder as your <<bottom>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<violence 100>>
<<default>>
<span class="pink"> and thrusts into your <<bottomcomma>></span><span class="red"> violating you in a way you hadn't conceived of.</span>
<</switch>>
<<set $analvirginity to 0>><<violence 100>>
<<else>>
<<switch _tentacle.size>>
<<case 3>>
<span class="pink">and thrusts into your <<bottomstop>></span><span class="red"> You shudder as your <<bottom>> stretches to accommodate the _tentacle.desc tentacle.</span>
<<default>>
<span class="pink"> and thrusts into your <<bottomstop>></span>
<</switch>>
<</if>>
<<set $anusstate to "tentacle">><<set _tentacle.head to "anus">>
<<sex 5>><<raped>><<analstat>><<violence 1>>
<br>
<</if>>
<<if _tentacle.head is "anusentrance">>
<<if $worn.under_lower.anal_shield is 0>>
<span class="purple"> and presses against your <<bottomcomma>> about to penetrate.</span>
<<set $anusstate to "tentacleimminent">><<set _tentacle.head to "anusimminent">>
<<neutral 4>>
<<else>>
and tries to find a way inside. Failing, it lashes at the device.
<<set $worn.under_lower.integrity -= 10>><<violence 1>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "vaginarub">>
<<if $rng gte 21>>
and between your thighs where it <<slithers>> against your <<pussycomma>> pressing against your clit.
<<sex 3>>
<<else>>
and between your thighs <span class="blue">where it <<slithers>> toward your <<pussystop>></span>
<<neutral 3>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">><<set $thighuse to 0>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "penisrub">>
<<if $rng gte 21>>
and between your thighs where it <<slithers>> against your <<peniscomma>> coiling around it.
<<sex 3>>
<<else>>
and between your thighs <span class="blue">where the tip opens and it <<slithers>> toward your <<penisstop>></span>
<<neutral 3>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">><<set $thighuse to 0>>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is "bottomrub">>
<<if $rng gte 21>>
and between your <<bottom>> cheeks where it <<slithers>> against your back.
<<sex 3>>
<<else>>
<<if _tentacle.baby isnot 0>>
<span class="blue">and <<slithers>> toward your <<bottomstop>></span>
<span class="green"> Something about it scares you.</span>
<<else>>
and between your <<bottom>> cheeks, <span class="blue"> toward your anus.</span>
<<neutral 3>>
<</if>>
<<set $anususe to "tentacle">><<set $bottomuse to 0>>
<<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">>
<</if>>
<br>
<</if>>
<<set $rng to random(1, 100)>>
<<if _tentacle.head is 0 and _tentacle.shaft isnot 0>>
<<if $rng lte 10>>
<<if $chestuse is "squeezed" and $breastuse is 0>>
<<upperslither>><span class="blue">and up between your squeezed <<breastsstop>></span>
<<set _tentacle.head to "chest">><<neutral 2>><<set $breastuse to "tentacle">><<cheststat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 20>>
<<if $leftnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your left nipple.</span>
<<neutral 2>>
<<set _tentacle.head to "leftnipple">><<set $leftnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 30>>
<<if $rightnipple is 0>>
<<upperslither>> <<playWithBreasts>><span class="blue">and teases your right nipple.</span>
<<neutral 2>>
<<set _tentacle.head to "rightnipple">><<set $rightnipple to "tentacle">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $mouthuse is 0>>
<<upperslither>> <span class="blue">and up toward your mouth.</span>
<<neutral 2>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">><<set _tentacle.head to "mouthentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 50>>
<<if $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> toward your <<bottomstop>></span>
<<if _tentacle.baby isnot 0>>
<span class="green"> Something about it scares you.</span>
<</if>>
<<neutral 2>>
<<set $anususe to "tentacle">><<set $anusstate to "tentacleentrance">><<set _tentacle.head to "anusentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 60>>
<<if $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<pussystop>></span>
<<neutral 2>>
<<set $vaginause to "tentacle">><<set $vaginastate to "tentacleentrance">><<set _tentacle.head to "vaginaentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 70>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> toward your <<penisstop>></span>
<<neutral 2>>
<<set $penisuse to "tentacle">><<set $penisstate to "tentacleentrance">><<set _tentacle.head to "penisentrance">>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 80>>
<<if $thighuse is 0>>
<<if $penisexist is 1 and $penisuse is 0>>
<<underslither>> <span class="blue">and <<slithers>> between your thighs and against your tummy and <<penisstop>></span>
<<set $penisuse to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "penisrub">><<sex 3>><<thighstat>>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<underslither>> <span class="blue">and <<slithers>> between your thighs and against your tummy and <<pussystop>></span>
<<set $vaginause to "tentaclerub">><<set $thighuse to "tentaclerub">><<set _tentacle.head to "vaginarub">><<sex 3>><<thighstat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $bottomuse is 0 and $anususe is 0 and $analdisable is "f">>
<<underslither>> <span class="blue">and <<slithers>> between your <<bottom>> cheeks and against your back.</span>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">><<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<<else>>
<<tentacleadvdefault _tentacle>>
<</if>>
<br>
<<else>>
<<tentacleadvdefault _tentacle>>
<br>
<</if>>
<<elseif _tentacle.head is 0 and _tentacle.shaft is 0>>
<<if $rng lte 10>>
<<if $position isnot "wall">>
The _tentacle.desc tentacle winds around your tummy.<<neutral 1>>
<<set _tentacle.shaft to "tummy">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 20>>
The _tentacle.desc tentacle <<slithers>> between your thighs.<<neutral 1>>
<br>
<<set _tentacle.shaft to "thighs">>
<<elseif $rng lte 30>>
<<if $position isnot "wall">>
<<if $breastsize gte 2 and $chestuse is 0>>
The _tentacle.desc tentacle <<slithers>> around your <<breastscomma>> <span class="blue">squeezing them together.</span>
<<neutral 1>><<set _tentacle.shaft to "breasts">><<set $chestuse to "squeezed">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 40>>
<<if $position isnot "wall">>
The _tentacle.desc tentacle winds its way around your chest, beneath your <<breastsstop>>
<<neutral 1>><<set _tentacle.shaft to "chest">>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<<violence 1>><<hitstat>>
<</if>>
<br>
<<elseif $rng lte 50>>
The _tentacle.desc tentacle winds its way around your waist.
<br>
<<neutral 1>><<set _tentacle.shaft to "waist">>
<<elseif $rng lte 60>>
<<if $position isnot "wall">>
<<if $head is 0>>
The _tentacle.desc tentacle winds its way around your neck, <span class="blue">restraining your head.</span>
<<neutral 1>><<set _tentacle.shaft to "neck">><<set $head to "grappled">>
<<else>>
The _tentacle.desc tentacle winds its way around your shoulders.
<<neutral 1>><<set _tentacle.shaft to "shoulders">>
<</if>>
<br>
<<else>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<br>
<<violence 1>><<hitstat>>
<</if>>
<<elseif $rng lte 70>>
The _tentacle.desc tentacle gently slaps your <<bottomstop>>
<br>
<<violence 1>><<hitstat>>
<<elseif $rng lte 80>>
<<if $leftleg is 0>>
The _tentacle.desc tentacle winds its way around your left leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
The _tentacle.desc tentacle tickles your feet.<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 85>>
<<if $rightleg is 0>>
The _tentacle.desc tentacle winds its way around your right leg, <span class="blue">restraining it.</span>
<<neutral 1>><<feettentacledisable>><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<<else>>
The _tentacle.desc tentacle tickles your feet.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 90>>
<<if $leftarm is 0>>
The _tentacle.desc tentacle winds its way around your left arm, <span class="blue">restraining it.</span>
<<neutral 1>><<leftarmtentacledisable>><<set _tentacle.shaft to "leftarm">><<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
The _tentacle.desc tentacle tickles your armpit.
<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 95>>
<<if $rightarm is 0>>
The _tentacle.desc tentacle winds its way around your right arm, <span class="blue">restraining it.</span>
<<rightarmtentacledisable>><<neutral 1>><<set _tentacle.shaft to "rightarm">><<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<<else>>
The _tentacle.desc tentacle tickles your armpit.<<neutral 1>>
<</if>>
<br>
<<elseif $rng lte 100>>
The _tentacle.desc tentacle <<slithers>> against your <<bottomstop>>
<br>
<<neutral 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleadvdefault">><<nobr>>
<<set _tentacle to $args[0] >>
<<set $rng to random(1, 100)>>
<<if $rng gte 90>>
then squirts a warm fluid over your neck.
<<set $neckgoo += 1>><<neckejacstat>>
<<elseif $rng gte 80>>
then squirts a warm fluid over your right arm.
<<set $rightarmgoo += 1>><<handejacstat>>
<<elseif $rng gte 70>>
then squirts a warm fluid over your left arm.
<<set $leftarmgoo += 1>><<handejacstat>>
<<elseif $rng gte 60>>
then squirts a warm fluid over your thighs.
<<set $thighgoo += 1>><<thighejacstat>>
<<elseif $rng gte 50>>
then squirts a warm fluid over your <<bottomstop>>
<<set $bottomgoo += 1>><<bottomejacstat>>
<<elseif $rng gte 40>>
then squirts a warm fluid over your tummy.
<<set $tummygoo += 1>><<tummyejacstat>>
<<elseif $rng gte 30>>
then squirts a warm fluid over your chest.
<<set $chestgoo += 1>><<chestejacstat>>
<<elseif $rng gte 20>>
then squirts a warm fluid over your face.
<<set $facegoo += 1>><<faceejacstat>>
<<elseif $rng gte 10>>
then squirts a warm fluid over your hair.
<<set $hairgoo += 1>><<hairejacstat>>
<<else>>
then squirts a warm fluid over your feet.
<<set $feetgoo += 1>><<feetejacstat>>
<</if>>
<<neutral 1>><<set _tentacle.tentaclehealth -= 1>><<ejacstat>>
<</nobr>><</widget>>
<<widget "tentacleadvdisable">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "feet">><<set $leftleg to 0>><<set $rightleg to 0>><<set $feetstate to 0>><</if>>
<<if _tentacle.head is "leftarm">><<set $leftarm to 0>><<set $leftarmstate to 0>><</if>>
<<if _tentacle.head is "rightarm">><<set $rightarm to 0>><<set $rightarmstate to 0>><</if>>
<<if _tentacle.head is "leftnipple" or _tentacle.head is "leftnipplesuck">>
<<set $leftnipple to 0>>
<</if>>
<<if _tentacle.head is "rightnipple" or _tentacle.head is "rightnipplesuck">>
<<set $rightnipple to 0>>
<</if>>
<<if _tentacle.head is "mouthentrance" or _tentacle.head is "mouthimminent" or _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set $mouthuse to 0>><<set $mouthstate to 0>>
<</if>>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent" or _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set $anususe to 0>><<set $anusstate to 0>>
<</if>>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent" or _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set $vaginause to 0>><<set $vaginastate to 0>>
<</if>>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent" or _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<</if>>
<<if _tentacle.shaft is "breasts" or _tentacle.head is "chest">>
<<set $chestuse to 0>>
<</if>>
<<if _tentacle.head is "vaginarub">><<set $vaginause to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "penisrub">><<set $penisuse to 0>><<set $thighuse to 0>><</if>>
<<if _tentacle.head is "bottomrub">><<set $anususe to 0>><<set $bottomuse to 0>><</if>>
<<if _tentacle.shaft is "neck" and $head isnot "bound">><<set $head to 0>><</if>>
<<if _tentacle.shaft is "leftleg" and $leftleg isnot "bound">><<set $leftleg to 0>><</if>>
<<if _tentacle.shaft is "rightleg" and $rightleg isnot "bound">><<set $rightleg to 0>><</if>>
<<if _tentacle.shaft is "leftarm" and $leftarm isnot "bound">><<set $leftarm to 0>><</if>>
<<if _tentacle.shaft is "rightarm" and $rightarm isnot "bound">><<set $rightarm to 0>><</if>>
<<if _tentacle.head is "chest">><<set $breastuse to 0>><</if>>
<<set _tentacle.shaft to 0>>
<<set _tentacle.head to 0>>
<</nobr>><</widget>>
<<widget "actionstentacleadvcheckbox">><<nobr>> /* Dunno what im doing honestly ~Ludsoe */
<<if $args[3] is $args[4]>><<set _checked to "checked">><<else>><<set _checked to "">><</if>>
/* Originally i was just passing $args[0] along to the label, but for some reason that didnt work.... but this does*/
<<if $args[0] is "def" >>
| <label><span class="def">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "sub">>
| <label><span class="sub">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "neutral">>
| <label><span class="neutral">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<<elseif $args[0] is "brat">>
| <label><span class="brat">$args[1]</span> <<radiobutton $args[2] $args[3] _checked>></label>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvlefthand">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $leftarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "lefthit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Strike the _tentacle.desc tentacle" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$leftaction" _action $leftactiondefault>>
<br>
<<elseif $leftarm is _tentacle.id>>
You hold the _tentacle.desc tentacle in your left hand.
<br>
<<set _action to "leftrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$leftaction" _action $leftactiondefault>>
<<set _action to "leftstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$leftaction" _action $leftactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottomstop>>" "$leftaction" _action $leftactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$leftaction" _action $leftactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your mouth." "$leftaction" _action $leftactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvrighthand">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $rightarm is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "righthit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Strike the _tentacle.desc tentacle" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$rightaction" _action $rightactiondefault>>
<br>
<<elseif $rightarm is _tentacle.id>>
You hold the _tentacle.desc tentacle in your right hand.
<br>
<<set _action to "rightrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$rightaction" _action $rightactiondefault>>
<<set _action to "rightstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$rightaction" _action $rightactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0) or $mouthuse is 0>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottomstop>>" "$rightaction" _action $rightactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$rightaction" _action $rightactiondefault>>
<</if>>
<<if $mouthuse is 0>>
<<set _action to "showmouth"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your mouth." "$rightaction" _action $rightactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvlegs">><<nobr>>
<<set _tentacle to $args[0] >>
<<if $leftleg is 0 and $rightleg is 0 and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Kick the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetgrab"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Grab the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif ($rightleg is 0 or $leftleg is 0) and _tentacle.shaft isnot "finished">>
<<set _action to "feethit"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Kick the _tentacle.desc tentacle" "$feetaction" _action $feetactiondefault>>
<br>
<<elseif $leftleg is _tentacle.id>>
You hold the _tentacle.desc tentacle between your feet.
<br>
<<set _action to "feetrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Milk it" "$feetaction" _action $feetactiondefault>>
<<set _action to "feetstop"+_tentacle.id >>
<<actionstentacleadvcheckbox "neutral" "Let go" "$feetaction" _action $feetactiondefault>>
<<if $deviancy gte 75>> /* Should i lock this behind consentacles? */
<<if ($anususe is 0 and $analdisable is "f") or ($vaginaexist is 1 and $vaginause is 0 or $penisexist is 1 and $penisuse is 0)>>
<br>--<<deviant5>>| --<br>
<<if $anususe is 0 and $analdisable is "f">>
<<set _action to "showbottom"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your <<bottomstop>>" "$feetaction" _action $feetactiondefault>>
<</if>>
<<if ($vaginaexist is 1 and $vaginause is 0) or ($penisexist is 1 and $penisuse is 0)>>
<<set _action to "showthighs"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Guide to your thighs." "$feetaction" _action $feetactiondefault>>
<</if>>
<</if>>
<</if>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvmouth">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "mouthentrance">>
<<set _action to "mouthlick"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Lick it" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouthimminent">>
<<set _action to "mouthkiss"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Kiss it" "$mouthaction" _action $mouthactiondefault>>
<<if $head is "grappled">>
<<else>>
<<set _action to "mouthpullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<<elseif _tentacle.head is "mouth" or _tentacle.head is "mouthdeep">>
<<set _action to "mouthcooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$mouthaction" _action $mouthactiondefault>>
<<set _action to "mouthbite"+_tentacle.id >>
<<actionstentacleadvcheckbox "def" "Bite" "$mouthaction" _action $mouthactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvvagina">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "vaginaentrance" or _tentacle.head is "vaginaimminent">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$vaginaaction" _action $vaginaactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "vaginapullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<<elseif _tentacle.head is "vagina" or _tentacle.head is "vaginadeep">>
<<set _action to "vaginacooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$vaginaaction" _action $vaginaactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvpenis">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "penisentrance" or _tentacle.head is "penisimminent">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$penisaction" _action $penisactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "penispullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$penisaction" _action $penisactiondefault>>
<</if>>
<<elseif _tentacle.head is "penis" or _tentacle.head is "penisdeep">>
<<set _action to "peniscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$penisaction" _action $penisactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvanus">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "anusentrance" or _tentacle.head is "anusimminent">>
<<set _action to "anusrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$anusaction" _action $anusactiondefault>>
<<if $leftleg is "grappled" and $rightleg is "grappled">>
<<else>>
<<set _action to "anuspullaway"+_tentacle.id >>
<<actionstentacleadvcheckbox "brat" "Pull away" "$anusaction" _action $anusactiondefault>>
<</if>>
<<elseif _tentacle.head is "anus" or _tentacle.head is "anusdeep">>
<<set _action to "anuscooperate"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Cooperate" "$anusaction" _action $anusactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvthighs">><<nobr>>
<<set _tentacle to $args[0] >>
<<if _tentacle.head is "penisrub">>
<<set _action to "penisrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$thighaction" _action $thighactiondefault>>
<<elseif _tentacle.head is "vaginarub">>
<<set _action to "vaginarub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$thighaction" _action $thighactiondefault>>
<</if>>
<</nobr>><</widget>>
<<widget "actionstentacleadvbottom">><<nobr>>
<<set _tentacle to $args[0] >>
<<set _action to "bottomrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$bottomaction" _action $bottomactiondefault>>
<</nobr>><</widget>>
<<widget "actionstentacleadvchest">><<nobr>>
<<set _tentacle to $args[0] >>
<<set _action to "chestrub"+_tentacle.id >>
<<actionstentacleadvcheckbox "sub" "Rub" "$chestaction" _action $chestactiondefault>>
<</nobr>><</widget>>
<<widget "effectstentacleadv">><<nobr>>
<<set _tentacle to $args[0] >>
<<set $rng to random(1, 100)>>
<<if $leftaction is "lefthit"+_tentacle.id or $rightaction is "righthit"+_tentacle.id>>
<<if $leftaction is "lefthit"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "lefthit"+_tentacle.id>>
You strike the _tentacle.desc tentacle with your left hand and it reels away from you.
<<else>>
<<set $rightaction to 0>><<set $rightactiondefault to "righthit"+_tentacle.id>>
You strike the _tentacle.desc tentacle with your right hand and it reels away from you.
<</if>>
<<defiance 2>>
<<set $speechhit to 1>><<set $attackstat += 1>>
<<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>><<set _tentacle.tentaclehealth -= 1>><</if>>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftgrab"+_tentacle.id or $rightaction is "rightgrab"+_tentacle.id>>
<<tentacleadvdisable _tentacle>> /* Make sure you call this before trying to set the tentacle info */
<<if $leftaction is "leftgrab"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>><<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<set $leftarm to _tentacle.id>><<set _tentacle.head to "leftarm">><<set $leftarmstate to "tentacle">>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>><<set $rightactiondefault to "rightrub"+_tentacle.id>>
<<set $rightarm to _tentacle.id>><<set _tentacle.head to "rightarm">><<set $rightarmstate to "tentacle">>
<</if>>
<span class="lblue">You <<handtext>> grab the _tentacle.desc tentacle with your _hand hand.</span>
<<submission 1>><<handstat>>
<</if>>
<<if $leftaction is "leftrub"+_tentacle.id or $rightaction is "rightrub"+_tentacle.id>>
<<if $leftaction is "leftrub"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftactiondefault to "leftrub"+_tentacle.id>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightactiondefault to "rightrub"+_tentacle.id>>
<</if>>
<<handskilluse>><<submission 1>>
You <<handtext>> squeeze the _tentacle.desc tentacle in your _hand hand and rub up and down its length.
<<if $handskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set _tentacle.tentaclehealth -= 3>>
<<handejacstat>><<ejacstat>>
<<if _hand is "left">><<set $leftarmgoo += 1>><<else>><<set $rightarmgoo += 1>><</if>>
<</if>>
<</if>>
<<if $leftaction is "showbottom"+_tentacle.id or $rightaction is "showbottom"+_tentacle.id>>
<<if $leftaction is "showbottom"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand towards your <<bottomstop>>
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<</if>>
<<if $leftaction is "showmouth"+_tentacle.id or $rightaction is "showmouth"+_tentacle.id>>
<<if $leftaction is "showmouth"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand up towards your mouth.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","neck","chest","breasts"))>>
<</if>>
<</if>>
<<set $mouthuse to "tentacle">><<set $mouthstate to "tentacleentrance">>
<<set _tentacle.head to "mouthentrance">><<neutral 2>>
<</if>>
<<if $leftaction is "showthighs"+_tentacle.id or $rightaction is "showthighs"+_tentacle.id>>
<<if $leftaction is "showthighs"+_tentacle.id>>
<<set _hand to "left">><<set $leftaction to 0>>
<<set $leftarm to 0>>
<<else>>
<<set _hand to "right">><<set $rightaction to 0>>
<<set $rightarm to 0>>
<</if>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
You <<handtext>> guide the _tentacle.desc tentacle with your _hand hand between your thighs.
<<if $rng lte 30>> /* How common will the tentacle wrap around the arm guiding it */
<<if _hand is "left">>
<<leftarmtentacledisable>>
<<set _tentacle.shaft to "leftarm">>
<<set $leftarm to "grappled">><<set $leftarmstate to 0>>
<<else>>
<<rightarmtentacledisable>>
<<set _tentacle.shaft to "rightarm">>
<<set $rightarm to "grappled">><<set $rightarmstate to 0>>
<</if>>
The _tentacle.desc tentacle winds its way around your _hand arm, <span class="blue">restraining it.</span>
<<neutral 1>>
<<else>>
<<if _tentacle.shaft is 0>>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<</if>>
<</if>>
<<if $penisexist is 1 and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your left hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $rightaction is "rightstop"+_tentacle.id>>
<<set $rightaction to 0>><<set $rightactiondefault to "rightstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your right hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $leftaction is "leftstop"+_tentacle.id>>
<<set $leftaction to 0>><<set $leftactiondefault to "leftstop"+_tentacle.id>>
You release the _tentacle.desc tentacle from your left hand.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $feetaction is "feethit"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feethit"+_tentacle.id>>
You kick the _tentacle.desc tentacle and it reels away from you.
<<defiance 2>><<set $speechhit to 1>><<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $feetaction is "feetgrab"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<submission 1>><<feetstat>>
<span class="lblue">You <<feettext>> grab the _tentacle.desc tentacle between your feet.</span>
<<tentacleadvdisable _tentacle>><<set $leftleg to _tentacle.id>><<set $rightleg to _tentacle.id>><<set _tentacle.head to "feet">><<feetstat>><<set $feetstate to "tentacle">>
<</if>>
<<if $feetaction is "feetrub"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetrub"+_tentacle.id>><<feetskilluse>><<submission 1>>
You <<feettext>> squeeze the _tentacle.desc tentacle between your feet and rub up and down its length.
<<if $feetskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $feetgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<feetejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $feetaction is "showthighs"+_tentacle.id or $feetaction is "showbottom"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetstate to 0>>
<<set $leftleg to 0>><<set $rightleg to 0>>
<<submission 1>>
<br>
<<combatdeviancy5>>
<br>
<<if $feetaction is "showthighs"+_tentacle.id>>
<<set _dir to "thighs">>
You <<feettext>> guide the _tentacle.desc tentacle with your feet between your thighs.
<<else>>
<<set _dir to "bottom">>
You <<feettext>> guide the _tentacle.desc tentacle with your feet towards your <<bottomstop>>
<</if>>
<<if $rng lte 30>> /* Leg grapple? */
<<if $rng gte 15>>
<<set _leg to "left">><<set _tentacle.shaft to "leftleg">><<set $leftleg to "grappled">>
<<else>>
<<set _leg to "right">><<set _tentacle.shaft to "rightleg">><<set $rightleg to "grappled">>
<</if>>
<<neutral 1>><<feettentacledisable>>
The _tentacle.desc tentacle winds its way around your _leg leg, <span class="blue">restraining it.</span>
<<else>>
<<if _tentacle.shaft is 0>>
<<if _dir is "thighs">>
<<set _tentacle.shaft to (either("tummy","waist"))>>
<<else>>
<<set _tentacle.shaft to (either("tummy","waist","thighs"))>>
<</if>>
<</if>>
<</if>>
<<if _dir is "thighs">>
<<if $penisexist is 1 and $penisuse is 0>>
<<set $penisuse to "tentaclerub">><<set _tentacle.head to "penisrub">>
<<elseif $vaginaexist is 1 and $vaginause is 0>>
<<set $vaginause to "tentaclerub">><<set _tentacle.head to "vaginarub">>
<</if>>
<<sex 3>><<thighstat>>
<<set $thighuse to "tentaclerub">>
<<else>>
<<set $bottomuse to "tentaclerub">><<set $anususe to "tentaclerub">>
<<set _tentacle.head to "bottomrub">><<sex 1>><<bottomstat>>
<</if>>
<</if>>
<<if $feetaction is "feetstop"+_tentacle.id>>
<<set $feetaction to 0>><<set $feetactiondefault to "feetstop"+_tentacle.id>>
You let go of the _tentacle.desc tentacle between your feet.
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthlick"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthlick"+_tentacle.id>>
<<submission 2>><<oralskilluse>>
You <<oraltext>> lick the tip of the _tentacle.desc tentacle.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your face.</span>
<<set $facegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthkiss"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthkiss"+_tentacle.id>>
<<submission 3>><<oralskilluse>>
You <<oraltext>> kiss the tip of the _tentacle.desc tentacle.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your face.</span>
<<set $facegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<faceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthcooperate"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthcooperate"+_tentacle.id>>
<<sex 5>><<oralskilluse>>
You <<oraltext>> suck the _tentacle.desc tentacle invading your mouth.
<<if $oralskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip and into your mouth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $mouthgoo += 1>><<oralejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $mouthaction is "mouthpullaway"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthpullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your mouth.</span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $mouthaction is "mouthbite"+_tentacle.id>>
<<set $mouthaction to 0>><<set $mouthactiondefault to "mouthbite"+_tentacle.id>><<defiance 5>>
You bite down on the _tentacle.desc tentacle invading your mouth. <span class="teal">It recoils immediately.</span>
<<tentacleadvdisable _tentacle>><<set $attackstat += 1>><<set _tentacle.tentaclehealth -= 1>>
<<if $rng lte ($physique / 200)>>
<<set _tentacle.tentaclehealth -= 1>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginarub"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginarub"+_tentacle.id>>
<<submission 2>><<vaginalskilluse>>
You <<vaginaltext>> rub the tip of the _tentacle.desc tentacle with your <<pussystop>>
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $vaginaoutsidegoo += 1>><<set _tentacle.tentaclehealth -= 3>><<vaginalentranceejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginacooperate"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginacooperate"+_tentacle.id>>
<<sex 5>><<vaginalskilluse>>
You <<vaginaltext>> push back against the _tentacle.desc tentacle invading your <<pussystop>>
<<if $vaginalskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, flooding your womb with its warmth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $vaginagoo += 1>><<vaginalejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $vaginaaction is "vaginapullaway"+_tentacle.id>>
<<set $vaginaaction to 0>><<set $vaginaactiondefault to "vaginapullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<pussystop>></span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $penisaction is "penisrub"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penisrub"+_tentacle.id>>
<<submission 2>><<penileskilluse>>
You <<peniletext>> rub the tip of the _tentacle.desc tentacle with your <<penisstop>>
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip.</span>
<<set $penisgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<penileejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $penisaction is "peniscooperate"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "peniscooperate"+_tentacle.id>>
<<sex 5>><<penileskilluse>>
You <<peniletext>> push back against the _tentacle.desc tentacle engulfing your <<penisstop>>
<<if $penileskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your groin.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $penisgoo += 1>><<penileejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $penisaction is "penispullaway"+_tentacle.id>>
<<set $penisaction to 0>><<set $penisactiondefault to "penispullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<penisstop>></span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $anusaction is "anusrub"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anusrub"+_tentacle.id>>
<<submission 2>><<analskilluse>>
You <<analtext>> rub the tip of the _tentacle.desc tentacle with your <<bottomstop>>
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your <<bottomstop>></span>
<<set $bottomgoo += 1>><<set _tentacle.tentaclehealth -= 3>><<bottomejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $anusaction is "anuscooperate"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuscooperate"+_tentacle.id>>
<<sex 5>><<analskilluse>>
You <<analtext>> push back against the _tentacle.desc tentacle invading your <<bottomstop>>
<<if $analskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, flooding your bowels with its warmth.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $drugged += 3>><<set $anusgoo += 1>><<analejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $anusaction is "anuspullaway"+_tentacle.id>>
<<set $anusaction to 0>><<set $anusactiondefault to "anuspullaway"+_tentacle.id>><<brat 1>>
<span class="teal">You pull away from the _tentacle.desc tentacle threatening your <<bottomstop>></span>
<<tentacleadvdisable _tentacle>>
<</if>>
<<if $thighaction is "penisrub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "penisrub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>
You <<thightext>> rub the _tentacle.desc tentacle between your thighs.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your tummy.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $tummygoo += 1>><<tummyejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $thighaction is "vaginarub"+_tentacle.id>>
<<set $thighaction to 0>><<set $thighactiondefault to "vaginarub"+_tentacle.id>>
<<submission 3>><<thighskilluse>>You <<thightext>> rub the _tentacle.desc tentacle between your thighs.
<<if $thighskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your tummy.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $tummygoo += 1>><<tummyejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $bottomaction is "bottomrub"+_tentacle.id>>
<<set $bottomaction to 0>><<set $bottomactiondefault to "bottomrub"+_tentacle.id>>
<<submission 3>><<bottomskilluse>>
You <<bottomtext>> rub the _tentacle.desc tentacle between your cheeks.
<<if $bottomskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your <<bottomstop>></span>
<<set _tentacle.tentaclehealth -= 3>><<set $bottomgoo += 1>><<bottomejacstat>><<ejacstat>>
<</if>>
<</if>>
<<if $chestaction is "chestrub"+_tentacle.id>>
<<set $chestaction to 0>><<set $chestactiondefault to "chestrub"+_tentacle.id>>
<<submission 3>><<chestskilluse>>
You <<chesttext>> rub the _tentacle.desc tentacle between your <<breastsstop>>
<<if $chestskill gte (800 - ($rng * 10))>>
<span class="lblue">Slimy fluid erupts from the tip, covering your chest.</span>
<<set _tentacle.tentaclehealth -= 3>><<set $chestgoo += 1>><<chestejacstat>><<ejacstat>>
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-combat/tentacles/tentacle-adv.twee | twee | mit | 53,596 |
:: Widgets Tentacle Img [widget]
<<widget "tentacleimg">><<nobr>>
<<if $swarmfront gte 1>>
<<if $vaginaexist is 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</if>>
<<if $penisexist is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</if>>
<</if>>
<<if $swarmfrontinside gte 1>>
<<if $vaginaexist is 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimevaginal.png">
<</if>>
<<if $penisexist is 1>>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimepenile.png">
<</if>>
<</if>>
<<if $swarmback gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/slime/slimeanal.png">
<</if>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentacleoral.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactiveoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobleft.png">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclehandjobright.png">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclefootjob.png">
<</if>>
<<if $breastuse is "tentacle">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/doggy/tentacles/tentaclebreasts.png">
<</if>>
<</nobr>><</widget>>
<<widget "tentacleimgmiss">><<nobr>>
<<if $vaginastate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalentrance.png">
<</if>>
<<if $vaginastate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalimminent.png">
<</if>>
<<if $vaginastate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<</if>>
<<if $vaginastate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activevaginalcum.png">
<</if>>
<<if $vaginause is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $anusstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalentrance.png">
<</if>>
<<if $anusstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalimminent.png">
<</if>>
<<if $anusstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<</if>>
<<if $anusstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanal.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeanalcum.png">
<</if>>
<<if $anususe is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleanalrub.png">
<</if>>
<<if $penisstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileentrance.png">
<</if>>
<<if $penisstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenileimminent.png">
<</if>>
<<if $penisstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclepenile.png">
<</if>>
<<if $penisuse is "tentaclerub">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclevaginalrub.png">
<</if>>
<<if $mouthstate is "tentacleentrance">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralentrance.png">
<</if>>
<<if $mouthstate is "tentacleimminent">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoralimminent.png">
<</if>>
<<if $mouthstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<</if>>
<<if $mouthstate is "tentacledeep">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleoral.png">
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activeoralcum.png">
<</if>>
<<if $leftarmstate is "tentacle">>
<img @class="'layer-sexbaseback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobleft.png">
<</if>>
<<if $rightarmstate is "tentacle">>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclehandjobright.png">
<</if>>
<<if $feetstate is "tentacle">>
<img @class="'layer-sextears anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclefootjob.png">
<</if>>
<<if $breastuse is "tentacle">>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclebreasts.png">
<</if>>
<<if $leftarm is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftarmbound.png">
<</if>>
<<if $rightarm is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightarmbound.png">
<</if>>
<<if $leftleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexpenis anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentacleleftlegbound.png">
<</if>>
<<if $rightleg is "grappled" and $tentacles.max gte 1>>
<img @class="'layer-sexbasefront anim-doggy-4f-'+_animspeed" src="img/sex/missionary/tentacles/tentaclerightlegbound.png">
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-combat/tentacles/tentacle-images.twee | twee | mit | 9,797 |
:: Widgets Tentacles [widget]
<<widget "tentaclestart">><<nobr>>
<<set $enemyarousalmax to 10000>>
<<set $tentacles to {
"max": $args[0],
"active": $args[0],
}>>
<<if $args[0]>>
/* Deciding if tentacle templates should be defined somewhere else still */
<<set _tentacledescs to [
{"desc":"slimy","baby":0,"size":2},
{"desc":"sticky","baby":0,"size":2},
{"desc":"thick","baby":"tentacle","size":3},
{"desc":"throbbing","baby":0,"size":2},
{"desc":"slick","baby":0,"size":2},
{"desc":"moist","baby":0,"size":2},
{"desc":"quivering","baby":0,"size":2},
{"desc":"sodden","baby":0,"size":2},
{"desc":"shivering","baby":0,"size":2},
{"desc":"shuddering","baby":0,"size":2},
{"desc":"convulsing","baby":0,"size":2},
{"desc":"undulating","baby":0,"size":2},
{"desc":"damp","baby":0,"size":2},
{"desc":"bulbous","baby":0,"size":3},
{"desc":"gyrating","baby":0,"size":2},
{"desc":"large","baby":"tentacle","size":3},
{"desc":"bumpy","baby":0,"size":2},
{"desc":"thin","baby":0,"size":1},
{"desc":"narrow","baby":0,"size":1},
{"desc":"squishy","baby":0,"size":2},
]>>
<<set _tentacledescs to _tentacledescs.shuffle()>>
<<for _i to 0; _i lt $args[0]; _i++>>
<<set _tentacledata to _tentacledescs[_i]>>
<<set _tentacle to {
"desc": _tentacledata.desc,
"tentaclehealth": $args[1],
"shaft": 0,
"head": 0,
"id": "tentacle"+_i,
"baby": _tentacledata.baby,
"babychance": 400,
"size": _tentacledata.size
}>>
<<set $tentacles[_i] to clone(_tentacle)>>
<</for>>
<</if>>
<<set $combat to 1>>
<<if $rng gte 51>>
<<set $position to "missionary">>
<<else>>
<<set $position to "doggy">>
<</if>>
<</nobr>><</widget>>
<<widget "tentacles">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<set _tentacle to $tentacles[_i]>>
<<if _tentacle isnot undefined>>
<<tentacleadv _tentacle>>
<<set _tentacle.tentaclehealth -= 0.2>>
<</if>>
<</for>>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "effectstentacles">><<nobr>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<effectstentacleadv _tentacle>>
<</if>>
<</for>>
<br><br>
<</nobr>><</widget>>
<<widget "actionstentacles">><<nobr>>
<<set $enemyarousal to $arousal>>
<<if $vorecreature is 0 and $swarmcount lte 0>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<</if>>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<if $leftarm is 0>>
Your left arm is free.<br>
<<elseif $leftarm is "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "leftarm">>
The $tentacles[_i].desc tentacle entangles your left arm.<br>
<</if>>
<</for>>
<<elseif $leftarm is "bound">>
Your left arm is bound.<br>
<</if>>
<<actionstentacleslefthand>>
<<if $rightarm is 0>>
Your right arm is free.<br>
<<elseif $rightarm is "grappled">>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i].shaft is "rightarm">>
The $tentacles[_i].desc tentacle entangles your right arm.<br>
<</if>>
<</for>>
<<elseif $rightarm is "bound">>
Your right arm is bound.<br>
<</if>>
<<actionstentaclesrighthand>>
<<if $leftleg is 0 and $rightleg is 0>>
Your legs are free.<br>
<<elseif $leftleg is 0>>
Your left leg is free.<br>
<<elseif $rightleg is 0>>
Your right leg is free.<br>
<<elseif $leftleg is "grappled" and $rightleg is "grappled">>
Your legs are entangled and forced apart, leaving you less able to protect your <<genitalsstop>><br>
<</if>>
<<actionstentacleslegs>><br>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<if $mouthstate is "tentacleentrance">>
<<if _tentacle.head is "mouthentrance">>
The _tentacle.desc tentacle threatens your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacleimminent">>
<<if _tentacle.head is "mouthimminent">>
The _tentacle.desc tentacle presses against your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacle">>
<<if _tentacle.head is "mouth">>
The _tentacle.desc tentacle thrusts into your mouth.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<<elseif $mouthstate is "tentacledeep">>
<<if _tentacle.head is "mouthdeep">>
The _tentacle.desc tentacle thrusts into your mouth, ejaculating down your throat.
<br>
<<actionstentacleadvmouth _tentacle>>
<br>
<</if>>
<</if>>
<<if $vaginastate is "tentacleentrance">>
<<if _tentacle.head is "vaginaentrance">>
The _tentacle.desc tentacle threatens your <<pussystop>>
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacleimminent">>
<<if _tentacle.head is "vaginaimminent">>
The _tentacle.desc tentacle presses against your <<pussycomma>> about to penetrate.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacle">>
<<if _tentacle.head is "vagina">>
The _tentacle.desc tentacle thrusts into your <<pussystop>>
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentacledeep">>
<<if _tentacle.head is "vaginadeep">>
The _tentacle.desc tentacle thrusts into your <<pussycomma>> ejaculating deep into your womb.
<br>
<<actionstentacleadvvagina _tentacle>>
<br>
<</if>>
<<elseif $vaginastate is "tentaclerub">>
<<if _tentacle.head is "vaginarub">>
The _tentacle.desc tentacle runs between your thighs, pressing against your labia and continuing to your tummy.
<br>
<<actionstentacleadvthighs _tentacle>>
<br>
<</if>>
<</if>>
<<if $penisstate is "tentacleentrance">>
<<if _tentacle.head is "penisentrance">>
The _tentacle.desc tentacle threatens your <<penisstop>>
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacleimminent">>
<<if _tentacle.head is "penisimminent">>
The _tentacle.desc tentacle presses against your <<peniscomma>> about to engulf.
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacle">>
<<if _tentacle.head is "penis">>
The _tentacle.desc tentacle envelops and pounds your <<penisstop>>
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentacledeep">>
<<if _tentacle.head is "penisdeep">>
The _tentacle.desc tentacle envelops and pounds your <<penisstop>>
<br>
<<actionstentacleadvpenis _tentacle>>
<br>
<</if>>
<<elseif $penisstate is "tentaclerub">>
<<if _tentacle.head is "penisrub">>
The _tentacle.desc tentacle runs between your thighs, coiling around your <<penis>> and pressing against your tummy.
<br>
<<actionstentacleadvthighs _tentacle>>
<br>
<</if>>
<</if>>
<<if $anusstate is "tentacleentrance">>
<<if _tentacle.head is "anusentrance">>
The _tentacle.desc tentacle threatens your <<bottomstop>>
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacleimminent">>
<<if _tentacle.head is "anusimminent">>
The _tentacle.desc tentacle presses against your <<bottomcomma>> about to penetrate.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacle">>
<<if _tentacle.head is "anus">>
The _tentacle.desc tentacle tentacle thrusts into your <<bottomstop>>
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<<elseif $anusstate is "tentacledeep">>
<<if _tentacle.head is "anusdeep">>
The _tentacle.desc tentacle thrusts into your <<bottomcomma>> ejaculating deep into your bowels.
<br>
<<actionstentacleadvanus _tentacle>>
<br>
<</if>>
<</if>>
<<if $bottomuse is "tentaclerub">>
<<if _tentacle.head is "bottomrub">>
The _tentacle.desc tentacle rubs itself between your butt cheeks.
<br>
<<actionstentacleadvbottom _tentacle>>
<br>
<</if>>
<</if>>
<<if $breastuse is "tentacle">>
<<if _tentacle.head is "chest">>
The _tentacle.desc tentacle rubs itself between your <<breastsstop>>
<br>
<<actionstentacleadvchest _tentacle>>
<br>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<combatstate>>
<<carryblock>>
<</nobr>><</widget>>
<<widget "actionstentaclespenis">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvpenis _tentacle>>
<</if>>
<</for>>
<br>
<</nobr>><</widget>>
<<widget "actionstentacleslegs">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlegs _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionstentaclesrighthand">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvrighthand _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "actionstentacleslefthand">><<nobr>>
<<for _i to 0; _i lt $tentacles.max; _i++>>
<<if $tentacles[_i] isnot undefined>>
<<set _tentacle to $tentacles[_i]>>
<<actionstentacleadvlefthand _tentacle>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "upperslither">><<nobr>>
<<if $worn.upper.name isnot "naked">>
then <<slithers>> beneath your $worn.upper.name
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</nobr>><</widget>>
<<widget "lowerslither">><<nobr>>
<<if $worn.lower.name isnot "naked">>
then <<slithers>> beneath your $worn.lower.name
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</nobr>><</widget>>
<<widget "underslither">><<nobr>>
<<if $worn.lower.name isnot "naked">>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
then <<slithers>> beneath your $worn.lower.name and $worn.under_lower.name
<<elseif $worn.under_lower.type.includes("chastity")>>
then <<slithers>> beneath your $worn.lower.name against your chastity belt
<<else>>
<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
then <<slithers>> beneath your $worn.under_lower.name
<<elseif $worn.under_lower.type.includes("chastity")>>
then <<slithers>> against your chastity belt
<<else>>
then <<slithers>> across your bare skin
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "statetentacles">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].shaft is "finished">>
<<set $tentacles.active -= 1>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "leftarmtentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $leftarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "rightarmtentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $rightarm>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "feettentacledisable">><<nobr>>
<<for _j to 0; _j lt $tentacles.max; _j++>>
<<if $tentacles[_j] isnot undefined>>
<<if $tentacles[_j].id is $feet>>
<<set $tentacles[_j].head to 0>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-combat/tentacles/tentacles.twee | twee | mit | 12,521 |
:: Tutorial [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $rescue to 1>>
<<man1init>>
<<set $NPCList[0].chest to "none">>
<<He>> reaches toward you.
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
__Combat Tutorial__
<br>
<<if $gamemode is "soft">>
<i>Your character will be quite passive at first. More actions will become available as you become more promiscuous and comfortable being assertive.
<br><br>
<span class="sub">Assertive</span> and <span class="meek">meek</span> actions will arouse your partner, bringing them closer to orgasm. They'll also make them trust you more.
<br><br>
<span class="brat">Bratty</span> acts will irritate your partner. Use them too frequently and they will become rougher and less trusting.
<br><br>
Some actions have only a chance of working, based on your skill with the bodypart being used and how trusting your partner is.
<br><br>
Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
<br><br>
<<else>>
<i>There are three common ways to escape an attacker; fight them off, sexually satisfy them, or be rescued.
<span class="def">Defiant</span> acts will hurt them. Hurt them enough and you'll escape. However, <span class="def">defiant</span> acts will anger them, making them more violent.
<br><br>
They'll be happy to use you as a passive toy, but <span class="sub">submissive</span> acts will make them cum faster. Once spent, they'll usually leave you alone. Some <span class="sub">submissive</span> acts will occupy their genitals, so they can't use them in more dangerous ways.
<br><br>
<span class="meek">Meek</span> acts will endear you to them without being directly sexual. <span class="meek">Meek</span> acts will make them trust you more, and often have effects which may help you.
<br><br>
<span class="brat">Bratty</span> acts protect you in ways that defies your attacker's will without hurting them. <span class="brat">Bratty</span> acts will reduce trust and increase anger.
<br><br>
Finally, you could scream for help. Whether it will help or make things worse depends on who's around to hear. Screaming at night or in the wilderness will only anger your attacker. You won't be able to scream (or speak) if your attacker has you gagged.
For this encounter, screaming will get you rescued. Each part of your body can perform one action per turn. Choose your actions, then click next or press enter to continue.</i>
<br><br>
<</if>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Tutorial Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tutorial]]>><</link>></span><<nexttext>>
<</if>>
:: Tutorial Finish [nobr]
<<effects>><<set $eventskip to 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte 60>>
"That's what you get, slut." <<He>> leaves you lying on the ground.
<br><br>
<<else>>
"Good <<girlstop>> Here's a little something for the trouble." <<He>> leaves you lying on the ground.
<br><br>
<<tearful>> you climb to your knees. You've gained £5.
<br><br>
<<set $money += 500>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. "You're fucking nuts," <<he>> says, limping away. <<tearful>> you climb to your knees.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before making a hurried escape.
<br><br>
<<tearful>> you climb to your knees.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $gamemode is "soft">>
<<generate1>><<person1>>A <<person>> rushes over to you. "Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<<else>>
<<generate1>><<person1>>A <<person>> rushes over to you. "I saw what that fiend did. Are you okay?" <<He>> offers an arm to help you up.
<br><br>
<</if>>
<i>Being attacked will damage your sense of control. You will become more vulnerable to trauma as your control fails.
Actions marked as "promiscuity", "exhibitionism" or "deviancy" will lower stress and trauma. They will also restore your sense of control. Committing these actions with enough frequency will unlock lewder actions of the same type, but make weaker actions lose effectiveness. If you're not careful, you'll be unable to reach the controlled state without shameless and outrageous acts.</i>
<br><br>
<<link [[Flirt|Tutorial Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Thank them|Tutorial Thank]]>><</link>>
<br>
<</if>>
:: Tutorial Flirt [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You take <<his>> arm and hoist yourself up and against <<himcomma>> forcing <<him>> to catch you in an embrace to stop you falling. You look <<him>> in the eyes. "I feel safe now," you say.<<promiscuity1>>
<br><br>
<<He>> blushes. "I-I'm glad you're alright," <<he>> says as <<he>> slowly withdraws <<his>> arms from you, making sure you're steady. <<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>><<set $spraymax to 1>><<spray 5>>
<br><br>
"I need to get going. You be careful."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
:: Tutorial Thank [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You take <<his>> arm and <<he>> helps lift you to your feet. "Thank you," you say. "I'll be okay now."
<br><br>
<<He>> glances around. "Here," <<he>> hands you a small cylinder. "Be discreet. It's not legal, and there's only enough for one use."
<<gspraymax>><<set $spraymax to 1>><<spray 5>>
<br><br>
"I need to get going. You be careful."
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>> | TheDivineHeir/degrees | game/base-combat/tutorial.twee | twee | mit | 8,246 |
:: Widgets Vore [widget]
<<widget "vore">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
Your thighs are gripped by the $vorecreature's mouth, your shins and feet at the mercy of its probing tongue.
<<neutral 5>>
<<elseif $vorestage is 2>>
Your waist is gripped by the $vorecreature's mouth, your delicate parts at the mercy of its probing tongue.
<<neutral 5>>
<<elseif $vorestage is 3>>
Your chest is gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.
<<neutral 10>>
<<elseif $vorestage is 4>>
Your shoulders are gripped by the $vorecreature's mouth, your body at the mercy of its probing tongue.<<neutral 10>>
<<elseif $vorestage is 5>>
Your entire body is in the $vorecreature's mouth.
<<neutral 15>>
<<elseif $vorestage is 6>>
You are in the $vorecreature's gullet, pushed along by movements in the walls.
<<neutral 15>>
<<elseif $vorestage is 7>>
You are in the $vorecreature's stomach, it's a struggle to keep your head above the slimy liquid.
<<neutral 20>>
<</if>>
<<if $vorestage is 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="blue"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="blue"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="blue">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to the waist.
<</if>>
<</if>>
<<elseif $vorestage is 2>><<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="purple"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="purple"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="purple">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to your chest.
<</if>>
<</if>>
<<elseif $vorestage is 3>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You push down on the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<<elseif $vorestruggle is 1>>
You push down on the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> You slide deeper into its mouth, until it swallows you up to your neck.
<</if>>
<</if>>
<<elseif $vorestage is 4>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The last of your body slides into its mouth, its lips closing behind you.
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The last of your body slides into its mouth, its lips closing behind you.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The last of your body slides into its mouth, its lips closing behind you.
<</if>>
<</if>>
<<elseif $vorestage is 5>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The $vorecreature sucks you further down, sliding you into its gullet.
<</if>>
<</if>>
<<elseif $vorestage is 6>>
<<set $worn.lower.integrity -= 1>><<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 1>><</if>><<set $worn.upper.integrity -= 1>>
<<if ($vorestruggle * $physique) gte $vorestrength>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both arms, <span class="green">preventing it from swallowing you further.</span>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm, <span class="green">preventing it from swallowing you further.</span>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="green">but it doesn't take advantage of your vulnerability.</span>
<</if>>
<<else>>
<<set $vorestomach to 0>>
<<set $vorestage += 1>>
<<if $vorestruggle is 2>>
You grab the inside of the $vorecreature's maw with both your arms,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "grappled">><<set $leftarm to 0>><</if>><<if $rightarm is "grappled">><<set $rightarm to 0>><<swallowed>><</if>>
<<elseif $vorestruggle is 1>>
You grab the inside of the $vorecreature's maw with one arm,<span class="pink"> but it isn't enough.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><<swallowed>><</if>>
<<else>>
There's nothing preventing the $vorecreature from swallowing you further, <span class="pink">and it takes advantage of your vulnerability.</span> The $vorecreature sucks you further down, depositing you in a fleshy chamber.
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>><<swallowed>>
<</if>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 5>>
<<if $worn.lower.integrity lte 0>><<set $worn.under_lower.integrity -= 5>><</if>>
<<set $worn.upper.integrity -= 5>>
<</if>>
<br><br>
<<set $vorestruggle to 0>>
<<set $rng to random(1, 100)>>
<<if $vorestage is 1>>
<<if $rng gte 66>>
You feel the $vorecreature licking your feet.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature's tongue protrudes from its maw, and licks your inner thighs.
<<neutral 5>>
<<else>>
The $vorecreature's tongue protrudes from its maw, and licks your butt.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 2>>
<<if $rng gte 66>>
You feel the $vorecreature licking your butt.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently licks your <<groinstop>>
<<neutral 10>>
<<else>>
The $vorecreature's tongue wraps around your pelvis, and rubs up and down the length of your thighs.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 3>>
<<if $rng gte 66>>
The $vorecreature's tongue presses your body against the roof of its maw.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently prods your <<groinstop>>
<<neutral 10>>
<<else>>
The $vorecreature's tongue caresses your inner thighs.
<<neutral 5>>
<</if>>
<<elseif $vorestage is 4>>
<<if $rng gte 66>>
The $vorecreature runs the tip of its tongue down the length of your body.
<<neutral 5>>
<<elseif $rng gte 33>>
The $vorecreature gently prods your <<groinstop>>
<<neutral 10>>
<<else>>
The $vorecreature's tongue caresses your inner thighs.
<<neutral 10>>
<</if>>
<<elseif $vorestage is 5>>
<<if $rng gte 66>>
The $vorecreature runs the tip of its tongue down the length of your body.
<<neutral 10>>
<<elseif $rng gte 33>>
The $vorecreature wraps its tongue around your body.
<<neutral 10>>
<<else>>
The $vorecreature flicks your <<groin>> with the tip of its tongue.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 6>>
<<if $rng gte 81 and $leftarm is 0>>
A groove in the side of the gullet constricts around your left arm, trapping it.
<<set $leftarm to "trapped">><<neutral 10>>
<<elseif $rng gte 61 and $rightarm is 0>>
A groove in the side of the gullet constricts around your right arm, trapping it.
<<set $rightarm to "trapped">><<neutral 10>>
<<elseif $rng gte 41>>
The gullet tightens around your entire body, holding you in place.
<<neutral 10>>
<<elseif $rng gte 21>>
Valves open at the side of the tube and release a warm liquid, coating you in a slimy goo.
<<neutral 15>>
<<elseif $rng gte 1>>
The sides of the gullet push against you, sliding you along the tube.
<<neutral 15>>
<</if>>
<<elseif $vorestage is 7>>
<<if $rng gte 81 and $rightarm is 0>>
A groove in the side of the chamber constricts around your right arm, trapping it.
<<set $rightarm to "trapped">><<neutral 15>>
<<elseif $rng gte 61>>
More liquid squirts out the side of the chamber, covering you in a slimy goo.
<<neutral 15>><<outergoo>>
<<elseif $rng gte 41 and $leftarm is 0>>
A groove in the side of the chamber constricts around your left arm, trapping it.
<<set $leftarm to "trapped">><<neutral 15>>
<<elseif $rng gte 21>>
The chamber pulses to a gentle rhythm.
<<neutral 15>>
<<elseif $rng gte 1>>
The entire chamber pulsates and rubs against you.
<<neutral 20>>
<</if>>
<<if $vorestomach is 0>>
<<set $vorestomach to 1>>
<span class="blue">The walls close in around you.</span>
<<elseif $vorestomach is 1>>
<<set $vorestomach to 2>>
<span class="purple">The walls close in around you.</span>
<<elseif $vorestomach is 2>>
<<set $vorestomach to 3>>
<span class="pink">The walls close in around you, squeezing your body and stealing your breath.</span>
<<elseif $vorestomach is 3>>
<<set $vorestomach to 4>>
<span class="red">The walls close in around you. You soon won't be able to move at all.</span>
<<else>>
<<set $vorestomach to 5>>
<span class="red">The walls close in around you. The world starts to fade.</span>
<</if>>
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
<<if $vorestage lte 5>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<span class="lblue">The $vorecreature seems content to savour your taste, for now.</span>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<span class="blue">The $vorecreature salivates in anticipation.</span>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<span class="purple">The $vorecreature prepares to suck you in.</span>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<span class="pink">The $vorecreature prepares to gulp you down.</span>
<</if>>
<br><br>
<<else>>
<<if $rng gte 75>>
<<set $vorestrength to random(0, 0)>>
<<elseif $rng gte 50>>
<<set $vorestrength to random(-5000, 10000)>>
<<elseif $rng gte 25>>
<<set $vorestrength to random(-5000, 20000)>>
<<elseif $rng gte 1>>
<<set $vorestrength to random(1, 20000)>>
<</if>>
<</if>>
<<if $voretrait gte 1>>
<<set $vorestrength -= 2500>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<if $panicattacks gte 1 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicparalysis to 10>>
<</if>>
<</if>>
<<if $panicattacks gte 2 and $panicviolence is 0 and $panicparalysis is 0 and $controlled is 0>>
<<set $rng to random(1, 100)>>
<<if $rng is 100>>
<<set $panicviolence to 3>>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
<</if>>
<<set $seconds += 10>>
<<if $seconds gte 60>>
<<set $seconds to 0>>
<<pass 1>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "swallowedstat">><<nobr>>
<<set $swallowedstat += 1>>
<</nobr>><</widget>>
<<widget "swallowed">><<nobr>>
<<if $swallowed isnot 1>><<set $swallowed to 1>>
<<swallowedstat>>
<</if>>
<</nobr>><</widget>>
:: Widgets Vore Actions [widget]
<<widget "voreactions">><<nobr>>
<<if $images is 1>><<timed 100ms>>
<<combatimg>>
<br>
<</timed>><</if>>
<<if $enemytype isnot "tentacles">>
<<willpowerpain>>
<<willpowerorgasm>>
<<actioncarry>>
<<actioncarrydrop>>
<</if>>
<<if $trance lte 0>>
<<if $dissociation lte 1>>
<<if $panicparalysis is 0>>
<<if $panicviolence is 0>>
<<if $orgasmdown lte 0>>
<<if $pain lt 100 or $willpowerpain is undefined>>
<<if $leftarm is "bound">>
Your left arm is bound and helpless.
<br><br>
<<elseif $leftarm is "trapped">>
<span class="purple">Your left arm is trapped by the $vorecreature.</span>
<br><br>
<<elseif $leftarm is 0>>
Your left arm is free.
<br>
<<if $leftactiondefault is "leftescape">>
<label><span class="brat">Escape</span> <<radiobutton "$leftaction" "leftescape" checked>></label> |
<<else>>
<label><span class="brat">Escape</span> <<radiobutton "$leftaction" "leftescape">></label> |
<</if>>
<<if $vorestage lte 6>>
<<if $leftactiondefault is "lefthold">>
<label><span class="brat">Hold on</span> <<radiobutton "$leftaction" "lefthold" checked>></label> |
<<else>>
<label><span class="brat">Hold on</span> <<radiobutton "$leftaction" "lefthold">></label> |
<</if>>
<</if>>
<<if $rightarm is "trapped">>
<label><span class="brat">Free your right arm</span> <<radiobutton "$leftaction" "leftvorefree">></label> |
<</if>>
<<if $leftactiondefault is "vorerest">>
<label>Rest <<radiobutton "$leftaction" "vorerest" checked>></label> |
<<else>>
<label>Rest <<radiobutton "$leftaction" "vorerest">></label> |
<</if>>
<br><br>
<</if>>
<<if $rightarm is "bound">>
Your right arm is bound and helpless.
<br><br>
<<elseif $rightarm is "trapped">>
<span class="purple">Your right arm is trapped by the $vorecreature.</span>
<br><br>
<<elseif $rightarm is 0>>
Your right arm is free.
<br>
<<if $rightactiondefault is "rightescape">>
<label><span class="brat">Escape</span> <<radiobutton "$rightaction" "rightescape" checked>></label> |
<<else>>
<label><span class="brat">Escape</span> <<radiobutton "$rightaction" "rightescape">></label> |
<</if>>
<<if $vorestage lte 6>>
<<if $rightactiondefault is "righthold">>
<label><span class="brat">Hold on</span> <<radiobutton "$rightaction" "righthold" checked>></label> |
<<else>>
<label><span class="brat">Hold on</span> <<radiobutton "$rightaction" "righthold">></label> |
<</if>>
<</if>>
<<if $leftarm is "trapped">>
<label><span class="brat">Free your left arm</span> <<radiobutton "$rightaction" "rightvorefree">></label> |
<</if>>
<<if $rightactiondefault is "vorerest">>
<label>Rest <<radiobutton "$rightaction" "vorerest" checked>></label> |
<<else>>
<label>Rest <<radiobutton "$rightaction" "vorerest">></label> |
<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $enemytype isnot "tentacles">>
<<combatstate>>
<<carryblock>>
<</if>>
<br>
<</nobr>><</widget>>
:: Widgets Vore Effects [widget]
<<widget "voreeffects">><<nobr>>
<<set $rng to random(1, 100)>>
<<effectspain>>
<<effectsorgasm>>
<<effectsdissociation>>
<<if $leftaction is "leftescape" and $rightaction is "rightescape">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">><<set $attackstat += 2>><<set $leftactiondefault to "leftescape">><<set $rightactiondefault to "rightescape">>
<<if $rng gte 40>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>><<set $vorestage -= 1>>
You hit the $vorecreature's maw with both arms, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with both arms. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>><<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with both arms. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>><<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with both arms. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with both arms, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with both arms, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<<elseif $leftaction is "leftescape">><<set $leftaction to 0>><<set $leftactiondefault to "leftescape">><<set $attackstat += 1>><<set $leftactiondefault to "leftescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>><<set $vorestage -= 1>>
You hit the $vorecreature's maw with your left arm, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your left arm. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>><<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with your left arm. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>><<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with your left arm. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with your left arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with your left arm, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<<elseif $rightaction is "rightescape">><<set $rightaction to 0>><<set $rightactiondefault to "rightescape">><<set $attackstat += 1>><<set $rightactiondefault to "rightescape">>
<<if $rng gte 20>>
<<if $leftarm is "trapped">><<set $leftarm to 0>><</if>><<if $rightarm is "trapped">><<set $rightarm to 0>><</if>>
<<if $vorestage is 1>><<set $vorestage -= 1>>
You hit the $vorecreature's maw with your right arm, <span class="green">and make it spit you out.</span>
<<elseif $vorestage is 2>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your <<genitals>> from its maw.</span>
<<elseif $vorestage is 3>><<set $vorestage -= 1>>
You hit the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your <<breasts>> from its maw.</span>
<<elseif $vorestage is 4>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your body out, freeing your arms from its maw.</span>
<<elseif $vorestage is 5>><<set $vorestage -= 1>>
You hit the inside of the $vorecreature's mouth with your right arm. <span class="green">It gags, letting you slide your head back out.</span>
<<elseif $vorestage is 6>><<set $vorestage -= 1>>
You hit the walls of the $vorecreature's gullet with your right arm. <span class="green">It convulses, violently pushing you up into its mouth.</span>
<<elseif $vorestage is 7>><<set $vorestage -= 1>>
You pound the walls of the $vorecreature's stomach with your right arm. <span class="green">It convulses, violently pushing you up into its gullet.</span>
<</if>>
<<else>>
<<if $vorestage is 1>>
You hit the $vorecreature's maw with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 2>>
You hit the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 3>>
You hit the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 4>>
You hit the inside of the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 5>>
You hit the inside of the $vorecreature's mouth with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 6>>
You hit the walls of the $vorecreature's gullet with your right arm, <span class="red">but it doesn't react.</span>
<<elseif $vorestage is 7>>
You pound the walls of the $vorecreature's stomach with your right arm, <span class="red">but it doesn't react.</span>
<</if>>
<</if>>
<</if>>
<<if $leftaction is "lefthold" and $rightaction is "righthold">><<set $leftaction to 0>><<set $rightaction to 0>><<set $leftactiondefault to "lefthold">><<set $rightactiondefault to "righthold">><<set $vorestruggle to 2>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with both arms.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with both arms.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with both arms.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with both arms.
<</if>>
<<elseif $leftaction is "lefthold">><<set $leftaction to 0>><<set $leftactiondefault to "lefthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with your left arm.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with your left arm.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with your left arm.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with your left arm.
<</if>>
<<elseif $rightaction is "righthold">><<set $rightaction to 0>><<set $rightactiondefault to "righthold">><<set $vorestruggle to 1>>
<<if $vorestage is 1>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 2>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 3>>
You grab hold of the $vorecreature's maw with your right arm.
<<elseif $vorestage is 4>>
You cling to the side of the $vorecreature's mouth with your right arm.
<<elseif $vorestage is 5>>
You cling to the side of the $vorecreature's mouth with your right arm.
<<elseif $vorestage is 6>>
You cling to the side of the $vorecreature's gullet with your right arm.
<</if>>
<</if>>
<<if $leftaction is "leftvorefree">><<set $leftaction to 0>>
<<set $rightarm to 0>><span class="lblue">Using all your strength, you manage to free your right arm from the side of the gullet.</span>
<</if>>
<<if $rightaction is "rightvorefree">><<set $rightaction to 0>>
<<set $leftarm to 0>><span class="lblue">Using all your strength, you manage to free your left arm from the side of the gullet.</span>
<</if>>
<<if $leftaction is "vorerest">><<set $leftaction to 0>><<set $leftactiondefault to "vorerest">>
<</if>>
<<if $rightaction is "vorerest">><<set $rightaction to 0>><<set $rightactiondefault to "vorerest">>
<</if>>
<br><br>
<</nobr>><</widget>>
:: Widgets Vore Img [widget]
<<widget "voreimg">><<nobr>>
<div class="i256">
<<if $vorestage is 1>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorethighsfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorethighsback.png">
<<elseif $vorestage is 2>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorewaistfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorewaistback.png">
<<elseif $vorestage is 3>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorechestfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorechestback.png">
<<elseif $vorestage is 4>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voreshouldersfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voreshouldersback.png">
<<elseif $vorestage is 5>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorefullfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorefullback.png">
<<elseif $vorestage is 6>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/voregulletfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/voregulletback.png">
<<elseif $vorestage is 7>>
<img class="layer-foreground anim-idle-2f" src="img/sex/doggy/vorestomachfront.png">
<img class="layer-voreback anim-idle-2f" src="img/sex/doggy/vorestomachback.png">
<</if>>
</div>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-combat/vore.twee | twee | mit | 31,579 |
:: Widgets Combat Woman-Combat Disjoint [widget]
<!-- Usage: -->
<!-- <<woman-combat $npcFightList.length>> -->
<<widget "woman-combat">><<nobr>>
<<set _ppbigreaction to ["Your body feels weak at the sight.","You shudder at the sight.","You moan involuntarily at its size","You gasp at its massive girth.","Your thighs feel weak as you look on."]>>
<<set _ppsmallreaction to ["You stifle a laugh at the sight.","You smirk at the sight.","You stifle a chuckle at the sight.","You stifle a giggle at the sight.","You try not to laugh."]>>
<<set _pprng to random(0, 4)>>
<<switch $npcFightList[_i]>>
<</switch>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-combat/woman-combat.twee | twee | mit | 632 |
:: Widgets Debug [widget]
<<widget "debug">><<nobr>>
<<button DEBUG>>
<<script>>overlayShowHide('debugOverlay')<</script>>
<</button>>
<<if $debugMenu is undefined>>
<<set $debugMenu to [false, 'debugMain']>>
<</if>>
<<if $debugMenu[0] is true>>
<div id="debugOverlay" class="debugOverlay">
<<debugContents>>
</div>
<<else>>
<div id="debugOverlay" class="debugOverlay hidden">
<<debugContents>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "debugContents">><<nobr>>
<nav class="overlayMenu">
<ul>
<li><input type="button" class="close" value="Close" onclick="overlayShowHide('debugOverlay')"/></li>
<li><input type="button" value="Main" onclick="overlayMenu('debugMain', 'debug')"/></li>
<li><input type="button" value="Character" onclick="overlayMenu('debugCharacter', 'debug')"/></li>
<li><input type="button" value="Events" onclick="overlayMenu('debugEvents', 'debug')"/></li>
</ul>
</nav>
<<if $debugMenu[1] is "debugMain">>
<div id="debugMain" class="overlayItem">
<h3>Main</h3>
<<debugMain>>
</div>
<<else>>
<div id="debugMain" class="overlayItem hidden">
<h3>Main</h3>
<<debugMain>>
</div>
<</if>>
<<if $debugMenu[1] is "debugCharacter">>
<div id="debugCharacter" class="overlayItem">
<h3>Character</h3>
<<debugCharacter>>
</div>
<<else>>
<div id="debugCharacter" class="overlayItem hidden">
<h3>Character</h3>
<<debugCharacter>>
</div>
<</if>>
<<if $debugMenu[1] is "debugEvents">>
<div id="debugEvents" class="overlayItem" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
</div>
<<else>>
<div id="debugEvents" class="overlayItem hidden" onload="restoreDebugMenuState">
<h3>Events</h3>
<<debugEvents>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "debugMain">><<nobr>>
Allure: <<print $allure>>
<br>
Rng: <<print $rng>>
<br>
Danger: <<print $danger>>
<br>
<input type="button" id="backwords" value="Back" onclick="SugarCube.State.backward()"/>
<br>
<<link [[test|Test]]>><<set $molestationstart to 0>><</link>>
<br>
[[Home|Bedroom]]
<br>
<<link [[Strip|$passage]]>><<undressclothes "wardrobe">><</link>>
<br>
<<link [[Pass 1 hour|$passage]]>><<pass 60>><</link>>
<br>
<<link [[Pass 3 hours|$passage]]>><<pass 3 hours>><</link>>
<br>
<<link [[Pass 6 hours|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[Pass 12 hours|$passage]]>><<pass 12 hours>><</link>>
<br>
<<link [[Pass 18 hours|$passage]]>><<pass 18 hours>><</link>>
<br>
<<link [[Pass 23 hours|$passage]]>><<pass 23 hours>><</link>>
<br>
<<link [[Pass 24 hours|$passage]]>><<pass 24 hours>><</link>>
<br>
<<link [[Trust me|$passage]]>><<set $enemytrust += 2000>><</link>>
<br>
<<link [[Hate me|$passage]]>><<set $enemytrust -= 2000>><<set $enemyanger += 1000>><</link>>
<br>
<<link [[Super Punch|$passage]]>><<set $enemyhealth to 0>><</link>>
<br>
<<link [[Super Stroke|$passage]]>><<set $enemyarousal to $enemyarousalmax>><</link>>
<br>
<<link [[Frigify|$passage]]>><<set $enemyarousal to 0>><</link>>
<br>
<<link [[RNG 1|$passage]]>><<set $rng to 1>><</link>>
<br>
<<link [[RNG 21|$passage]]>><<set $rng to 21>><</link>>
<br>
<<link [[RNG 41|$passage]]set $rng to 41>><</link>>
<br>
<<link [[RNG 61|$passage]]set $rng to 61>><</link>>
<br>
<<link [[RNG 81|$passage]]set $rng to 81>><</link>>
<br>
<<link [[RNG 100|$passage]]>><<set $rng to 100>><</link>>
<br>
<<link [[Wear sundress|$passage]]>><<upperwear 1>><</link>>
<br>
<<link [[Wear swimsuit|$passage]]>><<underlowerwear 6>><</link>>
<br>
<<link [[Testing Room]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[End Event|$passage]]>><<endevent>><</link>>
<br><br>
<<link [[Enable basic Pregnancy features|$passage]]>><<set $sexStats.anus.pregnancy.seenDoctor to 2>><<set $sexStats.anus.pregnancy.maxCount to 2>><</link>>
<br>
<<link [[Get Initial Mother Trait|$passage]]>><<set $sexStats.anus.pregnancy.motherStatus to 1>><</link>>
<br>
<<link [[Fertilize New Eggs|$passage]]>><<fertilize>><</link>>
<br>
<<link [[Pregnancy Progress Day|$passage]]>><<pregProgressDay>><</link>>
<br>
<<link [[Pregnancy Progress Week|$passage]]>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<<pregProgressDay>>
<</link>>
<br>
<<link [[Set all pregnancy events to next $pass|$passage]]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy[0] isnot null>><<set _pregnancy[0].timeLeft to 1>><</if>>
<<if _pregnancy[1] isnot null>><<set _pregnancy[1].timeLeft to 1>><</if>>
<<if _pregnancy[2] isnot null>><<set _pregnancy[2].timeLeft to 1>><</if>>
<<if _pregnancy[3] isnot null>><<set _pregnancy[3].timeLeft to 1>><</if>>
<</link>>
<br>
<br>
These still require Fertilize
<br>
<<link [[Get Pregnant with a eel|$passage]]>><<impregnate "eels" 1000>><</link>>
<br>
<<link [[Get Pregnant with a slime|$passage]]>><<impregnate "slimes" 1000>><</link>>
<br>
<<link [[Get Pregnant with a worm|$passage]]>><<impregnate "worms" 1000>><</link>>
<br>
<<link [[Get Pregnant with a tentacle|$passage]]>><<impregnate "tentacle" 1000>><</link>>
<br><br>
<<link [[Repair Pregnancy Objects|$passage]]>><<prenancyObjectRepair>><</link>>
<br>
<<link [[Reset Pregnancy Objects|$passage]]>><<unset $container>><<unset $sexStats.anus>><<physicalAdjustmentsInit>><<containersInit>><</link>>
<</nobr>><</widget>>
<<widget "debugCharacter">><<nobr>>
<<if $alluretest is 1>>
<<link [[Stop Being Alluring|$passage]]>><<set $alluretest to 0>><</link>>
<br>
<<else>>
<<link [[Become Alluring|$passage]]>><<set $alluretest to 1>><</link>>
<br>
<</if>>
<<link [[Fame|$passage]]>><<set $fame += 4000>><<famescrap 1000>><<famebusiness 1000>><<famegood 1000>><<famepimp 1000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>
<br>
<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>
<br>
<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>
<br>
<<link [[Size Up|$passage]]>><<set $devlevel += 1>><</link>>
<br>
<<link [[Stress|$passage]]>><<set $stress to $stress + 5000>><</link>>
<br>
<<link [[Destress|$passage]]>><<set $stress to $stress - 5000>><</link>>
<br>
<<link [[Traumatise me|$passage]]>><<set $trauma to $trauma + 2000>><</link>>
<br>
<<link [[DeTraumatise me|$passage]]>><<set $trauma to $trauma - 2000>><</link>>
<br>
<<link [[Exhibitionism|$passage]]>><<set $exhibitionism to $exhibitionism + 20>><</link>>
<br>
<<link [[Promiscuity|$passage]]>><<set $promiscuity to $promiscuity + 20>><</link>>
<br>
<<link [[Deviancy|$passage]]>><<set $deviancy to $deviancy + 20>><</link>>
<br>
<<link [[Full Lewd|$passage]]>><<set $promiscuity to $promiscuity + 100>><<set $exhibitionism to $exhibitionism + 100>><<set $deviancy += 100>><</link>>
<br>
<<link [[Beauty|$passage]]>><<set $beauty to $beauty + 10000>><</link>>
<br>
<<link [[Physique|$passage]]>><<set $physique to $physique + 2000>><</link>>
<br>
<<link [[Sunlight|$passage]]>><<set $weather to "clear">><</link>>
<br>
<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>
<br>
<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>
<br>
<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>
<br>
<<link [[Seduction|$passage]]>><<set $seductionskill to $seductionskill + 200>><</link>>
<br>
<<link [[Skulduggery|$passage]]>><<set $skulduggery to $skulduggery + 200>><</link>>
<br>
<<link [[Crime|$passage]]>><<set $crime to $crime + 500>><<set $crimehistory += 500>><</link>>
<br>
<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>
<br>
<<link [[UnBind|$passage]]>>
<<set $leftarm to 0>><<set $rightarm to 0>>
<<set $leftboundcarry to 0>>><<set $rightboundcarry to 0>>
<</link>>
<br>
<<link [[Breasts up|$passage]]>><<set $breastsize += 1>><</link>>
<br>
<<link [[Breasts down|$passage]]>><<set $breastsize -= 1>><</link>>
<br>
<<link [[Butt up|$passage]]>><<set $bottomsize += 1>><</link>>
<br>
<<link [[Butt down|$passage]]>><<set $bottomsize -= 1>><</link>>
<br>
<<link [[Penis up|$passage]]>><<set $penissize += 1>><</link>>
<br>
<<link [[Penis down|$passage]]>><<set $penissize -= 1>><</link>>
<br>
<<link [[Balls up|$passage]]>><<set $ballssize += 1>><</link>>
<br>
<<link [[Balls down|$passage]]>><<set $ballssize -= 1>><</link>>
<br>
<<link [[Fame|$passage]]>><<set $fame += 4000>><<set $fameexhibitionism += 1000>><<set $famesex += 1000>><<set $famerape += 1000>><<set $famebestiality += 1000>><<set $fameprostitution += 1000>><</link>>
<br>
<<link [[Fame Sex|$passage]]>><<set $fame += 4000>><<set $famesex += 4000>><</link>>
<br>
<<link [[Timer|$passage]]>><<set $timer -= 60>><</link>>
<br>
<<link [[Stress|$passage]]>><<set $stress += 5000>><</link>>
<br>
<<link [[Destress|$passage]]>><<set $stress -= 5000>><</link>>
<br>
<<link [[Traumatise me|$passage]]>><<set $trauma += 2000>><</link>>
<br>
<<link [[DeTraumatise me|$passage]]>><<set $trauma -= 2000>><</link>>
<br>
<<link [[Exhibitionism|$passage]]>><<set $exhibitionism += 20>><</link>>
<br>
<<link [[Promiscuity|$passage]]>><<set $promiscuity += 20>><</link>>
<br>
<<link [[Full Lewd|$passage]]>><<set $promiscuity += 100>><<set $exhibitionism += 100>><<set $deviancy += 100>><</link>>
<br>
<<link [[Beauty|$passage]]>><<set $beauty += 10000>><</link>>
<br>
<<link [[Physique|$passage]]>><<set $physique += 2000>><</link>>
<br>
<<link [[Sunlight|$passage]]>><<set $weather to "clear">><</link>>
<br>
<<link [[Booze|$passage]]>><<set $drunk += 60>><</link>>
<br>
<<link [[Drugged|$passage]]>><<set $drugged += 600>><</link>>
<br>
<<link [[Hallucinogen|$passage]]>><<set $hallucinogen += 600>><</link>>
<br>
<<link [[Seduction|$passage]]>><<set $seductionskill += 200>><</link>>
<br>
<<link [[Skulduggery|$passage]]>><<set $skulduggery += 200>><</link>>
<br>
<<link [[Crime|$passage]]>><<set $crime += 500>><</link>>
<br>
<<link [[Chastity Belt|$passage]]>><<underlowerwear 5>><</link>>
<br>
<<link [[Collar|$passage]]>><<neckwear 1>><</link>>
<br>
<<link [[Bind|$passage]]>><<set $leftarm to "bound">><<set $rightarm to "bound">><</link>>
<br>
<<link [[Money|$passage]]>><<set $money += 500000>><</link>>
<br>
<<link [[Grow hair|$passage]]>><<set $hairlength += 100>><</link>>
<br>
<<link [[Grow fringe|$passage]]>><<set $fringelength += 100>><</link>>
<br>
<<link [[Arousal|$passage]]>><<set $arousal += 10000>><</link>>
<br>
<<link [[Arousal down|$passage]]>><<set $arousal -= 10000>><</link>>
<br>
<<link [[Parasite|$passage]]>><<parasite nipples urchin>><</link>>
<br>
<<link [[Chastity Parasite|$passage]]>><<set $analchastityparasite to "worms">><</link>>
<br>
<<link [[Month|$passage]]>><<set $monthday += 31>><<day>><</link>>
<br>
<<link [[Delinquency|$passage]]>><<set $delinquency += 1000>><</link>>
<br>
<<link [[Detention|$passage]]>><<set $detention += 10>><</link>>
<br>
<<link [[School Marks|$passage]]>><<set $school += 8000>><<set $science += 800>><<set $maths += 800>><<set $english += 800>><<set $history += 800>><</link>>
<br>
<<link [[All Skills|$passage]]>><<set $school += 448>><<set $science += 112>><<set $maths += 112>><<set $english += 112>><<set $history += 112>><<set $skulduggery += 112>><<set $danceskill += 112>><<set $swimmingskill += 112>><<set $bottomskill += 112>><<set $seductionskill += 112>><<set $handskill += 112>><<set $feetskill += 112>><<set $chestskill += 112>><<set $thighskill += 112>><<set $oralskill += 112>><<set $analskill += 112>><<set $vaginalskill += 112>><<set $penileskill += 112>><</link>>
<br>
<<link [[All Skills Super|$passage]]>><<set $school += 4000>><<set $science += 1000>><<set $maths += 1000>><<set $english += 1000>><<set $history += 1000>><<set $skulduggery += 1000>><<set $danceskill += 1000>><<set $swimmingskill += 1000>><<set $bottomskill += 1000>><<set $seductionskill += 1000>><<set $handskill += 1000>><<set $feetskill += 1000>><<set $chestskill += 1000>><<set $thighskill += 1000>><<set $oralskill += 1000>><<set $analskill += 1000>><<set $vaginalskill += 1000>><<set $penileskill += 1000>><</link>>
<br>
<<link [[Status|$passage]]>><<set $cool += 400>><</link>>
<br>
<<link [[Status Down|$passage]]>><<set $cool -= 400>><</link>>
<br>
<<link [[Destroy Swimming Outfits|$passage]]>><<set $upperschoolswimsuitno to 0>><<set $lowerschoolswimsuitno to 0>><<set $schoolswimshortsno to 0>><</link>>
<br>
<<link [[Towels|$passage]]>><<clothesontowel>><</link>>
<br>
<<link [[Submission|$passage]]>><<set $submissive += 250>><</link>>
<br>
<<link [[Defiance|$passage]]>><<set $submissive -= 250>><</link>>
<br>
<<link [[Imprison Me|Underground Intro2]]>><<generate1>><<person1>><</link>>
<br>
<<link [[Towels Please|$passage]]>><<towelup>><</link>>
<br>
<<link [[Pain Up|$passage]]>><<set $pain += 50>><</link>>
<br>
<<link [[Pain Down|$passage]]>><<set $pain -= 50>><</link>>
<br>
<<link [[Robin Love|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Robin")].love += 100>><<set $NPCName[$NPCNameList.indexOf("Robin")].lust += 100>><</link>>
<br>
<<link [[Robin Note|$passage]]>><<set $robinnote to 1>><</link>>
<<link [[Robin Romance|$passage]]>><<set $robinromance to 1>><</link>>
<br>
<<link [[Stats Up|$passage]]>>
<<set $orgasmstat += 2000>>
<<set $ejacstat += 2000>>
<<set $moleststat += 2000>>
<<set $rapestat += 1000>>
<<set $beastrapestat += 500>>
<<set $tentaclerapestat += 200>>
<<set $swallowedstat += 100>>
<<set $prostitutionstat += 10>>
<</link>>
<br>
<<link [[Almost Destroy Lowerclothes|$passage]]>><<set $worn.lower.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Upperclothes|$passage]]>><<set $worn.upper.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Underclothes|$passage]]>><<set $worn.under_lower.integrity to 1>><</link>>
<br>
<<link [[Almost Destroy Underupperclothes|$passage]]>><<set $worn.under_upper.integrity to 1>><</link>>
<br>
<<link [[Damage Lowerclothes|$passage]]>><<set $worn.lower.integrity -= 200>><</link>>
<br>
<<link [[Damage Upperclothes|$passage]]>><<set $worn.upper.integrity -= 200>><</link>>
<br>
<<link [[Damage Underupperclothes|$passage]]>><<set $worn.under_upper.integrity -= 200>><</link>>
<br>
<<link [[Damage Underclothes|$passage]]>><<set $worn.under_lower.integrity -= 200>><</link>>
<br>
<<link [[Swimming Skill|$passage]]>><<set $swimmingskill += 100>><</link>>
<br>
<<link [[Disable Hands|$passage]]>><<set $NPCList[0].lefthand to 0>><<set $NPCList[0].righthand to 0>><</link>>
<br>
<<link [[Purity Down|$passage]]>><<set $purity -= 500>><</link>>
<br>
<<if $wolfgirl is 6>>
<<link [[Wolf off|$passage]]>><<set $wolfgirl to 0>><</link>>
<br>
<<else>>
<<link [[Wolf up|$passage]]>><<set $wolfgirl += 1>><</link>>
<br>
<</if>>
<<link [[Wolf build up|$passage]]>><<set $wolfbuild += 40>><</link>>
<br>
<<link [[Wolf build down|$passage]]>><<set $wolfbuild -= 40>><</link>>
<br>
<<link [[Angel build up|$passage]]>><<set $angelbuild += 40>><</link>>
<br>
<<link [[Angel build down|$passage]]>><<set $angelbuild -= 40>><</link>>
<br>
<<link [[Demon build up|$passage]]>><<set $demonbuild += 40>><</link>>
<br>
<<link [[Demon build down|$passage]]>><<set $demonbuild -= 40>><</link>>
<br>
<<link [[Awareness up|$passage]]>><<set $awareness += 200>><</link>>
<br>
<<link [[Awareness down|$passage]]>><<set $awareness -= 200>><</link>>
<br>
<<link [[Goo Me|$passage]]>><<set $necksemen += 4>><<set $anussemen += 5>><<set $anusgoo += 5>><<set $bottomsemen += 5>><<set $bottomgoo += 5>><</link>>
<br>
<<link [[Goo Me Small|$passage]]>><<set $necksemen += 1>><</link>>
<br>
<<link [[Undertemp off|$passage]]>><<set $undertemp to 0>><</link>>
<br>
<<link [[Drench me|$passage]]>><<set $upperwet to 200>><<set $lowerwet to 200>><<set $underwet to 200>><</link>>
<br>
<<link [[Bully Timer|$passage]]>><<set $bullytimer to 100>><<set $bullytimeroutside to 100>><</link>>
<br>
<<link [[Whitney Lower Dominance|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].dom -= 20>><</link>>
<br>
<<link [[Whitney Raise Dominance|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].dom += 20>><</link>>
<br>
<<link [[Whitney Love|$passage]]>><<set $NPCName[$NPCNameList.indexOf("Whitney")].love += 20>><<set $NPCName[$NPCNameList.indexOf("Whitney")].lust += 20>><</link>>
<br>
<<link [[Pub Whore|$passage]]>><<set $pubwhore += 10>><</link>>
<br>
<<link [[Make Creature|$passage]]>><<beasttype bear>><</link>>
<br>
<<link [[Full Spray|$passage]]>><<set $spraymax to 5>><<spray 5>><</link>>
<br>
<</nobr>><</widget>>
<<widget "debugEvents">><<nobr>>
<<link [[Start Robin Event|$passage]]>><<set $robindebt to 9>><</link>>
<br>
<<link [[School Start|Oxford Street]]>><<pass 1 day>><</link>>
<br>
<<link [[Rape Me->Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Double Rape Me->Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Gang Rape Me w/ Audience->Brothel Dance Rape]]>><<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Gang Rape Me w/ Students->Brothel Dance Rape]]>><<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Sex Me|Beach Day Encounter Sex]]>><<generate1>><<person1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Gang Sex Me with Audience->Maths Lesson Gang Bang]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[DP Test]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Bus Rape->Bus move]]>><<generate1>><<person1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Monster Rape Me->Monster Test]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Beast Rape Me|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Beast Sex Me|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Tentacle Rape Me|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Bailey Test->Bus move]]>><<set $molestationstart to 1>><<npc Bailey>><<person1>><</link>>
<br>
<<link [[Leighton Test->Bus move]]>><<set $molestationstart to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Enslave Me->Underground Intro]]>><<generate1>><<generate2>><<person1>><</link>>
<br>
<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>>
<br>
<<link [[Eden Start|Eden Cabin]]>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><</link>>
<br>
<<link [[Kylar Basement Rape|Kylar Basement Rape]]>><<set $molestationstart to 1>><<npc Kylar>><<person1>><</link>>
<br>
<<link [[Kylar Sex|Street Kylar Sex]]>><<set $sexstart to 1>><<set $location to "town">><<npc Kylar>><<person1>><</link>>
<br>
<<link [[Robin Sex Start|Bed Robin Sex]]>><<set $sexstart to 1>><<npc Robin>><<person1>><</link>>
<br>
<<link [[Briar Pay Refuse|Brothel Pay Refuse]]>><<set $molestationstart to 1>><<npc Briar>><<generate2>><<generate3>><<person1>><</link>>
<br>
<<link [[Leighton Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Leighton Forced|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Avery Date|Domus Street]]>><<set $averydate to 1>><<set $time to 1200>><</link>>
<br>
<<link [[Black Wolf Forced|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Police Pillory Start|Police Pillory Start]]>><<set $crime to 5000>><<generate1>><<person1>><</link>>
<br>
<<link [[Brothel Punishment]]>><</link>>
<br>
<<link [[Brothel Gloryhole]]>><</link>>
<br>
<<link [[Clothing Shop|Clothing Shop]]>><</link>><br>
<<link [[Wolf Pack|Forest Wolf Cave]]>><<set $wolfpacktrust to 12>><</link>><br>
<<link [[Halloween|$passage]]>><<set $days to 47>><<set $monthday to 21>><<set $month to "october">><</link>><br>
<<link [[Test|$passage]]>><<set $month to "october">><</link>><br>
<br>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<br>
<<link [[Appointment|Hospital Foyer]]>><<set $weekday to 6>><<set $time to 960>><</link>>
<br>
<<link [[Deep forest|Forest]]>><<set $forest to 80>><</link>>
<br>
<<link [[Penis Inspection|Penis Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Breast Inspection|Breast Inspection]]>><<pass 1 week>><<pass 1 week>><<npc Leighton>><<person1>><</link>>
<br>
<<link [[Science Class Exposure|Science Event3]]>><<set $scienceprogression to 3>><<set $delinquency to 600>><</link>>
<br>
<<link [[History Class Pillory|History Lesson Pillory]]>><</link>>
<br>
<<link [[Water Balloon]]>><</link>>
<br>
<<link [[NNPC Parade]]>><</link>>
<br><br>
Turn beast into: <<link [[Creature|$passage]]>><<set $beasttype to "creature">><</link>>
<br>
<<link [[Dog|$passage]]>><<set $beasttype to "dog">><</link>>
<br>
<<link [[Wolf|$passage]]>><<set $beasttype to "wolf">><</link>>
<br>
<<link [[Dolphin|$passage]]>><<set $beasttype to "dolphin">><</link>>
<br>
<<link [[Bear|$passage]]>><<set $beasttype to "bear">><</link>>
<br>
<<link [[Boar|$passage]]>><<set $beasttype to "boar">><</link>>
<br>
<<link [[Pig|$passage]]>><<set $beasttype to "pig">><</link>>
<br>
<<link [[Lizard|$passage]]>><<set $beasttype to "lizard">><</link>>
<br><br>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-debug/debug.twee | twee | mit | 21,416 |
:: NNPC Parade [nobr]
<!-- NEW - Used to debug Named NPCs by displaying all attributes. Note that running this in Debug introduces all NNPCs to PC -->
<!-- NNPC Parade introduces all NNPCs to PC. This is a feature not a bug ;) -->
<span class="red">TOTAL NAMED NPCS: $NPCName.length<br></span>
<!-- Example of introduction, varible set / increment, and put away of npc -->
/% <<npc Robin>> %/
/% In walks $npc, and takes a bow. <<He>> has more Trauma now. And out <<he>> goes.<br> %/
/% <<npcset $npc trauma 80>> %/
/% <<npcincr $npc trauma 100>> %/
/% <<set $robinromance to 1>> %/
/% <<npcrelationship Robin>> %/
/% <<endnpc>> %/
/% <br> %/
/% <<npcrelationship Charlie>> %/
/% <br> %/
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<npc $NPCName[_i].nam>>
<br>
Introducing NPC Number <<print _i>>: <span class="green">$NPCName[_i].nam the $NPCName[_i].title</span><br>
PRONOUN: <span class="red">$NPCName[_i].pronoun</span> GENDER: <span class="red">$NPCName[_i].gender</span><br>
PPSize,Desc: <span class="gold">$NPCName[_i].penissize, $NPCName[_i].penisdesc</span> BREASTSize,Desc: <span class="gold">$NPCName[_i].breastsize, $NPCName[_i].breastsdesc</span><br>
TYPE: <span class="red"><<if $NPCName[_i].adult>>Adult<<elseif $NPCName[_i].teen>>Teen<<else>>???<</if>></span> INSECURITY: <span class="red">$NPCName[_i].insecurity<br></span>
TRUST: $NPCName[_i].trust LOVE: $NPCName[_i].love DOM: $NPCName[_i].dom LUST $NPCName[_i].lust RAGE: $NPCName[_i].rage TRAUMA $NPCName[_i].trauma<br>
STATE: $NPCName[_i].state<br>
You have <<if $NPCName[_i].init is 1>>been introduced to <<himstop>><<else>>not been introduced to <<himstop>><</if>><br>
<<endnpc $NPCName[_i].nam>>
<</for>>
/% <<npcSettings-ALT>> %/
[[Next|Bedroom]]
:: Water Balloon [nobr]
<!-- Keeping this only as an example on how to use Widget as Event for debug -->
<<street10>>
[[Next|Domus Street]]
:: Abomination [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "abomination">>
<<abomination>>
You awaken to find yourself being assaulted by a strange beast!
<</if>>
<<effects>>
<<effectsmult>><<man>>
<<stateman>>
<br><br>
<<actionsmult>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abomination]]>><</link>></span><<nexttext>>
<</if>>
:: Monster Test [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $enemytype to "tentacles">>
<<tentaclestart 6 15>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 20>>
<<set $water to 1>>
<</if>>
<<voreeffects>><<swarmeffects>><<effectstentacles>>
<<vore>><<swarm>><<tentacles>>
<<statetentacles>>
<<voreactions>><<swarmactions>><<actionstentacles>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Monster Test]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: DP Test [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>>
<<set $NPCList[0].penis to "vagina">><<set $vaginause to "penis">><<set $vaginastate to "penetrated">>
<<set $NPCList[1].penis to "anus">><<set $anususe to "penis">><<set $anusstate to "penetrated">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->DP Test]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Pack [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<dogpackinit>>
You awaken to find yourself surrounded by a pack of stray dogs!
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Wolf Pack Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Pack]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Wolf Pack Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Wolf Pack Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Wolf Pack]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Pack Escape [nobr]
<<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack End]]
<</if>>
:: Wolf Pack Ejaculation [nobr]
<<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Pack End]]
<</if>>
:: Wolf Pack End [nobr]
<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The wolf whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The wolf leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass. One seems to be limping.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>> | TheDivineHeir/degrees | game/base-debug/test encounters.twee | twee | mit | 9,068 |
:: Testing Room [nobr]
<<silently>><<effects>><</silently>>
/*<<Avatar>>*/
<<link "<<">><<set $pain -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $pain -= 5>><<goto "Testing Room">><</link>>
Pain (<<= $pain>>)
<<link ">">><<set $pain += 5>><<goto "Testing Room">><</link>>
<<link ">>">><<set $pain += 10>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $arousal -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $arousal -= 100>><<goto "Testing Room">><</link>>
Arousal (<<= $arousal>>)
<<link ">">><<set $arousal += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $arousal += 1000>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $stress -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $stress -= 100>><<goto "Testing Room">><</link>>
Stress (<<= $stress>>)
<<link ">">><<set $stress += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $stress += 1000>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $trauma -= 1000>><<goto "Testing Room">><</link>>
<<link "<">><<set $trauma -= 100>><<goto "Testing Room">><</link>>
Trauma (<<= $trauma>>)
<<link ">">><<set $trauma += 100>><<goto "Testing Room">><</link>>
<<link ">>">><<set $trauma += 1000>><<goto "Testing Room">><</link>>
<br><br>
<<link "<<">><<set $promiscuity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $promiscuity -= 2>><<goto "Testing Room">><</link>>
Promiscuity (<<= $promiscuity>>)
<<link ">">><<set $promiscuity += 2>><<goto "Testing Room">><</link>>
<<link ">>">><<set $promiscuity += 10>><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $exhibitionism -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $exhibitionism -= 2>><<goto "Testing Room">><</link>>
Exhibitionism (<<= $exhibitionism>>)
<<link ">">><<set $exhibitionism += 2>><<goto "Testing Room">><</link>>
<<link ">>">><<set $exhibitionism += 10>><<goto "Testing Room">><</link>>
<br><br>
Toggle:
<<link "Sex">><<if $player.gender is "f">>
<<set $vaginaexist to 0>><<set $player.gender to "m">><<set $penisexist to 1>>
<<else>><<set $penisexist to 0>><<set $player.gender to "f">><<set $vaginaexist to 1>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Gender">><<if $player.sex is "f">>
<<set $vaginaexist to 0>><<set $player.sex to "m">><<set $penisexist to 1>>
<<else>><<set $penisexist to 0>><<set $player.sex to "f">><<set $vaginaexist to 1>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Virginity">>
<<if $penilevirginity is 0 or $vaginalvirginity is 0>>
<<set $penilevirginity to 1>><<set $vaginalvirginity to 1>><<set $oralvirginity to 1>><<set $analvirginity to 1>>
<<else>>
<<set $penilevirginity to 0>><<set $vaginalvirginity to 0>><<set $oralvirginity to 0>><<set $analvirginity to 0>>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Hirsute">>
<<if $hirsutedisable is "f">>
<<set $hirsutedisable to "t">>
<<else>>
<<set $hirsutedisable to "f">>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Bound Left Arm">>
<<if $leftarm is "bound">>
<<set $leftarm to 0>><<set $leftboundcarry to 0>>
<<else>>
<<set $leftarm to "bound">>
<</if>>
<<goto "Testing Room">><</link>> |
<<link "Bound Right Arm">>
<<if $rightarm is "bound">>
<<set $rightarm to 0>><<set $rightboundcarry to 0>>
<<else>>
<<set $rightarm to "bound">>
<</if>>
<<goto "Testing Room">><</link>>
<br><br>
Breast Size - 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12
<br>
Hair Colour (<<= $haircolour>>):
<<link "Black">><<set $haircolour to "black">><<goto "Testing Room">><</link>> |
<<link "Brown">><<set $haircolour to "brown">><<goto "Testing Room">><</link>> |
<<link "Red">><<set $haircolour to "red">><<goto "Testing Room">><</link>> |
<<link "Ginger">><<set $haircolour to "ginger">><<goto "Testing Room">><</link>> |
<<link "Blond">><<set $haircolour to "blond">><<goto "Testing Room">><</link>> |
<<link "Green">><<set $haircolour to "green">><<goto "Testing Room">><</link>> |
<<link "Blue">><<set $haircolour to "blue">><<goto "Testing Room">><</link>> |
<<link "Purple">><<set $haircolour to "purple">><<goto "Testing Room">><</link>>
<br>
<<link "<<">><<set $hairlength -= 100>><<goto "Testing Room">><</link>>
<<link "<">><<set $hairlength -= 10>><<goto "Testing Room">><</link>>
Hair Length (<<= $hairlength>>)
<<link ">">><<set $hairlength += 10>><<goto "Testing Room">><</link>>
<<link ">>">><<set $hairlength += 100>><<goto "Testing Room">><</link>>
<br>
Eye Colour (<<= $eyecolour>>):
<<link "Hazel">><<set $eyecolour to "hazel">><<goto "Testing Room">><</link>> |
<<link "Amber">><<set $eyecolour to "amber">><<goto "Testing Room">><</link>> |
<<link "Green">><<set $eyecolour to "green">><<goto "Testing Room">><</link>> |
<<link "Dark Blue">><<set $eyecolour to "dark blue">><<goto "Testing Room">><</link>> |
<<link "Light Blue">><<set $eyecolour to "light blue">><<goto "Testing Room">><</link>> |
<<link "Purple">><<set $eyecolour to "purple">><<goto "Testing Room">><</link>>
<br><br>
<<link "<">><<set $wolfgirl -= 1>><<goto "Testing Room">><</link>>
Wolf (<<= $wolfgirl>>)
<<link ">">><<set $wolfgirl += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $angel -= 1>><<goto "Testing Room">><</link>>
Angel (<<= $angel>>)
<<link ">">><<set $angel += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $demon -= 1>><<goto "Testing Room">><</link>>
Demon (<<= $demon>>)
<<link ">">><<set $demon += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $fallenangel -= 1>><<goto "Testing Room">><</link>>
Fallen Angel (<<= $fallenangel>>)
<<link ">">><<set $fallenangel += 1>><<goto "Testing Room">><</link>>
<br><br>
Semen:
<<link "<">><<set $vaginasemen -= 1>><<goto "Testing Room">><</link>>
Vagina (<<= $vaginasemen>>)
<<link ">">><<set $vaginasemen += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $anussemen -= 1>><<goto "Testing Room">><</link>>
Anus (<<= $anussemen>>)
<<link ">">><<set $anussemen += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $mouthsemen -= 1>><<goto "Testing Room">><</link>>
Mouth (<<= $mouthsemen>>)
<<link ">">><<set $mouthsemen += 1>><<goto "Testing Room">><</link>>
<br>
Goo:
<<link "<">><<set $vaginagoo -= 1>><<goto "Testing Room">><</link>>
Vagina (<<= $vaginagoo>>)
<<link ">">><<set $vaginagoo += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $anusgoo -= 1>><<goto "Testing Room">><</link>>
Anus (<<= $anusgoo>>)
<<link ">">><<set $anusgoo += 1>><<goto "Testing Room">><</link>> |
<<link "<">><<set $mouthgoo -= 1>><<goto "Testing Room">><</link>>
Mouth (<<= $mouthgoo>>)
<<link ">">><<set $mouthgoo += 1>><<goto "Testing Room">><</link>>
<br>
Parasite:
<<link "Chest">>
<<if $parasite.nipples.name is undefined>><<parasite nipples urchin>>
<<else>><<removeparasite nipples>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Penis">>
<<if $parasite.penis.name is undefined>><<parasite penis urchin>>
<<else>><<removeparasite penis>><</if>>
<<goto "Testing Room">><</link>> |
<<link "Clit">>
<<if $parasite.clit.name is undefined>><<parasite clit urchin>>
<<else>><<removeparasite clit>><</if>>
<<goto "Testing Room">><</link>>
<br><br>
Upper Clothes: <<link "<<">><<set $worn.upper.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.upper.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.upper.integrity>>)
<<link ">">><<set $worn.upper.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.upper.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $upperwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $upperwet>>)
<<link ">">><<set $upperwet += 1>><<goto "Testing Room">><</link>>
<br>
Lower Clothes: <<link "<<">><<set $worn.lower.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.lower.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.lower.integrity>>)
<<link ">">><<set $worn.lower.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.lower.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $lowerwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $lowerwet>>)
<<link ">">><<set $lowerwet += 1>><<goto "Testing Room">><</link>>
<br>
Under Bottoms: <<link "<<">><<set $worn.under_lower.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.under_lower.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.under_lower.integrity>>)
<<link ">">><<set $worn.under_lower.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.under_lower.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $underlowerwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $underlowerwet>>)
<<link ">">><<set $underlowerwet += 1>><<goto "Testing Room">><</link>>
<br>
Under Top: <<link "<<">><<set $worn.under_upper.integrity -= 10>><<goto "Testing Room">><</link>>
<<link "<">><<set $worn.under_upper.integrity -= 1>><<goto "Testing Room">><</link>>
Integrity (<<= $worn.under_upper.integrity>>)
<<link ">">><<set $worn.under_upper.integrity += 1>><<goto "Testing Room">><</link>>
<<link ">>">><<set $worn.under_upper.integrity += 10>><<goto "Testing Room">><</link>> |
<<link "<">><<set $underupperwet -= 100>><<goto "Testing Room">><</link>>
Wet (<<= $underupperwet>>)
<<link ">">><<set $underupperwet += 1>><<goto "Testing Room">><</link>>
<br>
/*ToDo: Add handling for toggling clothing.*/
/*ToDo: Wardrobe and Shop*/
<br><br>
<<link [[Bedroom]]>><</link>>
<br>
| TheDivineHeir/degrees | game/base-debug/testing-room.twee | twee | mit | 9,445 |
:: Widgets Attitudes [widget]
<<widget "attitudes">><<nobr>>
How do you feel about consensual sex? <i>Provides a bonus after consensual sex based on how assertive you were.</i>
<br>
<label><span class="meek">I like making people feel good</span> (increase submissiveness)
<<if $assertiveaction is "submissive">>
<<radiobutton "$assertiveaction" "submissive" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "submissive">>
<br>
<</if>></label>
<label><span class="brat">I like being in control</span> (increase defiance)
<<if $assertiveaction is "defiant">>
<<radiobutton "$assertiveaction" "defiant" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "defiant">>
<br>
<</if>></label>
<label><span class="green">It's naughty</span> (decrease trauma)
<<if $assertiveaction is "trauma">>
<<radiobutton "$assertiveaction" "trauma" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "trauma">>
<br>
<</if>></label>
<label><span class="green">It's fun</span> (decrease stress)
<<if $assertiveaction is "stress">>
<<radiobutton "$assertiveaction" "stress" checked>>
<br>
<<else>>
<<radiobutton "$assertiveaction" "stress">>
<br>
<</if>></label>
<br>
<<if $exhibitionism gte 55>>
How do you feel about being seen in your underwear?
<br>
<label>Excited
<<if $lightexhibitionismaction is "excited">>
<<radiobutton "$lightexhibitionismaction" "excited" checked>>
<br>
<<else>>
<<radiobutton "$lightexhibitionismaction" "excited">>
<br>
<</if>>
</label>
<label>Embarrassed
<<if $lightexhibitionismaction is "embarrassed">>
<<radiobutton "$lightexhibitionismaction" "embarrassed" checked>>
<br>
<<else>>
<<radiobutton "$lightexhibitionismaction" "embarrassed">>
<br>
<</if>></label>
<<else>>
<span class="black">How do you feel about being seen in your underwear?</span> <i>Requires high exhibitionism.</i>
<br>
<</if>>
<br>
<<if $exhibitionism gte 95>>
How do you feel about being nude in front of people?
<br>
<label>Excited
<<if $exhibitionismaction is "excited">>
<<radiobutton "$exhibitionismaction" "excited" checked>>
<br>
<<else>>
<<radiobutton "$exhibitionismaction" "excited">>
<br>
<</if>>
</label>
<label>Embarrassed
<<if $exhibitionismaction is "embarrassed">>
<<radiobutton "$exhibitionismaction" "embarrassed" checked>>
<br>
<<else>>
<<radiobutton "$exhibitionismaction" "embarrassed">>
<br>
<</if>></label>
<<else>>
<span class="black">How do you feel about being nude in front of people?</span> <i>Requires higher exhibitionism.</i>
<br>
<</if>>
<br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/attitudes.twee | twee | mit | 2,558 |
:: StoryCaption [nobr]
<<if $intro is 0>>
<<weatherdisplay>>
<<exposure>>
<<if $gamemode is "soft">>
<<set $pain to 0>>
<</if>>
<<if $images is 1>>
<<addclass body has-images>>
<<removeclass body no-images>>
<<img>>
<<else>>
<<removeclass body has-images>>
<<addclass body no-images>>
<</if>>
<<exposure>>
<<combateffects>>
<<if $endeventerror isnot undefined>>
<<if $debugdisable is "f">>
<<if $images is 1>><img class="layer-sexmouth" src="img/ui/sym_awareness.png"><</if>><span class="red">Error: An NPC generated on the "$endeventerror" passage broke free. Please inform Vrelnir. <<if $cheatdisable is "f">>Disregard this if you've just used a cheat.<</if>></span>
<br><br>
<</if>>
<<unset $endeventerror>>
<</if>>
<<if $physiquechange is 1>><<set $physiquechange to 0>>
<<if $physiqueuse gte $physique / 1000>>
<span class="gold">Your physique is improving due to all the exercise you are getting.</span>
<<set $physiqueuse to 0>>
<br><br>
<<else>>
<span class="pink">You didn't get enough exercise yesterday, your physique has deteriorated slightly as a result.</span>
<<set $physiqueuse to 0>>
<br><br>
<</if>>
<</if>>
<<if !$lessonmissedtext>>
<<else>>
<<if $lessonmissedtext is 1>>
<span class="pink">You missed a lesson yesterday.</span>
<<elseif $lessonmissedtext gte 2>>
<span class="pink">You missed $lessonmissedtext lessons yesterday.</span>
<</if>>
<<if $lessonmissed gte 50>>
<span class="red">You've missed many lessons. The police have been informed.</span><<crimeup 25>>
<</if>>
<<set $lessonmissedtext to 0>>
<br>
<</if>>
<<if $images is 1>>
<div id="stats">
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
£<<print ($money / 100)>>.
<<else>>
£<<print Math.trunc($money / 100)>>.<<if $money % 100 lte 9>>0<</if>><<print $money % 100>>
<</if>>
<<effectstime>>
<img class="icon_ui" src="img/ui/icon_time.png">
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
<<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> pm.
<<else>>
$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>> <<if $hour is 12>>pm<<else>>am.<</if>>
<</if>>
<<else>>
<<if $hour lt 10>>0<</if>>$hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<</if>>
<img class="icon_ui" src="img/ui/icon_day.png">
<<switch $weekday>>
<<case 1>>Sun<<case 2>>Mon<<case 3>>Tue<<case 4>>Wed<<case 5>>Thu<<case 6>>Fri<<case 7>>Sat
<</switch>>
</div>
<<else>>
<<if $dev is 1>>
<<set $money = Math.trunc($money)>>
You have £<<print ($money / 100)>>
<br>
<<else>>
You have £<<print Math.trunc($money / 100)>>.<<if $money % 100 lte 9>>0<</if>><<print $money % 100>>
<br>
<</if>>
<br>
<<effectstime>>
<<if $timestyle is "ampm">>
<<if $hour gte 13>>
It is <<print ($hour - 12)>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>> pm
<br>
<<else>>
It is $hour:<<print ($time - $hour * 60).toString().padStart(2, "0")>> <<if $hour is 12>>pm<<else>>am<</if>>
<br>
<</if>>
<<else>>
It is <<print ($hour).toString().padStart(2,"0")>>:<<print ($time - $hour * 60).toString().padStart(2, "0")>>
<br>
<</if>>
It is <<if $weekday eq 1>><<print "Sunday">><<elseif $weekday eq 2>><<print "Monday">><<elseif $weekday eq 3>><<print "Tuesday">><<elseif $weekday eq 4>><<print "Wednesday">><<elseif $weekday eq 5>><<print "Thursday">><<elseif $weekday eq 6>><<print "Friday">><<elseif $weekday eq 7>><<print "Saturday">>.<</if>>
<br>
<</if>>
<<schoolday>>
<br><br>
<<clothingcaption>>
<br>
<<stripcaption>>
<<if $player.gender is "m">>
<<if $player.gender isnot $player.appearance>>
<<if $breastindicator is 1>>
<span class="pink">Your exposed breasts will make people think you're a girl!</span>
<br>
<<else>>
<span class="pink">The way you're dressed, people will think you're a girl!</span>
<br>
<</if>>
<</if>>
<<elseif $player.gender is "f">>
<<if $player.gender isnot $player.appearance>>
<<if $breastindicator is 0 and $worn.upper.exposed is 2 and $worn.under_upper.exposed gte 1>>
<span class="pink">Your exposed flat chest will make people think you're a boy!</span>
<br>
<<else>>
<span class="pink">The way you're dressed, people will think you're a boy!</span>
<br>
<</if>>
<</if>>
<</if>>
<<clamp>>
<<if $daystate is "night">>
<<set $nightmod to 1.5>>
<<else>>
<<set $nightmod to 1>>
<</if>>
<<if $exposed gte 2>>
<<set $exposedmod to 1.4>>
<<elseif $exposed gte 1>>
<<set $exposedmod to 1.2>>
<<else>>
<<set $exposedmod to 1>>
<</if>>
<<set $allure to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $allure += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $allure += $worn.under_lower.reveal>><</if>>
<<set $allure *= $nightmod>>
<<set $allure *= $exposedmod>>
<<set $allure += $worn.head.reveal>>
<<set $allure += $worn.face.reveal>>
<<set $allure += $worn.neck.reveal>>
<<set $allure += $worn.legs.reveal>>
<<set $allure += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $allure += 500>><</if>>
<<if $demon gte 6>><<set $allure += 500>><</if>>
<<if $angel gte 6>><<set $allure += 500>><</if>>
<<if $fallenangel gte 2>><<set $allure += 500>><</if>>
<<if $cat gte 6>><<set $allure += 500>><</if>>
<<goocount>><<set $allure += ($goocount * 50) + ($semencount * 50)>>
<<set $allure -= $famescrap>>
<<set $allure -= $famegood>>
<<if $dev is 1>>
<<set $allure -= $famepimp>>
<<set $allure -= $famebusiness>>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<<set $allure += 2000>>
<</if>>
<<set $allure *= $alluremod>>
<<if $allure gte 8000 * $alluremod>><<set $allure to 8000 * $alluremod>><</if>>
<<set $attractiveness to (($beauty / 3) + $hairlength / 4 + $worn.upper.reveal + $worn.lower.reveal)>>
<<if $worn.upper.type.includes("naked")>><<set $attractiveness += $worn.under_upper.reveal>><</if>>
<<if $worn.lower.type.includes("naked")>><<set $attractiveness += $worn.under_lower.reveal>><</if>>
<<set $attractiveness += $worn.head.reveal>>
<<set $attractiveness += $worn.face.reveal>>
<<set $attractiveness += $worn.neck.reveal>>
<<set $attractiveness += $worn.legs.reveal>>
<<set $attractiveness += $worn.feet.reveal>>
<<if $wolfgirl gte 6>><<set $attractiveness += 500>><</if>>
<<if $demon gte 6>><<set $attractiveness += 500>><</if>>
<<if $angel gte 6>><<set $attractiveness += 500>><</if>>
<<if $fallenangel gte 2>><<set $attractiveness += 500>><</if>>
<<if $cat gte 6>><<set $attractiveness += 500>><</if>>
<<set $rng to random(1, 100)>>
<<if $worn.neck.collared gte 1>>
<span class="pink">A collar with a leash attached encases your neck.</span>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">You feel $penilechastityparasite squirming around your penis.</span>
<br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">You feel $analchastityparasite squirming inside your lower intestine.</span>
<br>
<</if>>
<<if $parasite.nipples.name>>
<span class="pink">The $parasite.nipples.name parasites clinging to your nipples suck and massage you.</span>
<br>
<</if>>
<<if $parasite.penis.name>>
<span class="pink">The $parasite.penis.name parasite clinging to your penis sucks and massages you.</span>
<br>
<</if>>
<<if $parasite.clit.name>>
<span class="pink">The $parasite.clit.name parasite clinging to your clit sucks and massages you.</span>
<br>
<</if>>
<<if $parasite.bottom.name>>
<span class="pink">The $parasite.bottom.name parasite clinging to your bottom sucks and massages you.</span>
<br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your arms are bound.</span>
<br>
<<elseif $leftarm is "bound">>
<span class="purple">Your left arm is bound.</span>
<br>
<<elseif $rightarm is "bound">>
<span class="purple">Your right arm is bound.</span>
<br>
<</if>>
<<if $feetuse is "bound">>
<span class="pink">Your legs are bound.</span>
<br>
<</if>>
<<goo>>
<<if $gamemode isnot "soft">>
Pain: <<paincaption>>
<</if>>
Arousal: <<arousalcaption>>
Fatigue: <<tirednesscaption>>
Stress: <<stresscaption>>
<<if $innocencestate is 1>>
Innocence: <<innocencecaption>>
<<else>>
Trauma: <<traumacaption>>
<</if>>
<<if $gamemode isnot "soft">>
Control: <<controlcaption>>
<</if>>
Allure: <<allurecaption>>
<<if $underwater is 1>>
Air: <<oxygencaption>>
<</if>>
<<drunk>><<drugged>><<hallucinogen>>
<br>
<<if $tipdisable is "f">>
<span class="gold">Tip:</span> <<tips>>
<br><br>
<</if>>
<<silently>>
<<if $hungerenabled is 1>>
<<if $hunger gte 2000>><<set $stress += ($hunger - 2000)>><<set $physique -= (($hunger - 2000) / 200)>>
<</if>>
<</if>>
<<if $thirstenabled is 1>>
<<if $thirst gte 2000>><<set $stress += ($thirst - 2000)>><<set $physique -= (($thirst - 2000) / 200)>>
<</if>>
<</if>>
<<if $hygieneenabled is 1>>
<<if $hygiene gte 2000>><<set $stress += ($hygiene - 2000)>>
<</if>>
<</if>>
<</silently>>
<div id="customOverlay" class="customOverlay hidden">
</div>
<<button CHARACTERISTICS>>
<<overlayReplace "characteristics">>
<</button>>
<<button TRAITS>>
<<overlayReplace "traits">>
<</button>>
<<button SOCIAL>>
<<overlayReplace "social">>
<</button>>
<<button STATISTICS>>
<<overlayReplace "statistics">>
<</button>>
<br><br>
<<if $dancing is 0 and $combat is 0 and $cheatdisable is "f">>
<<button CHEATS>>
<<overlayReplace "cheats">>
<</button>>
<</if>>
<<if $debug is 1>>
<<debug>>
<</if>>
<<else>>
<<versioninfo>>
<</if>>
<<button SAVES/OPTIONS>>
<<overlayReplace "options">>
<</button>>
<<if $enabledOldSaveMenu is true>>
<<button SAVE/LOAD>>
<<script>>SugarCube.UI.saves();<</script>>
<</button>>
<</if>>
<br><br>
<<set $currentOverlay to null>>
<div id="customOverlay" class="customOverlay hidden">
</div>
:: Widgets Clothing Caption [widget]
<<widget "clothingcaption">><<nobr>>
<<if $worn.upper.name is "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="red">You are completely naked!</span>
<<else>>
<span class="red">Your bottom half is completely exposed!</span> <span class="pink">Your <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name <<if $worn.under_upper.plural is 1>>give<<else>>gives<</if>> little comfort.</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are wearing nothing but a <<if !$worn.under_lower.type.includes("chastity")>>pair of <</if>><<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<<else>>
<<if $worn.under_lower.set is $worn.under_upper.set>>
<span class="pink">You are wearing nothing but <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name.</span>
<<else>>
<span class="pink">You are wearing a <<if !$worn.under_lower.type.includes("chastity")>>pair of <</if>><<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name and <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are topless and wearing no underwear</span> but your lower half is covered by <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name.
<<else>>
<span class="pink">You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name</span> and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name, <span class="purple">with nothing underneath.</span>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
<span class="pink">You are topless</span> with <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name and <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.
<<else>>
Your lower half is covered by <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name and <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name, <span class="pink">but only <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name protects your chest.</span>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.name isnot "naked">>
<<if $worn.lower.name is "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
You are wearing just <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that <<upperhas>> been torn at the waist <span class="red"> leaving your bottom half completely exposed!</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that <<upperhas>> been torn at the waist <span class="red"> leaving your bottom half completely exposed!</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
<span class="red">Your bottom half is completely exposed!</span> Your top half is covered by <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name, <span class="purple">with nothing beneath.</span>
<<else>>
<span class="red">Your bottom half is completely exposed!</span> Your top half is covered by <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name, with <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.upper.one_piece is "broken" and $worn.lower.set isnot $worn.upper.set>>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that has been torn at the waist <span class="purple"> leaving your <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name exposed.</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name that has been torn at the waist <span class="purple"> leaving your <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name exposed.</span>
<</if>>
<<else>>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name and <<underlowerword>> <span class="purple">exposed <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<<else>>
<<if $worn.under_upper.one_piece is 1>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name. <span class="purple">Your $worn.under_upper.name is visible beneath your waist.</span>
<<else>>
You are wearing <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name and <<underlowerword>> <span class="purple">exposed <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.under_lower.name is "naked">>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<span class="purple"><<if $worn.lower.type.includes("swim")>>and<<else>>but<</if>> you are not wearing underwear.</span>
<<else>>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $worn.under_upper.one_piece is "broken">>
<span class="purple">with just <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name that has been torn at the waist beneath.</span>
<<else>>
<span class="purple">with just <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.</span>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_upper.name is "naked">>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<span class="purple">with just <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name beneath.</span>
<<else>>
You are wearing <<upperword>> <<upperintegrity>> <<upperclothescolour>> $worn.upper.name
<<if $worn.lower.one_piece isnot 1>>
and <<lowerword>> <<lowerintegrity>> <<lowerclothescolour>> $worn.lower.name
<</if>>
<<if $worn.under_lower.one_piece is 1>>
with <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<<else>>
with <<underlowerword>> <<underlowerintegrity>> <<underlowerclothescolour>> $worn.under_lower.name and <<underupperword>> <<underupperintegrity>> <<underupperclothescolour>> $worn.under_upper.name beneath.
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $worn.face.type.includes("mask")>>
<br>
Your identity is concealed by your $worn.face.name.
<</if>>
<</nobr>><</widget>>
<<widget "stripcaption">><<nobr>>
<<if !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_lower.name and $worn.under_upper.name are drenched, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, and $worn.under_lower.name are drenched, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_lower.name are drenched, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and $worn.under_upper.name are drenched, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name are drenched, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3 and $lowerwetstage gte 3 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name is drenched, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name and $worn.lower.name are drenched, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $upperwetstage gte 3>>
<br>
Your $worn.upper.name <<upperplural>> drenched, <span class="purple">revealing your <<breastsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
Your $worn.lower.name and $worn.under_lower.name are drenched, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $lowerwetstage gte 3>>
<br>
Your $worn.lower.name <<lowerplural>> drenched, <span class="purple">revealing your <<undiesstop>></span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $underlowerwetstage gte 3>>
<br>
Your $worn.under_lower.name <<underlowerplural>> drenched, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $underupperwetstage gte 3>>
<br>
Your $worn.under_upper.name <<underupperplural>> drenched, <span class="pink">revealing your <<breastsstop>></span>
<br>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot "waist" and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_upper.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt, $worn.under_upper.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name, $worn.under_upper.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<breasts>> and <<genitalsstop>></span>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_lower.name have been pulled aside, <span class="pink">revealing your <<undertop>> and <<genitalsstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked") and !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name, skirt and $worn.under_upper.name have been pulled aside, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name, $worn.lower.name and $worn.under_upper.name have been pulled aside, <span class="purple">revealing your <<breasts>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2 and $worn.lower.exposed is 2 and !$worn.lower.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
<br>
Your $worn.upper.name and skirt have been pulled aside, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<<else>>
<br>
Your $worn.upper.name and $worn.lower.name have been pulled aside, <span class="purple">revealing your <<undertop>> and <<undiesstop>></span>
<br>
<</if>>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.exposed is 2>>
<br>
Your $worn.upper.name <<upperhas>> been pulled aside, <span class="purple">revealing your <<breastsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot "waist">>
<br>
Your $worn.lower.name <<lowerhas>> been pulled aside and your $worn.under_lower.name pulled down, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.exposed is 2>>
<br>
Your $worn.lower.name <<lowerhas>> been pulled aside, <span class="purple">revealing your <<undiesstop>></span>
<br>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_lower.state isnot $worn.under_lower.state_base>>
<br>
Your $worn.under_lower.name <<underlowerhas>> been pulled down to your $worn.under_lower.state, <span class="pink">revealing your <<genitalsstop>></span>
<br>
<<elseif !$worn.under_upper.type.includes("naked") and $worn.under_upper.state isnot $worn.under_upper.state_base>>
<br>
Your $worn.under_upper.name <<underupperhas>> been pulled down to your $worn.under_upper.state, <span class="pink">revealing your <<breastsstop>></span>
<br>
<</if>>
<</nobr>><</widget>>
:: StoryRightSidebar
Testing
| TheDivineHeir/degrees | game/base-system/caption.twee | twee | mit | 27,083 |
:: Characteristics [widget]
<<widget "characteristics">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Colour Codes">>
<<script>>overlayShowHide('statsHelp');<</script>>
<</button>>
<div id="statsHelp" class="hidden">
<span class="green">Excellent</span>
<br>
<span class="teal">Good</span>
<br>
<span class="lblue">Decent</span>
<br>
<span class="blue">Okay</span>
<br>
<span class="purple">Poor</span>
<br>
<span class="pink">Bad</span>
<br>
<span class="red">Terrible</span>
<br>
</div>
</div>
<br>
It is the $monthday<<monthday>> of <<month>> $year.
It has been $days days since the game started.
<br>
<<if $hardmodedays isnot undefined>>
You survived <span class="gold">$hardmodedays</span> days on hard mode.
<br>
<</if>>
<<schoolterm>>
<br><br>
You are
<<if $wolfgirl gte 6>>
a wolf
<<elseif $angel gte 6>>
an angel
<<elseif $fallenangel gte 2>>
a fallen angel
<<elseif $demon gte 6>>
a demon
<<else>>
a
<</if>>
<<genderstop>>
<br><br>
You have $eyecolour eyes. <<if $tanned gte 60>>You have a <<skincolourtext>><</if>> <<if $breastsize gte 1>>You have <<breastsstop>><</if>> You have a <<bottomstop>> <<if $penisexist is 1>>You have a <<penisstop>><</if>>
<<if $hairlength gte 0 and $hairlength lt 100>>Your <<haircolourtext>> hair is short.
<<elseif $hairlength gte 100 and $hairlength lt 200>>When left natural, your <<haircolourtext>> hair passes your chin, <<fringelength>>
<<elseif $hairlength gte 200 and $hairlength lt 300>>When left natural, your <<haircolourtext>> hair comes down to your shoulders, <<fringelength>>
<<elseif $hairlength gte 300 and $hairlength lt 400>>When left natural, your <<haircolourtext>> hair is quite long, and comes down to the top of your chest, <<fringelength>>
<<elseif $hairlength gte 400 and $hairlength lt 500>>When left natural, your long <<haircolourtext>> hair hangs down to your nipples, <<fringelength>>
<<elseif $hairlength gte 500 and $hairlength lt 600>>When left natural, your long <<haircolourtext>> hair reaches the top of your tummy, <<fringelength>>
<<elseif $hairlength gte 600 and $hairlength lt 700>>When left natural, your long <<haircolourtext>> hair reaches your navel, <<fringelength>>
<<elseif $hairlength gte 700 and $hairlength lt 800>>When left natural, your very long <<haircolourtext>> hair reaches your thighs, <<fringelength>>
<<elseif $hairlength gte 800 and $hairlength lt 900>>When left natural, your very long <<haircolourtext>> hair reaches your knees, <<fringelength>>
<<elseif $hairlength gte 900 and $hairlength lte 999>>When left natural, your extremely long <<haircolourtext>> hair reaches your ankles, <<fringelength>>
<<elseif $hairlength gte 1000>>When left natural, your <<haircolourtext>> hair is so long you need be careful lest you trip on it, <<fringelength>><</if>>
<br><br>
Awareness:
<<if $awareness lte 0>>
<span class="green">You are innocent.</span><<statbaricons sym_awareness 7 7>>
<br>
<div class="meter">
<<set $percent=Math.floor((($awareness + 200) / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 1 and $awareness lt 100>>
<span class="teal">You are almost entirely innocent.</span>
<<statbaricons sym_awareness 6 7>>
<div class="meter">
<<set $percent=Math.floor(($awareness / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 100 and $awareness lt 200>>
<span class="lblue">You have a limited understanding of sexuality.</span>
<<statbaricons sym_awareness 5 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 100) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 200 and $awareness lt 300>>
<span class="blue">You have a normal understanding of sexuality.</span>
<<statbaricons sym_awareness 4 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 200) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 300 and $awareness lt 400>>
<span class="purple">Your knowledge of sexual depravity extends beyond that of most people.</span>
<<statbaricons sym_awareness 3 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 300) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 400 and $awareness lt 500>>
<span class="pink">You have seen things that few are privy to.</span>
<<statbaricons sym_awareness 2 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 400) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 500 and $awareness lte 999>>
<span class="red">You have peered into the depths of depravity.</span>
<<statbaricons sym_awareness 1 7>>
<div class="meter">
<<set $percent=Math.floor((($awareness - 500) / 499)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $awareness gte 1000>>
<span class="red">Your understanding is transcendental.</span><<statbaricons sym_purity 7 7>>
<br>
<</if>>
Purity:
<<if $purity gte 1000>>
<span class="green">You are angelic.</span><<statbaricons sym_purity 7 7>>
<br>
<<elseif $purity lte 999 and $purity gt 900>><span class="teal">You don't feel entirely pure.</span>
<<statbaricons sym_purity 6 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 900) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 900 and $purity gt 800>>
<span class="lblue">You feel slightly soiled.</span>
<<statbaricons sym_purity 5 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 800) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 800 and $purity gt 700>>
<span class="blue">You feel soiled.</span>
<<statbaricons sym_purity 4 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 700) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 700 and $purity gt 600>><span class="purple">You feel somewhat defiled.</span>
<<statbaricons sym_purity 3 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 600) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 600 and $purity gt 500>>
<span class="pink">You feel defiled.</span>
<<statbaricons sym_purity 2 7>>
<div class="meter">
<<set $percent=Math.floor((($purity - 500) / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity lte 500 and $purity gte 1>>
<span class="red">You feel utterly defiled.</span>
<<statbaricons sym_purity 1 7>>
<div class="meter">
<<set $percent=Math.floor(($purity / 500)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $purity gte 0>>
<span class="red">You are beyond defiled.</span>
<br>
<</if>>
Physique:
<<if $physique gte ($physiquesize / 7) * 6>>
<span class="green">Your body is toned and powerful.</span>
<<statbaricons sym_physique 6 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 6) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 5>><span class="teal">Your body is toned and firm.</span>
<<statbaricons sym_physique 5 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 5) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 4>><span class="lblue">Your body is slim and athletic.</span>
<<statbaricons sym_physique 4 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 4) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7) * 3>><span class="blue">Your body is slim.</span>
<<statbaricons sym_physique 3 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 3) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte($physiquesize / 7) * 2>><span class="purple">Your body is lithe and slender.</span>
<<statbaricons sym_physique 2 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 2) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $physique gte ($physiquesize / 7)>><span class="pink">You are skinny.</span>
<<statbaricons sym_physique 1 6>>
<div class="meter">
<<set $percent=Math.floor((($physique - ($physiquesize / 7) * 1) / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>><span class="red">You are emaciated.</span>
<<statbaricons sym_physique 0 6>>
<div class="meter">
<<set $percent=Math.floor(($physique / ($physiquesize / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Willpower:
<<if $willpower gte ($willpowermax / 7) * 6>>
<span class="green">Your will is iron.</span>
<<statbaricons redbolt 6 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 6) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 5>>
<span class="teal">You are tenacious.</span>
<<statbaricons redbolt 5 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 5) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 4>>
<span class="lblue">You are determined.</span>
<<statbaricons redbolt 4 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 4) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7) * 3>>
<span class="blue">You are resolved.</span>
<<statbaricons redbolt 3 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 3) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte($willpowermax / 7) * 2>>
<span class="purple">You are mindful.</span>
<<statbaricons redbolt 2 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 2) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $willpower gte ($willpowermax / 7)>>
<span class="pink">You are fainthearted.</span>
<<statbaricons redbolt 1 6>>
<div class="meter">
<<set $percent=Math.floor((($willpower - ($willpowermax / 7) * 1) / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You are timid.</span>
<<statbaricons redbolt 0 6>>
<div class="meter">
<<set $percent=Math.floor(($willpower / ($willpowermax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Beauty:
<<if $beauty gte ($beautymax / 7) * 6>>
<span class="green">Your beauty is divine.</span>
<<statbaricons sym_beauty 6 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 6) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 5>>
<span class="teal">You are ravishing.</span>
<<statbaricons sym_beauty 5 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 5) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 4>>
<span class="lblue">You are beautiful.</span>
<<statbaricons sym_beauty 4 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 4) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7) * 3>>
<span class="blue">You are charming.</span>
<<statbaricons sym_beauty 3 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 3) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte($beautymax / 7) * 2>>
<span class="purple">You are pretty.</span>
<<statbaricons sym_beauty 2 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 2) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $beauty gte ($beautymax / 7)>>
<span class="pink">You are cute.</span>
<<statbaricons sym_beauty 1 6>>
<div class="meter">
<<set $percent=Math.floor((($beauty - ($beautymax / 7) * 1) / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You are plain.</span>
<<statbaricons sym_beauty 0 6>>
<div class="meter">
<<set $percent=Math.floor(($beauty / ($beautymax / 7))*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Promiscuity:
<<if $promiscuity lt 1>>
<span class="green">You are chaste and pure.</span>
<<statbaricons sym_promiscuity 0 6>>
<br>
<<elseif $promiscuity lt 15>>
<span class="teal">You are prudish.</span>
<<statbaricons sym_promiscuity 1 6>>
<div class="meter">
<<set $percent=Math.floor(($promiscuity/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 35>>
<span class="lblue">You are sexually curious.</span>
<<statbaricons sym_promiscuity 2 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 55>>
<span class="blue">The thought of sexual contact excites you.</span>
<<statbaricons sym_promiscuity 3 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 75>>
<span class="purple">You crave sexual contact.</span>
<<statbaricons sym_promiscuity 4 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $promiscuity lt 95>>
<span class="pink">You are a slut.</span>
<<statbaricons sym_promiscuity 5 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">Your sexual appetite is insatiable.</span>
<<statbaricons sym_promiscuity 6 6>>
<div class="meter">
<<set $percent=Math.floor((($promiscuity - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Exhibitionism:
<<if $exhibitionism lt 1>>
<span class="green">You are coy.</span>
<<statbaricons sym_exhibitionism 0 6>>
<br>
<<elseif $exhibitionism lt 15>>
<span class="teal">You are shy.</span>
<<statbaricons sym_exhibitionism 1 6>>
<div class="meter">
<<set $percent=Math.floor(($exhibitionism/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 35>>
<span class="lblue">You like being sexualised.</span>
<<statbaricons sym_exhibitionism 2 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 55>>
<span class="blue">You enjoy lewd attention.</span>
<<statbaricons sym_exhibitionism 3 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 75>>
<span class="purple">Feeling exposed excites you.</span>
<<statbaricons sym_exhibitionism 4 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $exhibitionism lt 95>>
<span class="pink">You are shameless.</span>
<<statbaricons sym_exhibitionism 5 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">The thought of exposure fills you with wild abandon.</span>
<<statbaricons sym_exhibitionism 6 6>>
<div class="meter">
<<set $percent=Math.floor((($exhibitionism - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Deviancy:
<<if $deviancy lt 1>>
<span class="green">You are squeamish.</span>
<<statbaricons sym_deviancy 0 6>>
<br>
<<elseif $deviancy lt 15>>
<span class="teal">You are conventional.</span>
<<statbaricons sym_deviancy 1 6>>
<div class="meter">
<<set $percent=Math.floor(($deviancy/15)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 35>>
<span class="lblue">Your tastes are strange.</span>
<<statbaricons sym_deviancy 2 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 15)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 55>>
<span class="blue">Your tastes are shocking.</span>
<<statbaricons sym_deviancy 3 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 35)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 75>>
<span class="purple">Your desires are scandalous.</span>
<<statbaricons sym_deviancy 4 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 55)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $deviancy lt 95>>
<span class="pink">You crave acts others wouldn't conceive of.</span>
<<statbaricons sym_deviancy 5 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 75)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<else>>
<span class="red">You lust for the unspeakable.</span>
<<statbaricons sym_deviancy 6 6>>
<div class="meter">
<<set $percent=Math.floor((($deviancy - 95)/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Skulduggery:
<<if $skulduggery lte 0>>
<span class="red">None</span>
<br>
<<elseif $skulduggery gte 1 and $skulduggery lt 100>>
<span class="pink">F</span> <span class="black"><<print Math.floor($skulduggery)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($skulduggery/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 100 and $skulduggery lt 200>>
<span class="pink">F+</span> <span class="black"><<print Math.floor($skulduggery - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 200 and $skulduggery lt 300>>
<span class="purple">D</span> <span class="black"><<print $skulduggery - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 300 and $skulduggery lt 400>>
<span class="purple">D+</span> <span class="black"><<print $skulduggery - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 400 and $skulduggery lt 500>>
<span class="blue">C</span> <span class="black"><<print $skulduggery - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 500 and $skulduggery lt 600>>
<span class="blue">C+</span> <span class="black"><<print $skulduggery - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 600 and $skulduggery lt 700>>
<span class="lblue">B</span> <span class="black"><<print $skulduggery - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 700 and $skulduggery lt 800>>
<span class="lblue">B+</span> <span class="black"><<print $skulduggery - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 800 and $skulduggery lt 900>>
<span class="teal">A</span> <span class="black"><<print $skulduggery - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 900 and $skulduggery lt 1000>>
<span class="teal">A+</span> <span class="black"><<print $skulduggery - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($skulduggery - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $skulduggery gte 1000>><span class="green">S</span>
<br>
<</if>>
<<if $blackmoney gte 1>>
You are carrying £<<print $blackmoney>> in stolen goods.
<br>
<</if>>
Dancing:
<<if $danceskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $danceskill gte 1 and $danceskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $danceskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($danceskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 200 and $danceskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($danceskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 400 and $danceskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($danceskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 600 and $danceskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($danceskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 800 and $danceskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($danceskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($danceskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $danceskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Swimming: <<if $swimmingskill lte 0>><span class="red">None</span>
<br>
<<elseif $swimmingskill gte 1 and $swimmingskill lt 100>><span class="pink">F</span> <span class="black"><<print $swimmingskill>>%</span>
<div class="meter">
<<set $percent=Math.floor(($swimmingskill/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 100 and $swimmingskill lt 200>><span class="pink">F+</span> <span class="black"><<print $swimmingskill - 100>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 100)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 200 and $swimmingskill lt 300>><span class="purple">D</span> <span class="black"><<print $swimmingskill - 200>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 200)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 300 and $swimmingskill lt 400>><span class="purple">D+</span> <span class="black"><<print $swimmingskill - 300>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 300)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 400 and $swimmingskill lt 500>><span class="blue">C</span> <span class="black"><<print $swimmingskill - 400>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 400)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 500 and $swimmingskill lt 600>><span class="blue">C+</span> <span class="black"><<print $swimmingskill - 500>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 500)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 600 and $swimmingskill lt 700>><span class="lblue">B</span> <span class="black"><<print $swimmingskill - 600>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 600)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 700 and $swimmingskill lt 800>><span class="lblue">B+</span> <span class="black"><<print $swimmingskill - 700>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 700)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 800 and $swimmingskill lt 900>><span class="teal">A</span> <span class="black"><<print $swimmingskill - 800>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 800)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 900 and $swimmingskill lt 1000>><span class="teal">A+</span> <span class="black"><<print $swimmingskill - 900>>%</span>
<div class="meter">
<<set $percent=Math.floor((($swimmingskill - 900)/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $swimmingskill gte 1000>><span class="green">S</span>
<br>
<</if>>
<br><br>
Seduction: <<if $seductionskill lte 0>><span class="red">None</span>
<br>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>><span class="pink">F</span> <span class="black"><<print $seductionskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($seductionskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>><span class="purple">D</span> <span class="black"><<print (($seductionskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>><span class="blue">C</span> <span class="black"><<print (($seductionskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($seductionskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($seductionskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($seductionskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Oral:
<<if $oralskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $oralskill gte 1 and $oralskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $oralskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($oralskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 200 and $oralskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($oralskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 400 and $oralskill lt 600>><span class="blue">C</span> <span class="black"><<print (($oralskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 600 and $oralskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($oralskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 800 and $oralskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($oralskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($oralskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $oralskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<<if $vaginaexist is 1>>
Vaginal:
<<if $vaginalskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $vaginalskill gte 1 and $vaginalskill lt 200>><span class="pink">F</span> <span class="black"><<print $vaginalskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($vaginalskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>><span class="purple">D</span> <span class="black"><<print (($vaginalskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($vaginalskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($vaginalskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($vaginalskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($vaginalskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $vaginalskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<</if>>
<<if $penisexist is 1>>
Penile:
<<if $penileskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $penileskill gte 1 and $penileskill lt 200>><span class="pink">F</span> <span class="black"><<print $penileskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($penileskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 200 and $penileskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($penileskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 400 and $penileskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($penileskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 600 and $penileskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($penileskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 800 and $penileskill lt 1000>><span class="teal">A</span> <span class="black"><<print (($penileskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($penileskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $penileskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<</if>>
Anal:
<<if $analskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $analskill gte 1 and $analskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $analskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($analskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 200 and $analskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($analskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 400 and $analskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($analskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 600 and $analskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($analskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 800 and $analskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($analskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($analskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $analskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Hands:
<<if $handskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $handskill gte 1 and $handskill lt 200>><span class="pink">F</span> <span class="black"><<print $handskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($handskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 200 and $handskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($handskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 400 and $handskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($handskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 600 and $handskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($handskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 800 and $handskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($handskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($handskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $handskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Feet:
<<if $feetskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $feetskill gte 1 and $feetskill lt 200>><span class="pink">F</span> <span class="black"><<print $feetskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($feetskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 200 and $feetskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($feetskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 400 and $feetskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($feetskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 600 and $feetskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($feetskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 800 and $feetskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($feetskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($feetskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $feetskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Buttocks:
<<if $bottomskill lte 0>><span class="red">None</span>
<br>
<<elseif $bottomskill gte 1 and $bottomskill lt 200>><span class="pink">F</span> <span class="black"><<print $bottomskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($bottomskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>><span class="purple">D</span> <span class="black"><<print (($bottomskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>><span class="blue">C</span> <span class="black"><<print (($bottomskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>><span class="lblue">B</span> <span class="black"><<print (($bottomskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>><span class="teal">A</span> <span class="black"><<print (($bottomskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($bottomskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $bottomskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Thighs:
<<if $thighskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $thighskill gte 1 and $thighskill lt 200>>
<span class="pink">F</span> <span class="black"><<print $thighskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($thighskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 200 and $thighskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($thighskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 400 and $thighskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($thighskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 600 and $thighskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($thighskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 800 and $thighskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($thighskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($thighskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $thighskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
Chest:
<<if $chestskill lte 0>>
<span class="red">None</span>
<br>
<<elseif $chestskill gte 1 and $chestskill lt 200>><span class="pink">F</span> <span class="black"><<print $chestskill / 2>>%</span>
<div class="meter">
<<set $percent=Math.floor(($chestskill / 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 200 and $chestskill lt 400>>
<span class="purple">D</span> <span class="black"><<print (($chestskill - 200) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 200)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 400 and $chestskill lt 600>>
<span class="blue">C</span> <span class="black"><<print (($chestskill - 400) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 400)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 600 and $chestskill lt 800>>
<span class="lblue">B</span> <span class="black"><<print (($chestskill - 600) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 600)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 800 and $chestskill lt 1000>>
<span class="teal">A</span> <span class="black"><<print (($chestskill - 800) / 2)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($chestskill - 800)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $chestskill gte 1000>>
<span class="green">S</span>
<br>
<</if>>
<br>
__School__<br>
<br>
Science: <<if $science lte 99>><span class="red">F</span> <span class="black"><<print Math.floor($science)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($science / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 100 and $science lt 200>><span class="pink">E</span> <span class="black"><<print Math.floor($science - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 200 and $science lt 300>><span class="purple">D</span> <span class="black"><<print Math.floor($science - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 300 and $science lt 400>><span class="blue">C</span> <span class="black"><<print Math.floor($science - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 400 and $science lt 500>><span class="lblue">B</span> <span class="black"><<print Math.floor($science - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 500 and $science lt 700>><span class="teal">A</span> <span class="black"><<print Math.floor((($science - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($science - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $science gte 700>><span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($science - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
Maths: <<if $maths lte 99>><span class="red">F</span> <span class="black"><<print Math.floor($maths)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($maths / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 100 and $maths lt 200>><span class="pink">E</span> <span class="black"><<print Math.floor($maths - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 200 and $maths lt 300>><span class="purple">D</span> <span class="black"><<print Math.floor($maths - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 300 and $maths lt 400>><span class="blue">C</span> <span class="black"><<print Math.floor($maths - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 400 and $maths lt 500>><span class="lblue">B</span> <span class="black"><<print Math.floor($maths - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 500 and $maths lt 700>><span class="teal">A</span> <span class="black"><<print Math.floor((($maths - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($maths - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $maths gte 700>><span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($maths - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
English: <<if $english lte 99>><span class="red">F</span> <span class="black"><<print Math.floor($english)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($english / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 100 and $english lt 200>><span class="pink">E</span> <span class="black"><<print Math.floor($english - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 200 and $english lt 300>><span class="purple">D</span> <span class="black"><<print Math.floor($english - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 300 and $english lt 400>><span class="blue">C</span> <span class="black"><<print Math.floor($english - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 400 and $english lt 500>>
<span class="lblue">B</span> <span class="black"><<print Math.floor($english - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 500 and $english lt 700>>
<span class="teal">A</span> <span class="black"><<print Math.floor((($english - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($english - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $english gte 700>>
<span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($english - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
History:
<<if $history lte 99>>
<span class="red">F</span> <span class="black"><<print Math.floor($history)>>%</span>
<div class="meter">
<<set $percent=Math.floor(($history / 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 100 and $history lt 200>>
<span class="pink">E</span> <span class="black"><<print Math.floor($history - 100)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 100)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 200 and $history lt 300>>
<span class="purple">D</span> <span class="black"><<print Math.floor($history - 200)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 200)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 300 and $history lt 400>>
<span class="blue">C</span> <span class="black"><<print Math.floor($history - 300)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 300)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 400 and $history lt 500>>
<span class="lblue">B</span> <span class="black"><<print Math.floor($history - 400)>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 400)/ 100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 500 and $history lt 700>>
<span class="teal">A</span> <span class="black"><<print Math.floor((($history - 500) / 2))>>%</span>
<div class="meter">
<<set $percent=Math.floor((($history - 500)/ 200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<<elseif $history gte 700>><span class="green">A*</span>
<br>
<div class="meter">
<<set $percent=Math.floor((($history - 700)/ 300)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<<if $antiquemoney gt 0>>
You are carrying antiques worth £<<print $antiquemoney>>.
<br>
<</if>>
Your overall performance is
<<if $school gte 2800>>
<span class="green">exemplary.</span>
<<elseif $school gte 2000>>
<span class="teal">excellent.</span>
<<elseif $school gte 1600>>
<span class="lblue">good.</span>
<<elseif $school gte 1200>>
<span class="blue">okay.</span>
<<elseif $school gte 800>>
<span class="purple">bad.</span>
<<elseif $school gte 400>>
<span class="pink">awful.</span>
<<else>>
<span class="red">appalling.</span>
<</if>>
<br><br>
__Insecurities__ - <i>Scrutiny becomes harder to take as insecurity increases, inflicting more stress and damaging control. Acceptance renders you immune to the effect.</i><br><br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<span class="red">Insecurity: Tiny Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_tiny gte 1 and $acceptance_penis_tiny lte 999 and $penissize lte 0>>
<span class="green">Acceptance: Tiny Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<span class="red">Insecurity: Small Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_small gte 1 and $acceptance_penis_small lte 999 and $penissize is 1>>
<span class="green">Acceptance: Small Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<span class="red">Insecurity: Enormous Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $penissize gte 4>>
<span class="green">Acceptance: Big Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<span class="red">Insecurity: Enormous Penis</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_penis_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_penis_big gte 1 and $acceptance_penis_big lte 999 and $penissize gte 2>>
<span class="green">Acceptance: Big Penis</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_penis_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<span class="red">Insecurity: Flat Chest</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_tiny/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_tiny gte 1 and $acceptance_breasts_tiny lte 999 and $breastsize lte 0 and $player.gender is "f">>
<span class="green">Acceptance: Tiny Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_tiny/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<span class="red">Insecurity: Small Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_small/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_small gte 1 and $acceptance_breasts_small lte 999 and $breastsize gte 1 and $breastsize lte 5>>
<span class="green">Acceptance: Small Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_small/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<span class="red">Insecurity: Huge Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $breastsize gte 8>>
<span class="green">Acceptance: Big Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<span class="red">Insecurity: Huge Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($insecurity_breasts_big/1000)*100)>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
</div>
<<if $acceptance_breasts_big gte 1 and $acceptance_breasts_big lte 999 and $breastsize gte 6>>
<span class="green">Acceptance: Big Breasts</span>
<div class="meter">
<<set _percent=Math.floor(($acceptance_breasts_big/1000)*100)>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<</if>>
<br>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/characteristics.twee | twee | mit | 58,812 |
:: Cheats [widget]
<<widget "cheats">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<br>
<</button>>
</div>
<br>
<<link [[Confirm|$passage]]>><</link>>
<br>
Can cause problems if confirmed during events, or with NPCs around.
<br><br>
<<link [[Forward 1 hour|$passage]]>><<pass 1 hour>><</link>>
<br>
<<link [[Forward 6 hours|$passage]]>><<pass 6 hours>><</link>>
<br>
<<link [[Forward 24 hours|$passage]]>><<pass 24 hours>><</link>>
<br><br>
<u>State</u>
<br>
<<link "Refresh">><<set $pain = 0>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 0>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 0>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 0>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 0>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 0>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 0>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 0>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "Ruin">><<set $pain = 200>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>>
<<set $arousal = 10000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>>
<<set $tiredness = 2000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>>
<<set $stress = 10000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>>
<<set $trauma = 5000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>>
<<set $control = 0>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>>
<<set $drunk = 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>>
<<set $drugged = 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>>
<<set $hallucinogen = 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
<br><br>
<<link "<<<">><<set $pain -= 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
<<link "<<">><<set $pain -= 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
<<link "<">><<set $pain -= 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>> |
Pain: <span id="statspain"><<print Math.trunc($pain)>></span>
| <<link ">">><<set $pain += 1>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
| <<link ">>">><<set $pain += 10>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
| <<link ">>>">><<set $pain += 100>><<clamp>><<replace "#statspain">><<print Math.trunc($pain)>><</replace>><</link>>
<br>
<<link "<<<">><<set $arousal -= 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
<<link "<<">><<set $arousal -= 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
<<link "<">><<set $arousal -= 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>> |
Arousal: <span id="statsarousal"><<print Math.trunc($arousal)>></span>
| <<link ">">><<set $arousal += 10>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
| <<link ">>">><<set $arousal += 100>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
| <<link ">>>">><<set $arousal += 1000>><<clamp>><<replace "#statsarousal">><<print Math.trunc($arousal)>><</replace>><</link>>
<br>
<<link "<<<">><<set $tiredness -= 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
<<link "<<">><<set $tiredness -= 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
<<link "<">><<set $tiredness -= 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> |
Fatigue: <span id="statstiredness"><<print Math.trunc($tiredness)>></span>
| <<link ">">><<set $tiredness += 10>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>>
| <<link ">>">><<set $tiredness += 100>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>>
| <<link ">>>">><<set $tiredness += 1000>><<clamp>><<replace "#statstiredness">><<print Math.trunc($tiredness)>><</replace>><</link>> (Bar full at $tirednessmax)
<br>
<<link "<<<">><<set $stress -= 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
<<link "<<">><<set $stress -= 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
<<link "<">><<set $stress -= 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>> |
Stress: <span id="statsstress"><<print Math.trunc($stress)>></span>
| <<link ">">><<set $stress += 10>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
| <<link ">>">><<set $stress += 100>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
| <<link ">>>">><<set $stress += 1000>><<clamp>><<replace "#statsstress">><<print Math.trunc($stress)>><</replace>><</link>>
<br>
<<link "<<<">><<set $trauma -= 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
<<link "<<">><<set $trauma -= 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
<<link "<">><<set $trauma -= 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>> |
Trauma: <span id="statstrauma"><<print Math.trunc($trauma)>></span>
| <<link ">">><<set $trauma += 10>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
| <<link ">>">><<set $trauma += 100>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
| <<link ">>>">><<set $trauma += 1000>><<clamp>><<replace "#statstrauma">><<print Math.trunc($trauma)>><</replace>><</link>>
<br>
<<link "<<<">><<set $control -= 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
<<link "<<">><<set $control -= 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
<<link "<">><<set $control -= 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>> |
Control: <span id="statscontrol"><<print Math.trunc($control)>></span>
| <<link ">">><<set $control += 10>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
| <<link ">>">><<set $control += 100>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
| <<link ">>>">><<set $control += 1000>><<clamp>><<replace "#statscontrol">><<print Math.trunc($control)>><</replace>><</link>>
<br>
<<link "<<<">><<set $drunk -= 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
<<link "<<">><<set $drunk -= 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
<<link "<">><<set $drunk -= 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>> |
Alcohol: <span id="statsdrunk"><<print Math.trunc($drunk)>></span>
| <<link ">">><<set $drunk += 10>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
| <<link ">>">><<set $drunk += 100>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
| <<link ">>>">><<set $drunk += 1000>><<clamp>><<replace "#statsdrunk">><<print Math.trunc($drunk)>><</replace>><</link>>
<br>
<<link "<<<">><<set $drugged -= 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
<<link "<<">><<set $drugged -= 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
<<link "<">><<set $drugged -= 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>> |
Drugs: <span id="statsdrugged"><<print Math.trunc($drugged)>></span>
| <<link ">">><<set $drugged += 10>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
| <<link ">>">><<set $drugged += 100>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
| <<link ">>>">><<set $drugged += 1000>><<clamp>><<replace "#statsdrugged">><<print Math.trunc($drugged)>><</replace>><</link>>
<br>
<<link "<<<">><<set $hallucinogen -= 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "<<">><<set $hallucinogen -= 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
<<link "<">><<set $hallucinogen -= 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>> |
Hallucinogens: <span id="statshallucinogen"><<print Math.trunc($hallucinogen)>></span>
| <<link ">">><<set $hallucinogen += 10>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
| <<link ">>">><<set $hallucinogen += 100>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
| <<link ">>>">><<set $hallucinogen += 1000>><<clamp>><<replace "#statshallucinogen">><<print Math.trunc($hallucinogen)>><</replace>><</link>>
<br><br>
<u>Characteristics</u>
<br>
<<link "<<<">><<set $awareness -= 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
<<link "<<">><<set $awareness -= 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
<<link "<">><<set $awareness -= 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>> |
Awareness: <span id="statsawareness"><<print Math.trunc($awareness)>></span>
| <<link ">">><<set $awareness += 10>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
| <<link ">>">><<set $awareness += 100>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
| <<link ">>>">><<set $awareness += 1000>><<clamp>><<replace "#statsawareness">><<print Math.trunc($awareness)>><</replace>><</link>>
<br>
<<link "<<<">><<set $purity -= 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
<<link "<<">><<set $purity -= 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
<<link "<">><<set $purity -= 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>> |
Purity: <span id="statspurity"><<print Math.trunc($purity)>></span>
| <<link ">">><<set $purity += 10>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
| <<link ">>">><<set $purity += 100>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
| <<link ">>>">><<set $purity += 1000>><<clamp>><<replace "#statspurity">><<print Math.trunc($purity)>><</replace>><</link>>
<br>
<<link "<<<">><<set $physique -= 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
<<link "<<">><<set $physique -= 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
<<link "<">><<set $physique -= 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>> |
Physique: <span id="statsphysique"><<print Math.trunc($physique)>></span>
| <<link ">">><<set $physique += 50>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
| <<link ">>">><<set $physique += 500>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
| <<link ">>>">><<set $physique += 5000>><<clamp>><<replace "#statsphysique">><<print Math.trunc($physique)>><</replace>><</link>>
<br>
<<link "<<<">><<set $willpower -= 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
<<link "<<">><<set $willpower -= 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
<<link "<">><<set $willpower -= 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>> |
Willpower: <span id="statswillpower"><<print Math.trunc($willpower)>></span>
| <<link ">">><<set $willpower += 10>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
| <<link ">>">><<set $willpower += 100>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
| <<link ">>>">><<set $willpower += 1000>><<clamp>><<replace "#statswillpower">><<print Math.trunc($willpower)>><</replace>><</link>>
<br>
<<link "<<<">><<set $beauty -= 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
<<link "<<">><<set $beauty -= 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
<<link "<">><<set $beauty -= 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>> |
Beauty: <span id="statsbeauty"><<print Math.trunc($beauty)>></span>
| <<link ">">><<set $beauty += 50>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
| <<link ">>">><<set $beauty += 500>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
| <<link ">>>">><<set $beauty += 5000>><<clamp>><<replace "#statsbeauty">><<print Math.trunc($beauty)>><</replace>><</link>>
<br>
<<link "<<<">><<set $promiscuity -= 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
<<link "<<">><<set $promiscuity -= 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
<<link "<">><<set $promiscuity -= 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>> |
Promiscuity: <span id="statspromiscuity"><<print Math.trunc($promiscuity)>></span>
| <<link ">">><<set $promiscuity += 1>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
| <<link ">>">><<set $promiscuity += 10>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
| <<link ">>>">><<set $promiscuity += 100>><<clamp>><<replace "#statspromiscuity">><<print Math.trunc($promiscuity)>><</replace>><</link>>
<br>
<<link "<<<">><<set $exhibitionism -= 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $exhibitionism -= 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
<<link "<">><<set $exhibitionism -= 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>> |
Exhibitionism: <span id="statsexhibitionism"><<print Math.trunc($exhibitionism)>></span>
| <<link ">">><<set $exhibitionism += 1>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $exhibitionism += 10>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $exhibitionism += 100>><<clamp>><<replace "#statsexhibitionism">><<print Math.trunc($exhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $deviancy -= 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
<<link "<<">><<set $deviancy -= 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
<<link "<">><<set $deviancy -= 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>> |
Deviancy: <span id="statsdeviancy"><<print Math.trunc($deviancy)>></span>
| <<link ">">><<set $deviancy += 1>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
| <<link ">>">><<set $deviancy += 10>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
| <<link ">>>">><<set $deviancy += 100>><<clamp>><<replace "#statsdeviancy">><<print Math.trunc($deviancy)>><</replace>><</link>>
<br>
<<link "<<<">><<set $submissive -= 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
<<link "<<">><<set $submissive -= 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
<<link "<">><<set $submissive -= 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> |
Submissiveness: <span id="statssubmissive"><<print Math.trunc($submissive)>></span>
| <<link ">">><<set $submissive += 10>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>>
| <<link ">>">><<set $submissive += 100>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>>
| <<link ">>>">><<set $submissive += 1000>><<clamp>><<replace "#statssubmissive">><<print Math.trunc($submissive)>><</replace>><</link>> (1000 is default)
<br>
<<link "<<<">><<set $masochism -= 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
<<link "<<">><<set $masochism -= 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
<<link "<">><<set $masochism -= 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>> |
Masochism: <span id="statsmasochism"><<print Math.trunc($masochism)>></span>
| <<link ">">><<set $masochism += 10>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
| <<link ">>">><<set $masochism += 100>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
| <<link ">>>">><<set $masochism += 1000>><<clamp>><<replace "#statsmasochism">><<print Math.trunc($masochism)>><</replace>><</link>>
<br><br>
<u>Clothes</u> - <i>If clothing health is set to zero or lower, it will break. Leaving the cheats menu will destroy it, and you will not be able to get it back.</i>
<br>
<<if $worn.upper.integrity gte 1>>
<<link "<<<">><<set $upperwet -= 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
<<link "<<">><<set $upperwet -= 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
<<link "<">><<set $upperwet -= 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>> |
Top wetness: <span id="statsupperwet"><<print Math.trunc($upperwet)>></span>
| <<link ">">><<set $upperwet += 1>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
| <<link ">>">><<set $upperwet += 10>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
| <<link ">>>">><<set $upperwet += 100>><<clamp>><<replace "#statsupperwet">><<print Math.trunc($upperwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.upper.integrity -= 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.upper.integrity -= 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.upper.integrity -= 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> |
Top integrity: <span id="statsupperintegrity"><<print Math.trunc($worn.upper.integrity)>></span>
| <<link ">">><<set $worn.upper.integrity += 1>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.upper.integrity += 10>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.upper.integrity += 100>><<clamp>><<replace "#statsupperintegrity">><<print Math.trunc($worn.upper.integrity)>><</replace>><</link>> ($worn.upper.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing anything on your top half.</i>
<br>
<</if>>
<<if $worn.lower.integrity gte 1>>
<<link "<<<">><<set $lowerwet -= 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
<<link "<<">><<set $lowerwet -= 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
<<link "<">><<set $lowerwet -= 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>> |
Bottom wetness: <span id="statslowerwet"><<print Math.trunc($lowerwet)>></span>
| <<link ">">><<set $lowerwet += 1>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
| <<link ">>">><<set $lowerwet += 10>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
| <<link ">>>">><<set $lowerwet += 100>><<clamp>><<replace "#statslowerwet">><<print Math.trunc($lowerwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.lower.integrity -= 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.lower.integrity -= 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.lower.integrity -= 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> |
Bottom integrity: <span id="statslowerintegrity"><<print Math.trunc($worn.lower.integrity)>></span>
| <<link ">">><<set $worn.lower.integrity += 1>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.lower.integrity += 10>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.lower.integrity += 100>><<clamp>><<replace "#statslowerintegrity">><<print Math.trunc($worn.lower.integrity)>><</replace>><</link>> ($worn.lower.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing anything on your bottom half.</i>
<br>
<</if>>
<<if $worn.under_lower.integrity gte 1>>
<<link "<<<">><<set $underlowerwet -= 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
<<link "<<">><<set $underlowerwet -= 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
<<link "<">><<set $underlowerwet -= 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>> |
Under bottom wetness: <span id="statsunderwet"><<print Math.trunc($underlowerwet)>></span>
| <<link ">">><<set $underlowerwet += 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
| <<link ">>">><<set $underlowerwet += 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
| <<link ">>>">><<set $underlowerwet += 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underlowerwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.under_lower.integrity -= 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.under_lower.integrity -= 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.under_lower.integrity -= 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> |
Under bottom integrity: <span id="statsunderlowerintegrity"><<print Math.trunc($worn.under_lower.integrity)>></span>
| <<link ">">><<set $worn.under_lower.integrity += 1>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.under_lower.integrity += 10>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.under_lower.integrity += 100>><<clamp>><<replace "#statsunderlowerintegrity">><<print Math.trunc($worn.under_lower.integrity)>><</replace>><</link>> ($worn.under_lower.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing any under bottoms.</i>
<br>
<</if>>
<<if $worn.under_upper.integrity gte 1>>
<<link "<<<">><<set $underupperwet -= 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
<<link "<<">><<set $underupperwet -= 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
<<link "<">><<set $underupperwet -= 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underupperwet)>><</replace>><</link>> |
Under top wetness: <span id="statsunderwet"><<print Math.trunc($underupperwet)>></span>
| <<link ">">><<set $underupperwet += 1>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
| <<link ">>">><<set $underupperwet += 10>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
| <<link ">>>">><<set $underupperwet += 100>><<clamp>><<replace "#statsunderwet">><<print Math.trunc($underupperwet)>><</replace>><</link>>
<br>
<<link "<<<">><<set $worn.under_upper.integrity -= 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
<<link "<<">><<set $worn.under_upper.integrity -= 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
<<link "<">><<set $worn.under_upper.integrity -= 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> |
Under top integrity: <span id="statsunderupperintegrity"><<print Math.trunc($worn.under_upper.integrity)>></span>
| <<link ">">><<set $worn.under_upper.integrity += 1>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>>
| <<link ">>">><<set $worn.under_upper.integrity += 10>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>>
| <<link ">>>">><<set $worn.under_upper.integrity += 100>><<clamp>><<replace "#statsunderupperintegrity">><<print Math.trunc($worn.under_upper.integrity)>><</replace>><</link>> ($worn.under_upper.integrity_max is default maximum)
<br>
<<else>>
<i>You are not wearing an under top.</i>
<br>
<</if>>
<br>
<u>Skills</u>
<br>
<<link "<<<">><<set $skulduggery -= 1000>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
<<link "<<">><<set $skulduggery -= 100>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
<<link "<">><<set $skulduggery -= 10>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>> |
Skulduggery: <span id="statsskulduggery"><<print Math.trunc($skulduggery)>></span>
| <<link ">">><<set $skulduggery += 10>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
| <<link ">>">><<set $skulduggery += 100>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
| <<link ">>>">><<set $skulduggery += 1000>><<clamp>><<replace "#statsskulduggery">><<print Math.trunc($skulduggery)>><</replace>><</link>>
<br>
<<link "<<<">><<set $danceskill -= 1000>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
<<link "<<">><<set $danceskill -= 100>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
<<link "<">><<set $danceskill -= 10>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>> |
Dancing: <span id="statsdanceskill"><<print Math.trunc($danceskill)>></span>
| <<link ">">><<set $danceskill += 10>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
| <<link ">>">><<set $danceskill += 100>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
| <<link ">>>">><<set $danceskill += 1000>><<clamp>><<replace "#statsdanceskill">><<print Math.trunc($danceskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $swimmingskill -= 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
<<link "<<">><<set $swimmingskill -= 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
<<link "<">><<set $swimmingskill -= 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>> |
Swimming: <span id="statsswimmingskill"><<print Math.trunc($swimmingskill)>></span>
| <<link ">">><<set $swimmingskill += 10>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
| <<link ">>">><<set $swimmingskill += 100>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
| <<link ">>>">><<set $swimmingskill += 1000>><<clamp>><<replace "#statsswimmingskill">><<print Math.trunc($swimmingskill)>><</replace>><</link>>
<br><br>
<u>Sex skills</u>
<br>
<<link "<<<">><<set $seductionskill -= 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
<<link "<<">><<set $seductionskill -= 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
<<link "<">><<set $seductionskill -= 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>> |
Seduction: <span id="statsseductionskill"><<print Math.trunc($seductionskill)>></span>
| <<link ">">><<set $seductionskill += 10>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
| <<link ">>">><<set $seductionskill += 100>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
| <<link ">>>">><<set $seductionskill += 1000>><<clamp>><<replace "#statsseductionskill">><<print Math.trunc($seductionskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $oralskill -= 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
<<link "<<">><<set $oralskill -= 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
<<link "<">><<set $oralskill -= 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>> |
Oral: <span id="statsoralskill"><<print Math.trunc($oralskill)>></span>
| <<link ">">><<set $oralskill += 10>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
| <<link ">>">><<set $oralskill += 100>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
| <<link ">>>">><<set $oralskill += 1000>><<clamp>><<replace "#statsoralskill">><<print Math.trunc($oralskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $vaginalskill -= 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
<<link "<<">><<set $vaginalskill -= 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
<<link "<">><<set $vaginalskill -= 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>> |
Vaginal: <span id="statsvaginalskill"><<print Math.trunc($vaginalskill)>></span>
| <<link ">">><<set $vaginalskill += 10>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
| <<link ">>">><<set $vaginalskill += 100>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
| <<link ">>>">><<set $vaginalskill += 1000>><<clamp>><<replace "#statsvaginalskill">><<print Math.trunc($vaginalskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $penileskill -= 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
<<link "<<">><<set $penileskill -= 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
<<link "<">><<set $penileskill -= 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>> |
Penile: <span id="statspenileskill"><<print Math.trunc($penileskill)>></span>
| <<link ">">><<set $penileskill += 10>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
| <<link ">>">><<set $penileskill += 100>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
| <<link ">>>">><<set $penileskill += 1000>><<clamp>><<replace "#statspenileskill">><<print Math.trunc($penileskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $analskill -= 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
<<link "<<">><<set $analskill -= 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
<<link "<">><<set $analskill -= 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>> |
Anal: <span id="statsanalskill"><<print Math.trunc($analskill)>></span>
| <<link ">">><<set $analskill += 10>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
| <<link ">>">><<set $analskill += 100>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
| <<link ">>>">><<set $analskill += 1000>><<clamp>><<replace "#statsanalskill">><<print Math.trunc($analskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $handskill -= 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
<<link "<<">><<set $handskill -= 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
<<link "<">><<set $handskill -= 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>> |
Hands: <span id="statshandskill"><<print Math.trunc($handskill)>></span>
| <<link ">">><<set $handskill += 10>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
| <<link ">>">><<set $handskill += 100>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
| <<link ">>>">><<set $handskill += 1000>><<clamp>><<replace "#statshandskill">><<print Math.trunc($handskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $feetskill -= 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
<<link "<<">><<set $feetskill -= 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
<<link "<">><<set $feetskill -= 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>> |
Feet: <span id="statsfeetskill"><<print Math.trunc($feetskill)>></span>
| <<link ">">><<set $feetskill += 10>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
| <<link ">>">><<set $feetskill += 100>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
| <<link ">>>">><<set $feetskill += 1000>><<clamp>><<replace "#statsfeetskill">><<print Math.trunc($feetskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $bottomskill -= 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
<<link "<<">><<set $bottomskill -= 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
<<link "<">><<set $bottomskill -= 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>> |
Buttocks: <span id="statsbottomskill"><<print Math.trunc($bottomskill)>></span>
| <<link ">">><<set $bottomskill += 10>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
| <<link ">>">><<set $bottomskill += 100>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
| <<link ">>>">><<set $bottomskill += 1000>><<clamp>><<replace "#statsbottomskill">><<print Math.trunc($bottomskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $thighskill -= 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
<<link "<<">><<set $thighskill -= 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
<<link "<">><<set $thighskill -= 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>> |
Thighs: <span id="statsthighskill"><<print Math.trunc($thighskill)>></span>
| <<link ">">><<set $thighskill += 10>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
| <<link ">>">><<set $thighskill += 100>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
| <<link ">>>">><<set $thighskill += 1000>><<clamp>><<replace "#statsthighskill">><<print Math.trunc($thighskill)>><</replace>><</link>>
<br>
<<link "<<<">><<set $chestskill -= 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
<<link "<<">><<set $chestskill -= 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
<<link "<">><<set $chestskill -= 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>> |
Chest: <span id="statschestskill"><<print Math.trunc($chestskill)>></span>
| <<link ">">><<set $chestskill += 10>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
| <<link ">>">><<set $chestskill += 100>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
| <<link ">>>">><<set $chestskill += 1000>><<clamp>><<replace "#statschestskill">><<print Math.trunc($chestskill)>><</replace>><</link>>
<br><br>
<u>School</u>
<br>
<<link "<<<">><<set $science -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
<<link "<<">><<set $science -= 100>><<set $school -= 400>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
<<link "<">><<set $science -= 10>><<set $school -= 40>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>> |
Science: <span id="statsscience"><<print Math.trunc($science)>></span>
| <<link ">">><<set $science += 10>><<set $school += 40>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
| <<link ">>">><<set $science += 100>><<set $school += 400>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
| <<link ">>>">><<set $science += 1000>><<set $school += 4000>><<clamp>><<replace "#statsscience">><<print Math.trunc($science)>><</replace>><</link>>
<br>
<<link "<<<">><<set $maths -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
<<link "<<">><<set $maths -= 100>><<set $school -= 400>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
<<link "<">><<set $maths -= 10>><<set $school -= 40>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>> |
Maths: <span id="statsmaths"><<print Math.trunc($maths)>></span>
| <<link ">">><<set $maths += 10>><<set $school += 40>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
| <<link ">>">><<set $maths += 100>><<set $school += 400>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
| <<link ">>>">><<set $maths += 1000>><<set $school += 4000>><<clamp>><<replace "#statsmaths">><<print Math.trunc($maths)>><</replace>><</link>>
<br>
<<link "<<<">><<set $english -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
<<link "<<">><<set $english -= 100>><<set $school -= 400>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
<<link "<">><<set $english -= 10>><<set $school -= 40>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>> |
English: <span id="statsenglish"><<print Math.trunc($english)>></span>
| <<link ">">><<set $english += 10>><<set $school += 40>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
| <<link ">>">><<set $english += 100>><<set $school += 400>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
| <<link ">>>">><<set $english += 1000>><<set $school += 4000>><<clamp>><<replace "#statsenglish">><<print Math.trunc($english)>><</replace>><</link>>
<br>
<<link "<<<">><<set $history -= 1000>><<set $school -= 4000>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
<<link "<<">><<set $history -= 100>><<set $school -= 400>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
<<link "<">><<set $history -= 10>><<set $school -= 40>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>> |
History: <span id="statshistory"><<print Math.trunc($history)>></span>
| <<link ">">><<set $history += 10>><<set $school += 40>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
| <<link ">>">><<set $history += 100>><<set $school += 400>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
| <<link ">>>">><<set $history += 1000>><<set $school += 4000>><<clamp>><<replace "#statshistory">><<print Math.trunc($history)>><</replace>><</link>>
<br><br>
<u>Traits</u> -<i> 0 = Off, 1 = On, -1 = Disabled</i>
<br>
Orgasm Addict: <span id="statsorgasmtrait">$orgasmtrait</span> |
<<link "Change">>
<<set $orgasmtrait += 1>>
<<if $orgasmtrait gte 2>>
<<set $orgasmtrait to -1>>
<</if>>
<<replace "#statsorgasmtrait">><<print $orgasmtrait>><</replace>>
<</link>>
<br>
Cum Dump: <span id="statsejactrait">$ejactrait</span> |
<<link "Change">>
<<set $ejactrait += 1>>
<<if $ejactrait gte 2>>
<<set $ejactrait to -1>>
<</if>>
<<replace "#statsejactrait">><<print $ejactrait>><</replace>>
<</link>>
<br>
Plaything: <span id="statsmolesttrait">$molesttrait</span> |
<<link "Change">>
<<set $molesttrait += 1>>
<<if $molesttrait gte 2>>
<<set $molesttrait to -1>>
<</if>>
<<replace "#statsmolesttrait">><<print $molesttrait>><</replace>>
<</link>>
<br>
Fucktoy: <span id="statsrapetrait">$rapetrait</span> |
<<link "Change">>
<<set $rapetrait += 1>>
<<if $rapetrait gte 2>>
<<set $rapetrait to -1>>
<</if>>
<<replace "#statsrapetrait">><<print $rapetrait>><</replace>>
<</link>>
<br>
Bitch: <span id="statsbestialitytrait">$bestialitytrait</span> |
<<link "Change">>
<<set $bestialitytrait += 1>>
<<if $bestialitytrait gte 2>>
<<set $bestialitytrait to -1>>
<</if>>
<<replace "#statsbestialitytrait">><<print $bestialitytrait>><</replace>>
<</link>>
<br>
Prey: <span id="statstentacletrait">$tentacletrait</span> |
<<link "Change">>
<<set $tentacletrait += 1>>
<<if $tentacletrait gte 2>>
<<set $tentacletrait to -1>>
<</if>>
<<replace "#statstentacletrait">><<print $tentacletrait>><</replace>>
<</link>>
<br>
Tasty: <span id="statsvoretrait">$voretrait</span> |
<<link "Change">>
<<set $voretrait += 1>>
<<if $voretrait gte 2>>
<<set $voretrait to -1>>
<</if>>
<<replace "#statsvoretrait">><<print $voretrait>><</replace>>
<</link>>
<br>
Milk Addict: <span id="statsmilkdranktrait">$milkdranktrait</span> |
<<link "Change">>
<<set $milkdranktrait += 1>>
<<if $milkdranktrait gte 2>>
<<set $milkdranktrait to -1>>
<</if>>
<<replace "#statsmilkdranktrait">><<print $milkdranktrait>><</replace>>
<</link>>
<br><br>
<u>Transformations</u> - <i>It can take several days for the full effect to occur. Only one transformation at a time.</i>
<br>
Wolf (30 needed for full transformation): <<link "<">><<set $wolfbuild -= 5>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>><</link>> |
<span id="statswolfbuild"><<print Math.trunc($wolfbuild)>></span>
| <<link ">">><<set $wolfbuild += 5>><<clamp>><<replace "#statswolfbuild">><<print Math.trunc($wolfbuild)>><</replace>><</link>>
<br>
Angel (50 needed for full transformation): <<link "<">><<set $angelbuild -= 5>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>><</link>> |
<span id="statsangelbuild"><<print Math.trunc($angelbuild)>></span>
| <<link ">">><<set $angelbuild += 5>><<clamp>><<replace "#statsangelbuild">><<print Math.trunc($angelbuild)>><</replace>><</link>>
<br>
Demon (30 needed for full transformation): <<link "<">><<set $demonbuild -= 5>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>><</link>> |
<span id="statsdemonbuild"><<print Math.trunc($demonbuild)>></span>
| <<link ">">><<set $demonbuild += 5>><<clamp>><<replace "#statsdemonbuild">><<print Math.trunc($demonbuild)>><</replace>><</link>>
<br>
Cat (50 needed for full transformation): <<link "<">><<set $catbuild -= 5>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>><</link>> |
<span id="statscatbuild"><<print Math.trunc($catbuild)>></span>
| <<link ">">><<set $catbuild += 5>><<clamp>><<replace "#statscatbuild">><<print Math.trunc($catbuild)>><</replace>><</link>>
<br><br>
<u>Reputation</u> - <i>Numbers may not appear until the NPC has been met</i>
<br>
<<link "<<<">><<npcincr Robin love -100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin love -10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Robin love -1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> |
Robin love: <span id="statsrobinlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>></span>
| <<link ">">><<npcincr Robin love 1>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin love 10>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin love 100>><<clamp>><<replace "#statsrobinlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Robin lust -100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin lust -10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Robin lust -1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> |
Robin lust: <span id="statsrobinlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>></span>
| <<link ">">><<npcincr Robin lust 1>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin lust 10>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin lust 100>><<clamp>><<replace "#statsrobinlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Robin dom -100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Robin dom -10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Robin dom -1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> |
Robin dominance: <span id="statsrobindom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>></span>
| <<link ">">><<npcincr Robin dom 1>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Robin dom 10>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Robin dom 100>><<clamp>><<replace "#statsrobindom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Robin")].dom)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Whitney love -10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney love -3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney love -1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> |
Whitney love: <span id="statswhitneylove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>></span>
| <<link ">">><<npcincr Whitney love 1>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney love 3>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney love 10>><<clamp>><<replace "#statswhitneylove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].love)>><</replace>><</link>> (30 = full)
<br>
<<link "<<<">><<npcincr Whitney dom -10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney dom -5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney dom -1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> |
Whitney dominance: <span id="statswhitneydom"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>></span>
| <<link ">">><<npcincr Whitney dom 1>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney dom 5>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney dom 10>><<clamp>><<replace "#statswhitneydom">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].dom)>><</replace>><</link>> (20 = full)
<br>
<<link "<<<">><<npcincr Whitney lust -100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Whitney lust -10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Whitney lust -1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> |
Whitney lust: <span id="statswhitneylust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>></span>
| <<link ">">><<npcincr Whitney lust 1>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Whitney lust 10>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Whitney lust 100>><<clamp>><<replace "#statswhitneylust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Whitney")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Eden love -100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden love -10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Eden love -1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> |
Eden love: <span id="statsedenlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>></span>
| <<link ">">><<npcincr Eden love 1>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden love 10>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden love 100>><<clamp>><<replace "#statsedenlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].love)>><</replace>><</link>> (200 = full)
<br>
<<link "<<<">><<npcincr Eden lust -100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Eden lust -10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Eden lust -1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> |
Eden lust: <span id="statsedenlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>></span>
| <<link ">">><<npcincr Eden lust 1>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Eden lust 10>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Eden lust 100>><<clamp>><<replace "#statsedenlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Eden")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar love -100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar love -10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar love -1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> |
Kylar love: <span id="statskylarlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>></span>
| <<link ">">><<npcincr Kylar love 1>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar love 10>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar love 100>><<clamp>><<replace "#statskylarlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar lust -100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar lust -10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar lust -1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> |
Kylar lust: <span id="statskylarlust"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>></span>
| <<link ">">><<npcincr Kylar lust 1>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar lust 10>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar lust 100>><<clamp>><<replace "#statskylarlust">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].lust)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Kylar rage -100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Kylar rage -10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Kylar rage -1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> |
Kylar suspicion: <span id="statskylarsus"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>></span>
| <<link ">">><<npcincr Kylar rage 1>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Kylar rage 10>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Kylar rage 100>><<clamp>><<replace "#statskylarsus">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Kylar")].rage)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Avery love -100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery love -10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
<<link "<">><<npcincr Avery love -1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> |
Avery love: <span id="statsaverylove"><<print Math.trunc($NPCName[0].love)>></span>
| <<link ">">><<npcincr Avery love 1>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery love 10>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery love 100>><<clamp>><<replace "#statsaverylove">><<print Math.trunc($NPCName[0].love)>><</replace>><</link>> (100 = full)
<br>
<<link "<<<">><<npcincr Avery rage -100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<<">><<npcincr Avery rage -10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
<<link "<">><<npcincr Avery rage -1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> |
Avery rage: <span id="statsaveryrage"><<print Math.trunc($NPCName[0].rage)>></span>
| <<link ">">><<npcincr Avery rage 1>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>">><<npcincr Avery rage 10>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>>
| <<link ">>>">><<npcincr Avery rage 100>><<clamp>><<replace "#statsaveryrage">><<print Math.trunc($NPCName[0].rage)>><</replace>><</link>> (100 = full)
<br><br>
<<link "<<<">><<npcincr Darryl love -100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr Darryl love -10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
<<link "<">><<npcincr Darryl love -1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> |
Darryl love: <span id="statsdarryllove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>></span>
| <<link ">">><<npcincr Darryl love 1>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr Darryl love 10>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr Darryl love 100>><<clamp>><<replace "#statsdarryllove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("Darryl")].love)>><</replace>><</link>> (50 = full)
<br>
<<link "<<<">><<npcincr River love -100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<<">><<npcincr River love -10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
<<link "<">><<npcincr River love -1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> |
River love: <span id="statsriverlove"><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>></span>
| <<link ">">><<npcincr River love 1>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>">><<npcincr River love 10>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>>
| <<link ">>>">><<npcincr River love 100>><<clamp>><<replace "#statsriverlove">><<print Math.trunc($NPCName[$NPCNameList.indexOf("River")].love)>><</replace>><</link>> (50 = full)
<br>
<br>
<<link "<<<">><<set $wolfpacktrust -= 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<<">><<set $wolfpacktrust -= 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
<<link "<">><<set $wolfpacktrust -= 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> |
Wolves trust: <span id="statstrust"><<print Math.trunc($wolfpacktrust)>></span>
| <<link ">">><<set $wolfpacktrust += 1>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>">><<set $wolfpacktrust += 5>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpacktrust += 10>><<set $wolfpacktrust = Math.clamp($wolfpacktrust, 0, 30)>><<replace "#statstrust">><<print Math.trunc($wolfpacktrust)>><</replace>><</link>> (30 = full)
<br>
<<link "<<<">><<set $wolfpackfear -= 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackfear -= 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
<<link "<">><<set $wolfpackfear -= 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> |
Wolves fear: <span id="statsfear"><<print Math.trunc($wolfpackfear)>></span>
| <<link ">">><<set $wolfpackfear += 1>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackfear += 5>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackfear += 10>><<set $wolfpackfear = Math.clamp($wolfpackfear, 0, 30)>><<replace "#statsfear">><<print Math.trunc($wolfpackfear)>><</replace>><</link>> (30 = full)
<br>
<<if $syndromewolves is 1>>
<<link "<<<">><<set $wolfpackharmony -= 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackharmony -= 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
<<link "<">><<set $wolfpackharmony -= 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> |
Wolves harmony: <span id="statsharmony"><<print Math.trunc($wolfpackharmony)>></span>
| <<link ">">><<set $wolfpackharmony += 1>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackharmony += 5>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackharmony += 10>><<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>><<replace "#statsharmony">><<print Math.trunc($wolfpackharmony)>><</replace>><</link>> (20 = full)
<br>
<<link "<<<">><<set $wolfpackferocity -= 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<<">><<set $wolfpackferocity -= 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
<<link "<">><<set $wolfpackferocity -= 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> |
Wolves ferocity: <span id="statsferocity"><<print Math.trunc($wolfpackferocity)>></span>
| <<link ">">><<set $wolfpackferocity += 1>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>">><<set $wolfpackferocity += 5>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>>
| <<link ">>>">><<set $wolfpackferocity += 10>><<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<replace "#statsferocity">><<print Math.trunc($wolfpackferocity)>><</replace>><</link>> (20 = full)
<br>
<</if>>
<br>
<<link "<<<">><<set $cool -= 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<<">><<set $cool -= 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
<<link "<">><<set $cool -= 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>> |
School status: <span id="statsstatus"><<print Math.trunc($cool)>></span>
| <<link ">">><<set $cool += 10>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>">><<set $cool += 100>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
| <<link ">>>">><<set $cool += 1000>><<clamp>><<replace "#statsstatus">><<print Math.trunc($cool)>><</replace>><</link>>
<br>
<<link "<<<">><<set $delinquency -= 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<<">><<set $delinquency -= 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
<<link "<">><<set $delinquency -= 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>> |
Delinquency: <span id="statsdelinquency"><<print Math.trunc($delinquency)>></span>
| <<link ">">><<set $delinquency += 10>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>">><<set $delinquency += 100>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
| <<link ">>>">><<set $delinquency += 1000>><<clamp>><<replace "#statsdelinquency">><<print Math.trunc($delinquency)>><</replace>><</link>>
<br>
<<link "<<<">><<set $crime -= 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<<">><<set $crime -= 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
<<link "<">><<set $crime -= 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>> |
Crime: <span id="statscrime"><<print Math.trunc($crime)>></span>
| <<link ">">><<set $crime += 10>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>">><<set $crime += 100>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
| <<link ">>>">><<set $crime += 1000>><<set $crime = Math.clamp($crime, 0, $crimemax)>><<replace "#statscrime">><<print Math.trunc($crime)>><</replace>><</link>>
<br>
<<link "<<<">><<set $crimehistory -= 10000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>> |
<<link "<<">><<set $crimehistory -= 1000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>> |
<<link "<">><<set $crimehistory -= 100>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>> |
Criminal history: <span id="statscrimehistory"><<print Math.trunc($crimehistory)>></span>
| <<link ">">><<set $crimehistory += 100>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>>
| <<link ">>">><<set $crimehistory += 1000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>>
| <<link ">>>">><<set $crimehistory += 10000>><<set $crimehistory = Math.clamp($crimehistory, 0, 100000)>><<replace "#statscrimehistory">><<print Math.trunc($crimehistory)>><</replace>><</link>>
<br>
<<if $location is "asylum">>
<<link "<<<">><<set $asylumstatus -= 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<<">><<set $asylumstatus -= 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
<<link "<">><<set $asylumstatus -= 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>> |
Asylum status: <span id="statasylumstatus"><<print Math.trunc($asylumstatus)>></span>
| <<link ">">><<set $asylumstatus += 1>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>">><<set $asylumstatus += 10>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
| <<link ">>>">><<set $asylumstatus += 100>><<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>><<replace "#statasylumstatus">><<print Math.trunc($asylumstatus)>><</replace>><</link>>
<br>
<<link "<<<">><<set $suspicion -= 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<<">><<set $suspicion -= 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
<<link "<">><<set $suspicion -= 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>> |
Asylum suspicion: <span id="statssuspicion"><<print Math.trunc($suspicion)>></span>
| <<link ">">><<set $suspicion += 1>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>">><<set $suspicion += 10>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
| <<link ">>>">><<set $suspicion += 100>><<set $suspicion = Math.clamp($suspicion, 0, 100)>><<replace "#statssuspicion">><<print Math.trunc($suspicion)>><</replace>><</link>>
<br>
<</if>>
<<link "<<<">><<set $orphan_hope -= 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<<">><<set $orphan_hope -= 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
<<link "<">><<set $orphan_hope -= 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>> |
Orphanage hope: <span id="statorphan_hope"><<print Math.trunc($orphan_hope)>></span>
| <<link ">">><<set $orphan_hope += 1>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>">><<set $orphan_hope += 10>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_hope += 100>><<clamp>><<replace "#statorphan_hope">><<print Math.trunc($orphan_hope)>><</replace>><</link>>
<br>
<<link "<<<">><<set $orphan_reb -= 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<<">><<set $orphan_reb -= 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
<<link "<">><<set $orphan_reb -= 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>> |
Orphanage rebelliousness: <span id="statsorphan_reb"><<print Math.trunc($orphan_reb)>></span>
| <<link ">">><<set $orphan_reb += 1>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>">><<set $orphan_reb += 10>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
| <<link ">>>">><<set $orphan_reb += 100>><<clamp>><<replace "#statsorphan_reb">><<print Math.trunc($orphan_reb)>><</replace>><</link>>
<br>
<<if $location is "docks" and $dockwork is 2>>
<<link "<<<">><<set $dockstatus -= 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<<">><<set $dockstatus -= 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
<<link "<">><<set $dockstatus -= 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>> |
Docks status: <span id="statdockstatus"><<print Math.trunc($dockstatus)>></span>
| <<link ">">><<set $dockstatus += 1>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>">><<set $dockstatus += 10>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
| <<link ">>>">><<set $dockstatus += 100>><<set $dockstatus = Math.clamp($dockstatus, 0, 100)>><<replace "#statdockstatus">><<print Math.trunc($dockstatus)>><</replace>><</link>>
<br><br>
<</if>>
<br><br>
<u>Fame</u>
<br>
<<link "<<<">><<set $famesex -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<<">><<set $famesex -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
<<link "<">><<set $famesex -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
Sex: <span id="statsfamesex"><<print Math.trunc($famesex)>></span>
| <<link ">">><<set $famesex += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>">><<set $famesex += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
| <<link ">>>">><<set $famesex += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameprostitution -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<<">><<set $fameprostitution -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
<<link "<">><<set $fameprostitution -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
Prostitution: <span id="statsfameprostitution"><<print Math.trunc($fameprostitution)>></span>
| <<link ">">><<set $fameprostitution += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>">><<set $fameprostitution += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
| <<link ">>>">><<set $fameprostitution += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famerape -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<<">><<set $famerape -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
<<link "<">><<set $famerape -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
Rape: <span id="statsfamerape"><<print Math.trunc($famerape)>></span>
| <<link ">">><<set $famerape += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>">><<set $famerape += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
| <<link ">>>">><<set $famerape += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famebestiality -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<<">><<set $famebestiality -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
<<link "<">><<set $famebestiality -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
Bestiality: <span id="statsfamebestiality"><<print Math.trunc($famebestiality)>></span>
| <<link ">">><<set $famebestiality += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>">><<set $famebestiality += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
| <<link ">>>">><<set $famebestiality += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fameexhibitionism -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<<">><<set $fameexhibitionism -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
<<link "<">><<set $fameexhibitionism -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
Exhibitionism: <span id="statsfameexhibitionism"><<print Math.trunc($fameexhibitionism)>></span>
| <<link ">">><<set $fameexhibitionism += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>">><<set $fameexhibitionism += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
| <<link ">>>">><<set $fameexhibitionism += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famescrap -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<<">><<set $famescrap -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
<<link "<">><<set $famescrap -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
Combat: <span id="statsfamescrap"><<print Math.trunc($famescrap)>></span>
| <<link ">">><<set $famescrap += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>">><<set $famescrap += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
| <<link ">>>">><<set $famescrap += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
<br>
<<link "<<<">><<set $famegood -= 1000>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<<">><<set $famegood -= 100>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
<<link "<">><<set $famegood -= 10>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>> |
Kindness: <span id="statsfamegood"><<print Math.trunc($famegood)>></span>
| <<link ">">><<set $famegood += 10>><<set $fame += 1>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>">><<set $famegood += 100>><<set $fame += 10>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
| <<link ">>>">><<set $famegood += 1000>><<set $fame += 100>><<fameclamp>><<replace "#statsfamegood">><<print Math.trunc($famegood)>><</replace>><</link>>
<br>
<br>
<<if $parasitedisable is "f">>
<u>Parasites</u>
<br>
Nipple parasites: <span id="statsnippleparasite"><<if $parasite.nipples.name>>$parasite.nipples.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.nipples.name>>
<<removeparasite nipples>><<parasite nipples urchin>>
<<elseif $parasite.nipples.name is "urchin">>
<<removeparasite nipples>><<parasite nipples slime>>
<<else>>
<<removeparasite nipples>>
<</if>>
<<replace "#statsnippleparasite">><<print $parasite.nipples.name>><</replace>>
<</link>>
<br>
<<if $penisexist is 1>>
Penis parasites: <span id="statspenisparasite"><<if $parasite.penis.name>>$parasite.penis.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.penis.name>>
<<removeparasite penis>><<parasite penis urchin>>
<<elseif $parasite.penis.name is "urchin">>
<<removeparasite penis>><<parasite penis slime>>
<<else>>
<<removeparasite penis>>
<</if>>
<<replace "#statspenisparasite">><<print $parasite.penis.name>><</replace>>
<</link>>
<br>
<</if>>
<<if $penisexist isnot 1>>
Clit parasites: <span id="statsclitparasite"><<if $parasite.clit.name>>$parasite.clit.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.clit.name>>
<<removeparasite clit>><<parasite clit urchin>>
<<elseif $parasite.clit.name is "urchin">>
<<removeparasite clit>><<parasite clit slime>>
<<else>>
<<removeparasite clit>>
<</if>>
<<replace "#statsclitparasite">><<print $parasite.clit.name>><</replace>>
<</link>>
<br>
<</if>>
Ass parasites: <span id="statsbottomparasite"><<if $parasite.bottom.name>>$parasite.bottom.name<<else>>None<</if>></span> |
<<link "Change">>
<<if !$parasite.bottom.name>>
<<removeparasite bottom>><<parasite bottom urchin>>
<<elseif $parasite.bottom.name is "urchin">>
<<removeparasite bottom>><<parasite bottom slime>>
<<else>>
<<removeparasite bottom>>
<</if>>
<<replace "#statsbottomparasite">><<print $parasite.bottom.name>><</replace>>
<</link>>
<br>
<br>
<</if>>
<u>Miscellaneous</u>
<br>
Vaginal virginity: <span id="statsvaginalvirginity">$vaginalvirginity</span> |
<<link "Change">>
<<if $vaginalvirginity is 1>>
<<set $vaginalvirginity to 0>>
<<else>>
<<set $vaginalvirginity to 1>>
<</if>>
<<replace "#statsvaginalvirginity">><<print $vaginalvirginity>><</replace>>
<</link>>
<br>
Penile virginity: <span id="statspenilevirginity">$penilevirginity</span> |
<<link "Change">>
<<if $penilevirginity is 1>>
<<set $penilevirginity to 0>>
<<else>>
<<set $penilevirginity to 1>>
<</if>>
<<replace "#statspenilevirginity">><<print $penilevirginity>><</replace>>
<</link>>
<br>
Anal virginity: <span id="statsanalvirginity">$analvirginity</span> |
<<link "Change">>
<<if $analvirginity is 1>>
<<set $analvirginity to 0>>
<<else>>
<<set $analvirginity to 1>>
<</if>>
<<replace "#statsanalvirginity">><<print $analvirginity>><</replace>>
<</link>>
<br>
Oral virginity: <span id="statsoralvirginity">$oralvirginity</span> |
<<link "Change">>
<<if $oralvirginity is 1>>
<<set $oralvirginity to 0>>
<<else>>
<<set $oralvirginity to 1>>
<</if>>
<<replace "#statsoralvirginity">><<print $oralvirginity>><</replace>>
<</link>>
<br>
<br>
<<link "Add all semen">>
<<set $necksemen += 5>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>>
<<set $rightarmsemen += 5>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>>
<<set $leftarmsemen += 5>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>>
<<set $thighsemen += 5>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>>
<<set $bottomsemen += 5>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>>
<<set $tummysemen += 5>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>>
<<set $chestsemen += 5>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>>
<<set $facesemen += 5>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>>
<<set $hairsemen += 5>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>>
<<set $feetsemen += 5>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>>
<<set $vaginaoutsidesemen += 5>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>>
<<set $vaginasemen += 5>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>>
<<set $penissemen += 5>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>>
<<set $anussemen += 5>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>>
<<set $mouthsemen += 5>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>>
<</link>> |
<<link "Remove all semen">>
<<set $necksemen -= 5>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>>
<<set $rightarmsemen -= 5>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>>
<<set $leftarmsemen -= 5>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>>
<<set $thighsemen -= 5>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>>
<<set $bottomsemen -= 5>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>>
<<set $tummysemen -= 5>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>>
<<set $chestsemen -= 5>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>>
<<set $facesemen -= 5>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>>
<<set $hairsemen -= 5>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>>
<<set $feetsemen -= 5>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>>
<<set $vaginaoutsidesemen -= 5>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>>
<<set $vaginasemen -= 5>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>>
<<set $penissemen -= 5>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>>
<<set $anussemen -= 5>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>>
<<set $mouthsemen -= 5>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>>
<</link>> |
<br>
<<link "<">><<set $necksemen -= 1>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>><</link>>
Neck semen: <span id="statsnecksemen"><<print Math.trunc($necksemen)>></span>
<<link ">">><<set $necksemen += 1>><<set $necksemen = Math.clamp($necksemen, 0, 5)>><<replace "#statsnecksemen">><<print Math.trunc($necksemen)>><</replace>><</link>>
|
<<link "<">><<set $rightarmsemen -= 1>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>><</link>>
Right arm semen: <span id="statsrightarmsemen"><<print Math.trunc($rightarmsemen)>></span>
<<link ">">><<set $rightarmsemen += 1>><<set $rightarmsemen = Math.clamp($rightarmsemen, 0, 5)>><<replace "#statsrightarmsemen">><<print Math.trunc($rightarmsemen)>><</replace>><</link>>
|
<<link "<">><<set $leftarmsemen -= 1>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>><</link>>
Left arm semen: <span id="statsleftarmsemen"><<print Math.trunc($leftarmsemen)>></span>
<<link ">">><<set $leftarmsemen += 1>><<set $leftarmsemen = Math.clamp($leftarmsemen, 0, 5)>><<replace "#statsleftarmsemen">><<print Math.trunc($leftarmsemen)>><</replace>><</link>>
|
<<link "<">><<set $thighsemen -= 1>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>><</link>>
Thigh semen: <span id="statsthighsemen"><<print Math.trunc($thighsemen)>></span>
<<link ">">><<set $thighsemen += 1>><<set $thighsemen = Math.clamp($thighsemen, 0, 5)>><<replace "#statsthighsemen">><<print Math.trunc($thighsemen)>><</replace>><</link>>
|
<<link "<">><<set $bottomsemen -= 1>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>><</link>>
Bottom semen: <span id="statsbottomsemen"><<print Math.trunc($bottomsemen)>></span>
<<link ">">><<set $bottomsemen += 1>><<set $bottomsemen = Math.clamp($bottomsemen, 0, 5)>><<replace "#statsbottomsemen">><<print Math.trunc($bottomsemen)>><</replace>><</link>>
|
<<link "<">><<set $tummysemen -= 1>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>><</link>>
Tummy semen: <span id="statstummysemen"><<print Math.trunc($tummysemen)>></span>
<<link ">">><<set $tummysemen += 1>><<set $tummysemen = Math.clamp($tummysemen, 0, 5)>><<replace "#statstummysemen">><<print Math.trunc($tummysemen)>><</replace>><</link>>
|
<<link "<">><<set $chestsemen -= 1>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>><</link>>
Chest semen: <span id="statschestsemen"><<print Math.trunc($chestsemen)>></span>
<<link ">">><<set $chestsemen += 1>><<set $chestsemen = Math.clamp($chestsemen, 0, 5)>><<replace "#statschestsemen">><<print Math.trunc($chestsemen)>><</replace>><</link>>
|
<<link "<">><<set $facesemen -= 1>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>><</link>>
Face semen: <span id="statsfacesemen"><<print Math.trunc($facesemen)>></span>
<<link ">">><<set $facesemen += 1>><<set $facesemen = Math.clamp($facesemen, 0, 5)>><<replace "#statsfacesemen">><<print Math.trunc($facesemen)>><</replace>><</link>>
|
<<link "<">><<set $hairsemen -= 1>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>><</link>>
Hair semen: <span id="statshairsemen"><<print Math.trunc($hairsemen)>></span>
<<link ">">><<set $hairsemen += 1>><<set $hairsemen = Math.clamp($hairsemen, 0, 5)>><<replace "#statshairsemen">><<print Math.trunc($hairsemen)>><</replace>><</link>>
|
<<link "<">><<set $feetsemen -= 1>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>><</link>>
Feet semen: <span id="statsfeetsemen"><<print Math.trunc($feetsemen)>></span>
<<link ">">><<set $feetsemen += 1>><<set $feetsemen = Math.clamp($feetsemen, 0, 5)>><<replace "#statsfeetsemen">><<print Math.trunc($feetsemen)>><</replace>><</link>>
|
<<link "<">><<set $vaginaoutsidesemen -= 1>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>><</link>>
Labia semen: <span id="statsvaginaoutsidesemen"><<print Math.trunc($vaginaoutsidesemen)>></span>
<<link ">">><<set $vaginaoutsidesemen += 1>><<set $vaginaoutsidesemen = Math.clamp($vaginaoutsidesemen, 0, 5)>><<replace "#statsvaginaoutsidesemen">><<print Math.trunc($vaginaoutsidesemen)>><</replace>><</link>>
|
<<link "<">><<set $vaginasemen -= 1>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>><</link>>
Vagina semen: <span id="statsvaginasemen"><<print Math.trunc($vaginasemen)>></span>
<<link ">">><<set $vaginasemen += 1>><<set $vaginasemen = Math.clamp($vaginasemen, 0, 5)>><<replace "#statsvaginasemen">><<print Math.trunc($vaginasemen)>><</replace>><</link>>
|
<<link "<">><<set $penissemen -= 1>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>><</link>>
Penis semen: <span id="statspenissemen"><<print Math.trunc($penissemen)>></span>
<<link ">">><<set $penissemen += 1>><<set $penissemen = Math.clamp($penissemen, 0, 5)>><<replace "#statspenissemen">><<print Math.trunc($penissemen)>><</replace>><</link>>
|
<<link "<">><<set $anussemen -= 1>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>><</link>>
Anus semen: <span id="statsanussemen"><<print Math.trunc($anussemen)>></span>
<<link ">">><<set $anussemen += 1>><<set $anussemen = Math.clamp($anussemen, 0, 5)>><<replace "#statsanussemen">><<print Math.trunc($anussemen)>><</replace>><</link>>
|
<<link "<">><<set $mouthsemen -= 1>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>><</link>>
Mouth semen: <span id="statsmouthsemen"><<print Math.trunc($mouthsemen)>></span>
<<link ">">><<set $mouthsemen += 1>><<set $mouthsemen = Math.clamp($mouthsemen, 0, 5)>><<replace "#statsmouthsemen">><<print Math.trunc($mouthsemen)>><</replace>><</link>>
|
<br><br>
<<link "Add all slime">>
<<set $neckgoo += 5>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>>
<<set $rightarmgoo += 5>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>>
<<set $leftarmgoo += 5>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>>
<<set $thighgoo += 5>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>>
<<set $bottomgoo += 5>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>>
<<set $tummygoo += 5>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>>
<<set $chestgoo += 5>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>>
<<set $facegoo += 5>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>>
<<set $hairgoo += 5>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>>
<<set $feetgoo += 5>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>>
<<set $vaginaoutsidegoo += 5>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>>
<<set $vaginagoo += 5>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>>
<<set $penisgoo += 5>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>>
<<set $anusgoo += 5>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>>
<<set $mouthgoo += 5>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>>
<</link>> |
<<link "Remove all slime">>
<<set $neckgoo -= 5>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>>
<<set $rightarmgoo -= 5>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>>
<<set $leftarmgoo -= 5>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>>
<<set $thighgoo -= 5>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>>
<<set $bottomgoo -= 5>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>>
<<set $tummygoo -= 5>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>>
<<set $chestgoo -= 5>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>>
<<set $facegoo -= 5>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>>
<<set $hairgoo -= 5>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>>
<<set $feetgoo -= 5>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>>
<<set $vaginaoutsidegoo -= 5>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>>
<<set $vaginagoo -= 5>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>>
<<set $penisgoo -= 5>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>>
<<set $anusgoo -= 5>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>>
<<set $mouthgoo -= 5>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>>
<</link>> |
<br>
<<link "<">><<set $neckgoo -= 1>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>><</link>>
Neck slime: <span id="statsneckgoo"><<print Math.trunc($neckgoo)>></span>
<<link ">">><<set $neckgoo += 1>><<set $neckgoo = Math.clamp($neckgoo, 0, 5)>><<replace "#statsneckgoo">><<print Math.trunc($neckgoo)>><</replace>><</link>>
|
<<link "<">><<set $rightarmgoo -= 1>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>><</link>>
Right arm slime: <span id="statsrightarmgoo"><<print Math.trunc($rightarmgoo)>></span>
<<link ">">><<set $rightarmgoo += 1>><<set $rightarmgoo = Math.clamp($rightarmgoo, 0, 5)>><<replace "#statsrightarmgoo">><<print Math.trunc($rightarmgoo)>><</replace>><</link>>
|
<<link "<">><<set $leftarmgoo -= 1>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>><</link>>
Left arm slime: <span id="statsleftarmgoo"><<print Math.trunc($leftarmgoo)>></span>
<<link ">">><<set $leftarmgoo += 1>><<set $leftarmgoo = Math.clamp($leftarmgoo, 0, 5)>><<replace "#statsleftarmgoo">><<print Math.trunc($leftarmgoo)>><</replace>><</link>>
|
<<link "<">><<set $thighgoo -= 1>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>><</link>>
Thigh slime: <span id="statsthighgoo"><<print Math.trunc($thighgoo)>></span>
<<link ">">><<set $thighgoo += 1>><<set $thighgoo = Math.clamp($thighgoo, 0, 5)>><<replace "#statsthighgoo">><<print Math.trunc($thighgoo)>><</replace>><</link>>
|
<<link "<">><<set $bottomgoo -= 1>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>><</link>>
Bottom slime: <span id="statsbottomgoo"><<print Math.trunc($bottomgoo)>></span>
<<link ">">><<set $bottomgoo += 1>><<set $bottomgoo = Math.clamp($bottomgoo, 0, 5)>><<replace "#statsbottomgoo">><<print Math.trunc($bottomgoo)>><</replace>><</link>>
|
<<link "<">><<set $tummygoo -= 1>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>><</link>>
Tummy slime: <span id="statstummygoo"><<print Math.trunc($tummygoo)>></span>
<<link ">">><<set $tummygoo += 1>><<set $tummygoo = Math.clamp($tummygoo, 0, 5)>><<replace "#statstummygoo">><<print Math.trunc($tummygoo)>><</replace>><</link>>
|
<<link "<">><<set $chestgoo -= 1>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>><</link>>
Chest slime: <span id="statschestgoo"><<print Math.trunc($chestgoo)>></span>
<<link ">">><<set $chestgoo += 1>><<set $chestgoo = Math.clamp($chestgoo, 0, 5)>><<replace "#statschestgoo">><<print Math.trunc($chestgoo)>><</replace>><</link>>
|
<<link "<">><<set $facegoo -= 1>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>><</link>>
Face slime: <span id="statsfacegoo"><<print Math.trunc($facegoo)>></span>
<<link ">">><<set $facegoo += 1>><<set $facegoo = Math.clamp($facegoo, 0, 5)>><<replace "#statsfacegoo">><<print Math.trunc($facegoo)>><</replace>><</link>>
|
<<link "<">><<set $hairgoo -= 1>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>><</link>>
Hair slime: <span id="statshairgoo"><<print Math.trunc($hairgoo)>></span>
<<link ">">><<set $hairgoo += 1>><<set $hairgoo = Math.clamp($hairgoo, 0, 5)>><<replace "#statshairgoo">><<print Math.trunc($hairgoo)>><</replace>><</link>>
|
<<link "<">><<set $feetgoo -= 1>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>><</link>>
Feet slime: <span id="statsfeetgoo"><<print Math.trunc($feetgoo)>></span>
<<link ">">><<set $feetgoo += 1>><<set $feetgoo = Math.clamp($feetgoo, 0, 5)>><<replace "#statsfeetgoo">><<print Math.trunc($feetgoo)>><</replace>><</link>>
|
<<link "<">><<set $vaginaoutsidegoo -= 1>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>><</link>>
Labia slime: <span id="statsvaginaoutsidegoo"><<print Math.trunc($vaginaoutsidegoo)>></span>
<<link ">">><<set $vaginaoutsidegoo += 1>><<set $vaginaoutsidegoo = Math.clamp($vaginaoutsidegoo, 0, 5)>><<replace "#statsvaginaoutsidegoo">><<print Math.trunc($vaginaoutsidegoo)>><</replace>><</link>>
|
<<link "<">><<set $vaginagoo -= 1>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>><</link>>
Vagina slime: <span id="statsvaginagoo"><<print Math.trunc($vaginagoo)>></span>
<<link ">">><<set $vaginagoo += 1>><<set $vaginagoo = Math.clamp($vaginagoo, 0, 5)>><<replace "#statsvaginagoo">><<print Math.trunc($vaginagoo)>><</replace>><</link>>
|
<<link "<">><<set $penisgoo -= 1>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>><</link>>
Penis slime: <span id="statspenisgoo"><<print Math.trunc($penisgoo)>></span>
<<link ">">><<set $penisgoo += 1>><<set $penisgoo = Math.clamp($penisgoo, 0, 5)>><<replace "#statspenisgoo">><<print Math.trunc($penisgoo)>><</replace>><</link>>
|
<<link "<">><<set $anusgoo -= 1>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>><</link>>
Anus slime: <span id="statsanusgoo"><<print Math.trunc($anusgoo)>></span>
<<link ">">><<set $anusgoo += 1>><<set $anusgoo = Math.clamp($anusgoo, 0, 5)>><<replace "#statsanusgoo">><<print Math.trunc($anusgoo)>><</replace>><</link>>
|
<<link "<">><<set $mouthgoo -= 1>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>><</link>>
Mouth slime: <span id="statsmouthgoo"><<print Math.trunc($mouthgoo)>></span>
<<link ">">><<set $mouthgoo += 1>><<set $mouthgoo = Math.clamp($mouthgoo, 0, 5)>><<replace "#statsmouthgoo">><<print Math.trunc($mouthgoo)>><</replace>><</link>>
|
<br><br>
<<link "<<<">><<set $money -= 100000>><<set $school -= 4000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<<">><<set $money -= 10000>><<set $school -= 400>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
<<link "<">><<set $money -= 1000>><<set $school -= 40>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>> |
Money: <span id="statsmoney"><<print Math.trunc($money)>></span>
| <<link ">">><<set $money += 1000>><<set $school += 40>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>">><<set $money += 10000>><<set $school += 400>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
| <<link ">>>">><<set $money += 100000>><<set $school += 4000>><<clamp>><<replace "#statsmoney">><<print Math.trunc($money)>><</replace>><</link>>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
Hair length: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
Fringe length: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br><br>
<<if $hairtest is 1>>
Natural hair colour
<br>
<<if $naturalhaircolour is "red">>
<label><span class="red">Red</span> <<radiobutton "$naturalhaircolour" "red" checked>></label>
<<else>>
<label><span class="red">Red</span> <<radiobutton "$naturalhaircolour" "red">></label>
<</if>>
<<if $naturalhaircolour is "black">>
| <label><span class="black">Black</span> <<radiobutton "$naturalhaircolour" "black" checked>></label>
<<else>>
| <label><span class="black">Black</span> <<radiobutton "$naturalhaircolour" "black">></label>
<</if>>
<<if $naturalhaircolour is "brown">>
| <label><span class="brown">Brown</span> <<radiobutton "$naturalhaircolour" "brown" checked>></label>
<<else>>
| <label><span class="brown">Brown</span> <<radiobutton "$naturalhaircolour" "brown">></label>
<</if>>
<<if $naturalhaircolour is "lightbrown">>
| <label><span class="lightbrown">Light brown</span> <<radiobutton "$naturalhaircolour" "lightbrown" checked>></label>
<<else>>
| <label><span class="lightbrown">Light brown</span> <<radiobutton "$naturalhaircolour" "lightbrown">></label>
<</if>>
<<if $naturalhaircolour is "blond">>
| <label><span class="gold">Blond</span> <<radiobutton "$naturalhaircolour" "blond" checked>></label>
<<else>>
| <label><span class="gold">Blond</span> <<radiobutton "$naturalhaircolour" "blond">></label>
<</if>>
<<if $naturalhaircolour is "platinumblond">>
| <label><span class="platinum">Platinum blond</span> <<radiobutton "$naturalhaircolour" "platinumblond" checked>></label>
<<else>>
| <label><span class="platinum">Platinum blond</span> <<radiobutton "$naturalhaircolour" "platinumblond">></label>
<</if>>
<<if $naturalhaircolour is "strawberryblond">>
| <label><span class="strawberry">Strawberry blond</span> <<radiobutton "$naturalhaircolour" "strawberryblond" checked>></label>
<<else>>
| <label><span class="strawberry">Strawberry blond</span> <<radiobutton "$naturalhaircolour" "strawberryblond">></label>
<</if>>
<<if $naturalhaircolour is "ginger">>
| <label><span class="tangerine">Ginger</span> <<radiobutton "$naturalhaircolour" "ginger" checked>></label>
<br>
<<else>>
| <label><span class="tangerine">Ginger</span> <<radiobutton "$naturalhaircolour" "ginger">></label>
<br>
<</if>>
<br>
<</if>>
Hair dye
<br>
<<if $haircolour is $naturalhaircolour>>
<label>None <<radiobutton "$haircolour" $naturalhaircolour checked>></label>
<<else>>
<label>None <<radiobutton "$haircolour" $naturalhaircolour>></label>
<</if>>
<<if $haircolour is "red" and $haircolour isnot $naturalhaircolour>>
| <label>Red <<radiobutton "$haircolour" "red" checked>></label>
<<else>>
| <label>Red <<radiobutton "$haircolour" "red">></label>
<</if>>
<<if $haircolour is "black" and $haircolour isnot $naturalhaircolour>>
| <label>Black <<radiobutton "$haircolour" "black" checked>></label>
<<else>>
| <label>Black <<radiobutton "$haircolour" "black">></label>
<</if>>
<<if $haircolour is "brown" and $haircolour isnot $naturalhaircolour>>
| <label>Brown <<radiobutton "$haircolour" "brown" checked>></label>
<<else>>
| <label>Brown <<radiobutton "$haircolour" "brown">></label>
<</if>>
<<if $haircolour is "lightbrown" and $haircolour isnot $naturalhaircolour>>
| <label>Light brown <<radiobutton "$haircolour" "lightbrown" checked>></label>
<<else>>
| <label>Light brown <<radiobutton "$haircolour" "lightbrown">></label>
<</if>>
<<if $haircolour is "blond" and $haircolour isnot $naturalhaircolour>>
| <label>Blond <<radiobutton "$haircolour" "blond" checked>></label>
<<else>>
| <label>Blond <<radiobutton "$haircolour" "blond">></label>
<</if>>
<<if $haircolour is "platinumblond" and $haircolour isnot $naturalhaircolour>>
| <label>Platinum blond <<radiobutton "$haircolour" "platinumblond" checked>></label>
<<else>>
| <label>Platinum blond <<radiobutton "$haircolour" "platinumblond">></label>
<</if>>
<<if $haircolour is "strawberryblond" and $haircolour isnot $naturalhaircolour>>
| <label>Strawberry blond <<radiobutton "$haircolour" "strawberryblond" checked>></label>
<<else>>
| <label>Strawberry blond <<radiobutton "$haircolour" "strawberryblond">></label>
<</if>>
<<if $haircolour is "ginger" and $haircolour isnot $naturalhaircolour>>
| <label>Ginger <<radiobutton "$haircolour" "ginger" checked>></label><br>
<<else>>
| <label>Ginger <<radiobutton "$haircolour" "ginger">></label><br>
<</if>>
<<if $haircolour is "blue" and $haircolour isnot $naturalhaircolour>>
| <label>Blue <<radiobutton "$haircolour" "blue" checked>></label>
<<else>>
| <label>Blue <<radiobutton "$haircolour" "blue">></label>
<</if>>
<<if $haircolour is "green" and $haircolour isnot $naturalhaircolour>>
| <label>Green <<radiobutton "$haircolour" "green" checked>></label>
<<else>>
| <label>Green <<radiobutton "$haircolour" "green">></label>
<</if>>
<<if $haircolour is "teal" and $haircolour isnot $naturalhaircolour>>
| <label>Teal <<radiobutton "$haircolour" "teal" checked>></label>
<<else>>
| <label>Teal <<radiobutton "$haircolour" "teal">></label>
<</if>>
<<if $haircolour is "pink" and $haircolour isnot $naturalhaircolour>>
| <label>Pink <<radiobutton "$haircolour" "pink" checked>></label>
<<else>>
| <label>Pink <<radiobutton "$haircolour" "pink">></label>
<</if>>
<<if $haircolour is "hotpink" and $haircolour isnot $naturalhaircolour>>
| <label>Hot pink <<radiobutton "$haircolour" "hotpink" checked>></label>
<<else>>
| <label>Hot pink <<radiobutton "$haircolour" "hotpink">></label>
<</if>>
<<if $haircolour is "softpink" and $haircolour isnot $naturalhaircolour>>
| <label>Soft pink <<radiobutton "$haircolour" "softpink" checked>></label>
<<else>>
| <label>Soft pink <<radiobutton "$haircolour" "softpink">></label>
<</if>>
<<if $haircolour is "crimson" and $haircolour isnot $naturalhaircolour>>
| <label>Crimson <<radiobutton "$haircolour" "crimson" checked>></label>
<<else>>
| <label>Crimson <<radiobutton "$haircolour" "crimson">></label>
<</if>>
<<if $haircolour is "purple" and $haircolour isnot $naturalhaircolour>>
| <label>Purple <<radiobutton "$haircolour" "purple" checked>></label>
<<else>>
| <label>Purple <<radiobutton "$haircolour" "purple">></label>
<</if>>
<<if $haircolour is "white" and $haircolour isnot $naturalhaircolour>>
| <label>White <<radiobutton "$haircolour" "white" checked>></label>
<<else>>
| <label>White <<radiobutton "$haircolour" "white">></label>
<</if>>
<<if $haircolour is "snowwhite" and $haircolour isnot $naturalhaircolour>>
| <label>Snow white <<radiobutton "$haircolour" "snowwhite" checked>></label>
<<else>>
| <label>Snow white <<radiobutton "$haircolour" "snowwhite">></label>
<</if>>
<<if $haircolour is "deepblue" and $haircolour isnot $naturalhaircolour>>
| <label>Deep Blue <<radiobutton "$haircolour" "deepblue" checked>></label>
<<else>>
| <label>Deep Blue <<radiobutton "$haircolour" "deepblue">></label>
<</if>>
<br><br>
Eye colour<br>
<<if $eyecolour is "purple">>
<label><span class="purple">Purple <<radiobutton "$eyecolour" "purple" checked>></span></label>
<<else>>
<label><span class="purple">Purple <<radiobutton "$eyecolour" "purple">></span></label>
<</if>>
<<if $eyecolour is "dark blue">>
| <label><span class="blue">Dark Blue</span> <<radiobutton "$eyecolour" "dark blue" checked>></label>
<<else>>
| <label><span class="blue">Dark Blue</span> <<radiobutton "$eyecolour" "dark blue">></label>
<</if>>
<<if $eyecolour is "light blue">>
| <label><span class="lblue">Light Blue</span> <<radiobutton "$eyecolour" "light blue" checked>></label>
<<else>>
| <label><span class="lblue">Light Blue</span> <<radiobutton "$eyecolour" "light blue">></label>
<</if>>
<<if $eyecolour is "amber">>
| <label><span class="tangerine">Amber</span> <<radiobutton "$eyecolour" "amber" checked>></label>
<<else>>
| <label><span class="tangerine">Amber</span> <<radiobutton "$eyecolour" "amber">></label>
<</if>>
<<if $eyecolour is "hazel">>
| <label><span class="brown">Hazel</span> <<radiobutton "$eyecolour" "hazel" checked>></label>
<<else>>
| <label><span class="brown">Hazel</span> <<radiobutton "$eyecolour" "hazel">></label>
<</if>>
<<if $eyecolour is "green">>
| <label><span class="green">Green</span> <<radiobutton "$eyecolour" "green" checked>></label>
<<else>>
| <label><span class="green">Green</span> <<radiobutton "$eyecolour" "green">></label>
<</if>>
<<if $eyecolour is "red">>
| <label><span class="red">Red</span> <<radiobutton "$eyecolour" "red" checked>></label>
<<else>>
| <label><span class="red">Red</span> <<radiobutton "$eyecolour" "red">></label>
<</if>>
<<if $eyecolour is "pink">>
| <label><span class="pink">Pink</span> <<radiobutton "$eyecolour" "pink" checked>></label>
<<else>>
| <label><span class="pink">Pink</span> <<radiobutton "$eyecolour" "pink">></label>
<</if>>
<<if $eyecolour is "grey">>
| <label><span class="grey">Grey</span> <<radiobutton "$eyecolour" "grey" checked>></label>
<<else>>
| <label><span class="grey">Grey</span> <<radiobutton "$eyecolour" "grey">></label>
<</if>>
<br><br>
<<link "<<">><<set $breastsize -= 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
<<link "<">><<set $breastsize -= 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
Breast size: <span id="statsbreastsize"><<print Math.trunc($breastsize)>></span>
| <<link ">">><<set $breastsize += 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>>
| <<link ">>">><<set $breastsize += 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>>
<br>
<<link "<">><<set $bottomsize -= 1>><<set $bottomsize = Math.clamp($bottomsize, $bottomsizemin, $bottomsizemax)>><<replace "#statsbottomsize">><<print Math.trunc($bottomsize)>><</replace>><</link>> |
Butt size: <span id="statsbottomsize"><<print Math.trunc($bottomsize)>></span>
| <<link ">">><<set $bottomsize += 1>><<set $bottomsize = Math.clamp($bottomsize, $bottomsizemin, $bottomsizemax)>><<replace "#statsbottomsize">><<print Math.trunc($bottomsize)>><</replace>><</link>>
<br>
<<if $penisexist is 1>>
<<link "<">><<set $penissize -= 1>><<set $penissize = Math.clamp($penissize, $penissizemin, $penissizemax)>><<replace "#statspenissize">><<print Math.trunc($penissize)>><</replace>><</link>> |
Penis size: <span id="statspenissize"><<print Math.trunc($penissize)>></span>
| <<link ">">><<set $penissize += 1>><<set $penissize = Math.clamp($penissize, $penissizemin, $penissizemax)>><<replace "#statspenissize">><<print Math.trunc($penissize)>><</replace>><</link>>
<br>
<</if>>
<<if $dev is 1>>
<<link "<">><<set $ballssize -= 1>><<set $ballssize = Math.clamp($ballssize, $ballssizemin, $ballssizemax)>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>><</link>> |
Balls size: <span id="statsballssize"><<print Math.trunc($ballssize)>></span>
| <<link ">">><<set $ballssize += 1>><<set $ballssize = Math.clamp($ballssize, $ballssizemin, $ballssizemax)>><<replace "#statsballssize">><<print Math.trunc($ballssize)>><</replace>><</link>>
<br>
<</if>>
<br>
Infinite spray: <span id="statsinfinitespray">$infinitespray</span> |
<<link "Change">>
<<if $infinitespray is 1>>
<<set $infinitespray to 0>>
<<else>>
<<spray 5>>
<<set $infinitespray to 1>>
<</if>>
<<replace "#statsinfinitespray">><<print $infinitespray>><</replace>>
<</link>>
<br>
<br>
<<if $dev is 1>>
Pheromones: <span id="statsalluretest">$alluretest</span> |
<<link "Change">>
<<if $alluretest is 1>>
<<set $alluretest to 0>>
<<else>>
<<set $alluretest to 1>>
<</if>>
<<replace "#statsalluretest">><<print $alluretest>><</replace>>
<</link>>
<br>
<</if>>
<br>
<<link [[Confirm|$passage]]>><</link>>
<br>
Can cause problems if confirmed during events, or with NPCs around.
<br><br>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/cheats.twee | twee | mit | 125,185 |
:: Widgets Clamp [widget]
<<widget "preclamp">><<nobr>>
<<if $trauma gte $traumamax>>
<<set $beauty -= (($trauma - $traumamax) / 5)>>
<</if>>
<<if $innocencestate is 1>>
<<set $innocencetrauma += $trauma>>
<<set $trauma to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "clamp">><<nobr>>
<<preclamp>>
<<npcclamp>>
<<if $devlevel lte 19>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, $physiquesize)>>
<<else>>
<<set $beauty = Math.clamp($beauty, 0, $beautymax)>>
<<set $physique = Math.clamp($physique, 0, 20000)>>
<</if>>
<<set $upperwet = Math.clamp($upperwet, 0, 200)>>
<<set $lowerwet = Math.clamp($lowerwet, 0, 200)>>
<<set $underlowerwet = Math.clamp($underlowerwet, 0, 200)>>
<<set $underupperwet = Math.clamp($underupperwet, 0, 200)>>
<<set $demonbuild = Math.clamp($demonbuild, 0, 100)>>
<<set $angelbuild = Math.clamp($angelbuild, 0, 100)>>
<<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>>
<<set $catbuild = Math.clamp($catbuild, 0, 100)>>
<<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>>
<<set $oralskill = Math.clamp($oralskill, 0, 1000)>>
<<set $vaginalskill = Math.clamp($vaginalskill, 0, 1000)>>
<<set $analskill = Math.clamp($analskill, 0, 1000)>>
<<set $handskill = Math.clamp($handskill, 0, 1000)>>
<<set $feetskill = Math.clamp($feetskill, 0, 1000)>>
<<set $bottomskill = Math.clamp($bottomskill, 0, 1000)>>
<<set $thighskill = Math.clamp($thighskill, 0, 1000)>>
<<set $chestskill = Math.clamp($chestskill, 0, 1000)>>
<<set $penileskill = Math.clamp($penileskill, 0, 1000)>>
<<set $hunger = Math.clamp($hunger, 0, 2000)>>
<<set $thirst = Math.clamp($thirst, 0, 2000)>>
<<set $hygiene = Math.clamp($hygiene, 0, 2000)>>
<<set $arousal = Math.clamp($arousal, 0, $arousalmax)>>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<set $hairlength = Math.clamp($hairlength, 0, 1000)>>
<<set $fringelength = Math.clamp($fringelength, 0, 1000)>>
<<set $trauma = Math.clamp($trauma, 0, $traumamax)>>
<<if $gamemode is "soft">>
<<set $control = Math.clamp($control, 1000, $controlmax)>>
<<else>>
<<set $control = Math.clamp($control, 0, $controlmax)>>
<</if>>
<<set $awareness = Math.clamp($awareness, -200, 1000)>>
<<set $submissive = Math.clamp($submissive, 0, 2000)>>
<<if $vaginalvirginity is 1 and $penilevirginity is 1>><<set $purity = Math.clamp($purity, 0, 1000)>><<else>><<set $purity = Math.clamp($purity, 0, 999)>><</if>>
<<set $time = Math.clamp($time, 0, 1440)>>
<<set $minute = Math.clamp($minute, 0, 1440)>>
<<set $orgasmcount = Math.clamp($orgasmcount, 0, 25)>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<<set $orphan_hope = Math.clamp($orphan_hope, -50, 50)>>
<<set $orphan_reb = Math.clamp($orphan_reb, -50, 50)>>
<<set $english to Math.clamp($english, 0, 1000)>>
<<set $maths to Math.clamp($maths, 0, 1000)>>
<<set $science to Math.clamp($science, 0, 1000)>>
<<set $history to Math.clamp($history, 0, 1000)>>
<<set $school to Math.clamp($school, 0, 4000)>>
<<set $cool to Math.clamp($cool, 0, $coolmax)>>
<<set $delinquency to Math.clamp($delinquency, 0, 1000)>>
<<set $skulduggery to Math.clamp($skulduggery, 0, 1000)>>
<<set $danceskill to Math.clamp($danceskill, 0, 1000)>>
<<set $swimmingskill to Math.clamp($swimmingskill, 0, 1000)>>
<<set $enemyanger to Math.clamp($enemyanger, 0, 200)>>
<<set $audienceexcitement to Math.clamp($audienceexcitement, 0, 100)>>
<<set $audiencearousal to Math.clamp($audiencearousal, 0, 100)>>
<<if $gamemode is "soft">>
<<set $pain to Math.clamp($pain, 0, 0)>>
<<else>>
<<set $pain to Math.clamp($pain, 0, 200)>>
<</if>>
<<set $facebruise to Math.clamp($facebruise, 0, 100)>>
<<set $chestbruise to Math.clamp($chestbruise, 0, 100)>>
<<set $tummybruise to Math.clamp($tummybruise, 0, 100)>>
<<set $vaginabruise to Math.clamp($vaginabruise, 0, 100)>>
<<set $penisbruise to Math.clamp($penisbruise, 0, 100)>>
<<set $anusbruise to Math.clamp($anusbruise, 0, 100)>>
<<set $bottombruise to Math.clamp($bottombruise, 0, 100)>>
<<set $thighbruise to Math.clamp($thighbruise, 0, 100)>>
<<set $armbruise to Math.clamp($armbruise, 0, 100)>>
<<set $neckbruise to Math.clamp($neckbruise, 0, 100)>>
<<set $masochism to Math.clamp($masochism, 0, 1000)>>
<<set $breastsize to Math.clamp($breastsize, 0, 12)>>
<<set $bottomsize to Math.clamp($bottomsize, 0, 8)>>
<<set $penissize to Math.clamp($penissize, -1, 4)>>
<<set $ballssize to Math.clamp($ballssize, -1, 4)>>
<<set _tempmin = Math.min($breastsizemin, $breastsizemax)>>
<<set _tempmax = Math.max($breastsizemin, $breastsizemax)>>
<<set $breastsizemin = _tempmin>>
<<set $breastsizemax = _tempmax>>
<<set _tempmin = Math.min($bottomsizemin, $bottomsizemax)>>
<<set _tempmax = Math.max($bottomsizemin, $bottomsizemax)>>
<<set $bottomsizemin = _tempmin>>
<<set $bottomsizemax = _tempmax>>
<<set _tempmin = Math.min($penissizemin, $penissizemax)>>
<<set _tempmax = Math.max($penissizemin, $penissizemax)>>
<<set $penissizemin = _tempmin>>
<<set $penissizemax = _tempmax>>
<<set _tempmin = Math.min($ballssizemin, $ballssizemax)>>
<<set _tempmax = Math.max($ballssizemin, $ballssizemax)>>
<<set $ballssizemin = _tempmin>>
<<set $ballssizemax = _tempmax>>
<<set $exhibitionism to Math.clamp($exhibitionism, 0, 100)>>
<<set $promiscuity to Math.clamp($promiscuity, 0, 100)>>
<<set $deviancy to Math.clamp($deviancy, 0, 100)>>
<<set $hallucinogen to Math.clamp($hallucinogen, 0, 1000)>>
<<set $drunk to Math.clamp($drunk, 0, 1000)>>
<<set $drugged to Math.clamp($drugged, 0, 1000)>>
<</nobr>><</widget>>
<<widget "fameclamp">><<nobr>>
<<set $famesex to Math.clamp($famesex, 0, 2000)>>
<<set $famerape to Math.clamp($famerape, 0, 2000)>>
<<set $famebestiality to Math.clamp($famebestiality, 0, 2000)>>
<<set $fameexhibitionism to Math.clamp($fameexhibitionism, 0, 2000)>>
<<set $fameprostitution to Math.clamp($fameprostitution, 0, 2000)>>
<<set $famescrap to Math.clamp($famescrap, 0, 2000)>>
<<set $famegood to Math.clamp($famegood, 0, 2000)>>
<<set $famebusiness to Math.clamp($famebusiness, 0, 2000)>>
<<set $famepimp to Math.clamp($famepimp, 0, 2000)>>
<<set $fame to ($famesex + $famerape + $famebestiality + $fameexhibitionism + $fameprostitution + $famescrap + $famegood + $famebusiness + $famepimp)>>
<</nobr>><</widget>>
<<widget "npcclamp">><<nobr>>
<!-- This widget is used before below are defined. Investigate first usage and fix, for now commented out as of v2.5 -->
/% <<set _npc to $NPCNameList.indexOf(Darryl)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
/% <<set _npc to $NPCNameList.indexOf(River)>> %/
/% <<set $NPCName[_npc].love = Math.clamp($NPCName[_npc].love, -50, 50)>> %/
/% <<set $NPCName[_npc].dom = Math.clamp($NPCName[_npc].dom, -50, 50)>> %/
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/clamp.twee | twee | mit | 6,815 |
:: Widgets containers [widget]
<<widget "creatureActivity">><<nobr>>
<<if $args[0]>>
<<if $args[0] lte 50>>
<span class="gold">Perfect activity</span>
<<elseif $args[0] lte 70>>
<span class="green">Amazing activity</span>
<<elseif $args[0] lte 100>>
<span class="teal">Good activity</span>
<<elseif $args[0] lte 150>>
<span class="lblue">Decent activity</span>
<<elseif $args[0] lte 200>>
<span class="blue">Okay activity</span>
<<elseif $args[0] lte 250>>
<span class="purple">Poor activity</span>
<<elseif $args[0] lte 300>>
<span class="pink">Rare activity</span>
<<elseif $args[0] gt 350>>
<span class="red">Very rare activity</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "creatureContainersProgressDay">><<nobr>>
<<set _list to $container.list>>
<<for _i to 0; _i lt _list.length; _i++>>
<<set _container to $container[_list[_i]]>>
<<if _container.count is 0>>
<<set _container.daysSinceFed to 0>>
<<continue>>
<</if>>
<<if _list[_i] is "home">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 75 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<set _container.kylarHelp to true>>
<<else>>
<<set _container.kylarHelp to false>>
<</if>>
<<if _container.kylarHelp is true and _container.kylarDelay is 0 and _container.daysSinceFed is _container.maxDaysWithoutFood>>
<<npcincr Kylar love -1>>
<<set _container.daysSinceFed -= 1>>
<<set _container.kylarFed to true>>
<<elseif _container.kylarHelp is true and _container.kylarDelay gt 0 and _container.daysSinceFed is 0>>
<<set _container.kylarDelay-->>
<<set _container.kylarFed to false>>
<</if>>
<</if>>
<<set _container.daysSinceFed += 1>>
<<if _container.daysSinceFed gt _container.maxDaysWithoutFood>>
<<set _container.deadCreatures to _container.count>>
<<set _container.count to 0>>
<<set _container.creatures to {}>>
<</if>>
<<set _container.visited to false>>
<</for>>
<</nobr>><</widget>>
<<widget "creatureVisit">><<nobr>>
<<set _container to $container[$location]>>
<<set _container.visited to true>>
<<set _container.daysSinceFed to 0>>
/*stress, trauma, fatigue, purity, impurity*/
<<set _boosts to [false,false,false,false,false]>>
<<set _purityGain to 0>><<set _tenticles to 0>>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<<set _value = Math.floor(5000 / _container.creatures[_i].stats.speed)>>
<<if _container.upgrades.luxury gt 0>>
<<set _value *= Math.floor(1 + (0.25 * _container.upgrades.luxury))>>
<</if>>
<<if _value gt 0>>
<<set $stress -= _value>>
<<set _boosts[0] to true>>
<</if>>
<<if Math.floor(_value / 8) gt 0>>
<<set $trauma -= Math.floor(_value / 8)>>
<<set _boosts[1] to true>>
<</if>>
<<if _container.creatures[_i].creature is "Slime">>
<<set _purityGain += 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Worm">>
<<set _purityGain -= 0.5>>
<</if>>
<<if _container.creatures[_i].creature is "Tentacle">>
<<if Math.floor(_value / 4) gt 0>>
<<set $tiredness -= Math.floor(_value / 4)>>
<<set _boosts[2] to true>>
<</if>>
<<set _tenticles += 0.5>>
<</if>>
<</if>>
<</for>>
<<if _purityGain gt 0>>
<<set _purityGain += _tenticles>>
<<elseif _purityGain lt 0>>
<<set _purityGain -= _tenticles>>
<</if>>
<<if Math.floor(_purityGain) gt 0>>
<<set _purityGain to Math.floor(_purityGain)>>
<<set _boosts[3] to true>>
<<elseif Math.ceil(_purityGain) lt 0>>
<<set _purityGain to Math.ceil(_purityGain)>>
<<set _boosts[4] to true>>
<</if>>
<<set $purity += _purityGain>>
<<if _boosts[0]>> <<lstress>><</if>>
<<if _boosts[1]>> <<ltrauma>><</if>>
<<if _boosts[2]>> <<ltiredness>><</if>>
<<if _boosts[3]>> <<gpurity>><</if>>
<<if _boosts[4]>> <<lpurity>><</if>>
<</nobr>><</widget>>
:: Containers [nobr]
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set $checkboxResult to {}>>
<<if _container.count is 0>>
<<if _container.deadCreatures is 0>>
You currently have no <<if _pregnancy.namesChildren is true>>children<<else>>parasites<</if>> inside the <<print _container.name>>.
<br>
<<else>>
After not checking and feeding <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>>, it looks like some have died. You take your time in burying them. <<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<<link [[Next (1:00)|$passage]]>><<set _container.deadCreatures to 0>><<pass 60>><</link>>
<</if>>
<<else>>
<<if _container.visited is false>>
You check on <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>>, and make sure they have everything they need inside <<print _container.name>>.
<br>
<<creatureVisit>>
<<else>>
You watch your <<if _pregnancy.namesChildren is true>>children<<else>>parasites<</if>> inside <<print _container.name>>.
<</if>>
<br><br>
It has a max capacity of <<print _container.maxCount>> and <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> can survive <<print _container.maxDaysWithoutFood>> days without your attention<<if _container.feederName>>, thanks to your <<print _container.feederName>><</if>>. <<if _container.decorations>>You have <<print _container.decorations>> setup within the tank.<</if>>
<</if>>
<<if _container.count gt 0>>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone(_i) + ']" false true>>'>> - <<print _container.creatures[_i].creature>> - <<print _container.creatures[_i].stats.gender>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<<if _container.deadCreatures is 0>>
<<if _pregnancy.feltMovement is true>>
<<if $worn.under_lower.anal_shield is 1>>
You're unable to deliver <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> while you have an anal shield.
<<else>>
<<if _pregnancy.namesChildren is true>>
<<link [[Attempt to deliver you baby (1:00)|GiveBirth]]>><<pass 60>><</link>>
<<else>>
<<link [[Attempt to deliver the parasite (1:00)|GiveBirth]]>><<pass 60>><</link>>
<</if>>
<</if>>
<<elseif _pregnancy.count - (_pregnancy.motherStatus is 2 ? 1 : 0) gt 0>>
You don't think <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>> are ready for delivery.
<</if>>
<br>
<<if _container.count gt 0>>
<<link [[Transfer for selling|$passage]]>>
<<for _i to 0; _i lt _container.maxCount;_i++>>
<<if _container.creatures[_i] is undefined>>
<<continue>>
<</if>>
<<if _container[_i] isnot null>>
<<if $checkboxResult[_i] is true>>
<<set $number to clone(_i)>>
<<moveCreature $location "portable" _i>>
<</if>>
<</if>>
<</for>>
<</link>>
<br><br>
<</if>>
<<link [[Leave|$container[$location].leaveLink]]>><</link>>
<</if>>
| TheDivineHeir/degrees | game/base-system/creatures/containers.twee | twee | mit | 7,323 |
:: Pregnancy Introduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 2>>
<<if $hospitalintro is 0>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"You're experiencing strange sensations in your abdomen?," <<he>> asks. You nod. <<He>> wheels <<his>> chair closer, and places <<his>> stethoscope to your tummy.
<br><br>
<<He>> listens for a moment, then wheels away and types something into <<his>> computer. "You have a parasite problem," <<he>> says. "They're using you as part of their reproductive cycle." <<He>> notices the look on your face, and smiles. "Don't be concerned. They won't harm you. They'll remove themselves when they're ready."
<br><br>
<<He>> spends several minutes explaining how to "birth" the creatures.. What to do, and what not to do. It sounds simple. Drop to all fours, and squeeze.
<br><br>
<<He>> turns back to <<his>> computer. "Species like this are of scientific interest," <<he>> continues. "If you're interested in making a bit of money, I'm able to pay you for them on behalf of a local company." <<He>> rises to <<his>> feet. "Is there anything else?"
<br><br>
You shake your head. <<He>> holds open the door for you, and you leave the office. "Be well," <<he>> says as you pass.
<br><br><br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><<endevent>><</link>>
:: Pregnancy Discussion [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $firstOption is undefined>><<set $firstOption to true>><</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if $firstOption is true>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
"How can I help you?" <<He>> says.
<br><br>
<<else>>
You are in Doctor Harper's office. "Is there anything else I can help you with?" <<He>> says.
<br><br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2 and $container.portable.value gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[Sell the children you're carrying (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<<else>>
<<link [[Sell the parasites you're carrying (0:05)|Sell Children]]>><<pass 5>><<set $firstOption to false>><</link>>
<br>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor is 3>>
<<link [[Inquire about feeling something large in your stomach (0:10)|Pregnancy Futa Introduction]]>><<pass 10>><<set $firstOption to false>><</link>>
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 4 and $sexStats.anus.pregnancy.motherStatus is 2>>
<<link [[Inquire about anal futa removal (0:30)|Remove Futa Pregnancy]]>><<pass 10>><<set $futaCheck to true>><<set $firstOption to false>><</link>>
<br>
<</if>>
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><<endevent>><<unset $firstOption>><</link>>
:: Sell Children [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Doctor Harper walks over to <<his>> office door, and locks it. <<He>> sits back down. "What have you brought me today?" <<he>> asks.
<br><br>
You pull out the small container <<he>> gave you. <<He>> looks inside. Seeming satisfied, <<he>> produces another, larger container from beneath <<his>> desk. <<He>> transfers the contents and hands the empty container to you. <<He>> opens a draw, and counts out £<<print $container.portable.value>><<set $money += $container.portable.value * 100>>. <<He>> hands it to you.
<br><br>
"The community thanks you," <<he>> says.
<br><br>
<<set $container.portable.value to 0>>
<<set $container.portable.creatures to []>>
<<link [[Next|Pregnancy Discussion]]>><</link>>
:: Pregnancy Futa Introduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $sexStats.anus.pregnancy.seenDoctor to 4>>
"Strange," <<he>> says. "N-not that there's anything to be alarmed about." <<He>> pulls <<his>> chair back to <<his>> computer and types something in.
<br><br>
You wait as <<he>> reads the screen, occasionally tapping on the keyboard. <<He>> pulls a large book from a drawer, blows off dust, and flips through the pages. At last, <<he>> puts the book away and turns to face you.
<br><br>
"You have a parasite," <<he>> says. "An unusual one. It has both sex organs, and is able to mate with itself. We'll need to perform a procedure here in order to remove it. Until then, you'll contine to birth its offspring."
<br><br>
<<link [[Next|Pregnancy Discussion]]>><</link>>
:: Pregnancy Clear [nobr]
<br><br>
<<link [[Next|Pregnancy Discussion]]>><</link>>
:: Remove Futa Pregnancy [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>><<set _extra to false>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<moveCreature _i "destroy">>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<<break>>
<</if>>
<</if>>
<</for>>
<<set _slotsFree to [false, false]>>
<<for _i to 0; _i lt 4; _i++>>
<<if _i lt 2 and _pregnancy[_i] is null>>
<<set _slotsFree[_i] to true>>
<<elseif _i gte 2 and _pregnancy[_i] isnot null>>
<<if _slotsFree[0] is true>>
<<set _pregnancy[0] to clone(_pregnancy[_i])>>
<<set _slotsFree[0] to false>>
<<elseif _slotsFree[1] is true>>
<<set _pregnancy[1] to clone(_pregnancy[_i])>>
<<set _slotsFree[1] to false>>
<<else>>
<<set _extra to true>>
<</if>>
<<set _pregnancy[_i] to null>>
<</if>>
<</for>>
"Please undress and lie on the table," <<he>> says while pulling on a latex glove. "No need to be shy." <<He>> turns and rummages through a drawer.
<br><br>
You <<nervously>> remove your clothing while <<his>> back is turned. You lie down on the table, conscious of your <<lewdnessstop>> <<His>> face neutral, the doctor grasps your legs and pushes them against your shoulders, before tying them down with straps.
<br><br>
"It will be easier if you're still," <<he>> affirms as <<he>> ties down your wrists. You can barely move.
<br><br>
<<if $worn.under_lower.anal_shield is 1>>
<<He>> examines your $worn.under_lower.name, then produces a strange metal device from <<his>> coat. <<He>> taps the metal, and your anal shield falls loose. "I'll return it when I'm done," <<he>> says.
<br><br>
<</if>>
<<He>> opens another drawer, and pulls out a smooth white rod with a round ball on one end. <<He>> pushes the thin end against your <<bottomstop>> "Just relax," <<he>> says. It slides in without pain, as if lubricated. Harper twists the other side, and you feel it pulse within you.
<<garousal>><<arousal 12>>
<br><br>
Harper stares unblinking at your <<bottom>> as the pulsing increases in intensity. Just when you feel like you can't take any more, <<he>> eases it out. The <<if _pregnancy.namesChildren is true>>baby<<else>>parasite<</if>> is wrapped around the end<<if _extra is true>> alongside a smaller one<</if>>. <<He>> puts it in an opaque container, and seals it shut.
<br><br>
"All done," <<he>> says as <<he>> unties the straps. <<He>> turns away as you dress.
<br><br><br><br>
<<link [[Next|Pregnancy Discussion]]>><<unset $futaCheck>><</link>>
:: GiveBirth [nobr]
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.feltMovement to false>>
<<set _container to $container[$location]>>
<<set $pregResult to "notReady">>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set $checkboxResult to {}>>
<<set $checkboxReplace to {}>>
<<set $parasiteSelectionCount to 0>>
Following the directions from Doctor Harper, you get into position and attempt to deliver <<if _pregnancy.namesChildren is true>>your baby<<else>>the parasites<</if>>. <<if _stressMulti gt 0>><<gstress>><</if>><<set $stress += 250 * _stressMulti>>
<br><br>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<continue>>
<</if>>
<<if _pregnancy[_i].stats.gender isnot "Futa">>
<<set _rand to random(0,100)>>
<<if (_rand lte 80 and _pregnancy[_i].daysLeft is 0) or (_rand lte 50 and _pregnancy[_i].daysLeft lte 1) or (_rand lte 30 and _pregnancy[_i].daysLeft lte 2) or (_rand lte 10 and _pregnancy[_i].daysLeft lte 3)>>
<<if $pregResult is "notReady">>
<<set $pregResult to [clone(_i)]>>
<<else>>
<<set $pregResult.push(clone(_i))>>
<</if>>
<</if>>
<</if>>
<</for>>
<<if $pregResult is "notReady">>
Despite your efforts, none of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> are ready to leave you.
<br><br>
<<link [[Next|Containers]]>><<unset $pregResult>><</link>>
<<else>>
Your body shudders, and to the floor falls <<if _pregnancy.namesChildren is true>><<print $pregResult.length>> <<print $pregResult.length gt 1 ? 'babies' : 'baby'>><<else>><<print $pregResult.length>> <<print $pregResult.length gt 1 ? 'parasites' : 'parasite'>><</if>>.
<ul>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<li><label><<print '<<checkbox "$checkboxResult[' + clone($pregResult[_i]) + ']" false true checked>>'>> - <<print _pregnancy[$pregResult[_i]].creature>> - <<creatureActivity _pregnancy[$pregResult[_i]].stats.speed>></label></li>
<</for>>
</ul>
<<if $pregResult.length gt (_container.maxCount - _container.count)>>
Please select any required to replace, it will replace from top to bottom:
<br>
<ul>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set $checkboxReplace[_i] to true>>
<<continue>>
<</if>>
<<if _container.creatures[_i] isnot null>>
<li><label><<print '<<checkbox "$checkboxReplace[' + clone(_i) + ']" false true ($checkboxReplace[' + clone(_i) + '] ? "checked" : "")>>'>> - <<print _container.creatures[_i].creature>> - <<creatureActivity _container.creatures[_i].stats.speed>></label></li>
<</if>>
<</for>>
</ul>
<</if>>
<div id="pregResult"><<PregEventsResult>></div>
<</if>>
:: Widgets PregEventsResult [widget]
<<widget "PregEventsResult">><<nobr>>
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _container to $container[$location]>>
<<set $parasiteSelectionCount to 0>>
<<set $parasiteReplaceArray to []>>
<<set _avaliableStorage to (_container.maxCount - _container.count)>>
<<for _i to 0; _i lt $pregResult.length; _i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<set $parasiteSelectionCount += 1>>
<</if>>
<</for>>
<<for _i to 0; _i lt _container.count; _i++>>
<<if $checkboxReplace[_i] is true>>
<<set $parasiteReplaceArray.push(clone(_i))>>
<</if>>
<</for>>
<<if $debug is 1>>
Debug - Keep selected babies result (ID - Checkbox - Result)
<br>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Keep
<br>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<print $pregResult[_i]>> - <<print $checkboxResult[$pregResult[_i]]>> - Sell
<br>
<</if>>
<</for>>
<br>
<</if>>
<<if $parasiteSelectionCount lte _avaliableStorage>>
<<if $parasiteSelectionCount gt 0>>
<<if _pregnancy.namesChildren is true>>
<<link [[Keep selected babies|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<<else>>
<<link [[Keep selected parasites|PregEventsResult2]]>>
<<set $pregChoice to "KeepSelected">>
<</link>>
<</if>>
<</if>>
<<elseif $parasiteSelectionCount gt 0>>
Not enough storage for selected amount. Please replace <<print $parasiteSelectionCount - _avaliableStorage>> <<if _pregnancy.namesChildren is true>><<print $parasiteSelectionCount - _avaliableStorage gt 1 ? 'babies' : 'baby'>><<else>><<print $parasiteSelectionCount - _avaliableStorage gt 1 ? 'parasites' : 'parasite'>><</if>>.
<br>
<<if ($parasiteSelectionCount - $parasiteReplaceArray.length) is _avaliableStorage>>
<<if _pregnancy.namesChildren is true>>
<<link [[Replace selected babies|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<<else>>
<<link [[Replace selected parasites|PregEventsResult2]]>>
<<set $pregChoice to "ReplaceSelected">>
<</link>>
<</if>>
<</if>>
<</if>>
<<if $pregResult.length lte _avaliableStorage>>
<br>
<<if _pregnancy.namesChildren is true>>
<<link [[Keep all babies|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<<else>>
<<link [[Keep all parasites|PregEventsResult2]]>>
<<set $pregChoice to "keepAll">>
<</link>>
<</if>>
<</if>>
<br><br>
<<if _pregnancy.namesChildren is true>>
<<link [[Sell all babies|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<<else>>
<<link [[Sell all parasites|PregEventsResult2]]>>
<<set $pregChoice to "sellAll">>
<</link>>
<</if>>
<</nobr>><</widget>>
<<widget "resetPregButtons">><<nobr>>
<<replace #pregResult>>
<<PregEventsResult>>
<</replace>>
<</nobr>><</widget>>
:: PregEventsResult2 [nobr]
<<set $outside to 0>><<set $location to $container.lastLocation>><<effects>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $pregChoice>>
<<case "ReplaceSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<if _i lt $parasiteReplaceArray.length>>
<<moveCreature $pregResult[_i] "replace" $parasiteReplaceArray[_i]>>
<<else>>
<<moveCreature $pregResult[_i] "container">>
<</if>>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
You decide to keep <<print $parasiteSelectionCount>> of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>> in place of <<print $parasiteReplaceArray.length>> others, while preparing the rest for Doctor Harper.
<br><br>
<<case "KeepSelected">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<if $checkboxResult[$pregResult[_i]] is true>>
<<moveCreature $pregResult[_i] "container">>
<<elseif $checkboxResult[$pregResult[_i]] is false>>
<<moveCreature $pregResult[_i] "portable">>
<</if>>
<</for>>
You decide to keep <<print $parasiteSelectionCount>> of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>> while preparing the rest for Doctor Harper.
<br><br>
<<case "keepAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "container">>
<</for>>
You decide to keep all of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so place them in your <<print $container[$location].name>>.
<br><br>
<<case "sellAll">>
<<for _i to 0; _i lt $pregResult.length;_i++>>
<<moveCreature $pregResult[_i] "portable">>
<</for>>
You decide to sell all <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> and so prepare to take them to Doctor Harper.
<br><br>
<</switch>>
<<link [[Next|Containers]]>>
<<unset $pregChoice>><<unset $pregResult>>
<<unset $checkboxResult>><<unset $checkboxReplace>>
<<unset $parasiteSelectionCount>><<unset $parasiteReplaceArray>>
<</link>> | TheDivineHeir/degrees | game/base-system/creatures/events.twee | twee | mit | 15,912 |
:: Pregnancy [widget]
<<widget "impregnate">><<nobr>>
<<if $args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.count lt _pregnancy.maxCount>>
<<set $calc to [$rng, (1 + $args[1]) / (_pregnancy.count + 1)]>>
<<if $calc[0] lte $calc[1] or $args[2]>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] is null>>
<<switch $args[0]>>
<<case "slimes">>
<<set _creatureType to "Slime">>
<<case "eels">>
<<set _creatureType to "Eel">>
<<case "worms">>
<<set _creatureType to "Worm">>
<<case "snakes">>
<<set _creatureType to "Snake">>
<<case "fish">>
<<set _creatureType to "Fish">>
<<case "spiders">>
<<set _creatureType to "Spider">>
<<case "tentacle">>
<<set _creatureType to "Tentacle">>
<</switch>>
<<if $args[2]>>
<<set _egg to {
"creature": $args[0],
"fertilized": true,
"daysLeft": Math.floor($args[2].stats.growth * 0.8),
"timeLeft": null,
"stats":{
"growth": Math.floor($args[2].stats.growth * 0.8),
"speed": Math.floor($args[2].stats.speed * 0.8)
}
}>>
<<else>>
<<set _egg to {
"creature": _creatureType,
"fertilized": false,
"daysLeft": 1,
"timeLeft": null,
"stats":{
"growth": random(7,14),
"speed": random(60,360)
}
}>>
<<if _creatureType is "Tentacle">>
<<set _egg.stats.speed to clone(_egg.stats.speed * 0.9)>>
<</if>>
<</if>>
<<set _genderCheck to Math.random()>>
<<if _genderCheck lt 0.7>>
<<set _egg.stats.gender to "Female">>
<<elseif _genderCheck lt 0.8 or _pregnancy.motherStatus is 0 or _pregnancy.motherStatus is 2>>
<<set _egg.stats.gender to "Male">>
<<else>>
<<set _egg.stats.gender to "Futa">>
<<set _egg.stats.lastEgg to Math.floor(_egg.stats.growth / 3)>>
<</if>>
<<set _pregnancy[_i] to clone(_egg)>>
<<set _pregnancy.count++>>
<<if $args[2] is undefined>>
<<set _pregnancy.fertile to true>>
<<set $impreg to true>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fertilize">><<nobr>>
<<if $sexStats.anus.pregnancy.fertile is true and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilized is false>>
<<set _pregnancy[_i].fertilized to true>>
<<set _pregnancy[_i].daysLeft to _pregnancy[_i].stats.growth>>
<<if _pregnancy.lowestDaysLeft is null>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<<else>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa">>
<<set _pregnancy.motherStatus to 2>>
<<set _pregnancy.maxCount to 4>>
<</if>>
<</if>>
<</if>>
<</for>>
<<set _pregnancy.fertile to false>>
<<set _pregnancy.fertilized to true>>
<<if _pregnancy.motherStatus is 0 and _pregnancy.givenBirth gt 2>>
<<set _pregnancy.motherStatus to 1>>
<<set _pregnancy.maxCount to 2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pregProgressDay">><<nobr>>
<<if $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].daysLeft is 0 and _pregnancy[_i].fertilized is false>>
<<set _remove to true>>
<<else>>
<<if _pregnancy[_i].daysLeft gt 0>>
<<set _pregnancy[_i].daysLeft -= 1>>
<</if>>
<<if _pregnancy[_i].daysLeft lt _pregnancy.lowestDaysLeft and _pregnancy.fertilized is true>>
<<set _pregnancy.lowestDaysLeft to _pregnancy[_i].daysLeft>>
<</if>>
<</if>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if _pregnancy[_i].stats.lastEgg gt 0>>
<<set _pregnancy[_i].stats.lastEgg -= 1>>
<<elseif _pregnancy.count lt _pregnancy.maxCount>>
<<set _pregnancy[_i].stats.lastEgg to Math.floor(_pregnancy[_i].stats.growth / 3)>>
<<impregnate _pregnancy[_i].creature null _pregnancy[_i]>>
<</if>>
<</if>>
<<if _remove is true>>
<<set _pregnancy[_i] to null>>
<<set _pregnancy.count -= 1>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "pregProgressTime">><<nobr>>
<<if $args[0] and $analpregdisable is "f">>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _pregnancy.lowestDaysLeft to null>>
<<for _i to 0; _i lt _pregnancy.maxCount; _i++>>
<<if _pregnancy[_i] isnot null>>
<<if _pregnancy[_i].fertilized is true>>
<<if _pregnancy[_i].timeLeft is null>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<else>>
<<set _pregnancy[_i].timeLeft -= $args[0]>>
<</if>>
<<if _pregnancy[_i].timeLeft lte 0>>
<<set _pregnancy[_i].timeLeft to _pregnancy[_i].stats.speed>>
<<if $dailyEvent is undefined>>
<<set $dailyEvent to []>>
<</if>>
<<if $dailyEvent.length lt _pregnancy.count>>
<<if _pregnancy[_i].stats.gender is "Futa" and _pregnancy[_i].daysLeft lte 3>>
<<if (_pregnancy[_i].daysLeft lt 3 and $rng lt 20) or (_pregnancy[_i].daysLeft is 0 and $rng lt 50)>>
<<if _pregnancy.seenDoctor is 2>><<set _pregnancy.seenDoctor to 3>><</if>>
<<set $dailyEvent.pushUnique(0)>>
<<elseif _pregnancy[_i].daysLeft is 0 or $rng lt 60>>
<<set $dailyEvent.pushUnique(2)>>
<</if>>
<<else>>
<<if (_pregnancy[_i].daysLeft is 0 and $rng lt 50) or (_pregnancy[_i].daysLeft lte 3 and $rng lt 20)>>
<<set $dailyEvent.pushUnique(1)>>
<<if _pregnancy.seenDoctor is 0>><<set _pregnancy.seenDoctor to 1>><</if>>
<<if _pregnancy.seenDoctor gte 2>><<set _pregnancy.feltMovement to true>><</if>>
<<elseif _pregnancy[_i].daysLeft is 0 or (_pregnancy[_i].daysLeft lte 3 and $rng lt 60)>>
<<set $dailyEvent.pushUnique(2)>>
<<elseif _pregnancy[_i].daysLeft lte 7 and $rng lt 50>>
<<set $dailyEvent.pushUnique(3)>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "moveCreature">><<nobr>>
/*0 -> _pregnancy[_i] or location (any but portable)*/
/*1 -> Type*/
/*2 -> locationId*/
<<if $args[0] isnot null and $args[1]>>
<<set _portable to $container.portable>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _result to $args[1]>>
<<switch $args[0]>>
<<case 0 1 2 3>>
<<set _creature to clone(_pregnancy[$args[0]])>>
<<default>>
<<if $args[2] isnot null>>
<<set _creature to clone($container[$args[0]].creatures[$args[2]])>>
<</if>>
<</switch>>
<<if _creature>>
<<if _result is "destroy">>
<<set _creature to null>>
<<removeCreature $args[0] $args[2]>>
<<elseif _result is "portable">>
<<set _portable.creatures.push(clone(_creature))>>
<<set _value to Math.floor(1000 / _creature.stats.growth)>>
<<set _portable.value += _value>>
<<removeCreature $args[0] $args[2]>>
<<elseif _result is "replace" and $args[2] isnot null and $args[0] gte 0 and $args[0] lte 3>>
<<if _container.creatures[_i] isnot undefined>>
<<if _container.creatures[_i] isnot null>>
<<set _portable.creatures.push(clone(_container.creatures[$args[2]]))>>
<<set _value to Math.floor(1000 / _container.creatures[$args[2]].stats.growth)>>
<<set _portable.value += _value>>
<<set _container.creatures[$args[2]] to clone(_creature)>>
<<set _replaced to true>>
<</if>>
<</if>>
<<if _replaced isnot true>>
<<set _container.creatures[$args[2]] to clone(_creature)>>
<<set _container.count += 1>>
<</if>>
<<removeCreature $args[0]>>
<<elseif _result is "container">>
<<for _i to 0; _i lt _container.maxCount; _i++>>
<<if _container.creatures[_i] is undefined>>
<<set _moveTo to true>>
<<elseif _container.creatures[_i] is null>>
<<set _moveTo to true>>
<</if>>
<<if _moveTo is true>>
<<set $container[$location].creatures[_i] to clone(_creature)>>
<<set $container[$location].count += 1>>
<<removeCreature $args[0] $args[2]>>
<<break>>
<</if>>
<</for>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "removeCreature">><<nobr>>
<<if $args[0] isnot null>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<switch $args[0]>>
<<case 0 1 2 3>>
<<set _pregnancy[$args[0]] to null>>
<<set _pregnancy.count -= 1>>
<<set _pregnancy.givenBirth += 1>>
<<default>>
<<if $args[1] isnot null>>
<<set $container[$args[0]].creatures[$args[1]] to null>>
<<set $container[$args[0]].count -= 1>>
<</if>>
<</switch>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/creatures/pregnancy.twee | twee | mit | 9,171 |
:: Widgets Deviancy [widget]
<<widget "deviancy1">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy2">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy3">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy4">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "deviancy5">><<nobr>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "combatdeviancy1">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 19>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 19>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $deviancystress1 isnot 1>>
<<set $deviancystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy2">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 39>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 39>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 200>><<garousal>>
<<if $deviancystress2 isnot 1>>
<<set $deviancystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy3">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 59>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 59>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 300>><<garousal>>
<<if $deviancystress3 isnot 1>>
<<set $deviancystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy4">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 79>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 79>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 80>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 400>><<garousal>>
<<if $deviancystress4 isnot 1>>
<<set $deviancystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviancy5">><<nobr>>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $deviancy lte 99>>
<<set $deviancy += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $deviancy lte 99>>
<<set $deviancy += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $deviancy gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 500>><<garousal>>
<<if $deviancystress5 isnot 1>>
<<set $deviancystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/deviancy.twee | twee | mit | 13,568 |
:: Widgets Disable [widget]
<<widget "disable">><<nobr>>
<<if $penisuse is "cover">>
<<set $penisuse to 0>>
<</if>>
<<if $anususe is "cover">>
<<set $anususe to 0>>
<</if>>
<<if $vaginause is "cover">>
<<set $vaginause to 0>>
<</if>>
<<if $penisuse is "clit">>
<<set $penisuse to 0>><<set $penisstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "frot">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $penisuse is "otheranusrub">>
<<set $penisuse to 0>>
<<set $penisstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "otheranusfrot">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<<if $NPCList[_i].penis is "otheranusfrot">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse is "othervagina">>
<<set $feetuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "feet">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse is "penis">>
<<set $feetuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "feet">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<disablearms>>
<<if $bottomuse is "penis">>
<<set $bottomuse to 0>><<set $anusstate to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "cheeks">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $bottomuse is "mouth">>
<<set $bottomuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[0].mouth is "bottom">>
<<set $NPCList[0].mouth to 0>>
<<if $NPCList[_i].penis is "othermouth">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<<if $NPCList[_i].vagina is "othermouth">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $thighuse is "penis">>
<<set $thighuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "thighs">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $thighuse is "mouth">>
<<set $thighuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].mouth is "thigh">>
<<set $NPCList[0].mouth to 0>>
<<if $NPCList[_i].penis is "othermouth">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<<if $NPCList[_i].vagina is "othermouth">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</if>>
<</for>>
<</if>>
<<if $chestuse isnot 0>>
<<set $chestuse to 0>>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "chest">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $feetuse isnot "grappled" and $feetuse isnot "bound">>
<<set $feetuse to 0>>
<</if>>
<<for _i = 0; _i < $tentacles.max; _i++>>
<<if $tentacles[_i].head is "feet">>
<<set $leftleg to 0>>
<<set $rightleg to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "leftarm">>
<<set $leftarm to 0>>
<<set $tentacles[_i].head to 0>>
<<elseif $tentacles[_i].head is "rightarm">>
<<set $rightarm to 0>>
<<set $tentacles[_i].head to 0>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "disablearms">><<nobr>>
<<disableleftarm>>
<<disablerightarm>>
<</nobr>><</widget>>
<<widget "disableleftarm">><<nobr>>
<<if $leftarm is "othervagina">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "leftarm">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $leftarm is "penis">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "leftarm">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $leftarm isnot "grappled" and $leftarm isnot "bound">>
<<set $leftarm to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "disablerightarm">><<nobr>>
<<if $rightarm is "othervagina">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].vagina is "rightarm">>
<<set $NPCList[_i].vagina to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightarm is "penis">>
<<for _i = 0; _i < $NPCList.length; _i++>>
<<if $NPCList[_i].penis is "rightarm">>
<<set $NPCList[_i].penis to 0>>
<</if>>
<</for>>
<</if>>
<<if $rightarm isnot "grappled" and $rightarm isnot "bound">>
<<set $rightarm to 0>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/disable.twee | twee | mit | 4,266 |
:: Widgets Effects [widget]
<<widget "effectstime">><<nobr>>
<<time>>
<<if $time gte 1440>>
<<set $time -= 1440>><<set $days += 1>><<set $weekday += 1>>
<<if $weekday gte 8>><<set $weekday -= 7>><<week>><</if>>
<<day>>
<<set $physiquechange to 1>>
<</if>>
<<time>>
<<if $minute gte 60>>
<<hour>>
<</if>>
<</nobr>><</widget>>
<<widget "effectswater">><<nobr>>
<<set $wetintro to 0>>
<<if $squidcount is 1>>
<span class="purple">You feel the squid tease your <<genitalsstop>></span>
<<garousal>><<genitalarousal 1>>
<<elseif $squidcount is 2>>
<span class="purple">You feel the squids tease your <<genitals>> and chest.</span>
<<garousal>><<breastarousal 1>><<genitalarousal 1>>
<<elseif $squidcount is 3>>
<span class="purple">You feel the squids tease your <<genitals>> and <<breastsstop>></span>
<<garousal>><<breastarousal 1>><<genitalarousal 2>>
<<elseif $squidcount is 4>>
<span class="purple">You feel the squids tease your <<genitalscomma>> <<breasts>> and <<bottomstop>></span>
<<garousal>><<breastarousal 2>><<genitalarousal 2>>
<<elseif $squidcount gte 5>>
<span class="purple">You feel $squidcount squid tease your <<genitalscomma>> <<breastscomma>> <<bottomcomma>> and other parts of your body.</span>
<<garousal>><<breastarousal 2>><<genitalarousal 3>><<set $arousal += ($squidcount * 5 * $genitalsensitivity) + ($squidcount * 5 * $breastsensitivity)>>
<</if>>
<<if !$worn.upper.type.includes("naked") and !$worn.upper.type.includes("swim")>>
<<if $upperwet gte 100 and $upperwetstage lt 3>>
<<set $upperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.upper.name, exposing your <<breastsstop>></span>
<<elseif $upperwet lt 90 and $upperwetstage gte 3>>
<<set $upperwetstage to 2>>
<span class="green">Your $worn.upper.name <<upperhas>> dried, concealing your <<breastsstop>></span>
<<elseif $upperwet gte 80 and $upperwetstage lt 2>>
<<set $upperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.upper.name <<upperplural>> wet.</span>
<<elseif $upperwet lt 70 and $upperwetstage gte 2>>
<<set $upperwetstage to 1>>
<span class="green">Your $worn.upper.name <<upperplural>> drying out.</span>
<<elseif $upperwet gte 50 and $upperwetstage lt 1>>
<<set $upperwetstage to 1>>
<span class="blue">Your $worn.upper.name <<upperplural>> damp.</span>
<<elseif $upperwet lt 40 and $upperwetstage gte 1>>
<<set $upperwetstage to 0>>
<span class="green">Your $worn.upper.name <<upperplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim")>>
<<if $lowerwet gte 100 and $lowerwetstage lt 3>>
<<set $lowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.lower.name, exposing your <<undiesstop>></span>
<<elseif $lowerwet lt 90 and $lowerwetstage gte 3>>
<<set $lowerwetstage to 2>>
<span class="green">Your $worn.lower.name <<lowerhas>> dried, concealing your <<undiesstop>></span>
<<elseif $lowerwet gte 80 and $lowerwetstage lt 2>>
<<set $lowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.lower.name <<lowerplural>> wet.</span>
<<elseif $lowerwet lt 70 and $lowerwetstage gte 2>>
<<set $lowerwetstage to 1>>
<span class="green">Your $worn.lower.name <<lowerplural>> drying out.</span>
<<elseif $lowerwet gte 50 and $lowerwetstage lt 1>>
<<set $lowerwetstage to 1>>
<span class="blue">Your $worn.lower.name <<lowerplural>> damp.</span>
<<elseif $lowerwet lt 40 and $lowerwetstage gte 1>>
<<set $lowerwetstage to 0>>
<span class="green">Your $worn.lower.name <<lowerplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("swim")>>
<<if $underlowerwet gte 100 and $underlowerwetstage lt 3>>
<<set $underlowerwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.under_lower.name, exposing your <<genitalsstop>></span>
<<elseif $underlowerwet lt 90 and $underlowerwetstage gte 3>>
<<set $underlowerwetstage to 2>>
<span class="green">Your $worn.under_lower.name <<underlowerhas>> dried, concealing your <<genitalsstop>></span>
<<elseif $underlowerwet gte 80 and $underlowerwetstage lt 2>>
<<set $underlowerwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.under_lower.name <<underlowerplural>> wet.</span>
<<elseif $underlowerwet lt 70 and $underlowerwetstage gte 2>>
<<set $underlowerwetstage to 1>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> drying out.</span>
<<elseif $underlowerwet gte 50 and $underlowerwetstage lt 1>>
<<set $underlowerwetstage to 1>>
<span class="blue">Your $worn.under_lower.name <<underlowerplural>> damp.</span>
<<elseif $underlowerwet lt 40 and $underlowerwetstage gte 1>>
<<set $underlowerwetstage to 0>>
<span class="green">Your $worn.under_lower.name <<underlowerplural>> dry.</span>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity") and !$worn.under_upper.type.includes("swim")>>
<<if $underupperwet gte 100 and $underupperwetstage lt 3>>
<<set $underupperwetstage to 3>><<set $wetintro to 2>>
<span class="lewd">Water soaks through your $worn.under_upper.name, exposing your <<breastsstop>></span>
<<elseif $underupperwet lt 90 and $underupperwetstage gte 3>>
<<set $underupperwetstage to 2>>
<span class="green">Your $worn.under_upper.name <<underupperhas>> dried, concealing your <<genitalsstop>></span>
<<elseif $underupperwet gte 80 and $underupperwetstage lt 2>>
<<set $underupperwetstage to 2>><<set $wetintro to 1>>
<span class="purple">Your $worn.under_upper.name <<underupperplural>> wet.</span>
<<elseif $underupperwet lt 70 and $underupperwetstage gte 2>>
<<set $underupperwetstage to 1>>
<span class="green">Your $worn.under_upper.name <<underupperplural>> drying out.</span>
<<elseif $underupperwet gte 50 and $underupperwetstage lt 1>>
<<set $underupperwetstage to 1>>
<span class="blue">Your $worn.under_upper.name <<underupperplural>> damp.</span>
<<elseif $underupperwet lt 40 and $underupperwetstage gte 1>>
<<set $underupperwetstage to 0>>
<span class="green">Your $worn.under_upper.name <<underupperplural>> dry.</span>
<</if>>
<</if>>
<<if $wetintro gte 2>>
<<exposure>>
<<if $exhibitionism gte 55>>
You feel a lewd thrill as you look down and see your clothes cling tightly to your body, completely transparent.
<<else>>
You look down in horror at your clothes, which cling tight to your body and are completely transparent.
<</if>>
<<covered>>
<br><br>
<<elseif $wetintro gte 1>>
<<if $exhibitionism gte 35>>
You feel a lewd thrill as you look down and see your clothes cling tightly to your body, giving a hint of transparency.
<<else>>
You look down anxiously at your clothes, now clinging tightly to your body and giving a hint of transparency.
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "effects">><<nobr>>
<<compatibility>>
<<effectstime>>
<<effectswater>>
<<set $speechcycle += 1>>
<<if $speechcycle gte 7>>
<<set $speechcycle to 0>>
<</if>>
<<if $inwater is 1>>
<<else>>
<<if $squidcount gte 2>>
<span class="blue">The squid drop off you, seeking water.</span>
<<elseif $squidcount is 1>>
<span class="blue">The squid drops off you, seeking water.</span>
<</if>>
<<set $squidcount to 0>>
<</if>>
<<set $inwater to 0>>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $scienceprojectwarning isnot 1>>
<<set $scienceprojectwarning to 1>>
<span class="gold">The science fair is being held in the town hall on Cliff Street today from 9:00 until 18:00.</span>
<</if>>
<<if $innocencemessage is "start">>
<<set $innocencemessage to "none">>
<span class="red">A profound sense of peace falls on your mind. You were upset a moment ago, but you can't remember why.</span> <i>Your trauma has been replaced with innocence. Trauma will continue to accumulate, and will return should you run out of innocence.</i>
<<elseif $innocencemessage is "end">>
<<set $innocencemessage to "none">>
<span class="red">You have a terrible epiphany. The abuse you've endured can be ignored no longer.</span><i>Your innocence has been replaced by trauma.</i>
<</if>>
<<if $eventskipoverrule is 1>>
<<set $eventskipoverrule to 0>>
<</if>>
<<if $hour gte 8 and $hour lt 21>>
<<set $openinghours to 1>>
<<else>>
<<set $openinghours to 0>>
<</if>>
<<if $hour is 21>>
<<set $closinghour to 1>>
<<else>>
<<set $closinghour to 0>>
<</if>>
<<if $underwatercheck gt 0>>
<<set $underwatercheck -= 1>>
<<elseif $underwater is 1>>
<<set $underwater to 0>>
<<oxygenrefresh>>
<</if>>
<<if $demonabsorb gte 1>>
<<if $enemytype is "tentacles">>
<<set $pain -= (20 * $demonabsorb)>>
<<set $stress -= (300 * $demonabsorb)>>
<<else>>
<<set $trauma -= (150 * $demonabsorb)>>
<</if>>
<span class="lewd">You absorb the sexual essence. You feel soothed.</span>
<<set $demonabsorb to 0>>
<</if>>
<<if $control gte ($controlmax / 5) * 2>>
<<set $controlled to 1>>
<<else>>
<<set $controlled to 0>>
<</if>>
<<if $trauma gte 1>>
<<set $sleeptrouble to 1>>
<<else>>
<<set $sleeptrouble to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 1>>
<<set $nightmares to 1>>
<<else>>
<<set $nightmares to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 7>>
<<set $anxiety to 2>>
<<elseif $trauma gte ($traumamax / 10) * 2>>
<<set $anxiety to 1>>
<<else>>
<<set $anxiety to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 8>>
<<set $flashbacks to 1>>
<<else>>
<<set $flashbacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 6>>
<<set $panicattacks to 2>>
<<elseif $trauma gte ($traumamax / 10) * 4>>
<<set $panicattacks to 1>>
<<else>>
<<set $panicattacks to 0>>
<</if>>
<<if $trauma gte ($traumamax / 10) * 5>>
<<set $hallucinations to 2>>
<<elseif $trauma gte ($traumamax / 10) * 3>>
<<set $hallucinations to 1>>
<<else>>
<<set $hallucinations to 0>>
<</if>>
<<if $awareness gte 400 or $hallucinogen gt 0>>
<<set $hallucinations to 2>>
<<elseif $awareness gte 300 and $hallucinations lte 1>>
<<set $hallucinations to 1>>
<</if>>
<<if $trauma gte $traumamax>>
<<set $dissociation to 2>>
<<elseif $trauma gte ($traumamax / 10) * 9>>
<<set $dissociation to 1>>
<<else>>
<<set $dissociation to 0>>
<</if>>
<<if $location is "town">>
<<if $flashbacktownready is 1 and $controlled is 0>>
<<set $flashbacktownready to 0>>
<<flashbacktown>>
<</if>>
<</if>>
<<if $location is "home">>
<<if $flashbackhomeready is 1 and $controlled is 0>>
<<set $flashbackhomeready to 0>>
<<flashbackhome>>
<</if>>
<</if>>
<<if $location is "beach">>
<<if $flashbackbeachready is 1 and $controlled is 0>>
<<set $flashbackbeachready to 0>>
<<flashbackbeach>>
<</if>>
<</if>>
<<if $location is "underground">>
<<if $flashbackundergroundready is 1 and $controlled is 0>>
<<set $flashbackundergroundready to 0>>
<<flashbackunderground>>
<</if>>
<</if>>
<<if $location is "school">>
<<if $flashbackschoolready is 1 and $controlled is 0>>
<<set $flashbackschoolready to 0>>
<<flashbackschool>>
<</if>>
<</if>>
<<exposedcheck>>
<<if $effectsmessage is 1>><<set $effectsmessage to 0>>
<<if $penisgrowthmessage>>
<<switch $penisgrowthmessage>>
<<case 4>>
<span class="purple">Your penis has grown to a prodigious size.</span>
<<case 3>>
<span class="purple">Your penis has grown larger.</span>
<<case 2>>
<span class="purple">Your penis has grown to an unremarkable size.</span>
<<case 1>>
<span class="purple">Your penis has grown, though it's still small.</span>
<<case 0>>
<span class="purple">Your penis looks like it's recovering.</span>
<</switch>>
<<unset $penisgrowthmessage>>
<</if>>
<<if $penisshrinkmessage>>
<<switch $penisshrinkmessage>>
<<case 3>>
<span class="purple">Your penis has shrunk, though it's still of an impressive size.</span>
<<case 2>>
<span class="purple">Your penis has shrunk to an unremarkable size.</span>
<<case 1>>
<span class="purple">Your penis has become smaller.</span>
<<case 0>>
<span class="purple">Your penis has become tiny.</span>
<<case -1>>
<span class="purple">Your penis looks like it may shrivel up.</span>
<</switch>>
<<unset $penisshrinkmessage>>
<</if>>
<<if $breastgrowthmessage>>
<<switch $breastgrowthmessage>>
<<case 12>>
<span class="purple">Your large breasts feel heavy and might get in the way.</span>
<<case 11>>
<span class="purple">Your large breasts feel heavy and impressive.</span>
<<case 9 10>>
<span class="purple">Your breasts feel heavy.</span>
<<case 7 8>>
<span class="purple">Your breasts feel a little heavier.</span>
<<case 5 6>>
<span class="purple">Your small breasts will be obvious to those around you.</span>
<<case 3 4>>
<span class="purple">Your small breasts might be obvious to others.</span>
<<case 1 2>>
<span class="purple">Your chest feels odd, it might be growing</span>
<</switch>>
<<unset $breastgrowthmessage>>
<</if>>
<<if $breastshrinkmessage>>
<<switch $breastshrinkmessage>>
<<case 11>>
<span class="purple">Your large breasts feel lighter, but is still very large.</span>
<<case 9 10>>
<span class="purple">Your breasts feel light, and are looking less impressive.</span>
<<case 7 8>>
<span class="purple">Your breasts feel lighter.</span>
<<case 5 6>>
<span class="purple">Your small breasts feel a little lighter.</span>
<<case 3 4>>
<span class="purple">Your small breasts look less obvious.</span>
<<case 0 1 2>>
<span class="purple">Your chest looks flatter.</span>
<</switch>>
<<unset $breastshrinkmessage>>
<</if>>
<<if $bottomgrowthmessage>>
<<switch $bottomgrowthmessage>>
<<case 8>>
<span class="purple">Your large butt has become even larger.</span>
<<case 7>>
<span class="purple">Your butt feels heavy.</span>
<<case 6>>
<span class="purple">Your butt feels plumper.</span>
<<case 5>>
<span class="purple">Your butt feels plump.</span>
<<case 4>>
<span class="purple">Your butt feels plush.</span>
<<case 3>>
<span class="purple">Your butt has gained a little weight.</span>
<<case 2>>
<span class="purple">Your small butt sticks out more than you remember.</span>
<<case 1>>
<span class="purple">Your butt doesn't feel so small any more.</span>
<</switch>>
<<unset $bottomgrowthmessage>>
<</if>>
<<if $bottomshrinkmessage>>
<<switch $bottomshrinkmessage>>
<<case 7>>
<span class="purple">Your large butt feels a bit lighter.</span>
<<case 6>>
<span class="purple">Your butt feels lighter.</span>
<<case 5>>
<span class="purple">Your butt isn't quite as cushioned as before.</span>
<<case 4>>
<span class="purple">Your butt has lost weight.</span>
<<case 3>>
<span class="purple">Your butt feels small.</span>
<<case 2>>
<span class="purple">Your butt feels a lot sleeker.</span>
<<case 1>>
<span class="purple">Your butt feels small.</span>
<<case 0>>
<span class="purple">Your butt feels tiny.</span>
<</switch>>
<<unset $bottomshrinkmessage>>
<</if>>
<<if $pillsTaken>>
<span class="purple">You take your daily pills.</span>
<<if $pillsTakenLast>>
<span class="red">You have run out of some of them.</span>
<<unset $pillsTakenLast>>
<</if>>
<<unset $pillsTaken>>
<</if>>
<<if $exhibitionism_message is 1>>
<<set $exhibitionism_message to 0>>
<span class="lblue">You've spent time in public with no underwear on. You wonder if people can tell, and shiver at the thought.</span>
<<exhibitionism1>>
<</if>>
<<if $rebuy_success>>
<span class="lblue">Your $rebuy_success signals for a replacement.</span>
<<set $rebuy_success to 0>>
<</if>>
<<if $rebuy_failure>>
<span class="purple">Your $rebuy_failure signals for a replacement, but you don't have enough money.</span>
<<set $rebuy_failure to 0>>
<</if>>
<<if $masochism_message is "up 1">><<unset $masochism_message>>
<span class="blue">Your thoughts wander over the attacks you've suffered. You shiver. <i>You've become a masochist.</i></span>
<</if>>
<<if $masochism_message is "up 2">><<unset $masochism_message>>
<span class="purple">Your thoughts turn to the attacks you've suffered. A thrill follows, unbeckoned. <i>You've become a firm masochist.</i></span>
<</if>>
<<if $masochism_message is "up 3">><<unset $masochism_message>>
<span class="pink">Your body yearns for more abuse. <i>You've become a hardened masochist.</i></span>
<</if>>
<<if $masochism_message is "up 4">><<unset $masochism_message>>
<span class="red">Your body craves more abuse. <i>You've become a drooling masochist.</i></span>
<</if>>
<<if $masochism_message is "down 0">><<unset $masochism_message>>
<span class="lblue"><i>You are no longer a masochist.</i></span>
<</if>>
<<if $masochism_message is "down 1">><<unset $masochism_message>>
<span class="blue">You are no longer so masochistic, and can only be considered a <i>normal masochist.</i></span>
<</if>>
<<if $masochism_message is "down 2">><<unset $masochism_message>>
<span class="purple">You are no longer so masochistic, and can only be considered a <i>firm masochist.</i></span>
<</if>>
<<if $masochism_message is "down 3">><<unset $masochism_message>>
<span class="pink">You are no longer so masochistic, and can only be considered a <i>hardened masochist.</i></span>
<</if>>
<</if>>
<<if $dailyEvent>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<set _stressMulti to 2 - _pregnancy.motherStatus>>
<<set _arousalMulti to 1 + _pregnancy.motherStatus>>
<<for _i to 0; _i lt $dailyEvent.length; _i++>>
<<switch $dailyEvent[_i]>>
<<case 0>>
<<if _pregnancy.seenDoctor gte 4>>
You feel <<if _pregnancy.namesChildren is true>>your grown child<<else>>the grown parasite<</if>> in your stomach.
<<ggarousal>>
<<else>>
You feel something large move around in your stomach. Might be best to go to the hospital again.
<<ggarousal>>
<</if>>
<<set $arousal += 2000>>
<<case 1>>
<<if _pregnancy.seenDoctor gte 2>>
You feel one of <<if _pregnancy.namesChildren is true>>your children<<else>>the parasites<</if>> move around in your stomach.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<<else>>
You feel something move around in your stomach. Might be best to go to the hospital.
<<ggarousal>><<if _stressMulti gt 0>><<gstress>><</if>>
<</if>>
<<set $arousal += _arousalMulti * 500 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 300 * _stressMulti>>
<<case 2>>
You stomach rumbles a little. You hope the noise hasn't attracted any attention.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $arousal += _arousalMulti * 250 / (_pregnancy.lowestDaysLeft + 1)>><<set $stress += 200 * _stressMulti>>
<<case 3>>
You feel a little light-headed for a moment.
<<if _stressMulti gt 0>><<gstress>><</if>>
<<set $stress += 100 * _stressMulti>>
<</switch>>
<</for>>
<<unset $dailyEvent>>
<</if>>
<<integritycheck>>
<<exposure>>
<<set $orgasmdown -= 1>>
<<if $exposed gte 1 and $exposedcheck is 1>>
<<set $exposedcheck to 0>>
You feel self-conscious about your <<nuditystop>>
<br>
<</if>>
<<exposure>>
<<if $timer gte 1>>
<<set $timer -= 1>>
<</if>>
<<bindings>>
<<if $worn.under_lower.cursed is 1 and $worn.under_lower.integrity lte 0>>
<<set $worn.under_lower.type.push("broken")>>
<</if>>
<br>
<<set $menu to 0>>
<</nobr>><</widget>>
:: Widgets Compatibility [widget]
<<widget "compatibility">><<nobr>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/effects.twee | twee | mit | 19,672 |
:: Widgets Exhibitionism [widget]
<<widget "exhibitionism1">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 19>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 100>><<garousal>>
<<if $exhibitionismstress1 isnot 1>>
<<set $exhibitionismstress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism2">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $exhibitionismstress2 isnot 1>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 39>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 600>><<set $stress -= 200>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 200>><<garousal>>
<<if $exhibitionismstress2 isnot 1>>
<<set $exhibitionismstress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism3">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 59>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 300>><<garousal>>
<<if $exhibitionismstress3 isnot 1>>
<<set $exhibitionismstress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism4">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 79>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 400>><<garousal>>
<<if $exhibitionismstress4 isnot 1>>
<<set $exhibitionismstress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism5">><<nobr>>
<<if $control lt $controlmax>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $exhibitionism lte 99>>
<<set $exhibitionism += 2>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $exhibitionism gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 500>><<garousal>>
<<if $exhibitionismstress5 isnot 1>>
<<set $exhibitionismstress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionism">><<nobr>>
<<if $args[0] is "street">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing on a public street in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 40>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
You are standing on a public street completely exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing on a public street in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 10>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
You are standing on a public street completely exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
It's dark enough that you could remain mostly concealed by sticking to the shadows. Alternatively you could avoid the street entirely. You might feel less exposed but there's something foreboding about the darkness.
<br><br>
<<else>><<set $arousal += 5>>
You are standing on a public street in a state of undress! You take cover behind a parked car, shielding you from view for now.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "alley">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing in a public alley in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
You are standing in a public alley in a state of undress.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
You are standing in a public alley with your vulnerables exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
You are standing in a public alley with your vulnerables exposed!
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are standing in a public alley in a state of undress! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
You are standing in a public alley in a state of undress.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
You are standing in a public alley with your vulnerables exposed! The cold night air blows against your bare skin. There appears to be no one else around, but you don't know how long that will last.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
You are standing in a public alley with your vulnerables exposed!
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "park">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "roof">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "garden">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "building">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "classroom">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<elseif $args[0] is "beach">>
<<if $exhibitionismaction is "exited">>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 40>>
Even for the beach, your state of undress is too much. You hide behind a windbreaker.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your undressed body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 40>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<<else>><<set $arousal += 80>>
You're completely exposed in broad daylight! Thankfully, there's enough windbreakers to hide your body.
<br><br>
You feel a sense of exitement that's even stronger if you don't cover your naked body<<if $leftarm is "bound" and $rightarm is "bound">>, which you can't do anyway, as your arms are tied behind your back.<<else>>.<</if>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $exposed is 1>>
<<if $daystate is "night">><<set $arousal += 20>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 10>>
You are dressed too lewdly even for here! You feel excitement and terror in equal measure. If you keep low you might be able to use the numerous windbreakers scattered across the beach to shield yourself.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your state of undress.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>>
<<if $daystate is "night">><<set $arousal += 10>>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<<else>><<set $arousal += 5>>
You are in broad daylight with your unmentionables uncovered! This is no good, no good at all! Maybe if you keep low you might be able to use the numerous windbreakers scattered across the beach to shield your nudity.
<br><br>
You feel intense embarrassment at your exposure<<if $leftarm is "bound" and $rightarm is "bound">> but with your arms bound you can do nothing to hide your nakedness.<<else>> and cover yourself as best you can.<</if>>
<br><br>
<</if>>
<</if>>
<</if>>
<<else>>
BUG - Missing/typo'd location in "exhibitionism" widget<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitionismpark">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
You are hiding behind a bush. The cold night air blows against your bare skin.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind a bush. If you're careful you might be able to remain concealed by hiding behind vegetation.
<br>
Regardless, you feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
You are hiding behind a bush. The cold night air blows against your bare skin.
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind a bush. If you're careful you might be able to remain concealed by hiding behind vegetation.
<br>
Regardless, you feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismgarden">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
You are hiding behind the garden shed. The cold night air blows against your bare skin. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind the garden shed. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
You are hiding behind the garden shed. The cold night air blows against your bare skin. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are hiding behind the garden shed. You hope you can make it to your bedroom without anyone seeing you.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismroof">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
The cool night breeze makes you shiver. The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
The cool night breeze makes you shiver. The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
The open air makes you feel more exposed than ever despite no one being around.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionismbuilding">><<nobr>>
<<if $exposed is 1>><<set $arousal += 20>>
<<if $daystate is "night">>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are dressed lewdly in a public space! You feel excitement and terror in equal measure.
<br><br>
You also feel intensely embarrassed at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<</if>>
<<elseif $exposed is 2>><<set $arousal += 50>>
<<if $daystate is "night">>
You are alone, but being in such a lewd state of dress is as terrifying as it is thrilling.
<br><br>
You feel intense embarrassment at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<br><br>
<<else>>
You are in public with your unmentionables uncovered! You feel excitement and terror in equal measure.
<br><br>
You also feel intensely embarrassed at your exposure
<<if $leftarm is "bound" and $rightarm is "bound">>
but with your arms bound you can do nothing to hide your nakedness.
<<else>>
and cover yourself as best you can.
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "exhibitionclassroom">><<nobr>>
<<if $exposed gte 1>>
You're alone in the room, but being exposed in this often-crowded space makes you feel vulnerable and conscious of your <<nuditystop>>
<br><br>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/exhibitionism.twee | twee | mit | 39,247 |
:: Widgets Fame [widget]
<<widget "fameexhibitionism">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameexhibitionism += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "fameprostitution">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $fameprostitution += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famebestiality">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famebestiality += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famerape">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famerape += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famesex">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famesex += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famegood">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famegood += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famebusiness">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famebusiness += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famepimp">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famepimp += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famescrap">><<nobr>>
<<if $args[0]>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<set $fame += $args[0]>>
<<set $famescrap += $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "famedance">><<nobr>>
<<exposure>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask") and !$gloryhole>>
<<if $exposed is 1>>
<<set $fameexhibitionism += $audience>>
<<set $fame += $audience>>
<<elseif $exposed gte 2>>
<<set $fameexhibitionism += ($audience * 2)>>
<<set $fame += ($audience * 2)>>
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/fame.twee | twee | mit | 2,487 |
:: Widgets Breasts Img [widget]
<<widget "breastsidle">><<nobr>>
<<if $worn.upper.exposed gte 2>>
<<if $breastsize is 0>>
<</if>>
<<if $breastsize is 1>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreaststiny.png">
<</if>>
<<if $breastsize is 2>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreaststiny.png">
<</if>>
<<if $breastsize is 3>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastssmall.png">
<</if>>
<<if $breastsize is 4>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastssmall.png">
<</if>>
<<if $breastsize is 5>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastslarge.png">
<</if>>
<<if $breastsize is 6>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastslarge.png">
<</if>>
<<if $breastsize is 7>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastslarge.png">
<</if>>
<<if $breastsize is 8>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastshuge.png">
<</if>>
<<if $breastsize is 9>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastshuge.png">
<</if>>
<<if $breastsize is 10>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastshuge.png">
<</if>>
<<if $breastsize is 11>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastshuge.png">
<</if>>
<<if $breastsize is 12>>
<img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlebreastshuge.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastsactive">><<nobr>>
<<if $worn.upper.exposed gte 2>>
<<if $breastsize is 0>>
<</if>>
<<if $breastsize is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreaststiny.png">
<</if>>
<<if $breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreaststiny.png">
<</if>>
<<if $breastsize is 3>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastssmall.png">
<</if>>
<<if $breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastssmall.png">
<</if>>
<<if $breastsize is 5>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastslarge.png">
<</if>>
<<if $breastsize is 6>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastslarge.png">
<</if>>
<<if $breastsize is 7>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastslarge.png">
<</if>>
<<if $breastsize is 8>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastshuge.png">
<</if>>
<<if $breastsize is 9>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastshuge.png">
<</if>>
<<if $breastsize is 10>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastshuge.png">
<</if>>
<<if $breastsize is 11>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastshuge.png">
<</if>>
<<if $breastsize is 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/body/doggyactivebreastshuge.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "breastsidlemissionary">><<nobr>>
<<if $breastsize is 0>>
<</if>>
<<if $breastsize is 1>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreaststiny.png">
<</if>>
<<if $breastsize is 2>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreaststiny.png">
<</if>>
<<if $breastsize is 3>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastssmall.png">
<</if>>
<<if $breastsize is 4>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastssmall.png">
<</if>>
<<if $breastsize is 5>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastslarge.png">
<</if>>
<<if $breastsize is 6>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastslarge.png">
<</if>>
<<if $breastsize is 7>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastslarge.png">
<</if>>
<<if $breastsize is 8>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastshuge.png">
<</if>>
<<if $breastsize is 9>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastshuge.png">
<</if>>
<<if $breastsize is 10>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastshuge.png">
<</if>>
<<if $breastsize is 11>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastshuge.png">
<</if>>
<<if $breastsize is 12>>
<img class="layer-sexmouth" src="img/sex/missionary/idle/body/idlebreastshuge.png">
<</if>>
<</nobr>><</widget>>
<<widget "breastsactivemissionary">><<nobr>>
<<if $breastsize is 0>>
<</if>>
<<if $breastsize is 1>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreaststiny.png">
<</if>>
<<if $breastsize is 2>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreaststiny.png">
<</if>>
<<if $breastsize is 3>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastssmall.png">
<</if>>
<<if $breastsize is 4>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastssmall.png">
<</if>>
<<if $breastsize is 5>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastslarge.png">
<</if>>
<<if $breastsize is 6>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastslarge.png">
<</if>>
<<if $breastsize is 7>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastslarge.png">
<</if>>
<<if $breastsize is 8>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastshuge.png">
<</if>>
<<if $breastsize is 9>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastshuge.png">
<</if>>
<<if $breastsize is 10>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastshuge.png">
<</if>>
<<if $breastsize is 11>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastshuge.png">
<</if>>
<<if $breastsize is 12>>
<img @class="'layer-sexmouth anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/body/activebreastshuge.png">
<</if>>
<</nobr>><</widget>>
:: Widgets Transformation Img [widget]
<<widget "transformationwolfimg">><<nobr>>
<<if $wolfgirl gte 4>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/idle/transformations/wolf/wolfearsred.png">
<<if $hirsutedisable is "f">>
<img class="layer-doggyhirsute colour-hair" src="img/sex/doggy/idle/transformations/hirsute/bushtamered.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/doggy/idle/transformations/wolf/wolftailred.png">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimgactive">><<nobr>>
<<if $wolfgirl gte 4>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/transformations/wolf/wolfears.png">
<<if $hirsutedisable is "f">>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/transformations/hirsute/bushtame.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/transformations/wolf/wolftail.png">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimgmiss">><<nobr>>
<<if $wolfgirl gte 4>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/idle/transformations/wolf/wolfearsred.png">
<<if $hirsutedisable is "f">>
<img class="layer-doggyhirsute colour-hair" src="img/sex/missionary/idle/transformations/hirsute/bushtamered.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img class="layer-sexlashes colour-hair anim-idle-2f" src="img/sex/missionary/idle/transformations/wolf/wolftailred.png">
<</if>>
<</nobr>><</widget>>
<<widget "transformationwolfimgmissactive">><<nobr>>
<<if $wolfgirl gte 4>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/wolf/wolfears.png">
<<if $hirsutedisable is "f">>
<img @class="'layer-doggyhirsute colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/hirsute/bushtame.png">
<</if>>
<</if>>
<<if $wolfgirl gte 6>>
<img @class="'layer-sexlashes colour-hair anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/transformations/wolf/wolftail.png">
<</if>>
<</nobr>><</widget>>
:: Widgets Icon Img [widget]
<<widget "barbicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/barb.png">
<</if>>
<</nobr>><</widget>>
<<widget "clifficon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/cliff.png">
<</if>>
<</nobr>><</widget>>
<<widget "starfishicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/starfish.png">
<</if>>
<</nobr>><</widget>>
<<widget "mericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/mer.png">
<</if>>
<</nobr>><</widget>>
<<widget "domusicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/domus.png">
<</if>>
<</nobr>><</widget>>
<<widget "connudatusicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/connudatus.png">
<</if>>
<</nobr>><</widget>>
<<widget "highicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/high.png">
<</if>>
<</nobr>><</widget>>
<<widget "oxfordicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/oxford.png">
<</if>>
<</nobr>><</widget>>
<<widget "harvesticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/harvest.png">
<</if>>
<</nobr>><</widget>>
<<widget "danubeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/danube.png">
<</if>>
<</nobr>><</widget>>
<<widget "wolficon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wolf.png">
<</if>>
<</nobr>><</widget>>
<<widget "nightingaleicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/nightingale.png">
<</if>>
<</nobr>><</widget>>
<<widget "elkicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/elk.png">
<</if>>
<</nobr>><</widget>>
<<widget "binicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bin.png">
<</if>>
<</nobr>><</widget>>
<<widget "wrenchicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/wrench.png">
<</if>>
<</nobr>><</widget>>
<<widget "tailoricon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/tailorThread.png">
<</if>>
<</nobr>><</widget>>
<<widget "busicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/bus.gif">
<</if>>
<</nobr>><</widget>>
<<widget "hairdressericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/hairdresser.gif">
<</if>>
<</nobr>><</widget>>
<<widget "brothelicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/brothel.gif">
<</if>>
<</nobr>><</widget>>
<<widget "swimmingicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/swimming.png">
<</if>>
<</nobr>><</widget>>
<<widget "scienceicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/science.png">
<</if>>
<</nobr>><</widget>>
<<widget "historyicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/history.png">
<</if>>
<</nobr>><</widget>>
<<widget "mathicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/math.png">
<</if>>
<</nobr>><</widget>>
<<widget "englishicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/english.png">
<</if>>
<</nobr>><</widget>>
<<widget "parkicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/park.gif">
<</if>>
<</nobr>><</widget>>
<<widget "stripclubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/stripclub.png">
<</if>>
<</nobr>><</widget>>
<<widget "policeicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/police.png">
<</if>>
<</nobr>><</widget>>
<<widget "sewericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/sewer.png">
<</if>>
<</nobr>><</widget>>
<<widget "foresticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/forest.png">
<</if>>
<</nobr>><</widget>>
<<widget "pubicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/pub.png">
<</if>>
<</nobr>><</widget>>
<<widget "libraryicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/library.png">
<</if>>
<</nobr>><</widget>>
<<widget "toileticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/toilet.png">
<</if>>
<</nobr>><</widget>>
<<widget "eaticon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/eat.png">
<</if>>
<</nobr>><</widget>>
<<widget "lockericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/locker.png">
<</if>>
<</nobr>><</widget>>
<<widget "loitericon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/loiter.gif">
<</if>>
<</nobr>><</widget>>
<<widget "petshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/petshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "clothingshopicon">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/clothingshop.png">
<</if>>
<</nobr>><</widget>>
<<widget "ind">><<nobr>>
<<if $images is 1>>
<img id="icon" src="img/misc/icon/indent.png">
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/images.twee | twee | mit | 14,436 |
:: Widgets Journal [widget]
<<widget "journal">><<nobr>>
__Journal__
<br>
<<if $rentday isnot undefined>>
<<if $renttime lte 0>>
Bailey is looking for you, and wants <span class="gold">£<<print $rentmoney / 100>></span>.
<br>
<<else>>
Bailey wants <span class="gold">£<<print $rentmoney / 100>></span> on <<rentday>>
<br>
<</if>>
<<else>>
Bailey wants <span class="gold">£<<print $rentmoney / 100>></span>.
<br>
<</if>>
<<if $psych is 1>>
You have an appointment with Doctor Harper on Friday.
<br>
<</if>>
<<if $brothelshow isnot "none" and $brothelshowintro is 1>>
<<if $weekday is 6 and $brothelshowdone isnot 1>>
You're expected to perform at the brothel today.
<br>
<<else>>
You're expected to perform at the brothel on Friday.
<br>
<</if>>
<<elseif $brothelshowintro is 1>>
You can star in shows at the brothel.
<br>
<</if>>
<<if $dockwork gte 2>>
You can work at the docks starting from 7:00 - 8:00 on any day except school days.
<br>
<</if>>
<<if $pubtask2 is 1>>
Return the black box to Landry at the pub.
<br>
<<elseif $pubtask is 1>>
Landry wants you to retrieve a black box from the forest.
<br>
<</if>>
<<if $police_hack is 1>>
Landry might be able to help you with the locked police computer.
<<elseif $pub_hack_job is 1>>
Landry wants you to find a young hacker living at the Domus street orphanage.
<br>
<<elseif $pub_hack_job is 2>>
Convice the hacker kid to work with you.
<br>
<<elseif $pub_hack_job is 3>>
<<if not $hacker_tasks.includes("bailey")>>
The hacker wants you to implant a device on Bailey's computer while Bailey is logged in.
<br>
<</if>>
<<if not $hacker_tasks.includes("leighton")>>
The hacker wants you to steal memory cards from a strongbox under Leighton's desk.
<br>
<</if>>
<<if $hacker_tasks.length gte 2>>
You need to talk to Landry about the hacker.
<br>
<</if>>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
Robin is missing. They were taken to the docks on Mer Street.
<br>
<</if>>
<<if $averydate is 1 and $hour lte 21>>
You have a date scheduled with Avery. They'll wait for you on Domus Street between <<if $timestyle is "military">>20:00 and 21:00<<else>>8:00 and 9:00 pm<</if>>.
<br>
<</if>>
<<if $halloween is 1>>
Halloween is held on October 31st.
<<if $halloween_whitney is 1>>
Whitney will be trick-or-treating on Domus Street from <<if $timestyle is "military">>19:00<<else>>7:00 pm<</if>>.
<</if>>
<<if $halloween_robin is 1>>
Robin wants to go trick-or-treating between <<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>.
<</if>>
<br>
<</if>>
<br>
<<if $scienceproject is "ongoing">>
<hr>
<<if $scienceprojectdays is 0>>
The science fair is being held at the town hall on Cliff street today from 9:00 until 18:00.
<br>
<<else>>
The science fair will be held at the town hall on Cliff Street in $scienceprojectdays days.
<br>
<</if>>
You have the following ongoing science projects. You'll choose one to present at the fair.
<br>
<<if $sciencelichenknown is 1>>
-<span class="green">Local lichen</span>
<br>
<<if $sciencelichenpark is 1>>
<<if $sciencelichenparkready is 1>>
--You've incorporated the lichen living in the park to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen in the park. You need to write it up at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine white lichen in the park.</span>
<br>
<</if>>
<<if $sciencelichentemple is 1>>
<<if $sciencelichentempleready is 1>>
--You've incorporated the lichen living on the temple to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen living on the temple. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine pink lichen on the temple.</span>
<br>
<</if>>
<<if $sciencelichendrain is 1>>
<<if $sciencelichendrainready is 1>>
--You've incorporated the lichen living in the storm drain to your project. <span class="gold">+25% success chance.</span>
<br>
<<else>>
--You've examined lichen living in the storm drain. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine violet lichen in the storm drain, where it exits into the sea.</span>
<br>
<</if>>
<<if $sciencelichenlake is 1>>
<<if $sciencelichenlakeready is 1>>
--You've incorporated the lichen living on the lake ruin to your project. <span class="gold">+25% success chance</span>
<br>
<<else>>
--You've examined lichen living on the lake ruin. You need to add it to your project at home or the library.
<br>
<</if>>
<<else>>
--<span class="black">Examine purple lichen on the lake ruin.</span>
<br>
<</if>>
As it is, this project has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and endear you to your teachers.
<br><br>
<<else>>
<span class="black">????????????</span> - Explore to discover.
<br><br>
<</if>>
<<if $scienceshroomknown is 1>>
-<span class="green">Local mushrooms</span>
<br>
-- $scienceshroomheart/5 heartshrooms found.
<br>
-- $scienceshroomheartready/5 heartshrooms added to project.
<<if $scienceshroomheart gte $scienceshroomheartready>>
Add mushrooms to your project at home or the library.
<</if>>
<<if $scienceshroomheartready gte 1>>
<span class="gold">+<<print ($scienceshroomheartready * 10)>>% success chance.</span>
<</if>>
<br>
-- $scienceshroomwolf/5 wolfshrooms found.
<br>
-- $scienceshroomwolfready/5 wolfshrooms added to project.
<<if $scienceshroomwolf gte $scienceshroomwolfready>>
Add mushrooms to your project at home or the library.
<</if>>
<<if $scienceshroomwolfready gte 1>>
<span class="gold">+<<print ($scienceshroomwolfready * 10)>>% success chance.</span>
<</if>>
<br>
As it is, this project has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and make you more popular among your peers.
<br><br>
<<else>>
<span class="black">????????????</span> - Explore the forest to discover.
<br><br>
<</if>>
<<if $sciencephallusknown is 1>>
-<span class="green">Local phalli</span> - Look for participants on the beach during good weather.
<br>
-- $sciencephallus/10 phalli measured.
<br>
-- $sciencephallusready/10 phalli added to project.
<<if $sciencephallus gte $sciencephallusready>>
Add phalli to your project at home or the library.
<</if>>
<<if $sciencephallusready gte 1>>
<span class="gold">+<<print ($sciencephallusready * 10)>>% success chance.</span>
<</if>>
<br>
As it is, this project has a <<print ($sciencephallusready * 10)>>% chance of winning the fair. Winning with this project will greatly reduce trauma and make you more famous.
<br><br>
<<else>>
<span class="black">????????????</span> - Become more promiscuous to discover.
<br><br>
<</if>>
<hr>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<hr>
<<if $mathsprojectdays is 0>>
The maths competition is being held at the town hall on Cliff street today from 9:00 until 18:00.
<br>
<<else>>
The maths competition will be held at the town hall on Cliff Street in $mathsprojectdays <<if $mathsprojectdays is 1>>day<<else>>days<</if>>. Your solution must be ready before then. You can work on your project at the orphanage or the school library.
<br>
<</if>>
<<if $mathschance is 0>>
<span class="black">You haven't begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 10>>
<span class="pink">You've barely begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 30>>
<span class="purple">Your solution isn't much, but it's something. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 50>>
<span class="blue">Your solution has some substance, but there's a long way to go. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 80>>
<span class="lblue">Your solution is shaping up, but there's room for improvement. You have a $mathschance% chance of winning the competition.</span>
<<elseif $mathschance lte 99>>
<span class="teal">Your solution isn't right, but it's good. You can't imagine anyone else has gone as far as this. You have a $mathschance% chance of winning the competition.</span>
<<else>>
<span class="green">Your solution is perfect. You have a $mathschance% chance of winning the competition.</span>
<</if>>
<br>
You have <span class="gold">$mathsinfo</span> insights.
<br>
<<if $stimdealerknown is 1>>
You have <span class="gold">$mathsstim</span> stimulants.
<br>
You can buy stimulants from dealers on Oxford Street.
<br>
<</if>>
<hr>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/journal.twee | twee | mit | 9,299 |
:: Widgets Mirror [widget]
<<widget "mirror">><<nobr>>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
You look into the mirror.
<<if $fallenangel gte 2>>
A pathetic excuse of a person
<<elseif $hallucinogen gte 200>>
The mirror melts away into an inky black puddle, floating before you. Shards of glass graze past your skin and dissolve into the air.
<br>
You stare into the void, and the void
<<elseif $hallucinogen gte 100>>
The surface folds over itself at an angle you can't quite understand, and something unrecognizable
<<elseif $hallucinogen gt 0>>
The surface ripples at your presence, and a vaguely familiar <<girl>>
<<elseif $trauma gte $traumamax>>
A <<girl>> with glazed eyes
<<elseif $pain gte 100>>
A crying <<girl>>
<<elseif $pain gte 40>>
A tearful <<girl>>
<<elseif $pain gte 1>>
A frowning <<girl>>
<<else>>
A cheerful <<girl>>
<</if>>
stares back.
<br><br>
<<mirrorwet $necksemen $neckgoo "neck">>
<<mirrorwet $rightarmsemen $rightarmgoo "right arm">>
<<mirrorwet $leftarmsemen $leftarmgoo "left arm">>
<<mirrorwet $thighsemen $thighgoo "thighs">>
<<mirrorwet $bottomsemen $bottomgoo "bottom">>
<<mirrorwet $tummysemen $tummygoo "tummy">>
<<mirrorwet $chestsemen $chestgoo "chest">>
<<mirrorwet $facesemen $facegoo "face">>
<<mirrorwet $hairsemen $hairgoo "hair">>
<<mirrorwet $feetsemen $feetgoo "feet">>
<<mirrorwet $vaginaoutsidesemen $vaginaoutsidegoo "labia">>
<<mirrorwet $vaginasemen $vaginagoo "vagina">>
<<mirrorwet $penissemen $penisgoo "penis">>
<<mirrorwet $anussemen $anusgoo "anus">>
<<mirrorwet $mouthsemen $mouthgoo "mouth">>
<br><br>
<i>Attractiveness measures your ability to use your looks to your advantage.</i>
<br>
Attractiveness rating:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br><br>
<span class="green">
<<if $beauty gte ($beautymax / 7)>>
Cute
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
Pretty
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
Charming
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
Beautiful
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
Ravishing
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
Divine
<br>
<</if>>
Hair length
<br>
<<if $worn.upper.type.includes("naked")>>
Topless
<br>
<<elseif $worn.upper.reveal gte 500>>
Revealing top
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
Bottomless
<br>
<<elseif $worn.lower.reveal gte 500>>
Revealing bottoms
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
Pantiless
<br>
<<elseif $worn.under_lower.reveal gte 500>>
Sexy underwear
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolfy
<br>
<</if>>
<<if $angel gte 6>>
Angel
<br>
<</if>>
<<if $fallenangel gte 2>>
Fallen angel
<br>
<</if>>
<<if $demon gte 6>>
Demon
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
Attractive headwear
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
Attractive face accessory
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
Attractive collar
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
Attractive legwear
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
Attractive shoes
<br>
<</if>>
</span>
<br>
<i>Allure is the dark side of attractiveness, and measures how much people will want to molest you.</i>
<br>
Allure: <<if $allure gte 6000 * $alluremod>><span class="red">You look like you need to be ravaged.</span>
<<elseif $allure gte 4000 * $alluremod>><span class="pink">You look perverted.</span>
<<elseif $allure gte 3000 * $alluremod>><span class="purple">You look lewd.</span>
<<elseif $allure gte 2000 * $alluremod>><span class="blue">You stand out.</span>
<<elseif $allure gte 1500 * $alluremod>><span class="lblue">You attract attention.</span>
<<elseif $allure gte 1000 * $alluremod>><span class="teal">You attract glances.</span>
<<else>><span class="green">You look unremarkable.</span>
<</if>>
<br><br>
Increasing your allure:
<br>
<span class="red">
<<if $beauty gte ($beautymax / 7)>>
Cute
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 2>>
Pretty
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 3>>
Charming
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 4>>
Beautiful
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 5>>
Ravishing
<br>
<</if>>
<<if $beauty gte ($beautymax / 7) * 6>>
Divine
<br>
<</if>>
Hair length
<br>
<<if $worn.upper.type.includes("naked")>>
Topless
<br>
<<elseif $worn.upper.reveal gte 500>>
Revealing top
<br>
<</if>>
<<if $worn.lower.type.includes("naked")>>
Bottomless
<br>
<<elseif $worn.lower.reveal gte 500>>
Revealing bottoms
<br>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
Pantiless
<br>
<<elseif $worn.under_lower.reveal gte 500>>
Sexy underwear
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolfy
<br>
<</if>>
<<if $angel gte 6>>
Angel
<br>
<</if>>
<<if $fallenangel gte 2>>
Fallen angel
<br>
<</if>>
<<if $demon gte 6>>
Demon
<br>
<</if>>
<<if $worn.head.reveal gte 50>>
Alluring headwear
<br>
<</if>>
<<if $worn.face.reveal gte 50>>
Alluring face accessory
<br>
<</if>>
<<if $worn.neck.reveal gte 50>>
Alluring collar
<br>
<</if>>
<<if $worn.legs.reveal gte 50>>
Alluring legwear
<br>
<</if>>
<<if $worn.feet.reveal gte 50>>
Alluring shoes
<br>
<</if>>
<<if $daystate is "night">>
Night<br>
<</if>>
<<if $exposed gte 1>>
Exposed
<br>
<</if>>
<<if $semencount + $goocount gte 1>>
Smell of cum
<br>
<</if>>
<<if $semencount + $goocount gte 10>>
Covered in cum
<br>
<</if>>
<<if $semencount + $goocount gte 30>>
Drenched in cum
<br>
<</if>>
<<if $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
Full moon
<br>
<</if>>
</span>
Decreasing your allure:
<br>
<<if $famescrap gte 1000>>
<span class="green">Notorious scrapper</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">Famous scrapper</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">Recognised scrapper</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">Known scrapper</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">Low-key scrapper</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">Obscure scrapper</span>
<br>
<</if>>
<<if $famegood gte 1000>>
<span class="green">Notorious do-gooder</span>
<br>
<<elseif $famegood gte 600>>
<span class="teal">Famous do-gooder</span>
<br>
<<elseif $famegood gte 400>>
<span class="lblue">Recognised do-gooder</span>
<br>
<<elseif $famegood gte 200>>
<span class="blue">Known do-gooder</span>
<br>
<<elseif $famegood gte 100>>
<span class="purple">Low-key do-gooder</span>
<br>
<<elseif $famegood gte 30>>
<span class="pink">Obscure do-gooder</span>
<br>
<</if>>
<br><br>
__Hair__
<br>
<a onclick="SugarCube.State.variables.hairtype='default';SugarCube.State.variables.fringetype='default';SugarCube.State.display(SugarCube.State.active.title, null)">Natural</a> (changes both sides and fringe)
<br><br>
Your sides are in the "$hairtype" style, and positioned <<if $hairposition is "front">>in front of<<else>>behind<</if>> your body.
<<if $hairtype is "default">>
Changing your sides from natural will set your fringe to messy.
<</if>>
<br>
<<set $mirrorVars to {
"type": ["Braid left","Braid right","Flat ponytail","Loose","Messy","Pigtails","Ponytail","Short","Side tail left","Side tail right","Straight","Swept left","Twin braids","Twintails"],
"typeVar": ["braid left","braid right","flat ponytail","loose","messy","pigtails","ponytail","short","side tail left","side tail right","straight","swept left","twin braids","twintails"],
"fringe": ["Flaps","Hime","Loose","Messy","Overgrown","Ringlets","Split","Straight","Swept left",],
"fringeVar": ["flaps","hime","loose","messy","overgrown","ringlets","split","straight","swept right",],
}>>
<<for _i to 0; _i lt $mirrorVars.typeVar.length;_i++>>
<<print '<a onclick="SugarCube.State.variables.hairtype=SugarCube.State.variables.mirrorVars.typeVar['+_i+'];SugarCube.State.display(SugarCube.State.active.title, null);">'+$mirrorVars.type[_i]+'</a>'>> |
<</for>>
<br><br>
<a onclick="SugarCube.State.variables.hairposition='front';SugarCube.State.display(SugarCube.State.active.title, null)">Position in front of body</a> |
<a onclick="SugarCube.State.variables.hairposition='back';SugarCube.State.display(SugarCube.State.active.title, null)">Position behind body</a>
<br><br>
Your fringe is in the "$fringetype" style.
<<if $fringetype is "default">>
Changing your fringe from natural will set your sides to messy.
<</if>>
<br>
<<for _i to 0; _i lt $mirrorVars.fringeVar.length;_i++>>
<<print '<a onclick="SugarCube.State.variables.fringetype=SugarCube.State.variables.mirrorVars.fringeVar['+_i+'];SugarCube.State.display(SugarCube.State.active.title, null);">'+$mirrorVars.fringe[_i]+'</a>'>> |
<</for>>
<br>
<<if $debug is 1>>
<br>
<<link "<<<">><<set $hairlength -= 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<<">><<set $hairlength -= 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
<<link "<">><<set $hairlength -= 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>> |
Hair length: <span id="statshairlength"><<print Math.trunc($hairlength)>></span>
| <<link ">">><<set $hairlength += 10>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>">><<set $hairlength += 100>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
| <<link ">>>">><<set $hairlength += 1000>><<clamp>><<replace "#statshairlength">><<print Math.trunc($hairlength)>><</replace>><</link>>
<br>
<<link "<<<">><<set $fringelength -= 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<<">><<set $fringelength -= 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
<<link "<">><<set $fringelength -= 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>> |
Fringe length: <span id="statsfringelength"><<print Math.trunc($fringelength)>></span>
| <<link ">">><<set $fringelength += 10>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>">><<set $fringelength += 100>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
| <<link ">>>">><<set $fringelength += 1000>><<clamp>><<replace "#statsfringelength">><<print Math.trunc($fringelength)>><</replace>><</link>>
<br>
Hair Colour (<<= $haircolour>>):
<<link "Black">><<set $haircolour to "black">><<goto "Wardrobe">><</link>> |
<<link "Brown">><<set $haircolour to "brown">><<goto "Wardrobe">><</link>> |
<<link "Red">><<set $haircolour to "red">><<goto "Wardrobe">><</link>> |
<<link "Ginger">><<set $haircolour to "ginger">><<goto "Wardrobe">><</link>> |
<<link "Blond">><<set $haircolour to "blond">><<goto "Wardrobe">><</link>> |
<<link "Green">><<set $haircolour to "green">><<goto "Wardrobe">><</link>> |
<<link "Blue">><<set $haircolour to "blue">><<goto "Wardrobe">><</link>> |
<<link "Purple">><<set $haircolour to "purple">><<goto "Wardrobe">><</link>>
<br><br>
<<link "Skip day">><<pass 23 hours>><<effects>><<goto "Mirror">><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "mirrorwet">><<nobr>>
<<if $args[0] or $args[1]>>
<br>
<<set _temp to $args[0]>>
<<set _temp2 to $args[1]>>
<<set _temp3 to _temp + _temp2>>
Your $args[2]
<<if $args [2] is "thighs" or $args [2] is "feet">>
are
<<else>>
is
<</if>>
<<if _temp3 gte 5>>
<span class="red">drenched</span> in
<<elseif _temp3 is 4>>
<span class="pink">soaked</span> in
<<elseif _temp3 is 3>>
<span class="purple">slick</span> with
<<elseif _temp3 is 2>>
<span class="purple">wet</span> with
<<elseif _temp3 is 1>>
<span class="purple">moist</span> with
<</if>>
<<if _temp gte 1 and _temp2 gte 1>>
slime and semen.
<<elseif _temp gte 1>>
semen.
<<else>>
slime.
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/mirror.twee | twee | mit | 13,070 |
:: Widgets Named Npcs [widget]
<<widget "endnpc">><<nobr>>
<!-- NEW - Tested and Working. Replaces all NNPCend widgets -->
<!-- This should probably be doing more cleanup... -->
<<if $npc>>
<<set _i to $NPCNameList.indexOf($npc)>>
<<set $NPCName[_i].trust += ($enemytrust / 100)>>
<</if>>
<</nobr>><</widget>>
<!-- DONE Should be able to set up all of below on an array, as objects. Use $NPCName[x].nam, etc. -->
<!-- DONE $NPCNameList.indexOf("Eden") returns the index value of Eden array, allowing a lot of these calls to be collapsed. -->
<!-- DONE <<eden>> becomes <<npc Eden>> Same for edenrelationship (to <<npcrelationship eden>> and edenend (to endnpc) -->
<!-- DONE Values for $NPCName[x] can then be equated to $NPCList[0]. Note $npc is still a global variable noting Named NPC is in use. -->
<!-- DONE Note that $NPCgender should be changed to $NPCName.pronoun, globally, to match other code -->
<!-- DONE NPCName includes: pronoun(currently gender), gender(currently genitals), pp size, trust are common -->
<!-- DONE Also used are: love, dom, lust, rage, trauma, state, sus. Avery/Whitney/Kylar/Robin have several others not included in this .twee file that can continue to be treated as global variables -->
<!-- DONE Several of the NPCName variables are unique to NPC and ideally should be collapsed, e.g. Whitney.State used for all, replace Kylar.Sus with NPCName[Kylar].Rage -->
<!-- LATER This work could be done as secondary task since collapsing these drives less improvement than other parts of work. -->
<!-- FIXED Note breast size is always default set to nipple/flat. Not sure why this is. -->
<!-- DONE All the NPCend functions just set trust: set $edentrust += ($enemytrust / 100). Could be replaced with single call e.g. edenend becomes <<end Eden>> -->
<!-- DONE NPCRelationship widgets are much more complex and written custom to Named NPC. These need either simplified or perhaps collapsed to 1 large widget with an indexed call, which can be used in social.twee to process all the text with a <<for>> loop. -->
<!-- Impacted files: social.twee <<NPCrelationship>>, settings.twee <<npcSettings>>, init.twee under base-system for initialization, this file -->
<!-- DONE whitneystate to .state; robintrauma to .trauma; kylarsus to .rage. Kept .trauma mostly for future work since Robin is the only one that uses it, but others could too-->
<!-- DONE Review variables like kylartimer to .timer, kylarstreettimer to .streettimer... makes more sense to just leave these as global variables under current names. Same with $robinromance and similar Whit/Avery variables -->
<!-- MAYBE LATER robinromance to .state as "romance" value.-->
<!-- DONE whitneystate and kylarstate are both switched to "active" at points in game. This should be set as call here, for all introduced NPC once intro'd. whitneystate can also be dungeon -->
<!-- LATER <<npc Robin>> call is initilizing Robin/Kylar/Whitney/Avery/Eden as part of nightly variable decays... this is a problem as some NNPCs are initialized seperately, whereas minor NNPCs are intro'd once called. Fix variable decays at source.-->
/*Gender neutral names for future reference
Aiden
Akira
Alex
Alexis
Ariel
Armani
Ashanti
Ashton
Aspen
Aubrey
August
Blair
Blake
Brogan
Brooklyn
Bryce
Cameron
Carson
Casey
Chris
Courtney
Dana
Delaney
Devon
Dominique
Drew
Dylan
Easton
Elia
Elliot
Esme
Evan
Farai
Faris
Ferris
Finley
Flynn
Frankie
Genesis
Hayden
Hollis
Hudson
Ira
Ivory
Jamie
Jayden
Jean
Jeryn
Jesse
Joey
Jun
Justice
Keegan
Kendall
Kennedy
Kerry
Kim
Kirby
Kit
Kris
Kyrie
Lashawn
Lee
Lesley
Lincoln
Linden
Logan
Mackenzie
Maddox
Madison
Mel
Michael
Nakia
Nasim
Nicky
Nikita
Noah
Noor
Nyx
Odell
Orion
Palmer
Paris
Payson
Peyton
Phoenix
Quinn
Raz
Reagan
Rebel
Rei
Remy
Ren
Rey
Riley
Roan
Rotem
Rowan
Ryan
Sawyer
Shannon
Sharon
Shaw
Shay
Shiloh
Spencer
Sydney
Taylor
Teagan
Toby
Tracy
Tyne
Willow
Wren
Wynne
Yael
Yannick
Zain
Zane
Zephyr
Zia
Zohar
*/
<<widget "initnpcgender">><<nobr>><<set $test2 to 2>>
<!-- NEW - Tested and Working. Replaces initnpcgender -->
<<for _i to 0; _i lt $NPCName.length; _i++>>
<!-- Set Pronoun -->
<<if $NPCName[_i].pronoun is "none" or $args[0] is "genders">>
<<if $malechance lt random(1, 100)>>
<<set $NPCName[_i].pronoun to "f">><<set $test to $NPCName[_i].pronoun>>
<<else>>
<<set $NPCName[_i].pronoun to "m">>
<</if>>
<</if>>
<!-- Set Gender -->
<<if $NPCName[_i].gender is "none" or $args[0] is "genders">>
<<if $NPCName[_i].pronoun is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCName[_i].gender to "m">>
<<else>>
<<set $NPCName[_i].gender to "f">>
<</if>>
<<elseif $NPCName[_i].pronoun is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCName[_i].gender to "f">>
<<else>>
<<set $NPCName[_i].gender to "m">>
<</if>>
<</if>>
<</if>>
<!-- Set breast defaults-->
<<if $NPCName[_i].pronoun is "f">>
<<set _brdes to ["small","pert","modest","full","large"]>>
<<set _rnd to random(4, 8)>>
<<set $NPCName[_i].breastsize to _rnd>>
<<set $NPCName[_i].breastsdesc to _brdes[_rnd-4]+" breasts">>
<<set $NPCName[_i].breastdesc to _brdes[_rnd-4]+" breast">>
<<else>>
<<set $NPCName[_i].breastsize to 0>>
<<set $NPCName[_i].breastsdesc to "nipples">>
<<set $NPCName[_i].breastdesc to "nipple">>
<</if>>
<!-- Set pp to defaults-->
<<if $penis_mod is 8>>/*Clumsy way to get average penis size setting working for NNPCs.*/
<<set _p_mod_upper to 8>><<set _p_mod_lower to 8>>
<<elseif $penis_mod gte 6>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 7>>
<<elseif $penis_mod gte 4>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 5>>
<<elseif $penis_mod gte 2>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 3>>
<<elseif $penis_mod gte 0>>
<<set _p_mod_upper to 8>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -2>>
<<set _p_mod_upper to 7>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -4>>
<<set _p_mod_upper to 5>><<set _p_mod_lower to 1>>
<<elseif $penis_mod gte -6>>
<<set _p_mod_upper to 3>><<set _p_mod_lower to 1>>
<<else>>
<<set _p_mod_upper to 1>><<set _p_mod_lower to 1>>
<</if>>
<<if $NPCName[_i].penissize is 0 or $args[0] is "penis">>
<<if $NPCName[_i].gender is "m">>
<<switch random (_p_mod_lower, _p_mod_upper)>>
<<case 5 6 7>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<set $NPCName[_i].penissize to 3>>
<<case 8>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<set $NPCName[_i].penissize to 4>>
<<case 2 3 4 5>>
<<set $NPCName[_i].penisdesc to "penis">>
<<set $NPCName[_i].penissize to 2>>
<<default>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<set $NPCName[_i].penissize to 1>>
<</switch>>
<<else>>
<<set $NPCName[_i].penissize to 0>>
<<set $NPCName[_i].penisdesc to "none">>
<</if>>
<</if>>
<!-- Set pp to size in case PC selected it-->
<<if $NPCName[_i].penissize isnot 0>>
<<switch $NPCName[_i].penissize>>
<<case 4>>
<<set $NPCName[_i].penisdesc to either("massive cock","huge cock","humongous cock","immense cock","gigantic cock","enormous cock")>>
<<case 3>>
<<set $NPCName[_i].penisdesc to either("thick cock","hefty cock","big cock","large cock","veiny cock","meaty cock")>>
<<case 1>>
<<set $NPCName[_i].penisdesc to either("tiny penis","pathetic cock","little penis","small penis","mini penis","micro penis")>>
<<default>>
<<set $NPCName[_i].penisdesc to "penis">>
<</switch>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "initnpc">><<nobr>>
<!-- NEW - Tested and working. Replaces all NNPCinit widgets -->
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 0>> <!-- This prevents double-init from wiping variables -->
<<set $NPCName[_i].init to 1>>
<<set $NPCName[_i].trust to 0>>
<<set $NPCName[_i].love to 0>>
<<set $NPCName[_i].dom to 0>>
<<set $NPCName[_i].lust to 0>>
<<set $NPCName[_i].trauma to 0>>
<<set $NPCName[_i].rage to 0>>
<<set $NPCName[_i].state to "active">>
<!-- Special Cases NNPC Variables, Introductions, Adjustments -->
<<switch _nam>>
<<case Kylar>>
<<set $kylartimer to 0>>
<<set $kylarstreettimer to 0>>
<<set $kylarraped to 0>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].state to 0>>
<<case River>>
<<if $NPCName[_i].pronoun is "m">>
//River teaches maths at the local school. His short brown hair is flecked with grey and his piercing blue eyes scrutinize his surroundings. Students tend to be well-behaved in his class.//
<<else>>
//River teaches maths at the local school. Her long brown hair is flecked with grey and her piercing blue eyes scrutinize her surroundings. Students tend to be well-behaved in her class.//
<</if>>
<<case Leighton>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "headmaster">>
//Leighton is the headmaster of the local school. He has green eyes and well-kept greying black hair. Tall and stately, he has a firm attitude towards the students at his school.//
<<else>>
<<set $NPCName[_i].title to "headmistress">>
//Leighton is the headmistress of the local school. She has green eyes and greying black hair, held behind her head in a bun. Tall and stately, she has a firm attitude towards the students at her school.//
<</if>>
<<case Mason>>
<<if $NPCName[_i].pronoun is "m">>
//Mason is the swimming teacher at the local school. He's the youngest teacher, only a few years older than some of the students. His toned body is naturally shown off during class, but if he notices the way he's leered at, he gives no indication.//
<<else>>
//Mason is the swimming teacher at the local school. She's the youngest teacher, only a few years older than some of the students. Her toned body is naturally shown off during class, but if she notices the way she's leered at, she gives no indication.//
<</if>>
<<case Winter>>
<<if $NPCName[_i].pronoun is "m">>
//Winter teaches history at the local school. He's an older gentleman, well-groomed and sophisticated.//
<<else>>
//Winter teaches history at the local school. She's an older lady, well-groomed and sophisticated.//
<</if>>
<<case Doren>>
<<if $NPCName[_i].pronoun is "m">>
//Doren teaches English at the local school. His shaggy red hair and beard give him a savage look.//
<<else>>
//Doren teaches English at the local school. Her shaggy red hair gives her a savage look.//
<</if>>
<<case Sirris>>
<<if $NPCName[_i].pronoun is "m">>
//Sirris teaches science at the local school. He's calm and patient, which sometimes leads to a disordered classroom.//
<<else>>
//Sirris teaches science at the local school. She's calm and patient, which sometimes leads to a disordered classroom.//
<</if>>
<<case Eden>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "hunter">>
<<else>>
<<set $NPCName[_i].title to "huntress">>
<</if>>
<<case Avery>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "businessman">>
<<else>>
<<set $NPCName[_i].title to "businesswoman">>
<</if>>
<<case Jordan>>
<<if $NPCName[_i].pronoun is "m">>
<<set $NPCName[_i].title to "monk">>
<<else>>
<<set $NPCName[_i].title to "nun">>
<</if>>
<<default>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "npc">><<nobr>>
<!-- NEW - Tested and Working. Replaces all named-NNPC widgets -->
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init isnot 1>>
<<switch $NPCName[_i].nam>>
<<case Robin Whitney Eden Kylar>>
/% <!-- Do nothing option, as these NNPCs are initialized seperate from their first call using <<initnpc "name">>. This is done as seperate call b/c these NPCs are called prior to introduction on daily decay rates. Instead fix daily decay rates... NPCs should be intro'd on first call. --> %/
<<default>>
<<initnpc _nam>>
<</switch>>
<</if>>
<!-- Set global variables -->
<<set $npc to _nam>>
<<set $npcnum to _i>>
<<set $pronoun to $NPCName[_i].pronoun>>
<!-- Set combat variables -->
<<set $NPCList[0].pronoun to $NPCName[_i].pronoun>>
<<set $NPCList[0].gender to $NPCName[_i].gender>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].anus to 0>>
<<set $NPCList[0].chest to 0>>
<<set $NPCList[0].breastsize to $NPCName[_i].breastsize>>
<<set $NPCList[0].breastsdesc to $NPCName[_i].breastsdesc>>
<<set $NPCList[0].breastdesc to $NPCName[_i].breastdesc>>
<<if $NPCName[_i].gender is "m">>
<<set $NPCList[0].penis to "clothed">>
<<set $NPCList[0].penissize to $NPCName[_i].penissize>>
<<set $NPCList[0].penisdesc to $NPCName[_i].penisdesc>>
<<else>>
<<set $NPCList[0].vagina to "clothed">>
<</if>>
<<set $NPCList[0].insecurity to $NPCName[_i].insecurity>>
<<set $npcdescription to $NPCName[_i].description>>
<<set $NPCList[0].adult to $NPCName[_i].adult>>
<<set $NPCList[0].teen to $NPCName[_i].teen>>
<<set $enemyno += 1>>
<</nobr>><</widget>>
<<widget "npcrelationship">><<nobr>>
<!-- NEW - Tested and working. Replaces most NNPCrelationship widgets -->
<!-- Robin, Avery, Kylar are unique and should be folded into <<relationshiptext>> as special cases -->
<<set _nam to $args[0]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<if $NPCName[_i].init is 1>>
<<set $npctextlove to $NPCName[_i].love>>
<<set $npctextdom to $NPCName[_i].dom>>
<<set $npctextname to _nam>>
<<set $npctextdescription to $NPCName[_i].title>>
<<relationshiptext _nam>><br>
<</if>>
<</nobr>><</widget>>
<<widget "npcincr">><<nobr>>
<!-- NEW - Tested and Working. Increments selected NNPC variables using NNPC name-->
<!-- Arguements passed are NNPC name, variable type, and value (+/-)-->
<<set _nam to $args[0]>>
<<set _var to $args[1]>>
<<set _val to $args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love += _val>>
<<case dom>>
<<set $NPCName[_i].dom += _val>>
<<case trust>>
<<set $NPCName[_i].trust += _val>>
<<case lust>>
<<set $NPCName[_i].lust += _val>>
<<case rage>>
<<set $NPCName[_i].rage += _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma += _val>>
<<default>>
<span class="red">NPCINCR error - Unknown variable _var</span><br><br>
<</switch>>
<</nobr>><</widget>>
<<widget "npcset">><<nobr>>
<!-- NEW - Tested and working. Sets selected NNPC variables using NNPC name-->
<!-- Arguements passed are NNPC name, variable type, value -->
<<set _nam to $args[0]>>
<<set _var to $args[1]>>
<<set _val to $args[2]>>
<<set _i to $NPCNameList.indexOf(_nam)>>
<<switch _var>>
<<case love>>
<<set $NPCName[_i].love to _val>>
<<case dom>>
<<set $NPCName[_i].dom to _val>>
<<case trust>>
<<set $NPCName[_i].trust to _val>>
<<case lust>>
<<set $NPCName[_i].lust to _val>>
<<case rage>>
<<set $NPCName[_i].rage to _val>>
<<case state>>
<<set $NPCName[_i].state to _val>>
<<case trauma>>
<<set $NPCName[_i].trauma to _val>>
<<default>>
<span class="red">NPCSET error - Unknown value _var</span><br><br>
<</switch>>
<</nobr>><</widget>>
<<widget "relationshiptext">><<nobr>>
<!-- NEW Tested and working. Replaces old <<relationshiptext>> -->
<<set _npc to $args[0]>>
<<set _i to $NPCNameList.indexOf(_npc)>>
<!-- Special cases for Robin, Avery, Kylar -->
<<switch _npc>>
<<case Robin>>
Robin
<<if $robinromance is 1>>
<span class="lewd">loves you.</span>
<<elseif $NPCName[_i].trauma gte 80>>
<span class="red">is traumatised.</span>
<<elseif $NPCName[_i].trauma gte 40>>
<span class="red">is in pain.</span>
<<elseif $NPCName[_i].trauma gte 10>>
<span class="purple">is troubled.</span>
<<else>>
<span class="teal">looks up to you.</span>
<</if>>
<br>
<<case Avery>>
Avery
<<if $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">is infuriated by you.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="blue">wants you on a tighter leash.</span>
<<else>>
<span class="green">prizes you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 20>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">is furious with you.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="purple">sees you as a possession.</span>
<<else>>
<span class="teal">thinks you're cute.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 60>>
<span class="red">thinks you're insolent.</span>
<<elseif $NPCName[_i].rage gte 20>>
<span class="pink">thinks you're a brat.</span>
<<else>>
has no strong opinion of you.
<</if>>
<</if>>
<br>
<<case Kylar>>
Kylar the loner
<<if $NPCName[_i].love gte 90>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is obsessed with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="blue">is obsessed with you.</span>
<<else>>
<span class="green">is obsessed with you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 60>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is enamoured with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is enamoured with you.</span>
<<else>>
<span class="teal">is enamoured with you.</span>
<</if>>
<<elseif $NPCName[_i].love gte 30>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is infatuated with you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is infatuated with you.</span>
<<else>>
<span class="lblue">is infatuated with you.</span>
<</if>>
<<else>>
<<if $NPCName[_i].rage gte 90>>
<span class="red">is hysteric.</span>
<<elseif $NPCName[_i].rage gte 60>>
<span class="pink">is fixated on you.</span>
<<elseif $NPCName[_i].rage gte 30>>
<span class="purple">is fixated on you.</span>
<<else>>
<span class="blue">is fixated on you.</span>
<</if>>
<</if>>
<br>
<!-- Default cases for all other NNPCs -->
<<default>>
<<if $npctextlove gte $npclovehigh>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="green">adorable.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription thinks you're <span class="green">inspiring.</span>
<<else>>
$npctextname the $npctextdescription thinks you're <span class="green">delightful.</span>
<</if>>
<<elseif $npctextlove lte $npclovelow>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="red">pathetic.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription thinks you're <span class="red">irritating.</span>
<<else>>
$npctextname the $npctextdescription thinks you're <span class="red">terrible.</span>
<</if>>
<<else>>
<<if $npctextdom gte $npcdomhigh>>
$npctextname the $npctextdescription thinks you're <span class="pink">cute.</span>
<<elseif $npctextdom lte $npcdomlow>>
$npctextname the $npctextdescription <span class="teal">looks up to you.</span>
<<else>>
$npctextname the $npctextdescription has no strong opinion of you.
<</if>>
<</if>>
<</switch>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/named-npcs.twee | twee | mit | 20,081 |
:: Options [widget]
<<widget "options">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Export/Import Save">>
<<overlayReplace "optionsExportImport">>
<<set $currentOverlay to null>>
<</button>>
<br><br>
</div>
<h3>Options</h3>
<h4>Saves</h4>
<div id="saveList">
<<saveList>>
</div>
These require a passage (move location, enter/exit a wardrobe, etc) change to apply.
<br>
<label><<print '<<checkbox "$enabledOldSaveMenu" false true '+($enabledOldSaveMenu is true ? "checked" : "")+'>>'>>
Enable old Save Menu
</label>
<<if $map isnot undefined>>
<br>
<label><<print '<<checkbox "$map.movement" false true '+($map.movement is true ? "checked" : "")+'>>'>>
Enable map movement by clicking/touching the map icons
</label>
<br>
<label><<print '<<checkbox "$map.markers" false true '+($map.markers is true ? "checked" : "")+'>>'>>
Show clickable area on map
</label>
<br>
<<if $map isnot undefined>>
<label><<print '<<checkbox "$map.legacy" false true '+($map.legacy is true ? "checked" : "")+'>>'>> Disable SVG map. Enable if town map is not visible. The above option will not work with this enabled. </label><br>
<</if>>
<label><<print '<<checkbox "$map.top" false true '+($map.top is true ? "checked" : "")+'>>'>>
Move the map above the map links
</label>
<br>
/*<label><<print '<<checkbox "$map.hideLinks" false true '+($map.hideLinks is true ? "checked" : "")+'>>'>>
Hide links that can be accessed via the map movement (Requires map movement to be enabled).
</label>*/
<</if>>
<br><br>
<<if $passage isnot "Start">>
<<button "Restart Game">>
<<script>>
SugarCube.UI.restart();
<</script>>
<</button>>
<</if>>
<</nobr>><</widget>>
<<widget "optionsExportImport">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Return to Options">>
<<overlayReplace "options">>
<<set $currentOverlay to "options">>
<</button>>
<br><br>
</div>
<h3>Saves Export/Import</h3>
<h4>File Import/Export</h4>
<<if SugarCube.Browser.isMobile.any() is true>>
Note that saving and loading from file does not work on Android currently.
<<else>>
Load from file: <input id="saveImport" type="file" value="Load from file" onchange="importSave(this.files)">
<br><br>
<<if $dancing is 0 and $combat is 0>>
<input type="button" value="Save to file" onclick="SugarCube.Save.export()">
<<else>>
Unable to save to file currently.
<</if>>
<</if>>
<h4>Text Import/Export</h4>
<<if $dancing is 0 and $combat is 0>>
This feature lets you transfer saves between devices when one or more does not allow access to save files, such as on Android.
<br>
To save, click on "Get Save Data", then copy and paste the save data where required.
<br>
To load, paste in the save data then click "Load Save Data".
<br>
To transfer to and from Android, it is recommended to use email or a service such as pastebin. Please ensure that the start and the end of the save is exact to prevent issues.
<br><br>
<textarea id="saveDataInput" rows="4" cols="40" onClick="if(SugarCube.State.variables.disableAutoSelect == false)this.select();"></textarea>
<br>
<input type="button" value="Clear Text Box" onclick="clearTextBox('saveDataInput')"/>
<input type="button" value="Top of Text Box" onclick="topTextArea('saveDataInput')"/>
<input type="button" value="Bottom of Text Box" onclick="bottomTextArea('saveDataInput')"/>
<input type="button" value="Get Save Data" onclick="getSaveData()"/>
<input type="button" value="Load Save Data" onclick="loadSaveData()"/>
<<else>>
Unable to save currently.
<</if>>
<br><br>
<label>
<<if $enabledOldSaveMenu is true>>
<<checkbox "$disableAutoSelect" false true checked>>
<<else>>
<<checkbox "$disableAutoSelect" false true>>
<</if>>
Disables auto select.
</label>
<br><br>
<</nobr>><</widget>>
<<widget "saveList">><<nobr>>
<<set _saveDetails = returnSaveDetails()>>
<table id="savesList">
<tbody>
<<for _i to 0; _i lt 10; _i++>>
<tr>
<<if _i is 0>>
<td>A</td>
<<if _saveDetails.autosave isnot null>>
<td><input type="button" class="saveMenuButton" value="Load" onclick="loadSave('auto')"/></td>
<td><<print _saveDetails.autosave.title>>
<br>
<span class="datestamp"><<print new Date(_saveDetails.autosave.date).toLocaleString()>></span></td>
<td><input type="button" class="saveMenuButton right" value="Delete Auto" onclick="deleteSave('auto')"/></td>
<<else>>
<td><input type="button" value="Load" disabled/></td>
<td></td>
<td></td>
<</if>>
<<elseif _i lt 9>>
<<set _slot to _i - 1>>
<td><<print _i>></td>
<<if _saveDetails.slots[_slot] isnot null>>
<td>
<<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>>
<<print '<input type="button" class="saveMenuButton" value="Load" onclick="loadSave('+ _slot +')"/>'>>
</td>
<td><<print _saveDetails.slots[_slot].title>>
<br>
<span class="datestamp"><<print new Date(_saveDetails.slots[_slot].date).toLocaleString()>></span></td>
<td><<print '<input type="button" class="saveMenuButton right" value="Delete" onclick="deleteSave('+ _slot +')"/>'>></td>
<<else>>
<td><<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>></td>
<td></td>
<td></td>
<</if>>
<<else>>
<td></td>
<td></td>
<td></td>
<td><input type="button" class="saveMenuButton right" value="Delete All" onclick="deleteSave('all')"/></td>
<</if>>
</tr>
<</for>>
</tbody>
</table>
<br>
<</nobr>><</widget>>
<<widget "clearAllWarning">>
<span class="red">Warning</span> - Are you sure you would like to delete all saves?
<input type="button" class="close" value="Confirm Delete All" onclick="deleteSave('all', true)"/>
<input type="button" class="saveMenuButton" value="Cancel" onclick="deleteSave('all', false)"/>
<</widget>>
<<widget "resetSaveMenu">><<nobr>>
<<replace #saveList>>
<<saveList>>
<</replace>>
<</nobr>><</widget>>
<<widget "clearSaveMenu">><<nobr>>
<<replace #saveList>>
<<clearAllWarning>>
<</replace>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/options.twee | twee | mit | 6,318 |
:: Widgets Orgasm [widget]
<<widget "orgasm">><<nobr>>
<<if $orgasmcount lte 1>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 4000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 8000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 2>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 5000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 9000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 3>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 6000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 4>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 7000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">You shudder from the sudden release.</span>
<br><br>
<<elseif $orgasmcount lte 5>>
<<set $stress -= 200>>
<<if $drugged gte 1>>
<<set $arousal -= 8000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">You feel spent.</span>
<br><br>
<<elseif $orgasmcount lte 6>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $arousal -= 7000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<br><br>
<<elseif $orgasmcount lte 7>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $arousal -= 6000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<br><br>
<<elseif $orgasmcount lte 8>>
<<set $stress -= 100>>
<<if $drugged gte 1>>
<<set $arousal -= 5000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Despite feeling like you've nothing left to give, the orgasm is intense.</span>
<br><br>
<<elseif $orgasmcount lte 9>>
<<if $drugged gte 1>>
<<set $arousal -= 4000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<br><br>
<<elseif $orgasmcount lte 10>>
<<if $drugged gte 1>>
<<set $arousal -= 3000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<br><br>
<<elseif $orgasmcount lte 11>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<span class="pink">Your body is tiring from the repeated climaxes.</span>
<br><br>
<<elseif $orgasmcount lte 18>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<<set $stress += 100>>
<span class="pink">The repeated orgasms are causing you great strain. You don't want to cum any more.</span>
<br><br>
<<elseif $orgasmcount lte 23>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>>
<span class="pink">Your mind and body buckle under the continued orgasms.</span>
<br><br>
<<else>>
<<if $drugged gte 1>>
<<set $arousal -= 2000>><<set $drugged -= 20>>
<<else>>
<<set $arousal -= 10000>>
<</if>>
<<set $stress += 100>><<combattrauma 10>><<set $pain += 5>>
<span class="red">You've had so many orgasms in such a short span of time that you no longer gain any pleasure from them. They're painful, both physically and psychologically.</span>
<br><br>
<</if>>
<<if $orgasmtrait gte 1>>
<<set $stress -= 100>>
<</if>>
<<set $orgasmcurrent += 1>>
<</nobr>><</widget>>
<<widget "orgasmpassage">><<nobr>>
<<if $femaleclimax isnot -1 and $orgasmdown lt 0>>
<<set $femaleclimax to -1>>
<</if>>
<<orgasmstat>><<set $orgasmcount += 1>><<set $orgasmdown to 3>><<set $speechcum += 1>><<set $speechorgasmcount += 1>>
<<if $penisexist is 1 and $femaleclimax is -1 and $penissize lt 0>>
<<set $calculation to 0>>
<<if $anusstate is "penetrated" or $anusstate is "tentacle" or $mouthstate is "tentacledeep">>
<<set $calculation += 40>>
<</if>>
<<if $mouthstate is "penetrated" or $mouthstate is "tentacle" or $mouthstate is "tentacledeep">>
<<set $calculation += 20>>
<</if>>
<<if $penisstate is "penetrated" or $penisstate is "otheranus" or $penisstate is "tentacledeep" or $penisstate is "tentacle">>
<<set $calculation -= 40>>
<</if>>
<<if random(1, 100) lte (50 + $calculation)>>
<<set $femaleclimax to 1>>
<<else>>
<<set $femaleclimax to 0>>
<</if>>
<</if>>
<<if $penisexist is 1 and $devstate is 1 and $femaleclimax isnot 1>>
<<if $orgasmcount gte 24>>
<span class="red">You are overcome by sensation and your body is tormented by another orgasm. You produce no cum, as your reserves are utterly spent.</span>
<<else>>
<<if $parasite.penis.name>>
You are overcome by sensation. You ejaculate into the parasite latched onto your penis.
<<elseif $penisuse is "othervagina">>
<<if $penisstate is "penetrated">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation and ejaculate deep into <<his>> womb.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "vagina">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on <<his>> pussy.</span>
<</if>>
<<elseif $penisuse is "otheranus">>
<<if $penisstate is "otheranus">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation and ejaculate deep into <<his>> bowels.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "anus">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on <<his>> ass.</span>
<</if>>
<<elseif $penisuse is "othermouth">>
<<if $penisstate is "othermouth">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation and ejaculate into <<his>> mouth.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "mouth">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on <<his>> face.</span>
<</if>>
<<elseif $penisuse is "tentacle">>
<<if $penisstate isnot "tentacleentrance" and $penisstate isnot "tentacleimminent">>
<<penileejacstat>>
<span class="pink">You are overcome by sensation. The tentacle milks you of your semen.</span>
<<set $purity -= 1>><<internalejac>><<creampie "npc" "tentacle">>
<<else>>
<span class="pink">You are overcome by sensation and ejaculate on the tentacle.</span>
<</if>>
<<else>>
<span class="pink">You are overcome by sensation. A surge of cum erupts from your penis.</span>
<</if>>
<<if $orgasmcount gte 18>>
<span class="pink">Exhausted, your body only manages to produce a few droplets of watery cum.</span>
<<elseif $orgasmcount gte 12>>
<span class="pink">Tired from overuse, your cum is thin and watery.</span>
<<elseif $orgasmcount gte 6>>
<span class="pink">The repeated orgasms are taking their toll, reducing the amount of cum your body manages to produce.</span>
<</if>>
<</if>>
<<elseif $penisexist is 1 and $penissize lt 0>>
<span class="pink">You are overcome by sensation and climax like a girl.</span>
<<else>>
<span class="pink">You are overcome by sensation and climax.</span>
<</if>>
<<if $swarmchestgrab gte 1>>
<span class="pink">Your convulsions launch the $swarmcreature away from your chest.</span>
<<set $swarmchestgrab to 0>>
<</if>>
<<if $swarm1 is "chest">>
<<set $swarm1 to "active">>
<</if>>
<<if $swarm2 is "chest">>
<<set $swarm2 to "active">>
<</if>>
<<if $swarm3 is "chest">>
<<set $swarm3 to "active">>
<</if>>
<<if $swarm4 is "chest">>
<<set $swarm4 to "active">>
<</if>>
<<if $swarm5 is "chest">>
<<set $swarm5 to "active">>
<</if>>
<<if $swarm6 is "chest">>
<<set $swarm6 to "active">>
<</if>>
<<if $swarm7 is "chest">>
<<set $swarm7 to "active">>
<</if>>
<<if $swarm8 is "chest">>
<<set $swarm8 to "active">>
<</if>>
<<if $swarm9 is "chest">>
<<set $swarm9 to "active">>
<</if>>
<<if $swarm10 is "chest">>
<<set $swarm10 to "active">>
<</if>>
<<orgasm>>
<</nobr>><</widget>>
<<widget "orgasmstreet">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
<<else>>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't attracted attention.
<</if>>
<<else>>
<<if $daystate isnot "night">>
The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all directions. Face red, you flee the scene.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
You steady yourself as your spasms subside, and hope the noise hasn't attracted attention.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmforest">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself against a tree as your spasms subside.
<<else>>
You steady yourself against a tree as your spasms subside.
<</if>>
<<else>>
<<if $daystate isnot "night">>
You steady yourself against a tree as your spasms subside.
<<else>>
You steady yourself against a tree as your spasms subside.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmbeach">><<nobr>>
<<orgasmpassage>>
<<if $exposed gte 1>>
<<if $daystate isnot "night">>
You steady yourself as your spasms subside, feeling exposed and hoping the noise hasn't given away your hiding place.
<<else>>
You steady yourself as your spasms subside, feeling exposed on the open beach.
<</if>>
<<else>>
<<if $daystate isnot "night">>
The sight and sound of a <<girl>> convulsing in climax draws attention, and as you regain control you find yourself stared at from all across the beach. Face red, you flee the scene.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<fameexhibitionism 10>>
<<else>>
You steady yourself as your spasms subside, feeling exposed on the open beach.
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "orgasmhour">><<nobr>>
<<if $purity gte 990>>
<<set $orgasmcount -= 1>>
<<elseif $purity gte 900>>
<<set $orgasmcount -= 2>>
<<elseif $purity gte 800>>
<<set $orgasmcount -= 3>>
<<elseif $purity gte 700>>
<<set $orgasmcount -= 4>>
<<elseif $purity gte 600>>
<<set $orgasmcount -= 5>>
<<elseif $purity gte 500>>
<<set $orgasmcount -= 6>>
<<elseif $purity gte 400>>
<<set $orgasmcount -= 7>>
<<elseif $purity gte 300>>
<<set $orgasmcount -= 8>>
<<elseif $purity gte 200>>
<<set $orgasmcount -= 9>>
<<elseif $purity gte 100>>
<<set $orgasmcount -= 10>>
<<else>>
<<set $orgasmcount -= 11>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/orgasm.twee | twee | mit | 11,307 |
:: overlayReplace [widget]
<<widget "overlayReplace">><<nobr>>
<<if $args[0]>>
<<if $currentOverlay isnot $args[0]>>
<<set $currentOverlay to $args[0]>>
<<switch $args[0]>>
<<case "characteristics">>
<<replace #customOverlay>><<characteristics>><</replace>>
<<case "traits">>
<<replace #customOverlay>><<traits>><</replace>>
<<case "social">>
<<replace #customOverlay>><<social>><</replace>>
<<case "statistics">>
<<replace #customOverlay>><<statistics>><</replace>>
<<case "options">>
<<replace #customOverlay>><<options>><</replace>>
<<case "optionsExportImport">>
<<replace #customOverlay>><<optionsExportImport>><</replace>>
<<case "cheats">>
<<replace #customOverlay>><<cheats>><</replace>>
<</switch>>
<<removeclass "#customOverlay" "hidden">>
<<else>>
<<set $currentOverlay to null>>
<<addclass "#customOverlay" "hidden">>
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/overlayReplace.twee | twee | mit | 942 |
:: Widgets Parasites [widget]
<<widget "parasiteinit">><<nobr>>
<<set $parasite to {}>>
<<set $parasite.nipples to {}>>
<<set $parasite.bottom to {}>>
<<set $parasite.penis to {}>>
<<set $parasite.balls to {}>>
<<set $parasite.clit to {}>>
<<set $parasite.anus to {}>>
<<set $parasite.vagina to {}>>
<<set $parasite.labia to {}>>
<<set $parasite.right_thigh to {}>>
<<set $parasite.left_thigh to {}>>
<<set $parasite.left_foot to {}>>
<<set $parasite.right_foot to {}>>
<<set $parasite.right_arm to {}>>
<<set $parasite.left_arm to {}>>
<<set $parasite.right_hand to {}>>
<<set $parasite.left_hand to {}>>
<<set $parasite.tummy to {}>>
<<set $parasite.back to {}>>
<<set $parasite.face to {}>>
<<set $parasite.mouth to {}>>
<<set $parasite.left_ear to {}>>
<<set $parasite.right_ear to {}>>
<<set $parasite.hair to {}>>
<</nobr>><</widget>>
<<widget "parasite">><<nobr>>
/*First argument is the body part you want to attach a parasite to, second argument is the type of parasite*/
<<if $args[0] and $args[1]>>
<<set _temp0 to $args[0]>>
<<set _temp1 to $args[1]>>
<<set $parasite[_temp0].name to _temp1>>
<<set $parasitestat += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "removeparasite">><<nobr>>
/*Argument is the body part you want to free from parasites*/
<<if $args[0]>>
<<set _temp0 to $args[0]>>
<<set $parasite[_temp0] to {}>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/parasites.twee | twee | mit | 1,369 |
:: Widgets Persistent NPCs [widget]
/*For saving generic NPC data so they can be loaded later*/
<<widget "saveNPC">><<nobr>>
/*First argument is the NPClist index of the NPC to be saved. Second argument is the string you want to save it under.*/
<<if $args[0] gte 0 and $args[1]>>
<<set _temp1 to $args[1]>>
<<set _temp0 to $args[0]>>
<<set $per_npc[_temp1] to clone($NPCList[_temp0])>>
<</if>>
<</nobr>><</widget>>
<<widget "loadNPC">><<nobr>>
/*First argument is the NPClist you want the NPC to fill. Second argument is the string you want to load, as saved with saveNPC.*/
<<if $args[0] gte 0 and $args[1]>>
<<set _temp1 to $args[1]>>
<<set _temp0 to $args[0]>>
<<set $NPCList[_temp0] to clone($per_npc[_temp1])>>
<<set $enemyno += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "clearNPC">><<nobr>>
/*Clears persistent NPC data for a single NPC. Argument is the string the NPC was saved under.*/
<<if $args[0]>>
<<set _temp0 to $args[0]>>
<<unset $per_npc[_temp0]>>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/persistent-npcs.twee | twee | mit | 1,003 |
:: Widgets physicalAdjustmentsInit [widget]
<<widget "physicalAdjustmentsInit">><<nobr>>
<<if $sexStats is undefined>>
<<set $sexStats to {
"breasts": {
"playedWith": 0
},
"creampie": {
"self": {
"anus":0,
"mouth":0,
"vagina":0
},
"npc":{
"anus":0,
"mouth":0,
"vagina":0,
"tentacle":0
}
},
"pills":{
"type": ["penis", "breast"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": 0,
"reduction": 0,
"blocker": 0,
}
},
"boughtOnce": false,
}
}>>
<</if>>
<<if $sexStats.anus is undefined>>
<<set $sexStats.anus to {
"pregnancy": {
0: null,
1: null,
2: null,
3: null,
"count": 0,
"maxCount": 1,
"fertile": false,
"fertilized": false,
"lowestDaysLeft": null,
"lowestTimeLeft": null,
"givenBirth": 0,
"motherStatus": 0,
"seenDoctor": 0,
"feltMovement": false,
"namesChildren": false,
"autoRepairDone":1,
}
}>>
<</if>>
<<if $sexStats.pills.type is undefined>>
<<set _quantity to [0,0,0,0,0,0]>>
<<if $sexStats.pills.breastOwned isnot undefined and $sexStats.pills.boughtOnce is true>>
<<set _quantity[0] to Math.floor($sexStats.pills.penisOwned[5] + ($sexStats.pills.penisOwned[4] / 2))>>
<<set _quantity[1] to Math.floor($sexStats.pills.penisOwned[0] + ($sexStats.pills.penisOwned[1] / 2))>>
<<set _quantity[2] to clone($sexStats.pills.penisOwned[2])>>
<<set _quantity[3] to Math.floor($sexStats.pills.breastOwned[5] + ($sexStats.pills.breastOwned[4] / 2))>>
<<set _quantity[4] to Math.floor($sexStats.pills.breastOwned[0] + ($sexStats.pills.breastOwned[1] / 2))>>
<<set _quantity[5] to clone($sexStats.pills.breastOwned[2])>>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
<<set _boughtOnce to true>>
<<else>>
<<set _boughtOnce to false>>
<</if>>
<<set $sexStats.pills to {
"type": ["penis", "breast"],
"penis": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[0]),
"reduction": clone(_quantity[1]),
"blocker": clone(_quantity[2]),
}
},
"breast": {
"type": null,
"doseTaken": null,
"autoTake": null,
"overdose": false,
"owned": {
"growth": clone(_quantity[3]),
"reduction": clone(_quantity[4]),
"blocker": clone(_quantity[5]),
}
},
"boughtOnce": _boughtOnce,
}>>
<</if>>
<<set _pills to $sexStats.pills>>
<<set _pills.penis.owned.growth to Math.clamp(_pills.penis.owned.growth, 0, 1000)>>
<<set _pills.penis.owned.reduction to Math.clamp(_pills.penis.owned.reduction, 0, 1000)>>
<<set _pills.penis.owned.blocker to Math.clamp(_pills.penis.owned.blocker, 0, 1000)>>
<<set _pills.breast.owned.growth to Math.clamp(_pills.breast.owned.growth, 0, 1000)>>
<<set _pills.breast.owned.reduction to Math.clamp(_pills.breast.owned.reduction, 0, 1000)>>
<<set _pills.breast.owned.blocker to Math.clamp(_pills.breast.owned.blocker, 0, 1000)>>
<</nobr>><</widget>>
:: Widgets physicalAdjustments [widget]
<<widget "physicalAdjustments">><<nobr>>
/*Breasts*/
<<switch $sexStats.pills.breast.type>>
<<case "growth">>
<<set _breastMulti to 1 + (2.25 * $sexStats.pills.breast.doseTaken)>>
<<case "reduction">>
<<set _breastMulti to -1 + (-2.25 * $sexStats.pills.breast.doseTaken)>>
<<case "blocker">>
<<set _breastMulti to 0>>
<<default>>
<<set _breastMulti to 1>>
<</switch>>
<<if _breastMulti isnot 0>>
<<switch $player.gender>>
<<case "m">>
<<set _breastMulti -= 1>>
<<case "f">>
<<set _breastMulti += (Math.clamp($sexStats.creampie.self.vagina * 2, 0, 50) / 100)>>
<</switch>>
<<set _breastMulti += (Math.clamp($sexStats.breasts.playedWith, 0, 500) / 250)>>
<<set _breastMulti += $sexStats.anus.pregnancy.count / 0.5>>
<<if $purity gte 990>>
<<set _breastMulti -= 1>>
<</if>>
<<if _breastMulti gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 1000)>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _impurityBoost>>
<<elseif _breastMulti lt 0>>
<<set _purityBoost to 1 + ($purity / 1000)>>
<<set $breastgrowthtimer -= _breastMulti * 25 * _purityBoost>>
<</if>>
<<set $impurityBoost to _impurityBoost>>
<<if $parasite.nipples.name is "urchin">>
<<set $breastgrowthtimer -= 300>>
<</if>>
<<if $parasite.nipples.name is "slime">>
<<set $breastgrowthtimer += 300>>
<</if>>
<<if $breastgrowthtimer lte 0 and $breastsize lt $breastsizemax>>
<<set $breastsize += 1>>
<<set $breastgrowthtimer += 700>>
<<set $breastgrowthmessage to $breastsize>><<set $effectsmessage to 1>>
<<elseif $breastgrowthtimer gte 1000 and $breastsize gt 0>>
<<set $breastsize -= 1>>
<<set $breastgrowthtimer -= 700>>
<<set $breastshrinkmessage to $breastsize>><<set $effectsmessage to 1>>
<</if>>
<<set $breastgrowthtimer to Math.clamp($breastgrowthtimer, 0, 1000)>>
<</if>>
/*Penis*/
<<switch $sexStats.pills.penis.type>>
<<case "growth">>
<<set _penisMulti to 1 + (2.25 * $sexStats.pills.penis.doseTaken)>>
<<case "reduction">>
<<set _penisMulti to -1 + (-2.25 * $sexStats.pills.penis.doseTaken)>>
<<case "blocker">>
<<set _penisMulti to 0>>
<<default>>
<<set _penisMulti to 1>>
<</switch>>
<<if $penisexist is 1 and _penisMulti isnot 0>>
<<set _totalReduction to ($sexStats.creampie.self.anus + $sexStats.creampie.self.mouth) * 2>>
<<set _totalIncrease to ($sexStats.creampie.npc.anus + $sexStats.creampie.npc.mouth + $sexStats.creampie.npc.vagina) * 2>>
<<if _penisMulti gt 1>>
<<set _totalIncrease += 10>>
<<set _totalIncrease *= _penisMulti>>
<<elseif _penisMulti lt 0>>
<<set _totalReduction += 10>>
<<set _totalReduction *= _penisMulti * -1>>
<</if>>
<<set _negativeChange to _totalReduction - _totalIncrease>>
<<set _positiveChange to _totalIncrease - _totalReduction>>
<<if _negativeChange gt 0>>
<<set _purityBoost to 1 + ($purity / 500)>>
<<set $penisgrowthtimer += _negativeChange>>
<<set $penisgrowthtimer += _purityBoost * _negativeChange>>
<<elseif _positiveChange gt 0>>
<<set _impurityBoost to 1 + ((1000 - $purity) / 500)>>
<<set $penisgrowthtimer -= _positiveChange>>
<<set $penisgrowthtimer -= _impurityBoost * _positiveChange>>
<</if>>
<<if $penissize lt 0>>
<<set $penisgrowthtimer -= 50>>
<</if>>
<<if $parasite.penis.name is "urchin">>
<<set $penisgrowthtimer -= 300>>
<</if>>
<<if $parasite.penis.name is "slime">>
<<set $penisgrowthtimer += 300>>
<</if>>
<<if $penisgrowthtimer lte 0 and $penissize lt $penissizemax>>
<<set $penissize += 1>>
<<set $penisgrowthtimer += 700>>
<<set $penisgrowthmessage to $penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1000 and $penissize gt 0>>
<<set $penissize -= 1>>
<<set $penisgrowthtimer -= 700>>
<<set $penisshrinkmessage to $penissize>><<set $effectsmessage to 1>>
<<elseif $penisgrowthtimer gte 1200 and $penissize lte 0 and $penissize gt $penissizemin>>
<<set $penissize -= 1>>
<<set $penisgrowthtimer -= 1000>>
<<set $penisshrinkmessage to $penissize>><<set $effectsmessage to 1>>
<</if>>
<<set $penisgrowthtimer to Math.clamp($penisgrowthtimer, 0, 1000)>>
<</if>>
/*Bottom*/
<<if $purity lt 1000>>
<<set $bottomgrowthtimer -= ((1000 - $purity) / 2)>>
<</if>>
<<if $parasite.bottom.name is "urchin">>
<<set $bottomgrowthtimer -= 300>>
<</if>>
<<if $parasite.bottom.name is "slime">>
<<set $bottomgrowthtimer += 300>>
<</if>>
<<if $bottomgrowthtimer lte 0 and $bottomsize lt $bottomsizemax>>
<<set $bottomsize += 1>>
<<set $bottomgrowthtimer += 700>>
<<set $bottomgrowthmessage to $bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1000 and $bottomsize gt 0>>
<<set $bottomsize -= 1>>
<<set $bottomgrowthtimer -= 700>>
<<set $bottomshrinkmessage to $bottomsize>><<set $effectsmessage to 1>>
<<elseif $bottomgrowthtimer gte 1200 and $bottomsize lte 0 and $bottomsize gt $bottomsizemin>>
<<set $bottomsize -= 1>>
<<set $bottomgrowthtimer -= 1000>>
<<set $bottomshrinkmessage to $bottomsize>><<set $effectsmessage to 1>>
<</if>>
<<set $bottomgrowthtimer to Math.clamp($bottomgrowthtimer, 0, 1000)>>
/*Resetting of values*/
<<set $sexStats.creampie.npc.anus to 0>>
<<set $sexStats.creampie.npc.mouth to 0>>
<<set $sexStats.creampie.npc.vagina to 0>>
<<set $sexStats.creampie.npc.tentacle to 0>>
<<set $sexStats.creampie.self.anus to 0>>
<<set $sexStats.creampie.self.mouth to 0>>
<<set $sexStats.creampie.self.vagina to 0>>
<<set $sexStats.breasts.playedWith to 0>>
<<set _pills to $sexStats.pills>>
<<if $location is "home">>
<<for _i to 0; _i lt _pills.type.length; _i++>>
<<set _type to _pills.type[_i]>>
<<set _autoTake to _pills[_type].autoTake>>
<<if _autoTake isnot null>>
<<if _pills[_type].owned[_autoTake] gt 0>>
<<set _pills[_type].owned[_autoTake]-->>
<<set _pills[_type].type to clone(_autoTake)>>
<<set _pills[_type].doseTaken to 1>>
<<set $pillsTaken to true>><<set $effectsmessage to 1>>
<<if _pills[_type].owned[_autoTake] is 0>>
<<set _pills[_type].autoTake to null>>
<<set $pillsTakenLast to true>>
<</if>>
<<else>>
<<set _pills[_type].autoTake to null>>
<</if>>
<</if>>
<</for>>
<<else>>
<<set _pills.penis.type to null>>
<<set _pills.penis.doseTaken to 0>>
<<set _pills.breast.type to null>>
<<set _pills.breast.doseTaken to 0>>
<</if>>
<</nobr>><</widget>>
/*<<playWithBreasts>>*/
:: Widgets playWithBreasts [widget]
<<widget "playWithBreasts">><<nobr>>
<<if $args[0]>>
<<set $sexStats.breasts.playedWith += $args[0]>>
<<else>>
<<set $sexStats.breasts.playedWith++>>
<</if>>
<</nobr>><</widget>>
/*<<creampie "npc" "anus" >> -- <<set $sexStats.creampie.npc.anus++>>*/
/*<<creampie "self" "mouth">> -- <<set $sexStats.creampie.self.mouth++>>*/
:: Widgets creampie [widget]
<<widget "creampie">><<nobr>>
<<if $args[0] and $args[1]>>
<<set $sexStats.creampie[$args[0]][$args[1]]++>>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/physicalAdjustments.twee | twee | mit | 10,111 |
:: Widgets Promiscuity [widget]
<<widget "promiscuity1">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity2">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity3">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity4">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "promiscuity5">><<nobr>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
Performing such a lewd act excites you and <span class="green">restores your sense of control and self-worth</span>, for now.
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
Performing such a lewd act excites you, but does nothing to lift the cloud hanging over you. <span class="pink">You need to do something more extreme.</span>
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You already feel in control, but performing such a lewd act <span class="green">soothes</span> and excites you.
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You already feel in control and the act is <span class="pink">too tame to soothe</span>, but it does excite you.
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "combatpromiscuity1">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 19>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 100>><<set $stress -= 300>><<combattrauma -30>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 20>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 100>><<garousal>>
<<if $promiscuitystress1 isnot 1>>
<<set $promiscuitystress1 to 1>><<lstress>><<set $stress -= 100>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy1>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity2">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 39>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 200>><<set $stress -= 600>><<combattrauma -60>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 40>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 200>><<garousal>>
<<if $promiscuitystress2 isnot 1>>
<<set $promiscuitystress2 to 1>><<lstress>><<set $stress -= 200>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy2>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity3">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 59>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 300>><<set $stress -= 900>><<combattrauma -90>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 60>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 300>><<garousal>>
<<if $promiscuitystress3 isnot 1>>
<<set $promiscuitystress3 to 1>><<lstress>><<set $stress -= 300>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy3>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity4">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 79>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 400>><<set $stress -= 1200>><<combattrauma -120>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 80>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 400>><<garousal>>
<<if $promiscuitystress4 isnot 1>>
<<set $promiscuitystress4 to 1>><<lstress>><<set $stress -= 400>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy4>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuity5">><<nobr>>
<<if $enemytype is "man">>
<<if $consensual is 1>>
<<if $control lt $controlmax>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 2>>
You prepare to perform a particularly lewd act, <span class="green">restoring your sense of control.</span>
<<ggcontrol>><<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though its too tame to soothe you.</span>
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<<else>>
<<if $promiscuity lte 99>>
<<set $promiscuity += 1>>
You prepare to perform a particularly lewd act, <span class="green">soothing and exciting you.</span>
<<control 25>><<set $arousal += 500>><<set $stress -= 1500>><<combattrauma -150>><<ltrauma>><<lstress>><<garousal>>
<<elseif $promiscuity gte 100>>
You prepare to perform a particularly lewd act, <span class="pink">though it's too tame to soothe.</span>
<<set $arousal += 500>><<garousal>>
<<if $promiscuitystress5 isnot 1>>
<<set $promiscuitystress5 to 1>><<lstress>><<set $stress -= 500>>
<</if>>
<</if>>
<</if>>
<</if>>
<<else>>
<<combatdeviancy5>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/promiscuity.twee | twee | mit | 14,378 |
/*
Radio mod for Degrees of Lewdity v.1.
Feb 2019
(c) khan@buntownik.pl
*/
:: RadioDummy [nobr]
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<radio_listen>><<pass 1>>
<<link [[Next|previous()]]>><</link>>
:: RadioWidgets [widget]
<<widget "radio_midnight">><<nobr>> /*call every midnight to reduce importance of news, and shift the Tanktracks*/
<<set $news1_importance to $news1_importance-1>>
<<if $news1_importance lte 0>>
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "dark">>
<<set $news1_hairl to "regular">>
<</if>>
<<set $news2_importance to $news2_importance-1>>
<<if $news2_importance lte 0>>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "dark">>
<<set $news2_hairl to "regular">>
<</if>>
/*move the tank*/
<<if $tanktracks is 1>>
<<set $tanktracks to 2>>
<<elseif $tanktracks is 2>>
<<set $tanktracks to 3>>
<<elseif $tanktracks is 3>>
<<set $tanktracks to 4>>
<<elseif $tanktracks is 4>>
<<set $tanktracks to 5>>
<<elseif $tanktracks is 5>>
<<set $tanktracks to 6>>
<<else>>
<<set $tanktracks to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "radio_placehere">><<nobr>>
<<set $rem to 60 - ($time % 60)>>
<<set $rem_str to $rem.toString().padStart(2, "0")>>
<<set $loc to passage()>>
<<radio_listen>>
<<link [[Listen to the radio (0:01)|passage()]]>><<pass 1>><</link>> /*script thing is magically required to link to the same page*/
<br>
<<link [[Listen for a while (0:05)|RadioDummy]]>><</link>>
<br>
<<if $rem lte 47>>
<<link "Wait for the news (0:$rem_str)" $loc>><<pass $rem>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "radio_hardreset">><<nobr>> /* call this to reset news. Should be called when fresh new game is initialised */
<<set $news1 to "gossip">>
<<set $news1_importance to 0>>
<<set $news1_gen to "person">>
<<set $news1_hairc to "black">>
<<set $news1_hairl to "regular">>
<<set $news2 to "gossip">>
<<set $news2_importance to 0>>
<<set $news2_gen to "person">>
<<set $news2_hairc to "black">>
<<set $news2_hairl to "regular">>
<</nobr>><</widget>>
<<widget "radio_addnews">><<nobr>>
/*sort news*/
<<if $news2_importance gt $news1_importance>>
<<set $newstemp1 to $news1>>
<<set $newstemp2 to $news1_importance>>
<<set $newstemp3 to $news1_gen>>
<<set $newstemp4 to $news1_hairc>>
<<set $newstemp5 to $news1_hairl>>
<<set $news1 to $news2>>
<<set $news1_importance to $news2_importance>>
<<set $news1_gen to $news2_gen>>
<<set $news1_hairc to $news2_hairc>>
<<set $news1_hairl to $news2_hairl>>
<<set $news2 to $newstemp1>>
<<set $news2_importance to $newstemp2>>
<<set $news2_gen to $newstemp3>>
<<set $news2_hairc to $newstemp4>>
<<set $news2_hairl to $newstemp5>>
<</if>>
/*if the incoming news are actually something new*/
<<if ($args[0] isnot $news1) and ($args[0] isnot $news1)>>
/*if incoming news is more or as important as than news2, but less important than the news1*/
<<if ($args[1] gte $news2_importance) and ($args[1] lt $news1_importance)>>
/* new news shall replace news2 */
<<set $news2 to $args[0]>>
<<set $news2_importance to $args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news2_gen to "male">>
<<else>>
<<set $news2_gen to "female">>
<</if>>
<<set $news2_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news2_hairl to "long">>
<<else>>
<<set $news2_hairl to "short">>
<</if>>
/* if incoming news is more or as important as both current news */
<<elseif ($args[1] gte $news2_importance) and ($args[1] gte $news2_importance)>>
/*new1 should replace news2
new news should replace news1*/
<<set $news2 to $news1>>
<<set $news2_importance to $news1_importance>>
/* store PC appearance */
<<set $news2_gen to $news1_gen>>
<<set $news2_hairc to $news1_hairc>>
<<set $news2_hairl to $news1_hairl>>
<<set $news1 to $args[0]>>
<<set $news1_importance to $args[1]>>
/* store PC appearance */
<<if $player.gender is "m">>
<<set $news1_gen to "male">>
<<else>>
<<set $news1_gen to "female">>
<</if>>
<<set $news1_hairc to $haircolour>>
<<if $hairlength gte 300>>
<<set $news1_hairl to "long">>
<<else>>
<<set $news1_hairl to "short">>
<</if>>
<</if>>
/*if the incoming news already exist*/
<<else>>
/*if incoming news are the same as news1 but are more important */
<<if ($args[0] is $news1) and ($args[1] gt $news1_importance)>>
/*refresh importance*/
<<set $news1_importance to $args[1]>>
<</if>>
/*if incoming news are the same as news2 but are more important */
<<if ($args[0] is $news2) and ($args[1] gt $news2_importance)>>
/*refresh importance*/
<<set $news2_importance to $args[1]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "radio_listen">><<nobr>> /* call this to listen to the radio */
<<set $radioname to "Sunshine Radio">>
<<set $radioslogan to "Your window to the world">>
<<if $weekday eq 1>>
<<set $dayname to "Sunday">>
<<elseif $weekday eq 2>>
<<set $dayname to "Monday">>
<<elseif $weekday eq 3>>
<<set $dayname to "Tuesday">>
<<elseif $weekday eq 4>>
<<set $dayname to "Wednesday">>
<<elseif $weekday eq 5>>
<<set $dayname to "Thursday">>
<<elseif $weekday eq 6>>
<<set $dayname to "Friday">>
<<elseif $weekday eq 7>>
<<set $dayname to "Saturday">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
/*create news*/
/*default set*/
<<set $news1_line1 to "The corruption scandal in the city council continues.">>
<<set $news1_line2 to "The investigative commission is in the process of determining what happened to the money earmarked for the renovation of the city's orphanage and asylum.">>
<<set $news1_line3 to "As reported by anonymous sources - someone from the city council may be involved in the loss of money.">>
<<set $news1_line4 to "In the coming days the mayor is to make a special statement.">>
<<set $news1_line5 to "Until then, he abstains from comments and states that the whole thing is part of the pre-election provocation.">>
<<set $news2_line1 to "The number of wolves in forest areas near the city keep growing.">>
<<set $news2_line2 to "Ah gone up in smoke a sheep this week, an two goats previous one! Lord, far ta cut a path thuh house! - claims one of local farmers.">>
<<set $news2_line3 to "According to some commentators, this is the result of recent changes in the law on poaching and hunting.">>
<<set $news2_line4 to "The mayor announces that the situation will soon be settled.">>
<<set $news2_line5 to "For now, it is recommended to not stay alone in the forest areas after dark.">>
<<if $news1 is "meteor_fall">>
<<set $news1_line1 to "Meteor fall line one.">>
<<set $news1_line2 to "Meteor fall line two.">>
<<set $news1_line3 to "Meteor fall line three.">>
<<set $news1_line4 to "Meteor fall line four.">>
<<set $news1_line5 to "Meteor fall line five.">>
<</if>>
<<if $news2 is "meteor_fall">>
<<set $news2_line1 to "Meteor fall line one.">>
<<set $news2_line2 to "Meteor fall line two.">>
<<set $news2_line3 to "Meteor fall line three.">>
<<set $news2_line4 to "Meteor fall line four.">>
<<set $news2_line5 to "Meteor fall line five.">>
<</if>>
<<if $news1 is "godzilla_awaken">>
<<set $news1_line1 to "Godzilla line one.">>
<<set $news1_line2 to "Godzilla line two.">>
<<set $news1_line3 to "Godzilla line three.">>
<<set $news1_line4 to "Godzilla line four.">>
<<set $news1_line5 to "Godzilla line five.">>
<</if>>
<<if $news2 is "godzilla_awaken">>
<<set $news2_line1 to "Godzilla line one.">>
<<set $news2_line2 to "Godzilla line two.">>
<<set $news2_line3 to "Godzilla line three.">>
<<set $news2_line4 to "Godzilla line four.">>
<<set $news2_line5 to "Godzilla line five.">>
<</if>>
/*-----------------------------------------------------------------------------------------------*/
<<if $hour gte 0 and $hour lt 6>>
<<if (($tanktracks is 1) and ($time is 13)) or (($tanktracks is 2) and ($time is 73)) or (($tanktracks is 3) and ($time is 133)) or (($tanktracks is 4) and ($time is 193)) or (($tanktracks is 5) and ($time is 253)) or (($tanktracks is 6) and ($time is 313))>>
<i>Night radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 14)) or (($tanktracks is 2) and ($time is 74)) or (($tanktracks is 3) and ($time is 134)) or (($tanktracks is 4) and ($time is 194)) or (($tanktracks is 5) and ($time is 254)) or (($tanktracks is 6) and ($time is 314))>>
<i>Night radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 15)) or (($tanktracks is 2) and ($time is 75)) or (($tanktracks is 3) and ($time is 135)) or (($tanktracks is 4) and ($time is 195)) or (($tanktracks is 5) and ($time is 255)) or (($tanktracks is 6) and ($time is 315))>>
<i>Night radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 16)) or (($tanktracks is 2) and ($time is 76)) or (($tanktracks is 3) and ($time is 136)) or (($tanktracks is 4) and ($time is 196)) or (($tanktracks is 5) and ($time is 256)) or (($tanktracks is 6) and ($time is 316))>>
<i>Night radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 17)) or (($tanktracks is 2) and ($time is 77)) or (($tanktracks is 3) and ($time is 137)) or (($tanktracks is 4) and ($time is 197)) or (($tanktracks is 5) and ($time is 257)) or (($tanktracks is 6) and ($time is 317))>>
<i>Night radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 18)) or (($tanktracks is 2) and ($time is 78)) or (($tanktracks is 3) and ($time is 138)) or (($tanktracks is 4) and ($time is 198)) or (($tanktracks is 5) and ($time is 258)) or (($tanktracks is 6) and ($time is 318))>>
<i>Night radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 19)) or (($tanktracks is 2) and ($time is 79)) or (($tanktracks is 3) and ($time is 139)) or (($tanktracks is 4) and ($time is 199)) or (($tanktracks is 5) and ($time is 259)) or (($tanktracks is 6) and ($time is 319))>>
<i>Night radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 20)) or (($tanktracks is 2) and ($time is 80)) or (($tanktracks is 3) and ($time is 140)) or (($tanktracks is 4) and ($time is 200)) or (($tanktracks is 5) and ($time is 260)) or (($tanktracks is 6) and ($time is 320))>>
<i>Night radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 21)) or (($tanktracks is 2) and ($time is 81)) or (($tanktracks is 3) and ($time is 141)) or (($tanktracks is 4) and ($time is 201)) or (($tanktracks is 5) and ($time is 261)) or (($tanktracks is 6) and ($time is 321))>>
<i>Night radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 22)) or (($tanktracks is 2) and ($time is 82)) or (($tanktracks is 3) and ($time is 142)) or (($tanktracks is 4) and ($time is 202)) or (($tanktracks is 5) and ($time is 262)) or (($tanktracks is 6) and ($time is 322))>>
<i>Night radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 23)) or (($tanktracks is 2) and ($time is 83)) or (($tanktracks is 3) and ($time is 143)) or (($tanktracks is 4) and ($time is 203)) or (($tanktracks is 5) and ($time is 263)) or (($tanktracks is 6) and ($time is 323))>>
<i>Night radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 24)) or (($tanktracks is 2) and ($time is 84)) or (($tanktracks is 3) and ($time is 144)) or (($tanktracks is 4) and ($time is 204)) or (($tanktracks is 5) and ($time is 264)) or (($tanktracks is 6) and ($time is 324))>>
<i>Night radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 25)) or (($tanktracks is 2) and ($time is 85)) or (($tanktracks is 3) and ($time is 145)) or (($tanktracks is 4) and ($time is 205)) or (($tanktracks is 5) and ($time is 265)) or (($tanktracks is 6) and ($time is 325))>>
<i>Night radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 26)) or (($tanktracks is 2) and ($time is 86)) or (($tanktracks is 3) and ($time is 146)) or (($tanktracks is 4) and ($time is 206)) or (($tanktracks is 5) and ($time is 266)) or (($tanktracks is 6) and ($time is 326))>>
<i>Night radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 27)) or (($tanktracks is 2) and ($time is 87)) or (($tanktracks is 3) and ($time is 147)) or (($tanktracks is 4) and ($time is 207)) or (($tanktracks is 5) and ($time is 267)) or (($tanktracks is 6) and ($time is 327))>>
<i>Night radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 28)) or (($tanktracks is 2) and ($time is 88)) or (($tanktracks is 3) and ($time is 148)) or (($tanktracks is 4) and ($time is 208)) or (($tanktracks is 5) and ($time is 268)) or (($tanktracks is 6) and ($time is 328))>>
<i>Night radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 29)) or (($tanktracks is 2) and ($time is 89)) or (($tanktracks is 3) and ($time is 149)) or (($tanktracks is 4) and ($time is 209)) or (($tanktracks is 5) and ($time is 269)) or (($tanktracks is 6) and ($time is 329))>>
<i>Night radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 30)) or (($tanktracks is 2) and ($time is 90)) or (($tanktracks is 3) and ($time is 150)) or (($tanktracks is 4) and ($time is 210)) or (($tanktracks is 5) and ($time is 270)) or (($tanktracks is 6) and ($time is 330))>>
<i>Night radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 31)) or (($tanktracks is 2) and ($time is 91)) or (($tanktracks is 3) and ($time is 151)) or (($tanktracks is 4) and ($time is 211)) or (($tanktracks is 5) and ($time is 271)) or (($tanktracks is 6) and ($time is 331))>>
<i>Night radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 32)) or (($tanktracks is 2) and ($time is 92)) or (($tanktracks is 3) and ($time is 152)) or (($tanktracks is 4) and ($time is 212)) or (($tanktracks is 5) and ($time is 272)) or (($tanktracks is 6) and ($time is 332))>>
<i>Night radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 33)) or (($tanktracks is 2) and ($time is 93)) or (($tanktracks is 3) and ($time is 153)) or (($tanktracks is 4) and ($time is 213)) or (($tanktracks is 5) and ($time is 273)) or (($tanktracks is 6) and ($time is 333))>>
<i>Night radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 34)) or (($tanktracks is 2) and ($time is 94)) or (($tanktracks is 3) and ($time is 154)) or (($tanktracks is 4) and ($time is 214)) or (($tanktracks is 5) and ($time is 274)) or (($tanktracks is 6) and ($time is 334))>>
<i>Night radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 35)) or (($tanktracks is 2) and ($time is 95)) or (($tanktracks is 3) and ($time is 155)) or (($tanktracks is 4) and ($time is 215)) or (($tanktracks is 5) and ($time is 275)) or (($tanktracks is 6) and ($time is 335))>>
<i>Night radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 36)) or (($tanktracks is 2) and ($time is 96)) or (($tanktracks is 3) and ($time is 156)) or (($tanktracks is 4) and ($time is 216)) or (($tanktracks is 5) and ($time is 276)) or (($tanktracks is 6) and ($time is 336))>>
<i>Night radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 37)) or (($tanktracks is 2) and ($time is 97)) or (($tanktracks is 3) and ($time is 157)) or (($tanktracks is 4) and ($time is 217)) or (($tanktracks is 5) and ($time is 277)) or (($tanktracks is 6) and ($time is 337))>>
<i>Night radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 38)) or (($tanktracks is 2) and ($time is 98)) or (($tanktracks is 3) and ($time is 158)) or (($tanktracks is 4) and ($time is 218)) or (($tanktracks is 5) and ($time is 278)) or (($tanktracks is 6) and ($time is 338))>>
<i>Night radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 39)) or (($tanktracks is 2) and ($time is 99)) or (($tanktracks is 3) and ($time is 159)) or (($tanktracks is 4) and ($time is 219)) or (($tanktracks is 5) and ($time is 279)) or (($tanktracks is 6) and ($time is 339))>>
<i>Night radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 40)) or (($tanktracks is 2) and ($time is 100)) or (($tanktracks is 3) and ($time is 160)) or (($tanktracks is 4) and ($time is 220)) or (($tanktracks is 5) and ($time is 280)) or (($tanktracks is 6) and ($time is 340))>>
<i>Night radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 41)) or (($tanktracks is 2) and ($time is 101)) or (($tanktracks is 3) and ($time is 161)) or (($tanktracks is 4) and ($time is 221)) or (($tanktracks is 5) and ($time is 281)) or (($tanktracks is 6) and ($time is 341))>>
<i>Night radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 42)) or (($tanktracks is 2) and ($time is 102)) or (($tanktracks is 3) and ($time is 162)) or (($tanktracks is 4) and ($time is 222)) or (($tanktracks is 5) and ($time is 282)) or (($tanktracks is 6) and ($time is 342))>>
<i>Night radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 43)) or (($tanktracks is 2) and ($time is 103)) or (($tanktracks is 3) and ($time is 163)) or (($tanktracks is 4) and ($time is 223)) or (($tanktracks is 5) and ($time is 283)) or (($tanktracks is 6) and ($time is 343))>>
<i>Night radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 44)) or (($tanktracks is 2) and ($time is 104)) or (($tanktracks is 3) and ($time is 164)) or (($tanktracks is 4) and ($time is 224)) or (($tanktracks is 5) and ($time is 284)) or (($tanktracks is 6) and ($time is 344))>>
<i>Night radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 45)) or (($tanktracks is 2) and ($time is 105)) or (($tanktracks is 3) and ($time is 165)) or (($tanktracks is 4) and ($time is 225)) or (($tanktracks is 5) and ($time is 285)) or (($tanktracks is 6) and ($time is 345))>>
<i>Night radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 46)) or (($tanktracks is 2) and ($time is 106)) or (($tanktracks is 3) and ($time is 166)) or (($tanktracks is 4) and ($time is 226)) or (($tanktracks is 5) and ($time is 286)) or (($tanktracks is 6) and ($time is 346))>>
<i>Night radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 47)) or (($tanktracks is 2) and ($time is 107)) or (($tanktracks is 3) and ($time is 167)) or (($tanktracks is 4) and ($time is 227)) or (($tanktracks is 5) and ($time is 287)) or (($tanktracks is 6) and ($time is 347))>>
<i>Night radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 48)) or (($tanktracks is 2) and ($time is 108)) or (($tanktracks is 3) and ($time is 168)) or (($tanktracks is 4) and ($time is 228)) or (($tanktracks is 5) and ($time is 288)) or (($tanktracks is 6) and ($time is 348))>>
<i>Night radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 49)) or (($tanktracks is 2) and ($time is 109)) or (($tanktracks is 3) and ($time is 169)) or (($tanktracks is 4) and ($time is 229)) or (($tanktracks is 5) and ($time is 289)) or (($tanktracks is 6) and ($time is 349))>>
<i>Night radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 50)) or (($tanktracks is 2) and ($time is 110)) or (($tanktracks is 3) and ($time is 170)) or (($tanktracks is 4) and ($time is 230)) or (($tanktracks is 5) and ($time is 290)) or (($tanktracks is 6) and ($time is 350))>>
<i>Night radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 51)) or (($tanktracks is 2) and ($time is 111)) or (($tanktracks is 3) and ($time is 171)) or (($tanktracks is 4) and ($time is 231)) or (($tanktracks is 5) and ($time is 291)) or (($tanktracks is 6) and ($time is 351))>>
<i>Night radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 52)) or (($tanktracks is 2) and ($time is 112)) or (($tanktracks is 3) and ($time is 172)) or (($tanktracks is 4) and ($time is 232)) or (($tanktracks is 5) and ($time is 292)) or (($tanktracks is 6) and ($time is 352))>>
<i>Night radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 53)) or (($tanktracks is 2) and ($time is 113)) or (($tanktracks is 3) and ($time is 173)) or (($tanktracks is 4) and ($time is 233)) or (($tanktracks is 5) and ($time is 293)) or (($tanktracks is 6) and ($time is 353))>>
<i>Night radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 54)) or (($tanktracks is 2) and ($time is 114)) or (($tanktracks is 3) and ($time is 174)) or (($tanktracks is 4) and ($time is 234)) or (($tanktracks is 5) and ($time is 294)) or (($tanktracks is 6) and ($time is 354))>>
<i>Night radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 55)) or (($tanktracks is 2) and ($time is 115)) or (($tanktracks is 3) and ($time is 175)) or (($tanktracks is 4) and ($time is 235)) or (($tanktracks is 5) and ($time is 295)) or (($tanktracks is 6) and ($time is 355))>>
<i>Night radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 56)) or (($tanktracks is 2) and ($time is 116)) or (($tanktracks is 3) and ($time is 176)) or (($tanktracks is 4) and ($time is 236)) or (($tanktracks is 5) and ($time is 296)) or (($tanktracks is 6) and ($time is 356))>>
<i>Night radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 57)) or (($tanktracks is 2) and ($time is 117)) or (($tanktracks is 3) and ($time is 177)) or (($tanktracks is 4) and ($time is 237)) or (($tanktracks is 5) and ($time is 297)) or (($tanktracks is 6) and ($time is 357))>>
<i>Night radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 58)) or (($tanktracks is 2) and ($time is 118)) or (($tanktracks is 3) and ($time is 178)) or (($tanktracks is 4) and ($time is 238)) or (($tanktracks is 5) and ($time is 298)) or (($tanktracks is 6) and ($time is 358))>>
<i>Night radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 59)) or (($tanktracks is 2) and ($time is 119)) or (($tanktracks is 3) and ($time is 179)) or (($tanktracks is 4) and ($time is 239)) or (($tanktracks is 5) and ($time is 299)) or (($tanktracks is 6) and ($time is 359))>>
<i>Night radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 13)) or (($tanktracks is 3) and ($time is 73)) or (($tanktracks is 4) and ($time is 133)) or (($tanktracks is 5) and ($time is 193)) or (($tanktracks is 6) and ($time is 253)) or (($tanktracks is 1) and ($time is 313))>>
<i>Night radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 14)) or (($tanktracks is 3) and ($time is 74)) or (($tanktracks is 4) and ($time is 134)) or (($tanktracks is 5) and ($time is 194)) or (($tanktracks is 6) and ($time is 254)) or (($tanktracks is 1) and ($time is 314))>>
<i>Night radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 15)) or (($tanktracks is 3) and ($time is 75)) or (($tanktracks is 4) and ($time is 135)) or (($tanktracks is 5) and ($time is 195)) or (($tanktracks is 6) and ($time is 255)) or (($tanktracks is 1) and ($time is 315))>>
<i>Night radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 16)) or (($tanktracks is 3) and ($time is 76)) or (($tanktracks is 4) and ($time is 136)) or (($tanktracks is 5) and ($time is 196)) or (($tanktracks is 6) and ($time is 256)) or (($tanktracks is 1) and ($time is 316))>>
<i>Night radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 17)) or (($tanktracks is 3) and ($time is 77)) or (($tanktracks is 4) and ($time is 137)) or (($tanktracks is 5) and ($time is 197)) or (($tanktracks is 6) and ($time is 257)) or (($tanktracks is 1) and ($time is 317))>>
<i>Night radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 18)) or (($tanktracks is 3) and ($time is 78)) or (($tanktracks is 4) and ($time is 138)) or (($tanktracks is 5) and ($time is 198)) or (($tanktracks is 6) and ($time is 258)) or (($tanktracks is 1) and ($time is 318))>>
<i>Night radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 19)) or (($tanktracks is 3) and ($time is 79)) or (($tanktracks is 4) and ($time is 139)) or (($tanktracks is 5) and ($time is 199)) or (($tanktracks is 6) and ($time is 259)) or (($tanktracks is 1) and ($time is 319))>>
<i>Night radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 20)) or (($tanktracks is 3) and ($time is 80)) or (($tanktracks is 4) and ($time is 140)) or (($tanktracks is 5) and ($time is 200)) or (($tanktracks is 6) and ($time is 260)) or (($tanktracks is 1) and ($time is 320))>>
<i>Night radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 21)) or (($tanktracks is 3) and ($time is 81)) or (($tanktracks is 4) and ($time is 141)) or (($tanktracks is 5) and ($time is 201)) or (($tanktracks is 6) and ($time is 261)) or (($tanktracks is 1) and ($time is 321))>>
<i>Night radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 22)) or (($tanktracks is 3) and ($time is 82)) or (($tanktracks is 4) and ($time is 142)) or (($tanktracks is 5) and ($time is 202)) or (($tanktracks is 6) and ($time is 262)) or (($tanktracks is 1) and ($time is 322))>>
<i>Night radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 23)) or (($tanktracks is 3) and ($time is 83)) or (($tanktracks is 4) and ($time is 143)) or (($tanktracks is 5) and ($time is 203)) or (($tanktracks is 6) and ($time is 263)) or (($tanktracks is 1) and ($time is 323))>>
<i>Night radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 24)) or (($tanktracks is 3) and ($time is 84)) or (($tanktracks is 4) and ($time is 144)) or (($tanktracks is 5) and ($time is 204)) or (($tanktracks is 6) and ($time is 264)) or (($tanktracks is 1) and ($time is 324))>>
<i>Night radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 25)) or (($tanktracks is 3) and ($time is 85)) or (($tanktracks is 4) and ($time is 145)) or (($tanktracks is 5) and ($time is 205)) or (($tanktracks is 6) and ($time is 265)) or (($tanktracks is 1) and ($time is 325))>>
<i>Night radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 26)) or (($tanktracks is 3) and ($time is 86)) or (($tanktracks is 4) and ($time is 146)) or (($tanktracks is 5) and ($time is 206)) or (($tanktracks is 6) and ($time is 266)) or (($tanktracks is 1) and ($time is 326))>>
<i>Night radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 27)) or (($tanktracks is 3) and ($time is 87)) or (($tanktracks is 4) and ($time is 147)) or (($tanktracks is 5) and ($time is 207)) or (($tanktracks is 6) and ($time is 267)) or (($tanktracks is 1) and ($time is 327))>>
<i>Night radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 28)) or (($tanktracks is 3) and ($time is 88)) or (($tanktracks is 4) and ($time is 148)) or (($tanktracks is 5) and ($time is 208)) or (($tanktracks is 6) and ($time is 268)) or (($tanktracks is 1) and ($time is 328))>>
<i>Night radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 29)) or (($tanktracks is 3) and ($time is 89)) or (($tanktracks is 4) and ($time is 149)) or (($tanktracks is 5) and ($time is 209)) or (($tanktracks is 6) and ($time is 269)) or (($tanktracks is 1) and ($time is 329))>>
<i>Night radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 30)) or (($tanktracks is 3) and ($time is 90)) or (($tanktracks is 4) and ($time is 150)) or (($tanktracks is 5) and ($time is 210)) or (($tanktracks is 6) and ($time is 270)) or (($tanktracks is 1) and ($time is 330))>>
<i>Night radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 31)) or (($tanktracks is 3) and ($time is 91)) or (($tanktracks is 4) and ($time is 151)) or (($tanktracks is 5) and ($time is 211)) or (($tanktracks is 6) and ($time is 271)) or (($tanktracks is 1) and ($time is 331))>>
<i>Night radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 32)) or (($tanktracks is 3) and ($time is 92)) or (($tanktracks is 4) and ($time is 152)) or (($tanktracks is 5) and ($time is 212)) or (($tanktracks is 6) and ($time is 272)) or (($tanktracks is 1) and ($time is 332))>>
<i>Night radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 33)) or (($tanktracks is 3) and ($time is 93)) or (($tanktracks is 4) and ($time is 153)) or (($tanktracks is 5) and ($time is 213)) or (($tanktracks is 6) and ($time is 273)) or (($tanktracks is 1) and ($time is 333))>>
<i>Night radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 34)) or (($tanktracks is 3) and ($time is 94)) or (($tanktracks is 4) and ($time is 154)) or (($tanktracks is 5) and ($time is 214)) or (($tanktracks is 6) and ($time is 274)) or (($tanktracks is 1) and ($time is 334))>>
<i>Night radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 35)) or (($tanktracks is 3) and ($time is 95)) or (($tanktracks is 4) and ($time is 155)) or (($tanktracks is 5) and ($time is 215)) or (($tanktracks is 6) and ($time is 275)) or (($tanktracks is 1) and ($time is 335))>>
<i>Night radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 36)) or (($tanktracks is 3) and ($time is 96)) or (($tanktracks is 4) and ($time is 156)) or (($tanktracks is 5) and ($time is 216)) or (($tanktracks is 6) and ($time is 276)) or (($tanktracks is 1) and ($time is 336))>>
<i>Night radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 37)) or (($tanktracks is 3) and ($time is 97)) or (($tanktracks is 4) and ($time is 157)) or (($tanktracks is 5) and ($time is 217)) or (($tanktracks is 6) and ($time is 277)) or (($tanktracks is 1) and ($time is 337))>>
<i>Night radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 38)) or (($tanktracks is 3) and ($time is 98)) or (($tanktracks is 4) and ($time is 158)) or (($tanktracks is 5) and ($time is 218)) or (($tanktracks is 6) and ($time is 278)) or (($tanktracks is 1) and ($time is 338))>>
<i>Night radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 39)) or (($tanktracks is 3) and ($time is 99)) or (($tanktracks is 4) and ($time is 159)) or (($tanktracks is 5) and ($time is 219)) or (($tanktracks is 6) and ($time is 279)) or (($tanktracks is 1) and ($time is 339))>>
<i>Night radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 40)) or (($tanktracks is 3) and ($time is 100)) or (($tanktracks is 4) and ($time is 160)) or (($tanktracks is 5) and ($time is 220)) or (($tanktracks is 6) and ($time is 280)) or (($tanktracks is 1) and ($time is 340))>>
<i>Night radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 41)) or (($tanktracks is 3) and ($time is 101)) or (($tanktracks is 4) and ($time is 161)) or (($tanktracks is 5) and ($time is 221)) or (($tanktracks is 6) and ($time is 281)) or (($tanktracks is 1) and ($time is 341))>>
<i>Night radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 42)) or (($tanktracks is 3) and ($time is 102)) or (($tanktracks is 4) and ($time is 162)) or (($tanktracks is 5) and ($time is 222)) or (($tanktracks is 6) and ($time is 282)) or (($tanktracks is 1) and ($time is 342))>>
<i>Night radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 43)) or (($tanktracks is 3) and ($time is 103)) or (($tanktracks is 4) and ($time is 163)) or (($tanktracks is 5) and ($time is 223)) or (($tanktracks is 6) and ($time is 283)) or (($tanktracks is 1) and ($time is 343))>>
<i>Night radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 44)) or (($tanktracks is 3) and ($time is 104)) or (($tanktracks is 4) and ($time is 164)) or (($tanktracks is 5) and ($time is 224)) or (($tanktracks is 6) and ($time is 284)) or (($tanktracks is 1) and ($time is 344))>>
<i>Night radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 45)) or (($tanktracks is 3) and ($time is 105)) or (($tanktracks is 4) and ($time is 165)) or (($tanktracks is 5) and ($time is 225)) or (($tanktracks is 6) and ($time is 285)) or (($tanktracks is 1) and ($time is 345))>>
<i>Night radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 46)) or (($tanktracks is 3) and ($time is 106)) or (($tanktracks is 4) and ($time is 166)) or (($tanktracks is 5) and ($time is 226)) or (($tanktracks is 6) and ($time is 286)) or (($tanktracks is 1) and ($time is 346))>>
<i>Night radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 47)) or (($tanktracks is 3) and ($time is 107)) or (($tanktracks is 4) and ($time is 167)) or (($tanktracks is 5) and ($time is 227)) or (($tanktracks is 6) and ($time is 287)) or (($tanktracks is 1) and ($time is 347))>>
<i>Night radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 48)) or (($tanktracks is 3) and ($time is 108)) or (($tanktracks is 4) and ($time is 168)) or (($tanktracks is 5) and ($time is 228)) or (($tanktracks is 6) and ($time is 288)) or (($tanktracks is 1) and ($time is 348))>>
<i>Night radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 49)) or (($tanktracks is 3) and ($time is 109)) or (($tanktracks is 4) and ($time is 169)) or (($tanktracks is 5) and ($time is 229)) or (($tanktracks is 6) and ($time is 289)) or (($tanktracks is 1) and ($time is 349))>>
<i>Night radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 50)) or (($tanktracks is 3) and ($time is 110)) or (($tanktracks is 4) and ($time is 170)) or (($tanktracks is 5) and ($time is 230)) or (($tanktracks is 6) and ($time is 290)) or (($tanktracks is 1) and ($time is 350))>>
<i>Night radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 51)) or (($tanktracks is 3) and ($time is 111)) or (($tanktracks is 4) and ($time is 171)) or (($tanktracks is 5) and ($time is 231)) or (($tanktracks is 6) and ($time is 291)) or (($tanktracks is 1) and ($time is 351))>>
<i>Night radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 52)) or (($tanktracks is 3) and ($time is 112)) or (($tanktracks is 4) and ($time is 172)) or (($tanktracks is 5) and ($time is 232)) or (($tanktracks is 6) and ($time is 292)) or (($tanktracks is 1) and ($time is 352))>>
<i>Night radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 53)) or (($tanktracks is 3) and ($time is 113)) or (($tanktracks is 4) and ($time is 173)) or (($tanktracks is 5) and ($time is 233)) or (($tanktracks is 6) and ($time is 293)) or (($tanktracks is 1) and ($time is 353))>>
<i>Night radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 54)) or (($tanktracks is 3) and ($time is 114)) or (($tanktracks is 4) and ($time is 174)) or (($tanktracks is 5) and ($time is 234)) or (($tanktracks is 6) and ($time is 294)) or (($tanktracks is 1) and ($time is 354))>>
<i>Night radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 55)) or (($tanktracks is 3) and ($time is 115)) or (($tanktracks is 4) and ($time is 175)) or (($tanktracks is 5) and ($time is 235)) or (($tanktracks is 6) and ($time is 295)) or (($tanktracks is 1) and ($time is 355))>>
<i>Night radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 56)) or (($tanktracks is 3) and ($time is 116)) or (($tanktracks is 4) and ($time is 176)) or (($tanktracks is 5) and ($time is 236)) or (($tanktracks is 6) and ($time is 296)) or (($tanktracks is 1) and ($time is 356))>>
<i>Night radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 57)) or (($tanktracks is 3) and ($time is 117)) or (($tanktracks is 4) and ($time is 177)) or (($tanktracks is 5) and ($time is 237)) or (($tanktracks is 6) and ($time is 297)) or (($tanktracks is 1) and ($time is 357))>>
<i>Night radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 58)) or (($tanktracks is 3) and ($time is 118)) or (($tanktracks is 4) and ($time is 178)) or (($tanktracks is 5) and ($time is 238)) or (($tanktracks is 6) and ($time is 298)) or (($tanktracks is 1) and ($time is 358))>>
<i>Night radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 59)) or (($tanktracks is 3) and ($time is 119)) or (($tanktracks is 4) and ($time is 179)) or (($tanktracks is 5) and ($time is 239)) or (($tanktracks is 6) and ($time is 299)) or (($tanktracks is 1) and ($time is 359))>>
<i>Night radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 13)) or (($tanktracks is 4) and ($time is 73)) or (($tanktracks is 5) and ($time is 133)) or (($tanktracks is 6) and ($time is 193)) or (($tanktracks is 1) and ($time is 253)) or (($tanktracks is 2) and ($time is 313))>>
<i>Night radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 14)) or (($tanktracks is 4) and ($time is 74)) or (($tanktracks is 5) and ($time is 134)) or (($tanktracks is 6) and ($time is 194)) or (($tanktracks is 1) and ($time is 254)) or (($tanktracks is 2) and ($time is 314))>>
<i>Night radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 15)) or (($tanktracks is 4) and ($time is 75)) or (($tanktracks is 5) and ($time is 135)) or (($tanktracks is 6) and ($time is 195)) or (($tanktracks is 1) and ($time is 255)) or (($tanktracks is 2) and ($time is 315))>>
<i>Night radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 16)) or (($tanktracks is 4) and ($time is 76)) or (($tanktracks is 5) and ($time is 136)) or (($tanktracks is 6) and ($time is 196)) or (($tanktracks is 1) and ($time is 256)) or (($tanktracks is 2) and ($time is 316))>>
<i>Night radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 17)) or (($tanktracks is 4) and ($time is 77)) or (($tanktracks is 5) and ($time is 137)) or (($tanktracks is 6) and ($time is 197)) or (($tanktracks is 1) and ($time is 257)) or (($tanktracks is 2) and ($time is 317))>>
<i>Night radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 18)) or (($tanktracks is 4) and ($time is 78)) or (($tanktracks is 5) and ($time is 138)) or (($tanktracks is 6) and ($time is 198)) or (($tanktracks is 1) and ($time is 258)) or (($tanktracks is 2) and ($time is 318))>>
<i>Night radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 19)) or (($tanktracks is 4) and ($time is 79)) or (($tanktracks is 5) and ($time is 139)) or (($tanktracks is 6) and ($time is 199)) or (($tanktracks is 1) and ($time is 259)) or (($tanktracks is 2) and ($time is 319))>>
<i>Night radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 20)) or (($tanktracks is 4) and ($time is 80)) or (($tanktracks is 5) and ($time is 140)) or (($tanktracks is 6) and ($time is 200)) or (($tanktracks is 1) and ($time is 260)) or (($tanktracks is 2) and ($time is 320))>>
<i>Night radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 21)) or (($tanktracks is 4) and ($time is 81)) or (($tanktracks is 5) and ($time is 141)) or (($tanktracks is 6) and ($time is 201)) or (($tanktracks is 1) and ($time is 261)) or (($tanktracks is 2) and ($time is 321))>>
<i>Night radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 22)) or (($tanktracks is 4) and ($time is 82)) or (($tanktracks is 5) and ($time is 142)) or (($tanktracks is 6) and ($time is 202)) or (($tanktracks is 1) and ($time is 262)) or (($tanktracks is 2) and ($time is 322))>>
<i>Night radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 23)) or (($tanktracks is 4) and ($time is 83)) or (($tanktracks is 5) and ($time is 143)) or (($tanktracks is 6) and ($time is 203)) or (($tanktracks is 1) and ($time is 263)) or (($tanktracks is 2) and ($time is 323))>>
<i>Night radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 24)) or (($tanktracks is 4) and ($time is 84)) or (($tanktracks is 5) and ($time is 144)) or (($tanktracks is 6) and ($time is 204)) or (($tanktracks is 1) and ($time is 264)) or (($tanktracks is 2) and ($time is 324))>>
<i>Night radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 25)) or (($tanktracks is 4) and ($time is 85)) or (($tanktracks is 5) and ($time is 145)) or (($tanktracks is 6) and ($time is 205)) or (($tanktracks is 1) and ($time is 265)) or (($tanktracks is 2) and ($time is 325))>>
<i>Night radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 26)) or (($tanktracks is 4) and ($time is 86)) or (($tanktracks is 5) and ($time is 146)) or (($tanktracks is 6) and ($time is 206)) or (($tanktracks is 1) and ($time is 266)) or (($tanktracks is 2) and ($time is 326))>>
<i>Night radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 27)) or (($tanktracks is 4) and ($time is 87)) or (($tanktracks is 5) and ($time is 147)) or (($tanktracks is 6) and ($time is 207)) or (($tanktracks is 1) and ($time is 267)) or (($tanktracks is 2) and ($time is 327))>>
<i>Night radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 28)) or (($tanktracks is 4) and ($time is 88)) or (($tanktracks is 5) and ($time is 148)) or (($tanktracks is 6) and ($time is 208)) or (($tanktracks is 1) and ($time is 268)) or (($tanktracks is 2) and ($time is 328))>>
<i>Night radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 29)) or (($tanktracks is 4) and ($time is 89)) or (($tanktracks is 5) and ($time is 149)) or (($tanktracks is 6) and ($time is 209)) or (($tanktracks is 1) and ($time is 269)) or (($tanktracks is 2) and ($time is 329))>>
<i>Night radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 30)) or (($tanktracks is 4) and ($time is 90)) or (($tanktracks is 5) and ($time is 150)) or (($tanktracks is 6) and ($time is 210)) or (($tanktracks is 1) and ($time is 270)) or (($tanktracks is 2) and ($time is 330))>>
<i>Night radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 31)) or (($tanktracks is 4) and ($time is 91)) or (($tanktracks is 5) and ($time is 151)) or (($tanktracks is 6) and ($time is 211)) or (($tanktracks is 1) and ($time is 271)) or (($tanktracks is 2) and ($time is 331))>>
<i>Night radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 32)) or (($tanktracks is 4) and ($time is 92)) or (($tanktracks is 5) and ($time is 152)) or (($tanktracks is 6) and ($time is 212)) or (($tanktracks is 1) and ($time is 272)) or (($tanktracks is 2) and ($time is 332))>>
<i>Night radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 33)) or (($tanktracks is 4) and ($time is 93)) or (($tanktracks is 5) and ($time is 153)) or (($tanktracks is 6) and ($time is 213)) or (($tanktracks is 1) and ($time is 273)) or (($tanktracks is 2) and ($time is 333))>>
<i>Night radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 34)) or (($tanktracks is 4) and ($time is 94)) or (($tanktracks is 5) and ($time is 154)) or (($tanktracks is 6) and ($time is 214)) or (($tanktracks is 1) and ($time is 274)) or (($tanktracks is 2) and ($time is 334))>>
<i>Night radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 35)) or (($tanktracks is 4) and ($time is 95)) or (($tanktracks is 5) and ($time is 155)) or (($tanktracks is 6) and ($time is 215)) or (($tanktracks is 1) and ($time is 275)) or (($tanktracks is 2) and ($time is 335))>>
<i>Night radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 36)) or (($tanktracks is 4) and ($time is 96)) or (($tanktracks is 5) and ($time is 156)) or (($tanktracks is 6) and ($time is 216)) or (($tanktracks is 1) and ($time is 276)) or (($tanktracks is 2) and ($time is 336))>>
<i>Night radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 37)) or (($tanktracks is 4) and ($time is 97)) or (($tanktracks is 5) and ($time is 157)) or (($tanktracks is 6) and ($time is 217)) or (($tanktracks is 1) and ($time is 277)) or (($tanktracks is 2) and ($time is 337))>>
<i>Night radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 38)) or (($tanktracks is 4) and ($time is 98)) or (($tanktracks is 5) and ($time is 158)) or (($tanktracks is 6) and ($time is 218)) or (($tanktracks is 1) and ($time is 278)) or (($tanktracks is 2) and ($time is 338))>>
<i>Night radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 39)) or (($tanktracks is 4) and ($time is 99)) or (($tanktracks is 5) and ($time is 159)) or (($tanktracks is 6) and ($time is 219)) or (($tanktracks is 1) and ($time is 279)) or (($tanktracks is 2) and ($time is 339))>>
<i>Night radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 40)) or (($tanktracks is 4) and ($time is 100)) or (($tanktracks is 5) and ($time is 160)) or (($tanktracks is 6) and ($time is 220)) or (($tanktracks is 1) and ($time is 280)) or (($tanktracks is 2) and ($time is 340))>>
<i>Night radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 41)) or (($tanktracks is 4) and ($time is 101)) or (($tanktracks is 5) and ($time is 161)) or (($tanktracks is 6) and ($time is 221)) or (($tanktracks is 1) and ($time is 281)) or (($tanktracks is 2) and ($time is 341))>>
<i>Night radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 42)) or (($tanktracks is 4) and ($time is 102)) or (($tanktracks is 5) and ($time is 162)) or (($tanktracks is 6) and ($time is 222)) or (($tanktracks is 1) and ($time is 282)) or (($tanktracks is 2) and ($time is 342))>>
<i>Night radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 43)) or (($tanktracks is 4) and ($time is 103)) or (($tanktracks is 5) and ($time is 163)) or (($tanktracks is 6) and ($time is 223)) or (($tanktracks is 1) and ($time is 283)) or (($tanktracks is 2) and ($time is 343))>>
<i>Night radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 44)) or (($tanktracks is 4) and ($time is 104)) or (($tanktracks is 5) and ($time is 164)) or (($tanktracks is 6) and ($time is 224)) or (($tanktracks is 1) and ($time is 284)) or (($tanktracks is 2) and ($time is 344))>>
<i>Night radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 45)) or (($tanktracks is 4) and ($time is 105)) or (($tanktracks is 5) and ($time is 165)) or (($tanktracks is 6) and ($time is 225)) or (($tanktracks is 1) and ($time is 285)) or (($tanktracks is 2) and ($time is 345))>>
<i>Night radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 46)) or (($tanktracks is 4) and ($time is 106)) or (($tanktracks is 5) and ($time is 166)) or (($tanktracks is 6) and ($time is 226)) or (($tanktracks is 1) and ($time is 286)) or (($tanktracks is 2) and ($time is 346))>>
<i>Night radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 47)) or (($tanktracks is 4) and ($time is 107)) or (($tanktracks is 5) and ($time is 167)) or (($tanktracks is 6) and ($time is 227)) or (($tanktracks is 1) and ($time is 287)) or (($tanktracks is 2) and ($time is 347))>>
<i>Night radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 48)) or (($tanktracks is 4) and ($time is 108)) or (($tanktracks is 5) and ($time is 168)) or (($tanktracks is 6) and ($time is 228)) or (($tanktracks is 1) and ($time is 288)) or (($tanktracks is 2) and ($time is 348))>>
<i>Night radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 49)) or (($tanktracks is 4) and ($time is 109)) or (($tanktracks is 5) and ($time is 169)) or (($tanktracks is 6) and ($time is 229)) or (($tanktracks is 1) and ($time is 289)) or (($tanktracks is 2) and ($time is 349))>>
<i>Night radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 50)) or (($tanktracks is 4) and ($time is 110)) or (($tanktracks is 5) and ($time is 170)) or (($tanktracks is 6) and ($time is 230)) or (($tanktracks is 1) and ($time is 290)) or (($tanktracks is 2) and ($time is 350))>>
<i>Night radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 51)) or (($tanktracks is 4) and ($time is 111)) or (($tanktracks is 5) and ($time is 171)) or (($tanktracks is 6) and ($time is 231)) or (($tanktracks is 1) and ($time is 291)) or (($tanktracks is 2) and ($time is 351))>>
<i>Night radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 52)) or (($tanktracks is 4) and ($time is 112)) or (($tanktracks is 5) and ($time is 172)) or (($tanktracks is 6) and ($time is 232)) or (($tanktracks is 1) and ($time is 292)) or (($tanktracks is 2) and ($time is 352))>>
<i>Night radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 53)) or (($tanktracks is 4) and ($time is 113)) or (($tanktracks is 5) and ($time is 173)) or (($tanktracks is 6) and ($time is 233)) or (($tanktracks is 1) and ($time is 293)) or (($tanktracks is 2) and ($time is 353))>>
<i>Night radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 54)) or (($tanktracks is 4) and ($time is 114)) or (($tanktracks is 5) and ($time is 174)) or (($tanktracks is 6) and ($time is 234)) or (($tanktracks is 1) and ($time is 294)) or (($tanktracks is 2) and ($time is 354))>>
<i>Night radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 55)) or (($tanktracks is 4) and ($time is 115)) or (($tanktracks is 5) and ($time is 175)) or (($tanktracks is 6) and ($time is 235)) or (($tanktracks is 1) and ($time is 295)) or (($tanktracks is 2) and ($time is 355))>>
<i>Night radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 56)) or (($tanktracks is 4) and ($time is 116)) or (($tanktracks is 5) and ($time is 176)) or (($tanktracks is 6) and ($time is 236)) or (($tanktracks is 1) and ($time is 296)) or (($tanktracks is 2) and ($time is 356))>>
<i>Night radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 57)) or (($tanktracks is 4) and ($time is 117)) or (($tanktracks is 5) and ($time is 177)) or (($tanktracks is 6) and ($time is 237)) or (($tanktracks is 1) and ($time is 297)) or (($tanktracks is 2) and ($time is 357))>>
<i>Night radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 58)) or (($tanktracks is 4) and ($time is 118)) or (($tanktracks is 5) and ($time is 178)) or (($tanktracks is 6) and ($time is 238)) or (($tanktracks is 1) and ($time is 298)) or (($tanktracks is 2) and ($time is 358))>>
<i>Night radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 59)) or (($tanktracks is 4) and ($time is 119)) or (($tanktracks is 5) and ($time is 179)) or (($tanktracks is 6) and ($time is 239)) or (($tanktracks is 1) and ($time is 299)) or (($tanktracks is 2) and ($time is 359))>>
<i>Night radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 13)) or (($tanktracks is 5) and ($time is 73)) or (($tanktracks is 6) and ($time is 133)) or (($tanktracks is 1) and ($time is 193)) or (($tanktracks is 2) and ($time is 253)) or (($tanktracks is 3) and ($time is 313))>>
<i>Night radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 14)) or (($tanktracks is 5) and ($time is 74)) or (($tanktracks is 6) and ($time is 134)) or (($tanktracks is 1) and ($time is 194)) or (($tanktracks is 2) and ($time is 254)) or (($tanktracks is 3) and ($time is 314))>>
<i>Night radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 15)) or (($tanktracks is 5) and ($time is 75)) or (($tanktracks is 6) and ($time is 135)) or (($tanktracks is 1) and ($time is 195)) or (($tanktracks is 2) and ($time is 255)) or (($tanktracks is 3) and ($time is 315))>>
<i>Night radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 16)) or (($tanktracks is 5) and ($time is 76)) or (($tanktracks is 6) and ($time is 136)) or (($tanktracks is 1) and ($time is 196)) or (($tanktracks is 2) and ($time is 256)) or (($tanktracks is 3) and ($time is 316))>>
<i>Night radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 17)) or (($tanktracks is 5) and ($time is 77)) or (($tanktracks is 6) and ($time is 137)) or (($tanktracks is 1) and ($time is 197)) or (($tanktracks is 2) and ($time is 257)) or (($tanktracks is 3) and ($time is 317))>>
<i>Night radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 18)) or (($tanktracks is 5) and ($time is 78)) or (($tanktracks is 6) and ($time is 138)) or (($tanktracks is 1) and ($time is 198)) or (($tanktracks is 2) and ($time is 258)) or (($tanktracks is 3) and ($time is 318))>>
<i>Night radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 19)) or (($tanktracks is 5) and ($time is 79)) or (($tanktracks is 6) and ($time is 139)) or (($tanktracks is 1) and ($time is 199)) or (($tanktracks is 2) and ($time is 259)) or (($tanktracks is 3) and ($time is 319))>>
<i>Night radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 20)) or (($tanktracks is 5) and ($time is 80)) or (($tanktracks is 6) and ($time is 140)) or (($tanktracks is 1) and ($time is 200)) or (($tanktracks is 2) and ($time is 260)) or (($tanktracks is 3) and ($time is 320))>>
<i>Night radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 21)) or (($tanktracks is 5) and ($time is 81)) or (($tanktracks is 6) and ($time is 141)) or (($tanktracks is 1) and ($time is 201)) or (($tanktracks is 2) and ($time is 261)) or (($tanktracks is 3) and ($time is 321))>>
<i>Night radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 22)) or (($tanktracks is 5) and ($time is 82)) or (($tanktracks is 6) and ($time is 142)) or (($tanktracks is 1) and ($time is 202)) or (($tanktracks is 2) and ($time is 262)) or (($tanktracks is 3) and ($time is 322))>>
<i>Night radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 23)) or (($tanktracks is 5) and ($time is 83)) or (($tanktracks is 6) and ($time is 143)) or (($tanktracks is 1) and ($time is 203)) or (($tanktracks is 2) and ($time is 263)) or (($tanktracks is 3) and ($time is 323))>>
<i>Night radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 24)) or (($tanktracks is 5) and ($time is 84)) or (($tanktracks is 6) and ($time is 144)) or (($tanktracks is 1) and ($time is 204)) or (($tanktracks is 2) and ($time is 264)) or (($tanktracks is 3) and ($time is 324))>>
<i>Night radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 25)) or (($tanktracks is 5) and ($time is 85)) or (($tanktracks is 6) and ($time is 145)) or (($tanktracks is 1) and ($time is 205)) or (($tanktracks is 2) and ($time is 265)) or (($tanktracks is 3) and ($time is 325))>>
<i>Night radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 26)) or (($tanktracks is 5) and ($time is 86)) or (($tanktracks is 6) and ($time is 146)) or (($tanktracks is 1) and ($time is 206)) or (($tanktracks is 2) and ($time is 266)) or (($tanktracks is 3) and ($time is 326))>>
<i>Night radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 27)) or (($tanktracks is 5) and ($time is 87)) or (($tanktracks is 6) and ($time is 147)) or (($tanktracks is 1) and ($time is 207)) or (($tanktracks is 2) and ($time is 267)) or (($tanktracks is 3) and ($time is 327))>>
<i>Night radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 28)) or (($tanktracks is 5) and ($time is 88)) or (($tanktracks is 6) and ($time is 148)) or (($tanktracks is 1) and ($time is 208)) or (($tanktracks is 2) and ($time is 268)) or (($tanktracks is 3) and ($time is 328))>>
<i>Night radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 29)) or (($tanktracks is 5) and ($time is 89)) or (($tanktracks is 6) and ($time is 149)) or (($tanktracks is 1) and ($time is 209)) or (($tanktracks is 2) and ($time is 269)) or (($tanktracks is 3) and ($time is 329))>>
<i>Night radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 30)) or (($tanktracks is 5) and ($time is 90)) or (($tanktracks is 6) and ($time is 150)) or (($tanktracks is 1) and ($time is 210)) or (($tanktracks is 2) and ($time is 270)) or (($tanktracks is 3) and ($time is 330))>>
<i>Night radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 31)) or (($tanktracks is 5) and ($time is 91)) or (($tanktracks is 6) and ($time is 151)) or (($tanktracks is 1) and ($time is 211)) or (($tanktracks is 2) and ($time is 271)) or (($tanktracks is 3) and ($time is 331))>>
<i>Night radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 32)) or (($tanktracks is 5) and ($time is 92)) or (($tanktracks is 6) and ($time is 152)) or (($tanktracks is 1) and ($time is 212)) or (($tanktracks is 2) and ($time is 272)) or (($tanktracks is 3) and ($time is 332))>>
<i>Night radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 33)) or (($tanktracks is 5) and ($time is 93)) or (($tanktracks is 6) and ($time is 153)) or (($tanktracks is 1) and ($time is 213)) or (($tanktracks is 2) and ($time is 273)) or (($tanktracks is 3) and ($time is 333))>>
<i>Night radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 34)) or (($tanktracks is 5) and ($time is 94)) or (($tanktracks is 6) and ($time is 154)) or (($tanktracks is 1) and ($time is 214)) or (($tanktracks is 2) and ($time is 274)) or (($tanktracks is 3) and ($time is 334))>>
<i>Night radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 35)) or (($tanktracks is 5) and ($time is 95)) or (($tanktracks is 6) and ($time is 155)) or (($tanktracks is 1) and ($time is 215)) or (($tanktracks is 2) and ($time is 275)) or (($tanktracks is 3) and ($time is 335))>>
<i>Night radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 36)) or (($tanktracks is 5) and ($time is 96)) or (($tanktracks is 6) and ($time is 156)) or (($tanktracks is 1) and ($time is 216)) or (($tanktracks is 2) and ($time is 276)) or (($tanktracks is 3) and ($time is 336))>>
<i>Night radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 37)) or (($tanktracks is 5) and ($time is 97)) or (($tanktracks is 6) and ($time is 157)) or (($tanktracks is 1) and ($time is 217)) or (($tanktracks is 2) and ($time is 277)) or (($tanktracks is 3) and ($time is 337))>>
<i>Night radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 38)) or (($tanktracks is 5) and ($time is 98)) or (($tanktracks is 6) and ($time is 158)) or (($tanktracks is 1) and ($time is 218)) or (($tanktracks is 2) and ($time is 278)) or (($tanktracks is 3) and ($time is 338))>>
<i>Night radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 39)) or (($tanktracks is 5) and ($time is 99)) or (($tanktracks is 6) and ($time is 159)) or (($tanktracks is 1) and ($time is 219)) or (($tanktracks is 2) and ($time is 279)) or (($tanktracks is 3) and ($time is 339))>>
<i>Night radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 40)) or (($tanktracks is 5) and ($time is 100)) or (($tanktracks is 6) and ($time is 160)) or (($tanktracks is 1) and ($time is 220)) or (($tanktracks is 2) and ($time is 280)) or (($tanktracks is 3) and ($time is 340))>>
<i>Night radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 41)) or (($tanktracks is 5) and ($time is 101)) or (($tanktracks is 6) and ($time is 161)) or (($tanktracks is 1) and ($time is 221)) or (($tanktracks is 2) and ($time is 281)) or (($tanktracks is 3) and ($time is 341))>>
<i>Night radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 42)) or (($tanktracks is 5) and ($time is 102)) or (($tanktracks is 6) and ($time is 162)) or (($tanktracks is 1) and ($time is 222)) or (($tanktracks is 2) and ($time is 282)) or (($tanktracks is 3) and ($time is 342))>>
<i>Night radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 43)) or (($tanktracks is 5) and ($time is 103)) or (($tanktracks is 6) and ($time is 163)) or (($tanktracks is 1) and ($time is 223)) or (($tanktracks is 2) and ($time is 283)) or (($tanktracks is 3) and ($time is 343))>>
<i>Night radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 44)) or (($tanktracks is 5) and ($time is 104)) or (($tanktracks is 6) and ($time is 164)) or (($tanktracks is 1) and ($time is 224)) or (($tanktracks is 2) and ($time is 284)) or (($tanktracks is 3) and ($time is 344))>>
<i>Night radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 45)) or (($tanktracks is 5) and ($time is 105)) or (($tanktracks is 6) and ($time is 165)) or (($tanktracks is 1) and ($time is 225)) or (($tanktracks is 2) and ($time is 285)) or (($tanktracks is 3) and ($time is 345))>>
<i>Night radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 46)) or (($tanktracks is 5) and ($time is 106)) or (($tanktracks is 6) and ($time is 166)) or (($tanktracks is 1) and ($time is 226)) or (($tanktracks is 2) and ($time is 286)) or (($tanktracks is 3) and ($time is 346))>>
<i>Night radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 47)) or (($tanktracks is 5) and ($time is 107)) or (($tanktracks is 6) and ($time is 167)) or (($tanktracks is 1) and ($time is 227)) or (($tanktracks is 2) and ($time is 287)) or (($tanktracks is 3) and ($time is 347))>>
<i>Night radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 48)) or (($tanktracks is 5) and ($time is 108)) or (($tanktracks is 6) and ($time is 168)) or (($tanktracks is 1) and ($time is 228)) or (($tanktracks is 2) and ($time is 288)) or (($tanktracks is 3) and ($time is 348))>>
<i>Night radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 49)) or (($tanktracks is 5) and ($time is 109)) or (($tanktracks is 6) and ($time is 169)) or (($tanktracks is 1) and ($time is 229)) or (($tanktracks is 2) and ($time is 289)) or (($tanktracks is 3) and ($time is 349))>>
<i>Night radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 50)) or (($tanktracks is 5) and ($time is 110)) or (($tanktracks is 6) and ($time is 170)) or (($tanktracks is 1) and ($time is 230)) or (($tanktracks is 2) and ($time is 290)) or (($tanktracks is 3) and ($time is 350))>>
<i>Night radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 51)) or (($tanktracks is 5) and ($time is 111)) or (($tanktracks is 6) and ($time is 171)) or (($tanktracks is 1) and ($time is 231)) or (($tanktracks is 2) and ($time is 291)) or (($tanktracks is 3) and ($time is 351))>>
<i>Night radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 52)) or (($tanktracks is 5) and ($time is 112)) or (($tanktracks is 6) and ($time is 172)) or (($tanktracks is 1) and ($time is 232)) or (($tanktracks is 2) and ($time is 292)) or (($tanktracks is 3) and ($time is 352))>>
<i>Night radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 53)) or (($tanktracks is 5) and ($time is 113)) or (($tanktracks is 6) and ($time is 173)) or (($tanktracks is 1) and ($time is 233)) or (($tanktracks is 2) and ($time is 293)) or (($tanktracks is 3) and ($time is 353))>>
<i>Night radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 54)) or (($tanktracks is 5) and ($time is 114)) or (($tanktracks is 6) and ($time is 174)) or (($tanktracks is 1) and ($time is 234)) or (($tanktracks is 2) and ($time is 294)) or (($tanktracks is 3) and ($time is 354))>>
<i>Night radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 55)) or (($tanktracks is 5) and ($time is 115)) or (($tanktracks is 6) and ($time is 175)) or (($tanktracks is 1) and ($time is 235)) or (($tanktracks is 2) and ($time is 295)) or (($tanktracks is 3) and ($time is 355))>>
<i>Night radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 56)) or (($tanktracks is 5) and ($time is 116)) or (($tanktracks is 6) and ($time is 176)) or (($tanktracks is 1) and ($time is 236)) or (($tanktracks is 2) and ($time is 296)) or (($tanktracks is 3) and ($time is 356))>>
<i>Night radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 57)) or (($tanktracks is 5) and ($time is 117)) or (($tanktracks is 6) and ($time is 177)) or (($tanktracks is 1) and ($time is 237)) or (($tanktracks is 2) and ($time is 297)) or (($tanktracks is 3) and ($time is 357))>>
<i>Night radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 58)) or (($tanktracks is 5) and ($time is 118)) or (($tanktracks is 6) and ($time is 178)) or (($tanktracks is 1) and ($time is 238)) or (($tanktracks is 2) and ($time is 298)) or (($tanktracks is 3) and ($time is 358))>>
<i>Night radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 59)) or (($tanktracks is 5) and ($time is 119)) or (($tanktracks is 6) and ($time is 179)) or (($tanktracks is 1) and ($time is 239)) or (($tanktracks is 2) and ($time is 299)) or (($tanktracks is 3) and ($time is 359))>>
<i>Night radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 13)) or (($tanktracks is 6) and ($time is 73)) or (($tanktracks is 1) and ($time is 133)) or (($tanktracks is 2) and ($time is 193)) or (($tanktracks is 3) and ($time is 253)) or (($tanktracks is 4) and ($time is 313))>>
<i>Night radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 14)) or (($tanktracks is 6) and ($time is 74)) or (($tanktracks is 1) and ($time is 134)) or (($tanktracks is 2) and ($time is 194)) or (($tanktracks is 3) and ($time is 254)) or (($tanktracks is 4) and ($time is 314))>>
<i>Night radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 15)) or (($tanktracks is 6) and ($time is 75)) or (($tanktracks is 1) and ($time is 135)) or (($tanktracks is 2) and ($time is 195)) or (($tanktracks is 3) and ($time is 255)) or (($tanktracks is 4) and ($time is 315))>>
<i>Night radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 16)) or (($tanktracks is 6) and ($time is 76)) or (($tanktracks is 1) and ($time is 136)) or (($tanktracks is 2) and ($time is 196)) or (($tanktracks is 3) and ($time is 256)) or (($tanktracks is 4) and ($time is 316))>>
<i>Night radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 17)) or (($tanktracks is 6) and ($time is 77)) or (($tanktracks is 1) and ($time is 137)) or (($tanktracks is 2) and ($time is 197)) or (($tanktracks is 3) and ($time is 257)) or (($tanktracks is 4) and ($time is 317))>>
<i>Night radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 18)) or (($tanktracks is 6) and ($time is 78)) or (($tanktracks is 1) and ($time is 138)) or (($tanktracks is 2) and ($time is 198)) or (($tanktracks is 3) and ($time is 258)) or (($tanktracks is 4) and ($time is 318))>>
<i>Night radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 19)) or (($tanktracks is 6) and ($time is 79)) or (($tanktracks is 1) and ($time is 139)) or (($tanktracks is 2) and ($time is 199)) or (($tanktracks is 3) and ($time is 259)) or (($tanktracks is 4) and ($time is 319))>>
<i>Night radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 20)) or (($tanktracks is 6) and ($time is 80)) or (($tanktracks is 1) and ($time is 140)) or (($tanktracks is 2) and ($time is 200)) or (($tanktracks is 3) and ($time is 260)) or (($tanktracks is 4) and ($time is 320))>>
<i>Night radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 21)) or (($tanktracks is 6) and ($time is 81)) or (($tanktracks is 1) and ($time is 141)) or (($tanktracks is 2) and ($time is 201)) or (($tanktracks is 3) and ($time is 261)) or (($tanktracks is 4) and ($time is 321))>>
<i>Night radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 22)) or (($tanktracks is 6) and ($time is 82)) or (($tanktracks is 1) and ($time is 142)) or (($tanktracks is 2) and ($time is 202)) or (($tanktracks is 3) and ($time is 262)) or (($tanktracks is 4) and ($time is 322))>>
<i>Night radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 23)) or (($tanktracks is 6) and ($time is 83)) or (($tanktracks is 1) and ($time is 143)) or (($tanktracks is 2) and ($time is 203)) or (($tanktracks is 3) and ($time is 263)) or (($tanktracks is 4) and ($time is 323))>>
<i>Night radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 24)) or (($tanktracks is 6) and ($time is 84)) or (($tanktracks is 1) and ($time is 144)) or (($tanktracks is 2) and ($time is 204)) or (($tanktracks is 3) and ($time is 264)) or (($tanktracks is 4) and ($time is 324))>>
<i>Night radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 25)) or (($tanktracks is 6) and ($time is 85)) or (($tanktracks is 1) and ($time is 145)) or (($tanktracks is 2) and ($time is 205)) or (($tanktracks is 3) and ($time is 265)) or (($tanktracks is 4) and ($time is 325))>>
<i>Night radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 26)) or (($tanktracks is 6) and ($time is 86)) or (($tanktracks is 1) and ($time is 146)) or (($tanktracks is 2) and ($time is 206)) or (($tanktracks is 3) and ($time is 266)) or (($tanktracks is 4) and ($time is 326))>>
<i>Night radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 27)) or (($tanktracks is 6) and ($time is 87)) or (($tanktracks is 1) and ($time is 147)) or (($tanktracks is 2) and ($time is 207)) or (($tanktracks is 3) and ($time is 267)) or (($tanktracks is 4) and ($time is 327))>>
<i>Night radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 28)) or (($tanktracks is 6) and ($time is 88)) or (($tanktracks is 1) and ($time is 148)) or (($tanktracks is 2) and ($time is 208)) or (($tanktracks is 3) and ($time is 268)) or (($tanktracks is 4) and ($time is 328))>>
<i>Night radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 29)) or (($tanktracks is 6) and ($time is 89)) or (($tanktracks is 1) and ($time is 149)) or (($tanktracks is 2) and ($time is 209)) or (($tanktracks is 3) and ($time is 269)) or (($tanktracks is 4) and ($time is 329))>>
<i>Night radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 30)) or (($tanktracks is 6) and ($time is 90)) or (($tanktracks is 1) and ($time is 150)) or (($tanktracks is 2) and ($time is 210)) or (($tanktracks is 3) and ($time is 270)) or (($tanktracks is 4) and ($time is 330))>>
<i>Night radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 31)) or (($tanktracks is 6) and ($time is 91)) or (($tanktracks is 1) and ($time is 151)) or (($tanktracks is 2) and ($time is 211)) or (($tanktracks is 3) and ($time is 271)) or (($tanktracks is 4) and ($time is 331))>>
<i>Night radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 32)) or (($tanktracks is 6) and ($time is 92)) or (($tanktracks is 1) and ($time is 152)) or (($tanktracks is 2) and ($time is 212)) or (($tanktracks is 3) and ($time is 272)) or (($tanktracks is 4) and ($time is 332))>>
<i>Night radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 33)) or (($tanktracks is 6) and ($time is 93)) or (($tanktracks is 1) and ($time is 153)) or (($tanktracks is 2) and ($time is 213)) or (($tanktracks is 3) and ($time is 273)) or (($tanktracks is 4) and ($time is 333))>>
<i>Night radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 34)) or (($tanktracks is 6) and ($time is 94)) or (($tanktracks is 1) and ($time is 154)) or (($tanktracks is 2) and ($time is 214)) or (($tanktracks is 3) and ($time is 274)) or (($tanktracks is 4) and ($time is 334))>>
<i>Night radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 35)) or (($tanktracks is 6) and ($time is 95)) or (($tanktracks is 1) and ($time is 155)) or (($tanktracks is 2) and ($time is 215)) or (($tanktracks is 3) and ($time is 275)) or (($tanktracks is 4) and ($time is 335))>>
<i>Night radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 36)) or (($tanktracks is 6) and ($time is 96)) or (($tanktracks is 1) and ($time is 156)) or (($tanktracks is 2) and ($time is 216)) or (($tanktracks is 3) and ($time is 276)) or (($tanktracks is 4) and ($time is 336))>>
<i>Night radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 37)) or (($tanktracks is 6) and ($time is 97)) or (($tanktracks is 1) and ($time is 157)) or (($tanktracks is 2) and ($time is 217)) or (($tanktracks is 3) and ($time is 277)) or (($tanktracks is 4) and ($time is 337))>>
<i>Night radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 38)) or (($tanktracks is 6) and ($time is 98)) or (($tanktracks is 1) and ($time is 158)) or (($tanktracks is 2) and ($time is 218)) or (($tanktracks is 3) and ($time is 278)) or (($tanktracks is 4) and ($time is 338))>>
<i>Night radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 39)) or (($tanktracks is 6) and ($time is 99)) or (($tanktracks is 1) and ($time is 159)) or (($tanktracks is 2) and ($time is 219)) or (($tanktracks is 3) and ($time is 279)) or (($tanktracks is 4) and ($time is 339))>>
<i>Night radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 40)) or (($tanktracks is 6) and ($time is 100)) or (($tanktracks is 1) and ($time is 160)) or (($tanktracks is 2) and ($time is 220)) or (($tanktracks is 3) and ($time is 280)) or (($tanktracks is 4) and ($time is 340))>>
<i>Night radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 41)) or (($tanktracks is 6) and ($time is 101)) or (($tanktracks is 1) and ($time is 161)) or (($tanktracks is 2) and ($time is 221)) or (($tanktracks is 3) and ($time is 281)) or (($tanktracks is 4) and ($time is 341))>>
<i>Night radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 42)) or (($tanktracks is 6) and ($time is 102)) or (($tanktracks is 1) and ($time is 162)) or (($tanktracks is 2) and ($time is 222)) or (($tanktracks is 3) and ($time is 282)) or (($tanktracks is 4) and ($time is 342))>>
<i>Night radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 43)) or (($tanktracks is 6) and ($time is 103)) or (($tanktracks is 1) and ($time is 163)) or (($tanktracks is 2) and ($time is 223)) or (($tanktracks is 3) and ($time is 283)) or (($tanktracks is 4) and ($time is 343))>>
<i>Night radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 44)) or (($tanktracks is 6) and ($time is 104)) or (($tanktracks is 1) and ($time is 164)) or (($tanktracks is 2) and ($time is 224)) or (($tanktracks is 3) and ($time is 284)) or (($tanktracks is 4) and ($time is 344))>>
<i>Night radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 45)) or (($tanktracks is 6) and ($time is 105)) or (($tanktracks is 1) and ($time is 165)) or (($tanktracks is 2) and ($time is 225)) or (($tanktracks is 3) and ($time is 285)) or (($tanktracks is 4) and ($time is 345))>>
<i>Night radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 46)) or (($tanktracks is 6) and ($time is 106)) or (($tanktracks is 1) and ($time is 166)) or (($tanktracks is 2) and ($time is 226)) or (($tanktracks is 3) and ($time is 286)) or (($tanktracks is 4) and ($time is 346))>>
<i>Night radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 47)) or (($tanktracks is 6) and ($time is 107)) or (($tanktracks is 1) and ($time is 167)) or (($tanktracks is 2) and ($time is 227)) or (($tanktracks is 3) and ($time is 287)) or (($tanktracks is 4) and ($time is 347))>>
<i>Night radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 48)) or (($tanktracks is 6) and ($time is 108)) or (($tanktracks is 1) and ($time is 168)) or (($tanktracks is 2) and ($time is 228)) or (($tanktracks is 3) and ($time is 288)) or (($tanktracks is 4) and ($time is 348))>>
<i>Night radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 49)) or (($tanktracks is 6) and ($time is 109)) or (($tanktracks is 1) and ($time is 169)) or (($tanktracks is 2) and ($time is 229)) or (($tanktracks is 3) and ($time is 289)) or (($tanktracks is 4) and ($time is 349))>>
<i>Night radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 50)) or (($tanktracks is 6) and ($time is 110)) or (($tanktracks is 1) and ($time is 170)) or (($tanktracks is 2) and ($time is 230)) or (($tanktracks is 3) and ($time is 290)) or (($tanktracks is 4) and ($time is 350))>>
<i>Night radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 51)) or (($tanktracks is 6) and ($time is 111)) or (($tanktracks is 1) and ($time is 171)) or (($tanktracks is 2) and ($time is 231)) or (($tanktracks is 3) and ($time is 291)) or (($tanktracks is 4) and ($time is 351))>>
<i>Night radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 52)) or (($tanktracks is 6) and ($time is 112)) or (($tanktracks is 1) and ($time is 172)) or (($tanktracks is 2) and ($time is 232)) or (($tanktracks is 3) and ($time is 292)) or (($tanktracks is 4) and ($time is 352))>>
<i>Night radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 53)) or (($tanktracks is 6) and ($time is 113)) or (($tanktracks is 1) and ($time is 173)) or (($tanktracks is 2) and ($time is 233)) or (($tanktracks is 3) and ($time is 293)) or (($tanktracks is 4) and ($time is 353))>>
<i>Night radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 54)) or (($tanktracks is 6) and ($time is 114)) or (($tanktracks is 1) and ($time is 174)) or (($tanktracks is 2) and ($time is 234)) or (($tanktracks is 3) and ($time is 294)) or (($tanktracks is 4) and ($time is 354))>>
<i>Night radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 55)) or (($tanktracks is 6) and ($time is 115)) or (($tanktracks is 1) and ($time is 175)) or (($tanktracks is 2) and ($time is 235)) or (($tanktracks is 3) and ($time is 295)) or (($tanktracks is 4) and ($time is 355))>>
<i>Night radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 56)) or (($tanktracks is 6) and ($time is 116)) or (($tanktracks is 1) and ($time is 176)) or (($tanktracks is 2) and ($time is 236)) or (($tanktracks is 3) and ($time is 296)) or (($tanktracks is 4) and ($time is 356))>>
<i>Night radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 57)) or (($tanktracks is 6) and ($time is 117)) or (($tanktracks is 1) and ($time is 177)) or (($tanktracks is 2) and ($time is 237)) or (($tanktracks is 3) and ($time is 297)) or (($tanktracks is 4) and ($time is 357))>>
<i>Night radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 58)) or (($tanktracks is 6) and ($time is 118)) or (($tanktracks is 1) and ($time is 178)) or (($tanktracks is 2) and ($time is 238)) or (($tanktracks is 3) and ($time is 298)) or (($tanktracks is 4) and ($time is 358))>>
<i>Night radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 59)) or (($tanktracks is 6) and ($time is 119)) or (($tanktracks is 1) and ($time is 179)) or (($tanktracks is 2) and ($time is 239)) or (($tanktracks is 3) and ($time is 299)) or (($tanktracks is 4) and ($time is 359))>>
<i>Night radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 13)) or (($tanktracks is 1) and ($time is 73)) or (($tanktracks is 2) and ($time is 133)) or (($tanktracks is 3) and ($time is 193)) or (($tanktracks is 4) and ($time is 253)) or (($tanktracks is 5) and ($time is 313))>>
<i>Night radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 14)) or (($tanktracks is 1) and ($time is 74)) or (($tanktracks is 2) and ($time is 134)) or (($tanktracks is 3) and ($time is 194)) or (($tanktracks is 4) and ($time is 254)) or (($tanktracks is 5) and ($time is 314))>>
<i>Night radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 15)) or (($tanktracks is 1) and ($time is 75)) or (($tanktracks is 2) and ($time is 135)) or (($tanktracks is 3) and ($time is 195)) or (($tanktracks is 4) and ($time is 255)) or (($tanktracks is 5) and ($time is 315))>>
<i>Night radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 16)) or (($tanktracks is 1) and ($time is 76)) or (($tanktracks is 2) and ($time is 136)) or (($tanktracks is 3) and ($time is 196)) or (($tanktracks is 4) and ($time is 256)) or (($tanktracks is 5) and ($time is 316))>>
<i>Night radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 17)) or (($tanktracks is 1) and ($time is 77)) or (($tanktracks is 2) and ($time is 137)) or (($tanktracks is 3) and ($time is 197)) or (($tanktracks is 4) and ($time is 257)) or (($tanktracks is 5) and ($time is 317))>>
<i>Night radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 18)) or (($tanktracks is 1) and ($time is 78)) or (($tanktracks is 2) and ($time is 138)) or (($tanktracks is 3) and ($time is 198)) or (($tanktracks is 4) and ($time is 258)) or (($tanktracks is 5) and ($time is 318))>>
<i>Night radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 19)) or (($tanktracks is 1) and ($time is 79)) or (($tanktracks is 2) and ($time is 139)) or (($tanktracks is 3) and ($time is 199)) or (($tanktracks is 4) and ($time is 259)) or (($tanktracks is 5) and ($time is 319))>>
<i>Night radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 20)) or (($tanktracks is 1) and ($time is 80)) or (($tanktracks is 2) and ($time is 140)) or (($tanktracks is 3) and ($time is 200)) or (($tanktracks is 4) and ($time is 260)) or (($tanktracks is 5) and ($time is 320))>>
<i>Night radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 21)) or (($tanktracks is 1) and ($time is 81)) or (($tanktracks is 2) and ($time is 141)) or (($tanktracks is 3) and ($time is 201)) or (($tanktracks is 4) and ($time is 261)) or (($tanktracks is 5) and ($time is 321))>>
<i>Night radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 22)) or (($tanktracks is 1) and ($time is 82)) or (($tanktracks is 2) and ($time is 142)) or (($tanktracks is 3) and ($time is 202)) or (($tanktracks is 4) and ($time is 262)) or (($tanktracks is 5) and ($time is 322))>>
<i>Night radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 23)) or (($tanktracks is 1) and ($time is 83)) or (($tanktracks is 2) and ($time is 143)) or (($tanktracks is 3) and ($time is 203)) or (($tanktracks is 4) and ($time is 263)) or (($tanktracks is 5) and ($time is 323))>>
<i>Night radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 24)) or (($tanktracks is 1) and ($time is 84)) or (($tanktracks is 2) and ($time is 144)) or (($tanktracks is 3) and ($time is 204)) or (($tanktracks is 4) and ($time is 264)) or (($tanktracks is 5) and ($time is 324))>>
<i>Night radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 25)) or (($tanktracks is 1) and ($time is 85)) or (($tanktracks is 2) and ($time is 145)) or (($tanktracks is 3) and ($time is 205)) or (($tanktracks is 4) and ($time is 265)) or (($tanktracks is 5) and ($time is 325))>>
<i>Night radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 26)) or (($tanktracks is 1) and ($time is 86)) or (($tanktracks is 2) and ($time is 146)) or (($tanktracks is 3) and ($time is 206)) or (($tanktracks is 4) and ($time is 266)) or (($tanktracks is 5) and ($time is 326))>>
<i>Night radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 27)) or (($tanktracks is 1) and ($time is 87)) or (($tanktracks is 2) and ($time is 147)) or (($tanktracks is 3) and ($time is 207)) or (($tanktracks is 4) and ($time is 267)) or (($tanktracks is 5) and ($time is 327))>>
<i>Night radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 28)) or (($tanktracks is 1) and ($time is 88)) or (($tanktracks is 2) and ($time is 148)) or (($tanktracks is 3) and ($time is 208)) or (($tanktracks is 4) and ($time is 268)) or (($tanktracks is 5) and ($time is 328))>>
<i>Night radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 29)) or (($tanktracks is 1) and ($time is 89)) or (($tanktracks is 2) and ($time is 149)) or (($tanktracks is 3) and ($time is 209)) or (($tanktracks is 4) and ($time is 269)) or (($tanktracks is 5) and ($time is 329))>>
<i>Night radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 30)) or (($tanktracks is 1) and ($time is 90)) or (($tanktracks is 2) and ($time is 150)) or (($tanktracks is 3) and ($time is 210)) or (($tanktracks is 4) and ($time is 270)) or (($tanktracks is 5) and ($time is 330))>>
<i>Night radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 31)) or (($tanktracks is 1) and ($time is 91)) or (($tanktracks is 2) and ($time is 151)) or (($tanktracks is 3) and ($time is 211)) or (($tanktracks is 4) and ($time is 271)) or (($tanktracks is 5) and ($time is 331))>>
<i>Night radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 32)) or (($tanktracks is 1) and ($time is 92)) or (($tanktracks is 2) and ($time is 152)) or (($tanktracks is 3) and ($time is 212)) or (($tanktracks is 4) and ($time is 272)) or (($tanktracks is 5) and ($time is 332))>>
<i>Night radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 33)) or (($tanktracks is 1) and ($time is 93)) or (($tanktracks is 2) and ($time is 153)) or (($tanktracks is 3) and ($time is 213)) or (($tanktracks is 4) and ($time is 273)) or (($tanktracks is 5) and ($time is 333))>>
<i>Night radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 34)) or (($tanktracks is 1) and ($time is 94)) or (($tanktracks is 2) and ($time is 154)) or (($tanktracks is 3) and ($time is 214)) or (($tanktracks is 4) and ($time is 274)) or (($tanktracks is 5) and ($time is 334))>>
<i>Night radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 35)) or (($tanktracks is 1) and ($time is 95)) or (($tanktracks is 2) and ($time is 155)) or (($tanktracks is 3) and ($time is 215)) or (($tanktracks is 4) and ($time is 275)) or (($tanktracks is 5) and ($time is 335))>>
<i>Night radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 36)) or (($tanktracks is 1) and ($time is 96)) or (($tanktracks is 2) and ($time is 156)) or (($tanktracks is 3) and ($time is 216)) or (($tanktracks is 4) and ($time is 276)) or (($tanktracks is 5) and ($time is 336))>>
<i>Night radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 37)) or (($tanktracks is 1) and ($time is 97)) or (($tanktracks is 2) and ($time is 157)) or (($tanktracks is 3) and ($time is 217)) or (($tanktracks is 4) and ($time is 277)) or (($tanktracks is 5) and ($time is 337))>>
<i>Night radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 38)) or (($tanktracks is 1) and ($time is 98)) or (($tanktracks is 2) and ($time is 158)) or (($tanktracks is 3) and ($time is 218)) or (($tanktracks is 4) and ($time is 278)) or (($tanktracks is 5) and ($time is 338))>>
<i>Night radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 39)) or (($tanktracks is 1) and ($time is 99)) or (($tanktracks is 2) and ($time is 159)) or (($tanktracks is 3) and ($time is 219)) or (($tanktracks is 4) and ($time is 279)) or (($tanktracks is 5) and ($time is 339))>>
<i>Night radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 40)) or (($tanktracks is 1) and ($time is 100)) or (($tanktracks is 2) and ($time is 160)) or (($tanktracks is 3) and ($time is 220)) or (($tanktracks is 4) and ($time is 280)) or (($tanktracks is 5) and ($time is 340))>>
<i>Night radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 41)) or (($tanktracks is 1) and ($time is 101)) or (($tanktracks is 2) and ($time is 161)) or (($tanktracks is 3) and ($time is 221)) or (($tanktracks is 4) and ($time is 281)) or (($tanktracks is 5) and ($time is 341))>>
<i>Night radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 42)) or (($tanktracks is 1) and ($time is 102)) or (($tanktracks is 2) and ($time is 162)) or (($tanktracks is 3) and ($time is 222)) or (($tanktracks is 4) and ($time is 282)) or (($tanktracks is 5) and ($time is 342))>>
<i>Night radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 43)) or (($tanktracks is 1) and ($time is 103)) or (($tanktracks is 2) and ($time is 163)) or (($tanktracks is 3) and ($time is 223)) or (($tanktracks is 4) and ($time is 283)) or (($tanktracks is 5) and ($time is 343))>>
<i>Night radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 44)) or (($tanktracks is 1) and ($time is 104)) or (($tanktracks is 2) and ($time is 164)) or (($tanktracks is 3) and ($time is 224)) or (($tanktracks is 4) and ($time is 284)) or (($tanktracks is 5) and ($time is 344))>>
<i>Night radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 45)) or (($tanktracks is 1) and ($time is 105)) or (($tanktracks is 2) and ($time is 165)) or (($tanktracks is 3) and ($time is 225)) or (($tanktracks is 4) and ($time is 285)) or (($tanktracks is 5) and ($time is 345))>>
<i>Night radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 46)) or (($tanktracks is 1) and ($time is 106)) or (($tanktracks is 2) and ($time is 166)) or (($tanktracks is 3) and ($time is 226)) or (($tanktracks is 4) and ($time is 286)) or (($tanktracks is 5) and ($time is 346))>>
<i>Night radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 47)) or (($tanktracks is 1) and ($time is 107)) or (($tanktracks is 2) and ($time is 167)) or (($tanktracks is 3) and ($time is 227)) or (($tanktracks is 4) and ($time is 287)) or (($tanktracks is 5) and ($time is 347))>>
<i>Night radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 48)) or (($tanktracks is 1) and ($time is 108)) or (($tanktracks is 2) and ($time is 168)) or (($tanktracks is 3) and ($time is 228)) or (($tanktracks is 4) and ($time is 288)) or (($tanktracks is 5) and ($time is 348))>>
<i>Night radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 49)) or (($tanktracks is 1) and ($time is 109)) or (($tanktracks is 2) and ($time is 169)) or (($tanktracks is 3) and ($time is 229)) or (($tanktracks is 4) and ($time is 289)) or (($tanktracks is 5) and ($time is 349))>>
<i>Night radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 50)) or (($tanktracks is 1) and ($time is 110)) or (($tanktracks is 2) and ($time is 170)) or (($tanktracks is 3) and ($time is 230)) or (($tanktracks is 4) and ($time is 290)) or (($tanktracks is 5) and ($time is 350))>>
<i>Night radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 51)) or (($tanktracks is 1) and ($time is 111)) or (($tanktracks is 2) and ($time is 171)) or (($tanktracks is 3) and ($time is 231)) or (($tanktracks is 4) and ($time is 291)) or (($tanktracks is 5) and ($time is 351))>>
<i>Night radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 52)) or (($tanktracks is 1) and ($time is 112)) or (($tanktracks is 2) and ($time is 172)) or (($tanktracks is 3) and ($time is 232)) or (($tanktracks is 4) and ($time is 292)) or (($tanktracks is 5) and ($time is 352))>>
<i>Night radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 53)) or (($tanktracks is 1) and ($time is 113)) or (($tanktracks is 2) and ($time is 173)) or (($tanktracks is 3) and ($time is 233)) or (($tanktracks is 4) and ($time is 293)) or (($tanktracks is 5) and ($time is 353))>>
<i>Night radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 54)) or (($tanktracks is 1) and ($time is 114)) or (($tanktracks is 2) and ($time is 174)) or (($tanktracks is 3) and ($time is 234)) or (($tanktracks is 4) and ($time is 294)) or (($tanktracks is 5) and ($time is 354))>>
<i>Night radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 55)) or (($tanktracks is 1) and ($time is 115)) or (($tanktracks is 2) and ($time is 175)) or (($tanktracks is 3) and ($time is 235)) or (($tanktracks is 4) and ($time is 295)) or (($tanktracks is 5) and ($time is 355))>>
<i>Night radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 56)) or (($tanktracks is 1) and ($time is 116)) or (($tanktracks is 2) and ($time is 176)) or (($tanktracks is 3) and ($time is 236)) or (($tanktracks is 4) and ($time is 296)) or (($tanktracks is 5) and ($time is 356))>>
<i>Night radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 57)) or (($tanktracks is 1) and ($time is 117)) or (($tanktracks is 2) and ($time is 177)) or (($tanktracks is 3) and ($time is 237)) or (($tanktracks is 4) and ($time is 297)) or (($tanktracks is 5) and ($time is 357))>>
<i>Night radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 58)) or (($tanktracks is 1) and ($time is 118)) or (($tanktracks is 2) and ($time is 178)) or (($tanktracks is 3) and ($time is 238)) or (($tanktracks is 4) and ($time is 298)) or (($tanktracks is 5) and ($time is 358))>>
<i>Night radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 59)) or (($tanktracks is 1) and ($time is 119)) or (($tanktracks is 2) and ($time is 179)) or (($tanktracks is 3) and ($time is 239)) or (($tanktracks is 4) and ($time is 299)) or (($tanktracks is 5) and ($time is 359))>>
<i>Night radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 6 and $hour lt 12>>
<<if (($tanktracks is 1) and ($time is 373)) or (($tanktracks is 2) and ($time is 433)) or (($tanktracks is 3) and ($time is 493)) or (($tanktracks is 4) and ($time is 553)) or (($tanktracks is 5) and ($time is 613)) or (($tanktracks is 6) and ($time is 673))>>
<i>Morning radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 374)) or (($tanktracks is 2) and ($time is 434)) or (($tanktracks is 3) and ($time is 494)) or (($tanktracks is 4) and ($time is 554)) or (($tanktracks is 5) and ($time is 614)) or (($tanktracks is 6) and ($time is 674))>>
<i>Morning radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 375)) or (($tanktracks is 2) and ($time is 435)) or (($tanktracks is 3) and ($time is 495)) or (($tanktracks is 4) and ($time is 555)) or (($tanktracks is 5) and ($time is 615)) or (($tanktracks is 6) and ($time is 675))>>
<i>Morning radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 376)) or (($tanktracks is 2) and ($time is 436)) or (($tanktracks is 3) and ($time is 496)) or (($tanktracks is 4) and ($time is 556)) or (($tanktracks is 5) and ($time is 616)) or (($tanktracks is 6) and ($time is 676))>>
<i>Morning radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 377)) or (($tanktracks is 2) and ($time is 437)) or (($tanktracks is 3) and ($time is 497)) or (($tanktracks is 4) and ($time is 557)) or (($tanktracks is 5) and ($time is 617)) or (($tanktracks is 6) and ($time is 677))>>
<i>Morning radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 378)) or (($tanktracks is 2) and ($time is 438)) or (($tanktracks is 3) and ($time is 498)) or (($tanktracks is 4) and ($time is 558)) or (($tanktracks is 5) and ($time is 618)) or (($tanktracks is 6) and ($time is 678))>>
<i>Morning radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 379)) or (($tanktracks is 2) and ($time is 439)) or (($tanktracks is 3) and ($time is 499)) or (($tanktracks is 4) and ($time is 559)) or (($tanktracks is 5) and ($time is 619)) or (($tanktracks is 6) and ($time is 679))>>
<i>Morning radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 380)) or (($tanktracks is 2) and ($time is 440)) or (($tanktracks is 3) and ($time is 500)) or (($tanktracks is 4) and ($time is 560)) or (($tanktracks is 5) and ($time is 620)) or (($tanktracks is 6) and ($time is 680))>>
<i>Morning radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 381)) or (($tanktracks is 2) and ($time is 441)) or (($tanktracks is 3) and ($time is 501)) or (($tanktracks is 4) and ($time is 561)) or (($tanktracks is 5) and ($time is 621)) or (($tanktracks is 6) and ($time is 681))>>
<i>Morning radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 382)) or (($tanktracks is 2) and ($time is 442)) or (($tanktracks is 3) and ($time is 502)) or (($tanktracks is 4) and ($time is 562)) or (($tanktracks is 5) and ($time is 622)) or (($tanktracks is 6) and ($time is 682))>>
<i>Morning radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 383)) or (($tanktracks is 2) and ($time is 443)) or (($tanktracks is 3) and ($time is 503)) or (($tanktracks is 4) and ($time is 563)) or (($tanktracks is 5) and ($time is 623)) or (($tanktracks is 6) and ($time is 683))>>
<i>Morning radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 384)) or (($tanktracks is 2) and ($time is 444)) or (($tanktracks is 3) and ($time is 504)) or (($tanktracks is 4) and ($time is 564)) or (($tanktracks is 5) and ($time is 624)) or (($tanktracks is 6) and ($time is 684))>>
<i>Morning radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 385)) or (($tanktracks is 2) and ($time is 445)) or (($tanktracks is 3) and ($time is 505)) or (($tanktracks is 4) and ($time is 565)) or (($tanktracks is 5) and ($time is 625)) or (($tanktracks is 6) and ($time is 685))>>
<i>Morning radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 386)) or (($tanktracks is 2) and ($time is 446)) or (($tanktracks is 3) and ($time is 506)) or (($tanktracks is 4) and ($time is 566)) or (($tanktracks is 5) and ($time is 626)) or (($tanktracks is 6) and ($time is 686))>>
<i>Morning radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 387)) or (($tanktracks is 2) and ($time is 447)) or (($tanktracks is 3) and ($time is 507)) or (($tanktracks is 4) and ($time is 567)) or (($tanktracks is 5) and ($time is 627)) or (($tanktracks is 6) and ($time is 687))>>
<i>Morning radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 388)) or (($tanktracks is 2) and ($time is 448)) or (($tanktracks is 3) and ($time is 508)) or (($tanktracks is 4) and ($time is 568)) or (($tanktracks is 5) and ($time is 628)) or (($tanktracks is 6) and ($time is 688))>>
<i>Morning radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 389)) or (($tanktracks is 2) and ($time is 449)) or (($tanktracks is 3) and ($time is 509)) or (($tanktracks is 4) and ($time is 569)) or (($tanktracks is 5) and ($time is 629)) or (($tanktracks is 6) and ($time is 689))>>
<i>Morning radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 390)) or (($tanktracks is 2) and ($time is 450)) or (($tanktracks is 3) and ($time is 510)) or (($tanktracks is 4) and ($time is 570)) or (($tanktracks is 5) and ($time is 630)) or (($tanktracks is 6) and ($time is 690))>>
<i>Morning radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 391)) or (($tanktracks is 2) and ($time is 451)) or (($tanktracks is 3) and ($time is 511)) or (($tanktracks is 4) and ($time is 571)) or (($tanktracks is 5) and ($time is 631)) or (($tanktracks is 6) and ($time is 691))>>
<i>Morning radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 392)) or (($tanktracks is 2) and ($time is 452)) or (($tanktracks is 3) and ($time is 512)) or (($tanktracks is 4) and ($time is 572)) or (($tanktracks is 5) and ($time is 632)) or (($tanktracks is 6) and ($time is 692))>>
<i>Morning radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 393)) or (($tanktracks is 2) and ($time is 453)) or (($tanktracks is 3) and ($time is 513)) or (($tanktracks is 4) and ($time is 573)) or (($tanktracks is 5) and ($time is 633)) or (($tanktracks is 6) and ($time is 693))>>
<i>Morning radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 394)) or (($tanktracks is 2) and ($time is 454)) or (($tanktracks is 3) and ($time is 514)) or (($tanktracks is 4) and ($time is 574)) or (($tanktracks is 5) and ($time is 634)) or (($tanktracks is 6) and ($time is 694))>>
<i>Morning radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 395)) or (($tanktracks is 2) and ($time is 455)) or (($tanktracks is 3) and ($time is 515)) or (($tanktracks is 4) and ($time is 575)) or (($tanktracks is 5) and ($time is 635)) or (($tanktracks is 6) and ($time is 695))>>
<i>Morning radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 396)) or (($tanktracks is 2) and ($time is 456)) or (($tanktracks is 3) and ($time is 516)) or (($tanktracks is 4) and ($time is 576)) or (($tanktracks is 5) and ($time is 636)) or (($tanktracks is 6) and ($time is 696))>>
<i>Morning radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 397)) or (($tanktracks is 2) and ($time is 457)) or (($tanktracks is 3) and ($time is 517)) or (($tanktracks is 4) and ($time is 577)) or (($tanktracks is 5) and ($time is 637)) or (($tanktracks is 6) and ($time is 697))>>
<i>Morning radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 398)) or (($tanktracks is 2) and ($time is 458)) or (($tanktracks is 3) and ($time is 518)) or (($tanktracks is 4) and ($time is 578)) or (($tanktracks is 5) and ($time is 638)) or (($tanktracks is 6) and ($time is 698))>>
<i>Morning radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 399)) or (($tanktracks is 2) and ($time is 459)) or (($tanktracks is 3) and ($time is 519)) or (($tanktracks is 4) and ($time is 579)) or (($tanktracks is 5) and ($time is 639)) or (($tanktracks is 6) and ($time is 699))>>
<i>Morning radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 400)) or (($tanktracks is 2) and ($time is 460)) or (($tanktracks is 3) and ($time is 520)) or (($tanktracks is 4) and ($time is 580)) or (($tanktracks is 5) and ($time is 640)) or (($tanktracks is 6) and ($time is 700))>>
<i>Morning radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 401)) or (($tanktracks is 2) and ($time is 461)) or (($tanktracks is 3) and ($time is 521)) or (($tanktracks is 4) and ($time is 581)) or (($tanktracks is 5) and ($time is 641)) or (($tanktracks is 6) and ($time is 701))>>
<i>Morning radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 402)) or (($tanktracks is 2) and ($time is 462)) or (($tanktracks is 3) and ($time is 522)) or (($tanktracks is 4) and ($time is 582)) or (($tanktracks is 5) and ($time is 642)) or (($tanktracks is 6) and ($time is 702))>>
<i>Morning radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 403)) or (($tanktracks is 2) and ($time is 463)) or (($tanktracks is 3) and ($time is 523)) or (($tanktracks is 4) and ($time is 583)) or (($tanktracks is 5) and ($time is 643)) or (($tanktracks is 6) and ($time is 703))>>
<i>Morning radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 404)) or (($tanktracks is 2) and ($time is 464)) or (($tanktracks is 3) and ($time is 524)) or (($tanktracks is 4) and ($time is 584)) or (($tanktracks is 5) and ($time is 644)) or (($tanktracks is 6) and ($time is 704))>>
<i>Morning radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 405)) or (($tanktracks is 2) and ($time is 465)) or (($tanktracks is 3) and ($time is 525)) or (($tanktracks is 4) and ($time is 585)) or (($tanktracks is 5) and ($time is 645)) or (($tanktracks is 6) and ($time is 705))>>
<i>Morning radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 406)) or (($tanktracks is 2) and ($time is 466)) or (($tanktracks is 3) and ($time is 526)) or (($tanktracks is 4) and ($time is 586)) or (($tanktracks is 5) and ($time is 646)) or (($tanktracks is 6) and ($time is 706))>>
<i>Morning radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 407)) or (($tanktracks is 2) and ($time is 467)) or (($tanktracks is 3) and ($time is 527)) or (($tanktracks is 4) and ($time is 587)) or (($tanktracks is 5) and ($time is 647)) or (($tanktracks is 6) and ($time is 707))>>
<i>Morning radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 408)) or (($tanktracks is 2) and ($time is 468)) or (($tanktracks is 3) and ($time is 528)) or (($tanktracks is 4) and ($time is 588)) or (($tanktracks is 5) and ($time is 648)) or (($tanktracks is 6) and ($time is 708))>>
<i>Morning radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 409)) or (($tanktracks is 2) and ($time is 469)) or (($tanktracks is 3) and ($time is 529)) or (($tanktracks is 4) and ($time is 589)) or (($tanktracks is 5) and ($time is 649)) or (($tanktracks is 6) and ($time is 709))>>
<i>Morning radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 410)) or (($tanktracks is 2) and ($time is 470)) or (($tanktracks is 3) and ($time is 530)) or (($tanktracks is 4) and ($time is 590)) or (($tanktracks is 5) and ($time is 650)) or (($tanktracks is 6) and ($time is 710))>>
<i>Morning radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 411)) or (($tanktracks is 2) and ($time is 471)) or (($tanktracks is 3) and ($time is 531)) or (($tanktracks is 4) and ($time is 591)) or (($tanktracks is 5) and ($time is 651)) or (($tanktracks is 6) and ($time is 711))>>
<i>Morning radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 412)) or (($tanktracks is 2) and ($time is 472)) or (($tanktracks is 3) and ($time is 532)) or (($tanktracks is 4) and ($time is 592)) or (($tanktracks is 5) and ($time is 652)) or (($tanktracks is 6) and ($time is 712))>>
<i>Morning radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 413)) or (($tanktracks is 2) and ($time is 473)) or (($tanktracks is 3) and ($time is 533)) or (($tanktracks is 4) and ($time is 593)) or (($tanktracks is 5) and ($time is 653)) or (($tanktracks is 6) and ($time is 713))>>
<i>Morning radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 414)) or (($tanktracks is 2) and ($time is 474)) or (($tanktracks is 3) and ($time is 534)) or (($tanktracks is 4) and ($time is 594)) or (($tanktracks is 5) and ($time is 654)) or (($tanktracks is 6) and ($time is 714))>>
<i>Morning radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 415)) or (($tanktracks is 2) and ($time is 475)) or (($tanktracks is 3) and ($time is 535)) or (($tanktracks is 4) and ($time is 595)) or (($tanktracks is 5) and ($time is 655)) or (($tanktracks is 6) and ($time is 715))>>
<i>Morning radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 416)) or (($tanktracks is 2) and ($time is 476)) or (($tanktracks is 3) and ($time is 536)) or (($tanktracks is 4) and ($time is 596)) or (($tanktracks is 5) and ($time is 656)) or (($tanktracks is 6) and ($time is 716))>>
<i>Morning radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 417)) or (($tanktracks is 2) and ($time is 477)) or (($tanktracks is 3) and ($time is 537)) or (($tanktracks is 4) and ($time is 597)) or (($tanktracks is 5) and ($time is 657)) or (($tanktracks is 6) and ($time is 717))>>
<i>Morning radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 418)) or (($tanktracks is 2) and ($time is 478)) or (($tanktracks is 3) and ($time is 538)) or (($tanktracks is 4) and ($time is 598)) or (($tanktracks is 5) and ($time is 658)) or (($tanktracks is 6) and ($time is 718))>>
<i>Morning radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 419)) or (($tanktracks is 2) and ($time is 479)) or (($tanktracks is 3) and ($time is 539)) or (($tanktracks is 4) and ($time is 599)) or (($tanktracks is 5) and ($time is 659)) or (($tanktracks is 6) and ($time is 719))>>
<i>Morning radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 373)) or (($tanktracks is 3) and ($time is 433)) or (($tanktracks is 4) and ($time is 493)) or (($tanktracks is 5) and ($time is 553)) or (($tanktracks is 6) and ($time is 613)) or (($tanktracks is 1) and ($time is 673))>>
<i>Morning radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 374)) or (($tanktracks is 3) and ($time is 434)) or (($tanktracks is 4) and ($time is 494)) or (($tanktracks is 5) and ($time is 554)) or (($tanktracks is 6) and ($time is 614)) or (($tanktracks is 1) and ($time is 674))>>
<i>Morning radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 375)) or (($tanktracks is 3) and ($time is 435)) or (($tanktracks is 4) and ($time is 495)) or (($tanktracks is 5) and ($time is 555)) or (($tanktracks is 6) and ($time is 615)) or (($tanktracks is 1) and ($time is 675))>>
<i>Morning radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 376)) or (($tanktracks is 3) and ($time is 436)) or (($tanktracks is 4) and ($time is 496)) or (($tanktracks is 5) and ($time is 556)) or (($tanktracks is 6) and ($time is 616)) or (($tanktracks is 1) and ($time is 676))>>
<i>Morning radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 377)) or (($tanktracks is 3) and ($time is 437)) or (($tanktracks is 4) and ($time is 497)) or (($tanktracks is 5) and ($time is 557)) or (($tanktracks is 6) and ($time is 617)) or (($tanktracks is 1) and ($time is 677))>>
<i>Morning radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 378)) or (($tanktracks is 3) and ($time is 438)) or (($tanktracks is 4) and ($time is 498)) or (($tanktracks is 5) and ($time is 558)) or (($tanktracks is 6) and ($time is 618)) or (($tanktracks is 1) and ($time is 678))>>
<i>Morning radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 379)) or (($tanktracks is 3) and ($time is 439)) or (($tanktracks is 4) and ($time is 499)) or (($tanktracks is 5) and ($time is 559)) or (($tanktracks is 6) and ($time is 619)) or (($tanktracks is 1) and ($time is 679))>>
<i>Morning radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 380)) or (($tanktracks is 3) and ($time is 440)) or (($tanktracks is 4) and ($time is 500)) or (($tanktracks is 5) and ($time is 560)) or (($tanktracks is 6) and ($time is 620)) or (($tanktracks is 1) and ($time is 680))>>
<i>Morning radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 381)) or (($tanktracks is 3) and ($time is 441)) or (($tanktracks is 4) and ($time is 501)) or (($tanktracks is 5) and ($time is 561)) or (($tanktracks is 6) and ($time is 621)) or (($tanktracks is 1) and ($time is 681))>>
<i>Morning radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 382)) or (($tanktracks is 3) and ($time is 442)) or (($tanktracks is 4) and ($time is 502)) or (($tanktracks is 5) and ($time is 562)) or (($tanktracks is 6) and ($time is 622)) or (($tanktracks is 1) and ($time is 682))>>
<i>Morning radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 383)) or (($tanktracks is 3) and ($time is 443)) or (($tanktracks is 4) and ($time is 503)) or (($tanktracks is 5) and ($time is 563)) or (($tanktracks is 6) and ($time is 623)) or (($tanktracks is 1) and ($time is 683))>>
<i>Morning radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 384)) or (($tanktracks is 3) and ($time is 444)) or (($tanktracks is 4) and ($time is 504)) or (($tanktracks is 5) and ($time is 564)) or (($tanktracks is 6) and ($time is 624)) or (($tanktracks is 1) and ($time is 684))>>
<i>Morning radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 385)) or (($tanktracks is 3) and ($time is 445)) or (($tanktracks is 4) and ($time is 505)) or (($tanktracks is 5) and ($time is 565)) or (($tanktracks is 6) and ($time is 625)) or (($tanktracks is 1) and ($time is 685))>>
<i>Morning radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 386)) or (($tanktracks is 3) and ($time is 446)) or (($tanktracks is 4) and ($time is 506)) or (($tanktracks is 5) and ($time is 566)) or (($tanktracks is 6) and ($time is 626)) or (($tanktracks is 1) and ($time is 686))>>
<i>Morning radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 387)) or (($tanktracks is 3) and ($time is 447)) or (($tanktracks is 4) and ($time is 507)) or (($tanktracks is 5) and ($time is 567)) or (($tanktracks is 6) and ($time is 627)) or (($tanktracks is 1) and ($time is 687))>>
<i>Morning radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 388)) or (($tanktracks is 3) and ($time is 448)) or (($tanktracks is 4) and ($time is 508)) or (($tanktracks is 5) and ($time is 568)) or (($tanktracks is 6) and ($time is 628)) or (($tanktracks is 1) and ($time is 688))>>
<i>Morning radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 389)) or (($tanktracks is 3) and ($time is 449)) or (($tanktracks is 4) and ($time is 509)) or (($tanktracks is 5) and ($time is 569)) or (($tanktracks is 6) and ($time is 629)) or (($tanktracks is 1) and ($time is 689))>>
<i>Morning radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 390)) or (($tanktracks is 3) and ($time is 450)) or (($tanktracks is 4) and ($time is 510)) or (($tanktracks is 5) and ($time is 570)) or (($tanktracks is 6) and ($time is 630)) or (($tanktracks is 1) and ($time is 690))>>
<i>Morning radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 391)) or (($tanktracks is 3) and ($time is 451)) or (($tanktracks is 4) and ($time is 511)) or (($tanktracks is 5) and ($time is 571)) or (($tanktracks is 6) and ($time is 631)) or (($tanktracks is 1) and ($time is 691))>>
<i>Morning radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 392)) or (($tanktracks is 3) and ($time is 452)) or (($tanktracks is 4) and ($time is 512)) or (($tanktracks is 5) and ($time is 572)) or (($tanktracks is 6) and ($time is 632)) or (($tanktracks is 1) and ($time is 692))>>
<i>Morning radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 393)) or (($tanktracks is 3) and ($time is 453)) or (($tanktracks is 4) and ($time is 513)) or (($tanktracks is 5) and ($time is 573)) or (($tanktracks is 6) and ($time is 633)) or (($tanktracks is 1) and ($time is 693))>>
<i>Morning radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 394)) or (($tanktracks is 3) and ($time is 454)) or (($tanktracks is 4) and ($time is 514)) or (($tanktracks is 5) and ($time is 574)) or (($tanktracks is 6) and ($time is 634)) or (($tanktracks is 1) and ($time is 694))>>
<i>Morning radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 395)) or (($tanktracks is 3) and ($time is 455)) or (($tanktracks is 4) and ($time is 515)) or (($tanktracks is 5) and ($time is 575)) or (($tanktracks is 6) and ($time is 635)) or (($tanktracks is 1) and ($time is 695))>>
<i>Morning radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 396)) or (($tanktracks is 3) and ($time is 456)) or (($tanktracks is 4) and ($time is 516)) or (($tanktracks is 5) and ($time is 576)) or (($tanktracks is 6) and ($time is 636)) or (($tanktracks is 1) and ($time is 696))>>
<i>Morning radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 397)) or (($tanktracks is 3) and ($time is 457)) or (($tanktracks is 4) and ($time is 517)) or (($tanktracks is 5) and ($time is 577)) or (($tanktracks is 6) and ($time is 637)) or (($tanktracks is 1) and ($time is 697))>>
<i>Morning radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 398)) or (($tanktracks is 3) and ($time is 458)) or (($tanktracks is 4) and ($time is 518)) or (($tanktracks is 5) and ($time is 578)) or (($tanktracks is 6) and ($time is 638)) or (($tanktracks is 1) and ($time is 698))>>
<i>Morning radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 399)) or (($tanktracks is 3) and ($time is 459)) or (($tanktracks is 4) and ($time is 519)) or (($tanktracks is 5) and ($time is 579)) or (($tanktracks is 6) and ($time is 639)) or (($tanktracks is 1) and ($time is 699))>>
<i>Morning radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 400)) or (($tanktracks is 3) and ($time is 460)) or (($tanktracks is 4) and ($time is 520)) or (($tanktracks is 5) and ($time is 580)) or (($tanktracks is 6) and ($time is 640)) or (($tanktracks is 1) and ($time is 700))>>
<i>Morning radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 401)) or (($tanktracks is 3) and ($time is 461)) or (($tanktracks is 4) and ($time is 521)) or (($tanktracks is 5) and ($time is 581)) or (($tanktracks is 6) and ($time is 641)) or (($tanktracks is 1) and ($time is 701))>>
<i>Morning radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 402)) or (($tanktracks is 3) and ($time is 462)) or (($tanktracks is 4) and ($time is 522)) or (($tanktracks is 5) and ($time is 582)) or (($tanktracks is 6) and ($time is 642)) or (($tanktracks is 1) and ($time is 702))>>
<i>Morning radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 403)) or (($tanktracks is 3) and ($time is 463)) or (($tanktracks is 4) and ($time is 523)) or (($tanktracks is 5) and ($time is 583)) or (($tanktracks is 6) and ($time is 643)) or (($tanktracks is 1) and ($time is 703))>>
<i>Morning radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 404)) or (($tanktracks is 3) and ($time is 464)) or (($tanktracks is 4) and ($time is 524)) or (($tanktracks is 5) and ($time is 584)) or (($tanktracks is 6) and ($time is 644)) or (($tanktracks is 1) and ($time is 704))>>
<i>Morning radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 405)) or (($tanktracks is 3) and ($time is 465)) or (($tanktracks is 4) and ($time is 525)) or (($tanktracks is 5) and ($time is 585)) or (($tanktracks is 6) and ($time is 645)) or (($tanktracks is 1) and ($time is 705))>>
<i>Morning radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 406)) or (($tanktracks is 3) and ($time is 466)) or (($tanktracks is 4) and ($time is 526)) or (($tanktracks is 5) and ($time is 586)) or (($tanktracks is 6) and ($time is 646)) or (($tanktracks is 1) and ($time is 706))>>
<i>Morning radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 407)) or (($tanktracks is 3) and ($time is 467)) or (($tanktracks is 4) and ($time is 527)) or (($tanktracks is 5) and ($time is 587)) or (($tanktracks is 6) and ($time is 647)) or (($tanktracks is 1) and ($time is 707))>>
<i>Morning radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 408)) or (($tanktracks is 3) and ($time is 468)) or (($tanktracks is 4) and ($time is 528)) or (($tanktracks is 5) and ($time is 588)) or (($tanktracks is 6) and ($time is 648)) or (($tanktracks is 1) and ($time is 708))>>
<i>Morning radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 409)) or (($tanktracks is 3) and ($time is 469)) or (($tanktracks is 4) and ($time is 529)) or (($tanktracks is 5) and ($time is 589)) or (($tanktracks is 6) and ($time is 649)) or (($tanktracks is 1) and ($time is 709))>>
<i>Morning radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 410)) or (($tanktracks is 3) and ($time is 470)) or (($tanktracks is 4) and ($time is 530)) or (($tanktracks is 5) and ($time is 590)) or (($tanktracks is 6) and ($time is 650)) or (($tanktracks is 1) and ($time is 710))>>
<i>Morning radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 411)) or (($tanktracks is 3) and ($time is 471)) or (($tanktracks is 4) and ($time is 531)) or (($tanktracks is 5) and ($time is 591)) or (($tanktracks is 6) and ($time is 651)) or (($tanktracks is 1) and ($time is 711))>>
<i>Morning radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 412)) or (($tanktracks is 3) and ($time is 472)) or (($tanktracks is 4) and ($time is 532)) or (($tanktracks is 5) and ($time is 592)) or (($tanktracks is 6) and ($time is 652)) or (($tanktracks is 1) and ($time is 712))>>
<i>Morning radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 413)) or (($tanktracks is 3) and ($time is 473)) or (($tanktracks is 4) and ($time is 533)) or (($tanktracks is 5) and ($time is 593)) or (($tanktracks is 6) and ($time is 653)) or (($tanktracks is 1) and ($time is 713))>>
<i>Morning radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 414)) or (($tanktracks is 3) and ($time is 474)) or (($tanktracks is 4) and ($time is 534)) or (($tanktracks is 5) and ($time is 594)) or (($tanktracks is 6) and ($time is 654)) or (($tanktracks is 1) and ($time is 714))>>
<i>Morning radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 415)) or (($tanktracks is 3) and ($time is 475)) or (($tanktracks is 4) and ($time is 535)) or (($tanktracks is 5) and ($time is 595)) or (($tanktracks is 6) and ($time is 655)) or (($tanktracks is 1) and ($time is 715))>>
<i>Morning radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 416)) or (($tanktracks is 3) and ($time is 476)) or (($tanktracks is 4) and ($time is 536)) or (($tanktracks is 5) and ($time is 596)) or (($tanktracks is 6) and ($time is 656)) or (($tanktracks is 1) and ($time is 716))>>
<i>Morning radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 417)) or (($tanktracks is 3) and ($time is 477)) or (($tanktracks is 4) and ($time is 537)) or (($tanktracks is 5) and ($time is 597)) or (($tanktracks is 6) and ($time is 657)) or (($tanktracks is 1) and ($time is 717))>>
<i>Morning radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 418)) or (($tanktracks is 3) and ($time is 478)) or (($tanktracks is 4) and ($time is 538)) or (($tanktracks is 5) and ($time is 598)) or (($tanktracks is 6) and ($time is 658)) or (($tanktracks is 1) and ($time is 718))>>
<i>Morning radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 419)) or (($tanktracks is 3) and ($time is 479)) or (($tanktracks is 4) and ($time is 539)) or (($tanktracks is 5) and ($time is 599)) or (($tanktracks is 6) and ($time is 659)) or (($tanktracks is 1) and ($time is 719))>>
<i>Morning radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 373)) or (($tanktracks is 4) and ($time is 433)) or (($tanktracks is 5) and ($time is 493)) or (($tanktracks is 6) and ($time is 553)) or (($tanktracks is 1) and ($time is 613)) or (($tanktracks is 2) and ($time is 673))>>
<i>Morning radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 374)) or (($tanktracks is 4) and ($time is 434)) or (($tanktracks is 5) and ($time is 494)) or (($tanktracks is 6) and ($time is 554)) or (($tanktracks is 1) and ($time is 614)) or (($tanktracks is 2) and ($time is 674))>>
<i>Morning radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 375)) or (($tanktracks is 4) and ($time is 435)) or (($tanktracks is 5) and ($time is 495)) or (($tanktracks is 6) and ($time is 555)) or (($tanktracks is 1) and ($time is 615)) or (($tanktracks is 2) and ($time is 675))>>
<i>Morning radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 376)) or (($tanktracks is 4) and ($time is 436)) or (($tanktracks is 5) and ($time is 496)) or (($tanktracks is 6) and ($time is 556)) or (($tanktracks is 1) and ($time is 616)) or (($tanktracks is 2) and ($time is 676))>>
<i>Morning radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 377)) or (($tanktracks is 4) and ($time is 437)) or (($tanktracks is 5) and ($time is 497)) or (($tanktracks is 6) and ($time is 557)) or (($tanktracks is 1) and ($time is 617)) or (($tanktracks is 2) and ($time is 677))>>
<i>Morning radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 378)) or (($tanktracks is 4) and ($time is 438)) or (($tanktracks is 5) and ($time is 498)) or (($tanktracks is 6) and ($time is 558)) or (($tanktracks is 1) and ($time is 618)) or (($tanktracks is 2) and ($time is 678))>>
<i>Morning radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 379)) or (($tanktracks is 4) and ($time is 439)) or (($tanktracks is 5) and ($time is 499)) or (($tanktracks is 6) and ($time is 559)) or (($tanktracks is 1) and ($time is 619)) or (($tanktracks is 2) and ($time is 679))>>
<i>Morning radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 380)) or (($tanktracks is 4) and ($time is 440)) or (($tanktracks is 5) and ($time is 500)) or (($tanktracks is 6) and ($time is 560)) or (($tanktracks is 1) and ($time is 620)) or (($tanktracks is 2) and ($time is 680))>>
<i>Morning radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 381)) or (($tanktracks is 4) and ($time is 441)) or (($tanktracks is 5) and ($time is 501)) or (($tanktracks is 6) and ($time is 561)) or (($tanktracks is 1) and ($time is 621)) or (($tanktracks is 2) and ($time is 681))>>
<i>Morning radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 382)) or (($tanktracks is 4) and ($time is 442)) or (($tanktracks is 5) and ($time is 502)) or (($tanktracks is 6) and ($time is 562)) or (($tanktracks is 1) and ($time is 622)) or (($tanktracks is 2) and ($time is 682))>>
<i>Morning radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 383)) or (($tanktracks is 4) and ($time is 443)) or (($tanktracks is 5) and ($time is 503)) or (($tanktracks is 6) and ($time is 563)) or (($tanktracks is 1) and ($time is 623)) or (($tanktracks is 2) and ($time is 683))>>
<i>Morning radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 384)) or (($tanktracks is 4) and ($time is 444)) or (($tanktracks is 5) and ($time is 504)) or (($tanktracks is 6) and ($time is 564)) or (($tanktracks is 1) and ($time is 624)) or (($tanktracks is 2) and ($time is 684))>>
<i>Morning radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 385)) or (($tanktracks is 4) and ($time is 445)) or (($tanktracks is 5) and ($time is 505)) or (($tanktracks is 6) and ($time is 565)) or (($tanktracks is 1) and ($time is 625)) or (($tanktracks is 2) and ($time is 685))>>
<i>Morning radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 386)) or (($tanktracks is 4) and ($time is 446)) or (($tanktracks is 5) and ($time is 506)) or (($tanktracks is 6) and ($time is 566)) or (($tanktracks is 1) and ($time is 626)) or (($tanktracks is 2) and ($time is 686))>>
<i>Morning radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 387)) or (($tanktracks is 4) and ($time is 447)) or (($tanktracks is 5) and ($time is 507)) or (($tanktracks is 6) and ($time is 567)) or (($tanktracks is 1) and ($time is 627)) or (($tanktracks is 2) and ($time is 687))>>
<i>Morning radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 388)) or (($tanktracks is 4) and ($time is 448)) or (($tanktracks is 5) and ($time is 508)) or (($tanktracks is 6) and ($time is 568)) or (($tanktracks is 1) and ($time is 628)) or (($tanktracks is 2) and ($time is 688))>>
<i>Morning radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 389)) or (($tanktracks is 4) and ($time is 449)) or (($tanktracks is 5) and ($time is 509)) or (($tanktracks is 6) and ($time is 569)) or (($tanktracks is 1) and ($time is 629)) or (($tanktracks is 2) and ($time is 689))>>
<i>Morning radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 390)) or (($tanktracks is 4) and ($time is 450)) or (($tanktracks is 5) and ($time is 510)) or (($tanktracks is 6) and ($time is 570)) or (($tanktracks is 1) and ($time is 630)) or (($tanktracks is 2) and ($time is 690))>>
<i>Morning radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 391)) or (($tanktracks is 4) and ($time is 451)) or (($tanktracks is 5) and ($time is 511)) or (($tanktracks is 6) and ($time is 571)) or (($tanktracks is 1) and ($time is 631)) or (($tanktracks is 2) and ($time is 691))>>
<i>Morning radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 392)) or (($tanktracks is 4) and ($time is 452)) or (($tanktracks is 5) and ($time is 512)) or (($tanktracks is 6) and ($time is 572)) or (($tanktracks is 1) and ($time is 632)) or (($tanktracks is 2) and ($time is 692))>>
<i>Morning radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 393)) or (($tanktracks is 4) and ($time is 453)) or (($tanktracks is 5) and ($time is 513)) or (($tanktracks is 6) and ($time is 573)) or (($tanktracks is 1) and ($time is 633)) or (($tanktracks is 2) and ($time is 693))>>
<i>Morning radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 394)) or (($tanktracks is 4) and ($time is 454)) or (($tanktracks is 5) and ($time is 514)) or (($tanktracks is 6) and ($time is 574)) or (($tanktracks is 1) and ($time is 634)) or (($tanktracks is 2) and ($time is 694))>>
<i>Morning radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 395)) or (($tanktracks is 4) and ($time is 455)) or (($tanktracks is 5) and ($time is 515)) or (($tanktracks is 6) and ($time is 575)) or (($tanktracks is 1) and ($time is 635)) or (($tanktracks is 2) and ($time is 695))>>
<i>Morning radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 396)) or (($tanktracks is 4) and ($time is 456)) or (($tanktracks is 5) and ($time is 516)) or (($tanktracks is 6) and ($time is 576)) or (($tanktracks is 1) and ($time is 636)) or (($tanktracks is 2) and ($time is 696))>>
<i>Morning radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 397)) or (($tanktracks is 4) and ($time is 457)) or (($tanktracks is 5) and ($time is 517)) or (($tanktracks is 6) and ($time is 577)) or (($tanktracks is 1) and ($time is 637)) or (($tanktracks is 2) and ($time is 697))>>
<i>Morning radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 398)) or (($tanktracks is 4) and ($time is 458)) or (($tanktracks is 5) and ($time is 518)) or (($tanktracks is 6) and ($time is 578)) or (($tanktracks is 1) and ($time is 638)) or (($tanktracks is 2) and ($time is 698))>>
<i>Morning radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 399)) or (($tanktracks is 4) and ($time is 459)) or (($tanktracks is 5) and ($time is 519)) or (($tanktracks is 6) and ($time is 579)) or (($tanktracks is 1) and ($time is 639)) or (($tanktracks is 2) and ($time is 699))>>
<i>Morning radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 400)) or (($tanktracks is 4) and ($time is 460)) or (($tanktracks is 5) and ($time is 520)) or (($tanktracks is 6) and ($time is 580)) or (($tanktracks is 1) and ($time is 640)) or (($tanktracks is 2) and ($time is 700))>>
<i>Morning radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 401)) or (($tanktracks is 4) and ($time is 461)) or (($tanktracks is 5) and ($time is 521)) or (($tanktracks is 6) and ($time is 581)) or (($tanktracks is 1) and ($time is 641)) or (($tanktracks is 2) and ($time is 701))>>
<i>Morning radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 402)) or (($tanktracks is 4) and ($time is 462)) or (($tanktracks is 5) and ($time is 522)) or (($tanktracks is 6) and ($time is 582)) or (($tanktracks is 1) and ($time is 642)) or (($tanktracks is 2) and ($time is 702))>>
<i>Morning radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 403)) or (($tanktracks is 4) and ($time is 463)) or (($tanktracks is 5) and ($time is 523)) or (($tanktracks is 6) and ($time is 583)) or (($tanktracks is 1) and ($time is 643)) or (($tanktracks is 2) and ($time is 703))>>
<i>Morning radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 404)) or (($tanktracks is 4) and ($time is 464)) or (($tanktracks is 5) and ($time is 524)) or (($tanktracks is 6) and ($time is 584)) or (($tanktracks is 1) and ($time is 644)) or (($tanktracks is 2) and ($time is 704))>>
<i>Morning radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 405)) or (($tanktracks is 4) and ($time is 465)) or (($tanktracks is 5) and ($time is 525)) or (($tanktracks is 6) and ($time is 585)) or (($tanktracks is 1) and ($time is 645)) or (($tanktracks is 2) and ($time is 705))>>
<i>Morning radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 406)) or (($tanktracks is 4) and ($time is 466)) or (($tanktracks is 5) and ($time is 526)) or (($tanktracks is 6) and ($time is 586)) or (($tanktracks is 1) and ($time is 646)) or (($tanktracks is 2) and ($time is 706))>>
<i>Morning radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 407)) or (($tanktracks is 4) and ($time is 467)) or (($tanktracks is 5) and ($time is 527)) or (($tanktracks is 6) and ($time is 587)) or (($tanktracks is 1) and ($time is 647)) or (($tanktracks is 2) and ($time is 707))>>
<i>Morning radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 408)) or (($tanktracks is 4) and ($time is 468)) or (($tanktracks is 5) and ($time is 528)) or (($tanktracks is 6) and ($time is 588)) or (($tanktracks is 1) and ($time is 648)) or (($tanktracks is 2) and ($time is 708))>>
<i>Morning radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 409)) or (($tanktracks is 4) and ($time is 469)) or (($tanktracks is 5) and ($time is 529)) or (($tanktracks is 6) and ($time is 589)) or (($tanktracks is 1) and ($time is 649)) or (($tanktracks is 2) and ($time is 709))>>
<i>Morning radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 410)) or (($tanktracks is 4) and ($time is 470)) or (($tanktracks is 5) and ($time is 530)) or (($tanktracks is 6) and ($time is 590)) or (($tanktracks is 1) and ($time is 650)) or (($tanktracks is 2) and ($time is 710))>>
<i>Morning radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 411)) or (($tanktracks is 4) and ($time is 471)) or (($tanktracks is 5) and ($time is 531)) or (($tanktracks is 6) and ($time is 591)) or (($tanktracks is 1) and ($time is 651)) or (($tanktracks is 2) and ($time is 711))>>
<i>Morning radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 412)) or (($tanktracks is 4) and ($time is 472)) or (($tanktracks is 5) and ($time is 532)) or (($tanktracks is 6) and ($time is 592)) or (($tanktracks is 1) and ($time is 652)) or (($tanktracks is 2) and ($time is 712))>>
<i>Morning radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 413)) or (($tanktracks is 4) and ($time is 473)) or (($tanktracks is 5) and ($time is 533)) or (($tanktracks is 6) and ($time is 593)) or (($tanktracks is 1) and ($time is 653)) or (($tanktracks is 2) and ($time is 713))>>
<i>Morning radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 414)) or (($tanktracks is 4) and ($time is 474)) or (($tanktracks is 5) and ($time is 534)) or (($tanktracks is 6) and ($time is 594)) or (($tanktracks is 1) and ($time is 654)) or (($tanktracks is 2) and ($time is 714))>>
<i>Morning radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 415)) or (($tanktracks is 4) and ($time is 475)) or (($tanktracks is 5) and ($time is 535)) or (($tanktracks is 6) and ($time is 595)) or (($tanktracks is 1) and ($time is 655)) or (($tanktracks is 2) and ($time is 715))>>
<i>Morning radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 416)) or (($tanktracks is 4) and ($time is 476)) or (($tanktracks is 5) and ($time is 536)) or (($tanktracks is 6) and ($time is 596)) or (($tanktracks is 1) and ($time is 656)) or (($tanktracks is 2) and ($time is 716))>>
<i>Morning radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 417)) or (($tanktracks is 4) and ($time is 477)) or (($tanktracks is 5) and ($time is 537)) or (($tanktracks is 6) and ($time is 597)) or (($tanktracks is 1) and ($time is 657)) or (($tanktracks is 2) and ($time is 717))>>
<i>Morning radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 418)) or (($tanktracks is 4) and ($time is 478)) or (($tanktracks is 5) and ($time is 538)) or (($tanktracks is 6) and ($time is 598)) or (($tanktracks is 1) and ($time is 658)) or (($tanktracks is 2) and ($time is 718))>>
<i>Morning radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 419)) or (($tanktracks is 4) and ($time is 479)) or (($tanktracks is 5) and ($time is 539)) or (($tanktracks is 6) and ($time is 599)) or (($tanktracks is 1) and ($time is 659)) or (($tanktracks is 2) and ($time is 719))>>
<i>Morning radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 373)) or (($tanktracks is 5) and ($time is 433)) or (($tanktracks is 6) and ($time is 493)) or (($tanktracks is 1) and ($time is 553)) or (($tanktracks is 2) and ($time is 613)) or (($tanktracks is 3) and ($time is 673))>>
<i>Morning radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 374)) or (($tanktracks is 5) and ($time is 434)) or (($tanktracks is 6) and ($time is 494)) or (($tanktracks is 1) and ($time is 554)) or (($tanktracks is 2) and ($time is 614)) or (($tanktracks is 3) and ($time is 674))>>
<i>Morning radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 375)) or (($tanktracks is 5) and ($time is 435)) or (($tanktracks is 6) and ($time is 495)) or (($tanktracks is 1) and ($time is 555)) or (($tanktracks is 2) and ($time is 615)) or (($tanktracks is 3) and ($time is 675))>>
<i>Morning radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 376)) or (($tanktracks is 5) and ($time is 436)) or (($tanktracks is 6) and ($time is 496)) or (($tanktracks is 1) and ($time is 556)) or (($tanktracks is 2) and ($time is 616)) or (($tanktracks is 3) and ($time is 676))>>
<i>Morning radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 377)) or (($tanktracks is 5) and ($time is 437)) or (($tanktracks is 6) and ($time is 497)) or (($tanktracks is 1) and ($time is 557)) or (($tanktracks is 2) and ($time is 617)) or (($tanktracks is 3) and ($time is 677))>>
<i>Morning radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 378)) or (($tanktracks is 5) and ($time is 438)) or (($tanktracks is 6) and ($time is 498)) or (($tanktracks is 1) and ($time is 558)) or (($tanktracks is 2) and ($time is 618)) or (($tanktracks is 3) and ($time is 678))>>
<i>Morning radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 379)) or (($tanktracks is 5) and ($time is 439)) or (($tanktracks is 6) and ($time is 499)) or (($tanktracks is 1) and ($time is 559)) or (($tanktracks is 2) and ($time is 619)) or (($tanktracks is 3) and ($time is 679))>>
<i>Morning radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 380)) or (($tanktracks is 5) and ($time is 440)) or (($tanktracks is 6) and ($time is 500)) or (($tanktracks is 1) and ($time is 560)) or (($tanktracks is 2) and ($time is 620)) or (($tanktracks is 3) and ($time is 680))>>
<i>Morning radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 381)) or (($tanktracks is 5) and ($time is 441)) or (($tanktracks is 6) and ($time is 501)) or (($tanktracks is 1) and ($time is 561)) or (($tanktracks is 2) and ($time is 621)) or (($tanktracks is 3) and ($time is 681))>>
<i>Morning radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 382)) or (($tanktracks is 5) and ($time is 442)) or (($tanktracks is 6) and ($time is 502)) or (($tanktracks is 1) and ($time is 562)) or (($tanktracks is 2) and ($time is 622)) or (($tanktracks is 3) and ($time is 682))>>
<i>Morning radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 383)) or (($tanktracks is 5) and ($time is 443)) or (($tanktracks is 6) and ($time is 503)) or (($tanktracks is 1) and ($time is 563)) or (($tanktracks is 2) and ($time is 623)) or (($tanktracks is 3) and ($time is 683))>>
<i>Morning radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 384)) or (($tanktracks is 5) and ($time is 444)) or (($tanktracks is 6) and ($time is 504)) or (($tanktracks is 1) and ($time is 564)) or (($tanktracks is 2) and ($time is 624)) or (($tanktracks is 3) and ($time is 684))>>
<i>Morning radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 385)) or (($tanktracks is 5) and ($time is 445)) or (($tanktracks is 6) and ($time is 505)) or (($tanktracks is 1) and ($time is 565)) or (($tanktracks is 2) and ($time is 625)) or (($tanktracks is 3) and ($time is 685))>>
<i>Morning radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 386)) or (($tanktracks is 5) and ($time is 446)) or (($tanktracks is 6) and ($time is 506)) or (($tanktracks is 1) and ($time is 566)) or (($tanktracks is 2) and ($time is 626)) or (($tanktracks is 3) and ($time is 686))>>
<i>Morning radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 387)) or (($tanktracks is 5) and ($time is 447)) or (($tanktracks is 6) and ($time is 507)) or (($tanktracks is 1) and ($time is 567)) or (($tanktracks is 2) and ($time is 627)) or (($tanktracks is 3) and ($time is 687))>>
<i>Morning radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 388)) or (($tanktracks is 5) and ($time is 448)) or (($tanktracks is 6) and ($time is 508)) or (($tanktracks is 1) and ($time is 568)) or (($tanktracks is 2) and ($time is 628)) or (($tanktracks is 3) and ($time is 688))>>
<i>Morning radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 389)) or (($tanktracks is 5) and ($time is 449)) or (($tanktracks is 6) and ($time is 509)) or (($tanktracks is 1) and ($time is 569)) or (($tanktracks is 2) and ($time is 629)) or (($tanktracks is 3) and ($time is 689))>>
<i>Morning radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 390)) or (($tanktracks is 5) and ($time is 450)) or (($tanktracks is 6) and ($time is 510)) or (($tanktracks is 1) and ($time is 570)) or (($tanktracks is 2) and ($time is 630)) or (($tanktracks is 3) and ($time is 690))>>
<i>Morning radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 391)) or (($tanktracks is 5) and ($time is 451)) or (($tanktracks is 6) and ($time is 511)) or (($tanktracks is 1) and ($time is 571)) or (($tanktracks is 2) and ($time is 631)) or (($tanktracks is 3) and ($time is 691))>>
<i>Morning radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 392)) or (($tanktracks is 5) and ($time is 452)) or (($tanktracks is 6) and ($time is 512)) or (($tanktracks is 1) and ($time is 572)) or (($tanktracks is 2) and ($time is 632)) or (($tanktracks is 3) and ($time is 692))>>
<i>Morning radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 393)) or (($tanktracks is 5) and ($time is 453)) or (($tanktracks is 6) and ($time is 513)) or (($tanktracks is 1) and ($time is 573)) or (($tanktracks is 2) and ($time is 633)) or (($tanktracks is 3) and ($time is 693))>>
<i>Morning radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 394)) or (($tanktracks is 5) and ($time is 454)) or (($tanktracks is 6) and ($time is 514)) or (($tanktracks is 1) and ($time is 574)) or (($tanktracks is 2) and ($time is 634)) or (($tanktracks is 3) and ($time is 694))>>
<i>Morning radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 395)) or (($tanktracks is 5) and ($time is 455)) or (($tanktracks is 6) and ($time is 515)) or (($tanktracks is 1) and ($time is 575)) or (($tanktracks is 2) and ($time is 635)) or (($tanktracks is 3) and ($time is 695))>>
<i>Morning radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 396)) or (($tanktracks is 5) and ($time is 456)) or (($tanktracks is 6) and ($time is 516)) or (($tanktracks is 1) and ($time is 576)) or (($tanktracks is 2) and ($time is 636)) or (($tanktracks is 3) and ($time is 696))>>
<i>Morning radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 397)) or (($tanktracks is 5) and ($time is 457)) or (($tanktracks is 6) and ($time is 517)) or (($tanktracks is 1) and ($time is 577)) or (($tanktracks is 2) and ($time is 637)) or (($tanktracks is 3) and ($time is 697))>>
<i>Morning radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 398)) or (($tanktracks is 5) and ($time is 458)) or (($tanktracks is 6) and ($time is 518)) or (($tanktracks is 1) and ($time is 578)) or (($tanktracks is 2) and ($time is 638)) or (($tanktracks is 3) and ($time is 698))>>
<i>Morning radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 399)) or (($tanktracks is 5) and ($time is 459)) or (($tanktracks is 6) and ($time is 519)) or (($tanktracks is 1) and ($time is 579)) or (($tanktracks is 2) and ($time is 639)) or (($tanktracks is 3) and ($time is 699))>>
<i>Morning radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 400)) or (($tanktracks is 5) and ($time is 460)) or (($tanktracks is 6) and ($time is 520)) or (($tanktracks is 1) and ($time is 580)) or (($tanktracks is 2) and ($time is 640)) or (($tanktracks is 3) and ($time is 700))>>
<i>Morning radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 401)) or (($tanktracks is 5) and ($time is 461)) or (($tanktracks is 6) and ($time is 521)) or (($tanktracks is 1) and ($time is 581)) or (($tanktracks is 2) and ($time is 641)) or (($tanktracks is 3) and ($time is 701))>>
<i>Morning radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 402)) or (($tanktracks is 5) and ($time is 462)) or (($tanktracks is 6) and ($time is 522)) or (($tanktracks is 1) and ($time is 582)) or (($tanktracks is 2) and ($time is 642)) or (($tanktracks is 3) and ($time is 702))>>
<i>Morning radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 403)) or (($tanktracks is 5) and ($time is 463)) or (($tanktracks is 6) and ($time is 523)) or (($tanktracks is 1) and ($time is 583)) or (($tanktracks is 2) and ($time is 643)) or (($tanktracks is 3) and ($time is 703))>>
<i>Morning radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 404)) or (($tanktracks is 5) and ($time is 464)) or (($tanktracks is 6) and ($time is 524)) or (($tanktracks is 1) and ($time is 584)) or (($tanktracks is 2) and ($time is 644)) or (($tanktracks is 3) and ($time is 704))>>
<i>Morning radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 405)) or (($tanktracks is 5) and ($time is 465)) or (($tanktracks is 6) and ($time is 525)) or (($tanktracks is 1) and ($time is 585)) or (($tanktracks is 2) and ($time is 645)) or (($tanktracks is 3) and ($time is 705))>>
<i>Morning radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 406)) or (($tanktracks is 5) and ($time is 466)) or (($tanktracks is 6) and ($time is 526)) or (($tanktracks is 1) and ($time is 586)) or (($tanktracks is 2) and ($time is 646)) or (($tanktracks is 3) and ($time is 706))>>
<i>Morning radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 407)) or (($tanktracks is 5) and ($time is 467)) or (($tanktracks is 6) and ($time is 527)) or (($tanktracks is 1) and ($time is 587)) or (($tanktracks is 2) and ($time is 647)) or (($tanktracks is 3) and ($time is 707))>>
<i>Morning radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 408)) or (($tanktracks is 5) and ($time is 468)) or (($tanktracks is 6) and ($time is 528)) or (($tanktracks is 1) and ($time is 588)) or (($tanktracks is 2) and ($time is 648)) or (($tanktracks is 3) and ($time is 708))>>
<i>Morning radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 409)) or (($tanktracks is 5) and ($time is 469)) or (($tanktracks is 6) and ($time is 529)) or (($tanktracks is 1) and ($time is 589)) or (($tanktracks is 2) and ($time is 649)) or (($tanktracks is 3) and ($time is 709))>>
<i>Morning radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 410)) or (($tanktracks is 5) and ($time is 470)) or (($tanktracks is 6) and ($time is 530)) or (($tanktracks is 1) and ($time is 590)) or (($tanktracks is 2) and ($time is 650)) or (($tanktracks is 3) and ($time is 710))>>
<i>Morning radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 411)) or (($tanktracks is 5) and ($time is 471)) or (($tanktracks is 6) and ($time is 531)) or (($tanktracks is 1) and ($time is 591)) or (($tanktracks is 2) and ($time is 651)) or (($tanktracks is 3) and ($time is 711))>>
<i>Morning radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 412)) or (($tanktracks is 5) and ($time is 472)) or (($tanktracks is 6) and ($time is 532)) or (($tanktracks is 1) and ($time is 592)) or (($tanktracks is 2) and ($time is 652)) or (($tanktracks is 3) and ($time is 712))>>
<i>Morning radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 413)) or (($tanktracks is 5) and ($time is 473)) or (($tanktracks is 6) and ($time is 533)) or (($tanktracks is 1) and ($time is 593)) or (($tanktracks is 2) and ($time is 653)) or (($tanktracks is 3) and ($time is 713))>>
<i>Morning radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 414)) or (($tanktracks is 5) and ($time is 474)) or (($tanktracks is 6) and ($time is 534)) or (($tanktracks is 1) and ($time is 594)) or (($tanktracks is 2) and ($time is 654)) or (($tanktracks is 3) and ($time is 714))>>
<i>Morning radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 415)) or (($tanktracks is 5) and ($time is 475)) or (($tanktracks is 6) and ($time is 535)) or (($tanktracks is 1) and ($time is 595)) or (($tanktracks is 2) and ($time is 655)) or (($tanktracks is 3) and ($time is 715))>>
<i>Morning radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 416)) or (($tanktracks is 5) and ($time is 476)) or (($tanktracks is 6) and ($time is 536)) or (($tanktracks is 1) and ($time is 596)) or (($tanktracks is 2) and ($time is 656)) or (($tanktracks is 3) and ($time is 716))>>
<i>Morning radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 417)) or (($tanktracks is 5) and ($time is 477)) or (($tanktracks is 6) and ($time is 537)) or (($tanktracks is 1) and ($time is 597)) or (($tanktracks is 2) and ($time is 657)) or (($tanktracks is 3) and ($time is 717))>>
<i>Morning radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 418)) or (($tanktracks is 5) and ($time is 478)) or (($tanktracks is 6) and ($time is 538)) or (($tanktracks is 1) and ($time is 598)) or (($tanktracks is 2) and ($time is 658)) or (($tanktracks is 3) and ($time is 718))>>
<i>Morning radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 419)) or (($tanktracks is 5) and ($time is 479)) or (($tanktracks is 6) and ($time is 539)) or (($tanktracks is 1) and ($time is 599)) or (($tanktracks is 2) and ($time is 659)) or (($tanktracks is 3) and ($time is 719))>>
<i>Morning radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 373)) or (($tanktracks is 6) and ($time is 433)) or (($tanktracks is 1) and ($time is 493)) or (($tanktracks is 2) and ($time is 553)) or (($tanktracks is 3) and ($time is 613)) or (($tanktracks is 4) and ($time is 673))>>
<i>Morning radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 374)) or (($tanktracks is 6) and ($time is 434)) or (($tanktracks is 1) and ($time is 494)) or (($tanktracks is 2) and ($time is 554)) or (($tanktracks is 3) and ($time is 614)) or (($tanktracks is 4) and ($time is 674))>>
<i>Morning radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 375)) or (($tanktracks is 6) and ($time is 435)) or (($tanktracks is 1) and ($time is 495)) or (($tanktracks is 2) and ($time is 555)) or (($tanktracks is 3) and ($time is 615)) or (($tanktracks is 4) and ($time is 675))>>
<i>Morning radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 376)) or (($tanktracks is 6) and ($time is 436)) or (($tanktracks is 1) and ($time is 496)) or (($tanktracks is 2) and ($time is 556)) or (($tanktracks is 3) and ($time is 616)) or (($tanktracks is 4) and ($time is 676))>>
<i>Morning radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 377)) or (($tanktracks is 6) and ($time is 437)) or (($tanktracks is 1) and ($time is 497)) or (($tanktracks is 2) and ($time is 557)) or (($tanktracks is 3) and ($time is 617)) or (($tanktracks is 4) and ($time is 677))>>
<i>Morning radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 378)) or (($tanktracks is 6) and ($time is 438)) or (($tanktracks is 1) and ($time is 498)) or (($tanktracks is 2) and ($time is 558)) or (($tanktracks is 3) and ($time is 618)) or (($tanktracks is 4) and ($time is 678))>>
<i>Morning radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 379)) or (($tanktracks is 6) and ($time is 439)) or (($tanktracks is 1) and ($time is 499)) or (($tanktracks is 2) and ($time is 559)) or (($tanktracks is 3) and ($time is 619)) or (($tanktracks is 4) and ($time is 679))>>
<i>Morning radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 380)) or (($tanktracks is 6) and ($time is 440)) or (($tanktracks is 1) and ($time is 500)) or (($tanktracks is 2) and ($time is 560)) or (($tanktracks is 3) and ($time is 620)) or (($tanktracks is 4) and ($time is 680))>>
<i>Morning radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 381)) or (($tanktracks is 6) and ($time is 441)) or (($tanktracks is 1) and ($time is 501)) or (($tanktracks is 2) and ($time is 561)) or (($tanktracks is 3) and ($time is 621)) or (($tanktracks is 4) and ($time is 681))>>
<i>Morning radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 382)) or (($tanktracks is 6) and ($time is 442)) or (($tanktracks is 1) and ($time is 502)) or (($tanktracks is 2) and ($time is 562)) or (($tanktracks is 3) and ($time is 622)) or (($tanktracks is 4) and ($time is 682))>>
<i>Morning radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 383)) or (($tanktracks is 6) and ($time is 443)) or (($tanktracks is 1) and ($time is 503)) or (($tanktracks is 2) and ($time is 563)) or (($tanktracks is 3) and ($time is 623)) or (($tanktracks is 4) and ($time is 683))>>
<i>Morning radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 384)) or (($tanktracks is 6) and ($time is 444)) or (($tanktracks is 1) and ($time is 504)) or (($tanktracks is 2) and ($time is 564)) or (($tanktracks is 3) and ($time is 624)) or (($tanktracks is 4) and ($time is 684))>>
<i>Morning radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 385)) or (($tanktracks is 6) and ($time is 445)) or (($tanktracks is 1) and ($time is 505)) or (($tanktracks is 2) and ($time is 565)) or (($tanktracks is 3) and ($time is 625)) or (($tanktracks is 4) and ($time is 685))>>
<i>Morning radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 386)) or (($tanktracks is 6) and ($time is 446)) or (($tanktracks is 1) and ($time is 506)) or (($tanktracks is 2) and ($time is 566)) or (($tanktracks is 3) and ($time is 626)) or (($tanktracks is 4) and ($time is 686))>>
<i>Morning radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 387)) or (($tanktracks is 6) and ($time is 447)) or (($tanktracks is 1) and ($time is 507)) or (($tanktracks is 2) and ($time is 567)) or (($tanktracks is 3) and ($time is 627)) or (($tanktracks is 4) and ($time is 687))>>
<i>Morning radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 388)) or (($tanktracks is 6) and ($time is 448)) or (($tanktracks is 1) and ($time is 508)) or (($tanktracks is 2) and ($time is 568)) or (($tanktracks is 3) and ($time is 628)) or (($tanktracks is 4) and ($time is 688))>>
<i>Morning radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 389)) or (($tanktracks is 6) and ($time is 449)) or (($tanktracks is 1) and ($time is 509)) or (($tanktracks is 2) and ($time is 569)) or (($tanktracks is 3) and ($time is 629)) or (($tanktracks is 4) and ($time is 689))>>
<i>Morning radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 390)) or (($tanktracks is 6) and ($time is 450)) or (($tanktracks is 1) and ($time is 510)) or (($tanktracks is 2) and ($time is 570)) or (($tanktracks is 3) and ($time is 630)) or (($tanktracks is 4) and ($time is 690))>>
<i>Morning radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 391)) or (($tanktracks is 6) and ($time is 451)) or (($tanktracks is 1) and ($time is 511)) or (($tanktracks is 2) and ($time is 571)) or (($tanktracks is 3) and ($time is 631)) or (($tanktracks is 4) and ($time is 691))>>
<i>Morning radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 392)) or (($tanktracks is 6) and ($time is 452)) or (($tanktracks is 1) and ($time is 512)) or (($tanktracks is 2) and ($time is 572)) or (($tanktracks is 3) and ($time is 632)) or (($tanktracks is 4) and ($time is 692))>>
<i>Morning radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 393)) or (($tanktracks is 6) and ($time is 453)) or (($tanktracks is 1) and ($time is 513)) or (($tanktracks is 2) and ($time is 573)) or (($tanktracks is 3) and ($time is 633)) or (($tanktracks is 4) and ($time is 693))>>
<i>Morning radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 394)) or (($tanktracks is 6) and ($time is 454)) or (($tanktracks is 1) and ($time is 514)) or (($tanktracks is 2) and ($time is 574)) or (($tanktracks is 3) and ($time is 634)) or (($tanktracks is 4) and ($time is 694))>>
<i>Morning radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 395)) or (($tanktracks is 6) and ($time is 455)) or (($tanktracks is 1) and ($time is 515)) or (($tanktracks is 2) and ($time is 575)) or (($tanktracks is 3) and ($time is 635)) or (($tanktracks is 4) and ($time is 695))>>
<i>Morning radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 396)) or (($tanktracks is 6) and ($time is 456)) or (($tanktracks is 1) and ($time is 516)) or (($tanktracks is 2) and ($time is 576)) or (($tanktracks is 3) and ($time is 636)) or (($tanktracks is 4) and ($time is 696))>>
<i>Morning radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 397)) or (($tanktracks is 6) and ($time is 457)) or (($tanktracks is 1) and ($time is 517)) or (($tanktracks is 2) and ($time is 577)) or (($tanktracks is 3) and ($time is 637)) or (($tanktracks is 4) and ($time is 697))>>
<i>Morning radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 398)) or (($tanktracks is 6) and ($time is 458)) or (($tanktracks is 1) and ($time is 518)) or (($tanktracks is 2) and ($time is 578)) or (($tanktracks is 3) and ($time is 638)) or (($tanktracks is 4) and ($time is 698))>>
<i>Morning radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 399)) or (($tanktracks is 6) and ($time is 459)) or (($tanktracks is 1) and ($time is 519)) or (($tanktracks is 2) and ($time is 579)) or (($tanktracks is 3) and ($time is 639)) or (($tanktracks is 4) and ($time is 699))>>
<i>Morning radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 400)) or (($tanktracks is 6) and ($time is 460)) or (($tanktracks is 1) and ($time is 520)) or (($tanktracks is 2) and ($time is 580)) or (($tanktracks is 3) and ($time is 640)) or (($tanktracks is 4) and ($time is 700))>>
<i>Morning radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 401)) or (($tanktracks is 6) and ($time is 461)) or (($tanktracks is 1) and ($time is 521)) or (($tanktracks is 2) and ($time is 581)) or (($tanktracks is 3) and ($time is 641)) or (($tanktracks is 4) and ($time is 701))>>
<i>Morning radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 402)) or (($tanktracks is 6) and ($time is 462)) or (($tanktracks is 1) and ($time is 522)) or (($tanktracks is 2) and ($time is 582)) or (($tanktracks is 3) and ($time is 642)) or (($tanktracks is 4) and ($time is 702))>>
<i>Morning radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 403)) or (($tanktracks is 6) and ($time is 463)) or (($tanktracks is 1) and ($time is 523)) or (($tanktracks is 2) and ($time is 583)) or (($tanktracks is 3) and ($time is 643)) or (($tanktracks is 4) and ($time is 703))>>
<i>Morning radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 404)) or (($tanktracks is 6) and ($time is 464)) or (($tanktracks is 1) and ($time is 524)) or (($tanktracks is 2) and ($time is 584)) or (($tanktracks is 3) and ($time is 644)) or (($tanktracks is 4) and ($time is 704))>>
<i>Morning radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 405)) or (($tanktracks is 6) and ($time is 465)) or (($tanktracks is 1) and ($time is 525)) or (($tanktracks is 2) and ($time is 585)) or (($tanktracks is 3) and ($time is 645)) or (($tanktracks is 4) and ($time is 705))>>
<i>Morning radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 406)) or (($tanktracks is 6) and ($time is 466)) or (($tanktracks is 1) and ($time is 526)) or (($tanktracks is 2) and ($time is 586)) or (($tanktracks is 3) and ($time is 646)) or (($tanktracks is 4) and ($time is 706))>>
<i>Morning radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 407)) or (($tanktracks is 6) and ($time is 467)) or (($tanktracks is 1) and ($time is 527)) or (($tanktracks is 2) and ($time is 587)) or (($tanktracks is 3) and ($time is 647)) or (($tanktracks is 4) and ($time is 707))>>
<i>Morning radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 408)) or (($tanktracks is 6) and ($time is 468)) or (($tanktracks is 1) and ($time is 528)) or (($tanktracks is 2) and ($time is 588)) or (($tanktracks is 3) and ($time is 648)) or (($tanktracks is 4) and ($time is 708))>>
<i>Morning radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 409)) or (($tanktracks is 6) and ($time is 469)) or (($tanktracks is 1) and ($time is 529)) or (($tanktracks is 2) and ($time is 589)) or (($tanktracks is 3) and ($time is 649)) or (($tanktracks is 4) and ($time is 709))>>
<i>Morning radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 410)) or (($tanktracks is 6) and ($time is 470)) or (($tanktracks is 1) and ($time is 530)) or (($tanktracks is 2) and ($time is 590)) or (($tanktracks is 3) and ($time is 650)) or (($tanktracks is 4) and ($time is 710))>>
<i>Morning radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 411)) or (($tanktracks is 6) and ($time is 471)) or (($tanktracks is 1) and ($time is 531)) or (($tanktracks is 2) and ($time is 591)) or (($tanktracks is 3) and ($time is 651)) or (($tanktracks is 4) and ($time is 711))>>
<i>Morning radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 412)) or (($tanktracks is 6) and ($time is 472)) or (($tanktracks is 1) and ($time is 532)) or (($tanktracks is 2) and ($time is 592)) or (($tanktracks is 3) and ($time is 652)) or (($tanktracks is 4) and ($time is 712))>>
<i>Morning radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 413)) or (($tanktracks is 6) and ($time is 473)) or (($tanktracks is 1) and ($time is 533)) or (($tanktracks is 2) and ($time is 593)) or (($tanktracks is 3) and ($time is 653)) or (($tanktracks is 4) and ($time is 713))>>
<i>Morning radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 414)) or (($tanktracks is 6) and ($time is 474)) or (($tanktracks is 1) and ($time is 534)) or (($tanktracks is 2) and ($time is 594)) or (($tanktracks is 3) and ($time is 654)) or (($tanktracks is 4) and ($time is 714))>>
<i>Morning radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 415)) or (($tanktracks is 6) and ($time is 475)) or (($tanktracks is 1) and ($time is 535)) or (($tanktracks is 2) and ($time is 595)) or (($tanktracks is 3) and ($time is 655)) or (($tanktracks is 4) and ($time is 715))>>
<i>Morning radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 416)) or (($tanktracks is 6) and ($time is 476)) or (($tanktracks is 1) and ($time is 536)) or (($tanktracks is 2) and ($time is 596)) or (($tanktracks is 3) and ($time is 656)) or (($tanktracks is 4) and ($time is 716))>>
<i>Morning radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 417)) or (($tanktracks is 6) and ($time is 477)) or (($tanktracks is 1) and ($time is 537)) or (($tanktracks is 2) and ($time is 597)) or (($tanktracks is 3) and ($time is 657)) or (($tanktracks is 4) and ($time is 717))>>
<i>Morning radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 418)) or (($tanktracks is 6) and ($time is 478)) or (($tanktracks is 1) and ($time is 538)) or (($tanktracks is 2) and ($time is 598)) or (($tanktracks is 3) and ($time is 658)) or (($tanktracks is 4) and ($time is 718))>>
<i>Morning radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 419)) or (($tanktracks is 6) and ($time is 479)) or (($tanktracks is 1) and ($time is 539)) or (($tanktracks is 2) and ($time is 599)) or (($tanktracks is 3) and ($time is 659)) or (($tanktracks is 4) and ($time is 719))>>
<i>Morning radio, audition 5, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 12 and $hour lt 18>>
<<if (($tanktracks is 6) and ($time is 373)) or (($tanktracks is 1) and ($time is 433)) or (($tanktracks is 2) and ($time is 493)) or (($tanktracks is 3) and ($time is 553)) or (($tanktracks is 4) and ($time is 613)) or (($tanktracks is 5) and ($time is 673))>>
<i>Morning radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 374)) or (($tanktracks is 1) and ($time is 434)) or (($tanktracks is 2) and ($time is 494)) or (($tanktracks is 3) and ($time is 554)) or (($tanktracks is 4) and ($time is 614)) or (($tanktracks is 5) and ($time is 674))>>
<i>Morning radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 375)) or (($tanktracks is 1) and ($time is 435)) or (($tanktracks is 2) and ($time is 495)) or (($tanktracks is 3) and ($time is 555)) or (($tanktracks is 4) and ($time is 615)) or (($tanktracks is 5) and ($time is 675))>>
<i>Morning radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 376)) or (($tanktracks is 1) and ($time is 436)) or (($tanktracks is 2) and ($time is 496)) or (($tanktracks is 3) and ($time is 556)) or (($tanktracks is 4) and ($time is 616)) or (($tanktracks is 5) and ($time is 676))>>
<i>Morning radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 377)) or (($tanktracks is 1) and ($time is 437)) or (($tanktracks is 2) and ($time is 497)) or (($tanktracks is 3) and ($time is 557)) or (($tanktracks is 4) and ($time is 617)) or (($tanktracks is 5) and ($time is 677))>>
<i>Morning radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 378)) or (($tanktracks is 1) and ($time is 438)) or (($tanktracks is 2) and ($time is 498)) or (($tanktracks is 3) and ($time is 558)) or (($tanktracks is 4) and ($time is 618)) or (($tanktracks is 5) and ($time is 678))>>
<i>Morning radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 379)) or (($tanktracks is 1) and ($time is 439)) or (($tanktracks is 2) and ($time is 499)) or (($tanktracks is 3) and ($time is 559)) or (($tanktracks is 4) and ($time is 619)) or (($tanktracks is 5) and ($time is 679))>>
<i>Morning radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 380)) or (($tanktracks is 1) and ($time is 440)) or (($tanktracks is 2) and ($time is 500)) or (($tanktracks is 3) and ($time is 560)) or (($tanktracks is 4) and ($time is 620)) or (($tanktracks is 5) and ($time is 680))>>
<i>Morning radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 381)) or (($tanktracks is 1) and ($time is 441)) or (($tanktracks is 2) and ($time is 501)) or (($tanktracks is 3) and ($time is 561)) or (($tanktracks is 4) and ($time is 621)) or (($tanktracks is 5) and ($time is 681))>>
<i>Morning radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 382)) or (($tanktracks is 1) and ($time is 442)) or (($tanktracks is 2) and ($time is 502)) or (($tanktracks is 3) and ($time is 562)) or (($tanktracks is 4) and ($time is 622)) or (($tanktracks is 5) and ($time is 682))>>
<i>Morning radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 383)) or (($tanktracks is 1) and ($time is 443)) or (($tanktracks is 2) and ($time is 503)) or (($tanktracks is 3) and ($time is 563)) or (($tanktracks is 4) and ($time is 623)) or (($tanktracks is 5) and ($time is 683))>>
<i>Morning radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 384)) or (($tanktracks is 1) and ($time is 444)) or (($tanktracks is 2) and ($time is 504)) or (($tanktracks is 3) and ($time is 564)) or (($tanktracks is 4) and ($time is 624)) or (($tanktracks is 5) and ($time is 684))>>
<i>Morning radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 385)) or (($tanktracks is 1) and ($time is 445)) or (($tanktracks is 2) and ($time is 505)) or (($tanktracks is 3) and ($time is 565)) or (($tanktracks is 4) and ($time is 625)) or (($tanktracks is 5) and ($time is 685))>>
<i>Morning radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 386)) or (($tanktracks is 1) and ($time is 446)) or (($tanktracks is 2) and ($time is 506)) or (($tanktracks is 3) and ($time is 566)) or (($tanktracks is 4) and ($time is 626)) or (($tanktracks is 5) and ($time is 686))>>
<i>Morning radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 387)) or (($tanktracks is 1) and ($time is 447)) or (($tanktracks is 2) and ($time is 507)) or (($tanktracks is 3) and ($time is 567)) or (($tanktracks is 4) and ($time is 627)) or (($tanktracks is 5) and ($time is 687))>>
<i>Morning radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 388)) or (($tanktracks is 1) and ($time is 448)) or (($tanktracks is 2) and ($time is 508)) or (($tanktracks is 3) and ($time is 568)) or (($tanktracks is 4) and ($time is 628)) or (($tanktracks is 5) and ($time is 688))>>
<i>Morning radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 389)) or (($tanktracks is 1) and ($time is 449)) or (($tanktracks is 2) and ($time is 509)) or (($tanktracks is 3) and ($time is 569)) or (($tanktracks is 4) and ($time is 629)) or (($tanktracks is 5) and ($time is 689))>>
<i>Morning radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 390)) or (($tanktracks is 1) and ($time is 450)) or (($tanktracks is 2) and ($time is 510)) or (($tanktracks is 3) and ($time is 570)) or (($tanktracks is 4) and ($time is 630)) or (($tanktracks is 5) and ($time is 690))>>
<i>Morning radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 391)) or (($tanktracks is 1) and ($time is 451)) or (($tanktracks is 2) and ($time is 511)) or (($tanktracks is 3) and ($time is 571)) or (($tanktracks is 4) and ($time is 631)) or (($tanktracks is 5) and ($time is 691))>>
<i>Morning radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 392)) or (($tanktracks is 1) and ($time is 452)) or (($tanktracks is 2) and ($time is 512)) or (($tanktracks is 3) and ($time is 572)) or (($tanktracks is 4) and ($time is 632)) or (($tanktracks is 5) and ($time is 692))>>
<i>Morning radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 393)) or (($tanktracks is 1) and ($time is 453)) or (($tanktracks is 2) and ($time is 513)) or (($tanktracks is 3) and ($time is 573)) or (($tanktracks is 4) and ($time is 633)) or (($tanktracks is 5) and ($time is 693))>>
<i>Morning radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 394)) or (($tanktracks is 1) and ($time is 454)) or (($tanktracks is 2) and ($time is 514)) or (($tanktracks is 3) and ($time is 574)) or (($tanktracks is 4) and ($time is 634)) or (($tanktracks is 5) and ($time is 694))>>
<i>Morning radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 395)) or (($tanktracks is 1) and ($time is 455)) or (($tanktracks is 2) and ($time is 515)) or (($tanktracks is 3) and ($time is 575)) or (($tanktracks is 4) and ($time is 635)) or (($tanktracks is 5) and ($time is 695))>>
<i>Morning radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 396)) or (($tanktracks is 1) and ($time is 456)) or (($tanktracks is 2) and ($time is 516)) or (($tanktracks is 3) and ($time is 576)) or (($tanktracks is 4) and ($time is 636)) or (($tanktracks is 5) and ($time is 696))>>
<i>Morning radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 397)) or (($tanktracks is 1) and ($time is 457)) or (($tanktracks is 2) and ($time is 517)) or (($tanktracks is 3) and ($time is 577)) or (($tanktracks is 4) and ($time is 637)) or (($tanktracks is 5) and ($time is 697))>>
<i>Morning radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 398)) or (($tanktracks is 1) and ($time is 458)) or (($tanktracks is 2) and ($time is 518)) or (($tanktracks is 3) and ($time is 578)) or (($tanktracks is 4) and ($time is 638)) or (($tanktracks is 5) and ($time is 698))>>
<i>Morning radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 399)) or (($tanktracks is 1) and ($time is 459)) or (($tanktracks is 2) and ($time is 519)) or (($tanktracks is 3) and ($time is 579)) or (($tanktracks is 4) and ($time is 639)) or (($tanktracks is 5) and ($time is 699))>>
<i>Morning radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 400)) or (($tanktracks is 1) and ($time is 460)) or (($tanktracks is 2) and ($time is 520)) or (($tanktracks is 3) and ($time is 580)) or (($tanktracks is 4) and ($time is 640)) or (($tanktracks is 5) and ($time is 700))>>
<i>Morning radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 401)) or (($tanktracks is 1) and ($time is 461)) or (($tanktracks is 2) and ($time is 521)) or (($tanktracks is 3) and ($time is 581)) or (($tanktracks is 4) and ($time is 641)) or (($tanktracks is 5) and ($time is 701))>>
<i>Morning radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 402)) or (($tanktracks is 1) and ($time is 462)) or (($tanktracks is 2) and ($time is 522)) or (($tanktracks is 3) and ($time is 582)) or (($tanktracks is 4) and ($time is 642)) or (($tanktracks is 5) and ($time is 702))>>
<i>Morning radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 403)) or (($tanktracks is 1) and ($time is 463)) or (($tanktracks is 2) and ($time is 523)) or (($tanktracks is 3) and ($time is 583)) or (($tanktracks is 4) and ($time is 643)) or (($tanktracks is 5) and ($time is 703))>>
<i>Morning radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 404)) or (($tanktracks is 1) and ($time is 464)) or (($tanktracks is 2) and ($time is 524)) or (($tanktracks is 3) and ($time is 584)) or (($tanktracks is 4) and ($time is 644)) or (($tanktracks is 5) and ($time is 704))>>
<i>Morning radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 405)) or (($tanktracks is 1) and ($time is 465)) or (($tanktracks is 2) and ($time is 525)) or (($tanktracks is 3) and ($time is 585)) or (($tanktracks is 4) and ($time is 645)) or (($tanktracks is 5) and ($time is 705))>>
<i>Morning radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 406)) or (($tanktracks is 1) and ($time is 466)) or (($tanktracks is 2) and ($time is 526)) or (($tanktracks is 3) and ($time is 586)) or (($tanktracks is 4) and ($time is 646)) or (($tanktracks is 5) and ($time is 706))>>
<i>Morning radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 407)) or (($tanktracks is 1) and ($time is 467)) or (($tanktracks is 2) and ($time is 527)) or (($tanktracks is 3) and ($time is 587)) or (($tanktracks is 4) and ($time is 647)) or (($tanktracks is 5) and ($time is 707))>>
<i>Morning radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 408)) or (($tanktracks is 1) and ($time is 468)) or (($tanktracks is 2) and ($time is 528)) or (($tanktracks is 3) and ($time is 588)) or (($tanktracks is 4) and ($time is 648)) or (($tanktracks is 5) and ($time is 708))>>
<i>Morning radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 409)) or (($tanktracks is 1) and ($time is 469)) or (($tanktracks is 2) and ($time is 529)) or (($tanktracks is 3) and ($time is 589)) or (($tanktracks is 4) and ($time is 649)) or (($tanktracks is 5) and ($time is 709))>>
<i>Morning radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 410)) or (($tanktracks is 1) and ($time is 470)) or (($tanktracks is 2) and ($time is 530)) or (($tanktracks is 3) and ($time is 590)) or (($tanktracks is 4) and ($time is 650)) or (($tanktracks is 5) and ($time is 710))>>
<i>Morning radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 411)) or (($tanktracks is 1) and ($time is 471)) or (($tanktracks is 2) and ($time is 531)) or (($tanktracks is 3) and ($time is 591)) or (($tanktracks is 4) and ($time is 651)) or (($tanktracks is 5) and ($time is 711))>>
<i>Morning radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 412)) or (($tanktracks is 1) and ($time is 472)) or (($tanktracks is 2) and ($time is 532)) or (($tanktracks is 3) and ($time is 592)) or (($tanktracks is 4) and ($time is 652)) or (($tanktracks is 5) and ($time is 712))>>
<i>Morning radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 413)) or (($tanktracks is 1) and ($time is 473)) or (($tanktracks is 2) and ($time is 533)) or (($tanktracks is 3) and ($time is 593)) or (($tanktracks is 4) and ($time is 653)) or (($tanktracks is 5) and ($time is 713))>>
<i>Morning radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 414)) or (($tanktracks is 1) and ($time is 474)) or (($tanktracks is 2) and ($time is 534)) or (($tanktracks is 3) and ($time is 594)) or (($tanktracks is 4) and ($time is 654)) or (($tanktracks is 5) and ($time is 714))>>
<i>Morning radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 415)) or (($tanktracks is 1) and ($time is 475)) or (($tanktracks is 2) and ($time is 535)) or (($tanktracks is 3) and ($time is 595)) or (($tanktracks is 4) and ($time is 655)) or (($tanktracks is 5) and ($time is 715))>>
<i>Morning radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 416)) or (($tanktracks is 1) and ($time is 476)) or (($tanktracks is 2) and ($time is 536)) or (($tanktracks is 3) and ($time is 596)) or (($tanktracks is 4) and ($time is 656)) or (($tanktracks is 5) and ($time is 716))>>
<i>Morning radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 417)) or (($tanktracks is 1) and ($time is 477)) or (($tanktracks is 2) and ($time is 537)) or (($tanktracks is 3) and ($time is 597)) or (($tanktracks is 4) and ($time is 657)) or (($tanktracks is 5) and ($time is 717))>>
<i>Morning radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 418)) or (($tanktracks is 1) and ($time is 478)) or (($tanktracks is 2) and ($time is 538)) or (($tanktracks is 3) and ($time is 598)) or (($tanktracks is 4) and ($time is 658)) or (($tanktracks is 5) and ($time is 718))>>
<i>Morning radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 419)) or (($tanktracks is 1) and ($time is 479)) or (($tanktracks is 2) and ($time is 539)) or (($tanktracks is 3) and ($time is 599)) or (($tanktracks is 4) and ($time is 659)) or (($tanktracks is 5) and ($time is 719))>>
<i>Morning radio, audition 6, line 47</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 733)) or (($tanktracks is 2) and ($time is 793)) or (($tanktracks is 3) and ($time is 853)) or (($tanktracks is 4) and ($time is 913)) or (($tanktracks is 5) and ($time is 973)) or (($tanktracks is 6) and ($time is 1033))>>
<i>Afternoon radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 734)) or (($tanktracks is 2) and ($time is 794)) or (($tanktracks is 3) and ($time is 854)) or (($tanktracks is 4) and ($time is 914)) or (($tanktracks is 5) and ($time is 974)) or (($tanktracks is 6) and ($time is 1034))>>
<i>Afternoon radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 735)) or (($tanktracks is 2) and ($time is 795)) or (($tanktracks is 3) and ($time is 855)) or (($tanktracks is 4) and ($time is 915)) or (($tanktracks is 5) and ($time is 975)) or (($tanktracks is 6) and ($time is 1035))>>
<i>Afternoon radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 736)) or (($tanktracks is 2) and ($time is 796)) or (($tanktracks is 3) and ($time is 856)) or (($tanktracks is 4) and ($time is 916)) or (($tanktracks is 5) and ($time is 976)) or (($tanktracks is 6) and ($time is 1036))>>
<i>Afternoon radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 737)) or (($tanktracks is 2) and ($time is 797)) or (($tanktracks is 3) and ($time is 857)) or (($tanktracks is 4) and ($time is 917)) or (($tanktracks is 5) and ($time is 977)) or (($tanktracks is 6) and ($time is 1037))>>
<i>Afternoon radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 738)) or (($tanktracks is 2) and ($time is 798)) or (($tanktracks is 3) and ($time is 858)) or (($tanktracks is 4) and ($time is 918)) or (($tanktracks is 5) and ($time is 978)) or (($tanktracks is 6) and ($time is 1038))>>
<i>Afternoon radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 739)) or (($tanktracks is 2) and ($time is 799)) or (($tanktracks is 3) and ($time is 859)) or (($tanktracks is 4) and ($time is 919)) or (($tanktracks is 5) and ($time is 979)) or (($tanktracks is 6) and ($time is 1039))>>
<i>Afternoon radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 740)) or (($tanktracks is 2) and ($time is 800)) or (($tanktracks is 3) and ($time is 860)) or (($tanktracks is 4) and ($time is 920)) or (($tanktracks is 5) and ($time is 980)) or (($tanktracks is 6) and ($time is 1040))>>
<i>Afternoon radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 741)) or (($tanktracks is 2) and ($time is 801)) or (($tanktracks is 3) and ($time is 861)) or (($tanktracks is 4) and ($time is 921)) or (($tanktracks is 5) and ($time is 981)) or (($tanktracks is 6) and ($time is 1041))>>
<i>Afternoon radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 742)) or (($tanktracks is 2) and ($time is 802)) or (($tanktracks is 3) and ($time is 862)) or (($tanktracks is 4) and ($time is 922)) or (($tanktracks is 5) and ($time is 982)) or (($tanktracks is 6) and ($time is 1042))>>
<i>Afternoon radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 743)) or (($tanktracks is 2) and ($time is 803)) or (($tanktracks is 3) and ($time is 863)) or (($tanktracks is 4) and ($time is 923)) or (($tanktracks is 5) and ($time is 983)) or (($tanktracks is 6) and ($time is 1043))>>
<i>Afternoon radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 744)) or (($tanktracks is 2) and ($time is 804)) or (($tanktracks is 3) and ($time is 864)) or (($tanktracks is 4) and ($time is 924)) or (($tanktracks is 5) and ($time is 984)) or (($tanktracks is 6) and ($time is 1044))>>
<i>Afternoon radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 745)) or (($tanktracks is 2) and ($time is 805)) or (($tanktracks is 3) and ($time is 865)) or (($tanktracks is 4) and ($time is 925)) or (($tanktracks is 5) and ($time is 985)) or (($tanktracks is 6) and ($time is 1045))>>
<i>Afternoon radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 746)) or (($tanktracks is 2) and ($time is 806)) or (($tanktracks is 3) and ($time is 866)) or (($tanktracks is 4) and ($time is 926)) or (($tanktracks is 5) and ($time is 986)) or (($tanktracks is 6) and ($time is 1046))>>
<i>Afternoon radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 747)) or (($tanktracks is 2) and ($time is 807)) or (($tanktracks is 3) and ($time is 867)) or (($tanktracks is 4) and ($time is 927)) or (($tanktracks is 5) and ($time is 987)) or (($tanktracks is 6) and ($time is 1047))>>
<i>Afternoon radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 748)) or (($tanktracks is 2) and ($time is 808)) or (($tanktracks is 3) and ($time is 868)) or (($tanktracks is 4) and ($time is 928)) or (($tanktracks is 5) and ($time is 988)) or (($tanktracks is 6) and ($time is 1048))>>
<i>Afternoon radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 749)) or (($tanktracks is 2) and ($time is 809)) or (($tanktracks is 3) and ($time is 869)) or (($tanktracks is 4) and ($time is 929)) or (($tanktracks is 5) and ($time is 989)) or (($tanktracks is 6) and ($time is 1049))>>
<i>Afternoon radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 750)) or (($tanktracks is 2) and ($time is 810)) or (($tanktracks is 3) and ($time is 870)) or (($tanktracks is 4) and ($time is 930)) or (($tanktracks is 5) and ($time is 990)) or (($tanktracks is 6) and ($time is 1050))>>
<i>Afternoon radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 751)) or (($tanktracks is 2) and ($time is 811)) or (($tanktracks is 3) and ($time is 871)) or (($tanktracks is 4) and ($time is 931)) or (($tanktracks is 5) and ($time is 991)) or (($tanktracks is 6) and ($time is 1051))>>
<i>Afternoon radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 752)) or (($tanktracks is 2) and ($time is 812)) or (($tanktracks is 3) and ($time is 872)) or (($tanktracks is 4) and ($time is 932)) or (($tanktracks is 5) and ($time is 992)) or (($tanktracks is 6) and ($time is 1052))>>
<i>Afternoon radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 753)) or (($tanktracks is 2) and ($time is 813)) or (($tanktracks is 3) and ($time is 873)) or (($tanktracks is 4) and ($time is 933)) or (($tanktracks is 5) and ($time is 993)) or (($tanktracks is 6) and ($time is 1053))>>
<i>Afternoon radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 754)) or (($tanktracks is 2) and ($time is 814)) or (($tanktracks is 3) and ($time is 874)) or (($tanktracks is 4) and ($time is 934)) or (($tanktracks is 5) and ($time is 994)) or (($tanktracks is 6) and ($time is 1054))>>
<i>Afternoon radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 755)) or (($tanktracks is 2) and ($time is 815)) or (($tanktracks is 3) and ($time is 875)) or (($tanktracks is 4) and ($time is 935)) or (($tanktracks is 5) and ($time is 995)) or (($tanktracks is 6) and ($time is 1055))>>
<i>Afternoon radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 756)) or (($tanktracks is 2) and ($time is 816)) or (($tanktracks is 3) and ($time is 876)) or (($tanktracks is 4) and ($time is 936)) or (($tanktracks is 5) and ($time is 996)) or (($tanktracks is 6) and ($time is 1056))>>
<i>Afternoon radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 757)) or (($tanktracks is 2) and ($time is 817)) or (($tanktracks is 3) and ($time is 877)) or (($tanktracks is 4) and ($time is 937)) or (($tanktracks is 5) and ($time is 997)) or (($tanktracks is 6) and ($time is 1057))>>
<i>Afternoon radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 758)) or (($tanktracks is 2) and ($time is 818)) or (($tanktracks is 3) and ($time is 878)) or (($tanktracks is 4) and ($time is 938)) or (($tanktracks is 5) and ($time is 998)) or (($tanktracks is 6) and ($time is 1058))>>
<i>Afternoon radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 759)) or (($tanktracks is 2) and ($time is 819)) or (($tanktracks is 3) and ($time is 879)) or (($tanktracks is 4) and ($time is 939)) or (($tanktracks is 5) and ($time is 999)) or (($tanktracks is 6) and ($time is 1059))>>
<i>Afternoon radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 760)) or (($tanktracks is 2) and ($time is 820)) or (($tanktracks is 3) and ($time is 880)) or (($tanktracks is 4) and ($time is 940)) or (($tanktracks is 5) and ($time is 1000)) or (($tanktracks is 6) and ($time is 1060))>>
<i>Afternoon radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 761)) or (($tanktracks is 2) and ($time is 821)) or (($tanktracks is 3) and ($time is 881)) or (($tanktracks is 4) and ($time is 941)) or (($tanktracks is 5) and ($time is 1001)) or (($tanktracks is 6) and ($time is 1061))>>
<i>Afternoon radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 762)) or (($tanktracks is 2) and ($time is 822)) or (($tanktracks is 3) and ($time is 882)) or (($tanktracks is 4) and ($time is 942)) or (($tanktracks is 5) and ($time is 1002)) or (($tanktracks is 6) and ($time is 1062))>>
<i>Afternoon radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 763)) or (($tanktracks is 2) and ($time is 823)) or (($tanktracks is 3) and ($time is 883)) or (($tanktracks is 4) and ($time is 943)) or (($tanktracks is 5) and ($time is 1003)) or (($tanktracks is 6) and ($time is 1063))>>
<i>Afternoon radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 764)) or (($tanktracks is 2) and ($time is 824)) or (($tanktracks is 3) and ($time is 884)) or (($tanktracks is 4) and ($time is 944)) or (($tanktracks is 5) and ($time is 1004)) or (($tanktracks is 6) and ($time is 1064))>>
<i>Afternoon radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 765)) or (($tanktracks is 2) and ($time is 825)) or (($tanktracks is 3) and ($time is 885)) or (($tanktracks is 4) and ($time is 945)) or (($tanktracks is 5) and ($time is 1005)) or (($tanktracks is 6) and ($time is 1065))>>
<i>Afternoon radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 766)) or (($tanktracks is 2) and ($time is 826)) or (($tanktracks is 3) and ($time is 886)) or (($tanktracks is 4) and ($time is 946)) or (($tanktracks is 5) and ($time is 1006)) or (($tanktracks is 6) and ($time is 1066))>>
<i>Afternoon radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 767)) or (($tanktracks is 2) and ($time is 827)) or (($tanktracks is 3) and ($time is 887)) or (($tanktracks is 4) and ($time is 947)) or (($tanktracks is 5) and ($time is 1007)) or (($tanktracks is 6) and ($time is 1067))>>
<i>Afternoon radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 768)) or (($tanktracks is 2) and ($time is 828)) or (($tanktracks is 3) and ($time is 888)) or (($tanktracks is 4) and ($time is 948)) or (($tanktracks is 5) and ($time is 1008)) or (($tanktracks is 6) and ($time is 1068))>>
<i>Afternoon radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 769)) or (($tanktracks is 2) and ($time is 829)) or (($tanktracks is 3) and ($time is 889)) or (($tanktracks is 4) and ($time is 949)) or (($tanktracks is 5) and ($time is 1009)) or (($tanktracks is 6) and ($time is 1069))>>
<i>Afternoon radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 770)) or (($tanktracks is 2) and ($time is 830)) or (($tanktracks is 3) and ($time is 890)) or (($tanktracks is 4) and ($time is 950)) or (($tanktracks is 5) and ($time is 1010)) or (($tanktracks is 6) and ($time is 1070))>>
<i>Afternoon radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 771)) or (($tanktracks is 2) and ($time is 831)) or (($tanktracks is 3) and ($time is 891)) or (($tanktracks is 4) and ($time is 951)) or (($tanktracks is 5) and ($time is 1011)) or (($tanktracks is 6) and ($time is 1071))>>
<i>Afternoon radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 772)) or (($tanktracks is 2) and ($time is 832)) or (($tanktracks is 3) and ($time is 892)) or (($tanktracks is 4) and ($time is 952)) or (($tanktracks is 5) and ($time is 1012)) or (($tanktracks is 6) and ($time is 1072))>>
<i>Afternoon radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 773)) or (($tanktracks is 2) and ($time is 833)) or (($tanktracks is 3) and ($time is 893)) or (($tanktracks is 4) and ($time is 953)) or (($tanktracks is 5) and ($time is 1013)) or (($tanktracks is 6) and ($time is 1073))>>
<i>Afternoon radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 774)) or (($tanktracks is 2) and ($time is 834)) or (($tanktracks is 3) and ($time is 894)) or (($tanktracks is 4) and ($time is 954)) or (($tanktracks is 5) and ($time is 1014)) or (($tanktracks is 6) and ($time is 1074))>>
<i>Afternoon radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 775)) or (($tanktracks is 2) and ($time is 835)) or (($tanktracks is 3) and ($time is 895)) or (($tanktracks is 4) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 6) and ($time is 1075))>>
<i>Afternoon radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 776)) or (($tanktracks is 2) and ($time is 836)) or (($tanktracks is 3) and ($time is 896)) or (($tanktracks is 4) and ($time is 956)) or (($tanktracks is 5) and ($time is 1016)) or (($tanktracks is 6) and ($time is 1076))>>
<i>Afternoon radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 777)) or (($tanktracks is 2) and ($time is 837)) or (($tanktracks is 3) and ($time is 897)) or (($tanktracks is 4) and ($time is 957)) or (($tanktracks is 5) and ($time is 1017)) or (($tanktracks is 6) and ($time is 1077))>>
<i>Afternoon radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 778)) or (($tanktracks is 2) and ($time is 838)) or (($tanktracks is 3) and ($time is 898)) or (($tanktracks is 4) and ($time is 958)) or (($tanktracks is 5) and ($time is 1018)) or (($tanktracks is 6) and ($time is 1078))>>
<i>Afternoon radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 779)) or (($tanktracks is 2) and ($time is 839)) or (($tanktracks is 3) and ($time is 899)) or (($tanktracks is 4) and ($time is 959)) or (($tanktracks is 5) and ($time is 1019)) or (($tanktracks is 6) and ($time is 1079))>>
<i>Afternoon radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 733)) or (($tanktracks is 3) and ($time is 793)) or (($tanktracks is 4) and ($time is 853)) or (($tanktracks is 5) and ($time is 913)) or (($tanktracks is 6) and ($time is 973)) or (($tanktracks is 1) and ($time is 1033))>>
<i>Afternoon radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 734)) or (($tanktracks is 3) and ($time is 794)) or (($tanktracks is 4) and ($time is 854)) or (($tanktracks is 5) and ($time is 914)) or (($tanktracks is 6) and ($time is 974)) or (($tanktracks is 1) and ($time is 1034))>>
<i>Afternoon radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 735)) or (($tanktracks is 3) and ($time is 795)) or (($tanktracks is 4) and ($time is 855)) or (($tanktracks is 5) and ($time is 915)) or (($tanktracks is 6) and ($time is 975)) or (($tanktracks is 1) and ($time is 1035))>>
<i>Afternoon radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 736)) or (($tanktracks is 3) and ($time is 796)) or (($tanktracks is 4) and ($time is 856)) or (($tanktracks is 5) and ($time is 916)) or (($tanktracks is 6) and ($time is 976)) or (($tanktracks is 1) and ($time is 1036))>>
<i>Afternoon radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 737)) or (($tanktracks is 3) and ($time is 797)) or (($tanktracks is 4) and ($time is 857)) or (($tanktracks is 5) and ($time is 917)) or (($tanktracks is 6) and ($time is 977)) or (($tanktracks is 1) and ($time is 1037))>>
<i>Afternoon radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 738)) or (($tanktracks is 3) and ($time is 798)) or (($tanktracks is 4) and ($time is 858)) or (($tanktracks is 5) and ($time is 918)) or (($tanktracks is 6) and ($time is 978)) or (($tanktracks is 1) and ($time is 1038))>>
<i>Afternoon radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 739)) or (($tanktracks is 3) and ($time is 799)) or (($tanktracks is 4) and ($time is 859)) or (($tanktracks is 5) and ($time is 919)) or (($tanktracks is 6) and ($time is 979)) or (($tanktracks is 1) and ($time is 1039))>>
<i>Afternoon radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 740)) or (($tanktracks is 3) and ($time is 800)) or (($tanktracks is 4) and ($time is 860)) or (($tanktracks is 5) and ($time is 920)) or (($tanktracks is 6) and ($time is 980)) or (($tanktracks is 1) and ($time is 1040))>>
<i>Afternoon radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 741)) or (($tanktracks is 3) and ($time is 801)) or (($tanktracks is 4) and ($time is 861)) or (($tanktracks is 5) and ($time is 921)) or (($tanktracks is 6) and ($time is 981)) or (($tanktracks is 1) and ($time is 1041))>>
<i>Afternoon radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 742)) or (($tanktracks is 3) and ($time is 802)) or (($tanktracks is 4) and ($time is 862)) or (($tanktracks is 5) and ($time is 922)) or (($tanktracks is 6) and ($time is 982)) or (($tanktracks is 1) and ($time is 1042))>>
<i>Afternoon radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 743)) or (($tanktracks is 3) and ($time is 803)) or (($tanktracks is 4) and ($time is 863)) or (($tanktracks is 5) and ($time is 923)) or (($tanktracks is 6) and ($time is 983)) or (($tanktracks is 1) and ($time is 1043))>>
<i>Afternoon radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 744)) or (($tanktracks is 3) and ($time is 804)) or (($tanktracks is 4) and ($time is 864)) or (($tanktracks is 5) and ($time is 924)) or (($tanktracks is 6) and ($time is 984)) or (($tanktracks is 1) and ($time is 1044))>>
<i>Afternoon radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 745)) or (($tanktracks is 3) and ($time is 805)) or (($tanktracks is 4) and ($time is 865)) or (($tanktracks is 5) and ($time is 925)) or (($tanktracks is 6) and ($time is 985)) or (($tanktracks is 1) and ($time is 1045))>>
<i>Afternoon radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 746)) or (($tanktracks is 3) and ($time is 806)) or (($tanktracks is 4) and ($time is 866)) or (($tanktracks is 5) and ($time is 926)) or (($tanktracks is 6) and ($time is 986)) or (($tanktracks is 1) and ($time is 1046))>>
<i>Afternoon radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 747)) or (($tanktracks is 3) and ($time is 807)) or (($tanktracks is 4) and ($time is 867)) or (($tanktracks is 5) and ($time is 927)) or (($tanktracks is 6) and ($time is 987)) or (($tanktracks is 1) and ($time is 1047))>>
<i>Afternoon radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 748)) or (($tanktracks is 3) and ($time is 808)) or (($tanktracks is 4) and ($time is 868)) or (($tanktracks is 5) and ($time is 928)) or (($tanktracks is 6) and ($time is 988)) or (($tanktracks is 1) and ($time is 1048))>>
<i>Afternoon radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 749)) or (($tanktracks is 3) and ($time is 809)) or (($tanktracks is 4) and ($time is 869)) or (($tanktracks is 5) and ($time is 929)) or (($tanktracks is 6) and ($time is 989)) or (($tanktracks is 1) and ($time is 1049))>>
<i>Afternoon radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 750)) or (($tanktracks is 3) and ($time is 810)) or (($tanktracks is 4) and ($time is 870)) or (($tanktracks is 5) and ($time is 930)) or (($tanktracks is 6) and ($time is 990)) or (($tanktracks is 1) and ($time is 1050))>>
<i>Afternoon radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 751)) or (($tanktracks is 3) and ($time is 811)) or (($tanktracks is 4) and ($time is 871)) or (($tanktracks is 5) and ($time is 931)) or (($tanktracks is 6) and ($time is 991)) or (($tanktracks is 1) and ($time is 1051))>>
<i>Afternoon radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 752)) or (($tanktracks is 3) and ($time is 812)) or (($tanktracks is 4) and ($time is 872)) or (($tanktracks is 5) and ($time is 932)) or (($tanktracks is 6) and ($time is 992)) or (($tanktracks is 1) and ($time is 1052))>>
<i>Afternoon radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 753)) or (($tanktracks is 3) and ($time is 813)) or (($tanktracks is 4) and ($time is 873)) or (($tanktracks is 5) and ($time is 933)) or (($tanktracks is 6) and ($time is 993)) or (($tanktracks is 1) and ($time is 1053))>>
<i>Afternoon radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 754)) or (($tanktracks is 3) and ($time is 814)) or (($tanktracks is 4) and ($time is 874)) or (($tanktracks is 5) and ($time is 934)) or (($tanktracks is 6) and ($time is 994)) or (($tanktracks is 1) and ($time is 1054))>>
<i>Afternoon radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 755)) or (($tanktracks is 3) and ($time is 815)) or (($tanktracks is 4) and ($time is 875)) or (($tanktracks is 5) and ($time is 935)) or (($tanktracks is 6) and ($time is 995)) or (($tanktracks is 1) and ($time is 1055))>>
<i>Afternoon radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 756)) or (($tanktracks is 3) and ($time is 816)) or (($tanktracks is 4) and ($time is 876)) or (($tanktracks is 5) and ($time is 936)) or (($tanktracks is 6) and ($time is 996)) or (($tanktracks is 1) and ($time is 1056))>>
<i>Afternoon radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 757)) or (($tanktracks is 3) and ($time is 817)) or (($tanktracks is 4) and ($time is 877)) or (($tanktracks is 5) and ($time is 937)) or (($tanktracks is 6) and ($time is 997)) or (($tanktracks is 1) and ($time is 1057))>>
<i>Afternoon radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 758)) or (($tanktracks is 3) and ($time is 818)) or (($tanktracks is 4) and ($time is 878)) or (($tanktracks is 5) and ($time is 938)) or (($tanktracks is 6) and ($time is 998)) or (($tanktracks is 1) and ($time is 1058))>>
<i>Afternoon radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 759)) or (($tanktracks is 3) and ($time is 819)) or (($tanktracks is 4) and ($time is 879)) or (($tanktracks is 5) and ($time is 939)) or (($tanktracks is 6) and ($time is 999)) or (($tanktracks is 1) and ($time is 1059))>>
<i>Afternoon radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 760)) or (($tanktracks is 3) and ($time is 820)) or (($tanktracks is 4) and ($time is 880)) or (($tanktracks is 5) and ($time is 940)) or (($tanktracks is 6) and ($time is 1000)) or (($tanktracks is 1) and ($time is 1060))>>
<i>Afternoon radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 761)) or (($tanktracks is 3) and ($time is 821)) or (($tanktracks is 4) and ($time is 881)) or (($tanktracks is 5) and ($time is 941)) or (($tanktracks is 6) and ($time is 1001)) or (($tanktracks is 1) and ($time is 1061))>>
<i>Afternoon radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 762)) or (($tanktracks is 3) and ($time is 822)) or (($tanktracks is 4) and ($time is 882)) or (($tanktracks is 5) and ($time is 942)) or (($tanktracks is 6) and ($time is 1002)) or (($tanktracks is 1) and ($time is 1062))>>
<i>Afternoon radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 763)) or (($tanktracks is 3) and ($time is 823)) or (($tanktracks is 4) and ($time is 883)) or (($tanktracks is 5) and ($time is 943)) or (($tanktracks is 6) and ($time is 1003)) or (($tanktracks is 1) and ($time is 1063))>>
<i>Afternoon radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 764)) or (($tanktracks is 3) and ($time is 824)) or (($tanktracks is 4) and ($time is 884)) or (($tanktracks is 5) and ($time is 944)) or (($tanktracks is 6) and ($time is 1004)) or (($tanktracks is 1) and ($time is 1064))>>
<i>Afternoon radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 765)) or (($tanktracks is 3) and ($time is 825)) or (($tanktracks is 4) and ($time is 885)) or (($tanktracks is 5) and ($time is 945)) or (($tanktracks is 6) and ($time is 1005)) or (($tanktracks is 1) and ($time is 1065))>>
<i>Afternoon radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 766)) or (($tanktracks is 3) and ($time is 826)) or (($tanktracks is 4) and ($time is 886)) or (($tanktracks is 5) and ($time is 946)) or (($tanktracks is 6) and ($time is 1006)) or (($tanktracks is 1) and ($time is 1066))>>
<i>Afternoon radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 767)) or (($tanktracks is 3) and ($time is 827)) or (($tanktracks is 4) and ($time is 887)) or (($tanktracks is 5) and ($time is 947)) or (($tanktracks is 6) and ($time is 1007)) or (($tanktracks is 1) and ($time is 1067))>>
<i>Afternoon radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 768)) or (($tanktracks is 3) and ($time is 828)) or (($tanktracks is 4) and ($time is 888)) or (($tanktracks is 5) and ($time is 948)) or (($tanktracks is 6) and ($time is 1008)) or (($tanktracks is 1) and ($time is 1068))>>
<i>Afternoon radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 769)) or (($tanktracks is 3) and ($time is 829)) or (($tanktracks is 4) and ($time is 889)) or (($tanktracks is 5) and ($time is 949)) or (($tanktracks is 6) and ($time is 1009)) or (($tanktracks is 1) and ($time is 1069))>>
<i>Afternoon radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 770)) or (($tanktracks is 3) and ($time is 830)) or (($tanktracks is 4) and ($time is 890)) or (($tanktracks is 5) and ($time is 950)) or (($tanktracks is 6) and ($time is 1010)) or (($tanktracks is 1) and ($time is 1070))>>
<i>Afternoon radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 771)) or (($tanktracks is 3) and ($time is 831)) or (($tanktracks is 4) and ($time is 891)) or (($tanktracks is 5) and ($time is 951)) or (($tanktracks is 6) and ($time is 1011)) or (($tanktracks is 1) and ($time is 1071))>>
<i>Afternoon radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 772)) or (($tanktracks is 3) and ($time is 832)) or (($tanktracks is 4) and ($time is 892)) or (($tanktracks is 5) and ($time is 952)) or (($tanktracks is 6) and ($time is 1012)) or (($tanktracks is 1) and ($time is 1072))>>
<i>Afternoon radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 773)) or (($tanktracks is 3) and ($time is 833)) or (($tanktracks is 4) and ($time is 893)) or (($tanktracks is 5) and ($time is 953)) or (($tanktracks is 6) and ($time is 1013)) or (($tanktracks is 1) and ($time is 1073))>>
<i>Afternoon radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 774)) or (($tanktracks is 3) and ($time is 834)) or (($tanktracks is 4) and ($time is 894)) or (($tanktracks is 5) and ($time is 954)) or (($tanktracks is 6) and ($time is 1014)) or (($tanktracks is 1) and ($time is 1074))>>
<i>Afternoon radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 775)) or (($tanktracks is 3) and ($time is 835)) or (($tanktracks is 4) and ($time is 895)) or (($tanktracks is 5) and ($time is 955)) or (($tanktracks is 6) and ($time is 1015)) or (($tanktracks is 1) and ($time is 1075))>>
<i>Afternoon radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 776)) or (($tanktracks is 3) and ($time is 836)) or (($tanktracks is 4) and ($time is 896)) or (($tanktracks is 5) and ($time is 956)) or (($tanktracks is 6) and ($time is 1016)) or (($tanktracks is 1) and ($time is 1076))>>
<i>Afternoon radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 777)) or (($tanktracks is 3) and ($time is 837)) or (($tanktracks is 4) and ($time is 897)) or (($tanktracks is 5) and ($time is 957)) or (($tanktracks is 6) and ($time is 1017)) or (($tanktracks is 1) and ($time is 1077))>>
<i>Afternoon radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 778)) or (($tanktracks is 3) and ($time is 838)) or (($tanktracks is 4) and ($time is 898)) or (($tanktracks is 5) and ($time is 958)) or (($tanktracks is 6) and ($time is 1018)) or (($tanktracks is 1) and ($time is 1078))>>
<i>Afternoon radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 779)) or (($tanktracks is 3) and ($time is 839)) or (($tanktracks is 4) and ($time is 899)) or (($tanktracks is 5) and ($time is 959)) or (($tanktracks is 6) and ($time is 1019)) or (($tanktracks is 1) and ($time is 1079))>>
<i>Afternoon radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 733)) or (($tanktracks is 4) and ($time is 793)) or (($tanktracks is 5) and ($time is 853)) or (($tanktracks is 6) and ($time is 913)) or (($tanktracks is 1) and ($time is 973)) or (($tanktracks is 2) and ($time is 1033))>>
<i>Afternoon radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 734)) or (($tanktracks is 4) and ($time is 794)) or (($tanktracks is 5) and ($time is 854)) or (($tanktracks is 6) and ($time is 914)) or (($tanktracks is 1) and ($time is 974)) or (($tanktracks is 2) and ($time is 1034))>>
<i>Afternoon radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 735)) or (($tanktracks is 4) and ($time is 795)) or (($tanktracks is 5) and ($time is 855)) or (($tanktracks is 6) and ($time is 915)) or (($tanktracks is 1) and ($time is 975)) or (($tanktracks is 2) and ($time is 1035))>>
<i>Afternoon radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 736)) or (($tanktracks is 4) and ($time is 796)) or (($tanktracks is 5) and ($time is 856)) or (($tanktracks is 6) and ($time is 916)) or (($tanktracks is 1) and ($time is 976)) or (($tanktracks is 2) and ($time is 1036))>>
<i>Afternoon radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 737)) or (($tanktracks is 4) and ($time is 797)) or (($tanktracks is 5) and ($time is 857)) or (($tanktracks is 6) and ($time is 917)) or (($tanktracks is 1) and ($time is 977)) or (($tanktracks is 2) and ($time is 1037))>>
<i>Afternoon radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 738)) or (($tanktracks is 4) and ($time is 798)) or (($tanktracks is 5) and ($time is 858)) or (($tanktracks is 6) and ($time is 918)) or (($tanktracks is 1) and ($time is 978)) or (($tanktracks is 2) and ($time is 1038))>>
<i>Afternoon radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 739)) or (($tanktracks is 4) and ($time is 799)) or (($tanktracks is 5) and ($time is 859)) or (($tanktracks is 6) and ($time is 919)) or (($tanktracks is 1) and ($time is 979)) or (($tanktracks is 2) and ($time is 1039))>>
<i>Afternoon radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 740)) or (($tanktracks is 4) and ($time is 800)) or (($tanktracks is 5) and ($time is 860)) or (($tanktracks is 6) and ($time is 920)) or (($tanktracks is 1) and ($time is 980)) or (($tanktracks is 2) and ($time is 1040))>>
<i>Afternoon radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 741)) or (($tanktracks is 4) and ($time is 801)) or (($tanktracks is 5) and ($time is 861)) or (($tanktracks is 6) and ($time is 921)) or (($tanktracks is 1) and ($time is 981)) or (($tanktracks is 2) and ($time is 1041))>>
<i>Afternoon radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 742)) or (($tanktracks is 4) and ($time is 802)) or (($tanktracks is 5) and ($time is 862)) or (($tanktracks is 6) and ($time is 922)) or (($tanktracks is 1) and ($time is 982)) or (($tanktracks is 2) and ($time is 1042))>>
<i>Afternoon radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 743)) or (($tanktracks is 4) and ($time is 803)) or (($tanktracks is 5) and ($time is 863)) or (($tanktracks is 6) and ($time is 923)) or (($tanktracks is 1) and ($time is 983)) or (($tanktracks is 2) and ($time is 1043))>>
<i>Afternoon radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 744)) or (($tanktracks is 4) and ($time is 804)) or (($tanktracks is 5) and ($time is 864)) or (($tanktracks is 6) and ($time is 924)) or (($tanktracks is 1) and ($time is 984)) or (($tanktracks is 2) and ($time is 1044))>>
<i>Afternoon radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 745)) or (($tanktracks is 4) and ($time is 805)) or (($tanktracks is 5) and ($time is 865)) or (($tanktracks is 6) and ($time is 925)) or (($tanktracks is 1) and ($time is 985)) or (($tanktracks is 2) and ($time is 1045))>>
<i>Afternoon radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 746)) or (($tanktracks is 4) and ($time is 806)) or (($tanktracks is 5) and ($time is 866)) or (($tanktracks is 6) and ($time is 926)) or (($tanktracks is 1) and ($time is 986)) or (($tanktracks is 2) and ($time is 1046))>>
<i>Afternoon radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 747)) or (($tanktracks is 4) and ($time is 807)) or (($tanktracks is 5) and ($time is 867)) or (($tanktracks is 6) and ($time is 927)) or (($tanktracks is 1) and ($time is 987)) or (($tanktracks is 2) and ($time is 1047))>>
<i>Afternoon radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 748)) or (($tanktracks is 4) and ($time is 808)) or (($tanktracks is 5) and ($time is 868)) or (($tanktracks is 6) and ($time is 928)) or (($tanktracks is 1) and ($time is 988)) or (($tanktracks is 2) and ($time is 1048))>>
<i>Afternoon radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 749)) or (($tanktracks is 4) and ($time is 809)) or (($tanktracks is 5) and ($time is 869)) or (($tanktracks is 6) and ($time is 929)) or (($tanktracks is 1) and ($time is 989)) or (($tanktracks is 2) and ($time is 1049))>>
<i>Afternoon radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 750)) or (($tanktracks is 4) and ($time is 810)) or (($tanktracks is 5) and ($time is 870)) or (($tanktracks is 6) and ($time is 930)) or (($tanktracks is 1) and ($time is 990)) or (($tanktracks is 2) and ($time is 1050))>>
<i>Afternoon radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 751)) or (($tanktracks is 4) and ($time is 811)) or (($tanktracks is 5) and ($time is 871)) or (($tanktracks is 6) and ($time is 931)) or (($tanktracks is 1) and ($time is 991)) or (($tanktracks is 2) and ($time is 1051))>>
<i>Afternoon radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 752)) or (($tanktracks is 4) and ($time is 812)) or (($tanktracks is 5) and ($time is 872)) or (($tanktracks is 6) and ($time is 932)) or (($tanktracks is 1) and ($time is 992)) or (($tanktracks is 2) and ($time is 1052))>>
<i>Afternoon radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 753)) or (($tanktracks is 4) and ($time is 813)) or (($tanktracks is 5) and ($time is 873)) or (($tanktracks is 6) and ($time is 933)) or (($tanktracks is 1) and ($time is 993)) or (($tanktracks is 2) and ($time is 1053))>>
<i>Afternoon radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 754)) or (($tanktracks is 4) and ($time is 814)) or (($tanktracks is 5) and ($time is 874)) or (($tanktracks is 6) and ($time is 934)) or (($tanktracks is 1) and ($time is 994)) or (($tanktracks is 2) and ($time is 1054))>>
<i>Afternoon radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 755)) or (($tanktracks is 4) and ($time is 815)) or (($tanktracks is 5) and ($time is 875)) or (($tanktracks is 6) and ($time is 935)) or (($tanktracks is 1) and ($time is 995)) or (($tanktracks is 2) and ($time is 1055))>>
<i>Afternoon radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 756)) or (($tanktracks is 4) and ($time is 816)) or (($tanktracks is 5) and ($time is 876)) or (($tanktracks is 6) and ($time is 936)) or (($tanktracks is 1) and ($time is 996)) or (($tanktracks is 2) and ($time is 1056))>>
<i>Afternoon radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 757)) or (($tanktracks is 4) and ($time is 817)) or (($tanktracks is 5) and ($time is 877)) or (($tanktracks is 6) and ($time is 937)) or (($tanktracks is 1) and ($time is 997)) or (($tanktracks is 2) and ($time is 1057))>>
<i>Afternoon radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 758)) or (($tanktracks is 4) and ($time is 818)) or (($tanktracks is 5) and ($time is 878)) or (($tanktracks is 6) and ($time is 938)) or (($tanktracks is 1) and ($time is 998)) or (($tanktracks is 2) and ($time is 1058))>>
<i>Afternoon radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 759)) or (($tanktracks is 4) and ($time is 819)) or (($tanktracks is 5) and ($time is 879)) or (($tanktracks is 6) and ($time is 939)) or (($tanktracks is 1) and ($time is 999)) or (($tanktracks is 2) and ($time is 1059))>>
<i>Afternoon radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 760)) or (($tanktracks is 4) and ($time is 820)) or (($tanktracks is 5) and ($time is 880)) or (($tanktracks is 6) and ($time is 940)) or (($tanktracks is 1) and ($time is 1000)) or (($tanktracks is 2) and ($time is 1060))>>
<i>Afternoon radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 761)) or (($tanktracks is 4) and ($time is 821)) or (($tanktracks is 5) and ($time is 881)) or (($tanktracks is 6) and ($time is 941)) or (($tanktracks is 1) and ($time is 1001)) or (($tanktracks is 2) and ($time is 1061))>>
<i>Afternoon radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 762)) or (($tanktracks is 4) and ($time is 822)) or (($tanktracks is 5) and ($time is 882)) or (($tanktracks is 6) and ($time is 942)) or (($tanktracks is 1) and ($time is 1002)) or (($tanktracks is 2) and ($time is 1062))>>
<i>Afternoon radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 763)) or (($tanktracks is 4) and ($time is 823)) or (($tanktracks is 5) and ($time is 883)) or (($tanktracks is 6) and ($time is 943)) or (($tanktracks is 1) and ($time is 1003)) or (($tanktracks is 2) and ($time is 1063))>>
<i>Afternoon radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 764)) or (($tanktracks is 4) and ($time is 824)) or (($tanktracks is 5) and ($time is 884)) or (($tanktracks is 6) and ($time is 944)) or (($tanktracks is 1) and ($time is 1004)) or (($tanktracks is 2) and ($time is 1064))>>
<i>Afternoon radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 765)) or (($tanktracks is 4) and ($time is 825)) or (($tanktracks is 5) and ($time is 885)) or (($tanktracks is 6) and ($time is 945)) or (($tanktracks is 1) and ($time is 1005)) or (($tanktracks is 2) and ($time is 1065))>>
<i>Afternoon radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 766)) or (($tanktracks is 4) and ($time is 826)) or (($tanktracks is 5) and ($time is 886)) or (($tanktracks is 6) and ($time is 946)) or (($tanktracks is 1) and ($time is 1006)) or (($tanktracks is 2) and ($time is 1066))>>
<i>Afternoon radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 767)) or (($tanktracks is 4) and ($time is 827)) or (($tanktracks is 5) and ($time is 887)) or (($tanktracks is 6) and ($time is 947)) or (($tanktracks is 1) and ($time is 1007)) or (($tanktracks is 2) and ($time is 1067))>>
<i>Afternoon radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 768)) or (($tanktracks is 4) and ($time is 828)) or (($tanktracks is 5) and ($time is 888)) or (($tanktracks is 6) and ($time is 948)) or (($tanktracks is 1) and ($time is 1008)) or (($tanktracks is 2) and ($time is 1068))>>
<i>Afternoon radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 769)) or (($tanktracks is 4) and ($time is 829)) or (($tanktracks is 5) and ($time is 889)) or (($tanktracks is 6) and ($time is 949)) or (($tanktracks is 1) and ($time is 1009)) or (($tanktracks is 2) and ($time is 1069))>>
<i>Afternoon radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 770)) or (($tanktracks is 4) and ($time is 830)) or (($tanktracks is 5) and ($time is 890)) or (($tanktracks is 6) and ($time is 950)) or (($tanktracks is 1) and ($time is 1010)) or (($tanktracks is 2) and ($time is 1070))>>
<i>Afternoon radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 771)) or (($tanktracks is 4) and ($time is 831)) or (($tanktracks is 5) and ($time is 891)) or (($tanktracks is 6) and ($time is 951)) or (($tanktracks is 1) and ($time is 1011)) or (($tanktracks is 2) and ($time is 1071))>>
<i>Afternoon radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 772)) or (($tanktracks is 4) and ($time is 832)) or (($tanktracks is 5) and ($time is 892)) or (($tanktracks is 6) and ($time is 952)) or (($tanktracks is 1) and ($time is 1012)) or (($tanktracks is 2) and ($time is 1072))>>
<i>Afternoon radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 773)) or (($tanktracks is 4) and ($time is 833)) or (($tanktracks is 5) and ($time is 893)) or (($tanktracks is 6) and ($time is 953)) or (($tanktracks is 1) and ($time is 1013)) or (($tanktracks is 2) and ($time is 1073))>>
<i>Afternoon radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 774)) or (($tanktracks is 4) and ($time is 834)) or (($tanktracks is 5) and ($time is 894)) or (($tanktracks is 6) and ($time is 954)) or (($tanktracks is 1) and ($time is 1014)) or (($tanktracks is 2) and ($time is 1074))>>
<i>Afternoon radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 775)) or (($tanktracks is 4) and ($time is 835)) or (($tanktracks is 5) and ($time is 895)) or (($tanktracks is 6) and ($time is 955)) or (($tanktracks is 1) and ($time is 1015)) or (($tanktracks is 2) and ($time is 1075))>>
<i>Afternoon radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 776)) or (($tanktracks is 4) and ($time is 836)) or (($tanktracks is 5) and ($time is 896)) or (($tanktracks is 6) and ($time is 956)) or (($tanktracks is 1) and ($time is 1016)) or (($tanktracks is 2) and ($time is 1076))>>
<i>Afternoon radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 777)) or (($tanktracks is 4) and ($time is 837)) or (($tanktracks is 5) and ($time is 897)) or (($tanktracks is 6) and ($time is 957)) or (($tanktracks is 1) and ($time is 1017)) or (($tanktracks is 2) and ($time is 1077))>>
<i>Afternoon radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 778)) or (($tanktracks is 4) and ($time is 838)) or (($tanktracks is 5) and ($time is 898)) or (($tanktracks is 6) and ($time is 958)) or (($tanktracks is 1) and ($time is 1018)) or (($tanktracks is 2) and ($time is 1078))>>
<i>Afternoon radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 779)) or (($tanktracks is 4) and ($time is 839)) or (($tanktracks is 5) and ($time is 899)) or (($tanktracks is 6) and ($time is 959)) or (($tanktracks is 1) and ($time is 1019)) or (($tanktracks is 2) and ($time is 1079))>>
<i>Afternoon radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 733)) or (($tanktracks is 5) and ($time is 793)) or (($tanktracks is 6) and ($time is 853)) or (($tanktracks is 1) and ($time is 913)) or (($tanktracks is 2) and ($time is 973)) or (($tanktracks is 3) and ($time is 1033))>>
<i>Afternoon radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 734)) or (($tanktracks is 5) and ($time is 794)) or (($tanktracks is 6) and ($time is 854)) or (($tanktracks is 1) and ($time is 914)) or (($tanktracks is 2) and ($time is 974)) or (($tanktracks is 3) and ($time is 1034))>>
<i>Afternoon radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 735)) or (($tanktracks is 5) and ($time is 795)) or (($tanktracks is 6) and ($time is 855)) or (($tanktracks is 1) and ($time is 915)) or (($tanktracks is 2) and ($time is 975)) or (($tanktracks is 3) and ($time is 1035))>>
<i>Afternoon radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 736)) or (($tanktracks is 5) and ($time is 796)) or (($tanktracks is 6) and ($time is 856)) or (($tanktracks is 1) and ($time is 916)) or (($tanktracks is 2) and ($time is 976)) or (($tanktracks is 3) and ($time is 1036))>>
<i>Afternoon radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 737)) or (($tanktracks is 5) and ($time is 797)) or (($tanktracks is 6) and ($time is 857)) or (($tanktracks is 1) and ($time is 917)) or (($tanktracks is 2) and ($time is 977)) or (($tanktracks is 3) and ($time is 1037))>>
<i>Afternoon radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 738)) or (($tanktracks is 5) and ($time is 798)) or (($tanktracks is 6) and ($time is 858)) or (($tanktracks is 1) and ($time is 918)) or (($tanktracks is 2) and ($time is 978)) or (($tanktracks is 3) and ($time is 1038))>>
<i>Afternoon radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 739)) or (($tanktracks is 5) and ($time is 799)) or (($tanktracks is 6) and ($time is 859)) or (($tanktracks is 1) and ($time is 919)) or (($tanktracks is 2) and ($time is 979)) or (($tanktracks is 3) and ($time is 1039))>>
<i>Afternoon radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 740)) or (($tanktracks is 5) and ($time is 800)) or (($tanktracks is 6) and ($time is 860)) or (($tanktracks is 1) and ($time is 920)) or (($tanktracks is 2) and ($time is 980)) or (($tanktracks is 3) and ($time is 1040))>>
<i>Afternoon radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 741)) or (($tanktracks is 5) and ($time is 801)) or (($tanktracks is 6) and ($time is 861)) or (($tanktracks is 1) and ($time is 921)) or (($tanktracks is 2) and ($time is 981)) or (($tanktracks is 3) and ($time is 1041))>>
<i>Afternoon radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 742)) or (($tanktracks is 5) and ($time is 802)) or (($tanktracks is 6) and ($time is 862)) or (($tanktracks is 1) and ($time is 922)) or (($tanktracks is 2) and ($time is 982)) or (($tanktracks is 3) and ($time is 1042))>>
<i>Afternoon radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 743)) or (($tanktracks is 5) and ($time is 803)) or (($tanktracks is 6) and ($time is 863)) or (($tanktracks is 1) and ($time is 923)) or (($tanktracks is 2) and ($time is 983)) or (($tanktracks is 3) and ($time is 1043))>>
<i>Afternoon radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 744)) or (($tanktracks is 5) and ($time is 804)) or (($tanktracks is 6) and ($time is 864)) or (($tanktracks is 1) and ($time is 924)) or (($tanktracks is 2) and ($time is 984)) or (($tanktracks is 3) and ($time is 1044))>>
<i>Afternoon radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 745)) or (($tanktracks is 5) and ($time is 805)) or (($tanktracks is 6) and ($time is 865)) or (($tanktracks is 1) and ($time is 925)) or (($tanktracks is 2) and ($time is 985)) or (($tanktracks is 3) and ($time is 1045))>>
<i>Afternoon radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 746)) or (($tanktracks is 5) and ($time is 806)) or (($tanktracks is 6) and ($time is 866)) or (($tanktracks is 1) and ($time is 926)) or (($tanktracks is 2) and ($time is 986)) or (($tanktracks is 3) and ($time is 1046))>>
<i>Afternoon radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 747)) or (($tanktracks is 5) and ($time is 807)) or (($tanktracks is 6) and ($time is 867)) or (($tanktracks is 1) and ($time is 927)) or (($tanktracks is 2) and ($time is 987)) or (($tanktracks is 3) and ($time is 1047))>>
<i>Afternoon radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 748)) or (($tanktracks is 5) and ($time is 808)) or (($tanktracks is 6) and ($time is 868)) or (($tanktracks is 1) and ($time is 928)) or (($tanktracks is 2) and ($time is 988)) or (($tanktracks is 3) and ($time is 1048))>>
<i>Afternoon radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 749)) or (($tanktracks is 5) and ($time is 809)) or (($tanktracks is 6) and ($time is 869)) or (($tanktracks is 1) and ($time is 929)) or (($tanktracks is 2) and ($time is 989)) or (($tanktracks is 3) and ($time is 1049))>>
<i>Afternoon radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 750)) or (($tanktracks is 5) and ($time is 810)) or (($tanktracks is 6) and ($time is 870)) or (($tanktracks is 1) and ($time is 930)) or (($tanktracks is 2) and ($time is 990)) or (($tanktracks is 3) and ($time is 1050))>>
<i>Afternoon radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 751)) or (($tanktracks is 5) and ($time is 811)) or (($tanktracks is 6) and ($time is 871)) or (($tanktracks is 1) and ($time is 931)) or (($tanktracks is 2) and ($time is 991)) or (($tanktracks is 3) and ($time is 1051))>>
<i>Afternoon radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 752)) or (($tanktracks is 5) and ($time is 812)) or (($tanktracks is 6) and ($time is 872)) or (($tanktracks is 1) and ($time is 932)) or (($tanktracks is 2) and ($time is 992)) or (($tanktracks is 3) and ($time is 1052))>>
<i>Afternoon radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 753)) or (($tanktracks is 5) and ($time is 813)) or (($tanktracks is 6) and ($time is 873)) or (($tanktracks is 1) and ($time is 933)) or (($tanktracks is 2) and ($time is 993)) or (($tanktracks is 3) and ($time is 1053))>>
<i>Afternoon radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 754)) or (($tanktracks is 5) and ($time is 814)) or (($tanktracks is 6) and ($time is 874)) or (($tanktracks is 1) and ($time is 934)) or (($tanktracks is 2) and ($time is 994)) or (($tanktracks is 3) and ($time is 1054))>>
<i>Afternoon radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 755)) or (($tanktracks is 5) and ($time is 815)) or (($tanktracks is 6) and ($time is 875)) or (($tanktracks is 1) and ($time is 935)) or (($tanktracks is 2) and ($time is 995)) or (($tanktracks is 3) and ($time is 1055))>>
<i>Afternoon radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 756)) or (($tanktracks is 5) and ($time is 816)) or (($tanktracks is 6) and ($time is 876)) or (($tanktracks is 1) and ($time is 936)) or (($tanktracks is 2) and ($time is 996)) or (($tanktracks is 3) and ($time is 1056))>>
<i>Afternoon radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 757)) or (($tanktracks is 5) and ($time is 817)) or (($tanktracks is 6) and ($time is 877)) or (($tanktracks is 1) and ($time is 937)) or (($tanktracks is 2) and ($time is 997)) or (($tanktracks is 3) and ($time is 1057))>>
<i>Afternoon radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 758)) or (($tanktracks is 5) and ($time is 818)) or (($tanktracks is 6) and ($time is 878)) or (($tanktracks is 1) and ($time is 938)) or (($tanktracks is 2) and ($time is 998)) or (($tanktracks is 3) and ($time is 1058))>>
<i>Afternoon radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 759)) or (($tanktracks is 5) and ($time is 819)) or (($tanktracks is 6) and ($time is 879)) or (($tanktracks is 1) and ($time is 939)) or (($tanktracks is 2) and ($time is 999)) or (($tanktracks is 3) and ($time is 1059))>>
<i>Afternoon radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 760)) or (($tanktracks is 5) and ($time is 820)) or (($tanktracks is 6) and ($time is 880)) or (($tanktracks is 1) and ($time is 940)) or (($tanktracks is 2) and ($time is 1000)) or (($tanktracks is 3) and ($time is 1060))>>
<i>Afternoon radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 761)) or (($tanktracks is 5) and ($time is 821)) or (($tanktracks is 6) and ($time is 881)) or (($tanktracks is 1) and ($time is 941)) or (($tanktracks is 2) and ($time is 1001)) or (($tanktracks is 3) and ($time is 1061))>>
<i>Afternoon radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 762)) or (($tanktracks is 5) and ($time is 822)) or (($tanktracks is 6) and ($time is 882)) or (($tanktracks is 1) and ($time is 942)) or (($tanktracks is 2) and ($time is 1002)) or (($tanktracks is 3) and ($time is 1062))>>
<i>Afternoon radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 763)) or (($tanktracks is 5) and ($time is 823)) or (($tanktracks is 6) and ($time is 883)) or (($tanktracks is 1) and ($time is 943)) or (($tanktracks is 2) and ($time is 1003)) or (($tanktracks is 3) and ($time is 1063))>>
<i>Afternoon radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 764)) or (($tanktracks is 5) and ($time is 824)) or (($tanktracks is 6) and ($time is 884)) or (($tanktracks is 1) and ($time is 944)) or (($tanktracks is 2) and ($time is 1004)) or (($tanktracks is 3) and ($time is 1064))>>
<i>Afternoon radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 765)) or (($tanktracks is 5) and ($time is 825)) or (($tanktracks is 6) and ($time is 885)) or (($tanktracks is 1) and ($time is 945)) or (($tanktracks is 2) and ($time is 1005)) or (($tanktracks is 3) and ($time is 1065))>>
<i>Afternoon radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 766)) or (($tanktracks is 5) and ($time is 826)) or (($tanktracks is 6) and ($time is 886)) or (($tanktracks is 1) and ($time is 946)) or (($tanktracks is 2) and ($time is 1006)) or (($tanktracks is 3) and ($time is 1066))>>
<i>Afternoon radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 767)) or (($tanktracks is 5) and ($time is 827)) or (($tanktracks is 6) and ($time is 887)) or (($tanktracks is 1) and ($time is 947)) or (($tanktracks is 2) and ($time is 1007)) or (($tanktracks is 3) and ($time is 1067))>>
<i>Afternoon radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 768)) or (($tanktracks is 5) and ($time is 828)) or (($tanktracks is 6) and ($time is 888)) or (($tanktracks is 1) and ($time is 948)) or (($tanktracks is 2) and ($time is 1008)) or (($tanktracks is 3) and ($time is 1068))>>
<i>Afternoon radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 769)) or (($tanktracks is 5) and ($time is 829)) or (($tanktracks is 6) and ($time is 889)) or (($tanktracks is 1) and ($time is 949)) or (($tanktracks is 2) and ($time is 1009)) or (($tanktracks is 3) and ($time is 1069))>>
<i>Afternoon radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 770)) or (($tanktracks is 5) and ($time is 830)) or (($tanktracks is 6) and ($time is 890)) or (($tanktracks is 1) and ($time is 950)) or (($tanktracks is 2) and ($time is 1010)) or (($tanktracks is 3) and ($time is 1070))>>
<i>Afternoon radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 771)) or (($tanktracks is 5) and ($time is 831)) or (($tanktracks is 6) and ($time is 891)) or (($tanktracks is 1) and ($time is 951)) or (($tanktracks is 2) and ($time is 1011)) or (($tanktracks is 3) and ($time is 1071))>>
<i>Afternoon radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 772)) or (($tanktracks is 5) and ($time is 832)) or (($tanktracks is 6) and ($time is 892)) or (($tanktracks is 1) and ($time is 952)) or (($tanktracks is 2) and ($time is 1012)) or (($tanktracks is 3) and ($time is 1072))>>
<i>Afternoon radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 773)) or (($tanktracks is 5) and ($time is 833)) or (($tanktracks is 6) and ($time is 893)) or (($tanktracks is 1) and ($time is 953)) or (($tanktracks is 2) and ($time is 1013)) or (($tanktracks is 3) and ($time is 1073))>>
<i>Afternoon radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 774)) or (($tanktracks is 5) and ($time is 834)) or (($tanktracks is 6) and ($time is 894)) or (($tanktracks is 1) and ($time is 954)) or (($tanktracks is 2) and ($time is 1014)) or (($tanktracks is 3) and ($time is 1074))>>
<i>Afternoon radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 775)) or (($tanktracks is 5) and ($time is 835)) or (($tanktracks is 6) and ($time is 895)) or (($tanktracks is 1) and ($time is 955)) or (($tanktracks is 2) and ($time is 1015)) or (($tanktracks is 3) and ($time is 1075))>>
<i>Afternoon radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 776)) or (($tanktracks is 5) and ($time is 836)) or (($tanktracks is 6) and ($time is 896)) or (($tanktracks is 1) and ($time is 956)) or (($tanktracks is 2) and ($time is 1016)) or (($tanktracks is 3) and ($time is 1076))>>
<i>Afternoon radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 777)) or (($tanktracks is 5) and ($time is 837)) or (($tanktracks is 6) and ($time is 897)) or (($tanktracks is 1) and ($time is 957)) or (($tanktracks is 2) and ($time is 1017)) or (($tanktracks is 3) and ($time is 1077))>>
<i>Afternoon radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 778)) or (($tanktracks is 5) and ($time is 838)) or (($tanktracks is 6) and ($time is 898)) or (($tanktracks is 1) and ($time is 958)) or (($tanktracks is 2) and ($time is 1018)) or (($tanktracks is 3) and ($time is 1078))>>
<i>Afternoon radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 779)) or (($tanktracks is 5) and ($time is 839)) or (($tanktracks is 6) and ($time is 899)) or (($tanktracks is 1) and ($time is 959)) or (($tanktracks is 2) and ($time is 1019)) or (($tanktracks is 3) and ($time is 1079))>>
<i>Afternoon radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 733)) or (($tanktracks is 6) and ($time is 793)) or (($tanktracks is 1) and ($time is 853)) or (($tanktracks is 2) and ($time is 913)) or (($tanktracks is 3) and ($time is 973)) or (($tanktracks is 4) and ($time is 1033))>>
<i>Afternoon radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 734)) or (($tanktracks is 6) and ($time is 794)) or (($tanktracks is 1) and ($time is 854)) or (($tanktracks is 2) and ($time is 914)) or (($tanktracks is 3) and ($time is 974)) or (($tanktracks is 4) and ($time is 1034))>>
<i>Afternoon radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 735)) or (($tanktracks is 6) and ($time is 795)) or (($tanktracks is 1) and ($time is 855)) or (($tanktracks is 2) and ($time is 915)) or (($tanktracks is 3) and ($time is 975)) or (($tanktracks is 4) and ($time is 1035))>>
<i>Afternoon radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 736)) or (($tanktracks is 6) and ($time is 796)) or (($tanktracks is 1) and ($time is 856)) or (($tanktracks is 2) and ($time is 916)) or (($tanktracks is 3) and ($time is 976)) or (($tanktracks is 4) and ($time is 1036))>>
<i>Afternoon radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 737)) or (($tanktracks is 6) and ($time is 797)) or (($tanktracks is 1) and ($time is 857)) or (($tanktracks is 2) and ($time is 917)) or (($tanktracks is 3) and ($time is 977)) or (($tanktracks is 4) and ($time is 1037))>>
<i>Afternoon radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 738)) or (($tanktracks is 6) and ($time is 798)) or (($tanktracks is 1) and ($time is 858)) or (($tanktracks is 2) and ($time is 918)) or (($tanktracks is 3) and ($time is 978)) or (($tanktracks is 4) and ($time is 1038))>>
<i>Afternoon radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 739)) or (($tanktracks is 6) and ($time is 799)) or (($tanktracks is 1) and ($time is 859)) or (($tanktracks is 2) and ($time is 919)) or (($tanktracks is 3) and ($time is 979)) or (($tanktracks is 4) and ($time is 1039))>>
<i>Afternoon radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 740)) or (($tanktracks is 6) and ($time is 800)) or (($tanktracks is 1) and ($time is 860)) or (($tanktracks is 2) and ($time is 920)) or (($tanktracks is 3) and ($time is 980)) or (($tanktracks is 4) and ($time is 1040))>>
<i>Afternoon radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 741)) or (($tanktracks is 6) and ($time is 801)) or (($tanktracks is 1) and ($time is 861)) or (($tanktracks is 2) and ($time is 921)) or (($tanktracks is 3) and ($time is 981)) or (($tanktracks is 4) and ($time is 1041))>>
<i>Afternoon radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 742)) or (($tanktracks is 6) and ($time is 802)) or (($tanktracks is 1) and ($time is 862)) or (($tanktracks is 2) and ($time is 922)) or (($tanktracks is 3) and ($time is 982)) or (($tanktracks is 4) and ($time is 1042))>>
<i>Afternoon radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 743)) or (($tanktracks is 6) and ($time is 803)) or (($tanktracks is 1) and ($time is 863)) or (($tanktracks is 2) and ($time is 923)) or (($tanktracks is 3) and ($time is 983)) or (($tanktracks is 4) and ($time is 1043))>>
<i>Afternoon radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 744)) or (($tanktracks is 6) and ($time is 804)) or (($tanktracks is 1) and ($time is 864)) or (($tanktracks is 2) and ($time is 924)) or (($tanktracks is 3) and ($time is 984)) or (($tanktracks is 4) and ($time is 1044))>>
<i>Afternoon radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 745)) or (($tanktracks is 6) and ($time is 805)) or (($tanktracks is 1) and ($time is 865)) or (($tanktracks is 2) and ($time is 925)) or (($tanktracks is 3) and ($time is 985)) or (($tanktracks is 4) and ($time is 1045))>>
<i>Afternoon radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 746)) or (($tanktracks is 6) and ($time is 806)) or (($tanktracks is 1) and ($time is 866)) or (($tanktracks is 2) and ($time is 926)) or (($tanktracks is 3) and ($time is 986)) or (($tanktracks is 4) and ($time is 1046))>>
<i>Afternoon radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 747)) or (($tanktracks is 6) and ($time is 807)) or (($tanktracks is 1) and ($time is 867)) or (($tanktracks is 2) and ($time is 927)) or (($tanktracks is 3) and ($time is 987)) or (($tanktracks is 4) and ($time is 1047))>>
<i>Afternoon radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 748)) or (($tanktracks is 6) and ($time is 808)) or (($tanktracks is 1) and ($time is 868)) or (($tanktracks is 2) and ($time is 928)) or (($tanktracks is 3) and ($time is 988)) or (($tanktracks is 4) and ($time is 1048))>>
<i>Afternoon radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 749)) or (($tanktracks is 6) and ($time is 809)) or (($tanktracks is 1) and ($time is 869)) or (($tanktracks is 2) and ($time is 929)) or (($tanktracks is 3) and ($time is 989)) or (($tanktracks is 4) and ($time is 1049))>>
<i>Afternoon radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 750)) or (($tanktracks is 6) and ($time is 810)) or (($tanktracks is 1) and ($time is 870)) or (($tanktracks is 2) and ($time is 930)) or (($tanktracks is 3) and ($time is 990)) or (($tanktracks is 4) and ($time is 1050))>>
<i>Afternoon radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 751)) or (($tanktracks is 6) and ($time is 811)) or (($tanktracks is 1) and ($time is 871)) or (($tanktracks is 2) and ($time is 931)) or (($tanktracks is 3) and ($time is 991)) or (($tanktracks is 4) and ($time is 1051))>>
<i>Afternoon radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 752)) or (($tanktracks is 6) and ($time is 812)) or (($tanktracks is 1) and ($time is 872)) or (($tanktracks is 2) and ($time is 932)) or (($tanktracks is 3) and ($time is 992)) or (($tanktracks is 4) and ($time is 1052))>>
<i>Afternoon radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 753)) or (($tanktracks is 6) and ($time is 813)) or (($tanktracks is 1) and ($time is 873)) or (($tanktracks is 2) and ($time is 933)) or (($tanktracks is 3) and ($time is 993)) or (($tanktracks is 4) and ($time is 1053))>>
<i>Afternoon radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 754)) or (($tanktracks is 6) and ($time is 814)) or (($tanktracks is 1) and ($time is 874)) or (($tanktracks is 2) and ($time is 934)) or (($tanktracks is 3) and ($time is 994)) or (($tanktracks is 4) and ($time is 1054))>>
<i>Afternoon radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 755)) or (($tanktracks is 6) and ($time is 815)) or (($tanktracks is 1) and ($time is 875)) or (($tanktracks is 2) and ($time is 935)) or (($tanktracks is 3) and ($time is 995)) or (($tanktracks is 4) and ($time is 1055))>>
<i>Afternoon radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 756)) or (($tanktracks is 6) and ($time is 816)) or (($tanktracks is 1) and ($time is 876)) or (($tanktracks is 2) and ($time is 936)) or (($tanktracks is 3) and ($time is 996)) or (($tanktracks is 4) and ($time is 1056))>>
<i>Afternoon radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 757)) or (($tanktracks is 6) and ($time is 817)) or (($tanktracks is 1) and ($time is 877)) or (($tanktracks is 2) and ($time is 937)) or (($tanktracks is 3) and ($time is 997)) or (($tanktracks is 4) and ($time is 1057))>>
<i>Afternoon radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 758)) or (($tanktracks is 6) and ($time is 818)) or (($tanktracks is 1) and ($time is 878)) or (($tanktracks is 2) and ($time is 938)) or (($tanktracks is 3) and ($time is 998)) or (($tanktracks is 4) and ($time is 1058))>>
<i>Afternoon radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 759)) or (($tanktracks is 6) and ($time is 819)) or (($tanktracks is 1) and ($time is 879)) or (($tanktracks is 2) and ($time is 939)) or (($tanktracks is 3) and ($time is 999)) or (($tanktracks is 4) and ($time is 1059))>>
<i>Afternoon radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 760)) or (($tanktracks is 6) and ($time is 820)) or (($tanktracks is 1) and ($time is 880)) or (($tanktracks is 2) and ($time is 940)) or (($tanktracks is 3) and ($time is 1000)) or (($tanktracks is 4) and ($time is 1060))>>
<i>Afternoon radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 761)) or (($tanktracks is 6) and ($time is 821)) or (($tanktracks is 1) and ($time is 881)) or (($tanktracks is 2) and ($time is 941)) or (($tanktracks is 3) and ($time is 1001)) or (($tanktracks is 4) and ($time is 1061))>>
<i>Afternoon radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 762)) or (($tanktracks is 6) and ($time is 822)) or (($tanktracks is 1) and ($time is 882)) or (($tanktracks is 2) and ($time is 942)) or (($tanktracks is 3) and ($time is 1002)) or (($tanktracks is 4) and ($time is 1062))>>
<i>Afternoon radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 763)) or (($tanktracks is 6) and ($time is 823)) or (($tanktracks is 1) and ($time is 883)) or (($tanktracks is 2) and ($time is 943)) or (($tanktracks is 3) and ($time is 1003)) or (($tanktracks is 4) and ($time is 1063))>>
<i>Afternoon radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 764)) or (($tanktracks is 6) and ($time is 824)) or (($tanktracks is 1) and ($time is 884)) or (($tanktracks is 2) and ($time is 944)) or (($tanktracks is 3) and ($time is 1004)) or (($tanktracks is 4) and ($time is 1064))>>
<i>Afternoon radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 765)) or (($tanktracks is 6) and ($time is 825)) or (($tanktracks is 1) and ($time is 885)) or (($tanktracks is 2) and ($time is 945)) or (($tanktracks is 3) and ($time is 1005)) or (($tanktracks is 4) and ($time is 1065))>>
<i>Afternoon radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 766)) or (($tanktracks is 6) and ($time is 826)) or (($tanktracks is 1) and ($time is 886)) or (($tanktracks is 2) and ($time is 946)) or (($tanktracks is 3) and ($time is 1006)) or (($tanktracks is 4) and ($time is 1066))>>
<i>Afternoon radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 767)) or (($tanktracks is 6) and ($time is 827)) or (($tanktracks is 1) and ($time is 887)) or (($tanktracks is 2) and ($time is 947)) or (($tanktracks is 3) and ($time is 1007)) or (($tanktracks is 4) and ($time is 1067))>>
<i>Afternoon radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 768)) or (($tanktracks is 6) and ($time is 828)) or (($tanktracks is 1) and ($time is 888)) or (($tanktracks is 2) and ($time is 948)) or (($tanktracks is 3) and ($time is 1008)) or (($tanktracks is 4) and ($time is 1068))>>
<i>Afternoon radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 769)) or (($tanktracks is 6) and ($time is 829)) or (($tanktracks is 1) and ($time is 889)) or (($tanktracks is 2) and ($time is 949)) or (($tanktracks is 3) and ($time is 1009)) or (($tanktracks is 4) and ($time is 1069))>>
<i>Afternoon radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 770)) or (($tanktracks is 6) and ($time is 830)) or (($tanktracks is 1) and ($time is 890)) or (($tanktracks is 2) and ($time is 950)) or (($tanktracks is 3) and ($time is 1010)) or (($tanktracks is 4) and ($time is 1070))>>
<i>Afternoon radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 771)) or (($tanktracks is 6) and ($time is 831)) or (($tanktracks is 1) and ($time is 891)) or (($tanktracks is 2) and ($time is 951)) or (($tanktracks is 3) and ($time is 1011)) or (($tanktracks is 4) and ($time is 1071))>>
<i>Afternoon radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 772)) or (($tanktracks is 6) and ($time is 832)) or (($tanktracks is 1) and ($time is 892)) or (($tanktracks is 2) and ($time is 952)) or (($tanktracks is 3) and ($time is 1012)) or (($tanktracks is 4) and ($time is 1072))>>
<i>Afternoon radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 773)) or (($tanktracks is 6) and ($time is 833)) or (($tanktracks is 1) and ($time is 893)) or (($tanktracks is 2) and ($time is 953)) or (($tanktracks is 3) and ($time is 1013)) or (($tanktracks is 4) and ($time is 1073))>>
<i>Afternoon radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 774)) or (($tanktracks is 6) and ($time is 834)) or (($tanktracks is 1) and ($time is 894)) or (($tanktracks is 2) and ($time is 954)) or (($tanktracks is 3) and ($time is 1014)) or (($tanktracks is 4) and ($time is 1074))>>
<i>Afternoon radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 775)) or (($tanktracks is 6) and ($time is 835)) or (($tanktracks is 1) and ($time is 895)) or (($tanktracks is 2) and ($time is 955)) or (($tanktracks is 3) and ($time is 1015)) or (($tanktracks is 4) and ($time is 1075))>>
<i>Afternoon radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 776)) or (($tanktracks is 6) and ($time is 836)) or (($tanktracks is 1) and ($time is 896)) or (($tanktracks is 2) and ($time is 956)) or (($tanktracks is 3) and ($time is 1016)) or (($tanktracks is 4) and ($time is 1076))>>
<i>Afternoon radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 777)) or (($tanktracks is 6) and ($time is 837)) or (($tanktracks is 1) and ($time is 897)) or (($tanktracks is 2) and ($time is 957)) or (($tanktracks is 3) and ($time is 1017)) or (($tanktracks is 4) and ($time is 1077))>>
<i>Afternoon radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 778)) or (($tanktracks is 6) and ($time is 838)) or (($tanktracks is 1) and ($time is 898)) or (($tanktracks is 2) and ($time is 958)) or (($tanktracks is 3) and ($time is 1018)) or (($tanktracks is 4) and ($time is 1078))>>
<i>Afternoon radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 779)) or (($tanktracks is 6) and ($time is 839)) or (($tanktracks is 1) and ($time is 899)) or (($tanktracks is 2) and ($time is 959)) or (($tanktracks is 3) and ($time is 1019)) or (($tanktracks is 4) and ($time is 1079))>>
<i>Afternoon radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 733)) or (($tanktracks is 1) and ($time is 793)) or (($tanktracks is 2) and ($time is 853)) or (($tanktracks is 3) and ($time is 913)) or (($tanktracks is 4) and ($time is 973)) or (($tanktracks is 5) and ($time is 1033))>>
<i>Afternoon radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 734)) or (($tanktracks is 1) and ($time is 794)) or (($tanktracks is 2) and ($time is 854)) or (($tanktracks is 3) and ($time is 914)) or (($tanktracks is 4) and ($time is 974)) or (($tanktracks is 5) and ($time is 1034))>>
<i>Afternoon radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 735)) or (($tanktracks is 1) and ($time is 795)) or (($tanktracks is 2) and ($time is 855)) or (($tanktracks is 3) and ($time is 915)) or (($tanktracks is 4) and ($time is 975)) or (($tanktracks is 5) and ($time is 1035))>>
<i>Afternoon radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 736)) or (($tanktracks is 1) and ($time is 796)) or (($tanktracks is 2) and ($time is 856)) or (($tanktracks is 3) and ($time is 916)) or (($tanktracks is 4) and ($time is 976)) or (($tanktracks is 5) and ($time is 1036))>>
<i>Afternoon radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 737)) or (($tanktracks is 1) and ($time is 797)) or (($tanktracks is 2) and ($time is 857)) or (($tanktracks is 3) and ($time is 917)) or (($tanktracks is 4) and ($time is 977)) or (($tanktracks is 5) and ($time is 1037))>>
<i>Afternoon radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 738)) or (($tanktracks is 1) and ($time is 798)) or (($tanktracks is 2) and ($time is 858)) or (($tanktracks is 3) and ($time is 918)) or (($tanktracks is 4) and ($time is 978)) or (($tanktracks is 5) and ($time is 1038))>>
<i>Afternoon radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 739)) or (($tanktracks is 1) and ($time is 799)) or (($tanktracks is 2) and ($time is 859)) or (($tanktracks is 3) and ($time is 919)) or (($tanktracks is 4) and ($time is 979)) or (($tanktracks is 5) and ($time is 1039))>>
<i>Afternoon radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 740)) or (($tanktracks is 1) and ($time is 800)) or (($tanktracks is 2) and ($time is 860)) or (($tanktracks is 3) and ($time is 920)) or (($tanktracks is 4) and ($time is 980)) or (($tanktracks is 5) and ($time is 1040))>>
<i>Afternoon radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 741)) or (($tanktracks is 1) and ($time is 801)) or (($tanktracks is 2) and ($time is 861)) or (($tanktracks is 3) and ($time is 921)) or (($tanktracks is 4) and ($time is 981)) or (($tanktracks is 5) and ($time is 1041))>>
<i>Afternoon radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 742)) or (($tanktracks is 1) and ($time is 802)) or (($tanktracks is 2) and ($time is 862)) or (($tanktracks is 3) and ($time is 922)) or (($tanktracks is 4) and ($time is 982)) or (($tanktracks is 5) and ($time is 1042))>>
<i>Afternoon radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 743)) or (($tanktracks is 1) and ($time is 803)) or (($tanktracks is 2) and ($time is 863)) or (($tanktracks is 3) and ($time is 923)) or (($tanktracks is 4) and ($time is 983)) or (($tanktracks is 5) and ($time is 1043))>>
<i>Afternoon radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 744)) or (($tanktracks is 1) and ($time is 804)) or (($tanktracks is 2) and ($time is 864)) or (($tanktracks is 3) and ($time is 924)) or (($tanktracks is 4) and ($time is 984)) or (($tanktracks is 5) and ($time is 1044))>>
<i>Afternoon radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 745)) or (($tanktracks is 1) and ($time is 805)) or (($tanktracks is 2) and ($time is 865)) or (($tanktracks is 3) and ($time is 925)) or (($tanktracks is 4) and ($time is 985)) or (($tanktracks is 5) and ($time is 1045))>>
<i>Afternoon radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 746)) or (($tanktracks is 1) and ($time is 806)) or (($tanktracks is 2) and ($time is 866)) or (($tanktracks is 3) and ($time is 926)) or (($tanktracks is 4) and ($time is 986)) or (($tanktracks is 5) and ($time is 1046))>>
<i>Afternoon radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 747)) or (($tanktracks is 1) and ($time is 807)) or (($tanktracks is 2) and ($time is 867)) or (($tanktracks is 3) and ($time is 927)) or (($tanktracks is 4) and ($time is 987)) or (($tanktracks is 5) and ($time is 1047))>>
<i>Afternoon radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 748)) or (($tanktracks is 1) and ($time is 808)) or (($tanktracks is 2) and ($time is 868)) or (($tanktracks is 3) and ($time is 928)) or (($tanktracks is 4) and ($time is 988)) or (($tanktracks is 5) and ($time is 1048))>>
<i>Afternoon radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 749)) or (($tanktracks is 1) and ($time is 809)) or (($tanktracks is 2) and ($time is 869)) or (($tanktracks is 3) and ($time is 929)) or (($tanktracks is 4) and ($time is 989)) or (($tanktracks is 5) and ($time is 1049))>>
<i>Afternoon radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 750)) or (($tanktracks is 1) and ($time is 810)) or (($tanktracks is 2) and ($time is 870)) or (($tanktracks is 3) and ($time is 930)) or (($tanktracks is 4) and ($time is 990)) or (($tanktracks is 5) and ($time is 1050))>>
<i>Afternoon radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 751)) or (($tanktracks is 1) and ($time is 811)) or (($tanktracks is 2) and ($time is 871)) or (($tanktracks is 3) and ($time is 931)) or (($tanktracks is 4) and ($time is 991)) or (($tanktracks is 5) and ($time is 1051))>>
<i>Afternoon radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 752)) or (($tanktracks is 1) and ($time is 812)) or (($tanktracks is 2) and ($time is 872)) or (($tanktracks is 3) and ($time is 932)) or (($tanktracks is 4) and ($time is 992)) or (($tanktracks is 5) and ($time is 1052))>>
<i>Afternoon radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 753)) or (($tanktracks is 1) and ($time is 813)) or (($tanktracks is 2) and ($time is 873)) or (($tanktracks is 3) and ($time is 933)) or (($tanktracks is 4) and ($time is 993)) or (($tanktracks is 5) and ($time is 1053))>>
<i>Afternoon radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 754)) or (($tanktracks is 1) and ($time is 814)) or (($tanktracks is 2) and ($time is 874)) or (($tanktracks is 3) and ($time is 934)) or (($tanktracks is 4) and ($time is 994)) or (($tanktracks is 5) and ($time is 1054))>>
<i>Afternoon radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 755)) or (($tanktracks is 1) and ($time is 815)) or (($tanktracks is 2) and ($time is 875)) or (($tanktracks is 3) and ($time is 935)) or (($tanktracks is 4) and ($time is 995)) or (($tanktracks is 5) and ($time is 1055))>>
<i>Afternoon radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 756)) or (($tanktracks is 1) and ($time is 816)) or (($tanktracks is 2) and ($time is 876)) or (($tanktracks is 3) and ($time is 936)) or (($tanktracks is 4) and ($time is 996)) or (($tanktracks is 5) and ($time is 1056))>>
<i>Afternoon radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 757)) or (($tanktracks is 1) and ($time is 817)) or (($tanktracks is 2) and ($time is 877)) or (($tanktracks is 3) and ($time is 937)) or (($tanktracks is 4) and ($time is 997)) or (($tanktracks is 5) and ($time is 1057))>>
<i>Afternoon radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 758)) or (($tanktracks is 1) and ($time is 818)) or (($tanktracks is 2) and ($time is 878)) or (($tanktracks is 3) and ($time is 938)) or (($tanktracks is 4) and ($time is 998)) or (($tanktracks is 5) and ($time is 1058))>>
<i>Afternoon radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 759)) or (($tanktracks is 1) and ($time is 819)) or (($tanktracks is 2) and ($time is 879)) or (($tanktracks is 3) and ($time is 939)) or (($tanktracks is 4) and ($time is 999)) or (($tanktracks is 5) and ($time is 1059))>>
<i>Afternoon radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 760)) or (($tanktracks is 1) and ($time is 820)) or (($tanktracks is 2) and ($time is 880)) or (($tanktracks is 3) and ($time is 940)) or (($tanktracks is 4) and ($time is 1000)) or (($tanktracks is 5) and ($time is 1060))>>
<i>Afternoon radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 761)) or (($tanktracks is 1) and ($time is 821)) or (($tanktracks is 2) and ($time is 881)) or (($tanktracks is 3) and ($time is 941)) or (($tanktracks is 4) and ($time is 1001)) or (($tanktracks is 5) and ($time is 1061))>>
<i>Afternoon radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 762)) or (($tanktracks is 1) and ($time is 822)) or (($tanktracks is 2) and ($time is 882)) or (($tanktracks is 3) and ($time is 942)) or (($tanktracks is 4) and ($time is 1002)) or (($tanktracks is 5) and ($time is 1062))>>
<i>Afternoon radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 763)) or (($tanktracks is 1) and ($time is 823)) or (($tanktracks is 2) and ($time is 883)) or (($tanktracks is 3) and ($time is 943)) or (($tanktracks is 4) and ($time is 1003)) or (($tanktracks is 5) and ($time is 1063))>>
<i>Afternoon radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 764)) or (($tanktracks is 1) and ($time is 824)) or (($tanktracks is 2) and ($time is 884)) or (($tanktracks is 3) and ($time is 944)) or (($tanktracks is 4) and ($time is 1004)) or (($tanktracks is 5) and ($time is 1064))>>
<i>Afternoon radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 765)) or (($tanktracks is 1) and ($time is 825)) or (($tanktracks is 2) and ($time is 885)) or (($tanktracks is 3) and ($time is 945)) or (($tanktracks is 4) and ($time is 1005)) or (($tanktracks is 5) and ($time is 1065))>>
<i>Afternoon radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 766)) or (($tanktracks is 1) and ($time is 826)) or (($tanktracks is 2) and ($time is 886)) or (($tanktracks is 3) and ($time is 946)) or (($tanktracks is 4) and ($time is 1006)) or (($tanktracks is 5) and ($time is 1066))>>
<i>Afternoon radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 767)) or (($tanktracks is 1) and ($time is 827)) or (($tanktracks is 2) and ($time is 887)) or (($tanktracks is 3) and ($time is 947)) or (($tanktracks is 4) and ($time is 1007)) or (($tanktracks is 5) and ($time is 1067))>>
<i>Afternoon radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 768)) or (($tanktracks is 1) and ($time is 828)) or (($tanktracks is 2) and ($time is 888)) or (($tanktracks is 3) and ($time is 948)) or (($tanktracks is 4) and ($time is 1008)) or (($tanktracks is 5) and ($time is 1068))>>
<i>Afternoon radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 769)) or (($tanktracks is 1) and ($time is 829)) or (($tanktracks is 2) and ($time is 889)) or (($tanktracks is 3) and ($time is 949)) or (($tanktracks is 4) and ($time is 1009)) or (($tanktracks is 5) and ($time is 1069))>>
<i>Afternoon radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 770)) or (($tanktracks is 1) and ($time is 830)) or (($tanktracks is 2) and ($time is 890)) or (($tanktracks is 3) and ($time is 950)) or (($tanktracks is 4) and ($time is 1010)) or (($tanktracks is 5) and ($time is 1070))>>
<i>Afternoon radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 771)) or (($tanktracks is 1) and ($time is 831)) or (($tanktracks is 2) and ($time is 891)) or (($tanktracks is 3) and ($time is 951)) or (($tanktracks is 4) and ($time is 1011)) or (($tanktracks is 5) and ($time is 1071))>>
<i>Afternoon radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 772)) or (($tanktracks is 1) and ($time is 832)) or (($tanktracks is 2) and ($time is 892)) or (($tanktracks is 3) and ($time is 952)) or (($tanktracks is 4) and ($time is 1012)) or (($tanktracks is 5) and ($time is 1072))>>
<i>Afternoon radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 773)) or (($tanktracks is 1) and ($time is 833)) or (($tanktracks is 2) and ($time is 893)) or (($tanktracks is 3) and ($time is 953)) or (($tanktracks is 4) and ($time is 1013)) or (($tanktracks is 5) and ($time is 1073))>>
<i>Afternoon radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 774)) or (($tanktracks is 1) and ($time is 834)) or (($tanktracks is 2) and ($time is 894)) or (($tanktracks is 3) and ($time is 954)) or (($tanktracks is 4) and ($time is 1014)) or (($tanktracks is 5) and ($time is 1074))>>
<i>Afternoon radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 775)) or (($tanktracks is 1) and ($time is 835)) or (($tanktracks is 2) and ($time is 895)) or (($tanktracks is 3) and ($time is 955)) or (($tanktracks is 4) and ($time is 1015)) or (($tanktracks is 5) and ($time is 1075))>>
<i>Afternoon radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 776)) or (($tanktracks is 1) and ($time is 836)) or (($tanktracks is 2) and ($time is 896)) or (($tanktracks is 3) and ($time is 956)) or (($tanktracks is 4) and ($time is 1016)) or (($tanktracks is 5) and ($time is 1076))>>
<i>Afternoon radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 777)) or (($tanktracks is 1) and ($time is 837)) or (($tanktracks is 2) and ($time is 897)) or (($tanktracks is 3) and ($time is 957)) or (($tanktracks is 4) and ($time is 1017)) or (($tanktracks is 5) and ($time is 1077))>>
<i>Afternoon radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 778)) or (($tanktracks is 1) and ($time is 838)) or (($tanktracks is 2) and ($time is 898)) or (($tanktracks is 3) and ($time is 958)) or (($tanktracks is 4) and ($time is 1018)) or (($tanktracks is 5) and ($time is 1078))>>
<i>Afternoon radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 779)) or (($tanktracks is 1) and ($time is 839)) or (($tanktracks is 2) and ($time is 899)) or (($tanktracks is 3) and ($time is 959)) or (($tanktracks is 4) and ($time is 1019)) or (($tanktracks is 5) and ($time is 1079))>>
<i>Afternoon radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
<<if $hour gte 18 and $hour lt 24>>
<<if (($tanktracks is 1) and ($time is 1093)) or (($tanktracks is 2) and ($time is 1153)) or (($tanktracks is 3) and ($time is 1213)) or (($tanktracks is 4) and ($time is 1273)) or (($tanktracks is 5) and ($time is 1333)) or (($tanktracks is 6) and ($time is 1393))>>
<i>Evening radio, audition 1, line 1</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1094)) or (($tanktracks is 2) and ($time is 1154)) or (($tanktracks is 3) and ($time is 1214)) or (($tanktracks is 4) and ($time is 1274)) or (($tanktracks is 5) and ($time is 1334)) or (($tanktracks is 6) and ($time is 1394))>>
<i>Evening radio, audition 1, line 2</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1095)) or (($tanktracks is 2) and ($time is 1155)) or (($tanktracks is 3) and ($time is 1215)) or (($tanktracks is 4) and ($time is 1275)) or (($tanktracks is 5) and ($time is 1335)) or (($tanktracks is 6) and ($time is 1395))>>
<i>Evening radio, audition 1, line 3</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1096)) or (($tanktracks is 2) and ($time is 1156)) or (($tanktracks is 3) and ($time is 1216)) or (($tanktracks is 4) and ($time is 1276)) or (($tanktracks is 5) and ($time is 1336)) or (($tanktracks is 6) and ($time is 1396))>>
<i>Evening radio, audition 1, line 4</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1097)) or (($tanktracks is 2) and ($time is 1157)) or (($tanktracks is 3) and ($time is 1217)) or (($tanktracks is 4) and ($time is 1277)) or (($tanktracks is 5) and ($time is 1337)) or (($tanktracks is 6) and ($time is 1397))>>
<i>Evening radio, audition 1, line 5</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1098)) or (($tanktracks is 2) and ($time is 1158)) or (($tanktracks is 3) and ($time is 1218)) or (($tanktracks is 4) and ($time is 1278)) or (($tanktracks is 5) and ($time is 1338)) or (($tanktracks is 6) and ($time is 1398))>>
<i>Evening radio, audition 1, line 6</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1099)) or (($tanktracks is 2) and ($time is 1159)) or (($tanktracks is 3) and ($time is 1219)) or (($tanktracks is 4) and ($time is 1279)) or (($tanktracks is 5) and ($time is 1339)) or (($tanktracks is 6) and ($time is 1399))>>
<i>Evening radio, audition 1, line 7</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1100)) or (($tanktracks is 2) and ($time is 1160)) or (($tanktracks is 3) and ($time is 1220)) or (($tanktracks is 4) and ($time is 1280)) or (($tanktracks is 5) and ($time is 1340)) or (($tanktracks is 6) and ($time is 1400))>>
<i>Evening radio, audition 1, line 8</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1101)) or (($tanktracks is 2) and ($time is 1161)) or (($tanktracks is 3) and ($time is 1221)) or (($tanktracks is 4) and ($time is 1281)) or (($tanktracks is 5) and ($time is 1341)) or (($tanktracks is 6) and ($time is 1401))>>
<i>Evening radio, audition 1, line 9</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1102)) or (($tanktracks is 2) and ($time is 1162)) or (($tanktracks is 3) and ($time is 1222)) or (($tanktracks is 4) and ($time is 1282)) or (($tanktracks is 5) and ($time is 1342)) or (($tanktracks is 6) and ($time is 1402))>>
<i>Evening radio, audition 1, line 10</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1103)) or (($tanktracks is 2) and ($time is 1163)) or (($tanktracks is 3) and ($time is 1223)) or (($tanktracks is 4) and ($time is 1283)) or (($tanktracks is 5) and ($time is 1343)) or (($tanktracks is 6) and ($time is 1403))>>
<i>Evening radio, audition 1, line 11</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1104)) or (($tanktracks is 2) and ($time is 1164)) or (($tanktracks is 3) and ($time is 1224)) or (($tanktracks is 4) and ($time is 1284)) or (($tanktracks is 5) and ($time is 1344)) or (($tanktracks is 6) and ($time is 1404))>>
<i>Evening radio, audition 1, line 12</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1105)) or (($tanktracks is 2) and ($time is 1165)) or (($tanktracks is 3) and ($time is 1225)) or (($tanktracks is 4) and ($time is 1285)) or (($tanktracks is 5) and ($time is 1345)) or (($tanktracks is 6) and ($time is 1405))>>
<i>Evening radio, audition 1, line 13</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1106)) or (($tanktracks is 2) and ($time is 1166)) or (($tanktracks is 3) and ($time is 1226)) or (($tanktracks is 4) and ($time is 1286)) or (($tanktracks is 5) and ($time is 1346)) or (($tanktracks is 6) and ($time is 1406))>>
<i>Evening radio, audition 1, line 14</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1107)) or (($tanktracks is 2) and ($time is 1167)) or (($tanktracks is 3) and ($time is 1227)) or (($tanktracks is 4) and ($time is 1287)) or (($tanktracks is 5) and ($time is 1347)) or (($tanktracks is 6) and ($time is 1407))>>
<i>Evening radio, audition 1, line 15</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1108)) or (($tanktracks is 2) and ($time is 1168)) or (($tanktracks is 3) and ($time is 1228)) or (($tanktracks is 4) and ($time is 1288)) or (($tanktracks is 5) and ($time is 1348)) or (($tanktracks is 6) and ($time is 1408))>>
<i>Evening radio, audition 1, line 16</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1109)) or (($tanktracks is 2) and ($time is 1169)) or (($tanktracks is 3) and ($time is 1229)) or (($tanktracks is 4) and ($time is 1289)) or (($tanktracks is 5) and ($time is 1349)) or (($tanktracks is 6) and ($time is 1409))>>
<i>Evening radio, audition 1, line 17</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1110)) or (($tanktracks is 2) and ($time is 1170)) or (($tanktracks is 3) and ($time is 1230)) or (($tanktracks is 4) and ($time is 1290)) or (($tanktracks is 5) and ($time is 1350)) or (($tanktracks is 6) and ($time is 1410))>>
<i>Evening radio, audition 1, line 18</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1111)) or (($tanktracks is 2) and ($time is 1171)) or (($tanktracks is 3) and ($time is 1231)) or (($tanktracks is 4) and ($time is 1291)) or (($tanktracks is 5) and ($time is 1351)) or (($tanktracks is 6) and ($time is 1411))>>
<i>Evening radio, audition 1, line 19</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1112)) or (($tanktracks is 2) and ($time is 1172)) or (($tanktracks is 3) and ($time is 1232)) or (($tanktracks is 4) and ($time is 1292)) or (($tanktracks is 5) and ($time is 1352)) or (($tanktracks is 6) and ($time is 1412))>>
<i>Evening radio, audition 1, line 20</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1113)) or (($tanktracks is 2) and ($time is 1173)) or (($tanktracks is 3) and ($time is 1233)) or (($tanktracks is 4) and ($time is 1293)) or (($tanktracks is 5) and ($time is 1353)) or (($tanktracks is 6) and ($time is 1413))>>
<i>Evening radio, audition 1, line 21</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1114)) or (($tanktracks is 2) and ($time is 1174)) or (($tanktracks is 3) and ($time is 1234)) or (($tanktracks is 4) and ($time is 1294)) or (($tanktracks is 5) and ($time is 1354)) or (($tanktracks is 6) and ($time is 1414))>>
<i>Evening radio, audition 1, line 22</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1115)) or (($tanktracks is 2) and ($time is 1175)) or (($tanktracks is 3) and ($time is 1235)) or (($tanktracks is 4) and ($time is 1295)) or (($tanktracks is 5) and ($time is 1355)) or (($tanktracks is 6) and ($time is 1415))>>
<i>Evening radio, audition 1, line 23</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1116)) or (($tanktracks is 2) and ($time is 1176)) or (($tanktracks is 3) and ($time is 1236)) or (($tanktracks is 4) and ($time is 1296)) or (($tanktracks is 5) and ($time is 1356)) or (($tanktracks is 6) and ($time is 1416))>>
<i>Evening radio, audition 1, line 24</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1117)) or (($tanktracks is 2) and ($time is 1177)) or (($tanktracks is 3) and ($time is 1237)) or (($tanktracks is 4) and ($time is 1297)) or (($tanktracks is 5) and ($time is 1357)) or (($tanktracks is 6) and ($time is 1417))>>
<i>Evening radio, audition 1, line 25</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1118)) or (($tanktracks is 2) and ($time is 1178)) or (($tanktracks is 3) and ($time is 1238)) or (($tanktracks is 4) and ($time is 1298)) or (($tanktracks is 5) and ($time is 1358)) or (($tanktracks is 6) and ($time is 1418))>>
<i>Evening radio, audition 1, line 26</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1119)) or (($tanktracks is 2) and ($time is 1179)) or (($tanktracks is 3) and ($time is 1239)) or (($tanktracks is 4) and ($time is 1299)) or (($tanktracks is 5) and ($time is 1359)) or (($tanktracks is 6) and ($time is 1419))>>
<i>Evening radio, audition 1, line 27</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1120)) or (($tanktracks is 2) and ($time is 1180)) or (($tanktracks is 3) and ($time is 1240)) or (($tanktracks is 4) and ($time is 1300)) or (($tanktracks is 5) and ($time is 1360)) or (($tanktracks is 6) and ($time is 1420))>>
<i>Evening radio, audition 1, line 28</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1121)) or (($tanktracks is 2) and ($time is 1181)) or (($tanktracks is 3) and ($time is 1241)) or (($tanktracks is 4) and ($time is 1301)) or (($tanktracks is 5) and ($time is 1361)) or (($tanktracks is 6) and ($time is 1421))>>
<i>Evening radio, audition 1, line 29</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1122)) or (($tanktracks is 2) and ($time is 1182)) or (($tanktracks is 3) and ($time is 1242)) or (($tanktracks is 4) and ($time is 1302)) or (($tanktracks is 5) and ($time is 1362)) or (($tanktracks is 6) and ($time is 1422))>>
<i>Evening radio, audition 1, line 30</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1123)) or (($tanktracks is 2) and ($time is 1183)) or (($tanktracks is 3) and ($time is 1243)) or (($tanktracks is 4) and ($time is 1303)) or (($tanktracks is 5) and ($time is 1363)) or (($tanktracks is 6) and ($time is 1423))>>
<i>Evening radio, audition 1, line 31</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1124)) or (($tanktracks is 2) and ($time is 1184)) or (($tanktracks is 3) and ($time is 1244)) or (($tanktracks is 4) and ($time is 1304)) or (($tanktracks is 5) and ($time is 1364)) or (($tanktracks is 6) and ($time is 1424))>>
<i>Evening radio, audition 1, line 32</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1125)) or (($tanktracks is 2) and ($time is 1185)) or (($tanktracks is 3) and ($time is 1245)) or (($tanktracks is 4) and ($time is 1305)) or (($tanktracks is 5) and ($time is 1365)) or (($tanktracks is 6) and ($time is 1425))>>
<i>Evening radio, audition 1, line 33</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1126)) or (($tanktracks is 2) and ($time is 1186)) or (($tanktracks is 3) and ($time is 1246)) or (($tanktracks is 4) and ($time is 1306)) or (($tanktracks is 5) and ($time is 1366)) or (($tanktracks is 6) and ($time is 1426))>>
<i>Evening radio, audition 1, line 34</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1127)) or (($tanktracks is 2) and ($time is 1187)) or (($tanktracks is 3) and ($time is 1247)) or (($tanktracks is 4) and ($time is 1307)) or (($tanktracks is 5) and ($time is 1367)) or (($tanktracks is 6) and ($time is 1427))>>
<i>Evening radio, audition 1, line 35</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1128)) or (($tanktracks is 2) and ($time is 1188)) or (($tanktracks is 3) and ($time is 1248)) or (($tanktracks is 4) and ($time is 1308)) or (($tanktracks is 5) and ($time is 1368)) or (($tanktracks is 6) and ($time is 1428))>>
<i>Evening radio, audition 1, line 36</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1129)) or (($tanktracks is 2) and ($time is 1189)) or (($tanktracks is 3) and ($time is 1249)) or (($tanktracks is 4) and ($time is 1309)) or (($tanktracks is 5) and ($time is 1369)) or (($tanktracks is 6) and ($time is 1429))>>
<i>Evening radio, audition 1, line 37</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1130)) or (($tanktracks is 2) and ($time is 1190)) or (($tanktracks is 3) and ($time is 1250)) or (($tanktracks is 4) and ($time is 1310)) or (($tanktracks is 5) and ($time is 1370)) or (($tanktracks is 6) and ($time is 1430))>>
<i>Evening radio, audition 1, line 38</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1131)) or (($tanktracks is 2) and ($time is 1191)) or (($tanktracks is 3) and ($time is 1251)) or (($tanktracks is 4) and ($time is 1311)) or (($tanktracks is 5) and ($time is 1371)) or (($tanktracks is 6) and ($time is 1431))>>
<i>Evening radio, audition 1, line 39</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1132)) or (($tanktracks is 2) and ($time is 1192)) or (($tanktracks is 3) and ($time is 1252)) or (($tanktracks is 4) and ($time is 1312)) or (($tanktracks is 5) and ($time is 1372)) or (($tanktracks is 6) and ($time is 1432))>>
<i>Evening radio, audition 1, line 40</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1133)) or (($tanktracks is 2) and ($time is 1193)) or (($tanktracks is 3) and ($time is 1253)) or (($tanktracks is 4) and ($time is 1313)) or (($tanktracks is 5) and ($time is 1373)) or (($tanktracks is 6) and ($time is 1433))>>
<i>Evening radio, audition 1, line 41</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1134)) or (($tanktracks is 2) and ($time is 1194)) or (($tanktracks is 3) and ($time is 1254)) or (($tanktracks is 4) and ($time is 1314)) or (($tanktracks is 5) and ($time is 1374)) or (($tanktracks is 6) and ($time is 1434))>>
<i>Evening radio, audition 1, line 42</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1135)) or (($tanktracks is 2) and ($time is 1195)) or (($tanktracks is 3) and ($time is 1255)) or (($tanktracks is 4) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 6) and ($time is 1435))>>
<i>Evening radio, audition 1, line 43</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1136)) or (($tanktracks is 2) and ($time is 1196)) or (($tanktracks is 3) and ($time is 1256)) or (($tanktracks is 4) and ($time is 1316)) or (($tanktracks is 5) and ($time is 1376)) or (($tanktracks is 6) and ($time is 1436))>>
<i>Evening radio, audition 1, line 44</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1137)) or (($tanktracks is 2) and ($time is 1197)) or (($tanktracks is 3) and ($time is 1257)) or (($tanktracks is 4) and ($time is 1317)) or (($tanktracks is 5) and ($time is 1377)) or (($tanktracks is 6) and ($time is 1437))>>
<i>Evening radio, audition 1, line 45</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1138)) or (($tanktracks is 2) and ($time is 1198)) or (($tanktracks is 3) and ($time is 1258)) or (($tanktracks is 4) and ($time is 1318)) or (($tanktracks is 5) and ($time is 1378)) or (($tanktracks is 6) and ($time is 1438))>>
<i>Evening radio, audition 1, line 46</i>
<br>
<<elseif (($tanktracks is 1) and ($time is 1139)) or (($tanktracks is 2) and ($time is 1199)) or (($tanktracks is 3) and ($time is 1259)) or (($tanktracks is 4) and ($time is 1319)) or (($tanktracks is 5) and ($time is 1379)) or (($tanktracks is 6) and ($time is 1439))>>
<i>Evening radio, audition 1, line 47</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1093)) or (($tanktracks is 3) and ($time is 1153)) or (($tanktracks is 4) and ($time is 1213)) or (($tanktracks is 5) and ($time is 1273)) or (($tanktracks is 6) and ($time is 1333)) or (($tanktracks is 1) and ($time is 1393))>>
<i>Evening radio, audition 2, line 1</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1094)) or (($tanktracks is 3) and ($time is 1154)) or (($tanktracks is 4) and ($time is 1214)) or (($tanktracks is 5) and ($time is 1274)) or (($tanktracks is 6) and ($time is 1334)) or (($tanktracks is 1) and ($time is 1394))>>
<i>Evening radio, audition 2, line 2</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1095)) or (($tanktracks is 3) and ($time is 1155)) or (($tanktracks is 4) and ($time is 1215)) or (($tanktracks is 5) and ($time is 1275)) or (($tanktracks is 6) and ($time is 1335)) or (($tanktracks is 1) and ($time is 1395))>>
<i>Evening radio, audition 2, line 3</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1096)) or (($tanktracks is 3) and ($time is 1156)) or (($tanktracks is 4) and ($time is 1216)) or (($tanktracks is 5) and ($time is 1276)) or (($tanktracks is 6) and ($time is 1336)) or (($tanktracks is 1) and ($time is 1396))>>
<i>Evening radio, audition 2, line 4</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1097)) or (($tanktracks is 3) and ($time is 1157)) or (($tanktracks is 4) and ($time is 1217)) or (($tanktracks is 5) and ($time is 1277)) or (($tanktracks is 6) and ($time is 1337)) or (($tanktracks is 1) and ($time is 1397))>>
<i>Evening radio, audition 2, line 5</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1098)) or (($tanktracks is 3) and ($time is 1158)) or (($tanktracks is 4) and ($time is 1218)) or (($tanktracks is 5) and ($time is 1278)) or (($tanktracks is 6) and ($time is 1338)) or (($tanktracks is 1) and ($time is 1398))>>
<i>Evening radio, audition 2, line 6</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1099)) or (($tanktracks is 3) and ($time is 1159)) or (($tanktracks is 4) and ($time is 1219)) or (($tanktracks is 5) and ($time is 1279)) or (($tanktracks is 6) and ($time is 1339)) or (($tanktracks is 1) and ($time is 1399))>>
<i>Evening radio, audition 2, line 7</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1100)) or (($tanktracks is 3) and ($time is 1160)) or (($tanktracks is 4) and ($time is 1220)) or (($tanktracks is 5) and ($time is 1280)) or (($tanktracks is 6) and ($time is 1340)) or (($tanktracks is 1) and ($time is 1400))>>
<i>Evening radio, audition 2, line 8</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1101)) or (($tanktracks is 3) and ($time is 1161)) or (($tanktracks is 4) and ($time is 1221)) or (($tanktracks is 5) and ($time is 1281)) or (($tanktracks is 6) and ($time is 1341)) or (($tanktracks is 1) and ($time is 1401))>>
<i>Evening radio, audition 2, line 9</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1102)) or (($tanktracks is 3) and ($time is 1162)) or (($tanktracks is 4) and ($time is 1222)) or (($tanktracks is 5) and ($time is 1282)) or (($tanktracks is 6) and ($time is 1342)) or (($tanktracks is 1) and ($time is 1402))>>
<i>Evening radio, audition 2, line 10</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1103)) or (($tanktracks is 3) and ($time is 1163)) or (($tanktracks is 4) and ($time is 1223)) or (($tanktracks is 5) and ($time is 1283)) or (($tanktracks is 6) and ($time is 1343)) or (($tanktracks is 1) and ($time is 1403))>>
<i>Evening radio, audition 2, line 11</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1104)) or (($tanktracks is 3) and ($time is 1164)) or (($tanktracks is 4) and ($time is 1224)) or (($tanktracks is 5) and ($time is 1284)) or (($tanktracks is 6) and ($time is 1344)) or (($tanktracks is 1) and ($time is 1404))>>
<i>Evening radio, audition 2, line 12</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1105)) or (($tanktracks is 3) and ($time is 1165)) or (($tanktracks is 4) and ($time is 1225)) or (($tanktracks is 5) and ($time is 1285)) or (($tanktracks is 6) and ($time is 1345)) or (($tanktracks is 1) and ($time is 1405))>>
<i>Evening radio, audition 2, line 13</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1106)) or (($tanktracks is 3) and ($time is 1166)) or (($tanktracks is 4) and ($time is 1226)) or (($tanktracks is 5) and ($time is 1286)) or (($tanktracks is 6) and ($time is 1346)) or (($tanktracks is 1) and ($time is 1406))>>
<i>Evening radio, audition 2, line 14</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1107)) or (($tanktracks is 3) and ($time is 1167)) or (($tanktracks is 4) and ($time is 1227)) or (($tanktracks is 5) and ($time is 1287)) or (($tanktracks is 6) and ($time is 1347)) or (($tanktracks is 1) and ($time is 1407))>>
<i>Evening radio, audition 2, line 15</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1108)) or (($tanktracks is 3) and ($time is 1168)) or (($tanktracks is 4) and ($time is 1228)) or (($tanktracks is 5) and ($time is 1288)) or (($tanktracks is 6) and ($time is 1348)) or (($tanktracks is 1) and ($time is 1408))>>
<i>Evening radio, audition 2, line 16</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1109)) or (($tanktracks is 3) and ($time is 1169)) or (($tanktracks is 4) and ($time is 1229)) or (($tanktracks is 5) and ($time is 1289)) or (($tanktracks is 6) and ($time is 1349)) or (($tanktracks is 1) and ($time is 1409))>>
<i>Evening radio, audition 2, line 17</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1110)) or (($tanktracks is 3) and ($time is 1170)) or (($tanktracks is 4) and ($time is 1230)) or (($tanktracks is 5) and ($time is 1290)) or (($tanktracks is 6) and ($time is 1350)) or (($tanktracks is 1) and ($time is 1410))>>
<i>Evening radio, audition 2, line 18</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1111)) or (($tanktracks is 3) and ($time is 1171)) or (($tanktracks is 4) and ($time is 1231)) or (($tanktracks is 5) and ($time is 1291)) or (($tanktracks is 6) and ($time is 1351)) or (($tanktracks is 1) and ($time is 1411))>>
<i>Evening radio, audition 2, line 19</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1112)) or (($tanktracks is 3) and ($time is 1172)) or (($tanktracks is 4) and ($time is 1232)) or (($tanktracks is 5) and ($time is 1292)) or (($tanktracks is 6) and ($time is 1352)) or (($tanktracks is 1) and ($time is 1412))>>
<i>Evening radio, audition 2, line 20</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1113)) or (($tanktracks is 3) and ($time is 1173)) or (($tanktracks is 4) and ($time is 1233)) or (($tanktracks is 5) and ($time is 1293)) or (($tanktracks is 6) and ($time is 1353)) or (($tanktracks is 1) and ($time is 1413))>>
<i>Evening radio, audition 2, line 21</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1114)) or (($tanktracks is 3) and ($time is 1174)) or (($tanktracks is 4) and ($time is 1234)) or (($tanktracks is 5) and ($time is 1294)) or (($tanktracks is 6) and ($time is 1354)) or (($tanktracks is 1) and ($time is 1414))>>
<i>Evening radio, audition 2, line 22</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1115)) or (($tanktracks is 3) and ($time is 1175)) or (($tanktracks is 4) and ($time is 1235)) or (($tanktracks is 5) and ($time is 1295)) or (($tanktracks is 6) and ($time is 1355)) or (($tanktracks is 1) and ($time is 1415))>>
<i>Evening radio, audition 2, line 23</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1116)) or (($tanktracks is 3) and ($time is 1176)) or (($tanktracks is 4) and ($time is 1236)) or (($tanktracks is 5) and ($time is 1296)) or (($tanktracks is 6) and ($time is 1356)) or (($tanktracks is 1) and ($time is 1416))>>
<i>Evening radio, audition 2, line 24</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1117)) or (($tanktracks is 3) and ($time is 1177)) or (($tanktracks is 4) and ($time is 1237)) or (($tanktracks is 5) and ($time is 1297)) or (($tanktracks is 6) and ($time is 1357)) or (($tanktracks is 1) and ($time is 1417))>>
<i>Evening radio, audition 2, line 25</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1118)) or (($tanktracks is 3) and ($time is 1178)) or (($tanktracks is 4) and ($time is 1238)) or (($tanktracks is 5) and ($time is 1298)) or (($tanktracks is 6) and ($time is 1358)) or (($tanktracks is 1) and ($time is 1418))>>
<i>Evening radio, audition 2, line 26</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1119)) or (($tanktracks is 3) and ($time is 1179)) or (($tanktracks is 4) and ($time is 1239)) or (($tanktracks is 5) and ($time is 1299)) or (($tanktracks is 6) and ($time is 1359)) or (($tanktracks is 1) and ($time is 1419))>>
<i>Evening radio, audition 2, line 27</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1120)) or (($tanktracks is 3) and ($time is 1180)) or (($tanktracks is 4) and ($time is 1240)) or (($tanktracks is 5) and ($time is 1300)) or (($tanktracks is 6) and ($time is 1360)) or (($tanktracks is 1) and ($time is 1420))>>
<i>Evening radio, audition 2, line 28</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1121)) or (($tanktracks is 3) and ($time is 1181)) or (($tanktracks is 4) and ($time is 1241)) or (($tanktracks is 5) and ($time is 1301)) or (($tanktracks is 6) and ($time is 1361)) or (($tanktracks is 1) and ($time is 1421))>>
<i>Evening radio, audition 2, line 29</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1122)) or (($tanktracks is 3) and ($time is 1182)) or (($tanktracks is 4) and ($time is 1242)) or (($tanktracks is 5) and ($time is 1302)) or (($tanktracks is 6) and ($time is 1362)) or (($tanktracks is 1) and ($time is 1422))>>
<i>Evening radio, audition 2, line 30</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1123)) or (($tanktracks is 3) and ($time is 1183)) or (($tanktracks is 4) and ($time is 1243)) or (($tanktracks is 5) and ($time is 1303)) or (($tanktracks is 6) and ($time is 1363)) or (($tanktracks is 1) and ($time is 1423))>>
<i>Evening radio, audition 2, line 31</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1124)) or (($tanktracks is 3) and ($time is 1184)) or (($tanktracks is 4) and ($time is 1244)) or (($tanktracks is 5) and ($time is 1304)) or (($tanktracks is 6) and ($time is 1364)) or (($tanktracks is 1) and ($time is 1424))>>
<i>Evening radio, audition 2, line 32</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1125)) or (($tanktracks is 3) and ($time is 1185)) or (($tanktracks is 4) and ($time is 1245)) or (($tanktracks is 5) and ($time is 1305)) or (($tanktracks is 6) and ($time is 1365)) or (($tanktracks is 1) and ($time is 1425))>>
<i>Evening radio, audition 2, line 33</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1126)) or (($tanktracks is 3) and ($time is 1186)) or (($tanktracks is 4) and ($time is 1246)) or (($tanktracks is 5) and ($time is 1306)) or (($tanktracks is 6) and ($time is 1366)) or (($tanktracks is 1) and ($time is 1426))>>
<i>Evening radio, audition 2, line 34</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1127)) or (($tanktracks is 3) and ($time is 1187)) or (($tanktracks is 4) and ($time is 1247)) or (($tanktracks is 5) and ($time is 1307)) or (($tanktracks is 6) and ($time is 1367)) or (($tanktracks is 1) and ($time is 1427))>>
<i>Evening radio, audition 2, line 35</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1128)) or (($tanktracks is 3) and ($time is 1188)) or (($tanktracks is 4) and ($time is 1248)) or (($tanktracks is 5) and ($time is 1308)) or (($tanktracks is 6) and ($time is 1368)) or (($tanktracks is 1) and ($time is 1428))>>
<i>Evening radio, audition 2, line 36</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1129)) or (($tanktracks is 3) and ($time is 1189)) or (($tanktracks is 4) and ($time is 1249)) or (($tanktracks is 5) and ($time is 1309)) or (($tanktracks is 6) and ($time is 1369)) or (($tanktracks is 1) and ($time is 1429))>>
<i>Evening radio, audition 2, line 37</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1130)) or (($tanktracks is 3) and ($time is 1190)) or (($tanktracks is 4) and ($time is 1250)) or (($tanktracks is 5) and ($time is 1310)) or (($tanktracks is 6) and ($time is 1370)) or (($tanktracks is 1) and ($time is 1430))>>
<i>Evening radio, audition 2, line 38</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1131)) or (($tanktracks is 3) and ($time is 1191)) or (($tanktracks is 4) and ($time is 1251)) or (($tanktracks is 5) and ($time is 1311)) or (($tanktracks is 6) and ($time is 1371)) or (($tanktracks is 1) and ($time is 1431))>>
<i>Evening radio, audition 2, line 39</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1132)) or (($tanktracks is 3) and ($time is 1192)) or (($tanktracks is 4) and ($time is 1252)) or (($tanktracks is 5) and ($time is 1312)) or (($tanktracks is 6) and ($time is 1372)) or (($tanktracks is 1) and ($time is 1432))>>
<i>Evening radio, audition 2, line 40</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1133)) or (($tanktracks is 3) and ($time is 1193)) or (($tanktracks is 4) and ($time is 1253)) or (($tanktracks is 5) and ($time is 1313)) or (($tanktracks is 6) and ($time is 1373)) or (($tanktracks is 1) and ($time is 1433))>>
<i>Evening radio, audition 2, line 41</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1134)) or (($tanktracks is 3) and ($time is 1194)) or (($tanktracks is 4) and ($time is 1254)) or (($tanktracks is 5) and ($time is 1314)) or (($tanktracks is 6) and ($time is 1374)) or (($tanktracks is 1) and ($time is 1434))>>
<i>Evening radio, audition 2, line 42</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1135)) or (($tanktracks is 3) and ($time is 1195)) or (($tanktracks is 4) and ($time is 1255)) or (($tanktracks is 5) and ($time is 1315)) or (($tanktracks is 6) and ($time is 1375)) or (($tanktracks is 1) and ($time is 1435))>>
<i>Evening radio, audition 2, line 43</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1136)) or (($tanktracks is 3) and ($time is 1196)) or (($tanktracks is 4) and ($time is 1256)) or (($tanktracks is 5) and ($time is 1316)) or (($tanktracks is 6) and ($time is 1376)) or (($tanktracks is 1) and ($time is 1436))>>
<i>Evening radio, audition 2, line 44</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1137)) or (($tanktracks is 3) and ($time is 1197)) or (($tanktracks is 4) and ($time is 1257)) or (($tanktracks is 5) and ($time is 1317)) or (($tanktracks is 6) and ($time is 1377)) or (($tanktracks is 1) and ($time is 1437))>>
<i>Evening radio, audition 2, line 45</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1138)) or (($tanktracks is 3) and ($time is 1198)) or (($tanktracks is 4) and ($time is 1258)) or (($tanktracks is 5) and ($time is 1318)) or (($tanktracks is 6) and ($time is 1378)) or (($tanktracks is 1) and ($time is 1438))>>
<i>Evening radio, audition 2, line 46</i>
<br>
<<elseif (($tanktracks is 2) and ($time is 1139)) or (($tanktracks is 3) and ($time is 1199)) or (($tanktracks is 4) and ($time is 1259)) or (($tanktracks is 5) and ($time is 1319)) or (($tanktracks is 6) and ($time is 1379)) or (($tanktracks is 1) and ($time is 1439))>>
<i>Evening radio, audition 2, line 47</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1093)) or (($tanktracks is 4) and ($time is 1153)) or (($tanktracks is 5) and ($time is 1213)) or (($tanktracks is 6) and ($time is 1273)) or (($tanktracks is 1) and ($time is 1333)) or (($tanktracks is 2) and ($time is 1393))>>
<i>Evening radio, audition 3, line 1</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1094)) or (($tanktracks is 4) and ($time is 1154)) or (($tanktracks is 5) and ($time is 1214)) or (($tanktracks is 6) and ($time is 1274)) or (($tanktracks is 1) and ($time is 1334)) or (($tanktracks is 2) and ($time is 1394))>>
<i>Evening radio, audition 3, line 2</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1095)) or (($tanktracks is 4) and ($time is 1155)) or (($tanktracks is 5) and ($time is 1215)) or (($tanktracks is 6) and ($time is 1275)) or (($tanktracks is 1) and ($time is 1335)) or (($tanktracks is 2) and ($time is 1395))>>
<i>Evening radio, audition 3, line 3</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1096)) or (($tanktracks is 4) and ($time is 1156)) or (($tanktracks is 5) and ($time is 1216)) or (($tanktracks is 6) and ($time is 1276)) or (($tanktracks is 1) and ($time is 1336)) or (($tanktracks is 2) and ($time is 1396))>>
<i>Evening radio, audition 3, line 4</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1097)) or (($tanktracks is 4) and ($time is 1157)) or (($tanktracks is 5) and ($time is 1217)) or (($tanktracks is 6) and ($time is 1277)) or (($tanktracks is 1) and ($time is 1337)) or (($tanktracks is 2) and ($time is 1397))>>
<i>Evening radio, audition 3, line 5</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1098)) or (($tanktracks is 4) and ($time is 1158)) or (($tanktracks is 5) and ($time is 1218)) or (($tanktracks is 6) and ($time is 1278)) or (($tanktracks is 1) and ($time is 1338)) or (($tanktracks is 2) and ($time is 1398))>>
<i>Evening radio, audition 3, line 6</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1099)) or (($tanktracks is 4) and ($time is 1159)) or (($tanktracks is 5) and ($time is 1219)) or (($tanktracks is 6) and ($time is 1279)) or (($tanktracks is 1) and ($time is 1339)) or (($tanktracks is 2) and ($time is 1399))>>
<i>Evening radio, audition 3, line 7</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1100)) or (($tanktracks is 4) and ($time is 1160)) or (($tanktracks is 5) and ($time is 1220)) or (($tanktracks is 6) and ($time is 1280)) or (($tanktracks is 1) and ($time is 1340)) or (($tanktracks is 2) and ($time is 1400))>>
<i>Evening radio, audition 3, line 8</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1101)) or (($tanktracks is 4) and ($time is 1161)) or (($tanktracks is 5) and ($time is 1221)) or (($tanktracks is 6) and ($time is 1281)) or (($tanktracks is 1) and ($time is 1341)) or (($tanktracks is 2) and ($time is 1401))>>
<i>Evening radio, audition 3, line 9</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1102)) or (($tanktracks is 4) and ($time is 1162)) or (($tanktracks is 5) and ($time is 1222)) or (($tanktracks is 6) and ($time is 1282)) or (($tanktracks is 1) and ($time is 1342)) or (($tanktracks is 2) and ($time is 1402))>>
<i>Evening radio, audition 3, line 10</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1103)) or (($tanktracks is 4) and ($time is 1163)) or (($tanktracks is 5) and ($time is 1223)) or (($tanktracks is 6) and ($time is 1283)) or (($tanktracks is 1) and ($time is 1343)) or (($tanktracks is 2) and ($time is 1403))>>
<i>Evening radio, audition 3, line 11</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1104)) or (($tanktracks is 4) and ($time is 1164)) or (($tanktracks is 5) and ($time is 1224)) or (($tanktracks is 6) and ($time is 1284)) or (($tanktracks is 1) and ($time is 1344)) or (($tanktracks is 2) and ($time is 1404))>>
<i>Evening radio, audition 3, line 12</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1105)) or (($tanktracks is 4) and ($time is 1165)) or (($tanktracks is 5) and ($time is 1225)) or (($tanktracks is 6) and ($time is 1285)) or (($tanktracks is 1) and ($time is 1345)) or (($tanktracks is 2) and ($time is 1405))>>
<i>Evening radio, audition 3, line 13</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1106)) or (($tanktracks is 4) and ($time is 1166)) or (($tanktracks is 5) and ($time is 1226)) or (($tanktracks is 6) and ($time is 1286)) or (($tanktracks is 1) and ($time is 1346)) or (($tanktracks is 2) and ($time is 1406))>>
<i>Evening radio, audition 3, line 14</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1107)) or (($tanktracks is 4) and ($time is 1167)) or (($tanktracks is 5) and ($time is 1227)) or (($tanktracks is 6) and ($time is 1287)) or (($tanktracks is 1) and ($time is 1347)) or (($tanktracks is 2) and ($time is 1407))>>
<i>Evening radio, audition 3, line 15</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1108)) or (($tanktracks is 4) and ($time is 1168)) or (($tanktracks is 5) and ($time is 1228)) or (($tanktracks is 6) and ($time is 1288)) or (($tanktracks is 1) and ($time is 1348)) or (($tanktracks is 2) and ($time is 1408))>>
<i>Evening radio, audition 3, line 16</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1109)) or (($tanktracks is 4) and ($time is 1169)) or (($tanktracks is 5) and ($time is 1229)) or (($tanktracks is 6) and ($time is 1289)) or (($tanktracks is 1) and ($time is 1349)) or (($tanktracks is 2) and ($time is 1409))>>
<i>Evening radio, audition 3, line 17</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1110)) or (($tanktracks is 4) and ($time is 1170)) or (($tanktracks is 5) and ($time is 1230)) or (($tanktracks is 6) and ($time is 1290)) or (($tanktracks is 1) and ($time is 1350)) or (($tanktracks is 2) and ($time is 1410))>>
<i>Evening radio, audition 3, line 18</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1111)) or (($tanktracks is 4) and ($time is 1171)) or (($tanktracks is 5) and ($time is 1231)) or (($tanktracks is 6) and ($time is 1291)) or (($tanktracks is 1) and ($time is 1351)) or (($tanktracks is 2) and ($time is 1411))>>
<i>Evening radio, audition 3, line 19</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1112)) or (($tanktracks is 4) and ($time is 1172)) or (($tanktracks is 5) and ($time is 1232)) or (($tanktracks is 6) and ($time is 1292)) or (($tanktracks is 1) and ($time is 1352)) or (($tanktracks is 2) and ($time is 1412))>>
<i>Evening radio, audition 3, line 20</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1113)) or (($tanktracks is 4) and ($time is 1173)) or (($tanktracks is 5) and ($time is 1233)) or (($tanktracks is 6) and ($time is 1293)) or (($tanktracks is 1) and ($time is 1353)) or (($tanktracks is 2) and ($time is 1413))>>
<i>Evening radio, audition 3, line 21</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1114)) or (($tanktracks is 4) and ($time is 1174)) or (($tanktracks is 5) and ($time is 1234)) or (($tanktracks is 6) and ($time is 1294)) or (($tanktracks is 1) and ($time is 1354)) or (($tanktracks is 2) and ($time is 1414))>>
<i>Evening radio, audition 3, line 22</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1115)) or (($tanktracks is 4) and ($time is 1175)) or (($tanktracks is 5) and ($time is 1235)) or (($tanktracks is 6) and ($time is 1295)) or (($tanktracks is 1) and ($time is 1355)) or (($tanktracks is 2) and ($time is 1415))>>
<i>Evening radio, audition 3, line 23</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1116)) or (($tanktracks is 4) and ($time is 1176)) or (($tanktracks is 5) and ($time is 1236)) or (($tanktracks is 6) and ($time is 1296)) or (($tanktracks is 1) and ($time is 1356)) or (($tanktracks is 2) and ($time is 1416))>>
<i>Evening radio, audition 3, line 24</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1117)) or (($tanktracks is 4) and ($time is 1177)) or (($tanktracks is 5) and ($time is 1237)) or (($tanktracks is 6) and ($time is 1297)) or (($tanktracks is 1) and ($time is 1357)) or (($tanktracks is 2) and ($time is 1417))>>
<i>Evening radio, audition 3, line 25</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1118)) or (($tanktracks is 4) and ($time is 1178)) or (($tanktracks is 5) and ($time is 1238)) or (($tanktracks is 6) and ($time is 1298)) or (($tanktracks is 1) and ($time is 1358)) or (($tanktracks is 2) and ($time is 1418))>>
<i>Evening radio, audition 3, line 26</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1119)) or (($tanktracks is 4) and ($time is 1179)) or (($tanktracks is 5) and ($time is 1239)) or (($tanktracks is 6) and ($time is 1299)) or (($tanktracks is 1) and ($time is 1359)) or (($tanktracks is 2) and ($time is 1419))>>
<i>Evening radio, audition 3, line 27</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1120)) or (($tanktracks is 4) and ($time is 1180)) or (($tanktracks is 5) and ($time is 1240)) or (($tanktracks is 6) and ($time is 1300)) or (($tanktracks is 1) and ($time is 1360)) or (($tanktracks is 2) and ($time is 1420))>>
<i>Evening radio, audition 3, line 28</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1121)) or (($tanktracks is 4) and ($time is 1181)) or (($tanktracks is 5) and ($time is 1241)) or (($tanktracks is 6) and ($time is 1301)) or (($tanktracks is 1) and ($time is 1361)) or (($tanktracks is 2) and ($time is 1421))>>
<i>Evening radio, audition 3, line 29</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1122)) or (($tanktracks is 4) and ($time is 1182)) or (($tanktracks is 5) and ($time is 1242)) or (($tanktracks is 6) and ($time is 1302)) or (($tanktracks is 1) and ($time is 1362)) or (($tanktracks is 2) and ($time is 1422))>>
<i>Evening radio, audition 3, line 30</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1123)) or (($tanktracks is 4) and ($time is 1183)) or (($tanktracks is 5) and ($time is 1243)) or (($tanktracks is 6) and ($time is 1303)) or (($tanktracks is 1) and ($time is 1363)) or (($tanktracks is 2) and ($time is 1423))>>
<i>Evening radio, audition 3, line 31</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1124)) or (($tanktracks is 4) and ($time is 1184)) or (($tanktracks is 5) and ($time is 1244)) or (($tanktracks is 6) and ($time is 1304)) or (($tanktracks is 1) and ($time is 1364)) or (($tanktracks is 2) and ($time is 1424))>>
<i>Evening radio, audition 3, line 32</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1125)) or (($tanktracks is 4) and ($time is 1185)) or (($tanktracks is 5) and ($time is 1245)) or (($tanktracks is 6) and ($time is 1305)) or (($tanktracks is 1) and ($time is 1365)) or (($tanktracks is 2) and ($time is 1425))>>
<i>Evening radio, audition 3, line 33</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1126)) or (($tanktracks is 4) and ($time is 1186)) or (($tanktracks is 5) and ($time is 1246)) or (($tanktracks is 6) and ($time is 1306)) or (($tanktracks is 1) and ($time is 1366)) or (($tanktracks is 2) and ($time is 1426))>>
<i>Evening radio, audition 3, line 34</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1127)) or (($tanktracks is 4) and ($time is 1187)) or (($tanktracks is 5) and ($time is 1247)) or (($tanktracks is 6) and ($time is 1307)) or (($tanktracks is 1) and ($time is 1367)) or (($tanktracks is 2) and ($time is 1427))>>
<i>Evening radio, audition 3, line 35</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1128)) or (($tanktracks is 4) and ($time is 1188)) or (($tanktracks is 5) and ($time is 1248)) or (($tanktracks is 6) and ($time is 1308)) or (($tanktracks is 1) and ($time is 1368)) or (($tanktracks is 2) and ($time is 1428))>>
<i>Evening radio, audition 3, line 36</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1129)) or (($tanktracks is 4) and ($time is 1189)) or (($tanktracks is 5) and ($time is 1249)) or (($tanktracks is 6) and ($time is 1309)) or (($tanktracks is 1) and ($time is 1369)) or (($tanktracks is 2) and ($time is 1429))>>
<i>Evening radio, audition 3, line 37</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1130)) or (($tanktracks is 4) and ($time is 1190)) or (($tanktracks is 5) and ($time is 1250)) or (($tanktracks is 6) and ($time is 1310)) or (($tanktracks is 1) and ($time is 1370)) or (($tanktracks is 2) and ($time is 1430))>>
<i>Evening radio, audition 3, line 38</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1131)) or (($tanktracks is 4) and ($time is 1191)) or (($tanktracks is 5) and ($time is 1251)) or (($tanktracks is 6) and ($time is 1311)) or (($tanktracks is 1) and ($time is 1371)) or (($tanktracks is 2) and ($time is 1431))>>
<i>Evening radio, audition 3, line 39</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1132)) or (($tanktracks is 4) and ($time is 1192)) or (($tanktracks is 5) and ($time is 1252)) or (($tanktracks is 6) and ($time is 1312)) or (($tanktracks is 1) and ($time is 1372)) or (($tanktracks is 2) and ($time is 1432))>>
<i>Evening radio, audition 3, line 40</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1133)) or (($tanktracks is 4) and ($time is 1193)) or (($tanktracks is 5) and ($time is 1253)) or (($tanktracks is 6) and ($time is 1313)) or (($tanktracks is 1) and ($time is 1373)) or (($tanktracks is 2) and ($time is 1433))>>
<i>Evening radio, audition 3, line 41</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1134)) or (($tanktracks is 4) and ($time is 1194)) or (($tanktracks is 5) and ($time is 1254)) or (($tanktracks is 6) and ($time is 1314)) or (($tanktracks is 1) and ($time is 1374)) or (($tanktracks is 2) and ($time is 1434))>>
<i>Evening radio, audition 3, line 42</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1135)) or (($tanktracks is 4) and ($time is 1195)) or (($tanktracks is 5) and ($time is 1255)) or (($tanktracks is 6) and ($time is 1315)) or (($tanktracks is 1) and ($time is 1375)) or (($tanktracks is 2) and ($time is 1435))>>
<i>Evening radio, audition 3, line 43</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1136)) or (($tanktracks is 4) and ($time is 1196)) or (($tanktracks is 5) and ($time is 1256)) or (($tanktracks is 6) and ($time is 1316)) or (($tanktracks is 1) and ($time is 1376)) or (($tanktracks is 2) and ($time is 1436))>>
<i>Evening radio, audition 3, line 44</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1137)) or (($tanktracks is 4) and ($time is 1197)) or (($tanktracks is 5) and ($time is 1257)) or (($tanktracks is 6) and ($time is 1317)) or (($tanktracks is 1) and ($time is 1377)) or (($tanktracks is 2) and ($time is 1437))>>
<i>Evening radio, audition 3, line 45</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1138)) or (($tanktracks is 4) and ($time is 1198)) or (($tanktracks is 5) and ($time is 1258)) or (($tanktracks is 6) and ($time is 1318)) or (($tanktracks is 1) and ($time is 1378)) or (($tanktracks is 2) and ($time is 1438))>>
<i>Evening radio, audition 3, line 46</i>
<br>
<<elseif (($tanktracks is 3) and ($time is 1139)) or (($tanktracks is 4) and ($time is 1199)) or (($tanktracks is 5) and ($time is 1259)) or (($tanktracks is 6) and ($time is 1319)) or (($tanktracks is 1) and ($time is 1379)) or (($tanktracks is 2) and ($time is 1439))>>
<i>Evening radio, audition 3, line 47</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1093)) or (($tanktracks is 5) and ($time is 1153)) or (($tanktracks is 6) and ($time is 1213)) or (($tanktracks is 1) and ($time is 1273)) or (($tanktracks is 2) and ($time is 1333)) or (($tanktracks is 3) and ($time is 1393))>>
<i>Evening radio, audition 4, line 1</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1094)) or (($tanktracks is 5) and ($time is 1154)) or (($tanktracks is 6) and ($time is 1214)) or (($tanktracks is 1) and ($time is 1274)) or (($tanktracks is 2) and ($time is 1334)) or (($tanktracks is 3) and ($time is 1394))>>
<i>Evening radio, audition 4, line 2</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1095)) or (($tanktracks is 5) and ($time is 1155)) or (($tanktracks is 6) and ($time is 1215)) or (($tanktracks is 1) and ($time is 1275)) or (($tanktracks is 2) and ($time is 1335)) or (($tanktracks is 3) and ($time is 1395))>>
<i>Evening radio, audition 4, line 3</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1096)) or (($tanktracks is 5) and ($time is 1156)) or (($tanktracks is 6) and ($time is 1216)) or (($tanktracks is 1) and ($time is 1276)) or (($tanktracks is 2) and ($time is 1336)) or (($tanktracks is 3) and ($time is 1396))>>
<i>Evening radio, audition 4, line 4</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1097)) or (($tanktracks is 5) and ($time is 1157)) or (($tanktracks is 6) and ($time is 1217)) or (($tanktracks is 1) and ($time is 1277)) or (($tanktracks is 2) and ($time is 1337)) or (($tanktracks is 3) and ($time is 1397))>>
<i>Evening radio, audition 4, line 5</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1098)) or (($tanktracks is 5) and ($time is 1158)) or (($tanktracks is 6) and ($time is 1218)) or (($tanktracks is 1) and ($time is 1278)) or (($tanktracks is 2) and ($time is 1338)) or (($tanktracks is 3) and ($time is 1398))>>
<i>Evening radio, audition 4, line 6</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1099)) or (($tanktracks is 5) and ($time is 1159)) or (($tanktracks is 6) and ($time is 1219)) or (($tanktracks is 1) and ($time is 1279)) or (($tanktracks is 2) and ($time is 1339)) or (($tanktracks is 3) and ($time is 1399))>>
<i>Evening radio, audition 4, line 7</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1100)) or (($tanktracks is 5) and ($time is 1160)) or (($tanktracks is 6) and ($time is 1220)) or (($tanktracks is 1) and ($time is 1280)) or (($tanktracks is 2) and ($time is 1340)) or (($tanktracks is 3) and ($time is 1400))>>
<i>Evening radio, audition 4, line 8</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1101)) or (($tanktracks is 5) and ($time is 1161)) or (($tanktracks is 6) and ($time is 1221)) or (($tanktracks is 1) and ($time is 1281)) or (($tanktracks is 2) and ($time is 1341)) or (($tanktracks is 3) and ($time is 1401))>>
<i>Evening radio, audition 4, line 9</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1102)) or (($tanktracks is 5) and ($time is 1162)) or (($tanktracks is 6) and ($time is 1222)) or (($tanktracks is 1) and ($time is 1282)) or (($tanktracks is 2) and ($time is 1342)) or (($tanktracks is 3) and ($time is 1402))>>
<i>Evening radio, audition 4, line 10</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1103)) or (($tanktracks is 5) and ($time is 1163)) or (($tanktracks is 6) and ($time is 1223)) or (($tanktracks is 1) and ($time is 1283)) or (($tanktracks is 2) and ($time is 1343)) or (($tanktracks is 3) and ($time is 1403))>>
<i>Evening radio, audition 4, line 11</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1104)) or (($tanktracks is 5) and ($time is 1164)) or (($tanktracks is 6) and ($time is 1224)) or (($tanktracks is 1) and ($time is 1284)) or (($tanktracks is 2) and ($time is 1344)) or (($tanktracks is 3) and ($time is 1404))>>
<i>Evening radio, audition 4, line 12</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1105)) or (($tanktracks is 5) and ($time is 1165)) or (($tanktracks is 6) and ($time is 1225)) or (($tanktracks is 1) and ($time is 1285)) or (($tanktracks is 2) and ($time is 1345)) or (($tanktracks is 3) and ($time is 1405))>>
<i>Evening radio, audition 4, line 13</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1106)) or (($tanktracks is 5) and ($time is 1166)) or (($tanktracks is 6) and ($time is 1226)) or (($tanktracks is 1) and ($time is 1286)) or (($tanktracks is 2) and ($time is 1346)) or (($tanktracks is 3) and ($time is 1406))>>
<i>Evening radio, audition 4, line 14</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1107)) or (($tanktracks is 5) and ($time is 1167)) or (($tanktracks is 6) and ($time is 1227)) or (($tanktracks is 1) and ($time is 1287)) or (($tanktracks is 2) and ($time is 1347)) or (($tanktracks is 3) and ($time is 1407))>>
<i>Evening radio, audition 4, line 15</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1108)) or (($tanktracks is 5) and ($time is 1168)) or (($tanktracks is 6) and ($time is 1228)) or (($tanktracks is 1) and ($time is 1288)) or (($tanktracks is 2) and ($time is 1348)) or (($tanktracks is 3) and ($time is 1408))>>
<i>Evening radio, audition 4, line 16</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1109)) or (($tanktracks is 5) and ($time is 1169)) or (($tanktracks is 6) and ($time is 1229)) or (($tanktracks is 1) and ($time is 1289)) or (($tanktracks is 2) and ($time is 1349)) or (($tanktracks is 3) and ($time is 1409))>>
<i>Evening radio, audition 4, line 17</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1110)) or (($tanktracks is 5) and ($time is 1170)) or (($tanktracks is 6) and ($time is 1230)) or (($tanktracks is 1) and ($time is 1290)) or (($tanktracks is 2) and ($time is 1350)) or (($tanktracks is 3) and ($time is 1410))>>
<i>Evening radio, audition 4, line 18</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1111)) or (($tanktracks is 5) and ($time is 1171)) or (($tanktracks is 6) and ($time is 1231)) or (($tanktracks is 1) and ($time is 1291)) or (($tanktracks is 2) and ($time is 1351)) or (($tanktracks is 3) and ($time is 1411))>>
<i>Evening radio, audition 4, line 19</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1112)) or (($tanktracks is 5) and ($time is 1172)) or (($tanktracks is 6) and ($time is 1232)) or (($tanktracks is 1) and ($time is 1292)) or (($tanktracks is 2) and ($time is 1352)) or (($tanktracks is 3) and ($time is 1412))>>
<i>Evening radio, audition 4, line 20</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1113)) or (($tanktracks is 5) and ($time is 1173)) or (($tanktracks is 6) and ($time is 1233)) or (($tanktracks is 1) and ($time is 1293)) or (($tanktracks is 2) and ($time is 1353)) or (($tanktracks is 3) and ($time is 1413))>>
<i>Evening radio, audition 4, line 21</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1114)) or (($tanktracks is 5) and ($time is 1174)) or (($tanktracks is 6) and ($time is 1234)) or (($tanktracks is 1) and ($time is 1294)) or (($tanktracks is 2) and ($time is 1354)) or (($tanktracks is 3) and ($time is 1414))>>
<i>Evening radio, audition 4, line 22</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1115)) or (($tanktracks is 5) and ($time is 1175)) or (($tanktracks is 6) and ($time is 1235)) or (($tanktracks is 1) and ($time is 1295)) or (($tanktracks is 2) and ($time is 1355)) or (($tanktracks is 3) and ($time is 1415))>>
<i>Evening radio, audition 4, line 23</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1116)) or (($tanktracks is 5) and ($time is 1176)) or (($tanktracks is 6) and ($time is 1236)) or (($tanktracks is 1) and ($time is 1296)) or (($tanktracks is 2) and ($time is 1356)) or (($tanktracks is 3) and ($time is 1416))>>
<i>Evening radio, audition 4, line 24</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1117)) or (($tanktracks is 5) and ($time is 1177)) or (($tanktracks is 6) and ($time is 1237)) or (($tanktracks is 1) and ($time is 1297)) or (($tanktracks is 2) and ($time is 1357)) or (($tanktracks is 3) and ($time is 1417))>>
<i>Evening radio, audition 4, line 25</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1118)) or (($tanktracks is 5) and ($time is 1178)) or (($tanktracks is 6) and ($time is 1238)) or (($tanktracks is 1) and ($time is 1298)) or (($tanktracks is 2) and ($time is 1358)) or (($tanktracks is 3) and ($time is 1418))>>
<i>Evening radio, audition 4, line 26</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1119)) or (($tanktracks is 5) and ($time is 1179)) or (($tanktracks is 6) and ($time is 1239)) or (($tanktracks is 1) and ($time is 1299)) or (($tanktracks is 2) and ($time is 1359)) or (($tanktracks is 3) and ($time is 1419))>>
<i>Evening radio, audition 4, line 27</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1120)) or (($tanktracks is 5) and ($time is 1180)) or (($tanktracks is 6) and ($time is 1240)) or (($tanktracks is 1) and ($time is 1300)) or (($tanktracks is 2) and ($time is 1360)) or (($tanktracks is 3) and ($time is 1420))>>
<i>Evening radio, audition 4, line 28</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1121)) or (($tanktracks is 5) and ($time is 1181)) or (($tanktracks is 6) and ($time is 1241)) or (($tanktracks is 1) and ($time is 1301)) or (($tanktracks is 2) and ($time is 1361)) or (($tanktracks is 3) and ($time is 1421))>>
<i>Evening radio, audition 4, line 29</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1122)) or (($tanktracks is 5) and ($time is 1182)) or (($tanktracks is 6) and ($time is 1242)) or (($tanktracks is 1) and ($time is 1302)) or (($tanktracks is 2) and ($time is 1362)) or (($tanktracks is 3) and ($time is 1422))>>
<i>Evening radio, audition 4, line 30</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1123)) or (($tanktracks is 5) and ($time is 1183)) or (($tanktracks is 6) and ($time is 1243)) or (($tanktracks is 1) and ($time is 1303)) or (($tanktracks is 2) and ($time is 1363)) or (($tanktracks is 3) and ($time is 1423))>>
<i>Evening radio, audition 4, line 31</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1124)) or (($tanktracks is 5) and ($time is 1184)) or (($tanktracks is 6) and ($time is 1244)) or (($tanktracks is 1) and ($time is 1304)) or (($tanktracks is 2) and ($time is 1364)) or (($tanktracks is 3) and ($time is 1424))>>
<i>Evening radio, audition 4, line 32</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1125)) or (($tanktracks is 5) and ($time is 1185)) or (($tanktracks is 6) and ($time is 1245)) or (($tanktracks is 1) and ($time is 1305)) or (($tanktracks is 2) and ($time is 1365)) or (($tanktracks is 3) and ($time is 1425))>>
<i>Evening radio, audition 4, line 33</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1126)) or (($tanktracks is 5) and ($time is 1186)) or (($tanktracks is 6) and ($time is 1246)) or (($tanktracks is 1) and ($time is 1306)) or (($tanktracks is 2) and ($time is 1366)) or (($tanktracks is 3) and ($time is 1426))>>
<i>Evening radio, audition 4, line 34</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1127)) or (($tanktracks is 5) and ($time is 1187)) or (($tanktracks is 6) and ($time is 1247)) or (($tanktracks is 1) and ($time is 1307)) or (($tanktracks is 2) and ($time is 1367)) or (($tanktracks is 3) and ($time is 1427))>>
<i>Evening radio, audition 4, line 35</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1128)) or (($tanktracks is 5) and ($time is 1188)) or (($tanktracks is 6) and ($time is 1248)) or (($tanktracks is 1) and ($time is 1308)) or (($tanktracks is 2) and ($time is 1368)) or (($tanktracks is 3) and ($time is 1428))>>
<i>Evening radio, audition 4, line 36</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1129)) or (($tanktracks is 5) and ($time is 1189)) or (($tanktracks is 6) and ($time is 1249)) or (($tanktracks is 1) and ($time is 1309)) or (($tanktracks is 2) and ($time is 1369)) or (($tanktracks is 3) and ($time is 1429))>>
<i>Evening radio, audition 4, line 37</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1130)) or (($tanktracks is 5) and ($time is 1190)) or (($tanktracks is 6) and ($time is 1250)) or (($tanktracks is 1) and ($time is 1310)) or (($tanktracks is 2) and ($time is 1370)) or (($tanktracks is 3) and ($time is 1430))>>
<i>Evening radio, audition 4, line 38</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1131)) or (($tanktracks is 5) and ($time is 1191)) or (($tanktracks is 6) and ($time is 1251)) or (($tanktracks is 1) and ($time is 1311)) or (($tanktracks is 2) and ($time is 1371)) or (($tanktracks is 3) and ($time is 1431))>>
<i>Evening radio, audition 4, line 39</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1132)) or (($tanktracks is 5) and ($time is 1192)) or (($tanktracks is 6) and ($time is 1252)) or (($tanktracks is 1) and ($time is 1312)) or (($tanktracks is 2) and ($time is 1372)) or (($tanktracks is 3) and ($time is 1432))>>
<i>Evening radio, audition 4, line 40</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1133)) or (($tanktracks is 5) and ($time is 1193)) or (($tanktracks is 6) and ($time is 1253)) or (($tanktracks is 1) and ($time is 1313)) or (($tanktracks is 2) and ($time is 1373)) or (($tanktracks is 3) and ($time is 1433))>>
<i>Evening radio, audition 4, line 41</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1134)) or (($tanktracks is 5) and ($time is 1194)) or (($tanktracks is 6) and ($time is 1254)) or (($tanktracks is 1) and ($time is 1314)) or (($tanktracks is 2) and ($time is 1374)) or (($tanktracks is 3) and ($time is 1434))>>
<i>Evening radio, audition 4, line 42</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1135)) or (($tanktracks is 5) and ($time is 1195)) or (($tanktracks is 6) and ($time is 1255)) or (($tanktracks is 1) and ($time is 1315)) or (($tanktracks is 2) and ($time is 1375)) or (($tanktracks is 3) and ($time is 1435))>>
<i>Evening radio, audition 4, line 43</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1136)) or (($tanktracks is 5) and ($time is 1196)) or (($tanktracks is 6) and ($time is 1256)) or (($tanktracks is 1) and ($time is 1316)) or (($tanktracks is 2) and ($time is 1376)) or (($tanktracks is 3) and ($time is 1436))>>
<i>Evening radio, audition 4, line 44</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1137)) or (($tanktracks is 5) and ($time is 1197)) or (($tanktracks is 6) and ($time is 1257)) or (($tanktracks is 1) and ($time is 1317)) or (($tanktracks is 2) and ($time is 1377)) or (($tanktracks is 3) and ($time is 1437))>>
<i>Evening radio, audition 4, line 45</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1138)) or (($tanktracks is 5) and ($time is 1198)) or (($tanktracks is 6) and ($time is 1258)) or (($tanktracks is 1) and ($time is 1318)) or (($tanktracks is 2) and ($time is 1378)) or (($tanktracks is 3) and ($time is 1438))>>
<i>Evening radio, audition 4, line 46</i>
<br>
<<elseif (($tanktracks is 4) and ($time is 1139)) or (($tanktracks is 5) and ($time is 1199)) or (($tanktracks is 6) and ($time is 1259)) or (($tanktracks is 1) and ($time is 1319)) or (($tanktracks is 2) and ($time is 1379)) or (($tanktracks is 3) and ($time is 1439))>>
<i>Evening radio, audition 4, line 47</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1093)) or (($tanktracks is 6) and ($time is 1153)) or (($tanktracks is 1) and ($time is 1213)) or (($tanktracks is 2) and ($time is 1273)) or (($tanktracks is 3) and ($time is 1333)) or (($tanktracks is 4) and ($time is 1393))>>
<i>Evening radio, audition 5, line 1</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1094)) or (($tanktracks is 6) and ($time is 1154)) or (($tanktracks is 1) and ($time is 1214)) or (($tanktracks is 2) and ($time is 1274)) or (($tanktracks is 3) and ($time is 1334)) or (($tanktracks is 4) and ($time is 1394))>>
<i>Evening radio, audition 5, line 2</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1095)) or (($tanktracks is 6) and ($time is 1155)) or (($tanktracks is 1) and ($time is 1215)) or (($tanktracks is 2) and ($time is 1275)) or (($tanktracks is 3) and ($time is 1335)) or (($tanktracks is 4) and ($time is 1395))>>
<i>Evening radio, audition 5, line 3</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1096)) or (($tanktracks is 6) and ($time is 1156)) or (($tanktracks is 1) and ($time is 1216)) or (($tanktracks is 2) and ($time is 1276)) or (($tanktracks is 3) and ($time is 1336)) or (($tanktracks is 4) and ($time is 1396))>>
<i>Evening radio, audition 5, line 4</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1097)) or (($tanktracks is 6) and ($time is 1157)) or (($tanktracks is 1) and ($time is 1217)) or (($tanktracks is 2) and ($time is 1277)) or (($tanktracks is 3) and ($time is 1337)) or (($tanktracks is 4) and ($time is 1397))>>
<i>Evening radio, audition 5, line 5</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1098)) or (($tanktracks is 6) and ($time is 1158)) or (($tanktracks is 1) and ($time is 1218)) or (($tanktracks is 2) and ($time is 1278)) or (($tanktracks is 3) and ($time is 1338)) or (($tanktracks is 4) and ($time is 1398))>>
<i>Evening radio, audition 5, line 6</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1099)) or (($tanktracks is 6) and ($time is 1159)) or (($tanktracks is 1) and ($time is 1219)) or (($tanktracks is 2) and ($time is 1279)) or (($tanktracks is 3) and ($time is 1339)) or (($tanktracks is 4) and ($time is 1399))>>
<i>Evening radio, audition 5, line 7</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1100)) or (($tanktracks is 6) and ($time is 1160)) or (($tanktracks is 1) and ($time is 1220)) or (($tanktracks is 2) and ($time is 1280)) or (($tanktracks is 3) and ($time is 1340)) or (($tanktracks is 4) and ($time is 1400))>>
<i>Evening radio, audition 5, line 8</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1101)) or (($tanktracks is 6) and ($time is 1161)) or (($tanktracks is 1) and ($time is 1221)) or (($tanktracks is 2) and ($time is 1281)) or (($tanktracks is 3) and ($time is 1341)) or (($tanktracks is 4) and ($time is 1401))>>
<i>Evening radio, audition 5, line 9</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1102)) or (($tanktracks is 6) and ($time is 1162)) or (($tanktracks is 1) and ($time is 1222)) or (($tanktracks is 2) and ($time is 1282)) or (($tanktracks is 3) and ($time is 1342)) or (($tanktracks is 4) and ($time is 1402))>>
<i>Evening radio, audition 5, line 10</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1103)) or (($tanktracks is 6) and ($time is 1163)) or (($tanktracks is 1) and ($time is 1223)) or (($tanktracks is 2) and ($time is 1283)) or (($tanktracks is 3) and ($time is 1343)) or (($tanktracks is 4) and ($time is 1403))>>
<i>Evening radio, audition 5, line 11</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1104)) or (($tanktracks is 6) and ($time is 1164)) or (($tanktracks is 1) and ($time is 1224)) or (($tanktracks is 2) and ($time is 1284)) or (($tanktracks is 3) and ($time is 1344)) or (($tanktracks is 4) and ($time is 1404))>>
<i>Evening radio, audition 5, line 12</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1105)) or (($tanktracks is 6) and ($time is 1165)) or (($tanktracks is 1) and ($time is 1225)) or (($tanktracks is 2) and ($time is 1285)) or (($tanktracks is 3) and ($time is 1345)) or (($tanktracks is 4) and ($time is 1405))>>
<i>Evening radio, audition 5, line 13</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1106)) or (($tanktracks is 6) and ($time is 1166)) or (($tanktracks is 1) and ($time is 1226)) or (($tanktracks is 2) and ($time is 1286)) or (($tanktracks is 3) and ($time is 1346)) or (($tanktracks is 4) and ($time is 1406))>>
<i>Evening radio, audition 5, line 14</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1107)) or (($tanktracks is 6) and ($time is 1167)) or (($tanktracks is 1) and ($time is 1227)) or (($tanktracks is 2) and ($time is 1287)) or (($tanktracks is 3) and ($time is 1347)) or (($tanktracks is 4) and ($time is 1407))>>
<i>Evening radio, audition 5, line 15</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1108)) or (($tanktracks is 6) and ($time is 1168)) or (($tanktracks is 1) and ($time is 1228)) or (($tanktracks is 2) and ($time is 1288)) or (($tanktracks is 3) and ($time is 1348)) or (($tanktracks is 4) and ($time is 1408))>>
<i>Evening radio, audition 5, line 16</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1109)) or (($tanktracks is 6) and ($time is 1169)) or (($tanktracks is 1) and ($time is 1229)) or (($tanktracks is 2) and ($time is 1289)) or (($tanktracks is 3) and ($time is 1349)) or (($tanktracks is 4) and ($time is 1409))>>
<i>Evening radio, audition 5, line 17</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1110)) or (($tanktracks is 6) and ($time is 1170)) or (($tanktracks is 1) and ($time is 1230)) or (($tanktracks is 2) and ($time is 1290)) or (($tanktracks is 3) and ($time is 1350)) or (($tanktracks is 4) and ($time is 1410))>>
<i>Evening radio, audition 5, line 18</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1111)) or (($tanktracks is 6) and ($time is 1171)) or (($tanktracks is 1) and ($time is 1231)) or (($tanktracks is 2) and ($time is 1291)) or (($tanktracks is 3) and ($time is 1351)) or (($tanktracks is 4) and ($time is 1411))>>
<i>Evening radio, audition 5, line 19</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1112)) or (($tanktracks is 6) and ($time is 1172)) or (($tanktracks is 1) and ($time is 1232)) or (($tanktracks is 2) and ($time is 1292)) or (($tanktracks is 3) and ($time is 1352)) or (($tanktracks is 4) and ($time is 1412))>>
<i>Evening radio, audition 5, line 20</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1113)) or (($tanktracks is 6) and ($time is 1173)) or (($tanktracks is 1) and ($time is 1233)) or (($tanktracks is 2) and ($time is 1293)) or (($tanktracks is 3) and ($time is 1353)) or (($tanktracks is 4) and ($time is 1413))>>
<i>Evening radio, audition 5, line 21</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1114)) or (($tanktracks is 6) and ($time is 1174)) or (($tanktracks is 1) and ($time is 1234)) or (($tanktracks is 2) and ($time is 1294)) or (($tanktracks is 3) and ($time is 1354)) or (($tanktracks is 4) and ($time is 1414))>>
<i>Evening radio, audition 5, line 22</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1115)) or (($tanktracks is 6) and ($time is 1175)) or (($tanktracks is 1) and ($time is 1235)) or (($tanktracks is 2) and ($time is 1295)) or (($tanktracks is 3) and ($time is 1355)) or (($tanktracks is 4) and ($time is 1415))>>
<i>Evening radio, audition 5, line 23</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1116)) or (($tanktracks is 6) and ($time is 1176)) or (($tanktracks is 1) and ($time is 1236)) or (($tanktracks is 2) and ($time is 1296)) or (($tanktracks is 3) and ($time is 1356)) or (($tanktracks is 4) and ($time is 1416))>>
<i>Evening radio, audition 5, line 24</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1117)) or (($tanktracks is 6) and ($time is 1177)) or (($tanktracks is 1) and ($time is 1237)) or (($tanktracks is 2) and ($time is 1297)) or (($tanktracks is 3) and ($time is 1357)) or (($tanktracks is 4) and ($time is 1417))>>
<i>Evening radio, audition 5, line 25</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1118)) or (($tanktracks is 6) and ($time is 1178)) or (($tanktracks is 1) and ($time is 1238)) or (($tanktracks is 2) and ($time is 1298)) or (($tanktracks is 3) and ($time is 1358)) or (($tanktracks is 4) and ($time is 1418))>>
<i>Evening radio, audition 5, line 26</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1119)) or (($tanktracks is 6) and ($time is 1179)) or (($tanktracks is 1) and ($time is 1239)) or (($tanktracks is 2) and ($time is 1299)) or (($tanktracks is 3) and ($time is 1359)) or (($tanktracks is 4) and ($time is 1419))>>
<i>Evening radio, audition 5, line 27</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1120)) or (($tanktracks is 6) and ($time is 1180)) or (($tanktracks is 1) and ($time is 1240)) or (($tanktracks is 2) and ($time is 1300)) or (($tanktracks is 3) and ($time is 1360)) or (($tanktracks is 4) and ($time is 1420))>>
<i>Evening radio, audition 5, line 28</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1121)) or (($tanktracks is 6) and ($time is 1181)) or (($tanktracks is 1) and ($time is 1241)) or (($tanktracks is 2) and ($time is 1301)) or (($tanktracks is 3) and ($time is 1361)) or (($tanktracks is 4) and ($time is 1421))>>
<i>Evening radio, audition 5, line 29</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1122)) or (($tanktracks is 6) and ($time is 1182)) or (($tanktracks is 1) and ($time is 1242)) or (($tanktracks is 2) and ($time is 1302)) or (($tanktracks is 3) and ($time is 1362)) or (($tanktracks is 4) and ($time is 1422))>>
<i>Evening radio, audition 5, line 30</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1123)) or (($tanktracks is 6) and ($time is 1183)) or (($tanktracks is 1) and ($time is 1243)) or (($tanktracks is 2) and ($time is 1303)) or (($tanktracks is 3) and ($time is 1363)) or (($tanktracks is 4) and ($time is 1423))>>
<i>Evening radio, audition 5, line 31</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1124)) or (($tanktracks is 6) and ($time is 1184)) or (($tanktracks is 1) and ($time is 1244)) or (($tanktracks is 2) and ($time is 1304)) or (($tanktracks is 3) and ($time is 1364)) or (($tanktracks is 4) and ($time is 1424))>>
<i>Evening radio, audition 5, line 32</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1125)) or (($tanktracks is 6) and ($time is 1185)) or (($tanktracks is 1) and ($time is 1245)) or (($tanktracks is 2) and ($time is 1305)) or (($tanktracks is 3) and ($time is 1365)) or (($tanktracks is 4) and ($time is 1425))>>
<i>Evening radio, audition 5, line 33</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1126)) or (($tanktracks is 6) and ($time is 1186)) or (($tanktracks is 1) and ($time is 1246)) or (($tanktracks is 2) and ($time is 1306)) or (($tanktracks is 3) and ($time is 1366)) or (($tanktracks is 4) and ($time is 1426))>>
<i>Evening radio, audition 5, line 34</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1127)) or (($tanktracks is 6) and ($time is 1187)) or (($tanktracks is 1) and ($time is 1247)) or (($tanktracks is 2) and ($time is 1307)) or (($tanktracks is 3) and ($time is 1367)) or (($tanktracks is 4) and ($time is 1427))>>
<i>Evening radio, audition 5, line 35</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1128)) or (($tanktracks is 6) and ($time is 1188)) or (($tanktracks is 1) and ($time is 1248)) or (($tanktracks is 2) and ($time is 1308)) or (($tanktracks is 3) and ($time is 1368)) or (($tanktracks is 4) and ($time is 1428))>>
<i>Evening radio, audition 5, line 36</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1129)) or (($tanktracks is 6) and ($time is 1189)) or (($tanktracks is 1) and ($time is 1249)) or (($tanktracks is 2) and ($time is 1309)) or (($tanktracks is 3) and ($time is 1369)) or (($tanktracks is 4) and ($time is 1429))>>
<i>Evening radio, audition 5, line 37</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1130)) or (($tanktracks is 6) and ($time is 1190)) or (($tanktracks is 1) and ($time is 1250)) or (($tanktracks is 2) and ($time is 1310)) or (($tanktracks is 3) and ($time is 1370)) or (($tanktracks is 4) and ($time is 1430))>>
<i>Evening radio, audition 5, line 38</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1131)) or (($tanktracks is 6) and ($time is 1191)) or (($tanktracks is 1) and ($time is 1251)) or (($tanktracks is 2) and ($time is 1311)) or (($tanktracks is 3) and ($time is 1371)) or (($tanktracks is 4) and ($time is 1431))>>
<i>Evening radio, audition 5, line 39</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1132)) or (($tanktracks is 6) and ($time is 1192)) or (($tanktracks is 1) and ($time is 1252)) or (($tanktracks is 2) and ($time is 1312)) or (($tanktracks is 3) and ($time is 1372)) or (($tanktracks is 4) and ($time is 1432))>>
<i>Evening radio, audition 5, line 40</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1133)) or (($tanktracks is 6) and ($time is 1193)) or (($tanktracks is 1) and ($time is 1253)) or (($tanktracks is 2) and ($time is 1313)) or (($tanktracks is 3) and ($time is 1373)) or (($tanktracks is 4) and ($time is 1433))>>
<i>Evening radio, audition 5, line 41</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1134)) or (($tanktracks is 6) and ($time is 1194)) or (($tanktracks is 1) and ($time is 1254)) or (($tanktracks is 2) and ($time is 1314)) or (($tanktracks is 3) and ($time is 1374)) or (($tanktracks is 4) and ($time is 1434))>>
<i>Evening radio, audition 5, line 42</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1135)) or (($tanktracks is 6) and ($time is 1195)) or (($tanktracks is 1) and ($time is 1255)) or (($tanktracks is 2) and ($time is 1315)) or (($tanktracks is 3) and ($time is 1375)) or (($tanktracks is 4) and ($time is 1435))>>
<i>Evening radio, audition 5, line 43</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1136)) or (($tanktracks is 6) and ($time is 1196)) or (($tanktracks is 1) and ($time is 1256)) or (($tanktracks is 2) and ($time is 1316)) or (($tanktracks is 3) and ($time is 1376)) or (($tanktracks is 4) and ($time is 1436))>>
<i>Evening radio, audition 5, line 44</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1137)) or (($tanktracks is 6) and ($time is 1197)) or (($tanktracks is 1) and ($time is 1257)) or (($tanktracks is 2) and ($time is 1317)) or (($tanktracks is 3) and ($time is 1377)) or (($tanktracks is 4) and ($time is 1437))>>
<i>Evening radio, audition 5, line 45</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1138)) or (($tanktracks is 6) and ($time is 1198)) or (($tanktracks is 1) and ($time is 1258)) or (($tanktracks is 2) and ($time is 1318)) or (($tanktracks is 3) and ($time is 1378)) or (($tanktracks is 4) and ($time is 1438))>>
<i>Evening radio, audition 5, line 46</i>
<br>
<<elseif (($tanktracks is 5) and ($time is 1139)) or (($tanktracks is 6) and ($time is 1199)) or (($tanktracks is 1) and ($time is 1259)) or (($tanktracks is 2) and ($time is 1319)) or (($tanktracks is 3) and ($time is 1379)) or (($tanktracks is 4) and ($time is 1439))>>
<i>Evening radio, audition 5, line 47</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1093)) or (($tanktracks is 1) and ($time is 1153)) or (($tanktracks is 2) and ($time is 1213)) or (($tanktracks is 3) and ($time is 1273)) or (($tanktracks is 4) and ($time is 1333)) or (($tanktracks is 5) and ($time is 1393))>>
<i>Evening radio, audition 6, line 1</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1094)) or (($tanktracks is 1) and ($time is 1154)) or (($tanktracks is 2) and ($time is 1214)) or (($tanktracks is 3) and ($time is 1274)) or (($tanktracks is 4) and ($time is 1334)) or (($tanktracks is 5) and ($time is 1394))>>
<i>Evening radio, audition 6, line 2</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1095)) or (($tanktracks is 1) and ($time is 1155)) or (($tanktracks is 2) and ($time is 1215)) or (($tanktracks is 3) and ($time is 1275)) or (($tanktracks is 4) and ($time is 1335)) or (($tanktracks is 5) and ($time is 1395))>>
<i>Evening radio, audition 6, line 3</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1096)) or (($tanktracks is 1) and ($time is 1156)) or (($tanktracks is 2) and ($time is 1216)) or (($tanktracks is 3) and ($time is 1276)) or (($tanktracks is 4) and ($time is 1336)) or (($tanktracks is 5) and ($time is 1396))>>
<i>Evening radio, audition 6, line 4</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1097)) or (($tanktracks is 1) and ($time is 1157)) or (($tanktracks is 2) and ($time is 1217)) or (($tanktracks is 3) and ($time is 1277)) or (($tanktracks is 4) and ($time is 1337)) or (($tanktracks is 5) and ($time is 1397))>>
<i>Evening radio, audition 6, line 5</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1098)) or (($tanktracks is 1) and ($time is 1158)) or (($tanktracks is 2) and ($time is 1218)) or (($tanktracks is 3) and ($time is 1278)) or (($tanktracks is 4) and ($time is 1338)) or (($tanktracks is 5) and ($time is 1398))>>
<i>Evening radio, audition 6, line 6</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1099)) or (($tanktracks is 1) and ($time is 1159)) or (($tanktracks is 2) and ($time is 1219)) or (($tanktracks is 3) and ($time is 1279)) or (($tanktracks is 4) and ($time is 1339)) or (($tanktracks is 5) and ($time is 1399))>>
<i>Evening radio, audition 6, line 7</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1100)) or (($tanktracks is 1) and ($time is 1160)) or (($tanktracks is 2) and ($time is 1220)) or (($tanktracks is 3) and ($time is 1280)) or (($tanktracks is 4) and ($time is 1340)) or (($tanktracks is 5) and ($time is 1400))>>
<i>Evening radio, audition 6, line 8</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1101)) or (($tanktracks is 1) and ($time is 1161)) or (($tanktracks is 2) and ($time is 1221)) or (($tanktracks is 3) and ($time is 1281)) or (($tanktracks is 4) and ($time is 1341)) or (($tanktracks is 5) and ($time is 1401))>>
<i>Evening radio, audition 6, line 9</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1102)) or (($tanktracks is 1) and ($time is 1162)) or (($tanktracks is 2) and ($time is 1222)) or (($tanktracks is 3) and ($time is 1282)) or (($tanktracks is 4) and ($time is 1342)) or (($tanktracks is 5) and ($time is 1402))>>
<i>Evening radio, audition 6, line 10</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1103)) or (($tanktracks is 1) and ($time is 1163)) or (($tanktracks is 2) and ($time is 1223)) or (($tanktracks is 3) and ($time is 1283)) or (($tanktracks is 4) and ($time is 1343)) or (($tanktracks is 5) and ($time is 1403))>>
<i>Evening radio, audition 6, line 11</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1104)) or (($tanktracks is 1) and ($time is 1164)) or (($tanktracks is 2) and ($time is 1224)) or (($tanktracks is 3) and ($time is 1284)) or (($tanktracks is 4) and ($time is 1344)) or (($tanktracks is 5) and ($time is 1404))>>
<i>Evening radio, audition 6, line 12</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1105)) or (($tanktracks is 1) and ($time is 1165)) or (($tanktracks is 2) and ($time is 1225)) or (($tanktracks is 3) and ($time is 1285)) or (($tanktracks is 4) and ($time is 1345)) or (($tanktracks is 5) and ($time is 1405))>>
<i>Evening radio, audition 6, line 13</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1106)) or (($tanktracks is 1) and ($time is 1166)) or (($tanktracks is 2) and ($time is 1226)) or (($tanktracks is 3) and ($time is 1286)) or (($tanktracks is 4) and ($time is 1346)) or (($tanktracks is 5) and ($time is 1406))>>
<i>Evening radio, audition 6, line 14</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1107)) or (($tanktracks is 1) and ($time is 1167)) or (($tanktracks is 2) and ($time is 1227)) or (($tanktracks is 3) and ($time is 1287)) or (($tanktracks is 4) and ($time is 1347)) or (($tanktracks is 5) and ($time is 1407))>>
<i>Evening radio, audition 6, line 15</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1108)) or (($tanktracks is 1) and ($time is 1168)) or (($tanktracks is 2) and ($time is 1228)) or (($tanktracks is 3) and ($time is 1288)) or (($tanktracks is 4) and ($time is 1348)) or (($tanktracks is 5) and ($time is 1408))>>
<i>Evening radio, audition 6, line 16</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1109)) or (($tanktracks is 1) and ($time is 1169)) or (($tanktracks is 2) and ($time is 1229)) or (($tanktracks is 3) and ($time is 1289)) or (($tanktracks is 4) and ($time is 1349)) or (($tanktracks is 5) and ($time is 1409))>>
<i>Evening radio, audition 6, line 17</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1110)) or (($tanktracks is 1) and ($time is 1170)) or (($tanktracks is 2) and ($time is 1230)) or (($tanktracks is 3) and ($time is 1290)) or (($tanktracks is 4) and ($time is 1350)) or (($tanktracks is 5) and ($time is 1410))>>
<i>Evening radio, audition 6, line 18</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1111)) or (($tanktracks is 1) and ($time is 1171)) or (($tanktracks is 2) and ($time is 1231)) or (($tanktracks is 3) and ($time is 1291)) or (($tanktracks is 4) and ($time is 1351)) or (($tanktracks is 5) and ($time is 1411))>>
<i>Evening radio, audition 6, line 19</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1112)) or (($tanktracks is 1) and ($time is 1172)) or (($tanktracks is 2) and ($time is 1232)) or (($tanktracks is 3) and ($time is 1292)) or (($tanktracks is 4) and ($time is 1352)) or (($tanktracks is 5) and ($time is 1412))>>
<i>Evening radio, audition 6, line 20</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1113)) or (($tanktracks is 1) and ($time is 1173)) or (($tanktracks is 2) and ($time is 1233)) or (($tanktracks is 3) and ($time is 1293)) or (($tanktracks is 4) and ($time is 1353)) or (($tanktracks is 5) and ($time is 1413))>>
<i>Evening radio, audition 6, line 21</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1114)) or (($tanktracks is 1) and ($time is 1174)) or (($tanktracks is 2) and ($time is 1234)) or (($tanktracks is 3) and ($time is 1294)) or (($tanktracks is 4) and ($time is 1354)) or (($tanktracks is 5) and ($time is 1414))>>
<i>Evening radio, audition 6, line 22</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1115)) or (($tanktracks is 1) and ($time is 1175)) or (($tanktracks is 2) and ($time is 1235)) or (($tanktracks is 3) and ($time is 1295)) or (($tanktracks is 4) and ($time is 1355)) or (($tanktracks is 5) and ($time is 1415))>>
<i>Evening radio, audition 6, line 23</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1116)) or (($tanktracks is 1) and ($time is 1176)) or (($tanktracks is 2) and ($time is 1236)) or (($tanktracks is 3) and ($time is 1296)) or (($tanktracks is 4) and ($time is 1356)) or (($tanktracks is 5) and ($time is 1416))>>
<i>Evening radio, audition 6, line 24</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1117)) or (($tanktracks is 1) and ($time is 1177)) or (($tanktracks is 2) and ($time is 1237)) or (($tanktracks is 3) and ($time is 1297)) or (($tanktracks is 4) and ($time is 1357)) or (($tanktracks is 5) and ($time is 1417))>>
<i>Evening radio, audition 6, line 25</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1118)) or (($tanktracks is 1) and ($time is 1178)) or (($tanktracks is 2) and ($time is 1238)) or (($tanktracks is 3) and ($time is 1298)) or (($tanktracks is 4) and ($time is 1358)) or (($tanktracks is 5) and ($time is 1418))>>
<i>Evening radio, audition 6, line 26</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1119)) or (($tanktracks is 1) and ($time is 1179)) or (($tanktracks is 2) and ($time is 1239)) or (($tanktracks is 3) and ($time is 1299)) or (($tanktracks is 4) and ($time is 1359)) or (($tanktracks is 5) and ($time is 1419))>>
<i>Evening radio, audition 6, line 27</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1120)) or (($tanktracks is 1) and ($time is 1180)) or (($tanktracks is 2) and ($time is 1240)) or (($tanktracks is 3) and ($time is 1300)) or (($tanktracks is 4) and ($time is 1360)) or (($tanktracks is 5) and ($time is 1420))>>
<i>Evening radio, audition 6, line 28</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1121)) or (($tanktracks is 1) and ($time is 1181)) or (($tanktracks is 2) and ($time is 1241)) or (($tanktracks is 3) and ($time is 1301)) or (($tanktracks is 4) and ($time is 1361)) or (($tanktracks is 5) and ($time is 1421))>>
<i>Evening radio, audition 6, line 29</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1122)) or (($tanktracks is 1) and ($time is 1182)) or (($tanktracks is 2) and ($time is 1242)) or (($tanktracks is 3) and ($time is 1302)) or (($tanktracks is 4) and ($time is 1362)) or (($tanktracks is 5) and ($time is 1422))>>
<i>Evening radio, audition 6, line 30</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1123)) or (($tanktracks is 1) and ($time is 1183)) or (($tanktracks is 2) and ($time is 1243)) or (($tanktracks is 3) and ($time is 1303)) or (($tanktracks is 4) and ($time is 1363)) or (($tanktracks is 5) and ($time is 1423))>>
<i>Evening radio, audition 6, line 31</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1124)) or (($tanktracks is 1) and ($time is 1184)) or (($tanktracks is 2) and ($time is 1244)) or (($tanktracks is 3) and ($time is 1304)) or (($tanktracks is 4) and ($time is 1364)) or (($tanktracks is 5) and ($time is 1424))>>
<i>Evening radio, audition 6, line 32</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1125)) or (($tanktracks is 1) and ($time is 1185)) or (($tanktracks is 2) and ($time is 1245)) or (($tanktracks is 3) and ($time is 1305)) or (($tanktracks is 4) and ($time is 1365)) or (($tanktracks is 5) and ($time is 1425))>>
<i>Evening radio, audition 6, line 33</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1126)) or (($tanktracks is 1) and ($time is 1186)) or (($tanktracks is 2) and ($time is 1246)) or (($tanktracks is 3) and ($time is 1306)) or (($tanktracks is 4) and ($time is 1366)) or (($tanktracks is 5) and ($time is 1426))>>
<i>Evening radio, audition 6, line 34</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1127)) or (($tanktracks is 1) and ($time is 1187)) or (($tanktracks is 2) and ($time is 1247)) or (($tanktracks is 3) and ($time is 1307)) or (($tanktracks is 4) and ($time is 1367)) or (($tanktracks is 5) and ($time is 1427))>>
<i>Evening radio, audition 6, line 35</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1128)) or (($tanktracks is 1) and ($time is 1188)) or (($tanktracks is 2) and ($time is 1248)) or (($tanktracks is 3) and ($time is 1308)) or (($tanktracks is 4) and ($time is 1368)) or (($tanktracks is 5) and ($time is 1428))>>
<i>Evening radio, audition 6, line 36</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1129)) or (($tanktracks is 1) and ($time is 1189)) or (($tanktracks is 2) and ($time is 1249)) or (($tanktracks is 3) and ($time is 1309)) or (($tanktracks is 4) and ($time is 1369)) or (($tanktracks is 5) and ($time is 1429))>>
<i>Evening radio, audition 6, line 37</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1130)) or (($tanktracks is 1) and ($time is 1190)) or (($tanktracks is 2) and ($time is 1250)) or (($tanktracks is 3) and ($time is 1310)) or (($tanktracks is 4) and ($time is 1370)) or (($tanktracks is 5) and ($time is 1430))>>
<i>Evening radio, audition 6, line 38</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1131)) or (($tanktracks is 1) and ($time is 1191)) or (($tanktracks is 2) and ($time is 1251)) or (($tanktracks is 3) and ($time is 1311)) or (($tanktracks is 4) and ($time is 1371)) or (($tanktracks is 5) and ($time is 1431))>>
<i>Evening radio, audition 6, line 39</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1132)) or (($tanktracks is 1) and ($time is 1192)) or (($tanktracks is 2) and ($time is 1252)) or (($tanktracks is 3) and ($time is 1312)) or (($tanktracks is 4) and ($time is 1372)) or (($tanktracks is 5) and ($time is 1432))>>
<i>Evening radio, audition 6, line 40</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1133)) or (($tanktracks is 1) and ($time is 1193)) or (($tanktracks is 2) and ($time is 1253)) or (($tanktracks is 3) and ($time is 1313)) or (($tanktracks is 4) and ($time is 1373)) or (($tanktracks is 5) and ($time is 1433))>>
<i>Evening radio, audition 6, line 41</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1134)) or (($tanktracks is 1) and ($time is 1194)) or (($tanktracks is 2) and ($time is 1254)) or (($tanktracks is 3) and ($time is 1314)) or (($tanktracks is 4) and ($time is 1374)) or (($tanktracks is 5) and ($time is 1434))>>
<i>Evening radio, audition 6, line 42</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1135)) or (($tanktracks is 1) and ($time is 1195)) or (($tanktracks is 2) and ($time is 1255)) or (($tanktracks is 3) and ($time is 1315)) or (($tanktracks is 4) and ($time is 1375)) or (($tanktracks is 5) and ($time is 1435))>>
<i>Evening radio, audition 6, line 43</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1136)) or (($tanktracks is 1) and ($time is 1196)) or (($tanktracks is 2) and ($time is 1256)) or (($tanktracks is 3) and ($time is 1316)) or (($tanktracks is 4) and ($time is 1376)) or (($tanktracks is 5) and ($time is 1436))>>
<i>Evening radio, audition 6, line 44</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1137)) or (($tanktracks is 1) and ($time is 1197)) or (($tanktracks is 2) and ($time is 1257)) or (($tanktracks is 3) and ($time is 1317)) or (($tanktracks is 4) and ($time is 1377)) or (($tanktracks is 5) and ($time is 1437))>>
<i>Evening radio, audition 6, line 45</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1138)) or (($tanktracks is 1) and ($time is 1198)) or (($tanktracks is 2) and ($time is 1258)) or (($tanktracks is 3) and ($time is 1318)) or (($tanktracks is 4) and ($time is 1378)) or (($tanktracks is 5) and ($time is 1438))>>
<i>Evening radio, audition 6, line 46</i>
<br>
<<elseif (($tanktracks is 6) and ($time is 1139)) or (($tanktracks is 1) and ($time is 1199)) or (($tanktracks is 2) and ($time is 1259)) or (($tanktracks is 3) and ($time is 1319)) or (($tanktracks is 4) and ($time is 1379)) or (($tanktracks is 5) and ($time is 1439))>>
<i>Evening radio, audition 6, line 47</i>
<br>
<</if>>
<</if>>
/*emit news*/
<<if ($time is 0) or ($time is 60) or ($time is 120) or ($time is 180) or ($time is 240) or ($time is 300)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Jeffrey Hall. It's $hour:00, $dayname, $monthday<<monthday>> of <<month>>. Let's hear the news."</i>
<br>
<<elseif ($time is 1) or ($time is 61) or ($time is 121) or ($time is 181) or ($time is 241) or ($time is 301)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 2) or ($time is 62) or ($time is 122) or ($time is 182) or ($time is 242) or ($time is 302)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 3) or ($time is 63) or ($time is 123) or ($time is 183) or ($time is 243) or ($time is 303)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 4) or ($time is 64) or ($time is 124) or ($time is 184) or ($time is 244) or ($time is 304)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 5) or ($time is 65) or ($time is 125) or ($time is 185) or ($time is 245) or ($time is 305)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 6) or ($time is 66) or ($time is 126) or ($time is 186) or ($time is 246) or ($time is 306)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"Let's change the topic."</i>
<br>
<<elseif ($time is 7) or ($time is 67) or ($time is 127) or ($time is 187) or ($time is 247) or ($time is 307)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 8) or ($time is 68) or ($time is 128) or ($time is 188) or ($time is 248) or ($time is 308)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 9) or ($time is 69) or ($time is 129) or ($time is 189) or ($time is 249) or ($time is 309)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 10) or ($time is 70) or ($time is 130) or ($time is 190) or ($time is 250) or ($time is 310)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 11) or ($time is 71) or ($time is 131) or ($time is 191) or ($time is 251) or ($time is 311)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 12) or ($time is 72) or ($time is 132) or ($time is 192) or ($time is 252) or ($time is 312)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jeffrey]</b>:
<br>
"That's all for now. Have a good night."</i>
<br>
<<elseif ($time is 360) or ($time is 420) or ($time is 480) or ($time is 540) or ($time is 600) or ($time is 660)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Good morning! It's $hour:00 and my name is Evelyn Walsh. It's <<month>> $monthday<<monthday>> and here are the morning news."</i>
<br>
<<elseif ($time is 361) or ($time is 421) or ($time is 481) or ($time is 541) or ($time is 601) or ($time is 661)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 362) or ($time is 422) or ($time is 482) or ($time is 542) or ($time is 602) or ($time is 662)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 363) or ($time is 423) or ($time is 483) or ($time is 543) or ($time is 603) or ($time is 663)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 364) or ($time is 424) or ($time is 484) or ($time is 544) or ($time is 604) or ($time is 664)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 365) or ($time is 425) or ($time is 485) or ($time is 545) or ($time is 605) or ($time is 665)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 366) or ($time is 426) or ($time is 486) or ($time is 546) or ($time is 606) or ($time is 666)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"Now something different."</i>
<br>
<<elseif ($time is 367) or ($time is 427) or ($time is 487) or ($time is 547) or ($time is 607) or ($time is 667)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 368) or ($time is 428) or ($time is 488) or ($time is 548) or ($time is 608) or ($time is 668)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 369) or ($time is 429) or ($time is 489) or ($time is 549) or ($time is 609) or ($time is 669)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 370) or ($time is 430) or ($time is 490) or ($time is 550) or ($time is 610) or ($time is 670)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 371) or ($time is 431) or ($time is 491) or ($time is 551) or ($time is 611) or ($time is 671)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Evelyn]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 372) or ($time is 432) or ($time is 492) or ($time is 552) or ($time is 612) or ($time is 672)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Evelyn]</b>:
<br>
"That's everything in this release. Have a good $dayname with $radioname!"</i>
<br>
<<elseif ($time is 720) or ($time is 780) or ($time is 840) or ($time is 900) or ($time is 960) or ($time is 1020)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Katherine]</b>:
<br>
"Good day. Katherine Reynolds."
<br>
<b>[Jacob]</b>:
<br>
"And Jacob Ross. We have $dayname, $monthday<<monthday>> of <<month>>. It's $hour:00 and you're listening to $radioname News."</i>
<br>
<<elseif ($time is 721) or ($time is 781) or ($time is 841) or ($time is 901) or ($time is 961) or ($time is 1021)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 722) or ($time is 782) or ($time is 842) or ($time is 902) or ($time is 962) or ($time is 1022)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 723) or ($time is 783) or ($time is 843) or ($time is 903) or ($time is 963) or ($time is 1023)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 724) or ($time is 784) or ($time is 844) or ($time is 904) or ($time is 964) or ($time is 1024)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 725) or ($time is 785) or ($time is 845) or ($time is 905) or ($time is 965) or ($time is 1025)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Katherine]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 726) or ($time is 786) or ($time is 846) or ($time is 906) or ($time is 966) or ($time is 1026)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"Thank you Katherine. Now to the other news."</i>
<br>
<<elseif ($time is 727) or ($time is 787) or ($time is 847) or ($time is 907) or ($time is 967) or ($time is 1027)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 728) or ($time is 788) or ($time is 848) or ($time is 908) or ($time is 968) or ($time is 1028)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 729) or ($time is 789) or ($time is 849) or ($time is 909) or ($time is 969) or ($time is 1029)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 730) or ($time is 790) or ($time is 850) or ($time is 910) or ($time is 970) or ($time is 1030)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 731) or ($time is 791) or ($time is 851) or ($time is 911) or ($time is 971) or ($time is 1031)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Jacob]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 732) or ($time is 792) or ($time is 852) or ($time is 912) or ($time is 972) or ($time is 1032)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Jacob]</b>:
<br>
"That's everything in this release. Next in an hour. Stay with $radioname!"
<br>
<b>[Katherine]</b>:
<br>
"$radioname - $radioslogan!"</i>
<br>
<<elseif ($time is 1080) or ($time is 1140) or ($time is 1200) or ($time is 1260) or ($time is 1320) or ($time is 1380)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"This is Emma Lee. It's <<month>> $monthday<<monthday>> - $dayname. It's $hour o'clock. Time for the evening news in $radioname."</i>
<br>
<<elseif ($time is 1081) or ($time is 1141) or ($time is 1201) or ($time is 1261) or ($time is 1321) or ($time is 1381)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line1"</i>
<br>
<<elseif ($time is 1082) or ($time is 1142) or ($time is 1202) or ($time is 1262) or ($time is 1322) or ($time is 1382)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line2"</i>
<br>
<<elseif ($time is 1083) or ($time is 1143) or ($time is 1203) or ($time is 1263) or ($time is 1323) or ($time is 1383)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line3"</i>
<br>
<<elseif ($time is 1084) or ($time is 1144) or ($time is 1204) or ($time is 1264) or ($time is 1324) or ($time is 1384)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line4"</i>
<br>
<<elseif ($time is 1085) or ($time is 1145) or ($time is 1205) or ($time is 1265) or ($time is 1325) or ($time is 1385)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news1_line5"</i>
<br>
<<elseif ($time is 1086) or ($time is 1146) or ($time is 1206) or ($time is 1266) or ($time is 1326) or ($time is 1386)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"But there are some other news too!"</i>
<br>
<<elseif ($time is 1087) or ($time is 1147) or ($time is 1207) or ($time is 1267) or ($time is 1327) or ($time is 1387)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line1"</i>
<br>
<<elseif ($time is 1088) or ($time is 1148) or ($time is 1208) or ($time is 1268) or ($time is 1328) or ($time is 1388)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line2"</i>
<br>
<<elseif ($time is 1089) or ($time is 1149) or ($time is 1209) or ($time is 1269) or ($time is 1329) or ($time is 1389)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line3"</i>
<br>
<<elseif ($time is 1090) or ($time is 1150) or ($time is 1210) or ($time is 1270) or ($time is 1330) or ($time is 1390)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line4"</i>
<br>
<<elseif ($time is 1091) or ($time is 1151) or ($time is 1211) or ($time is 1271) or ($time is 1331) or ($time is 1391)>>
<i><span class="black">*news music in the background*</span>
<br>
<b>[Emma]</b>:
<br>
"$news2_line5"</i>
<br>
<<elseif ($time is 1092) or ($time is 1152) or ($time is 1212) or ($time is 1272) or ($time is 1332) or ($time is 1392)>>
<i><span class="gold">*news jingle*</span>
<br>
<b>[Emma]</b>:
<br>
"We will keep you informed about anything else special happening. For $radioname - Emma Lee."</i>
<br>
<</if>>
<br>
/*this part is for debugging only*/
/*
<span class="green">
Debug mode:
<br>
First news are "$news1" with importance $news1_importance.
<br>
Witnesses may report that they have seen young $news1_gen with $news1_hairl $news1_hairc hair.
<br>
Second news are "$news2" with importance $news2_importance.
<br>
Witnesses may report that they have seen young $news2_gen with $news2_hairl $news2_hairc hair.
<br>
Tank track value is: $tanktracks.
<br><br>
</span>
*/
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/radio.twee | twee | mit | 385,541 |
:: Widgets Settings [widget]
<<widget "initsettings">><<nobr>>
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $devlevel to 12>>
<<set $breastsize to 0>>
<<set $breastsensitivity to 1>>
<<set $penissize to 1>>
<<set $genitalsensitivity to 1>>
<<set $eyeselect to "purple">>
<<set $hairselect to "red">>
<<set $hairlength to 200>>
<<set $awareselect to "innocent">>
<<set $background to "waif">>
<<if StartConfig.enableImages is true>>
<<set $images to 1>>
<<set $silhouettedisable to "f">>
<</if>>
<<set $numberify_enabled to 1>>
<<set $gamemode to "normal">>
<<set $whitechance to 90>>
<<set $blackchance to 10>>
<<set $bestialitydisable to "f">>
<<set $swarmdisable to "f">>
<<set $spiderdisable to "f">>
<<set $parasitedisable to "f">>
<<set $bestialitydisable to "f">>
<<set $slimedisable to "f">>
<<set $voredisable to "f">>
<<set $tentacledisable to "f">>
<<set $analdisable to "f">>
<<set $transformdisable to "f">>
<<set $hirsutedisable to "t">>
<<set $breastfeedingdisable to "f">>
<<set $analpregdisable to "f">>
<<set $tipdisable to "f">>
<<set $debugdisable to "t">>
<<set $cheatdisable to "t">>
<<set $watersportsdisable to "f">>
<<set $timestyle to "military">>
<</nobr>><</widget>>
<<widget "displaySettings">><<nobr>>
<<if $args[0]>>
<<set $currentSettings to $args[0]>>
<</if>>
<<if $passage isnot "Start" and $currentSettings is "characterSettings">>
<<set $currentSettings to "gameSettings">>
<</if>>
<<switch $currentSettings>>
<<case "characterSettings">><<replace #settingsDiv>><<characterSettings>><</replace>>
<<case "gameSettings">><<replace #settingsDiv>><<gameSettings>><</replace>>
<<case "sizeLimitsSettings">><<replace #settingsDiv>><<sizeLimitsSettings>><</replace>>
<<case "npcSettings">><<replace #settingsDiv>><<npcSettings>><</replace>>
<<case "generalSettings">><<replace #settingsDiv>><<generalSettings>><</replace>>
<<default>><<replace #settingsDiv>><<gameSettings>><</replace>>
<</switch>>
<</nobr>><</widget>>
<<widget "settings">><<nobr>>
<div class="">
<<if $passage is "Start">>
<<button "Character">>
<<displaySettings "characterSettings">>
<</button>>
<</if>>
<<button "Game">>
<<displaySettings "gameSettings">>
<</button>>
<<button "Size Limits">>
<<displaySettings "sizeLimitsSettings">>
<</button>>
<<button "NPC">>
<<displaySettings "npcSettings">>
<</button>>
<<button "General">>
<<displaySettings "generalSettings">>
<</button>>
</div>
<br>
<div id="settingsDiv">
<<if $passage is "Start">>
<<characterSettings>><<set $currentSettings to "characterSettings">>
<<else>>
<<gameSettings>><<set $currentSettings to "gameSettings">>
<</if>>
</div>
<br>
<<link "Top of Page">>
<<script>>
document.body.scrollTop = 0;
document.documentElement.scrollTop = 0;
<</script>>
<</link>>
<</nobr>><</widget>>
<<widget "characterSettings">><<nobr>>
<span class="red">The Character tab can only be accessed at the beginning.</span>
<br><br>
<<if $dev is 1>>
<span class="gold">Difficulty</span>
<br>
<span class="red">Harder</span> <------------------------------> <span class="green">Easier</span>
<br>
<<numberslider "$devlevel" $devlevel 6 16 1>>
<br><br>
<<else>>
<span class="gold">Body size</span> - A smaller body makes you inflict less damage during encounters, making defiance harder.
<br>
<label>Tiny <<print '<<radiobutton "$devlevel" 6 ' + ($devlevel is 6 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$devlevel" 10 ' + ($devlevel is 10 ? "checked" : "") + '>>'>></label> |
<label>Normal <<print '<<radiobutton "$devlevel" 12 ' + ($devlevel is 12 ? "checked" : "") + '>>'>></label> |
<label>Large <<print '<<radiobutton "$devlevel" 16 ' + ($devlevel is 16 ? "checked" : "") + '>>'>></label>
<br><br>
<</if>>
<span class="gold">Gender</span>
<br>
<label>Male <<print '<<radiobutton "$player.gender" "m" ' + ($player.gender is "m" ? "checked" : "") + '>>'>></label> |
<label>Female <<print '<<radiobutton "$player.gender" "f" ' + ($player.gender is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<<if $dev is 1>>
<span class="gold">Sex</span>
<br>
<label>Penis <<print '<<radiobutton "$player.sex" "m" ' + ($player.sex is "m" ? "checked" : "") + '>>'>></label> |
<label>Vagina <<print '<<radiobutton "$player.sex" "f" ' + ($player.sex is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<</if>>
<span class="gold">Penis size</span> - if applicable
<br>
<label>Tiny <<print '<<radiobutton "$penissize" 0 ' + ($penissize is 0 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$penissize" 1 ' + ($penissize is 1 ? "checked" : "") + '>>'>></label> |
<label>Normal <<print '<<radiobutton "$penissize" 2 ' + ($penissize is 2 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Breast size</span>
<br>
<label>Flat <<print '<<radiobutton "$breastsize" 0 ' + ($breastsize is 0 ? "checked" : "") + '>>'>></label> |
<label>Budding <<print '<<radiobutton "$breastsize" 1 ' + ($breastsize is 1 ? "checked" : "") + '>>'>></label> |
<label>Tiny <<print '<<radiobutton "$breastsize" 2 ' + ($breastsize is 2 ? "checked" : "") + '>>'>></label> |
<label>Small <<print '<<radiobutton "$breastsize" 3 ' + ($breastsize is 3 ? "checked" : "") + '>>'>></label> |
<label>Pert <<print '<<radiobutton "$breastsize" 4 ' + ($breastsize is 4 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Ass size</span>
<br>
<label>Slender <<print '<<radiobutton "$bottomsize" 0 ' + ($bottomsize is 0 ? "checked" : "") + '>>'>></label> |
<label>Slim <<print '<<radiobutton "$bottomsize" 1 ' + ($bottomsize is 1 ? "checked" : "") + '>>'>></label> |
<label>Modest <<print '<<radiobutton "$bottomsize" 2 ' + ($bottomsize is 2 ? "checked" : "") + '>>'>></label> |
<label>Cushioned <<print '<<radiobutton "$bottomsize" 3 ' + ($bottomsize is 3 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Chest sensitivity</span>
<br>
<label>Normal <<print '<<radiobutton "$breastsensitivity" 1 ' + ($breastsensitivity is 1 ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Sensitive</span> <<print '<<radiobutton "$breastsensitivity" 3 ' + ($breastsensitivity is 3 ? "checked" : "") + '>>'>></label> |
<label><span class="red">Very sensitive</span> <<print '<<radiobutton "$breastsensitivity" 5 ' + ($breastsensitivity is 5 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Genital sensitivity</span>
<br>
<label>Normal <<print '<<radiobutton "$genitalsensitivity" 1 ' + ($genitalsensitivity is 1 ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Sensitive</span> <<print '<<radiobutton "$genitalsensitivity" 3 ' + ($genitalsensitivity is 3 ? "checked" : "") + '>>'>></label> |
<label><span class="red">Very sensitive</span> <<print '<<radiobutton "$genitalsensitivity" 5 ' + ($genitalsensitivity is 5 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Eye Colour</span>
<br>
<label><span class="purple">Purple</span> <<print '<<radiobutton "$eyeselect" "purple" ' + ($eyeselect is "purple" ? "checked" : "") + '>>'>></label> |
<label><span class="blue">Dark Blue</span> <<print '<<radiobutton "$eyeselect" "dark blue" ' + ($eyeselect is "dark blue" ? "checked" : "") + '>>'>></label> |
<label><span class="lblue">Light Blue</span> <<print '<<radiobutton "$eyeselect" "light blue" ' + ($eyeselect is "light blue" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Amber</span> <<print '<<radiobutton "$eyeselect" "amber" ' + ($eyeselect is "amber" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Hazel</span> <<print '<<radiobutton "$eyeselect" "hazel" ' + ($eyeselect is "hazel" ? "checked" : "") + '>>'>></label> |
<label><span class="green">Green</span> <<print '<<radiobutton "$eyeselect" "green" ' + ($eyeselect is "green" ? "checked" : "") + '>>'>></label> |
<label><span class="red">Red</span> <<print '<<radiobutton "$eyeselect" "red" ' + ($eyeselect is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="pink">Pink</span> <<print '<<radiobutton "$eyeselect" "pink" ' + ($eyeselect is "pink" ? "checked" : "") + '>>'>></label> |
<label><span class="grey">Grey</span> <<print '<<radiobutton "$eyeselect" "grey" ' + ($eyeselect is "grey" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair Colour</span>
<br>
<label><span class="red">Red</span> <<print '<<radiobutton "$hairselect" "red" ' + ($hairselect is "red" ? "checked" : "") + '>>'>></label> |
<label><span class="black">Black</span> <<print '<<radiobutton "$hairselect" "black" ' + ($hairselect is "black" ? "checked" : "") + '>>'>></label> |
<label><span class="brown">Brown</span> <<print '<<radiobutton "$hairselect" "brown" ' + ($hairselect is "brown" ? "checked" : "") + '>>'>></label> |
<label><span class="lightbrown">Light brown</span> <<print '<<radiobutton "$hairselect" "lightbrown" ' + ($hairselect is "lightbrown" ? "checked" : "") + '>>'>></label> |
<label><span class="gold">Blond</span> <<print '<<radiobutton "$hairselect" "blond" ' + ($hairselect is "blond" ? "checked" : "") + '>>'>></label> |
<label><span class="platinum">Platinum blond</span> <<print '<<radiobutton "$hairselect" "platinumblond" ' + ($hairselect is "platinumblond" ? "checked" : "") + '>>'>></label> |
<label><span class="strawberry">Strawberry blond</span> <<print '<<radiobutton "$hairselect" "strawberryblond" ' + ($hairselect is "strawberryblond" ? "checked" : "") + '>>'>></label> |
<label><span class="tangerine">Ginger</span> <<print '<<radiobutton "$hairselect" "ginger" ' + ($hairselect is "ginger" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Hair length</span>
<br>
<label>Ear <<print '<<radiobutton "$hairlength" 0 ' + ($hairlength is 0 ? "checked" : "") + '>>'>></label> |
<label>Neck <<print '<<radiobutton "$hairlength" 200 ' + ($hairlength is 200 ? "checked" : "") + '>>'>></label> |
<label>Chest <<print '<<radiobutton "$hairlength" 400 ' + ($hairlength is 400 ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Awareness</span> - Whether your character knows a thing or two about sex despite their lack of experience.
<br>
<label>Innocent <<print '<<radiobutton "$awareselect" "innocent" ' + ($awareselect is "innocent" ? "checked" : "") + '>>'>></label> |
<label>Knowledgeable <<print '<<radiobutton "$awareselect" "knowledgeable" ' + ($awareselect is "knowledgeable" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Background</span>
<br>
<label>Waif <<print '<<radiobutton "$background" "waif" ' + ($background is "waif" ? "checked" : "") + '>>'>> - No special advantages or disadvantages. <i>Recommended for beginners.</i></label>
<br>
<label>Nerd <<print '<<radiobutton "$background" "nerd" ' + ($background is "nerd" ? "checked" : "") + '>>'>> - Good at school. Picked on.</label>
<br>
<label>Athlete <<print '<<radiobutton "$background" "athlete" ' + ($background is "athlete" ? "checked" : "") + '>>'>> - Physically capable. Grades have suffered.</label>
<br>
<label>Delinquent <<print '<<radiobutton "$background" "delinquent" ' + ($background is "delinquent" ? "checked" : "") + '>>'>> - Your antics have made you popular with other students. Less so with the teachers.</label>
<br>
<label>Promiscuous <<print '<<radiobutton "$background" "promiscuous" ' + ($background is "promiscuous" ? "checked" : "") + '>>'>> - You've experimented sexually.</label>
<br>
<label>Exhibitionist <<print '<<radiobutton "$background" "exhibitionist" ' + ($background is "exhibitionist" ? "checked" : "") + '>>'>> - You have an affinity for exposing yourself in public places.</label>
<br>
<label>Deviant <<print '<<radiobutton "$background" "deviant" ' + ($background is "deviant" ? "checked" : "") + '>>'>> - You really like animals.</label>
<br>
<label>Beautiful <<print '<<radiobutton "$background" "beautiful" ' + ($background is "beautiful" ? "checked" : "") + '>>'>> - You turn heads. <i>Not recommended for beginners.</i></label>
<br>
<label>Crossdresser <<print '<<radiobutton "$background" "crossdresser" ' + ($background is "crossdresser" ? "checked" : "") + '>>'>> - You've taken to wearing opposite sex clothing.</label>
<</nobr>><</widget>>
<<widget "gameSettings">><<nobr>>
<span class="gold">Game Mode</span>
<br>
<label>Normal mode <<print '<<radiobutton "$gamemode" "normal" ' + ($gamemode is "normal" ? "checked" : "") + '>>'>> - Survive in a dangerous world.</label>
<br>
<label>Soft mode
<<print '<<radiobutton "$gamemode" "soft" ' + ($gamemode is "soft" ? "checked" : "") + '>>'>>
- For those who prefer a light-hearted lewd adventure, though the game is still dark in places. <span class="red">This is an experimental feature, and contains gamebreaking bugs. It will be changed or removed in the future.</span></label>
<br>
<<if $intro is 1 or $gamemode is "hard">>
<label>Hard mode
<<print '<<radiobutton "$gamemode" "hard" ' + ($gamemode is "hard" ? "checked" : "") + '>>'>>
- Removes lewd stat decay (promiscuity, exhibitionism, deviancy,) making trauma and control increasingly difficult to manage. Can only be chosen at the game's start, and being incarcerated in the asylum will put you in normal mode. <span class="red">This is an experimental feature, and will be changed or removed in the future.</span></label>
<br>
<</if>>
<br><br>
<span class="gold">Percentage of people attracted to you that are male</span>
<br>
<<numberslider "$malechance" $malechance 0 100 1>>
<br><br>
<span class="gold">Percentage of women that have penises</span>
<br>
<<numberslider "$dgchance" $dgchance 0 100 1>>
<br><br>
<span class="gold">Percentage of men that have vaginas</span>
<br>
<<numberslider "$cbchance" $cbchance 0 100 1>>
<br><br>
<span class="gold">Average size of women's breasts</span> - A bigger number means bigger breasts in the world. At 12 everyone will have enormous breasts. At -12 everyone will have flat chests. Defaults to 0, which will result in a broad range of sizes.
<br>
<<numberslider "$breast_mod" $breast_mod -12 12 1>>
<br><br>
<span class="gold">Average size of NPC penises</span> - A bigger number means bigger penises in the world. At 8 everyone will have enormous penises. At -8 everyone will have tiny penises. Defaults to 0, which will result in a broad range of sizes.
<br>
<<numberslider "$penis_mod" $penis_mod -8 8 1>>
<br><br>
<span class="gold">Likelihood of npcs having pale skin</span>
<br>
<<numberslider "$whitechance" $whitechance 0 100 1>>
<br><br>
<span class="gold">Likelihood of npcs having dark skin</span>
<br>
<<numberslider "$blackchance" $blackchance 0 100 1>>
<br><br>
<span class="gold">The rate that events are triggered by allure</span> - Default is 1.0.
<br>
<<numberslider "$alluremod" $alluremod 0.2 2 0.1>>
<br><br>
<span class="gold">Percentage of beasts attracted to you that are male</span>
<br>
<<numberslider "$beastmalechance" $beastmalechance 0 100 1>>
<br><br>
<span class="gold">Percentage of beasts attracted to you that are instead monster girls or boys</span> - Requires bestiality to be enabled.
<br>
<<numberslider "$monsterchance" $monsterchance 0 100 1>>
<br><br>
<span class="gold">Replace beasts with monster boys and girls</span>
<br>
<label>Only when hallucinating <<print '<<radiobutton "$monsterhallucinations" "t" ' + ($monsterhallucinations is "t" ? "checked" : "") + '>>'>></label> |
<label>At any time <<print '<<radiobutton "$monsterhallucinations" "f" ' + ($monsterhallucinations is "f" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Togglable Features</span>
<br>
<label><div class="settingsToggle">
<<print '<<checkbox "$bestialitydisable" "t" "f" ' + ($bestialitydisable is "f" ? "checked" : "") + '>>'>> Enable bestiality
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$swarmdisable" "t" "f" ' + ($swarmdisable is "f" ? "checked" : "") + '>>'>> Enable swarms (Eels, etc)
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$parasitedisable" "t" "f" ' + ($parasitedisable is "f" ? "checked" : "") + '>>'>> Enable parasites
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$slimedisable" "t" "f" ' + ($slimedisable is "f" ? "checked" : "") + '>>'>> Enable slimes
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$voredisable" "t" "f" ' + ($voredisable is "f" ? "checked" : "") + '>>'>> Enable vore
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$tentacledisable" "t" "f" ' + ($tentacledisable is "f" ? "checked" : "") + '>>'>> Enable tentacles
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$analdisable" "t" "f" ' + ($analdisable is "f" ? "checked" : "") + '>>'>> Enable anal
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$transformdisable" "t" "f" ' + ($transformdisable is "f" ? "checked" : "") + '>>'>> Enable transformations
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$hirsutedisable" "t" "f" ' + ($hirsutedisable is "f" ? "checked" : "") + '>>'>> Enable hirsute/hairy wolf transformation
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$breastfeedingdisable" "t" "f" ' + ($breastfeedingdisable is "f" ? "checked" : "") + '>>'>> Enable breastfeeding
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$analpregdisable" "t" "f" ' + ($analpregdisable is "f" ? "checked" : "") + '>>'>> Enable anal parasitic pregnancy
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$watersportsdisable" "t" "f" ' + ($watersportsdisable is "f" ? "checked" : "") + '>>'>> Enable watersports
</div></label>
<label><div class="settingsToggle">
<<print '<<checkbox "$spiderdisable" "t" "f" ' + ($spiderdisable is "f" ? "checked" : "") + '>>'>> Enable spiders
</div></label>
<div style="clear:both;">/*Keep at end of toggles*/</div>
<</nobr>><</widget>>
<<widget "sizeLimitsSettings">><<nobr>>
<span class="gold">Maximum player character breast size</span> - Breasts already above this size won't automatically shrink. Your breasts will grow regardless of gender. Males and those with high purity experience slower growth. Surgery, pills and parasites can influence growth in both directions. Having breasts played with and hosting internal parasites increase growth.
<br>
<<set _name to ["Flat", "Budding", "Tiny", "Small", "Pert", "Modest", "Full", "Large", "Ample", "Massive", "Huge", "Gigantic", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$breastsizemax" _i ' + ($breastsizemax is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Maximum player character ass size</span> - Bottoms already above this size won't automatically shrink.
<br>
<<set _name to ["Slender", "Slim", "Modest", "Cushioned", "Soft", "Round", "Plump", "Large", "Huge"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$bottomsizemax" _i ' + ($bottomsizemax is _i ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Maximum player character penis size</span> - Penises already above this size won't automatically shrink. Surgery, pills and parasites can influence growth in both directions.
<br>
<<set _name to ["Mini", "Tiny", "Small", "Normal", "Large", "Enormous"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$penissizemax" ' + (_i - 1) + ' ' + ($penissizemax is (_i - 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Minimum player character penis size</span> - Penises already below this size won't automatically grow.
<br>
<<set _name to ["Mini", "Tiny"]>>
<<for _i to 0; _i lt _name.length; _i++>>
<label><<print _name[_i]>> <<print '<<radiobutton "$penissizemin" ' + (_i - 1) + ' ' + ($penissizemin is (_i - 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<</nobr>><</widget>>
<<widget "generalSettings">><<nobr>>
<span class="gold">Images</span>
<br>
<<if StartConfig.enableImages is true>>
Images may not load properly on older Androids.
<br>
<label>Enable images <<print '<<radiobutton "$images" 1 ' + ($images is 1 ? "checked" : "") + '>>'>></label> |
<label>Disable images <<print '<<radiobutton "$images" 0 ' + ($images is 0 ? "checked" : "") + '>>'>></label>
<br><br>
<label>Enable NPC silhouettes <<print '<<radiobutton "$silhouettedisable" "f" ' + ($silhouettedisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable NPC silhouettes <<print '<<radiobutton "$silhouettedisable" "t" ' + ($silhouettedisable is "t" ? "checked" : "") + '>>'>></label>
<<else>>
Not Avaliable
<</if>>
<br><br>
<span class="gold">Numbered link navigation</span>
<br>
<<if StartConfig.enableLinkNumberify is true>>
<label>Enable numbered link navigation <<print '<<radiobutton "$numberify_enabled" 1 ' + ($numberify_enabled is 1 ? "checked" : "") + '>>'>></label> |
<label>Disable numbered link navigation <<print '<<radiobutton "$numberify_enabled" 0 ' + ($numberify_enabled is 0 ? "checked" : "") + '>>'>></label>
<<else>>
Not Avaliable
<</if>>
<br><br>
<span class="gold">Time format</span>
<br>
<label>24-hour <<print '<<radiobutton "$timestyle" "military" ' + ($timestyle is "military" ? "checked" : "") + '>>'>></label> |
<label>12-hour <<print '<<radiobutton "$timestyle" "ampm" ' + ($timestyle is "ampm" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">In game hints and tips</span> - Shows in the sidebar
<br>
<label>Enable hints and tips <<print '<<radiobutton "$tipdisable" "f" ' + ($tipdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable hints and tips <<print '<<radiobutton "$tipdisable" "t" ' + ($tipdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Additional error information</span> - Shows in the sidebar
<br>
<label>Enable additional error messages <<print '<<radiobutton "$debugdisable" "f" ' + ($debugdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable additional error messages <<print '<<radiobutton "$debugdisable" "t" ' + ($debugdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<span class="gold">Cheats menu</span> - Button shows in sidebar
<br>
<label>Enable cheats <<print '<<radiobutton "$cheatdisable" "f" ' + ($cheatdisable is "f" ? "checked" : "") + '>>'>></label> |
<label>Disable cheats <<print '<<radiobutton "$cheatdisable" "t" ' + ($cheatdisable is "t" ? "checked" : "") + '>>'>></label>
<br><br>
<</nobr>><</widget>>
<<widget "npcSettings">><<nobr>>
<!-- New, tested and working -->
<<set _penisNames to ["Tiny", "Average", "Thick", "Huge"]>>
<<if $passage is "Start">><span class="red">Untouched options will be automatically generated for you.</span><br><</if>>
<<link "Generate all genders based on game settings">>
<<initnpcgender "genders">>
<<displaySettings>>
<</link>>
<br>
<<link "Generate all penis sizes based on game settings">>
<<initnpcgender "penis">>
<<displaySettings>>
<</link>>
<br><br>
<<for _i to 0; _i lt $NPCName.length; _i++>>
/% <<set _i to 0>> %/
<span class="gold">$NPCName[_i].nam the $NPCName[_i].title</span>
<br>
<label>Female <<print '<<radiobutton "$NPCName['+_i+'].pronoun" "f" ' + ($NPCName[_i].pronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$NPCName['+_i+'].pronoun" "m" ' + ($NPCName[_i].pronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$NPCName['+_i+'].gender" "f" ' + ($NPCName[_i].gender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$NPCName['+_i+'].gender" "m" ' + ($NPCName[_i].gender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _j to 0; _j lt _penisNames.length; _j++>>
<label><<print _penisNames[_j]>> <<print '<<radiobutton "$NPCName['+_i+'].penissize" ' + (_j + 1) + ' ' + ($NPCName[_i].penissize is (_j + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<</for>>
<span class="gold">The Black Wolf</span> - Unaffected by auto-generation buttons
<br>
<label>Female <<print '<<radiobutton "$blackwolfgender" "f" ' + ($blackwolfgender is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$blackwolfgender" "m" ' + ($blackwolfgender is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$blackwolfgenitals" "vagina" ' + ($blackwolfgenitals is "vagina" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$blackwolfgenitals" "penis" ' + ($blackwolfgenitals is "penis" ? "checked" : "") + '>>'>></label>
<br>
<label>Always a beast <<print '<<radiobutton "$blackwolfmonster" 0 ' + ($blackwolfmonster is 0 ? "checked" : "") + '>>'>></label> |
<label>Monster girl or boy when requirements met <<print '<<radiobutton "$blackwolfmonster" 1 ' + ($blackwolfmonster is 1 ? "checked" : "") + '>>'>></label>
<br><br>
<</nobr>><</widget>>
<<widget "npcSettings-OLD">><<nobr>>
<!-- Delete this Widget on/after release 2.6-->
<<set _penisNames to ["Tiny", "Average", "Thick", "Huge"]>>
<<if $passage is "Start">><span class="red">Untouched options will be automatically generated for you.</span><br><</if>>
<<link "Generate all genders based on game settings">>
<<initnpcgender "genders">>
<<displaySettings>>
<</link>>
<br>
<<link "Generate all penis sizes based on game settings">>
<<initnpcgender "penis">>
<<displaySettings>>
<</link>>
<br><br>
<span class="gold">Robin the orphan</span>
<br>
<label>Female <<print '<<radiobutton "$robinpronoun" "f" ' + ($robinpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$robinpronoun" "m" ' + ($robinpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$robingender" "f" ' + ($robingender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$robingender" "m" ' + ($robingender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$robin_penis_size" ' + (_i + 1) + ' ' + ($robin_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Bailey the caretaker</span>
<br>
<label>Female <<print '<<radiobutton "$baileypronoun" "f" ' + ($baileypronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$baileypronoun" "m" ' + ($baileypronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$baileygender" "f" ' + ($baileygender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$baileygender" "m" ' + ($baileygender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$bailey_penis_size" ' + (_i + 1) + ' ' + ($bailey_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Charlie the dance coach</span>
<br>
<label>Female <<print '<<radiobutton "$charliepronoun" "f" ' + ($charliepronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$charliepronoun" "m" ' + ($charliepronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$charliegender" "f" ' + ($charliegender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$charliegender" "m" ' + ($charliegender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$charlie_penis_size" ' + (_i + 1) + ' ' + ($charlie_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Darryl the club owner</span>
<br>
<label>Female <<print '<<radiobutton "$darrylpronoun" "f" ' + ($darrylpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$darrylpronoun" "m" ' + ($darrylpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$darrylgender" "f" ' + ($darrylgender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$darrylgender" "m" ' + ($darrylgender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$darryl_penis_size" ' + (_i + 1) + ' ' + ($darryl_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Harper the doctor</span>
<br>
<label>Female <<print '<<radiobutton "$harperpronoun" "f" ' + ($harperpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$harperpronoun" "m" ' + ($harperpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$harpergender" "f" ' + ($harpergender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$harpergender" "m" ' + ($harpergender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$harper_penis_size" ' + (_i + 1) + ' ' + ($harper_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Jordan the Pious</span>
<br>
<label>Female <<print '<<radiobutton "$jordanpronoun" "f" ' + ($jordanpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$jordanpronoun" "m" ' + ($jordanpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$jordangender" "f" ' + ($jordangender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$jordangender" "m" ' + ($jordangender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$jordan_penis_size" ' + (_i + 1) + ' ' + ($jordan_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Briar the brothel owner</span>
<br>
<label>Female <<print '<<radiobutton "$briarpronoun" "f" ' + ($briarpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$briarpronoun" "m" ' + ($briarpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$briargender" "f" ' + ($briargender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$briargender" "m" ' + ($briargender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$briar_penis_size" ' + (_i + 1) + ' ' + ($briar_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Eden the hunter</span>
<br>
<label>Female <<print '<<radiobutton "$edenpronoun" "f" ' + ($edenpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$edenpronoun" "m" ' + ($edenpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$edengender" "f" ' + ($edengender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$edengender" "m" ' + ($edengender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$eden_penis_size" ' + (_i + 1) + ' ' + ($eden_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Sam the cafe owner</span>
<br>
<label>Female <<print '<<radiobutton "$sampronoun" "f" ' + ($sampronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$sampronoun" "m" ' + ($sampronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$samgender" "f" ' + ($samgender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$samgender" "m" ' + ($samgender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$sam_penis_size" ' + (_i + 1) + ' ' + ($sam_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Landry the criminal</span>
<br>
<label>Female <<print '<<radiobutton "$landrypronoun" "f" ' + ($landrypronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$landrypronoun" "m" ' + ($landrypronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$landrygender" "f" ' + ($landrygender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$landrygender" "m" ' + ($landrygender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$landry_penis_size" ' + (_i + 1) + ' ' + ($landry_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Whitney the bully</span>
<br>
<label>Female <<print '<<radiobutton "$whitneypronoun" "f" ' + ($whitneypronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$whitneypronoun" "m" ' + ($whitneypronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$whitneygender" "f" ' + ($whitneygender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$whitneygender" "m" ' + ($whitneygender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$whitney_penis_size" ' + (_i + 1) + ' ' + ($whitney_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Avery the businessperson</span>
<br>
<label>Female <<print '<<radiobutton "$averypronoun" "f" ' + ($averypronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$averypronoun" "m" ' + ($averypronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$averygender" "f" ' + ($averygender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$averygender" "m" ' + ($averygender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$avery_penis_size" ' + (_i + 1) + ' ' + ($avery_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Morgan the sewer dweller</span>
<br>
<label>Female <<print '<<radiobutton "$morganpronoun" "f" ' + ($morganpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$morganpronoun" "m" ' + ($morganpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$morgangender" "f" ' + ($morgangender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$morgangender" "m" ' + ($morgangender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$morgan_penis_size" ' + (_i + 1) + ' ' + ($morgan_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Kylar the loner</span>
<br>
<label>Female <<print '<<radiobutton "$kylarpronoun" "f" ' + ($kylarpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$kylarpronoun" "m" ' + ($kylarpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$kylargender" "f" ' + ($kylargender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$kylargender" "m" ' + ($kylargender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$kylar_penis_size" ' + (_i + 1) + ' ' + ($kylar_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Gwylan the keeper</span>
<br>
<label>Female <<print '<<radiobutton "$gwylanpronoun" "f" ' + ($gwylanpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$gwylanpronoun" "m" ' + ($gwylanpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$gwylangender" "f" ' + ($gwylangender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$gwylangender" "m" ' + ($gwylangender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$gwylan_penis_size" ' + (_i + 1) + ' ' + ($gwylan_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">The Black Wolf</span>
<br>
<label>Female <<print '<<radiobutton "$blackwolfpronoun" "f" ' + ($blackwolfpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$blackwolfpronoun" "m" ' + ($blackwolfpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$blackwolfgender" "f" ' + ($blackwolfgender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$blackwolfgender" "m" ' + ($blackwolfgender is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Always a beast <<print '<<radiobutton "$blackwolfmonster" 0 ' + ($blackwolfmonster is 0 ? "checked" : "") + '>>'>></label> |
<label>Monster girl or boy when requirements met <<print '<<radiobutton "$blackwolfmonster" 1 ' + ($blackwolfmonster is 1 ? "checked" : "") + '>>'>></label>
<br><br>
<hr>
<h4>Teachers</h4>
<span class="gold">Leighton the headteacher</span>
<br>
<label>Female <<print '<<radiobutton "$leightonpronoun" "f" ' + ($leightonpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$leightonpronoun" "m" ' + ($leightonpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$leightongender" "f" ' + ($leightongender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$leightongender" "m" ' + ($leightongender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$leighton_penis_size" ' + (_i + 1) + ' ' + ($leighton_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Sirris the science teacher</span>
<br>
<label>Female <<print '<<radiobutton "$sirrispronoun" "f" ' + ($sirrispronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$sirrispronoun" "m" ' + ($sirrispronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$sirrisgender" "f" ' + ($sirrisgender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$sirrisgender" "m" ' + ($sirrisgender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$sirris_penis_size" ' + (_i + 1) + ' ' + ($sirris_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">River the maths teacher</span>
<br>
<label>Female <<print '<<radiobutton "$riverpronoun" "f" ' + ($riverpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$riverpronoun" "m" ' + ($riverpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$rivergender" "f" ' + ($rivergender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$rivergender" "m" ' + ($rivergender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$river_penis_size" ' + (_i + 1) + ' ' + ($river_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Doren the English teacher</span>
<br>
<label>Female <<print '<<radiobutton "$dorenpronoun" "f" ' + ($dorenpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$dorenpronoun" "m" ' + ($dorenpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$dorengender" "f" ' + ($dorengender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$dorengender" "m" ' + ($dorengender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$doren_penis_size" ' + (_i + 1) + ' ' + ($doren_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Winter the history teacher</span>
<br>
<label>Female <<print '<<radiobutton "$winterpronoun" "f" ' + ($winterpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$winterpronoun" "m" ' + ($winterpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$wintergender" "f" ' + ($wintergender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$wintergender" "m" ' + ($wintergender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$winter_penis_size" ' + (_i + 1) + ' ' + ($winter_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<span class="gold">Mason the swimming teacher</span>
<br>
<label>Female <<print '<<radiobutton "$masonpronoun" "f" ' + ($masonpronoun is "f" ? "checked" : "") + '>>'>></label> |
<label>Male <<print '<<radiobutton "$masonpronoun" "m" ' + ($masonpronoun is "m" ? "checked" : "") + '>>'>></label>
<br>
<label>Vagina <<print '<<radiobutton "$masongender" "f" ' + ($masongender is "f" ? "checked" : "") + '>>'>></label> |
<label>Penis <<print '<<radiobutton "$masongender" "m" ' + ($masongender is "m" ? "checked" : "") + '>>'>></label>
<br>
Penis size - if applicable:
<<for _i to 0; _i lt _penisNames.length; _i++>>
<label><<print _penisNames[_i]>> <<print '<<radiobutton "$mason_penis_size" ' + (_i + 1) + ' ' + ($mason_penis_size is (_i + 1) ? "checked" : "") + '>>'>></label> |
<</for>>
<br><br>
<</nobr>><</widget>>
<<widget "nnpcsettings">><<nobr>>
<!-- Delete this Widget on/after release 2.6, should be unused-->
<<if $robinpronoun>><<set $NPCName[$NPCNameList.indexOf("Robin")].pronoun to $robinpronoun>><</if>>
<<if $robingender>><<set $NPCName[$NPCNameList.indexOf("Robin")].gender to $robingender>><</if>>
<<if $robin_penis_size>><<set $NPCName[$NPCNameList.indexOf("Robin")].penissize to $robin_penis_size>><</if>>
<<if $baileypronoun>><<set $NPCName[$NPCNameList.indexOf("Bailey")].pronoun to $baileypronoun>><</if>>
<<if $baileygender>><<set $NPCName[$NPCNameList.indexOf("Bailey")].gender to $baileygender>><</if>>
<<if $bailey_penis_size>><<set $NPCName[$NPCNameList.indexOf("Bailey")].penissize to $bailey_penis_size>><</if>>
<<if $charliepronoun>><<set $NPCName[$NPCNameList.indexOf("Charlie")].pronoun to $charliepronoun>><</if>>
<<if $charliegender>><<set $NPCName[$NPCNameList.indexOf("Charlie")].gender to $charliegender>><</if>>
<<if $charlie_penis_size>><<set $NPCName[$NPCNameList.indexOf("Charlie")].penissize to $charlie_penis_size>><</if>>
<<if $darrylpronoun>><<set $NPCName[$NPCNameList.indexOf("Darryl")].pronoun to $darrylpronoun>><</if>>
<<if $darrylgender>><<set $NPCName[$NPCNameList.indexOf("Darryl")].gender to $darrylgender>><</if>>
<<if $darryl_penis_size>><<set $NPCName[$NPCNameList.indexOf("Darryl")].penissize to $darryl_penis_size>><</if>>
<<if $harperpronoun>><<set $NPCName[$NPCNameList.indexOf("Harper")].pronoun to $harperpronoun>><</if>>
<<if $harpergender>><<set $NPCName[$NPCNameList.indexOf("Harper")].gender to $harpergender>><</if>>
<<if $harper_penis_size>><<set $NPCName[$NPCNameList.indexOf("Harper")].penissize to $harper_penis_size>><</if>>
<<if $jordanpronoun>><<set $NPCName[$NPCNameList.indexOf("Jordan")].pronoun to $jordanpronoun>><</if>>
<<if $jordangender>><<set $NPCName[$NPCNameList.indexOf("Jordan")].gender to $jordangender>><</if>>
<<if $jordan_penis_size>><<set $NPCName[$NPCNameList.indexOf("Jordan")].penissize to $jordan_penis_size>><</if>>
<<if $briarpronoun>><<set $NPCName[$NPCNameList.indexOf("Briar")].pronoun to $briarpronoun>><</if>>
<<if $briargender>><<set $NPCName[$NPCNameList.indexOf("Briar")].gender to $briargender>><</if>>
<<if $briar_penis_size>><<set $NPCName[$NPCNameList.indexOf("Briar")].penissize to $briar_penis_size>><</if>>
<<if $edenpronoun>><<set $NPCName[$NPCNameList.indexOf("Eden")].pronoun to $edenpronoun>><</if>>
<<if $edengender>><<set $NPCName[$NPCNameList.indexOf("Eden")].gender to $edengender>><</if>>
<<if $eden_penis_size>><<set $NPCName[$NPCNameList.indexOf("Eden")].penissize to $eden_penis_size>><</if>>
<<if $sampronoun>><<set $NPCName[$NPCNameList.indexOf("Sam")].pronoun to $sampronoun>><</if>>
<<if $samgender>><<set $NPCName[$NPCNameList.indexOf("Sam")].gender to $samgender>><</if>>
<<if $sam_penis_size>><<set $NPCName[$NPCNameList.indexOf("Sam")].penissize to $sam_penis_size>><</if>>
<<if $landrypronoun>><<set $NPCName[$NPCNameList.indexOf("Landry")].pronoun to $landrypronoun>><</if>>
<<if $landrygender>><<set $NPCName[$NPCNameList.indexOf("Landry")].gender to $landrygender>><</if>>
<<if $landry_penis_size>><<set $NPCName[$NPCNameList.indexOf("Landry")].penissize to $landry_penis_size>><</if>>
<<if $whitneypronoun>><<set $NPCName[$NPCNameList.indexOf("Whitney")].pronoun to $whitneypronoun>><</if>>
<<if $whitneygender>><<set $NPCName[$NPCNameList.indexOf("Whitney")].gender to $whitneygender>><</if>>
<<if $whitney_penis_size>><<set $NPCName[$NPCNameList.indexOf("Whitney")].penissize to $whitney_penis_size>><</if>>
<<if $averypronoun>><<set $NPCName[$NPCNameList.indexOf("Avery")].pronoun to $averypronoun>><</if>>
<<if $averygender>><<set $NPCName[$NPCNameList.indexOf("Avery")].gender to $averygender>><</if>>
<<if $avery_penis_size>><<set $NPCName[$NPCNameList.indexOf("Avery")].penissize to $avery_penis_size>><</if>>
<<if $morganpronoun>><<set $NPCName[$NPCNameList.indexOf("Morgan")].pronoun to $morganpronoun>><</if>>
<<if $morgangender>><<set $NPCName[$NPCNameList.indexOf("Morgan")].gender to $morgangender>><</if>>
<<if $morgan_penis_size>><<set $NPCName[$NPCNameList.indexOf("Morgan")].penissize to $morgan_penis_size>><</if>>
<<if $kylarpronoun>><<set $NPCName[$NPCNameList.indexOf("Kylar")].pronoun to $kylarpronoun>><</if>>
<<if $kylargender>><<set $NPCName[$NPCNameList.indexOf("Kylar")].gender to $kylargender>><</if>>
<<if $kylar_penis_size>><<set $NPCName[$NPCNameList.indexOf("Kylar")].penissize to $kylar_penis_size>><</if>>
<<if $gwylanpronoun>><<set $NPCName[$NPCNameList.indexOf("Gwylan")].pronoun to $gwylanpronoun>><</if>>
<<if $gwylangender>><<set $NPCName[$NPCNameList.indexOf("Gwylan")].gender to $gwylangender>><</if>>
<<if $gwylan_penis_size>><<set $NPCName[$NPCNameList.indexOf("Gwylan")].penissize to $gwylan_penis_size>><</if>>
<<if $leightonpronoun>><<set $NPCName[$NPCNameList.indexOf("Leighton")].pronoun to $leightonpronoun>><</if>>
<<if $leightongender>><<set $NPCName[$NPCNameList.indexOf("Leighton")].gender to $leightongender>><</if>>
<<if $leighton_penis_size>><<set $NPCName[$NPCNameList.indexOf("Leighton")].penissize to $leighton_penis_size>><</if>>
<<if $sirrispronoun>><<set $NPCName[$NPCNameList.indexOf("Sirris")].pronoun to $sirrispronoun>><</if>>
<<if $sirrisgender>><<set $NPCName[$NPCNameList.indexOf("Sirris")].gender to $sirrisgender>><</if>>
<<if $sirris_penis_size>><<set $NPCName[$NPCNameList.indexOf("Sirris")].penissize to $sirris_penis_size>><</if>>
<<if $riverpronoun>><<set $NPCName[$NPCNameList.indexOf("River")].pronoun to $riverpronoun>><</if>>
<<if $rivergender>><<set $NPCName[$NPCNameList.indexOf("River")].gender to $rivergender>><</if>>
<<if $river_penis_size>><<set $NPCName[$NPCNameList.indexOf("River")].penissize to $river_penis_size>><</if>>
<<if $dorenpronoun>><<set $NPCName[$NPCNameList.indexOf("Doren")].pronoun to $dorenpronoun>><</if>>
<<if $dorengender>><<set $NPCName[$NPCNameList.indexOf("Doren")].gender to $dorengender>><</if>>
<<if $doren_penis_size>><<set $NPCName[$NPCNameList.indexOf("Doren")].penissize to $doren_penis_size>><</if>>
<<if $winterpronoun>><<set $NPCName[$NPCNameList.indexOf("Winter")].pronoun to $winterpronoun>><</if>>
<<if $wintergender>><<set $NPCName[$NPCNameList.indexOf("Winter")].gender to $wintergender>><</if>>
<<if $winter_penis_size>><<set $NPCName[$NPCNameList.indexOf("Winter")].penissize to $winter_penis_size>><</if>>
<<if $masonpronoun>><<set $NPCName[$NPCNameList.indexOf("Mason")].pronoun to $masonpronoun>><</if>>
<<if $masongender>><<set $NPCName[$NPCNameList.indexOf("Mason")].gender to $masongender>><</if>>
<<if $mason_penis_size>><<set $NPCName[$NPCNameList.indexOf("Mason")].penissize to $mason_penis_size>><</if>>
<</nobr>><</widget>>
:: Settings [nobr]
<<settings>>
<br><br>
<<link [[Confirm|Bedroom]]>><<initnpcgender>><</link>>
<br>
:: Attitudes [nobr]
<<attitudes>>
<br><br>
<<link [[Confirm|Bedroom]]>><</link>>
<br>
| TheDivineHeir/degrees | game/base-system/settings.twee | twee | mit | 50,301 |
:: Widgets Difficulty [widget]
<<widget "chestdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $chestskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "seductiondifficulty">><<nobr>>
<<if $combat is 1>>
<<if (990 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $seductionskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<<else>>
<<if 990 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="green">(Very Easy)</span>
<<elseif 800 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="teal">(Easy)</span>
<<elseif 600 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="lblue">(Medium)</span>
<<elseif 400 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="blue">(Challenging)</span>
<<elseif 200 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="purple">(Hard)</span>
<<elseif 1 - $seductionskill - ($attractiveness / 10) lte -100>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oraldifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "vaginaldifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $vaginalskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "analdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $analskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "handdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $handskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "feetdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $feetskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "bottomdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $bottomskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "thighdifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $thighskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "peniledifficulty">><<nobr>>
<<if (990 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="green">(Very Easy)</span>
<<elseif (800 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="teal">(Easy)</span>
<<elseif (600 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="lblue">(Medium)</span>
<<elseif (400 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="blue">(Challenging)</span>
<<elseif (200 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="purple">(Hard)</span>
<<elseif (1 - ($enemytrust * 10) - $penileskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggerycheck">><<nobr>>
<<set $skulduggeryroll to random(1, 1000)>>
<<if $skulduggery gte $skulduggerydifficulty>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 100>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 300>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 500>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 700>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
<<if $skulduggeryroll gte 900>>
<<set $skulduggerysuccess to 1>><span class="green">You succeed in your skulduggery.</span>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<<else>>
<<set $skulduggerysuccess to 0>><span class="red">You fail in your skulduggery.</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggerydifficulty">><<nobr>>
<<if $skulduggery gte $skulduggerydifficulty>>
<span class="green">(Very Easy)</span>
<<elseif $skulduggery + 100 gte $skulduggerydifficulty>>
<span class="teal">(Easy)</span>
<<elseif $skulduggery + 200 gte $skulduggerydifficulty>>
<span class="lblue">(Medium)</span>
<<elseif $skulduggery + 300 gte $skulduggerydifficulty>>
<span class="blue">(Challenging)</span>
<<elseif $skulduggery + 400 gte $skulduggerydifficulty>>
<span class="purple">(Hard)</span>
<<elseif $skulduggery + 500 gte $skulduggerydifficulty>>
<span class="pink">(Very Hard)</span>
<<else>>
<span class="red">(Impossible)</span>
<</if>>
<</nobr>><</widget>>
<<widget "skulduggeryrequired">><<nobr>>
Skulduggery required:
<<if $lock lte 0>>
<span class="red">None</span>
<<elseif $lock gte 1 and $lock lt 100>>
<span class="pink">F</span>
<<elseif $lock gte 100 and $lock lt 200>>
<span class="pink">F+</span>
<<elseif $lock gte 200 and $lock lt 300>>
<span class="purple">D</span>
<<elseif $lock gte 300 and $lock lt 400>>
<span class="purple">D+</span>
<<elseif $lock gte 400 and $lock lt 500>>
<span class="blue">C</span>
<<elseif $lock gte 500 and $lock lt 600>>
<span class="blue">C+</span>
<<elseif $lock gte 600 and $lock lt 700>>
<span class="lblue">B</span>
<<elseif $lock gte 700 and $lock lt 800>>
<span class="lblue">B+</span>
<<elseif $lock gte 800 and $lock lt 900>>
<span class="teal">A</span>
<<elseif $lock gte 900 and $lock lt 1000>>
<span class="teal">A+</span>
<<elseif $lock gte 1000>>
<span class="green">S</span>
<</if>>
<</nobr>><</widget>>
<<widget "seductioncheck">><<nobr>>
Attractiveness rating:
<<if $attractiveness gte 5000>>
<span class="green">S</span>
<<elseif $attractiveness gte 4000>>
<span class="teal">A</span>
<<elseif $attractiveness gte 3000>>
<span class="lblue">B</span>
<<elseif $attractiveness gte 2000>>
<span class="blue">C</span>
<<elseif $attractiveness gte 1000>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Seduction Skill:
<<if $seductionskill lte 0>>
<span class="red">None</span>
<<elseif $seductionskill gte 1 and $seductionskill lt 200>>
<span class="pink">F</span>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>>
<span class="purple">D</span>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>>
<span class="blue">C</span>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>>
<span class="lblue">B</span>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>>
<span class="teal">A</span>
<<elseif $seductionskill gte 1000>>
<span class="green">S</span>
<</if>>
<br>
Overall rating:
<<if $attractiveness + ($seductionskill * 5) gte 10000>>
<span class="green">S</span>
<<set $seductionrating to 6>>
<<elseif $attractiveness + ($seductionskill * 5) gte 8000>>
<span class="teal">A</span>
<<set $seductionrating to 5>>
<<elseif $attractiveness + ($seductionskill * 5) gte 6000>>
<span class="lblue">B</span>
<<set $seductionrating to 4>>
<<elseif $attractiveness + ($seductionskill * 5) gte 4000>>
<span class="blue">C</span>
<<set $seductionrating to 3>>
<<elseif $attractiveness + ($seductionskill * 5) gte 2000>>
<span class="purple">D</span>
<<set $seductionrating to 2>>
<<else>>
<span class="pink">F</span>
<<set $seductionrating to 1>>
<</if>>
<br>
Required rating:
<<if $seductiondifficulty gte 10000>>
<span class="green">S</span><<set $seductionrequired to 6>>
<<elseif $seductiondifficulty gte 8000>>
<span class="teal">A</span><<set $seductionrequired to 5>>
<<elseif $seductiondifficulty gte 6000>>
<span class="lblue">B</span><<set $seductionrequired to 4>>
<<elseif $seductiondifficulty gte 4000>>
<span class="blue">C</span><<set $seductionrequired to 3>>
<<elseif $seductiondifficulty gte 2000>>
<span class="purple">D</span><<set $seductionrequired to 2>>
<<else>>
<span class="pink">F</span><<set $seductionrequired to 1>>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/skill-difficulties.twee | twee | mit | 17,057 |
:: Widgets Sleep [widget]
<<widget "sleep">><<nobr>>
<<sleephour>>
<</nobr>><</widget>>
<<widget "sleephour">><<nobr>>
<<for $sleephour gte 1>><<set $sleephour -= 1>>
<<effectstime>>
<<if $location is "asylum">>
<<asylumeffects>>
<</if>>
<<if $robinromance is 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20 and $robinbed isnot 1 and $location is "home" and $robinwakeday isnot 1>>
<<if $hour gte 18 or $hour lte 6>>
<<set $schoolwake to 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 1>>
<<set $robinwakeday to 1>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $robindebtknown isnot 1 and $location is "home">>
<<if $hour gte 18 or $hour lte 6>>
<<set $schoolwake to 1>>
<<set $robindebtwake to 1>>
<</if>>
<<elseif $baileydefeatedchain gte 1 and $location is "home" and ($rng * 100) gte (9900 - ($allure / 5))>>
<<set $schoolwake to 1>>
<<set $baileyrapewake to 1>>
<<elseif $hour is 6 and $location is "asylum" or $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1 and $location is "asylum" or $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1 and $location is "asylum" or $asylumstate is "assessment" and $asylumassessment isnot 1 and $location is "asylum">>
<<set $schoolwake to 1>>
<<elseif $location is "asylum" and $suspicion gte 80 and random(1, 10) gte 10>>
<<set $schoolwake to 1>>
<<set $rapewake to 1>>
<<elseif $schoolday is 1 and $hour is 7 and $location is "home">>
<<set $schoolwake to 1>>
<<elseif $hour lte 6 and $location is "cabin" and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenwake isnot 1>>
<<set $edenwake to 1>>
<<set $schoolwake to 1>>
<<elseif $location is "forest" and $wolfpackferocity gte 10 and $wolfwake isnot 1>>
<<set $schoolwake to 1>>
<<set $wolfwake to 1>>
<<else>>
<</if>>
<<if $schoolwake isnot 1>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<set $tiredness -= 200>>
<<else>>
<<set $tiredness -= 250>>
<</if>>
<<pass 1 hour>>
<<if $nightmares gte 1 and $controlled is 0>>
<<stress 6>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "sleepeffects">><<nobr>>
<<if $sleeptransform is 1>>
<<if $wolfgirl is 0 and $wolfbuild gte 5>>
<<set $wolfgirl to 1>>
<span class="gold">You have a strange toothache.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild gte 10>>
<<set $wolfgirl to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild lt 5>>
<<set $wolfgirl to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild gte 15>>
<<set $wolfgirl to 3>>
<span class="gold">Your scalp itches.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild gte 20>>
<<set $wolfgirl to 4>>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild gte 25>>
<<set $wolfgirl to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<span class="gold">Your wolf ears have disappeared.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild gte 30>>
<<set $wolfgirl to 6>>
<span class="gold">You turn away from your bed and somehow knock your pillow to the floor. You reach behind you and feel your new wolf tail.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">Your lower back has stopped itching.</span>
<br><br>
<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>
Your balance feels different. Your wolf tail has disappeared.
<<set $wolfgirl to 5>>
<span class="gold"></span>
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<set $stress -= 2000>>
<<trauma 10>>
<span class="red">Your stress level reached a peak while you slept and has since subsided, but at cost to your mental health.</span>
<<lstress>><<gtrauma>>
<br><br>
<</if>>
<<if $scienceproject is "ongoing" and $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
A lewd thought comes to you as you wake up. <span class="gold">You've conceived the "local phalli" science project.</span> Check your journal on the social page for details.
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "bedclotheson">><<nobr>>
<<if $wear_outfit is "clotheson">>
<<undress "wardrobe">>
<<storeon "bed">>
<<elseif $wear_outfit isnot "none">>
<<storeon "bed">>
<<undress "wardrobe">>
<<wearoutfit>>
<</if>>
<<set $wear_outfit to "none">>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/sleep.twee | twee | mit | 5,201 |
:: Social [widget]
<<widget "social">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
<<button "Colour Codes">>
<<script>>overlayShowHide('statsHelp');<</script>>
<</button>>
<div id="statsHelp" class="hidden">
<span class="green">Excellent/Safe</span>
<br>
<span class="teal">Good/Reliable</span>
<br>
<span class="lblue">Decent/Hopeful</span>
<br>
<span class="blue">Okay/Unsure</span>
<br>
<span class="purple">Poor/Precarious</span>
<br>
<span class="pink">Bad/Risky</span>
<br>
<span class="red">Terrible/Dangerous</span>
<br>
</div>
</div>
<br>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Robin>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<br>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $NPCName[_i].trauma gte 1>>
Trauma:
<<if $images is 1>>
<img id="statbar" src="img/ui/redbolt.png">
<<if $NPCName[_i].trauma gte 11>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 21>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 31>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 41>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 51>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 61>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 71>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 81>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].trauma gte 91>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].trauma/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<if $NPCName[_i].init is 1 and $NPCName[_i].state isnot "dungeon">>
<<npcrelationship Whitney>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 3>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 6>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 9>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 12>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 15>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 18>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 21>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 24>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 27>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $percent=Math.floor(($NPCName[_i].love/30)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Dominance:
<<if $images is 1>>
<<if $NPCName[_i].dom gte 2>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 4>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 6>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 8>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 10>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 12>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 14>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 16>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 18>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].dom gte 20>>
<img id="statbar" src="img/ui/collar.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set $percent=Math.floor(($NPCName[_i].dom/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Eden>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 120>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 140>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 160>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 180>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 200>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $percent=Math.floor(($NPCName[_i].love/200)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<if $NPCName[_i].init is 1 and $NPCName[_i].state is "active">>
<<npcrelationship Kylar>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Lust:
<<if $images is 1>>
<<if $NPCName[_i].lust gte 10>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 20>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 30>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 40>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 50>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 60>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 70>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 80>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 90>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<if $NPCName[_i].lust gte 100>>
<img id="statbar" src="img/ui/vial.png">
<<else>>
<img id="statbar" src="img/ui/emptyvial.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].lust/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
Suspicion:
<<if $images is 1>>
<<if $NPCName[_i].rage gte 10>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 20>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 30>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 40>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 50>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 60>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 70>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 80>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 90>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 100>>
<img id="statbar" src="img/ui/wideeye.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].rage/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<if $NPCName[_i].init is 1>>
<<npcrelationship Avery>>
Love:
<<if $images is 1>>
<<if $NPCName[_i].love gte 10>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 20>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 30>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 40>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 50>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 60>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 70>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 80>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 90>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<if $NPCName[_i].love gte 100>>
<img id="statbar" src="img/ui/heart.png">
<<else>>
<img id="statbar" src="img/ui/emptyheart.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].love/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<br>
<<if $averyragerevealed is 1>>
Rage:
<<if $images is 1>>
<<if $NPCName[_i].rage gte 10>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 20>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 30>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 40>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 50>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 60>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 70>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 80>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 90>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $NPCName[_i].rage gte 100>>
<img id="statbar" src="img/ui/redbolt.png">
<<else>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<else>>
<div class="meter">
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set $percent=Math.floor(($NPCName[_i].rage/100)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<</if>>
<</if>>
<br><br>
<hr>
<br>
<</if>>
<<for _i = 0; _i lt $NPCName.length; _i++>>
<<switch $NPCName[_i].nam>>
<<case Robin Whitney Avery Kylar Eden>>
<!-- Do Nothing -->
<<default>>
<<npcrelationship $NPCName[_i].nam>>
<</switch>>
<</for>>
/% <<npcrelationship Darryl>> %/
/% <<npcrelationship Harper>> %/
/% <<npcrelationship Jordan>> %/
/% <<npcrelationship Briar>> %/
/% <<npcrelationship River>> %/
/% <<npcrelationship Leighton>> %/
/% <<npcrelationship Mason>> %/
/% <<npcrelationship Winter>> %/
/% <<npcrelationship Doren>> %/
/% <<npcrelationship Sirris>> %/
/% <<npcrelationship Sam>> %/
/% <<npcrelationship Landry>> %/
/% <<npcrelationship Bailey>> %/
/% <<npcrelationship Morgan>> %/
<br><br>
You are considered
<<if $delinquency gte 1000>>
<span class="red">a terror</span> by the teachers.
<<elseif $delinquency gte 800>>
<span class="pink">a delinquent</span> by the teachers.
<<elseif $delinquency gte 600>>
<span class="purple">a delinquent</span> by the teachers.
<<elseif $delinquency gte 400>>
<span class="blue">a delinquent</span> by the teachers.
<<elseif $delinquency gte 200>>
<span class="lblue">a bad student</span> by the teachers.
<<elseif $delinquency gte 10>>
<span class="teal">a normal student</span> by the teachers.
<<else>>
<span class="green">an ideal student</span> by the teachers.
<</if>>
<<statbar $delinquency 1000>>
Your fellow students
<<if $cool gte 400>>
<span class="green">aspire to be seen with you.</span>
<<elseif $cool gte 240>>
think you're <span class="teal">very cool.</span>
<<elseif $cool gte 160>>
think you're <span class="lblue">cool.</span>
<<elseif $cool gte 120>>
think you're <span class="blue">okay.</span>
<<elseif $cool gte 80>>
think you're <span class="purple">dorky.</span>
<<elseif $cool gte 40>>
think you're <span class="pink">odd.</span>
<<else>>
<span class="red">avoid you.</span>
<</if>>
<<statbarinverted $cool $coolmax>>
<br>
The atmosphere in the orphanage is
<<if $orphan_hope gte 40>>
<<if $orphan_reb gte 40>>
<span class="def">revolutionary.</span>
<<elseif $orphan_reb gte 10>>
<span class="green">idealistic.</span>
<<elseif $orphan_reb gte -10>>
<span class="green">hopeful.</span>
<<elseif $orphan_reb gte -40>>
<span class="green">friendly.</span>
<<else>>
<span class="green">kind.</span>
<</if>>
<<elseif $orphan_hope gte 10>>
<<if $orphan_reb gte 40>>
<span class="def">mutinous.</span>
<<elseif $orphan_reb gte 10>>
<span class="teal">rebellious</span>
<<elseif $orphan_reb gte -10>>
<span class="teal">optimistic.</span>
<<elseif $orphan_reb gte -40>>
<span class="teal">unresistant.</span>
<<else>>
<span class="teal">enduring.</span>
<</if>>
<<elseif $orphan_hope gte -10>>
<<if $orphan_reb gte 40>>
<span class="def">defiant.</span>
<<elseif $orphan_reb gte 10>>
<span class="blue">subversive.</span>
<<elseif $orphan_reb gte -10>>
<span class="blue">calm.</span>
<<elseif $orphan_reb gte -40>>
<span class="blue">compliant</span>
<<else>>
<span class="blue">obedient.</span>
<</if>>
<<elseif $orphan_hope gte -40>>
<<if $orphan_reb gte 40>>
<span class="def">unruly.</span>
<<elseif $orphan_reb gte 10>>
<span class="purple">disobedient.</span>
<<elseif $orphan_reb gte -10>>
<span class="purple">resigned.</span>
<<elseif $orphan_reb gte -40>>
<span class="purple">dispirited.</span>
<<else>>
<span class="purple">morose.</span>
<</if>>
<<else>>
<<if $orphan_reb gte 40>>
<span class="def">vengeful.</span>
<<elseif $orphan_reb gte 10>>
<span class="pink">spiteful.</span>
<<elseif $orphan_reb gte -10>>
<span class="pink">unhappy.</span>
<<elseif $orphan_reb gte -40>>
<span class="pink">crestfallen.</span>
<<else>>
<span class="pink">hopeless.</span>
<</if>>
<</if>>
<br><br>
<<if $syndromewolves is 1>>
Wolf pack harmony:
<div class="meter">
<<set $percent=Math.floor(($wolfpackharmony/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
Wolf pack ferocity:
<div class="meter">
<<set $percent=Math.floor(($wolfpackferocity/20)*100)>>
<<print '<div class="goldbar" style="width:' + $percent + '%"></div>'>>
</div>
<br>
<</if>>
__Fame__
<br>
Sex:
<<if $famesex gte 1000>>
<span class="red">Notorious slut</span>
<br>
<<elseif $famesex gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famesex gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famesex gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famesex gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famesex gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Prostitution:
<<if $fameprostitution gte 1000>>
<span class="red">Notorious whore</span>
<br>
<<elseif $fameprostitution gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $fameprostitution gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $fameprostitution gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $fameprostitution gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fameprostitution gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Rape:
<<if $famerape gte 1000>>
<span class="red">Notorious fucktoy</span>
<br>
<<elseif $famerape gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famerape gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famerape gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famerape gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famerape gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<<if $bestialitydisable is "f">>
Bestiality:
<<if $famebestiality gte 1000>>
<span class="red">Notorious bitch</span>
<br>
<<elseif $famebestiality gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $famebestiality gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $famebestiality gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famebestiality gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $famebestiality gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<</if>>
Exhibitionism:
<<if $fameexhibitionism gte 1000>>
<span class="red">Notorious flaunter</span>
<br>
<<elseif $fameexhibitionism gte 600>>
<span class="pink">Famous</span>
<br>
<<elseif $fameexhibitionism gte 400>>
<span class="purple">Recognised</span>
<br>
<<elseif $fameexhibitionism gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $fameexhibitionism gte 100>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fameexhibitionism gte 30>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
Combat:
<<if $famescrap gte 1000>>
<span class="green">Notorious scrapper</span>
<br>
<<elseif $famescrap gte 600>>
<span class="teal">Famous</span>
<br>
<<elseif $famescrap gte 400>>
<span class="lblue">Recognised</span>
<br>
<<elseif $famescrap gte 200>>
<span class="blue">Known</span>
<br>
<<elseif $famescrap gte 100>>
<span class="purple">Low-key</span>
<br>
<<elseif $famescrap gte 30>>
<span class="pink">Obscure</span>
<br>
<<else>>
<span class="red">Unknown</span>
<br>
<</if>>
Kindness:
<<if $famegood gte 1000>>
<span class="green">Notorious do-gooder</span><br>
<<elseif $famegood gte 600>>
<span class="teal">Famous</span><br>
<<elseif $famegood gte 400>>
<span class="lblue">Recognised</span><br>
<<elseif $famegood gte 200>>
<span class="blue">Known</span><br>
<<elseif $famegood gte 100>>
<span class="purple">Low-key</span><br>
<<elseif $famegood gte 30>>
<span class="pink">Obscure</span><br>
<<else>>
<span class="red">Unknown</span><br>
<</if>>
Overall:
<<if $fame gte 4000>>
<span class="red">Notorious</span>
<br>
<<elseif $fame gte 3000>>
<span class="pink">Famous</span>
<br>
<<elseif $fame gte 2000>>
<span class="purple">Recognised</span>
<br>
<<elseif $fame gte 1000>>
<span class="blue">Known</span>
<br>
<<elseif $fame gte 500>>
<span class="lblue">Low-key</span>
<br>
<<elseif $fame gte 100>>
<span class="teal">Obscure</span>
<br>
<<else>>
<span class="green">Unknown</span>
<br>
<</if>>
<br>
<<journal>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/social.twee | twee | mit | 32,160 |
:: Widgets Stats [widget]
<<widget "trauma">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $trauma += ($args[0] * 3) - (($args[0] * 1.5) * ($control / $controlmax))>>
<<if $dev is 1>><<set $control -= $args[0]>><</if>>
<<else>>
<<set $trauma += ($args[0] * 3) + (($args[0] * 1.5) * ($control / $controlmax))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combattrauma">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $trauma += ($args[0] * 1) - (($args[0] * 0.5) * ($control / $controlmax))>>
<<if $dev is 1>><<set $control -= $args[0]>><</if>>
<<else>>
<<set $trauma += ($args[0] * 1) + (($args[0] * 0.5) * ($control / $controlmax))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "straighttrauma">><<nobr>>
<<if $args[0]>>
<<set $trauma += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "control">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<<if $args[0] gte 1>>
<<set $controlstart += ($args[0] * 10)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatcontrol">><<nobr>>
<<if $args[0]>>
<<set $control += ($args[0] * 10)>>
<<if $control gte $controlstart>>
<<set $control to $controlstart>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "stress">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 10)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 15)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 20)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 25)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 30)>>
<<else>>
<<set $stress += ($args[0] * 40)>>
<</if>>
<<else>>
<<set $stress += ($args[0] * 80)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "arousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100)>>
<</if>>
<</nobr>><</widget>>
<<widget "breastarousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100 * $breastsensitivity)>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalarousal">><<nobr>>
<<if $args[0]>>
<<set $arousal += ($args[0] * 100 * $genitalsensitivity)>>
<</if>>
<</nobr>><</widget>>
<<widget "tiredness">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $tiredness += ($args[0] * 15)>>
<<else>>
<<set $tiredness += ($args[0] * 20)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pain">><<nobr>>
<<if $args[0]>>
<<set $pain += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "masopain">><<nobr>>
<<if $args[0]>>
<<set $pain += (($args[0] * (1 - ($masochism / 1200))) * 4)>>
<<set $arousal += (($args[0] * (0 + ($masochism / 50))) * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "detention">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $detention += ($args[0] * 10)>>
<</if>>
<<set $delinquency += ($args[0] * 4)>>
<</if>>
<</nobr>><</widget>>
<<widget "status">><<nobr>>
<<if $args[0]>>
<<if $args[0] gt 0>>
<<set $cool += ($args[0] * 1)>>
<<if $worn.face.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<if $worn.head.type.includes("cool")>>
<<set $cool += ($args[0] * 1)>>
<</if>>
<<elseif $args[0] lt 0>>
<<set $cool *= (1 - ($args[0] / -100))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "spray">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 0>>
<<set $spray += $args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<<else>>
<<if $infinitespray is 1>>
<<else>>
<<set $spray += $args[0]>>
<<set $spray to Math.clamp($spray, 0, $spraymax)>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "awareness">><<nobr>>
<<if $args[0]>>
<<set $awareness += ($args[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "suspicion">><<nobr>>
<<if $args[0]>>
<<set $suspicion += ($args[0])>>
<</if>>
<</nobr>><</widget>>
<<widget "asylumstatus">><<nobr>>
<<if $args[0]>>
<<set $asylumstatus += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "humiliation10">><<nobr>>
<<set $stress += 40>>
<<trauma 1>>
<</nobr>><</widget>>
<<widget "wolfpacktrust">><<nobr>>
<<set $wolfpacktrust += 1>>
<span class="green">The pack trusts you a little more.</span>
<</nobr>><</widget>>
<<widget "wolfpackfear">><<nobr>>
<<set $wolfpackfear += 1>>
<span class="green">The pack fears you a little more.</span>
<</nobr>><</widget>>
<<widget "gferocity">><<nobr>>
<<set $wolfpackferocity += 1>>
| <span class="blue">+ Ferocity</span>
<</nobr>><</widget>>
<<widget "gharmony">><<nobr>>
<<set $wolfpackharmony += 1>>
| <span class="lblue">+ Harmony</span>
<</nobr>><</widget>>
<<widget "lferocity">><<nobr>>
<<set $wolfpackferocity -= 1>>
| <span class="purple">- Ferocity</span>
<</nobr>><</widget>>
<<widget "lharmony">><<nobr>>
<<set $wolfpackharmony -= 1>>
| <span class="pink">- Harmony</span>
<</nobr>><</widget>>
<<widget "sub">><<nobr>>
<<if $args[0]>>
<<set $submissive += ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "def">><<nobr>>
<<if $args[0]>>
<<set $submissive -= ($args[0] * 1)>>
<</if>>
<</nobr>><</widget>>
<<widget "insecurity">><<nobr>>
<<if $args[0] is "penis_tiny" and $acceptance_penis_tiny lte 999>>
<<if $args[1]>>
<<set $insecurity_penis_tiny += ($args[1] * 10)>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<if $insecurity_penis_tiny gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_tiny gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_tiny gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_tiny gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_tiny gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "penis_small" and $acceptance_penis_small lte 999>>
<<if $args[1]>>
<<set $insecurity_penis_small += ($args[1] * 10)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<if $insecurity_penis_small gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_small gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_small gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_small gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_small gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "penis_big" and $acceptance_penis_big lte 999>>
<<if $args[1]>>
<<set $insecurity_penis_big += ($args[1] * 10)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<if $insecurity_penis_big gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_penis_big gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_penis_big gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_penis_big gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_penis_big gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_tiny" and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_tiny += ($args[1] * 10)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<if $insecurity_breasts_tiny gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_tiny gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_tiny gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_tiny gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_tiny gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_small" and $acceptance_breasts_small lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_small += ($args[1] * 10)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<if $insecurity_breasts_small gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_small gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_small gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_small gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_small gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<<elseif $args[0] is "breasts_big" and $acceptance_breasts_big lte 999>>
<<if $args[1]>>
<<set $insecurity_breasts_big += ($args[1] * 10)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<if $insecurity_breasts_big gte 1000>>
<<stress 3>><<control -3>>
<<elseif $insecurity_breasts_big gte 800>>
<<stress 3>><<control -2>>
<<elseif $insecurity_breasts_big gte 600>>
<<stress 2>><<control -2>>
<<elseif $insecurity_breasts_big gte 400>>
<<stress 2>><<control -1>>
<<elseif $insecurity_breasts_big gte 200>>
<<stress 1>><<control -1>>
<<else>>
<<stress 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "acceptance">><<nobr>>
<<if $args[0] is "penis_tiny">>
<<if $args[1]>>
<<set $acceptance_penis_tiny += ($args[1] * 6)>>
<<set $acceptance_penis_tiny = Math.clamp($acceptance_penis_tiny, 0, 1000)>>
<</if>>
<<elseif $args[0] is "penis_small">>
<<if $args[1]>>
<<set $acceptance_penis_small += ($args[1] * 6)>>
<<set $acceptance_penis_small = Math.clamp($acceptance_penis_small, 0, 1000)>>
<</if>>
<<elseif $args[0] is "penis_big">>
<<if $args[1]>>
<<set $acceptance_penis_big += ($args[1] * 6)>>
<<set $acceptance_penis_big = Math.clamp($acceptance_penis_big, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_tiny">>
<<if $args[1]>>
<<set $acceptance_breasts_tiny += ($args[1] * 6)>>
<<set $acceptance_breasts_tiny = Math.clamp($acceptance_breasts_tiny, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_small">>
<<if $args[1]>>
<<set $acceptance_breasts_small += ($args[1] * 6)>>
<<set $acceptance_breasts_small = Math.clamp($acceptance_breasts_small, 0, 1000)>>
<</if>>
<<elseif $args[0] is "breasts_big">>
<<if $args[1]>>
<<set $acceptance_breasts_big += ($args[1] * 6)>>
<<set $acceptance_breasts_big = Math.clamp($acceptance_breasts_big, 0, 1000)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpower">><<nobr>>
<<if $args[0]>>
<<set $willpower += $args[0]>>
<</if>>
<<set $willpower = Math.clamp($willpower, 0, $willpowermax)>>
<</nobr>><</widget>>
<<widget "tanned">><<nobr>>
<!-- <<tanned #>> is meant to represent minutes of sunbathing. PC can tan for up to 10 hrs / 600 minutes for deep tan -->
<<if $args[0]>>
<<if $tanned lte 600>><<set $tanned += $args[0]>><</if>>
<</if>>
<</nobr>><</widget>>
<<widget "hope">><<nobr>>
<<if $args[0]>>
<<set $orphan_hope += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "reb">><<nobr>>
<<if $args[0]>>
<<set $orphan_reb += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/stat-changes.twee | twee | mit | 11,077 |
:: Statistics [widget]
<<widget "statistics">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
</div>
<br>
__Jobs__
<br>
Danced: $dancestat
<br>
Drinks served: $drinksservedstat
<br>
Tables served: $tablesservedstat
<br>
Whored yourself: $prostitutionstat
<br>
<<if $gamemode isnot "soft">>
Forcibly whored out: $forcedprostitutionstat
<br>
<</if>>
Hours worked on the docks: $dockhours
<br><br>
__Sex__
<br>
Number of orgasms you've experienced: $orgasmstat
<br>
Penetrated others: $penilestat
<br>
Ejaculated in others: $penileejacstat
<br>
Vaginally penetrated: $vaginalstat
<br>
Ejaculated in vaginally: $vaginalejacstat
<br>
Anally penetrated: $analstat
<br>
Ejaculated in anally: $analejacstat
<br>
Orally penetrated: $oralstat
<br>
Ejaculated in orally: $oralejacstat
<br>
Handjobs given: $handstat
<br>
Handjob ejaculations: $handejacstat
<br>
Footjobs given: $feetstat
<br>
Footjob ejaculations: $feetejacstat
<br>
Thighjobs given: $thighstat
<br>
Thighjob ejaculations: $thighejacstat
<br>
Chestjobs given: $cheststat
<br>
Chestjob ejaculations: $chestejacstat
<br>
Buttjobs given: $bottomstat
<br>
Buttjob ejaculations: $bottomejacstat
<br>
Hair ejaculated on: $hairejacstat
<br>
Tummy ejaculated on: $tummyejacstat
<br>
Neck ejaculated on: $neckejacstat
<br>
Pussy ejaculated on: $vaginalentranceejacstat
<br>
Face ejaculated on: $faceejacstat
<br>
Total times you've been ejaculated on or in: $ejacstat
<br>
Gloryholes serviced: $gloryholestat
<br>
Masturbated: $masturbationstat
<br>
Masturbated to orgasm: $masturbationorgasmstat
<br>
Minutes spent masturbating: $masturbationtimestat
<br>
Breast milk drank: $milk_drank_stat ml
<br><br>
<<if $gamemode isnot "soft">>
__Violence__
<br>
Molested: $moleststat
<br>
Raped: $rapestat
<br>
<<if $bestialitydisable is "f">>
Raped by animals: $beastrapestat
<br>
<</if>>
<<if $tentacledisable is "f">>
Raped by tentacle monsters: $tentaclerapestat
<br>
<</if>>
<<if $voredisable is "f">>
Swallowed: $swallowedstat
<br>
<</if>>
<<if $parasitedisable is "f">>
Parasites hosted: $parasitestat
<br>
<</if>>
Been hit: $hitstat
<br>
Hit others: $attackstat
<br>
Pepper spray used: $spraystat
<br><br>
<</if>>
__Miscellaneous__
<br>
<<if $gamemode isnot "soft">>
Rescued: $rescued
<br>
<</if>>
Clothing stripped: $clothesstripstat
<br>
Clothing ruined: $clothesruinstat
<br>
Passed out: $passoutstat
<br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/statistics.twee | twee | mit | 2,472 |
:: Widgets Text Disjoint [widget]
<<widget "hisselectDisjoint">><<nobr>>
<<set _n to $args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselectDisjoint _n>>
<<if $npc isnot 0>>
$npc's
<<elseif $npcFightList[_n].intro is 1>><<set $npcFightList[_n].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "personselectDisjoint">><<nobr>>
<<set _n to $args[0]>>
<<set $npcadult to $npcFightList[_n].adult>>
<<set $pronoun to $npcFightList[_n].pronoun>>
<<set $description to $npcFightList[_n].description>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/text-disjoint.twee | twee | mit | 642 |
:: Widgets Text [widget]
<<widget "setLocalPronouns">><<nobr>>
<<run App.Utils.setLocalPronouns($args[0], $args[1])>>
<</nobr>><</widget>>
<<widget "catcall">><<nobr>>
"<<print either("Hey beautiful.",
"Hey gorgeous.",
"Looking good.",
"Looking fine.",
"You look sumptuous,<<girlstop>>",
"You look ravishing,<<girlstop>>",
"You look stunning,<<girlstop>>",
"You look superb,<<girlstop>>",
"Hey <<girlcomma>> want some of this?",
"Nice butt.",
"I'd love a taste of you.")>>"
<</nobr>><</widget>>
<<widget "lewdcatcall">><<nobr>>
"<<print either("Looks like someone wants to be raped.",
"What a slut!",
"What a whore!",
"Why would you dress like that?",
"That's one way to get attention.",
"You can't complain if someone hurts you while walking around like that.",
"L-lewd!")>>"
<</nobr>><</widget>>
<<widget "schoolcatcall">><<nobr>>
"<<print either("Hey sexy.",
"Hey <<girlstop>>",
"Looking good.",
"Looking fine.",
"You look cute,<<girlstop>>",
"You look ravishing,<<girlstop>>",
"You look stunning,<<girlstop>>",
"You look superb,<<girlstop>>",
"Hey <<girlcomma>> want some of this?",
"Nice butt.",
"You look tasty.")>>"
<</nobr>><</widget>>
<<widget "anticatcall">><<nobr>>
"<<print either("Do you talk to your family that way?",
"What is your problem?",
"Is that the best you can do?",
"At least one of us looks good.",
"Leave me alone you creep.",
"Idiot. Never speak to me like that again.",
"Go away.",
"Has that line ever worked for you?",
"You're pitiful.")>>"
<</nobr>><</widget>>
<<widget "haircolourtext">><<nobr>>
<<if $haircolour is "platinumblond">>
platinum blond
<<elseif $haircolour is "lightbrown">>
light brown
<<elseif $haircolour is "strawberryblond">>
strawberry blond
<<elseif $haircolour is "hotpink">>
hot pink
<<elseif $haircolour is "softpink">>
soft pink
<<elseif $haircolour is "snowwhite">>
snow white
<<elseif $haircolour is "deepblue">>
deep blue
<<else>>
$haircolour
<</if>>
<</nobr>><</widget>>
<<widget "charles">><<nobr>>
<<if $player.appearance is "m">>
Charles
<<else>>
Charlene
<</if>>
<</nobr>><</widget>>
<<widget "charlesstop">><<nobr>>
<<if $player.appearance is "m">>
Charles.
<<else>>
Charlene.
<</if>>
<</nobr>><</widget>>
<<widget "charlescomma">><<nobr>>
<<if $player.appearance is "m">>
Charles,
<<else>>
Charlene,
<</if>>
<</nobr>><</widget>>
<<widget "npcexposetext">><<nobr>>
<<if $pronoun is "m">>
The <<person>> unzips <<his>> fly,
<<else>>
The <<person>> lifts up <<his>> skirt,
<</if>>
<<if $NPCList[0].penis isnot "none">>
revealing <<his>> erect penis.
<<else>>
revealing <<his>> moist pussy.
<</if>>
<</nobr>><</widget>>
<<widget "bodyparts">><<print either("hands", "feet", "thighs", "legs", "tummy", "cheek", "bottom", "chest", "face", "arms", "shoulder", "back")>><</widget>>
<<widget "lowerbodyparts">><<print either("hands", "feet", "thighs", "bottom")>><</widget>>
<<widget "upperword">><<nobr>>
<<if $worn.upper.name is "oversized sweater">>
an
<<else>>
<<if $worn.upper.word is "a">>a <</if>>
<<if $worn.upper.word is "n">><</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowerword">><<nobr>>
<<if $worn.lower.word is "a">>a <</if>>
<<if $worn.lower.word is "n">><</if>>
<</nobr>><</widget>>
<<widget "underlowerword">><<nobr>>
<<if $worn.under_lower.word is "a">>a <</if>>
<<if $worn.under_lower.word is "n">><</if>>
<</nobr>><</widget>>
<<widget "underupperword">><<nobr>>
<<if $worn.under_upper.word is "a">>a <</if>>
<<if $worn.under_upper.word is "n">><</if>>
<</nobr>><</widget>>
<<widget "upperplural">><<nobr>>
<<if $worn.upper.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "lowerplural">><<nobr>>
<<if $worn.lower.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "underlowerplural">><<nobr>>
<<if $worn.under_lower.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "underupperplural">><<nobr>>
<<if $worn.under_upper.plural is 1>>are
<<else>>is<</if>>
<</nobr>><</widget>>
<<widget "upperitis">><<nobr>>
<<if $worn.upper.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "loweritis">><<nobr>>
<<if $worn.lower.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "underloweritis">><<nobr>>
<<if $worn.under_lower.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "underupperitis">><<nobr>>
<<if $worn.under_upper.plural is 1>>they are
<<else>>it is<</if>>
<</nobr>><</widget>>
<<widget "upperit">><<nobr>>
<<if $worn.upper.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "lowerit">><<nobr>>
<<if $worn.lower.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "underlowerit">><<nobr>>
<<if $worn.under_lower.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "underupperit">><<nobr>>
<<if $worn.under_upper.plural is 1>>them
<<else>>it<</if>>
<</nobr>><</widget>>
<<widget "upperhas">><<nobr>>
<<if $worn.upper.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "lowerhas">><<nobr>>
<<if $worn.lower.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "underlowerhas">><<nobr>>
<<if $worn.under_lower.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "underupperhas">><<nobr>>
<<if $worn.under_upper.plural is 1>>have
<<else>>has<</if>>
<</nobr>><</widget>>
<<widget "generatePronouns">><<nobr>>
<<if $args[0]>>
<<switch $args[0].pronoun>>
<<case "m">>
<<set $args[0].pronouns.he = "he">>
<<set $args[0].pronouns.his = "his">>
<<set $args[0].pronouns.hers = "his">>
<<set $args[0].pronouns.him = "him">>
<<set $args[0].pronouns.himself = "himself">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "boy">>
<<set $args[0].pronouns.men = "men">>
<<case "f">>
<<set $args[0].pronouns.he = "she">>
<<set $args[0].pronouns.his = "her">>
<<set $args[0].pronouns.hers = "hers">>
<<set $args[0].pronouns.him = "her">>
<<set $args[0].pronouns.himself = "herself">>
<<set $args[0].pronouns.man = "woman">>
<<set $args[0].pronouns.boy = "girl">>
<<set $args[0].pronouns.men = "women">>
<<case "i">>
<<set $args[0].pronouns.he = "it">>
<<set $args[0].pronouns.his = "its">>
<<set $args[0].pronouns.hers = "its">>
<<set $args[0].pronouns.him = "it">>
<<set $args[0].pronouns.himself = "itself">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "kid">>
<<set $args[0].pronouns.men = "men">>
<<case "n">>
<<set $args[0].pronouns.he = "one">>
<<set $args[0].pronouns.his = "the">>
<<set $args[0].pronouns.hers = "they">>
<<set $args[0].pronouns.his = "them">>
<<set $args[0].pronouns.himself = "themselves">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "k">>
<<set $args[0].pronouns.men = "men">>
<<case "t">>
<<set $args[0].pronouns.he = "they">>
<<set $args[0].pronouns.his = "their">>
<<set $args[0].pronouns.hers = "they">>
<<set $args[0].pronouns.him = "them">>
<<set $args[0].pronouns.himself = "themselves">>
<<set $args[0].pronouns.man = "man">>
<<set $args[0].pronouns.boy = "kid">>
<<set $args[0].pronouns.men = "men">>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "a">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
a
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "theowner">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
the owner
<<else>>
<<he>>
<</if>>
<</nobr>><</widget>>
<<widget "someones">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
<<set $rng to random(1, $enemyno)>>
<<if $rng is 1>>
<<his1>>
<<elseif $rng is 2>>
<<his2>>
<<elseif $rng is 3>>
<<his3>>
<<elseif $rng is 4>>
<<his4>>
<<elseif $rng is 5>>
<<his5>>
<<elseif $rng is 6>>
<<his6>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "someone">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
someone
<<else>>
<<him>>
<</if>>
<</nobr>><</widget>>
<<widget "their">><<nobr>>
<<if $enemyno gte 2 and $enemytype is "man">>
their
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "ohe">><<nobr>>
<<if $enemytype is "beast">>
<<bhe>>
<<else>>
<<he>>
<</if>>
<</nobr>><</widget>>
<<widget "he">><<nobr>>
<<if $pronoun is "m">>he
<</if>>
<<if $pronoun is "f">>she
<</if>>
<<if $pronoun is "i">>it
<</if>>
<<if $pronoun is "n">>one
<</if>>
<<if $pronoun is "t">>they
<</if>>
<</nobr>><</widget>>
<<widget "bHe">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
He
<<else>>
She
<</if>>
<<else>>
It
<</if>>
<</nobr>><</widget>>
<<widget "bhe">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
he
<<else>>
she
<</if>>
<<else>>
it
<</if>>
<</nobr>><</widget>>
<<widget "bHis">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
His
<<else>>
Her
<</if>>
<<else>>
Its
<</if>>
<</nobr>><</widget>>
<<widget "bhis">><<nobr>>
<<if $monster is 1>>
<<if $beastgender is "m">>
his
<<else>>
her
<</if>>
<<else>>
its
<</if>>
<</nobr>><</widget>>
<<widget "hes">><<nobr>>
<<if $pronoun is "m">>he's
<</if>>
<<if $pronoun is "f">>she's
<</if>>
<<if $pronoun is "i">>its
<</if>>
<<if $pronoun is "n">>one is
<</if>>
<<if $pronoun is "t">>they are
<</if>>
<</nobr>><</widget>>
<<widget "his">><<nobr>>
<<if $pronoun is "m">>his
<</if>>
<<if $pronoun is "f">>her
<</if>>
<<if $pronoun is "i">>its
<</if>>
<<if $pronoun is "n">>the
<</if>>
<<if $pronoun is "t">>their
<</if>>
<</nobr>><</widget>>
<<widget "hers">><<nobr>>
<<if $pronoun is "m">>his
<</if>>
<<if $pronoun is "f">>hers
<</if>>
<<if $pronoun is "i">>its
<</if>>
<<if $pronoun is "n">>the
<</if>>
<<if $pronoun is "t">>theirs
<</if>>
<</nobr>><</widget>>
<<widget "He">><<nobr>>
<<if $args[0]>>
<<if $enemytype is "man">>
<<if $args[0] is 1>>
<<person1>>
<<elseif $args[0] is 2>>
<<person2>>
<<elseif $args[0] is 3>>
<<person3>>
<<elseif $args[0] is 4>>
<<person4>>
<<elseif $args[0] is 5>>
<<person5>>
<<elseif $args[0] is 6>>
<<person6>>
<</if>>
<</if>>
<<if $pronoun is "m">>He
<</if>>
<<if $pronoun is "f">>She
<</if>>
<<if $pronoun is "i">>It
<</if>>
<<if $pronoun is "n">>One
<</if>>
<<if $pronoun is "t">>They
<</if>>
<<elseif $NPCList[0].intro is 1>><<set $NPCList[0].intro to 0>><<person1>>
<<if $npc is 0>>
The <<person>>
<<else>>
$npc
<</if>>
<<elseif $NPCList[1].intro is 1>><<set $NPCList[1].intro to 0>><<person2>>The <<person>>
<<elseif $NPCList[2].intro is 1>><<set $NPCList[2].intro to 0>><<person3>>The <<person>>
<<elseif $NPCList[3].intro is 1>><<set $NPCList[3].intro to 0>><<person4>>The <<person>>
<<elseif $NPCList[4].intro is 1>><<set $NPCList[4].intro to 0>><<person5>>The <<person>>
<<elseif $NPCList[5].intro is 1>><<set $NPCList[5].intro to 0>><<person6>>The <<person>>
<<else>>
<<if $pronoun is "m">>He
<</if>>
<<if $pronoun is "f">>She
<</if>>
<<if $pronoun is "i">>It
<</if>>
<<if $pronoun is "n">>One
<</if>>
<<if $pronoun is "t">>They
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "His">><<nobr>>
<<if $pronoun is "m">>His
<</if>>
<<if $pronoun is "f">>Her
<</if>>
<<if $pronoun is "i">>Its
<</if>>
<<if $pronoun is "n">>The
<</if>>
<<if $pronoun is "t">>Their
<</if>>
<</nobr>><</widget>>
<<widget "Hers">><<nobr>>
<<if $pronoun is "m">>His
<</if>>
<<if $pronoun is "f">>Hers
<</if>>
<<if $pronoun is "i">>Its
<</if>>
<<if $pronoun is "n">>The
<</if>>
<<if $pronoun is "t">>Theirs
<</if>>
<</nobr>><</widget>>
<<widget "Hes">><<nobr>>
<<if $pronoun is "m">>He's
<</if>>
<<if $pronoun is "f">>She's
<</if>>
<<if $pronoun is "i">>It's
<</if>>
<<if $pronoun is "n">>One is
<</if>>
<<if $pronoun is "t">>They are
<</if>>
<</nobr>><</widget>>
<<widget "him">><<nobr>>
<<if $pronoun is "m">>him
<</if>>
<<if $pronoun is "f">>her
<</if>>
<<if $pronoun is "i">>it
<</if>>
<<if $pronoun is "n">>them
<</if>>
<<if $pronoun is "t">>them
<</if>>
<</nobr>><</widget>>
<<widget "himstop">><<nobr>>
<<if $pronoun is "m">>him.
<</if>>
<<if $pronoun is "f">>her.
<</if>>
<<if $pronoun is "i">>it.
<</if>>
<<if $pronoun is "n">>them.
<</if>>
<<if $pronoun is "t">>them.
<</if>>
<</nobr>><</widget>>
<<widget "himcomma">><<nobr>>
<<if $pronoun is "m">>him,
<</if>>
<<if $pronoun is "f">>her,
<</if>>
<<if $pronoun is "i">>it,
<</if>>
<<if $pronoun is "n">>them,
<</if>>
<<if $pronoun is "t">>them,
<</if>>
<</nobr>><</widget>>
<<widget "Him">><<nobr>>
<<if $pronoun is "m">>Him
<</if>>
<<if $pronoun is "f">>Her
<</if>>
<<if $pronoun is "i">>It
<</if>>
<<if $pronoun is "n">>Them
<</if>>
<<if $pronoun is "t">>Them
<</if>>
<</nobr>><</widget>>
<<widget "hisselect">><<nobr>>
<<set _n to $args[0]>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<personselect _n>>
<<if $npc isnot 0>>
$npc's
<<elseif $NPCList[_n].intro is 1>><<set $NPCList[_n].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<!-- Keeping his1-6 for legacy support as of v2.3 -->
<<widget "his1">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person1>>
<<if $npc isnot 0>>
$npc's
<<elseif $NPCList[0].intro is 1>><<set $NPCList[0].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<elseif $enemytype is "beast">>
<<bhis>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his2">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person2>>
<<if $NPCList[1].intro is 1>><<set $NPCList[1].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his3">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person3>>
<<if $NPCList[2].intro is 1>><<set $NPCList[2].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his4">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person4>>
<<if $NPCList[3].intro is 1>><<set $NPCList[3].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his5">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person5>>
<<if $NPCList[4].intro is 1>><<set $NPCList[4].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "his6">><<nobr>>
<<if $enemytype is "man" and $enemyno gte 2>>
<<person6>>
<<if $NPCList[5].intro is 1>><<set $NPCList[5].intro to 0>>
the <<persons>>
<<else>>
<<his>>
<</if>>
<<else>>
<<his>>
<</if>>
<</nobr>><</widget>>
<<widget "himself">><<nobr>>
<<if $pronoun is "m">>
himself
<<else>>
herself
<</if>>
<</nobr>><</widget>>
<<widget "himselfcomma">><<nobr>>
<<if $pronoun is "m">>
himself,
<<else>>
herself,
<</if>>
<</nobr>><</widget>>
<<widget "himselfstop">><<nobr>>
<<if $pronoun is "m">>
himself.
<<else>>
herself.
<</if>>
<</nobr>><</widget>>
<<widget "people">><<nobr>>
<<if $malechance is 100>>
men
<<elseif $malechance is 0>>
women
<<else>>
men and women
<</if>>
<</nobr>><</widget>>
<<widget "peoplestop">><<nobr>>
<<if $malechance is 100>>
men.
<<elseif $malechance is 0>>
women.
<<else>>
men and women.
<</if>>
<</nobr>><</widget>>
<<widget "peoplecomma">><<nobr>>
<<if $malechance is 100>>
men,
<<elseif $malechance is 0>>
women,
<<else>>
men and women,
<</if>>
<</nobr>><</widget>>
<<widget "peopley">><<nobr>>
<<if $malechance is 100>>
boys
<<elseif $malechance is 0>>
girls
<<else>>
boys and girls
<</if>>
<</nobr>><</widget>>
<<widget "peopleystop">><<nobr>>
<<if $malechance is 100>>
boys.
<<elseif $malechance is 0>>
girls.
<<else>>
boys and girls.
<</if>>
<</nobr>><</widget>>
<<widget "peopleycomma">><<nobr>>
<<if $malechance is 100>>
boys,
<<elseif $malechance is 0>>
girls,
<<else>>
boys and girls,
<</if>>
<</nobr>><</widget>>
<<widget "persony">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
boy
<<elseif $malechance is 0>>
girl
<<elseif $rng gte 51>>
boy
<<else>>
girl
<</if>>
<</nobr>><</widget>>
<<widget "personycomma">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
boy,
<<elseif $malechance is 0>>
girl,
<<elseif $rng gte 51>>
boy,
<<else>>
girl,
<</if>>
<</nobr>><</widget>>
<<widget "personystop">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $malechance is 100>>
boy.
<<elseif $malechance is 0>>
girl.
<<elseif $rng gte 51>>
boy.
<<else>>
girl.
<</if>>
<</nobr>><</widget>>
<<widget "pshe">><<nobr>><<if $player.appearance is "m">>he<<elseif $player.appearance is "f">>she<</if>><</nobr>><</widget>>
<<widget "pShe">><<nobr>><<if $player.appearance is "m">>He<<elseif $player.appearance is "f">>She<</if>><</nobr>><</widget>>
<<widget "pshes">><<nobr>><<if $player.appearance is "m">>he's<<elseif $player.appearance is "f">>she's<</if>><</nobr>><</widget>>
<<widget "pShes">><<nobr>><<if $player.appearance is "m">>He's<<elseif $player.appearance is "f">>She's<</if>><</nobr>><</widget>>
<<widget "pher">><<nobr>><<if $player.appearance is "m">>his<<elseif $player.appearance is "f">>her<</if>><</nobr>><</widget>>
<<widget "phercomma">><<nobr>><<if $player.appearance is "m">>his,<<elseif $player.appearance is "f">>her,<</if>><</nobr>><</widget>>
<<widget "pherstop">><<nobr>><<if $player.appearance is "m">>his.<<elseif $player.appearance is "f">>her.<</if>><</nobr>><</widget>>
<<widget "pHer">><<nobr>><<if $player.appearance is "m">>His<<elseif $player.appearance is "f">>Her<</if>><</nobr>><</widget>>
<<widget "phim">><<nobr>><<if $player.appearance is "m">>him<<elseif $player.appearance is "f">>her<</if>><</nobr>><</widget>>
<<widget "phimcomma">><<nobr>><<if $player.appearance is "m">>him,<<elseif $player.appearance is "f">>her,<</if>><</nobr>><</widget>>
<<widget "phimstop">><<nobr>><<if $player.appearance is "m">>him.<<elseif $player.appearance is "f">>her.<</if>><</nobr>><</widget>>
<<widget "pHim">><<nobr>><<if $player.appearance is "m">>Him<<elseif $player.appearance is "f">>Her<</if>><</nobr>><</widget>>
<<widget "pherself">><<nobr>><<if $player.appearance is "m">>himself<<elseif $player.appearance is "f">>herself<</if>><</nobr>><</widget>>
<<widget "pHerself">><<nobr>><<if $player.appearance is "m">>Himself<<elseif $player.appearance is "f">>Herself<</if>><</nobr>><</widget>>
<<widget "animals">><<nobr>>
<<print either("bees", "elephants", "bunnies", "octopi", "chimps", "squid", "molluscs", "monkeys", "wasps", "baboons", "wolves", "bears", "elk", "seals", "dolphins", "whales", "jellyfish", "cats", "lions", "tigers", "cheetahs", "wild dogs", "panthers", "moles", "badgers", "honey badgers", "ducks", "geese", "sparrows", "robins", "perch", "pike", "salmon", "sturgeon", "frogs", "newts", "crocodiles", "toads", "hawks", "eagles", "cuttlefish", "pythons", "anacondas", "adders", "cobras", "sturgeon", "trout", "salmon", "tuna", "deer", "robins")>>
<</nobr>><</widget>>
<<widget "garden">><<nobr>>
<<print either("prune flowers", "prune trees", "prune bushes", "water flowers", "remove weeds")>>
<</nobr>><</widget>>
<<widget "breasts">><<nobr>>
<<if $breastsize is 0>>
<<if $dev is 1>>
<<print "nipples">>
<<else>>
<<print "nipples">>
<</if>>
<</if>>
<<if $breastsize is 1>>
<<if $dev is 1>>
<<print "budding breasts">>
<<else>>
<<print "budding breasts">>
<</if>>
<</if>>
<<if $breastsize is 2>>
<<print "tiny breasts">>
<</if>>
<<if $breastsize is 3>>
<<print "small breasts">>
<</if>>
<<if $breastsize is 4>>
<<print "pert breasts">>
<</if>>
<<if $breastsize is 5>>
<<print "modest breasts">>
<</if>>
<<if $breastsize is 6>>
<<print "full breasts">>
<</if>>
<<if $breastsize is 7>>
<<print "large breasts">>
<</if>>
<<if $breastsize is 8>>
<<print "ample breasts">>
<</if>>
<<if $breastsize is 9>>
<<print "massive breasts">>
<</if>>
<<if $breastsize is 10>>
<<print "huge breasts">>
<</if>>
<<if $breastsize is 11>>
<<print "gigantic breasts">>
<</if>>
<<if $breastsize is 12>>
<<print "enormous breasts">>
<</if>>
<</nobr>><</widget>>
<<widget "breastsstop">><<nobr>>
<<if $breastsize is 0>>
<<if $dev is 1>>
<<print "nipples">>
<<else>>
<<print "nipples.">>
<</if>>
<</if>>
<<if $breastsize is 1>>
<<if $dev is 1>>
<<print "budding breasts.">>
<<else>>
<<print "budding breasts.">>
<</if>>
<</if>>
<<if $breastsize is 2>>
<<print "tiny breasts.">>
<</if>>
<<if $breastsize is 3>>
<<print "small breasts.">>
<</if>>
<<if $breastsize is 4>>
<<print "pert breasts.">>
<</if>>
<<if $breastsize is 5>>
<<print "modest breasts.">>
<</if>>
<<if $breastsize is 6>>
<<print "full breasts.">>
<</if>>
<<if $breastsize is 7>>
<<print "large breasts.">>
<</if>>
<<if $breastsize is 8>>
<<print "ample breasts.">>
<</if>>
<<if $breastsize is 9>>
<<print "massive breasts.">>
<</if>>
<<if $breastsize is 10>>
<<print "huge breasts.">>
<</if>>
<<if $breastsize is 11>>
<<print "gigantic breasts.">>
<</if>>
<<if $breastsize is 12>>
<<print "enormous breasts.">>
<</if>>
<</nobr>><</widget>>
<<widget "breastscomma">><<nobr>>
<<if $breastsize is 0>>
<<if $dev is 1>>
<<print "nipples">>
<<else>>
<<print "nipples,">>
<</if>>
<</if>>
<<if $breastsize is 1>>
<<if $dev is 1>>
<<print "budding breasts,">>
<<else>>
<<print "budding breasts,">>
<</if>>
<</if>>
<<if $breastsize is 2>>
<<print "tiny breasts,">>
<</if>>
<<if $breastsize is 3>>
<<print "small breasts,">>
<</if>>
<<if $breastsize is 4>>
<<print "pert breasts,">>
<</if>>
<<if $breastsize is 5>>
<<print "modest breasts,">>
<</if>>
<<if $breastsize is 6>>
<<print "full breasts,">>
<</if>>
<<if $breastsize is 7>>
<<print "large breasts,">>
<</if>>
<<if $breastsize is 8>>
<<print "ample breasts,">>
<</if>>
<<if $breastsize is 9>>
<<print "massive breasts,">>
<</if>>
<<if $breastsize is 10>>
<<print "huge breasts,">>
<</if>>
<<if $breastsize is 11>>
<<print "gigantic breasts,">>
<</if>>
<<if $breastsize is 12>>
<<print "enormous breasts,">>
<</if>>
<</nobr>><</widget>>
<<widget "undertop">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
$worn.under_upper.name
<<else>>
<<breasts>>
<</if>>
<</nobr>><</widget>>
<<widget "undertopcomma">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
$worn.under_upper.name,
<<else>>
<<breastscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "undertopstop">><<nobr>>
<<if $worn.under_upper.name isnot "naked">>
$worn.under_upper.name.
<<else>>
<<breastsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "bottom">><<nobr>>
<<if $bottomsize gte 8>>
huge
<<elseif $bottomsize is 7>>
large
<<elseif $bottomsize is 6>>
plump
<<elseif $bottomsize is 5>>
round
<<elseif $bottomsize is 4>>
soft
<<elseif $bottomsize is 3>>
cushioned
<<elseif $bottomsize is 2>>
modest
<<elseif $bottomsize is 1>>
slim
<<else>>
slender
<</if>>
ass
<</nobr>><</widget>>
<<widget "bottomstop">><<nobr>>
<<if $bottomsize gte 8>>
huge
<<elseif $bottomsize is 7>>
large
<<elseif $bottomsize is 6>>
plump
<<elseif $bottomsize is 5>>
round
<<elseif $bottomsize is 4>>
soft
<<elseif $bottomsize is 3>>
cushioned
<<elseif $bottomsize is 2>>
modest
<<elseif $bottomsize is 1>>
slim
<<else>>
slender
<</if>>
ass.
<</nobr>><</widget>>
<<widget "bottomcomma">><<nobr>>
<<if $bottomsize gte 8>>
huge
<<elseif $bottomsize is 7>>
large
<<elseif $bottomsize is 6>>
plump
<<elseif $bottomsize is 5>>
round
<<elseif $bottomsize is 4>>
soft
<<elseif $bottomsize is 3>>
cushioned
<<elseif $bottomsize is 2>>
modest
<<elseif $bottomsize is 1>>
slim
<<else>>
slender
<</if>>
ass,
<</nobr>><</widget>>
<<widget "pussy">><<nobr>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured pussy
<<else>>
spent pussy
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
tired pussy
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
<<if $arousal gte 8000>>
tingling pussy
<<elseif $arousal gte 6000>>
cunt
<<elseif $arousal gte 4000>>
pussy
<<elseif $arousal gte 2000>>
quim
<<else>>
pussy
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured little pussy
<<else>>
spent little pussy
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
tired little pussy
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy
<<else>>
<<if $arousal gte 8000>>
tingling pussy
<<elseif $arousal gte 6000>>
tiny cunt
<<elseif $arousal gte 4000>>
tiny pussy
<<elseif $arousal gte 2000>>
tiny quim
<<else>>
tiny pussy
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pussystop">><<nobr>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured pussy.
<<else>>
spent pussy.
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
tired pussy.
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
<<if $arousal gte 8000>>
tingling pussy.
<<elseif $arousal gte 6000>>
cunt.
<<elseif $arousal gte 4000>>
pussy.
<<elseif $arousal gte 2000>>
quim.
<<else>>
pussy.
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured little pussy.
<<else>>
spent little pussy.
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
tired little pussy.
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy.
<<else>>
<<if $arousal gte 8000>>
tingling pussy.
<<elseif $arousal gte 6000>>
tiny cunt.
<<elseif $arousal gte 4000>>
tiny pussy.
<<elseif $arousal gte 2000>>
tiny quim.
<<else>>
tiny pussy.
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pussycomma">><<nobr>>
<<if $devstate gte 1>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured pussy,
<<else>>
spent pussy,
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
tired pussy,
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
<<if $arousal gte 8000>>
tingling pussy,
<<elseif $arousal gte 6000>>
cunt,
<<elseif $arousal gte 4000>>
pussy,
<<elseif $arousal gte 2000>>
quim,
<<else>>
pussy,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
tortured little pussy,
<<else>>
spent little pussy,
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
tired little pussy,
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
twitching pussy,
<<else>>
<<if $arousal gte 8000>>
tingling pussy,
<<elseif $arousal gte 6000>>
tiny cunt,
<<elseif $arousal gte 4000>>
tiny pussy,
<<elseif $arousal gte 2000>>
tiny quim,
<<else>>
tiny pussy,
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "penissize">><<nobr>>
<<if $penissize is 0>>
tiny
<<elseif $penissize is 1>>
small
<<elseif $penissize is 2>>
<<elseif $penissize is 3>>
large
<<elseif $penissize is -1>>
mini
<<else>>
enormous
<</if>>
<</nobr>><</widget>>
<<widget "penis">><<nobr>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<penissize>> tortured penis
<<else>>
<<penissize>> spent penis
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis
<<else>>
<<penissize>> tired penis
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis
<<else>>
<<if $arousal gte 8000>>
<<penissize>> tingling penis
<<elseif $arousal gte 6000>>
<<penissize>> penis
<<elseif $arousal gte 4000>>
<<penissize>> penis
<<elseif $arousal gte 2000>>
<<penissize>> penis
<<else>>
<<penissize>> penis
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "penisstop">><<nobr>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<penissize>> tortured penis.
<<else>>
<<penissize>> spent penis.
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis.
<<else>>
<<penissize>> tired penis.
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis.
<<else>>
<<if $arousal gte 8000>>
<<penissize>> tingling penis.
<<elseif $arousal gte 6000>>
<<penissize>> penis.
<<elseif $arousal gte 4000>>
<<penissize>> penis.
<<elseif $arousal gte 2000>>
<<penissize>> penis.
<<else>>
<<penissize>> penis.
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "peniscomma">><<nobr>>
<<if $orgasmcount gte 23>>
<<if $orgasmdown gte 1>>
<<penissize>> tortured penis,
<<else>>
<<penissize>> spent penis,
<</if>>
<<elseif $orgasmcount gte 9>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis,
<<else>>
<<penissize>> tired penis,
<</if>>
<<else>>
<<if $orgasmdown gte 1>>
<<penissize>> twitching penis,
<<else>>
<<if $arousal gte 8000>>
<<penissize>> tingling penis,
<<elseif $arousal gte 6000>>
<<penissize>> penis,
<<elseif $arousal gte 4000>>
<<penissize>> penis,
<<elseif $arousal gte 2000>>
<<penissize>> penis,
<<else>>
<<penissize>> penis,
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "reveal">><<nobr>>
<<if $args[0]>>
<<if $args[0] gte 900>>
<span class="red">lewd</span>
<<elseif $args[0] gte 700>>
<span class="pink">risqué</span>
<<elseif $args[0] gte 500>>
<span class="purple">seductive</span>
<<elseif $args[0] gte 300>>
<span class="blue">comfy</span>
<<elseif $args[0] gte 100>>
<span class="lblue">tasteful</span>
<<elseif $args[0] gte 100>>
<span class="teal">smart</span>
<<else>>
<span class="green">unassuming</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "integrity">><<nobr>>
<<if $args[0]>>
<<if $args[1] is "cap">>
<<if $args[0] gte 900>>
<span class="green">Tough</span>
<<elseif $args[0] gte 500>>
<span class="teal">Sturdy</span>
<<elseif $args[0] gte 200>>
<span class="lblue">Firm</span>
<<elseif $args[0] gte 100>>
<span class="blue">Fine</span>
<<elseif $args[0] gte 50>>
<span class="purple">Delicate</span>
<<elseif $args[0] gte 20>>
<span class="pink">Fragile</span>
<<else>>
<span class="red">Flimsy</span>
<</if>>
<<else>>
<<if $args[0] gte 900>>
<span class="green">tough</span>
<<elseif $args[0] gte 500>>
<span class="teal">sturdy</span>
<<elseif $args[0] gte 200>>
<span class="lblue">firm</span>
<<elseif $args[0] gte 100>>
<span class="blue">fine</span>
<<elseif $args[0] gte 50>>
<span class="purple">delicate</span>
<<elseif $args[0] gte 20>>
<span class="pink">fragile</span>
<<else>>
<span class="red">flimsy</span>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "strokes">><<nobr>>
<<if $enemyanger gte ($enemyangermax / 5) * 4 and $enemyarousal gte ($enemyarousalmax / 5) * 4>>savagely toys with
<<elseif $enemyanger gte ($enemyangermax / 5) * 4 and $enemyarousal gte ($enemyarousalmax / 5) * 2>>viciously toys with
<<elseif $enemyanger gte ($enemyangermax / 5) * 4>>brutally rubs
<<elseif $enemyanger gte ($enemyangermax / 5) * 2 and $enemyarousal gte ($enemyarousalmax / 5) * 4>>roughly rubs
<<elseif $enemyanger gte ($enemyangermax / 5) * 2 and $enemyarousal gte ($enemyarousalmax / 5) * 2>>firmly strokes
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 4>>passionately strokes
<<elseif $enemyarousal gte ($enemyarousalmax / 5) * 2>>vigorously strokes
<<else>>gently caresses
<</if>>
<</nobr>><</widget>>
<<widget "person">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man
<<elseif $pronoun is "f">>$description woman
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy
<<elseif $pronoun is "f">>$description girl
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "personstop">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man.
<<elseif $pronoun is "f">>$description woman.
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy.
<<elseif $pronoun is "f">>$description girl.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "personcomma">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man,
<<elseif $pronoun is "f">>$description woman,
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy,
<<elseif $pronoun is "f">>$description girl,
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "persons">><<nobr>>
<<if $npcadult is 1>>
<<if $pronoun is "m">>$description man's
<<elseif $pronoun is "f">>$description woman's
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy's
<<elseif $pronoun is "f">>$description girl's
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatperson">><<nobr>>
<<if $enemytype is "beast">>
$beasttype
<<elseif $npc isnot 0>>
$npcdescription
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man
<<elseif $pronoun is "f">>$description woman
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy
<<elseif $pronoun is "f">>$description girl
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpersoncomma">><<nobr>>
<<if $enemytype is "beast">>
$beasttype,
<<elseif $npc isnot 0>>
$npcdescription,
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man,
<<elseif $pronoun is "f">>$description woman,
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy,
<<elseif $pronoun is "f">>$description girl,
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpersonstop">><<nobr>>
<<if $enemytype is "beast">>
$beasttype.
<<elseif $npc isnot 0>>
$npcdescription.
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man.
<<elseif $pronoun is "f">>$description woman.
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy.
<<elseif $pronoun is "f">>$description girl.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpersons">><<nobr>>
<<if $enemytype is "beast">>
$beasttype's
<<elseif $npc isnot 0>>
$npcdescription's
<<elseif $npcadult is 1>>
<<if $pronoun is "m">>$description man's
<<elseif $pronoun is "f">>$description woman's
<</if>>
<<else>>
<<if $pronoun is "m">>$description boy's
<<elseif $pronoun is "f">>$description girl's
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "personselect">><<nobr>>
<<set _n to $args[0]>>
<<set $npcadult to $NPCList[_n].adult>>
<<set $pronoun to $NPCList[_n].pronoun>>
<<set $description to $NPCList[_n].description>>
<</nobr>><</widget>>
<!-- Leaving person1-6 in place for legacy support as of v2.3-->
<<widget "person1">><<nobr>>
<<set $npcadult to $NPCList[0].adult>>
<<set $pronoun to $NPCList[0].pronoun>>
<<set $description to $NPCList[0].description>>
<</nobr>><</widget>>
<<widget "person2">><<nobr>>
<<set $npcadult to $NPCList[1].adult>>
<<set $pronoun to $NPCList[1].pronoun>>
<<set $description to $NPCList[1].description>>
<</nobr>><</widget>>
<<widget "person3">><<nobr>>
<<set $npcadult to $NPCList[2].adult>>
<<set $pronoun to $NPCList[2].pronoun>>
<<set $description to $NPCList[2].description>>
<</nobr>><</widget>>
<<widget "person4">><<nobr>>
<<set $npcadult to $NPCList[3].adult>>
<<set $pronoun to $NPCList[3].pronoun>>
<<set $description to $NPCList[3].description>>
<</nobr>><</widget>>
<<widget "person5">><<nobr>>
<<set $npcadult to $NPCList[4].adult>>
<<set $pronoun to $NPCList[4].pronoun>>
<<set $description to $NPCList[4].description>>
<</nobr>><</widget>>
<<widget "person6">><<nobr>>
<<set $npcadult to $NPCList[5].adult>>
<<set $pronoun to $NPCList[5].pronoun>>
<<set $description to $NPCList[5].description>>
<</nobr>><</widget>>
<<widget "personpenis">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
penis
<<else>>
clit
<</if>>
<</nobr>><</widget>>
<<widget "personpenisstop">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
penis.
<<else>>
clit.
<</if>>
<</nobr>><</widget>>
<<widget "personpeniscomma">><<nobr>>
<<if $NPCList[0].penis isnot "none">>
penis,
<<else>>
clit,
<</if>>
<</nobr>><</widget>>
<<widget "girl">><<nobr>>
<<if $player.appearance is "f">>
girl
<<elseif $player.appearance is "m">>
boy
<</if>>
<</nobr>><</widget>>
<<widget "girlstop">><<nobr>>
<<if $player.appearance is "f">>
girl.
<<elseif $player.appearance is "m">>
boy.
<</if>>
<</nobr>><</widget>>
<<widget "girlexclamation">><<nobr>>
<<if $player.appearance is "f">>
girl!
<<elseif $player.appearance is "m">>
boy!
<</if>>
<</nobr>><</widget>>
<<widget "girlcomma">><<nobr>>
<<if $player.appearance is "f">>
girl,
<<elseif $player.appearance is "m">>
boy,
<</if>>
<</nobr>><</widget>>
<<widget "girlfriend">><<nobr>>
<<if $player.appearance is "f">>
girlfriend
<<elseif $player.appearance is "m">>
boy
<</if>>
<</nobr>><</widget>>
<<widget "girlfriendstop">><<nobr>>
<<if $player.appearance is "f">>
girlfriend.
<<elseif $player.appearance is "m">>
boy.
<</if>>
<</nobr>><</widget>>
<<widget "girlfriendcomma">><<nobr>>
<<if $player.appearance is "f">>
girlfriend,
<<elseif $player.appearance is "m">>
boy,
<</if>>
<</nobr>><</widget>>
<<widget "girls">><<nobr>>
<<if $player.appearance is "f">>
girls
<<elseif $player.appearance is "m">>
boys
<</if>>
<</nobr>><</widget>>
<<widget "girlsstop">><<nobr>>
<<if $player.appearance is "f">>
girls.
<<elseif $player.appearance is "m">>
boys.
<</if>>
<</nobr>><</widget>>
<<widget "girlscomma">><<nobr>>
<<if $player.appearance is "f">>
girls,
<<elseif $player.appearance is "m">>
boys,
<</if>>
<</nobr>><</widget>>
<<widget "lass">><<nobr>>
<<if $player.appearance is "f">>
lass
<<elseif $player.appearance is "m">>
lad
<</if>>
<</nobr>><</widget>>
<<widget "lasscomma">><<nobr>>
<<if $player.appearance is "f">>
lass,
<<elseif $player.appearance is "m">>
lad,
<</if>>
<</nobr>><</widget>>
<<widget "lassstop">><<nobr>>
<<if $player.appearance is "f">>
lass.
<<elseif $player.appearance is "m">>
lad.
<</if>>
<</nobr>><</widget>>
<<widget "genderstop">><<nobr>>
<<if $player.gender is "f">>
girl.
<<elseif $player.gender is "m">>
boy.
<</if>>
<</nobr>><</widget>>
<<widget "gendercomma">><<nobr>>
<<if $player.gender is "f">>
girl,
<<elseif $player.gender is "m">>
boy,
<</if>>
<</nobr>><</widget>>
<<widget "gender">><<nobr>>
<<if $player.gender is "f">>
girl
<<elseif $player.gender is "m">>
boy
<</if>>
<</nobr>><</widget>>
<<widget "genitals">><<nobr>>
<<if $penisexist is 1>>
<<if $penilevirginity is 1>>
virgin penis
<<else>>
penis
<</if>>
<</if>>
<<if $penisexist is 1 and $vaginaexist is 1>>
and
<</if>>
<<if $vaginaexist is 1>>
<<if $vaginalvirginity is 1>>
virgin pussy
<<else>>
pussy
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalsstop">><<nobr>>
<<if $penisexist is 1>>
<<if $penilevirginity is 1>>
virgin penis.
<<else>>
penis.
<</if>>
<<elseif $vaginaexist is 1>>
<<if $vaginalvirginity is 1>>
virgin pussy.
<<else>>
pussy.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "genitalscomma">><<nobr>>
<<if $penisexist is 1>>
<<if $penilevirginity is 1>>
virgin penis,
<<else>>
penis,
<</if>>
<<elseif $vaginaexist is 1>>
<<if $vaginalvirginity is 1>>
virgin pussy,
<<else>>
pussy,
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lstress">><<nobr>> |
<span class="green">- Stress</span>
<</nobr>><</widget>>
<<widget "llstress">><<nobr>> |
<span class="green">- - Stress</span>
<</nobr>><</widget>>
<<widget "lllstress">><<nobr>> |
<span class="green">- - - Stress</span>
<</nobr>><</widget>>
<<widget "gstress">><<nobr>> |
<span class="red">+ Stress</span>
<</nobr>><</widget>>
<<widget "ggstress">><<nobr>> |
<span class="red">+ + Stress</span>
<</nobr>><</widget>>
<<widget "gggstress">><<nobr>> |
<span class="red">+ + + Stress</span>
<</nobr>><</widget>>
<<widget "ltiredness">><<nobr>> |
<span class="green">- Fatigue</span>
<</nobr>><</widget>>
<<widget "gtiredness">><<nobr>> |
<span class="red">+ Fatigue</span>
<</nobr>><</widget>>
<<widget "larousal">><<nobr>> |
<span class="green">- Arousal</span>
<</nobr>><</widget>>
<<widget "llarousal">><<nobr>> |
<span class="green">- - Arousal</span>
<</nobr>><</widget>>
<<widget "lllarousal">><<nobr>> |
<span class="green">- - - Arousal</span>
<</nobr>><</widget>>
<<widget "garousal">><<nobr>> |
<span class="red">+ Arousal</span>
<</nobr>><</widget>>
<<widget "ggarousal">><<nobr>> |
<span class="red">+ + Arousal</span>
<</nobr>><</widget>>
<<widget "gggarousal">><<nobr>> |
<span class="red">+ + + Arousal</span>
<</nobr>><</widget>>
<<widget "ltrauma">><<nobr>> |
<span class="green">- Trauma</span>
<</nobr>><</widget>>
<<widget "lltrauma">><<nobr>> |
<span class="green">- - Trauma</span>
<</nobr>><</widget>>
<<widget "llltrauma">><<nobr>> |
<span class="green">- - - Trauma</span>
<</nobr>><</widget>>
<<widget "gtrauma">><<nobr>> |
<span class="red">+ Trauma</span>
<</nobr>><</widget>>
<<widget "ggtrauma">><<nobr>> |
<span class="red">+ + Trauma</span>
<</nobr>><</widget>>
<<widget "gggtrauma">><<nobr>> |
<span class="red">+ + + Trauma</span>
<</nobr>><</widget>>
<<widget "lcontrol">><<nobr>> |
<span class="red">- Control</span>
<</nobr>><</widget>>
<<widget "llcontrol">><<nobr>> |
<span class="red">- - Control</span>
<</nobr>><</widget>>
<<widget "lllcontrol">><<nobr>> |
<span class="red">- - - Control</span>
<</nobr>><</widget>>
<<widget "gcontrol">><<nobr>> |
<span class="green">+ Control</span>
<</nobr>><</widget>>
<<widget "ggcontrol">><<nobr>> |
<span class="green">+ + Control</span>
<</nobr>><</widget>>
<<widget "gggcontrol">><<nobr>> |
<span class="green">+ + + Control</span> |
<</nobr>><</widget>>
<<widget "lcombatcontrol">><<nobr>> |
<span class="red">- Control</span> |
<</nobr>><</widget>>
<<widget "llcombatcontrol">><<nobr>> |
<span class="red">- - Control</span> |
<</nobr>><</widget>>
<<widget "lllcombatcontrol">><<nobr>> |
<span class="red">- - - Control</span> |
<</nobr>><</widget>>
<<widget "gcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "ggcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ + Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "gggcombatcontrol">><<nobr>>
<<if $control lt $controlstart>> |
<span class="green">+ + + Control</span> |
<</if>>
<</nobr>><</widget>>
<<widget "lpain">><<nobr>> |
<span class="green">- Pain</span>
<</nobr>><</widget>>
<<widget "gpain">><<nobr>> |
<span class="red">+ Pain</span>
<</nobr>><</widget>>
<<widget "loxygen">><<nobr>> |
<span class="blue">- Air</span>
<</nobr>><</widget>>
<<widget "goxygen">><<nobr>> |
<span class="teal">+ Air</span>
<</nobr>><</widget>>
<<widget "lawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ Innocence</span>
<<else>>
<span class="blue">- Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "llawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ + Innocence</span>
<<else>>
<span class="blue">- - Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "lllawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">+ + + Innocence</span>
<<else>>
<span class="blue">- - - Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- Innocence</span>
<<else>>
<span class="lblue">+ Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "ggawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- - Innocence</span>
<<else>>
<span class="lblue">+ + Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gggawareness">><<nobr>> |
<<if $innocencestate is 1>>
<span class="blue">- - - Innocence</span>
<<else>>
<span class="lblue">+ + + Awareness</span>
<</if>>
<</nobr>><</widget>>
<<widget "gpurity">><<nobr>> |
<span class="green">+ Purity</span>
<</nobr>><</widget>>
<<widget "lpurity">><<nobr>> |
<span class="red">- Purity</span>
<</nobr>><</widget>>
<<widget "lscience">><<nobr>> |
<span class="red">- Science</span>
<</nobr>><</widget>>
<<widget "gscience">><<nobr>> |
<span class="green">+ Science</span>
<</nobr>><</widget>>
<<widget "ggscience">><<nobr>> |
<span class="green">+ + Science</span>
<</nobr>><</widget>>
<<widget "gggscience">><<nobr>> |
<span class="green">+ + + Science</span>
<</nobr>><</widget>>
<<widget "lmaths">><<nobr>> |
<span class="red">- Maths</span>
<</nobr>><</widget>>
<<widget "gmaths">><<nobr>> |
<span class="green">+ Maths</span>
<</nobr>><</widget>>
<<widget "ggmaths">><<nobr>> |
<span class="green">+ + Maths</span>
<</nobr>><</widget>>
<<widget "gggmaths">><<nobr>> |
<span class="green">+ + +Maths</span>
<</nobr>><</widget>>
<<widget "lenglish">><<nobr>> |
<span class="red">- English</span>
<</nobr>><</widget>>
<<widget "genglish">><<nobr>> |
<span class="green">+ English</span>
<</nobr>><</widget>>
<<widget "ggenglish">><<nobr>> |
<span class="green">+ + English</span>
<</nobr>><</widget>>
<<widget "gggenglish">><<nobr>> |
<span class="green">+ + + English</span>
<</nobr>><</widget>>
<<widget "lhistory">><<nobr>> |
<span class="red">- History</span>
<</nobr>><</widget>>
<<widget "ghistory">><<nobr>> |
<span class="green">+ History</span>
<</nobr>><</widget>>
<<widget "gghistory">><<nobr>> |
<span class="green">+ + History</span>
<</nobr>><</widget>>
<<widget "ggghistory">><<nobr>> |
<span class="green">+ + + History</span>
<</nobr>><</widget>>
<<widget "gschool">><<nobr>> |
<span class="green">+ School</span>
<</nobr>><</widget>>
<<widget "gswimming">><<nobr>> |
<span class="green">+ Swimming</span>
<</nobr>><</widget>>
<<widget "ggswimming">><<nobr>> |
<span class="green">+ + Swimming</span>
<</nobr>><</widget>>
<<widget "gggswimming">><<nobr>> |
<span class="green">+ + + Swimming</span>
<</nobr>><</widget>>
<<widget "lharass">><<nobr>> |
<span class="teal">Decreases chance of harassment</span>
<</nobr>><</widget>>
<<widget "gharass">><<nobr>> |
<span class="pink">Increases chance of harassment</span>
<</nobr>><</widget>>
<<widget "gdelinquency">><<nobr>> |
<span class="red">+ Delinquency</span>
<</nobr>><</widget>>
<<widget "ggdelinquency">><<nobr>> |
<span class="red">+ + Delinquency</span>
<</nobr>><</widget>>
<<widget "gggdelinquency">><<nobr>> |
<span class="red">+ + + Delinquency</span>
<</nobr>><</widget>>
<<widget "ldelinquency">><<nobr>> |
<span class="green">- Delinquency</span>
<</nobr>><</widget>>
<<widget "lldelinquency">><<nobr>> |
<span class="green">- - Delinquency</span>
<</nobr>><</widget>>
<<widget "llldelinquency">><<nobr>> |
<span class="green">- - - Delinquency</span>
<</nobr>><</widget>>
<<widget "gcool">><<nobr>> |
<span class="green">+ Status</span>
<</nobr>><</widget>>
<<widget "ggcool">><<nobr>> |
<span class="green">+ + Status</span>
<</nobr>><</widget>>
<<widget "gggcool">><<nobr>> |
<span class="green">+ + + Status</span>
<</nobr>><</widget>>
<<widget "lcool">><<nobr>> |
<span class="red">- Status</span>
<</nobr>><</widget>>
<<widget "llcool">><<nobr>> |
<span class="red">- - Status</span>
<</nobr>><</widget>>
<<widget "lllcool">><<nobr>> |
<span class="red">- - - Status</span>
<</nobr>><</widget>>
<<widget "gtrust">><<nobr>> |
<span class="green">+ Trust</span>
<</nobr>><</widget>>
<<widget "ltrust">><<nobr>> |
<span class="red">- Trust</span>
<</nobr>><</widget>>
<<widget "glove">><<nobr>> |
<span class="green">+ Love</span>
<</nobr>><</widget>>
<<widget "gglove">><<nobr>> |
<span class="green">+ + Love</span>
<</nobr>><</widget>>
<<widget "ggglove">><<nobr>> |
<span class="green">+ + + Love</span>
<</nobr>><</widget>>
<<widget "llove">><<nobr>> |
<span class="red">- Love</span>
<</nobr>><</widget>>
<<widget "lllove">><<nobr>> |
<span class="red">- - Love</span>
<</nobr>><</widget>>
<<widget "llllove">><<nobr>> |
<span class="red">- - - Love</span>
<</nobr>><</widget>>
<<widget "glust">><<nobr>> |
<span class="lewd">+ Lust</span>
<</nobr>><</widget>>
<<widget "gglust">><<nobr>> |
<span class="lewd">+ + Lust</span>
<</nobr>><</widget>>
<<widget "ggglust">><<nobr>> |
<span class="lewd">+ + + Lust</span>
<</nobr>><</widget>>
<<widget "llust">><<nobr>> |
<span class="teal">- Lust</span>
<</nobr>><</widget>>
<<widget "lllust">><<nobr>> |
<span class="teal">- - Lust</span>
<</nobr>><</widget>>
<<widget "llllust">><<nobr>> |
<span class="teal">- - - Lust</span>
<</nobr>><</widget>>
<<widget "gdom">><<nobr>> |
<<if $npc isnot 0>>
<span class="purple">+ $npc's Dominance</span>
<<else>>
<span class="purple">+ NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "ldom">><<nobr>> |
<<if $npc isnot 0>>
<span class="lblue">- $npc's Dominance</span>
<<else>>
<span class="lblue">- NPC Dominance</span>
<</if>>
<</nobr>><</widget>>
<<widget "gsuspicion">><<nobr>> |
<span class="red">+ Suspicion</span>
<</nobr>><</widget>>
<<widget "ggsuspicion">><<nobr>> |
<span class="red">+ + Suspicion</span>
<</nobr>><</widget>>
<<widget "gggsuspicion">><<nobr>> |
<span class="red">+ + + Suspicion</span>
<</nobr>><</widget>>
<<widget "lsuspicion">><<nobr>> |
<span class="green">- Suspicion</span>
<</nobr>><</widget>>
<<widget "llsuspicion">><<nobr>> |
<span class="green">- - Suspicion</span>
<</nobr>><</widget>>
<<widget "lllsuspicion">><<nobr>> |
<span class="green">- - - Suspicion</span>
<</nobr>><</widget>>
<<widget "garage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ Rage</span>
<</if>><</nobr>><</widget>>
<<widget "ggarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ + Rage</span>
<</if>><</nobr>><</widget>>
<<widget "gggarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="red">+ + + Rage</span>
<</if>><</nobr>><</widget>>
<<widget "larage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- Rage</span>
<</if>><</nobr>><</widget>>
<<widget "llarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- - Rage</span>
<</if>><</nobr>><</widget>>
<<widget "lllarage">><<nobr>><<if $averyragerevealed is 1>> |
<span class="green">- - - Rage</span>
<</if>><</nobr>><</widget>>
<<widget "gendear">><<nobr>> |
<span class="teal">+ Endearment</span>
<</nobr>><</widget>>
<<widget "ggendear">><<nobr>> |
<span class="teal">+ + Endearment</span>
<</nobr>><</widget>>
<<widget "gggendear">><<nobr>> |
<span class="teal">+ + + Endearment</span>
<</nobr>><</widget>>
<<widget "lendear">><<nobr>> |
<span class="pink">- Endearment</span>
<</nobr>><</widget>>
<<widget "llendear">><<nobr>> |
<span class="pink">- - Endearment</span>
<</nobr>><</widget>>
<<widget "lllendear">><<nobr>> |
<span class="pink">- - - Endearment</span>
<</nobr>><</widget>>
<<widget "ghope">><<nobr>> |
<span class="teal">+ Hope</span>
<</nobr>><</widget>>
<<widget "gghope">><<nobr>> |
<span class="teal">+ + Hope</span>
<</nobr>><</widget>>
<<widget "ggghope">><<nobr>> |
<span class="teal">+ + + Hope</span>
<</nobr>><</widget>>
<<widget "lhope">><<nobr>> |
<span class="pink">- Hope</span>
<</nobr>><</widget>>
<<widget "llhope">><<nobr>> |
<span class="pink">- - Hope</span>
<</nobr>><</widget>>
<<widget "lllhope">><<nobr>> |
<span class="pink">- - - Hope</span>
<</nobr>><</widget>>
<<widget "greb">><<nobr>> |
<span class="def">+ Rebelliousness</span>
<</nobr>><</widget>>
<<widget "ggreb">><<nobr>> |
<span class="def">+ + Rebelliousness</span>
<</nobr>><</widget>>
<<widget "gggreb">><<nobr>> |
<span class="def">+ + + Rebelliousness</span>
<</nobr>><</widget>>
<<widget "lreb">><<nobr>> |
<span class="blue">- Rebelliousness</span>
<</nobr>><</widget>>
<<widget "llreb">><<nobr>> |
<span class="blue">- - Rebelliousness</span>
<</nobr>><</widget>>
<<widget "lllreb">><<nobr>> |
<span class="blue">- - - Rebelliousness</span>
<</nobr>><</widget>>
<<widget "ghandskill">><<nobr>> |
<span class="def">+ Hand Skill</span>
<</nobr>><</widget>>
<<widget "ginsecurity">><<nobr>>
<<if $args[0] is "penis_tiny">>
<<if $acceptance_penis_tiny lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "penis_small">>
<<if $acceptance_penis_small lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "penis_big">>
<<if $acceptance_penis_big lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_tiny">>
<<if $acceptance_breasts_tiny lte 999 and $player.gender is "f">>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_small">>
<<if $acceptance_breasts_small lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<<elseif $args[0] is "breasts_big">>
<<if $acceptance_breasts_big lte 999>>
| <span class="red">+ Insecurity</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "gacceptance">><<nobr>> |
<span class="green">+ Acceptance</span>
<</nobr>><</widget>>
<<widget "gwillpower">><<nobr>> |
<span class="green">+ Willpower</span>
<</nobr>><</widget>>
<<widget "ggwillpower">><<nobr>> |
<span class="green">+ + Willpower</span>
<</nobr>><</widget>>
<<widget "gggwillpower">><<nobr>> |
<span class="green">+ + + Willpower</span>
<</nobr>><</widget>>
<<widget "exhibitionist1">><<nobr>> |
<span class="teal">Exhibitionism 1</span>
<</nobr>><</widget>>
<<widget "exhibitionist2">><<nobr>> |
<span class="lblue">Exhibitionism 2</span>
<</nobr>><</widget>>
<<widget "exhibitionist3">><<nobr>> |
<span class="blue">Exhibitionism 3</span>
<</nobr>><</widget>>
<<widget "exhibitionist4">><<nobr>> |
<span class="purple">Exhibitionism 4</span>
<</nobr>><</widget>>
<<widget "exhibitionist5">><<nobr>> |
<span class="pink">Exhibitionism 5</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist1">><<nobr>>
<span class="teal">Exhibitionism 1</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist2">><<nobr>>
<span class="lblue">Exhibitionism 2</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist3">><<nobr>>
<span class="blue">Exhibitionism 3</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist4">><<nobr>>
<span class="purple">Exhibitionism 4</span>
<</nobr>><</widget>>
<<widget "combatexhibitionist5">><<nobr>>
<span class="pink">Exhibitionism 5</span>
<</nobr>><</widget>>
<<widget "promiscuous1">><<nobr>> |
<span class="teal">Promiscuity 1</span>
<</nobr>><</widget>>
<<widget "promiscuous2">><<nobr>> |
<span class="lblue">Promiscuity 2</span>
<</nobr>><</widget>>
<<widget "promiscuous3">><<nobr>> |
<span class="blue">Promiscuity 3</span>
<</nobr>><</widget>>
<<widget "promiscuous4">><<nobr>> |
<span class="purple">Promiscuity 4</span>
<</nobr>><</widget>>
<<widget "promiscuous5">><<nobr>> |
<span class="pink">Promiscuity 5</span>
<</nobr>><</widget>>
<<widget "combatpromiscuous1">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="teal">Promiscuity 1</span>
<<else>>
<span class="teal">Deviancy 1</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous2">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="lblue">Promiscuity 2</span>
<<else>>
<span class="lblue">Deviancy 2</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous3">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="blue">Promiscuity 3</span>
<<else>>
<span class="blue">Deviancy 3</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous4">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="purple">Promiscuity 4</span>
<<else>>
<span class="purple">Deviancy 4</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "combatpromiscuous5">><<nobr>>
<<if $consensual is 1>>
<<if $enemytype is "man">>
<span class="pink">Promiscuity 5</span>
<<else>>
<span class="pink">Deviancy 5</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "deviant1">><<nobr>> |
<span class="teal">Deviancy 1</span>
<</nobr>><</widget>>
<<widget "deviant2">><<nobr>> |
<span class="lblue">Deviancy 2</span>
<</nobr>><</widget>>
<<widget "deviant3">><<nobr>> |
<span class="blue">Deviancy 3</span>
<</nobr>><</widget>>
<<widget "deviant4">><<nobr>> |
<span class="purple">Deviancy 4</span>
<</nobr>><</widget>>
<<widget "deviant5">><<nobr>> |
<span class="pink">Deviancy 5</span>
<</nobr>><</widget>>
<<widget "combatdeviant1">><<nobr>>
<<if $consensual is 1>>
<span class="teal">Deviancy 1</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant2">><<nobr>>
<<if $consensual is 1>>
<span class="lblue">Deviancy 2</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant3">><<nobr>>
<<if $consensual is 1>>
<span class="blue">Deviancy 3</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant4">><<nobr>>
<<if $consensual is 1>>
<span class="purple">Deviancy 4</span>
<</if>>
<</nobr>><</widget>>
<<widget "combatdeviant5">><<nobr>>
<<if $consensual is 1>>
<span class="pink">Deviancy 5</span>
<</if>>
<</nobr>><</widget>>
<<widget "admires">><<nobr>>
<<print either("leers at", "admires", "ogles", "eyes up")>>
<</nobr>><</widget>>
<<widget "crime">><<nobr>>
| <span class="red">Crime</span>
<</nobr>><</widget>>
<<widget "combatcrime">><<nobr>>
<span class="red">Crime</span>
<</nobr>><</widget>>
<<widget "gcrime">><<nobr>>
| <span class="red">+ Crime</span>
<</nobr>><</widget>>
<<widget "ggcrime">><<nobr>>
| <span class="red">+ + Crime</span>
<</nobr>><</widget>>
<<widget "gggcrime">><<nobr>>
| <span class="red">+ + + Crime</span>
<</nobr>><</widget>>
<<widget "gspray">><<nobr>>
| <span class="green">+ 1 pepper spray.</span>
<</nobr>><</widget>>
<<widget "gspraymax">><<nobr>>
| <span class="gold">+ 1 pepper spray capacity.</span>
<</nobr>><</widget>>
<<widget "defianttext">><<nobr>>
| <span class="def">Defiant</span>
<</nobr>><</widget>>
<<widget "submissivetext">><<nobr>>
| <span class="sub">Submissive</span>
<</nobr>><</widget>>
<<widget "gdef">><<nobr>> |
<span class="def">+ Defiance</span>
<</nobr>><</widget>>
<<widget "ggdef">><<nobr>> |
<span class="def">+ + Defiance</span>
<</nobr>><</widget>>
<<widget "gggdef">><<nobr>> |
<span class="def">+ + + Defiance</span>
<</nobr>><</widget>>
<<widget "ldef">><<nobr>> |
<span class="sub">- Defiance</span>
<</nobr>><</widget>>
<<widget "lldef">><<nobr>> |
<span class="sub">- - Defiance</span>
<</nobr>><</widget>>
<<widget "llldef">><<nobr>> |
<span class="sub">- - - Defiance</span>
<</nobr>><</widget>>
<<widget "month">><<nobr>>
<<if $month is "january">>
January
<<elseif $month is "february">>
February
<<elseif $month is "march">>
March
<<elseif $month is "april">>
April
<<elseif $month is "may">>
May
<<elseif $month is "june">>
June
<<elseif $month is "july">>
July
<<elseif $month is "august">>
August
<<elseif $month is "september">>
September
<<elseif $month is "october">>
October
<<elseif $month is "november">>
November
<<elseif $month is "december">>
December
<</if>>
<</nobr>><</widget>>
<<widget "monthday">><<nobr>>
<<if $monthday is 1>>st
<<elseif $monthday is 21>>st
<<elseif $monthday is 31>>st
<<elseif $monthday is 2>>nd
<<elseif $monthday is 22>>nd
<<elseif $monthday is 3>>rd
<<elseif $monthday is 23>>rd
<<else>>th
<</if>>
<</nobr>><</widget>>
<<widget "openinghours">><<nobr>>
A sign reads "Opening hours: 08:00 - 21:00"
<br>
<</nobr>><</widget>>
<<widget "groin">><<nobr>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<genitals>> through your $worn.lower.name
<<elseif !$worn.under_lower.type.includes("naked")>>
<<genitals>> through your $worn.under_lower.name
<<else>>
<<genitals>>
<</if>>
<</nobr>><</widget>>
<<widget "groinstop">><<nobr>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<genitals>> through your $worn.lower.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
<<genitals>> through your $worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "groincomma">><<nobr>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt isnot 1>>
<<genitals>> through your $worn.lower.name,
<<elseif !$worn.under_lower.type.includes("naked")>>
<<genitals>> through your $worn.under_lower.name,
<<else>>
<<genitalscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "crotch">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
$worn.lower.name
<<elseif !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name
<<else>>
<<genitals>>
<</if>>
<</nobr>><</widget>>
<<widget "crotchstop">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
$worn.lower.name.
<<elseif !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "crotchcomma">><<nobr>>
<<if !$worn.lower.type.includes("naked")>>
$worn.lower.name,
<<elseif !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name,
<<else>>
<<genitalscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "undies">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name
<<else>>
<<genitals>>
<</if>>
<</nobr>><</widget>>
<<widget "undiesstop">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "undiescomma">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name,
<<else>>
<<genitalscomma>>
<</if>>
<</nobr>><</widget>>
<<widget "undiesstop">><<nobr>>
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name.
<<else>>
<<genitalsstop>>
<</if>>
<</nobr>><</widget>>
<<widget "bottoms">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name
<<else>>
$worn.lower.name
<</if>>
<</nobr>><</widget>>
<<widget "bottomsstop">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name.
<<else>>
$worn.lower.name.
<</if>>
<</nobr>><</widget>>
<<widget "bottomscomma">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name,
<<else>>
$worn.lower.name,
<</if>>
<</nobr>><</widget>>
<<widget "underbottoms">><<nobr>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
$worn.under_upper.name
<<else>>
$worn.under_lower.name
<</if>>
<</nobr>><</widget>>
<<widget "underbottomsstop">><<nobr>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
$worn.under_upper.name.
<<else>>
$worn.under_lower.name.
<</if>>
<</nobr>><</widget>>
<<widget "underbottomscomma">><<nobr>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
$worn.under_upper.name,
<<else>>
$worn.under_lower.name,
<</if>>
<</nobr>><</widget>>
<<widget "top">><<nobr>>
<<if !$worn.upper.type.includes("naked")>>
$worn.upper.name
<<elseif !$worn.under_upper.type.includes("naked")>>
$worn.under_upper.name
<<else>>
top
<</if>>
<</nobr>><</widget>>
<<widget "topstop">><<nobr>>
<<if !$worn.upper.type.includes("naked")>>
$worn.upper.name.
<<elseif !$worn.under_upper.type.includes("naked")>>
$worn.under_upper.name.
<<else>>
top.
<</if>>
<</nobr>><</widget>>
<<widget "topcomma">><<nobr>>
<<if !$worn.upper.type.includes("naked")>>
$worn.upper.name,
<<elseif !$worn.under_upper.type.includes("naked")>>
$worn.under_upper.name,
<<else>>
top,
<</if>>
<</nobr>><</widget>>
<<widget "outfit">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name
<<set $stripset to 1>>
<<else>>
$worn.upper.name and $worn.lower.name
<<set $stripset to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "outfitstop">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name.
<<set $stripset to 1>>
<<else>>
$worn.upper.name and $worn.lower.name.
<<set $stripset to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "outfitcomma">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
$worn.upper.name,<<set $stripset to 1>>
<<else>>
$worn.upper.name and $worn.lower.name,<<set $stripset to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "nuditystop">><<nobr>><<exposure>>
<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>>
<<if !$worn.upper.type.includes("naked")>>
<span class="lewd">exposed <<genitals>></span> Your covered chest makes your bare lower half feel more conspicuous.
<<elseif !$worn.under_upper.type.includes("naked")>>
<span class="lewd">exposed <<genitals>> and <<undertopstop>></span> Your somewhat covered chest makes your bare lower half feel more conspicuous.
<<else>>
<span class="lewd">exposed</span>
<<if $breastsize gte 3>>
<<if $player.gender is "m">>
<span class="lewd"><<genitals>> and <<breastsstop>></span>
<<else>>
<span class="lewd"><<genitals>> and <<breastsstop>></span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<<if $player.appearance is "f">>
<span class="lewd"><<genitals>> and <<breastscomma>> made salacious by your feminine demeanor.</span>
<<else>>
<<genitalsstop>>
<</if>>
<<else>>
<span class="lewd"><<genitals>> and <<breastsstop>></span>
<</if>>
<</if>>
<</if>>
<<elseif $worn.upper.type.includes("naked") and $player.appearance is "f">>
<span class="lewd">exposed <<undertopstop>></span>
<<if $worn.lower.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>Only your $worn.under_lower.name give you a shred of decency.
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<span class="lewd">exposed $worn.under_lower.name.</span>
<<else>>
<span class="lewd">lewd outfit.</span>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>Only your $worn.under_lower.name give you a shred of decency.
<</if>>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound" and $position isnot "wall">>
With your arms bound, you can't even cover yourself, leaving you feeling utterly helpless.
<</if>>
<</nobr>><</widget>>
<<widget "stripobject">><<nobr>>
<<set $worn.upper.integrity -= $stripintegrity>><<set $worn.lower.integrity -= $stripintegrity>><<set $worn.under_lower.integrity -= $stripintegrity>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your clothing snags on a $stripobject, tearing it from your body and leaving you totally bare!</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">Your <<outfit>> <<if $stripset is 1>>snags on a $stripobject, and is torn clean off your body.<<else>>snag on a $stripobject, and are torn from you body.<</if>></span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.upper.name and $worn.under_lower.name snag on a $stripobject and are torn from your body.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0 and !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.lower.name and $worn.under_lower.name snag on a $stripobject and are torn from your body.</span>
<<elseif !$worn.upper.type.includes("naked") and $worn.upper.integrity lte 0>>
<span class="lewd">Your $worn.upper.name snags on a $stripobject and is torn from your body.</span>
<<elseif !$worn.lower.type.includes("naked") and $worn.lower.integrity lte 0>>
<span class="lewd">Your $worn.lower.name <<if $worn.lower.plural is 1>>snag on a $stripobject and are torn from your body.<<else>>snags on a $stripobject and is torn from your body.<</if>></span>
<<elseif !$worn.under_lower.type.includes("naked") and $worn.under_lower.integrity lte 0>>
<span class="lewd">Your $worn.under_lower.name <<if $worn.under_lower.plural is 1>>snag on a $stripobject and are torn from your body.<<else>>snags on a $stripobject and is torn from your body.<</if>></span>
<</if>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>><<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>><<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.type.push("broken")>>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>><<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<exposure>>
<<if $exposed gte 1>>
You can't help but be conscious of your <<nuditystop>>
<</if>>
<</nobr>><</widget>>
<<widget "seductiontext">><<nobr>>
<<if $seductionskill gte 0 and $seductionskill lt 200>><span class="pink">awkwardly</span>
<<elseif $seductionskill gte 200 and $seductionskill lt 400>><span class="purple">cautiously</span>
<<elseif $seductionskill gte 400 and $seductionskill lt 600>><span class="blue">rhythmically</span>
<<elseif $seductionskill gte 600 and $seductionskill lt 800>><span class="lblue">smoothly</span>
<<elseif $seductionskill gte 800 and $seductionskill lt 1000>><span class="teal">skilfully</span>
<<elseif $seductionskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "oraltext">><<nobr>>
<<if $oralskill gte 0 and $oralskill lt 200>><span class="pink">awkwardly</span>
<<elseif $oralskill gte 200 and $oralskill lt 400>><span class="purple">cautiously</span>
<<elseif $oralskill gte 400 and $oralskill lt 600>><span class="blue">rhythmically</span>
<<elseif $oralskill gte 600 and $oralskill lt 800>><span class="lblue">smoothly</span>
<<elseif $oralskill gte 800 and $oralskill lt 1000>><span class="teal">skilfully</span>
<<elseif $oralskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "vaginaltext">><<nobr>>
<<if $vaginalskill gte 0 and $vaginalskill lt 200>><span class="pink">awkwardly</span>
<<elseif $vaginalskill gte 200 and $vaginalskill lt 400>><span class="purple">cautiously</span>
<<elseif $vaginalskill gte 400 and $vaginalskill lt 600>><span class="blue">rhythmically</span>
<<elseif $vaginalskill gte 600 and $vaginalskill lt 800>><span class="lblue">smoothly</span>
<<elseif $vaginalskill gte 800 and $vaginalskill lt 1000>><span class="teal">skilfully</span>
<<elseif $vaginalskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "peniletext">><<nobr>>
<<if $penileskill gte 1 and $penileskill lt 200>><span class="pink">awkwardly</span>
<<elseif $penileskill gte 200 and $penileskill lt 400>><span class="purple">cautiously</span>
<<elseif $penileskill gte 400 and $penileskill lt 600>><span class="blue">rhythmically</span>
<<elseif $penileskill gte 600 and $penileskill lt 800>><span class="lblue">smoothly</span>
<<elseif $penileskill gte 800 and $penileskill lt 1000>><span class="teal">skilfully</span>
<<elseif $penileskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "analtext">><<nobr>>
<<if $analskill gte 0 and $analskill lt 200>><span class="pink">awkwardly</span>
<<elseif $analskill gte 200 and $analskill lt 400>><span class="purple">cautiously</span>
<<elseif $analskill gte 400 and $analskill lt 600>><span class="blue">rhythmically</span>
<<elseif $analskill gte 600 and $analskill lt 800>><span class="lblue">smoothly</span>
<<elseif $analskill gte 800 and $analskill lt 1000>><span class="teal">skilfully</span>
<<elseif $analskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "handtext">><<nobr>>
<<if $handskill gte 0 and $handskill lt 200>><span class="pink">awkwardly</span>
<<elseif $handskill gte 200 and $handskill lt 400>><span class="purple">cautiously</span>
<<elseif $handskill gte 400 and $handskill lt 600>><span class="blue">rhythmically</span>
<<elseif $handskill gte 600 and $handskill lt 800>><span class="lblue">smoothly</span>
<<elseif $handskill gte 800 and $handskill lt 1000>><span class="teal">skilfully</span>
<<elseif $handskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "feettext">><<nobr>>
<<if $feetskill gte 0 and $feetskill lt 200>><span class="pink">awkwardly</span>
<<elseif $feetskill gte 200 and $feetskill lt 400>><span class="purple">cautiously</span>
<<elseif $feetskill gte 400 and $feetskill lt 600>><span class="blue">rhythmically</span>
<<elseif $feetskill gte 600 and $feetskill lt 800>><span class="lblue">smoothly</span>
<<elseif $feetskill gte 800 and $feetskill lt 1000>><span class="teal">skilfully</span>
<<elseif $feetskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "bottomtext">><<nobr>>
<<if $bottomskill gte 0 and $bottomskill lt 200>><span class="pink">awkwardly</span>
<<elseif $bottomskill gte 200 and $bottomskill lt 400>><span class="purple">cautiously</span>
<<elseif $bottomskill gte 400 and $bottomskill lt 600>><span class="blue">rhythmically</span>
<<elseif $bottomskill gte 600 and $bottomskill lt 800>><span class="lblue">smoothly</span>
<<elseif $bottomskill gte 800 and $bottomskill lt 1000>><span class="teal">skilfully</span>
<<elseif $bottomskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "thightext">><<nobr>>
<<if $thighskill gte 0 and $thighskill lt 200>><span class="pink">awkwardly</span>
<<elseif $thighskill gte 200 and $thighskill lt 400>><span class="purple">cautiously</span>
<<elseif $thighskill gte 400 and $thighskill lt 600>><span class="blue">rhythmically</span>
<<elseif $thighskill gte 600 and $thighskill lt 800>><span class="lblue">smoothly</span>
<<elseif $thighskill gte 800 and $thighskill lt 1000>><span class="teal">skilfully</span>
<<elseif $thighskill gte 1000>><span class="green">expertly</span>
<</if>>
<</nobr>><</widget>>
<<widget "chesttext">><<nobr>>
<<if $chestskill gte 0 and $chestskill lt 200>><span class="pink">awkwardly</span>
<<elseif $chestskill gte 200 and $chestskill lt 400>><span class="purple">cautiously</span>
<<elseif $chestskill gte 400 and $chestskill lt 600>><span class="blue">rhythmically</span>
<<elseif $chestskill gte 600 and $chestskill lt 800>><span class="lblue">smoothly</span>
<<elseif $chestskill gte 800 and $chestskill lt 1000>><span class="teal">skilfully</span>
<<elseif $chestskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "swimmingtext">><<nobr>>
<<if $swimmingskill gte 0 and $swimmingskill lt 200>><span class="pink">haphazardly</span>
<<elseif $swimmingskill gte 200 and $swimmingskill lt 400>><span class="purple">awkwardly</span>
<<elseif $swimmingskill gte 400 and $swimmingskill lt 600>><span class="blue">adequately</span>
<<elseif $swimmingskill gte 600 and $swimmingskill lt 800>><span class="lblue">smoothly</span>
<<elseif $swimmingskill gte 800 and $swimmingskill lt 1000>><span class="teal">skilfully</span>
<<elseif $swimmingskill gte 1000>><span class="green">expertly</span><</if>>
<</nobr>><</widget>>
<<widget "nervously">><<nobr>>
<<if $exhibitionism lte 15>>
nervously
<<elseif $exhibitionism lte 35>>
timidly
<<elseif $exhibitionism lte 55>>
shyly
<<elseif $exhibitionism lte 75>>
confidently
<<elseif $exhibitionism lte 95>>
eagerly
<<else>>
breathlessly
<</if>>
<</nobr>><</widget>>
<<widget "schoolday">><<nobr>>
<<if $schoolterm is 1 and $weekday is 1>>
You have school tomorrow.
<<elseif $schoolterm is 1 and $weekday isnot 1 and $weekday isnot 7>>
It's a school day
<<elseif $schoolterm is 0 and $weekday is 1>>
There's no school tomorrow
<</if>>
<</nobr>><</widget>>
<<widget "schoolterm">><<nobr>>
<<if $month is "january">>
<<if $schoolterm is 1>>
School finishes on the first Monday of April.
<<else>>
School starts on the first Monday of January.
<</if>>
<<elseif $month is "february">>
School finishes on the first Monday of April.
<<elseif $month is "march">>
School finishes on the first Monday of April.
<<elseif $month is "april">>
<<if $schoolterm is 1>>
School finishes on the first Monday of April.
<<else>>
Schools starts on the first Monday of May.
<</if>>
<<elseif $month is "may">>
<<if $schoolterm is 1>>
Schools finishes on the first Monday of July.
<<else>>
Schools starts on the first Monday of May.
<</if>>
<<elseif $month is "june">>
Schools finishes on the first Monday of July.
<<elseif $month is "july">>
<<if $schoolterm is 1>>
School finishes on the first Monday of July.
<<else>>
School starts on the first Monday of September.
<</if>>
<<elseif $month is "august">>
School starts on the first Monday of September.
<<elseif $month is "september">>
<<if $schoolterm is 1>>
School finishes on the first Monday of December.
<<else>>
School starts on the first Monday of September.
<</if>>
<<elseif $month is "october">>
School finishes on the first Monday of December.
<<elseif $month is "november">>
School finishes on the first Monday of December.
<<elseif $month is "december">>
<<if $schoolterm is 1>>
School finishes on the first Monday of December.
<<else>>
School starts on the first Monday of January.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "sir">><<nobr>>
<<if $pronoun is "m">>
sir
<<else>>
miss
<</if>>
<</nobr>><</widget>>
<<widget "sirstop">><<nobr>>
<<if $pronoun is "m">>
sir.
<<else>>
miss.
<</if>>
<</nobr>><</widget>>
<<widget "sircomma">><<nobr>>
<<if $pronoun is "m">>
sir,
<<else>>
miss,
<</if>>
<</nobr>><</widget>>
<<widget "lewdness">><<nobr>>
<<exposure>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed <<genitals>></span>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed $worn.under_lower.name</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">lewdness</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<span class="lewd">exposed <<undertop>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed $worn.under_lower.name</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<span class="lewd">exposed <<undertop>> and $worn.under_lower.name</span>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed <<genitals>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<span class="lewd">exposed <<undertop>> and <<genitals>></span>
<<else>>
<span class="lewd">lewdness</span>
<</if>>
<</nobr>><</widget>>
<<widget "lewdnessstop">><<nobr>>
<<exposure>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed <<genitalsstop>></span>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed $worn.under_lower.name.</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">lewdness.</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<span class="lewd">exposed <<undertopstop>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed $worn.under_lower.name.</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<span class="lewd">exposed <<undertop>> and $worn.under_lower.name.</span>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed <<genitalsstop>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<span class="lewd">exposed <<undertop>> and <<genitalsstop>></span>
<<else>>
<span class="lewd">lewdness.</span>
<</if>>
<</nobr>><</widget>>
<<widget "lewdnesscomma">><<nobr>>
<<exposure>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed <<genitalscomma>></span>
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
<span class="lewd">exposed $worn.under_lower.name,</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">lewdness,</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
<span class="lewd">exposed <<undertopcomma>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed $worn.under_lower.name,</span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
<span class="lewd">exposed <<undertop>> and $worn.under_lower.name,</span>
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
<span class="lewd">exposed <<genitalscomma>></span>
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<span class="lewd">exposed <<undertop>> and <<genitalscomma>></span>
<<else>>
<span class="lewd">lewdness,</span>
<</if>>
<</nobr>><</widget>>
<<widget "flaunting">><<nobr>>
<<exposure>>/*Makes sure your clothing state is up to date*/
<<if $exhibitionismaction is "excited">>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Dark tendrils threaten to peak your exposed body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Dark tendrils caress your exposed body as
<<else>>
Feeling watched by countless eyes
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Afraid you'll climax on the spot
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling watched by countless eyes
<<else>>
Feeling threatened yet excited
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
A sick part of you hopes your audience help themselves to your body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling vulnerable and surrounded
<<else>>
Hoping people like what they see
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling like a piece of meat
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Exposed and vulnerable
<<else>>
You hope exposing yourself will save you from hurt as
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Your body reacts to their gaze as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Excited yet afraid
<<else>>
Enjoying the attention
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Shivering with arousal
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Heart throbbing
<<else>>
You hope people like what they see as
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Tense and aroused,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Tense but exhilarated,
<<else>>
Enjoying the moment,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling naughty,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
You enjoy the eyes on you as
<<else>>
You enjoy the adrenaline rush as
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Thrilled to be so exposed
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Shivering in delight,
<<else>>
Proud and free,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $trauma gte (($traumamax / 5) * 4)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Dark tendrils threaten to peak your exposed body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Dark tendrils caress your exposed body as
<<else>>
Feeling watched by countless eyes
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Afraid you'll climax on the spot
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling watched by countless eyes
<<else>>
Feeling threatened and embarrassed
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
A sick part of you hopes your audience help themselves to your body as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Feeling vulnerable and surrounded
<<else>>
Hoping people like what they see
<</if>>
<</if>>
<<elseif $trauma gte (($traumamax / 5) * 1)>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling like a piece of meat
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Exposed and vulnerable
<<else>>
You hope exposing yourself will save you from hurt as
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Your body reacts to their gaze as
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Embarrassed and afraid
<<else>>
Enjoying the attention
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Shivering with arousal
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Heart throbbing
<<else>>
You hope people like what they see as
<</if>>
<</if>>
<<else>>
<<if $stress gte (($stressmax / 5) * 4)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Tense and aroused,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Tense but exhilarated,
<<else>>
Enjoying the moment,
<</if>>
<<elseif $stress gte (($stressmax / 5) * 1)>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Feeling naughty,
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
You enjoy the eyes on you as
<<else>>
You enjoy the adrenaline rush as
<</if>>
<<else>>
<<if $arousal gte (($arousalmax / 5) * 4)>>
Thrilled to be so exposed
<<elseif $arousal gte (($arousalmax / 5) * 1)>>
Shivering in delight,
<<else>>
Blushing,
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "covered">><<nobr>>
<<exposure>>
<<if $leftarm is "bound" and $rightarm is "bound" and $exposed gte 1>>
<<if $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $exhibitionismaction is "embarrassed">>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes.
<<elseif $exposed gte 2>>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes. You quiver with excitement.
<<elseif $exhibitionism lt 55>>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes.
<<elseif $exhibitionismaction is "embarrassed">>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes.
<<else>>
With your arms bound, you can do nothing to shield your <<lewdness>> from prying eyes. You quiver with excitement.
<</if>>
<<elseif $exposed gte 2 and $exhibitionism lt 95 or $exposed gte 2 and $exhibitionismaction is "embarrassed">>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
You cover your chest with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
You cover your <span class="lewd">exposed <<breasts>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
You cover your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> with your hands.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and <<genitals>></span> with your hands.
<<else>>
You cover the <span class="lewd">lewder</span> parts of your outfit with your hands.
<</if>>
<<elseif $exposed gte 2>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
Your exposed chest makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
Your <span class="lewd">exposed <<breasts>></span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
Your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> make you quiver with excitement.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and <<genitals>></span> make you quiver with excitement.
<<else>>
The <span class="lewd">lewder</span> parts of your outfit make you quiver with excitement.
<</if>>
<<elseif $exposed gte 1 and $exhibitionism lt 55 or $exposed gte 1 and $exhibitionismaction is "embarrassed">>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
You cover your chest with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
You cover your <span class="lewd">exposed <<breasts>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed $worn.under_lower.name</span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
You cover your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> with your hands.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
You cover your <span class="lewd">exposed <<genitals>></span> with your hands.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
You cover your <span class="lewd">exposed <<breasts>> and <<genitals>></span> with your hands.
<<else>>
You cover the <span class="lewd">lewder</span> parts of your outfit with your hands.
<</if>>
<<elseif $exposed gte 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.under_lower.exposed lte 0 and $worn.lower.exposed gte 2 and $worn.upper.exposed lte 1>>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1 and $player.appearance is "m" and $player.gender is "m">>
Your exposed chest makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed lte 1>>
Your <span class="lewd">exposed <<breasts>></span> <<if $breastsize is 0>>makes<<else>>make<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed $worn.under_lower.name</span> <<if $worn.under_lower.plural is 1>>make<<else>>makes<</if>> you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed lte 0>>
Your <span class="lewd">exposed <<breasts>> and $worn.under_lower.name</span> make you quiver with excitement.
<<elseif $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2 and $player.appearance is "m" and $player.gender is "m">>
Your <span class="lewd">exposed <<genitals>></span> makes you quiver with excitement.
<<elseif $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
Your <span class="lewd">exposed <<breasts>> and <<genitals>></span> make you quiver with excitement.
<<else>>
The <span class="lewd">lewder</span> parts of your outfit make you quiver with excitement.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "prostate">><<nobr>>
<<if $vaginaexist is 1>>
womb
<<else>>
prostate
<</if>>
<</nobr>><</widget>>
<<widget "prostatestop">><<nobr>>
<<if $vaginaexist is 1>>
womb.
<<else>>
prostate.
<</if>>
<</nobr>><</widget>>
<<widget "prostatecomma">><<nobr>>
<<if $vaginaexist is 1>>
womb,
<<else>>
prostate,
<</if>>
<</nobr>><</widget>>
<<widget "bitch">><<nobr>>
<<if $player.appearance is "m">>
bitch
<<else>>
bitch
<</if>>
<</nobr>><</widget>>
<<widget "bitchstop">><<nobr>>
<<if $player.appearance is "m">>
bitch.
<<else>>
bitch.
<</if>>
<</nobr>><</widget>>
<<widget "bitchcomma">><<nobr>>
<<if $player.appearance is "m">>
bitch,
<<else>>
bitch,
<</if>>
<</nobr>><</widget>>
<<widget "tearful">><<nobr>>
<<if $trauma gte $traumamax>>
Eyes glazed and empty,
<<elseif $trauma gte ($traumamax / 5) * 4>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Tendrils of darkness whip and writhe against your skin as
<<elseif $pain gte 40>>
Tendrils of darkness writhe against your skin as
<<else>>
A strange mist closes around you and probes your most sensitive spots as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
A mass of darkness follows you, prodding and spanking your behind as
<<elseif $pain gte 40>>
You hear phantom voices mocking you as
<<else>>
The shadows seem to close in on you as
<</if>>
<<else>>
<<if $pain gte 100>>
Tendrils of darkness whip and cut at your skin as
<<elseif $pain gte 40>>
Tendrils of darkness poke you as
<<else>>
You think you see eyes watching from the shadows as
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Your tortured body and mind yearn for more punishment as
<<elseif $pain gte 40>>
Fantasies of violent sex intrude as
<<else>>
Your tortured mind yearns for more punishment as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Surprised that nothing is trying to hurt you,
<<elseif $pain gte 40>>
Surprised that nothing is trying to rape you,
<<else>>
Surprised that nothing is trying to fuck you,
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling deserving of the pain you're in,
<<elseif $pain gte 40>>
You imagine figures stalking you as
<<else>>
You feel like you're being watched as
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Thoughts about being sexually tortured intrude as
<<elseif $pain gte 40>>
Thoughts about being restrained and whipped intrude as
<<else>>
Thoughts about being a sex slave intrude as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Thoughts about being violently raped intrude as
<<elseif $pain gte 40>>
Thoughts about being brutally raped intrude as
<<else>>
Thoughts about being raped intrude as
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling entirely deserving of the pain you're in,
<<elseif $pain gte 40>>
Though mentally and physically tormented,
<<else>>
You feel utterly worthless as
<</if>>
<</if>>
<</if>>
<<elseif $trauma gte ($traumamax / 5) * 2>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
A part of you savours the pain you're in as
<<elseif $pain gte 40>>
Tearful and worried that you're losing your mind,
<<else>>
Though worried that you're losing your mind,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Though afraid something will attack you,
<<elseif $pain gte 40>>
Though afraid something will jump you,
<<else>>
Feeling on the verge of panic,
<</if>>
<<else>>
<<if $pain gte 100>>
Though hurt and vulnerable,
<<elseif $pain gte 40>>
You feel self-conscious about the tears on your face as
<<else>>
You jump at every unexpected movement as
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Hurt and ashamed,
<<elseif $pain gte 40>>
Despite your pain, a primal yearning swells within as
<<else>>
Shameful thoughts intrude as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
You hope no one tries to assault you as
<<elseif $pain gte 40>>
Though afraid you're being followed,
<<else>>
You fear that someone is stalking you as
<</if>>
<<else>>
<<if $pain gte 100>>
You feel fragile and vulnerable as
<<elseif $pain gte 40>>
You sob as
<<else>>
You try to keep it together as
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Feeling ashamed and in pain,
<<elseif $pain gte 40>>
Tears cover your ashamed face as
<<else>>
Ashamed of the feelings rising within you,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Your body hurts yet tingles shamefully as
<<elseif $pain gte 40>>
You sob at the injustice of it all as
<<else>>
Your <<genitals>> involuntarily twitches as
<</if>>
<<else>>
<<if $pain gte 100>>
Feeling lost and in pain,
<<elseif $pain gte 40>>
You try and fail to hold back your tears as
<<else>>
Shaken,
<</if>>
<</if>>
<</if>>
<<else>>
<<if $stress gte 8000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
You're an emotional wreck as
<<elseif $pain gte 40>>
Feeling emotionally and physically tender,
<<else>>
Though afraid your body will betray you,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Hurt and afraid,
<<elseif $pain gte 40>>
You struggle to cope with the myriad feelings assailing you as
<<else>>
You feel faint as
<</if>>
<<else>>
<<if $pain gte 100>>
You know you must look like a complete mess as
<<elseif $pain gte 40>>
You wonder what you did to deserve this as
<<else>>
Though at your wits' end,
<</if>>
<</if>>
<<elseif $stress gte 2000>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
You feel a primal yearning beneath your pain as
<<elseif $pain gte 40>>
Though humiliated by your body's signs of arousal,
<<else>>
Though embarrassed by your body's signs of arousal,
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Shaken and hurt,
<<elseif $pain gte 40>>
Your body tingles painfully as
<<else>>
You feel self-conscious about the lewd warmth within you as
<</if>>
<<else>>
<<if $pain gte 100>>
Face covered in tears,
<<elseif $pain gte 40>>
Feeling battered, but still determined to make the best of things,
<<else>>
Still determined to make the best of things,
<</if>>
<</if>>
<<else>>
<<if $arousal gte 8000>>
<<if $pain gte 100>>
Your tortured body trembles with arousal as
<<elseif $pain gte 40>>
Tears run down your flushed cheeks as
<<else>>
Your body trembles with arousal as
<</if>>
<<elseif $arousal gte 2000>>
<<if $pain gte 100>>
Your body hurts and tingles as
<<elseif $pain gte 40>>
Your body feels sensitive as
<<else>>
You feel horny as
<</if>>
<<else>>
<<if $pain gte 100>>
Your whole body hurts as
<<elseif $pain gte 40>>
You wipe away your tears as
<<else>>
You waste no time as
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "slithers">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
slithers
<<elseif $rng gte 90>>
writhes
<<elseif $rng gte 85>>
wriggles
<<elseif $rng gte 80>>
wiggles
<<elseif $rng gte 75>>
crawls
<<elseif $rng gte 70>>
slides
<<elseif $rng gte 65>>
slinks
<<elseif $rng gte 60>>
glides
<<elseif $rng gte 55>>
slips
<<elseif $rng gte 50>>
squirms
<<elseif $rng gte 45>>
worms
<<elseif $rng gte 40>>
twists
<<elseif $rng gte 35>>
twitches
<<elseif $rng gte 30>>
shivers
<<elseif $rng gte 25>>
trembles
<<elseif $rng gte 20>>
jerks
<<elseif $rng gte 15>>
crawls
<<elseif $rng gte 10>>
flutters
<<elseif $rng gte 5>>
meanders
<<elseif $rng gte 0>>
slips
<</if>>
<</nobr>><</widget>>
<<widget "wallet">><<nobr>>
<<if $pronoun is "m">>wallet<<else>>purse<</if>>
<</nobr>><</widget>>
<<widget "walletcomma">><<nobr>>
<<if $pronoun is "m">>wallet,<<else>>purse,<</if>>
<</nobr>><</widget>>
<<widget "walletstop">><<nobr>>
<<if $pronoun is "m">>wallet.<<else>>purse.<</if>>
<</nobr>><</widget>>
<<widget "pullupall">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull down your $worn.upper.name and $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull down your $worn.upper.name and pull up your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<else>>
You pull down your $worn.upper.name, <span class="lewd">baring your <<breastsstop>></span>
<</if>>
<<elseif !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull up your $worn.upper.name and pull down your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull up your $worn.upper.name and $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<else>>
You pull up your $worn.upper.name, <span class="lewd">baring your <<breastsstop>></span>
<</if>>
<<else>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
You pull down your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<elseif !$worn.under_upper.type.includes("naked")>>
You pull up your $worn.under_upper.name, <span class="lewd">baring your <<breastsstop>></span>
<<else>>
<span class="lewd">You bare your <<breastsstop>></span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pullup">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
pull down
<<elseif !$worn.upper.type.includes("naked")>>
pull up
<<else>>
bare
<</if>>
<</nobr>><</widget>>
<<widget "pulldown">><<nobr>>
<<if $worn.lower.skirt is 1>>
lift up
<<elseif $worn.lower.set isnot $worn.upper.set>>
pull down
<<else>>
bare
<</if>>
<</nobr>><</widget>>
<<widget "pullsup">><<nobr>>
<<if $worn.upper.set is $worn.lower.set>>
pulls down
<<elseif !$worn.upper.type.includes("naked")>>
pulls up
<<else>>
bares
<</if>>
<</nobr>><</widget>>
<<widget "pullsdown">><<nobr>>
<<if $worn.lower.skirt is 1>>
lifts up
<<elseif $worn.lower.set isnot $worn.upper.set>>
pulls down
<<else>>
bares
<</if>>
<</nobr>><</widget>>
<<widget "glans">><<nobr>>
<<if $penisuse is 0>>
glans
<<else>>
shaft
<</if>>
<</nobr>><</widget>>
<<widget "glanscomma">><<nobr>>
<<if $penisuse is 0>>
glans,
<<else>>
shaft,
<</if>>
<</nobr>><</widget>>
<<widget "glansstop">><<nobr>>
<<if $penisuse is 0>>
glans.
<<else>>
shaft.
<</if>>
<</nobr>><</widget>>
<<widget "testicles">><<nobr>>
testes
<</nobr>><</widget>>
<<widget "testiclescomma">><<nobr>>
testes,
<</nobr>><</widget>>
<<widget "testiclesstop">><<nobr>>
testes.
<</nobr>><</widget>>
<<widget "swimmingdifficultytext0">><<nobr>>
| <span class="green">These waters look safe</span>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext100">><<nobr>>
<<if $swimmingskill gte 100>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 50>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext200">><<nobr>>
<<if $swimmingskill gte 200>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 100>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext300">><<nobr>>
<<if $swimmingskill gte 300>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 150>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingdifficultytext400">><<nobr>>
<<if $swimmingskill gte 400>>
| <span class="green">These waters look safe</span>
<<elseif $swimmingskill gte 200>>
| <span class="pink">These waters look risky</span>
<<else>>
| <span class="red">These waters look dangerous</span>
<</if>>
<</nobr>><</widget>>
<<widget "nexttext">><<nobr>>
<</nobr>><</widget>>
<<widget "monk">><<nobr>>
<<if $pronoun is "m">>
monk
<<else>>
nun
<</if>>
<</nobr>><</widget>>
<<widget "monks">><<nobr>>
<<if $pronoun is "m">>
monks
<<else>>
nuns
<</if>>
<</nobr>><</widget>>
<<widget "monkstop">><<nobr>>
<<if $pronoun is "m">>
monk.
<<else>>
nun.
<</if>>
<</nobr>><</widget>>
<<widget "monkcomma">><<nobr>>
<<if $pronoun is "m">>
monk,
<<else>>
nun,
<</if>>
<</nobr>><</widget>>
<<widget "vaginalvirginitywarning">><<nobr>>
<<if $vaginalvirginity is 1>>
<span class="red"> This action will deflower you</span>
<</if>>
<</nobr>><</widget>>
<<widget "penilevirginitywarning">><<nobr>>
<<if $penilevirginity is 1>>
<span class="red"> This action will deflower you</span>
<</if>>
<</nobr>><</widget>>
<<widget "analvirginitywarning">><<nobr>>
<<if $analvirginity is 1>>
<span class="red"> This action will take your anal virginity</span>
<</if>>
<</nobr>><</widget>>
<<widget "oralvirginitywarning">><<nobr>>
<<if $oralvirginity is 1>>
<span class="red"> This action will take your oral virginity</span>
<</if>>
<</nobr>><</widget>>
<<widget "wolfgirl">><<nobr>>
<<if $player.appearance is "m">>
| <span class="blue">Wolfboy</span>
<<else>>
| <span class="blue">Wolfgirl</span>
<</if>>
<</nobr>><</widget>>
<<widget "fallenangel">><<nobr>>
| <span class="black">Fallen Angel</span>
<</nobr>><</widget>>
<<widget "fallenangel">><<nobr>>
| <span class="black">Fallen Angel</span>
<</nobr>><</widget>>
<<widget "laughs">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $npcadult isnot 1>>
<<if $rng gte 51>>
giggles
<<else>>
laughs
<</if>>
<<elseif $pronoun is "f">>
<<if $rng gte 67>>
giggles
<<elseif $rng gte 33>>
chuckles
<<else>>
laughs
<</if>>
<<else>>
<<if $rng gte 51>>
chuckles
<<else>>
laughs
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cursedtext">><<nobr>>
<<if ($args[0] or $args[1]) is "collar">>
<span class="blue">Perhaps the police can help.</span>
<<elseif ($args[0] or $args[1]) is "chastity belt">>
<span class="blue">Perhaps the temple can help.</span>
<</if>>
<</nobr>><</widget>>
<<widget "randomteacher">><<nobr>>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Sirris")].init is 1>>
Sirris
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("River")].init is 1>>
River
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Doren
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Winter")].init is 1>>
Winter
<<elseif $NPCName[$NPCNameList.indexOf("Mason")].init is 1>>
Mason
<<else>>
a teacher
<</if>>
<</nobr>><</widget>>
<<widget "skincolourtext">><<nobr>>
<<if $tanned gte 480>>dark tan.
<<elseif $tanned gte 240>>medium tan.
<<elseif $tanned gte 180>>tan.
<<elseif $tanned gte 60>>light tan.
<<else>>
<<switch $haircolour>>
<<case "black" "blue" "deepblue" "purple">>
ivory glow.
<<default>>
pink glow.
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "gtanned">><<nobr>> |
<span class="green">+ Tan</span>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/text.twee | twee | mit | 110,114 |
:: Widgets Time [widget]
<<widget "day">><<nobr>>
<<set $comb to 0>>
<<set $renttime -= 1>>
<<set $motherwake to 0>>
<<if $gamemode isnot "hard">>
<<set $exhibitionism -= 1>>
<<set $promiscuity -= 1>>
<<set $deviancy -= 1>>
<</if>>
<<set $harpervisit to 0>>
<<set $yeardays += 1>>
<<set $scienceinterrupted to 0>>
<<set $mathsinterrupted to 0>>
<<set $englishinterrupted to 0>>
<<set $historyinterrupted to 0>>
<<set $swimminginterrupted to 0>>
<<set $headinterrupted to 0>>
<<set $luncheaten to 0>>
<<set $canteenapproach to 0>>
<<set $detentionattended to 0>>
<<if $whitneyromance is 1>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<set $bullytimer += 20>>
<<set $bullytimeroutside += 10>>
<<else>>
<<set $bullytimer += 10>>
<<set $bullytimeroutside += 5>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].lust gte 1>>
<<set $bullytimer += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 5)>>
<<set $bullytimeroutside += ($NPCName[$NPCNameList.indexOf("Whitney")].lust / 10)>>
<</if>>
<<set $policecollarseduceattempt to 0>>
<<set $beachstrip to 0>>
<<if $compoundstate is 1>>
<<set $compoundstate to 0>>
<</if>>
<<set $schooleventtimer -= 1>>
<<if $robindebtevent gt 0>>
<<set $robindebtevent -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gt 0>>
<<npcincr Robin trauma -1>>
<</if>>
<<set $robinschoolmorning to 0>>
<<set $robinschoolafternoon to 0>>
<<set $baileyvisit to 0>>
<<set $robinwalk to 0>>
<<set $robinwakeday to 0>>
<<set $wolfwake to 0>>
<<if $weekday is 7 and $brothelshow isnot "none" and $brothelshowdone isnot 1 and $brothelshowintro is 1>>
<<set $brothelshowmissed to 1>><<set $brothelshow to "none">>
<</if>>
<<if $weekday is 7>>
<<set $brothelshowdone to 0>>
<</if>>
<<set $robinhugcry to 0>>
<<set $robinhugcomplain to 0>>
<<set $robinblame to 0>>
<<set $robinpersecute to 0>>
<<set $robinpolicebody to 0>>
<<set $robinpolicepay to 0>>
<<if $scienceproject is "ongoing">>
<<set $scienceprojectdays -= 1>>
<<if $scienceprojectdays lt 0>>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<</if>>
<</if>>
<<if $mathsproject is "ongoing">>
<<set $mathsprojectdays -= 1>>
<<if $mathsprojectdays lt 0>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<</if>>
<<set $mathslibrarystudent to 0>>
<</if>>
<<if $lakecouple is 1>>
<<set $lakecouple to 0>>
<</if>>
<<set $medicated *= 0.5>>
<<set $medicated = Math.trunc($medicated)>>
<<if $medicated gt 0>>
<<set $medicated -= 1>>
<</if>>
<<if $asylummedicated>>
<<if $asylummedicated gt 0>>
<<set $asylummedicated -= 1>>
<</if>>
<<set $asylummedicated *= 0.5>>
<<set $asylummedicated = Math.trunc($asylummedicated)>>
<</if>>
<<set $boysroomentered to 0>>
<<set $girlsroomentered to 0>>
<<set $famepark -= 7>>
<<set $famepark = Math.clamp($famepark, 0, 100)>>
<<set $robinbeachpolice to 0>>
<<set $sewersfeeding to 0>>
<<set $sewerssex to 0>>
<<set $museumgreengemtouch to 0>>
<<set $fenceclimb to 0>>
<<set $cafeeaten to 0>>
<<set $mirrortentacles to 0>>
<<set $massattended to 0>>
<<set $dockexhibitionism to 0>>
<<if $museuminterest gte 60>>
<<set $museuminterest -= 3>>
<</if>>
<<set $museuminterest -= 2>>
<<set $museuminterest = Math.clamp($museuminterest, 0, 100)>>
<<if $weekday is 2>>
<<set $museumhorse to 0>>
<</if>>
<<set $leightondanceoffered to 0>>
<<set $home_event_timer -= 1>>
<<set $home_event to 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 95>>
<<set $brothel_basement_price to 3000>>
<<elseif $rng gte 85>>
<<set $brothel_basement_price to 2000>>
<<elseif $rng gte 45>>
<<set $brothel_basement_price to 1000>>
<<else>>
<<set $brothel_basement_price to 500>>
<</if>>
<<set $masochism *= 0.98>>
<<if $masochism_level is 0>>
<<if $masochism gte 100>><<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 1">>
<</if>>
<<elseif $masochism_level is 1>>
<<if $masochism gte 300>><<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 2">>
<<elseif $masochism lte 50>><<set $masochism_level to 0>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 0">>
<</if>>
<<elseif $masochism_level is 2>>
<<if $masochism gte 500>><<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 3">>
<<elseif $masochism lte 200>><<set $masochism_level to 1>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 1">>
<</if>>
<<elseif $masochism_level is 3>>
<<if $masochism gte 800>><<set $masochism_level to 4>>
<<set $effectsmessage to 1>><<set $masochism_message to "up 4">>
<<elseif $masochism lte 400>><<set $masochism_level to 2>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 2">>
<</if>>
<<elseif $masochism_level is 4>>
<<if $masochism lte 700>><<set $masochism_level to 3>>
<<set $effectsmessage to 1>><<set $masochism_message to "down 3">>
<</if>>
<</if>>
<<set $exhibitionismstress1 to 0>>
<<set $exhibitionismstress2 to 0>>
<<set $exhibitionismstress3 to 0>>
<<set $exhibitionismstress4 to 0>>
<<set $exhibitionismstress5 to 0>>
<<set $promiscuitystress1 to 0>>
<<set $promiscuitystress2 to 0>>
<<set $promiscuitystress3 to 0>>
<<set $promiscuitystress4 to 0>>
<<set $promiscuitystress5 to 0>>
<<set $deviancystress1 to 0>>
<<set $deviancystress2 to 0>>
<<set $deviancystress3 to 0>>
<<set $deviancystress4 to 0>>
<<set $deviancystress5 to 0>>
<<trauma -10>>
<<if $schooltrait is 4>>
<<trauma -40>>
<<elseif $schooltrait is 3>>
<<trauma -30>>
<<elseif $schooltrait is 2>>
<<trauma -20>>
<<elseif $schooltrait is 1>>
<<trauma -10>>
<</if>>
<<if $robinpaid gte 1>>
<<trauma -25>>
<</if>>
<<if $awareness gte 300>>
<<set $awarelevel to 2>>
<<elseif $awareness gte 200>>
<<set $awarelevel to 1>>
<<elseif $awareness lte -1>>
<<set $awarelevel to -1>>
<<else>>
<<set $awarelevel to 0>>
<</if>>
<<pregProgressDay>>
<<creatureContainersProgressDay>>
<<set $seenPets to false>>
<<if $awareness lte -200 and $innocencestate isnot 1>>
<<set $innocencestate to 1>>
<<set $innocencemessage to "start">>
<<set $innocencetrauma to $trauma>>
<<set $trauma to 0>>
<<elseif $awareness gte 0 and $innocencestate is 1>>
<<set $innocencestate to 0>>
<<set $trauma to $innocencetrauma>>
<<set $innocencemessage to "end">>
<</if>>
<<if $location is "asylum">>
<<set $asylumbound -= 1>>
<<set $asylumfirsttreatment to 0>>
<<set $asylumsecondtreatment to 0>>
<<set $asylumassessment to 0>>
<<set $asylumexercise to 0>>
<</if>>
<<set $monthday += 1>>
<<if $month is "january">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "february">>
<</if>>
<<elseif $month is "february">>
<<if $monthday gt 28>>
<<set $monthday to 1>>
<<set $month to "march">>
<</if>>
<<elseif $month is "march">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "april">>
<</if>>
<<elseif $month is "april">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "may">>
<</if>>
<<elseif $month is "may">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "june">>
<</if>>
<<elseif $month is "june">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "july">>
<</if>>
<<elseif $month is "july">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "august">>
<</if>>
<<elseif $month is "august">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "september">><<year>>
<</if>>
<<elseif $month is "september">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "october">>
<</if>>
<<elseif $month is "october">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "november">>
<</if>>
<<elseif $month is "november">>
<<if $monthday gt 30>>
<<set $monthday to 1>>
<<set $month to "december">>
<</if>>
<<elseif $month is "december">>
<<if $monthday gt 31>>
<<set $monthday to 1>>
<<set $month to "january">>
<<set $year += 1>>
<</if>>
<</if>>
<<moonstate>>
<<if $schoolday is 1>>
<<if $scienceattended isnot 1>>
<<set $sciencemissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $sciencemissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $mathsattended isnot 1>>
<<set $mathsmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $mathsmissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $englishattended isnot 1>>
<<set $englishmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $englishmissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $historyattended isnot 1>>
<<set $historymissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $historymissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<if $swimmingattended isnot 1>>
<<set $swimmingmissed += 1>><<set $lessonmissedtext += 1>><<set $lessonmissed += 1>>
<<else>>
<<set $swimmingmissed -= 1>><<set $lessonmissed -= 1>>
<</if>>
<<set $scienceattended to 0>>
<<set $mathsattended to 0>>
<<set $englishattended to 0>>
<<set $historyattended to 0>>
<<set $swimmingattended to 0>>
<</if>>
<<if $month is "january">>
<<if $weekday is 1>>
<<set $schoolterm to 1>>
<</if>>
<<if $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<elseif $month is "february">>
<<elseif $month is "march">>
<<elseif $month is "april">>
<<if $weekday is 7>>
<<set $schoolterm to 0>>
<</if>>
<<elseif $month is "may">>
<<if $weekday is 1>>
<<set $schoolterm to 1>>
<</if>>
<<if $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<elseif $month is "june">>
<<elseif $month is "july">>
<<if $weekday is 7>>
<<set $schoolterm to 0>>
<</if>>
<<elseif $month is "august">>
<<elseif $month is "september">>
<<if $weekday is 1>>
<<set $schoolterm to 1>>
<</if>>
<<if $weekday is 2>>
<<set $schoolterm to 1>>
<</if>>
<<elseif $month is "october">>
<<elseif $month is "november">>
<<elseif $month is "december">>
<<if $weekday is 7>>
<<set $schoolterm to 0>>
<</if>>
<</if>>
<<if $weekday isnot 1 and $weekday isnot 7 and $schoolterm is 1>>
<<set $schoolday to 1>>
<<else>>
<<set $schoolday to 0>>
<</if>>
<<if $month is "october" and $monthday gte 21>>
<<set $halloween to 1>>
<<else>>
<<set $halloween to 0>>
<<unset $halloween_whitney>>
<<unset $halloween_whitney_proposed>>
<<unset $halloween_robin>>
<<unset $halloween_robin_costume>>
<<if $halloween_trick_NPC>>
<</if>>
<</if>>
<<if $weekday isnot 1>>
<<if $robindebtevent gte 1>>
<<else>>
<<set $robinmissing to 0>>
<</if>>
<</if>>
<<if $birthmonth is $month and $birthday is $monthday>>
<</if>>
<<physicalAdjustments>>
<<if $purity lte 0>>
<<if $fallenangel gte 2>>
<<set $demonbuild to 30>>
<<set $demon to 6>>
<<set $fallenangel to 1>>
<<set $transformed to 1>>
<span class="gold">Your blackened wings turn blacker still. Your shattered halo fades. Horns sprout from your scalp and a tail sprouts from your lower back. Your sense of loss is replaced with a desire for revenge.</span>
<<garousal>><<arousal 6>>
<</if>>
<<set $demonbuild += 1>>
<<else>>
<<set $demonbuild -= 1>>
<</if>>
<<if $purity gte 1 and $demon gte 6>>
<span class="red">You feel a terrible light sear through you.</span>
<<gstress>><<set $stress += $stressmax>>
<</if>>
<<set $purity += 1>>
<<if $vaginalvirginity is 1 and $penilevirginity is 1>>
<<set $purity += 2>>
<<if $purity gte 1000>>
<<set $angelbuild += 2>>
<</if>>
<</if>>
<<set $angelbuild -= 1>>
<<if $fallenangel gte 2>>
<<set $purity -= 10>>
<</if>>
<<set $catbuild -= 1>>
<<set $physiquesize to (1000 * $devlevel)>>
<<if $physique gte 1000>>
<<set $physique to ($physique - ($physique / 2000))>>
<</if>>
<<set $willpower *= 0.985>>
<!-- PC loses 15 minutes of tanning every day -->
<<if $tanned gte 15>><<set $tanned -= 15>><</if>>
<<set $hairlength += 3>>
<<set $fringelength += 3>>
<<if $worn.head.name is "hairpin">>
<<set $hairlength += 27>>
<<set $fringelength += 27>>
<</if>>
<<if $hairlength gte 1000>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 800>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 1000>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 800>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $schoolterm is 1>>
<<if $weekday is 2 or $weekday is 3 or $weekday is 4 or $weekday is 5 or $weekday is 6>>
<<set $science -= (1 + $science / 100)>>
<<set $maths -= (1 + $maths / 100)>>
<<set $english -= (1 + $english / 100)>>
<<set $history -= (1 + $history / 100)>>
<<set $school -= (4 + $school / 400)>>
<<set $delinquency -= 1>>
<<if $NPCName[$NPCNameList.indexOf("Leighton")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Sirris")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Doren")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Winter")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Mason")].love gte $npclovehigh>>
<<set $delinquency -= 1>>
<</if>>
<<if $schoolfameblackmail isnot undefined>>
<<set $schoolfameblackmail += 1>>
<</if>>
<</if>>
<</if>>
<<set $beauty += (100 - (($trauma / $traumamax) * 100))>>
<<set $weather to either("clear", "clear", "clear", "clear", "overcast", "overcast", "overcast", "overcast", "rain", "rain")>>
<<if $flashbacktown isnot 0>>
<<set $flashbacktown -= 1>>
<</if>>
<<if $flashbackhome isnot 0>>
<<set $flashbackhome -= 1>>
<</if>>
<<if $flashbackbeach isnot 0>>
<<set $flashbackbeach -= 1>>
<</if>>
<<if $flashbackunderground isnot 0>>
<<set $flashbackunderground -= 1>>
<</if>>
<<if $flashbackschool isnot 0>>
<<set $flashbackschool -= 1>>
<</if>>
<<if $flashbacktown is 1>>
<<set $flashbacktownready to 1>>
<</if>>
<<if $flashbackhome is 1>>
<<set $flashbackhomeready to 1>>
<</if>>
<<if $flashbackbeach is 1>>
<<set $flashbackbeachready to 1>>
<</if>>
<<if $flashbackunderground is 1>>
<<set $flashbackundergroundready to 1>>
<</if>>
<<if $flashbackschool is 1>>
<<set $flashbackschoolready to 1>>
<</if>>
<<if $english gte 700>>
<<set $englishtrait to 4>>
<<elseif $english gte 500>>
<<set $englishtrait to 3>>
<<elseif $english gte 400>>
<<set $englishtrait to 2>>
<<elseif $english gte 300>>
<<set $englishtrait to 1>>
<<else>>
<<set $englishtrait to 0>>
<</if>>
<<if $maths gte 700>>
<<set $mathstrait to 4>>
<<elseif $maths gte 500>>
<<set $mathstrait to 3>>
<<elseif $maths gte 400>>
<<set $mathstrait to 2>>
<<elseif $maths gte 300>>
<<set $mathstrait to 1>>
<<else>>
<<set $mathstrait to 0>>
<</if>>
<<if $science gte 700>>
<<set $sciencetrait to 4>>
<<elseif $science gte 500>>
<<set $sciencetrait to 3>>
<<elseif $science gte 400>>
<<set $sciencetrait to 2>>
<<elseif $science gte 300>>
<<set $sciencetrait to 1>>
<<else>>
<<set $sciencetrait to 0>>
<</if>>
<<if $history gte 700>>
<<set $historytrait to 4>>
<<elseif $history gte 500>>
<<set $historytrait to 3>>
<<elseif $history gte 400>>
<<set $historytrait to 2>>
<<elseif $history gte 300>>
<<set $historytrait to 1>>
<<else>>
<<set $historytrait to 0>>
<</if>>
<<if $school gte 2800>>
<<set $schooltrait to 4>>
<<elseif $school gte 2000>>
<<set $schooltrait to 3>>
<<elseif $school gte 1600>>
<<set $schooltrait to 2>>
<<elseif $school gte 1200>>
<<set $schooltrait to 1>>
<<else>>
<<set $schooltrait to 0>>
<</if>>
<<if $orgasmstat gte 1000 and $orgasmtrait is 0>>
<span class="gold">You've gained the "Orgasm Addict" trait.</span>
<<set $orgasmtrait to 1>>
<</if>>
<<if $ejacstat gte 1000 and $ejactrait is 0>>
<span class="gold">You've gained the "Cum Dump" trait.</span>
<<set $ejactrait to 1>>
<</if>>
<<if $moleststat gte 1000 and $molesttrait is 0>>
<span class="gold">You've gained the "Plaything" trait.</span>
<<set $molesttrait to 1>>
<</if>>
<<if $rapestat gte 500 and $rapetrait is 0>>
<span class="gold">You've gained the "Fucktoy" trait.</span>
<<set $rapetrait to 1>>
<</if>>
<<if $beastrapestat gte 100 and $bestialitytrait is 0>>
<span class="gold">You've gained the "Bitch" trait.</span>
<<set $bestialitytrait to 1>>
<</if>>
<<if $tentaclerapestat gte 50 and $tentacletrait is 0>>
<span class="gold">You've gained the "Prey" trait.</span>
<<set $tentacletrait to 1>>
<</if>>
<<if $swallowedstat gte 20 and $voretrait is 0>>
<span class="gold">You've gained the "Tasty" trait.</span>
<<set $voretrait to 1>>
<</if>>
<<if $milk_drank_stat gte 1000 and $milkdranktrait is 0>>
<span class="gold">You've gained the "Milk Addict" trait.</span>
<<set $milkdranktrait to 1>>
<</if>>
<<set $edenbreakfast to 0>>
<<set $edenbath to 0>>
<<set $edenchoplust to 0>>
<<set $edenhunting to 0>>
<<set $edendays += 1>>
<<if $edengarden gte 1>>
<<set $edengarden -= 1>>
<</if>>
<<if $edenshrooms gte 1>>
<<set $edenshrooms -= 1>>
<</if>>
<<if $edenspring gte 1>>
<<set $edenspring -= 1>>
<</if>>
<<set $edenwake to 0>>
<<npcincr Kylar lust 1>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].lust to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].lust, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].love to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Kylar")].rage to Math.clamp($NPCName[$NPCNameList.indexOf("Kylar")].rage, 0, 100)>>
<<set $kylartimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylarhometimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $kylarspray to 0>>
<<set $kylarstreettimer += (10 + ($NPCName[$NPCNameList.indexOf("Kylar")].lust / 4))>>
<<set $averyseen to 0>>
<<if $averydate is 1>>
<<set $averydate to 0>>
<<if $averydateattended isnot 1>>
<<set $averydatemissed to 1>>
<</if>>
<<set $averydateattended to 0>>
<</if>>
<<if $skulduggery gte 100 and $skulduggeryday lt 100>>
<span class="gold">Your skulduggery has improved to</span> <span class="pink">F+.</span>
<<elseif $skulduggery gte 200 and $skulduggeryday lt 200>>
<span class="gold">Your skulduggery has improved to</span> <span class="purple">D.</span>
<<elseif $skulduggery gte 300 and $skulduggeryday lt 300>>
<span class="gold">Your skulduggery has improved to</span> <span class="purple">D+.</span>
<<elseif $skulduggery gte 400 and $skulduggeryday lt 400>>
<span class="gold">Your skulduggery has improved to</span> <span class="blue">C.</span>
<<elseif $skulduggery gte 500 and $skulduggeryday lt 500>>
<span class="gold">Your skulduggery has improved to</span> <span class="blue">C+.</span>
<<elseif $skulduggery gte 600 and $skulduggeryday lt 600>>
<span class="gold">Your skulduggery has improved to</span> <span class="lblue">B.</span>
<<elseif $skulduggery gte 700 and $skulduggeryday lt 700>>
<span class="gold">Your skulduggery has improved to</span> <span class="lblue">B+.</span>
<<elseif $skulduggery gte 800 and $skulduggeryday lt 800>>
<span class="gold">Your skulduggery has improved to</span> <span class="teal">A.</span>
<<elseif $skulduggery gte 900 and $skulduggeryday lt 900>>
<span class="gold">Your skulduggery has improved to</span> <span class="teal">A+.</span>
<<elseif $skulduggery gte 1000 and $skulduggeryday lt 1000>>
<span class="gold">Your skulduggery has improved to</span> <span class="Green">S.</span>
<</if>>
<<set $skulduggeryday to $skulduggery>>
<<if $wolfbuild gte 1>>
<<set $wolfbuild -= 1>>
<</if>>
<<if $wolfgirl gte 6>>
<<set $submissive -= 20>>
<</if>>
<<if $wolfgirl is 0 and $wolfbuild gte 5 and $transformdisable is "f" and $transformed isnot 1>>
<<set $wolfgirl to 1>><<set $transformed to 1>>
<span class="gold">You have a strange toothache.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild gte 10 and $transformdisable is "f">>
<<set $wolfgirl to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $wolfgirl is 1 and $wolfbuild lt 5>>
<<set $wolfgirl to 0>><<set $transformed to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $wolfgirl is 2 and $wolfbuild gte 15 and $transformdisable is "f">>
<<set $wolfgirl to 3>>
<<if $hirsutedisable is "f">>
<span class="gold">Your scalp and pubic area itch.</span>
<br><br>
<<else>>
<span class="gold">Your scalp itches.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 2 and $wolfbuild lt 10>>
<<set $wolfgirl to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $wolfgirl is 3 and $wolfbuild gte 20 and $transformdisable is "f">>
<<set $wolfgirl to 4>>
<<if $hirsutedisable is "f">>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears. You also notice long and fluffy hair has grown in your pubic area.</span>
<br><br>
<<else>>
<span class="gold">You feel something on your head. You reach up and tug, but it hurts. You have a new pair of wolf ears.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 3 and $wolfbuild lt 15>>
<<set $wolfgirl to 2>>
<<if $hirsutedisable is "f">>
<span class="gold">Your scalp and pubic area no longer itch.</span>
<br><br>
<<else>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 4 and $wolfbuild gte 25 and $transformdisable is "f">>
<<set $wolfgirl to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $wolfgirl is 4 and $wolfbuild lte 20>>
<<set $wolfgirl to 3>>
<<if $hirsutedisable is "f">>
<span class="gold">Your wolf ears and extra body hair have disappeared.</span>
<br><br>
<<else>>
<span class="gold">Your wolf ears have disappeared.</span>
<br><br>
<</if>>
<<elseif $wolfgirl is 5 and $wolfbuild gte 30 and $transformdisable is "f">>
<<set $wolfgirl to 6>>
<span class="gold">Your bottom feels heavier than usual. You reach behind you and feel your new wolf tail.</span>
<br><br>
<<elseif $wolfgirl is 5 and $wolfbuild lt 25>>
<<set $wolfgirl to 4>>
<span class="gold">Your lower back has stopped itching.</span>
<br><br>
<<elseif $wolfgirl is 6 and $wolfbuild lt 30>>
<span class="gold">Your balance feels different. Your wolf tail has disappeared.</span>
<<set $wolfgirl to 5>>
<br><br>
<</if>>
<<if $angel is 0 and $angelbuild gte 25 and $transformdisable is "f" and $transformed isnot 1>>
<<set $angel to 1>><<set $transformed to 1>>
<span class="gold">Despite everything, you have managed to remain a pure <<genderstop>> The thought makes you happy.</span>
<br><br>
<<elseif $angel is 1 and $angelbuild gte 30 and $transformdisable is "f">>
<<set $angel to 2>>
<span class="gold">You are pure and feel determined to keep it that way.</span>
<br><br>
<<elseif $angel is 1 and $angelbuild lt 25>>
<<set $angel to 0>><<set $transformed to 0>>
<span class="gold">You feel soiled.</span>
<br><br>
<<elseif $angel is 2 and $angelbuild gte 35 and $transformdisable is "f">>
<<set $angel to 3>>
<span class="gold">You feel a weight lift from your shoulders.</span>
<br><br>
<<elseif $angel is 2 and $angelbuild lt 30>>
<<set $angel to 1>>
<span class="gold">You feel dirty.</span>
<br><br>
<<elseif $angel is 3 and $angelbuild gte 40 and $transformdisable is "f">>
<<set $angel to 4>>
<span class="gold">A golden light shines down you.</span>
<br><br>
<<elseif $angel is 3 and $angelbuild lt 35>>
<<set $angel to 2>>
<span class="gold">You feel a weight bear down on you.</span>
<br><br>
<<elseif $angel is 4 and $angelbuild gte 45 and $transformdisable is "f">>
<<set $angel to 5>>
<span class="gold">You feel a soothing warmth in your back.</span>
<br><br>
<<elseif $angel is 4 and $angelbuild lte 40>>
<<set $angel to 3>>
<span class="gold">The light above you fades.</span>
<br><br>
<<elseif $angel is 5 and $angelbuild gte 50 and $transformdisable is "f">>
<<set $angel to 6>>
<span class="gold">You feel lighter. Your new wings caress your face.</span>
<br><br>
<<elseif $angel is 5 and $angelbuild lt 45>>
<<set $angel to 4>>
<span class="gold">The soothing warmth in your back fades.</span>
<br><br>
<<elseif $angel is 6 and $angelbuild lt 50>>
<span class="gold">Your wings fade away.</span>
<<set $angel to 5>>
<br><br>
<</if>>
<<if $demon is 0 and $demonbuild gte 5 and $transformdisable is "f" and $transformed isnot 1>>
<<set $demon to 1>><<set $transformed to 1>>
<span class="gold">Your scalp itches.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 1 and $demonbuild gte 10 and $transformdisable is "f">>
<<set $demon to 2>>
<span class="gold">Horns sprout from your scalp.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 1 and $demonbuild lt 5>>
<<set $demon to 0>><<set $transformed to 0>>
<span class="gold">You feel an invisible light burn away your impurity.</span>
<br><br>
<<elseif $demon is 2 and $demonbuild gte 15 and $transformdisable is "f">>
<<set $demon to 3>>
<span class="gold">Your <<bottom>> itches.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 2 and $demonbuild lt 10>>
<<set $demon to 1>>
<span class="gold">Your horns recede.</span>
<br><br>
<<elseif $demon is 3 and $demonbuild gte 20 and $transformdisable is "f">>
<<set $demon to 4>>
<span class="gold">A tail sprouts from your lower back.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 3 and $demonbuild lt 15>>
<<set $demon to 2>>
<span class="gold">The itching in your <<bottom>> stops.</span>
<br><br>
<<elseif $demon is 4 and $demonbuild gte 25 and $transformdisable is "f">>
<<set $demon to 5>>
<span class="gold">You feel a burning sensation in your back.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 4 and $demonbuild lte 20>>
<<set $demon to 3>>
<span class="gold">Your tail recedes.</span>
<br><br>
<<elseif $demon is 5 and $demonbuild gte 30 and $transformdisable is "f">>
<<set $demon to 6>>
<span class="gold">You feel lighter. Your new wings caress your face.</span>
<<garousal>><<arousal 6>>
<br><br>
<<elseif $demon is 5 and $demonbuild lt 25>>
<<set $demon to 4>>
<span class="gold">The burning in your back ceases.</span>
<br><br>
<<elseif $demon is 6 and $demonbuild lt 30>>
<span class="gold">Your wings recede.</span>
<<set $demon to 5>>
<br><br>
<</if>>
<<if $cat is 0 and $catbuild gte 25 and $transformdisable is "f" and $transformed isnot 1>>
<<set $cat to 1>><<set $transformed to 1>>
<span class="gold">You have a strange toothache. A beetle crawls by. You resist the urge to pounce.</span>
<br><br>
<<elseif $cat is 1 and $catbuild gte 30 and $transformdisable is "f">>
<<set $cat to 2>>
<span class="gold">Your mouth feels different. You explore your mouth and wince as your tongue presses against your new fangs.</span>
<br><br>
<<elseif $cat is 1 and $catbuild lt 25>>
<<set $cat to 0>><<set $transformed to 0>>
<span class="gold">Your toothache has stopped.</span>
<br><br>
<<elseif $cat is 2 and $catbuild gte 35 and $transformdisable is "f">>
<<set $cat to 3>>
<span class="gold">Your scalp itches.</span>
<br><br>
<<elseif $cat is 2 and $catbuild lt 30>>
<<set $cat to 1>>
<span class="gold">Your fangs have turned into regular teeth.</span>
<br><br>
<<elseif $cat is 3 and $catbuild gte 40 and $transformdisable is "f">>
<<set $cat to 4>>
<span class="gold">Your scalp twitches. You reach up and feel your new pair of cat ears.</span>
<br><br>
<<elseif $cat is 3 and $catbuild lt 35>>
<<set $cat to 2>>
<span class="gold">Your scalp no longer itches.</span>
<br><br>
<<elseif $cat is 4 and $catbuild gte 45 and $transformdisable is "f">>
<<set $cat to 5>>
<span class="gold">Your lower back itches.</span>
<br><br>
<<elseif $cat is 4 and $catbuild lte 40>>
<<set $cat to 3>>
<span class="gold">Your cat ears have disappeared.</span>
<br><br>
<<elseif $cat is 5 and $catbuild gte 50 and $transformdisable is "f">>
<<set $cat to 6>>
<span class="gold">Your bottom feels weighty, yet perfectly balanced. You reach behind and feel your new cat tail.</span>
<br><br>
<<elseif $cat is 5 and $catbuild lt 45>>
<<set $cat to 4>>
<span class="gold">The itching in your lower back stops.</span>
<br><br>
<<elseif $cat is 6 and $catbuild lt 50>>
<span class="gold">Your cat tail disappears.</span>
<<set $cat to 5>>
<br><br>
<</if>>
<<insecurity "penis_tiny" -1>>
<<insecurity "penis_small" -1>>
<<insecurity "penis_big" -1>>
<<insecurity "breasts_tiny" -1>>
<<insecurity "breasts_small" -1>>
<<insecurity "breasts_big" -1>>
<<set $insecurity_penis_tiny = Math.clamp($insecurity_penis_tiny, 0, 1000)>>
<<set $insecurity_penis_small = Math.clamp($insecurity_penis_small, 0, 1000)>>
<<set $insecurity_penis_big = Math.clamp($insecurity_penis_big, 0, 1000)>>
<<set $insecurity_breasts_tiny = Math.clamp($insecurity_breasts_tiny, 0, 1000)>>
<<set $insecurity_breasts_small = Math.clamp($insecurity_breasts_small, 0, 1000)>>
<<set $insecurity_breasts_big = Math.clamp($insecurity_breasts_big, 0, 1000)>>
<<relationshipclamp>>
<</nobr>><</widget>>
<<widget "hour">><<nobr>>
<<for $minute gte 60>>
<<set $minute -= 60>><<orgasmhour>>
<<if $innocencestate is 1 and $control lte 0>>
<<awareness 1>>
<</if>>
<<control 1>>
<<if $ejactrait gte 1>>
<<set $stress -= (($goocount + $semencount) * 10)>>
<</if>>
<<if $kylarwatched is 1>>
<<set $kylarwatchedtimer -= 1>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].init is 1>>
<<npcincr Eden lust 1>>
<</if>>
<</for>>
<<if $wolfevent is 0>>
<<set $wolfevent to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "advancetohour">><<nobr>>
<<set _min to $time - ($hour * 60)>>
<<pass _min>>
<</nobr>><</widget>>
<<widget "week">><<nobr>>
<<if $robindebt gte 0>>
<<set $robindebt += 1>>
<</if>>
<<if $robinpaid isnot 1 and $robindebt gte $robindebtlimit and $robindebtevent lte 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robineventnote to 1>><<set $robinmissing to 1>>
<</if>>
<<set $robinmoney to 300>>
<<if $edenfreedom gte 1 and $edenshopping is 2>>
<<set $edenshopping to 0>>
<</if>>
<<if $loft_kylar>>
<<set $loft_spray to 0>>
<</if>>
<<set $kylarfameconfront to 0>>
<<set $dancestudiotheft to 0>>
<<set $leightondanceoffer to 0>>
<<set $leightondancerefused to 0>>
<<set $oceanbreezetheft to 0>>
<<set $stripclubtheft to 0>>
<<set $clothingshoptheft to 0>>
<<set $hairdresserstheft to 0>>
<<set $tailortheft to 0>>
<<set $petshoptheft to 0>>
<<set $streetpolice to 0>>
<<set $sewersantiquecrystal to 0>>
<<set $sewersantiquewatch to 0>>
<<set $sewersantiquedildo to 0>>
<<set $sewersantiquecandlestick to 0>>
<<set $sewersantiquehorn to 0>>
<</nobr>><</widget>>
<<widget "year">><<nobr>>
<<set $yeardays to 0>>
<<set $scienceproject to "none">>
<<set $mathsproject to "none">>
<</nobr>><</widget>>
<<widget "moonstate">><<nobr>>
<<if $month is "january">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "february">>
<<if $monthday is 28>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "march">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "april">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "may">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "june">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "july">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "august">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "september">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "october">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "november">>
<<if $monthday is 30>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<<elseif $month is "december">>
<<if $monthday is 31>>
<<set $moonstate to "evening">>
<<elseif $monthday is 1>>
<<set $moonstate to "morning">>
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/time.twee | twee | mit | 33,497 |
:: Widgets Tips [widget]
<<widget "tips">><<nobr>>
<<set $tipcount = random(0,111)>>
<<switch $tipcount>>
<<case 0>>
Arousal increases during lewd acts, and decreases over time or when you orgasm.
<<case 1>>
Fatigue increases over time. High fatigue increases stress and trauma, but you can sleep to remove it.
<<case 2>>
Stress increases when you are assaulted.
<<case 3>>
You will pass out if stress gets too high, making you vulnerable.
<<case 4>>
Stress usually decreases over time. Fun or relaxing activities also reduce it, as do orgasms.
<<case 5>>
Trauma increases when you are assaulted, harassed or humiliated. Trauma slowly decreases over time.
<<case 6>>
High trauma causes psychological problems, but also opens up new options.
<<case 7>>
Wilfully performing lewd acts will restore your sense of control, mitigating the effects of psychological trauma.
<<case 8>>
Feeling in control will diminish when violated.
<<case 9>>
Frequently performing lewd acts will inure you to them, allowing more options but requiring more extreme behaviour to achieve a sense of control.
<<case 10>>
There are three categories of lewd act; promiscuous, exhibitionist, and deviant.
<<case 11>>
Higher promiscuity allows you to initiate lewder acts during consensual encounters.
<<case 12>>
Higher exhibitionism allows lewder acts while dancing.
<<case 13>>
Promiscuous, exhibitionist, and deviant acts can put you in danger. Be careful.
<<case 14>>
You can buy new clothing at the High Street shopping centre.
<<case 15>>
You need to wear a uniform to attend school. If you forget it, you might be able to borrow a spare from somewhere.
<<case 16>>
If your clothes get destroyed or stolen, you'll have to buy more. You could always just wrap yourself in towels, but it might attract attention.
<<case 17>>
Try to get home before dark. There are some nasty people about.
<<case 18>>
You can buy a chastity belt from the temple on Wolf Street. They give them out for free to virgins.
<<case 19>>
The forest is dangerous. People sometimes never return.
<<case 20>>
No matter how bad things seem, there's always a way out.
<<case 21>>
If you need some money, the cafe on Cliff Street is always hiring, and is fairly safe.
<<case 22>>
You'll need a swimsuit for school. You probably don't want to borrow one.
<<case 23>>
Your physique will deteriorate if you don't get enough exercise.
<<case 24>>
Swimming close to shore is easy. You should practice in a safe environment before swimming further out.
<<case 25>>
Going without underwear makes you more vulnerable, particularly if you're wearing a skirt.
<<case 26>>
Lower purity can speed up breast and penis growth.
<<case 27>>
A topless girl with a flat chest can sometimes pass as a boy.
<<case 28>>
If your arms are bound, you should be able to free yourself once in a safe place.
<<case 29>>
The hospital on Nightingale Street has facilities for dealing with large parasites.
<<case 30>>
If a situation seems dangerous, it probably is.
<<case 31>>
A chastity belt is a good way to protect your virginity.
<<case 32>>
There's a club on Connudatus Street that features erotic dancers. They're always hiring.
<<case 33>>
There are rumours of an underground brothel somewhere in town.
<<case 34>>
If you want to learn how to dance, there's a studio on Barb Street.
<<case 35>>
The storm drains allow quick, secretive travel around town. Rumours of giant lizards are surely wrong.
<<case 36>>
Travelling through alleyways lets you shave time off journeys, but unsavoury figures lurk there.
<<case 37>>
If you sense something hunting you in the forest, get out before it's too late.
<<case 38>>
The students at school can be evil. Particularly towards those with a low social status.
<<case 39>>
It's hard to be popular at school and endear yourself to the teachers at the same time. You'll have to make sacrifices.
<<case 40>>
If you get a reputation as a delinquent, teachers will no longer respond to your cries for help.
<<case 41>>
If you lose your virginity, you'll never be entirely pure again.
<<case 42>>
If you orgasm, you'll temporarily lose focus.
<<case 43>>
Too many orgasms in a short span of time can be bad for one's mental state.
<<case 44>>
When the odds are stacked against you, fighting can make things worse.
<<case 45>>
A little defiance can go a long way.
<<case 46>>
There are some mental problems that cannot be fully controlled.
<<case 47>>
The better your physique, the more effort needed to maintain and improve it.
<<case 48>>
Your <span class="def">defiant</span> acts cause more pain if you have a good physique.
<<case 49>>
Tactical use of <span class="brat">bratty</span> actions can be very powerful.
<<case 50>>
Apologising more than once is pointless.
<<case 51>>
Genitals are not the only thing that can rob you of your virginity.
<<case 52>>
Be mindful if you crossdress, some people don't take kindly to it.
<<case 53>>
Semen and other lewd fluids will stick around until you wash.
<<case 54>>
Walking around covered in lewd fluid will attract attention.
<<case 55>>
Tentacles can ejaculate a lot, but quickly tire when they do.
<<case 56>>
When half or more of a monster's tentacles are tired, the monster will withdraw.
<<case 57>>
Individual tentacles are easy to deal with.
<<case 58>>
Milking tentacles is easier if you're skilled with the body part you're using.
<<case 59>>
Attempts to influence a molester are less likely to succeed as they become angrier and hornier.
<<case 60>>
<span class="sub">Submissive</span> and <span class="meek">meek</span> acts will make someone trust you more, making them easier to influence.
<<case 61>>
You can escape from most encounters by inflicting enough pain through <span class="def">defiant</span> acts.
<<case 62>>
Enraged assailants will become less hostile as they take their anger out on you.
<<case 63>>
If you suffer too much pain, you'll be disabled and unable to act until you recover.
<<case 64>>
If you're small or out of shape fighting might just make things worse for you.
<<case 65>>
An assailant foiled by a chastity belt will become angrier.
<<case 66>>
Assailants might stop gagging you if they trust you more.
<<case 67>>
It's much harder to build social status than it is to lose it.
<<case 68>>
The tips you make dancing are based on the size of the audience, their arousal and how impressed they are.
<<case 69>>
A large, aroused audience can be dangerous.
<<case 70>>
Some venues are safer to dance in than others.
<<case 71>>
A skilled dancer garners interest more easily.
<<case 72>>
Even an unskilled dancer can garner attention, if they're willing to strip.
<<case 73>>
Performing lewd or promiscuous acts will inure you to them, even if you already feel in control.
<<case 74>>
Alcohol will extend the effect of aphrodisiacs, and vice versa.
<<case 75>>
Being consistently <span class="sub">submissive</span> or <span class="def">defiant</span> can alter your personality and open new options.
<<case 76>>
Each turn during an encounter represents ten seconds.
<<case 77>>
Anything that increases delinquency will give you detention.
<<case 78>>
Your skulduggery determines your ability to perform underhanded acts, including deceiving people and picking locks.
<<case 79>>
You can sell stolen goods in the pub on Harvest Street.
<<case 80>>
Criminal acts may come back to haunt you.
<<case 81>>
News of your lewdness will spread quickly if people take pictures of you in the act.
<<case 82>>
You can cover your face to prevent a picture from being linked to you.
<<case 83>>
Word of your lewdness will slowly spread, even without hard evidence.
<<case 84>>
Allure increases the amount made from tips.
<<case 85>>
<span class="def">Defiant</span> acts reduce stress and trauma.
<<case 86>>
<span class="brat">Bratty</span> acts reduce trauma but increase stress.
<<case 87>>
<span class="sub">Submissive</span> acts reduce trauma but increase stress.
<<case 88>>
<span class="meek">Meek</span> acts impact neither stress nor trauma.
<<case 89>>
In addition to enter, you can press the z or n key to end the turn.
<<case 90>>
Being raped is more traumatic than just being molested.
<<case 91>>
Strange slimes are said to live in the abandoned sewers beneath the drains.
<<case 92>>
Purity drops when something cums inside you, or you cum inside something else.
<<case 93>>
Ingesting wolf cum can have strange effects on the body.
<<case 94>>
Awareness enables more actions during masturbation.
<<case 95>>
Beauty increases over time, but excess trauma will decrease it.
<<case 96>>
The police station can remove collars.
<<case 97>>
It's possible to afford Bailey's demands, no matter how harsh.
<<case 98>>
Higher deviancy allows you to initiate lewder acts during consensual encounters with beasts.
<<case 99>>
You can exercise nude at the park during the night, if you're lewd enough.
<<case 100>>
Naked exercise raises physique faster.
<<case 101>>
The drain system is more dangerous if it's raining.
<<case 102>>
It's dark in the old sewers. The chance of harassment there isn't based on allure.
<<case 103>>
Using both hands to steal during an encounter is faster but more conspicuous.
<<case 104>>
The controlled state will not prevent all hallucinations.
<<case 105>>
Drunkenness gives stress resistance, but increases tiredness.
<<case 106>>
Drinking breast milk lowers purity.
<<case 107>>
Actions that increase delinquency give detention.
<<case 108>>
Masks will conceal your identity and stop fame from rising.
<<case 109>>
Urchin parasites increase the size of whatever they're attached to.
<<case 110>>
Slime parasites decrease the size of whatever they're attached to.
<<case 111>>
School breaks up for holidays.
<</switch>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/base-system/tips.twee | twee | mit | 9,824 |
:: Traits [widget]
<<widget "traits">><<nobr>>
<div class="fixedClose">
<<button Close>>
<<addclass "#customOverlay" "hidden">>
<<set $currentOverlay to null>>
<</button>>
</div>
<br>
<<if $vaginalvirginity is 1 and $penilevirginity is 1>>
<span class="green">Virgin</span> - Your purity recovers faster. Your virginity might be worth something.
<br><br>
<</if>>
<<if $background is "crossdresser">>
<<if $player.gender is "m">>
<span class="pink">Crossdresser</span> - Stress decays faster while dressed as a girl, but slower when dressed as a boy.
<br>
<<else>>
<span class="lblue">Crossdresser</span> - Stress decays faster while dressed as a boy, but slower when dressed as a girl.
<br>
<</if>>
<</if>>
<<if $sexStats.anus.pregnancy.motherStatus is 1>>
<span class="lewd">Anal Mother</span> - You have given birth to little critters.
<br>
<<elseif $sexStats.anus.pregnancy.motherStatus is 2>>
<span class="lewd">Anal Broodmother</span> - You've become host to an endless number of little critters.
<br>
<</if>>
<<if $wolfgirl gte 2 or $cat gte 2>>
Fangs - Biting is three times as effective.
<br>
<</if>>
<<if $wolfgirl gte 6>>
Wolf <<girl>> - The spirit of the wild lives within you, making you more defiant over time. Your ears and tail make you more conspicuous.
<br>
<</if>>
<<if $cat gte 6>>
Cat <<girl>> - You have an urge to lap up cream. Unlocks the "groom" action while dancing with lewd fluid on your person. Your ears and tail make you more conspicuous.
<br>
<</if>>
<<if $fallenangel gte 2>>
<span class="black">Fallen angel</span> - The world is so cruel. You feel less pure by the day.
<br>
<</if>>
<<if $angel gte 6>>
<span class="gold">Angel</span> - You radiate purity. Unlocks the "forgive" action once per encounter, removing any trauma gained so far. Beware, losing your virginity will remove this trait and leave you broken.
<br>
<</if>>
<<if $demon gte 6>>
<<if $player.appearance is "m">>
<<if $player.gender is "m">>
<span class="red">Incubus</span>
<<else>>
<span class="red">Incubus (female)</span>
<</if>>
<<else>>
<<if $player.gender is "m">>
<span class="red">Succubus (male)</span>
<<else>>
<span class="red">Succubus</span>
<</if>>
<</if>>
- You're devoid of purity. You lose trauma when something cums inside you, or you cum inside something else. Tentacles reduce stress and pain instead of trauma. Beware, ending a day with anything but minimum purity will be very stressful.
<br>
<</if>>
<<if $submissive gte 1150 and $submissive lte 1499>>
<span class="meek">Meek</span> - Unlocks the "Moan" action.
<br>
<</if>>
<<if $submissive gte 1500>>
<span class="sub">Submissive</span> - unlocks the "Moan" action.
<br>
<</if>>
<<if $submissive lte 850 and $submissive gte 501>>
<span class="brat">Bratty</span> - unlocks the "Demand" action.
<br>
<</if>>
<<if $submissive lte 500>>
<span class="def">Defiant</span> - unlocks the "Demand" action.
<br>
<</if>>
<<if $innocencestate is 1>>
<span class="blue">Innocent</span> - You're flattered that so many people want to spend time with you. This trait will disappear should you run out of innocence, and any trauma you've accumulated will be applied. Being attacked and low control will reduce innocence.
<br>
<</if>>
<<if $orgasmtrait gte 1>>
<span class="lewd">Orgasm Addict</span> - So many orgasms has had a physiological effect. Cumming is more difficult but pleasurable orgasms relieve more stress and painful orgasms no longer increase stress.
<br>
<</if>>
<<if $ejactrait gte 1>>
<span class="lewd">Cum Dump</span> - You've become accustomed to the scent of ejaculate and can take advantage of its calming effect. Your stress is reduced hourly depending on how much slime and semen covers you.
<br>
<</if>>
<<if $molesttrait gte 1>>
<span class="lewd">Plaything</span> - You've learned to better cope with psychological trauma. Being molested no longer removes your sense of control (rape still does).
<br>
<</if>>
<<if $rapetrait gte 1>>
<span class="lewd">Fucktoy</span> - You've been raped so much, but you've learned how to cope. Trauma increases more slowly.
<br>
<</if>>
<<if $bestialitytrait gte 1>>
<span class="lewd">Bitch</span> - Animals have tried to breed with you so often that you're used to it. Trauma increases more slowly when attacked by animals.
<br>
<</if>>
<<if $tentacletrait gte 1>>
<span class="lewd">Prey</span> - Many tentacles have had their way with your body. Trauma increases more slowly when attacked by tentacles.
<br>
<</if>>
<<if $voretrait gte 1>>
<span class="lewd">Tasty</span> - You've found your way into the belly of many a creature. They'll have a harder time swallowing you as they savour your taste.
<br>
<</if>>
<<if $milkdranktrait gte 1>>
<span class="lewd">Milk Addict</span> - You take full advantage of the nutrition in fresh breast milk. Drinking it invigorates your body, improving physique.
<br>
<</if>>
<<if $masochism_level is 1>>
<span class="blue">Masochist</span> - Provides a small resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 2>>
<span class="purple">Firm Masochist</span> - Provides resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 3>>
<span class="pink">Hardened Masochist</span> - Provides strong resistance to most sources of pain. Those sources increase arousal instead.
<br>
<<elseif $masochism_level is 4>>
<span class="red">Drooling Masochist</span> - Provides incredible resistance to most sources of pain. Those sources increase arousal instead.
<br>
<</if>>
<<if $robinpaid gte 1>>
<span class="lblue">Robin's protector</span> - Robin is dependent on you. You need to be strong. Increases daily trauma decay.
<br>
<</if>>
<br>
<<if $englishtrait is 1>>
<span class="blue">Passable English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are twice as effective.
<br>
<<elseif $englishtrait is 2>>
<span class="lblue">Decent English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are three times as effective.
<br>
<<elseif $englishtrait is 3>>
<span class="teal">Good English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are four times as effective.
<br>
<<elseif $englishtrait is 4>>
<span class="green">Excellent English</span> - Speech actions (plead, moan, demand, apologise, mock, tease) are five times as effective.
<br>
<</if>>
<<if $sciencetrait is 1>>
<span class="blue">Passable Science</span> - Pain is slightly easier to cope with.
<br>
<<elseif $sciencetrait is 2>>
<span class="lblue">Decent Science</span> - Pain is moderately easier to cope with.
<br>
<<elseif $sciencetrait is 3>>
<span class="teal">Good Science</span> - Pain is easier to cope with.
<br>
<<elseif $sciencetrait is 4>>
<span class="green">Excellent Science</span> - Pain is much easier to cope with.
<br>
<</if>>
<<if $historytrait is 1>>
<span class="blue">Passable History</span> - You know there are secret paths around town.
<br>
<<elseif $historytrait is 2>>
<span class="lblue">Decent History</span> - You know of a few secret paths around town.
<br>
<<elseif $historytrait is 3>>
<span class="teal">Good History</span> - You know of several secret paths around town.
<br>
<<elseif $historytrait is 4>>
<span class="green">Excellent History</span> - You know of many secret paths around town.
<br>
<</if>>
<<if $mathstrait is 1>>
<span class="blue">Passable Maths</span> - You make 25% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 2>>
<span class="lblue">Decent Maths</span> - You make 50% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 3>>
<span class="teal">Good Maths</span> - You make 75% more from tips and negotiated fees.
<br>
<<elseif $mathstrait is 4>>
<span class="green">Excellent Maths</span> - You make 100% more from tips and negotiated fees.
<br>
<</if>>
<<if $schooltrait is 1>>
<span class="blue">Okay at school</span> - Your performance at school has improved your self-esteem, slightly increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 2>>
<span class="lblue">Decent at school</span> - Your performance at school has improved your self-esteem, moderately increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 3>>
<span class="teal">Good at school</span> - Your performance at school has improved your self-esteem, increasing your daily trauma decay.
<br>
<<elseif $schooltrait is 4>>
<span class="green">Excellent at school</span> - Your performance at school has improved your self-esteem, greatly increasing your daily trauma decay.
<br>
<</if>>
<br>
<<if $scienceprojectwon is 1>>
<span class="green">Science Fair Winner</span>
<br>
<</if>>
<<if $mathsprojectwon is 1>>
<span class="green">Maths Competition Winner</span>
<br>
<</if>>
<br>
<<if $controlled is 0>>
<<if $sleeptrouble gte 1>>
Insomnia - <span class="red">Sleep less effective</span>
<br>
<</if>>
<<if $nightmares gte 1>>
Nightmares - <span class="red">Sleep is stressful</span>
<br>
<</if>>
<<if $anxiety gte 1>>
Anxiety Disorder - <span class="red">Stress won't automatically decrease over time</span>
<br>
<</if>>
<<if $anxiety gte 2>>
Severe Anxiety Disorder - <span class="red">Stress increases over time</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
Flashbacks - <span class="red">May relive nasty experiences</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
Panic Attacks - <span class="red">Chance of paralysis</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
Severe Panic Attacks - <span class="red">Chance of uncontrollable violent outbursts</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
Hallucinations - <span class="red">More dangers during encounters</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
Severe Hallucinations - <span class="red">More dangerous world</span>
<br>
<</if>>
<<if $dissociation gte 1>>
Visibly Disturbed - <span class="red">There's something wrong with you, and people can tell</span>
<br>
<</if>>
<<if $dissociation gte 2>>
Dissociation - <span class="red">Nothing feels real</span>
<br>
<</if>>
<<else>>
<<if $sleeptrouble gte 1>>
<span class="blue">Controlled</span> Insomnia - <span class="black">Sleep less effective</span>
<br>
<</if>>
<<if $nightmares gte 1>>
<span class="blue">Controlled</span> Nightmares - <span class="black">Sleep is stressful</span>
<br>
<</if>>
<<if $anxiety gte 1>>
<span class="blue">Controlled</span> Anxiety Disorder - <span class="black">Stress won't automatically decrease over time</span>
<br>
<</if>>
<<if $anxiety gte 2>>
<span class="blue">Controlled</span> Severe Anxiety Disorder - <span class="black">Stress increases over time</span>
<br>
<</if>>
<<if $flashbacks gte 1>>
<span class="blue">Controlled</span> Flashbacks - <span class="black">May relive nasty experiences</span>
<br>
<</if>>
<<if $panicattacks gte 1>>
<span class="blue">Controlled</span> Panic Attacks - <span class="black">Chance of paralysis</span>
<br>
<</if>>
<<if $panicattacks gte 2>>
<span class="blue">Controlled</span> Severe Panic Attacks - <span class="black">Chance of uncontrollable violent outbursts</span>
<br>
<</if>>
<<if $hallucinations gte 1>>
<span class="blue">Controlled</span> Hallucinations - <span class="black">More dangers during encounters</span>
<br>
<</if>>
<<if $hallucinations gte 2>>
<span class="blue">Controlled</span> Severe Hallucinations - <span class="black">More dangers in the world</span>
<br>
<</if>>
<<if $dissociation gte 1>>
Visibly Disturbed - <span class="red">There's something wrong with you, and people can tell</span>
<br>
<</if>>
<<if $dissociation gte 2>>
<span class="blue">Controlled</span> Dissociation - <span class="black">Nothing feels real</span>
<br>
<</if>>
<</if>>
<<if $syndromeeden gte 1>>
Stockholm Syndrome: Eden - <span class="red">It must be lonely living on your own in the woods.</span>
<br>
<</if>>
<<if $syndromewolves gte 1>>
Stockholm Syndrome: Wolves - <span class="red">They're just cute animals.</span>
<br>
<</if>>
<<if $acceptance_penis_tiny gte 1000 and $penissize lte 0>>
<span class="green">Acceptance: Tiny Penis</span> - You're proud of your tiny penis.
<br>
<</if>>
<<if $acceptance_penis_small gte 1000 and $penissize is 1>>
<span class="green">Acceptance: Small Penis</span> - You're proud of your small penis.
<br>
<</if>>
<<if $acceptance_tomgirl gte 100 and $acceptance_penis_tiny gte 1000>>
<span class="green">Acceptance: Tomgirl</span> - You're proud of becoming a tomgirl.
<</if>>
<<if $acceptance_penis_big gte 1000 and $penissize gte 4>>
<span class="green">Acceptance: Enormous Penis</span> - You're proud of your enormous penis.
<br>
<</if>>
<<if $acceptance_breasts_tiny gte 1000 and $breastsize lte 0 and $player.gender is "f">>
<span class="green">Acceptance: Flat Chest</span> - You're proud of your flat chest.
<br>
<</if>>
<<if $acceptance_breasts_small gte 1000 and $breastsize gte 1 and $breastsize lte 5>>
<span class="green">Acceptance: Small Breasts</span> - You're proud of your small breasts.
<br>
<</if>>
<<if $acceptance_breasts_big gte 1000 and $breastsize gte 8>>
<span class="green">Acceptance: Huge Breasts</span> - You're proud of your huge breasts.
<br>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/traits.twee | twee | mit | 13,410 |
:: Widgets [widget]
<<widget "toggledebug">><<nobr>>
<<if $debug>>
<<set $debug to 1>>
<<else>>
<<set $debug to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "statbar">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div class="meter">
<<set _percent=Math.floor((_now/_max)*100)>>
<<if _now gte _max>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 4>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 3>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 2>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 1>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte 1>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "statbarinverted">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div class="meter">
<<set _percent=Math.floor((_now/_max)*100)>>
<<if _now gte _max>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 4>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 3>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 2>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte (_max / 5) * 1>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now gte 1>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "statbarinvertedneg">><<nobr>>
<<set _now to $args[0]>><<set _max to $args[1]>>
<div class="meter">
<<set _percent=Math.floor((_now/_max)*100)>>
<<if _now lte _max>>
<<print '<div class="greenbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 4>>
<<print '<div class="tealbar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 3>>
<<print '<div class="lbluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 2>>
<<print '<div class="bluebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte (_max / 5) * 1>>
<<print '<div class="purplebar" style="width:' + _percent + '%"></div>'>>
<<elseif _now lte -1>>
<<print '<div class="pinkbar" style="width:' + _percent + '%"></div>'>>
<<else>>
<<print '<div class="redbar" style="width:' + _percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "wateraction">><<nobr>>
<<if $swimmingskill lt 100>>
<<set $seconds += 18>><<set $oxygen -= 180>>
<<elseif $swimmingskill lt 200>>
<<set $seconds += 15>><<set $oxygen -= 150>>
<<elseif $swimmingskill lt 300>>
<<set $seconds += 12>><<set $oxygen -= 120>>
<<elseif $swimmingskill lt 400>>
<<set $seconds += 10>><<set $oxygen -= 100>>
<<elseif $swimmingskill lt 500>>
<<set $seconds += 8>><<set $oxygen -= 80>>
<<elseif $swimmingskill lt 600>>
<<set $seconds += 8>><<set $oxygen -= 80>>
<<elseif $swimmingskill lt 700>>
<<set $seconds += 7>><<set $oxygen -= 70>>
<<elseif $swimmingskill lt 800>>
<<set $seconds += 7>><<set $oxygen -= 70>>
<<elseif $swimmingskill lt 900>>
<<set $seconds += 6>><<set $oxygen -= 60>>
<<elseif $swimmingskill lt 1000>>
<<set $seconds += 6>><<set $oxygen -= 60>>
<<else>>
<<set $seconds += 5>><<set $oxygen -= 50>>
<</if>>
<</nobr>><</widget>>
<<widget "underwater">><<nobr>>
<<water>><<set $underwater to 1>><<set $underwatercheck to 1>>
<<if $combat isnot 1>>
<<if $seconds gte 60>>
<<set $seconds -= 60>>
<<pass 1>>
<</if>>
<<if $oxygen lt 0 and $nooxygen is 1>>
<<set $stress += 1000>>
<<elseif $oxygen lt 0 and $nooxygen isnot 1>>
<<set $nooxygen to 1>>
<<else>>
<<set $nooxygen to 0>>
<</if>>
<span class="lblue">Air:</span>
<<if $oxygen lt 0>>
<span class="red">You can't breathe! Your stress will increase and you'll soon pass out if you can't find air.</span>
<</if>>
<<oxygencaption>>
<<if $underwaterintro isnot 1 and $combat isnot 1>>
<<set $underwaterintro to 1>>
<i>You can't hold your breath forever. You will pass less time and use less air per action with a higher swimming skill.</i>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oxygenrefresh">><<nobr>>
<<set $oxygen to $oxygenmax>>
<</nobr>><</widget>>
<<widget "passwater">><<nobr>>
<<if $outside is 1 and $weather is "clear">>
<<if $upperwet gte 1>>
<<set $upperwet -= ($pass * 2)>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= ($pass * 2)>>
<</if>>
<<if $underlowerwet gte 1>>
<<set $underlowerwet -= ($pass * 2)>>
<</if>>
<<if $underupperwet gte 1>>
<<set $underupperwet -= ($pass * 2)>>
<</if>>
<<elseif $outside is 1 and $weather is "rain">>
<<if !$worn.upper.type.includes("naked") and !$worn.upper.type.includes("swim")>>
<<set $upperwet += $pass>>
<</if>>
<<if !$worn.lower.type.includes("naked") and !$worn.lower.type.includes("swim")>>
<<set $lowerwet += $pass>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet += $pass>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet += $pass>>
<</if>>
<<else>>
<<if $upperwet gte 1>>
<<set $upperwet -= $pass>>
<</if>>
<<if $lowerwet gte 1>>
<<set $lowerwet -= $pass>>
<</if>>
<<if $underlowerwet gte 1>>
<<set $underlowerwet -= $pass>>
<</if>>
<<if $underupperwet gte 1>>
<<set $underupperwet -= $pass>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "pass">><<nobr>>
<<if $args[1]>>
<<if $args[1].includes("h", 0)>>
<<set $pass to ($args[0]*60)>>
<<elseif $args[1].includes("d", 0)>>
<<set $pass to ($args[0]*1440)>>
<</if>>
<<elseif $args[0]>>
<<set $pass to $args[0]>>
<<else>>
<<set $pass to 0>>
<</if>>
<<passwater>>
<<pregProgressTime $pass>>
<<if $controlled is 0 and $anxiety gte 2>>
<<set $stress += $pass>>
<<if $background is "crossdresser" and ($player.gender is $player.appearance)>>
<<set $stress += $pass>>
<</if>>
<<elseif $controlled is 0 and $anxiety gte 1>>
<<else>>
<<set $stress -= $pass>>
<<if $background is "crossdresser" and ($player.gender isnot $player.appearance)>>
<<set $stress -= $pass>>
<</if>>
<</if>>
<<if $hallucinogen gt 0>>
<<set $hallucinogen -= $pass>>
<</if>>
<<if $drunk gt 0>>
<<set $drunk -= $pass>>
<<set $tiredness += ($pass * ($drunk / 200))>>
<</if>>
<<if $drugged gt 0>>
<<set $drugged -= $pass>>
<</if>>
<<if $pain gt 0>>
<<set $pain -= $pass>>
<</if>>
<<if $pass gt 1200>>
<<set $hunger to 0>><<set $thirst to 0>><<set $hygiene to 0>><<set $tiredness to 0>>
<<else>>
<<set $hunger += $pass>><<set $thirst += $pass>><<set $hygiene += $pass>><<set $tiredness += $pass>>
<</if>>
<<set $time += $pass>> <<set $minute += $pass>>
<<set $arousal -= $pass*10>><<arousalpass>>
<<if $daystate is "day" and $weather is "clear" and $outside is 1>>
<<tanned $pass/10>>
<</if>>
<</nobr>><</widget>>
<<widget "neutral">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "neutralbreast">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0] * $breastsensitivity>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "neutralgenitals">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0] * $genitalsensitivity>>
<<set $enemyarousal += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "sex">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<<else>>
<<set $stress -= 10 * $args[0]>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += 2 * $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "violence">><<nobr>>
<<if $args[0]>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma $args[0]>>
<<set $pain += ($args[0] * (1 - ($masochism / 1200)))>>
<<set $arousal += ($args[0] * (0 + ($masochism / 50)))>>/*Max masochism will give 20x the normal pain value in arousal, roughly the same as sex.*/
<<if $orgasmdown gte 1>>
<<if $masochism gte 800>>
<<set $masochism += ($args[0] / 20)>>
<<elseif $masochism gte 500>>
<<set $masochism += ($args[0] / 10)>>
<<elseif $masochism gte 300>>
<<set $masochism += ($args[0] / 6)>>
<<elseif $masochism gte 100>>
<<set $masochism += ($args[0] / 2)>>
<<else>>
<<set $masochism += $args[0]>>
<</if>>
<</if>>
<<if $args[0] gt 6>>
<<set $enemyanger -= 5>>
<<else>>
<<set $enemyanger -= $args[0]>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "submission">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<set $submissive += 1>>
<<else>>
<<set $stress -= 10 * $args[0]>>
<<set $assertive += 1>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += 3 * $args[0]>>
<<set $enemytrust += 2>>
<</if>>
<</nobr>><</widget>>
<<widget "defiance">><<nobr>>
<<if $args[0]>>
<<set _negargs = -$args[0]>>
<<set $stress -= 10 * $args[0]>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * $args[0]>>
<<set $enemyhealth -= (2 * $args[0] * ($physique / 4000))>>
<<set $submissive -= 1>>
<<set $enemytrust -= 4>>
<</if>>
<</nobr>><</widget>>
<<widget "brat">><<nobr>>
<<if $args[0]>>
<<set _negargs = -$args[0]>>
<<if $drunk gte 480>>
<<set $stress += ($args[0] * 3)>>
<<elseif $drunk gte 360>>
<<set $stress += ($args[0] * 4)>>
<<elseif $drunk gte 240>>
<<set $stress += ($args[0] * 6)>>
<<elseif $drunk gte 120>>
<<set $stress += ($args[0] * 8)>>
<<elseif $drunk gte 1>>
<<set $stress += ($args[0] * 9)>>
<<else>>
<<set $stress += ($args[0] * 10)>>
<</if>>
<<combattrauma _negargs>>
<<set $enemyanger += 5 * $args[0]>>
<<set $submissive -= 1>>
<<set $enemytrust -= 2>>
<</if>>
<</nobr>><</widget>>
<<widget "meek">><<nobr>>
<<if $args[0]>>
<<if $consensual isnot 1>>
<<set $submissive += 1>>
<<else>>
<<set $assertive += 1>>
<</if>>
<<set $arousal += 20 * $args[0]>>
<<set $enemyarousal += $args[0]>>
<<set $enemytrust += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "crimeup">><<nobr>>
<<if $args[0]>>
<<set $crime += $args[0]>>
<<set $crimehistory += $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "seductionskilluse">>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>>
<</widget>>
<<widget "seductionskillusecombat">>
<<set $enemyarousal += ($seductionskill / 100)>><<set $seductionskill += 5>><<set $seductionskillup to 1>>
<</widget>>
<<widget "oralskilluse">>
<<set $enemyarousal += ($oralskill / 100)>><<set $oralskill += 5>><<set $oralskillup to 1>>
<</widget>>
<<widget "vaginalskilluse">>
<<set $enemyarousal += ($vaginalskill / 100)>><<set $vaginalskill += 5>><<set $vaginalskillup to 1>>
<</widget>>
<<widget "analskilluse">>
<<set $enemyarousal += ($analskill / 100)>><<set $analskill += 5>><<set $analskillup to 1>>
<</widget>>
<<widget "handskilluse">>
<<set $enemyarousal += ($handskill / 100)>><<set $handskill += 5>><<set $handskillup to 1>>
<</widget>>
<<widget "feetskilluse">>
<<set $enemyarousal += ($feetskill / 100)>><<set $feetskill += 5>><<set $feetskillup to 1>>
<</widget>>
<<widget "bottomskilluse">>
<<set $enemyarousal += ($bottomskill / 100)>><<set $bottomskill += 5>><<set $bottomskillup to 1>>
<</widget>>
<<widget "thighskilluse">>
<<set $enemyarousal += ($thighskill / 100)>><<set $thighskill += 5>><<set $thighskillup to 1>>
<</widget>>
<<widget "chestskilluse">>
<<set $enemyarousal += ($chestskill / 100)>><<set $chestskill += 5>><<set $chestskillup to 1>>
<</widget>>
<<widget "penileskilluse">>
<<set $enemyarousal += ($penileskill / 100)>><<set $penileskill += 5>><<set $penileskillup to 1>>
<</widget>>
<<widget "skulduggeryskilluse">><<nobr>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> You learned a thing or two about skulduggery.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "combatskulduggeryskilluse">><<nobr>>
<<set $skulduggery += 3>>
<<if $skulduggery lt 1000>>
<span class="gold"> You learned a thing or two about skulduggery.</span>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingskilluse">><<nobr>>
<<set $swimmingskill += 9>>
<<if $swimmingskill lt 1000>>
<span class="gold"> You've become more confident at swimming.</span>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "danceskilluse">><<nobr>>
<<set $danceskill += 1>>
<<if $danceskill lt 1000>>
<span class="gold"> You feel more confident in your dancing abilities.</span>
<</if>>
<</nobr>><</widget>>
<<widget "historyskill">><<nobr>>
<<set $history += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $history += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $history += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "mathsskill">><<nobr>>
<<set $maths += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $maths += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $maths += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "scienceskill">><<nobr>>
<<set $science += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $science += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $science += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "englishskill">><<nobr>>
<<set $english += 2>><<set $school += 2>>
<<if $worn.face.type.includes("glasses")>>
<<set $english += 1>><<set $school += 1>>
<</if>>
<<if $exposed gte 1>>
<<set $english += 1>><<set $school += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolskill">><<nobr>>
<<historyskill>>
<<mathsskill>>
<<scienceskill>>
<<englishskill>>
<</nobr>><</widget>>
<<widget "physique">><<nobr>>
<<if $args[0]>><<set _temp to $args[0]>><<else>><<set _temp to 1>><</if>>
<<if $exposed gte 2>>
<<set _temp *= 1.2>>
<<elseif $exposed is 1>>
<<set _temp *= 1.1>>
<</if>>
<<set $bottomgrowthtimer += 5 * _temp>>
<<set $physique += 10 * _temp>><<set $physiqueuse += _temp>>
<<if $combat isnot 1>>
<span class="gold"> You get a good workout.</span>
<<else>>
<span class="gold"> It invigorates you.</span>
<</if>>
<</nobr>><</widget>>
<<widget "bruise">><<nobr>>
<<if $args[0]>>
<<switch $args[0]>>
<<case "face">>
<<set $facebruise += 1>>
<<case "neck">>
<<set $neckbruise += 1>>
<<case "chest">>
<<set $chestbruise += 1>>
<<case "rightarm">>
<<set $rightarmbruise += 1>>
<<case "leftarm">>
<<set $leftarmbruise += 1>>
<<case "tummy">>
<<set $tummybruise += 1>>
<<case "bottom">>
<<set $bottombruise += 1>>
<<case "thigh">>
<<set $thighbruise += 1>>
<<case "anus">>
<<set $anusbruise += 1>>
<<case "vagina">>
<<set $vaginabruise += 1>>
<<case "penis">>
<<set $penisbruise += 1>>
<<case "full">>
<<set $facebruise += 1>>
<<set $neckbruise += 1>>
<<set $chestbruise += 1>>
<<set $rightarmbruise += 1>>
<<set $leftarmbruise += 1>>
<<set $tummybruise += 1>>
<<set $bottombruise += 1>>
<<set $thighbruise += 1>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "rapestat">><<set $rapestat += 1>><</widget>>
<<widget "moleststat">><<set $moleststat += 1>><</widget>>
<<widget "vaginalstat">><<set $vaginalstat += 1>><</widget>>
<<widget "vaginalejacstat">><<set $vaginalejacstat += 1>><<set $purity -= 1>><<internalejac>><<creampie "self" "vagina">><</widget>>
<<widget "analstat">><<set $analstat += 1>><</widget>>
<<widget "analejacstat">><<set $analejacstat += 1>><<set $purity -= 1>><<internalejac>><<fertilize>><<creampie "self" "anus">><</widget>>
<<widget "oralstat">><<set $oralstat += 1>><</widget>>
<<widget "oralejacstat">><<set $oralejacstat += 1>><<set $purity -= 1>><<internalejac>><<creampie "self" "mouth">><</widget>>
<<widget "handstat">><<set $handstat += 1>><</widget>>
<<widget "handejacstat">><<set $handejacstat += 1>><</widget>>
<<widget "feetstat">><<set $feetstat += 1>><</widget>>
<<widget "feetejacstat">><<set $feetejacstat += 1>><</widget>>
<<widget "thighstat">><<set $thighstat += 1>><</widget>>
<<widget "thighejacstat">><<set $thighejacstat += 1>><</widget>>
<<widget "cheststat">><<set $cheststat += 1>><</widget>>
<<widget "chestejacstat">><<set $chestejacstat += 1>><</widget>>
<<widget "bottomstat">><<set $bottomstat += 1>><</widget>>
<<widget "bottomejacstat">><<set $bottomejacstat += 1>><</widget>>
<<widget "penilestat">><<set $penilestat += 1>><</widget>>
<<widget "penileejacstat">><<set $penileejacstat += 1>><</widget>>
<<widget "clothesstripstat">><<set $clothesstripstat += 1>><</widget>>
<<widget "clothesruinstat">><<set $clothesruinstat += 1>><</widget>>
<<widget "orgasmstat">><<set $orgasmstat += 1>><</widget>>
<<widget "ejacstat">><<set $ejacstat += 1>><</widget>>
<<widget "hitstat">><<set $hitstat += 1>><</widget>>
<<widget "attackstat">><<set $attackstat += 1>><</widget>>
<<widget "vaginalentranceejacstat">><<set $vaginalentranceejacstat += 1>><</widget>>
<<widget "faceejacstat">><<set $faceejacstat += 1>><</widget>>
<<widget "hairejacstat">><<set $hairejacstat += 1>><</widget>>
<<widget "tummyejacstat">><<set $tummyejacstat += 1>><</widget>>
<<widget "neckejacstat">><<set $neckejacstat += 1>><</widget>>
<<widget "dancestat">><<set $dancestat += 1>><</widget>>
<<widget "hunger">><<nobr>>
<<if $hunger gte 2000>><span class="red">You are starving!</span>
<<elseif $hunger gte 1600>><span class="pink">You are famished.</span>
<<elseif $hunger gte 1200>><span class="purple">You are hungry.</span>
<<elseif $hunger gte 800>><span class="blue">You are peckish.</span>
<<elseif $hunger gte 400>><span class="lblue">You are satisfied.</span>
<<elseif $hunger gte 1>><span class="teal">You are satiated.</span>
<<elseif $hunger lte 0>><span class="green">You are full.</span>
<</if>>
<</nobr>><</widget>>
<<widget "thirst">><<nobr>>
<<if $thirst gte 2000>><span class="red">You are dehydrated!</span>
<<elseif $thirst gte 1600>><span class="pink">You are really thirsty.</span>
<<elseif $thirst gte 1200>><span class="purple">You are thirsty.</span>
<<elseif $thirst gte 800>><span class="blue">Your throat is dry.</span>
<<elseif $thirst gte 400>><span class="lblue">You are satisfied.</span>
<<elseif $thirst gte 1>><span class="teal">You are satiated.</span>
<<elseif $thirst lte 0>><span class="green">You are full.</span>
<</if>>
<</nobr>><</widget>>
<<widget "tirednesscaption">><<nobr>>
<<if $tiredness gte 2000>><span class="red">You are exhausted.</span>
<<elseif $tiredness gte 1600>><span class="pink">You are fatigued.</span>
<<elseif $tiredness gte 1200>><span class="purple">You are tired.</span>
<<elseif $tiredness gte 800>><span class="blue">You are wearied.</span>
<<elseif $tiredness gte 400>><span class="lblue">You are alert.</span>
<<elseif $tiredness gte 1>><span class="teal">You are wide awake.</span>
<<else>><span class="green">You are refreshed.</span>
<</if>>
<<if $tiredness gte 2000>><<set $stress += (($tiredness - 2000) * 16)>><<set $trauma += (($tiredness - 2000) / 3)>>
<</if>>
<<set $tiredness = Math.clamp($tiredness, 0, $tirednessmax)>>
<<statbar $tiredness $tirednessmax>>
<</nobr>><</widget>>
<<widget "hygiene">><<nobr>>
<<if $hygiene gte 2000>><span class="red">You are filthy.</span>
<<elseif $hygiene gte 1600>><span class="pink">You are soiled.</span>
<<elseif $hygiene gte 1200>><span class="purple">You are smelly.</span>
<<elseif $hygiene gte 800>><span class="blue">You are messy.</span>
<<elseif $hygiene gte 400>><span class="lblue">You are neat.</span>
<<elseif $hygiene gte 1>><span class="teal">You are clean.</span>
<<elseif $hygiene lte 0>><span class="green">You are speckless.</span>
<</if>>
<</nobr>><</widget>>
<<widget "stresscaption">><<nobr>>
<<if $stress gte 10000>><span class="red">You are overwhelmed!</span>
<<elseif $stress gte 8000>><span class="pink">You are distressed.</span>
<<elseif $stress gte 6000>><span class="purple">You are strained.</span>
<<elseif $stress gte 4000>><span class="blue">You are tense.</span>
<<elseif $stress gte 2000>><span class="lblue">You are calm.</span>
<<elseif $stress gte 1>><span class="teal">You are placid.</span>
<<else>><span class="green">You are serene.</span>
<</if>>
<<set $stress = Math.clamp($stress, 0, $stressmax)>>
<<statbar $stress $stressmax>>
<</nobr>><</widget>>
<<widget "traumacaption">><<nobr>>
<<if $trauma gte $traumamax>><span class="red">You feel numb.</span>
<<elseif $trauma gte ($traumamax / 5) * 4>><span class="pink">You are tormented.</span>
<<elseif $trauma gte ($traumamax / 5) * 3>><span class="purple">You are disturbed.</span>
<<elseif $trauma gte ($traumamax / 5) * 2>><span class="blue">You are troubled.</span>
<<elseif $trauma gte ($traumamax / 5) * 1>><span class="lblue">You are nervous.</span>
<<elseif $trauma gte 1>><span class="teal">You are uneasy.</span>
<<else>><span class="green">You are healthy.</span>
<</if>>
<<statbar $trauma $traumamax>>
<</nobr>><</widget>>
<<widget "innocencecaption">><<nobr>>
<<if $awareness gte 0>><span class="red">You understand.</span>
<<elseif $awareness gt -40>><span class="pink">You are uncertain.</span>
<<elseif $awareness gt -80>><span class="purple">You are perplexed.</span>
<<elseif $awareness gt -120>><span class="blue">You are curious.</span>
<<elseif $awareness gt -160>><span class="lblue">You are trusting.</span>
<<elseif $awareness gt -200>><span class="teal">You are naive.</span>
<<else>><span class="green">You are oblivious.</span>
<</if>>
<<statbarinvertedneg $awareness -200>>
<</nobr>><</widget>>
<<widget "controlcaption">><<nobr>>
<<if $control gte $controlmax>><span class="green">You are confident.</span>
<<elseif $control gte ($controlmax / 5) * 4>><span class="teal">You are insecure.</span>
<<elseif $control gte ($controlmax / 5) * 3>><span class="lblue">You are worried.</span>
<<elseif $control gte ($controlmax / 5) * 2>><span class="blue">You are anxious.</span>
<<elseif $control gte ($controlmax / 5) * 1>><span class="purple">You are scared.</span>
<<elseif $control gte 1>><span class="pink">You are frightened.</span>
<<else>><span class="red">You are terrified.</span>
<</if>>
<<statbarinverted $control $controlmax>>
<</nobr>><</widget>>
<<widget "arousalcaption">><<nobr>>
<<if $arousal gte 10000>><span class="red">You shake with arousal.</span>
<<elseif $arousal gte 8000>><span class="pink">A heat rises within.</span>
<<elseif $arousal gte 6000>><span class="purple">You feel horny.</span>
<<elseif $arousal gte 4000>><span class="blue">You feel lustful.</span>
<<elseif $arousal gte 2000>><span class="lblue">You feel aroused.</span>
<<elseif $arousal gte 1>><span class="teal">You feel sensual.</span>
<<else>><span class="green">You feel cold.</span>
<</if>>
<<statbar $arousal $arousalmax>>
<</nobr>><</widget>>
<<widget "allurecaption">><<nobr>>
<<if $allure gte (6000 * $alluremod)>><span class="red">You look like you need to be ravaged.</span>
<<elseif $allure gte (4000 * $alluremod)>><span class="pink">You look perverted.</span>
<<elseif $allure gte (3000 * $alluremod)>><span class="purple">You look lewd.</span>
<<elseif $allure gte (2000 * $alluremod)>><span class="blue">You stand out.</span>
<<elseif $allure gte (1500 * $alluremod)>><span class="lblue">You attract attention.</span>
<<elseif $allure gte (1000 * $alluremod)>><span class="teal">You attract glances.</span>
<<else>><span class="green">You look unremarkable.</span>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($allure/(8000 * $alluremod))*100)>>
<<if $allure gte (6000 * $alluremod)>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (4000 * $alluremod)>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (3000 * $alluremod)>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (2000 * $alluremod)>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1500 * $alluremod)>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $allure gte (1000 * $alluremod)>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<<if $allure gte 8000>><<set $allure to 8000>><</if>>
<<if $alluretest is 1>>
<<set $allure += 100000>>
<</if>>
<</nobr>><</widget>>
<<widget "oxygencaption">><<nobr>>
<<statbarinverted $oxygen $oxygenmax>>
<</nobr>><</widget>>
<<widget "flashbacktown">><<nobr>>
<span class="red">You hear a car horn blare somewhere in the distance, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 12>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackhome">><<nobr>>
<span class="red">You hear a car drive past, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackbeach">><<nobr>>
<span class="red">You hear a gull squawk, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackunderground">><<nobr>>
<span class="red">You feel a tremor through the earth, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "flashbackschool">><<nobr>>
<span class="red">You remember the last time you were molested at school, and you panic. Phantom tendrils probe your body and restrict your limbs as a wordless voice jeers and promises endless debasement. It lasts only a moment, but the impression of violation remains.</span>
<<garousal>><<gstress>><<gtrauma>><<arousal 6>><<stress 6>><<trauma 6>>
<br><br>
<</nobr>><</widget>>
<<widget "drunk">><<nobr>>
<<if $drunk gt 0>>
<<if $drunk lte 120>>
<span class="blue">You are woozy.</span>
<<elseif $drunk lte 240>>
<span class="purple">You are tipsy.</span>
<<elseif $drunk lte 360>>
<span class="purple">You are drunk.</span>
<<elseif $drunk lte 480>>
<span class="pink">You are smashed</span>
<<else>>
<span class="pink">You are wasted</span>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($drunk/1000)*100)>>
<<if $drunk gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drunk gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "drugged">><<nobr>>
<<if $drugged gt 0>>
<span class="pink">A lewd warmth fills you</span>
<div class="meter">
<<set $percent=Math.floor(($drugged/1000)*100)>>
<<if $drugged gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $drugged gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "hallucinogen">><<nobr>>
<<if $hallucinogen gt 0>>
<span class="purple">Your perception is altered</span>
<div class="meter">
<<set $percent=Math.floor(($hallucinogen/1000)*100)>>
<<if $hallucinogen gte 500>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 400>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 300>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 200>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 100>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $hallucinogen gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</if>>
<</nobr>><</widget>>
<<widget "paincaption">><<nobr>>
<<if $pain gte 100 and $willpowerpain is 0>><span class="red">You sob uncontrollably.</span>
<<elseif $pain gte 80>><span class="pink">You cry and whimper.</span>
<<elseif $pain gte 60>><span class="purple">You are crying.</span>
<<elseif $pain gte 40>><span class="blue">Tears run down your face.</span>
<<elseif $pain gte 20>><span class="lblue">Tears well in your eyes.</span>
<<elseif $pain gte 1>><span class="teal">You are upset.</span>
<<else>><span class="green">You feel okay.</span>
<</if>>
<div class="meter">
<<set $percent=Math.floor(($pain/200)*100)>>
<<if $pain gte 100 and $willpowerpain is 0>>
<<print '<div class="redbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 80>>
<<print '<div class="pinkbar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 60>>
<<print '<div class="purplebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 40>>
<<print '<div class="bluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 20>>
<<print '<div class="lbluebar" style="width:' + $percent + '%"></div>'>>
<<elseif $pain gte 1>>
<<print '<div class="tealbar" style="width:' + $percent + '%"></div>'>>
<<else>>
<<print '<div class="greenbar" style="width:' + $percent + '%"></div>'>>
<</if>>
</div>
<</nobr>><</widget>>
<<widget "raped">><<nobr>>
<<if $rapeavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $rapeavoid to 0>><<set $rapestat += 1>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask")>>
<<set $famerape += $enemyno>><<set $fame += $enemyno>>
<</if>>
<<if $awareness lte 200>>
<<set $awareness += 5>>
<<elseif $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<<if $enemytype is "beast">>
<<set $beastrapestat += 1>>
<<if $awareness lte 300>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<set $tentaclerapestat += 1>>
<<if $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<controlloss>>
<<elseif $sexavoid is 1 and $consensual is 1>>
<<set $sexavoid to 0>>
<<if $face isnot "covered" and !$worn.face.type.includes("mask")>>
<<set $famesex += $enemyno>><<set $fame += $enemyno>>
<</if>>
<<controlloss>>
<</if>>
<</nobr>><</widget>>
<<widget "molested">><<nobr>>
<<if $gamemode is "soft">>
<<set $consensual to 1>>
<</if>>
<<if $molestavoid is 1 and $consensual is 0 and $gamemode isnot "soft">>
<<set $molestavoid to 0>>
<<moleststat>>
<<if $location is "town" and $flashbacktown is 0>>
<<set $flashbacktown to 7>>
<</if>>
<<if $location is "home" and $flashbackhome is 0>>
<<set $flashbackhome to 7>>
<</if>>
<<if $location is "beach" and $flashbackbeach is 0>>
<<set $flashbackbeach to 7>>
<</if>>
<<if $awareness lte 200>>
<<set $awareness += 5>>
<<elseif $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<<if $enemytype is "beast">>
<<if $awareness lte 300>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "consensual">><<nobr>>
<<if $awareness lte 200>>
<<set $awareness += 5>>
<<elseif $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<<if $enemytype is "beast">>
<<if $awareness lte 300>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<if $enemytype is "tentacles">>
<<if $awareness lte 400>>
<<set $awareness += 1>>
<</if>>
<</if>>
<<set $trueconsensual to 1>>
<</nobr>><</widget>>
<<widget "controlloss">><<nobr>>
<<if $gamemode is "soft">>
<<elseif $consensual is 0>>
<<set $pullaway to 0>>
<<set $novaginal to 0>>
<<set $noanal to 0>>
<<set $nopenile to 0>>
<<if $control gt 1>>
<<if $molesttrait gte 1 and $rapeavoid is 1>>
<<else>>
<<set $controlstart to $control>><<control -25>>
<<if $control gte ($controlmax * 0.74)>>
<span class="purple">Your sense of control wavers.</span>
<<elseif $control gte ($controlmax * 0.49)>>
<span class="purple">Your sense of control falters.</span>
<<elseif $control gte ($controlmax * 0.24)>>
<span class="pink">Your sense of control cracks.</span>
<<elseif $control gte 1>>
<span class="pink">Your sense of control breaks down.</span>
<<else>>
<span class="red">Your sense of control shatters.</span>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "beastescape">><<nobr>>
<<trauma 12>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<set $worn.under_upper.integrity -= 20>><<bruise full>><<gstress>><<gtrauma>>
<</nobr>><</widget>>
<<widget "weatherdisplay">><<nobr>>
<<if $images is 1>>
<<if $daystate is "day">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskyday.png">
<<else>>
<img id="daystate" src="img/misc/day.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskyday.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/clearday.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastday.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/rainday.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachday.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachday.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homeday.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/townday.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/townday.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubday.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestday.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakeday.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumdayvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumdayslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworldday.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schoolday.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabinday.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/poolday.gif">
<</if>>
<<elseif $daystate is "night">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskynight.png">
<<elseif $moonstate is "evening" and $hour gte 21 or $moonstate is "morning" and $hour lte 6>>
<img id="daystate" src="img/misc/fullnight.png">
<<else>>
<img id="daystate" src="img/misc/night.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskynight.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/clearnight.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastnight.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/rainnight.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachnight.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachnight.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homenight.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/townnight.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/townnight.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubnight.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestnight.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakenight.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumnightvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumnightslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworldnight.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schoolnight.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabinnight.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/poolnight.gif">
<</if>>
<<elseif $daystate is "dawn">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydawn.png">
<<else>>
<img id="daystate" src="img/misc/dawn.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydawn.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/cleardawn.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastdawn.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/raindawn.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachdawn.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachdawn.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homedawn.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/towndawn.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/towndawn.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubdawn.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestdawn.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakedawn.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumdawnvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumdawnslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworlddawn.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schooldawn.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabindawn.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/pooldawn.gif">
<</if>>
<<elseif $daystate is "dusk">>
<<if $location is "tentworld">>
<img id="daystate" src="img/misc/tentskydusk.png">
<<else>>
<img id="daystate" src="img/misc/dusk.png">
<</if>>
<<if $location is "tentworld">>
<img id="weather" src="img/misc/tentskydusk.png">
<<elseif $weather is "clear">>
<img id="weather" src="img/misc/cleardusk.png">
<<elseif $weather is "overcast">>
<img id="weather" src="img/misc/overcastdusk.png">
<<elseif $weather is "rain">>
<img id="weather" src="img/misc/raindusk.gif">
<</if>>
<<if $location is "beach">>
<img id="location" src="img/misc/beachdusk.gif">
<<elseif $location is "sea">>
<img id="location" src="img/misc/beachdusk.gif">
<<elseif $location is "home">>
<img id="location" src="img/misc/homedusk.gif">
<<elseif $location is "town">>
<img id="location" src="img/misc/towndusk.gif">
<<elseif $location is "docks">>
<img id="location" src="img/misc/towndusk.gif">
<<elseif $location is "pub">>
<img id="location" src="img/misc/pubdusk.png">
<<elseif $location is "forest">>
<img id="location" src="img/misc/forestdusk.png">
<<elseif $location is "lake">>
<img id="location" src="img/misc/lakedusk.gif">
<<elseif $location is "asylum">>
<<if $hallucinations gte 1>>
<img id="location" src="img/misc/asylumduskvfast.gif">
<<else>>
<img id="location" src="img/misc/asylumduskslow.gif">
<</if>>
<<elseif $location is "tentworld">>
<img id="location" src="img/misc/tentworlddusk.gif">
<<elseif $location is "underground">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "sewers">>
<img id="location" src="img/misc/deepunderground.png">
<<elseif $location is "school">>
<img id="location" src="img/misc/schooldusk.png">
<<elseif $location is "cabin">>
<img id="location" src="img/misc/cabindusk.gif">
<<elseif $location is "pool">>
<img id="location" src="img/misc/pooldusk.gif">
<</if>>
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather is "clear">>
It's a bright and sunny day.
<br>
<<elseif $weather is "rain">>
It's a rainy day.
<br>
<<elseif $weather is "overcast">>
Clouds are hiding the sun.
<br>
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
The stars are shining.
<br>
<<elseif $weather is "rain">>
It's a rainy night.
<br>
<<elseif $weather is "overcast">>
All starlight is blocked by the clouds.
<br>
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
The sun is rising.
<br>
<<elseif $weather is "rain">>
It's a rainy morning.
<br>
<<elseif $weather is "overcast">>
It's a cloudy morning.
<br>
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
The sun is setting.
<br>
<<elseif $weather is "rain">>
It's a rainy evening.
<br>
<<elseif $weather is "overcast">>
It's cloudy evening.
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "wearandtear">><<nobr>>
<<if $args[0] is "dance">>
<<if !$worn.upper.type.includes("dance")>>
<<set $worn.upper.integrity -= 1>>
<</if>>
<<if !$worn.lower.type.includes("dance")>>
<<set $worn.lower.integrity -= 1>>
<</if>>
<<if !$worn.under_lower.type.includes("dance")>>
<<set $worn.under_lower.integrity -= 1>>
<</if>>
<<if !$worn.under_upper.type.includes("dance")>>
<<set $worn.under_upper.integrity -= 1>>
<</if>>
<<else>>
<<set $worn.upper.integrity -= 1>><<set $worn.lower.integrity -= 1>><<set $worn.under_lower.integrity -= 1>><<set $worn.under_upper.integrity -= 1>>
<</if>>
<</nobr>><</widget>>
<<widget "towelup">><<nobr>>
<<if $exposed gte 1>>
<<if $upperwetstage gte 3>>
<<upperwear 3>>
<</if>>
<<if $lowerwetstage gte 3>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 14>>
<<elseif $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "plantupper">><<nobr>>
<<if $worn.upper.exposed gte 2 or $upperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<</nobr>><</widget>>
<<widget "plantlower">><<nobr>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</nobr>><</widget>>
<<widget "plantup">><<nobr>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<upperwear 6>>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1>>
<<lowerwear 8>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolspareclothes">><<nobr>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school")>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<<elseif !$worn.lower.type.includes("school")>>
<<if $clothingselector is "m">>
<<lowerwear 6>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<lowerwear 7>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<</if>>
<<elseif !$worn.upper.type.includes("school")>>
<<upperwear 5>><<set $worn.upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<</if>>
<</nobr>><</widget>>
<<widget "spareschoolswimsuit">><<nobr>>
<<underupperwear 2>><<set $worn.under_upper.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.under_upper.integrity /= 2>>
<<set $worn.under_lower.colour to clone($worn.under_upper.colour)>><<set $worn.under_lower.integrity /= 2>>
<</nobr>><</widget>>
<<widget "spareschoolswimshorts">><<nobr>>
<<underlowerwear 7>><<set $worn.under_lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.under_lower.integrity /= 2>>
<</nobr>><</widget>>
<<widget "exposedcheck">><<nobr>>
<<set $breastindicator to 0>>
<<if $worn.under_lower.exposed gte 1>>
<<set $toplessgender to $player.gender>>
<<elseif $breastsize gte 8>>
<<set $toplessgender to "f">>
<<elseif $worn.under_upper.exposed gte 1>>
<<if $breastsize gte 3>>
<<set $toplessgender to "f">>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.under_lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<if $worn.lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<set $toplessgender to $player.gender>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $worn.under_lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.under_lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<if $worn.under_upper.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.under_upper.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<if $worn.lower.gender is "f">>
<<set $toplessgender to "f">>
<<elseif $worn.lower.gender is "m">>
<<set $toplessgender to "m">>
<<else>>
<<set $toplessgender to $player.gender>>
<</if>>
<</if>>
<</if>>
<</if>>
<<if $crossdressing isnot 1>>
<<if $worn.under_lower.exposed gte 1 and $worn.lower.exposed gte 2>>
<<set $player.appearance to $player.gender>>
<<elseif $worn.lower.vagina_exposed gte 1 and $worn.under_lower.vagina_exposed gte 1>>
<<set $player.appearance to $player.gender>>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $breastsize gte 3>>
<<set $player.appearance to "f">><<set $breastindicator to 1>>
<<elseif $worn.lower.gender isnot "n">>
<<set $player.appearance to $worn.lower.gender>>
<<elseif $worn.upper.gender isnot "n">>
<<set $player.appearance to $worn.upper.gender>>
<<elseif $worn.under_lower.gender isnot "n" and $worn.lower.exposed gte 2>>
<<set $player.appearance to $worn.under_lower.gender>>
<<elseif $worn.under_upper.gender isnot "n" and $worn.upper.exposed gte 2>>
<<set $player.appearance to $worn.under_upper.gender>>
<<elseif $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $breastsize lte 2>>
<<set $player.appearance to "m">>
<<else>>
<<set $player.appearance to $player.gender>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "exposure">><<nobr>>
<<if $location isnot "beach" and $location isnot "pool" and $location isnot "sea" and $location isnot "lake">>
<<set $libertine to 0>>
<<else>>
<<set $libertine to 1>>
<</if>>
<<set $worn.upper.exposedcarry to $worn.upper.exposed>>
<<set $worn.lower.exposedcarry to $worn.lower.exposed>>
<<set $worn.under_lower.exposedcarry to $worn.under_lower.exposed>>
<<set $worn.under_upper.exposedcarry to $worn.under_upper.exposed>>
<<if $upperwetstage gte 3>>
<<set $worn.upper.exposed to 2>>
<</if>>
<<if $lowerwetstage gte 3>>
<<set $worn.lower.exposed to 2>>
<</if>>
<<if $underlowerwetstage gte 3>>
<<set $worn.under_lower.exposed to 1>>
<</if>>
<<if $underupperwetstage gte 3>>
<<set $worn.under_upper.exposed to 1>>
<</if>>
<<exposedcheck>>
<<set $exposed to 0>>
<<if $worn.upper.exposed gte 1>>
<<if $player.appearance is "m">>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.upper.exposed gte 2 and $player.appearance isnot "m">>
<<if $libertine is 1>>
<<set $topless to 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<<else>>
<<set $topless to 0>>
<</if>>
<<if $worn.lower.exposed gte 1>>
<<if $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<if $worn.lower.exposed gte 2>>
<<if $worn.under_lower.exposed gte 1>>
<<set $exposed to 2>>
<<elseif $libertine gte 1>>
<<else>>
<<set $exposed to 1>>
<</if>>
<</if>>
<<set $worn.upper.exposed to $worn.upper.exposedcarry>>
<<set $worn.lower.exposed to $worn.lower.exposedcarry>>
<<set $worn.under_lower.exposed to $worn.under_lower.exposedcarry>>
<<set $worn.under_upper.exposed to $worn.under_upper.exposedcarry>>
<</nobr>><</widget>>
<<widget "integritycheck">><<nobr>>
<<if $worn.upper.name isnot "naked">>
<<if $worn.upper.integrity lte 0>><span class="lewd">Your $worn.upper.name <<upperplural>> ripped into scraps, exposing your <<breastsstop>></span>
<br>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<</if>>
<</if>>
<<if $worn.lower.name isnot "naked">>
<<if $worn.lower.integrity lte 0>><span class="lewd">Your $worn.lower.name <<lowerplural>> ripped into scraps, exposing your <<undiesstop>></span>
<br>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<</if>>
<</if>>
<<if $worn.under_upper.name isnot "naked">>
<<if $worn.under_upper.integrity lte 0>><span class="lewd">Your $worn.under_upper.name <<underupperplural>> ripped into scraps, exposing your <<breastsstop>></span>
<br>
<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
<</if>>
<</if>>
<<if $worn.under_lower.name isnot "naked">>
<<if $worn.under_lower.integrity lte 0>><span class="lewd">Your $worn.under_lower.name <<underlowerplural>> ripped into scraps, exposing your <<genitalsstop>></span>
<br>
<<if $worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.type.push("broken")>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.under_lower.anal_shield is 1>><<set $worn.under_lower.anal_shield to 0>>
<</if>>
<</if>>
<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "unbind">><<nobr>>
<<set $rightboundcarry to 0>>
<<set $leftboundcarry to 0>>
<<set $leftarm to 0>>
<<set $rightarm to 0>>
<</nobr>><</widget>>
<<widget "bind">><<nobr>>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<</nobr>><</widget>>
<<widget "bindings">><<nobr>>
<<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>>
<<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>>
<<if $rightboundcarry is 1 and $rightarm isnot "bound">>
<<set $rightarm to "bound">>
<</if>>
<<if $leftboundcarry is 1 and $leftarm isnot "bound">>
<<set $leftarm to "bound">>
<</if>>
<</nobr>><</widget>>
<<widget "water">><<nobr>>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<waterwash>>
<<set $inwater to 1>>
<</nobr>><</widget>>
<<widget "storecleanup">><<nobr>>
<<set $action_unclad_outfit to 0>>
<<set $action_unclad_upper to 0>>
<<set $action_unclad_lower to 0>>
<<set $action_unclad_under_outfit>>
<<set $action_unclad_under_lower to 0>>
<<set $action_unclad_under_upper to 0>>
<</nobr>><</widget>>
<<widget "activeclothes">><<nobr>>/*For use at the start of a loop with _e as the variable. Sets _active_clothes to each category of clothing in turn to simulate the functionality of an array.*/
<<if _e is 0>><<set _active_clothes to "upper">><</if>>
<<if _e is 1>><<set _active_clothes to "lower">><</if>>
<<if _e is 2>><<set _active_clothes to "under_upper">><</if>>
<<if _e is 3>><<set _active_clothes to "under_lower">><</if>>
<<if _e is 4>><<set _active_clothes to "head">><</if>>
<<if _e is 5>><<set _active_clothes to "face">><</if>>
<<if _e is 6>><<set _active_clothes to "neck">><</if>>
<<if _e is 7>><<set _active_clothes to "legs">><</if>>
<<if _e is 8>><<set _active_clothes to "feet">><</if>>
<</nobr>><</widget>>
<<widget "storeactions">><<nobr>>
<<set _temp_strip to $args[0]>>
<<exposure>>
<<if $action_unclad_outfit is 1>><<set $action_unclad_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_upper is 1>><<set $action_unclad_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.upper.name. They may be animals, but stripping in front of them makes your nipples erect and your newly-exposed skin tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.upper.name. Despite being alone, doing this in a public space makes your nipples erect and your newly-exposed skin tingle.
<br>
<</if>>
<<upperundress _temp_strip>>
<</if>>
<<if $action_unclad_lower is 1>><<set $action_unclad_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.lower.name. They may be animals, but stripping in front of them makes you shiver delightfully.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.lower.name. Despite being alone, doing this in a public space makes you shiver delightfully.
<br>
<</if>>
<<lowerundress _temp_strip>>
<</if>>
<<if $action_unclad_under_outfit is 1>><<set $action_unclad_under_outfit to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes a chill run through your spine.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes a chill run through your spine.
<br>
<</if>>
<<underlowerundress _temp_strip>><<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_upper is 1>><<set $action_unclad_under_upper to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_upper.name. They may be animals, but stripping in front of them makes your skin and <<genitals>> tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_upper.name. Despite being alone, doing this in a public space makes your skin and <<genitals>> tingle.
<br>
<</if>>
<<underupperundress _temp_strip>>
<</if>>
<<if $action_unclad_under_lower is 1>><<set $action_unclad_under_lower to 0>>
<<if _temp_strip is "wolfcave">>
You remove your $worn.under_lower.name. They may be animals, but stripping in front of them makes your skin and <<genitals>> tingle.
<br>
<<elseif $location is "pool">>
<<else>>
You check to make sure no one is around, then slowly remove your $worn.under_lower.name. Despite being alone, doing this in a public space makes your skin and <<genitals>> tingle.
<br>
<</if>>
<<underlowerundress _temp_strip>>
<</if>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<for _i to 0; _i lt $store[_active_clothes].length; _i++>>
<<if $store[_active_clothes][_i].location is _temp_strip>>
<<set _temp_clothes_present to 1>>
<</if>>
<</for>>
<</for>>
<<if _temp_clothes_present is 1>>
<<link [[Get Dressed|$passage]]>><<storeon _temp_strip>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<if $worn.upper.cursed isnot 1 and $worn.lower.cursed isnot 1>>
<<if $worn.under_lower.exposed lte 0 and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.upper.set is $worn.lower.set>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_outfit to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set is $worn.lower.set and $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_outfit to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.upper.cursed isnot 1>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.upper.type.includes("naked")>>
<<if $worn.under_upper.type.includes("naked") and $toplessgender is "f" and $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_upper to 1>><</link>>
<br>
<<else>>
Remove and hide your <<link [[$worn.upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_upper to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked")>>
Remove and hide your <<link [[$worn.lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_lower to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $worn.upper.set isnot $worn.lower.set and !$worn.lower.type.includes("naked") and $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_lower to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1 and $worn.under_lower.cursed isnot 1>>
<<if $worn.under_upper.set is $worn.under_lower.set and $exhibitionism gte 15 and $worn.upper.exposed gte 2 and $worn.lower.exposed gte 2>>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_outfit to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.under_upper.cursed isnot 1>>
<<if $worn.under_upper.set isnot $worn.under_lower.set and !$worn.under_upper.type.includes("naked") and $worn.upper.exposed gte 2>>
<<if $toplessgender isnot "f">>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_upper to 1>><</link>>
<br>
<<elseif $exhibitionism gte 15>>
Remove and hide your <<link [[$worn.under_upper.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_upper to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<if $worn.under_lower.cursed isnot 1>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_upper.set isnot $worn.under_lower.set and $exhibitionism gte 15 and ($worn.lower.skirt is 1 or $worn.lower.exposed gte 2)>>
Remove and hide your <<link [[$worn.under_lower.name|$passage]]>><<set $eventskip to 1>><<set $action_unclad_under_lower to 1>><</link>>
<br>
<</if>>
<</if>>
<br><br>
<<exposure>>
<</nobr>><</widget>>
<<widget "dancestripeffects">><<nobr>>
<<if $danceaction is "outfitstripbreasts">><<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripchest">><<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "outfitstripunder">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<undertop>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "outfitstripnude">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your nude form. You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<upperstrip>><<lowerstrip>><<exhibitionism5>>
<</if>>
<<if $danceaction is "upperstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<upperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "upperstripmchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 3>><<upperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "underoutfitstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripchest">>
<<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underoutfitstripunder">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breasts>> and $worn.under_lower.name. You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "underoutfitstripnude">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your nude form. You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<underupperstrip>><<underlowerstrip>><<exhibitionism5>>
<</if>>
<<if $danceaction is "underupperstripbreasts">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> The exhibition of your breasts makes them feel raw and sensitive.
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripfchest">>
<<set $danceaction to 0>>
<<if $player.gender is "f">>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<else>>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> Your feminine countenance makes your revealed chest feel especially lewd.
<</if>>
<<set $audiencearousal += 8>><<set $audienceexcitement += 8>><<set $audiencemod += 3>><<arousal 3>><<underupperstrip>><<exhibitionism4>>
<</if>>
<<if $danceaction is "underupperstripmchest">>
<<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name, exposing your <<breastsstop>> You feel your nipples harden in response to being revealed.
<<set $audiencearousal += 2>><<set $audienceexcitement += 2>><<set $audiencemod += 1>><<arousal 3>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "lowerstripunder">><<set $danceaction to 0>>
You gracefully remove your $worn.lower.name, exposing your $worn.under_lower.name. Being seen in your underwear excites you.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<lowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "lowerstripnude">><<set $danceaction to 0>>
You gracefully remove your $worn.lower.name, exposing your <<genitalsstop>>
<<if $worn.upper.type.includes("naked")>>
You shiver with excitement, your body laid totally bare.
<<else>>
Your $worn.upper.name makes your naked lower half feel particularly conspicuous.
<</if>>
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<lowerstrip>><<exhibitionism5>>
<</if>>
<<if $danceaction is "underupperstripopen">><<set $danceaction to 0>>
You gracefully remove your $worn.under_upper.name from beneath your $worn.upper.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 3>><<set $audienceexcitement += 3>><<set $audiencemod += 1>><<arousal 1>><<underupperstrip>><<exhibitionism1>>
<</if>>
<<if $danceaction is "understripskirt">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name from beneath your $worn.lower.name. You're careful not to give too much away, but such a lewd gesture thrills you nonetheless.
<<set $audiencearousal += 6>><<set $audienceexcitement += 6>><<set $audiencemod += 2>><<arousal 3>><<underlowerstrip>><<exhibitionism3>>
<</if>>
<<if $danceaction is "understripnude">><<set $danceaction to 0>>
You gracefully remove your $worn.under_lower.name, exposing your <<genitalsstop>> You shiver with excitement, your body laid totally bare.
<<set $audiencearousal += 10>><<set $audienceexcitement += 10>><<set $audiencemod += 4>><<arousal 3>><<underlowerstrip>><<exhibitionism5>>
<</if>>
<</nobr>><</widget>>
<<widget "dancestripactions">><<nobr>>
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "outfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "outfitstripunder">></label> |
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "outfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "upperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek">Strip $worn.upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "upperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.lower.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "lowerstripunder">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.lower.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "lowerstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<if !$worn.under_lower.type.includes("naked")>>
<<if $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underoutfitstripchest">></label> |
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "underoutfitstripunder">></label> |
<</if>>
<</if>>
<<else>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "underoutfitstripnude">></label> |
<</if>>
<</if>>
<</if>>
<<if !$worn.under_upper.type.includes("naked") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<if !$worn.upper.type.includes("naked") and $worn.upper.open is 1>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripopen">></label> |
<<elseif $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripbreasts">></label> |
<</if>>
<<elseif $player.appearance isnot "m" and $worn.under_lower.gender isnot "m">>
<<if $exhibitionism gte 55>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist4>> <<radiobutton "$danceaction" "underupperstripfchest">></label> |
<</if>>
<<else>>
<label><span class="meek">Strip $worn.under_upper.name</span> <<combatexhibitionist1>> <<radiobutton "$danceaction" "underupperstripmchest">></label> |
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity") and $worn.under_upper.set isnot $worn.under_lower.set>>
<<if !$worn.lower.type.includes("naked") and $worn.lower.skirt is 1>>
<<if $exhibitionism gte 35>>
<label><span class="meek">Strip $worn.under_lower.name</span> <<combatexhibitionist3>> <<radiobutton "$danceaction" "understripskirt">></label> |
<</if>>
<<elseif $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<label><span class="meek">Strip $worn.under_lower.name</span> <<combatexhibitionist5>> <<radiobutton "$danceaction" "understripnude">></label> |
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "arousalpass">><<nobr>>
<<if $penilechastityparasite isnot 0>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $analchastityparasite isnot 0>>
<<set $arousal += ($pass * 10)>>
<</if>>
<<if $parasite.nipples.name>>
<<set $arousal += ($pass * 10 * $breastsensitivity)>>
<</if>>
<<if $parasite.penis.name>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $parasite.clit.name>>
<<set $arousal += ($pass * 10 * $genitalsensitivity)>>
<</if>>
<<if $parasite.bottom.name>>
<<set $arousal += ($pass * 10)>>
<</if>>
<</nobr>><</widget>>
<<widget "swimmingcheck">><<nobr>>
<<if $swimmingskill gte $swimmingdifficulty>>
<<set $swimmingcheck to "pass">>
<<else>>
<<set $swimmingcheck to "fail">>
<</if>>
<</nobr>><</widget>>
<<widget "undiestrauma">><<nobr>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<<else>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<</if>>
<</nobr>><</widget>>
<<widget "goo">><<nobr>>
<<goooutsidecount>>
<<if $goooutsidecount gte 1 and $semenoutsidecount gte 1>>
<<if $goooutsidecount + $semenoutsidecount gte 100>>
<span class="red">Lewd fluid drenches you from head to toe.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 25>>
<span class="pink">You are drenched in slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 20>>
<span class="purple">You are soaked with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 15>>
<span class="purple">Your skin is slick with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 10>>
<span class="purple">You are wet with slime and semen.</span>
<br>
<<elseif $goooutsidecount + $semenoutsidecount gte 5>>
<span class="purple">Your skin is moist with slime and semen.</span>
<br>
<<else>>
<span class="blue">You feel slime and semen on your skin.</span>
<br>
<</if>>
<<elseif $goooutsidecount gte 1>>
<<if $goooutsidecount gte 25>>
<span class="pink">You are drenched in slime.</span>
<br>
<<elseif $goooutsidecount gte 20>>
<span class="purple">You are soaked with slime.</span>
<br>
<<elseif $goooutsidecount gte 15>>
<span class="purple">Your skin is slick with slime.</span>
<br>
<<elseif $goooutsidecount gte 10>>
<span class="purple">You are wet with slime.</span>
<br>
<<elseif $goooutsidecount gte 5>>
<span class="purple">Your skin is moist with slime.</span>
<br>
<<else>>
<span class="blue">You feel slime on your skin.</span>
<br>
<</if>>
<<elseif $semenoutsidecount gte 1>>
<<if $semenoutsidecount gte 25>>
<span class="pink">You are drenched in semen.</span>
<br>
<<elseif $semenoutsidecount gte 20>>
<span class="purple">You are soaked with semen.</span>
<br>
<<elseif $semenoutsidecount gte 15>>
<span class="purple">Your skin is slick with semen.</span>
<br>
<<elseif $semenoutsidecount gte 10>>
<span class="purple">You are wet with semen.</span>
<br>
<<elseif $semenoutsidecount gte 5>>
<span class="purple">Your skin is moist with semen.</span>
<br>
<<else>>
<span class="blue">You feel semen on your skin.</span>
<br>
<</if>>
<</if>>
<<if $vaginagoo gte 1 and $vaginasemen gte 1>>
<<if $vaginagoo + $vaginasemen gte 5>>
<span class="red">Your womb overflows with slime and semen.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 4>>
<span class="pink">Your <<pussy>> overflows with slime and semen.</span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 3>>
<span class="pink">Slime and semen flows from your <<pussystop>></span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 2>>
<span class="pink">Slime and semen stream from your <<pussystop>></span>
<br>
<<elseif $vaginagoo + $vaginasemen gte 1>>
<span class="pink">Slime and semen drip from your <<pussystop>></span>
<br>
<</if>>
<<elseif $vaginagoo gte 1>>
<<if $vaginagoo gte 5>>
<span class="red">Your womb overflows with slime.</span>
<br>
<<elseif $vaginagoo gte 4>>
<span class="pink">Your <<pussy>> overflows with slime.</span>
<br>
<<elseif $vaginagoo gte 3>>
<span class="pink">Slime flows from your <<pussystop>></span>
<br>
<<elseif $vaginagoo gte 2>>
<span class="pink">Slime streams from your <<pussystop>></span>
<br>
<<elseif $vaginagoo gte 1>>
<span class="pink">Slime drips from your <<pussystop>></span>
<br>
<</if>>
<<elseif $vaginasemen gte 1>>
<<if $vaginasemen gte 5>>
<span class="red">Your womb overflows with semen.</span>
<br>
<<elseif $vaginasemen gte 4>>
<span class="pink">Your <<pussy>> overflows with semen.</span>
<br>
<<elseif $vaginasemen gte 3>>
<span class="pink">Semen flows from your <<pussystop>></span>
<br>
<<elseif $vaginasemen gte 2>>
<span class="pink">Semen streams from your <<pussystop>></span>
<br>
<<elseif $vaginasemen gte 1>>
<span class="pink">Semen drips from your <<pussystop>></span>
<br>
<</if>>
<</if>>
<<if $anusgoo gte 1 and $anussemen gte 1>>
<<if $anusgoo + $anussemen gte 5>>
<span class="red">Your bowels overflow with slime and semen.</span>
<br>
<<elseif $anusgoo + $anussemen gte 4>>
<span class="pink">Your <<bottom>> overflows with slime and semen.</span>
<br>
<<elseif $anusgoo + $anussemen gte 3>>
<span class="pink">Slime and semen flows from your <<bottomstop>></span>
<br>
<<elseif $anusgoo + $anussemen gte 2>>
<span class="pink">Slime and semen stream from your <<bottomstop>></span>
<br>
<<elseif $anusgoo + $anussemen gte 1>>
<span class="pink">Slime and semen drip from your <<bottomstop>></span>
<br>
<</if>>
<<elseif $anusgoo gte 1>>
<<if $anusgoo gte 5>>
<span class="red">Your bowels overflow with slime.</span>
<br>
<<elseif $anusgoo gte 4>>
<span class="pink">Your <<bottom>> overflows with slime.</span>
<br>
<<elseif $anusgoo gte 3>>
<span class="pink">Slime flows from your <<bottomstop>></span>
<br>
<<elseif $anusgoo gte 2>>
<span class="pink">Slime streams from your <<bottomstop>></span>
<br>
<<elseif $anusgoo gte 1>>
<span class="pink">Slime drips from your <<bottomstop>></span>
<br>
<</if>>
<<elseif $anussemen gte 1>>
<<if $anussemen gte 5>>
<span class="red">Your bowels overflow with semen.</span>
<br>
<<elseif $anussemen gte 4>>
<span class="pink">Your <<bottom>> overflows with semen.</span>
<br>
<<elseif $anussemen gte 3>>
<span class="pink">Semen flows from your <<bottomstop>></span>
<br>
<<elseif $anussemen gte 2>>
<span class="pink">Semen streams from your <<bottomstop>></span>
<br>
<<elseif $anussemen gte 1>>
<span class="pink">Semen drips from your <<bottomstop>></span>
<br>
<</if>>
<</if>>
<<if $mouthgoo gte 1 and $mouthsemen gte 1>>
<<if $mouthgoo + $mouthsemen gte 5>>
<span class="red">You keep coughing up slime and semen.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 4>>
<span class="pink">Slime and semen dribble down your chin.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 3>>
<span class="pink">Slime and semen line the sides of your throat.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 2>>
<span class="pink">Slime and semen layer the back of your throat.</span>
<br>
<<elseif $mouthgoo + $mouthsemen gte 1>>
<span class="purple">The taste of slime and semen permeates your mouth.</span>
<br>
<</if>>
<<elseif $mouthgoo gte 1>>
<<if $mouthgoo gte 5>>
<span class="red">You keep coughing up slime.</span>
<br>
<<elseif $mouthgoo gte 4>>
<span class="pink">Slime dribbles down your chin.</span>
<br>
<<elseif $mouthgoo gte 3>>
<span class="pink">Slime lines the sides of your throat.</span>
<br>
<<elseif $mouthgoo gte 2>>
<span class="pink">Slime layers the back of your throat.</span>
<br>
<<elseif $mouthgoo gte 1>>
<span class="purple">The taste of slime permeates your mouth.</span>
<br>
<</if>>
<<elseif $mouthsemen gte 1>>
<<if $mouthsemen gte 5>>
<span class="red">You keep coughing up semen.</span>
<br>
<<elseif $mouthsemen gte 4>>
<span class="pink">Semen dribbles down your chin.</span>
<br>
<<elseif $mouthsemen gte 3>>
<span class="pink">Semen lines the sides of your throat.</span>
<br>
<<elseif $mouthsemen gte 2>>
<span class="pink">Semen layers the back of your throat.</span>
<br>
<<elseif $mouthsemen gte 1>>
<span class="purple">The taste of semen permeates your mouth.</span>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "goocount">><<nobr>>
<<if $neckgoo gte 5>><<set $neckgoo to 5>><</if>>
<<if $rightarmgoo gte 5>><<set $rightarmgoo to 5>><</if>>
<<if $leftarmgoo gte 5>><<set $leftarmgoo to 5>><</if>>
<<if $thighgoo gte 5>><<set $thighgoo to 5>><</if>>
<<if $bottomgoo gte 5>><<set $bottomgoo to 5>><</if>>
<<if $tummygoo gte 5>><<set $tummygoo to 5>><</if>>
<<if $chestgoo gte 5>><<set $chestgoo to 5>><</if>>
<<if $facegoo gte 5>><<set $facegoo to 5>><</if>>
<<if $hairgoo gte 5>><<set $hairgoo to 5>><</if>>
<<if $feetgoo gte 5>><<set $feetgoo to 5>><</if>>
<<if $vaginaoutsidegoo gte 5>><<set $vaginaoutsidegoo to 5>><</if>>
<<if $vaginagoo gte 5>><<set $vaginagoo to 5>><</if>>
<<if $penisgoo gte 5>><<set $penisgoo to 5>><</if>>
<<if $anusgoo gte 5>><<set $anusgoo to 5>><</if>>
<<if $mouthgoo gte 5>><<set $mouthgoo to 5>><</if>>
<<set $goocount to $neckgoo + $rightarmgoo + $leftarmgoo + $thighgoo + $bottomgoo + $tummygoo + $chestgoo + $facegoo + $hairgoo + $feetgoo + $vaginaoutsidegoo + ($vaginagoo * 3) + ($penisgoo * 3) + ($anusgoo * 3) + ($mouthgoo * 3)>>
<<if $necksemen gte 5>><<set $necksemen to 5>><</if>>
<<if $rightarmsemen gte 5>><<set $rightarmsemen to 5>><</if>>
<<if $leftarmsemen gte 5>><<set $leftarmsemen to 5>><</if>>
<<if $thighsemen gte 5>><<set $thighsemen to 5>><</if>>
<<if $bottomsemen gte 5>><<set $bottomsemen to 5>><</if>>
<<if $tummysemen gte 5>><<set $tummysemen to 5>><</if>>
<<if $chestsemen gte 5>><<set $chestsemen to 5>><</if>>
<<if $facesemen gte 5>><<set $facesemen to 5>><</if>>
<<if $hairsemen gte 5>><<set $hairsemen to 5>><</if>>
<<if $feetsemen gte 5>><<set $feetsemen to 5>><</if>>
<<if $vaginaoutsidesemen gte 5>><<set $vaginaoutsidesemen to 5>><</if>>
<<if $vaginasemen gte 5>><<set $vaginasemen to 5>><</if>>
<<if $penissemen gte 5>><<set $penissemen to 5>><</if>>
<<if $anussemen gte 5>><<set $anussemen to 5>><</if>>
<<if $mouthsemen gte 5>><<set $mouthsemen to 5>><</if>>
<<set $semencount to $necksemen + $rightarmsemen + $leftarmsemen + $thighsemen + $bottomsemen + $tummysemen + $chestsemen + $facesemen + $hairsemen + $feetsemen + $vaginaoutsidesemen + ($vaginasemen * 3) + ($penissemen * 3) + ($anussemen * 3) + ($mouthsemen * 3)>>
<</nobr>><</widget>>
<<widget "goooutsidecount">><<nobr>>
<<if $neckgoo gte 5>><<set $neckgoo to 5>><</if>>
<<if $rightarmgoo gte 5>><<set $rightarmgoo to 5>><</if>>
<<if $leftarmgoo gte 5>><<set $leftarmgoo to 5>><</if>>
<<if $thighgoo gte 5>><<set $thighgoo to 5>><</if>>
<<if $bottomgoo gte 5>><<set $bottomgoo to 5>><</if>>
<<if $tummygoo gte 5>><<set $tummygoo to 5>><</if>>
<<if $chestgoo gte 5>><<set $chestgoo to 5>><</if>>
<<if $facegoo gte 5>><<set $facegoo to 5>><</if>>
<<if $hairgoo gte 5>><<set $hairgoo to 5>><</if>>
<<if $feetgoo gte 5>><<set $feetgoo to 5>><</if>>
<<if $vaginaoutsidegoo gte 5>><<set $vaginaoutsidegoo to 5>><</if>>
<<if $penisgoo gte 5>><<set $penisgoo to 5>><</if>>
<<set $goooutsidecount to $neckgoo + $rightarmgoo + $leftarmgoo + $thighgoo + $bottomgoo + $tummygoo + $chestgoo + $facegoo + $hairgoo + $feetgoo + $vaginaoutsidegoo + ($penisgoo * 3)>>
<<if $necksemen gte 5>><<set $necksemen to 5>><</if>>
<<if $rightarmsemen gte 5>><<set $rightarmsemen to 5>><</if>>
<<if $leftarmsemen gte 5>><<set $leftarmsemen to 5>><</if>>
<<if $thighsemen gte 5>><<set $thighsemen to 5>><</if>>
<<if $bottomsemen gte 5>><<set $bottomsemen to 5>><</if>>
<<if $tummysemen gte 5>><<set $tummysemen to 5>><</if>>
<<if $chestsemen gte 5>><<set $chestsemen to 5>><</if>>
<<if $facesemen gte 5>><<set $facesemen to 5>><</if>>
<<if $hairsemen gte 5>><<set $hairsemen to 5>><</if>>
<<if $feetsemen gte 5>><<set $feetsemen to 5>><</if>>
<<if $vaginaoutsidesemen gte 5>><<set $vaginaoutsidesemen to 5>><</if>>
<<if $penissemen gte 5>><<set $penissemen to 5>><</if>>
<<set $semenoutsidecount to $necksemen + $rightarmsemen + $leftarmsemen + $thighsemen + $bottomsemen + $tummysemen + $chestsemen + $facesemen + $hairsemen + $feetsemen + $vaginaoutsidesemen + ($penissemen * 3)>>
<</nobr>><</widget>>
<<widget "outergoo">><<nobr>>
<<set $neckgoo += 1>>
<<set $rightarmgoo += 1>>
<<set $leftarmgoo += 1>>
<<set $thighgoo += 1>>
<<set $bottomgoo += 1>>
<<set $tummygoo += 1>>
<<set $chestgoo += 1>>
<<set $facegoo += 1>>
<<set $hairgoo += 1>>
<<set $feetgoo += 1>>
<</nobr>><</widget>>
<<widget "waterwash">><<nobr>>
<<if $combat isnot 1>>
<<if $neckgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $neckgoo -= 1>><</if>>
<<if $rightarmgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $rightarmgoo -= 1>><</if>>
<<if $leftarmgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $leftarmgoo -= 1>><</if>>
<<if $thighgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $thighgoo -= 1>><</if>>
<<if $bottomgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $bottomgoo -= 1>><</if>>
<<if $tummygoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $tummygoo -= 1>><</if>>
<<if $chestgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $chestgoo -= 1>><</if>>
<<if $facegoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $facegoo -= 1>><</if>>
<<if $hairgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $hairgoo -= 1>><</if>>
<<if $feetgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $feetgoo -= 1>><</if>>
<<if $vaginaoutsidegoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginaoutsidegoo -= 1>><</if>>
<<if $vaginagoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginagoo -= 1>><</if>>
<<if $penisgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $penisgoo -= 1>><</if>>
<<if $anusgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $anusgoo -= 1>><</if>>
<<if $mouthgoo gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $mouthgoo -= 1>><</if>>
<<if $necksemen gte 1>><<set $waterwash += 1>><<set $necksemen -= 1>><</if>>
<<if $rightarmsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $rightarmsemen -= 1>><</if>>
<<if $leftarmsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $leftarmsemen -= 1>><</if>>
<<if $thighsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $thighsemen -= 1>><</if>>
<<if $bottomsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $bottomsemen -= 1>><</if>>
<<if $tummysemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $tummysemen -= 1>><</if>>
<<if $chestsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $chestsemen -= 1>><</if>>
<<if $facesemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $facesemen -= 1>><</if>>
<<if $hairsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $hairsemen -= 1>><</if>>
<<if $feetsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $feetsemen -= 1>><</if>>
<<if $vaginaoutsidesemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginaoutsidesemen -= 1>><</if>>
<<if $vaginasemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $vaginasemen -= 1>><</if>>
<<if $penissemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $penissemen -= 1>><</if>>
<<if $anussemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $anussemen -= 1>><</if>>
<<if $mouthsemen gte 1>><<set $waterwash += 1>><<set $allure += 500>><<set $mouthsemen -= 1>><</if>>
<</if>>
<<if $waterwsh gte 10>>
<span class="lewd">Copious amounts of lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<<elseif $waterwash gte 5>>
<span class="lewd">Lots of lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<<elseif $waterwash gte 2>>
<span class="lewd">Lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<<elseif $waterwash is 1>>
<span class="lewd">Some lewd fluid washes into the water. You hope it doesn't attract attention.</span>
<</if>>
<<set $waterwash to 0>>
<</nobr>><</widget>>
<<widget "wash">><<nobr>>
<<set $neckgoo to 0>>
<<set $rightarmgoo to 0>>
<<set $leftarmgoo to 0>>
<<set $thighgoo to 0>>
<<set $bottomgoo to 0>>
<<set $tummygoo to 0>>
<<set $chestgoo to 0>>
<<set $facegoo to 0>>
<<set $hairgoo to 0>>
<<set $feetgoo to 0>>
<<set $vaginagoo to 0>>
<<set $vaginaoutsidegoo to 0>>
<<set $penisgoo to 0>>
<<set $anusgoo to 0>>
<<set $mouthgoo to 0>>
<<set $necksemen to 0>>
<<set $rightarmsemen to 0>>
<<set $leftarmsemen to 0>>
<<set $thighsemen to 0>>
<<set $bottomsemen to 0>>
<<set $tummysemen to 0>>
<<set $chestsemen to 0>>
<<set $facesemen to 0>>
<<set $hairsemen to 0>>
<<set $feetsemen to 0>>
<<set $vaginasemen to 0>>
<<set $vaginaoutsidesemen to 0>>
<<set $penissemen to 0>>
<<set $anussemen to 0>>
<<set $mouthsemen to 0>>
<</nobr>><</widget>>
<<widget "tipset">><<nobr>>
<<set $tip to random(1000, 3000)>>
<<if $tip lte 2000>>
<<set $tipreaction to "low">>
<<else>>
<<set $tipreaction to "mid">>
<</if>>
<<set _temp_tip to $tip>>/*Remembers base tip value*/
<<if $args[0] is "serving">>
<<if $worn.upper.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>/*20% increase on base value*/
<</if>>
<<if $worn.lower.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_upper.type.includes("serving") and $worn.upper.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.under_lower.type.includes("serving") and $worn.lower.exposed gte 2>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.head.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.face.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.neck.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.legs.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<<if $worn.feet.type.includes("serving")>>
<<set $tip += ((_temp_tip * 1.2) - _temp_tip)>>
<</if>>
<</if>>
<<set $tip to $tipmod * $tip>>
<<set $tip *= (1 + ($attractiveness / 10000))>>
<<if $mathstrait gte 1>>
<<set $tip *= (1 + ($mathstrait / 4))>>
<</if>>
<<set $tip to Math.trunc($tip)>>
<</nobr>><</widget>>
<<widget "tipreceive">><<nobr>>
<<if random(1, 10000) is 10000>>You gain Brouzouf<<else>>You make<</if>> £<<print Math.trunc($tip / 100)>>.<<if $tip % 100 lte 9>>0<</if>><<print $tip % 100>>.
<<set $money += $tip>>
<</nobr>><</widget>>
<<widget "passout">><<nobr>>
<<set $stress -= 5000>>
<<set $passoutstat += 1>>
<</nobr>><</widget>>
<<widget "vaginaraped">><<nobr>>
<<if $angel gte 1>>
<<set $transformed to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
<<set $trauma to $traumamax>><<set $fallenangel to 2>><<set $transformed to 1>>
<<elseif $angel gte 4>>
<span class="red">Your halo shatters and fades.</span>
<</if>>
<<set $angel to 0>><<set $angelbuild to 0>>
<<set $vaginafucked to 1>>
<</nobr>><</widget>>
<<widget "penisraped">><<nobr>>
<<if $angel gte 1>>
<<set $transformed to 0>>
<</if>>
<<if $angel gte 6>>
<span class="red">Your halo shatters and your wings blacken. An overwhelming sense of loss overcomes you.</span>
<<set $trauma to $traumamax>><<set $fallenangel to 2>><<set $transformed to 1>>
<<elseif $angel gte 4>>
<span class="red">Your halo shatters and fades.</span>
<</if>>
<<set $angel to 0>><<set $angelbuild to 0>>
<<set $penisfucked to 1>>
<</nobr>><</widget>>
<<widget "anusraped">><<nobr>>
<</nobr>><</widget>>
<<widget "internalejac">><<nobr>>
<<if $demon gte 6>>
<<set $demonabsorb += 1>>
<</if>>
<</nobr>><</widget>>
<<widget "textmap">><<nobr>>
<<if $map.movement is true>>
__Map__<br>
|.....<a class="nonumberify mapmove" onclick="mapMove('Barb Street')" title="Barb Street">Ba</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Cliff Street')" title="Cliff Street">Cl</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Starfish Street')" title="Starfish Street">St</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Mer Street')" title="Mer Street">Me</a><br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|<a class="nonumberify mapmove" onclick="mapMove('Domus Street')" title="Domus Street">Do</a> <a class="nonumberify mapmove" onclick="mapMove('Residential alleyways')" title="ResidentialAlley">─</a> <a class="nonumberif mapmove" onclick="mapMove('Connudatus Street')" title="Connudatus Street">Co</a> <a class="nonumberif mapmove" onclick="mapMove('Commercial alleyways')" title="CommercialAlley">─ </a><a class="nonumberif mapmove" onclick="mapMove('High Street')" title="High Street">Hi</a> <a class="nonumberif mapmove" onclick="mapMove('Park')" title="Park">─</a> <a class="nonumberif mapmove" onclick="mapMove('Oxford Street')" title="Oxford Street">Ox</a> <a class="nonumberif mapmove" onclick="mapMove('Industrial alleyways')" title="IndustrialAlley">─</a> <a class="nonumberif mapmove" onclick="mapMove('Harvest Street')" title="Harvest Street">Ha</a><br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....<a class="nonumberify mapmove" onclick="mapMove('Danube Street')" title="Danube Street">Da</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Wolf Street')" title="Wolf Street">Wo</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Nightingale Street')" title="Nightingale Street">Ni</a> ─ <a class="nonumberify mapmove" onclick="mapMove('Elk Street')" title="Elk Street">El</a><br>
<<else>>
__Map__<br>
|.....Ba ─ Cl ─ St ─ Me<br>
|..╱ ╲ ╱ ╲ ╱ ╲ ╱ ╲<br>
|Do ─ Co ─ Hi ─ Ox ─ Ha<br>
|..╲ ╱ ╲ ╱ ╲ ╱ ╲ ╱<br>
|.....Da ─ Wo ─ Ni ─ El<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget map>><<nobr>>
<<set $map.location to $args[0]>>
<<if $images is 1 and $map.movement is true and $map.legacy isnot true>>
<<set _visibility to []>>
<<for _i to 0; _i lt $map.arrayList.length; _i++>>
<<if $passage is $map.arrayList[_i]>>
<<set _visibility.push("current")>>
<<elseif $debug is 1 or $map.avaliable[$passage].includes($map.arrayList[_i])>>
<<set _visibility.push(true)>>
<<else>>
<<set _visibility.push(false)>>
<</if>>
<</for>>
<<if $map.markers is true>>
<<set _opacity to 0.6>>
<<else>>
<<set _opacity to 0>>
<</if>>
<<print '
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" xlink:href="img/misc/maparrow'+$map.location+'.png"/>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[0]);" xlink:alt="'+$map.arrayList[0]+(_visibility[0] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[0]+(_visibility[0] is true ? " (0:05)" : "")+'">
<rect x="1" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[0] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[1]);" xlink:alt="'+$map.arrayList[1]+(_visibility[1] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[1]+(_visibility[1] is true ? " (0:05)" : "")+'">
<rect x="38" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[1] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[2]);" xlink:alt="'+$map.arrayList[2]+(_visibility[2] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[2]+(_visibility[2] is true ? " (0:05)" : "")+'">
<rect x="38" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[2] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[3]);" xlink:alt="'+$map.arrayList[3]+(_visibility[3] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[3]+(_visibility[3] is true ? " (0:05)" : "")+'">
<rect x="63" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[3] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[4]);" xlink:alt="'+$map.arrayList[4]+(_visibility[4] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[4]+(_visibility[4] is true ? " (0:05)" : "")+'">
<rect x="88" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[4] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[5]);" xlink:alt="'+$map.arrayList[5]+(_visibility[5] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[5]+(_visibility[5] is true ? " (0:05)" : "")+'">
<rect x="88" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[5] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[6]);" xlink:alt="'+$map.arrayList[6]+(_visibility[6] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[6]+(_visibility[6] is true ? " (0:05)" : "")+'">
<rect x="114" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[6] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[7]);" xlink:alt="'+$map.arrayList[7]+(_visibility[7] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[7]+(_visibility[7] is true ? " (0:05)" : "")+'">
<rect x="146" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[7] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[8]);" xlink:alt="'+$map.arrayList[8]+(_visibility[8] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[8]+(_visibility[8] is true ? " (0:05)" : "")+'">
<rect x="146" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[8] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[9]);" xlink:alt="'+$map.arrayList[9]+(_visibility[9] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[9]+(_visibility[9] is true ? " (0:05)" : "")+'">
<rect x="176" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[9] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[10]);" xlink:alt="'+$map.arrayList[10]+(_visibility[10] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[10]+(_visibility[10] is true ? " (0:05)" : "")+'">
<rect x="204" y="9" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[10] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[11]);" xlink:alt="'+$map.arrayList[11]+(_visibility[11] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[11]+(_visibility[11] is true ? " (0:05)" : "")+'">
<rect x="204" y="83" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[11] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[12]);" xlink:alt="'+$map.arrayList[12]+(_visibility[12] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[12]+(_visibility[12] is true ? " (0:05)" : "")+'">
<rect x="230" y="46" height="34" width="28" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[12] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[13]);" xlink:alt="'+$map.arrayList[13]+(_visibility[13] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[13]+(_visibility[13] is true ? " (0:05)" : "")+'">
<rect x="38" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[13] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[14]);" xlink:alt="'+$map.arrayList[14]+(_visibility[14] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[14]+(_visibility[14] is true ? " (0:05)" : "")+'">
<rect x="88" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[14] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[15]);" xlink:alt="'+$map.arrayList[15]+(_visibility[15] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[15]+(_visibility[15] is true ? " (0:05)" : "")+'">
<rect x="146" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[15] isnot false ? _opacity : "0")+';"/>
</a>
<a class="mapmove" onclick="mapMove(SugarCube.State.variables.map.arrayList[16]);" xlink:alt="'+$map.arrayList[16]+(_visibility[16] is true ? " (0:05)" : "")+'" xlink:title="'+$map.arrayList[16]+(_visibility[16] is true ? " (0:05)" : "")+'">
<rect x="204" y="46" height="34" width="30" style="stroke:cyan;fill-opacity:0;stroke-opacity:'+(_visibility[16] isnot false ? _opacity : "0")+';"/>
</a>
</svg>'>>
<<elseif $images is 1 and $map.legacy isnot true>>
<<print '
<svg width="260" height="130">
<image x="2" xlink:href="img/misc/map.png"/>
<image x="2" xlink:href="img/misc/maparrow'+$map.location+'.png"/>
</svg>'>>
<<elseif $images is 1>>
<<if $images is 1 and $map.movement is true>>
<!-- Image Map Generated by http://www.image-map.net/ -->
<map id="town-image-map" name="town-image-map">
<area class="nonumberify" alt="Barb Street" title="Barb Street" coords="62,20,39,42" shape="rect" onclick="mapMove('Barb Street')">
<area class="nonumberify" alt="Domus Street" title="Domus Street" coords="2,75,26,49" shape="rect" onclick="mapMove('Domus Street')">
<area class="nonumberify" alt="Danube Street" title="Danube Street" coords="33,110,70,84" shape="rect" onclick="mapMove('Danube Street')">
<area class="nonumberify" alt="Wolf Street" title="Wolf Street" coords="86,117,114,86" shape="rect" onclick="mapMove('Wolf Street')">
<area class="nonumberify" alt="High Street" title="High Street" coords="116,77,139,46" shape="rect" onclick="mapMove('High Street')">
<area class="nonumberify" alt="Connudatus Street" title="Connudatus Street" coords="64,77,88,49" shape="rect" onclick="mapMove('Connudatus Street')">
<area class="nonumberify" alt="Cliff Street" title="Cliff Street" coords="88,40,117,-1" shape="rect" onclick="mapMove('Cliff Street')">
<area class="nonumberify" alt="Starfish Street" title="Starfish Street" coords="147,41,172,12" shape="rect" onclick="mapMove('Starfish Street')">
<area class="nonumberify" alt="Nightingale Street" title="Nightingale Street" coords="143,115,170,82" shape="rect" onclick="mapMove('Nightingale Street')">
<area class="nonumberify" alt="Oxford Street" title="Oxford Street" coords="170,73,203,45" shape="rect" onclick="mapMove('Oxford Street')">
<area class="nonumberify" alt="Mer Street" title="Mer Street" coords="202,42,229,14" shape="rect" onclick="mapMove('Mer Street')">
<area class="nonumberify" alt="Elk Street" title="Elk Street" coords="197,111,238,77" shape="rect" onclick="mapMove('Elk Street')">
<area class="nonumberify" alt="Harvest Street" title="Harvest Street" coords="252,46,228,76" shape="rect" onclick="mapMove('Harvest Street')">
<area class="nonumberify" alt="Industrial Alley" title="Industrial Alley" coords="225,73,209,53" shape="rect" onclick="mapMove('Industrial alleyways')">
<area class="nonumberify" alt="Park" title="Park" coords="154,65,170,52" shape="rect" onclick="mapMove('Park')">
<area class="nonumberify" alt="Commercial Alley" title="Commercial Alley" coords="94,69,110,56" shape="rect" onclick="mapMove('Commercial alleyways')">
<area class="nonumberify" alt="Residential Alley" title="Residential Alley" coords="38,70,57,56" shape="rect" onclick="mapMove('Residential alleyways')">
</map>
<</if>>
<div id="divmap"><img id="map" src="img/misc/map.png"><img id="maparrow" usemap="#town-image-map" @src="'img/misc/maparrow' + $args[0] + '.png'"></div>
<<else>>
<<textmap>>
<</if>>
<</nobr>><</widget>>
<<widget "rentday">><<nobr>>
<<if $rentday is 1>>
Sunday.
<<elseif $rentday is 2>>
Monday.
<<elseif $rentday is 3>>
Tuesday.
<<elseif $rentday is 4>>
Wednesday.
<<elseif $rentday is 5>>
Thursday.
<<elseif $rentday is 6>>
Friday.
<<else>>
Saturday.
<</if>>
<</nobr>><</widget>>
<<widget "tearup">><<nobr>>
<<if $pain lte 20>>
<<set $pain to 20>>
<</if>>
<</nobr>><</widget>>
<<widget "roomoptions">><<nobr>>
<<pilloptions>>
<br>
<</nobr>><</widget>>
<<widget "pilloptions">><<nobr>>
<<if $pillstaken is 1>>
<<set $pillstaken to 0>>
You take the pills Doctor Harper prescribed. You feel dizzy.
<<gcontrol>><<lawareness>><<awareness -1>><<control 10>>
<br><br>
<</if>>
<<if $pills gte 1 and $medicated is 0>>
<<link "Take pills">><<set $medicated += 1>><<set $pillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<<if $asylumpillstaken is 1>>
<<set $asylumpillstaken to 0>>
You take the pills prescribed in the asylum. You feel hazy.
<<ggcontrol>><<llawareness>><<awareness -5>><<control 25>>
<br><br>
<</if>>
<<if $asylumpills gte 1 and $asylummedicated lt 1>>
<<link "Take strong pills">><<set $asylummedicated += 1>><<set $asylumpillstaken to 1>><<script>>state.display(state.active.title, null)<</script>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "encountersteal">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96 and $spray lt $spraymax>>
<<spray 1>>
<span class="green">You steal a charge for your pepper spray.</span>
<<crimeup 50>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<<elseif $rng gte 90 and $compoundstate is undefined and $compoundcard is undefined>>
<<set $compoundcard to 1>>
You steal a strange card. There's an address on it, for a location on <span class="gold">Elk Street.</span>
<<else>>
<<set $rng to random(5, 100)>>
You steal £<<print $rng>>.
<<set $money += $rng * 100>><<crimeup $rng>><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>>
<</if>>
<</nobr>><</widget>>
<<widget "statbaricons">><<nobr>>
<<if $images is 1 and $args[0]>>
<<if $args[1] gte 1>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 1>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 2>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 2>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 3>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 3>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 4>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 4>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 5>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 5>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 6>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 6>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 7>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 7>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 8>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 8>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 9>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 9>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<<if $args[1] gte 10>>
<img id="statbar" @src="'img/ui/' + $args[0] + '.png'">
<<elseif $args[2] gte 10>>
<img id="statbar" src="img/ui/point.png">
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "oralpassage">><<nobr>>
<<set $oralvirginity to 0>><<oralstat>><<oralejacstat>><<ejacstat>><<set $hunger -= 200>><<set $thirst -= 200>><<set $mouthsemen += 1>>
<</nobr>><</widget>>
<<widget "relationshipclamp">><<nobr>>
<<set _i to $NPCNameList.indexOf("Robin")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].trauma = Math.clamp($NPCName[_i].trauma, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Whitney")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 30)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].dom = Math.clamp($NPCName[_i].dom, 0, 20)>>
<<set _i to $NPCNameList.indexOf("Eden")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 200)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Kylar")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].lust = Math.clamp($NPCName[_i].lust, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<<set _i to $NPCNameList.indexOf("Avery")>>
<<set $NPCName[_i].love = Math.clamp($NPCName[_i].love, 0, 100)>>
<<set $NPCName[_i].rage = Math.clamp($NPCName[_i].rage, 0, 100)>>
<</nobr>><</widget>>
<<widget "fringecheck">><<nobr>>
<<if $fringetype is "default">>
<<set $fringetype to "messy">>
<</if>>
<</nobr>><</widget>>
<<widget "haircheck">><<nobr>>
<<if $hairtype is "default">>
<<set $hairtype to "messy">>
<</if>>
<</nobr>><</widget>>
<<widget "fringelength">><<nobr>>
<<if $fringelength gte 980>>
and your fringe is very long.
<<elseif $fringelength gte 800>>
and your fringe is long.
<<elseif $fringelength gte 600>>
and your fringe is somewhat long.
<<elseif $fringelength gte 400>>
and your fringe is quite normal.
<<elseif $fringelength gte 200>>
and your fringe is short.
<<else>>
and your fringe is very short.
<</if>>
<</nobr>><</widget>>
<<widget "beasttype">><<nobr>>
<<if $args[0]>>
<<set $basebeasttype to $args[0]>>
<<if $beastname is "blackwolf">>
<<if $hallucinations gte 1 and $blackwolfmonster is 1 or $blackwolfmonster is 1 and $monsterhallucinations is "f">>
<<set $monster to 1>>
<<if $blackwolfgender is "f">>
<<set $beasttype to $args[0] + "girl">>
<<else>>
<<set $beasttype to $args[0] + "boy">>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to $args[0]>>
<</if>>
<<elseif $monsterchance gte $rng and $hallucinations gte 1 or $monsterchance gte $rng and $monsterhallucinations is "f">>
<<set $monster to 1>>
<<if $args[0] is "creature">>
<<if $beastgender is "f">>
<<set $beasttype to "strange " + "girl">>
<<else>>
<<set $beasttype to "strange " + "boy">>
<</if>>
<<else>>
<<if $beastgender is "f">>
<<set $beasttype to $args[0] + "girl">>
<<else>>
<<set $beasttype to $args[0] + "boy">>
<</if>>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to $args[0]>>
<</if>>
<<else>>
<<set $monster to 0>>
<<set $beasttype to "beast">>
<</if>>
<<beastgenitalsselect>>
<</nobr>><</widget>>
<<widget "beastgenitalsselect">><<nobr>>
<<if $monster is 1>>
<<if $beastname is "blackwolf">>
<<if $blackwolfgenitals is "penis">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<<elseif $beastgender is "m">>
<<if random(0, 99) gte $cbchance>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<<elseif $beastgender is "f">>
<<if random(0, 99) gte $dgchance>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<<else>>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<</if>>
<</if>>
<<else>>
<<if $beastgender is "m">>
<<set $NPCList[0].penis to 0>>
<<set $NPCList[0].vagina to "none">>
<<else>>
<<set $NPCList[0].vagina to 0>>
<<set $NPCList[0].penis to "none">>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpowerpain">><<nobr>>
<<if $pain gte 100 and $willpowerpain is undefined>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100))>>
<span class="green">The pain threatens to overwhelm, but you endure it.</span>
<<gwillpower>><<willpower 1>>
<br>
<<else>>
<span class="red">The pain overwhelms you.</span>
<<ggwillpower>><<willpower 5>><<set $willpowerpain to 0>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "willpowerorgasm">><<nobr>>
<<if $orgasmdown gte 1>>
<<if ($willpower / 10) gte (($orgasmdown * 30) + random(1, 80))>>
<span class="green">You endure the orgasmic shivers running through you.</span>
<<gwillpower>><<willpower 1>><<set $orgasmdown to 0>>
<br>
<<else>>
<span class="red">You struggle against the orgasmic spasms overwhelming you.</span>
<<gwillpower>><<willpower 1>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "upperclothescolour">><<nobr>>
<<if $upperwetstage gte 3>>
<<if $worn.upper.colour is "wetgreen">>
green
<<elseif $worn.upper.colour is "wetred">>
red
<<elseif $worn.upper.colour is "wetwhite">>
white
<<elseif $worn.upper.colour is "wetblue">>
blue
<<elseif $worn.upper.colour is "wetyellow">>
yellow
<<elseif $worn.upper.colour is "wetpink">>
pink
<<elseif $worn.upper.colour is "wetpurple">>
purple
<<elseif $worn.upper.colour is "wettangerine">>
tangerine
<<elseif $worn.upper.colour is "wetblack">>
black
<<elseif $worn.upper.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.upper.colour isnot 0>>
$worn.upper.colour
<</if>>
<</nobr>><</widget>>
<<widget "lowerclothescolour">><<nobr>>
<<if $lowerwetstage gte 3>>
<<if $worn.lower.colour is "wetgreen">>
green
<<elseif $worn.lower.colour is "wetred">>
red
<<elseif $worn.lower.colour is "wetwhite">>
white
<<elseif $worn.lower.colour is "wetblue">>
blue
<<elseif $worn.lower.colour is "wetyellow">>
yellow
<<elseif $worn.lower.colour is "wetpink">>
pink
<<elseif $worn.lower.colour is "wetpurple">>
purple
<<elseif $worn.lower.colour is "wettangerine">>
tangerine
<<elseif $worn.lower.colour is "wetblack">>
black
<<elseif $worn.lower.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.lower.colour isnot 0>>
$worn.lower.colour
<</if>>
<</nobr>><</widget>>
<<widget "underlowerclothescolour">><<nobr>>
<<if $underlowerwetstage gte 3>>
<<if $worn.under_lower.colour is "wetgreen">>
green
<<elseif $worn.under_lower.colour is "wetred">>
red
<<elseif $worn.under_lower.colour is "wetwhite">>
white
<<elseif $worn.under_lower.colour is "wetblue">>
blue
<<elseif $worn.under_lower.colour is "wetyellow">>
yellow
<<elseif $worn.under_lower.colour is "wetpink">>
pink
<<elseif $worn.under_lower.colour is "wetpurple">>
purple
<<elseif $worn.under_lower.colour is "wettangerine">>
tangerine
<<elseif $worn.under_lower.colour is "wetblack">>
black
<<elseif $worn.under_lower.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.under_lower.colour isnot 0>>
$worn.under_lower.colour
<</if>>
<</nobr>><</widget>>
<<widget "underupperclothescolour">><<nobr>>
<<if $underupperwetstage gte 3>>
<<if $worn.under_upper.colour is "wetgreen">>
green
<<elseif $worn.under_upper.colour is "wetred">>
red
<<elseif $worn.under_upper.colour is "wetwhite">>
white
<<elseif $worn.under_upper.colour is "wetblue">>
blue
<<elseif $worn.under_upper.colour is "wetyellow">>
yellow
<<elseif $worn.under_upper.colour is "wetpink">>
pink
<<elseif $worn.under_upper.colour is "wetpurple">>
purple
<<elseif $worn.under_upper.colour is "wettangerine">>
tangerine
<<elseif $worn.under_upper.colour is "wetblack">>
black
<<elseif $worn.under_upper.colour is "wetbrown">>
brown
<</if>>
<<elseif $worn.under_upper.colour isnot 0>>
$worn.under_upper.colour
<</if>>
<</nobr>><</widget>>
<<widget "nounderwearcheck">><<nobr>>
/*Checks if the PC is pantiless, but otherwise decent. Results in low level exhibitionism increases.*/
<<if !$worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") and $exposed lte 0 and $exhibitionism lt 19>>
<<set $no_underwear += 1>>
<</if>>
<<if $no_underwear gte 8>>
<<set $no_underwear to 0>>
<<set $effectsmessage to 1>>
<<set $exhibitionism_message to 1>>
<</if>>
<</nobr>><</widget>>
<<widget "breastfed">><<nobr>>
<<set $milk_drank_stat += random(1, 5)>>
<<if random(1, 100) gte 70>><<set $catbuild += 1>><</if>>
<<set $purity -= 1>>
<<if $milkdranktrait is 1>><<physique 1>><</if>>
<</nobr>><</widget>>
<<widget "setup_pillory">><<nobr>>
<<set $pillory_tenant to {person : clone($baseNPC), exists : 0, duration : 0, served : 0, startday: 0, starthour : 0, endday : 0, endhour : 0,
crowd : 0, wet : 0, upperexposed : 0 , lowerexposed : 0, fruit : 0, fruitstock: 0, face : 0, ass : 0, genital : 0, broken : 0,
lastviewed : { day : 0, hour: 0}, special : {name : "", desc : ""}}>>
<</nobr>><</widget>>
<<widget "new_npc_pillory">><<nobr>>
<<if not $args[0]>>
<<if $rng gte 20>><<generate1>><<else>><<generatec1>><</if>>
<<set _already_served to random(0,2)>>
<<else>>
<<set _already_served to 0>>
<</if>>
<<set $pillory_tenant.exists to 1>>
<<set $pillory_tenant.person to clone($NPCList[0])>>
<<set $pillory_tenant.duration to random(4,27)>>
<<set $pillory_tenant.startday to $days>>
<<set $pillory_tenant.starthour to ($hour - _already_served)>>
<<set _endhour to ($pillory_tenant.starthour + $pillory_tenant.duration)>>
<<set $pillory_tenant.endday to $days>>
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
/*Repeat incase $duration is gte 24hrs and starting time gte 21. E.g. worst case: $hour = 23 and duration=27hrs, end time should be 0200 @ +2days.
So 23 + 27 = 50; add 1 to end-day and minus 24hrs gives 26; add 1 to end-day and minus 24 gives hr 2.*/
<<if _endhour gte 24>><<set $pillory_tenant.endday += 1>><<set _endhour -= 24>><</if>>
<<set $pillory_tenant.endhour to _endhour>>
<<set $pillory_tenant.crowd to 1>>
<<set $pillory_tenant.wet to 0>>
<<set $pillory_tenant.upperexposed to 0>>
<<set $pillory_tenant.lowerexposed to 0>>
<<set $pillory_tenant.fruit to 0>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.spank to 0>>
<<set $pillory_tenant.face to 0>>
<<set $pillory_tenant.ass to 0>>
<<set $pillory_tenant.genital to 0>>
<<set $pillory_tenant.broken to 0>>
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<person1>>
<<if $pillory_tenant.special.name is "">>
A <<person>> <<if _already_served is 0>>is currently being locked into the pillory.<<else>>has recently been locked in the pillory.<</if>>
<<endevent>>
<<npc_pillory_release_schedule>>
<br><br>
<<else>>
Rumour has it <<he>> is being sent to the pillory.
<br>
<<endevent>>
<</if>>
<</nobr>><</widget>>
<<widget "imprison_whitney">><<nobr>>
<<setup_pillory>>
<<npc Whitney>>
<<set $pillory_tenant.special.name to "Whitney">>
<<set $pillory_tenant.special.desc to "bully">>
<<new_npc_pillory $NPCList[0]>>
<<set $pillory_tenant.person.pronoun to $NPCName[$npcnum].pronoun>>
<<set $pillory_tenant.person.gender to $NPCName[$npcnum].pronoun>>
<<if $NPCName[$npcnum].pronoun is "f">><<set $pillory_tenant.person.breastdesc to "breast">><<set $pillory_tenant.person.breastsdesc to "breasts">><</if>>
<<endevent>>
<<set $framed to 0>>
<</nobr>><</widget>>
<<widget "imprison_leighton">><<nobr>>
<<setup_pillory>>
<<npc Leighton>>
<<set $pillory_tenant.special.name to "Leighton">>
<<if $NPCList[0].pronoun is "f">>
<<set $pillory_tenant.special.desc to "headmistress">>
<<else>>
<<set $pillory_tenant.special.desc to "headmaster">>
<</if>>
<<new_npc_pillory $NPCList[0]>>
<<set $pillory_tenant.person.pronoun to $NPCName[$npcnum].pronoun>>
<<set $pillory_tenant.person.gender to $NPCName[$npcnum].pronoun>>
<<if $NPCName[$npcnum].pronoun is "f">><<set $pillory_tenant.person.breastdesc to "breast">><<set $pillory_tenant.person.breastsdesc to "breasts">><</if>>
<<endevent>>
<<set $framed to 0>>
<</nobr>><</widget>>
<<widget "get_pillory_npc">><<nobr>>
<<set $NPCList[0] to clone($pillory_tenant.person)>><<person1>>
<</nobr>><</widget>>
<<widget "A_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
A <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "The_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
The <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_person">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<person>>
<<else>>
$pillory_tenant.special.name
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_person_stop">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<personstop>>
<<else>>
$pillory_tenant.special.name.
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_persons">><<nobr>>
<<get_pillory_npc>>
<<if $pillory_tenant.special.name is "">>
the <<persons>>
<<else>>
$pillory_tenant.special.name's
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_type">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<person>>
<<else>>
$pillory_tenant.special.desc
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_type_stop">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<personstop>>
<<else>>
$pillory_tenant.special.desc.
<</if>>
<</nobr>><</widget>>
<<widget "the_pillory_types">><<nobr>>
<<get_pillory_npc>>the
<<if $pillory_tenant.special.name is "">>
<<persons>>
<<else>>
$pillory_tenant.special.desc's
<</if>>
<</nobr>><</widget>>
<<widget "npc_pillory">><<nobr>>
<<A_pillory_person>> is locked in the town pillory.
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</nobr>><</widget>>
<<widget "npc_pillory_detail">><<nobr>>
<<get_pillory_npc>>
<<A_pillory_person>> is locked in the town pillory.
<<npc_pillory_appearance>>
<<npc_pillory_abuse>>
<<npc_pillory_release_schedule>>
<br><br>
<<endevent>>
<</nobr>><</widget>>
<<widget "npc_pillory_appearance">><<nobr>>
<<update_npc_pillory_appearance>>
/*Desc*/
<<if $daystate is "night">>
<<if $pillory_tenant.crowd gte 10>>A huge, drunken mob surround
<<elseif $pillory_tenant.crowd gte 6>>A large, rowdy mob crowd around
<<elseif $pillory_tenant.crowd gte 4>>A sinister crowd huddle around
<<else>>A small but sinister group lurk around
<</if>>
<<else>>
<<if $pillory_tenant.crowd gte 10>>An excited, jeering crowd surround
<<elseif $pillory_tenant.crowd gte 6>>A large crowd press around
<<elseif $pillory_tenant.crowd gte 4>>A curious group hang around
<<else>>A small group watch
<</if>>
<</if>><<the_pillory_person>> locked prone in the pillory.
<<if $pillory_tenant.broken gte 32>><<He>> looks traumatised, perhaps permanently broken by the abuse <<hes>> already suffered.
<<elseif $pillory_tenant.broken gte 16>><<He>> is weeping from the abuse <<hes>> already suffered.
<<elseif $pillory_tenant.broken gte 8>><<He>> is sobbing from the abuse.
<<elseif $pillory_tenant.broken gte 4>><<He>> is visibly upset, but trying hard to hide it.
<<else>><<He>> is defiant, showing a brave face.
<</if>>
<br>
/*describe exposure*/
<<if $pillory_tenant.upperexposed gte 3>>
<<His>> $pillory_tenant.person.breastsdesc are fully exposed to the crowd.
<<if $pillory_tenant.spank gte 8>><<His>> nipples are red from being pinched, slapped, sucked, bitten and pulled.
<<elseif $pillory_tenant.spank gte 4>><<His>> nipples looks sore from abuse.
<</if>>
<<elseif $pillory_tenant.upperexposed gte 2>>
<<if $pronoun is "f">>
<<His>> top has been bared, exposing <<his>> bra to the crowd.
<<else>>
<<His>> top has been bared, fully exposing <<his>> $pillory_tenant.person.breastsdesc to the crowd.
<<if $pillory_tenant.spank gte 8>><<His>> nipples are red from being pinched, slapped, bitten and pulled.
<<elseif $pillory_tenant.spank gte 4>><<His>> nipples looks sore from abuse.
<</if>>
<</if>>
<<elseif $pillory_tenant.upperexposed gte 1>><<His>> upper clothes have been mauled, partially exposing <<his>> $pillory_tenant.person.breastsdesc to the crowd.
<</if>>
<<if $pillory_tenant.lowerexposed gte 2>><<His>> ass has <<if $pillory_tenant.upperexposed gte 1>>also<</if>> been exposed, making
<<if $pronoun is "f">>her pussy
<<else>>his $pillory_tenant.person.penisdesc
<</if>>visible to all.
<<if $pillory_tenant.spank gte 5>><<His>> ass shows signs of rough spanking
<<if $pillory_tenant.fruit gte 5>>, and <<his>> face is a mess of bruises and broken fruit.
<<else>>.
<</if>>
<<elseif $pillory_tenant.fruit gte 6>><<His>> face is a mess of bruises and broken fruit.
<<elseif $pillory_tenant.fruit gte 2>><<His>> face is marked by bruises and broken fruit.
<</if>>
<<if $pillory_tenant.ass gte 2>><<His>> ass has been raped more than once
<<if $pillory_tenant.genital gte 2>>and
<<if $pronoun is "m">>slime coats his <<print either("raw","abused","sorry")>> penis.
<<else>>semen drips from her <<print either("raw","reddened","abused")>> pussy.
<</if>>
<<else>>.
<</if>>
<<elseif $pillory_tenant.genital gte 5>><<His>> <<if $pronoun is "m">>penis<<else>>pussy<</if>> has been raped raw.
<<elseif $pillory_tenant.genital gte 2>><<He>> has been raped more than once.
<</if>>
<<elseif $pillory_tenant.lowerexposed gte 1>>
<<His>> <<if $pronoun is "f">>dress has been pulled up over <<his>> waist,<<else>>trousers have been pulled down,<</if>>
exposing <<his>> underwear to the crowd.
<<elseif $pillory_tenant.wet is 2>><<His>> clothes are see-through from the rain.
<<elseif $pillory_tenant.wet is 1>><<His>> clothes are semi-translucent from damp, but are drying out.
<</if>>
<<if $pillory_tenant.upperexposed is 0 and $pillory_tenant.lowerexposed is 0 and $pillory_tenant.face is 0 and $pillory_tenant.fruit gte 1>>
<<if $pillory_tenant.fruit gte 6>><<His>> face is a mess of bruises and broken fruit.
<<elseif $pillory_tenant.fruit gte 2>><<His>> face is marked by bruises and broken fruit.
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "update_npc_pillory_appearance">><<nobr>>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 2)>>
/* last viewed time tracked to avoid this firing on every viewing */
<<set $pillory_tenant.lastviewed.day to $days>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
/*Weather effects*/
<<if $weather is "rain">><<set $pillory_tenant.wet to 2>>
<<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1>>
<<else>><<set $pillory_tenant.wet to 0>>
<</if>>
/*Chance of abuse based on crowd and time passed*/
<<if $days - $pillory_tenant.startday is 2>><<set _chance to 24>>
<<elseif $days - $pillory_tenant.startday is 1>><<set _chance to 12>>
<<else>><<set _chance to ($hour - $pillory_tenant.starthour)>>
<</if>>
<<set _chance *= $pillory_tenant.crowd>>
/*increased by spectacle*/
<<set _factor to ($pillory_tenant.wet + $pillory_tenant.upperexposed + $pillory_tenant.lowerexposed + $pillory_tenant.fruit
+ $pillory_tenant.spank + $pillory_tenant.face + $pillory_tenant.ass + $pillory_tenant.genital)>>
<<set _prob to (_chance * _factor)>>
/*Out of sight changes to tenant */
<<set $rng to random(0,100)>>
<<if $rng gte (40 - _prob)>><<set $pillory_tenant.fruit += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (60 - _prob)>><<set $pillory_tenant.upperexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (80 - _prob)>><<set $pillory_tenant.lowerexposed += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.crowd += 2>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob)>><<set $pillory_tenant.fruit += 2>><<set $pillory_tenant.face += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.spank += 2>><<else>><<set $pillory_tenant.spank += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.genital += 1>><</if>>
<<set $rng to random(0,100)>>
<<if $rng gte (100 - _prob) and $pillory_tenant.lowerexposed gte 2>><<set $pillory_tenant.ass += 1>><</if>>
/*lock down exposure and replenish fruit */
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<<set $pillory_tenant.fruitstock to 3>>
<<set $pillory_tenant.broken += ($pillory_tenant.ass + $pillory_tenant.genital + $pillory_tenant.face + $pillory_tenant.fruit + $pillory_tenant.spank)>>
<</if>>
<</nobr>><</widget>>
<<widget "npc_pillory_abuse">><<nobr>>
<<if ($pillory_tenant.lastviewed.day isnot $days) or ($hour gte $pillory_tenant.lastviewed.hour + 1)>>
<<set $pillory_tenant.lastviewed.hour to $hour>>
<<set $rng to random(1,100)>><<generate2>><<person2>>
<<set _ly to either("violently","openly","angrily","furiously","cheekily","repeatedly","clumsily", "stoically","theatrically","dutifully","merrily","gleefully","drunkenly","ineptly")>>
<<if $daystate isnot "night">>
<<if $rng gte 41>> /* 60% chance of jeer and shout only, 40% chance of something active */
A number of people, led by a <<person>> jeer and shout abuse at the prisoner.
<<elseif $rng gte 36>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type_stop>> Unable to move or defend, it hits <<him>> directly in the face.
It looks painful, especially as <<he>> cannot wipe the acids out of <<his>> eyes.<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 26>> /* 10% */
A <<person>> throws fruit at <<the_pillory_type>> but misses completely.
<<elseif $rng gte 16>> /* 10% */
A <<person>> walks up to the pillory and _ly fondles <<the_pillory_types>> <<if $pronoun is "f">>breasts.<<else>>balls.<</if>>
<<elseif $rng gte 11 and $pillory_tenant.upperexposed lt 3>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and
<<if $pillory_tenant.upperexposed is 2>>
<<if $pronoun is "f">>_ly removes <<his>> bra, fully exposing <<his>> $pillory_tenant.person.breastsdesc to a jeering crowd.
<<else>>_ly twists <<his>> nipples.
<</if>>
<<elseif $pillory_tenant.upperexposed is 1>>
<<if $pronoun is "f">>fully removes <<his>> top, leaving <<him>> with <<his>> bra exposed to the jeering crowd.
<<else>>fully removes <<his>> top, exposing <<his>> naked $pillory_tenant.person.breastsdesc to the jeering crowd.
<</if>>
<<else>>
<<if $pronoun is "f">>lifts <<his>> top, partially exposing <<his>> bra to a jeering crowd.
<<else>>lifts <<his>> top, exposing much of <<his>> chest to the jeering crowd.
<</if>>
<</if>><<set $pillory_tenant.upperexposed += 1>>
<<elseif $rng gte 6 and $pillory_tenant.lowerexposed lt 2>>/* 5% */
A <<person>> walks up to the helpless <<the_pillory_type>> and
<<if $pillory_tenant.lowerexposed is 1>>
<<if $pronoun is "f">>removes <<his>> underwear, fully exposing <<his>> ass and pussy to the jeering crowd.
<<else>>fully removes <<his>> underwear, exposing <<his>> ass and <<his>> $pillory_tenant.person.penisdesc to the jeering crowd.
<</if>>
<<else>>
<<if $pronoun is "f">>lifts <<his>> skirt,<<else>>pulls down <<his>> trousers,<</if>> exposing <<his>> underwear to a jeering crowd.
<</if>><<set $pillory_tenant.lowerexposed += 1>>
<<else>><<set $pillory_tenant.spank += 1>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and spanks <<him>> hard on the ass. The thwack echoes across the street.
<</if>>
<<else>> /*night*/
<<if $rng gte 86>> /* 15% chance of jeer and shout only, 85% chance of something active */
A number of people, led by a <<person>> jeer and shout at the prisoner.
<<elseif $rng gte 81>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type>>. Unable to move or defend, it hits <<him>> directly in the face.
It looks painful, especially as <<he>> cannot wipe the acids out of <<his>> eyes.<<set $pillory_tenant.fruit += 1>>
<<elseif $rng gte 76>> /* 5% */
A <<person>> throws fruit at <<the_pillory_type>> but misses completely.
<<elseif $pillory_tenant.upperexposed lt 3>><<set $pillory_tenant.upperexposed to 3>>
A <<person>> walks up to the helpless <<the_pillory_type>> and removes all <<his>> upper clothes, fully baring <<his>> <<if $pronoun is "f">>$pillory_tenant.person.breastsdesc<<else>>chest<</if>> to the crowd.
<<elseif $pillory_tenant.lowerexposed lt 2>><<set $pillory_tenant.lowerexposed to 2>>
A <<person>> walks up to the helpless <<the_pillory_type>> and removes all <<his>> lower clothes, fully baring <<his>> <<if $pronoun is "f">>pussy<<else>>$pillory_tenant.person.penisdesc<</if>> to the crowd. There is a loud cheer.
<<elseif $rng gte 66>> /* 10% */
A <<person>> tries to incite a nearby dog to mount the naked prisoner. It
<<if $rng % 2>>gives <<the_pillory_persons>> ass a few tentative sniffs, but
<</if>>is not interested.
<<elseif $rng gte 56>><<set $pillory_tenant.spank += 1>> /* 10% */
A <<person>> sneaks up behind the pillory and _ly slaps <<the_pillory_types>> exposed <<if $pronoun is "f">>cunt.<<else>>balls.<</if>> The crowd jeer and laugh as <<he>> howls in pain.
<<elseif $rng gte 41>><<set $pillory_tenant.face += 1>> /* 15% */
A <<person>> walks in front of the pillory and _ly masturbates in front of <<the_pillory_type_stop>>
<<if $pronoun is "m">>Cum splatters across <<the_pillory_persons>> face. The crowd cheer and laugh.
<<else>><<She>> _ly grinds <<his>> cunt against <<the_pillory_persons>> face as <<he>> orgasms. The crowd cheer and laugh.
<</if>>
<<elseif $rng gte 31>><<set $pillory_tenant.ass += 1>> /* 10% */
A <<person>> walks behind the pillory and _ly <<if $pronoun is "m">>rapes<<else>>fingers<</if>> <<the_pillory_types>> ass. The crowd cheer <<person2>><<him>> on.
<<elseif $rng gte 21>><<set $pillory_tenant.genital += 1>> /* 10% */
A <<person>> walks behind the pillory and rapes <<if $pronoun is "m">><<the_pillory_personstop>><<else>><<the_pillory_person>> with a strap-on.<</if>> The crowd watch and cheer <<him>> on.
<<elseif $rng gte 11>><<set $pillory_tenant.genital += 1>><<set $pillory_tenant.ass += 1>> /* 10% */
The crowd watch and photograph _ly as a horny dog rapes <<the_pillory_person_stop>> The crowd enjoys such a perverted spectacle.
<<elseif $rng gte 6>><<set $pillory_tenant.ass += 1>><<set $pillory_tenant.face += 1>> /* 5% */
Two men _ly <<if $pronoun is "m">>anally-<</if>>spit-roast <<the_pillory_person_stop>> The crowd enjoys the spectacle.
<<else>>
<<set $pillory_tenant.spank += 1>>/* 5% */
A <<person>> walks up to <<the_pillory_type>> and spanks <<him>> hard on the ass. The thwack echoes across the street.
<</if>>
<</if>>
<<else>>/* already abused this hour - no action, don't want spamming this scene to accelerate things ridiculously */
The people around <<print either("jeer at","laugh at","point at","shout abuse at","taunt","mock","leer at")>>
<<if $daystate isnot "night">>
<<if $rng lte 80>>
<<the_pillory_type>> and <<print either("mutter among themselves.","take photos.","amuse themselves.")>>
<<elseif $rng lte 93>>
<<the_pillory_type_stop>> Some get bored and leave.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type_stop>> A bus drops some people off nearby. A few join the crowd around the pillory.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<<else>>
<<if $rng lte 67>>
<<the_pillory_type>> and <<print either("mutter darkly.","drink.","throw empty beer cans.","make sinister threats.","take selfies with the prisoner.","tell dirty jokes.")>>
<<elseif $rng lte 85>>
<<the_pillory_type_stop>> Some get tired and leave.
<<set $pillory_tenant.crowd -= 1>>
<<else>>
<<the_pillory_type_stop>> A few people passing by join the crowd around the pillory.
<<set $pillory_tenant.crowd += 1>>
<</if>>
<</if>>
<</if>>
<<if $pillory_tenant.upperexposed gte 3>><<if $pillory_tenant.person.gender is "f" or $pillory_tenant.person.pronoun is "f">><<set $pillory_tenant.upperexposed to 3>><<else>><<set $pillory_tenant.upperexposed to 2>><</if>><</if>>
<<if $pillory_tenant.lowerexposed gt 2>><<set $pillory_tenant.lowerexposed to 2>><</if>>
<</nobr>><</widget>>
<<widget "npc_pillory_release_schedule">><<nobr>>
<<get_pillory_npc>>
<br>
<<if $days is $pillory_tenant.endday>>
<<set _a_few to ($pillory_tenant.endhour - $hour)>>
<<He>> will be released
<<if _a_few gt 0>>in _a_few hours.
<<else>>imminently.
<</if>>
<<else>>
<<set _days_left to ($pillory_tenant.endday - $days)>>
<<He>> is scheduled for release <<if _days_left is 1>>tomorrow<<else>>in two days<</if>> at
<<if $pillory_tenant.endhour is 0>>midnight
<<elseif $pillory_tenant.endhour lte 9>>0$pillory_tenant.endhour:00.
<<elseif $pillory_tenant.endhour is 12>>noon.
<<else>>$pillory_tenant.endhour:00
<</if>>
<</if>>
<<endevent>>
<</nobr>><</widget>>
<<widget "end_npc_pillory">><<nobr>>
<<get_pillory_npc>>
<<if $minute lte 15>>
A police officer <<print either("is releasing","has just released","is struggling to release","is about to release")>>
<<the_pillory_person>> from the pillory. <<if $weather is "rain">><<His>> clothes are see-through from the rain.<</if>>
<<elseif $minute lte 30>>
<<The_pillory_person>> staggers away from the pillory with <<print either("tears","defiance","signs of trauma","fury")>> in <<his>> eyes.
<<if $weather is "rain">><<His>> clothes are see-through from the rain.<</if>>
<<else>>
<<The_pillory_person>> was released and has left. A couple of civil servants clean the pillory.
<</if>>
<<set $rng += $pillory_tenant.duration>>
<<if $rng gte 67 or $rng gte 33 and $weather is "rain">>A large crowd jeers and shouts.<</if>>
<br><br>
<<setup_pillory>>
<<endevent>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/base-system/widgets.twee | twee | mit | 146,571 |
:: dummy
/*
This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything!
$dancestudioanger
$wolfpackrob
$torturesurvivor
$communityservice
$winterlakeknown
$robinrescued
$sleeptransform
$diagnosis
$passage
$tags
$NPCName[$NPCNameList.indexOf("Avery")].lust
$tanktoptest
$hairtest
$initnpccompatibility
$averydom
$futureupdate
$optionalvariable
*/
| TheDivineHeir/degrees | game/dummy.twee | twee | mit | 398 |
{
game: {
state: {
/*Set before game is compiled*/
text_only: 0,
images: 1,
debug: 1,
dev: 0,
numberify_enabled: 1,
/*setting*/
game_mode: "normal",
/*Prevents character sprite and such from appearing on start screen.*/
intro: 1,
/*Set to 1 after tutorial fight, so it doesn't happen again.*/
tutorial: 0,
}
}
}
{
combat: {
state: {
/*Set to 1 if you're currently in combat, and hides the sidebar menus.*/
combat: 0,
/*Flags set during and reset at the end of encounters.*/
rape_avoid: 1,
sex_avoid: 1,
penis_bitten: 0,
apologised: 0,
angel_forgive: 0,
/*Some encounters will end if this becomes 1.*/
finish: 0,
/*Whether you're stuck in a wall or not.*/
position: 0,
/*How many hands you have clutching a garment.*/
under_struggle: 0,
lower_struggle: 0,
upper_struggle: 0,
/*Set to 1 if you scream.*/
alarm: 0,
/*Probably does nothing, except maybe in some older events.*/
event: 0,
/*Set to 1 if this encounter is one you can be rescued from by screaming.*/
rescue: 0,
/*Some encounters set this at the start. Decreases by 1 per turn.*/
timer: 0,
/*If stuck in wall, whether it's a stock or regular wall.*/
wall_type: "wall",
/*Set to 1 if this NPC doesn't speak. Used to stop Robin talking like a borderline rapist.*/
speech_disable: 0,
/*How many beasts have been beaten up this encounter.*/
enemy_wounded: 0,
/*How many beasts have orgasmed this encounter.*/
enemy_ejaculated: 0,
/*How many beasts have ejaculated in a position that would cause a puddle around you knees.*/
semen_puddle: 0,
/*How many turns you've been strangled for.*/
strangle: 0,
/*How many seconds have passed this minute. Used during encounters.*/
seconds: 0,
/*If this encounter is consensual.*/
consensual: 0,
/*If this encounter is really consensual. Remains 0 if in soft mode and the encounter would be noncon in normal mode.*/
true_consensual: 0,
/*Does nothing.*/
attention: 0,
}
dance: {
/*Set to 1 if you're dancing.*/
dancing: 0,
/*Where you are dancing.*/
dance_location: 0,
/*Set to 1 if the dance is forced.*/
forced_dance: 0,
/*The action chosen last turn with the dance radiobuttons.*/
dance_action: 0,
/*The action the dance radiobuttons default to.*/
dance_action_default: 0,
/*How many in the audience.*/
audience: 0,
/*Used to determine chance of new audience members, how much money they give and what actions they perform.*/
audience_excitement: 0,
audience_arousal: 0,
audience_mod: 0,
venue_mod: 0,
/*The action the audience is performing.*/
dance_event: 0,
/*Set to 1 if refused a dance offer.*/
private_dance_offered: 0,
}
actions: {
/*Set by the action radiobuttons one screen, and trigger things on the next, where they are reset to 0*/
penis_action: 0,
vagina_action: 0,
anus_action: 0,
left_action: 0,
right_action: 0,
mouth_action: 0,
thigh_action: 0,
cheek_action: 0,
feet_action: 0,
chest_action: 0,
mock_action: 0,
}
defaults: {
/*remembers default actions when disabled by pain/orgasm/trauma*/
carry_block: 0,
left_action_carry: 0,
right_action_carry: 0,
feet_action_carry: 0,
mouth_action_carry: 0,
vagina_action_carry: 0,
penis_action_carry: 0,
anus_action_carry: 0,
thigh_action_carry: 0,
cheek_action_carry: 0,
chest_action_carry: 0,
left_action_carry_pain: 0,
right_action_carry_pain: 0,
feet_action_carry_pain: 0,
mouth_action_carry_pain: 0,
vagina_action_carry_pain: 0,
penis_action_carry_pain: 0,
anus_action_carry_pain: 0,
thigh_action_carry_pain: 0,
cheek_action_carry_pain: 0,
chest_action_carry_pain: 0,
left_action_carry_orgasm: 0,
right_action_carry_orgasm: 0,
feet_action_carry_orgasm: 0,
mouth_action_carry_orgasm: 0,
vagina_action_carry_orgasm: 0,
penis_action_carry_orgasm: 0,
anus_action_carry_orgasm: 0,
thigh_action_carry_orgasm: 0,
cheek_action_carry_orgasm: 0,
chest_action_carry_orgasm: 0,
left_action_carry_dissociation: 0,
right_action_carry_dissociation: 0,
feet_action_carry_dissociation: 0,
mouth_action_carry_dissociation: 0,
vagina_action_carry_dissociation: 0,
penis_action_carry_dissociation: 0,
anus_action_carry_dissociation: 0,
thigh_action_carry_dissociation: 0,
cheek_action_carry_dissociation: 0,
chest_action_carry_dissociation: 0,
}
}
}
{
world: {
event: {
/*Used during events to determine outcomes.*/
phase: 0,
phase_2: 0,
noise: 0,
robin_hugging: 0,
robin_room_entered: 0,
/*How long you've been underwater.*/
underwater_time: 0,
/*If you're underwater.*/
underwater: 0,
/*If you're in water.*/
water: 0,
}
time: {
/*Used to control the time.*/
time: 420,
days: 0,
weekday: 1,
hour: 7,
year: 2018,
month: "september",
monthday: 4,
birthmonth: "september",
birthday: 3,
}
}
}
{
player: {
body: {
/*Set to a string indicating which body part it is occupied by, such as "penis" or "lefthand"*/
vagina_use: 0,
penis_use: 0,
mouth_use: 0,
anus_use: 0,
thigh_use: 0,
bottom_use: 0,
feet_use: 0,
left_arm: 0,
right_arm: 0,
chest_use: 0,
head: 0,
left_let: 0,
right_leg: 0,
breast_use: 0,
left_nipple: 0,
right_nipple: 0,
/*Set to a string indicating both which body part it is occupied by, and the type of "hold" that body part has on in. Such as "anusentrance" or "anusimminent"*/
vagina_state: 0,
penis_state: 0,
anus_state: 0,
mouth_state: 0,
left_arm_state: 0,
right_arm_state: 0,
feet_state: 0
/*More stuff I hope is self-explanatory*/
penis_fucked: 0,
vagina_fucked: 0,
pull_away: 0,
orgasm_current: 0,
water_wash: 0,
}
mind: {
/*Disables you if 1.*/
panic_paralysis: 0,
panic_violence: 0,
trance: 0,
/*Builds during consensual, provides benefit at end.*/
assertive: 0,
/*Set to 1 if NPC is successfully asked not to go ham on the specified body part.*/
no_vaginal: 0,
no_anal: 0,
no_penile: 0,
/*Trauma and stress at encounter's start.*/
trauma_saved: 0,
stress_saved: 0,
/*Trauma and stress gained during encounter.*/
trauma_gain: 0,
stress_gain: 0,
}
skill: {
/*Lewd skills.*/
seduction_skill: 0,
vaginal_skill: 0,
penile_skill: 0,
anal_skill: 0,
oral_skill: 0,
hand_skill: 0,
feet_skill: 0,
chest_skill: 0,
thigh_skill: 0,
bottom_skill: 0,
/*Causes a skill up message to appear after encounter*/
seduction_skill_up: 0,
vaginal_skill_up: 0,
penile_skill_up: 0,
anal_skill_up: 0,
oral_skill_up: 0,
hand_skill_up: 0,
feet_skill_up: 0,
chest_skill_up: 0,
thigh_skill_up: 0,
bottom_skill_up: 0,
}
masturbation: {
masturbation_orgasm: 0,
}
}
}
{
npc: {
state: {
/*Makes actions easier.*/
enemy_trust: 0,
/*Encounter ends if this reaches 0.*/
enemy_health: 0,
enemy_health_max: 0,
/*Encounter ends if this reaches max.*/
enemy_arousal: 0,
enemy_arousal_max: 0,
/*Impacts NPC behaviour during encounters.*/
enemy_anger: 0,
enemy_anger_max: 0,
/*Unused.*/
enemy_strength: 0,
/*Be they man, beast, tentacles etc.*/
enemy_type: 0,
/*Set to NPC's name if they have one.*/
npc: 0,
/*How many NPCs are loaded.*/
enemy_no: 0,
}
/*Speech variables are set during encounters, and control what NPCs say should they perform a speech action.*/
specific_speech: {
/*Speech variables that disappear after the current NPC's turn, meaning other NPCs won't use them.*/
speech_orgasm_weak_cum_count: 0,
speech_orgasm_no_cum_count: 0,
speech_orgasm_count: 0,
speech_orgasm_repeat: 0,
speech_crossdress_angry: 0,
speech_crossdress_aroused: 0,
speech_crosdress_shock: 0,
speech_crossdress_disappointed: 0,
speech_cum: 0,
speech_penis_penetrated: 0,
speech_vagina_penetrated: 0,
speech_anus_penetrated: 0,
speech_mouth_penetrated: 0,
speech_other_anus_penetrated: 0,
speech_vagina_imminent: 0,
speech_penis_imminent: 0,
speech_anus_imminent: 0,
speech_mouth_imminent: 0,
speech_other_anus_imminent: 0,
speech_vagina_entrance: 0,
speech_penis_entrance: 0,
speech_anus_entrance: 0,
speech_mouth_entrance: 0,
speech_other_anus_entrance: 0,
speech_vagina_withhold: 0,
speech_anus_withhold: 0,
speech_penis_withold: 0,
speech_other_anus_withold: 0,
speech_vagina: 0,
speech_penis: 0,
speech_anus: 0,
speech_vagina_mouth: 0,
speech_vagina_vagina: 0,
speech_beat: 0,
speech_hit: 0,
speech_throat: 0,
speech_vagina_foot: 0,
speech_penis_foot: 0,
speech_chastity: 0,
speech_struggle: 0,
speech_strip_struggle: 0,
speech_spank: 0,
speech_arms: 0,
speech_clit: 0,
speech_glans: 0,
speech_bottom: 0,
speech_hair: 0,
speech_chest_rub: 0,
speech_breast_rub: 0,
speech_vagina_flaunt: 0,
speech_vagina_virgin: 0,
speech_anus_virgin: 0,
speech_mouth_virgin: 0,
speech_penis_virgin: 0,
speech_penis_escape: 0,
speech_vagina_escape: 0,
speech_anus_escape: 0,
}
general_speech: {
/*Speech variables that linger until all NPCs have had their turn. Any ending with a 1 also have 5 additional version, 2 - 6.*/
speech_cum: 0,
speech_orgasm_repeat: 0,
speech_genitals: 0,
speech_breasts: 0,
speech_scream: 0,
speech_apologise: 0,
speech_plead: 0,
speech_moan: 0,
speech_demand: 0,
speech_cover_face: 0,
speech_cover_penis: 0,
speech_cover_vagina: 0,
speech_apologise_no: 0,
speech_forgive: 0,
speech_anus_escape: 0,
speech_vagina_escape: 0,
speech_penis_escape: 0,
speech_anus_escape_1: 0,
speech_vagina_escape_1: 0,
speech_penis_escape_1: 0,
speech_crossdress_angry: 0,
speech_crossdress_aroused: 0,
speech_crossdress_shock: 0,
speech_crossdress_disappointed: 0,
}
man: {
/*These all have five additional versions, the same but with a number on the end, 2 - 6. One for each NPC "slot" in scenes and combat. Note that the first instance sometimes has the number 1 on the end, and sometimes does not.*/
/*Controls correct grammar and capitalisation during encounters.*/
intro1: 0,
/*What their body parts are occupied by. Note this is different from, but will impact, the actions they take.*/
lefthand: 0,
righthand: 0,
penis: 0,
vagina: 0,
mouth: 0,
/*NPC gender, pronouns and description, like "muscular" or "thin".*/
gender: 0,
pronoun: 0,
description1: 0,
}
audience: {
/*This is the audience for regular encounters, and is separate to dance audiences.*/
/*Controls which audience member becomes selected.*/
audience_selector: 0,
/*Currently selected NPC.*/
audience_camera: 0,
/*What NPCs are in the audience.*/
audience_camera_1: 0,/*audience_camera_2 - 6 too*/
/*How many members the audience has.*/
audience_member: 0,
/*Forces all the audience to be boys.*/
audience_force_boy: 0,
/*Forces all the audience to be girls.*/
audience_force_girl: 0,
}
beast: {
/*How many beasts are waiting their turn, or having their turn.*/
beast_no: 0,
/*How many beasts in the encounter total.*/
beast_nomax: 0,
/*Type of beast. Dog, wolf etc.*/
beast_name: "none",
/*If they have claws.*/
claws: 0,
/*Currently active beast's gender and pronouns.*/
beast_gender: 0,
beast_pronoun: 0,
/*The following have 2 - 6 versions too*/
beast_gender1: 0,
beast_pronoun1: 0,
}
}
}
{
monster: {
swarm: {
swarm1: 0,/*Also swarm2, swarm3...up to swarm10*/
swarm_pending: 0,
/*Set at start of encounter*/
swarm_steady: 0,
swarm_Steady: 0,
swarm_name: 0,
swarm_move: 0,
swarm_active: 0,
swarm_creature: 0,
swarm_count: 0,
/*I tried something different with the swarms, having each action they could take associated with a variable, which would then be used to output text elsewhere*/
swarm_chest_molest: 0,
swarm_chest_grab: 0,
swarm_chest_grab_intro: 0,
swarm_chest_grab_clothes: 0,
swarm_chest_clothed: 0,
swarm_chest_covered: 0,
swarm_activate: 0,
swarm_spill: 0,
swarm_back: 0,
swarm_back_molest: 0,
swarm_back_grab: 0,
swarm_back_grab_intro: 0,
swarm_back_grab_under_clothed: 0,
swarm_back_under_clothed: 0,
swarm_back_grab_lower_clothed: 0,
swarm_back_lower_clothed: 0,
swarm_back_cover: 0,
swarm_back_inside: 0,
swarm_back_inside_intro: 0,
swarm_back_grab_lower_chastity: 0,
swarm_front: 0,
swarm_front_molest: 0,
swarm_front_grab: 0,
swarm_front_grab_intro: 0,
swarm_front_grab_under_clothed: 0,
swarm_front_under_clothed: 0,
swarm_front_grab_lower_clothed: 0,
swarm_front_lower_clothed: 0,
swarm_front_cover: 0,
swarm_front_inside: 0,
swarm_front_inside_intro: 0,
swarm_front_grab_lower_chastity: 0,
front: 0,
back: 0,
chest: 0,
}
}
vore: {
/*Set at encounter's start.*/
vore_strength: 0,
/*How hard you struggle.*/
vore_struggle: 0,
/*If the encounter has tentacles.*/
vore_tentacles: 0,
/*What part of the beast's digestive system you're in.*/
vore_stage: 0,
/*Name of creature.*/
vore_creature: 0,
/*Set to 1 if swallowed, reset at end of encounter.*/
swallowed: 0,
}
tentacles: {
/*Set at encounter's start*/
/*Total number of tentacles.*/
tentacle_no: 0,
/*Number of active tentacles.*/
active_tentacle_no: 0,
/*How much health each tentacle has. Set at start.*/
tentacle_health: 0,
/*There alternative versions of the following, with the number 1 replaced with 2 - 16, covering each possible tentacle*/
/*What each tentacle is doing.*/
tentacle_1: 0,
tentacle_1_shaft: 0,
tentacle_1_head: 0,
tentacle_1_health: 0,
}
}
{
clothes: {
state: {
/*If you're crossdressing.*/
crossdressing: 0,
/*Skips the "they keep your panties as a souvenir" text if this is 1.*/
steal_text_skip: 0,
/*If wearing something with an anal shield, protecting your sweet ass.*/
anal_shield: 0,
}
strip: {
/*When stripping outside of encounter, set on one screen to give an effect on the next. Like the radiobuttons in encounters.*/
action_unclad_outfit: 0,
action_unclad_upper: 0,
action_unclad_lower: 0,
/*What clothes are stored. One per clothing slot. This is why you lose your clothes stored in the school toilets if you store further clothes in the changing room.*/
upper_store: 0,
lower_store: 0,
under_store: 0,
/*Where you're clothes are stored. Not used in passages, set by a widget.*/
store_location: 0,
/*This is the variable actually used on passages, where store_location pulls from.*/
store_location_init: 0,
/*Set to the clothes that have been stripped from you, but are still in your possession and can be put back on.*/
upper_off: 0,
lower_off: 0,
under_off: 0,
/*Set to 1 if clothes are being ruined to bypass the usual removal of both upper and lower clothes in the case of outfits.*/
ruined: 0,
/*Set to 1 if wearing part of an outfit has triggered the other half to be worn, which then blocks the second half of the outfit from doing the same and causing a loop.*/
clothing_change: 0,
/*Last item used in slot. Used in some scenes.*/
upper_last: 0,
lower_last: 0,
under_last: 0
}
wet: {
/*How wet you are.*/
upper_wet: 0,
lower_wet: 0,
under_wet: 0,
/*Which stage of wetness you're in.*/
upper_wet_stage: 0,
lower_wet_stage: 0,
under_wet_stage: 0,
/*Makes sure your clothes remain wet if removed and put back on.*/
upper_wet_carry: 0,
lower_wet_carry: 0,
under_wet_carry: 0,
upper_wet_stage_carry: 0,
lower_wet_stage_carry: 0,
under_wet_stage_carry: 0,
}
shop: {
/*Set when you buy clothes in clothing shop, and causing the right text to appear on subsequent screen.*/
clothing_selector: 0,
/*As above, but for accessory shop.*/
buy: 0,
/*Makes the text that indicates that your clothes have been replaced appear.*/
clothingrebuytext: 0,
}
wardrobe: {
/*Set when you click on something to wear at a wardrobe, and puts it on next screen.*/
wear: 0,
/*Default outfits.*/
upper_outfit_casual: 0,
lower_outfit_casual: 0,
under_outfit_casual: 0,
upper_outfit_school: 0,
lower_outfit_school: 0,
under_outfit_school: 0,
/*There are three more of the following variables, 2 - 4*/
upper_outfit_custom_1: 0,
lower_outfit_custom_1: 0,
under_outfit_custom_1: 0,
}
accessories: {
/*What you wear in each accessory slot.*/
head_acc: 0,
face_acc: 0,
legs_acc: 0,
feet_acc: 0,
hair_pin: 0,
/*If you own the accessory in question, this is set to 1.*/
black_shoes: 0,
glasses: 0,
boys_gym_socks: 0,
girls_gym_socks: 0,
stockings: 0,
fishnet_stockings: 0,
cool_shades: 0,
beanie: 0,
/*Repeated for each accessory*/
hair_pin_new
}
upper: {
/*Item name.*/
upper_clothes: 0,
upper_variable: 0,
/*Max health.*/
upper_integrity_max: 0,
/*Unused*/
upper_fabric_strength: 0,
/*Effect on allure and appearance.*/
upper_reveal: 0,
/*Used for grammar.*/
upper_word: 0,
/*If the item is part of an outfit that fits both upper and lower slots.*/
upper_one_piece: 0,
/*Unused.*/
strap: 0,
/*If it has an open top.*/
open: 0,
/*Where on your body the bottom of the garment is.*/
upper_state: 0,
/*Where on your body the top of the body is.*/
upper_state_top: 0,
/*Where on your body the bottom of the garment defaults to.*/
upper_state_base: 0,
/*Where on your body the top fo the garment defaults to.*/
upper_state_top_base: 0,
/*If the item requires plural grammar. ("I have a skirt" versus "I have shorts")*/
upper_plural: 0,
/*Item's colour.*/
upper_colour: 0,
/*Current health.*/
upper_integrity: 0,
/*The degree of exposure this item is giving you, 0 - 2. 0 is proper, 1 is lewd and 2 is super lewd.*/
upper_exposed: 0,
/*Item's default degree of exposure.*/
upper_exposed_base: 0,
/*If this item has a special attribute, like "school" or "swim".*/
upper_type: 0,
/*The outfit this is part of, if it's part of one.*/
upper_set: 0,
/*The gender this garment is meant for. Part of deciding if you're crossdressing.*/
upper_gender: 0,
/*Set to 1 if this item is borrowed and won't replace your current owned item, or appear in the wardrobe.*/
upper_temp: 0,
/*Each upper clothing item has it's own versions of the following variables, replacing "upper_sundress" with either upper_pjs, upper_towel, upper_bikini, tshirt, school_shirt, upper_school_swimsuit, upper_plant, upper_evening_gown, or tank_top. E.g. "upper_*/
upper_sundress_integrity_max: 0,
upper_sundress_integrity: 0,
upper_sundress_new: 0,
upper_sundress_no: 0
/*As above, except the variables are shared between the upper and lower parts in the case of outfits. In such cases the "upper" and "lower" parts of the variable are removed. For items not part of an outfit, like pjs, it works like above: "upper_pjs_colour".*/
sundress_colour: 0,
sundress_colour_choice: 0,
}
/*Mostly the same as above. Exceptions noted.*/
lower: {
lower_clothes: 0,
lower_variable: 0,
lower_integrity_max: 0,
lower_fabric_strength: 0,
lower_reveal: 0,
lower_word: 0,
lower_one_piece: 0,
/*If this item has/is a skirt.*/
skirt: 0,
/*If the skirt is in a "down" position.*/
skirtdown: 0,
lower_state: 0,
/*Where on your body the top of the item is.*/
lower_state_base: 0,
/*Where on your body the top of the item is supposed to be.*/
lower_plural: 0,
lower_colour: 0,
lower_integrity: 0,
lower_exposed: 0,
lower_exposed_base: 0,
/*If this item is blocking physical access to your genitals, including penis.*/
lower_vagina_exposed: 0,
/*What the above defaults to when worn.*/
lower_vagina_exposed_base: 0,
/*As above, but for anus instead of genitals.*/
lower_anus_exposed: 0,
lower_anus_exposed_base: 0,
lower_type: 0,
lower_set: 0,
lower_gender: 0,
lower_temp: 0,
/*Each lower clothing item has it's own versions of the following variables, replacing "sundress" with either lower_pjs, lower_towel, lower_bikini, waist_apron, school_skirt, lower_school_swimsuit, school_swim_shorts, lower_plant, lower_evening_gown, or school_shorts.*/
lower_sundress_integrity_max: 0,
lower_sundress_integrity: 0,
lower_sundress_new: 0,
lower_sundress_no: 0
/*As above, except the variables are shared between the upper and lower parts in the case of outfits. In such cases the "upper" and "lower" parts of the variable are removed. For items not part of an outfit, like pjs, it works like above: "lower_pjs_colour".*/
sundress_colour: 0,
sundress_colour_choice: 0,
}
under: {
under_clothes: 0,
under_variable: 0,
under_integrity_max: 0,
under_fabric_strength: 0,
under_reveal: 0,
under_word: 0,
under_one_piece: 0,
under_state: 0,
under_state_base: 0,
under_plural: 0,
under_colour: 0,
under_integrity: 0,
under_exposed: 0,
under_exposed_base: 0,
under_vagina_exposed: 0,
under_vagina_exposed_base: 0,
under_anus_exposed: 0,
under_anus_exposed_base: 0,
under_type: 0,
under_set: 0,
under_gender: 0,
under_temp: 0,
/*Each under clothing item has it's own versions of the following variables, replacing "plain_panties" with either lace_panties, y_fronts, chastity_belt, or tights.*/
plain_panties_integrity_max: 0,
plain_panties_integrity: 0,
plain_panties_new: 0,
plain_panties_no: 0,
plain_panties_colour: 0,
plain_panties_colour_choice: 0,
}
}
}
| TheDivineHeir/degrees | game/objectified-globals.txt | Text | mit | 21,899 |
:: Passout Asylum [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You wake up strapped to a chair. The room is bare, except a window covering the length of one side.
<<if $penisexist is 1>>
You feel something odd on your penis.
<<else>>
You feel something odd on your pussy.
<</if>>
It buzzes into life, teasing your <<genitals>> directly.
<<garousal>>
<br><br>
On the verge of orgasm it ceases, but only for a moment.
<br><br>
<<set $arousal to 10000>><<orgasmpassage>>
<br><br>
You strain against the binds holding you, but they're firm. You can't stop it.
<br><br>
<<set $arousal to 10000>><<orgasmpassage>>
<br>
<<set $arousal to 10000>><<orgasmpassage>>
<br>
<<set $arousal to 10000>><<orgasmpassage>>
<br><br>
The buzzing ceases and the bindings snap loose, leaving you gasping for breath. <<tearful>> you struggle to your feet and make your way through the exit.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Button Press [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 0>>
<<set $phase to 1>>
You press the button. The <<person2>><<person>> squirms. You notice <<his>> arms are bound to the side of the chair. "Thank you," Doctor Harper says. "
<<if $NPCList[1].penis isnot "none">>
We have a device attached to <<his>> penis.
<<else>>
We have a device inserted in <<his>> vagina.
<</if>>
To aid in <<his>> treatment." You spot wires trailing across the floor and disappearing into the <<persons>> clothes.
<br><br>
"Press it again," the Doctor says.
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 6>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $phase is 1>>
<<set $phase to 2>>
<<person2>>
You press the button. The <<person>> squirms more this time. <<He>> strains against the bonds. You hear buzzing through the glass. "Very good," the Doctor says. "Any moment now."
<br><br>
Almost on cue, the <<person>> spasms, before slumping back in the chair. The buzzing ceases. "<<He>> will learn to enjoy it," the Doctor says. "Press it again."
<br><br>
<<person1>>
<<link [[Press|Asylum Button Press]]>><<awareness -10>><<stress 3>><<arousal 6>><<suspicion -1>><</link>><<lsuspicion>><<llawareness>><<gstress>><<garousal>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<else>>
<<person2>>
The <<persons>> eyes widen as the buzzing starts up again. Louder this time. <<He>> shakes <<his>> head and rocks back and forth, as if trying to knock the chair over. It's not long before <<he>> spasms again. And again. Even the counter in front of you vibrates.
<br><br>
<<person1>>Doctor Harper writes on <<his>> clipboard, a small smile on <<his>> face. "Thank you," <<he>> says. "You've been very helpful. That's all for now. Be well." <<person2>>The <<person>> falls limp as Harper finishes speaking, and the buzzing stops.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
:: Asylum Button Refuse [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You refuse to press the button. "This is for <<person2>><<his>> benefit,<<person1>> and yours," <<he>> says. "Press the button."
<br><br>
<<if $phase is 0>>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<else>>
<<link [[Press|Asylum Button Press]]>><<awareness -1>><<stress 3>><<arousal 6>><<suspicion -1>><</link>><<lsuspicion>><<lawareness>><<gstress>><<garousal>>
<br>
<</if>>
<<link [[Refuse|Asylum Button Refuse 2]]>><<def 1>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
:: Asylum Button Refuse 2 [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper shakes <<his>> head. "I'm disappointed. You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
:: Asylum Sit Desk [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the desk. Harper frowns at you. "It's rude to sit like that," <<he>> says. "There's a chair here. We can share."
<br><br>
<<link [[Sit on lap|Asylum Sit Lap]]>><<suspicion -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Refuse|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
:: Asylum Sit Lap [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit on the Doctor's lap. <<He>> wraps an arm around your waist.<<promiscuity1>> "Today I want to talk about kissing." <<he>> says. "It's a normal and healthy activity. You should be happy kissing anyone at any time." <<He>> leans close. "Kiss me."
<br><br>
<<link [[Kiss cheek|Asylum Sit Kiss]]>><<suspicion -1>><<awareness -1>><</link>><<promiscuous1>><<lsuspicion>><<lawareness>>
<br>
<<if $promiscuity gte 15>>
<<link [[Kiss mouth|Asylum Sit Kiss Mouth]]>><<suspicion -5>><<awareness -10>><<npcincr Harper love 1>><</link>><<promiscuous2>><<llsuspicion>><<llawareness>>
<br>
<<set $skulduggerydifficulty to (700 + ($suspicion * 6))>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<elseif $asylumkeycard isnot 1>>
<<link [[Steal keycard|Asylum Sit Steal]]>><</link>><<promiscuous2>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<</if>>
<<link [[Refuse|Asylum Sit Refuse]]>><<suspicion 1>><<stress 3>><</link>><<gsuspicion>><<gstress>>
:: Asylum Sit Stand [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Refusing to play along, you stand in the middle of the office. The Doctor shakes <<his>> head. "We can't help you if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Sit Refuse [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The Doctor shakes <<his>> head. "Disappointing, but there's always tomorrow. You may go."
<br><br>
<<link [[Next|Asylum]]>><</link>>
:: Asylum Sit Kiss Mouth [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<himcomma>> and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.
<<promiscuity2>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door.
<<lsuspicion>><<suspicion -5>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Sit Kiss [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You plant a light kiss on the Doctor's cheek. <<He>> scribbles on <<his>> clipboard. "That's satisfactory," <<he>> says. "You may go. Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Sit Steal [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You kiss <<himcomma>> and make good use of your tongue. <<His>> eyes widen at first, but then close. <<He>> kisses back.<<promiscuity2>>
You run your hand against <<his>> chest, and dip into <<his>> pocket.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"V-very good," <<he>> says, pulling away from you. "You've done well today. Be well."
<br><br>
You climb off <<his>> lap and walk to the door. You can't help but smirk.
<<lsuspicion>><<suspicion -5>><<npcincr Harper love 1>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>>
:: Asylum Room [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $hallucinations gte 1 and $tentacledisable is "f">>
You notice a faint purple light. You reach toward it, and feel the door. It's ajar.
<br><br>
<<link [[Open it|Tentacle World Intro]]>><<endevent>><<arousal 6>><</link>><<garousal>>
<br>
<<link [[Stay away|Asylum Room 2]]>><<stress 3>><<awareness -10>><</link>><<llawareness>><<gstress>>
<br>
<<else>>
<<pass 180>>
Hours pass, with nothing to distract you but your own thoughts. You're relieved when the door is opened by Doctor Harper.
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
:: Asylum Room 2 [nobr]
<<pass 180>><<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Hours pass, with nothing to distract you but your own thoughts. You feel relieved when the door is opened by Doctor Harper.
<<llawareness>><<gstress>><<stress 3>><<awareness -10>>
<br><br>
<<He>> smiles at you. "I'm sorry," <<he>> says. "It was for your own good.
<<if $asylumstate is "sleep">>
Let's bring you back to your bed. You need your sleep."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to your room. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Let's bring you back to your fellow patients. They've missed you."
<br><br>
Flanked by orderlies, Doctor Harper leads you back to the occupied part of the asylum.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
:: Asylum You Flaunt [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
"I'll strip," you say. The orderlies step forward to help, but there's no need. You <<nervously>> remove your clothes and walk up to the window. You knock on it, and keep knocking until everyone is looking. You hear whistling through the glass. <<covered>> <<flaunting>> you twirl to give everyone a good look.
<<exhibitionism5>>
"Very good," Doctor Harper says with a smile. The <<person2>><<person>> gapes. "You can get dressed. I think you already understand this lesson."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum You Strip [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
"I'll strip," you say. You <<nervously>> undress, though not fast enough for the orderlies, who step forward to help. They almost tear your clothing off in their eagerness. The <<person>> averts <<his>> gaze. <<covered>> "Very good," Harper says. "Now, the window. Let everyone see."
<br><br>
You walk up to the window. One of the orderlies knocks on it, until everyone outside is watching at you. <<covered>> You hear whistling through the glass.
<br><br>
"Isn't it exciting?" The Doctor says. "All those people can't keep their eyes off you. That will do. Get dressed."
<br><br>
<<clotheson>>
Once dressed you leave the room. Harper has the <<person2>><<person>> remain for further instruction.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum They Strip [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"Please," the <<person>> sobs. The orderlies pay no heed as they tear <<his>> clothing off <<his>> body and shove <<him>> to the window. One of them knocks on it, until everyone outside is watching. You hear whistling through the glass.
<br><br>
"<<He>> doesn't have to suffer so," The Doctor whispers to you. "<<He>> chooses to. <<Hes>> in no danger. But you've done your part. You can go."
<br><br>
You leave the room.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Hypnosis Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust += 100>>
You crouch in front of the <<personstop>><<npcexposetext>> Doctor Harper leans forward for a closer look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Asylum Hypnosis Oral Finish [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Very good," the doctor says. "Both of you. When I drop this pen, you will awaken." <<He>> drops the pen.
<br><br>
The <<person>> blinks, then blushes and covers <<his>> genitals. "You can go," the doctor says. "Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> snaps out of <<his>> trance. <<He>> blushes and covers <<his>> genitals. "You have a long way to go," the doctor says. "You can go. Be well."
<br><br>
<<tearful>> you leave the office.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Asylum]]>><</link>>
:: Asylum Hypnosis Resist [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Hypnosis Exhibitionism [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<underlowerstrip>><<lowerstrip>><<upperstrip>>
<<fameexhibitionism 10>>
You remove your clothing with robotic movements. The doctor smiles. "Good," <<he>> says as <<he>> stands. "Let's go for a walk."
<br><br>
You leave the office, into the corridor outside. A passing nurse ogles you, and gives Harper a knowing look. "You feel excited to be exposed in a public space," The Doctor says. <<Hes>> right. "You want to show everyone your body." You nod. Together you walk to the recreation room.
<br><br>
All heads turn when you arrive, a naked <<girl>> with Doctor Harper close behind. "Here." <<He>> hands you a feather duster. "This room is very dusty. Clean it."
<br><br>
You get to work. The room is very dusty. You dust the tables. You bend over to dust the chairs. You kneel to dust the floor. The Doctor stays near you, and intervenes whenever someone gropes. "That's not what this is about," <<he>> says. "Look, don't touch."
<br><br>
<<pass 30>>
You continue cleaning the room, unbothered by all the eyes on your <<lewdnessstop>> "That's enough," Harper announces after some time. "The room is clean." The room is clean. <<He>> takes the feather duster from you. The patients beg Harper to let you continue, but <<he>> doesn't relent.
<br><br>
"You've done very well today," the Doctor says once back in <<his>> office. "Get dressed."
<br><br>
<<clotheson>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
:: Asylum Machine [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The compartment clangs shut. A dim light fills the interior, though you can't see the source. "Are you comfortable in there?" asks Harper's muffled voice. "I'm turning it on." The light becomes more intense. Small holes open on the top and sides of the chamber. A pink mist flows out. It smells sweet. You feel warm.
<br><br>
<<set $drugged += 180>>
Several dozen tendrils emerge next. They snake over your body, writhing against your skin,
<<if $worn.upper.name isnot "naked">>
beneath your $worn.upper.name,
<</if>>
and against your <<breastsstop>>
<<if $worn.under_lower.name isnot "naked">>
Even your $worn.under_lower.name <<underlowerplural>> is no protection.
<</if>>
They tease your <<genitals>> without mercy.
<br><br>
<<pass 5>>
This continues for a few minutes. Puffs of pink mist continue to emerge, along with more tendrils. Your breathing becomes deeper and your pulse quickens.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
You hear applause from outside the machine. Did you make that much noise? "Very good," Harper says.
"That should do it. This should be the right button." The tendrils withdraw and the holes close. The compartment opens and several pairs of arms help you to your feet. "You've done well today," The Doctor says. "I hope you found it relaxing. Be well."
<br><br>
You leave the room, still shaking.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Machine Refuse [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
Harper looks above your shoulder, and nods.
<<if $physique gte $rng * 100 + 6000>>
<span class="green">You succeed in dodging</span> the orderlies who try to grab you from behind. Harper shakes <<his>> head. "We can't help if you won't let us," <<he>> says. "You can go."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<<else>>
<span class="red">You fail to dodge</span> the orderlies who attack from behind. They lift you off your feet and force you into the machine.
<<stress 6>><<gstress>>
<br><br>
<<link [[Next|Asylum Machine]]>><</link>>
<br>
<</if>>
:: Asylum Hypnosis Dog [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
You drop to the ground and adopt a mating posture. Doctor Harper takes notes.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Hypnosis Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Asylum Hypnosis Dog Finish [nobr]
<<set $outside to 1>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The orderly pulls the dog off you.
<br><br>
"You've done very well today," says Harper. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "We've made good progress. You should be proud. Be well." You leave <<his>> office. The orderlies are smiling at their phones.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind the orderlies.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<<else>>
The dog whimpers and backs away from you.
<br><br>
Harper sighs. "Get dressed."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Harper>><<person1>>
"When I drop this pen, you will awaken." <<He>> drops it, and you blink free of the haze. "That's it for today. Be well." You leave <<his>> office.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<</if>>
:: Asylum Hypnosis Dog Resist [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake yourself free of the effect.<<endevent>><<npc Harper>><<person1>> The doctor shakes <<his>> head. "That's enough for today. Remember, don't be afraid to relax. Be well."
<br><br>
<<endevent>>
You pet the dog on the way out.<<lstress>><<stress -12>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Pill Sit [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $phase is 1>>
The <<person>> pushes you onto the chair and binds your limbs. "There," <<he>> says. "Administer the treatment."
<<else>>
You sit down. Harper binds your arms and legs. "It's just a precaution," <<he>> assures you.
<</if>>
<br><br>
<<person1>>
Harper affixes a mask around <<his>> head. The others follow <<his>> example while <<he>> opens a safe. <<He>> pulls out a canister, then holds it at arms reach in front of you, and opens it. Purple fumes rise from within. It smells sweet.
<br><br>
<<pass 5>>
You sit for a few minutes. The doctors watch you, as if expecting something to happen. "Well?" the <<person2>><<person>> says. "Do you see anything strange?" You shake your head.
<br><br>
"We'll keep an eye on <<phimstop>>" Harper says. "I'll send for the next patient." <<He>> undoes the straps on the chair. "Thank you for cooperating. Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Pill Refuse [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's disappointing," Harper sighs. "But alright. Be-"
<br><br>
"I don't see why the mad <<girl>> should have a choice," the <<person2>><<person>> interrupts. <<He>> rises to <<his>> feet and grabs your arm. <<He>> tries to pull you to the chair.
<br><br>
<<link [[Let it happen|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $phase to 1>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Slap|Asylum Pill Slap]]>><<suspicion 5>><<crimeup 30>><<trauma -6>><<stress -6>><</link>><<crime>><<ggsuspicion>><<ltrauma>><<lstress>>
<br>
:: Asylum Pill Slap [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You slap the <<persons>> face. <<He>> recoils in shock. "The insolence," <<he>> says. Harper steps forward and grips <<his>> arm.
<br><br>
<<person1>>"That's enough," <<he>> says. "This is my patient. It's up to me." The <<person2>><<person>> sneers, but doesn't push it. The <<person3>><<person>> watches with an amused smile.
<br><br>
"You can go," Doctor Harper says. "Be well."
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You across the desk at Harper. <<He>> presses the alarm, but no one comes. The distraction worked.
<<set $asylumdistracted to 0>><<set $enemyhealth *= 0.6>><<set $enemyhealthmax *= 0.6>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Asylum Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Asylum Fight Finish [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> slumps in <<his>> seat and shuts <<his>> eyes. It's easy to snatch the keycard from <<his>> pocket without being noticed. <<tearful>> you leave the office. Orderlies wait for you outside.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<elseif $enemyhealth lte 0>>
Harper winces and tries to flee the room, but you grasp <<his>> coat. <<He>> shakes free of it and escapes. There's a keycard in the pocket. <<tearful>> you leave the office. Orderlies wait for you outside.
<<set $asylumkeycard to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<<else>>
<<tearful>> you fall to the ground. Harper pants. "This is why you're in here," <<he>> says. "You can't handle your emotions." The orderlies arrive.
<br><br>
<<clotheson>>
<<endcombat>>
<<asylumpunish2>>
<</if>>
:: Asylum Punish [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You lunge over the desk and try to grab Harper. <<He>> stands back, knocking <<his>> chair over. Several orderlies burst into the room and tackle you to the ground.
<br><br>
<<asylumpunish2>>
:: Asylum Keycard [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You reach across the desk and grab <<his>> coat with both hands. "You're wrong," you shout. You slip a hand into <<his>> pocket.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You pull out a keycard and hide it away.</span>
<<set $asylumkeycard to 1>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<He>> pushes you back on your chair as several orderlies march in.
<br><br>
<<asylumpunish2>>
<<else>>
<span class="red"><<He>> grabs your wrist.</span>
<<gggsuspicion>><<suspicion 20>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
"I'm very disappointed in you," <<he>> says. <<He>> reaches beneath the desk, and the doors swing open. Several orderlies march in.
<br><br>
<<asylumpunish2>>
<</if>>
:: Asylum Rape Meek [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"You're wrong," you say. "People keep forcing themselves on me."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "I'll be here when you're ready to admit what you've been up to." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Rape Sub [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It's all me?" you say. "It's my fault?"
<br><br>
<<He>> shakes <<his>> head. "There's no fault," <<he>> says. "But you understand. People are responding to your provocation. The way you dress and carry yourself. Most people aren't as talented." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Exhibit Meek [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"That's not true," you say. "People have been exposing me with force."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "That's okay," <<he>> says. "But one day you'll need to admit your lewdity." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Exhibit Sub [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I-It is exciting," you say. "To be exposed in front of people."
<br><br>
<<He>> nods. "Very good," <<he>> says. "You should be happy so many want to look at you." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Beast Meek [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"I'm not like that," you say. "I wouldn't do such things."
<br><br>
<<He>> shakes <<his>> head and writes something on <<his>> clipboard. "It must be hard for you," <<he>> says. "Coming to terms with such deviancy. But you need to in order to heal." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Beast Sub [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"It's my fault?" you say. "I'm the one making animals attack me?"
<br><br>
<<He>> shakes <<his>> head. "You're attacking them," <<he>> says. "But you're on the right track." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Tentacles Meek [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"The tentacles are real," you say. "I felt them all over me. They left marks and goo..."
<br><br>
"They don't exist," <<he>> interrupts. "You're inventing fantasies to justify your promiscuous behaviour. It's no mystery where the goo really comes from." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Tentacles Sub [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"They aren't real?" you say. "But why did they feel good?"
<br><br>
"You were either sleeping with someone, or touching yourself," <<he>> says. "Likely the former." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Hurt Meek [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"No," you say. "I didn't do this to myself, other people did."
<br><br>
<<He>> shakes <<his>> head. "It's a cry for help," <<he>> says. "But you're in the right place. We won't let you hurt yourself any longer." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Hurt Sub [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
"If they were hurting me," you say. "Why did it feel good?"
<br><br>
"Quite," <<He>> says. "You did this to yourself. Because you felt guilty." <<He>> glances at the clock. "That's all for today. Be well."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-forest/loc-asylum/events.twee | twee | mit | 31,766 |
:: Asylum Intro [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $gamemode is "hard">>
<<set $gamemode to "normal">>
<span class="gold">You survived $days days. Hard mode disabled.</span>
<<set $hardmodedays to $days>>
<br><br>
<</if>>
<<if $asylumescaped is 1>>
<<set $asylumescaped to 0>>
<<set $suspicion to 80>><<set $asylumstatus to 40>><<set $asylumbound to 3>>
<<else>>
<<set $suspicion to 20>><<set $asylumstatus to 0>><<set $asylumbound to 1>>
<</if>>
<<set $asylumkeycard to 0>>
<<set $asylumdistracted to 0>>
<<if $asylumintro is 1>>
<<npc Harper>><<person1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken on a bed in a white room. The walls and floor are padded. Doctor Harper stands over you.
"You're awake," <<he>> says. <<He>> jots something down on <<his>> clipboard. "Welcome back." Your arms are bound. "I'm sorry to admit we failed you last time. That won't happen again."
<br><br>
<<He>> looks back at <<his>> notes. "Do you remember the schedule? Sleep at 10 pm. Breakfast at 6 am. You have two treatments scheduled per day, at 10 am and 3 pm. You'll be assessed each evening at 8 pm. Don't worry if you forget, someone will remind you."
<br><br>
<<He>> rises to <<his>> feet and walks toward the exit. "You're free to explore the building during the day. Don't enter any doors marked for staff, and make sure to follow instructions. They're for your own good.
<<if $asylumstate is "sleep">>
For now, you should stay in your room until morning." The door shuts, and the lock clicks.
<<else>>
" <<He>> leaves the door open.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
<<set $asylumintro to 1>>
<<npc Harper>><<person1>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken on a bed in a white room. The walls and floor are padded. Doctor Harper stands over you.
<br><br>
"You're awake," <<he>> says. <<He>> jots something down on <<his>> clipboard. "There's nothing to be nervous about. You're here to get better." <<He>> crouches beside you. "We're in another hospital. In the forest." You can't move your arms. They're bound tight in front of you. "That's for your own safety. If you're good, we'll untie you in a day or two."
<br><br>
<<He>> looks back at <<his>> notes. "We follow a schedule here. Sleep at 10 pm. Breakfast at 6 am. You have two treatments scheduled per day, at 10 am and 3 pm. You'll be assessed each evening at 8 pm. Don't worry if you forget; someone will remind you."
<br><br>
<<He>> rises to <<his>> feet and walks toward the exit. "You're free to explore the building during the day. Don't enter any doors marked for staff, and make sure to follow instructions. They're for your own good.
<<if $asylumstate is "sleep">>
For now, you should stay in your room until morning." The door shuts, and the lock clicks.
<<else>>
" <<He>> leaves the door open.
<</if>>
<br><br>
<<endevent>>
<i>You'll be released should your trauma or awareness become very low, but there are other ways to escape.</i>
<br><br>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<</if>>
:: Asylum Cell [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You are in your cell in the asylum. The walls and floor are padded. There's a window far above.
<<if $asylumstate is "sleep">>
The door is locked. You're supposed to be in bed.
<<elseif $hour is 6>>
An alarm buzzes through the building.
<</if>>
<br><br>
<<roomoptions>>
<<if $hour isnot 6>>
<<link [[Bed|Asylum Bed]]>><</link>>
<br><br>
<<else>>
You can't sleep until the alarm turns off.
<br><br>
<</if>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A padded cupboard containing your clothes protrudes from the wall, but you can't reach it with your arms bound.
<br>
<<else>>
A padded cupboard containing your clothes protrudes from the wall.
<br>
<<link [[Open|Asylum Wardrobe]]>><</link>>
<br>
<</if>>
<br>
<<if $asylumstate isnot "sleep">>
<<link [[Leave|Asylum]]>><</link>>
<br>
<</if>>
<br>
<<link [[Settings|Asylum Settings]]>><</link>>
<br><br>
:: Asylum Bed [nobr]
<<effects>>
You snuggle under the covers.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Asylum Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Asylum Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Asylum Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Asylum Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Asylum Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Asylum Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Asylum Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Asylum Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Asylum Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Asylum Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Asylum Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Asylum Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Asylum Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Asylum Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Asylum Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Asylum Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Asylum Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Asylum Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Asylum Cell]]>><</link>>
<br><br>
:: Asylum Sleep [nobr autosave]
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>><<asylumeffects>>
<<if $rapewake is 1>>
<<set $rapewake to 0>>
<<generate1>><<generate2>><<person1>>A <<person>> shakes you awake. "Wakey wakey," <<he>> says. "Me and my friend here work very hard protecting you crazies from yourselves. How about you give us a little something in return?" <<He>> gropes you.
<br><br>
<<link [[Next|Asylum Cell Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>A <<person>> shakes you awake. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your assessment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumassessment>>
<<else>>
A loud buzzing wakes you.
<br><br>
<<link [[Get out of bed|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<else>>
<br><br>
<<link [[Get out of bed|Asylum Cell]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>>
:: Asylum Settings [nobr]
<<settings>>
<<link [[Back|Asylum Cell]]>><<initnpcgender>><</link>>
<br>
:: Asylum [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You are in the asylum, deep in the forest. The building is over a century old, and little of it has been renovated to modern standards. Security patrol the grounds between the building and surrounding fence.
<<if $asylumstate is "sleep">>
You're supposed to be in your cell.
<br><br>
<<else>>
Other patients are relaxing in the recreation room or exercising outside. Most keep to themselves.
<br><br>
<<asylumstats>>
<</if>>
<<if $stress gte 10000>>
<<passoutasylum>>
<<elseif $asylumstate is "firsttreatment" and $asylumfirsttreatment isnot 1>>
<<set $asylumfirsttreatment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "secondtreatment" and $asylumsecondtreatment isnot 1>>
<<set $asylumsecondtreatment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your treatment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumtreatments>>
<<elseif $asylumstate is "assessment" and $asylumassessment isnot 1>>
<<set $asylumassessment to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> a nurse.
<br><br>
<<asylumoptions>>
"Doctor says it's time for your assessment," <<he>> says. "Come with me."
<br><br>
<<endevent>>
<<asylumassessment>>
<<elseif $asylumstate is "exercise" and $asylumexercise isnot 1>>
<<set $asylumexercise to 1>>
<<generate1>><<person1>>A <<person>> approaches you. <<Hes>> an orderly.
<br><br>
<<asylumoptions>>
"Time for exercise," <<he>> says. "Doctor's waiting."
<br><br>
<<endevent>>
<<npc Harper>><<person1>>
The Doctor is indeed waiting outside. The other patients line up near <<himstop>> <<Hes>> holding a whistle. "Time for your daily exercise," <<he>> says. "When I blow, I want you to run in a circle around the grounds. Don't stop until you hear me blow again."
<br><br>
<<He>> whistles, and you run. It's not too harsh a pace, but orderlies follow after and chastise those who fall behind.
<<physique 3>><<pass 30>>
<br><br>
<<He>> whistles again, and the group stops. A few sit on the ground. "We're not done yet," <<he>> says.
<br><br>
<<link [[Next|Asylum Shower]]>><</link>>
<br>
<<elseif $hour is 22>>
<<generate1>><<person1>>"Bed time," a nurse announces. "Everyone get back in your cells."
<br><br>
<<link [[Go to cell|Asylum Cell]]>><<endevent>><</link>>
<br>
<<link [[Hide (1:00)|Asylum Hide]]>><<pass 60>><</link>>
<br>
<<elseif $asylumstate is "sleep">>
<<link [[Staff door|Asylum Staff]]>><</link>>
<br>
<<link [[Cell|Asylum Cell]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
<<link [[Ask for towels|Asylum Towels]]>><<trauma 6>><<stress 3>><<suspicion 1>><</link>><<gsuspicion>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist5>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gtiredness>><<lstress>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist5>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist5>><<gschool>>
<br>
<<elseif $exposed gte 1 and $exhibitionism gte 35>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<exhibitionist3>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gtiredness>><<lstress>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<exhibitionist3>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<exhibitionist3>><<gschool>>
<br>
<<elseif $exposed is 0>>
<<if $hour is 6>>
<<link [[Breakfast (1:00)|Asylum Breakfast]]>><<asylumstatus 1>><<awareness -10>><<trauma -3>><<stress -6>><<pass 60>><</link>><<gcool>><<llawareness>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Exercise outside (0:30)|Asylum Exercise]]>><<tiredness 3>><<stress -6>><<pass 30>><</link>><<gtiredness>><<lstress>>
<br>
<<link [[Socialise (0:30)|Asylum Socialise]]>><<asylumstatus 1>><<trauma -3>><<stress -6>><<pass 30>><</link>><<gcool>><<ltrauma>><<lstress>>
<br>
<<link [[Study (0:50)|Asylum Study]]>><<pass 50>><<schoolskill>><</link>><<gschool>>
<br>
<</if>>
<<if $asylumstatus gte 80 and $asylumdistracted isnot 1>>
<<link [[Ask the patients to distract the orderlies|Asylum Distract]]>><<set $asylumdistracted to 1>><<asylumstatus -30>><</link>><<lllcool>>
<br>
<</if>>
<br>
<<link [[Cell|Asylum Cell]]>><</link>>
<br>
<</if>>
:: Asylum Distract [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You ask for help distracting the orderlies. You have trouble finding anyone who will agree to it, until a <<generate1>><<person1>><<personstop>> <<He>> looks at <<his>> friends, then back at you. "Alright," <<he>> says. "We'll make sure you get some proper alone time with the good Doctor." <i>Harper will not receive aid the next time you attack them.</i>
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Towels [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<generate1>><<person1>>
You sneak to a nurse. "Excuse me," you say. <<He>> turns, and puts a hand to <<his>> mouth to conceal laughter when <<he>> sees you. <<covered>> "Can I have some towels please?"
<br><br>
<<He>> nods, and wraps some around you.
<<towelup>><<fameexhibitionism 1>>
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
:: Asylum Exercise [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $exposed is 2>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
<<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<physique 3>>
<br><br>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
You run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence.
<<physique 3>>
<br><br>
<</if>>
<<asylumevents>>
:: Asylum Socialise [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You chat with the other patients.
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $asylumstatus gte 80>>
They're eager to speak with you.
<<elseif $asylumstatus gte 20>>
<<else>>
Most avoid you, but a few are willing to hear you out.
<</if>>
<<generate1>><<person1>>
<<if $rng gte 86>>
"Best keep your nose clean," a <<person>> says. "If the staff are suspicious of you it'll be hard to do anything sneaky."
<br><br>
<<elseif $rng gte 71>>
"They pump gas into our rooms at night, I swear," a <<person>> says. "Makes us suggestible."
<br><br>
<<elseif $rng gte 56>>
"Security is tight," a <<person>> says. "No way you're sneaking past them. Not without a distraction."
<br><br>
<<elseif $rng gte 41>>
"It's bad in here," a <<person>> says. "But it's worse out there."
<br><br>
<<elseif $rng gte 26>>
"Stay out of the empty parts of the building," a <<person>> says. "Someone went there once, and vanished."
<br><br>
<<elseif $rng gte 10>>
"The doctor makes me do such lewd things," a <<person>> says. "I used to hate it, but now I can't wait for the next treatment."
<br><br>
<<else>>
"They bind our arms so tight," a <<person>> says. "Can't do much like that. Not even open our own cupboards."
<br><br>
<</if>>
<<endevent>>
<<asylumevents>>
:: Asylum Study [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You read old text books in the dusty library. Most of this should still apply.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so you resort to flipping the pages with your nose.
<</if>>
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<if $rng gte 81>>
<<generate1>><<person1>>A <<person>> dressed as an orderly stops beside you. "Would you like some assistance?" <<he>> asks.
<br><br>
<<link [[Accept|Asylum Study Help]]>><<schoolskill>><</link>><<gschool>>
<br>
<<link [[Refuse|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<asylumevents>>
<</if>>
:: Asylum Study Help [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. The orderly pulls a chair close and sits down.
<br><br>
<<He>> helps you with the material. <<Hes>> quite knowledgeable.
<br><br>
<<link [[Thank|Asylum Study Thank]]>><<set $suspicion -= 1>><</link>><<lsuspicion>>
<br>
<<link [[Rest a hand on their thigh|Asylum Study Thigh]]>><</link>><<promiscuous1>>
<br>
:: Asylum Study Thank [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $submissive gte 1150>>
"Thank you for the help," you say. "I couldn't have understood it without you."
<<elseif $submissive lte 850>>
"Thanks for the help," you say.
<<else>>
"Thanks," you say. "It's kind of you to help."
<</if>>
<br><br>
The <<person>> smiles. "Anytime," <<he>> says. "I need to get back to work. You look after yourself."
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
:: Asylum Study Thigh [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You rest a hand on their thigh as they explain something to you. Their voice wavers. You ignore their glance in your direction. You keep your focus on the book in front of you, as if nothing were amiss.
<<promiscuity1>>
<<link [[Thank|Asylum Study Thank]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<if $pronoun is "m">>
<<link [[Open fly|Asylum Study Hand]]>><<set $phase to 0>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Lift skirt|Asylum Study Hand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
:: Asylum Study Hand [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<famesex 1>>
<<if $phase is 0>>
You unzip <<his>> fly.
<<else>>
You lift <<his>> skirt.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<set $rightarmsemen += 1>>
<<Hes>> already hard beneath. You run your fingers along <<his>> shaft, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> erupts on your hand.
<br><br>
<<else>>
<<Hes>> already wet beneath. You run your fingers along <<his>> slit, and feel <<him>> tremble under your touch. <<He>> shoots furtive glances around the library, but none of the patients or staff have noticed.
<br><br>
Your fingers reach <<his>> glans, and a moan escapes <<his>> lips. <<He>> presses a hand to <<his>> mouth. <<He>> doesn't last much longer before a wave of pleasure spasms through <<him>> and <<he>> cums on your hand.
<br><br>
<</if>>
<<if $phase is 0>>
You zip up <<his>> trousers and withdraw your hand.
<<else>>
You tug down <<his>> skirt and withdraw your hand.
<</if>>
<<if $submissive gte 1150>>
"You've been kind to me," you whisper. "It's only fair I'm kind too."
<<elseif $submissive lte 850>>
"Thanks for the help," you whisper.
<<else>>
"You helped me," you whisper. "I hope that's thanks enough."
<</if>>
<br><br>
<<He>> nods, still blushing."I-I need to get back to work," <<he>> says. <<He>> stumbles out of the room.
<br><br>
<<link [[Next|Asylum]]>><<endevent>><</link>>
<br>
:: Asylum Breakfast [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You sit down and enjoy breakfast with the other patients.
<<if $leftarm is "bound" and $rightarm is "bound">>
Your arms are bound, so you find yourself pressing your face against your plate.
<</if>>
The food is good, and leaves you feeling warm and happy. It's not just you. The other patients seem more social.
<br><br>
<<if $exposed is 2>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism5>>
<<elseif $exposed is 1>>
Your <<lewdness>> on display makes you the centre of attention.
<<exhibitionism3>>
<<else>>
<</if>>
<<asylumevents>>
:: Asylum Staff [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You approach the staff door with a keycard lock.
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You have the keycard, but you can't use it with your arms bound.
<<else>>
You could open it with the keycard if you wanted.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound, you couldn't reach it even if you had the keycard.
<<else>>
If you had the keycard you could open it.
<</if>>
<</if>>
<br><br>
<<if $asylumkeycard is 1>>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
<<link [[Open|Asylum Open]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Back|Asylum]]>><</link>>
<br>
:: Asylum Open [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You open the door and peek through.
<<if $asylumstate is "sleep">>
The hallway beyond is dark and empty. You tiptoe through.
<br><br>
You explore the staff area of the asylum, dodging the occasional patrol. You come to a room filled with screens. Cameras showing the inside of each cell. A couple of patients are masturbating.
<br><br>
One screen reads "<span class="red">Aphrodisiac ministration active: 3%</span>" There are many unmarked buttons and dials beneath it.
<br><br>
<<link [[Try to turn it up (1:00)|Asylum Cameras]]>><<pass 60>><</link>> <i>A higher science skill will make this more likely to succeed. Will trigger an escape sequence if successful.</i>
<br>
<<link [[Leave|Asylum]]>><</link>>
<br>
<<else>>
The hallway beyond is busy with staff performing their duties. You'll be seen if you stay here. Perhaps it'll be deserted at night.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<</if>>
:: Asylum Cameras [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if random(1, 1000) lte ($science + 100)>>
<<if $science gte 400>>
You try to work out how to operate the machine. There's a logic to it, and through trial and error you discover how to turn up the aphrodisiac. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<<else>>
You try to work out how to operate the machine. You resort to pushing buttons and turning dials at random. Without warning, an alarm blares. The screen now reads "<span class="red">WARNING Aphrodisiac ministration active: 2000%</span>" You hear shouting.
<br><br>
<</if>>
<<link [[Next|Asylum Escape]]>><</link>>
<br>
<<else>>
You try to work out how to operate the machine, but it doesn't respond to anything.
<br><br>
<<if $asylumstate is "sleep">>
<<link [[Try again (1:00)|Asylum Cameras]]>><<pass 60>><</link>>
<br>
<<link [[Stop|Asylum]]>><</link>>
<br>
<<else>>
You hear voices outside the room. They pass by, but you'll be discovered soon if you stay. You sneak out.
<br><br>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
:: Asylum Escape [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You return to the patient's area, taking cover in alcoves whenever frantic security run by. You arrive, and behold a scene of chaos. Cell doors stand open, their occupants loose. Some members of security have already fallen, their uniforms stripped. Several patients assault each one. Their colleagues try to rescue them, but their batons are no match for the patient's numbers and lust. Many of the patients satisfy themselves with the fallen security personnel, but others fuck each other on tables, chairs or just the floor.
<br><br>
You look out the window. The towers are unmanned and the patrols missing as all hands arrive to contain the threat. Doctor Harper enters from a door opposite, surrounded by security. Now's your chance.
<br><br>
You run through the front door unobstructed, and across the grounds. You climb the fence and escape into the forest.
<br><br>
<<endevent>>
<<set $asylumescaped to 1>><<set $asylumgateescape to 1>>
<<link [[Next|Forest]]>><<set $forest to 100>><</link>>
<br>
:: Asylum Hide [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You squeeze beneath a chair in the recreation room and wait. The lights turn off, leaving you alone in the dark.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
:: Asylum Shower [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $rng gte 71>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
<<He>> rests a hand on your shoulder as the other patients strip. "As I said, hygiene is important. You wouldn't mind if I take care to personally ensure yours is up to standard?"
<br><br>
<<link [[Accept|Asylum Shower Accept]]>><<strip>><<wash>><<stress 6>><<arousal 18>><<set $suspicion -= 1>><<npcincr Harper love 1>><</link>><<exhibitionist1>><<gstress>><<garousal>><<lsuspicion>>
<br>
<<link [[Refuse|Asylum Shower Refuse]]>><<set $suspicion += 1>><<npcincr Harper love -1>><</link>><<gsuspicion>>
<br>
<<else>>
Harper leads you and the other patients indoors, to the showers. "The water should be on," <<he>> says. "Hygiene is important. I want to see everyone wash."
<br><br>
Most of the patients are used to this, and strip without a problem. Some hesitate. Harper sends the orderlies to help them out of their clothes.
<br><br>
<<link [[Strip and find somewhere secluded|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Strip and wash around others|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Sneak away|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
<</if>>
:: Asylum Shower Refuse [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shake your head. Harper frowns, but doesn't pressure you. <<He>> notices some of the other patients hesitate to undress. <<He>> sends the orderlies to help them out of their clothes.
<br><br>
<<link [[Strip and find somewhere secluded|Asylum Shower Secluded]]>><<strip>><<wash>><</link>><<exhibitionist1>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Strip and wash around others|Asylum Shower Wash]]>><<strip>><<wash>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Sneak away|Asylum]]>><<endevent>><<suspicion 5>><</link>><<ggsuspicion>>
<br>
:: Asylum Shower Accept [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You nod. Harper smiles and begins to disrobe you. <<His>> movements are clinical. <<covered>> <<He>> folds your clothes in a neat pile and picks up a sponge as you step under the shower.
<<exhibitionism1>>
You stand still as <<he>> scrubs your body from top to bottom, focusing first on your neck, arms, torso, stomach, back, legs, then up to your butt. <<He>> scrubs more softly. You try to breathe normally.
<br><br>
<<He>> presses the sponge against your <<genitalsstop>> You stifle a yelp. <<He>> stands right behind you, making sure no one else can see what is happening. Using the sponge <<he>> strokes and massages you, sending waves of pleasure up your spine.
<br><br>
In a moment of weakness you release a sensual sigh. <<He>> places two fingers over your mouth, signalling that you need to keep quiet.
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
You arch your back in <<his>> grip, stifling a moan as <<he>> continues to gently massage you mid-orgasm.
<br><br>
<</if>>
By the time <<he>> stops, your legs feel weak. <<He>> pecks you on the cheek as the bathing session comes to a close.
<br><br>
<<link [[Next|Asylum]]>><<clotheson>><<endevent>><</link>>
<br>
:: Asylum Shower Secluded [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You strip slowly, just fast enough to keep the orderlies at bay. By the time your <<lewdness>> is exposed the other patients are already in the showers proper. You follow after them, but find somewhere secluded where you won't be watched. You wash quickly, and get dressed before the other patients finish.
<<exhibitionism1>>
<<endevent>>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br>
:: Asylum Shower Wash [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You strip and enter the showers proper. You stand in the middle of a large room and wash alongside the other patients. You notice a <<generate2>><<generate3>><<person2>><<person>> and <<person3>><<person>> checking you out, but most don't pay you any attention. You head back to your clothes, dry yourself and get dressed.
<<exhibitionism2>>
<<endevent>>
<<link [[Next|Asylum]]>><<clotheson>><</link>>
<br>
:: Asylum Harper Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Asylum Harper Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Harper Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Asylum Harper Sex Finish [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on top of you for a moment, breathing deeply. <<He>> steps away and fixes <<his>> clothing. "T-there's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<<else>>
<<He>> looks angry, but soon regains <<his>> composure. "If only I could keep you until I finished the treatment," <<he>> sighs. "There's a vehicle waiting to take you back to town. I'd like to keep seeing you on Fridays, at the hospital. Be well."
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a staff door, then through a larger double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive back at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>>
:: Asylum Harper Shove [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You shove the Doctor away from you. <<He>> looks angry, but soon regains <<his>> composure. "You still have some issues with anger management," <<he>> says. "But that's not why you were here. I'd like to keep seeing you on Fridays, at the hospital. There's a vehicle waiting to take you back to town. Be well."
<br><br>
<<if $suspicion gte 80>>
A group of orderlies lead you away from Harper's office, through the main area of the asylum.
<<elseif $suspicion gte 20>>
A pair of orderlies lead you away from Harper's office, through the main area of the asylum.
<<else>>
A nurse leads you away from Harper's office, through the main area of the asylum.
<</if>>
<<if $asylumstatus gte 80>>
The other patients wave you goodbye.
<<elseif $asylumstatus gte 20>>
The other patients ignore you.
<<else>>
The other patients sneer at you.
<</if>>
You go through a double door and into a waiting car.
<br><br>
The car starts, and drives through the iron gates into the forest. It's a dark, overgrown road. You don't move very fast. The driver says nothing.
<br><br>
<<pass 60>>
You emerge from the wood far from town, but the road curves north through moor and farmland. You soon arrive at civilisation. The bustle of Harvest Street greets you. You continue until the orphanage comes into view.
<br><br>
<<asylumend>>
<<endevent>>
<<link [[Next|Asylum Return]]>><</link>>
:: Asylum Return [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You enter the orphanage and head to your room. You don't meet anyone. There's a small cake sat on the windowsill with a note attached.
<br><br>
"Welcome home!
<br>
- Robin"
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 20>>
You enter the orphanage and head to your room. You find <<npc Robin>><<person1>>Robin waiting. <<He>> jumps to <<his>> feet and hugs you. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something." <<He>> drops to <<his>> knees and pulls something out from under your bed. It's a small cake.
<br><br>
"I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<himstop>> "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<<else>>
A face appears in a window as you approach the orphanage. It's Robin. <<npc Robin>><<person1>><<He>> runs at you once you're inside, and almost knocks you over with <<his>> hug. "Bailey said the hospital phoned," <<he>> says. "They told us you were coming back." <<He>> pulls away and smiles. "They wouldn't let me visit. I got you something. Come with me." <<He>> takes your hand and tugs you after <<himstop>>
<br><br>
<<He>> drops to <<his>> knees once in your room, and pulls something out from under your bed. It's a small cake. "I had to hide it." <<He>> hugs you again. "Welcome home. I missed you."
<br><br>
You chat with <<him>> a while. <<He>> asks about where you stayed. What your room was like, if the food was good, if the people were nice. You're not sure how much to tell <<himstop>> "I need to go," <<he>> says after a while. "Bailey gave me chores." <<He>> waves goodbye as <<he>> leaves.
<<ltrauma>><<lstress>><<trauma -12>><<stress -12>>
<br><br>
<</if>>
<<else>>
You enter the orphanage and head to your room. You don't meet anyone.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Asylum Truth [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You point at the <<persons>> hiding place. The <<person2>><<person>> crouches beside it and reaches in, pulling the struggling <<person1>><<person>> out by the arm. "Doctor Harper said you need to stay," <<person2>><<he>><<person1>>says as <<he>> drags <<him>> away. "It's for your own good."
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Lie [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
The <<person2>><<person>> frowns at you, but doesn't push the matter. Once gone, the <<person1>><<person>> emerges and gives you a thankful bow.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Intervene [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You pull the <<person1>><<persons>> arm away from the <<person2>><<personstop>> They both look shocked. "Don't touch me," the <<person1>><<person>> says. "Just who do you think you are?" The <<person2>><<person>> gives you a grateful smile.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
:: Asylum Flirt [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
You smile back at the <<personstop>> <<He>> walks over and you have a pleasant chat.
<<promiscuity1>>
<br><br>
<<link [[Say goodbye|Asylum]]>><<endevent>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Asylum Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
:: Asylum Seduce [nobr]
<<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You lean closer to the <<personstop>> "There are a lot of quiet places here," you whisper. "Who knows what one could get up to."<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around, and takes you by the hand. <<He>> leads you to an empty room, then turns and embraces you.
<br><br>
<<link [[Next|Asylum Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-It was nice meeting you," <<he>> says. <<He>> walks away.
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
:: Asylum Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Asylum Sex Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"The Doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you and escape into the hallway.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"The Doctor told me to be more accepting of advances," <<he>> says. "I've been missing out."
<br><br>
<<He>> kisses your cheek and departs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Asylum]]>><</link>>
:: Asylum Cell Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Asylum Cell Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Asylum Cell Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Asylum Cell Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says. "Not that they'll believe you." The pair laugh as the cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum Cell]]>><</link>>
<<else>>
Your assailants recoil in pain. "Come on," the <<person2>><<person>> says. "There are easier <<girls>> than this." The cell door locks with a click. <<tearful>> you lie back on the bed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Asylum Cell]]>><</link>>
<</if>> | TheDivineHeir/degrees | game/overworld-forest/loc-asylum/main.twee | twee | mit | 42,750 |
:: Asylum Widgets [widget]
<<widget "asylumeffects">><<nobr>>
<<effectstime>>
<<if $hour lte 5>>
<<set $asylumstate to "sleep">>
<<elseif $hour lte 8>>
<<set $asylumstate to "free">>
<<elseif $hour is 9>>
<<set $asylumstate to "exercise">>
<<elseif $hour is 10>>
<<set $asylumstate to "firsttreatment">>
<<elseif $hour lte 14>>
<<set $asylumstate to "free">>
<<elseif $hour is 15>>
<<set $asylumstate to "secondtreatment">>
<<elseif $hour lte 19>>
<<set $asylumstate to "free">>
<<elseif $hour is 20>>
<<set $asylumstate to "assessment">>
<<elseif $hour is 21>>
<<set $asylumstate to "free">>
<<else>>
<<set $asylumstate to "sleep">>
<</if>>
<<set $suspicion = Math.clamp($suspicion, 0, 100)>>
<<set $asylumstatus = Math.clamp($asylumstatus, 0, 100)>>
<</nobr>><</widget>>
<<widget "asylumstats">><<nobr>>
<<if $suspicion gte 80>>
<span class="red">Security actively watches you. Even the nurses glance your way warily.</span>
<<elseif $suspicion gte 20>>
<span class="blue">You catch the occasional member of security watching you.</span>
<<else>>
<span class="green">The staff ignore you.</span>
<</if>>
<br>
<<if $asylumstatus gte 80>>
<span class="green">The other patients smile when they see you.</span>
<<elseif $asylumstatus gte 20>>
<span class="blue">The other patients ignore you.</span>
<<else>>
<span class="red">The other patients shun you.</span>
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "asylumtreatments">><<nobr>>
<<if $rng gte 91>>
<<set $phase to 0>>
<<npc Harper>><<person1>><<generate2>>
You are lead into a thin room. Shutters line one side. "Hello," Doctor Harper says. "I'm glad you could make it. Please take a seat." <<He>> pushes a button on the counter beside <<himstop>> The shutters open, revealing a glass window. Another patient sits in the room beyond. <<person2>><<He>> looks nervous, but doesn't react to the reveal.
<br><br>
<<person1>>"This treatment isn't for you," the Doctor says. "It's for your fellow patient. I just need an assistant." <<He>> gestures at a button in front of you. "You'll need to press this button when I say. I'll be busy taking notes. Press it now."
<br><br>
<<link [[Press|Asylum Button Press]]>><</link>>
<br>
<<link [[Refuse|Asylum Button Refuse]]>><<suspicion 1>><<def 1>><</link>><<gsuspicion>>
<br>
<<elseif $rng gte 81>>
<<npc Harper>><<person1>>You are lead to Doctor Harper's office. <<He>> waits for you behind <<his>> desk. "Please take a seat," <<he>> says. There are no other chairs.
<br><br>
<<link [[Sit on desk|Asylum Sit Desk]]>><</link>>
<br>
<<link [[Sit on lap|Asylum Sit Lap]]>><</link>><<promiscuous1>><<lsuspicion>><<lawareness -1>>
<br>
<<link [[Stay stood|Asylum Sit Stand]]>><<suspicion 1>><</link>><<gsuspicion>>
<br>
<<elseif $rng gte 71>>
<<npc Harper>><<person1>><<generate2>>You are led into a room with a large window facing the grounds, and the forest beyond. Doctor Harper waits for you, stood beside a <<person2>><<personstop>> Another patient. Several orderlies wait by the wall.
<br><br>
"Thank you both for coming," the Doctor says. "Today I want to talk about modesty. It shouldn't feel bad to be exposed. It should feel good. I want one of you to strip." The <<person>> looks horrified at the thought. "And stand in front of the window there."
<br><br>
You can see many patients exercising outside, as well as staff watching over them. The <<persons>> horror becomes panic. "P-please," <<he>> says. "Don't make me."
<br><br>
<<person1>>Harper looks at you. "You get to decide which of you strips," <<he>> says. The <<person2>><<person>> looks at you, near tears.
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip and flaunt|Asylum You Flaunt]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<fameexhibitionism 10>><</link>><<exhibitionist5>><<llawareness>><<llsuspicion>><<ggcool>>
<br>
<<else>>
<<link [[Strip reluctantly|Asylum You Strip]]>><<suspicion -5>><<asylumstatus 5>><<awareness -10>><<stress 3>><<fameexhibitionism 10>><</link>><<llawareness>><<llsuspicion>><<ggcool>><<gstress>>
<br>
<</if>>
<<link [[Make them strip|Asylum They Strip]]>><<suspicion 5>><<asylumstatus -5>><</link>><<ggsuspicion>><<llcool>>
<br>
<<elseif $rng gte 61>>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside.<<endevent>><<generate1>> There's a <<person1>><<person>> sat opposite. Another patient. "Thank you for joining us," The Doctor says. "Please, take a seat."
<br><br>
You sit beside the <<personstop>> Harper picks up a pen on the desk. "I want both of you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds wanders, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says, looking at you. "I want you to get on your knees and use your mouth on <<his>> genitals. <<He>> will enjoy it. Is that clear?"
<br><br>
"Yes," the <<person>> says. "I will enjoy it."
<br><br>
<<link [[Obey|Asylum Hypnosis Oral]]>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 41>>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside, sat at <<his>> desk. "Thank you for coming," <<he>> says. "Please, take a seat."
<br><br>
Once sat, Harper picks up a pen on <<his>> desk. "I want you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds starts to wander, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says. "I want you to take off your clothes. We're going for a walk."
<br><br>
<<link [[Obey|Asylum Hypnosis Exhibitionism]]>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 26>>
<<npc Harper>><<person1>>
You are led into a windowless room. Doctor Harper waits beside a large machine. "Thank you for coming," <<he>> says. <<He>> presses a button. A compartment opens, large enough for you to fit. "Please lie down inside."
<br><br>
<<link [[Get in|Asylum Machine]]>><<awareness -10>><<suspicion -5>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Refuse|Asylum Machine Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<elseif $rng gte 11 and $bestialitydisable is "f">>
<<npc Harper>><<person1>>
You are led into Harper's office. <<He>> waits for you inside, sat at <<his>> desk. "Thank you for coming," <<he>> says. "Please, take a seat."
<br><br>
Once sat, Harper picks up a pen on <<his>> desk. "I want you to focus on this pen, and breathe deeply. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
<<pass 5>>
This continues for several minutes. Harper somehow picks up on whenever one of your minds starts to wander, and brings you back to focus. You feel something shift in your consciousness as you enter a trance.
<br><br>
"Good," The Doctor says. "Bring it in." A group of orderlies enter. One holds a dog on a leash. It strains to reach you. Harper turns to you. "You're a bitch in heat. You can't wait to be bred." You feel an urge to bark.
<br><br>
<<endevent>>
<<link [[Present yourself to the dog|Asylum Hypnosis Dog]]>><<set $sexstart to 1>><<npcincr Harper dom 5>><<control 25>><<stress -12>><<awareness -10>><<suspicion -5>><</link>><<ggcontrol>><<llsuspicion>><<llawareness>><<lstress>>
<br>
<<link [[Resist|Asylum Hypnosis Dog Resist]]>><<stress 6>><<suspicion 5>><<npcincr Harper dom -5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<<else>>
<<npc Harper>><<person1>><<generate2>><<generate3>>
You enter Doctor Harper's office. <<He>> sits behind <<his>> desk. A <<person2>><<person>> and <<person3>><<person>> sit in front of <<himcomma>> both in white coats. They turn to regard you.
<br><br>
"Thank you for coming," Harper says. "I have something special for you today. A new drug. My colleagues here would like to observe its effects. Here," <<he>> stands and removes a sheet from a nearby chair. There are straps on the arms and legs. "Please sit."
<br><br>
<<link [[Sit|Asylum Pill Sit]]>><<awareness -10>><<suspicion -5>><<set $hallucinogen += 180>><</link>><<llsuspicion>><<llawareness>>
<br>
<<link [[Refuse|Asylum Pill Refuse]]>><<suspicion 5>><</link>><<ggsuspicion>><<ggstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumassessment">><<nobr>>
You enter the Doctor's office.<<npc Harper>><<person1>>
<<if $innocencestate is 1>>
<<npcincr Harper love 5>><<npcincr Harper dom 5>><<set $asyluminnocence to 1>>
<<He>> puts down <<his>> clipboard and smiles. "Your treatment is finished," <<he>> says. "You're ready to be a functioning member of society. I'll have special pills sent to your home."<<set $asylumpills to 1>><<set $asylummedicated to 0>> <<He>> rises to <<his>> feet and pulls the curtains at the window closed. "Stand up."
<br><br>
Once stood, <<he>> pushes you back over the desk.
<<if $NPCList[0].penis isnot "none">>
<<He>> steps between your legs and leans forward,
<<else>>
<<He>> climbs atop and straddles you,
<</if>>
groping at your clothes with shaking fingers, trying to take them off. The professional air <<he>> carried is gone. <<He>> laughs, giggles really. "I-I should be the first to experience my handiwork. It's only fair."
<br><br>
<<link [[Next|Asylum Harper Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $trauma lte 500>>
<<set $asylumtrauma to 1>>
<<He>> puts down <<his>> clipboard and frowns. "Your treatment isn't finished," <<he>> says. "But you seem to have recovered regardless. I can't justify keeping you here." <<He>> rises to <<his>> feet and pulls the curtains at the window closed.
<br><br>
"Now that you're better," <<he>> steps around the desk. "This might be the last time we see each other." <<He>> gropes your clothing. The professional air <<he>> carried is gone. <<He>> laughs as <<he>> tries to kiss you.
<br><br>
<<link [[Let it happen|Asylum Harper Sex]]>><<npcincr Harper love 5>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Shove away|Asylum Harper Shove]]>><<npcincr Harper love -1>><</link>>
<br>
<<elseif $asylumassessmentprogress lte 0>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "Let's talk about your exposure fetish," <<he>> says. "You've been displaying your body in inappropriate ways, then claiming others stripped you. You're ashamed of your feelings."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Exhibit Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Exhibit Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 1 and $tentaclerapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "In your sleep you talk about being attacked by monsters with tentacles," <<he>> says. "Creatures like that don't exist. If someone claimed to have been molested by a creature no one else can see, would you believe them?"
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist they are real|Asylum Tentacles Meek]]>><<awareness +1>><<stress 3>><</link>><<gawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Tentacles Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 2 and $beastrapestat gte 1>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "In your sleep you talk about being attacked by animals," <<he>> says. "Sexually attacked. Animals don't behave like that. You've been abusing innocent creatures, haven't you."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Beast Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Beast Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<elseif $asylumassessmentprogress lte 3>>
<<set $asylumassessmentprogress += 1>>
Harper stares at you across the desk. "There are marks on your body," <<he>> says. "You did this to yourself, didn't you."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>> <i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Hurt Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Hurt Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<<else>>
<<set $asylumassessmentprogress to 0>>
Harper stares at you across the desk. "In your sleep you talk about being raped and molested. But that isn't what happens, is it?" <<he>> says. "You approach and seduce people willingly. You call it rape because you're ashamed."
<br><br>
<<if $asylumdistracted is 1>>
<<link [[Attack|Asylum Fight]]>><<suspicion 15>><<trauma -6>><<stress -6>><<set $fightstart to 1>><</link>><<gggsuspicion>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<<else>>
<<link [[Attack|Asylum Punish]]>><<suspicion 15>><<trauma -6>><<stress -6>><</link>><<gggsuspicion>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $asylumkeycard isnot 1 and $leftarm isnot "bound" and $rightarm isnot "bound">>
<<set $skulduggerydifficulty to 900 + (20 * $suspicion)>>
<<link [[Steal keycard|Asylum Keycard]]>><</link>><<skulduggerydifficulty>><i>This will be easier with low suspicion.</i>
<br>
<</if>>
<<link [[Insist that isn't true|Asylum Rape Meek]]>><<awareness -1>><<stress 3>><</link>><<lawareness>><<gstress>>
<br>
<<link [[Say you aren't sure|Asylum Rape Sub]]>><<trauma -6>><<suspicion -5>><<awareness -10>><</link>><<llsuspicion>><<llawareness>><<ltrauma>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumend">><<nobr>>
<<set $asylum to 0>>
<</nobr>><</widget>>
<<widget "asylumpunish">><<nobr>>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
<<if $leftarm is "bound" and $rightarm is "bound">>
"Take <<phim>> to the room," Harper says. "Make sure <<pher>> arms are bound tight."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
They push you to an empty wing of the asylum, through one of the doors marked "Staff Only."
<<else>>
They bind your arms and push you to an empty wing of the asylum.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
Most lights here don't work, and those that do flicker to a strange rhythm.
<br><br>
You come to a tall metal door. They open it, revealing a pitch black room beyond. They shove you in, and slam the door behind you.
<br><br>
There's just enough space to sit. You wait in total silence.
<br><br>
<<link [[Wait|Asylum Room]]>><<pass 60>><</link>>
<br>
<<else>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"Bind <<pher>> arms," Harper says. "Tight."
<br><br>
They force your arms in front of you, and wrap them up tight. The Doctor smiles. "
<<if $asylumstate is "sleep">>
Take <<phim>> to <<pher>> room. <<pShe>> needs <<pher>> sleep."
<br><br>
Flanked by orderlies, you are lead to your cell. The door locks with a click.
<br><br>
<<endevent>>
<<link [[Next|Asylum Cell]]>><</link>>
<br>
<<else>>
Show <<pher>> around. Let the others see."
<br><br>
You are led through the occupied part of the asylum. Most patients ignore you, but some jeer. They leave you near your room.<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "asylumpunish2">><<nobr>>
<<endevent>><<npc Harper>><<person1>><<set $asylumbound to 2>>
"Take <<phim>> to the room," Harper says. "Make sure <<pher>> arms are bound tight."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
They push you to an empty wing of the asylum, through one of the doors marked "Staff Only."
<<else>>
They bind your arms and push you to an empty wing of the asylum.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
Most of the lights here don't work, and those that do flicker to a strange rhythm.
<br><br>
You come to a tall metal door. They open it, revealing a pitch black room beyond. They shove you in, and slam the door behind you.
<br><br>
The room is tiny. There's just enough space to sit. You wait in total silence.
<br><br>
<<link [[Wait|Asylum Room]]>><<pass 60>><</link>>
<br>
<</nobr>><</widget>>
<<widget "asylumoptions">><<nobr>>
<<if $leftarm is "bound" or $rightarm is "bound" and $asylumbound lte 0>>
<<He>> looks at your bindings. "I think you've earned a release," <<he>> says as <<he>> crouches and unties them.<<unbind>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<He>> steps back to regard you. <<covered>> "You can't see the Doctor dressed like that," <<he>> says. <<He>> wraps some towels around you.<<towelup>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "asylumevents">><<nobr>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 61>>
<<generate1>><<person1>>You catch one of the other patients, a <<personcomma>> looking at you. <<He>> smiles.
<br><br>
<<link [[Flirt (0:02)|Asylum Flirt]]>><<asylumstatus 1>><<pass 2>><</link>><<promiscuous1>><<gcool>>
<br>
<<link [[Ignore|Asylum]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<generate2>><<person1>>One of the patients, a <<personcomma>> gropes one of the nurses, a <<person2>><<personstop>> The nurse doesn't resist. <<He>> looks resigned.
<br><br>
<<link [[Intervene|Asylum Intervene]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[Ignore|Asylum]]>><<endevent>><</link>>
<br>
<<else>>
<<generate1>><<person1>><<generate2>>A <<personcomma>> a patient, runs past you and hides from view, just as a <<person2>><<person>> rounds the corner. <<Hes>> a nurse. <<He>> looks around, then at you. "Have you seen a <<person1>><<person>> by chance?"
<br><br>
<<link [[Truth|Asylum Truth]]>><<suspicion -5>><<asylumstatus -5>><</link>><<llsuspicion>><<llcool>>
<br>
<<link [[Lie|Asylum Lie]]>><<suspicion 5>><<asylumstatus 5>><</link>><<ggsuspicion>><<ggcool>>
<br>
<</if>>
<<else>>
<<link [[Next|Asylum]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutasylum">><<nobr>>
<<passout>>
[[Everything fades to black...->Passout Asylum]]
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-forest/loc-asylum/widgets.twee | twee | mit | 21,688 |
:: Eden Breakfast [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<himstop>> <<He>> eats without a word.
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 81>>
You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit.
<<elseif $rng gte 61>>
You find some dried meat, which you think will be nice with some berries for desert.
<<elseif $rng gte 41>>
You boil some hearty root vegetables.
<<elseif $rng gte 21>>
You find some mushrooms and decide to make an omelette.
<<else>>
You think some berries would make a tasty meal.
<</if>>
<<He>> sits at the table and you place the food in front of <<himstop>> "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve." <<He>> continues grumbling awhile.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
With the garden mostly clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<himstop>> <<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it."<<npcincr Eden love 1>>
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 4>>
With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<himstop>> "I prefer having the same every day," <<he>> says, but <<he>> eats regardless.
<br><br>
After a short while, <span class="lewd"><<his>> face starts to flush.</span> "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine."<<npcincr Eden lust 30>>
<br><br>
<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<</if>>
:: Eden Breakfast 2 [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 1>>
You mock cough, "ahem." <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks," <<he>> goes back to eating.
<br><br>
<<link [[Request head pats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Sit quietly|Eden Breakfast 2]]>><<set $submissive += 1>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<elseif $phase is 2>>
You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You sit quietly as Eden eats. <<He>> seems quite engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair.
<<if $wolfgirl gte 4>>
<<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks involuntarily. "You like it there, don't you."<<garousal>><<lstress>><<arousal 6>><<stress -12>><<set $arousal += 1000>>
<br><br>
<<if $arousal gte 10000>>
<<orgasmpassage>>
The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close.
<br><br>
<<else>>
Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes.
<</if>>
<</if>>
"I need to get ready," <<he>> says after a while. "You can finish the food."
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
:: Eden Table Seduction [nobr]
<<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $pronoun is "f">>
You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals.<<promiscuity4>>
<br><br>
<<else>>
You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals.<<promiscuity4>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"I like the way you think," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girlcomma>> I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you.
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
:: Eden Table Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Table Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Table Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Table Oral Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I knew I kept you around for a reason," <<he>> gasps.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>>
:: Eden Bath [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You remove your clothing as Eden eases <<himself>> into the bath.
<<if $exhibitionism gte 55>>
Feeling comfortable with your nudity, you climb in with <<himstop>>
<<else>>
<<covered>> You climb in with <<himstop>> Unable to hold the sides, you almost slip.
<</if>>
<br><br>
<<He>> reclines opposite you, enjoying the warmth and examining your body.<<wash>>
<br><br>
<<link [[Examine Eden in return|Eden Bath 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Eden Bath Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>>
"Suit yourself," <<he>> says, easing <<himself>> into the water.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
"I said get in," <<he>> says, marching over to you. "I think you need another lesson." <<He>> bends you over <<his>> knee.
<br><br>
<<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
:: Eden Bath 2 [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed.
<br><br>
<<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<<elseif $phase is 1>>
You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing.
<<if $exhibitionism lt 55>>
You feel more comfortable about your nudity with <<his>> back turned.
<</if>>
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
You lean back and relax, letting the warmth seep into your muscles.
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 3>>
<<if $submissive gte 1150>>
"You look amazing," you say.
<<elseif $submissive lte 850>>
"Don't be silly," you say. "People would kill for a body like yours."
<<else>>
"You look good," you say.
<</if>>
<br><br>
<<He>> smiles, "Thanks."
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>>
:: Eden Bath Seduction [nobr]
<<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You kick some water at <<him>> playfully, coming tantalisingly close to flashing your <<genitalsstop>><<promiscuity2>>
<<if $seductionrating gte $seductionrequired>>
<<He>> takes the hint, grabbing your legs and pulling you closer.
<br><br>
<<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Not right now," <<he>> says. "I just want to rest."
<br><br>
<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i>
<br><br>
<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>>
<br>
<</if>>
:: Eden Bath Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Bath Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Bath Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"You're such a dirty <<girlcomma>> I love it," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain.
<br><br>
<<link [[Next|Eden Cabin]]>><</link>>
:: Eden Cuddle [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You snuggle up to Eden and <<he>> holds you close. Together you watch the fire.
<br><br>
<<if $hour isnot 0>>
<<link [[Keep Cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
:: Eden Firewood Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Firewood Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Firewood Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Firewood Refuse [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
You turn away from <<himcomma>> making your disapproval of <<his>> actions clear. "I'm working really hard out here," <<he>> says. "You could be more considerate."
<br><br>
<<endevent>>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<else>>
You turn away from <<himcomma>> making your disapproval of <<his>> actions clear. <<He>> grabs your neck and forcibly turns your head to face <<himstop>> "I'm working really hard out here," <<he>> says. "The least you could is show some appreciation."
<br><br>
<<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Eden Firewood Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide behind a tree.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I guess I do need to get back to work," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
:: Clearing Weeding [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
You get on your hands and knees and start tugging up weeds at their roots. Some of them are really stuck in there.<<physique 6>><<set $edengarden += 1>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
The vines around you animate into life. You try to stand but they wrap around your wrists, forcing you to remain on your knees.
<br><br>
<<link [[Next|Clearing Weeding Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $hour lt 11 or $hour gt 14>>
<<npc Eden>><<person1>>Eden creeps up behind you, making you jump in fright. <<He>> leans on your back, preventing you from standing up. "Why don't you stay right there," <<he>> says, reaching around you and fondling your <<groinstop>>
<br><br>
<<link [[Let Eden continue|Clearing Fondle]]>><<npcincr Eden love 1>><<set $submissive += 1>><<npcincr Eden dom 1>><</link>><<garousal>>
<br>
<<link [[Shove Eden off|Clearing Shove]]>><<npcincr Eden love -1>><<set $submissive -= 1>><<npcincr Eden dom -1>><</link>>
<br>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You work for a few hours. You stand back to admire the result. It looks much better than when you started.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<</if>>
:: Clearing Weeding Tentacles [nobr]
<<set $outside to 1>><<set $location to "cabin">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<<set $timer to 50>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Weeding Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Clearing Weeding Tentacles Finish [nobr]
<<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
You step back and look at the result. The plot is in a much better state, at least.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
:: Clearing Fondle [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if !$worn.lower.type.includes("naked")>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.under_lower.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches beneath your $worn.lower.name and starts touching you directly.
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> reaches beneath your $worn.lower.name and starts probing your $worn.under_lower.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> reaches into your $worn.lower.name and starts touching you directly.
<</if>>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<He>> reaches into your $worn.under_lower.name and starts touching you directly.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<He>> starts probing your $worn.under_lower.name. "You're such a little slut I bet I can make you cum even with this thing on."
<<else>>
<<He>> continues to stroke and fondle your <<genitalsstop>>
<</if>>
<br><br>
"I've heard that sexual fluids are good for plants," <<he>> says. "I like the idea anyway. Let's test it.
<<if $arousal gte 8000>>
You're wet already so this won't take long."
<<else>>
Just relax and let me work."
<</if>>
<br><br>
<<if $penisexist is 1>>
<<He>> holds your <<penis>> in <<his>> palm while running <<his>> thumb up and down your length. <<He>> sometimes alternates to rubbing the head with a fast, circular motion.
<<if $penilevirginity gte 1>>
"I'm saving your virginity for a special occasion." <<He>> plays with your prepuce too. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<<else>>
<<He>> gently inserts a finger into your <<pussycomma>> but doesn't go very deep. <<His>> thumb rubs your clit with a fast, circular motion.
<<if $vaginalvirginity gte 1>>
"I'm saving your virginity for a special occasion." <<He>> prods your hymen. "But knowing me I'll take it before then. It's not my fault you look so tasty."
<</if>>
<</if>>
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
"Good <<girlcomma>> give these plants a nice drink," <<he>> says as your body convulses. <<He>> holds you firm in place, making sure your fluids land on the soil. <<He>> kisses you on the cheek as your orgasm subsides. "That wasn't so bad, was it?" <<tearful>> you struggle to your feet. Eden is gone.
<br><br>
The plot looks tidier at least.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
:: Clearing Shove [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. "I was just rewarding you for the work you've done out here." <<He>> pats your head.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
:: Clearing Mushrooms [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
Though you've no doubt you'd have more luck finding mushrooms in the forest proper, there's still room for fungi to grow in the clearing. You search at the base of tree stumps and the large trees growing at the outskirts of the clearing.
<br><br>
<<set $edenshrooms += 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 81>>
<<set $wolfbuild += 3>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernable reason. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $drugged += 120>>
After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel light-headed. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<<else>>
<<set $drunk += 120>>
After an hour you've gathered quite a haul. Eden should be happy, but you feel oddly warm. You hope all the mushrooms you gathered are safe.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<</if>>
<<else>>
After an hour you realise you've gathered quite a haul. Eden should be happy.
<br><br>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
<</if>>
:: Clearing Debris [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $edenspring is 0>>
You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it.
<<elseif $edenspring is 1>>
You haul out the larger branches that have sunk to the bottom of the spring.
<<elseif $edenspring is 2>>
You use the net to guide the floating branches to the edge, where you can remove them with ease.
<<else>>
You scoop up the twigs with the net. When you're done, the spring is crystal clear.
<</if>>
<<physique 3>>
<br><br>
<<set $edenspring += 1>>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
:: Clearing Spring [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<strip>>
<<if $phase lte 0>>
The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax.<<wash>>
<br><br>
<<else>>
You lie back, close your eyes, and relax.<<wash>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $hour lt 11 or $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $hour gt 14>>
<<npc Eden>><<person1>>You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring, next to your clothes. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel differently though." <<He>> jumps in, splashing you.
<br><br>
<<He>> emerges behind you and wraps <<his>> arms around your waist. "There's something else you can do for me." <<He>> licks your cheek.
<br><br>
<<link [[Push away|Clearing Spring Push]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<link [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>>
<br>
<<else>>
<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>>
<</if>>
:: Clearing Spring Push [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
You press your hand against <<his>> face and push <<him>> away.
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>>
<<else>>
<<He>> swats your arm away and pulls you into <<himstop>>
<br><br>
<<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Clearing Spring Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<if $NPCList[0].penis is "clothed">>
<<set $NPCList[0].penis to 0>>
<</if>>
<<if $NPCList[0].vagina is "clothed">>
<<set $NPCList[0].vagina to 0>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Clearing Spring Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Clearing Spring Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Clearing Spring Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin.
<br><br>
<<endcombat>>
<<elseif $finish is 1>>
"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.
<br><br>
<<endcombat>>
<</if>>
<br><br>
<<link [[Stay in the spring|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>>
<br>
<<link [[Get out|Eden Clearing]]>><<clotheson>><</link>> | TheDivineHeir/degrees | game/overworld-forest/loc-cabin/events.twee | twee | mit | 31,667 |
:: Eden Hunting [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $phase is 0>>
<<He>> disappears between the trees.
<br><br>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here."
<br><br>
<<if $submissive gte 1150>>
"I only feel safe with you," you say."
<br><br>
<<elseif $submissive lte 850>>
"Maybe if you left your gun here I would be," you say.
<br><br>
<<else>>
"Are you sure I'll be safe here alone?" you say.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>>
"Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries."
<br><br>
<<link [[Next|Eden Hunt]]>><</link>>
<br>
<<else>>
"I can't hunt and keep watch over you at the same time," <<he>> says. "That's final."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
:: Eden Hunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You walk into the forest, keeping close behind Eden.
<<if $worn.neck.collared is 1>>
<<He>> grips your leash, pulling you along.
<<if $submissive gte 1150>>
"You're hurting my neck," you whisper. "I promise to be good."
<<elseif $submissive lte 850>>
"I won't find any berries if you drag me like this," you whisper.
<<else>>
"You can drop my leash. I promise I'll stay close," you whisper.
<</if>>
<<He>> looks at you, considers for a moment, then drops the leash.
<br><br>
<</if>>
<br><br>
<<He>> seems to know exactly where <<hes>> going, but you quickly lose your sense of direction. <<pass 1 hour>><<He>> stops occasionally to check small traps. Most are empty but one contains a dead rabbit, which <<he>> ties to <<his>> belt.
<br><br>
<<pass 1 hour>>More time passes, until <<he>> comes to an abrupt stop. "I've got you now," <<he>> whispers, <<his>> pace lowering to a creep. <<He>> glances at you. "Wait here. Don't move an inch." <<He>> disappears between the trees. You look around, but don't see any sign of whatever has <<him>> excited. You do, however, see a bush full of ripe berries. Eden hasn't noticed them.
<br><br>
<<link [[Get the berries|Eden Hunt 2]]>><<set $phase to 0>><<endevent>><</link>>
<br>
<<link [[Stay close to Eden|Eden Hunt 2]]>><<set $phase to 1>><</link>>
<br>
:: Eden Hunt 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and quickly fill the basket. Satisfied, you start sneaking back to Eden.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure))>>
<<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 41 and $bestialitydisable is "f">>
A wolf emerges from between the trees, teeth bared. Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Wolf]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back.
<br><br>
A <<person2>><<person>> puts a hand on your shoulder, "Turn around <<girlstop>> Now, what's a little thing like you doing all alone in the forest?"
<br><br>
<<person1>>"It's dangerous out here," the <<person>> interjects. "But it's okay, we can keep you safe." <<He>> grabs your <<bottom>> and pulls you closer.
<br><br>
Eden would hear your screams from here, but won't be happy with you.
<br><br>
<<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<npc Eden>><<person1>>You were told to stay still, so that's what you do. You're only waiting for a couple of minutes before a gunshot sounds through forest.
<br><br>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 2>><</link>>
<br>
<</if>>
:: Eden Hunt Snake [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 15>>
<</if>>
<<if $timer is 12>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $timer lte 0 or $vorestomach gte 5>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Eden Hunt Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Eden Hunt Snake Finish [nobr]
<<effects>>
<<set $trance to 0>>
<<if $timer lte 0 or $vorestomach gte 5>>
<<if $vorestage gte 5>>
The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed.
<br><br>
<<else>>
The snake hisses and spits you out. It flees into the undergrowth, trailing blood.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm. <<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<</if>>
:: Eden Hunt Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>><<npcincr Eden love -1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Hunt Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Punishment]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Hunt 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
<<if $rng gte 91>>
You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<npcincr Eden love 5>>
<br><br>
<<else>>
You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<npcincr Eden love 5>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You pick up the basket of fruit. "At least we got something," Eden says.
<br><br>
<<elseif $phase is 2>>
<<if $rng gte 91>>
Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm."
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today."
<br><br>
<<else>>
Eden appears between the trees, frowning. "I let it get away," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I found some berries, but I lost sight of them," you say. "I'm sorry."
<<elseif $submissive lte 850>>
"There's a bush full of berries around here somewhere," you say.
<<else>>
"I saw a bush full of berries," you say. "But I can't see it now."
<</if>>
<br><br>
<<He>> shrugs. "I'm no good at hunting fruit. We have something at least." <<He>> pats the rabbit on <<his>> belt.
<br><br>
<</if>>
<</if>>
<<pass 2 hours>>You follow Eden through the forest, back to the safety of <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next|Eden Clearing]]>><</link>>
<br>
:: Eden Hunt Punishment Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>>
<br>
<</if>>
:: Eden Hunt Wolf [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Wolf]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Hunt Wolf Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gun fires nearby, startling the wolf into fleeing. Eden marches towards you.
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitchcomma>> I was so close to catching that deer."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Eden Hunt Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Eden Hunt Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Hunt Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Hunt Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they shove you to the ground. "See ya around, slut."
<br><br>
<<tearful>> you struggle to your feet and continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"This <<bitch>> is crazy," says the <<person1>><<personcomma>> clutching <<his>> arm. "I think I need to get this looked at."
<br><br>
The <<person2>><<person>> nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest.
<br><br>
<<tearful>> you continue back to Eden.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>>
<br>
<<else>>
A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<personstop>> <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck." <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it."
<br><br>
They've barely disappeared between the trees when you see Eden marching towards you.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Eden>><<person1>>
<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitchcomma>> I was so close to catching that deer."
<br><br>
<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-forest/loc-cabin/hunt.twee | twee | mit | 14,901 |
:: Forest Hunter Nod [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."
<br><br>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Forest Hunter Refuse [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
:: Forest Hunter Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Forest Hunter Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Punishment]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Hunter Punishment Finish [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
<<if $exposed gte 1>>
<<towelup>>
<</if>>
<<if $forestleashed is 1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>>
<span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girlcomma>> so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."
<br><br>
<<set $forestleashed to 0>>
<<else>>
You are leashed tightly to a wooden beam, preventing escape.
<br><br>
<</if>>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>>
<span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girlcomma>> so I'm going to make sure you don't go anywhere."
<br><br>
<<set $forestleashed to 1>>
<</if>>
<</if>>
<<if $forestleashed isnot 1>>
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>
<br><br>
<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
<br>
You've gained the "Stockholm Syndrome: Eden" trait.</span>
<br><br>
<</if>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<if $hour lte 6>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
<br><br>
<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $hour lte 8>>
Eden gives you instructions on how to prepare <<his>> breakfast.
<br><br>
<<link [[Prepare the food as instructed|Forest Cabin Food]]>><<npcincr Eden trust 10>><<set $submissive += 1>><<pass 2 hours>><</link>><<gtrust>>
<br>
<<link [[Spit in the eggs|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<set $submissive -= 1>><<pass 2 hours>><</link>><<ltrust>>
<br>
<<elseif $hour lte 16>>
Eden leads you outside, and goes about <<his>> daily business.
<<if $forestleashed is 1>>
<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
<<else>>
<<He>> keeps you close at all times.
<</if>>
<br><br>
<<if $forestleashed is 1>>
<<link [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<link [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</link>>
<br>
<<elseif $hour lte 18>>
Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me."
<br><br>
<<link [[Wash|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<set $submissive += 1>><</link>><<gtrust>>
<br>
<<link [[Refuse|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<set $submissive -= 1>><</link>><<ltrust>>
<br>
<<elseif $hour lte 22>>
Eden settles down to read a book, occasionally pausing to stoke the fireplace.
<br><br>
<<link [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 2 hours>><<pass 2 hours>><</link>><<gtrust>>
<br>
<<link [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<tiredness -12>><<tiredness -12>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>><<ltiredness>>
<br>
<<else>>
Eden carries you to the bed.
<<if $forestleashed is 1>>
<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
<</if>>
<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."
<br><br>
<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
:: Cabin Night Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Cabin Night Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Cabin Night Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Cabin Night Rape Finish [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Eden sighs and rolls onto <<his>> back. You soon hear <<his>> snoring.
<br><br>
<<tearful>> you wonder what to do.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cabin Night]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring.
<br><br>
<<tearful>> you wonder what to do.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Cabin Night]]>><</link>>
<br>
<</if>>
:: Cabin Night [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashed is 1>>
Eden is asleep, but with your neck leashed tightly to the bed, you can't move very far.
<br><br>
<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>>
<br>
<<else>>
Eden is asleep. You could escape if you wanted.
<br><br>
<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>>
<br>
<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<</if>>
:: Cabin Night Sleep [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
You settle down and try to sleep.
<br><br>
You are awoken awhile later by Eden kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
:: Cabin Night Leash [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner.
<br><br>
<<if $forestleashedwear gte 3>>
Sunlight gently caresses your face, when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape.
<<set $forestleashed to 0>><<set $forestleashedwear to 0>>
<br><br>
<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>>
<br>
<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>
Awhile later you hear Eden stir. <<He>> rolls over and kissing you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast."
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>>
:: Cabin Night Escape [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You sneak towards the cabin entrance and try the door handle. It opens, and you escape into the forest.
<br><br>
<<link [[Next|Forest]]>><<npcincr Eden trust -200>><<set $forest to 80>><</link>>
<br>
:: Cabin Leash Broken [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<npc Eden>><<person1>>
A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, these things are usually sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash.
<<npcincr Eden trust 200>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe."
<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>>
<br><br>
<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i>
<br>
You've gained the "Stockholm Syndrome: Eden" trait.</span>
<</if>>
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
<</if>>
:: Forest Cabin Food [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite, then smiles and gently pats your head. <<He>> shares some with you and you eat together. Eden talks a lot about the minutiae of life here, pausing occasionally to allow you a response. You nod politely each time, which seems enough to satisfy <<himstop>>
<br><br>
<<His>> plate empty, <<he>> stands and looks out the window.
<<if $weather is "clear">>
"It's a lovely day! We'll be able to get lots of work done."
<<elseif $weather is "rain">>
"We've got lots of work to do today. A little rain won't stop us."
<<elseif $weather is "overcast">>
"The clouds are grumbling. Hopefully they don't burst before we're done for the day."
<</if>>
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
:: Forest Cabin Spit [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You prepare the food and place it on the table in front of <<himstop>> <<He>> takes a bite. "You did something to this, didn't you?" You try to suppress a defiant smile, but the twitching at the corner of your lips gives it away. <<He>> grabs you and bends you over <<his>> lap.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
:: Cabin Cuddle [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You snuggle up to Eden. <<He>> is initially taken aback, but <<his>> face soon softens and <<he>> wraps an arm around you.
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
<br>
:: Cabin Bath [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You remove your clothing and get in the bath. Using a sponge, you wash <<his>> back. <<He>> turns to you. "You're such a gentle thing. Now clean my chest." You continue washing, though it's more embarrassing when you can see <<his>> face.<<wash>><<garousal>><<set $arousal += 1000>>
<br><br>
<<link [[Next|Forest Cabin]]>><<endevent>><</link>>
:: Cabin Bath Refuse [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<He>> yanks your leash, dragging you into the bath.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
:: Forest Cabin Weaken [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You subtly grind the leash against the tree, careful not to be noticed. You think you feel the leash become thinner.
<br><br>
Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<<if $forestleashedwear gte 1>>
<<set $forestleashedwear += 1>>
<<else>>
<<set $forestleashedwear to 1>>
<</if>>
<br><br>
<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br>
:: Forest Cabin Good [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home."
<br><br>
<<link [[Next|Forest Cabin]]>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<pass 2 hours>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-forest/loc-cabin/intro.twee | twee | mit | 14,659 |
:: Eden Cabin [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>><<set $bus to "edencabin">><<set $edendays to 0>>
You are in Eden's cabin.
<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55>>
<span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span>
<br><br>
<</if>>
<<if $daystate is "night">>
Embers burn in the hearth.
<<elseif $daystate is "dawn">>
<<elseif $daystate is "dusk">>
<<else>>
<</if>>
<<if $weather is "clear">>
<<elseif $weather is "overcast">>
<<elseif $weather is "rain">>
Droplets of rainwater seep through the wooden ceiling and patter on the ground.
<</if>>
<br><br>
<<if $hour lte 6>>
Eden is fast asleep.
<br><br>
<<cabinactions>>
<<elseif $hour lte 8>>
<<if $edenbreakfast isnot 1>><<set $edenbreakfast to 1>>
<<npc Eden>><<person1>>Eden lies on the bed. "Make me breakfast," <<he>> says.
<br><br>
<<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>>
<br>
<<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<<if $edengarden gte 3>>
<<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $edenshrooms gte 3>>
<<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><</link>>
<br>
<</if>>
<<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>>
<br>
<<else>>
Eden is getting ready for the day.
<br><br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<<elseif $hour lte 16>>
Eden is working hard outside.
<br><br>
<<cabinactions>>
<<elseif $hour lte 18>>
<<if $edenbath isnot 1>><<set $edenbath to 1>>
<<npc Eden>><<person1>>Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot."
<br><br>
<<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love 1>><<set $phase to 1>><</link>>
<br>
<<else>>
Eden is relaxing in the bath.
<br><br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<<else>>
<<npc Eden>><<person1>>Eden is cleaning <<his>> gun beside the fire.
<br><br>
<<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<cabinedenactions>>
<<cabinactions>>
<</if>>
<</if>>
:: Eden Cabin Punishment [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Cabin Punishment Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Cabin Punishment]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Cabin Punishment Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>>
:: Eden Cabin Bed [nobr]
<<effects>>
You snuggle under the covers.
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Cabin Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Cabin Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Cabin Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Cabin Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Cabin Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Cabin Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Cabin Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Cabin Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Cabin Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Cabin Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Eden Cabin]]>><</link>>
<br><br>
:: Cabin Sleep [nobr autosave]
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<npc Eden>><<person1>>You wake up to Eden's groping. <<He>> starts rubbing up against you.
<br><br>
<<link [[Let it happen|Eden Sleep Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Push away|Eden Sleep Push]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Get out of bed|Eden Cabin]]>><</link>>
<br><br>
<</if>>
<<set $phase to 0>>
:: Eden Sleep Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Sleep Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Sleep Push [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You shove <<him>> away from you.
<<npcincr Eden love -1>><<npcincr Eden dom -1>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>>
<<He>> grumbles something and rolls over. <<Hes>> asleep within moments.
<br><br>
<<link [[Back to sleep|Eden Cabin Bed]]>><<endevent>><</link>>
<br>
<<link [[Get up|Eden Cabin]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts groping more forcefully.
<br><br>
<<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Eden Sleep Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> kisses you on the neck, rolls over, and goes to sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you hide beneath the covers.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<He>> rolls over. You hear <<him>> snore moments later.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin Bed]]>><</link>>
:: Eden Bindings [nobr]
<<effects>>
<<if $submissive gte 1150>>
"I-If it's no trouble, could you untie me please?" you ask.
<<elseif $submissive lte 850>>
"It may have escaped your notice, but my arms are tied. Could you help?" you ask.
<<else>>
"Can you untie me?" you ask.
<</if>>
Without a word, Eden picks up a knife and slashes your bindings.
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
:: Eden Clearing [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>><<set $bus to "edenclearing">><<set $edendays to 0>>
You are in the clearing outside Eden's cabin. The surrounding trees are so huge that you have to crane your neck to see the sky. There's a small farm plot where Eden grows vegetables. Behind the cabin is a spring at the base of a cliff.
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">You're safe at Eden's cabin. Whatever was hunting you will have given up.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $exposed gte 2>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<elseif $exhibitionism lte 54 and $exposed gte 1>>
You don't want to be seen like this! You rush to your clothes.
<br><br>
<<link [[Next|Eden Wardrobe]]>><<endevent>><</link>>
<br><br>
<<else>>
<<if $exposed is 1 and $exhibitionism gte 55>>
<span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span>
<br><br>
<</if>>
<<if $weather is "rain">>
Rainwater drips from the branches above.
<br><br>
<</if>>
<<if $hour gte 9 and $hour lte 10>>
Eden is tending the crops.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<<elseif $hour gte 11 and $hour lte 14>>
<<if $edenhunting isnot 1>><<set $edenhunting to 1>>
<<npc Eden>><<person1>>Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone."
<br><br>
<<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ask to go along|Eden Hunting]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Eden is out hunting.
<br><br>
<<clearingactions>>
<</if>>
<<elseif $hour is 15>>
Eden is skinning prey. The smell makes you queasy.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<<elseif $hour is 16>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenchoplust isnot 1>><<set $edenchoplust to 1>>
<<npc Eden>><<person1>>Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<himstop>> "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> probably doesn't realise how menacing <<he>> looks. <<He>> drops the axe and tries to pull you close to <<himstop>>
<br><br>
<<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Refuse|Eden Firewood Refuse]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>>
<br>
<<else>>
Eden is chopping firewood.
<br><br>
<<clearingedenactions>>
<<clearingactions>>
<</if>>
<<else>>
Eden is indoors.
<br><br>
<<clearingactions>>
<</if>>
<</if>>
:: Eden Freedom [nobr]
<<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>>
<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."
<br><br>
<<if $submissive gte 1150>>
"B-but if I'm gone from town too long," you say. "People will come looking for me here."
<<elseif $submissive lte 850>>
"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."
<br><br>
<<else>>
"If I keep missing school," you say. "People will start looking for me."
<</if>>
<br><br>
<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little <<bottom>> back here though. <span class="gold">If you're gone longer than a day you'll worry me sick.</span> I'd have to come find you."
<br><br>
<<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>>
<br>
<<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here."
<br><br>
<<if $submissive gte 1150>>
"B-but if I'm gone from town too long," you say. "People will come looking for me here."
<<elseif $submissive lte 850>>
"Do you think my absence isn't noticed?" you say. "They'll come looking for me here."
<br><br>
<<else>>
"If I keep missing school," you say. "People will start looking for me."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Eden Freedom 2 [nobr]
<<effects>>
<<if $phase is 0>>
You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over.
<br><br>
<<if $submissive gte 1150>>
"Thank you," you say, pressing your face against <<himstop>>
<<elseif $submissive lte 850>>
"It's not that I need your permission or anything," you say. "It's just easier this way."
<<else>>
"Thank you," you say.
<</if>>
<br><br>
<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now."
<br><br>
<<elseif $phase is 1>>
"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place."
<br><br>
<<else>>
You hug Eden. <<He>> expects it and catches you.
<<if $submissive gte 1150>>
"Thank you," you say, pressing your face against <<himstop>>
<<elseif $submissive lte 850>>
"It's not that I need your permission or anything," you say. "It's just easier this way."
<<else>>
"Thank you," you say.
<</if>>
<<He>> squeezes you back.
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
:: Eden Cabin Escape [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape?
<br><br>
<<link [[Yes|Forest]]>><</link>>
<br>
<<link [[No|Eden Clearing]]>><</link>>
<br>
:: Eden Freedom 3 [nobr]
<<effects>>
<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>>
<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"
<br><br>
<<if $submissive gte 1150>>
"N-no," you say. "You know I'm yours alone."
<<elseif $submissive lte 850>>
"I'm not a slut," you say. "But sometimes I need to be away for longer."
<br><br>
<<else>>
"No!" you say. "It's just that braving the woods every day for school is dangerous."
<</if>>
<br><br>
<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. <span class="gold">You can leave for up to a week.</span> If you're gone longer, I'll hunt you down."
<br><br>
<<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>>
<br>
<<if $bus is "edenclearing">>
<<link [[Nod|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Nod|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?"
<br><br>
<<if $submissive gte 1150>>
"N-no," you say. "You know I'm yours alone."
<<elseif $submissive lte 850>>
"I'm not a slut," you say. "But sometimes I need to be away for longer."
<br><br>
<<else>>
"No!" you say. "It's just that braving the woods every day for school is dangerous."
<</if>>
<br><br>
<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better."
<br><br>
<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Forest Cabin Return [nobr]
<<set $outside to 1>><<set $location to "cabin">><<effects>>
Eden leads you back to the safety of <<his>> cabin.
<br><br>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
:: Eden Recaptured [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
Eden grabs your arm and pushes you in front of <<himstop>> <<He>> pushes you through the forest and back to <<his>> cabin. Once inside, <<he>> shoves you to the floor.
<br><br>
"I trust you," <<he>> says. "So when you don't do as I say, it really hurts."
<br><br>
<<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[Do nothing|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Eden Recaptured Seduction [nobr]
<<effects>>
<<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You climb to your knees.
<<if $submissive gte 1150>>
"I can make it up to you!" you say.
<<elseif $submissive lte 850>>
"I think I know what you need," you say.
<<else>>
"Let me make it up to you," you say.
<</if>>
<<if $pronoun is "f">>
You lift up <<his>> skirt.<<promiscuity1>>
<br><br>
<<else>>
You open <<his>> fly.<<promiscuity1>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer.
<br><br>
<<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy."
<br><br>
<<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Eden Recaptured Apologise [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
You climb to your knees and look up at <<himstop>>
<<if $submissive gte 1150>>
"I'm very sorry," you say. "I know I've been bad." You bow your head.
<<elseif $submissive lte 850>>
"I didn't mean to worry you," you say.
<<else>>
"I'm sorry, I know I've been bad," you say.
<</if>>
<br><br>
"I still need to punish you," Eden says. "Or you'll forget the lesson."
<br><br>
<<link [[Next|Eden Recaptured Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
:: Eden Recaptured Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
<<if $phase is 1>>
<<set $enemyanger -= 75>>
<</if>>
<<He>> bends you over <<his>> knee.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Spank]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Recaptured Spank Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>>
<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again."
<br><br>
<<tearful>> you avoid <<his>> gaze.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Eden Cabin]]>><</link>>
<br>
<</if>>
:: Eden Recaptured Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust -= 100>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 80>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Eden Recaptured Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Eden Recaptured Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Eden Recaptured Oral Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>>
"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."
<br><br>
<<tearful>> you climb out from under the table.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Remember," <<he>> says. "I'm keeping an eye on you."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Eden Cabin]]>><</link>>
:: Street Eden [nobr]
<<effects>>
You cross the road. Eden spots you. "You think this is funny?" <<He>> shouts, marching towards you. I've been worried half to death!" <<He>> grasps your arm. "I'm taking you home, and never letting you leave again. I'll keep you in a cage if I have to."
<br><br>
<<if $worn.neck.collared isnot 1>><<neckwear 1>>
<<He>> fastens a collar around your neck.
<br><br>
<</if>>
<<He>> grabs hold of your leash and pulls. "Come on. I'll punish you when we get home."
<br><br>
<<generate2>><<person2>>"You shouldn't treat <<phim>> like that," A <<person>> bravely interjects as Eden drags you by. Eden ignores <<himstop>>
<br><br>
The sight of a <<girl>> being dragged along on a leash turns heads. People whisper to each other, but no one intervenes. A <<generatey3>><<person3>><<person>> laughs and pulls out <<his>> phone to record you. Eden ignores <<him>> too.
Eden calms down a bit once you're in the forest.
<br><br>
<<endevent>><<npc Eden>><<person1>>
<<link [[Next|Eden Recaptured]]>><</link>>
<br>
:: Street Eden Hide [nobr]
<<effects>>
You hide behind a postbox. Eden continues bothering passers-by, unaware that you're so close. It looks like <<he>> doesn't intend to move on for a while, until <<he>> starts arguing with a <<generate2>><<person2>><<personstop>> The argument becomes more intense until Eden storms off.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Eden Supplies [nobr]
<<effects>>
<<set $edenshopping to 1>>
You shop for the things Eden can't make or do without. Tools and medical supplies mostly.
<br><br>
<<link [[Next|Shopping Centre]]>><</link>>
<br>
:: Eden Supplied [nobr]
<<effects>>
<<set $edenshopping to 2>><<npcincr Eden love 5>>
<<if $submissive gte 1150>>
"I got these for you," you say, putting the supplies on the table.
<<elseif $submissive lte 850>>
"I did your chore for you," you say, putting the supplies on the table.
<<else>>
"I got your supplies from town," you say, putting the supplies on the table.
<</if>>
<br><br>
"Good job," Eden says. "How much were they? I'll give you the money."
<br><br>
<<link [[I don't need money|Eden Supplied 2]]>><<set $phase to 0>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>>
<br>
<<link [[£50|Eden Supplied 2]]>><<set $phase to 1>><</link>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[£200|Eden Supplied 2]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
:: Eden Supplied 2 [nobr]
<<effects>>
<<if $phase is 0>>
"I guess what's yours is mine anyway," <<he>> says. "Thanks though."
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go."
<br><br>
You've gained £50.
<<set $money += 5000>>
<br><br>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
"Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go."
<br><br>
You've gained £200.
<<set $money += 20000>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
"I'm not gonna fall for that," <<he>> says. "You can pay out of your own pocket."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $bus is "edenclearing">>
<<link [[Next|Eden Clearing]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next|Eden Cabin]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: Cabin Settings [nobr]
<<settings>>
<<link [[Confirm|Eden Cabin]]>><<initnpcgender>><</link>>
<br>
:: Eden Mirror [nobr]
<<effects>>
<<link [[Step away|Eden Cabin]]>><</link>>
<br>
<<mirror>>
<br><br> | TheDivineHeir/degrees | game/overworld-forest/loc-cabin/main.twee | twee | mit | 28,991 |
:: Widgets Cabin [widget]
<<widget "cabinactions">><<nobr>>
<<roomoptions>>
There's a large mattress with animal skin covers.
<br>
<<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>>
<br>
Your clothes are kept in the corner.
<br>
<<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>>
<br>
<<link [[Mirror|Eden Mirror]]>><<endevent>><</link>>
<br><br>
<<link [[Go outside|Eden Clearing]]>><<endevent>><</link>>
<br><br>
<<link [[Settings|Cabin Settings]]>><<endevent>><</link>>
<br><br>
<br>
<</nobr>><</widget>>
<<widget "cabinedenactions">><<nobr>>
<<if $exposed gte 1 and $exhibitionism gte 55>>
<span class="lewd">Eden keeps stealing glances at you.</span><<npcincr Eden lust 1>>
<br><br>
<</if>>
<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "clearingactions">><<nobr>>
<<if $edengarden is 0>>
<span class="purple">Eden's crops are utterly strangled by weeds.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 1>>
<span class="blue">Eden's crops are tangled with weeds.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 2>>
<span class="lblue">There are as many weeds growing in Eden's plot as there are vegetables.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 3>>
<span class="teal">Eden's crops are mostly free of weeds, but more could be done.</span>
<br>
<<link [[Remove the weeds (3:00)|Clearing Weeding]]>><<endevent>><<pass 2 hours>><<pass 1 hour>><<tiredness 12>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edengarden is 4>>
<span class="green">Eden's crops are completely free of weeds.</span>
<br><br>
<</if>>
<<if $edenshrooms is 0>>
<span class="purple">Eden's mushroom barrel is almost empty.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 1>>
<span class="blue">Eden's mushroom barrel is mostly empty.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 2>>
<span class="lblue">Eden's mushroom barrel is half full.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 3>>
<span class="teal">Eden's mushroom barrel is mostly full.</span>
<br>
<<link [[Look for mushrooms (1:00)|Clearing Mushrooms]]>><<endevent>><<pass 1 hour>><<npcincr Eden love 1>><</link>>
<br><br>
<<elseif $edenshrooms is 4>>
<span class="green">Eden's mushroom barrel is brimming with fungi.</span>
<br><br>
<</if>>
<<if $edenspring is 0>>
<span class="purple">The spring is full of broken branches and twigs.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 1>>
<span class="blue">The bottom of the spring is littered with branches.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 2>>
<span class="lblue">You can see the bottom of the spring through the twigs and branches floating on its surface.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 3>>
<span class="teal">Twigs float on the surface of the spring.</span>
<br>
<<link [[Clear the debris (0:30)|Clearing Debris]]>><<endevent>><<pass 30>><<tiredness 6>><<npcincr Eden love 1>><</link>><<gtiredness>>
<br><br>
<<elseif $edenspring is 4>>
<span class="green">The spring is clean and clear.</span>
<br>
<<link [[Relax in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><</link>><<lstress>>
<br><br>
<</if>>
<<link [[Enter the cabin|Eden Cabin]]>><<endevent>><</link>>
<br>
<<if $edenfreedom gte 1>>
<<foresticon>><<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>>
<br>
<<else>>
<<link [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "clearingedenactions">><<nobr>>
<<if $exposed gte 1 and $exhibitionism gte 55>>
<span class="lewd">Eden keeps stealing glances at you.</span>
<<npcincr Eden lust 1>>
<br><br>
<</if>>
<<if $leftarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<<elseif $rightarm is "bound">>
<<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><<endevent>><</link>>
<br><br>
<</if>>
<<if $edenfreedom is undefined>>
<<link [[Ask for freedom to return to town|Eden Freedom]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenfreedom is 1>>
<<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><<endevent>><</link>>
<br>
<</if>>
<<if $edenshopping is 1>>
<<link [[Give Eden the supplies|Eden Supplied]]>><<endevent>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-forest/loc-cabin/widgets.twee | twee | mit | 6,183 |
:: Forest Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<<set $foresthunt += 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Mushrooms [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You eat one of the mushrooms. It tastes bitter, but somehow refreshing.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
:: Forest Mushrooms2 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Wolf Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $syndromewolves gte 1>>
It grabs you by the scruff of your neck like you're an errant puppy.
<br><br>
<<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.
<br><br>
<<link [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you gather yourself.
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Cave Intro [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.
<br><br>
<<link [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Forest Hunter Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Hunter Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $hunterintro is 1>>
"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
<<else>>
<<if $enemyanger gte 20>>
"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
<<else>>
"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
<</if>>
<</if>>
<br><br>
<<link [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Hunter Intro [nobr]
<<neckwear 1>><<set $forestleashed to 1>>
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<npc Eden>><<initnpc Eden>><<person1>>
The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.
<br><br>
You soon arrive at a log cabin. Inside is a single, Spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.
<br><br>
<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.
<br><br>
<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.
<br><br>
<<link [[Nod|Forest Hunter Nod]]>><</link>>
<br>
<<link [[Refuse|Forest Hunter Refuse]]>><</link>>
<br>
<<else>>
"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.
<br><br>
<<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Forest Hunter Resist Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $enemyarousal to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Hunter Resist Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Hunter Resist Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<link [[Next|Forest Hunter Intro]]>><<endcombat>><</link>>
<br>
<</if>>
:: Forest Wolf Molestation Resist [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>><<set $enemyanger += 200>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Molestation Resist]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf Molestation Resist Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The second time is too much for the beast, and it collapses into a slumber.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
Despite its power, you manage to defeat the beast. It flees into the forest.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<br>
<<else>>
Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave Returned]]>><<endcombat>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</link>>
<br>
<</if>>
<</if>>
:: Forest Avoid [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $phase is 0>>
You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.
<br><br><br><br>
<<elseif $phase is 1>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<stress 1>>
<br><br>
<<endevent>>
<<elseif $phase is 2>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>>
<br><br>
<<endevent>>
<<elseif $phase is 3>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining. <<flaunting>> you wink as you pass.<<exhibitionism5>>
<br><br>
<<endevent>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>>
A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into a ditch.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you manage to free yourself from their clutches, and escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast2init>><<beasttype wolf>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf2]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying between the trees.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees into the forest.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf2 Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2 End]]
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf2 End]]
<</if>>
<</if>>
:: Forest Wolf2 End [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The beast whimpers and flees into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The beast leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the beasts flee into the forest.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The beasts leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The beasts leave you spent and shivering on the grass. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
:: Forest Swim [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<water>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
<<if $bestialitydisable is "f">>
A large lizard rears out of the water!
<br><br>
<<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>>
<br><br>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $swimmingdifficulty to 200>><<swimmingcheck>>
<<if $swimmingcheck is "pass">>
The rushing water tears at you.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
Despite this, you <span class="green">successfully</span> swim across.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
As you climb up the bank you feel a pinching sensation on your <<bottomstop>> You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
<<garousal>><<arousal 6>>
<br><br>
You tug, but it won't budge. You'll need help to remove it.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $swimmingcheck is "fail">>
The rushing water tears at you.
<<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>>
The water is too violent, and you <span class="red">fail</span> to swim across the river, instead being swept downstream and deeper into the forest.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 71 and $parasitedisable is "f" and !$parasite.bottom.name>>
<<if $worn.lower.type.includes("naked") or $worn.lower.skirt is 1>>
As you climb up the bank you feel a pinching sensation on your <<bottomstop>> You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm.
<<garousal>><<arousal 6>>
<br><br>
You tug, but it won't budge. You'll need help to remove it.
<<parasite bottom urchin>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Forest]]>><<set $forest += 20>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Forest Swim Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype lizard>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Swim Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Swim Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Swim Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The lizard hisses its satisfaction, and dives back into the churning water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The lizard hisses in pain and dives back into the churning water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 10 15>>
<<elseif $molestationstart is 2>><<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
You give a small wiggle inviting them closer.
<br>
<<set _randomtentacles to 6+random(1, 10)>>
<<tentaclestart _randomtentacles 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Forest Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Tentacles Finish [nobr]
<<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Snake [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<set $timer to 4>>
<</if>>
<<if $timer is 1>>
<<set $trance to 0>>
You break free from the trance, and realise the snake is trying to eat you!
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $vorestage gte 7>>
<span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Forest Snake Finish [nobr]
<<effects>>
<<set $trance to 0>>
<<if $vorestage gte 7>>
<<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body.<<pass 10>>
<br><br>
<<endcombat>>
<<if $swarmdisable is "f">>
You land in a pit of thousands of tiny snakes.
<br><br>
<<link [[Next|Forest Snake Swarm]]>><<set $molestationstart to 1>><</link>>
<<else>>
The snake slithers away. It took you deeper into the forest.
<br><br>
<<clotheson>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest += 20>><</link>>
<br>
<</if>>
<<else>>
<<tearful>> you escape from the snake's maw.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Snake Swarm [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "slithering">>
<<set $swarmcreature to "snakes">>
<<set $swarmspill to "slither">>
<<set $swarmsteady to "keep back">>
<<set $swarmSteady to "Keep back">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarm9 to "active">>
<<set $swarm10 to "active">>
<<set $swarmactive to 10>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Forest Snake Swarm Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The snakes slither off of you, escaping through nooks and crannies all around the pit.
<br><br>
<<endcombat>>
<<clotheson>>
<<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>>
<br>
:: Forest Bear Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
You continue on your path. You don't get far before hearing a roar behind you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Bear Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Bear Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Bear Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear returns to its abode.
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty beast. It flees deeper into the forest.
<br><br>
<<tearful>> you continue on your way.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Mate [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You drop to the ground and adopt a mating posture.<<deviancy2>>
The wolf paces towards you and sniffs. It takes advantage of your position and mounts you.
<br><br>
<<link [[Next|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>>
<br>
:: Forest Wolf Mate2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You drop to the ground and adopt a mating posture.<<deviancy3>>
The wolves pace towards you and sniff.
They growl at each other. After a brief tussle, the victor takes advantage of your position and mounts you.
<br><br>
<<link [[Next|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>>
<br>
:: Forest Howl [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $syndromewolves gte 1>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>>wolves step<<else>>wolf steps<</if>> into view.
<br><br>
<<if $phase is 1>>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Mate|Forest Wolf Sex2]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br>
<</if>>
<<else>>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Mate|Forest Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<</if>>
<<link [[Pat and depart|Forest Pat]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You throw your head back and howl into the canopy. The <<if $phase is 1>>wolves join<<else>>wolf joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>>wolves depart.<<else>>wolf departs.<</if>>
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Sex2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast2init>><<beasttype wolf>>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Sex2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Sex2]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
<<set $beaststance to "top">><<set $enemytrust -= 20>><<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Pat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
You pat and stroke the wolves' heads. They rub against your hand, but don't stay long.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>
<br>
<<else>>
You pat and stroke the wolf's head. It rubs against your hand, but don't stay long.
<br><br>
<<link [[Next|Forest]]>><<endevent>><<set $evenskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf licks your <<undies>> then slinks away between the trees.<<wolfpacktrust>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whines and flees between the trees.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The wolf turns away from you and slinks between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Sex2 Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Forest Wolf Sex2]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
<<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The wolves slink away between the trees.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Cutter Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<flaunting>> you leave your hiding place and walk towards the <<personcomma>> your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters.
<<if $exposed gte 2>>
<<exhibitionism5>>
<<else>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 6>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
:: Forest Cutter [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings you out here?" <<he>> says.
<br><br>
<<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
:: Forest Cutter Chat [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You stay and chat with the <<personstop>> <<He>> seems happy for the company.
<br><br>
<<if $pain gte 40>>
<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose.<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
<<if $rng gte 81>>
"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't."
<<elseif $rng gte 61>>
"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers."
<<elseif $rng gte 41>>
"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful."
<<elseif $rng gte 21>>
"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway."
<<else>>
"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures."
<</if>>
<br><br>
After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says, lifting <<his>> axe. "It was nice meeting you. Go careful now."
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Cutter Seduce [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You sit on the grass and look up at <<himstop>> "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you.
<br><br>
<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe."
<br><br>
<<endevent>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Cutter Flaunt [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You give <<him>> a slow twirl while walking towards <<himcomma>> making sure <<he>> gets to see you from other angles. <<He>> looks away, <<his>> face turning red. "Don't be shy," you purr. "You can look all you want." You're close to <<him>> now, so close <<he>> has to look up to avoid seeing you. <<He>> turns around.
"Y-you should take these to cover with," <<he>> says, pulling some towels from a bag sat on a tree stump. "You might attract some bad types dressed like that." <<He>> looks through the trees, still facing away from you, "Please leave me to work. If we're seen people will get the wrong idea."
<br><br>
<<endevent>>
<<link [[Take the towels|Forest]]>><<set $eventskip to 1>><<towelup>><</link>>
<br>
<<link [[Just leave|Forest]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Cutter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Cutter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Cutter Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Cutter Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> falls asleep on the grass. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
:: Forest Deer [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $rng gte 51>>
You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing.<<ltrauma>><<lstress>><<trauma -6>><<stress -6>>
<br><br>
<<link [[Next|Forest]]>><</link>><br>
<<else>>
You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees.
<br><br>
<<link [[Next|Forest]]>><</link>><br>
<</if>>
| TheDivineHeir/degrees | game/overworld-forest/loc-forest/events.twee | twee | mit | 40,666 |
:: Forest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $foresthunt gte 1>>
<span class="red">You are being hunted.</span>
<br><br>
<</if>>
<<if $arousal gte 10000>>
<<orgasmforest>>
<</if>>
<<if $forest lte 0>>
<<set $forest to 0>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest outskirts. You can make out the town between the trees.
<br><br>
<<if $exposed lte 1>>
<<if $forest_shop_intro is 1>>
<<link [[Forest shop|Forest Shop]]>><</link>>
<br><br>
<<else>>
<<link [[Strange Shop|Forest Shop]]>><</link>>
<br><br>
<</if>>
<</if>>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Leave the forest
<br>
<<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<wolficon>><<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br>
<<nightingaleicon>><<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 20>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestoutskirts>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest. The trees are quite sparse, you can't be too far from town.
<br><br>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<gharass>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<</if>>
<</if>>
<<elseif $forest lte 50>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforest>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are in the forest, surrounded by nature.
<br><br>
<<if $forest lte 30>>
<<link [[Lake (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br>
<<elseif $forest lte 40>>
<<link [[Lake (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Lake (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<</if>>
<br>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<<if $historytrait gte 3>>
<<link [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $forest lte 99>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.
<br><br>
<<if $edenfreedom gte 1>>
<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<<elseif $syndromeeden gte 1>>
<<link [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $syndromewolves gte 1>>
<<link [[Wolf Cave (0:10)|Wolf Cave Clearing]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $pubtask is 1 and $pubtask2 isnot 1>>
<<set $rng to random(1, 100)>>
<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>
<br>
<<elseif $pubtasksetting is "pair">>
<<link [[Search for Landry's black box|Forest Box]]>><</link>>
<br>
<<elseif $rng gte 51 and $bestialitydisable is "f">>
<<link [[Search for Landry's black box|Forest Bear Box]]>><</link>>
<br>
<<else>>
<<link [[Search for Landry's black box|Forest Box]]>><</link>>
<br>
<</if>>
<</if>>
<br>
Go deeper into the forest
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<</if>>
<</if>>
<<elseif $forest gte 100>>
<<set $forest to 100>>
<<forestmove>>
<br><br>
<<if $stress gte 10000>>
<<passoutforest>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $eventskip is 0>>
<<if $danger gte (9900 - ($allure * $forestmod))>>
<<eventforestdeep>>
<<else>>
<<eventforestsafe>>
<</if>>
<<elseif $eventskip gte 1>>
You are deep in the forest. You can make out the asylum through the trees.
<br><br>
Search this area
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
Go towards town
<br>
<<link [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass 5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</link>><<gharass>>
<br>
<<link [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass 10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</link>>
<br>
<<link [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass 30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>><<lharass>>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Forest Bear Box [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pubtasksetting is "bear">>
You return to the cave, where Landry's black box can be found. You hear something large breathing within.
<br><br>
<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br>
<<else>>
<<set $pubtasksetting to "bear">>
You come to a cave, the location Landry said the black box would be found. It must be inside.
<br><br>
You've barely taken two steps further when you hear a deep growl. There's something big in there.
<br><br>
<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Leave|Forest]]>><</link>>
<br>
<</if>>
:: Forest Box [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pubtasksetting is "pair">>
<<generate1>><<generate2>>You return to the clearing with the dilapidated cabin. The <<person1>><<person>> and <<person2>><<person>> are still there. "Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box."
<br><br>
<<else>>
<<set $pubtasksetting to "pair">>
<<generate1>><<generate2>>You come to the clearing where the black box supposedly resides. There's a dilapidated wood cabin in the middle. A <<person1>><<person>> and <<person2>><<person>> sit outside beside a fire. They look up as you approach. "This is unexpected," says the <<person1>><<personstop>> "What brings you all the way out here?"
You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket. "We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you. "You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Accept|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Attack them|Forest Box Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Refuse|Forest Box Refuse]]>><</link>>
<br>
:: Forest Bear Box Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>>
You creep into the cave. After some fumbling through the dark you see the light catch on something. It's the black box. The box in hand, you turn to leave the cave, but something emerges from the darkness.
<<set $pubtask2 to 1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Bear Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Bear Box Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Bear Box Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear retreats into its abode.
<br><br>
<<tearful>> you leave the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The bear turns away from you and flees deeper into its abode.
<br><br>
<<tearful>> you leave the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<br>
<</if>>
:: Forest Box Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
<<set $enemytrust -= 40>>
<<elseif $phase is 2>>
<<set $enemyanger += 40>><<set $enemytrust -= 100>><<set $enemyhealth -= 100>>
You stand still, waiting until they draw close. With their guard down, you stomp on the <<person2>><<persons>> foot and smack <<his>> face, sending <<him>> reeling. <<person1>>The <<person>> is not amused. "Stupid slut. You'll pay for that."
<br><br>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Forest Box Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Box Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Box Refuse [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
"I don't think you quite understand the situation you're in," The <<person1>><<person>> says, now very close. "We're getting what we want."
<br><br>
<<link [[Next|Forest Box Molestation]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
:: Forest Box Molestation Finish [nobr]
<<effects>>
<<if $finish is 1>>
"You're not getting away that easily," the <<person1>><<person>> says.
<br><br>
<<controlloss>><<set $consensual to 0>><<molested>><<set $finish to 0>>
<<link [[Next|Forest Box Molestation]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here you go," says the <<person1>><<personcomma>> dropping the box in front of you. "Give Landry our regards." <<tearful>> you collect the box and leave the clearing.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<<elseif $enemyhealth lte 0>>
The pair recoil in pain and drop the box on the grass. <<tearful>> you seize it and flee the clearing, chased by their angry shouts.
<<set $pubtask2 to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
<</if>>
:: Forest Science Shroom [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $scienceshroomknown isnot 1>>
<<set $scienceshroomknown to 1>>
<span class="gold">You have discovered a new science project.</span>
<br><br>
<</if>>
<<if $phase is 0>>
<<set $scienceshroomheart += 1>>
You kneel and gather the mushrooms. They smell refreshing.<<ltiredness>><<tiredness -6>>
<br><br>
<span class="gold">You can add the mushrooms you found to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $scienceshroomwolf += 1>>
You kneel and gather the mushrooms. They smell sweet.<<garousal>><<arousal 6>>
<br><br>
<span class="gold">You can add the mushrooms you found to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-forest/loc-forest/main.twee | twee | mit | 20,334 |
:: Widgets Forest [widget]
<<widget "forestmove">><<nobr>>
<<if $forestmove is "quickly">>
You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
<<elseif $forestmove is "normally">>
You walk through the trees. The gentle sounds and scents make for a pleasant journey.
<<elseif $forestmove is "carefully">>
You sneak through the undergrowth, causing as little disturbance as possible.
<<elseif $forestmove is "secretin">>
The path you take would be invisible if you didn't know where to look. You soon find yourself much deeper in the forest.
<<elseif $forestmove is "secretout">>
The path you take would be invisible if you didn't know where to look. You soon find yourself near the edge of the forest.
<</if>>
<<set $forestmove to 0>>
<</nobr>><</widget>>
<<widget "eventforestoutskirts">><<nobr>>
<<if $rng lte 20>>
<<if $exposed is 1>>
You hear a pair up ahead, on the same trail as you.
<<if $exhibitionism gte 35>>
You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<elseif $exposed gte 2>>
You hear a pair up ahead, on the same trail as you.
<<if $exhibitionism gte 75>>
You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
<br><br>
<<if $rng gte 41>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 3>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<<else>>
You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<</if>>
<<else>>
You hear a pair up ahead, on the same trail as you. Something about them makes you nervous.
<br><br>
<<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 81>>
<<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Stick to the trail|Forest Avoid]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<elseif $rng lte 40>>
<<forestwolfspy>>
<<elseif $rng lte 50>>
A lone wolf emerges from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.
<<beastescape>><<gtiredness>><<tiredness 4>><<physique 2>>
<br><br>
<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 100>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforest">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng lte 30>>
<<forestwolfspy>>
<<elseif $rng lte 45>>
A lone wolf emerges from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>>
<<else>>
It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<tiredness 4>><<physique 2>>
<br><br>
<<link [[Next (0:20)|Forest]]>><<pass 20>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 50>>
<<forestbear>>
<<elseif $rng lte 95>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<else>>
<<forestcutter>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestdeep">><<nobr>>
<<if $rng lte 20 and $foresthunt lte 0>>
A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng lte 30>>
<<forestwolfspy2>>
<<elseif $rng lte 40>>
A pair of wolves emerge from between the trees, teeth bared.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</link>>
<<else>>
They chase you through the woods. You run until you can no longer hear them behind you. You're not sure if you outran them or they grew bored.<<beastescape>><<gtiredness>><<tiredness 8>><<physique 4>>
<br><br>
<<link [[Next (0:40)|Forest]]>><<pass 40>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng lte 43 and $voredisable is "f" and $bestialitydisable is "f">>
<<forestsnake>>
<<elseif $rng lte 50>>
<<forestbear>>
<<elseif $rng lte 70 and $hallucinations gte 2 and $tentacledisable is "f">>
Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth.
<br><br>
<<link [[Struggle|Forest Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $deviancy gte 75>>
<<link [[Allow them to Surround you|Forest Tentacles]]>><<set $molestationstart to 2>><</link>><<deviant5>>
<</if>>
<<elseif $rng lte 100>>
You squeeze through a thicket.
<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "eventforestsafe">><<nobr>>
<<if $forest lte 20>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a tree.
<br><br>
<<if $scienceshroomheart lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms]]>><<stress 3>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestarrow>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 6>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $forest lte 50>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a tree.
<br><br>
<<if $scienceshroomheart lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms]]>><<stress 6>><<tiredness -6>><</link>><<gstress>><<ltiredness>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestdagger>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.
<br><br>
<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 6>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $forest lte 100>>
<<if $rng gte 81>>
You find a cluster of edible mushrooms growing at the base of a decaying tree.
<<if $science gte 200>>
You remember from school that they're called wolfshrooms, and were prized by warriors in ancient times.
<</if>>
<br><br>
<<if $scienceshroomwolf lt 5>>
<<link [[Take for science project|Forest Science Shroom]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<link [[Eat one|Forest Mushrooms2]]>><<set $drunk += 60>><<set $arousal += 3000>><<trauma -3>><<set $wolfbuild += 3>><</link>><<garousal>><<ltrauma>>
<br>
<<link [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 71>>
A breeze caresses your face as you enter a clearing. Stood in the middle is a deer. It stops feeding when it notices you, but doesn't move.<br><br>
<<link [[Approach|Forest Deer]]>><</link>><br>
<<link [[Ignore|Forest]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You come to a fast-flowing river.
<<if $foresthunt gte 1>>
You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
<</if>>
<br><br>
<<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>>
<br>
<<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 51>>
<<forestgem>>
<<elseif $rng gte 41>>
You find a trail which makes the going a little easier.<<lstress>><<stress -2>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<stress -2>>
<br><br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear a wolf howl in the distance.
<<if $wolfgirl gte 3>>
<<garousal>><<arousal 6>>
<<else>>
<<gstress>><<stress 1>>
<</if>>
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "forestwolfspy">><<nobr>>
A pair of eyes stares out from the darkness beneath a fern.
<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate]]>><</link>><<deviant2>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 0>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestwolfspy2">><<nobr>>
Two pairs of eyes stare out from the darkness between the trees.
<<gstress>><<stress 6>>
<br><br>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Adopt mating posture|Forest Wolf Mate2]]>><</link>><<deviant3>>
<br>
<</if>>
<<if $wolfgirl gte 6>>
<<link [[Howl|Forest Howl]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<wolfgirl>>
<br>
<</if>>
<<link [[Continue|Forest]]>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestcutter">><<nobr>>
<<generate1>><<person1>>
You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree.
<<if $exposed gte 1>>
You crouch behind a bush to conceal your <<nuditystop>>
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<He>> waves at you.
<br><br>
<<link [[Approach|Forest Cutter]]>><</link>>
<br>
<<link [[Wave back and continue on|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "forestsnake">><<nobr>>
You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.
<<set $trance to 1>>
<br><br>
<<link [[Next|Forest Snake]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestbear">><<nobr>>
You see fresh bear prints in the dirt.
<br><br>
<<if $foresthunt gte 1>>
You feel whatever's hunting you draw closer.
<br><br>
<</if>>
<<link [[Take a detour (0:30)|Forest]]>><<pass 30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<if $rng gte 81>>
<<link [[Ignore them|Forest Bear Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Ignore them|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "forestspider">><<nobr>>
<</nobr>><</widget>>
<<widget "forestdagger">><<nobr>>
You tread on something hard. You kneel and pull it from the forest detritus. It's an ancient dagger, worn beyond use. A collector might pay for this.
<br><br>
<<set $antiquemoney += 40>><<if $antiqueforestdagger is undefined>><<set $antiqueforestdagger to "found">><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestgem">><<nobr>>
Something glints at the base of a tree stump. You tug it free. A calmness falls over you.
<<lstress>><<stress -3>>
<br><br>
It's a translucent green gemstone. A collector might pay for it.
<br><br>
<<set $antiquemoney += 100>><<if $antiqueforestgem is undefined>><<set $antiqueforestgem to "found">><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "forestarrow">><<nobr>>
You spot a decaying metal shard amongst the fallen bark at your feet. It's an arrowhead. A collector might pay for it.
<br><br>
<<set $antiquemoney += 20>><<if $antiqueforestarrow is undefined>><<set $antiqueforestarrow to "found">><</if>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "foresthunt">><<nobr>>
<<set $foresthunt to 0>>
<<if $bestialitydisable is "f" and $rng gte 51>>
<<if $syndromewolves is 1 and $wolfpacktrust gte 24>>
The black wolf bounds towards you! It leaps on top of you and licks your face, then turns and walks every paces before turning and looking at you.
<br><br>
<<link [[Return to wolf cave (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br>
<<link [[Continue|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $syndromewolves is 1>>
The black wolf bounds towards you!
<br><br>
<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
A monstrous black wolf bounds towards you!
<br><br>
<<link [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1 and $edendays gte 2>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. "Sorry," it's Eden. "I just wanted to check on you. Why do you look scared?"<<set $stress -= 2000>>
<br><br>
<<link [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass 30>><</link>>
<br>
<<link [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've got you now. Don't resist."
<br><br>
<<link [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventwolfcave">><<nobr>>
<<if $wolfpacktrust gte 12>>
The black wolf walks up to you and turns until its <<if $blackwolfgenitals is "penis">>erect penis<<else>>wet pussy<</if>> hovers inches away from you. It waits. The other wolves watch.
<br><br>
<<link [[Take it in hand|Wolf Cave Hand]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Refuse|Wolf Cave Hand Refuse]]>><</link>>
<br>
<<else>>
<<if $rng gte 81>>
Most of the pack leave to hunt, only a pair remain to guard you. Now could be your chance to escape.
<br><br>
<<link [[Try to escape|Forest Wolf Cave Pair]]>><</link>>
<br>
<<link [[Stay put (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br>
<<else>>
One of the wolves approaches you.
<br><br>
<<link [[Next|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "cabintime">><<nobr>>
<<if $hour is 6>>
<<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 5>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 4>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 3>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 2>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 1>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 0>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<<elseif $hour is 23>>
<<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>><<pass 1 hour>><<tiredness -12>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutforest">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<foresthunt>>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/overworld-forest/loc-forest/widgets.twee | twee | mit | 22,531 |
:: Lake Mermaid [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatec1>><<person1>>
You wake up unable to move. You're up to your neck in sand.
<br><br>
"You're awake," says a <<personstop>> <<Hes>> not alone. "You looked so peaceful asleep on the beach. We decided to turn you into a mermaid. We are almost done, we just want a picture." They step back to admire their handiwork. The <<person>> looks up, and fear darkens <<his>> face. <<He>> and <<his>> friends run.
<br><br>
<<endevent>><<generatey1>><<generatey2>><<generatey3>> Seconds later a shadow is cast over you. It's a group of teenagers. "What do we have here?" A <<person1>><<person>> says. <<He>> drops to <<his>> knees in front of you.
<br><br>
<<if $submissive gte 1150>>
"P-please don't," you plead.
<<elseif $submissive lte 850>>
"Don't think I'm harmless," you say. "I'll rip you to pieces if you come near."
<<else>>
"Don't you dare," you say.
<</if>>
<br><br>
"Don't worry," <<he>> says. "We aren't gonna touch you, but," <<he>> grins at <<his>> friends. "I think this mermaid needs a makeover." <<His>> friends kneel beside <<himstop>>
<br><br>
<<if $NPCList[0].penis isnot "none">>
They expose their penises and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first. It shoots all over your forehead and dribbles around your eyes. The others follow suit, and soon you're covered from the neck up.
<<else>>
They expose their pussies and play with them, just inches from your face. You struggle against the sand, but you can't budge. The <<person>> cums first, and squirts all over your forehead. It dribbles around your eyes. The others follow suit, and you're soon covered in pussy juice from the neck up.
<</if>>
<<set $facesemen += 5>>
<br><br>
"Aren't we nice?" the <<person>> says. They stand and leave, but not before taking pictures. Others along the shore watch.<<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>>
<br><br>
<<endevent>>
<<link [[Struggle (0:30)|Lake Mershame]]>><<pass 30>><</link>>
:: Lake Mershame [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<generatey1>>
You continue to struggle against the sand. A few people come for a closer look, and either laugh or take a picture. Or both. Until a <<person1>><<personcomma>> who kneels beside you digs you out. <<He>> at least suppresses <<his>> laughter.
<br><br>
<<endevent>>
<<link [[Next|Lake Shore]]>><<set $eventskip to 1>><</link>>
:: Lake Couple [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $lakecouple to 1>>
<<generate1>><<generate2>><<person1>><<person2>>
You walk into the light of the fire. You see them more closely now, a <<person1>><<person>> and <<person2>><<personstop>> "Hey," the <<person1>><<person>> says. "What are you doing out here alone? Come join us."
<br><br>
<<link [[Join them (0:10)|Lake Couple 2]]>><<pass 10>><</link>>
<br>
<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>
<br>
:: Lake Couple 2 [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit down beside them. "We're enjoying our time away from the city," the <<person2>><<person>> says while the <<person1>><<persons>> head rests on <<person2>><<his>> shoulder. You tell them a bit about yourself.<<lstress>><<stress -2>>
<br><br>
After chatting for a bit, the <<person1>><<person>> shivers. "It's chilly tonight," <<he>> says. <<He>> pats <<his>> lap. "Come on. We'll keep each other warm."
<br><br>
<<link [[Sit on lap (0:10)|Lake Couple 3]]>><<pass 10>><</link>>
<br>
<<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>>
<br>
:: Lake Couple 3 [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You sit on the <<person1>><<persons>> lap. You hear the couple kiss each other. You sit together for several minutes, listening to the fire crackle and the gentle ripple of the water.<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<br><br>
The <<person2>><<person>> leans over and kisses your cheek. <<He>> looks at the <<person1>><<person>> as if for approval. The <<person>> leans in and kisses you too.
<br><br>
<<link [[Return Kisses|Lake Couple 4]]>><</link>><<promiscuous1>>
<br>
<<link [[Pull away and leave|Lake Campsite]]>><<endevent>><</link>>
<br>
:: Lake Couple 4 [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You kiss them back. One after the other, while the other kisses your cheek. Sometimes they kiss each other.<<promiscuity1>>
<br><br>
"I'm sorry," the <<person2>><<person>> pants. "I should have asked first." You're not sure who <<hes>> addressing.
<br><br>
<<person1>>"It's getting late," the <<person>> says. "The tent is waiting."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Join them|Lake Couple 5]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Strip and join them|Lake Couple 5]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Part ways|Lake Campsite]]>><<endevent>><</link>>
<br>
:: Lake Couple 5 [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
The <<person1>><<person>> holds your hand as you approach the tent. <<He>> lets go to enter and the <<person2>><<person>> follows <<person1>><<himstop>>
<<if $phase is 1>>
You take off your clothes and enter after them. You shuffle between the sheets and lie naked between two strangers.<<exhibitionism3>>
<<else>>
You enter the them and shuffle between the sheets, between the two strangers.<<promiscuity2>>
<br><br>
<</if>>
<<link [[Cuddle (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 35>>
<<link [[Embrace and kiss|Lake Couple Sex]]>><<set $sexstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Shuffle out and be on your way|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br>
:: Lake Couple Cuddle [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You snuggle up to them and they cuddle back. You lie there for a while, feeling their warm bodies pressed against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.
<br><br>
<<link [[Next|Lake Campsite]]>><<clotheson>><<endevent>><</link>>
<br>
:: Lake Couple Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 200>>
You roll over and embrace the <<person1>><<personstop>> You kiss <<himstop>> You feel the <<person2>><<person>> shift closer over behind you.<<person1>><<promiscuity3>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Couple Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Couple Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Couple Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You lie with them a little longer, feeling the warmth of their bodies against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove them away from you and leave the tent.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
They stop touching you and let you leave the tent.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Campsite]]>><</link>>
<br>
:: Lake Journey [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $cool gte 160>>
They're eager to have you along. They form around you and vie for your attention. Everyone knows the forest is dangerous, but you should be safe in a group.<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You arrive at the lake without a problem.
<br><br>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<<elseif $cool gte 40>>
They're happy to have you along. You chat as you travel, making sure to stay close. Everyone knows the forest is dangerous, but you should be safe in a group.<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You arrive at the lake without a problem.
<br><br>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<<else>>
They look at each other and smirk at your request, but they don't turn you down. Everyone knows the forest is dangerous, but you should be safe in a group.<<status 1>><<gcool>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<lakejourney>>
<<else>>
You're nearing the lake when someone shoves you from behind. You fall to the ground. The group laughs, and leaves you alone in the forest.
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<link [[Next|Forest]]>><<set $forest to 30>><</link>>
<br>
<</if>>
<</if>>
:: Lake Wolf Run [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others in sprinting the rest of the way to the lake. You don't know if the wolf gave chase, but you all arrive safely.
<br><br>
<<link [[Lake|Lake Shore]]>><</link>>
<br>
:: Lake Wolf Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
You step towards the wolf. "Go," you say to the others. "It's not safe. I've got this." They must think you mad. You adopt an exaggerated combat stance. "Go!" you repeat. They run towards the lake. Once alone, you drop to the ground and assume the position.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Wolf Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Wolf Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Wolf Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the wolf wanders deeper into the forest.
<br><br>
<<tearful>> you continue to the lake.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you watch the wolf flee deeper into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf wonders deeper into the forest.
<<tearful>> you continue to the lake.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>
<br><br>
:: Lake Hang [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
You skip rocks across the lake's surface with several others. Someone's skips six times.
<br><br>
<<elseif $rng gte 61>>
You help build a sandcastle, until it collapses under its own weight. You have a nice time regardless.
<br><br>
<<elseif $rng gte 41>>
You play catch with a Frisbee.<<physique 3>>
<br><br>
<<elseif $rng gte 21>>
<<if $cool gte 160>>
You chat with some students you recognise from your classes. A <<generates1>><<person1>><<person>> tries to impress you by entering the forest alone. <<He>> doesn't get far before a strange noise scares <<him>> back.<<ltrauma>><<trauma -3>><<endevent>>
<br><br>
<<elseif $cool gte 40>>
You chat with some students you recognise from your classes.
<br><br>
<<else>>
You try to chat with some students you recognise from your classes. You're mostly ignored.<<gtrauma>><<trauma 3>>
<br><br>
<</if>>
<<else>>
An impromptu game of tag starts.
<<if $physique gte (($physiquemax / 7) * 6)>>
No one can catch you.<<gcool>><<status 1>><<physique 3>>
<<elseif $physique gte (($physiquemax / 7) * 2)>>
You give as good as you get.<<physique 3>>
<br><br>
<<else>>
Once "it" you struggle to catch anyone.<<lcool>><<status -10>><<physique 3>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $hour is 20>>
It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<if $exposed lte 0>>
<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br>
<</if>>
<<link [[Stay|Lake Shore]]>><</link>>
<br>
<<elseif $danger gte (9900 - $allure)>>
<<if $cool gte 160>>
A <<generates1>><<person1>><<person>> approaches you. "H-hi," <<he>> says. "Umm, c-can I ask you something?" <<He>> takes a deep breath. "Will you kiss me? They said they'd leave me alone if I could get a kiss from you." <<He>> looks down and blushes. The teenagers <<hes>> referring to watch from a rock not far away. You've seen them bully the <<person>> before.
<br><br>
<<link [[Kiss|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>>
<br>
<<link [[Refuse|Lake Refuse]]>><</link>>
<br>
<<link [[Laugh|Lake Laugh]]>><<status 1>><</link>><<gcool>>
<br>
<<else>>
A <<generatey1>><<person1>><<person>> tackles you behind a rock and gropes you.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Grope back|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Shove away|Lake Hang Shove]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<</if>>
:: Lake Kiss [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You grip <<his>> collar and pull <<him>> close. <<His>> eyes widen in surprise, but then close. You feel <<him>> shiver. The bullies on the rock stare, dumbfounded. One throws an empty bottle to the ground in disgust. They drop from the rock and walk away.<<promiscuity1>>
You pull away from the <<personstop>> <<Hes>> blushing and tearing up. "Th-thank you." <<He>> turns and runs.<<famegood 20>>
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
:: Lake Refuse [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You shake your head. <<He>> smiles. "I know. It's unfair of me to ask. Thanks anyway." <<He>> walks away. The bullies on the rock jeer and taunt <<himstop>>
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
:: Lake Laugh [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You burst into laughter. The bullies on the rock follow suit. The <<person>> looks down and runs into the forest.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
:: Lake Hang Shove [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $rng gte 81>>
You shove <<him>> off you. <<He>> sneers and climbs back on, gagging your mouth with <<his>> hand. "Don't try that again <<bitchcomma>>" <<he>> says. "This is happening."
<br><br>
<<link [[Next|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You shove <<him>> off you. <<He>> shrugs and leaves to find someone else to pester.
<br><br>
<<endevent>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Stop|Lake Shore]]>><</link>>
<br>
<</if>>
:: Lake Hang Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<promiscuity2>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<controlloss>>
<<molested>>
<<man1init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Hang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Hang Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Hang Sex Finish [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain. <<tearful>> you run out into the open where <<he>> can't try that again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> lies on <<his>> back and pants. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<He>> hesitates, but climbs off you. <<tearful>> you struggle to your feet as <<he>> wanders off.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Shore]]>><</link>>
<br>
:: Lake Return Journey [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You join the others and enter the darkening forest. People don't talk much, until the lights of town can be seen between the trees.
<br><br>
<<link [[Next|Wolf Street]]>><</link>>
<br>
:: Lake Wave [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
You wave at the <<personstop>> <<He>> waves back. <<Hes>> a distance away, but you think <<hes>> smiling.
<br><br>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Lake Flash [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $worn.upper.exposed gte 2>>
You bare your <<breasts>> above the water and wave. The <<person>> whistles at you.
<<else>>
You <<pullup>> your $worn.upper.name, baring your <<breasts>> for the <<personstop>> <<He>> whistles at you.
<</if>>
<<exhibitionism3>>
<<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Lake Vore [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "frog">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<</if>>
<<water>><<effects>><<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Lake Vore Finish [nobr]
<<water>><<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<</if>>
:: Lake Ritual [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $forest to 10>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<upperruined>><<lowerruined>><<underruined>>
<<generate1>><<person1>>
<<if $pronoun is "m">>
<<generatem2>><<generatem3>><<generatem4>><<generatem5>><<generatem6>>
<<else>>
<<generatef2>><<generatef3>><<generatef4>><<generatef5>><<generatef6>>
<</if>>
You awaken naked on a stone slab with your arms tied down. All around you loom <<monks>> wearing ceremonial attire. They chant in a language you don't understand. They fall silent, then reach for you.
<br><br>
<<link [[Next|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: Lake Ritual Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<controlloss>>
<<molested>>
<<man1init>>
<<npcidlegenitals>>
<<set $enemyarousalmax /= 2>>
<<set $enemyarousal /= 2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Ritual Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ritual Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Ritual Molestation Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
They back away from you, not wanting to be the next one hit. They whisper amongst themselves for a moment, then disappear into the forest.
<br><br>
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<ejaculation>>
"The ritual is complete," the <<person1>><<person>> stammers. "We can return to the temple." They disappear into the forest. They don't untie you.
<br><br>
You struggle against the bonds holding you in place. You feel them become looser, and they soon snap.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<pass 20>>
<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>>
<br>
<<set $stress -= 1000>>
:: Lake Boar Stand [nobr]
<<set $outside to 1>><<effects>><<lakeeffects>>
You stand your ground. The boar doesn't consider long before charging you.
<<if $rng gte 51>>
Before it reaches you however, it runs in a semicircle and back towards the forest. You hear a splash in the lake behind you, but when you turn there's nothing there.
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
It knocks you to the ground with its first pass, and leaps on you with the second.
<br><br>
<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Lake Boar Run [nobr]
<<set $outside to 1>><<effects>><<lakeeffects>>
You sprint away from the boar. You hear it's paws breaking the dirt behind you.
<<if $physique gte $rng * 100 + 6000>>
<span class="green">You run fast enough that the boar gives up.</span> You turn and see it returning to the litter by the tree.
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
<span class="red">You're not fast enough.</span> The boar knocks you to the ground and leaps on top of you.
<br><br>
<<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Lake Boar Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype boar>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Boar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Boar Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Boar Rape Finish [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the boar returns to the litter by the tree.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<<elseif $enemyhealth lte 0>>
The boar squeals and flees into the trees.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>> | TheDivineHeir/degrees | game/overworld-forest/loc-lake/events.twee | twee | mit | 25,464 |
:: Lake Shore [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakeshore">>
<<if $laketeenspresent is 1>>
You are at the shore of the lake. There are several people playing in the water. You can see the Swimmers Dock with a few teens sitting on it.
<<elseif $daystate is "night">>
<<if $weekday is 7 or $weekday is 1>>
You are at the shore of the lake. You can see faint light from a fire at the campsite across the water.
<<else>>
You are at the shore of the lake. Dark water ripples unseen.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the shore. Undulating waves splash against the sand and rocks. A bear eats fish on the opposite bank.
<<else>>
You are at the shore of the lake. You can see your reflection in its surface. The Swimmers Dock sits idle out on the water.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
There's a rocky alcove, where you could store your clothes.
<br>
<<lakeclothes>>
<<if $laketeenspresent is 1 and $exposed lte 0 and $hour isnot 20>>
<<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<link [[Swim (0:02)|Lake Shallows]]>><<pass 2>><</link>>
<br><br>
<<if $dev is 1>>
<<link [[North to firepit (0:10)|Lake Firepit]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[South to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
:: Lake Waterfall [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 40>><<set $bus to "lakewaterfall">>
<<if $laketeenspresent is 1>>
You are at the Waterfall. Some of the younger students are playing in the falling water. Teens sit in the pond above.
<<elseif $daystate is "night">>
You are at the waterfall. The moonlight turns the falling water into a curtain of silver.
<<else>>
You are at the Waterfall. Water is flowing down from the pond up on the rocks. A refreshing mist rolls out.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<br>
<</if>>
<<link [[North to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br>
<<link [[South to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br>
<br>
<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
:: Lake Fishing Rock [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakefishingrock">>
<<if $laketeenspresent is 1>>
You are on the Fishing Rock. You see people on the other side of the lake. Fish splash up to eat insects. It's peaceful, though the nearby trees are foreboding.
<<elseif $daystate is "night">>
You are on the Fishing Rock. Dark water ripples unseen.
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are on the Fishing Rock. Fish splash up to eat insects. It's peaceful, though the nearby trees are foreboding.
<<else>>
You are on the Fishing Rock. From here you have a clear view of the entire lake. You see fish swimming in the water.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<link [[Meditate|Lake Meditate]]>><<set $phase to 1>><</link>>
<br>
<<link [[North to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
<br>
<<link [[South to campsite (0:20)|Lake Campsite]]>><<pass 20>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
:: Lake Firepit [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 30>><<set $bus to "lakefirepit">>
<<if $laketeenspresent is 1>>
You are at the Firepit. There are people sitting on the stone benches that circle the pit. You can see several people splashing in the water down on the shore.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are at the Firepit. People are sitting around the fire as it burns, talking and drinking. The reflection of the fire on the lake's surface is almost mesmerising.
<<else>>
You are at the Firepit. Dark water ripples unseen.
<</if>>
<<elseif $daystate is "dusk" or $daystate is "dawn">>
You are at the Firepit. There are stone benches circling the pit.
<<else>>
You are at the Firepit. There are stone benches circling the pit.
<</if>>
<<if $weather is "rain">>
The water is alive with motion as rain breaks its surface.
<<else>>
The water is calm.
<</if>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<link [[South to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
:: Lake Campsite [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<set $forest to 50>><<set $bus to "lakecampsite">>
<<if $daystate is "night">>
<<if $weather isnot "rain" and $hour gte 18 and $lakecouple isnot 1>>
You are at the Campsite. A couple cuddle beside a small fire. There is a tent set up nearby.
<<elseif $weather isnot "rain" and $hour lte 18>>
You are at the Campsite. Embers burn beside a tent.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing. The rain may have driven off campers.
<</if>>
<<elseif $daystate is "dawn">>
You are at the Campsite. It looks like it was used recently.
<<else>>
You are at the Campsite. An unlit fireplace sits in the centre of the clearing.
<</if>>
<br><br>
<<if $weather isnot "rain" and $hour gte 18 and $exposed gte 1 and $lakecouple isnot 1>>
You keep low and stay among the trees to keep your <<lewdness>> from being seen.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $foresthunt gte 10>>
<<foresthunt>>
<<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>>
<<eventlake>>
<<else>>
<<lakereturnjourney>>
<<if $weather isnot "rain" and $hour gte 18 and $exposed lte 0 and $lakecouple isnot 1>>
<<link [[Approach the couple|Lake Couple]]>><</link>>
<br>
<</if>>
<<link [[North to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
<br><br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
<br>
<<set $eventskip to 0>>
<</if>>
:: Lake Shallows [nobr]
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakeshallows">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are swimming in the lake near the shore. The beach is alive with activity. People play in the sand and water.
<<else>>
<<if $weather is "rain">>
You are swimming in the lake near the shore. The rain drowns out the sounds of the forest.
<<else>>
You are swimming in the lake near the shore. There is no one at the beach today. The sound of the forest fills the air.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day">>
Someone is swimming further out, past the dock.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with.
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
You practice swimming in the lake.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water dances with the rain. It's exhilarating, if scary.
<<else>>
The black water is gentle.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The falls over the trees, casting its double in the water.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The morning sun rises over the trees, casting its double in the water.
<</if>>
<<else>>
<<if $weather is "rain">>
Rain agitates the warm water.
<<else>>
The water is warm and gentle.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small and soft invertebrates have latched to your chest. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 6>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.<<parasite clit urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[Practice swimming (0:30)|Lake Shallows]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3 and $exposed gte 1>>
<<link [[Make a top out of plants (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and $exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 and $exposed gte 1 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 and $exposed gte 1>>
<<link [[Make a skirt out of plants (0:20)|Lake Shallows]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<br>
<<elseif $dev is 1>>
<<link [[Swim to dock (0:10)|Lake Dock]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Swim further out (0:12)|Lake Depths]]>><<pass 12>><</link>>
<br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<else>>
<<link [[Shore (0:02)|Lake Shore]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
:: Lake Depths [nobr]
<<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<water>><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are swimming in the middle of the lake near the dock. You see several teens hanging out on and around it.
<<else>>
<<if $weather is "rain">>
You are swimming in the lake near the shore. The rain is so thick you can't see the shore. An endless deluge surrounds you in all directions.
<<else>>
You are swimming in the middle of the lake near the dock.
<</if>>
<</if>>
<<if $schoolday isnot 1 and $weather is "rain" and $daystate is "day">>
Mason swims nearby.
<</if>>
<br><br>
<<if $laketeenspresent is 1 and $exposed gte 1>>
You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with.
<br><br>
<</if>>
<<if $lakeswim is 1>>
<<set $lakeswim to 0>>
You practice swimming in the lake.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water dances with the rain. It's exhilarating, if scary.
<<else>>
The black water is gentle.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The falls over the trees, casting its double in the water.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "rain">>
Rain agitates the cool water.
<<else>>
The morning sun rises over the trees, casting its double in the water.
<</if>>
<<else>>
<<if $weather is "rain">>
Rain agitates the warm water.
<<else>>
The water is warm and gentle.
<</if>>
<</if>>
<<physique 3>><<swimmingskilluse>>
<br><br>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small and soft invertebrates have latched to your chest. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>>
<<set $phase to 0>>
You improvise a garment made from reeds and lilies and tie it around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 6>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<passoutlake>>
<<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>>
<span class="purple">Something followed you from the depths.</span> <<eventlakewater>>
<<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>>
<<eventlakewater>>
<<else>>
<<link [[Practice swimming (0:30)|Lake Depths]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $lakeswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 and $exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3 and $exposed gte 1>>
<<link [[Make a top out of plants (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 and $exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 and $exposed gte 1 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 and $exposed gte 1>>
<<link [[Make a skirt out of plants (0:20)|Lake Depths]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Dive (0:01)|Lake Underwater]]>><<pass 1>><</link>>
<br>
<<link [[Swim towards shore (0:12)|Lake Shallows]]>><<pass 12>><</link>>
<br><br>
<<if $exposed gte 1 and $laketeenspresent is 1>>
<<elseif $dev is 1>>
<<link [[Swim to dock (0:02)|Lake Dock]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<</if>>
<<set $lakesurface to 0>>
:: Lake Dock [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $laketeenspresent is 1>>
You are on the swimming dock. Several teens accompany you on the dock. There is a bikini sitting on the edge with no signs of its owner.
<<elseif $weather is "rain">>
You are on the swimming dock. The sound of the rain hitting the water surrounding you is almost deafening. <<if $hallucinations gte 1>>You can't see far, yet you feel like something watches you.<</if>>
<<elseif $daystate is "day">>
You are on the swimming dock. The lake looks placid. You feel like the only person in the entire world.
<<elseif $daystate is "night">>
<<if $laketeensfire is 1>>
You are on the swimming dock. You can see the fire from the party a little ways in the distance. Stars dot the water. You feel like you are floating among them.
<<else>>
You are on the swimming dock. Stars dot the water. You feel like you are floating among them. <<if $hallucinations gte 1>>You feel like you are being watched.<</if>>
<</if>>
<<else>>
You are on the swimming dock. The only sounds you hear are waves crashing upon the sides of the dock.
<</if>>
<<link [[Go swimming|Lake Depths]]>><</link>>
<br>
:: Lake Meditate [nobr]
<<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on the rock and look out at the lake. <i>Meditation effectiveness depends on willpower.</i>
<<if $daystate is "night">>
<<if $weather is "rain">>
The violent darkness roils before you.
<<else>>
The blackness stretches before you.
<</if>>
<<else>>
<<if $weather is "rain">>
The water dances with raindrops.
<<else>>
The water is almost perfect in its stillness.
<</if>>
<</if>>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
With some effort you quiet your thoughts until they still.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
You detach yourself from your thoughts. You witness them come and go, as if summoned by something else.
<br><br>
<<if $awareness gte 400>>
The water parts, revealing a gaping abyss. Terror shivers up your spine, and breaks your concentration.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passoutlake>>
<<else>>
<<meditateoptions>>
<</if>>
<<set $eventskip to 0>> | TheDivineHeir/degrees | game/overworld-forest/loc-lake/main.twee | twee | mit | 25,649 |
:: Lake Underwater [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
You are beneath the lake. You swim over dark silt and between tall weeds.
<<if $daystate is "night">>
<<if $weather is "rain">>
The water is black. It dulls the sound of the rain above.
<<elseif $weather is "clear">>
The plants glisten in moonlight.
<<else>>
The water is black.
<</if>>
<<else>>
<<if $weather is "rain">>
The water is dark. It dulls the sound of the rain above.
<<elseif $weather is "clear">>
Sunlight pierces the gloom.
<<else>>
The water is dark.
<</if>>
<</if>>
<br><br>
<<link [[Swim inside ruin|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br><br>
<<link [[Surface|Lake Depths]]>><<set $lakesurface to 1>><</link>>
<br>
<</if>>
:: Lake Ruin [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
You are in the submerged ruin beneath the lake. Glowing purple lichen covers ancient walls.
<br><br>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">>
<<link [[Retrieve lichen for your science project|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Swim deeper|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Swim outside|Lake Underwater]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
:: Lake Ruin Deep [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
You are deep in the submerged ruin beneath the lake. Pots of different sizes fill the room. There's an ancient door opposite the entrance.
<<if $lakeruinkey isnot 2>>
It's closed.
<<else>>
It's open.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
:: Lake Ruin Door [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<set $lakeruinkey to 2>>
You hear the ancient mechanism creak and the door groans open. Beyond is a plinth, stood alone in a rubble-strewn room. Atop it sits an ivory necklace. It's studded with blue jewels.
<br><br>
<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>>
<br>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br>
:: Lake Ruin Plinth [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
You are deep in the lake ruin, in a small room with a plinth.
<<if $antiqueivorynecklace is undefined>>
An ivory necklace sits atop it. It's studded with blue jewels.
<br><br>
<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>>
<br>
<<elseif $tentacledisable is "f" and $hallucinations gte 2>>
You look around the barren room. You don't see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span>
<br><br>
<<link [[Search|Lake Ruin Deep Offer]]>><<loxygen>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br>
::Lake Ruin Deep Offer [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
Whatever it is, it sounds like it's behind you. No matter what direction you face. You sense a thirst.
<br><br>
<<if $deviancy gte 55>>
<<link [[Offer yourself|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Leave|Lake Ruin Deep]]>><</link>>
<br>
::Lake Ruin Deep Offer 2 [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $exposed gte 2>>
You spread your arms and legs out, presenting your body to the thing in the room. <<deviancy4>>
<<else>>
<<strip>>
You strip naked and give a suggestive wiggle, trying to goad the presence.<<deviancy4>>
<</if>>
After a moment, you sense a number of tentacles approach you from behind. They prod you gently, testing your offer. Though underwater, your skin slickens at their touch.
<br><br>
Several of the tentacles begin to explore your body, depositing trails of slime wherever they go. You feel two of them wrap around your ankles. Everywhere they make contact, a stimulating tingle electrifies your skin. You are filled with an intense excitement as the tendrils slide up your thighs and towards your <<genitalsstop>> <<ggarousal>><<arousal 15>>
<br><br>
<<link [[Continue|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>>
<br>
<<link [[Escape|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>>
::Lake Ruin Deep Offer 2 Leave [nobr]
Sensing imminent danger, you decide not to take any risks and leave the room.
<br><br>
<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
::Lake Ruin Deep Consentacles[nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<set $enemytrust += 100>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>>
<</if>>
::Lake Ruin Deep Consentacles Leave [nobr]
Deciding you've had enough, you attempt to unravel yourself and leave the room.
<br><br>
<<set $swimmingdifficulty to random(-500,1000)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim towards the doorway, but you're unable to free yourself. The tentacles snaring your ankles drag you back into the centre of the room while the rest surround you from all sides.
<br><br>
<<link [[Next|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You free your ankles and make your escape. The tentacles grasp at you with increasing desperation. You narrowly avoid one shooting for your leg, and swim through the doorway. The tentacles protrude from the room and grope around the walls, but they refuse to chase you any further. They slink away.
<br><br>
<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>>
<br>
<</if>>
::Lake Ruin Deep NonConsentacles [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Pots [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
<<passoutlake>>
<<else>>
<<if $rng gte 81>>
You reach inside one of the pots, and find a small ivory box. It's sealed by a bronze lock.
<br><br>
<<if $historytrait gte 4>>
The box itself is very old. It must be valuable.
<br><br>
<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 300>>
<<link [[Open it|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 78 and $swarmdisable is "f">>
You reach inside one of the pots. Swarms of small fish surge out, surrounding you.
<br><br>
<<link [[Next|Lake Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51>>
You reach inside one of the pots. There's purple dust at the bottom. Your probing disturbs it, and it swirls around your arm. You feel heated.<<gstress>><<stress 3>><<garousal>><<arousal 6>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<elseif $rng gte 41 and $lakeruinkey is undefined>>
You reach inside one of the pots. You find a decaying bronze key.
<br><br>
<<set $lakeruinkey to 1>>
<<link [[Open door with bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You reach inside one of the pots. It's full of broken ceramics.
<<elseif $rng gte 61>>
You reach inside one of the pots. Something inside snaps at you. You pull your hand away in time, but it was close.<<gstress>><<stress 3>>
<<elseif $rng gte 41>>
You reach inside one of the pots. It's full of mud.
<<elseif $rng gte 21>>
You reach inside one of the pots. It's full of pebbles.
<<else>>
You reach inside one of the pots. It's empty.
<</if>>
<br><br>
<<if $lakeruinkey is 1>>
<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<if $lakeruinkey is 2>>
<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
<</if>>
:: Lake Swarm [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "containers">>
<<set $swarmmove to "shaking">>
<<set $swarmcreature to "fish">>
<<set $swarmspill to "shatter">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 6>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarmactive to 4>>
<<set $swimdistance to 8>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<underwater>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Lake Swarm Finish [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you swim away from the swarms of fish, who stay near their pots. They disappear inside them.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
:: Lake Ruin Box [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $rng gte 95>>
You find a gold necklace.
<<set $antiquemoney += 500>><<if $antiquegoldnecklace is undefined>><<set $antiquegoldnecklace to "found">><</if>>
<br><br>
<<else>>
You find a silver ring.
<<set $antiquemoney += 30>><<if $antiquesilverring is undefined>><<set $antiquesilverring to "found">><</if>>
<br><br>
<</if>>
<<if $historytrait gte 4>>
You take the empty box too. It belongs in a museum.
<<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>>
<br><br>
<</if>>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<else>>
You fail to pick the lock.
<br><br>
<<if $historytrait gte 4>>
<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>>
<br>
<</if>>
<<link [[Try again|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>>
<br>
<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>>
<br>
<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>>
<br>
<</if>>
:: Lake Lichen [nobr]
<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<set $hallucinogen += 180>>
The lichen crumbles at your touch, but you collect enough for your science project.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
A warmth spreads through your fingers, up your arm and into the rest of your body. You feel light-headed.
<br><br>
<i>You've been afflicted by a hallucinogen. You'll have the Hallucinations and Severe Hallucinations traits until it wears off. High trauma or awareness will also cause hallucinations.</i>
<br><br>
<<if $tentacledisable is "f">>
Tendrils rise from the dark. They dart towards you.
<br><br>
<<link [[Next|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generates1>><<person1>>A <<person>> emerges from the dark, naked save a necklace of ivory around <<his>> neck. <<He>> shouts something unintelligible, then lunges for you.
<br><br>
<<link [[Next|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Lake Underwater Tentacles [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 6 8>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<underwater>><<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Underwater Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Underwater Tentacles Finish [nobr]
<<underwater>><<effects>>
The creature recoils from you and disappears into darkness. <<tearful>> you turn to the exit.
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Ruin]]>><</link>>
<br>
:: Lake Underwater Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<controlloss>>
<<molested>>
<<man1init>>
<<if $NPCList[0].penis isnot "none">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina isnot "none">><<set $NPCList[0].vagina to 0>><</if>>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Lake Underwater Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Lake Underwater Rape Finish [nobr]
<<set $outside to 1>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
<<if $enemyhealth lte 0>>
<<He>> recoils from you and disappears into darkness. <<tearful>> you turn to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<ejaculation>>
<<He>> disappears into darkness. <<tearful>> you turn to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Lake Ruin]]>><</link>>
<br>
:: Lake Depths Swarm [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "fish">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 8>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 12>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 8>>
You're caught in the middle of the swarm.
<<elseif $swimdistance gte 2>>
You're escaping the swarm.
<<else>>
You've almost escaped.
<</if>>
<<water>><<effects>><<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Lake Depths Swarm Finish [nobr]
<<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<passoutlake>>
<<else>>
<<tearful>> you escape the swarms of fish. They don't pursue.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-forest/loc-lake/underwater.twee | twee | mit | 20,019 |
:: Widgets Lake [widget]
<<widget "lakeeffects">><<nobr>>
<<if $schoolday is 1>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $hour gte 15 and $weather isnot "rain">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<if $daystate is "day" or $daystate is "dusk">>
<<if $weather isnot "rain">>
<<set $laketeenspresent to 1>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<<else>>
<<set $laketeenspresent to 0>>
<</if>>
<</if>>
<<if $weather isnot "rain" and $hour gte 18>>
<<set $laketeensfire to 1>>
<<else>>
<<set $laketeensfire to 0>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationlake">><<nobr>>
<<if $bus is "lakeshallows">>
<<link [[Next|Lake Shallows]]>><</link>>
<br>
<<elseif $bus is "lakedepths">>
<<link [[Next|Lake Depths]]>><</link>>
<br>
<<elseif $bus is "lakefirepit">>
<<link [[Next|Lake Firepit]]>><</link>>
<br>
<<elseif $bus is "lakefishingrock">>
<<link [[Next|Lake Fishing Rock]]>><</link>>
<br>
<<elseif $bus is "lakecampsite">>
<<link [[Next|Lake Campsite]]>><</link>>
<br>
<<elseif $bus is "lakewaterfall">>
<<link [[Next|Lake Waterfall]]>><</link>>
<br>
<<else>>
<<link [[Next|Lake Shore]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "passoutlake">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $laketeenspresent is 1>>
<<link [[Next|Lake Mermaid]]>><</link>>
<br>
<<else>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<</if>>
<<else>>
<<set $foresthunt to 0>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>>
<<widget "lakejourney">><<nobr>>
Someone screams. Everyone turns and backs away from the newcomer, a wolf. It stands some way apart and watches.
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Deal with it|Lake Wolf Sex]]>><<set $sexstart to 1>><</link>><<deviant2>><<gcool>>
<br>
<</if>>
<<link [[Run away|Lake Wolf Run]]>><<stress 3>><</link>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "lakereturnjourney">><<nobr>>
<<if $laketeenspresent is 1 and $hour is 20>>
It's getting late, and the shadows of the forest grow longer. People are preparing to return to town. No one wants to be left to travel alone.
<br><br>
<<if $exposed lte 0>>
<<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventlakewater">><<nobr>>
<<if $bus is "lakeshallows">>
<<if $laketeenspresent is 1>>
<<generatey1>><<person1>> A <<person>> watches you from the bank.
<br><br>
<<link [[Wave (0:01)|Lake Wave]]>><<stress -2>><</link>><<lstress>>
<br>
<<link [[Ignore|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<if $player.appearance is "f" and $exhibitionism gte 35>>
<<link [[Flash|Lake Flash]]>><</link>><<exhibitionist3>>
<br>
<</if>>
<<else>>
Your leg gets tangled in some weeds. It takes a few minutes of struggling to free yourself.
<<gtiredness>><<tiredness 2>>
<br><br>
<<pass 3>>
<<link [[Next|Lake Shallows]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91 and $weather is "rain" and $bestialitydisable is "f" and $voredisable is "f" and $hallucinations gte 2 and $controlled is 0>>
Something large surges through the water beneath you. A gaping maw grips your thighs.
<br><br>
<<link [[Next|Lake Vore]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 81 and $swarmdisable is "f">>
The water is agitated. Swarms of small fish encircle you.
<br><br>
<<link [[Next|Lake Depths Swarm]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $daystate is "night" and $weather is "rain">>
Something brushes your leg and startles you. You look beneath the dark and violent water, but can't see anything. You feel strange.<<garousal>><<arousal 6>><<gstress>><<stress 6>>
<br><br>
<<else>>
Something brushes your leg and startles you. You look beneath the water, but can't see anything.<<garousal>><<arousal 6>><<gstress>><<stress 6>>
<br><br>
<</if>>
<<link [[Next|Lake Depths]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventlake">><<nobr>>
<<if $rng gte 81 and $bestialitydisable is "f">>
You see a boar rifling through litter at the base of a tree. It spots you.
<br><br>
<<link [[Stand your ground|Lake Boar Stand]]>><</link>>
<br>
<<link [[Run|Lake Boar Run]]>><</link>>
<br>
<<elseif $rng gte 51>>
You thought you heard someone call your name, but there's no one there.<<gtrauma>><<trauma 1>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<<else>>
A pair of eyes stares at you from between the trees, then vanishes.<<gstress>><<stress 6>>
<br><br>
<<set $eventskip to 1>>
<<destinationlake>>
<</if>>
<</nobr>><</widget>>
<<widget "meditateoptions">><<nobr>>
<<link [[Still your thoughts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 2>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress -6>><<awareness -2>><<arousal -12>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress -6>><<awareness -1>><<arousal -10>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress -5>><<awareness -1>><<arousal -8>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress -4>><<awareness -1>><<arousal -6>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress -3>><<awareness -1>><<arousal -5>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress -2>><<awareness -1>><<arousal -4>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -3>>
<</if>>
<</link>><<lawareness>><<gwillpower>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<<link [[Meditate on your small penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 4>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<<link [[Meditate on your small penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 5>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_small" 1>>
<<else>>
<<stress 12>><<acceptance "penis_small" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<<link [[Meditate on your big penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<<link [[Meditate on your big penis (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 6>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<link [[Meditate on your flat chest (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 7>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_tiny" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<<link [[Meditate on your small breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 8>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_small" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_small" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<<link [[Meditate on your big breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<<link [[Meditate on your big breasts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 9>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>><<gstress>><<gwillpower>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Observe your thoughts (1:00)|Lake Meditate]]>><<pass 60>><<set $phase to 3>><<willpower 1>>
<<if $willpower gte (($willpowermax / 7) * 6)>>
<<stress 5>><<awareness 2>>
<<elseif $willpower gte (($willpowermax / 7) * 5)>>
<<stress 5>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 4)>>
<<stress 6>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 3)>>
<<stress 7>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 2)>>
<<stress 8>><<awareness 1>>
<<elseif $willpower gte (($willpowermax / 7) * 1)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>><<gawareness>><<gstress>><<gwillpower>>
<br>
<<link [[Stop|Lake Fishing Rock]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "lakeclothes">><<nobr>>
<<wearoutfit>>
<br>
Swimming sets:
<br>
<<listswimoutfits "lakeshore">>
<br>
<<storeactions "lakeshore">>
<</nobr>><</widget>>
<<widget "schoolpoolclothes">><<nobr>>
<<wearoutfit>>
<br>
Swimming sets:
<br>
<<listswimoutfits "school pool">>
<<storeon "school pool" "check">>
<<if _store_check is 1>>
Your clothes lie on a bench.
<</if>>
<<storeactions "school pool">>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-forest/loc-lake/widgets.twee | twee | mit | 14,564 |
:: Widgets Tentacle World [widget]
<<widget "passouttentacleworld">><<nobr>>
<<passout>>
[[Everything fades to black...->Passout Tentacle World]]
<</nobr>><</widget>>
<<widget "tentacleworldintro">><<nobr>>
<<set $tentnorth to 0>>
<<set $tenteast to 0>>
<<if $rng gte 51>>
<<set $tentportalnorth to either(-5, -4, 4, 5)>>
<<set $tentportaleast to random(-5, 5)>>
<<else>>
<<set $tentportalnorth to random(-5, 5)>>
<<set $tentportaleast to either(-5, -4, 4, 5)>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacleworldend">><<nobr>>
<<unset $tentacleadmire>>
<<unset $tentaclewolf>>
<<unset $tentacleangel>>
<<unset $tentaclefallenangel>>
<</nobr>><</widget>>
<<widget "tentaclewolf">><<nobr>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
<<if $tentaclewolf is undefined>>
<<set $tentaclewolf to 0>>
You hear something familiar in the distance, but you aren't sure what it is. It breaks through the fog and reminds you of the forest.
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 0>>
<<set $tentaclewolf to 1>>
You hear it again. It came from <<tentacledirection>>
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<<elseif $tentaclewolf is 1>>
<<set $tentaclewolf to 2>>
The familiar sound is louder now. It sounds like howling. It's coming from <<tentacledirection>>
<<lstress>><<larousal>><<stress -6>><<arousal -6>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "tentacledirection">><<nobr>>
<<if $tentportalnorth gt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
the Northeast.
<<elseif $tentportaleast lt $tenteast>>
the Northwest.
<<else>>
the North.
<</if>>
<<elseif $tentportalnorth lt $tentnorth>>
<<if $tentportaleast gt $tenteast>>
the Southeast.
<<elseif $tentportaleast lt $tenteast>>
the Southwest.
<<else>>
the South.
<</if>>
<<else>>
<<if $tentportaleast gt $tenteast>>
the East.
<<elseif $tentportaleast lt $tenteast>>
the West.
<<else>>
nearby.
<</if>>
<</if>>
<</nobr>><</widget>>
:: Tentacle World Intro [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>><<set $phase to 0>>
<<tentacleworldintro>>
You open the door, revealing an alien landscape. Giant tentacles writhe against the sky. <span class="red">An orgasm here could be dangerous.</span>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
:: Passout Tentacle World [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You wake, realising with horror that you are trapped naked within a mass of tentacles. They hold you several feet above the ground, your limbs and torso secure in their gentle but unyielding embrace. Struggling to escape, you move your arms and legs in hopes of disrupting the tentacles' grip. You fail, as every movement is countered effortlessly by the unconcerned appendages. Your desperation rises as your thrashing has no effect.
<br><br>
But desperation is not the only thing to rise. As you continue to breathe in the musky air and feel your captors wriggling flesh pressing against your arms and hips and calves, you find your body flush with growing arousal. Your <<genitals>> reacts. Sweat breaks our across your skin. Your nipples harden. Unsatisfied by your previous climaxes, your body yearns to be touched. To be toyed with. To be pleasured.
<br><br>
And yet your <<genitals>> is not assaulted. Your ass remains unmolested. Instead, the tentacles seem only interested in holding you in this bondage. It's maddening, the pleasure rising within you like the tide. Though you wish to be free, your body wants to be used. Closing your eyes, you moan with frustrated lust even as you ponder escape.
<br><br>
That sound spurs the tentacles into movement. Several begin to caress your chest and back, thighs and tummy. Far from your most sensitive areas, they nevertheless drive you wild as you find yourself bucking against them. You ache with arousal, your mind drifting in a sea of desire.
<br><br>
It's too much. Though unable to get yourself off, or perhaps because of it, you find your body tingling as your climax begins to build. You moan as the tentacles increase their speed, the dam within you breaking. It is slow, the pleasure building upon itself as the orgasmic energy pours into your pelvis and you suck in deep ragged breaths. It's too much.
<br><br>
You cum, twitching against your captor as you groan through your climax. It lasts for many seconds, the tentacles gliding over your flesh as the pleasure pulses brighter and brighter within you. Your stiff body collapses and you let out a long exhausted exhale.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<link [[Next|Passout Tentacle World 2]]>><</link>>
<br>
:: Passout Tentacle World 2 [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
But it's not over. Before you can regain your senses, two naughty tentacles find your nipples and begin to vigorously grind against them. You squeal at this spike of pleasure, your eyes flying open as you look down at your chest. Instead of feeling your orgasm dissipate, it seems that this new assault has created an echo chamber within your nervous system and you realise with horror and anticipation that a new climax is beginning to build within you.
<br><br>
Before it peaks, however, a third tentacle slides between your bottom and rubs aggressively over your hole, eliciting an even louder squeal from you as the pleasure in your nipples and asshole merge into a tsunami that crashes against you. Your climax speeds towards you and you open your mouth to scream.
<br><br>
Instead you cry out as the tentacles force you to cum hard. You buck and writhe against your bindings. Your eyes flutter open and closed. Moans escape your throat as you endure the orgasm, the time growing indistinct as you cum and cum and cum.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Eventually, the powerful feelings start to fade. Despite the tentacles still teasing your body, you feel the effects of this newest climax receding. Your mind, soaked for so long in a fog of unrelenting pleasure, starts to clear.
<br><br>
<<link [[Next|Passout Tentacle World 3]]>><</link>>
<br>
:: Passout Tentacle World 3 [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
Then a tentacle flicks the tip of your <<if $penisexist is 1>>penis<<else>>clit<</if>> hard, sending a jolt right to your brain. With tentacles torturing your ass and nipples, this lone strike against your most sensitive place, which up until now had not been subjected to any sensations, overloads your system. You cum suddenly, your body unprepared for the unstoppable pleasure. The explosion within you causes your body to spasm, your hands clenched tight and your feet kicking out spastically.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Before this newest climax can properly fade, your <<genitals>> is subjected to another hard slap that sends you spiralling into a fourth orgasm. You scream as the tingling breaks down your mental barriers.
<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
Another slap.
<<set $arousal to 10000>><<orgasmpassage>>
Another.
<<set $arousal to 10000>><<orgasmpassage>>
It goes on and on and on, your body no longer distinguishing one peak from the next. Your breathing ragged, your body fights the losing battle against the pleasure being forced upon you and your mind begins to shatter.
<br><br>
Overwhelmed with unending orgasms, you eventually crash into unconsciousness.
<br><br>
<<link [[Next|Passout Tentacle World 4]]>><<clotheson>><</link>>
<br>
:: Passout Tentacle World 4 [nobr]
<<set $outside to 0>><<set $location to "asylum">><<effects>>
You wake in darkness. You're back in the asylum, in the tiny room.<<endevent>><<npc Harper>><<person1>>
<br><br>
<<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>
<br>
:: Tentacle Plains [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
You are on the tentacle plains. Tendrils growing from the ground strain to reach your <<genitalscomma>> caressing your thighs and whatever else they can reach. The air is sweet.
<<set $drugged += 10>><<ggarousal>><<arousal 12>>
<br><br>
<<if $phase is 1>>
You walk north.
<br><br>
<</if>>
<<if $phase is 2>>
You walk south.
<br><br>
<</if>>
<<if $phase is 3>>
You walk east.
<br><br>
<</if>>
<<if $phase is 4>>
You walk west.
<br><br>
<</if>>
<<tentaclewolf>>
<<set $phase to 0>>
<<if $stress gte 10000>>
<<passouttentacleworld>>
<<elseif $arousal gte $arousalmax and $eventskip isnot 1>>
<<orgasmpassage>>
Energised, the tentacles around you dart higher than normal. They wrap around your arms and drag you to the ground.
<br><br>
<<link [[Next|Tentacle Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $tentnorth is 0 and $tenteast is 0>>
The door to the asylum is nearby.
<br>
<<link [[Return to asylum|Tentacle Return]]>><</link>>
<br><br>
<</if>>
<<if $tentnorth is $tentportalnorth and $tenteast is $tentportaleast>>
<<if $wolfgirl gte 6 and $syndromewolves gte 1>>
You see another door in the distance, similar to the one that led you here. It's surrounded by tentacles. The door is wide open, and the forest lies on the other side, promising escape. You see a black blur shift before snapping and snarling at one of the tendrils.
<br><br>
<<link [[Run for the door|Tentacle Wolf Escape]]>><</link>>
<br><br>
<<else>>
A door stands open here. There's a forest beyond.
<br>
<<link [[Enter|Tentacle Escape]]>><</link>>
<br><br>
<</if>>
<</if>>
<<if $tentnorth is 4 and $tenteast is 4 and $tentspray isnot 1>>
A red light hovers in the air at chest-height, held aloft by thin tendrils.
<br>
<<link [[Touch|Tentacle Plains Spray]]>><<set $spraymax += 1>><<set $tentspray to 1>><<spray 5>><</link>><<gspraymax>>
<br><br>
<</if>>
<<if $tentnorth lt 5>>
<<link [[North (0:10)|Tentacle Plains]]>><<set $tentnorth += 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $tentnorth gt -5>>
<<link [[South (0:10)|Tentacle Plains]]>><<set $tentnorth -= 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $tenteast lt 5>>
<<link [[East (0:10)|Tentacle Plains]]>><<set $tenteast += 1>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $tenteast gt -5>>
<<link [[West (0:10)|Tentacle Plains]]>><<set $tenteast -= 1>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $demon gte 6 and $tentacleadmire gte 1>>
<<link [[Offer yourself|Tentacle Plains Admire]]>><</link>> | <span class="red">Demon</span>
<br>
<<elseif $demon gte 6>>
<<link [[Admire|Tentacle Plains Admire]]>><</link>> | <span class="red">Demon</span>
<br>
<</if>>
<<if $tentaclewolf gte 2>>
<<link [[Howl|Tentacle Plains Howl]]>><</link>> | <span class="red">Wolf <<girl>></span>
<br>
<</if>>
<<if $angel gte 6 and $tentacleangel gte 2>>
<<link [[Resist|Tentacle Plains Resist]]>><</link>> | <span class="gold">Angel</span>
<br>
<<elseif $angel gte 6>>
<<link [[Focus|Tentacle Plains Resist]]>><</link>> | <span class="gold">Angel</span>
<br>
<</if>>
<<if $fallenangel gte 2>>
<<link [[Despair|Tentacle Plains Despair]]>><</link>> | <span class="black">Fallen Angel</span>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Tentacle Plains Despair [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentaclefallenangel is undefined>>
<<set $tentaclefallenangel to 0>>
You growl at the unfairness of the situation. Flashbacks of the last few days play out through your head, filling you with anger and dread. What did you do to deserve this? The world robbed you of your purity, and has now dumped you here. You deliver a vicious kick to one of the tentacles at your feet. You have fallen so far. Your anger distracts you from the lewd warmth within you.
<<gstress>><<larousal>><<stress 6>><<arousal -6>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 0>>
<<set $tentaclefallenangel to 1>>
The anger keeps building. The injustices committed against you all come rushing back. Memories of the pain you've experienced resurface at full force, opening wounds that should have long since healed. The pain is as real as when you first felt it, driving you to keel over in agony. The tentacles around you recoil.
<<gpain>><<llarousal>><<pain 20>><<arousal -12>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 1>>
<<set $tentaclefallenangel to 2>>
You remember the faces of everyone who wronged you. Every single one is floating around you, laughing at your torment and mocking you for your weakness. They jeer into the sickeningly sweet air in unison. Each word is another scar on your tattered existence. You fall to the ground, writhing in pain. The tears sting your face.
<<gpain>><<lllarousal>><<pain 20>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentaclefallenangel is 2>>
<<set $tentaclefallenangel to 3>>
The world has wronged you. You've been forsaken in an alien land. As the pain overwhelms you, your vision begins to fade. The tendrils creep closer.
<br><br>
"No." Surprised by your own voice, you snap back to full attention. You get back to your feet. The pain is almost too much to bear. Almost. You throw your head back, and release an agonized scream. It carries the lifetime of torment that tortures you.
<br><br>
The tentacles retreat. The world thinks it can just dump you here to be forgotten and used by alien creatures like a toy. Maybe you deserve it, but you're not going to let it happen.
<br><br>
Whether this world is real or not, you're determined to make it back to your own out of pure spite alone. You'll show them all. Nobody has seen the last of you, but they're going to wish they had.
<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<else>>
Each memory is more pain, and you have no shortage of them. It drives you to keep moving, and the sting keeps you alert as you search for a way out.
<<gpain>><<llarousal>><<pain 10>><<arousal -18>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<</if>>
:: Tentacle Plains Resist [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentacleangel is undefined>>
<<set $tentacleangel to 0>>
You kneel and reflect upon the events that led you to this place. Completely disgusted by your surroundings, you find the willpower to continue. These horrors will not hold you.<<llarousal>><<arousal -12>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 0>>
<<set $tentacleangel to 1>>
As you meditate in the barren Plains, the ground around you almost seems to get brighter. You feel better about your situation.
<<lstress>><<stress -6>><<llarousal>><<arousal -12>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 1>>
<<set $tentacleangel to 2>>
In the depths of your mind, you hear a distant choir sing a single note. The halo above your head is getting brighter, and the lewd warmth within you melts away. <span class="gold">This place will not hold you.</span>
<<lllarousal>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleangel is 2>>
<<set $tentacleangel to 3>>
You are a beacon of light. The tentacles grasping your feet retract away from you. You are above this wasteland, it does not deserve your radiant presence. You keep repeating that to yourself. <span class="gold">This place will not hold you.</span>
<<lllarousal>><<arousal -24>>
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<else>>
The light from your halo is blinding. You are above this place. You are above this place. You repeat the mantra out loud. The floor falls away from beneath you. You can't see the tentacles. The light from your halo encompasses all. You feel yourself rising higher and higher, the dark sky offering no resistance to your ascent. You rise and rise.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Mirror]]>><<set $location to "home">><</link>>
<br>
<</if>>
:: Tentacle Wolf Escape [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
You make a mad dash for the door, pushing every muscle to its limits. The black wolf turns and sees you. It howls into the air in triumph at your approach. The tendrils shift their attention to you. A stray tentacle grabs you by the leg, tripping you.
<br><br>
You twist yourself over and bite the tentacle, piercing it with your fangs. It recoils and retreats. You get to your feet and keep going.
<br><br>
The door is within arm's reach. You jump forward to cover the final distance as a surge of tendrils chase you. A few gain purchase around your legs, but the black wolf grabs your neck in its jaws and pulls you through the door. You fall forward and kick the remaining tentacles off. The door slams shut behind you, and vanishes. You are deep in the forest. The asylum stands before you. The black wolf gruffs and licks your face.
<<lstress>><<ltrauma>><<stress -6>><<trauma -6>>
<br><br>
The wolf lets you climb on to its back, and together you journey to the cave.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next (0:30)|Wolf Cave Clearing]]>><<pass 30>><</link>>
<br>
:: Tentacle Plains Howl [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
You rear your head back and howl to the bleak sky. A much louder, more energetic howl responds from <<tentacledirection>> You can feel the adrenaline as your wild spirit ignites. You don't know how, but you feel like escape is at hand, and the thought drives you to continue.
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
:: Tentacle Plains Admire [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
<<if $tentacleadmire is undefined>>
<<set $tentacleadmire to 0>>
As your eyes scan the unending horizon, everything seems to slow down. The smooth sway of the tentacles becomes almost hypnotic to you. Before long you're swaying in place, too. The tentacles at your feet tickle you.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 6>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 0>>
<<set $tentacleadmire to 1>>
Everything begins to melt away as you focus on the landscape. Nothing else seems to matter. The world outside holds no meaning. Your only thoughts are of the immense pleasure this realm could offer you. Your tail moves in a phantom breeze, and a tentacle gently creeps up your leg.
<<ltrauma>><<lstress>><<garousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 6>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
<<elseif $tentacleadmire is 1>>
<<set $tentacleadmire to 2>>
You feel no guilt or self-loathing as the heat builds within you. Every tentacle seems to provocatively motion for you to just come one step closer. You can't help yourself any longer. You fall to your knees and present yourself to the countless tentacles surrounding you. They respond to your offering and snake up your arms, legs, and tail.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 12>>
<<if $leftarm is "bound" or $rightarm is "bound">>
A pair of tentacles reach your arms and squirt a viscous liquid onto your bindings, slowly dissolving them.<<unbind>>
<br><br>
<</if>>
<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Just thinking about what's to come is driving you mad with lust. You could leave at any time, and yet here you remain. You crouch low to the ground, taking a tentacle in each hand. They respond to your touch eagerly, and an entire swarm of tentacles is soon upon you.
<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>>
<br><br>
<<trauma -6>><<stress -6>><<arousal 12>>
<<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
<</if>>
:: Tentacle Plains Admire Sex [nobr]
<<set $outside to 0>><<set $location to "tentworld">>
<<if $sexstart is 1>><<set $sexstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<consensual>>
<<set $consensual to 1>>
<<tentaclestart 6 8>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Tentacle Plains Admire Sex Finish [nobr]
<<effects>>
As your body is completely covered by the warm, writhing masses, you take another look at the land around you. This twisted world is a perversion of all that is right, a vile mockery of the world you know. It's defiled, it's corrupt, it's evil. It's just like you.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
:: Tentacle Escape [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
You step through the door. It seals shut behind you. You're in the forest.
<br><br>
<<endevent>><<tentacleworldend>>
<<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
<<link [[Next|Forest]]>><</link>>
<br>
:: Tentacle Return [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
You go through the door back to the asylum. It seals shut behind you.
<br><br>
<<endevent>><<npc Harper>><<person1>><<tentacleworldend>>
<<link [[Next|Asylum Room 2]]>><</link>>
<br>
:: Tentacle Rape [nobr]
<<set $outside to 0>><<set $location to "tentworld">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 12 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Tentacle Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Tentacle Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Tentacle Rape Finish [nobr]
<<effects>>
The tentacles lose interest in you, for now. <<tearful>> you struggle to your feet.
<br><br>
<<set $eventskip to 1>>
<<clotheson>>
<<endcombat>>
<<set $arousal -= 1000>>
<<link [[Next|Tentacle Plains]]>><</link>>
<br>
:: Tentacle Plains Spray [nobr]
<<set $outside to 0>><<set $location to "tentworld">><<effects>>
The light pulses and fades at your touch. The tendrils fall away. Your pepper spray feels warm.
<br><br>
<<link [[Next|Tentacle Plains]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-forest/loc-tentacle-world/main.twee | twee | mit | 23,303 |
:: Wolf Cave Fight [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<if $phase is 2>>
<<beast2init>>
<<else>>
<<beast1init>>
<</if>>
<<beasttype wolf>>
You shift your body to make things easier for the horny wolf.<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Help [nobr]
<<set $location to "forest">><<effects>>
You cry for help.
<<if $wolfpackharmony gte 1>>
The other wolves growl at the aggressor, who slinks away in response.<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
The other wolves don't care.
<br><br>
<<link [[Next|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Wolf Cave Fight Finish [nobr]
<<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>>
:: Wolf Cave Rank [nobr]
<<set $location to "forest">><<effects>>
<<if $phase is 0>>
You stroke the low ranking wolf, and its ears perk up. The more dominant wolf growls, but doesn't press it.
<<gharmony>><<lferocity>><<deviancy1>>
<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You stroke the high ranking wolf. The less dominant wolf walks away with its tail down.
<<lharmony>><<gferocity>><<deviancy1>>
<<link [[Next|Wolf Cave Fight]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
You stroke both wolves. The dominant wolf seems less pleased, but doesn't cause a fuss. It insists it takes you first.
<<gharmony>><<gferocity>><<deviancy2>>
<<link [[Next|Wolf Cave Fight Duo]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
You turn away from them both. The more dominant wolf growls, but doesn't press it.
<br><br>
<<destinationwolfcave>>
<</if>>
:: Wolf Cave Intervene [nobr]
<<set $location to "forest">><<effects>>
<<if $phase is 0>>
You cover the wounded wolf with your body. The other wolf bares its teeth at you, but relents.
<<gharmony>><<lferocity>>
<br><br>
<<elseif $phase is 1>>
You stroke the wolf who drew blood. It jumps at your touch, as if expecting attack, but continues once it realises what you're doing.
<<lharmony>><<gferocity>>
<br><br>
<<else>>
You ignore the wolves. The wounded wolf whimpers, and the other stops.
<br><br>
<</if>>
<<destinationwolfcave>>
:: Wolf Cave Calm [nobr]
<<set $location to "forest">><<effects>>
<<if $phase is 0>>
You walk over to the black wolf and drop to your knees to stroke its head. It shakes you off, then presents its genitals to you.
<br><br>
<<link [[Take in hand|Wolf Cave Black Wolf]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 55>>
<<link [[Take in mouth|Wolf Cave Black Wolf]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Refuse|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<elseif $phase is 1>>
The black wolf continues harassing the other wolves, who do their best to avoid it. It calms down, but leaves the rest of the pack anxious.
<<lharmony>>
<br><br>
<<destinationwolfcave>>
<<else>>
You look the black wolf right in the eyes and bare your teeth. It's anger is wiped from its face for a moment, but soon returns. It growls and lunges at you.
<br><br>
<<link [[Next|Wolf Cave Challenge]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Wolf Cave Black Wolf [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>>
<<if $phase is 0>>
You reach beneath the wolf and take it in your hand.
<<npchand>><<deviancy1>>
<<else>>
You lean beneath the wolf.
<<npcoral>><<deviancy4>>
<</if>>
<<blackwolfhealth>><<set $enemytrust -= 20>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<blackwolfhealth>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Black Wolf]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Black Wolf Finish [nobr]
<<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The black wolf calms down. The other wolves look grateful and relieved.
<<gharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
<<if $wolfpackleader is 1>>
The black wolf limps away from you. The other wolves look relieved.
<<gharmony>>
<br><br>
<<else>>
The whole pack watches as the black wolf rolls onto its back in submission.
<br><br>
<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. <span class="gold">You can now lead the pack on hunts.</span>
<<set $wolfpackleader to 1>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
The black wolf stops bothering you, but continues to bite and growl at the others.<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>>
:: Wolf Cave Challenge [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $beastname to "blackwolf">><<beast1init>><<beasttype wolf>><<blackwolfhealth>><<set $enemyanger += 200>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Wolf Cave Challenge Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Challenge]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Challenge Finish [nobr]
<<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The black wolf calms down. The other wolves look grateful and relieved.<<gharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<elseif $enemyhealth lte 0>>
The whole pack watches as the black wolf rolls onto its back in submission.
<br><br>
<<tearful>> you howl. The other wolves howl with you. The black wolf hobbles away to nurse its injuries. <span class="gold">You can now lead the pack on hunts.</span>
<<set $wolfpackleader to 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<<else>>
You fall to the ground, unable to fight any longer. The black wolf grabs your neck in its jaws and holds you to the floor for a moment, then releases you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<if $wolfpackpoisoned isnot 1>>
<i>The black wolf is very strong. There must be a way to even things.</i>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>>
:: Wolf Cave Young [nobr]
<<set $location to "forest">><<effects>>
<<if $phase is 0>>
You rush over to the young wolf and stroke its head. It rears up and licks your face. It's fine, just upset by the fall.<<gharmony>><<lferocity>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<else>>
You ignore the young wolf. It soon starts playing again. It's fine.
<<lharmony>><<gferocity>>
<br><br>
<<destinationwolfcave>>
<</if>>
:: Wolf Cave Plant [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, but it's better than nothing.
<<plantupper>>
<br><br>
<<elseif $phase is 2>><<set $phase to 0>>
You search for plants long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, but it's better than nothing.
<<plantlower>>
<br><br>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
:: Wolf Cave Play Fight [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You play fight with the young wolf. It bites your arm and tries to drag you to the ground. When that fails it bites your leg and tries there. It's not very strong.
<br><br>
<<destinationwolfcave>>
:: Wolf Cave Lewd Play [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
You adopt a mating posture and present yourself to the wolf.<<deviancy2>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Lewd Play]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Lewd Play Finish [nobr]
<<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<destinationwolfcave>>
:: Wolf Cave Fight Duo [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast2init>>
<<beasttype wolf>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Fight Duo]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Fight Duo Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<else>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
[[Next|Wolf Cave Fight Duo]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<wolfpacktrust>><<set $beastno -= 1>>
<br><br>
<<link [[Next|Wolf Cave Fight Duo Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $consensual is 1>>
The wolves groom each other.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the grass.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee between the trees.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the grass.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the grass.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationwolfcave>>
<</if>>
| TheDivineHeir/degrees | game/overworld-forest/loc-wolfpack/events.twee | twee | mit | 16,647 |
:: Wolf Cave Hunt [nobr]
<<set $location to "forest">><<effects>>
<<if $wolfpacktrust gte 18 or $wolfpackleader gte 1>>
You follow the wolves as they depart between the trees. They don't stop you.
<br><br>
<<set $outside to 1>>
Not far from the cave they break into a run. They move fast. It's hard to keep up.<<physique 6>>
<br><br>
<<wolfhuntevents>>
<<else>>
You try to follow the wolves, but the black wolf turns and growls at you. It wants you to stay with the young wolves.
<br><br>
You watch as they depart between the trees.
<br><br>
<i>If they trusted you more, they might be willing to let you come along.</i>
<br><br>
<<destinationwolfcave>>
<</if>>
:: Wolf Cave Hunt Leave [nobr]
<<set $location to "forest">><<effects>>
The pack departs between the trees, leaving you with the younger wolves.
<br><br>
<<destinationwolfcave>>
:: Wolf River [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You run with the pack alongside the river. You come to a soft patch of grass. Some of the wolves lie down for a rest.
<br><br>
<<if $wolfpackleader gte 1>>
<<link [[Rest (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<link [[No time for rest|Wolf River Rouse]]>><</link>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
<<link [[Let the black wolf decide|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf lies down too, and you and the other wolves follow suit.
<br><br>
<<link [[Next (1:00)|Wolf River Rest]]>><<tiredness -12>><<pass 1 hour>><</link>>
<br>
<<else>>
The black wolf growls at them, and they stand back up.
<br><br>
<<link [[Next|Wolf River Rouse]]>><</link>>
<br>
<</if>>
<</if>>
:: Wolf Cliff [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You come to a decaying stump at the base of the cliff. There's a collection of mushrooms growing at its base, some red some pink.
<<if $science gte 400>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You recognise the pink ones too. They're an aphrodisiac, and poisonous to many animals. Including wolves.
<<elseif $science gte 200>>
You recognise the red ones as wolfshrooms, thought to grant strength and prized by warriors in ancient times. You don't recognise the pink ones.
<<else>>
You don't recognise either of them.
<</if>>
<br><br>
<<link [[Take red mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "red">><</link>>
<br>
<<link [[Take pink mushroom|Wolf Cliff2]]>><<set $wolfpackshroom to "pink">><<arousal 6>><</link>><<garousal>>
<br>
<<link [[Leave them alone|Wolf Cliff2]]>><</link>>
<br>
:: Wolf River Rest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The pack rests for a while. You think you even fall asleep.
<<gharmony>><<lferocity>><<ltiredness>>
<br><br>
The wolves soon become restless, and the hunt continues.
<<physique 6>>
<br><br>
<<wolfhuntevents>>
:: Wolf River Rouse [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves are roused and the hunt continues.<<physique 6>>
<br><br>
<<wolfhuntevents>>
:: Wolf Cliff2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves start to move again, and you run to keep up with them.
<<physique 6>>
<br><br>
<<wolfhuntevents>>
:: Wolf Deer [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You follow the deer tracks. They lift their heads more frequently, as if they can smell something you can't. After some time they break into a sprint.
<br><br>
<<if $physique gte 5000>>
They don't hold back for you, <span class="green">but you're able to keep up.</span> You soon arrive at a clearing. On the other side stands a lone deer. It stops grazing and breaks into a panicked run at the sight of the pack.
<br><br>
<<if 20 + $wolfpackharmony + $wolfpackferocity gte $rng>>
It bounds through the forest, weaving between the trees and out of sight. The black wolf breaks from the rest of the pack and races after it. You break into another clearing and find the black wolf stood triumphant over its prey.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
It bounds through the forest, weaving between the trees. The pack races after it, but running at such speed they tire quickly. The deer escapes.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
Dejected but not broken, the wolves try to pick up the scent of easier prey. They catch something on the breeze and break into a run.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<<else>>
They don't hold back for you, <span class="red">and you're unable to keep up</span>. You lose them in the forest.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>>
:: Wolf Carrion [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You follow the trail and arrive at a grassy knoll. On its top lies a deer carcass, being chewed on by a wild boar. The boar spots the pack and glares down.
<br><br>
<<if $rng gte 51>>
Before the rear wolves even arrive the boar leaps over the carcass and charges down the hill, straight at you!
<br><br>
<<link [[Stand your ground|Wolf Carrion Stand]]>><</link>>
<br>
<<link [[Run|Wolf Carrion Run]]>><</link>>
<br>
<<else>>
Before the last wolf even arrives, the boar leaps over the carcass and charges down the hill, straight at the black wolf.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The black wolf stands its ground. The boar veers away and runs into the forest.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
The black wolf stands its ground, and the boar's charge knocks it aside. It runs amok among the wolves, who panic and run for the safety of the trees.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run with the pack into the forest. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
<</if>>
:: Wolf Bear [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You come to a small cave and see a large shape rise and fall in a steady rhythm. It's a bear, lying with its eyes shut beside a fresh kill. It looks like a deer. The pack creeps closer. They'll need the element of surprise.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Distract it|Wolf Bear Distract]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Attack|Wolf Bear Attack]]>><</link>>
<br>
:: Wolf Hunters [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The wolves seem uneasy. They wouldn't normally track a pack of humans unless the situation was dire. They follow you regardless. Their run slows to a prowl, and soon after you hear laughter ahead. You creep forward. Three hunters sit around a fire. A deer carcass lies on the ground beside them. They each have a rifle.
<br><br>
A frontal attack would be very risky.
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 0>><</link>><<skulduggerydifficulty>><<exhibitionist5>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
<<if $exhibitionism gte 35>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. It would be so embarrassing to stride into the middle of them like this. But it could work to your advantage.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>><<exhibitionist3>>
<br>
<<else>>
You feel more conscious of your <<lewdness>> now that you're faced with other people. There's no way you can let them see you.
<br><br>
<</if>>
<<else>>
<<set $skulduggerydifficulty to 800>>
<<link [[Distract them|Wolf Hunters Distract]]>><<set $phase to 2>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Attack|Wolf Hunters Attack]]>><</link>>
<br>
<<link [[Leave|Wolf Hunter Leave]]>><</link>>
<br>
:: Wolf Deer2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $phase is 0>><<set $wolfpackshroom to "none">>
You crumble the red mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes more territorial, glaring at other wolves who approach the deer.<<gferocity>>
<br><br>
<<elseif $phase is 1>><<set $wolfpackshroom to "none">>
You crumble the pink mushroom onto the black wolf's food. It spots you and growls, but relents when it sees you carry nothing away. It returns to its place and continues eating. Over the next few hours it becomes lethargic. The other wolves notice and try their luck at parts of the deer they wouldn't normally be allowed.<<lferocity>><<set $wolfpackpoisoned to 1>>
<br><br>
<</if>>
You lie on the grass with your head resting on a wolf. All that running is tiring. You close your eyes and sleep. You're awoken when the wolf you were resting on stands up.
<br><br>
<<set $huntstate to "success">>
<<wolfhuntevents>>
:: Wolf Hunters Attack [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves get into position around the camp, then rush in from all directions.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity - 20 gte $rng>>
The hunters are quick to react, but not quick enough. A <<person1>><<person>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.
<br><br>
The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
The hunters are quick to react. They grab their rifles and fire at the wolves. The bullets whiz into the forest. Though unharmed, the wolves turn their tails and flee to safety. You go with them.<<lharmony>><<lferocity>>
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run into the forest once more, the pack following close behind. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
:: Wolf Hunters Distract [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
<<if $phase is 0>>
<<flaunting>> you emerge from the safety of the trees, naked. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.<<exhibitionism5>>
They gape at you. The closest, a <<person1>><<personcomma>> is the first to speak. "Why, if it isn't a forest nymph, come to keep us warm." <<He>> stands up, and the others do too.
<br><br>
<<elseif $phase is 1>>
<<flaunting>> you emerge from the safety of the trees, despite being exposed so. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.<<exhibitionism3>>
They gape at you. The closest, a <<person1>><<personcomma>> is the first to speak. "Looks like you forgot to dress properly." <<He>> stands up, and the others do too.
<br><br>
<<else>>
You emerge from the safety of the trees. You hear a wolf whimper somewhere behind you but you don't stop. You see the hunters more clearly now, and march right into the middle of them.
<br><br>
They jump and reach for their guns when they see you, but soon calm down. The closest, a <<person1>><<personcomma>> is the first to speak. "You shouldn't sneak up on people like that," <<he>> says. "You're liable to get hurt." <<He>> leers at you as <<he>> stands up, and the others do too.
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
A <<person2>><<person>> cocks <<his>> head as if listening, <span class="green">but doesn't hear anything.</span> <<He>> grins at you. "Walking the woods all alone are we? Don't fret, we'll look after you."
<br><br>
"That's right," a <<person3>><<person>> says next as <<he>> eyes you up and down. "Question is, what shall we do with you?"
<br><br>
They're so taken by you they don't notice the many pairs of eyes glowing in the dark, drawing closer. The <<person1>><<person>> looks over <<his>> friend's shoulder and horror spreads on <<his>> face. <<He>> reaches for <<his>> gun, which <<he>> left where <<he>> sat, but it's too late. The black wolf lunges and grabs <<his>> arm in its jaws.
<br><br>
The other wolves follow the black's lead. You back away as they drive the hunters into a tight circle with their backs against each other.
<br><br>
"Th-this is m-mad," the <<person>> stammers.
<br><br>
<<link [[Demand valuables|Wolf Hunters Valuables]]>><</link>><<crime>>
<br>
<<link [[Let them go|Wolf Hunters Go]]>><</link>>
<br>
<<else>>
<<skulduggeryskilluse>>
"<span class="red">I heard that</span>," a <<person2>><<person>> announces, and in once swift movement <<he>> picks up a stone and hurls it into the shrubs around their camp. You hear rustling and pattering feet. It fades away. The pack was so on edge it was enough to spook them into fleeing.
<br><br>
"Looks like your friends have done a runner," a <<person3>><<person>> says. "Pity. I bet they're as cute as you." <<He>> reaches towards you. "Now come 'ere."
<br><br>
<<link [[Next|Wolf Hunter Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Wolf Hunter Leave [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
It's not worth the risk. You turn and run, the relieved wolves following close behind.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
:: Wolf Hunters Valuables [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackrob to 1>>
<<if $submissive gte 1150>>
"Give me your money and valuables," you say. "Then leave us to eat in peace."
<br><br>
<<elseif $submissive lte 850>>
"Your money and valuables," you say. "Before I feed you to my family." The wolves growl.
<br><br>
<<else>>
"Your money and valuables," you say. "Hurry, I can't hold them back forever." The wolves growl.
<br><br>
<</if>>
They pull money out of pockets and take off their jewellery. They drop it all in a pile at their feet before being marched from the camp by the wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.
<br><br>
<<if $rng gte 96>>
You find £200 in cash, as well as assorted baubles you think are very valuable.
<<set $money += 20000>><<set $blackmoney += 800>><<crimeup 1000>>
<<elseif $rng gte 51>>
You find £50 in cash, as well as assorted baubles you think are quite valuable.
<<set $money += 5000>><<set $blackmoney += 50>><<crimeup 100>>
<<else>>
You find £20 in cash, as well as assorted baubles you think are quite valuable.
<<set $money += 2000>><<set $blackmoney += 30>><<crimeup 50>>
<</if>>
<<endevent>>
The black wolf keeps the choice parts of the deer for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<</if>>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
:: Wolf Hunters Go [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $submissive gte 1150>>
"Leave us alone," you say. "We only want to eat in peace."
<br><br>
<<elseif $submissive lte 850>>
"Leave," you say. "Before I change my mind and feed you to my family." The wolves growl.
<br><br>
<<else>>
"Leave," you say. "I can't hold them back forever." The wolves growl.
<br><br>
<</if>>
The hunters nod and march from the camp with wolves nipping at their heels. The wolves rush to the deer carcass once they are out of earshot.
<br><br>
<<endevent>>
The black wolf keeps the choice parts for itself. You rummage in a bag left behind by the hunters and find some canned food that suits you better.<<stress -12>><<lstress>>
<br><br>
<<if $wolfpackspray isnot 1>><<set $wolfpackspray to 1>>
You find a strange cylinder among their things. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in.<<gspraymax>><<set $spraymax += 1>><<spray 5>>
<br><br>
<</if>>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
:: Wolf Hunter Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Hunter Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Hunter Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Hunter Rape Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I said the trip would be worth it," the <<person1>><<person>> says. "What now?"
<br><br>
<<person2>>"I know," the <<person>> says. <<He>> produces a rope from a bag beside the fire and ties your arms together. "There. Have fun being wolf food." <<tearful>> you leave the camp. You walk until their laughter fades behind you.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<clotheson>>
<<endcombat>>
<<else>>
The <<person1>><<person>> stumbles backwards and steps in the fire. <<tearful>> you push past <<him>> and flee into the forest.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Forest]]>><<set $forest to 1>><</link>>
:: Wolf Bear Distract [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You sneak up to the cave. You think you hear the bear snore. <span class="green">You sneak behind it.</span> The rest of the pack inches closer. One of them snaps a twig, and the bear's eyes shoot open. You throw a rock at it, and it turns to face you. It rears up and roars, unaware of the wolves right behind it. They attack it from behind, biting at its limbs and clawing at its back.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Groggy and surrounded, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
You sneak up to the cave. You think you hear the bear snore. <span class="red">You're right beside it when it opens it's eyes and looks straight at you!</span> The wolves flee into the night and the bear rears over you.
<br><br>
<<link [[Next|Wolf Bear Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Wolf Bear Attack [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<generate1>><<generate2>><<generate3>>
The wolves creep up to the cave. The bear's eyes open, and the wolves lunge at it.
<br><br>
<<if $wolfpackharmony + $wolfpackferocity + 20 gte $rng>>
The bear tries to stand, but it's too late. Several sets of jaws clamp down on it's body. It roars in pain and swipes at the attackers, but they jump back to safety.
<br><br>
Groggy and hurt, the bear stumbles away from the cave and leaves the deer carcass unguarded. The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
The black wolf lunges, but the bear is too quick. It swipes the black wolf to the side, and the other wolves turn and flee. The black wolf follows, unhurt save for its pride.
<br><br>
<i>Higher harmony and ferocity increases the chance of a successful hunt.</i>
<br><br>
You run with the pack into the forest. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
<</if>>
:: Wolf Bear Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype bear>><<set $enemytrust -= 40>><<set $enemyanger += 40>><<set $enemyhealthmax to 400>><<set $enemyhealth to 400>><<set $enemyarousalmax to 1000>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Bear Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Bear Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Bear Rape Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the bear returns to sleep.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the mighty beast. It flees deeper into its abode. It's a shame the wolves ran, as there's nothing guarding the carcass.
<br><br>
<<tearful>> you stagger from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>>
:: Wolf Carrion Stand [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You plant your feet and stand your ground.
<<if $physique gte $rng * 100 + 2000>>
<span class="green">The boar veers away from you</span>, and runs into the forest.
<br><br>
The black wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better.
<<stress -12>><<lstress>>
<br><br>
The pack lazes around, eating at their leisure. A small dispute breaks out and the black wolf leaves its place by the deer to quell it.
<br><br>
<<wolfpackhuntoptions>>
<<else>>
<span class="red">The boar doesn't stop.</span> It knocks you aside and runs amok among the wolves, who run for the safety of the forest. Before you can stagger to your feet the boar is on top of you.
<br><br>
<<link [[Next|Wolf Carrion Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Wolf Carrion Run [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You run away from the boar. It runs amok among the wolves, who panic and run for the safety of the trees.
<br><br>
You run with the pack into the forest. There must be easier prey.<<physique 6>>
<br><br>
<<set $bus to "wolfcaveclearing">>
<<wolfhuntevents>>
:: Wolf Carrion Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype boar>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Carrion Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Carrion Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Carrion Rape Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the boar climbs the hill and continues to eat.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You scare the boar away from you. It squeals and flees. It's a shame the wolves ran as there's nothing guarding the carcass.
<br><br>
<<tearful>> you walk into the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $forest to 60>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-forest/loc-wolfpack/hunts.twee | twee | mit | 27,027 |
:: Forest Wolf Cave Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<if $phase is 1>>
<<beast2init>><<set $enemyanger += 30>>
<<else>>
<<beast6init>>
<</if>>
<<beasttype wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Cave Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf Cave Rape Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>><<wolfpacktrust>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>><<wolfpacktrust>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>><<wolfpacktrust>>
<br><br>
[[Next|Forest Wolf Cave Rape End]]
<</if>>
<<elseif $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>><<wolfpackfear>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>><<wolfpackfear>>
<br><br>
[[Next|Forest Wolf Cave Rape]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>><<wolfpackfear>>
<br><br>
[[Next|Forest Wolf Cave Rape End]]
<</if>>
<</if>>
:: Forest Wolf Cave Rape End [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
In a display of power, you defeat the pack. <<tearful>> you escape from the cave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.
<br><br>
<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.
<br><br>
<<if $phase is 1>>
The other wolves soon return from their hunt.
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Forest Wolf Cave [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $eventskip is 0>>
<<eventwolfcave>>
<<else>>
The wolves are blocking your way out of the cave. A draft blows from the back.
<br><br>
<<link [[Rest (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass 2 hours>><</link>>
<br>
<<link [[Try to escape|Forest Wolf Cave Escape]]>><</link>>
<br>
<<if $wolfcavedig gte 12>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Forest Wolf Cave Wait [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You huddle at the back of the cave, and the wolves pay you little heed for a time.
<br><br>
<<link [[Next|Forest Wolf Cave]]>><</link>>
<br>
:: Forest Wolf Cave Escape [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $wolfpacktrust gte 12>>
The wolves look at you as you try to leave, but make no move to stop you. It seems they trust you enough to let you go.<<lstress>>
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<elseif $wolfpackfear gte 12>>
The wolves growl at you as you try to leave, but make no move to stop you. It seems they fear you too much to try and stop you.<<lstress>>
<br><br>
<<link [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The wolves immediately stir as you try to leave, and block your path. The pack stares at you, growling a warning.<<stress 6>><<gstress>>
<br><br>
<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Back down|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
:: Forest Wolf Cave Pair [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
The wolves immediately stir as you try to leave, and block your path. The pair stare at you, growling a warning.<<stress 3>><<gstress>>
<br><br>
<<link [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Back down (0:30)|Forest Wolf Cave Hunt]]>><<pass 30>><</link>>
<br>
:: Forest Wolf Cave Hunt [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You decide not to risk it. You wait at the back of the cave. The wolves soon return from their hunt.
<br><br>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
:: Forest Wolf Cave Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Forest Wolf Cave Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Forest Wolf Cave Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The wolf grunts in satisfaction, and heads back to the rest of the pack.<<wolfpacktrust>>
<br><br>
<<tearful>> you settle down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The wolf whines in pain and returns to the rest of the pack.<<wolfpackfear>>
<br><br>
<<tearful>> you settle down.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Cave Dig [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $wolfcavedig gte 12>>
You move the rocks out of the way, until the remainder collapse and reveal a hole in the ground. You hear rushing water.
<<elseif $wolfcavedig gte 10>>
You think you hear rushing water as you move the rocks out of the way. Not far to go now.
<<elseif $wolfcavedig gte 6>>
You move some of the rocks out of the way. The draft becomes stronger.
<<elseif $wolfcavedig gte 4>>
You move some of the rocks out of the way. You think you feel the draft become stronger.
<<else>>
You move some of the rocks in the way, but there's still much to do.
<</if>>
<br><br>
<<if $wolfcavedig gte 12>>
<<link [[Go down|Forest Wolf Cave Hole]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave it for now|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave it for now|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
<<elseif $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
:: Forest Wolf Cave Examine [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
The feel around the darkness at the back of the cave, looking for the source of the draft. The air feels like its coming from behind a pile of loose rocks.
<br><br>
<<if $syndromewolves gte 1>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Forest Wolf Cave Hole [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You peer down the hole at the back of the cave, but can't make anything out. You hear rushing water. You don't think you'll be able to come back the way you came.
<br><br>
<<link [[Descend|Wolf Cave Descent]]>><</link>>
<br>
<<if $syndromewolves gte 1>>
<<link [[Leave|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Leave|Forest Wolf Cave]]>><</link>>
<br>
<</if>>
:: Wolf Cave Hand [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">><<set $beastname to "blackwolf">>
<<beast1init>><<beasttype wolf>>
<<blackwolfhand>>
<<deviancy1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Hand Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Hand]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Hand Refuse [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You shuffle away from the wolf, preparing for another assault. But none comes. It turns and walks away.
<br><br>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<span class="red"><i>It's not their fault. They're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
:: Wolf Cave Hand Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<tearful>> you watch the black wolf yawn and lie down.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<set $syndromewolves to 1>>
<<set $wolfevent to 0>>
<<set $wolfstate to "cave">>
<<set $wolfpackferocity to 10>>
<<set $wolfpackharmony to 10>>
<span class="red"><i>It's not their fault. They're just cute animals.</i> You've gained the "Stockholm Syndrome: Wolves" trait.</span>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-forest/loc-wolfpack/introduction.twee | twee | mit | 11,491 |
:: Wolf Cave [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcave">>
You are in the wolf cave. The ceiling hangs low. There's a breeze blowing from the back.
<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>
<<storeon "wolfcave" "check">>
<<if _store_check is 1>>
Your clothes are tucked away behind a rock.
<</if>>
<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
<<if $weather is "rain">>
The pack shelters from the rain.
<<else>>
The pack rests.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $wolfevent gte 1>>
<<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<storeactions "wolfcave">>
<<if $wolfcavedig gte 12>>
<<link [[Go down the hole|Forest Wolf Cave Hole]]>><</link>>
<br>
<<elseif $wolfcavedig gte 1>>
<<link [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass 1 hour>><<set $wolfcavedig += 1>><</link>>
<br>
<<else>>
<<link [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</link>>
<br>
<</if>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<link [[Cut your binds|Wolf Cave Unbind]]>><</link>>
<br>
<</if>>
<<link [[Sleep|Wolf Cave Bed]]>><</link>>
<br>
<<link [[Go outside|Wolf Cave Clearing]]>><</link>>
<br><br>
<<link [[Settings|Wolf Cave Settings]]>><</link>>
<br><br><br>
<</if>>
<<storecleanup>>
:: Wolf Cave Clearing [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<set $wolfpackharmony = Math.clamp($wolfpackharmony, 0, 20)>>
<<set $wolfpackferocity = Math.clamp($wolfpackferocity, 0, 20)>><<set $bus to "wolfcaveclearing">>
You are in the clearing outside the wolf cave. A stream runs by.
<<if $exposed gte 1>>
The wolves don't care, but being exposed is embarrassing regardless.
<</if>>
<<if $wolfstate is "hunt">>
Most of the pack is out hunting.
<<else>>
<<if $weather is "rain">>
The pack shelters from the rain.
<<else>>
The pack rests.
<</if>>
<<wolfcavestate>>
<</if>>
<br><br>
<<if $foresthunt gte 1>>
<span class="lblue">You're safe at the cave. Whatever was hunting you will have given up.</span>
<br><br>
<<set $foresthunt to 0>>
<</if>>
<<if $wolfevent gte 1>><<set $wolfevent to 0>>
<<wolfcaveselect>>
<<else>>
<<link [[Play (1:00)|Wolf Cave Play]]>><<stress -12>><<pass 1 hour>><</link>><<lstress>>
<br>
<<link [[Wash in the stream (0:20)|Wolf Cave Wash]]>><<pass 20>><</link>>
<br>
<<if $worn.upper.exposed gte 2>>
<<link [[Make a top out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 1>><<pass 20>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1>>
<<link [[Make a skirt out of plants and twigs (0:20)|Wolf Cave Plant]]>><<set $phase to 2>><<pass 20>><</link>>
<br>
<</if>>
<br>
<<link [[Go Inside|Wolf Cave]]>><</link>>
<br><br>
<<foresticon>><<link [[Walk into the forest (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>
<br>
<</if>>
:: Wolf Cave Returned [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<pass 30>>
The black wolf runs through the forest, all the way back to the cave. It dumps you at the back and gives a warning growl before turning away.
<br><br>
<<link [[Next|Wolf Cave]]>><<clotheson>><</link>>
<br>
:: Wolf Cave Unbind [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You rub your binds against a sharp rock and they soon come loose.
<br><br>
<<unbind>>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
:: Wolf Cave Bed [nobr]
<<effects>>
<<if $wolfpackharmony gte 10>>
You snuggle beside a wolf for warmth and close your eyes.
<<else>>
You find an empty spot to lie on and close your eyes.
<</if>>
<br><br>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Wolf Cave Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Wolf Cave Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Wolf Cave Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Wolf Cave Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Wolf Cave Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Wolf Cave Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Wolf Cave Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Wolf Cave Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Wolf Cave Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Wolf Cave Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Wolf Cave]]>><</link>>
<br><br>
:: Wolf Cave Settings [nobr]
<<settings>>
<<link [[Confirm|Wolf Cave]]>><<initnpcgender>><</link>>
<br>
:: Wolf Cave Descent [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You sit on the edge and try to lower yourself down, but the rock gives way and you fall into dark water.
<br><br>
<<link [[Next|Underground Lake]]>><</link>>
<br>
:: Wolf Cave Sleep [nobr autosave]
<<sleep>><<effects>>
<<if $nightmares gte 1 and $controlled is 0>>
You dream you are being hunted by something dark and terrible.
<<else>>
You sleep soundly.
<</if>>
<<sleepeffects>>
<<if $schoolwake is 1>>
<<set $schoolwake to 0>>
You wake up to something mounting you.
<br><br>
<<link [[Let it happen|Wolf Cave Sleep Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Push away|Wolf Cave Sleep Push]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Get up|Wolf Cave]]>><</link>>
<br><br>
<</if>>
:: Wolf Cave Sleep Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
You shift your body to make things easier for the horny wolf.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Sleep Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Sleep Push [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You shove the wolf away from you.
<<lharmony>>
<br><br>
<<if $wolfpackferocity lte 19>>
It leaves you in peace.
<br><br>
<<link [[Back to sleep|Wolf Cave Bed]]>><</link>>
<br>
<<link [[Get up|Wolf Cave]]>><</link>>
<br>
<<else>>
It growls and tries to force itself on you!
<br><br>
<<link [[Next|Wolf Cave Sleep Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Wolf Cave Sleep Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you try to find a comfy position again.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Wolf Cave Bed]]>><</link>>
<br>
:: Wolf Cave Play [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $rng gte 51>>
You play fight with one of the younger wolves. It jumps and grabs your arm in its mouth, but doesn't bite down hard, until it manages to pull you to the ground. It sniffs your groin.
<br><br>
<<link [[Let it continue|Wolf Cave Play Sex]]>><<set $sexstart to 1>><</link>><<deviant1>>
<br>
<<link [[Push it away|Wolf Cave Clearing]]>><</link>>
<br>
<<else>>
You play something similar to hide-and-seek with the younger wolves. They're hesitant to stray too far from the cave, but there are many hiding places nearby. Their sense of smell gives them an advantage and they're quick to find you every time, but it's fun.
<br><br>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
:: Wolf Cave Wash [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
You wash in the stream. The water is cold but clean.
<br><br>
<<wash>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
:: Wolf Cave Play Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>>
The wolf becomes more bold.
<<deviancy1>><<set $enemytrust -= 20>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype wolf>><<set $enemytrust -= 40>>
<<if $wolfpackharmony gte 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
<span class="red">The wolves are too busy thinking about themselves to help you.</span>
<br><br>
<</if>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Wolf Cave Play Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Wolf Cave Play Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Wolf Cave Play Sex Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>><<wolfpacktrust>>
<br>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The wolf limps away from you.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $rescue is 1 and $alarm is 1>>
<<set $rescued += 1>>
The other wolves growl at the wolf assaulting you. It growls back at first, but then backs down and leaves you alone.
<<lharmony>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The wolf yawns and lies down.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-forest/loc-wolfpack/main.twee | twee | mit | 13,121 |
:: Widgets Wolf Cave [widget]
<<widget "wolfcaveevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $wolfstate isnot "cave">>
<<if $rng gte 81>>
One of the younger wolves approaches you. It wants to play fight.
<br><br>
<<link [[Play (0:20)|Wolf Cave Play Fight]]>><<pass 20>><<stress -4>><</link>><<lstress>>
<br>
<<if $deviancy gte 15>>
<<link [[Lewd Play|Wolf Cave Lewd Play]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<if $bus is "wolfcave">>
<<link [[Ignore|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Ignore|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
The younger wolves stare at the tree line, anxious for the pack's return.
<br><br>
<<destinationwolfcave>>
<<else>>
One of the younger wolves rubs its head against your leg as it walks by.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<</if>>
<<else>>
<<if $wolfpackferocity + random(1, 20) gte $wolfpackharmony + random(1, 20)>>
<<if $rng gte 81>>
One of the wolves paces towards you, growling.
<br><br>
<<link [[Fight|Wolf Cave Fight]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Call for help|Wolf Cave Help]]>><</link>>
<br>
<<elseif $rng gte 41>>
A play fight escalates until one draws blood.
<br><br>
<<link [[Intervene|Wolf Cave Intervene]]>><<set $phase to 0>><</link>>
<br>
<<link [[Encourage|Wolf Cave Intervene]]>><<set $phase to 1>><</link>>
<br>
<<link [[Ignore|Wolf Cave Intervene]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if $wolfpackleader is 1>>
The black wolf is agitated. It bites and growls at the others, agitating them in turn.
<br><br>
<<link [[Calm it|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ignore|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<else>>
One of the larger wolves challenges the black wolf. The black wolf wins after a brief tussle, but its anger is not assuaged. It growls and bites at the other wolves, as if daring any to challenge it.
<br><br>
<<if $wolfpackpoisoned is 1>>
<span class="lblue">It staggers slightly. The poisonous mushrooms are having an effect. It will be weaker than usual.</span>
<br><br>
<</if>>
<<link [[Calm it down|Wolf Cave Calm]]>><<set $phase to 0>><</link>>
<br>
<<link [[Ignore it|Wolf Cave Calm]]>><<set $phase to 1>><</link>>
<br>
<<link [[Challenge|Wolf Cave Calm]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $rng gte 61>>
A wolf rushes over to you. It rears up and leans on you, almost knocking you over. It licks your face.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<destinationwolfcave>>
<<elseif $rng gte 41>>
A low ranking wolf approaches you wishing to mate. A more dominant wolf tries to steal your attention.
<br><br>
<<link [[Favour the low ranking wolf|Wolf Cave Rank]]>><<set $phase to 0>><</link>><<deviant1>>
<br>
<<link [[Favour the high ranking wolf|Wolf Cave Rank]]>><<set $phase to 1>><</link>><<deviant1>>
<br>
<<if $deviancy gte 15>>
<<link [[Share yourself with both|Wolf Cave Rank]]>><<set $phase to 2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Ignore both|Wolf Cave Rank]]>><<set $phase to 3>><</link>>
<br>
<<else>>
A younger wolf tries to climb on a rock. Its feet skid and it tumbles to the ground. It stands up, but starts whining.
<br><br>
<<link [[Make sure it's okay (0:05)|Wolf Cave Young]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Ignore|Wolf Cave Young]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "wolfcavestate">><<nobr>>
<<if $wolfpackferocity gte 20 and $wolfpackharmony gte 20>>
<span class="green">The pack is unified in lethal purpose.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 10>>
<span class="purple">The wolves pace and growl at each other, anxious for a hunt.</span>
<<elseif $wolfpackferocity gte 20 and $wolfpackharmony gte 1>>
<span class="pink">The wolves are agitated, afraid of losing their place in the pecking order.</span>
<<elseif $wolfpackferocity gte 20>>
<span class="red">The wolves keep a large space between them. Any trespass is met with gnashing teeth.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 10>>
<span class="teal">Play fights break out frequently.</span>
<<elseif $wolfpackharmony gte 20 and $wolfpackferocity gte 1>>
<span class="lblue">The wolves lie together, grooming each other.</span>
<<elseif $wolfpackharmony gte 20>>
<span class="blue">The wolves lie together in a big cuddly pile.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 10>>
<span class="lblue">Some of the wolves lie and groom each other, while others pace and watch the trees.</span>
<<elseif $wolfpackferocity gte 10 and $wolfpackharmony gte 1>>
<span class="purple">The wolves are on edge, growling and baring teeth at each other.</span>
<<elseif $wolfpackferocity gte 10>>
<span class="pink">The wolves eye each other warily.</span>
<<elseif $wolfpackharmony gte 10 and $wolfpackferocity gte 1>>
<span class="blue">Most of the wolves lie with their eyes shut, while others groom each other.</span>
<<elseif $wolfpackharmony gte 10>>
<span class="purple">The wolves groom themselves, and occasionally each other.</span>
<<elseif $wolfpackferocity gte 1 and $wolfpackharmony gte 1>>
<span class="purple">The wolves groom themselves and ignore each other.</span>
<<elseif $wolfpackferocity gte 1>>
<span class="pink">The pack lazes around, barely able to summon the energy to growl at each other.</span>
<<elseif $wolfpackharmony gte 1>>
<span class="pink">The pack lazes together, able to summon little energy.</span>
<<else>>
<span class="red">A depressive malaise lies on the pack.</span>
<</if>>
<</nobr>><</widget>>
<<widget "wolfcaveselect">><<nobr>>
<<if $daystate is "day" or $daystate is "dawn">>
<<set $huntstate to "failed">>
<</if>>
<<if $wolfstate is "hunt" and $daystate is "dawn" or $wolfstate is "hunt" and $daystate is "day">><<set $wolfstate to "cave">>
<<if $rng + $wolfpackferocity + $wolfpackharmony gte 80>>
The pack returns from the hunt. Some carry pieces of meat for the younger wolves that stayed at the cave. The hunt was successful.<<gharmony>><<lferocity>>
<br><br>
<<else>>
The pack returns from the hunt. They failed to catch anything.<<gferocity>><<lharmony>>
<br><br>
<</if>>
<<destinationwolfcave>>
<<elseif $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "dusk" or $wolfstate is "cave" and $huntstate isnot "finished" and $daystate is "night">><<set $wolfstate to "hunt">><<set $huntstate to "failed">><<set $wolfpackpoisoned to 0>>
The black wolf howls and the others join in. They're going hunting.
<br><br>
<<link [[Go with them|Wolf Cave Hunt]]>><</link>>
<br>
<<link [[Watch them leave|Wolf Cave Hunt Leave]]>><</link>>
<br>
<<else>>
<<wolfcaveevent>>
<</if>>
<</nobr>><</widget>>
<<widget "destinationwolfcave">><<nobr>>
<<if $bus is "wolfcave">>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<link [[Next|Wolf Cave Clearing]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "wolfhuntevents">><<nobr>>
<<if $huntstate is "success">>
<<set $huntstate to "finished">>
<<set $wolfstate to "cave">>
Satiated, the pack heads back to the cave. Some carry food for the younger wolves.<<lferocity>><<gharmony>>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<elseif $daystate is "dawn" or $daystate is "day">>
<<set $huntstate to "finished">>
With the sun rising on the horizon, the pack returns to the cave. The failure of the hunt has the wolves riled.<<gferocity>><<lharmony>>
<br><br>
<<link [[Next|Wolf Cave]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $bus is "wolfpackriver">>
You come to two pairs of tracks. One looks like a deer's hoof prints. The other several pairs of shoes.
<br><br>
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the deer tracks (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the shoe tracks (1:00)|Wolf Hunters]]>><<pass 1 hour>><<set $bus to "wolfpackhunters">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Let the black wolf decide (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf follows the deer prints without a second thought.
<br><br>
<<link [[Next (1:00)|Wolf Deer]]>><<pass 1 hour>><<set $bus to "wolfpackdeer">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<elseif $bus is "wolfpackcliff">>
You come to two pairs of tracks. One of a deer's hooves, but the steps are irregular. The other of large paws, with claws digging into the earth.
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the deer prints (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the large prints (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Let the black wolf decide (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf sniffs the air, then follows the deer prints.
<br><br>
<<link [[Next (1:00)|Wolf Carrion]]>><<pass 1 hour>><<set $bus to "wolfpackcarrion">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf sniffs the air, then follows the large prints.
<br><br>
<<link [[Next (1:00)|Wolf Bear]]>><<pass 1 hour>><<set $bus to "wolfpackbear">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<<elseif $bus is "wolfpackbear">>
<<elseif $bus is "wolfpackhunters">>
<<elseif $bus is "wolfpackdeer">>
<<elseif $bus is "wolfpackcarrion">>
<<else>>
You come to a river emerging from the base of the cliff.
<<if $wolfpackleader is 1>>
The pack waits for your decision.
<br><br>
<<link [[Follow the river (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<link [[Follow the cliff (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<if $rng gte 51>>
<<link [[Let the black wolf decide (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
<<link [[Let the black wolf decide (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<<else>>
<<if $rng gte 51>>
The black wolf sniffs the air, then runs along the river.
<br><br>
<<link [[Next (1:00)|Wolf River]]>><<pass 1 hour>><<set $bus to "wolfpackriver">><<tiredness 12>><</link>><<gtiredness>>
<br>
<<else>>
The black wolf sniffs the air, then runs along the cliff.
<br><br>
<<link [[Next (1:00)|Wolf Cliff]]>><<pass 1 hour>><<set $bus to "wolfpackcliff">><<tiredness 12>><</link>><<gtiredness>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "blackwolfhealth">><<nobr>>
<<if $wolfpackpoisoned is 1>>
<<set $enemyhealth to 200>><<set $enemyhealthmax to 200>>
<<else>>
<<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
<</if>>
<</nobr>><</widget>>
<<widget "wolfpackhuntoptions">><<nobr>>
<<if $wolfpackshroom is "red">>
<<link [[Add a red mushroom to the black wolf's food|Wolf Deer2]]>><<set $phase to 0>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<<elseif $wolfpackshroom is "pink">>
<<link [[Add a pink mushroom to the black wolf's food|Wolf Deer2]]>><<set $phase to 1>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</if>>
<<link [[Rest (3:00)|Wolf Deer2]]>><<set $phase to 2>><<tiredness -12>><<pass 1 hour>><<pass 1 hour>><<pass 1 hour>><<tiredness -12>><<tiredness -12>><</link>><<ltiredness>>
<br>
<</nobr>><</widget>>
<<widget "blackwolfhand">><<nobr>>
<<if $blackwolfgenitals is "penis">>
<<set $leftarm to "penis">>
<<set $NPCList[0].penis to "leftarm">>
You take the black wolf's penis in your hand.
<<else>>
<<set $leftarm to "othervagina">>
<<set $NPCList[0].vagina to "leftarm">>
You rub the black wolf's pussy with your hand.
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-forest/loc-wolfpack/widgets.twee | twee | mit | 13,129 |
:: Commercial alleyways [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">>
You are in an alleyway in the commercial district.
<<if $daystate is "day">>
You can hear the commotion of the high street.
<<elseif $daystate is "night">>
You hear laughter from a nearby building.
<<else>>
Many doors stand open and you hear voices within.
<</if>>
There's a ladder to your left, you think it will take you to the rooftops.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<<if $daystate isnot "night">>
Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street.
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "commercial">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<link [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<if $daystate isnot "night" and $exposed gte 1>>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<connudatus>>
<<cliff>>
<<wolf>>
<<high>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<residential>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "commercial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>> | TheDivineHeir/degrees | game/overworld-town/loc-alley/commercial.twee | twee | mit | 1,880 |
:: Passout alley [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safealley to 0>>
<<set $dangeralley to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><</if>>
<<if $dangeralley gte 71>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangeralley gte 45>>
<<link [[Wake up|Street Wake]]>><</link>>
<<elseif $dangeralley gte 1>>
<<link [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safealley gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: Molestation Industrial [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationindustrial">>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Industrial Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Industrial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Industrial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</if>>
:: Industrial Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the ground.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the ground.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
:: Industrial Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse in a heap.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>>
:: Molestation alley [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationalley">>
<<generate1>><<strangeman2init>><<set $enemyanger += 60>>
You awaken to find yourself being dragged behind a dumpster by a strange <<person1>><<personstop>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Alley Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Alley Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Alley Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation alley]]>><</link>></span><<nexttext>>
<</if>>
:: Molestation Commercial [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationcommercial">>
<<strangewoman1init>><<set $enemyanger += 60>><<set $NPCList[0].lefthand to "hair">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Commercial Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Commercial Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Commercial Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Commercial]]>><</link>></span><<nexttext>>
<</if>>
:: Commercial Ejaculation [nobr]
<<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
:: Commercial Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run round several corners before hiding behind a crate of fruit. No one follows you.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<commercialeventend>>
:: Molestation Residential [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationresidential">>
<<strangeman2init>>
<</if>>
<<if $phase is 1>><<set $rescue to 1>><</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Residential Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</if>>
:: Residential Alarm [nobr]
<<effects>><<set $rescued += 1>>
The dumpster opens fully, someone heard your cry. <<generate2>><<generate3>>A <<person2>><<person>> and <<person3>><<person>> grab your shoulders and haul you out, slamming it shut behind you.
<br><br>
<<clothesontowel>>
The <<person1>><<person>> looks concerned. "Good thing we heard you. Are you OK?" <<tearful>> you nod and thank them for the rescue, before parting ways.
<br><br>
<<endcombat>>
<<residentialeventend>>
:: Residential Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bashes your head against the side of the dumpster, then drops you outside.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> pushes you outside the dumpster.
<br><br>
<<else>>
<<He>> kisses you on the cheek, then lifts you out of the dumpster.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
:: Residential Escape [nobr]
<<effects>>
<<if $phase is 0>>
<<He>> recoils in pain, giving you the chance you need to escape. You push the lid with all your might, creating an opening. <<He>> recovers before you're able to make good on your escape however, and pulls you back down.
<br><br>
<<link [[Next|Molestation Residential]]>><<set $phase to 1>><</link>>
<<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<if $phase is 1>>
<<He>> recoils in pain again. With the dumpster already ajar, you are able to climb out and escape. <<tearful>> you flee around the corner.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
<</if>>
:: Home Fence [nobr]
<<set $outside to 1>><<effects>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
You climb over the fence into the garden behind the orphanage.
<br><br>
<<link [[Next|Garden]]>><</link>>
<br>
<</if>>
:: Industrial rooftops [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
On are on the rooftop of an industrial building. Plumes of smoke rise all around you. Buildings are closely packed, crossing between them should be no problem.
<br><br>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
There is an industrial chute leading into the park which would allow you to avoid the road.
<br><br>
<<link [[Climb down the ladder (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Climb in the chute (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<<else>>
There is an industrial chute leading into the park.
<br><br>
<<link [[Climb down the ladder (0:02)->Industrial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Climb in the chute (0:02)->Chute]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
:: Chute [nobr]
<<set $outside to 0>><<effects>>
You slide down the chute to the park.
<br>
<<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_lower.name is "naked">>
<<else>>
Your clothing snags on a rut.
<br><br>
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerchute to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerchute to random(1)>>
<</if>>
<<if $dangerchute is 1>>
As the chute exit comes into view you see someone has left a cement mixer in front of it!
<br><br>
<<link [[Dodge it at any cost!|Molestation Chute]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Brace for impact|Cement Mixer]]>><</link>>
<br><br>
<<else>>
<<parkquick>>
<</if>>
<<set $dangerchute to 0>>
:: Molestation Chute [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationchute">>
<<generate1>><<spankmaninit>>
<<person1>>You avoid landing in the mixer, but collide with the edge and knock it over. It shatters against the ground.
<br><br>
As you try to recover, a <<person>> storms over. "I'll show you what happens when you break things that aren't yours!" <<He>> grabs you by the arms, hauls you over to a chair and bends you over <<his>> lap.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyanger lte 0>>
<span id="next"><<link [[Next->Chute Done]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Chute Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Chute Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Chute]]>><</link>></span><<nexttext>>
<</if>>
:: Cement Mixer [nobr]
<<set $outside to 1>><<effects>>
You curl up and slam into the mixer. Fortunately, the cement cushions your blow. Unfortunately, it's cement. You manage to struggle free,
<<if $worn.under_lower.name is "naked" and $worn.lower.name is "naked" and $worn.upper.name is "naked">>
stumbling away without attractive notice.
<br><br>
<<else>>
but lose your clothes in the process.
<br><br>
<<underruined>>
<<lowerruined>>
<<upperruined>>
<</if>>
<<parkquick>>
:: Chute Done [nobr]
<<effects>>
"I think you've had enough." <<He>> releases you and you slip to the ground in a heap.
<br><br>
<<He>> leaves you to sob.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>>
:: Chute Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last spank, then leaves you lying on the ground.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 20>>
Without a word, <<he>> gets up and leaves you lying on the ground.
<br><br>
<<else>>
"I think you've learnt your lesson." <<He>> gets up and leaves you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>>
:: Chute Escape [nobr]
<<effects>>
<<He>> recoils in pain. You take the opportunity to squirm free and bolt away. <<tearful>> you run into an area dense with foliage.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<parkquick>>
:: Commercial rooftops [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You are on the rooftop of a commercial building. You can access the shopping centre from here. Buildings are closely packed, crossing between them should be no problem.
<br><br>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismroof>>
<br><br>
<<link [[Climb down the ladder (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Shopping centre (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<<else>>
<br><br>
<<link [[Climb down the ladder (0:02)->Commercial alleyways]]>><<pass 2>><</link>>
<br>
<<link [[Shopping centre (0:02)->Shopping Centre Top]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
:: Alley Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the hard concrete.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the hard concrete.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the hard concrete.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Alley Escape [nobr]
<<effects>>
<<He>> falls to the ground, giving you the chance you need to escape. <<tearful>> you run round a few bends and take cover in a shadowed alcove.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Residential Dog [nobr]
<<effects>>
<<if $noise is 2 and $combat is 0>>
<span class="red">The youths are wondering aloud why the dog is so agitated. They'll find you soon if you don't do something!</span>
<br><br>
<</if>>
<<if $timer is 1 and $combat is 0>>
You hear the youths move away from the alley. You take a peek and see that they are indeed gone. The dog looks dejected as you walk away.
<br><br>
<<endevent>>
<<residentialeventend>>
<br><br>
<<elseif $timer is 1 and $combat is 1>>
You hear the youths move away from the alley. You try to take a peek but the dog tackles you to the ground.
<br><br>
<<set $rescue to 0>>
<span id="next"><<link [[Next|Residential Dog]]>><</link>></span><<nexttext>>
<br><br>
<<elseif $noise gte 3>>
Fed up with the racket, the pair make their way over.
<br><br>
<span id="next"><<link [[Next|Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<elseif $phase is 1>>
It continues barking. You're afraid the youths will investigate if this continues.
<br><br>
<<link [[Quietly tell it to shut up|Residential Dog]]>><<set $noise += 1>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Stroke its head->Residential Dog]]>><<set $phase to 2>><</link>>
<br><br>
<</if>>
<<elseif $phase is 2>>
It quiets at your touch, runs in a small circle, then walks right up to you. You notice its genitals are ready and waiting. It looks at you expectantly.
<br><br>
<<link [[Just keep stroking its head->Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<span class="sub"><<link [[Take its genitals in your hand|Residential Dog]]>><<handskilluse>><<handstat>><<set $phase to 4>><</link>></span>
<br><br>
<<elseif $phase is 3>>
You continue to stroke its head, but it doesn't seem pleased and barks again.
<br><br>
<<link [[Just keep stroking its head->Residential Dog]]>><<set $noise += 1>><<set $phase to 3>><</link>>
<br>
<<link [[Take its genitals in your hand|Residential Dog]]>><<set $phase to 4>><<handskilluse>><<handstat>><</link>>
<br><br>
<<elseif $phase is 4>>
<<set $molestationstart to 1>><<set $phase to 5>>
You take its genitals in your hand. It starts humping against your fingers.
<br><br>
<span id="next"><<link [[Next|Residential Dog]]>><</link>></span><<nexttext>>
<br><br>
<<elseif $phase is 5>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "residentialdog">>
<<dog1init>><<beasttype dog>>
<<npchand>>
<</if>>
<<if $timer gte 1>><<set $rescue to 1>><</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Residential Dog Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Residential Dog Alarm [nobr]
<<effects>>
<<if $alarm is 1>>
Your scream alerts the pair.
<br><br>
<</if>>
At the sound of their approach, the dog ceases its adventure and bounds away.
<br><br>
<<endcombat>>
<<generatey1>><<generatey2>>Before you can recover, you are discovered by a <<person1>><<person>> and a <<person2>><<personstop>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerstreet to 0>>
<<if $danger gte (9900 - ($allure * 3))>>
<<set $dangerstreet to random(1, 100)>>
They take advantage of your vulnerability.
<br><br>
<<set $molestationstart to 1>>
[[Next|Residential Pair]]
<<else>>
Seeing you in distress, the <<person1>><<person>> and <<person2>><<person>> help you to your feet.
<br><br>
<<set $rescued += 1>>
<<clothesontowel>>
The <<person1>><<person>> looks concerned. "Are you OK?" <<tearful>> you nod and thank them for their concern, before parting ways.
<br><br><br><br>
<<ambulance>>
<</if>>
:: Residential Dog Ejaculation [nobr]
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the ground.
<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the ground.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.
<<neutral 5>>
<br><br>
<</if>>
<<if $timer gte 1>>
The youths leave shortly after.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
:: Residential Dog Escape [nobr]
<<effects>>
Finally taking the hint, <<he>> whimpers and flees the alley.
<<if $timer gte 1>>After a short while the youths also leave.<</if>> <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<residentialeventend>>
:: Residential Pair [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationindustrial">>
<<man2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Residential Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Residential Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Residential Pair]]>><</link>></span><<nexttext>>
<</if>>
:: Residential Pair Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They bash you against the pavement, then leave.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they saunter off.
<br><br>
<<else>>
<<person2>>The <<person>> kisses you on the cheek, they then saunter off.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Residential Pair Escape [nobr]
<<effects>>
The <<person1>><<person>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.
<br><br><br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>> | TheDivineHeir/degrees | game/overworld-town/loc-alley/events.twee | twee | mit | 23,413 |
:: Industrial alleyways [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">>
You are in an alleyway in the industrial district.
<<if $daystate is "day">>
You hear machines operating in the buildings around you.
<<elseif $daystate is "night">>
<<else>>
You hear the engines of heavy vehicles.
<</if>>
There's a ladder to your right, you think it will take you to the rooftops. The rear of the school protrudes into this area, separated by a spiked fence.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "industrial">>
<br>
<</if>>
Points of interest
<br>
<<link [[Climb the ladder (0:02)->Industrial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[Back door to bus station (0:02)|Bus Station Back Entrance]]>><<pass 2>><</link>>
<br>
<<link [[Climb over the fence into the school grounds (0:05)|School Rear Fence]]>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<oxford>>
<<mer>>
<<elk>>
<<harvest>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<park>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "industrial">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-alley/industrial.twee | twee | mit | 1,703 |
:: Park [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You are in the park.
<<if $daystate is "dawn">>
There are a few people out walking or jogging. Some have dogs with them.
<<elseif $daystate is "day">>
There are many people around. Small children play in the playground.
<<elseif $daystate is "dusk">>
There are many people around. Children play in the playground.
<<elseif $daystate is "night">>
<<if $famepark gte 60>>
<span class="pink">Creepy figures lurk in the shadows.</span> <i>News of your lewd running has spread. Don't run while exposed for several days if you want it to cool off.</i>
<<elseif $famepark gte 20>>
<span class="pink">You think you're being watched.</span> <i>News of your lewd running has spread. Don't run while exposed for a few days if you want it to cool off.</i>
<<else>>
There is no one around.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionismpark>>
<<if $daystate isnot "night">>
You can hear the commotion of the High Street, there's no way you'll be able to cross like this. However, there's a depot from which crates are being carried across the road, maybe you could hide in one of them.
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "park">>
<br>
<</if>>
Places of interest
<br>
<<if $scienceproject is "ongoing" and $sciencelichenknown is 1 and $sciencelichenpark is 0 and $exposed lte 0>>
<<link [[Examine lichen for science project|Park Lichen]]>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather isnot "rain"and $daystate is "day">>
<<if $schoolday isnot 1 or $hour lte 8 or $hour gte 15>>
Kylar sits on a bench, sketching something.
<br>
<<link [[Approach|Kylar Park]]>><</link>>
<br><br>
<</if>>
<</if>>
<<link [[Men's toilets|Men's Toilets]]>><</link>>
<br>
<<link [[Women's toilets|Women's Toilets]]>><</link>>
<br>
<<if $daystate is "night">>
<<if $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Go for a run (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 0>><<tiredness 3>><<stress -3>><</link>><<exhibitionist3>><<gtiredness>><<lstress>>
<br>
<<elseif $exposed is 1>>
<<link [[Go for a run (0:30)|Park Run Exposed]]>><<pass 30>><<set $phase to 1>><<tiredness 3>><<stress -3>><</link>><<exhibitionist1>><<gtiredness>><<lstress>>
<br>
<<elseif $exposed is 0>>
<<link [[Go for a run (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><</link>><<gtiredness>><<lstress>>
<br>
<</if>>
<<elseif $exposed is 0>>
<<link [[Go for a run (0:30)|Park Run]]>><<pass 30>><<tiredness 3>><<stress -3>><</link>><<gtiredness>><<lstress>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<link [[Hide in a Crate (0:10)|Crate Ex]]>><<pass 10>><</link>>
<br>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<high>>
<<starfish>>
<<oxford>>
<<nightingale>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">>
<<if $exposed gte 1 and $daystate isnot "night">><<hideDisplay>>
<<else>>
<<commercial>>
<<industrial>>
<</if>>
<<stormdrain>>
<<if $historytrait gte 1 and $parktunnelintro gte 1>>
<<add_link "<<link [[Secret tunnel to school (0:05)|School Rear Playground]]>><<pass 5>><</link>>">>
<br>
<</if>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "park">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>> | TheDivineHeir/degrees | game/overworld-town/loc-alley/park.twee | twee | mit | 3,793 |
:: Residential alleyways [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">>
You are in an alleyway in the residential district.
<<if $daystate is "day">>
There are a lot of people around.
<<elseif $daystate is "dusk">>
You hear children playing.
<<elseif $daystate is "night">>
You hear a dog barking.
<<elseif $daystate is "dawn">>
There are many people around.
<</if>>
Your home is nearby.
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "alley">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutalley>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "residential">>
<br>
<</if>>
Places of interest
<br>
<<if $exposed gte 1>>
<<link [[Go home (0:02)->Home Fence]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>>
<br>
<<else>>
<<link [[Go home (0:02)->Garden]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>>
<br>
<</if>>
<<if $cat gte 6 and $daystate is "night">>
<<link [[Meow (0:30)|Residential Meow]]>><<pass 30>><<stress -3>><</link>> | <span class="blue">Cat</span><<lstress>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<barb>>
<<danube>>
<<connudatus>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<commercial>>
<</if>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "residential">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Residential Meow [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
You meow into the night, competing with the rain.
<<else>>
You meow into the night.
<</if>>
<br><br>
<<if $rng gte 76>>
Another meow answers, and a small cat approaches.
<br><br>
<<link [[Pet|Residential Pet]]>><<stress -6>><</link>><<lstress>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Tease|Residential Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<elseif $rng gte 51>>
Nothing answers but the breeze, and a distant horn.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<elseif $rng gte 26>>
A growl answers. A giant cat prowls from the dark, and regards you with a level stare.
<br><br>
<<link [[Pet|Residential Big Pet]]>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Tease|Residential Big Tease]]>><</link>><<deviant1>>
<br>
<</if>>
<<else>>
A light turns on inside an upper story room. A silhouette appears behind the curtains, and the window is thrown open. A <<generate1>><<person1>><<person>>leans out. "Stupid cat," <<he>> shouts. "Shut the fuck up." <<He>> hurls something at you, which you dodge with a hiss. "Finally," <<he>> sighs as <<he>> closes the window.
<br><br>
<<if random(1, 2) is 2>>
Light glints off the object <<he>> threw. It's a watch. It might be worth something, if you could find a buyer.
<br><br>
<<set $blackmoney += 20>>
<</if>>
<<link [[Next|Residential alleyways]]>><<endevent>><</link>>
<br>
<</if>>
:: Residential Pet [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You crouch and rub the cat's head. It purrs and rubs against you, before flicking you with its tail and leaping onto a nearby wall. It disappears behind it.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
:: Residential Tease [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
Purring seductively, you drop to the ground and assume a mating posture. Eager, it leaps on top of you and humps as it struggles to find purchase. You grab it by the scruff and pull it away from your body, lay it on its back, and rub its belly. It meows in frustration as it struggles free, and leaps onto a nearby wall before disappearing behind it.
<<deviancy1>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
:: Residential Big Pet [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You reach towards its head. It doesn't move as you touch it, but you hear a low rumble from its throat. It licks your hand, turns, and bounds into the night.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
:: Residential Big Tease [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You drop to the ground and assume a mating posture. The cat steps toward you, until you push a hand against its nose and give it a teasing wiggle.<<deviancy1>>
The cat growls, annoyed but amused.
<br><br>
<<if $bestialitydisable is "f" and $deviancy gte 15>>
<<link [[Seduce|Residential Beast]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Shoo|Residential Shoo]]>><</link>>
<br>
:: Residential Shoo [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You push the cat's head away from you. It growls harder and nips the air in front of your hand, but then turns and bounds into the dark.
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
:: Residential Beast [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype cat>>
You let go of the cat's face and stretch. It's all the prompting it needs. It pounces on you.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Residential Beast Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Residential Beast]]>><</link>></span><<nexttext>>
<</if>>
:: Residential Beast Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<tearful>> you gather yourself. The cat bounds into the dark.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The cat hisses and flees into the dark.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<<else>>
The cat growls, but relents in its attempt to breed. It bounds away into the dark.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Residential alleyways]]>><</link>>
<br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-alley/residential.twee | twee | mit | 6,960 |
:: Widgets Passout Alley [widget]
<<widget "passoutalley">><<nobr>>
[[Everything fades to black...->Passout alley]]
<</nobr>><</widget>>
:: Widgets Industrial Alleyways Ex [widget]
<<widget "industrialex1">><<nobr>>
<<generate1>><<person1>>You continue on, your heart pounding in your chest. You peek round a corner to make sure the way forward is safe. Just before you move however, a force impacts your left leg, closely followed by a sharp pain. You see the culprit as you fall to the ground, a <<personstop>> <<He>> drops the metal pipe and is on top of you before you can recover.
<br><br>
<<set $pain += 50>><<set $molestationstart to 1>>
<span id="next"><<link [[Next->Molestation Industrial]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "industrialex2">><<nobr>>
You come to a dead end, your path blocked by a brick wall. You hear voices coming from the way you arrived. If you go back that way, you fear your <<lewdness>> will be seen. You notice a small hole at the base of the wall, maybe large enough for you to squeeze through. You could also wait until the threat has passed.
<br><br>
<<link [[Squeeze through the hole|Industrial Ex Hole]]>><</link>>
<br>
<<link [[Hide and wait for them to pass (0:30)|Industrial Ex Hide]]>><<pass 30>><<stress 3>><</link>><<gstress>>
<br>
<</nobr>><</widget>>
:: Widgets Park Ex [widget]
<<widget "parkex1">><<nobr>>
<<generate1>>You move on, keeping to the bushes as much as you can. As you peek around a tree, a pair of arms wrap round you from behind and force you to the ground.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "parkex2">><<nobr>>
You hear a growl beside you.
<br><br>
<<if $daystate isnot "night">>
There are people about. If you run, you'll be seen.
<br><br>
<</if>>
<<if $bestialitydisable is "f">>
<<link [[Run|Park Ex Run]]>><</link>>
<br>
<<link [[Stay put|Park Ex Dog Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Run|Park Ex Run]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Widgets Commercial Alleyways Ex [widget]
<<widget "commercialex1">><<nobr>>
<<generate1>><<person1>>You continue on, your heart pounding in your chest. You are peeking around a corner when the door beside you bursts open. A <<person>> carrying a large box rushes through, colliding with you and knocking you both to the ground. <<He>> recovers first, and seizes you by your hair.
<br><br>
<<set $molestationstart to 1>>
<<link [[Next->Molestation Commercial]]>><<set $eventskip to 1>><</link>><<nexttext>>
<</nobr>><</widget>>
<<widget "commercialex2">><<nobr>>
You are walking down an alley when you hear people up ahead. You turn back the way you came, but hear people coming from that direction as well. You look around for a way to keep your <<lewdness>> concealed, but there's nothing here except some mannequins lined up against a wall.
<br><br>
<<link [[Pretend to be a mannequin|Commercial Ex Mannequin]]>><</link>>
<br>
<<set $rng to random(1,100)>>
<<if $rng gte 61>>
<<link [[Cover yourself and keep walking|Commercial Ex Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Cover yourself and keep walking|Commercial Ex Exhibition]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</nobr>><</widget>>
:: Widgets Residential Alleyways [widget]
<<widget "residentialex1">><<nobr>>
<<generate1>>You continue on, your heart pounding in your chest. You hear voices up ahead so you move into a blind alley and duck behind a dumpster. The voices get quieter and you are about to move when the dumpster yawns open! Before you can react, a pair of arms emerge and drag you inside.
<br><br>
<<set $molestationstart to 1>>
<span id="next"><<link [[Next->Molestation Residential]]>><</link>></span><<nexttext>>
<</nobr>><</widget>>
<<widget "residentialex2">><<nobr>>
<<beastgenderpassage>>You continue on, your heart pounding in your chest. You hear voices up ahead, so you move into a blind alley and duck behind a dumpster. The voices get louder, it sounds like a pair of teenagers. They stop at the end of the alley, trapping you. As you look around for an escape route you notice a stray dog looking at your from under a discarded newspaper.
<br><br>
It walks over to you, tail wagging, and begins barking. You hope it doesn't attract attention to you.
<br><br>
<<set $timer to 10>>
<<if $bestialitydisable is "f">>
<<link [[Stroke its ears->Residential Dog]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Endure|Residential Dog]]>><<set $phase to 1>><<set $noise += 1>><</link>>
<br><br>
<</nobr>><</widget>>
:: Widgets Residential [widget]
<<widget "residential">><<nobr>>
<<add_link "<<link [[Residential alleyways (0:05)|Residential alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "residentialquick">><<nobr>>
<<link [[Residential alleyways|Residential alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "residentialeventend">><<nobr>>
<<link [[Next|Residential alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Industrial [widget]
<<widget "industrial">><<nobr>>
<<add_link "<<link [[Industrial alleyways (0:05)|Industrial alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "industrialquick">><<nobr>>
<<link [[Industrial alleyways|Industrial alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "industrialeventend">><<nobr>>
<<link [[Next|Industrial alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Commercial [widget]
<<widget "commercial">><<nobr>>
<<add_link "<<link [[Commercial alleyways (0:05)|Commercial alleyways]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "commercialquick">><<nobr>>
<<link [[Commercial alleyways|Commercial alleyways]]>><</link>>
<</nobr>><</widget>>
<<widget "commercialeventend">><<nobr>>
<<link [[Next|Commercial alleyways]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-alley/widgets.twee | twee | mit | 6,124 |
:: Beach Day Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Beach Day Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Beach Day Molestation Stripped]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Day Molestation Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Stupid slut." <<He>> dumps you on the sand.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek before taking <<his>> leave.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Day Molestation Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Day Molestation Stripped [nobr]
<<effects>>
With your clothes bundled in <<his>> arms, the <<person>> gives you a mocking look before dashing away, leaving you lying bare on the sand. <<tearful>> you rise to your feet, keeping low to conceal your nudity.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes strip>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Day Encounter [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
You walk over to the <<person>> who pretends not to notice you until you stop in front of <<himstop>> <<He>> looks at you but doesn't speak.
<br><br>
<<link [[Friendly chat (0:10)|Beach Day Encounter]]>><<set $phase to 1>><<pass 10>><<stress -2>><<trauma -1>><</link>><<lstress>><<ltrauma>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 1>>
You try to bring <<him>> out of <<his>> shell by talking about innocuous things. <<He>> responds politely but you do most of the talking. You catch <<him>> eyeing you up when <<he>> thinks you're not looking.
<br><br>
<<link [[Say Goodbye|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<link [[Flirt (0:05)|Beach Day Encounter]]>><<pass 5>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<elseif $phase is 2>>
You sit on the towel beside <<him>> and lean close. You tell <<him>> <<he>> is a terrific parent but that <<he>> must be in need of stress relief every now and then.
<<if $NPCList[0].penis is "clothed">>
<<He>> shifts <<his>> legs as if to conceal something.
<<else>>
<<He>> blushes with increasing intensity as you continue.
<</if>>
<<promiscuity1>>
<br><br>
<<link [[Stop|Beach Day Encounter]]>><<set $phase to 3>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Day Encounter]]>><<set $phase to 4>><</link>><<seductiondifficulty>><<promiscuous2>>
<</if>>
<<elseif $phase is 3>>
Satisfied with the effect you stand and take your leave.
<br><br>
<<link [[Next|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $phase is 4>><<seductionskilluse>><<promiscuity2>>
<<if 1000 - ($rng * 10) - $seductionskill - ($attractiveness / 10) lte -100>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. <<He>> glances at <<his>> kids. Satisfied that they're distracted, <<he>> turns and embraces you, <<his>> heart beating furiously.
<br><br>
<<link [[Next|Beach Day Encounter Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
Gazing into <<his>> eyes, you press your body against <<hers>> and make it absolutely clear what your intentions are. Stammering excuses, <<he>> recoils from your advance and leaves to check on <<his>> children.
<br><br>
<<link [[Nevermind|Beach]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</if>>
:: Beach Day Encounter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link[[Next->Beach Day Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Day Encounter Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Day Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Beach Day Encounter Sex Finish [nobr]
<<effects>>
While you're stopping sooner than <<he>> would like, <<he>> looks relieved as <<he>> returns <<his>> attention back to <<his>> kids. They don't seem to have noticed anything.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Day Encounter Sex Ejaculation [nobr]
<<ejaculation>>
Looking like <<he>> just awoke from a dream, <<he>> looks at <<his>> kids while motioning for you to leave. <<tearful>> you wink and turn away.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Day Encounter Sex Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Night Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Night Dog Ejaculation [nobr]
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the sand.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the sand.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Night Dog Escape [nobr]
<<effects>>
The beast whimpers and flees into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Night Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Night Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Night Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Night Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Night Molestation Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> smacks your face, then leaves you lying on the sand.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<His>> breath reeks of alcohol. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Night Molestation Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
:: Beach Exhibition [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Unable to cover yourself, you bow your head in shame and march through the crowds to the safety of a changing room.<<garousal>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>><<arousal 6>><<fameexhibitionism 50>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 2>>
Face red with humiliation, you make sure your <<genitals>> are properly concealed and make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.<<fameexhibitionism 20>><<garousal>><<arousal 6>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
Face red with humiliation, you make your way across the beach to the safety of a changing room, taunted and ridiculed all the way.<<garousal>><<arousal 3>><<fameexhibitionism 10>>
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<generate2>>Swallowing your pride, you ask if anyone could lend you something to cover up with. Smiling, a <<person2>><<person>> produces some towels for you.<<fameexhibitionism 10>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Seeing you restrained, <<he>> wraps them round you. <<He>> takes <<his>> time, as if savouring the situation, but eventually you find yourself properly covered.<<garousal>><<arousal 6>>
<<else>>
You take the offered cloth and, crouching for better concealment, you wrap them around yourself. They're a poor substitute for actual clothing, but you're not the only one attired in such a way.
<</if>>
<br><br>
Still blushing, you thank the <<person>> and sheepishly move away from the growing crowd.
<br><br>
<<if $worn.lower.exposed gte 1>>
<<lowerwear 3>>
<</if>>
<<if $worn.upper.exposed gte 1>>
<<upperwear 3>>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<</if>>
:: Beach Exhibit Molestation [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generatey2>><<generatey3>><<generatey4>><<generatey5>>
<<man1init>><<npcstrip>><<npcexhibit>>
"Maybe you like being seen like this? We can help you out there." Arms reach out from all around you!
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $orgasmdown gte 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Orgasm]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<<elseif $phase is 1>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<set $enemytrust -= 40>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Exhibit Molestation Escape]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Exhibit Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Exhibit Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Beach Exhibit Molestation Alarm [nobr]
<<effects>><<set $rescued += 1>><<person1>>
<<He>> notices several heads turning in response to your cry. "You're fucking nuts." <<He>> and <<his>> friends make a quick getaway. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Exhibit Molestation Ejaculation [nobr]
<<ejaculation>>
<<person1>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand then spits on you. <<His>> friends follow suit and they leave you lying there, covered in fluid.
<<violence 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
"Oh, I said I'd help you." <<He>> grins at <<his>> friends, "That juice should cover you up well enough." They leave you lying on the sand.
<<clotheson>>
<br><br>
<<else>>
"See, that wasn't so bad was it?" <<He>> chucks you some towels before sauntering off with <<his>> friends.
<<clotheson>>
<br><br>
<<if $worn.upper.exposed gte 1 and $worn.lower.exposed gte 1>>
You wrap a towel around your chest and nether regions, creating a makeshift skirt.<<upperwear 3>><<lowerwear 3>>
<<elseif $worn.upper.exposed gte 1>>
You wrap a towel around your chest.<<upperwear 3>>
<<elseif $worn.lower.exposed gte 1>>
You wrap a towel around your nether regions, creating a makeshift skirt.<<lowerwear 3>>
<</if>>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>><<set $eventskip to 1>>
[[Next|Beach]]
:: Beach Exhibit Molestation Escape [nobr]
<<effects>><<person1>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>><<set $eventskip to 1>>
[[Next|Beach]]
:: Beach Exhibit Molestation Orgasm [nobr]
<<person1>>A cheer erupts from the group as you spasm in orgasm. The <<person>> is particularly amused. "Wow, you really are a pathetic slut. I don't think you want help at all, I think you're precisely where you want to be." With that, the group leave you quivering on the sand.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Exhibit Molestation Finish [nobr]
<<person1>>
"Had enough?" Fine, but don't expect any help." <<He>> and <<his>> friends leave you on the sand.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Passout Beach [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 1>>
<<link [[Wake up|Beach Abduction]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: Beach Abduction [nobr]
<<effects>><<set $outside to 0>>
<<generatey1>><<generatey2>><<person1>>You wake up lying on your back, naked in the dunes. You hear a voice, "You're awake." You hasten to your feet and see the speaker, a <<personstop>> A <<person2>><<person>> stands next to <<person1>><<himstop>>
<br><br>
<<if $loweroff is 0 and $upperoff is 0 and $underloweroff is 0 and $underupperoff is 0>>
"You must be a huge slut, to be wandering around like that. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll lend you some towels," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll leave you to be raped. You'd probably get off from it anyway."
<br><br>
<<else>>
You see your <<if $upperoff isnot 0>>$upperoff <<elseif $loweroff isnot 0>>$loweroff <<elseif $underupperoff isnot 0>>$underupperoff <<else>>$underloweroff <</if>>in <<his>> hand. <<He>> twirls it playfully, "Finders keepers. Though I do feel bad about leaving you in such a state. There are some nasty people around."
<br><br>
<<person2>>The <<person>> interjects, "I know! We'll give the clothes back," <<he>> produces some thin cables from <<his>> coat pocket "if you let us dress you first."
<br><br>
<<person1>> The <<person>> seems taken with the idea, "It's your choice. If you don't want to play along, we'll be keeping your clothes to do with as we please." <<He>> slowly starts tearing the fabric.
<br><br>
<</if>>
<<link [[Accept|Beach Abduction Bound]]>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: Beach Abduction Bound [nobr]
<<effects>><<set $outside to 0>>
You submit to being bound. <<person2>> The <<person>> ties your arms together behind your back while the <<person1>><<person>> looks on, a sardonic smile on <<his>> face. It doesn't take long, the <<person2>><<person>> soon stands back to admire <<his>> handiwork. You try to move your arms, but they are tied together tightly. You can only wave them impotently behind your back. Feelings of helplessness rise within you.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
"Just one more thing I think," the <<person>> says, producing a collar and leash.
<br><br>
<<link [[Accept|Beach Abduction Collared]]>><<neckwear 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: Beach Abduction Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 0>>
They look taken aback. "Oh. You're actually okay walking around like that," The <<person1>><<person>> muses. "I guess you won't mind us taking a little more then." They advance on you.
<br><br>
<<elseif $phase is 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Abduction Molestation Ejaculation [nobr]
<<ejaculation>>
<<if $phase is 0>>
"Thanks for the company," the <<person1>><<person>> says mockingly. "Good luck!" They leave you lying naked on the sand.
<br><br>
<<stealclothes>>
<<clotheson>>
<<elseif $phase is 1>>
Satisfied, the <<person1>><<person>> unties the cables binding your arms. "Here you go." <<He>> tosses the fabric at you. <<He>> and <<his>> friends leave you to cover up as they laugh their way back to the beach. They left the collar on.
<br><br>
<<unbind>>
<<clothesontowel>>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>>
:: Beach Abduction Molestation Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the dunes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you flee naked into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>>
:: Beach Abduction Collared [nobr]
<<effects>><<set $outside to 0>>
Having come this far, you submit to the collar being placed round your neck. You hear a decisive click as it locks shut. <<person2>>The <<person>> attaches the leash, and tugs.
<br><br>
<<if $rng gte 51>>
The pair stand back to admire your body, the <<person2>><<person>> holding your leash securely. "Very nice," the <<person1>><<person>> says, circling around you for a different angle. With your arms bound, there's nothing you can do to shield yourself from their scrutiny.
<br><br>
The <<person2>><<person>> approaches you, and you brace yourself for a more physical probing. Instead, <<he>> unties your bonds while the <<person1>><<person>> throws the fabric over your head. "Here you go. You can keep the collar." Laughing, they head in the direction of the beach. You try to cover up as quickly as possible, but you're still shaking from the ordeal.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endevent>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<else>>
<<set $rng to random(1, 100)>>
<<person1>>Smirking, the <<person>> speaks, "You're all dressed up now, but it would be a waste for no one else to see you looking so fine." <<person2>>The <<person>> tugs again, harder this time. "We'll help as you as we said we would, but there's someone you need to meet first."
<br><br>
Bound and leashed as you are, you have little choice but to go with them<<if $submissive lte 850>>, though you seethe noiselessly at the humiliation<<else>> meekly<</if>>.
<br><br>
You are led deeper into the dunes. You walk for several minutes, conscious of just how exposed and vulnerable you are. Your captors make no attempt to hide how much they enjoy being in a position of power over you, and constantly leer at your body, knowing there's nothing you can do to stop them.
<br><br>
<<if $bestialitydisable is "f" and $rng gte 51>>
You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. In the centre is a dog, its leash tied to a wooden post. At the sight of you it leaps to it's feet, straining the leash in a bid to reach you.
<br><br>
<<person1>> The <<person>> speaks in a high-pitched voice, "Who's a good dog! You are! We brought you a bitch, because you're such a good dog!"
<br><br>
<<link [[Try to run|Beach Abduction Dog]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Allow yourself to be led over|Beach Abduction Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey3>><<generatey4>><<generatey5>><<generatey6>>You come to a relatively flat area, surrounded by dunes on all sides, shielding it from view. Four teenagers sit smoking in the centre. Your feelings of humiliation reach a new pitch as the new pairs of eyes see you in your shameful situation. Their initial shock quickly subsides, leaving a bare and primal lust.
<br><br>
The <<person2>><<person>> leads you into the middle of the group, their eyes feasting on every inch of your body. "We found this piece of trash near the beach. Can't believe anyone would just leave it laying around, no respect at all," the <<person1>><<person>> starts fondling your <<genitals>>in front of everyone, causing your breath to catch in your chest. The rest of the group take the cue. Arms reach out from all around you, each wanting their share.
<br><br>
<<link [[Next|Beach Abduction Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
:: Beach Abduction Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<if $phase is 0>>
You try to escape, but the <<person1>><<person>> grabs the leash and helps the <<person2>><<person>> yank you to the ground. Before you can recover, the <<person1>><<person>> has released the dog from it's post. It leaps on top of you, pinning you down.
<<set $beaststance to "top">><<set $head to "grappled">>
<br><br>
<<set $submissive -= 1>>
<<elseif $phase is 1>>
Trying to keep calm, you allow yourself to be led closer to the beast. The <<person1>><<person>> unties the dog, who darts towards you.
<br><br>
<<set $submissive += 1>>
<</if>>
<<set $phase to 2>>
<</if>>
<<effects>>
<<if $phase is 2>><<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"I can't believe it," the <<person1>><<person>> shouts with joy, "You're actually cumming from being raped by an animal. This is fantastic." You feel utterly humiliated.
<<set $trauma += 10>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> are enjoying the show.
<</if>>
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Abduction Dog Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Abduction Dog Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Abduction Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Abduction Dog Ejaculation [nobr]
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh before leaving you lying there.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying there.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
The <<person1>><<person>> and <<person2>><<person>> applaud. "Bred like the bitch you are," the <<person>> exclaims as <<he>> unties your bonds. The <<person1>><<person>> throws you the fabric they promised. "You can keep the collar. It suits you." Laughing, they leave you lying disgraced on the sand. <<tearful>> you struggle to your feet.
<br><br>
<<unbind>>
<<clothesontowel>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>>
:: Beach Abduction Dog Escape [nobr]
<<effects>>
The dog whimpers and flees.
<br><br>
Before the pair can react, you seize the opportunity and bolt away. <<tearful>> you quickly lose them in the dunes.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 500>>
<<link [[Next|Beach]]>><</link>>
<<set $eventskip to 1>>
:: Beach Day Molestation Alarm [nobr]
<<effects>>
The <<person>> looks offended, but relents. "You crazy slut, I was only having some fun." <<tearful>> you cover yourself and rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-beach/events.twee | twee | mit | 33,533 |
:: Beach [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You are on the beach.
<<if $daystate is "day">>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather is "overcast">>
It appears deserted.
<<elseif $weather is "rain">>
It appears deserted.
<</if>>
<</if>>
You could go for a swim, but make sure to dress appropriately.
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "beach">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmbeach>>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsbeach>>
<<else>>
<<if $exposed lte 0>>
<<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and $daystate isnot "night" and $weather isnot "rain" and $exposed lte 0>>
<<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>>
<br>
<</if>>
<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weather is "clear">>
<<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<link [[Tan on the beach (1:00)|Tanning]]>><<pass 60>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<<link [[Changing Room|Changing Room]]>><</link>>
<br>
<<if $exposed lte 0>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16>>
<<link [[Robin's Lemonade Stand|Robin's Lemonade]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Go for a run (0:30)|Beach Run]]>><</link>><<gtiredness>><<lstress>>
<br>
<</if>>
<<if $weather is "clear" and $daystate is "night" and $exposed lte 0>>
<<link [[Party|Beach Party]]>><</link>>
<br>
<</if>>
<<if $weather is "clear" and $daystate isnot "night" and $exposed lte 0>>
<<link [[Volleyball|Beach Volleyball]]>><</link>>
<br>
<<if $exhibitionism gte 75 and $beachstrip isnot 1>>
<<link [[Strip (0:20)|Beach Strip]]>><<pass 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<<add_link "<br>Travel<br>">><<hideDisplay>>
<<if $exposed lte 0>>
<<cliff>>
<br>
<</if>>
<<if $exposed lte 0>>
<<starfish>>
<br>
<</if>>
<<displayLinks>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Beach Party [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the teenagers. Several are dancing near a fire on a makeshift stage while others are drinking and chattering.
<br><br>
<<link [[Socialise (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<set $phase to 0>><</link>><<gcool>><<lstress>>
<br>
<<link [[Dance (0:05)|Beach Party Dance]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><</link>><<lstress>><<gtiredness>>
<br><br>
<<link [[Leave|Beach]]>><</link>>
:: Beach Volleyball [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<generatey5>>
You approach a group playing volleyball. A <<person1>><<person>> sits on the sand and watches four of <<his>> friends play.
<br><br>
<<link [[Join In (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<lstress>><<gtiredness>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
:: Beach Volleyball Play [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
The teenagers are happy to have a sixth player, particularly the <<person1>><<personstop>>
<br><br>
<<physique 3>>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<if $rng gte 51>><<molested>>
<<if $worn.lower.type.includes("naked")>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.under_lower.name.
<<else>>
You are so focused on the opposing team you do not notice one of your own sneak up on you. A pair of hands grasp the rim of your $worn.lower.name.
<</if>>
<<if $worn.lower.skirt is 0 and $worn.lower.set isnot $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled them all the way to your knees,
<<elseif $worn.lower.skirt is 0 and $worn.lower.set is $worn.upper.set>>
Before you can react, the <<person1>><<person>> has pulled it aside,
<<else>>
Before you can react, the <<person1>><<person>> has lifted it,
<</if>>
<<if $worn.under_lower.name is "naked" or $worn.lower.name is "naked">>
exposing your <<genitals>> for all to see. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity.
<<garousal>><<gstress>><<gtrauma>><<arousal 3>><<stress 3>><<trauma 3>>
<<else>>
exposing your $worn.under_lower.name. Laughter erupts from both teams and you hasten to protect your dignity.
<<lcool>><<status -10>><<garousal>><<gstress>><<gtrauma>><<arousal 1>><<stress 1>><<trauma 1>>
<</if>>
<br><br>
<<else>>
Part-way through the match the ball collides with your chest, sending you sprawling.
<<set $worn.upper.integrity -= 1>><<set $worn.under_upper.integrity -= 1>><<integritycheck>><<exposure>>
<<if $player.appearance is "m" or !$worn.upper.type.includes("naked") or !$worn.under_upper.type.includes("naked")>>
It's embarrassing, but you soon dust yourself off.
<br><br>
<<else>>
Worse, your clothes fall to tatters, baring your chest. Laughter and lewd gestures erupt from both teams as your face turns red and you hasten to protect your dignity with a towel.<<garousal>><<gstress>><<gtrauma>><<arousal 3>><<stress 3>><<trauma 3>><<towelup>>
<br><br>
<</if>>
<</if>>
<<else>>
You have a good time.
<br><br>
<</if>>
<<if $daystate is "night">>
With the sun fully set, continuing to play would be difficult. The <<person1>><<person>> tells you they are going to a beach party and invites you to come along.
<br><br>
<<link [[Accept (0:10)|Beach Party Chat]]>><<pass 10>><<endevent>><<lstress>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Make excuses and say your goodbyes|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Play more (0:30)|Beach Volleyball Play]]>><<pass 30>><<stress -6>><<tiredness 6>><<status 1>><</link>><<gcool>><<lstress>><<gtiredness>>
<br>
<<link [[Stop|Beach]]>><<endevent>><</link>>
<br><br>
<</if>>
:: Beach Party Chat [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
You join the conversation.
<<if $allure gte 3000>>
You quickly become the centre of attention.
<<elseif $allure gte 2000>>
You draw eyes your way with ease.
<<elseif $allure gte 1000>>
People acknowledge you when you speak, but otherwise leave you alone.
<<else>>
Dour as you are, people constantly talk over you, as if unaware of your presence.
<</if>>
<<if $daystate isnot "night">>
The sun rises on the horizon and the remaining teenagers head home.
<br><br>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<br><br>
<<set $eventcheck to random(1, 10000)>>
<<if $eventcheck gte (9900 - ($allure))>>
<<generatey1>><<person1>>A <<person>> sits next to you and offers you a beverage.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You enjoy talking with the <<personstop>> <<He>> <<admires>> your body when <<he>> thinks you aren't looking.
<br><br>
<<link [[Drink (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $drunk += 60>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Just talk (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<set $phase to 1>><<status 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
You enjoy talking with the <<personstop>> <<He>> leans close and whispers, "Would you like to go somewhere private?"
<br><br>
<<link [[Yes|Beach Party Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[No|Beach Party Chat]]>><<set $phase to 2>><<status 1>><</link>><<gcool>>
<br><br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 11>><<set $phase to 0>>
<<He>> is disappointed, but politely says goodbye before leaving to look elsewhere.
<br><br>
<<link [[Continue (0:10)|Beach Party Chat]]>><<pass 10>><<stress -2>><<status 1>><<endevent>><</link>><<gcool>><<lstress>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br><br>
<<else>>
<<He>> seizes you by the throat, "Well, that isn't very polite of you. I think you need a lesson." <<He>> stands you up and starts forcing you away from the rest of the group.
<br><br>
<<link [[Continue|Beach Party Rape]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br><br>
<</if>>
<</if>>
:: Beach Party Dance [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "rape">>
<<link [[Next|Beach Party Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "finish">>
<<link [[Next|Beach Party]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Changing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Beach Party]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>>
:: Beach Party Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<He>> quietly takes your hand and leads you away from the group. You walk into the dunes until you're out of earshot, then <<he>> turns and embraces you.
<br><br>
<</if>>
<<effects>><<set $outside to 1>><<set $location to "beach">>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next->Beach Party Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Sex Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Sex Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Beach Party Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<set $NPCList[0].lefthand to "mouth">>
<<set $mouthuse to "lefthand">>
<<set $NPCList[0].righthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<</if>>
<<effects>>
<<if $timer is 0 and $rescue is 1>>
<<set $rescue to 0>>
You walk behind a dune. You're too far for anyone to help you.
<<elseif $timer gte 1>>
You are pulled further from the group, but they're still in sight.
<<else>>
<</if>>
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Beach Party Rape Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very loudly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Party Rape Alarm [nobr]
<<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry. <<He>> looks at you with anger and shouts, "Crazy Slut!" before heading back to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Rape Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> pushes you onto the sand.<<violence 1>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> heads back to his friends.
<br><br>
<<else>>
Smiling, <<he>> leans closer, "Good <<girlstop>>" <<He>> leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Rape Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br><br><br>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Sex Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> drops you on the sand.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> gets up and leaves you lying on the sand.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Sex Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Sex Finish [nobr]
The <<person>> leaves you. <<He>> looks dejected.
<<clotheson>>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Dance Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Beach Party Dance Rape Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Beach Party Dance Rape Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Beach Party Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Party Dance Rape Ejaculation [nobr]
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<<stealclothes>>
<<endcombat>>
[[Next|Beach]]
:: Beach Party Dance Rape Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<endcombat>>
[[Next|Beach]]
:: Beach Run [nobr]
<<pass 30>><<set $outside to 1>><<set $location to "beach">><<effects>>
You run along the shore.
<<if $daystate is "night">>
<<if $weather is "rain">>
The sound of the waves crashing competes with the torrential rain.
<<elseif $weather is "clear">>
The cold night breeze invigorates you.
<<elseif $weather is "overcast">>
The cool night breeze feels pleasant against your skin.
<</if>>
<<else>>
<<if $weather is "rain">>
Shards of rain assault you as you jog across the wet sand.
<<elseif $weather is "clear">>
The sun's intensity wears you down, tiring you out.<<tiredness 6>><<gtiredness>>
<<elseif $weather is "overcast">>
The cool weather makes for a pleasant jog.
<</if>>
<</if>>
<<physique 3>><<tiredness 6>><<stress -6>>
<br><br>
<<link [[Next|Beach]]>><</link>>
:: Beach Strip [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $beachstrip to 1>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Shivering with excitement you shuffle out of your clothes and bare your <<lewdness>> for the entire beach to see. People don't even realise how far you stripped at first. A lot of people dress scanty here after all. But none are dressed quite as scanty as you, and people start to notice.
<br><br>
A <<person1>><<person>> looks at you and audibly gasps. A <<person2>><<person>> averts <<his>> eyes and avoids looking at you at all costs. A <<person3>><<person>> stares and looks like <<hes>> about to start drooling. You're pleased that this is the most common response. You're not ashamed of your <<genitalsstop>> You've everything to be proud of.<<exhibitionism5>>
<br>
<<flaunting>> you stroll down the beach, drawing eyes wherever you go.
<<if $breastsize gte 6 and $rng % 2 == 0>>Many eyes are drawn to your <<breastsstop>>
<<elseif $penisexist and $penissize gte 3>>Many eyes fix on your <<penissize>><<genitalsstop>>
<<elseif $beauty gte (($beautymax / 7) * 5) and $rng % 3>>Some just stare, open-mouthed, blown away by your naked beauty.
<<elseif $physique gte (($physiquesize / 7) * 5)>>Some marvel at seeing such a stunning physique so fully displayed.
<</if>>
Each breeze caressing your bare flesh is a reminder of your exposure. You feel so free, powerful and sexy. A whistle pierces the air. You turn and see a lifeguard running towards you.
<<endevent>><<generate1>><<person1>>
<<He>> stops in front of you, but looks away. "I'm sorry, but I need to ask you to cover up. This isn't a nudist beach."
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|Beach Strip Seduce]]>><</link>><<promiscuous2>>
<br>
<</if>>
:: Beach Strip Comply [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You decide you've had enough fun for now and pick up your clothes.
<<clotheson>>
"Thank you," says the lifeguard, sounding relieved. "I didn't want to have to get the police involved. Try to remain dressed from now on."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br>
:: Beach Strip Refuse [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $submissive gte 1150>>
"But I should be seen," you say. "Don't you think I'm beautiful?" You flare your arms at your sides and twirl. "Everyone should be allowed to look." You skip away.
<<elseif $submissive lte 850>>
You put your hands on your hips and pout. "Or what? You gonna make me?" You turn around, lean forwards and give your <<bottom>> a smack before sauntering away.
<<else>>
"No," you say. "I'm not gonna let you control me. You're welcome to join the fun though." You giggle and skip away.
<</if>>
<br><br>
<<endevent>>
You spend an hour running across the sand and splashing through waves. The sun feels warm and gentle against your bare skin. After a while though, the wind starts to pick up and the cold makes you shiver. You decide to get dressed for now. There's always another day.
<br><br>
<<link [[Next|Beach]]>><<clotheson>><</link>>
<br>
:: Beach Strip Seduce [nobr]
<<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You walk closer to the <<personstop>> "I could get dressed," you say, leaning against <<his>> arm. "Or we could have some fun."<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> reaches for your <<genitalscomma>> but stops short and gulps. "M-maybe it would be fine if," <<he>> grabs your waist. "If I had a little fun."
<br><br>
<<link [[Next|Beach Strip Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I-I-No," <<he>> stammers and pulls away from you. "G-get dressed now, or I'll call the police!"
<br><br>
<<link [[Comply|Beach Strip Comply]]>><</link>>
<br>
<<link [[Refuse (1:00)|Beach Strip Refuse]]>><<stress -12>><<trauma -6>><<crimeup 50>><<pass 1 hour>><</link>><<crime>><<ltrauma>><<lstress>>
<br>
<</if>>
:: Beach Strip Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Strip Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Strip Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Strip Sex Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> onto the sand and dash away.
<br><br>
It's getting a bit cold, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I only did that so you'd get dressed!" <<he>> says unconvincingly.
<br><br>
It is getting cold though, so you decide to get dressed for now.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Beach]]>><</link>>
:: Beach Exposed [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<fameexhibitionism 20>>
<<flaunting>> you emerge from the water, <<lewdness>> freely displayed. You're soon the centre of attention, surrounded by whistles, cheers and compliments. Some break into applause while others scramble for their cameras. You make it to the changing room and close the door behind you. You lean on it and wait for your pulse to slow.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<link [[Next|Changing Room]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-beach/main.twee | twee | mit | 26,852 |
:: Beach Phallus [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate1>><<person1>>You scan the beach for people wearing skimpy swimsuits, or otherwise look like they will agree to your request.
<br><br>
<<if $rng gte 81>>
You see a <<person>> showing off <<his>> body, trying to impress a <<generate2>><<person2>><<personstop>> It isn't working.
<br><br>
<<person1>>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Flex]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<generate2>><<person1>>You see a <<person>> and <<person2>><<person>> holding hands.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Pair]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 41>>
You see a <<person>> moving between different groups and individuals, asking for money.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Beggar]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $rng gte 21>>
You see a <<person>> sitting alone on the sand.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Shy]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<else>>
You see a <<person>> scanning the beach with one hand shielding <<his>> eyes from the sun.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<link [[Ask to measure penis|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<<else>>
<<link [[Ask to measure clitoris|Beach Phallus Scan]]>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
:: Beach Phallus Flex [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<person>> just as the <<person2>><<person>> walks off.<<person1>>
<br><br>
"You'll be back," the <<person>> says. <<He>> turns to you. "Hey," <<he>> says "What do you want?"
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> gapes, then bursts into laughter. "Damn, the schools here are fucked. Tell you what, you show me, and I'll show you." <<He>> leers at your <<crotch>>.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
:: Beach Phallus Show [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $phase is 0>>
<<flaunting>> you pull aside your $worn.under_lower.name, baring your <<genitals>> for the <<person>> to see.
<<else>>
You <<pulldown>> your $worn.lower.name, baring your <<undies>> for the <<person>> to see.
<</if>>
<<if $phase is 0 or $phase is 1>>
<<exhibitionism5>>
<<His>> eyes widen. "Didn't think you actually would," <<he>> says, not taking <<his>> eyes off you. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> in turn. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
<<exhibitionism2>>
"That's a start," <<he>> says. "But you're gonna need to do better."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Flirt|Beach Phallus Flirt]]>><</link>>
<br>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
:: Beach Phallus Flirt [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
"But you can already see so much of me," you say. "And I'm not experienced like you."
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> chuckles. "Worth a try," <<he>> says. Without hesitating, <<he>> <<if $pronoun is "m">>pulls down <<his>> shorts<<else>>pulls aside <<his>> bikini bottoms<</if>>, baring <<himself>> to you. "I don't have all day."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. "This is the real invasive part," <<he>> says at one point, but <<he>> answers all the questions.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
"I can see a lot less than you're asking of me," <<he>> says. "Show me more or go bother someone else."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Show|Beach Phallus Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
:: Beach Phallus Pair [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the pair. The <<person2>><<person>> smiles at you. "How can we help you?" <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> bursts into laughter. "Of course not," <<he>> says. <<He>> grabs the <<person1>><<persons>> arm. "<<He>> will be happy to help though."
<br><br>
The <<person>> looks aghast. "No," <<he>> says. "That's not happening."
<br><br>
The <<person2>><<person>> whispers something into the <<person1>><<persons>> ear, and <<his>> expression changes. They share a look. "Alright," the <<person>> says. "If you promise."
<br><br>
"I promise," the <<person2>><<person>> responds. <<He>> kneels in front of the <<person1>><<person>> and yanks down <<his>> <<if $pronoun is "m">>shorts<<else>>bikini bottoms<</if>>.
<br><br>
<<if $rng gte 61>>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. The <<person2>><<person>> answers most of them for <<person1>><<himstop>> <<He>> looks uncomfortable the whole time.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
<<else>>
You're kneeling to take <<his>> measurement when the <<person2>><<person>> crouches behind you and puts a hand over your mouth. "Hold still," <<he>> says. "You're going to be nice to my lover here. Understood?" The <<person1>><<person>> smiles.
<br><br>
<<link [[Next|Beach Phallus Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Beach Phallus Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<if $NPCList[0].penis is "clothed">><<set $NPCList[0].penis to 0>><</if>><<if $NPCList[0].vagina is "clothed">><<set $NPCList[0].vagina to 0>><</if>><<set $NPCList[1].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Beach Phallus Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Phallus Rape Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Wanting such personal information," the <<person2>><<person>> says. "What nerve." They leave you lying on the sand.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> way from you and escape into a more crowded area of the beach.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<<else>>
Heads turn up and down the beach. The pair back away from you and walk fast away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
<</if>>
:: Beach Phallus Beggar [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<personstop>> <<He>> smiles at you.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile fades as you talk, but returns all at once. "Okay," <<he>> says. "If you pay me. I'm in a bit of a hard spot."
<br><br>
<<if $money gte 1000>>
<<link [[Pay (£10)|Beach Phallus Pay]]>><<set $money -= 1000>><</link>>
<br>
<<link [[Give money for nothing in return (£10)|Beach Phallus Charity]]>><<famegood 1>><<set $money -= 1000>><<trauma -6>><</link>><<ltrauma>>
<br>
<</if>>
<<link [[Look for someone else (0:15)|Beach Phallus]]>><<endevent>><<pass 15>><</link>>
<br>
<<link [[Stop|Beach]]>><<pass 10>><<endevent>><</link>>
<br>
:: Beach Phallus Pay [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You give <<him>> the money. <<He>> glances around to make sure no one is looking, then exposes <<his>> genitals.
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
:: Beach Phallus Charity [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $submissive gte 1150>>
You hand <<him>> the money. <<He>> moves to expose <<his>> genitals. "N-no," you say. "It's fine. I'll find someone else."
<<elseif $submissive lte 850>>
"Just take the money," you say. "I'll find someone else."
<<else>>
"It's okay," you say. "Just take the money. I'll find someone else."
<</if>>
<br><br>
"Thank you so much," <<he>> says. <<He>> looks relieved.
<<if $rng gte 51>>
<<He>> steps closer as if to hug, but decides not to. <<He>> shuffles away.
<br><br>
<<else>>
<<He>> plays with the money in <<his>> hand and frowns. With a grimace, <<he>> exposes <<his>> genitals. "It's okay," <<he>> smiles. "Take what you need."
<br><br>
You kneel and take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> answers slowly.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<</if>>
<<link [[Next|Beach]]>><<endevent>><</link>>
<br>
:: Beach Phallus Shy [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<personstop>> <<He>> looks away from you until you're right beside <<himstop>>
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<He>> looks away and blushes. You take it as a no, but then <<he>> pulls a towel over <<his>> legs and up to <<his>> waist. "C-crawl under," <<he>> says. "No one should see."
<br><br>
You shuffle beneath the towel and between <<his>> legs. You <<if $pronoun is "m">>tug down <<his>> shorts<<else>>pull aside <<his>> bikini bottoms<</if>>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Lick|Beach Phallus Oral]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Take measurement|Beach Phallus Measure]]>><</link>>
<br>
:: Beach Phallus Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
You crawl closer and give <<him>> a teasing lick. "W-wait," <<he>> stammers, but <<he>> doesn't push you away.<<promiscuity4>>
<br><br>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<He>> keeps the towel pulled over you.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Phallus Oral Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyhealth lte 0>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<else>>
<</if>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br>
:: Beach Phallus Measure [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> isn't keen on giving answers, but you get enough. You shuffle out from beneath the towel. <<He>> avoids looking at you.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br>
:: Beach Phallus Scan [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You approach the <<personstop>> <<He>> smiles at you. "Hey cutie," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
You can't look <<him>> in the eye. Not with a request like this. "C-could I measure your <<personpenis>> with this tape?" you ask. "It's for my science project."
<<elseif $submissive lte 850>>
"I'm gonna measure your <<personpenis>>," you say. "For science."
<<else>>
"Hello," you say. "I'm doing a science project for school. Can I measure your <<personpenis>> with this tape?"
<</if>>
<<promiscuity3>>
<<His>> smile broadens and <<he>> leans close. "How forward. I'll show you everything," <<he>> whispers. "We're going to find somewhere private. Then I'm going to fuck you senseless." <<He>> grasps your arm and pulls.
<br><br>
<<link [[Accept|Beach Phallus Accept]]>><</link>>
<br>
<<link [[Refuse|Beach Phallus Refuse]]>><</link>>
<br>
:: Beach Phallus Refuse [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You resist <<his>> pull. <<He>> looks angry, but releases you. "How rude," <<he>> says. "Go find someone else to tease."
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><</link>>
<br>
:: Beach Phallus Accept [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<He>> leads you to a changing room and pushes you inside. <<He>> shuts the door after <<himcomma>> then tackles you to the ground.
<br><br>
<<link [[Next|Beach Phallus Sex]]>><<set $sexstart to 1>><</link>>
<br>
:: Beach Phallus Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Beach Phallus Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Beach Phallus Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Beach Phallus Sex Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> against the wooden wall and flee through the door.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Did you get the measure of me?" <<he>> says. <<He>> sees the tape in your hand. "Oh, you meant that literally? Help yourself I guess."
<br><br>
<<He>> lies still as you take <<his>> measurement from base to tip, then ask <<him>> questions about <<his>> lifestyle. <<He>> seems bored, but answers to your satisfaction.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $sciencephallus += 1>><<set $sciencephalluspenis += 1>>
<span class="gold">You can add the penis measurement you took to your project in your room or the school library.</span>
<br><br>
<<else>>
<<set $sciencephallus += 1>><<set $sciencephallusclit += 1>>
<span class="gold">You can add the clitoris measurement you took to your project in your room or the school library.</span>
<br><br>
<</if>>
<<else>>
"You tease," <<he>> says. "Clear off. Before I change my mind."
<br><br>
<</if>>
<<clotheson>><<endcombat>>
<<link [[Next|Beach]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-beach/phallus-project.twee | twee | mit | 22,398 |
:: Tanning [nobr]
<!-- Tanning runs level 0 (pink) to 600 (dark tanned), 1 unit represents 1 minute sunbathing on beach-->
<<set $outside to 1>><<set $location to "beach">>
<<switch random(1, 6)>>
<<case 1 2>>
You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin.
<br><br>
You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>
<br><br>
<<case 3 4>>
You lay out on the beach. The sound of the waves washes over you as the sun warms your skin.
<br><br>
You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>
<br><br>
<<case 5 6>>
You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.
<br><br>
You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>>
<br><br>
<</switch>>
Your skin has a <<skincolourtext>>
<br><br>
<<endevent>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
| TheDivineHeir/degrees | game/overworld-town/loc-beach/tanning.twee | twee | mit | 929 |
:: Widgets Beach [widget]
<<widget "beachday1">><<nobr>>
<<generatey1>>You hear someone behind you. You turn just in time to see a <<person1>><<person>> rushing into you. <<He>> tackles you to the sand and tries to remove your clothes!
<br><br>
<<link [[Next|Beach Day Molestation]]>><<set $molestationstart to 1>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachday2">><<nobr>>
You feel something yanking at your $worn.lower.name. Looking over your shoulder, you see a small dog with your clothes between it's teeth.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You try to wrestle your clothes free from its maw, but your $worn.lower.name <<lowerplural>> torn from your body!
<<if $worn.under_lower.type.includes("naked")>>
The dog scampers away, leaving you humiliated with your <<genitals>> on display.
<<gtrauma>><<trauma 1>><<stress 1>><<gstress>>
<<else>>
The dog scampers away, leaving you humiliated with your $worn.under_lower.name on display.
<<stress 1>><<gstress>>
<</if>>
<<lowerruined>><<set $trauma += 10>>
<<else>>
You manage to wrestle your clothes free from its maw, though the ordeal has left them a little worse for wear.
<</if>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachday3">><<nobr>>
<<generate1>>You see a <<person1>><<person>> watching you. <<He>> seems to be here with <<his>> kids who are playing in the sand some way away. <<He>> looks away as you make eye contact.
<br><br>
<<link [[Look away|Beach]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<link [[Approach|Beach Day Encounter]]>><<set $phase to 0>><</link>>
<br>
<</nobr>><</widget>>
<<widget "beachday4">><<nobr>>
A gust of wind blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -2>>
<br><br>
<<if $worn.lower.skirt is 1>>
It flares up your skirt, laying bare your
<<if !$worn.under_lower.type.includes("naked")>>
$worn.under_lower.name for anyone to see.
<<garousal>><<arousal 1>>
<<else>>
<<genitals>>for anyone to see.
<<garousal>><<gtrauma>><<arousal 1>><<trauma 1>>
<</if>>
<br><br>
You hasten to cover yourself, blushing.
<br><br>
<</if>>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachnight1">><<nobr>>
A wild-looking dog emerges from the darkness, teeth bared and eyes alight with hunger.
<br><br>
<<if $bestialitydisable is "f">>
<<link [[Next|Beach Night Dog]]>><<set $eventskip to 1>><<set $molestationstart to 1>><</link>>
<<else>>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<link [[Next|Beach]]>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachnight2">><<nobr>>
<<generate1>>It's so dark, you don't see the <<person1>><<person>> lying on the sand until <<he>> grasps you by the ankle and pulls you to the ground.
<br><br>
<<link [[Next|Beach Night Molestation]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<widget "beachex1">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out, <<lewdcatcall>> Other heads turn in response and you quickly find yourself the centre of attention.
<<if $panicattacks gte 1>>
You are overcome by anxiety. Robbed of higher thought, you can do nothing flee away from the crowds, chased by jeering laughter.<<fameexhibitionism 50>><<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
When your fear subsides you find yourself slumped against the inside wall of a changing room.
<br><br>
<<link [[Changing Room|Changing Room]]>><<endevent>><</link>>
<<else>>
<<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Keep walking|Beach Exhibition]]>><</link>>
<br>
<<link [[Ask for help|Beach Exhibition]]>><<set $phase to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "beachex2">><<nobr>>
<<generatey1>>A <<person1>><<person>> spots you in your fragile state and calls out to <<his>> friends. You quickly find yourself surrounded. The <<person>> speaks, "You know this isn't a nudist beach right? In fact, I think I should report you." You tense as <<he>> visibly inhales as if to shout, anticipating even more attention drawn to your predicament. Instead however, <<he>> and <<his>> friends burst into derisive laughter. "Or, you know, I could help you out, give you something to cover up with. Of course, I'll want something in return. Get on your knees."<<fameexhibitionism 20>>
<br><br>
<<if $promiscuity gte 35>>
<<link [[Comply|Beach Exhibit Molestation]]>><<set $phase to 1>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<link [[Refuse|Beach Exhibit Molestation]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
:: Widgets Events Beach [widget]
<<widget "eventsbeach">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $daystate is "night">>
<<if $dangerevent lte 15>>
<<beachnight1>>
<<elseif $dangerevent lte 30>>
<<beachnight2>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<<elseif $exposed gte 1>>
<<if $dangerevent lte 80>>
<<beachex1>>
<<elseif $dangerevent lte 100>>
<<beachex2>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<beachday1>>
<<elseif $dangerevent lte 20 and !$worn.lower.type.includes("naked")>>
<<beachday2>>
<<elseif $dangerevent lte 50>>
<<beachday3>>
<<elseif $dangerevent lte 100>>
<<beachday4>>
<</if>>
<</if>>
<</nobr>><</widget>>
:: Widgets Passout Beach [widget]
<<widget "passoutbeach">><<nobr>>
[[Everything fades to black...->Passout Beach]]
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-beach/widgets.twee | twee | mit | 5,554 |
:: Brothel Basement [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $brothel_basement_intro is undefined>><<set $brothel_basement_intro to 1>>
<<generate1>><<person1>>
A <<person>> emerges from a nearby door. <<He>> wears a black mask that covers the top half of <<his>> face.<br><br>
"You look lost," <<he>> chuckles. "These rooms are for employees."
<<He>> points at a sign near the stairs. It reads <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<<if $brothel_basement_price gte 2000>>
"Expensive today.
<<else>>
"That's a typical price.
<</if>>
Not as much as using a stage, but this way no one needs to know who you are."
<br><br>
<<link [[Next|Brothel Basement]]>><<endevent>><</link>><br>
<<else>>
You are in the brothel basement. A row of small rooms lines one wall. Inside each is a single <<if $awareness gte 200>>gloryhole<<else>>hole<</if>>.
<br><br>
A sign by the stairs reads <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.
<br><br>
<<if $promiscuity gte 55>>
<<link [[Occupy a room (0:10)|Brothel Gloryhole]]>><<pass 10>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<else>>
You aren't promiscuous enough to work at the gloryholes.<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>><br>
<</if>>
:: Brothel Gloryhole [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
<<if $phase is 1>><<set $phase to 0>>
You enter one of the rooms and close the door behind you. A green light flickers on above.
<<else>>
<</if>>
You wait for several minutes, and the light turns red. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|Brothel Basement Sex]]>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>><br>
<<link [[Leave|Brothel Basement]]>><<endevent>><</link>><br>
:: Brothel Basement Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Basement Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Basement Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Basement Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <span class="gold">£<<print ($brothel_basement_price / 100)>></span>.<<set $money += $brothel_basement_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> grumble on the other side of the wall.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer|Brothel Gloryhole]]>><</link>><br>
<<link [[Leave|Brothel Basement]]>><</link>><br>
| TheDivineHeir/degrees | game/overworld-town/loc-brothel/basement.twee | twee | mit | 3,676 |
<!-- Version 2.X.X - REV 190709 -->
:: Brothel [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<elseif $brothelshowmissed gte 1>><<set $brothelshowmissed to 0>><<npcincr Briar love -1>>
<<npc Briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."
<br><br>
<<if $money gte 100000>>
<<link [[Pay (£1000)|Brothel Pay]]>><<set $briardom += 1>><<set $money -= 100000>><<set $submissive += 1>><</link>>
<br>
<</if>>
<<link [[Say you can't afford it|Brothel Pay Refuse]]>><</link>>
<br>
<<link [[Refuse|Brothel Pay Refuse]]>><<set $briardom -= 1>><<set $submissive -= 1>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Leighton")].init is 1 and $leightonbrothel is undefined and $brotheljob is 1 and $weekday gte 6>><<set $leightonbrothel to 1>>
<<npc Leighton>><<person1>>
"You look like one of my students," says an amused voice from your right. It's Leighton. <<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back.
<br><br>
"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<himstop>> "Best keep me happy."
<br><br>
<<link [[Sit (0:5)|Brothel Leighton Sit]]>><<npcincr Leighton love 1>><<npcincr Leighton dom 1>><<pass 5>><</link>>
<br>
<<link [[Get angry|Brothel Leighton Angry]]>><<npcincr Leighton love -1>><<npcincr Leighton dom -1>><<def 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Refuse|Brothel Leighton Refuse]]>><</link>>
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $brotheljob is 1 and $fameprostitution gte 30 and $brothelshowintro is undefined>><<set $brothelshowintro to 0>>
<<generate1>><<person1>>The <<person>> guarding the door rests a hand on your shoulder. <span class="gold">"Boss wants to see you."</span><<endevent>>
<br><br>
<</if>>
<<if $brotheljob is 1>>
<<link [[Work as a dancer|Brothel Dance]]>><<set $dancing to 1>><<set $venuemod to 3>><<stress -4>><<tiredness 4>><<set $dancelocation to "brothel">><</link>><<lstress>><<gtiredness>>
<br>
<<if $brothelshowintro is 1>>
<<link [[Go behind the stage|Brothel Stage]]>><</link>>
<br>
<</if>>
<<if $leightondancerefused is 1 and $headblackmailed is 1>>
<<link [[Dressing Room (0:01)|Leighton Club Ignore]]>><<pass 1>><<set $leightondancerefused to 0>><</link>>
<br>
<<else>>
<<link [[Dressing Room (0:01)|Brothel Dressing Room]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Basement (0:01)|Brothel Basement]]>><<pass 1>><</link>><br>
<<link [[Bathroom and Showers (0:01)|Brothel Bathroom]]>><<pass 1>><</link>><br>
<</if>>
<<link [[Briar's Office (0:03)|Briar's Office]]>><<pass 3>><</link>>
<br>
<<if $exposed lte 0>>
<<link [[Leave (0:01)|Harvest Street]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
:: Brothel Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You enter the building, not sure what to expect. <<generate1>><<person1>>A <<person>> stands at the end of an antechamber, guarding another set of doors. <<He>> smiles when <<he>> sees you. "You look lost, little <<girlstop>> What brings you here?"
<br><br>
"I was told to come here." You reply, sheepishly.
<br><br>
<<His>> smile broadens. "Good. Wait just a moment." <<He>> presses a finger against <<his>> ear before speaking to the air. "We have a... That's right. Yes boss." <<He>> lowers <<his>> hand. "The boss'll be down shortly to meet you. You won't need to wait long."
<br><br>
<<He>> was right.<<endevent>><<npc Briar>><<person1>>
<<if $pronoun is "m">>
The doors open to reveal a man wearing a blue suit, minus a shirt, showing off <<his>> well-toned chest and abdomen. Long chestnut hair flows behind <<him>> as <<he>> enters.
<<else>>
The doors open to reveal a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of <<his>> pert breasts. Long chestnut hair flows behind <<him>> as <<he>> enters.
<</if>>
<br><br>
<<He>> fixes you with hazel eyes, wordlessly grabs your wrist and pulls you through the doors.
<br><br>
You enter a large crowded room. The smell of sweat is palpable. Several stages dot the room, with dancers showing themselves off. Patrons ogle and cheer at them, waited on by other staff in various states of undress. You are lead through the room and through an inconspicuous door. A flight of stairs later and you find yourself in a lavishly-decorated office.
<br><br>
<<He>> lies down on a velvet sofa in the middle of the room, props <<his>> head up with one arm and observes you. You look around for a place to sit but other than the sofa there's no seating. <<He>> interrupts your search. "My name is Briar. Welcome to my establishment."
<br><br>
<<link [[Next|Brothel Intro2]]>><</link>>
<br>
:: Brothel Intro2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<He>> eyes up your body as <<he>> speaks.
"Nice. Very nice. Our clientele will love you.
I'd like to offer you work looking after our guests. You saw how it works on the way up." <<He>> pauses before continuing. "Oh right, you probably want details. You can dress however you want, but you'll get more attention if you dress appropriately. Use a stage to show yourself off. You might make some change there, but your real aim should be to get hired for some private time. We provide rooms for that purpose."
<br><br>
"You'll be expected to take care of yourself. If someone tries to rape you just deal with it and don't bother me. I'm not your <<if $pronoun is "m">>daddy<<else>>mummy<</if>>."
<br><br>
"We take a 40% cut of anything you earn, and don't you dare think you can cheat us either. You'll have access to a dressing room, naturally. I think I've covered everything. So, interested?"
<br><br>
<<link [[Yes|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>
<br>
<<link [[No|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<<link [[I need more information|Brothel Intro2]]>><<set $phase to 3>><</link>>
<br>
<<elseif $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 2>>
"That's a shame. Well, you know where to find us if you change your mind. A body like yours is sure to sell well." <<He>> rises to <<his>> feet and guides you to the top of the stairs.
<<if $id is 0>>
<<He>> speaks as you descend. "One more thing. If you're having trouble with your legal status we can fix you a fake ID. For a price, obviously." You turn to look at <<him>> but <<he>> is already gone.
<<else>>
<<He>> doesn't say anything as <<he>> leaves you to descend.
<</if>>
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 3>>
<<He>> blinks, then laughs. "Don't be coy. You've seen what's going on downstairs, darling. I'm sure you can work out the rest on your own."
<br><br>
<<link [[I'm interested|Brothel Intro2]]>><<set $phase to 1>><<set $brotheljob to 1>><</link>>
<br>
<<link [[I'm not interested|Brothel Intro2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
:: Brothel Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Brothel]]>><<clotheson>><<endevent>><</link>>
<<elseif $danceevent is "private">>
<<if $promiscuity gte 35>>
<<link [[Private room|Brothel Private]]>><<set $enemyno to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is "rape">>
<<link [[Next|Brothel Dance Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $danceevent is "leighton">>
<<if $promiscuity gte 35>>
<<link [[Private room|Leighton Private]]>><<clotheson>><<endevent>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Brothel Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Brothel]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>>
:: Briar's Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Briar>><<person1>>
<<if $phase is 1>>
"Good! Come by whenever you feel like putting your body to work. I'll let the other staff know you're joining them." <<He>> rises to <<his>> feet and guides you to the top of the stairs. <<He>> doesn't say anything as <<he>> leaves you to descend.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $brothelshowintro is 0>>
<<set $brothelshowintro to 1>><<set $brothelshow to "none">>
Briar leans beside the window, staring out."Glad you could join me," <<he>> says, not turning to look. "People have been asking for you. Seems you've made a name for yourself." <<He>> turns and sizes you up. "I'd like to hold a little show on <span class="gold">Fridays</span>. Get the punters in. How'd you like to be the star?"
<br><br>
<<He>> doesn't wait for a response. "Not your usual work I know, and I'll need time to prepare. Think about it, then come visit me and we'll talk specifics. And money.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $brotheljob isnot 1>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Have you reconsidered my offer?"
<br><br>
<<link [[Yes|Briar's Office]]>><<set $brotheljob to 1>><<set $phase to 1>><</link>>
<br>
<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<<else>>
Briar sprawls on the sofa, holding a glass of wine. <<He>> looks up as you enter. "Something I can do for you?"
<br><br>
<<if $brothelshowintro is 1 and $brothelshow is "none">>
<<link [[Set up a show|Briar's Office Show]]>><</link>>
<br>
<</if>>
<<if $id is 0>>
<<link [[Inquire about ID Card|Briar's Office ID]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>>
:: Briar's Office ID [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
"Excellent, you won't regret it." <<He>> walks over to <<his>> desk and presses a button concealed behind a painting. A bookcase parts to reveal a workshop manned <<generate2>><<person2>>by a <<person>> staring at bits of paper through a monocle.
<br><br>
"One ID." Briar says, giving your rear a little smack as you walk past.
<br><br>
The <<person>> asks you questions and photographs you. After twenty minutes you are in possession of your ID card.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
"I can supply you with a fake ID. But I believe I mentioned it would be expensive, yes? £500 specifically. Don't balk at the cost, these things fool government scanners and border checks. You don't want to take the risk of being caught with a cheap one, believe me."
<br><br>
<<if $money gte 50000>>
<<link [[I'll buy one (0:20)|Briar's Office ID]]>><<set $phase to 1>><<set $id to 1>><<pass 20>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
<</if>>
:: Brothel Private [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 3>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Brothel Private]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Brothel Private]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Brothel Private]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Brothel Private Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Brothel Private]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Brothel]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Brothel Private Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
:: Brothel Private Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Brothel Private Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Private Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Private Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee into the busy main room.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
:: Brothel Dance Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Brothel Dance Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Brothel Dance Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Dance Rape Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the dressing room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $audience is 1>>
A cheer erupts from the crowd as the <<person1>><<person>> climaxes. <<tearful>> you manage to stagger away before anyone else gets ideas.
<<elseif $audience lte 6>>
The <<person1>><<person>> and <<person2>><<person>> high-five each other. <<tearful>> you manage to stagger away while the audience congratulates each other.
<<else>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you manage to stagger away before anyone else gets any ideas.
<</if>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<</if>>
:: Brothel Punishment [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You're sat down on a bench, and hear the engine start. The hood is pulled off you.<<npc Briar>><<generate2>><<generate3>>
<<if $brothelintro is 1>>
On the seat opposite sits Briar, owner of the brothel. <<person1>><<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>>
<br><br>
<<else>>
<<set $brothelintro to 1>>
<<if $pronoun is "m">>
On the seat opposite sits a man wearing a blue suit, minus a shirt, showing off his well-toned chest and abdomen. His long chestnut hair hangs loose.
<<else>>
On the seat opposite sits a woman wearing an expensive-looking red gown with a plunging neckline, revealing a portion of her pert breasts. Her long chestnut hair hangs loose.
<</if>>
<br><br>
<<Hes>> flanked by a <<person2>><<person>> and <<person3>><<personstop>><<person1>> <<He>> stares at you with hazel eyes.
<br><br>
"So you're the waif that's been causing me problems. I'm Briar, owner of the finest establishment in town." <<He>> leans back on the bench.
<</if>>
"I hear you've been selling yourself in the pub. This is a problem. You see, I own all of the whores on this side of town. And what has your little ass been up to? Whoring, of course. That means I own you. And yet, I haven't received a penny. That changes now."
<br><br>
The van halts and the <<person2>><<person>> and <<person3>><<person>> haul you out. They lead you to a staircase beside a building, descending underground. If you want to escape, now's your only chance. There are three of them however.<<person1>>
<br><br>
<<link [[Go with them|Brothel Punishment 2]]>><</link>>
<br>
<<link [[Fight|Brothel Punishment Fight]]>><<set $fightstart to 1>><<set $submissive -= 10>><</link>>
<br>
:: Brothel Punishment 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are led down a dim corridor. You can hear music playing somewhere above. The <<person2>><<person>> shoves you through a door into a tiny cell with a hole in the wall, then <<he>> and the <<person3>><<person>> start coiling rope around you. Once your arms and legs are held behind you in a hogtie, they hoist you into the air and tie you to the ceiling, leaving you suspended.
<br><br>
"There," says Briar. "Now you're ready to service our customers. Because I'm kind, you'll only need to help five of them." <<He>> ties your neck to a peg beneath the hole, leaving your mouth pressed against it. "Have fun!" <<he>> says as <<he>> shuts the door, leaving you in darkness.
<br><br>
<<set $leftarm to "bound">>
<<set $rightarm to "bound">>
<<set $head to "bound">>
<<set $feetuse to "bound">>
<<set $punishmentposition to "gloryhole">>
<<set $punishmenthole to 5>>
<<endevent>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br>
:: Brothel Punishment Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
At the first sign of resistance, Briar laughs. "Oh little <<girlcomma>> you're not going anywhere."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Punishment Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Punishment Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't let the <<girl>> escape!" shouts Briar to <<npc Briar>><<his>> goons once <<he>> stops shuddering, but you're already gone. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person2>><<person>> aside, giving you the chance you need. <<tearful>> you run through the gap created and flee down the road. <<npc Briar>>You hear Briar shout at <<his>> subordinates.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
Briar laughs again. "Aww, is the little <<girl>> hurt?" You're far too injured to resist any longer. The <<person2>><<person>> and <<person3>><<person>> drag you down the staircase.
<br><br>
<<link [[Next|Brothel Punishment 2]]>><</link>>
<br>
<</if>>
:: Brothel Punishment Gloryhole [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>The cell door opens and Briar steps in, holding a knife. <<He>> severs the rope holding you to the ceiling and you fall to the ground. "Now we're even," <<he>> says as <<he>> cuts more rope. "If you want to sell that cute little body of yours in the future, you do so under my roof." <<He>> finishes cutting and steps back. "Is that understood? Good." <<He>> steps aside and a <<generate2>><<person2>><<person>> enters the cell. <<He>> drags you out the way you came in and slams the door behind you. <<npc Briar>>They left your arms bound.
<br><br>
<<if $brothelknown isnot 1>>
<<set $brothelknown to 1>><span class="gold">You can now access the Brothel on Harvest Street.</span>
<</if>>
<<clotheson>>
<<endevent>>
<<set $head to 0>>
<<set $feetuse to 0>>
<<link [[Next|Harvest Street]]>><</link>>
<br>
<<elseif $punishmentposition is "wall">><!-- Wall outcome with $position = "wall" -->
You're suspended by rope in a cell, your legs, ass and <<genitals>> poking through a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<switch random(1, 8)>>
<<case 1 2>>
Someone pinches your <<bottomstop>>
<<case 3 4>>
You feel someone stroke your <<genitalsstop>>
<<case 5 6>>
You feel someone lick the back of your thighs.
<<default>>
Someone smacks you on your <<bottomstop>>
<</switch>>
<br><br>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.
<br><br>
<<set $punishmenthole -= 1>>
<<generate1>><<person1>>
<<if $NPCList[0].vagina is "clothed">>
Someone presses their pussy against the hole, and your lips.
<br><br>
<<else>>
Someone sticks their $NPCList[0].penisdesc through the hole, and against your lips.
<br><br>
<</if>>
<<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Brothel Punishment Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $punishmentposition is "wall">>
<<set $position to "wall">>
<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
<<npcoral>>
<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $enemyarousal to $enemyarousalmax - 100>>
<<set $NPCList[0].lefthand to "none">>
<<set $position to "doggie">>
<<set $NPCList[0].righthand to "none">>
<<set $NPCList[0].mouth to "none">>
<</if>>
<</if>>
<<set $enemyarousal += 10>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0 or $penisbitten is 1>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Punishment Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>><<set $gloryholestat += 1>>
<<tearful>> you mentally prepare for more abuse.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<<else>>
The <<person>> recoils from the hole. You hear <<him>> shout at someone, then silence. <<endevent>><<npc Briar>><<person1>>A minute later Briar opens your cell. "I was so trying to be nice," <<he>> says. "But if you're going to behave so poorly, there's only one option." <<He>> unclips your neck, then pulls a level at the base of the wall. The hole expands several times in size. <<He>> shoves you through the hole, leaving your legs and bottom exposed, before clipping you in place once more. "There. Now our customers get to enjoy a less violent part of you." <<He>> slams the door shut this time.
<br><br>
<<set $punishmenthole += 1>><<pass 1>><<set $punishmentposition to "wall">>
<<endcombat>>
<<link [[Next|Brothel Punishment Gloryhole]]>><</link>>
<br>
<</if>>
:: Briar's Office Show [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"Good," <<he>> says.
<<if $weekday is 6>>
"There's not enough time to prepare for a show today, but we can hold one next week."
<<else>>
<</if>>
<<He>> rises to <<his>> feet and walks behind <<his>> desk. "We have several options. The first is a simple performance. You flirt with the audience a bit, then invite an audience member, actually an actor, up on stage to fuck you. I'll pay you £600."
<br><br>
<<He>> sits down. "Or you could play an uptight school <<girl>> lost in a bad part of town. Gangbang ensues. £1000 for that one. You'll need a school <<girl>> outfit, of course. I suspect you already have one." <<He>> smirks. "Would that be too close to home?"
<br><br>
<<if $bestialitydisable is "f">>
"Or," <<he>> says, "we could get a pig in from one of the local farms. Then you do nasty things with it for the audience's amusement. I don't know how many would be into it, but it would get tongues flapping. Which is what we want. You'll get £1500 for that."
<br><br>
<</if>>
"So, what takes your fancy?"
<br><br>
<<if $promiscuity lte 54 and $deviancy lte 74>>
You aren't promiscuous or deviant enough to take up any of the offers.
<br><br>
<</if>>
<<if $promiscuity gte 55>>
<<link [[Flirt and fuck|Briar's Office Show 2]]>><<set $phase to 0>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Roleplay gangbang|Briar's Office Show 2]]>><<set $phase to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<if $bestialitydisable is "f" and $deviancy gte 75>>
<<link [[Pig|Briar's Office Show 2]]>><<set $phase to 2>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br>
:: Briar's Office Show 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weekday is 6>><<set $brothelshowdone to 1>><</if>>
<<if $phase is 0>><<set $brothelshow to "flirt">>
You agree to flirt with the audience and get fucked on stage. "Alright," <<he>> says. "Just act cute.
<<elseif $phase is 1>><<set $brothelshow to "gangbang">>
You agree to roleplay as a school <<girl>> and get gangbanged on stage. "Don't be nervous about acting," <<he>> says as <<he>> stands up. "That's not what the audience will be there for.
<<elseif $phase is 2>><<set $brothelshow to "pig">>
You agree to fuck a pig on stage. "You're a dirty one," <<he>> says as <<he>> stands up. "This is going to draw them in.
<</if>>
I'll make sure everything's set up nicely.
<<if $weekday is 6>>
There's no time to set it up for today. <span class="gold">We'll be ready next Friday.</span>
<</if>>
I'm sure your fans will be excited." <<He>> escorts you to the top of the stairs. "Just make sure you show up. People are coming to see you specifically. I won't be able to placate them with some random whore."
<br><br>
<<link [[Leave|Brothel]]>><<endevent>><</link>>
<br><br>
:: Brothel Stage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are behind the largest stage in the brothel. This is where the more involved performances are prepared.
<br><br>
<<if $brothelshow isnot "none" and $weekday is 6 and $brothelshowdone isnot 1>>
You see Briar talking to someone near the largest stage. You agreed to perform today.
<br><br>
<<link [[Star in show|Brothel Show]]>><</link>>
<br>
<</if>>
<<link [[Leave|Brothel]]>><</link>>
<br>
:: Brothel Punishment Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<person1>><<man1init>><<set $position to "wall">><<set $head to "bound">>
<</if>>
<<set $position to "wall">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Punishment Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Punishment Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Punishment Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gives you a last pinch, then leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<else>>
You kick the <<person>> away from you. You hear <<him>> grumble, but <<he>> leaves you alone.
<br><br>
<<endcombat>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<</if>>
<<set $punishmenthole -= 1>>
<<if $punishmenthole lte 0>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in. "I hope you've had fun," <<he>> says. <<He>> pulls the lever and the grip around your waist lessens. You wiggle into the room and drop to the floor.
<br><br>
"You can show yourself out. Remember, your little ass belongs to me."
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $punishmenthole is 5>>
<<npc Briar>><<person1>>
The door swings open. Briar walks in and kneels in front of you, holding a card. It's a picture of your face, with your age and "£10" marked on it. "I thought you'd want to see how they see you," <<he>> says, nodding at the wall your <<bottom>> is stuck in. "If you don't want to be sold so cheap, stop being such a greedy <<girlstop>>" <<He>> rises to <<his>> feet. "Break's over." <<He>> slams the door shut on <<his>> way out.
<br><br>
<<endevent>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<tearful>> you prepare for more abuse. You don't need to wait long.
<br><br>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Brothel Pay [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Briar counts the money. "Good," <<he>> says, nodding at <<his>> thugs, who stop blocking the door. "I don't care if you're kidnapped by fucking wolves; next time you'll be there." <<He>> returns to <<his>> office.
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<br>
:: Brothel Pay Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Briar withdraws <<his>> hand. <<He>> nods at <<his>> thugs. "Fine," <<he>> says. "There are other ways you can pay."
<br><br>
<<link [[Next|Brothel Pay Strip]]>><<set $molestationstart to 1>><</link>>
<br>
:: Brothel Pay Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $enemyanger += 200>><<set $enemytrust -= 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Brothel Pay Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Strip]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Pay Strip Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
<<person1>>Briar steadies <<himself>> against a chair. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>You knock Briar back into a table. <<He>> crashes through it, the drinks on it spilling everywhere. <<His>> thugs don't know what to do. The crowd applauds, as if it were a show. Perhaps they think it was.
<br><br>
Briar climbs to <<his>> feet and brushes <<himself>> down. <<He>> looks at the crowd gathered to watch the spectacle and smiles. "You do know how to get their attention," <<he>> says, barely audible over the sound of the music. "Just show up next time." <<He>> returns to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<br>
<<else>>
<<person1>>You're too hurt to continue fighting, and fall to the ground in a heap. The crowd applauds, as if it were a show. Perhaps they think it is.
<br><br>
Briar bows to the audience. "Thank you, thank you," <<he>> says. "And now my friends, feel free to use this whore. On the house." Another cheer, then hands reach out from all around.
<br><br>
<<endcombat>>
<<link [[Next|Brothel Pay Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Brothel Pay Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<man1init>><<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Pay Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Pay Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Pay Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
Some of the assailants recoil in pain. You crawl through the gap created, and manage to make it to the dressing room unmolested.
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<<else>>
<<ejaculation>>
A cheer erupts from the crowd, seems they enjoyed the show. <<tearful>> you escape to the dressing room.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
[[Next|Brothel Dressing Room]]
<</if>>
:: Brothel Bathroom [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the bathroom at the brothel. There are communal showers, which used by the dancers after and during work. No one pays you much attention.<br><br>
<<if $stress gte 10000>><<passoutshop>><<else>>
<</if>>
<<if $exhibitionism gte 35>>
<<link [[Have a shower (0:30)->Brothel Shower]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>><br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>><br>
<<else>>
You can't bring yourself to use the communal showers.<br><br>
<<link [[Brothel (0:01)->Brothel]]>><<pass 1>><</link>><br>
<</if>>
:: Brothel Shower [nobr]
<<effects>><<set $location to "town">><<set $outside to 0>>
You wash until you're squeaky clean.<<wash>><br><br>
<<link [[Get out->Brothel Bathroom]]>><<clotheson>><</link>><br>
| TheDivineHeir/degrees | game/overworld-town/loc-brothel/main.twee | twee | mit | 43,548 |
:: Brothel Show [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Briar>><<person1>>
<<if $brothelshow is "flirt">><<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star. Look out for the blue cap." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
<<endevent>><<generate1>><<person1>>
You flirt with the audience. Your eyes adjust and you just about make them out. You see a <<person>> wearing a blue cap at the front.
<br><br>
"I'm so horny," you say. "I can't take it any more. I need a volunteer." Hands shoot up across the room.<<promiscuity4>>
<br><br>
<<link [[Point at the actor|Brothel Show Flirt]]>><<set $phase to 0>><</link>>
<br>
<<link [[Point at a customer|Brothel Show Flirt]]>><<set $phase to 1>><</link>>
<br>
<<elseif $brothelshow is "gangbang">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school")>>
<<set $brothelshow to "none">><<set $brothelshowdone to 1>>Briar turns and beholds you. "Cute. We're all set and ready. There's no script. Try to antagonise the audience a bit." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "Today we'll witness the tale of the school <<girl>> who wandered into the wrong part of town." Cheers and whistles erupt from the audience. "<<pShes>> at the top of <<pher>> class, but has no experience outside <<pher>> little bubble. What will become of <<phimcomma>> I wonder?"
<<endevent>><<generate1>><<generate2>><<generate3>><<generate4>><<person1>>Four of Briar's other employees climb on beside you. They face each other and feign talking, pretending not to notice you and waiting for your lead.
<br><br>
<<link [[Stuck-up|Brothel Show Gangbang]]>><<set $phase to 0>><</link>>
<br>
<<link [[Lost and scared|Brothel Show Gangbang]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Briar turns and beholds you. "We're ready. Change into your school uniform and we can begin."
<br><br>
<<link [[Next|Brothel]]>><<endevent>><</link>>
<</if>>
<<elseif $brothelshow is "pig">><<set $brothelshow to "none">><<set $brothelshowdone to 1>>
Briar turns to you. "We're all set and ready. Just waiting for the star." The cage beside <<him>> shakes. "The beast is a bit worked up, but I'm sure you can handle it." You walk onto the stage. A single white light turns on above you, and the din of the dark room falls quiet. You can't see beyond the edge of the stage, but you can feel the eyes on you.
<br><br>
"Ladies and gentlemen!" Briar's voice rings throughout the room. "We have a special treat for you today. The tale of a <<girl>> lost in the woods, attacked by a ravening beast!" You hear the cage open, and the pig walks onto the stage. A leash is attached to its neck and trails behind the set. It has slack enough to reach you. The audience cheers it on.<<deviancy5>>
<br><br>
<<endevent>>
<<link [[Next|Brothel Show Pig]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
:: Brothel Show Gangbang [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You put your hands on your hips. "This place stinks," you say. You stare out at the audience. "What are you lot looking at? Keep your filthy gaze away from me." The audience responds with a theatrical boo. One of Briar's other employees, a <<person1>><<personcomma>> walks towards you and trips, brushing against your leg on the way down. "Ew!" you exclaim. "Get away from me!" You lightly kick at <<his>> head.
<br><br>
"You shouldn't treat <<him>> like that," <<person2>>says another of Briar's actors behind you. "Stop it."
<br><br>
"I'll treat you scum how I want." You gesture at the audience. "That goes for all of you." The booing redoubles. The <<person1>><<person>> stands up and grabs your arms. The audience cheers. "Let go of me!" You pretend to struggle.
<br><br>
"I think it's time you learnt some manners," the <<person1>><<person>> says. The four of them surround you on all sides save the one facing the audience and start groping and probing at your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name.
<br><br>
The audience is into it.
<br>
"Fuck <<pher>> perfect face!"
<br>
"Show <<phim>> who's boss!"
<br>
"Teach <<phim>> what <<pshes>> really good for!"
<br><br>
Your protests become weaker, and you instead start to moan.<<promiscuity5>>
<br><br>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 1>>
You adopt a frightened face and look at out at the audience. "I must have taken a wrong turn. I don't know where I am!"
<br><br>
One of Briar's actors, a <<person1>><<personcomma>> walks up to you. "Hey little <<girlcomma>> you lost?" <<he>> asks. <<He>> prowls around you, leering at your body.
<br><br>
"Rape <<phimcomma>>" someone in the audience shouts.
<br><br>
"Y-yes," you say. You hear the other three move closer behind you. "I'm lost and scared and all alone. Will you help me?"
<br><br>
The <<person>> laughs. "Sure, we'll help." <<He>> grips your arm as someone else takes the other from behind you. The four of them start groping and probing your body. You protest as their fingers explore you, dipping between the buttons on your shirt and up your thighs beneath your $worn.lower.name. It's not long before your resistance gives way to moans of pleasure.<<promiscuity5>>
<<link [[Next|Brothel Show Gangbang Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
:: Brothel Show Gangbang Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Gangbang Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Show Gangbang Sex Finish [nobr]
<<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steadies you while the others give you space. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you and the others off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>"Not so stuck-up now, are ya?" the <<person>> says. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<<else>>
"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar's waiting for you behind the stage. "Nice work," <<he>> says.
<<if $phaselast is 0>>
"Everyone likes to see a stuck-up <<girl>> get ruined like that."
<<else>>
"I almost believed your performance myself."
<</if>>
<<He>> hands you the £1000 <<he>> promised.
<<set $money += 100000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the actors away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £1000 <<he>> promised.
<<set $money += 100000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>>
:: Brothel Show Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You invite the <<person>> up on stage. <<He>> points at <<his>> chest with a look of astonishment on <<his>> face, then clambers up.
<br><br>
"T-take me now," you say. <<He>> nods, and pushes you to your knees.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<endevent>>
You invite a <<generate1>><<person1>><<person>> onto the stage. <<He>> trips on <<his>> way to the front, but manages to make it up. <<He>> waves back at someone in the audience.
<br><br>
"T-take me now," you say. <<He>> paws at you with clumsy hands.
<br><br>
<<link [[Next|Brothel Show Flirt Sex]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
:: Brothel Show Flirt Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<if $phase is 0>>
<<npcoral>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Flirt Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Show Flirt Sex Finish [nobr]
<<effects>>
<<if $finish is 1>>
The <<person1>><<person>> steps away from you. <<endevent>><<npc Briar>><<person1>>"Why are you stopping?" Briar storms onto the stage. <<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 0>>
<<person1>>The <<person>> waves at the audience, then jumps from the stage. The audience cheer and applaud.
<<else>>
<<person1>>"M-more," you whimper. They leave you lying on the stage. The audience cheer and applaud as you stand and bow.
<</if>>
<br><br>
"Thank you to the fine <<if $pronoun is "m">>gentleman<<else>>lady<</if>> who joined me today," you say. "I hope you enjoyed your time here." You walk off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar's waiting for you. "Nice work," <<he>> says.
<<if $phase is 0>>
<<else>>
"Try to pick the right person next time, darling," <<he>> says. "The lights are obnoxious but you should be able to see."
<</if>>
<<He>> hands you the £600 <<he>> promised.
<<set $money += 60000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> away from you and escape from the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar catches you as you pass. "Not so quick," <<he>> says. "Listen." You realise the audience are cheering. "That was unexpected, but they enjoyed it." <<He>> hands you the £600 <<he>> promised.
<<set $money += 60000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>>
:: Brothel Show Pig [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype pig>><<set $enemyanger += 50>><<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Brothel Show Pig Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Brothel Show Pig]]>><</link>></span><<nexttext>>
<</if>>
:: Brothel Show Pig Finish [nobr]
<<effects>>
<<if $finish is 1>>
The pig trots behind the stage as Briar storms onto it.<<endevent>><<npc Briar>><<person1>>"Why are you stopping?"<<He>> glares at you, then seems to remember where <<he>> is. <<He>> smiles at the audience. "Apologies my friends, but that will be all for today." <<He>> ushers you off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>"Unprofessional," <<he>> says once you're off the stage and out of sight. "Don't expect payment."
<<npcincr Briar love -1>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone behind the stage tugs on the leash and the pig walks off. <<tearful>> you climb to your feet, bow, and follow.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<generate2>><<person1>>Briar's waiting for you. "Nice work," <<he>> says. A <<person2>><<person>> struggles to stuff the pig back in its cage beside <<person1>><<himstop>> <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 1>>
<br><br>
<<elseif $enemyhealth lte 0>>
The pig runs away from you in fright. The audience cheers and you follow it off the stage.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Briar>><<person1>>Briar waits for you beside the pig, which hides in its cage. "They weren't expecting to see a <<girl>> fight a pig," <<he>> says. "They seemed to enjoy the spectacle." <<He>> hands you the £1500 <<he>> promised.
<<set $money += 150000>><<npcincr Briar love 1>>
<br><br>
<</if>>
<<endevent>>
You return to the dressing room.
<br><br>
<<link [[Next|Brothel Dressing Room]]>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-brothel/shows.twee | twee | mit | 14,687 |
:: Bus Station [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in the bus station.
<<if $daystate is "day">>
The main building is mostly empty, with the majority of vehicles in use.
<<elseif $daystate is "night">>
The building is packed with parked vehicles.
<<else>>
The main building is mostly empty, with the majority of vehicles in use.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<if $exposed gte 1>>
<<exhibitionismbuilding>>
<<if $daystate is "night">>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Industrial alleyways]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
<<if $dangerindustrial gte 1>>
<<busstationex1>>
<</if>>
<<else>>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $daystate is "night">>
<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<<else>>
<<link [[Harvest Street (0:02)->Harvest Street]]>><<pass 2>><</link>>
<br>
<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Bus Station Front Door [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Harvest Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Bus Station]]>><</link>>
<br>
:: Bus Station Back Door [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Industrial alleyways]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Bus Station]]>><</link>>
<br>
:: Bus Station Entrance [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Harvest Street]]>><</link>>
<br>
:: Bus Station Back Entrance [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Industrial alleyways]]>><</link>>
<br>
:: Widgets Bus Station Ex [widget]
<<widget "busstationex1">><<nobr>>
<<generate1>><<generate2>>
<<person1>>You are crouching behind a parked bus when you are accosted from behind!
<br><br>
<<link [[Next|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
:: Molestation Bus Station [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationindustrial">>
<<man2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus Station Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
<</if>>
:: Bus Station Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
They give you one last smack to the face, then leave you lying broken on the ground.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave you lying broken on the ground.
<br><br>
<<else>>
Smiling, <<person>> kisses you on the cheek. "This is for you." They get up and leave you lying broken on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
[[Next|Bus Station]]
:: Bus Station Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you escape through the back door, which is fortunately open.
<br><br>
<<clotheson>>
<<endcombat>>
<<industrialeventend>> | TheDivineHeir/degrees | game/overworld-town/loc-bus-station/main.twee | twee | mit | 6,088 |
:: Bus [nobr]
<<set $outside to 0>><<effects>>
You climb aboard the bus. Tickets cost £1.
<br><br>
<<if $money gte 100>>
Residential
<br>
<<domusicon>><<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>
<br>
<<barbicon>><<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>
<br>
<<danubeicon>><<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>
<br>
<<wolficon>><<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>
<br><br>
Commercial
<br>
<<highicon>><<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>
<br>
<<connudatusicon>><<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>
<br>
<<clifficon>><<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>
<br>
<<nightingaleicon>><<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>
<br>
<<starfishicon>><<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>
<br>
<<oxfordicon>><<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>
<br><br>
Industrial
<br>
<<elkicon>><<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>
<br>
<<mericon>><<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>
<br>
<<harvesticon>><<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>
<br>
<<else>>
You cannot afford the fare.
<br><br>
<</if>>
<br><br>
Get off
<br>
<<destination>>
:: Bus seat [nobr]
<<set $outside to 0>><<effects>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
Your bus is crowded with children on their way to school.
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
Your bus is crowded with children on their way home from school.
<</if>>
<<if $weather is "rain">>
Rain thuds against the windowpanes.
<</if>>
You take a seat and look out the window.
<br><br>
<<if $stress gte 10000>>
<<passoutbus>>
<<else>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>>
<<if $dangerbus is 1>>
<<generate1>>A <<person1>><<person>> sits down next to you and rests a hand on your leg.
<br><br>
<<if $rng gte 61>>
<<link [[Move|Bus move]]>><<set $molestationstart to 1>><</link>><<gharass>>
<br>
<<else>>
<<link [[Move|Bus move Safe]]>><</link>><<gharass>>
<br>
<</if>>
<<if $rng gte 81>>
<<link [[Don't move|Bus endure]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>>
<br><br>
<<else>>
<<link [[Don't move|Bus endure safe]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br><br>
<</if>>
<<elseif $dangerbus is 2>>
<<if $weekday isnot 1 and $weekday isnot 7 and $hour gte 7 and $hour lte 8 and $schoolday is 1>>
Some delinquents are picking on the less popular students.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.
<br><br>
"We didn't say you could use our bus." Says the <<person1>><<personstop>>
<br>
"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.
<br>
<<if $player.appearance is "m" and $worn.upper.type.includes("naked")>>
"Probably. <<pShe>> even forgot <<pher>> shirt."
<br>
"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."
<br><br>
<<if $submissive lte 850>>
"Fuck off," you say, determined not to be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<personcomma>> grabbing your $worn.lower.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $worn.upper.name? Let's see some skin."
<br><br>
<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<elseif $weekday isnot 1 and $weekday isnot 7 and $hour is 15 and $schoolday is 1>>
Some delinquents are picking on the less popular students.
<br><br>
<<if $cool lt 80>>
<<generatey1>><<generatey2>><<generatey3>><<person1>>One of them, a <<personcomma>> sits beside you. Two of <<his>> friends, a <<person2>><<person>> and <<person3>><<personcomma>> sit in front of you and lean over the backs of their seats.
<br><br>
"We didn't say you could use our bus." Says the <<person1>><<personstop>>
<br>
"<<pShes>> probably too stupid to know any better." the <<person2>><<person>> interjects.
<br>
<<if $player.appearance is "m" and $worn.upper.type.includes("naked")>>
"Probably. <<pShe>> even forgot <<pher>> shirt."
<br>
"Or maybe <<pshe>> doesn't like wearing clothes at all. Maybe <<pshe>> would like our help removing them."
<br><br>
<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<personcomma>> grabbing your $worn.lower.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person3>><<person>> grins at you. "I know," <<he>> says. "How about you <<pullup>> your $worn.upper.name? Let's see some skin."
<br><br>
<<link [[Comply|Bus Comply]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bus Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<else>>
<<generate1>><<generate2>>The <<people>> in the bus seem to be crowding around you. Some even move seats to be closer.
<br><br>
<<if $daystate is "night">>
The bus approaches your destination but doesn't slow down. You stand to tell the driver, but a <<person1>><<person>> blocks your path. "Going so soon?" A <<person2>><<person>> grabs you from behind. "You should know better than to wander at night."
<br><br>
<<link [[Next|Bus Seat Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The bus arrives at your destination. As you walk down the aisle a <<person1>><<person>> grabs your arm. "Don't leave yet, we need some company," <<he>> says as you struggle free. <<catcall>> They laugh as you leave the bus.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destination5>>
<</if>>
<</if>>
<</if>>
<<else>>
Your bus arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<</if>>
:: Stripped Bus [nobr]
<<controlloss>><<effects>>
You feel strangely cold as you awaken. You are still on the bus. You are about to stand up when you realise that you are completely naked! You frantically search for your clothing, but can find nothing. You cautiously look around the bus. No one seems to have noticed your predicament.
<br><br>
<<if $daystate is "night">>
It's dark out and there are only a few people on the streets. You might be able to slip out the window at the next stop. Alternatively, you could hide under a seat and wait until the bus returns to the station.
<br><br>
<<link [[Climb out (0:05)|Climb Out Bus]]>><<pass 5>><</link>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<<else>>
You peek out the window and see numerous pedestrians. You can't think of any option other than hiding under a seat and waiting until the bus returns to station.
<br><br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<br><br>
<</if>>
:: Molestation bus [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationbus">>
<<generate1>><<molestbusinit>>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation bus Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
There's no one else on the bus.
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation bus Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation bus Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation bus]]>><</link>></span><<nexttext>>
<</if>>
:: Stranger rescue bus [nobr]
<<effects>><<pass 1 hour>><<set $hunger -= 500>><<set $thirst -= 500>><<set $stress -= 500>>
You feel someone shaking your shoulder. You look around and see an old woman smiling at you. She pours you a cup of tea from a flask and gives you a chocolate bar, letting you know that it's important to not let your blood-sugar levels drop too low. You thank her and shortly after the bus arrives at your destination.
<br><br>
She waves from the window as the bus continues on.
<br><br>
<<destination>>
<<displayLinks>>
:: Bus move [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "busmove">>
<<busmoveinit>>As you try to pass <<he>> grabs your waist and forces you onto <<his>> lap.
<br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus move Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus move Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus move Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus move]]>><</link>></span><<nexttext>>
<</if>>
:: Bus move Safe [nobr]
<<set $outside to 0>><<effects>>
You stand up and shuffle past the <<personcomma>> who doesn't stop you.
<br><br>
The bus soon arrives at your destination.
<br><br>
<<endevent>>
<<destination5>>
:: Bus endure safe [nobr]
<<set $outside to 0>><<effects>>
You remain seated. The <<persons>> hand moves to your inner thigh. <<He>> creeps closer to your crotch over the next couple of minutes, but stops when the bus arrives at <<his>> destination. It arrives at yours soon after.
<br><br>
<<endevent>>
<<destination5>>
:: Bus Comply [nobr]
<<set $outside to 0>><<effects>>
You feel their hungry eyes as you <<pullup>> your $worn.upper.name, revealing your <<undertopstop>>
<<if $player.appearance is "m">>
"Don't be shy," says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<elseif $breastsize is 0>>
"You call those pathetic things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"You call those little things breasts?" says the <<person1>><<person>> as <<he>> reaches out and pinches your right nipple.
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"I knew you had nice boobs," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Look at the size of them," says the <<person1>><<person>> as <<he>> reaches out and squeezes your right breast.
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
The other two join in bullying your exposed chest. Trapped in the corner, you can do nothing but endure and hope no one else can see your humiliation.
<br><br>
After several minutes the bus stop and the <<person2>><<person>> pokes the <<person1>><<personstop>> "We need to get off here." They give your <<breasts>> one last slap before leaving. The bus arrives at your destination soon after.
<br><br>
<<set $pain += 30>>
<<endevent>>
<<destination5>>
:: Bus Refuse [nobr]
<<set $outside to 0>><<effects>>
<<if $submissive lte 850>>
"Fuck off," you say, determined to not be bullied.
<br><br>
<<elseif $submissive gte 1150>>
You look at your lap and shake your head.
<br><br>
<<else>>
"Leave me alone," you say.
<br><br>
<</if>>
"I insist," says the <<person1>><<personcomma>> grabbing your $worn.upper.name.
<br><br>
<<link [[Next|Bus School Strip]]>><<set $molestationstart to 1>><</link>>
<br>
:: Bus School Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus School Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus School Strip]]>><</link>></span><<nexttext>>
<</if>>
:: Bus School Strip Finish [nobr]
<<if $enemyhealth lte 0>>
The <<person1>><<person>> falls back into the aisle and the other two pull away from you. "Come on," <<he>> says. "This psycho isn't worth it."
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're good for something at least." <<tearful>> you gather yourself as the three of them find someone else to harass.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop the tomfoolery back there, or I'll come sort you out," says the <<generate4>><<person4>><<person>> driving the bus. The trio relent in their attack.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<<elseif $timer lte 0>>
The bus pulls to a stop. "We need to get off here," says the <<person2>><<personstop>>
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
They leave the bus, taking your clothes with them.
<<set $stealtextskip to 1>>
<<stealclothes>>
<</if>>
<<if $exposed gte 1>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sink into your seat to avoid being seen.
<br><br>
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.
<br><br>
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you settle back into your seat.
<br><br>
<<clotheson>>
<<endcombat>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<</if>>
<<else>>
"Much better," says the <<person1>><<personstop>> "Now everyone can see you." The bus comes to a halt. "That's our stop. See you later, slut." They take your clothes with them.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<tearful>> you sink into your seat to avoid being seen.
<br><br>
You'll arrive at your destination soon, but you can't leave like this. The bus must return to the station at some point.
<br><br>
<<link [[Ask someone for help|Bus School Strip Help]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Wait (1:00)|Bus Station]]>><<pass 1 hour>><</link>>
<</if>>
:: Bus School Strip Help [nobr]
<<set $outside to 0>><<effects>>
Keeping low, you shuffle into the aisle and poke a <<generatey1>><<person1>><<person>> in the arm and return to your seat. <<He>> looks over <<his>> shoulder.
<<if $submissive gte 1150>>
"I-I need some towels. Please help," you say, unable to make eye contact.
<<elseif $submissive lte 850>>
"Gimme some towels. Quickly," you demand.
<<else>>
"Do you have any towels I can cover up with?" you ask.
<</if>>
<br><br>
<<if $rng gte 81>>
"Why would you-" <<he>> begins before realising your predicament and smiling. "I'll help, but I want a look at you first."
<br><br>
<<if $submissive gte 1150>>
"Please don't make me,"
<<elseif $submissive lte 850>>
"Fuck off,"
<<else>>
"Don't be a pervert,"
<</if>>
you say, but <<he>> moves to the seat opposite you. <<covered>>
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
<<He>> laughs. "I was right. Now turn around so I can see you properly.
<<else>>
<<He>> laughs. "I was right. Move your hands so I can see you properly.
<</if>>
If you don't, I'll let the rest of the bus know and we can all get a look."
<br><br>
<<link [[Comply|Bus School Strip Comply]]>><<sub 1>><<trauma 6>><<stress 6>><<fameexhibitionism 1>><</link>>
<br>
<<link [[Refuse|Bus School Strip Refuse]]>><<detention 1>><<def 1>><<trauma 6>><<stress 6>><</link>><<gdelinquency>>
<br>
<<else>>
"Why would you-" <<he>> says, before blushing in realisation. <<He>> rummages in <<his>> back and throws some towels at you.
<br><br>
<<towelup>>
<<endevent>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
<</if>>
:: Bus School Strip Comply [nobr]
<<set $outside to 0>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You turn your body, baring your <<lewdness>> to the <<personstop>>
<<else>>
You move your arms out of the way, baring your <<lewdness>> to the <<personstop>>
<</if>>
<<He>> stares at you with hungry eyes and reaches out, but you recoil from <<his>> hand. <<He>> doesn't continue, thinking <<hes>> pushed <<his>> luck far enough.
<br><br>
"Here you go," <<he>> says as <<he>> throws you some towels. "That wasn't so bad, was it?" <<He>> returns to <<his>> seat.
<br><br>
<<towelup>>
<<endevent>>
The bus soon arrives at your destination.
<br><br>
<<destination5>>
:: Bus School Strip Refuse [nobr]
<<set $outside to 0>><<effects>>
<<fameexhibitionism 20>>
<<He>> stands up. "Everyone, this <<girl>> isn't wearing anything!" <<he>> bellows, causing heads all over the bus to turn your way. You shrink in your seat, but it only inflames curiosity in your new audience. "Come have a look!"
<br><br>
A <<generatey2>><<person2>><<person>> leans over the seat behind you. <<person1>>"<<Hes>> not lying. Come look." You're fortunate than none have the daring to assault you further, but the rest of the journey is miserable as they crowd and jeer.
<br><br>
<<generate3>><<person3>>The bus comes to a stop at your destination and the driver climbs out of <<his>> seat. "Everyone away from <<phimcomma>> now." The kids start shuffling off the bus with some reluctance, lingering as long as they can. The driver, a <<personcomma>> throws you some towels. "I don't ever want to catch you slutting up my bus again. I'm letting the teachers know."
<br><br>
There's not much to do but cover up and leave the bus.
<br><br>
<<towelup>>
<<endevent>>
<<destination5>>
:: Bus Seat Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bus Seat Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bus Seat Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Bus Seat Rape Finish [nobr]
<<if $enemyhealth lte 0>>
You knock the <<person1>><<person>> down, giving you a clear route out. <<tearful>> you run to the front of the bus.
<<if $submissive lte 850>>
"Let me off or I'll mess you up too," you say,
<<elseif $submissive gte 1150>>
"Please stop the bus," you say,
<<else>>
"Let me off!" you say,
<</if>>
aware that the <<person>> and <<his>> friends won't take long to recover. The driver doesn't respond.
<br><br>
You open the door and look out at the town racing by. Jumping would be dangerous. You glance back at the <<people>> coming for you. You don't have long.
<br><br>
<<link [[Jump|Bus Seat Rape Jump]]>><</link>>
<br>
<<if $submissive lte 500>>
<<link [[Punch the driver|Bus Seat Rape Punch]]>><<crimeup 100>><</link>><<crime>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The bus stops and the group push you towards the door. They shove you out and drive away, jeering at you through the windows.
<<if $upperoff is 0 and $loweroff is 0 and $underloweroff is 0 and $underupperoff is 0>>
<<else>>
They kept your clothes.
<</if>>
<<if $exposed gte 1>>
<<tearful>> you hide behind a car before you're seen.
<br><br>
<<else>>
<<tearful>> you try to work out where you are.
<br><br>
<</if>>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
<</if>>
:: Bus Seat Rape Jump [nobr]
<<effects>>
You leap from the bus. You land rolling on a patch of grass. <<tearful>> you struggle to your feet.
<<set $pain += 60>>
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
:: Bus Seat Rape Punch [nobr]
<<effects>>
You grip a pole with one hand and punch the driver in the jaw.<<He>> brakes, but the bus swerves off the road, colliding with the corner of a building before coming to a stop. The impact knocks everyone to the ground. <<tearful>> you escape the bus and run round a corner, away from view.
<<clotheson>>
<<endcombat>>
<<set $rng to random(1, 13)>>
<<switch $rng>>
<<case 1>>
<<set $bus to "nightingale">>
<<case 2>>
<<set $bus to "domus">>
<<case 3>>
<<set $bus to "elk">>
<<case 4>>
<<set $bus to "high">>
<<case 5>>
<<set $bus to "starfish">>
<<case 6>>
<<set $bus to "barb">>
<<case 7>>
<<set $bus to "connudatus">>
<<case 8>>
<<set $bus to "wolf">>
<<case 9>>
<<set $bus to "harvest">>
<<case 10>>
<<set $bus to "oxford">>
<<case 11>>
<<set $bus to "danube">>
<<case 12>>
<<set $bus to "mer">>
<<case 13>>
<<set $bus to "cliff">>
<</switch>>
<<destination>>
:: Bus endure [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "busendure">>
<<lefthandinit>>
<<He>> becomes bolder and begins to surreptitiously masturbate.
<br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Bus endure Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
There's no one else on the bus.
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Bus endure Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Bus endure Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Bus endure]]>><</link>></span><<nexttext>>
<</if>>
:: Bus endure Alarm [nobr]
<<effects>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
:: Bus endure Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<He>> tenses during <<his>> climax, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
:: Bus endure Escape [nobr]
<<effects>>
<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
:: Bus move Alarm [nobr]
<<effects>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
:: Bus move Ejaculation [nobr]
<<effects>>
<<ejaculation>>
Your attacker recovers just in time for their stop, and leaves abruptly. You soon arrive at your own stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
:: Bus move Escape [nobr]
<<effects>>
<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destination5>>
:: Climb Out Bus [nobr]
The bus slows to round a corner. You take the opportunity to slip out unnoticed.
<br><br>
<<starfishquick>>
:: Molestation bus Alarm [nobr]
<<effects>>
<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Molestation bus Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
You soon arrive at your stop. <<tearful>> you leave the bus.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Molestation bus Escape [nobr]
<<effects>>
<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Passout bus [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safebus to 0>>
<<set $dangerbus to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerbus to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safebus to random(1, 2)>><</if>>
<<if $dangerbus eq 1>>
[[Wake up|Stripped Bus]]
<<elseif $dangerbus eq 2>>
<<link [[Wake up|Molestation bus]]>>
<<set $molestationstart to 1>>
<</link>>
<</if>>
<<if $safebus eq 1>>
[[Wake up|Stranger rescue bus]]
<<elseif $safebus eq 2>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>> | TheDivineHeir/degrees | game/overworld-town/loc-bus/main.twee | twee | mit | 31,968 |
:: Widgets Bus [widget]
<<widget "buswait">><<nobr>>
<<add_link "<<busicon>><<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>><br>">><<hideDisplay>>
<</nobr>><</widget>>
:: Widget Passout Bus [widget]
<<widget "passoutbus">><<nobr>>
[[Everything fades to black...->Passout bus]]
<</nobr>><</widget>>
:: Widgets Destination [widget]
<<widget "destination">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingalequick>>
<<case "domus">>
<<domusquick>>
<<case "elk">>
<<elkquick>>
<<case "high">>
<<highquick>>
<<case "starfish">>
<<starfishquick>>
<<case "barb">>
<<barbquick>>
<<case "connudatus">>
<<connudatusquick>>
<<case "wolf">>
<<wolfquick>>
<<case "harvest">>
<<harvestquick>>
<<case "oxford">>
<<oxfordquick>>
<<case "danube">>
<<danubequick>>
<<case "mer">>
<<merquick>>
<<case "cliff">>
<<cliffquick>>
<<case "industrial">>
<<industrialquick>>
<<case "residential">>
<<residentialquick>>
<<case "commercial">>
<<commercialquick>>
<<case "park">>
<<parkquick>>
<<case "industrialdrain">>
<<industrialdrainquick>>
<<case "residentialdrain">>
<<residentialdrainquick>>
<<case "commercialdrain">>
<<commercialdrainquick>>
<<case "seabeach">>
<<seabeachquick>>
<<case "searocks">>
<<searocksquick>>
<<case "seadocks">>
<<seadocksquick>>
<<case "seacliffs">>
<<seacliffsquick>>
<<case "drainexit">>
<<drainexitquick>>
<<case "sea">>
<<seamovequick>>
<</switch>>
<br><br>
<</nobr>><</widget>>
<<widget "destination5">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingale>>
<<case "domus">>
<<domus>>
<<case "elk">>
<<elk>>
<<case "high">>
<<high>>
<<case "starfish">>
<<starfish>>
<<case "barb">>
<<barb>>
<<case "connudatus">>
<<connudatus>>
<<case "wolf">>
<<wolf>>
<<case "harvest">>
<<harvest>>
<<case "oxford">>
<<oxford>>
<<case "danube">>
<<danube>>
<<case "mer">>
<<mer>>
<<case "cliff">>
<<cliff>>
<<case "industrial">>
<<industrial>>
<<case "residential">>
<<residential>>
<<case "commercial">>
<<commercial>>
<<case "park">>
<<park>>
<<case "industrialdrain">>
<<industrialdrain>>
<<case "residentialdrain">>
<<residentialdrain>>
<<case "commercialdrain">>
<<commercialdrain>>
<<case "seabeach">>
<<seabeach>>
<<case "searocks">>
<<searocks>>
<<case "seadocks">>
<<seadocks>>
<<case "seacliffs">>
<<seacliffs>>
<<case "drainexit">>
<<drainexit>>
<<case "sea">>
<<seamove>>
<</switch>>
<br><br>
<<displayLinks>>
<</nobr>><</widget>>
<<widget "destinationeventend">><<nobr>>
<<switch $bus>>
<<case "nightingale">>
<<nightingaleeventend>>
<<case "domus">>
<<domuseventend>>
<<case "elk">>
<<elkeventend>>
<<case "high">>
<<higheventend>>
<<case "starfish">>
<<starfisheventend>>
<<case "barb">>
<<barbeventend>>
<<case "connudatus">>
<<connudatuseventend>>
<<case "wolf">>
<<wolfeventend>>
<<case "harvest">>
<<harvesteventend>>
<<case "oxford">>
<<oxfordeventend>>
<<case "danube">>
<<danubeeventend>>
<<case "mer">>
<<mereventend>>
<<case "cliff">>
<<cliffeventend>>
<<case "industrial">>
<<industrialeventend>>
<<case "residential">>
<<residentialeventend>>
<<case "commercial">>
<<commercialeventend>>
<<case "park">>
<<parkeventend>>
<<case "industrialdrain">>
<<industrialdraineventend>>
<<case "residentialdrain">>
<<residentialdraineventend>>
<<case "commercialdrain">>
<<commercialdraineventend>>
<<case "seabeach">>
<<seabeacheventend>>
<<case "searocks">>
<<searockseventend>>
<<case "seadocks">>
<<seadockseventend>>
<<case "seacliffs">>
<<seacliffseventend>>
<<case "drainexit">>
<<drainexiteventend>>
<<case "sea">>
<<seamoveeventend>>
<</switch>>
<br><br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-bus/widgets.twee | twee | mit | 3,780 |
:: Ocean Breeze [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the Ocean Breeze Cafe.
<<if $openinghours is 1>>
<<if $weather is "clear">>
Most of the tables are full.
<<elseif $weather is "overcast">>
The cafe is busy, and despite the strong winds some people are sitting outside.
<<elseif $weather is "rain">>
No one is sitting outside due to the rain, but the cafe proper is crowded.
<</if>>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $closinghour is 1>>
It's closing time. The proprietor is herding everyone outside.<<if $exposed gte 1>>You feel a twinge of panic as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br><br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding beneath a table to protect your dignity.
<br><br>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob isnot 1>>
<<if $oceanbreezejoboffer is 1>>
<<link [[Ask for work|Ocean Breeze Ask Again]]>><</link>>
<br>
<<else>>
<<link [[Ask for work|Ocean Breeze Ask]]>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $oceanbreezejob is 1>>
<<if $player.appearance is "m">>
<<link [[Work as a waiter (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<<else>>
<<link [[Work as a waitress (1:00)|Ocean Breeze Work]]>><<set $tablesservedstat += random(10,30)>><</link>>
<br>
<</if>>
<</if>>
<<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>>
<<if $money gte 500>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"><</if>><<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>>
<br>
<</if>>
<<if $money gte 1000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"><</if>><<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>>
<br>
<</if>>
<<if $money gte 5000>>
<<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"><</if>><<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>>
<br>
<</if>>
<</if>>
<<if $openinghours is 0 and $closinghour isnot 1 and $oceanbreezetheft isnot 1>>
<<link [[Examine the cash register|Ocean Breeze Register]]>><</link>>
<br>
<</if>>
<br>
[[Leave|Cliff Street]]
<br><br>
<</if>>
:: Ocean Breeze Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Cliff Street]]>><</link>>
<br>
:: Ocean Breeze Ask [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $oceanbreezejoboffer to 1>>
<<npc Sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Aren't you a cutie! What will it be?"
<br><br>
You ask if <<he>> has any work for you. <<His>> smile broadens. "As a matter of fact, I need a cute <<if $player.appearance is "m">>waiter.<<else>>waitress.<</if>> The pay is £5 an hour, plus tips. Just a warning though: some customers might try to grope you. Please be patient with them; they don't mean nothing by it! We're always understaffed, so you can work whenever we're open."
<br><br>
<<link [[Take job|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>>
<br>
:: Ocean Breeze Take Job [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $oceanbreezejob to 1>>
"Splendid!" <<he>> says, grabbing your hand in both of <<his>> own and shaking. "I'm Sam, by the way. Come on, let me show you the ropes."
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Ask Again [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Sam>><<person1>>You walk up to the overweight <<if $pronoun is "m">>man<<else>>woman<</if>> behind the counter. <<He>> smiles at you.
"Welcome back! Have you reconsidered?"
<br><br>
<br><br>
<<link [[Take job|Ocean Breeze Take Job]]>><</link>>
<br>
<<link [[Refuse job|Ocean Breeze]]>><<endevent>><</link>>
<br>
:: Ocean Breeze Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $weather isnot "rain">>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.lower.skirt is 1>>
As you're serving tables outside the cafe, a strong breeze blows in from the ocean, lifting your skirt and exposing your <<undies>> for anyone who looks.
<<undiestrauma>>
<br><br>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 0>><</link>><<exhibitionist1>>
<br>
<<elseif $exhibitionism gte 35>>
<<link [[Own it|Ocean Breeze Own]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Cover yourself|Ocean Breeze Cover]]>><</link>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<<else>>
As you're serving tables outside the cafe, a strong breeze blows in from the ocean, pleasantly caressing your skin.
<<lstress>><<stress -4>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
You spend most of the shift serving the tables outside, overlooking the ocean.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 81>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> licks the cream. "That's so good," <<he>> gasps. <<He>> pulls back a chair and slides the plate in front of it. "Please, sit and try some. My treat." The cafe isn't very busy.
<br><br>
<<link [[Sit|Ocean Breeze Sit]]>><</link>>
<br>
<<link [[Refuse|Ocean Breeze Sit Refuse]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>You serve a <<person>> who orders a bun. <<He>> stares at you as <<he>> licks the cream.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>A <<person>> sits at a table alone with <<his>> head back and eyes closed.
<<if $awareness gte 400>>
<<generates2>>From the way <<hes>> grinding, it's quite obvious <<hes>> getting oral. <<Hes>> barely trying to hide it. Covertly checking, you notice a <<person2>><<person>>
under the table, <<print either("gently","eagerly","energetically","sensually","clumsily","vigorously","dutifully","skilfully")>>
<<person1>><<if $pronoun is "m">>sucking the man off.<<else>>eating the woman out.<</if>>
<<garousal>><<arousal 2>>
<<elseif $awareness gte 200>>
<<if $weather is "clear">><<He>> seems to take almost sexual pleasure from sunbathing.
<<else>>If not for the rhythmic squirming, you'd think <<he>> was asleep.
<</if>>At one point <<he>> shudders in a way that seems almost orgasmic.
<<else>>
<<if $weather is "clear">>It's a beautiful day - <<hes>><<else>><<Hes>><</if>> probably dozed off.
<</if>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear?" <<He>> says with incredulity. "You're a little slut, aren't you?"
<<fameexhibitionism 10>><<stress 6>><<arousal 6>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 6>><<stress 6>><<set $phase to 2>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
As you turn to leave, the <<person1>><<person>> lifts the hem of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe. <<He>> and the <<person2>><<person>> both laugh, drawing more attention to you.
<<fameexhibitionism 1>><<stress 3>><<arousal 3>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<else>>
<<if $worn.under_lower.type.includes("naked")>>
As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your bare <<bottom>> to the cafe. "No underwear!" <<He>> says with incredulity. "Bet you regret that now."
<<fameexhibitionism 5>><<stress 3>><<arousal 3>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 3>><<stress 3>><<set $phase to 1>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
As you turn to leave, the <<person1>><<person>> pulls down the back of your $worn.lower.name, revealing your $worn.under_lower.name to the cafe.
<<fameexhibitionism 1>><<stress 2>><<arousal 2>><<gstress>><<garousal>>
<br><br>
<<link [[Get angry|Ocean Breeze Angry]]>><</link>>
<br>
<<link [[Ignore|Ocean Breeze Ignore]]>><<trauma 2>><<stress 2>><<set $phase to 0>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<generate1>><<generate2>>You serve a young pair, a <<person1>><<person>> and a <<person2>><<personstop>> You think you catch the <<person1>><<person>> checking you out, but they don't say anything.
<br><br>
The rest of the shift passes uneventfully. You earn £5.<<pass 1 hour>><<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
A couple of tourists are sat at one of your tables.
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>>
<<person1>>You overhear the <<person>> telling the <<person2>><<person>> about the town in a hushed voice.
<br>
<<person1>>"I swear," <<he>> says. "This town is a dream for people like us. You can do whatever you like here. No one stops you."
<br>
"Is it true that even the police won't-"
<br>
"The police? They're worse than the rest! Slip 'em a few quid, and they'll probably cuff a <<girl>> down for you."
<br>
"Wow. Like, anyone? It doesn't matter how-"
<br>
"Anyone. Hey," <<he>> looks at you. "You. <<if $beauty gte($beautymax / 7) * 2>>You're cute.<</if>> You've been raped, right?"
<br><br>
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<link [[Nod|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny (lie)|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to answer|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Nod (lie)|Ocean Breeze Tourist]]>><<set $phase to 1>><</link>>
<br>
<<link [[Deny|Ocean Breeze Tourist]]>><<set $phase to 2>><</link>>
<br>
<<link [[Refuse to answer|Ocean Breeze Tourist]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<else>>
They talk at length about
<<print either("the beach.","surfing.","the museum.","boys.","girls.","the food.","the news.","the ultimate unity of life.","their plans for next weekend.", "the political situation.")>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.<<pass 1 hour>><<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you, and when you go to take <<his>> order <<he>> asks only for a glass of water. As you turn to leave <<he>> grabs your wrist. "You don't happen to be on the menu, do you?" <<He>> smiles. "How about you and I find somewhere quiet and have some fun? I'll make it worth your while." <<He>> taps <<his>> <<walletstop>> <<His>> intentions are clearly lewd in nature.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept the offer|Ocean Breeze Whore]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<else>>
You are not promiscuous enough to take up such an offer.
<br><br>
<</if>>
<<link [[Refuse|Ocean Breeze Whore Refuse]]>><</link>>
<<else>>
<<generate1>><<person1>> A <<person>> enters the cafe and sits alone in the corner. <<He>> keeps stealing glances at you. However, <<he>> refuses to make eye contact when you take <<his>> order.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 31>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> collides with you as you exit the kitchen, spilling warm soup over your <<if $worn.upper.type.includes("naked")>>chest<<else>>$worn.upper.name.<</if>> "I am so sorry," <<he>> says, reaching for a towel. Customers turn to watch.
<br><br>
<<link [[Ignore|Ocean Breeze Soup Ignore]]>><<npcincr Sam love 1>><<stress 6>><<pain 20>><</link>><<gpain>><<gstress>>
<br>
<<link [[Confront|Ocean Breeze Soup Confront]]>><<npcincr Sam love -1>><<stress -6>><<trauma -6>><</link>><<ltrauma>><<lstress>>
<br>
<<if $player.appearance is "m" and $breastsize lte 2 and !$worn.upper.type.includes("naked")>>
<<link [[Remove top|Ocean Breeze Remove]]>><<npcincr Sam love 1>><</link>>
<br>
<<elseif $exhibitionism gte 55 and !$worn.upper.type.includes("naked")>>
<<link [[Remove top|Ocean Breeze Remove Lewd]]>><<npcincr Sam love 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>A <<if $pronoun is "m">>waiter<<else>>waitress<</if>> almost collides with you as you exit the kitchen.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 21>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<generate2>><<generate3>><<generate4>>
A large group enters the cafe, taking up several tables by themselves. You try to ask for their order, but a <<person1>><<person>> sitting at the head interrupts you. "It's my birthday today, you know. How about something special?" <<He>> openly ogles your body. "Wanna climb up on the table and give us a dance?"
<br><br>
<<link [[Dance for them|Ocean Breeze Dance]]>><<set $dancing to 1>><<set $audience to 4>><<set $venuemod to 2>><<set $timer to 12>><<set $dancelocation to "cafe">><</link>><<exhibitionist1>><<gstress>><<gtiredness>>
<br><br>
<<link [[Refuse|Ocean Breeze Dance Refuse]]>><</link>>
<<else>>
A large group enters the cafe, taking up several tables by themselves. They don't give you any trouble though.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $bestialitydisable is "f">>
Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, is a stray dog. It growls as you approach.
<br><br>
<<link [[Continue regardless|Ocean Breeze Dumpster Dog]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
<<else>>
<<generate1>><<generate2>>Sam asks you to take some trash to the dumpster beside the cafe. Stood beside the dumpster, however, are a <<person1>><<person>> and a <<person2>><<personstop>> They have a dangerous look about them.
<br><br>
<<link [[Continue regardless|Ocean Breeze Dumpster]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Forget your task and go back inside|Ocean Breeze Dumpster Refuse]]>><</link>>
<</if>>
<</if>>
:: Ocean Breeze Soup Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I-it's my fault," you say.
<<elseif $submissive lte 850>>
"Just watch where you're going in the future," you say.
<<else>>
"It's okay," you say.
<</if>>
The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> nods and disappears into the kitchen while you dry off.
<br><br>
"You handled that well," Sam says from behind the till.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Soup Confront [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"You could have burned me," you say.
<<elseif $submissive lte 850>>
"Someone as clumsy as you shouldn't work here," you say.
<<else>>
"You did that on purpose," you say.
<</if>>
<<He>> bows <<his>> head while the audience whisper and chuckle amongst themselves. Sam gives you a disapproving look.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Remove [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and a customer whistles, but you manage to dry off without hassle.
<br><br>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
:: Ocean Breeze Remove Lewd [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You remove your $worn.upper.name to make it easier to dry. The <<if $pronoun is "m">>waiter<<else>>waitress<</if>> averts <<his>> eyes and blushes at the sight of your <<breastsstop>> A customer whistles. Another cheers. You manage to dry off without hassle.
<<exhibitionism4>>
<<upperstrip>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<clotheson>><<endevent>><</link>>
:: Ocean Breeze Angry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npcincr Sam love -1>>
You turn on the spot and glare at the <<person1>><<personstop>> The grin falls off <<his>> face. "Just having a laugh. No need to pout." Sam looks over at you disapprovingly.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You rearrange your $worn.lower.name and continue as if nothing happened.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<elseif $phase is 1>>
You rearrange your $worn.lower.name and continue as if nothing happened.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<<else>>
You rearrange your $worn.lower.name and continue as if nothing happened, blushing at being exposed and humiliated in public like this.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.
<<tipreceive>>
<br><br>
<</if>>
<<pass 1 hour>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Whore [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset "serving">>
"Meet me in the alley next to the cafe in five minutes, behind the dumpster." <<He>> leaves without looking back.<<pass 5>> You slip out while no one is looking, and find <<him>> waiting for you behind the dumpster as promised. <<He>> doesn't waste any time.
<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Ocean Breeze Whore]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Whore Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Ocean Breeze Whore Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You tell the <<person>> that this establishment doesn't serve anything not found on the menu, and leave to fetch <<his>> water. When you return, <<hes>> already gone.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Whore Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> looks at you with disgust as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> leaves. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you flee back into the cafe.
<br><br>
<</if>>
<<if $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. The <<person>> shields hides <<his>> face and darts away, pushing you to the ground. Sam helps you up and gently steers you back inside.
<<famerape 1>>
<br><br>
<</if>>
<</if>>
<br><br>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>>
:: Ocean Breeze Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Ocean Breeze]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Ocean Breeze Dance Stop]]>><</link>>
<<else>>
<<link [[Stop|Ocean Breeze Dance Stop]]>><</link>>
<</if>>
<</if>>
:: Ocean Breeze Dance Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Dance Stop [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You rush to a back room, out of sight. <<clotheson>> The rest of the shift passes uneventfully, though many of the patrons who saw you dance throw glances your way.
<br><br>
You earn £5.
<<set $money += 500>>
<<if $timer is 12>>
<<pass 60>>
<<elseif $timer is 11>>
<<pass 55>>
<<elseif $timer is 10>>
<<pass 50>>
<<elseif $timer is 9>>
<<pass 45>>
<<elseif $timer is 8>>
<<pass 40>>
<<elseif $timer is 7>>
<<pass 35>>
<<elseif $timer is 6>>
<<pass 30>>
<<elseif $timer is 5>>
<<pass 25>>
<<elseif $timer is 4>>
<<pass 20>>
<<elseif $timer is 3>>
<<pass 15>>
<<elseif $timer is 2>>
<<pass 10>>
<<elseif $timer is 1>>
<<pass 5>>
<</if>>
<br><br>
<<clothesontowel>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Dumpster [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, you find the pair blocking your path. The <<person1>><<person>> grabs your arms and covers your mouth, while the <<person2>><<person>> grins at you. "Such a pretty little thing."
<br><br>
<<link [[Next|Ocean Breeze Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The pair check you out as you walk by, but don't say anything.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
:: Ocean Breeze Dumpster Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<endevent>>
<<npc Sam>><<person1>>You decide not to risk it and go back inside. Sam says <<he>> understands, but doesn't look happy.
<<npcincr Sam love -1>>
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
:: Ocean Breeze Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $rescue to 1>>
<<man2init>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gt 0 and $alarm lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Rape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Rape Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Ocean Breeze Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you be. <<tearful>> you hurry back inside before you're missed.
<br><br>
<<elseif $enemyhealth lte 0>>
You manage to knock the pair against the dumpster, giving you time to escape. <<tearful>> you flee back into the cafe.
<br><br>
<<elseif $alarm gte 1>>
Sam bursts through the cafe's back entrance to see what the fuss is about. The pair flee the scene, pushing you to the ground as they do. Sam helps you up and gently steers you back inside.
<<set $rescued += 1>><<famerape 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>>
:: Ocean Breeze Dumpster Dog [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>><<set $outside to 1>>
You decide you're being paranoid, and walk over to the dumpster. As you turn to leave however, the dog blocks your path.
<br><br>
<<link [[Next|Ocean Breeze Dog Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You decide you're being paranoid, and walk over to the dumpster. The dog runs away as you draw closer.
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 1 hour>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>>
<</if>>
:: Ocean Breeze Dog Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $rescue to 1>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Ocean Breeze Dog Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Ocean Breeze Dog Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog leaves you be. <<tearful>> you head back into the cafe.
<br><br>
<<elseif $enemyhealth lte 0>>
The dog yelps in pain and flees. <<tearful>> you head back into the cafe.
<br><br>
<<elseif $alarm gte 1>>
Sam bursts through the cafe back entrance to see what the fuss is about. Startled, the dog flees. You feel humiliated, but Sam helps you up and gently steers you back inside.<<famebestiality 1>><<set $rescued += 1>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>><<pass 53>>
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>>
:: Ocean Breeze Own [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You spin on the spot, flaring your skirt up even more and making sure everyone gets a good view before the wind dies down.<<exhibitionism1>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 200>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<else>>
You press down on the front of your skirt to cover your <<genitals>> but lean forward as you do, sticking your bare butt out while feigning embarrassment. <<exhibitionism3>>
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
:: Ocean Breeze Cover [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Cheeks flushing, you press down on your skirt to cover your dignity before the situation worsens, and hasten back inside.
<br><br>
<<if $player.appearance is "f" and $player.gender is "m">>
As you escape into the cafe you think you hear someone say, "Was that a penis?"
<br><br>
<</if>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
:: Ocean Breeze Sit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You sit. The <<person>> passes you a spoon, then looks down. "I've left my shoes untied," <<he>> sighs. <<He>> disappears beneath the table.
<br><br>
You press the spoon into the bun, but are interrupted by the <<person>> appearing between your knees. "Now that I'm down here," <<he>> whispers. "I've a different craving." You glance around. No one else has noticed.
<br><br>
<<if $worn.lower.skirt is 1>>
<<He>> tries to lift your $worn.lower.name.
<<else>>
<<He>> tries pull down your $worn.lower.name.
<</if>>
<br><br>
<<link [[Remain seated|Ocean Breeze Oral]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Ocean Breeze Stand]]>><</link>>
<br>
:: Ocean Breeze Sit Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "I'm supposed to be working."
<<elseif $submissive lte 850>>
"Can't," you say. "I've a job to do."
<<else>>
"I'm working," you say. "I don't want to get in trouble."
<</if>>
<br><br>
"You're missing out," the <<person>> says, pulling the bun back. "It tastes so good."
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
:: Ocean Breeze Stand [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You drop the spoon and stand up before <<he>> can take it further.
<br><br>
The <<person>> climbs back out from under the table. "Not hungry?" <<he>> says. "You're so cute."
<br><br>
The rest of the shift passes uneventfully. You earn £5.
<<set $money += 500>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
:: Ocean Breeze Oral [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You let the <<person>> continue.
<<if $worn.under_lower.type.includes("chastity")>>
<<His>> eyes widen as <<he>> exposes your chastity belt.<<promiscuity1>>
"You're all locked up," <<he>> says. "And I was so keen on having a taste." <<He>> disappears once more, and emerges beside <<his>> chair. "Your secret's safe with me." <<He>> winks.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 100>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<<else>>
<<His>> eyes light up as <<he>> exposes your <<genitalscomma>> then close in rapture as <<he>> kisses it. <<He>> looks up at you. "Your <<if $penisexist is 1>>penis<<else>>pussy<</if>> is beautiful," <<he>> says. <<He>> closes <<his>> eyes and plants another kiss. Then another.<<promiscuity1>>
<<if $penisexist is 1>>
You erect in response. <<He>> pulls away and examines you.
<<if $penilevirginity is 1>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue along your length.
<<else>>
<<He>> pulls away and examines you.
<<if $vaginalvirginity is 1>>
"You're a virgin," <<he>> whispers, gazing at your groin in awe. "That's so precious. It's not my place to take it. I need to be gentle."
<<else>>
"It's working," <<he>> whispers. <<He>> sounds satisfied.
<</if>>
<<He>> leans forward again, and runs <<his>> tongue around your clit.
<</if>>
<br><br>
<<He>> continues licking, kissing and blowing you. <<He>> alternates between looking up at your face, and at your <<genitalsstop>> <<Hes>> sensitive to your responses, and adapts before you get too used to any one technique. Your breath quickens.
<br><br>
<<set $arousal += 1000>><<orgasmpassage>>
<<if $penisexist is 1>>
<<He>> closes <<his>> eyes as you shudder, and catches your semen with <<his>> face. <<He>> scoops with <<his>> fingers and laps it up. "The best cream," <<he>> whispers.
<<else>>
<<He>> watches as you shudder, and smiles. "I hope you enjoyed the treat," <<he>> whispers.
<</if>>
<br><br>
<<He>> emerges from beneath the table and sits back down. <<He>> winks as you return to work.
<br><br>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<set $tip += 500>>
The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
<br><br>
<<link [[Next|Ocean Breeze]]>><<endevent>><<pass 1 hour>><</link>>
<</if>>
:: Cafe Fruit Salad [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
You take a seat and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out the window at the rain-filled street, and feel comfy.
<br><br>
<<else>>
You take a seat outside and order a fruit salad. It arrives promptly; fresh strawberries, blueberries, kiwifruit, and chunks of pineapple. It's sweet and delicious. You stare out over the sea, and enjoy the breeze.
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
:: Cafe Pancakes [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $weather is "rain">>
You take a seat and order pancakes. It arrives soon arrives, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out the window at the rain-filled street, and feel comfy.
<br><br>
<<else>>
You take a seat and order pancakes. It arrives soon arrives, along with a cup of coffee. It's tastier than anything you've had at the orphanage. You stare out over the sea, and enjoy the breeze.
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
:: Cafe Cream Bun [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You take a seat and order a cream bun, advertised on the menu as using "locally sourced milk." It soon arrives.
<br><br>
It's big, and bursting with cream. It's a struggle to eat without cream squeezing onto the plate at odd angles. You don't succeed, but you don't mind. It's tasty, and leaves you feeling warm and contented.
<br><br>
<<link [[That's enough|Ocean Breeze]]>><</link>>
<br>
<<link [[Lick the plate clean|Cafe Cream Lick]]>><<set $catbuild += 1>><<stress -6>><</link>><<lstress>>
<br>
:: Cafe Cream Lick [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You lift the plate and lap the cream off it directly.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You catch a <<generate1>><<person1>><<person>> staring at you, <<his>> spoon suspended halfway to <<his>> mouth.
<br><br>
<<link [[Show off|Cafe Cream Show]]>><</link>><<exhibitionist1>>
<br>
<<link [[Ignore|Cafe Cream Ignore]]>><</link>>
<br>
<<else>>
No one pays much attention. You lean back, satisfied.
<br><br>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
<</if>>
:: Cafe Cream Show [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You make eye contact with the <<personcomma>> but don't stop licking the plate. You slow your pace and exaggerate your movements, letting <<him>> see the cream on your tongue from each lick before you take it into your mouth. You half-close your eyes in feigned rapture and keep licking until your plate is perfectly clean.<<exhibitionism1>>
You lean back, satisfied. The <<person>> looks away, <<his>> face bright red.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
:: Cafe Cream Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the <<person>> and finish licking the plate clean. You lean back, satisfied.
<br><br>
<<endevent>>
<<link [[Next|Ocean Breeze]]>><</link>>
<br>
:: Ocean Breeze Tourist [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $tip to 0>> /*Ensure tip is 0 so that nothing can be carried over from anything else*/
<<if ($rapestat + $beastrapestat + $tentaclerapestat) gt 0>>
<<if $phase is 1>>
You nod.
<br>
"How was it?" <<he>> leers.
<br>
<<if $trauma gte ($traumamax / 5) * 4>>
In an empty, even monotone, you describe your experiences in exacting, clinical detail. Between your quiet monotone, your gentle rocking,
and the infinite void behind your stare, your words clearly unsettle the <<person>> and the <<person2>><<personstop>>
They watch after you as you leave.
<br>
"Wow. Damaged goods much?"
<br>
"Well, yeah," you hear the <<person1>><<person>> nervously laugh. "I guess that's the downside."<<set $tip += 400>>
<<elseif $submissive gte 1150>>
You tell them about your abuse and degradation in the kind of gratuitous detail that you hope will satisfy their morbid curiosity.
<<if $english gte 400>>You are open, eloquent and explicit. They clearly get off on it.
<<set $tip += 1000>>
<<else>>Your words fail to convey any feeling. They soon start to lose interest.
<<set $tip += 200>>
<</if>>
<<elseif $rapetrait gte 1>>
"It was bad," you say. "I mean, it still is, but... I guess I'm used to it now."
<br>
<<He>> looks at <<his>> friend. "See?"<<set $tip += 200>>
<<elseif $submissive lte 500>>
You pick up the large cylindrical pepper-grinder on their table. Weigh it in your hand. Contemplate it a moment.
<br>
You bang it on the table decisively, fixing <<his>> eye. "You really wanna find out?"
<br>
<<if $rng % 2>>
<<He>> looks briefly horrified and shakes <<his>> head fearfully.
<<else>>
They laugh nervously.
<</if>>
<br>
"Thought not." You leave.
<<elseif $submissive lte 850>>
"Bad. Now are you ready to leave or can I take your order?"
<br>
They place an order.
<<else>>
"Sorry. It was horrible. I don't like talking about it."
<br>
They spend the next few minutes harassing you for details.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
You shake your head.
<br>
<<if $famerape gte 800>>
A nearby customer laughs. "Right!
<<if $player.appearance is "f">>
<<if $player.gender is "f">>She's notorious!<<else>>'She' is notorious!<</if>>
<<else>>
<<if $player.gender is "m">>He's notorious!<<else>>'He' is notorious!<</if>>
<</if>>
Half the town's played around with that little fucktoy."
<br>
You leave when the other customer starts showing them photos.
<<elseif $beauty lte ($beautymax / 7) * 2>>
"Well, I mean bad example. Who'd bother? But every *attractive* person in this town has been raped."
<br>
You leave them to their conversation.
<<else>>
"Sure you haven't," <<he>> smiles cynically.
<br>
You leave them to their conversation.
<</if>>
<</if>>
<<else>>
<<if $phase is 1>>
You nod.
<br>
"How was it?" <<he>> leers.
<br>
<<if $submissive gte 1150>>
You make up a story of abuse and degradation that you hope will satisfy their morbid curiosity.
<<if $english gte 400>>
You are eloquent and convincing. They get off on it.
<<set $tip += 500>>
<<else>>
Your words are hollow and your story doesn't make sense. They soon lose interest.
<</if>>
<<else>>
"Sorry," you tell them. "I don't like talking about it."
<br>
They spend the next few minutes pestering you for details.
<<gstress>><<stress 2>>
<</if>>
<<elseif $phase is 2>>
You shake your head.
<br>
<<if $beauty lte ($beautymax / 7) * 2>>
"Well, I mean bad example. Who'd bother? But every *attractive* person in this town has been raped."
<br>
You leave them to their conversation.
<<else>>
"Sure you haven't," <<he>> smiles cynically.
<br>
You leave them to their conversation.
<</if>>
<</if>>
<</if>>
<<if $phase is 3>>
You refuse to answer their questions. Finally they place an order.
<</if>>
<br><br>
The rest of the shift passes uneventfully.
<<if $tip gt 0>>
<<set $tip += 500>>
Someone left you a tip.
<<tipreceive>><<pass 1 hour>>
<br><br>
<<else>>
You earn £5.
<<pass 1 hour>><<set $money += 500>>
<br><br>
<</if>>
<<link [[Next|Ocean Breeze]]>><<endevent>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-cafe/main.twee | twee | mit | 45,107 |
:: Elk Compound Climb [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You climb the fence and haul yourself over the top, landing on Elk Street proper. You don't think anyone saw you.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br>
:: Elk Compound [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in the compound on Elk Street. Three red brick buildings stand surrounded by a chain link fence. The gate is guarded by security personnel. <span class="red">You are trespassing.</span>
<br><br>
<<if $compoundstate is undefined>>
<span class="gold">You've discovered the compound on Elk Street.</span>
<br><br>
<<set $compoundstate to 0>>
<</if>>
<<if $compoundalarm gte 1>>
<<set $compoundstate to 1>>
<</if>>
<<if $compoundalarm is undefined>>
<<set $compoundalarm to 0>>
<</if>>
<<if $compoundalarm is 0>>
<span class="green">Security are relaxed.</span>
<<elseif $compoundalarm is 1>>
<span class="lblue">Security are suspicious.</span>
<<elseif $compoundalarm is 2>>
<span class="purple">Security are aware of an intruder.</span>
<<else>>
<span class="red">Security are on high alert.</span>
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutcompound>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>>
<<if $bestialitydisable is "f" and $rng gte 51>>
A guard dog runs towards you. It stops a few feet away and starts barking.
<br><br>
<<if $deviancy gte 15>>
<<link [[Calm it|Elk Compound Bestiality]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Escape the compound|Elk Compound Run]]>><<crimeup 30>><</link>><<crime>>
<br>
<<else>>
A hand rests on your shoulder. <<generate1>><<person1>>"Alright <<girlcomma>> playtime's over," <<he>> waves <<his>> baton in front of your face. "I found <<phim>> outside," <<he>> says into <<his>> radio. "Alright, I'll keep <<phim>> here until then."
<br><br>
<<if $compoundbluff is 1>>
<span class="pink">Bluffing isn't going to work again.</span>
<br>
<<else>>
<<set $skulduggerydifficulty to 600>>
<<link [[Bluff|Elk Compound Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<<link [[Fight|Elk Compound Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Wait|Elk Compound Underground]]>><</link>>
<br>
<</if>>
<<else>>
<<if $compoundpipes isnot 1>>
<<link [[Investigate the building with storage tanks outside|Elk Compound Pipes]]>><</link>>
<br>
<</if>>
<<if $compoundsmoke isnot 1>>
<<link [[Investigate the building with smokestacks|Elk Compound Smoke]]>><</link>>
<br>
<</if>>
<<if $compoundcentre isnot 1>>
<<link [[Investigate the central building|Elk Compound Central]]>><</link>>
<br>
<</if>>
<<link [[Climb the fence to safety|Elk Compound Climb]]>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Elk Compound Pipes [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The door to the building opens easily, and you enter. The inside is dominated by a pool of pink liquid. In the centre sits a pink crystal on a plinth, connected to the side by a thin walkway. It looks valuable.
<br><br>
<<link [[Take it|Elk Compound Crystal]]>><</link>><<crime>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
:: Elk Compound Smoke [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The door opens easily and you enter the building. The inside is full of a sweet-smelling smoke. You can only see a few feet in front of you. The smoke makes you feel light-headed.
<br><br>
<<link [[Explore (0:10)|Elk Compound Explore]]>><<pass 10>><</link>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
:: Elk Compound Central [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Elk Compound Interior]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
:: Elk Compound Bestiality [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<set $enemytrust -= 40>><<beasttype dog>><<set $enemyanger += 20>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog stops barking, but now has something else in mind.
<<deviancy2>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Elk Compound Bestiality Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality]]>><</link>></span><<nexttext>>
<</if>>
:: Elk Compound Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You <span class="green">successfully</span> climb the fence and haul yourself over the top, landing on Elk Street proper. Dogs bark behind you and alert the guards who arrive in time to see you escape.
<br><br>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><</link>>
<br>
<<else>>
You try to run, <span class="red">but the dog chases you down.</span>
<br><br>
<<link [[Next|Elk Compound Bestiality]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Elk Compound Bestiality Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard dog returns to where it came from.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast whimpers and hides behind one of the buildings.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> arrive to investigate the noise.
<<if $beaststance is "top">>
They see the dog humping you and laugh. "Good boy," the <<person1>><<person>> says.
<br><br>
<<else>>
They see what the dog wants from you and laugh. "Good boy," the <<person1>><<person>> says.
<br><br>
<</if>>
<<person2>>We should probably let the dog have its treat," says the <<person>> as <<he>> crouches for a closer look. <<He>> pulls out <<his>> phone and starts filming.
<br><br>
<<link [[Next|Elk Compound Bestiality 2]]>><</link>>
<br>
<<else>>
The beast turns and darts away, barking.
<<crime>><<set $compoundalarm += 1>>
<<crimeup 50>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Elk Compound Bestiality 2 [nobr]
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
The <<person2>><<person>> films you.
<<if $face is "covered">>
At least <<he>> can't see your face.
<<else>>
<<famebestiality 1>>
<</if>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Bestiality 2]]>><</link>></span><<nexttext>>
<</if>>
:: Elk Compound Bestiality 2 Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Panting, the guard dog returns to where it came from.
<br><br>
The <<person1>><<person>> grabs your arm. "Alright little <<girlcomma>> you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person1>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast whimpers and hides behind one of the buildings.
<br><br>
The <<person1>><<person>> grabs your arm. "Alright little <<girlcomma>> you've had your fun," <<he>> says, dragging you to the gate.
<br><br>
"Think we should tell them downstairs?" the <<person1>><<person>> asks.
<br><br>
"Sure. You got it all on your phone didn't you? It'll make their day. This <<bitch>> just broke in for the thrill and has paid for it, we don't need to keep <<pher>> any longer."
They shove you out the gate, closing it behind you.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Elk Compound Bluff [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I-I-," you stammer. "I kicked my ball over the fence. I just wanted it back." You look down in mock shame.
<<elseif $submissive lte 850>>
You turn to face <<him>> and place your hands on your hips. "Excuse me?" you say. "I have every right to be here. You'll stop bothering me if you value your job."
<<else>>
"I'm delivering something," you say. "Go ask your boss."
<</if>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $compoundbluff to 1>>
<<if $submissive gte 1150>>
<<He>> sighs. "Stupid <<girlcomma>> you shouldn't enter places you don't understand. Go find your ball, but then leave straight away, alright?" <span class="green">You nod and skip away.</span>
<<elseif $submissive lte 850>>
You've unnerved <<himstop>> "Wait a moment," <<he>> says. "Just let me confirm that with my supervisor." <<He>> turns away to talk into <<his>> radio. That's all you need. <span class="green">You slip away while <<his>> back is turned.</span>
<<else>>
"You really shouldn't be skulking around then," <<he>> says. "Just do your job and leave. It's not safe for you around here." <span class="green">You nod and walk away.</span>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Nice try," <<he>> says. "But you're not wriggling away." <span class="red"><<He>> grips your shoulder more tightly.</span>
<br><br>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>>
:: Elk Compound Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You smack <<his>> hand away from you. "If that's how you want it," <<he>> says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Elk Compound Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Elk Compound Underground [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
"We won't need to wait long," the <<person1>><<person>> says. As if in answer, the door to the central building opens. A <<generate2>><<person2>><<person>> in a lab coat exits.
<br><br>
"I'll take the <<girl>> from here," <<he>> says. "They want to speak to <<phim>> downstairs."
<br><br>
"If you say so."
<br><br>
As soon as the <<person>> touches your arm a jolt surges through you. You lose consciousness.
<br><br>
<<upperruined>><<lowerruined>><<underruined>>
<<link [[Next|Elk Compound Experiment]]>><<endcombat>><</link>>
<br>
:: Elk Compound Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leans against the wall, panting. <<tearful>> you escape into the maze of storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<tearful>> you shove the <<person>> into the wall and run. <<He>> tries to chase, but you lose <<him>> among the storage tanks and pipes littering the compound.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Compound]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<tearful>> you fall to the ground. "I didn't like that," the <<person1>><<person>> says. "But it's my job."
<br><br>
<<clotheson>>
<<link [[Next|Elk Compound Underground]]>><</link>>
<br>
<</if>>
:: Elk Compound Experiment [nobr]
<<pass 1 hour>><<set $outside to 0>><<set $location to "town">><<effects>>
<<set $compoundalarm to 0>>
<<set $compoundpipes to 0>>
<<set $compoundsmoke to 0>>
<<set $compoundcentre to 0>>
<<set $compoundbluff to 0>>
You wake up, naked <<if $worn.under_lower.type.includes("chastity")>>save for your chastity belt<</if>> and strapped to a metal board. Pipes and wires protrude from concrete walls. <<generate1>><<person1>>A <<person>> works at a console in the corner. <<He>> glances at you. "Aha," <<he>> says. "You're awake." <<He>> pushes <<himself>> towards you on <<his>> chair and produces a bundle of wires from <<his>> lab coat.
<br><br>
The wires have pads on one end. <<He>> starts sticking them to your body. <<He>> goes about <<his>> work with a clinical professionalism that makes you feel less humiliated by your <<lewdness>> than you'd expect. That is until <<he>> places one on each of your nipples.
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> places a whole bunch on your $worn.under_lower.name. "We can turn up the frequency, this is no problem," <<he>> mutters to <<himselfstop>>
<</if>>
<<if $penisexist is 1 and !$worn.under_lower.type.includes("chastity")>>
<<He>> places one right on the tip of your <<penis>> and one on each teste. You tense at the sensation.
<</if>>
<<if $vaginaexist is 1 and !$worn.under_lower.type.includes("chastity")>>
<<He>> pushes one into your <<pussycomma>> then another. You tense at the sensation.
<</if>>
"There we go," <<he>> says, plugging the other end of the wires into a machine beside <<himstop>> "Now <<girlcomma>> tell me, who are you working for?"
<br><br>
<i>If your pain or arousal max out, you'll tell <<him>> everything.</i>
<br><br>
<<set $compoundmock to 0>>
<<set $compoundhonest to 0>>
<<set $compoundlie to 0>>
<<set $compoundbeg to 0>>
<<set $compoundflirt to 0>>
<<compoundoptions>>
:: Elk Compound Crystal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $tentacledisable is "f" and $hallucinations gte 2>>
As you cross the walkway several tentacles rise from the fluid beneath you.
<br><br>
<<link [[Next|Elk Compound Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
As you cross the walkway the fluid beneath you becomes agitated. Some splashes you, eating through your clothing.
<<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>>
<br><br>
You continue to the centre and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>>
<<else>>
You cross the walkway and take the crystal. It's warm to the touch.
<br><br>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
<</if>>
:: Elk Compound Tentacles [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 7 10>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Elk Compound Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Elk Compound Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Elk Compound Tentacles Finish [nobr]
<<effects>>
The creature loses interest in you, and disappears into the pink liquid. <<tearful>> you struggle to your feet and finish crossing to the crystal. It's warm to the touch.
<<clotheson>>
<<endcombat>>
<<set $compoundpipes to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
:: Elk Compound Explore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You walk deeper into the building. The entrance is swallowed behind you. You make your way through a maze of pipes and machinery of unknown use. The smoke starts to make you feel warm.
<<set $drugged += 60>>
<br><br>
You come to a plinth with a purple crystal sat atop it. It looks valuable.
<br><br>
<<link [[Take it|Elk Compound Purple]]>><</link>><<crime>>
<br>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
:: Elk Compound Purple [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You take the crystal. It's warm to the touch. Finding your way out is much easier than getting here.
<br><br>
<<set $compoundsmoke to 1>>
<<set $blackmoney += 50>>
<<set $compoundalarm += 1>>
<<crimeup 50>>
<<link [[Next|Elk Compound]]>><</link>>
<br>
:: Elk Compound Honest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundhonest is 1>>
"I'm not working for anyone," you say. "I'm here alone."
<br><br>
<<He>> looks at a screen that you can only see the back of, then turns a dial. Soothing waves emanate from the pads attached to you, pleasuring every inch of your body. "Good. See, that wasn't so bad was it? Now then, why are you here?"
<br><br>
<<elseif $compoundhonest is 2>>
"I'm here to steal things," you say. "For money."
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Now," <<he>> says. "What did you steal?"
<br><br>
<<elseif $compoundhonest is 3>>
"I steal money or anything I can sell." you say.
<br><br>
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Where do you sell things?"
<br><br>
<<elseif $compoundhonest is 4>>
"I sell things on Harvest street," you say.
<br><br>
<<He>> turns the dial again, and you are once more assailed by the soothing waves. "Who do you sell things to?" <span class="red">If you're honest again, <<he>> will have everything <<he>> needs from you.</span>
<br><br>
<<else>>
"I sell things to Landry," you say, ashamed.
<br><br>
<</if>>
<<compoundoptions>>
:: Elk Compound Lie [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundlie is 1>>
"I work for the government," you say. "You better let me go."
<br><br>
<<He>> looks at a screen you can't see. "Liar." <<He>> turns a dial on the machine and an excruciating pain surges through you. It lasts only a moment, but leaves you shaking. "I don't want to do that again. So don't lie to me."
<br><br>
<<elseif $compoundlie is 2>>
"I got lost," you say. "I was just looking for a way out."
<br><br>
<<He>> turns the dial once more and the pain surges through you again. "This could be so much easier for you," <<he>> says.
<br><br>
<<elseif $compoundlie is 3>>
"I'm looking for my ball," <<he>> interrupts you with another surge of pain.
<br><br>
"I'm not falling for that one," <<he>> says.
<br><br>
<<elseif $compoundlie is 4>>
"I'm giving you the chance to let me go," you say. "Before I break out and kick your ass."
<br><br>
<<He>> laughs as <<he>> turns the dial. "I don't even need to check the screen this time."
<<else>>
"You've hurt me too much," you say. "I can't remember anything."
<br><br>
"That's bad news for you," <<he>> says, turning the dial. "I can be here a while."
<</if>>
<<compoundoptions>>
:: Elk Compound Mock [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundmock is 1>>
"Sure, I'll tell you everything," you say. "I'm here to spank naughty lab assistants. Unbind me so I can get to work."
<br><br>
"You won't be laughing for long," <<he>> says, spinning a dial on the machine. Pain sears through you, but leaves your mind feeling clearer.
<br><br>
<<elseif $compoundmock is 2>>
"You think you can hurt me with your little toy?" you say through gritted teeth. "It barely tickles."
<br><br>
"Oh, then you won't mind this." <<He>> spins the dial again.
<br><br>
<<elseif $compoundmock is 3>>
"I bet you tie yourself to this thing for fun," you say. "It's okay. We all have our fetishes."
<br><br>
"I'm starting to think I've found yours." <<He>> spins the dial once more.
<br><br>
<<elseif $compoundmock is 4>>
"I could get used to this," you say. "If the science thing doesn't work out, you could have a shining career as a kinky whore."
<br><br>
"Is this thing even working?" <<he>> muses as <<he>> spins the dial again.
<br><br>
<<else>>
"You like hurting <<girls>> then?" you say. "Better keep your porno stash hidden, if the police fi-"
<br><br>
"Shut up," <<he>> interrupts, spinning the dial.
<br><br>
<</if>>
<<compoundoptions>>
:: Elk Compound Beg [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundbeg is 1>>
"Please don't hurt me," you say.
<br><br>
"If you do as I say I won't have to. Here's a little taste." <<He>> spins a dial and a wave of pleasure emanates from the pads. The feeling soothes you to the core.
<br><br>
<<elseif $compoundbeg is 2>>
"I-I'm scared," you say.
<br><br>
"It's okay <<girlcomma>> just give me what I ask." <<He>> spins the dial again, soothing you once more.
<br><br>
<<elseif $compoundbeg is 3>>
"I didn't mean to do anything wrong," you say.
<br><br>
"I know you didn't, so tell me what I want to know." <<He>> spins the dial.
<br><br>
<<elseif $compoundbeg is 4>>
"Let me go, please," you say.
<br><br>
"Cooperate and I will." <<He>> spins the dial.
<br><br>
<<else>>
"Please just let me go," you say.
<br><br>
"For the last time, cooperate and I will." <<He>> spins the dial.
<br><br>
<</if>>
<<compoundoptions>>
:: Elk Compound Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundflirt is 1>>
"You have me all tied up and exposed," you say. "Isn't there something else you'd rather do to me?"<<promiscuity1>>
<br><br>
<<He>> blushes, unsure how to respond. "D-don't joke around like that. You're in big trouble." You control your breathing and focus.
<br><br>
<<elseif $compoundflirt is 2>>
"Some people would pay good money for the treatment you're giving me," you say. "I should thank you properly."<<promiscuity2>>
<br><br>
<<He>> shifts uncomfortably. "Don't think you can sweet talk me. It won't work."
<br><br>
<<elseif $compoundflirt is 3>>
"The real torture here," you say. "Is being denied your touch."<<promiscuity3>>
<br><br>
<<He>> moves <<his>> hand away from the dials and rubs <<his>> temple. "Just stop it will you?"
<br><br>
<<elseif $compoundflirt is 4>>
"You're such a tease. I can't wait to see what you want for the main course." You wink.
<br><br>
"This is the main course," <<he>> says, blushing. "Where did you learn to talk like this?"
<br><br>
<<else>>
"I'm getting too hot here," you say. "Please help me. I'm at your mercy. Your fingers, your tongue, your..."
<br><br>
"Stop! Right now." <<He>> seems serious.
<br><br>
<</if>>
<<compoundoptions>>
:: Elk Compound Interior [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You successfully pick the lock and enter the building.
<<set $compoundcentre to 1>><<set $compoundalarm += 1>>
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
The inside is dominated by a large lift. You see no way to operate it, but a laptop sits on a table in the corner beside a small cannister.
<br><br>
<<if $compoundspray isnot 1>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<set $spraymax += 1>><<spray 5>><</link>><<crime>><<gspraymax>>
<br>
<<else>>
<<link [[Take them and leave|Elk Compound Interior Take]]>><<set $blackmoney += 100>><<crimeup 100>><<spray 1>><</link>><<crime>><<gspray>>
<br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
:: Elk Compound Interior Take [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $compoundspray is 1>>
You pick up the laptop and cannister then head for the exit.
<br><br>
<<else>>
<<set $compoundspray to 1>>
You pick up the laptop and cannister. It looks like a charge for your pepper spray, but with an exposed computer chip at the base. You put it in, then head for the exit.
<br><br>
<</if>>
<<link [[Leave|Elk Compound]]>><</link>>
<br>
:: Elk Compound Card [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You walk up to gate. It's guarded by two security guards. <<generate1>><<person1>>One of them, a <<personcomma>> puts an arm out as you approach. "No closer, <<girlstop>> This is private property." <<His>> companion eyes you warily.
<br><br>
<<if $submissive gte 1150>>
"S-sorry <<sircomma>>" you say. "But I was told to come here." You hold out the card you stole.
<<elseif $submissive lte 850>>
"Shut it," you say. "I have business here." You hold out the card you stole.
<<else>>
"I have business here," you say. You hold out the card you stole.
<</if>>
<br><br>
The guard snatches the card and examines it. <<He>> runs it through a device at <<his>> belt and examines the screen. "Hmph," <<he>> sounds. "Fine. Make your delivery and get out." <<His>> companion disappears into a booth, and the gates shudder open. <<He>> keeps the card.
<br><br>
<<endevent>>
<<link [[Enter|Elk Compound]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-compound/main.twee | twee | mit | 28,318 |
<!-- Version 2.0.3 - REV 190715 -->
:: Dance Studio [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the dance studio. Here you can pay for lessons to improve your dancing skill. The instructor is said to be well-connected in the professional scene. Lessons cost £12.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $closinghour is 1>>
It's closing time. The receptionist is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should you be found in this state of dress.<</if>>
<br><br>
<<elseif $openinghours is 0>>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding in a cupboard to protect your dignity.
<br><br>
<</if>>
<<if $openinghours is 1 and $money gte 1200 and $exposed lt 1>>
<<link [[Take a lesson (1:00)|Dancing Lesson]]>><<set $phase to 0>><<set $money -= 1200>><<set $dancestage to 0>><</link>> Costs £12 <<gtiredness>>
<</if>>
<<if $openinghours is 0 and $closinghour isnot 1 and $dancestudiotheft isnot 1>>
<<link [[Examine the cash register|Dance Studio Register]]>><</link>>
<br>
<</if>>
<br>
[[Leave|Barb Street]]
<br><br>
<</if>>
:: Dance Studio Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<openinghours>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Barb Street]]>><</link>>
<br>
:: Dancing Lesson [nobr]
<<effects>>
<<if $dancestudiointro is 1 and $phase is 0>><<pass 20>><</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $dancestudiointro isnot 1>>
<<set $dancestudiointro to 1>>
<<npc Charlie>><<person1>>You pay the receptionist who ushers you through the door to her left. You enter into a large room with wood panel floors and mirrors lining the walls. A dozen people are already inside. It's easy to pick out the instructor. Hands on hips, <<he>> stands addressing the class, explaining the importance of proper warm up exercises.
<br><br>
The door closes behind you, alerting <<him>> to your presence. <<He>> turns <<his>> emerald eyes to you and smiles. "We have a new student! Welcome." Short ginger hair crowns <<his>> freckled face. <<His>> skintight outfit shows off <<his>> toned and athletic body. <<if $pronoun is "m">>You can't help but notice the bulge of <<his>> penis pressing against <<his>> bottoms. <<elseif $pronoun is "f">><<His>> generous breasts are held close to <<his>> torso, giving <<him>> a slim outline.<</if>>
<br><br>
If <<he>> noticed your lewd gaze, <<he>> gives no sign. You should introduce yourself, but how?
<br><br>
<<link [[Timidly|Dancing Lesson]]>><<npcincr Charlie love 20>><<set $phase to 1>><</link>>
<br>
<<link [[Confidently|Dancing Lesson]]>><<set $phase to 2>><</link>>
<br>
<<link [[Flirtatiously|Dancing Lesson]]>><<npcincr Charlie love -10>><<stress -12>><<trauma -6>><<set $phase to 3>><</link>><<promiscuous1>><<lstress>><<ltrauma>>
<br>
<<elseif $phase is 1>>
<<set $phase to 0>>
"H-hello..." you mumble, eyes transfixed on your feet.
<br><br>
Without saying anything, the instructor walks over to you and puts a protective arm around your shoulders. <<He>> whispers, "Don't worry, I don't bite. My name's Charlie. I'll help you out of your shell." <<He>> gently escorts you over to the rest of the class before commencing the lesson.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $phase to 0>>
"Pleased to meet you! I can't wait to get started!"
<br><br>
The instructor responds, "Woah there, eagerness is all well and good, but too much will get your muscles strained." Despite <<his>> caution, <<he>> seems happy. "Come on over. I'm Charlie by the way. I'll be your teacher. Right then, where was I." You head over as the lesson commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $phase to 0>>
<<promiscuity1>>"Nice outfit. Really shows off your assets." You let your eyes probe <<his>> body, letting <<him>> know exactly which assets you mean.
<br><br>
<<He>> shifts uncomfortably on the spot, as if suddenly self-conscious. <<He>> looks annoyed, "Would you like to take your place over here? My name's Charlie." <<He>> turns back to the rest of the class as you head over. The lesson soon commences.
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
<<elseif $dancestage gte 2>>
<<tiredness 4>><<set $danceskill += 15>><<danceskilluse>><<wearandtear "dance">><<physique 2>>
The rest of the lesson passes uneventfully.
<br><br>
<<link [[Next|Dance Studio]]>><<endevent>><</link>>
<<else>>
<<if $exposed gte 1>>
You seem to be distracting the class somehow. Looking down, you immediately discover why. Yelping, you cover yourself as Charlie rushes over to you with some towels.
<<towelup>><<garousal>><<gstress>><<gtrauma>><<arousal 1>><<stress 1>><<trauma 1>><<npcincr Charlie love 1>>
<br><br>
<</if>>
<<tiredness 4>><<set $dancestage += 1>><<set $danceskill += 15>><<danceskilluse>><<wearandtear "dance">><<physique 2>><<npc Charlie>><<person1>>
<<if $rng lte 20>>
<<set $dancelesson to "barre">>
You stretch and work your muscles using a barre.
<<if $danceskill lte 200>>
It's hard work to stay balanced. You can see in the mirror that you look a bit silly, especially compared to the more experienced students.
<<elseif $danceskill lte 800>>
You're pretty good at staying balanced. You are able to practise more advanced techniques.
<<else>>
You are able to use it as a surrogate partner, supporting your weight as you practise airborne techniques. Some of the other students look on with envy.
<</if>>
<br><br>
<<elseif $rng lte 40>>
<<set $dancelesson to "duo">><<generate2>><<person2>>
You partner up with a <<personstop>>
<<if $danceskill lte 200>>
<<He>> has more experience than you, so you let <<him>> take the lead.
<<elseif $danceskill lte 800>>
You practise techniques requiring a partner, taking turns supporting one another.
<<elseif $danceskill lte 1000>>
Being so experienced, you take the lead, careful not to push <<him>> too hard.
<</if>>
<br><br>
<<elseif $rng lte 60>>
<<set $dancelesson to "airbarre">>
You stretch and work your muscles using an air barre.
<<if $danceskill lte 200>>
More experienced students use it to develop strength and poise. You just have fun swinging around.
<<elseif $danceskill lte 800>>
You work on developing your poise.
<<elseif $danceskill lte 1000>>
Held aloft, you are able to fully demonstrate your grace and skill.
<</if>>
<br><br>
<<if $worn.lower.skirt is 1>>
You quickly realise it may have been a mistake to wear a skirt. Performing airborne exercises without displaying your <<undies>> for the whole class to see proves to be virtually impossible.
<<garousal>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<elseif $rng lte 80>>
<<set $dancelesson to "instructor">>
Charlie gives you some personal attention.
<<if $danceskill lte 200>>
<<He>> helps you with the basics.
<<elseif $danceskill lte 800>>
<<He>> demonstrates some new steps for you to try.
<<elseif $danceskill lte 1000>>
<<He>> helps you iron out some flaws in your posture.
<</if>>
<br><br>
<<elseif $rng lte 100>>
<<set $dancelesson to "noinstructor">>
Charlie demonstrates some moves in front of the class, who do their best to emulate <<himstop>>
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsdance>>
<<else>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
:: Widgets Events Dance [widget]
<<widget "eventsdance">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $dancelesson is "barre">>
<<endevent>><<generate1>><<person1>>Charlie announces that they need to clear some room and asks you and a <<person>> to put the away the portable barre. You manage to carry it out of the studio and into a room filled with other equipment. As you put it down however, you hear the door shut behind you. <span class="red">You turn to find the <<person>> advancing on you, lust in <<his>> eyes.</span>
<br><br>
<<link [[Next|Dance Studio Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $dancelesson is "duo">>
You don't think <<he>> has to keep <<his>> hand that close to your butt. Or pull your body that close against <<his>> for that matter. <span class="blue">You can feel <<his>> hardened <<if $NPCList[1].penis is "clothed">>penis<<else>>nipples<</if>> pressing against you.</span>
<br><br>
<<link [[Endure|Dance Studio Duo]]>><<set $phase to 0>><</link>><<garousal>>
<br>
<<link [[Push away|Dance Studio Duo]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Reciprocate|Dance Studio Duo]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $dancelesson is "airbarre">>
The barre gives way slightly, enough to disrupt your delicate balance. Instinct causes you to twist in an attempt to save yourself from falling. You succeed, but the barre becomes wrapped around your waist.
<br><br>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your $worn.under_lower.name suspended in the air above you. Flustered at your <<undies>> being exposed in the middle of class like this, you hasten to recover your $worn.under_lower.name as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. Your legs spread apart, giving the whole room a clear view of your <<undies>> and causing your face to flush red with embarrassment. You hasten to cover up as quickly as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<<elseif $danceskill gte 600>>
You skilfully shift your weight and ride the momentum back into an upright position. That was close!
<<else>>
You try to struggle back upright, but with no success. Worse, you start to slip despite the barre coiled tightly around your body. You fall onto your back with a thud. As you regain your bearings, you see your <<bottoms>> suspended in the air above you. Flustered at your <<undies>> being exposed in the middle of class like this, you hasten to recover your <<bottoms>> as soon as you can, conscious of the whispers and giggling all around you.
<<gtrauma>><<gstress>><<garousal>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<<elseif $dancelesson is "instructor">>
<<He>> presses <<his>> body against your back and holds your hands in <<his>> own so that <<he>> can more directly demonstrate to you. Despite <<him>> making no overtly sexual moves, you can't help but feel a little turned on with <<his>> toned body so intimately close to yours.
<<garousal>><<arousal 3>>
<br><br>
<<link [[Meek Compliment|Dance Studio Instructor]]>><</link>>
<br>
<<link [[Confident Brag|Dance Studio Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt|Dance Studio Instructor]]>><<set $phase to 2>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
The receptionist peeks her head through the door and looks at Charlie, who seems to understand her meaning. "I need to take five." <<he>> announces. "Keep practising, I won't be long."
<br><br>
<<endevent>>
<<if $dancestudioanger gte 10>>
<<set $dancestudioanger -= 10>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>The sound of the door shutting is more ominous than usual. You soon realise why, the rest of the room is all but silent. Everyone else is looking at you. A <<person>> speaks <span class="red">"We've had enough of your shit. Time for a real lesson."</span> They rush toward you.
<br><br>
<<link [[Next|Dance Studio Strip]]>><<set $molestationstart to 1>><<set $timer to 10>><</link>>
<br>
<<else>>
How do you want to conduct yourself while Charlie is away?
<br><br>
<<link [[Focus on practising|Dancing Lesson No Instructor]]>><</link>>
<br>
<<link [[Help other students|Dancing Lesson No Instructor]]>><<set $phase to 1>><</link>>
<br>
<<if $trauma gte 1 and $danceskill gte 200>>
<<link [[Showboat your skills in front of less experienced students|Dancing Lesson No Instructor]]>><<set $phase to 2>><</link>><<lstress>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
:: Dance Studio Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dance Studio Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dance Studio Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dance Studio Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Dance Studio Molestation Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
"Don't you DARE tell anyone about this." Before leaving, <<he>> spits on you for good measure.
<br><br>
<<faceejacstat>><<ejacstat>><<set $hygiene += 500>><<set $facegoo += 1>>
<<elseif $enemyanger gte 1>>
"Don't you dare tell anyone about this." With that, <<he>> leaves.
<br><br>
<<else>>
<<He>> smiles at you, "Let this be our little secret, okay?" <<He>> leaves you sprawled on the floor.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you struggle to your feet and make your way back to the studio. You hope you can put on a brave face.
<br><br>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>>
:: Dance Studio Molestation Escape [nobr]
<<effects>>
<<He>> yells out and falls to the ground. <span class="green"><<tearful>> you use the opportunity to flee the room and escape back to the studio.</span>
<br><br>
<<endcombat>>
<<npc Charlie>><<person1>><<npcincr Charlie love 2>>
Charlie immediately recognizes that something is wrong. <<He>> pulls you aside and gently inquires. Wanting to put your ordeal behind you, you tell <<him>> that everything is fine. Charlie continues the lesson, but still looks concerned.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Dancing Lesson]]>><</link>>
:: Dance Studio Duo [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
Your reticence encourages <<him>> to be more bold. <<He>> takes every opportunity to grope and fondle you as you try your best to ignore <<him>> and focus. You breathe a sigh of relief when Charlie announces that it's time for something different.
<<arousal 6>>
<br><br>
<<elseif $phase is 1>>
You push <<him>> away from you, causing <<him>> to trip over <<his>> feet and falls loudly to the floor. Cursing, <<he>> stands up as Charlie announces that it's time to change partners. The <<person2>><<person>> gives you one last angry look before being matched up with an elderly <<if $pronoun is "m">>woman<<else>>man<</if>>;<span class="pink"> the entire class seems irritated with your behaviour.</span>
<<set $dancestudioanger += 1>>
<br><br>
<<elseif $phase is 2>>
<<promiscuity2>>Not wanting to be outdone, you return <<his>> fondling with your own. Hiding the lewd touching under the veneer of dance practice, you grope each other right in the middle of the room, the rest of the class ignorant of the lechery occurring right in front of them. By the time Charlie calls for a stop, both you and the <<person>> are breathing far more heavily than anyone else.
<br><br>
<</if>>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
:: Dance Studio Instructor [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You turn your head to look at <<him>> "I hope to be as good as you someday." You avert your eyes meekly when <<he>> tries to meet your gaze.
<br>
<<He>> squeezes your hands slightly, "You will be, and sooner than you think." You swear <<he>> gives you more attention than the other students for the rest of the lesson.
<<npcincr Charlie love 2>> <<danceskilluse>>
<br><br>
<span class="pink">The other students notice too, many give you jealous looks.</span>
<<set $dancestudioanger += 1>>
<<elseif $phase is 1>>
"You'd better watch out." you announce, "I'll be bettering you soon!"
<br>
<<He>> laughs, "I hope so, means I've done my job right. Now, shut your yap a moment and watch closely..."
<<elseif $phase is 2>>
You rub your butt against <<his>> crotch. "You're so fit and well formed, I don't know how you do it."
<br>
<<He>> moves <<his>> pelvis away from you, blood rushing to <<his>> face. "Y-yes. I mean, no, I mean... you're doing OK, I need to go check on someone else." <<He>> avoids looking in your direction for the rest of the lesson.
<<npcincr Charlie love -2>><<promiscuity2>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
<br>
:: Dance Studio Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<set $timer to 5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Dance Studio Strip]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Dance Studio Strip Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Dancing Lesson No Instructor [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You practice as Charlie demonstrated. It's not long before <<he>> returns.
<<danceskilluse>>
<<elseif $phase is 1>>
A <<generate2>><<person2>><<person>> near you loses their balance would have fallen to the floor had you not intervened. You spend some time helping them with their balance. You don't learn much yourself, but <<he>> is clearly grateful, <span class="green">and the class seems pleased with your generosity.</span> Charlie soon returns.
<<set $dancestudioanger -= 1>>
<<elseif $phase is 2>>
You flaunt your skill in front of the other students. It feels good to act superior, <span class="pink">but the looks you receive suggest that the other students dislike being shown up like this.</span> Charlie soon returns.
<<stress -12>><<set $dancestudioanger += 1>>
<</if>>
<br><br>
<<link [[Next|Dancing Lesson]]>><<endevent>><</link>>
:: Dance Studio Strip Finish [nobr]
<span class="green">You hear Charlie's voice growing louder above the jeers of your assailants.</span> "There's more where this came from," the <<person2>><<person>> says as they cease their attack.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Dancing Lesson]]>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-dance-studio/main.twee | twee | mit | 20,376 |
:: Danube Meal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<upperruined>><<lowerruined>><<underruined>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>You awaken in darkness, yet you hear muffled voices all around you. You can barely move; your arms and legs have been hogtied behind your back. There's something lodged in your mouth, gagging you. You think you smell roast vegetables.
<br><br>
You hear what sounds like metal clanging on metal, and you are blinded by a sudden light. Polite applause erupts around you before your eyes adjust. Once they do, you find that you're lying exposed and helpless on a platter in the middle of a table, surrounded by <<people>> in fancy dinner wear. You hear the clink of cutlery on glass and the applause tapers off.
<br><br>
<<person1>>A voice behind you speaks. "I hope everyone's enjoyed their evening so far. As you can see, we have something quite special for pudding." <<He>> claps <<his>> hands and you hear doors opening, followed by footsteps. Two pairs of arms grab you by the shoulders and hoist you up, positioning you on your shins and giving you a better view of the room. You see the speaker stood at one end of the table, glass in hand, a proud smile on <<his>> face. <<He>> nods at the pair who lifted you, a <<person2>><<person>> and <<person3>><<person>> each wearing servant's garb.
<br><br>
Without warning, both start pouring a cold white liquid on your chest with large wooden ladles. The sensation makes you gasp, eliciting mischievous whispers from some of the guests. It runs over your nipples, making them feel even more raw and sensitive, and doesn't stop there. When it reaches your <<genitals>> the speaker licks <<his>> lips. They aren't going to eat you, surely!
<br><br>
<<link [[Next|Danube Meal2]]>><</link>>
:: Danube Meal2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
More servants enter, carrying baskets full of strawberries.
<<if $worn.under_lower.type.includes("chastity")>>
The host caresses your chastity belt. "It has protection, but that won't matter." One of the servants tapes a pink plastic object to the belt.
<<else>>
One of the servants tapes a pink plastic object to your <<genitalsstop>>
<</if>>
A moment later the device fires into activity. The vibrations are powerful, saturating you to the core. You involuntarily jerk at the abrupt sensation and a muffled yelp escapes your gag.
<<set $arousal += 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>
The guests take turns dipping their strawberries in the cream covering your body, which is steadily resupplied by the servants. The pool around your knees grows, but they're only interested in scooping the cream directly from your body. They have a particular interest in your nipples, and frequently tease them with fruit.
<<set $arousal += 4000>><<garousal>><<stress 1>><<gstress>><<trauma 1>><<gtrauma>>
<br><br>
<<if $arousal gte 10000>><<orgasmpassage>><<danubemeal>><</if>>
This continues for a time, until another clinking interruption by the host. "I hope you found that enjoyable, it's not every day we can acquire something quite so delectably..." <<person1>>The servants push you face down into the cream before covering you with a lid, reducing the rest of the speech to an inaudible muffle. You feel yourself being lifted and carried, the sound of the host's voice growing fainter.
<br><br>
You hear a door opening, and then you fly through the air before landing on hard pavement. A rain of leftover food falls on top of you, and you hear a door close. Did they just dump you out with the trash? Fortunately, the impact loosened your bonds and you manage to struggle your legs free. Your arms remain bound however.
<br><br>
<<endevent>>
You have yet to recover your bearings when a growl sends a chill down your back. You realise why they would just dump food onto the ground like this. Three stray dogs advance on you, hunger in their eyes.
<<if $bestialitydisable is "t">>
You flee, dropping cream and strawberries as you go. You manage to escape them, but not without injury. <<beastescape>>
<br><br>
<<set $stress -= 1000>>
<<residentialquick>>
<<else>>
<br><br>
<<link [[Next|Danube Meal Dogs]]>><<set $molestationstart to 1>><</link>>
<</if>>
:: Widgets Danube Meal [widget]
<<widget "danubemeal">><<nobr>>
<<if $orgasmdown gte 1>>
<<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
The guests laugh and applaud at the sight of you writhing in climax. One of the servants quickly moves a basket of strawberries in front of your <<genitalsstop>>
<<if $orgasmcount lte 12>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a hearty helping of your sexual fluids. The guests crowd around the basket. "Leave some for me!"
<br><br>
"Hey, no shoving!"
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount lte 23>>
<<person2>><<He>> spins the basket, making sure the whole batch gets a helping of your sexual fluids.
The guests seem disappointed in the amount you produce. "I thought there'd be more."
<br><br>
<<person1>>"Patience, my friends," says the host, stroking your chin. "There's plenty to go around, hmm?"
<<elseif $orgasmcount gte 24>>
<<person2>><<He>> waits expectantly. When no fluids emerge from you, <<he>> looks up at the host with a worried look on <<his>> face. The guests seem disappointed, and some angry. "Is that it?" "It's broken! Where did you get it anyway?"
<br><br>
The host raises <<his>> arms in exasperation. "I am dreadfully sorry. I promise you the supplier won't hear the end of this, mark my words." It seems to placate the guests to some extent. You wonder if they'll remove the instrument from your body, but they do not.
<</if>>
<<elseif $orgasmcurrent gte 2>>
<<if $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
:: Danube Meal Dogs [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast3init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Danube Meal Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Danube Meal Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Danube Meal Dogs]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Meal Dogs Ejaculation [nobr]
<<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the dog leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 2>>
Satisfied, the dog leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 1>>
Satisfied, the dog leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs End]]
<</if>>
:: Danube Meal Dogs Escape [nobr]
<<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The dog recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 2>>
The dog recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs]]
<<elseif $beastno is 1>>
The dog recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Danube Meal Dogs End]]
<</if>>
:: Danube Meal Dogs End [nobr]
<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<residentialquick>> | TheDivineHeir/degrees | game/overworld-town/loc-danube-homes/meal.twee | twee | mit | 9,261 |
:: Danube House Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 300>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
:: Danube House Sneak [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the mansion and look for anything of value.
<<if $rng gte 91>>
You find little of value that could be easily carried away. While searching the basement, you come across an ancient-looking door. It is locked.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Try to open it|Danube House Wine Cellar]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<if $bestialitydisable is "f">>
A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
<<if $cat gte 6>>
<<link [[Meow|Danube House Meow]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Danube House Cat]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Danube House Run]]>><</link>>
<br><br>
<<else>>
A pair of yellow eyes pierce the darkness, and a large cat emerges. It prepares to pounce.
<br><br>
You flee out the house, the cat following. It doesn't chase you beyond the front door, content to watch you from the door.<<beastescape>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<generate1>><<person1>>You find a <<person>> dozing on a large sofa. <<He>> <<if $rng % 2>>is wearing expensive jewellery.<<else>>has fallen asleep holding some kind of tablet computer.<</if>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Rob them|Danube House Rob]]>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Danube House Safe]]>><</link>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<if $daystate is "night">>
<<if $hour gte 21>> /* at midnight hour wraps to zero, so after midnight should no longer be true*/
<<generate1>><<person1>>
A huge noise is coming from the garden. As you creep toward the garden, you hear shouting, laughing and loud music. A house party.
<br><br>
A door smashes open and a <<person>> staggers in and vomits in the sink. Mostly in the sink.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Before you have a chance to hide, the <<person>> suddenly turns and looks at you unsteadily. Taking in your appearance, <<he>> smiles.
<br>
"Shiiiit you mush be th'stripper!" <<He>> leers. "I didn't think we..? Who called you? Well, fuck it anyway you're here, right?!"
<br>
You smile agreeably.
<br>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're Niiiiice!" <<he>> blinks and wipes <<his>> mouth with <<his>> hand. <<He>> looks at <<his>> hand, troubled. "I... I normally look better than thish, okay?! Don't judge, I am FUCKED right now!"
<<else>>
"You're not bad," <<he>> smiles.<<if $breastsize lte 3>>"I woulda chose one with s'm breasts but<<else>>"Great breasts at least an'<</if>>... it was pretty las' minute, right?"
<</if>>
<br>
You nod, smiling.
<br>
"Okay," <<he>> says. "Well the birthday <<if $player.appearance is "m">>gal<<else>>boy<</if>> is out back. But to supeers... sup... surprise 'em all, you should go out that way." <<He>> points toward a door behind you. "Wait, have you been paid already?"
<br><br>
<<link [[Not yet! (Take £80 and Leave)|Danube Street]]>><<set $money += 8000>><<crimeup 80>><<endevent>><</link>><<crime>>
<br>
<<link [[Yeah, fully paid. (Take nothing and Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
Before you have a chance to hide, the <<person>> suddenly turns and looks at you unsteadily. Taking in the huge pile of empty pizza boxes that happen to be stacked on the counter next to you, <<he>> smiles.
<br>
"Shiiiit, pizza delivery? Again?! More goddamn pizza!?! Are you, like, the fo-fourth one!?" <<he>> looks at the sink. Laughs. "Well sssure... Fuck it. I'm hungry again now."
<br>
<<He>> rummages through <<his>> pockets. Holds out a few £20s. "There, that should cover it an' prob'ly a tip too, right? It's pretty late.."
<br><br>
<<link [[Take money and Leave (£60)|Danube Street]]>><<set $money += 6000>><<crimeup 60>><<endevent>><</link>><<crime>>
<br>
<<link [["They're Complimentary" (Leave)|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the dying throes of a house party. Beer cans, pizza boxes and semi-dressed, fully-smashed people litter the floors, tables and sofas. The air is heavy with an acrid smoke. A few people are conscious, but barely.
Somewhere upstairs you hear what sounds like a gang-bang.<<if $awareness gte 300>> After everything you've seen, you just hope it's consensual.<</if>>Amid all the mess, one table is tidy. And full of drug paraphernalia.
<br><br>
Looking closer, most of the plastic bags and foil-wraps are empty, but several have drugs inside.
<br>
"Roll it up bisshhezz," a guy nearby slurs. <<He>> looks wasted.
<br><br>
There are definitely enough drugs left over to be worth something - and no one here can ID you or report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 50>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You come across the aftermath of a house party. Everyone's gone, but beer cans, pizza boxes and ash trays are everywhere. Acrid smoke still lingers in the air.
<br><br>
Amid all the mess, one table has been tidied up. It looks like someone collected the leftover drugs and put in all together here.
There's probably enough here to be worth something - and it's not like they can report it stolen.
<br><br>
<<link [[Take it|Danube Street]]>><<endevent>><<set $blackmoney += 25>><</link>>
<br>
<<link [[Leave it|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You search an ornate fountain in the middle of a hall. You peer into the water looking for any valuables inside, but there's a large drain at the bottom that would've sucked any small items away. You're about to move on when you hear footsteps approaching. There's not much time to hide.
<br><br>
<<set $skulduggerydifficulty to 600>>
<<link [[Hide in the fountain|Danube House Fountain]]>><</link>>
<br>
<<link [[Try to bluff your way out|Danube House Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>
The mansion is silent, empty. No one appears to be home. Many doors are closed, many rooms are locked. One door is wide open and brightly lit. Approaching carefully, you peek in to see a bedroom.
In the centre of the room is a bed. On that, completely naked, fully spread-eagled and dildo-gagged a <<person>> lies tightly bound to the bed.
<br><br>
Noticing you in the doorway, <<he>> suddenly looks at you.
<<if $awareness gte 300>>
You're not sure, but you thought you saw excitement in that first look. Now you see... apprehension? Fear? Anger?
<br><br>
<<link [[Remove the gag|Danube House S&M]]>><<set $phase to 0>><</link>>
<br>
<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.
<<gstress>><<stress 2>>
<br><br>
<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £4.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 400>><<crimeup 4>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £10 hidden in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £20 beneath a cushion.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 2000>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £30 lying on the kitchen worktop.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Danube Street]]>><<set $blackmoney += 40>><<crimeup 40>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You find £60 in a pot beside the front door.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 6000>><<crimeup 60>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>>
<</if>>
:: Danube House Wine Cellar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You attempt to pick the ancient mechanical lock system.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
Despite the solid, hardwood door, the lock is a very simple 3 lever-tumbler type. Apply torque, poke around a little - 1, 2, 3 - and open it pops. The most difficult part is keeping the noise down as you drag the door open.
<br><br>
Inside you find a well-stocked wine-cellar. You won't be able to carry much, so you make a quick assessment. You know little about wine, but Landry has told you years and labels to look for. Also, the way the wine is positioned gives you some clues as to it's worth. You identify a couple of the most expensive-looking bottles.
<br><br>
<<link [[Take Bottles|Danube House Wine Steal]]>><<crimeup 150>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You've never understood these old locks and can't do anything there. The door is completely solid and doesn't budge at all. You look around a little for any keys lying around, but no luck there either.
<br><br>
You leave empty-handed.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube House Wine Steal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You take the most expensive looking bottles, while leaving everything else untouched. You close the heavy door behind you, and easily lock it again.
<br>
With a little luck, they will take a while to notice you were ever there.
<<set $blackmoney += 200>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
:: Danube House Cat [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype cat>><<set $enemytrust -= 40>>
<<if $phase is 0>>
The cat pounces on you.
<br><br>
<</if>>
<<set $beaststance to "top">>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype cat>><<set $enemytrust -= 40>>
You drop to the ground and adopt a mating posture. The cat raises its head and stares at you. It paces closer.<<deviancy2>>
<<set $phase to 0>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>The <<person>> laughs and claps. "His dick is shaped to encourage ovulation in females," <<he>> says. "I'm glad it can satisfy human sluts too." You feel utterly humiliated.<<famebestiality 10>>
<br><br>
<<elseif $phase gte 1>>
<<person1>>The <<person>> reclines on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube House Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Cat Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Cat]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Danube House Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $physique gte $rng * 100 + 6000>>
You turn and run. The cat pounces, but you <span class="green">succeed</span> in evading it. You flee into the street.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
You turn and run. The cat pounces and you <span class="red">fail</span> to evade it. Its weight forces you to the ground.
<br><br>
<<link [[Next|Danube House Cat]]>><<set $molestationstart to 1>><<generate1>><<generate2>><<set $phase to 2>><</link>>
<br>
<</if>>
:: Danube House Meow [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You drop to all fours and meow at the cat. It's taken aback, and eases its threatening posture. It growls again, but in a softer tone, and lies down.
<br><br>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
:: Danube House Cat Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The cat yawns in satisfaction and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The cat cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The cat pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Danube House Collar]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $beaststance is "top">>
<<person1>>"What's the matter now?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "An intruder?" <<He>> takes a seat. "How exquisite."
<br><br>
<<link [[Next|Danube House Cat]]>><<set $phase to 1>><</link>>
<<else>>
<<endcombat>>
<<generate1>><<person1>>"What's the matter now?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "That's what you get for trespassing." <<He>> whistles and the cat ceases its attack. Before you can stand, <<he>> presses <<his>> foot against your <<genitalsstop>><<famebestiality 1>>
<br><br>
<<link [[Next|Danube House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The cat backs away from you, where it stands still and stares. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube House Cat Finish 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person1>>The cat makes a satisfied noise and walks over to the window, where it lies down. "It'll sleep like a log after that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you outside. "I'll overlook your trespass, this time." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>The cat cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Danube House Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The cat makes no move as you remove it's collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 100>>
<br><br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
:: Danube House Sneak Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
"It's best I use my foot. You might be dirty," <<he>> says.
<br><br>
<<if $NPCList[0].vagina isnot "none">>
<<set $NPCList[0].vagina to "footjob">>
<<elseif $NPCList[0].penis isnot "none">>
<<set $NPCList[0].penis to "footjob">>
<</if>>
<<if $penisexist is 1>>
<<set $penisuse to "feet">><<set $speechpenisfoot to 1>>
<<else>>
<<set $vaginause to "feet">><<set $speechvaginafoot to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Danube House Sneak Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You trip the <<person>> up. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says, grabbing you by the neck. "I don't think it's fair to get the police involved, but don't you dare trespass again." <<He>> drags you to the front door and shoves you out, slamming the door behind you. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>>
:: Danube House Rob [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<br><br>
You sneak up to the <<person>> as quietly as you can. Once close enough, you reach out for the loot and
<<if $skulduggerysuccess is 1>>
quickly ease it free. Like taking candy from a baby. A snoring, dribbling baby with more money than sense.
<<crime 80>>
<br><br>
<<set $blackmoney += 80>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.
<br>
<<His>> face turns to anger and you leap back just before <<he>> can grab you.
<br><br>
You have no choice but to flee empty handed.
<<crime 80>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Run|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Danube House Safe [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<set $lock to 600>>
The safe looks expensive, like it might contain something important.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Danube House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><</link>>
<br>
:: Danube House Safe Open [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $skulduggery lt 700>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find £60 inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $money += 6000>><<crimeup 60>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking jewellery inside.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 200>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube House Sneak 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You burst from the water and gasp for air. The <<person>> runs and screams. "Help! Someone call the police!" You take that as your cue to leave.<<crime>><<crimeup 50>>
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
:: Danube House Fountain [nobr]
<<set $outside to 0>><<set $location to "town">><<water>><<effects>><<set $bus to "danube">>
You slip into the fountain and hide beneath the surface of the water. A <<person>> appears above you and sits on the rim. <<He>> doesn't look down, but you hope <<he>> doesn't plan on staying there long. You don't know how long you could hold your breath.<<pass 3>>
<br><br>
<<if $physique gte $rng * 100 + 4000>>
You <span class="green">succeed</span> in holding your breath. After a few minutes <<he>> leaves. You come up to the surface and gasp for air. <<He>> left an unopened bottle of wine on the side of the fountain. It looks fancy.
<br><br>
<<link [[Take it|Danube Street]]>><<set $blackmoney += 30>><<crimeup 30>><<endevent>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
A few minutes pass and <<he>> shows no sign of moving. You <span class="red">fail</span> to hold your breath. You know you can't keep this up for much longer.
<br><br>
<<link [[Dive through the drain|Danube House Dive]]>><<endevent>><</link>>
<br>
<<link [[Come up for air|Danube House Sneak 2]]>><</link>>
<br>
<</if>>
:: Danube House Bluff [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 0>>
<<pass 2>>
You stand your ground. A <<person>> walks in and freezes on the spot upon seeing you.
<<if $submissive gte 1150>>
"I-I'm the fairy of the fountain. I'm here to grant you a wish," you say, although it sounds less clever than it did in your head.
<<elseif $submissive lte 850>>
"I'm the spirit of the fountain, here to punish you for your sins," you say, although it sounds less clever than it did in your head.
<<else>>
"I seem to have taken a wrong turn and become lost," you say, although it sounds less clever than it did in your head.
<</if>>
<br><br>
"Do you think I was born yesterday?" <<he>> says, recovered from <<his>> initial shock. "Stay there, I'm calling the police." You take that as your cue to flee the scene.
<<crimeup 50>><<crime>>
<br><br>
<<skulduggeryskilluse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<pass 10>>
You dunk yourself in the fountain, drenching you, then sit on the edge. A <<person>> walks in and freezes on the spot upon seeing you. You look at <<himcomma>> giving the best impression of confusion and hopelessness you can muster. "I fell down a drain," you say. "It was dark and scary. I just swam up, now I'm here. Where am I?"
<br><br>
The <<person>> runs over and wraps <<his>> dressing gown around you. "Oh you poor thing." <<he>> says. "We've had animals turn up that way, I never thought..." You keep your head bowed to conceal your smirk as <<he>> continues apologising and fussing over you.
<br><br>
"Are you sure you'll be okay?" <<he>> says once at the front door.
<br><br>
"I will now, thanks to you," you reply. <<He>> let you keep the gown. It looks valuable.
<br><br>
<<set $blackmoney += 60>>
<<skulduggeryskilluse>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Danube House Dive [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You swim to the bottom of the fountain. As you approach the drain the pull becomes stronger, until you're being pulled along. You're sucked down into the dark and through a passage, before emerging in stale air somewhere underground.
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "residentialdrain">><</link>>
<br>
:: Danube House S&M [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
<<if $phase is 0>>
Uncertain, but fearing that the <<person>> may have been kidnapped or abused, you approach and gently extract the gag. <<He>> retches and coughs.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.
<br>
"No!" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.
<br><br>
<<elseif $phase is 1>>
This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.
<br><br>
<<elseif $phase is 2>>
You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.
<br>
"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"
<br>
You stare at <<him>> in shock.
<br>
"Stop looking at me! Get out of my house?! Are you..? Just fuck off! Right now!"
<br>
Looking at the open cupboard, you see whips and sex toys. Pictures of people tied up and spanked. You'd heard people do this kind of thing, but are shocked to come face to face with it.
<<gawareness>><<awareness 3>>
<br>
But if this is what people like...
<br><br>
You try to push the dildo-gag back into <<his>> throat but <<he>> resists, screaming obscenities at you.
<br>
<</if>>
Looking around the room, you can see a number of valuables including BDSM gear and leather, erotic art, jewellery, electronics and some very high-end sex-toys.
<br><br>
<<link [[Rob them|Danube House S&M Steal]]>><<crimeup 120>><</link>><<crime>>
<br>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br>
:: Danube House S&M Steal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">><<person1>>
You work through the room, selecting the most valuable things you can easily conceal and carry.
<<if $phase lte 1>>
As you work, the <<person>> twists and strains against <<his>> bonds in impotent rage - <<his>> <<if $pronoun is "m">>penis swings around<<else>>breasts jiggle around<</if>> and some interesting 'toys' bounce around the bed as <<he>> struggles, giving you some very bad thoughts.
<<garousal>><<arousal 1>><<set $blackmoney += 120>>
<br><br>
Finally, having made your selection of loot you leave, leaving the <<person>> red-faced, sweating and thoroughly enraged on the bed.
<br><br>
<<else>>
As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus.
<<set $blackmoney += 80>><<gstress>>
<br><br>
Finally, as you prepare to leave with your loot, the <<personcomma>> sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.
"Listen. Be a good <<if $player.appearance is "m">>boy.<<else>>girl.<</if>> Before you go, would you- Would you put that gag back in. The gag. Th- The
<<if $rng % 2>>
Master will hurt me otherwise."
<br><br>
You smile at <<himstop>> "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, he-he.. He'll..."
<<else>>
Mistress will hurt me otherwise."
<br><br>
You smile at <<himstop>> "I tried. You didn't let me."
<br><br>
"I-I thought I didn't... No. No, please, don't go yet! Please! Put it back, you..."
<br><br>
You wave sweetly from the door on the way out. "Bye!"
<br><br>
"You don't understand, she-she.. She'll..."
<</if>>
<br><br>
You can still hear <<his>> pleas as the front door clicks shut.
<br><br>
You find yourself smiling.
<<lstress>><<stress -1>>
<br><br>
<</if>>
<<link [[Leave|Danube Street]]>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-danube-homes/skulduggery.twee | twee | mit | 32,239 |
:: Danube House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You walk up to one of the mansions and knock on the door.
<br><br>
<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>
<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
There's no response.
<br><br>
<<link [[Break in|Danube House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Danube Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
<<generatey1>><<generate2>><<person2>>A <<person>> answers the door. "Can I help you?" <<He>> asks.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<generate2>><<person2>>A <<person>> answers the door. "You aren't who we were expecting." <<He>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "I do not like being disturbed. Speak." <<he>> says.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> examines you head to feet before speaking. "Such a fine young thing," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "My <<person2>><<if $pronoun is "m">>master<<else>>mistress<</if>><<person1>> does not like being disturbed," <<he>> says. "Out with it."
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> opens it slightly and peeks through the gap. <<He>> doesn't say anything.
<br><br>
<<link [[Ask for work|Danube House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Danube House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $phase is 1>>
<<if $rng gte 1>>
<<He>> pauses for a moment, considering. "Our help hasn't arrived, but you look... fit," <<he>> says. "I'm throwing a party and need someone to distribute refreshments. You'll get £20 for two hours work." <<He>> rummages in something to <<his>> left, out of your view, before producing a small waist apron. "£60, if you wear this."
<br><br>
You look more closely at the apron. It's such a slight thing it would be little protection against spillages, and would barely cover more than your crotch.
<br><br>
"It wouldn't do much to protect your other clothes, which is why you shouldn't wear any." <<He>> smiles. "Hence the extra pay. So what do you think?"
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Agree to work in the apron|Danube Apron]]>><</link>><<exhibitionist4>>
<br>
<<else>>
You aren't lewd enough to take up <<his>> scandalous offer.
<br><br>
<</if>>
<<link [[Agree to work in normal clothes|Danube Party]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing," <<he>> says. "Now if you'll excuse me, I have a party to get back to." <<He>> shuts the door.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"You're an insolent little thing," <<he>> says. "But as it happens I do need something. There's a family heirloom in my attic I need retrieved. I can't do it myself, it's too dusty up there. It will take up to an hour and I'll give you £15 for finding it."
<br><br>
<<link [[Accept|Danube Attic]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"Insolent whelp," <<he>> says. "Begone."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> smiles. "There's nothing I need," <<he>> says. "But I'll give you £15 to join me for tea. It will take about an hour."
<br><br>
<<link [[Accept|Danube Tea]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, "But don't be afraid to call again, sweetie."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
<<person1>><<He>> stares down <<his>> nose at you. "There is something," <<he>> says, "We have a problem with weeds growing and strangling our other plants. We would give you £50 for four hours work."
<br><br>
<<link [[Enter|Danube Garden]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
"No," <<he>> says, and slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
<<His>> demeanour changes. "I'm hosting a tea party and there's a spare seat," <<he>> says with enthusiasm. "I'll give you £10 if you fill in for the missing guest. It will take forty minutes."
<br><br>
<<link [[Accept (0:40)|Danube Doll]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> wordlessly slams the door shut.
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
<<set $rng1 to random(1, 4)>>
<<He>> looks at you with interest. "Our <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> is preparing for a
<<if $rng1 is 1>>science<<elseif $rng1 is 2>>maths<<elseif $rng1 is 3>>English<<elseif $rng1 is 4>>history<</if>>
exam. Perhaps you could tutor <<him>> for an hour? We'll pay between £10 and £100. Depends how good you are."
<br><br>
<<link [[Accept (1:00)|Danube Tutor]]>><</link>>
<br>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> shakes <<his>> head. "There's nothing we need, thanks."
<br><br>
<<link [[Try another house|Danube House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<He>> smiles. "You look thirsty," <<he>> says. "And my chest is so heavy." <<He>> cups <<his>> $NPCList[0].breastdesc. "Take the burden off me and I'll give you £5."
<br><br>
<<if $awareness gte 200>>
<<He>> wants you to drink from <<his>> breast.
<br><br>
<<else>>
You aren't sure what <<he>> means. <<He>> recognises your confusion. "I want you to suckle from my breast," <<he>> adds.
<br><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Accept (0:15)|Danube Breast]]>><<pass 15>><<breastfed>><</link>><<promiscuous3>><<lpurity>>
<br>
<<else>>
You are not promiscuous enough to accept <<his>> offer.
<br><br>
<</if>>
<<link [[Refuse|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Danube Breast [nobr]
<<effects>>
You blush, but nod.<<promiscuity3>>
The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.
<br><br>
The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $NPCList[0].breastsdesc. <<He>> now wears only the pair of panties. <<He>> beckons you over.
<br><br>
You sit down next to <<himcomma>> and blush more deeply as she gently guides your head towards her breast. You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud. You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.
<br><br>
After a while, the milk stops flowing. You look up.
<br><br>
"You can do the other one too, if you want." <<He>> says. "But you don’t have to. I’ll still pay you."
<br><br>
<<link [[Stop|Danube Breast Stop]]>><</link>>
<br>
<<link [[Continue (0:15)|Danube Breast Continue]]>><<pass 15>><<breastfed>><<arousal 12>><</link>><<garousal>><<lpurity>>
:: Danube Breast Stop [nobr]
<<effects>>
<<set $money += 500>>
You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.
<br><br>
You've made £5.
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
:: Danube Breast Continue [nobr]
<<effects>>
You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<his>> hand further up your thigh. <<He>> touches your <<groinstop>>
<br><br>
<<if $player.appearance is "m" and $penisexist isnot 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<elseif $player.appearance is "f" and $penisexist is 1>>
"Oh my," <<he>> says. "You're keeping something hidden down there. Don't worry. I can keep a secret." <<He>> explores further.
<<else>>
<</if>>
<<if $penisexist is 1>>
<<if $penissize gte 4>>
"Ah!" <<He>> withdraws <<his>> hand and stares at your crotch. <<He>> looks startled. "How are you so big? Sorry, I don't mean to be rude." <<He>> returns <<his>> hand and continues to stroke as you suckle.
<<elseif $penissize gte 3>>
"You're pretty big." <<he>> coos. <<He>> strokes your length as you suckle.
<<elseif $penissize gte 2>>
<<He>> strokes your length as you suckle.
<<elseif $penissize gte 1>>
"Cute," <<he>> says. <<He>> strokes your length as you suckle.
<<else>>
<<He>> laughs. "It's so tiny. Sorry, I don't mean to be rude." <<He>> strokes your length with just one finger as you suckle.
<</if>>
<<else>>
<<He>> strokes your clit as you suckle.
<</if>>
<br><br>
This continues for several minutes, until the leaking slows to a trickle. <<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.
<br><br>
You've made £10.
<<set $money += 1000>>
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
:: Danube Apron [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<undress "danubeparty">>
<<set $lowertemp to "init">><<lowerwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>>
<<exposure>>
You enter the mansion. You hear voices and the clinking of glasses further in.
<<if $rightarm is "bound">>
Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. Not this time. You'll need your hands."
<br>
<<He>> moves behind you and a moment later <span class="green">your arms fall free.</span><<unbind>>
<br><br>
<</if>>
<<He>> passes you the apron and gestures to the door on your left. "You can get changed in the pantry," <<he>> says. "When you're ready, go through the door opposite and you'll find some platters. Take each in turn and offer them to the guests. Now if you'll excuse me, I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."
<br><br>
You enter the room as instructed. It's small enough that getting changed is difficult, but you <<nervously>> remove your clothing and wrap the apron around your waist. It almost feels like you're wearing nothing at all. You wish you had a mirror to examine yourself properly.
<br><br>
Properly attired and with a tray of champagne in one hand, you enter the main room where the party is being held. A <<person1>><<person>> gasps and drops their glass, the sound of its shattering drawing more attention. Soon everyone in the room is watching you, murmuring amongst themselves. You offer another glass to the <<personcomma>> who doesn't take <<his>> eyes off your <<lewdness>> as <<he>> takes from the tray. <<exhibitionism4>><<fameexhibitionism 30>>
<br><br>
<<link [[Next|Danube Apron2]]>><</link>>
<br>
:: Danube Party [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the mansion. You hear voices and the clinking of glasses further in. "There's some platters in the kitchen," <<he>> gestures to the door on your right. "Take each in turn and offer them to the guests.
<<if $rightarm is "bound">>
"
<br><br>
Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. You'll definitely need your hands."
<br>
<<He>> moves behind you and a moment later <span class="green">your arms fall free.</span><<unbind>>
<br><br>
"Now if you'll excuse me," <<he>> goes on. "
<<else>>
Now if you'll excuse me,
<</if>>
I need to get back to being a good <<if $pronoun is "m">>host<<else>>hostess<</if>>."
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You begin the job as instructed. Most guests pay you little attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. An hour into the job however, a <<person1>><<person>> takes an interest in you. You notice <<him>> watching you from across the room.
<br><br>
<<pass 1 hour>>
You offer <<him>> a glass of champagne. "No thanks, darling." As you turn to leave, <<he>> wraps an arm around your waist and grabs your <<bottom>> with <<his>> free hand.
<br><br>
<<link [[Endure it|Danube Party Endure]]>><<stress 6>><<trauma 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle free|Danube Party Struggle]]>><<stress -12>><<trauma -6>><<set $submissive -= 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You begin the job as instructed. No one pays you much attention, few even so much as look at you as they take from the proffered tray or politely decline the offer. After two hours the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here." <<He>> hands you £20.
<br><br>
<<pass 2 hours>>
<<set $money += 2000>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Danube Party Endure [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You grit your teeth and bear it. The <<person>> pulls you closer and fondles your <<bottom>> for a few moments. Other guests turn and watch the spectacle, not quite sure what to make of it. You hear nervous laughter.
<br><br>
"That's enough, let the poor <<girl>> go," says the <<person2>><<personstop>> The <<person1>><<person>> releases you, but gives you a parting spank as <<he>> does.
<br><br>
<<person2>>After another hour the party seems to be winding down, and the <<person>> approaches you. "Thanks for the help. Here's extra for the trouble." <<He>> hands you £30.
<br><br>
<<pass 1 hour>>
<<set $money += 3000>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
:: Danube Party Struggle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You stomp hard on the <<persons>> foot, and <<he>> shouts, tumbling backwards to the ground where <<he>> rolls around in pain. Laughter erupts among the assembled guests.
<br><br>
"Serves the perv right."
<br><br>
The <<person2>><<person>> grips your arm and leads you out the room. "You've ruined my party," <<he>> says. "Get out. And no, you're not seeing a penny. Shoo!"
<br><br>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
:: Danube Apron2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You continue your task, and people eventually go back to mingling, though you still feel eyes on you at all times. At one point you catch a reflection of yourself, a nearly naked <<girl>> surrounded by well-dressed <<if $malechance is 0>>women<<elseif $malechance is 100>>men<<else>>adults.<</if>>
<<if $goocount + $semencount gte 30>>Wearing so little, the copious sexual fluids coating your skin are obvious to all.
<<elseif $anussemen + $vaginasemen gte 3>>The apron does nothing to hide the semen running down from between your legs.
<<elseif $semencount gte 10>>Wearing so little, the semen on your body is obvious to all.
<<elseif $goocount gte 10>>Lewd tentacle slime gleams on your skin, obvious to all.
<<elseif $goocount + $semencount gte 10>>Wearing so little, the lewd sexual fluids on your skin are clearly visible.
<<elseif $wolfgirl gte 6>>You notice the guests check out your wolf tail.
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>Wearing so little, the wolfish hair covering your body is visible to all.
<<elseif $physique gte ($physiquesize / 7) * 5>>Wearing so little shows off your flat stomach and your firm, powerful physique.
<<elseif $beauty gte ($beautymax / 7) * 4>>Wearing so little shows off your natural good looks and charm.
<</if>><<garousal>><<arousal 6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You offer the <<person1>><<person>> another drink, but as <<he>> reaches out for it <<he>> slaps the tray, throwing the glasses into the air and tipping their contents all over you. "Oops, I'm so clumsy!" <<he>> says, as the liquid drips from your skin and seeps into your apron.
<br><br>
People are staring at you with a hungry look in their eyes. More so than normal. You look down and see the deluge has made your apron completely transparent. You feel your face heat up at this new humiliation. You're suddenly struck by just how exposed and vulnerable you are. <<covered>>
<br><br>
The <<person>> continues. "I'm ever so sorry. Let me help get that wet thing off of you..."
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Apron Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>After a couple of hours the party seems to be winding down. The <<person2>><<person>> approaches you. "Thank you, that'll give them something to remember. Here." <<He>> hands you £60.
<br><br>
<<set $money +=6000>>
<<endevent>>
You return to the pantry and put your clothes back on.
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>>
:: Danube Apron Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>
<<set $NPCList[1].penis to "none">>
<<set $NPCList[1].lefthand to "none">>
<<set $NPCList[1].righthand to "none">>
<<set $NPCList[1].mouth to "none">>
<<set $NPCList[1].vagina to "none">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Apron Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Apron Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Apron Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
The <<person>> winces in pain. "<<pShe>> is a feisty one," <<he>> says.
<br><br>
<<clotheson>>
<<endcombat>>
<<person2>><<person>>"That's enough," says the <<personstop>> <<He>> grips your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "I didn't want a scene like this. Take your money and go." <<He>> hands you £60.
<br><br>
<<set $money += 6000>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 30>>
<<He>> turns to the <<person2>><<person>> "How much for this one?" <<person1>><<he>> says.
<br><br>
"I'm only renting <<phimstop>>"
<br><br>
"Pity."
<br><br>
The <<person2>><<person>> takes you by your arm and drags you from the room. "That'll be all," <<he>> says when you're alone. "Thanks for being a good sport. Here's a little something extra." <<He>> hands you £120.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $money += 12000>>
<<endevent>>
<<tearful>> you return to the pantry and put your clothes back on.
<br><br>
<<pass 1 hour>>
<<link [[Next|Danube Street]]>><<storeon "danubeparty">><</link>>
<br>
<</if>>
:: Danube Attic [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you up a flight of stairs and tugs on a trapdoor in the ceiling. It opens in a shower of dust and a ladder falls out. "The antique is a painting of an ancestor. They look a lot like me so you should know when you've found it." <<He>> leaves you to ascend the creaky ladder alone.
<br><br>
You cough as you reach the top and peer through the murk. There's a lot of old furniture, but you don't see any paintings. It might be in one of the boxes stacked about the room. There's a gigantic cobweb in one corner, about twice your size. You hope whatever made it isn't around.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $swarmdisable is "f" and $spiderdisable is "f" and $rng gte 1>>
<<pass 30>>After half an hour of fruitless searching you spot it, in the corner of the room behind the spider web. You look for a way round, but that part of the room is completely blocked off. Something moves in the darkness above the web. Looking up you see several large, twitching egg sacs, each the size of your head.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<<link [[Break through the web|Danube Spiders]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 1 hour>>You spend an hour searching the attic, until you've explored every inch. There's no sign of the painting.
<br><br>
<<link [[Abandon your task|Danube Abandon]]>><</link>>
<br>
<</if>>
<<else>>
You search for an hour before you find the painting hidden inside one of the boxes. It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<set $money += 1500>>
<<pass 1 hour>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube Abandon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You climb down the ladder and find the <<person>> already waiting for you. "I see you don't have my heirloom. A pity. Get out before you get dust on my carpet."
<br><br>
<<if $rng gte 81>>
<<link [[Ask for payment|Danube Attic Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Ask for payment|Danube Payment]]>><</link>>
<</if>>
<br>
<<link [[Leave Quietly|Danube Street]]>><<endevent>><</link>>
<br>
:: Danube Spiders [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
You try to pull apart the web, but your hands get stuck. You manage to pull them free, but the rest of your body becomes tangled in the process, leaving you suspended in the air. Your struggling causes one of the egg sacs to fall from its perch. It breaks apart on the wooden floor, releasing thousands of tiny, live spiders, which start crawling up the web toward you.
<br><br>
<<set $combat to 1>>
<<set $swarmname to "sacs">>
<<set $swarmmove to "slipping">>
<<set $swarmcreature to "spiders">>
<<set $swarmspill to "break">>
<<set $swarmsteady to "steady">>
<<set $swarmSteady to "Steady">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $timer to 30>>
<</if>>
<<if $timer gte 25>>
The old timbers above the web creak. If this keeps up they'll break.
<<elseif $timer gte 20>>
Splinters break from the ceiling.
<<elseif $timer gte 10>>
The wood continues to break down.
<<elseif $timer gte 1>>
The wooden ceiling creaks ominously.
<<else>>
A wooden beam breaks from the ceiling and the web tumbles to the ground.
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Danube Spiders Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Danube Attic Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
"How dare you," <<he>> says, outraged. "I think you need a lesson in manners." <<He>> grabs your arms and bends you over the banister.
<br><br>
<<set $enemyanger += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Danube Attic Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Attic Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Payment [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
"Where did you learn your manners?" <<he>> asks. "Just take your money and begone." <<He>> hands you £15.
<br><br>
<<set $money += 1500>>
<<endevent>>
<<link [[Next|Danube Street]]>><</link>>
<br>
:: Danube Attic Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyanger lte 0>>
"I hope that teaches you to be behave around your betters. Now get out." <<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube Spiders Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
Startled by the collapse, the spiders flee into the darker places of the room. <<tearful>> you struggle to your feet and peel the remaining web from your body. There's nothing stopping you from retrieving the painting.
<br><br>
<<clothesontowel>>
<<person1>>It's heavier than it looks, but you manage to carry it down the ladder. The <<person>> must have heard it creak as <<he>> soon arrives beside you. "That's it. Thank you," <<he>> says as <<he>> takes the painting and hands you £15. <<His>> smile turns sour as <<he>> notices your dust-covered clothing. "Please leave, before you make a mess of the carpet."
<br><br>
<<set $money += 1500>>
<<pass 1 hour>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
:: Danube Tea [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
The <<person>> leads you to <<his>> garden, where a table has already been set. A teapot and some cups sit there along with a plate of biscuits, and a bowl of strawberries and cream. The <<person>> takes a seat and gestures for you to do the same.
<br><br>
<<if $rightarm is "bound">>
"Help yourself," <<he>> gestures toward the food and drinks. When you don't reach for anything, <<he>> looks confused. "Are you... Wait, why..?! You can't have tea with your arms bound, can you dear?"
<br><br>
A brief look of exasperation passes over <<his>> face. <<He>> gets up and walks around behind you. <span class="green">Your arms fall free.</span>
<br>
<<unbind>>
"Is that your idea of fun?" <<he>> asks with a bemused smile. "I suppose I'm out of touch. I just don't understand the games you young people play nowadays."
<br><br>
<</if>>
<<He>> rambles enthusiastically for a while as you nod along politely, occasionally eating something and sipping your tea. It's hard not to slip into a doze.
<br><br>
<<if $mouthsemen + $facesemen + $hairsemen gte 4>>
At one point <<he>> hands you a napkin. "You have some, ah... cream...
<<if $mouthsemen gte 2>>
running down your chin." <<he>> says politely.
<<set $mouthsemen -= 1>>
<<elseif $facesemen gte 2>>
you got it up there on your cheek, somehow!" <<he>> says.
<<set $facesemen -= 1>>
<<else>>
somehow you got it in your hair, you clumsy <<girlcomma>>" <<he>> exclaims.
<<set $hairsemen -= 1>>
<</if>>
<<gstress>>
<br><br>
Blushing, you use the napkin to clean up a little. From the way <<hes>> still rambling, you don't think <<he>> realises it's anything other than cream.
<br><br>
<<stress 1>>
<<elseif $deviancy gte 35 and $rng % 3 is 0>>
As <<he>> natters, <<his>> pet approaches you. It seems tense, so you pet it and give it a lewd grope. It sits happily on your lap.
"An animal lover, I see," <<he>> smiles. "Mittens doesn't normally like strangers."
<br><br>
You feel more relaxed.<<lstress>><<stress -1>>
<<elseif $fame gte 2000 and $rng % 2>>
<<He>> stops abruptly.
"You look familiar," <<he>> says. "Do I know you from somewhere?"
<br><br>
You tense. Half the town knows you from somewhere.<<gstress>><<stress 2>> You feign an innocent shrug.
<br><br>
"Oh it doesn't matter," <<he>> says, returning to <<his>> story.
<br><br>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 30>>After thirty minutes <<he>> shifts <<his>> chair closer to yours. "I've been so lonely since my <<if $pronoun is "m">>wife<<else>>husband<</if>> died," <<he>> says, now uncomfortably close. "I've almost forgotten what it feels like." <<He>> reaches out and gropes your <<breastsstop>>
<br><br>
<<if $promiscuity gte 15>>
<<link [[Allow it|Danube Tea Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<<link [[Offer yourself for money|Danube Tea Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Push away|Danube Tea Push]]>><</link>>
<br>
<<else>>
<<pass 1 hour>>The <<person>> looks at <<his>> watch. "An hour already?" <<he>> says. "Thank you for the company. Here." <<He>> hands you £15.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>>
:: Danube Tea Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"No," <<he>> says. "I'm paying you good money to be here, you'll show me respect." <<He>> grabs you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> recoils from you as if stung. "I'm so sorry," <<he>> says. "I don't know what came over me." <<He>> hands you £15. "If you'll excuse me, I need to be alone."
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>>
:: Danube Tea Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 40>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<promiscuity2>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Danube Tea Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tea Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Tea Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's your money." <<tearful>> you take the money and leave.
<br><br>
<<if $phase is 1>>
<<tipreceive>><<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<</if>>
<<set $money += 1500>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here's your money, now leave." <<tearful>> you take the £15 and leave.
<br><br>
<<set $money += 1500>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube Tea Offer [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $tipmod to 2>><<tipset>>
Fingers shaking, <<he>> looks in <<his>> <<walletstop>> "I'll give you £<<print ($tip / 100)>>," <<he>> says. "Please, I need this."
<br><br>
<<link [[Accept|Danube Tea Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Danube Tea Refuse]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"We already agreed on your price," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let a whore in." <<He>> hands you £15 and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Danube Tea Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"You're right, we agreed on £15," <<he>> says, grabbing you with more force.
<br><br>
<<link [[Next|Danube Tea Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "But I think you should take your money and leave. I didn't realise I let such a whore in." <<He>> hands you £15 and gestures for you to leave.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1500>><<endevent>><</link>>
<br>
<</if>>
:: Danube Garden [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are led to the sprawling back garden, the extent of which is concealed by several poorly-kept hedgerows. "Just do what you can. Don't be lazy though," <<He>> points at a kennel surrounded by bones. "Brutus is
<<if $rightarm is "bound">>
... Wait. What? What's going on with your arms? Are they tied up?"
<br><br>
<<He>> spins you around to look at your bound arms and
<<if $rng gte 25 and $bestialitydisable is "f">>
growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"
<br><br>
<<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person2>><<person>> appears at the side door. <<He>> beckons the <<person1>><<person>> over, and they exchange a few whispered words.
<br>
The <<person>> grabs your shoulder, and leads you back into the garden.
<br><br>
"Since you're being paid to work, the <<if $NPCList[1].pronoun is "m">>Lord<<else>>Lady<</if>> of the House has thought of one job you're perfectly equipped for."
<br>
By the kennel, <<he>> suddenly shoves you to the floor. "Brutus!" <<He>> whistles. You hear a heavy bounding run. A nose sniffs at your butt. "Hey Brutus! We've brought you a new friend!"
<br><br>
<<link [[Next|Danube Garden Bitch]]>><<set $molestationstart to 1>><<pass 10>><</link>>
<br>
<<else>>
sighs with exasperation. "Well you're not going to get any work done like that are you?"
<br><br>
<span class="green">Your arms fall free.</span>
<br>
<<unbind>>
"I don't know what's wrong with young people nowadays. As I was saying..."
<br><br>
<<link [[Continue|Danube Garden]]>><</link>>
<br>
<</if>>
<<else>>
watching."
<br><br>
You kneel in front of one of the hedges and get to work removing the weeds.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $hallucinations gte 2 and $tentacledisable is "f">>
<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You reach in to try to remove a large shrub at its roots, but your hand gets stuck. You try to free it with your other hand, but that gets stuck too. Green tendrils emerge, animated by some force.
<br><br>
<<link [[Next|Danube Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 61 and $bestialitydisable is "f">>
<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You're reaching in to remove a large shrub at its roots when something prods your <<bottomstop>> You turn to look, but it has already mounted you.
<br><br>
<<link [[Next|Danube Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 2 hours>>You work at it for two hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. You notice movement above, and see a <<person2>><<person>> at the window, watching you. It's pretty creepy.<<gstress>><<stress 6>>
<br><br>
<<pass 2 hours>>Over the next two hours you barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<pass 4 hours>>You work at it for four hours, and barely seem to make a dent. It's almost as if the weeds grow back as fast as you remove them. Regardless, the <<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Danube Tentacles [nobr]
<<set $outside to 1>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Danube Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Tentacles Finish [nobr]
<<effects>>
The roots lose interest in you, and disappear into the soil. <<tearful>> you untangle yourself from the plants and vines surrounding you.
<<clothesontowel>>
<<pass 2 hours>>
You continue your work. Now wary, you stay far from the denser foliage. After another two hours the <<person>> seems satisfied, and hands you £50.<<physique 6>>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
:: Danube Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog returns to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog flees back to its kennel.
<br><br>
<<clothesontowel>>
<<pass 2 hours>>
<<tearful>> you continue your work. Now wary, you keep the kennel in your field of view at all times. After another two hours the <<person1>><<person>> seems satisfied, and hands you £50.<<physique 6>>
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><</link>>
<br>
<</if>>
:: Danube Garden Bitch [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $phase to 3>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>
<<if $NPCList[0].beastgender is "m" and $vaginastate is "penetrated">>"Keep going, Brutus," the <<person1>><<person>> says, "She's squealing for your seed!"
<<elseif $NPCList[0].beastgender is "m" and ($vaginastate is "imminent" or $vaginastate is "entrance")>>"Now, Brutus!" the <<person1>><<person>> says, "Fuck her! She needs it!"
<<elseif $penisstate is "penetrated">>"Good girl, Brutus," the <<person1>><<person>> says, "You milked that stud!"
<<elseif $NPCList[0].beastgender is "m" and $penisstate is "otheranus">>"Bad boy, Brutus," the <<person1>><<person>> says, "You're supposed to be the stud!"
<<elseif $penisstate is "othermouth" or $penisstate is "othermouthimminent" or $penisstate is "othermouthentrance">>"Brutus!" the <<person2>><<person>> says, "Stop licking! That's not food!"
<<else>>"Good <<if $NPCList[0].beastgender is "m">>boy<<else>>girl<</if>>, Brutus," the <<person2>><<person>> says, "You made your bitch squeal!"
<</if>>
<<else>>
"You were right, <<person2>><<if $pronoun is "m">>Master.<<else>>Mistress.<</if>> Look, the <<bitch>> is getting off on it!"
<br>
<<if $famebestiality gte 400>>"Indeed," <<he>> says. "I recognised <<phimstop>> <<pShes>> a well known 'animal-lover'."
<<else>>"Well even I didn't expect <<phim>> to enjoy it this much."
<</if>>
<</if>>
<br>
You feel utterly humiliated.<<combattrauma 3>><<famebestiality 10>>
<<elseif ($vaginastate is "imminent" or $anusstate is "imminent") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Get it in there."<<else>>"Go on, Brutus. One hard push."<</if>>
<<elseif ($penisstate is "othermouthentrance" or $penisstate is "othermouthimminent") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>
"Don't worry boy," the <<person2>><<person>> says. "Brutus doesn't bite!"
<br>
"But <<if $pronoun is "m">>m'Lord',<<else>>m'Lady<</if>>, What about that time with the..?"
<br>
"Ssh!"
<<else>>
"That's brave," the <<person1>><<person>> says. "Putting it in there. With all those teeth."
<</if>>
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Breed your bitch."<<else>>"Harder Brutus! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"That's right, Brutus," the <<person1>><<person>> says, "Ride your stud."<<else>>"Good girl! Make <<phim>> yelp."<</if>>
<<elseif $penisstate is "otheranus" and $phase gte 0>><<set $phase -= 1>>
<<if $NPCList[0].beastgender is "m">>
<<if $phase % 2 is 0>>"Well that... isn't quite what I expected."<<else>>"Boy! That's animal abuse!"
<br>
"It's okay," the <<person2>><<person>> says. "Brutus seems to like it."<</if>>
<<else>>
<<if $phase % 2>>"Look at Brutus's face! I don't she think was expecting that hole!"<<else>>"Wrong hole boy."
<br>
"It's okay," the <<person2>><<person>> shrugs. "Look though... Brutus seems to like it."<</if>>
<</if>>
<<elseif $penisstate is "othermouth" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"Well there's something you don't see everyday."
<<else>>"How kind," the <<person1>><<person>> says. "He's giving the dog a bone!"
<br>
The <<person2>><<person>> rolls <<his>> eyes.
<</if>>
<<elseif $mouthstate is "othervagina" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>"How's that dog pussy taste?" the <<person1>><<person>> jeers. "Still feeling smart trying to waste my time? Huh?"
<br>
The <<person2>><<person>> rolls <<his>> eyes. "<<pShe>> can't exactly answer right now."
<</if>>
<<elseif $mouthstate is "penetrated" and $phase gte 0>><<set $phase -= 1>>
<<if $phase % 2>>"No, Brutus," the <<person1>><<person>> says. "Stop. That's too-"
<br>
"Leave it!" The <<person2>><<person>> snaps. "We're paying <<phim>> aren't we? I want to see this."
<<else>>"Still feel smart with a mouth full of dog dick?!" the <<person1>><<person>> jeers.
<br>
The <<person2>><<person>> smirks. "Listen! I think <<pshes>> trying to answer."
<</if>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> stand over you, looking down at the spectacle.
<</if>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Garden Bitch Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Danube Garden Bitch Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the beast yawns and returns to its kennel.
<br><br>
The <<person1>><<person>> helps you to your feet and <span class="green">you feel your arms come free.</span><<unbind>>
<br>
<<clotheson>>
A £50 is pressed into your hand.
<br>
"Brutus needed that. £50's the going rate for a bitch, so as far I'm concerned we're even. Get out of here."
<br><br>
You are pushed into the street and the door slams behind. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $money += 5000>><<pass 10>><<set $eventskip to 1>><</link>>
<<else>>
The dog whimpers and flees back to its kennel.
<br><br>
<<clotheson>>
The <<person1>><<person>> drags you to your feet. "Seems you're not even any good for that. Get out of here. You're not getting a penny for the trouble you've caused."
<br><br>
You are shoved into the street, still bound. <<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><<pass 10>><</link>>
<</if>>
:: Danube Doll [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<He>> leads you upstairs to <<his>> bedroom, where a table waits. Various dolls and teddy bears ring the table, sitting as if attending, and a toy tea set sits on top. <<He>> sits and gestures for you to do likewise.
<br><br>
You sit opposite <<himcomma>> between a doll missing one eye and a grey bear. "Ladies and gentlemen," <<he>> says, addressing the assembled toys. "Let me introduce my friend from abroad." <<He>> points at you. "Please make <<phim>> feel welcome." <<He>> picks up the empty teapot and starts mock pouring it into the cups.
<br><br>
This continues for a time. The <<person>> talks about some fantastical story of adventure and intrigue, and occasionally responds to one of <<his>> toys as if they spoke. You don't say much, but <<he>> seems content.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<pass 20>>After twenty minutes <<he>> gives you a devious look. "Did I mention that where my friend is from, they take tea in their underwear?" You don't like where this is going. "<<pShe>> is being polite, but <<pshe>> would be much more comfortable in less clothes. You should undress."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your lack of underwear. The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your lack of underwear. There's no way you could strip naked.
<br><br>
<</if>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
You're self-conscious about your chastity belt. The thought of stripping down to it excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<<else>>
You're self-conscious about your chastity belt. There's no way you could strip down to it.
<br><br>
<</if>>
<<elseif $player.appearance is "f">>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.
<br><br>
<</if>>
<<elseif $breastsize gte 3>>
<<if $exhibitionism gte 55>>
You're self-conscious about your <<breastsstop>> The thought of exposing yourself excites you.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 4>><</link>><<exhibitionist4>>
<br>
<<else>>
You're self-conscious about your <<breastsstop>> There's no way you could expose yourself.
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
The thought of stripping excites you, and you'd still have your $worn.under_lower.name.
<br><br>
<<link [[Strip|Danube Doll Strip]]>><<set $phase to 5>><</link>><<exhibitionist2>>
<br>
<<else>>
There's no way you would do such a humiliating thing.
<br><br>
<</if>>
<</if>>
<<link [[Refuse|Danube Doll Refuse]]>><</link>>
<br>
<<else>>
<<pass 40>>After forty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>
<br>
<</if>>
:: Danube Doll Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<if $rng gte 81>>
"I insist," <<he>> says, lunging across the table and grabbing your <<outfitstop>>
<br><br>
<<link [[Next|Danube Doll Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"As I said, <<pshe>> is ever so polite," <<he>> says, but seems a bit upset by your refusal.
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<link [[Next|Danube Street]]>><<set $money += 1000>><<endevent>><</link>>
<br>
<</if>>
:: Danube Doll Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
<<fameexhibitionism 1>>
<<if $phase is 1>>
<<flaunting>> you <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your <<genitals>> is revealed. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism5>>
<br><br>
<<elseif $phase is 2>>
<<flaunting>> you <<nervously>> remove your <<outfitstop>> The <<person>> gasps when your chastity belt is revealed. "What exotic underwear!" <<he>> exclaims. Once naked, you sit back at the table. Your nudity impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism5>>
<br><br>
<<elseif $phase is 3>>
<<if $player.gender is "m">>
You <<nervously>> remove your <<outfitcomma>> your feminine appearance making you exceptionally self-conscious. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism4>>
<br><br>
<<else>>
You <<nervously>> remove your <<outfitstop>> Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<<exhibitionism4>>
<br><br>
<</if>>
<<elseif $phase is 4>>
You <<nervously>> remove your <<outfitstop>> The <<person>> gasps as your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>>. "You're a girl!, <<he>> exclaims. You feel your face flush. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism4>>
<br><br>
<<elseif $phase is 5>>
You <<nervously>> remove your <<outfitstop>> Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>><<exhibitionism2>>
<br><br>
<</if>>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £20 and bids you goodbye.
<br><br>
<<clotheson>>
<<link [[Next|Danube Street]]>><<set $money += 2000>><<endevent>><</link>>
<br>
:: Danube Doll Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Doll Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Doll Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Doll Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
The <<person>> stands back to leer at you. <<covered>> "That's better," <<he>> says as <<he>> sits back down. Unable to leave like this, you follow suit.
<br><br>
Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undiesstop>>
<br><br>
<<pass 20>>After twenty minutes, <<he>> stands up. "If you would excuse me, my friend has business elsewhere." You follow <<him>> back to the front door, where <<he>> hands you £10 and bids you goodbye.
<br><br>
<<set $money += 1000>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry," <<He>> says. "I've been such a rude host. Here." <<He>> hands you £10. <<tearful>> you leave the building.
<br><br>
<<set $money += 1000>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls in pain and starts screaming for help. <<tearful>> you run from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<br>
<</if>>
:: Danube Tutor [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "danube">>
You enter the lounge. The <<person2>><<person>> briefly quizzes you on
<<if $rng1 is 1>>
science.
<<if $science lte 200>>
You don't understand the questions. You smile as <<he>> rattles off words that don't even sound like English. You can't answer anything <<he>> asks.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "It is revision and it'll help <<person1>><<him>> focus. <<He>> will probably learn something just explaining things to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $science lte 400>>
<<His>> questions are tricky, and you struggle to answer many. For a minute or two, <<he>> starts teaching you the truth about <<print either("government chemtrails.", "fluoride in the water.", "homeopathy.", "the Van Allen belt and the Moon landing Hoax.","how 'safe' vaccines are.","chemicals in the water.")>> You listen with interest.
<br><br>
"Of course, your school will never tell you about this stuff," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $science lte 600>>
You're able to answer all of <<his>> questions, though some are tricky. <<He>> eagerly tells you some of <<his>> pet theories. They mostly sound like pseudoscience.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly eviscerate several of <<his>> pseudoscientific 'theories' and misconceptions.
<br><br>
"Wow," <<he>> says, handing you the full £100. "You're something else."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about science
<<elseif $rng1 is 2>>
maths.
<<if $maths lte 200>>
You barely understand the questions and have no idea how to calculate answers.
<br><br>
<<He>> shakes <<his>> head. "Still..." <<he>> says. "I suppose working with someone like you will give <<person1>><<him>> confidence. <<He>> could learn something explaining things to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $maths lte 400>>
A few of <<his>> questions are straight-forward, but <<he>> loses you with statistics and algebra.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $maths lte 600>>
You're able to answer most of <<his>> questions, though for a couple you need paper.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about."
<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, you effortlessly explain several mathematical concepts.
<br><br>
"Wow," <<he>> says, handing you the full £100. "Go teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> to be like that."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about maths
<<elseif $rng1 is 3>>
English.
<<if $english lte 200>>
First <<he>> asks you about those old plays written in poetry that doesn't rhyme. When you explain that you don't know much about old books, <<he>> asks about your "Gramma." You start to tell <<him>> about your grandmother.
<br><br>
<<He>> laughs in your face. It's rude<<if $rapestat gte 5>>, but at least <<he>> isn't trying to rape you.<<else>>.<</if>>
<br><br>
<<He>> shakes <<his>> head. "Explaining the basics to you will be good English practice."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $english lte 400>>
A few of <<his>> questions are okay, but <<he>> soon loses you with medieval literature and advanced grammar.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."<<set $money += 3000>><<set $phase to 1>>
<<elseif $english lte 600>>
You're able to answer most of <<his>> questions, though <<he>> it's clear <<he>> knows more modern literature than you.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. Over the next minute or two, a discussion on how grammar changes over time turns into a brief debate on whether grammar should be modern and fluid or fixed and traditional.
<br><br>
"Very interesting," <<he>> says, handing you the full £100. "Persuasive too. Please teach my <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> some of that eloquence."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about English
<<elseif $rng1 is 4>>
history.
<<if $history lte 200>>
You smile as <<he>> rattles off various dates, events and 'important' events from history. Some of it sounds familiar but you can't answer any questions.
<br><br>
<<He>> shakes <<his>> head. "You barely know what happened last week." <<He>> shrugs. "Revision and recounting will help <<person1>><<him>> focus. <<He>> will learn something just explaining the basics to you."
<br><br>
<<person2>><<He>> hands you £10.
<<set $money += 1000>><<set $phase to 0>>
<<elseif $history lte 400>>
<<His>> questions are quite tricky, and you struggle to answer many.
<br><br>
"You can help with the basics," <<he>> says, handing you £30. "Go on then. Through there."
<<set $money += 3000>><<set $phase to 1>>
<<elseif $history lte 600>>
You're able to answer all of <<his>> questions, though it's clear <<he>> knows certain time periods in more detail.
<br><br>
"Okay," <<he>> says, handing you £60. "You know what you're talking about. Go tutor."<<set $money += 6000>><<set $phase to 2>>
<<else>>
<<His>> questions are trivial and you answer them with ease. You go on to tell <<him>> some historical facts about <<his>> own street that <<he>> never knew.
<br><br>
"Amazing," <<he>> says, handing you the full £100. "You're quite the scholar. Please, go ahead."
<<set $money += 10000>><<set $phase to 3>>
<</if>>
<br><br>
<<person1>>You work for an hour teaching the <<person>> about history
<</if>>
<<if $phase is 0>>
as best you can. <<He>> is far more advanced than you, and spends most of the time explaining the basics. The <<person>> seems annoyed that <<his>> time has been wasted on this. However, the <<person2>><<person>> does thank you as you leave.
<<elseif $phase is 1>>
as best you can. It mostly works as group study, as the <<person>> is at about the same level as you.
<br><br>
The <<person2>><<person>> thanks you as you leave.
<<elseif $phase is 2>>
to the best of your ability. The <<person>> is quite behind you in this topic, and at times you struggle to explain the trickier concepts.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave.
<<elseif $phase is 3>>
in detail. You are able to explain the topic in simple terms, and <<he>> overcomes problems <<he>> has been struggling with for a while.
<br><br>
The <<person2>><<person>> smiles and thanks you as you leave. "Great job! Please come back any time."
<</if>>
<br><br>
<<link [[Leave|Danube Street]]>><<pass 60>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-danube-homes/work.twee | twee | mit | 67,309 |
:: Docks [nobr]
<<set $outside to 1>><<set $location to "docks">><<dockeffects>><<effects>>
You are on the docks.
<<if $daystate is "dawn">>
They're already busy with activity as vehicles arrive to transfer cargo and shipments.
<<elseif $daystate is "day">>
They're busy with activity as dockers work the moored ships.
<<elseif $daystate is "night">>
They're closed off at night. The lights of patrolling security light up the stacked cargo containers.
<<elseif $daystate is "dusk">>
The last ships are leaving, while others remain moored for the night.
<</if>>
<br><br>
<<if $dockwork is 2 and $hour is 7 and $schoolday is 1>>
Dockers arrive for work. They won't let you join them on a school day.
<br><br>
<</if>>
<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>>
<<link [[Look for Robin (0:20)|Docks_Robin]]>><<pass 20>><</link>>
<br>
<</if>>
<<if $dockwork is 1 and $daystate isnot "night" and $exposed lte 0>>
<<link [[Take job (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><</link>>
<br>
<<elseif $dockwork is 2 and $hour is 7 and $exposed lte 0 and $schoolday isnot 1>>
<<link [[Work as a docker (12:00)|Docks Start]]>><</link>><<gtiredness>>
<br>
<<elseif $dockwork is undefined and $daystate isnot "night" and $exposed lte 0>>
<<link [[Ask for Work|Docks Ask]]>><<set $dockwork to 1>><</link>>
<br>
<</if>>
<<if $exposed lte 0 and $daystate isnot "night" and $dockstatus gte 80 and $dockwage lte 2000>>
<<link [[Ask for Raise|Docks Raise]]>><<set $dockwage += 100>><<dockstatus -20>><</link>><<llcool>>
<br>
<</if>>
<<if $daystate is "night" and $futureupdate is 1>>
<<link [[Sneak inside (0:05)|Docks Sneak Start]]>><</link>>
<br>
<</if>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
<<link [[Get dressed|Docks]]>><<storeon "docks">><</link>>
<br>
<</if>>
<<link [[Leave|Mer Street]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Max dock status|Docks]]>><<set $dockstatus to 100>><</link>>
<br>
<<link [[Min dock status|Docks]]><<set $dockstatus to 0>><</link>>
<br>
<</if>>
:: Docks Raise [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate1>><<person1>>
You ask a manager for a raise. "Well," <<he>> adjust <<his>> glasses and taps something into <<his>> computer. "You have been pulling your weight around here. Fine. You're on <span class="gold">£<<print (($dockwage * 12) / 100)>></span> a shift now."
<<trauma -18>><<stress -18>><<lltrauma>><<llstress>>
<br><br>
<<if $dockwage gte 2000>>
"That's more than any other worker," <<he>> adds.
<br><br>
<</if>>
The other dockers overheard, and grumble as you leave. They're just jealous.
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br>
:: Docks Ask [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You approach a <<generate1>><<person1>><<person>> standing on a raised platform. <<He>> jots something on <<his>> clipboard while observing the workers.
<br><br>
<<if $submissive gte 1150>>
"Excuse me," you say. "S-sorry to bother you. Are you hiring?"
<<elseif $submissive lte 850>>
"Hey," you say. "I'm looking for work. Who do I talk to?"
<<else>>
"Hello," you say. "Are you hiring?"
<</if>>
<br><br>
<<He>> doesn't look up from <<his>> clipboard, but points <<his>> pen in the direction of a small building a little closer to the water.
<br><br>
The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> desk as you enter. "Ah," <<he>> says, pushing <<his>> glasses up <<his>> nose. "Looking for work?" You nod. <<He>> stands and squeezes between <<his>> desk and the wall until <<he>> stands in front of you. <<He>> holds out <<his>> hand.
<br><br>
<<link [[Next|Docks Ask 2]]>><</link>>
<br>
:: Docks Ask 2 [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"We're looking for more hands," the <<person>> says. "So many ships come and go nowadays. You'll want details." <<He>> sits back behind <<his>> desk. "<span class="gold">£10</span> an hour is the starting wage. Perform well and you might get a raise. Work begins at <span class="gold">7:00</span>"
<br><br>
"Oh, and don't be late," <<he>> adds. "We can't just have workers show up throughout the day. Security reasons. You need to be here between seven and eight or we can't sign you in. No work for you on school days either, or I'll get in trouble. Work day is twelve hours, and you need to stay the whole shift if you want to get paid."
<br><br>
<<He>> runs <<his>> eyes up and down your body.
<<if $physique gte 15000>>
"You're a strapping young <<lasscomma>> aren't you. It's a physical job, but you won't have any problems."
<<elseif $physique gte 10000>>
"You look good and fit. It's a physical job, but you should be fine."
<<elseif $physique gte 5000>>
"This is a physically demanding job. You look like you can handle yourself, but go careful."
<<else>>
<<He>> sighs. "This is a physically demanding job, and, well." <<He>> pauses. "You're not the strongest <<girl>> I've seen, let me put it that way. I won't stop you, but you might be in for a rough time."
<</if>>
<br><br>
"I think that's everything. I can give you a rundown of the more technical aspects, the rest you can learn on the job. So, interested?"
<br><br>
<<link [[Yes (0:30)|Docks Take Job]]>><<pass 30>><<set $dockwork to 2>><<endevent>><</link>>
<br>
<<link [[No|Docks Refuse Job]]>><</link>>
<br>
:: Docks Refuse Job [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"That's a shame," the <<person>> sighs. "Come back if you change your mind."
<br><br>
<<endevent>>
<<link [[Next|Docks]]>><</link>>
<br>
:: Docks Take Job [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>>
"Remember," the manager says. "Work starts at <span class="gold">7:00</span>, and you can't work on school days. Welcome to the team."
<br><br>
<<link [[Next|Docks]]>><</link>>
<br>
:: Docks Start [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You pass security and report to a manager for work. <<dockstatustext>>
<br><br>
<<dockoptions>>
<<if $exhibitionism gte 75>>
<<link [[Strip and work|Docks Work]]>><<undress "docks">><<set $phase to 2>><<pass 60>><<dockstatus 1>><</link>><<if $dockexhibitionism isnot 1>><<exhibitionist5>><</if>><<gcool>>
<br>
<</if>>
:: Docks Work [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You work hard. It's tiring.<<physique 6>>
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<</if>>
<<elseif $phase is 1>>
You do as little work as you can get away with. Your colleagues grumble about you.
<br><br>
<<if $upperwetstage gte 3 or $lowerwetstage gte 3>>
You feel the other dockers ogling your body through your wet clothing.
<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<</if>>
<<elseif $phase is 2>>
You strip naked behind some cargo containers. <<flaunting>> you take a deep breath and step out onto the dock.
<<if $dockexhibitionism isnot 1>>
<<set $dockexhibitionism to 1>><<exhibitionism5>>
<<else>>
<br><br>
<</if>>
<<covered>> Few notice at first, until someone whistles at you and attracts attention. More and more dockers stop what they're doing to cheer and whistle at you. Each new onlooker renews your thrill.
<br><br>
A supervisor tells everyone to get back to work. They do so, though reluctant to take their eyes off you. <<generate1>><<person1>>The supervisor doesn't tell you to get dressed. The longing look <<he>> gives your body suggests why.<<endevent>>
<br><br>
<</if>>
<<dockwork>>
:: Docks Rape Capsize [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
The <<person1>><<person>> gets closer. You press one leg into the side of the boat, making the vessel rock. They stumble forwards. "Don't you da-" <<he>> manages before you give the boat another shove, this time turning it over and sending all three of you overboard.
<br><br>
You swim back to shore. "<<pShe>> capsized it on purpose!" the <<person>> says to the amused dockers who help you from the water. Most think it was an accident, but some believe the pair.
<br><br>
<<set $upperwet to 200>><<set $lowerwet to 200>><<set $underlowerwet to 200>><<set $underupperwet to 200>>
<<endevent>>
<<dockoptions>>
:: Docks Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
They push you onto the deck, flip you over, and bind your arms with tight knots.
<br><br>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<<elseif $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 100>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>><<set $phase to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Docks Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That weren't so bad, were it?" the <<person>> laughs. <<He>> turns on the engine and continues the task.
<br><br>
<<tearful>> you climb aboard the larger vessel. You help the crew manage the spring lines and swing the vessel around to a successful landing.
<br><br>
<<if $pain gte 40>>
One of the sailors notices your tears and asks what's wrong, but you assure them you're fine.
<br><br>
<</if>>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<dockoptions>>
<<else>>
You shove them off the boat, turn on the engine, and leave them to flounder. You'll finish the task yourself.
<br><br>
<<if $phase isnot 1>><<clothesontowel>><</if>>
<<endcombat>>
<<tearful>> you climb aboard the larger vessel. Feeling energised by your victory, you guide both the captain and crew to a successful landing.
<br><br>
<<generate1>><<person1>>A <<person>> asks where the other two are. You tell them they fell off the boat. Your colleagues are still laughing when the pair make it back to the docks, soaked and shivering.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>>
:: Docks Binding [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<unbind>>
You turn your back to the <<personstop>> <<He>> fiddles with the knots, and sets you free. "There you go <<lassstop>> Be more careful in the future."
<br><br>
<<endevent>>
<<dockoptions>>
:: Docks Binding Refuse [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<He>> shrugs. "Suit yourself."
<br><br>
<<endevent>>
<<dockoptions>>
:: Docks Tourist Return [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
:: Docks Tourist Seduce [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You slip beneath the table. "What are you-" <<he>> cuts off when you unzip <<his>> trousers.<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
<<He>> glances around. "Maybe there has been an error," <<he>> says. "Safety is of paramount importance."
<br><br>
<<link [[Next|Docks Tourist Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> pulls away from you, then laughs and <<if $pronoun is "m">>strokes<<else>>twirls<</if>><<his>> hair. "I have a ship full of hotties, all wanting to bed the captain. Take your charms to the docks where they might be worth a few scraps."
<br><br>
<<generate2>><<person2>>You return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>>
:: Docks Tourist Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
You reward <<him>> with a playful lick.
<br><br>
<</if>>
The surrounding passengers socialise, unaware of what you're up to beneath the table.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Tourist Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Tourist Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Docks Tourist Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans. The passengers give <<him>> odd looks, and <<he>> blushes. "I-I'll turn the ship," <<he>> whispers.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you descend to your boat. You steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Those types are so full of themselves. Good job."
<<ggcool>><<dockstatus 3>>
<br><br>
<<dockoptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you, which attracts attention from the passengers. "J-just stretching," <<he>> says, covering <<his>> groin.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<<else>>
The <<person>> steps away from you and fixes <<his>> fly.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> <<generate2>><<person2>>you return to the dock. Your manager greets you. "Don't worry," <<he>> sighs. "Those types never listen to us."
<br><br>
<<dockoptions>>
<</if>>
:: Docks Tourist Intimidate [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
"Attention everybody," you shout. The passengers fall silent. "This ship is on a collision course with another. You need to steer away from the docks. Or prepare to swim ashore." You turn and walk away. The crowd erupts into anxious babbling the moment you disappear from view. You descend to your ship and steer away.
<br><br>
Soon after, the larger vessel starts to turn.
<br><br>
You arrive back at the docks. A manager greets you. <<generate2>><<person2>>"You did it," <<he>> says. "Didn't expect that. Good job."
<br><br>
<<dockoptions>>
:: Docks Examine [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You compare the numbers,
<<if $maths gte random(1, 1000)>>
<span class="green">and find that some valuable cargo disappeared at some point between arrival and departure.</span> What's more, someone tried to cover it up. You inform a manager, who seems impressed at your deduction.
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but find nothing wrong.</span> You finish recording the information.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish recording the information.
<br><br>
<</if>>
<<dockoptions>>
:: Docks Compound [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You sneak under a parked vehicle and peek out from beneath.
<br><br>
One of the workers places a crate in front of you, blocking your view. There's a crack in the bottom. A sweet, heady smell leaks out. It relaxes and heats you.
<br><br>
It's the last crate they load into the cargo container. The <<person1>><<person>> locks it, and they climb into the vehicle before driving away.
<br><br>
<<dockoptions>>
:: Docks Compound Ignore [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You ignore the strange vehicle and continue working.
<br><br>
<<dockoptions>>
:: Docks History [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
You look more closely,
<<if $history gte random(1, 1000)>>
<span class="green">and recognise the shape.</span> You <<generate1>><<person1>>inform a manager, who calls the captain in time. The ship steers around it.
<br><br>
"Damned reef," the manager say. "I swear it just pops up where it pleases. Good job."
<<dockstatus 1>><<gcool>>
<br><br>
<<else>>
<span class="red">but shape vanishes.</span>
<br><br>
With a groan, the ship collides with something beneath the surface. Dockers rush to the moorings to assess the damage.
<br><br>
<</if>>
<<else>>
You're sure it's fine. You finish cleaning.
<br><br>
A metallic tearing sound shudders the pier. Something tears a giant gash down the side of the approaching ship, though it still makes it to the dock.
<br><br>
<</if>>
<<dockoptions>>
:: Docks Angry [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"I'm just trying to work," you say. "Please let me."
<<elseif $submissive lte 850>>
"Fuck you," you say. "You're supposed to be working."
<<else>>
"This is cruel," you say. "I'll report you."
<</if>>
<br><br>
"We're just having fun," the <<person>> says. "Your kind rarely sticks with it anyway." The other dockers nod.
<br><br>
<<dockoptions>>
:: Docks Walk [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You walk away from the crowd. You try to ignore the jeers.
<br><br>
<<dockoptions>>
:: Docks Steal [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
It's a watch. It should be worth something. You mark it down as missing.
<br><br>
<<dockoptions>>
:: Docks Don't Steal [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You mark down that a package is damaged, and continue working.
<br><br>
<<dockoptions>>
<br>
:: Docks Slave Ignore [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $lock lt 400>>
There's nothing you can do. You move on to the next container. The <<person>> seems relieved.
<br><br>
<<else>>
You ignore the voice, and move on to the next container. The <<person>> seems relieved.
<br><br>
<</if>>
<<endevent>>
<<dockoptions>>
:: Docks Slave Open [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You successfully pick the lock and open the container. The <<person>> glances around. "I didn't see anything," <<he>> says. "I need this job." <<He>> walks away.
<br><br>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<person1>>There are sacks full of potatoes inside. You hear the voice again, from the back. One of the sacks moves. You find a <<person>> beneath, gagged and bound. Bruising surrounds <<his>> right eye. <<He>> starts crying.
<<gstress>><<stress 6>>
<br><br>
<<link [[Get help|Docks Slave Help]]>><</link>>
<br>
<<link [[Comfort and untie|Docks Slave Untie]]>><</link>>
<br>
:: Docks Slave Help [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You rush from the container, and find the <<person1>><<person>> who saw you open it.
<br><br>
<<if $submissive gte 1150>>
"There's someone who needs help," you say. "They're tied up and hurt."
<<elseif $submissive lte 850>>
"What's going on," you say. "There's a bound person in there."
<<else>>
"I found a person inside," you say. "They're bound and hurt."
<</if>>
<br><br>
<<He>> looks around before leaning in close. "Shut it <<girlcomma>>" <<he>> says. "I didn't see anything. Remember? Shut your gob before you get us both in trouble."
<br><br>
You return to the container, and find the <<person1>><<person>> lying where you left <<himstop>>
<br><br>
<<link [[Next|Docks Slave Untie]]>><</link>>
<br>
:: Docks Slave Untie [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
You untie the bindings and remove the gag.
<<if $submissive gte 1150>>
"Please don't cry," you say. "I'll look after you. What's your name?"
<<elseif $submissive lte 850>>
"Don't cry," you say. "Someone nasty might hear. What's your name?"
<<else>>
"It's okay," you say. "You're safe now. What's your name?"
<</if>>
<br><br>
<<His>> sobs recede a little, but <<he>> doesn't respond. You feel <<his>> arm through <<his>> worn school uniform as you help <<him>> to <<his>> feet. <<Hes>> very thin.
<br><br>
<<He>> stares at you, cheeks still wet. You take <<his>> hand and lead <<him>> toward the road. <<dockclotheson>> Security watch as you pass, but don't stop you.
<br><br>
<<link [[Take to train station|Docks Slave Station]]>><<pass 60>><</link>>
<br>
<<link [[Get food first (£20)|Docks Slave Cafe]]>><<pass 60>><<famegood 1>><<set $money -= 2000>><</link>>
<br>
:: Docks Slave Cafe [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take <<him>> to a nearby cafe and sit at a table away from the window. <<His>> eyes light up when <<he>> seems the menu. <<He>> points at the picture of a burger, so you order one for <<him>> and one for yourself. <<He>> devours <<his>> meal, pausing only to drink the accompanying pop.
<br><br>
You ask <<him>> <<his>> name and where <<hes>> from as <<he>> eats. <<He>> doesn't respond. You're not sure if <<he>> speaks English.
<br><br>
<<He>> licks the plate once finished, and stares at your food with longing. You push your plate over to <<himstop>> <<He>> eats it just as fast.
<br><br>
You leave the cafe together. <<He>> looks much happier.
<br><br>
<<link [[Next|Docks Slave Station]]>><<pass 60>><</link>>
<br>
:: Docks Slave Station [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You take the <<person>> to the train station on Harvest Street. <<He>> walks close, and keeps bumping into you. The station itself is busy. There's a map of the country on the wall, detailing the train network.
<br><br>
<<He>> points at one town in particular and smiles. You look more closely. It matches the name beneath <<his>> uniform's logo. "Is this your home?" you ask. <<He>> just smiles.
<br><br>
You buy a ticket and walk onto the platform as the train arrives.
<<set $money -= 10000>>
The <<person>> seems anxious.
<br><br>
<<link [[Give nothing|Docks Slave Station 2]]>><<famegood 5>><<set $phase to 0>><</link>>
<br>
<<link [[Give £100|Docks Slave Station 2]]>><<set $dockslavemoney to 100>><<set $money -= 10000>><<famegood 10>><<set $phase to 1>><</link>>
<br>
<<link [[Give £300|Docks Slave Station 2]]>><<set $dockslavemoney to 300>><<set $money -= 30000>><<famegood 30>><<set $phase to 2>><</link>>
<br>
<<link [[Give £1000|Docks Slave Station 2]]>><<set $dockslavemoney to 1000>><<set $money -= 100000>><<famegood 50>><<set $phase to 3>><</link>>
<br>
:: Docks Slave Station 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase gte 1>>
You hand the <<person>> the ticket and £<<print $dockslavemoney>>.
<<else>>
You hand the <<person>> the ticket.
<</if>>
<<if $submissive gte 1150>>
"It was nice to meet you," you say. "I hope you have a nice journey."
<<elseif $submissive lte 850>>
"You should be okay from here," you say.
<<else>>
"This train will take you home," you say.
<</if>>
<<He>> seems reluctant to leave you, but <<he>> understands and walks alone toward the waiting train. Before reaching it however, <<he>> turns and runs back. <<He>> almost knocks you over with a hug.
<br><br>
<<He>> waves from the window as the train departs.
<br><br>
<<endevent>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<br>
:: Passout Docks [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
You awaken naked on a chair. Lengths of rope criss-cross your body and tie you down. A round board sits on your knees and leans against your chest, giving you some cover from prying eyes. You can't move an inch. Walls of corrugated metal suggest you're inside a cargo container. You're not alone.
<br><br>
<<generate1>><<generate2>><<generate3>><<person2>>"It's not fair," a <<person>> says. <<He>> sits opposite you with <<his>> arms folded. "You set it up wrong."
<br><br>
A dart thuds into the board. The <<person1>><<person>> who threw it laughs. "Yeah yeah," <<he>> says. "We're all using the same board, if you haven't noticed." <<He>> throws another dart. "I win." <<He>> turns to a <<generate3>><<person3>><<personstop>> "Unless you score perfect."
<br><br>
The <<person>> stands and takes <<his>> position in front of the board as the <<person1>><<person>> approaches to retrieve <<his>> darts. "Hey," <<he>> says. "<<pShes>> awake."
<br><br>
<<link [[Insult|Passout Docks 2]]>><<set $phase to 0>><<def 1>><<trauma -6>><</link>><<ltrauma>>
<br>
<<link [[Plead|Passout Docks 2]]>><<set $phase to 1>><<sub 1>><<stress -6>><</link>><<lstress>>
<br>
<<link [[Remain silent|Passout Docks 2]]>><<set $phase to 2>><</link>>
<br>
:: Passout Docks 2 [nobr]
<<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"L-let me go," you say. "You're being mean."
<<elseif $submissive lte 850>>
"Untie me at once," you say. "Or I'll throw you into the sea with the other scum."
<<else>>
"You scum," you say. "Let me go."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Let you go? Sure. After I've had my fun."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"Please don't hurt me," you say. "I promise I won't tell anyone."
<<elseif $submissive lte 850>>
"This is childish," you say. "Let me go now and I won't tell anyone."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
The <<person1>><<person>> laughs. "Sure. After I've had my fun."
<<else>>
<</if>>
<<He>> returns to <<his>> seat as the <<person3>><<person>> prepares to throw.
<br><br>
The dart flies over your shoulder. "Fuck," the <<person>> says as <<he>> sits in defeat. The <<person1>><<person>> raises <<his>> fists. "I win! Now clear off you two. I want privacy."
<br><br>
The <<person2>><<person>> shakes <<his>> head. "That wasn't agreed." <<He>> opens a beer. "We're watching. I wanna see what you do to this <<girlstop>>"
<br><br>
The <<person1>><<person>> sighs, but doesn't protest. <<He>> pulls the board away from you. Their eyes feast on your <<lewdnessstop>>
<br><br>
<<link [[Next|Passout Docks Rape]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>>
<br>
:: Passout Docks Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
The pair cheer their colleague on.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Docks Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Docks Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Passout Docks Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair applaud. "I think I've learned something intimate about you," the <<person2>><<person>> says.
<br><br>
"Sh-shut it," the <<person1>><<person>> responds. <<He>> unties you from the chair, but leaves the rope around you. "You keep it shut too. Not that anyone will care." <<He>> opens the container and kicks you out.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<<else>>
You kick the <<person>> against the metal wall. <<He>> cries out in pain and clutches <<his>> back.
<br><br>
"<<pShes>> tied up mate!" the <<person2>><<person>> says as the <<person3>><<person>> keels over with laughter.
<br><br>
<<tearful>> you kick open the door and leave the container. The pair don't stop you, but continue to mock their colleague.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks]]>><</link>>
<</if>>
<<set $stress -= 2000>>
:: Docks Pub Crawl [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<set $dockpubcount += 1>>
<<if $hour gte 3 and $hour lte 18>>
Your colleagues pat your back, congratulating your endurance. They separate and stagger home.<<gcool>><<dockstatus 5>>
<br><br>
<<destinationeventend>>
<<elseif $rng gte 81>>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>><<person1>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Mer Street. It's busy. Sailors from the moored ships are unwinding here.
<br><br>
"Pub quiz in ten minutes," the jovial owner shouts. "Winning team gets a round on the house." Your colleagues sign up at once. The sailors scoff. "You got no chance," one of them, a <<personcomma>> says. Your colleagues throw colourful insults in response.
<br><br>
"You lot talk big," the <<person>> says after much back and forth. <<He>> pulls £60 from <<his>> pocket. <<His>> fellow sailors do likewise. "That's £360 says we win the quiz." Despite their previous bluster, the dockers seem unsure.
<br><br>
<<if $promiscuity gte 35>>
<<link [[Bet your body|Docks Pub Crawl Body]]>><<dockstatus 1>><</link>><<promiscuous3>><<gcool>>
<br>
<</if>>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 0>><</link>>
<br>
<<link [[Don't take part|Docks Pub Crawl Quiz Refuse]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 61>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Harvest Street. Some rough looking patrons eye you up as you enter.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate1>><<person1>>A <<person>> sits beside you and places their hand on your thigh. "Fancy disappearing together for a few minutes?" <<he>> says.
<br><br>
<<link [[Accept|Docks Pub Crawl Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Docks Pub Crawl Sex Refuse]]>><</link>>
<br>
<<else>>
You drink a couple of rounds together, ignoring evil looks from the regular patrons. You leave with the other dockers.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 41>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Barb Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You overhear one of the other dockers talking about you. <<generate1>><<person1>>"You sure the <<girl>> can handle it," <<he>> says. "The drinking, I mean. I don't want to get in trouble with <<pher>> parents or nothing."
<br><br>
<<link [[Challenge to drinking contest|Docks Pub Crawl Contest]]>><<dockstatus 1>><<set $phase to 0>><</link>><<gcool>>
<br>
<<link [[Remain silent|Docks Pub Crawl Silent]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
People pay you and the other dockers no mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $rng gte 21>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on Connudatus Street.
<br><br>
<<generate1>><<generate2>><<person2>>You notice a docker eyeing up a <<person>> on the other side of the room.
<br><br>
<<link [[Encourage|Docks Pub Crawl Eyeing Encourage]]>><</link>>
<br>
<<link [[Ignore|Docks Pub Crawl Eyeing Ignore]]>><</link>>
<br>
<<else>>
Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on the High Street.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You attract attention. Other patrons keep trying to flirt with you.
<br><br>
<<link [[Flirt|Docks Pub Crawl Flirt]]>><</link>><<promiscuous1>>
<br>
<<if $worn.lower.skirt is 1>>
<<link [[Tease|Docks Pub Crawl Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|Docks Pub Crawl Flirt Ignore]]>><</link>>
<br>
<<else>>
No one pays you or the other dockers much mind. You drink a few rounds and leave together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
:: Docks Pub Crawl Eyeing Encourage [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"You should talk to <<himcomma>>" you say. "Just be yourself."
<<elseif $submissive lte 850>>
"Talk to <<himcomma>>" you say. "<<He>> will appreciate the assertiveness."
<<else>>
<</if>>
<br><br>
The docker finishes their drink, takes a deep breath and marches over. The <<person>> looks up. You can't hear them over the din of the pub, but <<he>> seems to respond well.
<<if $rng gte 51>>
<<He>> takes the docker's hand and together they walk outside. The docker gives you a grateful smile before disappearing.<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
Until <<he>> sneers and throws <<his>> drink in the docker's face.
<br><br>
The docker returns, eyes downcast and hair dripping.
<br><br>
<</if>>
You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Eyeing Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You decide to keep to yourself. You finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You flirt back, revelling in the attention. You manage to convince someone to pay for drinks for you and your colleagues.
<<dockstatus 1>><<gcool>>
<<promiscuity1>><<set $money += 500>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You hike your skirt up, giving them a tantalising glimpse of your upper thighs just short of your <<undiesstop>> One of your colleagues, a <<generate1>><<person1>><<personcomma>> spoils the fun and pulls your $worn.lower.name over your thighs proper. "Sorry," <<he>> says. "But you're working them up a bit too well. I don't want to lose teeth protecting you."
<<exhibitionism1>>
You and the dockers finish your drinks and leave together.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Flirt Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You ignore the flirters, finish your drink and leave with your colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Contest [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
<<if $submissive gte 1150>>
"You're wrong," you say. Everyone turns to you. "I bet I can drink even more than you."
<<elseif $submissive lte 850>>
You laugh. Everyone turns to you. "It's you I'm worried about," you say to the <<personstop>> "You'll be out cold within an hour."
<<else>>
"I can handle myself," you say. Everyone turns to you. "In fact, I can handle drink better than you."
<</if>>
<br><br>
The <<generate2>><<person2>><<person>> jabs the <<person1>><<person>> with <<his>> elbow. "That's a challenge," <<person2>><<he>> says. The <<person1>><<person>> sighs and takes the seat in front of you as the other dockers rearrange themselves to watch. They're so enthused they offer to pay for the drinks.
<br><br>
<<link [[Next|Docks Pub Crawl Contest]]>><</link>>
<br>
<<elseif $phase is 1>><<set $phase += 1>>
<<generate3>><<person3>>The bartender arrives with two glasses. "Scotch," <<he>> says. "Let's start you off easy."
<br><br>
<<if $dockpubcount gte 4>>
<<person1>>"I don't think this'll take long," the <<person>> says. "We've had more than a few already."
<br><br>
<</if>>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 2>><<set $phase += 1>>
You drink the scotch as the audience cheers. It burns your throat.
<br><br>
The <<person1>><<person>> coughs. "No shame in quitting," <<he>> says. "I'm a seasoned drinker, and I don't want to carry you home after."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Vodka," <<he>> says. "But stronger than you're used to, I reckon."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 180>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 3>><<set $phase += 1>>
You drink the vodka as the audience cheers once more. You feel a bit nauseous.
<br><br>
"That tasted foul," the <<person1>><<person>> says. "I must be pretty pissed already if I'm doing this."
<br><br>
The <<person3>>bartender returns, holding two more glasses. "Absinthe," <<he>> says. "Made locally. This was illegal not long ago."
<br><br>
The <<person1>><<person>> sways slightly as <<he>> takes the drink.
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 120>><<set $hallucinogen += 120>><</link>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<elseif $phase is 4>><<set $phase += 1>>
You drink the absinthe. You almost gag. The <<person1>><<person>> does, but <<he>> manages to keep it down. <<He>> doesn't say anything.
<br><br>
The bartender returns with another two glasses. The liquid is bright and colourful. "Local special," <<he>> smiles. "Not on the menu."
<br><br>
<<link [[Drink|Docks Pub Crawl Contest]]>><<set $drunk += 120>><<set $drugged += 120>><<arousal 18>><</link>><<ggarousal>>
<br>
<<link [[Stop|Docks Pub Crawl Contest Stop]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
You drink the colourful liquid. It's sweet, and makes you feel warm.
<br><br>
The <<person1>><<person>> lifts <<his>> drink. "I prom-" <<he>> hiccups. "I promised myself. Never again." <<He>> places the glass on the table. "You win." The audience cheers with more vigour than before. Someone raises your arm and several others pat your back. "Now," the <<person>> continues. "I need a piss."<<gcool>><<dockstatus 1>>
<br><br>
<<if $arousal gte 10000>>
The warmth in you continues to build, and build, until your whole body shakes. You pass the point of no return.
<br><br>
<<orgasmpassage>>
<br><br>
You fall to the ground, writhing and moaning in front of your astonished colleagues. The <<person>> returns as you regain control. <<He>> shakes <<his>> head.
<br><br>
You leave the pub with the other dockers, feeling spent and flushed. They don't mention what happened, but something has them smiling.
<br><br>
<<dockpuboptions>>
<<else>>
Your colleagues finish their drinks, the <<personcomma>> returns and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
:: Docks Pub Crawl Contest Stop [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 4>>
You shake your head and push the glass away from you. All eyes turn to the <<personcomma>> who lifts <<his>> and smells it. <<He>> places it back on the table. "I prom-" <<he>> hiccups. "I promised myself. Never again." It's a draw. The dockers are disappointed.<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<<else>>
You shake your head and push the glass away from you. All eyes turn to the <<personcomma>> who lifts <<his>> and smells it. <<He>> downs it in one motion, and the dockers cheer. One raises <<his>> arm and several others pat <<his>> back.<<lcool>><<dockstatus 1>>
<br><br>
Your colleagues finish their drinks and you leave the pub together.
<br><br>
<<dockpuboptions>>
<</if>>
:: Docks Pub Crawl Silent [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You don't interject.
<br><br>
You finish drinking and leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 20>>
<<He>> takes your hand and leads you to the <<if $pronoun is "m">>men's<<else>>women's<</if>> toilets. <<He>> pushes you against the sinks and grasps at your clothing.<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Docks Pub Crawl Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You dockers aren't usually so cute," <<he>> says as <<he>> adjusts <<his>> clothes.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> into a cubicle and escape the toilets.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<<else>>
"Fine," <<he>> says. "You're lucky I don't just take you anyway."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you return to the pub to find your colleagues finishing their drinks. You leave together.
<br><br>
<<dockpuboptions>>
<</if>>
:: Docks Pub Crawl Sex Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
The <<person>> grasps your neck and leans in. "I tried asking nicely," <<he>> whispers. "Now how abouts you come with me, and I won't need to hurt you."<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<<if $submissive lte 500>>
"You're gonna regret touching me," you say. You smash your glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair. Your colleagues cheer.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
"That was self defence," you argue, but <<he>> won't hear it. Your colleagues down the last of their drink and together you leave the pub. They don't seem to mind.<<gcool>><<dockstatus 1>>
<br><br>
<<else>>
One of your colleagues notices, and smashes a glass over the <<persons>> head. <<He>> tries to dodge the blow, but loses balance and falls off <<his>> chair.
<br><br>
"Unprovoked!" the <<person>> says as <<he>> nurses <<his>> scalp.
<br><br>
The pub owner rushes over. <<generate2>><<person2>> "Last thing I need is a brawl," <<he>> says. "You dockers always bring trouble. Get out."
<br><br>
Your colleagues argue that it was justified, but <<he>> won't hear it. They down the last of their drink and together you leave the pub.
<br><br>
<</if>>
<<dockpuboptions>>
:: Docks Pub Crawl Body [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $submissive gte 1150>>
"I-I hope it's worth this much," you say. "I bet my body."
<<elseif $submissive lte 850>>
It's your turn to scoff. "That all?" you say. "Fine. I bet my body. If you win, you can do whatever you want to me."
<<else>>
"Instead of money," you say. "If you win, you can have me."
<</if>>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
The sailors look at each other, excited. "Free drinks," the <<person>> says. "And a free <<girlstop>> It's our lucky night."
<br><br>
"Dream on," one of your colleagues says, though they seem happy that they don't stand to lose anything.
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "body">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
"Nope," the <<person>> says. "We could get a whore cheaper than that." <<person2>>The <<person>> sat beside <<him>> looks crestfallen, and eyes you up<<person1>>.
<br><br>
<<if $money gte 6000>>
<<link [[Match their bet (£60)|Docks Pub Crawl Bet]]>><<set $money -= 6000>><</link>>
<br>
<</if>>
<<link [[Don't bet anything|Docks Pub Crawl Refuse]]>><</link>>
<br>
<</if>>
:: Docks Pub Crawl Bet [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You put £60 on the table. Your colleagues follow suit, though some with a grumble. "Thanks for your contribution," the <<person>> says. "That's our night paid for."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "money">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
:: Docks Pub Crawl Quiz Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 0>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
The pub owner steps up to a microphone in the corner of the room, preparing to read the first question.
<br><br>
<<set $dockquiz to "none">>
<<link [[Next|Docks Pub Crawl Quiz]]>><<set $phase to 0>><<set $dockquizhome to 0>><<set $dockquizaway to 0>><</link>>
<br>
<<else>>
You do nothing, and nor do any of your colleagues. "Thought so," the <<person>> says as the other sailors laugh. "You lot are all talk."
<br><br>
You don't pay attention to the quiz, and your colleagues lose to the sailors. You leave together in a sour mood.
<br><br>
<<dockpuboptions>>
<</if>>
:: Docks Pub Crawl Quiz [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase is 0>><<set $phase += 1>>
The first category <<dockpubquiz>>
<<elseif $phase is 1>><<set $phase += 1>>
The second category <<dockpubquiz>>
<<elseif $phase is 2>><<set $phase += 1>>
The third category <<dockpubquiz>>
<<elseif $phase is 3>><<set $phase += 1>>
The fourth category <<dockpubquiz>>
<<elseif $phase is 4>><<set $phase += 1>>
The fifth category <<dockpubquiz>>
<<else>>
<<if $dockquizhome gt $dockquizaway>>
"And the winners are," the owner announces. "The dockers!" You cheer and drum the table with your colleagues, until the owner convinces you to settle down.
<br><br>
<<if $dockquiz is "money">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash. You've gained £60.
<<set $money += 12000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The sailors aren't impressed. "Rigged," the <<person>> says, but they hand over the cash.
<br><br>
<<link [[Take the money for yourself|Docks Pub Crawl Take]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Share the money with your colleagues|Docks Pub Crawl Share]]>><<dockstatus 1>><</link>><<gcool>>
<br>
<<else>>
The sailors aren't impressed. "Rigged," the <<person>> says.
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<<elseif $dockquizhome is $dockquizaway>>
"And the winners are," the owner announces. "No one! It's a draw." The dockers and sailors seem equally upset.
<br><br>
You and your colleagues leave soon after.
<<if $dockquiz is "money">><<set $money += 6000>><</if>>
<br><br>
<<dockpuboptions>>
<<else>>
"And the winners are," the owner announces. "The sailors!" They cheer and laugh until the owner convinces them to settle down.
<br><br>
<<if $dockquiz is "money">>
They take their money. "Sorry guys," the <<person>> says. "Shoulda known better than to challenge us."
<<lcool>><<status -1>>
<br><br>
You and your colleagues leave in a sour mood.
<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<<elseif $dockquiz is "body">>
The <<person>> looks at you and makes a come-hither motion. <<His>> fellow sailors stare at you with ravenous eyes. "Time to pay up," <<he>> says. "Get that bum over here."
<br><br>
<<link [[Walk over|Docks Pub Crawl Gangbang]]>><<set $sexstart to 1>><</link>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Docks Pub Crawl Fight]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
<<link [[Refuse|Docks Pub Crawl Gangbang Refuse]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<</if>>
<<else>>
You and your colleagues leave in a sour mood.<<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
<</if>>
<</if>>
<</if>>
:: Docks Pub Crawl Gangbang Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier and <<he>> relents. "You're probably worn out after fucking half the docks."
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Fight [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "But I don't want to."
<<elseif $submissive lte 850>>
"Fuck off," you say. "You didn't think I'd really bet myself for so little, right?"
<<else>>
"No," you shake your head. "I'm not doing that over a pub quiz."
<</if>>
<br><br>
"Figures," the <<person>> says. <<He>> walks closer, but your colleagues form a protective barrier. <<He>> smacks one of them across the face, who then slaps <<him>> back. The other sailors rush to <<his>> defence as a brawl breaks out.
<br><br>
<<link [[Join in|Docks Pub Crawl Join]]>><<def 1>><<stress -6>><<pain 5>><<crimeup 50>><<dockstatus 1>><</link>><<gcool>><<crime>><<gpain>><<lstress>>
<br>
<<link [[Calm everyone down|Docks Pub Crawl Calm]]>><<dockstatus -1>><</link>><<lcool>>
<br>
:: Docks Pub Crawl Join [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You pick up a bystander's drink and drench the <<persons>> hair. <<He>> sneers and lunges, clutching your throat and dragging you to the ground. One swift kick to the <<if $NPCList[0].penis isnot "none">>cock<<else>>pussy<</if>> and <<he>> releases you, and clutches <<his>> groin in agony.
<br><br>
You stand up as security separate your colleagues from the sailors. "Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
The owner glares at you as you leave with your laughing colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Calm [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $physique gte 12000>>
You stand in the middle of one of the fights and manage to hold a sailor and docker away from each other. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<<else>>
You try separate one of the fights, but just get knocked aside. A couple of the more level heads on both sides watch you and, inspired by your act, intervene themselves. They manage to calm things enough that security can form a line between the dockers and sailors.
<</if>>
"Out!" the pub owner shouts, gesturing at you and the other dockers. "You lot first. Out!"
<br><br>
You leave with your laughing colleagues.
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Gangbang [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
You walk over to the sailor's table. They grasp your arms and pull you onto it. "Not in here!" the pub owner shouts, but they pay no heed.
<br><br>
You feel your colleagues watching, along with the rest of the pub.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks Pub Crawl Gangbang]]>><</link>></span><<nexttext>>
<</if>>
:: Docks Pub Crawl Gangbang Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 30>>
Applause fills the pub. The sailors clink and swig their free drinks. "This is the life," the <<person>> sighs.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you climb down from the table. Your colleagues pat your back. "Thanks for taking one for the team," a <<generate1>><<person1>><<person>> says.
<br><br>
"One?" a <<generate2>><<person2>><<person>> interjects. "You mean six." The <<person1>><<person>> glares at <<person2>><<himstop>>
<br><br>
You leave the pub with your colleagues.
<br><br>
<<dockpuboptions>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> away from you. <<He>> stumbles into another patron, who punches <<him>> in the jaw. Someone throws a glass. Then, someone throws a table. The pub breaks into a brawl.
<br><br>
<<clothesontowel>>
<<endcombat>>
Someone grasps your shoulders and hauls you to your feet. It's one of your colleagues. <<generate1>><<person1>><<He>> looks amused. <<tearful>> you keep low and escape the chaos with your fellow dockers.
<br><br>
<<dockpuboptions>>
<<else>>
The sailors seem reluctant to stop, but your colleagues arrive at your side and help you to your feet.
<<lcool>><<dockstatus -1>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you leave the pub with the other dockers. The sailors heckle you.
<br><br>
<<dockpuboptions>>
<</if>>
:: Docks Pub Crawl Take [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
Your colleagues reach for the money, but you snatch it away from them. You remind them who's butt was on the line. They grumble, but agree. You've gained £360.
<<set $money += 36000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<set $drunk += 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Share [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
You let your colleagues have their share. You've gained £60.
<<set $money += 6000>>
<br><br>
You and your colleagues enjoy your free drinks and leave in an elevated mood.
<<set $drunk += 60>><<lstress>><<stress -6>>
<br><br>
<<dockpuboptions>>
:: Docks Pub Crawl Science [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $science gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $science lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $science gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points."
<br><br>
The <<person>> shoves the <<person2>><<person>> sat next to <<himstop>> <<person1>>"I thought you were good at this shit."
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br>
:: Docks Pub Crawl Maths [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $maths gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $maths lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $maths gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br>
:: Docks Pub Crawl English [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $english gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $english lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $english gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br>
:: Docks Pub Crawl History [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues.
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $history gte random(1, 1000)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $history lte 300>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. <<if $history gte 700>>You were sure you got it right.<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table.
<br><br>
<<else>>
"Sorry guys. No points." They groan.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br>
:: Docks Pub Crawl Love [nobr]
<<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
<<if $phase2 is 0>>
<<if random(1, 2) is 2>><<set $dockquizhome += 1>>
You let your colleagues answer the questions. They argue a bit, but write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues. They make lewd gestures at the sailors, who return the display.<<lstress>><<stress -1>>
<br><br>
<<else>>
You let your colleagues answer the questions. They write them down, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<elseif $phase2 is 1>>
<<if $promiscuity gte random(1, 100)>><<set $dockquizhome += 1>>
You write down the answers, fold the paper and hand it to the pub owner. The sailors do likewise.
<br><br>
"That's a point to the dockers," The owner says. You cheer with your colleagues.<<lstress>><<stress -1>>
<br><br>
<<else>>
<<if $promiscuity lte 30>>You're not confident, but you write down the answers, fold the paper and hand it to the pub owner.<<else>>You write down the answers, fold the paper and hand it to the pub owner.<</if>> The sailors do likewise.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. The sailors laugh. <<if $dockquiz is "body">>"Guess it's up to us to teach you the ropes," the <<person>> teases.<<else>>"Don't worry," the <<person>> teases. "We didn't expect better."<</if>>
<br><br>
<</if>>
<<else>>
You convince your colleagues that you know your stuff, and write down nonsense answers. You fold the paper and hand it to the pub owner.
<br><br>
The owner reads your paper. "The dockers score zero." You grumble with your colleagues. What a surprise.
<br><br>
<</if>>
The owner reads the sailor's answers.
<<if random(1, 2) is 2>><<set $dockquizaway += 1>>
"That's a point to the sailors." A cheer erupts from their table. "You learn a thing or two sailing between ports," the <<person>> says.
<br><br>
<<else>>
"Sorry guys. No points." They boo. "You lot don't know nothing," the <<person>> says.
<br><br>
<</if>>
<<link [[Next|Docks Pub Crawl Quiz]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-docks/main.twee | twee | mit | 68,279 |
:: Widgets Docks [widget]
<<widget "dockclotheson">><<nobr>>
<<storeon "docks" "check">>
<<if _store_check is 1>>
You find your clothes where you left them.<<storeon "docks">>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "dockeffects">><<nobr>>
<</nobr>><</widget>>
<<widget "dockoptions">><<nobr>>
<<endevent>>
<<link [[Work (1:00)|Docks Work]]>><<set $phase to 0>><<pass 60>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Slack (1:00)|Docks Work]]>><<set $phase to 1>><<pass 60>><<dockstatus -1>><</link>><<lcool>>
<br>
<<link [[Leave|Docks]]>><<storeon "docks">><</link>>
<br>
<</nobr>><</widget>>
<<widget "dockstatustext">><<nobr>>
<<set $dockstatus = Math.clamp($dockstatus, 0, 100)>>
<<if $dockstatus gte 100>>
<span class="green">The other workers respect you.</span>
<<elseif $dockstatus gte 80>>
<span class="teal">The other workers accept you.</span>
<<elseif $dockstatus gte 30>>
<span class="lblue">The other workers tolerate you.</span>
<<elseif $dockstatus gte 10>>
<span class="blue">The other workers view you with suspicion.</span>
<<else>>
<span class="purple">The other workers view you with contempt.</span>
<</if>>
<</nobr>><</widget>>
<<widget "dockstatus">><<nobr>>
<<if $args[0]>>
<<set $dockstatus += ($args[0] * 2)>>
<</if>>
<</nobr>><</widget>>
<<widget "dockwork">><<nobr>>
<<set $dockhours += 1>>
<<if $stress gte 10000>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Passout Docks]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<elseif $hour gte 19>>
You help put away equipment and make sure the containers are locked for the night.
<br><br>
<<dockclotheson>>
You join the queue in front of security, where a surly <<generate1>><<person1>><<person>> hands out brown envelopes containing the day's pay.<<endevent>>
<br>
You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.
<<set $money += ($dockwage * 12)>>
<br><br>
<<if $dockstatus gte 80>>
<<generate1>><<person1>>A group of your colleagues gather at the gate. A <<person>> waves you over. "We're going on a pub crawl," <<he>> says. "You in?"
<br><br>
<<endevent>>
<<if $money gte 500>>
<<link [[Accept (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<set $drunk += 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<link [[Decline|Docks]]>><</link>>
<br>
<<else>>
<<link [[Next|Docks]]>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 91>>
You're tasked with inspecting the contents of the containers after they're lifted from the deck.
<<set $rng to random(1, 100)>>
<<if $rng gte 81 and $money gte 12000 and $dockslave isnot 1>>
<<generatey1>><<generate2>><<person2>>You hear a muffled cry from one of them.
<br><br>
You enter the keycode, but it doesn't unlock. "Not that one," another docker says. <<He>> points at the initials printed on the door. "We don't inspect these." If <<he>> hears the crying, <<he>> ignores it.
<br><br>
<<set $lock to 400>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in anyway (£100 1:00)|Docks Slave Open]]>><<set $dockslave to 1>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Ignore the voice|Docks Slave Ignore]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Many containers contain goods ordered by private citizens. A package in one of them is torn open, and something glints from inside.
<br><br>
<<link [[Steal|Docks Steal]]>><<crimeup 60>><<set $blackmoney += 60>><</link>><<crime>>
<br>
<<link [[Don't steal|Docks Don't Steal]]>><</link>>
<br>
<<else>>
There's lots of machinery. You don't understand what it's for, but it's all tagged properly.
<br><br>
<<dockoptions>>
<</if>>
<</if>>
<<elseif $rng gte 81>>
A vessel requests help making it to the dock. You, a <<generate1>><<person1>><<personcomma>> and a <<generate2>><<person2>><<person>> are tasked with helping. You board a small ship and sail to meet it.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're halfway there when the <<person>> cuts out the engine. <<He>> and the <<person1>><<person>> stare at you. "A little <<girlcomma>> all alone at sea," <<he>> says. "Hows about you let us have some fun, and we won't need to hurt you." The <<person>> brandishes a length of rope.
<br><br>
<<link [[Nod|Docks Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Fight|Docks Rape]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Capsize the boat|Docks Rape Capsize]]>><<dockstatus -1>><</link>><<lcool>>
<br>
<<else>>
The <<person>> guides the captain while you and the <<person1>><<person>> help the crew with the spring lines. <<if $exposed gte 1>>The sailors ogle you, though they try to hide it. <</if>>You swing the vessel around and make a successful landing.
<br><br>
<<endevent>>
<<dockoptions>>
<</if>>
<<elseif $rng gte 71>>
A tourist vessel cuts across the docks, delaying the launch of other ships. They won't respond to hails. You're sent in a small boat to deliver a message.
<br><br>
<<generate1>><<person1>>
<<if $exposed gte 1>>
You climb aboard. The arrival of an undressed <<girl>> aboard the ship sends murmurs through the well-dressed crowd. You find the captain flirting with a passenger. <<He>> drops <<his>> glass when <<he>> sees you.
<<else>>
You climb aboard and push through the well-dressed crowd in search of the captain. You find <<him>> flirting with a passenger.
<br><br>
<</if>>
<<if $submissive gte 1150>>
"Please sir," you say. "Your ship isn't meant to approach this way. You're blocking other ships."
<<elseif $submissive lte 850>>
"Sorry to interrupt," you say. "But your dumb arse is about to collide with another ship."
<<else>>
"I'm delivering a message," you say. "Your course is wrong. You need to pull away and approach from the proper angle. You're delaying other ships."
<</if>>
<br><br>
"They can wait," <<he>> laughs. "Lots of important passengers. They're anxious to be back on land." <<He>> turns away.
<br><br>
<<link [[Return to dock|Docks Tourist Return]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Docks Tourist Seduce]]>><</link>><<promiscuous4>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Scare the passengers|Docks Tourist Intimidate]]>><<dockstatus 3>><</link>><<defianttext>><<ggcool>>
<br>
<</if>>
<<elseif $rng gte 61>>
You're tasked with unloading a lorry. You notice another vehicle being unloaded nearby, but the workers wear a strange uniform. A <<generate1>><<person1>><<generate2>><<person>> supervises them.
<br><br>
"Don't pay them no mind," the <<person2>><<person>> working beside you says. "They handle their own shipments."
<br><br>
<<link [[Sneak closer for a look|Docks Compound]]>><<set $drugged += 240>><<stress -6>><</link>><<garousal>><<lstress>>
<br>
<<link [[Ignore|Docks Compound Ignore]]>><</link>>
<br>
<<elseif $rng gte 51>>
You're tasked with recording cargo information onto a computer. While working through the notes you notice an inconsistency.
<br><br>
<<link [[Examine|Docks Examine]]>><<set $phase to 0>><<stress 6>><</link>> | <span class="blue">Maths</span><<gstress>>
<br>
<<link [[Ignore|Docks Examine]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 41>>
You're tasked with cleaning the pier.
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
You notice a pink shape in the water, in front of an approaching ship.
<br><br>
<<link [[Examine|Docks History]]>><<set $phase to 0>><<stress 6>><</link>> | <span class="blue">History</span><<gstress>>
<br>
<<link [[Ignore|Docks History]]>><<set $phase to 1>><</link>>
<br>
<<else>>
You finish without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 31>>
You're tasked with moving some crates so they can be loaded onto vehicles. <<generate1>><<person1>>"You'll need a forklift," the supervisor says. "Let me find the keys."
<br><br>
<<if $physique gte 15000>>
The crates don't look too heavy. By the time <<he>> returns you've already finished. "You're stronger than you look," <<he>> chuckles.<<gcool>><<dockstatus 1>>
<br><br>
<<dockoptions>>
<<else>>
<<He>> keeps an eye on you as you move the crates, but you manage it without a problem.
<br><br>
<<dockoptions>>
<</if>>
<<elseif $rng gte 21>>
You're tasked with untying a moored ship from the pier. The ropes are thick and heavy, and you don't have long before another ship needs the space.
<br><br>
<<if $physique gte 5000>>
You make it in time.
<br><br>
<<else>>
You manage to make it in time. Just.
<<gtiredness>><<tiredness 6>>
<br><br>
<</if>>
<<dockoptions>>
<<elseif $rng gte 11 and $exposed lte 0>>
You're tasked with lubricating machinery.
<<if $dockstatus gte 30>>
You manage it without a problem.
<br><br>
<<dockoptions>>
<<else>>
You're working on a crane when it roars into life, and the boom rises. You find yourself yanked upwards by a hook embedded in your $worn.lower.name.
<br><br>
<<generate1>><<person1>>The crane stops, leaving you suspended in the air. The <<person>> manning the crane waves at you as you spin. Other dockers step into view. They whistle and applaud.
<br><br>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
Your weight tears you free of your clothing. <<generate2>><<person2>>A <<person>> catches you. <<He>> ogles your <<lewdnessstop>> So does everyone else. <<covered>> You squirm free and dash for safety, chased by jeers. You find a sheet to cover with.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<towelup>>
<<dockoptions>>
<<else>>
Your weight tears you free from the hook. <<generate2>><<person2>>A <<person>> catches you, but you squirm free.
<<gstress 6>>
<br><br>
<<link [[Get angry|Docks Angry]]>><<stress -3>><<dockstatus 1>><</link>><<gcool>><<lstress>>
<br>
<<link [[Walk away|Docks Walk]]>><</link>>
<br>
<</if>>
<</if>>
<<else>>
You lift crates from a moored ship, and drop them off on the dock. They're small compared to the rest of the cargo, but heavy.
<<if $physique gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You have no trouble. You keep going while the other dockers stop to rest.
<<gcool>><<dockstatus 1>>
<br><br>
<<elseif $physique gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
You manage to keep up with the other dockers.
<br><br>
<<else>>
So heavy you don't even make it off the deck before stopping to rest. The other dockers make several deliveries before you make one.
<<if $leftarm is "bound" and $rightarm is "bound">>
<span class="pink">Your bound arms make the process far more difficult than it would otherwise be as you can't manage a proper grip.</span>
<</if>>
<br><br>
You're struggling with the second crate when a muscular docker takes it from your hands. "Last one," <<generate1>><<person1>><<he>> says. <<He>> doesn't look at you.
<<lcool>><<dockstatus -1>>
<br><br>
<</if>>
<<endevent>>
<<if $leftarm is "bound" and $rightarm is "bound">>
A <<generate1>><<person1>><<person>> approaches you, smiling. "Rope accident?" <<he>> asks. "Come here, I'll sort it out."
<br><br>
<<link [[Accept|Docks Binding]]>><</link>>
<br>
<<link [[Refuse|Docks Binding Refuse]]>><</link>>
<br>
<<else>>
<<dockoptions>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "dockpubdestination">><<nobr>>
<<if $bus is "high">>
<<link [[Stop|High Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "harvest">>
<<link [[Stop|Harvest Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "connudatus">>
<<link [[Stop|Connudatus Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<elseif $bus is "barb">>
<<link [[Stop|Barb Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
<<link [[Stop|Mer Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<</if>>
<</nobr>><</widget>>
<<widget "dockpuboptions">><<nobr>>
<<endevent>>
<<if $money gte 500>>
<<link [[Continue (1:00 £5)|Docks Pub Crawl]]>><<set $dockpubcount to 0>><<set $money -= 500>><<set $drunk += 120>><<dockstatus 1>><<stress -6>><<pass 60>><</link>><<gcool>><<lstress>>
<br>
<</if>>
<<dockpubdestination>>
<</nobr>><</widget>>
<<widget "dockpubquiz">><<nobr>>
<<if $rng gte 81>>
is science.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Science]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Science]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Science]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 61>>
is arithmetic. One of your colleagues gets their fingers ready for counting.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Maths]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Maths]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Maths]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 41>>
is literature.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl English]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl English]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl English]]>><<set $phase2 to 2>><</link>>
<br>
<<elseif $rng gte 21>>
is local history.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl History]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl History]]>><<set $phase2 to 1>><</link>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl History]]>><<set $phase2 to 2>><</link>>
<br>
<<else>>
is lovemaking, which prompts a bawdy cheer. Your colleagues insist this will be easy.
<br><br>
<<link [[Let your colleagues answer|Docks Pub Crawl Love]]>><<set $phase2 to 0>><</link>>
<br>
<<link [[Answer yourself|Docks Pub Crawl Love]]>><<set $phase2 to 1>><<dockstatus 1>><</link>><<gcool>>
<br>
<<link [[Give the wrong answers|Docks Pub Crawl Love]]>><<set $phase2 to 2>><<dockstatus 1>><</link>><<gcool>>
<br>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/overworld-town/loc-docks/widgets.twee | twee | mit | 14,684 |
:: Domus House Nude [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock.
<br><br>
<<if $rng gte 51>>
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. <<Hes>> shocked by your nudity. "What on earth?" <<he>> mutters.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 1>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya wa-" <<his>> eyes widen. "Why is there a naked <<girl>> in front of me?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're naked," <<his>> eyes wander across your body. "Is there anything you can d-" <<he>> coughs. "I can do for you?"
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 3>><</link>>
<br>
<<elseif $rng gte 11 and $schoolday is 0>>
<<generatey1>><<person1>>A <<person>> answers the door. <<He>> looks shocked, then grins. "I know you from school," <<he>> says.
<br><br>
<<fameexhibitionism 1>>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> answers the door. <<He>> grins as he sees you. "My my, what do we have here?"
<br><br>
<<link [[Ask for clothes|Domus House Beg]]>><<set $phase to 5>><</link>>
<br>
<<fameexhibitionism 1>>
<</if>>
:: Domus House Beg [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 20>>
<<if $player.gender is "m">>
<<set $clothingselector to "m">>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $player.gender is "f">>
"Very well then," <<he>> says. "I'll fetch some clothes."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
"I'm sorry," <<he>> says. "I have nothing to spare you. Sorry, <<girlstop>>"
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
"I'm not getting scammed like that again," <<he>> says. "Go be naked somewhere else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<if $rng gte 20>>
The <<person>> thinks for a moment. "If you clean my living room for me, I'll find you something to wear," <<he>> says. <<if $leftarm is "bound" and $rightarm is "bound">>"You'll have to hold the duster in your mouth."<<else>>"It should only take ten minutes."<</if>>
<br><br>
<<link [[Accept|Domus Nude Exhibit]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> bites his lip and considers. "I don't have any," <<he>> says, with a sly smile. "Turn that cute butt around and ask somebody else."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 20>>
<<He>> smiles. "I've got some spares you can have if you fuck me," <<he>> says.
<br><br>
<<link [[Accept|Domus Nude Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I have nothing to get you," <<he>> shrugs <<his>> shoulders. "See you at school."
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 20>>
"Sure," <<he>> says. "Just press the buzzer on that house over there and run back quickly."
<br><br>
<<He>> points at a building across the road.
<br><br>
<<link [[Accept|Domus Streak]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"And ruin such a nice view?" <<he>> laughs. "Not likely."
<br><br>
<<He>> leers at you.
<br><br>
<<link [[Try another house|Domus House Nude]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Domus Nude Exhibit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<He>> hands you a feather duster and sends you inside with a slap on your rear. "No slacking."
<br><br>
<<pass 5>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<generate2>><<generate3>>You enter the living room, only to find it occupied by a <<person2>><<person>> and <<person3>><<personstop>>
<<garousal>><<gtrauma>><<gstress>><<arousal 6>><<trauma 6>><<stress 3>>
<br><br>
"Don't mind them," <<he>> says. "They won't touch you."
<br><br>
<<if $leftarm is "bound" and $rightarm is "bound">>
You nod in agreement and begin your work, made more difficult by the guest's loud comments. Not only that, but your bindings make it hard to reach specific places without bending over to show your <<genitals>> to the guests lazing on the chair.
<br><br>
"Don't mind us," the <<person3>><<person>> says as you bend over to dust the lower half of a cabinet. "Though, can you bend your knees a little less?"
<br><br>
<<else>>
You nod and get to work, crouching when you can and covering your <<genitals>> with your free hand.
"<<pShes>> shy," the <<person3>><<person>> says as you cover your rear while reaching up to brush a cabinet.
<</if>>
<br><br>
You finish cleaning the living room, and leave the gaze of the guests and report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet. Thanks for entertaining my guests."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
Once the living room is cleaned, you report to the <<person>> for payment. "Good job," <<He>> says, still leering at you. "Here's some stuff I found in a closet."
<br><br>
<<pass 5>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
:: Domus Nude Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust to $enemytrust + 100>>
You follow the <<person>> into the house. The door is barely shut before <<hes>> pawing at you. <<promiscuity1>>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<controlloss>>
<<molested>>
<<man1init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Nude Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Nude Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Nude Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thank you for cooperating. Here's the clothes." <<tearful>> you take the clothing and leave.
<br><br>
<<set $prostitutionstat += 1>>
<<fameprostitution 1>>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain, giving the chance you need. <<tearful>> you run through the building and back out onto the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $finish is 1>>
"That's a shame. Here are the clothes." <<tearful>> you take the clothes and leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
:: Domus Streak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You see the house <<he>> is pointing at. You run between two parked cars, giving yourself a moment. After a deep breath you leave the cover, your <<lewdness>> on display.
<br><br>
Running as fast as you can, you reach the house and hit the buzzer before turning tail and running the opposite direction.
<<if $rng gte 20>>
You manage to make it back to the house, and as you reach the steps <<he>> hands you some clothes.
<br><br>
"That was easy, wasn't it?" <<he>> asks. "You should come again."
<br><br>
<<link [[Get changed and leave (0:01)|Domus Street]]>><<spareclothesdomus>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
You manage to make it across the street, but as you approach the steps <<he>> grins and slams the door, leaving you alone.
<br><br>
You dive behind the cars again to avoid being seen as the door opposite opens.
<br><br>
<<link [[Try another house|Domus House Beg]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Widgets Spare Clothes Domus [widget]
<<widget "spareclothesdomus">><<nobr>>
<<if $player.gender is "m">>
<<upperwear 4>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.integrity /= 2>>
<<lowerwear 5>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.lower.integrity /= 2>>
<<else>>
<<upperwear 1>><<set $worn.lower.colour to either("black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow")>><<set $worn.upper.colour to $worn.lower.colour>>
<<set $worn.lower.integrity /= 2>><<set $worn.upper.integrity /= 2>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-domus-homes/nude.twee | twee | mit | 10,809 |
:: Domus House Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 100>>
The door is locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Sneak]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
:: Domus House Sneak [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You successfully pick the lock and enter the abode.
<<if $skulduggery lt 200>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You sneak around the house and look for anything of value.
<<if $rng gte 81>>
<<if $bestialitydisable is "f">>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
<<if $deviancy gte 15>>
<<link [[Try to calm it|Domus House Dog]]>><<set $sexstart to 1>><<generate1>><<generate2>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Fight|Domus House Dog]]>><<set $molestationstart to 1>><<generate1>><<generate2>><</link>>
<br>
<<link [[Run|Domus House Run]]>><<set $catbuild += 1>><</link>>
<br><br>
<<else>>
A low growl interrupts you, and a dog emerges from the darkness. It starts to bark.
<br><br>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to bark into the night.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
You find a safe with a combination lock.
<br><br>
<<link [[Try to open it|Domus House Safe]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 56>>
<<generate1>><<person1>>
As you creep through a darkened room a low voice startles you.
<br><br>
"You're welcome to keep looking around, sweetheart, but there's nothing here. Nothing you'd want. This street is good people, but we haven't got much.
If you want a mark that's worth something head over to Danube. Nice big places over there. Full of nice stuff."
<br>
A lighter sparks twice, lighting up a <<personstop>> Third time, the cigarette in <<his>> mouth catches. A point of glowing red in the dark.
<br><br>
"I used to be a thief," <<he>> says. "Just be careful. Thieving's good for a while. Lots of good stuff for free. Nice life. Thought I was untouchable.
Ha. You pay for it in the end. In this town you always pay. One way or another. Pillory is brutal. Prison's worse. Far worse. Nowadays, I cut the middleman.
Can make easy money spreading your legs in this town. Easier than penal time. And at least you get to choose who. Keep some control. Prison's brutal."
<br><br>
A trail of smoke winds your way. It tickles your throat making you cough.
<br><br>
"Sorry," <<he>> says. "Filthy habit. Need to quit. Anyway, there's nothing here. Go see for yourself. Rather that than you come stumbling around here another day.
Go on, look around all you want. Take whatever. I can get more. Knock yourself out. Baby's sleeping in that room there though. Hasn't been down an hour yet.
Don't wake him, okay? That's all I ask."
<br>
You quietly move away.
<br>
"Growing up in this town, the little fucker's gonna need all the rest he can get," <<he>> mutters, seemingly to <<himselfstop>> "Poor little bastard."
<br><br>
You find nothing and leave empty handed.
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
While searching a room for valuables you find a drawer containing a number of phones. Most are used but all are fairly new.
<<if $skulduggery gte 500>>
Your knowledge of the skulduggerous lets you quickly determine that these are stolen phones.
Stealing them again should not be a crime. It's not like they can report someone stealing their stolen goods.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 60>><</link>>
<<else>>
Why would someone have so many nearly new phones? How odd.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 60>><<crimeup 60>><</link>><<crime>>
<</if>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>You're rummaging through the lounge when you hear footsteps approaching. You take cover behind the curtains, just before a <<person>> enters the room. <<He>> sits down and switches on the television like <<he>> plans to be there for awhile.
<br><br>
<<link [[Sneak out|Domus House Sneak 2]]>><</link>>
<br>
<<link [[Wait (0:30)|Domus House Wait]]>><<pass 30>><</link>>
<br>
<<elseif $rng gte 31>>
You're searching the lounge for valuables when you notice that one step sounds hollow.
<<if $skulduggery gte 500>>Suspecting a hidden stash,<<else>>Confused,<</if>> you look under the rug and find a trap-door.
Lifting it up and peering down, it seems there is a set of steps leading down to an underground room.
<br>
You cannot make out anything in the darkness.
<br><br>
<<link [[Climb down|Domus House Dungeon]]>><</link>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<switch $rng % 4>>
<<case 3>>
<<set _bigthing to "an extremely state of the art gaming system">><<set _thebits to "the curved UHD screens, the surround-speaker system, the gaming chair with integrated controller">>
<<set _littlething to "large collection of hentai games">><<set _value to 50>>
<<case 2>>
<<set _bigthing to "a powerful home media centre">><<set _thebits to "the huge cinema screen, the integrated speaker system, the sofa-chair with integrated control-panel">>
<<set _littlething to "huge porn collection">><<set _value to 80>>
<<case 1>>
<<set _bigthing to "an immersive VR anime system">><<set _thebits to "the VR headset, anime-themed fittings and furniture, the sensory-feedback gloves">>
<<set _littlething to "imported box of anime-themed 'used panties'">><<set _value to 50>>
<<default>>
<<set _bigthing to "a covert Government monitoring station">><<set _thebits to "the spy-cam screens, the cell-phone intercept equipment, the internet monitors and taps">>
<<set _littlething to "set of 'Top Secret' government files relating to 'Project Dark Elk'">><<set _value to 110>>
<</switch>>
The house is almost entirely bare. You are almost ready to leave when you stumble across an entire room dedicated to _bigthing.
Unfortunately, most of it - _thebits - is far too difficult to extract or far too bulky to steal.
<br>
Thankfully, the _littlething next to the chair is far easier to steal and should be worth something on the black markets.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += _value>><<crimeup _value>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 16>>
There's nothing of value in the entire house. Even the beds are just greasy sheets over old soiled mattresses on bare wooden floors.
<<print either("It's actually kind of tragic.","It's almost sad.","Three kids, one adult, and one mouldy half-loaf of bread in the cupboard.")>>
<br><br>
You can't steal from these people. You should probably leave <i>them</i> money.
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £1.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 100>><<crimeup 1>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £5 hidden in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 500>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a nice-looking brooch in a drawer.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 5>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £10 under a cushion on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 1000>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a necklace on a stool beside the coat stand.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 10>><<crimeup 10>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £15 lying on the kitchen worktop.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a set of silverware.
<br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a pair of gold cufflinks in a coat pocket.
<br><br>
<<link [[Take them|Domus Street]]>><<set $blackmoney += 20>><<crimeup 20>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You find £30 in a pot beside the front door.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
<</if>>
:: Domus House Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>><<set $enemyanger += 20>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>>
You drop to the floor and adopt a mating posture. The dog calms down, and other instincts are roused by your display.
<<deviancy2>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<if $phase is 1 and $orgasmdown gte 2>>
<<set $phase to 2>>
<<person1>>"Wow," says the <<personstop>> "Being my dog's bitch is making you cum. Maybe this isn't such a punishment for you after all, it's where you belong." You feel utterly humiliated.<<famebestiality 10>>
<br><br>
<<elseif $phase gte 1>>
<<person1>>The <<person>> sits on the sofa, watching you.
<br><br>
<</if>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $phase is 0>>
<<if $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Domus House Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dog Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dog]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Domus House Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You flee out the house, the dog snapping at your heels. It doesn't chase you beyond the front door, content to continue barking into the night.
<<beastescape>>
<br><br>
<<link [[Next|Domus Street]]>><</link>>
<br>
:: Domus House Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast barks happily and walks over to the window.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast cowers and rolls over in submission.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
The dog pacified, you notice its collar glinting. You look closer and see it's encrusted with jewels.
<br><br>
<<link [[Take It|Domus House Collar]]>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>>
<<if $beaststance is "top">>
<<person1>>"What you got there boy?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that." <<He>> takes a seat. "Don't mind me."
<br><br>
<<link [[Next|Domus House Dog]]>><<set $phase to 1>><</link>>
<<else>>
<<endcombat>>
<<generate1>><<person1>>"What you got there boy?" says a <<personstop>>
<<He>> laughs when <<he>> sees you. "Serves you right, sneaking around my property like that. But I have a better idea." <<He>> grabs the dog by the collar and hauls it off you.
<<famebestiality 1>>
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
The beast backs away from you. It growls at you again, but doesn't move. <<tearful>> you glance around. You see nothing of value.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
:: Domus House Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The dog's ears twitch, but other than that it makes no move as you remove it's collar. You leave the premises with your prize in hand.
<br><br>
<<set $blackmoney += 50>>
<br><br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
:: Domus House Sneak Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Sneak Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Sneak Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Domus House Dog Finish 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<person1>>The beast barks happily and walks over to the window, where it sits. "It's nice to see a bitch get bred like that," says the <<personstop>> <<He>> walks over to you before you can recover and grabs your neck. <<He>> drags you to the front door and hefts you onto the porch. "If I see you again you'll get far worse." The door slams shut.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape the room before the <<person>> can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Domus House Sneak Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You knock the <<person>> into one of <<his>> chairs. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Serves you right," <<he>> says, grabbing you by the neck. "You're lucky I don't get the police involved." <<He>> drags you to the front door and shoves you out, where you tumble to the ground. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>>
:: Domus House Safe [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">><<set $lock to 400>>
The safe doesn't look too fancy.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break in (0:05)|Domus House Safe Open]]>><<pass 5>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Domus Street]]>><</link>>
<br>
:: Domus House Safe Open [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $skulduggery lt 500>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 10>>
You successfully open the safe, and find £30 inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $money += 3000>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<<else>>
You successfully open the safe, and find an expensive-looking watch inside.
<br><br>
<<link [[Take it|Domus Street]]>><<set $blackmoney += 100>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><</link>>
<br>
<</if>>
:: Domus House Wait [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 61>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You start creeping out, but notice <<he>> left <<his>> phone lying on the sofa.
<br><br>
<<link [[Take it|Domus Street]]>><<crimeup 30>><<endevent>><<set $blackmoney += 30>><</link>><<crime>>
<br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
You stay behind the curtain, remaining as still and quiet as possible. After thirty minutes, the <<person>> gets up, stretches, and walks to the kitchen. You creep outside.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Domus House Sneak 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> can't see you from where <<he>> sits, so you slowly start to creep out.
<br><br>
<<if $rng gte 81>>
As you tiptoe past the back of <<his>> chair, <<he>> reaches back and grabs you. "Thought I couldn't hear you?" <<he>> says, hauling you onto <<his>> lap. "I think you need to be taught a lesson."
<br><br>
<<link [[Next|Domus House Sneak Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> remains glued to <<his>> television, letting you slip out with no difficulty.
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Domus House Dungeon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $resc to 0>>
You decide to go down. You creep down into the cool depths.
<br><br>
For a moment, you can't decide if to leave the trapdoor open or closed. Open would let in light, let you get out faster, but if someone found it open...
<br>
As your eyes adjust, you notice light from further inside. You decide to close the trapdoor.
<br><br>
Sneaking down, the claustrophobic tunnel expands into a room. An acrid smell hits you: sweat and... something else. In the dim light,
you can make out a number of podiums with cameras on top. Most are set around a single metal-frame bed. It looks like a prison bed. No covers.
Just a bare mattress covered in sinister stains. A set of handcuffs hangs from the headboard. Several more sets, along with chains and ropes, lie in a tidy pile on the bed.
Next to that, a nasty looking metal hook lies on top of a heap of rags and towels.
<br>
Another camera is pointed at a wall covered with a clean, white sheet. A box nearby is filled with expensive camera equipment. This looks like some kind of studio.
<br><br>
Studio lights are dotted around the room. At the moment these are off and only cast sinister shadows. The room is dimly lit by a single orange bulb mounted
above a metal door. The door has been bolted from this side by two metal bolts.
<br>
You think you hear breathing behind.
<br><br>
<<link [[Get out. Now.|Domus House Dungeon 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal equipment and escape|Domus House Dungeon 2]]>><<set $phase to 1>><<crimeup 50>><<set $blackmoney += 50>><</link>><<crime>>
<br>
<<link [[Open door|Domus House Prisoner]]>><</link>>
<br>
<br>
:: Domus House Dungeon 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 0>>
<<if $phase is 0>>
<<set _risk to 10>>
You head straight for the exit.
<<elseif $phase is 1>>
<<set _risk to 25>>
Grabbing as much of the equipment as you can conceal, you head for the exit.
<</if>>
<br><br>
<<set $rng to random(1, 100)>>
You open the trapdoor and peek out.
<<if $rng gt _risk>>
The room remains empty and silent. You climb from the trapdoor, close it and silently escape the property.
<br><br>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br>
::Domus House Dungeon Rape [nobr]
<<if $molestationstart is 1>>
<<generate1>><<person1>>A <<person>> pins you down.
<br>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 0>>/*no rescue possible*/
<<set $dun_counter to 1>>
<</if>>
<<effects>>
<<effectsman>>
<<if $alarm is 1>><<set $alarm to 0>>
<<switch $dun_counter>>
<<case 1>>"Soundproofed walls," <<he>> breathes. "So I can enjoy the screams."
<<case 2>>"Keep screaming!" <<he>> whispers. "It makes it hotter."<<set $enemyarousal += 10>>
<<case 3>>"Scream harder!" <<he>> growls. "You're turning me on."<<set $enemyarousal += 20>>
<<case 4>>"Scream!" <<he>> growls. "Like I'm hurting you."<<set $enemyarousal += 20>>
<<default>>"I own you bitch!" <<he>> grunts. "Scream!"<<set $enemyarousal += 30>>
<</switch>>
<<if $NPCList[0].lefthand is "mouth" or $NPCList[0].righthand is "mouth">>
<br><span class="teal"><<He>> releases <<his>> hand from your mouth.</span>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $mouthuse to 0>>
<</if>>
<<set $enemytrust -= 20>><<set $enemyanger -= 30>>/*reduce rate of anger/distrust*/
<<set $dun_counter += 1>>
<br><br>
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus House Dungeon Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus House Dungeon Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Domus House Dungeon Rape Finish [nobr]
<<effects>><<unset $dun_counter>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Shame the basement suite is full, otherwise I'd keep you," <<he>> says. "Go on, scram."
<br><br>
<<tearful>> you recover.
<br><br>
<<if $resc is 1>>
Seeing you defeated, the frightened prisoner must have returned to their underground cell.
<br><br>
<</if>>
You leave the house.
<<elseif $enemyhealth lte 0>>
You knock the <<person>> back. Staggering back, <<he>> steps into the empty space of the still-open trapdoor. With a loud crash and louder cursing <<he>> disappears beneath.
<<if $resc is 1>>
The frightened prisoner narrowly dodges <<him>> and frantically clambers up. Together you flee the house. Once clear, the prisoner thanks you.
"You probably saved my life."
<br><br>
As the prisoner limps away, you feel a warm glow and a weight lifted from you for the good you have done.
<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<<else>>
You swiftly escape.
<</if>>
<br><br>
<<tearful>> you recover.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Domus Street]]>><<unset $resc>><</link>>
<br>
:: Domus House Prisoner [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set _risk to 10>><<set $resc to 1>><<generates1>><<person1>>
You unbolt the door. Behind, curled up like a dog, sleeping naked on the bare floor, you find a <<personstop>> <<His>> body is covered in marks and bruises.
<<He>> snorts and suddenly two wild eyes stare up at you.
<br>
<<if $english gte (350+$rng)>>
With a few, carefully chosen words, <span class="green">you quickly reassure <<him>> that you are a friend</span>: you are here to help. <<He>> smiles up at you.
<<elseif $purity gte (750 + $rng)>>
Somehow sensing the purity radiating from you, <span class="green"><<he>> instinctively trusts you</span>. You would never hurt <<himstop>> <<He>> smiles up at you.
<<else>>
You stare, lost for words. Without warning, <<he>> howls. Clearly panicking, <<he>> cowers into a corner, pitifully whimpering and wailing.
<<He>> is clearly traumatised and it takes a minute or two to calm <<himcomma>> and reassure <<him>> you are a friend.
<br><br>
<span class="red">You hope noone heard.</span><<set _risk += 35>>
<</if>>
<br>
<<set $rng to random(1, 100)>>
You lead <<him>> out. Grabbing up the stinking towels from the bed, you help the <<person>> to cover <<his>> nudity.
Together, you creep up the steps and open the trapdoor.
<br><br>
<<if $rng gt _risk>>
The room above is still empty and silent. Together, you climb from the trapdoor and silently escape the property.
<br><br>
Once clear, the <<person>> thanks you. You probably saved <<his>> life. With a wave and a smile, <<he>> limps away toward Danube street.
<br>
You feel a weight lifted from you for the good you have done.<<lstress>><<ltrauma>><<gcontrol>><<stress -2>><<trauma -4>><<control 10>>
<br><br>
<<endevent>>
<<link [[Leave|Domus Street]]>><<unset $resc>><</link>>
<<else>>
The room above looks empty. Climbing out, <span class="red">hands seize you.</span>
<br><br>
<<endevent>>
<<link [[Next|Domus House Dungeon Rape]]>><<set $molestationstart to 1>><</link>>/*End event clears out prisoner before combat*/
<</if>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-domus-homes/skulduggery.twee | twee | mit | 27,127 |
:: Domus House Knock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You walk up to one of the homes and knock on the door.
<br><br>
<<if $rng gte 96 and $bestialitydisable is "f">>
You hear a bark. A dog emerges from a kennel and runs towards you. Its chain pulls taut, preventing it from getting any closer.
<br><br>
<<link [[Tease|Domus House Tease]]>><<set $catbuild += 2>><</link>><<deviant1>>
<br>
<<link [[Ignore|Domus House Ignore]]>><</link>>
<br>
<<elseif $rng gte 91 and $bestialitydisable is "f">>
You hear a growl. A dog emerges from a kennel and paces towards you.
<br><br>
<<link [[Pet it|Domus Entrance Pet]]>><</link>>
<br>
<<link [[Run|Domus Entrance Run]]>><<set $catbuild += 1>><</link>>
<br>
<<elseif $rng gte 76>> /*~15%*/
There's no response.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $rng gte 66>> /*10%*/
<<generate1>><<person1>>A <<person>> answers the door. "You're not-" <<he>> pauses. "Are you here for the life-modelling work?" <<He>> asks.
<br><br>
<<link [['That's me!'|Domus House Work]]>><<set $phase to 6>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 56>> /*10%*/
<<generate1>><<person1>>A <<person>> answers the door. <<He>> blinks at you. "Yeah?"
<br>
Some people cheer in a room behind.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 7>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51>> /*5%*/
<<generate1>><<person1>>A <<person>> answers the door. "Yeah? How can I help you?" <<He>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 8>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 1>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 31>>
<<generate1>><<person1>>A <<person>> answers the door. "Whaddya want?" <<he>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 2>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<person>> answers the door. "Oh, you're a cutie," <<he>> says. "Is there anything I can do for you?"
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 3>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
<<generate1>><<generate2>><<person1>>A <<person>> answers the door. "Yes?" <<he>> says.
<br><br>
Before you can respond, a <<person2>><<person>> calls out, <<his>> head buried in a newspaper. "Who is it?"
<br><br>
<<if $fameprostitution gte 600 and $rng%2>>
"It's that whore from Bailey's place," the <<person1>><<person>> says.
<br><br>
<<if $rng % 4>>
"Okay... And you recognise <<phim>> straight away because..?"
<<else>>
"Wow! That was instant. You sure know your whores."
<</if>>
<br><br>
"Shut up," <<he>> rolls <<his>> eyes. "Yeah?"
<br><br>
<<elseif $fameexhibitionism gte 600 and $rng%2>>"It's that flasher kid from the orphanage," the <<person1>><<person>> says.
<br><br>
<<else>>"Just some kid," the <<person1>><<person>> says.
<br><br>
<</if>>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 4>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> answers the door. "Hello!" <<he>> says.
<br><br>
<<link [[Ask for work|Domus House Work]]>><<set $phase to 5>><</link>>
<br>
<<link [[Say you've got the wrong address and leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Domus House Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $rng gte 1>>
"I do need some help actually," <<he>> says. "My gutters need cleaning out. Should take a few hours. I'll give you £25 for it."
<br><br>
<<link [[Accept|Domus Gutters]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm sorry," <<he>> says. "There's nothing I need done. Goodbye."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 1>>
"Yeah, I got something I need doing," <<he>> says. "I'll give you £10 if you clean my lounge. Might take an hour."
<br><br>
<<link [[Accept|Domus Lounge]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing you can help with," <<he>> says, scratching <<his>> arm. "Get lost."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 1>>
The <<person>> thinks for a moment. "I need something delivered," <<he>> says. "Should only take ten minutes to get there and back, and you'll get £5."
<br><br>
<<link [[Accept|Domus Delivery]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"There's nothing I need," <<he>> says, leaning against the door frame. "You'd best be careful, a cute thing like you is gonna attract attention."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
<<if $rng gte 1>>
The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.
<br><br>
"You still haven't painted that room, have you?" the <<person>> responds. "Should have <<phim>> do that."
<br><br>
The <<person1>><<person>> looks back to you. "That's an idea. We'll give you £50 to paint the spare room. Should take six hours."
<br><br>
<<link [[Accept|Domus Painting]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
The <<person>> turns to the <<person2>><<personstop>> "Do we have any jobs that need doing?" <<he>> says.
<br><br>
<<person2>>"Nothing I'd trust to a random street urchin," responds the <<personstop>>
<br><br>
<<person1>>"Don't be rude," says the <<personcomma>> as <<he>> shuts the door on your face.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
<<if $rng gte 1>>
"I'm having trouble with homework," <<he>> says. "I'll give you £5 if you help."
<br><br>
<<link [[Accept (1:00)|Domus Homework]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I don't know," <<he>> says. "You'll have to come back when my parents are home."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 6>>
<<if $rng gte 1>>
"You sounded older on the phone," <<he>> says. "But whatever. It's all as we agreed. £30 for two hours life-modelling. Nude of course.
You can leave your clothes in the bathroom there. The artists are waiting in the studio through that door.
<<if $exhibitionism lte 35>>
"
<br><br>
"It's all very professional," <<he>> smiles patting your shoulder. "Don't look so nervous. It's an art club.
I know all of these people well. We've drawn lots of
<<if $player.appearance is "f">>girls like you. And boys.<<else>>boys like you. And girls.<</if>>
Really, all sizes and shapes, separate or all together,
we've painted it all. Honestly. It's okay. It's just art. But, please you're
<<else>>
You're
<</if>>
already late so don't hang about."
<br><br>
<<He>> walks through the door. Beyond you see people sat with easels in a circle around a small stage.
<br><br>
<<if $exhibitionism lt 15>>
You are not lewd enough to pose nude.
<br>
<<elseif $worn.under_lower.type.includes("chastity")>>
You cannot go nude while wearing <<undiesstop>>
<br>
<<else>>
<<link [[Accept and go nude (2:00)|Domus Model]]>><<strip>><</link>>
<</if>>
<br>
<<link [[Sneak Away|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"I'm afraid you're not suitable," <<he>> says. "I don't think my artists would be comfortable painting you."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 7>>
<<if $rng gte 1>>
"Great timing," <<he>> says. "I ordered some beers at the corner shop. It's all paid for, but they haven't got anyone to run it over and the game's on now. No-one wants to miss it. Be an angel and go over and grab them for us. Shouldn't take 10 minutes. I'll pay you £5."
<br><br>
<<link [[Accept (0:10)|Domus Errand]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"What? Work? No," <<he>> shuts the door.
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 1>>
"My kid's shy," <<he>> says. "I'll give you £10 if you can help out for an hour or so. More if you actually do some good."
<br><br>
<<link [[Accept (1:00)|Domus Shy]]>><</link>>
<br>
<<link [[Refuse|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
"With all due respect, kid," <<he>> says. "Go bug someone else."
<br><br>
<<link [[Try another house|Domus House Knock]]>><<endevent>><</link>>
<br>
<<link [[Stop|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Domus Gutters [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You climb a ladder to reach the rooftop, and get to work clearing moss.<<pass 1 hour>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<if $worn.lower.skirt is 1>>
About an hour into your task you notice the <<person>> stood beneath you, pointing <<his>> camera phone up at you. You're perplexed for a moment, then realise <<he>> can see straight up your skirt. You put a hand between your thighs to cover yourself. "Don't be shy," <<he>> says, smiling.
<<if $worn.under_lower.type.includes("naked")>>
"You're a lewd thing to be clambering around with no underwear."
<<elseif $worn.under_lower.type.includes("chastity")>>
"Nice $worn.under_lower.name, who has the key?"
<<else>>
"You have nice pair of $worn.under_lower.name there."
<</if>>
<<He>> laughs and walks back inside.
<br><br>
<<pass 1 hour>><<pass 1 hour>>
Once the gutters are clean, you climb down and report to the <<person>> for payment. You find <<him>> waiting for you in the kitchen, holding your money in one hand and the phone in the other, which shows a rather compromising image of you.
<br><br>
"Here's the deal," <<he>> says. "I'll let you delete these pictures, and in return I get to know you more intimately.
<<if $player.appearance is "m" and $player.gender is "f" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you like dressing as a boy, do you?"
<<elseif $player.appearance is "f" and $player.gender is "m" and $worn.under_lower.vagina_exposed is 1>>
You don't want people knowing you like dressing as a girl, do you?"
<<elseif $worn.under_lower.vagina_exposed is 1>>
I'm sure there's lots of perverts who'd love to see your <<genitalsstop>>"
<<else>>
I'm sure there's lots of perverts who'd love some upskirt shots of you."
<</if>>
<br><br>
<<link [[Accept|Domus Gutters Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse to be blackmailed|Domus Gutters Refuse]]>><</link>>
<br>
<<else>>
About an hour into your task a bird bursts from the nearby chimney. Startled, you slip nearly fall from the roof.
<<gstress>><<stress 6>>
<br><br>
Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 1 hour>><<pass 1 hour>>
You've made £25.
<<set $money += 2500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
Once the gutters are clean, you climb down and report to the <<person>> for your payment. "Nice Job," <<He>> says, staring up at your handiwork. "Here you go, well earned."
<br><br>
<<pass 1 hour>><<pass 1 hour>>
You've made £25.
<<set $money += 2500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Domus Lounge [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You enter the lounge. Empty bottles and pizza boxes lay strewn about the room. The <<person>> lazes on the sofa and starts watching TV, as if you're not there.<<pass 30>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're bending over to pick up a pizza box stuck beneath a chair when the <<person>> grabs you from behind.
<br><br>
<<link [[Next|Domus Lounge Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<pass 30>>
An hour passes, and you've cleared the worst of the debris. It seems enough to satisfy <<himstop>> "Good job. Here you go."
<br><br>
You've earned £10.
<<set $money += 1000>>
<br><br>
<<link [[Leave|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Domus Lounge Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Lounge Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Lounge Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Lounge Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
The <<person>> slumps back into <<his>> chair. <<tearful>> you escape outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good job," <<he>> says. "Here you go." <<tearful>> you stagger from the building.
<br><br>
You've gained £10.
<<set $money += 1000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>>
:: Domus Delivery [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person>> hands you a brown envelope and gives you the address. "They'll pay you there. Thanks for the help."
<br><br>
<<endevent>>
Once you round a corner you look more closely at the envelope. It's unmarked, and you can't feel anything inside except maybe paper.
<br><br>
<<set $skulduggerydifficulty to 1>>
<<link [[Open it|Domus Delivery2]]>><<set $phase to 2>><<crimeup 1>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<link [[Don't open it|Domus Delivery3]]>><<set $phase to 1>><</link>>
<br>
:: Domus Painting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
The <<person1>><<person>> leads you to the second floor and into a small, empty room. A tin of paint sits on a step ladder, beside a collection of brushes and a roller.
<br><br>
"That's everything you need," <<he>> says. "We'll be downstairs."
<br><br>
<<pass 2 hours>>You get to work painting the room.
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You finish painting one of the walls and try to stand back to admire your handiwork, but feel a force pull on your thigh. Looking down you see your $worn.lower.name stuck to the wall. You try to prise yourself free, but it's really stuck there.
<br><br>
<<link [[Be more forceful|Domus Painting Force]]>><</link>>
<br>
<<else>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned £50.
<<set $money += 5000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br>
<</if>>
:: Domus Painting Force [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You pull against the wall, and with a tearing sound go tumbling to the ground.
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
You look up and see your $worn.lower.name still stuck to the paint, the whole thing torn apart and ruined.
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
"Is everything okay in there?" you hear the <<person1>><<person>> ask. "I thought I heard-" <<he>> cuts off as <<he>> enters the room and sees you lying there, your <<undies>> on display. You blush as you cover your <<lewdness>> and stand up. "I'll get something for you to wrap up with," <<he>> says, clearly stifling laughter.
<br><br>
<<He>> leaves for a few moments, then returns with a towel. "Don't worry about that," <<he>> says, gesturing at the remains of your clothing. "I'll get it off later."
<br><br>
<<He>> leaves you to get back to work, no doubt aching to tell the <<person2>><<person>> all about what <<person1>><<he>> just witnessed.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<towelup>>
<<else>>
Your clothes didn't fare well, but at least they're still intact.
<br><br>
<</if>>
<<pass 2 hours>><<pass 2 hours>>After some arduous hours, you stand back to admire your finished handiwork.
<br><br>
You've earned £50.
<<set $money += 5000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br><br>
:: Domus Homework [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You try to help the <<person>> with <<his>> homework, but <<he>> isn't interested, preferring instead that you simply do it for <<himstop>><<pass 30>>
<<if $school gte 1600>>
It's at least faster this way.
<<elseif $school gte 1200>>
<<else>>
You do your best, but struggle a bit.
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and !$worn.upper.type.includes("naked")>>
<br><br>
"I'm bored," <<he>> says after about thirty minutes. Then without warning, <<his>> eyes light up. "I have an idea. If you take your top off, I'll be able to pay attention easy." <<He>> looks at you, eyes full of hope.
<br><br>
<<if $player.appearance is "m" and $breastsize lte 2>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Take your top off|Domus Homework Strip]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Domus Homework 2]]>><</link>>
<br>
<<else>>
<<if $worn.upper.type.includes("naked")>>
<<He>> keeps leering at your bare chest when <<he>> thinks you won't notice.
<<else>>
<<He>> rests <<his>> head on the table, looking bored.
<</if>>
<br><br>
<<link [[Flirt|Domus Homework Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Finish the work|Domus Homework 2]]>><</link>>
<br>
<</if>>
:: Domus Homework Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You put your hand on top of <<hers>> and lean closer. "Don't worry," you whisper. "I'll take care of it." You lean even closer, and gently nip <<his>> ear before returning to your sitting position. <<He>> sits silently for the rest of the hour, blushing visibly.<<promiscuity1>>
<br><br>
You've earned £5.
<br><br>
<<pass 30>><<set $money += 500>>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
:: Domus Homework 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
Lacking anything to keep <<his>> attention, the <<person>> remains uninterested in <<his>> homework. The rest of the hour passes without event.
<br><br>
You earn £5.<<pass 30>><<set $money += 500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
:: Domus Homework Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 1>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your chest.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your chest.
<</if>>
The <<person>> openly gawks at you, but seems satisfied.<<exhibitionism1>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<<else>>
<<if $worn.upper.set is $worn.lower.set>>
You <<nervously>> pull down your $worn.upper.name, baring your <<breastsstop>> You feel your nipples harden at the exposure.
<<else>>
You <<nervously>> take off your $worn.upper.name, baring your <<breastsstop>> You feel your nipples harden at the exposure.
<</if>>
The <<persons>> eyes widen as <<he>> gawks at you. <<if $leftarm is "bound" and $rightarm is "bound">><<else>>You cover yourself with one arm as you return to the homework, but you still feel keenly exposed.<</if>><<exhibitionism3>>
<br><br>
<<He>> is far from bored for the rest of the hour, although you don't know if that's a good thing. <<He>> is disappointed when you finish the work and fix your clothing.
<br><br>
<</if>>
You've earned £5.<<pass 30>><<set $money += 500>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
:: Domus Delivery2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $rng gte 81>>
You open the envelope and investigate its contents. There's a note in a foreign language, and a wad of cash. You might get away with taking some, but the more you take the less likely you'll succeed.
<br><br>
<<set $skulduggerydifficulty to 300>>
<<link [[Take £10|Domus Delivery3]]>><<set $phase to 3>><<set $money += 1000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 500>>
<<link [[Take £30|Domus Delivery3]]>><<set $phase to 4>><<set $money += 3000>><</link>><<skulduggerydifficulty>>
<br>
<<set $skulduggerydifficulty to 700>>
<<link [[Take £100|Domus Delivery3]]>><<set $phase to 5>><<set $money += 10000>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Take nothing|Domus Delivery3]]>><</link>>
<br>
<<else>>
You open the envelope and investigate its contents. There's just a note in a foreign language.
<br><br>
<<link [[Continue|Domus Delivery3]]>><</link>>
<br>
<</if>>
:: Domus Delivery3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 5>>
You arrive at your destination, a stately manor on Danube Street. You knock on the door and a <<generate1>><<generate2>><<person2>><<person>> answers. "Ah, my <<person1>><<if $pronoun is "m">>lord<<else>>lady<</if>> has been expecting you," <<person2>><<he>> says. "Please come in."
<br><br>
You enter a lavish antechamber as a <<person1>><<person>> descends a staircase. <<He>> looks at the envelope. "Good, we've been expecting you," <<he>> says as you hand it to <<himstop>> <<He>> gestures at the <<person2>><<person>> as <<he>> produces a small knife from a pocket. "Pay the <<girlstop>>"
<br><br>
<<if $phase is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $skulduggerydifficulty to 100>><<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "It's good I don't think you could read the contents, or you'd be in real trouble." <<He>> nods at the <<person2>><<personcomma>> who shoves you outside without paying you.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase gte 3>>
<<if $phase is 3>>
<<set $skulduggerydifficulty to 300>>
<<elseif $phase is 4>>
<<set $skulduggerydifficulty to 500>>
<<elseif $phase is 5>>
<<set $skulduggerydifficulty to 700>>
<</if>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<He>> hands you the £5 you were promised, and wordlessly guides you outside.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $money += 500>>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> starts to hand you the money, but the <<person1>><<person>> <<person2>>interrupts <<himstop>> "This envelope has been opened," <<person1>><<he>> says, staring at you. "And something taken. I think you need a lesson in manners." <<He>> nods at the <<person2>><<personcomma>> who moves between you and the door.
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<br><br>
The two of them start grabbing your clothing. "Now, where have you hidden it?"
<br><br>
<<link [[Next|Danube Delivery Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
:: Danube Delivery Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>><<set $enemytrust -= 100>><<set $enemyanger += 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Danube Delivery Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Danube Delivery Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Danube Delivery Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You manage to push the <<person2>><<person>> out of the way. <<tearful>> you flee from the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>>"I got the money," pants the <<personstop>>
<br><br>
"You got off lightly," the <<person1>><<person>> says, as the <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<<else>>
<<person2>>"I got the money," says the <<personstop>>
<br><br>
<<person1>>"Good," says the <<personstop>> "Throw <<phim>> out."
<br><br>
The <<person2>><<person>> shoves you out the door. <<tearful>> you rise to your feet, doing your best to keep your <<lewdness>> covered.
<br><br>
<<if $phase is 3>>
<<set $money -= 1000>>
<<elseif $phase is 4>>
<<set $money -= 3000>>
<<elseif $phase is 5>>
<<set $money -= 10000>>
<</if>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
<</if>>
:: Domus Entrance Pet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You kneel down and reach out a hand. It stops growling, but now seems a bit too friendly. It tries to mount you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The dog's demeanour changes at your show of affection. It licks your hand and trots back to its kennel. No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>>
:: Domus Entrance Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $rng gte 91>>
You turn to run, but trip over a hose and fall flat on your face. The dog jumps on top of you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<<else>>
You run from the premises, closing the gate behind you.
<br><br>
<<domusquick>>
<</if>>
:: Domus Entrance Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<if $phase is 1>>
<<set $beaststance to "top">>
<<set $enemyanger += 40>>
<<set $enemytrust -= 40>>
<</if>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Entrance Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Entrance Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Entrance Dog Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog returns to its kennel.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The dog flees back to its kennel.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
No one answered the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<<elseif $alarm is 1>><<set $rescued += 1>>
<<if $rapeavoid is 0 and $beaststance is "top">><<famebestiality 1>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lt 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me. I don't wanna be a doggy bitch," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.
<<if $submissive lt 850>>
"Don't you dare tell anyone about this," you say.
<<elseif $submissive gte 1150>>
"Don't let anyone know," you mumble, staring at your feet.
<<else>>
"Please don't tell anyone," you say.
<</if>>
<<He>> nods, but something tells you <<he>> won't keep <<his>> promise.
<br><br>
<<elseif $exposed gte 1>><<fameexhibitionism 1>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you. You feel <<his>> eyes bore into your <<lewdness>> as <<he>> opens the gate.
<br><br>
<<if $submissive lt 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet.
<<if $submissive lt 850>>
"I said stop staring!" you say, face reddening.
<<elseif $submissive gte 1150>>
"Please don't look," you say.
<<else>>
You cover yourself to escape <<his>> gaze.
<</if>>
<<He>> looks away from you, but keeps stealing glances as <<he>> leaves the premises.
<br><br>
<<else>>
<<generate1>><<person1>> "I'm coming!" you hear a <<person>> shout as <<he>> runs down the road. <<He>> leans against the gate and stares wide-eyed at you.
<br><br>
<<if $submissive lt 850>>
"Stop staring idiot, get this dog off me," you say.
<<elseif $submissive gte 1150>>
"H-help me," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<He>> breaks free from <<his>> stupor and grabs the dog by the collar. <<He>> hauls it away from you and shoos it back to its kennel. <<tearful>> you struggle to your feet. "Are you OK?" <<he>> enquires.
<br><br>
<<if $submissive lt 850>>
"Took you long enough," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<elseif $submissive gte 1150>>
"Yes, thank you," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<<else>>
"Yes thanks," you say. Satisfied that <<his>> job is done, <<he>> leaves the premises.
<</if>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<domusquick>>
<</if>>
:: Domus Gutters Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Gutters Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Gutters Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Gutters Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 10>>
<<else>>
<<fameexhibitionism 5>>
<</if>>
<<set $submissive -= 1>>
<<if $submissive lt 850>>
"Go fuck yourself," you say, holding out your hand. "My money." <<He>> looks taken aback, but hands you what you're owed.
<br><br>
<<elseif $submissive gte 1150>>
"N-no. I won't," you say. <<He>> shrugs.
<<else>>
"I won't do what you want," you say, defiant. <<He>> sighs in disappointment.
<br><br>
<</if>>
"You're making a mistake," <<he>> begins, but you're already leaving.
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<endevent>>
<<domusquick>>
:: Domus Gutters Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You knock the <<person>> into a cupboard, which disgorges its contents all over <<himstop>> <<tearful>> you grab the fallen phone and delete the photos before <<he>> can recover. You take some money on the way out too.
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here," <<He>> throws the phone at you. <<tearful>> you delete the photos before <<he>> changes <<his>> mind. "Here's your money too. I'm a <<if $pronoun is "m">>man<<else>>woman<</if>> of my word."
<br><br>
You've made £25.
<<set $money += 2500>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><</link>>
<</if>>
:: Domus House Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You turn your back to the beast, bend over, and wiggle your <<bottomstop>> It strains against the chain with renewed and frenzied vigour.<<deviancy1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
The chain breaks free from its mooring, and the dog leaps towards you.
<br><br>
<<link [[Next|Domus Entrance Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
<</if>>
:: Domus House Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the beast and turn back to the door.
<br><br>
<<link [[Break in|Domus House Lock]]>><</link>>
<br>
<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<<link [[Stop|Domus Street]]>><</link>>
<br>
:: Domus Model [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(1,100)>>
The bathroom is <<print either("small","tiny","very clean")>>.
<<if $exhibitionism lte 34>>
<<underupperon>>
<<underloweron>>
You take off everything. Nearly. But you can't do it. You can't bring yourself to walk into a roomful of strangers completely naked.
<br>
You walk into the studio, dressed in only your <<undiesstop>>
<br><br>
The <<person>> intercepts as you enter. "I'm sorry, but it has to be everything. This is life art."
<br>
Feeling self conscious, you strip in a corner. No one even seems to notice.
<<strip>>
<<else>>You take off all your clothes until you are completely nude. You feel a thrill as you walk naked through the hallway and into the busy studio.
<</if>>
<br><br>
<<if (($analvirginity + $vaginalvirginity + $oralvirginity + $penilevirginity) gt 1) or $rng % 2>> /*Game counts virginity(1) for male/female organ not present. lowest val is 1. higher means still something to lose. may need to change if herms */
<<pass 2 hour>>
<<if $fameexhibitionism gte 600>>One <<print either("woman","man")>> laughs as you take the stage. "You paid <<phim>> to strip?! I don't think I've ever seen <<phim>> in clothes."
<br><br>
<<elseif $fameexhibitionism gte 400>>One <<print either("woman","man")>> double-takes as you take the stage. "I'm impressed. <<pShes>> kind of famous for this."
<br><br>
<</if>>
<<if $rng gte 66>>
Over the next two hours you strike various poses while a room full of people paint you.
<<if $exhibitionism lte 34>>
Having so many people focusing so intently on your naked body makes you uncomfortable. However, in spite of your initial nerves
<<else>>
Having so many people focusing so intently on your naked body is thrilling. However, despite your initial excitement
<</if>>
it's a bit boring. Their looks are detached, dispassionate and non-sexual.
Like they're drawing a bowl of fruit.<<larousal>><<arousal -2>>
<br>
The paintings produced are quite beautiful and artistic.<<lstress>><<stress -1>><<fameexhibitionism 5>>
<<elseif $rng gte 33>>
The poses they ask for start off normal but slowly move toward the lewd: more poses with spread legs and bending over.
<<if $exhibitionism lte 34>>In spite of your initial nerves,<<else>>As you expected,<</if>> it turns out to be quite good fun:
you enjoy showing off your body and they really love looking. There's a fun mood in the room, and you enjoy flirting with the audience.<<promiscuity2>>
The paintings produced are varied but mostly focus on your <<breasts>> and <<genitalsstop>><<fameexhibitionism 10>>
<<else>>
While they maintain the pretence that this is life-art, it's quite clear they just enjoy getting a
<<if $player.gender is "f">>girl to expose herself<<else>>boy to expose himself<</if>> in the lewd poses they want to see.
Many are not even pretending to paint, however, the <<person>> keeps everyone in line and under control.
<<if $exhibitionism lte 34>>If you weren't so nervous you might even enjoy it.<<else>>It's kind of fun.<<lstress>><<stress -2>><</if>>
<br>
The few pictures produced are mostly just crude sketches of your <<if $player.gender is "f">>tits and cunt,<<else>>dick and ass,<</if>> though one imaginative 'artist'
depicts you being gang-banged by a variety of people, animals and mythical beasts.<<garousal>><<arousal 2>><<fameexhibitionism 10>>
<</if>>
<<elseif $rng % 13 gte 1>> /*lewd*/
<<pass 2 hour>>
<<if $rng gte 50>>
<<generates2>><<generate3>>
<<person2>>As you climb onto the stage another door opens and <<if $pronoun is $player.gender>>another <<girl>><<else>>a <<person>><</if>>
about your age walks into the room, just as naked as you. <<He>> nods your way and climbs onto the stage.
<br>
"Nice to meet you," <<he>> whispers.
<<if $beauty gte ($beautymax / 7) * 2>>
<<if $beauty gte ($beautymax / 7) * 4>>
"You're <<print either("gorgeous!","stunning!","beautiful!","fucking hot!")>>
<<else>>
"You're <<print either("pretty.","alright.","cute.","good-looking.","attractive.")>>
Finally someone I'll enjoy working with."
<</if>>
<br><br>
<</if>>
<<He>> stands next to you looking toward the door <<he>> came through. "So who's number three?"
<br>
"Number three?" you ask.
<br>
<<He>> opens <<his>> mouth to answer just as the door opens again, and a much older <<person3>><<person>> enters, also naked.
<<He>> looks at you both and gives a theatrical thumbs up to the audience.
<br>
"<<Him>> again," the <<person2>><<person>> whispers.
<<if $pronoun is "f">>
<<print either("She sighs.", "She smiles.","She frowns.","She licks her lips.","She rolls her eyes.")>>
<<else>>
<<print either("He sighs.", "He smiles.","He frowns.","He rolls his eyes.","His penis noticeably hardens.")>><</if>>
<br>
The <<person3>><<person>> joins you both on stage.
<br><br>
Over the next couple of hours, the three of you get into numerous poses under the direction of the <<person1>><<personstop>>
Most poses are lewd and simulate being in the throes of ecstasy in a sexual threesome centred on the <<person3>><<personstop>>
Holding the more exotic poses while the artists paint is a strain on everyone's muscles. On a few occasions you end up with a
face full of <<if $NPCList[1].pronoun is "f">>boob<<else>>chest-hair<</if>>, pubes or <<if $NPCList[2].pronoun is "f">>old-lady quim<<else>>old-man balls<</if>>
when someone's muscles give out.
<<if $promiscuity gte 55>>
<br>
You can't resist a good idea. Noticing that the <<person2>><<persons>> face is just under your <<if $player.gender is "f">>pussy<<else>>cock<</if>>
wide open in a fake lick, you 'accidentally' slip, dropping your <<if $player.gender is "f">>pussy neatly onto <<his>> protruding tongue.<<else>>cock neatly into <<his>> open mouth.<</if>>
<br><br>
"Freeze!" the <<person1>><<person>> shouts. "That's perfect. Stay exactly like that. Artists - draw, paint. Capture this moment."
<br><br>
The <<person2>><<person>> looks aggrieved. Then a mischievous glint enters <<his>> eyes.
<<if $player.gender is "f">>You feel <<his>> tongue start moving in your pussy, massaging your clit.
<<else>>You feel <<his>> mouth start sucking on your dick, licking at the head.
<</if>>This goes on slowly, subtly but relentlessly. Over minutes.
<br>
<<Hes>> trying to make you come in front of all these people!
<<set $arousal += 5000>>
<<if $arousal gte 10000>>Finally, you can't hold back any longer. So humiliating.<<orgasmpassage>><<gstress>><<stress 2>>
<<else>>Eventually <<he>> gives up. That was nice. <<lstress>><<stress -2>><</if>>
<</if>>
<<else>>
<<generate2>>
<<if $awareness lt 200>>
As you climb onto the stage you find a lot of scary-looking weapons and torture tools from history.
<<else>>
As you climb onto the stage you discover a variety of BDSM toys.
<</if>>
<<person1>>The <<person>> addresses the room.
<br>
"Whatever the reason," <<he>> says. "This town has a unique attraction to the darkest, most primal aspects of sexuality.
Power, rape and abuse - sadly - pervade. Today, we will explore this in art.
<br>
"Despite <<pher>> youthful appearance our model is an experienced professional and can use all this equipment perfectly safely.
Whatever it looks like - <<pshe>> has safe-words and signals and is perfectly in control. This is just a performance. So paint. Capture the moment.
And, to borrow an old adage, please don't try this at home!
<br>
"My friend here," <<he>> indicates a <<person2>><<person>> who has appeared beside you on stage. "Will assist. So brushes to the ready. And let's paint."
<br><br>
Over the next couple of hours, the <<person>> theatrically whips and beats you, making a lot of noise but inflicting almost no pain.
<<He>> puts you into various stress-poses using the available equipment. This includes kneeling you down with hands cuffed to feet,
strapping you over a table and spanking your ass with a paddle, tying you spread-eagle to the floor and grinding <<his>> crotch in your face,
and finally ball-gagging you, putting you into a pilory and pretending to force <<if $pronoun is "f">>her strap-on<<else>>his dick<</if>> up
your helpless ass. The group meticulously paint the scene.
<br><br>
"That face," the <<person1>><<person>> shouts. "Artists, capture that moment. That expression. That's real."
<</if>>
<<else>>/*bad*/
<<generate2>><<generatem3>><<generate4>><<generatem5>><<generate6>><<set _rape_triggered to 1>>
You are barely through the door when they pounce on you.
<br><br>
<<link [[Next|Domus Model Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if not _rape_triggered>>
<<set _vagin to $vaginasemen + $vaginagoo>><<set _vagout to $vaginaoutsidesemen + $vaginaoutsidegoo>>
<<set _assin to $anussemen + $anusgoo>><<set _assout to $bottomsemen + $bottomgoo>>
<<set _face to $facesemen + $facegoo>><<set _chest to $chestsemen + $chestgoo>>
<<if (_vagin + _assin + _vagout + _assout + _face + _chest) gte 1>>
<br><br>
Some artists noticed the lewd fluid
<<if (_vagin + _assin + _vagout) gte (_assout + _face + _chest)>>
<<if _vagin gte (_assin + _vagout)>>still seeping out of your pussy
<<elseif _assin gte _vagout>>still seeping out of your ass
<<else>>around your pussy<</if>>
<<else>>
<<if _assout gte (_face + _chest)>>over your ass
<<elseif _face gte _chest>>on your face
<<else>>over your <<breasts>><</if>>
<</if>>
and included this in their paintings.
<br>
You are
<<if $exhibitionism lte 34>>mortified
<<elseif $exhibitionism lte 75>>amused
<<else>>thrilled
<</if>><<print either("by how lewd this looks.","by how much lewder this makes the picture.","by their attention to detail.")>>
<br><br>
<</if>>
The effort of posing has given you quite a workout.<<gtiredness>><<tiredness 2>><<physique 2>>
<br><br>
<<link [[Next|Domus Model End]]>><</link>>
<br>
<</if>>
:: Domus Model End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
You head back to the bathroom to dress.
<<clotheson>>
On the way out, the <<person1>><<person>> hands you the money.
You've made £30.
<<set $money += 3000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
:: Domus Model Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
Several people are painting and sketching your assault.
<<if $alarm is 1>>
You are deep inside a private home. No one who might care can hear your cries.
<<set $alarm to 0>>
<br><br>
<</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Domus Model Rape Climax]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Domus Model Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Model Rape Climax [nobr]
<<pass 5>>
<<effects>>
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape the studio, grab your clothes and escape the house.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Domus Street]]
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
As you lie broken on the floor they head back to their easels and start to sketch and paint you.
After a time you clamber to your feet and stagger out of the room.
<br>
The <<person1>><<person>> rushes over to help.
<br><br>
"Thanks for your excellent work today," <<he>> says. "I'm sorry it was a shock but
<<print either("it was for the art.","you've inspired the group.","art has to be real.","there was no other way. It needed to be authentic.")>>
You should have seen your face. Exquisite."
<br><br>
"Go dress. Obviously there'll be a bonus. And also a thank you gift from the group. Have a shower if you like. Take as long as you need, you did well today."
<<lstress>><<stress -2>>
<br><br>
[[Next|Domus Model Rape End]]
<</if>>
:: Domus Model Rape End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<pass 20>>
You head back to the bathroom to dress and recover.
<<clotheson>>
<<endcombat>>
When you open the bathroom door, you find a large bowl. They left you £120 cash, a
<<print either("a 'get well soon' card,","a single broken rose,","a thank-you card,","sketch from your rape,")>>
and some expensive looking jewellery.<<tearful>> you leave.<<lstress>><<stress -1>>
<<set $money += 12000>><<set $blackmoney to 50>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
:: Domus Errand [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>><<He>> hands you the order slip. "Just show them that. Thanks."
<br><br>
<<generate2>><<person2>>
You walk quickly to the corner shop.
<<if $weather is "clear">>
Aside from kids buying ice-creams and slushies, it's quiet. People are probably indoors or out at pubs watching the game. The kids leave with their sugar fix.
<<elseif $weather is "rain">>
It's empty. Between the awful weather and the game, everyone's stayed home.
<br>
"Is it raining out?" the shop attendant asks.
<br>
Stood dripping in the doorway, you're not sure if <<hes>> serious.
<br>
<<elseif $weather is "overcast">>
It's empty. People are probably indoors watching the game.
<</if>>
<br>
You present the order slip to the <<person>> behind the counter.
<br><br>
"Okay," <<he>> says. "That's alcohol. I'll need to see some ID."
<br>
<<if $id is 0>>
"It's not for me. I'm just picking it up."
<br>
"Sorry," <<he>> shrugs.
<br>
"But... They asked me to pick it up for them."
<br>
"Sorry, but..." <<he>> glances around the shop. It's empty now. "Unless you can prove your age some other way."
<br>
"Prove it?"
<br>
<<if $player.appearance is "f">>
"Let me check your tits?"
<br>
<<if $exhibitionism gte 35>><<link [[Allow|Domus Errand Proof]]>><<set $phase to 1>><</link>><</if>>
<br>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<<else>>
"Let me check your dick?"
<br><br>
<<if $exhibitionism gte 35>>
<<if $undertype is "chastity">>
You cannot comply due to your chastity device.
<<else>>
<<link [[Allow|Domus Errand Proof]]>><<set $phase to 2>><</link>>
<</if>>
<br>
<</if>>
<<link [[Refuse|Domus Errand Proof]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<else>>
You pass over your ID card. <<He>> looks at it for a moment, hands it back and then passes over a large crate of beers.
<br>
"Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
:: Domus Errand Proof [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<He>> holds up <<his>> hands. "I can't serve you alcohol. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<elseif $phase is 1>>
No one else is around, so you agree to expose your <<if $player.gender is "m">>chest.<<else>>breasts.<</if>>
<<if $breastsize lte 2>>
<<He>> reaches out a hand and gently squeezes your <<breastsstop>>
<br>
"Sorry, these are..." <<he>> says. "I can't serve you alcohol without ID."<<insecurity "breasts_small" 1>><<ginsecurity "breasts_small">>
<br>
You cover up.
<br>
"Consider it a good thing. Is there anything else?"
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<He>> reaches out both hands and gently gropes your chest.<<garousal>><<arousal 1>>
<br>
"Hmm," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment longer, then turns to collect the drinks.
<br>
You cover up.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
No one is around, so you approach the counter and let <<him>> slip a hand inside your <<if $undertype is "naked">>$lowerclothes.<<else>><<crotchstop>><</if>>
<br>
<<if $penisexist is 1>>You feel a hand wrap around your penis.
<br>
<<if $penissize lte 1>>
Suddenly <<he>> laughs.
<br>
"Is that..? Uh, sorry, no," <<he>> smiles. "I can't accept that as proof."
<<insecurity "penis_small" 1>><<ginsecurity "penis_small">>
<br>
<<He>> removes <<his>> hand.
<br>
"Is there anything else?" <<he>> smirks.
<br>
You shake your head.
<br>
"Have a nice day."
<br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<<else>>
<<if $penissize gte 3>>
"Wow!" <<he>> glances at you. "You are packing."
<br>
<<He>> gives it a rub.
<<garousal>><<arousal 1>>
<br>
<</if>>
"Okay," <<he>> says. "I can accept this as proof of age."
<br>
<<He>> gropes you for a moment, then withdraws <<his>> hand.
<br>
<<He>> passes over a large crate of beers. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>You feel a hand brush against your pussy.
<br>
<<if $rng % 2>>
"A vagina," <<He>> smiles. "I thought I might find one of these."
<br>
<<He>> rubs <<his>> fingers around your clit.
<<garousal>><<arousal 1>>
<br>
"Don't worry, I won't tell anyone," <<he>> says, still rubbing. "Lots of perverts here."
<br>
<<He>> slips a finger inside your pussy. "So many perverts."
<<garousal>><<arousal 1>>
<br>
<<He>> withdraws <<his>> hand. "You can't be too careful."
<br><br>
<<He>> grabs a large crate of beers and hands them over. "Have a nice day."
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<He>> snatches out <<his>> hand as if bitten.
<br>
"Pervert," <<his>> face flushes red. "Do you think that was funny?!"
<br>
You step back.
<br>
"Play jokes on the silly shopkeeper, huh? Get out of my stop," <<he>> shouts. "Out."
<br><br>
You leave.
<br><br>
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The shopkeeper spontaneously breaks into song. Unsure what to do, you awkwardly back away. (This is an error, please report).
<<link [[Next|Domus Errand End]]>><<set $phase to 0>><</link>>
<br>
<</if>>
:: Domus Errand End [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">><<pass 5>>
<<person1>>
<<if $phase is 0>>
You head back to the house empty-handed and knock on the door.
<br><br>
The <<person>> looks at you blankly. "Where is it then?"
<br>
"They wouldn't serve me."
<br>
"Shit," <<he>> says.
<<if $weather is "rain">>He takes in your wet clothes and bedraggled hair. "Well, you clearly tried."
<br>
With a look of pity, <<he>> hands you £5.
<<set $money += 500>>
<<elseif $rng % 2>>"I guess you tried."
<br>
<<He>> grudgingly hands you £5.
<<set $money += 500>>
<<else>>"So why are you here? You think I'm paying you to go on a walk?! Get lost!"
<</if>>
<<elseif $phase is 1>>
You carry the crate back to the house. It's heavier than it looks
<<if $weather is "clear">>and with the sun beating down you work up quite a sweat.
<<elseif $weather is "rain">>and the rain beating down on you really isn't helping.
<<elseif $weather is "overcast">>but you manage.
<</if>>
<br><br>
<<person1>>Arriving back the <<person>> hands you £5 and takes the crate.
<<set $money += 500>>
<<if $rng % 3 is 0>>
At that moment, a loud roar comes from inside the house, followed by <<if $rng % 2>>loud cheers and clapping.<<else>>jeering, boos and some very crude cursing.<</if>>
<br>
"Fuck fuck fuck," <<he>> says, slamming the door and rushing back inside.
<<else>>
<br>
"Thanks. Lifesaver," <<he>> says, closing the door.
<</if>>
<<else>>You carry Schroedinger's beer back to the house. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
::Domus Shy [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $rng to random(0,100)>><<generates2>>
<<if $rng gte 65 and ($famesex + $famerape + $fameprostitution) gte 400>>
<<person1>>Just inside the door the <<person>> pulls you aside.
<br>
"Listen," <<he>> says in almost a whisper. "I'm going to be honest with you here. I've seen you around. You're pretty well known for being... forward. Sexually I mean."
<br><br>
<<He>> glances nervously at an internal door.
<br>
<<person2>>"See my <<if $pronoun is "m">>son<<else>>daughter<</if>> is a good-looking kid, and horny as hell, but... <<hes>>
<<if $pronoun is $player.gender>>gay, I think. And confused? Conflicted? I don't know, but <<he>> will never
<<else>>painfullly shy. If left to <<if $pronoun is "m">>him<<else>>her<</if>>self, <<he>> will never
<</if>>make the first move. <<He>> needs someone to show <<him>> the ropes."
<br><br>
<<person1>>The <<person>> points at a door.
<br>
<<person2>>"Through there. Seduce <<himstop>> Help <<himstop>> I'll give you £20 now and another £100 if you show <<him>> a good time. Deal?"
<br><br>
<<link [[Agree|Domus Shy Seduce]]>><<set $money += 2000>><</link>>
<br>
<<link [[Refuse and leave|Domus Street]]>><<endevent>><</link>>
<br>
<<else>>
<<person1>>The <<person>> takes you through to a living room where a shy-looking <<person2>><<person>> sits uncomfortably stroking a dog.
<br>
"I brought you someone to talk to. Looks about your age."
<br>
The <<person>> looks up.
<<if $seductionskill gte 600 and $rng gte 67>><<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
Time starts to drag. Out of boredom you try flirting with the <<person2>><<personstop>> It doesn't work, but it does get <<his>> attention.
After a particularly blunt pass the <<person1>><<person>> is starting to look <<print either("uncomfortable, ","aroused, ","quite awkward, ")>>
but the <<person2>><<person>> opens up. <<He>> starts telling you about school, and how it used to be okay, but now <<hes>> scared to talk
to anyone because <<hes>> terrified they'll figure out <<hes>> into <<if $pronoun is "f">>girls.<<else>>boys.<</if>> That just isn't okay in <<his>> extended family. And maybe not at home either. <<He>> looks at <<his>> <<if $pronoun1 is "m">>father.<<else>>mother.<</if>>
<br>
The <<person1>><<person>> doesn't say anything, but also doesn't leave.
<br><br>
The <<person2>><<person>> tells you <<if $player.appearance is $pronoun>><<he>> thinks you're cute and that it's a relief to finally be
able to say that. <<else>>that <<he>> thinks you're cute and <<he>> appreciates the attention, but now <<he>> can finally be honest, you're just not
what <<he>> is looking for.<</if>>
<br><br>
<<He>> starts telling you about <<his>> hobbies and interests. <<He>> talks about books, games and internet groups.
<<He>> says it's a relief to finally talk to someone. <<He>> hasn't even felt able to talk to <<his>> parents.
<br>
The <<person1>><<person>> doesn't say anything, but looks somehow sad.
<br><br>
Shortly after this, the <<person1>><<person>> leads you out of the room.
<br>
"Thank you." <<he>> says.<<person2>>
<<if $rng %2>>
"Wow. I didn't see that coming. My own <<if $pronoun is "f">>daughter.<<else>>son.<</if>> Still, that was a breakthrough. <<He>> hasn't spoken like this in years. Thank you."
<br><br>
<<else>>
"We've suspected for years. But now <<hes>> finally found the courage to say it. Such a relief. Thank you so much."
<</if>>
<br>
<<person1>><<He>> passes you £40 as <<he>> leads you out.
<<set $money += 4000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $deviancy gte 35 and $rng lte 33 and $bestialitydisable is "f">><<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stroke the dog while staring at a patch of carpet.
<br>
You notice something unusually intimate in the way <<he>> strokes the dog.
<br>
"That's a gorgeous dog," you say. "Is it okay if I stroke <<if $rng % 2>>him?"<<else>>her?"<</if>>
<br><br>
As you chat, you start to fondle and grope the dog. The <<person1>><<person>> doesn't notice, but the <<person2>><<persons>> eyes widen.
<<He>> grows increasingly excited.
<br><br>
"Everyone says they love animals, but so few actually do," you say.
<br>
The <<person>> nods excitedly, while the <<person1>><<person>> yawns.
<br><br>
You and the <<person2>><<person>> spend the rest of the hour discussing your shared love of animals.
<br><br>
As you leave the <<person1>><<person>> stops you.
<br>
"I don't know how," <<he>> says. "But you got through to <<person2>><<himstop>>"
<br><br>
He hands you £30.
<<set $money += 3000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<<elseif $hairlength gte 500 and ($rng % 4)>><<pass 5>>/*75% chance if here with long hair*/
Stops. Stares at you for a long moment.
<br><br>
"Your hair," <<he>> whispers.
<br>
"What?"
<br>
"Your hair is so long and beautiful," <<he>> whispers. "Just like... Can I braid it. Please. Will you let me braid it?"
<br>
The <<person1>><<person>> looks at you expectantly.
<br><br>
<<link [[Accept|Domus Braid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Refuse|Domus Braid]]>><<set $phase to 0>><</link>>
<br>
<<else>><<pass 60>>
Blushes. Looks down.
<br>
"Talk. What's that thing you young people are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<personstop>>
You try to keep up the conversation, but it's painfully awkward.
<br><br>
<<person1>>Finally, at the end of the hour, <<he>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> sighs, handing you £10. "Thanks for trying."<<set $money += 1000>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Domus Shy Seduce [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<set $parentNPC to clone($NPCList[0])>>
<<set $shyNPC to clone($NPCList[1])>>
<<endevent>><<generates1>><<set $NPCList[0] to clone($shyNPC)>>/*endevent is required to stop BOTH npcs turning up for sexy time. pers1 is now shynpc*/
You enter the room to find a <<person1>><<person>> sat at a large table. <<He>> looks up at you. Confusion crosses <<his>> face.
<br>
"You? What are you doing..?"
<br>
You put a finger to your lips as you approach <<him>> with open lust in your eyes.
<br><br>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br>
Using your seductive powers, you stroke <<his>> neck and kiss <<himcomma>> while rubbing your hand suggestively across your body.
Climbing seductively onto the <<print either("table in front of","couch near","chair behind")>> <<himcomma>> you beckon <<him>> to join you.
<br><br>
<<if $seductionrating gte $seductionrequired>>
You effortlessly seduce the <<personstop>> <<He>> eagerly joins you.
<br><br>
<<link [[Next|Domus Shy Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>>
"Help!" <<he>> screams. <<person2>><<if $pronoun is "m">>"Dad!<<else>>"Mum!<</if>> There's some freak in here climbing on the furniture!"
<br>
The <<person>> appears, and leads you out of the house.
<br><br>
"Thanks for trying," <<he>> sighs through the closing door.
<br><br>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<</if>>
<br>
:: Domus Shy Sex [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<person1>>
<<if $cool gte 160>>
"You... you're, like, the coolest <<if $player.appearance is "m">>boy<<else>>girl<</if>> in school,"
<<elseif $famesex gte 400>>
"I heard about you. I... I always hoped one day it'd be my turn,"
<<elseif $beauty gte ($beautymax / 7) * 4>>
"But you're so hot,"
<<else>>
"You're not just playing around?"
<</if>>
<<he>> says. "Y... You really want me?"
<br>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Shy Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> smiles at you lovingly. "That was amazing."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 0>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving the <<person>> hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><<endevent>><</link>>
<<else>>
"I... I thought you liked me," the <<person>> cries. "I thought you wanted me. I'm such an ugly, stupid idiot."
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Domus Shy Sex 2]]>><<set $phase to 1>><</link>>
<</if>>
:: Domus Shy Sex 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
With a parting kiss, you leave the <<person>> looking very happy.
<br><br>
In the hallway, you find £100 on a table by the door. You take it on your way out.<<set $money += 10000>>
<br>
The parent is nowhere to be seen.
<br><br>
<<endcombat>>
<<link [[Next|Domus Street]]>><<unset $parentNPC>><<unset $shyNPC>><</link>>
<br>
<<elseif $phase is 1>>
<<generate1>><<set $NPCList[0] to clone($shyNPC)>>
<<generate2>><<set $NPCList[1] to clone($parentNPC)>><<person2>>
A hand clamps around your neck.
<br><br>
"No, kid," the <<person>> says firmly. "Don't get upset. You have to learn to read between the lines. When they seduce you, and get you all hot and bothered,
and then suddenly say 'stop' it just means they want someone who'll take control. Be a bit forceful. Come on now. Let's do this together."
<br><br>
<<link [[Next|Domus Shy Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
:: Domus Shy Rape [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<set $alarm to 0>>
No one comes to your aid.
<br><br>
<</if>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Domus Shy Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Domus Shy Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Domus Shy Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person2>> The <<person>> smiles at you, and leans over to whisper in your ear.
"Thanks. That was nice acting. Perfect job. Exactly what <<person1>><<he>> needed. Money's in the hall."
<br><br>
<<tearful>> you recover.
<br><br>
You collect the money on your way out.<<set $money += 10000>>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
Leaving them both hurt and confused, you flee through a window.
<br><br>
<<tearful>> you recover.
<br><br>
Somehow, you managed to keep your clothes.
<br><br>
<<clotheson>>
<<endcombat>><<unset $parentNPC>><<unset $shyNPC>>
<<link [[Next|Domus Street]]>><</link>>
<</if>>
:: Domus Braid [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "domus">>
<<if $phase is 0>>
<<pass 55>>
You politely refuse. You don't want some random <<if $NPCList[1].pronoun is "f">>girl<<else>>boy<</if>> messing with your hair.
<br>
The <<person>> looks disappointed.
<br><br>
"Talk. What's that thing you kids are all into nowadays. That... y'know? It was on that internet thing. It was on the news that time."
<br>
The <<person2>><<person>> continues to stare at a patch of carpet.
<br>
"You know, right?" <<person1>>the <<person>> looks at you.
<br>
You shrug.
<br><br>
The hour seems to take several years. Probably decades. Slow, awkward, excruciating decades,
as the <<person>> struggles to drag the occasional, unwilling word from the <<person2>><<personstop>>
You try to keep up the conversation, but it's painfully awkward.
<br><br>
<<person1>>Finally, at the end of the hour, the <<person>> takes you back to the door, stuffs £10 in your hand and throws open the door.
"Thanks for nothing."
<br><br>
You leave.
<<set $money += 1000>>
<<elseif $phase is 1>><<pass 55>>
<<set $hairtype to "braid left">>
Over the next hour the <<person2>><<person>> braids your hair. <<He>> smiles as <<he>> does so.
<<if $rng gte 67>>
After a few minutes <<he>> starts singing an upbeat pop song from last year.
When <<he>> finishes <<he>> laughs and falls silent.
<br><br>
Then, so quiet it's almost a whisper, <<he>> tells you how <<his>> big sister used to love that song. How <<he>> used to sing it while
<<he>> braided <<his>> sister's hair. <<His>> big sister always looked after <<himstop>> She always helped <<him>> with homework,
protected <<him>> from bullies, was always just there for <<himstop>> Always.
<br><br>
Now <<his>> sister's gone they all bully <<himstop>> They know how <<his>> sister got attacked at that beach party. Some of the attackers
took videos on their phones. Now they all have those videos. They share them. Leer at them. Leer at her and laugh. They talk about teaching the 'slut'
a lesson. Joke about her face when she cried and begged. Sometimes they try to show the <<person>> the videos of <<his>> sister being hurt.
Or they play it on their phone in the canteen over lunch where <<he>> can hear it. Where everyone can hear it.
<br>
It makes <<him>> feel crazy sometimes. They think they can do what they like. They think <<he>> can't stop them.
<br><br>
Once they used computers to make posters from the videos. Put them up all over the school. On notice boards. Everyone saw <<his>> beautiful big sister
like that. And did the teachers do anything? The headteacher took the posters as 'evidence' but nothing changed.
No justice. It carried on. So of course the <<persons>> been getting in fights now. Someone has to take a stand. The bullies gang up. They think
no one can stop them.
<br><br>
The <<person>> tells you <<his>> sister lives in a peaceful place now. A place with a garden deep in the forest. And Doctors too. She talks again now.
Sometimes. But she still cries a lot. The doctors say she needs more time.
<br><br>
"The bullies think I can't stop them," the <<person>> whispers. "But I can. I have knives now. 13 pretty knives."
<<He>> looks earnestly at you. "Don't worry. I'll stop the bad people. They won't hurt you again."
<br><br>
"All done," <<he>> smiles. "Your hair is so long and beautiful. Just like hers."
<br><br>
<<person1>>The <<person>> looks shell-shocked as <<he>> walks you to the door. <<He>> stares at the wall.
<br>
"Well," <<he>> says. "That was intense. I knew <<person2>><<he>> took it badly, but-" <<person1>><<he>> pauses. "Okay. Look I-I'll sort this out. Here's £80. It's all I have.
Just please don't mention this to anyone. I'll fix it. Somehow."
<br><br>
The door closes.
<<set $money += 8000>>
<<else>>
<<He>> seems happy.
<br><br>
At the end of the hour, the <<person1>><<person>> takes you back to the door. Shrugs.
<br>
"Well," <<he>> says, handing you £20. "That seemed to cheer <<person2>><<him>> up at least. Thanks."<<set $money += 2000>>
<</if>>
<<else>>
"I see dead people," <<he>> says.
<<He>> tries to braid your hair, but the hair falls through <<his>> fingers. It turns out you were dead all along. (This is an error, please report)
<</if>>
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-domus-homes/work.twee | twee | mit | 77,264 |
:: Widgets Home Events [widget]
<<widget "homeevent">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $home_event_timer lte 0>><<set $home_event_timer to 6>>
<<switch $home_event_count>>
<<case 0>><<set $home_event_count += 1>>
<<homeeventnorm>>
<<case 1>><<set $home_event_count += 1>>
<<npc Bailey>><<generatey2>><<person1>>"You owe £200 this week," you hear Bailey say up ahead. "Pay up."<br><br>
<<saveNPC 1 orphan_rent>>
<<Hes>> talking to a <<person2>><<personcomma>> who crosses <<his>> arms. "I worked hard for this money, and I won't be bullied. Do your worst," <<he>> says, defiant.<br><br>
Bailey produces a black hood and a length of rope. "Fine," <<person1>><<he>> says. "Hold still." The other residents look away.<br><br>
<<link [[Intervene|Home Intervene]]>><</link>><br>
<<link [[Watch|Home Watch]]>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><<set $orphan_rent to "taken">><</link>><br>
<<case 2>><<set $home_event_count += 1>>
<<generatey1>><<generatey2>>
You see a group of orphans huddled together in a circle. They sound excited. As you get closer you see that a large dog, a French mastiff, holds their attention. He looks relaxed and unbothered by all the strangers petting him.<br><br>
"He was stood outside for a while before I brought him in," a <<person1>><<person>> says.<br><br>
"I want to keep <<himcomma>>" a <<person2>><<person>> says. The orphans erupts into excited agreement.<br><br>
The <<person1>><<person>> reaches for the tag on the dog's collar. "His name is Max," <<he>> says. Max looks at the <<person>> when he hears his name. "There's a telephone number. He already has an owner."<br><br>
Some of the orphans sound disappointed. "Bailey wouldn't like that anyway," the <<person>> continues. "I'm going to call his master."<br><br>
<<link [[Pet (0:30)|Home Max]]>><<pass 30>><<trauma -24>><<stress -24>><</link>><<lltrauma>><<llstress>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<case 3>><<set $home_event_count += 1>>
You overhear two residents talking in a hushed tone. <<generatey1>><<generatey2>><<person1>>"What else am I supposed to do?" a <<person>> whispers. "It keeps getting harder."<br><br>
"There must be a better way," a <<person2>><<person>> responds.<br><br>
A car horn sounds outside, and the <<person1>><<person>> reaches into <<his>> bag. "They're here," <<he>> says, pulling out a bottle of liquor. <<He>> gulps it down until <<he>> <span class="red">splutters and gags.</span><br><br>
"I'll be okay," <<he>> coughs. <<He>> takes a deep breath and steps outside.<br><br>
You look out the window and see a <<generate3>><<person3>><<person>> waiting beside an open car. <<He>> gropes the <<person1>><<persons>> ass as <<he>> enters, before climbing in and driving away. The <<person2>><<person>> watches from another window. <<He>> looks worried.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 4>><<set $home_event_count += 1>>
<<if $orphan_rent is "paid">>
<<loadNPC 0 orphan_rent>><<person1>>"Hey!" a voice shouts behind you. It's the <<person>> you rescued from Bailey. "I said I'd pay you back. <<He>> reaches into <<his>> pocket and pulls out a bundle of bank notes. "<span class="gold">£1000</span>." <<He>> smiles and holds out <<his>> hand. "Take it."<br><br>
<<link [[Take|Home Money Take]]>><<set $money += 100000>><</link>><br>
<<link [[Refuse|Home Money Refuse]]>><<hope 1>><</link>><<ghope>><br>
<<else>>
<<npc Bailey>><<loadNPC 1 orphan_rent>><<person1>>"You owe £1000 this week," you hear Bailey up ahead. "Pay up." <<Hes>> talking to the <<person2>><<person>> you saw <<person1>><<him>> take before.<br><br>
The <<person2>><<persons>> defiant demeanor is gone. <<He>> looks at <<his>> feet as <<he>> hands over the money without complaint.<<lhope>><<lreb>><<hope -1>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</if>>
<<case 5>><<set $home_event_count += 1>>
<<set $loft_known to 1>><<set $loft_upgrade to 0>>
<<npc Bailey>><<generatey2>><<generatey3>>You hear excited voices up a flight of stairs. At the top, a <<person2>><<person>> and <<person3>><<person>> are taking turns jumping in the air, grasping at the ceiling.<br><br>
You climb up, and reach the higher floor just as the <<person2>><<person>> places a stool to gain more reach. The <<person3>><<person>> smiles at you. "You're a bit taller than us," <<he>> says. "There's a cord up there. Could you pull it? We want to see what happens.<br><br>
<<link [[Pull the cord|Orphanage Loft Intro]]>><<set $phase to 0>><</link>><br>
<<link [[Refuse|Orphanage Loft Intro]]>><<set $phase to 1>><</link>><br>
<<case 6>>
<<homeeventnorm>>
<</switch>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<if $loft_kylar and $rng gte 81>>
<<homeeventkylar>>
<<else>>
<<homeeventnorm>>
<</if>>
<<elseif random(1, 100) + $orphan_hope gte 100>>
<<homeeventhopehi>>
<<elseif random(1, 100) + $orphan_hope lte 1>>
<<homeeventhopelo>>
<<elseif random(1, 100) + $orphan_reb gte 100>>
<<homeeventrebhi>>
<<elseif random(1, 100) + $orphan_reb lte 1>>
<<homeeventreblo>>
<<else>>
<<homeeventnorm>>
<</if>>
<</nobr>><</widget>>
<<widget "homeeventnorm">><<nobr>>
<<switch random(1, 10)>>
<<case 1>>
<<generatey1>><<person1>>A <<person>> approaches you. "Can I have some money?" <<he>> asks. "I really need it."<br><br>
<<if $money gte 500>>
<<link [[Give £5|Home Beg Give]]>><<set $phase to 0>><<set $money -= 500>><<hope 1>><</link>><<ghope>><br>
<</if>>
<<if $money gte 2500>>
<<link [[Give £25|Home Beg Give]]>><<set $phase to 1>><<set $money -= 2500>><<hope 2>><</link>><<gghope>><br>
<</if>>
<<if $money gte 10000>>
<<link [[Give £100|Home Beg Give]]>><<set $phase to 2>><<set $money -= 10000>><<hope 3>><<reb -1>><</link>><<lreb>><<ggghope>><br>
<</if>>
<<if $skulduggery gte 100>>
<<link [[Encourage skulduggery|Home Beg Skulduggery]]>><<reb 1>><</link>><<greb>><br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Encourage prostitution|Home Beg Prostitution]]>><<reb 1>><</link>><<greb>><br>
<</if>>
<<link [[Refuse|Home Beg Refuse]]>><<hope -1>><</link>><<lhope>><br>
<<case 2>>
<<generatey1>><<person1>>A <<person>> approaches you. "I lost my school bag," <<he>> says, worried. "I've looked everywhere but I can't find it. Can you help?"<br><br>
<<link [[Help (0:30)|Home School Bag]]>><<hope 1>><<pass 30>><</link>><<ghope>><br>
<<link [[Refuse|Home School Bag Refuse]]>><<hope -1>><</link>><<lhope>><br>
<<case 3>>
<<generatey1>><<person1>>A <<person>> staggers through the front doors. <<His>> clothes are torn. <<He>> heads straight to <<his>> room.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 4>>
<<npc Bailey>><<generate2>><<person2>>A <<person>> tumbles down a flight of stairs. Bailey walks down after <<himstop>> The <<person>> scrambles towards the front door.<br><br>
"If I catch you intruding again," Bailey begins. The <<person>> is on <<his>> feet and through the doors before Bailey has time to finish.<br><br>
Bailey watches through the window. Satisfied, <<person1>><<he>> returns to <<his>> office.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 5>>
<<npc Bailey>><<generate2>><<generatey3>>You hear a scream from one of the bedrooms.<br><br>
<<link [[Investigate|Home Scream]]>><</link>><br>
<<link [[Ignore|Home Scream Ignore]]>><<hope -1>><</link>><<lhope>><br>
<<case 6>>
<<generatey1>><<person1>>A <<person>> emerges from Bailey's office, face wet with tears and clutching <<his>> bottom.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 7>>
<<generatey1>><<person1>>A <<person>> stops everyone who walks by, and asks if they've seen <<his>> friend. No one has.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 8>>
<<generatey1>><<person1>>You walk past the bathrooms. One of the doors is ajar, and you hear someone inside.<br><br>
<<link [[Peek|Home Peek]]>><<arousal 6>><</link>><<garousal>><br>
<<link [[Close the door|Home Close]]>><<famegood 1>><</link>><br>
<<case 9>>
<<generatey1>><<generatey2>>You walk past two other residents, a <<person1>><<person>> and a <<person2>><<personstop>> One, a <<person1>><<personcomma>> looks away and blushes when <<he>> sees you. The <<person2>><<person>> looks at <<person1>><<him>> and laughs.<br><br>
<<link [[Investigate|Home Pair]]>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<case 10>>
<<npc Bailey>>Bailey shoves past you, carrying a resupply for the kitchen.<<pain 1>><<gpain>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventhopehi">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>A group of orphans sit in a circle, chatting. Bailey breaks them up.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 2>>
<<npc Bailey>><<person1>>Someone's put up an encouraging poster in the main hall. Bailey tears it down.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 3>>
<<generatey1>><<generatey2>><<person1>>A <<person>> stares at a <<person2>><<person>> across the hall while pretending to read. The <<person>> laughs and chats with friends. <<He>> occasionally glances at the <<person1>><<personcomma>> who then hides <<his>> blush behind the book.<br><br>
<<link [[Encourage|Home Encourage]]>><<hope 1>><</link>><<ghope>><br>
<<link [[Flirt|Home Flirt]]>><</link>><<promiscuous1>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<case 4>>
<<generatey1>><<person1>>A <<person>> comforts a tearful younger orphan in the main hall. It's sweet to see.<<ltrauma>><<trauma -6>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 5>>
You find an encouraging home-made poster in the main hall. One of the residents must have put it up. Somehow, it makes you feel better.<<lstress>><<stress -6>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventhopelo">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<generatey1>><<person1>>You hear a sniffling. A <<person>> stands alone in the corner, facing the wall.<br><br>
<<link [[Comfort (1:00)|Home Comfort]]>><<famegood 1>><<pass 1>><<hope 1>><</link>><<ghope>><br>
<<link [[Ignore|Orphanage]]>><</link>><br>
<<case 2>>
Orphans shuffle through the main hall, eyes downcast.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><</link>><br>
<<case 3>>
<<generatey1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 4>>
<<generatey1>><<person1>><<generatey2>>You walk past a <<person>> and <<person2>><<personstop>> The <<person1>><<person>> has <<his>> face buried in <<his>> hands, while <<his>> friend tries to comfort <<himstop>><<gtrauma>><<trauma 6>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 5>>
<<generatey1>><<person1>>You see a <<person>> comforting a pair of younger, crying orphans. <<He>> looks haggard and worn.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventrebhi">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>You see Bailey walking between bedrooms, carrying confiscated snacks.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 2>>
<<npc Bailey>><<person1>>Several orphans clean a wall of graffiti while Bailey watches.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 3>>
You find an envelope stuck to your bedroom door. It has your name on it. Inside is <span class="gold">£100</span> and a note. It simply reads:
<<switch random(1, 10)>>
<<case 1>>
"You can do it!"
<<case 2>>
"You're an inspiration."
<<case 3>>
<<if $skulduggery gte 200>>
"I followed your example. People should look after their things better."
<<else>>
"Don't worry about where I got it."
<</if>>
<<case 4>>
<<if $fameprostitution gte 100>>
"I followed your example. If people are after my body I should make them pay for it."
<<else>>
"Don't worry. I have more coming."
<</if>>
<<case 5>>
"We're in this together."
<<case 6>>
"Fuck Bailey."
<<case 7>>
"Stay strong."
<<case 8>>
<<if $famegood gte 100>>
"I hope one day I can be as caring as you."
<<else>>
"I like to share."
<</if>>
<<case 9>>
"Don't give up."
<<case 10>>
"Keep it up."
<</switch>>
<br><br>
<<set $money += 10000>>
<<link [[Next|Orphanage]]>><</link>><br>
<<case 4>>
<<generatey1>><<person1>>A <<person>> bumps into you. "Sorry," <<he>> says, leaning over. "Made you drop this."
<<if $spray gte $spraymax or random(1, 100) gte 71>>
<<He>> hands you a bulging envelope you've never seen before. Inside is
<<switch random (1, 3)>>
<<case 1>>
a silver brooch. It looks old. Perhaps a collector would be interested in it.<<set $antiquemoney += 50>><<if $antiquesilverbrooch is undefined>><<set $antiquesilverbrooch to "found">><</if>>
<<case 2>>
a pair of silver earrings. They're probably stolen, but you might be able to find a buyer.<<set $blackmoney += 30>>
<<case 3>>
a watch. It's probably stolen, but you might be able to find a buyer.<<set $blackmoney += 40>>
<</switch>>
<br><br>
<<else>>
<<spray 1>>
<<He>> hands you a bulging envelope. Inside is a charge for your pepper spray.<<gspray>>
<br><br>
<<endevent>>
<</if>>
<<link [[Next|Orphanage]]>><</link>><br>
<<case 5>>
A group of orphans are playing darts. A picture of Bailey has been tacked onto the board.<br><br>
<<if $handskill lte 999>>
<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<set $handskill += 5>><<stress -3>><</link>><<ghandskill>><<lstress>>
<<else>>
<<link [[Join in (0:30)|Home Darts]]>><<pass 30>><<control 10>><<stress -3>><</link>><<gcontrol>><<lstress>>
<</if>>
<br>
<<link [[Ignore|Orphanage]]>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventreblo">><<nobr>>
<<switch random(1, 5)>>
<<case 1>>
<<npc Bailey>><<person1>>Bailey walks through the main hall. The orphans avert their eyes, afraid to meet <<his>> gaze.<<lreb>><<reb -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 2>>
<<npc Bailey>><<generatey2>>You overhear a <<person2>><<person>> talking to Bailey. <<Hes>> tattling on another resident.<<lhope>><<hope -1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<<case 3>>
<<generatey1>><<person1>>A <<person>> trips and drops a bucket of dirty water over the floor. "N-No," <<he>> says. "Bailey will be here soon!" <<He>> squeezes the water out of <<his>> mop and tries to dry the spill, but slips and falls to the ground.<br><br>
<<link [[Help (0:20)|Home Spill Help]]>><<pass 20>><<famegood 1>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><<lhope>><</link>><<hope -1>><br>
<<case 4>>
<<generatey1>><<person1>>You walk beside a <<personcomma>> startling <<himstop>> <<He>> screams.<<gstress>><<stress 6>><br><br>
"S-Sorry," <<he>> says. "I thought you were Bailey."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><br>
<<case 5>>
<<generate1>><<generatey2>>"You look good," shouts a voice from outside. You look through the window. It isn't directed at you, but at a <<person2>><<person>> just entering through the front doors. "How much for a shag?"<br><br>
The <<person>> turns. "£50," <<he>> says in a monotone.<br><br>
The <<person1>><<person>> scoffs. "Your ass aint worth that," <<he>> says. "I'll give you £20." <<He>> waves the banknotes.<br><br>
The <<person2>><<person>> considers, then walks back towards the <<person1>><<personstop>><br><br>
<<link [[Intervene|Home Solicitation]]>><<hope -1>><</link>><<lhope>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<</switch>>
<</nobr>><</widget>>
<<widget "homeeventkylar">><<nobr>>
<span class="teal">You overhear a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> swapping stories of the would-be molesters they've smited with their pepper sprays.</span><<greb>><<reb 1>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-home/event-widgets.twee | twee | mit | 16,668 |
:: Home Max [nobr]
<<effects>>
You reach out and pet the mastiff's head. His ears twitch a little, but he's no less accepting of you than he is the other orphans.<br><br>
The <<person>> returns. "I spoke to his owner," <<he>> says. "They're on the way."<br><br>
More orphans arrive to investigate, each wanting a turn at petting. The <<person2>><<person>> brings a bowl of water. Max is eager to drink. "I knew he'd be thirsty," <<he>> says.<br><br>
This continues a while, until the <<person1>><<person>> looks out the window. "His owner's here," <<he>> says. You hear voices outside. Max recognises at least one of them, and rises to his feet, tail wagging.<br><br>
Everyone crowds around the windows to watch as the <<person>> leads Max to his owner.<<endevent>><<generatey1>><<person1>> A younger orphan tugs your sleeve. "Will Bailey let us have a dog?" <<he>> asks. The other orphans are listening.<br><br>
<<link [[Express Doubt|Home Max Doubt]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>><br>
<<link [[Express Hope|Home Max Hope]]>><<hope 1>><<reb -1>><</link>><<lreb>><<ghope>><br>
:: Home Max Doubt [nobr]
<<effects>>
You shake your head.
<<if $submissive gte 1150>>
"Bailey is too grouchy," you say.<br><br>
The <<person>> looks at <<his>> feet and nods.<br><br>
<<elseif $submissive lte 850>>
"No," you say. "Bailey is an arse."<br><br>
The <<person>> claps <<his>> hands to <<his>> face, while a <<generatey2>><<person2>><<person>> about your age puts <<his>> hands over the younger orphan's ears. "Language!" <<he>> says, glaring at you.<br><br>
<<else>>
"You can get a dog when you leave the orphanage," you say.<br><br>
The <<person>> looks at <<his>> feet and nods.<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Max Hope [nobr]
<<effects>>
You nod.
<<if $submissive gte 1150>>
"If we're good, then maybe," you say.
<<elseif $submissive lte 850>>
"Bailey couldn't stop us anyway," you say.
<<else>>
"Bailey isn't all bad," you say.
<</if>>
<br><br>
The <<person>> beams as <<he>> looks back out the window.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Intervene [nobr]
<<effects>>
You step forward.
<<if $submissive gte 1150>>
"S-stop!" you stammer. "Leave <<person2>><<him>> alone!"
<<elseif $submissive lte 850>>
"You bully," you say. "Someone should teach you a lesson."
<<else>>
"Stop," you say. "This is wrong."
<</if>>
<br><br>
The <<person2>><<person>> gapes at you. Bailey laughs.<<person1>> "You want to pay the <span class="gold">£200</span> instead?" <<he>> asks. "It's all the same to me."<br><br>
<<if $money gte 20000>>
<<link [[Pay|Home Intervene Pay]]>><<hope 1>><<set $money -= 20000>><</link>><<ghope>><<ltrauma>><<trauma -6>><br>
<</if>>
<<link [[Fight|Home Intervene Fight]]>><<set $fightstart to 1>><</link>><br>
<<link [[Step away|Home Intervene Step]]>><</link>>
:: Home Watch [nobr]
<<effects>>
You watch as the hood is thrown over the <<person2>><<persons>> head, and <<his>> arms are bound. Bailey pushes <<him>> down a corridor. You follow.<br><br>
They stop beside a metal door at the end of the hallway, and Bailey unlocks it with a silver key. <<person1>><<He>> slams the door behind them. There's no trace but the smell of dust.<br><br>
<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Intervene Pay [nobr]
<<effects>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. <<He>> turns to the <<person2>><<personstop>> "Next week I want £300." <<person2>>The <<person>> nods.<br><br>
"Thank you," <<he>> says once Bailey is out of earshot. "I'm having trouble finding work. Everywhere's full of creeps." <<He>> laughs. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."<br><br>
"I'll make this up to you," <<he>> continues. "I promise."<br><br>
<<set $orphan_rent to "paid">>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Intervene Step [nobr]
<<effects>>
You step away. Bailey throws the black hood over the <<person2>><<persons>> head, binds <<his>> arms, and leads <<him>> down a corridor.<br><br>
<<set $orphan_rent to "taken">>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Intervene Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<set $enemyno to 1>><<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
You launch a kick at Bailey's shin, but <<he>> sidesteps it and trips you up. Before <<he>> can take advantage of your vulnerability however, the <<person2>><<person>> leaps onto Bailey's back, and starts pulling <<person1>><<his>> hair. Bailey shoves <<person2>>the <<person>> against a wall, where <<he>> falls into a heap.<<person1>><br><br>
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Home Intervene Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Home Intervene Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Home Intervene Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $orphan_rent to "paid">>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<himstop>> Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.
<br><br>
The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."<br><br>
"I'll make it up to you," <<he>> continues. "I promise."<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $orphan_rent to "paid">>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.
<br><br>
The orphans cheer your defeat of the tyrant.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
The <<person2>><<person>> climbs to <<his>> feet. "You saved me," <<he>> laughs. "Thank you. I'm having trouble finding work. Everywhere's full of creeps." <<He>> looks away. "I don't want to know what Bailey had in store for me. I just hoped it wouldn't be too bad."<br><br>
"I'll make it up to you," <<he>> continues. "I promise."<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.<<lreb>><<reb -1>>
<br><br>
The crowd disperses as Bailey drags the <<person2>><<person>> away.<br><br>
<<set $orphan_rent to "taken">>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<</if>>
:: Home Money Take [nobr]
<<effects>>
You take the money. The <<person>> smiles. "I found a good job," <<he>> says. "It's not something I imagined myself doing, but it's not so bad. I just hope Bailey doesn't keep demanding more."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Money Refuse [nobr]
<<effects>>
You refuse the money.
<<if $submissive gte 1150>>
"Others here need it more than me," you say. "Help them instead."
<<elseif $submissive lte 850>>
"I can look after myself," you say. "Give it to someone who's struggling."
<<else>>
"Use it to help the others," you say.
<</if>>
<br><br>
<<He>> nods. "If you're sure. Stay safe."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Beg Give [nobr]
<<effects>>
<<if $phase is 0>>
You hand the <<person>> £5. "Thank you," <<he>> says. <<He>> still looks anxious.<br><br>
<<elseif $phase is 1>>
You hand the <<person>> £25. "Thank you," <<he>> says, smiling.<br><br>
<<else>>
You hand the <<person>> £100. <<He>> gasps. "Thank you so much!" <<he>> says, hugging you.<br><br>
<</if>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
:: Home Beg Prostitution [nobr]
<<effects>>
<<if $submissive gte 1150>>
"You need to be able to make money on your own," you say. "People will pay lots for your body."
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"You'll be safer that way," you say.
<br><br>
<<elseif $submissive lte 850>>
"You need to learn to stand up for yourself," you say. "Have you considered prostitution?"
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"So you'll just beg for help?" you ask. "You're not the only one in trouble."
<br><br>
<<else>>
"You need to be able to make money on your own," you say. "People pay good money for whores."
<br><br>
<<Hes>> taken aback by your bluntness. "I couldn't do that!" <<he>> says.
<br><br>
"You need a more reliable source of money," you say.
<br><br>
<</if>>
<<He>> doesn't look happy, but <<he>> understands.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Beg Skulduggery [nobr]
<<effects>>
<<if $submissive gte 1150>>
"You should take the money from bad people," you say. "Steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"I know it's scary," you say. "But you need to be able to look after yourself."
<<elseif $submissive lte 850>>
"You should stop begging from your fellows here," you say. "We're struggling enough. You should steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"Stealing from baddies isn't wrong," you say.
<br><br>
<<else>>
"You're not going to make enough money like that," you say. "You should just steal it."
<br><br>
<<Hes>> taken aback by your bluntness. "But stealing is wrong!" <<he>> says.
<br><br>
"Not from here," you say. "From the people who want to hurt you."
<br><br>
<</if>>
<<He>> looks away, lost in thought.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Beg Refuse [nobr]
<<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I need it."
<<elseif $submissive lte 850>>
"Get your own," you say.
<<else>>
"Sorry," you say. "But I can't afford to give you any."
<</if>>
<br><br>
<<He>> nods and walks away.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Orphanage Loft Intro [nobr]
<<effects>>
<<if $phase is 0>>
You step on the stool. Closer, you now see the cord they mean. It's taped to the ceiling. You reach up and tug.
<<else>>
You shake your head. The <<person3>><<person>> pouts and climbs the stool. You spot what <<hes>> reaching for. A cord is taped to the ceiling.<br><br>
With a jump, <<he>> manages to snatch the cord. <<He>> tugs.
<</if>>
A crack forms in the ceiling, running in two directions. A large hatch creaks open and a ladder thuds to the floor, followed by a shower of dust and broken cobwebs. The <<person2>><<person>> screams as they get stuck in <<his>> hair.<br><br>
You climb the ladder and shift aside a thin cover, letting you peek through the hatch. Once your eyes adjust to the gloom, you see a large space. It's filled with old boxes, with corridors lining each side. A little light pierces grimy windows. There's a lot of space up there.<br><br>
<<link [[Next|Orphanage Loft Intro 2]]>><</link>><br>
:: Orphanage Loft Intro 2 [nobr]
<<effects>>
<<person1>>"Down," says a voice behind you. It's Bailey. The <<person2>><<person>> and <<person3>><<person>> are gone.<br><br>
You step off the ladder. Bailey climbs the first rungs and reaches for the cover. <<person1>><<Hes>> interrupted by a creaking sound from higher up. <<He>> leaps from the ladder at the sound, and almost stumbles to the floor.<br><br>
<<He>> doesn't try to replace the cover again. Instead <<he>> pushes the ladder back and closes the hatch. "Stay out of the loft," <<he>> says, brushing dust off <<his>> shoulders.<br><br>
You didn't know the orphanage had a loft. Bailey seems afraid to go up there. It would be a good place for surreptitious activities. <span class="gold">You've discovered the orphanage loft.</span><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home School Bag [nobr]
<<effects>>
You search high and low as the <<person>> becomes increasingly frustrated. At last, you find it
<<if $rng gte 71>><<famegood 1>>
hanging from a light in the hallways.<br><br>
You return it to the <<personstop>> <<He>> looks surprised when you tell <<him>> where you found it. "But how did it get up there?" <<he>> asks, perplexed for just a moment. "Oh. I was seeing how high I could jump. It must have snagged off my back." <<He>> laughs. "That's really silly. Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>><br><br>
<<elseif $rng gte 41>><<famegood 1>>
in a kitchen cupboard.<br><br>
"Thank you," the <<person>> says when you return. You tell <<him>> where you found it. "I remember now," <<he>> says. "I was hungry and looking for leftovers. Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>><br><br>
<<else>><<famegood 2>>
being carried by a <<generatey2>><<person2>><<personstop>><br><br>
"This bag?" the <<person>> responds when you ask about it. "My friend left it in my room. I've been looking all over for <<person1>><<himstop>>"<br><br>
You return the bag to the <<person1>><<person>> and tell <<him>> where you found it. <<He>> puts a hand to <<his>> face in exasperation. "I'm such an idiot," <<he>> says. "Thank you." <<He>> leans forward and kisses you on the cheek before departing.<<lstress>><<stress -6>><br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home School Bag Refuse [nobr]
<<effects>>
"It's okay," <<he>> says. "It's my problem. I'll find it."<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Scream [nobr]
<<effects>>
You rush in the direction of the voice, and hear a struggle through one of the doors. You barge in.<br><br>
A <<person2>><<person>> lies on top of a <<person3>><<personcomma>> trying to undress <<him>> while the <<person>> tries to push the aggressor away.<br><br>
<<link [[Intervene|Home Scream Intervene]]>><<crimeup 100>><<famegood 1>><</link>><<crime>><br>
<<link [[Find Bailey|Home Scream Bailey]]>><<reb -1>><</link>><<lreb>><br>
:: Home Scream Ignore [nobr]
<<effects>>
You ignore the screams. You have yourself to worry about.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
:: Home Scream Intervene [nobr]
<<effects>>
You grab the <<person2>><<person>> by the collar and pull <<him>> back, just as the <<person3>><<person>> kicks <<person2>><<him>> in the chest. Together you force <<him>> off the bed and into the corridor.<br><br>
<<if $rng gte 71>>
"Fucking sluts," the <<person>> growls. "Do you know who I am? How dare you disrespect me." The <<person3>><<person>> stands behind you for protection.<br><br>
<<link [[Press the attack|Home Scream Press]]>><<reb 1>><<crimeup 100>><</link>><<crime>><<greb>><br>
<<link [[Protect|Home Scream Protect]]>><<hope 1>><</link>><br>
<<elseif $rng gte 41>>
"I have powerful friends," the <<person2>><<person>> spits. "You'll regret that." <<He>> staggers down the corridor.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
<<else>>
The <<person2>><<person>> climbs to <<his>> feet and glares at you. Then <<he>> looks around. Other orphans have arrived to investigate, peeking from doorways and watching from the end of the corridor. It unnerves <<himcomma>> and <<he>> leaves without a word.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
<</if>>
:: Home Scream Press [nobr]
<<effects>>
You leap forward and shove the <<person2>><<personstop>> <<He>> stumbles further back. "Fucking sluts," <<he>> repeats as <<he>> turns and flees.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
:: Home Scream Protect [nobr]
<<effects>>
The <<person2>><<person>> makes another attempt to get to the <<person3>><<personcomma>> but you stand in <<person2>><<his>> way. <<He>> gives up, spitting more insults as <<he>> leaves.<br><br>
"Thank you," the <<person3>><<person>> says as <<he>> fixes <<his>> clothing. "I woke up and <<person2>><<he>><<person3>> was on top of me. I was so scared." <<He>> hugs you.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
:: Home Scream Bailey [nobr]
<<effects>>
<<person1>>You rush to Bailey's office while shouting <<his>> name.
<<if $rng gte 51>>
You arrive at the main hall just as <<he>> enters through the front doors.<br><br>
<<else>>
You arrive at the main hall to find <<him>> leaving <<his>> office.<br><br>
<</if>>
"I'm busy," <<he>> says before you say a word.<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say. "But someone needs your help."
<<elseif $submissive lte 850>>
"You let an intruder slip by," you say. "They're over there, assaulting a resident."
<<else>>
"But someone broke in," you say. "And they're attacking someone."
<</if>>
You hear another scream.
<br><br>
"Fine," <<he>> says.<br><br>
<<He>> follows you to the <<person3>><<persons>> room. Without breaking stride <<he>> grasps the <<person2>><<person>> by the collar and waist, and hauls <<him>> off <<his>> victim.<br><br>
The <<person2>><<person>> rolls into the hallway. "Do you know-" <<he>> begins, but Bailey crouches beside <<him>> and grasps <<his>> throat.<br><br>
Bailey's lips move, but you can't make out the words. The <<person>> turns pale. <<He>> staggers to <<his>> feet as soon as Bailey releases <<himcomma>> and runs.<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>><br>
:: Home Peek [nobr]
<<effects>>
You peek through the gap.
<<if $rng gte 51>>
A <<person>> is using a towel to dry.
<<if $NPCList[0].penis isnot "none">>
<<if $NPCList[0].gender is "f">>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].breastsdesc and $NPCList[0].penisdesc</span> with the fabric, unaware of your presence.
<<else>>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].penisdesc</span> with the fabric, unaware of your presence.
<</if>>
<<else>>
<<if $NPCList[0].gender is "f">>
<<He>> rubs <<his>> <span class="lewd">exposed $NPCList[0].breastsdesc and pussy</span> with the fabric, unaware of your presence.
<<else>>
<<He>> rubs <<his>> <span class="lewd">exposed pussy,</span> unaware of your presence.
<</if>>
<</if>>
You leave before being caught.<br><br>
<<else>>
A <<person>> sits naked in the bath, pouring water over <<his>> hair. <<if $pronoun is "f">>Your eyes are drawn to <<his>> <span class="lewd">$NPCList[0].breastsdesc,</span> but you leave before being caught.<<else>>You leave before being caught.<</if>><br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Close [nobr]
<<effects>>
You close the door to give whoever's beyond more privacy.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br><br>
:: Home Pair [nobr]
<<effects>>
<<if $submissive gte 1150>>
"A-Are you laughing at me?" you ask.
<<elseif $submissive lte 850>>
"You better not be laughing at me," you say.
<<else>>
"Why are you laughing?" you ask.
<</if>>
<br><br>
<<person2>>The <<person>> looks away from <<his>> friend, and at you.
<<if $rng gte 51>>
"<<person1>><<Hes>> got a crush on you," <<person2>><<he>> says. The <<person1>><<person>> looks at <<his>> friend, betrayed and mortified.<br><br>
<<link [[Comfort|Home Pair Comfort]]>><</link>><br>
<<link [[Flirt|Home Pair Flirt]]>><</link>><<promiscuous1>><br>
<<link [[Spurn|Home Pair Spurn]]>><</link>><br>
<<link [[Ignore|Orphanage]]>><<endevent>><</link>><br>
<<else>>
Without warning, <<he>> pulls <<his>> friend by the arm and together they run down the corridor.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</if>>
:: Home Pair Comfort [nobr]
<<effects>>
<<if $submissive gte 1150>>
"Th-thank you," you say "It's nice to feel wanted."
<<elseif $submissive lte 850>>
"Don't worry," you say. "Everyone does."
<<else>>
"You're very sweet," you say. "Thank you for flattering me."
<</if>>
<br><br>
The <<person2>><<person>> laughs again. The <<person1>><<person>> is blushing, but smiling.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Pair Flirt [nobr]
<<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Y-you find me attractive?" you ask. "But you're so <<if $pronoun is "m">>handsome<<else>>pretty<</if>>."
<<elseif $submissive lte 850>>
"Don't worry," you say. "I have a crush on you too."
<<else>>
"I like you too," you say, giving the <<person>> a wink.
<</if>>
<<promiscuity1>>
The <<persons>> blush deepens. <<His>> friend gives <<him>> a little shove in your direction, but instead <<he>> turns and runs. <<His>> friend follows, still laughing.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Pair Spurn [nobr]
<<effects>>
<<if $submissive gte 1150>>
"S-sorry," you say. "I don't find you attractive."
<<elseif $submissive lte 850>>
"Ew," you say.
<<else>>
"Sorry," you say. "You're not my type."
<</if>>
<br><br>
The <<person1>><<person>> throws <<his>> hands to <<his>> face and runs away. <<His>> friend follows.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Comfort [nobr]
<<effects>>
"What's wrong?" you ask. The <<person>> looks at you.<br><br>
"I want to go home," <<he>> says.<br><br>
You spend the next hour listening as the <<person>> shares <<his>> fears, offering comforting words when appropriate. <<He>> misses <<his>> parents, is afraid of Bailey, is afraid to go outside, and hates the food. Despite <<his>> distress, <<he>> perks up the longer <<he>> speaks.<br><br>
"Thank you," <<he>> says. "I feel much better. I'll try to be brave like you." <<His>> cheeks are still wet, but <<hes>> smiling.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Darts [nobr]
<<effects>>
You join in after a brief run down of the rules. Hitting the eyes gives the most points.<br><br>
<<if $handskll gte 1000>>
Your performance is near-flawless, and you shred right through Bailey's eyes. You win every game.
<<elseif $handskill gte 400>>
You play well, and win a couple of games.
<<elseif $handskill gte 100>>
You consistently land darts on the picture, but fail to hit the more valuable targets.
<<else>>
You're not the best player. You manage to hit the picture once. Almost.
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><</link>><br>
:: Home Spill Help [nobr]
<<effects>>
You help the <<person>> to <<his>> feet.
<<if $submissive gte 1150>>
"I want to help," you say. "I'll mop while you get another."
<<elseif $submissive lte 850>>
"Get another mop," you say. "We're doing this together."
<<else>>
"I'll dry this mop," you say. "You get a fresh one."
<</if>>
<br><br>
You get to work mopping up the spillage. The <<person>> soon returns, and together you dry the floor before Bailey shows up.<br><br>
"I'm so relieved," the <<person>> says. "Thank you. I'll be careful this time." <<He>> takes the bucket and mops with <<himstop>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Encourage [nobr]
<<effects>>
You sit beside the <<person1>><<personstop>>
<<if $submissive gte 1150>>
"I think <<person2>><<he>> likes you," you say. "You should say hello."
<<elseif $submissive lte 850>>
"Don't be a wimp," you say. "Go talk to <<person2>><<himstop>>"
<<else>>
"You should say something," you say.
<</if>>
<br><br>
The <<person1>><<person>> gapes at you. "I couldn't do that," <<he>> says.<br><br>
<<if $submissive gte 1150>>
"But <<person2>><<he>> might think you don't like <<himstop>>" you add.<br><br>
The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<<elseif $submissive lte 850>>
"Fine," you reply. You stand and march over to the <<person2>><<personstop>><br><br>
"Wait!" the <<person1>><<person>> whispers behind you. You ignore <<himstop>><br><br>
The <<person2>><<person>> and <<his>> friends cut their conversation short and look at you. "My friend over there's into you," you say. The <<person1>><<persons>> face is mostly hidden by <<his>> book, but you can tell <<hes>> blushing.<br><br>
The <<person2>><<person>> starts blushing too, but <<he>> walks over and sits beside the <<person1>><<personstop>><br><br>
You can't make out what they're saying, but the <<person2>><<person>> grasps the <<person1>><<persons>> arm, and together they run from the room.
<<else>>
"Why not?" you ask. "<<person2>><<He>> likes you too."<br><br>
The <<person1>><<person>> hesitates a moment. Then <<he>> clenches <<his>> fists, stands, and marches over. The <<person2>><<person>> and <<his>> friends stop talking and face the newcomer. You can't hear what <<person1>><<hes>> saying, but the <<person2>><<person>> blushes, grabs the <<person1>><<persons>> arm, and together they run from the room.
<</if>>
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Flirt [nobr]
<<effects>>
You sit beside the <<person1>><<personstop>> "Forget about <<person2>><<himcomma>>" you whisper, resting a hand on <<person1>><<his>> leg. "I'm right here."<<promiscuity1>>
The <<person>> almost buries <<his>> face in the book.<br><br>
The <<person2>><<person>> keeps glancing over.<br><br>
<<link [[Tease|Home Tease]]>><</link>><<promiscuous2>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
:: Home Tease [nobr]
<<effects>>
"What are you reading?" you ask, leaning close. Very close. You slip an arm around <<his>> waist. <<Hes>> trembling.<br><br>
<<person2>>"Hey!" says the <<personcomma>> storming over. "I saw <<person1>><<him>> first."<br><br>
<<link [[Fight|Home Tease Fight]]>><<set $submissive -=1 >><</link>><br>
<<link [[Mission accomplished|Home Tease Mission]]>><<famegood 1>><</link>><br>
:: Home Tease Fight [nobr]
<<effects>>
You rise to your feet and shove the <<person2>><<personstop>><<He>> shoves you back. You move in for another, but the <<person1>><<person>> dashes in the way. "St-Stop," <<he>> says. "Please don't fight. Not over me. Oh." <<He>> throws <<his>> hands to <<his>> face and flees the room.<br><br>
"Wait!" the <<person2>><<person>> cries. <<He>> chases after <<person1><<himstop>><br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Tease Mission [nobr]
<<effects>>
You walk away, leaving the pair blushing awkwardly, their feelings exposed.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Solicitation [nobr]
<<effects>>
<<if $submissive gte 1150>>
You hurry out the front doors. "Leave <<person2>><<him>> alone," you say. "Taking advantage isn't fair."
<<elseif $submissive lte 850>>
You storm out the front doors. "Scram," you tell the <<person1>><<personstop>> "Go fuck yourself." You add.
<<else>>
You run out the front doors. "Go away," you say. "Stop picking on the vulnerable."
<</if>>
<br><br>
"Such a brat," the <<person1>><<person>> says, putting the money away. "Fine. Starve for all I care."<br><br>
The <<person2>><<person>> gives you a weak punch to the back. "Stupid!" <<he>> says. <<Hes>> on the verge of tears. "I really need that money."<br><br>
<<if $money gte 5000>>
<<link [[Give £50|Home Solicitation Money]]>><<set $phase to 0>><<set $money -= 5000>><<hope 2>><</link>><<gghope>><br>
<</if>>
<<if $money gte 2000>>
<<link [[Give £20|Home Solicitation Money]]>><<set $phase to 1>><<set $money -= 2000>><<hope 1>><</link>><<ghope>><br>
<</if>>
<<link [[Apologise|Home Solicitation Apologise]]>><</link>><br>
:: Home Solicitation Apologise [nobr]
<<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "I couldn't watch you put yourself in danger."
<<elseif $submissive lte 850>>
"Have some self respect," you say. "You can do better than that."
<<else>>
"I'm sorry," you say. "I had to do what I felt was right."
<</if>>
<br><br>
<<He>> clenches <<his>> fists, but doesn't hit you again. <<He>> runs inside.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Home Solicitation Money [nobr]
<<effects>>
<<if $phase is 0>>
You hold out £50. The <<person>> looks at it, but doesn't move. "Don't make fun of me," <<he>> says.<br><br>
"I'm not," you reply. "I promise."<br><br>
<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.<br><br>
<<elseif $phase is 1>>
You hold out £20. "Why?" the <<person>> asks.<br><br>
"Because I want to help," you reply. "Take it."<br><br>
<<He>> takes the money. "Thank you," <<he>> sniffs. <<He>> opens <<his>> mouth to say something, but instead runs inside.<br><br>
<</if>>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
| TheDivineHeir/degrees | game/overworld-town/loc-home/events.twee | twee | mit | 30,381 |
:: Garden [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
You are in the garden behind the orphanage.
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
<<exhibitionismgarden>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.
<br><br>
[[Next|Bedroom]]
<<else>>
<<if $hour gte 7 and $hour lt 20 and $weather is "rain">>
Some children are playing.
<br><br>
<</if>>
<<if $hour gte 7 and $hour lt 20 and $dev is 1>>
<br>
<<link [[Join in (0:20)|Garden Play]]>><<trauma -2>><<stress -4>><<pass 20>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $weather is "clear" and $daystate is "day">>
<<link [[Bask in the sun (0:10)|Bask]]>><<pass 10>><<tanned 10>><<set $stress -= 20>><</link>><<lstress>><<gtanned>>
<br>
<</if>>
<<link [[Main Hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<</if>>
:: Bask Call [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<covered>>
<<if $submissive gte 1150>>
"H-hello?" you say. "I'm sorry if I offended you. Please give me my clothes."
<<elseif $submissive lte 850>>
"I know you're there." You say. "Show yourself."
<br><br>
<<else>>
"This isn't funny." You say. "Give my clothes back."
<</if>>
<br><br>
<<generatec1>><<person1>>A <<person>> steps out from behind a bush, grinning ear to ear. "Alright, but first let me see you properly."
<br><br>
<<link [[Do as asked|Bask Call Move]]>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Bask Call Refuse]]>><</link>>
<br>
:: Bask Sneak [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
You crawl beneath a bush and look out towards your bedroom window. Children play on the grass between you and the orphanage. You won't be able to cross without being seen.
<br><br>
<<link [[Shield yourself with a potted plant|Bask Sneak Exhibitionism]]>><</link>>
<br>
<<link [[Wait for them to leave (1:00)|Bask Sneak Wait]]>><<pass 1 hour>><</link>>
<br>
:: Bask Call Move [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 1>>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
You <<nervously>> move your hands, displaying yourself to the <<personstop>>
<<else>>
You <<nervously>> turn your body, displaying yourself to the <<personstop>>
<</if>>
You feel exposed and humiliated as you look at the clothes held in <<his>> hand, but <<he>> makes no move to give them back.
<br><br>
<<if $submissive gte 1150>>
"P-please..." you plead. <<He>> takes pity on you and throws you the clothing. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<<elseif $submissive lte 850>>
Realising how entranced <<he>> is by your body, you snatch the clothing from <<him>> and march behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<<else>>
"I did what you asked." You say, hoping the ordeal is near over.
<br><br>
<<He>> looks at you thoughtfully for a moment, then throws the clothing at you. You run behind a bush to get dressed. You hope <<he>> doesn't tell anyone about this, but you know better.
<br><br>
<</if>>
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
:: Bask Call Refuse [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
You look at your feet and shake your head. You've had quite enough.
<<elseif $submissive lte 850>>
You glare at the <<personstop>> "I'm not doing what you want. Give me back my clothes this instant!" you demand, sounding more assured than you feel.
<<else>>
"No," you say. "I'm not going to."
<</if>>
<br><br>
"Worth a try," <<he>> says, shrugging. <<He>> hurls your clothing into the air and giggles as <<he>> runs away.
<br><br>
<<if $rng gte 81>>
Your clothes snag on a tree branch, high above you.
<br><br>
<<link [[Climb|Bask Climb]]>><<endevent>><</link>>
<br>
<<link [[Leave them|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<<else>>
Your clothes land beside you. You hide behind a bush before dressing, afraid you're still being watched.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
:: Bask Climb [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
You grab hold of a low branch and begin climbing the tree. You feel more exposed as you ascend, and hope the leaves and other trees will provide enough cover.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $rng gte 51 and $hallucinations gte 2 and $tentacledisable is "f">>
You're making sure your legs are secure when the branches jerk to life. They bend towards you, until you're surrounded and trapped.
<br><br>
<<link [[Next|Bask Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You can see over the orphanage fence from here, into the windows of neighbouring homes. One window opens and a <<generate1>><<person1>><<person>> leans out. <<He>> spots you and smiles. "Are you... naked?" <<he>> says, craning <<his>> neck to get a view less obscured by leaves. "Wait there. I'll get my camera." The branch holding your clothes is out in the open, and you don't think you could retrieve them before <<he>> returns.
<br><br>
<<fameexhibitionism 1>>
<<link [[Continue anyway|Bask Climb Exhibitionism]]>><<trauma 6>><<stress 6>><<arousal 6>><</link>><<gtrauma>><<gstress>><<garousal>>
<br><br>
<<link [[Climb back down|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><</link>>
<br>
<</if>>
:: Bask Climb Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
You cling to the branch holding your clothes with your hands and knees and crawl across. The <<person>> returns, and points <<his>> camera straight at you. Now you're clear of the main bulk of leaves, they get a clear shot of your <<bottomstop>> "Damn <<girlcomma>> what I'd do to you if I had you in here."
<br><br>
The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and turn around. You crawl back to the trunk, leaning forward to conceal as much as you can from the <<person>> and <<his>> camera. You enter the safe covering of leaves and climb down.
<br><br>
<<clotheson>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
:: Bask Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 6 15>>
<</if>>
<<statetentacles>>
You count $tentacles.active tentacles surrounding you.
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Bask Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bask Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Bask Tentacles Finish [nobr]
<<effects>>
The remaining branches return to their original positions and stay there. You wobble for a moment, but manage to keep yourself from falling. <<tearful>> you continue ascending the tree.
<br><br>
You cling to the branch holding your clothes with your hands and knees and crawl across. The branch bends slightly as you reach your goal, but you manage to retrieve your clothing and crawl back to the trunk. You climb down safely.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Garden]]>><</link>>
<br>
:: Bask Sneak Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
You shuffle out from beneath the bush and take cover behind a plant pot. You stand up, lifting the pot as you so that the flowers continue to protect you. You walk along the side of the garden, hoping no one thinks anything is odd. The children don't look twice at you.
<br><br>
<<if $rng gte 81>>
You're half way there when the bottom of the pot gives way, spilling the contents and causing the rest of the pot to collapse. You find yourself stood out in the open with your <<lewdness>> displayed. One of the children averts their eyes, but most stare at you. You run to your bedroom window and climb inside as laughter breaks out behind you.
<<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
You make it to your bedroom window and climb through without incident.
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Bask Sneak Wait [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
You wait, <<lewdness>> displayed but hidden beneath the bush, for the children to grow bored and leave. Once vacant, you run across the garden and through your bedroom window to safety.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Garden Shove [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
You push the <<person>> away from you, but <<he>> doesn't relent.
<br><br>
<<link [[Next|Garden Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You push the <<person>> away from you. <<He>> avoids eye contact and makes <<his>> way back to <<his>> friends.
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
:: Garden Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 60>>
<<set $rescue to 1>>
<<promiscuity2>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Garden Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Garden Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Garden Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was naughty," <<he>> says, blushing. "I hope no one saw." <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils from you in pain. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves to find <<his>> friends.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> jumps away from you in fright. "I didn't do anything," <<he>> lies to no one in particular before leaving to find <<his>> friends. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Garden]]>><</link>>
:: Garden Flirt [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
You squeeze <<his>> hips between your thighs for a moment and lean closer. "You're it," you whisper into <<his>> ear. "And right where I want you." <<His>> face has turned red by the time you're back on your feet.<<promiscuity1>>
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-home/garden.twee | twee | mit | 12,153 |