code stringlengths 0 56.1M | repo_name stringlengths 3 57 | path stringlengths 2 176 | language stringclasses 672 values | license stringclasses 8 values | size int64 0 56.8M |
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:: Orphanage Loft [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You are in the loft above the orphanage. A wide hall runs down the centre. Corridors leading to other rooms line the sides. Dusty boxes pile high.<br>
<<if $loft_kylar>>
A strange smell wafts from one of the rooms.<br>
<</if>>
<br>
<<if $loft_spray isnot 1 and $spray lt $spraymax and $loft_kylar>>
<<link [[Refill pepper spray|Orphanage Loft Spray]]>><<spray 1>><<set $loft_spray to 1>><</link>><<gspray>><br>
<</if>>
<<link [[Leave|Orphanage]]>><</link>><br>
:: Orphanage Loft Spray [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You enter the chemistry lab. Several beakers bubble away. A <<generatey1>><<person1>><<person>> is runnings things. <<He>> hands you a freshly-made charge for your pepper spray.<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>><br> | TheDivineHeir/degrees | game/overworld-town/loc-home/loft.twee | twee | mit | 892 |
:: Bedroom [nobr]
<<bedclotheson>>
<<set $outside to 0>><<set $location to "home">><<effects>>
You are in your bedroom.
<br><br>
<<if $robinbed is 1>><<set $robinbed to 0>>
<<npc Robin>><<person1>>Robin yawns and heads to <<his>> own room.<<endevent>>
<br><br>
<</if>>
<<if $unbind is 1>><<set $unbind to 0>>
You rub your bindings against your desk. It takes some effort, but eventually the material yields, freeing your arms.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passouthome>>
<<else>>
<<if $leftarm is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<<elseif $rightarm is "bound">>
<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>>
<br><br>
<</if>>
<<if $robinpaid is 1 and $robinnote isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].lust gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 10>>
<span class="gold">There's a note by the window.</span>
<br>
<<link [[Read it|Robin Note]]>><<set $robinnote to 1>><</link>>
<br><br>
<</if>>
<<projectoptions>>
<<roomoptions>>
<<if $debug is 1>>
/*indev radio testing*/
A radio is on:
<br>
<<radio_placehere>>
<span class="green">More debugging:</span>
<br>
<!-- Delete this after all the tests -->
<<basicWoman 10 a>>
gender1: $npcFightList[8].gender
<br>
pronoun: $npcFightList[8].pronoun
<br>
<<set $npcFightList[8].gender to "anele">>
<<set $npcFightList[8].notInTheJS to "not in the js">>
gender2: $npcFightList[8].gender
<br>
type: $npcFightList[8].type
<br>
test: $npcFightList[8].notInTheJS
<br>
length: $npcFightList.length
<br>
arousal: $npcFightList[8].arousal
<br>
<<basicWoman 7 a>>
new length: $npcFightList.length
<br><br>
<!-- Delete till here -->
<<link [[test new combat|Molestation2]]>>
<<set $molestationstart to 1>>
<</link>>
<br>
<<link [[Add test news|Bedroom]]>><<radio_addnews "meteor_fall" "2">><</link>> radio_addnews "meteor_fall" "2"
<br>
<<link [[Add test news|Bedroom]]>><<radio_addnews "godzilla_awaken" "3">><</link>> radio_addnews "godzilla_awaken" "3"
<br>
<<link [[Hard reset news|Bedroom]]>><<radio_hardreset>><</link>> radio_hardreset
<br>
<<link [[Midnight Importance reduction|Bedroom]]>><<radio_midnight>><</link>> radio_midnight
<br>
<<link [[Skip to 23:58|Bedroom]]>><<set $time to 1438>><</link>>
<br>
<<link [[Test new features for DoL (0:15)|Bedroom]]>><<pass 15>><</link>>
<br>
<span class="green">Debugging end here</span>
<br><br>
<</if>>
Your bed takes up most of the room.
<br>
<<link [[Strip and get in bed|Bed]]>><<undress "bed">><</link>>
<br>
<<listsleepoutfits>>
Your clothes are kept in the corner.
<br>
[[Wardrobe]]
<br>
<<if $hour is 3 and $hallucinations gte 2 and $mirrortentacles isnot 1 and $tentacledisable is "f">>
<br>
<span class="purple">An eerie light emerges from your mirror.</span>
<br>
<<link [[Mirror|Eerie Mirror]]>><<set $mirrortentacles to 1>><<set $phase to 0>><</link>>
<br>
<<else>>
[[Mirror]]
<br>
<</if>>
<<if $sexStats.pills.boughtOnce is true>>
[[Pill Collection|PillCollection]]
<br>
<</if>>
<<if $sexStats.anus.pregnancy.seenDoctor gte 2>>
<<set $container.lastLocation to $location>>
<<if $container[$location].kylarFed is true>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Kylar Parasites Feed]]>><<pass 5>><</link>>'>>
<<else>>
<<print '<<link [[Check ' + $container[$location].name + ' (0:05)|Containers]]>><<pass 5>><</link>>'>>
<</if>>
<br>
<</if>>
<br>
The hallway outside connects to the rest of the orphanage.
<br>
<<if $exposed gte 2>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>>on display excites you. But there's no way you could get away with it at this hour. Maybe after dark.
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
The thought of going out with your <<genitals>> on display excites you. It is night after all, what could go wrong?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<</if>>
<<elseif $exposed gte 1>>
<<if $daystate isnot "night">>
<<if $exhibitionism gte 35>>
The thought of going out in such a lewd state of dress excites you. But there's no way you could get away with it at this hour. Maybe after dark.
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
The thought of going out in such a lewd state of dress excites you. It is night after all, what could go wrong?
<br><br>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<<else>>
There's no way you can go out dressed like this!
<br><br>
<</if>>
<</if>>
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $underwarningskip is 1>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<<else>>
You are not wearing underwear! The thought of going out like this quickens your pulse.
<br><br>
<<link [[It won't hurt|Bedroom]]>><<set $underwarningskip to 1>><</link>>
<br><br>
<</if>>
<<else>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<link [[Settings]]>><</link>><br>
<<link [[Attitudes]]>><</link>>
<br><br>
<</if>>
:: Bathroom [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You are in the bathroom.
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<else>>
<<link [[Have a bath (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>>
<br><br>
<<link [[Bedroom (0:01)->Bedroom]]>><<pass 1>><</link>>
<br>
<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>>
<br>
<</if>>
:: Sleep [nobr autosave]
<<sleep>><<effects>>
<<sleepeffects>>
<<if $robindebtwake is 1>><<set $robindebtwake to 0>><<set $robindebtknown to 1>><<set $schoolwake to 0>>
<<npc Robin>><<person1>>You're awoken by your door opening. You freeze in fear, until you see Robin peek through the gap. "Can I come in?" <<he>> asks.
<br><br>
<<if $exposed gte 1>>
You pull your covers up to keep your <<lewdness>> concealed as you nod.
<<else>>
You nod.
<</if>>
<<He>> tiptoes into the room and sits on the end of your bed. "I hope I didn't wake you," <<he>> says. "I'm frightened. Bailey makes me pay <<endevent>><<npc Bailey>><<himcomma>><<endevent>><<npc Robin>><<person1>> but it's so much and it keeps getting higher." <<Hes>> on the verge of tears. You lean forward and hug <<himstop>> "I don't know what to do."
<br><br>
You hold <<him>> for a few minutes until <<he>> pulls away from you. "Sorry. I just needed to tell someone." <<He>> wipes <<his>> eyes with <<his>> sleeve. "Thank you." <<He>> tiptoes from the room, closing the door with barely a sound. <<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Bed]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].lovewake is 1>><<set $NPCName[$NPCNameList.indexOf("Robin")].lovewake to 0>><<set $robinbed to 1>><<set $schoolwake to 0>>
<<npc Robin>><<person1>>You feel a familiar presence. Robin wraps <<his>> arms around you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>>
<<link [[Cuddle|Robin Bed Dominant]]>><</link>>
<br>
<<else>>
<<link [[Cuddle|Bed]]>><<endevent>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Kiss|Bed Robin Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $baileyrapewake is 1>><<set $baileyrapewake to 0>><<set $schoolwake to 0>>
<<generate1>><<person1>>You awaken to a shape looming over you and hands pulling off your covers. It's a <<personstop>> "Don't struggle," <<he>> says.
<<if $robinbed is 1>>
"We wouldn't want to wake up your friend." Robin lays beside you, still asleep.
<</if>>
"You looked so cute, cosy and safe sleeping. I couldn't help myself."
<br><br>
Bailey leans against the door frame, counting money.
<br><br>
<<link [[Next|Sleep Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<if $nightmares is 1 and $controlled is 0>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.
<<else>>
You dream you are being hunted by something dark and terrible. The nightmares are interrupted by a hammering on your door. It's Bailey, waking you for school.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
You dream you are being hunted by something dark and terrible. You quickly forget the specifics, but the sense of dread lingers.
<br><br>
<</if>>
<<else>>
<<if $schoolwake is 1>><<set $schoolwake to 0>>
<<if $motherwake is 1>>
You try to go back to sleep, but Bailey knocks again, reminding you to get up.
<<else>>
You sleep soundly, but are awoken early by a hammering on your door. It's Bailey, waking you for school.
<</if>>
<br><br>
<<set $motherwake to 1>>
<<else>>
You sleep soundly, and wake up refreshed.
<br><br>
<</if>>
<</if>>
<<if $robinbed is 1>>
<<set $robinbed to 0>>
<<npc Robin>><<person1>>Robin cuddles you. "I'll leave you to get dressed," <<he>> says.
<<endevent>>
<br><br>
<</if>>
<<radiooutfits>>
<br><br>
<<if $renttime lte 0>><<set $bus to "home">>
<<link [[Get out of bed|Bedroom Bailey]]>><</link>>
<br><br>
<<else>>
<<link [[Get out of bed|Bedroom]]>><</link>>
<br><br>
<</if>>
<</if>>
<<set $phase to 0>>
:: Bath Scream [nobr]
<<effects>><<set $location to "home">><<set $outside to 0>>
<<endevent>><<npc Bailey>><<person1>>
You scream. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Heavy footsteps march closer, and Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<himstop>><<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<endevent>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br>
:: Bath Ask [nobr]
<<effects>><<set $location to "home">><<set $outside to 0>>
<<if $submissive gte 1150>>
"D-don't look," you say. "Please leave."
<<elseif $submissive lte 850>>
"Leave," you say. "Perverts."
<<else>>
"Please leave," you say.
<</if>>
<br><br>
<<if $rng gte 81>>
They hesitate, then the <<person1>><<person>> lunges forward, grasps your mouth and pulls you to the edge of the bath. "Why?" <<he>> whispers into your ear. "When there's fun to be had here?"
<br><br>
<<link [[Next|Bath Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
They hesitate, then the <<person3>><<person>> opens the door and leaves. The others follow, though the <<person1>><<person>> lingers a moment and leers at you.
<br><br>
<<endevent>>
<<tearful>> you climb from the bath.
<br><br>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br>
<</if>>
:: Bath Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>><<npcgag>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bath Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bath Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Bath Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Someone shoves you face-first into the water. They scurry from the room.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> backs away from you, nursing an injury. The others step back too, looking unsure. <<He>> opens <<his>> mouth as if to speak, but instead turns and walks from the room. The others follow.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<else>>
<<set $rescued += 1>>/*Unnecessary if rescue is impossible*/
<<endevent>><<npc Bailey>><<person1>>
Heavy footsteps respond to your cry, getting closer. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<himstop>>
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<</if>>
:: Bath Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<set $rescue to 1>>
You stand up. Their eyes grow wider. You grasp the <<person2>><<persons>> collar and pull <<him>> closer.<<person1>>
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bath Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bath Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Bath Sex Finish [nobr]
<<effects>>
<<wash>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You made me all messy again," you tease. "Leave me to clean up." They're blushing as they leave the room.
<br><br>
<<wash>>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> backs away from you, nursing an injury. The others step back too, looking unsure. <<He>> opens <<his>> mouth as if to speak, but instead turns and walks from the room. The others follow.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<elseif $alarm is 1 and $rescue is 1>> /*Unnecessary if rescue is impossible*/
<<set $rescued += 1>>
<<endevent>><<npc Bailey>><<person1>>
Heavy footsteps respond to your cry, getting closer. The trio recoil and scramble for the door handle. They flee into the hallway outside, leaving the door wide open. Bailey enters. <<His>> eyes sweep the room before resting on you. "Did you see a spider?" <<he>> sneers. <<He>> steps closer and smacks you with the back of <<his>> hand. "Don't bother me again." <<He>> marches from the room, slamming the door behind <<himstop>>
<<gpain>><<gtrauma>><<gstress>><<pain 20>><<trauma 6>><<stress 6>>
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<<else>>
They back away from you, still watching. "Privacy please," you say. They blush and leave the room.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
<br>
<</if>>
:: Bath Watch [nobr]
<<effects>><<set $location to "home">><<set $outside to 0>>
You're already clean, but you can't miss the opportunity to perform. <<flaunting>> you rise to your knees and pick up a sponge. Looking away from your audience, you run the sponge over your <<breastscomma>> down your tummy and across your <<genitalsstop>> The trio watch, transfixed.<<exhibitionism5>>
You turn your back to them and stick out your <<bottomstop>> You reach back, but the <<person1>><<person>> snatches the sponge away. "Let me help," <<he>> says. The other two find other sponges. You let them clean you, turning to expose every inch of your body to them in turn. Their other hands aren't idle. They grope and fondle you without shame.
<br><br>
The water's getting cold. "I'm squeaky clean," you say. "Thanks for the help." They hesitate, but leave you be.
<br><br>
<<tearful>> you climb from the bath.
<br><br>
<<endevent>>
<<link [[Next|Bathroom]]>><<clotheson>><</link>>
<br>
:: Bath [nobr]
<<effects>><<set $location to "home">><<set $outside to 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure / 3) and $hallucinations gte 2 and $slimedisable is "f" and $controlled is 0>>
You wash until you're squeaky clean.<<wash>>
<br><br>
As you remove the plug to drain the water, you feel something probe your <<genitalsstop>> You look between your legs, but you don't see anything abnormal. When you try to stand up however, translucent tendrils rise from the water and force you back down.
<br><br>
<<link [[Next|Bath Slime]]>><<set $molestationstart to 1>><</link>>
<<elseif $danger gte (9900 -$allure / 2) and $rng gte 30 and $daystate isnot "night">>
<<generatey1>><<generatey2>><<generatey3>><<fameexhibitionism 3>>
You wash until you're squeaky clean.<<wash>>
<br><br>
As you remove the plug to drain the water, you hear voices from the hallway. They stop outside the door, before flinging it open. A <<person1>><<personcomma>> <<person2>><<personcomma>> and <<person3>><<person>> barge in.
<br><br>
<<if $exhibitionism gte 95 and $exhibitionismaction is "excited">>
You yelp in surprise, but make no effort to hide your <<lewdnessstop>> They stare at you with wide eyes, surprised you are letting them. The <<person1>><<person>> grins and closes the door.
<br><br>
<<else>>
You cover your <<lewdnessstop>> They stare at you with wide eyes. The <<person1>><<person>> grins and closes the door.
<<gtrauma>><<gstress>>
<br><br>
<<stress 6>><<trauma 6>>
<br><br>
<</if>>
The <<person2>><<person>> blushes. "S-sorry," <<he>> says, not taking <<his>> eyes off you. "We didn't know you were in here."
<br><br>
<<link [[Scream|Bath Scream]]>><</link>>
<br>
<<link [[Ask them to leave|Bath Ask]]>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Let them watch (0:05)|Bath Watch]]>><<pass 5>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $promiscuity gte 75>>
<<link [[Goad|Bath Sex]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<else>>
You wash until you're squeaky clean.<<wash>>
<br><br>
<<link [[Get out->Bathroom]]>><<clotheson>><</link>>
<br>
<<link [[Masturbate|Bath Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
:: Passout home [nobr]
<<set $dangerhome to 0>>
<<set $safehome to 0>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerhome to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safehome to random(1, 100)>><</if>>
<<if $dangerhome gte 80>><<link [[Sleep|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerhome gte 1>><<link [[Sleep|Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safehome gte 1>>[[Sleep|Bailey Rescue]]
<</if>>
<<pass 1 hour>>
<<set $stress -= 2000>>
<<set $trauma +=10>>
:: Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<strangeman1init>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>You feel something probing your nethers. As you open your eyes a hand clasps down on your mouth, muffling your screams.
<br>
<<set $rescue to 1>>
<<if $phase is 1>><<set $NPCList[0].penis to "otheranusimminent">><<set $penisuse to "otheranus">><<set $penisstate to "otheranusimminent">><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Molestation Ejaculation [nobr]
<<ejaculation>>
<<He>> shoves you to the ground before walking to the door and peeking through. <<He>> sneaks out.
<br><br>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]
:: Bed [nobr]
<<effects>>
<<wearoutfit>>
<<if $robinbed is 1>>
You snuggle under the covers with Robin.
<br><br>
<<else>>
You snuggle under the covers.
<br><br>
<</if>>
<<if $sleeptrouble is 1 and $controlled is 0>>
<<link [[Sleep for 10 hours|Sleep]]>><<set $sleephour to 10>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 9 hours|Sleep]]>><<set $sleephour to 9>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<<else>>
<<link [[Sleep for 8 hours|Sleep]]>><<set $sleephour to 8>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 7 hours|Sleep]]>><<set $sleephour to 7>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 6 hours|Sleep]]>><<set $sleephour to 6>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 5 hours|Sleep]]>><<set $sleephour to 5>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 4 hours|Sleep]]>><<set $sleephour to 4>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 3 hours|Sleep]]>><<set $sleephour to 3>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 2 hours|Sleep]]>><<set $sleephour to 2>><</link>><<ltiredness>>
<br>
<<link [[Sleep for 1 hours|Sleep]]>><<set $sleephour to 1>><</link>><<ltiredness>>
<br><br>
<</if>>
<<link [[Climb out of bed|Bedroom]]>><<storeon "bed">><<endevent>><</link>>
<br><br>
:: Orphanage [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You are in the main hall of the orphanage.
<<if $daystate is "day">>
A couple of orphans on cleaning duty sweep the floor.
<<elseif $daystate is "dusk">>
You hear hushed voices.
<<elseif $daystate is "dawn">>
<<if $schoolday is 1>>
The orphans are heading off to school.
<<else>>
The orphans are leaving to find work.
<</if>>
<<elseif $daystate is "night">>
The orphans must be asleep.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passouthome>>
<<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>>
You can't bear the thought of someone catching you like this. You hasten to your bedroom.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
A door swings open up ahead, and a <<generatey1>><<person1>><<person>> steps out. <<covered>> <<He>> doesn't notice you.
<br><br>
<<link [[Hide|Orphanage Hide]]>><<stress 6>><</link>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Orphanage Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
[[Next|Bedroom]]
<</if>>
<<elseif $days gte 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 0 and $hour gte 7 and $hour lte 20>><<set $NPCName[$NPCNameList.indexOf("Robin")].init to 1>><<set $robindebt to 0>><<set $robindebtlimit to 5>>
<<npc Robin>><<initnpc Robin>><<person1>>You hear a voice shout behind you. "Hey!" It's Robin. <<Hes>> another resident at the orphanage. <<Hes>> always looked up to you, despite being about the same age. <<He>> runs towards you and fails to slow down in time, colliding with you and almost falling over. You hold <<his>> arm to steady <<himstop>> "Thanks," <<he>> says, looking embarrassed though still smiling.
<br><br>
"I didn't see you yesterday. Remember, <span class="gold">you can visit me in my room</span> anytime you want. I have something to show you. I'm so excited!" <<He>> hugs you, then runs off before you can respond.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $renttime lte 0>><<set $bus to "home">>
A hand rests on your shoulder from behind. It's Bailey.
<br><br>
<<rentdue>>
<<elseif $home_event is 1 and $hour gte 6 and $hour lte 21>><<set $home_event to 0>>
<<homeevent>>
<<else>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>><<if ndef $pub_hack_job>><<set $pub_hack_job to 0>><</if>>
<<if $police_hack is 2 and ($pub_hack_job is 1 or $pub_hack_job is 2)>>
<<link [[Find hacker (0:10)|Orphanage Hacker]]>><<pass 10>><</link>>
<br><br>
<</if>>
<<if $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1>>
<<if $halloween_robin_costume is "witch">>
You see Robin, dressed as a witch and surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<<elseif $halloween_robin_costume is "vampire">>
You see Robin, dressed as a vampire and surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<<else>>
You see someone wearing a bedsheet over their head. They're surrounded by excited orphans.
<br><br>
<<link [[Go trick-or-treating|Robin Trick Hall]]>><</link>>
<br>
<</if>>
<</if>>
<<link [[Garden (0:01)|Garden]]>><<pass 1>><</link>>
<br><br>
<<link [[Bailey's Office (0:01)|Bailey's Office]]>><<pass 1>><</link>>
<br>
<<if $kylarhometimer gte 100 and $kylarhome is undefined>>
<<link [[Bedroom (0:01)|Kylar Bedroom 1]]>><<pass 1>><<set $kylarhometimer to 0>><<set $kylarhome to 0>><</link>>
<br>
<<elseif $kylarhometimer gte 100 and $kylarhome is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Bedroom (0:01)|Kylar Bedroom 2]]>><<pass 1>><<set $kylarhometimer to 0>><<set $kylarhome to 1>><</link>>
<br>
<<else>>
<<link [[Bedroom (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Bathroom (0:01)->Bathroom]]>><<pass 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $exposed lte 0>>
<<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>>
<br>
<</if>>
<<if $loft_known is 1>>
<<link [[Loft (0:01)|Orphanage Loft]]>><<pass 1>><</link>>
<br>
<</if>>
<<link [[Go outside (0:01)|Domus Street]]>><<pass 1>><</link>>
<br>
<</if>>
:: Orphanage Hide [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You hide inside a cupboard before being spotted. You dare not touch the creaky door, but the darkness of the small room should conceal you. You crouch behind a trolley stacked full with bottles of cleaning solution.
<br><br>
<<if $rng gte 81>>
Your heart beats faster as the <<person>> stops outside. You reach around for something, anything to cover with. There's nothing but brooms and bottles. <<He>> blinks at you through the gloom. <<He>> can't see you properly, but <<his>> eyes will adjust.
<br><br>
<<He>> grasps the trolley. "I'm on cleaning duty," <<he>> says as <<he>> starts to pull away the only thing protecting you.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Deceive|Orphanage Hide Skul]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Throw broom|Orphanage Hide Throw]]>><</link>> <span class="blue">(Medium)</span>
<br>
<<else>>
The <<person>> walks by without a glance. Heart thumping, you make it back to the safety of your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
:: Orphanage Flaunt [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You strut right past <<himcomma>> chin held high.
<<if $rng gte 81>>
<<He>> gasps and tumbles backwards into <<his>> room.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> watches you pass, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
<<exhibitionism4>>
<<fameexhibitionism 1>><<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
Heart thumping, you make it back to your room and close the door.
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls, but others have not. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
:: Orphanage Hide Skul [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"W-wait," you say. "Please leave it. Just for five minutes. It's broken and I'm fixing it."
<<elseif $submissive lte 850>>
"Drop it," you say. "Or you'll spill the bottles everywhere. This wheel is busted. Come back in five minutes and I'll have fixed it."
<<else>>
"Stop," you say. "The wheel is broken. Give me five minutes and I'll have it fixed."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green"><<He>> lets go of the handle.</span> "Oh," <<he>> says. "Okay. I'll wait in my room." <<He>> leaves you in the dark. You wait until you hear <<his>> door close. Your heart thumps as you make it back to the safety of your own.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
"It seems fine," <<he>> says. <span class="red"><<He>> continues to pull the trolley from the cupboard,</span> exposing you. <<He>> drops the handle in shock when <<he>> notices your <<lewdnessstop>>
<<if $rng gte 81>>
<<He>> gasps and leans back against the wall.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> ogles you, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
Face red and heart thumping, you dart past <<himcomma>> down the corridor and into your room.
<br><br>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Orphanage Hide Throw [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You throw a broom head at the <<person>> and spring from your hiding place. <<His>> eyes shut and <<he>> holds <<his>> arms to <<his>> face to shield it.
<<if $rng gte 51>>
One of the other brooms falls in your path, <span class="green">but you leap over it</span>. Heart thumping, you run down the corridor and into the safety of your room before the <<person>> recovers.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
One of the other brooms falls in your path, <span class="red">tripping you and leaving you sprawled on the ground</span>.
<br><br>
<<He>> recovers before you, and drops the handle in shock when <<he>> notices your <<lewdnessstop>>
<<if $rng gte 81>>
<<He>> gasps and leans back against the wall.
<<elseif $rng gte 61>>
<<His>> jaw drops as <<he>> ogles you, completely transfixed.
<<elseif $rng gte 41>>
<<He>> smiles and whistles at you.
<<elseif $rng gte 21>>
<<He>> blushes and covers <<his>> eyes.
<<else>>
<<He>> holds <<his>> hands to <<his>> eyes, but peeks between <<his>> fingers.
<</if>>
<<if $orphanageexposed is undefined>><<set $orphanageexposed to 1>><<else>><<set $orphanageexposed += 1>><</if>>
Face red and heart thumping, you dart past <<himcomma>> down the corridor and into your room.
<br><br>
<<if $orphanageexposed gte 10 and random(1, 100) gte 51>>
You're still breathing heavily when quiet footsteps approach, followed by a soft knocking.
<br><br>
You open the door and peek around the gap, careful to keep your body hidden. The <<person>> stands in front, but there are others. Many have caught you naked in the halls. Those at the back stand on tiptoes.
<br><br>
"Hi," the <<person>> gulps. "I told my friends about what I saw. C-could you do that again for us?"
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Orphanage Flaunt 2]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Comply nervously|Orphanage Flaunt Nervous]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Orphanage Flaunt Refuse]]>><</link>>
<br>
<<else>>
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Orphanage Flaunt 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 20>>
Wanting to avoid any jealousy, you throw open the door and stride into the hallway. The small crowd parts to let you through. You take your time, and pretend to be on a catwalk. Their eyes are locked onto your <<lewdnessstop>> The hallway isn't wide enough for three people, so you rub against everyone as you move.
<br><br>
"Do you like what you see?" you say as you twirl at the end of the hallway. You make your way back to your room, and blow a quick kiss over your shoulder before closing the door behind you. Your heart races as you listen to their excitement through the door.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
:: Orphanage Flaunt Nervous [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<fameexhibitionism 10>>
Fearing that they would otherwise not leave you alone, you nervously open the door. <<covered>> The crowd stares at you, taking in every inch of your body. "Th-there," you say. "You've seen what you wanted." You slam the door shut and sink to the ground with your back against it. Your heart races. You hope that will satisfy their curiosity.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
:: Orphanage Flaunt Refuse [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
Not wanting to repeat the utter shame of even one person seeing you naked, let alone a whole group, you shake your head. You try to close the door again, but a foot blocks you from doing so.
<br><br>
<<if $submissive gte 1150>>
"P-please leave me alone," you say.
<<elseif $submissive lte 850>>
"I said no," you say.
<<else>>
"I can't," you say.
<</if>>
<br><br>
The <<person>> pauses a moment, then moves <<his>> foot. Your heart races as you close the door and sink to the ground. You hear the crowd arguing outside, but they soon head back to their rooms.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
:: Molestation Alarm [nobr]
<<effects>><<set $rescued += 1>><<npcincr Bailey love -1>>
You hear Bailey marching down the corridor outside, come to investigate your scream. "You better be dying in there." The <<person1>><<person>> climbs on the bed and bolts through the open window just as Bailey storms in.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Bailey>><<person1>>"I don't know what this town's coming to," Bailey says as <<he>> closes the window. <<He>> turns to you. "Don't disturb me again unless it's important." <<He>> slams the door shut as <<he>> leaves.
<br><br>
[[Next|Bedroom]]
:: Molestation Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you flee to the bathroom and lock the door behind you. There's a window you can use to escape should <<he>> persist.
<br><br>
<<pass 30>>After thirty minutes pass without event, you quietly head back to your bedroom. You feel relief as you see it empty.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Bedroom]]
:: Bask [nobr]
<<effects>>
You find a deserted part of the garden and bask in the sun. You feel the warmth seep into your skin.
<br><br>
It might feel even better if you were undressed...
<br><br>
<<link [[Strip|Nude bask]]>><<set $stress -= 40>><</link>><<exhibitionist1>><<lstress>>
<br>
[[Stop|Garden]]
:: Nude bask [nobr]
<<effects>>
<<if $worn.upper.name isnot "naked">>You remove your $worn.upper.name<<if $worn.lower.name isnot "naked" and $worn.upper.set isnot $worn.lower.set>> and your $worn.lower.name<</if>>.<</if>>
<br><br>
<<upperstrip>><<lowerstrip>>
The warmth feels wonderful on your bare skin.
<br>
<<exhibitionism1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
You open your eyes and notice that your clothes aren't where you left them. You look around with increasing distress, but can't see them anywhere. Someone must have taken them. Maybe whoever did it is still around.
<br><br>
<<link [[Call out|Bask Call]]>><</link>>
<br>
<<link [[Sneak inside|Bask Sneak]]>><<set $upperoff to 0>><<set $loweroff to 0>><</link>>
<br>
<<else>>
<<if $daystate is "day">>
<<link [[Continue|Nude bask]]>><<set $stress -= 40>><<pass 20>><<tanned 40>><</link>><<lstress>><<gtanned>>
<br>
<<link [[Masturbate|Nude Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<link [[Stop|Garden]]>><<clotheson>><</link>>
<<else>>
The sun starts to disappear behind the rooftops.
<br><br>
<<link [[Get dressed|Garden]]>><<clotheson>><</link>>
<</if>>
<</if>>
:: Widget Passout Home [widget]
<<widget "passouthome">>[[Everything fades to black...->Passout home]]<</widget>>
:: Bath Slime [nobr]
<<effects>>
<<if $molestationstart is 1>><<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<if $tentacledisable is "f">>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<</if>>
<<set $swarmname to "slime masses">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "slimes">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 8>>
<<set $swarm1 to "active">>
<<set $swarm2 to "active">>
<<set $swarm3 to "active">>
<<set $swarm4 to "active">>
<<set $swarm5 to "active">>
<<set $swarm6 to "active">>
<<set $swarm7 to "active">>
<<set $swarm8 to "active">>
<<set $swarmactive to 8>>
<<set $timer to 20>>
<</if>>
<<swarmeffects>><<effectstentacles>>
<<swarm>><<tentacles>>
<<statetentacles>>
<<swarmactions>><<actionstentacles>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Bath Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Bath Slime Finish [nobr]
<<effects>>
The last of the water drains from the bath, taking the slime with it. <<tearful>> you climb out the bath.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bathroom]]>><</link>>
:: Garden Play [nobr]
<<set $outside to 1>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
You join the game of hide-and-seek.
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You hide behind a large potted plant,
<<elseif $rng gte 81>>
You hide behind a tree,
<<elseif $rng gte 71>>
You hide in an abandoned shed,
<<elseif $rng gte 61>>
You hide round the corner of the orphanage,
<<elseif $rng gte 51>>
You hide behind a bush,
<<elseif $rng gte 41>>
You hide within a patch of long grass,
<<elseif $rng gte 31>>
You hide behind a flowerbed,
<<elseif $rng gte 21>>
You hide behind a rock,
<<elseif $rng gte 11>>
You hide behind an old wheelbarrow,
<<else>>
You hide beneath a bush,
<</if>>
<<generates1>><<person1>> and wait for the <<person>> to find you.
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> doesn't let go once you're in the open, instead <<he>> pulls you closer and starts exploring your body with <<his>> hands.
<br><br>
<<link [[Shove|Garden Shove]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Allow|Garden Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You hear <<him>> search and find the children one by one, until you're the only one left. After a couple more minutes <<his>> impatience gets the better of <<himstop>> "I give up. You win." <<he>> shouts. You leave your hiding place triumphant.
<br><br>
<<else>>
It doesn't take <<him>> long. "I've got you!" <<he>> exclaims as <<he>> pulls you from your hiding place. <<He>> must be cheating.
<br><br>
<</if>>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<generates1>><<person1>>A <<person>> runs up to you and prods your shoulder. "You're it!" <<he>> says with glee.
<br><br>
<<if $rng gte 81>>
You tag someone else and continue playing. You're chasing the <<person>> when <<he>> trips over a fallen branch, and you trip in turn. You land on top of <<himstop>>
<br><br>
<<link [[Stand up|Garden]]>><<endevent>><</link>>
<br>
<<link [[Flirt|Garden Flirt]]>><</link>><<promiscuous1>>
<br>
<<else>>
You tag someone else and continue playing for a time.
<br><br>
<<link [[Next|Garden]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Orphanage Intro [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $dev is 1>>
<<npc Bailey>><<person1>>You enter the main hall of the orphanage and line up with the other residents. The room falls silent as Bailey storms in, eyes livid. "Listen up," <<he>> shouts. "They're cutting our funding. And I'm not sacrificing anything for you shits." <<He>> runs a hand through <<his>> dark hair. "From now on, you're contributing. Financially."
<br><br>
<<He>> unfolds paper from <<his>> jacket pocket and examines it. "<span class="pink">£100</span> should be enough to start. For the first week. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."
<br><br>
<<else>>
<<npc Bailey>><<person1>>
You enter Bailey's office. "I know why you're here," <<He>> says, running a hand through <<his>> dark hair. "You want me to release you from my protection, so you'll be an independent citizen. I could do that. But there's a problem. You've been living under my roof without giving anything in return. You owe me. Until you pay me back, I'm not letting you go."
<br><br>
<<He>> looks at the paper on <<his>> desk and smiles. "<span class="pink">£100</span> should do. To start with. I don't care how you get it. Knock on doors and ask for work. Rent yourself as a footstool. Steal it even. Just have it a week from now. Or I'll find a way to extract value from you."
<br><br>
<</if>>
You return to your tiny bedroom and wonder what to do.
<br><br>
<<set $rentmoney to 10000>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<<set $rentstage to 1>>
<<endevent>>
<hr>
Attitudes
<br><br>
<<attitudes>>
<br>
<span id="next"><<link [[Next|Bedroom]]>><</link>></span>
:: Bailey Rescue [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $stress -= 2000>>
<<npc Bailey>><<person1>>You're awoken by a sharp pain in your face. It's Bailey. <<He>> slaps you again. "I provide a perfectly good bed for you, yet you opt to sleep on the floor." <<He>> slams the door shut as <<he>> leaves.
<br><br>
<<set $pain += 20>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
:: Bedroom Bailey [nobr]
<<bedclotheson>>
<<effects>>
Your bedroom door bursts open without warning. It's Bailey.
<br><br>
<<rentdue>>
:: Mirror [nobr]
<<effects>>
<<link [[Step away|Bedroom]]>><</link>>
<br>
<<mirror>>
<br><br>
:: Nude Cat [nobr]
<<effects>>
You're interrupted when you spot a pair of eyes watching you from a bush nearby. A cat walks out.
<br><br>
<<endmasturbation>>
<<endcombat>>
<<if $bestialitydisable is "f">>
<<link [[Spread your legs|Nude Oral]]>><<trauma -6>><<stress -12>><<arousal 6>><</link>><<ltrauma>><<lstress>><<garousal>><<deviant1>>
<br>
<</if>>
<<link [[Pet|Nude Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
:: Nude Oral [nobr]
<<effects>>
It walks between your legs and beholds your <<genitals>> with curiosity. It sniffs, then starts licking. It's very gentle, as if aware of the roughness of its tongue. <<if $worn.under_lower.type.includes("chastity")>>Your $worn.under_lower.name is no defence against its agile tongue.<</if>><<deviancy1>>
<<if $arousal gte 8000>>
<<set $arousal += 2000>>
You lie back and let the cat pleasure you, stroking its ears as it does. You feel your climax build as the cat works your lewd parts.
<br><br>
<<orgasmpassage>>
The cat is eager to lick up your fluid, and makes that its goal as you writhe on the grass. As your convulsions subside, the cat wanders off to find something else to do, a little fluid still on its nose.
<br><br>
<<else>>
You lie back and let the cat pleasure you, stroking its ears as it does. It soon grows bored and leaves you, walking back into the bush it came from.
<br><br>
<</if>>
<<link [[Next|Nude bask]]>><</link>>
<br>
:: Nude Pet [nobr]
<<effects>>
You reach out and pet the cat. It stretches into your hand and yawns. It turns its tail and leaves the way it came.
<br><br>
<<link [[Next|Nude bask]]>><</link>>
<br>
:: Sleep Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $robinbed is 1>>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue isnot 1>><<set $alarm to 0>>
"Be quiet," Bailey says. "You're paying what you owe, one way or another."
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sleep Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sleep Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Sleep Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> climbs off the bed and leaves the room. Bailey stares at you for a moment, then slams the door shut.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> off the bed, and <<he>> stumbles to the ground. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."
<br><br>
Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle <<phimstop>>"
<br><br>
<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Robin's eyes flutter open in response to your cry. Robin sees the <<person>> pawing at you, and kicks <<him>> in the face. <<He>> falls off the bed. "Fucking brat," <<he>> says, then turns to Bailey. "I want my money back."
<br><br>
Bailey gives <<him>> a level stare. "You got what you paid for. Not my fault you couldn't handle them."
<br><br>
<<He>> glares at Bailey, but doesn't press the issue. Bailey slams the door shut once <<hes>> gone.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>Robin hugs you, but doesn't seem to be entirely awake. <<He>> falls asleep again in your arms.
<br><br>
<<npcincr Robin dom 1>>
<<endevent>>
<</if>>
<<link [[Next|Bed]]>><</link>>
<br>
:: Orphanage Hacker [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pub_hack_job is 1>>
The orphans sometimes move rooms. After a few failed attempts you find the right door.
<br><br>
You knock. Pause. "Yes?"
<br>
You open the door. A person stands watching you. "Yes?"
<br><br>
"Hi, uh..." you say. "Mickey?"
<br>
The person snorts. "Sure. Let's go with that."
<br>
"Is that your name?"
<br>
"No."
<br>
You smile. "Do you have a name?"
<br>
"Yes."
<br>
"So what do I call you?"
<br>
"I said we could go with Mickey."
<br>
"Look, uh..." You smile again. You can't say if this is a boy or girl. The voice, build. It's hard to tell. "I need help."
<br>
The eyes narrow. "How so?"
<br>
"I hear you can do things," you say. "With computers?"
<br>
"Who said that?"
<br>
"I heard," you say.
<br>
"It's untrue. The kids here make stuff up all the time. Stories. Don't believe everything you hear."
<br>
"But Landry said y-"
<br>
"Landry? Crap. Landry?" The kid glances around with a touch of panic, then closes the door behind you. "Crap. Okay, strip please."
<br>
"What?"
<br>
"I said strip.
<<if $fameexhibitionism gte 600>>It's what you're famous for. Get on with it."
<<elseif $fameexhibitionism gte 200>>You've done it before. In much more public places. Get on with it."
<<elseif $exhibitionism lt 35>>" the kid's face softens. "Look, I don't 'get off' on this. I need to be sure."
<<else>>Get on with it."
<</if>>
<br><br>
<<else>>
You knock on the hacker kid's door.
<br>
The door opens. 'Mickey' leans out and looks nervously down the hall, then ushers you in, closing the door behind.
<br>
"Are you ready to do as I asked? To strip?"
<br><br>
<</if>>
<<link [[Strip|Orphanage Hacker Strip]]>><<stress 1>><<pass 2>><<set $pub_hack_job to 3>><<undress "mickey">><</link>><<gstress>>
<br>
<<link [[Refuse|Orphanage Hacker Strip Refuse]]>><<set $pub_hack_job to 2>><</link>>
:: Orphanage Hacker Strip Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"Then nothing to talk about now. Change your mind and come back."
<br><br>
<<link [[Next|Orphanage]]>><</link>>
<br>
:: Orphanage Hacker Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"And any jewellery."
<br><br>
You take off your clothes. <<if $exhibitionism gte 55>>Disappointingly,<<elseif $exhibitionism lt 15>>Thankfully,<</if>> the kid pays you zero attention as you strip,
focusing heavily on your clothes. Once you are fully nude, all your clothes are shoved into a metal basket. The lid clips down.
<br><br>
"Faraday cage," the eyes fix on your face. "Stops all transmissions. All listening devices. All radio. All bugs," said with a meaningful glance. "Nothing in or out."
<br>
"What?"
<br>
The kid studies your face for a long moment. Seems to weigh something.
<<if $hairlength gte 200>><<pass 5>>
<br>
"Okay. Look, if- Wait! Wait right there... Nice try!"
<br>
The kid glares at your hair, walks up to you and runs fingers through your hair, checking it. This goes on for a few minutes. You ears are also checked for earrings
and headsets.
<</if>>
<br><br>
"Good-good. Okay. Look if you know about me, and Landry knows about me, then it's no longer safe. Word's out and spreading. Just a matter of time before Bailey hears something.
That would be bad. I need to disappear. I'll help you later. But I need you now. Need you to do three things."
<br>
You nod. A small USB device is shoved into your hand.
<br><br>
"One. There's a computer in Bailey's office. Ancient. Full of holes. It's where all the orphan records are. Easy pickings. Plug this device into it.
Computer has to be on and logged in - probably need to catch Bailey using it. This will let me in so I can delete all records of myself.
<br>
"Two. Get into Leighton's office. At the school. There's a safebox under the desk. SD memory cards. Lots of them. Pictures of things. Things Leighton does to naive people who don't know better.
People like I was. Leighton can not keep those. I don't allow it. So steal them. You'll have to pick the lock. Don't get caught.
<br>
"Three. Put in a good word with Landry. I can make Landry money. Insane money. And I need a place to lay low. So it's win-win: Landry hides me - I make Landry very rich.
Bailey never finds me. So talk to Landry. BUT. Do the other stuff first. That's more urgent."
<br><br>
"Okay," you say.
<br>
"Good-good. Do this for me, I'll look out for you. I mean... you'll probably never see me again. But I will. Promise. Anyway get to it."
<br>
"Uh..."
<br>
"What? Get to it!"
<br>
You wave a hand to indicate your nudity.
<br>
"Oh, wow," the eyes widen. "Sorry."
<br>
The kid grabs the clothes basket, passes it over.
<br>
"Sorry. Forgot. You... uh, look good."
<br><br>
You grab your clothes and quickly dress.
<br><br>
<<link [[Next|Orphanage]]>><<storeon "mickey">><<set $hacker_tasks to []>><</link>>
| TheDivineHeir/degrees | game/overworld-town/loc-home/main.twee | twee | mit | 57,413 |
:: Eerie Mirror [nobr]
<<effects>>
You walk up to the mirror and gaze into its depths. It no longer reflects, but glows with a curious light. It's purple, or pink, or maybe red.
<br><br>
The light takes shape and extends into the space in front of you. A single tentacle. It dances closer.
<br><br>
<<link [[Watch|Eerie Mirror 2]]>><</link>><<deviant1>>
<br>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
:: Eerie Mirror Stop [nobr]
<<effects>>
You pull away from the mirror. The light goes out at once.
<br><br>
<<link [[Step away|Bedroom]]>><</link>>
<<mirror>>
:: Eerie Mirror 2 [nobr]
<<effects>>
The tentacle caresses your cheek. It pulses. Each wave enters your skin and ripples down your body. You shiver. It smells so sweet.
<<deviancy1>>
<<link [[Lick|Eerie Mirror 3]]>><</link>><<deviant1>>
<br>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
:: Eerie Mirror 3 [nobr]
<<effects>>
Your heart flutters as you stick out your tongue, and the tentacle wiggles closer. It flicks the tip before weaving around until it nudges your lips. It's kissing you.
<<deviancy1>>
A pink liquid drips from the tip.
<br><br>
<<if $deviancy gte 15>>
<<link [[Lick|Eerie Mirror 4]]>><</link>><<set $drugged += 60>><<deviant2>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
:: Eerie Mirror 4 [nobr]
<<effects>>
You lick the tip of the tentacle, and taste the pink liquid. It's sweet, and warm. You lap it up and feel the shuddering warmth spread down your mouth and throat.
<<deviancy2>>
Several other tentacles form from the light. They dance closer.
<br><br>
<<if $deviancy gte 15>>
<<link [[Lick|Eerie Mirror 5]]>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Step away|Eerie Mirror Stop]]>><</link>>
<br>
:: Eerie Mirror 5 [nobr]
<<effects>>
The first tentacle retracts, leaving you with a deep longing. It doesn't last. The other tentacles twist around your arms, legs and hips. Shivers of pleasure emanate from wherever they touch. They squeeze and caress to a gentle rhythm.
<<deviancy2>>
The light fades, and the tentacles fade with it.
<br><br>
<<link [[Step away|Bedroom]]>><</link>>
<<mirror>> | TheDivineHeir/degrees | game/overworld-town/loc-home/mirror.twee | twee | mit | 2,148 |
:: Widgets managePill [widget]
<<widget "managePill">><<nobr>>
<<if $args[0] and $args[1] and $args[2]>>
<<set $managePill to [$args[0],$args[1],$args[2]]>>
<<set $sexStats.pills[$args[0]].owned[$args[1]] += $args[2]>>
<<if $args[3] is true>>
<<set $sexStats.pills[$args[0]].type to $args[1]>>
<<set $sexStats.pills[$args[0]].doseTaken++>>
<</if>>
<</if>>
<</nobr>><</widget>>
:: PillCollection [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<set _pillNames to ["Growth", "Reduction", "Blocker", "None"]>>
<<set _pillTypes to ["growth", "reduction", "blocker", null]>>
Breast Pills
<br>
<<if _pills.breast.owned[_pillTypes[0]] gt 0 or _pills.breast.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.breast.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.breast.owned[_pillTypes[0]] gt 0 and _pills.breast.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.breast.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.breast.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked" _i ' + (_pills.breast.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.breast.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.breast.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.breast.doseTaken + ' dose' + (_pills.breast.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.breast.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.breast.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "breast" _pillTypes[_checked] -1 true false>><</link>>
<<elseif _pills.breast.doseTaken is 1 and _pills.breast.type isnot "blocker" and _pills.breast.owned[_pills.breast.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.breast.type +' pills|PillCollectionSecondDose]]>><<managePill "breast" _pills.breast.type -1 true false>><<set $secondDose to "breast">><</link>>'>>
<<elseif _pills.breast.type is "blocker" or _pills.breast.owned[_pills.breast.type] is 0>>
You have already taken a dose of breast growth <<print _pills.breast.type>> pills today.
<<else>>
You have already taken 2 doses of breast <<print _pills.breast.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.breast.autoTake to clone(_pillTypes[_checked])>><</link>>
<<if $penisexist is 1>>
<br><br>
Penis Pills
<br>
<<if _pills.penis.owned[_pillTypes[0]] gt 0 or _pills.penis.owned[_pillTypes[1]] gt 0>>
There are warning labels on the <<if _pills.penis.owned[_pillTypes[0]] gt 0>>growth <</if>><<if _pills.penis.owned[_pillTypes[0]] gt 0 and _pills.penis.owned[_pillTypes[1]] gt 0>>and reduction <<elseif _pills.penis.owned[_pillTypes[1]] gt 0>>reduction <</if>> cases, they mention severe side effects if you take too many doses per day, however, you don't understand what the complicated words mean.
<</if>>
<ul class="nostyle">
<<for _i to 0; _i lt _pillNames.length; _i += 1>>
<<if _pills.penis.owned[_pillTypes[_i]] isnot 0>>
<li><label>
<<print '<<radiobutton "_checked2" _i ' + (_pills.penis.type is _pillTypes[_i] ? "checked" : "") + '>>'>>
<<print _pillNames[_i]>>
<<if _pillNames[_i] isnot "None">><<print '['+_pills.penis.owned[_pillTypes[_i]]+']'>><</if>>
<<if _pills.penis.type is _pillTypes[_i] and _pillTypes[_i] isnot null>>
<<print '[Taken ' + _pills.penis.doseTaken + ' dose' + (_pills.penis.doseTaken gt 1 ? "s" : "") +']'>>
<</if>>
<<if _pills.penis.autoTake is _pillTypes[_i] and _pillTypes[_i] isnot null>>[Auto]<</if>>
</label></li>
<</if>>
<</for>>
</ul>
<<if _pills.penis.type is null>>
<<link [[Take pills|PillCollection]]>><<managePill "penis" _pillTypes[_checked2] -1 true false>><</link>>
<<elseif _pills.penis.doseTaken is 1 and _pills.penis.type isnot "blocker" and _pills.penis.owned[_pills.penis.type] gt 0>>
<<print'<<link [[Take a second dose of '+ _pills.penis.type +' pills|PillCollectionSecondDose]]>><<managePill "penis" _pills.penis.type -1 true false>>><<set $secondDose to "penis">><</link>>'>>
<<elseif _pills.penis.type is "blocker" or _pills.penis.owned[_pills.penis.type] is 0>>
You have already taken a dose of penis growth <<print _pills.penis.type>> pills today.
<<else>>
You have already taken 2 doses of penis growth <<print _pills.penis.type>> pills today.
<</if>>
<br>
<<link [[Take every morning|PillCollection]]>><<set _pills.penis.autoTake to clone(_pillTypes[_checked2])>><</link>>
<</if>>
<br><br>
<<link [[Step away|Bedroom]]>><</link>>
:: PillCollectionSecondDose [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>>
<<if ($secondDose is "penis" and _pills.breast.doseTaken is 2) or $secondDose is "breast" and _pills.penis.doseTaken is 2>>
<<set _risk to random(5,20)>>
<<else>>
<<set _risk to 0>>
<</if>>
Disregarding the warning label, you take a second dose of <<print $secondDose>> <<print _pills[$secondDose].type>> pills.
<br>
<<set _result to random(0, 100)>>
<<if _result gte 80 + _risk>>
<<set $timePassed to 2>> Despite the warning, nothing wrong seems to happen.
<<elseif _result gte 70 + _risk>>
<<set $timePassed to 2>> Your <<print ($secondDose is "breast" ? "breasts" : "penis")>> feel a little odd for a few minutes but feel fine afterwords.
<<elseif _result gte 60 + _risk>>
<<set $timePassed to 10>> Your <<print ($secondDose is "breast" ? "breasts" : "penis")>> feel a little warm for a few minutes but feel fine afterwords. <<garousal>><<set $arousal += 500>>
<<elseif _result gte 40 + _risk>>
<<set $timePassed to 20>> Your <<print ($secondDose is "breast" ? "breasts" : "penis")>> suddenly starts to feel really warm and itchy which makes you unable to concentrate on anything else till it passes. <<garousal>><<gpain>><<set $pain += 10>><<set $arousal += 2000>>
<<elseif _result gte 5 + _risk>>
<<set $timePassed to 30>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : "penis")>><<if _risk gt 0>>, followed by another sharp pain in your <<print ($secondDose is "breast" ? "penis" : "breasts")>><<set $pain += 50>><<set $timePassed += 30>><</if>>. <<gpain>><<set $pain += 50>>
<br><br>
It takes some time but you gradually feel better.
<<else>>
<<set $timePassed to random(120, 420)>>
You feel a sharp pain in your <<print ($secondDose is "breast" ? "breasts" : "penis")>><<if _risk gt 0>>, followed by another sharp pain in your <<print ($secondDose is "breast" ? "penis" : "breasts")>><<set $pain += 100>><<set $timePassed += 30>><</if>>. It continues to get worse until you pass out.<<ggstress>><<gtrauma>><<gpain>>
<<set $pain += 400>><<set $stress += 4000>><<set $trauma += 500>>
<<set _passout to true>>
<</if>>
<<set _hoursPassed to Math.floor($timePassed / 60)>>
<<set _minutesPassed to $timePassed - (_hoursPassed * 60)>>
<br><br>
<<if _passout is true>>
<<link [[Next|PillCollectionPassOut]]>><<pass $timePassed>><</link>>
<<else>>
<<print '<<link [[Next ('+_hoursPassed+':'+ (_minutesPassed lt 10 ? "0" : "") + _minutesPassed + ')|PillCollection]]>><<unset $secondDose>><<pass $timePassed>><<unset $timePassed>><</link>>'>>
<</if>>
:: PillCollectionPassOut[nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _pills to $sexStats.pills>><<set $pain += 300>>
You end up waking in agony and wondering what had happened to you. After a brief feel around your body, you shriek in pain after briefly touching your <<print ($secondDose is "breast" ? "breasts" : "penis")>>. You end up spending more time lying down till you feel like you can move without something else happening to you.
<br><br>
As you get up, you check the time to find that<<if $timePassed gt 240>> many <<else>> only a couple of <</if>>hours have passed since you took that pill.
<<set _change to random(100, 500)>>
<<if _change gte 200>>
You give your <<print ($secondDose is "breast" ? "breasts" : "penis")>> a check over, you think something might have changed about them.
<</if>>
<<if $secondDose is "breast">>
<<if _pills.breast.type is "growth">>
<<set $breastgrowthtimer -= _change>>
<<else>>
<<set $breastgrowthtimer += _change>>
<</if>>
<<else>>
<<if _pills.penis.type is "growth">>
<<set $penisgrowthtimer -= _change>>
<<else>>
<<set $penisgrowthtimer += _change>>
<</if>>
<</if>>
<br><br>
<<link [[Next (1:00)|PillCollection]]>><<unset $secondDose>><<pass 60>><<unset $timePassed>><</link>>
| TheDivineHeir/degrees | game/overworld-town/loc-home/pills.twee | twee | mit | 8,853 |
:: Widgets Rent [widget]
<<widget "rentdue">><<nobr>>
<<npc Bailey>><<person1>>"Time to pay up," <<He>> says.
<<if $baileydefeatedchain gte 1>>
<<generate2>><<person2>>A rough-looking <<person>> stands with <<person1>><<himstop>> <<person2>><<He>> cracks <<his>> knuckles.<<person1>>
<br><br>
<</if>>
<br><br>
<<if $money gte $rentmoney>>
<<link [[Pay|Rent Pay]]>><</link>>
<br>
<<link [[Refuse|Rent Refuse]]>><<set $submissive -= 1>><</link>>
<br>
<<else>>
<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I don't have your money. And wouldn't give it to you if I did."
<<elseif $submissive gte 1150>>
You hang your head, unable to pay and afraid of what's to come.
<<else>>
"I don't have it," you say, afraid of what's to come.
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[Submit|Rent Intro]]>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<set $renttime to 7>><<set $rentday to $weekday>>
<</nobr>><</widget>>
<<widget "rentmod">><<nobr>>
<<if $robinpaid is 1>>
<<set $rentmoney *= 2>>
<</if>>
<</nobr>><</widget>>
:: Rent Pay [nobr]
<<effects>>
<<set $money -= $rentmoney>>
Bailey snatches the money from your hand and starts counting. "Good," <<he>> says, satisfied. "You came through.
<<set $baileydefeatedchain to 0>>
<<if $rentstage is 1>>
<<set $rentmoney to 30000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>. You didn't think it would get any easier did you?"
<<elseif $rentstage is 2>>
<<set $rentmoney to 50000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 3>>
<<set $rentmoney to 70000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 4>>
<<set $rentmoney to 100000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<elseif $rentstage is 5>>
<<set $rentmoney to 150000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<<else>>
<<set $rentmoney to 200000>><<rentmod>>
Next week I want <span class="pink">£<<print $rentmoney / 100>></span>."
<</if>>
<br><br>
<<set $rentstage += 1>>
<<if $bus is "hospital">>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<</if>>
:: Rent Refuse [nobr]
<<effects>>
<<if $submissive lte 850>>
You stare at <<him>> in defiance. "I'm not paying you. I don't care what you do to me."
<<elseif $submissive gte 1150>>
"N-no," you stutter, surprised by your bravery. "I-I won't."
<<else>>
"The money isn't yours," you say, "I'm keeping it."
<</if>>
<br><br>
"That's okay," <<he>> says, smiling. "I've already made arrangements. I don't know what they intend for you, and frankly I don't care." <<He>> produces a hood and length of rope. "Hold still."
<br><br>
<<link [[Submit|Rent Intro]]>><</link>>
<br>
<<if $bus is "hospital">>
<<link [[Fight|Rent Hospital Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
<<link [[Fight|Rent Fight]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
:: Rent Intro [nobr]
<<effects>>
<<set $baileydefeatedchain to 0>>
<<npc Bailey>><<person1>>With your head covered by a hood and your arms bound behind your back you are led down a flight of stairs and along a tunnel. You trip a couple of times, prompting Bailey to drag you back to your feet and slap your face in anger.<<pass 20>>
<br><br>
<<if $rentsale is 2>><<set $rentsale to 0>>
After journeying for some time you hear another set of footsteps.
<<generate2>><<person2>>"Hand <<phim>> over," says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"Money first," responds Bailey. "Will I get <<phim>> back?"
<br><br>
"You won't want <<phim>> when we're done."
<br><br>
You hear a rustle of paper before being dragged further along the tunnel.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<<elseif $rentsale is 1>><<set $rentsale += 1>>
After journeying for some time you emerge outside. You hear wind rustling through leaves. Bailey lifts you and hooks your bindings on something behind you, leaving you suspended in the air. "Don't go anywhere, you'll be picked up shortly," <<he>> says. You hear <<him>> walk away, leaving you alone.
<br><br>
<<endevent>>
<<npc Eden>><<person1>>
You aren't left hanging there for long. Your hood is yanked off your head as a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice appears beside you.
<<if $edenfreedom gte 2 and $edendays gte 8>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1 and $edendays gte 2>>
"I trusted you," Eden says as <<he>> cuts your bindings. You fall to the floor in a heap. "This is what happens if you don't obey me. It's for your own protection." <<He>> pulls you to your feet. "Let's go home."
<br><br>
<<link [[Next (0:30)|Eden Recaptured]]>><<pass 30>><</link>>
<br>
<<elseif $edenfreedom gte 1>>
"I knew you'd end up like this. The town is dangerous," Eden says, cutting your bindings. <<He>> catches you as you fall. "Let's go home."
<br><br>
<<He>> takes you back to <<his>> cabin.
<br><br>
<<endevent>>
<<link [[Next (0:30)|Eden Cabin]]>><<pass 30>><</link>>
<br>
<<else>>
<<if $hunterintro is 1>>
"I knew I'd get you back."
<<else>>
"I'm not used to my prey being so helpless. Not that I'm complaining."
<</if>>
<<He>> crept up on you without making a sound.
<br><br>
<<endevent>>
<<link [[Next|Forest Hunter Intro]]>><</link>>
<br>
<</if>>
<<else>>
<<set $rentsale to 1>>
After journeying for some time you hear another set of footsteps. <<generate2>><<person2>>"This is the merchandise?" says a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"No, I'm just taking my <<girl>> for a walk," says Bailey, <<his>> temper barely concealed beneath the sarcasm. "Just give me the cash. And I want it back in one piece, you're not paying enough..." <<He>> presses something against your mouth and your consciousness fades.
<br><br>
<<set $arousal += 6000>>
<<link [[Next|Danube Meal]]>><<endevent>><</link>>
<br>
<</if>>
:: Rent Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" Bailey says.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $phase is 1>><<set $phase to 2>>
Orphans arrive to watch the fight, drawn by the noise.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Rent Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>>
<<person1>>One of the watching orphans giggles. Bailey spins to find the culprit, but another laughs behind <<himstop>> Soon the whole room is filled with laughter. <<He>> looks back at you. "You'll pay for this," <<he>> says, before storming from the room.
<br><br>
<<if $baileydefeatedchain gte 2>>
The <<person2>><<person>> slinks out after <<person1>><<himstop>>
<br><br>
<</if>>
The orphans cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<person1>><<He>> backs off for a moment, surprised by your aggression and nursing a bruise. <<He>> notices the crowd formed around the hall. "You'll pay for this. Mark my words." <<He>> storms out.
<br><br>
<<if $baileydefeatedchain gte 2>>
The <<person2>><<person>> slinks out after <<person1>><<himstop>>
<br><br>
<</if>>
<<His>> departure lifts a weight from the watching orphans, who cheer your defeat of the tyrant. <<He>> will be back, but for now you're in the clear.
<<greb>><<ghope>><<reb 1>><<hope 1>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<<else>>
<<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.<<lreb>><<reb -1>>
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-home/rent.twee | twee | mit | 9,669 |
:: Abduction Hospital Water [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast2init>><<set $water to 1>><<beasttype wolf>>
As you reach the water you hear a sharp buzz and the sound of grinding metal. The water looks foreboding but there's no going back now. You ease yourself into the water and start swimming towards the exit. You spare a glance at the top of the hole. A group of wolves stand at the top, glaring down at you. Two prove more daring than the rest, and jump in after you.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Water Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Abduction Hospital Corridor [nobr]
<<effects>><<set $lock to random(0, 1000)>>
You run down the corridor. As you reach the door you hear a sharp buzz and the sound of grinding metal.
<<if $rng gte 81>>
You pull on the handle, and the door aches open. You dash through and shut it behind you, seeing a number of wolves bounding down the corridor as you do.
<br><br>
<<nightingaleeventend>>
<<else>>
<<if $skulduggery gte $lock>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing closer. You try to pick the lock, <span class="green">and succeed!</span> You dash through and shut the door behind you.
<br><br>
<<nightingaleeventend>>
<<else>>
You pull on the handle, but the door won't budge. There's a padlock keeping it sealed. You spare a glance behind you, and see a number of wolves racing closer. You try to pick the lock, <span class="red">but fail.</span> The wolves are upon you.
<br><br>
<<link [[Next|Abduction Hospital Corridor Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
:: Abduction Hospital Hole [nobr]
<<effects>>
<<if $devlevel lte 6>>
Dropping to your hands and knees, you squeeze through the gap. It's a tight fit.
<<set $stripintegrity to 10>><<set $stripobject to "steel wire">><<stripobject>>
You see light penetrating the ceiling up ahead. After a short journey, you find a manhole leading outside.
<br><br>
<<commercialquick>>
<<else>>
Dropping to your hands and knees, you squeeze through the gap. It goes well at first, you manage to get your stomach through before becoming stuck. You hear a sharp buzz and the sound of grinding metal as you try to pull out, but you're stuck tight. Something pokes your rear!
<br><br>
<<link [[Next|Abduction Hospital Hole Wolves]]>><<set $molestationstart to 1>><</link>>
<</if>>
:: Abduction Hospital Water Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<else>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
The wolves disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the other takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Water]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
The wolves disappear beneath the surface, headed somewhere unknown.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you swim down the tunnel, helped along by the flow of water. The tunnel dips and you rush downward, exiting into a storm drain.
<<set $stress -= 1000>>
<br><br>
<<link [[Next|Drain Water]]>><<set $bus to "commercialdrain">><</link>>
<</if>>
<</if>>
:: Abduction Hospital Corridor Wolves [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast6init>><<beasttype wolf>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Abduction Hospital Corridor Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<else>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Corridor Wolves]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering on the metallic floor.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering on the metallic floor.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>>
:: Abduction Hospital Hole Wolves [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast6init>><<beasttype creature>>
<<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Abduction Hospital Hole Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
You keep the $beasttype at bay with your feet, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<elseif $beastno is 2>>
You keep the $beasttype at bay with your feet, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<else>>
You keep the $beasttype at bay with your feet, it recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn with your helpless rear.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn with your helpless rear.
<<set $beastno -= 1>>
<br><br>
[[Next|Abduction Hospital Hole Wolves]]
<<else>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<if $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the wolves flee.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The wolves leave you spent and shivering in the wall.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The wolves leave you spent and shivering in the wall.
<</if>>
<br><br>
<<set $position to 0>>
<<clotheson>>
<<endcombat>>
<<passouthospital>>
<</if>>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-hospital/abduction.twee | twee | mit | 10,181 |
:: Doctor Harper's Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Harper>><<person1>>
You knock on the door, and hear Harper's voice on the other side. "Come in." You enter.
<br><br>
<<if $harperintro isnot 1>>
<<set $harperintro to 1>>
<<He>> sits at <<his>> desk in front of a computer. <<He>> looks away from the screen, "It's good that you've come." <<He>> motions for you to take a seat, you do so. "Don't worry, we won't be doing anything too invasive today."
<br><br>
<<set $pills to 1>>
You wonder what <<he>> means by "invasive". <<He>> interrupts your musing. "<span class="gold">I'd like to prescribe some medication. I'll have it sent to your home</span>." <<He>> starts filling out a form, but doesn't stop speaking. "There's something else I'd like to try. Please, sit back and relax."
<br><br>
<<He>> puts down the paper and swivels to face you. <<His>> voice has taken on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<set $phase to 1>><<npcincr Harper dom 5>><<control 25>><<set $trance to 1>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<elseif $rng gte 51>>
"Please, sit down and relax." You do so, and <<he>> swivels to face you. <<His>> voice takes on a soothing quality. "I want you to breathe deeply." <<He>> holds up <<his>> pen. "Focus on the pen. There's nothing in the universe except this pen, my voice, and your own breath."
<br><br>
This continues for several minutes. Harper somehow picks up on whenever your minds starts to wander, and brings you back to focus. You start to feel something shift in your consciousness, as if you're entering a trance.
<br><br>
<<link [[This feels nice|Doctor Harper's Office Trance]]>><<pass 10>><<control 25>><<set $trance to 1>><<set $phase to 1>><<npcincr Harper dom 5>><<trauma -6>><<stress -12>><<awareness -10>><</link>><<ggcontrol>><<llawareness>><<ltrauma>><<lstress>>
<br>
<<link [[Resist|Doctor Harper's Office Trance]]>><<pass 10>><<stress 6>><<npcincr Harper dom -5>><</link>><<gstress>>
<<else>>
<<if $harperexam is 0>>
<<set $harperexam to 1>><<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." Despite your anxiety, you remove your clothes and lie on the bed. Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<else>>
"Please strip down to your underwear and lie down on the bed." You hesitate. <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's no reason to be." You can't help but feel conscious of your lack of underwear.
<br><br>
Harper looks about to speak again when you blurt out. "I'm not wearing anything underneath this!"
<br><br>
<<He>> looks at you blankly for a moment, then laughs. "I didn't realise you were that sort of person." You shift uncomfortably. "It's okay though, you need to get used to your doctor seeing those parts of you anyway. Come on, don't be shy."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<</if>>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to <<if !$worn.under_lower.type.includes("naked")>>your $worn.under_lower.name.<<else>>where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.<</if>>
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<elseif $harperexam is 1>>
<<set $harperexam to 2>><<upperstrip>><<lowerstrip>><<underlowerstrip>>
"I need to be more thorough this time. Please remove your clothing and lie down on the bed." You hesitate. All your clothing? <<He>> notices your trepidation and smiles at you. "Don't worry, it's normal to be embarrassed, but there's really no reason to be."
<br><br>
You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle."
<br><br>
<<He>> rubs <<his>> fingers against your shoulders, slowly working <<his>> way down your chest. <<He>> gives your nipples extra attention for some reason. It's hard not to squirm at the sensation.
<br><br>
<<He>> continues further down your body, inching closer to where your hands protect your <<genitalsstop>> <<He>> looks at you and asks. "Could you move your hands for me? It's important I check beneath them." You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<generate2>>You and the doctor aren't alone. A young <<person2>><<person>> sits in the corner of the room, looking slightly nervous. Harper introduces <<himstop>> "This is a med student, <<he>> will be helping me today."
<br><br>
Harper doesn't wait for a response. "Please remove your clothing and lie down on the bed." You feel embarrassed to be undressing in front of two people, but you assure yourself that it's fine. This is a medical check-up after all.
<br><br>
<<person1>>You remove your clothing with shaking fingers, then lie on the bed with your hands covering your <<genitalsstop>> Harper rolls <<his>> chair over to your side. "I'm going to examine you, just relax." <<He>> smiles. "I promise I'll be gentle." You can feel the <<person2>><<person>> staring at your exposed skin.
<br><br>
<<person1>>Harper commences <<his>> usual probing. As <<he>> reaches your pelvis, <<he>> asks "Could you move your hands for me?" You move your hands aside, exposing yourself. You stare at the ceiling and try to stay calm.
<br><br>
<<link [[Next|Doctor Harper's Office Exam]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<</if>>
:: Doctor Harper's Office Trance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper doesn't change the tone of <<his>> voice. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 0>><<set $hypnosis to 1>>
You slip deeper into the trance. <span class="green">You don't remember ever feeling so tranquil.</span> You hear Harper's voice drifting toward you. "That's very good. Now, the next time you feel overwhelmed by it all, I want you to remember this feeling, and..." <<He>> gives you instructions. "...you won't remember this. "When I drop this pen, you will awaken."
<br><br>
The pen clatters to the floor. You blink. You're back in reality, but feeling better than you were before you entered the office. You recall Harper talking to you while you were entranced, but can't recall what was said.
<br><br>
<<He>> smiles at you. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $hypnosis is 1>>
You slip deeper into the trance. <span class="green">You return the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> rummages through the drawer on <<his>> desk and produces a camera. "Now, take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 2>><<set $phase to 1>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera]]>><<npcincr Harper dom -5>><<set $phase to 0>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $hypnosis is 2>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good." <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod.
<br><br>
While <<he>> sets it up, <<person1>>Harper turns to you and softly speaks. "Take off your clothes."
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera2]]>><<pass 20>><<npcincr Harper dom 5>><<set $hypnosis to 3>><<set $phase to 1>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera2]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<<elseif $hypnosis gte 3>>
<span class="green">You slip deeper into the trance and return to the familiar state of tranquillity.</span> You hear Harper's voice drifting toward you. "That's very good. <<He>> walks briskly over to the window. <<He>> opens it, and a <<generate2>><<person2>><<person>> climbs through, carrying a large camera and tripod. <<generate3>><<generate4>><<generate5>><<generate6>><<He>> is closely followed by four others, a <<person3>><<personcomma>> a <<person4>><<personcomma>> a <<person5>><<person>> and a <<person6>><<personstop>>
<br><br>
<<person2>>While the <<person>> sets up the camera, the other four start handing Harper money.<<person1>> <<He>> counts it, then hides it away in <<his>> drawer before turning to face you. "Take off your clothes," <<he>> says softly.
<br><br>
<<link [[Take off your clothes|Doctor Harper's Office Camera3]]>><<pass 20>><<npcincr Harper dom 5>><<set $phase to 1>><<upperstrip>><<lowerstrip>><<underlowerstrip>><</link>>
<br>
<<link [[Refuse|Doctor Harper's Office Camera3]]>><<npcincr Harper dom -5>><<stress 6>><<set $phase to 0>><</link>><<gstress>>
<br>
<</if>>
<</if>>
:: Doctor Harper's Office Camera [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. Harper quickly hides the camera behind <<his>> back. "That's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You remove your clothing, the flicker of resistance unable to break through the haze. "Very good." Harper says. The softness in <<his>> voice is still present, but there is now also a distinct quavering. "Just keep focusing on your breath." <<He>> starts circling you with the camera, which produces a clicking sound whenever <<he>> momentarily stops.
<<fameexhibitionism 10>>
<br><br>
This continues for several minutes. <<He>> places the camera back in the drawer. "Put your clothes back on," <<he>> says, as <<he>> sits back down and sighs. You dress yourself with robotic motions while Harper watches. After, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>>
:: Doctor Harper's Office Camera2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The <<person2>><<person>> doesn't notice, but Harper jumps to action.<<person1>> <<He>> addresses the <<person2>><<personstop>><<person1>> "Now's not the time for maintenance! Can't you see I have a patient?"
<br><br>
<<person2>>The <<person>> looks at Harper blankly for a moment, before realisation dawns on <<his>> face. <<He>> grabs the tripod and leaves via the window. <<person1>>Harper turns to you. "I don't know why <<he>> didn't just use the door. Nevermind, that's enough for today. Remember, don't be afraid to relax." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored.
<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
<<person2>>When done, the <<person>> leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>>
:: Doctor Harper's Office Camera3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You shake yourself free of the effect. The atmosphere of the room becomes tense and awkward.<<person1>> Harper speaks, sounding exasperated. "Thank you for letting these students observe the examination. That'll be all for today. Same time next week." <<He>> hurries you from the room and promptly closes the door behind you.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $hypnosis is 3>>
<<set $hypnosis to 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
When done, the group leaves via the window. <<person1>>Harper puts away <<his>> camera and turns back to you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $hypnosis is 4>>
You take off your clothes. As you do so, a green light winks into existence on the front of the camera. Once completely nude, Harper speaks. "Very good. Next, I want you to twirl on the spot..."
<br><br>
For the next several minutes you obey Harper's instructions. You turn, bend over, and strike numerous poses for the lens of the camera, leaving no inch of your skin unexplored. The audience watches intently, looking increasingly flustered. The <<person3>><<person>> gets <<his>> phone out and starts filming.<<fameexhibitionism 50>>
<br><br>
<<person2>>The <<person>> exchanges a look with Harper, then the green light flickers out. <<He>> begins dismantling the apparatus while Harper <<person1>>retrieves <<his>> own camera and starts snapping pictures.
<br><br>
You hear the <<person3>><<person>> say something, but you can't make it out. <<person1>>Everyone looks at Harper expectantly. <<He>> pauses for a moment, then nods. Immediately, a salacious feeling fills the room, and the audience move closer.
<br><br>
<<link [[Next|Doctor Harper's Office Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
:: Doctor Harper's Office Camera Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<if $vaginalvirginity is 0 or $penilevirginity is 0>>
<<else>>
<<npcidlegenitals>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $orgasmdown gte 1>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Doctor Harper's Office Camera Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Doctor Harper's Office Camera Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Harper announces. "That's enough. We can't overdo it. Everyone back off." The audience does so, albeit reluctantly. They watch you spasm on the floor, until your orgasm recedes completely.
The group soon leaves via the window. <<person1>> Harper closes it then turns to face you. "Put on your clothes." You dress yourself with robotic motions while Harper watches. When you are finished, <<he>> drops <<his>> pen on the ground and brings you back to reality.
<br><br>
<<clotheson>>
<<He>> smiles at you, <<his>> face blushing. "Today was a success. Well done." <<He>> holds open the door for you. "Same time next week. Be well." You feel strangely drained.
<br><br>
<<endcombat>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
:: Doctor Harper's Office Exam [nobr]
<<if $phase is 1>>
<<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.under_lower.type.includes("naked") and ($vaginagoo + $vaginasemen) gte 2>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
Cum and other lewd fluids gush out and
<<else>>
Cum and other lewd fluids dribble out and
<</if>>Harper's hands snap back.
<br><br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes.
<br>
Harper grabs a glass beaker from a nearby cupboard and holds it under your butt. With the other hand <<he>> holds open your <<genitals>>
allowing the lewd fluids to drain out into the beaker.
<br>
<<if ($vaginagoo + $vaginasemen) gte 4>>
"There's still more," the Harper says. A moment later, a finger is pushed deep inside your vagina. A final wave of fluids run out.
<br>
<</if>><<if $vaginagoo gte 1>><<set $vaginagoo to 0>><</if>><<if $vaginasemen gte 1>><<set $vaginasemen to 0>><</if>>
"There," <<he>> says. "I'll take this away for... for testing. Now lets resume."
<br><br>
Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. <<He>> continues <<his>> systematic investigation of your <<genitalsstop>>
<<set $arousal += 2000>>
<br><br>
<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper shows no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing.<<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if $worn.under_lower.type.includes("naked")>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<<else>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<<elseif $phase is 2>>
<<person1>><<He>> gently probes your <<genitals>> with <<his>> fingers.
<<if $worn.under_lower.type.includes("naked") and ($vaginagoo + $vaginasemen) gte 2>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
Cum and other lewd fluids gush out.
<<else>>
Cum and other lewd fluids leak out.
<</if>>Harper's hands snap back and you hear the <<person2>><<person>> gasp.
<br>
"Sexual activity is perfectly normal, but it is crucial to look after your hygiene," Harper rebukes. "Hey you, uhh... Student. Bring over a beaker. No, a beaker. The glass thing in that cupboard there. There! That's it."
<br>
The <<person>> walks over with a glass beaker.
<br><br>
"Hold it here," Harper indicates just under your pussy. You feel the cold glass press against your butt.
<br>
"Good," Harper puts two fingers in your <<genitals>> and spreads, allowing the lewd fluids to drain out into the beaker.
<br>
<<set $arousal += 500>>
<<if ($vaginagoo + $vaginasemen) gte 4>>
"I can still see more," the <<person>> says.
<br>
"Go on then."
<br>
A moment later, a finger is pushed deep inside your vagina.
<<set $arousal += 1000>>
A final wave of fluids run out.
<br>
"Good work, that's it,"
<<else>>
"That's it,"
<</if>><<if $vaginagoo gte 1>><<set $vaginagoo to 0>><</if>><<if $vaginasemen gte 1>><<set $vaginasemen to 0>><</if>>
Harper says. "Put the beaker over there for later. For testing that is. Lets resume."
<br><br>
<<person1>>Harper resumes the exam.
<</if>>
Almost as soon as <<he>> touches you, you feel a distinct warmth spread through your groin. You try to resist, but you don't have any control over it. <<if $penisexist is 1>>Your penis soon stands conspicuously erect. Harper continues as if nothing is amiss.<<else>>You can feel the fluid leaking from your slit. Harper lifts <<his>> hand up to <<his>> eyes, and you see the liquid drip from <<his>> fingers.<</if>>
<br><br>
"There's no need to be ashamed. This is a perfectly natural and normal response," <<he>> says in a dry tone. "Student, come give me a hand." <<person2>>The <<person>> arrives at your side, looking nervous but eager.<<person1>> Together, they continue the systematic investigation of your <<genitalsstop>>
<<set $arousal += 2000>>
<br><br>
<<if $arousal gte 10000>><<set $arousal -= 8000>><<set $stress -= 200>>
The warmth within you continues to build, but Harper and the <<person2>><<person>><<person1>> show no sign of letting up. You feel yourself pass the point of no return, and you whimper softly. "Please, no." Harper is looking at you puzzled when it hits you. The orgasm emerges and your back immediately arcs. Uncontrollable moans escape your lips and you grip the side of the bed to stop your arms flailing. The <<person2>><<person>> gasps.<<person1>><<orgasmstat>><<set $orgasmcount += 1>>
<br><br>
<<if $penisexist is 1 and $orgasmcount lte 23 and $devstate is 1>>
<<if $worn.under_lower.type.includes("naked")>>
Semen spurts from the tip of your penis, rising into the air and splattering all over your thighs and torso.
<<else>>
You ejaculate, generating a large wet patch and filling the inside of your $worn.under_lower.name with your fluids.
<</if>>
<</if>>
Despite it all, Harper continues as if absolutely nothing is amiss. You lie there, spent and humiliated, as <<he>> finishes <<his>> examination. Finally, <<he>> grabs some paper towels and starts cleaning up your fluids. You pretend to be elsewhere.
<br><br>
<</if>>
"There we go, all done." <<He>> pushes <<his>> chair back over to <<his>> desk and starts typing something. "You can put your clothes back on." You do so without delay. "You seem to be perfectly healthy." <<He>> shows you to the door as soon as you're dressed. "Same time next week. Be well."
<br><br>
<<link [[Next|Hospital Foyer]]>><<clotheson>><<endevent>><</link>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-hospital/appointments.twee | twee | mit | 26,272 |
:: Ambulance rescue [nobr]
<<set $outside to 0>><<effects>>
You feel yourself being lifted onto a stretcher before passing out again.
<br><br>
<<link [[Sleep|Hospital Bed]]>><</link>>
<br>
:: Widgets Ambulance [widget]
<<widget "ambulance">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 96 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
<<link [[Wake up|Kylar Basement]]>><<pass 1 hour>><</link>>
<<else>>
<<link [[Wake up|Ambulance rescue]]>><<pass 1 hour>><</link>>
<</if>>
<</nobr>><</widget>>
:: Hospital front [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You are in front of the hospital. It is open at all hours.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.
<br><br>
<</if>>
<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>>
<br>
<</if>>
:: Hospital Foyer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>>
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<if $psych is 1 and $harpervisit isnot 1 and $exposed lte 0 and $weekday is 6>>
<<link [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</link>>
<br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span>
<br>
<</if>>
<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined>>
<<else>>
<<link [[Inquire about parasite removal (0:10)|Hospital Parasite]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $breastsize lte 11>>
<<link [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $breastsize gte 1>>
<<link [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $penisexist is 1 and $penissize lt $penissizemax>>
<<link [[Inquire about penis enlargement (0:10)|Hospital Penis Enlargement]]>><<pass 10>><</link>>
<br>
<</if>>
<<if $penisexist is 1 and $penissize gt $penissizemin>>
<<link [[Inquire about penis reduction (0:10)|Hospital Penis Reduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
<<if _pregnancy.seenDoctor is 1>>
<<link [[Inquire about movement in your stomach (0:10)|Pregnancy Introduction]]>><<pass 10>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor is 3 or (_pregnancy.motherStatus is 2 and _pregnancy.seenDoctor gt 3) or $container.portable.value gt 0>>
<<if $deviancy gte 75>><<set _pregnancy.namesChildren to true>><<else>><<set _pregnancy.namesChildren to false>><</if>>
<<if _pregnancy.namesChildren is true>>
<<link [[Inquire about your pregnancy and children (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<<else>>
<<link [[Inquire about the parasites inside you (0:10)|Pregnancy Discussion]]>><<pass 10>><</link>>
<br>
<</if>>
<</if>>
<<link [[Pharmacy (0:10)|Pharmacy]]>><<pass 10>><</link>>
<br>
<<link [[Go outside (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
:: Abduction Hospital [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.
<br><br>
Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.
<br><br>
<<link [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass 1>><</link>>
<br>
<<link [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass 1>><</link>>
<br>
<<link [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass 1>><</link>>
<br>
:: Molestation Hospital [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhospital">>
<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.
<br>
<</if>>
<<effects>><<set $outside to 0>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Hospital Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Hospital Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Hospital]]>><</link>></span><<nexttext>>
<</if>>
:: Hospital Bed [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>>
<<set $stress -= 2000>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
You awaken in a bed at the civic hospital.
<<generate1>><<person1>>
The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.
<br><br>
<<endevent>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
You awaken in a bed at the civic hospital.
<<npc Harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.
<br><br>
<</if>>
<<link [[Next|Hospital Bed Examination]]>><</link>>
<br><br>
:: Hospital Ejaculation [nobr]
<<effects>>
<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> adjusts her uniform and leaves the room, but not before giving you one last smack to the face.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> adjusts <<his>> uniform and leaves the room.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<clotheson>>
<<tearful>> you climb off the bed and stumble onto the ward.
<br><br>
<<endcombat>>
<span id="next"><<link [[Next->Paediatric ward]]>><</link>></span><<nexttext>>
:: Hospital Escape [nobr]
<<effects>>
<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
[[Next|Hospital cupboard]]
:: Hospital cupboard [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<link [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass 1>><</link>>
<br>
<</if>>
:: Paediatric ward [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the paediatric ward of the hospital. Several nurses go about their business.
<br><br>
<<if $stress gte 10000>>
<<passouthospital>>
<<else>>
<<if $exposed gte 1>>
You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.
<br><br>
<<link [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass 5>><</link>>
<br>
<<link [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass 10>><</link>>
<br><br>
<<else>>
<<link [[Leave the ward (0:01)->Hospital Foyer]]>><<pass 1>><</link>>
<br>
<<link [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
:: Passout hospital [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $bestialitydisable is "t">>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $rng gte 81>>
<<link [[Wake up|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<link [[Wake up|Hospital Bed]]>><</link>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: Widgets Passout Hospital [widget]
<<widget "passouthospital">>
[[Everything fades to black...->Passout hospital]]
<</widget>>
:: Hospital Bed Examination [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<unbind>>
<<if $exposed gte 1>>
<<if $player.gender is "m">>
<<underlowerwear 4>>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<<underlowerwear 1>>
<</if>>
<</if>>
<<if $trauma lte ($traumamax / 10) * 2>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. <<He>> informs you that everything is okay as far as <<he>> can tell, but you should be careful in the future.
<br><br>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<elseif $trauma lt ($traumamax / 10) * 9>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. After a short while, <<he>> summons a nurse and they have a brief conversation in the corner of the room. They talk quietly, and after a short while the nurse nods and leave the room.
<br><br>
<<if $psych is 0>>
<span class="gold">The doctor tells you to visit <<him>> here at the hospital on <span class="gold">Fridays</span> for therapy.</span>
<br><br>
<<set $psych to 1>>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<<else>>
The doctor reminds you to visit <<him>> here at the hospital on <span class="gold">Fridays</span>.
<br><br>
A nurse helps you to your feet, and you soon find yourself being discharged.
<br><br>
<</if>>
<<if $daystate is "night">>
It's dark out. Maybe you should wait until morning.
<br><br>
<<link [[Wait|Hospital Wait]]>><<pass 10>><<endevent>><</link>><<ltiredness>>
<br>
<<if $renttime lte 0>>
<<link [[Leave now|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Leave now|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Leave now->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave now->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<else>><<set $asylum to 1>><<set $psych to 1>>
<<He>> gently interrogates you on a variety of subjects relating to your home life, how school is going and how your well-being has been faring. A look of concern grows on <<his>> face, but you've no idea why. After a short while, <<he>> summons a nurse into the room and they talk quietly for a short time. The nurse keeps glancing at you, looking concerned.
<br><br>
The nurse leaves you alone with the Doctor, who presses a cloth to your face. A haze falls on you. "Everything will be fine," you hear <<him>> say through the fog. Two blurred shapes enter the room. They help you to your feet and guide you away from the bed, an arm on each shoulder. Doctor Harper follows close behind.
<br><br>
Once out in the corridor another shape marches toward you. Harper blocks their path. The shape shouts something incomprehensible with Bailey's voice. The two beside you don't stop. They lead you outside and into the back of a waiting van. There's a cot inside. They push you onto it as the last of your consciousness slips.
<br><br>
<<endevent>>
<<link [[Next|Asylum Intro]]>><<pass 120>><</link>>
<br>
<</if>>
:: Hospital Exhibition [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $danger to random(1, 10000)>>
You wait for the number of people in the vicinity to drop. You soon find yourself almost alone. There are still people at the far end of the hall, but they are facing away from you. You won't get a better chance than this. Steeling yourself, you emerge from beneath the bed and run toward the towels.
<br><br>
<<if $danger gte (9900 - ($allure))>>
You've barely left the safety of the bed when doors on both sides of the hall open simultaneously. In an instant, the vacant room becomes packed with bodies. They immediately see you, and react in a diverse manner. Some look offended while others laugh, still others stare at you with depravity in their eyes. There's nowhere to hide; you can do nothing but crouch to preserve what little dignity you can. Not seeing any other option, you continue the original plan. You manage to cover yourself before people start filming the event with their phones. Blushing and light-headed, you flee the scene.<<garousal>><<arousal 6>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<<else>>
You make it the cart without incident. Crouching beside it, you help yourself the towels, eyes affixed on a nearby door. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<set $danger to random(1, 10000)>>
You slowly inch the bed forward. Slow enough, you hope, that no one will even notice. Peeking from beneath the bed, you see the towels drawing closer.
<br><br>
<<if $danger gte (9900 - ($allure / 3))>>
You're almost there when the bed lurches into movement. You cling to the underside as you are pushed further and further away from the towels, through a set of doors, then another, and then down a ramp.
<br><br>
You hear a metallic creaking, then you and the bed are shoved down a steep ramp. A short distance later you plunge into rushing water.
<br><br>
<<link [[Next|Drain Water]]>><<endevent>><<set $bus to "commercialdrain">><</link>>
<<else>>
When you are within arm's reach, you stretch out and manage to acquire a handful of towels. You awkwardly cover yourself while remaining under the bed. You still feel exposed, but at least now you're covered. You should find something more suitable as soon as you can, before you attract unwanted attention.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><<towelup>><</link>>
<br>
<</if>>
<</if>>
:: Hospital Rent [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $bus to "hospital">>
As you walk down an empty corridor a door beside you opens and a pair of arms drag you through. It's Bailey. The heavy doors slam shut. You're at the top of a staircase leading down into darkness.
<br><br>
<<rentdue>>
:: Rent Hospital Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyhealthmax += 200>>
<<set $enemyhealth += 200>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
"You think I won't be beat it out of you?" Bailey says.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Rent Hospital Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rent Hospital Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Rent Hospital Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $baileydefeatedlewd += 1>><<set $baileydefeatedchain += 1>>
<<He>> grips the bannister as the orgasm wracks <<his>> body. It's all the chance you need to escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
<<set $baileydefeated += 1>><<set $baileydefeatedchain += 1>>
<<He>> trips and tumbles down the stairs, shouting profanities as <<he>> falls. You waste no time and escape back into the hospital proper. That won't be the last of it, but for now you're in the clear.
<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
<<else>><<set $baileydefeatedchain to 0>>
You fall to the ground, too hurt to move.
<br><br>
<<set $upperoff to 0>>
<<set $loweroff to 0>>
<<set $underloweroff to 0>>
<<set $underupperoff to 0>>
<<endcombat>>
<<link [[Next|Rent Intro]]>><</link>>
<</if>>
:: Hospital Journey Home [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $baileyhospital gte 2>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "This is the last time I'm picking you up like this. I've already wasted enough time." The journey home is uneventful.
<br><br>
<<elseif $baileyhospital gte 1>>
<<set $baileyhospital += 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "You need to be more careful. Next time you might not be so lucky." The journey home is uneventful.
<br><br>
<<else>>
<<set $baileyhospital to 1>>
<<npc Bailey>><<person1>>Bailey waits for you beside <<his>> car. "I'm glad you're alright," <<he>> says. "You wouldn't believe the paperwork involved when one of you idiots goes missing. Get in." The journey home is uneventful.
<br><br>
<</if>>
<<link [[Next (0:10)|Orphanage]]>><<endevent>><<pass 10>><</link>>
<br>
:: Hospital Wait [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
<<if $daystate is "night">>
<<pass 1 hour>><<tiredness -12>><<effects>>
<</if>>
The nurse lets you stay in the waiting room until the sun rises.
<br><br>
<<if $renttime lte 0>>
<<link [[Next|Hospital Rent]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $crime gte 1000>>
<<link [[Next|Hospital Arrest]]>><<pass 10>><<endevent>><</link>>
<br>
<<elseif $baileyhospital lte 2>>
<<link [[Next->Hospital Journey Home]]>><<pass 10>><<endevent>><</link>>
<br>
<<else>>
<<link [[Next->Hospital front]]>><<pass 10>><<endevent>><</link>>
<br>
<</if>>
:: Hospital Breast Reduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a very simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<breastsstop>>"</span>
<br><br>
"It costs £2000 to decrease your breasts by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $breastsize gte 12>>
<<link [[Make your breasts gigantic|Hospital Breast Reduction 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $breastsize gte 11>>
<<link [[Make your breasts huge|Hospital Breast Reduction 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $breastsize gte 10>>
<<link [[Make your breasts massive|Hospital Breast Reduction 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $breastsize gte 9>>
<<link [[Make your breasts ample|Hospital Breast Reduction 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $breastsize gte 8>>
<<link [[Make your breasts large|Hospital Breast Reduction 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $breastsize gte 7>>
<<link [[Make your breasts full|Hospital Breast Reduction 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $breastsize gte 6>>
<<link [[Make your breasts modest|Hospital Breast Reduction 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $breastsize gte 5>>
<<link [[Make your breasts pert|Hospital Breast Reduction 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $breastsize gte 4>>
<<link [[Make your breasts small|Hospital Breast Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $breastsize gte 3>>
<<link [[Make your breasts tiny|Hospital Breast Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $breastsize gte 2>>
<<link [[Make your breasts budding|Hospital Breast Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $breastsize gte 1>>
<<link [[Make your breasts flat|Hospital Breast Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Breast Reduction 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($breastsize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($breastsize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Breast Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Breast Reduction 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($breastsize - $phase) * 200000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br>
:: Hospital Breast Done [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<breastsstop>> Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your chest.
<<if $breastsize gte 12>>
"I hope those things don't give you back problems."
<<elseif $breastsize gte 9>>
"You'll get a lot of attention with those."
<<elseif $breastsize gte 6>>
"That's a good size."
<<elseif $breastsize gte 3>>
"You look good with those."
<<elseif $breastsize gte 1>>
"You look cute with those."
<<elseif $breastsize is 0>>
"Your chest looks cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br>
:: Hospital Breast Enlargement [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a simple procedure." <<He>> pulls a chart of breast sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<breastsstop>>"</span>
<br><br>
"It costs £5000 to increase your breasts by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $breastsize lt 12>>
<<link [[Make your breasts enormous|Hospital Breast Enlargement 2]]>><<set $phase to 12>><</link>>
<br>
<</if>>
<<if $breastsize lt 11>>
<<link [[Make your breasts gigantic|Hospital Breast Enlargement 2]]>><<set $phase to 11>><</link>>
<br>
<</if>>
<<if $breastsize lt 10>>
<<link [[Make your breasts huge|Hospital Breast Enlargement 2]]>><<set $phase to 10>><</link>>
<br>
<</if>>
<<if $breastsize lt 9>>
<<link [[Make your breasts massive|Hospital Breast Enlargement 2]]>><<set $phase to 9>><</link>>
<br>
<</if>>
<<if $breastsize lt 8>>
<<link [[Make your breasts ample|Hospital Breast Enlargement 2]]>><<set $phase to 8>><</link>>
<br>
<</if>>
<<if $breastsize lt 7>>
<<link [[Make your breasts large|Hospital Breast Enlargement 2]]>><<set $phase to 7>><</link>>
<br>
<</if>>
<<if $breastsize lt 6>>
<<link [[Make your breasts full|Hospital Breast Enlargement 2]]>><<set $phase to 6>><</link>>
<br>
<</if>>
<<if $breastsize lt 5>>
<<link [[Make your breasts modest|Hospital Breast Enlargement 2]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<if $breastsize lt 4>>
<<link [[Make your breasts pert|Hospital Breast Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $breastsize lt 3>>
<<link [[Make your breasts small|Hospital Breast Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $breastsize lt 2>>
<<link [[Make your breasts tiny|Hospital Breast Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $breastsize lt 1>>
<<link [[Make your breasts budding|Hospital Breast Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Breast Enlargement 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $breastsize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $breastsize) * 500000)>>
<<link [[Accept (4:00)|Hospital Breast Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Breast Enlargement 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($phase - $breastsize) * 500000)>>
<<set $breastsize to $phase>>
<<set $breastgrowthtimer to 700>>
<<set $breastsizeold to $breastsize>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Breast Done]]>><</link>>
<br>
:: Hospital Penis Reduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a very simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
"It costs £2000 to decrease your penis by a single size, and a further £2000 for each size beyond that."
<br><br>
<<if $penissize gte 4>>
<<link [[Make your penis large|Hospital Penis Reduction 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $penissize gte 3>>
<<link [[Make your penis average|Hospital Penis Reduction 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $penissize gte 2>>
<<link [[Make your penis small|Hospital Penis Reduction 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $penissize gte 1>>
<<link [[Make your penis tiny|Hospital Penis Reduction 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<if $penissize gte 0 and $penissizemin lt 0>>
<<link [[Make your penis mini|Hospital Penis Reduction 2]]>><<set $phase to -1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Penis Reduction 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($penissize - $phase) * 2000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($penissize - $phase) * 200000)>>
<<link [[Accept (4:00)|Hospital Penis Reduction 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Penis Reduction 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($penissize - $phase) * 200000)>>
<<set $penissize to $phase>>
<<set $penisgrowthtimer to 700>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> leaves the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br>
:: Hospital Penis Done [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken in the same room you passed out in. You don't feel any different, until you look down and see your <<penissize>> <<penisstop>> Harper enters the room.
<br><br>
"The operation was a success," <<he>> says. <<He>> looks at your groin.
<<if $penissize gte 4>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $penissize gte 3>>
Stares, in fact. <<He>> blushes and looks away.
<<elseif $penissize is 2>>
"No one would look twice at it now." <<He>> blushes. "N-not that it doesn't look nice."
<<elseif $penissize is 1>>
"Such a manageable size."
<<else>>
"It looks so cute."
<</if>>
<br><br>
<<He>> checks <<his>> clipboard. "You can leave straight away. Be well." <<He>> leaves you to dress.
<br><br>
<<endevent>>
<<link [[Next|Hospital Foyer]]>><<clotheson>><</link>>
<br>
:: Hospital Penis Enlargement [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>><<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You enter <<his>> office and take a seat.
<br><br>
<</if>>
"This is a simple procedure." <<He>> pulls a chart of penis sizes from <<his>> desk. "You're about here." <<He>> points at a picture labelled <span class="lewd">"<<penissize>> penis."</span>
<br><br>
"It costs £5000 to increase your penis by a single size, and a further £5000 for each size beyond that."
<br><br>
<<if $penissize lt 4>>
<<link [[Make your penis enormous|Hospital Penis Enlargement 2]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<if $penissize lt 3>>
<<link [[Make your penis large|Hospital Penis Enlargement 2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $penissize lt 2>>
<<link [[Make your penis average|Hospital Penis Enlargement 2]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<if $penissize lt 1>>
<<link [[Make your penis small|Hospital Penis Enlargement 2]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $penissize lt 0>>
<<link [[Make your penis tiny|Hospital Penis Enlargement 2]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Penis Enlargement 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"This will cost <span class="gold">£<<print (($phase - $penissize) * 5000)>></span>," <<he>> says. "And take four hours."
<br><br>
<<if $money gte (($phase - $penissize) * 500000)>>
<<link [[Accept (4:00)|Hospital Penis Enlargement 3]]>><<pass 2 hours>><<pass 2 hours>><</link>>
<br>
<<else>>
You can't afford it.
<br><br>
<</if>>
<<link [[Leave|Hospital Foyer]]>><<endevent>><</link>>
<br>
:: Hospital Penis Enlargement 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $money -= (($phase - $penissize) * 500000)>>
<<set $penissize to $phase>>
<<set $penisgrowthtimer to 300>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<He>> leads you to another room, containing a small bed. "Please lie down. I'll put you under then move you to the theatre." You lie down. <<He>> presses a mask against your face, and you feel your consciousness start to slip. <<He>> pulls a camera from <<his>> pocket as you pass out.
<br><br>
<<fameexhibitionism 10>>
<<link [[Next|Hospital Penis Done]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-hospital/main.twee | twee | mit | 41,992 |
:: Hospital Parasite [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>
The receptionist taps something into <<his>> computer and instructs you to take a seat in the waiting room.
<br><br>
<<endevent>>
<<if $hospitalintro is 0>>
<<set $hospitalintro to 1>>
<<npc Harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard emerges from an adjacent room and beckons you over.
<br><br>
<<He>> smiles at you. "Hello, I'm Doctor Harper." You enter <<his>> office and take a seat. <<He>> looks young, can't be older than 25.
<br><br>
<<else>>
<<npc Harper>><<person1>>You don't have to wait long. Doctor Harper emerges from <<his>> office and beckons you over. You follow <<him>> in and take a seat.
<br><br>
<</if>>
"So you have a parasite problem," <<he>> says. "It's probably nothing to worry about, so don't be nervous. Can you explain the symptoms?" Though embarrassed, you manage to stammer a description of your issue.
<br><br>
<<if $parasite.clit.name is undefined and $parasite.penis.name is undefined and $parasite.nipples.name is undefined and $parasite.bottom.name is undefined>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you're finished, <<he>> smiles. "As I thought, there's no danger. All you need to do is remove your chastity belt and the parasites should easily fall out." <<He>> starts tapping into <<his>> keyboard. "Do you have any further concerns?" You shake your head, wondering if removing the belt will be an ordeal in of itself.
<br><br>
<<He>> rises and holds open the door for you. You leave the office.
<br><br>
<<link [[Next|Hospital Foyer]]>><<endevent>><</link>>
<<else>>
<<He>> listens intently, nodding along as if there's nothing strange about anything you're saying. When you are finished <<he>> silently turns to <<his>> computer and starts reading something. "Okay," <<he>> says. "This is a rare but relatively benign condition. We should be able to cure you right now." You breathe a sigh of relief. "I'll just be a moment." <<He>> turns back to <<his>> computer.
<br><br>
A minute later <<he>> turns back to you. "We can apply a special form of electrolysis to your unclothed body, at a wavelength that disables this type of parasite. It's completely harmless to people, but you might feel a tingle."
<br><br>
"The procedure will cost you £250." <<He>> pauses before continuing. "As this is a rare illness however, some of my colleagues would like to observe your treatment. If you agree to be observed, you won't be charged." You suddenly don't feel so relieved. "They'll all be medical professionals, so there's no reason to be embarrassed."
<br><br>
<<if $exhibitionism gte 55>>
You try to tell yourself that you don't want to be seen naked by any more people than is necessary, but you can't hide from the lewd feelings stirring at the thought.
<br><br>
<<else>>
You don't like the idea of being seen naked by any more people than is necessary, but the alternative is so expensive.
<br><br>
<</if>>
<<link [[Free procedure (0:20)|Hospital Parasite Public]]>><<pass 10>><</link>>
<br>
<<if $money gte 25000>>
<<link [[Paid Procedure (£250 0:10)|Hospital Parasite Private]]>><<set $money -= 25000>><</link>>
<br>
<</if>>
<<link [[Leave without treatment|Hospital Foyer]]>><<endevent>><</link>>
<br>
<</if>>
:: Hospital Parasite Public [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a medical gown.
<br><br>
"Wear this." <<He>> instructs. You quickly put the gown on. "Right, if you'd like to come with me, it's just a short walk away."
<br><br>
<<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<He>> leads you to another part of the hospital. Your breath catches when you enter the auditorium. Seats rise up in a circle around a central platform. The audience is far larger than you expected, and people are still entering. There must be room for nearly a hundred people. Harper smiles at you reassuringly. "Don't be nervous, we'll be done before you know it!"
<br><br>
When the seats are full the lights in the audience dim, and Harper softly speaks. "If you would disrobe and lie on the table, please."
<br>
You feel hairs stand on end as your gown falls to the floor, unveiling you for the whole audience to see.
<<if ($goocount + $semencount) gte 8>>
<<if ($goocount + $semencount) gte 20>>
You hear loud murmurs from the audience as they see the copious lewd fluids coating parts of your body.
<<else>>
You hear murmurs from the audience as some notice the lewd fluids on your skin.
<</if>>
<<if $exhibitionism lt 15>>
You want to die being this exposed in front of so many strangers. You try to hide
<<elseif $exhibitionism lt 55>>
In front of all these eyes, you feel self-conscious of
<<elseif $exhibitionismaction is "embarrassed">>
Resisting the excitement rising within, you try to cover up
<<else>>
You feel excited to have so many lascivious eyes witnessing
<</if>>
<<if $vaginasemen + $vaginagoo gte 4>>
the cum gushing out of your pussy and running down your leg.
<<elseif $anussemen + $anusgoo gte 4>>
the cum running out of your ass.
<<elseif $vaginasemen + $vaginagoo gte 2>>
the cum dribbling out of your pussy.
<<elseif $anussemen + $anusgoo gte 2>>
the cum dripping out of your ass.
<<elseif $facesemen + $facegoo gte 2>>
the cum all over your face.
<<elseif $mouthsemen + $mouthgoo gte 2>>
the cum running down your chin.
<<elseif $chestsemen + $chestgoo gte 2>>
the cum on your <<breastsstop>>
<<else>>
the cum on your skin, glistening in the lights.
<</if>>
<<if $exhibitionism lt 15>>
<<ggstress>><<stress 12>>
<<elseif $exhibitionism lt 55>>
<<gstress>><<stress 4>>
<<else>>
<<garousal>><<arousal 6>>
<</if>>
<br><br>
<</if>>
You lie on the table as instructed, and shortly after Harper produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> sticks small pads to various parts of your body. <<He>> takes a seat and turns to a small machine covered in switches and dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<himstop>> Without further warning, an electric pulse jolts through you.
<br><br>
<<link [[Next|Hospital Parasite Public2]]>><</link>>
<br>
:: Hospital Parasite Private [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<upperstrip>>
<<lowerstrip>>
<<underlowerstrip>>
Harper accepts the payment. "Please undress," <<he>> says as <<he>> stands to leave the room. You remove your clothing and stand waiting, feeling more than a little exposed. <<if $worn.under_lower.type.includes("chastity")>>You can't remove your chastity belt, you hope it won't be a problem. <</if>><<He>> soon returns, carrying a box of equipment.
<br><br>
"Lie down." <<He>> instructs. You do so, and shortly after <<he>> produces straps from the underside of the bed, swiftly subduing your limbs. <<He>> reaches into the box and lifts a number of small wired pads which <<he>> sticks to various parts of your body. <<He>> reaches in again and retrieves the machine that the wires attach to. Placing it on <<his>> desk and attaching the headphones to <<his>> ears, <<he>> starts turning various dials.
<br><br>
Once satisfied, <<he>> turns to you. "We're all ready to start, just relax." <<He>> turns back to the device in front of <<himstop>> Without further warning, an electric pulse jolts through you.
<br><br>
<<link [[Next|Hospital Parasite Private2]]>><</link>>
<br>
:: Hospital Parasite Private2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals>> is particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<br><br>
<</if>>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<person1>><<He>> switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br>
:: Widgets Hospital Parasite [widget]
<<widget "hospitalparasite">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings, which hold firm. Harper doesn't even blink at your response.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience does however. You hear gasping and nervous laughter. Their eyes are drawn to your semen, propelled further from your body than usual by the electrolysis. A <<person>> in the front row visibly blushes, but can't look away.
<<else>>
The audience does however. Some gasp and you hear subdued laughter.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings. Harper still doesn't acknowledge you.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<person2>>The audience gasps again, this time the laughter is more discernible. Your semen flies even further, the <<person>> gets some in <<his>> hair, but is so enraptured that <<he>> doesn't notice. Fortunately, all the electric pulses tormenting you give you no chance to fully experience the humiliation of the situation.
<<else>>
The audience gasps again, this time the laughter is more discernible. Fortunately, the relentless electric pulses give you no chance to fully experience the humiliation of the situation.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
:: Hospital Parasite Public2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<fameexhibitionism 100>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
The pulses increase in intensity, it's certainly not the "tingle" that was advertised. Your <<genitals>> is particularly wracked by the treatment, responding even more violently than the rest of your body.
<br><br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $parasite.clit.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and clit begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.penis.name isnot undefined and $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples and penis begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<<elseif $parasite.clit.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your clitoris begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.penis.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creature clinging to your penis begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<<elseif $parasite.nipples.name isnot undefined>><<set _parasite_procedure to 1>>
Finally, the creatures clinging to your nipples begin to respond. They massage you with increasing fervour, before releasing their hold and dropping off. Harper wastes no time in picking them up with a gloved hand and placing them in a tiny container.
<</if>>
<br><br>
<<if $parasite.bottom.name isnot undefined>>
<<if _parasite_procedure is 1>>
The creature attached to your <<bottom>> follows suit. Harper scoops it into the container with the others.
<<else>>
Finally, the creature clinging to your <<bottom>> begins to respond. It massages you with increasing fervour, before releasing its hold and dropping off. Harper wastes no time in picking it up with a gloved hand and placing it in a tiny container.
<br><br>
<</if>>
<</if>><<set _parasite_procedure to 1>>
<<set $arousal += 4000>>
<<if $arousal gte 10000>><<orgasmpassage>><<hospitalparasite>><</if>>
<<if $rng gte 11>>
<<person1>>Harper switches off the machine and the pulses immediately stop, leaving a mild tingling in their place. <<He>> removes the pads from your body and undoes the straps. "All done!" <<He>> smiles. "You can get dressed."
<br><br>
You slip the gown back on as the audience murmur among themselves. You worry that your weakened legs won't be able to hold you, but you managed to make it back to Harper's office, where you find your clothes waiting.
<<pass 10>>
<<He>> holds the door open for you on your way out. "Be well."
<br><br>
<<endevent>>
<<clotheson>>
<<removeparasite clit>>
<<removeparasite penis>>
<<removeparasite nipples>>
<<removeparasite bottom>>
<<link [[Next|Hospital Foyer]]>><</link>>
<br><br>
<<else>>
<<person1>>Harper switches off the machine, but the pulses don't stop. <<He>> scratches <<his>> head in thought as the waves continue to torment you.
<br><br>
<<link [[Next|Hospital Parasite Public3]]>><</link>>
<<removeparasite clit>>>
<<removeparasite penis>>
<<removeparasite nipples>>
<</if>>
:: Hospital Parasite Public3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Perplexed at the machine's lack of response, <<he>> removes <<his>> shoe and gives it a solid whack. The moment <<he>> does so, power surges through the pads and into your helpless body. The pulses reach a maddening intensity; you shudder and strain impotently against the straps binding you as the audience watch on in bewilderment.
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
The orgasms come so rapidly they blur together, forming a continuous stream. Harper works furiously at the machine, "No no no, this isn't supposed to happen!"
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
Tendrils of cum erupt from you, showering the front row of the audience as they fall over each other to escape your reach.
<</if>>
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
<<set $arousal += 10000>><<orgasmpassage>>
Looking fearful, Harper gives up on the machine and, grabbing the wires, tries to tug the pads off your body. The strain is too much; you feel your consciousness slipping.
<br><br>
<<endevent>>
<<clothesruined>>
<<if $bestialitydisable is "t">>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $rng gte 81>>
<<link [[Everything fades to black...|Abduction Hospital]]>><</link>>
<<else>>
<<link [[Everything fades to black...|Molestation Hospital]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-hospital/parasite-removal.twee | twee | mit | 18,896 |
:: Pharmacy [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are inside the hospital pharmacy. The nurse at the till looks at you briefly then continues reading her book.
Looking at the items on the shelves, you notice a few objects of interest.
<br>
<<if $penisexist is 1>>
<br>
<<link [[Pack of 14 penis reduction|Pharmacy Sale]]>><<set $pharmacyItem to "penis reduction">><</link>>
<br>
<<link [[Pack of 14 penis growth|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth">><</link>>
<br>
<<link [[Pack of 14 penis growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "penis growth blocker">><</link>>
<br>
<</if>>
<br>
<<link [[Pack of 14 breast reduction|Pharmacy Sale]]>><<set $pharmacyItem to "breast reduction">><</link>>
<br>
<<link [[Pack of 14 breast growth|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth">><</link>>
<br>
<<link [[Pack of 14 breast growth blocker|Pharmacy Sale]]>><<set $pharmacyItem to "breast growth blocker">><</link>>
<br><br>
<<link [[Return to Foyer|Hospital Foyer]]>><</link>>
:: Pharmacy Sale [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The nurse looks at the item your holding,
<<switch $pharmacyItem>>
<<case "penis reduction">>"£150.00 please, so is it too big or do you want it to be tiny?"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "penis" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "penis growth">>"£150.00 please, so you think your is too small?"
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "penis" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "penis growth blocker">>"£200.00 please, so do you want it to stay small or big?"
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "penis" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast reduction">>"£150.00 please, the effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "breast" "reduction" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth">>"£150.00 please, the effects will vary."
<br><br>
<<if $money gte 15000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 15000>><<managePill "breast" "growth" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<<case "breast growth blocker">>"£200.00 please."
<br><br>
<<if $money gte 20000>>
<<link [[Hand over the money|Pharmacy]]>><<set $money -= 20000>><<managePill "breast" "blocker" 14 false>><<boughtOnce>><</link>>
<<else>>
<span class="purple">You cannot afford them.</span>
<</if>>
<</switch>>
<br>
<<link [[Don't buy|Pharmacy]]>><</link>>
:: Widgets boughtOnce [widget]
<<widget "boughtOnce">><<nobr>>
<<set $sexStats.pills.boughtOnce to true>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-hospital/pharmacy.twee | twee | mit | 3,272 |
:: Widgets Museum [widget]
<<widget "museumdonate">><<nobr>>
<<if $antiquebox is "found">>
<<set $antiquebox to "talk">>
<</if>>
<<if $antiquesilverring is "found">>
<<set $antiquesilverring to "talk">>
<</if>>
<<if $antiquegoldnecklace is "found">>
<<set $antiquegoldnecklace to "talk">>
<</if>>
<<if $antiqueivorynecklace is "found">>
<<set $antiqueivorynecklace to "talk">>
<</if>>
<<if $antiquecrystal is "found">>
<<set $antiquecrystal to "talk">>
<</if>>
<<if $antiquehorn is "found">>
<<set $antiquehorn to "talk">>
<</if>>
<<if $antiquewatch is "found">>
<<set $antiquewatch to "talk">>
<</if>>
<<if $antiquedildo is "found">>
<<set $antiquedildo to "talk">>
<</if>>
<<if $antiquecandlestick is "found">>
<<set $antiquecandlestick to "talk">>
<</if>>
<<if $antiqueforestarrow is "found">>
<<set $antiqueforestarrow to "talk">>
<</if>>
<<if $antiqueforestdagger is "found">>
<<set $antiqueforestdagger to "talk">>
<</if>>
<<if $antiqueforestgem is "found">>
<<set $antiqueforestgem to "talk">>
<</if>>
<<if $antiquesilverbrooch is "found">>
<<set $antiquesilverbrooch to "talk">>
<</if>>
<</nobr>><</widget>>
<<widget "museumtalk">><<nobr>>
<<if $antiquebox is "talk">>
<<link [[Ask about box|Museum Box]]>><<set $museumno += 1>><<set $antiquebox to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquesilverring is "talk">>
<<link [[Ask about silver ring|Museum Silver Ring]]>><<set $museumno += 1>><<set $antiquesilverring to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquegoldnecklace is "talk">>
<<link [[Ask about gold necklace|Museum Gold Necklace]]>><<set $museumno += 1>><<set $antiquegoldnecklace to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueivorynecklace is "talk">>
<<link [[Ask about ivory necklace|Museum Ivory Necklace]]>><<set $museumno += 1>><<set $antiqueivorynecklace to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquecrystal is "talk">>
<<link [[Ask about crystal|Museum Crystal]]>><<set $museumno += 1>><<set $antiquecrystal to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquehorn is "talk">>
<<link [[Ask about horn|Museum Horn]]>><<set $museumno += 1>><<set $antiquehorn to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquewatch is "talk">>
<<link [[Ask about watch|Museum Watch]]>><<set $museumno += 1>><<set $antiquewatch to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquedildo is "talk">>
<<link [[Ask about strange object|Museum Dildo]]>><<set $museumno += 1>><<set $antiquedildo to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquecandlestick is "talk">>
<<link [[Ask about candlestick|Museum Candlestick]]>><<set $museumno += 1>><<set $antiquecandlestick to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueforestarrow is "talk">>
<<link [[Ask about arrowhead|Museum Arrow]]>><<set $museumno += 1>><<set $antiqueforestarrow to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueforestdagger is "talk">>
<<link [[Ask about dagger|Museum Dagger]]>><<set $museumno += 1>><<set $antiqueforestdagger to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiqueforestgem is "talk">>
<<link [[Ask about gem|Museum Gem]]>><<set $museumno += 1>><<set $antiqueforestgem to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<<if $antiquesilverbrooch is "talk">>
<<link [[Ask about silver brooch|Museum Silver Brooch]]>><<set $museumno += 1>><<set $antiquesilverbrooch to "museum">><<npcincr Winter love 1>><</link>><<glove>>
<br>
<</if>>
<</nobr>><</widget>>
:: Museum Lock [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
The museum is closed. A sign on the door reads.
<br><br>
"Open weekends
<br>
9:00 - 18:00"
<br><br>
<<link [[Leave|Oxford Street]]>><</link>>
<br>
:: Museum [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $museumintro isnot 1>><<set $museumintro to 1>><<set $phase to 0>>
<<npc Winter>><<person1>>You enter the dim museum. Small windows peek down from just beneath the high ceiling, doing little to break the gloom. The other rooms are no better.
<br><br>
Winter stands polishing a brass pot. <<He>> regards you with a level stare. "Don't touch anything," <<he>> says. "I doubt you've washed your hands."
<br><br>
<<link [[Respond indignantly|Museum Intro]]>><<set $submissive -= 1>><<set $phase to 0>><</link>>
<br>
<<link [[Respond obediently|Museum Intro]]>><<set $submissive += 1>><<set $phase to 1>><<npcincr Winter love 1>><</link>><<glove>>
<br>
<<link [[Respond flirtatiously|Museum Intro]]>><<set $phase to 2>><<npcincr Winter love -1>><</link>><<promiscuous1>><<llove>>
<br>
<<elseif $museumhorseintro is undefined and $museumno gte 10>><<set $museumhorseintro to 0>>
<<npc Winter>><<person1>>You enter the dim museum. Winter stares at a brass pot sitting alone on a display. "I can't find a place for it," <<he>> sighs. <<He>> notices you. "I was hoping you'd visit. I have a favour to ask, seeing as you've been such a help already." <<He>> walks to the corner of the room, where something large hides beneath a dirty sheet. <<He>> tugs it off, revealing a wooden horse.
<br><br>
"It's genuine," <<he>> says with satisfaction. "And in good condition."
<br><br>
<<if $awareness gte 200>>
"It's a torture device," you say.
<br><br>
"I'm impressed." <<he>> responds. "That's exactly what it is. They would sit the victim on top, and weigh them down to put pressure on their crotch. They'd often be whipped at the same time.""
<<else>>
"What is it for?" you ask.
<br><br>
"Torture," <<he>> responds. "Modern examples exist for... other uses. They would sit the victim on top, and weigh them down to put pressure on their crotch. They'd often be whipped at the same time."
<</if>>
<br><br>
<<He>> rests a hand on the horse. "I want to stage a demonstration, to get people interested in history." <<He>> regards you. "I don't want you to feel pushed into it, but I'd like your help. Give it some thought."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
<br>
<<else>>
You are inside the museum. Items of historic value cover the walls and perch on pedestals.
<<if $museuminterest gte 100>>
Visitors crowd the building, examining the antiques with interest. Winter looks overworked, but content.
<<elseif $museuminterest gte 60>>
The building is full of visitors, here to examine the antiques.
<<elseif $museuminterest gte 20>>
Several other visitors examine the displays.
<<else>>
The building is empty of visitors, save yourself.
<</if>>
<br><br>
<<if $museumhorseintro is 0>>
<<link [[Agree to demonstration|Museum Horse Agree]]>><<set $museumhorseintro to 1>><</link>>
<br>
<<elseif $museumhorseintro is 1 and $museumhorse isnot 1>>
<<link [[Demonstrate wooden horse (1:00)|Museum Horse]]>><<pass 60>><<set $museumhorse to 1>><</link>><<gpain>><<exhibitionist1>>
<br>
<</if>>
<<museumtalk>>
<<if $antiqueforestgem is "museum" and $museumgreengemtouch isnot 1>><<set $museumgreengemtouch to 1>>
<<link [[Touch green gem|Museum Green Gem Touch]]>><<stress -3>><</link>><<lstress>>
<br>
<</if>>
<<if $antiquemoney gt 0>>
<<link [[Sell antiques|Museum Sell]]>><<museumdonate>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Oxford Street]]>><</link>>
<br>
<</if>>
:: Museum Horse Agree [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You find Winter trying to balance a brass pot on a pedestal. <<npc Winter>><<person1>>
<<if $submissive gte 1150>>
"I-I'd like to help demonstrate the horse," you say.
<<elseif $submissive lte 850>>
"That won't fit on there," you say. "Anyway, I'd like to help demonstrate your wooden horse."
<<else>>
"I've thought about it," you say. "I'd like to help demonstrate the wooden horse."
<</if>>
<br><br>
Winter smiles. "I'm glad to hear it," <<he>> says. <<He>> places the pot in a surer spot and disappears into a back room. When <<he>> emerges <<he>> holds a bundle of taut rags.
<br><br>
"This is the outfit." <<He>> holds the cloth out so you can see. They still just look like rags. You're not sure how you could wear them. Or how much they would cover. "They're sturdier than they look. Get dressed and I'll get the camera. We'll need to advertise. A picture of you looking the part should suffice."
<br><br>
Winter disappears once more. You undress and wrap one rag around your waist, where it almost feels like a skirt. The other you wrap around your chest. It's enough to cover your <<breastsstop>>
<br><br>
<<He>> returns with the camera, and smiles. "Perfect. Try to look scared." <<He>> takes a picture, but then pauses. "Would you mind sitting on the horse? We don't need to bother with the binds or anything, but I think that might work better."
<br><br>
You climb atop the wooden horse and ease yourself down. The hard wood pushes between your <<if $vaginaexist is 1>>labia<<else>>testes<</if>>. You try to push your short, taut skirt between your legs for protection, but it's no use. You're not going to be able to sit on this properly without discomfort.
<br><br>
Winter takes a final picture. <<He>> seems satisfied. "Thank you. This should do the trick." <<He>> leaves you to get dressed.
<br><br>
<<endevent>>
<<link [[Next|Museum]]>><</link>>
<br>
:: Museum Horse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
Winter shows you to a small room. "You can get changed in here," <<he>> says. <<Hes>> smiling. "Forgive me. I can't wait to see the horse in use." <<He>> leaves to prepare the device.
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You wear the rags, as taut and revealing as you remember. You wonder how you look. You'll soon have an audience.<<exhibitionism1>>
Winter returns. <<He>> holds something at <<his>> side. "Perfect." <<He>> pauses. "I'd like to propose something. I don't want you to feel pressured." <<He>> holds the object out in front of you. It's a whip. "There are degrees of authenticity. If it's okay with you, I'd like to weigh you down as they would have in the past. And whip you. Not too hard, but enough to impress."
<br><br>
<<link [[Accept|Museum Horse Safe Word]]>><<bind>><<npcincr Winter love 3>><</link>><<gpain>><<garousal>><<ggwillpower>><<gglove>><<ltrauma>>
<br>
<<link [[Refuse|Museum Horse Light]]>><<bind>><<npcincr Winter love 1>><</link>><<glove>>
<br>
:: Museum Horse Safe Word [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"I know I'm asking a lot," <<he>> says. "I appreciate it, and the audience will too. We'll need a safe word. So if I push things to a point you're uncomfortable with, you can let me know."
<br><br>
What should your safe word be? <<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>>
<<textbox "$wintersafeword" $wintersafeword>>
<br>
<<link [[Next|Museum Horse Extreme]]>><<if $wintersafeword is "" or $wintersafeword is undefined>><<set $wintersafeword to "Marshmallow">><</if>><</link>>
<br>
:: Museum Horse Extreme [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for your cue." <<He>> returns to the museum proper.
<br><br>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing an audience of around fifty people. "Our town has a rich history. Of great deeds and heroism yes, but also of tragedy and brutality. Take this <<girlcomma>>" <<He>> gestures at the door, and you <<nervously>> emerge into the museum. A <<person2>><<person>> stands closest to you. <<He>> licks <<his>> lips.
<br><br>
<<person1>>"Caught stealing bread for <<pher>> starving sibling," Winter continues. "<<pShe>> must now face the lord's justice." You climb atop the horse and ease yourself down. You feel it press into your crotch like before.<<masopain 5>><<arousal 12>>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.
<br><br>
The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>> "Of course, humiliation was part of the punishment." <<He>> throws open a chest at <<his>> feet, and reaches in. <<He>> pulls out a metal weight. You see straps dangling from it before <<he>> kneels beside you. <<He>> ties one to your ankle, and gently releases it. It was uncomfortable before, but now it hurts. <<He>> walks around the horse and repeats the process. Your eyes water.<<masopain 20>>
<br><br>
<<He>> steps away from the horse, and glances at you. <<He>> looks unsure.
<br><br>
<<link [[Try to reassure|Museum Horse Extreme 2]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Horse Extreme 2]]>><<set $phase to 1>><</link>>
<br>
:: Museum Horse Extreme 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">You grit your teeth and bear it.</span> "I didn't do anything wrong!" you shout through tears. "The lord is a tyrant!"<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 20>>
Winter smiles. "It wouldn't always end there," <<he>> says. "The particularly dastardly had yet more in store for them." <<He>> lifts <<his>> whip and holds it in front of the audience. Then, without a word, <<he>> steps behind you.
<br><br>
You scream as the whip lashes against your skin. Again and again. The audience gapes at the spectacle.
<br><br>
<<link [[Endure|Museum Horse Extreme 3]]>><<set $phase to 0>><</link>>
<br>
<<link [[Safe word|Museum Horse Extreme 3]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout."<<ggwillpower>><<willpower 10>>
<br><br>
It only takes Winter a moment to remove the straps tying the weights to your legs. <<He>> helps you off the horse and holds your hand for a moment. Once sure you're okay, <<he>> turns to the audience.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -12>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 30>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<</if>>
:: Museum Horse Extreme 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if ($willpower / 10) gte (($pain - 100) + random(1, 100)) and $phase isnot 1>>
<span class="green">You grit your teeth and bear it.</span> "It hurts!" you shout through tears. "It hurts so much!"<<gwillpower>><<willpower 3>>
<br><br>
<<masopain 5>>
Winter doesn't stop. Again and again <<he>> lashes at your flesh. Some of the audience look disturbed, others shocked, and some are clearly enjoying it.
<br><br>
You feel like you're about to pass out, but then Winter stops. <<He>> walks in front of you, panting. "That ends our demonstration," <<he>> says. "Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud. Some are crying themselves.
<br><br>
"You did very well," Winter says once you're back in the small room. "Let me see your back." You turn and feel <<him>> trace a finger over you skin. "I'm blessed to have your assistance," <<he>> says as <<he>> applies something soothing. "Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -24>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 50>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<<else>>
The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout."<<ggwillpower>><<willpower 10>>
<br><br>
Winter ceases the assault. It only takes <<him>> a moment to remove the straps tying the weights to your legs. <<He>> helps you off the horse and holds your hand for a moment. Once sure you're okay, <<he>> turns to the audience.
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though some look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
Despite the pain, you feel a strong catharsis.<<trauma -18>>
<br><br>
<<endevent>><<unbind>>
<<set $museuminterest += 40>>
<<link [[Next|Museum]]>><<clotheson>><</link>>
<br>
<</if>>
:: Museum Horse Light [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for you cue." <<He>> returns to the museum proper.
<br><br>
"Ladies and gentlemen," Winter begins. <<He>> stands on a raised platform beside the horse, addressing an audience of around fifty people. "Our town has a rich history. Of great deeds and heroism yes, but also of tragedy and brutality. Take this <<girlcomma>>" <<He>> gestures at the door, and you <<nervously>> emerge into the museum. A <<person2>><<person>> stands closest to you. <<He>> licks <<his>> lips.
<br><br>
<<person1>>"Caught stealing bread for <<pher>> starving sibling," Winter continues. "<<pShe>> must now face the lord's justice." You climb atop the horse and ease yourself down. You feel it press into your crotch like before.<<masopain 5>><<arousal 12>>
<br><br>
Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.
<br><br>
The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>> "Of course, humiliation was part of the punishment. They would often have an audience, much like this. And when it was over, the victim would be given to the audience to do with as they please." A <<person3>><<persons>> eyes light up and <<he>> steps forward, but Winter blocks <<his>> path.<<person1>>
<br><br>
"That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.
<br><br>
"You did very well," Winter says once you're back in the small room. "I'm blessed to have your assistance. Thank you. I'd like to hold another demonstration next weekend if it suits you." <<He>> peeks around the door. "I think we've earned some new interest. <<He>> leaves you to get dressed.
<br><br>
<<endevent>>
<<set $museuminterest += 20>>
<<link [[Next|Museum]]>><<unbind>><<clotheson>><</link>>
<br>
:: Museum Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<if $submissive gte 1150>>
"I-I thought you'd be happy I was showing interest," you say.
<<elseif $submissive lte 850>>
You put your hands on your hips. "Is that how you always greet people?" you ask. "I though you'd be happy I was showing interest."
<<else>>
"I expected you to be happy I was showing interest," you say.
<</if>>
<br><br>
A vein twitches on <<his>> forehead as <<he>> stares at you. "You shouldn't speak to your elders that way," <<he>> says. "But that was rude of me."
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
You nod, and keep your hands firm at your sides.
<<elseif $submissive lte 850>>
You clench your firsts and look away. "Sure," you say. "Why would I want to touch these dumb things anyway?"
<<else>>
"I will," you say, keeping your hands firm at your sides.
<</if>>
<br><br>
"Good," <<he>> says. "Forgive my caution, but some of these are very old."
<<else>>
<<if $submissive gte 1150>>
"I am very dirty," you purr. "Would you help wash me?"
<<elseif $submissive lte 850>>
"That's okay," you purr. "You're the only antique I want to touch."
<<else>>
"The only thing I want to touch is you," you purr.
<</if>>
<<promiscuity1>>
"What insolence," <<he>> sneers. "I suppose I should expect no better. Don't think I won't ban you from the premises."
<</if>>
<br><br>
<<He>> places the pot back on its pedestal. "It's a sorry collection for an area so rich in history. The mayor's office agrees, and has set aside funds to reward anyone who provides local antiques."
<br><br>
<<He>> starts polishing an ornate breastplate. "If you find anything, I'll appraise it. I won't hold my breath."
<br><br>
<<endevent>>
<<link [[Next|Museum]]>><</link>>
<br>
:: Museum Sell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>
<<if $antiquemoney gte 1000>>
Winter dons a pair of gloves and appraises the goods. <<His>> scepticism fades as <<he>> works. "Where did you get this?" <<he>> asks. <<He>> doesn't wait for an answer, but places £<<print $antiquemoney>> on the table.
<<glove>><<npcincr Winter love 1>>
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<elseif $antiquemoney gte 200>>
Winter dons a pair of gloves and appraises the goods. "Thank you," <<he>> says. "Your contribution is noted." <<he>> places £<<print $antiquemoney>> on the table.
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<<else>>
Winter dons a pair of gloves and appraises the goods. Without a word, <<he>> places £<<print $antiquemoney>> on the table.
<br><br>
<<He>> takes the goods into a back room.
<br><br>
<</if>>
<<endevent>>
<<set $money += ($antiquemoney * 100)>><<set $antiquemoneyhistory += $antiquemoney>><<set $antiquemoney to 0>>
<<link [[Next|Museum]]>><</link>>
<br>
:: Museum Box [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter picks up the small box you brought. "It's a jewellery case," <<he>> says. "They would have made thousands of these. Very few have survived. That the lock still works is a miracle."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Silver Ring [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter holds the silver ring up to the light and examines it. "Common jewellery," <<he>> says. "And of enduring metal. There's a lot of these around. This one was worn by someone who lived here. There's value there, I think. Thanks for bringing it."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Gold Necklace [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter turns the gold necklace in <<his>> palm. "This is magnificent," <<he>> says. "Worn by someone of note I imagine. Where did you find it?"
<br><br>
<<link [[Tell|Museum Tell]]>><<set $winterlakeknown to 1>><</link>>
<br>
<<link [[Keep secret|Museum Secret]]>><</link>>
<br>
:: Museum Tell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"The lake," <<he>> says. "Buried on the shore I suppose. Interesting. I've heard there's evidence of old structures there. Maybe I'll take a look."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Secret [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> frowns and nods. "That's your right," <<he>> says. "Maybe I'll puzzle it out on my own."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Ivory Necklace [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"The ivory necklace?" Winter says. "I have to send it away. Terrible shame, but I was told to inform the mayor's office should I acquire anything fitting that description. They've sent someone to pick it up." <<He>> shakes <<his>> head. "Best not interfere with those types."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Crystal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"I must admit," Winter says. "I have no idea what it is. There's a carving. Looks like writing, but I don't recognise it." <<He>> frowns. "A corporation is looking to buy the thing. They must know something I don't."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Horn [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter runs <<his>> finger over the mouthpiece, and recoils as if hurt. <<His>> face shows no sign of pain. "A hunting trophy from abroad," <<he>> says. "They had it made into an instrument. Not what I would have done."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Candlestick [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"Candlesticks are common enough," Winter says. "This one was made for a particular noble house that resided here." <<He>> shakes <<his>> head. "A pity what became of them."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"This is something special," Winter says. "A century and a half, yet still ticking away. Was made during the town's glory days."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Dildo [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter blushes. "That's," <<he>> says. "That's a... medical aid. A very old fashioned one. It's not terribly interesting." <<He>> wants to change the subject.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Arrow [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"You can't take twenty steps in the forest without finding an old arrowhead," Winter says. "Not that I'm ungrateful. Most people wouldn't spot them."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Dagger [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"A nice find," Winter says. "These would have been common in the distant past, but few have survived. I'm surprised you found it without any digging."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Gem [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>Winter holds the gem up to the light. "Pretty," <<he>> says. "Similar to the ones they mine nearby." <<He>> frowns. "Except a different hue."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Green Gem Touch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You touch the green gem. A calmness falls over you.
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
:: Museum Silver Brooch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Winter>><<person1>>"Sterling silver," Winter says. "The design was popular several decades ago. I imagine it was hidden away in a loft somewhere."
<br><br>
<<link [[Next|Museum]]>><<endevent>><</link>>
| TheDivineHeir/degrees | game/overworld-town/loc-museum/main.twee | twee | mit | 28,575 |
:: Widgets Passout Park [widget]
<<widget "passoutpark">><<nobr>>
[[Everything fades to black...->Passout park]]
<</nobr>><</widget>>
:: Passout park [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangerpark to 0>>
<<set $safepark to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<set $dangerpark to random(1, 100)>>
<<elseif $danger lt (9900 - $allure)>>
<<set $safepark to random(1, 100)>>
<</if>>
<<if $dangerpark gte 81>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerpark gte 1>>
<<if $bestialitydisable is "f">>
<<link [[Wake up|Dog Park]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<if $safepark gte 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: Dog Park [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpark">>
<<beast1init>><<beasttype dog>>
You awaken to find yourself being dragged behind a bush by a strange dog.
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Dog Park Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Dog Park Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Dog Park Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Dog Park]]>><</link>></span><<nexttext>>
<</if>>
:: Park Woman [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "parkwoman">>
<<strangewoman1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Park Woman Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Park Woman Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Park Woman Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Park Woman]]>><</link>></span><<nexttext>>
<</if>>
:: Park Woman Ejaculation [nobr]
<<effects>>
<<He>> tenses and presses <<his>> mouth against your neck to muffle the sound of <<his>> climax.
<br><br>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> gives you a hard bite then leaves you without a word<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> gets up and leaves you lying on the grass.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> leaves you lying on the grass.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
:: Park Woman Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you run, giving little heed to prying eyes, before collapsing in a bed of flowers. You're safe.
<br><br>
<<clotheson>>
<<endcombat>>
<<parkeventend>>
:: Dog Park Ejaculation [nobr]
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the grass.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks, then leaves you lying on the grass.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Dog Park Escape [nobr]
<<effects>>
The dog whimpers and flees into a bush. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<destination>>
:: Widgets Park [widget]
<<widget "park">><<nobr>>
<<add_link "<<parkicon>><<link [[Park (0:05)|Park]]>><<pass 5>><</link>><br>">><<hideDisplay true>>
<</nobr>><</widget>>
<<widget "parkquick">><<nobr>>
<<link [[Park|Park]]>><</link>>
<</nobr>><</widget>>
<<widget "parkeventend">><<nobr>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "parkrun">><<nobr>>
<<if $rng gte $famepark>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
While running, you have to pass through some bushes.
<<if $worn.lower.type.includes("naked")>>
As you push through, a branch whips back into your <<undiescomma>> stinging you.
<<else>>
As you push through, a clump of thorns catch on your exposed <<if $breastsize is 0>>chest<<else>>breasts<</if>>.<<gpain>>
<</if>><<set $pain += 20>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 81>>
<<generate1>><<person1>>You run past a <<personstop>> <<He>> smiles at you across a
<<if $worn.upper.type.includes("naked")>>
shoulder-high hedge separates you. <<He>> doesn't realise you're so exposed.
<<else>>
waist-high hedge separates you, keeping your <<undies>> concealed. <<He>> doesn't realise you're so exposed.
<</if>>
<br><br>
<<link [[Smile back|Park]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Admit your secret|Park Run Secret]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<elseif $rng gte 71>><<generate1>><<generate2>>
<<print either("Under a tree,","Between some bushes,","In plain view of the entrance,","In a park gazebo,","Right under a streetlight,","On a swing, in the empty children's play area,")>>
a <<person1>><<person>> is <<if $NPCList[1].pronoun is "m">>sucking off <<his>> boyfriend.<<else>>eating out <<his>> girlfriend.<</if>>
The receiver, <<if $NPCList[0].description == $NPCList[1].description && $NPCList[0].pronoun == $NPCList[1].pronoun>>another<<else>>a<</if>> <<person2>><<personcomma>> gazes at you as you run past. <<He>> has look of blissful satiation on <<his>> face as <<his>>
<<if $NPCList[0].pronoun is "m">>boyfriend's<<else>>girlfriend's<</if>> <<if $pronoun is "m">>head bobs between his legs.<<else>>head nuzzles between her legs.<</if>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 61>>
You encounter a stray dog. It runs at the sound of your footsteps.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 51>>
<<if $weather is "rain">>
<<generatef1>><<person1>>In the heavy rain, a <<person>> slips and falls into a puddle. The water instantly soaks through <<his>>
<<print either("t-shirt","casual blouse","summer dress","top","tank-top")>> exposing <<his>> $NPCList[0].breastsdesc to all.
<br>
<<if $rng % 2>>
Humiliated, <<he>> covers up with <<his>> arms and runs from the park.
<<else>>
<<He>> either doesn't notice or doesn't care. The <<person>> carries on with <<his>> run, to the entertainment of all nearby.
<</if>>
<<else>>
You hide behind a tree as a <<generate1>><<person1>><<person>> and <<generate2>><<person2>><<person>> run by.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 41>>
<<if $weather is "rain">> /*10% chance if running naked in the park at night during rain.*/
As you pass <<print either("near a storm-drain","the bridge over the lake","the lake","some trees by the lake","some bushes by the storm-drain")>>
something grabs your leg, dragging you down.
<<if $bestialitydisable is "f">>
<br>
Before you can react, a giant sewer lizard has clambered upon you.
<br><br>
<<link [[Next|Park Lizard Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It's a giant lizard.
<br>
You narrowly manage to squirm free from the giant lizard's claws and dash away. Glancing behind, you can just make it out scurrying back toward the sewer.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>You don't encounter anyone.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 31>>
You hear footsteps behind you. A <<generate1>><<person1>><<person>>crosses the path. <<He>> doesn't turn or notice you. You were so close to being seen.<<ltrauma>><<trauma -1>><<garousal>><<arousal 1>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 21>>
You almost run straight into a group of teenagers smoking under an old shelter. You skirt around them.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<elseif $rng gte 15>>
<<set $rng to random(1, 100)>>
<<if ndef $park_run_seen_by>><<set $park_run_seen_by to []>><</if>>
<<if $rng gte 81 and ($NPCName[$NPCNameList.indexOf("Whitney")].init is 1) and ($NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon")>>
You almost run straight into a group of teenagers smoking under an old shelter. As the central figure lights up, you recognise them. It's Whitney.
<br>
<<npc Whitney>><<person1>>Eyes closed, <<he>> exhales a cloud of smoke.
<<set $phase to 1>>
<<elseif $rng gte 61 and $NPCName[$NPCNameList.indexOf("Leighton")].init is 1>>
A figure lurks in the shadows near some kind of gazebo. As they move near a light you recognise them. It's Leighton.
<br>
<<npc Leighton>><<person1>><<He>> seems to be looking for something. Or someone.
<<set $phase to 2>>
<<elseif $rng gte 41 and $NPCName[$NPCNameList.indexOf("Doren")].init is 1>>
Another runner passes under a streetlight ahead. It's Doren.
<br>
<<npc Doren>><<person1>><<set $phase to 3>>
<<elseif $rng gte 21 and $NPCName[$NPCNameList.indexOf("Harper")].init is 1>>
As you pass through the area near the hospital, you recognise Dr Harper sat on a bench ahead.
<br>
<<npc Harper>><<person1>>Deep in thought, <<he>> reads through some paperwork.
<<set $phase to 4>>
<<elseif $NPCName[$NPCNameList.indexOf("Bailey")].init is 1>>
You skid to a halt hearing a familiar voice nearby.
<br>
"... back in one piece. Understood?"
<br>
Bailey.
<br><br>
"Sure," Another voice. "And thanks, <<print either("this one's cute. But it's okay,","this is quite a treat. But don't worry,","this one's feisty, but")>> we'll be gentle."
<br>
"The money."
<br>
"Oh yes. Yes, here you go. It's all there."
<br>
"Good."
<br>
<<npc Bailey>><<person1>>Bailey emerges from some nearby bushes counting money.
<<set $phase to 5>>
<<else>>/*Here in case Bailey is ever dropped out of the intro scene.*/
For a heart-stopping moment you think you see a familiar face. It turns out to be a random stranger.
<br>
<<set $phase to 6>>
<</if>>
<<if $phase isnot 6>>
<<He>> hasn't seen you. Yet.
<br><br>
<<link [[Stay hidden|Park Run NPC Hide]]>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Park Run NPC Show]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<<else>>
<<endevent>>
<<link [[Continue|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<elseif $rng gte 7>>
An old couple up ahead walk slowly, hand-in-hand through the park. You pass quietly behind them. You wonder how they'd respond if they knew you were there.
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You sneak behind a <<generate1>><<generate2>><<person1>><<person>> and <<person2>><<person>> sat on a bench. You're so close they could reach out and grab you.<<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<person1>>A light flashes. A <<person>> lies beneath a bush, holding a camera pointed up at you. It flashes again, taking evidence of your <<nuditystop>> <<covered>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Pose|Park Run Pose]]>><<fameexhibitionism 20>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Run away|Park Run Away]]>><<fameexhibitionism 10>><</link>>
<br>
<<set $skulduggerydifficulty to 300>>
<<link [[Steal Camera|Park Run Steal]]>><<crimeup 10>><</link>><<crime>><<skulduggerydifficulty>>
<br>
<<elseif $rng gte 61>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> emerge from a bush up ahead. They walk toward you. <<covered>> "It's <<phimstop>>" the <<person1>><<person>> says. "The pervert."
<br><br>
"We can do whatever we want to a <<girl>> like this," the <<person2>><<person>> says. "No one will believe <<phimstop>>" They quicken their pace.
<br><br>
<<link [[Fight|Park Run Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Run|Park Run Escape]]>><</link>>
<br>
<<elseif $rng gte 41>>
A stray dog chases you for a while.<<gstress>><<stress 3>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $rng gte 21>>
You overhear a <<generate1>><<person1>><<person>> dressed as a police officer talking to a pedestrian on the other side of a bush. "That's right," <<he>> says. "A <<girl>> about this high. Being lewd in the park. You sure you haven't seen anything?" You run in the opposite direction.<<gstress>><<stress 3>>
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
The park is busy, despite the hour. You crouch low to keep your vulnerables hidden by the bushes.<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
:: Men's Toilets [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "parkmens">>
You are in the men's toilets in the park.
<<storeon "parkmens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.appearance is "f" and $eventskip is 0>>
<<eventstoilets>>
<<else>>
<<storeactions "parkmens">>
<<link [[Masturbate|Men's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>>
:: Women's Toilets [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "parkwomens">>
You are in the women's toilets in the park.
<<storeon "parwomens" "check">>
<<if _store_check is 1>>
Your clothes are stored beneath the sinks.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutpark>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $player.appearance is "m" and $eventskip isnot 1>>
<<eventstoilets>>
<<else>>
<<storeactions "parkwomens">>
<<link [[Masturbate|Women's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<if _store_check isnot 1>>
<<link [[Leave|Park]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 35>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 2>><</link>><<exhibitionist3>>
<<elseif $exposed is 1>>
<<link [[Sneak Out|Park Toilets Sneak]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<<elseif $exposed lte 0>>
<<link [[Leave|Park]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>>
:: Widgets Events Toilets [widget]
<<widget "eventstoilets">><<nobr>>
<<generate1>><<person1>>You enter the toilets, and hear a voice shout behind you. "I saw you go in there, pervert!" A <<person>> storms in, eyes livid. "I'll give exactly what you deserve!"
<br><br>
<<link [[Next|Toilets Molestation]]>><<set $molestationstart to 1>><</link>>
<<if $player.appearance isnot $player.gender>><<set $toiletsmistake to 1>><</if>>
<</nobr>><</widget>>
<<widget "eventstoiletssafe">><<nobr>>
<<if $weather is "rain">>
Rain hammers against the small windows.
<br><br>
<<else>>
Wind rattles the small windows.
<br><br>
<</if>>
<<if $bus is "parkmens">>
<<link [[Next|Men's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|Women's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Toilets Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
Your cries echo against the tiles, but no one comes.
<br><br>
<</if>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gte 1>>
<span id="next"><<link [[Next|Toilets Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Toilets Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Toilets Molestation Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<He>> falls back against the sinks, giving you the chance you need. <<tearful>> you flee the scene.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $player.gender is $player.appearance and $toiletsmistake is 1>><<set $toiletsmistake to 0>>
"This is your fault for looking like <<if $player.gender is "m">>a girl<<else>>a boy<</if>>." <<He>> shoves you out the door.
<br><br>
<<else>>
"Let that be a lesson for you." <<He>> shoves you out the door.
<br><br>
<</if>>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<set $eventskip to 1>>
<<parkquick>>
:: Park Toilets Sneak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You <<nervously>> poke your head outside. There's no one around. You leave the safety of the building, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism1>>
<<elseif $phase is 2>>
<<exhibitionism3>>
<</if>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
<<set $eventskip to 1>>
:: Park Lizard Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype lizard>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Park Lizard Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<set _itsgender to $beastpronoun>> /*beastpronoun gets over-written in "beastejaculation" widget*/
<<beastejaculation>>
<<if _itsgender is "m">>Its seed deposited,<<else>>Its needs satisfied,<</if>> the beast loses interest in you and shuffles back toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
It hisses and flees toward the sewer.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-park/main.twee | twee | mit | 21,154 |
:: Park Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $daystate is "night">>
<<if $weather is "rain">>
You run through the deserted park. Cold rain assails you.
<<else>>
You run through the deserted park. The cool night air caresses your skin.
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 33>>/*2/3 of time, do nothing*/
<<elseif $rng gte 22>>
<br><br>
There is a large queue at one of the toilet entrances. <<if $weather is "rain">>The queue wraps closely around the building where people are sheltered from the rain.<</if>>
<<if $awareness lte 100>>It's strange. You have no idea why so many <<if $rng % 2>>men<<else>>women<</if>> would queue up at one toilet when the one next to it is empty. Maybe someone made a mess.
<br>
<<elseif $awareness lte 300>>You can tell something sleazy is happening. You don't need details.
<br>
<<else>>It looks like someone is running a gloryhole out of one of the cubicles.
<br>
<</if>>You run by.
<<elseif $rng gte 11>>
<br><br>
In a secluded part of the park, you enter a clearing. A large group of people stand <<if $weather is "rain">>naked in the pounding rain<<else>>half-naked in silence<</if>> surrounding some kind of altar.
All eyes fix on you.
<br>
You speed up and run quickly by.
<<elseif $rng gte 6>>
<<generate1>><<person1>>
<br><br>
There is a small crowd in a secluded <<if $weather is "rain">>park gazebo, sheltered from the rain.<<else>>grass clearing.<</if>>
<<if $awareness lte 100>>You are shocked to see a <<person>> in the middle having sex with random strangers from the crowd while everyone watches. Some are even touching themselves.<<gawareness>><<awareness 2>>
<<elseif $awareness lte 300>>In the middle a <<person>> is having sex with random people from the crowd while onlookers throw in money.
<<else>>Except for being in a public park, it's a standard sex-show. A <<person>> is having sex with 'random people' - obvious stooges - from the crowd while the punters stuff money in a hat and beg to be next.
<<if $brothelintro is 1>>You recognise the <<person>> as a worker from the Harvest Street brothel.<</if>>
<</if>>
<br><br>
You run <<if $awareness lte 100>>quickly <</if>>by.<<endevent>> /*tidy up people generated in this fork*/
<<else>>
<br><br>
You hear a sharp squeal nearby followed by some muffled cries. Slowing down, you glance around.
Thanks to the shadows you can't tell where the noises came from. Somewhere behind is a heavy thud. You spin around. The hairs on your neck rise with the strong and sudden feeling of being watched.
<br>
<<if $submissive lte 850>>
<<if $physique gte ($physiquesize / 7) * 4>>Sure you're tough, trim and pretty much fearless,
<<else>>Sure you're not one to back down from a fight,<</if>>
but you're also not stupid. You're not going alone into the shadows to investigate a 'funny noise.'
<br><br>
"Nope."
<br>
You run on.
<<else>>
You're no hero and it's not like you could help if you wanted.
<br><br>
You run.
<br>
It was probably nothing anyway. Just someone trying to scare you. That's all it was.
<</if>>
<</if>>
<br>
<<else>>
<<if $weather is "rain">>
You run through the park. Few others brave the rain.
<<else>>
You run through the park. Other runners wave as you pass.
<</if>>
<</if>>
<<physique 3>>
<br><br>
<<link [[Next|Park]]>><</link>>
<br>
:: Park Run Exposed [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You run through the dark and deserted park. The cool night air blows against your <<lewdnessstop>> Your heart pumps as much from the thrill as from exertion. <<physique 3>>
<<if $phase is 0>>
<<exhibitionism3>>
<<else>>
<<exhibitionism1>>
<</if>>
<<parkrun>>
<<set $famepark += 4>>
:: Park Run Pose [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<flaunting>> you move your arms in front of your <<lewdness>> in mock embarrassment, without actually covering anything.
<<if $worn.lower.type.includes("naked")>>
You can tell <<hes>> zooming in on your exposed bottom half.
<<else>>
You can tell <<hes>> zooming in on your exposed top half.
<</if>>
The camera flashes. You turn to give <<him>> a shot of your <<bottomstop>> You pose a few more times before moving on. <<He>> continues snapping pictures as you walk away.<<exhibitionism5>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
:: Park Run Away [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
With a yelp, you turn and flee. <<He>> takes pictures of your <<bottom>> as you run.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
:: Park Run Steal [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"Oh, it feels so good to be looked at," you say. "Can I take a selfie with you?"
<<elseif $submissive lte 850>>
"Amateur," you tut. "Give it here. I'll capture my good side."
<<else>>
"Give me the camera," you say. "I have a naughty idea."
<</if>>
You hold your hand out.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $blackmoney += 20>>
<span class="green"><<He>> passes you the camera.</span> You give it a thoughtful look, stick your tongue out, and run. "Oi!" <<he>> shouts after you, but you're gone by the time <<hes>> stood. Looks like it's worth £20.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<else>>
<span class="red">"Nice try," <<he>> says.</span> <<He>> takes a picture of your <<bottom>> as you walk away.
<br><br>
<<fameexhibitionism 10>>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
:: Park Run Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
You stand your ground. The pair are surprised, and hesitate. You seize the chance and smack the <<person1>><<person>> in the face.<<defiance 5>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Park Run Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Park Run Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Park Run Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"A pervert <<girl>> exposing <<pher>> body in the park," the <<person1>><<person>> says to <<himselfstop>> "What did <<pshe>> think would happen?" <<tearful>> you struggle to your feet as the pair walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<<else>>
You shove the assailants away from you. <<tearful>> you escape between the trees.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Park Run Escape [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $physique gte $rng * 100 + 6000>>
You turn and run. <span class="green">They can't keep up,</span> and you soon lose them between the trees.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You turn and run. <span class="red">They catch up and tackle you to the ground.</span>
<br><br>
<<link [[Next|Park Run Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Park Run Secret [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
"I have a secret," you purr. The <<person>> frowns.
<<if $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm not wearing anything."
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
"I'm wearing nothing but underwear."
<<elseif $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
"I'm naked from the waist down."
<<else>>
"I'm wearing nothing over my underwear."
<</if>>
<<He>> gasps as you break into a run.<<exhibitionism2>>
You glance back and see <<him>> leaning across the hedge to get a peek.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
:: Park Run NPC Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You stay out of sight, but close enough to watch.
<<if $phase is 1>>Whitney
<<elseif $phase is 2>>Leighton
<<elseif $phase is 3>>Doren
<<elseif $phase is 4>>Harper
<<elseif $phase is 5>>Bailey
<</if>>has no idea you are in this state so nearby.
<br>
Your heart is pounding with the thrill as you quietly move on.
<<endevent>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br>
:: Park Run NPC Show [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $phase is 1>><<npcincr Whitney lust 5>>
You run in front of Whitney's group and make a show of yelping in shock and ineffectually trying to 'cover up.'
Once everyone has had a good look, you run away.
<<if $park_run_seen_by.includes("whitney")>>
<br>
"Look," Whitney jeers.
<<if ($goocount + $semencount) is 0>>
"The poor slut's that horny and noone will even rape <<pherstop>>"
<<else>>
<<if ($vaginasemen + $vaginagoo) gte 4>>"That cunt has been wrecked
<<elseif ($anussemen + $anusgoo) gte 4>>"That ass has been ruined
<<elseif $famebestiality gte 600 and ($mouthsemen + $facesemen + $vaginasemen + $anussemen) gte 3>>"That's probably animal cum
<<elseif ($mouthsemen + $mouthgoo + $facegoo + $facesemen) gte 5>>"<<pHer>> face! Sucked off every teacher
<<elseif ($semenoutsidecount + $goooutsidecount) gte 6>>"Covered in cum
<<elseif $famerape gte 600>>"Half the town's raped <<pher>> already
<<elseif $famebestiality gte 600>>"<<pShe>> probably fucked five dogs already
<<elseif ($vaginasemen + $vaginagoo + $anussemen + $anusgoo) gte 2>>"You can see the cum dripping out
<<elseif $famesex gte 400>>"Half the town has <<pher>> fuck-vids
<<else>>"Fucked at least once already tonight
<</if>>and this little slut is still running around begging for more!"
<<if $physique gte ($physiquesize / 7) * 4>>
<br>
"Amazing body," someone says.<</if>>
<</if>>
<<else>>
The last time you glance back, Whitney is still <<print either("staring after you.", "choking on inhaled smoke.","smiling.","staring at the 'cigarette' in disbelief.")>>
<<set $park_run_seen_by.pushUnique("whitney")>>
<</if>>
<<elseif $phase is 2>><<npc Leighton>><<person1>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir<<else>>Miss<</if>>," you cheerily call out as you pass.
<br>
<<if $park_run_seen_by.includes("leighton")>>
Leighton jerks upright. "You again? Why don't you come a little closer? I've got something for you."
<br>
<<else>>
Leighton jerks upright. <<He>> looks guilty as <<he>> snaps toward you. "I was only... I... You? Why are you..?"
<br>
<<set $park_run_seen_by.pushUnique("leighton")>>
<</if>>
You wave and casually run on.
<<elseif $phase is 3>><<npc Doren>><<person1>>
<<if $park_run_seen_by.includes("doren")>>
This time Doren spots you approaching and averts <<his>> eyes, shaking <<his>> head in disbelief.
<br><br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir,"<<else>>Miss,"<</if>> you call out.
<br>
"Aye," <<he>> says. "You be careful now <<lassstop>>"
<<else>>
A few steps away, Doren seems to notice the exposed runner approaching and looks away, moving to avoid you. You're not sure, but you don't think <<he>> recognised you.
<br>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> <<if $pronoun is "m">>Sir,"<<else>>Miss,"<</if>> you cheerily call out as you pass.
<br>
Doren double-takes, staring back at you in disbelief. <<if $player.appearance is "m">>"Lad?<<else>>"Lass?<</if>> Is that..? What are you doing?!"
<br><br>
You run on. As you go around the next corner, you look back to see Doren clutching <<his>> face and looking troubled.
<<set $park_run_seen_by.pushUnique("doren")>>
<</if>>
<<elseif $phase is 4>><<npc Harper>><<person1>>
Harper seems utterly absorbed in <<his>> paperwork, staring at it intently.
<br><br>
<<if $park_run_seen_by.includes("harper")>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper looks up. You wave as you run past.
<br><br>
"Great work," the doctor reaches for something in <<his>> bag. "Excellent to see someone taking health seriously."
<br>
You faintly see your silhouette light up in the bushes ahead. Camera flash?<<fameexhibitionism 1>>
<<else>>
<<if $hour gte 21>>"Evening,<<else>>"Morning,<</if>> Doctor," you call out.
<br>
"Hello," Harper continues to stare at the page. "I'm busy now, but if you need an appointment the..."
<br>
"I'm fine."
<br>
Harper looks up. "Stay heal-"
<br>
Harper stares after you as you run into the night.
<<set $park_run_seen_by.pushUnique("harper")>>
<</if>>
<<elseif $phase is 5>><<npc Bailey>><<person1>>
Bailey is tucking away some money when <<he>> sees you run past.
<br><br>
<<if $park_run_seen_by.includes("bailey")>>
<<if $renttime lte 0>>
"Don't you dare run. You owe me-"
<br>
You dash swiftly away.
<<else>>
"You know you can get paid for stripping? Don't they teach anything at school?"
<br>
You run on.
<br>
"You better have my money on time."
<</if>>
<<else>>
<<if $renttime lte 0>>
"I've been looking for you. Time to pay-"
<br>
You dash swiftly away.
<<else>>
Bailey nods. "Good industry. Hope you're getting paid for this."
<br>
You run on.
<</if>>
<<set $park_run_seen_by.pushUnique("bailey")>>
<</if>>
<</if>>
<br><br>
<<endevent>><<link [[Next|Park]]>><<set $eventskip to 1>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-park/run.twee | twee | mit | 14,541 |
:: Park Lichen [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You approach the statue in the middle of the park. It's covered in white lichen. You could collect some for your science project, but the plinth is taller than you.
<br><br>
<<link [[Climb up (0:30)|Park Lichen Climb]]>><<pass 30>><<set $sciencelichenpark to 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>><<pass 30>><</link>>
<br>
<<link [[Ask someone for help (0:30)|Park Lichen Help]]>><<set $sciencelichenpark to 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>><<pass 30>><</link>>
<br>
<<link [[Leave|Park]]>><</link>>
<br>
:: Park Lichen Climb [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $physique gte $rng * 100 + 6000>>
You <span class="green">successfully</span> climb onto the plinth. The lichen is attached firm, but you manage to pry it free with some effort. A few heads turn but no one bothers you until you hear a voice shout from across the park. "Oi!" It's a <<generate2>><<person2>><<person>> dressed as a police officer. "Get down from there or I'll have your hide."
<<gstress>><<stress 3>>
<br><br>
<<link [[Explain yourself|Park Lichen Explain]]>><</link>>
<br>
<<link [[Run|Park Lichen Run]]>><</link>>
<br>
<<else>>
You reach up and try to lift your body, but your arms give way and you tumble to the ground.
<<gstress>><<gpain>><<stress 3>><<pain 6>>
<br><br>
<<npc Avery>><<person1>>You hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> laughter. Before you can recover a pair of arms picks you up by your shoulders. Not stopping there, <<he>> holds you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if $worn.lower.skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br>
<</if>>
:: Park Lichen Help [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
You look around for someone who might help. You see a <<npc Avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> already watching you. <<He>> laughs and approaches you. <<He>> says nothing, but grabs you by the hips and helps lift you with surprising strength. It's enough for you to clamber up.
<<if $worn.lower.skirt is 1>>
You feel your face flush as you realise <<he>> could have seen up your $worn.lower.name. If <<he>> did <<he>> gives no sign.
<</if>>
<<He>> smiles at you. "Why'd you want to go up there anyway?"
<br><br>
<<link [[Honest|Park Lichen Honest]]>><</link>>
<br>
<<link [[Evasive|Park Lichen Evasive]]>><</link>>
<br>
:: Park Lichen Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<person2>>You turn away from the <<person>> and jump from the plinth. Right into the arms of a waiting <<npc Avery>><<person1>><<if $pronoun is "m">>man<<else>>woman<</if>>. The <<person2>><<person2>><<person>> runs around the plinth, but stops when <<he>> sees the newcomer. "This your <<girl>> then?" <<he>> says. "<<pShe>> was defacing public property."
<br><br>
"<<pShes>> done no such thing," the <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> says, holding you tight. <<He>> glares at the <<person2>><<personstop>> "And you know it."
<br><br>
The <<person>> seems less confident. <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer releases you from <<his>> arms and smiles. "I hope you're okay," <<he>> says. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
:: Park Lichen Explain [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"Is that right?" <<he>> says. "Looks like you're defacing a statue to me." <<He>> raises <<his>> baton and rubs <<his>> palm with it.
<br><br>
"<<npc Avery>><<person1>><<pShes>> doing no such thing," a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice says from behind you. <<He>> walks around the statue and glares at the <<person2>><<personstop>> "And you know it."
<br><br>
The <<person>> seems less confident. "This your <<girl>> then? Tell <<phim>> to get down from there." <<He>> sheathes <<his>> baton and turns away.
<br><br>
<<person1>>The newcomer offers an arm and helps you climb down. "Did I hear you right," <<he>> says. "A scientist in the making?" <<He>> smiles. "I'm Avery. I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
:: Park Lichen Honest [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's for my science project," you say.
<<elseif $submissive lte 850>>
"I need it to win the science fair," you say.
<<else>>
"I need lichen for my science project," you say.
<</if>>
<br><br>
"A scientist in the making?" <<he>> says. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
:: Park Lichen Evasive [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">>
<<if $submissive gte 1150>>
"I-it's nothing," you say.
<<elseif $submissive lte 850>>
"None of your business," you say.
<<else>>
"School stuff," you say.
<</if>>
<br><br>
<<He>> nods. "I'll help you down when you're done. I'm only out for a stroll, there's no rush."
<br><br>
The lichen is attached firm, but you manage to pry it free with some effort. <<He>> offers an arm and helps you climb down. "I'm Avery," <<he>> says. "I bet you're thirsty after that. Would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept|Park Lichen Accept]]>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
:: Park Lichen Accept [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you to a small cafe at the edge of the park. <<He>> orders a coffee for <<him>> and some fruit juice for you. The <<generate3>><<person3>><<if $pronoun is "m">>waiter<<else>>waitress<</if>><<person1>> thinks you're Avery's <<if $player.appearance is "m">>son<<else>>daughter<</if>>. <<He>> is old enough to be your <<if $pronoun is "m">>father<<else>>mother<</if>>, but <<hes>> in good shape. <<He>> smiles at you across the table.
<br><br>
You talk with Avery over the drinks. <<He>> asks a lot of questions, but is reluctant to answer yours. <<He>> doesn't take <<his>> eyes off you.
<br><br>
<<Hes>> asking if you're happy at school when interrupted by a buzzing in <<his>> pocket. "I'm sorry," <<he>> says. "It's work. I need to go." <<He>> stands up, then hesitates a moment before leaning close.
<br><br>
<<link [[Smooch|Park Lichen Smooch]]>><<npcincr Avery love 1>><</link>><<glove>><<promiscuous1>>
<br>
<<link [[Stay still|Park Lichen Still]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Move away|Park Lichen Move]]>><</link>>
<br>
:: Park Lichen Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> frowns for a moment, but covers it with a smile. "Of course," <<he>> says. I'm sure you're busy. I'll see you around."
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Park Lichen Smooch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You lean in and plant a kiss on <<his>> lips. <<He>> kisses back.<<promiscuity1>>
<br><br>
<<He>> pulls away and glances around the cafe as if concerned about who's watching. "I'll be in touch," <<he>> says, smiling.
<br><br>
You leave soon after <<himcomma>> but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Park Lichen Still [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> plants a kiss on your cheek and smiles. "I'll be in touch."
<br><br>
You leave soon after <<himcomma>> but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Park Lichen Move [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> tries to plant a kiss on your cheek, but you pull away. <<He>> raises <<his>> hand as if to pull you back, but catches <<himself>> and smiles. "I'll be in touch."
<br><br>
You leave soon after <<himcomma>> but <<hes>> already gone.
<br><br>
<<if $scienceproject is "ongoing">>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Park]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<endevent>>
<<destinationeventend>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-park/science-project.twee | twee | mit | 10,323 |
:: Hospital Arrest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>>Two police officers are sitting in the lobby. They stand when you approach. "You're under arrest. Please come quietly."
<br><br>
<<link [[Run|Hospital Arrest Run]]>><<crimeup 100>><</link>><<crime>>
<br>
<<link [[Go quietly|Hospital Arrest Journey]]>><</link>>
<br>
:: Hospital Arrest Run [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You turn and run from the hospital.<<physique>>
<br><br>
<<if $physique gte $rng * 100 + 6000>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
With the police close on your heels you run down streets and alleys, but they're persistent. You <span class="green">succeed</span> in gaining distance on them, but round a corner and find yourself facing a dead end.
<br><br>
<<endevent>>
You're about to give up when a small hatch opens at the base of a nearby wall. You have no idea what's inside, but it's that or face the police.
<br><br>
<<link [[Go through the Hatch|Hospital Arrest Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Surrender to the police|Hospital Arrest Surrender]]>><<endevent>><</link>>
<br>
<<else>>
With the police close on your heels you run down streets and alleys. The police aren't able to keep up, and you <span class="green">succeed</span> in escaping them.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You try to run from the hospital, but <span class="red">fail</span> to outrun the police. They tackle you to the ground.
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
<</if>>
:: Hospital Arrest Journey [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
They cuff you and lead you to their waiting car. They put you in the back, climb in the front and set off.
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<if $crime gte 5000>>
The driver, a <<person1>><<personcomma>> looks back at you. "You've been a bad <<girl>> haven't you? Caused all sorts of problems."
<br><br>
<<His>> partner, a <<person2>><<personcomma>> interjects, "Watch the road."
<br><br>
The <<person2>><<person>> is about to say something, but thinks better of it and looks back at the road. No one says anything for awhile.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit quietly|Hospital Arrest Sit]]>><</link>>
<br>
<<else>>
The driver, a <<person1>><<personcomma>> looks back at you. "If you cooperate, everything will be fine."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body in return for letting you go|Hospital Arrest Offer]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Sit Quietly|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
:: Hospital Arrest Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $outside to 0>><<generate1>><<generate2>><<generate3>><<generate4>><<man1init>>
You crawl through the hole and into darkness. You hear the hatch shut behind you as the lights come on, revealing four people. <<person1>>"What do we have here?" says a <<personstop>> "Do you think they'd want <<phim>> below?"
<br><br>
"Dunno," responds a <<person2>><<personcomma>> who crouches beside you. "I think we should try <<phim>> ourselves first."
<br><br>
<<set $enemytrust -= 40>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $phase is 1>>
<span id="next"><<link [[Next|Hospital Arrest Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hospital Arrest Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Hospital Arrest Surrender [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<generate2>>You decide against going through the strange hatch. The police arrive, panting. One of them threatens you with a taser. "We've got you," <<he>> says. "You're coming with us."
<br><br>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
:: Hospital Arrest Offer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $crime gte 5000>>
<<set $seductiondifficulty to 10000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which <<he>> shoves you through with enough force that you almost fall over. You think you're in an empty warehouse.
<br><br>
"Don't think you're getting off easy," <<he>> says. "Scum like you are treated far too leniently. No, you're getting what you deserve."
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
<br><br>
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<<else>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
The <<person2>><<person>> doesn't respond for a moment. The <<person1>><<person>> opens <<his>> mouth to argue again, but is interrupted. "Pull over."
<br><br>
The <<person2>><<person>> drags you from the car and down an alleyway. You come to a metal door which opens into a large open area. You think you're in an abandoned warehouse.
<br><br>
<<link [[Next|Police Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You look at the <<person1>><<person>> through the mirror. "I know I've been naughty," you say. "But I'd be very thankful if you let me go. Very thankful." You stretch out on the back seat, displaying your figure.<<promiscuity2>>
<br><br>
The <<person2>><<person>> doesn't seem impressed, but the <<person1>><<person>> feels differently. "No one knows we have <<phim>> anyway. It'll just be more paperwork."
<br><br>
"Stop," says the <<person2>><<personstop>> "You're embarrassing yourself."
The <<person1>><<persons>> voice lowers. "We'll be able to do whatever we like to <<phim>> though, it's not like <<pshe>> can refuse."
<br><br>
"I said no," the <<person2>><<person>> responds, <<his>> tone quelling any further argument. It was worth a try.
<br><br>
<<link [[Next|Hospital Arrest Sit]]>><</link>>
<br>
<</if>>
<</if>>
:: Hospital Arrest Sit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 5>>You sit quietly for the remainder of the journey. Before long you're pulling up to the police station on Barb Street. Once out the car, they lead you inside. You walk down a flight of metal steps and down a grim-looking corridor. At the end they open one of the tiny cells, and shove you inside. "Sit tight," The <<person1>><<person>> says. "We'll soon decide what to do with you."
<br><br>
<<link [[Wait (1:00)|Police Cell]]>><<pass 1 hour>><<endevent>><</link>>
<br>
:: Police Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $outside to 0>>
<<if $crime gte 5000>>
<<set $enemytrust -= 120>><<set $enemyanger += 120>>
<<else>>
<<set $enemytrust -= 90>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Police Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You shove the <<person1>><<person>> into the <<person2>><<personcomma>> causing them to trip over each other and fall to the ground. <<tearful>> you flee from the warehouse.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Come on," says the <<person2>><<person>> "Before we're missed." <<unbind>>They remove your cuffs and leave you lying on the warehouse floor. <<tearful>> you stand and stumble outside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<</if>>
:: Police Cell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You sit on the dingy bed and wait.
<br><br>
After an hour, a <<generate1>><<person1>><<person>> in a police uniform arrives beside the cell. "Come on, let's get you processed," <<he>> says, unlocking the cell door. "Turn around."
<br><br>
<<if $worn.neck.collared isnot 1>>
<<neckwear 1>>
You comply, and hear <<him>> remove something from <<his>> belt. <<He>> fastens it around your neck, and you hear it click shut. "This collar has a shock function, just to ensure your continued cooperation. We'll remove it once you've served your sentence."
<br><br>
<<else>>
You comply. "Oh," <<he>> says. "You're already collared." <<He>> walks right up behind you and examines the collar more closely. "And the shock function appears to work. Everything is in order then. We'll remove it once you've served your sentence."
<br><br>
<</if>>
<<set $worn.neck.collaredpolice to 1>>
<<He>> leads you up another flight of stairs and into a small room. Three people in suits sit at a table on the far side. In the middle, a <<generate2>><<person2>><<person>> gestures at the chair in front of <<himstop>> "Take a seat," <<he>> says. "And don't tarry." The <<person1>><<person>> follows you in, and closes the door behind you.
<br><br>
Once seated, the <<person2>><<person>> continues. "You didn't think you'd get away with it did you? You've been leaving traces of yourself all over. These are only petty crimes however, so public humiliation is an appropriate punishment. Take <<phim>> to the pillory."
<br><br>
<<link [[Next|Police Pillory Start]]>><</link>>
<br>
:: Hospital Arrest Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
They back off from you, surprised by your strength. <<tearful>> you open the hatch and escape outside before they can stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<if $phase is 1>>
<<ejaculation>>
The second orgasm is a bit much for them, and gives you a chance to escape through the hatch.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial alleyways]]>><<set $stress -= 1000>><<set $eventskip to 1>><</link>>
<<else>>
<<ejaculation>>
<<person2>>"<<pShe>> should be worth something," says the <<personstop>> "Be a good little fucktoy and come with us." <<He>> grabs your arm and tries to pull you deeper into the building.
<br><br>
<<link [[Go quietly|Underground Intro]]>><</link>>
<br>
<<link [[Resist|Hospital Arrest Molestation]]>><<set $phase to 1>><<set $enemyanger += 120>><<set $enemytrust -= 40>><<set $enemyarousal to 0>><</link>>
<</if>>
<<elseif $phase is 1>>
You're too hurt to fight any longer. The <<person1>><<person>> and <<person2>><<person>> drag your limp body deeper into the building.
<br><br>
<<link [[Next|Underground Intro]]>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-police/arrest.twee | twee | mit | 14,476 |
:: Police Station [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCList[0].pronoun is 0>>
<<generate1>>
<</if>>
You are stood in the police station lobby. A <<person1>><<person>> in an officer's uniform sits behind the front desk.
<br><br>
<<if $worn.neck.collared is 1 or $worn.neck.name is "collar">>
<<link [[Ask for collar removal|Police Station Collar]]>><</link>>
<br>
<</if>>
<<if $headdrive is 1 and $headpolice isnot 1>>
<<link [[Give evidence against Leighton|Police Leighton]]>><</link>>
<br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
:: Police Station Collar [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You ask the <<person>> if you can have your collar removed.
<<if $worn.neck.collaredpolice is 1 and $communityservice is 1>>
<<else>>
"Sure," <<he>> says. "It'll cost £200. You really shouldn't go putting those things on for fun. They're government property for one thing, and a bitch to get off by design."
<br><br>
<<if $promiscuity gte 15 and $policecollarseduceattempt isnot 1>>
<<link [[Seduce|Police Station Seduce]]>><<set $policecollarseduceattempt to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<if $money gte 20000>>
<<link [[Pay up|Police Station Collar Removal]]>><<set $money -= 20000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Leave|Police Station]]>><</link>>
<br>
:: Police Station Seduce [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I'll pretend I didn't hear that. If you can't pay up, I can't help you." As you turn to leave however, <<he>> whispers to you. "Meet me behind the station in five minutes, in that old ruin." <<promiscuity2>>
<br><br>
<<pass 5>>
You go to the ruin the <<person>> mentioned, which looks like the remains of an ancient wall. You wait in the hollow interior. You don't have to wait long.
<br><br>
"I'll remove your collar once we're done," <<he>> says, stooping through the arched entrance. "I think It'll make it more fun."
<br><br>
<<link [[Next|Police Station Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"I'll pretend I didn't hear that. If you can't pay up, I can't help you."
<br><br>
<i>You can try again tomorrow.</i>
<br><br>
<<link [[Next|Police Station]]>><</link>>
<br>
<</if>>
:: Police Station Collar Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"I'll be right round," The <<person>> says. <<He>> enters the lobby proper moments later, holding a strange-looking key. <<He>> holds it up to the collar, and the lock clicks open, releasing your neck. <<He>> takes the collar. "As I said, government property."
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>><<set $worn.neck.collaredpolice to 0>>
<<link [[Next|Police Station]]>><</link>>
<br>
:: Police Station Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Station Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Station Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Police Station Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<He>> takes a strange key from <<his>> belt and holds it up to your collar. Your collar comes loose with a click, falling to the ground. <<He>> picks it up. "Government property. Goes without saying you shouldn't tell anyone this happened." <<tearful>> you gather yourself as <<he>> leaves.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers backward, tripping over a tree stump. <<tearful>> you flee from the ruin.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Fine," <<he>> says "I'm not taking the collar off though."
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Residential alleyways]]>><</link>>
:: Police Leighton [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
You walk up to the desk. "I have something," you say, and put the flash drive on the counter. "T-the head of the local school has been doing awful things to students."
<<elseif $submissive lte 850>>
You stride up to the desk. "I have evidence of a crime," you say, placing the flash drive on the counter. "The school head has been abusing students."
<<else>>
You walk up to the desk. "I have evidence of a crime," you say, and put the flash drive on the counter. "The school head has been abusing students."
<</if>>
<br><br>
The <<person>> takes the flash drive. "Alright. I'll add it to the pile," <<he>> says uninterested. "Is there anything else?"
<br><br>
You get the feeling the police aren't going to be helpful. At least you tried to do the right thing.<<ggcontrol>><<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<set $headpolice to 1>><<control 25>>
<<link [[Next|Police Station]]>><</link>>
<br>
:: Police Back Office [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if ndef $police_access_card>><<set $police_access_card to 0>><</if>>
<<if ndef $police_hack>><<set $police_hack to 0>><</if>>
<<if $daystate is "night">>
<<if $police_intro is 0>>
You find yourself in a small passage between a set of administrative back offices.
The rooms nearby are dark and empty. Further along the corridor a few offices glow with light, however a thick, glass door bars entry.
You hear distant voices, strange cries and grunts and the occasional burst of laughter.
<br>
The door to a nearby office is wide open. The office is dim, lit by the glow from a computer screen. Slipping inside,
you find a locked police computer.
<<set $police_intro to 1>>
<<else>>
The office is dim, lit by the glow from the locked computer screen.
<<print either("A sound like a whip-crack echoes down the hallway.","A muffled voice can be heard through the wall.","Drunken singing can be heard from further in the building.",
"Sinister laughter echoes through the halls.", "Sobbing can be heard from further in the building.","A door slams alarmingly nearby.")>>
<</if>>
<<if $police_hack lte 2>>
<span class="red">The login prompt taunts you.</span> You know no way to access the computer, <span class="teal">you'll need help from a hacker or a professional thief.</span>
<<if $police_hack is 0>><<set $police_hack to 1>><</if>>
<br>
<</if>>
<<if $police_access_card is 0 and ($rng % 3) is 0>>
<br><span class="gold">A police access card lies on the desk.</span> A note on it says "external access only."
<br><br>
<<link [[Steal Access card|Police Back Office]]>><<set $police_access_card to 1>><</link>>
<br>
<<else>>
<br><br>
<</if>>
<<if $police_hack is 4>>
<<link [[Access Police Computer (0:10)|Police Computer]]>><<pass 1>><<set $phase to 0>><</link>>
<br>
<<elseif $police_hack is 5>>
<<link [[Access Police Computer (0:10)|Police Computer]]>><<pass 10>><<set $phase to 1>><</link>>
<br>
<</if>>
<<else>>
You find yourself amid a set of administrative back offices. There are police everywhere. You cannot go anywhere or access anything. About to be discovered you have no choice but to slip away.
<br>
<span class="gold">It would probably be quieter at night.</span>
<br><br>
<</if>>
<br>
<<link [[Leave|Barb Street]]>><<set $police_intro to 0>><</link>>
<br>
:: Police Computer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
The password you have no longer works. It must have been changed.
<span class="yellow">Landry can get you the new password.</span>
<<elseif $phase is 1>>
You access the police computer.
<<police_computer_action>>
<<elseif $phase is 10>>
You delete a number of crimes from your record, and randomly change several evidence reference numbers.
<<elseif $phase is 11>>
A messagebox tells you the software installed correctly. It should lock out everything within the next few hours.
<<set $police_hack to 4>>
<<elseif $phase is 12>>
You transfer all the evidence of crimes to Whitney's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "whitney">>
<<elseif $phase is 13>>
You transfer all the evidence of crimes to Leighton's profile. <span class="teal">You are now squeaky clean.</span>
<<set $police_hack to 4>><<set $framed to "leighton">>
<<else>>/*invalid phase*/
The police computer has started updating. It's at 3%. Shouldn't take too long...
<br>
<<link [[Wait (12:00)|Police Back Office]]>><<pass 720>><</link>>(Don't wait! This is an error, please report!)
<</if>>
<br><br>
<<link [[Leave|Police Back Office]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-police/main.twee | twee | mit | 9,538 |
:: Police Pillory Start [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 5>>The <<person1>><<person>> holds you by your cuffs and pushes you outside. <<He>> hands you over to another officer, a <<endevent>><<generate1>><<person1>><<personcomma>> who pushes you down the street. The pillory sits outside the town hall, a short walk away. Onlookers gawk at you as you are led up to it, and the <<person>> removes your cuffs.
<br><br>
You have an opportunity to escape, but the <<person>> is aware of that, and keeps one hand gripping your arm. You'll have to fight to get away.
<br><br>
<<link [[Try to break free|Police Pillory Fight]]>><<set $fightstart to 1>><<crimeup 200>><</link>><<crime>>
<br>
<<link [[Let yourself be fixed in place|Police Pillory Start 2]]>><</link>>
<br>
:: Police Pillory Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Police Pillory Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Police Pillory Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Police Pillory Start 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $crime gte 4500>>
<<set $pillorytime to 27>>
<<elseif $crime gte 4000>>
<<set $pillorytime to 24>>
<<elseif $crime gte 3500>>
<<set $pillorytime to 21>>
<<elseif $crime gte 3000>>
<<set $pillorytime to 18>>
<<elseif $crime gte 2500>>
<<set $pillorytime to 15>>
<<elseif $crime gte 2000>>
<<set $pillorytime to 13>>
<<elseif $crime gte 1500>>
<<set $pillorytime to 11>>
<<else>>
<<set $pillorytime to 9>>
<</if>>
<<set $crime -= 5000>>
<<if $crime lte 0>>
<<set $crime to 0>>
<</if>>
<<bind>>
The <<person>> moves your arms and head into position before lifting the top into place, restraining you. <<He>> locks it shut and attaches the key to a chain on <<his>> belt. "Someone will be over to release you in $pillorytime hours." <<He>> leaves without looking back.
<br><br>
With <<him>> gone, some onlookers lose interest and return to their routines. Others still gawk however. If any tried to abuse you there'd be little you could do to stop them, but people seem hesitant to make the first move. You hope it stays that way.
<br><br>
<<endcombat>>
<<link [[Next|Pillory]]>><<endevent>><<set $pilloryaudience to 1>><</link>>
<br>
:: Police Pillory Fight Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> looks mortified that <<he>> just came in public. Some people point and laugh, others whisper amongst themselves, but it's clear what they're talking about. "Th-that wasn't what it looked like!" <<he>> protests, having all but forgotten you. <<tearful>> you slink away.
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> down, giving you the chance you need. <<tearful>> you make your escape. Some people cheer for you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<cliffquick>>
<<else>>
In too much pain to resist, you're helpless as the <<person>> continues <<his>> work.
<br><br>
<<link [[Next|Police Pillory Start 2]]>><</link>>
<br>
<</if>>
:: Pillory [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $pilloryaudience lte 1>>
<<set $pilloryaudience to 1>>
<</if>>
You are stuck in a pillory on Cliff Street, in front of the town hall.
<<if $pillorytime gte 1>>
You have $pillorytime hours left until release.
<<else>>
You should be released any moment from now.
<</if>>
<<if $pilloryaudience + $exposed is 1>>
<span class="teal">A few people stop to look at you but most just glance then continue their business.</span>
<<elseif $pilloryaudience + $exposed is 2>>
<span class="lblue">You've attracted a small crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 3>>
<span class="blue">You've attracted a growing crowd of onlookers.</span>
<<elseif $pilloryaudience + $exposed is 4>>
<span class="purple">A large group has gathered around you, big enough that the crowd itself is attracting more people to see what the fuss is about.</span>
<<elseif $pilloryaudience + $exposed is 5>>
<span class="pink">A large crowd has gathered around you. People throw jeers and insults your way.</span>
<<else>>
<span class="red">A huge crowd has gathered around you. People jeer and insult you. Some throw litter.</span>
<</if>>
<<if $exposed gte 1>>
You can do nothing about your <<lewdness>> displayed for everyone to see, humiliating you further.
<<if $exposed is 1>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 1>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 2>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 4>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 5>>
<<else>>
<<fameexhibitionism 10>>
<</if>>
<</if>>
<<if $exposed is 2>>
<<if $pilloryaudience is 1>>
<<fameexhibitionism 3>>
<<elseif $pilloryaudience is 2>>
<<fameexhibitionism 6>>
<<elseif $pilloryaudience is 3>>
<<fameexhibitionism 9>>
<<elseif $pilloryaudience is 4>>
<<fameexhibitionism 12>>
<<elseif $pilloryaudience is 5>>
<<fameexhibitionism 15>>
<<else>>
<<fameexhibitionism 30>>
<</if>>
<</if>>
<</if>>
<br><br>
<<if $pillorytime lte 0>>
A <<generate1>><<person1>><<person>> in a police uniform arrives. <<He>> removes your collar and unlocks the pillory, freeing you. The crowd boos its disappointment as the officer disperses them.
<br><br>
<<set $worn.neck.cursed to 0>><<neckruined>>
<<set $worn.neck.collaredpolice to 0>>
<<set $pilloryaudience to 0>>
<<unbind>>
<<clotheson>>
<<set $stress -= 1000>>
<<endevent>>
<<cliffeventend>>
<br>
<<else>>
<<set $rng to random(1, 5)>>
<<if $pilloryaudience + $exposed + $rng gte 10>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 51>>
You feel something prod your <<bottomstop>> A dog is sniffing you curiously.
<br><br>
<<link [[Next|Pillory Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> walks right up to the pillory.
<br><br>
<<link [[Next|Pillory Molestation]]>><<set $molestationstart to 1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $pilloryaudience + $exposed + $rng gte 6>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<if $worn.lower.skirt_down is 1>>
A <<generate1>><<person1>><<person>> walks behind you and grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Skirt]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed lte 1 and $worn.lower.set isnot "upperset" and $worn.lower.skirt isnot 1>>
A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $worn.lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Lower]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $worn.lower.exposed gte 2 and $worn.under_lower.exposed is 0 and !$worn.under_lower.type.includes("chastity")>>
A <<generate1>><<person1>><<person>> walks behind you can grabs the hem of your $worn.under_lower.name.
<br><br>
<<link [[Kick them|Pillory Kick]]>><<stress -12>><<trauma -6>><<attackstat>><<set $pilloryaudience += 1>><</link>><<ltrauma>><<lstress>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Stay still|Pillory Under]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
A <<generate1>><<person1>><<person>> walks behind you and gives your exposed <<bottom>> a hard spank. The crowd cheers.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 20>>
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> approaches you and presses <<his>> crotch against your helpless face.
<br><br>
<<link [[Next|Pillory Oral]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $rng gte 65>>
<<generatey1>><<generatey2>>A <<person1>><<person>> whispers something to <<his>> friend, a <<person2>><<personcomma>> who laughs and produces a piece of fruit from <<his>> bag.
<br><br>
<<link [[Warn them off|Pillory Warn]]>><<set $pilloryaudience += 1>><</link>> | <span class="pink">Attracts attention</span>
<br>
<<link [[Brace yourself|Pillory Brace]]>><</link>>
<br>
<<elseif $rng gte 30>>
<<generate1>><<person1>>A <<person>> takes picture of you with <<his>> phone.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
A number of people disembark from a bus nearby. Some of them gather round to gawk. <span class="pink">The crowd becomes larger and bolder.</span>
<br><br>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: Pillory Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Pillory Dog Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog barks in satisfaction, and wanders into the crowd.
<br><br>
<<if $pilloryaudience is 1>>
<<famebestiality 10>>
<<elseif $pilloryaudience is 2>>
<<famebestiality 20>>
<<elseif $pilloryaudience is 3>>
<<famebestiality 30>>
<<elseif $pilloryaudience is 4>>
<<famebestiality 40>>
<<elseif $pilloryaudience is 5>>
<<famebestiality 50>>
<<else>>
<<famebestiality 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"<<pShe>> actually got that animal off."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The $beasttype gives up and flees into the crowd.
<br><br>
"<<pShe>> beats innocent animals. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
:: Pillory Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $position to "wall">>
<<set $walltype to "pillory">>
<<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Pillory Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> slaps your <<bottom>> then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut."
<br>
<span class="pink">The crowd becomes larger and bolder.</span><<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person>> steps away from the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
:: Pillory Kick [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You kick the <<person>> in the shin. "Ow!" <<he>> says. "Fucking bitch." <<He>> hobbles away from you.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
:: Pillory Skirt [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> flips the hem of your skirt up, laying bare your <<undies>> for all to see. "Yes," <<he>> says. "I think this suits you better." <<He>> returns to the crowd, leaving you exposed.
<br><br>
<<set $worn.lower.skirt_down to 0>><<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<else>>
<<He>> lifts the hem of your skirt slightly and peeks under.
<<if $worn.under_lower.type.includes("naked")>>
"<<pShe>> isn't wearing anything under <<pher>> skirt!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("chastity")>>
"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
:: Pillory Lower [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" <<he>> says. "What a perv."
<<else>>
<</if>>
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.lower.vagina_exposed to 1>><<set $worn.lower.anus_exposed to 1>><<set $worn.lower.exposed to 2>><<set $worn.lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls your $worn.lower.name down to your thighs, revealing your <<undies>> for all to see.
<<if $worn.under_lower.type.includes("naked")>>
"No underwear!" the <<person>> announces loudly.
<br><br>
"What a pervert," says someone in the crowd.
<br><br>
<<elseif $worn.under_lower.type.includes("chastity")>>
"<<pShe>> is wearing a chastity belt!" the <<person>> announces loudly.
<br><br>
"Guess <<pshe>> likes being locked up," says someone in the crowd. "Having the time of <<pher>> life I bet."
<br><br>
<<else>>
"<<pShe>> is wearing $worn.under_lower.colour $worn.under_lower.name!" the <<person>> announces loudly.
<br><br>
<<if $player.appearance isnot $worn.under_lower.gender and $worn.under_lower.gender isnot "n">>
"What a pervert," says someone in the crowd. "Crossdressing, and in front of so many people!"
<br><br>
<</if>>
<</if>>
<<He>> pulls up your $worn.lower.name before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
:: Pillory Under [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 51>>
<<He>> pulls your $worn.under_lower.name down to your thighs, revealing your <<genitals>> for all to see.
<<He>> returns to the crowd, leaving you exposed and humiliated.
<br><br>
<<set $worn.under_lower.vagina_exposed to 1>><<set $worn.under_lower.anus_exposed to 1>><<set $worn.under_lower.exposed to 1>><<set $worn.under_lower.state to "thighs">>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $rng gte 1>>
<<He>> pulls up your $worn.under_lower.name, stretching them taut and emphasising your <<bottom>> cheeks. <<He>> gives you a firm spank before returning to the crowd.
<br><br>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
:: Pillory Warn [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive lte 850>>
"Don't you dare. Or I'll find you when I get out," you say, glaring at the <<personstop>> <<He>> looks away from you and puts the fruit away.
<br><br>
<<elseif $submissive gte 1150>>
"P-please don't," you say, hanging your head. The <<person>> takes pity on you and puts the fruit away.
<br><br>
<<else>>
"Please don't," you say. <<He>> hesitates a moment. <<His>> friend pokes <<him>> and <<he>> throws the fruit, but it flies clear of the pillory.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
:: Pillory Brace [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You brace for the impact as the fruit comes flying towards you.
<<if $rng gte 81>>
It smashes into your face, hurting more than you expected. Some people applaud.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<set $pain += 40>>
<br><br>
<<else>>
Their aim is off and it thuds into the pillory beside your head, smashing into pieces but leaving you mostly clean.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
:: Pillory Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $position to "wall">><<set $walltype to "pillory">>
<<set $anususe to "none">>
<<set $vaginause to "none">>
<<set $penisuse to "none">>
<<set $thighuse to "none">>
<<set $bottomuse to "none">>
<<set $feetuse to "none">>
<<set $chestuse to "none">>
<<set $enemyhealthmax to 5>><<set $enemyhealth to 5>>
<<set $enemyarousalmax to 150>>
<<if $NPCList[0].gender is "m">>
<<npcoral>>
<<else>>
<<set $NPCList[0].vagina to "mouthimminent">>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pillory Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pillory Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Pillory Oral Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> pats your head then steps away from the pillory.
<br><br>
<<if $pilloryaudience is 1>>
<<famerape 10>>
<<elseif $pilloryaudience is 2>>
<<famerape 20>>
<<elseif $pilloryaudience is 3>>
<<famerape 30>>
<<elseif $pilloryaudience is 4>>
<<famerape 40>>
<<elseif $pilloryaudience is 5>>
<<famerape 50>>
<<else>>
<<famerape 60>>
<</if>>
"Serves you right, bitch," you hear someone shout.
<br>
"At least <<pshe>> can be of some use to society."
<br>
"Not even a punishment, I bet <<pshe>> enjoyed it, the filthy slut.
<br>
<span class="pink">The crowd becomes larger and bolder.</span>
<<set $pilloryaudience += 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
Pride wounded, the <<person>> leaves the pillory.
<br><br>
"So violent. <<pShe>> belongs up there." You hear someone shout.
<br>
<span class="teal">The crowd becomes smaller and more cautious.</span>
<<set $pilloryaudience -= 1>>
<br>
<<endcombat>>
<<link [[Next|Pillory]]>><<pass 1 hour>><<set $pillorytime -= 1>><</link>>
<br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-police/pillory.twee | twee | mit | 22,340 |
:: Widgets Police [widget]
<<widget "police_computer_action">><<nobr>>
The police computer gives access to criminal records. Looking at your own, you see that
<<if $crime gte 6000>><span class="red">you are on the "most wanted" list and they plan to punish you severely.</span>
<<elseif $crime gte 4500>><span class="red">your arrest is a priority and they have enough on you to warrant extreme punishment.</span>
<<elseif $crime gte 4000>><span class="red">your arrest is being actively sought</span> and they have enough on you to warrant <span class="red">heavy punishment.</span>
<<elseif $crime gte 3000>><span class="red">an arrest warrant has been issued for you</span> and they have enough to warrant <span class="red">serious punishment.</span>
<<elseif $crime gte 2000>><span class="red">an arrest warrant has been issued for you</span> and they have enough to warrant significant punishment.
<<elseif $crime gte 1000>><span class="red">an arrest warrant</span> has been issued for you. They have enough evidence to warrant a punishment.
<<elseif $crime gte 500>><span class="gold">they may soon have enough on you to issue an arrest warrant.</span>
<<else>><span class="teal">they have nothing significant on you.</span>
<</if>>
<br><br>
<<if $crime gte 6000>>
<<set $rng to random(5,35)>>
Options:
<br>
<span class="teal">Installing a Wiper virus</span> will destroy lots of police records on everyone, including you.
<br>
<span class="teal">Framing someone</span> will attach all evidence on you to someone else. This should mislead the police.
However, you can only attach it to those who already have a record in the system.
<br><br>
<<link [[Install Wiper (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= ($rng/100)>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
<<link [[Frame Whitney (0:10)|Police Computer]]>><<pass 10>><<set $phase to 12>><<set $crime to 0>><</link>>
<br>
<</if>>
<<if $headpolice is 1>>
<<link [[Frame Leighton (0:10)|Police Computer]]>><<pass 10>><<set $phase to 13>><<set $crime to 0>><</link>>
<br>
<</if>>
<<elseif $crime gte 1000>>
<<set $rng to random(5,35)>>
Options:
<br>
<span class="teal">Deleting electronic evidence</span> will reduce the amount of crime they can pin on you and should not be detected.
<br>
<span class="teal">Installing a Wiper worm</span> will destroy lots of police records on everyone, including you.
<br>
<<link [[Delete Evidence (0:15)|Police Computer]]>><<pass 15>><<set $phase to 10>><<set $crime -= $crime * (($rng + 20)/100)>><</link>>
<br>
<<link [[Install Wiper (0:10)|Police Computer]]>><<pass 10>><<set $phase to 11>><<set $crime /= 2>><<set $crime *= ($rng/100)>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-police/widgets.twee | twee | mit | 2,909 |
:: Widgets Pub [widget]
<<widget "landryoptions">><<nobr>>
<<if $blackmoney gte 1>>
<<link [[Sell Stolen Goods|Pub Sell]]>><</link>>
<br>
<</if>>
<<if $spray lt $spraymax and $money gte 250000>>
<<link [[Buy pepper spray charge (£2500)|Pub Spray]]>><<spray 1>><<set $money -= 250000>><</link>>
<br>
<</if>>
<<if $crime gte 500 and $pubtask isnot 1>>
<<link [[Ask for help covering your tracks|Pub Task]]>><</link>>
<br>
<</if>>
<<if $police_hack is 1>>
<<link [[Ask for help breaking into the police computer|Pub Hack]]>><</link>>
<br>
<<elseif $pub_hack_job is 3 and $hacker_tasks.length gte 2>>
<<link [[Pass on the hacker's message|Pub Hack]]>><<set $pub_hack_job to 4>><</link>>
<br>
<<elseif $police_hack is 4>>
<<link [[Ask for updated police password (£300)|Pub Hack]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<if $pubtask2 is 1>>
<<link [[Hand over the black box|Pub Box]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Pub [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubbooze is "herbal">>
<<set $pubbooze to 0>>
The bartender pours a glass of a locally produced spirit. The pub seems more colourful after drinking it.
<<elseif $pubbooze is "booze">>
<<set $pubbooze to 0>>
The bartender pours a glass of a cheap and popular beverage.
<<else>>
You enter the pub. It's busy as always.
<</if>>
<br><br>
<<if $pubwhore gte 10 and $pubattack isnot 1>>
<<set $pubattack to 1>>
A black sack is thrown over your head and two pairs of arms grab you from behind. They drag you out of the pub and into a waiting van.
<br><br>
<<link [[Next|Brothel Punishment]]>><</link>>
<br>
<<elseif $pubwhore gte 20>>
<<set $pubwhore to 10>>
<<generate1>><<generate2>><<person1>> A <<person>> shoves you against the wall. A <<person2>><<person>> stands beside <<person1>><<himstop>> The pub staff and clientele look away. "Boss sent us," the <<person1>><<person>> says. "Says you've been naughty. We're gonna bring you in." <<He>> glances at the bar. "And don't try nothing. No one's gonna help you."
<br><br>
<<if $money gte 50000>>
<<link [[Bribe (£500)|Pub Accost]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<link [[Fight|Pub Accost Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Go with them|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<<else>>
<<link [[Ask for Landry|Pub Landry]]>><<endevent>><</link>>
<br>
<<if $money gte 1000>>
<<link [[Drink booze (£10 0:05)|Pub]]>><<endevent>><<set $money -= 1000>><<set $pubbooze to "booze">><<set $drunk += 120>><<pass 5>><</link>> | <span class="red">+ + Alcohol</span>
<br>
<</if>>
<<if $money gte 2000>>
<<link [[Drink herbal booze (£20 0:05)|Pub]]>><<endevent>><<set $money -= 2000>><<set $pubbooze to "herbal">><<pass 10>><<set $drunk += 60>><<set $hallucinogen += 20>><</link>> | <span class="red">+ Alcohol</span> | <span class="red">+ Hallucinogen</span>
<br>
<</if>>
<br>
<<generate1>><<person1>>You see a <<person>> sitting alone.
<br>
<<link [[Flirt (0:05)|Pub Flirt]]>><<pass 5>><<set $pubdrink to 0>><</link>><<promiscuous1>>
<br>
<<link [[Look for someone else (0:01)|Pub]]>><<endevent>><<pass 1>><</link>>
<br><br>
<<link [[Leave|Harvest Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Pub Intro [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You enter the pub. The interior has a cosy, rustic look. Old farm tools decorate the walls, a nod to the long-standing agricultural businesses nearby.
<<if $daystate is "night">>
Despite the hour, the place teems with activity. Getting a table must be difficult.
<<else>>
The place teems with activity. Getting a table must be difficult.
<</if>>
<br><br>
<<npc Landry>><<person1>>
<<if $pronoun is "m">>
"I've not seen you around," says a man's voice beside you. <<He>> has short black hair, a grey sweater and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."
<br><br>
<<else>>
"I've not seen you around," says a woman's voice beside you. <<He>> has shoulder-length black hair, a grey cardigan and dark trousers. Not someone you'd normally look twice at, least of all in a place like this. "Would you like to join me? I have a proposition for you."
<br><br>
<</if>>
Deciding there's no chance of danger in public like this, you agree. <<He>> leads you to a small area adjacent to the main room, partially shielded from view. Oddly the tables here are empty. <<He>> sits at a small table, and you follow suit. You realise <<he>> has a slender build, concealed by <<his>> somewhat plain and baggy clothing.
<br><br>
"I'll be frank," <<he>> says. "I know you need money. Don't ask me how I know, word gets around. I think I can help you. If you come across any jewellery or other items you don't know what to do with, I can take them off your hands. I'll pay well."
<br><br>
<<He>> looks over your shoulder, as if making sure you're still alone. "As well as can be expected, anyway. We might also be able to help each other out from time to time. That's all I had to say." <<He>> stands up and puts out <<his>> hand. "Keep me in mind at least. Ask one of the staff when you want to speak with me, they'll know where to find me. My name's Landry."<<set $pubintro to 1>>
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
:: Pub Landry [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<npc Landry>><<person1>>You ask the bartender for Landry, who nods and beckons you over to your usual table. You've barely sat down when Landry arrives and sits opposite you.
<br><br>
"What have you got for me?" <<he>> asks.
<br><br>
<<landryoptions>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
:: Pub Spray [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You put the money on the table. Landry swaps it with a small cannister. <<gspray>>
<br><br>
<<if $pubspray isnot 1>>
<<set $pubspray to 1>>
"Sorry about the cost," <<he>> says. "Ingredients are hard to find."
<br><br>
<</if>>
<<landryoptions>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
:: Pub Sell [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $blackmoney lt 100>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Good job. You know where to find me if you get anything else."
<br><br>
<<elseif $blackmoney lt 500>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "Quite the haul. You know where to find me if you get anything else."
<br><br>
<<else>>
You put the goods on the table. Landry appraises them with the relaxed demeanour of someone accustomed to their work. "This is quite the haul, I hope you haven't bitten off more than you can chew. You know where to find me if you need help covering your tracks."
<br><br>
<</if>>
You make £<<print $blackmoney>>.
<<set $money += $blackmoney * 100>><<set $blackmoney to 0>>
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
:: Pub Task [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"I can help you," Landry says, reclining. "But I need you to do something for me. And no, It's not money related. I was expecting a package that never arrived, I need you to find it for me. Good thing I know exactly where to find it, it had a GPS tracker. It's deep in the forest beside the town."
<br><br>
"Get it for me and I'll prevent any of your past misdemeanours being pinned on you. It's a small black box. You shouldn't get it confused with any rocks or twigs. Oh, and do be careful. People disappear in there all the time."
<br><br>
<<set $pubtask to 1>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
:: Pub Box [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
"That's it! You're a lifesaver." <<He>> examines the box more closely. "I hope it wasn't too much trouble. Don't worry, I'll fulfil my side of things. You'll be clean as can be." <<He>> stands. "Now if you'll excuse me, I've some favours to call in."
<br><br>
<<set $pubtask to 0>>
<<set $pubtask2 to 0>>
<<set $pubtasksetting to 0>>
<<set $crime to 0>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
:: Pub Hack [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">><<set $phase to 1>>
<<npc Landry>><<person1>>
<<if $police_hack is 1>>
"Hacking a Police computer?!" Landry nods, reclining. "I like your style. But if you're looking for my help you're out of luck.
Never been into all that cyber stuff."
<br><br>
Landry sits forward, rubs <<his>> chin thoughtfully. "Times change though. And they all keep telling me that's where the money is nowadays. Tell you what -
they say there's this kid in town, <span class="teal">some orphan kid at the home on Domus.</span> Some kind of computers whiz. Makes stuff, breaks stuff.
I think the kid's called Mickey or McKay or something like that."
<br><br>
You think of the other orphans. One face leaps to mind.
<br>
"Whatever," Landry sits back. "Best hope is to go to the orphanage on Domus and find this kid. Just watch out. Person who runs the place is called Bailey.
Nasty piece of work. Makes Briar look like a bleeding-heart humanitarian. You know Briar? Well anyway, Bailey's protective. If you get caught, you're on your own.
Bailey's connected. My name won't help. But if you can get this kid to come work with me there'll be money in it for you."
<br><br>
<<link [[Deal|Pub Hack Deal]]>><<set $police_hack to 2>><<set $pub_hack_job to 1>><<set $phase to 1>><</link>>
<br>
<<link [[No Deal|Pub Hack Deal]]>><<set $phase to 2>><</link>>
<br>
<<elseif $police_hack is 4>>
"Sure," Landry says. "Give me 10 minutes."
<br><br>
You watch the other bar customers for a while. Landry soon returns.
<br>
"Here you are," Landry says. One new police master password. And our mutual friend says hi."
<br><br>
<<set $police_hack to 5>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pub_hack_job is 4>>
"Yeah, the kid turned up already," Landry rubs <<his>> head. "Strange one. Won't even tell me his name? Her name? I can't even tell. Smart as you like though.
Said you'd have a bunch of Esty cards for me to take?"
<br>
You hand over the SD memory cards. In return Landry gives you an envelope. Inside is money and a card with a word scrawled on it.
<br><br>
"Thanks. And that there's the police master password along with a £500 thank you for bringing in some talent. I may have new kinds of work in the future.
There's also this."
<br>
Landry hands you a USB stick.
<br><br>
"Some kind of virus. Spreads over an eye-pee network? Wipes every computer clean. To quote our mutual friend: 'it will most certainly ruin someone's day.'
Should be able to cause some trouble with that one. Or make old trouble disappear. Right? Maybe next thing I'll be asking you to clear up my past misdeeds.
Happy hunting."
<br><br>
<<set $money += 50000>><<set $police_hack to 5>>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>>
:: Pub Hack Deal [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $phase is 1>>
"Excellent. Good hunting."
<<elseif $phase is 2>>
"Then I can't really help you. Good luck with that computer."
<</if>>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-pub/main.twee | twee | mit | 11,639 |
:: Pub Flirt [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You sit near the <<person>> and smile at <<himstop>>
<<if $rng gte 81>><<set $pubnpc to 1>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single. <<promiscuity1>>
<br><br>
"I'm a married <<if $pronoun is "m">>man<<else>>woman<</if>> myself," <<he>> says, but sounds sad about the fact.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<set $pubnpc to 2>>
<<He>> smiles back. You chat with <<him>> for a few minutes, laughing more loudly than you need to and making sure to mention you're single.
<br><br>
<<promiscuity1>>
"Me too," <<he>> says. "I'm waiting for someone special."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<set $pubnpc to 3>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.<<promiscuity1>>
<br><br>
<<He>> doesn't say anything, or even look up, but you can tell <<hes>> blushing.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<set $pubnpc to 4>>
<<He>> looks bemused. You chat with <<him>> for a few minutes, making sure to mention that you're single. <<He>> doesn't say much, and seems happy to let you lead the conversation.
<br><br>
<<promiscuity1>>
"Can I buy you a drink?" <<he>> says.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink to 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<set $pubnpc to 5>>
<<He>> glances at you once, then stares into <<his>> cup. You try to make small talk despite <<his>> lack of engagement. You make a point to mention that <<he>> looks good, and you're single.<<promiscuity1>>
<br><br>
<<He>> rubs <<his>> temple. "Why can't I get any peace? Piss off."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<pass 20>><<set $money -= 500>><<set $pubdrink to 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
:: Pub Seduce [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
You lean over and whisper something into the <<persons>> ear.<<promiscuity2>>
<br><br>
<<set $seductiondifficulty to (6000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
The <<person>> looks at you aghast, but then looks around the pub. "I mean. It's not like anyone would find out. And I do have needs." <<He>> seems conflicted, until <<he>> runs <<his>> eyes over your body. "We can't use my place, but I have an idea."
<br><br>
<<He>> leads you outside to <<his>> car. <<He>> double checks that no one is watching, then motions you inside. You can feel <<him>> tremble as <<he>> touches you.
<br><br>
<<link [[Touch back|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. "I-I," <<he>> gulps. "You're lovely but, this would... I've never done stuff like this before. I-if you're sure, my parents are away. We could go to my place."
<br><br>
<<set $location to "town">>
<<He>> drives you to <<his>> home on Danube Street, and shows you to <<his>> room. "Now that you're here," <<he>> says. "I can't wait." <<He>> puts an arm around you and pulls you closer.
<br><br>
<<pass 10>>
<<link [[Embrace (0:10)|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<He>> doesn't respond. It looks like <<he>> may have stopped breathing. You turn to leave thinking it a failure when <<he>> reaches out and grabs your arm. "No," <<he>> says. "I mean yes. I'll go with you."
<br><br>
<<set $location to "town">>
You walk to the park, to a secluded spot surrounded by bushes. "This spot is fine. I'm not waiting any longer." <<He>> lunges for you.
<br><br>
<<pass 10>>
<<link [[Catch (0:10)|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<He>> considers for a moment. "You're very forward. Alright, it might be fun."
<br><br>
You leave the pub together. "I know just the place," <<he>> says, turning toward the forest.
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<else>>
<<He>> stares at you. "Don't tease me <<girlcomma>> it's cruel. Wait, you're serious?" <<He>> glances around the room. "Toilets, last cubicle. I'll be there in a minute."
<br><br>
You go to the last cubicle as instructed. Barely twenty seconds later the <<person>> arrives. "We need to be quiet," <<he>> says. "If they catch me again they'll ban me from the pub." <<He>> starts pawing at your chest.
<br><br>
<<link [[Paw back|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
<</if>>
<<else>>
<<if $pubnpc is 1>>
<<He>> looks at you aghast, "I could never!" <<He>> stands and puts on <<his>> coat. "Thank you for the company." <<He>> leaves the pub without looking back.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<His>> eyes grow wide as you speak. <<He>> doesn't know where to look. "You're very nice. But I want my first time to be special. I hope I haven't upset you." <<He>> doesn't tarry on the way out.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> freezes in place. Nothing you say or do makes <<him>> move an inch. You'll have to try elsewhere.
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubnpc is 4>>
<<He>> laughs. "You're an interesting one. I think you need another drink."
<br><br>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Refuse|Pub]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> laughs. "I know your type. "You'd bleed me dry you would. Go torment some other fool."
<br><br>
<i>Maybe buying some drinks would have endeared you to <<himstop>></i>
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Pub Drink [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
<<if $pubnpc is 1>>
<<if $pubdrink gte 8000>>
"I'm pushing it," <<he>> says. "One more, then I have to hit the road."
<br><br>
You leave to buy <<his>> drink, but <<he>> glances at <<his>> watch when you return. "Shit! I need to get home now." <<He>> races from the building. You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> seems unsure, "Okay. I can make it a quick one."
<br><br>
You leave to buy <<his>> drink. <<He>> talks about <<his>> married life. "Things haven't been so great in, you know, the bedroom. Not since our last kid."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"I shouldn't," <<he>> says. "But I will."
<br><br>
You return with the drink. <<He>> continues talking about <<his>> children, and how well they're doing at school.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles more broadly. "That'd be kind of you. Just don't tell my <<if $pronoun is "m">>wife!"<<else>>husband!"<</if>>
You return with <<his>> drink, and find <<him>> looking through some photos. "These are my kids," <<he>> says, sharing them with you. <<He>> seems genuinely proud of them.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 2>>
<<if $pubdrink gte 8000>>
"No," <<he>> says. "Thank you, but I'm at my limit. You're been very kind though, I hope I see you again." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
"I don't think I've ever drank this much!" <<he>> says.
<br><br>
You buy <<him>> a drink, then sit down to chat. "My friends make fun of me for being single for so long. Sometimes I do feel lonely."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
"Okay," <<he>> says. "But you have one this time too."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I got in trouble a lot. But those actual delinquents were scary."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> smiles again. "You're so kind."
<br><br>
You buy <<him>> a drink, then sit down to chat. "I graduated last year," <<he>> says. "Are the teachers still the same? I used to get in so much trouble."
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 3>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<hes>> gone. There's a note on the table that reads "Thank you." You might have waited too long.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> glances at you as <<he>> nods. You think you see a smile.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You joke a bit, and <<he>> laughs.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glances at you this time as <<he>> nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. You ask <<him>> some simple questions, and manage to get a few nods in response.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> doesn't look up, but nods.
<br><br>
You give <<him>> <<his>> drink and try to coax <<him>> out <<his>> shell. <<He>> still won't speak, but seems happy to listen.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $pubdrink gte 8000>>
You nod and <<he>> stands to get another. By the time <<he>> returns, you're drooped on the table, everything spinning. "Actually," <<he>> says. "I think you've had enough. Let's get you home."
<br><br>
<<link [[Next (0:10)|Pub Journey]]>><<pass 10>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> buys you yet another glass of liquor.
<br><br>
<<He>> starts asking questions about you. Innocent enough, where you go to school. Where you live. "One for the road?" <<he>> asks.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> buys you another glass of liquor. This time it goes down a bit easier.
<br><br>
<<He>> talks a bit more now, telling you about <<his>> work on a farm. It sounds difficult. <<He>> offers you another drink.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> buys you a glass of liquor. The bartender didn't ask what <<he>> wanted, seeming to know already. It's strong stuff.
<br><br>
<<He>> encourages you to say what's on your mind, and doesn't speak much. "Would you like another?" <<he>> asks once your glass is empty.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Accept (0:20)|Pub Drink]]>><<set $drunk += 200>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $pubdrink gte 8000>>
<<He>> nods, saying nothing.
<br><br>
You leave to buy <<his>> drink, but when you return <<his>> head lies on the table, snoring. You might have overdone it.
<br><br>
<<link [[Next|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 6000>>
<<He>> nods, "Saves me the pennies."
<br><br>
You leave to buy <<his>> drink. <<He>> doesn't look up this time. <<He>> rambles about loneliness and how <<hes>> unappreciated.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (£5)|Pub Drink]]>><<set $money -= 500>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 4000>>
<<He>> glares at you again, "Go on then."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> speaks this time, and complains about problems at work.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<<elseif $pubdrink gte 2000>>
<<He>> glares at you, suspicious. "I'm not going to say no to a free drink. But don't get any ideas."
<br><br>
You leave to buy <<his>> drink, feeling <<his>> eyes on you the whole time. <<He>> still refuses to speak, <<his>> gaze buried in <<his>> cup.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Seduce (0:01)|Pub Seduce]]>><<pass 1>><</link>><<promiscuous2>>
<br>
<<if $money gte 500>>
<<link [[Offer a drink (0:20) (£5)|Pub Drink]]>><<set $money -= 500>><<pass 20>><<set $pubdrink += 2000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Say goodbye|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Pub Sex 1 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust -= 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 1]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 1 Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Pub Sex 2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<<else>>
<<set $enemytrust += 50>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 2 Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Pub Sex 3 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>><<set $enemyarousal += 400>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 3]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 3 Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Pub Sex 5 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
<<set $enemytrust += 100>>
<</if>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 5]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 5 Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Pub Sex 1 Finish [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> back against one of the doors. It gives way and <<he>> tumbles out, letting you escape before <<he>> can get back up.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I really, really needed that," <<he>> says, stroking your hair. "Let's keep this between just the two of us, though." <<He>> glances at <<his>> watch. "I need to get home quick, or I won't have time to wash your scent off." <<He>> opens a door for you to get out. "I won't forget you." <<tearful>> you leave the car.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Alright. I knew I was out of practice. Just go so I can get home in time to wash." <<He>> opens a door for you to leave. <<tearful>> you leave the car.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><</link>>
:: Pub Sex 2 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> onto <<his>> bed and dash out the room, down the stairs and out onto the street.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was amazing," <<he>> pants. "Why haven't I done this before?" <<He>> rolls onto <<his>> side to face you. "I'd like you to stay, but my parents are back soon. I hope I see you again." <<tearful>> you leave the room. <<He>> stares after you in longing.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Did I do something wrong?" <<he>> asks. "I knew this was a mistake. Please leave. I need to be alone." <<tearful>> you leave <<him>> in peace.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Danube Street]]>><</link>>
:: Pub Sex 3 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
<<tearful>> you knock <<him>> into a bush and run, escaping between the hedges.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'm sorry!" <<he>> exclaims. "I didn't mean to cum so soon!" Face red with shame, <<he>> gathers <<his>> clothing and runs. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
<<He>> doesn't say anything. <<He>> nods, eyes downcast. <<tearful>> you bid <<him>> goodbye.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Park]]>><</link>>
:: Pub Sex 5 Finish [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyhealth lte 0>>
You knock <<him>> into the stall door, which <<he>> crashes through. <<tearful>> you leap over <<him>> on the way out.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a fine lay, but I'm tired. Go slut it up somewhere else." <<He>> slaps your ass as you leave.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"What? Fucking in the toilets not good enough for ya?" <<He>> laughs. "I'm joking <<girlstop>> Now get going." <<tearful>> you leave the toilets.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub]]>><</link>>
:: Pub Journey [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>><<set $forest to 0>>
<<if $drunk is 1>>
<<if $rng gte 51>><<set $location to "town">>
You walk with <<himstop>> <<He>> has to grab your shoulders to steady you more than once, but you manage to climb onto the back seat of <<his>> car. The journey doesn't take long. "This is your home right?" <<he>> asks. "It's not my place to say but you should be more careful in the future. There are creeps who prey on cute <<girls>> like you." <<He>> helps you to the front door, only going back to <<his>> car once you're safe inside.
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>>
<br>
<<else>>
You walk with <<himstop>> <<He>> steers you toward the forest. Once concealed from view of the town <<he>> turns to you. "I have something for you," <<he>> holds out <<his>> hand, showing you a pink pill. "It'll make things easier."
<br><br>
<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<</if>>
<<else>>
You disappear with <<him>> into the forest. Shortly after <<he>> turns to you. "I always loved this forest," <<he>> says. "I have something for you." <<He>> holds out <<his>> hand, showing you a pink pill. "You'll like it. I promise."
<br><br>
<<link [[Eat the Pill|Pub Pill]]>><<set $drugged += 180>><</link>>
<br>
<<link [[Refuse|Pub Pill Refuse]]>><</link>>
<br>
<</if>>
:: Pub Pill [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>>
You swallow the pill. A daze descends on you and a perverse warmth grows in your belly. "Nice, isn't it. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
:: Pub Pill Refuse [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>>
<<He>> shrugs and puts it away. "It's all the same to me. Now come here."
<br><br>
<<link [[Nod|Pub Sex 4]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<if $rng gte 81>>
<<link [[Refuse|Pub Sex 4]]>><<stress 6>><<set $molestationstart to 1>><</link>><<gstress>>
<br>
<<else>>
<<link [[Refuse|Pub Refuse 2]]>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Demand £20 first|Pub Demand]]>><<set $phase to 1>><</link>><<promiscuous3>>
<br>
<<link [[Demand £50 first|Pub Demand]]>><<set $phase to 2>><</link>><<promiscuous3>>
<br>
<<link [[Demand £100 first|Pub Demand]]>><<set $phase to 3>><</link>><<promiscuous3>>
<br>
<</if>>
:: Pub Sex 4 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<promiscuity1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase lte 0>>
"No <<bitchcomma>> this is happening. I didn't walk out here for fresh air." <<He>> grabs you.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Pub Sex 4]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Sex 4 Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Pub Refuse 2 [nobr]
<<set $location to "forest">><<set $outside to 1>><<effects>>
"Suit yourself." <<He>> says. "I'd be careful if I were you. You don't want to get lost in here." <<He>> heads back to town.
<br><br>
<<link [[Next|Forest]]>><<set $forest to 0>><<endevent>><</link>>
<br>
:: Pub Sex 4 Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyhealth lte 0>>
You push <<him>> backwards and <<he>> trips over a branch. <<tearful>> you lose <<him>> between the trees.
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks babe. I'll let my friends know who to see if they need a slut." <<He>> saunters into the woods. <<tearful>> you climb to your feet.
<br><br>
<<if $phase is 1>>
You've made £20.
<<set $money += 2000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 2>>
You've made £50.
<<set $money += 5000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<elseif $phase is 3>>
You've made £100.
<<set $money += 10000>><<set $pubwhore += 1>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<</if>>
<<else>>
"Make up your damn mind," <<he>> says, exasperated. <<He>> picks up <<his>> jacket and heads into the forest. <<tearful>> you climb to your feet.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Forest]]>><</link>>
:: Pub Demand [nobr]
<<effects>>
<<set $submissive -= 1>>
<<if $submissive gte 1150>>
"You just need to pay me," you say, "and you can do what you like with me."
<<elseif $submissive lte 850>>
"Right. Now pay up," you say, "or you aren't getting anything."
<<else>>
"Just pay me and we can get started," you say.
<</if>>
<<promiscuity3>>
<<if $phase is 1>>
<<set $seductiondifficulty to (7000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<elseif $phase is 2>>
<<set $seductiondifficulty to (9000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<else>>
<<set $seductiondifficulty to (12000 - $pubdrink)>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<</if>>
<<if $seductionrating gte $seductionrequired>>
<<if $pubnpc is 1>>
"Is this what I've come to? Hiring hookers in my car?" <<He>> sighs. "I'll pay you. I'll just say I was robbed."
<br><br>
<<link [[Next|Pub Sex 1]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 2>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "I'll hire you. B-but only because I'd hate to drag you here for no reason." <<He>> reaches for you.
<br><br>
<<link [[Next|Pub Sex 2]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 3>>
<<He>> desperately rummages in <<his>> pockets for the money, cobbling it together from change. <<He>> dumps it on the ground and lunges once more.
<br><br>
<<link [[Next|Pub Sex 3]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $pubnpc is 4>>
"You're a wily one," <<he>> says. "I'll pay you. Fair warning though, not everyone appreciates independent whores. You need to watch yourself.
<br><br>
<<link [[Next|Pub Sex 4]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that." <<He>> pulls you closer. "But we're doing this my way."
<br><br>
<<link [[Next|Pub Sex 5]]>><<set $sexstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $phase to 0>>
<<if $pubnpc is 1>>
<<if $rng gte 81>>
"So that's how it is? You going to blackmail me next?" <<Hes>> incensed. "If I'm taking a fall, I'm getting something out of it." <<He>> grips your arm and pulls you closer.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 1]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"Is this what I've come to? Hiring hookers in my car?" <<he>> says. "Please leave, I need to think about my decisions. Go."
<br><br>
<<link [[Next|Harvest Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 2>>
<<if $rng gte 81>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. But you manipulated me." <<His>> fists clench. "You think I'm an idiot don't you. I'll show you who's the idiot." <<He>> grabs you.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 2]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> looks hurt. "Oh. I didn't realise you were a prostitute. I thought you just liked me. I'm such an idiot," <<he>> sits on the bed. "Please leave before my parents get home. I don't want them to see you."
<br><br>
<<link [[Next|Danube Street]]>><<endevent>><</link>>
<</if>>
<<elseif $pubnpc is 3>>
<<if $rng gte 81>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> lunges for you anyway.
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 3]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> empties <<his>> pockets but uncovers only pieces of string. <<He>> looks at you pleadingly.
<br><br>
<<set $phase to 0>>
<<link [[Pity fuck|Pub Sex 3]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $pubnpc is 4>>
<<if $rng gte 81>>
"You're a wily one," <<he>> says. "But I don't think you're in a position to demand anything."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 4]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
"You're a wily one," <<he>> says. "But I think I'll pass. Be careful. Not everyone appreciates independent whores."
<br><br>
<<link [[Leave|Forest]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. But you've made a mistake. I'm not leaving without cooling off."
<br><br>
<<set $phase to 0>>
<<link [[Next|Pub Sex 5]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> laughs. "So that's your game is it. Get a <<if $pronoun is "m">>man<<else>>woman<</if>> all hot and bothered then take advantage of their weakness. I can respect that. I'm not falling for it though. Go find some other fool to torment."
<br><br>
<<link [[Leave|Pub]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: Pub Accost [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $phase is 0>><<set $money -= 50000>>
They take the money, careful not to let anyone else see. "What a shame we couldn't find you," the <<person>> says. "Be careful <<girlcomma>> this won't buy our incompetence for long." They turn and leave.
<br><br>
<<endevent>>
<<link [[Next|Pub]]>><</link>>
<br>
<<else>>
They lead you out onto the street. They stay close to you, making sure you have no opportunity to escape. You arrive at the Brothel, and they push you down the staircase beside it. They push you along a corridor lined with doors on both sides until you come to an open one at the end. They push you through.
<br><br>
You enter a small room. Briar is there, flanked by two more thugs.<<endevent>> <<npc Briar>><<person1>>"I tried to warn you," <<he>> says. <<His>> thugs pick you up by the legs, dropping your head and chest to the ground.
<<if $worn.lower.skirt is 1>>
Your $worn.lower.name slip down your thighs, baring your <<undiesstop>>
<</if>>
Briar pulls a lever and a hole opens in the wall a few feet off the ground.
<br><br>
The thugs push your legs through, then your <<bottomcomma>> until your back half hangs out the other side. Briar manipulates the lever a bit, and the hole tightens around your waist. <<He>> kneels in front of you and lifts your chin. "You're going to pay me back the only way you can." <<He>> stands up and leaves the room, taking <<his>> thugs with <<himstop>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<endevent>>
You feel something prod your behind.
<br><br>
<<set $punishmenthole to 10>>
<<link [[Next|Brothel Punishment Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Pub Accost Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Pub Accost Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Pub Accost Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Pub Accost Fight Finish [nobr]
<<set $outside to 0>><<set $location to "pub">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You break free in their moment of weakness. <<tearful>> you flee down the road.
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<elseif $enemyhealth lte 0>>
You knock the pair out of the way and escape the pub. <<tearful>> you flee down the road.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<clotheson>>
<<endcombat>>
<<harvestquick>>
<<else>>
You're too battered to continue to fight. "Nice try," the <<person1>><<person>> says. "Now you come with us."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Pub Accost]]>><<set $phase to 1>><</link>>
<br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-pub/seduction.twee | twee | mit | 41,229 |
:: Canteen [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the school canteen.
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
The room is empty.
<br><br>
<<elseif $schoolstate is "late">>
The room is empty.
<br><br>
<<elseif $schoolstate is "lunch">>
The room is packed with students chatting and eating their lunch.
<br><br>
<<else>>
The room is empty, aside from a small group of students chatting around one of the tables.
<br><br>
<</if>>
<<elseif $schoolday isnot 1>>
The room is empty.
<br><br>
<</if>>
<<if $exposed gte 1>>
<<if $schoolstate is "lunch">>
You hide beneath a counter to conceal your <<nuditystop>> You hear the bustle of students mere feet away.
<br><br>
<<elseif $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You hide beneath a counter to conceal your <<nuditystop>> You should be able to sneak out if you're quick.
<br><br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<if $schoolday is 1>>
<<if $schoolstate is "early">>
<<elseif $schoolstate is "late">>
<<elseif $schoolstate is "lunch">>
<<if $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $luncheaten isnot 1 and $exposed lte 0>>
<<set $rng to random(1, 100)>>
<<if $rng gte 96>>
<<npc Robin>><<person1>>You see Robin trying to eat <<his>> lunch while a group of delinquents harass <<himstop>><<endevent>>
<br>
<<link [[Intervene (0:20)|Canteen Lunch Intervene]]>><<set $luncheaten to 1>><<npcincr Robin love 5>><</link>>
<br><br>
<<elseif $rng gte 91 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 16 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
You see Robin eating lunch.
<br><br>
<<link [[Eat with Robin (0:20)|Robin Kiyoura Start]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You see Robin eating lunch.
<br>
<<link [[Eat with Robin (0:20)|Canteen Lunch Robin]]>><<stress -6>><<trauma -2>><<pass 20>><<set $luncheaten to 1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $luncheaten isnot 1 and $exposed lte 0>>
Kylar sits alone, stabbing food with a fork.
<br>
<<link [[Eat with Kylar (0:20)|Canteen Lunch Kylar]]>><<pass 20>><<set $luncheaten to 1>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br><br>
<</if>>
<<if $luncheaten isnot 1 and $exposed lte 0>>
<<link [[Eat Lunch (0:10)|Canteen Lunch]]>><<pass 10>><<stress -6>><<set $luncheaten to 1>><</link>><<lstress>>
<br>
<</if>>
<<elseif $canteenapproach isnot 1 and $exposed lte 0>>
<<link [[Approach the students|Canteen Students]]>><</link>>
<br>
<</if>>
<<elseif $schoolday isnot 1>>
<</if>>
<<if $exposed gte 1 and $schoolstate is "lunch">>
<<if $leftarm isnot "bound" and $rightarm isnot "bound">>
<<link [[Cover yourself with a tray and try to leave|Canteen Tray]]>><</link>>
<br>
<</if>>
<<link [[Wait until the coast is clear|Canteen Wait]]>><</link>>
<br>
<<else>>
<<link [[Leave the canteen (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
:: Canteen Lunch [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool gte 160>>
You sit down to eat. The other students at the table vie for your attention.
<<stress -2>><<trauma -1>><<lstress>><<ltrauma>>
<<elseif $cool lt 40>>
You sit down to eat. The other students quickly vacate the table, not wanting to be seen with you.<<gtrauma>><<stress 1>><<trauma 1>>
<<else>>
You sit down to eat. No one pays you much attention.
<</if>>
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
:: Canteen Students [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generatey1>>
<<if $devstate gte 1>>
You approach the teenagers. A <<person1>><<person>> looks up at you suspiciously. "What do you want?"
<br><br>
<<link [[Flirt|Canteen Students Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Leave|Canteen]]>><<endevent>><</link>>
<<else>>
You approach the teenagers. They don't seem interested in speaking with you. "Get outta here, kid." Says a <<person1>><<personcomma>> with a dismissive gesture.
<br><br>
<<endevent>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<set $canteenapproach to 1>>
<<generatey1>>As you turn to leave, a <<person1>><<person>> puts <<his>> hand on your shoulder. "Wait a minute, maybe you're more mature than you look. How about you show us that little <<if $player.appearance is "m">>penis<<else>>cunt<</if>> of yours?" The others laugh as the <<person>> assaults you.
<br><br>
<<link [[Next|Canteen Students Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<set $canteenapproach to 1>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: Canteen Students Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Canteen Students Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Students Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Canteen Students Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
<<He>> recoils in pain, a glint of fear in <<his>> eyes. "I think you've had enough," <<he>> says, acting confident, but betrayed by the quiver in <<his>> voice. <<tearful>> you smirk and walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> companions start laughing. "I think you enjoyed playing with that little <<girl>> a bit TOO much," one says. The <<person>> blushes furiously, while stammering an explanation to <<his>> friends. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person>> is interrupted by <<his>> friends. "Come on, we don't want to get in trouble." <<He>> hesitates, then relents in <<his>> assault. <<He>> shoves you away. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Canteen]]>><</link>>
<<elseif $timer lte 0>>
Seeming to grow bored, the <<person>> shoves you away. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Canteen]]>><</link>>
<</if>>
:: Canteen Students Flirt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean seductively against the table and address the <<personstop>> "You look tense, anything I can do to help?"<<promiscuity1>>
<br><br>
<<if $cool gte 160>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
<<elseif $cool lt 40>>
<<set $canteenapproach to 1>>
The group burst into laughter, except the <<personcomma>> who looks mortified. "Fuck off. And don't speak to me again."
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br><br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<He>> checks you out, and blushes. "Would you... like to go somewhere private?" <<He>> clearly has lewd intentions.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Canteen Student Encounter]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Canteen]]>><<endevent>><</link>>
<<else>>
<<set $canteenapproach to 1>>
<<He>> blushes and looks away from you. <<His>> friends start laughing at <<his>> sudden reticence.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<</if>>
<</if>>
:: Canteen Student Encounter [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
You and the <<person>> find a storeroom for some privacy.
<<set $canteenapproach to 1>> <<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Student Encounter Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Student Encounter]]>><</link>></span><<nexttext>>
<</if>>
:: Canteen Student Encounter Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>>
:: Canteen Tray [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You reach above the counter and take a tray. Holding it in front of you, you take a deep breath, and stand. You walk around the edge of the room, trying to act as if nothing is amiss. Fortunately, no one pays you any attention, and you arrive at the door.
<br><br>
<<if $rng gte 51>>
You go through, and dart for safety beneath the nearby staircase.<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<<else>>
As you reach for the handle however, the doors suddenly open, knocking you onto your back and sending your protective tray sprawling away from you. Worse, the sound of the collision got the attention of the rest of the room.
<br><br>
For a moment, the room goes silent, as everyone notices the underdressed <<girl>> on the floor, <<lewdness>> on display. Your daze is cruelly lifted when the room erupts into a jeering cheer. On the verge of panic, you flee from the room, chased by the jeers and whistles.
<<gtrauma>><<gstress>><<lcool>><<trauma 6>><<stress 6>><<status -10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<</if>>
:: Canteen Wait [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You wait, huddled beneath the counter as the students eat their lunches, so close yet unaware of your presence. The bell rings and your hear the room clearing. When it seems safe, you tentatively leave the safety of your hiding place. You peek through the door to make sure the hall is empty before exiting the canteen.
<br><br><br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
<<pass 5>>
<<schooleffects>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
<<if $schoolstate is "lunch">>
<<pass 5>>
<<schooleffects>>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/canteen.twee | twee | mit | 13,224 |
:: School Boy's Escape [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $physique gte $rng * 100 + 4000>>
<span class="green">You wrench your arm free of the <<persons>> grip.</span> You dodge <<his>> second attempt and flee the room.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<else>>
You try to wrench your arm free of the <<persons>> grip, <span class="red">but you are not strong enough.</span> "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: School Boy's Flirt [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
"I can't help it," you say. "You're all so hot."<<promiscuity1>>
Some of the boys blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: School Boy's Apologise [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
"I-I'm sorry," you say. "I get the rooms muddled."
<br><br>
"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: School Boy's Forced Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. Some boys blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.<<covered>>
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> gapes. "You're not a girl?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
:: School Boy's Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> you <<nervously>> remove your clothing. You make eye contact with as many boys as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.<<covered>><<exhibitionism5>>
<<if $player.gender is $player.appearance>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> blushes and gapes. "Y-you're not a girl?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
:: School Boy's Refuse Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>><<set $audienceforceboy to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other boys cheer <<him>> on.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: School Boy's Refuse Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>Mason rushes in to investigate the scream. The boys back away and pretend they had no part in it.
<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $player.gender is "f">>
"You shouldn't be in the boy's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."
<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> you watch the teacher return to <<his>> class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You shake free of the <<persons>> weakened grip. The other boys try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> backs away from you, your clothes in hand. "Y-you're not a girl?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Boy's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a girl|School Boy's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Boy's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
<</if>>
:: School Boy's Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
"You only want to look?" you purr. "How about we both strip down?"<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> tries to respond, but just stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Boy's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"No chance," the <<person>> says. "You're the one getting ogled now."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Boy's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Boy's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|School Boy's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: School Boy's Seduce Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $audienceforceboy to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>>
:: School Boy's Seduce Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the boys' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Boy's Knees [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other boys. "Let's go."
<br><br>
<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<personstop>> The other boys surround you and jeer. Now and then one gropes or spanks you.
<br><br>
You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.<<fameexhibitionism 50>>
<br><br>
<<endcombat>>
<<link [[Next|School Boy's Knees 2]]>><</link>>
<br>
:: School Boy's Knees 2 [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: School Boy's Bend [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottomstop>> Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.
<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to <<if $player.appearance is "f">>girls<<else>>'girls'<</if>> who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
:: School Boy's Naked Refuse [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<phim>> out."
<br><br>
Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the boys lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds any more.<<covered>>
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br>
:: School Boy's Crossdress Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
"I can be your girl," you purr. "If you want."
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Boy's Crossdress Sex]]>><</link>>
<br>
<<else>>
"N-no," <<he>> says, "But if you want to be treated like a girl, that's fine. What should we do with her?"
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>>
:: School Boy's Crossdress Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $audienceforceboy to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>>
:: School Boy's Crossdress Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other boys' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Boy's Crossdress Honest [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I like dressing as a girl," you say. "It makes me feel pretty."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a girl."
<<else>>
"I like dressing as a girl," you say.
<</if>>
<br><br>
The boys laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."
<br><br>
The boys shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Boy's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the boys around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Boy's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Boy's Naked Refuse]]>><</link>>
<br>
<</if>>
:: School Boy's Crossdress Forced [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I didn't want to dress like a girl" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>
<br><br>
The boys enjoy a laugh at your expense. "We're not letting you in here dressed like a girl," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
:: School Boy's Watch [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You watch the boys dress, oblivious to your gaze. Your heart beats faster with the fear of being caught.<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[Stop|School Pool Entrance]]>><</link>>
:: School Boy's Exhibitionism [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<generatesm2>><<generatesm3>><<generatesm4>><<generatesm5>><<generatesm6>>
<<flaunting>> you enter the changing room. The response to a naked girl arriving is mixed. Some grab whatever they can to cover with. Some freeze on the spot. Others cheer and whistle. All stare at you.<<exhibitionism5>>
<<link [[Flaunt (0:05)|School Boy's Flaunt]]>><<pass 5>><<status 1>><<arousal 6>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[Goad|School Boy's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
:: School Boy's Flaunt [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You march into the middle of the room and twirl.
<<if $submissive gte 1150>>
"I'm naked and exposed in front of you," you say. "I hope I look nice."
<<elseif $submissive lte 850>>
"You're so easy to enthrall," you say.
<<else>>
"It's rude to stare," you say.
<</if>>
A <<person2>><<person>> reaches to touch, but you slap <<his>> hand away.
<br><br>
You continue teasing them. The boys become more noisy, and daring. Until Mason shouts from the pool, "Is everything okay in there?" The spell breaks, and they back away from you. You saunter from the room.
<br><br>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>>
:: School Boy's Goad [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $audienceforceboy to 1>>
You march into the middle of the room.
<<if $submissive gte 1150>>
"Y-you can do whatever you like to me," you say.
<<elseif $submissive lte 850>>
"What are you waiting for," you say. "I don't have all day."
<<else>>
"Don't keep me waiting boys," you say.
<</if>>
They don't need much convincing.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Boy's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Boy's Goad]]>><</link>></span><<nexttext>>
<</if>>
:: School Boy's Goad Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you saunter from the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you leave the room. You feel the boys' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Boy's Run [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You run past the laughing <<person>> and away from the changing rooms.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/changing-rooms-boys-events.twee | twee | mit | 25,551 |
:: School Girl's Escape [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $physique gte $rng * 100 + 4000>>
<span class="green">You wrench your arm free of the <<persons>> grip.</span> You dodge <<his>> second attempt and flee the room.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
<<else>>
You try to wrench your arm free of the <<persons>> grip, <span class="red">but you are not strong enough.</span> "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Strip."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: School Girl's Flirt [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
"I can't help it," you say. "You're all so hot."<<promiscuity1>>
Some of the girls blush. The <<person>> seems less impressed. "I know just how to punish a pervert," <<he>> says. "You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: School Girl's Apologise [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
"I-I'm sorry," you say. "I get the rooms muddled."
<br><br>
"You think I'll believe that?" the <<person>> laughs. "I know just how to punish a pervert. You've seen us undressed, so now we see you. Take off your clothes."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: School Girl's Forced Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You <<nervously>> remove your clothing. Some girls blush and look away, but most are at least curious. A crowd forms around you. You're soon bare in front of them.<<covered>>
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> gapes. "You're not a boy?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
:: School Girl's Strip [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<flaunting>> you <<nervously>> remove your clothing. You make eye contact with as many girls as you can as you undress. Many blush and look away, but a crowd still forms around you. You're soon bare in front of them.<<covered>><<exhibitionism5>>
<<if $player.gender is $player.appearance>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> is blushing as <<he>> snatches your clothes away. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<person>> blushes and gapes. "Y-you're not a boy?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
:: School Girl's Refuse Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<npcstrip>>
<<if $delinquency lt 400>>
<<set $rescue to 1>><<set $audienceforcegirl to 1>>
<</if>>
"You're getting stripped," the <<person>> says. "Whether you want it or not." <<He>> hesitates, but the other girls cheer <<him>> on.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked") or $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Refuse Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: School Girl's Refuse Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>><<npc Mason>><<person1>>Mason rushes in to investigate the scream. The girls back away and pretend they had no part in it.
<<if $exposed gte 1>>
<<He>> escorts you from the room.
<<else>>
<<He>> wraps towels around you and escorts you from the room.
<</if>>
<<if $player.gender is "m">>
"You shouldn't be in the girl's changing room," <<he>> says once you're alone. "That doesn't make what they did okay, but you need to be more careful in the future."
<<gdelinquency>><<detention 1>>
<<else>>
"What they were doing isn't okay," <<he>> says once you're alone. "I'll have a word with them."<<lcool>><<status -10>>
<</if>>
<br><br>
<<tearful>> you watch the teacher return to <<his>> class.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You shake free of the <<persons>> weakened grip. The other girls try to grab you, but you shove them away. <<tearful>> you escape the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<<else>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<if $player.gender is $player.appearance>>
The <<person>> backs away from you, your clothes in hand. "If you want them back," <<he>> says. "You better do what we say."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<<else>>
The <<person>> backs away from you, your clothes in hand. "Y-you're not a boy?" <<he>> says. "Why were you dressed as one?"
<br><br>
<<if $promiscuity gte 35>>
<<link [[Seduce|School Girl's Crossdress Seduce]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Say you like dressing as a boy|School Girl's Crossdress Honest]]>><</link>>
<br>
<<link [[Say you were forced to (0:05)|School Girl's Crossdress Forced]]>><<pass 5>><<status -10>><</link>><<lcool>>
<br>
<</if>>
<</if>>
:: School Girl's Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
"You only want to look?" you purr. "How about we both strip down?"<<promiscuity3>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
The <<person>> tries to respond, but just stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Girl's Seduce Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"No chance," the <<person>> says. "You're the one getting ogled now."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Strip|School Girl's Strip]]>><</link>><<exhibitionist5>>
<br>
<<else>>
<<link [[Strip|School Girl's Forced Strip]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|School Girl's Refuse Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: School Girl's Seduce Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Seduce Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Seduce Sex]]>><</link>></span><<nexttext>>
<</if>>
:: School Girl's Seduce Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. You feel the girls' hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Girl's Knees [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You drop to your knees. "Good doggy," the <<person>> says. <<He>> looks at the other girls. "Let's go."
<br><br>
<<He>> leads you to the entrance of the changing rooms, then through the doors leading into the rest of the school. You're naked on your hands and knees, with a collar around your neck and the leash held by the <<personstop>> The other girls surround you and jeer. Now and then one gropes or spanks you.
<br><br>
You are being led down a corridor when you run into the first group of students. "Oh my god," you hear one say, before any speech is drowned out by laughter. They join the procession. Soon there's a crowd marching around the school, revolving around the naked <<girl>> with the collar and leash.<<fameexhibitionism 50>>
<br><br>
<<endcombat>>
<<link [[Next|School Girl's Knees 2]]>><</link>>
<br>
:: School Girl's Knees 2 [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>
Leighton's voice appears behind the group. It's not long before the crowd has dissipated. The headteacher arrives beside you, and stares down. <<He>> found your clothes somewhere, and drops them on top of you. <<He>> walks away, smiling.
<br><br>
<<clothesontowel>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: School Girl's Bend [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You lean against the lockers and bend over. The <<person>> walks beside you, and leans on your back. "Make sure you get this," <<he>> says. There's silence for a moment, then a loud smack as something hits your <<bottomstop>> Then another. <<Hes>> spanking you with a float used by the younger students. It's made of foam, but <<he>> whips it against your skin with such speed that the pain makes you jolt.<<gpain>><<set $pain += 40>>
<br><br>
<<fameexhibitionism 50>>
"Someone else have a go," <<he>> says after a while. Someone does. They aren't as effective, but the <<person>> leans against the lockers and pulls your hair back. <<He>> leans close. "This is what happens to <<if $player.appearance is "m">>boys<<else>>'boys'<</if>> who come in here," <<he>> says. Another jolt of pain. "Consider yourself lucky I'm so nice. Some wanted much worse." <<He>> glances at your body, and regret darkens <<his>> face. <<He>> stands up. "That's enough. <<pShes>> learnt <<pher>> lesson." <<He>> throws your clothes at you. <<tearful>> you take your clothing and leave the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
:: School Girl's Naked Refuse [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
The <<person>> shrugs. "Fine," <<he>> says. "Everyone. Let's show <<phim>> out."
<br><br>
Groping hands fondle you all over, and push you towards an open window. It's small and near the ceiling, but the girls lift you and push you through, head first. You tumble to the ground on the other side. The window clicks shut above you. You're not even on school grounds any more.<<covered>>
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<clotheson>><<upperruined>><<lowerruined>><<underruined>><<set $eventskip to 1>><</link>>
<br>
:: School Girl's Crossdress Seduce [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
"I can be your boy," you purr. "If you want."
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<He>> tries to respond, but stammers. You begin to undress <<himstop>>
<br><br>
<<link [[Next|School Girl's Crossdress Sex]]>><</link>>
<br>
<<else>>
"N-no," <<he>> says, "But if you want to be treated like a boy, that's fine. What should we do with him?"
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
<</if>>
:: School Girl's Crossdress Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $audienceforcegirl to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Crossdress Sex]]>><</link>></span><<nexttext>>
<</if>>
:: School Girl's Crossdress Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> lies on the ground, <<his>> face bright red. <<tearful>> you saunter from the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks embarrassed as <<he>> fixes <<his>> clothing. <<tearful>> you leave the room. The other girls' laugh at <<himcomma>> but you can feel their hungry gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Girl's Crossdress Honest [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I like dressing as a boy," you say. "It makes me feel handsome."
<<elseif $submissive lte 850>>
"I dress how I want," you say. "And I like dressing as a boy."
<<else>>
"I like dressing as a boy," you say.
<</if>>
<br><br>
The girls laugh. "You really are a pervert," the <<person>> says. "What should we do with <<phim>> I wonder."
<br><br>
The girls shout suggestions.
<<if $worn.neck.collared is 1>>
The <<person>> ignores them, and picks up your leash. "Perfect," <<he>> says. "Time for walkies. Get on your knees like a good dog."
<br><br>
<<link [[Get on knees (0:10)|School Girl's Knees]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<<else>>
"Everyone get your phones," <<he>> says to the girls around <<himstop>> "Make sure you get lots of evidence." <<He>> looks back at you. "Time for your punishment. Bend over."
<br><br>
<<link [[Bend over (0:10)|School Girl's Bend]]>><<pass 10>><<status -10>><<trauma 6>><<stress 6>><</link>><<lcool>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|School Girl's Naked Refuse]]>><</link>>
<br>
<</if>>
:: School Girl's Crossdress Forced [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I didn't want to dress like a boy" you say. "I forgot my uniform."
<<elseif $submissive lte 850>>
"Some idiot made me dress this way,"
<<else>>
"I had no choice," you say. "I forgot my uniform."
<</if>>
<br><br>
The girls enjoy a laugh at your expense. "We're not letting you in here dressed like a boy," <<he>> says. "It's distracting." <<He>> blushes and throws you your clothes.
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><</link>>
<br>
:: School Girl's Watch [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You watch the girls dress, oblivious to your gaze. Your heart beats faster with the fear of being caught.<<promiscuity1>>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>>
<br>
<</if>>
<<link [[Stop|School Pool Entrance]]>><</link>>
:: School Girl's Exhibitionism [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<generatesf2>><<generatesf3>><<generatesf4>><<generatesf5>><<generatesf6>>
<<flaunting>> you enter the changing room. The response to a naked boy arriving is mixed. Some grab whatever they can to cover with. Some freeze on the spot. Others cheer and whistle. All stare at you.<<exhibitionism5>>
<<link [[Flaunt (0:05)|School Girl's Flaunt]]>><<pass 5>><<status 1>><<arousal 6>><</link>><<gcool>><<garousal>>
<br>
<<if $promiscuity gte 75>>
<<link [[Goad|School Girl's Goad]]>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
:: School Girl's Flaunt [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You march into the middle of the room and twirl.
<<if $submissive gte 1150>>
"I'm naked and exposed in front of you," you say. "I hope I look nice."
<<elseif $submissive lte 850>>
"You're so easy to enthral," you say.
<<else>>
"It's rude to stare," you say.
<</if>>
A <<person2>><<person>> reaches to touch, but you slap <<his>> hand away.
<br><br>
You continue teasing them. The girls become more noisy, and daring. Until Mason shouts from the pool, "Is everything okay in there?" The spell breaks, and they back away from you. You saunter from the room.
<br><br>
<<endevent>>
<<link [[Next|School Pool Entrance]]>><<endevent>><</link>>
:: School Girl's Goad [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $audienceforcegirl to 1>>
You march into the middle of the room.
<<if $submissive gte 1150>>
"Y-you can do whatever you like to me," you say.
<<elseif $submissive lte 850>>
"What are you waiting for," you say. "I don't have all day."
<<else>>
"Don't keep me waiting girls," you say.
<</if>>
They don't need much convincing.
<<promiscuity5>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Girl's Goad Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Girl's Goad]]>><</link>></span><<nexttext>>
<</if>>
:: School Girl's Goad Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you saunter from the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the <<person>> against a locker. <<tearful>> you escape the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"Is everything okay in there?" Mason shouts from the pool. <<tearful>> you leave the room. You feel the girls' thirsty gaze on your back.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Girl's Run [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
You run past the laughing <<person>> and away from the changing rooms.
<br><br>
<<fameexhibitionism 1>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/changing-rooms-girls-events.twee | twee | mit | 25,665 |
:: School Boy Changing Room [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>><<if $hour is 15 and $time lte ($hour * 60 + 4)>><<set $schoolstate to "fifth">><<set $schoollesson to 1>><</if>>
You are in the boy's changing room.
<<if $schoollesson is 1>>
<<if $schoolstate is "fifth">>
<<if $player.appearance is "m">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of boys in various states of undress.
<<if $player.gender is "f">>
No one gives you a second glance, not realising you're a girl. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<<if $player.gender is "f">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 0>>
You peek around the corner. You see boys in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Boy's Escape]]>><</link>>
<br>
<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of boys in various states of undress.
<<if $player.gender is "f">>
No one gives you a second glance, not realising you're a girl. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<<if $player.gender is "f">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 0>>
You peek around the corner. You see boys in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Boy's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Boy's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Boy's Exhibitionism]]>><<generatesm1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $boysroomentered is $hour and $malechance isnot 0>>
<<generatesm1>><<person1>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Boy's Escape]]>><</link>>
<br>
<<link [[Flirt|School Boy's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Boy's Apologise]]>><</link>>
<br>
<<else>>
<<set $boysroomentered to $hour>>
<<if $player.gender is "m">>
It's full of boys in various states of undress who, thinking you're a girl, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of boys in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "m">>
It's empty as school is not in session.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<<else>>
It's empty as school is not in session. Even so, being here makes you feel naughty.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Boy Wardrobe]]>><</link>>
<br>
<</if>>
<</if>>
:: School Girl Changing Room [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $hour is 15 and $time lte ($hour * 60 + 4)>><<set $schoolstate to "fifth">><<set $schoollesson to 1>><</if>>
You are in the girl's changing room.
<<if $schoollesson is 1>>
<<if $schoolstate is "fifth">>
<<if $player.appearance is "f">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of girls in various states of undress.
<<if $player.gender is "m">>
No one gives you a second glance, not realising you're a boy. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper. Your lesson is in session.
<<if $player.gender is "m">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 100>>
You peek around the corner. You see girls in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Girl's Escape]]>><</link>>
<br>
<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<<else>>
<<if $player.appearance is "f">>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<else>>
It's full of girls in various states of undress.
<<if $player.gender is "m">>
No one gives you a second glance, not realising you're a boy. You feel naughty.
<br><br>
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<</if>>
<<else>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
It's currently empty, though you can hear activity in the pool proper.
<<if $player.gender is "m">>
Even alone, being here makes you feel naughty, as well as worried you'll be caught.
<</if>>
<br><br>
<<if $exposed gte 2>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<elseif $exposed is 1>>
<<link [[Leave|School Pool Entrance Exhibitionism]]>><</link>>
<br>
<<else>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<</if>>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<if $exposed gte 2 and $exhibitionism gte 75>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
<br><br>
<<elseif $exposed gte 2>>
<span class="pink">You can't enter the pool while so exposed!</span>
<br><br>
<<else>>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<</if>>
<<elseif $exposed gte 2 and $malechance isnot 100>>
You peek around the corner. You see girls in various states of undress. They'd spot you if you tried to enter.
<br><br>
<<link [[Watch (0:05)|School Girl's Watch]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Masturbate (0:01)|School Girl's Masturbation]]>><<pass 1>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<<if $exhibitionism gte 75>>
<<link [[Enter (0:05)|School Girl's Exhibitionism]]>><<generatesf1>><<pass 5>><<detention 3>><</link>><<gdelinquency>><<exhibitionist5>>
<br>
<</if>>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<elseif $girlsroomentered is $hour and $malechance isnot 100>>
<<generatesf1>><<person1>>
<<if $player.gender is "m">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look angry. A <<person>> drops <<his>> bag and steps forward. "You pervert," <<he>> says. "You can't keep barging in here." <<He>> grabs your arm.<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Try to escape|School Girl's Escape]]>><</link>>
<br>
<<link [[Flirt|School Girl's Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Apologise|School Girl's Apologise]]>><</link>>
<br>
<<else>>
<<set $girlsroomentered to $hour>>
<<if $player.gender is "f">>
It's full of girls in various states of undress who, thinking you're a boy, hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<<else>>
It's full of girls in various states of undress, who hastily cover up as you enter. Many look about to die from embarrassment, but some are angry and shoo you out.
<<detention 3>><<gdelinquency>>
<br><br>
<</if>>
<<link [[Next|School Pool Entrance]]>><</link>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $player.gender is "f">>
It's empty as school is not in session.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<<else>>
It's empty as school is not in session. Even so, being here makes you feel naughty.
<br><br>
<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
<br><br>
<<link [[Leave|School Pool Entrance]]>><</link>>
<br>
<<schoolpoolclothes>>
<<link [[Locker|School Girl Wardrobe]]>><</link>>
<br>
<</if>>
<</if>>
:: School Pool Entrance Exhibitionism [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You peek around the corner, out of the changing rooms and into the hall outside. There's no one there. Conscious of your <<lewdnesscomma>> you step out, and shiver.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/changing-rooms.twee | twee | mit | 23,896 |
:: English Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Doren>>
<<if $phase is 1>>
<<He>> sits with you for a few minutes, and helps you fill in some holes in your understanding. You feel like you understand the material better.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 0>>
<<He>> nods and moves on.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<endnpc>>
:: English Outbuilding [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You slowly creep up to the outbuilding, and manage to deliver the note and get away without incident. It takes a few minutes however, and when you arrive back at class Doren chides you for lollygagging.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
<<if $rng gte 51>>
You briskly walk up to the outbuilding, and manage to deliver the note and get away without incident.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<<else>>
You briskly walk up to the outbuilding and deliver the note, but turn to find the dog advancing on you.
<br><br>
<<if $bestialitydisable is "t">>
You manage to flee back to the classroom, though not unscathed.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: English Outbuilding Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<set $rescue to 1>>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|English Outbuilding Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|English Outbuilding Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: English Outbuilding Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rescue is 1 and $alarm is 1>>
<<if $beaststance is "top">>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. <<He>> stops in <<his>> tracks when <<he>> sees the dog humping you, mouth agape. <<He>> breaks free from <<his>> stupor and drags the beast off the top of you. <<He>> seems almost as embarrassed as you are, and says nothing as <<he>> locks the dog in its kennel and returns to the outbuilding. <<tearful>> you to return to the classroom.
<<famebestiality 10>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $rescued += 1>>
<<clothesontowel>>
<<endcombat>>
<<generate1>><<person1>>A caretaker emerges from the outbuilding to see what the fuss is about. "Bad dog! Bad!" The beast backs off, ears and tail drooping. "I'm so sorry, it's just a bit too friendly," <<he>> says as <<he>> returns the dog to its kennel. "No harm done though, right?" <<He>> heads back to the outbuilding. <<tearful>> you to return to the classroom.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaves you lying on the grass. <<tearful>> you dust yourself off and head back to the classroom.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees, its tail between its legs. <<tearful>> you dust yourself off and head back to the classroom.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<</if>>
:: English Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shout out to Doren for help, and try to explain that you're being harassed. The <<person>> looks shocked, <<his>> eyes widen and <<his>> lip trembles, as if on the verge of tears. <<endevent>><<npc Doren>><<person1>>Doren puts <<his>> hands on <<his>> hips and gives you a level stare. "You're not gonna fool me that easily, <<if $player.appearance is "m">>lad.<<else>>lass.<</if>> You should sit over here, away from the innocent."
<br><br>
Doren makes you sit alone on the other side of the room. You got away at least.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
:: English Event2 Molest [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> runs <<his>> hand further up your thigh, with no regard for how you feel about it.
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> stops when <<he>> feels the metal of your chastity belt. "What's this? I heard slaves are sometimes forced to wear these things, are you someone's property?" <<He>> smirks. "I'd best be careful, I don't want to offend anyone." <<He>> doesn't bother you for the rest of the lesson.
<<elseif $worn.under_lower.type.includes("naked")>><<fameexhibitionism 1>>
<<He>> suddenly recoils, blushing. "You aren't wearing any underwear?! You really are a pervert." <<He>> doesn't bother you for the rest of the lesson.
<<else>>
<<He>> traces the outline of your $worn.under_lower.name with a finger, from your waist to your groin. <<He>> moves slowly, clearly enjoying the moment. <<He>> takes things no further though, withdrawing <<his>> hand and acting like nothing happened.
<</if>><<garousal>><<arousal 2>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
:: English Events Pinch [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person1>><<person>> yelps in shock. Doren looks up, and looks at <<himstop>> The <<person>> is too embarrassed to complain however, instead looking at <<his>> feet and mumbling an apology before sitting back at <<his>> desk.<<promiscuity2>>
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
:: English Events Own [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"What's the matter <<sircomma>>" you say. "Jealous?" The giggling becomes laughter.<<promiscuity3>>
<br><br>
"You kids have a strange idea of humour," Doren says, shaking <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
:: English Events Stare [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stare down at your hands and try to ignore the laughter. Doren looks at the <<person2>><<person>> "You know I don't like giving detention," <<person1>><<he>> says. "But you're making it hard for me to avoid." <<person2>>The <<person>> looks away, smirking.
<br><br>
<<if $dorenhonest isnot 1>>
<<person1>>Doren looks back at you. "I'd like to speak to you outside. Come on." You follow <<him>> from the classroom, keeping your head bowed and knowing everyone must be staring at you.
<br><br>
<<He>> shuts the door behind you and speaks in an uncharacteristically quiet tone. "Is everything alright <<lasscomma>> or is there something you want to tell me about?"
<br><br>
<<link [[Be honest|English Events Honest]]>><<npcincr Doren love 1>><<stress 6>><<trauma -6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Say you're fine|English Events Fine]]>><</link>>
<br>
<<else>>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<</if>>
:: English Events Honest [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $dorenhonest to 1>>
You tell Doren that you've been attacked numerous times, and that you don't feel able to cope. Saying it out loud makes you feel dizzy. You don't go into details, but make it clear how trapped you feel.
<br><br>
You realise you're sat on the floor, being held up by Doren's arm. You don't remember falling. "It's okay <<lasscomma>> I've got you." <<He>> pulls a phone out of <<his>> pocket and calls someone. "Hello? Yes. I need someone to cover my class. Yes it's an emergency. No. Goodbye." <<He>> puts the phone away.
<br><br>
<<He>> helps you to your feet. "I want to take you somewhere they can help, okay?" <<He>> takes your hand and together you walk away from class. <<He>> leads you outside to <<his>> parked car. "Climb aboard. It's not a long trip."
<br><br>
<<link [[Climb aboard (0:05)|English Events Police]]>><<pass 5>><</link>>
<br>
:: English Events Fine [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You put on a brave face and tell <<him>> you're fine. "Okay. If you say so," <<he>> says. "Now let's get back to class before they break a window."
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
:: English Events Police [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Doren drives to Barb street and pulls up outside the police station. "I know this is hard for you, but you need to tell them what you told me." You leave the car and enter the station.
<br><br>
<<generate3>><<person3>>A <<person>> sits at the desk, wearing an officer's uniform. <<He>> doesn't glance up as you enter. Doren knocks on the surface, hard enough that a pencil rolls onto the floor. <<person1>>"We've got a crime to report," <<he>> says. "Maybe several."
<br><br>
The officer looks up. "There's a queue," <<person3>><<he>> says.
<br><br>
Doren looks around the empty room. "Doesn't look like a queue to me."
<br><br>
"A backlog then," the officer replies. "We can't help you for three years."
<br><br>
"Three years!?" Doren slams <<person1>><<his>> fist into the desk, knocking over a mug this time. "This <<girl>> was ra..." <<he>> catches <<himselfstop>> "<<pShe>> was attacked. More than once. You're telling me you can't do anything?"
<br><br>
"We can. In three years," <<person3>><<he>> types something into <<his>> computer. "We already have you on record. We'll contact you when we're ready to take your report. Have a nice day."
<br><br>
<<link [[Next|Doren Intro]]>><</link>>
<br>
:: English Kylar Moved [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head. Doren looks at Kylar. "Hey, doodler," <<he>> says. "I need help up front."
<br><br>
<<endevent>>
Kylar scowls, but doesn't argue. <<He>> gives you a longing look as Doren makes <<him>> move.
<<set $kylarenglishstate to "watching">>
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
:: English Kylar Nod [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod. "Alright," Doren says. <<He>> doesn't sound convinced.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/classes/english-events.twee | twee | mit | 11,304 |
:: English Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "third">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $englishattended is 1>>
You rejoin the English lesson and take your seat.
<br><br>
<<englishstart>>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the English classroom.
<<npc Doren>><<person1>>
Doren is preparing at the front of the room while the seats fill.
<br><br>
<<englishstart>>
<<else>>
You enter the English classroom.
<<npc Doren>><<person1>>
Doren cuts off mid-sentence and smiles at you. "Better late than never! Sit down, you've got lost time to make up for."<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as Doren continues.
<br><br>
<<englishstart>>
<</if>>
<<elseif $rightarm is "bound">>
Doren looks concerned. "Lass, who tied you up like that? Are you okay? Leighton should have something have something to cut you free. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Doren>><<person1>>
Doren laughs. "You can't attend my lesson without a uniform. Not my rules. Leighton might have something spare."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $englishinterrupted is 1>>
<<npc Doren>><<person1>>You enter the English classroom. Doren stops speaking abruptly and looks your way. "Hah! I'm glad you're eager to study in my class, but don't you have another lesson to be at? I have to mark you down for detention or Leighton'll give me another talking to." <<He>> shoos you out the door.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Doren>><<person1>>You enter the English classroom. Doren stops speaking abruptly and looks your way. "Something I can do for you, <<if $player.appearance is "m">>lad<<else>>lass<</if>>?" It seems you've interrupted the lesson.
<br><br>
<<set $englishinterrupted to 1>>
<<link [[Apologise|English Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|English Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the English classroom. Bookshelves line the walls.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: English Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $englishattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
The English lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The English lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<if $kylarenglishstate is "active">>
<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[Socialise with classmates|English Lesson Socialise]]>><</link>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><<npcincr Kylar lust 5>><</link>><<exhibitionist5>><<glust>>
<br>
<</if>>
<<else>>
<<link [[Focus on the lesson|English Lesson Focus]]>><</link>><<gstress>><<genglish>>
<br>
<<link [[Socialise with classmates|English Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|English Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|English Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
:: English Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: English Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sircomma>> please don't eat me!" Laughter erupts among the seated students.
<br><br>
Doren also laughs. "Go to your class, or I just might!" <<He>> holds the door open for you.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: English Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $kylarenglishstate is "active">>
You focus on listening to the teacher and studying the material. You think you're making progress, despite Kylar's distractions.
<br><br>
<<else>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<</if>>
<<towelup>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<englishskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>>
:: English Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Kylar's presence makes this difficult.
<<elseif $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>>
<<if $kylarenglishstate is "active">>
<<else>>
<<status 1>>
<</if>>
<<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>>
:: English Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $kylarenglishstate is "active">>
You stare out the window and daydream. Kylar sketches you.
<<elseif $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsenglish>>
<<else>>
<<eventsenglishsafe>>
<</if>>
<</if>>
:: English Kylar Move [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90>>
You pick up your things to move to another seat. Kylar rests a hand on your thigh. <<His>> hand clutches a knife. "Wh-where are you going, my love?" <<he>> says. "We already have our seats."
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "watching">>
You pick up your things and move to another seat. Kylar doesn't follow, but starts stabbing <<his>> hand with a pen.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/classes/english.twee | twee | mit | 10,483 |
:: History Tease [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You stretch languidly, lifting your $worn.upper.name and exposing your midriff. It's a bit much for the <<person>> and they look away, blushing.
<<exhibitionism1>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
:: History Flash [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shift in your seat and lift up your skirt, revealing your <<undiesstop>>
<<if $rng gte 51>>
It's too much for the <<personstop>> They look away, blushing.
<br><br>
<<else>>
The <<person>> is mesmerized by your display, and can't take <<his>> eyes off of you. <<Hes>> so fixated on you, <<he>> doesn't notice Winter call for <<him>> to answer a question.
<br><br>
Flustered, <<he>> gets the answer wrong. It was an easy one. The class laugh at <<himstop>>
<br><br>
<<if $winterromance is 1>>
<<npc Winter>> Winter looks at you as if aware of what you were doing. <<He>> shakes <<his>> head. You think you can see a faint smile on <<his>> lips.
<<set $winterpunish to += 1>>
<br><br>
<</if>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>><br>
:: History Events Dress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> walk out from behind the screen. You are greeted by laughter as the class sees what you're wearing, though they are quickly silenced by a stern look from Winter. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
:: History Events Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
This is ridiculous, there's no way you're wearing that. Winter glares at you as you take your seat.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
:: History Events Revealing Dress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> walk out from behind the screen. The class falls silent as they see how little you're wearing. Winter smiles in satisfaction. You model the outfit as <<he>> describes the ceremonies it was used in, which all seem to have had a risqué element. You're too embarrassed by the way your classmates look at you to learn anything, but the segment is over soon enough.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
:: History Events Pick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $cool lt 39>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear. <</if>> "Someone go distract the teacher," <<he>> says. Much of the class closes around to watch.
<br><br>
<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt 119>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You try to push <<him>> away, but <<he>> holds you firm, <<if $pronoun is "m">> and undoes <<his>> fly.<<else>> and lifts up <<his>> skirt. <<Hes>> not wearing underwear.<</if>>
<br><br>
<<link [[Next|History Lesson Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
You lean down to pick up the book. As you do, the <<person>> grabs the back of your head and pushes your face against <<his>> crotch. You push <<him>> away as laughter emerges from the rest of the class. "I really am clumsy!" The <<person>> says, now grinning. "No need to be so aggressive though." <<He>> continues <<his>> task, and Winter soon returns.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: History Events Leave [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Not trusting the <<persons>> intentions, you refrain from leaning over to pick up the book. <<He>> tilts <<his>> head and displays a mock frown. "What's wrong? Worried I might do something naughty?" <<His>> friends laugh.
<br><br>
The classroom door starts to open, and the <<person>> continues their task as Winter enters. The teacher sees the textbook on the floor and glares at you. "Pick that up immediately. You should treat school property with more respect," the <<person>> throws an infuriating smile your way as you pick up the book.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
:: History Lesson Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<if $phase is 1>>
<<set $timer to 6>><<set $rescue to 1>>
<<elseif $phase is 2>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>>
<<set $alarm to 0>>
<span class="red">No one comes to your aid. Winter must be distracted.</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[Next|History Lesson Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Lesson Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>
:: History Lesson Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
Satisfied, the <<person>> shoves you to the ground. The rest of the class rushes back to their seats, as footsteps can be heard approaching. You know you'll be in trouble if you're caught lying on the floor. <<tearful>> you struggle into your seat just before Winter returns.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain. <<He>> glares at you, and <<he>> and <<his>> friends look like they've a mind to punish you, but at that moment footsteps can be heard approaching the class, and they think better of it. <<tearful>> you take your seat. Winter returns, with no knowledge of what just took place.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?" Glad that the assault is over and not wanting Winter to know it was you who screamed, you keep your head down as the lesson continues.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> pushes you away and returns to <<his>> desk, along with the rest of the class. <<tearful>> you take your seat. Winter arrives, one of the <<persons>> friends in tow, looking diminished. "Don't waste my time again, or you'll never see the end of detention." Glad that the assault is over, you keep your head down as the lesson continues.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<</if>>
:: History Lesson Pillory [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk to the front of the classroom, and Winter gestures you to bend over the bottom part of the pillory. You do so, and <<he>> lifts over the rest of the device, locking you firmly in place. Your hands and head poke through small holes facing the class. The antique is bolted onto the floor, rendering you quite immobile.
<br><br>
<<bind>>
<<if $rng gte 51>>
<<endevent>>
<<npc Leighton>><<person1>>Before Winter can speak further, the door opens to reveal Leighton, who doesn't look twice at the <<girl>> in the pillory. <<He>> looks at Winter. "We need to talk." Winter nods, and leaves the room without a word.
<<endevent>>
<br><br>
<<generates1>><<person1>>The class is silent for a few moments, as the sound of footsteps outside the room fade into nothingness. Then a <<person>> stands up, and saunters over to you. "Who thinks the lesson should continue?" <<He>> asks the rest of the class, smiling slyly. Encouraged by the rest of the class, <<he>> walks behind you.
<br><br>
<<link [[Next|History Lesson Pillory Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
Winter lectures about the historical use of the pillory, as well as other archaic punishments. You wonder why <<he>> likes them so much. Before long, <<he>> releases you. "You've been a fine assistant," <<he>> says cheerfully, as you head back to your seat.<<unbind>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: History Lesson Pillory Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>>
<<set $timer to 18>>
<<set $position to "wall">><<set $walltype to "cleanpillory">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">><<set $NPCList[0].lefthand to 0>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|History Lesson Pillory Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: History Lesson Pillory Molestation Finish [nobr]
<<effects>><<unbind>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<famerape 10>>
"I got a bit carried away there." You hear the <<person>> mutter as <<he>> heads back to <<his>> seat.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain, and the class turn against <<himcomma>> laughing at <<his>> inability to properly molest a bound <<girlstop>> <<He>> returns to <<his>> seat, looking diminished.
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter returns to the class, and sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
Winter returns to the class. "Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Footsteps can be heard rapidly approaching the classroom. The <<person>> rushes back to <<his>> desk. Winter arrives, looking angry. "I can't leave you alone for five minutes, can I?"
<br><br>
<<exposure>>
<<if $exposed gte 1>>
Winter conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now." Winter says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<<else>>
Footsteps can be heard approaching the classroom. The <<person>> rushes back to <<his>> desk. The door opens to reveal Winter,
<br><br>
<<exposure>>
<<if $exposed gte 1>>
who sees you in your undressed state. The teacher conceals your body with a towel while freeing you from the pillory. "Who's responsible for this?" Everyone looks at the <<personcomma>> who shrinks lower into their seat. "Stay behind after class." <<tearful>> you walk back to your desk, and ease yourself down.
<<else>>
<<endevent>><<npc Winter>><<person1>>"Sorry, but we won't have time for this now," <<he>> says as <<he>> releases you from the pillory. <<He>> sounds genuinely disappointed. <<tearful>> you walk back to your desk, and ease yourself down.
<</if>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|History Lesson]]>><</link>>
<</if>>
:: History Lesson Answer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Winter>><<person1>>You raise your hand, and Winter looks at you. You answer the question, and <<he>> gives you a curt nod before moving on. That's about as close as you'll get to praise in this class.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
:: History Lesson Conceal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I can't... I can't tell you." You say, hunching to conceal the collar around your neck.
<br><br>
<<elseif $submissive lte 850>>
"Mind your own business," you say.
<br><br>
<<else>>
"I can't tell you," you say.
<br><br>
<</if>>
"Fine," says Winter. "Whatever it is, you can show Leighton in Detention."
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br>
:: History Lesson Collar [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-It's my collar," you say.
<br><br>
<<elseif $submissive lte 850>>
"It's a collar. What's it to you?" you say.
<br><br>
<<else>>
"It's just a collar," you say.
<br><br>
<</if>>
<<He>> reaches down and picks up the leash. "And this? What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning.
<br><br>
<<endevent>>
<<link [[Next|History Lesson]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/classes/history-events.twee | twee | mit | 16,315 |
:: History Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "fourth">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $historyattended is 1>>
You rejoin the history lesson, and take your seat.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the history classroom.
<<npc Winter>><<person1>>
Winter is preparing at the front of the room while the seats fill.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the history classroom.
<<npc Winter>><<person1>>
Winter cuts off mid-sentence and looks at you. <<He>> taps <<his>> watch and points to your seat.
<<gdelinquency>>
<br><br>
<<detention 1>>
You take your seat as Winter continues.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound">>
Winter looks at your bound arms. "Whatever that's about you need to sort it out before you enter my class. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Winter>><<person1>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "lunch">>
You enter the history classroom. No one else has arrived yet. You could use the extra time to study.
<br><br>
<<schoolperiodtext>>
<<link [[Study history|History Classroom Study]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $historyinterrupted is 1>>
<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "Every time you interrupt me you damage your fellow student's chances. I'll mark you down for detention." <<He>> guides you to the door.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Winter>><<person1>>You enter the history classroom. Winter stops speaking abruptly and looks your way. "And what can I do for you?" It seems you've interrupted the lesson.
<br><br>
<<set $historyinterrupted to 1>>
<<link [[Apologise|History Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|History Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the History classroom. It has a stuffy atmosphere.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: History Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $historyattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
The history lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The history lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|History Lesson Focus]]>><</link>><<gstress>><<ghistory>>
<br>
<<link [[Socialise with classmates|History Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|History Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|History Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
:: History Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: History Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sircomma>> I got you muddled with the skeleton in the science room." Laughter erupts among the seated students.
<br><br>
Winter sighs. "Is this really what passes for humour today?" <<He>> guides you to the exit and shuts the door behind you.
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Winter love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: History Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<towelup>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>>
:: History Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>>
:: History Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventshistory>>
<<else>>
<<eventshistorysafe>>
<</if>>
<</if>>
:: History Classroom Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take a seat and read a history textbook.
<br><br>
<<npc Winter>><<person1>>The classroom soon fills and Winter arrives to begin the lesson.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound">>
Winter looks at your bound arms. "Whatever that's about you need to sort it out before you start my class. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<pass 5>><<stress 1>><<historyskill>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "fourth">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-school/classes/history.twee | twee | mit | 14,296 |
:: Maths Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You turn and give the delinquents a stern talking to.
<<if $cool gte (($coolmax / 5) * 2)>>
They recoil as if stung, and stop the harassment.
<br><br>
<<else>>
They don't seem impressed; one sticks out their tongue at you, but they stop harassing you.
<br><br>
<</if>>
River gives you an angry look for disrupting <<his>> class.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
Not wanting to cause a fuss, you decide to put up with it. Fortunately, they don't take things too far, content to poke you with rulers when River isn't looking.
<br><br>
<<link [[Next |Maths Lesson]]>><<endevent>><</link>>
<</if>>
:: Maths Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
"Very good. I knew you'd get it," <<he>> says, looking at the rest of the class pointedly. When <<he>> turns <<his>> back, other students look at you like you just insulted them.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment. "Liar. Maybe detention will teach you to quit playing dumb." <<He>> returns to <<his>> lecturing.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
:: Maths Event Bite [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and bite River's hand. You feel your fangs sink into <<his>> flesh.
<br><br>
<<He>> screams and lurches away from you, clutching <<his>> injury. <<He>> stares at you with wide eyes, seemingly lost for words. Most of the class look amused. "You... Det..." <<he>> stammers. "Detention." <<He>> walks to the front of the class, taking a detour around you, and rummages in <<his>> desk for a bandage.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
:: Maths Event Endure [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You remain still on your seat, and endure River's rude tugging. It doesn't take long for <<him>> to give up. "I don't know how these are stuck on, but I want them gone," <<he>> says. <<He>> continues <<his>> march down the classroom, leaving your ears and scalp sore.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
:: Maths Lesson Feign [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You feign shock at River's collapse and join in the laughter. <<npc River>><<person1>><<He>> soon comes to and looks around with bleary eyes. <<He>> fixes you with a gaze, but doesn't say anything. <<He>> climbs to <<his>> feet and continues the lesson as if nothing happened.
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson Daydream]]>><</link>>
<br>
:: Maths Note [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You break the seal and open the envelope. There's a note inside, with the head's computer username and password. That might be useful, but you'll probably be in trouble for tampering with the letter.
<<set $headpasswordknown to 1>>
<br><br>
<<endevent>>
<</if>>
You deliver the note without incident, but on the way back to class you are hounded by a group of delinquents.
<<if $cool lt ($coolmax / 10) and $mathsnote gte 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
What starts with verbal teasing soon becomes physical.
<br><br>
<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<<elseif $cool lt ($coolmax / 5) and $mathsnote gte 1>><<set $mathsnote to 2>>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>>
What starts with verbal teasing soon becomes physical.
<br><br>
<<link [[Next|Maths Note Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<set $mathsnote to 1>>
They tease you a little but fortunately don't take things too far. You arrive at the classroom.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<</if>>
:: Maths Note Molestation [nobr]
<<if $molestationstart is 1>>
<<if $phase is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<set $timer to 15>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[Next|Maths Note Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Note Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Note Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
Shaken, you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"See ya later loser," says the <<person1>><<personstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<<else>>
"See ya later loser," says the <<person1>><<personstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you walk back to the classroom.
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<</if>>
:: Maths Event3 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
You do your best to ignore the fondling. River is distracted on the other side of the room, and the <<person>> becomes more bold.
<br><br>
<<link [[Next|Maths Event3 Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
You do your best to ignore the fondling. The <<person>> continues to covertly grope and squeeze your butt while acting as though nothing is amiss. You feel a little violated, but put up with it for the sake of peace.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
You shift your chair away from the <<personcomma>> beyond the reach of their fondling. Unfortunately, River gets the wrong idea. "I asked you to help a fellow student, don't try to weasel out of it. Maybe detention will teach you to respect your colleagues." The <<person>> gives you a mocking smile.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
:: Maths Event3 Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<set $timer to 10>>
<<set $rescue to 1>>
<<set $enemyhealthmax to 1>><<set $enemyhealth to $enemyhealthmax>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event3 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event3 Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Event3 Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $alarm is 1>><<set $rescued += 1>>
You cry for help, causing River and the rest of the class turn to you. River fixes the <<person>> with a glare. "Assaulting another student? This is utterly unacceptable. You can sit alone," the <<person>> is moved to the other side of the room.<<status -10>><<lcool>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> yells in pain, causing River and the rest of the class to turn to you. River glares at you, and talks over your attempt at an explanation. "Assaulting another student? This is utterly unacceptable. You can sit alone." You got away from the <<personcomma>> at least.<<detention 2>><<gdelinquency>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> groans in satisfaction, causing River to turn and look. "This behaviour is completely unacceptable. I'm separating you two." <<tearful>> you move seats. You got away from the <<personcomma>> at least.<<detention 3>><<gdelinquency>>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<<else>>
River turns back to the class, and the <<person>> ceases their groping.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Maths Lesson]]>><</link>>
<</if>>
:: Maths Event4 [nobr]
<<generatey1>><<generatey2>>
<<if $rng gte 81>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> walk up to you. They stand either side of you, preventing you from moving away.
<br><br>
<<link [[Next|Maths Event4 Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
As you wait in the corridor, a <<person1>><<person>> and <<person2>><<person>> eye you up as they pass by. The <<person1>><<person>> grins at you. <<catcall>><<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Maths Event4 Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Event4 Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Event4 Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Event4 Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You manage to fend off the pair.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you gather yourself.
<br><br>
A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks for getting us off, slut." Panting, they walk away.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You go to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
<<tearful>> you gather yourself. A few minutes later River emerges from the class. "It seems I made a mistake. Come back in."
<br><br>
<<link [[Next|Maths Lesson]]>><</link>>
<br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/classes/maths-events.twee | twee | mit | 13,966 |
:: Maths Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "second">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $mathsattended is 1>>
You rejoin the maths lesson, and take your seat.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the maths classroom.
<<npc River>><<person1>>
River is preparing at the front of the room while the seats fill.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the maths classroom.
<<npc River>><<person1>>
River cuts off mid-sentence to regard you. "You're late. Maybe some time in detention will prevent future tardiness."
<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as River continues.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound">>
<<npc River>><<person1>>
River's eyes narrow as <<he>> sees your bound arms. "And another one. Look, whatever ever silly game you're playing needs to stop. You're not coming in here with arms tied up like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc River>><<person1>>
River's eyes narrow as you enter. "You can't attend my lesson without a uniform. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $mathsinterrupted is 1>>
<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "You again? Get out." <<He>> shuts the door on you.
<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>You enter the maths classroom. River stops speaking abruptly and looks your way. "Yes, what is it?" It seems you've interrupted the lesson.
<br><br>
<<set $mathsinterrupted to 1>>
<<link [[Apologise|Maths Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Maths Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the maths classroom. Charts and graphs cover the walls.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: Maths Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $mathsattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
The maths lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The maths lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Maths Lesson Focus]]>><</link>><<gstress>><<gmaths>>
<br>
<<link [[Socialise with classmates|Maths Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Maths Lesson Daydream]]>><</link>><<lstress>><<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Maths Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
:: Maths Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: Maths Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sircomma>> I'll let you get back to putting your class to sleep." Laughter erupts among the seated students.
<br><br>
River is not so amused. "You've made a mistake. Get out."
<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr River love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: Maths Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<mathsskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>>
:: Maths Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>>
:: Maths Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsmaths>>
<<else>>
<<eventsmathssafe>>
<</if>>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/classes/maths.twee | twee | mit | 8,673 |
:: Science Event1 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You raise your hand. Sirris points at you, and you give your answer. <<He>> smiles as you speak. "Well done! It's clear you've been doing your homework."
<br><br>
<<else>>
You keep quiet. You might be wrong anyway.
<br><br>
<</if>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
:: Science Event2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
Sirris' concern is clearly not assuaged, but <<he>> nods and moves on.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 1>>
Despair overtakes you and you burst into tears. Sirris says something, but you can't make it out. You lose consciousness.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $phase is 2>>
Sirris spends a couple of minutes helping you fill some holes in your understanding. When it's over, you feel like you understand the material much better.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $phase is 3>>
Sirris nods and moves on.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<</if>>
:: Science Event3 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $scienceprogression gte 4 and $delinquency gte 1000>>
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 4>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<<elseif $scienceprogression gte 3 and $delinquency gte 600>>
Sirris turns to the class. "Okay, can you quiet down please." The class shows <<him>> no acknowledgement.
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 3>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><</link>><<gstress>><<gscience>>
<br>
<<elseif $scienceprogression gte 2 and $delinquency gte 400>>
Sirris smiles at you. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 3>><</link>><<gstress>><<gscience>>
<br>
<<elseif $scienceprogression gte 1 and $delinquency gte 10>>
Sirris smiles at you. "I need you to undress for this part. Don't worry, you can keep your underwear on."
<br>
<<if !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<set $phase to 1>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<set $scienceprogression to 2>><</link>><<gstress>><<gscience>>
<br>
<<else>>
You speak as quietly as possible, making sure only Sirris can hear. "I'm... I'm not wearing any."
<br>
<<if $delinquency gte 400>>
<<He>> blushes slightly. "That's against school rules you know. I'm still going have to ask you to strip, it's important for the lesson."
<br><br>
<<link [[Refuse|Science Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Undress|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 2>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 2>><</link>><<gtrauma>><<gstress>><<gscience>>
<br>
<<else>>
<<He>> blushes slightly and averts <<his>> eyes from you. "Oh. T-take your seat please."<<gstress>><<gtrauma>>
<br><br>
<<link [[Sit back down|Science Lesson]]>><<stress 1>><<trauma 1>><<endevent>><</link>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip anyway|Science Undress]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<set $phase to 5>><<set $scienceprogression to 2>><<scienceskill>><</link>><<gscience>><<exhibitionist5>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
Sirris smiles at you. "Don't worry, we're not going to do anything invasive." <<He>> turns to the class. "Okay, can you quiet down a bit please..."
<br><br>
<<He>> talks about various bones and organs, pointing to parts of your body to demonstrate their location. After a short while, <<he>> thanks you and sends you back to your seat.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><<set $scienceprogression to 1>><</link>>
<br>
<</if>>
:: Science Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 4>>
This is going too far. You dress yourself with shaking fingers, doing your best to ignore the disappointed heckling from the class. You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
You walk back to your seat. Sirris doesn't say anything, but refusing a teacher won't reflect well on you.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Science Undress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."
<br><br>
<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.
<br><br>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 4>>
<<set $genderknown.pushUnique($npc)>>
You <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris continues with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> on display.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for you help. There's one more thing I need you to do however. Could you climb onto my desk and spread your legs? I'd like to talk a bit about reproductive organs."
<br><br>
<<person2>>The <<person>> looks like <<hes>> about to start salivating. The rest of the class look no less excited at the prospect.
<br><br>
<<link [[Climb atop the desk|Science Undress Desk]]>><<npcincr Sirris dom 1>><<scienceskill>><<stress 1>><<trauma 1>><<set $scienceprogression to 4>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Refuse|Science Refusal]]>><<clotheson>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $phase is 5>>
<<set $genderknown.pushUnique($npc)>>
<<flaunting>> you <<nervously>> remove your clothing, which immediately grabs the classroom's attention. Sirris is blushing furiously now, but <<he>> does <<his>> best to continue with the lesson, pointing to parts of your body and explaining various functions. It's hard to pay attention to what <<he>> is saying with all these eyes on you, your <<lewdness>> proudly displayed.<<generates2>><<person2>>A <<person>> leans forward, eyes wide and almost falling out of <<his>> seat.
<<exhibitionism5>>
<br><br>
<<person1>>Sirris finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes."
You dress and take your seat, still woozy with power at having commanded everyone's attention so easily.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<</if>>
:: Science Undress Desk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 3>>
You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<set $arousal += 2000>>
<<if $worn.under_lower.type.includes("chastity")>>
"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."
<br><br>
<<elseif $vaginaexist is 1>>
<<if ($vaginasemen + $vaginagoo) gte 7>>
<<He>> produces a speculum. As soon as <<he>> inserts it into your vagina, cum and sexual fluids squirt out and quickly pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.
<br>
"Is that cum, <<if $pronoun is "m">>sir!?<<else>>miss!?<</if>>"
<br>
"Haven't you ever washed that?"
<br>
"How many guys have you fucked!?"
<br>
"<<pShe>> probably washed it out this morning!"
<br>
"Need a refill?"
<br><br>
Sirris is silent, probably lost for words.
<<set $vaginasemen -=2>><<set $vaginagoo -=2>>
<br><br>
<<elseif ($vaginasemen + $vaginagoo) gte 3>>
<<He>> produces a speculum and inserts it into your vagina, as <<he>> opens it cum and sexual fluids drool out and start to pool on <<his>> desk. Your classmates crowd round for a closer look, shoving each other for a better position.
<br>
"Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"
<br>
"That looks like cum!"
<br><br>
Sirris is silent.
<br>
<<else>>
<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<</if>>
<<person2>>"<<pShes>> getting wet!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.
<br><br>
<<else>>
<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<if $wolfgirl gte 4 and $hirsutedisable is "f">>
"<<pShes>> really hairy!" one girl says. "Is that normal, <<if $pronoun is "m">>sir?<<else>>miss?<</if>>"
<br><br>
<</if>>
<<person2>>"<<pShes>> getting hard!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.
<br><br>
<</if>>
<<person1>>Sirris soon finishes <<his>> demonstration. "Thank you for your help. You can take your seat. Don't forget your clothes." You dress yourself with shaking fingers and take your seat amongst your classmates, pulse still racing.
<br><br>
<<link [[Next|Science Lesson]]>><<clotheson>><<endevent>><</link>>
<br>
<<else>>
You do as instructed, and spread your legs, exposing yourself to the room. Sirris looks increasingly flustered, but continues regardless.
<<set $arousal += 2000>>
<<if $worn.under_lower.type.includes("chastity")>>
"As you can see, <<pshe>> is wearing a chastity belt, but we should be able to move it slightly for a better look..."<<person1>><<He>> starts tugging on your belt, this way and that, rubbing it against your <<genitalsstop>> A small moan escapes your lips, and the class erupts into laughter. Sirris recoils from the belt, and stammers. "We... This will do. OK class, listen closely."
<br><br>
<<elseif $vaginaexist is 1>>
<<He>> produces a speculum and inserts it into your vagina, before opening it and giving the class a clear view of your cervix. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<person2>>"<<pShes>> getting wet!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of female anatomy, using your displayed womanhood as a prop.
<br><br>
<<else>>
<<He>> gently takes hold of the end of your penis with <<his>> thumb and forefinger. Your classmates crowd round for a closer look, shoving each other for a better position.
<br><br>
<<person2>>"<<pShes>> getting hard!" exclaims the <<personcomma>> redoubling your humiliation. Sirris ignores the interjection and commences <<person1>><<his>> explanation of male anatomy, using your displayed manhood as a prop.
<br><br>
<</if>>
The jostling continues, becoming more violent with each passing moment. Sirris is forced away as the class surround you, <<person1>><<his>> protests ignored. Not content to simply watch any longer, hands reach out from all around.
<br><br>
<<link [[Next|Science Undress Molestation]]>><<endevent>><<set $molestationstart to 1>><</link>>
<</if>>
:: Science Undress Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generates1>><<generates2>><<generates3>><<generates4>><<generates5>><<generates6>><<man1init>><<npcstrip>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1>>
<span id="next"><<link [[Next|Science Undress Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Undress Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Science Undress Molestation Finish [nobr]
<<effects>>
<<endcombat>>
<<npc Leighton>><<person1>>Leighton's stern voice resonates through the room, and your assailants back off. Sirris must have summoned the <<if $pronoun is "m">>him<<else>>her<</if>> when <<endevent>><<npc Sirris>><<person1>><<he>> lost control of the class. Leighton doesn't stick around once order is restored, leaving Sirris to cover and console you. <<tearful>> you do your best to put on a brave face and return to your seat.
<br><br>
<<clothesontowel>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
:: Science Terrarium [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generates1>><<generates2>>
<<if $scienceterrariumprogression is 4 and $science gte 700>>
Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt. The <<person1>><<person>> presses <<his>> mouth to your ear and whispers. "You think you're better than us because you get high marks? I bet we could teach you a thing or two."
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 4>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 3 and $science gte 500>>
Something shatters on the other side of the room, and is followed by a cheer from the students. Sirris, looking distraught, heads over to inspect the damage while the noise and chaos in the classroom turns up a notch.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 3>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 2 and $science gte 400>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 2>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<elseif $scienceterrariumprogression is 1 and $science gte 300>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $phase to 1>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<<else>>
A <<person1>><<person>> and <<person2>><<person>> move either side of you. They inconspicuously move closer, and you feel a hand grope your butt.
<br><br>
<<link [[Put up with it|Science Terrarium Endure]]>><<set $scienceterrariumprogression to 1>><<trauma 1>><<stress 1>><<arousal 1>><<set $science += 1>><<set $school += 10>><</link>><<gtrauma>><<gstress>><<garousal>><<gscience>>
<br>
<<link [[Move away|Science Terrarium Escape]]>><</link>>
<</if>>
:: Science Terrarium Endure [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>>
<<if $rng gte 75>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Without giving any warning, they grab you by the shins and haul you up and into the terrarium, before slamming the lid, trapping you. You push against the lid, but it won't budge; they quickly flipped the latch to prevent your escape. Others start gathering around now, to gawk at you through the glass.
<br><br>
<<if $swarmdisable is "t">>
<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[Endure it|Science Terrarium Imprisoned]]>><<status -10>><</link>><<lcool>>
<<else>>
With an evil grin, the <<person2>><<person>> kneels and opens the cupboard beneath the terrarium. <<He>> lifts out a number of jars filled with thick, long worms. <<person1>>The <<person>> grabs a couple of the jars. Together, they move them to the grating atop your prison, about to pour them in.
<br><br>
<<link [[Shatter the glass|Science Terrarium Shatter]]>><<detention 6>><<set $pain += 80>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>><<gdelinquency>>
<br>
<<link [[Endure it|Science Terrarium Swarm]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 51>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it. You want to be fucked." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 3>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 4>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 3>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 51>><<set $scienceterrariumprogression to 2>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
<<person1>>The <<person>> whispers into your ear. "I can tell you're getting hot and bothered. Don't try to hide it." Your assailants become more aggressive with their fondling, you can't continue to ignore them.
<br><br>
<<link [[Next|Science Terrarium Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You do your best to ignore the molestation, and focus on the task in front of you. Another hand joins the first. You don't react to the fondling, not wanting to give them the satisfaction.
<br><br>
Eventually, your assailants tire and move away, allowing you to continue unmolested.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Science Terrarium Escape [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You move away from the terrarium. You don't like being bullied away from an activity, but there's nothing to be done for now.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
:: Science Terrarium Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 1>>
<<set $timer to 6>><<npcstrip>><<set $rescue to 1>>
<<elseif $phase is 2>>
<<set $timer to 12>><<npcstrip>><<set $rescue to 1>>
<<elseif $phase is 3>>
<<set $timer to 18>><<npcstrip>><<set $rescue to 0>>
<<elseif $phase is 4>>
<<set $timer to 24>><<set $rescue to 0>>
<</if>>
<</if>>
<<effects>>
<<if $rescue is 0 and $alarm is 1>><<set $alarm to 0>>
<span class="red">Sirris can't hear you over the cacophony made by the other students!</span>
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer gte 1>>
<span id="next"><<link [[Next|Science Terrarium Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Terrarium Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Science Terrarium Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you to recoup what remains of your dignity.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Recoiling in pain, the <<person2>><<person>> bursts into tears and the <<person1>><<person>> shouts at you. "You'll get yours, bitch!" They decide to leave you alone, for now.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.<<lcool>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
Sirris notices the commotion and rushes over. The pair cease their assault and leave you to recoup what remains of your dignity, giving you a mocking smirk as they do. Sirris is about to say something, but is interrupted by a bang on the other side of the room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<</if>>
:: Science Terrarium Shatter [nobr]
<<effects>>
Summoning all your strength, you bash the side of the terrarium, shattering it and sending shards of glass in all directions. The <<person1>><<person>> and <<person2>><<person>> take cover along with the rest of the audience, as you climb out of the remains of the vessel.
<<bruise full>><<set $worn.upper.integrity -= 10>><<set $worn.lower.integrity -= 10>><<set $worn.under_lower.integrity -= 10>>
<<endevent>>
<<npc Sirris>><<person1>>Sirris rushes over to find you standing alone, bleeding and surrounded by the broken remains of the terrarium.
<br><br>
"Are you alright? Why did you do this?! How am I going to explain this to the head?" <<He>> wrings <<his>> hands, clearly distraught. "Everyone stay away from this area until I clean it up."
<br><br>
You spend the rest of the lesson having glass removed by the school nurse.
<br><br>
<<exposure>>
<<towelup>>
<<advancetohour>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
:: Science Terrarium Imprisoned [nobr]
<<effects>>
<<endevent>><<npc Sirris>><<person1>>
You are jeered at for a few minutes before Sirris comes over to see what the fuss is about. <<He>> stands dumbfounded for a moment, mouth agape, before coming to <<his>> senses and freeing you. You climb out, more than a little shaken by the ordeal.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
:: Science Terrarium Swarm [nobr]
<<set $outside to 1>><<set $location to "school">><<effects>><<set $bus to "danube">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "jars">>
<<set $swarmmove to "held above the terrarium">>
<<set $swarmcreature to "worms">>
<<set $swarmspill to "fall into the terrarium">>
<<set $swarmsteady to "block">>
<<set $swarmSteady to "Block">>
<<set $swarmcount to 10>>
<<set $swarm1 to "contained">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 0>>
<<set $timer to 24>>
<<set $phase to 2>>
<</if>>
<<if $phase is 2>><<set $phase to 1>>
The pair sit on the sand to spectate.
<br><br>
<<else>>
<<if $orgasmdown gte 1 and $phase is 1>><<set $phase to 0>>
"I can't believe it," the <<person1>><<person>> shouts with joy, "You're cumming from this?" Your audience look ecstatic. You feel utterly humiliated.<<combattrauma 10>>
<<else>>
The assembled crowd is enjoying the show.
<</if>>
<br><br>
<</if>>
<<audience>>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Science Terrarium Swarm Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Science Terrarium Swarm Finish [nobr]
<<effects>>
<<if $timer lte 0>>
<<endevent>>
<<npc Sirris>><<person1>>
Sirris arrives to investigate the commotion. <<His>> eyes widen in horror at the spectacle, before <<he>> releases you from the terrarium. <<tearful>> you haul yourself out of your prison, worms cascading off of you. Sirris helps you cover up, <<he>> looks even more shaken than you.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<endcombat>>
<<link [[Next|School Passout]]>><<pass 1 hour>><</link>>
<</if>>
:: Science Pick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $delinquency gte 400>>
Sirris doesn't believe you, thinking it a trick due to your reputation as a delinquent.
<br><br>
The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<else>>
Sirris has the delinquents move to the other side of the classroom. They don't seem too bothered, and soon find someone else to pick on.
<br><br>
<</if>>
<<elseif $phase is 1>>
The students spend the lesson insulting and poking you whenever Sirris isn't looking, and are altogether a nuisance.
<br><br>
<</if>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
:: Science Dissection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You focus on the task at hand, and feel more confident in your abilities as a result.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
You joke around with your partner. You endear yourself to them and have a good time.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>
You drop the box, its contents audibly shattering as it hits the ground. The delinquents roar with laughter as you struggle to fix your $worn.lower.name. Suitably covered, you lift the box and resume your journey. Fortunately the delinquents torment you no further, content to laugh at your back.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>Sirris hears the distinct tinkling of broken glass as you arrive back at the classroom, where your fellow students are dissecting dead critters. <<He>> looks disappointed. "Don't worry about it, but I'll have to mark you down for detention whether it was your fault or not. Leighton takes the destruction of school property very seriously."
<br><br>
You don't get to join the other students. Sirris has you take the box to the bins. By the time you get back, this part of the lesson is over.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 3>>
You do your best to ignore them, but they take it as a challenge and step up their game.
<br><br>
<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<<elseif $phase is 4>>
<<person1>>The <<person>> mocks you. "Look, <<pshes>> inviting us!" Just as you get the box on the ground, <<he>> tackles you from behind, clasping <<his>> hand around your mouth.
<br><br>
<<link [[Next|Science Dissection Molestation]]>><<set $molestationstart to 1>><</link>>
<</if>>
<br><br>
:: Science Dissection Molestation [nobr]
<<if $molestationstart is 1>>
<<if $phase is 3>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<set $timer to 20>>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<<elseif $phase is 4>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
<<if $delinquency lt 400>>
<<set $rescue to 1>>
<</if>>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<if $timer gte 5>>
You keep walking back to the classroom, doing your best to ignore the harassment.
<br><br>
<<elseif $timer gte 2>>
You keep walking back to the classroom, doing your best to ignore the harassment. You're almost there.
<br><br>
<<elseif $timer is 1>>
You see the classroom up ahead.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer is 1>>
<span id="next"><<link [[Next|Science Dissection Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Science Dissection Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Science Dissection Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Their lust spent, they realise the weight of what they've done, and flee the scene lest they be caught. <<tearful>> you head towards the classroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
Your assailants back off. "You'll get yours, <<bitchstop>>" They leave you alone, trying to conceal their injuries. <<tearful>> you head towards the classroom.
<br><br>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>><<npc Leighton>><<person1>>Leighton rounds a corner, having heard your scream. The assailants' demeanour changes immediately, and they are harried back to <<his>> office. <<tearful>> you head back to the classroom.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<else>>
With the classroom in sight, your assailants take their leave. You hear their laughter long after they pass from view. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
<<else>>
You make a detour to the toilets and find some towels to cover up with before anyone sees you.<<towelup>>
<</if>>
You arrive back at the classroom and deliver your cargo, safe and sound. The rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<</if>>
:: Events Swimming Freed [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You swim to the side of the pool and turn around. Mason kneels and cuts through your bindings. "There. I hope another student didn't do this to you." <<He>> steps away.
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
:: Events Swimming Freed Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I should stay tied up."
<<elseif $submissive lte 850>>
"Did I ask for help?" you say, glaring at the teacher.
<<else>>
"I'm fine. Thanks," you say.
<</if>>
<br><br>
Mason looks confused. "If you're sure. I don't think there's a rule forbidding bound arms while swimming. Just be careful, okay?"
<br><br>
<<endevent>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
:: Science Kick [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You decide to give the <<person>> a closer view, and kick <<him>> in the face. <<He>> flinches, but isn't fast enough to dodge the blow. Your foot connects with <<his>> jaw and <<he>> falls out of <<his>> chair. <<His>> friends are laughing at <<him>> now.
<br><br>
<<endevent>>
<<npc Sirris>><<person1>>Sirris looks at you from across the class and sighs. "See Leighton after school," <<he>> says.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-school/classes/science-events.twee | twee | mit | 42,149 |
:: Science Classroom [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "first">>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<if $scienceattended is 1>>
You rejoin the science lesson, and take your seat.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the science classroom.
<<npc Sirris>><<person1>>
Sirris is preparing at the front of the room while the seats fill.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the science classroom.
<<npc Sirris>><<person1>>
Sirris cuts off mid-sentence to regard you. "I'm sorry, but I'll have to record your tardiness."<<gdelinquency>>
<br><br>
<<detention 1>>
You take a seat as Sirris continues.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rightarm is "bound">>
Sirris notices your bound arms. "Is this some kind of experiment? The results would be really hazardous. I can't let you do science like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
<<npc Sirris>><<person1>>
Sirris looks at your outfit as you enter. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoolstate is "morning">>
You enter the science classroom. No one else has arrived yet. You could use the extra time to study.
<br><br>
<<schoolperiodtext>>
<<link [[Study science|Science Classroom Study]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[Leave|Hallways]]>><</link>>
<br>
<<elseif $schoollesson is 1>>
<<if $scienceinterrupted is 1>>
<<npc Sirris>><<person1>>You enter the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised, then annoyed. "You again? You can't just keep interrupting like this, shoo!" <<He>> shuts the door on you.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<npc Sirris>><<person1>>You open the door to the science classroom. Sirris cuts off mid-sentence as you enter, looking surprised. "Can I help you?" It seems you've interrupted the lesson.
<br><br>
<<set $scienceinterrupted to 1>>
<<link [[Apologise|Science Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Science Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the science classroom. The equipment is kept securely locked away when not in use.
<br><br>
<<exhibitionclassroom>>
<<link [[Leave the room (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: Science Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: Science Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You mock the teacher. "A white lab coat is a good idea <<sircomma>> it'll hide the stains." Laughter erupts among the seated students.
<br><br>
Sirris looks exasperated. "Right. I'll have to inform the head of your behaviour, you know. Please, just go."<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Sirris love -1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
:: Science Classroom Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take a seat and read a science textbook.
<br><br>
<<npc Sirris>><<person1>>The classroom soon fills and Sirris arrives to begin the lesson.
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound">>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rightarm is "bound">>
Sirris notices your bound arms. "Is this some kind of experiment? The results would be really dangerous. I can't let you do science like that. Go see the head."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<<else>>
Sirris looks at your outfit as <<he>> enters. "Where's your uniform? I'm not allowed to teach you without one, you know. The head might have some spares."
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
<<if $studyfinish isnot 1>>
<<pass 5>><<stress 1>>
<<schooleffects>>
<<if $schoolstate is "first">>
<<set $studyfinish to 1>>
<<else>>
<<set $studyfinish to 0>>
<</if>>
<</if>>
:: Science Lesson [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $scienceattended to 1>>
<<if $schoolevent is 0 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has asked to be involved with the lesson today," Sirris says. "I know you'll all be on your best behaviour." The door opens as <<he>> finishes, and Leighton steps in.
<br><br>
<<endevent>><<npc Leighton>><<person1>><<He>> strides to the front of the class. "Thank you Sirris," <<he>> says. "Why don't you take a break?"
<br><br>
Sirris looks perplexed. "I thought you'd want my help, I've prepared-"
<br><br>
"Don't you worry. I've prepared my own plan for the lesson. Now go relax in that cafe you like."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
Sirris opens <<his>> mouth to argue, but thinks better of it. "Be good," <<he>> whispers to the class on <<his>> way out.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Penis Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 1 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has once again asked to take charge of the lesson," Sirris says.<<endevent>><<npc Leighton>><<person1>> "I don't know why <<hes>> taken an interest, but <<he>> seemed satisfied last time."
<br><br>
The door swings open and Leighton steps in, a smile on <<his>> face. "Thank you Sirris," <<he>> says. "I'll take it from here."
<br><br>
"Are you sure I can't assist?" Sirris asks.
<br><br>
"I'll be fine. You have a very cute class."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
"O-okay." Sirris turns to the class as <<he>> leaves. "Be good," <<he>> whispers.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Pussy Inspection]]>><<pass 5>><</link>>
<br>
<<elseif $schoolevent is 2 and $schooleventtimer lte 0>><<set $schoolevent += 1>><<set $schooleventtimer to 14>>
<<npc Sirris>><<person1>>"The headteacher has asked to take over today's lesson," Sirris says. "I hope it's not because I'm doing my job improperly."
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"You're doing fine," Leighton says as <<he>> enters. "I'm just conducting government-mandated health checks."
<br><br>
"I can help with that, I have-"
<br><br>
Leighton raises <<his>> arm and Sirris fall quiet. "Go take a break. Your class will be in one piece when you return."
<br><br>
<<endevent>><<npc Sirris>><<person1>>
Sirris looks at the class as <<he>> leaves. "I won't be long." <<he>> whispers.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
<<link [[Next|Breast Inspection]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $time lte ($hour * 60 + 5)>>
The science lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The science lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<<link [[Focus on the lesson|Science Lesson Focus]]>><</link>><<gstress>><<gscience>>
<br>
<<link [[Socialise with classmates|Science Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Science Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Science Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
:: Science Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $cool gte ($coolmax / 5 * 2)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. You soon become the centre of attention.
<<elseif $cool lt ($coolmax / 5)>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates.
<<else>>
You do the bare minimum of work, focusing instead on trying to endear yourself to your classmates. Most avoid interacting with you.
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>>
:: Science Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
You don't really pay attention to the lesson, instead idly staring out the window and thinking about what you'll do after school.
<</if>>
<br><br>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>>
:: Science Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<towelup>>
You focus on listening to the teacher and studying the material. It's hard going, but you think you're making progress.
<br><br>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<scienceskill>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
The bell rings, signifying the end of the lesson. You leave the classroom.
<br><br>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsscience>>
<<else>>
<<eventssciencesafe>>
<</if>>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/classes/science.twee | twee | mit | 17,122 |
:: Events Swimming Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcexpose>>
<<set $timer to 18>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $worn.upper.exposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $worn.upper.name with the tip of <<his>> tongue.
<br><br>
<</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Events Swimming Endure [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
The <<person2>><<person>> continues to fondle your butt while the <<person1>><<person>> bends down to your chest.
<<if $worn.upper.exposed gte 1>>
Without breaking eye contact, <<He>> gently licks your nipple with the tip of <<his>> tongue.
<<else>>
Without breaking eye contact, <<He>> gently licks your nipple through your $worn.upper.name with the tip of <<his>> tongue.
<</if>>
<<He>> is soon interrupted however. When Mason finishes dealing with the commotion, both move away from you, the <<person2>><<person>> giving a parting pinch as <<he>> does.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
:: Events Swimming Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The pair come to their senses after a moment, and swim away from you, looking a little guilty.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> recoils in pain and glares at you. <<He>> swims away, taking the <<person2>><<person>><<person1>> with <<himstop>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The teacher gives your protests no heed.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the pair and herds them away from you.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
Mason finishes breaking up the fight, and the pair leave you alone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
:: Events Swimming Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
The <<person>> shrugs, then tosses the fabric into the skimmer, where it vanishes with a tearing noise.
<<underlowerruined>><<underupperruined>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
:: Events Swimming Molestation Single [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcexpose>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
The <<person>> swims right up to you.
<br><br>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Molestation Single Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Molestation Single]]>><</link>></span><<nexttext>>
<</if>>
:: Events Swimming Molestation Single Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Here you go." <<He>> tosses your clothes to the side. You swim over and restore your dignity. When you turn, the <<person>> is gone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and glares at you. <<He>> tries to swim away, but you grab the clothes still held in <<his>> hand. You win the ensuing battle, and quickly dress. When you turn, the <<person>> is gone.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students. And put your clothes back on, for heaven's sake," the <<person>> is nowhere to be seen, they left your clothes floating on the water.
<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the <<person>> "Give those clothes back, now. You're in serious trouble, get changed and go to the head's office." You dress before any more attention is attracted to your predicament.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
:: Events Swimming Flaunt [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<flaunting>> you stretch languidly as you approach the platform, hiding nothing. You <<swimmingtext>> dive into the water to the sound of whistles and applause.
<<gswimming>><<exhibitionism5>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
:: Events Swimming Lewd Dive [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You decide to just get it over with.
<<if $leftarm is "bound" and $rightarm is "bound">>
Bound and unable to cover yourself, you instead face away from your audience. You jump backwards into the water, which is not what you are supposed to do but Mason won't fault you given the circumstance.
<<else>>
You cover your <<lewdness>> as you approach the platform, intensely aware of all the eyes probing you. You jump into the water, not a spectacular performance but Mason won't fault you given the circumstance.
<</if>>
Once concealed beneath the water, Mason manages to regain some control over the class, and pulls most attention away from you.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
:: Event Swimming Run [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
Overwhelmed, you turn and flee from the room, chased by jeers and laughter.
<br><br>
<<if $player.appearance is "m">>
<<link [[Next|School Boy Changing Room]]>><<endevent>><</link>>
<<else>>
<<link [[Next|School Girl Changing Room]]>><<endevent>><</link>>
<</if>>
:: Events Swimming Stalk Confront [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You swim right up to the <<personcomma>> and tell <<him>> to leave you alone. "S-sorry," <<he>> says, staring at <<his>> feet.<<endevent>><<npc Mason>><<person1>> You turn away, and see Mason staring at you disapprovingly. "I don't want to catch you picking on the other students again," <<he>> says. <<He>> refuses to hear your side of the story.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
:: Events Swimming Stalk Ignore [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You try to ignore the <<personcomma>> but <<he>> persists, moving closer to you as <<he>> becomes more confident. <<He>> soon works up the courage to reach out and touch you.
<br><br>
<<link [[Next|Events Swimming Stalk Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> continues to follow for a short while, before becoming distracted by someone else.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Events Swimming Stalk Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Stalk Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Events Swimming Stalk Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> swims away without a word.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The <<person>> recoils in pain and backs away from you. <<tearful>> you seize the chance and escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students," the <<person>> goes along with it, not wanting to get in trouble.<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the <<personstop>> "You're in serious trouble, get changed and go to the head's office," the <<person>> looks about to cry.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
:: Events Swimming Swim Away [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $swimmingdifficulty to random(-500,1000)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
<<if $exposed gte 1>>
You try to swim away, <span class="red">but they catch up</span>, grabbing and surrounding you. The <<person>> grins at you. "This pervert think <<pshe>> can expose <<pherself>> in public without consequences. Let's teach <<phim>> a lesson."
<br><br>
<<link [[Next|Events Swimming Nude Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You try to swim away, <span class="red">but they catch up</span>, grabbing and surrounding you. The <<person>> grins at you. "How ungrateful!" <<He>> runs <<his>> fingers along the seam of your $worn.under_lower.name. "I think I know how to remind you of your place."
<br><br>
<<link [[Next|Events Swimming Strip Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
You disappear beneath the water and swim away from them. They try to keep up, but quickly tire and start hunting for easier prey.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Evens Swimming Endure [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
They continue to harass you for a short while, before going after someone else.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
:: Events Swimming Nude Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Nude Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Events Swimming Strip Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<set $timer to 20>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
Mason ignores you, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Events Swimming Strip Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Events Swimming Strip Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The trio recoil in pain and back away from you. <<tearful>> you seize the chance and escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
The <<person1>><<person>> holds your clothing above <<his>> head. When you swim over to try to get it back, <<he>> throws it to the <<person2>><<personcomma>> who throws it to the <<person3>><<personcomma>> the three of them laughing all the while. "This is fun, but I've got an idea," the <<person>> says. Instead of throwing your clothing to one of <<his>> friends, <<he>> chucks it into a nearby skimmer, where it disappears with a tearing noise. "There. Maybe you'll show us some respect in the future." Satisfied, they swim away to find someone else to harass, leaving you naked in the middle of the pool.
<<set $stealtextskip to 1>>
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<</if>>
:: Events Swimming Nude Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person1>><<person>> and <<person2>><<person>> high five each other, then leave you lying in the water.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $enemyhealth lte 0>>
The trio recoil in pain and back away from you. <<tearful>> you seize the chance to escape.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<if $delinquency gte 200>>
Your cry attracts Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." The trio go along with it, struggling to suppress their smiles.<<gdelinquency>><<detention 1>>
<<else>>
Your cry attracts Mason's attention. The teacher glares at the trio. "You're in serious trouble, get changed and go to the head's office." The group leave the pool, chatting and laughing.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<<elseif $timer lte 0>>
You hear Mason's voice. "What's happening over there?" They play innocent. "Nothing!" The <<person3>><<person>> says. Mason looks at them with suspicion, but doesn't say anything else. Your attackers move away from you, not wanting to get in trouble.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
:: Swimming Lesson Shove [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $delinquency gte 400>>
<<endevent>><<npc Mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. "I knew it would have something to do with you. Stop harassing the other students." <<He>> doesn't give your protests any heed.<<gdelinquency>><<detention 1>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<endevent>><<npc Mason>><<person1>>You shove the pair aside. They cry out in surprise, attracting Mason's attention. <<He>> looks at the pair. "You two again. Stop harassing the other students." <<He>> herds them away from you.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Events Swimming NPC Dive [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>>The <<person>>
<<if $rng gte 80>>dives elegantly
<<elseif $rng gte 60>>bellyflops painfully
<<elseif $rng gte 40>>dives competently
<<elseif $rng gte 20>>jumps quickly
<<else>>splashes clumsily
<</if>>into the water. <<if $rng gte 60>>A number of people <<if $rng lt 80>>sarcastically<</if>> applaud.<</if>>
<<if $rng % 4 is 0>>Unfortunately, <<he>> lost <<his>> swimwear during the dive. A couple of students start to harass <<himstop>><</if>>
<br><br>
You continue with your swim.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $phase is 2>>/*secret dive*/
Mason starts to demonstrate a swimming technique by the poolside.
<<if $awareness gte 200 or ($rng % 3 is 0)>>
<<if $awareness gte 300 or $skulduggery gte 400>>Detecting that Mason is trying to distract you from something,
<<else>><<if $rng % 2>>Hearing a noise behind you,<<else>>Noticing Mason's glance behind you,<</if>>
<</if>>you turn around to see the <<person>> climbing naked onto the diving board.
<br><br>
<<link [[Look Away|Events Swimming NPC Nude Dive]]>><<set $phase to 1>><</link>>
<br>
<<link [[Watch|Events Swimming NPC Nude Dive]]>><<set $phase to 2>><</link>><<garousal>>
<br>
<<link [[Attract Attention|Events Swimming NPC Nude Dive]]>><<set $phase to 3>><</link>><<gcool>>
<br>
<<else>>
It's interesting. A moment later, you hear a splash behind you.
<br>
It seems the <<person>> dived while no one was looking. How odd.
<br><br>
You continue with your swim.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>Gravity briefly inverts sending <<him>> flailing into the roof before dropping <<him>> haplessly into the pool. (This is an error, please report)/*error*/
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
:: Events Swimming NPC Nude Dive [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $rng to random(1, 100)>>
<<if $rng gte 80>><<set _dives_into to "dives elegantly into">>
<<elseif $rng gte 60>><<set _dives_into to "dives into">>
<<elseif $rng gte 40>><<set _dives_into to "bellyflops painfully against">>
<<elseif $rng gte 20>><<set _dives_into to "jumps quickly into">>
<<else>><<set _dives_into to "splashes clumsily into">>
<</if>>
<<if $phase is 1>>
You look back to Mason and continue listening. A moment later, you hear a splash behind. The <<person>> dived while no one was looking.
<br><br>
Mason soon finishes and you continue with your swim.
<<elseif $phase is 2>>
Your eyes explore the <<persons>> naked body as <<he>> creeps along the board and then _dives_into the pool.<<arousal 3>>
<br><br>
Soon after, Mason finishes the demonstration and you continue with your swim.
<<elseif $phase is 3>>
"Teacher! Look at that <<if $pronoun is "f">>girl!"<<else>>boy!"<</if>> You shout, pointing. "<<Hes>> not wearing anything!"<<status 1>>
<br>
The entire class turn around to gawk at the <<personstop>>
<<if $rng % 2>>Resolute, <<he>> sets <<his>> jaw, and walks to the end of the diving board. After a brief hesitation, <<he>> _dives_into the water.
<<else>><<He>> turns bright red and runs away.
<</if>>
<<if $exhibitionism gte 35>>
<br><br>
Imagining yourself exposed like that excites you.<<garousal>><<arousal 3>><</if>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/classes/swimming-events.twee | twee | mit | 23,837 |
:: School Pool [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $schoolstate is "fifth" and $time lte ($hour * 60 + 51)>>
<<if $exposed gte 2>>
<<schoolpoolexposed>>
<<if $exhibitionism gte 75>>
<<link [[Ask to swim naked|School Pool Ask Naked]]>><<fameexhibitionism 15>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>>
<<npc Mason>><<person1>>
<<if $swimmingattended is 1>>
You rejoin the swimming lesson.
<<if $rightarm is "bound">>
Mason instantly notices your bound arms. "Well... obviously it wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your arms fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $time lte ($hour * 60 + 5)>>
You enter the swimming pool room.
Mason stands by the pool, encouraging students to stretch while waiting for the rest of the class.
<<if $rightarm is "bound">>
<<He>> instantly notices your bound arms. "I can't let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your arms fall free.</span><<unbind>>
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason and the class are already in the water. "Glad you could join us!" <<He>> says, beckoning.
<<gdelinquency>><<detention 1>>
<br><br>
<<if $rightarm is "bound">>
Mason instantly notices your bound arms. "Wait! It wouldn't be safe to let you swim like that."
<br>
<<He>> moves behind you and <span class="green">you feel your arms fall free.</span><<unbind>>
<</if>>
You climb into the water as Mason continues the lesson.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
You enter the swimming pool room.
<<npc Mason>><<person1>>
Mason looks at your clothing. "You can't swim dressed like that! Go get changed."
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Ask to swim naked|School Pool Ask Naked]]>><<fameexhibitionism 15>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $player.gender is "f">>
<<link [[Say you only have a boy's swimming costume|School Pool Wrong]]>><</link>>
<br>
<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>
<br>
<<else>>
<<link [[Say you only have a girl's swimming costume|School Pool Wrong]]>><</link>>
<br>
<<link [[Say you don't have anything to change into|School Pool Spare]]>><</link>>
<br>
<</if>>
<br>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br><br>
<</if>>
<<elseif $schoollesson is 1>>
<<if $exposed gte 1>>
<<schoolpoolexposed>>
<<elseif $swimminginterrupted is 1>>
<<npc Mason>><<person1>>You enter the pool room. Mason ceases <<his>> activity and looks your way. "I've got a class to teach. Stop bothering us." <<He>> points to the door.<<gdelinquency>>
<br><br>
<<detention 1>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>
You enter the pool room. Mason ceases <<his>> activity and smiles at you. "Are you lost? Or is there something you need to tell me?" It seems you've interrupted the lesson.
<br><br>
<<set $swimminginterrupted to 1>>
<<link [[Apologise|Swimming Classroom Apology]]>><<trauma 1>><<stress 1>><</link>><<gstress>><<gtrauma>>
<br>
<<if $trauma gte 1>>
<<link [[Mock|Swimming Classroom Mock]]>><<status 1>><<stress -12>><</link>><<lstress>><<gcool>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<else>>
You are in the swimming pool room. It's saturated with the smell of chlorine.
<br><br>
<<exhibitionclassroom>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</if>>
:: School Pool Ask Naked [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"May I swim naked?" you ask. "The water feels nice."
<<elseif $submissive lte 850>>
"I'm swimming naked." you announce.
<<else>>
"Can I swim naked?" you ask.
<</if>>
<br><br>
<<undress "school pool">><<exposure>>
<<His>> blush deepens as the class breaks into excitement. "F-fine," <<he>> says. <<He>> turns and does <<his>> best to quiet the other students.
<br><br>
<<He>> does little to temper their excitement. <<if $exposed gte 2>><<flaunting>> you feels their eyes on you as you slip into the water. <<else>><<flaunting>> you feel their eyes on you as you <<nervously>> strip down to your <<lewdnesscomma>> before slipping into the water. <<covered>><</if>><<exhibitionism5>>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
:: Swimming Lesson [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<set $swimmingattended to 1>>
<<if $time lte ($hour * 60 + 5)>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water, but you still feel vulnerable and exposed. The rest of the class sneak looks when they think you can't see them.
<br><br>
The swimming lesson begins, how do you want to conduct yourself?
<br><br>
<<else>>
The swimming lesson begins, how do you want to conduct yourself?
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
The water helps conceal you, but you still feel exposed. The rest of the class sneak looks when they think you can't see them.
<br><br>
The swimming lesson continues, how do you want to conduct yourself?
<br><br>
<<else>>
The swimming lesson continues, how do you want to conduct yourself?
<br><br>
<</if>>
<</if>>
<<link [[Focus on the lesson|Swimming Lesson Focus]]>><</link>><<gstress>><<gswimming>><<gtiredness>>
<br>
<<link [[Socialise with classmates|Swimming Lesson Socialise]]>><</link>><<gcool>><<ltrauma>><<lstress>><<gharass>>
<br>
<<link [[Daydream|Swimming Lesson Daydream]]>><</link>><<lstress>> <<lharass>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Masturbate|Swimming Lesson Masturbate]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
:: School Pool Wrong [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You speak in a low voice, so only the teacher will hear you.
<<if $player.gender is "f">>
<<if $player.appearance is "f">>
"I only have a pair of boy's shorts, <<sirstop>>"
<br><br>
<<He>> blushes. "Oh. That's better than nothing. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<<elseif $player.appearance is "m">>
"I only have a pair of boy's shorts, <<sirstop>>"
<br><br>
<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face. "Oh. That's better than nothing, and it's not like you have a problem dressing as a boy. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<</if>>
<<elseif $player.gender is "m">>
<<if $player.appearance is "m">>
"I only have a girl's suit, <<sirstop>>"
<br><br>
<<He>> blushes. "Oh. That's better than nothing. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<<elseif $player.appearance is "f">>
"I only have a girl's suit, <<sirstop>>"
<br><br>
<<He>> looks at you blankly. "I don't see the..." <<He>> blushes as realisation dawns on <<his>> youthful face. "Oh. That's better than nothing, and it's not like you have a problem dressing as a girl. Go get changed." <<He>> turns back to <<his>> class.
<br><br>
<</if>>
<</if>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
:: School Pool Spare [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
"I don't have a swimming costume, <<sirstop>>"
<br><br>
<<He>> sighs and climbs out the pool. "Come on, we might have some spares."
<br><br>
<<He>> takes you into a small room and rummages inside a cupboard.
<<if $rng gte 81 and $delinquency gte 200>>
"I'm sorry but we don't have anything to spare. You'll have to swim naked."
<br><br>
<<He>> doesn't wait for you to give voice to your anxiety. "The rest of the class will be distracted, just quietly slip into the water. No one will be able to see anything once you're in."
<br><br>
<<link [[Accept|School Pool Nude]]>><<undress "school pool">><<endevent>><<exposure>><</link>>
<br>
<<link [[Refuse (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $rng gte 41>>
<<if $player.gender is "f">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered swimsuit. You slip it on and store your clothes in the cupboard, before heading out for the lesson.
<br><br>
<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<undress "school pool">><<spareschoolswimsuit>><<exposure>>
<<elseif $player.gender is "m">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered pair of swim shorts. You slip them on and store your clothes in the cupboard, before heading out for the lesson.
<br><br>
<<link [[Get changed|Swimming Lesson]]>><<endevent>><</link>>
<<undress "school pool">><<spareschoolswimshorts>><<exposure>>
<</if>>
<<elseif $rng gte 1>>
<<if $player.gender is "f">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered pair of boy's swim shorts. You rummage in the cupboard yourself, but find not a scrap of clothing. It's the shorts or nothing.
<br><br>
<<link [[Wear the shorts|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimshorts>><<endevent>><<exposure>><</link>>
<br>
<<link [[Skip the lesson (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<<elseif $player.gender is "m">>
<<He>> produces a bundle of fabric and passes it to you. "Don't be long!" <<He>> says happily, before leaving you alone in the room.
<br><br>
You unfurl the fabric to reveal a rather tattered girl's swimsuit. You rummage in the cupboard yourself, but find not a scrap of clothing. It's the swimsuit or nothing.
<br><br>
<<link [[Wear the swimsuit|School Pool Crossdress]]>><<undress "school pool">><<spareschoolswimsuit>><<endevent>><<exposure>><</link>>
<br>
<<link [[Skip the lesson (0:05)|School Pool Refuse]]>><<pass 5>><<detention 6>><<endevent>><</link>><<gdelinquency>>
<</if>>
<</if>>
:: Swimming Classroom Apology [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
Embarrassed, you apologise and leave.
<br><br>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
:: Swimming Classroom Mock [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You mock the teacher. "Sorry for interrupting <<sirstop>> I just wanted to see you in <<if $pronoun is "f">>that tight swimsuit<<else>>those tight shorts<</if>>." A few of the students laugh, others start blushing.
<br><br>
Mason also blushes. "I-I'll pretend I didn't hear that." <<He>> points to the changing rooms, before quickly looking away from you.<<gdelinquency>>
<br><br>
<<detention 1>><<npcincr Mason love -1>>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
:: School Pool Nude [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You <<nervously>> undress and tuck your clothes away inside the cupboard. You open the door slightly and peek through the gap. Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?
<br><br>
<<link [[This was a mistake!|School Pool Refuse]]>><</link>>
<br>
<<link [[I have no choice|School Pool Nude Entry]]>><</link>>
:: School Pool Refuse [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
There's no way you're doing this. You leave the pool, clothes on and dignity intact, but refusing a teacher will have consequences.
<br><br>
<<link [[Next|School Pool Entrance]]>><</link>>
:: School Pool Crossdress [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You steel yourself and walk through the door, <<lewdness>> on display. You manage to get beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.
<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<<elseif $exposed gte 1>>
You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $player.gender is "f">>shorts<<else>>swimsuit<</if>>. You look down at your <<breastscomma>> there's no way you'll pass as a boy. You open the door slightly and peek through the gap. Thirty or so students, plus the teacher. You'll get in trouble if you don't join them, but can you really expose yourself in front of so many people?
<br><br>
<<link [[This was a mistake!|School Pool Refuse]]>><</link>>
<br>
<<link [[I have no choice|School Pool Crossdress]]>><<set $phase to 1>><</link>>
<<elseif $exposed lte 0>>
You <<nervously>> undress and tuck your clothes away inside the cupboard, before slipping on the <<if $player.gender is "f">>shorts<<else>>swimsuit<</if>>.
<br><br>
You enter the pool room proper. A couple of heads turn, but no one gives you a second glance as you climb into the water.
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
<</if>>
:: School Pool Nude Entry [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<effects>>
You steel yourself and walk through the door, doing your best to cover your displayed <<nuditystop>> You manage to get beneath the flimsy protection of the water, but not before the rest of the class become aware of your state.<<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<br>
:: Swimming Lesson Focus [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1>>
You focus on following Mason's instructions and exerting yourself. Doing so while keeping your body concealed beneath the water proves to be difficult.<<physique 3>><<swimmingskilluse>>
<<elseif $exposed lte 0>>
You focus on following Mason's instructions and exerting yourself. It's hard going, but you think you're making progress.<<physique 3>><<swimmingskilluse>>
<</if>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress 1>><<tiredness 1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - $allure)>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 5))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
:: Swimming Lesson Socialise [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $exposed gte 1>>
You pay little attention to the lesson, instead chatting with your fellow students. Some look away bashfully when you try to engage, but you catch them looking now and then.
<br><br>
<<elseif $exposed lte 0>>
You pay little attention to the lesson, instead chatting with your fellow students.
<br><br>
<</if>>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure * 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>>
:: Swimming Lesson Daydream [nobr]
<<set $outside to 0>><<set $location to "pool">><<schooleffects>><<water>><<effects>>
<<if $trauma gte (($traumamax / 10) * 7)>>
You keep to yourself, afraid that one wrong move will result in the whole class molesting you.
<<elseif $trauma gte (($traumamax / 10) * 2)>>
You focus on your own thoughts, trying to keep the creeping anxiety at bay.
<<else>>
<<if $exposed gte 1>>
Vulnerable as you are you don't really pay attention to the lesson, instead idly paddling and keeping your <<lewdness>> covered.
<<elseif $exposed lte 1>>
You don't really pay attention to the lesson, instead idly paddling and thinking about what you'll do after school.
<</if>>
<</if>>
<br><br>
<<pass 5>><<status 1>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<trauma -1>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<pass 5>><<stress -1>>
<<schooleffects>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
<<set $phase to 0>>
<<if $exposed gte 1>>
The bell rings, signifying the end of the lesson. You wait as the other students leave. Some students linger, doubtlessly hoping to get a nice view when you climb out, but Mason herds them away, giving you some privacy.
<br><br>
<<elseif $exposed lte 0>>
The bell rings, signifying the end of the lesson. You climb out of the pool.
<br><br>
<</if>>
<<if $time is ($hour * 60 + 57)>>
<<pass 3>>
<<elseif $time is ($hour * 60 + 58)>>
<<pass 2>>
<<elseif $time is ($hour * 60 + 59)>>
<<pass 1>>
<</if>>
<<if $exposed lte 0>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Grab some towels and enter the boy's changing room|School Boy Changing Room]]>><<towelup>><</link>>
<br>
<<link [[Grab some towels and enter the girl's changing room|School Girl Changing Room]]>><<towelup>><</link>>
<br><br>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 2))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<<elseif $exposed lte 0>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (8900 - ($allure / 10))>>
<<eventsswimming>>
<<else>>
<<eventsswimmingsafe>>
<</if>>
<</if>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-school/classes/swimming.twee | twee | mit | 23,098 |
:: School Leave Stop [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>>As you try to leave, Leighton lays an arm on your shoulder. "Isn't there something you're forgetting?" <<He>> tries to steer you back towards the school.
<br><br>
<<link [[Go to detention|School Detention]]>><<endevent>><</link>>
<br>
<<link [[Run away|School Leave Run]]>><<detention 6>><</link>><<gdelinquency>>
<br>
:: School Detention [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Leighton>><<person1>><<set $rng to random(1, 100)>>
<<set $detentionattended to 1>>
<<if $detention lte 10>>
<<if $rng gte 50>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk and beckons you to sit at a small desk in the corner.
<br><br>
"It's only a minor infringement, I won't keep you long." <<He>> turns to <<his>> computer and seemingly forgets about you.
<br><br>
Ten minutes pass, and <<he>> looks at the clock on the wall. "That should do it." <<He>> gestures for you to leave.<<pass 10>>
<br><br>
<<else>>
You enter Leighton's office. <<He>> sits at <<his>> desk and looks up at you.
<<if $delinquency gte 400>>
"Everyday the same faces," <<he>> sighs. "So what now?"
<<else>>
"You? What did you do to end up here?"
<</if>>
<br><br>
<<He>> looks at <<his>> computer screen for a moment. Clicks a few times.
<br><br>
<<if $delinquency gte 400>>"Looks like only a minor infringement today," <<he>> stares you down. "How kind of you. Well...<<else>>"Looks like it's only a minor infringement," <<he>> says. "<</if>>Might as well make yourself useful. Deliver these notes to staff and bring back any replies. Shouldn't take 10 minutes."
<br><br>
Sure enough, 10 minutes later you're back in Leighton's office with a couple of replies. Leighton nods and gestures for you to leave.<<pass 10>>
<br><br>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<elseif $detention lte 20>>
You enter Leighton's office. <<He>> takes <<his>> seat in front of <<his>> desk, then points at the whiteboard opposite <<himstop>> "Write 'I will obey the rules,' repeatedly. Don't stop until I say stop."
<br><br>
<<if $rightarm is "bound">>
You turn to show Leighton your bound arms. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br><br>
<span class = "green">You feel your arms come loose.</span><<unbind>>
<br><br>
"Now get on with it," <<he>> says.
<br><br>
<</if>>
<<link [[Work diligently (0:20)|School Detention Lines]]>><<set $phase to 0>><<tiredness 4>><<pass 20>><</link>><<gtiredness>>
<br>
<<link [[Work slowly (0:40)|School Detention Lines]]>><<set $phase to 1>><<pass 40>><</link>>
<<elseif $detention lte 30>>
<<generates2>>You enter Leighton's office. A <<person2>><<person>> stands sheepishly in the corner. "Two of you today." <<person1>>Leighton says, taking the seat at <<his>> desk. <<He>> points at the whiteboard opposite <<himstop>> "Write 'I will obey the rules,' repeatedly. Both of you. Don't stop until I say stop."
<br><br>
<<if $rightarm is "bound">>
You turn to show Leighton your bound arms. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br>
<span class = "green">You feel your arms come loose.</span><<unbind>>
<br>
"Now get on with it," <<he>> says.
<br><br>
<</if>>
Shortly after you start writing on the board, you feel someone groping your butt. The <<person2>><<person>> is clearly a pervert.
<br><br>
<<link [[Endure it (0:30)|School Detention Grope]]>><<set $phase to 0>><<pass 30>><<trauma 3>><<stress 3>><<arousal 3>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Tell Leighton|School Detention Grope]]>><<set $phase to 1>><</link>>
<br>
<<elseif $detention lte 40>>
You enter Leighton's office. "I have something special I need you to do today." <<He>> points out the window, at <<his>> car. "It needs a wash. I left everything you'll need out there, I'll keep an eye on you from here. You'll want to strip down to your underwear for this job, no sense getting your clothes wet and dirty."
<br><br>
You look at <<him>> with incredulity. <<He>> chuckles. "Don't worry, it's an enclosed area so no one else will see you. Now, hop to it."
<br><br>
<<if $rightarm is "bound">>
You turn to show Leighton your bound arms. <<His>> eyes flash. For a moment you think you see lust. "How did that happen?" <<he>> asks, walking behind you. "Actually, never mind. I don't want to know."
<br>
<span class = "green">You feel your arms come loose.</span><<unbind>>
<br><br>
"You'll need your hands to clean my car." <<he>> says.
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
"There's something else too," you say.
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("naked")>>
You avoid looking <<him>> in the eyes. "I'm n-not wearing any underwear." You say.
<br><br>
You think you catch a smile start to form on <<his>> face, but it's gone so fast you may have imagined it. "I'll overlook that rule violation, but you still need to wash my car. Maybe next time you'll dress appropriately for school.
<br><br>
<</if>>
<<link [[Strip and wash the car (0:40)|School Detention Car]]>><<pass 40>><<trauma 4>><<stress 4>><<arousal 4>><<upperstrip>><<lowerstrip>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Refuse|School Detention Refuse]]>><<set $detention += 40>><<detention 6>><</link>><<gdelinquency>>
<br>
<<elseif $detention lte 50>>
You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $detention lte 60>>
You enter Leighton's office. <<He>> sits at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You enter Leighton's office.
"Lock the door," <<he>> demands. "You're in big trouble."
You comply.
"Give me your clothes. All of them. Now. I'm searching them for drugs. And yes - I'm serious."
<br><br>
<<if $rightarm is "bound">>
You roll your eyes and turn to show <<him>> your bound arms.
<<His>> eyes flash. For a moment you think you see lust. "How did you..? Never mind," <<he>> walks over to you. "I really don't want to know."
<br><br>
You feel your arms come loose.<<unbind>>
<br><br>
"Continue," <<he>> says. "Your clothes."
<br><br>
<</if>>
You remove your $worn.upper.name and your $worn.lower.name and hand them to <<himstop>> <<He>> makes a show of searching through them.
<br><br>
<<upperstrip>><<lowerstrip>>
<<if !$worn.under_lower.type.includes("naked")>>
"I said everything," <<he>> states, pointing at your $worn.under_lower.name.
<<if !$worn.under_lower.type.includes("chastity")>>
"Hurry up."
<br>
Hiding any feelings, you strip your $worn.under_lower.name and hand <<underlowerit>> to <<himstop>> <<He>> examines <<underlowerit>> closely.
"Drugs," <<he>> says. "I smell drugs."
<<He>> holds your $worn.under_lower.name to <<his>> nose and inhales deeply several times. "I'm confiscating these for drug testing."
<br><br>
<<underlowerruined>><<set $phase to 4>>
<<else>>
<<He>> does a double-take. "Oh, you're wearing <<underlowerword>> $worn.under_lower.name. Okay, let me see that." <<He>> crouches by you, closely examining and probing around your $worn.under_lower.name with <<his>> fingers. "Doesn't feel like you're hiding anything," <<he>> says.
<br><br>
<</if>>
<<else>>
"No underwear?" <<he>> comments. "That's against the rules, young <<if $player.gender is "m">>man.<<else>>lady.<</if>>
<br><br>
<</if>>
<<He>> sits back at <<his>> desk and beckons you over. When you're close, <<he>> grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<link [[Next|School Detention Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<set $detention to 0>>
:: School Leave Run [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You shake off <<his>> hand and run for the exit, escaping onto the street.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
:: School Detention Lines [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You get to work, hoping to get out of here quickly. Twenty minutes pass before Leighton speaks again. "That should do it." <<He>> gestures for you to leave.
<<elseif $phase is 1>>
You start leisurely writing on the bored. Leighton looks up at you occasionally, pursing <<his>> lips in annoyance. Eventually, <<he>> looks at <<his>> watch. "That's enough, I don't have all day. Next time put some work into it and we'll both be out of here sooner." <<He>> gestures for you to leave.
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
:: School Detention Grope [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You decide not to make a fuss, and allow the <<person>> to continue groping you while you continue writing on the board. <<He>> is careful not to be too blatant about it, but by the time Leighton lets you out your face is flushed red.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<<elseif $phase is 1>>
<<if $delinquency gte 400>>
You yelp and jump away from the <<personcomma>> clutching your backside and making it clear to Leighton what just happened. <<person1>>Leighton gives you a level stare. "I'm not going to fall for your tricks." <<He>> looks at the <<person2>><<personstop>> "You're done here, leave," the <<person>> wastes no time in vacating the room.
<br><br>
<<person1>>Once alone, Leighton grabs you by the arms and bends you over <<his>> knee.
<br><br>
<<endevent>>
<<link [[Next|School Detention Spank]]>><<npc Leighton>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You yelp and jump away from the <<personcomma>> clutching your backside and making it clear to Leighton what just happened. <<person1>> <<He>> looks at the <<person2>><<personcomma>> then back at you.<<person1>> "You're done here, leave." Something in <<his>> voice precludes argument, and you scurry from the room. You think you hear a muffled cry behind you as you walk down the hall.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: School Detention Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<if $phase is 2>>
<<set $enemyanger += 100>>
<<elseif $phase is 1>>
<<set $enemyanger += 150>>
<<else>>
<<set $enemyanger += 200>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|School Detention Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Detention Spank]]>><</link>></span><<nexttext>>
<</if>>
:: School Detention Spank Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 4>><<underruined>><</if>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Don't breathe a word of this to anyone. Leave." <<tearful>> you walk from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br><br>
<<if $worn.lower.type.includes("naked") and $worn.upper.type.includes("naked")>>
<<upperon>><<upperruined>><<loweron>><<lowerruined>>
<<He>> shouts after you as you flee down the corridor. "Hey, <<bitchcomma>> forget something?"
<br>
You were unable to rescue your clothes on the way out. <<tearful>> you keep running.
<<else>>
<<He>> shouts after you as you flee down the corridor. "You've made things much worse for yourself, <<bitchstop>> Mark my words." <<tearful>> you keep running.
<<clotheson>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<<else>>
<<He>> releases you. "I took no pleasure in that. I hope you've learnt your lesson." <<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<br>
<</if>>
:: School Detention Car [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You leave the office and walk to the set of double doors leading outside. You <<nervously>> remove your clothing and leave it lying just inside the doorway. You cover your <<undies>> with a hand before walking over to the car. Leighton watches you as promised, with a blank expression on <<his>> face.
<br><br>
You find a bucket of soapy water containing a sponge and get to work, starting with the side opposite Leighton. You wonder if stripping was really necessary, you manage to avoid getting wet without difficulty.
<br><br>
You keep your <<lewdness>> covered as best you can as you move round the car. You're close to finishing when Leighton opens the window. "Good job, but you missed a spot," <<he>> says, pointing next to your thighs.
<br><br>
<<link [[Crouch|School Detention Car2]]>><<set $phase to 0>><</link>>
<br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 75>>
<<link [[Bend over|School Detention Car2]]>><<set $phase to 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif !$worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 35>>
<<link [[Bend over|School Detention Car2]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<br>
<</if>>
<</if>>
:: School Detention Refuse [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You leave the office, but rather than head toward your punishment, you make for the exit. This will have consequences later, but for now you're in the clear.
<br><br>
<<oxfordquick>>
:: School Detention Car2 [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You crouch to clean off the dirt <<he>> pointed to. "That'll do it. You can leave now," <<he>> says, shutting the blinds. You dress and leave the premises.
<br><br>
<<elseif $phase is 1>>
You bend over to clean off the dirt, sticking your <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.<<exhibitionism3>>
<br><br>
<<elseif $phase is 2>>
You bend over to clean off the dirt, sticking your bare <<bottom>> out toward Leighton. You feel it wiggle as you rub the car. Leighton's face reddens. "T-that will be all. You can go now." <<He>> stammers, shutting the blinds. You dress and leave the premises.<<exhibitionism3>>
<br><br>
<</if>>
<<link [[Next|Oxford Street]]>><<clotheson>><<endevent>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-school/detention.twee | twee | mit | 15,850 |
:: Widgets School Fame [widget]
<<widget "schoolfameboard">><<nobr>>
You see a large group of students up ahead. They're gathered around an announcement board, but you can't see what they're looking at. They murmur with excitement.
<br><br>
<<generatey1>><<generatey2>><<person1>>A <<person>> turns and falls silent when <<he>> sees you. <<He>> stares at you. A <<person2>><<person>> spots you next, and whispers to <<his>> friend. More and more turn to look at you. The group parts and reveals the board.
<br><br>
<span class="red">It's covered with pictures of you.</span>
<<if $famerape gte $famesex>>
<<if $famebestiality gte 1000>>
Being raped. By so many different people. Even animals appear to ravage you in some of them.
<<else>>
Being raped. By so many different people.
<</if>>
<<else>>
<<if $famebestiality gte 1000>>
Being fucked. By so many different people. Even animals appear to ravage you in some of them.
<<else>>
Being fucked. By so many different people.
<</if>>
<</if>>
<<if $famesex gte $famerape and $famebestiality lt 1000>>
You stare at the board. You feel angry.<<gtrauma>><<trauma 6>>
<br><br>
<<if $promiscuity gte 75>>
<<link [[Take Control|School Fame Gangbang]]>><<generatey3>><<generatey4>><<generatey5>><<generatey6>><<set $sexstart to 1>><</link>><<promiscuous5>>
<br>
<</if>>
<<link [[Look away|School Fame Away]]>><<set $cool to 1>><</link>><<lllcool>>
<br>
<<else>>
You stare at the board. You don't feel anything.<<lllcool>><<gtrauma>><<trauma 6>><<set $cool to 0>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: School Fame Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You follow <<npc Leighton>><<person1>> into <<his>> office and stand in front of <<his>> desk while <<he>> takes <<his>> seat. <<He>> reclines and examines you.
<br><br>
"I have something interesting," <<he>> says, an odd smile on <<his>> face. "Pictures. Of you. Doing such lewd things. Pictures that everyone in school could see." <<He>> leans forward and pulls a camera from a drawer. "Unless you cooperate. All I want is a little photoshoot. no one has to see a thing."
<br><br>
<<if $headblackmailed is 1>>
"Doesn't feel good to be blackmailed, does it?" <<he>> sneers. "I'm going to enjoy putting you to work."
<br><br>
<<else>>
<</if>>
<<link [[Accept|School First Shoot]]>><</link>>
<br>
<<link [[Refuse|School Shoot Refuse]]>><</link>>
<br>
:: School Fame Blackmail Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from Leighton, but <<he>> steps forward and grasps your shoulder. "You better do as I say, believe me." <<He>> says, quiet enough that only you can hear. "Or things will be difficult for you."
<br><br>
<<link [[Enter|School Fame Blackmail]]>><</link>>
<br>
<<link [[Shake off|Hallways]]>><<set $schoolfamerefused to 1>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: School First Shoot [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod, and the headteacher smiles. "Lock the door," <<he>> says. You do so. <<He>> stands and walks in front of <<his>> desk. "Now <<girlcomma>> I want you to smile. That's all."
<br><br>
<<He>> takes a picture. Then another from a different angle. This continues for several minutes. <<He>> asks you to strike specific poses, but nothing lewd. "There," <<he>> says. <<He>> sounds satisfied. "That'll be all. For today. I want you to return every school day. Whatever time you wish, but if you miss a day, I'll make sure you regret it." <<He>> opens the door and ushers you out.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: School Shoot Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I won't let you abuse me." You flee from the room.
<br><br>
<<elseif $submissive lte 850>>
"Pervert," you say. "Do your worst." You march from the room.
<<else>>
"I don't care what you have," you say. You leave the room.
<</if>>
<br><br>
<<endevent>>
<<set $schoolfamerefused to 1>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Head's Office Photoshoot [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.
<<if $rng gte 61>>
"Let's see some skin," <<he>> says. "Strip."
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You <<nervously>> remove your clothing. You feel <<his> eyes taking in your exposed body. "Good," <<he>> says. "Worth every penny." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.
<br><br>
<<fameexhibitionism 10>>
<<else>>
"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $worn.lower.name to show more of your hips.
<br><br>
<</if>>
<<if $pain gte 60>>
<<He>> makes no mention of your tears.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.
<</if>>
After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<He>> lets go with reluctance. You can tell <<he>> wants you.
<br><br>
<<link [[Sex|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Offer sex for money|Head's Office Photoshoot Seduce]]>><</link>>
<br>
<</if>>
<<link [[Leave|Head's Office Photoshoot Leave]]>><</link>>
<br>
<<else>>
<<He>> turns away. "That'll be all," <<he>> says. "Here." <<He>> hands you £50.
<<set $money += 5000>>
<br><br>
<<clotheson>>
You count the money as you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
:: School Fame Gangbang [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 50>>
You put your hands on your hips. "Why are you looking at pictures?" you ask. "I'm right here." The crowd falls quiet and stares. You can tell they're hungry for you. You grasp the <<person1>><<persons>> arm and pull <<him>> closer. It emboldens the others.<<famesex 30>><<promiscuity5>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Fame Gangbang Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Fame Gangbang]]>><</link>></span><<nexttext>>
<</if>>
:: School Fame Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<endevent>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "There's nothing to see here," <<he>> says. "I'm sure you have better places to be." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down, but <<he>> puts them in <<his>> own pocket. <<He>> doesn't acknowledge you. <<He>> removes the last of the pictures and leaves you stood alone in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: School Fame Gangbang Finish [nobr]
<<effects>>
<<if $finish is 1>>
The crowd backs away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You knock the students away from you. "Careful now," you say. "Or we'll all get detention together." You think some of them would like that, but they cease all the same.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Leighton>><<person1>>Leighton pushes through the crowd. "Stop this at once," <<he>> snarls. "Or I'll inform your parents." The crowd disperses. Some students sneak pictures from the wall and hide them in their bags.
<br><br>
Leighton starts tearing them down. <<He>> gives you an irritated look. You wink. "Nice try," you say, and leave <<him>> stood stunned in the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Head's Office Photoshoot Offer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some."
<<elseif $submissive lte 850>>
"I bet you still want to perv on me with that camera," you say. "How about we come to an arrangement?"
<<else>>
"I know you still want pictures of me," you say. "I'll do it for cash."
<</if>>
<<exhibitionism4>>
<br><br>
<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.
<br><br>
<<endevent>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[Next|Hallways]]>><</link>>
<br>
:: Head's Office No Photoshoots [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"D-don't show anyone those pictures," you say. "And don't take any more."
<<elseif $submissive lte 850>>
"The photoshoots stop," you say. "I'll keep quiet about the pictures if you do."
<<else>>
"No more photoshoots. I'll keep quiet about the pictures if you do."
<</if>>
<br><br>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
"Fine," <<he>> sighs. "I underestimated you. Now fuck off."
<br><br>
<<set $schoolfameboard to 1>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Head's Office Pay Photoshoots [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I-I need money," you say. "You can take pictures if you give me some and promise not to share any."
<<elseif $submissive lte 850>>
"You're not gonna be sharing those pictures of me," you say. "And you're paying me for the photoshoots."
<<else>>
"I know you still want pictures of me," you say. "Keep them to yourself and I'll do it for cash."
<</if>>
<<exhibitionism4>>
<br><br>
<<Hes>> taken aback. <<He>> runs <<his>> fingers along <<his>> desk. "I'll give you £50 per shoot. Once every school day. I'm not made of money," <<he>> says. "Clear off for now, I'm busy." You leave <<his>> office.
<br><br>
<<endevent>>
<<set $headblackmailed to 1>>
<<set $headphotoshoot to 1>>
<<set $schoolfameboard to 1>>
<<set $schoolfameconsensual to 1>>
<<set $schoolfameblackmail to 0>>
<<link [[Next|Hallways]]>><</link>>
<br>
:: Head's Office Photoshoot Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<pass 20>>
Leighton retrieves <<his>> camera from the drawer and leers at you.
<<if $rng gte 61>>
"Let's see some skin," <<he>> says. "Strip."
<br><br>
<<if $exhibitionism lte 54>>
You hesitate, and <<he>> smiles. "Better me than the whole school. I'll ask one more time. Strip."
<<else>>
<</if>>
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
You <<nervously>> remove your clothing. You feel <<his>> eyes taking in your exposed body. "Good," <<he>> says. "I don't mind you covering, it's cute." <<He>> brings the camera up to <<his>> eyes and takes a picture. Then another. <<He>> circles around you, snapping from different angles.
<br><br>
<<fameexhibitionism 10>>
<<else>>
"I never get bored of that outfit," <<he>> says. <<He>> brings the camera up to <<his>> eyes and takes a picture. <<He>> circles around you, snapping from different angles. <<He>> occasionally stops to adjust your clothing, opening a button on your shirt or tugging down your $worn.lower.name to show more of your hips.
<br><br>
<</if>>
<<if $pain gte 60>>
<<He>> makes no mention of your tears.
<br><br>
<</if>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<He>> asks you to bend over, kneel, and other suggestive poses.
<<fameexhibitionism 10>>
<<else>>
<<He>> asks you to adopt various poses, but nothing too lewd.
<</if>>
After a while <<he>> puts down <<his>> camera. "Don't go anywhere just yet," <<he>> says. <<He>> steps beside you, and strokes your hair with <<his>> left hand.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
Without warning, <<he>> seizes your hair and throws you over <<his>> desk, sending papers and knick-knacks crashing to the floor.
<br><br>
<<link [[Next|Head's Office Blackmail Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> turns away. "That'll be all. Don't forget. I want to see you every school day."
<br><br>
<<clotheson>>
<<tearful>> you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
:: Head's Office Blackmail Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Head's Office Blackmail Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Head's Office Blackmail Rape Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says, sitting at <<his>> desk. "Remember, I want to see you every school day."
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You knock the headteacher away from you, who staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Head's Office Photoshoot Seduce [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
"I underestimated you," Leighton says. "How much is your ass worth? £100?" <<He>> doesn't wait for a response.<<promiscuity2>>
<br><br>
<<link [[Next|Head's Office Photoshoot Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>>
<br>
<<else>>
"I'm already paying you," <<he>> says.
<br><br>
You shake <<his>> hand away. "For a photoshoot. Give it," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
<</if>>
:: Head's Office Photoshoot Leave [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake <<his>> hand away. "Money," you demand. <<He>> chuckles and hands you £50. You count it as you leave the office.
<br><br>
<<endevent>>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
:: Head's Office Photoshoot Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> eagerly bends you over <<his>> desk as <<his>> free hand roughly clears away the papers and books onto the floor.
<br><br>
<</if>>
<<set $position to "doggy">>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Head's Office Photoshoot Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Head's Office Photoshoot Sex Finish [nobr]
<<set $outside to 0>><<set $location to "cabin">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Good <<girlcomma>>" <<he>> says. "Remember, I want to see you every school day."
<<if $phase is 1>>
<<He>> hands you £150.
<<set $money += 15000>>
<<elseif $phase is 0>>
<<He>> hands you £50.
<<set $money += 5000>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office, counting the money. A couple of students spot you leaving and whisper to each other.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You knock the headteacher away from you. <<He>> staggers and falls.
<br><br>
<<tearful>> you flee the office, hearing <<him>> laugh behind you.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Fine," <<he>> says. "You shouldn't tease your betters like that. Someone will hurt you, and you'll deserve it." <<He>> hands you £50.
<<set $money += 5000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the office, counting the money.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/fame.twee | twee | mit | 19,091 |
:: Hallways [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the school hallways. Students and faculty already move through the corridors, although school has not officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the school hallways. Some students and faculty remain despite school finishing, as the facilities stay open for a couple of hours.
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the school hallways. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the school hallways. You hear speaking behind the various classroom doors.
<br><br>
<</if>>
<<if $exposed gte 1>>
You dart between storerooms, hide beneath stairwells and avoid popular areas to keep your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The school hallways are empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<elseif $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $danger gte (9900 - $allure) and $eventskip is 0>>
<<if $exposed gte 1>>
<<eventschoolhallwaysexposed>>
<<else>>
<<eventsschoolhallways>>
<</if>>
<<else>>
<<schoolperiod>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak to rear playground (0:05)|School Rear Playground]]>><<pass 5>><</link>>
<br>
<<swimmingicon>><<link [[Sneak to pool (0:03)|School Pool Entrance]]>><<pass 3>><</link>>
<br>
<<libraryicon>><<link [[Sneak to library (0:05)|School Library]]>><<pass 5>><</link>>
<br>
<<toileticon>><<link [[Sneak to toilets (0:05)|School Toilets]]>><<pass 5>><</link>>
<br>
<<else>>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Go to detention|School Detention]]>><</link>>
<br>
<<if $headdrive gte 1 and $headnodetention isnot 1 and $headmoney isnot 1 and $headphotoshoot isnot 1>>
<<link [[Blackmail Leighton|Head's Office Blackmail]]>><<npc Leighton>><<person1>><<set $phase to 1>><</link>><<crime>>
<br>
<</if>>
<br>
<</if>>
<<lockericon>><<link [[Lockers|School Lockers]]>><</link>>
<br><br>
Outside
<br>
<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>>
<br><br>
Facilities
<br>
<<eaticon>><<link [[Canteen (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<swimmingicon>><<link [[Pool (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br>
<<libraryicon>><<link [[Library (0:02)|School Library]]>><<pass 2>><</link>>
<br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1>>
<<else>>
<<ind>><<link [[Head's Office (0:02)|Head's Office]]>><<pass 2>><</link>>
<br>
<</if>>
<<toileticon>><<link [[Toilets (0:02)|School Toilets]]>><<pass 2>><</link>>
<br><br>
Classrooms
<br>
<<scienceicon>><<link [[Science classroom (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br>
<<mathicon>><<link [[Maths classroom (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br>
<<englishicon>><<link [[English classroom (0:01)|English Classroom]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[History classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Hallways Low Status [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
<<generatey1>><<generatey2>><<generatey3>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. As you pass, three of them grab you and shove you against a locker.
<br><br>
<<link [[Next|Hallways Low Status Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>>A <<person1>><<person>> spots you first, and whispers to <<his>> friends. They move away from you as you approach, as if you're infectious.<<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Hallways Low Status Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<set $timer to 15>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 1>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Low Status Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Low Status Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Hallways Low Status Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't forget, this is all you're good for. Come on, let's go before someone thinks <<pshes>> with us." <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your screaming seems to have impacted them. "Come on, we might catch something from this thing," the <<person1>><<person>> shoves you away, and the group leave you lying there. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $timer lte 0>>
Adult voices approach, and the <<person1>><<person>> shoves you away before two teachers walk into view. <<tearful>> you pick yourself off the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
The <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> back off from you, your clothes in their hands. Completely surrounded, you crouch and try to keep your <<lewdness>> concealed.
<br><br>
"Oh my god, you stripped <<phim>> naked!"
<br><br>
"<<pShes>> so embarrassed, look at <<phim>> squirm!"
<br><br>
<<if $submissive gte 1150>>
"P-please give me my clothes back. It's cold," you say, kneeling and pressing your face against the ground.
<br><br>
"Now that's just pathetic," the <<person1>><<person>> says. "Why would you debase yourself further?" <<He>> drops your clothes on top of you. "Come on, this wretch is making me ill."<<tearful>> you clutch your clothing and find a quiet space to dress.
<br><br>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<elseif $submissive lte 850>>
You glare at the students. "Give me back my clothes, this instant," you say with surprising confidence given your predicament.
<br><br>
The <<person1>><<person>> laughs "Oh no! We'd better do what <<pshe>> says!" <<He>> throws your clothing at a ceiling light, where it catches and remains suspended. "There you go!"
<br><br>
The students enjoy watching you jump and reach above you, whilst trying to keep yourself covered. You manage to knock the light askew, and your clothes come tumbling on top of you. <<tearful>> you clutch your clothing and find a quiet space to dress.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
"Come on," says the <<person1>><<personstop>> "I think that put <<phim>> in <<phim>> place." They leave you, taking your clothes with them. <<tearful>> you look around. You're alone.
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>>
<</if>>
:: Hallways High Delinquency [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You hear the <<person>> breathing behind you as you walk down the empty corridor, but <<he>> doesn't do anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You hear the <<person>> breathing behind you as you walk down the empty corridor. You're halfway through when <<he>> quickens <<his>> pace and grabs you from behind. "Try calling for help," <<he>> says. "No one will come."
<br><br>
<<link [[Next|Hallways High Delinquency Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Hallways High Delinquency Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways High Delinquency Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Hallways High Delinquency Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
You shove them against a locker, giving you a chance to escape. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"If you tell anyone, I'll say you attacked me. And who're they gonna believe?" <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Hallways Slap [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You slap the <<person>> before <<he>> can get away, wiping the smirk off <<his>> face.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Hallways Encounter [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You make small talk. <<He>> seems nice enough, but when you turn to leave <<he>> grabs your arm. "I know a place we won't be disturbed," <<he>> says, running <<his>> eyes down your body.
<br><br>
<<if $promiscuity lte 14>>
You aren't debauched enough to take up <<his>> offer.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Encounter Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Refuse|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You make small talk. <<He>> seems nice enough.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Hallways Encounter Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
You and the <<person>> find a storeroom for some privacy.<<promiscuity2>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Encounter Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Encounter Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Hallways Encounter Sex Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That was great," <<he>> says, panting. "See you around." <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<person>> staggers from the storeroom, looking confused and dejected. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
The <<person>> looks dejected as <<he>> fixes <<his>> clothing and leaves the storeroom.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
:: Hallways Exposed Classroom [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass, but one of the groups stops nearby. "Maybe we could use this room." They're going to come inside.
<br><br>
You look around for a place to hide, but there's nowhere.
<br><br>
<<link [[Climb out the window|Hallways Exposed Window]]>><</link>>
<br>
<<link [[Let yourself be found|Hallways Exposed Classroom Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You crouch and peek through a classroom window. It's empty. Once inside you stand beside the door and listen for the voices to pass.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Hallways Exposed Lockers [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You start checking the lockers, and soon find one that has been left unlocked. You hide inside.
<br><br>
<<if $rng gte 81>>
You peek through the slits and see two groups of students pass right by you. <<generatey1>><<person1>>"I almost forgot," a <<person>> says. "I need to get something from my locker." <<He>> walks back to your hiding place, and reaches to open it.
<br><br>
<<He>> faces <<his>> friends as the locker door swings open, and fails to spot you stood exposed right in front of <<himstop>> "It's just my homework." You duck as <<he>> probes above you, still not looking. <<He>> grabs a folder and pulls away, shutting the door after <<himstop>> You hadn't realised you were holding your breath.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
Once their voices subside, you gently push the door. It doesn't budge. You push harder. It still doesn't move. <<He>> locked it this time. Though your movement is restricted, you feel around the darkness for something that could help, and realise there's a cool draft around your feet. Investigating further, you find that the back of the locker is missing, and you can feel the brick wall of the school. The lower portion of which is coming loose.
<br><br>
<<endevent>>
<<if $tentacledisable is "f">>
<<link [[Kick through|Hallways Exposed Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down.
<br><br>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
You peek through the slits and see two groups of students pass right by you. You wait for their voices to fade.
<br><br>
<<link [[Leave|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Hallways Exposed Window [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You run to the window and throw it open. You don't have enough time to be sure, but it looks safe. You climb out and drop to the pavement below.
<br><br>
<<link [[Next|Industrial alleyways]]>><<endevent>><</link>>
<br>
:: Hallways Exposed Classroom Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generatey1>><<generatey2>><<generatey3>><<generatey4>><<man1init>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
A group of four students enter the room. They stop for a moment to behold you, before deciding they want to do more than just look.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Exposed Classroom Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Hallways Exposed Classroom Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
They back off for a moment, shocked by your aggression. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"What did you expect? Hanging around like that." <<tearful>> you rise to your feet and watch them leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
The <<person1>><<person>> loses their nerve. "Come on, we don't want to get caught," <<he>> says as <<he>> shoves you away. <<tearful>> you rise to your feet and watch them leave.
<br><br>
<<clotheson>>
<<endcombat>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Hallways Exposed Tentacles [nobr]
<<set $outside to 1>><<set $location to "forest">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 4 15>>
You break away the brickwork, and the draft increases in strength. Knocking away all the loose bricks leaves a hole maybe just big enough for you. You put one leg through, then the other, then slowly wiggle your way further down. You're wondering if the school has a basement when something strokes your <<bottomstop>>
<br><br>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Hallways Exposed Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Exposed Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Hallways Exposed Tentacles Finish [nobr]
<<effects>>
The tentacles withdraw from you, leaving you hanging there. Without their support, the rest of the wall gives way, and you tumble down. <<tearful>> you struggle to your feet and look around.
<<clotheson>>
<<endcombat>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
:: Hallways Breast Tease [nobr]
<<effects>>
<<if $submissive gte 1150>>
"You like them?" you say, thrusting your chest forward to put more emphasis on your <<breastsstop>>
<<elseif $submissive lte 850>>
"Wanna beg for a touch?" you say, cupping your <<breastsstop>>
<<else>>
"Jealous?" you say, giving your <<breasts>> a little shake.
<</if>>
<<exhibitionism1>>
<<if $rng gte 51>>
The <<person>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<else>>
The <<person>> leers, and takes a step closer. <<Hes>> dissuaded when <<randomteacher>> enters the corridor from an adjoining room. <<He>> turns and walks away.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
:: Hallways Catcall Flirt [nobr]
<<effects>>
<<if $worn.lower.skirt is 1>>
You lift the hem of your $worn.lower.name, just short of showing off your <<undiesstop>>
<<if $submissive gte 1150>>
"You think I'm cute?," you ask.
<<elseif $submissive lte 850>>
"You're all talk," you say.
<<else>>
"You look okay too," you say.
<</if>>
<<else>>
You lean against a locker.
<<if $submissive gte 1150>>
"You think I'm cute?," you ask.
<<elseif $submissive lte 850>>
"You're all talk," you say. "Wanna prove me wrong?"
<<else>>
"You look okay too," you say.
<</if>>
<</if>>
<<promiscuity1>>
<<if $rng gte 51>>
The <<person>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> leers at your body, and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>><br>
<</if>>
<</if>>
:: Hallways Cupboard Refuse [nobr]
<<effects>>
<<if $submissive gte 1150>>
"I'm sorry," You say. "I'm not interested."
<<elseif $submissive lte 850>>
"Nice try," you say. "Piss off."
<<else>>
"You're not that good," you say.
<</if>>
<br><br>
<<if $rng gte 51>>
The <<person>> considers, then turns away from you. <<He>> mutters something about a "tease".<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
"No you don't," <<he>> sneers. "I'm not someone you can toy around with." <<He>> gives your arm a rough tug.<<gpain>><<pain 1>><<gstress>><<stress 6>><br><br>
<<link [[Refuse again|Hallways Cupboard Refuse 2]]>><<detention 1>><</link>><<gdelinquency>><br>
<<link [[Give in|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 1>><</link>><<promiscuous1>><br>
<</if>>
:: Hallways Cupboard Refuse 2 [nobr]
<<effects>>
You shove the <<person>> away from you. "Crazy fuck," <<he>> says. "I'm telling the <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "f">>headmistress<<else>>headmaster<</if>> you shoved me."<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
:: Hallways Cupboard Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<if $phase is 0>>
<<He>> pulls you towards a cupboard. Other students giggle as you pass. <<He>> pushes you in first, and closes the door behind <<himstop>><<promiscuity2>>
<<else>>
<<He>> grips your arm tight as <<he>> pulls you towards a cupboard. Other students giggle as you pass. <<He>> shoves you through first, and closes the door behind <<himstop>> <<He>> keeps you way from the entrance, as if afraid you'll try to escape.<<promiscuity1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Hallways Cupboard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Hallways Cupboard Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Hallways Cupboard Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Thanks <<if $player.appearance is "f">>girl<<else>>boy<</if>>," <<he>> says as <<he>> adjust <<his>> clothing. <<He>> leaves the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> aside, giving you the chance you need.
<br><br>
<<tearful>> you escape the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says as <<he>> adjusts <<his>> clothing. <<He>> leave the cupboard.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you follow suit.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
Someone bashes on the door. "What's going on in there?" says a strong voice. It's Doren.
<br><br>
The <<person>> fixes <<his>> clothing and opens the door. "I aint done nothing," <<he>> says. Doren isn't fooled. The <<person>> finds <<himself>> grabbed by the arms and hauled away.<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the cupboard.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Hallways Flash [nobr]
<<effects>>
You lift the hem of your $worn.lower.name, giving the <<person>> a brief glimpse of your $worn.under_lower.name.
<<if $submissive gte 1150>>
"Oops!" you say. "Clumsy me."
<<elseif $submissive lte 850>>
"Like what you saw?" you say. "I bet you did."
<<else>>
"Like what you see?" you say.
<</if>>
<<exhibitionism2>>
<<if $rng gte 51>>
The <<person>> blushes and averts <<his>> eyes. <<He>> tries to speak, but stutters, taken aback by your forwardness. <<He>> turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> gapes a moment, then smiles and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>><br>
<</if>>
<</if>>
:: Hallways Lewd Flash [nobr]
<<effects>>
You lift the hem of your $worn.lower.name, giving the <<person>> a brief glimpse of your <<genitalsstop>>
<<if $submissive gte 1150>>
"Oops!" you say. "Clumsy me."
<<elseif $submissive lte 850>>
"Like what you saw?" you say. "I bet you did."
<<else>>
"Like what you see?" you say.
<</if>>
<<exhibitionism4>>
<<if $rng gte 51>>
The <<person>> blushes and averts <<his>> eyes. <<He>> looks like <<he>> wants to say something, but instead turns and scurries away.
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<<else>>
The <<person>> gapes, then glances around to check if anyone saw what you did. No one seems to. <<He>> leers at your body and takes a step closer. "Let's go somewhere together," <<he>> says. <<His>> intentions are clear.
<br><br>
<<link [[Refuse|Hallways Cupboard Refuse]]>><</link>><br>
<<if $promiscuity gte 15>>
<<link [[Accept|Hallways Cupboard Sex]]>><<set $sexstart to 1>><<set $phase to 0>><</link>><<promiscuous2>><br>
<</if>>
<br><br>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/hallways.twee | twee | mit | 28,671 |
:: Widgets Inspection [widget]
<<widget "penisinspection">><<nobr>>
You notice Leighton holding a camera as the girls move their chairs. "Now then," <<he>> says. "Today we're going to inspect the boys and make sure they're fit and healthy. We're going to move down the line and one by one, each boy will pull down their shorts and show us their penis."
<br><br>
<<if $malechance is 100>>
<<generateym4>><<generateym5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton turns pale, and looks like <<hes>> about to cry. The door opens and a <<person4>><<person>> and <<person5>><<person>> enter, both of them grinning. "Ah," Leighton says. "My help has arrived."
<br><br>
<<else>>
<<generateyf4>><<generateyf5>>The girls erupt with gasps and giggles. The boys shift uncomfortably. A <<person3>><<person>> stood near Leighton turns pale, and looks like <<hes>> about to cry. A <<person4>><<person>> and <<person5>><<person>> who had sat at the back, disinterested, pick up their chairs and barge their way to the front.
<br><br>
<</if>>
Leighton turns to the pair. <<person1>>"You two are enthusiastic. I'll need help taking measurements. Go look in Sirris' desk for a tape measure," <<he>> says to the <<person4>><<personstop>> <<He>> looks giddy with excitement as <<he>> rushes over to the desk. "You," Leighton says to the <<person5>><<personstop>> "Bring me a clipboard and paper."
<br><br>
"I want to use the tape measure." <<He>> says.
<br><br>
"Talk back again and you can wait outside."
<br><br>
The <<person>> pouts, but does as instructed.
<br><br>
<</nobr>><</widget>>
<<widget "penisinspection2">><<nobr>>
Leighton turns to the <<person3>><<personstop>> "You're up first. There's nothing to be shy about. This is a medical inspection. Now, pull down your shorts."
<br><br>
The <<person>> clenches <<his>> fists at <<his>> side and stares at <<his>> feet, unmoving. "You just need a little help," Leighton says, grasping the hem of <<his>> shorts. The <<person>> tenses as <<his>> shorts are tugged down. The girls' excitement is renewed as the top of <<his>> penis comes into view, but Leighton doesn't stop there, tugging <<his>> shorts down until the whole length is visible.
<br><br>
<<person1>>"There we go," Leighton says, stepping back. "You have a beautiful penis. I don't know why you are so ashamed." <<He>> raises the camera and takes a picture. "For your records." <<He>> kneels in front of the boy and takes a close-up shot. <<person3>>"Take <<his>> measurements while I see to the next."
<br><br>
The <<person4>><<person>> kneels in front of the <<person3>><<person>> and takes <<his>> penis in <<person4>><<his>> hand. <<He>> presses the tape against <<his>> skin and the <<person5>><<person>> notes down the measurement. The <<person4>><<person>> holds the penis far longer than needed, taking in the feel of it against <<his>> fingers. The <<person3>><<person>> starts to shake, you're surprised <<he>> doesn't burst into tears.
<br><br>
<</nobr>><</widget>>
<<widget "pussyinspection">><<nobr>>
Leighton pulls out <<his>> camera and a look of dread appears on the girls' faces. "First," <<he>> addresses the girls. "I need your underwear." <<He>> holds out <<his>> free hand to the <<person2>><<person>> stood beside <<person1>><<himcomma>> who looks mortified. "Don't tarry, or I'll keep you after school." The <<person2>><<person>> shuts <<his>> eyes and holds the front of <<his>> skirt down with one hand while <<he>> lifts it at <<his>> side. <<He>> pulls <<his>> panties down <<his>> legs and steps out of them. Leighton snatches them from <<his>> hand.
<br><br>
"Climb on the desk." The headteacher says, <<person1>><<his>> expression blank. <<person2>>The <<person>> does so, still holding down the front of <<his>> skirt. "Lift your skirt," Leighton says, as if it were a normal thing to ask. "Or you'll get detention. You have a perfect record, what would your parents say?" The <<person>> trembles as <<he>> raises <<his>> skirt. Leighton steps in front of <<him>> and takes a picture. The <<person>> doesn't open <<his>> eyes.
<br><br>
"Next," Leighton says. The <<person>> drops <<his>> skirt and climbs from the desk. <<He>> holds out <<his>> hand. "I'll be keeping these," Leighton says. "They'll be tested for health problems."
<br><br>
<</nobr>><</widget>>
:: Penis Inspection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateym2>><<generateym3>>
Leighton pushes Sirris' desk to the side, clearing the front of the room. The students look at each other, wondering what the headteacher has planned. "Could all the boys line up at the front of the class please?"
<br><br>
<<if $penisexist is 1>>
<<if $player.appearance is "m">>
You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<<else>>
You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.appearance is "f">>
You remain with the girls as the boys line up at the front of the room. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<<else>>
You stand up with the boys and walk to the front, taking a position in the middle of the line. "Good. Girls, move your chairs closer. It's important that you watch closely."
<br><br>
<<penisinspection>>
<<link [[Next|Penis Inspection 2]]>><</link>>
<br>
<</if>>
<</if>>
:: Pussy Inspection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateyf3>>
Leighton clears Sirris' desk. "Could all the girls form an orderly line please? Boys, form a semicircle with your chairs around the desk."
<br><br>
<<if $penisexist is 1>>
<<if $player.appearance is "m">>
You carry your chair to the front of the class with the boys.
<br><br>
<<else>>
You join the line of girls forming at the front of the class.
<br><br>
<</if>>
<<else>>
<<if $player.appearance is "m">>
You carry your chair to the front of the class with the boys.
<br><br>
<<else>>
You join the line of girls forming at the front of the class.
<br><br>
<</if>>
<</if>>
<<pussyinspection>>
<<if $player.appearance is "m">>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br>
<<else>>
<<link [[Next|Pussy Inspection2]]>><</link>>
<br>
<</if>>
:: Breast Inspection [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generateyf2>><<generateym3>>
"Everyone form a line at the front of the class," Leighton says. You stand with the other students. Most look worried. "Today is a very important health check," the headteacher says as <<he>> pulls <<his>> camera out. "Unbutton your shirts."
<br><br>
A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobbing.
<br><br>
<<link [[Comply|Breast Inspection Comply]]>><</link>>
<br>
<<if $player.appearance is "f" or $breastsize gte 2>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Breast Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Flaunt|Breast Inspection Flat Flaunt]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Protest|Breast Inspection Protest]]>><</link>>
<br>
:: Penis Inspection Expose [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
<<if $penissize gte 4>>
You <<nervously>> pull down your shorts as instructed, exposing your <<penis>> to the room. The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. "It's so big!" <<he>> says.<<ginsecurity "penis_big">><<insecurity "penis_big" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just big like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize gte 2>>
You <<nervously>> pull down your shorts as instructed, exposing your penis to the room. You feel everyone's eyes on so delicate a place. Leighton steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize is 1>>
You <<nervously>> pull down your shorts as instructed, exposing your <<penis>> to the room. "It's so little and cute," the <<person5>><<person>> giggles.<<ginsecurity "penis_small">><<insecurity "penis_small" 20>>
<br><br>
Leighton steps back and takes a picture, then crouches in front of you to take another.
<<else>>
You <<nervously>> pull down your shorts as instructed, exposing your <<penis>> to the room. The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. "It's so tiny!" the <<person4>><<person>> says.<<ginsecurity "penis_tiny">><<insecurity "penis_tiny" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<</if>>
<<if $penilevirginity is 1 and $penissize gte 0>>
"You're still a virgin," <<person1>><<he>> says. "Saving yourself for marriage? Maybe you'll make one of the girls here very happy." You cringe in embarrassment. The giggling recommences, and some usually shy girls smile at you.
<<elseif $penissize lt 0>>
"How unusual," <<person1>><<he>> says. "I've never seen one this small. You must be a virgin. I doubt this could even erect." The giggling redoubles. You feel like you're about to cry.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You cringe in embarrassment as the girls start whispering amongst themselves.
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"What's that?" the <<person4>><<person>> asks, looking at your $worn.under_lower.name.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."
<br><br>
<</if>>
<<if $penissize gte 4>>
The <<person4>><<person>> crouches before you next. <<He>> seems enthralled by your size. "I didn't know they could get so big."
<br><br>
<<elseif $penissize gte 2>>
The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.
<br><br>
<<elseif $penissize is 1>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "It's like a small sausage."
<br><br>
<<else>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "I didn't know they could get so small."
<br><br>
<</if>>
The <<person5>><<person>> crouches next to <<person4>><<himstop>> <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you. You feel <<his>> breath on your <<penisstop>>
<<if $penissize gte 0>>
The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.<<garousal>><<arousal 6>>
<br><br>
"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the boys lean forward to look.
<br><br>
<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,
<<if $worn.under_lower.type.includes("chastity")>>
and they soon have you straining against your chastity.
<<else>>
and they soon have you fully erect.
<</if>>
<<else>>
The attention alone was not enough, you need more to go over the edge.
"It's not getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is halted, and some of the boys lean forward to look.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in, but they can't get you to have an erection.
<</if>>
<br><br>
"Would you two stop that?" Leighton interjects. "There are more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
:: Penis Inspection Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
<<if $penissize gte 4>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. "It's so big!" <<he>> says.<<ginsecurity "penis_big">><<insecurity "penis_big" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just big like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<<elseif $penissize gte 2>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on you. Leighton steps back and takes a picture, then crouches in front of you to take another.
<br><br>
<<elseif $penissize is 1>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> "It's so little and cute," the <<person5>><<person>> giggles.<<ginsecurity "penis_small">><<insecurity "penis_small" 20>>
<br><br>
Leighton steps back and takes a picture, then crouches in front of you to take another.
<<else>>
Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. "It's so tiny!" the <<person4>><<person>> says.<<ginsecurity "penis_tiny">><<insecurity "penis_tiny" 20>>
<br><br>
"Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
<</if>>
You enjoy the attention.
<<if $submissive gte 1150>>
"Does it look nice?" you ask.
<<elseif $submissive lte 850>>
"I usually charge for pictures, you know," you say.
<<else>>
"You're going to be enjoying those later, aren't you," you say.
<</if>>
<<exhibitionism4>>
<<if $penilevirginity is 1 and $penissize gte 0>>
"You're still a virgin," <<person1>><<he>> says, ignoring your words. "Saving yourself for marriage? Maybe you'll make one of the girls in here very happy." You stand proud. The giggling recommences, and some usually shy girls smile at you.
<<elseif $penissize lt 0>>
"How unusual," <<person1>><<he>> says. "I've never seen one this small. You must be a virgin. I doubt this could even erect." The giggling redoubles. You feel like you're about to cry.
<<else>>
"I see you have some experience," <<person1>><<he>> says. "I've inspected enough that I can tell." You stand proud as the girls start whispering amongst themselves.
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"What's that?" the <<person4>><<person>> asks, looking at your $worn.under_lower.name.
<br><br>
"That's to stop <<phim>> being naughty," Leighton replies. "Just take <<his>> measurement as best you can."
<br><br>
<</if>>
<<if $penissize gte 4>>
The <<person4>><<person>> crouches before you next. <<He>> seems enthralled by your size. "I didn't know they could get so big."
<br><br>
<<elseif $penissize gte 2>>
The <<person4>><<person>> crouches before you next, and gasps. "This is the cutest one yet," <<he>> says.
<br><br>
<<elseif $penissize is 1>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "It's like a small sausage."
<br><br>
<<else>>
The <<person4>><<person>> crouches before you next. <<Hes>> smirking "I didn't know they could get so small."
<br><br>
<</if>>
The <<person5>><<person>> crouches next to <<person4>><<himstop>> <<person5>> "Yeah." <<He>> leans closer, until <<his>> mouth hovers an inch away from you. You feel <<his>> breath on your <<penisstop>>
<<if $penissize gte 0>>
The attention alone was almost too much, this pushes you over the edge. You feel your penis start to erect, growing with every pulse.
<br><br>
"It's getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is renewed, and some of the boys lean forward to look.
<br><br>
<<person5>>"It happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in,
<<if $worn.under_lower.type.includes("chastity")>>
and they soon have you straining against your chastity.
<<else>>
and they soon have you fully erect.
<</if>>
<<else>>
The attention alone was not enough, you need more to go over the edge.
"It's not getting bigger!" The <<person4>><<person>> exclaims. The girls' giggling is halted, and some of the boys lean forward to look.
<br><br>
<<person5>>"Nothing happened when I breathed on it," the <<person>> says. <<He>> inhales, then blows onto you. The <<person4>><<person>> joins in, but they can't get you to have an erection.
<</if>>
<br><br>
"Would you two stop that?" Leighton interjects. "There's more penises to inspect." At last, the pair leave you alone and you pull your shorts back up.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
:: Penis Inspection Run Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You duck under Leighton's arm and flee the room, chased by laughter.
<br><br>
<<endevent>><<npc Sirris>><<person1>>
You run down the hallways, angry and frustrated at Leighton and the class. You run round a corner and collide with Sirris. You both tumble to the ground.
<<set $pain += 40>>
<br><br>
"No running," Sirris says, rubbing <<his>> back. "Aren't you supposed to-" <<he>> sees something in your appearance that changes <<his>> demeanour. "What's wrong?" <<He>> helps you up. You try to speak, but struggle to form the words. "It's okay," Sirris says. "I'm on my way to the staff room. Going to wait for the head to finish. You're welcome to join me if you like."
<br><br>
You follow Sirris to the staff room. It's small, with several chairs around a table in the middle. "Take a seat," <<he>> says as <<he>> sits.
<br><br>
You spend the next few minutes sat in silence while Sirris reads an old newspaper. You feel a need to stand up and run, as if you're still in the classroom. Slowly though, your pulse slows and you start to feel more at ease. Sirris puts the paper back on the table. "I feel guilty sat here when I should be working," <<he>> says. "Let's go check on them."
<br><br>
You don't like the idea of returning to class, but you follow <<him>> back to the classroom and arrive in time to see Leighton leaving. <<endevent>><<npc Leighton>><<person1>>"Good timing," Leighton says to Sirris. "You're doing a good job." <<He>> looks at you. "I'll be seeing you in detention."
<br><br>
You follow Sirris into the classroom, prepared to face your peers. You're surprised when people barely look in your direction. The girls chat, still excited, while the boys sit quiet and avoid looking at each other. Your flight was just a footnote in the entire experience.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
:: Penis Inspection End [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues working down the line, leaving a trail of <<person1>>ashamed boys in <<his>> wake. "Don't tell anyone about this," <<he>> says as the last boy finishes covering himself back up. <<He>> taps the camera. "It's our secret."
<br><br>
Sirris enters the room. "Just in time," Leighton says. "Everyone, take your seats. Thank you Sirris, you have a very well-endowed," <<he>> coughs. "Sorry. Well-behaved class."
<br><br>
<<He>> leaves Sirris to drag <<endevent>><<npc Sirris>><<person1>><<his>> desk back into position. The girls chat, still excited, while the boys sit quietly and avoid looking at each other.
<br><br>
<<endevent>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br>
:: Penis Inspection Flaunt Crossdress [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>><<set $genderknown.pushUnique($npc)>>
You tug down your shorts, revealing your <<pussy>> to the room.
The class fall silent as they behold you. You put your hands on your hips and lean back, proud. Some of the boys blush and look away. Others stare hungrily.
<br><br>
The <<person4>><<person>> isn't paying attention, <<his>> eyes still transfixed on the previous boy in the line-up. <<He>> kneels in front of you before turning to look. <<He>> gasps and falls backwards when <<he>> sees your <<genitalsstop>>
"Young lady," Leighton says, <<person1>><<his>> voice stern. "You're violating all sorts of rules right now. Sit down."
<br><br>
<<if $submissive gte 1150>>
"But I want to be looked at too," you say. You turn and lean forward, sticking your rear out towards the class.
<<elseif $submissive lte 850>>
"Why?" you ask. "Never seen one before?"
<<else>>
"Don't you think I'm cute?" you say. You turn and lean forward, sticking your rear out towards the class.
<</if>>
<<exhibitionism4>>
<br><br>
"Just sit down. Girls will be inspected another day. Wait your turn." Many of the girls look nervous all of a sudden.
<br><br>
You pull your shorts back up and take your seat. Your pulse races.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
:: Penis Inspection 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $penisexist is 1>>
<<if $player.appearance is "m">>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly.
<br><br>
<<link [[Expose yourself|Penis Inspection Expose]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Penis Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<<else>>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. You feel more conscious of the secret beneath your skirt as time goes on.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
<</if>>
<<else>>
<<if $player.appearance is "f">>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed.
<br><br>
<<link [[Next|Penis Inspection End]]>><</link>>
<br>
<<else>>
<<penisinspection2>>
This process continues down the line. Leighton takes pictures and the pair take measurements. Most don't take it as badly as the <<person3>><<personcomma>> but they all look embarrassed. Leighton soon arrives beside you, and looks at you expectantly. Your face flushes as you think about the secret hidden in your shorts.
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Penis Inspection Flaunt Crossdress]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Run away|Penis Inspection Run Away]]>><<detention 4>><<status -10>><</link>><<gdelinquency>><<lcool>>
<br>
<</if>>
<</if>>
:: Pussy Inspection2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues down the line, and one by one the girls climb the desk for their inspection. Leighton keeps all the panties, and soon has a bundle of them in <<person1>><<his>> hand.
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $penisexist is 1>>
You feel more conscious of your <<penis>> and lack of underwear as the headteacher draws closer.
<<else>>
You feel more conscious of your lack of underwear as the headteacher draws closer.
<</if>>
<<else>>
<<if $penisexist is 1>>
You feel more conscious of your <<penis>> as the headteacher draws closer.
<<else>>
<</if>>
<</if>>
<br><br>
It's soon your turn, Leighton holds out <<his>> hand expectantly.
<br><br>
<<if $penisexist is 1>>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Pussy Inspection Penis]]>><</link>><<exhibitionist4>>
<br><br>
<</if>>
<<else>>
<<link [[Run away|Pussy Inspection Run]]>><<status -10>><<detention 4>><</link>><<lcool>><<gdelinquency>>
<br>
<<link [[Comply|Pussy Inspection Comply]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Pussy Inspection Flaunt]]>><</link>><<exhibitionist4>>
<br><br>
<</if>>
<</if>>
:: Pussy Inspection Run [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You refuse to comply, darting away from Leighton and through the classroom doors. You hide in a nearby maintenance cupboard and peek through a gap, waiting for Leighton to leave. <<He>> does so just as Sirris arrives back. They exchange brief words, then Sirris enters the class and Leighton heads back to <<his>> office, carrying a bag <<he>> didn't arrive with.
<br><br>
Once Leighton is out of sight you leave your hiding place and walk back to class. The boys talk and laugh with each other. The girls aren't speaking much, and shift their legs uncomfortably.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
:: Pussy Inspection Penis [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
You cock your head and put one foot on the other. "I'm not wearing panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way. You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>
The class erupts into whispering when they see your <<penisstop>>
<<if $malechance gte 1>>
Some of the boys look away, but others lean forward in amazement.
<</if>>
"Young man," Leighton says. "We've already had penis inspection."
<br><br>
"I know," you say. You make peace signs with your hands. "But seeing as I'm already here..." Leighton pauses, then smiles and takes a picture.
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> doesn't mention your belt.
<</if>>
<br><br>
"Good," Leighton says. "Next." You put your skirt back on and take your place in the line, your heart still thumping.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br>
:: Pussy Inspection Comply [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 30>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
You stare between your feet. "I-I'm not wearing any panties," you whisper.
<br><br>
"Not wearing any?" Leighton announces. You hear someone giggle. "I'll overlook it. Get on the desk."
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
You climb atop the desk and lift your skirt just above your <<pussystop>> You look away as Leighton takes a picture.
<<if $malechance gte 1>>
You feel the boys' eyes on you, taking it in.
<</if>>
<<if $worn.under_lower.type.includes("chastity")>>
Leighton doesn't mention your belt.
<<elseif $vaginasemen + $vaginaoutsidesemen gte 2>>
<br><br>
"My, my, look at that," Leighton laughs. "You're dripping. You've been making friends!"
<br>
You feel your cheeks flush as he takes another picture.
<br><br>
<<elseif $vaginagoo + $vaginaoutsidegoo gte 2>>
<br><br>
"My, my, look at that!" Leighton laughs. "You're dripping! What have you been up to?!"
<br>
You feel your cheeks flush as he takes another picture.
<br><br>
<</if>>
"Good," Leighton says. "Next." You drop from the desk and take your place in the line.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br>
:: Pussy Inspection Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<fameexhibitionism 50>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
You grip the hem of your skirt and flash Leighton. "No panties," you say, sounding apologetic.
<<else>>
You lift your skirt and pull down your $worn.under_lower.name, then hand them to Leighton.<<underlowerruined>>
<</if>>
Wasting no time, you climb atop the desk and pull your skirt off your legs, placing it to one side. It would only get in the way. You lean back and spread your legs, giving the whole class a look. <<exhibitionism4>>
<<if $worn.under_lower.type.includes("chastity")>>
<<He>> doesn't mention your belt.
<<elseif $vaginasemen + $vaginagoo gte 2>>
You put one hand between your legs, spread yourself open and squeeze, making cum run down both legs. With the other hand you make a peace sign to camera.
<<fameexhibitionism 10>>
<<else>>
You put one hand between your legs and spread yourself open, while making a peace sign with the other.
<</if>>
Leighton pauses, then smiles as <<he>> takes a picture.
<<if $malechance gte 1>>
The boys stare in awe at your display, and lean forward for a closer look.
<</if>>
<br><br>
"Good," Leighton says. "Next."
<br>
You put your skirt back on and take your place in the line, your heart still thumping.
<br><br>
<<link [[Next|Pussy Inspection End]]>><</link>>
<br>
:: Pussy Inspection End [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues to work <<his>> way down the line. As the last girl climbs off the desk <<he>> draws an opaque bag from <<his>> pocket and pushes the panties inside. "There you are," <<he>> says as the door opens and Sirris enters. "Just in time." Sirris looks at the bag but says nothing as Leighton leaves.
<br><br>
"Right," Sirris says to the class. "Where were we?" The boys talk and laugh with each other. The girls don't speak much, and shift their legs uncomfortably.
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
:: Breast Inspection Comply [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<set $pain += 1>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives beside you. You follow the <<person2>><<persons>> lead and hold open your shirt so that only Leighton can see. You feel your nipples stand on end. <<person1>><<He>> takes a picture.
<<if $breastsize gte 8>>
<<if $player.appearance is "m">>
"You might be the biggest in the class," <<he>> says. "Very impressive for a boy."<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<<else>>
"You might be the biggest in the class," <<he>> says.<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 6>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says.<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says.<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 1>>
<<if $player.appearance is "m">>
"Cute pair," <<he>> says.<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30>>
<<else>>
"Cute pair," <<he>> says.<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 30>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
<<fameexhibitionism 10>>
<<else>>
"Don't be ashamed about being flat," <<he>> says while leering at you.<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 30>>
<</if>>
<</if>>
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br>
:: Breast Inspection Protest [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"No," you say, looking right at Leighton. <<His>> eyes widen slightly as <<he>> looks at you, but <<he>> seems more bemused than angry.
<<if $submissive gte 1150>>
"I-I mean..." Leighton marches towards you. With an effort of will you look <<him>> in the eyes. "This is wrong. Y-you're just a pervert!"
<<elseif $submissive lte 850>>
"That's right." Leighton marches towards. You stand your ground. "You're a pervert. You belong behind bars!"
<<else>>
"I said it." Leighton marches towards you. "This has nothing to do with health. You just want to take humiliating pictures!"
<</if>>
<br><br>
<<if $cool gte 160>>
<<famegood 30>>
"I see," the headteacher says. "Does anyone else feel this way?"
<br><br>
<span class="green">A <<person3>><<person>> speaks up.</span> "You shouldn't treat us like this," <<he>> says. "I'll tell my parents."
<br><br>
The <<person2>><<person>> suppresses <<his>> tears and speaks next. "I'm not going to show you any more of me."
<br><br>
<<person1>>The whole class starts clamouring. Accusing the headteacher of all sorts of nasty things. Leighton's mouth gapes, then becomes a sneer. "Fucking brats. This is for your own good. But if you're going to be like that, fine." <<He>> strides to the door. <<He>> turns and looks right at you before slamming the door behind <<himstop>>
<<gdelinquency>><<detention 6>>
<br><br>
Everyone cheers. A group of thankful students surrounds you. Others return to their seats, looking relieved. A few look disappointed, but if so they keep it to themselves. <<endevent>><<npc Sirris>><<person1>>Sirris is surprised by the atmosphere when <<he>> returns. "I don't know what Leighton gets up to in here," <<he>> says. "But it seems to have gone down well. Now, where were we?"
<<gcool>><<ltrauma>><<lstress>><<status 1>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<else>>
"I see," the headteacher says. "Does anyone else feel this way?" <span class="red">No one is willing to meet <<his>> gaze.</span> "No? I didn't think so. I'll see you in detention <<girlstop>> But first." <<He>> tears open your shirt with both hands, exposing your <<breastsstop>>
<<if $breastsize gte 5>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<<else>>
"Impressive pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<elseif $breastsize gte 2>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says with relish while holding your shirt open. "Especially for a boy." <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<<else>>
"Nice pair," <<he>> says with relish while holding your shirt open. <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<<else>>
<<if $player.appearance is "m">>
"I don't know what's got you so riled," <<he>> says while holding your shirt open. <<He>> steps back and takes a picture with one motion.
<<fameexhibitionism 10>>
<<else>>
"I know why you're behaving this way," <<he>> says while holding your shirt open. "You're ashamed about being flat." <<He>> steps back and takes a picture with one motion before you can cover yourself.
<<fameexhibitionism 30>>
<</if>>
<</if>>
<<gdelinquency>><<detention 4>><<gtrauma>><<gstress>><<garousal>><<trauma 6>><<stress 6>><<arousal 6>>
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br>
<</if>>
:: Breast Inspection Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives beside you.
<<if $breastsize gte 8>>
You open your shirt wide so that everyone can see. Your <<breasts>> tumble out.
<<if $player.appearance is "m">>
"You might be the biggest in the class," <<he>> says. "Very impressive for a boy."
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<<else>>
"You might be the biggest in the class," <<he>> says.
<<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><<fameexhibitionism 40>>
<</if>>
<<elseif $breastsize gte 6>>
You open your shirt wide so that everyone can see your <<breastsstop>>
<<if $player.appearance is "m">>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40>>
<<else>>
"Nice pair," <<he>> says.
<<if $player.gender is "m">><<insecurity "breasts_big" 20>><<ginsecurity "breasts_big">><</if>><<fameexhibitionism 40>>
<</if>>
<<elseif $breastsize gte 1>>
You open your shirt wide so that everyone can see your <<breastsstop>>
<<if $player.appearance is "m">>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40>>
<<else>>
"Cute pair," <<he>> says.
<<insecurity "breasts_small" 20>><<ginsecurity "breasts_small">><<fameexhibitionism 40>>
<</if>>
<<else>>
You open your shirt wide so that everyone can see your <<breastsstop>>
<<if $player.appearance is "m">>
<<fameexhibitionism 15>>
<<else>>
"Don't be ashamed about being flat," <<he>> says while leering at you.
<<insecurity "breasts_tiny" 20>><<ginsecurity "breasts_tiny">><<fameexhibitionism 40>>
<</if>>
<</if>>
<<if $submissive gte 1150>>
"I like being seen," you whisper. <<He>> takes several pictures before moving to the next student.
<<elseif $submissive lte 850>>
"You look like you want to touch them," you whisper. "In front of everyone." <<He>> hesitates, then takes several pictures before moving to the next student.
<<else>>
"I like showing them off," you whisper. <<He>> takes several pictures before moving to the next student.
<</if>>
<<exhibitionism4>>
<<He>> takes several pictures before moving to the next student.
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br>
:: Breast Inspection Flat Flaunt [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
The <<person2>><<person>> undoes the buttons on <<his>> shirt, and holds it open so that no one but Leighton and <<person1>><<his>> camera can see. The headteacher takes a picture. "Good," <<he>> says, moving down the line. Most students look uncomfortable as it approaches their turn, and relieved following. Even boys who are used to being seen topless while swimming fidget and blush under Leighton's gaze.
<br><br>
<<He>> soon arrives at you. You hold your shirt open wide, making no attempt to hide from the rest of the class. Leighton hesitates a moment before taking a picture.
<br><br>
<<if $submissive gte 1150>>
"You can take more if you like," you whisper.
<<elseif $submissive lte 850>>
"I know you want to see more of me," you whisper.
<<else>>
"Like what you see?" you whisper.
<</if>>
<<exhibitionism1>>
<<fameexhibitionism 20>>
Leighton doesn't respond, but kneels to take a second picture, something <<he>> didn't do to any other student.
<br><br>
<<link [[Next|Breast Inspection End]]>><</link>>
<br>
:: Breast Inspection End [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Leighton continues down the line, taking pictures. <<He>> occasionally reaches and gropes their chest before continuing. <<He>> reaches the end of the line and puts <<his>> camera away as the last student covers up.
<br><br>
<<endevent>><<npc Leighton>><<generatey2>><<person1>>
The students start to relax, but it's not over. "One more thing," Leighton says. <<He>> puts <<his>> hand on a <<person2>><<persons>> shoulder and, gripping, steers <<him>> in front of the other students. <<person1>>"It's important to check for lumps," the headteacher continues. <<He>> stands behind the <<person2>><<person>> and reaches around <<him>> to undo the buttons on <<his>> shirt once more. The <<person>> reaches up as if to stop <<person1>><<himcomma>> but thinks better of it and drops <<person2>><<his>> arms. <<He>> looks resigned.
<br><br>
<<if $pronoun is "m">>
Soon <<his>> sleek chest is exposed in front of everyone. <<person1>>Leighton reaches up and rests <<his>> hands on it.
<<else>>
Soon <<his>> breasts are exposed in front of everyone. <<He>> shuts <<his>> eyes as if enduring pain. <<person1>>Leighton reaches up and rests <<his>> hands on them.
<</if>>
<<He>> starts fondling <<person2>><<himstop>> <<person1>>When <<his>> fingers brush against <<person2>><<his>> nipples <<he>> jerks and tries to pull away, but Leighton pulls <<him>> back and leans in close. <<person1>>"You'll stand where I tell you to," <<he>> whispers.
<br><br>
Some students try to look away, but Leighton announces that all will look or suffer detention. <<He>> continues molesting the <<person2>><<person>> in front of everyone for several minutes, until footsteps are heard outside. <<person1>><<He>> pulls <<his>> hands away. "Everyone back to your seats." The <<person2>><<person>> does <<his>> shirt back up with trembling fingers.
<br><br>
<<person1>>The door opens and Sirris enters. "You're back sooner than I expected," Leighton says. "But the inspection is finished." <<He>> leaves before Sirris responds.
<br><br>
"My desk is in order this time," Sirris says, smiling. "Right, where were we?"
<br><br>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-school/inspections.twee | twee | mit | 43,558 |
:: School Library [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoollibrary">>
You are in the school library.
<<if $schoolday is 1>>
/* indev - double <br> replaced with single */
<<if $schoolstate is "early">>
The library is devoid of people, it being so early in the day.
<br>
<<elseif $schoolstate is "late">>
The library is devoid of people, students and teachers having gone home for the day.
<br>
<<elseif $schoolstate is "lunch">>
The room is packed with students using their lunch break to catch up with homework.
<br>
<<else>>
Several students are present, working at the desks and searching among the bookshelves.
<br>
<</if>>
<<elseif $schoolday isnot 1>>
The library is devoid of people.
<br>
<</if>>
/*indev - Extra library description*/
There are several shelves with typical academic literature. You see books on engineering, biology, social sciences and language learning. Everything that is useful in catching up.
<br>
Next to it is a small basket with returned and not yet sorted books.
<<if $english lt 200>>
You wonder if there may be something more interesting here if you were one of those bookworms.
<</if>>
<br><br>
<<if $exposed gte 1>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You hide between the bookshelves, doing your best to conceal your <<nuditystop>>
<br>
<<else>>
<<exhibitionclassroom>>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<if $exposed gte 1 and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<else>>
<<projectoptions>>
<<if $exposed lte 0 and $schoolday is 1 and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>>
You see a student working on a solution for the maths competition.
<br>
<<link [[Approach|Maths Library Student]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather is "rain" and $schoolstate is "lunch" and $luncheaten is 1>>
Kylar sits at a desk, scribbling something.
<br>
<<link [[Approach|Kylar Library]]>><</link>>
<br><br>
<</if>>
<<if $exposed gte 1>>
<<link [[Study science (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<link [[Study maths (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<link [[Study English (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<link [[Study history (0:20)|Library Study Exposed]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<<else>>
<<link [[Study science (0:20)|Library Study]]>><<pass 20>><<set $phase to 1>><</link>><<gscience>>
<br>
<<link [[Study maths (0:20)|Library Study]]>><<pass 20>><<set $phase to 2>><</link>><<gmaths>>
<br>
<<link [[Study English (0:20)|Library Study]]>><<pass 20>><<set $phase to 3>><</link>><<genglish>>
<br>
<<link [[Study history (0:20)|Library Study]]>><<pass 20>><<set $phase to 4>><</link>><<ghistory>>
<br>
<</if>>
/*indev - scarlet book possible to be taken. English 200+ required*/
<<if $english gte 300>>
<<link [[Take "Raul and Janet" from the basket (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<<elseif $english gte 200>>
<<link [[Take the medium-sized scarlet book from the basket (0:01)|ScarletBook1]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<</if>>
<<link [[Leave the library (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: Library Study [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<scienceskill>>
You settle down at a desk with a science textbook and read through the material.
<<elseif $phase is 2>><<mathsskill>>
You settle down at a desk with a maths textbook and read through the material.
<<elseif $phase is 3>><<englishskill>>
You settle down at a desk with an English textbook and read through the material.
<<elseif $phase is 4>><<historyskill>>
You settle down at a desk with a history textbook and read through the material.
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 51>>
<<generatey1>><<generatey2>>While you are minding your own business, a <<person1>><<person>> and <<person2>><<person>> start harassing you.
<br><br>
<<link [[Ignore them|School Library Harass]]>><<set $phase to 0>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Ask the librarian for help|School Library Harass]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
As you rise from the chair, you hear a tear. Your $worn.lower.name <<lowerplural>> caught on the desk. You try to free them, but <<loweritis>> torn clean off your body, exposing your <<undiesstop>>
<<lowerruined>><<trauma 3>>
<br><br>
<<elseif $worn.lower.integrity gte 0>>
As you rise from the seat, you hear a tear. Your $worn.lower.name <<lowerplural>> caught on the desk.
<br><br>
<</if>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>>
:: Library Study Exposed [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<scienceskill>>
You settle down at a desk with a science textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<gscience>><<garousal>><<arousal 3>>
<<elseif $phase is 2>><<mathsskill>>
You settle down at a desk with a maths textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<gmaths>><<garousal>><<arousal 3>>
<<elseif $phase is 3>><<englishskill>>
You settle down at a desk with an English textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<genglish>><<garousal>><<arousal 3>>
<<elseif $phase is 4>><<historyskill>>
You settle down at a desk with a history textbook and read through the material. Being sat here in the school library with your <<lewdness>> on display feels naughty, even with no one around. It keeps you alert and focused.<<ghistory>><<garousal>><<arousal 3>>
<</if>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - ($allure / 2))>>
<<if $rng gte 51>>
<<generate1>><<person1>>You fumble the book as you try to place it on its shelf. It thumps against the floor. "That better not be another cat," a voice responds from the corridor outside. You take cover behind the shelf and peek between the books. A <<person>> wearing a security uniform enters. "Who's there?"
<br><br>
<<if $exposed gte 2>>
<<if $exhibitionism gte 75>>
<<link [[Show yourself|Library Study Show]]>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<elseif $exposed is 1>>
<<if $exhibitionism gte 15>>
<<link [[Show yourself|Library Study Show]]>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<<link [[Stay hidden (0:10)|Library Study Hide]]>><<stress 3>><<pass 10>><</link>><<gstress>>
<br>
<<else>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk along the street outside the window. They will see you if they look through.
<br><br>
<<link [[Risk it|Library Study Risk]]>><</link>>
<br>
<<link [[Hide (0:20)|Library Study Pair Hide]]>><<pass 20>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|School Library]]>><</link>>
<br>
<</if>>
:: Library Study Risk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You ignore the pair, and keep studying. The <<person1>><<person>> glances over <<his>> shoulder and spots you. <<He>> grabs the <<person2>><<persons>> arm and they both grin at you through the glass. <<covered>> You feel your face flush.<<gstress>><<garousal>><<stress 3>><<arousal 6>><<fameexhibitionism 2>>
<br><br>
They move on, still smiling.
<br><br>
<<else>>
You ignore the pair, and keep studying. They don't notice you.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br>
:: Library Study Pair Hide [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take cover in the darkness behind the librarian's desk. The pair stop by the window, turn and start to chat. You wait until they move on.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br>
:: Library Study Hide [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You remain hidden. <<He>> patrols through the library, but you're able to avoid <<himstop>> <<He>> frowns over <<his>> shoulder as <<he>> leaves the room.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<br>
:: Library Study Show [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You step out from your hiding place. The <<persons>> jaw drops when <<he>> sees you.
<<if $phase is 0>>
<<exhibitionism5>>
<<else>>
<<exhibitionism2>>
<</if>>
<<if $rng gte 51>>
"Y-you aren't supposed to be here," <<he>> stammers. "Y-you need to come with me."
<br><br>
<<link [[Comply|Library Study Comply]]>><</link>>
<br>
<<link [[Refuse (0:20)|Library Study Refuse]]>><<pass 20>><</link>>
<br>
<<else>>
"What a treat," <<he>> says. <<He>> thumbs <<his>> baton as <<he>> steps closer, then lunges for you.
<br><br>
<<link [[Next|Library Exposed Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Library Exposed Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Library Exposed Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Library Exposed Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Library Exposed Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're lucky I don't turn you in," <<he>> says. "They'd eat a <<girl>> like you alive." <<He>> whistles as <<he>> leaves the library.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>/*Point links wherever you want the player to end up*/
<<elseif $enemyhealth lte 0>>
<<He>> stumbles away from you and fumbles for <<his>> baton. It slips from <<his>> fingers. "Fuck," <<he>> says, then runs from the library.
<br><br>
<<tearful>> you listen to <<his>> footsteps fade.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<</if>>
:: Library Study Comply [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You nod and walk to the <<persons>> side with nary a care. <<He>> blushes and looks away. "I-I'll escort you from the premises," <<he>> says. "P-please."
<br><br>
You follow <<him>> down the corridor toward the entrance. "H-here," <<he>> says at the school gates. <<He>> hands you some towels. "You'll catch a cold." <<He>> locks the gate behind you.
<br><br>
<<towelup>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
:: Library Study Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> chases you down the aisles. You avoid <<him>> with ease. <<He>> seems afraid of touching you, lest <<he>> come in contact with something <<he>> shouldn't. After some time <<he>> stops, panting. "I-if anyone asks," <<he>> says. "I never saw you." <<He>> leaves the room.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
:: School Library Harass [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<if $rng gte 81>>
The <<person1>><<person>> looks at the <<person2>><<person>> and smiles. "<<pShe>> thinks <<pshe>> can ignore us." <<person1>><<He>> gags you with <<his>> hand.
<br><br>
<<link [[Next|School Library Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You ignore their pestering until they tire and leave you alone.
<br><br>
<<link [[Next|School Library]]>><<endevent>><</link>>
<</if>>
<<elseif $phase is 1>>
<<generate3>><<person3>>You shout for help. Several people arrive to investigate, including the librarian. <<He>> glares at the pair. "You two again. Out."
<br>
<<person2>>The <<person>> looks indignant. "We're just play-"
<br>
The librarian interrupts. "I said OUT." The pair comply, leaving you in peace.
<br><br>
<<person3>>The librarian asks if you're okay, and you nod. Assured that you're fine, <<he>> returns to <<his>> duties.
<br><br>
<<link [[Next|School Library]]>><<endevent>><</link>>
<</if>>
:: School Library Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<<set $timer to 20>>
<</if>>
<<effects>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|School Library Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Library Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: School Library Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
They recoil in pain, a glint of fear in their eyes. "Fucking psycho!" They leave you in peace. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<person1>>The <<person>> looks at the <<person2>><<personstop>> "I came first, pay up!"
<br><br>
The <<person>> shakes <<his>> head. "No way, I started shuddering before you."
<br><br>
They leave you slumped over the desk. They're still arguing as their voices fade. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<endevent>>
The librarian, startled by your cries, arrives to investigate.
<br><br>
The pair cease their assault and flee between the bookshelves, as the librarian rushes over to you.
<<clotheson>>
<<endcombat>>
<<exposure>>
<<generate1>><<person1>>
<<if $exposed gte 1>>
<<He>> gives you some towels to cover up with.<<towelup>>
<</if>>
"Are you OK?" <<He>> asks.
<<if $stress gte 10000>>
Your consciousness is already slipping away, however.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
You try to speak, but instead burst into tears. You feel the librarian's arms around you as you pass out.
<br><br>
<<endevent>>
<<ambulance>>
<<elseif $pain gte 20>>
<<tearful>> you nod and smile at the librarian through your tears. Once assured that you're unhurt, <<he>> returns to <<his>> duties.
<<endevent>>
<br><br>
<<link [[Next|School Library]]>><</link>>
<<else>>
<<tearful>> you nod and smile at the blushing librarian. Once assured that you're unhurt, <<he>> returns to <<his>> duties.
<br><br>
<<endevent>>
<<link [[Next|School Library]]>><</link>>
<</if>>
<<elseif $timer lte 0>>
Seeming to grow bored, the pair leave you alone. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/library.twee | twee | mit | 17,116 |
:: School Lockers [nobr]
<<set $outside to 0>><<schooleffects>><<effects>><<set $lock to 0>>
The school lockers are notoriously easy to break into.
<br><br>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Break into them (0:30)|School Lockers Sneak]]>><<pass 30>><<crimeup 30>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<else>>
During school there may be valuables left inside them.
<br><br>
<</if>>
<<link [[Leave (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
:: School Lockers Sneak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $rng gte 81>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You find £6 worth of coins scattered around. Probably meant for bus fare.
<br><br>
<<link [[Take it|School Lockers]]>><<set $money += 600>><<crimeup 1>><</link>><<crime>>
<br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 61>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
There's nothing of interest inside the lockers. Just some pens and pencils strewn around.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 41>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
A bit of rummaging uncovers £30.
<br><br>
<<link [[Take it|School Lockers]]>><<set $money += 3000>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<elseif $rng gte 21>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
You rummage through the belongings, but find nothing of value.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<<else>>
You successfully pick the locks.
<<if $skulduggery lt 100>>
<<skulduggeryskilluse>><<set $skulduggery += 5>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<generatey1>>You are rummaging through some belongings when you hear a voice behind you. "Hey, that's my locker!" The voice belongs to a <<person1>><<personcomma>> who looks angry at your intrusion.
<br><br>
<<link [[Apologize|School Lockers Apology]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Lie|School Lockers Lie]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<link [[Fight|School Lockers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<else>>
There's nothing of interest inside the lockers. Just some pens and pencils strewn around.
<br><br>
<<link [[Leave|School Lockers]]>><</link>>
<br>
<</if>>
<</if>>
:: School Lockers Apology [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You look down at your feet in shame. "S-sorry. I just wanted a look."
<br><br>
The <<person>> is not impressed, but doesn't seem as angry. "Just piss off," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.
<br><br>
<<link [[Next|School Lockers]]>><<endevent>><</link>>
<br>
:: School Lockers Lie [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You feign confusion. "Your locker? I thought this was mine. Silly me."
<br><br>
"Your locker is nowhere near here, I'm not stupid," <<he>> says, looking through <<his>> belongings. Probably checking if anything is missing.
<br><br>
<<link [[Next|School Lockers]]>><<endevent>><</link>>
<br>
:: School Lockers Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 100>>
<<npcidlegenitals>>
"Oh yeah," you say. "What are you gonna do about it?" <<He>> runs and collides with you, sending you both tumbling to the ground.
<br><br>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Lockers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Lockers Fight]]>><</link>></span><<nexttext>>
<</if>>
:: School Lockers Fight Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The climax seems to have robbed <<him>> of <<his>> remaining anger. "Just don't do it again," <<he>> says, looking sheepish. <<tearful>> you rise to your feet as <<he>> closes <<his>> locker and walks away.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"N-no more! You win," <<he>> says tearfully as <<he>> flees the scene. <<tearful>> you stand tall and triumphant.
<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $timer lte 0>>
<<endevent>>
<<npc Leighton>><<person1>>Leighton storms onto the scene, and physically separates the two of you. "This is completely unacceptable," <<he>> says, looking at you. "I'll see you in my office after school, perhaps I can teach you how to act civil."
<<gdelinquency>><<detention 4>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|School Lockers]]>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-school/lockers.twee | twee | mit | 6,562 |
:: School Front Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolfrontplayground">>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the playground in front of the school. Younger students are already playing, despite school not yet having officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the playground in front of the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
<<if $weekday eq 6 and $framed is "whitney" and $pillory_tenant.special.name isnot "Whitney">>
<br>You hear some shouts and arrive just in time to see a scuffle as <span class="gold">Whitney is dragged out of the school in handcuffs by several police officers.</span><<imprison_whitney>>
<<elseif $weekday eq 6 and $framed is "leighton" and $pillory_tenant.special.name isnot "Leighton">>
<br>You hear some loud protests and arrive just in time to see <span class="gold">Leighton being led away by police.</span><<imprison_leighton>>
<<elseif $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<span class="purple">You see the head guarding the gate.</span> You're meant to be in detention, so if you leave that way, you'll be apprehended.
<<elseif $bullytimer gte 1 and $bullytimeroutside gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $pillory_tenant.special.name isnot "Whitney">>
<span class="purple">You see Whitney hanging out by the gate.</span>
<</if>>
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the playground in front of the school. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the playground in front of the school. It's mostly empty while class is in session.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a shed, keeping your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The front playground is empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak behind the school (0:05)|School Rear Playground]]>><<pass 5>><</link>><br>
<<else>>
<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>><br>
<<link [[Rear playground (0:02)|School Rear Playground]]>><<pass 2>><</link>><br><br>
<<if $schoolstate is "afternoon" and $detention gte 1 and $detentionattended isnot 1 and $headnodetention isnot 1 and $pillory_tenant.special.name isnot "Leighton">>
<<link [[Leave the school|School Leave Stop]]>><</link>><br>
<<elseif $schoolstate is "afternoon" and $bullytimer gte 1 and $bullytimeroutside gte 1 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">>
<<link [[Leave the school|School Leave Whitney]]>><</link>><br>
<<elseif $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<link [[Leave the school (0:01)|Oxford Street]]>><<pass 1>><</link>><br>
<<else>>
<<link [[Leave the School|School Gate Exit]]>><</link>><br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: School Rear Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "schoolrearplayground">>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $schoolstate is "morning">>
You are in the playground behind the school. Younger students are already playing, despite school not yet having officially begun.
<br><br>
<<elseif $schoolstate is "afternoon">>
You are in the playground behind the school. Some students are running around and playing, as the facilities stay open for a couple of hours.
<br><br>
<<elseif $schoolstate is "lunch">>
You are in the playground behind the school. It is crowded with students on their lunch break.
<br><br>
<<else>>
You are in the playground behind the school. It's mostly empty while class is in session.
<br><br>
<</if>>
<<if $exposed gte 1>>
You hide behind a shed, keeping your <<lewdness>> hidden.
<br><br>
<</if>>
<<else>>
The rear playground is empty.
<br><br>
<</if>>
<<schoolperiodtext>>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsplayground>>
<<else>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool" and $exposed gte 1>>
<<link [[Sneak into the school (0:03)|Hallways]]>><<pass 3>><</link>>
<br>
<<link [[Sneak in front of the school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br><br>
<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<<else>>
<<if $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $weather isnot "rain" and $schoolstate is "lunch">>
Kylar sits on a stump and stares at the ground.
<br>
<<link [[Approach|Kylar Playground]]>><</link>>
<br><br>
<</if>>
<<if $exposed lte 0 and $schoolstate is "lunch">>
<<link [[Relax on a stump (0:10)|School Stump]]>><<stress -1>><<pass 10>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Enter the school (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<<link [[Front playground (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br><br>
<<link [[Climb over the fence to the industrial district (0:02)|School Rear Fence Exit]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $historytrait gte 1>>
<<if $parktunnelintro gte 1>>
<<parkicon>><<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>>
<br>
<<else>>
<<parkicon>><<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: School Locked [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
The school gate is shut and sealed by a sturdy padlock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|School Front Playground]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Oxford Street]]>><</link>>
<br>
:: School Pool Entrance [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are outside the school changing rooms. You need to pass through them to access the pool.
<br><br>
<<if $exposed gte 1>>
A stack of towels sits on a trolley beside the door.
<br><br>
<<link [[Grab some towels|School Pool Entrance]]>><<towelup>><</link>>
<br><br>
<</if>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br><br>
<<if $schoolstate isnot 0 and $schoolday is 1>>
<<if $time gte ($hour * 60 + 5) and $time lte ($hour * 60 + 57)>>
<<else>>
<<if $player.appearance is "m">>
<<link [[Wait for the girls to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>
<br><br>
<</if>>
<<if $player.appearance is "f">>
<<link [[Wait for the boys to leave (0:05)|School Pool Entrance]]>><<pass 5>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<<link [[Leave|Hallways]]>><</link>>
<br>
:: School Rear Fence [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You haul yourself over the fence and drop down on the other side.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.under_lower.name hanging from one of the spikes!
<<else>>
Your $worn.under_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<<else>>
A breeze caresses your <<genitalscomma>> making you shiver.
<</if>>
<<else>>
<<if $worn.lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.lower.name hanging from one of the spikes!
<<else>>
Your $worn.lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<br><br>
<<link [[Next|School Rear Playground]]>><</link>>
<br><br>
:: School Rear Fence Exit [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You haul yourself over the fence and drop down on the other side.
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.type.includes("naked")>>
<<if !$worn.under_lower.type.includes("naked")>>
<<set $worn.under_lower.integrity -= 20>>
<<if $worn.under_lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.under_lower.name hanging from one of the spikes!
<<else>>
Your $worn.under_lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<<else>>
A breeze caresses your <<genitalscomma>> making you shiver.
<</if>>
<<else>>
<<if $worn.lower.integrity lte 0>>
You feel strangely cold. You look back at the fence, and see your $worn.lower.name hanging from one of the spikes!
<<else>>
Your $worn.lower.name caught on a spike and tore slightly as you climbed over.
<</if>>
<</if>>
<br><br>
<<link [[Next|Industrial alleyways]]>><</link>>
<br><br>
:: Head's Office [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<npc Leighton>><<person1>>
You knock on the head<<if $pronoun is "m">>master<<else>>mistress<</if>>'s door. You hear <<his>> voice on the other side. "Enter."
<br><br>
<<if $worn.upper.type.includes("school") and $worn.lower.type.includes("school") and $rightarm isnot "bound" or $hour gte 14>>
<<if $headinterrupted is 0>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"
<br><br>
<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<set $headinterrupted to 1>><</link>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<fameexhibitionism 1>>
<</if>>
<<if $headnodetention isnot 1>>
Leighton looks up from <<his>> desk as you enter. "You again? It's rude to keep bothering me without purpose. I'll have to flag you for punishment if this isn't important."
<br><br>
<<else>>
Leighton looks up from <<his>> desk as you enter. "We have nothing to discuss. Get out."
<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<endevent>><<pass 1>><<detention 1>><</link>><<gdelinquency>>
<br>
<<if $headdrive is 1 and $headnodetention isnot 1 and $headmoney isnot 1>>
<<link [[Blackmail|Head's Office Blackmail]]>><</link>><<crime>>
<br>
<</if>>
<<if $schoolfameblackmail gte 1>>
<<if $schoolfameboard is 1>>
<<if $schoolfameconsensual is 1>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot]]>><<set $schoolfameblackmail to 0>><</link>>
<br>
<<elseif $exhibitionism gte 55 and $schoolfameblackmail gte 3>>
<<link [[Offer to do photoshoots for money|Head's Office Photoshoot Offer]]>><<set $schoolfameblackmail to 0>><<set $schoolfameconsensual to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<link [[Photoshoot (0:20)|Head's Office Photoshoot Blackmail]]>><<set $schoolfameblackmail to 0>><<trauma 6>><<stress 6>><<npcincr Leighton dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
Leighton looks up from <<his>> desk as you enter. "Oh. This won't do at all."
<<if $rightarm is "bound">>
<br><br>
"How did you get yourself in this state," <<he>> mutters as he walks behind you. <span class="green">You feel your arms fall free.</span>
<br><br>
<<unbind>>
<<if (!$worn.upper.type.includes("school") or !$worn.lower.type.includes("school")) and $schoolstate isnot "fifth">> /*clothes don't matter for swim*/
"These clothes won't do either." <<He>> pulls some clothing out of a drawer. "Here you go."
<br><br>
<<else>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br><br>
<</if>>
<<else>>
<<He>> pulls some clothing out of a drawer. "Here you go."
<br><br>
<</if>>
<<if !$worn.upper.type.includes("school") and !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and a pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<elseif $player.gender is "f">>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school shirt and a school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking school shirt and pair of shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.lower.type.includes("school") and $schoolstate isnot "fifth">>
<<if $player.gender is "m">>
<<if $rng gte 51>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. <<He>> speaks before you can articulate any apprehension. "I know it's a girl's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<elseif $player.gender is "f">>
<<if $rng gte 51>>
<<set $clothingselector to "f">>
<<He>> hands you a worn-looking school skirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<else>>
<<set $clothingselector to "m">>
<<He>> hands you a worn-looking pair of school shorts. <<He>> speaks before you can articulate any apprehension. "I know it's a boy's uniform, but it's all I have. Wear your own uniform if you don't want this to happen in the future." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<<link [["There's no way I can wear this!" |Head's Office Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<</if>>
<<elseif !$worn.upper.type.includes("school") and $schoolstate isnot "fifth">>
<<He>> hands you a worn-looking school shirt. "You can get changed in the storeroom. I'll have your clothes sent to the pool for you to collect after school." <<He>> turns back to <<his>> computer and leaves you to change.
<br><br>
<<link [[Get changed and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<endevent>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
The office is empty.
<br><br>
<<if $headpasswordknown is 1 and $headdrive isnot 1>>
<<link [[Break into computer|Head's Computer]]>><</link>>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("leighton")>>
<<link [[Break into strongbox|Head's Stash]]>><</link>>
<br>
<</if>>
<<link [[Leave the office (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: Head's Office Refusal [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<He>> looks at you sternly. "Don't talk back. I told you to get dressed. Now, get dressed."
<br><br>
<<link [[Wear the clothes and leave (0:01)|Hallways]]>><<undress "wardrobe">><<schoolspareclothes>><<pass 1>><<endevent>><</link>>
<br>
<<link [[Walk out|Hallways]]>><<detention 3>><<endevent>><</link>><<gdelinquency>>
<br>
:: School Passout [nobr]
You remain unconscious for a time.
<br><br>
<<pass 1 hour>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $rng gte 81>>
<<link [[Next|School Passout Exhibit]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<<elseif $rng gte 1>>
<<link [[Next|School Passout Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<if $rng gte 51>>
<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 1>>
<<link [[Next|School Passout Gang Rape]]>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: School Passout Exhibit [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
You feel metallic clamps on your wrists, knees and ankles. You open your eyes, and find yourself outside the science classroom, bound and attached to the wall with your legs splayed, your <<lewdness>> on display. There's a strange sensation of fullness in your anus. You try to struggle free, but you're locked up tight.
<br><br>
A group of young students round the corner and stop when they see you, eyes wide. You feel your face turn red as they behold you. They walk past, giggling and whispering to one another.
<<lcool>><<gtrauma>><<gstress>><<stress 1>><<trauma 1>><<status -10>>
<br><br>
A minute passes before a <<generatey1>><<generatey2>><<person1>><<person>> and <<person2>><<person>> round the corner. They initially react like the first group but, proving to be more inquisitive, they approach you.
<br><br>
"There's a button here," says the <<personstop>> "What do you think it does?" <<He>> raises <<his>> arm and hovers a finger over it.
<br><br>
<<link [["Please don't press it!"|School Passout Exhibit]]>><<set $phase to 1>><<status -10>><</link>><<lcool>>
<br>
<<link [[Remain silent|School Passout Exhibit]]>><<set $phase to 2>><</link>>
<<elseif $phase is 1>>
<<if $cool gte ($coolmax / 10 * 6)>>
<<He>> looks taken aback, and exchanges a nervous look with <<his>> friend, before backing off.
<br><br>
"Could you help me down?" You plead. <<person1>>Standing on <<his>> toes, the <<person>> reaches up and flips a switch, releasing you. You fall onto your hands and knees, the object in your butt slipping out as you do. You begin to stand up but, aware of your lewd state, you crouch instead. The pair still look amused at the situation, but the <<person2>><<person>> pulls some towels out of their bag and hands them to you. They wordlessly leave, smiling back at you as they do.
<br><br>
That could have been much worse, but you know the whole school will hear about it.
<br><br>
<<towelup>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<<else>>
<<He>> looks taken aback, but pauses only a moment before giving you an evil grin and pressing the button.
<br><br>
The fullness inside you starts vibrating against your <<prostate>>, softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>>
<<orgasmpassage>><<exhibitorgasm>>
<</if>>
The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
<</if>>
Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.
<br><br>
<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<He>> presses the button.
<br><br>
The fullness inside you starts vibrating against your <<prostate>>, softly at first, but growing in intensity, and creating an audible buzzing. The <<person>> steps back, smiling mischievously, as you try not to react to the sensation.
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>>
<<orgasmpassage>><<exhibitorgasm>>
<</if>>
The buzzing comes to an abrupt stop. A shameful part of you feels disappointed, but the <<person2>><<person>> reaches for the button yet again. This time, the contraption doesn't give you time to warm up, sending violent shock waves through you. You involuntarily jerk, delighting the <<person1>><<person>> and <<person2>><<personstop>>
<br><br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>><<orgasmpassage>><<exhibitorgasm>>
<</if>>
Its purpose apparently served, the restraints release you. You drop to your hands and knees, the object in your butt slipping out as you do. The pair exchange a worried glance before bolting down the corridor, leaving you exposed on the floor.
<br><br>
<<link [[Next|Hallways]]>><<set $stress -= 500>><<endevent>><</link>>
<br>
<</if>>
:: School Passout Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generatey1>><<generatey2>><<man1init>><<set $NPCList[0].lefthand to "mouth">><<set $mouthuse to "lefthand">>
"Shhh, <<pshes>> waking up." A <<person1>><<person>> and <<person2>><<person>> stand over you. You're lying in a shed on the school grounds. Before you can speak, the <<person1>><<person>> smothers your mouth with <<his>> hand. "Now's our chance, no one will know!"
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|School Passout Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Passout Rape]]>><</link>></span><<nexttext>>
<</if>>
:: School Passout Gang Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $feetuse to "bound">>
You awaken in the science classroom, bent over a desk. Straps tie down your arms and legs, restricting your movement.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Passout Gang Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Passout Gang Rape]]>><</link>></span><<nexttext>>
<</if>>
:: School Passout Rape Finish [nobr]
<<effects>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't try to tell on us. No one will believe you." The pair leave you lying on the hard floor. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<<elseif $enemyhealth lte 0>>
Your assailants recoil in pain. <<tearful>> you seize the opportunity and escape from the shed.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<<elseif $rescue is 1 and $alarm is 1>><<set $rescued += 1>>
<<endevent>>
<<npc Leighton>>Leighton barges into the shed. Eyes wide with panic, your assailants stumble over their words as they try to explain themselves. Leighton is having none of it, and drags them from the building by the scruff of their necks. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Rear Playground]]>><</link>>
<</if>>
:: School Passout Gang Rape Finish [nobr]
<<effects>><<set $feetuse to 0>><<set $leftarm to 0>><<set $rightarm to 0>><<set $stress -= 500>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Science Classroom]]>><</link>>
<<elseif $enemyhealth lte 0>>
Deciding you're more trouble than you're worth, the pair leave you tied to the desk. <<tearful>> you manage to work yourself free.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Science Classroom]]>><</link>>
<</if>>
:: Hallways Sneak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You <<nervously>> poke your head outside. There's no one around. You leave the relative safety of the toilets, your <<lewdness>> on display.
<<if $phase is 1>>
<<exhibitionism3>>
<<elseif $phase is 2>>
<<exhibitionism4>>
<</if>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
<<set $eventskip to 0>>
:: School Gate Exit [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
The school gate is shut and sealed by a sturdy padlock.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Oxford Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|School Front Playground]]>><</link>>
<br>
:: Rear Playground Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Rear Playground Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Rear Playground Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Rear Playground Dog Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Satisfied, the dog bounds away from you.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and flees.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<playground>>
<</if>>
:: Park Tunnel [nobr]
<<effects>><<set $outside to 0>>
<<set $parktunnelintro to 1>>
You search for the old tunnel you read about. You find it behind an outbuilding, obscured by trees and moss. You peer into the dark, and see a distant light at the end. You walk through and try to ignore the damp smell, until you emerge back into the light. You're in the park.
<br><br>
<<parkquick>>
:: School Drain [nobr]
<<effects>><<set $outside to 0>>
<<set $schooldrainintro to 1>>
There's a shaft hidden beneath the rubber flooring that should lead to the town's storm drain system. You peel back the floor and open the hatch, before climbing down into the dark. The sound of running water grows stronger.
<br><br>
<<link [[Next|Commercial Drain]]>><</link>>
<br>
:: Head's Computer [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You enter the username and password you discovered in the note and log into Leighton's computer. You find nothing at first, just boring spreadsheets, until you find a folder simply titled "D".
<br><br>
<<npc Darryl>><<person1>>It contains thousands of images of a <<if $pronoun is "m">>boy<<else>>girl<</if>> with black hair in various states of undress. <<He>> looks distressed in some of the pictures but <<his>> expression is blank in others. The pictures are arranged in order of date and appear to be from several years ago. Whatever was happening went on for many months.
<br><br>
Leighton makes an appearance in the later pictures, sometimes posing with <<himcomma>> but other times groping and fondling. From <<his>> outfit, it looks like <<he>> was a student here.
<br><br>
<<link [[Copy to flash drive|Head's Computer Flash]]>><</link>>
<br>
:: Head's Computer Flash [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You copy the files. Now to decide what to do with them.
<br><br>
<<set $headdrive to 1>>
<<link [[Next|Hallways]]>><<endevent>><</link>>
<br>
:: Head's Stash [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
Looking under the head's desk you find a small but solid box with a door. It's almost a safe. You pull, but the door doesn't move. It's locked. The lock looks very solid:
it will take some time to pick.
<br><br>
<<set $skulduggerydifficulty to 1000>>
<<link [[Pick the Lock (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Leave it alone|Head's Office]]>><<endevent>><</link>>
<br>
:: Head's Stash 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You settle under the desk and set to work on the lock.
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>><<set $hacker_tasks.pushUnique("leighton")>>
It takes some time and is far more complex than you expected. You are just about to give up when the door suddenly pops loose.
You open the drawer and find a number of cameras and lenses as well as a box full of memory cards. Quite a collection.
<br>
You scoop the memory cards into your bag.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Head's Office]]>><<endevent>><</link>>
<br>
<<else>>
It is far more complex than you expected. After nearly half an hour of fruitless poking and prodding at the lock, you give up.
<span class="teal">Now you have a feel for the lock, you could try again.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<set $skulduggerydifficulty -= 200>>
<<link [[Try again (0:30)|Head's Stash 2]]>><<pass 30>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Give up|Head's Office]]>><<endevent>><</link>>
<br>
<</if>>
:: Head's Office Blackmail [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
Leighton looks up from <<his>> desk as you enter. "How can I help you?"
<br><br>
<</if>>
<<if $submissive lte 850>>
You give <<him>> a wicked smile. "I've been on your computer," you say. "I've seen what you keep there. I made copies."
<br><br>
<<elseif $submissive gte 1150>>
You can't bring yourself to look <<him>> in the eye. "I-I've seen what you did to that student. On your computer," you manage to say. "I-I made copies."
<<else>>
"I've been on your computer," you say. "I've seen what you did to that student. I made copies."
<</if>>
<br><br>
<<crimeup 1000>>
<<He>> stares at you, not moving a muscle. Then <<he>> glances at the door, and sizes you up. <<He>> seems to think better of whatever <<he>> was planning however and sighs, "What do you want?"
<br><br>
<<npcincr Leighton dom -10>>
<<npcincr Leighton love -10>>
<<link [[Your watch|Head's Office Money]]>><</link>>
<br>
<<link [[No detention|Head's Office No Detention]]>><</link>>
<br>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail isnot undefined>>
<<link [[No more photoshoots|Head's Office No Photoshoots]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Pay me for photoshoots|Head's Office Pay Photoshoots]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
:: Head's Office Money [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"My watch?" <<he>> says. "But this is a genuine... Fuck." <<He>> removes <<his>> watch and chucks it at you. "This had better be the last I hear of it, or you'll pay dearly. Now get out."
<br><br>
This watch should be worth a fair bit if you could find a buyer.<<ggcontrol>>
<br><br>
<<set $blackmoney += 5000>><<set $headmoney to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
:: Head's Office No Detention [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
"That's it?" <<he>> says. "Fine. Less work for me anyway. This had better be the last I hear of it, or you'll pay dearly."
<br><br>
You leave the office. That's one less problem to worry about.<<ggcontrol>>
<br><br>
<<set $headnodetention to 1>><<set $headblackmailed to 1>><<control 25>><<endevent>><<set $submissive -= 10>>
<br><br>
<<link [[Next|Hallways]]>><</link>>
<br>
:: Events Shades Hand [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You hand river the shades. "Good. You'll get them back, the way you dress outside school is your parent's business. Here though, you abide by the rules." <<He>> marches away from you.
<br><br>
<<generatey2>><<person2>>"I thought <<pshe>> was cooler than that," you hear a <<person>> say to <<his>> friend.
<br><br>
<<endevent>>
<<playground>>
:: Events Shades Flip [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from River and show <<him>> your middle finger. The watching students cheer you on. River is lost for words. "Y-you little... You'll be punished for this, I'll make sure you won't be able to sit for a week!" <<He>> marches away from you.
<br><br>
<<endevent>>
<<playground>>
:: Glasses No Underwear [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"B-but I don't have any on," you say.
<<elseif $submissive lte 850>>
"You're out of luck. I'm not wearing any," you say.
<<else>>
"But I'm not wearing any," you say.
<</if>>
<br><br>
"What a pervert!" the <<person>> exclaims. <<He>> kicks your glasses over to you. "Here, I don't want anything to do with them. I might catch something." <<He>> saunters off. Fortunately, your glasses appear undamaged.<<clotheson>>
<br><br>
<<endevent>>
<<playground>>
:: Glasses Underwear [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You <<pulldown>> your $worn.lower.name, revealing your $worn.under_lower.name.
<<if $worn.under_lower.type.includes("chastity")>>
"What is that?" <<he>> asks, crouching for a closer look. "Is that a keyhole?" You decide <<hes>> seen enough and cover back up. "You really are a weirdo. Here," <<he>> kicks your glasses to your feet. "I don't want to catch anything." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.<<clotheson>>
<br><br>
<<elseif $worn.under_lower.gender isnot $player.appearance>>
<<if $player.appearance is "m">>
"You're wearing panties!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.<<clotheson>>
<br><br>
<<else>>
"You're wearing boy's underwear!" <<he>> exclaims. "I knew you were a pervert, but this is a bit much. Here," <<he>> kicks your glasses to you. "I regret touching them now." <<He>> saunters off.
<br><br>
Fortunately your glasses appear undamaged.<<clotheson>>
<br><br>
<</if>>
<<else>>
<<He>> eyes up your exposed underwear. "Nice. See, that wasn't so bad, was it," <<he>> says as <<he>> throws your glasses at you. You manage to catch them. "See ya around <<bitchcomma>> wear some better undies next time."<<clotheson>>
<br><br>
<</if>>
<<endevent>>
<<playground>>
:: Glasses Refuse [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"N-no," you say, unable to make eye contact. "I don't want to."
<<elseif $submissive lte 850>>
"Fuck off pervert, I'll buy new glasses," you say.
<<else>>
"I'll just buy new glasses," you say.
<</if>>
<br><br>
"Suit yourself," <<he>> responds, and crunches your glasses underfoot. "Later loser." <<He>> saunters off.
<br><br>
<<faceruined>>
<<endevent>>
<<playground>>
:: School Stump [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
You lean back on the stump. You close your eyes and listen to the murmuring of students in the playground.
<<else>>
You lean back on the stump. You close your eyes and listen to the chirping of birds.
<</if>>
<br><br>
<<if $danger gte (9900 - $allure)>>
<<eventsschoolstump>>
<<else>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<</if>>
:: School Stump Ignore [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You turn away from the pervert and shut your eyes. "You're no fun," <<he>> says. You peek a few moment's later. <<Hes>> gone.
<br><br>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
:: School Stump Flash [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<</if>>
You wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.<<fameexhibitionism 1>>
<<exhibitionism2>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
:: School Stump Genital Flash [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $worn.lower.skirt is 1>>
You lift your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<<else>>
You pull down your $worn.lower.name, exposing your <<undiesstop>> <<He>> whistles at you and leans into the fence for a closer look.
<</if>>
<<flaunting>> you wink at <<him>> and cover up before anyone else can see. <<He>> leaves with a smile on <<his>> face.
<<fameexhibitionism 1>>
<<exhibitionism5>>
<<endevent>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
:: Bra Strap Quiet [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You find a secluded space behind an outbuilding. You make sure you weren't followed, then <<pullup>> your $worn.upper.name and fix your $worn.under_upper.name.
<br><br>
<<endevent>>
<<playground>>
:: Bra Strap Exhibitionism [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You <<pullup>> your $worn.upper.name, exposing your <<breastsstop>> The <<person>> and <<his>> friends fall silent and ogle you as you fix your $worn.under_upper.name.<<pain -4>><<exhibitionism4>>
<<pain -4>><<exhibitionism4>>
<<endevent>>
<<playground>>
:: Bra Strap Turn [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You do your best to ignore the <<person>> and <<his>> friends.
<br><br>
<<endevent>>
<<playground>>
:: Bra Strap Angry [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You storm over to the <<personstop>> <<He>> turns to you just in time to see you shove <<himcomma>> making <<him>> flinch. <<He>> stumbles and falls against a wall. <<His>> friends are laughing at <<him>> now.
<br><br>
<<endevent>>
<<playground>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/main.twee | twee | mit | 45,456 |
:: Maths Project [nobr]
<<effects>>
<<if $mathschance is 0>>
The maths competition booklet lies on the desk in front of you. The task ahead is daunting.
<<elseif $mathschance lte 20>>
The maths competition booklet and the little progress you've made lie on the desk in front of you.
<<elseif $mathschance lte 40>>
Your groundwork for the maths competition lies on the desk in front of you.
<<elseif $mathschance lte 60>>
Your solution for the maths competition lies on the desk in front of you. There's a lot of room for improvement.
<<elseif $mathschance lte 80>>
Your solution for the maths competition lies on the desk in front of you. It's not complete, but it represents an impressive effort.
<<elseif $mathschancestart lte 99>>
Your solution for the maths competition lies on the desk in front of you. You know it's wrong, but it's impressive all the same.
<<else>>
Your solution for the maths competition lies on the desk in front of you. You weren't supposed to solve it. You're confident you have.
<</if>>
<br><br>
You have <span class="gold">$mathsinfo</span> insights.
<br>
<<if $stimdealerknown is 1>>
You have <span class="gold">$mathsstim</span> stimulants.
<br>
<</if>>
<br>
<<link [[Work on solution (2:00)|Maths Project Work]]>><<set $mathschance += 1>><<set $maths += 2>><<set $school += 2>><<pass 120>><<stress 12>><</link>><<gstress>><<gmaths>>
<br>
<<if $mathsstim gte 1>>
<<link [[Use stimulant (2:00)|Maths Project Stim]]>><<set $mathschance += 20>><<set $mathsstim -= 1>><<set $mathsstimused += 1>><<set $maths += 40>><<set $school += 40>><<pass 120>><</link>><<gggmaths>>
<br>
<</if>>
<<if $mathsinfo gte 1>>
<<link [[Use a mathematical insight (2:00)|Maths Project Work]]>><<set $mathsinfo -= 1>><<set $mathschance += 10>><<set $maths += 20>><<set $school += 20>><<pass 120>><</link>><<ggmaths>>
<br>
<</if>>
<br>
<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[Stop|School Library]]>><</link>>
<br>
<</if>>
:: Maths Project Work [nobr]
<<effects>>
You sit down and get to work.
<<if $mathschance lte 9>>
You hardly know where to begin - the mathematical symbols are a whole new language. <span class="gold">There must be a way to make things easier.</span>
<<elseif $mathschance lte 24>>
You have a basic understanding of what you need to do, but the amount of work remaining is daunting.
<<elseif $mathschance lte 44>>
You've probably done enough to be in with a chance, but the project isn't complete by any means.
<<elseif $mathschance lte 69>>
The project is definitely passable at this point, and you have a hard time imagining that any other student has worked this hard on it.
<<else>>
It's painstaking work, but you go over the project in detail, catching anything that could be considered a mistake.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
The orphanage is dead silent as you work.
<br><br>
<<elseif $hour lte 5>>
As you work, the sky slowly brightens and the sun rises above the horizon.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
You do your best to ignore Bailey's knocking and instead keep working while the other residents head off to school.
<br><br>
<<elseif $hour lte 7>>
You do your best to ignore the sound of the other orphanage residents heading out for the day.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
You may be skipping school, but you aren't having much fun as you work.
<br><br>
<<elseif $hour lte 12>>
You listen to the sounds of the bustling town outside as you work.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
You work, though your concentration is often broken by the sound of the other residents of the orphanage arriving home from school.
<br><br>
<<elseif $hour lte 14>>
The orphanage grows noisy as its residents arrive home.
<br><br>
<<elseif $hour lte 16>>
The orphanage is alive with shouting and footsteps as the afternoon fades into the evening.
<br><br>
<<elseif $hour lte 18>>
The orphanage grows quiet as the residents wind down for the night.
<br><br>
<<elseif $hour lte 20>>
The sky grows dark as you work. The sun dips below the horizon.
<br><br>
<<elseif $hour lte 21>>
The orphanage is quiet at this hour, but you're still startled out of your work by the occasional sound of footsteps past your door.
<br><br>
<<elseif $hour lte 23>>
The orphanage is dead silent as you work.
<br><br>
<<else>>
You watch the clock as you work, continuing through midnight and into the next day.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
You work through the night, occasionally ducking below the desk to avoid security.
<<elseif $hour lte 7>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 8>>
Other students arrive as you work. Some work on their own projects.
<<elseif $hour lte 11>>
You may be skipping your lessons, but you aren't having much fun as you work.
<<elseif $hour lte 12>>
You work as the library fills with other students arriving to pursue their own solutions.
<<elseif $hour lte 14>>
You may be skipping your lessons, but you aren't having much fun as you work.
<<elseif $hour lte 16>>
You work as the library fills with other students staying late to pursue their own solutions.
<<elseif $hour lte 18>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 21>>
The remaining daylight dims as you work.
<<else>>
You work through the night, occasionally ducking below the desk to avoid security.
<</if>>
<<else>>
<<if $hour lte 6>>
You work through the night, occasionally ducking below the desk to avoid security.
<<elseif $hour lte 7>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 8>>
Morning light bleeds through the library windows as you work.
<<elseif $hour lte 11>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 12>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 14>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 16>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 18>>
You listen to the sounds of the bustling town outside as you work.
<<elseif $hour lte 21>>
The remaining daylight dims as you work.
<<else>>
You work through the night, occasionally ducking below the desk to avoid security.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Maths Project]]>><</link>>
<br>
:: Maths Project Stim [nobr]
<<effects>>
You take the stimulant, sit down, and get to work.
<<if $mathschance lte 9>>
The maths is completely new to you, but with the stimulant sharpening your mind you figure out the basics.
<<elseif $mathschance lte 24>>
With the help of the stimulant, you can see all the steps you'll need to complete the project.
<<elseif $mathschance lte 44>>
The groundwork of the project has been laid, and now you're ready to fill in the rest.
<<elseif $mathschance lte 69>>
Although your project is satisfactory, you can see plenty more to improve.
<<else>>
At this point, all that's left is to polish out the little flaws until the project is perfect.
<</if>>
<<if $location is "home">>
<<if $hour lte 3>>
The orphanage is silent.
<br><br>
<<elseif $hour lte 5>>
You're so focused on your work that the sun catches you by surprise when it rises above the horizon.
<br><br>
<<elseif $hour lte 7 and $schoolday is 1>>
Your focus on your work is unbreakable, even by Bailey hammering on the door to wake you for school.
<br><br>
<<elseif $hour lte 7>>
You can hear the other residents of the orphanage waking up and leaving for the day, but it's easy to ignore them.
<br><br>
<<elseif $hour lte 12 and $schoolday is 1>>
You may be skipping school, but you're still learning a lot as you work.
<br><br>
<<elseif $hour lte 12>>
The day flies by as you work.
<br><br>
<<elseif $hour lte 14 and $schoolday is 1>>
You hear the other residents of the orphanage arriving home from school, but it doesn't break your concentration.
<br><br>
<<elseif $hour lte 14>>
You're aware of the other residents of the orphanage arriving home for the evening, but you keep working regardless.
<br><br>
<<elseif $hour lte 16>>
You have no trouble shutting out the sounds of the orphanage's activity as the afternoon fades into evening.
<br><br>
<<elseif $hour lte 18>>
The sounds of the orphanage grow quiet as the other residents wind down for the night, but you're still working as quickly as ever.
<br><br>
<<elseif $hour lte 20>>
You're so focused on your work that the sun catches you by surprise when it dips below the horizon.
<br><br>
<<elseif $hour lte 21>>
The orphanage is silent at this hour. You focus on your work.
<br><br>
<<else>>
Time speeds by, and you're late to notice that midnight has passed and the next day has begun.
<br><br>
<</if>>
<<else>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<<elseif $hour lte 7>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 8>>
Other students arrive as you work. You ignore them.
<<elseif $hour lte 11>>
You may be skipping school, but you're still learning a lot as you work.
<<elseif $hour lte 12>>
You work as the library fills with other students arriving to pursue their own solutions. You find it easy to ignore them.
<<elseif $hour lte 14>>
You may be skipping school, but you're still learning a lot as you work.
<<elseif $hour lte 16>>
You are not distracted by the other students staying late to pursue their own solutions.
<<elseif $hour lte 18>>
The day flies by as you work.
<<elseif $hour lte 21>>
You barely notice the morning light creeping through the library windows as you work.
<<else>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<</if>>
<<else>>
<<if $hour lte 6>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<<elseif $hour lte 7>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 8>>
You barely notice the morning light creeping through the library windows as you work.
<<elseif $hour lte 11>>
The day flies by as you work.
<<elseif $hour lte 12>>
The day flies by as you work.
<<elseif $hour lte 14>>
The day flies by as you work.
<<elseif $hour lte 16>>
The day flies by as you work.
<<elseif $hour lte 18>>
The day flies by as you work.
<<elseif $hour lte 21>>
You barely notice the dimming light outside the library windows as you work.
<<else>>
You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
<</if>>
<</if>>
<</if>>
<br><br>
<<if $mathsstimused is 2 or $mathsstimused gte 4 and $rng gte 75>>
You sit back and admire your work. You feel a strange heat just beneath your skin. It grows and spreads through your body, concentrated on your loins. Lewd fantasies force themselves into your mind. Within moments, your cheeks are flushed and you find yourself squirming with desire. That dose must have been contaminated by a concentrated aphrodisiac.<<gggarousal>><<arousal 100>><<set $drugged += 500>>
<br><br>
Your hands wander between your legs in an instinctive attempt to satisfy your burning desire. But the stimulation from touching yourself is too strong to bear. The pleasure shoots through you, painfully intense. Your hands recoil, and your whole body convulses as your vision whites out. The aftershocks leave you trembling. There's no way you'll be able to use your hands to comfort yourself.
<br><br>
You consider leaving your room for some fresh air. But your mind is so overwhelmed by desire. You can only imagine what will happen when someone finds you in your defenceless state. And the alternative, staying here and trying to endure the arousal until it fades, feels like it might be even worse.
<br><br>
<<if $location is "home">>
<<link [[Endure (4:00)|Maths Project Endure Home]]>><<pass 240>><<stress 24>><</link>><<ggstress>>
<br>
<<link [[Go outside|Maths Project Outside Home]]>><</link>>
<br>
<<else>>
<<link [[Endure (4:00)|Maths Project Endure Library]]>><<pass 240>><<stress 24>><</link>>
<br>
<<link [[Go outside|Maths Project Outside Library]]>><</link>>
<br>
<</if>>
<<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>>
You sit back and admire your work, but something is wrong. The objects in your room begin to shift and warp, becoming covered in strange patterns. You lose your sense of balance and find yourself wobbling. You almost fall over. That dose must have been contaminated with a concentrated hallucinogen. The knowledge does nothing to make the experience less real.
<<set $hallucinogen += 500>>
<br><br>
You try to lie down, but before you can make it to your bed your surroundings become twisted and unfamiliar. Dark, threatening shapes shift around you as you stumble forward in search of something familiar to cling to. Grotesque creatures with giant eyes and countless thrashing tongues watch you from afar, gibbering in guttural sounds that echo across the landscape. The floor begins to liquefy, and you struggle to move through it as you sink to your ankles, then your knees, then your waist. Finally, it gives way all at once and you find yourself falling, tumbling end-over-end through a black void.
<br><br>
<<if $location is "home">>
<<set $bus to "residential">>
<<else>>
<<set $bus to "industrial">>
<</if>>
<<link [[Next|Maths Project Void]]>><</link>>
<br>
<<elseif $mathsstimrobin isnot 1 and $schoolday is 0 and $daystate isnot "night" and $robinmissing isnot 1 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $location is "home">><<set $mathsstimrobin to 1>>
<<npc Robin>><<person1>>
You sit back and admire your work. You feel a strange heat just beneath your skin. Your visions blurs, and everything fades to black.
<<ggarousal>><<arousal 18>><<set $drugged += 120>><<set $hallucinogen += 120>>
<br><br>
You awaken to someone shaking your arm. You're still in your room, lying on your bed. Robin sits beside you, frowning.
<br><br>
"You were lying on the floor outside," <<he>> says. <<He>> sounds concerned. "Are you okay?"
<br><br>
<<if $robinromance is 1>>
That strange heat hasn't left your body. Robin is so close.
<br><br>
<<link [[Pull Robin on top of you|Maths Project Robin Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<</if>>
<<link [[Say you're fine|Maths Project Robin]]>><</link>>
<br>
<<else>>
You sit back and admire your work. You feel a strange heat just beneath your skin.
<<ggarousal>><<arousal 18>><<set $drugged += 120>><<set $hallucinogen += 120>>
<br><br>
<<link [[Next|Maths Project]]>><</link>>
<br>
<</if>>
:: Maths Project Robin [nobr]
<<effects>>
You tell Robin you're fine, and thank <<him>> for bringing you to your bed. <<He>> doesn't look relieved, but <<he>> nods and stands up. <<He>> turns as <<he>> reaches the door. "Make sure you go to a doctor if you're feeling ill," <<he>> says. "I'll go with you if you like."
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
:: Maths Project Robin Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Robin Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Project Robin Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
"Thank you for looking out for me," you say. You kiss <<his>> forehead and <<he>> nuzzles your neck. You lie together for a few moments, until <<he>> climbs to <<his>> feet.
<br><br>
<<He>> turns as <<he>> reaches the door. "I'm glad you're okay, but make sure you go to a doctor if you're feeling ill," <<he>> says. "I'll go with you if you like."
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Maths Project Void [nobr]
<<effects>>
<<generate1>><<person1>>
The fall abruptly ends as you land against a cold brick wall. You recognize the sky and the surrounding buildings, though they still don't seem quite right. You've somehow ended up outside<<if $exposed gte 1>> - and without getting dressed first!<<else>>.<</if>>
<br><br>
As you try and fail to balance yourself, a <<person>> rounds the corner and notices the difficulty you're having.
<br><br>
"Poor thing. Here, let me help you walk home."
<br><br>
You can't find the words to protest as <<he>> takes you by the shoulder and guides you into a nearby alley. The sounds of the city fade as you arrive at a secluded dead end. Then, <<he>> shoves you against the wall. Your lucidity returns as the <<person>> bears down on you.
<br><br>
<<link [[Next|Maths Project Void Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Maths Project Void Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Void Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Void Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Project Void Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> dumps you on floor and glances around, before leaving without a word.
<br><br>
<<tearful>> you try to stagger to your feet. You slip back to the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>A <<person>> wearing a white coat crouches in front of you. You didn't see <<him>> coming. <<He>> holds a cotton bud in one hand. <<He>> grasps your cheeks with the other, forcing your mouth open. <<He>> pushes the bud into your mouth, and rubs it against the inside of your cheek. <<He>> drops the bud into a small bag, which <<he>> seals shut. <<He>> leaves without a word.
<br><br>
<<endevent>>
You stagger once more to your feet. You remain stood this time. The world is returning to normal. Mostly.
<br><br>
<<destinationeventend>>
<<else>>
You manage to shove <<him>> against the alley wall and stagger into the open.
<br><br>
<<tearful>> you lean against a street light, but lose your balance and tumble to the ground.
<br><br>
<<clotheson>>
<<endcombat>>
<<generate1>><<person1>>A <<person>> wearing a white coat crouches in front of you. You didn't see <<him>> coming. <<He>> holds a cotton bud in one hand. <<He>> grasps your cheeks with the other, forcing your mouth open. <<He>> pushes the bud into your mouth, and rubs it against the inside of your cheek. <<He>> drops the bud into a small bag, which <<he>> seals shut. <<He>> leaves without a word.
<br><br>
<<endevent>>
You stagger once more to your feet. You remain stood this time. The world is returning to normal. Mostly.
<br><br>
<<destinationeventend>>
<</if>>
:: Maths Project Endure Home [nobr]
<<effects>>
You lay down on your bed and hope you can endure the experience. Doing anything productive right now is out of the question. It's a struggle to even think straight, but you do your best to distract yourself by counting things. It's going well until you glance at the clock and realize only a couple of minutes have passed.
<br><br>
Your muscles ache from the tension by the time the aches fade. You realize that your teeth have been clenched too. You're still aroused and frustrated. At least you can think straight again.
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Maths Project Endure Library [nobr]
<<effects>>
You lean back in your chair and hope you can endure the experience. Doing anything productive right now is out of the question. It's a struggle to even think straight, but you do your best to distract yourself by counting things. It's going well until you glance at the clock and realize only a couple of minutes have passed.
<br><br>
By the time the drug's effects begin to fade your muscles ache from the tension. You realize that your teeth have been clenched too. You're still aroused and frustrated. At least you can think straight again.
<br><br>
<<link [[Next|School Library]]>><</link>>
<br>
:: Maths Project Outside Home [nobr]
<<effects>><<set $bus to "residential">>
<<generate1>><<person1>>
You stumble outside, leaning against a wall for support. <<if $exposed gte 1>>The air is cold against your skin. You were in such a hurry that you didn't even get dressed, but you're past the point of caring. If it means that someone notices you sooner, all the better.<<else>>The stimulation of your clothes brushing against your <<genitals>> is almost too much to bear, forcing you to stop every few steps as you convulse with pleasure.<</if>> At first, no one else notices, until a <<person>> walking on the same side of the street spots you and casts a leer up and down your body. You try to speak to <<himstop>>
<br><br>
"Pl-please..."
<br><br>
<<He>> doesn't wait for clarification. After glancing around to make sure no one is watching, <<he>> grabs your arm and pulls you down an alleyway. Your reflexive scream of protest comes out as a lewd moan.
<br><br>
<<His>> hand explores between your legs, and the pleasure overwhelms you once more. But this time the spasms don't stop the stimulation. You can only thrash helplessly as <<his>> fingers continue their work.
<br><br>
"You're a naughty one, aren't you?" <<he>> says. "Don't worry. I know just what you need."
<br><br>
<<link [[Next|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Maths Project Outside Library [nobr]
<<effects>><<set $bus to "industrial">>
<<generate1>><<person1>>
You stumble from the library, through the corridors, and outside. <<if $schoolday is 1 and $hour gte 8 and $hour lte 17>>You leave through the front gate, leaning against a wall for support. <<else>>You haul yourself over the fence, then lean against the wall for support.<</if>> <<if $exposed gte 1>>The air is cold against your skin. Your <<lewdness>> is exposed, but you're past the point of caring. If it means that someone notices you sooner, all the better.<<else>>The stimulation of your clothes brushing against your <<genitals>> is almost too much to bear, forcing you to stop every few steps as you convulse with pleasure.<</if>> At first, no one else notices, until a <<person>> walking on the same side of the street spots you and casts a leer up and down your body. You try to speak to <<himstop>>
<br><br>
"Pl-please..."
<br><br>
<<He>> doesn't wait for clarification. After glancing around to make sure no one is watching, <<he>> grabs you and pulls you down an alleyway. Your reflexive scream of protest comes out as a lewd moan.
<br><br>
<<His>> hand explores between your legs, and the pleasure overwhelms you once more. But this time the spasms don't stop the stimulation. You can only thrash helplessly as <<his>> fingers continue their work.
<br><br>
"You're a naughty one, aren't you?" <<he>> says. "Don't worry. I know just what you need."
<br><br>
<<link [[Next|Maths Project Outside Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Maths Project Outside Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Project Outside Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Project Outside Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Project Outside Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> dumps you on floor and glances around before leaving without a word.
<br><br>
<<tearful>> you stagger to your feet. You still feel sensitive and frustrated, but your thoughts have cleared somewhat.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to shove <<him>> against the alley wall and stagger into the open.
<br><br>
<<tearful>> you lean against a street light. You still feel sensitive and frustrated, but your thoughts have cleared somewhat.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Stim Dealer [nobr]
<<effects>>
<<generate1>><<person1>>You approach the figure lurking in the shadows. Now closer, you can see a <<person>> hiding behind the heavy coat.
<br><br>
<<link [[Ask to buy stimulant|Stim Dealer Buy]]>><</link>>
<br>
<<if $mathsstimstolen is 0>>
<<set $skulduggerydifficulty to 600>>
<<elseif $mathsstimstolen is 1>>
<<set $skulduggerydifficulty to 800>>
<<elseif $mathsstimstolen is 2>>
<<set $skulduggerydifficulty to 1000>>
<<else>>
<<set $skulduggerydifficulty to 1200>>
<</if>>
<<link [[Steal stimulant|Stim Dealer Steal]]>><</link>><<skulduggerydifficulty>>
<br>
<<if $hallucinations gte 1>>
<<link [[Get caught stealing on purpose|Stim Dealer Steal]]>><<set $skulduggerydifficulty to 10000>><<trauma -60>><</link>> | <span class="red">Dangerous</span><<llltrauma>>
<br>
<</if>>
<<link [[Walk away|Oxford Street]]>><<endevent>><</link>>
<br>
:: Stim Dealer Buy [nobr]
<<effects>>
The <<person>> looks at you with a wry smile.
<br><br>
<<if $mathsstimbought is 0>>
"You here for a study aid?" <<he>> asks. "£500 for a dose. It'll help, trust me."
<br><br>
<<if $money gte 50000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 50000>><</link>>
<br>
<</if>>
<<elseif $mathsstimbought is 1>>
"I'm afraid supplies are running low," <<he>> says. "£2000 per dose."
<br><br>
<<if $money gte 200000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 200000>><</link>>
<br>
<</if>>
<<else>>
"Supplies are scarce," <<he>> says. "Very scarce. £5000 per dose. Don't try to negotiate. There are plenty of rich kids looking to impress mummy and daddy."
<br><br>
<<if $money gte 500000>>
<<link [[Buy|Stim Dealer Buy 2]]>><<set $mathsstimbought += 1>><<set $mathsstim += 1>><<set $money -= 500000>><</link>>
<br>
<</if>>
<</if>>
<<link [[Walk away|Oxford Street]]>><<endevent>><</link>>
<br>
:: Stim Dealer Buy 2 [nobr]
<<effects>>
You exchange your money for a small bag of bright coloured pills. "One dose," the <<person>> says. <<He>> turns and walks deeper into the alley, then disappears around a corner.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
:: Stim Dealer Steal [nobr]
<<effects>>
<<if $mathsstimcaught isnot 1>>
You wait for a group of students to approach the dealer, then slip in among them in order to get close. The other students give you a few confused glances, but the dealer is too distracted to notice you're not one of them. While they're doing business together you slip a hand into the dealer's coat.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
You grasp a bag of pills, holding your breath as it crinkles softly between your fingers. The dealer remains oblivious. You stick around just long enough to avoid arousing any suspicion with too hasty a departure, then slip away into another passing crowd, your stolen drugs safely tucked away.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>>
The dealer glances at you, then shoves you away. The other students are confused, but the dealer's eyes remain locked on yours, narrowed above a nasty smirk.
<br><br>
"You just made a big mistake," <<he>> says. <<He>> looks at the other students. "The rest of you listen up. First person to make <<phim>> scream gets a freebie. Hurry, before I change my mind."
<br><br>
The other students turn towards you, weighing their options. They hesitate just long enough for you to break into a run and make your escape, but you're certain that this isn't the end of it. The dealers around here will be looking out for you from now on.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<</if>>
<<else>>
The dealers are on the lookout for you now, so you have to be more careful. You wait for a student to approach the dealer, and watch from a distance. As the dealer leaves, you follow behind. The next time the dealer turns into an alleyway, you hurry after and prepare to make your move.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $mathsstim += 1>><<set $mathsstimstolen += 1>>
You reach into the dealer's coat and grab a bag of pills. Then, you run. You don't stop to check if you were noticed. Any hesitation could go very badly.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $mathsstimcaught to 1>><<generate2>><<generate3>>
But as soon as you turn the corner you skid to a stop. The dealer is there, facing you, stood shoulder-to-shoulder with hired muscle. You turn to flee, but the way back is blocked by more rough-looking people.
<br><br>
"We've heard all about you," the dealer sneers. "Time for a lesson."
<br><br>
The dealer's goons close in.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Go quietly|Maths Abduction]]>><<set $phase to 0>><</link>>
<br>
<<link [[Scream|Maths Abduction]]>><<set $phase to 1>><</link>>
<br>
<<if $submissive gte 1500>>
<<link [[Beg|Maths Beg]]>><</link>><<submissivetext>>
<br>
<</if>>
<</if>>
<</if>>
:: Maths Beg [nobr]
<<effects>>
<<if $mathsstimbeg isnot 1>><<set $mathsstimbeg to 1>>
You drop to your knees and rest your forehead on the ground. "Pl-please," you sob. "Don't hurt me. I don't have any money and I really need it."
<br><br>
The goons shift uncomfortably. "<<pShes>> just a kid," one of them says. "<<pShe>> worth the fuss?"
<br><br>
"Don't let us catch you again," the dealer says. "Or all the crying in the world won't save you." They depart, leaving you alone in the alley.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<else>>
You drop to your knees and rest your forehead on the ground. "Pl-please," you sob. "Don't hurt me. I don't have any money and I really need it."
<br><br>
The dealer barks laughter. "We're not falling for that," <<he>> says, nodding to <<his>> goons. You're grabbed from behind. Your <<bind>>arms are bound, and you are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<<link [[Next|Maths Boot]]>><</link>>
<br>
<</if>>
:: Maths Abduction [nobr]
<<effects>>
<<bind>>
<<if $phase is 0>>
Your arms are bound, and you are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<<else>>
You scream. One of the goons steps forward and gags your mouth with <<his>> hand. Two more grasp your arms, and bind them behind your back. You are pushed down the alleyway until you come to a black car with an open boot. They shove you in, and slam it shut behind you.
<br><br>
<</if>>
<<link [[Next|Maths Boot]]>><</link>>
<br>
:: Maths Boot [nobr]
<<effects>><<set $outside to 0>>
You're bound in the darkness. The engine roars into life, and you feel the car move.
<br><br>
<<link [[Wait (0:30)|Maths Boot Wait]]>><<pass 30>><<stress 6>><<trauma 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Struggle (0:30)|Maths Boot Struggle]]>><<pass 30>><<tiredness 6>><<stress 18>><<trauma 6>><</link>><<gtrauma>><<ggstress>><<gtiredness>>
<br>
:: Maths Boot Wait [nobr]
<<effects>><<set $location to "moor">>
The sounds of the town diminish and disappear, but the journey continues. It's hard to judge how much time passes, locked away in darkness. The car comes to a stop, and the engine falls silent. You hear many voices. The <<person>> throws the boot open. <<Hes>> not alone. A gang of <<people>> stand beside <<himcomma>> watching you.
<br><br>
"Nice."
<br>
"<<pShe>> tried to steal from you? But <<pshe>> looks so sweet."
<br>
"You're a lucky <<girlstop>>"
<br><br>
The <<person>> drags you from the boot. You get a glimpse of your surroundings before the <<people>> close in.
<<if $daystate is "night">>
You see long grass and wild flowers in the light of a nearby building. It's too dark to make out anything more, but you're somewhere outside town.
<br><br>
<<else>>
You're on top of a hill, beside an old building. A rocky plain of grass and wild flowers stretches out in all directions. You're a long way from town.
<br><br>
<</if>>
The gang shove you towards the building, and through its doors.
<br><br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
They don't notice your arms are free.
<br><br>
<</if>>
<<link [[Next|Maths Abduction 2]]>><</link>>
<br>
:: Maths Boot Struggle [nobr]
<<effects>><<set $location to "moor">>
You struggle against the bindings wrapped tight around your arms. You're persistent. Something comes loose. You keep struggling until you can pull your arms free.
<br><br>
<<unbind>>You feel the boot of the car, but can find no way to open it.
<br><br>
<<link [[Wait|Maths Boot Wait]]>><</link>>
<br>
:: Maths Abduction 2 [nobr]
<<effects>><<set $location to "moor">>
Inside is a table covered with cider cans and playing cards. As if a game were interrupted. They push you past it, and onto a bed next to a pile of stacked crates.
<br><br>
"Three at a time," the <<person>> says "There's enough <<girl>> for all of us. First though." <<He>> crouches, and pulls a pair of ankle cuffs out from beneath the bed. They snap shut around your legs. A short chain connects them.<<feetwear 3>>
<br><br>
<<He>> tugs the chain to make sure they're on firm, then climbs on top of you.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><<set $mathsab to 0>><</link>>
<br>
:: Maths Abduction Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $pain gt 90>>
"<<pShes>> gonna pass out," you hear someone say. "Give <<phim>> a dose." A hand yanks your head back by your hair, and another forces a pink pill into your mouth.<<garousal>><<lpain>><<set $drugged += 60>><<set $pain to 90>>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Maths Abduction Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Maths Abduction Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Maths Abduction Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you prepare for more abuse.
<br><br>
<<if $mathsab is 0>>
"I've got an idea," the <<person1>><<person>> says.
<</if>>
<<else>>
<<if $worn.feet.name is "ankle cuffs">>
You shove them away from you, but your bound legs and the sheer number of assailants prevents escape.
<br><br>
<<else>>
You shove them away from you, but the sheer number of assailants prevents escape.
<br><br>
<</if>>
<<tearful>> you prepare for more abuse.
<br><br>
<<if $mathsab is 0>>
"<<pShe>> has such spirit," the <<person1>><<person>> says. "Can't wait to see <<phim>> broken."
<</if>>
<</if>>
<<if $mathsab is 0>><<set $mathsab += 1>>
<<if $leftarm is "bound" or $rightarm is "bound">>
<<He>> produces a knife, and slices through the material binding your arms.
<</if>>
"Everyone get your phones ready," <<he>> says, sitting behind you. <<He>> grabs your arms. "Smile <<girlcomma>> if you know what's good for you."
<br><br>
<<endcombat>>
<<link [[Smile and make peace signs with your fingers|Maths Abduction Smile]]>><<fameexhibitionism 50>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[Frown and make "fuck you" signs with your fingers|Maths Abduction Frown]]>><<fameexhibitionism 50>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Cover your face|Maths Abduction Cover]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<elseif $mathsab is 1>><<set $mathsab += 1>>
"Someone put an ad up with one of those pictures," the <<person>> says. "We might be able to get something for <<phimstop>>"
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 2>><<set $mathsab += 1>>
The <<person1>><<person>> checks <<his>> phone. "We got someone interested already," <<he>> says. "Let's make the most of <<phim>> while we can."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $mathsab is 3>><<set $mathsab += 1>>
"Do we have to sell <<phim>> off?" the <<person1>><<person>> asks. "We could keep <<phim>> chained up here. Not like anyone would find out."
<br><br>
"You'd get bored of <<phim>> within a week," the <<person>> responds, checking <<his>> phone. "The buyer's already on their way. They sound like a nasty piece of work."
<br><br>
<<endcombat>>
<<generate1>><<generate2>><<generate3>>
Three more <<people>> climb on the bed, eager for their turn.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
"How about you pose for us again?" the <<person>> says. "Something for us to remember you by."
<br><br>
<<endcombat>>
<<link [[Smile and make peace signs with your fingers|Maths Abduction Smile 2]]>><<famerape 50>><<trauma 6>><<stress -6>><</link>><<gtrauma>><<lstress>>
<br>
<<link [[Frown and make "fuck you" signs with your fingers|Maths Abduction Frown 2]]>><<famerape 50>><<trauma -6>><<stress 6>><</link>><<gstress>><<ltrauma>>
<br>
<<link [[Cover your face|Maths Abduction Cover 2]]>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<</if>>
:: Maths Abduction Smile [nobr]
<<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearsmile">>
You smile through your tears, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Such a slut."
<br>
"Aww, <<pshes>> crying already."
<br>
"I wonder how long <<pshe>> will keep it up."
<br>
<<else>>
<<set $mathsab1 to "smile">>
You smile, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Such a slut."
<br>
"It's almost like <<pshe>> hasn't just been raped."
<br>
"I wonder how long that smile will last."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Maths Abduction Frown [nobr]
<<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearfrown">>
You let your anger show, though you can't stop your tears. You face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShe>> won't resist for long."
<br>
"Aww, <<pshes>> trying to be tough."
<br>
"So feisty for someone in <<pher>> position."
<br>
<<else>>
<<set $mathsab1 to "frown">>
You let your anger show, face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShe>> won't resist for long."
<br>
"Let's rape <<pher>> until <<pshe>> likes it."
<br>
"So feisty."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Maths Abduction Cover [nobr]
<<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab1 to "tearcover">>
You cover your tearful face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Aww, <<pshes>> shy."
<br>
"<<pShes>> trying to hide."
<br>
"Maybe <<pshe>> doesn't want <<pher>> school friends to see <<phim>> crying."
<br>
<<else>>
<<set $mathsab1 to "cover">>
You cover your face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Aww, <<pshes>> shy."
<br>
"<<pShes>> trying to hide."
<br>
"Maybe <<pshe>> thinks <<pher>> school friends will see the pictures."
<br>
<</if>>
<br>
<<generate1>><<generate2>><<generate3>>
"That's enough of that," a <<person1>><<person>> says. "It's my turn." <<He>> shoves you back on the bed.
<br><br>
<<link [[Next|Maths Abduction Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Maths Abduction Smile 2 [nobr]
<<effects>><<set $location to "moor">>
<<if $pain gte 40>>
<<set $mathsab2 to "tearsmile">>
You smile through your tears, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShes>> a trooper."
<br>
"Still putting on a brave face."
<br>
"It's like <<pshes>> been trained already."
<br>
<<else>>
<<set $mathsab2 to "smile">>
You smile, face your palms towards your audience, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"<<pShes>> a trooper."
<br>
"Still putting on a brave face."
<br>
"<<pShes>> gonna make a fantastic sex slave."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br>
:: Maths Abduction Frown 2 [nobr]
<<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearfrown">>
You let your anger show, though you can't stop your tears. You face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Gotta hand it to <<phimcomma>> <<pshes>> tough."
<br>
"I hope the buyer knows what they're getting into."
<br>
"I used to break sluts like <<phim>> all the time back in the day."
<br>
<<else>>
<<set $mathsab2 to "frown">>
You let your anger show, face your palms towards your body, and make a v sign with your index and middle finger. Everyone starts taking pictures.
<br><br>
"Gotta hand it to <<phimcomma>> <<pshes>> tough."
<br>
"I hope the buyer knows what they're getting into."
<br>
"I used to break slut like <<phim>> all the time back in the day."
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br>
:: Maths Abduction Cover 2 [nobr]
<<effects>><<set $location to "moor">>
<<if $pain gte 40>><<set $mathsab2 to "tearcover">>
You cover your tearful face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Trying to save face after all this."
<br>
"<<pShes>> trying to be tough."
<br>
"We've taken so many pictures, I hope <<pshe>> doesn't think no one will recognise <<pherstop>>"
<br>
<<else>>
<<set $mathsab2 to "cover">>
You cover your face with your hands. Someone smacks your head, but everyone starts taking pictures anyway.
<br><br>
"Trying to save face after all this."
<br>
"<<pShes>> trying to be tough."
<br>
"We've taken so many pictures, I hope <<pshe>> doesn't think no one will recognise <<pherstop>>"
<br>
<</if>>
<br>
<<mathsphone>>
<<generate1>><<person1>>A <<person>> chains your ankles to the bed. They jeer at you a bit longer, but then lose interest. Seems they're finished with you for now.
<br><br>
<<endevent>>
<<link [[Next|Maths Abduction 3]]>><</link>>
<br>
:: Maths Abduction 3 [nobr]
<<effects>><<set $location to "moor">>
<<generate1>><<generate2>><<person1>>
You curl up on the bed as most of the gang return to their game of cards. Others just drink and chat. At one point a van pulls up outside, tall enough that you see it's roof through the window. It's not here to pick you up however. Some of the gang carry boxes off the back, and stack them with the others.
<br><br>
"We're gonna need to push these harder," a <<person>> comments. "Or find someone new to sell to."
<br><br>
<<person2>>
"I don't like this whole thing," a <<person>> responds. "Don't you ever feel watched while carrying them?"
<br><br>
<<person1>>
"By who?" the <<person>> scoffs. "The police would shake us down if they knew. Not just watch."
<br><br>
<<person2>>
"Not them," the <<person>> says. "That's the trouble."
<br><br>
<<endevent>>
No one notices a few bags spill from one of the boxes. <span class="gold">You've gained 3 doses of stimulant.</span><<set $mathsstim += 3>>
<br><br>
<<link [[Next (0:30)|Maths Abduction 4]]>><<pass 30>><</link>>
<br>
:: Maths Abduction 4 [nobr]
<<effects>><<set $location to "moor">>
<<unset $mathsab>><<unset $mathsab1>><<unset $mathsab2>>
<<npc Bailey>><<generate2>><<generate3>><<generate4>><<generate5>>
You hear a car pull up outside. Four doors open and close. <<person2>>"That'll be the buyer," a <<person>> says. They step away from their game of cards and leave the building.
<br><br>
"You came in a hurry," you hear <<him>> say. "We haven't had a chance to clean-"
<br><br>
"Show me the <<girlcomma>>" a familiar voice interrupts. It's Bailey.
<br><br>
<<person2>>Bailey follows the <<person>> into the building. <<person1>>Three rough-looking people enter with <<himstop>>
<br><br>
<<link [[Next|Maths Abduction 5]]>><</link>>
<br>
:: Maths Abduction 5 [nobr]
<<effects>><<set $location to "moor">>
Bailey glances at you, then turns to the <<person2>><<personstop>> "Five thousand."
<br><br>
"That's right," the <<person>> replies, holding out <<his>> hand. One of Bailey's goons, a <<person3>><<personcomma>> approaches you, unlocks the chain tying you to the bed, and pulls you to your feet.<<if $worn.feet.name is "ankle cuffs">><<set $worn.feet.type.push("broken")>><<feetruined>><</if>>
<br><br>
"You misunderstand," Bailey says. The goons flanking <<person1>><<himcomma>> a <<person4>><<person>> and <<person5>><<personcomma>> pull pistols from their jackets. "You used my property. You're paying for it."
<br><br>
The <<person2>><<person>> gapes. "You're a brave fucker," <<he>> spits. <<Hes>> incensed, but <<he>> looks around the room. <<His>> colleagues stand way back, their hands in the air. <<He>> sighs, then gestures where the table stood.
<br><br>
Bailey walks over, lifts a decaying rug, and opens the trap door <<he>> finds beneath. <<He>> pulls out a rucksack. Inside are rolls of banknotes. <<He>> counts them, then stuffs about half into <<his>> pockets. <<He>> drops the bag back through the hole.
<br><br>
"Five thousand." <<He>> repeats. "Good doing business with you."
<br><br>
<<link [[Next (0:30)|Maths Abduction 6]]>><</link>>
<br>
:: Maths Abduction 6 [nobr]
<<effects>><<set $location to "moor">>
<<clothesontowel>>
The journey home through the countryside is uneventful. You sit in the middle seat, between the <<person4>><<person>> and <<person5>><<personstop>> They don't look at you. Bailey drives, with the <<person3>><<person>> sat beside <<himstop>>
<br><br>
<<link [[Thank for the rescue|Maths Abduction Thank]]>><</link>>
<br>
<<link [[Get angry you were called property|Maths Abduction Insist]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Tease the goons|Maths Abduction Tease]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Remain Silent|Maths Abduction Silent]]>><</link>>
<br>
:: Maths Abduction Thank [nobr]
<<effects>><<set $location to "town">>
"Thanks for rescuing me," you say. The <<person5>><<person>> smiles at you. No one else responds.
<br><br>
<<link [[Ask if Bailey is angry with you|Maths Abduction Ask]]>><</link>>
<br>
<<link [[Remain Silent|Maths Abduction Silent]]>><</link>>
<br>
:: Maths Abduction Ask [nobr]
<<effects>><<set $location to "town">>
"Are you upset with me?" you ask, looking at Bailey through the rearview mirror.
<br><br>
"No," <<he>> says. "That will change if you don't be quiet."
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br>
:: Maths Abduction Insist [nobr]
<<effects>><<set $location to "town">>
"I'm not your property," you say, glaring at Bailey through the rearview mirror.
<br><br>
"You are until you pay your debt," <<he>> responds, keeping <<his>> eyes on the road. "As far as anyone cares."
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br>
:: Maths Abduction Tease [nobr]
<<effects>><<set $location to "town">>
You rest your hands on the <<person4>><<person>> and <<person5>><<persons>> thighs, with one finger on their groins. You begin to stroke.<<promiscuity3>>
The <<person4>><<person>> blushes, but doesn't react. The <<person5>><<person>> rests <<his>> own hand on your thigh, and mimics your movements.
<br><br>
"You paying for that?" Bailey says. <<His>> eyes remain locked on the road. The <<person5>><<person>> grasps your arm and pushes it away from <<his>> crotch. <<He>> looks out the window, as if nothing happened.
<br><br>
No one says anything else as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br>
:: Maths Abduction Silent [nobr]
<<effects>><<set $location to "town">>
You remain silent as Bailey drives you into town, and back to the orphanage.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><<set $stress -= 200>><</link>>
<br>
:: Maths Library Student [nobr]
<<effects>>
<<generatey1>><<person1>>You approach the student, a <<personcomma>> working on their solution. <<Hes>> too focused to notice you. You might learn something if you could get close enough to read.
<br><br>
<<link [[Distract with your body|Maths Library Student Seduce]]>><<set $mathslibrarystudent to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Leave|School Library]]>><<endevent>><</link>>
<br>
:: Maths Library Student Seduce [nobr]
<<effects>>
You saunter up to the <<personcomma>> and lean over <<his>> desk. <<if $worn.upper.type.includes("naked")>><<His>> eyes are drawn to your bare chest<<else>><<He>> gets a good look down your deliberately dishevelled $worn.upper.name<</if>>. You <<if $skirt is 1>>lift up the side of<<else>>pull down<</if>> your $worn.lower.name just far enough to <<if $worn.under_lower.type.includes("naked")>>hint at your lack of underwear<<else>>reveal a glimpse of your $worn.under_lower.name<</if>>.
<<exhibitionism1>>
<<if $submissive gte 1150>>
"Do you want to keep looking at me?" you ask. "I don't mind."
<<elseif $submissive lte 850>>
"I'll let you stare," you say. "This time."
<<else>>
"It's so hot in here," you say.
<</if>>
<br><br>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<if $seductionrating gte $seductionrequired>><<set $mathslibraryknown to 1>><<set $mathsinfo += 1>>
<<He>> nods as you put on your show. You read over <<his>> project, keeping your eyes on it even as you sway your <<bottom>> around. You lean in so close you're almost touching <<himstop>>
<br><br>
The <<person>> reaches out to grab you. You glide out from between <<his>> arms. You've memorised everything you'll need. You leave with a playful wave. | <span class="green">+ Mathematical Insight</span>
<br><br>
<<else>>
<<He>> blushes, picks up <<his>> work, and moves to a different seat.
<br><br>
<</if>>
<<link [[Next|School Library]]>><<endevent>><</link>>
<br>
:: Maths Drugged Help [nobr]
<<effects>>
You rush to the staff room and knock on the door. Doren answers it. "Can I help you, <<if $player.appearance is "m">>lad<<else>>lass<</if>>?"
<br><br>
"There's a student lying in the hall," you say. "I think they're on something."
<br><br>
You show Doren to the student. "You're right," the teacher says. "I'll take <<him>> to the nurse. Good on you for watching out for your fellows."
<br><br>
Doren picks up the pen and paper, lifts the <<person>> with ease, and carries <<him>> away.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Maths Drugged Copy [nobr]
<<effects>>
You read the <<persons>> work, and spot some useful calculations. You finish copying them for yourself just as a librarian rounds the corner. <<generate2>><<person2>><<He>> rushes to the <<person1>><<persons>> side.
<br><br>
<<person2>><<He>> eyes you with suspicion as you leave, but doesn't say anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Maths Drugged Rob [nobr]
<<effects>>
You rifle through the <<person1>><<persons>> pockets. <<He>> mumbles something about tentacles and tries to squirm away, but <<hes>> in no state to stop you. You find a bag of bright-coloured pills just as a librarian rounds the corner. <<generate2>><<person2>><<He>> rushes to the <<person1>><<persons>> side.
<br><br>
<<person2>><<He>> eyes you with suspicion as you leave, but doesn't say anything.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Maths Competition [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You enter the town hall. Rows of chairs face the stage opposite you. There's a projector set up. You recognise others from your class, holding their solutions close to their chests. Leighton and River stand beside the stage, talking with two people wearing suits. You don't recognise them.
<br><br>
You can enter your solution, or just watch. Taking part will make the teachers think better of you whether you win or not.
<br><br>
<<set $mathschance = Math.clamp($mathschance, 0, 100)>>
<<link [[Enter the competition (3:00)|Maths Competition Enter]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$mathschance% chance of winning.</span>
<br>
<<link [[Just watch (3:00)|Maths Competition Watch]]>><<set $mathschancestart to $mathschance>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br>
:: Maths Competition Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You take a seat. More students arrive, some carrying papers, others here to watch. Leighton instructs the entrants to sit in the front row.
<br><br>
<<npc Leighton>><<person1>>
The <<if $pronoun is "m">>headmaster<<else>>headmistress<</if>> climbs the stage and taps the microphone. River stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I'll be brief. Myself, River and two guests from outside town will judge. Each contestant will present their solution on stage."
<br><br>
A nervous murmur erupts from the front row. River frowns. "Did I forget to mention that part?"
<br><br>
<<generatey2>><<person2>>
Each student presents their solution in turn. Some are more nervous than others to talk in front of a crowd. One, a <<personcomma>> tries to flee the room. Their friends stop them, and convince them to go through with it.
<br><br>
The last student climbs down from the stage. Leighton, River and the two guests confer for a moment. They award the prize to the <<personcomma>> who seems almost as nervous to receive the prize as they were to present their work.
<br><br>
Leighton herds you and the other students from the hall. You might have learned something.
<<gmaths>><<set $maths += 6>>
<br><br>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Maths Competition Enter [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $leftarm is "bound" or $rightarm is "bound">><<unbind>>
Your bindings come loose. "You can't enter the competition like that," River says from behind, before rushing off to help someone else.
<br><br>
<</if>>
Leighton instructs you and the other entrants to sit in the front row.
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" or $NPCName[$NPCNameList.indexOf("Whitney")].state is "rescued" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>><<set $mathsprojectwhitney to 1>>
<<npc Whitney>><<person1>>Before you can make it however, you feel someone's hand on your <<bottomstop>> You turn right to face the culprit, but a hand snakes around your left shoulder and snatches your solution from your grip. It's Whitney.
<br><br>
You try to take it back, but <<he>> shoves you away. "So this is what you've been up to," <<he>> says, looking at the paper. "What a waste of time. Maybe I should tear it up."<<gstress>><<stress 6>>
<br><br>
<<link [[Get angry|Maths Competition Angry]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Beg|Maths Competition Beg]]>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Call for help|Maths Competition Help]]>><<npcincr Whitney love -1>><</link>><<llove>>
<br>
<<else>>
You take a seat, and wait as the rest fill.
<br><br>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br>
<</if>>
:: Maths Competition Angry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"That's not fair," you say. "I worked really hard on it."
<<elseif $submissive lte 850>>
"Don't," you say. "Or else."
<<else>>
"Give it back," you say. "Or I'll make you regret it."
<</if>>
<br><br>
Whitney laughs. "That mouth is gonna get you in trouble," <<he>> says. <<He>> looks thoughtfully at the paper, then hands it to you. "You'll make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br>
:: Maths Competition Beg [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please, no," you say. "I worked so hard on it."
<<elseif $submissive lte 850>>
"Don't you dare," you say. "I worked really hard on that."
<<else>>
"Please don't," you say. "I worked really hard on that."
<</if>>
<br><br>
Whitney laughs. "Poor you," <<he>> says. <<He>> looks thoughtfully at the paper, then hands it to you. "You'll make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br>
:: Maths Competition Help [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You call to River, who pierces Whitney with <<if $NPCName[$NPCNameList.indexOf("River")].pronoun is "m">>his<<else>>her<</if>> blue eyes.
<br><br>
"I'm only joking around," Whitney scoffs as <<he>> makes a paper aeroplane from your solution. <<He>> throws it at you. "You're gonna make it up to me later."
<br><br>
You continue to the front row and find an empty seat. You glance around, worried that Whitney followed you. You see <<him>> sitting with <<his>> friends on the other side of the hall, in the second row.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition Intro]]>><</link>>
<br>
:: Maths Competition Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
More students arrive, some carrying papers, others here to watch. Leighton instructs the other entrants to sit in the front row.
<br><br>
<<npc Leighton>><<person1>>
The <<if $pronoun is "m">>headmaster<<else>>headmistress<</if>> climbs the stage and taps the microphone. River stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "This is a fuller audience than we expected. I'll be brief. Myself, River and two guests from outside town will judge. Each contestant will present their solution on stage, and use the projector to display their work."
<<if $anxiety gte 2>>
You feel a little sick.<<ggstress>><<stress 18>>
<<elseif $anxiety gte 1>>
You feel anxious.<<gstress>><<stress 6>>
<</if>>
<br><br>
A nervous murmur erupts from the front row. River frowns. "Did I forget to mention that part?"
<br><br>
<<generatey2>><<person2>>
The first student to be called up, a <<personcomma>> tries to flee the room. <<Hes>> stopped by <<his>> friends and convinced to go through with it. <<He>> trips over <<his>> words and drops <<his>> papers twice, but <<hes>> smiling at the end of it.
<br><br>
The next student is more confident. Leighton calls the entrants up one by one, working down the row. You'll be the last. Not a single student's solution is anything like another's.
<br><br>
<<endevent>>
Leighton points at you. <<if $anxiety gte 1>>You swallow your nerves and climb the stage.<<else>>You climb the stage.<</if>>
<br><br>
<<link [[Next|Maths Competition Stage]]>><</link>>
<br>
:: Maths Competition Stage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You stand beside the projector and look at the audience. There are a mixture of students and older strangers.
<<if $mathsprojectwhitney is 1>>
<<npc Whitney>><<person1>>
Whitney sits to one side. <<His>> expression is blank, but <<his>> friends are smirking.
<<else>>
<</if>>
<br><br>
<<endevent>>
<<npc Leighton>><<person1>>
"Don't tarry," Leighton says. "We're pressed for time." A photographer sets up their equipment nearby, getting ready to take pictures of the winner.
<br><br>
<<endevent>>
<<link [[Proceed|Maths Competition Proceed]]>><</link>>
<br>
<<if $exhibitionism gte 35>>
<<link [[Tease|Maths Competition Flirt]]>><<set $mathschance += 10>><</link>><<exhibitionist3>> | <span class="gold">+ 10% Success Chance</span>
<br>
<</if>>
:: Maths Competition Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You knock your paper on the floor. It slides along, and rests in front of Leighton. "Oops," you say. You saunter to the edge of the stage, turn around, and bend over. You pretend to have difficulty picking it up, and wiggle your <<bottom>> at the audience during your "attempts."<<exhibitionism3>>
You hear giggling from the crowd. You look between your legs. River and the two guests avert their eyes. River looks pale. Leighton leans forward and stares.
<br><br>
You pick up the paper and return to the microphone.
<br><br>
<<link [[Next|Maths Competition Proceed]]>><</link>>
<br>
:: Maths Competition Proceed [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $mathschancestart is 0>>
You you do your best to sound smart, using what little you remember from the booklet. Your paper is little more than a collection of doodles, but you show it with the projector regardless. The judges don't seem impressed.
<<elseif $mathschancestart lte 20>>
You present your solution. It's more a collection of ideas than anything solid, but people have presented worse.
<<elseif $mathschancestart lte 40>>
You present your solution. The judges look bored for the most part, but one of the suited guest raises their eyebrows. You hope that's a good thing.
<<elseif $mathschancestart lte 60>>
Your solution for the maths competition lies on the desk in front of you. There's a lot of room for improvement.
<<elseif $mathschancestart lte 80>>
Your solution for the maths competition lies on the desk in front of you. It's not complete, but it represents an impressive effort.
<<elseif $mathschancestart lte 99>>
You present your solution. The suited guests keep glancing at each other. They look impressed. River looks a little proud.
<<else>>
You present your solution. The suited guests keep glancing at each other. They look impressed. River looks a little proud. As you continue the suited guests break into a quiet discussion. River looks awed. Leighton seems to be staring at something beneath your waistline.
<br><br>
River shakes <<his>> head. "It's a good thing you went last," <<he>> says.
<</if>>
<br><br>
<<endevent>>
<<if $mathsprojectwhitney is 1 and $worn.lower.name isnot "naked">>
<<if $worn.lower.set is $worn.upper.set and $worn.lower.skirt isnot 1>>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
<<else>>
<<link [[Next|Maths Competition Exposure]]>><</link>>
<br>
<</if>>
<<else>>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
<</if>>
:: Maths Competition Exposure [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.lower.skirt is 1>>
You feel a tug on your $worn.lower.name. You look down just in time to see it flare up, pulled by some invisible force. You push down the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottomstop>>
<br><br>
You hear giggles and murmuring from the audience. <<npc River>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.
<br><br>
You realise how little you managed to keep down. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.
<br><br>
<<else>>
"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.
<br><br>
<</if>>
You feel around with your free hand and find it. A wire is attached to your skirt. It must be looped around something in the rafters. The tugging at the back and sides suggests there are more than one.
<br><br>
Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.
<br><br>
<<link [[Protect your dignity|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Finish the presentation|Maths Competition Finish Skirt]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>> | <span class="gold">+ Success chance</span>
<br>
<<else>>
You feel a tug on your $worn.lower.name. You look down just in time to see it lurch down, pulled by some invisible force. You grab the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottomstop>>
<br><br>
You hear giggles and murmuring from the audience. <<npc River>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.
<br><br>
You realise how little you managed to keep up. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<npc Whitney>><<person1>>
<<if $worn.under_lower.name is "naked">>
"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.
<br><br>
<<else>>
"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.
<br><br>
<</if>>
You feel around with your free hand and find it. A wire is attached to your bottoms. It must be looped around something beneath the stage. The tugging at the back and sides suggests there are more than one.
<br><br>
Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.
<br><br>
<<link [[Protect your dignity|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Finish the presentation|Maths Competition Finish Shorts]]>><<stress 12>><<trauma 6>><<set $mathschance += 10>><</link>><<gtrauma>><<ggstress>> | <span class="gold">+ Success chance</span>
<br>
<</if>>
:: Maths Competition Protect Skirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
You grasp the hem of your $worn.lower.name with both hands as Whitney and <<his>> friends tug. You manage to prevent them from revealing your <span class="pink"><<undies>></span> to the audience, but the fabric covering you becomes even tighter.
<br><br>
The audience is alive with excitement. Some look away, but most stare in astonishment, or pull phones from their pockets. Leighton sits on the edge of <<endevent>><<npc Leighton>><<person1>><<his>> seat. <<endevent>><<npc River>><<person1>>River remains completely still, hands covering <<his>> eyes.
<br><br>
The photographer now darts around in front of the stage, taking pictures of the struggle from every angle. Perhaps waiting for the moment you're exposed in front of everyone.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney and friends stop pulling for a moment, but only to reposition in the aisle so they can put their backs into it. The force almost lifts you off the ground.
<br><br>
You feel a slackness as one of the wires snaps, soon followed by the others. Whitney and <<his>> friends fall backwards. You almost fall over yourself. Your skirt floats back where it belongs. You spend a few moments removing the hooks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"That's enough," Leighton says. "Time to wrap up."
<br><br>
<<if $submissive gte 1150>>
"B-but I haven't finished," you say.
<<elseif $submissive lte 850>>
"I'm not done yet," you say.
<<else>>
"But I still need to-," you begin to protest. Leighton interrupts.
<br><br>
<</if>>
"I said that's enough," <<he>> says. "I have places to be."
<br><br>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
:: Maths Competition Protect Shorts [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $mathsexposed to "safe">>
You grasp the hem of your $worn.lower.name with both hands as Whitney and <<his>> friends tug. You prevent them from revealing your <span class="pink"><<undies>></span> to the audience, but the fabric covering you becomes even tighter.
<br><br>
The audience is alive with excitement. Some look away, but most stare in astonishment, or pull phones from their pockets. Leighton sits on the edge of <<endevent>><<npc Leighton>><<person1>><<his>> seat. <<endevent>><<npc River>><<person1>>River remains completely still, hands covering <<his>> eyes.
<br><br>
The photographer now darts around in front of the stage, taking pictures of the struggle from every angle. Perhaps waiting for the moment you're exposed in front of everyone.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney and friends stop pulling for a moment, but only to reposition in the aisle so they can put their backs into it. The force almost forces you to the ground.
<br><br>
You feel a slackness as one of the wires snaps, soon followed by the others. Whitney and <<his>> friends fall backwards. You almost fall over yourself. You pull your $worn.lower.name back where it belongs. You spend a few moments removing the hooks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>"That's enough," Leighton says. "Time to wrap up."
<br><br>
<<if $submissive gte 1150>>
"B-but I haven't finished," you say.
<<elseif $submissive lte 850>>
"I'm not done yet," you say.
<<else>>
"But I still need to-," you begin to protest. Leighton interrupts.
<</if>>
<br><br>
"I said that's enough," <<he>> says. "I have places to be."
<br><br>
You pass the judges on the way down from the stage. You take your seat and wait for their decision.
<br><br>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
:: Maths Competition Finish Skirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30>><<set $mathsexposed to "undies">>
<</if>>
You keep your skirt held down with one hand and continue with the presentation. Whitney's friends join in the tugging. Your $worn.lower.name becomes tighter, until just a finger of fabric protects your <<genitals>> from the audience.
<br><br>
Leighton and most of the crowd sit on the edge of their seats. <<endevent>><<npc River>><<person1>>River keeps <<his>> eyes covered, but the guests watch with horrified expressions. With a final tug, your $worn.lower.name <<lowerplural>> torn free from your grip, <span class="pink">exposing you to the crowd.</span>
<br><br>
Gasps and laughter fill the hall. Some look away, but most stare in astonishment, or pull phones from their pockets. River might have fainted.
<br><br>
<<if $player.gender isnot $player.appearance>>
<<if $player.gender is "m">>
"He's a boy!" someone shouts.
<br>
"Is he some kind of pervert?"
<br>
"I bet he's doing this on purpose."
<br>
<<else>>
"She's a girl!" someone shouts.
<br>
"Is she some kind of slut?"
<br>
"I bet she's doing this on purpose."
<br>
<</if>>
<br>
<</if>>
With a shaking voice you try to talk through your solution as if nothing is amiss. <<if $worn.under_lower.type.includes("naked")>> As if your <<if $penisexist is 1>><<penis>><<else>><<pussy>><</if>> does not have the attention of everyone in the room. <</if>>The photographer darts around in front of the stage, taking pictures of you from every angle.
<br><br>
You reach the end of your presentation. The audience cheer and applaud. You feel around for the hooks, and remove them one by one. Your skirt falls back into place, covering your <<undiesstop>> Whitney leans back and smirks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Very good," Leighton says. <<He>> shakes River awake.
<br><br>
Heart still thumping, you step down from the stage. You take your seat and wait for judges' decision.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
:: Maths Competition Finish Shorts [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<fameexhibitionism 60>><<set $mathsexposed to "genitals">>
<<else>>
<<fameexhibitionism 30>><<set $mathsexposed to "undies">>
<</if>>
You keep your clothes held up with one hand and continue with the presentation. Whitney's friends join in the tugging. Your $worn.lower.name becomes tighter, until just a finger of fabric protects your <<genitals>> from the audience.
<br><br>
Leighton and most of the crowd sit on the edge of their seats. <<endevent>><<npc River>><<person1>>River keeps <<his>> eyes covered, but the guests watch with horrified expressions. With a final tug, your $worn.lower.name <<lowerplural>> torn free from your grip, <span class="pink">exposing you to the crowd.</span>
<br><br>
Gasps and laughter fill the hall. Some look away, but most stare in astonishment, or pull phones from their pockets. River might have fainted.
<br><br>
<<if $player.gender isnot $player.appearance>>
<<if $player.gender is "m">>
"He's a boy!" someone shouts.
<br>
"Is he some kind of pervert?"
<br>
"I bet he's doing this on purpose."
<br>
<<else>>
"She's a girl!" someone shouts.
<br>
"Is she some kind of slut?"
<br>
"I bet she's doing this on purpose."
<br>
<</if>>
<br>
<</if>>
With a shaking voice you try to talk through your solution as if nothing is amiss. <<if $worn.under_lower.type.includes("naked")>> As if your <<if $penisexist is 1>><<penis>><<else>><<pussy>><</if>> does not have the attention of everyone in the room. <</if>>The photographer darts around in front of the stage, taking pictures of you from every angle.
<br><br>
You reach the end of your presentation. The audience cheer and applaud. You crouch to feel around for the hooks, and remove them one by one. You pull your $worn.lower.name into place, covering your <<undiesstop>> Whitney leans back and smirks.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Very good," Leighton says. <<He>> shakes River awake.
<br><br>
Heart still thumping, you step down from the stage. You take your seat and wait for judges' decision.
<br><br>
<<endevent>>
<<link [[Next|Maths Competition End]]>><</link>>
<br>
:: Maths Competition End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<person1>>
Leighton, River and the two guests confer on stage for a moment.
<<if $mathschance gte 1 and $mathschancestart is 0>>
Leighton seems to be arguing with the others.
<<if $mathschance gte $rng>>
River throws up <<if $NPCName[$NPCNameList.indexOf("River")].pronoun is "m">>his<<else>>her<</if>> hands in exasperation as Leighton steps up to the microphone and clears <<his>> throat.
<<else>>
<<He>> shakes <<his>> head, then steps up to the microphone and clears <<his>> throat.
<br><br>
<</if>>
<</if>>
"We've made a decision," <<he>> says.
<<if $mathschance gte $rng>>
<span class="green">"The winner is the student with the <<haircolourtext>> hair." <<He>> points at you.</span> "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles for a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£2000</span> inside.
<<set $money += 200000>>
The audience cheer and applaud.
<<npcincr River love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
<<if $mathsexposed isnot undefined>>
<<endevent>><<npc River>><<person1>>River struggles to look you in the eye. "I expect you to get an A* on every exam from now on," <<he>> says. "You've proven capable." <<He>> and Leighton herd you and the other students from the building. A few people try to grope you on the way out.<<lldelinquency>><<detention -54>>
<br><br>
<<else>>
<<endevent>><<npc River>><<person1>>River smiles. "I expect you to get an A* on every exam from now on," <<he>> says. "You've proven capable." <<He>> and Leighton herd you and the other students from the building.<<lldelinquency>><<detention -54>>
<br><br>
<</if>>
<<set $mathsproject to "won">><<set $mathsprojectwon to 1>>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generate2>>
<span class="red"><<He>> announces that a <<person2>><<person>> is the winner.</span> <<He>> rushes up to accept <<his>> trophy.
<br><br>
<<if $mathsexposed isnot undefined>>
Leighton herds you and the other students from the hall. "I appreciate your effort," River says to you on the way out. <<He>> struggles to look you in the eye.<<ldelinquency>><<detention -18>>
<br><br>
A few people try to grope you on the way out.
<br><br>
<<else>>
Leighton herds you and the other students from the hall. "I appreciate your effort," River says to you on the way out, before being pulled away by one of the suited guests. <<ldelinquency>><<detention -18>>
<br><br>
<</if>>
<<set $mathsproject to "done">>
<<mathsprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-school/maths-project.twee | twee | mit | 83,078 |
:: Widgets School Projects [widget]
<<widget "scienceprojectstart">><<nobr>>
<<set $sciencelichentemple to 0>>
<<set $sciencelichenpark to 0>>
<<set $sciencelichenlake to 0>>
<<set $sciencelichendrain to 0>>
<<set $sciencelichentempleready to 0>>
<<set $sciencelichenparkready to 0>>
<<set $sciencelichenlakeready to 0>>
<<set $sciencelichendrainready to 0>>
<<set $scienceshroomwolf to 0>>
<<set $scienceshroomheart to 0>>
<<set $scienceshroomwolfready to 0>>
<<set $scienceshroomheartready to 0>>
<<set $sciencephallusready to 0>>
<<set $sciencephallus to 0>>
<<set $sciencephalluspenis to 0>>
<<set $sciencephallusclit to 0>>
<<set $sciencefaircheat to 0>>
<</nobr>><</widget>>
<<widget "scienceprojectfinish">><<nobr>>
<<unset $sciencelichentemple>>
<<unset $sciencelichenpark>>
<<unset $sciencelichenlake>>
<<unset $sciencelichendrain>>
<<unset $sciencelichentempleready>>
<<unset $sciencelichenparkready>>
<<unset $sciencelichenlakeready>>
<<unset $sciencelichendrainready>>
<<unset $scienceshroomwolf>>
<<unset $scienceshroomheart>>
<<unset $scienceshroomwolfready>>
<<unset $scienceshroomheartready>>
<<unset $sciencephallus>>
<<unset $sciencephallusready>>
<<unset $sciencephalluspenis>>
<<unset $sciencephallusclit>>
<<unset $sciencefaircheat>>
<<unset $sciencelichenchance>>
<<unset $scienceshroomchance>>
<<unset $sciencephalluschance>>
<<unset $scienceprojectwarning>>
<</nobr>><</widget>>
<<widget "mathsprojectstart">><<nobr>>
<<set $mathschance to 0>>
<<if $mathsstim is undefined>>
<<set $mathsstim to 0>>
<</if>>
<<set $mathsstimused to 0>>
<<set $mathsstimbought to 0>>
<<set $mathsstimstolen to 0>>
<<set $mathsinfo to 0>>
<</nobr>><</widget>>
<<widget "mathsprojectfinish">><<nobr>>
<<unset $mathschance>>
<<unset $mathsprojectdays>>
<<unset $mathsstimused>>
<<unset $mathsstimbought>>
<<unset $mathslibraryknown>>
<<unset $mathsdruggedstudent>>
<<unset $mathsinfo>>
<<unset $mathsstimstolen>>
<<unset $mathsstimrobin>>
<<unset $mathsstimbeg>>
<<unset $mathsprojectwhitney>>
<<unset $mathschancestart>>
<</nobr>><</widget>>
<<widget "projectoptions">><<nobr>>
<<if $scienceproject is "ongoing">>
<<link [[Work on science project|Science Project]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing">>
<<link [[Work on maths project|Maths Project]]>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "scienceprojectchance">><<nobr>>
<<set $sciencelichenchance to $sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25>>
<<set $scienceshroomchance to $scienceshroomwolfready * 10 + $scienceshroomheartready * 10>>
<<set $sciencephalluschance to $sciencephallusready * 10>>
<</nobr>><</widget>>
<<widget "mathsphone">><<nobr>>
They compare the pictures they've taken. Two of them push their phones in front of you.
<br><br>
<<if $mathsab1 is "smile">>
The first picture shows you smiling, with your hands making peace signs. If you didn't know better, you wouldn't realise the picture was taken under duress.
<<elseif $mathsab1 is "frown">>
The first picture shows you frowning, and making offensive gestures at the camera with your hands.
<<elseif $mathsab1 is "cover">>
The first picture shows you covering your face. You don't think anyone could tell it was you.
<<elseif $mathsab1 is "tearsmile">>
The first picture shows you smiling, with your hands making peace signs. Tears wet your face, and the smile is far from genuine.
<<elseif $mathsab1 is "tearfrown">>
The first picture shows you frowning, tearful and angry. You're making offensive gestures at the camera with your hands.
<<elseif $mathsab1 is "tearcover">>
The first picture shows you covering your face. Tears run down from beneath your hands.
<</if>>
You look far more dishevelled in the second, taken some time later. You're coated in something slick and glistening.
<<if $mathsab2 is "smile">>
Your face is smiling, but there's something strange about the look in your eyes.
<<elseif $mathsab2 is "frown">>
Your face is angry, defiant.
<<elseif $mathsab2 is "cover">>
Your face is covered.
<<elseif $mathsab2 is "tearsmile">>
Your face is smiling, but the tears betray what's really happening.
<<elseif $mathsab2 is "tearfrown">>
Your face is tearful, but angry and defiant.
<<elseif $mathsab2 is "tearcover">>
Your face is covered, but the tears are unmistakable.
<</if>>
<br><br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-school/school-project-widgets.twee | twee | mit | 4,412 |
:: Science Project [nobr]
<<effects>>
<<if $sciencelichenknown is 1>>
You have an ongoing project on lichen. It has a <<print ($sciencelichenparkready * 25 + $sciencelichenlakeready * 25 + $sciencelichendrainready * 25 + $sciencelichentempleready * 25)>>% chance of winning the fair.
<br>
<</if>>
<<if $sciencelichentemple is 1 and $sciencelichentempleready lt 1>>
<<link [[Add pink lichen (3:00)|Science Project Lichen]]>><<set $phase to 0>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenpark is 1 and $sciencelichenparkready lt 1>>
<<link [[Add white lichen (3:00)|Science Project Lichen]]>><<set $phase to 1>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichendrain is 1 and $sciencelichendrainready lt 1>>
<<link [[Add violet lichen (3:00)|Science Project Lichen]]>><<set $phase to 2>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<<if $sciencelichenlake is 1 and $sciencelichenlakeready lt 1>>
<<link [[Add purple lichen (3:00)|Science Project Lichen]]>><<set $phase to 3>><<pass 2 hours>><<pass 1 hour>><<set $science += 18>><<set $school += 18>><</link>><<gggscience>>
<br>
<</if>>
<br>
<<if $scienceshroomknown is 1>>
You have an ongoing project on mushrooms. It has a <<print ($scienceshroomwolfready * 10 + $scienceshroomheartready * 10)>>% chance of winning the fair.
<br>
You've measured $scienceshroomheartready/5 heartshrooms.
<br>
You've measured $scienceshroomwolfready/5 wolfshrooms.
<br>
<</if>>
<<if $scienceshroomheart gt $scienceshroomheartready>>
<<link [[Add heart shroom (1:00)|Science Project Shroom]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><<set $school += 6>><</link>><<ggscience>>
<br>
<</if>>
<<if $scienceshroomwolf gt $scienceshroomwolfready>>
<<link [[Add wolf shroom (1:00)|Science Project Shroom]]>><<set $phase to 1>><<pass 1 hour>><<set $science += 6>><<set $school += 6>><</link>><<ggscience>>
<br>
<</if>>
<br>
<<if $sciencephallusknown is 1>>
You have an ongoing project on phallus size. It has a <<print ($sciencephallusready * 10)>>% chance of winning the fair.
<br>
<<if $sciencephallus gt $sciencephallusready>>
<<link [[Add phallus (1:00)|Science Project Phallus]]>><<set $phase to 0>><<pass 1 hour>><<set $science += 6>><<set $school += 6>><</link>><<ggscience>>
<br>
<</if>>
<</if>>
You can only submit one project to the fair.
<br><br>
<<if $location is "home">>
<<link [[Stop|Bedroom]]>><</link>>
<br>
<<else>>
<<link [[Stop|School Library]]>><</link>>
<br>
<</if>>
:: Science Project Lichen [nobr]
<<effects>>
<<if $phase is 0>>
<<set $sciencelichentempleready += 1>>
You measure the pink lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of strawberries. You feel warm.
<<garousal>><<arousal 6>>
<br><br>
<<elseif $phase is 1>>
<<set $sciencelichenparkready += 1>>
You measure the white lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of soot. You sneeze.
<br><br>
<<elseif $phase is 2>>
<<set $sciencelichendrainready += 1>>
You measure the violet lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells of the sea. You feel strange and agitated.
<<ggarousal>><<arousal 30>>
<br><br>
<<else>>
<<set $sciencelichenlakeready += 1>>
You measure the purple lichen. You note down its weight, its volume, where you found it and describe what it looks like. You note that it smells sweet. Your hand is shaking by the end.
<<set $drugged += 180>>
<br><br>
<</if>>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br>
:: Science Project Shroom [nobr]
<<effects>>
<<if $phase is 0>>
<<set $scienceshroomheartready += 1>>
You measure the heartshrooms. You note down the weight, volume, where you found them and describe what they look like. You note that they smell refreshing. You feel more energetic by the end.
<<ltiredness>><<tiredness -6>>
<br><br>
<<else>>
<<set $scienceshroomwolfready += 1>>
You measure the wolfshroom. You note down the weight, volume, where you found them and describe what they look like. You note that they smell sweet. Your hand is shaking by the end.
<<ggarousal>><<arousal 30>>
<br><br>
<</if>>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br>
:: Science Project Phallus [nobr]
<<effects>>
<<set $sciencephallusready += 1>>
You add the phallus measurements to your project. You incorporate the answers the owner gave you about their lifestyle.
<br><br>
The things you do for school.
<br><br>
<<link [[Next|Science Project]]>><<set $phase to 0>><</link>>
<br>
:: Science Fair [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Leighton>><<generates2>><<person1>><<scienceprojectchance>>
You enter the town hall. It's full of other students setting up their projects. You recognise others from your class. Most have investigated plants, and the room almost feels like a garden. You can enter a project, or just watch. Taking part will make the teachers think better of you whether you win or not.
<br><br>
<<if $sciencelichenknown is 1>>
<<link [[Enter Lichen Project (3:00)|Science Fair Lichen]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$sciencelichenchance% chance of winning.</span>
<br>
<</if>>
<<if $scienceshroomknown is 1>>
<<link [[Enter Mushroom Project (3:00)|Science Fair Mushroom]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$scienceshroomchance% chance of winning.</span>
<br>
<</if>>
<<if $sciencephallusknown is 1>>
<<link [[Enter Phallus Project (3:00)|Science Fair Phallus]]>><<pass 1 hour>><<pass 2 hours>><</link>> <span class="gold">$sciencephalluschance% chance of winning.</span>
<br>
<</if>>
<<link [[Don't enter (3:00)|Science Fair Watch]]>><<pass 1 hour>><<pass 2 hours>><</link>>
<br>
<<link [[Leave (0:05)|Cliff Street]]>><<pass 5>><<endevent>><</link>>
<br>
:: Science Fair Lichen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 0>>
<<if $sciencelichenchance is 0>>
You don't have a lichen project. You draw some lichen and write down everything you know about the subject. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $sciencelichenchance lt 100>>
You set up your lichen display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your lichen display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br>
:: Science Fair Mushroom [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 1>>
<<if $scienceshroomchance is 0>>
You don't have a mushroom project. You draw some mushrooms and write down everything you know about them. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<elseif $scienceshroomchance lt 100>>
You set up your mushroom display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and smirks.
<<else>>
You set up your mushroom display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks irritated.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br>
:: Science Fair Phallus [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $phase to 2>>
<<if $sciencephalluschance is 0>>
You don't have a phallus project. You decide to draw some cocks on a piece of paper. That will have to do. A <<person2>><<person>> with a flower display beside yours looks over and snickers.
<<elseif $scienceshroomchance lt 100>>
You set up your phallus display and step back to admire it. It could be better, but it's not the worst in the room. A <<person2>><<person>> with a flower display beside yours looks over and gapes.
<<else>>
You set up your phallus display and step back to admire it. It couldn't be better. A <<person2>><<person>> with a flower display beside yours looks horrified. You're not sure if it's the subject matter or quality that upsets them.
<</if>>
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<person1>><<himstop>> "Thank you, boys and girls, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if the headteacher was particularly scathing. Still, some students are left tearful by the Leighton's remarks.
<br><br>
The teachers draw closer. The <<person2>><<person>> with the flower display bobs on <<his>> heels, brimming with confidence.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Sabotage them|Science Fair Sabotage]]>><</link>><<skulduggerydifficulty>><span class="gold"> +10% win chance</span>
<br>
<<link [[Play fair|Science Fair Fair]]>><</link>>
<br>
:: Science Fair Sabotage [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You find a spare display board and drag it behind your own. You pin blank pieces of paper to it and write "Pretty flowers!" on each of them. Then you wait for your chance.
<br><br>
The <<person2>><<person>> starts chatting with the display owner to their other side. You creep over with the new display board and try to place it in front of <<his>> own.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<<set $sciencefaircheat += 10>>
<span class="green"><<He>> doesn't notice.</span> And <<he>> doesn't look behind when <<he>> stops chatting.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<person1>>Leighton and Sirris arrive to find the display pretty, but vacuous. Leighton comments as much before moving on. The <<person2>><<person>> looks confused and angry, until <<he>> turns. <<His>> face turns white. In <<his>> haste to move the fake board <<he>> trips and tumbles to the ground. <<He>> scrambles to <<his>> feet and tries to plead <<his>> case to Sirris, who seems sympathetic. Leighton doesn't care.
<br><br>
<<else>>
<span class="red">You bump the display, jostling <<his>> project and drawing <<his>> attention.</span> <<His>> mouth gapes when <<he>> sees you. <<He>> guards <<his>> display more vigilantly from then on.
<<status -10>><<lcool>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.
<br><br>
<</if>>
<<link [[Next|Science Fair Display]]>><</link>>
<br>
:: Science Fair Fair [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>Leighton and Sirris arrive to examine the <<persons>> project. Not even Leighton can find much wrong with it. <<person1>><<He>> comments as much before moving on. The <<person2>><<person>> looks relieved as the teachers approach yours.
<br><br>
<<link [[Next|Science Fair Display]]>><</link>>
<br>
:: Science Fair Display [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine your project.
<<if $phase is 0>>
<<if $sciencelichenchance gte 100>>
Even Leighton seems impressed. "I've never seen colours like this in lichen," <<he>> says. Sirris beams at you.
<<elseif $sciencelichenchance gte 20>>
Leighton yawns. "Lichen? How boring," <<he>> says. Sirris seems happier with it.
<<else>>
They don't seem impressed. "It's like you made it just now," Leighton says. "You didn't even collect any lichen. What a waste of time."
<</if>>
<<elseif $phase is 1>>
<<if $scienceshroomchance gte 100>>
Even Leighton seems impressed. "You've been thorough," <<he>> says. "Must have been a lot of work, finding these mushroom samples." Sirris beams at you.
<<elseif $scienceshroomchance gte 20>>
Leighton yawns. "Mushrooms grow in the forest," <<he>> says. "Who knew." Sirris seems more impressed.
<<else>>
They don't seem impressed. "I think the mushrooms went to your head," Leighton says. "What a waste of time."
<</if>>
<<elseif $phase is 2>>
<<if $sciencephalluschance gte 100>>
"This is... Different," Leighton says.
<br><br>
"It's for science," Sirris says. "<<pShe>> should be commended for originality."
<br><br>
Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
<<elseif $sciencephalluschance gte 20>>
"This is... different," Leighton says.
"It's for science," Sirris says. "<<pShe>> should be commended for originality."
Leighton nods, and reads one of the papers stuck to your board. "I can get behind this. Though I'm not sure people count as wildlife."
<br><br>
<<else>>
They stand and stare for a few moments. "So," Leighton says. "You decided to submit crudely drawn cocks to the science fair?" You nod. Sirris looks embarrassed.
<br><br>
<</if>>
<</if>>
<br><br>
<<link [[Flirt|Science Fair Flirt]]>><</link>><span class="gold"> +10% win chance</span>
<br>
<<link [[Explain your project|Science Fair Explain]]>><</link>>
<br>
:: Science Fair Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You look Leighton in the eyes. "You must know much more about it than me," you whisper. "Maybe you can teach me in private?" Sirris looks away and blushes.
<br><br>
<<if $seductionrating gte $seductionrequired>>
<<set $sciencefaircheat += 10>>
<span class="green">Leighton leans close.</span> "Maybe you could use some-," <<he>> pauses. "Personal tuition." <<He>> glances around as if remembering where <<he>> is and coughs. "That's enough," <<he>> says. They move on to the next project.
<br><br>
<<else>>
<span class="red">Leighton laughs.</span> "Nice try," <<he>> says. They move on to the next project.
<br><br>
<</if>>
<<link [[Next|Science Fair Finish]]>><</link>>
<br>
:: Science Fair Explain [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You explain your project. Sirris listens and reads, while Leighton stares at you. "That's enough," <<he>> interrupts. They move on to the next project.
<br><br>
<<link [[Next|Science Fair Finish]]>><</link>>
<br>
:: Science Fair Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person1>>
Leighton and Sirris examine the remaining projects. One is just an essay taped to a board. Another looks more like an art project.
<br><br>
The public roam between the displays, asking questions and flirting inappropriately with students.
<<if $phase is 2>>
Yours attracts a lot of attention for its subject. A lot of inappropriate flirting too.
<</if>>
<br><br>
The teachers confer on the stage, then Leighton steps up to the microphone. "We've made a decision," <<he>> says.
<<if $phase is 0 and $sciencelichenchance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the lichen project.</span>" Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside.
<<set $money += 50000>>
The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
<<endevent>><<npc Sirris>><<person1>>Sirris follows you off the stage. "I'm so happy you took to the project with such enthusiasm," <<he>> says. <<He>> and Leighton herd you and the other students from the building.<<lldelinquency>><<detention -54>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 1 and $scienceshroomchance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the mushroom project.</span>" Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside.
<<set $money += 50000>>
The audience cheer and applaud. The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>>
<br><br>
A group of students surround you as you climb down from the stage. They want to hear the story of how you collected the mushrooms that only grow deep in the woods, deeper than the bravest of them have ventured. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>><<ggcool>><<status 18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2 and $sciencephalluschance + $sciencefaircheat gte $rng>>
"The trophy goes to the <span class="green">student with the phallus project.</span>" Murmuring fills the hall. Sirris waves at you. "Come on up."
<br><br>
You climb the stage and shake Leighton's hand as <<he>> smiles at a waiting photographer. <<He>> hands you the trophy. There's <span class="gold">£500</span> inside. The audience cheer and applaud.
<<if $sciencephalluschance is 0>>
The <<person2>><<person>> looks upset. <<His>> fists clench. "No," <<he>> shouts. "I won't accept this. All <<pshe>> did was draw some privates." <<He>> marches up the stage. "Give me that trophy!" <<He>> tries to wrestle it from your grip.
<br><br>
<<link [[Let them take it|Science Fair Take]]>><</link>>
<br>
<<link [[Wrestle|Science Fair Wrestle]]>><</link>>
<br>
<<else>>
The <<person2>><<person>> looks upset, but claps along.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>><<set $money += 50000>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<span class="red"><<He>> announces that the <<person2>><<person>> with a flower display is the winner.</span> <<He>> rushes up to accept <<his>> trophy.
<br><br>
Leighton herds you and the other students from the hall. "Thank you for taking part," Sirris says to you on the way out. "It's good practice." <<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Science Fair Take [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The <<person>> snatches the trophy and runs from the hall. The audience boos, probably unaware of why you won.
<<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Science Fair Wrestle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You try to keep hold of the trophy, and manage to <span class="green">push the <<person>> to the ground.</span> "It's not fair!" <<he>> shouts. <<He>> scrambles to <<his>> feet and runs from the hall.
<<set $money += 50000>><<npcincr Sirris love 5>><<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You try to keep hold of the trophy, <span class="red">but the <<person>> is stronger.</span> <<He>> twists it from your grip and run from the hall. The audience boos, probably unaware of why you won.
<<llltrauma>><<trauma -120>><<famebusiness 100>><<famesex 100>>
<br><br>
The photographer accosts you as you leave the stage, wanting to know more about how you acquired your data. Leighton herds you and the other students from the hall.
<<ldelinquency>><<detention -18>>
<br><br>
<<set $scienceproject to "won">><<set $scienceprojectwon to 1>>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Science Fair Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You walk among the students and examine their projects. Some are more impressive than others. One is just an essay taped to a board. Another looks more like an art project.
<br><br>
The public are allowed in. They roam between the displays, asking questions and flirting inappropriately with students.
<br><br>
Leighton walks on stage and taps the microphone. Sirris stands beside <<himstop>> "Thank you, boys and girls, ladies and gentlemen, for coming," <<he>> says. "I've seen some fine work already. Sirris and I will judge. Be patient."
<br><br>
Leighton and Sirris leave the stage and begin to circle around the room. Leighton criticises the projects. Sirris observes, but gives words of encouragement if Leighton was particularly scathing. Still, some students are left tearful by the headteacher's remarks.
<br><br>
After conferring they announce that a <<person2>><<person>> with a flower display is the winner.
<br><br>
Leighton herds you and the other students from the hall. You might have learned something.
<<gscience>><<set $science += 6>>
<br><br>
<<set $scienceproject to "done">>
<<scienceprojectfinish>>
<<link [[Next|Cliff Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-school/science-project.twee | twee | mit | 25,011 |
/*
Scarlet Mod v.1
for Degrees of Lewdity
Feb 2019
(c) khan@buntownik.pl
*/
/*indev - scarlet book event. English: 200+*/
:: ScarletBook1 [nobr]
You take a scarlet book from the basket. The title written in decorative gold letters says "Raul and Janet".
<<if $english gte 600>>
You know that book very well. It's a classic English drama from 1616. It tells the tragic story of two lovers.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 500>>
Its a classic story of two lovers from the seventeenth century.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<stress -6>><<englishskill>><</link>><<genglish>><<lstress>>
<br>
<<elseif $english gte 400>>
You know that book. It tells the story of two lovers from the seventeenth century.
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<elseif $english gte 300>>
This title sounds familiar. Isn't that the one about those two lovers from middle ages?
<br><br>
<<link [[Read (0:20)|ScarletBook2]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
You open the book on a random page. The text looks like being a hundred years old. Some words sound ridiculous and incomprehensible. Were people really talking that way those days?
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English: 300-399*/
:: ScarletBook2 [nobr]
You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from few centuries ago. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other.
<br><br>
<<if $english gte 400>>
You slowly delve into the text.
<br><br>
<<link [[Continue reading (0:20)|ScarletBook3]]>><<pass 20>><<englishskill>><</link>><<genglish>>
<br>
<<else>>
It seems to be some kind of romance for old lonely people. Nothing interesting.
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English 400-499*/
:: ScarletBook3 [nobr]
You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together...
<br><br>
<<if $english gte 500>>
This is a tale of forbidden love and although it does not end well, reading it gives you a strange joy.
<br><br>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 12>><</link>><<genglish>><<lstress>><<ggarousal>>
<br>
<<else>>
The story is interesting. You think to return to it later.
<br><br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English: 500-599*/
:: ScarletBook4 [nobr]
You're reading "Raul and Janet".
<br><br>
The book tells the story of two lovers from the seventeenth century. Raul is the son of a poor tailor, but from the honest work he prefers night trips in search of adventures. Janet is a young polite girl from a wealthy family and daughter of local baron and ruler of the city. Despite the differences between them they fall in love with each other but Janet's father is against their acquaintances, stating that the street boy is not the right fiancée for his daughter. One day, Raul convinces his beloved to run away together.
<br><br>
It turns out eventually that the baron's fears were real. When Janet's father orders him to leave his daughter alone, the boy brutally kills him, burns the court and returns to a girl who does not know what happened. They make love the same night.
<br><br>
With each act, the book becomes darker and scarier. Every time you read it you have a view of innocent pure girl in white dress and a dangerous and lustful lad in front of your eyes. You feel a mix of jealousy, lust and anger. And you like it.
<br><br>
<<if $english gte 600 and $arousal gte 4000>>
You're not just reading a book any more. All scenes and feelings are described so perfectly that you clearly feel like you are there. Like you are one of them.
<br><br>
<<else>>
You think it will be one of your favourite books. You plan to return to it more often.
<br><br>
<</if>>
<<link [[Continue reading (0:20)|ScarletBook4]]>><<pass 20>><<stress -6>><<englishskill>><<arousal 6>><</link>><<genglish>><<lstress>><<garousal>>
<br>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist3>>
<br>
<<elseif $exhibitionism gte 55>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
<<link [[Masturbate|Library Masturbation]]>><<set $masturbationstart to 1>><</link>><<exhibitionist2>>
<br>
<</if>>
<<if $english gte 600 and $arousal gte 4000>>
<<link [[Imagine yourself as Janet|ScarletBook5]]>><<pass 30>><<arousal 6>><</link>><<garousal>>
<br>
<</if>>
<<link [[Put the book away|School Library]]>><</link>>
/*indev scarlet book event. English 600+*/
:: ScarletBook5 [nobr]
<<calljanet>>
<i>
Lonely house outside the city.
<br>
Enter Janet.
<br><br>
</i>
<b>JANET:</b>
<br>
"Oh wh're art thee, mine own Belov'd One? Wh're art thee?<span class="black"> (Oh where are you, my Beloved One? Where are you?)</span>
<br>
I've been waiting h're f'r so longeth.<span class="black"> (I've been waiting here for so long.)</span>
<br>
This constant waiting maketh me crazy.<span class="black"> (This constant waiting makes me crazy.)</span>
<br>
What's stopping thee?"<span class="black"> (What's stopping you?)</span>
<br><br>
<i>Enter Raul.</i>
<br><br>
<b>RAUL:</b>
<br>
"Oh mine own ladybird<span class="black"> (Oh my Darling)</span>
<br>
I has't hath returned to thee.<span class="black"> (I have returned to you.)</span>
<br>
Prithee f'rgive me thee hadst to waiteth f'r so longeth<span class="black"> (Please forgive me you had to wait for so long)</span>
<br>
Th're w're things yond i hadst to doth but anon i am all yours."<span class="black"> (There were things I had to do but now I'm all yours.)</span>
<br><br>
<<link [[Continueth|ScarletBook6]]>><<arousal 12>><</link>>
:: ScarletBook6 [nobr]
<b>JANET:</b>
<br>
"Oh mine own belov'd one!<span class="black"> (Oh my beloved one!)</span>
<br>
Cometh ov'r h're!<span class="black"> (Come over here!)</span>
<br>
Cometh to me!"<span class="black"> (Come to me!)</span>
<br><br>
<i>They kiss.</i>
<br><br>
<b>RAUL:</b>
<br>
"Oh Janet, mine own Loveth.<span class="black"> (Oh Janet, my Love.)</span>
<br>
How couldst I intermit thee?<span class="black"> (How could I resist you?)</span>
<br>
Let us waiteth nay longeth'r.<span class="black"> (Let us wait no longer.)</span>
<br>
Will thee beest mineth tonight?"<span class="black"> (Will you be mine tonight?)</span>
<br><br>
<<link [[To be|ScarletBook7aye]]>><</link>>
<br>
<<link [[Not to be|ScarletBook7nay]]>><</link>>
:: ScarletBook7aye [nobr]
<b>JANET:</b>
<br>
"Oh aye!<span class="black"> (Oh yes!)</span>
<br>
Mine own Belov'd One! I am all yours!<span class="black"> (My Beloved One! I am all yours!)</span>
<br>
Taketh me anon!!"<span class="black"> (Take me now!)</span>
<br><br>
<i>They lie together.</i>
<br><br>
<<link [[Continueth|Loveth]]>><<set $sexstart to 1>><</link>>
:: ScarletBook7nay [nobr]
<b>JANET:</b>
<br>
"Oh Raul, mine own Raul!<span class="black"> (Oh Raul, my Raul!)</span>
<br>
Curs'd our fate!<span class="black"> (Cursed our fate!)</span>
<br>
I loveth thee with all mine own heart.<span class="black"> (I love you with all my heart.)</span>
<br>
But we shalt not beest togeth'r.<span class="black"> (But we shall not be together.)</span>
<br>
Mine own fath'r that gent shall nev'r grant us his blessing."<span class="black"> (My father he will never grant us his blessing.)</span>
<br><br>
<b>RAUL:</b>
<br>
"Mine own belov'd Janet<span class="black"> (My beloved Janet)</span>
<br>
We doth not needeth his p'rmission any m're.<span class="black"> (We do not need his permission any more.)</span>
<br>
Moon shall beest our augurer.<span class="black"> (Moon will be our priest.)</span>
<br>
And the stars shall singeth us a wedding song tonight!"<span class="black"> (And the Stars will sing us a wedding song tonight!)</span>
<br><br>
<b>JANET:</b>
<br>
"Nay! What art thee declaring!<span class="black"> (No! What are you saying!)</span>
<br>
Passeth me mine own coat.<span class="black"> (Pass me my coat.)</span>
<br>
I needeth to seeth that gent anon.<span class="black"> (I need to see him now.)</span>
<br>
I'll wend anon and begeth that gent to heareth me."<span class="black"> (I'll go now and beg him to hear me.)</span>
<br><br>
<i>She gets up.</i>
<br><br>
<<link [[Continueth|ScarletBook7nay_page2]]>><<arousal 12>><</link>>
:: ScarletBook7nay_page2 [nobr]
<b>RAUL:</b>
<br>
"Thy fath'r shall not heareth thee."<span class="black"> (Your father will not hear you.)</span>
<br><br>
<b>JANET:</b>
<br>
"Wherefore art thee declaring this?"<span class="black"> (Why are you saying this?)</span>
<br><br>
<b>RAUL:</b>
<br>
"As dead can't heareth!<span class="black"> (As dead can't hear!)</span>
<br>
Tonight thee becometh mineth f'rev'r.<span class="black"> (Tonight you become mine forever.)</span>
<br>
And nothing shall setteth as apart ev'r again!"<span class="black"> (And nothing will set as apart ever again!)</span>
<br><br>
<i>He grabs her.</i>
<br><br>
<<link [[Continueth|Drama]]>><<set $molestationstart to 1>><</link>>
:: ScarletBook8aye [nobr]
The vision slowly fades out.
You feel relaxed and a little jealous.
<<arousal 6>><<stress -6>><<garousal>><<lstress>>
<br><br>
You liked it, despite knowing, that <b>original history went differently</b>.
<br><br>
<<link [[Put the book away|School Library]]>><</link>>
:: ScarletBook8nay [nobr]
The vision slowly fades out.
You feel aroused and excited.
<<arousal 12>><<ggarousal>>
<br><br>
You liked it, despite knowing, that <b>original history went differently</b>.
<br><br>
<<link [[Put the book away|School Library]]>><</link>>
:: ScarletBook9 [nobr]
<b>RAUL:</b>
<br>
"Foolish thou art!<span class="black"> (Foolish you are!)</span>
<br>
If 't be true I cannot has't thee, nay one shall!"<span class="black"> (If I cannot have you, no one will!)</span>
<br><br>
<i>He draws a dagger.</i>
<br>
<i>The sound of oncoming horses outside.</i>
<br>
<i>Enter William, leader of guards.</i>
<br><br>
<b>WILLIAM:</b>
<br>
"Halt, thee bastard!<span class="black"> (Halt, you bastard!)</span>
<br>
We followeth thee from the court.<span class="black"> (We follow you from the court.)</span>
<br>
We did see what thee didst.<span class="black"> (We saw what you did.)</span>
<br>
Receiveth eft f'r justice!"<span class="black"> (Get ready for justice!)</span>
<br><br>
<<link [[Continueth|ScarletBook10]]>><<sleepjanet>><<pass 10>><</link>>
:: ScarletBook10 [nobr]
A duel begins between Raul and William. Raul has the upper hand, but the moment he is about to kill William, Janet stabs him with a dagger.
<br><br>
He gets furious, strikes her back, accidentally piercing her with a sword. He is shocked realising what just happened. William uses the opportunity and finishes his opponent with his blade.
<br><br>
The history ends with both would-be lovers looking into one another's eyes for the last time, then the darkness overwhelms them.
<br><br>
You slowly close the book. You feel moved, but relaxed.
<<stress -12>><<llstress>>
<br>
It's time to get back to reality.
<br>
How long have you been here?
<br><br>
<<link [[Put the book away|School Library]]>><</link>>
/*indev*/
:: Library Masturbation [nobr]
<<effects>>
<<if $masturbationstart is 1>>
The words you have just read echo in your head. You can no longer ignore what you see when you close your eyes.
<br>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch" and $exhibitionism gte 75>>
The room is crowded but you don't care any more. They may look at you, but they can't see what you see.
<<exhibitionism5>>
<br>
<<elseif $schoolstate is "early" and $exhibitionism gte 35>>
Nobody's here yet and being alone in a place like this excites you even more.
<<exhibitionism3>>
<br>
<<elseif $schoolstate is "late" and $exhibitionism gte 35>>
Nobody's here any more and being alone in a place like this excites you even more.
<<exhibitionism3>>
<br>
<<elseif $exhibitionism gte 55>>
There are some people around. You wonder if they will notice.
<<exhibitionism4>>
<br>
<</if>>
<<elseif $exhibitionism gte 15>>
The dark hallways of the library stay empty and quiet. You could swear you can hear your own heartbeat rising.
<<exhibitionism2>>
<br>
<</if>>
<<set $masturbationstart to 0>>
<<set $masturbationstat += 1>>
<<masturbationstart>>
<</if>>
<<masturbationeffects>>
<<masturbationactions>>
<span id="next"><<link [[Continue|Library Masturbation]]>><</link>></span><<nexttext>>
<br>
<<link [[Stop|Library Masturbation Finish]]>><<set $finish to 1>><</link>>
<br>
/*indev*/
:: Library Masturbation Finish [nobr]
<<effects>>
<<if $schoolday is 1>>
<<if $schoolstate is "lunch">>
You open your eyes and see that few people were watching you all the time. You smile and say nothing.
<br><br>
<<elseif $schoolstate is "early">>
You begin thinking that every day at school should start this way.
<br><br>
<<elseif $schoolstate is "late">>
Who may thought that studying late could be so fun?
<br><br>
<<else>>
You look around and try to stay unnoticed. Or maybe you're not?
<br><br>
<</if>>
<<else>>
You think it may be interesting to do that again someday with all the people around.
<br><br>
<</if>>
<<endmasturbation>>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Library]]>><</link>>
<br>
:: Loveth [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<generate1>><<person1>>
<<set $enemyno = 1>>
<<man1init>>
<<set $NPCList[0].gender to "m">>
<<set $NPCList[0].skincolour to "white">>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].penis to "clothed">>
<<set $pronoun to "m">>
<<set $description to "muscular">>
<<set $enemytrust += 500>>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].description to "muscular">>
<b>RAUL:</b>
<br>
"Mine own M'rning Star! Mine own Sunshine!<span class="black"> (My Morning Star! My Sunshine!)</span>
<br>
Thou art all mine own life!<span class="black"> (You are all my life!)</span>
<br>
W'rds cannot describeth how beauty thou art. <span class="black"> (Words cannot describe how beauty you are.)</span>
<br>
Thy hair liketh rays of the moonlight. <span class="black"> (Your hair like rays of the moonlight.)</span>
<br>
Thy eyes liketh stars shining in the sky. <span class="black"> (Your eyes like stars shining in the sky.)</span>
<br>
Thy scent liketh a lonely f'rn floweth'r.<span class="black"> (Your scent like a lonely fern flower.)</span>
<br>
And thy toucheth. Warmeth liketh a candle flame. <span class="black"> (And your touch. Warm like a candle flame.)</span>
<br>
An angel thou art! Not a m'rtal!<span class="black"> (An angel you are! Not a mortal!)</span>
<br>
Yet as a m'rtal I shalt has't thee!"<span class="black"> (Yet as a mortal I shall have you!)</span>
<br><br>
<</if>>
<<set $pronoun to "m">>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Continueth|Loveth Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Continueth|Loveth]]>><</link>></span><<nexttext>>
<</if>>
:: Loveth Finish [nobr]
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>RAUL:</b>
<br>
"Oh aye! Aye!<span class="black"> (Oh yes! Yes!)</span>
<br>
I did want this f'r so longeth!"<span class="black"> (I wanted this for so long!)</span>
<br>
<<elseif $enemyhealth lte 0>>
<b>RAUL:</b>
<br>
"I though thee did want this just as i didst!<span class="black"> (I though you wanted this just as I did.)</span>
<br>
<i>They kiss.</i>
<<elseif $finish is 1>>
<</if>>
<br><br>
<<endcombat>>
<<link [[Continueth|ScarletBook8aye]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
:: Drama [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<set $enemyno = 1>>
<<man1init>>
<<set $NPCList[0].gender to "m">>
<<set $NPCList[0].skincolour to "white">>
<<set $NPCList[0].insecurity to "weak">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].teen to 0>>
<<set $NPCList[0].lefthand to 0>>
<<set $NPCList[0].righthand to 0>>
<<set $NPCList[0].mouth to 0>>
<<set $NPCList[0].penis to "clothed">>
<<set $pronoun to "m">>
<<set $description to "muscular">>
<<set $NPCList[0].adult to 1>>
<<set $NPCList[0].pronoun to "m">>
<<set $NPCList[0].description to "muscular">>
/*Reduce enemy's Health to half, so he can be defeated in battle*/
<<set $enemyhealthmax to 100 * $enemyno>>
<<set $enemyhealth to 100 * $enemyno>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Continueth|Drama Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Continueth|Drama]]>><</link>></span><<nexttext>>
<</if>>
:: Drama Finish [nobr]
<<if $enemyhealth lte 0>>
<b>Janet:</b>
<br>
"Nay! Receiveth off me!<span class="black"> (No! Get off me!)</span>
<br>
Toucheth not me, thee monst'r!"<span class="black"> (Don't touch me, you monster!)</span>
<br><br>
<i>She pushes him away.</i>
<br><br>
<<link [[Continueth|ScarletBook9]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<b>RAUL:</b>
<br>
"Oh aye! Aye!<span class="black"> (Oh yes! Yes!)</span>
<br>
Anon thee shall beest mineth f'rev'r!"<span class="black"> (Now you will be mine forever!)</span>
<br>
<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
<<elseif $finish is 1>>
<<link [[Continueth|ScarletBook8nay]]>><<sleepjanet>><<endcombat>><<pass 10>><</link>>
<br>
<</if>>
<<endcombat>>
:: Scarlet Widgets [widget]
<<widget "calljanet">><<nobr>>
/*store players stats*/
<<set $real_playersex to $player.sex>>
<<set $real_playergender to $player.gender>>
<<set $real_eyecolour to $eyecolour>>
<<set $real_haircolour to $haircolour>>
<<set $real_hairlength to $hairlength>>
<<set $real_breastsize to $breastsize>>
<<set $real_goooutsidecount to $goooutsidecount>>
<<set $real_semenoutsidecount to $semenoutsidecount>>
<<set $real_vaginagoo to $vaginagoo>>
<<set $real_vaginasemen to $vaginasemen>>
<<set $real_anusgoo to $anusgoo>>
<<set $real_anussemen to $anussemen>>
<<set $real_mouthgoo to $mouthgoo>>
<<set $real_mouthsemen to $mouthsemen>>
<<set $real_vaginalvirginity to $vaginalvirginity>>
<<set $real_analvirginity to $analvirginity>>
<<set $real_oralvirginity to $oralvirginity>>
<<set $real_pain to $pain>>
<<set $real_arousal to $arousal>>
<<set $real_tiredness to $tiredness>>
<<set $real_stress to $stress>>
<<set $real_trauma to $trauma>>
<<set $real_control to $control>>
<<set $real_angel to $angel>>
<<set $real_angelbuild to $angelbuild>>
/*store player clothing*/
<<undress "janet">>
/*store time*/
<<set $real_time to $time>>
/*morph player into Janet*/
<<set $player.gender to "f">>
<<set $player.sex to "f">>
<<set $eyecolour to "light blue">>
<<set $haircolour to "platinumblond">>
<<set $hairlength to 400>>
<<set $breastsize to 5>>
<<set $vaginalvirginity to 1>>
<<set $analvirginity to 1>>
<<set $oralvirginity to 1>>
<<set $pain to 0>>
<<set $arousal to 0>>
<<set $tiredness to 0>>
<<set $stress to 0>>
<<set $trauma to 0>>
<<set $control to 500>>
<<set $angel to 0>>
<<set $angelbuild to 0>>
/*change location and time*/
<<set $time to 1260>>
<<time>>
<<set $location to "forest">>
/*give player clothes*/
<<feetwear 1>>
<<legswear 5>>
<<upperwear 7>>
<<underlowerwear 3>>
<</nobr>><</widget>>
<<widget "sleepjanet">><<nobr>>
/*restore clothes integrity and undress*/
<<clotheson>>
<<ruined>>
/*restore real clothes*/
<<storeon "janet">>
/*restore players stats*/
<<set $player.sex to $real_playersex>>
<<set $player.gender to $real_playergender>>
<<set $eyecolour to $real_eyecolour>>
<<set $haircolour to $real_haircolour>>
<<set $hairlength to $real_hairlength>>
<<set $breastsize to $real_breastsize>>
<<set $goooutsidecount to $real_goooutsidecount>>
<<set $semenoutsidecount to $real_semenoutsidecount>>
<<set $vaginagoo to $real_vaginagoo>>
<<set $vaginasemen to $real_vaginasemen>>
<<set $anusgoo to $real_anusgoo>>
<<set $anussemen to $real_anussemen>>
<<set $mouthgoo to $real_mouthgoo>>
<<set $mouthsemen to $real_mouthsemen>>
<<set $vaginalvirginity to $real_vaginalvirginity>>
<<set $analvirginity to $real_analvirginity>>
<<set $oralvirginity to $real_oralvirginity>>
<<set $pain to $real_pain>>
<<set $arousal to $real_arousal>>
<<set $tiredness to $real_tiredness>>
<<set $stress to $real_stress>>
<<set $trauma to $real_trauma>>
<<set $control to $real_control>>
<<set $angel to $real_angel>>
<<set $angelbuild to $real_angelbuild>>
/*restore location and time*/
<<set $location to "school">>
<<set $time to $real_time>>
<<time>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-school/special-scarlet.twee | twee | mit | 23,020 |
:: School Gloryhole Start[nobr]
<!-- DONE If you stay late, people quit showing up, so you have to wait (10 min at time, until PC gives up and leaves) -->
<!-- DONE Getting customers is based on how much you're charging and how "good" the PC is (fame/skill/something) If you charge too much no-one shows up so you have to spend more time waiting than earning. 10 min time blocks.-->
<!-- DONE Random chance that janitor kicks you+queue out while this is going on, with sub-chance that he/she takes advantage of PC. -->
<!-- DONE Make janitor outcome based on fame / deliquency -->
<!-- SKIPPED Would make sense that the longer the queue, the more likely the janitor comes and kicks everyone out -->
<!-- DONE With high history perhaps you know other ways out that the janitor can't get to.
<!-- DONE Save janitor NPC for re-use -->
<!-- SKIPPED Sneaking out of the gloryhole should involve some more risk / complexity...? -->
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $school_gloryhole_intro is undefined>><<set $school_gloryhole_intro to 1>>
You noticed before a large area of missing tile from the wall at waist level, with a gap large enough behind for someone to stand it. You realize you can access the gap through an unused closet in the bathroom. <span class="green">This gives you an idea.</span><br><br>
<<generate1>>
<<saveNPC 0 janitor>>
<<link [[Next|School Gloryhole Start]]>><<endevent>><</link>><br>
<<else>>
You wait until no-one else is around; now is your chance to set up.<br><br>
You think about how much you should charge for your services, <span class="green">given your skills and reputation.</span><br><br>
<<link [[Set up shop and charge £5 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 500>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<link [[Set up shop and charge £10 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 1000>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<link [[Set up shop and charge £20 (0:10)|School Gloryhole]]>><<pass 10>><<set $school_gloryhole_price to 2000>><<set $phase to 1>><</link>><<promiscuous4>><br>
<<link [[Changed my mind; leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>><br>
<</if>>
:: School Gloryhole [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>><<set $phase to 0>>
You scrawl out a sign "Oral Servicing, £<<print ($school_gloryhole_price / 100)>>" and tape it to the wall above the hole. You crawl into the space behind and wait.
<<else>>
You adjust your position in the gap behind the wall and wait for your next customer.
<</if>>
<br><br>
<<switch $schoolstate>>
<<case "morning" "lunch" "afternoon">>
<span class="green">Students mill around in the hallways outside. </span>
<<set _busy to 40>>
<<case "first" "second" "third" "fourth" "fifth">>
A few student walk around the halls with hall passes.
<<set _busy to 1>>
<<default>>
<span class="red">The hallway is silent. </span>
<<set _busy to 0>>
<</switch>>
<br><br>
<!-- Set event probabilty based on hallway business, sex fame, oral skill, and price -->
<<set _prob to (_busy + $famesex/50 + $oralskill/25 - 2*($school_gloryhole_price/100))>>
<<if _busy is 0>><<set _prob to 0>><</if>>
<<set _prob to Math.clamp(_prob, 0, 100)>>
<<set _rnd to random(0, 100)>>
<<if _prob gte 91>>
You hear a lot of jostling outside; there are several people in the antechamber talking excitedly. <span class="green">Perhaps you should raise your prices...</span><br><br>
<<elseif _prob lte 20>>
<<if _busy lte 1>>
It's quiet in the antechamber. <span class="red">Perhaps you should set up at another time...</span><br><br>
<<else>>
You hear a lot of incredulous snickering outside. <span class="red">Perhaps your price is too high...</span><br><br>
<</if>>
<</if>>
<<if _busy gte 1>>
<<switch random (1, 10)>>
<<case 1 2 3 4 5>>
You hear a sudden commotion outside, then a voice, "What's going on in here?" <span class="pink">The janitor reaches in to haul you out of your spot.</span><br><br>
<<if $historytrait gte 2 and $schooldrainintro is 1>>
<<link [[Escape though the drain system! (0:02)|School Drain]]>><<pass 2>><</link>><br>
<</if>>
<<link [[Caught!|School Gloryhole Janitor Catch]]>><<gstress>><<stress 1>><</link>>
<<default>>
<<if _rnd lte _prob>>
<<generatec1>><<person1>>
You hear footsteps approach, then giggling. A
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc pokes through the hole.
<<else>>
pussy appears at the hole.
<</if>>
<br><br>
<<link [[Engage|School Gloryhole Sex]]>><<pass 5>><<set $sexstart to 1>><<tiredness 3>><</link>><<gtiredness>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>><br>
<<else>>
You hear footsteps outside, and chatter, but no one approaches the hole. <br><br>
<<link [[Wait (0:10)|School Gloryhole]]>><<pass 10>><</link>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>><br>
<</if>>
<</switch>>
<<else>>
It is dead silent as you sit behind the hole.<br><br>
<<link [[Wait (0:10)|School Gloryhole]]>><<pass 10>><</link>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><<endevent>><</link>><br>
<</if>>
:: School Gloryhole Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<npcgloryhole>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Gloryhole Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Gloryhole Sex]]>><</link>></span><<nexttext>>
<</if>>
:: School Gloryhole Sex Finish [nobr]
<<set $outside to 0>><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $gloryholestat += 1>><<set $prostitutionstat += 1>>
<<tearful>> you count the money <<he>> pushes through the hole. You've gained <span class="gold">£<<print ($school_gloryhole_price / 100)>></span>.<<set $money += $school_gloryhole_price>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You hear a shout of pain from behind the wall, and the
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc disappears.
<<else>>
pussy disappears.
<</if>>
<br><br>
<<tearful>> you adjust your position behind the hole.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You hear the <<person>> whining on the other side of the wall.
<br><br>
<<tearful>> you adjust your position behind the hole.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<link [[Wait for another customer|School Gloryhole]]>><</link>><br>
<<link [[Sneak out (0:05)|Hallways]]>><<pass 5>><</link>><br>
:: School Gloryhole Janitor Catch [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<loadNPC 0 janitor>><<person1>>
The janitor, a <<personcomma>> glares at you. "Look at the mess you're making in my bathrooms <<girlexclamation>> Do you know how long this will take to clean up all this spunk?"<br><br>
<<if $delinquency gte 600>>
<span class="red"><<He>> grabs you by the ear and trots you into a nearby janitors closest.</span> "I've heard about what a hassle you are in class from the teachers; since you seem to enjoy selling your body and making a mess of the school, you can share a piece with me."<br><br>
<<He>> lunges at you...<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<elseif $famesex gte 1500>>
<span class="red"><<He>> grabs you by the hair and marches you into a nearby janitors closest.</span> "I've seen pictures of you from my friends; since you seem to like slutting it up and making a mess of the school, you pay me back with your ass."<br><br>
<<He>> lunges at you...<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<switch random(1, 10)>>
<<case 1>>
<span class="red"><<He>> grabs you by the arm and pulls you into a nearby janitors closest.</span> "Since you like selling your body and messing up the school, you can share a piece with me."<br><br>
<<He>> lunges at you...<br><br>
<<link [[Next|Janitor Closet Rape]]>><<set $molestationstart to 1>><</link>>
<<default>>
<<He>> shakes <<his>> head. "You're getting detention for this. Now get out of here."<<gdelinquency>><br><br>
<<detention 1>>
<<tearful>> you run out of the bathroom.<br><br>
<<link [[Next|Hallways]]>><</link>>
<</switch>>
<</if>>
:: Janitor Closet Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Janitor Closet Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Janitor Closet Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Janitor Closet Rape Finish [nobr]
<<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Don't go whining to no one," the <<person1>><<person>> says.
<<if $delinquency gte 600>>"Not that they'll believe <span class="red">a juvenile deliquent</span> like you."
<<elseif $famesex gte 1500>>"Not that they'll believe <span class="red">a whore</span> like you."
<<else>>"Not that they'll believe you anyway."
<</if>>
<<He>> laughs as <<he>> shoves you out of the closet. <<tearful>> you stumble out into the hall.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<<else>>
<<person1>><<He>> recoils in pain, <span class="green">falling back into pile of mop buckets and brooms.</span> <<tearful>> you use this as your chance to escape, slamming the door behind you.<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><</link>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-school/toilets-gloryhole.twee | twee | mit | 10,450 |
:: School Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You are in the antechamber outside the school toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<link [[Boy's Toilets|School Boy's Toilets]]>><</link>>
<br>
<<link [[Girl's Toilets|School Girl's Toilets]]>><</link>>
<br><br>
<<if $historytrait gte 2 and $schooldrainintro isnot 1>>
<<link [[Secret tunnel to drain system (0:02)|School Drain]]>><<pass 2>><</link>>
<br><br>
<<elseif $historytrait gte 2>>
<<link [[Secret tunnel to drain system (0:02)|Commercial Drain]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<if $brothel_basement_intro is 1 and $promiscuity gte 55>>
<<link [[Set up gloryhole in antechamber|School Gloryhole Start]]>><</link>><<promiscuous4>>
<br><br>
<</if>>
<<link [[Leave the toilets (0:01)|Hallways]]>><<pass 1>><</link>>
<br>
<</if>>
:: School Toilets Hiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You hiss at the cat. It backs away from you, it's ears turned back. You stare at it and unleash your deepest meow. It growls back, but its face relaxes. It leaps onto the windowsill and disappears behind it.
<br><br>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: School Toilets Cat [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype cat>><<set $enemytrust -= 40>>
<<set $beaststance to "top">><<set $head to "grappled">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Toilets Cat Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Toilets Cat]]>><</link>></span><<nexttext>>
<</if>>
:: School Toilets Cat Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The beast grunts in satisfaction, and leaps out the window, leaving you lying on the floor.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The beast yelps and flees through the window.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
:: School Toilets Encounter [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
You tell them you went into the wrong room by mistake, and apologise. You leave the room before you get in trouble.
<br><br>
<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $phase is 2>>
"Oh, I'm in the wrong room?" You walk up to the <<person1>><<personcomma>> as close as you can without touching <<himstop>> "It's a good thing you're here. I should leave before someone takes advantage of my silliness."
<br><br>
"N-no, it's fine," the <<person>> says, averting <<his>> eyes and blushing. "We'll get out of your way." They leave the room, though the <<person2>><<person>> has to be pulled along by <<his>> wrist.<<promiscuity1>>
<br><br>
<<endevent>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: School Toilets Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
You walk right up to the <<person>> and place your hand on <<his>> groin. "Silly me. I think I need to be punished, don't you?"<<promiscuity2>>
<br><br>
<</if>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $consensual to 0>>
<<controlloss>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<molested>>
The stall door swings open, and the <<person1>><<person>> drags you out to where <<his>> friends await.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Toilets Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Toilets Sex]]>><</link>></span><<nexttext>>
<</if>>
:: School Toilets Sex Finish [nobr]
<<effects>>
<<if $finish is 1>>
The <<person3>><<person>> doesn't look happy as the other two pull <<him>> away from you. <<tearful>> you wave them goodbye.
<br><br>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $consensual is 1>>
The three avoid eye contact with each other as they fix their clothing. <<tearful>> you wave them goodbye.
<br><br>
<<else>>
The <<person1>><<person>> shoves you against the ground, and the three of them leave you lying there. The sound of their laughter soon disappears. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $enemyhealth lte 0>>
The three recoil in pain, giving you a chance to escape. <<tearful>> you flee from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|School Toilets]]>><<set $eventskip to 1>><</link>>
<</if>>
:: School Toilets Clothes [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 1>>
<<if $bus is "boys">>
<<storeon "schoolboys" "delete">>
<<else>>
<<storeon "schoolgirls" "delete">>
<</if>>
You hear them leave the room, taking your clothes with them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
You call out. "Wait! Those are mine." The footsteps cease.
<br><br>
<<if $player.appearance is "f" and $bus is "boys">>
The <<person1>><<person>> speaks. "Girls aren't allowed in here. Open the door."
<br><br>
<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<elseif $player.appearance is "m" and $bus is "girls">>
The <<person1>><<person>> speaks. "Boys aren't allowed in here. Open the door."
<br><br>
<<link [[Open it|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
The <<person1>><<person>> speaks. "Oh? What will you do for us if we give them back?"
<br><br>
<<if $promiscuity gte 15>>
<<link [[Offer your body|School Toilets Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<if $money gte 1500>>
<<link [[Offer Money (£15)|School Toilets Clothes]]>><<set $money -= 1500>><<set $phase to 3>><</link>>
<br>
<</if>>
<<if $submissive lte 850>>
<<link [[Demand|School Toilets Clothes]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Plead|School Toilets Clothes]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<</if>>
<<elseif $phase is 3>>
You slip some money under the door, and after a brief pause the <<person>> speaks again. "Nice. Okay, we'll leave them where we found them. Come on." You hear them leave the room.
<br><br>
Once they're gone, you open the stall and peek out. Sure enough, your clothes are where you left them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 4>>
"Listen." You say. "Take my things and I'll find you and shove a rail spike up your worthless arseholes."
<br><br>
Something in your tone affects them. "Calm down, you fucking psycho. We're just messing with you." Once they're gone you peek out the stall, and see your clothes safely where you left them.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 5>>
You try to plead with them, but it's no use. "If you won't play ball," the <<person1>><<person>> says. "Why should we?" They laugh as they leave the room. You peek out the stall, and see an empty space where your clothes once were.
<br><br>
<<endevent>>
<<if $bus is "boys">>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
:: School Boy's Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "boys">>
You are in the boy's toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolboys">>
<<link [[Masturbate|School Boy's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<storeon "schoolboys" "check">>
<<if _store_check isnot 1>>
<<link [[Leave|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[Leave|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>>
:: School Girl's Toilets [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>><<set $bus to "girls">>
You are in the girl's toilets.
<br><br>
<<if $stress gte 10000>>
<<link [[Everything fades to black...|School Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<eventsschooltoilets>>
<<else>>
<<storeactions "schoolgirls">>
<<link [[Masturbate|School Girl's Toilets Masturbation]]>><<set $masturbationstart to 1>><</link>>
<br>
<<storeon "schoolgirls" "check">>
<<if _store_check isnot 1>>
<<link [[Leave|Hallways]]>><</link>>
<<elseif $exposed gte 2 and $exhibitionism gte 55>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<<elseif $exposed is 1 and $exhibitionism gte 35>>
<<link [[Sneak Out|Hallways Sneak]]>><<set $phase to 1>><</link>><<exhibitionist3>>
<<elseif $exposed lte 0>>
<<link [[Leave|Hallways]]>><</link>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>> | TheDivineHeir/degrees | game/overworld-town/loc-school/toilets.twee | twee | mit | 12,560 |
:: Widgets School Events [widget]
<<widget "eventsschooltoilets">><<nobr>>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
<<if $exposed gte 1>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.
<br><br>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.
<<storeon "schoolboys" "check">>
<<if _store_check is 1 and $malechance isnot "m">>
The voices suddenly stop. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!
<br><br>
<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
They soon leave, none the wiser.<<gstress>><<garousal>><<stress 2>><<arousal 1>>
<br><br>
<<endevent>>
<<link [[Next (0:05)|School Boy's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
You hear voices approaching, and manage to hide in a stall before you're caught with your <<lewdness>> on display.
<br><br>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves.
<<storeon "schoolgirls" "check">>
<<if _store_check is 1 and $malechance isnot "f">>
The voices stop abruptly. The <<person1>><<person>> breaks the silence. "Who would leave these clothes here? We should probably take them to lost and found." They have your clothes!
<br><br>
<<link [[Call out|School Toilets Clothes]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain Silent|School Toilets Clothes]]>><<set $phase to 1>><</link>>
<br>
<<else>>
They soon leave, none the wiser.<<gstress>><<garousal>><<stress 2>><<arousal 1>>
<br><br>
<<endevent>>
<<link [[Next (0:05)|School Girl's Toilets]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<</if>>
<</if>>
<<else>>
<<if $bus is "boys">>
<<generateym1>><<generateym2>><<generateym3>>
<<if $player.appearance is "f">>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.
<br><br>
<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.
<br><br>
<<endevent>>
<<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<generateyf1>><<generateyf2>><<generateyf3>>
<<if $player.appearance is "m">>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They freeze upon seeing you. "What's a <<girl>> doing in here?" The <<person1>><<person>> says, the quiver in <<his>> voice betraying <<his>> nerves.
<br><br>
<<link [[Apologise and leave|School Toilets Encounter]]>><<set $phase to 1>><<stress 2>><</link>><<gstress>>
<br>
<<if $malechance isnot "m">>
<<link [[Flirt|School Toilets Encounter]]>><<set $phase to 2>><</link>><<promiscuous1>>
<br>
<<if $promiscuity gte 15>>
<<link [[Seduce|School Toilets Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<else>>
A <<person1>><<personcomma>> <<person2>><<person>> and <<person3>><<person>> enter the room, chatting amongst themselves. They pay you no heed and soon leave.
<br><br>
<<endevent>>
<<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $bestialitydisable isnot "f">>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows. You manage to escape, but not without injury.<<beastescape>>
<br><br>
<<link [[Next|School Toilets]]>><</link>>
<br>
<<else>>
The quiet is broken by a low growl behind you. A large cat pounces on you from the shadows, forcing you to your knees.
<br><br>
<<if $cat gte 6>>
<<link [[Hiss|School Toilets Hiss]]>><</link>> | <span class="blue">Cat</span>
<br>
<</if>>
<<link [[Fight|School Toilets Cat]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventschoolhallwaysexposed">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
You leave the safety of a storeroom and move down an empty corridor. You're halfway through when you hear voices up ahead. You try going back the way you came, but voices come from that direction too. You're trapped. You look around for somewhere to hide, but there's nothing but the lockers lining the walls between classrooms.
<br><br>
<<link [[Look through the classroom windows, one must be empty|Hallways Exposed Classroom]]>><</link>>
<br>
<<link [[Check the lockers, one must be unlocked|Hallways Exposed Lockers]]>><</link>>
<br>
<<else>>
You hide beneath a stairwell as a crowd descends. The steps above you vibrate as they pass by.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $schoolfameboard isnot 1 and $schoolfameblackmail gte 3 or $schoolfameboard isnot 1 and $schoolfamerefused is 1>><<set $schoolfameboard to 1>>
<<schoolfameboard>>
<<elseif $famebestiality + $famerape + $fameprostitution + $famesex gte 4000 and $schoolfameblackmail is undefined>><<set $schoolfameblackmail to 0>>
<<npc Leighton>><<person1>>The headteacher emerges from <<his>> office and motions for you to enter. <<He>> wears a strange smile on <<his>> face.
<br><br>
<<link [[Enter|School Fame Blackmail]]>><</link>>
<br>
<<link [[Refuse|School Fame Blackmail Refuse]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $days gte 7 and $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1 and $kylarignored isnot 1>>
<<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>Someone's bag lands in front of you. It spills its contents, scattering pens and books across the floor. You turn the corner and see its owner, a <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>> held aloft by <<his>> collar and pushed against a locker. <<He>> kicks the <<person2>><<person>> holding <<person1>><<himcomma>> but the <<person2>><<person>> just laughs. "That your best?" <<he>> says. <<He>> grasps the bullied <<person1>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> unkempt dark hair with <<person2>><<his>> free hand. "Lucky you. Hurting me would be stupid."
<br><br>
Other students ignore what is happening, or watch in amusement.
<br><br>
<<link [[Intervene|Kylar Intro Intervene]]>><<npcset Kylar init 1>><<npcset Kylar state "active">><<set $kylarhometimer to 0>><<status -10>><<npcincr Kylar love 1>><</link>><<glove>><<lcool>>
<br>
<<link [[Watch but make sure they're okay after|Kylar Intro Help]]>><<npcset Kylar init 1>><<npcset Kylar state "active">><<set $kylarhometimer to 0>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Kylar Intro Ignore]]>><<set $kylarignored to 1>><</link>>
<br>
<<elseif $days gte 14 and $kylarignored is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].init isnot 1>><<npcset Kylar init 1>><<npcset Kylar state "active">><<set $kylarhometimer to 0>>
<<npc Kylar>><<person1>>You round a corner and bump into a <<if $pronoun is "m">>boy<<else>>girl<</if>>. <<He>> scowls and looks up at you, but then <<his>> face softens and <<his>> mouth gapes.
<br><br>
"I-I'm," <<he>> stutters. "I'm Kylar." You thought <<he>> was a younger student, but <<he>> seems your age. <<Hes>> just small. <<He>> turns and runs the way <<he>> came.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullytimer gte $rng and $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon">><<set $bullytimer to 0>>
<<schoolbully>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylartimer gte $rng>><<set $kylartimer to 0>>
<<kylarhallways>>
<<elseif $mathsproject is "ongoing" and $mathsdruggedstudent isnot 1 and $mathsprojectdays lt 20 and $stimdealerknown is 1>><<set $mathsdruggedstudent to 1>>
<<generatey1>><<person1>>You see a <<person>> you recognise from maths. <<Hes>> sat on the floor, a pen and paper lying beside <<himstop>> <<His>> pupils are dilated, and <<he>> stares into space. A partial solution to the maths competition problem is written on the paper.
<br><br>
<<link [[Get Help|Maths Drugged Help]]>><<famegood 5>><<detention -6>><<trauma -6>><</link>><<ldelinquency>><<ltrauma>>
<br>
<<link [[Copy|Maths Drugged Copy]]>><<set $mathsinfo += 1>><</link>> | <span class="green">+ Mathematical Insight</span>
<br>
<<link [[Rob|Maths Drugged Rob]]>><<detention 6>><<set $mathsstim += 1>><</link>><<gdelinquency>> | <span class="green">+ Stimulant</span>
<br>
<<elseif $rng gte 81>>
<<if $cool gte 400>>
You pass by a group of students. They drop their conversation and surround you, vying for your attention, each wanting to be seen with you.<<ltrauma>><<lstress>><<trauma -6>><<stress -12>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 160>>
You pass a group of students who smile and greet you.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 120>>
You pass by a group of students who completely ignore you. You might as well be invisible to them.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $cool gte 40>>
You pass a group of students who mock and laugh at you.<<gstress>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You see a group of students up ahead. With your reputation and no teachers near, you're afraid to go near them.
<br><br>
<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<pass 5>><</link>>
<br>
<<link [[I can't waste the time. Walk past them.|Hallways Low Status]]>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<if $delinquency gte 400>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. There's no way <<he>> would try anything with people around, but you come to an empty corridor.
<br><br>
<<link [[Take a detour (0:05)|Hallways]]>><<set $eventskip to 1>><<endevent>><<pass 5>><</link>>
<br>
<<link [[I can't waste the time. Keep going.|Hallways High Delinquency]]>><</link>>
<br>
<<elseif $delinquency gte 10>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by, and starts following you. <<He>> stops following when a teacher walks into view.<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> gives you a creepy look as you walk by.<<gstress>><<stress 1>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>A <<person>> squeezes your <<bottom>> as you walk by.
<br><br>
<<link [[Slap|Hallways Slap]]>><<trauma -6>><<stress -12>><<detention 1>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><<trauma 1>><<stress 1>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 21>>
<<generatey1>><<person1>>
<<if $breastsize gte 6>>
A <<person>> shouts at you. "Nice cow tits." You feel your cheeks flush in embarrassment.<<insecurity "breasts_big" 1>><<ginsecurity "breasts_big">><<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Flaunt breasts|Hallways Breast Tease]]>><</link>><<exhibitionist1>>
<br>
<<else>>
A <<person>> shouts at you. <<schoolcatcall>> You feel your cheeks flush in embarrassment.<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $exhibitionism gte 55>>
<<link [[Flash|Hallways Lewd Flash]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flash|Hallways Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<<link [[Flirt|Hallways Catcall Flirt]]>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<generatey1>>A <<person1>><<person>> walks up to you. "Hi," <<he>> says. Seems <<he>> wants to talk.
<br><br>
<<link [[Hi (0:05)|Hallways Encounter]]>><<pass 5>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "playground">><<nobr>>
<<if $bus is "schoolfrontplayground">>
<<link [[Next|School Front Playground]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Next|School Rear Playground]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsplayground">><<nobr>>
<<if $schoolstate isnot "early" and $schoolstate isnot "late" and $schoolstate isnot "earlynoschool" and $schoolstate isnot "latenoschool" and $schoolstate isnot "daynoschool">>
<<if $exposed gte 1>>
Some students spot your head poking out and wave. You <<nervously>> wave back, your heart racing. You don't think they noticed anything odd.<<gstress>><<stress 6>><<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].love gte 20 and $whitneyromance isnot 1>><<set $whitneyromance to 1>>
<<npc Whitney>><<person1>>
Whitney approaches you. <<He>> shoves you against a wall. <<He>> looks more angry than usual.
<br><br>
"Stupid slut," <<he>> says. <<He>> pins you with <<his>> arms. "You've been asking for this, don't try to deny it." <<He>> kisses you with surprising tenderness. "You're my <<if $player.appearance is "m">>boy<<else>>girl<</if>>friend now. You better be grateful." <<He>> kisses you again, this time biting your lip. <<He>> pulls away and leaves without looking back.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> you steady yourself.<<gstress>><<garousal>><<stress 6>><<arousal 6>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $bullytimeroutside gte $rng and $hour gte 15 and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1>><<set $bullytimeroutside to 0>>
<<schoolbullyoutside>>
<<else>>
<<if $rng gte 91 and $worn.face.name is "cool shades">>
<<npc River>><<person1>>"You <<girlstop>> Stop," you hear River's voice behind you. You turn to see <<him>> marching closer. "Those are definitely not prescription glasses. Give them to me this instant." A group of students watch nearby.
<br><br>
<<link [[Hand them over|Events Shades Hand]]>><<status -10>><<trauma 6>><<faceruined>><<npcincr River dom 1>><</link>><<lcool>><<gtrauma>>
<br>
<<link [[Flip the bird|Events Shades Flip]]>><<status 1>><<trauma -6>><<detention 4>><<npcincr River dom -1>><<npcincr River love -1>><</link>><<gcool>><<ltrauma>><<gdelinquency>>
<br>
<<elseif $rng gte 91 and $worn.face.type.includes("glasses")>>
<<generatey1>><<person1>>A hand reaches from behind you and snatches the glasses from your face.<<facestrip>>
<br><br>
You turn and see a <<person>> holding them. "Where did you get these? They must be ancient," <<he>> says. <<He>> drops them on the ground. "Wow. They didn't break." <<He>> hovers <<his>> foot above them. "I could change that. Unless you convince me not to.
<<if $player.appearance is "f">>
Show me your knickers."
<<else>>
Show me your undies."
<</if>>
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<link [[Say you're not wearing any|Glasses No Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<link [[Show|Glasses Underwear]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[Refuse|Glasses Refuse]]>><</link>>
<br>
<<elseif $rng gte 81 and $player.appearance is "f" and $breastsize gte 3>>
<<generates1>><<person1>>Footsteps approach from behind. Before you can turn, someone runs into you, almost pushing you over. Fingers grope at your back.
<<if $worn.under_upper.type.includes("naked")>>
"I can't find a strap," The <<person>> responsible exclaims. "She's not wearing a bra or anything." <<He>> runs back to <<his>> giggling friends. Your cheeks flush.<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>><<fameexhibitionism 3>>
<br><br>
<<endevent>>
<<playground>>
<<elseif $worn.under_upper.strap is 1>>
Your $worn.under_upper.name comes loose in your $worn.upper.name. They undid the strap.
<br><br>
The culprit, a <<personcomma>> runs back to <<his>> giggling friends.<<gpain>><<pain 1>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[Find somewhere quiet to fix your clothes|Bra Strap Quiet]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Fix your clothes right here|Bra Strap Exhibitionism]]>><</link>><<exhibitionist4>>
<br>
<</if>>
<<else>>
The <<person>> responsible shoves you away. "She's wearing a vest or something," <<he>> says. <<His>> friends look disappointed.<<gpain>><<pain 1>>
<br><br>
<<link [[Turn the other cheek|Bra Strap Turn]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Get angry|Bra Strap Angry]]>><<stress -6>><<detention 2>><<def 1>><</link>><<gdelinquency>><<lstress>>
<br>
<</if>>
<<else>>
<<if $cool lt 120>>
<<generatey1>><<person1>>A <<person>> points at you and whispers to <<his>> friends. They burst into laughter.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<playground>>
<<else>>
Some students recognise you and wave. You wave back.<<lstress>><<stress -12>>
<br><br>
<<endevent>>
<<playground>>
<</if>>
<</if>>
<</if>>
<<else>>
<<if $rng gte 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 61>>
<<if $bestialitydisable is "f">>
You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.
<br><br>
<<link [[Next|Rear Playground Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You see a dog rummaging in litter behind the kitchen. Its ears prick, and it bounds towards you.
<br><br>
You manage to escape, but not unscathed.<<beastescape>>
<br><br>
<<playground>>
<</if>>
<<else>>
You see a dog rummaging in litter behind the kitchen. It runs away as soon as it hears you.
<br><br>
<<playground>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolbully">><<nobr>>
<<if $bullyevent is 0>><<set $bullyevent += 1>>
<<npc Whitney>><<initnpc Whitney>><<person1>>Someone shoves you against a wall. You turn to face the culprit as <<he>> pins your arms with <<his>> own. It's Whitney, a popular but delinquent student. "Don't get in my way again," <<he>> says, unbothered by the blonde fringe covering one eye. <<His>> friends flank <<himstop>> "Or I'll put you in your place." <<He>> presses <<his>> knee into your crotch for a moment, then releases you. <<He>> and <<his>> friends leave, but you doubt that'll be the end of it.
<<npcincr Whitney lust 5>><<glust>><<trauma 6>><<stress 6>><<gtrauma>><<gstress>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<elseif $bullyevent is 1>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "You're in my way again. I think you need a time-out," <<he>> says as <<he>> opens the locker beside you. <<He>> tries to push you in.
<br><br>
<<link [[Let it happen (0:30)|Bully Locker]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 2>>
<<if $player.appearance is "m" and $worn.upper.type.includes("naked")>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Walking around without a shirt on?" <<he>> says. "I bet you love the way it makes older <<if $pronoun is "m">>boys<<else>>girls<</if>> look at you." <<He>> turns to <<his>> friends. "Come on, we've got better things to do than entertain this slut." They leave without molesting you further.
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> jabs your chest and grips your $worn.upper.name. "Show us your tits and we'll call it even."
<br><br>
<<link [[Let it happen|Bully Top]]>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><<set $submissive += 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Bully Top Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist2>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $bullyevent is 3>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "There's a toll for passing through," <<he>> grins evilly as <<he>> grasps your clothing. "Strip down to your underwear and we'll call it even."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 4>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Look who it is," <<he>> grins evilly and grasps your clothing. "Strip."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt]]>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 5>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, trapping you against the lockers. "Just the slut I need," <<he>> says. <<He>> puts <<his>> hand on your head and pushes down. "Get on your knees." <<His>> friends whisper to each other.
<br><br>
<<link [[Let it happen|Bully Oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Bully Oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 6>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney rounds a corner and walks right into you, forcing you against a locker. "Just the <<bitch>> I need," <<he>> says while pressing a hand against your chest. "I've been sent to Leighton's office. I know I'm gonna be sat and lectured for ages. I'm not gonna be bored though, because you're going to be giving my <<if $NPCList[0].penis isnot "none">>cock<<else>>cunt<</if>> lots of attention." <<He>> grabs you by your collar and pulls. "You lot wait outside," <<he>> says to <<his>> friends.
<br><br>
<<link [[Let it happen (0:10)|Bully Detention]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $bullyevent is 7>><<set $bullyevent += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. Whitney pins you against a locker and kisses you. <<He>> grips your hands in <<his>> own. <<He>> leans to your side as if to whisper something, but just gives your ear a little nip. <<He>> withdraws and gives you a suggestive look before leaving with <<his>> friends.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<if $leftarm is "bound" and $rightarm is "bound">>Whitney lunges for you. You stumble backwards and try to raise your bound arms.<<else>>Whitney lunges for you, making you stumble backwards and raise your arms to defend yourself.<</if>> <<He>> stops short of you however, and laughs. "You scare too easy. I just want to say hello." Unbalanced, you fall on your <<bottomstop>> The laughter redoubles. "You're such a loser. Let's go guys, before <<pshe>> infects us." <<tearful>> you pick yourself off the floor.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<elseif $bullyevent is 8>><<set $bullyevent += 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you.
<<He>> shoves you against a locker. "What will we do with you today?" <<he>> muses. "I know." <<He>> grins. "We'll... pet you." <<His>> friends laugh as <<he>> starts patting your head.
<br><br>
<<link [[Let it happen|Bully Pat]]>><<npcincr Whitney love 1>><<npcincr Whitney dom 1>><<arousal 6>><</link>><<garousal>><<glove>><<gdom>>
<br>
<<link [[Shake off|Bully Shake]]>><<stress 6>><</link>><<gstress>>
<br>
<<elseif $bullyevent is 9>><<set $bullyevent += 1>>
<<if $worn.neck.collared is 1 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> shoves you against a locker and brushes <<his>> fingers over the collar around your neck. "Good to see you know your place," <<he>> says. "Pets don't wear clothes. Strip down to your underwear."
<br><br>
<<if $worn.under_lower.type.includes("naked")>>
<<if $submissive gte 1150>>
You look at your feet. "I-I'm not... wearing...."
<br><br>
<<elseif $submissive lte 850>>
You glare at Whitney. "I wouldn't do what you say even if I was wearing underwear."
<br><br>
<<else>>
"But I-I'm not wearing underwear," you say.
<br><br>
<</if>>
<<He>> laughs. "This is what you get for being a slut. Strip."
<br><br>
<</if>>
<<link [[Let it happen|Bully Strip 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Strip Flaunt 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 35>>
<<link [[Flaunt|Bully Strip Flaunt 2]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<npcincr Whitney dom 1>><<set $submissive += 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20 and $whitneyromance is 1 and $worn.neck.collared is 0>><<neckwear 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. <<He>> shoves you into one of <<his>> cronies, who shoves you into another. This repeats, and in the confusion you feel something clamp around your neck. "How do you like my present?" <<he>> asks, breathing against your ear. "I think you suit it." <<He>> and <<his>> friends saunter off.
<<npcincr Whitney lust 5>><<glust>><<garousal>><<arousal 6>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends shove you to the ground as they walk past. "Move, slut," <<he>> laughs without looking back. <<tearful>> you pick yourself up.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<<else>>
<<set $bullyevent to 4>>
<<if $whitneypantiescheck is 0 and $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. They shove you against the lockers. "New rule, slut." <<He>> grabs your $worn.lower.name. "No underwear."
<br><br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $submissive gte 1150>>
"I-I'm sorry," you mumble. "I d-don't have a-any..."
<br><br>
<<elseif $submissive lte 850>>
You shoot Whitney a look. "I'm already going commando."
<br><br>
<<else>>
"I-I'm not wearing any..."
<br><br>
<</if>>
"Good to know you're thinking ahead. I'll be checking up on you," <<he>> laughs. "Don't let me catch you wearing any."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<elseif $whitneypantiescheck is 1>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you. "Time for an inspection," <<he>> says, smiling as <<he>> feels beneath your $worn.lower.name.
<br><br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
"Good <<girlcomma>>" <<he>> says. "I'll check again later."
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
"Bad <<girlcomma>>" Whitney chides, smiling. "I'll have to take everything now."
<br><br>
<<link [[Let it happen|Bully Panties]]>><<trauma 6>><<stress 3>><<set $submissive += 1>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<garousal>><<gdom>>
<br>
<<link [[Fight|Bully Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<else>>
<<npc Whitney>><<person1>>Whitney and <<his>> friends surround you, and Whitney shoves you onto the floor. "Remember who owns you." <<he>> says before leaving. <<tearful>> you pick yourself up.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolbullyoutside">><<nobr>>
<<if $bullyeventoutside is 0>><<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>You walk round a corner, straight into Whitney and <<his>> gang. "Look who it is," <<he>> says. <<His>> friends crowd around, penning you in. "Good timing. We're just leaving school. You should come." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 1>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>You hear running footsteps approach. Whitney and <<his>> gang encircle you. "Look who it is," <<he>> says. "Just who I was looking for." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Light]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<elseif $bullyeventoutside is 2>>
<<set $bullyeventoutside += 1>>
<<if $whitneyromance is 1>>
<<npc Whitney>><<person1>>Whitney marches towards you. <<He>> pushes you against a wall. <<His>> friends flank <<himstop>> "Hey <<girlcomma>>" <<he>> says. "Time for your duties." <<He>> grabs your arm.
<br><br>
<<link [[Let it happen (0:20)|Bully Romance]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>You hear running footsteps approach. Whitney slams into you, knocking you to the ground. <<He>> sits on your back and rests <<his>> shoes on your head. "This is comfy," <<he>> says. "Shame we can't stay." <<He>> stands up. "Later slut."<<gtrauma>><<gstress>><<gpain>><<trauma 6>><<stress 6>><<set $pain += 60>><<npcincr Whitney lust 5>><<glust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<endevent>>
<<set $eventskip to 1>>
<<playground>>
<</if>>
<<elseif $bullyeventoutside is 3>>
<<set $bullyeventoutside += 1>>
<<npc Whitney>><<person1>>
You see Whitney as you approach the gate. <<He>> grins and pushes past one of <<his>> friends, moving towards you.
<br><br>
"Hey, <<girlcomma>>" <<he>> says. "You're coming with us." <<He>> wraps an arm around your shoulder and tries to pull you through the gate. <<His>> friends flank you.
<br><br>
<<link [[Let it happen (0:20)|Bully Strip Theft]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<set $bullyeventoutside to 0>>
<<npc Whitney>><<person1>>Someone grabs your hair. It's Whitney. "Come on slut," <<he>> says as <<he>> tugs. "You've got somewhere to be."
<br><br>
<<link [[Let it happen (0:20)|Bully Whore]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $fightstart to 1>><</link>><<ldom>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "kylarhallways">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 60>>
<<npc Kylar>><<person1>>Kylar appears beside you and clutches your arm. "Hey," <<he>> says, smiling. <<He>> spots a <<generatey2>><<person2>><<person>> watching, and waves at <<himstop>> "This is my <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>," <<person1>><<he>> announces. More turn to look. Someone snickers.<<status -10>><<lcool>>
<br><br>
<<He>> turns to you, "I want everyone to know how much we love each other." <<He>> hugs your arm tight, then strolls down the hallway.<<glove>><<npcincr Kylar love 1>>
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
<<npc Kylar>><<person1>>Kylar tugs on your arm. <<He>> nods towards an open cupboard.
<br><br>
<<link [[Go with Kylar (0:05)|Kylar Cupboard]]>><<pass 5>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Kylar Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar lust 5>><<npcincr Kylar rage 5>><</link>><<llove>><<gglust>><<ggsuspicion>>
<br>
<<else>>
<<npc Kylar>><<person1>><<generatey2>>You hear Kylar up ahead. "It's true," <<he>> says. "<<pShes>> my <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<Hes>> talking to a <<person2>><<person>> and <<his>> friends. They don't look convinced.
<br><br>
Kylar rushes over to you. "T-tell them," <<person1>><<he>> says. "Tell them its true."
<br><br>
<<link [[Say it's true|Kylar True]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[Say it's a lie|Kylar Lie]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[Walk away|Kylar Walk 2]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>><<llove>><<gsuspicion>>
<br>
<</if>>
<<else>>
<<if $rng gte 50>>
You see a figure watching you from down the corridor.<<npc Kylar>><<person1>> It's Kylar. <<He>> hides when you look at <<himstop>>
<br><br>
<<link [[Greet|Kylar Greet]]>><<npcincr Kylar love 1>><</link>><<glove>>
<br>
<<link [[Ignore|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<npc Kylar>><<person1>>You hear laughter. You walk around the corner and find a crowd. <<generatey2>>Kylar is there, <<his>> arms held up against the lockers by a <<person2>><<personstop>><<person1>> Kylar's own locker is open beside <<himstop>> The laughter redoubles when the crowd sees you.
<<gstress>><<stress 6>>
<br><br>
You step closer and see why. Inside Kylar's locker is a lewd statuette. A pencil portrait is stuck to the face. The drawing is good, and it's clear it's a picture of you. Flowers are arranged in a circular pattern at its base. It looks like a shrine.
<br><br>
<<link [[Bully Kylar|Kylar Bully]]>><<npcincr Kylar love -5>><<status 1>><</link>><<lllove>><<gcool>>
<br>
<<link [[Defend Kylar|Kylar Defend]]>><<npcincr Kylar love 5>><<status -10>><</link>><<lcool>><<gglove>>
<br>
<<link [[Walk away|Kylar Walk]]>><<npcincr Kylar love -1>><</link>><<llove>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsschoolstump">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
A gust of wind blows over you.
<<if $worn.lower.skirt is 1>>
<<if $schoolstate is "lunch" or $schoolstate is "morning" or $schoolstate is "afternoon">>
The breeze lifts your $worn.lower.name and exposes your <<undies>> until you push the fabric back down between your thighs. You don't think anyone saw.
<<gstress>><<garousal>><<stress 1>><<arousal 6>>
<br><br>
<<else>>
The breeze lifts your $worn.lower.name and exposes your <<undies>> until you push the fabric back down between your thighs.
<br><br>
<</if>>
<<else>>
The air is cool on your skin.<<lstress>><<stress -1>>
<br><br>
<</if>>
<<if $schoolstate isnot "late">>
<<link [[Keep relaxing (0:10)|School Stump]]>><<pass 10>><<stress -1>><<tiredness -1>><</link>><<ltiredness>><<lstress>>
<br>
<</if>>
<<link [[Stop|School Rear Playground]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>"Hey," a voice says in a hushed tone. "You on the stump." You open your eyes. A <<person>> stands on the other side of the fence, in an alley beside the school. "What you got under those clothes?"
<br><br>
<<link [[Ignore|School Stump Ignore]]>><<stress 1>><</link>><<gstress>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flash|School Stump Genital Flash]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 15>>
<<link [[Flash|School Stump Flash]]>><</link>><<exhibitionist2>>
<br>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/overworld-town/loc-school/widgets-events.twee | twee | mit | 43,002 |
:: Widgets School [widget]
<<widget "schooleffects">><<nobr>>
<<effectstime>>
<<if $schoolday is 1>>
<<if $hour lte 6>>
<<set $schoolstate to "early">><<set $schoollesson to 0>>
<<elseif $hour lte 8>>
<<set $schoolstate to "morning">><<set $schoollesson to 0>>
<<elseif $hour is 9>>
<<set $schoolstate to "first">><<set $schoollesson to 1>>
<<elseif $hour is 10>>
<<set $schoolstate to "second">><<set $schoollesson to 1>>
<<elseif $hour is 11>>
<<set $schoolstate to "third">><<set $schoollesson to 1>>
<<elseif $hour is 12>>
<<set $schoolstate to "lunch">><<set $schoollesson to 0>>
<<elseif $hour is 13>>
<<set $schoolstate to "fourth">><<set $schoollesson to 1>>
<<elseif $hour is 14>>
<<set $schoolstate to "fifth">><<set $schoollesson to 1>>
<<elseif $hour lte 16>>
<<set $schoolstate to "afternoon">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "late">><<set $schoollesson to 0>>
<</if>>
<<else>>
<<if $hour lte 6>>
<<set $schoolstate to "earlynoschool">><<set $schoollesson to 0>>
<<elseif $hour gte 17>>
<<set $schoolstate to "daynoschool">><<set $schoollesson to 0>>
<<else>>
<<set $schoolstate to "latenoschool">><<set $schoollesson to 0>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolperiod">><<nobr>>
<<if $exposed lte 0>>
<<if $schoolstate is "morning">>
<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "first">>
<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "second">>
<<mathicon>><<link [[Go to your maths lesson (0:01)|Maths Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "third">>
<<englishicon>><<link [[Go to your English lesson (0:01)|English Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "lunch">>
<<link [[Join the masses in the canteen (0:01)|Canteen]]>><<pass 1>><</link>>
<br>
<<historyicon>><<link [[Wait in the history classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fourth">>
<<historyicon>><<link [[Go to your history lesson (0:01)|History Classroom]]>><<pass 1>><</link>>
<br><br>
<<elseif $schoolstate is "fifth">>
<<swimmingicon>><<link [[Go to your swimming lesson (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "schoolperiodtext">><<nobr>>
<<if $schoolstate is "morning">>
Your science lesson starts at 9:00.
<br><br>
<<elseif $schoolstate is "first">>
Your science lesson started at 9:00!
<br><br>
<<elseif $schoolstate is "second">>
Your maths lesson started at 10:00!
<br><br>
<<elseif $schoolstate is "third">>
Your English lesson started at 11:00!
<br><br>
<<elseif $schoolstate is "lunch">>
Your history lesson starts at 13:00.
<br><br>
<<elseif $schoolstate is "fourth">>
Your history lesson started at 13:00!
<br><br>
<<elseif $schoolstate is "fifth">>
Your swimming lesson started at 14:00!
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "exhibitorgasm">><<nobr>>
<<if $orgasmdown gte 1>><<set $orgasmdown to 0>>
<<if $orgasmcurrent lte 0>>
<<elseif $orgasmcurrent lte 1>>
You spasm against the bindings.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims, stepping back to avoid your discharge while staring in awe.
<<else>>
The pair's eyes light up as you squirm. "<<pShes>> cumming!" The <<person>> exclaims.
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<elseif $orgasmcurrent is 2>>
You spasm again against the bindings.
<<if $enemyno gte 2>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
"I didn't know it could happen more than once!" Says the <<personstop>>
<<else>>
"I didn't know it could happen more than once!" Says the <<personstop>>
<</if>>
<<else>>
<<if $penisexist is 1 and $devstate is 1 and $orgasmcount lte 23>>
<<else>>
<</if>>
<</if>>
<<else>>
<</if>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "changingrooms">><<nobr>>
<<if $exposed gte 2>>
<<if $player.appearance is "m">>
<<if $exhibitionism gte 75>>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<else>>
<<if $exhibitionism gte 75>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<<else>>
<<link [[Boy's Changing Room|School Boy Changing Room]]>><</link>>
<br>
<<link [[Girl's Changing Room|School Girl Changing Room]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Widgets Events Science [widget]
<<widget "eventsscience">><<nobr>>
<<if $rng gte 91 and $player.appearance is "m" and $worn.legs.name is "girl's gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing girl's socks?" <<he>> asks loudly. "Do they make you feel pretty?" <<His>> friends start laughing.
<br><br>
<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 91 and $player.appearance is "f" and $worn.legs.name is "boy's gym socks">>
<<generates1>><<person1>>A <<person>> looks at your feet. "Why are you wearing boy's socks?" <<he>> asks loudly. "Do you think they'll make people forget you're a slut?" <<His>> friends start laughing.
<br><br>
<<link [[Kick|Science Kick]]>><<stress -12>><<trauma -6>><<detention 3>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Ignore|Science Lesson]]>><<stress 6>><<trauma 6>><<endevent>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc Sirris>><<generates2>><<person2>>The class conducts an experiment with chemicals.
<br><br>
A <<person>> splashes your clothes with acid! "Sorry, I slipped," <<he>> says, smirking.
<<set $worn.upper.integrity -= 20>>
<<set $worn.lower.integrity -= 20>>
<<set $worn.under_lower.integrity -= 20>>
<<integritycheck>>
<<exposure>>
<br><br>
<<if !$worn.upper.type.includes("naked") and !$worn.lower.type.includes("naked")>>
It's not a very potent acid, but it does leave your clothing worse for wear.
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
The acid eats through your clothes, and you soon find yourself exposed in front of the entire class! You do your best to conceal your <<lewdness>> as Sirris rushes over with some towels. You cover up, but not before the rest of the class get a good look.
<br><br>
<<towelup>>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 61>>
<<npc Sirris>><<person1>>Sirris asks you to come to the front of the class.
<br><br>
<<link [[Next|Science Event3]]>><</link>>
<br>
<<elseif $rng gte 41>>
The class arrange themselves around the terrariums lining the edge of the room. You observe the plants contained within and try to identify the species.
<br><br>
<<link [[Next|Science Terrarium]]>><</link>>
<br>
<<elseif $rng gte 21>>
A group of delinquents decide to pick on you.
<br><br>
<<link [[Ask the teacher for help|Science Pick]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Endure it|Science Pick]]>><<set $phase to 1>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 1>>
Sirris asks everyone to group up into pairs.
<br><br>
<<set $rng to random(1, 100)>>
<<if $cool gte 80>>
You find a partner and together dissect a <<if $rng gte 75>>sheep's eye<<elseif $rng gte 50>>insect<<elseif $rng gte 25>>worm<<else>>frog<</if>>.
<br><br>
<<link [[Just focus on the dissection|Science Dissection]]<<scienceskill>><</link>><<gscience>>
<br>
<<link [[Joke around with your partner|Science Dissection]]>><<trauma -1>><<stress -2>><<status 1>><<set $phase to 1>><</link>><<ltrauma>><<lstress>><<gcool>>
<br>
<<else>>
<<npc Sirris>><<person1>>The other students avoid you, and you find yourself unable to find a partner. Sirris carries in a plastic box, but stops to speak to you when <<he>> sees that you're alone.
<br><br>
"I have a special job for you. There's another box like this one in the shed just next to the school entrance. Could you bring it here?"
<br><br>
You walk to the shed, which is unlocked, and find the box just inside. It's really heavy! You can barely lift it, but manage to carry it back into the school.
<<physique>><<endevent>>
<br><br>
<<if $rng gte 21>>
You arrive back at the classroom, where the rest of the class is busy dissecting frogs. Lacking a partner, you get one all to yourself.
<<gscience>><<scienceskill>>
<br><br>
<<link [[Next|Science Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<generatey1>><<generatey2>><<generatey3>>
You walk past three delinquents smoking in a corridor. You didn't see them coming due to the box blocking your view. They start hounding you down the hall.
<<person1>>The <<person>> grabs the hem of your $worn.lower.name and tries to tug them down!
<<if $worn.under_lower.type.includes("naked")>>
<span class="lewd">You shiver as you realise you aren't wearing any underwear!</span>
<</if>>
<br><br>
"Let's see what <<pshes>> got on under this," the <<person2>><<person>> and <<person3>><<person>> move closer, intending to join in.
<br><br>
You're unable to protect yourself while your arms are occupied by the box. You'll have to bend over to put the box down without breaking anything inside, but you feel that doing so would make you even more vulnerable.
<br><br>
<<link [[Drop the box and protect yourself|Science Dissection]]>><<set $phase to 2>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[Just endure it|Science Dissection]]>><<set $phase to 3>><<stress 2>><<trauma 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Bend over and put the box down gently|Science Dissection]]>><<set $phase to 4>><</link>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventssciencesafe">><<nobr>>
<<if $scienceproject is "none" and $yeardays gte 2 and $mathsprojectdays isnot (21 + (7 - $weekday))>><<set $scienceproject to "ongoing">><<set $scienceprojectdays to (21 + (7 - $weekday))>>
<<npc Sirris>><<person1>><<scienceprojectstart>>
"The science fair will be held in a few weeks," Sirris announces. "Taking part is optional, but it's a good opportunity to learn in a more practical way. The theme is local wildlife. I have a project idea for each of you, but you can come up with your own if you like."
<br><br>
Sirris asks the class to turn to page $rng of their textbook, then walks around room handing out small cards. Yours reads: "Lichen grows in many places around town. What impact does the local environment have on the species that thrive?" It continues on to some variables you could test, and ends with: "Remember to ask permission before entering private property!"
<<set $sciencelichenknown to 1>>
<br><br>
Sirris arrives back at the front. "The fair will be held on a Saturday, at the town hall. I hope you'll be there even if you don't bring a project."
<br><br>
<span class="gold">Science project added to journal.</span>
<br><br>
<<if $sciencephallusknown isnot 1 and $promiscuity gte 35>>
<<set $sciencephallusknown to 1>>
A lewd thought comes to you as the other students discuss ideas. <span class="gold">You've conceived the "local phalli" science project.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<elseif $rng gte 81>>
Sirris asks the class to turn to page $rng of their textbook. The classroom has a laid-back atmosphere, most students spend more time chatting than reading.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 71>>
Sirris puts on a short video about <<print either("nature.","space.","magnetic fields.","electrons.","chemical bonds.","Einstein.","the pioneers of the scientific method.","Isaac Newton.","nuclear fusion.","the role of enzymes.", "DNA.")>> The classroom has a laid-back atmosphere. Most students watch, but many carry on chatting.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 61>>
The class conducts an experiment with chemicals. You're careful not to spill any.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 51>>
<<generates1>><<generates2>><<person1>>
The class conducts an experiment with chemicals.
<<if $rng % 2>>
A <<person>> accidentally spills chemicals down <<his>> clothes.
<<else>>
A <<person1>><<person>> 'accidentally' spills chemicals all over a <<person2>><<persons>> clothes.
<</if>>
You see the panicking <<if $pronoun is "m">>boy<<else>>girl<</if>> fleeing from the class as <<his>> clothes start to dissolve.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 41>>
Some delinquents pick on one of the nerdy students. Sirris has the offenders move to the other side of the classroom.
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 31>>
<<npc Sirris>><<person1>>
Sirris puts on a video about human reproduction.
<<if $days gte 25 and $rng % 3 is 0>>/*1 in 3 chance, and won't happen too early*/
<br><br>
It doesn't seem like an educational film at all - it's graphic. Very graphic. Primarily just a 14 minute home-sex-tape. The only 'educational' input comes from Sirris periodically freezing the video to quiz students on which body parts are being licked, stroked, sucked, bitten or penetrated.
While the video never shows faces, you start to suspect that one of the participants is Sirris.
<br>
The entire class watches with rapt attention right up to the couple's panting orgasm.<<garousal>><<arousal 2>>
<br><br>
"I know that was quite explicit," Sirris says. "But good scientists aren't squeamish. Humans are animals. And this is simply observing animal behaviour. And as well as knowing the facts and terminology, it's important that you understand what real sex is and what it looks like."
<<else>>
It has a strong educational focus, talking extensively about sexual health, STIs, pregnancy, contraception and consent.
It goes into the basic mechanics of sex with some simple diagrams labelling the body parts and cell types involved.
<br><br>
The classroom has a laid-back atmosphere. Some students watch, but few with any real interest and many carry on chatting throughout.
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<<elseif $rng gte 21>>
<<npc Sirris>><<person1>>
Sirris asks the class a question. You think you know the answer.
<br><br>
<<link [[Put your hand up|Science Event1]]>><<set $phase to 1>><<stress 1>><<set $science += 1>><</link>><<gstress>><<gscience>>
<br>
<<link [[Keep your head down|Science Event1]]>><</link>>
<br>
<<elseif $rng gte 11>>
Sirris looks around the room, glancing at you for a moment before instead asking a
<<if $player.appearance is "m">><<generatesf1>>girl<<else>><<generatesm1>>boy<</if>><<person1>> to come to the front of the class.
<br><br>
Sirris smiles at the <<personstop>>
<<if $scienceprogression gte 2>>
<<He>> looks nervous. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."
<br>
<<if $rng % 2 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> runs straight out of the room and does not return.
<br><br>
"I suppose we'll have to make do with the old anatomy charts then," Sirris says. "Sorry class."
<<else>>
<<if $pronoun is "m">>
<<print either("The boy excitedly agrees.", "The boy cheerfully agrees.", "The boy casually agrees.", "The boy reluctantly agrees.", "The boy looks like he wants to cry, but nods meekly.", "The boy tearfully agrees.")>>
<<else>>
<<print either("The girl excitedly agrees.", "The girl cheerfully agrees.", "The girl casually agrees.", "The girl reluctantly agrees.", "The girl looks like she wants to cry, but nods meekly.", "The girl tearfully agrees.")>>
<</if>>
<<He>> strips, which immediately gets the entire class's full attention. The <<person>> stands naked at the front as the teacher points out numerous parts of <<his>> anatomy.
<<if $scienceprogression gte 3>>
Sirris then instructs <<him>> to climb on the desk and spread <<his>> legs. Sirris <<if $pronoun is "m">>holds up his penis<<else>>uses a speculum<</if>> to give the excited class a clearer view.
<</if>>
<<if $scienceprogression gte 4>>
Things finally get a little out of control. The <<person>> squeals as some students get a bit 'handsy.' Finally regaining control,
<</if>>
Sirris brings the show to an end, inviting the <<person>> to dress and sit back down.
<br><br>
While you feel bad for the <<personcomma>> it definitely made the session more interesting and you think you learned something.<<gscience>><<scienceskill>>
<</if>>
<<elseif $scienceprogression gte 1>>
"I need you to undress for this part. Don't worry, you can keep your underwear on."
<br>
<<if $rng % 3 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> runs straight out of the room and does not return.
<br><br>
"I suppose we'll have to make do with the old anatomy charts then," Sirris says. "Sorry class."
<<elseif $rng % 4 == 0>>
The <<if $pronoun is "m">>boy<<else>>girl<</if>> whispers something to Sirris.
<br><br>
Sirris turns bright red and quickly asks the <<person>> to sit back down. "On second thoughts, class, ah... We'll use the anatomy charts," Sirris says. "They're... clearer."
<<else>>
<<if $pronoun is "m">>
<<print either("The boy excitedly agrees.", "The boy cheerfully agrees.", "The boy casually agrees.", "The boy reluctantly agrees.", "The boy looks like he wants to cry, but nods meekly.", "The boy tearfully agrees.")>>
<<else>>
<<print either("The girl excitedly agrees.", "The girl cheerfully agrees.", "The girl casually agrees.", "The girl reluctantly agrees.", "The girl looks like she wants to cry, but nods meekly.", "The girl tearfully agrees.")>>
<</if>>
He strips to <<his>> underwear, which immediately grabs the class's attention.
Sirris continues with the lesson, pointing to parts of the <<persons>> body and explaining various functions.
Sirris soon finishes the demonstration, inviting the <<person>> to dress, sit down and rejoin the class.
<br><br>
While you feel a little bad for the <<personcomma>> it definitely made the session more interesting and you think you learned something.
<<gscience>><<scienceskill>>
<</if>>
<<else>>
"Don't worry, we're not going to do anything invasive."
<br>
Over the next few minutes, Sirris talks about various bones and organs, pointing to parts of the <<persons>> body to demonstrate location. It's interesting.
<<gscience>><<scienceskill>>
<</if>>
<br><br>
<<link [[Next|Science Lesson]]>><</link>>
<br>
<<elseif $rng gte 1>>
<<if $dissociation gte 1>>
<<npc Sirris>><<person1>>Sirris approaches you. "Is everything okay?" <<He>> asks. "You don't look... well."
<br><br>
<<link [[I'm fine|Science Event2]]>><</link>>
<br>
<<link [[Break down|Science Event2]]>><<set $phase to 1>><</link>>
<br>
<<else>>
Sirris approaches you. "Is there anything I can help clarify for you?"
<br><br>
<<link [[Yes|Science Event2]]>><<set $phase to 2>><<set $science += 1>><</link>><<gscience>>
<br>
<<link [[No|Science Event2]]>><<set $phase to 3>><</link>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
:: Widgets Events Maths [widget]
<<widget "eventsmaths">><<nobr>>
<<if $rng gte 91 and $wolfgirl gte 4>>
<<npc River>><<person1>>River marches up and down the class. <<He>> stops beside you.
<<if $riverbite isnot 1>>
<<set $riverbite to 1>>
"That headband is against school regulations," <<he>> says, grabbing one of your wolf ears.
<<else>>
"You're still wearing that silly headband?" <<he>> says. "I thought I made myself clear." <<He>> grabs one of your wolf ears.
<</if>>
<<He>> tugs painfully.<<gpain>><<gstress>><<set $pain += 10>><<stress 1>>
<br><br>
<<link [[Bite|Maths Event Bite]]>><<npcincr River dom -1>><<npcincr River love -1>><<detention 6>><<stress -12>><<trauma -6>><<set $submissive -= 10>><</link>><<gdelinquency>><<ltrauma>><<lstress>>
<br>
<<link [[Endure|Maths Event Endure]]>><<npcincr River dom 1>><<stress 6>><<trauma 6>><<set $pain += 20>><<set $submissive += 5>><</link>><<gpain>><<gtrauma>><<gstress>>
<br>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork. A few delinquents use the opportunity to harass you.
<br><br>
<<link [[Tell them to stop|Maths Event1]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<link [[Endure it|Maths Event1]]>><<stress 2>><<set $phase to 1>><</link>><<gstress>>
<br>
<<elseif $rng gte 61>>
<<npc River>><<generates2>><<person2>>
River has you come to the front of the class to solve an equation on the whiteboard.
<<if $worn.lower.skirt is 1>>
As you write on the board, a <<person>> reaches over with a ruler and lifts up your skirt!
<<if $worn.under_lower.type.includes("naked")>>
A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $worn.lower.name as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sircomma>> <<pshes>> not wearing any underwear!"
<br><br>
The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."
<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 2>><<detention 2>><<status 1>>
<br><br>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your $worn.under_lower.name.<<gtrauma>><<gstress>><<trauma 1>><<stress 1>>
<br><br>
<</if>>
<<else>>
As you write on the board, a <<person>> reaches over with a ruler and tugs down your $worn.lower.name!
<<if $worn.under_lower.type.includes("naked")>>
A cheer erupts from the class as they see you're not wearing underwear. You brush the ruler away and fix your $worn.lower.name as your face heats up. River turns to the class to see what's causing the commotion. Seeing the <<person2>><<person>> holding the ruler, <<person1>><<he>> opens <<his>> mouth to chide but is interrupted. "But <<sircomma>> <<pshes>> not wearing any underwear!"
<br><br>
The class erupts into another cheer as River looks at you. "Is this true? That's against school rules. Sit down."<<gtrauma>><<gstress>><<gdelinquency>><<gcool>><<trauma 2>><<stress 4>><<detention 2>><<status 1>>
<br><br>
<<else>>
You brush the ruler away and fix your $worn.lower.name, but not before the class get a good look at your $worn.under_lower.name.<<gtrauma>><<gstress>><<trauma 1>><<stress 2>>
<br><br>
<</if>>
<</if>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>><<set $rng to random(1, 100)>>
<<npc River>><<person1>>
River stands beside your table. "I need you to deliver a message for me. To the head." <<He>> hands you a sealed envelope.
<br><br>
You leave the classroom.
<br><br>
<<endevent>>
<<link [[Open the envelope|Maths Note]]>><<detention 6>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<link [[Just deliver it|Maths Note]]>><</link>>
<br>
<<elseif $rng gte 21>><<set $rng to random(1, 100)>>
<<if $maths lte 499>>
<<generates1>><<person1>>
River has a studious <<person>> help you with the material.
<<if $cool gte (($coolmax / 5) * 2)>>
<<He>> is happy to help, and your understanding of the material improves.<<lstress>><<stress -4>><<gmaths>><<mathsskill>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $cool gte ($coolmax / 5)>>
<<He>> doesn't seem particularly happy with the arrangement, but you do learn something.<<gmaths>><<mathsskill>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<He>> is clearly embarrassed to be seen with you; <<he>> never looks at you, and rarely speaks. You don't learn anything.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<else>><<generates1>>
<<if $eventsmaths4 is 1 and $rng gte 71>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.
<br><br>
<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 2>><<set $phase to 3>><<set $eventsmaths4 to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<elseif $rng gte 41>><<set $eventsmaths4 to 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement. After a few minutes of trying to explain the material to them, you feel a hand grope your butt.
<br><br>
<<link [[Ignore it|Maths Event3]]>><<trauma 2>><<stress 2>><<arousal 2>><<set $phase to 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<link [[Move away|Maths Event3]]>><<detention 2>><<set $phase to 1>><</link>><<gdelinquency>>
<br>
<<elseif $rng gte 1>>
As you are doing well in this class, River has you sit with a <<person1>><<person>> who isn't doing so well, and instructs you to help them. The <<person>> is not at all happy with the arrangement, but they listen to you without incident.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<else>>
<<npc River>><<person1>><<generates2>>
While River's back is turned, someone throws a pen at <<his>> back. <<He>> stops speaking, and slowly turns to face the class. <<person2>>The <<person>> sat behind you points at you. "<<pShe>> did it!"
<br><br>
<<if $delinquency gte 400>>
River looks at you. <<person1>>"I should have known it would be you. Wait outside." You know arguing won't help, so you stand and leave.<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Maths Event4]]>><<endevent>><</link>>
<<else>>
<<person1>>River is not fooled by the <<person2>><<personcomma>> and sends them out.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsmathssafe">><<nobr>>
<<if $mathsproject is "none" and $yeardays gte 23 and $scienceprojectdays isnot (21 + (7 - $weekday))>><<set $mathsproject to "ongoing">><<set $mathsprojectdays to (21 + (7 - $weekday))>>
<<mathsprojectstart>>
<<npc River>><<person1>><<generatey2>>"Everyone listen," River announces. <<He>> knocks on <<his>> desk. "That includes you at the back. I have something special for you today. We hold an annual competition for students in your year." This grabs a <<person2>><<person>> at the front's attention. <<He>> sits upright.
<br><br>
"You have a few weeks to solve it," River continues as <<person1>><<he>> hands out booklets. "Whoever provides the most intelligent answer wins. We don't expect anyone to find the solution. That's not the point." <<He>> places a black and white booklet in front of you. You open it. It's incomprehensible.
<br><br>
The <<person2>><<persons>> arm shoots up. "Yes?" River asks.
<br><br>
"You haven't covered this," the <<person>> says. <<His>> voice quivers. You're relieved that you're not alone.
<br><br>
River smiles. "Well observed," <<person1>><<he>> says. "You're all on equal footing. Even if you haven't paid attention in the past. Participation is optional. There's a reward for the winner, but don't prioritise it over your school work."
<br><br>
<<He>> hands out the last of the booklets. "The problem was made for this competition, so don't think you can find the answer somewhere. And don't ask your parents for help," <<he>> adds. <<He>> avoids looking in your direction. "We can always tell. The competition will be held at the town hall, where you will be judged. Good luck."
<br><br>
<span class="gold">Maths competition added to journal.</span>
<br><br>
<<endevent>>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 81>>
<<npc River>><<person1>>
River gives the class some equations to solve while <<he>> manages paperwork. Even the delinquents keep quiet, careful to avoid River's attention.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 71>>
<<generates1>><<generates2>><<person1>><<set _coinflip to random(0,1)>>
River assigns a high-performing student - a <<person>> - to support one of the struggling delinquents near you.
<br><br>
<<if $rng % 3 is 0>>
It goes well. Both students get along and seem to benefit from the arrangement.
<<else>>
It is a disaster. The delinquent - a <<person2>><<person>> - resents the <<person1>><<persons>> help, and soon starts bullying <<himstop>> Out of the corner of your eye you watch as things escalate out of control.
<<if _coinflip>>
River calls an end to the session before things go too far.
<<else>>
River investigates when the <<person1>><<person>> screams. <<if $rng % 2>>River sends out the perpetrator.<<else>>Somehow the <<person1>><<person>> ends up being blamed and is given detention.
<</if>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 61>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 51>>
Someone across the class flings a pen at River's back. After some argument, the perpetrator is sent out of the room and class resumes.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 41>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard and occasionally asks questions, picking on students <<he>> thinks aren't paying attention. This time, <<he>> picks on you.
<br><br>
<<if $maths gte 500>>
You know the answer, but answering such a tough question correctly will make the other students think you strange.
<br><br>
<<link [[Answer|Maths Event2]]>><<status -10>><</link>><<lcool>>
<br>
<<link [[Pretend you don't know|Maths Event2]]>><<detention 2>><<stress 2>><<set $phase to 1>><</link>><<gstress>><<gdelinquency>>
<<else>>
The question is quite difficult and beyond you, so you tell <<him>> you don't know.
<br><br>
"Of course you don't." Fortunately <<he>> doesn't belabour the point, and continues lecturing.
<<set $stress += 20>><<gstress>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 35>>
You're called up to the front to answer a question. You walk up and write your answer on the board. River seems satisfied. You sit back down, but feel a sharp pain. Standing up and reaching back, you feel a tack stuck in your <<bottomstop>>
<<pain 2>><<stress 6>><<gpain>><<gstress>>
<br><br>
You remove it and sit back down. You hear a couple of delinquents laughing behind you.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 31>>
The class studies trigonometry, filling worksheets while River paces the room. Some students covertly stab each other with compass points.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 21>>
<<npc River>><<person1>>
The class studies geometry, filling worksheets while River paces around the room, looking over shoulders and pointing out every little mistake.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<elseif $rng gte 11>>
<<generates1>><<generates2>><<person1>>
A <<person>> is called to the front of the class to solve an equation on the board. As <<he>> is writing, a <<person2>><<person>> leans forward and uses a ruler to flash the unwitting <<person1>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> underwear to the class.
<<if ($rng % 4) is 0>>
However it turns out the <<person>> isn't wearing any, leading to lots of cheering, and a detention for both the humiliated <<if $pronoun is "m">>boy<<else>>girl<</if>> and the <<person2>><<person>> with the ruler.
<<else>>The <<if $pronoun is "m">>boy<<else>>girl<</if>> slaps away the ruler, and River fixes the <<person2>><<person>> with a glare.
<br><br>
The class goes on.
<</if>>
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<<else>>
<<npc River>><<person1>>
River demonstrates equations on a whiteboard before handing out worksheets for the class to complete.
<br><br>
<<link [[Next|Maths Lesson]]>><<endevent>><</link>>
<</if>>
<</nobr>><</widget>>
:: Widgets Events English [widget]
<<widget "eventsenglish">><<nobr>>
<<if $rng gte 91 and $goocount + $semencount gte 10>>
<<npc Doren>><<person1>>
Doren stops beside your desk. "You smell... odd," <<he>> says. "Almost like..."
<br><br>
<<generates2>><<person2>>A <<person>> cuts <<person1>><<him>> off. "<<pShe>> smells like cum <<sirstop>>" Giggling erupts around the class.
<br><br>
<<person1>>
<<if $promiscuity gte 35>>
<<link [[Own it|English Events Own]]>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Stare down in shame|English Events Stare]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Doren love 1>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<elseif $rng gte 81>>
<<if $cool lt 40>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains attached to the chair, someone put glue on your seat. You cover yourself as soon as you can, but for a moment your <<undies>> were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.
<<humiliation10>>
<br><br>
<<else>>
As you stand to hand your work in, your $worn.lower.name tear. Someone put glue on your seat! Fortunately, your $worn.lower.name survived, though certainly worse for wear.
<br><br>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>catches<<else>>catch<</if>> on the corner of your desk and <<if $worn.lower.plural is 0>>tears<<else>>tear<</if>> clean off of your body! You look down in horror and see the remains hanging from the desk. You cover your exposed <<undies>> as soon as you can, but for a moment you were completely exposed. Doren rushes over with a towel, while your face flushes with humiliation.
<<gtrauma>><<gstress>>
<br><br>
<<humiliation10>>
<<else>>
As you stand to hand your work in, your $worn.lower.name <<if $worn.lower.plural is 0>>catches<<else>>catch<</if>> on the corner of your desk and tear. Fortunately, your $worn.lower.name survived, though a bit worse for wear.
<br><br>
<</if>>
<</if>>
<<integritycheck>>
<<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 71 and $kylarenglishstate is "active">>
<<npc Kylar>><<person1>>Doren calls Kylar up to the front of the class to recite <<his>> poem. It's a love poem, about you. <<He>> looks overjoyed to be sharing it.
<<status -10>><<lcool>>
<br><br>
<<if $penisexist is "m">>
Part of it makes bold claims about the prodigious girth of your penis. Your face heats up.<<status 1>><<gcool>>
<br><br>
<</if>>
Several students giggle and stare. A <<generates2>><<person2>><<person>> shunts <<his>> seat to put distance between you.
<br><br>
<<person1>>
Kylar sits back down and smiles, oblivious to the embarrassment <<he>> caused.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<elseif $rng gte 61>>
<<if $english gte 500>>
<<npc Doren>><<person1>>Doren approaches your desk. "I think you've sussed this material, so while the rest of the class works, I've got a message I need delivered to the caretaker's outbuilding." <<He>> hands you a note containing a list of theatre props. "Just slip it beneath the door."
<br><br>
<<endevent>>
<<if $outbuildingvisited is 1>>
You arrive at the outbuilding where the dog attacked you. Were you to take your time and be careful, you could avoid another such encounter. You would miss some of the lesson though.
<br><br>
<<link [[Be careful|English Outbuilding]]>><<set $phase to 0>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Risk it|English Outbuilding]]>><<set $phase to 1>><</link>>
<br>
<<else>><<set $outbuildingvisited to 1>>
You head to the outbuilding behind the school and slip the note beneath the door as instructed. As you turn however, you find a dog baring its teeth and advancing on you.
<br><br>
<<if $bestialitydisable is "t">>
You manage to flee back to the classroom, though not unscathed.<<beastescape>>
<br><br>
<<integritycheck>><<towelup>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<link [[Next|English Outbuilding Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
<<else>>
Doren takes a special interest in your progress, and doesn't give you a chance to relax.
<<gstress>><<genglish>><<stress 2>><<englishskill>>
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 41>>
<<if $delinquency gte 400>>
<<npc Doren>><<person1>>In a bid to keep the classroom ruckus down, Doren has the less controllable students separated, which includes you <<if $kylarenglishstate is "active">>and Kylar<</if>>. <<He>><<endevent>> seats you next to a quiet <<generates1>><<person1>><<person>> who never causes any trouble.
<br><br>
After a few minutes the <<persons>> pen rolls on the floor. <<He>> reaches down to pick it up, rests a hand on your thigh and leans in close. "No one will believe you." <<His>> hand travels up your thigh.
<<if $kylarenglishstate is "active">>
Until Kylar grabs <<his>> wrist and tugs <<him>> closer.
<br><br>
<<endevent>>
<<npc Kylar>><<person1>>"Mine," Kylar whispers. <<He>> flashes the knife in <<his>> pocket. There are no arguments.
<br><br>
<<endevent>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<He>> sits back down, but continues to molest you.
<br><br>
<<link [[Call for help|English Event2]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Endure it|English Event2 Molest]]>><<stress 4>><<trauma 4>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<elseif $kylarenglishstate is "active">>
Some delinquents take an interest in you. One tries to grope, but is cowed by a look from Kylar.
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<br>
<<else>>
Some delinquents take an interest in you, and sneak gropes and fondles while the teacher isn't looking.
<<gtrauma>><<gstress>><<trauma 2>><<stress 2>>
<br><br>
<<link [[Next|English Lesson]]>><</link>>
<</if>>
<<elseif $rng gte 21>>
Doren asks you to demonstrate your grammar on the whiteboard. As you walk to the front of the classroom, a foot protrudes into your path and trips you up.
<<if $worn.lower.skirt is 1>>
<<if $worn.under_lower.name is "naked">>
Your skirt flares up as you fall to your knees, revealing your bare butt to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.
<<stress 3>><<trauma 3>><<gstress>><<gtrauma>>
<br><br>
<<else>>
Your skirt flares up as you fall to your knees, revealing your $worn.under_lower.name to the whole class. You struggle to your feet, face turning red, as the class whistles and jeers.
<<stress 1>><<trauma 1>><<gstress>><<gtrauma>>
<br><br>
<</if>>
<<else>>
You fall forward onto your knees, and the class laughs as you struggle back to your feet.<<stress 1>><<gstress>>
<br><br>
<</if>>
<<link [[Next|English Lesson]]>><</link>>
<<else>>
<<generates1>><<person1>>A breeze blows through the classroom, rustling hair and lifting a <<person1>><<persons>> paper off <<his>> desk. It lands on the floor next to you. <<He>> walks over and bends to pick it up, almost sticking <<his>> butt in your face.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pinch|English Events Pinch]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<link [[Avert your eyes|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "eventsenglishsafe">><<nobr>>
<<if $rng gte 81>>
<<npc Doren>><<person1>>The students take turns reciting verses of a poem. Doren sometimes recites a verse personally, <<his>> resounding voice commanding the class' attention.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
Doren has the class split into small groups.
<<if $kylarenglishstate is "active">>
No one wants to group up with Kylar, so the pair of you work alone.<<endevent>><<npc Kylar>><<person1>> <<He>> is overjoyed.
<<glove>><<npcincr Kylar love 1>>
<<elseif $cool gte 160>>
People gravitate to you, wanting to be part of your group.
<<lstress>><<ltrauma>><<stress -4>><<trauma -2>>
<<elseif $cool lt 40>>
No one wants to group up with you, so you sit alone in the corner. Doren gives you extra attention as a result.
<<gtrauma>><<gstress>><<genglish>><<trauma 2>><<stress 2>><<englishskill>>
<<else>>
You join a group and work together on a small activity.
<</if>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 51 and $kylarenglishstate is "active">>
<<npc Doren>><<person1>> Doren approaches your table. "You okay there <<if $player.appearance is "m">>lad<<else>>lass<</if>>?" <<he>> asks you. <<He>> glances at Kylar, who's absorbed in a sketch of you.
<br><br>
<<link [[Shake your head|English Kylar Moved]]>><</link>>
<br>
<<link [[Nod|English Kylar Nod]]>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Doren>><<person1>> Doren approaches your table and asks how you're getting on.
<br><br>
<<link [[Ask for help|English Event1]]>><<set $phase to 1>><<stress 2>><<englishskill>><</link>><<gstress>><<genglish>>
<br>
<<link [[Say you're fine|English Event1]]>><<set $phase to 0>><</link>>
<br>
<<elseif $rng gte 21>>
Doren explains and demonstrates grammatical rules using the whiteboard.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<npc Doren>><<person1>>
Doren hands out worksheets for the class to complete. <<He>> doesn't mind the class talking amongst themselves while they work, resulting in a lively atmosphere.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "englishstart">><<nobr>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is undefined>>
<<set $kylarenglish to 0>><<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You spot Kylar sat alone in the back corner. <<He>> meets your gaze, blushes and looks away.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 30>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love lt 60>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. Then a <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himselfstop>> Kylar glares at the <<personcomma>> but returns to <<person1>><<his>> original seat without a word.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 0 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 1>><<set $kylarenglishstate to "absent">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
Chair legs scrape across the ground. Kylar shuffles through the room, books clutched to <<his>> chest and eyes fixed on the empty seat beside you. <<He>> almost makes it. A <<generatey2>><<person2>><<person>> shoves <<person1>><<him>> aside and takes the seat for <<person2>><<himselfstop>> <<He>> doesn't give Kylar a single glance.
<br><br>
Someone screams. <<person1>>Kylar remains stood, a <span class="red">knife</span> in <<his>> hand. <<He>> glares at the <<person2>><<person>> through <<person1>><<his>> dark fringe. The <<person2>><<person>> scrambles backwards over the desk, knocking it over and tumbling to the ground. The other students fall over each other trying to reach the door.
<br><br>
<<endevent>>
<<npc Doren>><<person1>>Doren leaps onto <<his>> table and roars. The screams stop. The scrambling stops. Kylar drops the knife. Everyone stares at Doren, who climbs down and scoops up the weapon. <<He>> grips Kylar's arm. "You're being a right pain," <<he>> says. "Come on, let's not delay the class long." Kylar hangs <<endevent>><<npc Kylar>><<person1>><<his>> head as <<hes>> pulled from the room.
<br><br>
<<endevent>><<npc Doren>><<person1>>
The class breaks into nervous laughter as the door shuts. Doren soon returns, without Kylar. Students pester <<him>> for information, but <<he>> won't say a word.
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglish to 2>><<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat. <<He>> stands and walks across the classroom, eyes fixed on the desk beside you. No one stops <<himstop>> <<His>> breaths are heavy as <<he>> sits.
<br><br>
<<link [[Sit somewhere else|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Stay seated|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60>>
<<set $kylarenglishstate to "active">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat. <<He>> stands and walks across the classroom, eyes fixed on the desk beside you. <<His>> breaths are heavy as <<he>> sits.
<br><br>
<<link [[Sit somewhere else|English Kylar Move]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<link [[Stay seated|English Lesson]]>><<endevent>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarenglish is 2>>
<<set $kylarenglishstate to "watching">>
<<npc Kylar>><<person1>>You feel Kylar stare at you as you take your seat, but <<he>> looks away whenever you glance at <<himstop>>
<br><br>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<<else>>
<<set $kylarenglishstate to "absent">>
<<link [[Next|English Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Widgets Events History [widget]
<<widget "eventshistory">><<nobr>>
<<if $rng gte 91 and $worn.neck.collared is 1>>
<<npc Winter>><<person1>>
Winter stops beside your desk. "What is that around your neck?" <<he>> asks.
<br><br>
<<link [[Answer|History Lesson Collar]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Conceal it|History Lesson Conceal]]>><<detention 3>><</link>><<gdelinquency>>
<br>
<<elseif $rng gte 76>>
<<generates1>><<person1>>You catch a normally shy <<person>> checking you out from across the room.
<br><br>
<<if $exhibitionism gte 55 and $worn.lower.skirt is 1>>
<<link [[Flash|History Flash]]>><</link>><<exhibitionist4>>
<br>
<<else>>
<<link [[Tease|History Tease]]>><</link>><<exhibitionist1>>
<br>
<</if>>
<<link [[Ignore|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 52>>
Winter has the class practice sourcing information from the various bookshelves around the edge of the room. As you move between the shelves, you feel a tug on your $worn.lower.name and hear them tear. In the bustle of the classroom, someone must have closed a cupboard on <<if $worn.lower.plural is 1>>them<<else>>it<</if>> without you noticing.
<<set $worn.lower.integrity -= 10>>
<<integritycheck>>
<<exposure>>
<<if !$worn.lower.type.includes("naked")>>
<<gstress>><<stress 2>>
<br><br>
<<else>>
<br><br>
However, things are worse than you first assumed. You look down to find your <<undies>> completely exposed, much to the amusement of your classmates. You hasten to find a towel to cover yourself with, before your humiliation becomes too much to bear.
<<trauma 2>><<gtrauma>><<stress 2>><<gstress>>
<br><br>
<<towelup>>
<</if>>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 27>>
<<npc Winter>><<person1>>Winter asks you to come to the front of the class. "I have some historical garments I need modelled, they're in your size." <<He>> gestures to the screen at the corner of the room.
<br><br>
<<if $delinquency gte 400>>
Behind the screen you find a revealing traditional outfit. You hold it up for a closer look. It won't leave much to the imagination; there's barely enough fabric to conceal your <<breasts>> and crotch. It looks like it'll barely fit you, and the fabric is so taut you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Revealing Dress]]>><<stress 6>><<trauma 6>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 2>><</link>><<gdelinquency>>
<br>
<<elseif $delinquency gte 200>>
<<if $player.appearance is "m">>
Behind the screen you find a traditional girl's outfit.
<<if $player.gender is "f">>
The class thinks you're a boy, so if you wear this in front of them, they'll think you're crossdressing.
<</if>>
It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<elseif $player.appearance is "f">>
Behind the screen you find a traditional boy's outfit.
<<if $player.gender is "m">>
The class thinks you're a girl, so if you wear this in front of them, they'll think you're crossdressing.
<</if>>
It looks like it'll barely fit you, and the fabric is taut so you'll need to undress before putting it on.
<br><br>
<<link [[Put it on|History Events Dress]]>><<stress 2>><<trauma 2>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Refuse to wear it|History Events Refusal]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<</if>>
<<else>>
Behind the screen you find a traditional outfit. It's baggy, and you fit it easily over your other clothing. It's an interesting segment, and you feel like you learned something. Winter has you remove the outfit before you get too warm.<<ghistory>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 4>>
<<generates1>><<person1>>Winter leaves a <<person>> to hand out textbooks while leaving the class on an errand. When the <<person>> gets to you <<he>> pauses, <<his>> face curling in a smirk.
<br><br>
Rather than placing your book on your desk, <<he>> drops it on the floor beside you. "Oops, how clumsy of me. You'd better pick it up before the teacher gets back." The rest of the class turns to watch.
<br><br>
<<link [[Pick it up|History Events Pick]]>><<trauma 2>><<stress 2>><<status -10>><</link>><<gtrauma>><<gstress>><<lcool>>
<br>
<<link [[Leave it|History Events Leave]]>><<stress 2>><<detention 2>><</link>><<gdelinquency>><<gstress>>
<br>
<<else>>
<<npc Winter>><<person1>>Winter gives the class a thin smile as <<he>> unveils the pillory in the corner of the room. "We're fortunate to have such a rare antique! I'll need somebody to help me demonstrate its use." <<He>> looks around the room. "Any volunteers?"
<br><br>
<<if $history gte 800>>
No one volunteers, of course. Winter looks at you. "To the front of the class, please."
<br><br>
<<link [[Refuse|History Lesson]]>><<detention 1>><<endevent>><</link>><<gdelinquency>>
<br>
<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<elseif $history gte 600>>
No one volunteers, of course. Winter looks at you. "To the front of the class, please."
<br><br>
<<link [[Refuse|History Lesson]]>><<endevent>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Go to the front of the class|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<<else>>
<<link [[Keep your head down|History Lesson]]>><<endevent>><</link>>
<br>
<<link [[Volunteer|History Lesson Pillory]]>><<historyskill>><<stress 2>><</link>><<ghistory>><<gstress>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventshistorysafe">><<nobr>>
<<if $rng gte 81>>
<<npc Winter>><<person1>>Winter has the class read in silence, and glares whenever <<he>> hears furtive whispering.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 71>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
Winter calls a <<person>> to the front of the class and asks <<him>> to model some historical clothes.
<<if $history gte 700>>
The clothes look like <<print either("early-medieval servant's garb,", "Tudor-era court clothes for a noble family, possibly the St. Clairs,", "those worn by a medieval 'runner' or courier,", "a pre-industrial Naval uniform,", "stable-boy garb,")>> unless you are mistaken.
<<if $rng % 2>>However, judging by the <<print either("stitching,","colouring","hems","cut","'Made in Indonesia' label")>> these are only replicas.<<else>>As far as you can tell, these are genuine historical garments.<</if>>
<<elseif $history gte 300>>
They look like the stuff from <<print either("those plays you do in English where people say 'Hark!'","that TV show about posh old people in a huge house.","that TV show with all the beards and axes.","those old War photos.","those Roman things where everyone wears sheets.")>>
Winter gets unusually excited discussing the context of the clothes.
<<else>>
The clothes look really old-fashioned and Winter tells some great stories that really bring them to life.
<</if>>
<br><br>
Overall it is a fun, enjoyable and educational session.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<br><br>
<<if _coinflip>>
The <<person>> seems to enjoy being the centre of attention and plays along enthusiastically with Winter's tales.
<<else>>
The <<personcomma>> however, seems uncomfortable with being the centre of attention. <<He>> looks like <<he>> would rather be somewhere else.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
Winter asks the class a question.
<<if $history gte 400>>
You think you know the answer.
<br><br>
<<link [[Raise your hand|History Lesson Answer]]>><<stress 2>><<historyskill>><</link>><<ghistory>><<gstress>>
<br>
<<link [[Remain silent|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
You don't know the answer.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 51>>
<<generates1>><<person1>><<set _coinflip to random(0,1)>>
A <<person>> near you falls asleep in class.
<<if $rng % 2>>
<<He>> quietly dozes for a few minutes, waking up sharply when <<print either("Winter drops a pen.", "a girl's chair scrapes.","the class door opens.","a boy falls off his chair.","another student walks past.","the student behind gives a gentle nudge.")>>
<<He>> looks around in panic for a moment. You give <<him>> a subtle thumbs up, mouthing 'It's okay.'
<br>
<<He>> nods back in thanks.
<<gcool>><<status 1>>
<<else>>
Everything is fine until <<his>> head rolls back and <<he>> starts loudly snoring. Winter stops talking, glaring at the <<personstop>>
<br>
"Wake <<him>> up," Winter commands.
<br>
<<if _coinflip>>Another student wakes<<else>>You wake<</if>> the <<if $pronoun is "m">>boy<<else>>girl<</if>> up.
<br><br>
"Thank you for joining us," Winter smiles. "Perhaps you can tell the head what has you so tired in detention."
<br>
<<His>> cheeks flush.
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
Winter lectures to the class in <<his>> droning voice.
<<if $tiredness lt 2000>>
It's a job to stay awake.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<historyskill>><</link>><<ghistory>>
<br>
<<else>>
You do your best to stay awake, but you're so tired. You awaken several minutes later, fortunately Winter seems not to have noticed.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><<set $tiredness -= 200>><</link>><<ltiredness>>
<br>
<</if>>
<<elseif $rng gte 31>>
Winter shows the class some excerpts from a historical movie.
<<if $rng % 2>>It's a boring old film that everyone has seen. It's educational, but even Winter seems uninspired by this.
<<else>>It's a brand new film with some amazing effects. Winter highlights some of the good history in the film, along with a few amusing inaccuracies.
<br>
It's a fun session.
<<ghistory>><<historyskill>><<lstress>><<stress -1>>
<</if>>
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
Winter has the class practice sourcing information from the various bookshelves around the edge of the room.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 11>>
Winter goes off on a tangent about the school, park and hospital being on the site of an ancient fortress. Winters mentions rumours of underground lairs, murky dungeons and hidden escape tunnels.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Winter goes off on a tangent about the history of the local transportation system. You don't know if you've ever listened to anything so boring.
<br><br>
<<link [[Next|History Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Widgets Events Swimming [widget]
<<widget "eventsswimming">><<nobr>>
<<if $rng gte 91 and $leftarm is "bound" and $rightarm is "bound">>
<<npc Mason>><<person1>>
Mason motions for you to come closer. You kick your way to the side of the pool. "Why aren't you using your arms?" <<He>> notices your bindings. "Oh! Can you even get those off on your own? I think I have some scissors."
<br><br>
<<link [[Be freed|Events Swimming Freed]]>><<unbind>><</link>>
<br>
<<link [[Refuse|Events Swimming Freed Refuse]]>><</link>>
<br>
<<elseif $rng gte 81>>
<<generates1>><<generates2>>A fight breaks out on the other side of the pool. As Mason swims over to break it up, a <<person1>><<person>> and <<person2>><<person>> swim up to you, and trap you between them. The <<person>> starts fondling your butt from behind while the <<person1>><<person>> speaks. "You look lonely, <<bitchstop>> Don't worry, we're here to keep you company."
<br><br>
<<link [[Shove them away|Swimming Lesson Shove]]>><</link>>
<br>
<<if $cool lt 80>>
<<link [[Endure it|Events Swimming Molestation]]>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<link [[Endure it|Events Swimming Endure]]>><<trauma 2>><<stress 2>><<arousal 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<</if>>
<<elseif $rng gte 71>>
<<set $rng to random(1, 100)>>
<<npc Mason>><<generates2>><<person2>>
<br><br>
Mason points at a <<person>> near you. "You. Climb out, I want to see your diving technique."
<br><br>
<<if $rng % 5 == 0>>/*1 in 5 chance*/
The <<person>> swims to the edge and whispers something to Mason. Mason flushes, says something back, and leaves.
The <<person>> carries on swimming. A few moments later you hear a loud whistle. Mason calls everyone to the edge.
<br>
"Class! Everyone here! it's time for a demonstration."
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 2>><</link>>
<br>
<<elseif $rng % 10>>/*9 in 10 chance*/
The <<person>> swims to the edge and climbs out. <<He>> goes to the diving board. A number of people stop to watch.
<br><br>
<<link [[Next|Events Swimming NPC Dive]]>><<set $phase to 1>><</link>>
<br>
<<else>>
The <<person>> refuses. Mason tries to persuade <<him>> and finally threatens <<him>> with detention, but <<he>> will not dive.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<elseif $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if $exposed gte 1>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." Face flushing, you remind <<him>> that you're naked beneath the water. <<He>> looks away, embarrassed. "You still need to dive," <<he>> says. "I'll try to distract the other students."
<br><br>
<<He>> stands beside the pool opposite the diving platform. "Everyone, it's time for a demonstration." You wait until everyone is facing away from you, then <<nervously>> climb out.
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generates2>><<person2>>As you approach the diving platform however, a <<person>> turns. You cover your body as <<he>> shouts to <<his>> friends, attracting more attention. Mason tries to control the situation, but its no use. The whole class is soon staring at you.
<<gtrauma>><<trauma 2>><<gstress>><<stress 2>>
<br><br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Events Swimming Flaunt]]>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Dive anyway|Events Swimming Lewd Dive]]>><<trauma 2>><<stress 2>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Run Away|Event Swimming Run]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<else>>
You glance at the rest of the class, and see their backs still turned. You dive <<swimmingtext>> into the water.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $school gte 1600>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone!<<endevent>>
<br><br>
<<generates1>><<person1>><<underlowerstrip>>
You look around and see your clothes floating in the water. You swim towards them, but a <<person>> beats you to it. <<He>> holds them out of your reach and smiles at you. "Stripping in public? Who'd have known a nerd like you would be so perverted." <<He>> examines your exposed body, then checks if Mason is still distracted. "I wanna have some fun with you. You better do what I want or you'll be spending the rest of the lesson naked."
<br><br>
<<link [[Accept|Events Swimming Molestation Single]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Events Swimming Refuse]]>><</link>>
<br>
<<else>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<<else>>
<<npc Mason>><<person1>>Mason points at you. "Climb out, I want to see your diving technique." You climb out into the chilly air, and walk to the edge of the diving platform. You dive <<swimmingtext>> into the water.
<br><br>
You come back up to the surface. Mason gives you a thumbs up, then directs <<his>> attention elsewhere. You feel like something is amiss, and then you realise, your <<undies>> <<underlowerplural>> gone! Seeing your clothes floating several feet away, you quickly swim over and cover up. You glance around the pool, you don't think anybody noticed.
<<gstress>><<stress 2>><<gswimming>><<swimmingskilluse>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<</if>>
<</if>>
<<elseif $rng gte 41>>
<<generates1>><<person1>>A <<person>> seems to be following you around the pool. Whenever you look at <<him>> however, <<he>> averts <<his>> gaze.
<br><br>
<<link [[Confront|Events Swimming Stalk Confront]]>><<detention 1>><</link>><<gdelinquency>>
<br>
<<link [[Ignore|Events Swimming Stalk Ignore]]>><</link>>
<br>
<<elseif $rng gte 21>>
<<generates1>><<generates2>><<generates3>>A <<person1>><<personcomma>> <<person2>><<personcomma>> and <<person3>><<person>> start picking on you, following and touching you beneath the water. You could try to swim away from them, but it might make things worse if you fail.
<br><br>
<<link [[Swim Away|Events Swimming Swim Away]]>><</link>>
<br>
<<link [[Endure It|Evens Swimming Endure]]>><<stress 2>><<trauma 2>><<arousal 2>><</link>><<gtrauma>><<gstress>><<garousal>>
<br>
<<else>>
<<if $worn.lower.type.includes("naked")>>
<<set $pain += 20>>
You feel a sharp pain in your butt. You floated too close to a skimmer and were pinched by the flap. You manage to not cry out and attract more attention to yourself.
<<gstress>><<stress 2>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<<else>>
<<set $worn.lower.integrity -= 4>>
<<exposure>>
Something tugs at your $worn.lower.name. You floated too close to a skimmer and your clothes are caught in its flap.
<<integritycheck>>
<<exposure>>
<<if $worn.lower.type.includes("naked")>>
You move away, but as you do so your clothing is cruelly ripped free from your body, disappearing through the skimmer in an instant, leaving you <<if $worn.upper.type.includes("naked")>>completely bare.<<else>>bare from the waist down.<</if>>
<<else>>
You move away, and your $worn.lower.name <<lowerplural>> torn free of the skimmer, intact but worse for wear.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><</link>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventsswimmingsafe">><<nobr>>
<<if $rng gte 81>>
<<npc Mason>><<person1>>Mason has the class practise the front crawl. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Mason>><<person1>>Mason has the class practise the breaststroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Mason>><<person1>>Mason has the class practise the backstroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Mason>><<person1>>Mason has the class practise the butterfly stroke. <<He>> patrols the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<if $swimmingskill lte 100>>
You're not very good at swimming, and struggle to even stay above the surface of the water.
<<elseif $swimmingskill lte 300>>
You're not a very fast swimmer, and need to take frequent breaks due to the strain on your muscles.
<<elseif $swimmingskill lte 500>>
You're not a bad swimmer, but you've a long way to go.
<<elseif $swimmingskill lte 900>>
You're a pretty good swimmer, among the best in the class.
<<else>>
You're a very good swimmer, easily the best in the class.
<</if>>
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<<else>>
Mason has the class practise diving. <<He>> watches from the outskirts of the pool, giving pointers to those who seem to be struggling.
<br><br>
<<link [[Next|Swimming Lesson]]>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "schoolpoolexposed">><<nobr>>
<<npc Mason>><<generatey2>><<generatey3>>You take a deep breath, and walk into the pool room with your <<lewdness>> on display. A <<person2>><<person>> sees you first. <<He>> clutches <<his>> hands to <<his>> face and squeals. The rest of the class follow suit, with reactions ranging from glee to embarrassment.
<br><br>
<<person1>>Mason has <<his>> back to you. <<He>> turns, then quickly averts <<his>> eyes. "Your swimsuit," <<he>> manages. "Go get it."
<<detention 6>>
<br><br>
"Oh?" you say. You lift one hand to your brow, as if scanning the horizon. "I wonder where I left it." The class erupts into laughter.
<br><br>
Mason refuses to look at you. <<Hes>> blushing. "Get back in the changing room. P-please."
<br><br>
<<link [[Boy's changing room|School Boy Changing Room]]>><<endevent>><</link>>
<br>
<<link [[Girl's changing room|School Girl Changing Room]]>><<endevent>><</link>>
<br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-school/widgets.twee | twee | mit | 72,621 |
:: Sea Dolphins [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast3init>><<beasttype dolphin>><<set $water to 1>><<set $claws to 0>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins]]>><</link>></span><<nexttext>>
<</if>>
:: Sea Dolphins Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dolphins flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dolphins leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dolphins leave you spent and shivering in the water.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the dolphins. A lifeguard in a small boat races toward you. The dolphins make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Beast Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype leaves you be.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the $beasttype flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The $beasttype leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The $beasttype leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Sea Eels [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<set $swimdistance to 15>>
<<set $water to 1>>
<</if>>
<<if $swimdistance gte 20>>
You need to start swimming toward the buoy!
<<elseif $swimdistance gte 10>>
The buoy is still a long way off.
<<elseif $swimdistance gte 5>>
You've passed half way to the buoy.
<<elseif $swimdistance gte 1>>
You're almost at the buoy.
<<else>>
The buoy is within arm's reach!
<</if>>
<br><br>
<<swarmeffects>>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 0>>
<span id="next"><<link [[Next|Sea Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Sea Eels Finish [nobr]
<<effects>>
<<if $stress gte 10000>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the water. The eels wriggle off of you to escape the open air. You cling to the buoy and hang above the writhing mass. The swarms soon dissipate and return to the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Sea Beach Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<<if $phase isnot 1>>
You try to pull away, but <<he>> won't let you!
<br><br>
<<else>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<promiscuity1>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Beach Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Beach Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Sea Beach Molestation Finish [nobr]
<<effects>>
<<if $finish is 1>>
The <<person>> looks around for someone else to hassle.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<effects>>
<<He>> falls backwards into the water. By the time <<he>> recovers, you've disappeared into the crowds. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
Satisfied, <<he>> kicks you and swims away.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves you floating in the water.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. <<He>> leaves you floating in the water.
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the <<personstop>> A lifeguard in a small boat races toward you. The <<person>> gives you an angry look, but leaves without further fuss. Seeing <<him>> leave, the lifeguard heads back to the beach. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Boat Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 20>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Boat Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Boat Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Boat Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Finished with you, they dump you unceremoniously into the sea.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
They recoil in pain. "Fuck, it's a violent one," says the <<person1>><<personstop>> They push you off the boat.
<br><br>
<<stealclothes>>
<<tearful>> you swim to the surface.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Sea Vore [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<if $tentacledisable is "f" and $hallucinations gte 1>>
<<set $enemytype to "tentacles">>
<<tentaclestart 2 15>>
<<set $tentacles[0].shaft to "leftarm">><<set $leftarm to "grappled">>
<<set $tentacles[1].shaft to "rightarm">><<set $rightarm to "grappled">>
<span class="purple">A $tentacles[0].desc tentacle and $tentacles[1].desc tentacle emerge from the creature and restrain your arms.</span>
<br><br>
<</if>>
<<set $vorestage to 1>>
<<set $vorecreature to "whale">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<<if $hallucinations gte 1>>
<<set $voretentacles to 1>>
<<else>>
<<set $voretentacles to 0>>
<</if>>
<</if>>
<<if $tentacledisable is "f" and $hallucinations gte 1 and $enemytype is "tentacles">>
<<voreeffects>><<effectstentacles>>
<<vore>><<tentacles>>
<<statetentacles>>
<<voreactions>><<actionstentacles>>
<<else>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<</if>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Sea Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Sea Vore Finish [nobr]
<<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Passout Beach]]>><<pass 1 hour>><</link>>
<<else>>
<<tearful>> you haul yourself out of the $vorecreature's maw. It decides against pursuing you further, and disappears back into the depths.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Sea Tangle Undress [nobr]
<<water>><<effects>>
You <<nervously>> remove your <<bottomscomma>> exposing yourself beneath the water. Once removed, it's easy to untangle it from the seaweed.
<<exhibitionism1>>
<br><br>
<<destinationeventend>>
:: Sea Tangle [nobr]
<<water>><<effects>>
You start to untangle yourself without undressing. It takes a minute to free yourself.
<br><br>
<<destinationeventend>>
:: Sea Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyarousalmax to 200>>
<<set $NPCList[0].mouth to "underwater">>
<</if>>
<<underwater>><<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Sea Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> leaves you alone, and you struggle to the surface for air.
<br><br>
<<stealclothes>>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person>> suddenly recoils from you. It looks like something is wrong with <<his>> diving mask. <<He>> swims away, and you struggle to the surface for air.
<br><br>
<<tearful>> you cough and splutter.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Sea Tentacles [nobr]
<<set $outside to 1>><<set $location to "sea">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<controlloss>>
<<molested>>
<<tentaclestart 8 15>>
<<set $tentacles[0].shaft to "waist">>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Sea Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Sea Tentacles Finish [nobr]
<<water>><<effects>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to stay afloat.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Sea Dolphins Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast3init>><<beasttype dolphin>><<set $water to 1>><<set $claws to 0>>
<<if $daystate isnot "night" and $location is "beach">>
<<set $rescue to 1>>
<</if>>
You pet further and further down the dolphin's belly. They take the hint, and swim closer to you in excitement.
<<deviancy3>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sea Dolphins Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sea Dolphins Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Sea Dolphins Sex Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Sea Dolphins Sex]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Sea Dolphins Sex Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $finish is 1>>
<<if $consensual is 1>>
The dolphins swim away from you.
<br><br>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees into the darkness of the sea.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you floating in the water.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dolphins flee into the sea.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dolphins leave you spent and shivering in the water.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dolphins leave you spent and shivering in the water.
<</if>>
<br><br>
<</if>>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
<<generate1>><<person1>>A whistle blows, startling the dolphins. A lifeguard in a small boat races toward you. The dolphins make a chittering noise, then flee away from the shore. Seeing them leave, the lifeguard heads back to the beach.
<br><br>
<<tearful>> you gather yourself.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Sea Squid [nobr]
<<water>><<effects>>
<<set $squidcount += 1>>
You feel a thrill as you let the squid continue its devilish work.<<deviancy1>>
<br><br>
<<destinationeventend>>
:: Sea Pull [nobr]
<<water>><<effects>>
You pull the squid and its probing tentacles away from you.
<br><br>
<<destinationeventend>> | TheDivineHeir/degrees | game/overworld-town/loc-sea/events.twee | twee | mit | 20,313 |
:: Sea Beach [nobr]
<<set $outside to 1>><<set $location to "beach">><<water>><<effects>><<set $bus to "seabeach">>
You are swimming in the sea along the beach.
<<if $daystate is "day">>
<<if $weather is "clear">>
It is awash with visitors, children build sandcastles and play in the water while their parents bask in the sun. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
The clouds have driven away most would-be visitors, but there are still people strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dawn">>
<<if $weather is "clear">>
It is a popular destination for joggers, some have dogs with them. A few families are setting up windbreakers. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is a popular destination for joggers, some have dogs with them. Fog blocks your view of the ocean.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "dusk">>
<<if $weather is "clear">>
Families are leaving as the sun sets. A group of teenagers are playing volleyball.
<<elseif $weather is "overcast">>
It is mostly deserted, but some people are strolling along the water's edge.
<<elseif $weather is "rain">>
The beach itself is mostly deserted due to the rain, but the violent waves have attracted surfers.
<</if>>
<<elseif $daystate is "night">>
<<if $weather is "clear">>
It appears deserted, save for a group of teenagers who are drinking around a fire.
<<elseif $weather is "overcast">>
It appears deserted.
<<elseif $weather is "rain">>
It appears deserted.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming. <<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<<if $daystate isnot "night">>
You can't leave the water here, people would see you!
<</if>>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsseabeach>>
<<else>>
<<if $exposed lte 0 or $daystate is "night">>
<<link [[Leave the water (0:02)|Beach]]>><<pass 2>><</link>>
<br>
<<elseif $exposed is 1 and $exhibitionism gte 15>>
<<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 1>><</link>><<exhibitionist2>>
<br>
<<elseif $exposed gte 2 and $exhibitionism gte 75>>
<<link [[Leave the water (0:02)|Beach Exposed]]>><<pass 2>><<set $phase to 0>><</link>><<exhibitionist5>>
<br>
<</if>>
<<link [[Practice swimming (0:30)|Sea Beach]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<searocks>><<swimmingdifficultytext0>>
<br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Sea Rocks [nobr]
<<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "searocks">>
You are swimming in the sea near some rocks, west of the beach.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming.<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<link [[Climb onto the rocks (0:02)|Rocks]]>><<pass 2>><</link>>
<br>
<<link [[Practice swimming (0:30)|Sea Rocks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Rocks [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>
You are on the rocks to the west of the beach. Most of them become covered by water depending on the tide. The rocks hide you from view of the town.
<br><br>
There's a sheltered space atop one of the rocks.
<br>
<<storeactions "beachrocks">>
<<if $phase is 1>>
<<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantupper>>
<br><br>
<<if $rng gte 91 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your nipples. Shocked, you pull down your top to find the culprit. Two small sea urchins have latched to your teats. They massage and suck your nipples as if trying to nurse. They don't hurt at all, but the sensations are arousing you. You tug them in a bid to be free of their molestation, but they cling too tightly. What's more, touching them with any amount of force makes them suck more intensely. You'll need help to remove them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $phase is 2>><<set $phase to 0>>
You search for pieces of seaweed long and sturdy enough to build an improvised garment. You find some suitable specimens and tie them together around your waist. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing.
<<plantlower>>
<br><br>
<<if $rng gte 91 and $parasite.penis.name is undefined and $penisexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small sea urchin has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite penis urchin>><<garousal>><<arousal 6>>
<br><br>
<<elseif $rng gte 91 and $parasite.clit.name is undefined and $vaginaexist is 1 and $parasitedisable is "f">>
Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small sea urchin has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.
<<parasite clit urchin>><<garousal>><<arousal 6>>
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>>
<<link [[Make a top out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $worn.lower.exposed gte 2 and $worn.under_lower.exposed gte 1 or $lowerwetstage gte 3 and $underlowerwetstage gte 3 or $lowerwetstage gte 3 and $worn.under_lower.exposed gte 1 or $worn.lower.exposed gte 2 and $underlowerwetstage gte 3>>
<<link [[Make a skirt out of seaweed (0:20)|Rocks]]>><<pass 20>><<set $phase to 2>><</link>>
<br>
<</if>>
<br>
<<link [[Go into the water (0:02)|Sea Rocks]]>><<pass 2>><</link>>
<br>
<</if>>
<<set $eventskip to 0>>
<<storecleanup>>
:: Sea Docks [nobr]
<<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "seadocks">>
You are swimming in the sea near the docks, east of the beach.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<else>>
The docks bustle with activity. The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming.<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<link [[Climb onto the docks (0:02)|Mer Street]]>><<pass 2>><</link>>
<br>
<<link [[Practice swimming (0:30)|Sea Docks]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<seabeach>><<swimmingdifficultytext0>>
<br>
<<seacliffs>><<swimmingdifficultytext100>>
<br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Sea Cliffs [nobr]
<<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "seacliffs">>
You are swimming in the sea at the base of some cliffs, east of the docks. A large storm drain exits above you, creating a waterfall.
<<if $daystate is "night">>
<<if $weather is "rain">>
The dark water is hammered by rain all around you.
<<else>>
The water is dark and foreboding.
<</if>>
<<else>>
<<if $weather is "rain">>
The surface is agitated by the deluge of rain.
<<else>>
The water is calm and clear.
<</if>>
<</if>>
<br><br>
<<if $seaswim is 1>><<set $seaswim to 0>>
You spend some time swimming.<<physique 3>><<swimmingskilluse>>
<</if>>
<<if $exposed gte 1>>
You keep your <<lewdness>> hidden beneath the surface of the water.
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventssea>>
<<else>>
<<set $swimmingdifficulty to random(1,100)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea to 0>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<<link [[Practice swimming (0:30)|Sea Cliffs]]>><<pass 30>><<stress -6>><<tiredness 6>><<set $seaswim to 1>><</link>><<gswimming>><<lstress>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<<link [[Swim out to sea (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br><br>
<<seadocks>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Sea [nobr]
<<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "sea">>
<<if $sea is 0>>
You are swimming in the sea. You are near the beach outside town.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,100)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<set $sea += 10>><<pass 10>><<tiredness 2>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><<set $sea to 0>><</link>><<gtiredness>><<swimmingdifficultytext0>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 20>>
You are swimming in the sea. You can see the town nearby.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,100)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext200>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 50>>
You are swimming in the sea. You can see the town in the distance.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,200)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext300>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext100>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea lte 99>>
You are swimming in the sea. You can see the town on the horizon.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,300)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext400>>
<br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext200>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $sea gte 100>><<set $sea to 100>>
You are swimming in the sea. You can see the town on the horizon.<<physique>>
<br><br>
<<if $stress gte 10000>>
<<passoutbeach>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventdeepsea>>
<<else>>
<<set $swimmingdifficulty to random(-100,400)>><<swimmingcheck>>
<<if $swimmingcheck is "fail">>
You try to swim against the tide, <span class="red">but it's too strong for you.</span> You are swept further out to sea.
<br><br><br>
<<link [[Next|Sea]]>><<set $sea += 10>><</link>>
<br>
<<elseif $swimmingcheck is "pass">>
<span class="green">You successfully swim against the tide.</span>
<br><br>
<<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext300>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-sea/main.twee | twee | mit | 16,882 |
:: Widgets Events Sea [widget]
<<widget "eventsseabeach">><<nobr>>
<<if $daystate isnot "night" and $weather is "clear">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach1>>
<<elseif $rng gte 61>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night" and $weather is "rain">>
<<if $rng gte 96>>
<<sea1>>
<<elseif $rng gte 81>>
<<seabeach2>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<elseif $daystate isnot "night">>
<<if $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<<else>>
<<if $rng gte 95>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 61>>
<<sea5>>
<<else>>
<<sea2>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "eventssea">><<nobr>>
<<if $rng gte 91>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 81>>
<<sea1>>
<<elseif $rng gte 71>>
<<searape>>
<<elseif $rng gte 51>>
<<sea5>>
<<elseif $rng gte 36>>
<<seatangle>>
<<else>>
<<sea2>>
<</if>>
<</nobr>><</widget>>
<<widget "eventdeepsea">><<nobr>>
<<if $rng gte 86>>
<<if $swarmdisable is "f">><<sea3>><<else>><<sea1>><</if>>
<<elseif $rng gte 71>>
<<sea1>>
<<elseif $rng gte 56>>
<<sea4>>
<<elseif $rng gte 41>>
<<seavore>>
<<elseif $rng gte 25>>
<<sea5>>
<<else>>
<<seatentacles>>
<</if>>
<</nobr>><</widget>>
:: Widgets Sea [widget]
<<widget "seabeach1">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person>> swims up to you and grabs your butt.<<if $worn.under_lower.type.includes("naked") and $worn.lower.type.includes("naked")>> "Not wearing anything down here? You're such a naughty <<girlstop>>"<</if>> <<He>> fondles you with increasing passion.
<br><br>
<<if $rng gte 81>>
<<link [[Pull away|Sea Beach Molestation]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Pull away|Sea Beach Molestation Finish]]>><<set $finish to 1>><</link>>
<</if>>
<br>
<<link [[Allow it|Sea Beach Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<</nobr>><</widget>>
<<widget "seabeach2">><<nobr>>
<<set $rng to random(1, 100)>>
A large wave heads towards you. Before it reaches you however, a <<generate1>><<person1>><<person>> on a surf board plucks you from the water as <<he>> sails past. <<He>> holds down your arms with one hand and muzzles you with the other.
<br><br>
<<link [[Next|Sea Beach Molestation]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<</nobr>><</widget>>
<<widget "sea1">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $bestialitydisable is "f" and $rng gte 81>>
Three dolphins swim up to you and nudge you playfully. You pet them back, but they're persistent. One of them starts rubbing against you while the other two prevent you from moving away.
<br><br>
<<link [[Next|Sea Dolphins]]>><<set $molestationstart to 1>><</link>>
<<else>>
Three dolphins swim up to you and nudge you playfully. You pet them back. <<lstress>><<ltrauma>><<stress -12>><<trauma -6>>
<br><br>
<<if $deviancy gte 35 and $bestialitydisable is "f">>
<<link [[Pet them lewdly|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
<br><br>
<</if>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "sea2">><<nobr>>
<<set $rng to random(1, 100)>>
A large wave rolls towards you.
<<if $uncladtest isnot 1>>
You are pulled into the wave and sucked upwards, before floating back down on the other side. That was fun!<<lstress>><<stress -6>>
<<else>>
You are pulled into the wave and sucked upwards. The force tears your clothes away from your grip!
<<if $rng gte 81>>
After the wave has passed you look around for your missing clothing, but it's nowhere to be found. Your clothes lost, you become much more conscious of your <<nuditystop>><<garousal>><<gstress>><<arousal 6>><<stress 6>><<set $unclad to 0>>
<<if $uncladoutfit is 1>><<set $uncladoutfit to 0>>
<<upperruined>><<lowerruined>>
<</if>>
<<if $uncladupper is 1>><<set $uncladupper to 0>>
<<upperruined>>
<</if>>
<<if $uncladlower is 1>><<set $uncladlower to 0>>
<<lowerruined>>
<</if>>
<<if $uncladunder is 1>><<set $uncladunder to 0>>
<<underruined>>
<</if>>
<<else>>
After the wave has passed you look around for your missing clothing, and see it floating not far from you. You swim over to it, not feeling relief until it's recovered.
<</if>>
<</if>>
<br><br>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "sea3">><<nobr>>
<<set $rng to random(1, 100)>>
You feel something rub against your leg. You look down and see the culprit, an eel. More arrive; they twirl around you, their slimy caresses at once disgusting you and inciting shameful feelings. Swarms of them are rising from the depths beneath you. You look around and see a buoy not too far away. If you could swim to it, you could climb to safety.
<br><br>
<<link [[Next|Sea Eels]]>><<set $molestationstart to 1>><</link>>
<</nobr>><</widget>>
<<widget "sea4">><<nobr>>
<<generate1>><<generate2>>
A fishing boat turns towards you, and heads in your direction. The net envelops you, and you are hoisted onto the deck.
<br><br>
A <<person1>><<person>> and <<person2>><<person>> smile down at you. "We got ourselves a lively one," says the <<person1>><<personstop>>
<br><br>
<<link [[Next|Boat Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "sea5">><<nobr>>
<<if $bestialitydisable is "f">>
<<if $squidcount is 0>>
You feel something soft touch your <<genitalsstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<elseif $squidcount is 1>>
You feel something soft touch your <<breastsstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<elseif $squidcount is 2>>
You feel something soft touch your <<breastsstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<elseif $squidcount is 3>>
You feel something soft touch your <<bottomstop>> You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<<else>>
You feel something soft touch your skin. You look beneath the water and see a small squid rubbing you with its tentacles.<<garousal>><<arousal 6>>
<br>
<</if>>
<br>
<<link [[Let it continue|Sea Squid]]>><</link>><<deviant1>>
<br>
<<link [[Pull it away|Sea Pull]]>><</link>>
<br>
<<else>>
<<sea2>>
<</if>>
<</nobr>><</widget>>
<<widget "seavore">><<nobr>>
<<if $voredisable is "f">>
A large creature emerges from the depths, drawn by your scent. Before you even know it's there, it grabs your legs with its maw, gripping you tight.
<br><br>
<<link [[Next|Sea Vore]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<sea1>>
<</if>>
<</nobr>><</widget>>
<<widget "seatangle">><<nobr>>
<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
Your waist becomes tangled in seaweed. It would be easier to untangle if you removed your <<bottoms>> first, and there's no one else around...
<br><br>
<<link [[Undress|Sea Tangle Undress]]>><</link>><<exhibitionist1>>
<br>
<<link [[Don't undress (0:01)|Sea Tangle]]>><<pass 1>><<stress 6>><</link>><<gstress>>
<br>
<<else>>
Your waist becomes tangled in seaweed. It takes a minute to free yourself.<<pass 1>><<stress 1>><<gstress>>
<br><br>
<<destinationeventend>>
<br><br>
<</if>>
<</nobr>><</widget>>
<<widget "searape">><<nobr>>
<<generate1>><<person1>>
Something grabs you firmly by the ankle, and drags you beneath the water. A <<person>> rises from the murk, wearing a diving mask.
<br><br>
<<link [[Next|Sea Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "seatentacles">><<nobr>>
<<if $tentacledisable is "f">>
Something brushes against your leg, then grabs you by the waist. Several tentacles rise from the water.
<br><br>
<<link [[Next|Sea Tentacles]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<seavore>>
<</if>>
<</nobr>><</widget>>
:: Widgets Sea Beach [widget]
<<widget "seabeach">><<nobr>>
<<link [[Swim to the beach (0:10)|Sea Beach]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seabeachquick">><<nobr>>
<<link [[Swim to the beach|Sea Beach]]>><</link>>
<</nobr>><</widget>>
<<widget "seabeacheventend">><<nobr>>
<<link [[Next|Sea Beach]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Sea Docks [widget]
<<widget "seadocks">><<nobr>>
<<link [[Swim to the docks (0:10)|Sea Docks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seadocksquick">><<nobr>>
<<link [[Swim to the docks|Sea Docks]]>><</link>>
<</nobr>><</widget>>
<<widget "seadockseventend">><<nobr>>
<<link [[Next|Sea Docks]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Sea Cliffs [widget]
<<widget "seacliffs">><<nobr>>
<<link [[Swim to the cliffs (0:10)|Sea Cliffs]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seacliffsquick">><<nobr>>
<<link [[Swim to the cliffs|Sea Cliffs]]>><</link>>
<</nobr>><</widget>>
<<widget "seacliffseventend">><<nobr>>
<<link [[Next|Sea Cliffs]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Deep Sea [widget]
<<widget "seamove">><<nobr>>
<<link [[Next (0:10)|Sea]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "seamovequick">><<nobr>>
<<link [[Next|Sea]]>><</link>>
<</nobr>><</widget>>
<<widget "seamoveeventend">><<nobr>>
<<link [[Next|Sea]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Sea Rocks [widget]
<<widget "searocks">><<nobr>>
<<link [[Swim to the rocks (0:10)|Sea Rocks]]>><<pass 10>><<tiredness 2>><</link>><<gtiredness>>
<</nobr>><</widget>>
<<widget "searocksquick">><<nobr>>
<<link [[Swim to the rocks|Sea Rocks]]>><</link>>
<</nobr>><</widget>>
<<widget "searockseventend">><<nobr>>
<<link [[Next|Sea Rocks]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/overworld-town/loc-sea/widgets.twee | twee | mit | 10,412 |
:: Clothing Shop [nobr]
<<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>>
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the clothing shop. It has a large selection of ordinary clothes, but you'll need to go elsewhere if you're looking for something exotic.
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Clothing Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<tryOnStats>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<elseif $exposed gte 1>>
You are hiding within a clothing stand to protect your dignity.
<br><br>
<</if>>
[[View outfits|Outfit Shop]]
<br>
[[View tops|Top Shop]]
<br>
[[View bottoms|Bottom Shop]]
<br><br>
[[View under outfits|Under Outfit Shop]]
<br>
[[View under tops|Under Top Shop]]
<br>
[[View under bottoms|Under Bottom Shop]]
<br><br>
[[View Head Accessories|Head Shop]]
<br>
[[View Face Accessories|Face Shop]]
<br>
[[View Neck Accessories|Neck Shop]]
<br>
[[View Legwear|Legs Shop]]
<br>
[[View Shoes|Shoe Shop]]
<br><br>
<<if $clothingrebuy is 1>>
[[Disable automatic clothing Rebuy|Rebuy Shop]]
<br>
<<else>>
[[Enable automatic clothing rebuy|Rebuy Shop]]
<br>
<</if>>
<<if $daystate is "night" and $hour isnot 21 and $clothingshoptheft isnot 1>>
<<link [[Examine the cash register|Clothing Shop Register]]>><</link>>
<br>
<</if>>
<br>
<<if $daystate is "night" or $tryOn.value is 0>>
<<link[[Leave|Shopping Centre Top]]>><<ShowUnderEquip>><<set $tryOn.autoReset to true>><</link>>
<br><br>
<<elseif $tryOn.value gt 0>>
<<link[[Return clothes|$passage]]>><<clothingReset>><</link>>
<br>
<<if $tryOn.value lt $money>>
<<link[[Buy clothes|$passage]]>><<buyTryOnClothes "wear">><</link>>
<br>
<<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>>
<br>
<</if>>
<<link[[Leave with stolen clothes|Stolen Clothing Shop Result]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: Clothing Shop Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br>
:: Rebuy Shop [nobr]
<<set $outside to 0>><<effects>>
<<if $clothingrebuy is 1>>
Disabling clothing rebuy will deactivate the chips in all your clothing. They will no longer attempt to buy replacements when destroyed, and will not charge you anything.
<br><br>
Would you like to disable automatic clothing rebuy?
<br><br>
<<link [[Yes|Clothing Shop]]>><<set $clothingrebuy to 0>><</link>>
<br>
<<else>>
Enabling clothing rebuy will activate chips in all your clothing. When damaged beyond repair, the clothes automatically order a replacement. The cost is the price of the garment, plus an additional 50% service fee. This will not work if you don't have enough money, which will be deducted immediately.
<br><br>
Would you like to enable this?
<br><br>
<<link [[Yes|Clothing Shop]]>><<set $clothingrebuy to 1>><</link>>
<br>
<</if>>
<<link [[No|Clothing Shop]]>><</link>>
<br>
:: Outfit Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<uppershopbuy>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<outfitshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Top Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<uppershopbuy>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<else>>
<<uppershopbuy "reset">>
<</if>>
<<uppershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Bottom Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<lowershopbuy>>
<<else>>
<<lowershopbuy "reset">>
<</if>>
<<else>>
<<lowershopbuy "reset">>
<</if>>
<<lowershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Under Outfit Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underuppershopbuy>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<underoutfitshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Under Top Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underuppershopbuy>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<else>>
<<underuppershopbuy "reset">>
<</if>>
<<underuppershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Under Bottom Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<underlowershopbuy>>
<<else>>
<<underlowershopbuy "reset">>
<</if>>
<<else>>
<<underlowershopbuy "reset">>
<</if>>
<<underlowershop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Head Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<headshopbuy>>
<<else>>
<<headshopbuy "reset">>
<</if>>
<<else>>
<<headshopbuy "reset">>
<</if>>
<<headshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Face Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<faceshopbuy>>
<<else>>
<<faceshopbuy "reset">>
<</if>>
<<else>>
<<faceshopbuy "reset">>
<</if>>
<<faceshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Neck Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<neckshopbuy>>
<<else>>
<<neckshopbuy "reset">>
<</if>>
<<else>>
<<neckshopbuy "reset">>
<</if>>
<<neckshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Legs Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<legsshopbuy>>
<<else>>
<<legsshopbuy "reset">>
<</if>>
<<else>>
<<legsshopbuy "reset">>
<</if>>
<<legsshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
:: Shoe Shop [nobr]
<<set $outside to 0>><<effects>>
<input type="button" value="DEFAULT OPTIONS" onclick="SugarCube.Wikifier.wikifyEval('<<shopDefaultOptionsToggle>>');">
<div id="shopDefault" class="hidden">
<<shopDefaultOptions>>
</div>
<br><br>
<<if $clothes_choice and $clothes_choice_previous>>
<<if $clothes_choice is $clothes_choice_previous>>
<<feetshopbuy>>
<<else>>
<<feetshopbuy "reset">>
<</if>>
<<else>>
<<feetshopbuy "reset">>
<</if>>
<<feetshop>>
<br>
<<link [[Back to shop|Clothing Shop]]>><<unset $clothes_choice>><</link>>
| TheDivineHeir/degrees | game/overworld-town/loc-shop/clothing.twee | twee | mit | 9,824 |
:: Shopping Centre Top [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "day">>
You are on the top level of the shopping centre. It's not so busy up here, but you can hear a throng on the level below.
<<elseif $daystate is "dusk">>You are on the top level of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the top level of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
The building is closed for the night and seemingly deserted. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $phase is 1>>
<<set $phase to 0>>
You search through the cart. The only thing that might help is a small waist apron.
<br><br>
<<link [[Take it|Shopping Centre Top]]>><<lowerwear 4>><</link>>
<br>
<<link [[Leave it|Shopping Centre Top]]>><</link>>
<br><br>
<<else>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre Top]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br><br>
<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You cower behind a maintenance door away from prying eyes. There's a staircase here leading to the roof. There's also a cart full of cleaning tools, perhaps you could find something to cover yourself in there?
<br><br>
<<link [[Search cart (0:01)|Shopping Centre Top]]>><<pass 1>><<set $phase to 1>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br><br>
<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<<else>>
You are hiding behind an ajar maintenance door. You know there's a clothing shop nearby. You could make a run for it, but you're bound to be seen. There's also a staircase to the roof.
<br><br>
<<link [[Dash to the clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br><br>
<</if>>
<<else>>
<<if $daystate is "night">>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
<br>
<<else>>
<<clothingshopicon>><<link [[Clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><</link>>
<br>
<<tailoricon>><<link [[Tailor (0:01)|Tailor Shop]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<link [[Go onto the roof (0:02)|Commercial rooftops]]>><<pass 2>><</link>>
<br>
<<link [[Go downstairs (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br><br>
<</if>>
<</if>>
<</if>>
<</if>>
:: Widgets Passout Shop [widget]
<<widget "passoutshop">><<nobr>>
[[Everything fades to black...|Passout Shop]]
<</nobr>><</widget>>
:: Passout Shop [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $dangershop to 0>>
<<set $safeshop to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangershop to random(1, 2)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safeshop to 1>><</if>>
<<if $dangershop is 1>>
[[Wake up|Abduction Shop]]
<<elseif $dangershop is 2>>
<<link [[Wake up|Molestation Shop]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safeshop is 1>><<ambulance>><</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: Abduction Shop [nobr]
<<set $outside to 0>><<effects>>
<<if $phase is 0>><<set $phase to 1>>
<<set $drugged += 180>>
<<lowerruined>>
<<upperruined>>
<<underruined>>
<<underupperwear 1>>
<<underlowerwear 2>>
<<generate1>><<generate2>>
You feel light-headed as you regain consciousness. Your vision clears, and you find yourself facing out a window onto the High Street. You cannot move an inch, but you're stood upright. You feel straps against your skin, they must be holding you steady. They're also contorting your limbs into a specific pose; your hands are resting on your hips and your head is cocked to one side.
<br><br>
Once your bewilderment subsides, you notice you are wearing nothing but a string bikini. The implication suddenly dawns on you when a young blond woman stops in front of the window and stares. You feel blood rush to your face at the humiliation, but she moves on without a flicker of realisation on her face.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 1 hour>><<set $trauma += 20>><</link>>
<<elseif $phase is 1>>
An hour passes without event. More people look at you through the window but none realise you aren't a mannequin. Most people just pass you by without a glance.
<br><br>
You feel less groggy now, and can even twitch a bit. You'll regain control of your body soon, but that still leaves the straps.
<br><br>
Your musing is interrupted by a gentle prod on your backside. A <<person1>><<person>> walks in front of you. <<His>> eyes explore up and down your body, lingering on your bikini bottoms. <<He>> reaches a hand out.
<br><br>
<<link [[Try to say stop|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Abduction Shop]]>><<set $trauma += 20>><<set $phase to 3>><</link>>
<<elseif $phase is 2>>
You can barely murmur, but it's enough. Startled, the <<person>> cries out and runs away. A moment later you hear another voice<<person2>> laugh. "A mannequin spoke?" <<he>> says. "You have an overactive imagination." A pair of hands clasp round your shoulders and spin you to face the inside of the shop. You see the <<person1>><<person>> along with a <<person2>><<person>> watching you.
<br><br>
"Hey sexy doll," the <<person>> prods your waist. Prods a little too hard; the force upsets your balance and you fall to the ground. The <<person1>><<person>> bursts into laughter.
<br><br>
Looking somewhat sheepish, the <<person2>><<person>> picks you up and tries to put you back into position. It's not an easy job to get you stable. Thinking you an object, <<he>> callously manhandles you, gripping you by whichever part of your body <<he>> thinks will help until <<he>> gets you to stay upright.
<br><br>
<<set $arousal += 200 * $breastsensitivity>>
Satisfied, <<he>> and the <<person1>><<person>> leave you be.
<br><br>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 4>><</link>>
<<elseif $phase is 3>>
<<lowerstrip>>
<<He>> prods your <<genitals>> through the thin fabric of the bikini. Curiosity unsated, <<he>> yanks the bikini bottoms, which easily come loose and fall to the ground. With your <<genitals>> exposed for all to see, <<he>> recommences <<his>> investigation into your private area. Before <<he>> becomes too confident a voice calls out, "What are you doing to that mannequin," it says. "You're such a pervert." Startled, the <<person>> ceases his adventure and moves away from you.
<br><br>
<<set $arousal += 400 * $genitalsensitivity>>
<<link [[Next|Abduction Shop]]>><<pass 2 hours>><<set $trauma += 40>><<set $phase to 5>><</link>>
<<elseif $phase is 5>>
<<set $phase to 0>>
You continue waiting, only now with your <<genitals>> on display. People react much the same way as before, only eyes now linger on your exposed <<genitalsstop>> A few people giggle.
<br><br>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.
<br><br>
True to his word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>>
<<commercialquick>>
<br>
[[Go into the shop|Clothing Shop]]
<br>
<<elseif $phase is 4>>
<<set $phase to 0>>
After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room.
<br><br>
As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him.
<br><br>
True to his word, there's £15 on the table, along with a bottle of water and a muffin with some sort of fruit in it.
<br><br>
<<set $hunger -= 500>><<set $thirst -= 500>><<endevent>>
<<commercialquick>>
<br>
<<if $daystate isnot "night">>
[[Go into the shop|Clothing Shop]]
<br>
<</if>>
<</if>>
:: Molestation Shop [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationshop">>
<<generate1>><<generate2>><<tailorinit>>
<<upperruined>>
<<lowerruined>>
<<underruined>>
You awaken to find yourself suspended and naked in a small room. Your wrists are tied together by a thin rope which hangs on a hook attached to the ceiling. <<person1>>A <<person>> holds a tape measure up to your chest while<<person2>> a <<person>> fondles your <<bottomstop>>
<<set $phase to 1>>
<</if>>
<<if $phase is 1>>
"Be still now dear." <<person1>><<He>> wraps the tape around your torso just beneath your armpits.
<<set $phase to 2>>
<<elseif $phase is 2>>
<<person1>><<He>> shifts the tape down your chest until it presses against your nipples.
<<set $arousal += 50 * $breastsensitivity>><<set $phase to 3>>
<<elseif $phase is 3>>
<<person1>><<He>> shifts the tape further down and takes a measurement of your midriff.
<<set $phase to 4>>
<<elseif $phase is 4>>
<<person1>><<He>> measures your <<bottomstop>>
<<set $phase to 5>>
<<elseif $phase is 5>>
<<person1>><<He>> prods your <<genitals>> with one end of the tape. You jerk in response to the sensation of metal touching such a sensitive area. <<He>> starts measuring your legs.
<<set $arousal += 50 * $genitalsensitivity>><<set $phase to 6>>
<<elseif $phase is 6>>
<<person1>>Satisfied, <<he>> drops the tape. "We have just the thing!"
<<set $phase to 7>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Molestation Shop Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Molestation Shop Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Molestation Shop Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Molestation Shop]]>><</link>></span><<nexttext>>
<</if>>
:: Molestation Shop Alarm
Double-click this passage to edit it.
:: Molestation Shop Ejaculation [nobr]
<<effects>>
Their bodies shudder in unison as they reach orgasm.
<br><br>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> speaks in a mocking tone as <<he>> unties you. "We were going to give you something nice to wear, but I don't see why we should if you're going to be so disrespectful." With that, <<he>> shoves you outside, slamming the door behind you.
<br><br>
<<elseif $enemyanger gte 1>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face. <<person1>> The <<person>> recovers quickly however. <<He>> throws a couple of towels at you then shoves you out outside, slamming the door behind you.
<br><br>
<<upperwear 3>>
<<lowerwear 3>>
<<else>>
<<person2>>The <<person>> drops to <<his>> knees and leans against the wall, a rapturous look on <<his>> face.<<person1>> The <<person>> recovers quickly however. <<He>> smiles, "We have just the thing." After a brief rummage through an assortment of garments <<he>> produces a sundress. <<He>> cuts your bonds and throws the dress over your head before shoving you through the door.
<br><br>
<<set $rightarm to 0>><<set $leftarm to 0>>
<<upperwear 1>>
<</if>>
<<tearful>> you struggle to your feet. You know you're not out of danger yet.
<br><br>
<<endcombat>>
<<set $stress -= 1000>>
<<commercialquick>>
:: Molestation Shop Escape [nobr]
<<effects>>
"You ungrateful little trollop!" Angry, they lower you off the hook and shove you outside, slamming the door behind you. <<tearful>> you struggle to your feet.
<br><br>
<<stealclothes>>
<<clotheson>>
<<endcombat>><<set $stress -= 1000>>
<br><br>
<<commercialquick>>
:: Shopping Centre [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $daystate is "day">>
You are on the main floor of the shopping centre. It's crowded with shoppers.
<<elseif $daystate is "dusk">>
You are on the main floor of the shopping centre. The shops are still open, but there are fewer people around as it nears closing time.
<<elseif $daystate is "dawn">>
You are on the main floor of the shopping centre. The shops are opening but it's not yet busy.
<<elseif $daystate is "night">>
You are on the main floor of the shopping centre. It's probably illegal to be here right now.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Shopping Centre]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $exposed gte 2>>
You feel so vulnerable with your privates exposed.
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
You must admit though that standing unclad in this often-crowded space is exhilarating. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<set $trauma += 20>>
Your face aflame with embarrassment, you run into the women's restroom.
<br><br>
<</if>>
<<elseif $exposed gte 1>>
You are dressed really inappropriately for public!
<<if $leftarm is "bound" and $rightarm is "bound">>
With your arms bound you can't even cover yourself.
<</if>>
<<if $daystate is "night">>
Fortunately there's no one around to see you in this state. Still, you must find a way to fix your predicament.
<br><br>
<<else>>
<<set $trauma += 20>>
Your face aflame with embarrassment, you run into the women's restroom.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<</if>>
<<if $daystate is "night">>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers Lock]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet Shop (0:01)|Pet Shop Lock]]>><<pass 1>><</link>>
<br><br>
<<link [[Go upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<link [[Go outside (0:02)|Shopping Centre Entrance Sneak]]>><<pass 2>><</link>>
<br>
<<elseif $exposed gte 1>>
<<link [[Restroom|Shopping Centre Restroom]]>><</link>>
<br>
<<else>>
<<if $edenshopping is 0 and $money gte 5000>>
<<link [[Buy Eden's supplies (0:30) (£50)|Eden Supplies]]>><<pass 30>><<set $money -= 5000>><</link>>
<br>
<</if>>
<<hairdressericon>><<link [[Hairdressers (0:01)|Hairdressers]]>><<pass 1>><</link>>
<br>
<<petshopicon>><<link [[Pet Shop (0:01)|Pet Shop]]>><<pass 1>><</link>>
<br><br>
<<link [[Go Upstairs (0:02)|Shopping Centre Top]]>><<pass 2>><</link>>
<br>
<<link [[High Street (0:02)|High Street]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: Shopping Centre Entrance Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|High Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
:: Shopping Centre Restroom [nobr]
You are alone in the women's restroom.
<br><br>
<<towelup>>
You find some towels. They make a poor substitute for actual clothing but it'll keep you covered. You need to find something more solid as soon as you can.
<br><br>
[[Leave|Shopping Centre]]
:: Shopping Centre Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 100>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Shopping Centre]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|High Street]]>><</link>>
<br>
:: Hairdressers Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
:: Hairdressers [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the hairdressers. Here you can have your hair cut or dyed.
<<if $daystate is "night">>
You are alone in the darkness.
<<elseif $exposed gte 1>>
You hide in a cupboard to protect your dignity.
<<else>>
There's a seat available.
<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Hairdressers]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night" and $hour isnot 21 and $hairdresserstheft isnot 1>>
<<link [[Examine the cash register|Hairdressers Register]]>><</link>>
<br>
<</if>>
<<if $exposed lte 1 and $daystate isnot "night" and $hour isnot 21>>
[[Take a seat|Hairdressers Seat]]
<br><br>
<</if>>
[[Leave|Shopping Centre]]
<br>
<</if>>
<</if>>
:: Hairdressers Seat [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $hairlength gte 900>>
<<set $hairlengthstage to "feet">>
<<elseif $hairlength gte 700>>
<<set $hairlengthstage to "thighs">>
<<elseif $hairlength gte 600>>
<<set $hairlengthstage to "navel">>
<<elseif $hairlength gte 400>>
<<set $hairlengthstage to "chest">>
<<elseif $hairlength gte 200>>
<<set $hairlengthstage to "shoulder">>
<<else>>
<<set $hairlengthstage to "short">>
<</if>>
<<if $fringelength gte 900>>
<<set $fringelengthstage to "feet">>
<<elseif $fringelength gte 700>>
<<set $fringelengthstage to "thighs">>
<<elseif $fringelength gte 600>>
<<set $fringelengthstage to "navel">>
<<elseif $fringelength gte 400>>
<<set $fringelengthstage to "chest">>
<<elseif $fringelength gte 200>>
<<set $fringelengthstage to "shoulder">>
<<else>>
<<set $fringelengthstage to "short">>
<</if>>
<<if $phase is 0>>
<<generate1>><<person1>>You take a seat, and a hairdresser soon appears behind you. "What'll it be hun?" A sign by the mirror reads:
<br>
"Hair cut: £30
<br>
Hair dye: £60"
<br><br>
<<elseif $phase is 1>>
The hairdresser snips away, locks floating to the ground all around you. After a short while, <<he>> stands back while brandishing a mirror for you to examine <<his>> handiwork. "Anything else dear?"
<br><br>
<<elseif $phase is 2>>
The hairdresser asks you to tilt your head back. <<He>> applies a liquid smelling of artificial chemicals to your hair, then begins rinsing it out in a small basin. <<He>> is soon blowing you dry and brandishing a mirror for you to see your hair back in its natural $naturalhaircolour colour.
<br><br>
<<elseif $phase is 3>>
The hairdresser begins carefully applying your chosen colour. It's not long before <<he>> brandishes a mirror for you to see your newly <<haircolourtext>> hair from all angles.
<br><br>
<</if>>
<<set $phase to 0>>
<<if $money gte 3000 and $hairlength gte 50>>
<div class="clothingBox">
Have your sides cut to your:
<div>
<br>
<<set _lengthNames to ["Ears", "Chin", "Shoulders", "Upper chest", "Middle chest", "Upper stomach", "Navel", "Thighs", "Knees", "Ankles"]>>
<<for _i to 0; _i lt _lengthNames.length; _i++>>
<<if $hairlength gte 100 * (_i + 1)>>
<<print '<a onclick="hairdressers(1, '+ _i +')">'+_lengthNames[_i]+'</a>'>>
<<else>>
<<break>>
<</if>>
<br>
<</for>>
</div></div>
<</if>>
<<if $money gte 3000 and $fringelength gte 50>>
<div class="clothingBox">
Have your fringe cut until it's:
<br><br>
<<set _lengthNames to ["Very short", "Short", "Standard", "Long", "Very long"]>>
<<for _i to 0; _i lt _lengthNames.length; _i++>>
<<if $fringelength gte 100 + (200 * _i)>>
<<print '<a onclick="hairdressers(2, '+ _i +')">'+_lengthNames[_i]+'</a>'>>
<<else>>
<<break>>
<</if>>
<br>
<</for>>
</div>
<</if>>
<<if $money gte 6000>>
<div class="clothingBox">
Have your hair dyed:
<div>
<br>
<<set _lengthNames to ["Red", "Black", "Blond", "Platinum blond", "Strawberry blond", "Brown", "Light brown", "Ginger", "Blue", "Green", "Teal", "Pink", "Hot pink", "Soft pink", "Crimson", "Purple", "White", "Snow white", "Deep Blue"]>>
<<set $hairdressersHairColour to ["red", "black", "blond", "platinumblond", "strawberryblond", "brown", "lightbrown", "ginger", "blue", "green", "teal", "pink", "hotpink", "softpink", "crimson", "purple", "white", "snowwhite", "deepblue"]>>
<<for _i to 0; _i lt _lengthNames.length; _i++>>
<<if $haircolour isnot $hairdressersHairColour[_i] and $naturalhaircolour isnot $hairdressersHairColour[_i]>>
<<print '<a onclick="hairdressers(3, '+ _i +')">'+_lengthNames[_i]+'</a>'>>
<br>
<</if>>
<</for>>
</div></div>
<</if>>
<div style="clear:both;"></div>
<br>
<<if $haircolour isnot $naturalhaircolour>>
<<link [[Have your hair dye removed (0:20)|Hairdressers Seat]]>><<set $phase to 2>><<pass 20>><<set $haircolour to $naturalhaircolour>><</link>>
<br><br>
<</if>>
<<link [[Leave|Hairdressers]]>><<endevent>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-shop/main.twee | twee | mit | 25,228 |
:: Pet Shop Lock [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $lock to 200>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop]]>><<pass 10>><<crimeup 20>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
:: Pet Shop [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set _container to $container.home>><<set _pregnancy to $sexStats.anus.pregnancy>>
You are in the pet shop. <<if $daystate is "night">>Most of the animals are sleeping at the moment<<else>>A handful of the small animals turn to look in your direction<</if>>. They all look cute but you doubt Bailey will let you keep any.
<br><br>
<<if $seenPets isnot true and $daystate isnot "night">>
<<set $seenPets to true>><<stress -10>>
<br>
You have a look around the shop and pet some of the cats and dogs in the shop.<<lstress>>
<br><br>
<</if>>
<<if $daystate is "night" and $hour isnot 21 and $petshoptheft isnot 1>>
<<link [[Examine the cash register|Pet Shop Register]]>><</link>>
<br>
<</if>>
<<if _pregnancy.seenDoctor gte 2 and $daystate isnot "night">>
<<set _container to $container.home>>
<<if $boughtItem isnot undefined>>
<br>
<<generate1>><<person1>>You ask shop owner for the <<print $boughtItem>>. "Certainly <<if $player.appearance is "m">>sir<<else>>madam<</if>>" <<he>> says with a smile. "I will have it delivered to your home as soon as I can."<<endevent>>
<br><br>
<<PetShopBoughtItem>>
<</if>>
<br>
Capacity Upgrades:
<br>
<<if (_pregnancy.motherStatus is 0 and _container.upgrades.capacity lt 1) or (_pregnancy.motherStatus gt 0 and _container.upgrades.capacity lt 4)>>
<ul>
<<if _pregnancy.motherStatus gte 0 and _container.upgrades.capacity is 0>>
<<if $money gte 20000>>
<li><<link [[Buy Small Fish Tank £200|$passage]]>><<set $boughtItem to "Small Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 1>>
<li>You don't have £200 for the Small Fish Tank.</li>
<</if>>
<</if>>
<<if _pregnancy.motherStatus gte 1>>
<<if $money gte 50000 and _container.upgrades.capacity lt 2>>
<li><<link [[Buy Fish Tank £500|$passage]]>><<set $boughtItem to "Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 2>>
<li>You don't have £500 for the Fish Tank.</li>
<</if>>
<<if $money gte 100000 and _container.upgrades.capacity lt 3>>
<li><<link [[Buy Large Fish Tank £1,000|$passage]]>><<set $boughtItem to "Large Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 3>>
<li>You don't have £1,000 for the Large Fish Tank.</li>
<</if>>
<<if $money gte 500000 and _container.upgrades.capacity lt 4>>
<li><<link [[Buy Huge Fish Tank £5,000|$passage]]>><<set $boughtItem to "Huge Fish Tank">><</link>></li>
<<elseif _container.upgrades.capacity lt 4>>
<li>You don't have £5,000 for the Huge Fish Tank.</li>
<</if>>
<</if>>
</ul>
<<else>>
You have the best tank available.
<br>
<</if>>
<<if _pregnancy.motherStatus gte 1 and _container.upgrades.capacity gt 1>>
<br>
Food Upgrades:
<br>
<<if _container.upgrades.foodStorage lt 3>>
<ul>
<<if $money gte 50000 and _container.upgrades.foodStorage lt 1>>
<li><<link [[Buy Small Automatic Feeder £500|$passage]]>><<set $boughtItem to "Small Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 1>>
<li>You don't have £500 for the Small Automatic Feeder.</li>
<</if>>
<<if $money gte 150000 and _container.upgrades.foodStorage lt 2>>
<li><<link [[Buy Automatic Feeder £1,500|$passage]]>><<set $boughtItem to "Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 2>>
<li>You don't have £1,500 for the Automatic Feeder.</li>
<</if>>
<<if $money gte 750000 and _container.upgrades.foodStorage lt 3>>
<li><<link [[Buy Large Automatic Feeder £7,500|$passage]]>><<set $boughtItem to "Large Automatic Feeder">><</link>></li>
<<elseif _container.upgrades.foodStorage lt 3>>
<li>You don't have £7,500 for the Large Automatic Feeder.</li>
<</if>>
</ul>
<<elseif _pregnancy.motherStatus gte 1>>
You have the best feeder available.
<br>
<</if>>
<</if>>
<<if _container.upgrades.capacity gt 2>>
<br>
Decoration Upgrades:
<br>
<<if _container.upgrades.luxury lt 1 or (_container.upgrades.capacity gt 3 and _container.upgrades.luxury lt 2)>>
<ul>
<<if $money gte 500000 and _container.upgrades.luxury lt 1>>
<li><<link [[Buy Standard Decorations £5,000|$passage]]>><<set $boughtItem to "Standard Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 1>>
<li>You don't have £5,000 for the Standard Decorations.</li>
<</if>>
<<if $money gte 1500000 and _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li><<link [[Buy Exotic Decorations £15,000|$passage]]>><<set $boughtItem to "Exotic Decorations">><</link>></li>
<<elseif _container.upgrades.luxury lt 2 and _container.upgrades.capacity gt 3>>
<li>You don't have £15,000 for the Exotic Decorations.</li>
<</if>>
</ul>
<<else>>
You have the best decorations available.
<br>
<</if>>
<</if>>
<</if>>
<br>
<<link [[Leave|Shopping Centre]]>><</link>>
<br>
:: Widgets PetShopBoughtItem [widget]
<<widget "PetShopBoughtItem">><<nobr>>
<<if $boughtItem isnot undefined>>
<<set _container to $container.home>>
<<switch $boughtItem>>
<<case "Small Fish Tank">>
<<set $money -= 20000>><<set _container.upgrades.capacity to 1>><<set _container.maxCount to 2>><<set _container.name to "Small Fish Tank">>
<<case "Fish Tank">>
<<set $money -= 50000>><<set _container.upgrades.capacity to 2>><<set _container.maxCount to 3>><<set _container.name to "Fish Tank">>
<<case "Large Fish Tank">>
<<set $money -= 100000>><<set _container.upgrades.capacity to 3>><<set _container.maxCount to 4>><<set _container.name to "Large Fish Tank">>
<<case "Huge Fish Tank">>
<<set $money -= 500000>><<set _container.upgrades.capacity to 4>><<set _container.maxCount to 5>><<set _container.name to "Huge Fish Tank">>
<<case "Small Automatic Feeder">>
<<set $money -= 50000>><<set _container.upgrades.foodStorage to 1>><<set _container.maxDaysWithoutFood to 7>><<set _container.feederName to "Small Automatic Feeder">>
<<case "Automatic Feeder">>
<<set $money -= 150000>><<set _container.upgrades.foodStorage to 2>><<set _container.maxDaysWithoutFood to 14>><<set _container.feederName to "Automatic Feeder">>
<<case "Large Automatic Feeder">>
<<set $money -= 750000>><<set _container.upgrades.foodStorage to 3>><<set _container.maxDaysWithoutFood to 30>><<set _container.feederName to "Large Automatic Feeder">>
<<case "Standard Decorations">>
<<set $money -= 500000>><<set _container.upgrades.luxury to 1>><<set _container.decorations to "Standard Decorations">>
<<case "Exotic Decorations">>
<<set $money -= 1500000>><<set _container.upgrades.luxury to 2>><<set _container.decorations to "Exotic Decorations">>
<</switch>>
<<unset $boughtItem>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-shop/petShop.twee | twee | mit | 7,311 |
:: Stolen Clothing Shop Result [nobr]
<<ShowUnderEquip>>
<<if $skulduggery lt 100>>
A security guard watches the entrance. There's no other way out, so you put everything back before leaving.
<<clothingReset>>
<<else>>
A security guard watches the entrance, but you stroll by without arousing suspicion.<<crime>>
<<set _crime to ($tryOn.value / 100)>>
<<crimeup _crime>>
<</if>>
<br><br>
<<link [[Next|Shopping Centre Top]]>><<set $tryOn.autoReset to true>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-shop/stolenClothes.twee | twee | mit | 472 |
:: Tailor Shop[nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the tailor shop. It has cloth of various colours hanging on racks.
<br>
The tailor is known for the ability to fix even the most tattered clothing, and for offering to repair the lower half of outfits for free.
<br><br>
<<if $sewingKit isnot 1>>
Looks like the shop has a new machine for sale in the display.
<br><br>
<</if>>
<<if $sewingBought is 1>>
"Thank you for your purchase. I'll have this delivered to your room by the time you get back."
<br><br>
<<set $sewingBought to 0>>
<</if>>
<<set $tailor_cost to 0>>
<<set _time to 0>>
<<set _outfitTime to 0>>
<<for _e to 0; _e lt $clothing_number; _e++>>
<<activeclothes>>
<<if _active_clothes is "lower" or _active_clothes is "under_lower">>
<<if $worn[_active_clothes].one_piece is 1>>
<<if $worn[_active_clothes].integrity lt $worn[_active_clothes].integrity_max>>
<<set _outfitTime += 5>>
<</if>>
<<continue>>
<</if>>
<</if>>
<<if $worn[_active_clothes].integrity lt $worn[_active_clothes].integrity_max>>
<<set $tailor_cost += Math.trunc($worn[_active_clothes].cost * ($worn[_active_clothes].integrity / $worn[_active_clothes].integrity_max))>>
<<set _time += 5>>
<</if>>
<</for>>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 21>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>>
<br><br>
<<if $exposed lte 0>>
<<link [[Go Outside|High Street]]>><</link>>
<br>
<<else>>
<<link [[Hide until it's over (1:00)|Tailor Shop]]>><<pass 1 hour>><</link>>
<</if>>
<<else>>
<<if $daystate is "night">>
You are alone in the darkness.
<br><br>
<<if $hour isnot 21 and $tailortheft isnot 1>>
<<link [[Examine the cash register|Tailor Register]]>><</link>>
<br>
<</if>>
<<elseif $exposed gte 1>>
You are hiding behind bolts of cloth to protect your dignity.
<br><br>
<<else>>
<<if $tailor_cost gte 1 and $money gte $tailor_cost>>
The tailor offers to fix all your clothes for <span class="gold">£<<print Math.trunc($tailor_cost / 100)>>.<<if $tailor_cost % 100 lte 9>>0<</if>><<print $tailor_cost % 100>>.</span>
<br>
<<print'<<link [[Fix Clothes (0:'+(_time lt 10 ? "0":"")+_time+')|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass _time>><</link>>'>>
<br><br>
<<set _options to true>>
<<elseif $money lt $tailor_cost>>
You don't have enough cash to repair your clothes. (<span class="red">£<<print Math.trunc($tailor_cost / 100)>>.<<if $tailor_cost % 100 lte 9>>0<</if>><<print $tailor_cost % 100>>.</span>)
<br><br>
<<set _options to true>>
<</if>>
<<if ($worn.upper.set is $worn.lower.set and $worn.lower.integrity lt $worn.lower.integrity_max) or ($worn.under_upper.set is $worn.under_lower.set and $worn.under_lower.integrity lt $worn.under_lower.integrity_max)>>
The tailor will repair the lower halves of outfits for free.
<br>
<<print '<<link [[Fix Clothes (0:'+(_outfitTime lt 10 ? "0":"")+_outfitTime+')|Fix Lower]]>><<pass _outfitTime>><</link>>'>>
<br><br>
<<set _options to true>>
<</if>>
<<if _options isnot true>>
Your clothes are fully repaired already.
<br><br>
<</if>>
<<if $sewingKit isnot 1 and $dev is 1>>
<<link [[Approach the Display Cabinet|Tailor Shop Sewing Machine]]>><</link>>
<br><br>
<</if>>
<</if>>
[[Leave|Shopping Centre Top]]
<</if>>
<</if>>
:: Fix Clothes[nobr]
Your clothes have been fixed.
<br><br>
<<set $worn.upper.integrity = $worn.upper.integrity_max>>
<<set $worn.lower.integrity = $worn.lower.integrity_max>>
<<set $worn.under_upper.integrity = $worn.under_upper.integrity_max>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>>
<</if>>
<<set $worn.head.integrity = $worn.head.integrity_max>>
<<set $worn.face.integrity = $worn.face.integrity_max>>
<<set $worn.neck.integrity = $worn.neck.integrity_max>>
<<set $worn.legs.integrity = $worn.legs.integrity_max>>
<<set $worn.feet.integrity = $worn.feet.integrity_max>>
[[Back|Tailor Shop]]
:: Fix Lower[nobr]
Your lower clothes have been fixed.
<br><br>
<<if $worn.upper.set is $worn.lower.set>>
<<set $worn.lower.integrity = $worn.lower.integrity_max>>
<</if>>
<<if $worn.under_upper.set is $worn.under_lower.set>>
<<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>>
<</if>>
[[Back|Tailor Shop]]
:: Tailor Shop Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 0>>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Shopping Centre Top]]>><</link>>
<br>
:: Tailor Shop Sewing Machine[nobr]
<<effects>>
You approach the display, inside it lies a sewing machine. An advertisement poster hangs beside the display, it reads:
<br><br>
THE SEWINATOR-9000 <sup>tm</sup>
<br><br>
- Dog Chewed Your Undies? <span class="pink">~Tentacles~</span> Tore Your Clothes? No Problem!
<br><br>
- Can Fix Any Piece of Clothing in One minute!
<br><br>
- Requires <span class="green">No Skill</span>! Even Bailey Could Use It!
<br><br>
- Comes With a Lifetime Supply of Cloth For Repairs!
<br><br>
- Only <span class ="gold">£1000.00!</span>
<br><br>
<<if $money gte 100000>>
<<link [[Purchase Sewing Machine - Repair your clothes in your room! £1000|Tailor Shop]]>><<set $money -= 100000>><<set $sewingKit to 1>><<set $sewingBought to 1>><</link>>
<br>
<</if>>
<<link [[Go Back|Tailor Shop]]>><</link>>
| TheDivineHeir/degrees | game/overworld-town/loc-shop/tailor.twee | twee | mit | 5,905 |
:: Widgets tryOnClothes [widget]
<<widget "tryOnInit">><<nobr>>
<<set $tryOn to {
"autoReset":true,
"value":0,
"ShowUnderEquip": {"upper": null, "under": null}
}>>
<</nobr>><</widget>>
<<widget "tryOnReset">><<nobr>>
<<set $tryOn to {
"autoReset":false,
"value":0,
"ownedStored":{
"face":clone($worn.face),
"feet":clone($worn.feet),
"head":clone($worn.head),
"legs":clone($worn.legs),
"lower":clone($worn.lower),
"neck":clone($worn.neck),
"under_lower":clone($worn.under_lower),
"under_upper":clone($worn.under_upper),
"upper":clone($worn.upper)
},
"tryingOn":{
"face":null,
"feet":null,
"head":null,
"legs":null,
"lower":null,
"neck":null,
"under_lower":null,
"under_upper":null,
"upper":null
},
"type": {},
"showUnderEquip": {"upper": null, "under": null}
}>>
<</nobr>><</widget>>
<<widget "tryOnStats">><<nobr>>
<<if $tryOn.showUnderEquip.upper is null>>
<<link [[Show Under Clothes|$passage]]>><<ShowUnderEquip "hide">><</link>>
<br><br>
<<else>>
<<link [[Re-equip Upper Clothes|$passage]]>><<ShowUnderEquip>><</link>>
<br><br>
<</if>>
<<if $tryOn.value gt 0>>
Clothes you are trying on total to £<<print $tryOn.value / 100>>. This includes:
<br>
<<if $passage is "Clothing Shop">>
<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
<ul>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
<<set _show to true>>
<<if _itemTypes[_i] is "under_lower" or _itemTypes[_i] is "lower">>
<<if $tryOn.tryingOn[_itemTypes[_i]].set isnot _itemTypes[_i]>>
<<set _show to false>>
<</if>>
<</if>>
<<if _show is true>>
<li>
<<set _color to $tryOn.tryingOn[_itemTypes[_i]].colour>>
<<if $tryOn.tryingOn[_itemTypes[_i]].colour isnot 0>>
<<print '<span class="' + $tryOn.tryingOn[_itemTypes[_i]].colour + '">(_color)</span>'>>
<</if>>
<<print $tryOn.tryingOn[_itemTypes[_i]].name_cap>> with a price tag of £<<print $tryOn.tryingOn[_itemTypes[_i]].cost / 100>>
<<switch _itemTypes[_i]>>
<<case "face">> | <<link [[Remove|$passage]]>><<clothingReset "face">><</link>>
<<case "feet">> | <<link [[Remove|$passage]]>><<clothingReset "feet">><</link>>
<<case "head">> | <<link [[Remove|$passage]]>><<clothingReset "head">><</link>>
<<case "legs">> | <<link [[Remove|$passage]]>><<clothingReset "legs">><</link>>
<<case "upper">> | <<link [[Remove|$passage]]>><<clothingReset "upper">><</link>>
<<case "lower">> | <<link [[Remove|$passage]]>><<clothingReset "lower">><</link>>
<<case "neck">> | <<link [[Remove|$passage]]>><<clothingReset "neck">><</link>>
<<case "under_upper">> | <<link [[Remove|$passage]]>><<clothingReset "under_upper">><</link>>
<<case "under_lower">> | <<link [[Remove|$passage]]>><<clothingReset "under_lower">><</link>>
<</switch>>
</li>
<</if>>
<</if>>
<</for>>
</ul>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "buyTryOnClothes">><<nobr>>
<<if $args[0]>>
<<ShowUnderEquip>>
<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
<<set $money -= $tryOn.value>>
<<switch $args[0]>>
<<case "wear">>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<setType _itemTypes[_i]>>
<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
/*Send previously equipped clothes to wardrobe*/
<<if $tryOn.type["upper"] isnot null>>
<<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
<<wardrobeSend $tryOn.ownedStored[$tryOn.type.upper] $tryOn.type.upper>>
<<set $tryOn.ownedStored[$tryOn.type.upper] to null>>
<<wardrobeSend $tryOn.ownedStored[$tryOn.type.lower] $tryOn.type.lower>>
<<set $tryOn.ownedStored[$tryOn.type.lower] to null>>
<<else>>
<<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
<</if>>
<<else>>
<<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
<</if>>
<</if>>
<</for>>
<<case "wardrobe">>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
/*Send New Clothes to wardrobe*/
<<wardrobeSend $tryOn.tryingOn[_itemTypes[_i]] _itemTypes[_i]>>
<</if>>
/*Re-equip previously equipped clothes*/
<<set $worn[_itemTypes[_i]] to clone($tryOn.ownedStored[_itemTypes[_i]])>>
<</for>>
<</switch>>
<<set $tryOn.autoReset to true>>
<</if>>
<</nobr>><</widget>>
<<widget "clothingReset">><<nobr>>
<<if $args[0]>>
<<set _itemType to $args[0]>>
<<setType _itemType>>
<<if $tryOn.type.upper isnot null>>
<<if $tryOn.type.upper is "upper">>
<<ShowUnderEquip>>
<</if>>
<<if ($tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set) or ($worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set)>>
<<set $worn[$tryOn.type.upper] to clone($tryOn.ownedStored[$tryOn.type.upper])>>
<<set $worn[$tryOn.type.lower] to clone($tryOn.ownedStored[$tryOn.type.lower])>>
<<removeTryingOn $tryOn.type.upper>>
<<removeTryingOn $tryOn.type.lower>>
<<else>>
<<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
<<removeTryingOn _itemType>>
<</if>>
<<else>>
<<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
<<removeTryingOn _itemType>>
<</if>>
<<else>>
<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
<<for _i to 0; _i lt _itemTypes.length; _i++>>
<<if $tryOn.ownedStored[_itemTypes[_i]] isnot null>>
<<set $worn[_itemTypes[_i]] to clone($tryOn.ownedStored[_itemTypes[_i]])>>
<</if>>
<</for>>
<<set $tryOn.autoReset to true>>
<</if>>
<</nobr>><</widget>>
<<widget "tryOnWear">><<nobr>>
<<if $args[0] and $args[1]>>
<<set _itemType to $args[1]>>
<<setType _itemType>>
<<set _item to clone($clothes[_itemType][$args[0]])>>
<<if $colouraction isnot undefined>>
<<set _item.colour to $colouraction>>
<</if>>
<<if $accessorycolouraction isnot undefined>>
<<set _item.accessory_colour to $accessorycolouraction>>
<</if>>
<<set _itemUnder to null>>
<<if $tryOn.type.upper isnot null>>
<<if _item.set isnot _itemType>>
<<for _i to 0; _i lt $clothes[$tryOn.type.lower].length; _i++>>
<<if _item.set is $clothes[$tryOn.type.lower][_i].set>>
<<set _itemUnder to clone($clothes[$tryOn.type.lower][_i])>>
<<if $colouraction isnot undefined>>
<<set _itemUnder.colour to $colouraction>>
<</if>>
<<if $accessorycolouraction isnot undefined>>
<<set _itemUnder.accessory_colour to $accessorycolouraction>>
<</if>>
<<break>>
<</if>>
<</for>>
<</if>>
/*Unequip relevant items*/
<<if ($worn[$tryOn.type.upper].set isnot $tryOn.type.upper and $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set) or _itemUnder isnot null>>
<<set $worn[$tryOn.type.upper] to clone($clothes[$tryOn.type.upper][0])>>
<<set $worn[$tryOn.type.lower] to clone($clothes[$tryOn.type.lower][0])>>
<<removeTryingOn $tryOn.type.upper>>
<<removeTryingOn $tryOn.type.lower>>
<<else>>
<<removeTryingOn _itemType>>
<<set $worn[_itemType] to clone($clothes[_itemType][0])>>
<</if>>
<<else>>
<<set $worn[_itemType] to clone($clothes[_itemType][0])>>
<<removeTryingOn _itemType>>
<</if>>
/*Equip items*/
<<set $worn[_itemType] to clone(_item)>>
<<set $tryOn.tryingOn[_itemType] to _item>>
<<set $tryOn.value += $tryOn.tryingOn[_itemType].cost>>
<<if _itemUnder isnot null>>
<<set $worn[$tryOn.type.lower] to clone(_itemUnder)>>
<<set $tryOn.tryingOn[$tryOn.type.lower] to clone(_itemUnder)>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "updateOwned">><<nobr>>
<<if $args[0]>>
<<setType $args[0]>>
<<if $tryOn.type.upper isnot null>>
<<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
<<set $tryOn.ownedStored[$tryOn.type.upper] to $clothes[$tryOn.type.upper][0]>>
<<set $tryOn.ownedStored[$tryOn.type.lower] to $clothes[$tryOn.type.lower][0]>>
<</if>>
<<if $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set>>
<<set $tryOn.ownedStored[$tryOn.type.upper] to clone($worn[$tryOn.type.upper])>>
<<set $tryOn.ownedStored[$tryOn.type.lower] to clone($worn[$tryOn.type.lower])>>
<<else>>
<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
<</if>>
<<else>>
<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "setType">><<nobr>>
<<if $args[0]>>
<<switch $args[0]>>
<<case "upper" "lower">>
<<set $tryOn.type["upper"] to "upper">>
<<set $tryOn.type["lower"] to "lower">>
<<case "under_upper" "under_lower">>
<<set $tryOn.type["upper"] to "under_upper">>
<<set $tryOn.type["lower"] to "under_lower">>
<<default>>
<<set $tryOn.type["upper"] to null>>
<<set $tryOn.type["lower"] to null>>
<</switch>>
<</if>>
<</nobr>><</widget>>
<<widget "removeTryingOn">><<nobr>>
<<if $tryOn.tryingOn[$args[0]] isnot null>>
<<set $tryOn.value -= $tryOn.tryingOn[$args[0]].cost>>
<<set $tryOn.tryingOn[$args[0]] to null>>
<</if>>
<</nobr>><</widget>>
<<widget "wardrobeSend">><<nobr>>
<<if $args[0] and $args[1]>>
/*Deal with outfits*/
<<if $args[0].name isnot "naked">>
<<set $wardrobe[$args[1]].push(clone($args[0]))>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "ShowUnderEquip">><<nobr>>
<<switch $args[0]>>
<<case "hide">>
<<if $tryOn.showUnderEquip.upper is null>>
<<set $dontHide to true>>
<<set $tryOn.showUnderEquip.upper to clone($worn.upper)>>
<<set $tryOn.showUnderEquip.lower to clone($worn.lower)>>
<<set $worn.upper to clone($clothes.upper[0])>>
<<set $worn.lower to clone($clothes.lower[0])>>
<</if>>
<<default>>
<<if $tryOn.showUnderEquip.upper isnot null>>
<<set $dontHide to false>>
<<set $worn.upper to clone($tryOn.showUnderEquip.upper)>>
<<set $worn.lower to clone($tryOn.showUnderEquip.lower)>>
<<set $tryOn.showUnderEquip.upper to null>>
<<set $tryOn.showUnderEquip.lower to null>>
<</if>>
<</switch>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-shop/tryOn.twee | twee | mit | 10,192 |
:: Widgets Shop [widget]
/*First argument - bought or stolen
Second argument - worn or send
Third argument - item index*/
<<widget "uppershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0]>><<ShowUnderEquip>><</if>>
<<if $args[0] is "buy">>
You buy the $clothes.upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "upper">>
<<elseif $args[0] is "return">>
<<clothingReset "upper">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<upperwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<upperwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<upperwear _shop_temp $accessorycolouraction>>
<<else>>
<<upperwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "upper">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<uppersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<uppersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<uppersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<uppersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "outfitshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.upper[$clothes_choice].name. <<if $clothes.upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.upper[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.upper[$clothes_choice].cost)>>
<<if $wardrobe.upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night">>
<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.upper.cursed is 1>>$worn.upper.name<<else>>$worn.lower.name<</if>>.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<uppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<uppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.upper[$clothes_choice].cost>>
<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.upper.cursed is 1>>$worn.upper.name<<else>>$worn.lower.name<</if>></span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>><<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.upper isnot null>>
<<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<outfitforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("clothing") and $clothes.upper[_i].one_piece is 1>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "uppershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.upper[$clothes_choice].name. <<if $clothes.upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.upper[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.upper[$clothes_choice].cost)>>
<<if $wardrobe.upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.upper.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<uppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<uppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.upper[$clothes_choice].cost>>
<<if $worn.upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.upper.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "upper">><<uppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.upper.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.upper isnot null>>
<<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<upperforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("clothing") and $clothes.upper[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "lowershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0]>><<ShowUnderEquip>><</if>>
<<if $args[0] is "buy">>
You buy the $clothes.lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "lower">>
<<elseif $args[0] is "return">>
<<clothingReset "lower">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<lowerwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<lowerwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<lowerwear _shop_temp $accessorycolouraction>>
<<else>>
<<lowerwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "lower">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<lowersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<lowersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<lowersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<lowersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "lowershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.lower[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.lower[$clothes_choice].name. <<if $clothes.lower[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.lower[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.lower[$clothes_choice].description Costs <span class="gold">£<<print $clothes.lower[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.lower[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.lower[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.lower[$clothes_choice].cost)>>
<<if $wardrobe.lower.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.lower.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.lower.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<lowershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<lowershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.lower[$clothes_choice].cost>>
<<if $worn.lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.lower.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "lower">><<lowershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "lower">><<lowershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.lower.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<lowershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.lower isnot null>>
<<link [[Return|$passage]]>><<lowershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.lower.length; _i++>>
<<if $clothes.lower[_i].shop.includes("clothing") and $clothes.lower[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.lower[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.lower[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.lower[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.lower[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underuppershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.under_upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.under_upper[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "under_upper">>
<<elseif $args[0] is "return">>
<<clothingReset "under_upper">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underupperwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<underupperwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underupperwear _shop_temp $accessorycolouraction>>
<<else>>
<<underupperwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "under_upper">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underuppersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<underuppersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underuppersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<underuppersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underoutfitshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.under_upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.under_upper[$clothes_choice].name. <<if $clothes.under_upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.under_upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.under_upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.under_upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.under_upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.under_upper[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.under_upper[$clothes_choice].cost)>>
<<if $wardrobe.under_upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.under_upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night">>
<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.under_upper.cursed is 1>>$worn.under_upper.name<<else>>$worn.under_lower.name<</if>>.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<underuppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<underuppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.under_upper[$clothes_choice].cost>>
<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your <<if $worn.under_upper.cursed is 1>>$worn.under_upper.name<<else>>$worn.under_lower.name<</if>>.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.under_upper isnot null>>
<<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.under_upper.length; _i++>>
<<if $clothes.under_upper[_i].shop.includes("clothing") and $clothes.under_upper[_i].one_piece is 1>>
<<print '<<link [[$clothes.under_upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underuppershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.under_upper[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.under_upper[$clothes_choice].name. <<if $clothes.under_upper[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.under_upper[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.under_upper[$clothes_choice].description Costs <span class="gold">£<<print $clothes.under_upper[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.under_upper[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.under_upper[$clothes_choice].accessory_colour_options.length isnot 0>>
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.under_upper[$clothes_choice].cost)>>
<<if $wardrobe.under_upper.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.under_upper.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.under_upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_upper.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<underuppershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<underuppershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.under_upper[$clothes_choice].cost>>
<<if $worn.under_upper.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_upper.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "under_upper">><<underuppershopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.under_upper.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.under_upper isnot null>>
<<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.under_upper.length; _i++>>
<<if $clothes.under_upper[_i].shop.includes("clothing") and $clothes.under_upper[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.under_upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_upper[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underlowershopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.under_lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.under_lower[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "under_lower">>
<<elseif $args[0] is "return">>
<<clothingReset "under_lower">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underlowerwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<underlowerwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underlowerwear _shop_temp $accessorycolouraction>>
<<else>>
<<underlowerwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "under_lower">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<underlowersend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<underlowersend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<underlowersend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<underlowersend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "underlowershop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.under_lower[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.under_lower[$clothes_choice].name. <<if $clothes.under_lower[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.under_lower[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.under_lower[$clothes_choice].description Costs <span class="gold">£<<print $clothes.under_lower[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.under_lower[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.under_lower[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.under_lower[$clothes_choice].cost)>>
<<if $wardrobe.under_lower.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.under_lower.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_lower.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<underlowershopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<underlowershopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.under_lower[$clothes_choice].cost>>
<<if $worn.under_lower.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.under_lower.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "under_lower">><<underlowershopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<underlowershopbuy "buy" "send" $clothes_choice>><<clothingReset "under_lower">><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.under_lower.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<underlowershopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.under_lower isnot null>>
<<link [[Return|$passage]]>><<underlowershopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<underlowerforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.under_lower.length; _i++>>
<<if $clothes.under_lower[_i].shop.includes("clothing") and $clothes.under_lower[_i].one_piece isnot 1>>
<<print '<<link [[$clothes.under_lower[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_lower[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_lower[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_lower[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "headshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.head[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.head[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "head">>
<<elseif $args[0] is "return">>
<<clothingReset "head">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<headwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<headwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<headwear _shop_temp $accessorycolouraction>>
<<else>>
<<headwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "head">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<headsend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<headsend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<headsend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<headsend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "headshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.head[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.head[$clothes_choice].name. <<if $clothes.head[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.head[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.head[$clothes_choice].description Costs <span class="gold">£<<print $clothes.head[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.head[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.head[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.head[$clothes_choice].cost)>>
<<if $wardrobe.head.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.head.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.head.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.head.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<headshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<headshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.head[$clothes_choice].cost>>
<<if $worn.head.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.head.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "head">><<headshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "head">><<headshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.head.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<headshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.head isnot null>>
<<link [[Return|$passage]]>><<headshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<headforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.head.length; _i++>>
<<if $clothes.head[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.head[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.head[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.head[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.head[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "faceshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.face[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.face[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "face">>
<<elseif $args[0] is "return">>
<<clothingReset "face">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<facewear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<facewear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<facewear _shop_temp $accessorycolouraction>>
<<else>>
<<facewear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "face">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<facesend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<facesend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<facesend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<facesend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "faceshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.face[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.face[$clothes_choice].name. <<if $clothes.face[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.face[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.face[$clothes_choice].description Costs <span class="gold">£<<print $clothes.face[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.face[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.face[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.face[$clothes_choice].cost)>>
<<if $wardrobe.face.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.face.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.face.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.face.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<faceshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<faceshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.face[$clothes_choice].cost>>
<<if $worn.face.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.face.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "face">><<faceshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "face">><<faceshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.face.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<faceshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.face isnot null>>
<<link [[Return|$passage]]>><<faceshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.face.length; _i++>>
<<if $clothes.face[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.face[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.face[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.face[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.face[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "neckshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.neck[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.neck[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "neck">>
<<elseif $args[0] is "return">>
<<clothingReset "neck">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<neckwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<neckwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<neckwear _shop_temp $accessorycolouraction>>
<<else>>
<<neckwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "neck">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<necksend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<necksend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<necksend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<necksend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "neckshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.neck[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.neck[$clothes_choice].name. <<if $clothes.neck[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.neck[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.neck[$clothes_choice].description Costs <span class="gold">£<<print $clothes.neck[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.neck[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.neck[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.neck[$clothes_choice].cost)>>
<<if $wardrobe.neck.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.neck.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.neck.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.neck.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<neckshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<neckshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.neck[$clothes_choice].cost>>
<<if $worn.neck.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.neck.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "neck">><<neckshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "neck">><<neckshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.neck.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<neckshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.neck isnot null>>
<<link [[Return|$passage]]>><<neckshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<if $location is "forest">>
<<neckforestclothes>>
<<else>>
<<for _i to 0; _i lt $clothes.neck.length; _i++>>
<<if $clothes.neck[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.neck[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.neck[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.neck[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</if>>
<</nobr>><</widget>>
<<widget "legsshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.legs[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.legs[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "legs">>
<<elseif $args[0] is "return">>
<<clothingReset "legs">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<legswear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<legswear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<legswear _shop_temp $accessorycolouraction>>
<<else>>
<<legswear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "legs">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<legssend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<legssend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<legssend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<legssend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "legsshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.legs[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.legs[$clothes_choice].name. <<if $clothes.legs[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.legs[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.legs[$clothes_choice].description Costs <span class="gold">£<<print $clothes.legs[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.legs[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.legs[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.legs[$clothes_choice].cost)>>
<<if $wardrobe.legs.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.legs.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.legs.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.legs.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<legsshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<legsshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.legs[$clothes_choice].cost>>
<<if $worn.legs.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.legs.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "legs">><<legsshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "legs">><<legsshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.legs.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<legsshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.legs isnot null>>
<<link [[Return|$passage]]>><<legsshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.legs.length; _i++>>
<<if $clothes.legs[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.legs[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.legs[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.legs[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.legs[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "feetshopbuy">><<nobr>>
<<set _shop_temp to $args[2]>>
<<set $clothes_choice_previous to $clothes_choice>>
<<if $args[0] is "buy">>
You buy the $clothes.feet[_shop_temp].name.
<br><br>
<<elseif $args[0] is "steal">>
You steal the $clothes.feet[_shop_temp].name.
<br><br>
<<elseif $args[0] is "try">>
<<tryOnWear _shop_temp "feet">>
<<elseif $args[0] is "return">>
<<clothingReset "feet">>
<<elseif $args[0] is "reset">>
<<unset $colouraction>>
<<unset $accessorycolouraction>>
<<set $shopDefaults.colorSet to null>>
<<set $shopDefaults.secColorSet to null>>
<</if>>
<<if $args[1] is "wear">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<feetwear _shop_temp $colouraction $accessorycolouraction>>
<<else>>
<<feetwear _shop_temp $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<feetwear _shop_temp $accessorycolouraction>>
<<else>>
<<feetwear _shop_temp>>
<</if>>
<</if>>
<<updateOwned "feet">>
<<elseif $args[1] is "send">>
<<if $colouraction isnot undefined>>
<<if $accessorycolouraction isnot undefined>>
<<feetsend _shop_temp "wardrobe" $colouraction $accessorycolouraction>>
<<else>>
<<feetsend _shop_temp "wardrobe" $colouraction>>
<</if>>
<<else>>
<<if $accessorycolouraction isnot undefined>>
<<feetsend _shop_temp "wardrobe" $accessorycolouraction>>
<<else>>
<<feetsend _shop_temp "wardrobe">>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "feetshop">><<nobr>>
<<if $clothes_choice>>/*clothes_choice carries the index of the chosen item*/
<<set _temp_choice to clone($clothes.feet[$clothes_choice])>>/*Avoids using two variables as indices, as it didn't want to work.*/
<<if _temp_choice.plural is 1>><<integrity $clothes_choice_integrity "cap">><<else>>A <<integrity $clothes_choice_integrity>><</if>> and <<reveal $clothes_choice_reveal>> $clothes.feet[$clothes_choice].name. <<if $clothes.feet[$clothes_choice].gender is "m">><span class="lblue">For boys.</span><<elseif $clothes.feet[$clothes_choice].gender is "f">><span class="pink">For girls.</span><</if>> $clothes.feet[$clothes_choice].description Costs <span class="gold">£<<print $clothes.feet[$clothes_choice].cost / 100>>.</span>
<br><br>
<<shoptraits>>
<<if $clothes.feet[$clothes_choice].colour_options.length isnot 0>>
There's a range of colours to choose from:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
<<if $shopDefaults.colorSet isnot $shopDefaults.color and _temp_choice.colour_options.includes($shopDefaults.color)>>
<<set $colouraction to $shopDefaults.color>>
<<set $shopDefaults.colorSet to $shopDefaults.color>>
<</if>>
<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e]</span> <<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<if $clothes.feet[$clothes_choice].accessory_colour_options.length isnot 0>>
Secondary colour:
<br>
<<set _setChecked to false>>
<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
<<if $shopDefaults.secColorSet isnot $shopDefaults.secColor and _temp_choice.colour_options.includes($shopDefaults.secColor)>>
<<set $accessorycolouraction to $shopDefaults.secColor>>
<<set $shopDefaults.secColorSet to $shopDefaults.secColor>>
<</if>>
<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
<<set _setChecked to true>>
<<else>>
<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e]</span> <<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
<</if>>
<</for>>
<br><br>
<</if>>
<<set _cost to clone($clothes.feet[$clothes_choice].cost)>>
<<if $wardrobe.feet.length gte $wardrobe.space>>
<span class="blue">Your wardrobe is full. <i>$wardrobe.feet.length / $wardrobe.space</i></span>
<br>
<<elseif $daystate is "night" and $location isnot "forest">>
<<if $worn.feet.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.feet.name.</span>
<br>
<<else>>
<<link [[Steal and wear|$passage]]>><<feetshopbuy "steal" "wear" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<</if>>
<<link [[Steal and send home|$passage]]>><<feetshopbuy "steal" "send" $clothes_choice>><<crimeup _cost / 100>><<unset $clothes_choice>><</link>><<crime>>
<br>
<<elseif $money gte $clothes.feet[$clothes_choice].cost>>
<<if $worn.feet.cursed is 1>>
<span class="blue">You can't wear this item without first removing your $worn.feet.name.</span>
<br>
<<else>>
<<link [[Buy and wear|$passage]]>><<clothingReset "feet">><<feetshopbuy "buy" "wear" $clothes_choice>><<set $money -= _cost>><<unset $clothes_choice>><</link>>
<br>
<</if>>
<<link [[Buy and send home|$passage]]>><<clothingReset "feet">><<feetshopbuy "buy" "send" $clothes_choice>><<set $money -= _cost>>
<<if $shopDefaults.disableReturn is false>><<unset $clothes_choice>><</if>>
<</link>>
<br>
<<else>>
<span class="pink">You cannot afford this item.</span>
<br>
<</if>>
<<if $worn.feet.cursed>>
<<elseif $tryOn.tryingOn>>
<<link [[Try On|$passage]]>><<feetshopbuy "try" null $clothes_choice>><</link>>
<br>
<<if $tryOn.tryingOn.feet isnot null>>
<<link [[Return|$passage]]>><<feetshopbuy "return" null $clothes_choice>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<br>
<<for _i to 0; _i lt $clothes.feet.length; _i++>>
<<if $clothes.feet[_i].shop.includes("clothing")>>
<<print '<<link [[$clothes.feet[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.feet[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.feet[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.feet[_i].cost / 100>>.</span>
<br>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "shoptraits">><<nobr>>
Traits:
<br>
<<if _temp_choice.type.includes("normal")>>
Normal - Suitable for everyday use.
<br>
<</if>>
<<if _temp_choice.type.includes("formal")>>
Formal - Suitable for important occasions, and for good etiquette among certain company.
<br>
<</if>>
<<if _temp_choice.type.includes("school")>>
School - Sanctioned uniform of the local school.
<br>
<</if>>
<<if _temp_choice.type.includes("glasses")>>
Glasses - Helps you focus, increasing the rate school skills are improved.
<br>
<</if>>
<<if _temp_choice.type.includes("cool")>>
Fashionable - Increases the rate status improves at school, but some teachers may dislike it.
<br>
<</if>>
<<if _temp_choice.type.includes("swim")>>
Swimwear - Fares well underwater.
<br>
<</if>>
<<if _temp_choice.type.includes("dance")>>
Dance - Flexible enough to withstand the rigours of the dance floor.
<br>
<</if>>
<<if _temp_choice.type.includes("costume")>>
Costume - People may look at this askance outside the right situations.
<br>
<</if>>
<<if _temp_choice.type.includes("serving")>>
Serving - Encourages tips when working as a bartender, waiter or waitress if visible.
<br>
<</if>>
<<if _temp_choice.type.includes("fetish")>>
Fetish - Intrinsically lewd.
<br>
<</if>>
<<if _temp_choice.type.includes("sleep")>>
Sleep - Soft and cosy.
<br>
<</if>>
<<if _temp_choice.type.includes("mask")>>
Mask - Conceals your identity, stopping fame from increasing. Won't fool the police or people who know you.
<br>
<</if>>
<<if _temp_choice.type.includes("holy")>>
Holy - Sacred to the local faith.
<br>
<</if>>
<<if _temp_choice.type.includes("dark")>>
Profane - Absorbs all light.
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "outfitforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("forest") and $clothes.upper[_i].one_piece is 1>>
<<if $clothes.upper[_i].name is "witch dress">>
<<if $days gte 47>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - In stock from the 21st of October.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "upperforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.upper.length; _i++>>
<<if $clothes.upper[_i].shop.includes("forest") and $clothes.upper[_i].one_piece isnot 1>>
<<if $clothes.upper[_i].name is "serafuku">>
<<if $headdrive is 1>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - Discover the headteacher's secret.
<br>
<</if>>
<<elseif $clothes.upper[_i].name is "slut shirt">>
<<if $undergroundescape isnot undefined>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - Survive slavery in an underground brothel.
<br>
<</if>>
<<elseif $clothes.upper[_i].name is "vampire jacket">>
<<if $days gte 47>>
<<print '<<link [[$clothes.upper[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.upper[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.upper[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.upper[_i].name_cap</span> | <span class="teal">£<<print $clothes.upper[_i].cost / 100>></span> - <span class="black">Locked</span> - In stock from the 21st of October.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "underlowerforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.under_lower.length; _i++>>
<<if $clothes.under_lower[_i].shop.includes("forest") and $clothes.under_lower[_i].one_piece isnot 1>>
<<if $clothes.under_lower[_i].name is "loincloth">>
<<if $syndromeeden is 1 or $syndromewolves is 1>>
<<print '<<link [[$clothes.under_lower[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.under_lower[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.under_lower[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.under_lower[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.under_lower[_i].name_cap</span> | <span class="teal">£<<print $clothes.under_lower[_i].cost / 100>></span> - <span class="black">Locked</span> - Befriend a lonely hunter. Or join a pack of wolves.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "headforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.head.length; _i++>>
<<if $clothes.head[_i].shop.includes("forest")>>
<<if $clothes.head[_i].name is "witch hat">>
<<if $days gte 47>>
<<print '<<link [[$clothes.head[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.head[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.head[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.head[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.head[_i].name_cap</span> | <span class="teal">£<<print $clothes.head[_i].cost / 100>></span> - <span class="black">Locked</span> - In stock from the 21st of October.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "neckforestclothes">><<nobr>>
<<for _i to 0; _i lt $clothes.neck.length; _i++>>
<<if $clothes.neck[_i].shop.includes("forest")>>
<<if $clothes.neck[_i].name is "holy pendant">>
<<if $soup_kitchen_known is 1>>
<<print '<<link [[$clothes.neck[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.neck[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.neck[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.neck[_i].name_cap</span> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>></span> - <span class="black">Locked</span> - Discover the soup kitchen.
<br>
<</if>>
<<elseif $clothes.neck[_i].name is "dark pendant">>
<<if $loft_known is 1>>
<<print '<<link [[$clothes.neck[_i].name_cap|$passage]]>><<set $clothes_choice to ' + _i + '>><<set $clothes_choice_reveal to clone($clothes.neck[' + _i + '].reveal)>><<set $clothes_choice_integrity to ($clothes.neck[' + _i + '].integrity_max)>><</link>>'>> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>>.</span> <span class="gold">Unlocked</span>
<br>
<<else>>
<span class="lblue">$clothes.neck[_i].name_cap</span> | <span class="teal">£<<print $clothes.neck[_i].cost / 100>></span> - <span class="black">Locked</span> - Discover Bailey's fear.
<br>
<</if>>
<<else>>
<</if>>
<</if>>
<</for>>
<</nobr>><</widget>>
<<widget "shopDefaultOptions">><<nobr>>
<br>
<<set _colorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"]>>
<<set _secondaryColorOptions to ["black", "blue", "brown", "green", "pink", "purple", "red", "tangerine", "white", "yellow"]>>
Primary Colour:
<br>
<<for _i to 0; _i lt _colorOptions.length; _i++>>
<label><<print '<span class="'+ _colorOptions[_i] +'">' + _colorOptions[_i] + '</span>'>>
<<print '<<radiobutton "$shopDefaults.color" "'+ _colorOptions[_i] +'" ' + ($shopDefaults.color is _colorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br>
Secondary Colour:
<br>
<<for _i to 0; _i lt _secondaryColorOptions.length; _i++>>
<label><<print '<span class="'+ _colorOptions[_i] +'">' + _secondaryColorOptions[_i] + '</span>'>>
<<print '<<radiobutton "$shopDefaults.secColor" "'+ _secondaryColorOptions[_i] +'" ' + ($shopDefaults.secColor is _secondaryColorOptions[_i] ? "checked" : "") + '>>'>></label>
|
<</for>>
<br><br>
<label><<print '<<checkbox "$shopDefaults.disableReturn" false true '+($shopDefaults.disableReturn is true? "checked" : "")+'>>'>> Make it easier to send multiple of the same item home.</label>
<</nobr>><</widget>>
<<widget "shopDefaultOptionsToggle">><<nobr>>
<<toggleclass #shopDefault "hidden">>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/overworld-town/loc-shop/widgets.twee | twee | mit | 84,335 |
:: Barb Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">>
You are on Barb Street. Silver blocks of flats tower all around you. You can hear the sea. The police station is located here. There's also a dance studio.
<<if $daystate is "day">>
<<if $weather is "rain">>
The few braving the rain walk quickly.
<<else>>
Pedestrians fill the pavements, but the sound of traffic dominates.
<</if>>
<<elseif $daystate is "dawn">>
The street is already busy, even so early.
<<elseif $daystate is "dusk">>
The sun has long since disappeared behind the towers, but the street remains busy.
<<elseif $daystate is "night">>
Voices and occasional shouting emerge from nearby buildings despite the hour.
<</if>>
<<if $police_access_card is 1>>
Your <span class="teal">police access card</span> can open a door at the side of the station.
<<set $phase to 10>>
<<elseif $skulduggery gte 600 and (($daystate isnot "night" and $rng lte 25) or ($daystate is "night" and $rng lte 20))>>
<<set $phase to 10>>
<br>
<span class="teal">With a thief's eye you see what others miss.</span> You notice a couple of police dragging
<<print either("a shackled","an unconscious","a struggling","a nubile","a naked","a heavily sedated","a gagged","a flirtatious")>> prisoner
from a side door and taking them <<print either("down a secluded alley.","into the back of a police car.","down steps to a secluded underground cell.")>>
The side door didn't close properly. It remains slightly open.
<br><<set $eventskip to 1>>
<</if>>
<<if $halloween is 1>>
Jack-o'-lanterns and other halloween decorations leer through windows.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "barb">>
<br>
<</if>>
Places of Interest
<br>
<<if $openinghours is 1>>
<<link [[Dance Studio (0:01)|Dance Studio]]>><<pass 1>><</link>>
<br>
<<elseif $closinghour is 1>>
<span class="blue">People are leaving the dance studio.</span> It must be closing time.
<br>
<<else>>
<<link [[Dance Studio|Dance Studio Lock]]>><</link>>
<br>
<</if>>
<<if $exposed lte 0>>
<<policeicon>><<link [[Police Station (0:02)|Police Station]]>><<pass 2>><</link>>
<br>
<<if $dorenintro gte 1>>
<<link [[Doren's Flat (0:02)|Doren Entrance]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<if $phase is 10>>
<<policeicon>><<link [[Sneak into Police Station side door (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<cliff>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<br>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "barb">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/barb.twee | twee | mit | 3,225 |
:: Cliff Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You are on Cliff Street. Several civic buildings are located here, including the town hall. The Ocean Breeze cafe looks out over the sea. There's a path leading down to the beach.
<<if $daystate is "day">>
<<if $weather is "rain">>
Wind howls in from the sea.
<<else>>
A gentle breeze blows in from the sea.
<</if>>
<<elseif $daystate is "dawn">>
There's a lot of traffic. People are driving to work.
<<elseif $daystate is "dusk">>
There's a lot of traffic. People are driving home from work.
<<elseif $daystate is "night">>
The street is dark and quiet. Only the ocean can be heard.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if ndef $pillory_tenant>><<setup_pillory>><</if>>
<<if $pillory_tenant.exists is 1>> /* If someone is in pillory... */
<<if $days gt $pillory_tenant.endday>>/* If sentence finished before today. */
<<setup_pillory>>
<<elseif ($days is $pillory_tenant.endday)>>
<<if $hour gt $pillory_tenant.endhour>> /* If ended earlier today */
<<setup_pillory>>
<<elseif $hour is $pillory_tenant.endhour>> /* If ending now? */
<<end_npc_pillory>>
<<else>> /* Sentence ongoing. */
<<npc_pillory>>
<</if>>
<<else>> /* Sentence ongoing to tomorrow. */
<<npc_pillory>>
<</if>>
<<elseif $rng %10 is 0>> /* Pillory empty gives 10% chance of new person */
<<new_npc_pillory>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "cliff">>
<br>
<</if>>
Places of interest
<br>
<<if $scienceproject is "ongoing" and $scienceprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<link [[Attend Science Fair|Science Fair]]>><</link>>
<br>
<</if>>
<<if $mathsproject is "ongoing" and $mathsprojectdays is 0 and $daystate is "day" and $exposed lte 0>>
<<link [[Attend Maths Competition|Maths Competition]]>><</link>>
<br>
<</if>>
<<if $pillory_tenant.exists is 1 and $exposed lte 0>>
<<link [[Watch Pillory (0:10)|Cliff Street Pillory]]>><<pass 10>><</link>>
<br>
<</if>>
<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>>
<br>
<<if $openinghours is 1>>
<<if $exposed lte 0>>
<<link [[Cafe (0:01)|Ocean Breeze]]>><<pass 1>><</link>>
<br>
<<else>>
<</if>>
<<elseif $closinghour is 1>>
<span class="blue">People are leaving the cafe.</span> It must be closing time.
<br>
<<else>>
<<link [[Cafe|Ocean Breeze Lock]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<starfish>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "cliff">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Cliff Street Pillory [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
You join the crowd around the pillory on Cliff Street.
<<npc_pillory_detail>>
<<if $stress gte 4000>>
<span class="gold">You are stressed.</span> Things are getting on top of you.
You watch some people throw fruit at <<the_pillory_person_stop>> It looks like fun. <span class="teal">You feel an urge to join in</span> - <<he>> probably deserves it.
<br><br>
<</if>>
<<if $daystate is "night">>
<<if $stress gte 3000>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[Throw Fruit|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">There is no fruit left to throw right now.</span>
<br>
<</if>>
<</if>>
<<if $cat gte 6 and ($pillory_tenant.ass + $pillory_tenant.genital) gte 2>>
<<link [[Groom prisoner|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 1>><</link>>
<br>
<</if>>
<<if $pillory_tenant.lowerexposed gte 2 and ($stress gte 4000 or $trauma gte (($traumamax / 5) * 1))>>
<<link [[Spank prisoner|Cliff Street Prisoner]]>><<pass 5>><<set $phase to 2>><</link>><<lstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<if $stress gte 4000>>
<<if $pillory_tenant.fruitstock gte 1>>
<<link [[Throw Fruit|Cliff Street Prisoner]]>><<pass 2>><<set $phase to 0>><<stress -6>><<set $pillory_tenant.fruitstock -= 1>><</link>><<lstress>>
<br>
<<else>>
<span class="red">There is no fruit left to throw right now.</span>
<br>
<</if>>
<</if>>
<</if>>
<<endevent>>
<<link [[Leave|Cliff Street]]>><</link>>
<br>
:: Cliff Street Prisoner [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">>
<<get_pillory_npc>><<person1>>
<<if $phase is 0>>
A box of rotten fruit lies nearby. You grab a piece and weigh it in your hand.
<br>
You throw it at <<the_pillory_person>>
<<if $rng gte 75>>
<<set $pillory_tenant.fruit += 1>>
<span class="teal">hitting <<him>> full in the face.</span> <<His>> expression is hilarious.
<<if $physique gte ($physiquesize / 7) * 4>>You put a lot of strength behind it, it must have hurt.<</if>><<llstress>><<stress -12>>
<br>
The crowd cheer and laugh.
<<else>>
but miss entirely.<<if $physique lte ($physiquesize / 7) * 3>> Some people nearby mock your feeble throw.<</if>>
<</if>>
<<elseif $phase is 1>>
You slurp up the cream from the <<the_pillory_persons>> ass and groin. The crowd watch, awed.
<<set $famesex +=20>>
<<else>>
<<set $pillory_tenant.spank += 1>><<control 10>><<stress -12>><<trauma -12>>
You viciously spank <<the_pillory_persons>> ass. It gives you a sense of control and well-being.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Cliff Street Pillory]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-street/cliff.twee | twee | mit | 6,213 |
:: Connudatus Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">>
You are on Connudatus Street. The numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares.
<<if $daystate is "day">>
The street is crowded with shoppers.
<<elseif $daystate is "dawn">>
Vendors are setting up their stalls.
<<elseif $daystate is "dusk">>
Vendors are taking down their stalls. The restaurants are packed.
<<elseif $daystate is "night">>
The nightlife is in full swing. Neon lights glow above.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $skulduggery gte 200 and $skulduggeryDintro isnot 1>>
<<set $skulduggeryDintro to 1>>
Your experience breaking the rules of society lets you look at the street in a new light. So many people with their valuables close at hand, and lightly guarded. <span class="gold">You can now rob people on Connudatus Street.</span>
<br><br>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "connudatus">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $exposed lte 1>>
<<stripclubicon>><<link [[Strip Club|Strip Club]]>><</link>>
<br>
<</if>>
<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>>
<<link [[Strip Club|Strip Club Lock]]>><</link>>
<br>
<<elseif $hour is 6>>
<span class="blue">People are leaving the club.</span> It must be closing time.
<br>
<</if>>
<<if $skulduggeryDintro is 1 and $exposed lte 0>>
<<link [[Look for a mark (0:20)|Connudatus Street Thievery]]>><<pass 20>><<crimeup 1>><</link>><<crime>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<cliff>>
<<wolf>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<residential>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "connudatus">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/connudatus.twee | twee | mit | 2,492 |
:: Danube Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">>
You are on Danube Street. The houses here are spacious and stately.
<<if $daystate is "day">>
<<if $weather is "rain">>
The rain has driven people indoors.
<<else>>
You hear activity from the walled gardens.
<</if>>
<<elseif $daystate is "dawn">>
You see movement through the windows.
<<elseif $daystate is "dusk">>
They cast creepy shadows in the dimming light.
<<elseif $daystate is "night">>
Light from the windows does little to alleviate the darkness.
<</if>>
<<if $halloween is 1>>
Some homes host extravagant halloween displays.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "danube">>
<br>
<</if>>
Places of interest
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br>
<<if $exhibitionismrun is "danube" and $exposed lte 1>>
<<link [[Oak behind spa|Danube Oak]]>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<link [[Approach one of the houses (0:02)|Danube House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<link [[Knock on one of the houses (0:02)|Danube House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<domus>>
<<wolf>>
<<connudatus>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "danube">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Danube Oak [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You walk behind the spa, and find the oak the note mentioned. It stands at the edge of the forest. This is where you were told to strip. There's no one around.
<br><br>
<<if $exhibitionism gte 35>>
<<link [[Strip|Danube Oak Strip]]>><<set $phase to 0>><</link>><<exhibitionist3>>
<br>
<<else>>
<<link [[Strip|Danube Oak Strip]]>><<set $phase to 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<</if>>
<<link [[leave|Danube Street]]>><</link>>
<br>
:: Danube Oak Strip [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>><<underupperstrip>>
<<if $phase is 0>>
You <<nervously>> remove your clothing as the note said, until you're stood naked, here on the outskirts of town.<<exhibitionism3>>
<<else>>
You take a deep breath and glance around. This is a lot of money. You <<nervously>> remove your clothing as the note said, until you're stood naked, here on the outskirts of town.
<</if>>
<br><br>
Something flashes in the oak's branches. A camera. <<covered>> You feel your face heat up, but notice something else above you. A small parachute floats down, carrying a little box. You catch it. There's a note inside.
<br><br>
<i>It was nice working with you.</i>
<br><br>
There's £100 behind the paper. You get dressed as fast as your shaking hands will allow. You don't think anyone saw you. Except the camera.
<br><br>
<<set $money += 10000>>
<<set $exhibitionismrun to "danubedone">>
<<set $exhibitionismrunon to 0>>
<<link [[leave|Danube Street]]>><<clotheson>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-street/danube.twee | twee | mit | 3,702 |
:: Domus Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "domus">>
You are on Domus Street. The orphanage is here. The street is dominated by small homes similar in appearance.
<<if $daystate is "day">>
<<if $weather is "rain">>
People walk quickly, driven by the rain.
<<else>>
People tend to their gardens and go about their business all along the street.
<</if>>
<<elseif $daystate is "dawn">>
It's quite busy. People are on their way to work.
<<elseif $daystate is "dusk">>
People return to their homes, tired after a long day.
<<else>>
The street is dark and silent.
<</if>>
<<if $halloween is 1>>
Jack-o'-lanterns, skeletons, and spiders decorate the houses.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $tutorial is 0 and $debug is 0>><<set $tutorial to 1>>
<<generate1>><<person1>>As you leave the orphanage you bump into a <<person>> passing by. <<He>> staggers back and looks at you with anger, but <<his>> rage turns to lechery as <<he>> beholds you. "You're the cutest thing I've seen all week! Come 'ere."
<br><br>
<<link [[Next|Tutorial]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<elseif $NPCName[$NPCNameList.indexOf("Whitney")].state isnot "dungeon" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and $halloween is 1 and $monthday is 31 and $hour gte 19 and $halloween_whitney_proposed isnot 1>><<set $halloween_whitney_proposed to 1>>
<<halloweenwhitney>>
<<else>>
<<if $map.top is true>>
<<map "domus">>
<br>
<</if>>
<<if $averydate is 1 and $hour is 20>>
Avery waits for you by their car.
<br>
<<link [[Date (1:20)|Avery Date]]>><</link>>
<br><br>
<</if>>
Places of interest
<br>
<<link [[Go home (0:01)->Orphanage]]>><<pass 1>><</link>>
<br>
<<if $daystate is "night">>
<<link [[Approach one of the houses (0:02)|Domus House Lock]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<link [[Knock on one of the houses (0:02)|Domus House Knock]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $exposed gte 2 and $daystate isnot "night" and $exhibitionism gte 75>>
<<link [[Beg for clothing (0:02)|Domus House Nude]]>><<pass 2>><</link>><<exhibitionist5>>
<br>
<</if>>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<barb>>
<<danube>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<br>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<residential>>
<<stormdrain>>
<<loiter>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "domus">>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/domus.twee | twee | mit | 3,014 |
:: Elk Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">>
You are on Elk Street. There are roads leading to several large industrial complexes.
<<if $daystate is "day">>
<<if $weather is "rain">>
The sound of water hitting metal is constant.
<<else>>
You hear the sound of machinery all around.
<</if>>
<<elseif $daystate is "dawn">>
You hear the sound of machinery all around.
<<elseif $daystate is "dusk">>
You hear the sound of machinery all around.
<<elseif $daystate is "night">>
You hear the sound of machinery even at this hour.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "elk">>
<br>
<</if>>
<<if $compoundstate isnot undefined>>
Places of interest
<br>
<</if>>
<<if $compoundstate is 1>>
<span class="blue">The compound is prowled by guards.</span> They'll be less agitated tomorrow.
<br>
<<elseif $compoundstate is 0>>
<<link [[Sneak into the compound|Elk Compound]]>><<crimeup 1>><</link>><<crime>>
<br>
<<elseif $compoundcard is 1 and $exposed lte 0>>
<<link [[Enter strange compound|Elk Compound Card]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<nightingale>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "elk">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/elk.twee | twee | mit | 1,927 |
:: Gang [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<generate3>><<generate4>><<generate5>><<generate6>>
<<ganginit>>You feel something probing your nethers. Hands reach out from all around.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Gang]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Gang]]>><</link>></span><<nexttext>>
<</if>>
:: StreetEx1 [nobr]
<<set $outside to 1>><<effects>>
<<if $phase is 0>>
You take cover under a parked car. The footsteps grow louder and you soon see a pair of feet march past. Heart racing, you wait for the footsteps to fade before continuing.
<<garousal>>
<br><br>
<<set $arousal += 50>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<if $phase is 1>>
<<if $rng lte 80>>
<<set $arousal += 50>>
You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light. Fortunately they seem in a hurry and don't notice your skulking. Your heart continues to beat rapidly.
<<garousal>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<set $arousal += 50>>
You keep to the side of the road opposite the footsteps and soon see a <<person>> step into the glow of a street light.
<br><br>
Unfortunately the darkness isn't as concealing as you hoped. <<He>> spots you in your embarrassing state of dress. Ashamed, you break into a run, followed by <<his>> whistling.
<<trauma 2>><<garousal>><<gtrauma>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>>
:: StreetEx2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationresidential">>
<<strangeman2init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->StreetEx2 Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx2 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx2 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx2]]>><</link>></span><<nexttext>>
<</if>>
:: StreetEx2 Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bashes your head against the pavement, then leaves you.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> saunters off.
<br><br>
<<else>>
<<He>> kisses you on the cheek, then saunters off.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: StreetEx2 Escape [nobr]
<<effects>>
<<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you keep running until your legs give out and you collapse against a wall.
<br><br>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: StreetEx3 [nobr]
<<set $outside to 1>>
<<if $phase is 0>>
<<effects>>
You run with all the speed you can muster. <<physique>>
<<if $bestialitydisable is "t">>
You manage to escape, but not unscathed.
<<set $trauma += 40>><<set $pain += 40>><<set $stress += 400>><<set $worn.lower.integrity -= 20>><<set $worn.upper.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<bruise leftarm>><<bruise full>>
<br><br>
<<destinationeventend>>
<<else>>
<<if $physique gte $rng * 100 + 2000>>
You slowly gain distance on the dog and it eventually gives up the chase. You run a bit further, then stop to catch your breath.
<br><br>
<<destinationeventend>>
<<else>>
The beast is faster than you however. It quickly catches up to you and, grabbing your arm in its teeth, drags you to the ground.
<br><br>
<<set $pain += 30>><<set $phase2 to 1>>
<<link [[Next|StreetEx3]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br><br>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpark">>
<<dog1init>><<beasttype dog>>
<<if $phase2 is 1>>
<<set $enemyanger += 120>>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->StreetEx3 Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx3 Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx3 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx3]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: StreetEx3 Ejaculation [nobr]
<<beastejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> bites you on the thigh, then leaves you lying on the pavement.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
<<He>> barks then leaves you lying on the pavement.
<br><br>
<<else>>
<<He>> licks your <<genitals>> then darts away.<<neutral 5>>
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: StreetEx3 Escape [nobr]
<<effects>>
Deciding that <<he>> might have bitten off more than <<he>> can chew, <<he>> flees back into the darkness. <<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Abduction [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">>You wake up on a moth-eaten mattress in a small room you've never seen before. Your arms are bound behind your back. You aren't alone.
<br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Abduction Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next">[[Next->Abduction]]</span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Abduction Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Abduction Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Abduction]]>><</link>></span><<nexttext>>
<</if>>
:: Abduction Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<person1>>The <<person>> violently grabs your arms, drags you to the window and hurls you out. You fall a story before hitting the ground.<<violence 30>>
<br><br>
<<stealclothes>>
<<tearful>> you struggle to your feet.
<<clotheson>>
<br><br>
<<elseif $enemyanger gte 1>>
<<person1>>They carry you out the room and down a flight of stairs before unceremoniously dumping you outside.
<br><br>
<<stealclothes>>
<<tearful>> you struggle to your feet.
<<clotheson>>
<br><br>
<<else>>
<<unbind>>
<<if $brothelknown isnot 1>>
<<person1>>The <<person>> unties your bonds while the <<person2>><<person>> speaks, "There's a place for sluts like you." <<He>> seizes your arm and begins to write on it. <<He>> finishes quickly, it's the address of a building on Harvest Street.<<set $brothelknown to 1>> <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<else>>
<</if>>
<<clotheson>>
They escort you from the premises. <<tearful>> you try to work out your whereabouts. You think you're somewhere in the industrial district.
<br><br>
<</if>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>>
:: Abduction Escape [nobr]
<<effects>>
They recoil in pain. <<tearful>> you seize the opportunity and escape the room. You flee along a corridor, then down a flight of stairs before bursting through an exit door.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>><<set $eventskip to 1>>
<<industrialquick>>
:: Catcall Ignore [nobr]
<<effects>>
You hasten your pace to escape the remarks.<<gtrauma>><<gstress>>
<br><br>
<<trauma 3>><<stress 3>>
<<endevent>>
<<destinationeventend>>
:: StreetEx4 [nobr]
<<set $outside to 1>><<effects>>
<<if $phase lte 1>>
You stay hidden.
<br><br>
The <<person3>><<persons>> struggles while <<his>> clothes are torn aside.
<<if $phase is 0>>
Just metres from where you hide, the <<person1>><<person>> and <<person2>><<person>> brutally rape the <<person3>><<personcomma>> jeering, laughing and taking pictures all the while.
Between throating the <<if $pronoun is "m">>boy<<else>>girl<</if>>, beating <<himcomma>> and biting <<his>> <<if $pronoun is "m">>nipples<<else>>breasts<</if>>, it's clear they get off on the brutality.
<br><br>
By the time they cum and stagger away, you feel shaken and <<if $submissive gte 1150>>weirdly aroused. Somewhere in your mind, you can't help imagining it was you, powerless and vulnerable to their animal lust. It fills you with horror and... something else.<<gtrauma>><<garousal>><<trauma 3>><<stress 3>><<arousal 3>><<else>>upset.<<gtrauma>><<gstress>><<trauma 5>><<stress 3>><<pain 4>><</if>>
<br><br>
<<elseif $phase is 1>>
You can't bear to watch, but can't close your ears to the sounds. For what feels like hours, you hide in the bushes, face buried in the ground, as just metres away a helpless <<if $pronoun is "m">>boy<<else>>girl<</if>> <<if $pronoun is $player.gender>>just like you <</if>>is brutally raped.<<pain 5>>
<br><br>
<</if>>
The attackers tidy themselves up, sharing glances and satisfied smiles.
They take some photos of the <<person3>><<personcomma>> broken and used at their feet.
<br><br>
"Aww, come on, can we keep <<himcomma>> please!" you hear the <<person2>><<person>> say.
<br><br>
The <<person1>><<person>> mutters something inaudible.
<br><br>
"One of those police collars," the <<person2>><<person>> replies. "That would do it."
<br><br>
They strut away, still chatting.
<br><br>
<<if $rng lte 80>>
The <<person3>><<person>> lays prone on the floor, exposed and unresponsive.
<br><br>
<<if $pronoun is "m">>
<<link [[Help Him (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal His Clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 6>><<underlowerwear 4>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<<else>>
<<link [[Help Her (0:10)|StreetEx4 Choice]]>><<set $phase to 0>><</link>>
<br>
<<link [[Steal Her Clothes|StreetEx4 Choice]]>><<set $phase to 1>><<lowerwear 7>><<underlowerwear 1>><<upperwear 5>><<set $worn.upper.integrity to 100>><<set $worn.lower.integrity to 50>><<set $worn.under_lower.integrity to 15>><</link>>
<br>
<</if>>
<<else>>
<<link [[Next|StreetEx4 Play]]>><</link>>
<</if>>
<<elseif $phase is 2>>
Best to get away while everyone is distracted. In your current situation you can't help.
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
<<if $rng lte 30>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, the crazed <<person3>><<person>> attacks from below, kicking <<person2>><<him>> in the groin, and clawing <<his>> face. <<He>> struggles free and limps away, leaving the <<person1>><<person>> in the fetal position, gasping.
<br><br>
The <<person3>><<person>> thanks you. Something in <<his>> eyes isn't right.
<br><br>
Without warning, <<he>> kicks the sobbing <<person1>><<person>> in the face, knocking <<him>> out cold. The <<person3>><<person>> strips the older <<person1>><<if $pronoun is "m">>man<<lowerwear 5>><<underlowerwear 4>><<upperwear 4>><<else>>woman<<underlowerwear 1>><<upperwear 1>><</if>> of <<his>> clothes and hands them to you.
<br><br>
"Thanks again."
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $rng lte 80>>
<<if $rng lte ($physique / 200)>>
You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks upon just in time for a follow up kick to the face.
You grab the <<person3>><<person>> and as many of <<his>> discarded and tattered clothes as possible and escape the attackers. You're not sure if the <<person>> really sees you, but <<he>> is coherent enough to keep up with you. After a little hunting, you find <<his>> phone in a pocket and call an ambulance and police for <<himstop>> When you see the flashing lights approach, you hide yourself and wait until you can move on.
<br><br>
Somewhere in the commotion, the <<person1>><<person>> and the <<person2>><<person>> got away.<<pass 10>><<famegood 5>><<famescrap 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>>
Unfortunately, you miss and fall over.
<br><br>
By the time you are back on your feet, both attackers are closing on you.
<br><br>
<<link [[Next|StreetEx4 Rape]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
You launch into action. The <<person1>><<person>> holds the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> lined up for a running <<if $NPCList[1].penis isnot "none">>punt to the cock.<<else>>cunt-punt.<</if>> <<He>> curls up with a blood-curdling howl.
<br><br>
The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, <<he>> trips over the <<person3>><<person>> and falls into a bush, giving you a chance to grab the <<person>> and escape with <<himstop>>
<br><br>
Just as you think you've got away, the <<person>> <span class="red">sticks <<his>> leg into yours,</span> tripping you and sending you sprawling face first into a tree.
<br><br>
Dazed on the ground, you see <<him>> standing over you. "You're <<if $beauty gte ($beautymax / 7) * 4>>beautiful,<<elseif $beauty lte ($beautymax / 7) * 2>>okay looking,<<else>>pretty,<</if>>" the <<person>> says. "Don't run. My friends'll want to play with you."
<br>
...
<br><br>
By the time you know what is happening, they have you. One has your arms, while the <<person>> cradles your face, looking into your eyes. "It's bad to poke your nose into other people's business," <<he>> says. "You hurt my friend."
<br><br>
<<person1>>"Think you can run around booting <<if $pronoun is "m">>guys in the balls<<else>>girls' pussies<</if>>, huh?" the <<person>> growls in your ear.
<br><br>
<<person3>>"Now they're going to hurt you," the <<person>> says. "But don't worry, it'll be painful and degrading, but only as much as sluts like <<if $pronoun is $player.gender>>us<<else>>you<</if>> deserve. And I'll be here with you."
<br><br>
<<link [[Next|StreetEx4 Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<</if>>
<</if>>
:: StreetEx4 Choice [nobr]
<<if $phase is 0>>
<<pass 10>>
You use the <<person3>><<persons>> discarded and tattered clothes to cover <<him>> up as much as possible, comforting the traumatised <<if $pronoun is "m">>boy<<else>>girl<</if>> and reassuring <<him>> that everything will be okay now.
<br>
<<He>> stares through you. You're not sure <<he>> sees you. Not really.
<br><br>
After a little hunting, you find <<his>> phone thrown in a bush. You use it to call an ambulance for <<himstop>> As soon as you've made the call you hide yourself far away, and wait until you see the ambulance arrive to collect <<himstop>>
<br><br>
You continue on your way.
<br><br>
<<famegood 5>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 1>>
<<set $blackmoney += (25 + $rng)>>
You steal <<his>> clothes and a few other valuables.
<br><br>
It's nothing personal, it's just too good an opportunity to pass up. Whenever the <<person3>><<person>> gets rescued - tonight, tomorrow, whenever - everyone'll assume that the rapists took everything. Including <<his>> clothes.
<br><br>
<<He>> is that much more vulnerable now - but at least you have clothes to get around safe.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: StreetEx4 Play [nobr]
To your utter shock, the <<person3>><<person>> scrambles to <<his>> feet and dashes after the two.
<br><br>
"Hey!" <<he>> calls as <<he>> leapfrogs onto the <<person1>><<persons>> back. The <<if $pronoun is "m">>man<<else>>woman<</if>> yelps in surprise and stumbles. "That was amazing! So intense!" the <<person3>><<person>> squeals in <<person1>><<his>> ear, while hanging from <<his>> back. "C'mon, you two weren't really going to leave me there?! Anything could have happened to me!"
<br><br>
"You would've enjoyed it, you <<person3>><<if $pronoun is "m">>big<<else>>little<</if>> slut!" The <<person1>><<person>> tries to shake the <<person3>><<person>> off.
<br><br>
"Are we done already? Come on - Again! What kind of lazy, half-assed predators are you?!"
<br><br>
"Insatiable," the <<person2>><<person>> shakes <<his>> head. "Get dressed, <<person3>><<if $pronoun is "m">>boy<<else>>girl<</if>>! You're going to get us arrested."
<br><br>
"I was imagining someone was watching you abuse me," the <<person>> says. "Watching me bruised and naked on the floor, while you two animals degraded me and filled <<if $pronoun is "m">>my ass<<else>>me<</if>>. It was hot. Can we do it somewhere more public next time?"
<br><br>
"Are you trying to get us locked up!?"
<br><br>
The <<person3>><<person>> looks serious. "You know I would never let that happen to you," <<he>> says. "If any of us gets to spend a night locked in the pillory, at the helpless mercy of the good townsfolk, it WILL be me!" <<He>> puts on <<his>> tattered clothes.
<br><br>
"You're crazy," the <<person1>><<person>> smiles.
<br><br>
"I'll visit you," the <<person2>><<person>> leers.
<br><br>
"You better!"
<br><br>
"You're insane," the <<person1>><<person>> strokes the <<person3>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s cheek as they stroll away together. "I always said you were trouble."
<br><br>
"This <<if $player.gender is "m">>boy<<else>>girl<</if>> from my school was in that pillory once," you can hear the <<person>> saying. "I couldn't stop watching. It was so degrading." <<His>> voice grows inaudible as they disappear out of sight.
<br><br>
"A DOG!!" you hear the <<person1>><<person>> exclaim from somewhere further away. You hear the <<person3>><<person>> laughing.
<br><br>
<<endevent>>
<<destinationeventend>>
:: StreetEx4 Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<molested>>
<<set $enemyno to 2>>
<<if $phase is 1>>
<<man1init>><<set $enemyanger += 150>><<set $enemytrust -= 50>>
<br><br>
"Fight them!" the <<person3>><<person>> shouts.
<<set $leftarm to "grappled">><<set $rightarm to "grappled">>
<<elseif $phase is 0>>
<<man1init>>
<br><br>
"What a lovely gift!" the <<person1>><<person>> says. "Much better than the other one."
<</if>>
<<set $event to "molestationhome">>
<</if>>
<<if $phase is 1>>
<<set _coinflip to random(0,1)>><<set $rng to random(0,100)>><<person3>>
<br>
<<if $orgasmdown gte 1>>
<<if _coinflip>>"See, <<girlcomma>> it's not so bad! You're cumming first."<<else>>"I think <<pshe>> likes it!"<</if>> the <<person>> calls out.
<<elseif $rng lte 35 and $enemyanger gte ($enemyangermax / 5) * 4>>
<<if _coinflip>>"<<pShes>> making you look like idiots. Are you gonna take that?"<<else>>"Someone wants a beating!"<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 80>>
<<if _coinflip>>"I think you've broken her!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phimstop>>"<</if>> the <<person>> calls out.
<<elseif $rng gte 66 and $pain gte 40>>
<<if _coinflip>>"You haven't broken her yet! <<pShes>> mocking you!"<<else>>"<<pShes>> just pretending to cry! Hurt <<phimstop>>"<</if>> the <<person>> calls out.
<<elseif ($vaginastate is "penetrated" or $anusstate is "penetrated") and $mouthstate is "penetrated">>
<<if _coinflip>>"Spitroast!"<<else>>"Almost airtight!"<</if>> the <<person>> calls out.
<<elseif $vaginastate is "imminent" or $penisstate is "imminent">>
<<if $angel gte 4>>"I think an angel's about to fall!"<<elseif $rng>>"Finish <<phimstop>>"<<else>>"Quit messing around and fuck <<phimstop>>"<</if>> the <<person>> calls out.
<<elseif $mouthstate is "imminent" or $mouthstate is "entrance">>
<<if _coinflip>>"<<pShe>> wants a taste. Give <<phim>> a taste."<<else>>"Open wide!"<</if>> the <<person>> calls out.
<<elseif $anusstate is "imminent">>
"Have you done anal before? <<if $rng>>This might hurt a bit!"<<else>>I guess we're about to see!"<</if>> the <<person>> calls out.
<<elseif $mouthstate is "penetrated">>
<<if _coinflip>>"I think <<pshes>> trying to say something!"<<else>>"Throat <<phimcomma>> now!"<</if>> the <<person>> calls out.
<<else>>
The <<person>> watches intently.
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->StreetEx4 Ejac]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->StreetEx4 Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->StreetEx4 Rape]]>><</link>></span><<nexttext>>
<</if>>
:: StreetEx4 Ejac [nobr]
<<ejaculation>>
<<if $pain gte 80 and $enemyanger gte 20>>
They throw you into some bushes.<<violence 3>>
<br><br>
<<if $phase is 1>>
"Why don't you treat me like that!?" you hear the <<person3>><<person>> complain. "That's what I want."
<br><br>
<</if>>
They leave.
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, the attackers leave.
<br><br>
<<if $phase is 1>>
The <<person3>><<person>> gives you a wink. "Laters."
<br><br>
<</if>>
<<else>>
<<if $phase is 1>>
You hear the <<person3>><<person>> theatrically yawn.
<br><br>
<</if>>
Smiling, the <<person1>><<person>> kisses you on the cheek. "That's a good <<girlstop>>"
<br><br>
They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<endcombat>>
<<destinationeventend>>
:: StreetEx4 Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the bushes.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<if $phase is 1>>
You hear the <<person3>><<person>> laughing loudly.
<br>
"You lost <<phimcomma>> you weak, slow idiots! What you gonna do now?"
<br><br>
<</if>>
<<endcombat>>
<<destinationeventend>>
:: Catcall Ignore Sub [nobr]
<<effects>>
<<if $submissive gte 1500>>
"Thank you <<if $pronoun is "m">>sir,"<<else>>ma'am,"<</if>> you mutter.
<br>
You hasten away with your head down. It's not <<his>> fault. It's how people treat <<if $player.gender is "m">>boys<<else>>girls<</if>> like you.
<<else>>
Head down, you hasten your pace to escape.
<</if>>
<<gstress>>
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
:: Catcall Glare [nobr]
<<effects>>
You stroll to a stop, cross your arms and turn around to face <<himstop>> You hit <<him>> with a solid stare.
<br><br>
The <<person>> looks embarrassed, unable to meet your eye. <<He>> mutters something and shuffles away.<<lstress>>
<br><br>
<<stress -3>>
<<endevent>>
<<destinationeventend>>
:: Catcall Defy [nobr]
<<effects>>
You turn on <<himstop>>
<br>
<<anticatcall>>
<br><br>
<<if $rng lte 33>>
"I was just being friendly." <<His>> face flushes with embarrassment as <<he>> shuffles away.
<<elseif $rng lte 66>>
"Ha! You're funny," <<he>> unconvincingly laughs it off and shuffles away.
<<else>>
"I was just being friendly," <<His>> face darkens. <<His>> friend laughs and pulls <<him>> away.
<</if>>
<<llstress>><<ltrauma>>
<br><br>
<<trauma -3>><<stress -6>>
<<endevent>>
<<destinationeventend>>
:: Catcall Skirt [nobr]
<<effects>>
Feeling daring, you twirl on the spot. Your skirt flares up, giving the <<person>> an eyeful of your
<<if $worn.under_lower.name is "naked">>
<<genitalsstop>><<stress -6>><<arousal 3>>
<<exhibitionism5>>
<<elseif $worn.under_lower.type.includes("chastity")>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism5>>
<<else>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
:: Catcall Shorts [nobr]
<<effects>>
Feeling daring, you bend over and pull down your $worn.lower.name. The <<person>> gets an eyeful of your
<<if $worn.under_lower.name is "naked">>
<<bottomstop>><<stress -6>><<arousal 3>>
<<exhibitionism3>>
<<elseif $worn.under_lower.type.includes("chastity")>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism3>>
<<else>>
$worn.under_lower.name.<<stress -6>><<arousal 3>>
<<exhibitionism2>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i><<Hes>> bold to attack you in public during daylight hours. If you were to scream, surely someone would help you?</i>
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next->Street Molestation Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Molestation]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Molestation Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Molestation Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Street Molestation Alarm [nobr]
<<effects>><<set $rescued += 1>>
<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault before hurriedly making <<his>> escape. <<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Molestation Ejaculation [nobr]
<<effects>>
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, <<he>> leaves.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the ground.
<<set $money += 500>>
<br>
You've gained £5.
<br><br>
<</if>>
<<underlowersteal>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Molestation Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
<<He>> recoils in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<stealclothes>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Pair [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<if $daystate isnot "night">>
<<set $rescue to 1>>
<i>Attacking you during daylight hours is brazen of them. If only you could scream, someone would help.</i>
<br><br>
<</if>>
<<man2init>>
<<set $leftarm to "grappled">><<set $rightarm to "grappled">><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">><<set $NPCList[0].righthand to "arms">>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<span id="next"><<link [[Next|Street Pair Alarm]]>><</link>></span><<nexttext>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Pair Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Pair Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Pair]]>><</link>></span><<nexttext>>
<</if>>
:: Street Pair Ejaculation [nobr]
<<ejaculation>>
<<if $enemyanger gte ($enemyangermax / 5) * 3>>
<<He>> throws you against the pavement.<<violence 3>>
<br><br>
<<elseif $enemyanger gte 1>>
Without a word, they leave.
<br><br>
<<else>>
Smiling, <<he>> kisses you on the cheek. "That's a good <<girlstop>>" They get up and leave you lying on the ground.
<br><br>
<</if>>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Pair Escape [nobr]
<<effects>>
<<if $daystate isnot "night">>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the crowds.
<br><br>
<<else>>
They recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Pair Alarm [nobr]
<<effects>><<set $rescued += 1>>
Your cries attract the attention of the people passing by the alley's entrance. The pair cease their attack on you and walk in the opposite direction.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Dogs [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast3init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Dogs]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Street Dogs Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Street Dogs Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Street Dogs]]>><</link>></span><<nexttext>>
<</if>>
:: Street Dogs Ejaculation [nobr]
<<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs End]]
<</if>>
:: Street Dogs Escape [nobr]
<<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Dogs End]]
<</if>>
:: Street Dogs End [nobr]
<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The dog whimpers and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The dog leaves you lying on the pavement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the pavement.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the pavement. One is slowed by a limp.
<</if>>
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Panties [nobr]
<<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley to conduct the exchange.
<<if $worn.lower.skirt is 1>>
The <<person>> stares at you, eyes wide, as you lift the sides of your skirt and slip your $worn.under_lower.name down to your knees. You lift one leg out, then the other, and just like that you are naked beneath your skirt.
<br><br>
<<else>>
You ask the <<person>> to turn around while you take them off. When <<his>> back is turned, you remove your $worn.lower.name and slip your $worn.under_lower.name off your legs. Feeling exposed, you quickly put your $worn.lower.name back on.
<br><br>
<</if>>
You hand <<him>> the garment, which <<he>> takes with trembling hands. "It's still warm," <<he>> says, holding it against <<his>> face.
<<if $rng lte 50 and $daystate is "night">>
<<underlowerruined>>
<<He>> is about to hand you the money, when <<he>> hesitates. <<He>> goes back into <<his>> <<if $pronoun is "m">>wallet<<else>>purse<</if>> and pulls out more notes.
<br><br>
"£270 for the rest," <<he>> says. "For all your clothes. That's £300 for everything."
<br>
<<He>> holds the money in front of you.
<br><br>
<<link [[Agree|Street Panties All]]>><<set $phase to 1>><</link>><<exhibitionist5>>
<br>
<<link [[Refuse|Street Panties All]]>><<set $phase to 2>><</link>>
<br>
<<else>>
<<if ($vaginasemen + $vaginaoutsidesemen + $anussemen + $bottomsemen) gte 3>>
The $worn.under_lower.name stick to <<his>> face. <<He>> smiles. "And covered in cum and juices."
<br><br>
<<He>> peels them off <<his>> face,
<<elseif $arousal gte 6000>>
<<He>> notices the obvious damp patch and gives it a deep sniff. "Smells like arousal."
<br><br>
<<He>>
<<else>>
<<He>>
<</if>>
hands you the money and departs.
<<exhibitionism3>>
<br><br>
<<underlowerruined>>
<<set $money += 3000>><<fameexhibitionism 1>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 2>>
You give the <<person>> a coy smile. "But I'd need to be wearing some first." You walk away, leaving <<him>> speechless.
<<exhibitionism2>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Panties All [nobr]
<<if $phase is 1>>
You nod. <<He>> grins and steps back as you start to take off your clothes.
<br><br>
<<if $worn.upper.set isnot $worn.lower.set>>
Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.upper.name. Next, your <<genitals>> is exposed as you hand over your $worn.lower.name.
<<else>>
Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.upper.set in <<his>> hands.
<</if>>
<<upperruined>><<lowerruined>>
<<He>> stares intently at your naked body -
<<if $exhibitionism gte 90>>
dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.
<br><br>
"Happy?" you ask. "Money now please."
<br><br>
<<else>>
making you instinctively cover up.
<br><br>
<<He>> smiles at you. "So lovely!"
<br><br>
<</if>>
<<His>> hands are shaking as <<he>> hands over £300. <<He>> takes one last, long look at you before departing with your clothes, leaving you naked in the street.
<<exhibitionism5>>
<br>
<<set $money += 30000>><<fameexhibitionism 5>>
<<elseif $phase is 2>>
You shake your head.
<br><br>
"Okay," <<He>> smiles. "I had to ask."
<br><br>
<<He>> puts most of the money back in <<his>> wallet. <<He>> hands you the original £30 and departs, leaving you in the street with no underwear.
<<exhibitionism3>>
<br>
<<set $money += 3000>><<fameexhibitionism 1>>
<</if>>
<<endevent>>
<<destinationeventend>>
:: Street Panties Photo [nobr]
<<effects>>
<<if $phase is 1>>
You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<himstop>> The <<person>> stares at you, eyes wide,
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("naked")>>as you slip your $worn.under_lower.name down to your knees and lift your skirt up high.<<else>>as you lift your skirt up high.<</if>>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>as you pull your $worn.lower.name to the floor, and then slip your $worn.under_lower.name down to your knees.<<else>>as you pull your $worn.lower.name to the floor.<</if>>
<</if>>
A cool breeze passes over your exposed <<genitalsstop>>
<br><br>
<<if $player.appearance is $player.gender>><<He>> stares for a moment, smiling, transfixed.<<else>>"So it's true. They said you were actually a <<if $player.gender is "m">>boy."<<else>>girl."<</if>><</if>>
With trembling hands, <<he>> starts snapping pictures of your <<if $penisexist>>penis<<else>>vagina<</if>> from different angles.
<<if $vaginaexist>>
<<if $anussemen gte 3 and $vaginalvirginity>>
Suddenly <<his>> eyes widen and <<his>> camera snaps wildly.
<br>
"Such a shot! Cum bubbling out of your asshole and running down over that perfect virgin pussy," <<he>> looks up at you in awe. "You are a virgin, right? Looks untouched. Unlike your ass..."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"I can't believe I got these. These," <<he>> smiles. "Are pure treasure."
<br><br>
<<elseif $famerape gte 400 and $vaginalvirginity>>
<br>
"Wow. Half the town's watched you scream and squeal," <<he>> gasps. "Yet you managed to keep your legs closed. This pussy looks untouched!"
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasure. These will last forever."
<br><br>
<<elseif $vaginalvirginity>><<He>> stops in shock.
<br>
"Your hymen looks intact?" <<he>> gasps. "A virgin pussy in this town? <<if $physique gte ($physiquesize / 7) * 4>>Good work! You look like you can take care of yourself!"<<else>>Watch out, girl. Little thing like you will be lucky to last a week!"<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasure. These will last forever."
<br><br>
<<elseif $penisexist>>
<br>
"A cock and a cunt?!" <<he>> exclaims. "Shit! I've never seen... So you can literally go fuck yourself?! You... wow..."
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"That's something you don't see every day!" <<he>> smiles. "Thanks."
<br><br>
<<elseif $vaginasemen gte 3>>
<br>
"That can't be cum?! It is just pouring out of that pussy!" <<he>> looks up at you in awe. "You filthy little cumdump!"
<br><br>
After some more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"This one," <<he>> flashes a lewd photo at you. "This one is going on my wall!"
<br><br>
<<elseif $anussemen gte 3>><<His>> eyes widen.
<br>
"I just got a great shot of cum bubbling out your asshole," <<he>> looks up at you in awe. "Now I get why you were walking slow!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginasemen gte 1>>
<br>
"Nice! Cum seeping out of your pussy," <<he>> says. "You just let your little boyfriend drain his balls right up in there? <<if $pronoun is "m">>Good girl!<<else>>Not too bright, huh?<</if>>"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $anussemen gte 1>>
<br>
"Look at that! So you <<if $pronoun is "m">>let<<else>>make<</if>> your little boyfriend cum in your ass?" <<he>> laughs. <<if $pronoun is "m">>"Dirty girl!"<<else>>"Smart girl. No getting pregnant that way."<</if>>
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte 6000>>
<br>
"You're so wet," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off from being raped," <<he>> says. "Like, you do it deliberately. The more the merrier."
<br>
<<He>> takes a few more snaps.
<br>
"That you need a rough pounding to even get off nowadays."
<br>
"Is that true?" <<he>> glances up at you.
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the slut," <<he>> says. "That you can't get enough. You just love putting it about."
<br>
His camera clicks again.
<br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $vaginalstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "Looks like this cunt's taken a lot of dick!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole looks like it's seen some use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<<elseif $penisexist>>
<<if $penilevirginity>>
<<He>> stops for a moment and looks more closely.
<br>
"Wow. It doesn't look like you've ever even used that thing!" <<he>> gasps. "I've found the last pure boy in this town!"
<br><br>
After a lot more camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These pictures," <<he>> sighs. "Are treasure. These will last forever."
<br><br>
<<elseif $analvirginity>>
<br>
"Your ass looks intact," <<he>> comments. <<if $physique gte ($physiquesize / 7) * 4>>"You look like you can take care of yourself! In this town you might need to."<<else>>"You must be new around here. Skinny thing like you will be lucky to last a week in this town."<</if>>
<br><br>
After a lot of camera snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $anussemen gte 3>>
<br>
"Wow! No cunt, but you can still whore your ass out, huh?" <<he>> looks up at you. "Now I get why you were walking funny - all that cum pouring out."
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $arousal gte 6000>>
<br>
"That dick looks rock hard," <<he>> says. "Is this turning you on?"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famerape gte 600>>
<br>
"They say you get off on being raped," <<he>> says. "That you need a rough ass pounding to even get it up nowadays."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $famesex gte 600>>
<br>
"They say you're quite the rake," <<he>> says. "That you love putting it about."
<br><br>
"Is that true?"
<br><br>
You don't answer and <<he>> doesn't seem to care. After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $wolfgirl gte 4 and $hirsutedisable is "f">>
<br>
"Wow," <<he>> says. "So hairy!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<elseif $analstat gte 101>>
<br>
"Wow!" <<he>> exclaims. "That asshole has seen some heavy use!"
<br><br>
After few more snaps, <<he>> stops and browses through the photos on <<his>> phone.
<br>
"These," <<he>> grins. "Will come in handy!"
<br><br>
<<else>>
<br>
"These," <<he>> finally grins. "Will come in very handy."
<br><br>
<</if>>
<</if>>
<<He>> hands you the money and departs.
<<exhibitionism4>>
<br><br>
<<set $money += 5000>><<fameexhibitionism 3>>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Car [nobr]
<<effects>>
<<if $phase is 1 or $phase is 10>>
You climb into the back of the car, and the <<person>> drives into a secluded alley. <<He>> joins you on the back seat.<<promiscuity2>>
<br><br>
<<link [[Next|Street Car Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<elseif $phase is 2>>
<<if $rng gte 81 and $worn.upper.set isnot $worn.lower.set and $worn.upper.exposed lte 1>>
You hasten your pace to escape the pervert. However, <<he>> keeps pace with you, and waves <<his>> wad of cash again. "Okay. How about you just give me a little show? Take your shirt off."
<br><br>
<<stress 6>>
<<if $player.appearance is "m" and $breastsize lte 2>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Take off your top|Street Car Strip]]>><<set $phase to 2>><</link>><<exhibitionist4>>
<br>
<</if>>
<</if>>
<<link [[Refuse again|Street Car]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
You hasten your pace to escape the pervert.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $phase is 3>>
You hasten your pace to escape the pervert. This time <<he>> doesn't follow you.
<br><br>
<<stress 3>>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Car Strip [nobr]
<<effects>>
<<if $phase is 1>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your $worn.upper.name, exposing your <<breastsstop>> A chill breeze makes your nipples stand on end.<<exhibitionism1>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned £20.
<<set $money += 2000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
After taking a look around to see if anyone else is watching, you <<nervously>> remove your $worn.upper.name. Your <<breasts>> <<if $breastsize gte 2>>flop out<<else>>are exposed<</if>> as you raise your shirt above your chest and a chill breeze makes your buds stand on end.<<exhibitionism4>>
<br><br>
<<He>> whistles at you. "Good slut. Here." <<He>> drops some notes out the window, then speeds away as you crouch to pick them up. You've earned £30.
<<set $money += 3000>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Car Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 40>>
<<set $tipmod to 2>><<tipset>>
<</if>>
<<if $phase is 10 and $stealstate is 3>>
While searching <<his>> wallet, your hand brushed against <span class="red">a police badge.</span>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0 and $finish isnot 1>>
<span id="next"><<link [[Next|Street Car Sex]]>><</link>></span><<nexttext>>
<<elseif $phase is 10>>
<span id="next"><<link [[Next|Street Car Sex Police]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Car Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Street Car Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<else>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>><<set $prostitutionstat += 1>>
"Here's your pay, whore." <<He>> drops some cash on you as <<he>> climbs back over to the driver's seat. <<tearful>> you leave the car, and hear <<him>> drive away.
<br><br>
<<tipreceive>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<<else>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
:: Street Car Sex Police [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $crime gte 2000 and $rng % 2>>
<<if $enemyanger lt 1 and $crime lte 4000 and $beauty gte ($beautymax / 7) * 5>>
The <<person1>><<person>> looks conflicted. Finally <<he>> speaks.
<br>
"Listen," <<he>> says. "I'm with the police. This was a sting operation. Targeting you. We know you've been committing crimes and prostitution is an easy way to get an arrest. So... so this."
<br><br>
"Look I..." <<he>> says. "You're a sweet, gorgeous <<if $player.gender is "m">>guy<<else>>girl<</if>>, and that was pretty good just now. I liked that. A lot. And no one else knows I caught you yet, so... We can just pretend I didn't, right."
<br><br>
<<if $stealstate is 3>>
"You already helped yourself to the money in my wallet, so we'll agree you've been paid."
<<else>>
"Here's your pay."
<<tipreceive>>
<</if>>
<br><br>
"Be careful. The people after you may be closer than you think."
<br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The <<person1>><<person>> looks at you lovingly.
<br>
"What do I owe you for such amazing sex? Just name your price."
<br><br>
<<if $skulduggery gte 700>>
<span class="gold">Thanks to your knowledge of trickery and deceit, you smell a rat. The car. The person. Everything feels wrong. This feels like a setup.</span>
<br><br>
<</if>>
<<link [[Nothing|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<<link [[£50|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£100|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£150|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£200|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<<link [[£500|Street Car Sex Entrap]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
"That was great."
<br>
<<He>> smiles, strokes your cheek and then shows you a police badge.
<br>
"There's no cost involved, right? That'd be prostitution. A <<girl>> like you isn't a whore? I'd have to take you in for that."
<br><br>
<<if $submissive lte 500>>
<<link [[Demand Payment|Street Car Sex Entrap]]>><<set $phase to 3>><<crimeup 50>><</link>>
<br>
<</if>>
<<link [[No Cost|Street Car Sex Entrap]]>><<set $phase to 0>><</link>>
<br>
<</if>>
<<elseif $finish is 1>>
"Fine. I hope you don't expect anything." <<He>> shoves you out the car and drives away. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>> /*only triggers if event goes nonconsens and fight*/
<<if $rng % 2>>
You manage to knock the <<person>> backwards, giving you time to escape. <<tearful>> you escape the car and flee down the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You manage to knock the <<person>> backwards, and try to escape, <span class="red">but the car doors won't open.</span>
<br>
The <<person>> grabs you and quickly puts you in an arm-lock.
<br><br>
"You just assaulted a police officer," <<he>> puts something on your arms, binding them behind you.
<br><br>
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<<set $rng to random(50, 100)>>
<<if $crime gt ($rng + ($enemyangermax - $enemyanger)) * 20>> /*more angry = more likely to arrest you for smaller crime value*/
"With your record, no one will ask too many awkward questions about how I caught you. I'll probably even get a bonus."
<br><br>
<<link [[Next|Street Car Sex Entrap]]>><<set $phase to 1>><</link>>
<br>
<<else>>
"It's your lucky day. I'm on thin ice already with the boss - if I haul you in there'll be too many questions."
<br><br>
"I should hurt you," <<He>> smiles viciously. "You're lucky I'm a police officer. I'll let you go. But I'll be keeping your clothes as 'evidence'."
<br><br>
<<He>> shoves you out of the car naked. With your arms still bound your unable to stop yourself bashing into a wall.
<br><br>
"Have a nice walk home!" <<His>> car screeches away.<<upperruined>><<lowerruined>><<underruined>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<</if>>
<</if>>
::Street Car Sex Entrap [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
"There's no charge, <<if $skulduggery gte 700 or $stealstate gte 3>>Officer,<<else>><<if $pronoun is "m">>sir,<<else>>ma'am,<</if>><</if>>" you smile. "I'm not a prostitute!"
<br><br>
"Right..." <<he>> says. "Then I guess you better be on your way."
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
<<if $phase gte 3>>
"You knew the deal. You said you'd pay. You can't arrest me for committing a crime you paid me to do! Pay up."
<br><br>
<<He>> holds up <<his>> hands: "Okay. Okay. It was worth a try."
<br><br>
You shake your head as <<he>> smiles innocently.
<br><br>
<</if>>
<<if $phase gte 2>>
"Take what you need from that bag beside you," <<he>> says. "It's all there."
<br><br>
You turn to get the bag, when the <<person>> roughly grabs you. You feel something lock around your arms, binding them behind you.
<<set $rightarm to "bound">><<set $leftarm to "bound">>
<br><br>
"Guess what?" <<He>> says. "You're under arrest. Prostitution."
<br><br>
<</if>>
<<if $phase gte 1>>
<<He>> leaves you bound in the back of the car, as <<he>> goes forward to drive.
<br><br>
"Sit back," <<he>> says. "Enjoy the ride."
<br><br>
<<clotheson>>
You sit <<if $submissive lte 500>>silently fuming.<<else>>in silence.<</if>> <<He>> taps the steering wheel in time to the music on the radio.
<br><br>
You notice <<him>> looking at you in the mirror. "Don't worry. It'll probably just be the pillory. Hardly a punishment at all. You'll be fine. Y'know it's my day off tomorrow. If you're still there I'll pay you a visit. Make sure you don't get cold," <<He>> leers at you in the mirror. "Would you like that? ... Sure you would."
<br><br>
<<He>> eventually drops you off at the station, where you are put in a holding cell.
<br><br>
"They'll be with you in a couple of hours," the <<person>> tells you as <<he>> leaves. "Have a nice day, citizen."
<br><br>
<<link [[Wait|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>>
<br>
<</if>>
:: Street Flirt [nobr]
<<effects>>
<<if $phase is 1>>
You wait until <<he>> looks at you again, then slowly trace your tongue across your upper lip. <<He>> looks at <<his>> feet and blushes.<<promiscuity1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $phase is 2>>
You look away from the <<personcomma>> and continue on your journey.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Collar Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
You drop to your knees, which the dog takes as an invitation.
<br><br>
<<set $phase to 1>>
<</if>>
<<effects>>
<<if $orgasmdown gte 1 and $phase is 1>>
<<set $phase to 0>>
"I knew it," the <<person1>><<person>> says, "You're a bitch, through and through." You feel utterly humiliated.
<<combattrauma 3>><<famebestiality 10>><<famebestiality 10>>
<<else>>
The <<person1>><<person>> and <<person2>><<person>> stand beside you, looking down at the spectacle.
<</if>>
<br><br>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Street Collar Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $outside to 0>>
<<if $phase is 1>>
They seem taken aback and angered by your refusal. "You need to learn your place," says the <<person>> as <<he>> clenches <<his>> fist.
<br><br>
<<set $enemyanger += 100>>
<<elseif $phase is 2>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Collar Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Street Collar Dog Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<person1>>"I hope your owner won't mind us breeding you like that," says the <<personstop>> They leave you lying on the pavement.
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Street Collar Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
The pair recoil in pain, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<personstop>> They leave you lying on the pavement. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $phase is 1 and $pain gte 100 and $willpowerpain is 0>>
You're too hurt to resist as they push you to the ground. The dog takes it as an invitation and mounts you. "That should do it," says the <<person1>><<personstop>> They walk some distance away to sit on a bench, where they sit to observe you.
<<endcombat>>
<br><br>
<<link [[Next|Street Collar Dog 2]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Street Trio Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $outside to 0>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Trio Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Trio Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Street Trio Molestation Finish [nobr]
<<if $enemyhealth lte 0>>
Shocked by your aggression they back off for a moment, giving you the chance you need. <<tearful>> you escape into the darkness.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Dress like a slut, get treated like one," says the <<personstop>> They leave you lying on the pavement. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Street Collar Dog 2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $beaststance to "top">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Collar Dog 2 Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Collar Dog 2]]>><</link>></span><<nexttext>>
<</if>>
:: Street Collar Dog 2 Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<famebestiality 2>>
<<beastejaculation>>
<<tearful>> you rise to your feet and run.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<person1>>The beast cowers and rolls over in submission.
<<tearful>> you escape into the darkness before anyone can react.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Street Wake [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You wake up by the side of the road, leaning against a wall. A <<generate1>><<person1>><<person>> stands above you, holding a camera.
<br><br>
<<if $exposed gte 2>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 20>>
<<elseif $exposed gte 1>>
You don't remember your predicament until you look down, and feel your face flush. <<covered>> "Oh I wouldn't worry about that," <<he>> says. "I've taken so many pictures already. Can't wait to show the <<if $pronoun is "m">>guys<<else>>girls<</if>>. Anyway, I've places to be."<<gtrauma>><<trauma 6>>
<br><br>
<<fameexhibitionism 10>>
<<else>>
"You alright? I almost called an ambulance, but I thought it might look bad," <<he>> says, giving a sheepish smile.
<br><br>
<<if $submissive gte 1150>>
"I-I'm fine," you say, looking at the pavement.
<br><br>
<<elseif $submissive lte 850>>
"I'm fine. Stop gawking," you say.
<br><br>
<<else>>
"I'm fine," you say, not sure if you're right.
<br><br>
<</if>>
"Splendid. Now if you don't mind, I'll be on my way."
<br><br>
<</if>>
<<He>> leaves you to dust yourself off.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Follow [nobr]
<<set $outside to 1>><<effects>>
You follow the dog down the alley. It rounds a corner.
<<if $rng gte 99 and $bestialitydisable is "f">>
You find it stood in the middle of the alley, looking at you. You hear a growl to your right and left. You're surrounded.
<br><br>
<<link [[Next|Street Follow Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 90>>
You find it stood beside a brown rug. The rug coughs and rolls over. <<generate1>><<person1>>It's a <<personcomma>> and <<he>> looks sick. The dog looks at you and whimpers.
<br><br>
You run from the alley. A <<generate2>><<person2>><<person>> stands nearby, reading something on <<his>> phone. You tug on <<his>> jacket. <<He>> turns. "What?" <<he>> asks, irritated.
<br><br>
You explain the situation and ask to borrow <<his>> phone. <<He>> eyes you with suspicion. "Alright. But you're gonna have to give me something of yours to hold so you won't run off." <<He>> steps back and beholds you. "Your <<bottoms>> will do."
<br><br>
You feel angry that <<he>> would ask such a thing. You don't know if the <<person1>><<person>> can afford a delay. <<person2>><<He>> waggles the phone in front of you.
<br><br>
<<link [[Strip (0:10)|Street Follow Strip]]>><<trauma 6>><<stress 6>><<lowerstrip>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Snatch the phone (0:10)|Street Follow Snatch]]>><<crimeup 30>><<trauma -6>><</link>><<crime>><<ltrauma>>
<br>
<<else>>
You find it stood beside a ruined piece of leather. It's a wallet.
<<set $rng to random(1, 100)>>
<<if $rng gte 51>>
There's no money or identification inside, just some faded receipts.
<<elseif $rng gte 11>>
There's a £5 note inside.
<<set $money += 500>>
<<else>>
There's £100 inside!
<<set $money += 10000>>
You look further but there's no identification.
<</if>>
The dog barks happily.
<br><br>
<<if $deviancy gte 15 and $bestialitydisable is "f">>
<<link [[Reward it|Street Follow Sex]]>><<set $sexstart to 1>><</link>><<deviant2>>
<br>
<</if>>
<<link [[Pet it|Street Follow Pet]]>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
:: Street Follow Ignore [nobr]
<<set $outside to 1>><<effects>>
You turn away and continue your journey. You don't want to risk following dogs into strange alleys today.
<br><br>
<<destinationeventend>>
:: Street Follow Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
You drop to the ground and adopt a mating posture. Its tail wags with greater vigour.<<deviancy2>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Follow Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Follow Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Street Follow Pet [nobr]
<<set $outside to 1>><<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>
It's awkward with your arms bound, but you manage to lean down and pet the dog. It gives you one last happy bark then bounds away. You walk back to the street.
<<else>>
You pet the dog. It gives you one last happy bark then bounds away. You walk back to the street.
<br><br>
<</if>>
<<destinationeventend>>
:: Street Follow Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast3init>><<beasttype dog>>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Follow Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Follow Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Street Follow Strip [nobr]
<<set $outside to 1>><<effects>>
The <<person2>><<person>> follows you into the alley where you <<nervously>> remove your clothing.
<<if $worn.under_lower.type.includes("naked")>>
<<His>> eyes widen when <<he>> sees your lack of underwear.
<<elseif $worn.under_lower.type.includes("chastity")>>
<<His>> eyes widen when <<he>> sees your chastity belt.
<</if>>
<<covered>> You make the exchange.
<br><br>
You phone an ambulance as the <<person>> leers at your body. You pass the phone back and hold your hand out for your clothes. <<He>> hesitates, but the dog barks behind <<him>> and <<he>> reconsiders betraying you.
<br><br>
<<He>> leaves you in the alley with the dog and the <<person1>><<personcomma>> where you wait for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the dog follows. It gives you one last grateful bark then leaps into the vehicle as the doors shut.<<ltrauma>><<trauma -6>>
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>>
:: Street Follow Snatch [nobr]
<<set $outside to 1>><<effects>>
The seize the phone from the <<person2>><<person>> and dash into the alley. "Thief! Someone!" You hear <<him>> chase after you as you dial emergency services. The dog appears in front of you and runs past. Then you hear the <<person>> cry out behind you. You glance back and see the dog holding the <<persons>> ankle in its mouth.
<br><br>
You call an ambulance as <<he>> struggles. You finish as <<he>> kicks the dog away and turns back to you, face red with anger. You throw <<him>> the phone, catching <<him>> off guard. <<He>> almost drops it. <<He>> starts marching towards you, but the dog growls at <<himstop>> <<He>> considers a moment, then spits in your direction and leaves.
<br><br>
You wait with the dog and the <<person1>><<person>> for the ambulance to arrive. You don't have to wait long. Two paramedics rush between the buildings and put <<him>> on a stretcher. They carry <<him>> to the waiting ambulance, and the dog follows. It gives you one last grateful bark then leaps into the vehicle as the doors shut.
<br><br>
<<famegood 10>>
<<endevent>>
<<clotheson>>
<<destinationeventend>>
:: Street Follow Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
The dog barks in satisfaction, and bounds away.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and runs away.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The dog backs away from you, its ears down. It gives a quiet bark then bounds away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Street Follow Rape Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
<<beastwound>>
<<if $beastno gte 3>>
The $beasttype recoils in pain and fear, but another is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 2>>
The $beasttype recoils in pain and fear, but the last is eager for a go.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 1>>
The $beasttype recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the $beasttype moves and another takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 2>>
Satisfied, the $beasttype moves and the last takes its turn.
<<set $beastno -= 1>>
<br><br>
[[Next|Street Follow Rape]]
<<elseif $beastno is 1>>
Satisfied, the $beasttype moves away from you.
<<set $beastno -= 1>>
<br><br>
<<link [[Next|Street Follow Rape Finish]]>><<set $finish to 1>><</link>>
<</if>>
<<else>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The $beasttype whimpers and flees deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The $beasttype leaves you lying on the concrete.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the dogs flee deeper into the alleyways.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The dogs leave you spent and shivering on the concrete.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The dogs leave you spent and shivering on the concrete.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Street Police Bribe [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please don't," you whisper. "I have money."
<<elseif $submissive lte 850>>
"I know how this works," you whisper. "Just walk away."
<<else>>
"I know how this works," you whisper. "Just walk away."
<</if>>
<br><br>
You hold out the money. The <<person1>><<person>> takes it, glances around, then nods at the <<person2>><<personstop>> <<person1>>"Seems you're not who we're looking for after all," <<he>> announces. "Thank you for cooperating." The officers climb back into their car and drive away.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Police Run Lite [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 50 + 3000>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> <span class="green">dodges out of your way.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. Looking back, <span class="red">you run straight into the <<person3>><<person>> and fall to the floor.</span> Before you can recover, they have you.
<br><br>
<<link [[Next|Street Police Search Lewd]]>><<set $phase to 0>><</link>>
<br>
<</if>>
:: Street Police Run Mid [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 75 + 4500>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="green">but you avoid <<his>> grasp.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to grab you as you pass, <span class="red">obstructing you just enough for the cops to catch up.</span>
<br><br>
<<link [[Next|Street Police Mid]]>><<set $phase to 0>><</link>>
<br>
<</if>>
:: Street Police Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers, and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> puts out <<his>> leg, <span class="red">and you trip.</span>
<br><br>
<<link [[Next|Street Police Full]]>><<set $phase to 0>><</link>>
<br>
<</if>>
:: Street Police Run Extreme [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You outpace the officers. A taser bolt <span class="green">sails harmlessly by your side</span> and they soon give up.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You are outpacing the officers when a taser bolt <span class="red">hits you square in the back.</span>
<br><br>
Your muscles violently lock up, sending you slamming to the ground, jerking helplessly. The officers soon tower over you.
<br>
"Nice. Is that full power?" the <<person1>><<person>> asks.
<br>
The <<person2>><<person>> checks <<his>> taser. "Half."
<br>
"Well turn it up," <<person1>><<he>> whispers. "Let's see the little <<if $player.appearance is "m">>shit<<else>>bitch<</if>> squirm!"
<br>
"The suspect is still resisting!" The <<person2>><<person>> says loudly.
<br><br>
The burning sharply intensifies. Your muscles jerk painfully
<<if $watersportsdisable is "f">>
and you almost immediately piss yourself, warm urine
<<if $worn.under_lower.type.includes("chastity")>>
trickling through your rugged $worn.under_lower.name.
<<elseif $worn.under_lower.type.includes("naked")>>
<<if $worn.lower.type.includes("naked")>>
squirting in all directions.
<<else>>
soaking through your $worn.lower.name.
<<set $lowerwet to 200>><<effects>>
<</if>>
<<else>>
soaking quickly through your $worn.under_lower.name and $worn.lower.name.
<<set $underlowerwet to 200>><<set $lowerwet to 200>><<effects>>
<</if>>
You are
<<else>>
and you become
<</if>>
aware of the <<person3>><<person>> laughing as <<his>> camera clicks.
<br><br>
The burning stops. You feel a clammy breath on your ear.
<br>
"Look at you!" the <<person1>><<person>> breathes. "That must be humiliating. Still wanna fight this?"
<br><br>
<<link [["N-No. I submit."|Street Police Extreme]]>><<set $phase to 0>><</link>>
<br>
<<link [[Run|Street Police KO]]>><<crimeup 300>><</link>><<crime>>
<br>
<</if>>
:: Street Police KO [nobr]
You shove the officer away and clamber to- <span class="red">Your muscles freeze as you are hit by another jolt.</span>
<br><br>
"Suspect is behaving suspiciously and resists legal search," the <<person2>><<person>> notes loudly. "You're under arrest!"
<br>
"Oh my god!" the <<person1>><<person>> shouts. "<<if $player.appearance is "m">>He<<else>>She<</if>>'s got a concealed weapon!"
<br>
You feel a blinding impact on the back of your neck.
<br><br>
Everything goes dark...
<br><br>
You wake up some time later handcuffed in a holding cell.
<br><br>
<<link [[Wait|Police Cell]]>><<pass 1 hour>><<set $leftarm to "bound">><<set $rightarm to "bound">><<endevent>><</link>>
<br>
:: Street Police Search [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 1>><<set $policemolestation to 1>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but you know it's the right one. If you protest, if you challenge, then the officers might arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms, legs and torso<<if $blackmoney gte 100>>, but somehow they completely miss the £<<print $blackmoney>> worth of stolen goods you are carrying<</if>>.
They focus much more attention on checking your chest and the area between your legs. You hear a click from the camera of the <<person3>><<personstop>>
<br><br>
The two police back off - one of them winks.
<br>
<<person2>>"Okay, that's all. I guess you're not who we're looking for," the <<person>> announces. "Sorry for the inconvenience and thank you for your cooperation."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<garousal>><<arousal 5>>
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Police Search Lewd [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 2>><<set $policemolestation to 2>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere far less public. Far less safe.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
"What's this under your $worn.upper.name," the <<person1>><<person>> demands firmly pinching your <<breasts>> through your $worn.upper.name.
<br>
"There's nothing there," you say, confused.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands under your $worn.upper.name, and starts roughly groping your <<breastsstop>>
<br>
"I still can't tell..." <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get this $worn.upper.name off."
<br>
<<elseif !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> grabs your <<genitals>> through your $worn.lower.name.
<br>
"That's my... I'm not hiding anything," you blush.
<br>
"Better check," the <<person2>><<person>> says.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your $worn.lower.name, and starts fondling your <<genitalsstop>>
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the $worn.lower.name out of the way," <<he>> says finally.
<br>
<</if>>
"I don't think that's necessary," the <<person2>><<person>> says, winking at you. "This kid looks clean."
<br><br>
The two police back off - the <<person1>><<person>> smiles lewdly at you.
<br>
<<person2>>"Seems you're not who we're looking for," the <<person>> announces. "Thank you for cooperating."
<br>
The officers climb back into their car and drive away.
<br><br>
You quickly tidy yourself up and leave.
<br>
<<gstress>><<ggarousal>><<stress 2>><<arousal 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Police Lite [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 3>><<set $policemolestation to 3>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately question. But if you resist them, they'd arrest you and take you somewhere far, far worse. It's the least bad option.
<br><br>
"Record that the subject consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and assaulted a passerby," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, you are stood with your feet apart and your arms <<if $leftarm isnot "bound" and $rightarm isnot "bound">>out wide<<else>>still bound behind you<</if>> as cold latex gloves pat down every inch of your body. A number of people stop what they are doing to watch you and the officers. You blush, feeling a little humiliated.
<br><br>
The hands quickly sweep your arms and legs, focusing a surprising amount of attention on your chest, rear and crotch<<if $blackmoney gte 100>>, but somehow completely missing the £<<print $blackmoney>> of stolen goods you are carrying<</if>>.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> grabs your <<genitals>> through your $worn.lower.name.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"Check," the <<person2>><<person>> orders.
<br>
The <<person1>><<person>> slides <<his>> hands underneath your $worn.lower.name, and starts fondling your <<genitalsstop>>
<br><br>
"I still can't tell," <<he>> says, rubbing harder. This goes on for some time. You become flushed as your body starts to respond. A camera snaps somewhere nearby. "There's definitely something here. We need to get the $worn.lower.name out of the way," <<he>> says finally.
<br>
<</if>>
"Okay," the <<person2>><<person>> agrees. "Bring <<if $player.appearance is "m">>him<<else>>her<</if>> here."
<br><br>
<<link [[Next|Street Police Lite 2]]>><</link>>
<br>
:: Street Police Lite 2[nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
They push you over the hood of the car and <<if $worn.lower.skirt is 1>>lift your $worn.lower.name up over your back<<else>>pull your $worn.lower.name down to your feet.<</if>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
"Hmm," <<he>> says. "A $worn.under_lower.name. The stolen goods are obviously under there. You keep watch. I'll call central to see if we have a tool to get that off."
<br>
"Sure."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your $worn.under_lower.name on display to the world.
<br>
<<else>>
<<if !$worn.under_lower.type.includes("naked")>>
"That too," <<he>> points at your $worn.under_lower.name.
<br>
"Record that subject non-verbally consented to a partial strip search in situ."
<br>
A lie to convince spectators that this is legitimate.
<br>
Immediately your $worn.under_lower.name are pulled down to the ground, <span class="purple">exposing your <<genitalsstop>></span>
<br><br>
<<else>>
"Record that no underwear was present," said quietly enough that it sounded like a procedural observation: loudly enough that everyone heard.
<br>
You hear gawkers commenting on your <span class="purple">exposed <<genitalsstop>></span>
<br><br>
<<fameexhibitionism 4>>
<</if>>
<<if $anussemen + $vaginasemen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $anusgoo + $vaginagoo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
"Take a sample," <<person1>><<person>> says. "
<<elseif $player.gender isnot $player.appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> jabs a finger in your pussy. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a gentle tug. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says. "You keep watch.
<</if>>
<<elseif $arousal gte 6000>>
Hands roughly grope and probe you.
<br>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
"You keep watch," <<person1>><<person>> says. "
<<else>>
Hands roughly grope and probe you.
<br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
"You keep watch," <<person1>><<person>> says. "
<</if>>
I'll call central to see how we proceed."
<br><br>
For what feels like hours, but is probably only a minute or two, you are stuck there bent over a police car with your <<genitals>> on display to the world.
<</if>>
Several spectators jeer and comment. You hear camera clicks and glance back to see the <<person3>><<person>> crouched close behind taking photos while the <<person2>><<person>> pretends not to notice.
<br><br>
<<if $submissive lte 850>>
You try to kick out, but find your legs caught up in your clothes.
<br>
"Officer!" you cry.
<br>
The <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 10>>
<<else>>
You quickly look away in shame.
After a while the <<person2>><<person>> half-heartedly flaps the <<person3>><<person>> away.
<<fameexhibitionism 15>>
<</if>>
<br><br>
The <<person1>><<person>> finally emerges. "Forget it. There's been a break-in out at one of the major farms. We need to go help out with that."
<br>
"Looks like you're free to go," the <<person2>><<person>> helps you to your feet. "Sorry for any inconvenience."
<br>
The officers jump into their car, turn on the sirens and speed away.
<br><br>
You hurriedly straighten your clothes and escape all the staring eyes, the judgemental and the gloating faces.
<br>
<<ggstress>><<ggarousal>><<stress 5>><<arousal 10>>
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Police Mid [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You nod your head in the affirmative. It's a split second decision that you almost immediately regret. But whatever they do to you here, in front of witnesses, has to be better than what they'd do if they had you chained up in a cell somewhere. Lesser evil.
<br><br>
"Record that the subject freely consented to the search," the <<person2>><<person>> states.
<<else>>
"Record that the subject resisted a legal search and attempted to assault a citizen," the <<person2>><<person>> states.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as<<if $leftarm isnot "bound" and $rightarm isnot "bound">> your arms and legs are spread wide and you are pressed against a fence.<<else>>, with arms still bound behind you, you are pressed against a fence with your legs spread wide.<</if>>
<br>
Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you.
<br>
The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.lower.type.includes("naked")>>
"What's this here under your $worn.lower.name," the <<person1>><<person>> demands, grabbing your <<if $penisexist is 1>>cock<<else>>pussy<</if>> through your $worn.lower.name.
<br>
"That's my..." you blush. "I'm not hiding anything!"
<br>
"We'll see," the <<person2>><<person>> says.
<</if>>
<br><br>
"Record that the subject non-verbally indicated consent to a full strip-search in situ."
<br>
You didn't but are not in a position to argue.
<br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<breastsstop>>
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.under_lower.type.includes("chastity")>>
In just seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Mid Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Mid 2]]>><</link>>
<br>
<</if>>
:: Street Police Mid Chastity [nobr]
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
Your arms are bound behind you by the <<person1>><<personcomma>> while the <<person2>><<person>> recruits members of the public to assist them. Moments later the two officers and six random members of the public are pulling you and your $worn.under_lower.name in every direction, trying to get them loose. Next thing, you are on the floor as hands pull at you.
<br><br>
However, the members of the public are far more interested in copping a feel than in genuinely helping: the guy 'pinning your head' is actually just grinding his crotch on your face, you spot the <<person3>><<person>> groping your <<breasts>> while the unseen person 'trying to remove the $worn.under_lower.name' is clearly just determined to get a finger up your ass.
<br>
Over the next few minutes they make little progress.
<br>
<<set $worn.under_lower.integrity -= 30>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As the cops scoop up your clothing, informing you and the crowd that they don't have enough evidence to arrest you now, but will be taking your clothes for forensic investigation, all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. They're all staring at the <<if $player.appearance is "m">>boy in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you. <<else>>girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 5>><<arousal 18>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>
:: Street Police Mid 2 [nobr]
<<lowerruined>><<underruined>>
<<set $outside to 1>><<set $location to "town">><<effects>>
"Over here please" the <<person1>><<person>> instructs, forcing you over the car's hood. A pair of gloved hands spread your butt-cheeks.
<br>
<<if $anussemen + $vaginasemen gte 5>>
<<famesex 2>><<fameexhibitionism 5>>
"Whew!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose. "Strong smell of cum."
<br><br>
"Record that copious amounts of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Almost certainly a whore."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. Several globs of cum bubble out and run down your leg.
<br>
You hear an audible gasp from spectators, as well as lewd comments.
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $anussemen + $vaginasemen gte 2>>
<<famesex 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious white fluid substance with a strong smell of semen was found all around the suspect's crotch," the <<person2>><<person>> states. "Possible evidence of prostitution."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A glob of cum runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $anusgoo + $vaginagoo gte 2>>
"Jeez!" <<he>> loudly exclaims, wafting a hand in front of <<his>> nose.
<br>
"Record that a suspicious slimy substance with a strong acrid smell was found all around the suspect's crotch," the <<person2>><<person>> states. "Possibly illegal drugs being smuggled internally."
<br>
The <<person1>><<person>> spreads your butt-cheeks and gapes you with <<his>> thumbs. A trail of slime runs down your leg.
<br>
The <<person2>><<person>> takes a photo for 'evidence.'
<br>
<<elseif $player.gender isnot $player.appearance>>
They look somewhat taken aback.
<<if $player.gender is "f">>"Record that while subject pretends to be male, the subject is actually female."
<br>
The <<person2>><<person>> grabs you by the pussy and slides a finger inside. "Confirmed."
<br>
"A clever deception. I wonder if any girls matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<<elseif $player.gender is "m">>"Record that while subject pretends to be female, the subject is actually male."
<br>
The <<person2>><<person>> grabs your cock and gives it a pull. "Confirmed."
<br>
"A clever deception. I wonder if any boys matching this description are sought in connection with crimes in this area," <<person1>><<person>> says.
<br>
<</if>>
<</if>>
"Continue the search," the <<person2>><<person>> instructs.
<br>
Gloved hands wander all over your body, groping your chest, pressing between your butt to fondle your ass. More hands find your <<genitalscomma>> stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br>
"I guess you like this?" the <<person1>><<person>> whispers to you. <<if $penisexist is 1>>"Your cock is so stiff!"<<else>>"Your pussy is getting all wet!"<</if>>
<br><br>
<<if $arousal gte 6000>>
"Record that despite the situation the suspect was found in a state of high sexual arousal."
<br>
"Possible evidence of aphrodisiac abuse."
<br>
<</if>>
You press your face into the hood of the car, humiliated to hear the watching crowd make comments about your body.
<br><br>
"Record that no loot, nor evidence of criminal activity was found around the subject."
<br>
"Maybe it's not this one."
<br>
<<link [[Next|Street Police Mid 3]]>><</link>>
<br>
:: Street Police Mid 3 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<towelup>>
As you rise, they scoop up your clothing, but instead of handing it back, they inform you and the crowd that they will be taking your clothes for forensic investigation.
<br>
You watch in horror as they climb into the car. A window winds down and the <<person2>><<person>> hands you a couple of filthy towels.
<br>
As the officers disappear around a corner, you cover up and hurry away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 2>><<arousal 18>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>
:: Street Police Full [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 5>><<set $policemolestation to 5>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.under_lower.type.includes("chastity")>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Full Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Full 2]]>><</link>>
<br>
<</if>>
:: Street Police Full Chastity [nobr]
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls.
<br>
As the <<person1>><<person>> binds your arms, the <<person2>><<person>> paces nearby. You are pushed to your knees.
<br><br>
The <<person2>><<person>> sits in front of you, pulls your face into <<his>> crotch and clamps your head between <<his>> thighs, while the <<person1>><<person>> kneels behind you, holding the hem of your $worn.under_lower.name and rhythmically trying to pull it off. To anyone watching, it must look like you are being spit-roasted. Your $worn.under_lower.name holds.
<br><br>
Next they recruits members of the public to assist. Soon the two officers and various members of the public are pulling you and your $worn.under_lower.name in every direction. However, the general public are more interested in copping a feel than in genuinely helping the police: the guy 'holding your head' is actually just grinding his crotch in your face, the <<person3>><<person>> your age is mostly just groping your <<breastscomma>> while some unseen person 'trying to remove the $worn.under_lower.name' is clearly just trying to jam a thumb up your ass. Over the next few minutes they make little progress.
<br><br>
<<set $worn.under_lower.integrity -= 40>>
Finally they give up, and you climb trembling to your feet.
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car.
<br>
The <<person2>><<person>> blows you a kiss through the open car window.
<br><br>
Incredibly, no one else notices. No one sees it. Suddenly, as the officers disappear around a corner, you realise why. Everyone is staring at the <<if $player.appearance is "m">>boy in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you. <<else>>girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br><br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 2>><<stress 3>><<arousal 18>>
<br><br>
<<fameexhibitionism 30>>
<<endevent>>
<<destinationeventend>>
:: Street Police Full 2 [nobr]
<<lowerruined>><<underruined>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitalscomma>> stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $penisexist is 1>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[Next|Street Police Full 3]]>><</link>>
<br>
:: Street Police Full 3 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Finally, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitalsstop>> By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
You are mortified, desiring to be anywhere but here with these two lewd cops. When they scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked in the middle of a crowd. Horrified, you sprint away.<<gtrauma>><<gstress>><<ggarousal>><<trauma 6>><<stress 3>><<arousal 18>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>>
:: Street Police Extreme [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 3>>
<<if $policemolestation lt 4>><<set $policemolestation to 4>><</if>>
<<if $phase is 1>>
You shake your head in the affirmative. It's a split second decision but, in your gut, you know it's the right one. If you protest, if you challenge, then the officers might just arrest you and take you somewhere private. Somewhere unsafe. Best to do what you're told and play along. Best to hope that they are telling the truth.
<br><br>
<</if>>
Before you know it, cold latex gloves are patting you down as your arms and legs are spread wide and you are pressed up against a fence. Through the chain links, you see people stop what they are doing to watch you and the officers. Glancing backwards, you catch other members of the public observing the search. You blush, feeling humiliated as many eyes linger upon you. The hands are soon cupping your rear and crotch, uncomfortable and invasive.
<br><br>
<<if !$worn.upper.type.includes("naked")>>
<<if $worn.upper.set is $worn.lower.set>>
With a tear, your $worn.upper.name <<upperplural>> pulled down to your waist,
<<else>>
Your $worn.upper.name <<upperplural>> torn from your body,
<</if>>
<<upperruined>>
leaving you nude from the waist up.
<</if>>
The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.
<br><br>
A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
<<if $worn.under_lower.type.includes("chastity")>>
In seconds, you are stripped of your $worn.lower.name, and next you feel a pull on your $worn.under_lower.name. It doesn't budge. You feel momentary relief.
<br>
"I can't get this off," the <<person1>><<person>> says.
<br>
The <<person2>><<person>> glares at you. "What are you hiding in there, criminal?"
<br>
"No-Nothing!"
<br>
"You're about to be arrested!"
<br>
"But-"
<br>
"Cuff her," the <<person>> says. "We'll get that thing off."
<br><br>
<<link [[Next|Street Police Extreme Chastity]]>><</link>>
<br>
<<else>>
Murmurs from the onlookers reach your ears as you step out of your clothing entirely, now nude in public.
<br><br>
<<if $exhibitionism gte 75>>
While you generally enjoy the naughtiness of exposing yourself, this is entirely different. This is at the behest of these officers, not done for your own gratification.
<<elseif $exhibitionism lte 25>>
You feel unspeakable shame at being naked here in front of all these strange people.
<</if>>
<br><br>
<<link [[Next|Street Police Extreme 2]]>><</link>>
<br>
<</if>>
:: Street Police Extreme Chastity [nobr]
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<br><br>
<<lowerruined>><<effects>>
"You won't get away with hiding your stolen loot in there," the <<person2>><<person>> growls furiously.
<br>
"I heard tasers can remove them," <<person1>><<person>> comments, while binding your arms. "The electric messes up the lock."
<br>
The <<person2>><<person>> paces nearby. "It's worth a try."
<br><br>
They push you to your knees and force your head down. You feel a sharp impact against your $worn.under_lower.name. Suddenly painful waves of electric course through your body, focused on your most sensitive areas. Your body jerks uncontrollably.
<<ggarousal>><<arousal 100>>
<br>
"It's not doing anything. Turn it up."
<br>
The sensations intensify.
<br>
<<set $arousal += 2000>>
<<if $arousal gte 10000>><<orgasmpassage>>
You hear a mix of gasps and cheers from the onlookers, but there's nothing you can do to stop it.
<br><br>
<</if>>
"What about that button?"
<br>
The sensations become more focused.
<br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>Some onlookers cheer, and you hear one or two remarks of disgust.
<br><br>
<</if>>
"This should do it!"
<br>
The sensations intensify again, but the $worn.under_lower.name remain firmly attached.
<br>
<<set $arousal += 6000>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
"<<if $player.appearance is "m">>The twisted little fuck<<else>>The filthy slut<</if>> seems to be getting off on it!" the <<person>> comments.
<</if>>
<br>
"It's no good. It won't come off."
<br><br>
As they scoop up your clothing - informing you that they don't have enough evidence to arrest you, but will be taking your clothes for forensic investigation - all you can feel is relief. It's over. You watch them climb into their car. The <<person2>><<person>> laughs and blows you a kiss through the open car window.
<br>
Incredibly, no one else notices. As the officers disappear around a corner, you realise why: everyone is staring intently at the
<<if $player.appearance is "m">>
nearly naked, helplessly bound boy standing in the middle of a worked up crowd with cum seeping through his $worn.under_lower.name.
<br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.
<<else>>
girl in a $worn.under_lower.name, standing almost-naked and helplessly bound in the middle of a worked up crowd.
<br>
A <<if $pronoun is "m">>man<<else>>woman<</if>> grins wolfishly at you.
<</if>>
Horrified, you sprint away.
<<gtrauma>><<gstress>><<ggarousal>><<trauma 10>><<stress 8>><<arousal 30>>
<br><br>
<<fameexhibitionism 40>>
<<endevent>>
<<destinationeventend>>
:: Street Police Extreme 2 [nobr]
<<lowerruined>><<underruined>>
<<set $outside to 1>><<set $location to "town">><<effects>>
You burn with shame as gloved hands wander all over your body, pressing between your butt to fondle your ass. More hands find your <<genitalscomma>> stroking and teasing while nominally looking for anything illegal. You feel your body react.
<br><br>
"Do you like this?" the <<person1>><<person>> whispers to you.
<<if $penisexist is 1>>
"Your cock is so stiff!"
<<else>>
"Your pussy is getting all wet!"
<</if>>
<br><br>
You hang your head in humiliation, hearing the watching crowd make comments about your body. Then the <<person2>><<person>> grabs your foot and lifts, opening up your crotch so the onlookers can get a better view. The other officer pretends this is normal procedure. You inhale sharply as the cool breeze ghosts across your most private areas.
<br><br>
The officers soon remove their gloves, complaining theatrically that the latex is inhibiting them from feeling for any evidence on your skin. If one were to think about their words critically, none of what they were saying makes any sense. No one challenges them, however, as they stroke every inch of your body.
<br><br>
<<link [[Next|Street Police Extreme 3]]>><</link>>
<br>
:: Street Police Extreme 3 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
The <<person1>><<person>> hops up onto a car hood while the <<person2>><<person>> shoves your face into the other's crotch. The <<person1>><<person>> explains to you and the crowd that your scalp needs a more detailed inspection. The <<person2>><<person>> presses their own crotch against your rear, using their hands to rub between your thighs. To the onlookers, it appears as if you are being spit-roasted by these members of law enforcement. This goes on for several minutes.
<br><br>
Then you find yourself and the <<person1>><<person>> on the ground in a classic sixty-nine pose, the officer fully clothed and carefully examining your <<genitals>> while the second officer rubs your shoulders and pushes your face into their partner's groin.
<br><br>
Next, you find yourself lying on your back while holding onto the back of your knees, with the officers squatting near your backside as they rub one nightstick across your asshole while the other toys with your <<genitalsstop>> By this point, they have even pulled over some of the crowd to ask their opinion as to whether they see any signs of contraband.
<br><br>
<<link [[Next|Street Police Extreme 4]]>><</link>>
<br>
:: Street Police Extreme 4 [nobr]
<<set $outside to 1>><<set $location to "town">>
<<set $leftarm to "bound">><<set $rightarm to "bound">><<effects>>
<<pass 10>>
Finally, they bind your arms and force you to stand with your legs apart, while they line up citizen volunteers to aid in their body-search. With your arms bound, you can't even protect your modesty as these stranger's eyes pore over your naked flesh. Just when you think it can't get worse, the 'good citizens' grow bolder. Hands start to poke, prod, fondle and grope. Some earlier volunteers return to 'double-check.' The two officers overseeing this 'search' note down any observations.
<br><br>
Humiliated beyond words, you want to be anywhere but here. So when they finally declare the search complete, scoop up your clothing and inform you and the crowd that they need it for evidence, all you can think is that your freedom is at hand. It isn't till a few moments later, as the officers disappear around a corner, that you realise you are standing naked and still helplessly bound in the middle of an agitated crowd. Horrified, you sprint away.
<<gtrauma>><<ggstress>><<ggarousal>><<trauma 6>><<stress 20>><<arousal 25>>
<br><br>
<<fameexhibitionism 50>>
<<endevent>>
<<destinationeventend>>
:: Street Tentacle Hold [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="green">The tentacle slips free,</span> and retreats into the manhole.<<gstress>><<stress 1>>
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
You hold on to your $worn.under_lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
You hold on to your $worn.lower.name as the tentacle thrashes around. <span class="red">The tentacle tears it from your grip,</span> and retreats into the manhole, still clutching the ruined fabric.
<<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>>
:: Street Tentacle Grab [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You grab the tentacle and try to hold it still.<<deviancy1>>
<<if $physique gte $rng * 100 + 6000>>
It thrashes against you, <span class="green">then slows to a rhythmic, thrusting movement.</span> Before you realize what it is doing, the tentacle ejaculates slime all over your hands.
<<set $leftarmgoo += 1>><<set $rightarmgoo += 1>>
<br><br>
Worn out, the slimy tentacle retracts as several more emerge from the manhole, wrapping around your limbs and waist and pulling you underground. You prove too heavy even for their combined strength, and plummet several feet through darkness.
<br><br>
Your fall is broken by something slimy and soft. It flees before your eyes adjust to the dark, taking the tentacles with it. You're in the drains, surrounded by stolen clothing and handbags.
<br><br>
<<set $eventskip to 1>>
<<link [[Search for valuables (0:10)|Street Tentacle Search]]>><<pass 10>><</link>>
<br>
<<destinationdrain>>
<<else>>
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.under_lower.name off your body and retreats into the manhole, still clutching the ruined fabric.<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
As it thrashes against your grip, <span class="red">it gets under your leg and trips you.</span> It tears your $worn.lower.name off your body and retreats into the manhole, still clutching the ruined fabric.<<gpain>><<pain 5>><<gtrauma>><<gstress>><<stress 6>><<trauma 6>>
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<</if>>
<</if>>
:: Street Tentacle Search [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You search among the stolen belongings. You find
<<if $rng gte 81>>
£5.
<<set $money += 500>>
<<elseif $rng gte 61>>
£10.
<<set $money += 1000>>
<<elseif $rng gte 41>>
£15.
<<set $money += 1500>>
<<elseif $rng gte 21>>
£20.
<<set $money += 2000>>
<<else>>
£25.
<<set $money += 2500>>
<</if>>
<br><br>
<<destinationdrain>>
:: Street Tentacle Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You pull away from the tentacle, hoping to shake it off.
<<if $worn.lower.skirt is 1 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $worn.under_lower.integrity -= 30>>
<<if $worn.under_lower.integrity lte 0>>
It tears your $worn.under_lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left pantiless in the middle of the street. You press you hand between your legs and hold your $worn.lower.name down, suddenly self-conscious.
<br><br>
<<underlowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.under_lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<<else>>
<<set $worn.lower.integrity -= 30>>
<<if $worn.lower.integrity lte 0>>
It tears your $worn.lower.name free as it retreats into the manhole, still clutching the ruined fabric.
<br><br>
You're left bottomless in the middle of the street. <<covered>>
<br><br>
<<lowerruined>><<exposure>>
<<destinationeventend>>
<<else>>
It retreats into the manhole, leaving your $worn.lower.name torn but intact.
<br><br>
<<destinationeventend>>
<</if>>
<</if>>
:: Street Fame Rape Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You run, leaping over <<if $bus is "park">>bins and through bushes<<else>>bins and parked cars<</if>>. You hear the pair pursue, <span class="green">but their footsteps soon fade.</span>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You run, <span class="red">but you're not fast enough.</span> The pair catch up and tackle you to the ground.
<br><br>
<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Street Fame Rape Stand [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
The figure gets closer.
<<if $famerape gte ($rng * 2)>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and nods. "It's <<phimcomma>>" <<he>> says.
<br><br>
The other figure grasps your shoulder from behind.
<br><br>
<<link [[Next|Street Fame Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<person1>><<He>> stares at your face a moment, then looks over your shoulder and shakes <<his>> head. "Not <<phimcomma>>" <<he>> says. They leave together without another word.<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Fame Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 40>><<set $enemyanger += 30>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Fame Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Fame Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Street Fame Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They leave you lying in the gutter.
<br><br>
<<tearful>> you recover.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> trips and falls into a gutter, grabbing the <<person2>><<person>> and pulling <<him>> down too.
<br><br>
<<tearful>> you seize the chance and run to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<set $rescued += 1>>
A <<generate3>><<person3>><<person>> looks over and witnesses the struggle. <<He>> pulls out <<his>> phone and starts dialling. The <<person1>><<person>> grabs the <<person2>><<persons>> arm and points, then together they run down a nearby alleyway.
<br><br>
<<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/loc-street/events.twee | twee | mit | 134,122 |
:: Harvest Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">>
You are on Harvest Street. There's a road leading out of town, and many of the buildings here deal with produce from the nearby farms. This part of town has a reputation for criminal activity.
<<if $daystate is "day">>
<<if $weather is "rain">>
There's always at least one large vehicle moving down the road.
<<else>>
There's always at least one large vehicle moving down the road.
<</if>>
<<elseif $daystate is "dawn">>
Vehicles are already arriving from outside town.
<<elseif $daystate is "dusk">>
The sun sets, but it will be a while before the workers here are done for the day.
<<elseif $daystate is "night">>
Even at night the street is busy.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "harvest">>
<br>
<</if>>
Places of interest
<br>
<<if $brothelintro is 1 and $exposed lte 1>>
<<brothelicon>><<link [[Brothel (0:01)|Brothel]]>><<pass 1>><</link>>
<br>
<<elseif $brothelknown is 1 and $exposed lte 0>>
<<link [[Enter suspicious building (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>>
<br>
<</if>>
<<if $pubintro is 1 and $exposed lte 0>>
<<pubicon>><<link [[Pub (0:02)|Pub]]>><<pass 2>><</link>>
<br>
<<elseif $exposed lte 0>>
<<link [[Pub (0:02)|Pub Intro]]>><<pass 2>><</link>>
<br>
<</if>>
<<if $daystate is "night">>
<<link [[Bus Station (0:02)|Bus Station Entrance]]>><<pass 2>><</link>>
<<else>>
<<link [[Bus Station (0:02)|Bus Station]]>><<pass 2>><</link>>
<</if>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "harvest">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/harvest.twee | twee | mit | 2,356 |
:: High Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You are on the High Street, centre of the town's commercial activity. The shopping centre is located here, where you can buy new clothes.
<<if $daystate is "day">>
<<if $weather is "rain">>
The street is busy despite the rain.
<<else>>
The street is packed with people, walking in all directions.
<</if>>
<<elseif $daystate is "dawn">>
Some shops are open already.
<<elseif $daystate is "dusk">>
Some shops are closed, but others remain open.
<<elseif $daystate is "night">>
A few people still walk down the street, despite almost everything being closed.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "high">>
<br>
<</if>>
Places of interest
<br>
<<if $daystate is "night" and $hour isnot 21>>
<<link [[Shopping Centre|Shopping Centre Sneak]]>><</link>>
<br>
<<elseif $hour is 21>>
<span class="blue">People are leaving the shopping centre.</span> It must be closing time.
<br>
<<else>>
<<link [[Shopping Centre (0:02)|Shopping Centre]]>><<pass 2>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<cliff>>
<<wolf>>
<<starfish>>
<<nightingale>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<commercial>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "high">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/high.twee | twee | mit | 1,934 |
:: Passout street [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $safestreet to 0>>
<<set $dangerstreet to 0>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>><<set $dangerstreet to random(1, 100)>><</if>>
<<if $danger lt (9900 - $allure)>><<set $safestreet to random(1, 100)>><</if>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "active" and $NPCName[$NPCNameList.indexOf("Whitney")].dom lte 1 and $whitneyromance isnot 1 and $dangerstreet gte 1>>
<<link [[Wake up|Whitney Abduction]]>><</link>>
<<elseif $dangerstreet gte 91>>
<<link [[Wake up|Abduction]]>><<set $molestationstart to 1>><</link>>
<<elseif $dangerstreet gte 45>>
<<link [[Wake up|Street Wake]]>><</link>>
<<elseif $dangerstreet gte 1>>
<<link [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<if $safestreet gte 51>>
<<ambulance>>
<<elseif $safestreet gte 1>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>> | TheDivineHeir/degrees | game/overworld-town/loc-street/main.twee | twee | mit | 1,001 |
:: Mer Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">>
You are on Mer Street. The street is dominated by the docks and shipping industry.
<<if $daystate is "day">>
<<if $weather is "rain">>
Part of the road is covered in wet sand.
<<else>>
There's a lot of noise coming from the dock.
<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "mer">>
<br>
<</if>>
Places of interest
<br>
<<link [[Docks|Docks]]>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<starfish>>
<<oxford>>
<<harvest>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "mer">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/mer.twee | twee | mit | 1,647 |
:: Nightingale Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "nightingale">>
You are on Nightingale Street. It is dominated by the civic hospital but there are also several office buildings.
<<if $daystate is "day">>
<<if $weather is "rain">>
There's a lot of activity around the hospital.
<<else>>
There's a lot of activity around the hospital.
<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
There's an oasis of light around the hospital.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "nightingale">>
<br>
<</if>>
Places of interest
<br>
<<link [[Hospital (0:01)->Hospital front]]>><<pass 1>><</link>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<wolf>>
<<elk>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "nightingale">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/nightingale.twee | twee | mit | 1,713 |
:: Oxford Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">>
You are on Oxford Street. There's an eclectic mix of buildings, but most notable is the school.
<<if $schoolday is 1>>
<<if $daystate is "day">>
<<if $weather is "rain">>
The street is busy despite the rain.
<<else>>
<<if $hour gte 7 and $hour lte 16>>
Chatter and laughter emerges from the school grounds.
<<else>>
Students are hanging out nearby.
<</if>>
<</if>>
<<elseif $daystate is "dawn">>
Students are hanging out nearby.
<<elseif $daystate is "dusk">>
Some students linger in groups, still wearing their uniforms.
<<elseif $daystate is "night">>
Due to its central location, people are passing through despite the hour.
<</if>>
<<else>>
<<if $daystate is "day">>
<<if $weather is "rain">>
The street is busy despite the rain.
<<else>>
Many cars and pedestrians are passing by.
<</if>>
<<elseif $daystate is "dawn">>
People are arriving at their workplaces.
<<elseif $daystate is "dusk">>
People are heading home for the day.
<<elseif $daystate is "night">>
Due to its central location, people pass through even at this hour.
<</if>>
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<elseif $mathsproject is "ongoing" and $stimdealerknown isnot 1>>
<<set $stimdealerknown to 1>>
<<generatey1>><<person1>>You recognize a <<person>> from your maths class up ahead. <<Hes>> stood among several other students crowded together at the end of an alley across from the school. They're talking to a figure in a heavy coat stood deeper in the shadows.
<br><br>
As you watch, a few packages change hands between them. The <<person>> fumbles <<his>> own, spilling a small plastic bag filled with bright coloured pills onto the pavement. A police siren sounds in the distance, and the figure retreats into the shadows. The students walk down the street while the <<person>> picks up <<his>> pills and rushes to catch up.
<br><br>
You overhear the other students making fun of <<him>> as they walk past you. "I can't believe you'd never heard of this stuff before."
<br>
"Only losers waste time studying the normal way..."
<br><br>
This isn't the first time you've seen students doing business with dealers around here. However, it is the first time you've heard of students buying drugs to help with their studies. That might be why the dealers frequent the area.
<br><br>
<span class="gold">You can now find stimulant dealers on Oxford Street.</span>
<br><br>
<<link [[Next|Oxford Street]]>><</link>>
<br>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "oxford">>
<br>
<</if>>
<<if $robindebtevent gte 1>>
<<elseif $robinmissing isnot 1 and $schoolday is 1 and $hour is 15 and $NPCName[$NPCNameList.indexOf("Robin")].init is 1 and $robinschoolafternoon isnot 1 and $exposed lte 0>>
You see Robin looking through shop windows.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<link [[Walk home with Robin (0:40)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 40>><</link>>
<br><br>
<<else>>
<<link [[Walk home with Robin (0:20)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass 20>><</link>>
<br><br>
<</if>>
<</if>>
<<if $schoolday is 1 and $hour is 15 and $exposed lte 0 and $weather isnot "rain">>
A group of students chat nearby. They say they're going to the lake.
<br><br>
<<link [[Join them (0:30)|Lake Journey]]>><<pass 30>><</link>>
<br><br>
<</if>>
Places of interest
<br>
<<if $schoolday is 1 and $hour gte 7 and $hour lte 16>>
<<link [[School (0:02)|School Front Playground]]>><<pass 2>><</link>>
<br>
<<else>>
<<link [[School|School Locked]]>><</link>>
<br>
<</if>>
<<if $daystate is "day" and $weekday is 7 or $daystate is "day" and $weekday is 1>>
<<if $exposed lte 0>>
<<link [[Museum (0:01)|Museum]]>><<pass 1>><</link>>
<br>
<</if>>
<<else>>
<<if $exposed lte 0>>
<<link [[Museum|Museum Lock]]>><<pass 1>><</link>>
<br>
<</if>>
<</if>>
<<if $stimdealerknown is 1 and $mathsproject is "ongoing" and $exposed lte 0>>
<<link [[Stimulant dealer|Stim Dealer]]>><</link>>
<br>
<</if>>
<br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<starfish>>
<<nightingale>>
<<mer>>
<<elk>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<park>>
<<industrial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "oxford">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/oxford.twee | twee | mit | 5,030 |
:: Starfish Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">>
You are on Starfish Street. Wind blows in from the ocean.
<<if $daystate is "day">>
<<if $weather is "rain">>
Part of the road is covered in wet sand.
<<else>>
There's a lot of noise coming from the dock.
<</if>>
<<elseif $daystate is "dawn">>
You can already hear activity from the dock.
<<elseif $daystate is "dusk">>
The dock remains noisy, even at this hour.
<<elseif $daystate is "night">>
You hear nothing but the sea.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<<if $exposed is 1 and $topless is 0>>
<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span>
<br><br>
<</if>>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "starfish">>
<br>
<</if>>
Places of Interest
<br>
<<link [[Beach (0:05)|Beach]]>><<pass 5>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<cliff>>
<<mer>>
<<high>>
<<oxford>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate Routes<br>">><<hideDisplay>>
<<park>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "starfish">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/starfish.twee | twee | mit | 1,659 |
:: Widgets Street [widget]
<<widget "streetharass">><<nobr>>
<</nobr>><</widget>>
<<widget "streetwhore">><<nobr>>
<</nobr>><</widget>>
<<widget "streetstrip">><<nobr>>
<</nobr>><</widget>>
<<widget "streetex1">><<nobr>>
<<generate1>><<person1>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
You hear footsteps up ahead!
<br><br>
<<link [[Hide and wait for them to pass (0:04)|StreetEx1]]>><<pass 4>><<set $phase to 0>><</link>>
<br>
<<link [[Stick to the shadows but keep moving|StreetEx1]]>><<set $phase to 1>><</link>>
<br><br>
<</nobr>><</widget>>
<<widget "streetex2">><<nobr>>
<<generate1>><<person1>>You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
Unable to see in the dark, you trip over something and tumble to the ground. A <<person>> emerges from the shadows and is on top of you before you can recover.
<<set $pain += 5>><<set $molestationstart to 1>>
<br><br>
[[Next|StreetEx2]]
<br><br>
<</nobr>><</widget>>
<<widget "streetex3">><<nobr>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.
<br><br>
You hear a growl from a nearby alley and instinctively freeze in place. You regain control as a shaggy black dog emerges from the darkness, teeth bared.
<br><br>
<<link [[Run|StreetEx3]]>><<set $phase to 0>><</link>>
<br>
<<if $bestialitydisable is "f">>
<<link [[Try to befriend it|StreetEx3]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>>
<<widget "streetex4">><<nobr>>
<<generate1>><<generate2>><<generatey3>><<person1>><<set $rng to random(1, 100)>>
You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you. You freeze between two bushes as you hear a noise very close by: first a squeal, then a muffled scream and struggling, followed by a loud impact, something like a body slamming to the ground. Then low, angry voices.
<br><br>
Crawling closer, you see a <<person1>><<person>> behind some bushes, with <<his>> hands wrapped around a <<person3>><<persons>> throat as a <<person2>><<person>> roughly rips away the <<person3>><<if $pronoun is "m">>boy's<<else>>girl's<</if>> clothes. The <<person>> looks about your age. <<He>> is frantically punching and clawing, but you can see <<hes>> fading fast: <<his>> eyes have started to glaze over as <<he>> struggles to breathe.
<br><br>
This close to their goal, the attackers are distracted and vulnerable.
<br><br>
<<link [[Watch|StreetEx4]]>><<set $phase to 0>><</link>><<gtrauma>><<if $submissive gte 1150>><<garousal>><<else>><<gstress>><</if>>
<br>
<<link [[Stay Put|StreetEx4]]>><<set $phase to 1>><</link>><<gtrauma>>
<br>
<<link [[Sneak Away|StreetEx4]]>><<set $phase to 2>><</link>>
<br>
<<link [[Attempt Rescue|StreetEx4]]>><<set $phase to 3>><</link>> | <span class = "red">Risky</span>
<br>
<</nobr>><</widget>>
<<widget "street1">><<nobr>>
<<generate1>>You hear a <<person1>><<person>> behind you. <<catcall>>
<br><br>
<<if $submissive gte 1200>>
<<link [[Ignore|Catcall Ignore Sub]]>><</link>><<gstress>>
<br>
<<elseif $submissive lte 800>>
<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<<link [[Face them|Catcall Glare]]>><</link>><<lstress>>
<br>
<<if $submissive lte 500>>
<<link [[Belittle them|Catcall Defy]]>><<set $rng to random(1, 100)>><</link>><<llstress>><<ltrauma>>
<br>
<</if>>
<<else>>
<<link [[Ignore|Catcall Ignore]]>><</link>><<gstress>><<gtrauma>>
<br>
<</if>>
<<if $worn.lower.skirt is 1>>
<<if $exhibitionism gte 75 and $worn.under_lower.type.includes("naked")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 75 and $worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist5>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Skirt]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<<elseif $worn.upper.set isnot $worn.lower.set>>
<<if $exhibitionism gte 35 and $worn.under_lower.type.includes("naked")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 35 and $worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist3>><<lstress>><<garousal>>
<br><br>
<<elseif $exhibitionism gte 15 and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<link [[Give them a show|Catcall Shorts]]>><</link>><<exhibitionist2>><<lstress>><<garousal>>
<br><br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "street2">><<nobr>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you!
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street3">><<nobr>>
<<generate1>><<generate2>><<person1>>You are walking past a <<person>> when <<he>> seizes you by your arms and mouth, before carrying you to a nearby alley where <<his>> friend awaits.
<br><br>
<<link [[Next|Street Pair]]>><<set $molestationstart to 1>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street4">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A <<person1>><<person>> approaches you.
<<if $rng gte 65 and $fameexhibitionism gte 400>>
"Hey I recognise you! You're that <<girl>> who likes showing off. Want to make some money? I'll give you £50 if I can take some pictures of your <<if $player.appearance is "m">>penis<<else>>pussy<</if>> for my... collection."
<br><br>
<<if $exhibitionism lte 54>>
You are not lewd enough to take up this kind of offer.
<br><br>
<<elseif !$worn.under_lower.type.includes("chastity")>>
<<link [[Agree|Street Panties Photo]]>><<set $phase to 1>><</link>><<exhibitionist4>>
<br>
<<else>>
You will not be able to do this while wearing a $worn.under_lower.name.
<br><br>
<</if>>
<<link [[Refuse|Street Panties Photo]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<<else>>
"Hey <<girlcomma>> want to make some money? I'll give you £30 for your underwear."
<br><br>
<<if $exhibitionism lte 34>>
You are not lewd enough to take up <<his>> offer.
<br><br>
<<elseif $worn.under_lower.type.includes("chastity")>>
You will not be able to do this while wearing a $worn.under_lower.name.
<br><br>
<<elseif $worn.under_lower.name is "naked">>
<<link [[Say you're not wearing any|Street Panties]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<<else>>
<<link [[Agree|Street Panties]]>><<set $phase to 1>><<set $rng to random(1, 100)>><</link>><<exhibitionist3>>
<br>
<</if>>
<<link [[Refuse|Street Panties]]>><<set $phase to 3>><</link>><<gstress>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "street5">><<nobr>>
<<set $rng to random(1, 100)>>
<<generate1>><<person1>>A car pulls up alongside you. The driver, a <<personcomma>> waves a wad of cash at you. "Show me a good time and I'll make it worth your while. Get in."
<br><br>
<<if $promiscuity lte 14>>
You are not promiscuous enough to take up <<his>> offer.
<br><br>
<</if>>
<<if $promiscuity gte 15>>
<<if $rng lte 15 and ($crimehistory gte 1000 or $fameprostitution gte 400)>>
<<link [[Get in|Street Car]]>><<set $phase to 10>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Get in|Street Car]]>><<set $phase to 1>><</link>><<promiscuous2>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Street Car]]>><<set $phase to 2>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street6">><<nobr>>
<<if $worn.lower.skirt is 1>>
Your $worn.lower.name snags on a passing car, <<set $worn.lower.integrity -= 10>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
<span class="lewd">and is torn clean from your body,</span> leaving your <<lewdness>> displayed in the middle of the street.
<<else>>
tearing it and leaving it worse for wear.
<</if>>
<br><br>
<<destinationeventend>>
<<elseif !$worn.upper.type.includes("naked")>>
Your $worn.upper.name snags on a passing car, <<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
<span class="lewd">and is torn clean from your body,</span> leaving your <<lewdness>> displayed in the middle of the street.
<<else>>
tearing it and leaving it worse for wear.
<</if>>
<br><br>
<<destinationeventend>>
<<else>>
<<generate1>><<person1>>A <<person>> shouts at you from a passing car while leering at your exposed chest. "Thanks for the show." You feel self-conscious.
<<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "street7">><<nobr>>
<<generate1>><<person1>>You catch a <<person>> staring at you, but <<he>> looks away when you make eye contact.
<br><br>
<<link [[Flirt|Street Flirt]]>><<set $phase to 1>><</link>><<promiscuous1>>
<br>
<<link [[Ignore|Street Flirt]]>><<set $phase to 2>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street8">><<nobr>>
A dog whimpers at you. Its tail is wagging. It runs some way down an alley then turns to look at you. It wants you to follow it.
<br><br>
<<link [[Follow|Street Follow]]>><</link>>
<br>
<<link [[Ignore|Street Follow Ignore]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "street9">><<nobr>>
You notice a <<generate1>><<person1>><<person>> stealing glances at your chest as <<he>> walk by.
<br><br>
<<link [[Ignore|Street Breast]]>><<set $phase to 1>><</link>>
<br>
<<if $exhibitionism gte 15>>
<<link [[Flaunt|Street Breast]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "street10">><<nobr>>
A <<generates1>><<person1>><<person>> leans out of a passing car and hurls a large water-balloon at you.
<br><br>
<<set $rng to random(0, 500)>>
<<if ($physique + $rng) gte ($physiquesize / 7) * 6>>
<span class="green">You reflexively soft catch the water-balloon</span> and <span class = "pink">hurl it back into the passing car.</span>
<br><br>
<<switch random (1, 3)>>
<<case 1 2>>
The water balloon hits the <<person>> in the back of the head, soaking <<him>> and the occupants of the car. They continue to race away.
<br><br>
<<default>>
<<set _i to random (50, 100)>>
The water balloon hits the windscreen, blinding the driver. The car careens into a pole then smashes to a parked car. The car's occupants flee, but you see the <<person>> drop <<his>> wallet as <<he>> escapes. You pick it up and find £<<print _i>> inside.
<br><br>
<<set $money += 100*_i>>
<</switch>>
<<elseif ($danceskill + $rng) gte 500>><<generate2>><<person2>>
With a dancer's grace and agility <span class = "green">you dodge and it harmlessly passes you by.</span>
<br><br>
<<if ($rng % 3) is 0>>The <<person>> behind you is not so lucky. <<He>> is completely soaked and some of <<his>> clothes turn translucent, exposing <<himstop>> There is a loud cheer from the car.
<br>
<<if $rng % 2>>
With a furious roar, the <<person>> streaks into traffic trying to chase down the offending car.
<<else>>
Trying desperately to use <<his>> bag to cover up, <<he>> hurries away somewhere less public.
<</if>>
<br><br>
<</if>>
<<elseif $player.gender is "f" and $player.appearance is "f">> /*girls likely to have chest targeted - avoiding crossdress boys. complicates logic*/
The water-balloon <span class = "red">hits you centre-chest and explodes, soaking your upper body.</span>
<<if !$worn.upper.type.includes("swim") and !$worn.upper.type.includes("naked")>>
<<set $upperwet to 200>>
<</if>>
<<if !$worn.under_upper.type.includes("swim") and !$worn.under_upper.type.includes("naked") and !$worn.under_upper.type.includes("chastity")>>
<<set $underupperwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<<else>>
The water-balloon <span class = "red">smacks into your groin and explodes, soaking your lower body.</span>
<<if !$worn.lower.type.includes("swim") and !$worn.lower.type.includes("naked")>>
<<set $lowerwet to 200>>
<</if>>
<<if !$worn.under_lower.type.includes("swim") and !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
<<set $underlowerwet to 200>>
<</if>>
<<effectswater>>
<<if $exposed gte 1>>
There is a loud cheer from the car as it speeds away.
<br><br>
<</if>>
<</if>>
<<endevent>>
<<destinationeventend>>
<</nobr>><</widget>>
<<widget "streetnight1">><<nobr>>
<<if $bestialitydisable is "t">>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face an approaching pair of glowing eyes. You're surrounded.
<br><br>
You manage to get away, but not without injury.
<br><br>
<<beastescape>>
<<destinationeventend>>
<<else>>
Your journey is interrupted by a savage growl emerging from the darkness. You turn to avoid it, only to face a pair of glowing eyes. You're surrounded.
<br><br>
<<link [[Next|Street Dogs]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "streetexday1">><<nobr>>
There are too many people around. You're sure to be seen.
<br><br>
<<link [[Hide Beneath a car (0:10)|Street Ex Day1 Car]]>><<pass 10>><</link>>
<br>
<<link [[Sprint away|Street Ex Day1 Sprint]]>><<stress 2>><<trauma 2>><<fameexhibitionism 10>><</link>><<gtrauma>><<gstress>>
<br>
<</nobr>><</widget>>
<<widget "streeteden">><<nobr>>
<<if $edenfreedom gte 2 and $edendays gte 8>>
You see Eden across the road.<<npc Eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<himcomma>> but if <<he>> notices <<he>> doesn't care.
<br><br>
<<link [[Go to Eden|Street Eden]]>><</link>>
<br>
<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>
<br>
<<elseif $edenfreedom gte 1 and $edendays gte 2>>
You see Eden across the road.<<npc Eden>><<person1>> <<Hes>> stopping people on the street and showing them a crudely drawn picture of you. People seem afraid of <<himcomma>> but if <<he>> notices <<he>> doesn't care.
<br><br>
<<link [[Go to Eden|Street Eden]]>><</link>>
<br>
<<link [[Hide (0:25)|Street Eden Hide]]>><<pass 25>><</link>>
<br>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetpolice">><<nobr>>
<<if $streetpolice isnot 1 and $crimehistory gte 1000 and !$worn.lower.type.includes("naked")>>
<<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>>
<<if $skulduggery gte 700 and $rng4 gte 40 and $policemolestation gte 4>>
<<if $streetpoliceintro isnot 1>>
<<set $streetpoliceintro to 1>>
There are those around most never see. The pickpockets and predators, the muggers, kidnappers and thieves, the opportunistic rapists with hungry, reptilian eyes. They don't skulk in shadows like amateurs -
they hide in plain sight. They read newspapers on benches. They wash cars, walk dogs, have unending 'phone calls' about meeting a client. They clean windows, trim bushes, and carry empty boxes between vans. They blend. They watch. And no one sees them.
<br><br>
Except you.
<br><br>
With your knowledge of the ways of trickery, stealth, thievery and deceit, you now see them. You see their world, and recognise them for what they are.
You notice when they suddenly vanish all at once, just like now, and
<<else>>
You notice that the pickpockets, thieves and other street scum have all vanished, and
<</if>>
<<set $outside to 1>><<set $location to "town">>
<span class = "green">you know what it means.</span>
<br><br>
Police.
<br><br>
Without breaking stride, you smoothly slip out of sight and freeze, watching the street.
<br><br>
Moments later, a police car cruises past. With the window down, an officer's eyes coldly comb the street for unwary criminals to harass.
<br><br>
Their car speeds up as they
<<if $rng4 lte 20>>
spot an unwary pickpocket girl.
<br>
You hear some shouts as
<<elseif $rng4 lte 40>>
spot a nearby donut stand.
<br>
You see one of them lumbering out of the car as
<<elseif $rng4 lte 60>>
spot a passed out hooker.
<br>
You can see them lifting the girl into the back of their car as
<<elseif $rng4 lte 80>>
spot a gang of boisterous street urchins.
<br>
You hear some shouts as
<<else>>
approach the end of the street.
<br>
You notice other criminals emerging from their hiding places as
<</if>>you swiftly leave the scene.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<generate1>><<generate2>><<generates3>><<person1>>
<<set $streetpolice to 1>>
<<if $policemolestation gte 5 and $rng1 gte 50>>
A police car screeches to a halt beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"Stop right there!" the <<person2>><<person>> demands. They advance quickly, you feel a hand roughly grab the back of your neck and pull your head back as their bodies press against you.
<br><br>
"Do something stupid, thief," the <<person1>><<person>> whispers into your ear. "Make my day."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power. It's a look you've seen before.
<<else>>
But that was taken care of. You look at their faces. Lust burns openly in their eyes. Lust and power. It's a look you've seen before.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Sir,
<<else>>
"Ma'am,
<</if>>" the <<person2>><<person>> says. "We've had reports of an active criminal matching your description committing numerous crimes in this area. Breaking and entering. Robbery. Theft. As such, we have legal authority to search you for contraband. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and this'll be over soon. Resist and..." The threat hangs, easily identified.
<br><br>
"If you're innocent you've nothing to fear," the <<person2>><<person>> says as an elderly couple stops nearby to scowl at you. "So we can search you?"
<br>
A <<person3>><<personcomma>> about your age already has <<his>> phone out filming everything.
<br><br>
<<link [[Let them|Street Police Extreme]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Extreme]]>><<crimeup 100>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 4 and $rng2 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They press against you and a hand takes hold of the back of your neck.
<br><br>
"Easy there, thief," says the <<person1>><<person>> next to your ear quietly. "Don't do anything stupid."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes. Lust and power.
<<else>>
But that was taken care of. You look at their faces. Lust burns openly in their eyes. Lust and power.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Young man,
<<else>>
"Young lady,
<</if>>" the <<person2>><<person>> says. "We've had reports of someone matching your description committing all sorts of crimes in this neighbourhood. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you to see if you have any contraband on your person. That's not going to be a problem, is it?" The officer is loud, a cover story for the public who are watching as events unfold.
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down as if to whisper comforting words into your ear. Another act for the public. "Play along and you'll be free to go in a few minutes. Resist us and..." The threat hangs, easily identified.
<br><br>
"So we can search you?" the <<person2>><<person>> says as an elderly couple walks by and examines the three of you. A <<person3>><<personcomma>> about your age, pulls out <<his>> phone to film.
<br><br>
<<link [[Let them|Street Police Full]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run]]>><<crimeup 100>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 3 and $rng3 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They quickly approach and a hand clamps down on your shoulder.
<br><br>
"Easy there," says the <<person1>><<person>> next to your ear quietly. "We know what you've been up to."
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. Lust burns in their eyes.
<<else>>
But that was taken care of. You look at their faces. They're barely trying to conceal the lust and power burning in their eyes.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Young man,"
<<else>>
"Young lady,"
<</if>>
the <<person2>><<person>> says. "We've had reports of someone matching your description committing crimes in the area. Breaking and entering. Burglary. Theft. As such, we have the legal authority to search you for contraband. Do you consent to a search here," The officer speaks loudly, establishing a cover story for the watching public. "Or do we take you to the station?"
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance. Another act for the public.
<br>
"Play along here and you'll be free to go soon. Or we can spend the whole night together at 'the station'... your choice."
<br><br>
"Do you consent to the search?" the <<person2>><<person>> barks as an elderly couple walks by peering at the three of you. A <<person3>><<personcomma>> about your age, watches intently, phone in hand ready to capture anything interesting.
<br><br>
<<link [[Let them|Street Police Mid]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Mid]]>><<crimeup 100>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 2 and $rng4 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.appearance is "m">>
Boy. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Sir,"
<<else>>
Girl. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to stop and search you for contraband. Do you resist?"
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.
<br>
"Relax," <<He>> whispers next to your ear quietly. "We know what you've been up to,
<<if $crime gte 1000>>
and we can arrest you whenever we feel like. But we're not here for that. Not right now. Be smart kid and just play along. You might even enjoy it."
<<else>>
and you know we can't prove it. But we're still cops, and we know who you are. We can make your life difficult. Just be smart and play along, kid."
<</if>>
<br>
<<He>> pats your shoulder and steps back.
<br><br>
They conceal it well. At first glance, their interest looks purely professional, but something in their eyes betrays lust. And power.
<br>
You're unsure how to respond.
<br><br>
"Do you assent to the search?" the <<person2>><<person>> demands.
<br>
A <<person3>><<personcomma>> about your age stands nearby, openly watching with excitement hoping to catch a glimpse of something lewd.
<br><br>
<<link [[Assent|Street Police Lite]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Mid]]>><<crimeup 50>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<elseif $policemolestation gte 1 and $rng1 gte 50>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.appearance is "m">>
Boy. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Sir,"
<<else>>
Girl. Stop right there."
<br><br>
They approach and a hand is placed on your shoulder.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to stop and search you for contraband. Do you resist?"
<br><br>
At first glance, their interest looks purely professional, but something in their eyes betrays lust. And power. They conceal it well.
<br><br>
You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.
<br>
"Relax," <<He>> whispers next to your ear quietly. "It'll be over soon. You might even enjoy it."
<br><br>
<<He>> pats your shoulder and steps back.
<br><br>
"Do you assent to the search?" the <<person2>><<person>> demands.
<br>
A <<person3>><<personcomma>> about your age stands nearby, openly watching with excitement hoping to catch a glimpse of something lewd.
<br><br>
<<link [[Assent|Street Police Search Lewd]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Lite]]>><<crimeup 50>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<<else>>
A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.
<br>
"You!
<<if $player.appearance is "m">>
Boy. Stop there."
<br><br>
They approach and stop, facing you, one to either side.
<br><br>
"Sir,"
<<else>>
Girl. Stop there."
<br><br>
They approach and stop, facing you, one to either side.
<br><br>
"Ma'am,"
<</if>>
the <<person2>><<person>> says loudly. "We've had reports of an active criminal matching your exact description operating in this area. Under section four of the Robbery And Pilfering Eradication act, we have legal authority to search you for contraband. Do you resist?"
<br><br>
Your mind races over every naughty thing you've done. The crimes you've committed.
<<if $crime gte 1000>>
Do they know? Are they here to arrest you? You don't say anything, afraid you might confirm their suspicions if you start to speak. Then you look at their faces. They look reassuringly bored and official. This is just another ordinary search.
<<else>>
But that was taken care of. You look at their faces. They look reassuringly official, with a hint of boredom. This is just an ordinary search. Ordinary low level harassment. How they pass the day.
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Young man,"
<<else>>
"Young lady,"
<</if>>
the <<person2>><<person>> says. "If you're innocent, you've nothing to fear. This isn't going to be a problem, is it?"
<br><br>
You're unsure how you should respond. The <<person1>><<person>> bends down and whispers some reassurance into your ear. "It's just a search. Clear this up right here. Don't make us drag you off to the station in front of all these people..."
<br><br>
"So we can search you?" the <<person2>><<person>> asks as an elderly couple ramble past. A <<person3>><<personcomma>> about your age watches with some interest, probably hoping to catch a glimpse of something.
<br><br>
<<link [[Agree|Street Police Search]]>><<set $phase to 1>><</link>>
<br>
<<link [[Run|Street Police Run Lite]]>><<crimeup 50>><</link>><<crime>>
<br>
<<if $money gte 30000>>
<<link [[Bribe (£300)|Street Police Bribe]]>><<set $money -= 30000>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streettentacle">><<nobr>>
<<if $hallucinations gte 2 and $tentacledisable is "f">>
You feel something touch your thigh. You look down to see a slimy tentacle extending from an open manhole. It worms around your leg and
<<if $worn.lower.skirt is 1>>
<<if !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
up your $worn.lower.name. It tangles in your $worn.under_lower.name.
<<else>>
up your $worn.lower.name. It bunches up and winds around the fabric.
<</if>>
<<else>>
tangles in your $worn.lower.name.
<</if>>
<br><br>
<<link [[Hold on to your clothes|Street Tentacle Hold]]>><</link>>
<br>
<<if $leftarm isnot "bound" or $rightarm isnot "bound">>
<<link [[Grab the tentacle|Street Tentacle Grab]]>><</link>><<deviant1>>
<br>
<</if>>
<<link [[Try to run|Street Tentacle Run]]>><<stress 3>><<trauma 3>><</link>><<gtrauma>><<gstress>>
<br>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetfamerape">><<nobr>>
<<generate1>><<generate2>>A hooded figure moves from the shadows and blocks your path ahead. You turn and see another approaching from behind.
<br><br>
<<link [[Run|Street Fame Rape Run]]>><<tiredness 6>><</link>><<gtiredness>>
<br>
<<link [[Stand your ground|Street Fame Rape Stand]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "kylarwatched">><<nobr>>
<<if $dangerevent gte 81>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You hear a <<person>> behind you. <<catcall>> Before you can respond, a pair of intruding hands grasp you, but only for a moment. <<He>> winces and clutches <<his>> neck. <<He>> pulls out a small dart, looks at it, and collapses.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Get help (0:10)|Street Kylar Help]]>><<pass 10>><<famegood 2>><</link>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br>
<<elseif $dangerevent gte 61>>
<<set $kylarwatchedtimer -= 1>>
<<generate1>><<person1>>You catch a <<person>> checking you out. <<He>> winks.
<br><br>
<<link [[Wink Back|Street Kylar Wink]]>><<npcincr Kylar rage 5>><</link>><<promiscuous1>><<gsuspicion>>
<br>
<<link [[Ignore|Street Kylar Ignore]]>><</link>>
<br>
<<elseif $dangerevent gte 41>>
<<set $kylarwatchedtimer -= 1>>
You feel a tug on your $worn.lower.name,
<<set $worn.lower.integrity -= 30>><<set $worn.lower.coloursaved to $worn.lower.colour>>
<<if $worn.lower.integrity lte 0>>
<<lowerruined>><<exposure>>
then a tear as it is torn from body by an invisible force. <<covered>> The fabric flies away from you.
<br><br>
<<link [[Chase|Street Kylar Chase]]>><<fameexhibitionism 10>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Hide|Street Kylar Hide]]>><</link>>
<br>
<<else>>
then a tear as a piece of fabric is torn off by an invisible force. It flies through the air and disappears into an open window.
<br><br>
<<destinationeventend>>
<</if>>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].lust gte 80 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<set $kylarwatchedtimer to 0>>
<<npc Kylar>><<person1>>Something tugs your arm. It's Kylar. "H-hi," <<he>> gulps. <<He>> tries to pull you toward a dark alley. "We need privacy. I need you to do things to me."
<br><br>
<<link [[Go with Kylar|Street Kylar Sex]]>><<set $sexstart to 1>><<npcincr Kylar love 5>><<npcincr Kylar rage -10>><</link>><<promiscuous1>><<gglove>><<llsuspicion>>
<br>
<<link [[Refuse|Street Kylar Refuse]]>><<npcincr Kylar love -5>><<npcincr Kylar rage 20>><</link>><<lllove>><<gggsuspicion>>
<br><br>
<<else>>
<<npc Kylar>><<person1>>You see Kylar staring at you from across the road. A bus passes between you. By the time it leaves, <<hes>> gone.
<<gstress>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<</nobr>><</widget>>
<<widget "streetfame">><<nobr>>
<<if $famesex gte 1000 and $rng gte 81>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the town bicycle." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. When's my turn?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "easy" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $fameprostitution gte 1000 and $rng gte 61>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> <<pshe>> will do anything for money. Anything." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, you fucked all my friends. How much for oral?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that whore everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "whore" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that whore I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $famerape gte 1000 and $rng gte 41>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the town's public fucktoy." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, all my friends fucked you. I'll come get my share soon." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that fuckmeat everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "fucktoy" and "trash". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that fucktoy I was telling you about." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $famebestiality gte 1000 and $rng gte 21>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phercomma>> the one who really likes animals." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, they need you down at the kennel. The mutts need 'milking'?" It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that animal-fucker everyone's talking about." You blush and walk faster.
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "kennel" and "bitch". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "that slut I was telling you about. The animal fucktoy." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<elseif $fameexhibitionism gte 1000>>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> walk past you. The <<person1>><<person>> looks back at you and leans toward <<his>> friend, "I recognise <<phimcomma>> <<pshe>> looks really good naked." The <<person2>><<person>> looks at you and laughs. You blush.
<<elseif $rng gte 61>>
<<generate1>><<person1>>A <<person>> shouts at you from across the street, "Hey, I almost didn't recognise you with clothes." It attracts attention, people look at you and whisper amongst themselves. You blush and walk faster.
<<elseif $rng gte 41>>
<<generate1>><<person1>>A <<person>> grabs your arm as <<he>> passes by. "I know you," <<he>> says as you break free from <<his>> grip. "You're that slut who likes stripping in public." You blush and walk faster as <<he>> leers at your <<bottomstop>>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A group of <<if $pronoun is "m">>boys<<else>>girls<</if>> smile at you a they walk past. They keep looking back at you and whisper to each other. You make out the words "naked" and "slut". You blush.
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> points at you across the road and turns to <<his>> friend. "That's the one," <<he>> says, "the one I saw nude." You blush.
<</if>>
<<gtrauma>><<gstress>><<trauma 3>><<stress 3>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetattire">><<nobr>>
<<if $rng gte 81 and $worn.neck.collared is 1>>
<<if $daystate is "night">>
<<set $rng to random(1, 100)>>
<<if $rng gte 51 and $bestialitydisable is "f">>
<<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<person>> approach you. The <<person>> holds a dog on a leash. "Perfect. We've been looking for a bitch like you for our pet here. You'll get on your knees if you know what's good for you," <<he>> says as the <<person1>><<person>> grabs your collar.
<br><br>
<<link [[Kneel|Street Collar Dog]]>><<set $molestationstart to 1>><<set $submissive += 1>><</link>>
<br>
<<link [[Refuse|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $submissive -= 1>><<set $phase to 1>><</link>>
<br>
<<else>>
<<generate1>><<generate2>>A <<person1>><<person>> emerges from the darkness to grab the collar around your neck as a <<person2>><<person>> starts groping your <<bottomstop>> "What do we have here?" says the <<person1>><<personstop>> "A collared slut, alone out in the open. There's only one thing you're good for."
<br><br>
<<link [[Next|Street Collar Molestation]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
<</if>>
<<else>>
<<generate1>><<person1>>A <<person>> looks at your collar and laughs. "Who let you out of the kennel?" <<he>> says.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $rng gte 61 and $leftarm is "bound">>
<<generate1>><<person1>>
<<if $daystate is "night">>
Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your arms from their bindings.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $rng gte 41 and $rightarm is "bound">>
<<generate1>><<person1>>
<<if $daystate is "night">>
Someone grabs your bound arms from behind. "All wrapped up like a present," says a <<person>> as <<he>> swivels you around. "How could I resist?"
<br><br>
<<link [[Next|Street Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
A <<person>> approaches you. "Who tied you up like that? Here." <<He>> walks behind you and frees your arms from their bindings.<<unbind>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $rng gte 21 and ($worn.lower.name is "towel" or $worn.lower.name is "large towel bottom")>>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>>Three <<people>> surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."
<br><br>
<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your waist. <<He>> runs away with it, leaving you displayed in the middle of the street.
<<lowerruined>><<set $loweroff to 0>>
<<exposure>><<covered>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<elseif $worn.upper.name is "towel" or $worn.upper.name is "large towel">>
<<if $daystate is "night">>
<<generate1>><<generate2>><<generate3>>Three figures surround you. "That's an odd thing to walk around in during the night," says a <<person1>><<person>> as <<he>> strokes your towel. "I think I know exactly what you want."
<br><br>
<<link [[Next|Street Trio Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<generatey1>><<person1>>A <<person>> creeps up behind you and snatches the towel from your chest. <<He>> runs away with it, leaving you displayed in the middle of the street.
<<upperruined>><<set $upperoff to 0>>
<<exposure>><<covered>>
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "whitneyposter">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].state is "dungeon" and $whitneyposter isnot 1>>
<<set $whitneyposter to 1>>
<<generatey1>><<person1>>You see one of Whitney's friends putting up a missing person poster. There's a picture of Whitney on it. <<He>> avoids eye contact with you.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
<<widget "streetexoffer">><<nobr>>
<<if $exhibitionismrunon isnot 1>>
<<set $exhibitionismrunon to 1>>
<<set $exhibitionismrun to "danube">>
A hooded figure bumps into you. A note falls from the folds of their coat, landing in front of you. The figure strides into an alley and disappears. You pick up the note.
<br><br>
<i>You need money. Go to Danube street. To the oak behind the spa. Then take off your clothes. That's all. £100.</i>
<br><br>
<<destinationeventend>>
<<else>>
<<street1>>
<</if>>
<</nobr>><</widget>>
:: Widget Passout Street [widget]
<<widget "passoutstreet">>
[[Everything fades to black...->Passout street]]
<</widget>>
:: Widgets Nightingale [widget]
<<widget "nightingale">><<nobr>>
<<add_link "<<nightingaleicon>><<link [[Nightingale Street (0:05) (Hospital)|Nightingale Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "nightingalequick">><<nobr>>
<<link [[Nightingale Street|Nightingale Street]]>><</link>>
<</nobr>><</widget>>
<<widget "nightingaleeventend">><<nobr>>
<<link [[Next|Nightingale Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Domus [widget]
<<widget "domus">><<nobr>>
<<add_link "<<domusicon>><<link [[Domus Street (0:05) (Home)|Domus Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "domusquick">><<nobr>>
<<link [[Domus Street|Domus Street]]>><</link>>
<</nobr>><</widget>>
<<widget "domuseventend">><<nobr>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Danube [widget]
<<widget "danube">><<nobr>>
<<add_link "<<danubeicon>><<link [[Danube Street (0:05) (Mansions)|Danube Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "danubequick">><<nobr>>
<<link [[Danube Street|Danube Street]]>><</link>>
<</nobr>><</widget>>
<<widget "danubeeventend">><<nobr>>
<<link [[Next|Danube Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Wolf [widget]
<<widget "wolf">><<nobr>>
<<add_link "<<wolficon>><<link [[Wolf Street (0:05) (Temple)|Wolf Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "wolfquick">><<nobr>>
<<link [[Wolf Street|Wolf Street]]>><</link>>
<</nobr>><</widget>>
<<widget "wolfeventend">><<nobr>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Elk [widget]
<<widget "elk">><<nobr>>
<<add_link "<<elkicon>><<link [[Elk Street (0:05)|Elk Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "elkquick">><<nobr>>
<<link [[Elk Street|Elk Street]]>><</link>>
<</nobr>><</widget>>
<<widget "elkeventend">><<nobr>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "compoundoptions">><<nobr>>
<<if $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 9>>
<span class="teal"><<Hes>> agitated and having trouble sitting still.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 6>>
<span class="blue"><<He>> frowns and fidgets with <<his>> pen.</span>
<br><br>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 2>>
<span class="purple"><<He>> fidgets with <<his>> pen, impatient.</span>
<br><br>
<</if>>
<<if $compoundhonest gte 5>>
"Thank you for your cooperation," <<he>> says. "You're not a threat at all, are you?" <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
You can't do this any more, it hurts too much. You tell <<him>> everything <<he>> asks, anything to stop the pain.
<br><br>
"You're not a threat at all," <<he>> says, sounding disappointed. <<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $arousal gte 10000>>
You feel like you're on the verge of cumming, but you don't. The sensation becomes unbearable. "Oh, I forgot to mention," <<he>> says. "This machine can bring you to the brink of orgasm. But it won't let you cum. Not until you tell me what I need to know."
<br><br>
You can't take it, you just can't. You tell <<him>> everything as you struggle against the bindings, anything to be able to find release. "You're not a threat at all," <<he>> says, flicking a switch.
<br><br>
<<orgasmpassage>>
<<He>> pulls a lever and a hatch opens beneath you. The board gives way and you tumble through, sliding down a tube and splashing into cold water.<<trauma 6>><<gtrauma>>
<br><br>
<<endevent>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<elseif $compoundhonest + $compoundlie + $compoundmock + $compoundbeg + $compoundflirt gte 10>>
<<He>> stands up, <<his>> impatience getting the better of <<himstop>> "I knew this wouldn't work," <<he>> says. "Let's do this the old fashioned way."
<br><br>
<<He>> releases your bindings and pulls you off the board onto the concrete floor. <<He>> pulls a knife out of <<his>> coat and leers over you, but when <<he>> tries to move <<he>> meets resistance. "What," <<he>> looks at <<his>> other hand and finds it stuck in one of the bindings used to hold you. "How did... You little shit."<<ltrauma>><<lstress>><<set $stress -= 2000>><<trauma -6>>
<br><br>
<<if $skulduggery lte 400>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You pick up the machine <<he>> used to torture you. It might be worth something. "Put that down," <<he>> says. "It's expensive."<<set $blackmoney += 200>> Well there you go.
<br><br>
You can't find a way to open the door and the <<person>> isn't forthcoming with information, but you find a metal hatch in the corner. You open it and climb down into darkness.
<br><br>
<<endevent>>
<<set $torturesurvivor to 1>>
<<link [[Next|Industrial Drain]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
<<if $compoundhonest lte 4>>
<<link [[Be honest|Elk Compound Honest]]>><<set $compoundhonest += 1>><<set $arousal += 3000>><<set $pain -= 10>><<stress 6>><</link>><<garousal>><<gstress>><<lpain>>
<br>
<</if>>
<<if $compoundlie lte 4>>
<<link [[Lie|Elk Compound Lie]]>><<set $compoundlie += 1>><<set $arousal -= 1000>><<set $pain += 30>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<larousal>><<gpain>>
<br>
<<else>>
You're under such strain you cannot think up another lie.
<br>
<</if>>
<<if $submissive lte 500 and $compoundmock lte 4>>
<<link [[Mock|Elk Compound Mock]]>><<set $compoundmock += 1>><<set $arousal -= 2000>><<set $pain += 30>><<stress 6>><</link>><<gstress>><<larousal>><<gpain>>
<br>
<</if>>
<<if $submissive gte 1500 and $compoundbeg lte 4>>
<<link [[Beg|Elk Compound Beg]]>><<set $compoundbeg += 1>><<set $arousal += 3000>><<set $pain -= 20>><<stress 6>><</link>><<gstress>><<garousal>><<lpain>>
<br>
<</if>>
<<if $compoundflirt is 0>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous1>><<lpain>>
<br>
<<elseif $compoundflirt is 1 and $promiscuity gte 15>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 2 and $promiscuity gte 35>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 3 and $promiscuity gte 55>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<<elseif $compoundflirt is 4 and $promiscuity gte 75>>
<<link [[Flirt|Elk Compound Flirt]]>><<set $compoundflirt += 1>><<set $pain -= 10>><</link>><<promiscuous2>><<lpain>>
<br>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "passoutcompound">><<nobr>>
You've pushed yourself too much. You black out.
<br><br>
<<link [[Next|Elk Compound Experiment]]>><</link>>
<br>
<</nobr>><</widget>>
:: Widgets Harvest [widget]
<<widget "harvest">><<nobr>>
<<add_link "<<harvesticon>><<link [[Harvest Street (0:05) (Pub)|Harvest Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "harvestquick">><<nobr>>
<<link [[Harvest Street|Harvest Street]]>><</link>>
<</nobr>><</widget>>
<<widget "harvesteventend">><<nobr>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Mer [widget]
<<widget "mer">><<nobr>>
<<add_link "<<mericon>><<link [[Mer Street (0:05) (Docks)|Mer Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "merquick">><<nobr>>
<<link [[Mer Street|Mer Street]]>><</link>>
<</nobr>><</widget>>
<<widget "mereventend">><<nobr>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Starfish [widget]
<<widget "starfish">><<nobr>>
<<add_link "<<starfishicon>><<link [[Starfish Street (0:05) (Beach)|Starfish Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "starfishquick">><<nobr>>
<<link [[Starfish Street|Starfish Street]]>><</link>>
<</nobr>><</widget>>
<<widget "starfisheventend">><<nobr>>
<<link [[Next|Starfish Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Cliff [widget]
<<widget "cliff">><<nobr>>
<<add_link "<<clifficon>><<link [[Cliff Street (0:05) (Cafe)|Cliff Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "cliffquick">><<nobr>>
<<link [[Cliff Street|Cliff Street]]>><</link>>
<</nobr>><</widget>>
<<widget "cliffeventend">><<nobr>>
<<link [[Next|Cliff Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Barb [widget]
<<widget "barb">><<nobr>>
<<add_link "<<barbicon>><<link [[Barb Street (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "barbquick">><<nobr>>
<<link [[Barb Street|Barb Street]]>><</link>>
<</nobr>><</widget>>
<<widget "barbeventend">><<nobr>>
<<link [[Next|Barb Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Connudatus [widget]
<<widget "connudatus">><<nobr>>
<<add_link "<<connudatusicon>><<link [[Connudatus Street (0:05) (Clubs)|Connudatus Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "connudatusquick">><<nobr>>
<<link [[Connudatus Street|Connudatus Street]]>><</link>>
<</nobr>><</widget>>
<<widget "connudatuseventend">><<nobr>>
<<link [[Next|Connudatus Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
<<widget "connudatuswallet">><<nobr>>
You find a quiet place and open the <<walletstop>>
<<set $rng to random(1, 100)>>
<<if $rng gte 91>>
You don't find much, just some loose change worth £2.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 200>><<crimeup 2>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 81>>
You don't find much, just some loose change worth £3.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 300>><<crimeup 3>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 71>>
You find £8 hidden in a secret compartment.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 800>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 61>>
You find a black credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 8>><<crimeup 8>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 51>>
You find £15 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 1500>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 41>>
You find a silver credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 15>><<crimeup 15>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 31>>
You find £25 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 2500>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 21>>
You find a gold credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 25>><<crimeup 25>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<elseif $rng gte 11>>
You find a platinum credit card.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $blackmoney += 50>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<else>>
You find £50 tucked away.
<br><br>
<<link [[Take it|Connudatus Street]]>><<set $money += 5000>><<crimeup 50>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Widgets High [widget]
<<widget "high">><<nobr>>
<<add_link "<<highicon>><<link [[High Street (0:05) (Shopping Centre)|High Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "highquick">><<nobr>>
<<link [[High Street|High Street]]>><</link>>
<</nobr>><</widget>>
<<widget "higheventend">><<nobr>>
<<link [[Next|High Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Oxford [widget]
<<widget "oxford">><<nobr>>
<<add_link "<<oxfordicon>><<link [[Oxford Street (0:05) (School)|Oxford Street]]>><<pass 5>><</link>><br>">>
<<hideDisplay true>>
<</nobr>><</widget>>
<<widget "oxfordquick">><<nobr>>
<<link [[Oxford Street|Oxford Street]]>><</link>>
<</nobr>><</widget>>
<<widget "oxfordeventend">><<nobr>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</nobr>><</widget>>
:: Widgets Events Street [widget]
<<widget "eventsstreet">><<nobr>>
<<set $dangerevent to random(1, 100)>>
<<if $kylarwatched is 1>>
<<kylarwatched>>
<<elseif $daystate is "night">>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<if $dangerevent lte 50>>
<<residentialex1>>
<<elseif $dangerevent lte 100>>
<<residentialex2>>
<</if>>
<<elseif $bus is "commercial">>
<<if $dangerevent lte 50>>
<<commercialex1>>
<<elseif $dangerevent lte 100>>
<<commercialex2>>
<</if>>
<<elseif $bus is "industrial">>
<<if $dangerevent lte 50>>
<<industrialex1>>
<<elseif $dangerevent lte 100>>
<<industrialex2>>
<</if>>
<<elseif $bus is "park">>
<<if $dangerevent lte 50>>
<<parkex1>>
<<elseif $dangerevent lte 100>>
<<parkex2>>
<</if>>
<<else>>
<<if $dangerevent lte 40>>
<<streetex1>>
<<elseif $dangerevent lte 60>>
<<streetex2>>
<<elseif $dangerevent lte 80>>
<<streetex3>>
<<elseif $dangerevent lte 100>>
<<streetex4>>
<</if>>
<</if>>
<<else>>
<<if $dangerevent lte 10>>
<<streetattire>>
<<elseif $dangerevent lte 11 or $exhibitionismrun is undefined and $days gte 8>>
<<streetexoffer>>
<<elseif $dangerevent lte 20>>
<<street1>>
<<elseif $dangerevent lte 30>>
<<street8>>
<<elseif $dangerevent lte 35>>
<<street9>>
<<elseif $dangerevent lte 40>>
<<street7>>
<<elseif $dangerevent lte 50>>
<<street6>>
<<elseif $dangerevent lte 54>>
<<street10>>
<<elseif $dangerevent lte 60>>
<<street5>>
<<elseif $dangerevent lte 70>>
<<street4>>
<<elseif $dangerevent lte 75>>
<<streettentacle>>
<<elseif $dangerevent lte 80>>
<<streetfamerape>>
<<elseif $dangerevent lte 90>>
<<street2>>
<<elseif $dangerevent lte 99>>
<<street3>>
<<elseif $dangerevent lte 100>>
<<streetnight1>>
<</if>>
<</if>>
<<else>>
<<if $exposed gte 1>>
<<if $bus is "residential">>
<<if $dangerevent lte 50>>
<<residentialex1>>
<<elseif $dangerevent lte 100>>
<<residentialex2>>
<</if>>
<<elseif $bus is "commercial">>
<<if $dangerevent lte 50>>
<<commercialex1>>
<<elseif $dangerevent lte 100>>
<<commercialex2>>
<</if>>
<<elseif $bus is "industrial">>
<<if $dangerevent lte 50>>
<<industrialex1>>
<<elseif $dangerevent lte 100>>
<<industrialex2>>
<</if>>
<<elseif $bus is "park">>
<<if $dangerevent lte 50>>
<<parkex1>>
<<elseif $dangerevent lte 100>>
<<parkex2>>
<</if>>
<<else>>
<<if $dangerevent lte 100>>
<<streetexday1>>
<</if>>
<</if>>
<<elseif $averyseen isnot 1 and $weekday is 7 and $scienceproject is "won" and $daystate is "day" or $averyseen isnot 1 and $weekday is 7 and $scienceproject is "done" and $daystate is "day">><<set $averyseen to 1>>
<<streetavery>>
<<else>>
<<if $dangerevent lte 10>>
<<streetfame>>
<<elseif $dangerevent lte 20>>
<<streetattire>>
<<elseif $dangerevent lte 21>>
<<streeteden>>
<<elseif $dangerevent lte 22>>
<<whitneyposter>>
<<elseif $dangerevent lte 23 or $exhibitionismrun is undefined and $days gte 8>>
<<streetexoffer>>
<<elseif $dangerevent lte 26>>
<<streetpolice>>
<<elseif $dangerevent lte 28>>
<<streettentacle>>
<<elseif $dangerevent lte 30>>
<<streetfamerape>>
<<elseif $dangerevent lte 40>>
<<street1>>
<<elseif $dangerevent lte 50>>
<<street8>>
<<elseif $dangerevent lte 55>>
<<street9>>
<<elseif $dangerevent lte 60>>
<<street7>>
<<elseif $dangerevent lte 64>>
<<street10>>
<<elseif $dangerevent lte 70>>
<<street6>>
<<elseif $dangerevent lte 80>>
<<street5>>
<<elseif $dangerevent lte 90>>
<<street4>>
<<elseif $dangerevent lte 99>>
<<street2>>
<<elseif $dangerevent lte 100>>
<<street3>>
<</if>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "streeteffects">><<nobr>>
<<if $kylarstreettimer gte ($rng + 65) and $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $kylarwatched isnot 1 and $exposed lte 0>>
<<set $kylarstreettimer to 0>><<set $kylarwatchedtimer to 2>>
You shiver, a warning from some primal instinct. <span class="blue">Something is watching you.</span>
<<set $kylarwatched to 1>><<set $eventskip to 1>>
<<elseif $kylarwatched is 1>>
<<if $exposed gte 1 or $NPCName[$NPCNameList.indexOf("Kylar")].state isnot "active" or $kylarwatchedtimer lte 0>>
<<set $kylarwatched to 0>>
<<else>>
<span class="blue">Something is watching you.</span>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "loiter">><<nobr>>
<<add_link "<<loitericon>><<link [[Loiter (0:15)|$passage]]>><<pass 15>><</link>><br>">>
<<hideDisplay>>
<</nobr>><</widget>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/widgets.twee | twee | mit | 64,655 |
:: Wolf Street [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">>
You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits.
<<if $daystate is "day">>
<<if $weather is "rain">>
The trees sway in the wind.
<<else>>
It's one of the quieter parts of town.
<</if>>
<<elseif $daystate is "dawn">>
You hear chanting from within.
<<elseif $daystate is "dusk">>
It strikes a forbidding silhouette against the darkening sky.
<<elseif $daystate is "night">>
It's almost pitch-black.
<</if>>
<<streeteffects>>
<br><br>
<<if $exposed gte 1>>
<<exhibitionism "street">>
<</if>>
<<if $arousal gte 10000>>
<<orgasmstreet>>
<</if>>
<<if $stress gte 10000>>
<<passoutstreet>>
<<else>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $eventskip is 0>>
<<eventsstreet>>
<<else>>
<<if $map.top is true>>
<<map "wolf">>
<br>
<</if>>
Places of interest
<br>
<<link [[Temple (0:01)|Temple]]>><<pass 1>><</link>>
<br>
<<if $soup_kitchen_known is 1 and $exposed lte 0>>
<<if $hour gte 18 and $hour lte 20>>
<<link [[Soup Kitchen (0:01)|Soup Kitchen]]>><<pass 1>><</link>>
<<else>>
<<link [[Soup Kitchen (0:01)|Soup Kitchen Closed]]>><<pass 1>><</link>>
<</if>>
<br>
<</if>>
<br>
<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<add_link "Travel<br>">><<hideDisplay>>
<<danube>>
<<nightingale>>
<<connudatus>>
<<high>>
<<if $exposed lte 0>>
<<buswait>>
<</if>>
<<loiter>>
<</if>>
<<add_link "<br>Alternate routes<br>">><<hideDisplay>>
<<commercial>>
<<stormdrain>>
<<displayLinks>>
<<if $map.top isnot true>>
<br>
<<map "wolf">>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
| TheDivineHeir/degrees | game/overworld-town/loc-street/wolf.twee | twee | mit | 1,943 |
:: Strip Club Dancing [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<danceeffects>>
<<danceaudience>>
<<danceactions>>
<<if $danceevent is 0 and $exhibitionism lte 74 and $exposed gte 2>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<<elseif $danceevent is 0 and $exhibitionism lte 34 and $exposed gte 1>>
There's no way you can continue dancing while so exposed! Face reddening, you flee the scene.
<br><br>
<</if>>
<<if $danceevent is "finish">>
<<link [[Next|Strip Club]]>><<endevent>><<clotheson>><</link>>
<<elseif $danceevent is "private">>
<<if $promiscuity gte 35>>
<<link [[Private room|Strip Club Private Dance]]>><<set $enemyno to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<elseif $danceevent is 0>>
<<if $exposed gte 2 and $exhibitionism lte 74>>
<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<elseif $exposed gte 1 and $exhibitionism lte 34>>
<<link [[Flee|Strip Club Dressing Room]]>><<clotheson>><<endevent>><</link>>
<<else>>
<<link [[Stop|Strip Club]]>><<clotheson>><<endevent>><</link>>
<</if>>
<</if>>
:: Strip Club Private Dance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<set $tipmod to 2>><<tipset>>
<<promiscuity3>>You lead the <<person>> into one of the back rooms. It's well-lit compared to the main room, it takes a moment for your eyes to adjust. There's a small stage with a pole in one corner. There's also a sofa, contoured to allow an extensive range of positions.
<br><br>
<<if $rng gte 71>>
Before you can turn around, the <<person>> has their hands wrapped around your waist and their mouth nuzzled against your neck.
<br><br>
<<link [[Pull away|Strip Club Private Dance]]>><<set $phase to 1>><</link>>
<br>
<<link [[Try to negotiate while being fondled|Strip Club Private Dance]]>><<arousal 6>><<set $phase to 2>><<submission 5>><<garousal>><</link>>
<br>
<<else>>
The <<person>> stands sheepishly by the door, clearly waiting for you to initiate things.
<br><br>
<<set $rng to random(1, 100)>>
<<if $tipreaction is "low">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"I know it's not much," <<he>> exclaims, "but it's all I can afford and still eat tomorrow." <<He>> looks down at <<his>> feet.
<br><br>
<<if $rng gte 51>>
"Also, if it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<<elseif $tipreaction is "mid">>
You take <<him>> by the hands and sit on the sofa. You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<if $rng gte 51>>
<<He>> speaks softly, "If it's okay, I don't want any touching. Well, maybe some, but mainly I'd just like to talk."
<br><br>
<<link [[Accept|Strip Club Private Dance]]>><<set $phase to 3>><<pass 30>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<<else>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 4>><</link>>
<br>
<</if>>
<</if>>
<</if>>
<<elseif $phase is 1>>
<<if $rng gte 21>>
You pull away from the <<personstop>> <<He>> seems frustrated, but it can't be helped.
<<set $enemyanger += 20>>
<<if $tipreaction is "low">>
You negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
"You think you're worth more?" <<He>> laughs, "I can pick up sluts like you for free you know. This is charity, this is."
<br><br>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $tipreaction is "mid">>
You negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<</if>>
<<else>>
You try to pull away from the <<his>> intruding hands, but <<he>> grapples your arms with one hand and clamps down on your mouth with the other.
<br><br>
<<set $enemyanger += 20>>
<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<elseif $phase is 2>>
<<if $tipreaction is "low">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, less than you'd hoped.
<br><br>
<<elseif $tipreaction is "mid">>
Despite <<his>> unrelenting pawing, you manage to negotiate a price of £<<print ($tip / 100)>>, which seems reasonable.
<br><br>
<</if>>
<<link [[Accept|Strip Club Private Dance Sex]]>><<set $consensual to 1>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Strip Club Private Dance]]>><<set $phase to 5>><</link>>
<br>
<<elseif $phase is 3>>
<<He>> rests <<his>> head on your lap and you gently stroke <<his>> hair. <<He>> talks about mundane topics while you lend a sympathetic ear. Despite the banality of the conversation <<he>> becomes tearful at one point, while mentioning how <<he>> doesn't feel able to open up to <<his>> spouse.
<br><br>
After <<his>> thirty minutes are up, <<he>> pays you the agreed fee and thanks you for you time. <<He>> seems genuinely grateful.
<br><br>
<<fameprostitution 1>>
<<clotheson>>
<<link [[Next|Strip Club]]>><<set $money += $tip>><<endevent>><</link>>
<<elseif $phase is 4>>
<<He>> nods, eyes downcast. <<He>> doesn't waste any time leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<<elseif $phase is 5>>
<<set $rng to random(1, 100)>>
<<if $rng gte 21>>
<<He>> looks at you, as if unsure what to do. Finally, <<he>> says "You've probably got something contagious anyway." before leaving the room.
<br><br>
<<clotheson>>
<<link [[Next|Strip Club]]>><<endevent>><</link>>
<<else>>
<<He>> looks at you blankly for a moment, then laughs. "Good one, now get on your knees before I smack you down!" <<He>> assaults you!
<br><br>
<<link [[Next|Strip Club Private Dance Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<</if>>
:: Strip Club Private Dance Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<if $phase is 1>>
<<set $NPCList[0].lefthand to "arms">>
<<set $leftarm to "grappled">>
<<set $rightarm to "grappled">>
<<set $NPCList[0].righthand to "mouth">>
<<set $mouthuse to "grappled">>
<<elseif $phase is 5>>
<<set $enemyanger += 40>>
<</if>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<<set $enemytrust += 40>>
<<if $phase is 2>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<<if $phase is 1>>
"This better be worth it," <<he>> says.
<<else>>
<<set $enemytrust += 40>>
<</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0 and $alarm lte 0 and $finish is 0>>
<span id="next"><<link [[Next|Strip Club Private Dance Sex]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Private Dance Sex Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Strip Club Private Dance Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $consensual is 1>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 1>>
<<if $phase is 2>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. <<He>> leaves the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $phase is 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off.
<<if $brothelknown is 0 and $rng gte 91>>
"I have something for you." <<He>> hands you a slip of paper before leaving the room. You read the paper, it has the address of a building on Harvest Street. <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<else>>
<<He>> leaves the room without looking at you.
<br><br>
<</if>>
<<tipreceive>>
<<else>>
<<He>> smiles in contentment. "Thank you for your time. Here you go." <<He>> gives you a broad smile before leaving the room.
<br><br>
<<tipreceive>>
<</if>>
<<else>>
<<if $phase is 2>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<elseif $phase is 1>>
"Fine. I hope you don't expect payment." <<He>> looks at you with disgust before leaving the room.
<br><br>
<<else>>
"Did I do something wrong? I'm sorry!" <<He>> runs from the room.
<br><br>
<</if>>
<</if>>
<<else>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 1>>
"Here's your pay, whore," the <<person>> gasps as <<he>> finishes off. They leave the room without looking at you.
<br><br>
<<tipreceive>>
<<elseif $enemyhealth lte 0>>
You manage to knock the <<person>> backwards, giving you time to escape. You inform a member of security of the attack, who quickly subdues the <<personstop>>
<br><br>
<<else>>
The door bursts open, revealing a burly member of security. The <<person>> is expertly subdued and dragged from the room. You breathe a sigh of relief.
<br><br>
<<set $rescued += 1>>
<</if>>
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Strip Club]]>><</link>> | TheDivineHeir/degrees | game/overworld-town/loc-strip club/dance.twee | twee | mit | 10,287 |
:: Strip Club [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>>
<br><br>
<<if $stress gte 10000>>
<<passoutshop>>
<<else>>
<<if $hour is 6>>
It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>One hands you some towels.<<towelup>><</if>>
<br><br>
[[Leave|Connudatus Street]]
<<elseif $daystate isnot "night" and $daystate isnot "dusk">>
You are alone in the empty club.
<br><br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<<if $stripclubtheft isnot 1>>
<<link [[Examine the cash register|Strip Club Register]]>><</link>>
<br>
<</if>>
[[Leave|Connudatus Street]]
<br>
<<else>>
<<if $exposed gte 1>>
You feel exposed, despite not being the only one attired so lewdly.
<br><br>
<</if>>
<<if $stripclubintro isnot 1>>
<<generate1>><<person1>>One of the bouncers approaches you.
<<if $id is 0>>
"I'm going to have to ask you for an ID." You tell <<him>> you don't have an ID. "Then get one. Until then, no entry." You are steered firmly toward the door.
<br><br>
<<endevent>><<if $stripclubfailed isnot 0>><<set $stripclubfailed to 1>><</if>>
<<else>>
"I'm going to have to ask you for an ID." You hand <<him>> your fake ID. <<He>> examines it for a moment, then hands it back to you. "Welcome. Please enjoy yourself, but remember to keep your hands to yourself on the main floor. No second chances." <<He>> looks you up and down. "We're also hiring. Positions are open for bartenders and dancers."<<set $stripclubintro to 1>>
<br><br>
<<endevent>>
<</if>>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubintro is 1>>
<<if $stripclubbartendingintro isnot 1>>
<<link [[Inquire about the bartending job|Strip Club Management]]>><</link>>
<br>
<</if>>
<<if $stripclubdancingintro isnot 1>>
<<link [[Inquire about the dancing job|Strip Club Management]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubbartendingintro is 1>>
<<link [[Work as a bartender (1:00)|Strip Club Bartending]]>><<pass 30>><</link>>
<br>
<</if>>
<<if $daystate isnot "dawn" and $daystate isnot "day" and $stripclubdancingintro is 1>>
<<link [[Work as a dancer (0:05)|Strip Club Dancing]]>><<set $dancing to 1>><<set $venuemod to 1>><<stress -4>><<tiredness 4>><<set $dancelocation to "club">><</link>><<lstress>><<gtiredness>>
<br>
<<link [[Dressing room (0:01)|Strip Club Dressing Room]]>><<pass 1>><</link>>
<br>
<</if>>
<br>
<<if $stripclubfailed is 1>>
[[Leave|Strip Club Proposition]]
<br>
<<elseif $stripclubintro isnot 1>>
[[Leave|Connudatus Street]]
<br>
<<elseif $exposed lte 0 or $daystate isnot "night" and $daystate isnot "dusk">>
[[Leave|Connudatus Street]]
<br>
<</if>>
<br>
<</if>>
<</if>>
:: Strip Club Lock [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A sign reads: "Open from 18:00"
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Connudatus Street]]>><</link>>
<br>
:: Strip Club Management [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Darryl>><<person1>>
<<if $stripclubmanagementintro isnot 1 and $phase2 isnot 1 and $phase2 isnot 2>><<set $phase2 to 1>>
You are led to the back of the club, then up a flight of stairs. A wooden door sits open at the top. The bouncer knocks twice and motions you through.
<br><br>
You enter what looks like a personal office. Shelves overflowing with books line the walls. There's a desk on the far side of the room. More books lay open on top of one another, a few lie on the ground at its base. Instead of a wall, one side of the room has a large window overlooking the club below. A <<if $pronoun is "m">>man<<else>>woman<</if>> stands facing away from you, looking for something on one of the shelves.
<br><br>
<<if $pronoun is "m">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and dark trousers wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> short brown hair.
<<elseif $pronoun is "f">>
"I'll be right with you." <<he>> says, sounding flustered. <<His>> shapely behind and long black skirt wiggle as <<he>> searches a lower shelf. "It's no use. I'd lose my head if it wasn't screwed on." <<He>> turns to face you, revealing an attractive face in its mid-thirties. <<He>> wears a professional black outfit and a pair of glasses rest on top of <<his>> brown hair, which is tied into a neat bun.
<</if>>
<br><br>
"My name is Darryl, I run this establishment. I hear you're looking for work." <<He>> doesn't give you the opportunity to question how <<he>> knew that already. "Splendid! We're always on the look out for new talent."
<br><br>
<<elseif $phase is 2>>
<<He>> pauses for a moment before reaching up and feeling around. As <<he>> grasps <<his>> glasses a look of relief lights up <<his>> face. "Oh. This is embarrassing." <<His>> face does seem to be turning red. "Thank you. Don't tell anyone though, please?" <<He>> places the lenses over <<his>> eyes and starts reading one of the books sprawled on <<his>> desk.
<br><br>
<<npcincr Darryl love 5>><<npcincr Darryl dom -5>>
<<elseif $phase is 3>>
You decide to save <<him>> the embarrassment. <<He>> will no doubt find them soon anyway. You give <<him>> a nod and make your way back down to the main floor.
<br><br>
<<elseif $phase2 isnot 2>>
Darryl looks up from <<his>> desk as you enter, <<his>> fringe and glasses obscuring <<his>> eyes. "Welcome back! You want to know what other work is available?"
<br><br>
<</if>>
<<if $phase2 is 1>>
<<link [[Next|Strip Club Management]]>><<set $phase2 to 2>><</link>>
<</if>>
<<if $phase2 isnot 1>>
<<if $phase is 0>><<set $stripclubbartendingintro to 1>>
"The bartending job is exactly what it sounds like. You won't be expected to do anything lewd, but you might make more in tips if you dress provocatively. If the patrons give you trouble, just alert security. Pay is £5 an hour, plus any tips you receive."
<br><br>
"You can start whenever, we always need more hands."
<br><br>
<</if>>
<<if $phase is 1>><<set $stripclubdancingintro to 1>>
"You want to dance? Good! You probably saw some stages were empty. You can dress how you want, but you should dress appropriately if you want decent tips. We operate a strict no-touching policy in the main room. If anyone gives you trouble, don't hesitate to call security. We take the safety of our staff very seriously."
<br><br>
"Any tips you get are yours to keep, but if it's serious money you're after you'll want to sell private dances to patrons. We provide rooms for such a purpose. What happens in there, and how much it will cost them, is between you and your client. Officially there's not supposed to be any physical contact, so be discreet. We take an eighty percent cut of anything you earn in a private room. That might seem high, but trust me, it isn't."
<br><br>
<<He>> pauses a moment before continuing, "Almost forgot, we have a dressing room of course. Use it as you need."
<br><br>
<</if>>
<<if $stripclubmanagementintro isnot 1>><<set $stripclubmanagementintro to 1>>
As you leave the room Darryl calls out to you. "Oh, by the way. If you see a pair of spectacles laying around. Would you let me know? I seem to have misplaced mine." Do you tell <<him>> or not?
<br><br>
<<link [[Yes|Strip Club Management]]>><<set $phase to 2>><</link>>
<br>
<<link [[No|Strip Club Management]]>><<set $phase to 3>><</link>>
<br>
<<else>>
<<link [[Leave|Strip Club]]>><<endevent>><</link>>
<</if>>
<</if>>
:: Strip Club Bartending [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You get to work supplying the patrons with overpriced drinks and snacks. <<if $drinksservedstat is 0>>You're new at this. Fortunately the other staff are happy to show you the ropes.<<elseif $drinksservedstat lte 500>>You've done this before, but you're still inexperienced and rely on other staff to make sure you don't screw up.<<elseif $drinksservedstat lte 10000>>You're pretty good at this.<<else>>You pull pints like a master.<</if>>
<br><br>
<<set $drinksservedstat += random(20,120)>>
<<set $tipmod to 0.2>><<tipset "serving">>
<<set $tip += 500>>
<<if $drinksservedstat gte 10000>>
<<set $tip += 200>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
<<eventsbartending>>
<<else>>
Some patrons eye you up, but they're mostly distracted by the dancers. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<</if>>
:: Widgets Events Bartending [widget]
<<widget "eventsbartending">><<nobr>>
<<if $rng gte 31>>
<<generate1>><<person1>>A <<person>> leaves you a tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $rng gte 11>>
<<generate1>><<person1>>One patron seems more interested in you than in any of the dancers. After a few minutes of staring, <<he>> speaks.
<<if $worn.upper.exposed gte 2>>
"Why don't you give us a little twirl? I'll make it worth your while."
<br><br>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 1>><</link>><<exhibitionist1>>
<br>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<elseif $player.appearance is "m">>
"You're a fine-looking young man aren't you." <<He>> eyes up your chest. "How about you let me see a little bit more of you? I'll reward you."
<br><br>
<<if $exhibitionism gte 15>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 2>><</link>><<exhibitionist2>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<<else>>
"You're a sexy little thing. How about you get your tits out? I'll give you something in return."
<br><br>
<<if $exhibitionism gte 55>>
<<link [[Comply|Strip Club Bartending Flash]]>><<set $phase to 3>><</link>><<exhibitionist4>>
<br>
<</if>>
<<link [[Refuse|Strip Club Bartending Flash]]>><</link>>
<</if>>
<<else>>
<<npc Darryl>><<person1>>Darryl takes a seat at the bar and orders a drink. <<He>> looks dispirited.
<br><br>
<<link [[Focus on working|Strip Club Bartending Darryl]]>><</link>>
<br>
<<link [[Try to talk|Strip Club Bartending Darryl]]>><<set $phase to 1>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
:: Strip Club Bartending Flash [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
<<if $rng gte 21>>
The <<person>> looks dejected. "Suit yourself." <<He>> leaves the club. <<tipreceive>>
<br><br>
<<else>>
"That wasn't a request." <<He>> lunges across the counter and grabs your shoulders. Before you find out what <<he>> intends to do next, security has <<him>> on the ground. <<He>> is quickly removed from the premises, but your heart still races.<<controlloss>><<molested>> <<gtrauma>><<gstress>><<garousal>><<trauma 1>><<stress 1>><<arousal 1>>
<</if>>
<<elseif $phase is 1>>
You give a little spin to show off your form. The <<person>> cheers, <<his>> eyes enjoying the feast. Satisfied, <<he>> leaves you a tip. <<tipreceive>><<exhibitionism1>>
<<elseif $phase is 2>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breastsstop>> You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breastsstop>> You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>
<br><br>
<<if $player.gender is $player.appearance>>
Despite it not being considered obscene for guys to display their chests, doing so on demand for money leaves you feeling flustered and vulnerable. You cover up quickly. <<exhibitionism2>>
<<else>>
Despite everyone thinking you're a guy, displaying your <<breasts>> in public like this still fills you with a guilty thrill. You cover up quickly.<<exhibitionism2>>
<</if>>
<<elseif $phase is 3>>
<<if $worn.upper.open is 1>>
You pull down your $worn.upper.name, revealing your <<breastsstop>> You feel your face begin to heat up.
<<else>>
You lift up your $worn.upper.name, displaying your <<breastsstop>> You feel your face begin to heat up.
<</if>>
The <<person>> cheers and raises <<his>> glass to you. Satisfied, <<he>> leaves a tip. <<tipreceive>>
<br><br>
<<if $player.gender is $player.appearance>>
Despite being in a strip club, actually displaying yourself publicly like this pervades you with excitement and embarrassment. You cover up quickly, before you draw too many eyes. <<exhibitionism4>>
<<else>>
It's not normally a big deal for a guy's chest to be exposed. But your patrons don't know you're a guy. The hungry and sinful look in their eyes as they take in your bare flesh makes that very clear. You cover up quickly, before you feel too exposed. <<exhibitionism4>>
<</if>>
<</if>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
:: Strip Club Bartending Darryl [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You fulfil Darryl's order, but otherwise leave <<him>> be. After a short while <<he>> wordlessly stands and leaves you a tip. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<elseif $phase is 1>>
<<npcincr Darryl love 2>>
You gently enquire about what is wrong. <<if $NPCName[$NPCNameList.indexOf("Darryl")].love lte 30>>Darryl seems surprised when <<he>> looks up at you, before looking back at <<his>> drink. "It's nothing. Thank you for asking though. Sorry, I need to get back to work." <<else>>Darryl smiles, but you see a sadness in <<his>> eyes. "I'm fine, just something I have to deal with. Thank you for asking though."<</if>> <<He>> stands up to leave.
<</if>>
<<tipreceive>>
<br><br>
<<if $rng gte 81>>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
<<else>>
Before <<he>> can move away however, the patron sat beside <<him>> grabs <<him>> by the waist and begins running <<endevent>><<generate1>><<person1>> <<his>> hands all over Darryl's body.
<br><br>
You look to security, but they are busy dealing with a brawl on the other side of the club. Darryl is clearly distraught, but makes no attempt to resist, merely whispering, "Please, no."
<br><br>
<<link [[Do nothing|Strip Club Bartending Daryll Molest]]>><</link>>
<br>
<<if $promiscuity gte 35>>
<<link [[Seduce the assailant to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $molestationstart to 1>><</link>><<promiscuous3>>
<br>
<</if>>
<<link [[Hit the assailant over the head to save Darryl|Strip Club Bartending Molestation]]>><<set $timer to 10>><<set $phase to 1>><<attackstat>><<set $molestationstart to 1>><</link>>
<</if>>
:: Strip Club Bartending Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 0>>
You sprawl yourself on the counter and bite your lower lip, looking the assailant in the eyes. It has the effect you hoped. <<He>> drops Darryl and pounces on top of you. You both tumble off the counter.<<promiscuity3>>
<br><br>
<<set $enemyarousal += 200>>
<<else>>
You grab a glass and smash it over the assailant's head. The shattering force causes <<him>> to drop Darryl, but <<he>> turns to you instead. Furious, <<he>> lunges over the counter knocking you to the ground.
<br><br>
<<set $enemyhealth -= 100>><<set $enemyanger += 100>><<set $NPCList[0].lefthand to "throat">><<set $NPCList[0].righthand to "throat">>
<</if>>
<</if>>
<<if $timer gte 1>>
You still hear the sound of fighting on the other side of the counter.
<br><br>
<<else>>
<<set $rescue to 1>>
You can't see with the counter in the way, but you think the brawl has been stopped.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer gte 1 and $enemyarousal lte $enemyarousalmax and $enemyhealth gte 0>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Strip Club Bartending Molestation Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Strip Club Bartending Daryll Molest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npcincr Darryl love -1>>
The <<person>> continues to probe and fondle Darryl all over. Darryl shuts <<endevent>><<npc Darryl>><<person1>> <<his>> eyes and remains motionless, simply allowing the violation to take place. Darryl begins to shake slightly when a hand starts groping around <<if $pronoun is "m">>the bulge in <<his>> trousers,<<else>> <<his>> crotch,<</if>> but it's not long before security has order restored and arrives to throw out the molesting patron.
<br><br>
Darryl immediately heads back to <<his>> office. <<He>> doesn't look at you. <<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
:: Strip Club Bartending Molestation Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person>> blinks as if <<he>> has forgotten where <<he>> is. <<He>> stands up and begins to stagger off. <<He>> doesn't make it far before security restrains <<himstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
You manage to knock <<him>> prone. <<He>> struggles to stand up, but it gives you time to retreat to a safe distance. Security arrives and promptly detains <<himstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
<<set $rescued += 1>>
<<He>> is grabbed by both shoulders and hoisted away from you. You breathe a sigh of relief as security drags <<him>> to the exit.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Darryl>><<person1>>Daryll rushes over to you. <<His>> hair is tangled, "Are you alright? I tried to get someone over here as fast as I could!"
<br><br>
<<npcincr Darryl love 10>>
<<link [[Be strong|Strip Club Bartending Molestation Talk]]>><<stress 6>><</link>><<gstress>>
<br>
<<link [[Let your tears flow|Strip Club Bartending Molestation Talk]]>><<stress -12>><<trauma -6>><<set $phase to 1>><</link>><<ltrauma>><<lstress>>
<br>
:: Strip Club Bartending Molestation Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<towelup>>
<<if $phase is 0>><<npcincr Darryl dom -5>>
"It was nothing." You say, doing your best to suppress the tremor in your voice. Darryl responds, "It wasn't nothing, you saved me!" <<He>> stands closer to you, <<his>> voice dropping to a whisper. "I just froze up, it was so horrible..." <<He>> trails off as you put your arms around <<himstop>> <<He>> leans against you and quietly sobs.
<br><br>
You guide <<him>> to <<his>> office and you spend the rest of your shift comforting <<him>> and chatting.
<<elseif $phase is 1>><<npcincr Darryl dom 5>>
Darryl embraces you and you cry on <<his>> shoulder. <<He>> sounds like <<he>> is also on the verge of tears, "You saved me, I won't forget it."
<br><br>
<<He>> brings you to <<his>> office and you spend the rest of your shift chatting.
<</if>>
<<tipreceive>>
<br><br>
<<link [[Next|Strip Club]]>><<endevent>><<pass 30>><</link>>
:: Strip Club Proposition [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<generate1>><<person1>>Once escorted from the building, a <<person>> bumps into you on the street. "I'm so sorry! Here, you dropped this." <<He>> practically forces a slip of paper into your hand, then marches away before you can say anything.
<br><br>
You read the paper, it has the address of a building on Harvest Street followed by a brief message: "If you're fed up with being treated like a child, come see us." <span class="gold">You can now access the suspicious building on Harvest Street.</span>
<br><br>
<<set $brothelknown to 1>><<set $stripclubfailed to 0>>
<<endevent>>
[[Next|Connudatus Street]]
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-strip club/main.twee | twee | mit | 20,693 |
:: Temple [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You are in the main hall of the temple. Stone walls and pillars tower into darkness. Rows of seats face an altar at the end of the room.
<<if $daystate isnot "night" and $daystate isnot "dusk">>
A figure wearing a white cowl kneels before the altar.
<</if>>
<<if $weekday is 1 and $hour is 12 and $massattended isnot 1>>
The seats are filled with worshipers, here the for Sunday mass.
<</if>>
<<if $exposed gte 1>>
You hide behind one of the pillars to conceal your <<nuditystop>>
<</if>>
<br><br>
<<if $scienceproject is "ongoing" and $sciencelichentemple is 0 and $exposed lte 0>>
<<link [[Search for lichen (0:30)|Temple Lichen]]>><<pass 30>><<set $sciencelichentemple to 1>><</link>>
<br>
<</if>>
<<if $daystate isnot "night" and $daystate isnot "dusk" and $exposed is 0>>
<<link [[Approach the figure|Temple Jordan]]>><</link>>
<br>
<</if>>
<<if $weekday is 1 and $hour gte 11 and $hour lte 12 and $massattended isnot 1 and $exposed lte 0 and $NPCName[$NPCNameList.indexOf("Jordan")].init is 1>>
<<if $angel gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Angel]]>><<set $purity += 10>><<pass 60>><<trauma -18>><<stress -18>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span><<lltrauma>><<llstress>>
<br>
<<elseif $fallenangel gte 2>>
<<link [[Attend mass (1:00)|Temple Mass Fallen Angel]]>><<set $purity += 70>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ + + Purity</span><<trauma>><<gstress>><<gpain>>
<br>
<<elseif $demon gte 6>>
<<link [[Attend mass (1:00)|Temple Mass Demon]]>><<set $purity += 10>><<pass 60>><<trauma 6>><<stress 6>><<pain 6>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span><<trauma>><<gstress>><<gpain>>
<br>
<<else>>
<<link [[Attend mass (1:00)|Temple Mass]]>><<set $purity += 10>><<pass 60>><<set $drunk += 10>><<set $massattended to 1>><</link>> | <span class="green">+ Purity</span>
<br>
<</if>>
<<elseif $exposed lte 0>>
<<link [[Pray (1:00)|Temple Pray]]>><<set $eventskip to 1>><<set $phase to 1>><</link>>
<br>
<</if>>
<br>
<<link [[Leave (0:01)|Wolf Street]]>><<pass 1>><</link>>
<br>
<<set $eventskip to 0>>
:: Temple Pray [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
<<set $phase to 0>>
You sit on a pew and bow your head. <i>Prayer effectiveness depends on purity.</i>
<br><br>
<<elseif $phase is 2>>
<<set $phase to 0>>
You pray for salvation. Your thoughts drift to your hopes for the future, and how things could be better.
<br><br>
An hour passes, and you feel less burdened.
<br><br>
<<elseif $phase is 3>>
<<set $phase to 0>>
You open one eye and examine the room. There are others like you, praying in the pews. <<if $NPCName[$NPCNameList.indexOf("Jordan")].pronoun is "m">>Monks<<else>>Nuns<</if>> prowl the aisles, passing furtive messages to one another. There are many more than you'd expect. You count <<print random(22, 34)>> coming and going.
<br><br>
<<if $awareness gte 400>>
You glance up at the shadowed ceiling, at the gaping abyss perched above. Terror shivers up your spine. Your gaze is forced away.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
<<elseif $phase is 4>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
<br><br>
<<if $acceptance_penis_tiny gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 5>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a bigger penis.
<br><br>
An hour passes, and your penis is no bigger.
<br><br>
<<if $acceptance_penis_small gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 6>>
<<set $phase to 0>>
Your thoughts turn to your <<peniscomma>> and the mocking way people regard it. The torment returns. You pray for a smaller penis.
<br><br>
An hour passes, and your penis is no smaller.
<br><br>
<<if $acceptance_penis_big gte 1000>>
Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait.
<br><br>
<</if>>
<<elseif $phase is 7>>
<<set $phase to 0>>
Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You pray for bigger breasts.
<br><br>
An hour passes, and your breasts are no bigger.
<br><br>
<<if $acceptance_breasts_tiny gte 1000>>
Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 8>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You try to remain detached.
<br><br>
An hour passes, and for a few moments the weight of scrutiny lifts.
<br><br>
<<if $acceptance_breasts_small gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait.
<br><br>
<</if>>
<<elseif $phase is 9>>
<<set $phase to 0>>
Your thoughts turn to your <<breastscomma>> and the mocking way people regard them. The torment returns. You pray for smaller breasts.
<br><br>
An hour passes, and your breasts are no smaller.
<br><br>
<<if $acceptance_breasts_big gte 1000>>
Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait.
<br><br>
<</if>>
<</if>>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $stress gte $stressmax>>
<<passouttemple>>
<<elseif $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<if $rng gte 81>>
<<generate1>><<person1>> A <<monk>> carrying a donation plate walks by. <<He>> smiles at you.
<br><br>
<<link [[Look away|Temple Plate Look]]>><</link>><br>
<<if $money gte 100>>
<<link [[Make a small donation (£1)|Temple Plate Donation]]>><<set $phase to 0>><<set $money -= 100>><<trauma -6>><<famegood 1>><</link>><<ltrauma>><br>
<</if>>
<<if $money gte 500>>
<<link [[Make a reasonable donation (£5)|Temple Plate Donation]]>><<set $phase to 1>><<set $money -= 500>><<trauma -12>><<famegood 2>><</link>><<lltrauma>><br>
<</if>>
<<if $money gte 2500>>
<<link [[Make a large donation (£25)|Temple Plate Donation]]>><<set $phase to 2>><<set $money -= 2500>><<trauma -18>><<famegood 3>><</link>><<llltrauma>><br>
<</if>>
<<set $skulduggerydifficulty to 100>>
<<link [[Steal|Temple Plate Steal]]>><<crimeup 5>><</link>><<crime>><<skulduggerydifficulty>><br>
<<elseif $rng gte 71>>
<<generate1>><<generatey2>>A door at the side of the temple creaks ajar. Through the gap you see a <<person2>><<persons>> head, lying on a table. <<Hes>> wearing a blindfold and gag.<br><br>
You hear a solid whack, and the <<person>> jerks and winces. A moment later a stern-looking <<person1>><<monk>> appears at the gap, blocking your view. <<He>> closes the door.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 61>>
<<generate1>><<generatey2>>You hear a <<person1>><<monk>> speak behind you. "... We said there'd be consequences for breaking your oaths," <<he>> says, addressing someone behind <<himstop>> "Now stand up straight." <<He>> holds a silk cord that trails after <<himstop>> It binds the wrists of a younger <<monkstop>>
<br><br>
The junior <<monk>> wears a blindfold. <<His>> mouth is gagged by another span of cloth. The elder monk directs <<his>> steps by tugging on the cord. "Once you've faced penance..." you make out before they pass through one of the side doors, disappearing from view and earshot.
<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $rng gte 41>>
<<generatey1>><<person1>>A young <<monk>> walks by, swinging a sweet-smelling thurible in <<his>> hands.<br><br>
<<He>> glances at you, then looks away and blushes.<br><br>
<<if $player.appearance is "f" or $breastsize gte 3>>
<<if $exhibitionism gte 55>>
<<link [[Flash chest|Temple Thurible Flash]]>><</link>><<exhibitionist4>><br>
<</if>>
<</if>>
<<link [[Chat|Temple Thurible Chat]]>><</link>><br>
<<link [[Ignore|Temple Thurible Ignore]]>><</link>><br>
<<elseif $rng gte 21>>
<<prayoptions>>
<<else>>
<<generate1>><<person1>>A <<person>> dressed as a <<monk>> sits close beside you. Very close. <<He>> rests a hand on your thigh. "Don't cause a fuss," <<he>> whispers. "Or I'll say you attacked me. Who will they believe?"
<br><br>
<<link [[Next|Temple Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<prayoptions>>
<</if>>
<<set $eventskip to 0>>
:: Temple Thurible Flash [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You make eye contact with the <<personstop>> This time <<he>> doesn't look away. <<pullupall>><<exhibitionism4>>
The thurible clatters against the ground as the <<person>> raises <<his>> hands to <<his>> face. "So careless," says a stern voice. You cover back up. A <<generate2>><<person2>><<monk>> storms around the pews and grasps the <<person1>><<persons>> arm. "Come on," <<person2>><<he>> says. "It's the paddle for you."<br><br>
The <<person1>>young <<monk>> follows the older <<person2>><<monk>> with eyes downcast.<br><br>
<<endevent>>
<<prayoptions>>
:: Temple Thurible Chat [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You try to strike up a conversation, but an <<generate2>><<person2>>older <<monk>> intervenes. "Don't distract <<person1><<himcomma>>" <<he>> snaps. "<<He>> has very important duties."<br><br>
The <<person1>><<person>> looks away, blushing.<br><br>
<<endevent>>
<<prayoptions>>
:: Temple Thurible Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You leave the <<person>> to their duties.
<br><br>
<<endevent>>
<<prayoptions>>
:: Temple Plate Donation [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You place a pound coin on the plate. The <<monk>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.<br><br>
<<endevent>>
<<prayoptions>>
<<elseif $phase is 1>>
You place a five pound note on the plate. "We rely on such kindnesses," <<he>> says. "Thank you."<br><br>
<<endevent>>
<<prayoptions>>
<<elseif !$soup_kitchen_known>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building." <<He>> pauses before continuing. "Perhaps you would like to assist us further? We run a soup kitchen in the evening, between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>. We could use another pair of hands."<br><br>
"If you're interested, you can find the kitchen in the grey building next door."<br><br>
<span class="gold">You've discovered the soup kitchen on Wolf Street.</span>
<br><br><<set $soup_kitchen_known to 1>>
<<endevent>>
<<prayoptions>>
<<else>>
You place £25 on the plate. The <<monk>> beams at you. "Thank you," <<he>> says. "This will go a long way toward maintaining the building."
<br><br>
<<endevent>>
<<prayoptions>>
<</if>>
:: Temple Plate Steal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You place your hand on the collection plate, as if placing something. Instead, you sneak some coins into your palm.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $money += 500>>
<span class="green">The <<monk>> doesn't notice.</span> "Thank you," <<he>> says. <<He>> gives you a small <<if $pronoun is "m">>bow<<else>>curtsy<</if>>.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<prayoptions>>
<br>
<<else>>
The <<monk>> grabs your wrist and tuts. "For shame."
<br><br>
<<if $submissive gte 1150>>
"I'm sorry," you say, eyes downcast. "I know it's wrong, but I need it."
<<elseif $submissive lte 850>>
You snatch your hand away. "I need it more than you," you say.
<<else>>
"I'm sorry," you say. "But I really need it."
<</if>>
<br><br>
<<He>> mutters something disparaging about youth as <<he>> walks away.<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<prayoptions>>
<br>
<</if>>
:: Temple Plate Look [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You look away from the <<monkcomma>> and <<he>> continues down the aisle.<br><br>
<<endevent>>
<<prayoptions>>
:: Temple Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
The <<persons>> fondling becomes more aggressive. The tall pews hide <<his>> actions from view.
<<if $rng gte 81>>
<<He>> gags you with <<his>> hand and licks your cheek.
<<neutral 1>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<</if>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Temple Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Temple Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You're a good <<girlcomma>>" <<he>> whispers. <<He>> shuffles into the aisle and walks away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove the <<person>> to the ground.
<br><br>
<<tearful>> you move across the aisle onto a different pew. <<He>> doesn't follow, maybe because <<he>> notices the strict eyes of an elder <<monk>> watching <<himstop>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<<else>>
<<set $rescued += 1>>
An elder <<monk>> arrives to investigate your cry. <<He>> grabs the <<person>> by the ear and pulls <<him>> away.
<br><br>
<<tearful>> you sit upright.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Temple Pray]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Temple Mass [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you.
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the bitter fluid and make way for the next person.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
:: Temple Mass Angel [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> melodic voice calms you. You feel serene.
<br><br>
You are called to the front for communion. You kneel in front of Jordan as the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> watch. <<He>> pushes a small piece of bread into your mouth, and holds a cup in front of you. You take a sip of the sweet fluid and make way for the next person.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
:: Temple Mass Fallen Angel [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread slips from Jordan's fingers before reaching your mouth. The wine evaporates before touching your lips. Despite that, you feel vindicated by your effort.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
:: Temple Mass Demon [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Jordan>><<person1>>You take a seat at the end of a pew as Jordan reads holy scripture. <<His>> words are violent and accusing.
<br><br>
You are called to the front for communion. You kneel in front of Jordan, but the other <<if $pronoun is "m">>monks<<else>>nuns<</if>> refuse to look at you. The bread tastes like ash. The wine like blood.
<br><br>
Jordan finishes with a prayer.
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
:: Temple Jordan [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Jordan")].init isnot 1>>
<<npc Jordan>><<person1>>
You approach the figure. As you near, <<he>> stands and turns to face you. <<His>> outfit covers <<him>> from head to toe, only <<his>> youthful face is visible. Locks of hair protrude from the sides of the cowl, betraying a golden shade. <<His>> smile does not reach <<his>> blue eyes.
<br><br>
"Welcome," <<he>> says. "I don't recall meeting you. I'm <<if $pronoun is "m">>brother<<else>>sister<</if>> Jordan." <<He>> bows <<his>> head slightly. "Are you here for the protective measures we provide for the pure-bodied, in the form of chastity belts? Keep in mind that while the impure may also benefit from this service, they do so at a cost."
<br><br>
<<He>> continues. "Please don't disturb the other <<if $pronoun is "m">>monks<<else>>nuns<</if>>, for they have taken sacred vows and your presence may distract them."
<br><br>
<<else>>
<<npc Jordan>><<person1>>
You approach the figure. <<He>> turns to greet you as you near, revealing Jordan's familiar face. "Welcome back," <<he>> says.
<br><br>
<</if>>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<else>>
<<He>> looks at your crotch with a concerned look on <<his>> face. "If you have a belt-induced parasite problem, we can help for £20."
<br><br>
<</if>>
<<link [[Inquire about chastity belts|Temple Chastity]]>><</link>>
<br>
<<if $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $penilechastityparasite is 0>>
<<elseif $money gte 2000>>
<<link [[Have parasites removed (£20 0:05)|Temple Parasite]]>><<set $money -= 2000>><<pass 5>><</link>>
<br>
<</if>>
<<if $forgiveintro isnot 1 and $fallenangel gte 2>>
<<link [[Request forgiveness|Temple Forgiveness]]>><</link>><<fallenangel>>
<br>
<<elseif $money gte 1000000 and $fallenangel gte 2>>
<<link [[Buy forgiveness (£10,000 1:00)|Temple Buy Forgiveness]]>><<trauma 6>><<set $money -= 1000000>><</link>><<gtrauma>><<garousal>><<fallenangel>> <i>Removes the fallen angel trait.</i>
<br>
<<elseif $fallenangel gte 2>>
<span class="blue">You can't afford forgiveness.</span>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
:: Temple Chastity [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if !$worn.under_lower.type.includes("chastity")>>
"We fit chastity belts to any virgin who should want one. You will need to undergo a brief examination beforehand, that we might verify your purity. If you are not a virgin, then we can provide you with a belt for £80. If you already have a chastity belt, an anal shield can be fitted for £50. Even virgins must pay for the shield however."
<br><br>
"Our belts are very durable, designed to protect from even the most vicious of assailants. We don't use keys; once on, only specialised equipment can remove them. Be warned however, those that cannot sate their lust through obvious means may be driven to other violent urges. Also keep in mind that they don't conceal much from view, nor do they protect well against finer assaults, by fingers and the like. They are designed to protect chastity as written in the holy texts."
<br><br>
<<else>>
<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
"It is written that we should never remove the chastity belt from a virgin. However, if you really want it removed, we will overlook that rule in return for an £80 donation."
<br><br>
<<else>>
"We can remove your belt if you like. Once it's off however, you'll need to pay again to have another put on."
<br><br>
<</if>>
<<if $worn.under_lower.anal_shield isnot 1>>
"Or would you prefer to have even more protection? We can fit a shield that will protect your rear for £50."
<br><br>
<</if>>
<</if>>
<<if !$worn.under_lower.type.includes("chastity")>>
<<if $templetest isnot "failed">>
<<link [[Virginity test (0:05)|Temple Test]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $money gte 8000>>
<<link [[Have chastity belt fitted (£80 0:05)|Temple Chastity Fitting]]>><<pass 5>><<set $money -= 8000>><</link>>
<br>
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield isnot 1>>
<<if $money gte 5000>>
<<link [[Have shield fitted (£50 0:05)|Temple Chastity Shield]]>><<pass 5>><<set $money -= 5000>><</link>>
<br>
<<else>>
You can't afford to have a shield fitted.
<br><br>
<</if>>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $worn.under_lower.anal_shield is 1>>
<<link [[Have shield removed (0:05)|Temple Chastity Shield Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<if $worn.under_lower.type.includes("chastity") and $penilevirginity is 1 and $vaginalvirginity is 1>>
<<if $money gte 8000>>
<<link [[Have belt removed (£80 0:05)|Temple Chastity Removal]]>><<set $money -= 8000>><<pass 5>><</link>>
<br>
<<else>>
<</if>>
<<elseif $worn.under_lower.type.includes("chastity")>>
<<link [[Have belt removed (0:05)|Temple Chastity Removal]]>><<pass 5>><</link>>
<br>
<</if>>
<<link [[Leave|Temple]]>><<endevent>><</link>>
<br>
:: Temple Test [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Jordan Nods solemnly. "Please come with me."
<br><br>
<<He>> leads you out of the main hall and into a small room. "There's a ritual to this, nothing complicated. I'll prepare while you undress."
<br><br>
You remove your clothing, wishing it wasn't quite so cold in here. Jordan rubs white powder between <<his>> hands, then kneels in front of you.
<<if $penisexist is 1>>
<<He>> holds your penis between both forefingers, and stares at it intently, gently manipulating the length. You try to distract yourself, but you soon feel it hardening under <<his>> scrutiny.
<</if>>
<<if $vaginaexist is 1>>
<<He>> places <<his>> thumbs against your pussy and gently opens your
<<if $vaginasemen + $vaginagoo gte 2>>
<<if $vaginasemen + $vaginagoo gte 6>>
lips. Cum bursts out, spraying across Jordan's face and running in streams down both <<his>> arms.
<<He>> falls back in shock, hurriedly wiping cum from <<his>> eyes and mouth.
<br>
<<He>> looks at you.
<<elseif $vaginasemen + $vaginagoo gte 4>>
lips. A thick stream of lewd fluids gushes out. Some runs down Jordan's arm and quickly disappears up <<his>> sleeve.
<<He>> jumps back with a yelp, shaking <<his>> arms in alarm.
<br>
<<else>>
lips. Cum runs out in a thin stream down you legs. Jordan withdraws <<his>> hands in surprise.
<br>
<</if>>
"That's a bad sign," <<he>> mutters.
<br><br>
<<else>>
lips, giving <<him>> a clear view inside.
<br>
<</if>>
You don't want to admit it, but your body responds lewdly to being examined like this.
<</if>>
<br><br>
The fondling continues for a few minutes. Finally, <<he>> finishes <<his>> work. <<He>> stands back and looks at you.
<<set $arousal += 1000>>
<<if $penilevirginity is 1 and $vaginalvirginity is 1>>
"You are unblemished, and may it stay that way. Please be patient, I'll return shortly with your belt." <<He>> leaves you briefly, and returns with the metallic device. Without a word <<he>> kneels once more and wraps it round your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
<<if $penisexist is 1>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<else>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<</if>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<underlowerwear 5>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
<<else>>
<<set $templetest to "failed">>
"I'm sorry, but you are spoiled." <<His>> voice shakes slightly, you're not sure if you imagined it. "We can still fit you with a belt, but you'll need to pay for it." <<He>> walks out of the room, but stops in the doorway. "I'm sorry that you were taken while still so young." <<He>> disappears around the corner.
<br><br>
<<link [[Next|Temple]]>><<endevent>><</link>>
<</if>>
:: Temple Chastity Fitting [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress, I'll be back shortly." You remove your clothing, wishing the room were warmer. This is embarrassing, but it'll be worth it. <<He>> soon returns, carrying a metallic belt. Without a word <<he>> kneels and wraps it around your waist. You hear a loud click, and Jordan steps back to admire <<his>> handiwork.
<br><br>
<<if $penisexist is 1>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath the cage, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<<else>>
You look down to examine it yourself. It doesn't feel as tight or uncomfortable as you expected, you wonder if it's on right. You try to slip your fingers beneath it, but have no success. You push down on the belt with both hands, but it doesn't give at all.
<br><br>
<</if>>
"Everything is satisfactory," <<he>> says. "If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<underlowerwear 5>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
:: Temple Chastity Shield [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are now protected from sodomy. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.under_lower.anal_shield to 1>>
<<set $worn.under_lower.anus_exposed to 0>>
<<set $worn.under_lower.anus_exposed_base to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
:: Temple Chastity Shield Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "I'll need to access the belt," <<he>> says. You ignore your apprehension and remove your <<bottomsstop>> <<He>> kneels behind you and starts tinkering with the belt. It rubs against your <<genitals>> as <<he>> works, but you manage to stay calm.
<br><br>
<<He>> stands up. "All done, you are no longer protected from sodomy, be careful. If there are any problems, come see me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.under_lower.anal_shield to 0>>
<<set $worn.under_lower.anus_exposed to 1>>
<<set $worn.under_lower.vagina_exposed_base to 1>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the shield gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
:: Temple Chastity Removal [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<He>> leads you out of the main hall and into a small room. "Please undress," <<he>> says. You ignore your apprehension and remove your clothing. <<He>> produces a sinister bladed instrument from <<his>> robes and kneels in front of. Seconds later, the belt lies ruined on the floor and your <<genitals>> are once against exposed and vulnerable.
<br><br>
<<He>> stands up. "All done. If you would like a replacement you know where to find me." <<He>> leaves you alone in the room.
<br><br>
<<set $worn.under_lower.type.push("broken")>>
<<underlowerruined>>
<<if $vaginalchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $vaginalchastityparasite fall out of your vagina.</span>
<br>
<<set $vaginalchastityparasite to 0>>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $penilechastityparasite fall off of your penis.</span>
<br>
<<set $penilechastityparasite to 0>>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="pink">With the chastity belt gone, the $analchastityparasite fall out of your anus.</span>
<br>
<<set $analchastityparasite to 0>>
<</if>>
<<if $worn.under_lower.anal_shield is 1>><<set $worn.under_lower.anal_shield to 0>><</if>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
:: Temple Parasite [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You explain your parasite problem. <<He>> nods and beckons you follow <<himstop>> You enter a small room away from prying eyes and then <<he>> speaks. "Please undress, I need to access the belt."
<br><br>
You <<nervously>> remove your <<bottoms>> while Jordan watches. Kneeling, <<he>> presses a small device against the belt and activates it, sending a jolt through your body, sending you sprawling to the ground.
<br><br>
<<set $arousal += 4000>>
<<if $arousal gte 10000>>
<<orgasmpassage>> <<He>> seems unfazed by your climax.
<br><br>
<</if>>
<<if $vaginalchastityparasite isnot 0>>
<span class="lblue">The $vaginalchastityparasite squirm their way out of your pussy and fall to the floor.</span>
<br><br>
<</if>>
<<if $penilechastityparasite isnot 0>>
<span class="lblue">The $penilechastityparasite release their hold of your penis and fall to the floor.</span>
<br><br>
<</if>>
<<if $analchastityparasite isnot 0>>
<span class="lblue">The $analchastityparasite squirm their way out of your butt and fall to the floor.</span>
<br><br>
<</if>>
"Please return if you have further problems," <<he>> says, leaving you to collect yourself.
<br><br>
<<set $vaginalchastityparasite to 0>><<set $analchastityparasite to 0>><<set $penilechastityparasite to 0>>
<<clotheson>>
<<link [[Next|Temple]]>><<endevent>><</link>>
:: Temple Forgiveness [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You fight through the shame and speak.
<<if $submissive gte 1150>>
"I'm dirty," you say, dropping to your knees. "Please forgive me."
<<elseif $submissive lte 850>>
"I've been soiled," you say, trying to steady the tremble in your voice. "I need your forgiveness."
<<else>>
"I'm dirty," you say, voice trembling. "Please forgive me."
<</if>>
<br><br>
<<He>> considers for a moment. "Of course my child," <<he>> says. "We only require a small donation of <span class="red">£10,000</span> and everything will be forgiven."
<br><br>
<<if $submissive gte 1150>>
You nod. That's expensive, but you don't think there's any other way.
<<elseif $submissive lte 850>>
You repress the urge to spit in their holy water. That's a lot of money, but you can't think of any other way.
<<else>>
That's a lot of money, but you can't think of any other way.
<</if>>
<br><br>
<<set $forgiveintro to 1>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
:: Temple Buy Forgiveness [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $pronoun is "m">>
<<generatem2>>
<<generatem3>>
<<generatem4>>
<<generatem5>>
<<generatem6>>
<<else>>
<<generatef2>>
<<generatef3>>
<<generatef4>>
<<generatef5>>
<<generatef6>>
<</if>>
<<pass 1 hour>>
"Wait here child," <<he>> says. "I will gather the others." <<He>> disappears through an archway. When <<he>> returns <<he>> is followed by five robed figures. They surround you as Jordan kneels in front of you, arms outstretched and holding a length of cloth. One of the <<monks>> reaches over your shoulders and takes the fabric. <<He>> wraps it around your head, blinding you.
<br><br>
"Now we must travel to the altar. Don't worry, we'll be with you at all times."
<br><br>
They guide you outside. The soft ground and muffled sound of traffic suggest they're taking you into the forest.
<br><br>
You walk for some time. They must be careful with the route they're leading you through, as you have no difficulty and your unease at walking while blind soon fades. Occasionally the group stops and you bump into whoever's in front of you. You hear someone move a branch out of way before continuing.
<br><br>
The group stops once more, but this time someone rests their hand on your arm. You hear Jordan's voice. "We're here." <<He>> lifts your hand and places it on something cold and hard. "This is an altar. You'll need to lie on top of it. First though, your clothes."
<br><br>
<<link [[Next|Temple Buy Forgiveness 2]]>><</link>>
<br>
:: Temple Buy Forgiveness 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
The <<monks>> grasp your clothing and try to remove it. Between your blindness and the sheer number of hands pulling and tugging there's nothing you can do to stop them. They soon have you stripped and bare. <<covered>><<gtrauma>>
<br><br>
<<if $worn.under_lower.type.includes("chastity")>>
Someone grabs hold of your $worn.under_lower.name and you hear a grinding sound. A cool breeze caresses your <<genitals>> directly. "We've opened your belt for the ceremony. We'll protect you again afterwards."
<br><br>
<</if>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say.
<<elseif $submissive lte 850>>
"I thought you people were better than this," you say.
<<else>>
"I'm cold," you say.
<</if>>
<br><br>
"Hush child," Jordan says. "Lie atop the altar. This won't take long." You've come this far. You lie on the altar. "Good. Spread your arms and legs please. Yes like that." Something wraps around each of your limbs, tensing them and holding them in place. You can't move an inch.
<br><br>
"Okay," Jordan says again. <<He>> sounds breathless. "I'm sorry, I've not done this before."
<br><br>
"You'll do fine," one of the <<monks>> says. <<He>> sounds older. "We're all here to help you."
<br><br>
<<if ($vaginaoutsidesemen + $vaginaoutsidegoo + $penissemen + $penisgoo) gte 1>>
"Wait," <<he>> says. "There's something sticky here. Is that..?"
<br><br>
"It's nothing." One of the <<monks>> says quickly. "Just sweat. Let me clean this one."
<br><br>
You feel a wet cloth roughly wipe the lewd fluids from your <<genitalsstop>>
<br><br>
<<set $vaginaoutsidesemen to 0>><<set $vaginaoutsidegoo to 0>><<set $penissemen to 0>><<set $penisgoo to 0>>
"Okay," Jordan says. "Thank you. Okay, here I go."
<<else>>
"Thank you. Okay. Here I go."
<</if>>
You feel a warm breeze on your <<genitalscomma>> then something warm and wet touches it.
<br><br>
<<link [[Next|Temple Buy Forgiveness 3]]>><</link>>
<br>
:: Temple Buy Forgiveness 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
"That's it," the older <<monk>> says.
<<if $penisexist is 1>>
"Just keep working it with your tongue. Be careful not to take it into your mouth."
<<else>>
"Just keep working it with your tongue. Be careful not to penetrate."
<</if>>
<br><br>
<<if $vaginasemen + $vaginagoo gte 2>>
<<if $vaginasemen gte 1>>
<<set _fluid to "cum">>
<<else>>
<<set _fluid to "tentacle goo">>
<</if>>
As your body starts to react, _fluid
<<if $vaginasemen + $vaginagoo gte 4>>
starts to gush from your <<genitalsstop>>
<br><br>
Jordan unwittingly laps it up and audibly gags. <<He>> starts coughing. "What was..?"
<br><br>
"Don't stop," the older <<monk>> instructs.
<br><br>
As Jordan's tongue resumes, the older <<monk>> warns. "Keep going, no matter what. This is a critical phase."
<br><br>
Jordan obediently continues, reluctantly lapping up all the lewd fluids still flowing from your <<genitalsstop>>
<br><br>
<<else>>
start to dribble out of your <<genitalsstop>>
<br><br>
Jordan doesn't notice and unwittingly laps up all the _fluid from your <<genitalsstop>>
<br><br>
<</if>>
<<set $vaginasemen to 0>><<set $vaginagoo to 0>>
<</if>>
You feel Jordan's tongue lick and twist against your <<genitalsstop>> You can't predict where or how rough <<his>> next lick will be. The anticipation is almost as maddening as the physical sensation itself.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
"I did it, it!" Jordan shouts, excited. "Did it work?"
<br><br>
"Not yet," the older <<monk>> responds. "Keep it up."
<br><br>
Jordan gets back to work, not even giving your spasms a chance to subside. "This is taking too long," says a younger voice to your right. "I'm helping." You feel a second tongue, this time on your nipple. The surprise makes you jerk away, but your bonds prevent you from moving.
<br><br>
"Good idea," the older <<monk>> says. "You. Help <<him>> out." Another tongue appears on your other nipple. Together, the teasing and licking is too much.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
"It's still not working," Jordan says, disheartened.
<br><br>
"Don't be silly," the older <<monk>> responds. "We just need a little something extra. Move out the way and lift up <<pher>> legs." Jordan practically climbs on top of you. Your legs are released and lifted, then pressed against your shoulders where they are tied in place once more. You couldn't be more exposed.
<br><br>
"This might be a bit awkward. No not there! That's it. Now we can both reach <<phimstop>> You two, you need to help too. If this doesn't remove the taint, nothing will." They recommence their licking. This time though, two tongues assault your <<genitalsstop>>
<<if $penisexist is 1 and $vaginaexist isnot 1>>
The second ranges further down, licking your testes. <<He>> even takes one into <<his>> mouth.
<</if>>
<br><br>
<<link [[Next|Temple Buy Forgiveness 4]]>><</link>>
<br>
:: Temple Buy Forgiveness 4 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The final two <<monks>> don't seem confident, but they comply and start licking your arms. "Not like that. Lick <<pher>> face."
<br><br>
And so you lie there, naked and assailed by tongues on your <<genitalscomma>> <<breasts>> and face, shaking against the bonds holding you in place. One of the <<monks>> licking your face becomes more confident and starts licking your lips. You feel your mouth open of its own accord, and <<he>> invades you with <<his>> tongue, pressing your lips together in a kiss.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
"That's it!" You hear a voice shout as your body convulses. "We've done it."
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
"Isn't it supposed to stop by now?"
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
<<set $arousal += 10000>>
<<orgasmpassage>>
You feel a light beam down on you, and a great weight is lifted. "Someone untie <<phimcomma>> quickly."
<br><br>
You pass out.
<br><br>
<<link [[Next|Temple Buy Forgiveness 5]]>><<clotheson>><</link>>
<br>
:: Temple Buy Forgiveness 5 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You awaken back at the temple. You're lying on a small bed in a little room. Jordan sits in the corner, and blushes when <<he>> sees you awake. "The ceremony went as planned. You are forgiven." <<He>> avoids making eye contact. "Thank you for your contribution. Please though, do not tell anyone about what occurred during the ceremony. We like to keep our secrets." <<He>> bows and leaves you alone.
<br><br>
<<set $fallenangel to 1>><<set $transformed to 0>>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/loc-temple/main.twee | twee | mit | 42,043 |
:: Temple Lichen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You search the public parts of the temple walls for pink lichen, both inside and out. You're about to give up when you spot it through a window. It covers the upper half of one of the towers. There's a window up there that you should be able to reach through.
<br><br>
You walk to the tower's base and find the door locked. Many parts of the temple are closed off to the public, or even initiates.
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Ask for help|Temple Lichen Help]]>><</link>>
<br>
<<link [[Pick the lock|Temple Lichen Lock]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Climb|Temple Lichen Climb]]>><</link>>
<br>
:: Temple Lichen Help [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<generate1>><<person1>>You find a <<person>> dressed as a <<monk>> walking the halls nearby and ask permission to climb the tower. <<He>> nods.
<br><br>
<<He>> opens the way with a large bronze key, and gestures for you to enter. <<He>> follows close behind as you ascend the spiral stairs, and waits at the top while you reach out the window and peel off the pink lichen.
<br><br>
You turn to find <<him>> stood barring the stairs. "They don't let me near <<girls>> unsupervised," <<he>> pants. "No one will hear you up here. What a treat!" The <<monk>> reaches for you with both hands.
<br><br>
<<link [[Next|Temple Lichen Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Temple Lichen Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Temple Lichen Rape Finish [nobr]
<<effects>>
<<if $enemyhealth lte 0>>
You knock the <<person>> aside and flee down the stairs. You hear <<him>> chase above you, but you're back in the public area of the temple before <<he>> can catch up.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> looks guilty as <<he>> turns away from you and descends the stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
:: Temple Lichen Lock [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You try to pick the old bronze lock. At your touch, the old chain crumbles and the lock falls.
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
<span class="green">You catch it.</span>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You ascend the spiral stairs beyond and reach the tower's top. You reach through the window and peel off the pink lichen.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
<<else>>
<span class="red">You fail to catch it.</span> It clatters against the ground, sending echoes through the building.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<generate1>><<person1>> A <<person>> dressed as a <<monk>> storms down the corridor. "What are you up to?" <<he>> asks. <<He>> spots the lock on the floor.
<<stress 6>><<gstress>>
<br><br>
<<if $submissive gte 1150>>
"I-I just touched it, I promise!" you say. "There's pink lichen I need up there. F-for my science project."
<<elseif $submissive lte 850>>
"Mind your own business.", you say. "I'm looking for something for my science project."
<<else>>
"It just fell apart when I touched it," you say. "There's pink lichen I need up there. For my science project."
<</if>>
<br><br>
"Science project," the <<monk>> muses. "Of course you'll be wanting some of that pink lichen. You're not the first. Some thugs from that dreadful place on Elk Street came by, saying the lichen was of scientific interest. We saw them off." <<He>> smiles. "But this is different. Wait here."
<br><br>
<<He>> steps over the broken lock and enters the tower. A couple of minutes later <<hes>> back, carrying pink lichen. <<He>> hands it to you.
<br><br>
"Try not to break anything else," <<he>> says, but smiles.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<endevent>>
<<link [[Next|Temple]]>><</link>>
<br>
<</if>>
:: Temple Lichen Climb [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You clamber through a window and look up the tower. The stones forming it are uneven, and many stick out. You climb, testing each stone before you use it. Some are loose. You soon reach the top. You can see much of the town and forest from here. Looking is exhilarating, but makes you feel dizzy. You peel off the lichen.<<physique 6>>
<br><br>
<<generate1>><<person1>>A hand emerges from the window and grabs your shoulder. It pulls you through head-first, leaving you sprawled on the floor inside the tower. A <<person>> dressed as a <<monk>> stands over you.
<br><br>
"What possessed you to do such a stupid, dangerous thing?" <<he>> says. "There's only one cure." <<He>> sits on the floor and pulls you over <<his>> lap.
<br><br>
<<link [[Next|Temple Lichen Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Temple Lichen Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger to 200>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Temple Lichen Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Temple Lichen Spank]]>><</link>></span><<nexttext>>
<</if>>
:: Temple Lichen Spank Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<monk>> looks mortified. "What have I done?" <<he>> says. "You've sullied me! Begone!" You walk down the spiral stairs to the bottom of the tower.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
The <<monk>> recoils in pain and you squirm from <<his>> grip. You escape down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
The <<monk>> releases you. "I don't want to catch you again," <<he>> says. "Or I'll punish you like they do in the scriptures." You leave down the spiral stairs.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<tearful>> you make sure you still have the lichen. It's safe.
<br><br>
<span class="gold">You can add the lichen you found to your project in your room or the school library.</span>
<br><br>
<<link [[Next|Temple]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/loc-temple/science-project.twee | twee | mit | 8,222 |
:: Soup Kitchen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $soup_kitchen_init isnot 1>><<set $soup_kitchen_init to 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You smell cooked vegetables as you approach. Inside is a large hall, with rows of tables running down the length. They seat people of all ages, including several families. No one looks your way as you enter.<br><br>
<<npc River>><<person1>>
You approach the far end, where a <<if $pronoun is "m">>man<<else>>woman<</if>> in a hair net spoons soup into bowls. It's River. Several <<monks>> assist <<himstop>><br><br>
<<link [[Next|Soup Kitchen Intro]]>><</link>><br>
<<elseif $hour gte 21>>
<<generate1>><<person1>>The kitchen closes for the evening. Several <<monks>> from the nearby temple arrive to help clean up.<br><br>
<<endevent>>
<<link [[Next|Wolf Street]]>><<set $eventskip to 1>><</link>><br>
<<else>>
You are in the soup kitchen on Wolf Street. Rows of crowded tables line the hall. The kitchen proper sits at the back, filling the room with the smell of warm soup.<br><br>
<<link [[Help River (1:00)|Soup Kitchen Work]]>><<pass 60>><<famegood 5>><<trauma -6>><<npcincr River love 1>><</link>><<glove>><<ltrauma>><br>
<<if $mathsproject is "ongoing" and $river_help is undefined>>
<<link [[Ask River for help with maths competition|Soup Kitchen Maths]]>><</link>><br>
<</if>>
<<link [[Leave|Wolf Street]]>><<set $eventskip to 1>><</link>><br>
<</if>>
:: Soup Kitchen Maths [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
You ask River for help with the maths competition.<br><br>
<<if $NPCName[$NPCNameList.indexOf("River")].love gte 30>>
"It wouldn't be fair on the other students," River says, regarding you. "However, I could give you a more general lesson on some advanced concepts. Putting them to use in the context of the competition will be up to you."
<br><br>
<<link [[Accept lesson (1:00)|Soup Kitchen Lesson]]>><<set $river_help to 1>><<set $mathsinfo += 3>><<pass 60>><</link>> | <span class="green">+ + Mathematical Insight</span><br>
<<link [[Not now|Soup Kitchen]]>><<endevent>><</link>><br>
<<else>>
<<npc River>><<person1>>
"I won't show favouritism," River says, piercing you with <<his>> blue eyes. <i>Perhaps <<he>> would be more willing to help if <<he>> had a better opinion of you.</i>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<</if>>
:: Soup Kitchen Lesson [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
River asks a <<monk>> to take over command of the kitchen, and leads you into a dusty back room. There's a small table and two chairs.<br><br>
<<He>> runs you through a series of concepts. There's too much to take in, but here and there you make connections to the competition question. You feel some of the pieces fall into place.<br><br>
"I hope you paid attention," <<he>> says, standing. "I need to get back to the kitchen. Before the <<monks>> make a mess of things."
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
River pierces you with <<his>> blue eyes. "I didn't expect to see you here," <<he>> says, stirring the pot of soup. "Don't cause any trouble."<br><br>
<<if $submissive gte 1150>>
"I won't," you say. "I heard you needed help."
<<elseif $submissive lte 850>>
"Don't talk down to me," you say. "We're not in school. I'm here to help."
<<else>>
"I heard you needed help," you say.
<</if>>
<br><br>
<<He>> regards you for a moment, then returns <<his>> attention to the soup. "If you want to make yourself useful, start cutting vegetables."<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Work [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You help River work the kitchen. You cut vegetables ready for cooking and clean up any spillages made throughout the hall.<br><br>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 61>>
You're bent over one such spillage when you feel a hand on your <<bottomstop>> You turn to see a <<npc River>><<generate2>><<person2>><<person>> groping you. <<He>> squeezes. <<gstress>><<gtrauma>><<stress 6>><<trauma 6>>
<br><br>
<<link [[Ignore|Soup Kitchen Grope Ignore]]>><<set $submissive += 1>><</link>><<promiscuous1>><br>
<<link [[Walk away|Soup Kitchen Grope Walk]]>><<npcincr River love -1>><</link>><<llove>><br>
<<link [[Get angry|Soup Kitchen Grope Angry]]>><<set $submissive -= 1>><<stress -6>><<trauma -6>><<npcincr River love -1>><</link>><<llove>><<ltrauma>><<lstress>><br>
<<elseif $rng gte 21>>
<<npc River>><<generate2>><<person2>>"Hey cutie," a <<person>> says to you as you're cutting up a carrot. "How about we go-"<br><br>
<<Hes>> interrupted by a ladle whack to the hand. "I want none of that in my kitchen," River says, giving the <<person>> another whack. "Keep those thoughts to yourself, or get out." <<person1>><<He>> looks pale despite <<his>> stern voice.<br><br>
<<person2>>The <<person>> takes <<his>> soup and bread, and causes no further fuss.<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<else>>
River asks you to bring more vegetables in from a van outside.<br><br>
You're on the way back, crate in hands, when you hear a voice around the corner of the building.<br><br>
<<generate1>><<generate2>><<generate3>><<person1>>"You didn't think you'd get away, did you?" says a husky <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "Cheating the boss like that, you'll be lucky if you don't end up in the pit."<br><br>
"I-It was an accident," a voice stammers in response. A third voice laughs.<br><br>
<<link [[Investigate|Soup Kitchen Investigate]]>><</link>><br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>><br>
<<link [[Ignore|Soup Kitchen Ignore]]>><</link>><br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc River>><<person1>>An argument at the far end of the hall becomes heated. River asks you to handle the soup while <<he>> deals with it. You get to work spooning ladle fulls into bowls for the waiting crowd. You need to work fast to keep up with the flow of people, but manage to do so without making a mess.
<br><br>
River returns a few minutes later. <<He>> seems pleased you were able to handle things.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<elseif $rng gte 61>>
River asks you to take a batch of freshly baked bread from the oven. You replace the previous tray just as it empties.<br><br>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<elseif $rng gte 41>>
You spend most of the hour on your hands and knees, cleaning up spilled soup.
<br><br>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<<elseif $rng gte 21>>
<<generate1>><<person1>>A <<monk>> spills soup down <<his>> habit. "Clumsy," River mutters. "Go rinse yourself down in the back. You," River points at your chest. "Get <<him>> a spare set of clothes from the temple."<br><br>
You walk to the temple as instructed. You find a <<monk>> sweeping the floor near the entrance. You explain what happened, and <<he>> retrieves a fresh habit for <<his>> clumsy colleague.<br><br>
You return to the soup kitchen and head to the back rooms. You find the soup-covered habit discarded beside an ajar door. You hear running water within.<br><br>
<<link [[Peek|Soup Kitchen Peek]]>><</link>><<promiscuous1>><br>
<<link [[Leave the clean habit|Soup Kitchen Habit]]>><</link>><br>
<<else>>
<<generatey1>><<person1>> You notice a <<person>> you recognise from the orphanage. "D-don't tell anyone you saw me," <<he>> says. "Bailey doesn't like us eating here."<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
<</if>>
<</if>>
:: Soup Kitchen Investigate [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You walk around the corner. A <<person1>><<person>> pins a <<person3>><<person>> against the wall with <<his>> forearm, while a <<person2>><<person>> watches on, grinning. They turn to face you.<br><br>
"What you looking at?" the <<person1>><<person>> spits. "Fuck off, or you're next."<br><br>
<<link [[Fight to stop them|Soup Kitchen Fight]]>><<set $fightstart to 1>><<set $submissive -= 1>><</link>><br>
<<link [[Tell River|Soup Kitchen Tell]]>><</link>><br>
<<link [[Ignore|Soup Kitchen Ignore]]>><<set $submissive += 1>><</link>><br>
:: Soup Kitchen Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $enemyno to 2>>
<<set $enemyhealthmax -= $NPCList[2].health>>
<<set $enemyarousalmax -= 500>>
You launch your fist at the <<personstop>> <<He>> holds <<his>> arms up to protect <<his>> face, freeing the <<person3>><<person>> and letting <<him>> slide to the ground.
<br><br><<person1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Soup Kitchen Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Soup Kitchen Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Soup Kitchen Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<tearful>> you grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<himcomma>> coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your disheveled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was foolish of you," <<he>> says. <<Hes>> smiling.<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<elseif $enemyhealth lte 0>><<famescrap 3>>
<<tearful>> you shove the pair away from you, grab the <<person3>><<persons>> arm and run into the kitchen. <<He>> sinks to the ground beside the ovens and hugs <<his>> legs. A <<monk>> crouches beside <<himcomma>> coaxes <<him>> to <<his>> feet and leads <<him>> into a back room.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc River>><<person1>>River examines you, taking in your disheveled state. Without a word, <<he>> leaves through the door you entered. You hear shouting. River returns a moment later. "That was brave of you," <<he>> says. <<His>> shirt is torn, but <<hes>> smiling.<<glove>><<npcincr River love 1>>
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<<else>>
You fall to the ground, too hurt to continue. The <<person1>><<person>> steps on the <<person3>><<personcomma>> who was trying to crawl away. The <<person2>><<person>> looks at you.<br><br>
"Lets take <<pher>> with us," <<he>> says. "Boss'll be happy."<br><br>
"Alright," the <<person1>><<person>> says. "You carry <<pherstop>> I'll get this fuck in the van."<br><br>
The <<person2>><<person>> is crouching to lift you when a <span class="red">rolling pin smashes into <<his>> head.</span> <<He>> clutches at <<his>> temple and backs away. River steps over you, blue eyes boring a hole into the thugs. Two <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> flank <<himcomma>> each carrying a long metal rod.
<br><br>
The <<person2>><<person>> glances at <<his>> friend, and sees <<person1>><<him>> already running. The <<person2>><<person>> follows suit.<br><br>
<<tearful>> you rise to your feet, helped by River, while the <<set $pronoun to $NPCName[$NPCNameList.indexOf("River")].pronoun>><<monks>> help the <<person3>><<personstop>>
<br><br>
<<clothesontowel>>
<<endcombat>>
<<link [[Thank them|Soup Kitchen Fight Thank]]>><</link>><br>
<<link [[Ask about the rods|Soup Kitchen Fight Rods]]>><</link>>
<</if>>
:: Soup Kitchen Fight Thank [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>You thank River and the monks as they lead you back inside.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Fight Rods [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc River>><<person1>>
<<if $submissive gte 1150>>
"Those rods look scary," you say. "What are they for?"
<<elseif $submissive lte 850>>
"You have some nasty looking weapons," you say.
<<else>>
"I didn't know the <<monks>> carried weapons," you say.
<</if>>
<br><br>
One of the <<monks>> smiles. "I don't know what you mean," <<he>> says. "River scared them with <<his>> rolling pin."<br><br>
You try to probe as they lead you back to the kitchen, but to no avail.<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Tell [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You return to the kitchen and approach River.
<<if $submissive gte 1150>>
"S-someone's being threatened," you say. "They sound scary."
<<elseif $submissive lte 850>>
"A couple of thugs are harassing someone," you say.
<<else>>
"Someone's being threatened," you say.
<</if>>
<br><br>
River tenses, but nods and walks outside.<br><br>
A few moments later a <<person3>><<person>> staggers through the door, looking disheveled and alarmed. <<He>> sinks to the ground beside the ovens a wraps <<his>> arms around <<his>> legs. A <<monk>> crouches in front of <<himstop>> <<He>> manages to coax the <<person>> to <<his>> feet and lead <<him>> to the back rooms.<br><br>
<<endevent>>
<<npc River>><<person1>>
Another minute passes, and River returns as well. <<His>> hair net is gone, <<his>> shirt torn and <span class="red">blood trickles down <<his>> temple.</span> <<He>> washes <<his>> face in the sink. "Thank you for telling me," <<he>> says to while rubbing himself dry with a cloth. "Some people have no decency."<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Whatever's happening, it's none of your business, and might be dangerous. You return to the kichen.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Peek [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You open the door a little and peak through.<<promiscuity1>>
The <<monk>> is completely naked, showering with eyes closed. <<Hes>> oblivious to your presence.
<<if $pronoun is "f">>
<<He>> runs <<his>> soapy hands over <<his>> $NPCList[0].breastsdesc. They continue down <<his>> tummy, then over <<his>>
<<if $NPCList[0].penis isnot "none">>
chastity cage. <<He>> tugs at it and frowns.
<<else>>
chastity belt. <<He>> tugs at it and frowns.
<</if>>
<<else>>
<<He>> runs <<his>> soupy hands down <<his>> chest. They continue further, over <<his>> tummy and the
<<if $NPCList[0].penis isnot "none">>
chastity cage then restricts <<his>> $NPCList[0].penisdesc. <<He>> tugs at it and frowns.
<<else>>
chastity belt that covers <<his>> pussy. <<He>> tugs at it and frowns.
<</if>>
<</if>>
You return to the kitchen before you're seen.
<br><br>
The <<monk>> doesn't take much longer, though River chastises <<him>> for taking <<his>> time.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Habit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You leave the clean habit in a neat pile beside the door.
The <<monk>> returns a few minutes later, smelling soapy. River chastises <<him>> for taking so long.<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Grope Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You ignore the <<person>> and continue cleaning the floor. <<He>> takes your lack of protest as encouragement, and redoubles the groping.<<promiscuity1>>
You feel a little flustered, but <<he>> doesn't try to take things further.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>>
<br>
:: Soup Kitchen Grope Walk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You stand and walk away from the pervert. You'll clean the spill later.
<br><br>
River looks at the still-dirty floor you gave up on. <<He>> shakes <<his>> head.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Grope Angry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You turn and slap the <<personcomma>> attracting River's attention. <<person1>><<He>> glares at you as the <<person2>><<person>> clutches <<his>> face.
<br><br>
The rest of the hour passes without event.
<br><br>
<<endevent>>
<<link [[Next|Soup Kitchen]]>><</link>><br>
:: Soup Kitchen Closed [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $soup_kitchen_init isnot 1>>
You search for the grey building you were told about. You find it hidden among the trees in the shadow of the temple. You try the door, but it's locked. You were told it opens between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>.
<br><br>
<<else>>
You approach the soup kitchen, but the door is locked. You were told it opens between <span class="gold"><<if $timestyle is "military">>18:00 and 21:00<<else>>6:00 pm and 9:00 pm<</if>></span>.<br><br>
<</if>>
<<link [[Next|Wolf Street]]>><</link>><br>
| TheDivineHeir/degrees | game/overworld-town/loc-temple/soup-kitchen.twee | twee | mit | 17,890 |
:: Widgets Temple [widget]
<<widget "prayoptions">><<nobr>>
<<link [[Pray for Salvation (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 2>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress -6>><<awareness -2>><<arousal -12>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress -6>><<awareness -1>><<arousal -10>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress -5>><<awareness -1>><<arousal -8>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress -4>><<awareness -1>><<arousal -6>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress -3>><<awareness -1>><<arousal -5>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress -2>><<awareness -1>><<arousal -4>>
<<else>>
<<stress -1>><<awareness -1>><<arousal -3>>
<</if>>
<</link>>
<<lawareness>><<lstress>><<larousal>>
<br>
<<if $insecurity_penis_tiny gte 1 and $penissize lte 0 and $acceptance_penis_tiny lte 999>>
<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 4>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_tiny" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "penis_tiny" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_penis_small gte 1 and $penissize is 1 and $acceptance_penis_small lte 999>>
<<link [[Pray for a bigger penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 5>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_small" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_small" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_small" 1>>
<<else>>
<<stress 12>><<acceptance "penis_small" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "m">>
<<if $insecurity_penis_big gte 1 and $penissize gte 4 and $acceptance_penis_big lte 999>>
<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 6>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_penis_big gte 1 and $penissize gte 2 and $acceptance_penis_big lte 999>>
<<link [[Pray for a smaller penis (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 6>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "penis_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "penis_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "penis_big" 1>>
<<else>>
<<stress 12>><<acceptance "penis_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<if $insecurity_breasts_tiny gte 1 and $breastsize lte 0 and $player.gender is "f" and $acceptance_breasts_tiny lte 999>>
<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 7>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_tiny" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_tiny" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_tiny" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_tiny" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $insecurity_breasts_small gte 1 and $breastsize gte 1 and $breastsize lte 5 and $acceptance_breasts_small lte 999>>
<<link [[Pray for bigger breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 8>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_small" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_small" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_small" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_small" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<if $player.gender is "f">>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 8 and $acceptance_breasts_big lte 999>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 9>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<<else>>
<<if $insecurity_breasts_big gte 1 and $breastsize gte 6 and $acceptance_breasts_big lte 999>>
<<link [[Pray for smaller breasts (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 9>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<acceptance "breasts_big" 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<acceptance "breasts_big" 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<acceptance "breasts_big" 1>>
<<else>>
<<stress 12>><<acceptance "breasts_big" 1>>
<</if>>
<</link>>
<<gstress>><<gacceptance>>
<br>
<</if>>
<</if>>
<<link [[Watch (1:00)|Temple Pray]]>>
<<pass 60>><<set $phase to 3>>
<<if $purity gte ((1000 / 7) * 7)>>
<<stress 5>><<awareness 2>>
<<elseif $purity gte ((1000 / 7) * 6)>>
<<stress 5>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 5)>>
<<stress 6>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 4)>>
<<stress 7>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 3)>>
<<stress 8>><<awareness 1>>
<<elseif $purity gte ((1000 / 7) * 2)>>
<<stress 10>><<awareness 1>>
<<else>>
<<stress 12>><<awareness 1>>
<</if>>
<</link>>
<<gawareness>><<gstress>>
<br>
<<link [[Stop|Temple]]>><</link>>
<br>
<</nobr>><</widget>>
<<widget "passouttemple">><<nobr>>
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<link [[Next|Lake Ritual]]>><</link>>
<br>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/loc-temple/widgets.twee | twee | mit | 8,839 |
:: mapLocations [widget]
<<widget "mapLocations">><<nobr>>
<<set $map to {
"movement": true,
"top": false,
"hideLinks": false,
"markers": false,
"avaliable": {
"Domus Street": ["Barb Street", "Danube Street", "Residential alleyways"],
"Barb Street": ["Domus Street", "Cliff Street", "Connudatus Street", "Residential alleyways"],
"Danube Street": ["Domus Street", "Wolf Street", "Connudatus Street", "Residential alleyways"],
"Connudatus Street": ["Barb Street", "Danube Street", "Cliff Street", "Wolf Street", "Residential alleyways", "Commercial alleyways"],
"Cliff Street": ["Barb Street", "Starfish Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"Wolf Street": ["Danube Street", "Nightingale Street", "Connudatus Street", "High Street", "Commercial alleyways"],
"High Street": ["Cliff Street", "Wolf Street", "Starfish Street", "Nightingale Street", "Commercial alleyways", "Park"],
"Starfish Street": ["Cliff Street", "Mer Street", "High Street", "Oxford Street", "Park"],
"Nightingale Street": ["Wolf Street", "Elk Street", "High Street", "Oxford Street", "Park"],
"Oxford Street": ["Starfish Street", "Nightingale Street", "Mer Street", "Elk Street", "Park", "Industrial alleyways"],
"Mer Street": ["Starfish Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Elk Street": ["Nightingale Street", "Oxford Street", "Harvest Street", "Industrial alleyways"],
"Harvest Street": ["Mer Street", "Elk Street", "Industrial alleyways"],
"Residential alleyways": ["Domus Street", "Barb Street", "Danube Street", "Connudatus Street", "Commercial alleyways"],
"Commercial alleyways": ["Connudatus Street", "Cliff Street", "Wolf Street", "High Street", "Residential alleyways", "Park"],
"Park": ["High Street", "Starfish Street", "Oxford Street", "Nightingale Street", "Commercial alleyways", "Industrial alleyways"],
"Industrial alleyways": ["Oxford Street", "Mer Street", "Elk Street", "Harvest Street", "Park"],
},
"arrayList": ["Domus Street","Barb Street","Danube Street","Connudatus Street","Cliff Street","Wolf Street","High Street","Starfish Street","Nightingale Street","Oxford Street","Mer Street","Elk Street","Harvest Street","Residential alleyways","Commercial alleyways","Park","Industrial alleyways"]
}>>
<<set $avaliableMapsVersion to 2>>
<</nobr>><</widget>>
:: Widget displayLinks [widget]
<<widget "displayLinks">><<nobr>>
<<for _i to 0; _i lt $link_table.length; _i++>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $map.hideLinksCheck[_i] is true>>
<<continue>>
<</if>>
<</if>>
<<print $link_table[_i]>>
<</for>>
<</nobr>><</widget>>
<<widget add_link>><<nobr>>
<<if $args[0]>>
<<set $link_table[$link_table.length] to $args[0]>>
<</if>>
<</nobr>><</widget>>
<<widget "hideDisplay">><<nobr>>
<<if $map.hideLinks is true and $map.movement is true>>
<<if $args[0] is true>>
<<set $map.hideLinksCheck.push(true)>>
<<else>>
<<set $map.hideLinksCheck.push(false)>>
<</if>>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/mapLocations.twee | twee | mit | 3,069 |
:: Connudatus Street Thievery [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You scan the crowds.
<<if $daystate is "night">>
So many are drunk at this hour. This shouldn't be hard.
<</if>>
<<if $rng gte 80>>
<<if $daystate is "night">>
<<generate1>><<person1>> A <<person>> staggers and falls to the ground in front of you. "I'm sho clumsy," <<he>> slurs, trying and failing to stand.
<<if $pronoun is "m">>
Looks like <<he>> lost <<his>> shirt somewhere, but <<he>> doesn't seem to care or even realise.
<<else>>
<<His>> low cut dress hangs loose as <<he>> leans forward, flashing <<his>> immodest breasts at you. <<He>> doesn't seem to care or even realise.
<</if>>
<br><br>
<<link [[Rob them|Connudatus Drunkard Rob]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Just help them up|Connudatus Drunkard]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>> A <<person>> leans forward in front of a stall, examining the display. <<His>> <<wallet>> hangs on a thin strap behind <<himstop>>
<br><br>
<<link [[Snatch it|Connudatus Snatch]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
<<elseif $rng gte 60>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> sit outside a restaurant. The <<person1>><<persons>> <<wallet>> sits atop a bag by the <<his>> legs.
<br><br>
<<link [[Take it|Connudatus Thievery Restaurant]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 45>>
<<generate1>><<person1>>You spot a tourist taking pictures. <<He>> probably has money to burn.
<br><br>
<<link [[Steal camera|Connudatus Camera]]>><</link>>
<br>
<<link [[Leave|Connudatus Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 20>>
A car pulls up in front of a shop. <<generate1>><<person1>>A <<person>> steps out and enters the building, leaving <<his>> car door open. And <<his>> <<wallet>> on the seat.
<br><br>
<<link [[Take it|Connudatus Car]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><</link>>
<br>
<<else>>
<<generate1>><<person1>>A <<person>> sits on a bench, their <<wallet>> sat next to them.
<br><br>
<<link [[Take it|Connudatus Street Bench]]>><<crimeup 5>><</link>><<crime>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Connudatus Drunkard [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
<<famegood 1>>
You offer the <<person>> your hand and help <<him>> stand up. <<He>> takes a moment to steady. A group of people some distance away wave at <<himcomma>> and <<he>> waves back. "Thank you kind angel," <<he>> says before staggering to <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
:: Connudatus Drunkard Rob [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You lean down, holding <<his>> arm with one hand, and taking <<his>> <<wallet>> with the other. You lift <<him>> to <<his>> feet and <<he>> leans against you.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
"I felt you touch me," <<he>> says. "I know what you want." <<He>> reaches down and gropes your <<groinstop>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Take advantage|Connudatus Drunkard Sex]]>><<set $sexstart to 1>><</link>><<promiscuous4>>
<br>
<</if>>
<<link [[Push away|Connudatus Drunkard Push]]>><</link>>
<br>
:: Connudatus Drunkard Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<promiscuity4>>
<<set $rescue to 1>>
<<elseif $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Drunkard Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Connudatus Drunkard Push [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">>
You shove the <<person>> away from you.
<<if $rng gte 71>>
"Shtupid," <<he>> slurs. "Be a good <<girl>> and hold still."
<br><br>
<<link [[Next|Connudatus Drunkard Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<He>> almost falls over again. "Oi," a voice shouts, "Leave that poor <<girl>> alone and get over here." The <<person>> looks over and waves, smiling. <<He>> returns to <<his>> friends.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
:: Connudatus Drunkard Sex Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground. <<He>> struggles to get up again. <<tearful>> you flee to safety.
<br><br>
<<clotheson>>
<<elseif $alarm is 1>>
"Oi," a voice shouts. "Leave that poor <<girl>> alone." The <<person>> looks in the direction of the voice. Seeming to forget about you, <<he>> turns away and walks to <<his>> friends.
<br><br>
<<clotheson>>
<<elseif $finish is 1>>
<<He>> stumbles away from you.
<br><br>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>>
:: Connudatus Snatch [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
You grab the <<wallet>> as you walk past.
<<if $rng gte 61>>
The strap tenses and holds. The <<person>> turns and catches you red-handed. "You little brat," <<he>> says as <<he>> grabs your shoulder. "I'll teach you some respect."
<br><br>
<<link [[Next|Connudatus Snatch Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
It breaks free of the strap. You walk away, not changing your pace.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
:: Connudatus Snatch Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 200>><<npcidlegenitals>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 50>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Snatch Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Connudatus Snatch Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You little harlot," <<he>> pants as <<he>> leans against the stall. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> into the stall. <<He>> crashes through it.<<tearful>> you flee to safety, <<his>> wallet in hand.
<br><br>
<<clotheson>>
<<elseif $enemyanger lte 50>>
The <<person>> leans against the stall. "That'll... that'll show <<phercomma>> so it will," <<he>> pants. <<tearful>> you seize the opportunity and escape. <<He>> turns back to you, but you're long gone. So is <<his>> <<walletstop>>
<<clotheson>>
<<else>>
<<generate2>><<person2>>"What's wrong with you?" a <<person>> shouts. <<He>> grapples the <<person1>><<person>> and holds <<him>> back.
<br><br>
"The <<girl>> tried to take my <<wallet>> you idiot," the <<person>> yells as <<he>> shoves the interloper away. <<He>> looks around, eyes wild with anger. But <<he>> can't see you. Or <<his>> <<walletstop>>
<<clotheson>>
<</if>>
<br><br>
<<connudatuswallet>>
<<endcombat>>
:: Connudatus Thievery Restaurant [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<person1>>You kneel and pretend to tie your shoelaces. You pick up the <<wallet>> as you stand up.
<<if $rng gte 61>>
The <<person2>><<person>> spots you. "<<pShes>> robbing you! Look!" <<he>> shouts.<<gstress>><<stress 6>>
<br><br>
<<set $skulduggerydifficulty to 400>>
<<link [[Run|Connudatus Thievery Restaurant Run]]>><<crimeup 30>><<tiredness 12>><</link>><<crime>><<gtiredness>>
<br>
<<link [[Bluff|Connudatus Thievery Restaurant Bluff]]>><</link>><<skulduggerydifficulty>>
<br>
<<else>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
:: Connudatus Thievery Restaurant Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You dash away, disappearing into the crowds before they can even stand up. They managed to get a good look at you though.
<br><br>
<<connudatuswallet>>
<<endevent>>
:: Connudatus Thievery Restaurant Bluff [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry!" you say, placing the <<person1>><<wallet>> on the table and looking between them. "My eyesight isn't very good and I thought it was mine."
<<elseif $submissive lte 850>>
"Actually," you say, placing the <<person1>><<wallet>> on the table. "I was just returning it to you. Someone else took it and I chased them down. You shouldn't make accusations like that."
<<else>>
"I work here," you say, placing the <<person1>><<wallet>> on the table. "It's against company policy to let patrons leave their valuables where they can be easily taken. You should be more careful in the future."
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
The <<person>> turns to the <<person2>><<person>> "You always cause a scene."
<br><br>
"Cause a scene? I suppose I should keep quiet if I think you're being robbed then?"
<br><br>
<span class="green">You leave them to their argument, taking the <<person1>><<wallet>> with you.</span>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
<span class="red">The <<person>> picks up the <<wallet>> and tucks it away.</span> "Sure," <<he>> says, looking at you with suspicion. You'll have to leave empty-handed this time.
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>>
:: Connudatus Camera [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Excuse me <<sircomma>>" you say, tugging on <<his>> sleeve. "I like being helpful. Can I take a picture for you?"
<<elseif $submissive lte 850>>
"New in town?" you say. "You look like you could use a hand. How about I take a picture for you?"
<<else>>
"Hello," you say. "I can take a picture for you if you like."
<</if>>
<br><br>
<<He>> smiles. "How sweet of you to offer. Here you go," <<he>> hands you the camera and steps several feet away from you.
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<if $rng gte 61>>
<<He>> turns sooner than you'd hoped. "Hey!" <<he>> shouts. "Give that back!" You break into a run. <<He>> runs after you.
<<gstress>><<stress 6>><<tiredness 12>><<gtiredness>>
<br><br>
<<if $physique gte $rng * 100 + 6000>>
You run around stalls and try to shake <<himcomma>> and <span class="green">succeed</span>. You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<<else>>
You run around stalls and try to shake <<himcomma>> but <span class="red">fail</span>. <<He>> chases you into an alley. You round a corner and find a fence blocking your path. The <<person>> stops behind you.
<br><br>
"They said the <<girls>> in this town were weak and submissive," <<he>> rolls up <<his>> sleeves. "I think I need to show you your place."
<br><br>
<<link [[Throw the camera|Connudatus Camera Throw]]>><</link>>
<br>
<<link [[Stand your ground|Connudatus Camera Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
<<else>>
<<He>> turns just in time to see you disappear into the crowd.
<br><br>
You find a quiet spot and examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<<endevent>>
<br><br>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
<</if>>
:: Connudatus Camera Throw [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You throw the camera behind <<himstop>> <<He>> runs after it. "If you've broken it, I'll break you," <<he>> says as it bounces along the ground. You climb the fence and haul yourself over to the other side while <<hes>> distracted. You're long gone by the time <<he>> turns around.
<br><br>
<<link [[Next|Connudatus Street]]>><<endevent>><</link>>
<br>
:: Connudatus Camera Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Connudatus Camera Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Connudatus Camera Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Connudatus Camera Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"That's it," <<he>> says. "That's why I'm here. You can keep the camera whore, I'll just buy another." <<He>> leaves the way <<he>> came.
<br><br>
<<clotheson>>
<<elseif $enemyhealth lte 0>>
You shove <<him>> to the ground and start climbing the fence. By the time <<hes>> on <<his>> feet you've escaped. You keep moving for a while then find a quiet place where you won't be disturbed.
<br><br>
<<clotheson>>
<<else>>
<</if>>
<br><br>
You examine the camera.
<<if $rng gte 81>>
Looks pretty expensive. You should be able to get something for it.
<<set $blackmoney += 30>><<crimeup 30>>
<<elseif $rng gte 61>>
It's a fairly common example, but should be worth something.
<<set $blackmoney += 15>><<crimeup 25>>
<<elseif $rng gte 41>>
It's a budget item for sure, but not worthless.
<<set $blackmoney += 10>><<crimeup 10>>
<<elseif $rng gte 21>>
It's pretty tacky looking, can't be worth much.
<<set $blackmoney += 5>><<crimeup 5>>
<<else>>
It's a tacky thing, not worth the plastic it's made of.
<</if>>
<br><br>
<<endcombat>>
<<link [[Next|Connudatus Street]]>><</link>>
:: Connudatus Car [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<<if $rng gte 51>>
You walk up to the open car and pick up the <<wallet>> like you have every right to, just as the <<person>> exits the building. <<He>> hasn't seen you yet but <<he>> soon will.
<<gstress>><<stress 6>>
<br><br>
<<link [[Run|Connudatus Car Run]]>><<crimeup 30>><</link>><<crime>>
<br>
<<link [[Hide in the car|Connudatus Car Hide]]>><</link>>
<br>
<<link [[Leave it|Connudatus Street]]>><<endevent>><</link>>
<br>
<<else>>
You walk up to the open car and pick up the <<wallet>> like you have every right to. When the <<person>> returns <<he>> drives away without noticing anything wrong.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
:: Connudatus Car Run [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You run, <<wallet>> in hand. It takes the <<person>> a moment to react, time enough for you to disappear in the crowded street.
<br><br>
<<connudatuswallet>>
<<endevent>>
:: Connudatus Car Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
With the <<wallet>> in hand you dive into the car and crawl beneath the back seat.
<<if $rng gte 51>>
The <<person>> sits down and starts the engine, unaware that <<his>> <<wallet>> is missing or that <<he>> has a passenger.
<br><br>
You hide beneath the seat as the car bumps along the road. You don't wait long before <<he>> pulls to a stop. You hear a gate open and the car drives a bit more, before stopping once more. The driver leaves the car, this time shutting the door.
<br><br>
You peek out the window. You're in one of the compounds on Elk Street. A chain link fence towers around the edge, protecting several red brick buildings. You climb out of the car.
<br><br>
<<pass 5>>
You open the <<walletstop>> It's empty.
<br><br>
<<endevent>>
<<link [[Look around|Elk Compound]]>><</link>>
<br>
<<else>>
The <<person>> sits down, looks around, then climbs back out. <<He>> must think <<he>> left <<his>> <<wallet>> in the building.
<br><br>
You rise from your hiding place and escape the car before <<he>> returns.
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>>
:: Connudatus Street Bench [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $rng gte 61>>
You walk behind the bench, reach over and take the <<wallet>> from its seat.
<<stress 6>><<gstress>>
<<if $worn.upper.type.includes("naked")>>
The <<person>> tries to grab you, but you shake <<him>> free and run to safety.
<br><br>
<<else>>
The <<person>> grabs your $worn.upper.name.
<<set $worn.upper.integrity -= 10>>
<<if $worn.upper.integrity lte 0>>
You pull away from <<himcomma>> but your clothing tears free in <<his>> grip. <<integritycheck>><<exposure>><<covered>> You run to safety.
<<else>>
You shake <<him>> free, but hear your $worn.upper.name tear slightly. You run to safety.
<</if>>
<br><br>
<</if>>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<<else>>
You walk behind the bench, reach over and take the <<wallet>> without the <<person>> even noticing.
<br><br>
<<if $skulduggery lte 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from such an easy target.</span>
<</if>>
<br><br>
<<connudatuswallet>>
<<endevent>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/skul-connudatus/main.twee | twee | mit | 21,004 |
:: Dance Studio Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Dance Studio Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Dance Studio]]>><</link>>
<br>
:: Dance Studio Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $dancestudiotheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Dance Studio]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Dance Studio]]>><</link>>
<br>
<</if>>
:: Ocean Breeze Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Ocean Breeze Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Ocean Breeze]]>><</link>>
<br>
:: Ocean Breeze Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $oceanbreezetheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Ocean Breeze]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Ocean Breeze]]>><</link>>
<br>
<</if>>
:: Strip Club Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Strip Club Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Strip Club]]>><</link>>
<br>
:: Strip Club Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $stripclubtheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Strip Club]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Strip Club]]>><</link>>
<br>
<</if>>
:: Clothing Shop Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Clothing Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Clothing Shop]]>><</link>>
<br>
:: Clothing Shop Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $clothingshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Clothing Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Clothing Shop]]>><</link>>
<br>
<</if>>
:: Hairdressers Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Hairdressers Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Hairdressers]]>><</link>>
<br>
:: Hairdressers Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $hairdresserstheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Hairdressers]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Hairdressers]]>><</link>>
<br>
<</if>>
:: Tailor Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Tailor Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Tailor Shop]]>><</link>>
<br>
:: Tailor Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $tailortheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Tailor Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Tailor Shop]]>><</link>>
<br>
<</if>>
:: Pet Shop Register [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
A standard cash register sits on a counter. It's locked tight.
<br><br>
<<if $skulduggery gte $lock>>
<span class="green">The lock looks easy to pick.</span>
<br><br>
<<link [[Pick it (0:10)|Pet Shop Register Sneak]]>><<pass 10>><<crimeup 1>><</link>><<crime>>
<br>
<<else>>
<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>>
<br><br>
<</if>>
<<link [[Leave|Pet Shop]]>><</link>>
<br>
:: Pet Shop Register Sneak [nobr]
<<set $outside to 0>><<effects>><<set $lock to 200>>
<<set $petshoptheft to 1>>
<<set $tip to random(3000, 9000)>>
<<set $tip to Math.round($tip)>>
You deftly open the cash register and count out the money inside.
There's £<<print ($tip / 100)>>.
<br><br>
<<if $skulduggery lt 300>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">There's nothing more you can learn from locks this simple.</span>
<</if>>
<br><br>
<<if $rng gte 86>>
<<skulshopevents>>
<<else>>
<<link [[Take it|Pet Shop]]>><<set $money += $tip>><<set $crime += ($tip / 100)>><</link>><<crime>>
<br>
<<link [[Leave it|Pet Shop]]>><</link>>
<br>
<</if>>
:: Skulduggery Shop Comply [nobr]
<<set $outside to 0>><<effects>>
You nod meekly and step away from the register. <<He>> takes the money and pockets it before escorting you outside. "I don't
want to see you around this place at night again, got that?" <<He>> leaves you in front of the building.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Skulduggery Shop Run [nobr]
<<set $outside to 0>><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="green">but you dodge <<his>> hand,</span> leaving <<him>> sprawled on the floor.
<br><br>
You run from the building, down the street and into an alley. You got away.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
You snatch the money from the register and run. <<He>> lunges for you, <span class="red">and clutches your ankle,</span> leaving you sprawled on the floor.
<br><br>
"Now I've really got you," <<he>> says as <<he>> climbs on top of you.
<br><br>
<<link [[Next|Skulduggery Shop Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Skulduggery Shop Seduce [nobr]
<<set $outside to 0>><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>>
<<seductionskilluse>>
<br><br>
"Perhaps we can make a trade," you croon. "I know what you were doing back there, in the back of the building. I can smell it on you."<<promiscuity4>>
<<if $seductionrating gte $seductionrequired>>
The <<person>> blushes and steps away from you. You walk closer, flash <<him>> a mischievous grin and wrap your arms around <<his>> waist.
<br><br>
<<link [[Next|Skulduggery Shop Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
"Nice try, harlot," the <<person>> growls. "You're lucky I'm in a good mood. Get out, and don't let me catch you around here again." <<He>> watches you leave the building.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Skulduggery Shop Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger += 50>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Skulduggery Shop Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> snatches the money away from you. "I won't report your little break-in if you don't report what happened here. Got it?" <<He>> pulls you to your feet and shoves you outside.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building.
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Skulduggery Shop Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Skulduggery Shop Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Skulduggery Shop Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Skulduggery Shop Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes. <<tearful>> you walk from the building, taking the money from the register as you do. You slap <<his>> ass on the way out, making <<him>> flinch.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You kick <<him>> away from you. <<tearful>> you scramble to your feet and dash from the building, snatching the money on the way out.
<br><br>
<<set $money += $tip>><<set $crime += ($tip / 100)>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<He>> avoids eye contact as <<he>> fixes <<his>> clothes, but stands in front of the register.
<br><br>
<<tearful>> you leave the building.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>> | TheDivineHeir/degrees | game/overworld-town/skul-shops/main.twee | twee | mit | 13,711 |
:: Widgets Skulduggery Shops [widget]
<<widget "skulshopevents">><<nobr>>
<<generate1>><<person1>>
You hear footsteps, and a figure looms out of the dark. <<Hes>> wearing a police officer's uniform. "Gotcha," <<he>> says. "Step away from the cash register."
<br><br>
<<link [[Comply|Skulduggery Shop Comply]]>><</link>>
<br>
<<link [[Run|Skulduggery Shop Run]]>><</link>><<crime>>
<br>
<<if $promiscuity gte 55>>
<<link [[Seduce|Skulduggery Shop Seduce]]>><</link>><<promiscuous4>><<crime>>
<br>
<</if>>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/skul-shops/widgets.twee | twee | mit | 526 |
:: Widgets Avery [widget]
<<widget "streetavery">><<nobr>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].init isnot 1>><<set $NPCName[$NPCNameList.indexOf("Avery")].init to 1>>
<<npc Avery>><<generate2>><<generate3>>A <<person2>><<person>> blocks your path. You try to walk around <<himcomma>> but <<he>> steps in your way. "What's a <<girl>> like you doing walking alone?" <<he>> asks. "You're gonna get hurt." <<He>> grasps your arm and tries to pull you with <<himcomma>> until a <<person1>><<if $pronoun is "m">>man<<else>>woman<</if>> taps <<person2>><<him>> on the shoulder.
<br><br>
"Walk away," the newcomer says. "Now."
<br><br>
The <<person2>><<person>> glares back for a moment, but then looks down, releases your arm, and walks away.
<br><br>
<<endevent>><<npc Avery>><<person1>>
The newcomer turns to you. "You okay?" <<he>> asks. "I'm Avery." <<He>> hesitates. "This is a little out of nowhere, but would you like to get a drink? I know this cute little place."
<br><br>
<<link [[Accept (0:30)|Park Lichen Accept]]>><<pass 30>><</link>>
<br>
<<link [[Refuse|Park Lichen Refuse]]>><</link>>
<br>
<<elseif $averydatemissed is 1>><<set $averydatemissed to 0>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> steps out. It's Avery. "You stood me up," <<he>> says. <<He>> opens a passenger door and glares at you. "Made me look like a fool. Get in."<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><</link>><<gggarage>><<lllove>>
<br>
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I haven't forgiven you for standing me up," <<he>> says. "Maybe you could make it up to me. I've booked another table. How about it?"<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<<else>>
<<npc Avery>><<person1>>A car pulls up beside you. A <<if $pronoun is "m">>man<<else>>woman<</if>> leans out. It's Avery. "I was hoping to spot you," <<he>> smiles. "Would you let me take you out to dinner tonight? I've booked a table."
<br><br>
<<link [[Yes|Street Avery Yes]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[No|Street Avery No]]>><<npcincr Avery love -1>><<npcincr Avery rage 5>><</link>><<llove>><<garage>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "averyscore">><<nobr>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].love = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].love, 0, 100)>>
<<set $NPCName[$NPCNameList.indexOf("Avery")].rage = Math.clamp($NPCName[$NPCNameList.indexOf("Avery")].rage, 0, 100)>>
<<set $endear = Math.clamp($endear, 0, 100)>>
<span class="gold">Avery's impression</span>
<br>
Love:
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte 100>>
<span class="green">S</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 80>>
<span class="teal">A</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 60>>
<span class="lblue">B</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 40>>
<span class="blue">C</span>
<<elseif $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
Endearment:
<<if $endear gte 80>>
<span class="green">S</span>
<<elseif $endear gte 50>>
<span class="teal">A</span>
<<elseif $endear gte 40>>
<span class="lblue">B</span>
<<elseif $endear gte 30>>
<span class="blue">C</span>
<<elseif $endear gte 10>>
<span class="purple">D</span>
<<else>>
<span class="pink">F</span>
<</if>>
<br>
<hr>
<br>
<</nobr>><</widget>>
:: Street Avery Yes [nobr]
<<effects>>
<<set $averydate to 1>>
<<He>> smiles. "Good. I'll pick you up from <span class="green">Domus Street at eight</span>. Oh, and <span class="green">be sure to wear something formal</span>, the restaurant has a dress code. <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Avery No [nobr]
<<effects>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
<<He>> stares at you a moment while squeezing the steering wheel. <<He>> steps onto the pavement and opens one of the passenger doors. "Get in," <<he>> says.<<gggarage>><<npcincr Avery rage 15>>
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Street Avery Refuse]]>><<pain 5>><</link>><<gggarage>><<lllove>><<gpain>>
<br>
<<else>>
"Suit yourself," <<he>> says. <<He>> drives away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Avery Refuse [nobr]
<<effects>>
"I said," <<he>> snarls. "Get in the fucking car." <<He>> grasps your hair and tries to pull you into the vehicle.
<br><br>
<<link [[Get in|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Fight|Street Avery Fight]]>><<set $fightstart to 1>><</link>><<gggarage>><<lllove>>
<br>
:: Street Avery Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $NPCList[0].lefthand to "hair">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Street Avery Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Street Avery Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps and leans back against the car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
<<He>> recoils and falls back against <<his>> car.
<br><br>
<<tearful>> you seize your chance and escape to a busier part of the street.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $rescue is 1 and $alarm is 1>>
<<He>> glances around at the heads turning in response to your cry, and backs away from you. "I'll see you later," <<he>> sneers as <<he>> climbs into <<his>> car.
<br><br>
<<tearful>> you watch <<him>> drive away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<tearful>> you stagger, too hurt to continue fighting. Avery drags you into the back seat of the car.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Street Avery Rape Drive]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<</if>>
:: Street Avery Rape Drive [nobr]
<<effects>>
<<endevent>><<npc Avery>><<person1>>
Avery slams the door after you, then gets in the front. The doors lock as you drive away.
<br><br>
"I can't believe you," <<he>> says. "Showing me up like that. In public." <<He>> glares at you over <<his>> shoulder. "You don't appreciate me? Fine. We'll skip to the end."
<br><br>
<<He>> pulls into an alley and stops the car. <<He>> unbuckles <<his>> seat and climbs into the back with you.
<br><br>
<<link [[Next|Street Avery Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Street Avery Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 40>><<set $enemyanger += $averyrage>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Avery Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Avery Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Street Avery Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Avery opens the door and shoves you onto the pavement. The engine growls into life a moment later, and <<he>> drives away.<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitchstop>> Be like that then." <<He>> climbs onto the front seat and unlocks the doors. "Get out."<<ggarage>><<npcincr Avery rage 5>>
<br><br>
<<tearful>> you climb from the car. The engine growls into life and <<he>> drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Avery Date [nobr]
<<effects>>
<<set $averydateattended to 1>><<set $endear to 0>>
<<npc Avery>><<person1>>Avery looks up as you approach. <<if $pronoun is "m">><<He>> wears a smart suit.<<else>><<He>> wears a fancy gown.<</if>> "There you are," <<he>> says.
<!-- Add verbiage based on PC dress here -->
<<if $worn.upper.type.includes("formal") or $worn.lower.type.includes("formal")>>
"You look <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>>."
<br><br>
<<link [[Compliment|Avery Date Compliment]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Smile|Avery Date Smile]]>><<set $endear += 10>><</link>><<gendear>>
<br>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked")>>
<br><br>
Avery raises <<his>> eyebrows at your scandalous appearance. "My, you certainly know how to set expectations. Let's skip dinner and get right to it."
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<npcincr Avery love 5>><<set $endear += 30>><</link>><<gendear>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><</link>>
<br>
<<else>>
<<if $avery_misdressed gte 3>>
Avery eyes your state of dress and smiles. It doesn't touch <<his>> eyes. "I don't think dinner's even on your mind. Let's get to it, shall we?"<<npcincr Avery rage -5>><<set $endear -= 5>><<npcincr Avery love -3>><<larage>><<lendear>><<llove>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go with Avery|Avery Date 5]]>><<npcincr Avery love 1>><</link>><<glove>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><</link>>
<br>
<<elseif $avery_misdressed gte 2>>
Avery eyes your dress. Anger flashes across <<his>> face. "Since you can't follow directions, let's skip dinner. You can entertain me in other ways."<<npcincr Avery rage 5>><<set $endear -= 5>><<npcincr Avery love -3>><<garage>><<lendear>><<llove>>
<br><br>
<<link [[Go with Avery|Avery Date 5]]>><<set $avery_misdressed += 1>><</link>>
<br>
<<link [[Change mind and go home|Avery Date Refuse]]>><</link>>
<br>
<<elseif $avery_misdressed gte 1>>
Avery eyes your dress and frowns. "We've talked about this before. You're not dressed appropriately for where we're going. Go put something <span class="green">formal</span> on; I'm hungry and want to get to dinner."<<npcincr Avery rage 5>><<set $endear -= 5>><<garage>><<lendear>>
<br><br>
<<set $avery_misdressed += 1>>
<<link [[Go get changed|Domus Street]]>><</link>>
<br>
<<else>>
Avery eyes your dress and smirks. "You're not really dressed appropriately for where we're going. Why don't you run to the store and get something more <span class="green">formal</span>. <span class="Green">Here's $150</span>. Don't tarry. I'm hungry."
<br><br>
<<set $money += 15000>>
<<set $avery_misdressed to 1>>
<<link [[Go get changed|Domus Street]]>><</link>>
<br>
<</if>>
<</if>>
:: Avery Date Compliment [nobr]
<<effects>>
<<pass 20>>
<<if $submissive gte 1150>>
"You look much better than me," you say.
<<elseif $submissive lte 850>>
"That makes two of us," you say.
<<else>>
"You look wonderful too," you say.
<</if>>
<br><br>
<<He>> laughs and opens the door beside <<himstop>> "Get in. It's not far."
<br><br>
<<He>> drives you to Connudatus Street, and parks outside a restaurant. <<He>> takes your hand and leads you into the building.
<br><br>
<<link [[Next|Avery Date 2]]>><</link>>
<br>
:: Avery Date Smile [nobr]
<<effects>>
<<pass 20>>
You smile at <<himstop>> <<He>> smiles back. "You're so sweet," <<he>> says as <<he>> opens the door beside <<himstop>> "Get in. It's not far."
<br><br>
<<He>> drives you to Connudatus Street and parks outside a restaurant. <<He>> takes your hand and leads you into the building.
<br><br>
<<link [[Next|Avery Date 2]]>><</link>>
<br>
:: Avery Date 2 [nobr]
<<effects>>
<<pass 20>>
<<generate2>><<person2>>A <<person>> greets Avery and you. "Aha," <<he>> says. "It's nice to see you again, <<person1>><<sirstop>> And your friend." <<person2>><<He>> smiles at you. "Right this way."
<br><br>
<<He>> leads you to a small table on the second floor, beside the window. "I'll be back with the menu," <<he>> says.
<br><br>
When <<he>> returns <<he>> isn't carrying a menu, though, but a bottle of wine. <<He>> waits for your prompt before pouring. Avery smiles at you. "It's good. Trust me."
<br><br>
<<person1>>
<<link [[Drink Avery's preferred wine|Avery Date Wine]]>><<set $drunk += 120>><<set $drugged += 180>><<set $endear += 10>><<npcincr Avery love 1>><</link>><<glove>><<gendear>><<garousal>>
<br>
<<link [[Let them pour, but don't drink it|Avery Date No Wine]]>><</link>>
<br>
<<link [[Ask for a different drink|Avery Date Drink]]>><<set $submissive -= 1>><<npcincr Avery rage 5>><<set $endear -= 5>><</link>><<garage>><<lendear>>
<br>
:: Avery Date Wine [nobr]
<<effects>>
You take a sip as Avery's drink is poured. It makes you feel light-headed. And warm.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br>
:: Avery Date No Wine [nobr]
<<effects>>
You sniff the drink, but it put it back down. Avery takes a sip of <<his>> own. <<He>> looks at your glass, but if <<hes>> bothered by your hesitance <<he>> doesn't mention it.
<br><br>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br>
:: Avery Date Drink [nobr]
<<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'd like something else."
<<elseif $submissive lte 850>>
"I didn't ask for that," you say. "Get me a drinks menu."
<<else>>
"No thank you," you say. "I'd like something else to drink."
<</if>>
<br><br>
The <<person2>><<person>> looks to Avery for confirmation. Avery frowns, but nods. <<He>> fetches a drinks menu and you choose a sweet soft drink.
<br><br>
<<person1>>
The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>>
<br><br>
<<link [[Let Avery order for you|Avery Date Order]]>><<set $phase to 0>><<npcincr Avery love 1>><<set $endear += 10>><</link>><<glove>><<gendear>>
<br>
<<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<lendear>><<lstress>>
<br>
<<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<npcincr Avery rage 5>><<npcincr Avery love -1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>>
<br>
:: Avery Date Order [nobr]
<<effects>>
Avery orders a salad for you, and a fish soup for <<himselfstop>>
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>>
:: Avery Date Cheap [nobr]
<<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order a sandwich. Avery seems irritated, but doesn't say anything. <<He>> orders a fish soup for <<himselfstop>>
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>>
:: Avery Date Expensive [nobr]
<<effects>>
<<if $submissive gte 1150>>
"B-but," you say. "I want to choose my own food. Please."
<<elseif $submissive lte 850>>
"I can choose my own food," you say. "Thank you very much." You hold out your hand for the menu.
<<else>>
"I want to choose my own food," you say.
<</if>>
<br><br>
You order the most expensive thing on the menu. Which turns out to be a fish soup. Avery bristles, but orders <<himself>> the same.
<br><br>
<<He>> leans back and regards the restaurant.
<<if $rng gte 51 and $NPCName[$NPCNameList.indexOf("Avery")].love gte 20>>
Something prods your groin. Then again. It rubs up and down. You glance under the table. Avery has removed <<his>> shoe and is molesting you with <<his>> foot. <<His>> face give no clue of what <<hes>> up to.
<br><br>
<<link [[Enjoy it|Avery Date Enjoy]]>><<set $endear += 10>><</link>><<promiscuous1>><<garousal>><<gendear>>
<br>
<<if $promiscuity gte 15>>
<<link [[Return the favour|Avery Date Return]]>><<npcincr Avery love 1>><</link>><<promiscuous2>><<garousal>><<glove>>
<br>
<</if>>
<<link [[Kick away|Avery Date Kick]]>><<set $submissive -= 1>><<npcincr Avery love -1>><<set $endear -= 5>><<npcincr Avery rage 5>><</link>><<garage>><<llove>><<lendear>>
<br>
<<else>>
<<He>> starts talking about all the paperwork <<he>> has to do for work. It's not very interesting.
<br><br>
<<link [[Change the subject|Avery Date Change]]>><<npcincr Avery love -1>><</link>><<llove>>
<br>
<<link [[Smile and nod|Avery Date Nod]]>><<npcincr Avery love 1>><<set $endear += 10>><<tiredness 1>><</link>><<gtiredness>><<glove>><<gendear>>
<br>
<<link [[Fidget|Avery Date Fidget]]>><<stress -6>><<set $endear -= 5>><<npcincr Avery rage 1>><</link>><<garage>><<lendear>><<lstress>>
<</if>>
:: Avery Date Enjoy [nobr]
<<effects>>
<<pass 20>>
You lean back and let Avery continue. <<He>> looks out the window with a blank expression as your arousal builds.<<promiscuity1>>
<<arousal 30>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br>
:: Avery Date Return [nobr]
<<effects>>
<<pass 20>>
You raise your leg above <<his>> and follow <<his>> example. <<He>> frowns in surprise, but then smiles.<<promiscuity2>>
<<arousal 30>>
<<if $arousal gte 10000>>
<<orgasmpassage>>
Your moans turn a few heads. Avery withdraws <<his>> foot and winks just as the food arrives.<<gggendear>><<set $endear += 30>>
<br><br>
<<else>>
<<He>> withdraws <<his>> foot and leans forward just as the food arrives.
<br><br>
<</if>>
<<link [[Next|Avery Date 3]]>><</link>>
<br>
:: Avery Date Kick [nobr]
<<effects>>
<<pass 20>>
You kick <<his>> leg away, freeing your <<genitals>> from <<his>> molestation. <<He>> frowns out the window.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br>
:: Avery Date Change [nobr]
<<effects>>
<<pass 20>>
You succeed in steering the topic away from something so dull, but have trouble finding anything else <<hes>> interested in. It seems <<he>> spends most of <<his>> waking life working.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br>
:: Avery Date Nod [nobr]
<<effects>>
<<pass 20>>
You tune out the noise, but smile and nod. Avery seems satisfied.
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br>
:: Avery Date Fidget [nobr]
<<effects>>
<<pass 20>>
You play with your cutlery, your napkin, and whatever else your hands find on the table. "Don't fidget," Avery says. "You'll make us both look bad."
<br><br>
The food soon arrives.
<br><br>
<<link [[Next|Avery Date 3]]>><</link>>
<br>
:: Avery Date 3 [nobr]
<<effects>>
<<pass 20>>
<<if $phase is 0>>
The salad is nice, but the smell of Avery's fish soup wafts over and makes you wish you had something heartier.
<<elseif $phase is 1>>
The sandwich is nice, and bigger than you expected given the price. Avery seems to be enjoying <<his>> fish soup.
<<elseif $phase is 2>>
The soup is delicious. Avery seems to enjoy <<his>> too.
<</if>>
<<He>> chats between spoonfuls, stopping now and then to wave at patrons <<he>> recognises. They're all well-dressed.
<br><br>
<<if $endear gte 30>>
"Thank you for the pleasant evening," <<he>> says after dropping <<his>> spoon into the empty bowl. <<He>> takes your hand and leads you from the restaurant. <<He>> opens the door of <<his>> car for you.
<<elseif $endear gte 0>>
"You don't have to be so difficult," <<he>> says after dropping <<his>> spoon into the empty bowl. "Try not to embarrass me on the way out." You leave the restaurant together, and climb into <<his>> car.
<<else>>
<<He>> drops <<his>> spoon into the empty bowl and stands without a word. <<He>> grasps your arm and pulls you from the restaurant. <<He>> shoves you into <<his>> car.
<</if>>
<br><br>
<<link [[Next|Avery Date 4]]>><</link>>
<br>
:: Avery Date 4 [nobr]
<<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
Avery drives you home. Once back at the orphanage <<he>> opens <<his>> heavy <<wallet>> and thumbs through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "You should buy something nice. My treat."
<br><br>
<<if $rng gte 51>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. "I want to see more of you. Take off your clothes."
<br><br>
<<link [[Strip|Avery Date Strip]]>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><</link>>
<br>
<<else>>
You reach for the money, but <<he>> lifts it away from you. "First," <<he>> says. <<He>> strokes your cheek, then leans forward for a kiss.
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>><<promiscuous1>>
<br>
<<link [[Refuse|Avery Date Refuse]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
<</if>>
:: Avery Date 5 [nobr]
<<effects>>
<<endevent>><<npc Avery>><<person1>>
<<averyscore>>
<<He>> opens the car door beside <<himstop>> "Hop in."
<br><br>
<<He>> opens <<his>> heavy <<wallet>> and thumbing through the cash. <<He>> holds out <span class="gold">£<<print ($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10)>></span>. "A little something for your time."
<br><br>
You reach for the money, but <<he>> lifts it away from you. "First things first," <<he>> says. <<He>> pulls your body close, moving in for a kiss...
<br><br>
<<link [[Kiss|Avery Date Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Avery Date Refuse 2]]>><<npcincr Avery rage 5>><<npcincr Avery love -1>><</link>><<garage>><<llove>>
<br>
:: Avery Date Refuse [nobr]
<<effects>>
You climb out the car and walk up the path to the orphanage. Avery watches until you enter the building, only driving away once you're safely inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
:: Avery Date Refuse 2[nobr]
<<effects>>
You push <<him>> away and try to leave the car. <<He>> pulls you back in and locks the door. "You don't show up nude to a date and not put out, you little tease. <span class="pink">This is happening.</span> Let's go somewhere a little more private where we can have some fun."
<br><br>
Holding you down to the seat by the hair, <<he>> drives to a secluded spot near the school. <span class="pink"><<He>> leaps on top of you.</span>
<br><br>
<<link [[Next|Avery Walk Rape]]>><</link>>
<br>
:: Avery Date Strip [nobr]
<<effects>>
<<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<<upperstrip>><<lowerstrip>><<underlowerstrip>><<underupperstrip>>
It's awkward in the confines of the car, but you remove your clothing until you're sat naked beside Avery. <<covered>> <<He>> stares at you for a long moment, then hands you the cash. "I'll be in touch," <<he>> says.
<br><br>
<<He>> watches you dress and enter the building, only driving away once you're safely inside.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><<clotheson>><</link>>
<br>
:: Avery Date Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
You kiss back. <<His>> hands explore your body.<<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Date Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Date Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Avery Date Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
"Good <<girlcomma>>" <<he>> pants. <<He>> hands you the cash.
<<larage>><<npcincr Avery rage -5>><<glove>><<npcincr Avery love 3>>
<br><br>
<<tearful>> you climb from the car. <<He>> watches until you enter the building, only driving away once you're safely inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
<<He>> falls back against the steering wheel, giving you the chance you need.
<<ggarage>><<npcincr Avery rage 10>><<set $money += (($NPCName[$NPCNameList.indexOf("Avery")].love * 10 + $endear * 10 + 10) * 100)>>
<br><br>
<<tearful>> you snatch the cash and run for the orphanage. <<He>> shouts something after you, but <<he>> doesn't follow. You hear <<him>> drive away.
<<ggarage>><<npcincr Avery rage 10>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
"As you wish," <<he>> says, putting the cash back in <<his>> <<walletstop>>
<br><br>
<<tearful>> you climb from the car. <<He>> watches until you enter the building, only driving away once you're safely inside.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<</if>>
:: Avery Walk School [nobr]
<<set $outside to 0>><<effects>>
"It's okay," you whisper to Robin. "I recognise them. It'll be safer than the streets."
<br><br>
Robin nods, but seems unconvinced. You both climb into the back of Avery's car.
<br><br>
The journey is short. Avery chats and glances at you through the rear-view mirror. "It makes sense I drop you off," <<he>> says at one point. "It's on my normal route."<<glove>><<npcincr Avery love 1>>
<br><br>
<<He>> ignores Robin, <<endevent>><<npc Robin>><<person1>>who stares at <<his>> hands the whole journey.
<br><br>
Robin seems relieved when it's over.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
:: Avery Walk Refuse [nobr]
<<set $outside to 0>><<effects>>
<<if $submissive gte 1150>>
"Thank you," you say. "But we can walk the rest of the way."
<<elseif $submissive lte 850>>
"No," you say. "We're almost there anyway."
<<else>>
"It's okay," you say. "We can walk the rest of the way."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte random(20, 100)>><<set $averyragerevealed to 1>>
Avery flashes Robin a dark look. <<He>> stares forward and taps <<his>> steering wheel then, having made up <<his>> mind, opens the door and steps out. "I gave you a polite offer," <<he>> snarls as <<he>> steps toward you. "Get in the fucking car." <<He>> grasps your arm and tries to pull you with <<himstop>> <<He>> ignores Robin, who stands beside you clutching <<endevent>><<npc Robin>><<person1>><<his>> school bag.
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
Avery flashes Robin a dark look, but smiles. It doesn't reach <<his>> eyes. "Suit yourself." <<He>> drives away.<<llove>><<npcincr Avery love -1>>
<br><br>
"Sorry," Robin sounds relieved. "I hope you didn't refuse for my sake. <<He>> does scare me a little."<<glove>><<npcincr Robin love 1>>
<br><br>
Robin's mood brightens as you walk the rest of the way to school.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
<</if>>
:: Avery Walk Comply [nobr]
<<set $outside to 0>><<effects>>
<<endevent>><<npc Robin>><<person1>>
You bow your head and climb into the back of Avery's car. Robin watches you from the pavement, the worry on <<his>> face clear even at a distance.<<endevent>><<npc Avery>><<person1>>
<br><br>
Avery drives past the school, and into a nearby alleyway. <<He>> unbuckles <<his>> seatbelt and climbs into the back with you. <<He>> pushes you down. "Don't be difficult," <<he>> says. "Or I'll be late for work."
<br><br>
<<link [[Next|Avery Walk Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Avery Walk Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Avery Walk Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Avery Walk Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Avery Walk Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> gasps in satisfaction. Without a word, <<he>> unlocks the doors and shoves you out.<<larage>><<npcincr Avery rage -5>>
<br><br>
<<tearful>> you gather yourself. Avery drives away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<<else>>
You shove <<him>> away from you, giving you the chance you need. <<tearful>> you unlock the doors and escape the car. You run down the alley and into the open street.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Avery Walk Refuse 2 [nobr]
<<set $outside to 0>><<effects>>
You try to pull away from Avery's grip, but <<he>> drags you closer to <<his>> car. You feel a tug on your other arm. It's Robin.<<endevent>><<npc Robin>><<person1>> "L-Let <<phim>> go," <<he>> says. "St-stop!"
<br><br>
<<endevent>>
<<npc Avery>><<person1>>
Together, you and Robin are able to keep Avery from pulling you any further. The struggle attracts attention from passers by. Avery notices, and lets go. "I swear," <<he>> snarls. "You'll learn to respect your betters." <<He>> throws open <<his>> car door, climbs in, and drives away.<<llove>><<garage>><<gstress>><<stress 6>><<gtrauma>><<trauma 6>><<npcincr Avery love -1>><<npcincr Avery rage 5>>
<br><br>
<<endevent>>
<<npc Robin>><<person1>>
You almost fall when Avery releases your arm, but Robin holds you upright. <<Hes>> trembling, but clings to you until Avery's car disappears around a bend, as if the wind could blow you away. "That was horrible," <<he>> says into your shoulder.
<br><br>
The rest of the journey is uneventful, but Robin insists <<he>> walk closer to the road.<<gdom>><<glove>><<npcincr Robin dom 1>><<npcincr Robin love 1>>
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
:: Avery Walk Thank [nobr]
<<set $outside to 0>><<effects>>
"Thank you," you say. "You saved me."
<br><br>
<<Hes>> on the verge of tears. "I was afraid you'd be hurt," <<he>> says. "I didn't know what to do."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>>
:: Avery Walk Tease [nobr]
<<set $outside to 0>><<effects>>
"What was that you said?" you say. "'<<pShes>> mine'?"
<br><br>
Robin is already flushed, but <<his>> face turns a deeper red. "I-I," <<he>> manages. "Sorry I was rude. I was afraid you'd be hurt."
<br><br>
<<link [[Hug|Avery Walk Hug]]>><</link>>
<br>
<<if $robinromance is 1>>
<<link [[Kiss|Avery Walk Kiss]]>><</link>>
<br>
<</if>>
:: Avery Walk Hug [nobr]
<<set $outside to 0>><<effects>>
You squeeze <<him>> back, and hold <<him>> in your arms for a few moments. <<He>> buries <<his>> face in your shoulder.
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br>
:: Avery Walk Kiss [nobr]
<<set $outside to 0>><<effects>>
You lean forward and kiss <<himstop>> <<His>> eyes close, and <<he>> kisses back. <<His>> cheeks are wet when you pull away. Yours are too.
<br><br>
The rest of the journey is uneventful. Robin stays close to you the whole way.
<br><br>
<<link [[Next|School Front Playground]]>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/special-avery/main.twee | twee | mit | 39,086 |
:: Doren Intro [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $dorenintro to 1>>
<<person1>>Doren turns to you once outside the station. "I'm so sorry," <<he>> says. "I thought they'd be more helpful. Now I've just stressed you for no reason." <<He>> looks up and behind you, at one of the tall buildings on the street. "I know." <<He>> takes you by the hand and leads you towards it.
<br><br>
You climb to the fifth floor. Doren unlocks one of the doors along the corridor and holds it open for you. The interior is quite Spartan. There's an old television covered in a film of dust and a sofa, but little else. "This is my flat," <<he>> says. "I only really come here to sleep. I like being out and about." <<He>> walks over to the closed blinds and lets the light in. "I didn't know where else to take you. I can't just forget what you told me." <<He>> walks over to what you think is the kitchen. "Make yourself at home. Just gonna get a drink."
<br><br>
You sit on the sofa, disturbing some dust. Doren sits beside you and passes you a glass of water.
<br><br>
<<link [[Confide and cry (1:00)|Doren Intro Cry]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><</link>><<ggcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Just talk (1:00)|Doren Intro Talk]]>><<pass 1 hour>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><</link>><<ltrauma>><<lstress>>
<br>
:: Doren Intro Cry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Feeling safe, you cry in <<his>> arms. As the sobs subside you share some of the horrible things people have done to you. It's painful to talk about, but you feel cathartic afterwards.
<<control 25>>
<br><br>
Doren pulls away from you and smiles. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school and waves goodbye in the front playground. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br>
:: Doren Intro Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You talk with Doren over a variety of topics. <<He>> soon takes over the conversation, regaling you with personal stories. <<He>> seems to live an adventurous life.
<br><br>
<<He>> smiles at you. "I need to get back to school or I'll be in trouble." You look at the clock on the wall and realise a whole hour has passed. "I'm not home often, but if you visit between four and five in the afternoon I should be here. Visit as often as you like. Every day if you want. I mean it."
<br><br>
<<He>> drives you back to school. You feel guilty for having spent so much of <<his>> time, but <<he>> doesn't seem to mind.
<br><br>
<<endevent>>
<<link [[Return to school (0:05)|School Front Playground]]>><<pass 5>><</link>>
<br>
:: Doren Entrance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $hour is 16>>
You climb to Doren's flat and knock on the door. <<npc Doren>><<person1>><<He>> answers it, smiling. "Glad to see you! Come on in." You enter the flat and sit on the sofa. "What would you like to do?" <<he>> says.
<br><br>
<<link [[Cry (1:00)|Doren Cry]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<npcincr Doren dom 1>><<pass 1 hour>><</link>><<gcontrol>><<ltrauma>><<lstress>>
<br>
<<link [[Talk (1:00)|Doren Talk]]>><<trauma -6>><<stress -12>><<npcincr Doren love 1>><<pass 1 hour>><</link>><<ltrauma>><<lstress>>
<br>
<<else>>
You climb to Doren's flat and knock on the door. There's no answer. <<npc Doren>><<person1>><<He>> said <<he>> would be home at four in the afternoon.
<br><br>
<<endevent>>
<<link [[Leave|Barb Street]]>><</link>>
<br>
<</if>>
:: Doren Cry [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You lean into <<him>> and sob. <<He>> takes you in <<his>> arms and holds you steady. You don't say anything, but after an hour you're feeling much better.
<<control 10>>
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> pulls away from you. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (1:00)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><</link>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> pulls away from you. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>>
:: Doren Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Doren over a variety of topics. <<Hes>> either very interested in what you have to say, or good at appearing so.
<br><br>
<<if $rng gte 81 and $NPCName[$NPCNameList.indexOf("Doren")].love gte 10>>
<<He>> stands up. "I have to get ready now." <<He>> pauses a moment. "You can come with me if you like. I'm just going for a jog."
<br><br>
<<link [[Go for a jog (1:00)|Doren Jog]]>><<npcincr Doren love 1>><<stress -12>><<trauma -6>><<pass 30>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Leave|Barb Street]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stands up. "I have to get ready now. People are expecting me. It was nice seeing you, you can come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
<</if>>
:: Doren Jog [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Doren puts on a pair of running shoes. "Don't worry, we're not gonna go hard."
<br><br>
Together you jog around town. <<He>> shows you several paths through alleyways you didn't know existed. "It's great to have some company," <<he>> says at one point.
<br><br>
<<He>> stops beside the toilets in the park. "Just need a quick break. Won't be long." You're thankful for a break yourself.
<<physique 3>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure)>>
You're waiting outside when a <<generate2>><<person2>><<person>> walks up to you. "Hey <<girlcomma>> you all alone?" <<he>> says, resting an arm next to your head. <<He>> glances around to see if anyone's watching. "How about we find somewhere private?"
<br><br>
<<He>> tries to pull you into the toilets, just as Doren comes out. <<person1>>Doren takes one look at the <<person2>><<personcomma>> then punches <<him>> in the jaw.
<br><br>
The <<person>> falls backwards, clutching <<his>> face. Doren stands over <<him>> and grabs <<his>> collar. "stay the fuck away from <<phim>> you creep, or I'll twist your head right off. Come on, let's go before someone sees. Might look bad."
<br><br>
<<else>>
<<He>> didn't lie, and is back in less than a minute. "Come on <<lasscomma>> no time to waste!" You jog after <<himstop>>
<br><br>
<</if>>
<<endevent>><<npc Doren>><<person1>>
You continue to jog through town, and end up back at Barb Street. You stop outside Doren's building. "Thanks for coming along," <<he>> pants. "You can come up and shower if you like. I don't mind waiting."
<<physique 3>><<pass 30>>
<br><br>
<<link [[Shower (0:20)|Doren Shower]]>><<pass 20>><</link>>
<br>
<<link [[Say goodbye|Doren Shower Refuse]]>><</link>>
<br>
:: Doren Shower [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You enter Doren's flat once more. "It's just through there," <<he>> says. "Take your time. I'll find something to keep me occupied."
<br><br>
You enter the bathroom and strip. You notice there's only one towel on the rack.
<br><br>
<<strip>>
<<link [[That's not a problem|Doren Shower 1]]>><</link>>
<br>
<<link [[Dress and ask for a fresh one|Doren Shower 2]]>><</link>>
<br>
<<if $exhibitionism gte 55>>
<<link [[Remain naked and ask for a fresh one|Doren Shower 3]]>><</link>><<exhibitionist4>>
<br>
<</if>>
:: Doren Shower Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You thank Doren but say you'll wash at home. "Alright," <<he>> says. "Thanks for the company. You can come by tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
:: Doren Shower 1 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
:: Doren Shower 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<clothesontowel>><<wash>>
You dress and ask Doren for a fresh towel. "Sorry <<lasscomma>> I forget that might bother some people. I've a fresh one around here somewhere."
<br><br>
New towel in hand, you return to the shower and wash until you're squeaky clean.
<br><br>
Doren smiles at you on your way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><</link>>
<br>
:: Doren Shower 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You leave your clothes in the bathroom and step into the hallway, feeling a thrill as you do. You walk to the front room, where Doren is still taking off <<his>> shoes. "Need something la..." <<he>> cuts off as soon as <<he>> looks up and sees you, <<lewdness>> on display. "I think you, ah, forgot something." <<He>> averts <<his>> gaze.
<<exhibitionism4>>
<<if $submissive gte 1150>>
"Could I please have a fresh towel?" you say, as if nothing is amiss.
<<elseif $submissive lte 850>>
"Gimme a fresh towel," you say, as if nothing is amiss.
<<else>>
"Could I have a fresh towel?" you say, as if nothing is amiss.
<</if>>
<br><br>
"Of course," <<he>> says. "I forget that's something people might want." <<He>> gets a fresh towel from the kitchen, and stares at the corner of the room while handing it to you. "You do realise you're naked, right?"
<br><br>
<<if $submissive gte 1150>>
"It's fine. I feel safe here, with you," you reply, smiling shyly.
<<elseif $submissive lte 850>>
"I'm not wasting time dressing just to fetch a towel," you reply.
<<else>>
"Yes. I hope you don't mind." you reply.
<</if>>
<br><br>
"It's not a problem," <<he>> says, still not looking at you. "Just caught me off guard is all."
<br><br>
You return to the shower and wash until you're squeaky clean.
<br><br>
<<wash>>
Doren smiles at you on the way out. "Come back tomorrow if you like."
<br><br>
<<endevent>>
<<link [[Next|Barb Street]]>><<clothesontowel>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/special-doren/main.twee | twee | mit | 10,868 |
:: Widgets Kylar [widget]
<<widget "kylargag">><<nobr>>
<<set $mouthuse to "gagged">>
<<if $pronoun is "m">><<He>> pulls a knife from <<his>> pocket.<<else>><<He>> pulls a knife from beneath <<his>> skirt.<</if>> <<His>> smile doesn't falter. "You're just grouchy because we've been apart too long. Here." <<He>> cuts a piece from a roll of tape at <<his>> side, and sticks it over your mouth.
<br><br>
"There," <<he>> says. "Are you feeling better?" You can only mumble. <<He>> scrambles over to the table, and pulls a laptop out from beneath it. You can't see the screen, but a moment later a voice emerges. Your voice.
<br><br>
"I am better," it says. Each word has a different tone, recorded in different places and stitched together.
<br><br>
Kylar beams at you. "I knew it," <<he>> says.
<br><br>
<<He>> clicks again. "I love you," says your voice.
<br><br>
Kylar clutches <<his>> cheeks. "I know. You tell me every day."
<br><br>
<</nobr>><</widget>>
<<widget "kylarangry">><<nobr>>
<<if $submissive gte 1150>>
"You're being horrible," you say. "Let me go."
<<elseif $submissive lte 850>>
"You creep," you say. "Let me go this instant."
<<else>>
"You're awful," you say. "Let me go."
<</if>>
<br><br>
<</nobr>><</widget>>
<<widget "kylaroptions">><<nobr>>
<<kylaroptionstext>>
<<if $bus is "park" and $daystate isnot "day">>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "They're waiting for me." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<elseif $location is "school" and $hour isnot 12>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<He>> looks at <<his>> watch. "I need to go," <<he>> says. "I'll be late for my lesson." <<He>> keeps looking over <<his>> shoulder as <<he>> walks.
<br><br>
<<else>>
<<He>> looks at <<his>> watch, mumbles something, then walks away.
<br><br>
<</if>>
<<kylaroptionsleave>>
<<else>>
<<link [[Chat (0:15)|Kylar Chat]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><<stress -2>><</link>><<lstress>><<glove>><<lsuspicion>>
<br>
<<link [[Tease (0:15)|Kylar Tease]]>><<pass 15>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<stress -2>><</link>><<promiscuous1>><<lstress>><<glove>><<glust>>
<br>
<<if $loft_known is 1 and $loft_kylar isnot 1 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $loft_option_block isnot 1>>
<<link [[Tell Kylar about the orphanage loft|Kylar Loft]]>><</link>><br>
<</if>>
<<if random(1, 100) gte 61 and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50 and $kylarstop isnot 1>>
<<link [[Leave|Kylar Stop]]>><<set $kylarstop to 1>><</link>>
<br>
<<else>>
<<kylaroptionsleave>>
<</if>>
<</if>>
<</nobr>><</widget>>
<<widget "kylaroptionsleave">><<nobr>>
<<if $kylarstop isnot 1>>
<<if $bus is "park">>
<<link [[Leave|Park]]>><<endevent>><</link>>
<br>
<<elseif $bus is "schoollibrary">>
<<link [[Leave|School Library]]>><<endevent>><</link>>
<br>
<<else>>
<<link [[Leave|School Rear Playground]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
<<set $kylarstop to 0>>
<</nobr>><</widget>>
<<widget "kylaroptionstext">><<nobr>>
<<set $rng to random(1, 100)>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $kylarchatintro isnot 1>><<set $kylarchatintro to 1>>
<<He>> clenches <<his>> fists and lifts <<his>> head, looking you straight in the eye. "H-hey," <<he>> says.
<<if $kylarhomeinterrupted is 1>>
"I-I'm sorry about the thing in your bedroom."
<<if $kylarignored isnot 1>>
<<He>> gulps. "I just wanted to thank you for helping me." <<He>> looks away.
<<else>>
<<He>> gulps. "I just wanted to t-tell you you're very <<if $player.appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
<</if>>
<<else>>
<<if $kylarignored isnot 1>>
"Thank you for helping me." <<He>> looks away.
<<else>>
"You're very <<if $player.appearance is "m">>handsome<<else>>pretty<</if>>" <<He>> looks away.
<</if>>
<</if>>
<br><br>
<<elseif $famesex gte 100 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is undefined>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 0>>
"I-I found a strange picture of you," <<he>> says. "Someone doctored it to make it look like you were doing lewd things." <<He>> laughs. "Some people have no shame."<<npcincr Kylar rage 3>><<gsuspicion>>
<br><br>
<<elseif $famesex gte 300 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 0>><<set $kylarfameconfront to 1>><<set $kylarfamestage to 1>>
"I-I found another strange picture of you," <<he>> laughs. "Doctored to make it look like you were doing lewd things." <<He>> laughs again. "You must be popular with perverts."<<npcincr Kylar rage 10>><<ggsuspicion>>
<br><br>
<<elseif $famesex gte 500 and $rng gte 91 and $kylarfameconfront isnot 1 and $kylarfamestage is 1>><<set $kylarfameconfront to 1>>
"Y-you'll never guess what I found," <<he>> laughs. "More doctored pictures of you doing perverted things." <<His>> laughter reaches a hysterical pitch. "S-Someone spent a lot of time on them. There are so many."<<gggsuspicion>><<npcincr Kylar rage 30>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 50>>
"You came to see me," <<he>> says. "Of course you did. Why wouldn't you." <<He>> laughs.
<br><br>
<<else>>
<<He>> smiles at you.
<br><br>
<</if>>
<<else>>
<<He>> blushes and refuses to make eye contact.
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 90 and $spray lt $spraymax and $kylarspray isnot 1>><<set $kylarspray to 1>>
"I made you something," <<he>> says as <<he>> rummages in <<his>> bag. <<He>> hands you a charge for your pepper spray. "I made it myself. It'll keep sluts and perverts away." <<He>> beams.<<spray 1>><<gspray>>
<br><br>
<</if>>
<</nobr>><</widget>>
:: Kylar Intro Intervene [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk up to the <<person2>><<personstop>> Both <<he>> and the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> stop and look at you. <<person2>>"What you want?" the <<person>> says.
<br><br>
<<if $submissive gte 1150>>
You avert your eyes. "L-let <<person1>><<him>> go," you say. "Don't be mean."
<<elseif $submissive lte 850>>
"Let <<person1>><<him>> go," you demand. "Or it'll be you up against that locker."
<<else>>
"Stop it," you say. "Bullying is wrong."
<</if>>
<br><br>
The <<person2>><<person>> regards you for a moment, then laughs. Some of the audience join in. <<He>> releases the <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>>'s collar. "Sure thing," <<person2>><<he>> manages through wheezes. "I don't want any trouble." <<His>> laughter redoubles. <<He>> staggers away.
<br><br>
The <<person1>>bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> picks up <<his>> bag and starts gathering the contents. "Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Kylar Intro Help [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You pick up the bullied <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>'s bag and gather <<his>> books and pens. The <<person2>><<person>> soon finishes <<his>> game, and drops <<his>> victim to the ground. <<He>> and the audience lose interest.
<br><br>
You're the only one still paying <<person1>><<him>> attention when you walk up to the bullied <<if $pronoun is "m">>boy<<else>>girl<</if>> and hold out <<his>> things. <<He>> steps back as if threatened.
<br><br>
<<if $submissive gte 1150>>
"I know what it's like," you say. "But it's okay. Things will be better."
<<elseif $submissive lte 850>>
"Don't let <<person2>><<him>> get to you," you say. "<<Hes>> not worth it."
<<else>>
"I hope you're okay," you say.
<</if>>
<br><br>
<<person1>>"Th-thank you," <<he>> stutters. "I-I'm," <<he>> looks at you, but blushes and looks away. "I'm Kylar." You thought <<he>> was younger than you, but <<he>> seems the same age. <<Hes>> just small. <<He>> turns and runs.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Kylar Intro Ignore [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You continue on, not wanting to get involved. No one gives you a second glance.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Kylar Basement [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<npc Kylar>><<person1>><<set $leftarm to "bound">><<set $rightarm to "bound">>
<<set $stress -= 2000>><<clothesontowel>><<set $pain += 1>>
You awaken sat on a chair. You can't move. Your legs are chained and your arms are bound behind you. You're in a spacious basement. A tiny window lets in a little light.
<br><br>
You hear a door open above. A person walks down a staircase, carrying something large and hidden by a white sheet. They place it on a table, then step around it into view. It's Kylar. <<His>> hair is even messier than usual, but <<hes>> smiling. <<His>> eyes are crazed and terrible. "You're awake," <<he>> gasps. <<He>> drops to <<his>> knees in front of you. <<He>> places <<his>> hands on your thighs. They're shaking.
<br><br>
"You're so <<if $player.appearance is "m">>handsome<<else>>beautiful<</if>>." <<He>> laughs. "I've done everything. Don't worry."
<br><br>
<<link [[Plead|Kylar Basement 2]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 2]]>><<set $phase to 2>><</link>>
<br>
<<link [[Remain silent|Kylar Basement 2]]>><<set $phase to 0>><</link>>
<br>
:: Kylar Basement 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"D-don't hurt me," you say.
<<elseif $submissive lte 850>>
"I demand you let me go," you say. "This instant."
<<else>>
"Please let me go," you say. "I won't tell anyone."
<</if>>
<br><br>
<<if $rng gte 51>>
"It's okay," <<he>> says. "I'm nervous too."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<He>> stands and hauls the sheet off the large object. It's a great white cake. A wedding cake. <<He>> beams. "It's the big day." <<He>> drops to <<his>> knees again. "The vicar will be here soon." <<He>> touches the chains binding you. "D-do you think, it would be okay if we got a head start? On the honeymoon?"
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 3]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 3]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 3]]>><<set $phase to 0>><</link>>
<br>
:: Kylar Basement 3 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please don't," you say.
<<elseif $submissive lte 850>>
"Don't you dare," you say.
<<else>>
"Don't," you say. "It's not like you."
<</if>>
<br><br>
<<if $rng gte 51>>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<if $mouthuse is "gagged">>
<<He>> clicks something on the laptop. "I will ride you all night," your voice says.
<br><br>
<</if>>
"You're so rough," <<He>> laughs. "I'm powerless. Do what you want to me."
<<if $NPCList[0].penis isnot "none">>
<<He>> pushes your thighs up and sits on the edge of the chair, pushing against your groin.
<<else>>
<<He>> climbs on top of you.
<</if>>
"S-so assertive," <<he>> says. <<He>> wraps <<his>> arms around your neck and leans in to kiss your neck. "All mine," <<he>> whispers.
<br><br>
<<link [[Next|Kylar Basement Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Kylar Basement Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyarousalmax *= 2>><<set $kylarraped += 1>>
<<if $worn.under_lower.type.includes("naked")>><<set $NPCList[0].lefthand to "none">><<else>><<set $NPCList[0].lefthand to "underclothes">><</if>>
<<if $worn.lower.type.includes("naked")>><<set $NPCList[0].righthand to "none">><<else>><<set $NPCList[0].righthand to "lowerclothes">><</if>>
<<if $NPCList[0].penis isnot "none" and $vaginaexist is 1>><<set $NPCList[0].penis to "vaginaentrance">><<set $vaginause to "penis">><<set $vaginastate to "entrance">><</if>>
<<if $NPCList[0].vagina isnot "none" and $penisexist is 1>><<set $NPCList[0].vagina to "penisentrance">><<set $penisuse to "othervagina">><<set $penisstate to "entrance">><</if>>
<</if>>
<<set $enemyarousal += 15>>
<<He>> kisses, licks and bites you while rubbing <<his>> whole body against yours.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Kylar Basement Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Kylar Basement Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Kylar Basement Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<He>> moans into your ear, then falls limp. <<He>> hangs from you for a few moments. <<He>> rubs <<his>> nose against yours and stares into your eyes. "We're going to do this every day," <<he>> says. "Forever."
<<if $mouthuse isnot "gagged">><<He>> kisses your mouth.<<else>><<He>> kisses your forehead.<</if>>
<br><br>
<<else>>
You knock <<him>> away from you. "Y-you're v-very kinky," <<he>> stammers. "N-not so rough next time."
<br><br>
<</if>>
<<npc Kylar>><<person1>>
<<He>> walks across the basement without bothering to fix <<his>> clothing. <<He>> hefts a fire axe from the wall. "When you're my <<if $player.appearance is "m">>husband<<else>>wife<</if>>," <<he>> says. "I'll protect you. I'll find everyone who ever looked at you and crack them open." <<He>> laughs. "Then it will be just us."
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Plead|Kylar Basement 4]]>><<set $phase to 1>><</link>>
<br>
<<link [[Get angry|Kylar Basement 4]]>><<set $phase to 2>><</link>>
<br>
<</if>>
<<link [[Remain silent|Kylar Basement 4]]>><<set $phase to 0>><</link>>
<br>
:: Kylar Basement 4 [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<if $phase is 0>>
<<elseif $phase is 1>>
<<if $submissive gte 1150>>
"P-please no," you say. "Don't hurt anyone!"
<<elseif $submissive lte 850>>
"You aren't brave enough," you say. "Stop it and let me go."
<<else>>
"Don't hurt anyone" you say. "You'll regret it."
<</if>>
<br><br>
<<if $rng gte 51>>
"But if I don't," Kylar says. "I'd have to keep you chained up all the time."
<br><br>
<<else>>
<<kylargag>>
<</if>>
<<elseif $phase is 2>>
<<kylarangry>>
<<kylargag>>
<</if>>
<<generate2>><<person2>>
A door opens above. "<<Hes>> here," Kylar says, not dropping the axe. A <<person>> wearing a vicar's robe staggers down the stairs. <<He>> takes a swig of an unmarked bottle and surveys the room.
<br><br>
<<He>> takes another swig, and shrugs. "Alright," <<he>> says. "Make this quick."
<br><br>
Kylar stands at your side as the vicar reads the marriage rites.
<br><br>
<<if $mouthuse isnot "gagged">>
<<link [[Protest|Kylar Basement Protest]]>><</link>>
<br>
<</if>>
<<link [[Remain Silent|Kylar Basement Silent]]>><</link>>
<br>
:: Kylar Basement Protest [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
"This is wrong," you say to the vicar. "How can you ignore my predicament?"
<br><br>
Kylar glares at you. "D-don't cause a fuss dear," <<person1>><<he>> says.
<br><br>
The vicar shrugs. "You'd be surprised what people are into," <<person2>><<he>> says. "Still, if you aren't into it I can't perform the rites." <<He>> hiccups. "Keeping the money."
<br><br>
<<He>> turns to leave, until Kylar thuds the axe into the staircase beside <<himstop>> "Finish the ceremony," The vicar sighs and nods.
<br><br>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br>
:: Kylar Basement Silent [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
The vicar turns to you. "Do you take Kylar as your <<person1>><<if $pronoun is "m">>husband<<else>>wife<</if>>?"
<br><br>
<<if $mouthuse is "gagged">>
Kylar crouches and clicks something on the laptop. "I do," says your voice.
<br><br>
The Vicar turns to Kylar, "Do you-"
<br><br>
"I do, yes." <<He>> says. "Can I kiss <<phim>> now?"
<br><br>
The vicar nods. Kylar closes <<his>> eyes and licks <<his>> upper lip. <<He>> leans close.
<br><br>
<<else>>
Kylar pokes you with the axe. Quite hard.
<br><br>
<</if>>
<<link [[Next|Kylar Basement Police]]>><</link>>
<br>
:: Kylar Basement Police [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
There's a thud from up above. Then a crash. Several uniformed police march down the stairs "There <<person1>><<he>> is," a <<generate3>><<person3>><<person>> announces. "The cake thief."
<br><br>
Kylar backs away, clutching the axe. "Put the toy down, <<person1>><<if $pronoun is "m">>boy<<else>>girl<</if>>." the <<person3>><<person>> warns. "You're in deep enough shit. I recognise you. You're the one we took in for breaking into chemical plants. There's been similar crimes lately." <<He>> chuckles. "We'll find plenty of dirt once we get leave to snoop around your home."
<br><br>
Kylar drops the axe and weeps.
<br><br>
<<link [[Remain silent|Kylar Basement Police Silent]]>><<set $mouthuse to 0>><<unbind>><</link>>
<br>
<<link [[Save Kylar|Kylar Basement Police Heroics]]>><<set $mouthuse to 0>><<unbind>><<crimeup 2000>><</link>><<crime>>
<br>
:: Kylar Basement Police Silent[nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npcset Kylar state "prison">>
They arrest Kylar. They untie you too, after you make a bit of noise. They decide against taking you in as "evidence."<<clothesontowel>>
<br><br>
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
You climb the stairs and emerge into the school hallways. Students are being lined up outside and a register taken. They march Kylar through to reach the waiting car, giving the students one last chance to jeer at <<person1>><<himstop>>
<br><br>
<<else>>
You climb the stairs and emerge into the school hallways. They march Kylar across the playground and into a waiting car.
<br><br>
<</if>>
<<He>> waves at you as they drive away.
<br><br>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<br>
:: Kylar Basement Police Heroics [nobr]
<<set $outside to 0>><<set $location to "school">><<effects>>
<<if $mouthuse is "gagged">>
You mumble through the gag and rock the chair. The <<person3>><<person>> notices you at last. <<He>> rips the tape off your mouth and cuts through your bonds.
<br><br>
<</if>>
"I did it," you say. "I stole the cake."
<br><br>
The <<person3>><<person>> doesn't look convinced. "Fine," <<he>> sighs. "You two, take <<pher>> in." <<He>> turns to Kylar. "You'd best keep your nose clean."
<br><br>
Kylar watches as you are led away. <<person1>><<He>> weeps harder.
<<lllsuspicion>><<npcincr Kylar rage -50>>
<br><br>
<<endcombat>>
<<link [[Next (0:30)|Kylar Basement Car]]>><<pass 30>><<clothesontowel>><</link>>
<br>
:: Kylar Basement Car[nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> lead you up the stairs. You emerge in a school hallway.
<<if $schoolday is 1 and $schoolstate isnot "early" and $schoolstate isnot "late">>
Students are being lined up outside and a register taken. The police march you through, giving the other students lots to gossip about no doubt, until you're through the gates and out of sight.
<br><br>
<<else>>
<</if>>
<<link [[Next|Hospital Arrest Journey]]>><</link>>
<br>
:: Kylar Bedroom 1 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
Your bedroom door is ajar. You peek through the gap. Nothing seems to be amiss, until you look in your wardrobe.
<<for _i to 0; _i lt $wardrobe.under_lower.length; _i++>>
<<if $wardrobe.under_lower[_i].one_piece isnot 1>>
<<set _temp to _i>>
<</if>>
<</for>>
<<if _temp>>
Your $wardrobe.under_lower[_temp].name <<if $wardrobe.under_lower[_temp].plural is 1>>are<<else>>is<</if>> missing. You search the floor, but turn up nothing.
<<set $wardrobe.under_lower.deleteAt(_temp)>><<gstress>><<stress 3>>
<<else>>
The clothes are hung in a haphazard manner. Someone took them off and put them back in a hurry.
<<gstress>><<stress 3>>
<</if>>
<br><br>
<<link [[Bedroom|Bedroom]]>><</link>>
<br>
:: Kylar Bedroom 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Kylar>><<person1>>
Your bedroom door is ajar. You peek through the gap. Kylar stands beside the window. <<He>> holds your bedding in <<his>> arms. <<Hes>> pressing <<his>> face into it, eyes shut in contentment.
<br><br>
<<link [[Get angry|Kylar Bedroom Angry]]>><<npcincr Kylar love -10>><</link>><<lllove>>
<br>
<<link [[Tease|Kylar Bedroom Tease]]>><<npcincr Kylar love 5>><<npcincr Kylar lust 10>><</link>><<promiscuous1>><<gglove>><<glust>>
<br>
<<link [[Sneak away (0:05)|Kylar Bedroom Sneak]]>><<pass 5>><</link>>
<br>
:: Kylar Bedroom Angry [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<if $submissive gte 1150>>
"Pervert," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<elseif $submissive lte 850>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<<else>>
"Creep," you declare. <<He>> jumps in fright and throws the bedding away. "You've been playing with my clothes."
<</if>>
<br><br>
Kylar tears up as you speak. "I-It's not what it looks like," <<he>> tries to protest. "I-I just, Oh." <<He>> hangs <<his>> head and leaves the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br>
:: Kylar Bedroom Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $kylarhomeinterrupted to 1>>
<<covered>>
<<if $submissive gte 1150>>
"You could have asked," you say. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You must really like me."
<<elseif $submissive lte 850>>
<<if $exposed gte 1>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. So I have a chance to get dressed."
<<else>>
"Rude," you declare. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You should ask first. What if I'd walked in naked?"
<</if>>
<<else>>
You laugh. <<He>> jumps in fright and throws the bedding away. You walk up to <<himstop>> "You've been playing with my clothes. Maybe you'd like to try them on?"
<</if>>
<<promiscuity1>>
"I-It's not," <<he>> manages as <<his>> face turns a bright shade of red.
<br><br>
You push <<him>> onto the bed and sit on <<his>> lap. "I need to get comfy," you say. You wiggle your <<bottom>> against <<his>> crotch. It's too much for <<himstop>> <<He>> pushes you off and runs from the room.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br>
:: Kylar Bedroom Sneak [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You sneak from your bedroom and hide around a corner in the hall. You wait. <<He>> doesn't come out. You sneak back to your room and peek through the gap in the door. Kylar isn't there, and the window is wide open.
<br><br>
<<endevent>>
<<link [[Bedroom|Bedroom]]>><</link>>
<br>
:: Kylar Stop [nobr]
<<set $outside to 0>><<effects>>
You turn to leave. Kylar grasps your wrist. "Wh-where are you going?" <<he>> says. "Stay with me."<<gsuspicion>><<npcincr Kylar rage 1>>
<br><br>
<<kylaroptions>>
<<link [[Shake off|Kylar Shake]]>><<npcincr Kylar rage 5>><</link>><<ggsuspicion>>
<br>
:: Kylar Shake [nobr]
<<set $outside to 0>><<effects>>
You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clenched against <<his>> thighs.
<br><br>
<<kylaroptionsleave>>
:: Kylar Tease [nobr]
<<set $outside to 0>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81>>
You pat Kylar's head. <<His>> eyes close in bliss.
<<elseif $rng gte 61>>
You pull your $worn.lower.name taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar stands in front of you to shield you from view.
<<elseif $rng gte 41>>
You whisper something naughty into Kylar's ear. "D-don't" <<he>> says, smiling. "Someone might hear you."
<<elseif $rng gte 21>>
You lick Kylar's cheek. <<He>> licks you back.
<<else>>
You ask to see Kylar's underwear. "Or maybe," you say. "You don't have any on?"
<<if $pronoun is "m">>
<<He>> pulls down the hem of <<his>> shorts to reveal white briefs.
<<else>>
<<He>> lifts the side of <<his>> skirt to reveal panties with white and pink stripes.
<</if>>
<br><br>
"D-don't tell anyone," <<he>> says. "That's for you only."
<</if>>
<<else>>
<<if $rng gte 81>>
You pat Kylar's head. <<He>> recoils from each touch as if struck. When you stop, <<he>> whispers, "M-more."
<<elseif $rng gte 61>>
You pull your $worn.lower.name taut against your <<genitalsstop>> "I may need a smaller size," you say. Kylar's face turns red.
<<elseif $rng gte 41>>
You whisper something naughty into Kylar's ear. <<He>> looks away and blushes.
<<elseif $rng gte 21>>
You lick Kylar's cheek. <<He>> tenses, but rests <<his>> hand on the spot you touched.
<<else>>
You ask Kylar what sort of underwear <<he>> has on. "Or maybe," you say. "You don't have any?" <<He>> trembles.
<</if>>
<</if>>
<<promiscuity1>>
<<kylaroptions>>
:: Kylar Chat [nobr]
<<set $outside to 0>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81>>
You chat with Kylar. "No one's been giving you trouble, I hope," <<he>> says.
<<elseif $rng gte 61>>
You chat with Kylar. "I've been thinking up names for our children," <<he>> says.<<gstress>><<stress 1>>
<<elseif $rng gte 41>>
You chat with Kylar. <<He>> finds lots of excuses to touch you.
<<elseif $rng gte 21>>
You chat with Kylar. <<He>> rubs <<his>> head against your shoulder.
<<else>>
You chat with Kylar. "You're wonderful," <<he>> says.
<</if>>
<<else>>
<<if $rng gte 81>>
You try to encourage <<him>> to talk, but <<hes>> content to listen.
<<elseif $rng gte 61>>
You ask if <<hes>> having a nice day. <<He>> doesn't respond.
<<elseif $rng gte 41>>
You make small talk. <<He>> nods along and makes unintelligible noises.
<<elseif $rng gte 21>>
You compliment <<his>> hair. <<He>> pats <<his>> own head and smiles at the ground.
<<else>>
You tell some jokes. <<He>> mumbles laughter, but doesn't look at you.
<</if>>
<</if>>
<br><br>
<<kylaroptions>>
:: Kylar Bully [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"You're scaring me," you say to Kylar. "Stop it."
<<elseif $submissive lte 850>>
"You fucking creep," you say. You tear down the portrait.
<<else>>
"You're creepy," you say. "Stop it."
<</if>>
The crowd cheers. Kylar struggles free and runs through the other students, one hand held to <<his>> eyes.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Defend [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"Bullying is wrong," you announce. "Leave <<him>> alone."
<<elseif $submissive lte 850>>
"Leave <<him>> alone you fucks," you say. "How about I go nosing through your lockers?"
<<else>>
"Stop it," you say. "Let <<him>> go."
<</if>>
<br><br>
<<person2>>The <<person>> sneers at you. "I guess you creeps are meant for each other," <<he>> says. <<He>> releases <<his>> grip on Kylar's arms and swaggers away.
<br><br>
<<person1>>Kylar shuts <<his>> locker. "Th-thank you," <<he>> manages before running away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Walk [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. No doubt the audience were hoping you'd cause a bigger fuss.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Greet [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk towards Kylar's hiding place. <<He>> peeks out, to find you stood right there. <<He>> freezes on the spot, stares over your shoulder and pretends <<he>> was looking at something else.
<br><br>
<<if $submissive gte 1150>>
"Hey," you say. "Are you okay?"
<<elseif $submissive lte 850>>
"I saw you watching me," you say. "What do you want?"
<<else>>
"I saw you watching," you say. "Don't be frightened."
<</if>>
<<He>> turns and runs.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar True [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<person1>>
<<if $submissive gte 1150>>
"Kylar is my <<if $pronoun is "m">>boyfriend<<else>>girlfriend<</if>>," you say.
<<elseif $submissive lte 850>>
"That's right," you say. "You have a problem with it"?
<<else>>
"<<Hes>> telling the truth," you say.
<</if>>
<br><br>
<<person2>>The <<person>> and <<his>> friends whisper amongst themselves as they turn away. One shoots you a look of disgust.
<br><br>
<<person1>>Kylar hugs you. <<He>> trembles against you for a moment, then strolls down the corridor.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Lie [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head and step away from Kylar. <<He>> laughs. "<<pShe>> is t-teasing me," <<he>> says. "We are going to marry one day." The <<person2>><<person>> and <<his>> friends burst into laughter. <<person1>>Kylar hangs <<his>> head and walks away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Walk 2 [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You turn and walk away. "What's w-wrong," Kylar says, running in front of you. "Did I upset you?" You walk faster.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You shake your head.
<<if $submissive gte 1150>>
"I'm sorry," you say. "But I don't have time."
<<elseif $submissive lte 850>>
"No time," you say.
<<else>>
"Not right now," you say.
<</if>>
<br><br>
<<He>> releases your arm. "Okay," <<he>> says. "I'm sure y-you're busy." <<He>> watches you walk away.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
:: Kylar Cupboard [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You let Kylar pull you into the cupboard. The door shuts, plunging you into darkness. <<promiscuity1>>
<<He>> jumps on you, pushing you against the wall. <<He>> covers you with clumsy kisses, trying to find your mouth in the dark.
<br><br>
<<link [[Kiss back|Kylar Cupboard Kiss]]>><<npcincr Kylar lust 1>><</link>><<glust>>
<br>
<<if $promiscuity gte 15>>
<<link [[Use your knee|Kylar Cupboard Knee]]>><<npcincr Kylar lust 5>><</link>><<promiscuous2>><<gglust>>
<br>
<</if>>
:: Kylar Cupboard Kiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You take <<his>> head in your hands and guide <<his>> kiss. <<He>> falls limp in your arms. You pull back. Your eyes have adjusted, and you can see <<him>> a little. <<His>> eyes glint. You lean forward, breathe on <<his>> neck and feel <<him>> shiver.
<br><br>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
:: Kylar Cupboard Knee [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You raise a knee into <<his>> crotch. <<He>> yelps in surprise as you lean forward and push <<him>> against the wall. You grind against <<his>> crotch in a circular motion. Your eyes have adjusted a bit, and you can make <<him>> out a little. <<His>> eyes are shut and <<his>> mouth open.
<br><br>
<<His>> breath quickens. You switch to a vertical movement, grinding your knee up and down <<his>> groin. Your hands remain on <<his>> shoulders, and you feel <<him>> tremble.
<<promiscuity2>>
<<if $rng gte 85>>
The door swings open. <<generatey2>><<generatey3>>A <<person2>><<person>> and <<person3>><<person>> stand there, giggling at each other. They barge part way in before noticing you. Seems they had the same idea.
<br><br>
"Is that Kylar?" the <<person2>><<person>> says. "<<He>> looks at you. I didn't realise this school had two freaks." The <<person3>><<person>> laughs as they slam the door.
<<lcool>><<status -10>>
<br><br>
<<person1>>There's silence for a moment. "S-sorry," Kylar mumbles in the dark. <<He>> pushes the door open. <<Hes>> staring at <<his>> feet. "I need to go."
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<<else>>
<<He>> wears a secretive smile on <<his>> glowing face when you leave the cupboard. "I have to go," <<he>> says. "Th-thank you." <<He>> kisses your cheek before leaving.
<br><br>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><<endevent>><</link>>
<br>
<</if>>
:: Kylar Canteen Away [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"It's rude to barge," you say. "Please leave us be."
<<elseif $submissive lte 850>>
"No one invited you," you say. "Leave."
<<else>>
"Please leave," you say. "There's not enough room for you."
<</if>>
<br><br>
Kylar laughs. "I-I forgot," <<he>> says. "I have somewhere I need to be." <<He>> trips over the bench as <<he>> stands, eliciting laughter from several other students.
<br><br>
"I feel bad sending <<him>> away," Robin says when <<hes>> gone. "Everyone picks on <<himstop>>"
<br><br>
<<endevent>><<npc Robin>><<person1>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.
<<gsuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
:: Kylar Canteen Stay [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
Kylar is quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<endevent>><<npc Kylar>><<person1>>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>
<br>
<<else>>
Robin tries to engage Kylar in conversation, but Kylar interrupts <<endevent>><<npc Robin>><<person1>><<him>> whenever <<he>> tries to speak.
<br><br>
<<if $rng gte 51>>
Kylar tries to kiss you.
<br><br>
<<endevent>>
<<link [[Kiss Kylar|Kylar Canteen Kiss]]>><<npcincr Kylar love 5>><<npcincr Kylar rage -5>><<status -10>><</link>><<lcool>>
<br>
<<link [[Kiss Robin instead|Kylar Canteen Robin]]>><<npcincr Robin love 1>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>><</link>>
<br>
<<link [[Refuse|Kylar Canteen Refuse]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>><</link>>
<br>
<<else>>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>>
<</if>>
:: Kylar Canteen Kiss [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You kiss Kylar. <<He>> almost tackles you off your seat.
<<gglove>><<llsuspicion>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<if $robinromance is 1>>
Robin stares at you for a moment, then down at <<his>> tray. <<He>> stands and leaves without a word.
<<lllove>><<npcincr Robin love -5>>
<br><br>
<<else>>
Robin glances at you, but blushes and looks away when <<he>> sees what you're up to.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
:: Kylar Canteen Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You lean passed Kylar and kiss Robin's cheek.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks surprised, and raises a hand to the spot you kissed. <<He>> turns to face you, smiles, and kisses your nose.
<<gglove>><<npcincr Robin love 5>>
<br><br>
<<endevent>><<npc Kylar>><<person1>>
Kylar covers <<his>> face with <<his>> hands and leaves the table.
<<lllove>><<ggsuspicion>><<npcincr Kylar love -5>><<npcincr Kylar rage 5>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin looks concerned. "Is Kylar okay?" <<he>> asks.
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
:: Kylar Canteen Refuse [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You pull away from Kylar. <<He>> looks down at <<his>> tray and stops speaking.
<<llove>><<gsuspicion>><<npcincr Kylar love -1>><<npcincr Kylar rage 1>>
<br><br>
You finish the food. "I'm going to wait in the classroom," Robin says when you're done. "I don't like being late." <<He>> hugs you. Kylar glares at <<himcomma>> but <<he>> gives no sign of noticing.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
:: Canteen Lunch Kylar [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You sit beside Kylar and say hello.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 95>>
<<Hes>> quiet, only speaking to point out something behind you. It's gone by the time you look.
<br><br>
You finish the food.
<br><br>
<span class="red">You stagger as you rise to your feet.</span> You feel light-headed. "Are you okay?" you hear Kylar say through thickening fog. "You need the nurse." <<He>> puts an arm around your shoulder and steers you towards the door. You black out.
<br><br>
<<endevent>>
<<link [[Next|Kylar Basement]]>><</link>>
<br>
<<elseif $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<if $rng gte 81 and $kylarcanteen isnot 1>><<set $kylarcanteen to 1>>
"Th-thanks," <<he>> begins. "Thanks for sitting with me."
<<elseif $rng gte 81>>
<<Hes>> distracted by <<his>> cutlery. <<His>> knife in particular.
<<elseif $rng gte 61>>
<<He>> rests <<his>> head on your shoulder.
<<elseif $rng gte 41>>
"The food is awful," <<he>> says, playing with it. "I usually buy something straight after school."
<<elseif $rng gte 21>>
"English was fun," <<he>> says. "I'm glad we share a class."
<<else>>
<<Hes>> eager to chat, and keeps touching your thigh.
<</if>>
<br><br>
You finish your food. Kylar carries your trays away, then walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<<else>>
<<He>> stops spearing <<his>> food, but doesn't respond. You try to make small talk. You think <<hes>> listening.
<br><br>
You finish your food and depart. Kylar walks in the direction of the <<if $weather is "rain">>library<<else>>rear playground<</if>>.
<br><br>
<<link [[Next|Canteen]]>><<endevent>><</link>>
<br>
<</if>>
:: Kylar Library [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's desk.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<br><br>
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>>
:: Kylar Playground [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's stump.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> smiles when <<he>> sees you.
<<else>>
<<He>> blushes and looks away when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>>
:: Kylar Park [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Kylar>><<person1>>
You approach Kylar's bench.
<<if $NPCName[$NPCNameList.indexOf("Kylar")].love gte 50>>
<<Hes>> sketching a picture of you.
<<else>>
<<He>> hides whatever <<he>> was sketching when <<he>> sees you.
<</if>>
<br><br>
<<kylaroptions>>
:: Street Kylar Rob [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You search the <<persons>> <<walletstop>> There's
<<if $rng gte 81>>
£25 inside.
<<set $money += 2500>><<crimeup 25>>
<<elseif $rng gte 61>>
£20 inside.
<<set $money += 2000>><<crimeup 20>>
<<elseif $rng gte 41>>
£15 inside.
<<set $money += 1500>><<crimeup 15>>
<<elseif $rng gte 21>>
£10 inside.
<<set $money += 1000>><<crimeup 10>>
<<else>>
£25 inside.
<<set $money += 500>><<crimeup 5>>
<</if>>
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Kylar Help [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You pick up the <<persons>> phone and call the hospital. After holding for several minutes, you give them your location and tell them what happened. They agree to send an ambulance.
<br><br>
<<link [[Rob|Street Kylar Rob]]>><</link>><<crime>>
<br>
<<link [[Leave|Street Kylar Leave]]>><</link>>
<br>
:: Street Kylar Leave [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You walk away. You glance around for the one responsible, but nothing seems amiss.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Kylar Wink [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You wink back. The <<person>> looks down and smiles as <<he>> walks by.
<<promiscuity1>>
<<endevent>>
<<destinationeventend>>
:: Street Kylar Ignore [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You ignore the <<person>> and continue walking.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Breast [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $phase is 1>>
You blush and resist the urge to cover your <<breasts>> with your arms.
<br><br>
<<endevent>>
<<destinationeventend>>
<<else>>
<<if !$worn.upper.type.includes("naked")>>
You cross your arms under your <<breasts>> and meet <<his>> gaze, pushing them up and outlining them against your $worn.upper.name. The <<person>> admires you before walking on.
<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<<else>>
You run your hand over your <<breasts>> as you meet <<his>> gaze. The <<person>> admires you before walking on.<<exhibitionism2>>
<<endevent>>
<<destinationeventend>>
<</if>>
<</if>>
:: Street Kylar Chase [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $physique gte $rng * 100 + 6000>>
You chase the fabric, and <span class="green">succeed in snatching it from the air.</span> A force still pulls on it. There's a hook embedded in the garment, with a thin wire attached. You free the hook, and the wire drags it into an open window on the second story of a building.
<br><br>
The fabric is ruined, but you wrap it around your loins like a towel. Better than nothing.<<lowerwear 3>><<set $worn.lower.colour to $worn.lower.coloursaved>> Your run attracted attention. You blush and keep walking.
<br><br>
<<destinationeventend>>
<<else>>
You chase the fabric, and try to snatch it from the air. <span class="red">It flies beyond your reach</span> and enters a window on the second story of a building. The window shuts after it.
<br><br>
Your run attracted attention. You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>>
<</if>>
:: Street Kylar Hide [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> and crouch. You don't think anyone saw, but you're stuck in the middle of town with your <<lewdness>> displayed.
<br><br>
<<destinationeventend>>
:: Street Kylar Refuse [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
You look away from Kylar. "S-sorry," you say. "Not today."
<<elseif $submissive lte 850>>
You put your hands on your hips. "In a creepy alley," you say. "Really? No."
<<else>>
You shake your head.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].rage gte 70>>
Kylar stares at the ground and nods. <<He>> turns as if to leave, but then lunges forward and shoves you against a wall with <<his>> hand. <<He>> raises <<his>> other to your throat. <<Hes>> holding a knife.
<br><br>
"You'll like me," <<he>> says. <<He>> presses the metal against your skin. "I'll make you."
<br><br>
<<link [[Nod|Street Kylar Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Refuse|Street Kylar Refuse 2]]>><<trauma 12>><<stress 12>><<pain 10>><<npcincr Kylar love -5>><<npcincr Kylar rage 10>><</link>><<lllove>><<ggsuspicion>><<ggtrauma>><<ggstress>><<gpain>>
<br>
<<else>>
Kylar stares at the ground and nods. <<He>> turns and walks away.
<br><br>
<<endevent>>
<<destinationeventend>>
<</if>>
:: Street Kylar Refuse 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"P-please don't hurt me," you say. "I do like you. I just don't want to do anything lewd."
<<elseif $submissive lte 850>>
"Do it," you say. "Prove how little you deserve me."
<<else>>
"No," you say. "If you want me to like you, you shouldn't do such horrible things."
<</if>>
<br><br>
<<He>> presses the knife against your neck. Harder. It hurts, but then <<he>> withdraws. All malice is gone from <<his>> eyes, but the tears remain. "I-I," <<he>> stutters. "I'm sorry," <<he>> collapses to <<his>> knees and clutches your $worn.lower.name.
<br><br>
"D-Don't hate me. Please," <<he>> weeps.
<br><br>
<<link [[Forgive|Street Kylar Forgive]]>><<npcincr Kylar love 3>><<npcincr Kylar lust -3>><<npcincr Kylar rage -1>><</link>><<glove>><<llust>><<lsuspicion>>
<br>
<<link [[Punish|Street Kylar Punish]]>><<npcincr Kylar love -5>><</link>><<lllove>>
<br>
<<if $promiscuity gte 15 and $submissive lte 500>>
<<link [[Punish Sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>>
<br>
<</if>>
:: Street Kylar Forgive [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You take Kylar's hand and help <<him>> up. You hug <<him>> as <<he>> cries into your shoulder.
<<if $submissive gte 1150>>
"I forgive you," you say "It's okay. Shhhh."
<<elseif $submissive lte 850>>
"You have problems," you say. "I understand."
<<else>>
"It's okay," you say. "But I want you to be nicer from now on."
<</if>>
<br><br>
<<He>> pulls away and smiles through tears. <<He>> wipes <<his>> eyes with <<his>> sleeve, turns, and runs.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Kylar Punish [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle, but you shake that off too. You storm away, leaving <<him>> on <<his>> knees.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Kylar Foot [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You kick Kylar on to <<his>> back and stand over <<himstop>>
<br><br>
"You think you can threaten me without consequence?" you say.
<<if $pronoun is "f">>
<<if $NPCList[0].penis isnot "none">>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> underwear.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<<else>>
You flick up <<his>> skirt with your foot, and press your toes against <<his>> striped panties. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<br><br>
"Idiot," you say. "You got my foot slimy."
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
You press your foot against <<his>> crotch. You feel <<his>> length beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> erect beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and a wet patch appears on <<his>> trousers.
<<feetejacstat>><<ejacstat>><<set $hygiene += 500>><<set $feetsemen += 1>>
<br><br>
"Idiot," you say. "You got my foot slimy."
<<else>>
You press your foot against <<his>> crotch. You feel <<his>> pussy beneath. <<He>> grasps your ankle and makes a weak effort to stop you, but you push down harder and <<he>> lies back with a yelp.
<br><br>
You rub <<him>> with your foot, and feel <<him>> moisten beneath the fabric. "Is this what you want?" you ask in a teasing tone. "To get off in the middle of the street?" <<He>> squirms, so you rub harder, and keep rubbing until <<he>> shudders and moans.
<br><br>
"Idiot," you say. "You got my foot slimy."
<</if>>
<</if>>
<br><br>
You leave <<him>> panting on the ground.
<br><br>
<<endevent>>
<<destinationeventend>>
:: Street Kylar Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> pulls you into the alley, then around another corner, away from prying eyes. There's a mattress already here. Kylar collapses on it, pulling you down atop <<himstop>>
<br><br>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $consensual is 1>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<<else>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Sex]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
:: Street Kylar Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
"O-okay," Kylar stammers. "You must be busy. We'll do this again." You feel <<him>> watch you leave.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Street Kylar Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $kylarraped += 1>>
<<if $daystate isnot "night">><<set $rescue to 1>><</if>>
Kylar pushes you toward the alley, <<his>> knife poking the small of your back. You turn another corner and find a mattress already lying there. <<He>> shoves you on top of it, discards the knife and leaps on you.
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Street Kylar Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Street Kylar Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Street Kylar Rape Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Kylar closes <<his>> eyes and rests <<his>> head on you. "Maybe we can be married in the forest," <<he>> says, eyes still shut. "My parents can-"
<br><br>
<<He>> jerks upright and looks at <<his>> watch. "I-I need to go," <<he>> says. "Sorry." <<He>> gazes at you from the end of the alley before disappearing.
<br><br>
<<tearful>> you rise from the mattress.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $enemyhealth lte 0>>
You shove Kylar back against the mattress.
<br><br>
<<tearful>> you run from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
<<generate2>><<person2>>A <<person>> appears at the end of the alley. "Is everything okay over there?" <<he>> shouts.
<br><br>
<<person1>>Kylar scrambles for <<his>> knife and glares at the <<person2>><<personstop>> "Don't interfere," <<person1>><<he>> shouts back.
<br><br>
The <<person2>><<person>> hesitates, but leaves when Kylar steps forward.<<person1>> It gives you the chance you need. <<tearful>> you climb off the mattress and run in the opposite direction. Kylar pulls the knife back as if to hurl it, but only embeds it in the mattress at <<his>> feet. <<He>> drops to <<his>> knees and buries <<his>> face in <<his>> hands as you turn the corner.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<</if>>
:: Kylar Parasites Feed [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set _container to $container[$location]>>
<<set _pregnancy to $sexStats.anus.pregnancy>>
Nothing seems to be amiss, until you check in on <<print (_pregnancy.namesChildren is true ? "your children" : "the parasites")>>.
<br><br>
You see a small note near to the <<print _container.name>> with the letter "K" on it.
<<if _container.deadCreatures is 0>>
It seems someone has been making sure that they are being properly looked after.
<br><br>
You should be careful. You might not get the help next time.
<<set _container.kylarDelay to 7>>
<<set _container.kylarFed to false>>
<<set _container.daysSinceFed to 0>>
<<else>>
It seems someone was looking after them for you. It wasn't enough. They are all dead in the tank.
<br><br>
You bury them.
<<ggtrauma>>
<<if _pregnancy.namesChildren is true>>
<<set _traumaMulti to 2>>
<<else>>
<<set _traumaMulti to 1>>
<</if>>
<<set $trauma += 100 * _traumaMulti * _container.deadCreatures>>
<</if>>
<br><br>
<<endevent>>
<<link [[Next|Containers]]>><<set _container.deadCreatures to 0>><</link>>
<br>
:: Kylar Loft [nobr]
<<set $outside to 0>><<effects>>
You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space.<br><br>
"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himselfcomma>> and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment."<br><br>
"I know where to get the equipment," <<he>> adds. "It will be expensive though."<br><br>
<i>Adding a lab to the orphanage will cost £20000. It will provide you with one pepper spray refill per week and help the orphans protect themselves.</i><br><br>
<<set $loft_option_block to 1>>
<<if $money gte 2000000>>
<<link [[Set up lab (£20000)|Kylar Loft 2]]>><<set $money -= 2000000>><<set $loft_kylar to 1>><<set $loft_upgrade += 1>><<pass 180>><</link>><br><br>
<</if>>
<<kylaroptions>>
<<unset $loft_option_block>>
:: Kylar Loft 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"Okay," Kylar says. "I'll get the stuff. Wait for me by the orphanage. I-I won't let you down."<br><br>
You return to the orphanage without incident. You don't need to wait long. Kylar arrives, carrying two laden bags and panting. <<He>> follows you inside, though <<he>> seems to know where <<hes>> going.<br><br>
You tug the cable, reveal the hidden staircase, and ascend. Kylar investigates each room until <<he>> finds one <<he>> deems suitable. "Good," <<he>> says, placing <<his>> bags on a creaky old table. <<He>> starts setting up the equipment while explaining how it all works.
<<if $science gte 700>>
It sounds straightforward.
<<elseif $science gte 500>>
It sounds easy enough.
<<elseif $science gte 300>>
You think you understand, but you don't feel confident.
<<else>>
It's a bit complex for you.
<</if>>
<br><br>
<<link [[Next|Kylar Loft 3]]>><</link>><br>
:: Kylar Loft 3 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<generatey2>>A <<person2>><<person>> arrives to investigate at one point. You send <<him>> downstairs to gather others. More residents arrive and crowd around the door. They look nervous, but excited.<br><br>
Kylar explains the fermentation process, and demonstrates how to prepare the chemicals and pressurise the canisters. Some of the older orphans sneer at Kylar, but <<person1>><<he>> ignores them.<br><br>
"I wrote a list of instructions," Kylar says once you're alone. <<He>> hands you a note. "You should stick it up somewhere." <<He>> looks at <<his>> feet, as if waiting for something.<br><br>
<<link [[Reward with kiss|Kylar Loft Kiss]]>><</link>><<promiscuous1>><<npcincr Kylar love 1>><<npcincr Kylar lust 1>><<glove>><<glust>><br>
<<if $promiscuity gte 35>>
<<link [[Reward with lewd|Kylar Loft Lewd]]>><</link>><<promiscuous3>><<npcincr Kylar love 3>><<npcincr Kylar lust 3>><<gglove>><<gglust>><br>
<</if>>
<<link [[Thank|Kylar Loft Thank]]>><</link>><br>
:: Kylar Loft Kiss [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You take <<his>> hands and pull <<him>> against you. <<He>> leans in, letting you support <<his>> trembling body. Your lips meet. <<Hes>> inhibited at first, but becomes more confident as the kiss deepens. You feel <<his>> hand grope your <<bottomstop>><br><br>
When you pull away <<his>> eyes remain closed. <<He>> looks serene, if red-faced. <<His>> eyes open. "Th-Thank you," <<he>> manages. <<He>> departs with a blissful smile.<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>><br>
:: Kylar Loft Lewd [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You shove <<him>> back against the table, holding <<him>> down with one hand while the other creeps down <<his>> tummy.
<<if $NPCList[0].gender is "f">>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You flick up <<his>> skirt, </span><span class="lewd">revealing <<his>> <<pussystop>></span>
<</if>>
<<else>>
<<if $NPCList[0].penis isnot "none">>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> $NPCList[0].penisdesc.</span>
<<else>>
<span class="purple">You pull down <<his>> shorts, </span><span class="lewd">revealing <<his>> <<pussystop>></span>
<</if>>
<</if>>
<br><br>
"No underwear?" you tease. "Someone's naughty."<br><br>
"I-It's not like that," <<he>> says.<br><br>
<<if $NPCList[0].penis isnot "none">>
"Oh?" you reply. "Then why are you already erect?" You run your fingers up and down <<his>> length.<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<himstop>> You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> penis. <<He>> doesn't last long. <<His>> whole body shudders.<br><br>
<<else>>
"Oh?" you reply. "Then why are you already wet?" Your push a finger against <<his>> clitoris, and rub.<br><br>
<<He>> squirms a bit too forcefully for this to continue, so you push <<him>> onto <<his>> side and slide in behind <<himstop>> You cradle <<his>> head with one hand, and wrap the other around <<his>> waist, before continuing the assault on <<his>> pussy. <<He>> doesn't last long. <<His>> whole body shudders.<br><br>
<</if>>
You kiss <<his>> cheek. "Thank you for helping," You say. "The other orphans are grateful, even if they don't show it."<br><br>
You hold <<him>> for a few minutes until <<his>> breathing returns to normal. <<He>> departs with a blissful smile.<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
:: Kylar Loft Thank [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Thank you so much," you say. "You've helped a lot."
<<elseif $submissive lte 850>>
"Thanks," you say. "The orphans are grateful, even if they won't admit it."
<<else>>
"Thank you," you say. "You did a good thing today."
<</if>>
<br><br>
Kylar nods, still looking at <<his>> feet. <<He>> opens <<his>> mouth to speak, but instead turns and leaves.<br><br>
<<link [[Next|Orphanage Loft]]>><<endevent>><</link>><br>
| TheDivineHeir/degrees | game/overworld-town/special-kylar/main.twee | twee | mit | 65,159 |
:: Leighton Private [nobr]
<<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>>
<<if $headblackmailed is 1 and $bestialitydisable is "f" and $rng gte 61>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.<<promiscuity3>>
<br><br>
<<endevent>>
A tripod camera stands in the corner. Beside it, chained to the wall, sits a dog. It growls.
<br><br>
Leighton takes a seat and grasps the chain. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<if $deviancy gte 55>>
<<link [[Perform|Leighton Club Blackmail Beast]]>><</link>><<deviant4>>
<br><br>
<</if>>
<<link [[Refuse|Leighton Club Blackmail Beast Refuse]]>><</link>>
<br><br>
<<elseif $headblackmailed is 1 and $rng gte 21>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.
<<promiscuity3>>
<br><br>
<<endevent>><<generatey1>><<generatey2>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school. <<person2>>A <<person>> sits next <<person1>>to <<himcomma>> gazing at a wall. A tripod camera stands in the corner.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Club Blackmail]]>><</link>>
<br>
<<link [[Refuse|Leighton Club Blackmail Refuse]]>><</link>>
<br>
<<else>>
You lead Leighton behind the stage. You're looking for an unoccupied room when <<he>> grasps your arm. "This one," <<he>> says, gesturing to a closed door. You open it.<<promiscuity3>>
<br><br>
<<endevent>><<generatey1>><<person1>>
There's someone already inside, sat on the sofa with <<his>> eyes fixed on the ground. <<He>> looks up. <<Hes>> a <<person>> you recognise from school.
<br><br>
Leighton takes a seat, and rests one leg on the other. An empty glass sits on a nearby table, next to an open bottle of wine. "Right," the headteacher says. "Whenever you're ready."
<br><br>
<<link [[Perform|Leighton Private 2]]>><</link>>
<br>
<<if $promiscuity gte 55>>
<<link [[Ask Leighton To Join|Leighton Private 2 Join]]>><<promiscuous4>><</link>>
<br>
<</if>>
<<link [[Refuse|Leighton Private 2 Refuse]]>><</link>>
<br>
<</if>>
::Leighton Club Blackmail [nobr]
<<set $outside to 0>><<effects>>
You nod. Leighton reaches over to the camera as the <<person1>><<person>> and <<person2>><<person>> rise to their feet.
<br><br>
<<link [[Next|Leighton Club Blackmail Sex]]>><<set $sexstart to 1>><</link>>
::Leighton Club Blackmail Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Sex]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Club Blackmail Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£70.</span>
<<set $money += 7000>>
<br><br>
<<fameprostitution 30>><<set $prostitutionstat += 1>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The <<person1>><<person>> backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>>
::Leighton Club Blackmail Refuse [nobr]
<<set $outside to 0>><<effects>>
You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sorry," the <<person2>><<person>> whispers. Leighton starts the camera.
<br><br>
<<link [[Next|Leighton Club Blackmail Refuse Sex]]>><<set $molestationstart to 1>><</link>>
::Leighton Club Blackmail Refuse Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man1init>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Refuse Sex]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Club Blackmail Refuse Sex Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person2>>The <<person>> falls to the floor in pain. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>>
::Leighton Club Blackmail Beast [nobr]
<<effects>>
You nod, and assume a mating position before the dog.<<deviancy4>>
<<link [[Next|Leighton Club Blackmail Beast Sex]]>><<set $sexstart to 1>><</link>>
::Leighton Club Blackmail Beast Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Sex]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Club Blackmail Beast Sex Finish [nobr]
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"I'll see you at school," Leighton says, picking up the camera and dropping some notes on the table. <<tearful>> you count the money. You've gained <span class="gold">£100.</span>
<<set $money += 10000>>
<br><br>
<<fameprostitution 30>><<famebestiality 30>><<set $prostitutionstat += 1>>
<<elseif $enemyhealth lte 0>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<<else>>
The dog backs away from you. Leighton tuts, picks up the camera, and leaves without a word.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
::Leighton Club Blackmail Beast Refuse [nobr]
<<effects>>
<<npc Leighton>><<person1>>
You refuse. Leighton smiles. "Too late for that," <<he>> says. <<He>> detaches the chain from the wall. The dog bounds towards you while <<he>> turns on the camera.
<br><br>
<<endevent>>
<<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><<set $molestationstart to 1>><</link>>
::Leighton Club Blackmail Beast Refuse Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>>
<<set $beastance to "top">>
<br><br>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Blackmail Beast Refuse Sex]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Club Blackmail Beast Refuse Sex Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
"That position suits you," Leighton says, picking up the camera and dropping some notes on the table. "See you at school." <<tearful>> you count the money. You've gained <span class="gold">£100.</span>
<<set $money += 10000>>
<br><br>
<<famebestiality 30>><<famerape 30>><<set $forcedprostitutionstat += 1>><<fameprostitution 30>>
<<else>>
The dog whimpers and hides behind Leighton. <<tearful>> you seize the opportunity and flee the room.
<br><br>
<<famescrap 30>>
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
::Leighton Private 2 [nobr]
<<effects>>
Leighton reaches for the camera, and the <<person>> reaches for you.
<br><br>
<<link [[Next|Leighton Private 2 Sex]]>><<set $sexstart to 1>><</link>>
::Leighton Private 2 Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton watches with a blank expression, occasionally sipping wine.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Sex]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Private 2 Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $finish is 1>>
The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without a word.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<fameprostitution 2>><<set $prostitutionstat += 1>>
"You're a natural," says Leighton, placing the glass back on the table, along with some notes. "See you at school." <<tearful>> you count the money. You've gained <span class="gold">£80.</span>
<<set $money += 8000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> falls to the floor in pain. <<tearful>> you run from the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>>
::Leighton Private 2 Join [nobr]
<<effects>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"So you're just gonna watch?" you say, sitting next to the <<personstop>>
<br>
"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.
<br>
"To teach," you start massaging <<his>> chest.
<br>
"Two young," you move your hands lower.
<br>
"Supple," you slide your fingers down <<his>> stomach.
<br>
"Curious," you glide your fingertips even lower.
<br>
"Students," the <<person>> moans as you reach <<his>> crotch.
<br>
"How to love," you finish as the <<person>> pulls you into a kiss.
<br><br>
Leighton smiles. "It would be an insult to my position if I didn't personally instruct you. Very well." The headteacher kneels in front of the <<personcomma>> and <<if $NPCList[0].penis isnot "none">>takes <<his>> penis into <<endevent>><<npc Leighton>><<person1>><<his>> mouth.<<else>> starts licking <<his>> pussy.<<endevent>><<npc Leighton>><<person1>><</if>> <<He>> grasps your arm and pulls you closer.
<<set $leightonseduce to true>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex]]>><<set $sexstart to 1>><</link>>
<<else>>
"Your not gonna join in?" you say sitting next to the <<personstop>> "Seems unfair that we get all the fun."
<br><br>
Leighton pauses as the <<person>> pulls you into a kiss, then smiles. The headteacher <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>opens his fly, revealing his<<else>>lifts her skirt, revealing her<</if>> <<if $leightongenitals is "penis">>erect penis.<<else>>pussy.<</if>>
<br><br>
<<link [[Next|Leighton Private 2 Join Sex 2]]>><<set $sexstart to 1>><</link>>
<</if>>
::Leighton Private 2 Join Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<<set $NPCList[0].mouth to "none">>
<</if>>
Leighton continues to orally pleasure the other student, while focusing the rest of <<his>> attention on you.
<br><br>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Private 2 Join Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $finish is 1>>
"I'm disappointed," Leighton says, fishing some money from <<his>> pockets. <<tearful>> you count it as <<he>> leaves the room. You've earned <span class="gold">£85.</span>
<<set $money += 8500>>
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
The student convulses against Leighton's face, then falls back onto a chair. "I hope that was an illuminating lesson," <<he>> says, pulling a handkerchief from a pocket and wiping <<his>> mouth. <<He>> drops some notes atop you on the way out. <<tearful>> you count the money. You've earned <span class="gold">£120.</span>
<<set $money += 12000>>
<br><br>
<<else>>
You shove Leighton away from you. <<tearful>> you run from the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
::Leighton Private 2 Join Sex 2 [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 100>>
<</if>>
<<effects>>
Leighton strokes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>himself<<else>>herself<</if>> while watching you perform.
<br><br>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex Finish 2]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Private 2 Join Sex 2]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Private 2 Join Sex Finish 2 [nobr]
<<set $outside to 0>><<effects>>
<<if $finish is 1>>
"You are going to get me all hot and bothered then just stop?" Leighton says with a clear tone of disappointment. "Get out."
<br><br>
<<tearful>> you leave the room.
<br><br>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $prostitutionstat += 1>><<fameprostitution 2>>
<<if $leightongenitals is "penis">>
Leighton stands and ejaculates over the <<persons>> face. "Clean yourself up," <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>he<<else>>she<</if>> says after a moment, dropping a handkerchief on the <<personcomma>> and a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <span class="gold">£85.</span>
<<set $money += 8000>>
<br><br>
<<else>>
Leighton closes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> eyes and convulses, then stands and grasps the <<persons>> hair. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> pushes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> fingers into the <<persons>> mouth, one by one, until they're sucked clean. <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>He<<else>>She<</if>> drops a few notes atop you on <<his>> way out. <<tearful>> you count the money. You've earned <span class="gold">£85.</span>
<<set $money += 8000>>
<br><br>
<</if>>
<br><br>
<<else>>
You shove the <<person>> away from you. <<tearful>> you flee the room.
<br><br>
<</if>>
<<clotheson>>
<<endcombat>>
<<unset $leightonseduce>>
<<link [[Next|Brothel]]>><</link>>
::Leighton Private 2 Refuse [nobr]
<<set $outside to 0>><<effects>>
<<person1>>The <<person>> gives you a disappointed glance. "That's too bad," Leighton frowns. The headteacher points at the door, and you return to the club.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
::Leighton Club Ignore [nobr]
<<set $outside to 0>><<effects>>
<<npc Leighton>><<person1>><<generate2>><<generate3>>
The dressing room is empty, save a <<if $pronoun is "m">>man<<else>>woman<</if>> examining a rack of costumes, <<his>> back turned. It's Leighton.
<br><br>
<<link [[Confront|Leighton Club Confront]]>><</link>>
<br>
<<link [[Hide (0:03)|Leighton Club Hide]]>><</link>>
<br>
::Leighton Club Confront [nobr]
<<set $outside to 0>><<effects>>
You decide to stand your ground. Leighton turns. "No need to look so scared," <<he>> says with a smile. "You didn't notice me in the crowd. Or perhaps you feel shy. Let me make this easy for you." <<He>> pulls out a camera. "Let's play a little dress up. Play along and I'll let you leave with some cash." <<He>> pauses. "And most of your dignity."
<br><br>
<<link [[Accept (1:00)|Club Cosplay]]>><<pass 60>><</link>>
<br>
<<link [[Refuse|Club Cosplay Rape]]>><</link>>
<br>
::Leighton Club Hide [nobr]
<<set $outside to 0>><<effects>>
<<if $rng gte 30 and $physiquesize lte 6000 or $rng gte 40 and $physiquesize lte 10000 or $rng gte 50 and $physiquesize lte 12000 or $rng gte 60>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
You hear footsteps. "Must have run out the back," says a <<person2>><<if $pronoun is "m">>man's<<else>>woman's<</if>> voice.
<br><br>
"Already been grabbed by someone else, then," says a third voice.
<br><br>
Leighton walks from view, <span class="green">and you hear the door shut.</span> You wait a few minutes, then emerge from your hiding place.
<br><br>
<<endevent>>
<<link [[Leave|Strip Club Dressing Room]]>><<pass 3>><</link>>
<br>
<<else>>
You hide in a wardrobe just before <<he>> turns. You peek through the gap. "I heard you," Leighton says, scanning the room. "No need to be scared."
<br><br>
<<endevent>><<generate1>><<generate2>><<person1>>
You hear footsteps, then a <<person>> walks into view. "Must have run out the back," <<he>> says.
<br><br>
Without warning, <span class="red">the wardrobe door is flung open,</span> revealing a grinning <<person2>><<personstop>> "Got you," <<he>> says, clasping you by the shoulders. <<He>> shoves you before Leighton. You catch a glimpse of the <<person1>><<person>> setting up a camera. Leighton shakes <<if $NPCName[$NPCNameList.indexOf("Leighton")].pronoun is "m">>his<<else>>her<</if>> head as if disappointed, then nods at the pair.
<br><br>
<<link [[Next|Leighton Club Caught]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
::Leighton Club Caught [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Leighton Club Caught Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Leighton Club Caught ]]>><</link>></span><<nexttext>>
<</if>>
::Leighton Club Caught Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Satisfied, <<person1>> the <<person>> and <<person2>> <<person>> fix their clothing. <<endevent>><<npc Leighton>><<person1>>Leighton smiles and walks over to the camera. "I'm going to enjoy watching this," <<he>> says, throwing some coins at you. You've earned <span class="gold">£30.</span>
<<set $money += 3000>>
<br><br>
<<tearful>> you watch Leighton and <<his>> friends leave the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
<<person1>>The <<person>> and <<person2>><<person>> back away from you, giving you the chance you need. <<tearful>> you flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>>
::Club Cosplay [nobr]
<<set $outside to 0>><<effects>>
"I'm glad we have an understanding," Leighton says, rummaging through the clothes rack. You spend the next hour wearing outfits and striking poses as Leighton meticulously photographs you from every angle. <<He>> lets you change behind a curtain between shoots, but some of the outfits don't hide much.
<<if $player.gender is "f">>
<<if $rng gte 81>>
The most revealing is an undersized micro bikini.
<<elseif $rng gte 61>>
The most revealing is a little red dress, cut so low on the bust that a hint of areola remains visible.
<<elseif $rng gte 41>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<elseif $rng gte 21>>
The most revealing is a tiny skirt, so short that you worry the camera can see under it.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals>> is hidden. Unfortunately this stretches the fabric over your <<breastscomma>> making it hug you tightly.
<</if>>
<<else>>
<<if $rng gte 76>>
The most revealing is a pair of undersized trunks, that hug your <<genitals>> so tightly you wonder if it's any better than nudity.
<<elseif $rng gte 51>>
The most revealing is a tiny loincloth, so short that that you worry the camera can see under it.
<<elseif $rng gte 26>>
The most revealing is a leotard that fits so tightly it reveals every little contour of your body.
<<else>>
The most revealing is an oversized shirt, with nothing else. It hangs down to your thighs, but you need to tug the bottom further down make sure your <<genitals>> is hidden. Unfortunately this stretches the fabric over your <<breastscomma>> making it hug you tightly.
<</if>>
<</if>>
<br><br>
"At least you're good for something." <<he>> says, handing you some money before leaving you to get dressed. <<tearful>> you count the money. You've earned <span class="gold">£75.</span><<set $money += 7500>>
<br><br>
<<clotheson>>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
::Club Cosplay Rape [nobr]
<<set $outside to 0>><<effects>>
"I wasn't asking," Leighton says, loud this time.
<<endevent>><<generate1>><<generate2>><<person1>>
A <<person>> and <<person2>><<person>> enter the room, closing the door behind them. "You've forgotten your place," Leighton continues. "Time for a lesson." The pair step closer, and grasp your arms. Leighton smiles and produces a camera.
<br><br>
<<link [[Next|Club Cosplay Rape 2]]>><<set $molestationstart to 1>><</link>>
:: Club Cosplay Rape 2 [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<person2>><<person3>><<man2init>>
<<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Club Cosplay Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Club Cosplay Rape 2]]>><</link>></span><<nexttext>>
<</if>>
:: Club Cosplay Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<endevent>><<npc Leighton>><<person1>>
"I hope you were paying attention," Leighton says, dropping some notes on the ground. "I'd hate to teach it again," <<he>> laughs as <<he>> and <<his>> friends leave the room.
<br><br>
<<tearful>> you count the money. You've earned <span class="gold">£30.</span><<set $money += 3000>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<<else>>
The thugs recoil from you. <<tearful>> you seize the chance and escape the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Brothel]]>><</link>>
<</if>>
:: Brothel Leighton Sit [nobr]
<<effects>>
You sit beside Leighton, and <<he>> rests an arm on your shoulder.
<br><br>
<<link [[Act cute|Brothel Leighton Cute]]>><</link>>
<br>
<<link [[Act aloof|Brothel Leighton Aloof]]>><</link>>
<br>
:: Brothel Leighton Cute [nobr]
<<effects>>
You lean against Leighton's shoulder while <<he>> talks about about which of the dancers <<he>> would like to fuck. You smile and make interested noises. <<He>> seems satisfied.
<br><br>
"You're a natural," <<he>> says. "I almost forgot I was paying you." <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <span class="gold">£75.</span><<set $money += 7500>>
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
:: Brothel Leighton Aloof [nobr]
<<effects>>
You fold your arms and look away from Leighton. <<He>> tries to chat, and you respond with disinterested murmurs. <<He>> seems amused.
<br><br>
"You're a cold one," <<he>> says. "Or are you just shy?" <<He>> places the notes <<he>> waved on the table in front of you, then disappears into the crowd.
<br><br>
You've earned <span class="gold">£75.</span><<set $money += 7500>>
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
:: Brothel Leighton Angry [nobr]
<<effects>>
"You're supposed to be a teacher," you say. "You shouldn't behave like this."
<br><br>
Leighton laughs and folds the notes back into <<his>> pocket. "Suit yourself," <<he>> says, turning to face one of the dancers.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
:: Brothel Leighton Refuse [nobr]
<<effects>>
You turn and walk away. If Leighton says anything, it's lost in the din.
<br><br>
<<endevent>>
<<link [[Next|Brothel]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/special-leighton/main.twee | twee | mit | 28,611 |
:: Robin Watch [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinhugging is 1>>
You keep your arms wrapped around Robin and watch <<him>> play.
<br><br>
<<else>>
You sit beside Robin and watch <<him>> play.
<br><br>
<</if>>
<<if $rng gte 81>>
<<He>> gets stuck on a difficult part and drops the controller on your lap. "You try," <<he>> says as <<he>> lies on <<his>> back.
<br><br>
You succeed on your first attempt.
<br><br>
<<link [[Pass the controller back|Robin Watch Pass]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Watch Tease]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<<elseif $rng gte 61>>
<<He>> tries to get a laugh out of you by making <<his>> character do silly things. <<Hes>> successful.
<br><br>
<<robinoptions>>
<<elseif $rng gte 41>>
You chat with <<himstop>> The game looks pretty easy, and <<hes>> able to hold a conversation and play at the same time.
<br><br>
<<robinoptions>>
<<elseif $rng gte 21>>
You try to chat with <<himcomma>> but <<hes>> so engrossed in the game <<he>> can't look away.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>>
<<link [[Use Robin's lap as a pillow|Robin Pillow]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<npcincr Robin lust 1>><<tiredness -3>><<stress -3>><<trauma -3>><</link>><<glove>><<glust>><<gdom>><<ltrauma>><<lstress>><<ltiredness>>
<br>
<<link [[Keep watching|Robin Options]]>><</link>>
<br>
<<else>>
<<robinoptions>>
<</if>>
<<else>>
<<He>> rests <<his>> head in your lap.
<<garousal>><<arousal 3>>
<br><br><br><br>
<<link [[Stroke|Robin Stroke]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<link [[Keep watching|Robin Options]]>><</link>>
<br><br><br>
<</if>>
:: Robin Play [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 81>>
You play a cooperative game with <<himstop>>
<<lstress>><<stress -6>>
<br><br>
<<robinoptions>>
<<elseif $rng gte 61>>
You play a game with <<himstop>> <<He>> completely stomps you.
<br><br>
<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 41>>
You play a game with <<himstop>> You win with ease. <<He>> seems irritated.
<br><br>
<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom 1>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<elseif $rng gte 21>>
You play a game with <<himstop>> You draw. "I'll get you next time," <<he>> says.
<br><br>
<<robinoptions>>
<<else>>
You play against <<himstop>> <<He>> starts to win.
<br><br>
<<link [[Tickle attack|Robin Play Tickle]]>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<glust>><<ldom>>
<br>
<<link [[Play fair|Robin Play Fair]]>><</link>>
<br>
<</if>>
:: Robin Watch Pass [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You pass the controller back to <<himstop>> <<He>> sits back up. "You did it! Thanks."
<br><br>
<<robinoptions>>
:: Robin Watch Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Are you alright?" you ask, smirking. "I think Bailey could have managed that one."
<<elseif $submissive lte 850>>
"I did it," you say. "I'm the champion now. I claim this console as my prize."
<<else>>
"Wow, that was really easy," you say, smirking.
<</if>>
<br><br>
Robin sits back up. "You got lucky," <<he>> says as <<he>> snatches the controller back.
<br><br>
<<robinoptions>>
:: Robin Play Grace [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"You're good at this," you say. <<His>> chest puffs out slightly.
<br><br>
<<robinoptions>>
:: Robin Play Excuses [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"I-I let you win," you say. "And you almost lost anyway."
<br><br>
"Sure," <<he>> says sarcastically. "I bet you'll let me win the next one too."
<br><br>
<<robinoptions>>
:: Robin Play Cheer [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"I got lucky," you say.
<br><br>
"You made it look easy," <<he>> says. "But thanks for not rubbing it in."
<br><br>
<<robinoptions>>
:: Robin Play Tease [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"I won!" you exclaim. "And I'm not even any good."
<<elseif $submissive lte 850>>
"There's no shame in losing to the best," you say.
<<else>>
"You played well," you say. "Just not well enough."
<</if>>
<br><br>
"I'll get you next time," <<he>> says. "Just you wait."
<br><br>
<<robinoptions>>
:: Robin Play Tickle [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You reach over and run your fingers over <<his>> tummy. "No fair!" <<he>> shouts, squirming away from you. It's enough to give you the upper hand, and you claim victory shortly after.
<br><br>
"You're lucky you're a guest in my room," <<he>> sulks.
<br><br>
<<link [[Apologise|Robin Play Apologise]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<glove>><<gdom>>
<br>
<<if $robinromance is 1>>
<<link [[Apologise with lewd|Robin Play Apologise Lewd]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glove>><<glust>>
<br>
<</if>>
<<link [[Bask in victory|Robin Options]]>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
:: Robin Play Fair [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $rng gte 51>>
<<He>> completely stomps you.
<br><br>
<<link [[Accept defeat with grace|Robin Play Grace]]>><<npcincr Robin love 1>><<npcincr Robin dom 1>><<stress 3>><</link>><<glove>><<gdom>><<gstress>>
<br>
<<link [[Make excuses|Robin Play Excuses]]>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<else>>
You win with ease. <<He>> seems irritated.
<br><br>
<<link [[Cheer Robin up|Robin Play Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Tease|Robin Play Tease]]>><<npcincr Robin dom -1>><<npcincr Robin love -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
:: Robin Play Apologise [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"I'm sorry," you say. "It was the only way I could win."
<<elseif $submissive lte 850>>
"Sorry," you say. "That was uncalled for."
<<else>>
"Sorry," you say. "I know you wouldn't do that to me."
<</if>>
<br><br>
"It's okay," Robin says. "It just surprised me."
<br><br>
<<robinoptions>>
:: Robin Play Apologise Lewd [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"I'm sorry," you say. "Let me make it up to you."
<br><br>
You lift <<his>> shirt and kiss <<his>> tummy. <<Hes>> on guard, expecting another attack. You work your way up <<his>> abdomen, planting kisses as you go. When you reach <<his>> chest you lick <<his>> nipple. <<He>> squirms, but doesn't say anything. You tease <<his>> nipple with more persistence. <<He>> gasps and falls back onto the bed.
<br><br>
You climb on top of <<himcomma>> still licking. You feel <<his>> heart beat beneath you and listen to <<his>> sweet and heavy breathing. When you pull away you see <<his>> eyes are shut. <<He>> lies there a few moments before opening them.
<<promiscuity1>>
<<robinoptions>>
:: Robin Pillow [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You lie on your side and rest your head in Robin's lap. <<He>> shifts <<his>> legs to make <<his>> thighs comfier, and rests one arm on your shoulder. <<He>> continues playing, but massages your scalp and strokes your cheek with <<his>> free fingers.
<br><br>
You wake up. Not long has passed. Robin helps you sit up. "I hope you're sleeping properly," <<he>> says. <<He>> looks concerned at first, but then smiles and laughs. "Are my thighs soft?"
<br><br>
<<robinoptions>> | TheDivineHeir/degrees | game/overworld-town/special-robin/console.twee | twee | mit | 8,107 |
:: Robin Trick Hall [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Robin>><<person1>>
<<if $halloween_robin_costume is "witch">>
You approach Robin. <<He>> peeks at you beneath the witch hat.
<<elseif $halloween_robin_costume is "vampire">>
You approach Robin. <<He>> peeks at you over the vampire collar.
<<else>>
You approach the person dressed as a ghost. You hear Robin's voice beneath the sheet. Two holes are cut so <<he>> can see. <<He>> turns to you.
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m" and $halloween_robin_costume is "witch">>
<<His>> locks hang around the brim, and the dress hints at feminine contours. If you didn't know <<him>> you wouldn't guess <<he>> was a boy.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f" and $halloween_robin_costume is "vampire">>
<<His>> locks disappear into the tall collar, hiding their length. If you didn't know <<him>> you wouldn't guess <<he>> was a girl.
<</if>>
<br><br>
<<if $worn.upper.name is "vampire jacket">>
<<if $halloween_robin_costume is "vampire">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin vampires."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't suck my blood!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
<<if $halloween_robin_costume is "witch">>
<<He>> looks at your clothes, then at <<his>> own. <<He>> gasps in realisation. "Our costumes match!" <<he>> shouts, jumping with excitement and startling the orphans. "Sorry everyone." <<He>> turns back to you. "Are you coming trick-or-treating with us? We can be twin witches."
<<else>>
"I love your costume," <<he>> says, turning to the orphans. "I hope <<pshe>> doesn't turn me into a newt!" The orphans laugh. <<He>> turns back to you. "Are you coming trick-or-treating with us?"
<</if>>
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I love your costume," <<he>> says. "Nuns can be very scary.
<<if $angel gte 6 or $fallenangel gte 2>>
The wings and halo are a nice touch.
<<else>>
<</if>>
Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"I love your costume," <<he>> says. "It's very cute. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
"I love your costume," <<he>> says. "It's very unique. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $angel gte 6>>
"I love your costume," <<he>> says. "It really looks like the halo is hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $wolfgirl gte 6>>
"I love your costume," <<he>> says. "The ears look so authentic. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $fallenangel gte 2>>
"I love your costume," <<he>> says. "It really looks like the different bits of halo are hovering. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $demon gte 6>>
"I love your costume," <<he>> says. "Make sure your tail doesn't fall off. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<elseif $cat gte 6>>
"I love your costume," <<he>> says. "It makes me want to pet you. Are you coming trick-or-treating with us?"
<br><br>
<<link [[Go trick-or-treating (3:00)|Robin Trick 1]]>><<pass 30>><</link>><br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>><br>
<<else>>
"We're about to go trick-or-treating," <<he>> says. "Would you like to come with us? You'll need a costume too, or it won't be proper."
<br><br>
<<link [[Next|Orphanage]]>><<endevent>><</link>><br>
<</if>>
:: Robin Trick 1 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $halloween_robin_costume is undefined>><<set $halloween_robin_costume to "ghost">><</if>>
Together you, Robin and the orphans leave the orphanage, carrying empty bags. The orphans wear a mix of homemade costumes. Some just wear bedsheets with holes cut for eyes.
<<if $robin_halloween_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
<<if $player.gender is "f" and $player.appearance is "m">>
"Thanks for dressing up as a boy," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<<elseif $player.gender is "m" and $player.appearance is "f">>
"Thanks for dressing up as a girl too," Robin says as you pass through the door. "It's made me feel more confident."
<</if>>
<<elseif $robin_halloween_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
<<if $player.gender is "f" and $player.appearance is "m">>
"Thanks for dressing up as a boy too," Robin says as you pass through the door. "It's made me feel more confident."
<<elseif $player.gender is "m" and $player.appearance is "f">>
"Thanks for dressing up as a girl," Robin says as you pass through the door. "It feels better not being the only one dressed as the opposite sex."
<</if>>
<</if>>
<br><br>
The group stops at the edge of the road. You see other trick-or-treaters up and down the street. "Stay close everyone," Robin announces.
<br><br>
<<link [[Next|Robin Trick 2]]>><</link>><br>
:: Robin Trick 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You walk up to the nearest house and ring the doorbell. A <<generate2>><<person2>><<person>> answers.<br><br>
"Trick or treat!" the orphans shout in unison. The <<person>> smiles and drops a small handful of sweets into each orphan's bag. Some start tearing into the packaging, until Robin convinces them to wait.<<ghope>><<hope 1>><br><br>
You move between houses, shouting and filling your bags. Most homes are accommodating, but some have signs warning off trick-or-treaters. You spot a police officer watching from a car parked at the end of the street.<br><br>
<<link [[Next|Robin Trick 3]]>><<pass 30>><</link>><br>
:: Robin Trick 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You come to a brightly-lit house. It's covered in extravagant decorations. The orphans brim with excitement as you ring the bell.<br><br>
<<endevent>><<generate1>><<person1>>A <<person>> answers. <<He>> casts a dismissive eye over Robin, but smirks when <<he>> looks at you. "Such lovely little costumes," <<he>> says. "Yours especially." <<He>> reaches to one side, and produces a colossal sack of sweets. The orphans gasp.<br><br>
"I'm sorry," <<he>> says. "They're nice, but I don't think your costumes are up to scratch." The orphans' disappointment is audible. <<He>> leans in close and lowers <<his>> voice. "Maybe you could convince me otherwise. In private. You don't want to disappoint your friends, do you?"
<br><br>
<<saveNPC 0 trick_or_treat>>
<<if $promiscuity gte 35>>
<<link [[Accept|Robin Trick Oral]]>><<set $halloween_trick_NPC to "oral">><<set $sexstart to 1>><</link>><<promiscuous1>><<ghope>><br>
<</if>>
<<link [[Refuse|Robin Trick Refuse]]>><<set $halloween_trick_NPC to "refused">><<hope -1>><</link>><<lhope>>
:: Robin Trick Refuse [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You step away from the <<personstop>> "Fine," <<he>> sneers. "Fuck off my property."<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.<br><br>
<<endevent>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>><br>
:: Robin Trick Oral [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<set $rescue to 1>>
<<if $submissive gte 1150>>
You turn to the orphans. "I'll change <<his>> mind," you say. "I won't be long."
<<elseif $submissive lte 850>>
"That's not fair," You announce. You turn to the orphans. "I'm getting us those sweets."
<<else>>
You turn to the orphans. "I'm going to change <<his>> mind," you say. "I won't be long."
<</if>>
You step through the door, chased by a cheer. It's barely shut when the <<person>> presses <<his>> hands on your shoulders, forcing you to your knees.<<promiscuity3>>
<<man1init>><<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin Trick Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Trick Oral Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>><<hope 1>>
<<ejaculation>>
"I love halloween," <<he>> gasps. "Take your sweets, slut." <<He>> staggers further into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you pick up the sack of sweets and step outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $enemyhealth lte 0>><<hope 1>>
You shove <<him>> back. <<He>> trips over the sack and crashes to the floor.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you snatch up the treats and dash outside. The orphans are overjoyed by your success. They crowd around as you pass out the treats. Robin seems oblivious to what you just did.
<br><br>
<<elseif $rescue is 1 and $alarm is 1>>
You hear a tap at the door. "Are you okay?" It's Robin.
<br><br>
The <<person>> pulls away from you. "Fucking slut," <<he>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.
<br><br>
<<else>><<hope -1>>
"Fine," the <<person>> snarls. "No sweets for you." <<He>> lifts the sack and walks deeper into the building.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<tearful>> you stagger from the building. The orphans are disappointed to see you empty-handed.
<br><br>
Robin tries to cheer everyone up, and points out that there are still many houses to go.<br><br>
<</if>>
<<link [[Next|Robin Trick 4]]>><<pass 30>><</link>><br>
:: Robin Trick 4 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>><<generatey2>><<person2>>
You continue moving between houses as the sun dips below the rooftops.
<br><br>
You come to a house playing loud music. A <<person>> answers the door, dressed as a zombie. "Trick or treat!" the orphans shout. The <<person>> doesn't take <<his>> eyes off Robin as <<he>> hands out sweets.<br><br>
One of the orphans shoves another over unclear ownership rights of a sweet. You dash over to stop things getting out of hand.<br><br>
<<link [[Next|Robin Trick 5]]>><</link>><br>
:: Robin Trick 5 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You turn back to find the <<person>> resting <<his>> arm above Robin's head. <<Hes>> standing awfully close.<br><br>
"Why don't we go somewhere private,
<<if $halloween_robin_costume is "witch">>
girl," <<he>> says to Robin. "Show me your witchcraft."
<<elseif $halloween_robin_costume is "vampire">>
boy," <<he>> says to Robin. "I have some delicious blood for you too suck."
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>boy<<else>>girl<</if>>," <<he>> says to Robin. "Show me what you're hiding under that sheet."
<</if>>
<br><br><<person1>>
Robin stares at <<his>> feet, too embarrassed to say anything.
<br><br>
<<if $promiscuity gte 35 and $robinromance is 1>>
<<link [[Propose threesome|Robin Trick Threesome]]>><</link>><<promiscuous3>><br>
<</if>>
<<link [[Pull Robin away|Robin Trick Pull]]>><<npcincr Robin love 1>><</link>><<glove>><br>
<<if $robinromance is 1>>
<<link [[Slap|Robin Trick Slap]]>><<npcincr Robin dom -1>><<npcincr Robin love 1>><</link>><<ldom>><br>
<</if>>
<<link [[Ignore|Robin Trick Ignore]]>><</link>><br>
:: Robin Trick Pull [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "<<Hes>> mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<personstop>> The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br>
:: Robin Trick Ignore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The <<person2>><<person>> becomes more bold,
<<if $halloween_robin_costume is "witch" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
and starts groping at <<person1>><<his>> chest and groin. <<He>> feels beneath Robin's skirt, and recoils, backing up against the door. "You're a boy!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<elseif $halloween_robin_costume is "vampire" and $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
and starts groping at <<person1>><<his>> chest and groin. <<He>> feels beneath Robin's trousers, and recoils, backing up against the door. "You're a girl!" <<he>> says. "Fucking pervert." <<He>> gropes for the door handle, as if afraid Robin will pounce if <<he>> takes <<his>> eyes off. <<He>> disappears into the building.
<<else>>
and starts groping at <<person1>><<his>> chest and groin. Robin squirms away, evading the <<person2>><<persons>> excited hands. <<person1>><<He>> hides behind you.
<br><br>
The <<person2>><<person>> hurls verbal abuse at Robin as you leave <<his>> property.
<br><br>
<</if>>
<br><br>
Robin remains quiet as you move to the next house.<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br>
:: Robin Trick Slap [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You march up to the <<person2>><<personcomma>> who turns just in time for a solid slap to the face. Robic covers <<person1>><<his>> eyes. <<person2>>the <<person>> raises <<his>> fists, but you're already stepping forward. You shove <<him>> through the door. It closes behind <<himstop>><br><br>
You turn to find the orphans staring at you.<br><br>
<<link [[Justify it|Robin Trick Justify]]>><<hope -1>><<reb 1>><</link>><<lhope>><<greb>><br>
<<link [[Apologise|Robin Trick Apologise]]>><<stress 6>><</link>><<gstress>><br>
:: Robin Trick Justify [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<person2>>"<<He>> was asking for it," you say. "Harassing people isn't okay, and Robin didn't like <<himstop>>"
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br>
:: Robin Trick Apologise [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"Sorry everyone," you say. "You shouldn't hit people like that. I lost my temper. Thats no excuse."
<br><br>
Robin remains quiet as you move to the next house, but stays close to you. You hear the orphans whisper and giggle amongst themselves. You think they'll be talking about your temper for a while.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br>
:: Robin Trick Threesome [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $seductiondifficulty to 8000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
You walk up to Robin and the <<person2>><<personstop>> "Why don't the three of us find somewhere private?," you ask. "The orphans will be okay for a few minutes."
<<promiscuity3>>
<<if $seductionrating gte $seductionrequired>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet, <span class="green">but nods.</span>
<br><br>
You tell the orphans you won't be long, before being led into the house. You pass a noisy room. It sounds like there's a party inside. You enter a ground-level bedroom, and the <<person2>><<person>> closes the door behind you.<br><br>
Despite <<his>> initial interest in Robin, it's you <<he>> pounces on.<br><br>
<<link [[Next|Robin Trick Sex]]>><<set $sexstart to 1>><</link>><br>
<<else>>
"Sure," the <<person>> says. Robin keeps <<person1>><<his>> eyes locked on <<his>> feet <span class="red">and shakes <<his>> head.</span>
<br><br>
You take Robin's hand and try to pull <<him>> away. The <<person2>><<person>> grasps <<person1>><<his>> other arm and tugs. "<<Hes>> mine," the <<person2>><<person>> growls. "Fuck off."
<br><br>
You tussle back and forth, until Robin snatches <<person1>><<his>> arm away from the <<person2>><<personstop>> The sudden release almost topples you both. Robin clutches your waist. <<person1>><<Hes>> trembling.
<br><br>
The <<person2>><<person>> glares as you leave the property, but doesn't say anything more.
<br><br>
<<link [[Next|Robin Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<</if>>
:: Robin Trick Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 200>><<promiscuity5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
<span id="next"><<link [[Next|Robin Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Trick Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
The <<person2>><<person>> collapses on the bed, one arm over <<his>> face. <<He>> starts to snore. <<promiscuity3>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<elseif $enemyhealth lte 0>>
The <<person2>><<person>> collapses on the bed. You grasp Robin's arm and flee the room.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyanger gte 20 or $consensual isnot 1>>
"St-stop," Robin stammers. "Stop. I don't like this. It's too rough."
<br><br>
"You think this is rough?" the <<person2>><<person>> complains. <<He>> doesn't push the point, but returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<<else>>
"Fucking make up your mind," the <<person2>><<person>> complains. <<He>> returns to <<his>> party in a bad mood.
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you and Robin return to the orphans. Robin doesn't say anything, but kisses you on the cheek as you leave the building.
<br><br>
<</if>>
Robin remains quiet as you move to the next house, but stays close to you.
<br><br>
<<link [[Next|Robin Trick 6]]>><<pass 30>><</link>>
:: Robin Trick 6 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<npc Robin>>You continue between houses, gathering more and more treats. The sun hangs low in the sky. "We should head back," Robin says. "I think the orphans are getting tired."
<br><br>
You return to the orphanage, bags full of sweets.<<ghope>><<hope 1>>
<br><br>
<<link [[Next|Robin Trick 7]]>><<pass 60>><</link>><br>
:: Robin Trick 7 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"Remember," Robin announces in a hushed tone once outside the orphanage. "Don't let Bailey know. They're busy today, but be careful anyway."
<br><br>
You walk with Robin to <<his>> room. <<if $halloween_robin_costume is "ghost">><<He>> pulls the sheet off <<his>> head.<<else>><<Hes>> still dressed as a $halloween_robin_costume.<</if>> <<He>> looks tired, but smiles at you. "Thank you for coming," <<he>> says. "It made the orphans easier to manage."
<br><br>
<<link [[Hug (0:05)|Robin Trick Hug]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>><br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Trick Kiss]]>><<set $sexstart to 1>><<npcincr Robin love 1>><</link>><<promiscuous1>><<glove>><br>
<</if>>
<<link [[Talk (0:05)|Robin Trick Talk]]>><<npcincr Robin love 1>><<pass 5>><</link>><<glove>><br>
:: Robin Trick Hug [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You embrace Robin, and <<he>> squeezes you back. <<He>> rests <<his>> head on your shoulder. You hold <<him>> for a few minutes, listening to <<him>> breathe, until <<he>> pulls away.
<br><br>
"My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>><br><br>
<<robinoptions>>
:: Robin Trick Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You chat with Robin, until <<he>> jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>><br><br>
<<robinoptions>>
:: Robin Trick Kiss [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
You climb atop Robin, pushing <<him>> down onto the bed. <<He>> gasps as your lips meet.<br><br>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Trick Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Trick Kiss]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Trick Kiss Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. "I'm so lucky to have you," <<he>> says, burying <<his>> face in your neck.<<promiscuity1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
Robin jerks to <<his>> feet. "My sweets!" <<he>> says. "I almost forgot." <<He>> lifts <<his>> bag and rifles through the contents. "There are so many," <<he>> says. <<He>> points at your bag. "We can trade the ones we don't like."
<br><br>
You swap sweets with Robin, though <<he>> has trouble making up <<his>> mind, until <<he>> eats one too many and lies back on the bed.<<stress -18>><<trauma -18>><<lltrauma>><<llstress>><br><br>
<<robinoptions>>
| TheDivineHeir/degrees | game/overworld-town/special-robin/halloween.twee | twee | mit | 26,326 |
:: Robin's Lemonade [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $robinlemonadeintro isnot 1>><<set $robinlemonadeintro to 1>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.
<br><br>
"Hey," <<he>> says as you draw close. <<He>> beams. "It's nice to see you. I want you to try my lemonade." <<He>> mixes together water, lemon juice and sugar and hands you the glass. "On the house." It's very sweet.
<br><br>
<<else>>
<<npc Robin>><<person1>>You see Robin stood behind <<his>> lemonade stand. <<He>> waves when <<he>> sees you.
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br>
:: Robin's Lemonade Help [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<npc Robin>><<person1>>
<<if $hour gte 17>>
"I'd like help carrying my stuff home," Robin says. "People don't buy much lemonade once it's this late.
<br><br>
You walk with Robin back to the orphanage.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
<<He>> smiles.
<<if $rng gte 61>>
<<if $robinsignintro isnot 1>><<set $robinsignintro to 1>>
<<He>> crouches behind the stand, and emerges holding a sign. It has "Robin's Lemonade" written on it, with directions beneath. "Could you walk across the beach carrying this? More customers would help a lot."
<br><br>
<<else>>
"Could you advertise my stand again? It really helped last time."
<br><br>
<</if>>
You take the sign and walk down the beach.
<br><br>
You see people read the sign, but don't know if any are convinced by it.
<<famebusiness 1>>
<br><br>
<<link [[Keep trying|Robin's Lemonade Sign]]>><</link>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt with potential customers|Robin's Lemonade Flirt]]>><<famebusiness 1>><</link>><<promiscuous2>>
<br>
<</if>>
<<elseif $rng gte 21>>
"I need more water. I go through it so quickly. I don't like asking because it's heavy, but could you buy some more? You'll need to go to the High Street to find it cheap. They charge too much nearby." <<He>> hands you £2. "That's enough for a large bottle."
<br><br>
As you leave the beach you see a shop selling large bottles of water. Robin was right, it's expensive here. It would be much harder to carry the water all the way from the High Street though.
<br><br>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<<set $skulduggerydifficulty to 200>>
<<link [[Steal the water|Robin's Lemonade Steal]]>><<crimeup 20>><</link>><<skulduggerydifficulty>><<crime>>
<br>
<<if $promiscuity gte 15>>
<<link [[Flirt for cheaper water|Robin's Lemonade Seduction]]>><</link>><<promiscuous2>>
<br>
<</if>>
<<else>>
"I have everything I need. You're welcome to stay though. I would like the company."
<br><br>
You keep Robin company while <<he>> runs the stand, and chat with <<him>> while there are no customers.
<<npcincr Robin love 1>><<glove>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
<<if $danger gte (9900 - $allure) and $robinbeachpolice isnot 1>><<set $robinbeachpolice to 1>>
<<endevent>><<generate1>><<generate2>><<person1>>A <<person>> and <<person2>><<personcomma>> both dressed in police uniforms, approach the stand. "Welcome," Robin begins. "One pound for fresh-"
<br><br>
"Shush," <<person1>>the <<person>> interrupts. "We're here to see your permit."
<br><br>
"P-permit?" Robin asks.
<br><br>
"That's right. Don't tell me you don't have one?"
<br><br>
"I don't think the kid has one," the <<person2>><<person>> says. "That's twenty years in prison, easy." The colour drains from Robin's face.
<br><br>
"Yeah," the <<person1>><<person>> says. "Or we can fine you £100. Up to you."
<br><br>
Robin starts counting out the money with shaking hands.
<br><br>
<<link [[Comfort Robin|Robin's Lemonade Comfort]]>><</link>>
<br>
<<if $money gte 10000>>
<<link [[Pay for Robin|Robin's Lemonade Pay]]>><<set $money -= 10000>><<set $robinpolicepay to 1>><<famegood 3>><</link>>
<br>
<</if>>
<<if $promiscuity gte 35>>
<<link [[Offer your body|Robin's Lemonade Offer]]>><<famegood 3>><<set $robinpolicebody to 1>><</link>>
<br>
<</if>>
<<if $submissive lte 500>>
<<link [[Intimidate|Robin's Lemonade Intimidate]]>><<set $submissive -= 1>><</link>><<defianttext>>
<br>
<</if>>
<<else>>
"Thank you for spending time with me," <<he>> says after a while.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>>
<</if>>
<</if>>
:: Robin's Lemonade Sign [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<generate2>><<person2>>
You walk to the other end of the populated part of the beach, and then back to Robin. <<Hes>> servicing a <<personstop>>
<br><br>
"That'll be one pound please."
<br><br>
"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."
<br><br>
Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."
<br><br>
"No," the <<person>> says. "You know what, forget it."
<br><br>
Robin notices you as the <<person>> leaves.<<person1>> "Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Flirt [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<set $seductiondifficulty to 4000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You decide to be more assertive, flirting with potential customers and disarming them with charm. When you return to Robin there's a queue. <<He>> smiles at you.
<br><br>
"I don't know how you did it, but thank you." <<He>> kisses you on the cheek.
<<glove>><<npcincr Robin love 1>><<ltrauma>><<lstress>><<trauma -3>><<stress -6>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<<else>>
<<generate2>><<person2>>
You turn on the charm, but still can't get anyone interested. You return to Robin. <<Hes>> servicing a <<personstop>>
<br><br>
"That'll be one pound please."
<br><br>
"Thanks," the <<person>> says. "You interested in making a little extra? I know a quiet place we could go."
<br><br>
Robin looks confused. "But I need my stand in a busy place so people can see it. Thanks for trying to help though."
<br><br>
"That's not what I-," the <<person>> says. "You know what, forget it."
<br><br>
Robin notices you as the <<person>> leaves.<<person1>>"Business has improved a lot." <<He>> says. "Thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<</if>>
:: Robin's Lemonade High [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You walk to the High Street and buy a large bottle of water. You return to the beach. Robin waves at you. "Thank you. I'd need to close the stand if not for you." <<He>> hugs you.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Buy [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You buy four large bottles of water and haul them back to Robin. Their weight makes it slow going as you need to take frequent breaks, but it's not too far. Robin rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."
<br><br>
"I found it discounted at a closer shop," you say.
<br><br>
"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Steal [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.
<br><br>
<<endevent>><<npc Robin>><<person1>>
You keep pushing it all the way back to Robin. <<His>> eyes widen when <<he>> sees you. "I've never thought of that," <<he>> says. "You're so clever." You quietly leave the £2 <<he>> gave you on the counter.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
<<else>>
You enter the shop and start loading up a trolley with large bottles of water. Once done, you pretend to browse and wait. A talkative customer strikes up a conversation with the <<person>> behind the counter, giving you your chance. You push the trolley from the shop.
<br><br>
An arm grabs your shoulder. It's the <<personstop>> "You little shit. I'll teach you to steal from me."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Robin's Lemonade Seduction [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<generate1>><<person1>>
<<set $seductiondifficulty to 6000>>
<<seductioncheck>>
<br><br>
<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>>
<br><br>
<<promiscuity2>>
<br><br>
<<if $seductionrating gte $seductionrequired>>
You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"
<br><br>
<<He>> walks to the door and locks it. "Alright, whore. Show me what you can do."
<br><br>
<<link [[Next|Robin's Lemonade Steal Molestation]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
You lean on the counter in a nearby shop. A <<person>> stands behind it. You look <<him>> in the eyes and smile playfully. "I'm really thirsty," you say. "I need several large bottles of water, but I have no money." You lower your voice. "Maybe there's some other way I can pay?"
<br><br>
<<He>> doesn't look impressed. "I can't give away shit to every slut who comes in here. Pay up or piss off."
<br><br>
<<endevent>><<npc Robin>><<person1>>
<<link [[Go to the High Street|Robin's Lemonade High]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Buy water with your own money (£20)|Robin's Lemonade Buy]]>><<set $money -= 2000>><</link>>
<br>
<</if>>
<</if>>
:: Robin's Lemonade Steal Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 150>>
<<set $rescue to 1>>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $rescue is 1 and $alarm is 1>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin's Lemonade Steal Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Robin's Lemonade Steal Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You can have the water," <<he>> says. "Fair price for a whore."
<br><br>
<<elseif $enemyhealth lte 0>>
"Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours." <<He>> hobbles away.
<br><br>
<<elseif $finish is 1>>
"Fucking tease," <<he>> says. "Take your damn water and get out."
<br><br>
<<else>>
<<set $rescued += 1>>
Your cry attracts attention. Heads turn up and down the street. The <<person>> backs away from you, aware of how this must look. "Fucking <<bitchcomma>>" <<he>> says. "Keep your damn water. You'll get yours."
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin, who rushes over to help when <<he>> sees you. "How did you-" <<he>> pauses. "You can't have carried these all that way."
<br><br>
<<if $pain gte 40>>
<<He>> sees your tears. "What's wrong?" <<he>> asks, putting <<his>> arms around you. You sob into <<his>> shoulder and feel a little better.<<lpain>><<set $pain -= 20>>
<br><br>
<</if>>
"I found it discounted at a closer shop," you say.
<br><br>
"You're so good with money. Thank you." You quietly leave the £2 <<he>> gave you on the stand.
<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Comfort [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
You put your arm around Robin's shoulders, which steadies <<him>> a bit. The crooked police take the money and leave.
<br><br>
Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "W-what am I going to do?" <<he>> sobs. You hold <<him>> tight until <<he>> calms down. "Th-thank you."
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Pay [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"I'll pay," you say. Robin shakes <<his>> head, but can't seem to form words. You gently push <<him>> aside and hand your money to the police.
<br><br>
Once they're gone, Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." <<He>> calms down a bit <<he>> puts the money back beneath the stand.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Offer [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You gently push Robin to the side and lean forward. "Wouldn't you rather have some fun with me?" you whisper.
They smile. "Sure," the <<person1>><<person>> says. "That'd work."
<br><br>
Robin looks confused. "I'm going to work this out with them," you say. "I'll be back later."
<br><br>
Robin hugs you. "Okay. See you soon."
<br><br>
You walk off the beach with the police. Their car is parked in a nearby alley. "Get in," the <<person2>><<person>> says. You climb in the back seat and <<he>> follows close behind. The <<person1>><<person>> gets in on the other side.
<br><br>
<<link [[Next|Robin's Lemonade Offer Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
:: Robin's Lemonade Intimidate [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You clench your fists in anger. "What would your superior think about you shaking down lemonade stands?"
<br><br>
The <<person1>><<person>> laughs. "Don't pretend anyone cares." <<He>> looks back at Robin. "Pay up!" <<He>> snaps, making Robin jump in fright.
<br><br>
"And I'm sure you've been giving them their cut, right?" The <<person2>><<person>> looks nervous.
<br><br>
"Shut up, slut," the <<person1>><<person>> says, but the <<person2>><<person>> turns to <<person1>><<himstop>>
"This sounds like a headache. I think we leave this one."
<br><br>
"Fine," the <<person>> snarls. <<He>> looks at you. "I'll remember your face."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin bursts into tears and buries <<his>> head in your shoulder. "I-I," <<he>> sobs. "I was so scared. Thank you." Once <<he>> calms down a bit <<he>> puts the money back beneath the stand.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Offer Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemytrust -= 50>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin's Lemonade Offer Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Robin's Lemonade Offer Molestation Finish [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Cheaper than the brothel," the <<person1>><<person>> says. <<He>> opens the car door. "Go back to your friend."
<br><br>
<<elseif $enemyhealth lte 0>>
You knock the <<person1>><<person>> into the brake. The car starts to roll out into the road, and they both scramble to fix it. You seize the opportunity and escape.<<crime>><<crimeup 100>>
<br><br>
<</if>>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<tearful>> you walk back to Robin. <<He>> runs up to you when <<he>> sees you.
<br><br>
<<if $pain gte 40>>
<<He>> sees your tears and hugs you.
<<else>>
<<He>> hugs you.
<</if>> "I hope they didn't hurt you," <<he>> says.
<br><br>
"N-no," you say. "Everything's fine."<<npcincr Robin love 1>><<glove>>
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><</link>>
<br>
:: Robin's Lemonade Set [nobr]
<<set $outside to 1>><<set $location to "beach">><<effects>>
You help Robin carry <<his>> equipment to the beach. "Thank you for the help," <<he>> says. "It's hard carrying it all on my own." <<He>> starts juicing lemons.
<br><br>
<<endevent>>
<<link [[Offer help (0:30)|Robin's Lemonade Help]]>><<npcincr Robin love 1>><<pass 30>><</link>><<glove>>
<br>
<<link [[Leave|Beach]]>><<endevent>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-town/special-robin/lemonade.twee | twee | mit | 20,339 |
:: Robin's Room Entrance [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robindebt gte $robindebtlimit and $robindebtintro isnot 1 and $robinpaid isnot 1>>
<<set $robindebtintro to 1>><<set $robindebtevent to 7>><<set $NPCName[$NPCNameList.indexOf("Robin")].trauma to 100>><<set $robinmissing to 1>><<set $robinconsole to 0>><<set $robindebtknown to 1>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
A <<npc Robin>><<generatec2>><<person2>><<person>> walks by. You grasp <<his>> arm. "Robin always leaves a note," you say. "Has something happened?"
<br><br>
<<if $robindebtknown is 1>>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere."
<br><br>
<<else>>
The <<person>> looks frightened. "D-don't let anyone know I told you," <<he>> says. "But Robin couldn't afford to pay, so Bailey took <<person1>><<him>> somewhere." You wonder why Robin never told you <<he>> had to pay Bailey, and realise you never told Robin either.
<br><br>
<</if>>
"I'm not sure," the <<person2>><<person>> says. "But I think Bailey said something about the <span class="gold">docks.</span> I hope Robin's okay." You release <<person2>><<his>> arm.
<br><br>
<<endevent>>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $robinmissing is 1>>
You go to Robin's room. You knock, but there's no response, nor is there a note on the door. You peek inside. There's no one there.
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $schoolday is 1 and $hour gte 8 and $hour lte 15 and $robinschoolafternoon isnot 1 or $hour lte 15 and $robinschoolmorning is 1 and $robinschoolafternoon isnot 1>>
You go to Robin's room. There's a note on the door. "Gone to school!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 6>>
You go to Robin's room. There's a note on the door. "Sleeping!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<if $debug is 1>>
<<link [[Wait for Robin|$passage]]>>
<<if $time lt 420>>
<<set $rem to 420 - $time>>
<<pass $rem>>
<<else>>
<<set $rem to 1440 - $time + 360>>
<<pass $rem>>
<</if>>
<</link>>
<</if>>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 16 and $robintrauma lt 80>>
You go to Robin's room. There's a note on the door. "Out selling lemonade!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31 and $robinmissing isnot 1>>
You go to Robin's room. There's a note on the door. "Out trick-or-treating!"
<br><br>
<<link [[Leave|Orphanage]]>><</link>>
<br>
<<else>>
<<robinroom>>
<</if>>
:: Robin Hug Stop [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You pull away from Robin.
<br><br>
<<robinoptions>>
:: Robin Trauma Hug [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You hold Robin in your arms. For several minutes <<he>> doesn't move or make a sound. Then <<he>> starts to cry. Just a sob at first, but it builds until <<hes>> almost wailing into your shoulder.
<br><br>
"I, I," <<he>> says between sobs. "C-cant s-stop thinking abou-about it."
<br><br>
"It's okay," you say. "You're safe. I'm here for you."
<br><br>
<<He>> continues crying in your arms.
<<set $pain += 40>>
You realise you're tearing up too. "T-thank you." <<he>> says after some time. "I'm fine now." <<He>> smiles through <<his>> tears. "Can we go to the kitchen? I'm thirsty."
<br><br>
You take <<him>> by the hand and together walk to the kitchen. You pour <<him>> a glass of water while <<he>> leans against the counter, eyes downcast. "I know you're busy," <<he>> says as you hand it to <<himstop>> "I'm going to hide back in my room. I'll be fine. Honest." <<He>> smiles and leaves the kitchen.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
:: Robin Console [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"You sold the console to pay Bailey," you say. Robin nods. "I'm going to buy you a new one."
<br><br>
<<He>> looks at you, mouth agape. "No, it's too expensive," <<he>> says.
<br><br>
"It's my money," you reply. "Come on, you'll have to pick out the games you want."
<br><br>
<<He>> frowns and smiles at the same time, and jumps to <<his>> feet.
<br><br>
You walk to the High Street together. <<His>> pace picks up when the game shop comes into view. Five minutes later <<hes>> holding a large box in <<his>> arms, and you're £400 poorer. <<His>> face beams.
<<He>> runs ahead of you once back on Domus Street, eager to set it up.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><<set $eventskip to 1>><</link>>
<br>
:: Robin Hospital [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"You're hurt," you say to Robin. "You need to see a doctor."
<br><br>
<<He>> shakes <<his>> head. "I want to stay here."
<br><br>
"It's okay," you say. "I'll stay with you. Promise." You stand and hold the door open. <<He>> doesn't budge. "Please," you say. <<He>> grimaces as <<he>> stands.
<br><br>
You don't know if <<he>> would be capable of walking, so you take the bus. <<He>> stares at the ground as you walk <<him>> into the hospital foyer.
<br><br>
<<generate2>><<person2>>It's not very busy. You walk up to reception. "How can I help you?" The <<person>> behind it asks.
<br><br>
"My friend has been hurt," you say. "But I'm not sure how badly. <<person1>><<He>> can't walk properly."
<br><br>
<<person2>>The <<person>> smiles and looks at Robin. "I'll see who's available to see you. Please take a seat."
<br><br>
You don't need to wait long. A <<generate3>><<person3>><<person>> enters the foyer and immediately picks you out. "Please come with me," <<he>> says.
<br><br>
You follow the doctor to <<his>> office, holding Robin's hand to make sure <<person1>><<he>> doesn't run off. Once inside and seated, the doctor examines Robin. <<He>> looks troubled. "I can't see the full extent of <<his>> injuries. You'll need to take your clothes off." Robin tenses and closes <<his>> eyes. You rest your hand on <<himstop>> "It's okay," you say. "The doctor will help you."
<br><br>
You stand to leave and give Robin some privacy, but <<person1>><<he>> grabs your arm. "Please stay," <<he>> says. You sit back down.
<br><br>
The doctor turns away and types something into <<person3>><<his>> computer. Robin starts to strip.<<person1>>
<br><br>
<<link [[Watch|Robin Hospital Watch]]>><<npcincr Robin lust 5>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Look away|Robin Hospital 2]]>><</link>>
<br>
:: Robin Trauma Talk [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You talk with Robin. There are long periods of silence. You don't want to push <<himstop>> <<He>> sometimes mentions the abuse <<hes>> endured. You hold <<him>> when <<he>> cries.
<br><br>
<<robinoptions>>
:: Robin Hospital Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $pronoun is "f">>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> skirt first, revealing white panties spotted with pink hearts. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<br><br>
<<else>>
You watch as Robin strips <<his>> clothes. <<He>> pulls down <<his>> shorts first, revealing white briefs. <<He>> pulls them down next, and makes no move to conceal <<his>> genitals from you. They're bruised and swollen still.
<</if>>
<<promiscuity1>>
<br><br>
You realise <<hes>> looking right at you. "A-am I attractive?" <<he>> asks, keeping <<his>> voice quiet. "The way you were looking at me..." You feel guilty for checking <<him>> out and look away as <<he>> tugs off <<his>> shirt.
<br><br>
<<link [[Next|Robin Hospital 2]]>><</link>>
<br>
:: Robin Hospital 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
The doctor turns back to Robin, now stood naked. <<person3>><<He>> examines Robin from head to toe. "I don't think you need stitches," <<he>> says. "But this is an awful lot of bruising. Are you two siblings?"
<br><br>
"Yes," Robin says. "I mean, no. <<pShes>> like my big <<if $player.appearance is "f">>sister<<else>>brother<</if>> though."
<br><br>
"Where do you live?" the doctor asks.
<br><br>
"At the orphanage," Robin replies.
<br><br>
The doctor frowns. "Some of this needs bandaging. You'll also need painkillers..."
<br><br>
<<person1>>The doctor sees to Robin wounds while you sit and hold <<his>> hand. Robin turns to you once dressed. "I'm a mummy!" <<he>> says, tapping the bandage wrapped around <<his>> head. <<He>> looks cheerful again for just a moment.
<br><br>
Once home, Robin gives you a surprise hug. "Thank you," <<he>> says. <<Hes>> tearful, but smiling. "I feel better already." <<He>> heads back to <<his>> room.
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
:: Robin Walk School [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
You leave the orphanage with Robin and walk to school.
<<if $robinromance is 1>>
<<He>> rubs the back of <<his>> hand against yours. You hold it. You chat with <<him>> as you walk.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<Hes>> limping. You move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays close to you when other people are near.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You chat with <<him>> on the way, though <<he>> falls silent when there are other people near.
<br><br>
<<else>>
You chat with <<him>> on the way.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<endevent>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].love gte random(20, 100) and $NPCName[$NPCNameList.indexOf("Avery")].init is 1 and $robinaverybeat isnot 1>>
<<npc Avery>><<person1>>
<<if $NPCName[$NPCNameList.indexOf("Avery")].rage gte 20 and $averyragerevealed is 1>>
A car pulls up beside you. Robin tenses as the door opens, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. <<He>> scowls at you as <<he>> climbs out. <<He>> grasps your arm. "Get in. Now." <<He>> glances at Robin as <<he>> tugs you towards the waiting vehicle. "Your friend can walk."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].dom gte 91>><<set $robinaverybeat to 1>>
You stumble forward, but then Avery looks over your shoulder. <<His>> rage falters a moment, and a school bag hurtles into <<his>> face. With a cry, <<he>> releases your arm and falls back against <<his>> car. Robin steps forward, retrieves <<endevent>><<npc Robin>><<person1>><<his>> bag, and brings it down on Avery's head. The weighty books inside make a solid impact. "Leave <<phim>> alone!" Robin shouts. "<<pShes>> mine!"
<br><br>
<<endevent>><<npc Avery>><<person1>>
Avery holds <<his>> arms up for protection and scrambles into <<his>> vehicle. <<He>> glares at Robin. "You'll regret that. I promise." <<His>> car screeches away.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin wraps <<his>> arms around you and squeezes. <<Hes>> trembling. <<He>> doesn't stop squeezing until Avery is out of sight.
<br><br>
<<link [[Thank Robin|Avery Walk Thank]]>><<npcincr Robin love 3>><</link>><<gglove>>
<br>
<<link [[Tease Robin|Avery Walk Tease]]>><<npcincr Robin love 1>><<npcincr Robin lust 1>><</link>><<glove>><<glust>>
<br>
<<else>>
<<endevent>><<npc Robin>><<person1>>
Robin looks at <<his>> feet.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Comply|Avery Walk Comply]]>><<npcincr Avery rage -5>><</link>><<larage>>
<br>
<<link [[Refuse|Avery Walk Refuse 2]]>><<npcincr Avery rage 5>><</link>><<garage>>
<br>
<</if>>
<<else>>
<<if $averywalkintro is 1>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'll give you a lift," <<he>> says. "Get in."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<<else>>
A car pulls up beside you. Robin tenses as the window winds down, revealing a <<if $pronoun is "m">>man in a suit<<else>>woman in a smart dress<</if>>. It's Avery. "I'm on my way to work," <<he>> says. "I thought I'd give you a lift." <<He>> glances at Robin. "Your friend can come too."
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin frowns, but waits for your response. <<He>> looks nervous.
<br><br>
<<endevent>><<npc Avery>><<person1>>
<<link [[Reassure Robin|Avery Walk School]]>><</link>>
<br>
<<link [[Refuse|Avery Walk Refuse]]>><<npcincr Avery rage 1>><</link>><<garage>>
<br>
<</if>>
<</if>>
<<set $averywalkintro to 1>>
<<else>>
<<link [[Next|School Front Playground]]>><</link>>
<br>
<</if>>
:: Robin Walk Home [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<npc Robin>><<person1>>You run up to Robin.
<<if $robinromance is 1>>
<<He>> hugs you. "Can we hold hands?" <<he>> says.
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
<<He>> smiles when <<he>> sees you. "H-hey," <<he>> says.
<br><br>
Together you walk back to the orphanage. <<He>> limps, and you move slowly to let <<him>> keep up. <<He>> doesn't seem keen on talking, and stays very close to you whenever other people are around.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't feel safe walking home alone."
<br><br>
Together you walk back to the orphanage. You chat a bit, but <<he>> tenses and falls silent whenever other people are around.
<br><br>
<<else>>
<<He>> smiles when <<he>> sees you. "Hey," <<he>> says. "I'm glad you're here. I don't like walking home alone."
<br><br>
Together you walk back to the orphanage, chatting as you go.
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>>
<br><br>
<</if>>
<</if>>
<<npcincr Robin love 1>>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
:: Docks_Robin [nobr]
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<set $docksrobinintro to 1>><<set $robindebtknown to 1>>
<<npc Robin>><<person1>>You search the docks for Robin. You find <<him>> strapped naked to a table on board a yacht. <<His>> body is covered in welts and bruises. <<He>> looks right through you, <<his>> eyes glazed and empty.
<br><br>
<<endevent>>
<<generate1>><<generate2>><<generate3>>There are three <<people>> on board. Two of them are arguing. "You fucking broke the toy already," the <<person1>><<person>> says. "We haven't even cast off yet."
<br><br>
"I was only testing it," the <<person2>><<person>> responds. "How was I to know it would break so easily?"
<br><br>
"You went completely mental with that whip," the <<person1>><<person>> says. "Now look." <<He>> grabs Robins genitals and tugs. It looks very painful, but Robin doesn't make a sound. "It's not gonna be any fun fucking that."
<br><br>
"What do you want me to do? It's not like we can get a refund."
<br><br>
"Ladies," the <<person3>><<person>> says. "We have company." They look at you.
<br><br>
<<if $submissive gte 1150>>
"L-let my friend go," you say. "What you're doing is wrong."
<br><br>
<<elseif $submissive lte 850>>
"Let my friend go," you say. "Or else."
<br><br>
<<else>>
"Let my friend go," you say.
<br><br>
<</if>>
<br><br>
They pause for a moment, then burst into laughter. "Sure thing," the <<person1>><<person>> says. "Just get your little butt on here, and we'll let your friend go. If not, piss off. We're about to set sail."
<br><br>
<<link [[Take Robin's place|Docks_Robin Swap]]>><</link>>
<br>
<<link [[Fight|Docks_Robin Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<link [[Leave|Mer Street]]>><<endevent>><</link>>
<br>
:: Docks_Robin Swap [nobr]
<<set $outside to 1>><<set $location to "sea">><<effects>>
<<set $robindebtevent to 0>><<set $robinmissing to 0>>
The <<person1>><<person>> unties Robin, who doesn't seem to be aware of what's happening. They shove you on the table instead, and soon have you bound.
<br><br>
<<robinpay>>
<<upperruined>><<lowerruined>><<underruined>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
"You won't be needing these," the <<person2>><<person>> says, tearing off your clothing. "Right, lets go."
<br><br>
The yacht starts to move. You see Robin lying on the dock, but the <<person3>><<person>> steps in the way. "So what will we do with you?"
<br><br>
"We could use <<phim>> as bait," the <<person2>><<person>> suggests. "Bet we'd catch something big."
<br><br>
"Don't be daft," the <<person1>><<person>> says. "We'd sink the boat. Anyway, I want to fuck <<phim>> properly at some point."
<br><br>
They argue for a while, the topic of conversation moving away from you. You're left alone as they drink and steer the yacht away from shore.<<pass 30>>
<br><br>
<<link [[Next|Docks_Robin Swap 2]]>><</link>>
<br>
:: Docks_Robin Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 80>>
You jump onto the boat. "Good <<girlcomma>> now-" you interrupt <<him>> with a punch to <<his>> stupid face.
<<set $enemyhealth -= 20>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Docks_Robin Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Docks_Robin Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Docks_Robin Fight Finish [nobr]
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
The <<person1>><<person>> tumbles backwards off the boat. The others run over to help <<him>> back up. You seize the opportunity and lead Robin off the yacht before they notice you escaping.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Docks_Robin Rescue]]>><</link>>
<br>
<<else>>
You collapse in a heap. "Someone make room for the fresh one."
<br><br>
<<link [[Next|Docks_Robin Swap]]>><<clotheson>><</link>>
<br>
<</if>>
:: Docks_Robin Rescue [nobr]
<<set $outside to 1>><<set $location to "docks">><<effects>>
<<npc Robin>><<person1>><<set $robindebtevent to 0>><<set $robinmissing to 0>>
You hold Robin close and move away from the docks. You're trying to work out where to find something to keep Robin warm when a car pulls up. It's Bailey.
<br><br>
<<endevent>><<npc Bailey>><<person1>>"You got away sooner than I expected," <<he>> says to Robin, who doesn't respond. Bailey looks at you. "I'll take <<endevent>><<npc Robin>><<person1>><<him>> from here. Or would you rather <<he>> walk through town like that? You can walk."
<br><br>
Bailey shoves Robin into the back seat, and drives away.
<br><br>
<<endevent>>
<<robinpay>>
<<link [[Next|Mer Street]]>><</link>>
<br>
:: Bailey's Office [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Bailey>><<person1>>
<<if $hour lte 6 or $hour gte 10>>
You enter Bailey's office. <<Hes>> not there. <<He>> should be around between 7 and 9 in the morning.
<br><br>
<<else>>
You enter Bailey's office and find <<him>> sitting at <<his>> desk.
<<if $baileyvisit isnot 1>><<set $baileyvisit to 1>>
<<He>> looks at you. "You better not waste my time."
<br><br>
<<else>>
<<He>> glares at you. "You again? Piss off."
<br><br>
<</if>>
<<if $robinpaid isnot 1 and $robindebtknown is 1>>
<<link [[Take on Robin's debt|Bailey's Office Robin]]>><</link>> <span class="red">(doubles weekly payment)</span>
<br>
<</if>>
<<if $pub_hack_job is 3 and not $hacker_tasks.includes("bailey")>>
Bailey is working on something on <<his>> computer. You have the hacker's device ready.
<br><br>
<<set $skulduggerydifficulty to 800>>
<<link [[Trick Bailey|Bailey's Office Hack]]>><<set $phase to 1>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
:: Bailey's Office Robin [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"You want to take on that worthless waif's debt? Why?" Bailey says. "Don't answer. I don't care." <<He>> smiles. "People pay more for your ass anyway."
<br><br>
<i>Taking on Robin's debt is irreversible.</i>
<br><br>
<<link [[Confirm|Bailey's Office Robin 2]]>><</link>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
:: Bailey's Office Robin 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $robinpaid to 1>>
<<set $rentmoney *= 2>>
"Fine," Bailey says. "You owe me <span class="red">£<<print $rentmoney / 100>></span> for this week then. I'd get busy if I were you."
<br><br>
<<endevent>>
<<link [[Next|Orphanage]]>><</link>>
<br>
:: Docks_Robin Swap 2 [nobr]
"So," the <<person1>><<person>> slurs. "If we did use <<phim>> as bait, I bet we'd catch a whale."
<br><br>
"There aren't whales here, idiot," the <<person2>><<person>> responds. "And they don't fish for whale like that."
<br><br>
"There are whales. I've seen one."
<br><br>
"Liar."
<br><br>
"I know," the <<person3>><<person>> says. "We lower <<phim>> into the water. If there are no whales, we pull <<phim>> back onto the boat. If there are, we can eat whale."
<br><br>
"That's a fantastic idea," the <<person1>><<person>> says as <<he>> staggers to <<his>> feet. They tie a length of rope to your arms and release you from the table. They shove you to the edge of the yacht.
<br><br>
"I've tied the rope down," the <<person3>><<person>> says.
<br><br>
The <<person1>><<person>> and <<person2>><<person>> lift you onto the railing. They push you overboard, and you plunge into the sea.
<br><br>
<<endcombat>>
<<if $voredisable is "f">>
You float to the surface and gasp for air. Something grabs your thighs and tugs you back down. You feel the rope snap.
<br><br>
<<link [[Next|Sea Vore]]>><<unbind>><<set $molestationstart to 1>><<set $sea to 40>><</link>>
<br>
<<else>>
You feel the rope snap, and the boat speeds away from you.
<br><br>
<<link [[Next|Sea]]>><<set $sea to 80>><</link>>
<br>
<</if>>
:: Robin Note [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You read the note.
<br><br>
"<i>I've wanted to tell you this but whenever I try it won't come out. I know you're paying Bailey for me. I feel so relieved and ashamed.
<br><br>
I've started feeling butterflies in my tummy when you talk to me, and when we hug it feels like my body is melting (In a good way). Do you want to be my <<if $player.gender is "m">>boyfriend<<else>>girlfriend<</if>>? It's okay if you don't! If you don't though, pretend you never read this note or I'll die of embarrassment.
<br><br>
Thank you for looking after me,
Robin</i>"
<br><br>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Robin Romance [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"I read the note you left," you say. <<He>> tenses.
<<if $submissive gte 1150>>
"I'm happy you wrote it."
<<elseif $submissive lte 850>>
"It was brave of you to write it."
<<else>>
"It was very sweet."
<</if>>
<br><br>
"I'm sorry," <<he>> says. "I didn't mean to embarrass you." You lean forward and kiss <<himstop>><<glove>><<npcincr Robin love 1>><<garousal>><<ltrauma>><<lstress>><<arousal 6>><<trauma -6>><<stress -12>>
<br><br>
You take <<his>> hands in your own, and hold them for a moment. You feel <<his>> pulse racing. You pull away, but <<he>> leans forward and kisses you again. <<His>> cheeks are wet with tears.
<br><br>
You pull away again, this time turning aside so <<his>> kiss lands on your cheek. <<He>> keeps kissing you. You laugh as <<he>> nuzzles your neck. "I love you," <<he>> whispers.
<br><br>
<<robinoptions>>
:: Robin Stroke [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinromance is 1>>
<<He>> makes a satisfied sound. "I feel so safe with you," <<he>> says.
<br><br>
<<else>>
You stroke <<his>> hair. "Stop," <<he>> says. "You'll make me fall asleep." You move your hand away. "I didn't mean actually stop."
<br><br>
<</if>>
<<robinoptions>>
:: Robin Kiss [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 200>><<npckiss>><<set $enemyarousalmax to 500>><<npcidlegenitals>>
You lie down next to <<him>> and gently turn <<his>> head to face you. You kiss. <<He>> forgets about the game.<<promiscuity1>>
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiss Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiss]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Options [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You are with Robin in <<his>> room.
<br><br>
<<robinoptions>>
:: Robin Kiss Finish [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you. <<Hes>> smiling and looks content.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Not so rough!" Robin says.
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $finish is 1>>
"I hope we continue later," Robin says, smiling.
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<<npc Robin>><<person1>>
<br><br>
<<robinoptions>>
:: Canteen Lunch Intervene [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
You walk over to Robin.
<<if $submissive gte 1150>>
"S-stop," you say. "That's my friend."
<<elseif $submissive lte 850>>
"Hey, losers." You shout.
<<else>>
You stand between Robin and the delinquents.
<</if>>
<br><br>
One of them, a <<generatey1>><<person1>><<personcomma>> laughs. "Aww, is this your girlfriend? How cute." <<His>> fist clenches. "Looks like I get to show both of you your place."
<br><br>
<<link [[Next|Canteen Lunch Fight]]>><<set $fightstart to 1>><</link>>
<br>
:: Canteen Lunch Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>
<<if $cool lte 40>>
You sit down next to Robin. The other students at the table pick up their food and leave, afraid of being seen with you. Robin doesn't care. "Hey," <<he>> says.
<<else>>
You sit down next to Robin. "Hey," <<he>> says.
<</if>>
<<if $pain gte 40>>
<<He>> looks concerned. "What's wrong?" <<He>> puts <<his>> arms around you. "It's okay, I think I have a tissue." You feel a bit better.
<<set $pain -= 20>>
<<elseif $rng gte 91>>
"How was maths? I wish I was better at it."
<<elseif $rng gte 81>>
"I'm having a good day today."
<<elseif $rng gte 71>>
"I heard the funniest joke."
<<elseif $rng gte 61>>
<<if $stress gte 6000>>
"Are you okay? You look a bit stressed out."
<<else>>
"I hope you're not pushing yourself too hard."
<</if>>
<<elseif $rng gte 51>>
<<if $arousal gte 6000>>
"Your face is red. Are you too warm?"
<<else>>
"I always hope we get to eat together."
<</if>>
<<elseif $rng gte 41>>
"I'm not really hungry today."
<<elseif $rng gte 31>>
"The food here's better than at the orphanage."
<<elseif $rng gte 21>>
<<He>> looks happy. "An older <<girl>> said I was <<if $pronoun is "m">>handsome<<else>>pretty<</if>>!"
<<elseif $rng gte 11>>
"Thank you for sitting with me."
<<else>>
"I wish the other teachers were more like Doren."
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active" and $NPCName[$NPCNameList.indexOf("Kylar")].love gte 60 and random(1, 100) gte 50>>
<<endevent>><<npc Kylar>><<person1>>
You chat with Robin while eating, until you are interrupted by someone forcing themselves between you. Kylar squeezes onto the seat, looks at you and smiles. "You d-didn't see me over there," <<he>> says. "It's okay. I don't mind moving."
<br><br>
<<link [[Tell Kylar to go away|Kylar Canteen Away]]>><<npcincr Kylar love -1>><<npcincr Kylar rage 5>><</link>><<llove>><<ggsuspicion>>
<br>
<<link [[Let Kylar stay|Kylar Canteen Stay]]>><<npcincr Kylar love 1>><<npcincr Kylar rage -1>><</link>><<glove>><<lsuspicion>>
<br>
<<else>>
You have a pleasant chat with <<him>> while eating. "I'm going to wait in the classroom," <<he>> says when you're done. "I don't like being late." <<He>> hugs you.
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Kylar")].state is "active">>
Kylar watches from across the canteen.<<gsuspicion>><<npcincr Kylar rage 1>>
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>>
:: Canteen Lunch Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyhealthmax -= 100>>
<<set $enemyhealth -= 100>>
<<set $enemyanger += 150>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Canteen Lunch Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Canteen Lunch Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Canteen Lunch Fight Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> friends laugh, "Did this little shit just make you cum?"
<br><br>
"N-no," <<he>> says, <<his>> face turning red. The other delinquents find it so amusing they forget about Robin.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush too. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."
<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<elseif $enemyhealth lte 0>>
"Ow, that hurt," <<he>> says. "I think I need the nurse." <<His>> friends follow and tease <<him>> as <<he>> leaves the canteen. <<tearful>> you stand tall and triumphant.<<ltrauma>><<lstress>><<gcool>><<trauma -6>><<stress -12>><<status 1>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
You fall to the ground, too hurt to continue fighting. "That's right," the <<person1>><<person>> says. "Get on the ground like the bitch you are." <<He>> and <<his>> friends laugh their way from the canteen.<<lcool>><<status -10>>
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin's arms wrap around you from behind. "You saved me," <<he>> says. "My hero." You feel your face flush. You sit and chat with Robin while you eat. "I'm going to wait in the classroom." <<He>> says when you finish. "I don't like being late."<<ltrauma>><<lstress>><<trauma -2>><<stress -4>><<pass 20>>
<br><br>
<<clotheson>>
<<endcombat>>
<</if>>
<br><br>
<<link [[Next|Canteen]]>><</link>>
:: Bed Robin Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<npckiss>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bed Robin Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bed Robin Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Bed Robin Sex Finish [nobr]
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<npc Robin>><<person1>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<endcombat>>
<<link [[Next|Bed]]>><</link>>
<br>
:: Robin Room Bed [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<He>> blushes and looks away. "Y-yes," <<he>> says. "You can stay."
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<He>> turns off the light and you hear <<him>> shuffle around. Probably undressing. You undress yourself, and climb into the bed. <<He>> climbs in beside you.
<br><br>
<<He>> rolls over and hugs you. Your heart races as you feel <<his>> bare body against yours.
<br><br>
<<link [[Next|Robin Room Bed Sex]]>><<set $sexstart to 1>><</link>>
<br>
:: Robin Room Bed Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Room Bed Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Room Bed Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Room Bed Sex Finish [nobr]
<<set $outside to 0>><<set $location to "home">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<<His>> eyes shut, and <<he>> falls into a gentle sleep.
<br><br>
<<clotheson>>
<<endcombat>>
<<pass 1 hour>>
<<npc Robin>><<person1>>
You lie with Robin, feeling <<him>> breathe beside you. After a time, you leave the bed and sneak back to your room.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
:: Robin Hug [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinroomentered is 1>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You desperately cling to Robin with your entire body and almost wind up pulling <<him>> down to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling to Robin's shoulders and bury your head in <<his>> back. Robin doesn't seem to know what to make of this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin from behind and rest your head against <<his>> shoulder. Robin doesn't seem to know what to make of this.
<<else>>
You happily take Robin in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<<else>>
<<if $trauma gte ($traumamax / 7) * 3 or $stress gte ($stressmax / 7) * 5>>
You lose control of yourself and throw yourself into Robin's chest, tackling <<him>> to the bed and clinging tightly to <<his>> body. Robin seems stunned by this.
<<set $robinstunned to 1>>
<<elseif $trauma gte ($traumamax / 7) * 2 or $stress gte ($stressmax / 7) * 3>>
You cling tightly to Robin's chest, nearly tackling <<him>> to the bed. Robin seems to be somewhat startled by this.
<<elseif $trauma gte ($traumamax / 7) * 1 or $stress gte ($stressmax / 7) * 1>>
You wrap your arms around Robin's shoulders and bury your head in <<his>> neck. Robin doesn't seem to know what to make of this.
<<else>>
You happily saunter over to Robin and take <<him>> in your arms. <<He>> doesn't seem to know what to make of this.
<</if>>
<</if>>
<br><br>
<<robinhug>>
:: Robin Hug Break [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robinhugbreak gte 1>>
You cling tightly to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Oh no, something happened again, didn't it?" <<He>> hugs you back, doing <<his>> best to give comfort as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares with a serious face. "We need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.
<br><br><br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 80>><<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you, looking like <<he>> is on the verge of a panic attack as <<he>> tries to figure out how to respond to your distress.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> says, stroking your back as <<he>> gives more soothing promises about how to deal with the problem.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $robinhugbreak gte 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. "Not again! What happened!?" <<He>> hugs you back, doing <<his>> best to comfort you as you unload everything that happened to you.
<br><br>
"This is really bad!" Robin declares, looking serious. "We really do need to tell somebody!" Robin has a far-off expression as <<he>> tries to soothe you.
<br><br>
<<robinhug>>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 or $robinbaileyhelp gte 1>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry loudly.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. <<He>> wraps <<his>> arms around you and looks uneasily about the room, but <<he>> allows you to continue. <<He>> tries to soothe you as you manage to talk past your tears and unload everything that has happened to you.
<br><br>
"Th-that's awful!" Robin responds with a horrified face. "This… we've got to tell somebody!" <<He>> tries to struggle out of your grip, but you cling tight to <<himstop>> Eventually, <<he>> relents and stays until you finish crying.
<br><br>
<<robinhug>>
<<else>>
<<set $robinhugbreak to 1>>
You cling tight to Robin and nearly tackle <<him>> to the bed as you whimper and cry.
<br><br>
"Wh-what's wrong!?" Robin yells, horrified at your behaviour. You are ashamed to show this kind of face to <<himcomma>> but you have been pushed too far. There is no putting you back together at this point.
<br><br>
Robin struggles out of your grip and stands up. "W-wait here! I'll go get someone to help!" With that, <<he>> runs from the room, leaving you feeling abandoned. You trusted <<him>> to show your vulnerable side, and now <<hes>> probably about to bring Bailey in here to see you in this state.
<br><br>
<<link [[Stay|Robin Hug Break 2]]>><<set $phase to 1>><<trauma 6>><<stress 6>><<npcincr Robin love 1>><</link>><<gtrauma>><<gstress>><<glove>>
<br>
<<link [[Go to your room (0:05)|Robin Hug Break 2]]>><<pass 5>><<set $phase to 2>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<<link [[Run away|Robin Hug Break 2]]>><<set $phase to 0>><<npcincr Robin love -1>><</link>><<llove>>
<br>
<</if>>
:: Robin Hug Break 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You can't be in here when Robin comes back with Bailey. You manage to gather yourself, pick yourself up and dash full-long right out of the building.
<br><br>
<<endevent>>
<<link [[Next|Domus Street]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You curl up into a fetal position and place your hands over your face as you continue to sob. A few minutes later you hear someone come stomping in, and you are pulled up to a sitting position by your hair.
<br><br>
<<endevent>><<npc Bailey>><<person1>>
"What the hell is your problem!?" Bailey growls at you. <<He>> looks you over with a harsh gaze and then slaps you across the face. "Shut up. You got this kid worried enough to bother me. I'm not wasting my time with you."
<br><br>
"Stop bothering me with useless crap." Bailey says to Robin as <<he>> barges from the room.
<br><br>
<<endevent>><<npc Robin>><<person1>>
Robin rushes over to you and holds your arm. <<He>> stares out the door in disbelief as you gather yourself. You are disgusted by the whole scenario and run back to your room.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You can't be in here when Robin comes back with Bailey. You gather yourself and make it back to your own room. By the time you get there your frantic tears have calmed to light crying.
<br><br>
Around five minutes later you hear the sound of someone knocking on your door. It's Robin. <<He>> asks if you are in there, but does not wait for an answer and opens the door on <<his>> own.
<br><br>
"There you are!" <<he>> says, running in. "Bailey yelled at me when you weren't in my room. What happened?"
<br><br>
<<link [[Complain (0:05)|Robin Hug Break 3]]>><<set $phase to 0>><<pass 5>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Blame (0:05)|Robin Hug Break 3]]>><<set $phase to 1>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<trauma -6>><<stress -12>><</link>><<ltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Persecute (0:05)|Robin Hug Break 3]]>><<set $phase to 2>><<pass 5>><<npcincr Robin love -1>><<npcincr Robin dom -1>><<stress -12>><<trauma -12>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<<link [[Dismiss|Robin Hug Break 3]]>><<set $phase to 3>><</link>>
<br>
<</if>>
:: Robin Hug Break 3 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You give Robin some complaints about the things that have been happening to you, but you don't trust <<him>> enough to give the full details about what's really been going on so you are vague about the more significant stuff. <<He>> doesn't really seem to know how to respond, and winds up ducking out of your room before you even manage to get all the way through your list of issues.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 1>><<set $robinbaileyhelp to 1>>
You bite back at <<him>> and tell <<him>> it's <<his>> fault for going to Bailey in the first place, and dismiss <<his>> concerns. You eventually send <<him>> out of your room, still embarrassed about such an episode.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<elseif $phase is 2>><<set $robinbaileyhelp to 1>>
You lay into Robin for leaving in the middle of your breakdown and getting Bailey. You yell at <<him>> and chew <<him>> out, redirecting all of the unrealised frustrations from your previous breakdown into anger at Robin for doing something so stupid. <<He>> leaves your room in tears.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<<else>>
You shrug off Robin and refuse to speak to <<himstop>> Eventually, <<he>> takes the hint and leaves.
<br><br>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
<</if>>
:: Robin Hug Cry [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 80 and $robincrycount gte 5>>
<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems to already realise something is wrong and wraps <<his>> arms around you, <<he>> doesn't ask what's going on, but just quietly soothes you with gentle words as <<he>> rubs <<his>> hands on your back. As <<he>> tries to soothe you, you regain the ability to talk past your tears and begin unloading all of the troubles that have happened to you recently.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $robincrycount gte 1>>
<<if $robincrycount is undefined>><<set $robincrycount to 1>><<else>><<set $robincrycount += 1>><</if>>
Robin seems stunned for a moment, but soon adapts to the situation and wraps <<his>> arms around you.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40>>
Robin seems stunned for a moment when <<he>> notices you crying. After a little while <<he>> gently but uneasily hugs you back and lets you stay like that until you finish crying.
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20>>
"Umm…" Robin responds as <<he>> sees you cry on <<his>> shoulder. <<He>> seems uncertain about how to respond, but <<he>> strokes your hair.
<<else>>
You cry silently into Robin's shoulder. <<He>> seems uncomfortable with this, but doesn't stop you.
<</if>>
<br><br>
<<robinhug>>
:: Robin Hug Complain [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $trauma gte ($traumamax / 7) * 3>>
You complain about some of your recent worries. Robin listens to what you have to say but you hold back on some of the more significant happenings. Despite that, just talking about the little things is enough to make life feel a little easier to deal with.
<br><br>
<<robinhug>>
<<else>>
You complain about some of your recent worries. Robin listens to what you have to say and the experience makes it all a little easier to deal with.
<br><br>
<<robinhug>>
<</if>>
:: Robin Hug Cuddle [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You snuggle a bit with Robin and <<he>> seems to be happy enough to wrap <<his>> arms around you and cuddle back.
<br><br>
<<robinoptions>>
:: Robin Complain [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You are feeling irritated about your day, so you begin unloading your emotional stress onto Robin, venting and complaining about the little things that bug you. You leave the bigger things off the table though, you don't really want Robin knowing about that stuff. Robin listens politely.
<br><br>
<<robinoptions>>
:: Robin Blame [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to do what you did with those police. You don't give any details, but you make it clear you are sore about it and don't want to have to do that again. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $robinpolicepay is 1>>
You are feeling irritated at Robin, so you tell <<him>> what you think about having to pay for <<him>> not having a permit. <<He>> hangs <<his>> head and nods.
<br><br>
<<robinoptions>>
<<elseif $rng gte 51>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<his>> taste in video games. It's kinda petty, but it makes you feel better. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<<else>>
You are feeling irritated at Robin, so you tell <<him>> what you think about <<him>> being so naive about things. You kinda make fun of <<him>> a little. <<Hes>> annoyed, but doesn't argue back.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Persecute [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpolicebody is 1>>
You said you were fine with it earlier, but ever since you paid off those cops with your body you have been winding tighter and tighter. You begin unloading on Robin and chewing <<him>> out about not having a permit, and when you are done with that you begin finding every little fault of <<his>> you can possibly dig at <<him>> about. <<He>> doesn't complain, but is in tears by the end of it.
<br><br>
<<robinoptions>>
<<else>>
You've been through a lot. You know none of this is Robin's fault exactly, but you go after <<him>> anyway and chew <<him>> out about every little thing you can think of. <<He>> tears up, but doesn't complain.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Money [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robinpaid isnot 1>>
<<if $robinmoney lte 200>>
"W-well," <<he>> looks away. "Sorry, but I need it." <<He>> looks ashamed.
<br><br>
<<if $submissive gte 500>>
<<link [[Demand the money|Robin Money Demand]]>><<set $submissive -= 1>><<set $robindebt += 1>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>>
<br>
<</if>>
<<robinoptions>>
<<else>>
"Sure." <<he>> says, reaching into <<his>> drawer, pulling out the money then counting it out for you. You make £100.
<<set $money += 10000>><<set $robinmoney -= 100>>
<br><br>
<<robinoptions>>
<</if>>
<<else>>
<<if $robinmoney lte 0>>
"I... I'm sorry, is Bailey really asking for a lot? I'm sorry, I've given you everything I earned already."
<br><br>
<<robinoptions>>
<<else>>
"Y-yeah, Okay." <<he>> says. <<He>> gets out the money and hands it to you. <<He>> looks a little torn. "I-I guess Bailey's demands are a little harsh, huh? I-I'm sorry you have to pay for me too." You make £<<print $robinmoney>>.
<br><br>
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<<robinoptions>>
<</if>>
<</if>>
:: Robin Money Demand [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You demand Robin give you the money,
<<if $submissive gte 850>>
playing all sorts of emotionally manipulative games with <<himstop>>
<<else>>
and you even threaten <<himstop>>
<</if>>
Finally, <<he>> relents and gives you the money. You make £<<print $robinmoney>>. <<He>> looks worried.
<<set $money += ($robinmoney * 100)>><<set $robinmoney to 0>>
<br><br>
<<robinoptions>>
:: Robin Cat [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $robincat isnot 1>><<set $robincat to 1>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Where did you get this anyway?" <<he>> asks, reaching for your cat ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
Robin laughs. "Good Kitty!" <<He>> keeps stroking, and wraps <<his>> other arm around your waist. Your eyes close. There's nothing in the world but Robin's touch.
<br><br>
<<robinoptions>>
<<else>>
You rest your head on Robin's shoulder and rub. <<He>> looks at you and smiles. "Who's a good kitty," <<he>> says, reaching up to stroke your ears. <<His>> touch sends a shiver of pleasure across your scalp and down your spine. You purr.
<br><br>
You rest against <<him>> for a while as <<he>> holds you tight and pets you.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Kiyoura Start [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Whitney>><<person1>>You sit opposite Robin, chatting while you eat. You're just about finished with your meal when you're approached by Whitney and <<his>> crew, "'Sup loser. I need to borrow your <<girlfriend>> for help with my oral assignment," <<he>> says to Robin with a smirk on <<his>> face and a hand on your shoulder.<<endevent>>
<br><br>
Robin looks down, then at you, waiting for your response.
<br><br>
<<link [[Refuse Whitney|Robin Kiyoura canteen fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<<link [[Resentfully go with Whitney|Robin Kiyoura canteen oral]]>><<trauma 6>><<stress 6>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<npcincr Whitney dom 1>><<set $sexstart to 1>><<npcincr Whitney love 1>><</link>><<promiscuous4>><<glove>><<gdom>>
<br>
<</if>>
:: Robin Kiyoura canteen fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<npc Whitney>><<person1>><<man1init>> You tell Whitney you're not going with <<himstop>> "Fine," Whitney says, gesturing at Robin. They push Robin away, leaving you and the bully. "Time to teach you a lesson."
<br><br>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen fight]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Kiyoura canteen fight Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyhealth lte 0>>
You push Whitney back, not wanting to cause a scene. "I'm bored," <<he>> sneers, trying to save face. <<His>> friends back away from Robin and follow Whitney out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning on you. <<His>> friends are so bemused by <<his>> state that they don't notice Robin slip away.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<<else>>
You fall to the ground, too battered to fight. Whitney kicks you for good measure. "Next time," <<he>> says. "Show more respect." <<His>> friends back away from Robin and follow <<him>> out of the canteen.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura after fight]]>><</link>>
<</if>>
:: Robin Kiyoura after fight [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>Holding <<his>> side, Robin rushes over to you. "Are you okay?" <<he>> asks with a tremor in <<his>> voice.
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<if $trauma gte 1000>>
<<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<npcincr Robin love -6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>>
<br>
<</if>>
::Robin Kiyoura cuddle [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>You check Robin for injury before falling into <<his>> arms. <<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says. <<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.
<br><br>
<<pass 3>><<endevent>>
<<link [[Next|Canteen]]>><<endevent>><</link>>
::Robin Kiyoura weak [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $submissive gte 1150>>
"I was so scared," you say. "And you didn't help."
<<elseif $submissive lte 850>>
"You're such a weakling," you say. "I wouldn't let that happen to you."
<<else>>
"That was your fault," you say. "You should have protected me."
<</if>>
<br><br>
<<npc Robin>><<person1>>Tears form in <<his>> eyes as you speak, but <<he>> wipes them and nods "I'll be stronger. I'll try."
<br><br>
<<link [[Hug Robin|Robin Kiyoura cuddle]]>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>>
<br>
<<link [[Turn away|Canteen]]>><<endevent>><</link>>
:: Robin Kiyoura canteen oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<npc Whitney>><<person1>><<man1init>>
Whitney grabs your wrist and drags you to a secluded area behind the canteen, <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide" <<he>> says. <<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<npc Whitney>><<person1>><<man1init>>
<<set $enemytrust += 100>>
You follow Whitney out of the canteen, <<he>> leads you to a secluded area behind the canteen and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Time to inspect your vocal chords" <<he>> says with a smirk. <<His>> friends laugh at the joke.<<promiscuity4>>
<<npcoral>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Kiyoura canteen oral]]>><</link>></span><<nexttext>>
<</if>>
::Robin Kiyoura canteen oral Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -30>>
<<if $NPCList[0].penis isnot "none">>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<<else>>
<<He>> holds you down until <<he>> finishes cumming. "Good slut."
<</if>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 0>><</link>>
<<else>>
<<if $finish isnot 1>>You shove Whitney away from you. <</if>><<tearful>> you run away.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Robin Kiyoura Back to Robin]]>><<set $phase to 1>><</link>>
<</if>>
:: Robin Kiyoura Back to Robin [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $phase is 0>>
<<npc Whitney>><<person1>>Whitney walks with you back to the canteen, where Robin waits. "Here's your <<if $player.appearance is "f">>girlfriend<<else>>boyfriend<</if>> back, <<pshe>> helped me with a huge load of work", <<he>> chuckles as <<he>> walks away.
<br><br>
<<endevent>>
<<npc Robin>><<person1>>Robin looks worried, "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<<link [[Tell Robin what happened, and say you enjoyed it|Robin Kiyoura Enjoyed it]]>><<npcincr Robin love -5>><<npcincr Robin dom -1>><<npcincr Robin lust 1>><</link>><<lllove>><<ldom>><<glust>>
<br>
<<else>>
<<npc Robin>><<person1>>You return to Robin in the canteen. <<He>> looks worried. "Are you okay? Did<<endevent>>
<<npc Whitney>><<person1>><<he>><<endevent>>
<<npc Robin>><<person1>>hurt you?" <<he>> asks.<<endevent>>
<br><br>
<<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>>
<br>
<<link [[Tell Robin what happened, but say you didn't want to|Robin Kiyoura Didn't want to]]>><<npcincr Robin dom 1>><<pain -10>><</link>><<gdom>><<lpain>>
<br>
<</if>>
:: Robin Kiyoura Secret [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<npc Robin>><<person1>>You tell Robin nothing happened, <<he>> hugs you nonetheless.
"I'm going to wait in the classroom," <<he>> says. "Try not to run into<<endevent>>
<<npc Whitney>><<person1>><<him>> again."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
:: Robin Kiyoura Didn't want to [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<npc Robin>><<person1>>You tell Robin what happened. You say you had no choice. You were forced to. <<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder.
<br><br>
<<pass 3>>
<<He>> holds you for a few minutes, until you tell <<him>> <<he>> won't have time to prepare for <<his>> lesson. "I don't care," <<he>> says.
<br><br>
<<if $submissive gte 1150>>
"I'll be okay now," you say. "You've made me feel safe."
<<elseif $submissive lte 850>>
"I can look after myself," you say.
<<else>>
"I'm okay," you say. "You can't cling to me forever."
<</if>>
<br><br>
<<He>> resists at first, but you further assure <<him>> that you'll be okay. <<He>> gives your hand one last squeeze before leaving.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
:: Robin Kiyoura Enjoyed it [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>>
<<if $robinromance is 1>>
<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word.
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<<else>>
<<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<He>> struggles to make eye contact or come up with a proper response.
<br><br>
"I-I should," <<he>> gulps. "I'm going to wait in the classroom."
<br><br>
<<endevent>>
<<link [[Next|Canteen]]>><</link>>
<br>
<</if>>
:: Robin Bailey Forgive [nobr]
<<effects>>
You wrap your arms around <<his>> shoulders.
<<if $submissive gte 1150>>
"I-it's not your fault," you say. "It's mine. Please don't be ashamed."
<<elseif $submissive gte 850>>
"It's fine," you say. "You didn't know."
<<else>>
"It's okay," you say. "It wasn't your fault."
<</if>>
<br><br>
Robin hugs you back and smiles. "Thank you," <<he>> says. "I won't be that stupid again."
<br><br>
<<robinoptions>>
:: Robin Bailey Subject [nobr]
<<effects>>
You look away and bring up an unrelated topic. <<His>> eyes remain downcast.
<br><br>
<<robinoptions>>
:: Robin Bed Dominant [nobr]
<<effects>>
You cuddle Robin, but <<his>> hands continue to wander and grope. <<He>> pulls you closer.
<br><br>
<<link [[Insist on just cuddling|Bed]]>><<endevent>><<trauma -6>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<llove>><<ldom>><<ltrauma>><<lstress>>
<br>
<<link [[Give in|Bed Robin Sex]]>><<set $sexstart to 1>><<npcincr Robin dom 1>><</link>><<gdom>>
<br>
:: Bailey's Office Hack [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<set $hacker_tasks.pushUnique("bailey")>>
<<set $rng to random(0,100)>>
<<if $pronoun is "m">>"Sir,"<<else>>"Miss Bailey,"<</if>>
<<if $rng gte 67>>
you shout. "There's a man in the garden trying to drag away one of the children!"
<br>
"What!?" Bailey shouts. <<He>> charges out of the office in the direction of the garden.
<<elseif $rng gte 33>>
you whisper. "One of the older boys is in the dormitory right now telling the others you don't look after us properly. That we should all run away,
or fight you, or... I... I don't want to snitch, but I'm scared he'll mislead the little ones."
<br>
"You did the right thing," Bailey says. "Leave it to me."
<br>
<<He>> marches out in the direction of the dormitory.
<<else>>
you pant. "One of the girls is out in the street shouting about how you're abusing us. That this place should be shut down. But where will we live?"
<br>
Bailey scowls. "Don't worry. I'll sort this out."
<br>
<<He>> marches out into the streets.
<</if>>
<br><br>
<<skulduggerycheck>>
<br><br>
<<if $skulduggerysuccess is 1>>
Bailey is gone for long enough for you to install the device and escape.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<link [[Next|Orphanage]]>><</link>>
<br>
<<else>>
You install the device successfully but as you turn to escape, a scowling Bailey blocks the door.
<br>
"Why do you little idiots love to waste my time?"
<br>
<<He>> grabs your arm.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bailey Beating]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Bailey Beating [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcspank>><<npcidlegenitals>>
<<set $enemyanger += 150>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 0>>
<span id="next"><<link [[Next|Bailey Beating Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bailey Beating]]>><</link>></span><<nexttext>>
<</if>>
:: Bailey Beating Finish [nobr]
<<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
Clarity returns to <<his>> eyes and <<he>> stands abruptly, realising what just happened. "Worth it. Out."
<br>
<<tearful>> you walk from the room.
<br><br>
<<elseif $enemyhealth lte 0>>
<<He>> recoils in pain and you squirm from <<his>> grip.
<br>
"Don't waste my time again!" you hear <<him>> shout.
<br><br>
<<else>>
<<He>> releases you. "Do. Not. WASTE. MY. TIME. Understood?"
<br>
<<He>> gestures for you to leave. <<tearful>> you do so.
<br><br>
<</if>>
<<clotheson>>
<<if $hacker_tasks.length gte 2>>
<span class="green">You have completed the hacker's tasks - you now need to talk to Landry.</span>
<br><br>
<</if>>
<<endcombat>>
<<link [[Next|Orphanage]]>><</link>>
<br>
| TheDivineHeir/degrees | game/overworld-town/special-robin/main.twee | twee | mit | 69,564 |
:: Robin Walk [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go for a walk?" you ask.
<<elseif $submissive lte 850>>
"Time for some exercise," you say.
<<else>>
"Let's go for a walk," you say.
<</if>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
Robin smiles and nods.
<br><br>
<<else>>
"Good idea," Robin says. "Where do you want to go?"
<br><br>
<</if>>
<<foresticon>><<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $money gte 1500>>
<<link [[Cinema (£15 2:00)|Robin Walk Cinema]]>><<pass 15>><<set $money -= 1500>><</link>>
<br>
<</if>>
<<if $halloween_robin is 1 and $halloween_robin_costume is "ghost">>
<<link [[Go shopping for halloween costumes (0:30)|Robin Forest Shop]]>><<pass 30>><</link>>
<br>
<</if>>
<br>
<<robinoptions>>
:: Robin Walk Cinema[nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"Would you like to go to the cinema?" you ask.
<<elseif $submissive lte 850>>
"Let's see a film," you say.
<<else>>
"Want to go to the cinema?," you ask.
<</if>>
<br><br>
<<if $hour lt 12 and $schoolday is 1 or $hour lt 12 and $weekday is 7 or $hour lt 12 and $weekday is 1>>
<<His>> eyes light up, but then looks at the clock on the wall. "I can't," <<he>> says. "I need to get ready soon. I can go in the evening."
<br><br>
<<robinoptions>>
<<else>>
<<set $robinwalk to 1>>
<<His>> eyes light up and <<he>> jumps to <<his>> feet. "What will we see?" <<he>> asks. <<His>> smile falters a moment. "Nothing scary I hope."
<br><br>
<<if $robinromance is 1>>
You walk hand in hand to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<<else>>
You walk together to the High Street. The cinema stands beside the shopping centre. Three films are showing.
<br><br>
<</if>>
<<link [[Superhero|Robin Cinema Superhero]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Romance|Robin Cinema Romance]]>><<pass 1 hour>><<pass 30>><<stress -12>><</link>><<lstress>>
<br>
<<link [[Horror|Robin Cinema Horror]]>><<pass 1 hour>><<stress 6>><</link>><<gstress>>
<br>
<</if>>
:: Robin Cinema Superhero [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"I wanted to see this," Robin says as you buy the tickets. <<He>> bobs on <<his>> heels. "Can we get popcorn?"
<br><br>
<<He>> runs ahead of you into the theatre. You find <<him>> waiting by the attendant looking sheepish. You had the tickets. Once through <<he>> runs ahead again, finding two free seats near the middle of the room. <<He>> waves at you.
<br><br>
The film soon starts. It's pretty good. Robin enjoys it, and laughs along with the rest of the audience.
<br><br>
<<if $robinromance is 1>>
<<link [[Fondle|Robin Cinema Fondle]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
<</if>>
<<link [[Keep watching|Robin Cinema Watch]]>><<pass 15>><</link>>
<br>
:: Robin Cinema Fondle [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You spill popcorn on Robin's lap. You clean the mess off <<himcomma>> and feel around <<his>> thighs for any you missed. In a moment of daring, you
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
pull down <<his>> shorts
<<else>>
pull up <<his>> skirt
<</if>>
and
<<if $NPCList[0].penis isnot "none">>
fondle <<his>> penis through <<his>> underwear. <<Hes>> soon erect under your attention.
<<else>>
fondle <<his>> pussy through <<his>> underwear. <<Hes>> soon wet under your attention.
<</if>>
<<promiscuity1>>
<<He>> stares at the screen, but you hear a small moan escape <<himstop>>
<br><br>
<<if $promiscuity gte 55>>
<<link [[Give oral|Robin Cinema Oral]]>><<pass 15>><<npcincr Robin love 1>><</link>><<promiscuous4>><<glove>>
<br>
<</if>>
<<link [[Cover Robin and watch the movie|Robin Cinema Watch]]>><<set $phase to 1>><<pass 15>><</link>>
<br>
:: Robin Cinema Oral [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You glance around. Everyone's watching the film. You lean into Robin's lap and pull down <<his>> underwear. <<He>> looks down, incredulous, but <<he>> doesn't stop you.<<promiscuity4>>
<<if $NPCList[0].penis isnot "none">>
You kiss <<his>> shaft a couple of times, then <<oraltext>> lick <<his>> glans. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<<else>>
You kiss <<his>> labia a couple of times, then <<oraltext>> lick <<his>> clit. <<He>> rests <<his>> hands on your head as you circle and tease <<his>> tip. <<He>> grips your hair.
<</if>>
You keep working at it, until <<he>> shudders and moans in climax.
<br><br>
<<if $NPCList[0].penis isnot "none">>
<<set $facesemen += 1>>
<</if>>
Someone in front turns and shushes <<himstop>> "S-s-sorry," <<he>> pants in response. You clean up the spilled juices with a tissue, then sit back upright. <<He>> pants as <<he>> covers <<his>> lap.
<br><br>
You watch the film to its satisfying conclusion. Robin doesn't say much on the way home, but insists on holding your hand.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cinema Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 1>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home. <<He>> doesn't mention your probing hand, though <<he>> looks flushed.
<br><br>
<<else>>
You watch the film to its satisfying conclusion. Robin talks about it the entire way home, stopping only once back in <<his>> bedroom.
<br><br>
<</if>>
<<set $phase to 0>>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cinema Romance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"Can we get popcorn?" Robin asks as you buy the tickets. "It's not proper without popcorn."
<br><br>
<<if $robinromance is 1>>
You enter the theatre. Robin picks seats near the back. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>>doesn't take <<his>>eyes off the screen.
<br><br>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Get closer|Robin Cinema Closer]]>><</link>>
<br>
<<else>>
You enter the theatre. Robin picks seats near the middle. "I hope it's good," <<he>> says. You don't have to wait long.
<br><br>
You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<his>> eyes off the screen. <<He>> applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br>
<</if>>
:: Robin Cinema Closer [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lte 19>>
You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans closer to you in turn.
<br><br>
<<else>>
You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans into you, greatly enjoying every inch of contact. "I could stay like this forever," <<he>> coos.
<br><br>
<</if>>
<<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>>
<br>
<<link [[Rest|Robin Cinema Rest]]>><<tiredness -1>><<pass 15>><<npcincr Robin lust 1>><</link>><<ltiredness>><<glust>>
<br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust gte 20>>
<<link [[Get closer still|Robin Cinema Frisky]]>><<arousal 3>><</link>><<garousal>>
<br>
<</if>>
:: Robin Cinema Frisky [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You lean into Robin and lower your hands to <<his>> hips, right as the film's protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn't so boring after all.
<br><br>
<<link [[Just watch|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<<link [[Kiss Robin|Robin Cinema Kiss]]>><<npcincr Robin love 1>><<arousal 6>><</link>><<glove>><<garousal>>
<br>
:: Robin Cinema Kiss [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You move closer and closer to Robin. <<He>> turns to you just in time, but you still catch <<him>> by surprise.
<br><br>
You wrap your arms around <<him>> as your lips meet. Confusion turns into a quick moan, and <<he>> embraces you. <<His>> lust is almost palpable.
<br><br>
No one in the room seems to notice what you're up to.
<br><br>
<<if $promiscuity gte 15>>
<<link [[Pull away|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<<link [[Pull Robin to the floor|Robin Cinema Floor]]>><</link>><<promiscuous2>>
<br>
<<else>>
<<link [[Next|Robin Cinema Frisky Leave]]>><<npcincr Robin lust 1>><</link>><<glust>>
<br>
<</if>>
:: Robin Cinema Frisky Leave [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Robin gasps as you pull yourself away. You spend the short remainder of the film in each other's arms. <<Hes>> paying more attention to you than <<he>> is to the screen.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>
:: Robin Cinema Floor [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that's about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.
<br><br>
<<He>> leans forward and kisses you with an astonishing hunger. Without interrupting your embrace, you pull Robin out of <<his>> seat and onto the floor.
<<promiscuity2>>
Hidden by the unoccupied row of seats in front of you, the two of you have free reign to explore each other.
<br><br>
<<if $rng gte 51>>
Robin's hand finds their way to your <<undiescomma>> and <<he>> starts rubbing you through your clothing.
<<garousal>>
<br><br>
<<if $submissive gte 1150>>
You let out a small gasp as <<he>> fondles you. "K-keep going," you whisper.
<br><br>
<<elseif $submissive lte 850>>
"Better hurry, the movie will be over soon." you tease as you pull <<him>> into another kiss.
<br><br>
<<else>>
<<He>> looks to you for permission to continue. You nod and pull <<him>> closer.
<br><br>
<</if>>
<<link [[Next|Robin Cinema Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<else>>
<<if $cat gte 6>>
"What a cop-out, fuck this!" yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.
<br><br>
The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. "I'm going to get all sticky," <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.
<br><br>
You help Robin dry off outside the showroom. "I'm so sorry about this," says the security guard. "I'll make sure you get your money back for the tickets." Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.
<br><br>
<<link [[Clean Robin|Robin Cinema Wet]]>><<set $money += 1200>><</link>> | <span class="blue">Cat</span> <<if $NPCList[0].penis isnot "none">><<oralvirginitywarning>><</if>>
<br>
<<link [[Continue watching|Robin Cinema Watch]]>><</link>>
<br>
<<else>>
However, a cascade of footsteps snap you and Robin to attention. A large group of theatre patrons is moving up the alley towards your row.
<br><br>
Afraid you'll be caught, the two of you share a disappointed glance, and get back into your seats.<<stress 3>><<npcincr Robin lust 1>><<gstress>><<glust>>
<br><br>
<<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>
<br>
<</if>>
<</if>>
:: Robin Cinema Rest [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].lust lt 20>>
You rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>>wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Romance Watch]]>><</link>>
<<else>>
You gingerly rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>>struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep<<ltiredness>><<tiredness -1>>
<br><br>
You awaken some time later.
<br><br>
<<link [[Next|Robin Cinema Bush]]>><</link>>
<</if>>
:: Robin Cinema Bush [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Applause rings through the showroom as the credits roll. Robin can't look away from you. The two of you leave the showroom, hand-in-hand.
<br><br>
<<He>>clings tight on the walk home. It's clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
:: Robin Park Talk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You try to recall some minor details about the film, but it all escapes you. Robin seems content to just lay in your arms. You make the rest of the walk home safely.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Park Tease [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $submissive gte 1150>>
"S-sorry for distracting you," you whisper. You place your hand on <<his>>leg.
<br><br>
<<elseif $submissive lte 850>>
"Out of breath already? I guess I make a good distraction." you say, bringing your face close to <<his>> own.
<br><br>
<<else>>
"You seem worked up. Was I really that much of a distraction?" you say as you lean into <<himstop>>
<br><br>
<</if>>
"N-no, it's not that! I-it's just," Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.
<br><br>
Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<himcomma>> but <<he>> doesn't budge.
<br><br>
In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body weight onto you. You both fall into the thick bushes behind the bench.<<promiscuity1>>
<<link [[Next|Robin Park Tease 2]]>><</link>>
:: Robin Park Tease 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The leafy shrubbery cushions you as you land on your back with Robin on top of you. You're completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.
<br><br>
"I-I'm sorry. I don't know what came over me, I-"
<br><br>
<<if $submissive gte 1150>>
"There's a reason I didn't stop you," you interrupt.
<br>
<<elseif $submissive lte 850>>
"You'll find out soon," you say as you pull <<him>> back down to you.
<br>
<<else>>
"No, it's okay. I want this too," you interrupt.
<br>
<</if>>
<br>
You don't think Robin's face could get any more red.
<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. "Y-your turn?"
<br><br>
<<link [[Let Robin strip you|Robin Bush Strip]]>><</link>>
<br>
<<link [[Undress yourself|Bush Strip]]>><</link>>
<br>
:: Robin Bush Strip [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Robin removes your clothing with trembling fingers. <<He>> tosses your clothing aside.
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br>
:: Bush Strip [nobr]
You strip yourself naked. You barely have enough time to remove the last piece before <<hes>> on top of you.
<br><br>
<<upperstrip>><<lowerstrip>><<underlowerstrip>>
<<link [[Next|Robin Bush Sex]]>><<set $sexstart to 1>><</link>>
<br>
:: Robin Bush Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust += 500>><<npcexpose>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Bush Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Bush Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Bush Sex Finish [nobr]
<<set $outside to 0>><<set $location to "park">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you and smiles.
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<else>>
Robin clings to you and smiles.
<br><br>
<</if>>
<<npc Robin>><<person1>>
<<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
<br><br>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Bush End]]>><</link>>
<br>
:: Robin Bush End [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You peek outside to make sure there's nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cinema Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<npcoral>>
<<if $penisexist is 1>>
<<set $NPCList[0].mouth to "penisentrance">><<set $penisuse to "othermouth">><<set $penisstate to "othermouthentrance">>
<<else>>
<<set $NPCList[0].mouth to "vaginaentrance">><<set $vaginause to "othermouth">><<set $vaginastate to "othermouthentrance">>
<</if>>
<<set $enemytrust += 500>><<set $speechdisable to 1>>
<<set $enemyarousalmax to 600>>
<<set $timer to 5>>
<</if>>
<<set $enemyanger to 0>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer is 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Fail]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Robin Cinema Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Robin Cinema Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Robin Cinema Sex Finish [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Robin lust -20>>
Robin clings to you breathing heavily. <<He>> clearly enjoyed <<himselfstop>>
<br><br>
<<elseif $enemyhealth lte 0>>
"Ow!" Robin says. <<Hes>> still smiling.
<br><br>
<<elseif $finish is 1>>
Robin gets one last lick in. It is clear <<he>> didn't want to stop.
<br><br>
<</if>>
<<if $penisfucked is 1>>
"It feels so good to have you inside me."
<<elseif $vaginafucked is 1>>
"It feels so good inside you."
<</if>>
"I can't believe we did this here."
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Watch]]>><</link>>
<br>
:: Robin Cinema Sex Fail [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The credits roll while you and Robin are on the floor, still in each other's embrace. The two of you bolt up and slide into your seats. Robin's clothes are still on the floor, you hope no one notices.
<br><br>
After everyone else has left the theatre you and Robin get dressed and leave.
<br><br>
<<clothesontowel>>
<<endcombat>>
<<npc Robin>><<person1>>
<<link [[Next|Robin Cinema Bush 2]]>><</link>>
<br>
:: Robin Cinema Bush 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It's clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>>snuggles close to you.
<br><br>
<<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>>
<br>
<<link [[Tease Robin|Robin Park Tease]]>><<npcincr Robin lust 1>><</link>><<promiscuous1>><<glust>>
<br>
:: Robin Cinema Wet [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
The two of you leave the theatre, hand-in-sticky-hand. Robin clings to you tight on the walk home. You can still smell the sugary substance, and you feel an urge to clean <<himstop>> Your cat ears twitch.
<br><br>
Robin breaks the silence as you pass through the park. "Can we rest for a moment?" You nod, following the path until you come across a bench.
<br><br>
Robin pulls <<his>>shirt away from <<his>> skin, before letting it fall back into place. "I'm really sticky. Look." <<he>> holds out <<his>> hand to you.
<br><br>
<<link [[Pull closer|Robin Cat Walk]]>><</link>>
<br>
<<link [[Walk home|Robin Cinema Wet Walk]]>><</link>>
<br>
:: Robin Cinema Wet Walk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to you for the entire walk home.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cat Walk [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. "W-what are you doing?" Robin's face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.
<br><br>
You pounce onto <<himstop>> <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>>shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>>waist.
<br><br>
<<link [[Next|Robin Cinema Wet 2]]>><</link>>
:: Robin Cinema Wet 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
You pull down <<his>> shorts and underwear.
<<else>>
You pull up <<his>> skirt and pull down <<his>>panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
<<His>> penis is sticky from the drink. You smile up at Robin, run your tongue up <<his>> shaft and give <<his>> glans a kiss before taking <<his>> penis into your mouth. <<His>> whole body shakes, and <<he>> gently places a hand on your head as you take more and more of <<him>> in.<<oralpassage>>
<br><br>
You <<oraltext>> clean <<his>> penis as you work your way up and down. You hear <<him>> breathe heavier and heavier, and <<he>> begins to tense. Sensing that <<he>> is close to orgasm, you swallow <<him>> to the base. <<His>> head falls back, and <<his>> moans echo through the park as <<he>> ejaculates down your throat.
<br><br>
<<else>>
Robins labia glistens with a mixture of <<his>> juices and the sugary drink. You run your tongue up <<his>> opening. Robin shivers as you tease <<his>> clit with the tip of your tongue.
<br><br>
<<He>> places a gentle hand on your head as you push your tongue into <<himstop>> You <<oraltext>> explore <<his>> vagina, and <<he>> starts to breathe heavier and heavier. Sensing that <<he>> is close to orgasm, you redouble your assault. <<He>>wraps <<his>> legs around your head and convulses in pleasure as <<his>> moans echo through the park.
<</if>>
<br><br>
You purr as you pull your head away, only to quickly re-engage and lap up Robin's lewd fluids, giving <<him>> one last jolt of pleasure.
<br><br>
The two of you fix your clothing. <<He>>clings to you tightly, only letting out the occasional sound of sweet, blissful relief. The walk home is silent.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cinema Romance Watch [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Robin applauds when the credits roll, and talks about the film on the way home.
<br><br>
<<link [[Flirt|Robin Cinema Flirt]]>><<pass 15>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Listen|Robin Cinema Listen]]>><<pass 15>><</link>>
<br>
:: Robin Cinema Flirt [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You quote one of the film's leads, from the part right before the two protagonists first kiss. Robin smiles and takes the other role. You think you get the lines right. <<He>> says the final line.
<br><br>
<<if $robinromance is 1>>
<<He>> hugs you can leans close. "We have to kiss now," <<he>> says. "Or it won't be proper." <<He>> kisses you with more vigour than usual, trying to replicate the movie. <<Hes>> blushing when <<he>> pulls away, and continues to until you make it back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<<else>>
"And then we smooch," Robin laughs. <<He>> blushes and looks away from you. <<He>> doesn't say anything else until you're back at the orphanage.<<ltrauma>><<trauma -6>>
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
<</if>>
:: Robin Cinema Listen [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You listen to Robin talk about the film. <<He>> enjoyed it more than you, and <<his>> delight is infectious. Maybe it wasn't so bad.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cinema Horror [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
Robin's face turns white. "A scary film?" <<he>> asks. "I'm not good with scary."
<br><br>
You buy the tickets and enter the theatre. Robin is hesitant to follow. <<He>> sits beside you, but when the person sat behind <<him>> nudges <<his>> seat <<he>> leaps up with a sharp scream.
<br><br>
<<link [[Comfort|Robin Cinema Comfort]]>><<pass 45>><<npcincr Robin love 1>><<stress 6>><</link>><<gstress>><<glove>>
<br>
<<link [[Embolden|Robin Cinema Embolden]]>><<pass 45>><</link>>
<br>
:: Robin Cinema Comfort [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You put your arms around Robin and ease <<him>> back into <<his>> seat. "It's only a film," you say. "It can't hurt you."
<br><br>
"I know," <<he>> says. <<He>> doesn't sound convinced.
<br><br>
The film starts. Robin screams and wraps <<his>> arms around you whenever something scary happens. By the climax <<he>> is glued to your side, <<his>> head buried in your shoulder. <<He>> doesn't seem relieved even when the film is over.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Cinema Embolden [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
"Come on," you say. "Bailey's scarier than any movie." Robin laughs and sits down.
<br><br>
The film starts. It's quite frightening. You think you're getting used to it when it catches you off guard. Instinct takes over, and you grope for Robin's hand.
<br><br>
<<He>> stays close beside you on the way home, asking if you think the monster is real. <<He>> almost sounds excited by the time you get back to <<his>> room.
<br><br>
<<link [[Next|Robin Options]]>><</link>>
<br>
:: Robin Forest [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $weather is "rain">>
You walk to the forest, running between shelter to avoid the worst of the rain. "I like the rain," Robin says. "It's fun running between cover like this."
<br><br>
It's less wet under the protective branches of the trees. "The ground is too muddy for a picnic," Robin says. <<He>> looks at the nearby trees. "Look at that one! I bet I can climb it." <<He>> runs over to it and starts hauling <<himself>> up.
<br><br>
<<if $pronoun is "m">>
<<His>> shorts are baggy. You'd be able to see right up them if you stood closer.
<br><br>
<<else>>
You'd be able to see right up <<his>> skirt if you stood closer.
<br><br>
<</if>>
<<link [[Stand beneath|Robin Forest Beneath]]>><<npcincr Robin lust 1>><</link>><<glust>><<promiscuous1>>
<br>
<<link [[Cheer from a distance|Robin Forest Cheer]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<elseif $weather is "overcast">>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.<<gstress>><<stress 1>>
<br><br>
Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."
<br><br>
<<if $voredisable is "f">>
<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>>
<br>
<<if $money gte 2000>>
<<link [[Offer to buy the new basket (£20)|Robin Forest New Basket]]>><<set $money -= 2000>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<</if>>
<<else>>
You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brought a picnic too. We'll need somewhere grassy to set up."
<br><br>
You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.
<br><br>
There's not much food in the basket. "I took what I could get away with," <<he>> says. "It's more for the fun of it anyway."
<br><br>
<<if $robinromance is 1>>
<<link [[Kiss|Robin Forest Kiss]]>><<npcincr Robin lust 1>><<npcincr Robin love 1>><</link>><<glove>><<glust>><<promiscuous1>>
<br>
<</if>>
<<link [[Talk|Robin Forest Talk]]>><<npcincr Robin love 1>><<stress -6>><<trauma -3>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
:: Robin Forest Basket Leave [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
Robin finishes packing up the rug and together you return to the orphanage. <<His>> stomach grumbles on the way.
<br><br>
<<robinoptions>>
:: Robin Forest New Basket [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."
<br><br>
Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other.
<br><br>
<<robinoptions>>
:: Robin Forest Basket [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.
<br><br>
You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.
<br><br>
<<endevent>>
<<link [[Next|Robin Forest Vore]]>><<set $molestationstart to 1>><</link>>
<br>
:: Robin Forest Vore [nobr]
<<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<molested>>
<<controlloss>>
<<set $vorestage to 1>>
<<set $vorecreature to "snake">>
<<set $vorestrength to 1>><<set $position to "doggy">>
<</if>>
<<voreeffects>>
<<vore>>
<<voreactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestage lte 0>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<elseif $vorestomach gte 5>>
<span id="next"><<link [[Next|Robin Forest Vore Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Robin Forest Vore Finish [nobr]
<<effects>>
<<if $stress gte 10000 or $vorestomach gte 5>>
<<endcombat>>
<<npc Robin>><<person1>>
Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.
<br><br>
"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.
<br><br>
<<link [[Next|Robin Forest Double Vore]]>><</link>>
<<else>>
<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Robin>><<person1>>
Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"
<br><br>
<<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<npcincr Robin dom 3>><</link>><<lltrauma>><<llstress>><<gdom>>
<br>
<<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<<link [[Brag|Robin Forest Brag]]>><<npcincr Robin love 1>><<llstress>><<npcincr Robin dom -1>><</link>><<lstress>><<glove>><<ldom>>
<br>
<</if>>
:: Robin Forest Double Vore [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.
<br><br>
"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<npcincr Robin love 1>><<trauma 6>><<stress 6>><<arousal 6>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>>
<br>
<<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<npcincr Robin love 5>><<trauma 6>><<stress 6>><<npcincr Robin dom -1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>>
<br>
<<if $deviancy gte 75 and $voretrait gte 1>>
<<link [[Drag Robin down|Robin Forest Vore Tasty]]>><</link>><<deviant5>> | <span class="blue">Tasty</span>
<br>
<</if>>
:: Robin Forest Vore Struggle [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<himcomma>> but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.
<br><br>
The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.
<br><br>
The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Forest Vore Comfort [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitalscomma>> and you realize with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.
<br><br>
<<link [[Next|Robin Forest Vore Comfort 2]]>><</link>>
<br>
:: Robin Forest Vore Comfort 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.
<br><br>
Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Forest Vore Tasty [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<outergoo>><<outergoo>><<outergoo>><<outergoo>>
You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.
<br><br>
You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<himstop>> <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 2]]>><<upperruined>><<lowerruined>><<underruined>><</link>>
<br>
:: Robin Forest Vore Tasty 2 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breastsstop>> Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitalsstop>> With no clothing in the way, you press your lips against Robin's <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.
<br><br>
Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.
<br><br>
<<set $arousal += 10000>>
<<orgasmpassage>>
You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.
<br><br>
<<link [[Next|Robin Forest Vore Tasty 3]]>><</link>>
<br>
:: Robin Forest Vore Tasty 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.
<br><br>
Robin takes a while before respond, "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."
<<glove>><<ldom>><<npcincr Robin love 1>><<npcincr Robin dom -1>>
<br><br>
You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<else>>
Together you return to the orphanage.
<br><br>
<</if>>
<<endevent>>
<<link [[Next|Bedroom]]>><</link>>
<br>
:: Robin Forest Break Down [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.
<br><br>
<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Forest Explain [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"
<br><br>
Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Forest Brag [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.
<br><br>
Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."
<br><br>
<<if $exposed gte 1>>
Robin gives you the rug to cover with and together you return to the orphanage.
<br><br>
<<link [[Next|Bedroom]]>><<endevent>><</link>>
<br>
<<else>>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
<</if>>
:: Robin Forest Beneath [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You stand right beneath <<himstop>>
<<if $pronoun is "m">>
You see right up <<his>> shorts. <<Hes>> wearing blue underwear.
<<else>>
You see right up <<his>> skirt. <<Hes>> wearing pink underwear.
<</if>>
<<promiscuity1>>
<br><br>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty wet up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got pretty wet," <<he>> says. "Lets go home or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
:: Robin Forest Cheer [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You cheer Robin on as <<he>> climbs the tree. <<He>> makes it to the top. "I knew I could do it," <<he>> shouts. You can barely make <<him>> out in the canopy. "It's pretty wet up here. I should come down."
<br><br>
<<Hes>> panting by the time <<he>> reaches the floor. "That was fun, but I got pretty wet," <<he>> says. "Lets go home or I'll catch a cold."
<br><br>
Together you return to the orphanage.
<br><br>
<<robinoptions>>
:: Robin Forest Talk [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
You talk with Robin.
<<if $rng gte 81>>
"It's really peaceful here," <<he>> says.
<<elseif $rng gte 61>>
"I hear bad things happen to <<girls>> who wander in too deep," <<he>> says.
<<elseif $rng gte 41>>
"It's such a nice day," <<he>> says.
<<elseif $rng gte 21>>
"I wonder if it'll rain tomorrow," <<he>> says.
<<else>>
"I hope the picnic is okay," <<he>> says.
<</if>>
<br><br>
<<Hes>> content at first, but soon grows restless. "That was fun," <<he>> says. "But let's go home." You help <<him>> pack up the picnic and together you make your way back to the orphanage.
<br><br>
<<robinoptions>>
:: Robin Forest Kiss [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
"We're all alone out here," you say, leaning over and kissing <<his>> neck.
<<promiscuity1>>
<<He>> laughs and holds you close to <<himstop>>
You sit together for several minutes, before packing up the picnic and walking back to the orphanage.
<br><br>
<<robinoptions>>
:: Robin Forest Shop [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<if !$robin_forest_visited>>
"Would you like to go look at halloween costumes?" you ask. Robin's eyes light up, and <<he>> nods.<br><br>
Together you walk to the High Street. Robin knows exactly where to visit, and rushes ahead of you. <<He>> has <<his>> hands and nose pressed against a shop window when you catch up. <<He>> turns to you, looking disappointed. "They're sold out," <<he>> says. <<His>> frown vanishes in an instant. "I know another shop." <<He>> rushes away again.<br><br>
You catch up, but each shop you visit is out of stock. Robin grows impatient and enters one to ask the shopkeeper directly.<br><br>
"Sorry," the <<generate2>><<person2>><<person>> behind the counter responds. "They got snapped up almost as soon as we put them out. Even charged a premium. It's all the tourists."<br><br>
You leave the shop with a crestfallen Robin.<br><br>
<<link [[Apologise|Robin Forest Shop 2]]>><<set $phase to 0>><</link>><br>
<<link [[Encourage|Robin Forest Shop 2]]>><<set $phase to 1>><</link>><br>
<<else>>
"Would you like to look at those halloween costumes again?" you ask.<br><br>
Robin's eyes light up. <<He>> nods.<br><br>
You walk through the town's streets and into the forest, to the small shop hidden beneath the boughs.<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>><br>
<</if>>
:: Robin Forest Shop 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<person1>>
<<if $phase is 0>>
"Sorry we couldn't find anything," you say.<br><br>
"It's not your fault," Robin says, a smile returning to <<his>> face. "I like going out with you-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.<br><br>
<<else>>
"There must be costumes in stock somewhere," you say.<br><br>
"You're right," Robin says, a smile returning to <<his>> face. "We need to-" <<Hes>> interrupted by a witch hat blowing into <<his>> face.<br><br>
<</if>>
<<He>> pulls it off and stares at it with a blank expression. You look in the direction it came from, and see a <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> with mousey hair walking in the opposite direction, carrying a large box. The lid is ajar. Inside you see another witch hat flop with each step.<br><br>
"Wait!" Robin shouts. The mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> doesn't hear, and disappears around the corner. Robin runs after <<if $NPCName[7].gender is "m">>him<<else>>her<</if>>. You follow close behind.
<br><br>
<<link [[Next|Robin Forest Shop 3]]>><</link>><br>
:: Robin Forest Shop 3 [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
Each time you round a corner you see the mousy <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> about to disappear around another, despite <<if $NPCName[7].gender is "m">>his<<else>>her<</if>> casual pace.<br><br>
You arrive at Wolf Street just in time to see the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> disappear into the trees. Robin hesitates, then breaks into a run. You follow <<him>> into the forest.<br><br>
<<link [[Next|Robin Forest Shop 4]]>><</link>><br>
:: Robin Forest Shop 4 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if !$robin_forest_visited>><<set $robin_forest_visited to 1>>
<<if $forest_shop_intro isnot 1>>
<<set $forest_shop_intro to 1>>
You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. You hear shuffling inside. A sign on the door says "Open."<br><br>
Robin hesitates again, but steels <<himself>> and enters.<br><br>
<<endevent>><<npc Gwylan>><<person1>>
The interior is dark and crowded by tall shelves holding all manner of items. The quiet is broken by a scraping, then a thud. A <<if $pronoun is "m">>boy<<else>>girl<</if>> holding a stepladder appears at the end of the closest aisle.
<br><br>
"Customers!" <<he>> says, dropping the ladder and walking over. <<He>> wipes <<his>> hands on <<his>> apron. "Welcome to my shop."
<br><br>
<<He>> looks about your age, with mousy hair and a hint of freckles. "I'm older than I look," <<he>> says, as if reading your mind. "I'm Gwylan," <<he>> reaches forward and shakes both your and Robin's hand. "Pleased to meet you. I sell-," <<he>> pauses. "My grand<<if $pronoun is "m">>father<<else>>mother<</if>> sells-" another pause. "I sell knick-knacks here. Things you won't find in normal shops. Even I don't know what I have in stock!" <<He>> sounds proud.
<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>><br>
<br><br>
<<else>>
You catch occasional glimpses of the <<if $NPCName[7].gender is "m">>boy<<else>>girl<</if>> through the trees, until at last you come to a strange building. Gwylan's shop.<br><br>
"It's okay," you say to a nervous Robin. "I've been here before. It's a shop." All apprehension leaves the orphan, and <<he>> enters.<br><br>
<<endevent>><<npc Gwylan>><<person1>>
You follow Robin into the shop. Your eyes adjust to the gloom just as Gwylan appears at the end of an aisle. "You brought a friend!" <<he>> says, rushing over and grasping Robin's hand in both <<his>> own. "I'm Gwylan. Welcome to my shop."<br><br>
<<link [[Next|Robin Forest Shop 5]]>><</link>><br>
<</if>>
<<else>>
<<endevent>><<npc Gwylan>><<person1>>Gwylan greets you as you enter. "I'm glad to see you again," <<he>> says, shaking both your and Robin's hand. "Let me know if you need anything."<br><br>
<<endevent>><<npc Robin>><<person1>>Robin beelines towards the dark screen. You catch up and find <<him>> admiring the outfits.<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
<</if>>
:: Robin Forest Shop 5 [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<endevent>><<npc Robin>><<person1>>
"Pleased to meet you," Robin says. <<He>> holds out the witch hat. "You dropped this."<br><br>
<<endevent>><<npc Gwylan>><<person1>>
Gwylan smiles. "Thank you," <<he>> says. "I just picked up some new clothes."<br><br>
<<endevent>><<npc Robin>><<person1>>
"Halloween costumes?" Robin asks, hopeful.<br><br>
<<endevent>><<npc Gwylan>><<person1>>
Gwylan pauses. "You could wear them as such," <<he>> decides. "They're behind the dark screen over-" Robin doesn't wait for Gwylan to finish.<<endevent>><<npc Robin>><<person1>><<He>> rushes over, almost knocking over a shelf on the way.<br><br>
You catch up, and find <<him>> admiring two outfits. A witch costume for girls and a vampire costume for boys. "They're so authentic," <<he>> says.
<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
:: Robin Forest Shop Home [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You bid Gwylan farewell. Together you and Robin walk back to the orphanage. Robin is excited the whole way, and talks about how cool the halloween costumes were.
<br><br>
<<robinoptions>>
:: Robin Forest Witch [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
"You should try this on," you say, holding the witch outfit against <<himstop>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But it's for girls," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is oddly tight around <<his>> waist, giving the impression of feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>><br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."<br><br>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> hat. The costume is tight around <<his>> waist, and shows off <<his>> feminine contours. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Witch Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Witch Compliment]]>><</link>><br>
<</if>>
:: Robin Forest Witch Tease [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"You make such a cute girl," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<else>>
"You make such a cute witch," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
:: Robin Forest Witch Compliment [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
"It suits you," you say. "You look like a scary witch."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and swishes the skirt around.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Witch Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "witch">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the boy's vampire costume|Robin Forest Vampire]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
:: Robin Forest Witch Buy [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "m">>
"But I can't dress as a girl," Robin says. "I'm not brave enough."<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for halloween."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with a nervous and excited Robin.<br><br>
<<else>>
"That's not fair on you," <<he>> says.<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with an excited Robin.<br><br>
<</if>>
<<robinoptions>>
:: Robin Forest Vampire [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
"You should try this on," you say, holding the vampire outfit against <<himstop>>
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But it's for boys," Robin says.
<br><br>
"So?" you respond. "You're only dressing up for fun."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 60>>
Robin hesitates, then takes the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"Promise you won't laugh," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>><br>
<<else>>
Robin hesitates, then shakes <<his>> head. "It's a really cool outfit," <<he>> says. "But I'd be too embarrassed."<br><br>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
<</if>>
<<else>>
"Okay." Robin says, taking the outfit. You leave the screen to give <<him>> some privacy.
<br><br>
"I'm ready," Robin says after a minute. <<He>> doesn't wait for your response before stepping out, still adjusting <<his>> collar. It fits well.
<br><br>
<<He>> examines <<himself>> in a nearby mirror.<br><br>
<<link [[Tease|Robin Forest Vampire Tease]]>><</link>><br>
<<link [[Compliment|Robin Forest Vampire Compliment]]>><</link>><br>
<</if>>
:: Robin Forest Vampire Tease [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"You make such a handsome boy," you laugh. "It suits you."
<br><br>
"No I don't," <<he>> says, blushing yet smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<else>>
"You make such a handsome vampire," you laugh. "It suits you."
<br><br>
"Does it?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<</if>>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
:: Robin Forest Vampire Compliment [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
"It suits you," you say. "You look like a scary vampire."
<br><br>
"Really?" <<he>> asks, smiling. <<He>> turns back to the mirror and strikes a menacing pose.
<br><br>
<<if $money gte 8000>>
<<link [[Buy the costume for Robin|Robin Forest Vampire Buy]]>><<npcincr Robin love 3>><<set $money -= 8000>><<set $halloween_robin_costume to "vampire">><</link>><<gglove>><br>
<<else>>
You don't have enough money to buy the costume. (£80)<br><br>
<</if>>
<<link [[Ask Robin to try on the girl's witch costume|Robin Forest Witch]]>><</link>><br>
<<link [[Walk home|Robin Forest Shop Home]]>><</link>><br>
:: Robin Forest Vampire Buy [nobr]
<<set $outside to 0>><<set $location to "forest">><<effects>>
"I'm going to buy it," you announce. "You need a proper costume for halloween."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Robin")].pronoun is "f">>
"But I can't dress as a boy," Robin says. "I'm not brave enough."<br><br>
"Yes you are," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "And you're supposed to dress up for halloween."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with a nervous and excited Robin.<br><br>
<<else>>
"That's not fair on you," <<he>> says.<br><br>
"It's a gift," you reply. "You like the outfit, don't you?"<br><br>
"I do," Robin says, looking at the mirror. "It would be nice to have a proper costume."<br><br>
Robin disappears behind the screen to dress. Despite <<his>> misgivings, you take the outfit to Gwylan and hand over the money.<br><br>
You walk back to the orphanage with an excited Robin.<br><br>
<</if>>
<<robinoptions>>
| TheDivineHeir/degrees | game/overworld-town/special-robin/walk.twee | twee | mit | 66,865 |
:: Widgets Robin [widget]
<<widget "robinroom">><<nobr>>
<<npc Robin>><<person1>>
<<if $robineventnote is 1>>
<<set $robineventnote to 0>>
<i>As long as Robin has to pay Bailey, <<hes>> going to keep getting hurt and ending up like this. Maybe you should speak to Bailey about it.</i>
<br><br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 95>>
You knock on the door. There's a pause for a moment, then Robin opens it. <<He>> stares right through you, <<his>> eyes glazed.
<br><br>
<<He>> doesn't stop you entering and sitting on the bed. "Come sit with me," you say.
<br><br>
<<He>> sits beside you.
<br><br>
<<link [[Hug (0:30)|Robin Trauma Hug]]>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -6>><<pass 30>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
<<His>> movements are awkward, as if <<hes>> in pain.
<br><br>
<<link [[Take Robin to the hospital (1:00)|Robin Hospital]]>><<pass 1 hour>><<npcincr Robin love 1>><<npcincr Robin dom -1>><<npcincr Robin trauma -16>><</link>><<glove>><<ldom>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 40>>
You knock on the door. Robin opens it and smiles. <<His>> eyes are red. "Hey," <<he>> says. "Come in." You enter and sit on the bed. <<He>> sits beside you.
<br><br>
<<elseif $halloween is 1 and !$halloween_robin>><<set $halloween_robin to 1>><<set $halloween_robin_costume to "ghost">>
You knock on the door. Robin throws it open and hugs you. "It's almost time," <<he>> says. "Halloween! Here's my costume." <<He>> leans over <<his>> bed and grabs the blanket, before hurling it over <<his>> head. "I'm a ghost."
<br><br>
<<He>> sits down. There's an open magazine beside <<himcomma>> advertising more impressive, but pricey, costumes. Some are circled in pen, but <<he>> moves it away to clear space before you get a good look.<br><br>
"I want to take some of the orphans trick-or-treating on the day," <<he>> continues through the sheet. "You can come too. If you like. I want to leave between <span class="gold"><<if $timestyle is "military">>16:00 and 19:00<<else>>4:00 pm and 7:00 pm<</if>>.</span> The orphans shouldn't be out late."
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says. You enter and sit on the bed. <<He>> sits beside you.
<br><br>
<<if $robinthank isnot 1>>
<<set $robinthank to 1>>
You open your mouth to speak, but Robin interrupts you. "Thank you," <<he>> says. "For everything." <<He>> rests <<his>> head on your shoulder.
<br><br>
<<else>>
<</if>>
<<else>>
<<if $robinconsoleintro isnot 1>>
<<set $robinconsoleintro to 1>><<set $robinconsole to 1>>
You knock on the door, and hear a flurry of activity on the other side. Robin throws the door open and hugs you. "You came," <<he>> says. "Look." <<He>> pulls you into the room. In the corner beneath an old television is a new games console. "I've been saving up." <<He>> says, sitting on the bed. "What are you waiting for?" <<He>> pats the bed beside <<himstop>>
<<lstress>><<stress -12>>
<br><br>
<<elseif $robinconsole is 1 and $robinpaid isnot 1 and $robindebt gte ($robindebtlimit - 1) and $robinconsolelost isnot 1>>
<<set $robinconsolelost to 1>><<set $robinconsole to 0>>
You knock on the door. Robin opens it and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed. Something is different. There's no console.
<br><br>
"You've noticed," <<he>> says. "I was bored of it, so I sold it." <<He>> smiles, but it doesn't touch <<his>> eyes.
<br><br>
"But you loved it," you say.
<br><br>
"No I didn't!" <<he>> responds, irritated. "Just leave it."
<br><br>
"Is something wrong?" you say. "You're never like this."
<br><br>
"Everything's fine, honest," <<he>> says. <<He>> stares at <<his>> knees.
<br><br>
<<elseif $robinconsole is 0>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed and stares at the spot <<his>> console used to fill.
<br><br>
<<else>>
You knock on the door. Robin throws it open and hugs you. "Come in," <<he>> says, pulling you inside. <<He>> sits on the bed beside the television and picks up the controller.
<br><br>
<</if>>
<</if>>
<<robinoptions>>
<</nobr>><</widget>>
<<widget "robinoptions">><<nobr>>
<<if $schoolday is 1 and $hour is 8>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 80>>
Robin looks at the clock on the wall. "It's school soon," <<he>> says. "I don't want to go."
<br><br>
You hug <<himstop>> "Everything will be fine," you say.
<br><br>
<<link [[Walk to school (0:40)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 40>><</link>>
<br>
<<else>>
Robin looks at the clock on the wall. "It's school soon," <<he>> says. "Would you like to walk with me?"
<br><br>
<<link [[Walk to school (0:20)|Robin Walk School]]>><<set $robinschoolmorning to 1>><<pass 20>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $hour gte 21 or $hour lte 6>>
Robin looks at the clock on the wall. "It's past my bed time," <<he>> says. <<He>> hugs you. "Goodnight."
<br><br>
<<if $robinromance is 1>>
<<link [[Ask to stay|Robin Room Bed]]>><</link>>
<br>
<</if>>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $weekday is 7 and $hour gte 9 and $hour lte 16 or $weekday is 1 and $hour gte 9 and $hour lte 15>>
"I need to get my lemonade stand set up," <<he>> says. "Come see me on the beach if you like."
<br><br>
<<link [[Offer to help set up (0:30)|Robin's Lemonade Set]]>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>>
<br>
<<link [[Leave|Orphanage]]>><<endevent>><</link>>
<br>
<<elseif $robinbaileyhelp is 1>><<set $robinbaileyhelp to 2>>
Robin turns to face you, <<his>> eyes downcast. "I'm sorry," <<he>> says. "I'm sorry I told Bailey. I thought <<endevent>><<npc Bailey>><<person1>><<he>> would help. <<Hes>><<endevent>><<npc Robin>><<person1>> meant to."
<br><br>
<<link [[Forgive|Robin Bailey Forgive]]>><<trauma -6>><<stress 6>><<npcincr Robin love 1>><</link>><<gstress>><<glove>><<ltrauma>>
<br>
<<link [[Change the subject|Robin Bailey Subject]]>><</link>>
<br>
<<elseif $halloween is 1 and $hour gte 16 and $hour lt 19 and $monthday is 31>>
Robin looks at the clock on the wall. "It's time," <<he>> says, jumping to <<his>> feet. "The orphans will be ready to trick-or-treat soon. I need to get dressed."
<br><br>
<<if $robinromance is 1>>
<<He>> hugs and pushes you towards the door. "I don't want you to see me dress," <<he>> says. "It will be more magical that way."<br><br>
<</if>>
<<if $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume") or $transformed is 1>>
"I'll be in the main hall gathering the orphans once I'm ready."
<<else>>
"I'll be in the main hall gathering the orphans if you want to join in. I can't wait to see your costume!"
<</if>>
<br><br>
<<link [[Leave (0:01)|Bedroom]]>><<pass 1>><</link>>
<br>
<<else>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 5 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is undefined>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 0>>
"Thanks for spending time with me," <<he>> says. "It's less fun alone."
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 10 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 0>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 1>>
"I'll have to teach you how to make lemonade sometime," <<he>> says.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 20 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 1>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 2>>
<<if $robinconsole is 1>>
"Let me know if there's a game you'd like to play," <<he>> says. "You always let me choose."
<<else>>
"I like spending time with you." <<he>> says. "I'd choose your company over my console every day."
<</if>>
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 40 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 2>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 3>>
"It's good Bailey doesn't mind us meeting like this," <<he>> says.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 60 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 3>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 4>>
"I'm so lucky to have you as a friend," <<he>> says out of nowhere.
<br><br>
<<elseif $NPCName[$NPCNameList.indexOf("Robin")].love gte 100 and $NPCName[$NPCNameList.indexOf("Robin")].lovestage is 4>>
<<set $NPCName[$NPCNameList.indexOf("Robin")].lovestage to 5>>
<<He>> hugs you. "You're the best," <<he>> says.
<br><br>
<</if>>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>>
<<link [[Talk (0:30)|Robin Trauma Talk]]>><<set $robinroomentered to 1>><<pass 30>><<stress 3>><<npcincr Robin trauma -1>><<npcincr Robin love 1>><<npcincr Robin dom -1>><</link>><<glove>><<ldom>><<gstress>>
<br>
<</if>>
<<if $robinnote is 1 and $robinromance isnot 1>>
<<link [[Kiss|Robin Romance]]>><<set $robinroomentered to 1>><<set $robinromance to 1>><</link>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robinwalk isnot 1>>
<<link [[Go somewhere together|Robin Walk]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><</link>>
<br>
<</if>>
<<if $robinconsole is 1>>
<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinroomentered to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<<link [[Play with Robin (0:30)|Robin Play]]>><<set $robinroomentered to 1>><<set $robinhugging to 0>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>>
<br>
<<elseif $money gte 40000 and $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $robindebtknown is 1>>
<<link [[Buy Robin a new console (£400 0:30)|Robin Console]]>><<set $robinhugging to 0>><<pass 30>><<npcincr Robin love 10>><<npcincr Robin dom -1>><<set $robinconsole to 1>><<set $money -= 40000>><</link>><<glove>><<ldom>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $trauma gte 1000 and $robinhugging isnot 1>>
<<link [[Hug (0:05)|Robin Hug]]>><<pass 5>><<trauma -1>><<stress -1>><<npcincr Robin love 1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 20 and $cat gte 6>>
<<link [[Request headpats (0:20)|Robin Cat]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>> | <span class="blue">Cat</span><<gdom>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<br>
<<robinbully>>
<<link [[Leave|Orphanage]]>><<set $robinhugging to 0>><<endevent>><</link>>
<br>
<</if>>
<</nobr>><</widget>>
<<widget "robinpay">><<nobr>>
<i>Robin is safe for now, but Bailey will keep collecting the toll. Maybe you should confront Bailey about it.</i>
<br><br>
<</nobr>><</widget>>
<<widget "robinhug">><<nobr>>
<<if $robinhugcry isnot 1 and $robinpaid isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[Cry (0:05)|Robin Hug Cry]]>><<pass 5>><<set $robinhugcry to 1>><<stress -12>><<trauma -6>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<lstress>><<ltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcry isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[Break down (0:30)|Robin Hug Break]]>><<set $robinhugcry to 1>><<stress -12>><<stress -12>><<trauma -6>><<trauma -6>><<pass 30>><<tearup>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<llstress>><<lltrauma>><<glove>><<gdom>>
<br>
<</if>>
<<if $robinhugcomplain isnot 1>>
<<link [[Complain (0:10)|Robin Hug Complain]]>><<set $robinhugcomplain to 1>><<stress -12>><<trauma -6>><<pass 10>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $NPCName[$NPCNameList.indexOf("Robin")].love gte 50>>
<<link [[Cuddle (0:10)|Robin Hug Cuddle]]>><<set $robinhugging to 1>><<pass 10>><<npcincr Robin love 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>><<glove>>
<br>
<</if>>
<<if $robinstunned isnot 1 and $robinconsole is 1>>
<<link [[Watch Robin play (0:30)|Robin Watch]]>><<set $robinhugging to 1>><<stress -6>><<trauma -3>><<pass 30>><<npcincr Robin love 1>><</link>><<glove>><<ltrauma>><<lstress>>
<br>
<</if>>
<<link [[Stop hugging|Robin Hug Stop]]>><</link>>
<br>
<<set $robinstunned to 0>>
<</nobr>><</widget>>
<<widget "robinbully">><<nobr>>
<<if $trauma gte ($traumamax / 7) * 2 and $robinhugcomplain isnot 1>>
<<link [[Complain (0:10)|Robin Complain]]>><<set $robinroomentered to 1>><<pass 10>><<set $robinhugcomplain to 1>><<set $phase to 0>><<trauma -6>><<stress -6>><</link>><<ltrauma>><<lstress>>
<br>
<</if>>
<<if $robinblame isnot 1 and $trauma gte ($traumamax / 7) * 2>>
<<link [[Blame Robin|Robin Blame]]>><<set $robinroomentered to 1>><<set $phase to 1>><<set $robinblame to 1>><<trauma -6>><<stress -6>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<ltrauma>><<lstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinpersecute isnot 1 and $trauma gte ($traumamax / 7) * 3>>
<<link [[Persecute Robin|Robin Persecute]]>><<set $robinroomentered to 1>><<set $phase to 3>><<set $robinpersecute to 1>><<trauma -12>><<stress -12>><<npcincr Robin love -1>><<npcincr Robin dom -1>><</link>><<lltrauma>><<llstress>><<llove>><<ldom>>
<br>
<</if>>
<<if $robinmoney gt 0>>
<<link [[Ask for money|Robin Money]]>><<set $robinroomentered to 1>><</link>>
<br>
<</if>>
<br>
<</nobr>><</widget>> | TheDivineHeir/degrees | game/overworld-town/special-robin/widgets.twee | twee | mit | 14,358 |
:: Widgets Halloween Whitney [widget]
<<widget "halloweenwhitney">><<nobr>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person2>>
You hear a screech from your left. A <<person>> steps out from behind a tree, wearing a pair of horns and what look like blood-stained rags. <<His>> face is painted red. <<covered>> <<He>> holds a cricket bat above <<his>> head, as if about to swing.
<br><br>
You back away, but a another screech erupts from behind you. Then from your left and right. More costumed villains emerge and rush around you, each with their own bat. They shriek and hiss, punctuated by laughter.
<br><br><<person1>>
You spin around, looking for a way out. You're surrounded. Then the shrieks stop. Each figure turns and stares at something behind you.
<br><br>
<<link [[Next|Whitney Trick 1]]>><</link>><br>
<</nobr>><</widget>>
:: Whitney Trick 1 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You turn, and come face-to-face with a <<if $NPCName[$NPCNameList.indexOf("Whitney")].pronoun is "m">>boy<<else>>girl<</if>> in a terrifying mask. <<He>> wears bloody rags like the others, but <<his>> horns are larger. More of <<his>> skin is exposed. All painted red. <<His>> abdominal muscles are highlighted with a darker colour.<br><br>
<<if $exposed gte 1>>
You feel <<his>> eyes feast on your lewdness. "Nice," <<he>> says. It's Whitney.
<<if $whitneyromance is 1>>
"My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
<</if>>
<<else>>
"Look who it is," <<he>> says. It's Whitney.
<<if $whitneyromance is 1>>
"My <<if $player.appearance is "m">>boyfriend<<else>>girlfriend<</if>>." <<He>> steps forward and grasps the back of your neck, pulling you into a deep kiss. <<His>> friends screech until <<he>> pulls away.
<</if>>
<</if>>
<<if $worn.upper.name is "vampire jacket">>
"I like your jacket. Must be easy to keep clean."
<<elseif $worn.upper.name is "witch dress" or $worn.lower.name is "witch skirt">>
"I like your dress. Smells a bit though."
<<elseif $worn.upper.name is "nun's habit" or $worn.lower.name is "nun's habit skirt">>
"I like your habit. It makes me want to fuck you."
<<elseif $worn.upper.name is "maid dress" or $worn.lower.name is "maid skirt">>
"You're asking for it, dressed as a maid."
<<elseif $worn.upper.type.includes("costume") or $worn.lower.type.includes("costume")>>
"Dunno what you're supposed to be. At least you're dressed up."
<<elseif $angel gte 6>>
"Dunno how you get that halo to stay up."
<<elseif $wolfgirl gte 6>>
"I like your costume. How does the tail stay in?"
<<elseif $fallenangel gte 2>>
"Dunno how you get all those bits above your head to stay up."
<<elseif $demon gte 6>>
"Cool costume. I'm impressed."
<<elseif $cat gte 6>>
"I like your costume. I may have something for you to lap up."
<<else>>
"Couldn't you be bothered to dress up?" <<He>> looks around at <<his>> friends. "Maybe we should help dress <<phim>> as a slut." Hands reach from all around, grabbing, pulling, and tearing. Your clothes are torn to shreds, leaving you <span class="lewd">naked</span> in the street.<<upperruined>><<lowerruined>><<underupperruined>><<underlowerruined>>
<</if>>
<br><br>
<<He>> prowls around you. "We're going trick-or-treating," <<he>> says at last. "You're coming too."
<br><br>
<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>><br>
<<link [[Refuse|Whitney Trick Refuse]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>><br>
:: Whitney Trick Refuse [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
"Fine," Whitney says, looking at the orphanage. "That shithole's your home, right?" A <<person5>><<person>> sits outside, tucking into a bag of sweets. Whitney grins, and <<person1>><<he>> and <<his>> entourage march over, ignoring you.<br><br>
The <<person5>><<person>> is so engrossed <<he>> doesn't notice. Until Whitney snatches the bag from <<his>> hands. "Give that back!" the <<person>> shouts, but one of Whitney's friends knocks <<him>> down with <<person2>><<his>> bat.
<br><br>
"I really fancied sweets," Whitney says, unwrapping one. "'Course, if we go trick-or-treating I could get my own. But you don't want to. Unless you've changed your mind?"
<br><br>
<<link [[Nod (2:00)|Whitney Trick 2]]>><<pass 30>><<npcincr Whitney love 1>><</link>><<glove>><br>
<<link [[Refuse|Whitney Trick Refuse 2]]>><<hope -3>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llhope>><<llove>><<ldom>><br>
:: Whitney Trick Refuse 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
Whitney snarls, drops the bag, and stomps on it. The <<person5>><<person>> bursts into tears. Whitney doesn't care, and continues to stomp until the sweets are ground to dust.
<br><br>
The <<person5>><<person>> runs inside, chased by laughter. "See you around, slut." Whitney says, resting <<his>> bat on <<his>> shoulder and marching away. <<His>> friends follow.
<br><br>
<<link [[Next|Domus Street]]>><<endevent>><<set $eventskip to 1>><</link>><br>
:: Whitney Trick 2 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<generate6>><<person1>>
You nod. Whitney grasps your arm and pushes you in front of <<himstop>> You're marched down the road while Whitney fondles your <<bottomstop>>
<<if $exposed gte 1>>
<<covered>> Whitney laughs. "You shouldn't be ashamed. You were made to be seen."
<</if>>
<<if $halloween_trick_NPC>>
The police officer you saw earlier is gone.
<</if>>
<br><br>
<<link [[Next|Whitney Trick 3]]>><</link>><br>
:: Whitney Trick 3 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You stop at the first house without any decorations. "I bet these fucks have loads to give," Whitney says. "Just trying to keep it to themselves." Whitney marches you up to the front door. <<His>> friends hang back and rummage around the garden.
<br><br>
There's no answer. Whitney bashes <<his>> bat against the door. <<He>> doesn't stop. A minute passes until a <<person6>><<person>> answers. "I-I don't want any trouble," <<he>> stammers.
<br><br>
"Good evening," Whitney says. "I'm Whitney." <<He>> gestures at you. "This is my babe. And those are my friends back there. Trick or treat."
<br><br>
"I don't have anything," the <<person6>><<person>> replies. "Please leave."
<br><br>
"Alright. Have a nice evening." Whitney takes your hand, and together you walk to the front of the garden.
<br><br>
<<link [[Next|Whitney Trick 4]]>><</link>><br>
:: Whitney Trick 4 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<person1>>One of Whitney's friends passes <<him>> a rock. Whitney wastes no time. <<He>> hurls it at the house, <span class="red">breaking a plant pot.</span> <<His>> friends follow suit, <span class="red">shattering windows and breaking tiles off the roof.</span> All the while screeching and laughing.<br><br>
No one tries to stop them.<br><br>
<<link [[Try to stop them|Whitney Trick Stop]]>><<pass 30>><</link>><br>
<<link [[Watch|Whitney Trick Watch]]>><<pass 30>><</link>><br>
:: Whitney Trick Stop [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"Please stop," you say. "You might hurt someone."
<<elseif $submissive lte 850>>
"Stop, cowards," you say. "This isn't fair."
<<else>>
"Stop," you say. "You'll get in trouble."
<</if>>
<br><br>
Whitney's laughter redoubles. "Fucking what?" <<he>> howls, and throws another rock. It collides with a drainpipe, <span class="red">knocking it to the ground.</span>
<br><br>
<<His>> laughter subsides, and <<he>> pauses. "It's time to move on," <<he>> says. "It'll be more fun elsewhere." <<He>> grasps your arm and pulls you from the garden. <<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin
<</if>>
<br><br>
<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>><br>
:: Whitney Trick Watch [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
You stand back and watch the destruction. There's no sign of the <<person6>><<personcomma>> but the front of <<his>> house is reduced to a ruin.
<br><br>
Satisfied, or bored, at last, Whitney grasps your arm and pulls you from the garden. <<person1>><<His>> friends fall in behind you. "Where to next?" <<he>> muses. <<His>> gaze fixes on a house with a particularly extravagant display.
<<if $halloween_trick_NPC>>
The one you visited with Robin
<</if>>
<br><br>
<<link [[Next|Whitney Trick 5]]>><<endevent>><</link>><br>
:: Whitney Trick 5 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<generatey2>><<generatey3>><<generatey4>><<generatey5>><<if $halloween_trick_NPC>><<loadNPC 5 trick_or_treat>><<else>><<generatey6>><</if>>
Whitney rings the doorbell. <<person1>><<His>> friends crowd around this time.
<<if $halloween_trick_NPC is "oral">>
The <<person6>><<person>> from earlier answers it. "Back for more?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."
<br><br>
"More what?" Whitney looks at you. "What's <<he>> talking about?"
<br><br>
"This little slut sells <<pher>> body for sweets," the <<person>> replies. "I got my money's worth."
<br><br>
Whitney stares a moment. Then swings <<person1>><<his>> bat <span class="red">into the <<person6>><<persons>> stomach.</span> <<He>> keels over, and Whitney <span class="red">delivers a second blow to <<his>> back.</span> Whitney's friends join in the pummelling, whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.
<br><br>
Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<he>> laughs.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<<elseif $halloween_trick_NPC is "refused">>
The <<person6>><<person>> from earlier answers it. "Changed your mind?" <<he>> smirks when <<he>> sees you. "And you've brought friends to help."
<br><br>
"Changed <<pher>> mind?" Whitney looks at you. "What's <<he>> talking about?"
<br><br>
"This little slut wanted sweets, but refused to pay the price," the <<person>> replies, leering at you. "I don't mind an audience if that's what it takes."
<br><br>
Whitney stares a moment. Then swings <<person1>><<his>> bat <span class="red">into the <<person6>><<persons>> stomach.</span> <<He>> keels over, and Whitney <span class="red">delivers a second blow to <<his>> back.</span> Whitney's friends join in the pummelling, screeching and whacking <<him>> while <<he>> struggles to deflect the blows with <<his>> arms. Others move into the house. You hear a shatter.
<br><br>
Once back out on the street Whitney carries a bag full of stolen booze. "We got a treat for once," <<he>> laughs. <<He>> hugs you with one arm. "Imagine trying to sleep with my <<girl>> without my permission."
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<<else>>
The <<person6>><<person>> from earlier answers it. "What you want?"
<br><br>
"Trick or treat!" Whitney and <<person1>><<his>> friends shout, stroking their cricket bats.
<br><br>
The <<person6>><<person>> throws up <<his>> hands. "Alright. I got some sweets here-"
<br><br>
"Fuck your sweets," Whitney interrupts. "We want cash. Or drinks."
<br><br>
<<if $exposed gte 2 and $exhibitionismaction is "excited" or $exposed gte 2 and $leftarm is "bound" and $rightarm is "bound">>
The <<person>> stares at your uncovered <<lewdnessstop>> <<He>> nods. "Sure. I got booze." <<He>> disappears a moment, then returns with a clinking bag in one hand, and <<his>> phone in the other. <<He>> takes a picture of you.<<garousal>><<arousal 6>><<fameexhibitionism 10>>>>
<br><br>
"We got a treat for once," Whitney says once back on the road.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
<<else>>
The <<person>> thinks a moment, then smirks. "I got booze. But I want a little something in return." <<He>> nods at you. "Show me <<pher>> body."
<br><br>
<<link [[Next|Whitney Trick Exhibitionism]]>><</link>>
<</if>>
<</if>>
:: Whitney Trick Exhibitionism [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
Whitney shrugs, and nods to <<person1>><<his>> friends.
<<if $exposed gte 2>>
Hands reach from all around, grabbing your arms and <span class="lewd">pulling them aside.</span> The <<person6>><<person>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<else>>
Hands reach from all around, grabbing your clothes and <span class="lewd">pulling them aside.</span> The <<person6>><<person>> leers at your exposed body. <<He>> looks about to salivate. "The booze," Whitney says. The <<person>> nods and disappears for a moment, returning with a clinking bag.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<</if>>
Whitney takes the bag, then jabs the <<person6>><<person>> in the stomach with <<his>> bat. <<person1>>"That's for asking for something in return," <<he>> says as the <<person6>><<person>> splutters.<br><br>
"We got a treat for once," Whitney says once back on the road.
<br><br>
<<link [[Next|Whitney Trick 6]]>><<endevent>><<pass 30>><</link>><br>
:: Whitney Trick 6 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<npc Whitney>><<person1>>
You hear a police Siren. Whitney grabs your arm and pushes you down an alleyway. "We're done anyway," <<he>> says. "Let's go to the park."
<br><br>
You journey through small streets and side roads, through Connudatus and the High Street, until you arrive at the park. Whitney leads you to a circle of tree stumps. <<His>> friends ransack the bag of booze once Whitney takes a couple of bottles for <<himselfstop>>
<br><br>
They drink and swap stories. It sounds like they got up to some mischief before you joined them tonight.
<br><br>
Whitney offers you a bottle.
<br><br>
<<link [[Accept|Whitney Trick Drink]]>><<set $phase to 0>><<set $drunk += 180>><</link>><br>
<<link [[Refuse|Whitney Trick Drink]]>><<set $phase to 1>><</link>><br>
:: Whitney Trick Drink [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $phase is 0>>
You take a swig from the bottle. It's bitter. You supress a gag. "Old fuck had bad taste," Whitney says. "We'll have to visit someone more refined next time."
<br><br>
<<else>>
Whitney shrugs, and takes a swig from the proffered bottle <<himselfstop>>
<br><br>
<</if>>
"There's a reason I wanted you along," <<he>> says, reclining. <<He>> flips over the rags covering <<his>> groin. <<Hes>> not wearing anything underneath. "On your knees <<girlcomma>>" <<he>> says. "Get to work."
<br><br>
<<if $promiscuity gte 55>>
<<link [[Kneel|Whitney Trick Sex]]>><<pass 30>><<npcincr Whitney love 1>><<set $sexstart to 1>><</link>><<glove>><<promiscuous4>><br>
<</if>>
<<link [[Refuse|Whitney Trick Sex Refuse]]>><<pass 30>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>><br>
:: Whitney Trick Sex Refuse [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<if $submissive gte 1150>>
"N-no," you say. "I'm sorry! I'm too shy."
<<elseif $submissive lte 850>>
"In a filthy shed in front of your scummy friends?," you say. "Fuck off."
<<else>>
"No," you say. "Especially not with people watching."
<</if>>
<br><br>
Whitney's friends laugh at your brazen refusal. Whitney laughs too. "Suit yourself," <<he>> says. "My <<girl>> knows what <<pshe>> wants." <<He>> doesn't push you, instead simply taking another swig of <<his>> drink.
<br><br>
<<link [[Next|Whitney Trick 7]]>><</link>><br>
:: Whitney Trick 7 [nobr]
<<set $outside to 0>><<set $location to "home">><<effects>>
<<endevent>><<npc Whitney>>
Whitney stands and chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<br><br>
<<endevent>>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>><br>
:: Whitney Trick Sex [nobr]
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
You drop to your knees in front of <<himstop>> <<He>> clutches the back of your head and guides you closer to <<his>>
<<if $NPCList[0].penis isnot "none">>
$NPCList[0].penisdesc<<else>>pussy
<</if>>
. <<His>> friends crowd closer and scramble for their phones.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<audience>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $finish is 1>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Whitney Trick Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Whitney Trick Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Whitney Trick Sex Finish [nobr]
<<set $outside to 0>><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<promiscuity4>>
Whitney's convulsions knock <<his>> horns askew. <<He>> doesn't notice or care.
<br><br>
<<tearful>> rest your head on <<his>> stomach. <<He>> cradles your head with one arm.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<br><br>
<<endevent>>
<<elseif $enemyhealth lte 0>>
You shove Whitney off <<his>> stump. <<tearful>> you run for the trees. You're not sure if you're pursued. If so, you manage to evade them.
<br><br>
<<clotheson>>
<<endcombat>>
<<else>>
Whitney shoves you to the ground. "Fine," <<he>> says. "You're lucky I don't choke you."
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>Whitney stands, knocking you aside. <<He>> chucks <<his>> bottle at the wall. "Done for tonight," <<he>> says. "Fuck off home." <<He>> gives your <<bottom>> a firm slap before walking away. <<His>> friends disperse into smaller groups.
<</if>>
<br><br>
<<link [[Next|Park]]>><<set $eventskip to 1>><</link>><br>
| TheDivineHeir/degrees | game/overworld-town/special-whitney/halloween.twee | twee | mit | 19,051 |
:: Bully Locker [nobr]
<<effects>>
You're pushed into the locker. <<He>> slams it shut and you hear the lock click. "Maybe the time alone will teach you manners." They leave you trapped there.<<endevent>>
<br><br>
Half an hour passes before a <<generatey1>><<person1>><<person>> unwittingly frees you, jumping back in shock as you step out. <<covered>>
<<pass 30>>
<<if $submissive gte 1150>>
You scurry past <<him>> without looking.
<<elseif $submissive lte 850>>
"Took long enough," you say, leaving them dumbstruck.
<<else>>
"Thanks," you say as you hurry past them, leaving them dumbstruck.
<</if>>
<br><br>
<<clotheson>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Fight Finish [nobr]
<<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against a locker. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cry echoes down the corridor. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyevent is 3>>
<<link [[Next|Bully Top]]>><</link>>
<<elseif $bullyevent is 4>>
<<link [[Next|Bully Strip]]>><</link>>
<<elseif $bullyevent is 5>>
<<link [[Next|Bully Strip]]>><</link>>
<<elseif $bullyevent is 6>>
<<link [[Next|Bully Oral]]>><<set $molestationstart to 1>><</link>>
<<elseif $bullyevent is 7>>
<<link [[Next|Bully Detention]]>><</link>>
<<else>>
<<link [[Next|Bully Locker]]>><</link>>
<</if>>
<</if>>
:: Bully Top [nobr]
<<effects>>
<<if !$worn.upper.type.includes("naked")>>
Whitney <<pullsup>> your $worn.upper.name, revealing your <<breasts>> to <<him>> and <<his>> friends.
<<else>>
Whitney stands back to observe your exposed <<breastsstop>>
<</if>>
<<if $player.appearance is "m">>
"Nice," <<he>> says as <<he>> holds your top, preventing you from covering back up. "See this everyone? This is what a bitch boy's nipples look like."
<<elseif $breastsize is 0>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"<<pShes>> so small!" <<he>> exclaims as <<he>> holds your top, preventing you from covering back up. "How can you call yourself a girl with those little things?"
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"You've got a nice pair," <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, tits like these need to be shown off."
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Did you escape from a barn?" <<he>> says as <<he>> holds your top, preventing you from covering back up. "Don't be shy, let me show off your cow tits."
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<He>> shoves you aside. They jeer at you for a moment before leaving you to cover yourself.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Strip [nobr]
<<effects>>
<<if $worn.under_lower.type.includes("naked")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<genitals>> and <<undertop>> concealed as best you can.
<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<genitals>> and <<undertop>> concealed as best you can.
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
Whitney and <<his>> friends tear off your clothing. You turn to keep your <<undies>> and <<undertop>> concealed as best you can.
<<else>>
Whitney and <<his>> friends tear off your clothing. You keep your <<undies>> and <<undertop>> concealed as best you can.
<</if>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."
<br><br>
<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>
<br>
<<else>>
The crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.
<br><br>
They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Bully Walk [nobr]
<<effects>>
You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>
<br><br>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> being marched down the centre.
<br><br>
"Don't be shy," Whitney says to the audience. "It's free to look." <<He>> stands behind you and grabs your other arm, forcing your hips forward to expose your body more completely to the hormone-addled crowd. At last, <<he>> pushes you to the ground and dumps your clothes on top of you. <<tearful>> you run from the corridor, and keep running until you find yourself alone once more.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Refuse [nobr]
<<effects>>
"Suit yourself," <<he>> says. "I'm sure we'll hear stories of the pervert <<girl>> wandering the halls." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br>
:: Bully Detention [nobr]
<<effects>>
<<pass 10>>
Whitney drags you along the corridor straight to Leighton's office. <<He>> barges the door open and enters, still clutching your collar. "Good, the perv isn't here yet." <<He>> shoves you beneath a desk and sits down. As soon as you've struggled to your knees <<he>> grabs the back of your hair and forces your face
<<if $pronoun is "m">>into <<his>> crotch. <<His>> fly is already open.
<<else>>up <<his>> skirt. <<Hes>> not wearing panties.
<</if>>
<<if $NPCList[0].penis isnot "none">>
You feel <<his>> penis erect against your cheek.
<<else>>
<<His>> pussy is already wet.
<</if>>
<br><br>
<<endevent>><<npc Leighton>><<person1>>
You hear someone enter the room. "You again," says Leighton. "What was it this time?"
<br><br>
<<endevent>><<npc Whitney>><<person1>>
"I didn't do nothing," Whitney replies.
<<He>> yanks your hair beneath the desk and rubs your mouth against <<his>> <<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>.
<br><br>
<<link [[Lick grudgingly|Bully Detention Oral]]>><<set $phase to 0>><<trauma 6>><<stress 6>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $molestationstart to 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $promiscuity gte 55>>
<<link [[Lick enthusiastically|Bully Detention Oral]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous4>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Lick lovingly|Bully Detention Oral]]>><<set $phase to 2>><<trauma 6>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><<set $submissive += 1>><<set $sexstart to 1>><</link>><<promiscuous1>><<gtrauma>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Detention Refuse]]>><<stress 6>><<detention 4>><<npcincr Whitney dom -1>><</link>><<gdelinquency>><<gstress>><<ldom>>
:: Bully Detention Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You try to get away with just licking the tip, but <<he>> shoves your lips against it.
<<else>>
You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<if $phase is 0>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You try to get away with just licking the tip, but <<he>> shoves your lips against it.
<<else>>
You try to get away with some light licking, but <<he>> shoves your lips against <<his>> entrance.
<</if>>
<<elseif $phase is 1>><<set $enemyanger to 70>>
<<if $NPCList[0].penis isnot "none">>
You tease the base of <<his>> glans with the tip of your tongue.
<<promiscuity4>>
<<else>>
You tease <<his>> clit with the tip of your tongue.
<<promiscuity4>>
<</if>>
<<elseif $phase is 2>><<set $enemyanger to 50>>
<<if $NPCList[0].penis isnot "none">>
You kiss the base of <<his>> penis, and work your up the shaft. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> glans.
<<promiscuity1>>
<<else>>
You plant quick kisses on <<his>> labia. <<He>> eases <<his>> rough handling of your hair as you kiss <<his>> clit.
<<promiscuity1>>
<</if>>
<</if>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $NPCList[0].righthand to "none">><<set $head to "grappled">><<set $NPCList[0].mouth to "none">><<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Leighton lectures Whitney, unaware of your presence or what you're up to beneath the desk.
<br><br>
<<stateman>>
<br><br>
<<if $phase is 2>>
<<set $enemyanger to 50>>
<<else>>
<<set $enemyanger to 70>>
<</if>>
<<set $enemyarousal += 20>>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Detention Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Detention Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Detention Refuse [nobr]
<<effects>>
You keep your mouth shut. Whitney tugs on your hair, making you wince in pain, but you don't relent. <<He>> rubs your face against <<himcomma>> but you endure. <<He>> soon becomes frustrated and shoves you out from under the desk with <<his>> foot. You land on your back, facing up at a shocked Leighton.
<br><br>
<<endevent>><<npc Leighton>><<person1>>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." <<He>> pushes you from the room.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Bully Detention Oral Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<if $NPCList[0].penis isnot "none">>
<<He>> forces your face into <<his>> crotch, making sure you catch every last drop.
<<else>>
<<He>> forces your face into <<his>> crotch, making sure you can't breathe until <<hes>> done cumming.
<</if>>
<br><br>
"Y-yes," <<he>> says. "Fuck, yes."
<br><br>
Leighton isn't amused. The desk above you shakes as the headteacher leans on it. "Keep that up and I'll keep you here all night."
<br><br>
"Yes," Whitney whispers as <<he>> continues to fill your face. It seems to satisfy Leighton.
<br><br>
"Good," the headteacher says, stepping towards the door. You hear it open, then slam shut.
<br><br>
Once alone, Whitney pulls your head up to face <<him>> and looks down at you. "You make a good sex toy," <<he>> says. <<He>> releases your hair and stands up. <<He>> leaves without looking back.
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and kicks you out from under the desk. You land on your back, facing up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<set $rescued += 1>>
A pair of hands grab your arms and pull you out from beneath the desk. You face up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.
<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney kicks you out from beneath the desk. You face up at a shocked Leighton.
<br><br>
"Well this is a surprise," the headteacher says. "If you're so keen on detention I can oblige. For now though, get out." You're grabbed by the neck, pulled to your feet and shoved from the room.<<detention 4>><<gdelinquency>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Bully Oral [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<He>> forces you to your knees and <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
You drop to your knees as <<he>> <<if $pronoun is "m">>unzips <<his>> fly,<<else>>lifts <<his>> skirt,<</if>> revealing <<his>><<if $NPCList[0].penis isnot "none">>penis<<else>>pussy<</if>>. "Open wide," <<he>> says. <<His>> friends cheer <<him>> on.<<promiscuity4>>
<br><br>
<<npcoral>><<set $NPCList[0].lefthand to "hair">><<set $enemyanger to 70>>
<<set $rescue to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Oral Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Oral]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Oral Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<His>> friends applaud <<himstop>> "See you later, slut," <<he>> sneers as <<he>> pulls a cigarette from <<his>> shirt pocket.<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
Whitney shouts in pain and staggers away from you.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
"I've had enough of you," Whitney says, a slight quiver in <<his>> voice. "What are you waiting for you fucks? This slut has wasted enough of our time."
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
"Stop crying, slut," Whitney says. <<He>> shoves you to the ground. <<He>> starts kicking you, so you curl up and shield your body. The crowd jeers at you. You think some of them get kicks in of their own.
<<gpain>><<set $pain += 40>>
<br><br>
You hazard a peek once the kicking stops, and see Whitney and <<his>> friends walking away.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<<else>>
"Aww," Whitney says. "Has the baby had enough?" <<He>> shoves you to the ground. "Whatever. I was bored anyway." <<He>> and <<his>> friends leave. <<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Whitney Abduction [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
<<npc Whitney>><<person1>>You wake up to cold water drenching your face. Whitney stands above you, holding an empty bucket. Your arms are bound and you're lying in an unfamiliar alley.
<br><br>
"Wakey-wakey," <<he>> says. "I knew if I followed you I'd get my chance." <<He>> bunches <<his>> fists. "They don't respect me any more thanks to you. But that won't be a problem now." A van stops at the end of the alley. Whitney drags you to your feet. "You're going to disappear. So I don't have to see your stupid face ever again. And I'm even going to make some money from it."
<br><br>
<<generate2>><<generate3>><<person2>>
A <<person2>><<person>> and <<person3>><<person>> climb out the van and walk towards you. "Here you go," <<person1>>Whitney says. "One slut, as promised." <<He>> shoves you to the ground in front of <<himstop>>
<br><br>
<<person2>>"Very nice," the <<person>> says, stepping over you. "You're just the boss' type."
<br><br>
<<person1>>"Let go of me!" Whitney protests as the <<person3>><<person>> grabs <<person1>><<his>> arms. "I'm not the <<girl>> you're getting. That's <<phim>> on the floor."
<br><br>
<<person2>>"How do I put this," the <<person>> says, before slapping Whitney's face. "Your days of making decisions are over."
<br><br>
The pair start dragging Whitney towards the van. <<person1>>Whitney struggles and screams. "I said let go. Stop. P-please stop." <<He>> start to sob.
<br><br>
<<link [[Intervene|Whitney Abduction Intervene]]>><</link>>
<br>
<<link [[Stay out of it|Whitney Abduction Stay]]>><</link>>
<br>
:: Whitney Abduction Intervene [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You scramble to your feet. Your arms are still tied, but you charge at the <<person2>><<personstop>> You run into <<himcomma>> catching <<him>> off guard and knocking <<him>> to the ground.
<br><br>
The <<person3>><<person>> stares dumbstruck. Whitney struggles free and together you run from the alley.
<br><br>
<<person1>>You feel safer once in public. Whitney leans against a wall and pants through <<his>> sobs. <<He>> looks at you with a conflicted expression on <<his>> face, then runs away.
<br><br>
<<npcset Whitney state "rescued">>
<<endevent>>
<<destinationeventend>>
:: Whitney Abduction Stay [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
You lie still on the floor. They open the back of the van and shove the crying Whitney in. The <<person3>><<person>> climbs in after <<person1>> <<himstop>> The <<person2>><<person>> shuts the doors, cutting off the sound of Whitney's cries. <<He>> climbs in the front seat and drives away.
<br><br>
<<npcset Whitney state "dungeon">>
<<endevent>>
<<destinationeventend>>
:: Bully Pat [nobr]
<<effects>>
You let <<him>> continue. <<He>> adds <<his>> other hand and starts massaging your scalp. Your body reacts of its own accord, and you shiver with pleasure. <<He>> grips your hair and pulls your face close to <<his>> own, "Don't forget who owns you." <<He>> licks your cheek before shoving you to the ground.
<br><br>
<<tearful>> you climb to your feet. <<He>> leaves with <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Bully Shake [nobr]
<<effects>>
You shake <<him>> off. "Aww," <<he>> says. "The little <<girl>> is sensitive. Later loser." <<He>> leaves with <<his>> friends.
<br><br>
<<endevent>>
<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>>
<br>
:: Bully Top Flaunt [nobr]
<<effects>>
<<if !$worn.upper.type.includes("naked")>>
You <<pullup>> your $worn.upper.name.
<<else>>
Whitney stands back to observe your exposed <<breastsstop>>
<</if>>
<br><br>
<<if $player.appearance is "m">>
"Nice," <<he>> says as you turn to give everyone a view of your chest. "You know how to give a show."
<<elseif $breastsize is 0>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<insecurity "breasts_tiny" 5>><<ginsecurity "breasts_tiny">>
<<elseif $breastsize lte 5>>
"<<pShes>> so small!" <<he>> exclaims. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<insecurity "breasts_small" 5>><<ginsecurity "breasts_small">>
<<elseif $breastsize lte 7>>
"You've got a nice pair," <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<if $player.gender is "m">><<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">><</if>>
<<else>>
"Look at the size of those things." <<he>> says. You cover your nipples with your fingers, but turn to give everyone a good view of your <<breastsstop>>
<<insecurity "breasts_big" 5>><<ginsecurity "breasts_big">>
<</if>>
<<exhibitionism2>>
<br><br>
"It's good that you know your place. See you later, slut," <<he>> says before leaving you to cover yourself.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Strip Flaunt [nobr]
<<effects>>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. <<flaunting>> you turn to keep your <<genitals>> and <<undertop>> concealed while giving everyone a good look at your <<bottomstop>>
<<else>>
<<flaunting>> you take off your clothing and keep your <<genitals>> and <<undertop>> barely concealed with your hands.
<</if>>
<<exhibitionism5>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You shuffle out of your clothing. <<flaunting>> you turn to keep your <<undertop>> concealed and give them a good look at your <<bottomstop>>
<<else>>
<<flaunting>> you take off your clothing and keep your <<undies>> and <<undertop>> barely concealed with your hands.
<</if>>
<<exhibitionism4>>
<</if>>
<<upperstrip>>
<<lowerstrip>>
<br><br>
<<if $bullyevent is 5>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Let's go for a walk," <<he>> says. "You don't have to, but I'll be taking your clothes with me."
<br><br>
<<link [[Go along with it|Bully Walk]]>><<trauma 6>><<stress 6>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<else>>
<<if $exhibitionism gte 55>>
<<link [[Flaunt|Bully Walk Flaunt]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist4>><<glove>><<gdom>>
<br>
<</if>>
<</if>>
<<link [[Refuse|Bully Refuse]]>><</link>>
<br>
<<else>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. "Don't forget your place." <<He>> tosses your clothes on top of a locker, high enough that you'll need to stretch. You manage to reach them, but your <<breasts>> are exposed in the process, eliciting a cheer from the audience.
<br><br>
They lose interest once you're dressed, "Come on, we've wasted enough time with this loser." They leave you in peace. For now.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Bully Walk Flaunt [nobr]
<<effects>>
You start walking with Whitney and <<his>> friends. They push you to the front, making sure you're exposed to anyone you meet. Whitney stands at your side, clutching your arm.
<<if $leftarm is "bound" and $rightarm is "bound">>
<<else>>
You cover yourself with your other hand.
<</if>>
<br><br>
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
<<flaunting>> you march down the corridor like it was a catwalk. Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> marching down the centre.
<br><br>
"Feel free to look," you announce. "There's no shame in it."
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<exhibitionism5>>
<<else>>
<<exhibitionism4>>
<</if>>
Whitney and <<his>> friends follow behind you. When reach the end of the corridor you turn and face them. "You're shameless," <<he>> says. <<He>> throws your clothes at you. "I wish every slut was as keen as you." <<He>> leaves you to get dressed.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 50>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Theft [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you through the school gates. "We're going to Elk Street," <<he>> says. "You're gonna help us find something." Someone keeps jabbing at your waist throughout the journey.
<br><br>
You arrive beside a walled compound. There's a small hole at the base of the wall. "I'm out of fags," Whitney says. "Go get me some." <<He>> shoves you to your knees and kicks your <<bottom>> several times, pushing you into the hole.
<br><br>
You stand on the other side. You're in an open space behind a large building. There's a vehicle not far away. It's back doors are wide open, many large boxes of cigarettes. You walk over and pick up a couple.
<br><br>
As you turn back to the wall however, you hear a growl behind you. You run, and the growl becomes a bark.
<br><br>
You dive through the hole. Whitney takes the boxes from your hands. You try to crawl through but you're stuck.
<<if $submissive gte 1150>>
"H-help," you say.
<<elseif $submissive lte 850>>
"Don't just stand there," you say.
<<else>>
"Please help," you say.
<</if>>
<br><br>
<<if $whitneyromance is 1>>
Whitney considers a moment, then grabs your arms. <<He>> pulls you through to safety. "Can't let that dog have its way with you. You'd smell all funny." <<He>> and <<his>> friends laugh. "See you later <<girlstop>> Thanks for the help."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<<elseif $bestialitydisable is "f">>
Whitney laughs. "Nah, I'm not gonna be caught helping a thief. See you later slut."
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<endevent>>
You feel the dog prod your behind.
<br><br>
<<link [[Next|Bully Theft Dog]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
You wriggle and manage to get through the hole before the dog reaches you. The struggle hurt you and damaged your clothing.
<<npcincr Whitney lust 5>><<glust>><<beastescape>>
<br><br>
<<endevent>>
<<link [[Next|Elk Street]]>><<endevent>><</link>>
<br>
<</if>>
:: Bully Outside Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>><<set $mouthuse to "lefthand">><<set $NPCList[0].lefthand to "mouth">>
You shove Whitney away and try to escape, but <<he>> grabs you from behind and wraps <<his>> arm around your mouth.
<br><br>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Outside Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Outside Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Outside Fight Finish [nobr]
<<if $enemyhealth lte 0>>
You push <<him>> to the ground, giving you a chance to escape. <<tearful>> you shove <<his>> friends aside and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"You... stupid..." <<he>> pants, leaning against the wall. <<His>> friends are so bemused by <<his>> state that they don't notice you slip away. <<tearful>> you escape to safety.<<llust>><<npcincr Whitney lust -20>>
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<elseif $alarm is 1 and $rescue is 1>>
Your cries attract attention. "Crybaby," Whitney says. "We'll get you next time." <<He>> and <<his>> friends leave. <<tearful>> you struggle to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<playground>>
<<else>>
You're too battered and bruised to resist.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
<<if $bullyeventoutside is 1>>
<<link [[Next|Bully Theft]]>><</link>>
<<elseif $bullyeventoutside is 2>>
<<link [[Next|Bully Light]]>><</link>>
<<elseif $bullyeventoutside is 3>>
<<link [[Next|Bully Romance]]>><</link>>
<<else>>
<<link [[Next|Bully Whore]]>><</link>>
<</if>>
<</if>>
:: Bully Theft Dog [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype dog>><<set $enemytrust -= 40>><<set $position to "wall">><<set $leftarm to "bound">><<set $rightarm to "bound">><<set $head to "bound">>
<</if>>
<<effects>>
<<effectsman>>
<br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Theft Dog Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Theft Dog]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Theft Dog Finish [nobr]
<<set $outside to 1>><<set $location to "forest">><<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
You hear the dog walk away from you, and manage to wriggle through the hole.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<<elseif $enemyhealth lte 0>>
You hear the dog yelp and run away. You manage to wriggle through the hole.
<br><br>
<<tearful>> you rise to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Elk Street]]>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Bully Light [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
You're dragged by the arm through the school gates. "The breeze from the sea is nice," <<he>> says. "I'll show you what I mean."
<br><br>
You journey to Mer Street. When you arrive Whitney steps up to the edge of the pier. "This is nice," <<he>> says. <<He>> points at a street light. <<His>> friends grasp your arms and drag you over to it. Someone ties your arms in place.
<br><br>
<<set $leftarm to "bound">><<set $rightarm to "bound">>
Whitney saunters over to you. "Think I'll leave you here awhile. You'll have company." <<He>> points at a fishing ship just landing. "Doesn't look like they caught much. They must be real frustrated. I know what'll cheer them up. A nice slut all tied and ready for them." <<He>> and <<his>> friends leave. You can't turn to tell if they're gone or watching from somewhere.
<br><br>
<<endevent>><<generate1>><<generate2>><<generate3>><<person1>>
A <<person>> on board the boat points at you. <<He>> comes ashore, followed by <<his>> crewmates.
<br><br>
<<set $rng to random(1, 100)>>
<<if $rng gte 81>>
"What do we have here," the <<person>> says as <<he>> draws close. "Now who'd tie you up like that. I bet you did something naughty to deserve it."
<br><br>
<<person2>>A <<person>> arrives at <<person1>><<his>> side. "We should probably help punish <<phimstop>> Civic duty and all that."
<br><br>
<<link [[Next|Bully Light Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<link [[Next|Bully Light 2]]>><</link>>
<br>
<</if>>
:: Bully Light Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Light Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Light Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Light Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
They laugh and joke with each other as they head back to their boat.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
You hear Whitney's voice behind you. "I bet you made their day." Your hands come free. "Don't forget who owns your ass. If I want you servicing sailors twenty-four hours a day that's what'll happen." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
"Maybe paying a whore is worth it after all," the <<person1>><<person>> says. "They don't kick back." They grumble as they head back to their boat.
<br><br>
<<endcombat>>
<<npc Whitney>><<person1>>
You hear Whitney's voice behind you. "You sure showed them." Your hands come free. "Don't forget who owns your ass." <<tearful>> you remove the remains of the rope from your arms. Whitney and <<his>> friends leave you by the pier.
<br><br>
<<unbind>>
<<clotheson>>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Bully Romance [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
<<He>> pushes you through the school gates, groping your <<bottom>> the whole time without caring who sees. "I have something romantic planned," <<he>> says. "Only the best for my <<bitchstop>>"
<br><br>
<<He>> takes you to Harvest Street, to a seedy pub. "Sit down. I'll get drinks."
<br><br>
<<He>> returns with two colourful looking glasses. "Drink up," <<he>> says.
<br><br>
<<link [[Drink|Bully Romance 2]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>>
<br>
<<link [[Don't Drink|Bully Romance 2]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
:: Bully Romance 2 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You sip the drink. It's very sweet. You feel light-headed within moments.
<br><br>
<<set $drunk += 120>>
<</if>>
<<He>> sips <<his>> drink and stares at you. "Why don't you come over here? Sit on my lap."
<br><br>
<<link [[Sit on lap|Bully Romance 3]]>><<set $phase to 0>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<glove>><<gdom>>
<br>
<<link [[Refuse|Bully Romance 3]]>><<set $phase to 1>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><</link>><<llove>><<ldom>>
<br>
:: Bully Romance 3 [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $phase is 0>>
You walk around the table and sit on <<his>> waiting lap. A few heads turn to look. <<He>> leans close.
<<else>>
You shake your head. <<He>> reaches forward and grabs your shoulders before pulling you onto the table. <<He>> leans close.
<</if>>
"I'm going to fuck you," <<he>> whispers. "Right here. Everyone will see and know you're mine."
<br><br>
<<link [[Nod|Bully Romance Sex]]>><<set $sexstart to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<promiscuous1>><<glove>><<gdom>>
<br>
<<link [[Refuse|Bully Romance Sex]]>><<set $molestationstart to 1>><<npcincr Whitney dom -1>><<npcincr Whitney love -1>><</link>><<llove>><<ldom>>
<br>
:: Bully Romance Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<span class="red">"That's not your decision to make,"</span> <<he>> says.
<br><br>
<</if>>
<<if $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<promiscuity1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Romance Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Romance Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Romance Sex Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
The audience applaud. Whitney gasps and climbs off you.
<<clotheson>>
<<tearful>> you climb to your feet. Whitney takes your hand. "Let's leave before these perverts get any funny ideas." <<He>> drags you from the pub.
<br><br>
<<He>> pulls a cigarette out of <<his>> shirt pocket once outside. "And they say I'm not romantic," <<he>> says. "Fuck off home or wherever, I've got things to do." <<He>> walks away from you.
<<llust>>
<br><br>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Whitney off you. <<tearful>> you flee the pub. The audience cheer at the spectacle.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<<else>>
"You're showing me up in front of all these people," Whitney says. "You should treat your <<if $pronoun is "m">>boy<<else>>girl<</if>>friend better." <<He>> shoves you away, adjusts <<his>> clothes and leaves the pub.
<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>>
<br><br>
<<clotheson>>
<<endcombat>>
<<tearful>> you leave the same way as Whitney, but don't see them anywhere.
<br><br>
<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Bully Whore [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<pass 20>>
Whitney drags you by your hair, forcing you to bend forwards. <<He>> leads you through the school gates and down a nearby alley. <<He>> releases you in front of a <<endevent>><<generate1>><<person1>><<personstop>>
<<if !$worn.upper.type.includes("naked")>>
Without warning, Whitney <<pullsup>> your $worn.upper.name.
<</if>>
"There. I've shown you a school <<girl>> shirtless. Now pay up."
<br><br>
<<if $NPCName[$NPCNameList.indexOf("Whitney")].dom gte 20>>
The <<person>> reaches forward to grope your <<breastsstop>> "No touching!" Whitney says. "That's extra."
<br><br>
"How much extra?"
<br><br>
Whitney pauses, refusing to let you go. "£50."
<br><br>
"Done," the <<person>> says. <<He>> pulls some notes from <<his>> pocket. Whitney shoves you over while taking the money.
<br><br>
<<link [[Next|Bully Whore Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
The <<person>> reaches forward to grope your <<breastsstop>> "No touching!" Whitney says. "You haven't paid for that." You struggle free.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
You leave the alley as Whitney takes <<his>> money. "Don't be upset," <<he>> shouts at you. "You've been productive for once."
<<npcincr Whitney lust 5>><<glust>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
<</if>>
:: Bully Whore Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
Whitney counts the money.
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Whore Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Whore Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Whore Molestation Finish [nobr]
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<set $forcedprostitutionstat += 1>>
"I hope you're satisfied," Whitney says. "Give another £20 and I'll let you have another go."
<br><br>
"I don't think my heart could take it," the <<person>> says. "Another time maybe."
<<tearful>> you stagger from the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyhealth lte 0>>
<<endcombat>>
"Fuck!" the <<person>> shouts as <<he>> backs away from you. "I want my money back. This one has rabies or something."
<br><br>
Whitney laughs. "There's nothing wrong with it. You're just a weakling. Come back with more money and you can have another go."
<br><br>
<<tearful>> you leave the alley.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Bully Light 2 [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<He>> starts jogging towards you as <<he>> gets closer. "Hang on there <<girlstop>> Won't take long." <<He>> walks behind you. Your bonds come loose. "You alright?"
<br><br>
<<unbind>>
"Tha-" you begin, but Whitney interrupts you from the other side of the road. "What are you doing? Just fuck <<phim>> already."
<br><br>
One of the <<persons>> crewmates catches up and stares at Whitney. "Something's wrong with that kid. Damn."
<br><br>
"You shouldn't tie your friend up like that," the <<person>> shouts back at Whitney. "Not in this town especially."
<br><br>
<<endevent>><<npc Whitney>><<person1>>
Whitney steps forward, fists clenched. <<His>> gang doesn't seem so eager to start a fight though. Two of them pull <<him>> back. "You weak fucks," <<he>> shouts, you're not sure at who. "I hope you fish fuckers get raped by a whale." <<He>> turns with <<his>> friends and walks away.
<br><br>
The crew make sure you're okay, then head back to their ship.
<br><br>
<<endevent>>
<<link [[Next|Mer Street]]>><<set $eventskip to 1>><</link>>
<br>
:: School Leave Whitney [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
<<if $halloween is 1 and !$halloween_whitney>><<set $halloween_whitney to 1>>
<<npc Whitney>><<person1>>
An arm wraps around your neck. It's Whitney. <<He>> keeps walking, pushing you along. <<if $monthday is 31>>"Happy halloween,"<<else>>"Halloween soon,"<</if>> <<he>> says, squeezing. <<if $monthday is 31>>"We're<<else>>"When it arrives we're<</if>> going trick-or-treating on <span class="gold">Domus Street after <<if $timestyle is "military">>19:00<<else>>7:00 pm<</if>></span>. You better dress nice." <<He>> doesn't wait for a response before turning and walking back to <<his>> friends.
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<<elseif $whitneyromance is 1>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>Whitney's busy arguing with one of <<his>> friends and doesn't spot you. Another of <<his>> friends, a <<generatey2>><<person2>><<person>> does though, and walks over to you. "You're Whitney's slut," <<he>> says. "Think I fancy a piece myself." You withdraw into a defensive posture as <<he>> tries to grope your <<genitalsstop>>
<br><br>
The <<person2>><<person>> turns just in time to get smacked in the face. Whitney grasps <<his>> collar and pulls <<him>> close. "Keep your <<if $pronoun is "m">>pervert hands<<else>>skanky ass<</if>> away from my slut." Whitney shoves <<him>> aside. <<He>> turns away, red in the face as Whitney grabs your arm and tugs.
<br><br>
<<endevent>><<npc Whitney>><<person1>><<He>> pulls you away from <<his>> friends, behind the bike shed. "The nerve of that cunt," <<he>> says. "I need to vent," <<he>> shoves you to the ground and drops on top of you.
<br><br>
<<link [[Next|School Leave Whitney Rape]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. <<He>> shoves one of <<his>> friends out of the way and marches towards you. <<He>> pushes you against a wall and holds your hands above your head in <<his>> own. "Almost missed you," <<he>> says. <<He>> kisses you, still pressing your arms against the wall. "You wouldn't do that to me, would you?" <<He>> kisses once more before releasing you. <<He>> slaps your <<bottom>> as you leave.
<<gstress>><<garousal>><<glust>><<stress 6>><<arousal 6>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<<else>>
<<if $rng gte 81>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. "Where do you think you're going," <<he>> says. "You haven't paid the toll." <<He>> grasps <<his>> crotch and <<his>> friends laugh.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 61>>
<<npc Whitney>><<person1>>You hear footsteps behind you. Before you can turn, Whitney leaps on your back and wraps <<his>> arms around your neck. "Giddy up, <<bitchcomma>>" <<he>> says. The weight forces you to your knees. "You're a shit horse. Maybe you need to be ridden more." <<He>> turns to <<his>> friends. "Any takers?" They laugh as you climb to your feet.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 41>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. "Look who it is," <<he>> shouts. <<His>> friends turn to watch you. "Look at the way <<pshe>> walks. I bet <<pshes>> sore after fucking all the teachers." They laugh.
<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<<elseif $rng gte 21>>
<<npc Whitney>><<person1>>Whitney spots you approach the gate. <<He>> blocks your path. "Where do you think you're going?" <<he>> says. "There's a toll for passing through." <<He>> holds out a hand. "Twenty quid. Or I'll take something else as payment."
<br><br>
<<if $money gte 2000>>
<<link [[Pay up|School Leave Whitney Pay]]>><<set $money -= 2000>><<set $submissive += 1>><</link>><<gdom>>
<br>
<</if>>
<<link [[Say you can't afford it|School Leave Whitney Strip]]>><<set $phase to 0>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Shove|School Leave Whitney Strip]]>><<set $submissive -= 1>><<npcincr Whitney dom -1>><<set $phase to 1>><<set $molestationstart to 1>><</link>><<ldom>>
<br>
<<else>>
<<npc Whitney>><<person1>>You walk past Whitney. You feel a sting on your arm and turn to see Whitney putting <<his>> cigarette out on it. <<He>> gives you an innocent smile.<<gpain>><<set $pain += 20>><<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<endevent>>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
<</if>>
<</if>>
:: School Leave Whitney Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<set $enemyanger += 60>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Leave Whitney Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Leave Whitney Rape]]>><</link>></span><<nexttext>>
<</if>>
:: School Leave Whitney Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
"Maybe you'll smell like me now," <<he>> says. "I read somewhere that affects people subconsciously." <<He>> pulls a cigarette from <<his>> shirt pocket. "Later <<girlstop>>"
<<llust>>
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney shouts in pain and staggers away from you. <<tearful>> you climb to you feet. <<He>> swipes at you but misses as you flee out from behind the shed. You leave the school.
<<npcincr Whitney dom -1>><<ldom>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>>
:: School Leave Whitney Pay [nobr]
<<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
You hand Whitney the money. "Nice doing business," <<he>> says. <<He>> barges past you.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<glust>><<npcincr Whitney lust 5>>
<br><br>
<<link [[Next|Oxford Street]]>><<endevent>><</link>>
<br>
:: School Leave Whitney Strip [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcstrip>><<npcidlegenitals>>
<<if $phase is 0>>
"Oh, I think you can," <<he>> says. <<He>> lunges for you. <<His>> friends cheer <<him>> on.
<br><br>
<<elseif $phase is 1>>
You shove Whitney away. "Slut," <<he>> snarls. "I'm gonna show everyone." <<He>> lunges for you. <<His>> friends cheer <<him>> on.
<br><br>
<</if>>
<<if $delinquency lt 400>><<set $rescue to 1>><</if>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<if $alarm is 1 and $rescue is 0>>
<<set $alarm to 0>>
No one comes to your aid, likely due to your reputation as a delinquent.
<br><br>
<</if>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1 and $rescue is 1>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("naked")>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $worn.upper.type.includes("naked") and $worn.lower.type.includes("naked") and $worn.under_lower.type.includes("chastity")>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|School Leave Whitney Strip Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|School Leave Whitney Strip]]>><</link>></span><<nexttext>>
<</if>>
:: School Leave Whitney Strip Finish [nobr]
<<if $enemyhealth lte 0>>
Whitney stumbles backwards. <<tearful>> you push past <<his>> friends and flee to safety.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
<<tearful>> you push past <<his>> friends and flee to safety.<<llust>>
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<elseif $alarm is 1 and $rescue is 1>>
<<endcombat>>
<<npc Doren>><<person1>>"Leave the <<if $player.appearance is "m">>lad<<else>>lass<</if>> alone," Doren shouts across the playground.<<endevent>><<npc Whitney>><<person1>> Whitney shoves you away. "I wasn't doing nothing," <<he>> protests. <<tearful>> you push past <<his>> friends and flee to safety.
<br><br>
<<endevent>>
<<clotheson>>
<br><br>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<<else>>
Whitney steps back to look at you. <<covered>> <<His>> friends jeer at you. "Hey everyone!" Whitney shouts, trying to attract more attention to your situation.
<<glust>><<npcincr Whitney lust 5>><<fameexhibitionism 30>>
<br><br>
<<endcombat>>
<<npc Doren>><<person1>>Doren pushes through the crowd. <<He>> scowls when <<he>> sees you and Whitney. "Give the <<if $player.appearance is "m">>lad<<else>>lass<</if>> <<pher>> clothes back," <<he>> says. "Now."
<br><br>
Whitney hesitates, but relents and throws the clothes on top of you. "Come on. I think we showed <<phimstop>>"
<br><br>
Doren holds <<his>> large coat around you and looks away as you dress.
<br><br>
<<clothesontowel>>
"Are you alri-" <<he>> begins, but is cut off by a scream on the other side of the playground. <<He>> sighs. "Sorry." <<He>> leaves to investigate the noise.
<br><br>
<<endevent>>
<<link [[Next|Oxford Street]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Bully Panties [nobr]
<<effects>>
<<if $whitneypantiescheck is 0>><<set $whitneypantiescheck to 1>>
Whitney takes off your $worn.under_lower.name and pockets them. "I'll be keeping an eye out, slut."
<br><br>
<<set $stealtextskip to 1>>
<<underlowersteal strip>>
<<else>>
Whitney and <<his>> friends tear your clothes off, then shove you to the ground. <<tearful>> you pick yourself back up.
<br><br>
<<clothesruined>>
<</if>>
<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Strip 2 [nobr]
<<effects>>
The crowd gawks at the naked <<girl>> wearing nothing but a collar. Whitney forces you onto your<<if $rightarm isnot "bound" and $leftarm isnot "bound">> hands<</if>> and knees. "Let's go for a walk," <<he>> says. "I want to show off my new pet."
<br><br>
<<link [[Go along with it|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Refuse 2]]>><</link>>
<br>
:: Bully Strip Flaunt 2 [nobr]
<<effects>>
Whitney snatches your clothes away as the crowd gawks at you, taking in your bare skin. Whitney beholds you, savouring the feel of having control of your clothing. You happily drop you your knees, and pant like a dog<<if $rightarm isnot "bound" and $leftarm isnot "bound">> with your arms in a begging position<</if>>, butt wagging. "That collar clearly was made for you," <<he>> laughs. "Come along slut, I want to show off my new pet."
<<if $worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("chastity")>>
<<exhibitionism4>>
<<else>>
<<exhibitionism3>>
<</if>>
<<link [[Go along with it|Bully Walk 2]]>><<trauma 6>><<stress 3>><<status -10>><<npcincr Whitney dom 1>><</link>><<lcool>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Flaunt|Bully Walk Flaunt 2]]>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<link [[Refuse|Bully Refuse 2]]>><</link>>
<br>
:: Bully Walk 2 [nobr]
<<effects>>
<<if $leftarm is "bound" and $rightarm is "bound">>You shuffle across the floor on your knees, trying your hardest to keep up with Whitney and her friends without falling on your face.<<else>>You crawl across the floor on your hands and knees while Whitney walks along beside you. <</if>>
<br><br>
You glance up at the whispering crowd of onlookers and gawkers. Several faces turn red and look away while others peer between their hands.
<br><br>
You're pulled around a corner and come face to face with a crowd of <<peopley>>. <<covered>> A nearby <<persony>> looks you up and down, leering as others gasp in horror.
<br><br>
"Here <<girlcomma>>" Whitney shouts, throwing your clothes down the hallway. "Fetch!"
<br><br>
You scramble after before anyone in the crowd steals them. You make it in time. You flee somewhere secluded to dress.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<fameexhibitionism 70>>
<<endevent>>
<<link [[Next|Hallways]]>><<clotheson>><<set $eventskip to 1>><</link>>
<br>
:: Bully Walk Flaunt 2 [nobr]
<<effects>>
<<flaunting>> you trot down the hallway on all fours with Whitney and <<his>> friends guiding you. You block their path once or twice, sitting down in front of them in a begging position<<if $leftarm is "bound" and $rightarm is "bound">> to the best of your ability<</if>>, barking and panting like an animal until they pat your head or scratch your chin and you purr.<<exhibitionism5>>
"You can't decide if you're a dog or a cat," Whitney remarks. "Lets see you play fetch."
You're steered round a corner and into a corridor full of <<peopley>>. <<covered>> A nearby <<persony>><<person1>> looks at you and gasps in shock. Others have a similar reaction. As the noise grows more turn to look, until everyone is watching you.
<br><br>
Some look away, going red in the face. Most though are keen to take in the sight of the <<if $worn.under_lower.type.includes("naked")>>naked<<else>>nearly naked<</if>> <<girl>> crawling on the floor like an animal, barking and panting.
<br><br>
Whitney gathers your clothes and gestures for everyone to stand back. "Ready <<girl>>?" <<if $leftarm is "bound" and $rightarm is "bound">>You nod.<<else>>You give <<him>> a paw, eager to play.<</if>> <<He>> tosses the clothes down the hall, and you scramble after them. <<if $leftarm is "bound" and $rightarm is "bound">>You pick them up with your mouth and somewhere secluded to dress.<<else>>You gather them and find somewhere secluded to dress.<</if>> Your heart thuds.
<br><br>
<<fameexhibitionism 70>>
<<link [[Next|Hallways]]>><<clotheson>><<endevent>><<set $eventskip to 1>><</link>>
<br>
:: Bully Refuse 2 [nobr]
<<effects>>
"What a shame," Whitney says. "Too bad you forfeited the right to wear clothes when you wore a collar." They leave you stood in the middle of the corridor with your <<lewdness>> on display. There's no one else around.
<<npcincr Whitney lust 5>><<glust>>
<br><br>
<<set $stealtextskip to 1>>
<<stealclothes>>
<<endevent>>
<<link [[Next|Hallways]]>><</link>>
<br>
:: Bully Strip Theft [nobr]
<<set $outside to 1>><<set $location to "town">><<effects>>
<<pass 20>>
"We're going to Connudatus Street," <<he>> continues. "Got a plan I thought up, and you're going to be a part of it."
<br><br>
They bring you to the back alleys of Connudatus Street, out of sight from the public.
<br><br>
"You're gonna distract some poor rich sod while I rob them. But you're going to need to be a bit more eye-catching for this to work. Strip."
<br><br>
<<link [[Go along with it|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<gstress>><<gdom>>
<br>
<<if $exhibitionism gte 75>>
<<link [[Strip Willingly|Willing Rob]]>><<fameexhibitionism 5>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist5>><<glove>><<gdom>>
<br>
<</if>>
<<if $whitneyromance is 1>>
<<link [[Ask Whitney to Strip|Bully Rob Reversal]]>><<npcincr Whitney dom -1>><</link>><<ldom>>
<br>
<</if>>
<<link [[Refuse|Bully Strip Rob Refuse]]>><<set $fightstart to 1>><</link>>
<br>
:: Bully Rob Reversal [nobr]
"Or.." you smirk. "If you want to see how it's really done, you be the bait. Get naked and I'll take the mark."
<br><br>
Whitney erupts into laughter, raising a hand to <<his>> hair and brushing it back. "Wait. You're serious," <<he>> says, eyeing you with surprise. "Alright slut. I hope you know what you're getting into."
<br><br>
You watch Whitney undress. In mere seconds <<hes>> already completely exposed. You think you see a faint blush on <<his>> face. "Like what you see, slut?" <<he>> asks. "I bet you do. After all, it's not every day you get to see me naked." <<He>> turns to face <<his>> astonished friends. "That goes for the rest of you too."
<br><br>
<<link [[Next|Bully Rob Reversal 2]]>><</link>>
<br><br>
::Bully Rob Reversal 2 [nobr]
<<endevent>>
<<generate1>><<person1>>
With Whitney at the ready, you move out of the alleyway and onto the main street. You look up and down the road, trying to find an easy target to fleece. A short while passes, and you manage to find your mark. A <<person>> walking down your side of the street. You wait until <<hes>> close, then gesture to Whitney. <<He>> jumps into the open.
<br><br>
<<if $rng gte 80>>
"Excuse me, does this outfit make me look fat?" Whitney says, keeping a straight face.
<<elseif $rng gte 51>>
"Excuse me, have you seen my clothing?" Whitney says, keeping a straight face.
<<else>>
"Is it draughty out or is it just me?" Whitney says, keeping a straight face.
<</if>>
The <<person>> gapes.
<br><br>
<<set $skulduggerydifficulty to 500>>
<<link [[Next|Bully Alley Rob]]>><</link>><<skulduggerydifficulty>>
<br>
:: Bully Alley Rob [nobr]
<<effects>>
<<if $pronoun is "m">>
You take your position next to the <<personcomma>> feigning surprise at Whitney's exposure as you look for the imprint of <<his>> <<walletstop>>
<<else>>
You take your position next to the <<personcomma>> feigning surprise at Whitney's exposure as you open <<his>> purse.
<</if>>
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>><<set $money += 3000>>
<span class="green">Some deft handiwork later and you find yourself in possession of the <<persons>> cash.</span> Your job done, you walk away, giving Whitney a surreptitious thumbs up as you do. You take a short loop around and return to the alleyway.<<endevent>><<npc Whitney>><<person1>> Whitney's still there, stark naked and without shame. <<His>> friends pretend not to look. You hand <<him>> half of the money you stole.
<br><br>
"That was too easy," <<he>> says, counting the money. "But cash is cash. Thanks, slut. Before I go," <<His>> face lights up for a moment as <<he>> turns back towards you. "I have an idea." <<He>> reaches out and tugs at your $worn.lower.name. "Seeing as I'm already naked, let's have a bit of fun."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Accept|Bully Alley Sex]]>><<set $sexstart to 1>><</link>>
<br>
<<link [[Refuse|Bully No Alley Sex]]>><<set $molestationstart to 1>><</link>>
<br>
<<else>>
<span class="red">You're too clumsy. The <<person>> whips around and grasps your arm.</span> Whitney vanishes into the alleyway as the <<person>> descends on you in a rage.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Bully Rob Fail]]>><<set $fightstart to 1>><</link>>
<br>
<</if>>
:: Bully Rob Fail [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Rob Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Rob Fail]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Rob Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<His>> breath ragged, the <<person>> falters. <<Hes>> too exerted to give chase as you make your escape.
<br><br>
<<tearful>> you come to a stop.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
You break out of the <<persons>> grasp, leaving <<him>> to nurse <<his>> bruises as you escape.
<br><br>
<<tearful>> you come to a stop.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<else>>
You collapse to the ground. The <<person>> gives you a hard kick to the side for good measure.
<br><br>
<<tearful>> you stagger to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<</if>>
:: Bully Alley Sex [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<span class="red">"That's not your decision to make,"</span> <<he>> says.
<br><br>
<<elseif $sexstart is 1>>
<<set $sexstart to 0>>
<<consensual>>
<<set $consensual to 1>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>><<promiscuity1>>
"I'm surprised I had to wait that long," you flirt, pulling off your $worn.lower.name before Whitney does.
<br><br>
<<set $audienceforceteen to 1>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<audience>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<elseif $finish is 1>>
<span id="next"><<link [[Next|Bully Alley Sex Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Alley Sex]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Alley Sex Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>><<npcincr Whitney lust -20>>
You feel Whitney shudder as <<he>> leans against you, <<his>> panting muffled in your neck. "Thanks slut. That's just what I needed," <<he>> pants as <<he>> puts <<his>> clothes back on. "Later."
<br><br>
<<tearful>> you watch <<him>> walk from the alley.
<br><br>
<<elseif $enemyhealth lte 0>>
Whitney recoils in pain and backs away from you. "The fuck is wrong with you?" <<he>> says, agitated. <<He>> tries <<his>> best to conceal a fresh bruise on <<his>> shoulder as <<he>> fixes <<his>> clothing.
<br><br>
<<tearful>> you watch <<him>> walk from the alley.
<br><br>
<<else>>
"Sorry, forgot I have to be somewhere." You say, pulling away from Whitney.
<br><br>
"Fine." Whitney remarks. "But next time I'm not stopping."
<br><br>
<<tearful>> you watch <<him>> dress and walk from the alley.
<br><br>
<</if>>
<<endcombat>>
<<clotheson>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
:: Bully No Alley Sex [nobr]
<<effects>>
"Some other time," You say.
<br><br>
"Your loss," Whitney says. "You're lucky I give you a choice." <<He>> fixes <<his>> clothes and walks from the alleyway.
<br><br>
<<clotheson>>
<<endevent>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
:: Bully Rob [nobr]
<<effects>>
<<clothesstrip>>
You slowly remove your clothes while keeping your <<genitals>> and <<breasts>> from the leering eyes of Whitney and <<his>> friends. "When I give the signal," <<he>> says to one of them. "Give <<phim>> a good push into the street."
<br><br>
A minute passes before Whitney makes an odd gesture. You are shoved naked into the open, right in the path of a well-dressed <<endevent>><<generate1>><<person1>><<personstop>> <<He>> freezes when <<he>> see you, left completely speechless. <<covered>>
<br><br>
Whitney takes the opportunity and approaches from behind, reaching into the <<persons>> jacket and pulling out <<his>> <<walletstop>> The deed complete, Whitney vanishes around a corner as you run back into the alley.
<br><br>
Whitney's friends are already gone, but at least they left your clothes.
<br><br>
<<endevent>><<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><<clotheson>><</link>>
<br>
:: Willing Rob [nobr]
<<effects>>
<<clothesstrip>>
<<endevent>>
<<generate1>><<person1>>
You remove your clothes with enthusiasm, basking in the gaze of your audience. <<exhibitionism5>>
Whitney grins. "When I give the signal," <<he>> explains. "Jump in front of the nearest person. Make sure to show off that <<genitals>> of yours." <<He>> slinks away from the alley.
<br><br>
A minute passes, and Whitney makes a gesture in your direction. <<flaunting>> you jump naked into the open, right into the path of a well-dressed <<endevent>><<generate1>><<person1>><<personstop>>
<br><br>
<<if $rng gte 99>>
"Behold my fabulous <<genitalsstop>>
<<elseif $rng gte 80>>
"Is there something on my face?"
<<elseif $rng gte 51>>
"Oops, I knew I left something at home,"
<<else>>
"Is there a problem? You're staring,"
<</if>>
you say to the astonished <<personstop>> <<His>> eyes wander up and down your body. <<covered>>
<br><br>
Whitney walks behind the <<personcomma>> reaches into <<his>> jacket and successfully snatches <<his>> <<walletstop>> Once Whitney is clear, you blow a kiss and dart back into the alley, leaving the bewildered <<person>> behind you.
<br><br>
<<endevent>><<npc Whitney>><<person1>>
<<if $whitneyromance is 1>>
Whitney shows up as you dress.
"Good job slut," <<he>> grins at your undressed body. "You're a natural." <<He>> pulls out £30. "Your cut." <<He>> hands you the amount and walks from the alley.
<br><br>
<<set $money += 3000>>
<<else>>
Whitney's friends have already cleared out, but they left your clothes behind.
<br><br>
<</if>>
<<clotheson>><<endevent>><<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<br>
:: Bully Strip Rob Refuse [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Bully Strip Rob Refuse]]>><</link>></span><<nexttext>>
<</if>>
:: Bully Strip Rob Refuse Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"F-fuck, yes…" Whitney says, putting a hand on the alley wall. <<tearful>> you duck under <<his>> arm and escape onto Connudatus Street.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<elseif $enemyhealth lte 0>>
<<tearful>> you successfully shove Whitney away from you, and make a break for it onto Connudatus Street. <<His>> friends watch your escape, and seem unwilling to stop you.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<<else>>
You double over in pain, collapsing onto the floor. You look up at Whitney, now towering over you. <<He>> nods, and <<he>> and <<his>> friends reach towards you, grabbing and pulling.
<<if $exposed lt 2>><<clothesruined>>
They tear off your clothing and toss it up onto a nearby roof. You're left helpless, with your <<lewdness>> on display.
<br><br>
<</if>>
"Next time," Whitney says. "When I tell you to do something, you do it." <<He>> saunters from the alley. <<His>> friends follow close behind.
<br><br>
<<tearful>> you climb to your feet.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<link [[Next|Connudatus Street]]>><</link>>
<</if>>
| TheDivineHeir/degrees | game/overworld-town/special-whitney/main.twee | twee | mit | 78,152 |
:: Industrial Drain [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "industrialdrain">>
You are within the storm drain system beneath the industrial district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Industrial]]>><<set $eventskip to 1>><<sewersstart>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br>
<<drainexit>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<elk>>
<<mer>>
<<harvest>>
<</if>>
<br>
<<industrial>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>
:: Commercial Drain [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "commercialdrain">>
You are within the storm drain system beneath the commercial district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<residentialdrain>>
<br>
<<industrialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<high>>
<<connudatus>>
<<cliff>>
<<nightingale>>
<<starfish>>
<<oxford>>
<</if>>
<br>
<<commercial>>
<<park>>
<br>
<<if $historytrait gte 2 and $schooldrainintro gte 1>>
<<link [[Secret tunnel to school (0:02)|School Toilets]]>><<pass 2>><</link>>
<br>
<</if>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>
:: Residential Drain [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "residentialdrain">>
You are within the storm drain system beneath the residential district. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
You can access several parts of town from here.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $sewersintro is 1>>
<<link [[Climb down|Sewers Residential]]>><<sewersstart>><<set $eventskip to 1>><</link>>
<br><br>
<<elseif $historytrait gte 1>>
<<link [[Examine a ladder leading down|Drain Ladder]]>><</link>>
<br><br>
<</if>>
<<commercialdrain>>
<br><br>
<<if $exposed gte 1 and $daystate isnot "night">>
<<else>>
<<domus>>
<<barb>>
<<danube>>
<<wolf>>
<</if>>
<br>
<<residential>>
<</if>>
<<displayLinks>>
<</if>>
<<set $eventskip to 0>>
:: Passout Drain [nobr]
You've pushed yourself too much.
<br><br>
<<passout>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure)>>
<<if $rng gte 51>>
<<if $bestialitydisable is "f">>
<<link [[Wake up|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>>
<<else>>
<<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<elseif $rng gte 1>>
<<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>>
<</if>>
<<else>>
<<ambulance>>
<</if>>
<<pass 1 hour>>
<<set $trauma +=10>><<set $stress -= 2000>>
:: Passout Beast Drain [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast4init>><<beasttype lizard>>
You awaken to the sound of hissing. Four lizards tower above you!
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $alarm is 1>>
<<if $rescue is 1>>
<<else>>
No one comes to your aid.
<<set $alarm to 0>>
<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>>
<br><br>
<<if $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>>
<</if>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next->Passout Beast Drain Ejaculation]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next->Passout Beast Drain Escape]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next->Passout Beast Drain]]>><</link>></span><<nexttext>>
<</if>>
:: Passout Beast Drain Ejaculation [nobr]
<<effects>>
<<beastejaculation>>
<<if $beastno gte 3>>
Satisfied, the beast leaves you be. Another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 2>>
Satisfied, the beast leaves you be. The other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 1>>
Satisfied, the beast leaves you be.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain End]]
<</if>>
:: Passout Beast Drain Escape [nobr]
<<effects>>
<<beastwound>>
<<if $beastno gte 3>>
The beast recoils in pain and fear, but another takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 2>>
The beast recoils in pain and fear, but the other takes its place.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain]]
<<elseif $beastno is 1>>
The beast recoils in pain and fear.
<<set $beastno -= 1>>
<br><br>
[[Next|Passout Beast Drain End]]
<</if>>
:: Passout Beast Drain End [nobr]
<<effects>>
<<if $enemywounded is 1 and $enemyejaculated is 0>>
The lizard hisses and flees into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
The lizard leaves you lying on the cement.
<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
Feeling that you're more trouble than you're worth, the lizards flee into the darkness.
<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
The lizards leave you spent and shivering in the dark.
<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
The lizards leave you spent and shivering in the dark. One seems to be limping.
<</if>>
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $stress -= 1000>>
<<destinationeventend>>
:: Storm Drain Entrance [nobr]
<<set $outside to 1>><<effects>>
You peer down the manhole. It leads to the network of storm drains beneath the town.
<br><br>
<<switch $bus>>
<<case "nightingale">>
<<commercialdrainquick>>
<<case "domus">>
<<residentialdrainquick>>
<<case "elk">>
<<industrialdrainquick>>
<<case "high">>
<<commercialdrainquick>>
<<case "starfish">>
<<commercialdrainquick>>
<<case "barb">>
<<residentialdrainquick>>
<<case "connudatus">>
<<commercialdrainquick>>
<<case "wolf">>
<<residentialdrainquick>>
<<case "harvest">>
<<industrialdrainquick>>
<<case "oxford">>
<<commercialdrainquick>>
<<case "danube">>
<<residentialdrainquick>>
<<case "mer">>
<<industrialdrainquick>>
<<case "cliff">>
<<commercialdrainquick>>
<<case "industrial">>
<<industrialdrainquick>>
<<case "residential">>
<<residentialdrainquick>>
<<case "commercial">>
<<commercialdrainquick>>
<<case "park">>
<<commercialdrainquick>>
<</switch>>
<br>
<<destination>>
:: Drain Exit [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "drainexit">>
You are within the storm drain system, close to where it flows out into the sea. Water rushes down the centre, flanked by a thin walkway on each side.
<br><br>
<<if $stress gte 10000>>
<<passoutdrain>>
<<else>>
<<set $rng to random(1, 100)>>
<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>>
<<eventsdrain>>
<<elseif $rng gte 92 and $eventskip is 0>>
<<eventsdrain>>
<<else>>
<<if $scienceproject is "ongoing" and $sciencelichendrain is 0>>
<<link [[Examine Lichen|Drain Lichen]]>><<set $sciencelichendrain to 1>><</link>>
<br>
<</if>>
<<industrialdrain>>
<br><br>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Passout Drain Abduction [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<generate1>><<generate2>><<man1init>><<set $leftarm to "bound">><<set $rightarm to "bound">><<upperruined>><<lowerruined>><<underruined>>
You awaken in a windowless room. A length of tubing is wrapped around your waist, binding your arms behind your back and suspending you from the ceiling. A <<person1>><<person>> and <<person2>><<person>> sit in front of you. "<<pShe>>'s awake," the <<person>> walks behind you and gives you a firm smack on your rear. "We get to keep anything we find on the job. So we're just gonna help ourselves to you. Don't try to resist."
<br><br>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyarousal lt $enemyarousalmax and $enemyhealth gt 0>>
<span id="next"><<link [[Next|Passout Drain Abduction]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Passout Drain Abduction Finish]]>><</link>></span><<nexttext>>
<</if>>
:: Passout Drain Abduction Finish [nobr]
<<if $enemyhealth lte 0>><<set $stress -= 1000>>
<<effects>>
You push the <<person1>><<person>> and <<person2>><<person>> away from you. Before they can recover, you twist free of the tubing and escape from the room. <<tearful>> you run up a flight of stairs and another door later you find yourself outside.
<br><br>
<<endcombat>>
<<industrialeventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<clotheson>>
<<if $enemyanger gte 1>>
The <<person1>><<person>> starts untying you from the ceiling while the <<person2>><<person>> opens a hatch on the floor beneath you. You plunge through the hatch and into icy water.
<br><br>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $bus to "industrialdrain">><</link>>
<<else>>
Having had their fun, they untie you from the ceiling and shove you outside. "Good luck!" They slam the door behind you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<endcombat>>
<<industrialeventend>>
<</if>>
<</if>>
<<set $stress -= 1000>>
:: Drain Water [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<water>>
You are within the storm drain system, being pulled along by the rushing water.
<br><br>
<<if $unbindattempt is 1>><<set $unbindattempt to 0>>
<<if $rng gte 51>><<unbind>>You try to weaken your bonds against the side of the tunnel. They loosen, and you manage to free your arms!
<br><br>
<<else>>
You try to weaken your bonds against the side of the tunnel, but fail to free your arms.
<br><br>
<</if>>
<</if>>
<<if $stress gte 10000>>
You can't take any more. You pass out.
<br><br>
<<link [[Next|Drain Water Passout]]>><</link>>
<<else>>
<<set $danger to random(1, 10000)>>
<<if $danger gte (9900 - $allure) and $eventskip isnot 1>>
<<set $rng to random(1, 100)>>
<<if $rng gte 75 and $slimedisable is "f" and $hallucinations gte 2>>
The water starts congealing around you.
<br><br>
<<link [[Next|Drain Water Slime]]>><<set $molestationstart to 1>><</link>>
<br>
<<elseif $rng gte 51 and $swarmdisable is "f">>
A swarm of eels moves towards you.
<br><br>
<<link [[Next|Drain Water Eels]]>><<set $molestationstart to 1>><</link>>
<<elseif $rng gte 26 and $worn.upper.exposed gte 2 and $parasite.nipples.name is undefined and $parasitedisable is "f">>
You try to swim to the walkway, but you're interrupted by a pinching sensation on your nipples. Two strange molluscs have attached themselves to you, and suckle as if trying to nurse. They cling more tightly when you touch them, eliciting shameful feelings. You'll need help removing them.
<<parasite nipples urchin>><<garousal>><<arousal 6>>
<br><br>
<<link [[Next|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</link>>
<br>
<<elseif $bestialitydisable is "f">>
A shadow in the water moves towards you.
<br><br>
<<link [[Next|Drain Water Lizard]]>><<set $molestationstart to 1>><</link>>
<<else>>
You try to swim to the walkway, but the water is too strong.
<<if $bus is "drainexit">>
You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<<else>>
It pulls you further along the drain system.
<br><br>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<</if>>
<<else>>
<<if $leftarm is "bound" and $rightarm is "bound">>
You struggle to stay above the surface.
<<if $bus isnot "drainexit">>
<br><br>
<<link [[Free your arms|Drain Water]]>>
<<if $bus is "residentialdrain">>
<<set $bus to "commercialdrain">>
<<elseif $bus is "commercialdrain">>
<<set $bus to "industrialdrain">>
<<elseif $bus is "industrialdrain">>
<<set $bus to "drainexit">>
<</if>>
<<set $unbindattempt to 1>>
<</link>>
<<else>>
The water carries you toward the end of the drain. You try to cling to the side with your restricted arms, but to no avail. You are carried into the open air and plummet into the sea below.
<br><br>
<<link [[Next|Sea Cliffs]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><</link>>
<</if>>
<<else>>
You cling to the edge of the tunnel and haul yourself to safety.
<br><br>
<<if $bus is "residentialdrain">>
<<residentialdraineventend>>
<br>
<<elseif $bus is "commercialdrain">>
<<commercialdraineventend>>
<br>
<<elseif $bus is "industrialdrain">>
<<industrialdraineventend>>
<br>
<<elseif $bus is "drainexit">>
<<drainexiteventend>>
<br>
<</if>>
<</if>>
<</if>>
<</if>>
<<set $eventskip to 0>>
:: Drain Water Eels [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "swarms">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "eels">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 8>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>><<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Eels Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Drain Water Lizard [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype lizard>>
A large lizard rears out of the water!
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead.
<br><br>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyhealth lte 0>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Drain Water Lizard Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Drain Water Eels Finish [nobr]
<<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the swarm behind you. The eels wriggle off of you to escape the open air.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>>
:: Drain Water Passout [nobr]
<<effects>>
<<passout>>
Your unconscious body is carried along the drains until you are dropped into the sea. The shock wakes you.
<br><br>
<<link [[Next|Sea Cliffs]]>><</link>>
<<set $stress -= 2000>><<set $trauma += 10>>
:: Drain Water Lizard Finish [nobr]
<<effects>>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<if $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Its seed deposited, the beast loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<<else>>
It whimpers and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><<set $eventskip to 1>><</link>>
<</if>>
:: Drain Water Slime [nobr]
<<set $outside to 0>><<set $location to "town">><<effects>>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<molested>>
<<controlloss>>
<<set $combat to 1>>
<<set $swarmname to "slime masses">>
<<set $swarmmove to "moving towards you">>
<<set $swarmcreature to "slimes">>
<<set $swarmspill to "encircle you">>
<<set $swarmsteady to "fend off">>
<<set $swarmSteady to "Fend off">>
<<set $swarmcount to 10>>
<<set $swarm1 to "active">>
<<set $swarm2 to "contained">>
<<set $swarm3 to "contained">>
<<set $swarm4 to "contained">>
<<set $swarm5 to "contained">>
<<set $swarm6 to "contained">>
<<set $swarm7 to "contained">>
<<set $swarm8 to "contained">>
<<set $swarm9 to "contained">>
<<set $swarm10 to "contained">>
<<set $swarmactive to 1>>
<<if $bus is "residentialdrain">>
<<set $timer to 40>>
<<elseif $bus is "commercialdrain">>
<<set $timer to 30>>
<<elseif $bus is "industrialdrain">>
<<set $timer to 20>>
<<else>>
<<set $timer to 10>>
<</if>>
<<set $water to 1>>
<<set $swimdistance to 10>>
<</if>>
<<if $bus is "drainexit">>
You see the exit of the drains up ahead. If you don't reach safety soon, you'll be carried into the ocean!
<br><br>
<</if>>
<<swarmeffects>>
<<set $swimdistance += 1>>
<<if $swimdistance gte 20>><<set $swimdistance to 20>><</if>>
The water pulls you further along the tunnel.
<<if $swimdistancecheck is $swimdistance>>
You fight against the current, but it is too strong to make headway. You need to use both arms.
<<elseif $swimdistancecheck gt $swimdistance>>
You fight against the current and move closer to safety.
<<elseif $swimdistancecheck lt $swimdistance>>
You are dragged further away from safety.
<</if>>
<<if $swimdistance gte 15>>
You've been pulled away from the walkway.
<<elseif $swimdistance gte 10>>
The walkway is some distance away from you.
<<elseif $swimdistance gte 5>>
The walkway is close.
<<elseif $swimdistance gte 2>>
The walkway is almost within reach.
<<else>>
<span class="teal">The walkway is within reach!</span>
<</if>>
<<set $swimdistancecheck to $swimdistance>>
<br><br>
<<swarm>>
<<swarmactions>>
<<if $stress gte 10000>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 0>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<elseif $swimdistance lte 1>>
<span id="next"><<link [[Next|Drain Water Slime Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Drain Water Slime Finish [nobr]
<<effects>>
<<if $swimdistance lte 1>>
<<tearful>> you haul yourself out of the water, leaving the slime behind you.
<br><br>
<<if $timer gte 30>>
<<set $bus to "residentialdrain">>
<<elseif $timer gte 20>>
<<set $bus to "commercialdrain">>
<<elseif $timer gte 10>>
<<set $bus to "industrialdrain">>
<<else>>
<<set $bus to "drainexit">>
<</if>>
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<elseif $timer lte 0>>
The water carries you toward the end of the drain. You try to cling to the side of the tunnel, but to no avail. You are carried into the open air and plummet into the sea below. <<tearful>> you struggle to the surface.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<seacliffseventend>>
<<else>>
It's all just too much for you. You pass out.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<endcombat>>
<<link [[Next|Drain Water Passout]]>><<pass 1 hour>><</link>>
<</if>>
:: Drain Tentacles [nobr]
<<set $outside to 0>><<set $location to "town">>
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<set $combat to 1>>
<<set $enemytype to "tentacles">>
<<molested>>
<<controlloss>>
<<tentaclestart 8 15>>
<<set $timer to 30>>
<</if>>
<<effects>>
<<effectstentacles>>
<<tentacles>>
<<statetentacles>>
<<actionstentacles>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<elseif $timer lte 1>>
<span id="next"><<link [[Next|Drain Tentacles Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Drain Tentacles]]>><</link>></span><<nexttext>>
<</if>>
:: Drain Tentacles Finish [nobr]
<<effects>>
<<if $tentacles.active lte ($tentacles.max / 2)>>
The creature loses interest in you, and returns to the depths. <<tearful>> you struggle to your feet.
<<clotheson>>
<<endcombat>>
<<destinationeventend>>
<<else>>
The walkway beneath you gives way under the strain, and you tumble into the water below.
<br><br>
<<if $upperoff isnot 0>>
<<upperruined>>
<</if>>
<<if $loweroff isnot 0>>
<<lowerruined>>
<</if>>
<<if $underloweroff isnot 0>>
<<underlowerruined>>
<</if>>
<<if $underupperoff isnot 0>>
<<underupperruined>>
<</if>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Drain Water]]>><</link>>
<br>
<</if>>
:: Underground Lake2 [nobr]
<<set $outside to 0>><<set $location to "underground">><<effects>>
The current sucks you underwater. After a few moments, the darkness gives way to light, and you are pushed upwards. You struggle further, and emerge into the $daystate.
<br><br>
<<link [[Next|Sea]]>><</link>>
<br>
:: Drain Lichen[nobr]
<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "drainexit">>
The walls are covered in a violet lichen. You peel some off. <span class="gold">You can add it to your science project in your room or the school library.</span>
<br><br>
<<link [[Next|Drain Exit]]>><</link>>
<br>
:: Drain Ladder [nobr]
<<effects>><<set $location to "sewers">>
You've read about the old sewers beneath the storm drains. They haven't been used in over a century, and are said to be dangerous. There are rumours of monsters and treasure.
<br><br>
<<link [[Descend|Sewers Descend]]>><</link>>
<br>
<<if $bus is "residentialdrain">>
<<link [[Leave|Residential Drain]]>><</link>>
<br>
<<elseif $bus is "commercialdrain">>
<<link [[Leave|Commercial Drain]]>><</link>>
<br>
<<else>>
<<link [[Leave|Industrial Drain]]>><</link>>
<br>
<</if>> | TheDivineHeir/degrees | game/overworld-underground/loc-sewers/main.twee | twee | mit | 28,397 |
:: Sewers Descend [nobr]
<<effects>><<set $location to "sewers">>
You climb the ladder down into the dark. The weight is too much, and the ladder snaps free. You fall the rest of the way. It isn't far, but you're left sprawled on the cold stone.
<br><br>
<<link [[Next|Sewers Intro]]>><</link>>
<br>
:: Sewers Intro [nobr]
<<effects>><<set $location to "sewers">>
<<set $sewersintro to 1>>
<<sewersstart>>
<<npc Morgan>><<person1>>
Light-headed, you try and fail to stand up without collapsing. You hear footsteps. Odd, uneven footsteps nearing closer and closer until you see a figure in the darkness. The figure screams.
<br><br>
"<<charlescomma>> you're alive!" <<he>> says. "<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> has missed you so much!" <<He>> steps into the dim light. Unkempt ginger hair tumbles around <<his>> face. There's a badge on <<his>> ruined <<if $pronoun is "f">>gown<<else>>suit<</if>>, "Morgan."
<br><br>
<<link [[Say nothing|Sewers Intro Play Along]]>><</link>>
<br>
<<link [[Say that's not your name|Sewers Intro Refuse]]>><</link>>
<br>
:: Sewers Intro Play Along [nobr]
<<effects>><<set $location to "sewers">>
You nod. The figure outstretches <<his>> arms, and grabs you in a hug. "I knew it," <<he>> cries. "They lied to me," <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br>
:: Sewers Intro Refuse [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $submissive gte 1150>>
"T-that's not me," you say. "<<charles>> isn't my name."
<<elseif $submissive lte 850>>
"Don't touch me," you say. "You're crazy."
<<else>>
"That's not my name," you say. "You've got me confused with someone else."
<</if>>
<br><br>
<<He>> grabs your arm and pulls you closer. <<He>> examines your scalp. "Yes, yes, good, looks good." <<he>> babbles, running <<his>> fingers over your head. "My child, you're beginning to upset me. You didn't lose your memory, right?" <<He>> runs <<his>> hands over your body.
<br><br>
<<link [[Allow|Sewers Intro Molestation]]>><<set $molestationstart to 1>><</link>>
<br>
<<link [[Push away|Sewers Intro Fight]]>><<set $fightstart to 1>><</link>>
<br>
:: Sewers Intro Molestation [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>><<npcidlegenitals>>
<<set $timer to 10>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Good <<girlstop>>"
<<elseif $timer is 7>>
"You have a body befitting our family."
<<elseif $timer is 5>>
"This is for your own good darling."
<<elseif $timer is 3>>
"Such smooth, supple skin."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Molestation Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Molestation]]>><</link>></span><<nexttext>>
<</if>>
:: Sewers Intro Molestation Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girlstop>>"
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Residential]]>><</link>>
<</if>>
:: Sewers Intro Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<npcidlegenitals>>
<<set $timer to 10>>
"Don't you dare refuse me," <<he>> snarls.
<br><br>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>>
<</if>>
<<effects>>
<<effectsman>>
<<if $timer is 9>>
"Never refuse me again!"
<<elseif $timer is 7>>
"This is for your own good."
<<elseif $timer is 5>>
"The other students are a bad influence."
<<elseif $timer is 3>>
"You were never like this before."
<</if>>
<<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Intro Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Intro Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Sewers Intro Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"Y-yes," <<he>> stammers. "Good <<girlstop>>"
<br><br>
<<tearful>> you try to crawl away, but <<he>> grips your waist.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
<<tearful>> you collapse, too hurt to continue fighting. "Oh my child," <<he>> says, having vented the worst of <<his>> anger. "Look what you made me do. I know what will make you feel better."
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Feeding]]>><</link>>
<</if>>
:: Sewers Feeding [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<set $sewersfeeding to 1>>
<<if $breastfeedingdisable is "f" and $pronoun is "f">>
Morgan loosens <<his>> sash, and exposes <<his>> breast from underneath <<his>> tattered and discoloured gown. "Come, dear. I know you're a bit old for this, but it was always your favourite."
<br><br>
<<link [[Feed|Sewers Breastfeed]]>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>>
<br>
<<link [[Refuse|Sewers Breastfeed Refuse]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><</link>>
<br>
<<else>>
"You must be hungry dear," Morgan says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<npcincr Morgan dom 1>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><<npcincr Morgan dom -1>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Sewers Breastfeed [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You wrap your lips around <<his>> breast and suckle while Morgan cradles your head. A sweet warmth fills your mouth. After a few minutes, <<his>> other hand traces down your torso. <<He>> fondles your groin.
<<garousal>><<arousal 6>>
<br><br>
"There," <<he>> says after a few moments. "Did <<charles>> enjoy? I missed doing that with you. You're never too old for mummy's milk. Now maybe you won't be so grouchy." <<He>> laughs. "Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Breastfeed Refuse[nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<He>> looks hurt. "Well, you must eat something," <<he>> says. "I have just the thing. Tea and scones." <<He>> disappears around a corner for a moment, before emerging with a basket in hand. <<He>> empties it in front of you. Three boiled rats, and a chipped teacup containing a tarry substance. <<if $NPCList[0].penis isnot "none">>A mysterious white fluid floats on the surface.<</if>>
<br><br>
<<link [[Eat|Sewers Rats]]>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>
<br>
<<set $skulduggerydifficulty to 200>>
<<link [[Pretend to eat|Sewers Rats Pretend]]>><</link>><<skulduggerydifficulty>>
<br>
<<link [[Refuse|Sewers Spank]]>><<npcincr Morgan love -1>><<npcincr Morgan dom -1>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Rats [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You feign the most polite smile you can muster, and manage to power through the first rat. The second rat proves challenging, and you gag after the third rat. Alarmed, Morgan pours the tea sludge down your throat, making it worse.
<br><br>
"There," <<he>> says after a few moments. "Now maybe you won't be so grouchy. There are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Rats Pretend [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You wait for Morgan to become distracted.
<br><br>
<<skulduggerycheck>>
<<if $skulduggerysuccess is 1>>
You toss the rats and pour the sludge down a drain, while making exaggerated chomping and sipping noises. You force a burp.
<br><br>
"I hope you enjoyed the meal," Morgan says. "It has been quite a while since I've been able to cook for somebody else, much less my own flesh and blood. Now, there are chores you can help me with, or maybe we'll take a nap."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
<<else>>
You try to toss the rats down a drain, but they splat against the bars. You lift the teacup to pour away, but the slimy handle slips from your hand and it shatters on the ground.
<br><br>
Morgan turns. "I made that for you!" <<he>> says. "You spoiled brat."
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
<</if>>
:: Sewers Spank [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<<npcspank>><<set $enemyanger += 200>><<set $timer to 10>>
<<He>> lunges at you and bends you over <<his>> knee.
<br><br>
<</if>>
<<if $timer is 9>>
"What did <<if $pronoun is "m">>daddy<<else>>mummy<</if>> tell you about saying no."
<<elseif $timer is 7>>
"You dare disrespect our family."
<<elseif $timer is 5>>
"<<if $pronoun is "m">>Daddy<<else>>Mummy<</if>> only wants you to be the best you can."
<<elseif $timer is 3>>
"This hurts me more than you."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyanger lte 40>>
<span id="next"><<link [[Next|Sewers Spank Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Spank]]>><</link>></span><<nexttext>>
<</if>>
:: Sewers Spank Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
"I can't stay mad at you," Morgan sighs. "But you have to work extra hard at your chores."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<elseif $enemyhealth lte 0>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<<else>>
"That hurt me more than you," Morgan says. "Do as you're told in the future."
<br><br>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<</if>>
:: Sewers Morgan [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $stress gte 10000>>
It's all too much for you. You pass out.
<br><br>
<<sewersend>>
<<sewerspassout>>
<<elseif $hour lte 7>>
Morgan yawns, stretches and falls back on a pile of blankets. <<He>> snores.
<br><br>
Now could be your chance to escape.
<br><br>
<<link [[Sleep|Sewers Sleep]]>><</link>>
<br>
<<link [[Escape|Sewers Escape Night]]>><</link>>
<br>
<<elseif $hour is 18 and $sewersfeeding isnot 1>>
Morgan stares at you and smiles.
<br><br>
<<link [[Next|Sewers Feeding]]>><</link>>
<br>
<<elseif $hour is 9>>
"Now, sweetie," Morgan says. "It's important for people of our status to be educated about the finer things in life. Allow me to begin by telling you again of our family history." <<He>> prattles, gibbers, and mumbles<<his>> way through what <<he>> calls a history lesson.
<br><br>
<<link [[Pay attention (1:00)|Sewers History]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">History?</span>
<br>
<<link [[Daydream (1:00)|Sewers History Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers History Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 12>>
"Mathematics," Morgan says. "My favourite subject." <<He>> licks <<his>> lips and hands you an old receipt to write on.
<br><br>
<<link [[Pay attention (1:00)|Sewers Maths]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">Maths?</span>
<br>
<<link [[Daydream (1:00)|Sewers Maths Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Maths Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 15>>
"Now pay attention," Morgan says. "You must be the quintessential socialite."
<br><br>
<<link [[Pay attention (1:00)|Sewers English]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">English?</span>
<br>
<<link [[Daydream (1:00)|Sewers English Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers English Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 17>>
"Listen carefully <<charlescomma>>" Morgan says. "This is important." <<He>> instructs you on the nutritional value of food in the old sewers.
<br><br>
<<link [[Pay attention (1:00)|Sewers Science]]>><<pass 60>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>>| <span class="blue">Science?</span>
<br>
<<link [[Daydream (1:00)|Sewers Science Daydream]]>><<pass 60>><</link>>
<br>
<<link [[Resist (1:00)|Sewers Science Resist]]>><<pass 60>><</link>>
<br>
<<elseif $hour is 20 and $sewerssex isnot 1>><<set $sewerssex to 1>>
"I-It's time," Morgan says. "For special learning. Undress and lie down."
<br><br>
<<link [[Undress and lie down|Sewers Sex Ed]]>><<upperstrip>><<lowerstrip>><<underlowerstrip>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Sex Ed Refuse]]>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 91 and $worn.neck.collared is 1>>
"<<charlescomma>>" Morgan says. "What's that around your neck? I can get that off for you." <<He>> produces a bobby pin, lubricant, and a crowbar. "Now, be a big <<girl>> and come here."
<br><br>
<<link [[Allow|Sewers Collar]]>><<set $worn.neck.cursed to 0>><<neckruined>><<trauma 6>><<stress 6>><<pain 6>><</link>><<gtrauma>><<gstress>><<gpain>>
<br>
<<link [[Refuse|Sewers Collar Refuse]]>><</link>>
<br>
<<elseif $rng gte 51>>
"I'm going to bake scones," Morgan says, clutching a number of rats by their tails. "You put the kettle on."
<br><br>
<<link [[Help (1:00)|Sewers Scones]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 46>>
Morgan offers some advice. "Don't go swimming here without a top on," <<he>> says. "There are nasty parasites living in the water."
<br><br>
<<He>> turns away from you. "Help me search through these antiques," <<he>> says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girlcomma>> come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<<elseif $rng gte 41>>
"<<charlescomma>>" Morgan hesitates. "Since we've been reunited, darling, I've wanted you to have this." <<He>> hands you a pristine <<if $player.appearance is "m">>shirt and shorts<<else>>sundress<</if>>. "I-It's your favourite little outfit. W-would you wear it for me?"
<br><br>
<<link [[Wear|Sewers Outfit]]>><</link>>
<br>
<<link [[Refuse|Sewers Outfit Refuse]]>><</link>>
<br>
<<else>>
"Help me search through these antiques," Morgan says as <<he>> rummages through a pile of rubbish. "Don't be a bad <<girlcomma>> come help."
<br><br>
<<link [[Help (1:00)|Sewers Rummage]]>><<trauma 6>><<stress 6>><<npcincr Morgan love 1>><<pass 60>><</link>><<gtrauma>><<gstress>>
<br>
<<link [[Refuse|Sewers Spank]]>><<set $molestationstart to 1>><<npcincr Morgan love -1>><</link>>
<br>
<</if>>
:: Sewers Scones [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You follow Morgan's recipe as best you can and prepare a fresh batch of "tea" while Morgan prepares the "scones." You're relieved that the tea has actual tea in it.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Rummage [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You help Morgan search for salvage, doing your best to avoid anything too gross. A rat jumps out of a tin can and startles you. Morgan grabs it from the air. "Another scone," <<he>> laughs. "Still fresh."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Sleep [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You lie down beside Morgan. <<He>> wraps an arm around you.
<br><br>
<<sewerssleep>>
You awaken some time later. A pair of hands grope you from behind. "I've seen how you've look at me," <<he>> whispers. "I remember how much of a struggle you would put up. I still have that scar."
<br><br>
<<link [[Next|Sewers Rape]]>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "molestationhome">>
<<man1init>>
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Rape]]>><</link>></span><<nexttext>>
<</if>>
:: Sewers Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<if $phase is 1>>
Morgan leans over to give you a kiss on the cheek. "<<charles>>...that was spectacular. An A+ for sure."
<br><br>
<<elseif $phase is 2>>
"There's room for improvement, dear," <<he>> whispers. "But that was good." <<He>> kisses you on your forehead.
<br><br>
<<else>>
"You're a bad <<girlcomma>>" <<he>> says. "Provoking your <<if $pronoun is "m">>father<<else>>mother<</if>> like that."
<br><br>
<</if>>
<<tearful>> you squirm from <<his>> grasp.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Morgan]]>><</link>>
<<else>>
You shove Morgan away from you, dodge <<his>> clutching grasp and stumble to your feet.
<br><br>
<<tearful>> you escape into another tunnel, chased by <<his>> howls.
<br><br>
<<set $sewerschased to 1>>
<<set $sewerschasedstep to 3>>
<<clotheson>>
<<endcombat>>
<<link [[Next|Sewers Escape]]>><</link>>
<</if>>
:: Sewers Escape [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate.
<br><br>
Morgan lurches after you, slowed by legs tangled in their decaying outfit. You drop into the water and swim.
<br><br>
You swim against the gentle current and emerge in a large room. You climb onto the shore. "I'm coming <<charlescomma>>" Morgan's voice shouts behind you. You hear a splash of water. <span class="red">You are being hunted.</span>
<br><br>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
:: Sewers Escape Night [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>><<water>>
There's no way out, except a river running along a canal into darkness. One side is blocked by a metal grate. You lower yourself into the water and swim against the gentle current, emerging in a large room. You climb onto the shore.
<br><br>
<<set $sewersevent to random(5, 12)>>
<<link [[Next|Sewers Residential]]>><</link>>
<br>
:: Sewers History [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan explains your family origins. That you're of a proud and noble house.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lhistory>><<set $history -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<gghistory>><<historyskill>><<historyskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<ghistory>><<historyskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers History Daydream [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You watch Morgan's lips move, but your mind is elsewhere.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers History Resist [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a time, then blow a raspberry and tell <<him>> you don't care, and that <<hes>> crazy. <<He>> isn't amused.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Maths [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan inundates you with facts and formulae.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lmaths>><<set $maths -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggmaths>><<mathsskill>><<mathsskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gmaths>><<mathsskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Maths Daydream [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You roll your eyes and go through the motions as Morgan tries to explain a theory to you. You nod, mumble, and doodle on the back of the receipt Morgan gave you.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Maths Resist [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You put up with <<his>> rambling for a while, then crumble up the receipt and throw it in <<his>> face. <<He>> glares at you.
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers English [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You do your best to keep up with Morgan in conversation. <<He>> speaks of commoners with disdain.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lenglish>><<set $english -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggenglish>><<englishskill>><<englishskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<genglish>><<englishskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers English Daydream [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You don't put your heart into the lesson, and mumble vague affirmations to Morgan.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers English Resist [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell <<him>> this is a stupid waste of your time, which infuriates <<himstop>>
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Science [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan is delighted with your interest in scones.
<br><br>
<<if $rng gte 75>>
<<His>> take on things seems strange.
<<lscience>><<set $science -= 1>><<set $school -= 1>>
<br><br>
<<elseif $rng gte 50>>
<<His>> take on things seems strange.
<<ggscience>><<scienceskill>><<scienceskill>>
<br><br>
<<else>>
<<He>> rambles a lot, but has moments of greater lucidity.
<<gscience>><<scienceskill>>
<br><br>
<</if>>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Science Daydream [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You sit through the lecture. Rats good, tentacle creatures are okay too, you guess.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Science Resist [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You tell Morgan that this is disgusting and that you hate <<his>> cooking. This enrages <<himstop>>
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Sex Ed [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You do as you are instructed, blushing as you undress. Morgan strips too, and climbs on top of you. "Now, dear, stretch your legs back." <<He>> says. "Work hard and I'm sure you can get an A+."
<br><br>
<<link [[Next|Sewers Rape]]>><<set $phase to 1>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Sex Ed Refuse [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to move away from Morgan, but <<he>> grasps your arm and pulls you to the cold stone floor.
<br><br>
<<link [[Next|Sewers Rape]]>><<set $phase to 2>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Outfit [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $player.appearance is "m">>
<<upperwear 4>>
<<lowerwear 5>>
<<else>>
<<upperwear 1>>
<</if>>
You turn away from Morgan to dress. You feel <<his>> eyes on your back.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Outfit Refuse [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You push the clothes back at Morgan. <<He>> sighs and shakes <<his>> head.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Collar [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan pulls you close, and sticks the greased bobby pin down between a gap between your neck and the collar. With a few swift motions, you feel it loosen. "Now that I've got the delicate parts exposed," Morgan lays you down. "I need to smash it! Now, be brave for <<if $pronoun is "m">>daddy<<else>>mummy<</if>>," The crowbar comes down on the collar, releasing it from your neck. <<tearful>> you rise to your feet as Morgan snatches and examines the remains.
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br>
:: Sewers Collar Refuse [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan shrugs. "Have it your way, dear."
<br><br>
<<link [[Next|Sewers Morgan]]>><</link>>
<br> | TheDivineHeir/degrees | game/overworld-underground/loc-sewers/morgan.twee | twee | mit | 28,433 |
:: Sewers Lizard Vore [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You walk forward, careful not to make any sudden movements. You grind your <<genitals>> against the beast's mouth. It pushes you onto your back, turning you over and grasping your crotch with its teeth.<<deviancy3>>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 2]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
:: Sewers Lizard Vore 2 [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You thrust your <<genitals>> against the beasts tongue as it twists and folds underneath your crotch. <<if $penisexist is 1>>The tongue fondles your penis, squeezing and twirling around it, jerking you again and again.<<else>>The tongue fondles your clit, flicking it again and again.<</if>><<deviancy4>>
The beast continues its assault, and begins lowering your body into its mouth, swallowing you down.
<br><br>
<<if $deviancy gte 55>>
<<link [[Give it more|Sewers Lizard Vore 3]]>><</link>><<deviant4>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</link>>
<br>
:: Sewers Lizard Vore 3 [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
The tongue continues to move as you go deeper, caressing your nipples and sweeping your body, while the lizards tight throat squeezes and grinds your crotch. It rumbles, enjoying the feeling, as the throat clenches tight around your lower body.<<deviancy4>>
<<if $deviancy gte 75>>
<<link [[Let it swallow you|Sewers Lizard Vore 4]]>><</link>><<deviant5>>
<br>
<</if>>
<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>>
<br>
:: Sewers Lizard Vore 4 [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
The beast pushes you down its throat in a single, powerful, swallow. You land in a small, tight chamber, with pulsing walls. They press in on you, squeezing and caressing your body with each movement. Viscous fluids seep into the stomach, making your body slippery with slime.
<<deviancy5>>
The lizard starts to move, and with each step the walls of the stomach compress your body, rubbing against your <<breasts>> and your slime-covered <<genitalsstop>> Your body arches from the pleasure, straining against the smothering flesh around you while your <<if $penisexist is 1>>penis<<else>>clit<</if>> presses into the folds of the lizard's stomach. The stomach tightens around your shaking body, as if responding to your thrashes.
<br><br>
The stimulation is too much for you. You pass out.
<<passout>>
<br><br>
<<link [[Next|Sewers Lizard Vore 5]]>><</link>>
<br>
:: Sewers Lizard Vore 5 [nobr]
<<effects>><<set $location to "forest">><<set $outside to 1>>
<<swallowedstat>><<sewersend>><<outergoo>>
You awaken in the woods, lying inside the lizards mouth. It's sleeping. You wiggle out, shivering in pleasure as your <<genitals>> slides along its tongue once more.
<br><br>
<<link [[Next|Forest]]>><<set $eventskip to 1>><<set $forest to 20>><</link>>
<br>
:: Sewers Lizard Rape [nobr]
<<if $molestationstart is 1>>
<<set $molestationstart to 0>>
<<controlloss>>
<<violence 1>>
<<neutral 1>>
<<molested>>
<<set $event to "dogpack">>
<<beast1init>><<beasttype lizard>>
<<if $phase is 1>>
You struggle free of the beast's maw. It hisses.
<br><br>
<<elseif $phase is 2>>
You whack at the beast's mouth. It spits you out and hisses.
<br><br>
<</if>>
<</if>>
<<effects>>
<<effectsman>>
<br><br>
<<beast>>
<br><br>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Lizard Rape Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>>
<</if>>
:: Sewers Lizard Rape Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<beastejaculation>>
Its seed deposited, the beast loses interest in you.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<<else>>
It hisses and flees into the darkness.
<br><br>
<<tearful>> you gather yourself.
<br><br>
<<clotheson>>
<<endcombat>>
<<set $eventskip to 1>>
<<destinationsewers>>
<</if>>
:: Sewers Return [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Morgan drags you back to <<his>> lair. "I was worried, so worried," <<he>> says. "You're a bad <<girl>> <<charlesstop>> There's only one thing for it."
<br><br>
<<link [[Next|Sewers Spank]]>><<set $molestationstart to 1>><</link>>
<br>
:: Sewers Fight [nobr]
<<if $fightstart is 1>>
<<set $fightstart to 0>>
<<neutral 1>>
<<set $event to "molestationhome">>
<<man1init>>
<<set $enemytrust -= 100>>
<<set $enemyanger += 200>>
<<set $enemyhealthmax += 100>><<set $enemyhealth += 100>><<set $enemyarousalmax += 100>>
<<npcidlegenitals>>
"Don't you dare," Morgan snarls. "Your bottom will be red when I'm done."
<</if>>
<<effects>>
<<effectsman>><<man>>
<<stateman>>
<br><br>
<<actionsman>>
<<if $enemyhealth lte 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $enemyarousal gte $enemyarousalmax>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<elseif $pain gte 100 and $willpowerpain is 0>>
<span id="next"><<link [[Next|Sewers Fight Finish]]>><</link>></span><<nexttext>>
<<else>>
<span id="next"><<link [[Next|Sewers Fight]]>><</link>></span><<nexttext>>
<</if>>
:: Sewers Fight Finish [nobr]
<<effects>>
<<if $enemyarousal gte $enemyarousalmax>>
<<ejaculation>>
<<set $sewersevent to random(5, 12)>>
You seize the opportunity. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<elseif $enemyhealth lte 0>>
<<set $sewersevent to random(10, 18)>>
Morgan recoils, giving you the chance you need. <<tearful>> you escape into the tunnels.
<br><br>
<<clotheson>>
<<endcombat>>
<<destinationsewers>>
<<else>>
<<tearful>> you fall to the ground, too hurt to continue.
<br><br>
<<clotheson>>
<<endcombat>>
<<npc Morgan>><<person1>>
<<link [[Next|Sewers Return]]>><</link>>
<</if>>
:: Sewers Shackle Struggle [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charlescomma>> don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $physique gte $rng * 100 + 10000 and $phase is 0>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physique gte $rng * 100 + 8000 and $phase is 1>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<destinationsewers>>
<<set $sewerschased to 0>>
<<elseif $physique gte $rng * 100 + 6000 and $phase is 2>>
<<set $phase += 1>>
You rip the shackle open and run.
<br><br>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
You try to rip the shackle off. It gives a little, but remains stuck. Further attempts should be more likely to succeed. <<morganhunt>>
<br><br>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
:: Sewers Shackle Pick [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<effects>>
You crouch and try to pick the lock.
<br><br>
<<if $sewerschasedstep gt 0>>
<<skulduggerycheck>>
<</if>>
<<if $sewerschasedstep lte 0>>
<<npc Morgan>><<person1>>"Oh, you poor little thing. This simply won't do," Morgan says, stepping out of the shadows. <<He>> twists a pin at the base of the shackle, freeing you. "Now <<charlescomma>> don't make things harder on yourself than they need to be." <<He>> grasps your arm and pulls.
<br><br>
<<set $sewerschased to 0>>
<<link [[Go quietly|Sewers Return]]>><</link>>
<br>
<<link [[Fight|Sewers Fight]]>><<set $fightstart to 1>><</link>>
<br>
<<elseif $skulduggerysuccess is 1>>
You unlock the shackle and run.
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
You hear Morgan screech, and the clang of metal soon after.
<br><br>
<<set $sewerschased to 0>>
<<destinationsewers>>
<<else>>
Your fingers fumble under the pressure. <<morganhunt>>
<br><br>
<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
<<skulduggeryskilluse>>
<<else>>
<span class="blue">That was too easy. You didn't learn anything.</span>
<br><br>
<</if>>
<<link [[Struggle|Sewers Shackle Struggle]]>><</link>>
<br>
<<set $skulduggerydifficulty to 600>>
<<link [[Pick the lock|Sewers Shackle Pick]]>><</link>><<skulduggerydifficulty>>
<br>
<</if>>
:: Sewers Slime [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to pull yourself free. The muck, slimy and suspiciously warm, coats you from your hands to your elbows. It's a strange feeling, being unable to pull away from the stuff. To make matters worse, your feet, ankles, and calves are also stuck in the substance. You are trapped, unable to free yourself no matter how much you twist and turn.
<br><br>
The light down here is minimal, making it difficult to see. The fact that much of the blob is cast in the shadows is alarming as well, and you wonder just how big this mountain of goo really is. It could stretch out a dozen or more feet into the darkness, making you shiver at the thought. Something about this stuff gives you chills.
<br><br>
Suddenly, and without warning, the slime covering your arms and legs tighten around your appendages and lift you off the ground, your momentum pulling you above to the substance. Staring down, your eyes rise in horror as this new angle lets you see more of the slime. More of the creature.
<br><br>
<<link [[Next|Sewers Slime 2]]>><</link>>
<br>
:: Sewers Slime 2 [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
The wide mouth below you opens and you yell in alarm as you are pulled into it. Though you struggle, it makes no difference. First your thighs disappear. Then your waist. Then your stomach. Then your chest. Before you know it, all but your head is swallowed up and you close your eyes in terror, expecting to feel pain. Slime pushes against every part of you and you just know you are done for.
<br><br>
Your end doesn't come. Instead, air begins rushing past your ears as you and the creature move at a rapid pace down the tunnel, into the darkness. You exhale for a moment, cautiously optimistic.
<<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") and !$worn.under_lower.type.includes("chastity")>>
Your optimism only lasts a moment, though, as you shout in alarm while your clothing dissolves.
<br><br>
It happens so fast, you almost don't realise it. Within the span of a few heartbeats, every stitch of clothing you were wearing simply breaks apart and the goo comes crashing down onto your nude body.
Every bit of skin feels the slick warm substance pressed against it and you wonder if you will be dissolved next.
<<upperruined>><<lowerruined>><<underruined>>
<</if>>
<br><br>
Then the slime begins to tease your body.
<br><br>
<<link [[Next|Sewers Slime 3]]>><</link>>
<br>
:: Sewers Slime 3 [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
It starts between your fingers and toes, the goo vibrating slightly as the slick stuff forces itself between your clenched digits. Next comes a gentle suckling of your underarms and the back of your knees. Then your nipples experience tingles as the slime pinches them softly, causing you to let out a low moan of appreciation.
<br><br>
Emboldened, the slime slides between you thighs, teasing your taint as your rear is parted and slime begins to lap at your hole. You groan, feeling your <<genitals>> react to the attention. This warmth spreads all across your skin, this creature playing with your body as you move through the darkness.
<br><br>
Then the slime pressed up against your <<if $penisexist is 1>>hard penis<<else>>twitching pussy<</if>> seems to come alive, the goo <<if $penisexist is 1>>feeling as if it is stroking you from your balls to the tip of your boycock<<else>>vibrating right on top of your excited clit as is aggressively rubs up, down, and between your pussy lips<</if>>. You let out a cry of surprise as the sharp pleasurable feelings run up your spine. You struggle weakly, causing the creature to redouble it's attentions.
<br><br>
Suddenly, you are in the middle of a lighted tunnel and you look down to see your nude body, engulfed almost entirely and being teased mercilessly, for the first time since being captured by the creature. It's too much. With a loud squeak, you cum. Hard.
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<br><br>
<<link [[Next|Sewers Slime 4]]>><</link>>
<br>
:: Sewers Slime 4 [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $penisexist is 1>>
Your cum erupts from your throbbing cock, the blast firing deep into the slime before it is stopped. You watch in pleasurable fascination as your cum begins to dissolve into nothingness. Almost, you realise, as if the creature if feeding on it. The creature does not relent it assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<<else>>
A powerful suction suddenly engulfs your spasming cunt, forcing any of your juices out and into the eager creature. It's almost as if it is feeding off your powerful orgasm, gorging on your wetness. The creature does not relent it assault as your climax fades, though, and you soon find yourself back in the darkness as you and the creature move through the tunnels at breakneck speed.
<br><br>
<</if>>
<<set $arousal += 10000>><<orgasmpassage>>
<br><br>
You cum again quickly, the pinching of your nipples and licking of your asshole merging with the stimulation of your <<genitals>> to send you over the edge once more. Your moans echo off the tunnels, filling your ears. Your third climax happens a short while later and you swoon. The stimulation is to much.
<br><br>
<<set $arousal += 10000>><<orgasmpassage>>
<br><br>
So disoriented by this point, you hardly register that you are back in the light and the slime creature is gently laying you on the ground. You watch through lidded eyes as it moves away, into the darkness. Several minutes pass, while you catch your breath and gain your strength. Then, you stand and brush off your nude body. Where are you?
<br><br>
<<destinationsewersrandom>>
:: Sewers Upper Struggle [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.upper.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<upperruined>>
<<endevent>>
<<destinationsewers>>
:: Sewers Lower Struggle [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<lowerruined>>
<<endevent>>
<<destinationsewers>>
:: Sewers Under Struggle [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
Your tear free from Morgan's clutches, leaving <<him>> grasping your ruined $worn.under_lower.name. <<tearful>> you escape into the darkness. <<He>> buries <<his>> face in the garment and sniffs. <<covered>>
<br><br>
<<underlowerruined>>
<<endevent>>
<<destinationsewers>>
:: Sewers Slime Lower Lost [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
<<if $worn.lower.set is $worn.upper.set>>
You struggle free from your $worn.upper.name, and leave it on the sticky floor. You shiver.<<upperruined>> <<exposure>> You're conscious of your <<nuditystop>>
<br><br>
<<else>>
You struggle free from your $worn.lower.name, and leave it on the sticky floor. You shiver.<<lowerruined>> <<exposure>> You're conscious of your <<nuditystop>>
<br><br>
<</if>>
<<destinationsewers>>
:: Sewers Slime Lower Try [nobr]
<<effects>><<set $location to "sewers">><<set $outside to 0>>
You try to work your $worn.lower.name free from the sticky floor. You make progress, until you're able to free yourself with a tear.
<br><br>
<<set $worn.lower.integrity -= 20>>
<<if $worn.lower.integrity lte 0>>
You feel a breeze. You look down, and see your clothes still stuck to the floor.
<br><br>
<<integritycheck>>
<<else>>
The struggle left your clothes a little worse for wear.
<br><br>
<</if>>
<<destinationsewers>> | TheDivineHeir/degrees | game/overworld-underground/loc-sewers/old-sewers-events.twee | twee | mit | 17,840 |